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Diner Dash Home Town Hero.swf

This is the info page for
Flash #68201

(Click the ID number above for more basic data on this flash file.)


Text
+20

Order x2

+20

+20

+20

Order x2

+20

Order x2

+20

Order x2

+20

Order x2

+20

Order x2

1

1

W

x9

x9

1

TM

Game Loading.

<p align="left"><font face="Arial" size="12" color="#01597e" letterSpacing="0.300000" kerning="0">Want to see how Flo’s new restaurateur careers turns out?</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#01597e" letterSpacing="0.300000" kerning="0">Download Diner Dash to enjoy:</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">50 challenging levels and five restaurants of</font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">exciting, skill-based game play, as you </font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">successfully manage the demands of your</font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">hungry customers and growing business.</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">6 different types of customers, each with </font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">different behaviors.</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">2 modes of play, Career and Endless Shift.</font></p>

OK

DOWNLOAD

BUY NOW

chef cook

closing

lostc

expert

levellost

levelwon

menover

mendown

bringfood

dropdishes

foodready

menusdown

partyarrive

pickupfood

seattable

tip1

tip2

tip3

upgrade

takeorder

hearts

dirtyup

track1

track2

track3

track4

track5

track6

soundtrack kicker

STORY MODE

INSTRUCTIONS

ENDLESS SHIFT

DOWNLOAD

COPYRIGHT 2008, PLAYFIRST, INC. ALL RIGHTS RESERVED.

+50!

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Keep customers happy by serving thvem as fast as you can.</b></font></p>

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>The happier they are, the more points you&apos;ll earn.</b></font></p>

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>The more times you match a seat color, the bigger the bonus.</b></font></p>

BACK

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Reach the target number of points to win a level.</b></font></p>

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>If the customers wait too long, they&apos;ll get upset and leave.</b></font></p>

580

Seating Customers

Click and drag a customer group to a clean table.

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Move your mouse to place them in matching color seats.</b></font></p>

How To Play

1.0.0.27

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Click on the food at the counter to pick it up.</b></font></p>

<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Click on the corresponding table to drop it off.</b></font></p>

Giving Checks

Click on the table that's finished eating to drop off the checks and collect tips.

Clearing Dishes

Click on the table to pick up dirty dishes. Click on the dish bin to drop them off

You can only carry 2 items at once

Taking Orders

Click on a table to pick up an order

Click on a ticket station to drop it off.

Serving Food

How To Play

CLOSED

GOAL COMPLETED!!!

EXPERT SCORE!!!

0000

OPEN

CLOSED

GOAL: 8000

LEVEL: 1

PAUSE

PAUSE

Game Paused

Mute all sounds

Mute all sounds

RESUME

HELP

QUIT

RESTART

Welcome to my first diner!

Only a couple of tables to start, but that's enough to get us going. Let's see if we can learn the basics with some standard customers.

Go!

Normal Goal:

Expert Goal:

000

000

Tables served

Tables lost

Level

Level Score

Total Score

09213

09213

12

12

12

text here ewdsf g sedf sdgf uisdgf dsg

Expert!

12

12

12

text here ewdsf g sedf sdgf uisdgf dsg

09213

09213

Level Score

Total Score

09213

Total Score

Tables served

Tables lost

Level

Upgrade Your Restaurant

dfdsfsfadagd

dfdsfsfadagd

dfdsfsfadagd

UPGRADE

ActionScript [AS1/AS2]

