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Armies.swf

This is the info page for
Flash #67995

(Click the ID number above for more basic data on this flash file.)


Text
PLAY
THE GAME

Clubman:
Attacking = 2
Defending = 2

Swordsman:
Attacking = 3
Defending = 3

Infantry:
Attacking = 4
Defending = 4

Tank:
Attacking = 5
Defending = 5

>

Type Cheat Code Here

ENTER

QUALITY

CHEATCODE

Rise of a Civilization

TEMPLE:
Bonus = Religion

CLOCKTOWER:
Bonus = Gold x 2 When
Collecting

BARRACKS:
Bonus = Recruit

Foreign

Build

Current Project:

Turns Left:

0

1

2

3

4

5

6

7

8

9

10

Draft Warrior

Build Improvement

Gold

End Turn

Religion

Religious

Not Religious

Military

Military Science

Military Upgrades

Take Over!

The Red Empire

0

Gold =

100

200

300

400

500

600

700

800

900

1000

Your Empire has no warriors to
combat this army with. You must first
build at least one warrior in the
"build" section to be able to attack.

NOTICE:

The Upgrade to your Army will be
complete in 5 turns. 500 Gold has
been removed from your treasury to
fund this project.

The Improvement to your Fortress
will be complete in 10 turns. 700 Gold
has been removed from your treasury
to fund this project.

You do not have enough Gold to
complete this action.

Your Army has drafted a total of 1
troops.

Your Fortress Improvement is
complete!

You need a temple to determine a
religious preference.

The current Army you have has one
(or more) warrior(s). There is no need
for a draft.

It will take 2 turns to collect a total of
100 Gold.

There has been an increase in your
treasury due to 2 turns worth of
collecting Gold.

You have the maximum amount of
Gold.

MILITARY UPGRADES

Clubman

Swordsman

Infantry

Tanks

It will take 2 turns to collect a total of
200 Gold.

MILITARY SCIENCE

Your Army
The driving force in all that you do lies in your Army.
Without a powerful Army, you cannot declare war (and
hope to win).
Drafting
You are allowed to draft one Clubman (if your army is
ever destroyed) by clicking "draft warrior" in the build
section. This will cost 500 Gold and seven turns; if in
need of Gold, just click "gold" in the build section. By
clicking "gold", you are increasing taxes temporarily to
gain an increase in your treasury. It takes two turns to...

NEXT

recieve 100 Gold (or 200 if you have the ClockTower).
Enlisting
There is a 1/10 chance every turn that a citizen may
decide to join your Army. This, of course upgrades your
Army by one.
Recruiting
Once your Empire builds the "barracks", it can then
freely recruit a soldier for 900 Gold (The maximum Gold
you can have). Just press the spacebar to recruit.

One of your Citizens has decided to
join your standing Army! (Army
Upgraded).

You have played 50 Turns and the
Game is over!

Military Victory:

Red

Blue

Tie

Economic Victory:

Exit to Main
Menu

GAME OVER

You do not have enough Gold to
recruit.

You need a Barracks to recruit.

900 Gold has been removed from
your treasury to fund your recruit.

(AT PEACE)

(AT WAR)

What is it that you called
me here for?

Thank you very much my
weak but loyal friends in
the Red Empire.

I am defeated! What do
you want from me?

Thank you. The Blue
Empire is ever in your
debt.

Well, well. It seems The
Blue Empire has overcame
your pathetic army. Give
me all your Gold and you
will live to see another
day.

Do not come back!

Take this gift of Gold (500)
as a friendly gesture.

Nothing, I shall spare
you... this time!

No way, you cannot crush
our dignity!

Your lack of respect is
disgusting. I declare WAR!

Give me all your Gold!

We agree, for now.

Umm... I forgot.

Goodbye.

ATTACK

The Battle Ground

Army General: What shall we do
sir?

Turn Complete

Loading Next Turn...

