STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #68026 |
WEAPONS SYSTEMS |
SEMI-AUTOMATIC |
ROUNDS |
FLAME THROWER |
LITERS |
ARTILLERY CANNON |
SHELLS |
RANGE: |
CONTROLS |
SYSTEM STATUS |
FUEL: |
TREAD: |
ARMOR: |
GLOBAL POSITIONING |
BEARING: |
COMMUNICATIONS |
FIRE |
FIRE |
TURN LEFT |
TURN RIGHT |
FORWARD |
REVERSE |
NEWGROUNDS LOGO - EPISODE 8 "SECTOR PATROL" |
SOMEWHERE IN THE MIDDLE EAST... |
SOMEWHERE IN THE MIDDLE EAST... |
U.S. Anti-Terrorist units are stretched thin patroling vast expanses of desert in the hunt for ellusive Al Queda terrorists. With forces staged elsewhere in the world, yet threats of terrorism looming large, Uncle Sam is getting desparate. The U.S. military has resorted to paying top dollar for old veterans, young renegade-types, and professional assassins. Newgrounds tank driver is no stranger to action and would take great pleasure in hunting the dastardly Al Queda. Unfortunately, as a new recruit, tank-driver must work his way up the ranks to gain recognition and a chance at the larger bounties. |
HOW TO PLAY |
BEGIN MISSION |
HOW TO PLAY |
Use your mouse to operate the [Weapons Systems] console to fire the weapons mounted on the tank. Or use your keyboard to fire: Semi-Auto Gun: <SpaceBar> Flame Thrower: <f> Artillery Canon: <c> |
Use your mouse to operate the [Controls] console move the tank. Or use your keyboard arrow keys: Accelerate forward: <Up Arrow> Slow Down (reverse): <Down Arrow> Turn Right: <Right Arrow> Turn Left: <Left Arow> |
The three consoles on the bottom supply you with information that assist you in your mission and operation of the tank. [System Status]: The condition of the tank. [Communications]: System warnings and messages from Central Command. [Global Positioning]: Your location inside your assigned sector. |
BACK |
The three consoles on the bottom supply you with information that assist you in your mission and operation of the tank. [System Status]: The condition of the tank - fuel & damage levels. [Communications]: System warnings and messages from Central Command. [Global Positioning]: Your location inside your assigned sector. |
LET'S ROLL! |
NEXT LEVEL! |
YOU HAVE HELPED DEFEAT TERRORISM! |
CONGRATULATIONS! |
You have been promoted to General! You have helped eliminate the threat of terrorism in the free world by vanquishing Al-Queda. |
Newgrounds Tank Driver will be a legend for generations to come. |
- GAME OVER - Message from Author: Thank you for playing this game. Since you made it this far, I am guessing that you enjoyed playing it. That makes it worth while for me to have spent the hours it took to learn the new coding required to make this game work. If you have any questions, email me: zen@zenhex.com or go to my website ZENHEX.COM -zen |
PLAY AGAIN? |
ActionScript [AS1/AS2]
Frame 1_root.skywheel._rotation = _root.skywheel._rotation + 1;Frame 2if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndPlay (1); }Frame 4level = 1;Frame 29stop();Frame 57stop();Frame 67if (level == 1) { gotoAndPlay (68); } if (level == 2) { gotoAndPlay (69); } if (level == 3) { gotoAndPlay (70); } if (level == 4) { gotoAndPlay (71); } if (level == 5) { gotoAndPlay (72); } if (level == 6) { gotoAndPlay (73); } if (level == 7) { gotoAndPlay (74); } if (level == 8) { gotoAndPlay (75); } if (level == 9) { gotoAndPlay (76); } if (level == 10) { gotoAndPlay (77); }Frame 68function makecrater() { _root.attachMovie("crater", "crater" + thisshell, 50 + thisshell); _root.craterx = Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360); _root.cratery = Math.cos(((Math.PI*2) * (_root.tank._rotation + 90)) / 360); _root["crater" + thisshell]._x = _root.tank._x - (_root.craterx * shellrange); _root["crater" + thisshell]._y = _root.tank._y - (_root.cratery * shellrange); } xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 300; ysector = 300; treexsector = 450; treeysector = 450; sectorsize = xsector * ysector; hulldamage = 0; hulldamagelimit = 1000; tdamage = 0; tdamagelimit = 500; move = 0; thisshell = 0; shellnumber = 10; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; rounds = 1000; roundlimit = 1000; flamelevel = 500; flametank = 500; fuel = 50000; fueltank = 50000; arabnumber = 5; treenumber = 150; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((("Welcome Recruit! \nThis is basically a training exercise.\nYou will be patrolling a sector of " + sectorsize) + " sq.Meters.\nThat is only ") + xsector) + " Meters by ") + ysector) + " Meters.\nThink you can handle it, Private?\n\nSatellite data indicates that there are aproximately ") + arabnumber) + " enemy personel suspected in your area.\n\nYou are expected to stay inside your Sector! That is an order. Some new recruits do not seem to value the importance of following orders.\n\nYou are fueled up and ready for action!"; stop();Frame 69xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 350; ysector = 350; treexsector = 450; treeysector = 450; sectorsize = xsector * ysector; hulldamage = 0; hulldamagelimit = 1000; tdamage = 0; tdamagelimit = 500; move = 0; thisshell = 0; shellnumber = 10; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; rounds = 1000; roundlimit = 1000; flamelevel = 500; flametank = 500; fuel = 50000; fueltank = 50000; arabnumber = 6; treenumber = 150; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite data indicates there may be as many as ") + arabnumber) + " Al Queda troops and operatives in the area.\n\nYour tank has been repaired and refueled.\nYour munitions have been resupplied.\n\nTry conserve your resources. They are in limited supply out here, and our mechanics are overworked."; stop();Frame 70xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 375; ysector = 375; treexsector = 500; treeysector = 500; sectorsize = xsector * ysector; hulldamagelimit = 1000; tdamagelimit = 500; move = 0; shellnumber = 10; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; roundlimit = 1000; flametank = 500; fueltank = 50000; arabnumber = 7; treenumber = 150; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite intelligence indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\nYour tank could not be repaired or resupplied for this mission as we have no supply lines near your sector.\nWe trust you have been conserving your resources.\n\nGood Luck ") + rank) + "!"; stop();Frame 71xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 400; ysector = 400; treexsector = 475; treeysector = 475; sectorsize = xsector * ysector; hulldamage = 0; hulldamagelimit = 750; tdamage = 0; tdamagelimit = 400; move = 0; thisshell = 0; shellnumber = 10; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; rounds = 750; roundlimit = 750; flamelevel = 350; flametank = 350; fuel = 40000; fueltank = 40000; arabnumber = 8; treenumber = 150; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite data indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\nYour tank has been repaired and refueled.\nYour munitions have been resupplied.\n\nTry conserve your resources. They are in limited supply out here, and our mechanics are overworked."; stop();Frame 72xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 425; ysector = 425; treexsector = 500; treeysector = 500; sectorsize = xsector * ysector; hulldamagelimit = 750; tdamagelimit = 400; move = 0; shellnumber = 10; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; roundlimit = 750; flametank = 350; fueltank = 40000; arabnumber = 9; treenumber = 150; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite intelligence indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\nYour tank could not be repaired or resupplied for this mission as we have no supply lines near your sector.\nWe trust you have been conserving your resources.