Frame 1
function BeginSession() { if (_global.SessionBegan == false) { _global.SessionBegan = true; fscommand ("SessionReady", "<data></data>"); } } function GameLaunch() { fscommand ("GameReady", "<data><mode>standard</mode></data>"); } function RoundIntermission() { gameholder.levelftb.stop(); _root.stopAllSounds(); breakdata = ("<data><breakpoint>" + maincontainer.maingame.levelOn) + "</breakpoint></data>"; fscommand ("GameBreak", breakdata); } function roundContinue() { gameholder.levelftb.play(); if (_root.gameMode == "endless") { gameholder.myGame.restartEndless(); } else { gameholder.myGame.newStoryLevel(); } } function SubmitFinal() { fscommand ("ScoreSubmit", ((("<game><score>" + _root.disScore) + "</score><time>") + returnTime(true)) + "</time></game>"); _root.gameOver(); } function BroadcastGameScore() { fscommand ("ScoreBroadcast", ((("<game><score>" + _root.disScore) + "</score><time>") + returnTime(true)) + "</time></game>"); } function gameOver() { _root.fromGameOver = true; fscommand ("GameEnd", "<gamedata></gamedata>"); } function DeluxeDownload() { fscommand ("CustomEvent", "<gamedata>DeluxeDownload</gamedata>"); } function getTotalTime() { return(gameholder.myGame.totalGameTime - gameholder.myGame.totalPauseTime); } function loadCast() { ldata = ("<data><percentcomplete>" + _root.perloady) + "</percentcomplete></data>"; fscommand ("LoadBroadcast", ldata); } function ppOff() { gameholder.gamepausepop.gotoAndStop(1); gameholder.myGame.resumeGame(); } function ppOn() { gameholder.gamepausepop.gotoAndStop(2); gameholder.myGame.pauseGame(); } _global.SessionBegan = false; function resetTimer() { timeStart = getTimer(); pauseTimeCount = 0; pausedAt = 0; } function pauseTime() { if (pausedAt == 0) { pausedAt = getTimer(); } } function resumeTime() { if (pausedAt > 0) { pauseTimeCount = pauseTimeCount + (getTimer() - pausedAt); pausedAt = 0; } } function returnTime(secformat) { if (pausedAt > 0) { tempPCount = getTimer() - pausedAt; } else { tempPCount = 0; } totTime = ((getTimer() - timeStart) - pauseTimeCount) - tempPCount; if (secformat) { return(Math.floor(totTime / 1000)); } return(formatTime(totTime)); } function formatTime(milisec) { daysGone = Math.floor(milisec / 86400000); hoursGone = Math.floor((milisec - (daysGone * 86400000)) / 3600000); minsGone = Math.floor(((milisec - (hoursGone * 3600000)) - (daysGone * 86400000)) / 60000); secsGone = Math.floor((((milisec - (minsGone * 60000)) - (hoursGone * 3600000)) - (daysGone * 86400000)) / 1000); if (secsGone < 10) { secsGone = "0" + secsGone; } if ((hoursGone > 0) && (minsGone < 10)) { minsGone = "0" + minsGone; } if (daysGone > 0) { if (minsGone < 10) { minsGone = "0" + minsGone; } if (hoursGone < 10) { hoursGone = "0" + hoursGone; } } if ((hoursGone == 0) && (daysGone == 0)) { return((minsGone + ":") + secsGone); } if (daysGone == 0) { return((((hoursGone + ":") + minsGone) + ":") + secsGone); } return((((((daysGone + ":") + hoursGone) + ":") + minsGone) + ":") + secsGone); } timeStart = 0; pauseTimeCount = 0; pausedAt = 0; stop(); txt_gameloading = "Game Loading."; txt_storybut = "STORY MODE"; txt_endlessbut = "ENDLESS SHIFT"; txt_instructionsbut = "INSTRUCTIONS"; txt_downloadbut = "DOWNLOAD"; txt_copyright = "COPYRIGHT 2008, PLAYFIRST, INC. ALL RIGHTS RESERVED."; txt_help1title = "How To Play"; txt_help1txt1 = "Keep customers happy by serving them as fast as you can."; txt_help1txt2 = "The happier they are, the more points you'll earn."; txt_help1txt3 = "Reach the target number of points to win a level."; txt_help1txt4 = "If the customers wait too long, they'll get upset and leave."; txt_help1txt5 = "Click and drag a customer group to a clean table."; txt_help1txt6 = "Seating Customers"; txt_help1txt7 = "Move your mouse to place them in matching color seats."; txt_help1txt8 = "The more times you match a seat color, the bigger the bonus."; txt_help2txt1 = "Taking Orders"; txt_help2txt2 = "Click on a table to pick up an order."; txt_help2txt3 = "Click on a ticket station to drop it off."; txt_help2txt4 = "Serving Food"; txt_help2txt5 = "Click on the food at the counter to pick it up."; txt_help2txt6 = "Click on the corresponding table to drop it off."; txt_help2txt7 = "Giving Checks"; txt_help2txt8 = "Click on the table that's finished eating to drop off the checks and collect tips."; txt_help2txt9 = "Clearing Dishes"; txt_help2txt10 = "Click on the table to pick up dirty dishes. Click on the dish bin to drop them off."; txt_help2txt11 = "You can only carry 2 items at once"; txt_story1intro = "Welcome to my first diner!