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Global Defense.swf

This is the info page for
Flash #67922

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Global Defense

1

Default

150000

High Scores

1

Score

User

Start Game

Instructions

High Scores

Global Defense

Official Leader Boards

Instructions

Hit a number key to fire a missile :

Continue

1

= Fire Red Missile

= Fire Blue Missile

= Fire Yellow Missile

Destroy incoming missiles by hitting them with a missile of the same color.

11

Music

GAME OVER

High Score

Submit Score

User Name :

UserName

99999

Score

Lvl 1

Press 1 to fire red missile  -- Press 2 to fire blue missile -- Press 3 to fire yellow missile

High Scores

Loading...

Saving...

Default

ActionScript [AS1/AS2]

Frame 1
function GlobalParent() { this.Game_ID = 3; this._state = "Instructions"; this.LevelCounter = 0; this.Level = 1; this.HighScore = 0; this.MissileTypes = 6; this.ScreenWidth = 640; this.ScreenHeight = 480; this.Max_x = 640; this.Max_y = 480; this.Min_x = 0; this.Min_y = 0; this.Missile_Count = 0; this.PlayerMissile_Count = 0; this.Building_Count = 0; this.Explosion_Count = 0; this.Cloud_Count = 0; this.Smoke_Count = 0; this.Score = 0; this.Depth_Count = 0; this.WorldScale = 0; this.ActiveEnemyMissiles = 0; this.ActivePlayerMissiles = 0; this.EnemyMissileSpeed = 4; this.PlayerMissileSpeed = 5; this.TipTimer = 0; this.LeftMargin = 10; this.MaxMissiles = 3; this.GameOver_Flag = 0; this.NewMissile_Type = 0; this.BuildingScale = 175; this.MissileScale = 100; this.ExplosionScale = 125; this.SmokeScale = 100; this.TipText = ""; this.MaxPlayerMissiles = 3; this.MaxEnemyMissiles = 3; this.MaxMissileTypes = 3; this.GameOverTimer = 0; this.DeveloperScreenTimer = 30; this.LevelWindowTimer = 0; this.ActiveBuildings = 0; this.Profile_ID = 0; this.Login = 0; this.Password = ""; this.MainUI_Count = 0; this.LoadingData_Count = 0; this.SavingData_Count = 0; this.GameOver_Count = 0; this.HighScores_Count = 0; this.LoadBar_Count = 0; this.MainMenu_Count = 0; this.LevelPanel_Count = 0; this.ScorePanel_Count = 0; this.HighScorePanel_Count = 0; this.TipWindow_Count = 0; this.Prompt_Count = 0; this.HighScoreList_Count = 0; this.FPSCounter_Count = 0; this.Instructions_Count = 0; this._submitState = false; this._mute = false; this._username = "Default"; this.InitLoadTime = 0; this.SpecialLinkURL = ""; this.SpecialMessage = ""; this.BasePath = "http://games.smallzworld.com/"; this._level = 1; this.LoadingData_Count = 0; this.SavingData_Count = 0; } function SpriteParent(id) { Global.Sprite_Count++; this._id = int(id); this._spriteid = int(Global.Sprite_Count); this._state = "Inactive"; this._color = 0; this._xpos = 0; this._ypos = 0; this._xspeed = 0; this._yspeed = 0; this._target = 0; this._targeted = 0; this._targetx = 0; this._targety = 0; this._scale = 100; this._rotation = 0; this._speed = 0; this._xslot = 0; this._timer = 0; this._shake = 0; this._shakecounter = 0; this._bumpcounter = 0; this._counter = 0; this._type = 0; } function ControlsParent() { this.FireRedMissile = 0; this.FireBlueMissile = 0; this.FireYellowMissile = 0; this.PlayerMissileData_speed = 5; } function Preloader_Status() { myLoaded = Math.round(getBytesLoaded()); myTotal = Math.round(getBytesTotal()); myPercent = myLoaded / myTotal; return(myPercent * 100); } function Create_MovieClip(ObjectName, Instance) { Global.Depth_Count++; Global[Instance + "_Count"]++; Index = Global[Instance + "_Count"]; InstanceName = (Instance + "_") + Index; InstanceInfoName = (Instance + "Info_") + Index; SymbolName = ObjectName + "Symbol"; _root[InstanceInfoName] = new SpriteParent(Index); _root.attachMovie(SymbolName, InstanceName, Global.Depth_Count); _root[InstanceName].cacheAsBitmap; _root[InstanceName].gotoAndStop(1); return(Index); } function create_instances(ObjectName, Instance, amount) { c_instance = 1; while (c_instance <= amount) { trace((ObjectName + " : ") + c_instance); New_Index = Create_MovieClip(ObjectName, Instance); c_instance++; } } function MC_alpha(InstanceName, pct) { setProperty(InstanceName, _alpha , pct); } function MC_rotate(InstanceName, angle) { setProperty(InstanceName, _rotation , angle); } function MC_pos(InstanceName, loc_x, loc_y) { setProperty(InstanceName, _x , loc_x); setProperty(InstanceName, _y , loc_y); } function MC_scale(InstanceName, newscale) { setProperty(InstanceName, _xscale , newscale); setProperty(InstanceName, _yscale , newscale); } function MC_size(InstanceName, new_width, new_height) { setProperty(InstanceName, _width , new_width); setProperty(InstanceName, _height , new_height); } function MC_show(InstanceName) { setProperty(InstanceName, _visible , 1); } function MC_hide(InstanceName) { setProperty(InstanceName, _visible , 0); } function display_prompt(PromptText, loc_x, loc_y) { Prompt.PromptText.text = PromptText; MC_pos("Prompt", loc_x, loc_y); MC_show("Prompt"); } function MC_tween(ObjectName, Property, tweenType, Begin, End, Time) { switch (tweenType) { case "Bounce" : easeType = mx.transitions.easing.Bounce.easeOut; break; case "Strong" : easeType = mx.transitions.easing.Strong.easeOut; break; case "Back" : easeType = mx.transitions.easing.Back.easeOut; break; case "Elastic" : easeType = mx.transitions.easing.Elastic.easeOut; break; case "Regular" : easeType = mx.transitions.easing.Regular.easeOut; break; case "None" : easeType = mx.transitions.easing.None.easeOut; } Tween = new mx.transitions.Tween(ObjectName, Property, easeType, Begin, End, Time, true); } function Process_Control_Input(KeyCode) { switch (Global._state) { case "MainMenu" : if (MainMenu_1.StartGame.hitTest(_root._xmouse, _root._ymouse)) { MC_tween(MainMenu_1, "_xscale", "Regular", 100, 0, 0.75); MC_tween(MainMenu_1, "_yscale", "Regular", 100, 0, 0.75); reset_game(); Global._state = "Core"; } if (MainMenu_1.Instructions.hitTest(_root._xmouse, _root._ymouse)) { MC_tween(MainMenu_1, "_xscale", "Regular", 100, 0, 0.75); MC_tween(MainMenu_1, "_yscale", "Regular", 100, 0, 0.75); Global._state = "Instructions"; } if (MainMenu_1.HighScores.hitTest(_root._xmouse, _root._ymouse)) { MC_tween(MainMenu_1, "_xscale", "Regular", 100, 0, 0.75); MC_tween(MainMenu_1, "_yscale", "Regular", 100, 0, 0.75); LoadHighScores(Global.Game_ID); } if (MainMenu_1.ADDButton.hitTest(_root._xmouse, _root._ymouse)) { getURL ("http://games.smallzworld.com/Main.php?PageType=DisplayHighScores&Game_ID=" + Global.Game_ID, _blank); } break; case "Core" : if (KeyCode != 0) { switch (KeyCode) { case 