YOU HAVE WON!
Your Empire has sucessfully
destroyed your rival.

YOU HAVE LOST!
Your Rival has destoryed your
Empire.

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); stop(); templeyn = 0; blueapp = 500; redapp = 500; redarmy = 2; bluearmy = 2; project = 0; relyn = 0; gold = 900; turns = 1;
Frame 2
stop(); if (_root.redarmygrow == 1) { _root.notice2.gotoAndStop(2); _root.redarmygrow = 0; } if (gold == 1000) { goldmc.gotoAndStop(11); } if (gold == 900) { goldmc.gotoAndStop(10); } if (gold == 800) { goldmc.gotoAndStop(9); } if (gold == 700) { goldmc.gotoAndStop(8); } if (gold == 600) { goldmc.gotoAndStop(7); } if (gold == 500) { goldmc.gotoAndStop(6); } if (gold == 400) { goldmc.gotoAndStop(5); } if (gold == 300) { goldmc.gotoAndStop(4); } if (gold == 200) { goldmc.gotoAndStop(3); } if (gold == 100) { goldmc.gotoAndStop(2); } if (gold == 0) { goldmc.gotoAndStop(1); } if (_root.turns == 50) { _root.notice2.gotoAndStop(3); _root.notice.gotoAndStop(1); } if (redarmy == 12) { armyofthered.gotoAndStop(13); } if (redarmy == 11) { armyofthered.gotoAndStop(12); } if (redarmy == 10) { armyofthered.gotoAndStop(11); } if (redarmy == 9) { armyofthered.gotoAndStop(10); } if (redarmy == 8) { armyofthered.gotoAndStop(9); } if (redarmy == 7) { armyofthered.gotoAndStop(8); } if (redarmy == 6) { armyofthered.gotoAndStop(7); } if (redarmy == 2) { armyofthered.gotoAndStop(3); } if (redarmy == 4) { armyofthered.gotoAndStop(5); } if (bluearmy == 4) { armyoftheblue.gotoAndStop(5); } if (redarmy == 5) { armyofthered.gotoAndStop(6); } if (bluearmy == 5) { armyoftheblue.gotoAndStop(6); } if (bluearmy == 6) { armyoftheblue.gotoAndStop(7); } if (redarmy == 3) { armyofthered.gotoAndStop(4); } if (bluearmy == 3) { armyoftheblue.gotoAndStop(4); } if (bluearmy == 2) { armyoftheblue.gotoAndStop(3); } if (bluearmy == 1) { armyoftheblue.gotoAndStop(2); } if (bluearmy == 7) { armyoftheblue.gotoAndStop(8); } if (bluearmy == 8) { armyoftheblue.gotoAndStop(9); } if (bluearmy == 9) { armyoftheblue.gotoAndStop(10); } if (bluearmy == 10) { armyoftheblue.gotoAndStop(11); } if (bluearmy == 11) { armyoftheblue.gotoAndStop(12); } if (bluearmy == 12) { armyoftheblue.gotoAndStop(13); } if (redarmy == 1) { armyofthered.gotoAndStop(2); } if (project == 1) { if (turnsleftforproject == 0) { notice.gotoAndStop(6); armyofthered.gotoAndStop(2); project = 0; redarmy = 1; } } if (project == 2) { if (turnsleftforproject == 0) { notice.gotoAndStop(7); templeyn = templeyn + 1; if (templeyn == 1) { improvements.gotoAndStop(2); } if (templeyn == 2) { improvements.gotoAndStop(3); } if (templeyn == 3) { improvements.gotoAndStop(4); } project = 0; } } if (project == 3) { if (turnsleftforproject == 0) { if (_root.templeyn >= 2) { notice.gotoAndStop(11); goldmc.nextFrame(); goldmc.nextFrame(); gold = gold + 200; project = 0; } else { notice.gotoAndStop(11); goldmc.nextFrame(); gold = gold + 100; project = 0; } } } if (redarmy == 12) { takeover.gotoAndStop(2); }
Frame 3