\n\nOnly a couple of tables to start, but that's enough to get us going. Let's see if we can learn the basics with some standard customers."; txt_story1win = "Great work! Now we're ready for some real customers. Let's get some more tables in here."; txt_story1lose = "We didn't earn enough this shift."; txt_story2intro = "Up to four tables - we're already growing. Now, let's do something to clean up this place. The money from this shift should cover a bunch of repairs."; txt_story2win = "Alright! Let's fix up the counter!"; txt_story2lose = "We didn't earn enough this shift. Remember: seat the customers, take the order, deliver the food, drop the check, and clean the table."; txt_story3intro = "Look what a difference a little paint and tile makes. Now let's see if we can upgrade to a couple of 4-tops."; txt_story3win = "Great job! That should be enough for two four-top tables."; txt_story3lose = "We didn't earn enough this shift. Different colored customers means we have to seat them carefully to get the seating bonus."; txt_story4intro = "New tables, more customers, we are going places! It's about time we got some new kitchen equipment. Remember to watch the line. People get pretty angry when they wait."; txt_story4win = "Great work!"; txt_story4lose = "We didn't earn enough this shift. Let's be careful to use the four-top tables for big parties and two-tops for smaller ones."; txt_story5intro = "Business is picking up! With our growing clientele, we'll need a couple more tables."; txt_story5win = "That should be enough for a couple more tables. Way to go!"; txt_story5lose = "We didn't earn enough this shift. Try to keep the customers happier and earn bigger tips."; txt_story6intro = "The diner is going strong, but we must be losing customers with that shabby entrance. Maybe today's shift will give us enough for a nice exterior."; txt_story6win = "Wow! I think can afford more than just a new door. Let's pretty this place up!"; txt_story6lose = "We didn't earn enough this shift."; txt_endlessintro = "Ready for the Endless Shift? \n\nThere's an endless stream of customers and we have to serve them for as long as we can. Each customer who leaves angry costs us one star. When we're out of stars, the shift is over. Look out for the upgrade button, when it appears we can purchase something to improve the restaurant. Let's do this!"; txt_endlessgameover = "Game Over! You lost too many customers"; txt_upsell1 = "Want to see how Flo\u2019s new restaurateur career turns out? Download Diner Dash to enjoy:"; txt_upsell2 = "50 challenging levels and five restaurants of exciting, skill-based game play, as you successfully manage the demands of your hungry customers and growing business."; txt_upsell3 = "6 different types of customers, each with different behaviors."; txt_upsell4 = "2 modes of play, Career and Endless Shift."; txt_levelintronormalgoal = "Normal Goal"; txt_levelintroexpertgoal = "Expert Goal"; txt_end1 = "Tables served"; txt_end2 = "Tables lost"; txt_end3 = "Level"; txt_end4 = "Level Score"; txt_end5 = "Total Score"; txt_gamepaused = "Game Paused"; txt_muteall = "Mute all sounds"; txt_uiopen = "OPEN"; txt_uiclosed = "CLOSED"; txt_uigoal = "GOAL:"; txt_uilevel = "LEVEL:"; txt_goalcomplete = "GOAL COMPLETE!!!"; txt_expertscore = "EXPERT SCORE!!!"; txt_butback = "BACK"; txt_butdownload = "DOWNLOAD"; txt_butbuynow = "BUY NOW"; txt_butok = "OK"; txt_butgo = "GO"; txt_butresume = "RESUME"; txt_butrestart = "RESTART"; txt_buthelp = "HELP"; txt_butquit = "QUIT"; txt_butpause = "PAUSE"; txt_butupgrade = "UPGRADE"; up1head = "Choose a new Blind"; up1t1 = "Purple"; up1t2 = "Blue"; up1t3 = "Green"; up2head = "Choose a new Counter"; up2t1 = "Wood"; up2t2 = "Dark Grey"; up2t3 = "Light Blue"; up3head = "Choose a new Floor"; up3t1 = "Chequered"; up3t2 = "Grid"; up3t3 = "Pale Green"; up4head = "Choose a new Plant"; up4t1 = "Tulips"; up4t2 = "Lavender"; up4t3 = "Rockery"; up5head = "Choose new Plants"; up5t1 = "Large pots"; up5t2 = "Daisies"; up5t3 = "Window box"; up6head = "Choose a new Rope"; up6t1 = "Gold"; up6t2 = "Blue"; up6t3 = "Red"; up7head = "Choose a new Vine"; up7t1 = "Purple flowers"; up7t2 = "Leaves"; up7t3 = "Thick Vine"; up8head = "Choose a new Wall"; up8t1 = "Red Brick"; up8t2 = "Green Brick"; up8t3 = "Blue Brick"; Button.prototype.tabEnabled = false; Stage.showMenu = false; _root.download_link = "http://www.playfirst.com/game/dinerdashhometownhero"; _root.buynow_link = "http://www.playfirst.com/game/dinerdashhometownhero/buy"; _root.endlessmode_on = "true"; _root.zone_api = "false"; _root.loadVariables("ddflash_config.txt");
Frame 10
stop(); this.onEnterFrame = function () { loadPer = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); loadbar.gotoAndStop(loadPer); if (loadPer == 100) { if (_root.zone_api == "true") { _root.BeginSession(); } else { gotoAndStop ("menu"); } delete this.onEnterFrame; } }; function playSound(cName) { _root.soundHolder[cName].playme(); } function stopSound(cName) { _root.soundHolder[cName].stopme(); } function muteSounds() { stopAllSounds(); kicker.gotoAndStop(1); soundHolder.gotoAndStop(2); } function resumeSounds() { soundHolder.gotoAndStop(1); kicker.play(); } soundHolder._visible = false;
Frame 19
stop(); function setCursor(fTarg) { if (forced != true) { myCursor.gotoAndStop(fTarg); } } function forceCursor(forceFrame) { forced = true; myCursor.gotoAndStop(forceFrame); } function releaseCursor(releaseFrame) { forced = false; myCursor.gotoAndStop(releaseFrame); } Mouse.hide(); if (soundHolder.soundtrack.amplaying == false) { sounditOnIt = false; df = 1; while (df < 7) { if (soundHolder["track" + df].amplaying == true) { sounditOnIt = true; } df++; } if (sounditOnIt == false) { _root.playSound("soundtrack"); } } this.onEnterFrame = function () { myCursor._x = _xmouse; myCursor._y = _ymouse; Mouse.hide(); }; this.onMouseDown = function () { myCursor.clickstate.gotoAndStop(2); }; this.onMouseUp = function () { myCursor.clickstate.gotoAndStop(1); };
