STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #68045 |
--- One Player |
Two Player |
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I'm Player Two! 'W' - Aim Up 'S' - Aim Down 'F' - Fire!! |
I'm Player One! "Up Arrow"- Aim Up "Down Arrow"- Aim Down "NumPad 0"- Fire!! |
Comments Or Complaints? Contact Robert pasquini! rpasquin@digipen.edu |
Restart |
Quit |
ActionScript [AS1/AS2]
Frame 2function ClearClouds() { } function InitClouds() { var x; var type; var dist; var height; x = CloudList.length; while (x < MAX_CLOUDS) { type = Math.round(Math.random() * 10) % 4; dist = Math.round(Math.random() * 10) % 4; height = Math.random(); CreateCloud(type, dist, height); CloudList[x].xpos = CloudList[x].xpos - (Math.random() * 420); setProperty("/cloud_" + CloudList[x].id, _x , CloudList[x].xpos); x++; } } function UpdateAllClouds() { var x; x = 0; while (x < CloudList.length) { if (UpdateCloud(CloudList[x])) { RemoveCloud(x); var type; var dist; var height; type = Math.round(Math.random() * 10) % 4; dist = Math.round(Math.random() * 10) % 4; height = Math.random(); CreateCloud(type, dist, height); } else { x++; } } } function UpdateCloud(cloud) { cloud.xpos = cloud.xpos + cloud.speed; setProperty("/cloud_" + cloud.id, _x , cloud.xpos); width = getProperty("/cloud_" + cloud.id, _width); if (640 < (cloud.xpos - width)) { return(true); } return(false); } function RemoveCloud(index) { if ((index >= CloudList.length) || (index < 0)) { return(undefined); } removeMovieClip("/cloud_" + CloudList[index].id); CloudList.splice(index, 1); } function CreateCloud(cloudType, distance, normalized_height_offset) { puff = new Cloud(cloudType, distance, normalized_height_offset); CloudList.push(puff); delete puff; } function Cloud(cloudType, distance, normalized_height_offset) { cloudNum++; this.id = cloudNum; distance = Math.abs(Math.round(distance)); if (4 < distance) { } distance = Math.round(Math.random() * 10) % 4; if (cloudType == 0) { this.type = 0; _root.attachMovie("cloud_00", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } else if (cloudType == 1) { this.type = 1; _root.attachMovie("cloud_01", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } else if (cloudType == 2) { this.type = 2; _root.attachMovie("cloud_02", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } else { this.type = 3; _root.attachMovie("cloud_03", "cloud_" + this.id, (cloudNum % 40) + (distance * 10)); } width = getProperty("/cloud_" + this.id, _width); this.xpos = -(width + (width / 2)); this.dist = distance; this.height = normalized_height_offset * 150; setProperty("/cloud_" + this.id, _x , this.xpos); setProperty("/cloud_" + this.id, _y , this.height); if (distance == 0) { setProperty("/cloud_" + this.id, _xscale , 40); setProperty("/cloud_" + this.id, _yscale , 40); this.speed = 2.25 + (Math.random() * 0.5); } else if (distance == 1) { setProperty("/cloud_" + this.id, _xscale , 60); setProperty("/cloud_" + this.id, _yscale , 60); this.speed = 2.75 + (Math.random() * 0.5); } else if (distance == 2) { setProperty("/cloud_" + this.id, _xscale , 80); setProperty("/cloud_" + this.id, _yscale , 80); this.speed = 3.25 + (Math.random() * 0.5); } else { setProperty("/cloud_" + this.id, _xscale , 100); setProperty("/cloud_" + this.id, _yscale , 100); this.speed = 3.75 + (Math.random() * 0.5); } } bCloudSpawn = true; CloudList = new Array(0); cloudNum = 0; MAX_CLOUDS = 7; fscommand ("fullscreen", "false"); fscommand ("showmenu", "true"); fscommand ("allowscale", "false"); music = new Sound(); music.attachSound("music_beats"); music.start(0, 420); computerLoses = 0;Frame 3InitClouds();Frame 4UpdateAllClouds();Frame 5UpdateAllClouds();Frame 6UpdateAllClouds();Frame 7UpdateAllClouds();Frame 8UpdateAllClouds();Frame 9UpdateAllClouds();Frame 10UpdateAllClouds();Frame 