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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

Tanked.swf

This is the info page for
Flash #68045

(Click the ID number above for more basic data on this flash file.)


Text
---
One Player

Two Player

Help

Back

I'm Player Two!
'W' - Aim Up
'S'  - Aim Down
'F'  - Fire!!

I'm Player One!
"Up Arrow"- Aim Up
"Down Arrow"- Aim Down
"NumPad 0"- Fire!!

Comments Or Complaints?
Contact Robert pasquini!
rpasquin@digipen.edu

Restart

Quit

ActionScript [AS1/AS2]

Frame 2
function ClearClouds() { } function InitClouds() { var x; var type; var dist; var height; x = CloudList.length; while (x < MAX_CLOUDS) { type = Math.round(Math.random() * 10) % 4; dist = Math.round(Math.random() * 10) % 4; height = Math.random(); CreateCloud(type, dist, height); CloudList[x].xpos = CloudList[x].xpos - (Math.random() * 420); setProperty("/cloud_" + CloudList[x].id, _x , CloudList[x].xpos); x++; } } function UpdateAllClouds() { var x; x = 0; while (x < CloudList.length) { if (UpdateCloud(CloudList[x])) { RemoveCloud(x); var type; var dist; var height; type = Math.round(Math.random() * 10) % 4; dist = Math.round(Math.random() * 10) % 4; height = Math.random(); CreateCloud(type, dist, height); } else { x++; } } } function UpdateCloud(cloud) { cloud.xpos = cloud.xpos + cloud.speed; setProperty("/cloud_" + cloud.id, _x , cloud.xpos); width = getProperty("/cloud_" + cloud.id, _width); if (640 < (cloud.xpos - width)) { return(true); } return(false); } function RemoveCloud(index) { if ((index >= CloudList.length) || (index < 0)) { return(undefined); } removeMovieClip("/cloud_" + CloudList[index].id); CloudList.splice(index, 1); } function CreateCloud(cloudType, distance, normalized_height_offset) { puff = new Cloud(cloudType, distance, normalized_height_offset); CloudList.push(puff); delete puff; } function Cloud(cloudType, distance, normalized_height_offset) { cloudNum++; this.id = cloudNum; distance = Math.abs(Math.round(distance)); if (4 < distance) { } distance = Math.round(Math.random() * 10) % 4; if (cloudType == 0) { this.type = 0; _root.attachMovie("cloud_00", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } else if (cloudType == 1) { this.type = 1; _root.attachMovie("cloud_01", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } else if (cloudType == 2) { this.type = 2; _root.attachMovie("cloud_02", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } else { this.type = 3; _root.attachMovie("cloud_03", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } width = getProperty("/cloud_" + this.id, _width); this.xpos = -(width + (width / 2)); this.dist = distance; this.height = normalized_height_offset * 150; setProperty("/cloud_" + this.id, _x , this.xpos); setProperty("/cloud_" + this.id, _y , this.height); if (distance == 0) { setProperty("/cloud_" + this.id, _xscale , 40); setProperty("/cloud_" + this.id, _yscale , 40); this.speed = 2.25 + (Math.random() * 0.5); } else if (distance == 1) { setProperty("/cloud_" + this.id, _xscale , 60); setProperty("/cloud_" + this.id, _yscale , 60); this.speed = 2.75 + (Math.random() * 0.5); } else if (distance == 2) { setProperty("/cloud_" + this.id, _xscale , 80); setProperty("/cloud_" + this.id, _yscale , 80); this.speed = 3.25 + (Math.random() * 0.5); } else { setProperty("/cloud_" + this.id, _xscale , 100); setProperty("/cloud_" + this.id, _yscale , 100); this.speed = 3.75 + (Math.random() * 0.5); } } bCloudSpawn = true; CloudList = new Array(0); cloudNum = 0; MAX_CLOUDS = 7; fscommand ("fullscreen", "false"); fscommand ("showmenu", "true"); fscommand ("allowscale", "false"); music = new Sound(); music.attachSound("music_beats"); music.start(0, 420); computerLoses = 0;
Frame 3
InitClouds();