Frame 28
stop();
Frame 39
gotoAndStop ("menu");
Frame 49
gotoAndStop ("menu");
Frame 59
gotoAndStop ("game");
Frame 69
roundContinue();
Frame 79
soundHolder.gotoAndStop(2);
Frame 89
soundHolder.gotoAndStop(1);
Frame 99
ppOn();
Frame 109
ppOff();
Symbol 49 MovieClip Frame 1
stop();
Symbol 50 MovieClip [scorepopin] Frame 61
this.removeMovieClip();
Symbol 61 MovieClip Frame 1
stop();
Symbol 1467 MovieClip Frame 1
function floWalkFwd() { this._xscale = 100; startCycle = 22; endCycle = 27; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 28; endCycle = 33; } else if (handsInUse == 2) { startCycle = 34; endCycle = 39; } idleOn = false; setAnims(); } function floWalkBkwd() { this._xscale = 100; startCycle = 4; endCycle = 9; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 10; endCycle = 15; } else if (handsInUse == 2) { startCycle = 16; endCycle = 21; } idleOn = false; setAnims(); } function floWalkLeft() { this._xscale = -100; startCycle = 40; endCycle = 45; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 46; endCycle = 51; } else if (handsInUse == 2) { startCycle = 52; endCycle = 57; } idleOn = false; setAnims(); } function floWalkRight(noscale) { this._xscale = 100; startCycle = 40; endCycle = 45; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 46; endCycle = 51; } else if (handsInUse == 2) { startCycle = 52; endCycle = 57; } idleOn = false; setAnims(); } function floStill() { this._xscale = 100; startCycle = 3; endCycle = 3; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 1; endCycle = 1; } else if (handsInUse == 2) { startCycle = 2; endCycle = 2; } idleOn = false; setAnims(); } function countHandies() { chands = 0; if (_parent.hand1._currentframe > 1) { chands++; } if (_parent.hand2._currentframe > 1) { chands++; } return(chands); } function setAnims() { anim1.nextFrame(); if ((anim1._currentframe > endCycle) or (anim1._currentframe < startCycle)) { a = 1; while (a < 8) { this["anim" + a].gotoAndStop(startCycle); a++; } } else { a = 2; while (a < 8) { this["anim" + a].nextFrame(); a++; } } } function floIdle() { idleTimer--; if (idleTimer < 0) { idleWhich = random(3); if (idleWhich == 0) { idle1(); } else if (idleWhich == 1) { idle2(); } else { idle3(); } idleTimer = random(200) + 100; } } function idle1() { idleOn = true; idleArray = [58, 59, 60, 61, 62, 63, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 61, 60, 58, 3]; } function idle2() { idleOn = true; idleArray = [67, 68, 69, 70, 71, 72, 73, 74, 74, 74, 74, 74, 74, 71, 70, 68, 67, 3]; } function idle3() { idleOn = true; idleArray = [75, 76, 77, 78, 79, 80, 81, 82, 82, 80, 81, 82, 82, 79, 78, 76, 75, 3]; } idleTimer = 100; idleSkipper = 0; idleArray = []; this.onEnterFrame = function () { if (idleOn == true) { idleSkipper++; if (idleSkipper > 1) { a = 1; while (a < 8) { this["anim" + a].gotoAndStop(idleArray[0]); a++; } idleArray.splice(0, 1); if (idleArray.length < 1) { floStill(); } idleSkipper = 0; } } else { setAnims(); if (anim1._currentframe == 3) { floIdle(); } if ((this._xscale > 0) or (countHandies() < 2)) { anim7.hand1.gotoAndStop(_parent.hand1._currentframe); anim7.hand2.gotoAndStop(_parent.hand2._currentframe); } else { anim7.hand1.gotoAndStop(_parent.hand2._currentframe); anim7.hand2.gotoAndStop(_parent.hand1._currentframe); } anim7.hand1.idNum = _parent.hand1.idNum; anim7.hand2.idNum = _parent.hand2.idNum; } }; floStill();
Symbol 1503 MovieClip [ticketcounter] Frame 1
stop();
Symbol 1505 Button
on (press) { _parent._parent.newQueueItem(floRow, floCol, "t", this); } on (rollOver, dragOver) { _root.setCursor(2); } on (rollOut, dragOut) { _root.setCursor(1); }
Symbol 1510 MovieClip Frame 1
stop();
Symbol 1513 Button
on (press) { _parent._parent.newQueueItem(floRow, floCol, aTarg, this); } on (rollOver, dragOver) { _root.setCursor(2); } on (rollOut, dragOut) { _root.setCursor(1); }
Symbol 1518 MovieClip Frame 1
stop(); if (_parent.cStat == "on") { gotoAndStop (2); } else { _parent.cStat = "off"; }
Symbol 1518 MovieClip Frame 2
if (_parent.cStat == "off") { gotoAndStop (1); } else { _parent.cStat = "on"; }
Symbol 1523 MovieClip Frame 1
stop(); if (_parent.cStat == "on") { gotoAndStop (2); } else { _parent.cStat = "off"; }
Symbol 1523 MovieClip Frame 2
if (_parent.cStat == "off") { gotoAndStop (1); } else { _parent.cStat = "on"; }
Symbol 1526 MovieClip Frame 20
_parent._parent.gotoAndStop(1);
Symbol 1529 MovieClip Frame 21
_parent._parent.gotoAndStop(1);
Symbol 1530 MovieClip Frame 1
stop(); if (_parent.cStat == "on") { gotoAndStop (2); } else { _parent.cStat = "off"; }
Symbol 1530 MovieClip Frame 2
if (_parent.cStat == "off") { gotoAndStop (1); } else { _parent.cStat = "on"; }
Symbol 1531 MovieClip Frame 1
stop();
Symbol 1531 MovieClip Frame 4
gotoAndStop (1);
Symbol 1532 Button
on (press) { _parent._parent.newQueueItem(floRow, floCol, "b", this); } on (rollOver, dragOver) { _root.setCursor(2); } on (rollOut, dragOut) { _root.setCursor(1); }
Symbol 1535 Button
on (press) { _parent._parent.newQueueItem(floRow, floCol, "w", this); } on (rollOver, dragOver) { _root.setCursor(2); } on (rollOut, dragOut) { _root.setCursor(1); }
Symbol 1536 MovieClip [boardtile] Frame 1
stop();