stop(); if (blueapp == 1000) { kingblue.gotoAndStop(3); } if (blueapp == 500) { kingblue.gotoAndStop(1); } if (blueapp == 0) { kingblue.gotoAndStop(2); } if (redapp == 1000) { kingred.gotoAndStop(3); } if (redapp == 500) { kingred.gotoAndStop(1); } if (redapp == 0) { kingred.gotoAndStop(2); } if (blueapp == 0) { if (bluearmy == 0) { kingblue.gotoAndStop(4); bluetext.gotoAndStop(3); goback.gotoAndStop(3); decwar.gotoAndStop(3); givegold.gotoAndStop(3); } } if (gold == 1000) { goldmc.gotoAndStop(11); } if (gold == 500) { goldmc.gotoAndStop(6); } if (redapp == 0) { if (redarmy == 0) { kingred.gotoAndStop(4); bluetext.gotoAndStop(5); goback.gotoAndStop(5); decwar.gotoAndStop(4); givegold.gotoAndStop(4); } } if (gold == 1000) { goldmc.gotoAndStop(11); } if (gold == 900) { goldmc.gotoAndStop(10); } if (gold == 800) { goldmc.gotoAndStop(9); } if (gold == 700) { goldmc.gotoAndStop(8); } if (gold == 600) { goldmc.gotoAndStop(7); } if (gold == 500) { goldmc.gotoAndStop(6); } if (gold == 400) { goldmc.gotoAndStop(5); } if (gold == 300) { goldmc.gotoAndStop(4); } if (gold == 200) { goldmc.gotoAndStop(3); } if (gold == 100) { goldmc.gotoAndStop(2); } if (gold == 0) { goldmc.gotoAndStop(1); }
Frame 4
stop(); blueapp = 0; redapp = 0; waroutcome = random(10);
Frame 36
if (waroutcome < 5) { kingblueatwar.gotoAndStop(3); kingred.gotoAndStop(2); armyofthered.prevFrame(); redarmy = redarmy - 1; } if (waroutcome > 4) { kingred.gotoAndStop(3); kingblueatwar.gotoAndStop(2); armyoftheblue.prevFrame(); bluearmy = bluearmy - 1; }
Frame 50
gotoAndPlay (4); if (bluearmy == 0) { gotoAndStop (3); } if (redarmy == 0) { kingred.gotoAndStop(3); gotoAndStop (3); }
Frame 105
stop();
Frame 106
if (redarmy == 12) { armyofthered.gotoAndStop(13); } if (redarmy == 11) { armyofthered.gotoAndStop(12); } if (redarmy == 10) { armyofthered.gotoAndStop(11); } if (redarmy == 9) { armyofthered.gotoAndStop(10); } if (redarmy == 8) { armyofthered.gotoAndStop(9); } if (redarmy == 7) { armyofthered.gotoAndStop(8); } if (redarmy == 6) { armyofthered.gotoAndStop(7); } if (redarmy == 2) { armyofthered.gotoAndStop(3); } if (redarmy == 4) { armyofthered.gotoAndStop(5); } if (bluearmy == 4) { armyoftheblue.gotoAndStop(5); } if (redarmy == 5) { armyofthered.gotoAndStop(6); } if (bluearmy == 5) { armyoftheblue.gotoAndStop(6); } if (bluearmy == 6) { armyoftheblue.gotoAndStop(7); } if (redarmy == 3) { armyofthered.gotoAndStop(4); } if (bluearmy == 3) { armyoftheblue.gotoAndStop(4); } if (bluearmy == 2) { armyoftheblue.gotoAndStop(3); } if (bluearmy == 1) { armyoftheblue.gotoAndStop(2); } if (bluearmy == 7) { armyoftheblue.gotoAndStop(8); } if (bluearmy == 8) { armyoftheblue.gotoAndStop(9); } if (bluearmy == 9) { armyoftheblue.gotoAndStop(10); } if (bluearmy == 10) { armyoftheblue.gotoAndStop(11); } if (bluearmy == 11) { armyoftheblue.gotoAndStop(12); } if (bluearmy == 12) { armyoftheblue.gotoAndStop(13); } if (redarmy == 1) { armyofthered.gotoAndStop(2); }
Frame 131
stop();
Symbol 27 Button
on (release) { _root.play(); }
Symbol 28 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 28 MovieClip Frame 2
gotoAndPlay (1);
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
stop();
Symbol 42 MovieClip Frame 3
stop();
Symbol 42 MovieClip Frame 4
stop();
Symbol 42 MovieClip Frame 5
stop();
Symbol 42 MovieClip Frame 6
stop();
Symbol 42 MovieClip Frame 7
stop();
Symbol 42 MovieClip Frame 8
stop();
Symbol 42 MovieClip Frame 9
stop();
Symbol 42 MovieClip Frame 10
stop();
Symbol 42 MovieClip Frame 11
stop();
Symbol 42 MovieClip Frame 12
stop();
Symbol 42 MovieClip Frame 13
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
stop();
Symbol 47 MovieClip Frame 3
stop();
Symbol 47 MovieClip Frame 4
stop();
Symbol 47 MovieClip Frame 5
stop();
Symbol 47 MovieClip Frame 6
stop();