Frame 4
UpdateAllClouds();
Frame 5
UpdateAllClouds();
Frame 6
UpdateAllClouds();
Frame 7
UpdateAllClouds();
Frame 8
UpdateAllClouds();
Frame 9
UpdateAllClouds();
Frame 10
UpdateAllClouds();
Frame 11
prevFrame(); play();
Frame 16
UpdateAllClouds();
Frame 17
prevFrame(); play();
Frame 24
function InitTimer(tt) { Timer_ = Math.round(Math.abs(tt)); } function DecramentTime() { if (Timer_ == 0) { return(0); } Timer_--; return(Timer_); } Timer_ = 0; InitTimer(45); tellTarget ("p2_0") { gotoAndPlay (65536); }; tellTarget ("p2_1") { gotoAndPlay (65536); }; tellTarget ("p2_2") { gotoAndPlay (65536); }; tellTarget ("p2_3") { gotoAndPlay (65536); }; tellTarget ("p2_4") { gotoAndPlay (65536); }; tellTarget ("p1_0") { gotoAndPlay (65536); }; tellTarget ("p1_1") { gotoAndPlay (65536); }; tellTarget ("p1_2") { gotoAndPlay (65536); }; tellTarget ("p1_3") { gotoAndPlay (65536); }; tellTarget ("p1_4") { gotoAndPlay (65536); };
Frame 25
UpdateAllClouds();
Frame 26
time_ = DecramentTime(); if (time_ == 30) { tellTarget ("Player_One_Label") { gotoAndPlay ("flash"); }; } if (time_ != 0) { prevFrame(); play(); }
Frame 27
UpdateAllClouds();
Frame 28
UpdateAllClouds();
Frame 29
UpdateAllClouds();
Frame 30
UpdateAllClouds(); function InitTimer(tt) { Timer_ = Math.round(Math.abs(tt)); } function DecramentTime() { if (Timer_ == 0) { return(0); } Timer_--; return(Timer_); } if (_root.bOnePlayer == true) { gotoAndPlay (37); } Timer_ = 0; InitTimer(45);
Frame 31
UpdateAllClouds();
Frame 32
time_ = DecramentTime(); if (time_ == 30) { tellTarget ("Player_Two_Label") { gotoAndPlay ("flash"); }; } if (time_ != 0) { prevFrame(); play(); }
Frame 33
UpdateAllClouds();
Frame 34
UpdateAllClouds();
Frame 35
UpdateAllClouds();
Frame 36
UpdateAllClouds(); function InitTimer(tt) { Timer_ = Math.round(Math.abs(tt)); } function DecramentTime() { if (Timer_ == 0) { return(0); } Timer_--; return(Timer_); } Timer_ = 0; InitTimer(45);
Frame 37
UpdateAllClouds();
Frame 38
time_ = DecramentTime(); if (time_ != 0) { prevFrame(); play(); }
Frame 39
UpdateAllClouds();
Frame 40
UpdateAllClouds();
Frame 41
UpdateAllClouds();
Frame 42
UpdateAllClouds();
Frame 43
UpdateAllClouds();
Frame 44
UpdateAllClouds();
Frame 45
UpdateAllClouds();
Frame 46
UpdateAllClouds();
Frame 47
UpdateAllClouds();
Frame 48
UpdateAllClouds();
Frame 49
UpdateAllClouds();
Frame 50
UpdateAllClouds();
Frame 51
UpdateAllClouds();
Frame 52
UpdateAllClouds();
Frame 53
UpdateAllClouds();
Frame 54
gotoAndPlay (76);
Frame 76
function ChangeCursor(bTarget) { if (bTarget == true) { Mouse.hide(); } else { Mouse.show(); } } function GameObj(x, y, width, height, mass, maxSpeed) { this.xpos = x; this.ypos = y; this.oldx = x; this.oldy = y; this.width = width; this.height = height; this.mass = mass; this.radius = Math.sqrt((width * width) + (height * height)); this.top = y - (height / 2); this.left = x - (width / 2); this.bottom = y + (height / 2); this.right = x + (width / 2); this.pt1x = this.left; this.pt1y = this.top; this.pt2x = this.right; this.pt2y = this.top; this.pt3x = this.right; this.pt3y = this.bottom; this.pt4x = this.left; this.pt4y = this.bottom; this.n1x = 0; this.n1y = -1; this.n2x = 1; this.n2y = 0; this.n3x = 0; this.n3y = 1; this.n4x = -1; this.n4y = 0; this.torqueVel = 0; this.torquedAngle = 0; this.torqueAccel = 0; this.accelDir = 0; this.moveDir = 0; this.xvel = 0; this.yvel = 0; this.speed = 0; this.maxAccel = maxSpeed / mass; this.maxSpeed = maxSpeed; this.accel = 0; } function UpdateGameObj(obj, dir, accel, bGravity) { dir = 360 - dir; if (accel != 0) { accel = accel / obj.mass; } obj.accel = accel; obj.accelDir = dir; xslop = Math.cos((dir * Math.PI) / 180); yslop = Math.sin((dir * Math.PI) / 180); obj.xvel = obj.xvel + (xslop * obj.accel); obj.yvel = obj.yvel + (yslop * obj.accel); if (bGravity == true) { obj.yvel = obj.yvel + gravity; } obj.speed = Math.sqrt((obj.xvel * obj.xvel) + (obj.yvel * obj.yvel)); if (obj.maxSpeed < obj.speed) { xslop = obj.xvel / obj.speed; yslop = obj.yvel / obj.speed; obj.speed = obj.maxSpeed; obj.xvel = xslop * obj.speed; obj.yvel = yslop * obj.speed; } obj.moveDir = (Math.atan2(obj.yvel, obj.xvel) * 180) / Math.PI; obj.oldx = obj.xpos; obj.oldy = obj.ypos; obj.xpos = obj.xpos + obj.xvel; obj.ypos = obj.ypos + obj.yvel; width = obj.width / 2; height = obj.height / 2; obj.top = obj.ypos - height; obj.left = obj.xpos - width; obj.bottom = obj.ypos + height; obj.right = obj.xpos + width; if (0.075 < obj.torqueVel) { obj.torqueVel = obj.torqueVel - 0.042; obj.torquedAngle = obj.torquedAngle + obj.torqueVel; } else if (obj.torqueVel < -0.075) { obj.torqueVel = obj.torqueVel + 0.042; obj.torquedAngle = obj.torquedAngle + obj.torqueVel; } else { obj.torqueVel = 0; } radians = (obj.torquedAngle * Math.PI) / 180; obj.pt2x = obj.xpos + ((Math.cos(radians) * width) - (Math.sin(radians) * height)); obj.pt2y = obj.ypos - ((Math.sin(radians) * width) + (Math.cos(radians) * height)); obj.pt4x = obj.xpos - ((Math.cos(radians) * width) - (Math.sin(radians) * height)); obj.pt4y = obj.ypos + ((Math.sin(radians) * width) + (Math.cos(radians) * height)); obj.n1x = -Math.sin(radians); obj.n1y = -Math.cos(radians); obj.n2x = Math.cos(radians); obj.n2y = -Math.sin(radians); obj.n3x = Math.sin(radians); obj.n3y = Math.cos(radians); obj.n4x = -Math.cos(radians); obj.n4y = Math.sin(radians); } function GameObjCollideMomentum(objRecieve, objHit) { var newVelX; var newVelY; newVelX = ((objRecieve.mass - objHit.mass) / (objRecieve.mass + objHit.mass)) * objRecieve.xvel; newVelX = newVelX + (((objHit.mass * objHit.mass) / (objRecieve.mass + objHit.mass)) * objHit.xvel); newVelY = ((objRecieve.mass - objHit.mass) / (objRecieve.mass + objHit.mass)) * objRecieve.yvel; newVelY = newVelY + (((objHit.mass * objHit.mass) / (objRecieve.mass + objHit.mass)) * objHit.yvel); objRecieve.xvel = newVelX; objRecieve.yvel = newVelY; } function GameObjCollisionTorque(obj, pointHitX, pointHitY, forceX, forceY) { var vx; var vy; var torque; var I; I = ((-0.083 * obj.mass) * ((obj.width / 2) * (obj.width / 2))) * 0.5; vx = pointHitX - obj.xpos; vy = pointHitY - obj.ypos; torque = (vx * forceY) - (vy * forceX); obj.torqueVel = torque / I; } function PlayerGun(bPlayer1, bCOM) { if (bPlayer1 == true) { this.maxAngle = 270; this.minAngle = 190; this.aimAngle = 45; this.bP1 = true; this.id = "/Player_1_barrel"; this.tankID = "/Player_1_tank"; } else { this.maxAngle = 351; this.minAngle = 270; this.aimAngle = 315; this.bP1 = false; this.id = "/Player_2_barrel"; this.tankID = "/Player_2_tank"; } this.bCOM = bCOM; this.ComAimer = 0; this.AimTimer = 0; this.Difficulty = 0; this.bAimUp = 0; this.bAimDown = 0; this.bFire = 0; this.score = 0; this.wins = 0; this.barrelx = getProperty(this.id, _x); this.barrely = getProperty(this.id, _y); this.fireSound = new Sound(); this.fireSound.attachSound("sound_fire"); setProperty(gun.id, _rotation , gun.aimAngle); this.ROF = 0; width = getProperty(this.tankID, _width); height = getProperty(this.tankID, _height); xpos = getProperty(this.tankID, _x); ypos = getProperty(this.tankID, _y); this.gameObj = new GameObj(xpos, ypos, width, height, 2, 25); } function PlayerScore(player) { if (player.bP1 == true) { tellTarget ("p1_" + player.score) { gotoAndPlay ("score"); }; player.score++; if (player.score >= 5) { PlayerWin = 2; GameState = 2; setProperty("P2Win", _visible , true); } } else { tellTarget ("p2_" + player.score) { gotoAndPlay ("score"); }; player.score++; if (player.score >= 5) { PlayerWin = 1; GameState = 