11prevFrame(); play();Frame 16UpdateAllClouds();Frame 17prevFrame(); play();Frame 24function InitTimer(tt) { Timer_ = Math.round(Math.abs(tt)); } function DecramentTime() { if (Timer_ == 0) { return(0); } Timer_--; return(Timer_); } Timer_ = 0; InitTimer(45); tellTarget ("p2_0") { gotoAndPlay (65536); }; tellTarget ("p2_1") { gotoAndPlay (65536); }; tellTarget ("p2_2") { gotoAndPlay (65536); }; tellTarget ("p2_3") { gotoAndPlay (65536); }; tellTarget ("p2_4") { gotoAndPlay (65536); }; tellTarget ("p1_0") { gotoAndPlay (65536); }; tellTarget ("p1_1") { gotoAndPlay (65536); }; tellTarget ("p1_2") { gotoAndPlay (65536); }; tellTarget ("p1_3") { gotoAndPlay (65536); }; tellTarget ("p1_4") { gotoAndPlay (65536); };Frame 25UpdateAllClouds();Frame 26time_ = DecramentTime(); if (time_ == 30) { tellTarget ("Player_One_Label") { gotoAndPlay ("flash"); }; } if (time_ != 0) { prevFrame(); play(); }Frame 27UpdateAllClouds();Frame 28UpdateAllClouds();Frame 29UpdateAllClouds();Frame 30UpdateAllClouds(); function InitTimer(tt) { Timer_ = Math.round(Math.abs(tt)); } function DecramentTime() { if (Timer_ == 0) { return(0); } Timer_--; return(Timer_); } if (_root.bOnePlayer == true) { gotoAndPlay (37); } Timer_ = 0; InitTimer(45);Frame 31UpdateAllClouds();Frame 32time_ = DecramentTime(); if (time_ == 30) { tellTarget ("Player_Two_Label") { gotoAndPlay ("flash"); }; } if (time_ != 0) { prevFrame(); play(); }Frame 33UpdateAllClouds();Frame 34UpdateAllClouds();Frame 35UpdateAllClouds();Frame 36UpdateAllClouds(); function InitTimer(tt) { Timer_ = Math.round(Math.abs(tt)); } function DecramentTime() { if (Timer_ == 0) { return(0); } Timer_--; return(Timer_); } Timer_ = 0; InitTimer(45);Frame 37UpdateAllClouds();Frame 38time_ = DecramentTime(); if (time_ != 0) { prevFrame(); play(); }Frame 39UpdateAllClouds();Frame 40UpdateAllClouds();Frame 41UpdateAllClouds();Frame 42UpdateAllClouds();Frame 43UpdateAllClouds();Frame 44UpdateAllClouds();Frame 45UpdateAllClouds();Frame 46UpdateAllClouds();Frame 47UpdateAllClouds();Frame 48UpdateAllClouds();Frame 49UpdateAllClouds();Frame 50UpdateAllClouds();Frame 51UpdateAllClouds();Frame 52UpdateAllClouds();Frame 53UpdateAllClouds();Frame 54gotoAndPlay (76);Frame 76function ChangeCursor(bTarget) { if (bTarget == true) { Mouse.hide(); } else { Mouse.show(); } } function GameObj(x, y, width, height, mass, maxSpeed) { this.xpos = x; this.ypos = y; this.oldx = x; this.oldy = y; this.width = width; this.height = height; this.mass = mass; this.radius = Math.sqrt((width * width) + (height * height)); this.top = y - (height / 2); this.left = x - (width / 2); this.bottom = y + (height / 2); this.right = x + (width / 2); this.pt1x = this.left; this.pt1y = this.top; this.pt2x = this.right; this.pt2y = this.top; this.pt3x = this.right; this.pt3y = this.bottom; this.pt4x = this.left; this.pt4y = this.bottom; this.n1x = 0; this.n1y = -1; this.n2x = 1; this.n2y = 0; this.n3x = 0; this.n3y = 1; this.n4x = -1; this.n4y = 0; this.torqueVel = 0; this.torquedAngle = 0; this.torqueAccel = 0; this.accelDir = 0; this.moveDir = 0; this.xvel = 0; this.yvel = 0; this.speed = 0; this.maxAccel = maxSpeed / mass; this.maxSpeed = maxSpeed; this.accel = 0; } function UpdateGameObj(obj, dir, accel, bGravity) { dir = 360 - dir; if (accel != 0) { accel = accel / obj.mass; } obj.accel = accel; obj.accelDir = dir; xslop = Math.cos((dir * Math.PI) / 180); yslop = Math.sin((dir * Math.PI) / 180); obj.xvel = obj.xvel + (xslop * obj.accel); obj.yvel = obj.yvel + (yslop * obj.accel); if (bGravity == true) { obj.yvel = obj.yvel + gravity; } obj.speed = Math.sqrt((obj.xvel * obj.xvel) + (obj.yvel * obj.yvel)); if (obj.maxSpeed < obj.speed) { xslop = obj.xvel / obj.speed; yslop = obj.yvel / obj.speed; obj.speed = obj.maxSpeed; obj.xvel = xslop * obj.speed; obj.yvel = yslop * obj.speed; } obj.moveDir = (Math.atan2(obj.yvel, obj.xvel) * 180) / Math.PI; obj.oldx = obj.xpos; obj.oldy = obj.ypos; obj.xpos = obj.xpos + obj.xvel; obj.ypos = obj.ypos + obj.yvel; width = obj.width / 2; height = obj.height / 2; obj.top = obj.ypos - height; obj.left = obj.xpos - width; obj.bottom = obj.ypos + height; obj.right = obj.xpos + width; if (0.075 < obj.torqueVel) { obj.torqueVel = obj.torqueVel - 0.042; obj.torquedAngle = obj.torquedAngle + obj.torqueVel; } else if (obj.torqueVel < -0.075) { obj.torqueVel = obj.torqueVel + 0.042; obj.torquedAngle = obj.torquedAngle + obj.torqueVel; } else { obj.torqueVel = 0; } radians = (obj.torquedAngle * Math.PI) / 180; obj.pt2x = obj.xpos + ((Math.cos(radians) * width) - (Math.sin(radians) * height)); obj.pt2y = obj.ypos - ((Math.sin(radians) * width) + (Math.cos(radians) * height)); obj.pt4x = obj.xpos - ((Math.cos(radians) * width) - (Math.sin(radians) * height)); obj.pt4y = obj.ypos + ((Math.sin(radians) * width) + (Math.cos(radians) * height)); obj.n1x = -Math.sin(radians); obj.n1y = -Math.cos(radians); obj.n2x = Math.cos(radians); obj.n2y = -Math.sin(radians); obj.n3x = Math.sin(radians); obj.n3y = Math.cos(radians); obj.n4x = -Math.cos(radians); obj.n4y = Math.sin(radians); } function GameObjCollideMomentum(objRecieve, objHit) { var newVelX; var newVelY; newVelX = ((objRecieve.mass - objHit.mass) / (objRecieve.mass + objHit.mass)) * objRecieve.xvel; newVelX = newVelX + (((objHit.mass * objHit.mass) / (objRecieve.mass + objHit.mass)) * objHit.xvel); newVelY = ((objRecieve.mass - objHit.mass) / (objRecieve.mass + objHit.mass)) * objRecieve.yvel; newVelY = newVelY + (((objHit.mass * objHit.mass) / (objRecieve.mass + objHit.mass)) * objHit.yvel); objRecieve.xvel = newVelX; objRecieve.yvel = newVelY; } function GameObjCollisionTorque(obj, pointHitX, pointHitY, forceX, forceY) { var vx; var vy; var torque; var I; I = ((-0.083 * obj.mass) * ((obj.width / 2) * (obj.width / 2))) * 0.5; vx = pointHitX - obj.xpos; vy = pointHitY - obj.ypos; torque = (vx * forceY) - (vy * forceX); obj.torqueVel = torque / I; } function PlayerGun(bPlayer1, bCOM) { if (bPlayer1 == true) { this.maxAngle = 270; this.minAngle = 190; this.aimAngle = 45; this.bP1 = true; this.id = "/Player_1_barrel"; this.tankID = "/Player_1_tank"; } else { this.maxAngle = 351; this.minAngle = 270; this.aimAngle = 315; this.bP1 = false; this.id = "/Player_2_barrel"; this.tankID = "/Player_2_tank"; } this.bCOM = bCOM; this.ComAimer = 0; this.AimTimer = 0; this.Difficulty = 0; this.bAimUp = 0; this.bAimDown = 0; this.bFire = 0; this.score = 0; this.wins = 0; this.barrelx = getProperty(this.id, _x); this.barrely = getProperty(this.id, _y); this.fireSound = new Sound(); this.fireSound.attachSound("sound_fire"); setProperty(gun.id, _rotation , gun.aimAngle); this.ROF = 0; width = getProperty(this.tankID, _width); height = getProperty(this.tankID, _height); xpos = getProperty(this.tankID, _x); ypos = getProperty(this.tankID, _y); this.gameObj = new GameObj(xpos, ypos, width, height, 2, 25); } function PlayerScore(player) { if (player.bP1 == true) { tellTarget ("p1_" + player.score) { gotoAndPlay ("score"); }; player.score++; if (player.score >= 5) { PlayerWin = 2; GameState = 2; setProperty("P2Win", _visible , true); } } else { tellTarget ("p2_" + player.score) { gotoAndPlay ("score"); }; player.score++; if (player.score >= 5) { PlayerWin = 1; GameState = 2; setProperty("P1Win", _visible , true); } } } function UpdateGun(gun) { gun.ROF--; if (gun.ROF < 0) { gun.ROF = 0; } if (gun.bAimDown) { gun.aimAngle = gun.aimAngle - 3; } else if (gun.bAimUp) { gun.aimAngle = gun.aimAngle + 3; } if (gun.aimAngle < gun.minAngle) { gun.aimAngle = gun.minAngle; } else if (gun.maxAngle < gun.aimAngle) { gun.aimAngle = gun.maxAngle; } if (gun.bFire) { gunFire(gun); } setProperty(gun.id, _rotation , gun.aimAngle); } function UpdateComputerGun(gun) { var dirX; var dirY; var posX; var posY; var angle; gun.bAimUp = false; gun.bAimDown = false; gun.bFire = false; gun.AimTimer--; if (0 >= gun.AimTimer) { gun.ComAimer = Math.random() * 10; gun.AimTimer = 20; } if (_root.dabomb.bDead == true) { gun.bAimUp = true; gun.Difficulty = (10 - _root.computerLoses) + (Math.random * (15 - _root.computerLoses)); return(undefined); } posX = _root.dabomb.gameObj.xpos + (_root.dabomb.gameObj.xvel * gun.ComAimer); posY = _root.dabomb.gameObj.ypos + (_root.dabomb.gameObj.yvel * gun.ComAimer); dirX = posX - gun.barrelx; dirY = gun.barrely - posY; angle = (Math.atan2(dirY, dirX) * 180) / Math.PI; angle = (360 - gun.aimAngle) - angle; if (Math.abs(angle) < 30) { } if (Math.abs(angle) < (15 - _root.computerLoses)) { gun.Difficulty--; if (0 >= gun.Difficulty) { gun.Difficulty = 5; gun.bFire = true; } } else if (0 < angle) { gun.bAimUp = true; } else { gun.bAimDown = true; } } function gunFire(gun) { if (gun.ROF != 0) { return(undefined); } gun.ROF = 15; radians = (gun.aimAngle * Math.PI) / 180; xpos = gun.barrelx + (Math.cos(radians) * gun.gameObj.width); ypos = gun.barrely + (Math.sin(radians) * gun.gameObj.width); CreateBullet(0, xpos, ypos, 360 - gun.aimAngle); gun.fireSound.start(); tellTarget (gun.id) { gotoAndPlay ("fire"); }; } function RemoveBullet(index) { if ((index >= BulletList.length) || (index < 0)) { return(undefined); } removeMovieClip("/BulletTrail" + BulletList[index].id); delete BulletList[index].gameObj; BulletList.splice(index, 1); } function CreateBullet(type, startX, startY, dir) { newbullet = new Bullet(type, startX, startY, dir, bulletIDcount); bulletIDcount++; BulletList.push(newbullet); delete newbullet; } function Bullet(type, x, y, dir, id) { this.type = type; this.id = id; this.bStuck = false; if (this.type == 0) { _root.attachMovie("LineSegment", "BulletTrail" + this.id, this.id); } else if (this.type == 1) { _root.attachMovie("GreenBall", "BulletTrail" + this.id, this.id); } else { _root.attachMovie("RedBall", "BulletTrail" + this.id, this.id); } width = getProperty("/BulletTrail" + this.id, _width); height = getProperty("/BulletTrail" + this.id, _height); this.gameObj = new GameObj(x, y, width, height, 1, 40); this.mDir = dir; UpdateBullet(this); } function UpdateBullet(Ball) { if (Ball.bStuck) { return(0); } UpdateGameObj(Ball.gameObj, Ball.mDir, 10, false); width = getProperty("/BulletTrail" + Ball.id, _width) * 2; height = getProperty("/BulletTrail" + Ball.id, _width) * 2; if (((Ball.gameObj.xpos + width) < 0) || (640 < (Ball.gameObj.xpos - width))) { return(true); } if (((Ball.gameObj.ypos + height) < 0) || (480 < (Ball.gameObj.ypos - height))) { return(true); } setProperty("/BulletTrail" + Ball.id, _x , Ball.gameObj.xpos); setProperty("/BulletTrail" + Ball.id, _y , Ball.gameObj.ypos); setProperty("/BulletTrail" + Ball.id, _rotation , 0); setProperty("/BulletTrail" + Ball.id, _width , Ball.gameObj.speed + 1); setProperty("/BulletTrail" + Ball.id, _rotation , Ball.gameObj.moveDir); return(false); } function _Bomb() { width = getProperty("/Bomb", _width); height = getProperty("/Bomb", _height); xpos = 320; ypos = 550; width = width; height = height; this.gameObj = new GameObj(xpos, ypos, width, height, 3.75, 20); this.id = "/Bomb"; this.bActive = false; this.bDead = true; this.spawnTime = 20; this.soundExpode = new Sound(); this.soundExpode.attachSound("sound_explosion"); this.soundHit = new Sound(); this.soundHit.attachSound("sound_hit"); } function UpdateBomb(bomb) { if (bomb.bDead == true) { bomb.spawnTime--; if (0 >= bomb.spawnTime) { bomb.bDead = false; bomb.gameObj.ypos = 550; bomb.gameObj.xpos = 320; bomb.gameObj.xvel = 0; bomb.gameObj.yvel = 0; setProperty(bomb.id, _visible , true); bomb.gameObj.torqueVel = (Math.random() - 0.5) * 10; UpdateGameObj(bomb.gameObj, 90, 90, false); } } else { UpdateGameObj(bomb.gameObj, 0, 0, true); if (bomb.bActive == false) { if (bomb.gameObj.ypos < 450) { bomb.bActive = true; } return(undefined); } if (640 < bomb.gameObj.right) { bomb.gameObj.xvel = -bomb.gameObj.xvel; ExplodeBomb(bomb); PlayerScore(Gun1); } else if (bomb.gameObj.left < 0) { bomb.gameObj.xvel = -bomb.gameObj.xvel; ExplodeBomb(bomb); PlayerScore(Gun2); } if (bomb.gameObj.top < 0) { bomb.gameObj.yvel = -bomb.gameObj.yvel; } else if (480 < bomb.gameObj.bottom) { ExplodeBomb(bomb); } if (480 < bomb.gameObj.ypos) { ExplodeBomb(bomb); } } setProperty(bomb.id, _x , bomb.gameObj.xpos); setProperty(bomb.id, _y , bomb.gameObj.ypos); setProperty(bomb.id, _rotation , 360 - bomb.gameObj.torquedAngle); } function playSound(max, x, soundID) { var soundobject; soundobject = new Sound(); soundobject.attachSound(soundID); if (x < 0) { x = 0; } else if (max < x) { x = max; } soundobject.start(); trace(soundobject.getVolume()); } function ExplodeBomb(bomb) { _root.attachMovie("explosion", "Explosion" + explosionID, explosionID); bomb.soundExpode.start(); setProperty("/Explosion" + explosionID, _x , bomb.gameObj.xpos); setProperty("/Explosion" + explosionID, _y , bomb.gameObj.ypos); bomb.bDead = true; bomb.spawnTime = 20; bomb.bActive = false; bomb.gameObj.xvel = 0; bomb.gameObj.yvel = 0; bomb.gameObj.torqueVel = 0; setProperty(bomb.id, _visible , false); explosionID++; } bulletIDcount = 100; explosionID = 0; BulletList = new Array(0); Gun1 = new PlayerGun(true, false); Gun2 = new PlayerGun(false, _root.bOnePlayer); dabomb = new _Bomb(); ChangeCursor(false); gravity = 0.42; PlayerWin = -1; GameState = 1; setProperty("P2Win", _visible , false); setProperty("P1Win", _visible , false);Frame 77UpdateAllClouds(); function UpdateGame() { var x; var i; var ret; x = 0; while (x < BulletList.length) { ret = UpdateBullet(_root.BulletList[x]); if (ret == true) { RemoveBullet(x); } else { x++; } } if (_root.Gun1.bCOM == false) { if (Key.isDown(Key.UP)) { _root.Gun1.bAimUp = true; _root.Gun1.bAimDown = false; } else if (Key.isDown(Key.DOWN)) { _root.Gun1.bAimDown = true; _root.Gun1.bAimUp = false; } else { _root.Gun1.bAimDown = false; _root.Gun1.bAimUp = false; } if (Key.isDown(96)) { _root.Gun1.bFire = true; } else { _root.Gun1.bFire = false; } } if (_root.Gun2.bCOM == false) { if (Key.isDown(83)) { _root.Gun2.bAimUp = true; _root.Gun2.bAimDown = false; } else if (Key.isDown(87)) { _root.Gun2.bAimDown = true; _root.Gun2.bAimUp = false; } else { _root.Gun2.bAimDown = false; _root.Gun2.bAimUp = false; } if (Key.isDown(70)) { _root.Gun2.bFire = true; } else { _root.Gun2.bFire = false; } } else { UpdateComputerGun(_root.Gun2); } if (GameState == 1) { UpdateBomb(_root.dabomb); } else { x = 0; while (x < _root.BulletList.length) { RemoveBullet(x); } delete _root.Gun1.fireSound; delete _root.Gun1.GameObj; delete _root.Gun1; delete _root.Gun2.fireSound; delete _root.Gun2.GameObj; delete _root.Gun2; delete _root.dabomb.GameObj; delete _root.dabomb.soundExpode; delete _root.dabomb.soundHit; delete _root.dabomb; if (_root.bOnePlayer == true) { if (_root.PlayerWin == 1) { _root.computerLoses++; if (10 < _root.computerLoses) { _root.computerLoses = 10; } } else { _root.computerLoses--; if (_root.computerLoses < -5) { _root.computerLoses = -5; } } } gotoAndPlay (79); } UpdateGun(_root.Gun1); UpdateGun(_root.Gun2); if (_root.dabomb.bDead == false) { if (RectInRect(_root.dabomb.gameObj, _root.Gun1.gameObj) == true) { ExplodeBomb(_root.dabomb); PlayerScore(_root.Gun2); } else if (RectInRect(_root.dabomb.gameObj, _root.Gun2.gameObj) == true) { ExplodeBomb(_root.dabomb); PlayerScore(_root.Gun1); } } x = 0; while (x < _root.BulletList.length) { time = LineAndOBB(_root.BulletList[x].gameObj, _root.dabomb.gameObj); if (time != -1) { var colX; var colY; var dx; var dy; var forceX; var forceY; dx = _root.BulletList[x].gameObj.xpos - _root.BulletList[x].gameObj.oldx; dy = _root.BulletList[x].gameObj.ypos - _root.BulletList[x].gameObj.oldy; colX = _root.BulletList[x].gameObj.oldx + (dx * time); colY = _root.BulletList[x].gameObj.oldy + (dy * time); forceX = _root.BulletList[x].gameObj.xvel; forceY = _root.BulletList[x].gameObj.yvel; GameObjCollisionTorque(_root.dabomb.gameObj, colX, colY, forceX, forceY); GameObjCollideMomentum(_root.dabomb.gameObj, _root.BulletList[x].gameObj); _root.dabomb.soundHit.start(); RemoveBullet(x); } else { x++; } } } function RectInRect(Box1, Box2) { if ((Box2.left < Box1.left) && (Box1.left < Box2.right)) { if ((Box1.bottom < Box2.bottom) && (Box2.top < Box1.bottom)) { return(true); } if ((Box2.bottom < Box1.bottom) && (Box1.top < Box2.bottom)) { return(true); } } if ((Box1.left < Box2.left) && (Box2.left < Box1.right)) { if ((Box1.bottom < Box2.bottom) && (Box2.top < Box1.bottom)) { return(true); } if ((Box2.bottom < Box1.bottom) && (Box1.top < Box2.bottom)) { return(true); } } return(false); } function LineAndOBB(line, obj) { var dx; var dy; var vx; var vy; var dVec; var dDir; var time; var time_0 = 0; var time_1 = 1; var i = 0; dx = line.xpos - line.oldx; dy = line.ypos - line.oldy; do { if (i == 0) { vx = line.oldx - obj.pt2x; vy = line.oldy - obj.pt2y; dVec = (vx * obj.n1x) + (vy * obj.n1y); dDir = (dx * obj.n1x) + (dy * obj.n1y); } else if (i == 1) { dVec = (vx * obj.n2x) + (vy * obj.n2y); dDir = (dx * obj.n2x) + (dy * obj.n2y); } else if (i == 2) { vx = line.oldx - obj.pt4x; vy = line.oldy - obj.pt4y; dVec = (vx * obj.n3x) + (vy * obj.n3y); dDir = (dx * obj.n3x) + (dy * obj.n3y); } else { dVec = (vx * obj.n4x) + (vy * obj.n4y); dDir = (dx * obj.n4x) + (dy * obj.n4y); } time = -(dVec / dDir); if (dDir < 0) { time_0 = Math.max(time, time_0); } else if (0 < dDir) { time_1 = Math.min(time, time_1); } if (time_1 < time_0) { return(-1); } i++; } while (i < 4); if (0 >= time_0) { if (time_1 >= 1) { return(-1); } return(time_1); } if (time_0 >= 1) { return(-1); } return(time_0); } UpdateGame();Frame 78prevFrame(); play();Frame 79UpdateAllClouds();Frame 80prevFrame(); play();Symbol 12 MovieClip [explosion] Frame 13removeMovieClip("");Symbol 15 MovieClip [skull] Frame 1stop();Symbol 15 MovieClip [skull] Frame 2stop();Symbol 24 MovieClip [skull] Frame 1stop();Symbol 24 MovieClip [skull] Frame 2stop();Symbol 38 MovieClip Frame 5stop();Symbol 39 MovieClip Frame 29if (Math.max(Math.random(), 0.4) != 0.4) { gotoAndPlay (1); }Symbol 39 MovieClip Frame 35gotoAndPlay (1);Symbol 42 MovieClip Frame 1stop();Symbol 42 MovieClip Frame 30gotoAndPlay (1);Symbol 50 Buttonon (release) { _root.bOnePlayer = true; gotoAndPlay (24); }Symbol 51 Buttonon (release) { gotoAndPlay (16); }Symbol 52 Buttonon (release) { _root.bOnePlayer = false; gotoAndPlay (24); }Symbol 60 Buttonon (release) { gotoAndPlay (3); }Symbol 69 MovieClip Frame 1stop();Symbol 69 MovieClip Frame 17gotoAndPlay (1);Symbol 72 MovieClip Frame 1stop();Symbol 72 MovieClip Frame 17gotoAndPlay (1);Symbol 78 Buttonon (release) { gotoAndPlay (24); }
Library Items
Symbol 1 Sound [sound_explosion] | ||
Symbol 2 Sound [music_beats] | ||
Symbol 3 Sound [sound_fire] | ||
Symbol 4 Sound [sound_hit] | ||
Symbol 5 Graphic | Used by:6 25 | |
Symbol 6 MovieClip [PlayerPill] | Uses:5 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [LineSegment] | Uses:7 | |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip [explosion] | Uses:9 10 11 | |
Symbol 13 Graphic | Used by:15 24 | |
Symbol 14 Graphic | Used by:15 24 | |