\n\nGood Luck ") + rank) + "!"; stop();Frame 73xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 450; ysector = 450; treexsector = 500; treeysector = 500; sectorsize = xsector * ysector; hulldamage = 0; hulldamagelimit = 600; tdamage = 0; tdamagelimit = 350; move = 0; thisshell = 0; shellnumber = 9; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; rounds = 650; roundlimit = 650; flamelevel = 250; flametank = 250; fuel = 35000; fueltank = 35000; arabnumber = 9; treenumber = 160; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite data indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\nYour tank has been repaired and refueled.\nYour munitions have been resupplied.\n\nTry conserve your resources. They are in limited supply out here, and our mechanics are overworked."; stop();Frame 74xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 475; ysector = 475; treexsector = 525; treeysector = 525; sectorsize = xsector * ysector; hulldamagelimit = 600; tdamagelimit = 350; move = 0; shellnumber = 9; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; roundlimit = 650; flametank = 250; fueltank = 35000; arabnumber = 10; treenumber = 160; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite intelligence indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\nYour tank could not be repaired or resupplied for this mission as we have no supply lines near your sector.\nWe trust you have been conserving your resources.\n\nGood Luck ") + rank) + "!"; stop();Frame 75function makecrater() { _root.attachMovie("crater", "crater" + thisshell, 50 + thisshell); _root.craterx = Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360); _root.cratery = Math.cos(((Math.PI*2) * (_root.tank._rotation + 90)) / 360); _root["crater" + thisshell]._x = _root.tank._x - (_root.craterx * shellrange); _root["crater" + thisshell]._y = _root.tank._y - (_root.cratery * shellrange); } xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 487; ysector = 487; treexsector = 540; treeysector = 540; sectorsize = xsector * ysector; hulldamage = 0; hulldamagelimit = 500; tdamage = 0; tdamagelimit = 325; move = 0; thisshell = 0; shellnumber = 8; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; rounds = 600; roundlimit = 600; flamelevel = 200; flametank = 200; fuel = 32000; fueltank = 32000; arabnumber = 11; treenumber = 170; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite data indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\nYour tank has been repaired and refueled.\nYour munitions have been resupplied.\n\nTry conserve your resources. They are in limited supply out here, and our mechanics are overworked."; stop();Frame 76xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 500; ysector = 500; treexsector = 560; treeysector = 560; sectorsize = xsector * ysector; hulldamagelimit = 500; tdamagelimit = 325; move = 0; shellnumber = 8; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; roundlimit = 600; flametank = 200; fueltank = 32000; arabnumber = 12; treenumber = 170; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((((rank + ", you have a new mission.\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite intelligence indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\nYour tank could not be repaired or resupplied for this mission as we have no supply lines near your sector.\nWe trust you have been conserving your resources.\n\nGood Luck ") + rank) + "!"; stop();Frame 77xcoord = 0; ycoord = 0; tankrot = ""; xdir = ""; ydir = ""; xcoordpos = 0; ycoordpos = 0; xsector = 600; ysector = 600; treexsector = 650; treeysector = 650; sectorsize = xsector * ysector; hulldamagelimit = 500; tdamagelimit = 325; move = 0; shellnumber = 8; shells = shellnumber - thisshell; shellrangedisplay = Math.round(shellrange / 6) + " METERS"; roundlimit = 600; flametank = 200; fueltank = 32000; arabnumber = 15; treenumber = 180; arabkill = 0; treekill = 0; splash1 = "LEVEL " + level; splash2 = ((((((((((((rank + ", you insisted on being here.\nYou should be at Central Command!\nCongratulations on your promotion.\n\nYour patrol sector is now ") + sectorsize) + "sq.Meters\nwhich is ") + xsector) + " Meters by ") + ysector) + " Meters large.\n\nSatellite intelligence indicates there may be as many as ") + arabnumber) + " Al-Queda troops and operatives in the area.\n\n") + rank) + ",We tried but we could not get anyone out to your remote location. Your tank could not be repaired or resupplied.\nEveryone at Central Command is rooting for you.\n\nGood Luck ") + rank) + "!"; stop();Frame 80status = "MOVE OUT!"; timer = 25;Frame 81_root.attachMovie("console", "console", 9910); _root.console._x = 275; _root.console._y = 200; _root.attachMovie("tank", "tank", 9900); _root.tank._x = 222; _root.tank._y = 164; i = 0; while (i < treenumber) { _root.attachMovie("palm", "tree" + i, i + 1000); _root["tree" + i]._x = (((math.Random() - 0.5) * treexsector) * 6) + _root.tank._x; _root["tree" + i]._y = (((math.Random() - 0.5) * treeysector) * 6) + _root.tank._y; i++; } i = 0; while (i < arabnumber) { _root.attachMovie("arab", "arab" + i, i + 6000); _root["arab" + i]._x = (((math.Random() - 0.5) * xsector) * 6) + _root.tank._x; _root["arab" + i]._y = (((math.Random() - 0.5) * ysector) * 6) + _root.tank._y; _root["arabstatus" + i] = alive; i++; } tankidle = new Sound(); tankidle.attachSound("idle"); tanklow = new Sound(); tanklow.attachSound("tanklow"); tankhigh = new Sound(); tankhigh.attachSound("tankhigh");Frame 83if (0 < _root.timer) { timer = timer - 1; } if (_root.timer == 0) { status = "SYSTEMS FUNCTIONAL"; } if (move < 0) { xobjectmove = Math.sin(((Math.PI*2) * (_root.tank._rotation + 90)) / 360) * 3; yobjectmove = Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 3; xcoord = xcoord + (Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); ycoord = ycoord - (Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); fuel = fuel - 1; } else { if (move == 0) { xobjectmove = 0; yobjectmove = 0; } if (move == 3) { xobjectmove = Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 3; yobjectmove = Math.cos(((Math.PI*2) * (_root.tank._rotation + 90)) / 360) * 3; xcoord = xcoord - (Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); ycoord = ycoord + (Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); fuel = fuel - 1; } if (move == 6) { xobjectmove = Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 6; yobjectmove = Math.cos(((Math.PI*2) * (_root.tank._rotation + 90)) / 360) * 6; xcoord = xcoord - Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360); ycoord = ycoord + Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360); fuel = fuel - 2; } } i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; } if (0 < xcoord) { xdir = "M EAST"; } if (xcoord < 0) { xdir = "M WEST"; } if (xcoord == 0) { xdir = ""; } if (0 < ycoord) { ydir = "M SOUTH"; } if (ycoord < 0) { ydir = "M NORTH"; } if (ycoord == 0) { ydir = ""; } xcoordpos = Math.round(Math.abs(xcoord)); ycoordpos = Math.round(Math.abs(ycoord)); if ((xsector / 2) < xcoordpos) { if (_root.timer == 0) { status = "ALERT! OUT OF SECTOR!"; _root.console.comstatus.gotoAndPlay("sector"); timer = 20; } } if ((ysector / 2) < ycoordpos) { if (_root.timer == 0) { status = "ALERT! OUT OF SECTOR!"; _root.console.comstatus.gotoAndPlay("sector"); timer = 20; } } if ((treexsector / 2) < xcoordpos) { gotoAndPlay (89); _root.attachMovie("apache_sequence", "apache1", 9996); _root.apache1._x = 222; _root.apache1._y = 164; } if ((treeysector / 2) < ycoordpos) { gotoAndPlay (89); _root.attachMovie("apache_sequence", "apache1", 9996); _root.apache1._x = 222; _root.apache1._y = 164; } if (_root.arabkill >= arabnumber) { move = 0; gotoAndPlay (367); } if (0 >= _root.fuel) { move = 0; reason = "You ran out of fuel on the battlefield"; gotoAndPlay (379); } if (_root.hulldamage >= hulldamagelimit) { move = 0; reason = "Your tank fell apart from abuse and you were stranded on the