49 : Global.NewMissile_Type = 1; break; case 50 : Global.NewMissile_Type = 2; break; case 51 : Global.NewMissile_Type = 3; break; case 97 : Global.NewMissile_Type = 1; break; case 98 : Global.NewMissile_Type = 2; break; case 99 : Global.NewMissile_Type = 3; } } break; case "GameOver" : if (GameOver_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_hide(GameOver_1); MC_tween(GameOver_1, "_xscale", "Regular", 100, 0, 0.75); MC_tween(GameOver_1, "_yscale", "Regular", 100, 0, 0.75); MC_tween(MainUI_1, "_xscale", "Regular", 100, 0, 0.75); MC_tween(MainUI_1, "_yscale", "Regular", 100, 0, 0.75); LoadHighScores(Global.Game_ID); } if ((GameOver_1.Submit.hitTest(_root._xmouse, _root._ymouse) && (Global._submitState == false)) && (KeyCode == 0)) { Global._submitState = true; Global._username = _root.GameOver_1.UserName.text; MC_hide(GameOver_1.Submit); MC_hide(GameOver_1.UserName); MC_hide(GameOver_1.Label); SaveHighScore(Global.Game_ID, 0, Global._username, 0, Global.Score, 0, "Test Comment"); } break; case "ResetGame" : break; case "HighScores" : if (HighScores_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_tween(HighScores_1, "_xscale", "Regular", 100, 0, 0.75); MC_tween(HighScores_1, "_yscale", "Regular", 100, 0, 0.75); Global._state = "MainMenu"; } break; case "Instructions" : if (!Instructions_1.Back.hitTest(_root._xmouse, _root._ymouse)) { break; } MC_tween(Instructions_1, "_xscale", "Regular", 100, 0, 0.75); MC_tween(Instructions_1, "_yscale", "Regular", 100, 0, 0.75); Global._state = "MainMenu"; } } function update_score_UI() { MainUI_1.Score.text = int(_root.Global.Score); if (Global.Score > Global.HighScore) { Global.HighScore = Global.Score; } MainUI_1.HighScore.text = int(_root.Global.HighScore); MainUI_1.Level.text = "Level " + Global._level; } function update_highscore_list(listcount) { Ranks = ""; Logins = ""; Scores = ""; cs = 1; while (cs <= listcount) { Ranks = Ranks + (cs + "\r"); Logins = Logins + (myLoadableData["Login" + cs] + "\r"); Scores = Scores + (myLoadableData["HighScore" + cs] + "\r"); cs++; } HighScoreList.Rank.text = Ranks; HighScoreList.Login.text = Logins; HighScoreList.HighScore.text = Scores; } function display_tip_window(TextString, Timer) { TipWindow._visible = 1; TipWindow.TipText.text = TextString; Global.TipTimer = Timer; } function create_ui() { create_instances("MainUI", "MainUI", 1); MC_pos(MainUI_1, 20, 2); MC_hide(MainUI_1); create_instances("TipWindow", "TipWindow", 1); MC_pos(TipWindow_1, 320, 400); MC_hide(TipWindow_1); create_instances("Prompt", "Prompt", 1); MC_pos(Prompt_1, 320, 240); MC_hide(Prompt_1); create_instances("LoadingData", "LoadingData", 1); MC_pos(LoadingData_1, 0, 0); MC_hide(LoadingData_1); create_instances("SavingData", "SavingData", 1); MC_pos(SavingData_1, 0, 0); MC_hide(SavingData_1); create_instances("HighScores", "HighScores", 1); MC_pos(HighScores_1, 0, 0); MC_hide(HighScores_1); create_instances("GameOver", "GameOver", 1); MC_pos(GameOver_1, 0, 0); MC_hide(GameOver_1); create_instances("MainMenu", "MainMenu", 1); MC_pos(MainMenu_1, Global.Max_x / 2, Global.Max_y / 2); MC_hide(MainMenu_1); create_instances("Instructions", "Instructions", 1); MC_pos(Instructions_1, 320, 50); MC_hide(Instructions_1); trace(Instructions_1.ControlKeysPanel.Key_1.NumberText.text); Instructions_1.ControlKeysPanel.Key_1.NumberText.text = 1; Instructions_1.ControlKeysPanel.Key_2.NumberText.text = 2; Instructions_1.ControlKeysPanel.Key_3.NumberText.text = 3; create_instances("Mute", "Mute", 1); Mute_1.gotoAndStop(1); MC_pos(Mute_1, 5, 440); MC_show(Mute_1); create_instances("Pause", "Pause", 1); MC_pos(Pause_1, 0, 0); MC_hide(Pause_1); } function check_mainmenu_rollovers() { if (MainMenu_1.StartGame.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(MainMenu_1.StartGame, 125); } else { MC_scale(MainMenu_1.StartGame, 100); } if (MainMenu_1.Instructions.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(MainMenu_1.Instructions, 125); } else { MC_scale(MainMenu_1.Instructions, 100); } if (MainMenu_1.HighScores.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(MainMenu_1.HighScores, 125); } else { MC_scale(MainMenu_1.HighScores, 100); } if (MainMenu_1.ADDButton.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(MainMenu_1.ADDButton, 125); } else { MC_scale(MainMenu_1.ADDButton, 100); } } function check_Instructions_rollovers() { if (Instructions_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(Instructions_1.Back, 125); } else { MC_scale(Instructions_1.Back, 100); } } function check_gameover_rollovers() { if (GameOver_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(GameOver_1.Back, 150); } else { MC_scale(GameOver_1.Back, 100); } if (GameOver_1.Submit.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(GameOver_1.Submit, 150); } else { MC_scale(GameOver_1.Submit, 100); } } function check_highscores_rollovers() { if (HighScores_1.Back.hitTest(_root._xmouse, _root._ymouse)) { MC_scale(HighScores_1.Back, 125); } else { MC_scale(HighScores_1.Back, 100); } } function move_cloud(Datastruct) { cloud_id = Datastruct._id; cloud_width = _root["Cloud_" + cloud_id]._width; Datastruct._xpos = Datastruct._xpos + Datastruct._speed; if ((Datastruct._xpos - (cloud_width / 2)) > _root.Global.Max_x) { Datastruct._xpos = -cloud_width; } } function release_enemy_missile() { Random_Type = random(Global.MaxMissileTypes) + 1; c_missile = 1; while (c_missile <= Global.Missile_Count) { if (_root["MissileInfo_" + c_missile]._state == "Inactive") { _root["MissileInfo_" + c_missile]._state = "Active"; Random_Target = random(5) + 1; _root["MissileInfo_" + c_missile]._type = Random_Type; _root["MissileInfo_" + c_missile]._target = Random_Target; _root["MissileInfo_" + c_missile]._targetx = _root["Building_" + Random_Target]._x; _root["MissileInfo_" + c_missile]._targety = _root["Building_" + Random_Target]._y; _root["MissileInfo_" + c_missile]._xpos = random(Global.ScreenWidth); _root["MissileInfo_" + c_missile]._ypos = 0; _root["MissileInfo_" + c_missile]._xspeed = 0; _root["MissileInfo_" + c_missile]._yspeed = 0; _root["MissileInfo_" + c_missile]._targeted = 0; _root["MissileInfo_" + c_missile]._speed = ((random(Global.EnemyMissileSpeed) + 1) * 0.25) + 0.75; _root["Missile_" + c_missile].gotoAndStop(Random_Type); trace("Releasing Missile : " + c_missile); Global.ActiveEnemyMissiles++; break; } c_missile++; } } function update_player_missile(Datastruct) { pm_type = Datastruct._type; if (Datastruct._state == "Active") { if (Datastruct._target > 0) { Datastruct._targetx = _root["MissileInfo_" + Datastruct._target]._xpos; Datastruct._targety = _root["MissileInfo_" + Datastruct._target]._ypos; } else { Datastruct._targetx = 80; Datastruct._targety = 0; } xdiff = Datastruct._xpos - Datastruct._targetx; ydiff = Datastruct._ypos - Datastruct._targety; if (xdiff < 0) { xdiff = -xdiff; } if (ydiff < 0) { ydiff = -ydiff; } x_frames = xdiff / Datastruct._speed; y_frames = ydiff / Datastruct._speed; if (x_frames > y_frames) { Max_Frames = x_frames; } else { Max_Frames = y_frames; } Datastruct._xspeed = xdiff / Max_Frames; Datastruct._yspeed = ydiff / Max_Frames; if (Datastruct._xpos > Datastruct._targetx) { Datastruct._xpos = Datastruct._xpos - Datastruct._xspeed; } if (Datastruct._xpos < Datastruct._targetx) { Datastruct._xpos = Datastruct._xpos + Datastruct._xspeed; } if (Datastruct._ypos > Datastruct._targety) { Datastruct._ypos = Datastruct._ypos - Datastruct._yspeed; } if (Datastruct._ypos < Datastruct._targety) { Datastruct._ypos = Datastruct._ypos + Datastruct._yspeed; } MissileFacing = ((Math.atan2(Datastruct._targety - Datastruct._ypos, Datastruct._targetx - Datastruct._xpos) * 180) / Math.PI) + 90; MissileFacing = MissileFacing + (random(3) - 1.5); MC_pos("PlayerMissile_" + Datastruct._id, Datastruct._xpos, Datastruct._ypos); MC_show("PlayerMissile_" + Datastruct._id); MC_rotate("PlayerMissile_" + Datastruct._id, MissileFacing); if ((xdiff < 20) && (ydiff < 20)) { Datastruct._state = "Inactive"; _root["PlayerMissile_" + Datastruct._id].gotoAndStop(7); Global.ActivePlayerMissiles--; if (Datastruct._target > 0) { em_type = _root["MissileInfo_" + Datastruct._target]._type; if (em_type <= 3) { tm_id = Datastruct._target; Datastruct._target = 0; start_explosion(Datastruct._xpos, Datastruct._ypos); Global.Score = Global.Score + 50; Global.LevelCounter = Global.LevelCounter + 50; _root["MissileInfo_" + tm_id]._state = "Inactive"; _root["Missile_" + tm_id].gotoAndStop(7); xx = 1; while (xx <= Global.PlayerMissile_Count) { if (_root["PlayerMissileInfo_" + xx]._target == tm_id) { find_new_target(_root["PlayerMissileInfo_" + xx]); } xx++; } Global.ActiveEnemyMissiles--; } else { tm_id = Datastruct._target; Datastruct._target = 0; if ((em_type == 4) && (Datastruct._type == 1)) { new_type = 2; } if ((em_type == 5) && (Datastruct._type == 1)) { new_type = 3; } if ((em_type == 4) && (Datastruct._type == 2)) { new_type = 1; } if ((em_type == 6) && (Datastruct._type == 2)) { new_type = 3; } if ((em_type == 5) && (Datastruct._type == 3)) { new_type = 1; } if ((em_type == 6) && (Datastruct._type == 3)) { new_type = 2; } _root["MissileInfo_" + tm_id]._type = new_type; _root["MissileInfo_" + tm_id]._shake = 30; _root["MissileInfo_" + tm_id]._targeted = 0; trace("setting to new type :" + new_type); switch (new_type) { case 1 : tellTarget ("_level0/Missile_" + tm_id) { gotoAndStop(Number(1)); }; break; case 2 : tellTarget ("_level0/Missile_" + tm_id) { gotoAndStop(Number(2)); }; break; case 3 : tellTarget ("_level0/Missile_" + tm_id) { gotoAndStop(Number(3)); }; } xx = 1; while (xx <= Global.PlayerMissile_Count) { if (_root["PlayerMissileInfo_" + xx]._target == tm_id) { find_new_target(_root["PlayerMissileInfo_" + xx]); } xx++; } } } } } } function update_enemy_missile(Datastruct) { if (Datastruct._state == "Active") { xdiff = Datastruct._xpos - Datastruct._targetx; ydiff = Datastruct._ypos - Datastruct._targety; if (xdiff < 0) { xdiff = -xdiff; } if (ydiff < 0) { ydiff = -ydiff; } x_frames = xdiff / Datastruct._speed; y_frames = ydiff / Datastruct._speed; if (x_frames > y_frames) { Max_Frames = x_frames; } else { Max_Frames = y_frames; } Datastruct._xspeed = xdiff / Max_Frames; Datastruct._yspeed = ydiff / Max_Frames; if (Datastruct._xpos > Datastruct._targetx) { Datastruct._xpos = Datastruct._xpos - Datastruct._xspeed; } if (Datastruct._xpos < Datastruct._targetx) { Datastruct._xpos = Datastruct._xpos + Datastruct._xspeed; } if (Datastruct._ypos > Datastruct._targety) { Datastruct._ypos = Datastruct._ypos - Datastruct._yspeed; } if (Datastruct._ypos < Datastruct._targety) { Datastruct._ypos = Datastruct._ypos + Datastruct._yspeed; } MissileFacing = ((Math.atan2(Datastruct._targety - Datastruct._ypos, Datastruct._targetx - Datastruct._xpos) * 180) / Math.PI) + 90; Datastruct._rotation = MissileFacing; if (Datastruct._shake > 0) { shake_missile(Datastruct); } MC_pos("Missile_" + Datastruct._id, Datastruct._xpos, Datastruct._ypos); MC_show("Missile_" + Datastruct._id); if (Datastruct._ypos < 5) { MC_rotate("Missile_" + Datastruct._id, Datastruct._rotation); } if ((xdiff < 20) && (ydiff < 20)) { if (Datastruct._state == "Inactive") { trace("alreadyDead"); } Datastruct._state = "Inactive"; Global.ActiveEnemyMissiles--; _root["Missile_" + Datastruct._id].gotoAndStop(7); BuildingNum = Datastruct._target; MC_hide("Building_" + BuildingNum); start_explosion(_root["Building_" + BuildingNum]._x, _root["Building_" + BuildingNum]._y); xx = 1; while (xx <= Global.PlayerMissile_Count) { if (_root["PlayerMissileInfo" + xx]._target == Datastruct._id) { trace("redirecting : " + xx); _root["PlayerMissileInfo" + xx]._target = 0; } xx++; } FinishedMissile = Datastruct._id; B_counter = 0; cb = 1; while (cb <= Global.Building_Count) { if (_root["Building_" + cb]._visible == 1) { B_counter = B_counter + 1; } cb++; } if (B_counter == 0) { GameOver_Flag = 1; } } } } function shake_missile(Datastruct) { Datastruct._shake--; rs = random(1) + 1; if (rs == 1) { Datastruct._rotation = Datastruct._rotation + random(20); } else { Datastruct._rotation = Datastruct._rotation - random(20); } } function find_new_target(Datastruct) { trace("finding new target for : " + Datastruct._id); Datastruct._target = 0; Missile_Target = 0; y_loc = 0; c = 1; while (c <= Global.Missile_Count) { m_state = _root["MissileInfo_" + c]._state; m_type = _root["MissileInfo_" + c]._type; m_targeted = _root["MissileInfo_" + c]._targeted; if (m_state == "Active") { switch (Global.NewMissile_Type) { case 1 : trace("red target chosen"); trace("NewMissile_Type : " + Datastruct._type); if (((m_type == 1) || (m_type == 4)) || (m_type == 5)) { if ((_root["MissileInfo_" + c]._ypos > y_loc) && (m_targeted == 0)) { y_loc = _root["MissileInfo_" + c]._ypos; Missile_Target = c; } } break; case 2 : trace("Blue target chosen"); trace("NewMissile_Type : " + Datastruct._type); if (((m_type == 2) || (m_type == 4)) || (m_type == 6)) { if ((_root["MissileInfo_" + c]._ypos > y_loc) && (m_targeted == 0)) { y_loc = _root["MissileInfo_" + c]._ypos; Missile_Target = c; } } break; case 3 : trace("Yellow target chosen"); trace("NewMissile_Type : " + Datastruct._type); if (!