Symbol 1655 Button
on (press) { _parent._parent._parent.pickupGroup(_parent); } on (rollOver, dragOver) { yayMe(); _root.setCursor(3); } on (rollOut, dragOut) { booMe(); _root.setCursor(1); }
Symbol 2231 MovieClip Frame 1
function makeIdle() { if (amIdle != true) { animArray = []; cust.gotoAndStop(idleFrame); amAngry = false; amCross = false; amIdle = true; } } function makeCross() { if (amCross != true) { animArray = []; cust.gotoAndStop(crossFrame); amAngry = false; amCross = true; amIdle = false; } } function makeAngry() { if (amAngry != true) { animArray = []; cust.gotoAndStop(angryFrame); amAngry = true; amCross = false; amIdle = false; } } function lookLeft() { animArray = [4, 3, 2, 2, 2, 2, 2, 3, 4, 1]; } function lookRight() { animArray = [4, 5, 6, 6, 6, 6, 6, 5, 4, 1]; } function lookBoth() { animArray = [4, 3, 2, 2, 2, 3, 4, 5, 6, 6, 6, 5, 4, 1]; } function crossTap() { animArray = [9, 9, 8, 8, 9, 9, 10, 10, 9, 9, 8, 8, 9, 9, 10, 10, 9, 9, 8, 8, 9, 9, 10, 10]; } function angryShake() { animArray = [14, 15, 15, 14, 14, 13, 13, 14, 14, 15, 15, 14, 14, 13, 13, 11]; } function yayMe() { cust.gotoAndStop(18); forceArms = true; } function booMe() { forceArms = false; makeIdle(); cust.gotoAndStop(1); } function animMovement() { if (animArray.length > 0) { skipper++; if (skipper > 2) { cust.gotoAndStop(animArray[0]); animArray.splice(0, 1); skipper = 0; } } } function queueAnimate() { if (heartFrame != undefined) { if (heartFrame < 20) { makeAngry(); } else if (heartFrame < 40) { makeCross(); } else { makeIdle(); } } if (idleFrame == custFrame) { if (random(100) == 1) { whichw = random(3); if (whichw == 0) { lookLeft(); } else if (whichw == 1) { lookRight(); } else { lookBoth(); } } } else if (crossFrame == custFrame) { if (random(80) == 1) { crossTap(); } } else if (angryFrame == custFrame) { if (random(80) == 1) { angryShake(); } } } animArray = []; idleFrame = 1; crossFrame = 10; angryFrame = 11; amAngry = false; amCross = false; amIdle = false; skipper = 0; forceArms = false; this.onEnterFrame = function () { if (forceArms != true) { heartFrame = _parent.myHeart._currentframe; custFrame = cust._currentframe; animMovement(); queueAnimate(); } };
Symbol 2241 MovieClip [hearts] Frame 21
_parent.gotoAndStop(1);
Symbol 2258 MovieClip Frame 1
stop();
Symbol 2314 MovieClip Frame 1
stop();
Symbol 2317 MovieClip Frame 1
stop();
Symbol 2333 MovieClip Frame 1
stop();
Symbol 2334 MovieClip Frame 1
function makeRead() { animArray = []; cust.gotoAndStop(34); myStatus = "reading"; } function makeReady() { animArray = []; idleFrame = 35; cust.gotoAndStop(idleFrame); myStatus = "ready"; } function makeIdle() { animArray = []; idleFrame = 19; cust.gotoAndStop(idleFrame); myStatus = "idle"; } function makeYumYum() { animArray = []; myStatus = "eating"; } function readyWave() { animArray = [35, 35, 36, 36, 35, 35, 36, 36, 35, 35, 36, 36, 35]; } function yumYum() { animArray = [37, 38, 39, 40, 41, 42, 41, 39, 38]; } function happyExit() { myStatus = "leaving"; animArray = [43, 44, 45, 46, 47, 48, 49, true]; } function angryFront() { idleFrame = 21; animArray = [50, 51, 50, 51, 50, 51, 50, 51, idleFrame]; } function angryBack() { idleFrame = 21; animArray = [52, 53, 52, 53, 52, 53, 52, 53, idleFrame]; } function angryUp() { idleFrame = 21; animArray = [54, 55, 54, 55, 54, 55, 54, 55, idleFrame]; } function angryDown() { idleFrame = 21; animArray = [56, 57, 56, 57, 56, 57, 56, 57, idleFrame]; } function stormOut() { myStatus = "leaving"; animArray = [21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, true]; } function makeMeMad(angryType) { if (((myStatus != "reading") && (myStatus != "eating")) && (myStatus != "leaving")) { if (angryType == "angryup") { angryUp(); } else if (angryType == "angrydown") { angryDown(); } else if (angryType == "angrymiddle") { angryFront(); } else if (angryType == "angryleft") { if (this._x > 30) { angryFront(); } else { angryBack(); } } else if (this._x > 30) { angryBack(); } else { angryFront(); } } } function seatedAnimate() { if (myStatus == "eating") { if (animArray.length == 0) { yumYum(); } } } idleFrame = 19; myStatus = ""; animArray = []; custFrame = 0; heartFrame = 0; skipper = 0; this.onEnterFrame = function () { heartFrame = _parent._parent.myHeart._currentframe; custFrame = cust._currentframe; if (animArray.length > 0) { skipper++; if (skipper > 1) { if (animArray[0] == true) { this._visible = false; legRef._visible = false; } else { cust.gotoAndStop(animArray[0]); } animArray.splice(0, 1); skipper = 0; } } seatedAnimate(); };
Symbol 2335 MovieClip Frame 1
stop();
Symbol 2337 Button
on (press) { _parent._parent.newQueueItem(floRow, floCol, "table" + myNum, this); } on (rollOver, dragOver) { _root.setCursor(2); } on (rollOut, dragOut) { _root.setCursor(1); }
Symbol 2343 MovieClip Frame 1
stop();
Symbol 2353 MovieClip Frame 21
stop();
Symbol 2354 MovieClip Frame 1
stop();
Symbol 2354 MovieClip Frame 2
if (numCoins == 1) { stop(); }
Symbol 2354 MovieClip Frame 5
if (numCoins == 2) { stop(); }
Symbol 2354 MovieClip Frame 8
if (numCoins == 3) { stop(); }
Symbol 2354 MovieClip Frame 11
if (numCoins == 4) { stop(); }
Symbol 2354 MovieClip Frame 14
if (numCoins == 5) { stop(); }
Symbol 2354 MovieClip Frame 17
stop();