battlefield"; gotoAndPlay (379); } if (_root.tdamage >= tdamagelimit) { move = 0; reason = "of tread damage. You were stranded and taken captive by the enemy!"; gotoAndPlay (379); } hulldamageratio = (100 - Math.round((hulldamage / hulldamagelimit) * 100)) + "%"; tdamageratio = (100 - Math.round((tdamage / tdamagelimit) * 100)) + "%"; fuelleveldisplay = Math.round((fuel / fueltank) * 100) + "%"; shellrangedisplay = Math.round(shellrange / 6) + " METERS";Frame 84if (move < 0) { xobjectmove = Math.sin(((Math.PI*2) * (_root.tank._rotation + 90)) / 360) * 3; yobjectmove = Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 3; xcoord = xcoord + (Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); ycoord = ycoord - (Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); fuel = fuel - 1; } else { if (move == 0) { xobjectmove = 0; yobjectmove = 0; } if (move == 3) { xobjectmove = Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 3; yobjectmove = Math.cos(((Math.PI*2) * (_root.tank._rotation + 90)) / 360) * 3; xcoord = xcoord - (Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); ycoord = ycoord + (Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 0.5); fuel = fuel - 1; } if (move == 6) { xobjectmove = Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360) * 6; yobjectmove = Math.cos(((Math.PI*2) * (_root.tank._rotation + 90)) / 360) * 6; xcoord = xcoord - Math.sin(((Math.PI*2) * (_root.tank._rotation - 90)) / 360); ycoord = ycoord + Math.cos(((Math.PI*2) * (_root.tank._rotation - 90)) / 360); fuel = fuel - 2; } } i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 85gotoAndPlay (83);Frame 89i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 90i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 91i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 92i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 93i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 94i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 95i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 96i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 97i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 98i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 99i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 100i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 101i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 102i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 103i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 104i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 105i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 106i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 107i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 108i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 109i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 110i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 111i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 112i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 113i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 114i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 115i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 117i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 119i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 121i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 123i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 125i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 127i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 129i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 131i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 133i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 135i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 137i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 139i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 141i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 143i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 145i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 147i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 149i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 151i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 153i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 155i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 157i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 159i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 161i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 164i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 167i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 170i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 173i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 177i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 180i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 183i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 186i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 190i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 193i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 196i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 199i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 204i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 207i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 210i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 213i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 219i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 222i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 225i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 228i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 237i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 240i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 243i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 248i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 251i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 254i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 257i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 263i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 266i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 269i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 272i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 284i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 287i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 290i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 295i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 298i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 301i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 304i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 310i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 313i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 316i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 319i = 0; while (i < treenumber) { _root["tree" + i]._x = _root["tree" + i]._x + xobjectmove; _root["tree" + i]._y = _root["tree" + i]._y + yobjectmove; i++; } i = 0; while (i < arabnumber) { _root["arab" + i]._x = _root["arab" + i]._x + xobjectmove; _root["arab" + i]._y = _root["arab" + i]._y + yobjectmove; i++; } i = 0; while (i < shellnumber) { _root["crater" + i]._x = _root["crater" + i]._x + xobjectmove; _root["crater" + i]._y = _root["crater" + i]._y + yobjectmove; i++; }Frame 366_root.reason = "You were terminated for disregarding orders"; gotoAndPlay (379);Frame 367stopAllSounds(); _root.tank.removeMovieClip(); i = 0; while (i < treenumber) { _root["tree" + i].removeMovieClip(); i++; } i = 0; while (i < arabnumber) { _root["arab" + i].removeMovieClip(); i++; } i = 0; while (i < shellnumber) { _root["crater" + i].removeMovieClip(); i++; }Frame 377totalkills = totalkills + arabkill; if (level == 1) { rank = "Private First Class"; _root.ranks.gotoAndPlay(1); } if (level == 2) { rank = "Corporal"; _root.ranks.gotoAndPlay(2); } if (level == 3) { rank = "Sergeant"; _root.ranks.gotoAndPlay(3); } if (level == 4) { rank = "Master Sergeant"; _root.ranks.gotoAndPlay(4); } if (level == 5) { rank = "Sergeant Major"; _root.ranks.gotoAndPlay(5); } if (level == 6) { rank = "Lieutenant"; _root.ranks.gotoAndPlay(6); } if (level == 7) { rank = "Captain"; _root.ranks.gotoAndPlay(7); } if (level == 8) { rank = "Major"; _root.ranks.gotoAndPlay(8); } if (level == 9) { rank = "Colonel"; _root.ranks.gotoAndPlay(9); } if (level == 10) { rank = "General"; _root.ranks.gotoAndPlay(10); } if (9 < level) { rank = "General"; gotoAndPlay (378); } splash3 = ("Level " + level) + " Cleared!"; splash4 = ("Congratulations!