Symbol 47 MovieClip Frame 7
stop();
Symbol 47 MovieClip Frame 8
stop();
Symbol 47 MovieClip Frame 9
stop();
Symbol 47 MovieClip Frame 10
stop();
Symbol 47 MovieClip Frame 11
stop();
Symbol 47 MovieClip Frame 12
stop();
Symbol 47 MovieClip Frame 13
stop();
Symbol 64 Button
on (release) { if (_root.cc.cheatcode == newgrounds) { _root.redarmy = 12; } gotoAndPlay (3); }
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 2
stop();
Symbol 71 Button
on (release) { toggleHighQuality(); }
Symbol 74 Button
on (release) { cc.gotoAndStop(2); }
Symbol 93 MovieClip Frame 1
stop(); if (_root.templeyn == 1) { gotoAndStop (2); } if (_root.templeyn == 2) { gotoAndStop (3); } if (_root.templeyn == 3) { gotoAndStop (4); }
Symbol 93 MovieClip Frame 2
stop();
Symbol 93 MovieClip Frame 3
stop();
Symbol 93 MovieClip Frame 4
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 3
stop();
Symbol 108 MovieClip Frame 4
stop(); _root.armyofthered.gotoAndStop(1);
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
stop();
Symbol 115 MovieClip Frame 3
stop();
Symbol 116 Button
on (release) { _root.gotoAndPlay(3); }
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 2
stop();
Symbol 125 MovieClip Frame 3
stop();
Symbol 125 MovieClip Frame 4
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 2
stop();
Symbol 138 MovieClip Frame 3
stop();
Symbol 138 MovieClip Frame 4
stop();
Symbol 138 MovieClip Frame 5
stop();
Symbol 138 MovieClip Frame 6
stop();
Symbol 138 MovieClip Frame 7
stop();
Symbol 138 MovieClip Frame 8
stop();
Symbol 138 MovieClip Frame 9
stop();
Symbol 138 MovieClip Frame 10
stop();
Symbol 138 MovieClip Frame 11
stop();
Symbol 139 MovieClip Frame 1
if (_root.project == 1) { exchange.gotoAndStop(2); } if (_root.project == 2) { exchange.gotoAndStop(3); } if (_root.project == 3) { exchange.gotoAndStop(4); } if (_root.turnsleftforproject == 10) { turnsleft.gotoAndStop(11); } if (_root.turnsleftforproject == 9) { turnsleft.gotoAndStop(10); } if (_root.turnsleftforproject == 8) { turnsleft.gotoAndStop(9); } if (_root.turnsleftforproject == 7) { turnsleft.gotoAndStop(8); } if (_root.turnsleftforproject == 6) { turnsleft.gotoAndStop(7); } if (_root.turnsleftforproject == 5) { turnsleft.gotoAndStop(6); } if (_root.turnsleftforproject == 4) { turnsleft.gotoAndStop(5); } if (_root.turnsleftforproject == 3) { turnsleft.gotoAndStop(4); } if (_root.turnsleftforproject == 2) { turnsleft.gotoAndStop(3); } if (_root.turnsleftforproject == 1) { turnsleft.gotoAndStop(2); } if (_root.turnsleftforproject == 0) { turnsleft.gotoAndStop(1); } if (_root.turnsleftforproject == 0) { exchange.gotoAndStop(1); }
Symbol 144 Button
on (release) { if (_root.gold > 400) { if (_root.redarmy < 1) { _root.notice.gotoAndStop(3); _root.project = 1; currentproject.exchange.gotoAndStop(2); currentproject.turnsleft.gotoAndStop(6); _root.turnsleftforproject = 5; _root.gold = _root.gold - 500; } else { _root.notice.gotoAndStop(9); } } else { _root.notice.gotoAndStop(5); } }
Symbol 149 Button
on (release) { if (_root.gold > 600) { _root.notice.gotoAndStop(4); _root.project = 2; currentproject.exchange.gotoAndStop(3); currentproject.turnsleft.gotoAndStop(11); _root.turnsleftforproject = 10; _root.gold = _root.gold - 700; } else { _root.notice.gotoAndStop(5); } }
Symbol 153 Button