(((m_type == 3) || (m_type == 5)) || (m_type == 6))) { break; } if (!((_root["MissileInfo_" + c]._ypos > y_loc) && (m_targeted == 0))) { break; } y_loc = _root["MissileInfo_" + c]._ypos; Missile_Target = c; } } c++; } Datastruct._target = Missile_Target; _root["MissileInfo_" + Missile_Target]._targeted = 1; } function fire_player_missile() { c_missile = 1; while (c_missile <= Global.PlayerMissile_Count) { if (_root["PlayerMissileInfo_" + c_missile]._state == "Inactive") { _root["PlayerMissileInfo_" + c_missile]._state = "Active"; _root["PlayerMissileInfo_" + c_missile]._type = Global.NewMissile_Type; _root["PlayerMissile_" + c_missile].gotoAndStop(_root["PlayerMissileInfo_" + c_missile]._type); switch (Global.NewMissile_Type) { case 1 : _root["PlayerMissileInfo_" + c_missile]._xpos = 0; break; case 2 : _root["PlayerMissileInfo_" + c_missile]._xpos = Global.ScreenWidth / 2; break; case 3 : _root["PlayerMissileInfo_" + c_missile]._xpos = Global.ScreenWidth; } find_new_target(_root["PlayerMissileInfo_" + c_missile]); _root["PlayerMissileInfo_" + c_missile]._ypos = 480; _root["PlayerMissileInfo_" + c_missile]._xspeed = 0; _root["PlayerMissileInfo_" + c_missile]._yspeed = 0; Global.ActivePlayerMissiles++; break; } c_missile++; } Global.NewMissile_Type = 0; } function start_smoke(xpos, ypos, target_id) { cs = 1; while (cs <= Global.Smoke_Count) { if (_root["SmokeInfo_" + cs]._state == "Inactive") { with (_root["Smoke_" + cs]) { _visible = 1; } with (_root["SmokeInfo_" + cs]) { _state = "Active"; _xpos = xpos; _ypos = ypos; _alpha1 = 99; _alpha2 = 25; _scale1 = 100; _scale2 = 100; _target_id = target_id; trace(target_id); _rotation = 0; trace((_xpos + " : ") + _ypos); } return; } cs++; } } function cycle_smoke() { cs = 1; while (cs <= Global.Smoke_Count) { if (_root["SmokeInfo_" + cs]._state == "Active") { with (_root["SmokeInfo_" + cs]) { _alpha1 = _alpha1 - _astep1; _alpha2 = _alpha2 - _astep2; _xpos = _root["MissileInfo_" + _target_id]._xpos; _ypos = _root["MissileInfo_" + _target_id]._ypos; _rotation++; if ((_alpha1 < 25) || (_alpha1 > 99)) { _astep1 = -_astep1; } if ((_alpha2 < 25) || (_alpha2 > 99)) { _astep2 = -_astep2; } } with (_root["Smoke_" + cs]) { _x = _root["SmokeInfo_" + cs]._xpos; _y = _root["SmokeInfo_" + cs]._ypos; Slide1._alpha = _root["SmokeInfo_" + cs]._alpha1; Slide2._alpha = _root["SmokeInfo_" + cs]._alpha2; Slide1._xscale = _root["SmokeInfo_" + cs]._scale1; Slide1._yscale = _root["SmokeInfo_" + cs]._scale1; Slide2._xscale = _root["SmokeInfo_" + cs]._scale1; Slide2._yscale = _root["SmokeInfo_" + cs]._scale1; } } cs++; } } function start_explosion(xpos, ypos) { c_exp = 1; while (c_exp <= Global.Explosion_Count) { if (_root["Explosion_" + c_exp]._visible == 0) { _root["ExplosionInfo_" + c_exp]._state = "Active"; MC_pos("Explosion_" + c_exp, xpos, ypos); _root["Explosion_" + c_exp].gotoAndPlay(1); MC_show("Explosion_" + c_exp); break; } c_exp++; } } function tip_window_check() { if (Global.TipTimer > 0) { Global.TipTimer--; } else { Global.TipTimer = 0; MC_hide(TipWindow_1); } } function level_window_check() { if (LevelPanelInfo_1._xpos < (Global.Max_x - (LevelPanel_1._width + 10))) { LevelPanelInfo_1._xpos = LevelPanelInfo_1._xpos + 11; } else { LevelPanelInfo_1._xpos = Global.Max_x - (LevelPanel_1._width + 10); } MC_pos(LevelPanel_1, LevelPanelInfo_1._xpos, LevelPanelInfo_1._ypos); } function hide_all_missiles() { c_missile = 1; while (c_missile <= Global.Missile_Count) { MC_hide(_root["Missile_" + c_missile]); c_missile++; } } function check_game_over() { if (GameOver_Flag == 1) { Global._state = "GameOver"; hide_all_missiles(); Global.GameOverTimer = 300; } } function new_missile_check() { if (Global.ActiveEnemyMissiles < Global.MaxEnemyMissiles) { if (random(100) <= 25) { release_enemy_missile(); } } } function player_missile_check() { if ((Global.NewMissile_Type > 0) && (Global.ActivePlayerMissiles < Global.MaxPlayerMissiles)) { fire_player_missile(); } else { Global.NewMissile_Type = 0; } } function update_player_missiles() { c_missile = 1; while (c_missile <= Global.PlayerMissile_Count) { update_player_missile(_root["PlayerMissileInfo_" + c_missile]); c_missile++; } } function update_enemy_missiles() { c_missile = 1; while (c_missile <= Global.Missile_Count) { update_enemy_missile(_root["MissileInfo_" + c_missile]); c_missile++; } } function update_clouds() { c_cloud = 1; while (c_cloud <= Global.Cloud_Count) { if (_root["CloudInfo_" + c_cloud]._state == "Active") { move_cloud(_root["CloudInfo_" + c_cloud]); MC_pos("Cloud_" + c_cloud, _root["CloudInfo_" + c_cloud]._xpos, _root["CloudInfo_" + c_cloud]._ypos); } c_cloud++; } } function display_new_level() { LevelPanel.ScoreText.text = Global._level; LevelPanel._x = -LevelPanel._width; } function check_for_level_change() { if (Global.LevelCounter > 500) { increment_level(); } } function increment_level() { Global._level++; Global.LevelCounter = 0; Global.EnemyMissileSpeed = Global.EnemyMissileSpeed + 0.03; switch (Global._level) { case 3 : Global.MaxEnemyMissiles++; Global.MaxPlayerMissiles++; break; case 5 : Global.MaxEnemyMissiles++; Global.MaxPlayerMissiles++; Global.MaxMissileTypes++; break; case 7 : Global.MaxEnemyMissiles++; Global.MaxPlayerMissiles++; Global.MaxMissileTypes++; Global.PlayerMissileSpeed++; break; case 10 : Global.MaxEnemyMissiles++; Global.MaxPlayerMissiles++; Global.MaxMissileTypes++; Global.PlayerMissileSpeed++; } display_new_level(); } function main_loop() { switch (Global._state) { case "Loading" : return; case "MainMenu" : check_mainmenu_rollovers(); if ((MainMenu_1._visible == 0) || (MainMenu_1._xscale == 0)) { MC_tween(MainMenu_1, "_xscale", "Regular", 5, 100, 0.75); MC_tween(MainMenu_1, "_yscale", "Regular", 5, 100, 0.75); MC_show(MainMenu_1); if (Global.SpecialMessage != undefined) { MainMenu_1.Message.MessageText.text = Global.SpecialMessage; } } return; case "Core" : if ((MainUI_1._visible == 0) || (MainUI_1._xscale == 0)) { MC_tween(MainUI_1, "_xscale", "Regular", 5, 100, 0.75); MC_tween(MainUI_1, "_yscale", "Regular", 5, 100, 0.75); MC_show(MainUI_1); } level_window_check(); new_missile_check(); player_missile_check(); update_player_missiles(); update_enemy_missiles(); update_clouds(); tip_window_check(); update_score_UI(); check_for_level_change(); check_game_over(); return; case "GameOver" : check_gameover_rollovers(); if ((GameOver_1._visible == 0) || (GameOver_1._xscale == 0)) { MC_tween(GameOver_1, "_xscale", "Regular", 5, 100, 0.75); MC_tween(GameOver_1, "_yscale", "Regular", 5, 100, 0.75); Global._submitState = false; MC_show(GameOver_1); if (Global.Score > Global.HighScore) { Global.HighScore = Global.Score; } GameOver_1.ScoreText.text = "Score\r" + Global.Score; GameOver_1.HighScoreText.text = "High Score\r" + Global.HighScore; GameOver_1.UserName.text = Global._username; MC_show(GameOver_1.Submit); MC_show(GameOver_1.UserName); MC_show(GameOver_1.Label); } return; case "NewLevel" : level_window_check(); return; case "ResetGame" : reset_game(); show_ui(); Global._state = "Core"; return; case "Instructions" : check_Instructions_rollovers(); if ((Instructions_1._visible == 0) || (Instructions_1._xscale == 0)) { MC_tween(Instructions_1, "_xscale", "Regular", 5, 100, 0.75); MC_tween(Instructions_1, "_yscale", "Regular", 5, 100, 0.75); MC_show(Instructions_1); } return; case "HighScores" : if ((HighScores_1._visible == 0) || (HighScores_1._xscale == 0)) { MC_tween(HighScores_1, "_xscale", "Regular", 5, 100, 0.75); MC_tween(HighScores_1, "_yscale", "Regular", 5, 100, 0.75); MC_show(HighScores_1); index = 1; while (index <= 10) { MC_hide(HighScores_1["Listing_" + index]); index++; } output_high_scores(); } check_highscores_rollovers(); return; case "LoadingData" : if (LoadingData_1._visible == 0) { Global.InitLoadTime = getTimer(); MC_show(LoadingData_1); } elapsedTime = update_timer(Global.InitLoadTime); if (elapsedTime > 45) { MC_hide(LoadingData_1); Global._state = "MainMenu"; } return; case "SavingData" : if (SavingData_1._visible != 0) { break; } MC_show(SavingData_1); } } function FPSParent() { this._framecount = 0; this._starttime = 0; this._slowestframe = 120; this._frametime = 0; this._lastframestart = 0; this._avgframe = 0; } function FPS_Update() { if ((FPS._starttime = 0)) { FPS._starttime = getTimer(); } FPS._framecount++; NewTime = getTimer(); FPS._frametime = NewTime - FPS._lastframestart; FPS._framerate = (1 / elapsedTime) * 1000; if (FPS._framerate < FPS._slowestframe) { FPS._slowestframe = FPS._framerate; } FPS._lastframestart = NewTime; FPS._avgframe = Math.round(FPS._framecount / ((NewTime - FPS._starttime) / 1000)); } function initialize_game() { create_instances("Building", "Building", 5); create_instances("Missile", "Missile", 10); create_instances("Missile", "PlayerMissile", 10); create_instances("Explosion", "Explosion", 5); create_instances("Cloud", "Cloud", 2); create_ui(); hide_ui(); } function reset_game() { GameOver_Flag = 0; Global._level = 1; Global.Score = 0; Global.ActivePlayerMissiles = 0; Global.ActiveEnemyMissiles = 0; Global.MaxEnemyMissiles = 3; Global.MaxPlayerMissiles = 3; Global.MaxMissileTypes = 3; Global.MissileSpeed = 1; Global.PlayerMissileSpeed = 5; reset_buildings(); reset_enemy_missiles(); reset_player_missiles(); reset_clouds(); reset_explosions(); } function reset_buildings() { index = 1; while (index <= Global.Building_Count) { _root["BuildingInfo_" + index]._state = "Active"; _root["BuildingInfo_" + index]._xpos = ((index - 1) * 125) + 75; _root["BuildingInfo_" + index]._ypos = 410; _root["BuildingInfo_" + index]._scale = Global.BuildingScale; MC_pos(_root["Building_" + index], _root["BuildingInfo_" + index]._xpos, _root["BuildingInfo_" + index]._ypos); MC_scale(_root["Building_" + index], _root["BuildingInfo_" + index]._scale); MC_show("Building_" + index); index++; } } function reset_enemy_missiles() { index = 1; while (index <= Global.Missile_Count) { _root["MissileInfo_" + index]._state = "Inactive"; _root["MissileInfo_" + index]._xpos = -100; _root["MissileInfo_" + index]._ypos = -100; _root["MissileInfo_" + index]._scale = Global.MissileScale; _root["MissileInfo_" + index]._rotation = 0; _root["MissileInfo_" + index]._type = 1; _root["MissileInfo_" + index]._speed = Global.MissileSpeed; _root["MissileInfo_" + index]._target = 0; _root["MissileInfo_" + index]._targeted = 0; _root["MissileInfo_" + index]._shake = 0; MC_pos(_root["Missile_" + index], _root["MissileInfo_" + index]._xpos, _root["MissileInfo_" + index]._ypos); MC_scale(_root["Missile_" + index], _root["MissileInfo_" + index]._scale); MC_rotate(_root["Missile_" + index], _root["MissileInfo_" + index]._rotation); MC_hide(_root["Missile_" + index]); index++; } } function reset_player_missiles() { index = 1; while (index <= Global.PlayerMissile_Count) { _root["PlayerMissileInfo_" + index]._xpos = -100; _root["PlayerMissileInfo_" + index]._ypos = -100; _root["PlayerMissileInfo_" + index]._targetx = 0; _root["PlayerMissileInfo_" + index]._targety = 0; _root["PlayerMissileInfo_" + index]._targetx = 0; _root["PlayerMissileInfo_" + index]._xspeed = 0; _root["PlayerMissileInfo_" + index]._yspeed = 0; _root["PlayerMissileInfo_" + index]._state = "Inactive"; _root["PlayerMissileInfo_" + index]._scale = Global.MissileScale; _root["PlayerMissileInfo_" + index]._rotation = 0; _root["PlayerMissileInfo_" + index]._type = 1; _root["PlayerMissileInfo_" + index]._speed = Global.PlayerMissileSpeed; MC_pos(_root["PlayerMissile_" + index], _root["PlayerMissileInfo_" + index]._xpos, _root["PlayerMissileInfo_" + index]._ypos); MC_scale(_root["PlayerMissile_" + index], _root["PlayerMissileInfo_" + index]._scale); MC_rotate(_root["PlayerMissile_" + index], _root["PlayerMissileInfo_" + index]._rotation); MC_hide(_root["PlayerMissile_" + index]); index++; } } function reset_explosions() { index = 1; while (index <= Global.Explosion_Count) { _root["ExplosionInfo_" + index]._xpos = -100; _root["ExplosionInfo_" + index]._ypos = -100; _root["ExplosionInfo_" + index]._state = "Inactive"; _root["ExplosionInfo_" + index]._scale = Global.ExplosionScale; MC_pos(_root["Explosion_" + index], _root["ExplosionInfo_" + index]._xpos, _root["ExplosionInfo_" + index]._ypos); MC_scale(_root["Explosion_" + index], _root["ExplosionInfo_" + index]._scale); MC_hide(_root["Explosion_" + index]); index++; } } function reset_clouds() { index = 1; while (index <= Global.Cloud_Count) { _root["CloudInfo_" + index]._xpos = random(Global.Max_x); _root["CloudInfo_" + index]._ypos = random(250); _root["CloudInfo_" + index]._state = "Active"; _root["CloudInfo_" + index]._type = random(5) + 1; _root["CloudInfo_" + index]._speed = random(10) * 0.25; _root["CloudInfo_" + index]._alpha = random(30) + 30; _root["CloudInfo_" + index]._scale = random(30) + 