2; setProperty("P1Win", _visible , true); } } } function UpdateGun(gun) { gun.ROF--; if (gun.ROF < 0) { gun.ROF = 0; } if (gun.bAimDown) { gun.aimAngle = gun.aimAngle - 3; } else if (gun.bAimUp) { gun.aimAngle = gun.aimAngle + 3; } if (gun.aimAngle < gun.minAngle) { gun.aimAngle = gun.minAngle; } else if (gun.maxAngle < gun.aimAngle) { gun.aimAngle = gun.maxAngle; } if (gun.bFire) { gunFire(gun); } setProperty(gun.id, _rotation , gun.aimAngle); } function UpdateComputerGun(gun) { var dirX; var dirY; var posX; var posY; var angle; gun.bAimUp = false; gun.bAimDown = false; gun.bFire = false; gun.AimTimer--; if (0 >= gun.AimTimer) { gun.ComAimer = Math.random() * 10; gun.AimTimer = 20; } if (_root.dabomb.bDead == true) { gun.bAimUp = true; gun.Difficulty = (10 - _root.computerLoses) + (Math.random * (15 - _root.computerLoses)); return(undefined); } posX = _root.dabomb.gameObj.xpos + (_root.dabomb.gameObj.xvel * gun.ComAimer); posY = _root.dabomb.gameObj.ypos + (_root.dabomb.gameObj.yvel * gun.ComAimer); dirX = posX - gun.barrelx; dirY = gun.barrely - posY; angle = (Math.atan2(dirY, dirX) * 180) / Math.PI; angle = (360 - gun.aimAngle) - angle; if (Math.abs(angle) < 30) { } if (Math.abs(angle) < (15 - _root.computerLoses)) { gun.Difficulty--; if (0 >= gun.Difficulty) { gun.Difficulty = 5; gun.bFire = true; } } else if (0 < angle) { gun.bAimUp = true; } else { gun.bAimDown = true; } } function gunFire(gun) { if (gun.ROF != 0) { return(undefined); } gun.ROF = 15; radians = (gun.aimAngle * Math.PI) / 180; xpos = gun.barrelx + (Math.cos(radians) * gun.gameObj.width); ypos = gun.barrely + (Math.sin(radians) * gun.gameObj.width); CreateBullet(0, xpos, ypos, 360 - gun.aimAngle); gun.fireSound.start(); tellTarget (gun.id) { gotoAndPlay ("fire"); }; } function RemoveBullet(index) { if ((index >= BulletList.length) || (index < 0)) { return(undefined); } removeMovieClip("/BulletTrail" + BulletList[index].id); delete BulletList[index].gameObj; BulletList.splice(index, 1); } function CreateBullet(type, startX, startY, dir) { newbullet = new Bullet(type, startX, startY, dir, bulletIDcount); bulletIDcount++; BulletList.push(newbullet); delete newbullet; } function Bullet(type, x, y, dir, id) { this.type = type; this.id = id; this.bStuck = false; if (this.type == 0) { _root.attachMovie("LineSegment", "BulletTrail" + this.id, this.id); } else if (this.type == 1) { _root.attachMovie("GreenBall", "BulletTrail" + this.id, this.id); } else { _root.attachMovie("RedBall", "BulletTrail" + this.id, this.id); } width = getProperty("/BulletTrail" + this.id, _width); height = getProperty("/BulletTrail" + this.id, _height); this.gameObj = new GameObj(x, y, width, height, 1, 40); this.mDir = dir; UpdateBullet(this); } function UpdateBullet(Ball) { if (Ball.bStuck) { return(0); } UpdateGameObj(Ball.gameObj, Ball.mDir, 10, false); width = getProperty("/BulletTrail" + Ball.id, _width) * 2; height = getProperty("/BulletTrail" + Ball.id, _width) * 2; if (((Ball.gameObj.xpos + width) < 0) || (640 < (Ball.gameObj.xpos - width))) { return(true); } if (((Ball.gameObj.ypos + height) < 0) || (480 < (Ball.gameObj.ypos - height))) { return(true); } setProperty("/BulletTrail" + Ball.id, _x , Ball.gameObj.xpos); setProperty("/BulletTrail" + Ball.id, _y , Ball.gameObj.ypos); setProperty("/BulletTrail" + Ball.id, _rotation , 0); setProperty("/BulletTrail" + Ball.id, _width , Ball.gameObj.speed + 1); setProperty("/BulletTrail" + Ball.id, _rotation , Ball.gameObj.moveDir); return(false); } function _Bomb() { width = getProperty("/Bomb", _width); height = getProperty("/Bomb", _height); xpos = 320; ypos = 550; width = width; height = height; this.gameObj = new GameObj(xpos, ypos, width, height, 3.75, 20); this.id = "/Bomb"; this.bActive = false; this.bDead = true; this.spawnTime = 20; this.soundExpode = new Sound(); this.soundExpode.attachSound("sound_explosion"); this.soundHit = new Sound(); this.soundHit.attachSound("sound_hit"); } function UpdateBomb(bomb) { if (bomb.bDead == true) { bomb.spawnTime--; if (0 >= bomb.spawnTime) { bomb.bDead = false; bomb.gameObj.ypos = 550; bomb.gameObj.xpos = 320; bomb.gameObj.xvel = 0; bomb.gameObj.yvel = 0; setProperty(bomb.id, _visible , true); bomb.gameObj.torqueVel = (Math.random() - 0.5) * 10; UpdateGameObj(bomb.gameObj, 90, 90, false); } } else { UpdateGameObj(bomb.gameObj, 0, 0, true); if (bomb.bActive == false) { if (bomb.gameObj.ypos < 450) { bomb.bActive = true; } return(undefined); } if (640 < bomb.gameObj.right) { bomb.gameObj.xvel = -bomb.gameObj.xvel; ExplodeBomb(bomb); PlayerScore(Gun1); } else if (bomb.gameObj.left < 0) { bomb.gameObj.xvel = -bomb.gameObj.xvel; ExplodeBomb(bomb); PlayerScore(Gun2); } if (bomb.gameObj.top < 0) { bomb.gameObj.yvel = -bomb.gameObj.yvel; } else if (480 < bomb.gameObj.bottom) { ExplodeBomb(bomb); } if (480 < bomb.gameObj.ypos) { ExplodeBomb(bomb); } } setProperty(bomb.id, _x , bomb.gameObj.xpos); setProperty(bomb.id, _y , bomb.gameObj.ypos); setProperty(bomb.id, _rotation , 360 - bomb.gameObj.torquedAngle); } function playSound(max, x, soundID) { var soundobject; soundobject = new Sound(); soundobject.attachSound(soundID); if (x < 0) { x = 0; } else if (max < x) { x = max; } soundobject.start(); trace(soundobject.getVolume()); } function ExplodeBomb(bomb) { _root.attachMovie("explosion", "Explosion" + explosionID, explosionID); bomb.soundExpode.start(); setProperty("/Explosion" + explosionID, _x , bomb.gameObj.xpos); setProperty("/Explosion" + explosionID, _y , bomb.gameObj.ypos); bomb.bDead = true; bomb.spawnTime = 20; bomb.bActive = false; bomb.gameObj.xvel = 0; bomb.gameObj.yvel = 0; bomb.gameObj.torqueVel = 0; setProperty(bomb.id, _visible , false); explosionID++; } bulletIDcount = 100; explosionID = 0; BulletList = new Array(0); Gun1 = new PlayerGun(true, false); Gun2 = new PlayerGun(false, _root.bOnePlayer); dabomb = new _Bomb(); ChangeCursor(false); gravity = 0.42; PlayerWin = -1; GameState = 1; setProperty("P2Win", _visible , false); setProperty("P1Win", _visible , false);
Frame 77
UpdateAllClouds(); function UpdateGame() { var x; var i; var ret; x = 0; while (x < BulletList.length) { ret = UpdateBullet(_root.BulletList[x]); if (ret == true) { RemoveBullet(x); } else { x++; } } if (_root.Gun1.bCOM == false) { if (Key.isDown(Key.UP)) { _root.Gun1.bAimUp = true; _root.Gun1.bAimDown = false; } else if (Key.isDown(Key.DOWN)) { _root.Gun1.bAimDown = true; _root.Gun1.bAimUp = false; } else { _root.Gun1.bAimDown = false; _root.Gun1.bAimUp = false; } if (Key.isDown(96)) { _root.Gun1.bFire = true; } else { _root.Gun1.bFire = false; } } if (_root.Gun2.bCOM == false) { if (Key.isDown(83)) { _root.Gun2.bAimUp = true; _root.Gun2.bAimDown = false; } else if (Key.isDown(87)) { _root.Gun2.bAimDown = true; _root.Gun2.bAimUp = false; } else { _root.Gun2.bAimDown = false; _root.Gun2.bAimUp = false; } if (Key.isDown(70)) { _root.Gun2.bFire = true; } else { _root.Gun2.bFire = false; } } else { UpdateComputerGun(_root.Gun2); } if (GameState == 1) { UpdateBomb(_root.dabomb); } else { x = 0; while (x < _root.BulletList.length) { RemoveBullet(x); } delete _root.Gun1.fireSound; delete _root.Gun1.GameObj; delete _root.Gun1; delete _root.Gun2.fireSound; delete _root.Gun2.GameObj; delete _root.Gun2; delete _root.dabomb.GameObj; delete _root.dabomb.soundExpode; delete _root.dabomb.soundHit; delete _root.dabomb; if (_root.bOnePlayer == true) { if (_root.PlayerWin == 1) { _root.computerLoses++; if (10 < _root.computerLoses) { _root.computerLoses = 