Symbol 15 MovieClip [skull] | Uses:13 14 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [cloud_00] | Uses:16 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip [cloud_01] | Uses:18 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip [cloud_02] | Uses:20 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip [cloud_03] | Uses:22 | |
Symbol 24 MovieClip [skull] | Uses:13 14 | Used by:Timeline |
Symbol 25 MovieClip [PlayerPill] | Uses:5 | Used by:Timeline |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:Timeline |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Font | Used by:66 | |
Symbol 30 Text | Used by:Timeline | |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Graphic | Used by:39 | |
Symbol 33 Graphic | Used by:39 | |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:34 35 36 37 | Used by:39 42 |
Symbol 39 MovieClip | Uses:32 33 38 | Used by:Timeline |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:40 41 38 | Used by:Timeline |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:Timeline |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:Timeline |
Symbol 47 Graphic | Used by:50 51 52 60 78 | |
Symbol 48 Graphic | Used by:50 51 52 60 78 | |
Symbol 49 Graphic | Used by:50 51 52 60 78 | |
Symbol 50 Button | Uses:47 48 49 | Used by:Timeline |
Symbol 51 Button | Uses:47 48 49 | Used by:Timeline |
Symbol 52 Button | Uses:47 48 49 | Used by:Timeline |
Symbol 53 Font | Used by:54 55 56 61 63 65 66 79 80 | |
Symbol 54 Text | Uses:53 | Used by:Timeline |
Symbol 55 Text | Uses:53 | Used by:Timeline |
Symbol 56 Text | Uses:53 | Used by:Timeline |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:58 | Used by:Timeline |
Symbol 60 Button | Uses:47 48 49 | Used by:Timeline |
Symbol 61 Text | Uses:53 | Used by:Timeline |
Symbol 62 Graphic | Used by:Timeline | |
Symbol 63 Text | Uses:53 | Used by:Timeline |
Symbol 64 Graphic | Used by:Timeline | |
Symbol 65 Text | Uses:53 | Used by:Timeline |
Symbol 66 Text | Uses:29 53 | Used by:Timeline |
Symbol 67 Graphic | Used by:69 Timeline | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:67 68 | Used by:Timeline |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:70 71 | Used by:Timeline |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline |
Symbol 78 Button | Uses:47 48 49 | Used by:Timeline |
Symbol 79 Text | Uses:53 | Used by:Timeline |
Symbol 80 Text | Uses:53 | Used by:Timeline |
Instance Names
"Player_2_barrel" | Frame 2 | Symbol 42 MovieClip |
"Player_1_tank" | Frame 2 | Symbol 44 MovieClip |
"Player_1_barrel" | Frame 2 | Symbol 42 MovieClip |
"Player_2_tank" | Frame 2 | Symbol 44 MovieClip |
"p1_3" | Frame 2 | Symbol 24 MovieClip [skull] |
"p1_2" | Frame 2 | Symbol 24 MovieClip [skull] |
"p1_1" | Frame 2 | Symbol 24 MovieClip [skull] |
"p1_0" | Frame 2 | Symbol 24 MovieClip [skull] |
"p1_4" | Frame 2 | Symbol 24 MovieClip [skull] |
"p2_1" | Frame 2 | Symbol 24 MovieClip [skull] |
"p2_2" | Frame 2 | Symbol 24 MovieClip [skull] |
"p2_3" | Frame 2 | Symbol 24 MovieClip [skull] |
"p2_4" | Frame 2 | Symbol 24 MovieClip [skull] |
"p2_0" | Frame 2 | Symbol 24 MovieClip [skull] |
"bomb" | Frame 2 | Symbol 46 MovieClip |
"Player_One_Label" | Frame 25 | Symbol 69 MovieClip |
"Player_Two_Label" | Frame 31 | Symbol 72 MovieClip |
"P2Win" | Frame 76 | Symbol 77 MovieClip |
"P1Win" | Frame 76 | Symbol 77 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sound_explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "music_beats" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "sound_fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sound_hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "LineSegment" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "skull" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "cloud_00" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "cloud_01" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "cloud_02" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "cloud_03" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 