on (release) { if (_root.gold < 900) { if (_root.templeyn > 1) { _root.notice.gotoAndStop(14); _root.project = 3; currentproject.exchange.gotoAndStop(4); currentproject.turnsleft.gotoAndStop(3); _root.turnsleftforproject = 2; } else { _root.notice.gotoAndStop(10); _root.project = 3; currentproject.exchange.gotoAndStop(4); currentproject.turnsleft.gotoAndStop(3); _root.turnsleftforproject = 2; } } else { _root.notice.gotoAndStop(12); } }
Instance of Symbol 139 MovieClip "currentproject" in Symbol 154 MovieClip Frame 1
on (keyPress "<Space>") { if (_root.templeyn == 3) { if (_root.gold == 600) { _root.notice.gotoAndStop(6); _root.gold = 0; _root.redarmy = _root.redarmy + 1; _root.armyofthered.nextFrame(); } else { _root.notice2.gotoAndStop(4); } } else { _root.notice2.gotoAndStop(5); } }
Symbol 157 Button
on (release) { gotoAndStop (51); }
Symbol 164 Button
on (release) { if (_root.templeyn >= 1) { _root.relyn == 1; gotoAndStop (2); _root.religionbutton.nrel.gotoAndStop(1); } else { _root.notice.gotoAndPlay(8); } }
Symbol 165 Button
on (release) { gotoAndStop (1); }
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
stop();
Symbol 170 Button
on (release) { if (_root.templeyn >= 1) { _root.relyn == 2; gotoAndStop (2); _root.religionbutton.rel.gotoAndStop(1); } else { _root.notice.gotoAndPlay(8); } }
Symbol 171 Button
on (release) { gotoAndStop (1); }
Symbol 172 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 2
stop();
Symbol 178 Button
on (release) { _root.notice.gotoAndStop(15); }
Symbol 182 Button
on (release) { _root.notice.gotoAndStop(13); }
Symbol 185 Button
on (release) { _root.gotoAndPlay(52); }
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 2
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 2
stop();
Symbol 201 MovieClip Frame 3
stop();
Symbol 201 MovieClip Frame 4
stop();
Symbol 201 MovieClip Frame 5
stop();
Symbol 201 MovieClip Frame 6
stop();
Symbol 201 MovieClip Frame 7
stop();
Symbol 201 MovieClip Frame 8
stop();
Symbol 201 MovieClip Frame 9
stop();
Symbol 201 MovieClip Frame 10
stop();
Symbol 201 MovieClip Frame 11
stop();
Symbol 209 Button
on (release) { gotoAndStop (1); }
Symbol 225 Button
on (release) { gotoAndStop (1); }
Symbol 238 Button
on (release) { gotoAndStop (16); }
Symbol 240 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 2
stop();
Symbol 240 MovieClip Frame 3
stop();
Symbol 240 MovieClip Frame 4
stop();
Symbol 240 MovieClip Frame 5
stop();
Symbol 240 MovieClip Frame 6
stop();
Symbol 240 MovieClip Frame 7
stop();
Symbol 240 MovieClip Frame 8
stop();
Symbol 240 MovieClip Frame 9
stop();
Symbol 240 MovieClip Frame 10
stop();
Symbol 240 MovieClip Frame 11
stop();
Symbol 240 MovieClip Frame 12
stop();
Symbol 240 MovieClip Frame 13
stop();
Symbol 240 MovieClip Frame 14
stop();
Symbol 240 MovieClip Frame 15
stop();
Symbol 240 MovieClip Frame 16
stop();
Symbol 242 Button
on (release) { gotoAndStop (1); }
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 2
stop();
Symbol 249 MovieClip Frame 3
stop();
Symbol 255 Button
on (release) { _root.gotoAndStop(1); }
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 2
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 2
stop();
Symbol 264 MovieClip Frame 3
stop(); if (_root.redarmy < _root.bluearmy) { milvic.gotoAndStop(2); } if (_root.redarmy == _root.bluearmy) { milvic.gotoAndStop(3); } if (_root.redarmy > _root.bluearmy) { milvic.gotoAndStop(1); } if (_root.gold > 700) { ecvic.gotoAndStop(1); } if (_root.gold < 800) { ecvic.gotoAndStop(2); }