\nYou are being promoted to " + rank) + "!"; splash5 = (("You have proved yourself worthy of greater missions.\n\nAl Queda kills this level = " + arabkill) + "\nTotal Al Queda Kills = ") + totalkills; stop();Frame 378stop();Frame 379stopAllSounds(); _root.tank.removeMovieClip(); _root.apache1.removeMovieClip(); i = 0; while (i < treenumber) { _root["tree" + i].removeMovieClip(); i++; } i = 0; while (i < arabnumber) { _root["arab" + i].removeMovieClip(); i++; } i = 0; while (i < shellnumber) { _root["crater" + i].removeMovieClip(); i++; }Frame 389totalkills = totalkills + arabkill; if (level == 1) { rank = "Private First Class"; _root.ranks.gotoAndPlay(1); } if (level == 2) { rank = "Corporal"; _root.ranks.gotoAndPlay(2); } if (level == 3) { rank = "Sergeant"; _root.ranks.gotoAndPlay(3); } if (level == 4) { rank = "Master Sergeant"; _root.ranks.gotoAndPlay(4); } if (level == 5) { rank = "Sergeant Major"; _root.ranks.gotoAndPlay(5); } if (level == 6) { rank = "Lieutenant"; _root.ranks.gotoAndPlay(6); } if (level == 7) { rank = "Captain"; _root.ranks.gotoAndPlay(7); } if (level == 8) { rank = "Major"; _root.ranks.gotoAndPlay(8); } if (level == 9) { rank = "Colonel"; _root.ranks.gotoAndPlay(9); } if (level == 10) { rank = "General"; _root.ranks.gotoAndPlay(10); } if (9 < level) { rank = "General"; gotoAndPlay (390); } splash3 = "GAME OVER!"; splash4 = "You got owned by Al Queda!\nOh! The shame of it!"; splash5 = ((("You finished with " + totalkills) + " enemy kills.\nYou lost because ") + reason) + "\n\nThankyou for playing!\n"; stop();Symbol 17 MovieClip Frame 1stop();Symbol 17 MovieClip Frame 2_root.rounds = _root.rounds - 1;Symbol 17 MovieClip Frame 4_root.rounds = _root.rounds - 1;Symbol 17 MovieClip Frame 6_root.rounds = _root.rounds - 1;Symbol 17 MovieClip Frame 8_root.rounds = _root.rounds - 1;Symbol 26 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 2_root.flamelevel = _root.flamelevel - 1;Symbol 38 MovieClip Frame 4_root.flamelevel = _root.flamelevel - 1;Symbol 38 MovieClip Frame 6_root.flamelevel = _root.flamelevel - 1;Symbol 38 MovieClip Frame 8_root.flamelevel = _root.flamelevel - 1;Symbol 38 MovieClip Frame 10_root.flamelevel = _root.flamelevel - 1;Symbol 48 MovieClip [tank] Frame 5gotoAndPlay (1);Symbol 48 MovieClip [tank] Frame 17gotoAndPlay (6);Symbol 48 MovieClip [tank] Frame 29gotoAndPlay (18);Symbol 115 MovieClip [palm] Frame 1stop();Instance of Symbol 52 MovieClip in Symbol 115 MovieClip [palm] Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { _root.console.comstatus.gotoAndPlay("orange"); _root.status = "ALERT! COLLISION"; _root.timer = 20; _root.tdamage = _root.tdamage + 2; _root.hulldamage = _root.hulldamage + 3; _root.treekill = _root.treekill + 1; _root.treerad = Math.atan2(_parent._y - _root.tank._y, _parent._x - _root.tank._x); _root.treedir = Math.round((_root.treerad * 180) / Math.PI); _parent._rotation = _root.treedir + 90; _parent.gotoAndPlay("fall"); } if (this.hitTest(_root.tank.flame)) { _root.treekill = _root.treekill + 1; _parent.gotoAndPlay("burn"); _root.console.comstatus.gotoAndPlay("orange"); status = "ALERT! PROXIMITY BURN"; _root.timer = "20"; } if (this.hitTest(_root.tank.bullets)) { _root.treekill = _root.treekill + 1; _parent.gotoAndPlay("shot"); } }Symbol 115 MovieClip [palm] Frame 17stop();Instance of Symbol 69 MovieClip in Symbol 115 MovieClip [palm] Frame 17onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { _root.console.comstatus.gotoAndPlay("orange"); _root.status = "ALERT! COLLISION"; _root.timer = 20; _root.hulldamage = _root.hulldamage + 2; _root.tdamage = _root.tdamage + 2; _parent._rotation = _root.tank._rotation + 90; _parent.gotoAndPlay("stumpfall"); } if (this.hitTest(_root.tank.flame)) { _parent.gotoAndPlay("stumpburn"); status = "ALERT! Proximity Burn!"; _root.timer = "20"; } }Symbol 115 MovieClip [palm] Frame 21stop();Instance of Symbol 74 MovieClip in Symbol 115 MovieClip [palm] Frame 21onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { if (0 < _root.move) { _root.console.comstatus.gotoAndPlay("orange"); _root.status = "ALERT! ROUGH TERRAIN TREAD DAMAGE MAY OCCUR"; _root.timer = 20; _root.tdamage = _root.tdamage + 0.5; } } }Symbol 115 MovieClip [palm] Frame 32stop();Instance of Symbol 87 MovieClip in Symbol 115 MovieClip [palm] Frame 32onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { _parent.gotoAndPlay("stumpash"); } if (this.hitTest(_root.tank.bullets)) { _parent.gotoAndPlay("stumpash"); } }Symbol 115 MovieClip [palm] Frame 38stop();Instance of Symbol 95 MovieClip in Symbol 115 MovieClip [palm] Frame 38onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { if (0 < _root.move) { _root.console.comstatus.gotoAndPlay("orange"); _root.status = "ALERT! ROUGH TERRAIN TREAD DAMAGE MAY OCCUR"; _root.timer = 20; _root.tdamage = _root.tdamage + 0.5; _parent.gotoAndPlay("crunch"); } } }Symbol 115 MovieClip [palm] Frame 43stop();Instance of Symbol 104 MovieClip in Symbol 115 MovieClip [palm] Frame 53onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { _root.tdamage = _root.tdamage + 0.5; _parent.gotoAndPlay("ashpile"); } if (this.hitTest(_root.tank.bullets)) { _parent.gotoAndPlay("ashpile"); } }Symbol 115 MovieClip [palm] Frame 56stop();Symbol 115 MovieClip [palm] Frame 62stop();Symbol 115 MovieClip [palm] Frame 69stop();Instance of Symbol 122 MovieClip in Symbol 132 MovieClip [crater] Frame 8onClipEvent (load) { if (this.hitTest(_root.tank.tankhitzone)) { _root.console.comstatus.gotoAndPlay("red"); _root.status = "ALERT! MAJOR CONCUSSION! DAMAGE HAS OCCURED!"; _root.timer = 50; _root.tdamage = _root.tdamage + 3; _root.hulldamage = _root.hulldamage + 150; } i = 0; while (i < _root.arabnumber) { if (this.hitTest(_root["arab" + i])) { if (_root["arabstatus" + i] != "dead") { _root["arab" + i].gotoAndPlay("death"); _root["arabstatus" + i] = dead; _root.arabkill = _root.arabkill + 1; } } i++; } i = 0; while (i < _root.treenumber) { if (this.hitTest(_root["tree" + i])) { _root["tree" + i].gotoAndPlay("fall"); _root.treekill = _root.treekill + 1; } i++; } }Instance of Symbol 124 MovieClip in Symbol 132 MovieClip [crater] Frame 9onClipEvent (load) { if (this.hitTest(_root.tank.tankhitzone)) { _root.tdamage = _root.tdamage + 3; _root.hulldamage = _root.hulldamage + 150; } i = 0; while (i < _root.arabnumber) { if (this.hitTest(_root["arab" + i])) { if (_root["arabstatus" + i] != "dead") { _root["arab" + i].gotoAndPlay("bbq"); _root["arabstatus" + i] = dead; _root.arabkill = _root.arabkill + 1; } } i++; } i = 0; while (i < _root.treenumber) { if (this.hitTest(_root["tree" + i])) { _root["tree" + i].gotoAndPlay("stumpburn"); _root.treekill = _root.treekill + 1; } i++; } }Symbol 132 MovieClip [crater] Frame 17stop();Symbol 175 MovieClip [arab] Frame 1stop();Instance of Symbol 141 MovieClip in Symbol 175 MovieClip [arab] Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.tank.bullets)) { _root.arabkill = _root.arabkill + 1; _parent.gotoAndPlay("death"); } if (this.hitTest(_root.tank.flame)) { _root.arabkill = _root.arabkill + 1; _parent.gotoAndPlay("bbq"); } if (this._parent._y < 