30; _root["Cloud_" + index].gotoAndStop(_root["CloudInfo_" + index]._type); MC_pos(_root["Cloud_" + index], _root["CloudInfo_" + index]._xpos, _root["CloudInfo_" + index]._ypos); MC_scale(_root["Cloud_" + index], _root["CloudInfo_" + index]._scale); MC_alpha(_root["Cloud_" + index], _root["CloudInfo_" + index]._alpha); index++; } } function LoadSomeText(game_id) { Global._phpRoutine = "LoadSomeText"; PHPSendData.Routine = "LoadSomeText"; PHPSendData.Game_ID = game_id; PHPSendData.sendAndLoad(Global.BasePath + "RecordManagement.php", PHPLoadData, "GET"); Global._state = "LoadingData"; Global.InitLoadTime = getTimer(); } function LoadHighScores(game_id) { Global._phpRoutine = "LoadHighScores"; PHPSendData.Routine = "LoadHighScores"; PHPSendData.Game_ID = game_id; PHPSendData.sendAndLoad(Global.BasePath + "RecordManagement.php", PHPLoadData, "GET"); Global.InitLoadTime = getTimer(); Global._state = "LoadingData"; } function SaveHighScore(game_id, profile_id, user_name, level, score, time_score, comment) { Global._phpRoutine = "AddHighScore"; PHPSendData.Routine = "AddHighScore"; PHPSendData.Game_ID = game_id; PHPSendData.Profile_ID = profile_id; PHPSendData.UserName = user_name; PHPSendData.Level = level; PHPSendData.Score = score; PHPSendData.TimeScore = time_score; PHPSendData.Comment = comment; PHPSendData.sendAndLoad(Global.BasePath + "RecordManagement.php", PHPLoadData, "GET"); Global.InitLoadTime = getTimer(); Global._state = "SavingData"; } function process_php_data(Routine) { switch (Routine) { case "AddHighScore" : MC_hide(SavingData_1); Global._state = "GameOver"; break; case "LoadHighScores" : Global.SpecialMessage = PHPLoadData.SpecialMessage; Global.SpecialLinkURL = PHPLoadData.SpecialLinkURL; MC_hide(LoadingData_1); Global._state = "HighScores"; break; case "LoadSomeText" : Global.SpecialMessage = PHPLoadData.SpecialMessage; Global.SpecialLinkURL = PHPLoadData.SpecialLinkURL; MC_hide(LoadingData_1); Global._state = "MainMenu"; } } function output_high_scores() { var _local1; _local1 = 1; while (_local1 <= 10) { if (PHPLoadData["Score_" + _local1]) { HighScores_1["Listing_" + _local1].Rank.text = _local1; HighScores_1["Listing_" + _local1].Score.text = PHPLoadData["Score_" + _local1]; HighScores_1["Listing_" + _local1].User.text = PHPLoadData["User_" + _local1]; MC_show(HighScores_1["Listing_" + _local1]); } _local1++; } } Global = new GlobalParent(); Controls = new ControlsParent(); FPS = new FPSParent(); create_instances("Load", "LoadBar", 1); MC_pos(LoadBar_1, Global.Max_x / 2, 100); mouseObj = new Object(); Mouse.addListener(mouseObj); mouseObj.onMouseUp = function () { Process_Control_Input(0); }; userKey = new Object(); userKey.onKeyDown = function () { if (Global._state == "Core") { KeyCode = Number(Key.getCode()); Process_Control_Input(KeyCode); } }; Key.addListener(userKey); var PHPSendData = new LoadVars(); var PHPLoadData = new LoadVars(); PHPLoadData.onLoad = function (success) { if (success) { process_php_data(Global._phpRoutine); } };
Frame 2
MochiAd.showPreloaderAd({id:"e34f3b9782b245af", res:"640x480"});
Frame 3
LoadBar_1.LoadText.text = ("Loading : " + int(Preloader_Status())) + "%"; if (Preloader_Status() < 100) { gotoAndPlay (2); }
Frame 4
MC_hide(LoadBar_1); initialize_game(); reset_game(); display_tip_window("Press 1,2, or 3 key to fire missiles", 180); SFX_Music = new Sound(); SFX_Music.attachSound("Crush"); SFX_Music.start(); SFX_Music.onSoundComplete = function () { SFX_Music.start(); };
Frame 5
main_loop();
Frame 6
gotoAndPlay (5);
Symbol 38 MovieClip [ExplosionSymbol] Frame 15
this._visible = 0; stop();
Symbol 158 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 159 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 160 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 161 MovieClip [__Packages.mx.transitions.easing.Elastic] Frame 0
class mx.transitions.easing.Elastic { function Elastic () { } static function easeIn(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } t = t - 1; return((-((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b); } static function easeOut(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } return((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) + c) + b); } static function easeInOut(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / (d / 2); if (t == 2) { return(b + c); } if (!p) { p = d * 0.45; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } if (t < 1) { t = t - 1; return((-0.5 * ((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b); } t = t - 1; return(((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) * 0.5) + c) + b); } static var version = "1.1.0.52"; }
Symbol 162 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 163 MovieClip [__Packages.mx.transitions.easing.Back] Frame 0
class mx.transitions.easing.Back { function Back () { } static function easeIn(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / d; return((((c * t) * t) * (((s + 1) * t) - s)) + b); } static function easeOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = (t / d) - 1; return((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b); } static function easeInOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / (d / 2); if (t < 1) { s = s * 1.525; return(((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b); } t = t - 2; s = s * 1.525; return(((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 164 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 165 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0
class mx.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } static var version = "1.1.0.52"; }
Symbol 166 MovieClip [__Packages.mx.transitions.easing.None] Frame 0
class mx.transitions.easing.None { function None () { } static function easeNone(t, b, c, d) { return(((c * t) / d) + b); } static function easeIn(t, b, c, d) { return(((c * t) / d) + b); } static function easeOut(t, b, c, d) { return(((c * t) / d) + b); } static function easeInOut(t, b, c, d) { return(((c * t) / d) + b); } static var version = "1.1.0.52"; }
Symbol 167 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Instance of Symbol 56 MovieClip [LinkSymbol] "Message" in Symbol 59 MovieClip [MainMenuSymbol] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse)) { this._xscale = 125; this._yscale = 125; } else { this._xscale = 100; this._yscale = 100; } } on (release) { if (_root.Global.SpecialLinkURL != "") { getURL (_root.Global.SpecialLinkURL, _blank); } }
Symbol 110 MovieClip [MissileSymbol] Frame 7
Symbol 131 MovieClip [MusicSymbol] Frame 1
stop();