Symbol 264 MovieClip Frame 4
stop();
Symbol 264 MovieClip Frame 5
stop();
Symbol 264 MovieClip Frame 6
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 2
stop();
Symbol 273 MovieClip Frame 3
stop();
Symbol 273 MovieClip Frame 4
stop();
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 2
stop();
Symbol 284 MovieClip Frame 3
stop();
Symbol 284 MovieClip Frame 4
stop();
Symbol 284 MovieClip Frame 5
stop();
Symbol 284 MovieClip Frame 6
stop();
Symbol 289 Button
on (release) { if (_root.gold >= 500) { _root.bluetext.gotoAndStop(2); _root.gold = _root.gold - 500; _root.blueapp = 1000; _root.kingblue.gotoAndStop(3); gotoAndStop (2); _root.decwar.gotoAndStop(2); _root.goback.gotoAndStop(2); } }
Symbol 291 Button
on (release) { _root.bluetext.gotoAndStop(4); gotoAndStop (2); _root.decwar.gotoAndStop(2); _root.kingred.gotoAndStop(2); _root.redapp = 500; }
Symbol 293 Button
on (release) { _root.gotoAndPlay(106); }
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 2
stop();
Symbol 294 MovieClip Frame 3
stop();
Symbol 294 MovieClip Frame 4
stop();
Symbol 296 Button
on (release) { if (_root.redarmy == 0) { _root.notice.gotoAndStop(2); } if (_root.redarmy > 0) { _root.gotoAndStop(4); _root.blueapp = 0; _root.redapp = 0; } }
Symbol 298 Button
on (release) { _root.kingred.gotoAndStop(1); _root.gold = 900; _root.redapp = 500; _root.kingred.gotoAndStop(1); gotoAndStop (2); _root.bluetext.gotoAndStop(4); _root.givegold.gotoAndStop(2); }
Symbol 300 Button
on (release) { _root.gold = 0; gotoAndStop (2); _root.bluetext.gotoAndStop(6); _root.givegold.gotoAndStop(2); _root.goback.gotoAndStop(4); }
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
stop();
Symbol 301 MovieClip Frame 3
stop();
Symbol 301 MovieClip Frame 4
stop();
Symbol 304 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 306 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 307 Button
on (release) { _root.blueapp = 500; _root.bluearmy = 2; _root.gotoAndPlay(2); }
Symbol 308 Button
on (release) { _root.blueapp = 500; _root.redapp = 500; _root.gotoAndPlay(2); }
Symbol 309 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 2
stop();
Symbol 309 MovieClip Frame 3
stop();
Symbol 309 MovieClip Frame 4
stop();
Symbol 309 MovieClip Frame 5
stop();
Symbol 323 Button
on (release) { gotoAndPlay (5); }
Symbol 330 Button
on (release) { if (waroutcome == "0") { kingblueatwar.gotoAndPlay(3); } if (waroutcome == "1") { kingblueatwar.gotoAndPlay(3); } if (waroutcome == "2") { kingblueatwar.gotoAndPlay(3); } if (waroutcome == "3") { kingblueatwar.gotoAndPlay(3); } if (waroutcome == "4") { kingblueatwar.gotoAndPlay(3); } if (waroutcome == "5") { kingred.gotoAndPlay(3); } if (waroutcome == "6") { kingred.gotoAndPlay(3); } if (waroutcome == "7") { kingred.gotoAndPlay(3); } if (waroutcome == "8") { kingred.gotoAndPlay(3); } if (waroutcome == "9") { kingred.gotoAndPlay(3); } }
Symbol 333 MovieClip Frame 19
stop();
Symbol 340 MovieClip Frame 40
_root.turns = _root.turns + 1; _root.bluearmygrow = random(10); _root.redarmygrow = random(10); if (_root.bluearmygrow == 1) { _root.bluearmy = _root.bluearmy + 1; } if (_root.redarmygrow == 1) { _root.redarmy = _root.redarmy + 1; } if (_root.project > 0) { _root.turnsleftforproject = _root.turnsleftforproject - 1; } _root.gotoAndStop(2);
Symbol 347 MovieClip Frame 200
stop();
Symbol 348 MovieClip Frame 25
stop();