2 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 4 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 5 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 6 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 13 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 14 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 15 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 16 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 17 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 18 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 19 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 20 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 22 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 23 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 24 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 25 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 26 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 43 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 44 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 45 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 46 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 47 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 48 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 49 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 50 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 51 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 52 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 53 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 54 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 55 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 56 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 57 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 58 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 59 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 60 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 61 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 62 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 63 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 64 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 65 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 66 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 67 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 68 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 69 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 70 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 71 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 72 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 73 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 74 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 75 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 76 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 77 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 78 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 79 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 25 as "PlayerPill" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
ExportAssets (56) | Timeline Frame 80 | Symbol 24 as "skull" |
Labels
"menu" | Frame 3 |
"help" | Frame 16 |
"intro" | Frame 24 |
"Ready" | Frame 37 |
"two_player" | Frame 76 |
"start" | Frame 76 |
"PlayerWin_2" | Frame 79 |
"PPill" | Symbol 6 MovieClip [PlayerPill] Frame 1 |
"score" | Symbol 15 MovieClip [skull] Frame 2 |
"score" | Symbol 24 MovieClip [skull] Frame 2 |
"PPill" | Symbol 25 MovieClip [PlayerPill] Frame 1 |
"fire" | Symbol 42 MovieClip Frame 2 |
"flash" | Symbol 69 MovieClip Frame 2 |
"flash" | Symbol 72 MovieClip Frame 2 |
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