Library Items

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Symbol 2 EditableTextUses:1Used by:4
Symbol 3 EditableTextUses:1Used by:4
Symbol 4 MovieClip [LoadSymbol]Uses:2 3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:11
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Symbol 9 MovieClipUses:8Used by:10
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Symbol 24 GraphicUsed by:37
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Symbol 26 GraphicUsed by:37
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Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 158 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 159 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 160 MovieClip [__Packages.mx.transitions.Tween]
Symbol 161 MovieClip [__Packages.mx.transitions.easing.Elastic]
Symbol 162 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 163 MovieClip [__Packages.mx.transitions.easing.Back]
Symbol 164 MovieClip [__Packages.mx.transitions.easing.Bounce]
Symbol 165 MovieClip [__Packages.mx.transitions.easing.Regular]
Symbol 166 MovieClip [__Packages.mx.transitions.easing.None]
Symbol 167 MovieClip [__Packages.MochiAd]
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Symbol 126 MovieClipUses:125Used by:127
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Symbol 130 Sound [Crush]Used by:131
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Symbol 155 MovieClip [SavingDataSymbol]Uses:151 154Used by:Timeline
Symbol 156 EditableTextUses:111Used by:157
Symbol 157 MovieClip [PromptSymbol]Uses:156Used by:Timeline