Library Items

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Symbol 2 GraphicUsed by:3
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Symbol 4 GraphicUsed by:16
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Symbol 9 GraphicUsed by:10 38 45
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Symbol 11 GraphicUsed by:16
Symbol 12 GraphicUsed by:13 32 43
Symbol 13 MovieClipUses:12Used by:16 29 240
Symbol 14 GraphicUsed by:15 35 44
Symbol 15 MovieClipUses:14Used by:16 33 240
Symbol 16 MovieClipUses:1 3 4 6 8 10 11 13 15Used by:Timeline
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Symbol 20 BitmapUsed by:21
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Symbol 47 MovieClipUses:43 44 45 46Used by:348  Timeline
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Symbol 140 GraphicUsed by:144
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Symbol 255 ButtonUses:251 252 253 254Used by:264 347  Timeline
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Symbol 257 GraphicUsed by:264
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Symbol 259 SoundUsed by:264 273  Timeline
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Symbol 264 MovieClipUses:202 241 213 205 242 243 244 245 249 250 255 256 257 258 259 260 261 262 263Used by:Timeline
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Symbol 316 MovieClipUses:312 313 314 315Used by:317
Symbol 317 MovieClipUses:311 316Used by:344  Timeline
Symbol 318 GraphicUsed by:Timeline
Symbol 319 GraphicUsed by:323 329 330
Symbol 320 TextUses:23Used by:323 329 330
Symbol 321 GraphicUsed by:323 329 330
Symbol 322 GraphicUsed by:323 329 330
Symbol 323 ButtonUses:319 320 321 322Used by:Timeline
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Symbol 326 MovieClipUses:325Used by:327
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Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:333 345
Symbol 333 MovieClipUses:332Used by:Timeline
Symbol 334 SoundUsed by:Timeline
Symbol 335 GraphicUsed by:Timeline
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Symbol 337 MovieClipUses:336Used by:340
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Symbol 343 MovieClipUses:342Used by:Timeline
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Symbol 345 MovieClipUses:332Used by:347  Timeline
Symbol 346 TextUses:23Used by:347
Symbol 347 MovieClipUses:344 345 346 255Used by:Timeline
Symbol 348 MovieClipUses:47Used by:Timeline
Symbol 349 TextUses:23Used by:Timeline