Symbol 2363 MovieClip Frame 1
stop();
Symbol 2366 MovieClip Frame 1
stop();
Symbol 2368 Button
on (press) { _parent._parent.newQueueItem(floRow, floCol, "table" + myNum, this); } on (rollOver, dragOver) { _root.setCursor(2); } on (rollOut, dragOut) { _root.setCursor(1); }
Symbol 2377 MovieClip Frame 1
stop();
Symbol 2380 MovieClip Frame 1
stop();
Symbol 2434 MovieClip Frame 309
_root.gotoAndStop("preloader");
Symbol 2465 MovieClip Frame 1
stop();
Symbol 2465 MovieClip Frame 6
_parent._parent.optionstab._visible = false;
Symbol 2466 Button
on (rollOver) { ok.gotoAndStop(2); _root.playSound("menover"); } on (release) { ok.gotoAndPlay(3); if (_root.zone_api == "true") { _root.SubmitFinal(); } else { _root.gotoAndStop("menu"); } this.gotoAndStop(1); _root.playSound("mendown"); } on (rollOut) { ok.gotoAndStop(1); }
Symbol 2475 Button
on (release) { if (_root.zone_api == "true") { _root.DeluxeDownload(); } else { getURL (_root.download_link, "_blank"); } _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2476 Button
on (release) { if (_root.zone_api == "true") { _root.DeluxeDownload(); } else { getURL (_root.buynow_link, "_blank"); } _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2478 MovieClip Frame 1
stop();
Symbol 2478 MovieClip Frame 2
bbut.useHandCursor = false;
Symbol 2480 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("chef_cook1"); amplaying = false;
Symbol 2482 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("closing_time"); amplaying = false;
Symbol 2484 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("customer_ditch"); amplaying = false;
Symbol 2486 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("expertsd"); amplaying = false;
Symbol 2488 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("level_lose"); amplaying = false;
Symbol 2490 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("level_win"); amplaying = false;
Symbol 2492 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("menu_rollover"); amplaying = false;
Symbol 2494 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("menu_click"); amplaying = false;
Symbol 2496 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_deliver_food_2_snd"); amplaying = false;
Symbol 2498 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_dish_dropoff_1_snd"); amplaying = false;
Symbol 2500 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_food_ready_1_snd"); amplaying = false;
Symbol 2502 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_menu_down"); amplaying = false;
Symbol 2504 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_party_arrive_1_snd"); amplaying = false;
Symbol 2506 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_pickup_food_1_snd"); amplaying = false;
Symbol 2508 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_seat_people_snd"); amplaying = false;
Symbol 2510 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("tip_1"); amplaying = false;
Symbol 2512 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("tip_2"); amplaying = false;
Symbol 2514 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("tip_3"); amplaying = false;
Symbol 2516 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("upgrade_flash"); amplaying = false;
Symbol 2518 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_pencil_write_2"); amplaying = false;
Symbol 2520 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_gain_heart_1"); amplaying = false;
Symbol 2522 MovieClip Frame 1
function playme() { if (amplaying == false) { mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("sfx_dish_dropoff_2_snd"); amplaying = false;
Symbol 2524 MovieClip Frame 1
function playme() { if (amplaying == false) { amplaying = true; mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; _parent.newTrackie(); }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("cafe_music_a1"); mysound.setVolume(40); amplaying = false;
Symbol 2526 MovieClip Frame 1
function playme() { if (amplaying == false) { amplaying = true; mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; _parent.newTrackie(); }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("Cafe_Music_A2"); mysound.setVolume(40); amplaying = false;
Symbol 2528 MovieClip Frame 1
function playme() { if (amplaying == false) { amplaying = true; mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; _parent.newTrackie(); }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("Cafe_Music_A3"); mysound.setVolume(40); amplaying = false;
Symbol 2530 MovieClip Frame 1
function playme() { if (amplaying == false) { amplaying = true; mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; _parent.newTrackie(); }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("Cafe_Music_A4"); mysound.setVolume(40); amplaying = false;
Symbol 2532 MovieClip Frame 1
function playme() { if (amplaying == false) { amplaying = true; mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; _parent.newTrackie(); }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("Cafe_Music_A5"); mysound.setVolume(40); amplaying = false;
Symbol 2534 MovieClip Frame 1
function playme() { if (amplaying == false) { amplaying = true; mysound.start(0, 1); mysound.onSoundComplete = function () { amplaying = false; _parent.newTrackie(); }; } } function stopme() { amplaying = false; delete mysound.onSoundComplete; mysound.stop(); } mysound = new Sound(this); mysound.attachSound("Cafe_Music_A6"); mysound.setVolume(40); amplaying = false;