350) { if (15 < this._parent._y) { if (this._parent._x < 400) { if (15 < this._parent._x) { _parent.gotoAndPlay("shoot"); } } } } }Instance of Symbol 142 MovieClip in Symbol 175 MovieClip [arab] Frame 2onClipEvent (enterFrame) { _root.arabrad = Math.atan2(_parent._y - _root.tank._y, _parent._x - _root.tank._x); _root.arabdir = Math.round((_root.arabrad * 180) / Math.PI); _parent._rotation = _root.arabdir; if (this.hitTest(_root.tank.tankhitzone)) { _root.arabkill = _root.arabkill + 1; _parent.gotoAndPlay("death"); } if (this.hitTest(_root.tank.bullets)) { _root.arabkill = _root.arabkill + 1; _parent.gotoAndPlay("death"); } if (this.hitTest(_root.tank.flame)) { _root.arabkill = _root.arabkill + 1; _parent.gotoAndPlay("bbq"); } }Instance of Symbol 147 MovieClip in Symbol 175 MovieClip [arab] Frame 7onClipEvent (enterFrame) { if (this.hitTest(_root.tank)) { _root.hulldamage = _root.hulldamage + 1; } }Symbol 175 MovieClip [arab] Frame 24gotoAndPlay (2);Symbol 175 MovieClip [arab] Frame 41stop();Instance of Symbol 159 MovieClip in Symbol 175 MovieClip [arab] Frame 41onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { _parent.gotoAndPlay("splat"); } }Symbol 175 MovieClip [arab] Frame 51stop();Symbol 175 MovieClip [arab] Frame 88stop();Instance of Symbol 169 MovieClip in Symbol 175 MovieClip [arab] Frame 89onClipEvent (enterFrame) { if (this.hitTest(_root.tank.tankhitzone)) { _parent.gotoAndPlay("ashcloud"); } }Symbol 175 MovieClip [arab] Frame 95stop();Symbol 218 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 11gotoAndPlay (1);Symbol 218 MovieClip Frame 21gotoAndPlay (1);Symbol 218 MovieClip Frame 61gotoAndPlay (1);Symbol 225 Buttonon (release, keyPress "<Space>") { if (5 < _root.rounds) { _root.tank.bullets.gotoAndPlay(2); _root.rounds = _root.rounds - 1; } }Symbol 226 Buttonon (release, keyPress "f") { if (6 < _root.flamelevel) { _root.tank.flame.gotoAndPlay(2); _root.flamelevel = _root.flamelevel - 1; } }Symbol 227 Buttonon (release, keyPress "c") { if (_root.thisshell < _root.shellnumber) { _root.tank.canon.gotoAndPlay(2); _root.makecrater(); _root.thisshell = _root.thisshell + 1; _root.shells = _root.shellnumber - _root.thisshell; } }Symbol 233 Buttonon (release, keyPress "<Left>") { _root.tank._rotation = _root.tank._rotation - 5; if (157.5 < _root.tank._rotation) { _root.tankrot = "WEST"; } if (_root.tank._rotation < -157.5) { _root.tankrot = "WEST"; } if (112.5 < _root.tank._rotation) { if (_root.tank._rotation < 157.5) { _root.tankrot = "S W"; } } if (_root.tank._rotation < -112.5) { if (-157.5 < _root.tank._rotation) { _root.tankrot = "N W"; } } if (67.5 < _root.tank._rotation) { if (_root.tank._rotation < 112.5) { _root.tankrot = "SOUTH"; } } if (_root.tank._rotation < -67.5) { if (-112.5 < _root.tank._rotation) { _root.tankrot = "NORTH"; } } if (22.5 < _root.tank._rotation) { if (_root.tank._rotation < 67.5) { _root.tankrot = "S E"; } } if (_root.tank._rotation < -22.5) { if (-67.5 < _root.tank._rotation) { _root.tankrot = "N E"; } } if (-22.5 < _root.tank._rotation) { if (_root.tank._rotation < 22.5) { _root.tankrot = "EAST"; } } }Symbol 238 Buttonon (release, keyPress "<Right>") { _root.tank._rotation = _root.tank._rotation + 5; if (157.5 < _root.tank._rotation) { _root.tankrot = "WEST"; } if (_root.tank._rotation < -157.5) { _root.tankrot = "WEST"; } if (112.5 < _root.tank._rotation) { if (_root.tank._rotation < 157.5) { _root.tankrot = "S W"; } } if (_root.tank._rotation < -112.5) { if (-157.5 < _root.tank._rotation) { _root.tankrot = "N W"; } } if (67.5 < _root.tank._rotation) { if (_root.tank._rotation < 112.5) { _root.tankrot = "SOUTH"; } } if (_root.tank._rotation < -67.5) { if (-112.5 < _root.tank._rotation) { _root.tankrot = "NORTH"; } } if (22.5 < _root.tank._rotation) { if (_root.tank._rotation < 67.5) { _root.tankrot = "S E"; } } if (_root.tank._rotation < -22.5) { if (-67.5 < _root.tank._rotation) { _root.tankrot = "N E"; } } if (-22.5 < _root.tank._rotation) { if (_root.tank._rotation < 22.5) { _root.tankrot = "EAST"; } } }Symbol 243 Buttonon (release, keyPress "<Up>") { if (_root.move == 3) { if (0 < _root.fuel) { _root.move = 6; _root.tanklow.stop(); _root.tank.gotoAndPlay("high"); _root.tankhigh.start(0, 999); } } if (_root.move == 0) { if (0 < _root.fuel) { _root.move = 3; _root.tankidle.stop(); _root.tank.gotoAndPlay("low"); _root.tanklow.start(0, 999); } } if (_root.move == -3) { _root.move = 0; _root.tanklow.stop(); _root.tank.gotoAndPlay("stop"); _root.tankidle.start(0, 999); } }Symbol 248 Buttonon (release, keyPress "<Down>") { if (_root.move == 0) { if (0 < _root.fuel) { _root.move = -3; _root.tankidle.stop(); _root.tank.gotoAndStop("low"); _root.tanklow.start(0, 99); } } if (_root.move == 3) { _root.move = 0; _root.tanklow.stop(); _root.tank.gotoAndStop("stop"); _root.tankidle.start(0, 99); } if (_root.move == 6) { if (0 < _root.fuel) { _root.move = 3; _root.tankhigh.stop(); _root.tank.gotoAndStop("low"); _root.tanklow.start(0, 99); } } }Symbol 255 Buttonon (press) { startDrag ("", false, -30, 0, 30, 0); } on (release, dragOut) { stopDrag(); }Instance of Symbol 183 MovieClip in Symbol 258 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , (_root.rounds / _root.roundlimit) * 100); }Instance of Symbol 187 MovieClip in Symbol 258 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , (_root.flamelevel / _root.flametank) * 100); }Instance of Symbol 191 MovieClip in Symbol 258 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , ((_root.shellnumber - _root.thisshell) / _root.shellnumber) * 100); }Instance of Symbol 202 MovieClip in Symbol 258 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , (_root.fuel / _root.fueltank) * 100); }Instance of Symbol 203 MovieClip in Symbol 258 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , 100 - ((_root.tdamage / _root.tdamagelimit) * 100)); }Instance of Symbol 204 MovieClip in Symbol 258 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , 100 - ((_root.hulldamage / _root.hulldamagelimit) * 100)); }Instance of Symbol 257 MovieClip "rangeslider" in Symbol 258 MovieClip [console] Frame 1onClipEvent (enterFrame) { _root.changerange = (_root.console.rangeslider.drag._x + 35) * 25; _root.shellrange = math.Round(_root.changerange); }Instance of Symbol 266 MovieClip "bladehighlight" in Symbol 267 MovieClip Frame 1onClipEvent (enterFrame) { this._rotation = this._rotation + 2; }Symbol 270 MovieClip [apache_sequence] Frame 148_root.move = 0; _root.fuel = -1; _root.tank.gotoAndPlay("stop");Symbol 270 MovieClip [apache_sequence] Frame 280_root.reason = "You were eliminated for as a treasenous traitor!";Symbol 270 MovieClip [apache_sequence] Frame 281stop();Instance of Symbol 183 MovieClip in Symbol 271 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , (_root.rounds / _root.roundlimit) * 100); }Instance of Symbol 187 MovieClip in Symbol 271 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , (_root.flamelevel / _root.flametank) * 100); }Instance of Symbol 191 MovieClip in Symbol 271 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , ((_root.shellnumber - _root.thisshell) / _root.shellnumber) * 100); }Instance of Symbol 202 MovieClip in Symbol 271 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , (_root.fuel / _root.fueltank) * 100); }Instance of Symbol 203 MovieClip in Symbol 271 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , 100 - ((_root.tdamage / _root.tdamagelimit) * 100)); }Instance of Symbol 204 MovieClip in Symbol 271 MovieClip [console] Frame 1onClipEvent (enterFrame) { setProperty(this, _xscale , 100 - ((_root.hulldamage / _root.hulldamagelimit) * 100)); }Instance of Symbol 257 MovieClip "rangeslider" in Symbol 271 MovieClip [console] Frame 1onClipEvent (enterFrame) { _root.changerange = (_root.console.rangeslider.drag._x + 35) * 25; _root.shellrange = math.Round(_root.changerange); }Symbol 284 MovieClip Frame 1setProperty(this, _xscale , (_root.getBytesLoaded() / _root.getBytesTotal()) * 100);Symbol 298 Buttonon (release) { gotoAndPlay (30); }Symbol 299 Buttonon (release) { stopAllSounds(); gotoAndPlay (58); }Symbol 308 Buttonon (release) { gotoAndPlay (29); }Symbol 316 Buttonon (release) { stopAllSounds(); gotoAndPlay (80); }Symbol 320 Buttonon (release) { level = level + 1; gotoAndPlay (58); }Symbol 342 MovieClip Frame 1stop();Symbol 342 MovieClip Frame 2stop();Symbol 342 MovieClip Frame 3stop();Symbol 342 MovieClip Frame 4stop();Symbol 342 MovieClip Frame 5stop();Symbol 342 MovieClip Frame 6stop();Symbol 342 MovieClip Frame 7stop();Symbol 342 MovieClip Frame 8stop();Symbol 342 MovieClip Frame 9stop();Symbol 342 MovieClip Frame 10stop();Symbol 352 Buttonon (release) { level = 1; _root.console.removeMovieClip(); gotoAndPlay (4); }