10; } } else { _root.computerLoses--; if (_root.computerLoses < -5) { _root.computerLoses = -5; } } } gotoAndPlay (79); } UpdateGun(_root.Gun1); UpdateGun(_root.Gun2); if (_root.dabomb.bDead == false) { if (RectInRect(_root.dabomb.gameObj, _root.Gun1.gameObj) == true) { ExplodeBomb(_root.dabomb); PlayerScore(_root.Gun2); } else if (RectInRect(_root.dabomb.gameObj, _root.Gun2.gameObj) == true) { ExplodeBomb(_root.dabomb); PlayerScore(_root.Gun1); } } x = 0; while (x < _root.BulletList.length) { time = LineAndOBB(_root.BulletList[x].gameObj, _root.dabomb.gameObj); if (time != -1) { var colX; var colY; var dx; var dy; var forceX; var forceY; dx = _root.BulletList[x].gameObj.xpos - _root.BulletList[x].gameObj.oldx; dy = _root.BulletList[x].gameObj.ypos - _root.BulletList[x].gameObj.oldy; colX = _root.BulletList[x].gameObj.oldx + (dx * time); colY = _root.BulletList[x].gameObj.oldy + (dy * time); forceX = _root.BulletList[x].gameObj.xvel; forceY = _root.BulletList[x].gameObj.yvel; GameObjCollisionTorque(_root.dabomb.gameObj, colX, colY, forceX, forceY); GameObjCollideMomentum(_root.dabomb.gameObj, _root.BulletList[x].gameObj); _root.dabomb.soundHit.start(); RemoveBullet(x); } else { x++; } } } function RectInRect(Box1, Box2) { if ((Box2.left < Box1.left) && (Box1.left < Box2.right)) { if ((Box1.bottom < Box2.bottom) && (Box2.top < Box1.bottom)) { return(true); } if ((Box2.bottom < Box1.bottom) && (Box1.top < Box2.bottom)) { return(true); } } if ((Box1.left < Box2.left) && (Box2.left < Box1.right)) { if ((Box1.bottom < Box2.bottom) && (Box2.top < Box1.bottom)) { return(true); } if ((Box2.bottom < Box1.bottom) && (Box1.top < Box2.bottom)) { return(true); } } return(false); } function LineAndOBB(line, obj) { var dx; var dy; var vx; var vy; var dVec; var dDir; var time; var time_0 = 0; var time_1 = 1; var i = 0; dx = line.xpos - line.oldx; dy = line.ypos - line.oldy; do { if (i == 0) { vx = line.oldx - obj.pt2x; vy = line.oldy - obj.pt2y; dVec = (vx * obj.n1x) + (vy * obj.n1y); dDir = (dx * obj.n1x) + (dy * obj.n1y); } else if (i == 1) { dVec = (vx * obj.n2x) + (vy * obj.n2y); dDir = (dx * obj.n2x) + (dy * obj.n2y); } else if (i == 2) { vx = line.oldx - obj.pt4x; vy = line.oldy - obj.pt4y; dVec = (vx * obj.n3x) + (vy * obj.n3y); dDir = (dx * obj.n3x) + (dy * obj.n3y); } else { dVec = (vx * obj.n4x) + (vy * obj.n4y); dDir = (dx * obj.n4x) + (dy * obj.n4y); } time = -(dVec / dDir); if (dDir < 0) { time_0 = Math.max(time, time_0); } else if (0 < dDir) { time_1 = Math.min(time, time_1); } if (time_1 < time_0) { return(-1); } i++; } while (i < 4); if (0 >= time_0) { if (time_1 >= 1) { return(-1); } return(time_1); } if (time_0 >= 1) { return(-1); } return(time_0); } UpdateGame();
Frame 78
prevFrame(); play();
Frame 79
UpdateAllClouds();
Frame 80
prevFrame(); play();
Symbol 12 MovieClip [explosion] Frame 13
removeMovieClip("");
Symbol 15 MovieClip [skull] Frame 1
stop();
Symbol 15 MovieClip [skull] Frame 2
stop();
Symbol 24 MovieClip [skull] Frame 1
stop();
Symbol 24 MovieClip [skull] Frame 2
stop();
Symbol 38 MovieClip Frame 5
stop();
Symbol 39 MovieClip Frame 29
if (Math.max(Math.random(), 0.4) != 0.4) { gotoAndPlay (1); }
Symbol 39 MovieClip Frame 35
gotoAndPlay (1);
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 30
gotoAndPlay (1);
Symbol 50 Button
on (release) { _root.bOnePlayer = true; gotoAndPlay (24); }
Symbol 51 Button
on (release) { gotoAndPlay (16); }
Symbol 52 Button
on (release) { _root.bOnePlayer = false; gotoAndPlay (24); }
Symbol 60 Button
on (release) { gotoAndPlay (3); }
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 17
gotoAndPlay (1);
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 17
gotoAndPlay (1);
Symbol 78 Button
on (release) { gotoAndPlay (24); }