Symbol 2535 MovieClip Frame 1
function newTrackie() { picTrack = random(6); if (picTrack == 0) { soundtrack.playme(); } else { this["track" + (picTrack + 1)].playme(); } } stop();
Symbol 2537 MovieClip Frame 1
stop();
Symbol 2537 MovieClip Frame 4
_root.playSound("soundtrack");
Symbol 2543 MovieClip Frame 1
stop();
Symbol 2543 MovieClip Frame 5
_root.gameMode = "story"; if (_root.zone_api == "true") { _root.GameLaunch(); } else { _root.gotoAndStop("game"); }
Symbol 2545 MovieClip Frame 1
stop();
Symbol 2545 MovieClip Frame 5
_root.helpscreen.gotoAndStop(2);
Symbol 2547 MovieClip Frame 1
stop();
Symbol 2547 MovieClip Frame 5
_root.gameMode = "endless"; if (_root.zone_api == "true") { _root.GameLaunch(); } else { _root.gotoAndStop("game"); }
Symbol 2549 MovieClip Frame 1
stop();
Symbol 2549 MovieClip Frame 5
_parent.optionstab._visible = true;
Symbol 2550 Button
on (rollOver) { options.gotoAndStop(2); _root.playSound("menover"); } on (release) { options.gotoAndPlay(3); if (_root.zone_api == "true") { _root.DeluxeDownload(); } else { getURL (_root.download_link, "_blank"); } _root.playSound("mendown"); } on (rollOut) { options.gotoAndStop(1); }
Symbol 2551 Button
on (rollOver) { playb.gotoAndStop(2); _root.playSound("menover"); } on (release) { playb.gotoAndPlay(3); _root.playSound("mendown"); } on (rollOut) { playb.gotoAndStop(1); }
Symbol 2552 Button
on (rollOver) { endlessb.gotoAndStop(2); _root.playSound("menover"); } on (release) { endlessb.gotoAndPlay(3); _root.playSound("mendown"); } on (rollOut) { endlessb.gotoAndStop(1); }
Symbol 2553 Button
on (rollOver) { instructions.gotoAndStop(2); _root.playSound("menover"); } on (release) { instructions.gotoAndPlay(3); _root.playSound("mendown"); } on (rollOut) { instructions.gotoAndStop(1); }
Symbol 2554 Button
on (rollOver) { options.gotoAndStop(2); _root.playSound("menover"); } on (release) { options.gotoAndPlay(3); getURL (_root.download_link, "_blank"); _root.playSound("mendown"); } on (rollOut) { options.gotoAndStop(1); }
Symbol 2555 MovieClip Frame 1
if (_root.endlessmode_on != "true") { this.gotoAndStop(2); } else { stop(); }
Symbol 2557 MovieClip Frame 1
stop(); optionstab._visible = false;
Symbol 2561 MovieClip Frame 1
bbut.useHandCursor = false;
Symbol 2577 MovieClip Frame 1
stop();
Symbol 2577 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 2587 MovieClip Frame 1
stop();
Symbol 2587 MovieClip Frame 6
_parent.gotoAndStop("Help 2");
Symbol 2601 Button
on (rollOver) { ne1.gotoAndStop(2); _root.playSound("menover"); } on (release) { ne1.gotoAndPlay(3); _root.playSound("mendown"); } on (rollOut) { ne1.gotoAndStop(1); }
Symbol 2602 Button
on (rollOver) { back.gotoAndStop(2); _root.playSound("menover"); } on (release) { back.gotoAndPlay(3); _root.playSound("mendown"); } on (rollOut) { back.gotoAndStop(1); }
Symbol 2613 MovieClip Frame 1
function floWalkFwd() { this._xscale = 100; startCycle = 22; endCycle = 27; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 28; endCycle = 33; } else if (handsInUse == 2) { startCycle = 34; endCycle = 39; } idleOn = false; setAnims(); } function floWalkBkwd() { this._xscale = 100; startCycle = 4; endCycle = 9; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 10; endCycle = 15; } else if (handsInUse == 2) { startCycle = 16; endCycle = 21; } idleOn = false; setAnims(); } function floWalkLeft() { this._xscale = -100; startCycle = 40; endCycle = 45; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 46; endCycle = 51; } else if (handsInUse == 2) { startCycle = 52; endCycle = 57; } idleOn = false; setAnims(); } function floWalkRight(noscale) { this._xscale = 100; startCycle = 40; endCycle = 45; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 46; endCycle = 51; } else if (handsInUse == 2) { startCycle = 52; endCycle = 57; } idleOn = false; setAnims(); } function floStill() { this._xscale = 100; startCycle = 3; endCycle = 3; handsInUse = countHandies(); if (handsInUse == 1) { startCycle = 1; endCycle = 1; } else if (handsInUse == 2) { startCycle = 2; endCycle = 2; } idleOn = false; setAnims(); } function countHandies() { chands = 0; if (_parent.hand1._currentframe > 1) { chands++; } if (_parent.hand2._currentframe > 1) { chands++; } return(chands); } function setAnims() { anim1.nextFrame(); if ((anim1._currentframe > endCycle) or (anim1._currentframe < startCycle)) { a = 1; while (a < 8) { this["anim" + a].gotoAndStop(startCycle); a++; } } else { a = 2; while (a < 8) { this["anim" + a].nextFrame(); a++; } } } function floIdle() { idleTimer--; if (idleTimer < 0) { idleWhich = random(3); if (idleWhich == 0) { idle1(); } else if (idleWhich == 1) { idle2(); } else { idle3(); } idleTimer = random(200) + 100; } } function idle1() { idleOn = true; idleArray = [58, 59, 60, 61, 62, 63, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 64, 65, 66, 66, 61, 60, 58, 3]; } function idle2() { idleOn = true; idleArray = [67, 68, 69, 70, 71, 72, 73, 74, 74, 74, 74, 74, 74, 71, 70, 68, 67, 3]; } function idle3() { idleOn = true; idleArray = [75, 76, 77, 78, 79, 80, 81, 82, 82, 80, 81, 82, 82, 79, 78, 76, 75, 3]; } idleTimer = 100; idleSkipper = 0; idleArray = []; this.onEnterFrame = function () { if (idleOn == true) { idleSkipper++; if (idleSkipper > 1) { a = 1; while (a < 8) { this["anim" + a].gotoAndStop(idleArray[0]); a++; } idleArray.splice(0, 1); if (idleArray.length < 1) { floStill(); } idleSkipper = 0; } } else { setAnims(); if (anim1._currentframe == 3) { floIdle(); } if ((this._xscale > 0) or (countHandies() < 2)) { anim7.hand1.gotoAndStop(_parent.hand1._currentframe); anim7.hand2.gotoAndStop(_parent.hand2._currentframe); } else { anim7.hand1.gotoAndStop(_parent.hand2._currentframe); anim7.hand2.gotoAndStop(_parent.hand1._currentframe); } anim7.hand1.idNum = _parent.hand1.idNum; anim7.hand2.idNum = _parent.hand2.idNum; } }; floStill();