Library Items
Symbol 1 Sound [tanklow] | ||
Symbol 2 Sound [tankhigh] | ||
Symbol 3 Sound [idle] | ||
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:48 |
Symbol 6 Graphic | Used by:48 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:48 |
Symbol 9 Graphic | Used by:48 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:48 |
Symbol 12 Graphic | Used by:15 | |
Symbol 13 Graphic | Used by:15 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:12 13 14 | Used by:17 |
Symbol 16 Sound | Used by:17 | |
Symbol 17 MovieClip | Uses:15 16 | Used by:48 |
Symbol 18 Graphic | Used by:26 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:19 | Used by:26 270 |
Symbol 21 Graphic | Used by:26 | |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:18 20 21 22 23 24 25 | Used by:48 |
Symbol 27 Graphic | Used by:38 | |
Symbol 28 Sound | Used by:38 | |
Symbol 29 Graphic | Used by:37 | |
Symbol 30 Graphic | Used by:37 | |
Symbol 31 Graphic | Used by:37 | |
Symbol 32 Graphic | Used by:37 | |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:29 30 31 32 33 34 35 36 | Used by:38 |
Symbol 38 MovieClip | Uses:27 28 37 | Used by:48 |
Symbol 39 Graphic | Used by:43 | |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:39 40 41 42 | Used by:48 |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:44 45 46 | Used by:48 |
Symbol 48 MovieClip [tank] | Uses:5 6 8 9 11 17 26 38 43 47 | |
Symbol 49 Graphic | Used by:115 | |
Symbol 50 Graphic | Used by:115 | |
Symbol 51 Graphic | Used by:52 69 74 87 95 104 141 142 159 169 | |
Symbol 52 MovieClip | Uses:51 | Used by:115 |
Symbol 53 Graphic | Used by:115 | |
Symbol 54 Sound | Used by:115 | |
Symbol 55 Graphic | Used by:115 | |
Symbol 56 Graphic | Used by:115 | |
Symbol 57 Graphic | Used by:115 | |
Symbol 58 Graphic | Used by:115 | |
Symbol 59 Graphic | Used by:115 | |
Symbol 60 Graphic | Used by:115 | |
Symbol 61 Graphic | Used by:115 | |
Symbol 62 Graphic | Used by:115 | |
Symbol 63 Graphic | Used by:115 | |
Symbol 64 Graphic | Used by:115 | |
Symbol 65 Graphic | Used by:115 | |
Symbol 66 Graphic | Used by:115 | |
Symbol 67 Graphic | Used by:115 | |
Symbol 68 Graphic | Used by:115 | |
Symbol 69 MovieClip | Uses:51 | Used by:115 |
Symbol 70 Sound | Used by:115 | |
Symbol 71 Graphic | Used by:115 | |
Symbol 72 Graphic | Used by:115 | |
Symbol 73 Graphic | Used by:115 | |
Symbol 74 MovieClip | Uses:51 | Used by:115 |
Symbol 75 Graphic | Used by:115 175 | |
Symbol 76 Sound | Used by:115 | |
Symbol 77 Graphic | Used by:115 175 | |
Symbol 78 Graphic | Used by:115 | |
Symbol 79 Graphic | Used by:115 | |
Symbol 80 Graphic | Used by:115 | |
Symbol 81 Graphic | Used by:115 | |
Symbol 82 Graphic | Used by:115 | |
Symbol 83 Graphic | Used by:115 | |
Symbol 84 Graphic | Used by:115 | |
Symbol 85 Graphic | Used by:115 175 | |
Symbol 86 Graphic | Used by:115 175 | |
Symbol 87 MovieClip | Uses:51 | Used by:115 |
Symbol 88 Graphic | Used by:115 | |
Symbol 89 Sound | Used by:115 | |
Symbol 90 Graphic | Used by:115 | |
Symbol 91 Graphic | Used by:115 | |
Symbol 92 Graphic | Used by:115 | |
Symbol 93 Graphic | Used by:115 | |
Symbol 94 Graphic | Used by:115 | |
Symbol 95 MovieClip | Uses:51 | Used by:115 |
Symbol 96 Sound | Used by:115 | |
Symbol 97 Graphic | Used by:115 | |
Symbol 98 Graphic | Used by:115 175 | |
Symbol 99 Graphic | Used by:115 175 | |
Symbol 100 Graphic | Used by:115 | |
Symbol 101 Graphic | Used by:115 | |
Symbol 102 Graphic | Used by:115 | |
Symbol 103 Graphic | Used by:115 175 | |
Symbol 104 MovieClip | Uses:51 | Used by:115 |
Symbol 105 Graphic | Used by:115 | |
Symbol 106 Sound | Used by:115 175 | |
Symbol 107 Graphic | Used by:115 | |
Symbol 108 Graphic | Used by:115 | |
Symbol 109 Graphic | Used by:115 | |
Symbol 110 Graphic | Used by:115 | |
Symbol 111 Graphic | Used by:115 | |
Symbol 112 Graphic | Used by:115 | |
Symbol 113 Graphic | Used by:115 | |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip [palm] | Uses:49 50 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | |
Symbol 116 Sound | Used by:132 | |
Symbol 117 Graphic | Used by:132 270 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:132 |
Symbol 120 Graphic | Used by:132 270 | |
Symbol 121 Graphic | Used by:122 124 | |
Symbol 122 MovieClip | Uses:121 | Used by:132 |
Symbol 123 Graphic | Used by:132 270 | |
Symbol 124 MovieClip | Uses:121 | Used by:132 |
Symbol 125 Graphic | Used by:132 270 | |
Symbol 126 Graphic | Used by:132 270 | |
Symbol 127 Graphic | Used by:132 270 | |
Symbol 128 Graphic | Used by:132 270 | |
Symbol 129 Graphic | Used by:132 270 | |
Symbol 130 Graphic | Used by:132 270 | |
Symbol 131 Graphic | Used by:132 270 | |
Symbol 132 MovieClip [crater] | Uses:116 117 119 120 122 123 124 125 126 127 128 129 130 131 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:175 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:175 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:175 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:175 |
Symbol 141 MovieClip | Uses:51 | Used by:175 |
Symbol 142 MovieClip | Uses:51 | Used by:175 |
Symbol 143 Sound | Used by:175 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:144 145 146 | Used by:175 |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:175 |
Symbol 150 Sound | Used by:175 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:175 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:175 |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:175 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:175 |
Symbol 159 MovieClip | Uses:51 | Used by:175 |
Symbol 160 Sound | Used by:175 | |
Symbol 161 Sound | Used by:175 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:175 |
Symbol 164 Graphic | Used by:175 | |
Symbol 165 Graphic | Used by:175 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:175 |
Symbol 168 Graphic | Used by:175 | |
Symbol 169 MovieClip | Uses:51 | Used by:175 |
Symbol 170 Graphic | Used by:175 | |
Symbol 171 Graphic | Used by:175 | |
Symbol 172 Graphic | Used by:175 | |
Symbol 173 Graphic | Used by:175 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip [arab] | Uses:134 136 138 140 141 142 143 147 149 150 152 154 156 158 159 160 75 161 163 77 98 99 164 165 103 85 86 167 168 169 106 170 171 172 173 174 | |
Symbol 176 Graphic | Used by:258 271 | |
Symbol 177 Font | Used by:178 179 180 181 184 185 186 188 189 190 192 193 194 195 196 197 198 199 200 201 205 206 207 208 209 210 211 219 220 222 224 | |
Symbol 178 Text | Uses:177 | Used by:258 271 |
Symbol 179 Text | Uses:177 | Used by:258 271 |
Symbol 180 Text | Uses:177 | Used by:258 271 |
Symbol 181 EditableText | Uses:177 | Used by:258 271 |
Symbol 182 Graphic | Used by:183 187 191 202 203 204 | |
Symbol 183 MovieClip | Uses:182 | Used by:258 271 |
Symbol 184 Text | Uses:177 | Used by:258 271 |
Symbol 185 Text | Uses:177 | Used by:258 271 |
Symbol 186 EditableText | Uses:177 | Used by:258 271 |
Symbol 187 MovieClip | Uses:182 | Used by:258 271 |
Symbol 188 Text | Uses:177 | Used by:258 271 |