Instance Names

"LoadText"Symbol 4 MovieClip [LoadSymbol] Frame 1Symbol 2 EditableText
"Slide2"Symbol 11 MovieClip [SmokeSymbol] Frame 1Symbol 7 MovieClip
"Slide1"Symbol 11 MovieClip [SmokeSymbol] Frame 1Symbol 10 MovieClip
"Rank"Symbol 17 MovieClip [HighScoreListSymbol] Frame 1Symbol 13 EditableText
"Login"Symbol 17 MovieClip [HighScoreListSymbol] Frame 1Symbol 14 EditableText
"HighScore"Symbol 17 MovieClip [HighScoreListSymbol] Frame 1Symbol 15 EditableText
"Rank"Symbol 22 MovieClip [HighScoreListingSymbol] Frame 1Symbol 19 EditableText
"Score"Symbol 22 MovieClip [HighScoreListingSymbol] Frame 1Symbol 20 EditableText
"User"Symbol 22 MovieClip [HighScoreListingSymbol] Frame 1Symbol 21 EditableText
"Title"Symbol 53 MovieClip Frame 1Symbol 52 EditableText
"MessageText"Symbol 56 MovieClip [LinkSymbol] Frame 1Symbol 55 EditableText
"StartGame"Symbol 59 MovieClip [MainMenuSymbol] Frame 1Symbol 47 MovieClip
"Instructions"Symbol 59 MovieClip [MainMenuSymbol] Frame 1Symbol 49 MovieClip
"HighScores"Symbol 59 MovieClip [MainMenuSymbol] Frame 1Symbol 51 MovieClip
"Title"Symbol 59 MovieClip [MainMenuSymbol] Frame 1Symbol 53 MovieClip
"Message"Symbol 59 MovieClip [MainMenuSymbol] Frame 1Symbol 56 MovieClip [LinkSymbol]
"ADDButton"Symbol 59 MovieClip [MainMenuSymbol] Frame 1Symbol 58 MovieClip [ADDButton]
"NumberText"Symbol 67 MovieClip [KeySymbol] Frame 1Symbol 66 EditableText
"Key_1"Symbol 71 MovieClip [ControlKeysPanelSymbol] Frame 1Symbol 67 MovieClip [KeySymbol]
"Key_2"Symbol 71 MovieClip [ControlKeysPanelSymbol] Frame 1Symbol 67 MovieClip [KeySymbol]
"Key_3"Symbol 71 MovieClip [ControlKeysPanelSymbol] Frame 1Symbol 67 MovieClip [KeySymbol]
"KeyText_1"Symbol 71 MovieClip [ControlKeysPanelSymbol] Frame 1Symbol 68 EditableText
"KeyText_2"Symbol 71 MovieClip [ControlKeysPanelSymbol] Frame 1Symbol 69 EditableText
"KeyText_3"Symbol 71 MovieClip [ControlKeysPanelSymbol] Frame 1Symbol 70 EditableText
"Back"Symbol 73 MovieClip [InstructionsSymbol] Frame 1Symbol 63 MovieClip
"ControlKeysPanel"Symbol 73 MovieClip [InstructionsSymbol] Frame 1Symbol 71 MovieClip [ControlKeysPanelSymbol]
"FramerateText"Symbol 113 MovieClip [FPSCounterSymbol] Frame 1Symbol 112 EditableText
"Cloud"Symbol 128 MovieClip [CloudSymbol] Frame 1Symbol 115 MovieClip
"HighScoreText"Symbol 141 MovieClip [GameOverSymbol] Frame 1Symbol 136 EditableText
"Back"Symbol 141 MovieClip [GameOverSymbol] Frame 1Symbol 63 MovieClip
"Submit"Symbol 141 MovieClip [GameOverSymbol] Frame 1Symbol 138 MovieClip
"Label"Symbol 141 MovieClip [GameOverSymbol] Frame 1Symbol 139 EditableText
"UserName"Symbol 141 MovieClip [GameOverSymbol] Frame 1Symbol 140 EditableText
"Score"Symbol 147 MovieClip [MainUISymbol] Frame 1Symbol 142 EditableText
"Level"Symbol 147 MovieClip [MainUISymbol] Frame 1Symbol 145 EditableText
"Back"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 63 MovieClip
"Listing_2"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_3"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_4"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_5"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_7"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_8"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_9"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_10"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_6"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"Listing_1"Symbol 149 MovieClip [HighScoresSymbol] Frame 1Symbol 22 MovieClip [HighScoreListingSymbol]
"PromptText"Symbol 157 MovieClip [PromptSymbol] Frame 1Symbol 156 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "LoadSymbol"
ExportAssets (56)Timeline Frame 1Symbol 11 as "SmokeSymbol"
ExportAssets (56)Timeline Frame 1Symbol 17 as "HighScoreListSymbol"
ExportAssets (56)Timeline Frame 1Symbol 22 as "HighScoreListingSymbol"
ExportAssets (56)Timeline Frame 1Symbol 38 as "ExplosionSymbol"
ExportAssets (56)Timeline Frame 1Symbol 158 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 159 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 160 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 161 as "__Packages.mx.transitions.easing.Elastic"
ExportAssets (56)Timeline Frame 1Symbol 162 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 163 as "__Packages.mx.transitions.easing.Back"
ExportAssets (56)Timeline Frame 1Symbol 164 as "__Packages.mx.transitions.easing.Bounce"
ExportAssets (56)Timeline Frame 1Symbol 165 as "__Packages.mx.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 1Symbol 166 as "__Packages.mx.transitions.easing.None"
ExportAssets (56)Timeline Frame 1Symbol 167 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 4Symbol 56 as "LinkSymbol"
ExportAssets (56)Timeline Frame 4Symbol 58 as "ADDButton"
ExportAssets (56)Timeline Frame 4Symbol 59 as "MainMenuSymbol"
ExportAssets (56)Timeline Frame 4Symbol 67 as "KeySymbol"
ExportAssets (56)Timeline Frame 4Symbol 71 as "ControlKeysPanelSymbol"
ExportAssets (56)Timeline Frame 4Symbol 73 as "InstructionsSymbol"
ExportAssets (56)Timeline Frame 4Symbol 110 as "MissileSymbol"
ExportAssets (56)Timeline Frame 4Symbol 113 as "FPSCounterSymbol"
ExportAssets (56)Timeline Frame 4Symbol 118 as "CloudSymbol_2"
ExportAssets (56)Timeline Frame 4Symbol 121 as "CloudSymbol_3"
ExportAssets (56)Timeline Frame 4Symbol 124 as "CloudSymbol_4"
ExportAssets (56)Timeline Frame 4Symbol 127 as "CloudSymbol_5"
ExportAssets (56)Timeline Frame 4Symbol 128 as "CloudSymbol"
ExportAssets (56)Timeline Frame 4Symbol 130 as "Crush"
ExportAssets (56)Timeline Frame 4Symbol 131 as "MusicSymbol"
ExportAssets (56)Timeline Frame 4Symbol 134 as "BuildingSymbol"
ExportAssets (56)Timeline Frame 4Symbol 141 as "GameOverSymbol"
ExportAssets (56)Timeline Frame 4Symbol 147 as "MainUISymbol"
ExportAssets (56)Timeline Frame 4Symbol 149 as "HighScoresSymbol"
ExportAssets (56)Timeline Frame 4Symbol 153 as "LoadingDataSymbol"
ExportAssets (56)Timeline Frame 4Symbol 155 as "SavingDataSymbol"
ExportAssets (56)Timeline Frame 4Symbol 157 as "PromptSymbol"

Dynamic Text Variables

ThisTextSymbol 156 EditableText"Default"




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Created: 11/4 -2019 07:45:48 Last modified: 11/4 -2019 07:45:48 Server time: 19/05 -2024 02:39:19