Library Items

Symbol 1 Sound [sound_explosion]
Symbol 2 Sound [music_beats]
Symbol 3 Sound [sound_fire]
Symbol 4 Sound [sound_hit]
Symbol 5 GraphicUsed by:6 25
Symbol 6 MovieClip [PlayerPill]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [LineSegment]Uses:7
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [explosion]Uses:9 10 11
Symbol 13 GraphicUsed by:15 24
Symbol 14 GraphicUsed by:15 24
Symbol 15 MovieClip [skull]Uses:13 14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [cloud_00]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [cloud_01]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [cloud_02]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [cloud_03]Uses:22
Symbol 24 MovieClip [skull]Uses:13 14Used by:Timeline
Symbol 25 MovieClip [PlayerPill]Uses:5Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 FontUsed by:66
Symbol 30 TextUsed by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 GraphicUsed by:39
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:39 42
Symbol 39 MovieClipUses:32 33 38Used by:Timeline
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:40 41 38Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUsed by:50 51 52 60 78
Symbol 48 GraphicUsed by:50 51 52 60 78
Symbol 49 GraphicUsed by:50 51 52 60 78
Symbol 50 ButtonUses:47 48 49Used by:Timeline
Symbol 51 ButtonUses:47 48 49Used by:Timeline
Symbol 52 ButtonUses:47 48 49Used by:Timeline
Symbol 53 FontUsed by:54 55 56 61 63 65 66 79 80
Symbol 54 TextUses:53Used by:Timeline
Symbol 55 TextUses:53Used by:Timeline
Symbol 56 TextUses:53Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:Timeline
Symbol 60 ButtonUses:47 48 49Used by:Timeline
Symbol 61 TextUses:53Used by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 TextUses:53Used by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 TextUses:53Used by:Timeline
Symbol 66 TextUses:29 53Used by:Timeline
Symbol 67 GraphicUsed by:69  Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:67 68Used by:Timeline
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:70 71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 ButtonUses:47 48 49Used by:Timeline
Symbol 79 TextUses:53Used by:Timeline
Symbol 80 TextUses:53Used by:Timeline