Symbol 189 Text | Uses:177 | Used by:258 271 |
Symbol 190 EditableText | Uses:177 | Used by:258 271 |
Symbol 191 MovieClip | Uses:182 | Used by:258 271 |
Symbol 192 Text | Uses:177 | Used by:258 271 |
Symbol 193 EditableText | Uses:177 | Used by:258 271 |
Symbol 194 Text | Uses:177 | Used by:258 271 |
Symbol 195 Text | Uses:177 | Used by:258 271 |
Symbol 196 Text | Uses:177 | Used by:258 271 |
Symbol 197 EditableText | Uses:177 | Used by:258 271 |
Symbol 198 Text | Uses:177 | Used by:258 271 |
Symbol 199 EditableText | Uses:177 | Used by:258 271 |
Symbol 200 Text | Uses:177 | Used by:258 271 |
Symbol 201 EditableText | Uses:177 | Used by:258 271 |
Symbol 202 MovieClip | Uses:182 | Used by:258 271 |
Symbol 203 MovieClip | Uses:182 | Used by:258 271 |
Symbol 204 MovieClip | Uses:182 | Used by:258 271 |
Symbol 205 Text | Uses:177 | Used by:258 271 |
Symbol 206 Text | Uses:177 | Used by:258 271 |
Symbol 207 EditableText | Uses:177 | Used by:258 271 |
Symbol 208 EditableText | Uses:177 | Used by:258 271 |
Symbol 209 EditableText | Uses:177 | Used by:258 271 |
Symbol 210 EditableText | Uses:177 | Used by:258 271 |
Symbol 211 EditableText | Uses:177 | Used by:258 271 |
Symbol 212 Graphic | Used by:218 | |
Symbol 213 Graphic | Used by:218 | |
Symbol 214 Sound | Used by:218 | |
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Sound | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:212 213 214 215 216 217 | Used by:258 271 |
Symbol 219 Text | Uses:177 | Used by:258 271 |
Symbol 220 EditableText | Uses:177 | Used by:258 271 |
Symbol 221 Graphic | Used by:225 226 227 | |
Symbol 222 Text | Uses:177 | Used by:225 226 227 |
Symbol 223 Graphic | Used by:225 226 227 | |
Symbol 224 Text | Uses:177 | Used by:225 226 227 |
Symbol 225 Button | Uses:221 222 223 224 | Used by:258 271 |
Symbol 226 Button | Uses:221 222 223 224 | Used by:258 271 |
Symbol 227 Button | Uses:221 222 223 224 | Used by:258 271 |
Symbol 228 Graphic | Used by:233 | |
Symbol 229 Font | Used by:230 235 240 245 275 | |
Symbol 230 Text | Uses:229 | Used by:233 |
Symbol 231 Graphic | Used by:233 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 Button | Uses:228 230 231 232 | Used by:249 259 |
Symbol 234 Graphic | Used by:238 | |
Symbol 235 Text | Uses:229 | Used by:238 |
Symbol 236 Graphic | Used by:238 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 Button | Uses:234 235 236 237 | Used by:249 259 |
Symbol 239 Graphic | Used by:243 | |
Symbol 240 Text | Uses:229 | Used by:243 |
Symbol 241 Graphic | Used by:243 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 Button | Uses:239 240 241 242 | Used by:249 259 |
Symbol 244 Graphic | Used by:248 | |
Symbol 245 Text | Uses:229 | Used by:248 |
Symbol 246 Graphic | Used by:248 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 Button | Uses:244 245 246 247 | Used by:249 259 |
Symbol 249 MovieClip [movebuttons] | Uses:233 238 243 248 | Used by:258 271 |
Symbol 250 Graphic | Used by:257 | |
Symbol 251 Graphic | Used by:256 | |
Symbol 252 Graphic | Used by:255 | |
Symbol 253 Graphic | Used by:255 | |
Symbol 254 Graphic | Used by:255 288 | |
Symbol 255 Button | Uses:252 253 254 | Used by:256 |
Symbol 256 MovieClip | Uses:251 255 | Used by:257 |
Symbol 257 MovieClip | Uses:250 256 | Used by:258 271 |
Symbol 258 MovieClip [console] | Uses:176 178 179 180 181 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 218 219 220 225 226 227 249 257 | |
Symbol 259 MovieClip [movebuttons] | Uses:233 238 243 248 | |
Symbol 260 Graphic | Used by:270 | |
Symbol 261 Sound | Used by:270 | |
Symbol 262 Graphic | Used by:268 | |
Symbol 263 Graphic | Used by:267 | |
Symbol 264 Graphic | Used by:266 | |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:264 265 | Used by:267 |
Symbol 267 MovieClip | Uses:263 266 | Used by:268 |
Symbol 268 MovieClip | Uses:262 267 | Used by:270 |
Symbol 269 Sound | Used by:270 | |
Symbol 270 MovieClip [apache_sequence] | Uses:260 261 268 269 20 117 120 123 125 126 127 128 129 130 131 | |
Symbol 271 MovieClip [console] | Uses:176 178 179 180 181 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 218 219 220 225 226 227 249 257 | Used by:Timeline |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:Timeline |
Symbol 274 Graphic | Used by:Timeline | |
Symbol 275 Text | Uses:229 | Used by:Timeline |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:Timeline |
Symbol 279 Graphic | Used by:282 | |
Symbol 280 Graphic | Used by:282 | |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:279 280 281 | Used by:Timeline |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:Timeline |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:Timeline |
Symbol 287 Sound | Used by:Timeline | |
Symbol 288 MovieClip | Uses:254 | Used by:Timeline |
Symbol 289 Font | Used by:290 291 292 293 294 300 302 304 306 307 309 313 314 315 317 318 319 321 343 344 345 346 348 349 350 351 353 | |
Symbol 290 Text | Uses:289 | Used by:Timeline |
Symbol 291 Text | Uses:289 | Used by:Timeline |
Symbol 292 Text | Uses:289 | Used by:Timeline |
Symbol 293 Text | Uses:289 | Used by:Timeline |
Symbol 294 Text | Uses:289 | Used by:Timeline |
Symbol 295 Graphic | Used by:298 299 308 316 320 352 | |
Symbol 296 Graphic | Used by:298 299 308 316 320 352 | |
Symbol 297 Graphic | Used by:298 299 308 316 320 352 | |
Symbol 298 Button | Uses:295 296 297 | Used by:Timeline |
Symbol 299 Button | Uses:295 296 297 | Used by:Timeline |
Symbol 300 Text | Uses:289 | Used by:Timeline |
Symbol 301 Graphic | Used by:Timeline | |
Symbol 302 Text | Uses:289 | Used by:Timeline |
Symbol 303 Graphic | Used by:Timeline | |
Symbol 304 Text | Uses:289 | Used by:Timeline |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 Text | Uses:289 | Used by:Timeline |
Symbol 307 Text | Uses:289 | Used by:Timeline |
Symbol 308 Button | Uses:295 296 297 | Used by:Timeline |
Symbol 309 Text | Uses:289 | Used by:Timeline |
Symbol 310 Sound | Used by:Timeline | |
Symbol 311 Sound | Used by:Timeline | |
Symbol 312 Sound | Used by:Timeline | |
Symbol 313 EditableText | Uses:289 | Used by:Timeline |
Symbol 314 EditableText | Uses:289 | Used by:Timeline |
Symbol 315 Text | Uses:289 | Used by:Timeline |
Symbol 316 Button | Uses:295 296 297 | Used by:Timeline |
Symbol 317 EditableText | Uses:289 | Used by:Timeline |
Symbol 318 EditableText | Uses:289 | Used by:Timeline |
Symbol 319 Text | Uses:289 | Used by:Timeline |
Symbol 320 Button | Uses:295 296 297 | Used by:Timeline |
Symbol 321 EditableText | Uses:289 | Used by:Timeline |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:342 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:342 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:342 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:342 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:342 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:342 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:342 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:342 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:342 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:342 Timeline |
Symbol 342 MovieClip | Uses:323 325 327 329 331 333 335 337 339 341 | Used by:Timeline |
Symbol 343 Text | Uses:289 | Used by:Timeline |
Symbol 344 Text | Uses:289 | Used by:Timeline |
Symbol 345 Text | Uses:289 | Used by:Timeline |
Symbol 346 Text | Uses:289 | Used by:Timeline |
Symbol 347 Font | Used by:348 | |
Symbol 348 Text | Uses:289 347 | Used by:Timeline |
Symbol 349 EditableText | Uses:289 | Used by:Timeline |
Symbol 350 EditableText | Uses:289 | Used by:Timeline |
Symbol 351 Text | Uses:289 | Used by:Timeline |
Symbol 352 Button | Uses:295 296 297 | Used by:Timeline |
Symbol 353 EditableText | Uses:289 | Used by:Timeline |
Instance Names
"skywheel" | Frame 1 | Symbol 273 MovieClip |
"ranks" | Frame 377 | Symbol 342 MovieClip |