Instance Names

"armyofthered"Frame 1Symbol 42 MovieClip
"armyoftheblue"Frame 1Symbol 47 MovieClip
"blueapp"Frame 1Symbol 48 EditableText
"turns"Frame 1Symbol 49 EditableText
"redarmy"Frame 1Symbol 50 EditableText
"gold"Frame 1Symbol 51 EditableText
"bluearmy"Frame 1Symbol 52 EditableText
"redapp"Frame 1Symbol 53 EditableText
"waroutcome"Frame 1Symbol 54 EditableText
"project"Frame 1Symbol 55 EditableText
"turnsleftforproject"Frame 1Symbol 56 EditableText
"bluearmygrow"Frame 1Symbol 57 EditableText
"templeyn"Frame 1Symbol 58 EditableText
"relyn"Frame 1Symbol 59 EditableText
"cc"Frame 1Symbol 66 MovieClip
"improvements"Frame 2Symbol 93 MovieClip
"buildbutton"Frame 2Symbol 154 MovieClip
"religionbutton"Frame 2Symbol 173 MovieClip
"militarybutton"Frame 2Symbol 183 MovieClip
"takeover"Frame 2Symbol 186 MovieClip
"goldmc"Frame 2Symbol 201 MovieClip
"notice"Frame 2Symbol 240 MovieClip
"notice2"Frame 2Symbol 264 MovieClip
"kingred"Frame 3Symbol 108 MovieClip
"kingblue"Frame 3Symbol 273 MovieClip
"bluetext"Frame 3Symbol 284 MovieClip
"givegold"Frame 3Symbol 294 MovieClip
"decwar"Frame 3Symbol 301 MovieClip
"goback"Frame 3Symbol 309 MovieClip
"kingblueatwar"Frame 4Symbol 115 MovieClip
"armyoftheblue"Frame 106Symbol 348 MovieClip
"bar"Symbol 28 MovieClip Frame 1Symbol 18 MovieClip
"cheatcode"Symbol 66 MovieClip Frame 2Symbol 61 EditableText
"submit_btn"Symbol 66 MovieClip Frame 2Symbol 64 Button
"exchange"Symbol 139 MovieClip Frame 1Symbol 125 MovieClip
"turnsleft"Symbol 139 MovieClip Frame 1Symbol 138 MovieClip
"currentproject"Symbol 154 MovieClip Frame 1Symbol 139 MovieClip
"rel"Symbol 173 MovieClip Frame 1Symbol 166 MovieClip
"nrel"Symbol 173 MovieClip Frame 1Symbol 172 MovieClip
"ms"Symbol 183 MovieClip Frame 1Symbol 178 Button
"mu"Symbol 183 MovieClip Frame 1Symbol 182 Button
"milvic"Symbol 264 MovieClip Frame 3Symbol 249 MovieClip
"ecvic"Symbol 264 MovieClip Frame 3Symbol 256 MovieClip
"armyoftheblue"Symbol 348 MovieClip Frame 1Symbol 47 MovieClip

Labels

"loaded"Symbol 28 MovieClip Frame 3




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Created: 11/4 -2019 06:53:16 Last modified: 11/4 -2019 06:53:16 Server time: 05/11 -2024 11:40:08