Instance Names

"Player_2_barrel"Frame 2Symbol 42 MovieClip
"Player_1_tank"Frame 2Symbol 44 MovieClip
"Player_1_barrel"Frame 2Symbol 42 MovieClip
"Player_2_tank"Frame 2Symbol 44 MovieClip
"p1_3"Frame 2Symbol 24 MovieClip [skull]
"p1_2"Frame 2Symbol 24 MovieClip [skull]
"p1_1"Frame 2Symbol 24 MovieClip [skull]
"p1_0"Frame 2Symbol 24 MovieClip [skull]
"p1_4"Frame 2Symbol 24 MovieClip [skull]
"p2_1"Frame 2Symbol 24 MovieClip [skull]
"p2_2"Frame 2Symbol 24 MovieClip [skull]
"p2_3"Frame 2Symbol 24 MovieClip [skull]
"p2_4"Frame 2Symbol 24 MovieClip [skull]
"p2_0"Frame 2Symbol 24 MovieClip [skull]
"bomb"Frame 2Symbol 46 MovieClip
"Player_One_Label"Frame 25Symbol 69 MovieClip
"Player_Two_Label"Frame 31Symbol 72 MovieClip
"P2Win"Frame 76Symbol 77 MovieClip
"P1Win"Frame 76Symbol 77 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sound_explosion"
ExportAssets (56)Timeline Frame 1Symbol 2 as "music_beats"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound_fire"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound_hit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "PlayerPill"
ExportAssets (56)Timeline Frame 1Symbol 8 as "LineSegment"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 15 as "skull"
ExportAssets (56)Timeline Frame 1Symbol 17 as "cloud_00"
ExportAssets (56)Timeline Frame 1Symbol 19 as "cloud_01"
ExportAssets (56)Timeline Frame 1Symbol 21 as "cloud_02"
ExportAssets (56)Timeline Frame 1Symbol 23 as "cloud_03"
ExportAssets (56)Timeline Frame 1Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 1Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 2Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 2Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 3Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 5Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 6Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 7Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 8Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 9Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 10Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 11Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 12Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 13Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 14Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 15Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 16Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 17Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 18Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 19Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 20Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 21Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 22Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 23Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 24Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 25Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 26Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 27Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 29Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 30Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 31Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 32Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 33Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 34Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 35Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 36Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 37Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 38Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 39Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 40Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 41Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 42Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 43Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 44Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 45Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 46Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 47Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 48Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 49Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 50Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 51Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 52Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 53Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 54Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 55Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 56Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 57Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 58Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 59Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 60Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 61Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 62Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 63Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 64Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 65Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 66Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 67Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 68Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 69Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 70Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 71Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 72Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 73Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 74Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 75Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 76Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 77Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 78Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 79Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 25 as "PlayerPill"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"
ExportAssets (56)Timeline Frame 80Symbol 24 as "skull"

Labels

"menu"Frame 3
"help"Frame 16
"intro"Frame 24
"Ready"Frame 37
"two_player"Frame 76
"start"Frame 76
"PlayerWin_2"Frame 79
"PPill"Symbol 6 MovieClip [PlayerPill] Frame 1
"score"Symbol 15 MovieClip [skull] Frame 2
"score"Symbol 24 MovieClip [skull] Frame 2
"PPill"Symbol 25 MovieClip [PlayerPill] Frame 1
"fire"Symbol 42 MovieClip Frame 2
"flash"Symbol 69 MovieClip Frame 2
"flash"Symbol 72 MovieClip Frame 2




http://swfchan.com/14/68045/info.shtml
Created: 11/4 -2019 05:46:56 Last modified: 11/4 -2019 05:46:56 Server time: 05/11 -2024 09:24:12