"tankhitzone" | Symbol 48 MovieClip [tank] Frame 1 | Symbol 5 MovieClip |
"bullets" | Symbol 48 MovieClip [tank] Frame 1 | Symbol 17 MovieClip |
"canon" | Symbol 48 MovieClip [tank] Frame 1 | Symbol 26 MovieClip |
"flame" | Symbol 48 MovieClip [tank] Frame 1 | Symbol 38 MovieClip |
"drag" | Symbol 257 MovieClip Frame 1 | Symbol 256 MovieClip |
"comstatus" | Symbol 258 MovieClip [console] Frame 1 | Symbol 218 MovieClip |
"rangeslider" | Symbol 258 MovieClip [console] Frame 1 | Symbol 257 MovieClip |
"bladehighlight" | Symbol 267 MovieClip Frame 1 | Symbol 266 MovieClip |
"apache" | Symbol 270 MovieClip [apache_sequence] Frame 50 | Symbol 268 MovieClip |
"comstatus" | Symbol 271 MovieClip [console] Frame 1 | Symbol 218 MovieClip |
"rangeslider" | Symbol 271 MovieClip [console] Frame 1 | Symbol 257 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tanklow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "tankhigh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "idle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "tank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "palm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "crater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "arab" |
ExportAssets (56) | Timeline Frame 1 | Symbol 249 as "movebuttons" |
ExportAssets (56) | Timeline Frame 1 | Symbol 258 as "console" |
ExportAssets (56) | Timeline Frame 1 | Symbol 259 as "movebuttons" |
ExportAssets (56) | Timeline Frame 1 | Symbol 270 as "apache_sequence" |
ExportAssets (56) | Timeline Frame 1 | Symbol 249 as "movebuttons" |
ExportAssets (56) | Timeline Frame 1 | Symbol 249 as "movebuttons" |
ExportAssets (56) | Timeline Frame 1 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 30 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 31 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 32 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 33 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 34 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 35 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 36 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 37 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 38 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 39 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 40 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 41 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 42 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 43 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 44 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 45 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 46 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 47 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 48 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 49 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 50 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 51 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 52 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 53 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 54 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 55 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 56 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 57 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 58 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 59 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 60 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 61 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 62 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 63 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 64 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 65 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 66 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 67 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 68 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 69 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 70 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 71 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 72 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 73 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 74 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 75 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 76 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 77 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 78 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 79 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 367 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 368 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 369 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 370 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 371 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 372 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 373 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 374 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 375 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 376 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 377 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 378 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 379 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 380 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 381 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 382 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 383 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 384 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 385 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 386 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 387 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 388 | Symbol 271 as "console" |
ExportAssets (56) | Timeline Frame 389 | Symbol 271 as "console" |
Labels
"stop" | Symbol 48 MovieClip [tank] Frame 1 |
"low" | Symbol 48 MovieClip [tank] Frame 6 |
"high" | Symbol 48 MovieClip [tank] Frame 18 |
"shot" | Symbol 115 MovieClip [palm] Frame 2 |
"stumpfall" | Symbol 115 MovieClip [palm] Frame 18 |
"stumpburn" | Symbol 115 MovieClip [palm] Frame 22 |
"fall" | Symbol 115 MovieClip [palm] Frame 33 |
"crunch" | Symbol 115 MovieClip [palm] Frame 39 |
"burn" | Symbol 115 MovieClip [palm] Frame 44 |
"ashpile" | Symbol 115 MovieClip [palm] Frame 57 |
"stumpash" | Symbol 115 MovieClip [palm] Frame 63 |
"shoot" | Symbol 175 MovieClip [arab] Frame 2 |
"death" | Symbol 175 MovieClip [arab] Frame 25 |
"splat" | Symbol 175 MovieClip [arab] Frame 42 |
"bbq" | Symbol 175 MovieClip [arab] Frame 52 |
"ashcloud" | Symbol 175 MovieClip [arab] Frame 89 |
"orange" | Symbol 218 MovieClip Frame 2 |
"sector" | Symbol 218 MovieClip Frame 12 |
"red" | Symbol 218 MovieClip Frame 22 |
Dynamic Text Variables
_root.rounds | Symbol 181 EditableText | "" |
_root.flamelevel | Symbol 186 EditableText | "" |
_root.shells | Symbol 190 EditableText | "" |
_root.shellrangedisplay | Symbol 193 EditableText | "" |
_root.fuelleveldisplay | Symbol 197 EditableText | "" |
_root.tdamageratio | Symbol 199 EditableText | "" |
_root.hulldamageratio | Symbol 201 EditableText | "" |
_root.tankrot | Symbol 207 EditableText | "" |
_root.xdir | Symbol 208 EditableText | "" |
_root.ydir | Symbol 209 EditableText | "" |
_root.xcoordpos | Symbol 210 EditableText | "" |
_root.ycoordpos | Symbol 211 EditableText | "" |
_root.status | Symbol 220 EditableText | "" |
splash2 | Symbol 313 EditableText | "" |
splash1 | Symbol 314 EditableText | "" |
splash4 | Symbol 317 EditableText | "" |
splash3 | Symbol 318 EditableText | "" |
splash5 | Symbol 321 EditableText | "" |
splash4 | Symbol 349 EditableText | "" |
splash3 | Symbol 350 EditableText | "" |
splash5 | Symbol 353 EditableText | "" |
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