Symbol 2620 MovieClip Frame 1
stop();
Symbol 2620 MovieClip Frame 6
_parent.gotoAndStop("Help 1");
Symbol 2629 Button
on (rollOver) { ne2.gotoAndStop(2); _root.playSound("menover"); } on (release) { ne2.gotoAndPlay(3); _root.playSound("mendown"); } on (rollOut) { ne2.gotoAndStop(1); }
Symbol 2630 Button
on (rollOver) { back.gotoAndStop(2); _root.playSound("menover"); } on (release) { back.gotoAndPlay(3); _root.playSound("mendown"); } on (rollOut) { back.gotoAndStop(1); }
Symbol 2631 MovieClip Frame 1
stop();
Symbol 2631 MovieClip Frame 2
stop();
Symbol 2631 MovieClip Frame 12
stop();
Symbol 2640 MovieClip Frame 1
stop();
Symbol 2645 MovieClip Frame 1
stop();
Symbol 2646 MovieClip Frame 1
stop();
Symbol 2655 MovieClip Frame 1
stop();
Symbol 2662 MovieClip Frame 1
stop();
Symbol 2669 MovieClip Frame 1
stop();
Symbol 2676 MovieClip Frame 1
stop();
Symbol 2683 MovieClip Frame 1
stop();
Symbol 2690 MovieClip Frame 1
stop();
Symbol 2697 MovieClip Frame 1
stop();
Symbol 2704 MovieClip Frame 1
stop();
Symbol 2705 MovieClip Frame 1
stop();
Symbol 2705 MovieClip Frame 6
stop();
Symbol 2711 MovieClip Frame 1
stop();
Symbol 2711 MovieClip Frame 16
stop();
Symbol 2714 MovieClip Frame 1
gotoAndStop(_parent.popType);
Symbol 2715 MovieClip Frame 1
stop();
Symbol 2721 MovieClip Frame 1
stop();
Symbol 2731 MovieClip Frame 1
if (_root.gameMode == "endless") { gotoAndStop (2); _parent.redtimer._visible = false; } else { stop(); }
Symbol 2746 MovieClip Frame 1
stop();
Symbol 2757 Button
on (release) { _parent.gamepausepop.gotoAndStop(2); _parent.myGame.pauseGame(); _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2766 Button
on (release) { _root.muteSounds(); gotoAndStop (2); }
Symbol 2770 Button
on (release) { _root.resumeSounds(); gotoAndStop (1); }
Symbol 2772 MovieClip Frame 1
stop(); if (_root.soundHolder._currentframe == 2) { gotoAndStop (2); }
Symbol 2773 Button
on (release) { this.gotoAndStop(1); _parent.myGame.resumeGame(); _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2774 Button
on (release) { _root.helpscreen.gotoAndStop(2); _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2775 Button
on (release) { _parent.myGame.storyLevel--; _parent.levelftb.play(); this.gotoAndStop(1); _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2776 Button
on (release) { if (_root.zone_api == "true") { _root.SubmitFinal(); } else { _root.gotoAndStop("menu"); } _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2781 MovieClip Frame 1
stop();
Symbol 2787 Button
on (release) { _root.playSound("mendown"); _parent.play(); _parent._parent.myGame.resumeGame(); } on (rollOver) { _root.playSound("menover"); }
Symbol 2792 MovieClip Frame 1
if (_root.gameMode != "story") { this._visible = false; }
Symbol 2812 MovieClip Frame 1
if (_parent._parent._parent.myGame.achievedExpert == true) { } else { stop(); }
Symbol 2812 MovieClip Frame 22
stop();
Symbol 2813 Button
on (release) { gotoAndStop (4); _parent.flagSwitch = true; _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2820 Button
on (release) { if (_root.zone_api == "true") { _root.SubmitFinal(); } else { _root.gotoAndStop("menu"); } _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2827 MovieClip Frame 1
if (_root.gameMode == "endless") { gotoAndStop (2); } else { stop(); }
Symbol 2890 Button
on (release) { selectOption(1); }
Symbol 2891 Button
on (release) { selectOption(2); }
Symbol 2892 Button
on (release) { selectOption(3); }
Symbol 2893 MovieClip Frame 1
up1cRef = _parent._parent._parent.awn; up2cRef = _parent._parent._parent.counter; up3cRef = _parent._parent._parent.floorclip; up4cRef = _parent._parent._parent.flower; up5cRef = _parent._parent._parent.plants; up6cRef = _parent._parent._parent.rope; up7cRef = _parent._parent._parent.vine; up8cRef = _parent._parent._parent.wall; function selectOption(opChoose) { _root.anyUpgrades = true; _root.upgradeRef = this[("up" + upNum) + "cRef"]; _root.upgradeChoosen = opChoose + 1; _parent._parent._parent.myGame.upgradeLevel++; if (_root.gameMode == "endless") { _parent._parent._parent.myGame.activateUpgrades(); _parent._parent._parent.myGame.resumeGame(); } _parent._parent.play(); } upNum = _parent._parent._parent.myGame.upgradeLevel; uptxt = _root[("up" + upNum) + "head"]; txt1 = _root[("up" + upNum) + "t1"]; txt2 = _root[("up" + upNum) + "t2"]; txt3 = _root[("up" + upNum) + "t3"]; box1.gotoAndStop(upNum); box2.gotoAndStop(upNum); box3.gotoAndStop(upNum);
Symbol 2894 MovieClip Frame 1
gotoAndStop(_parent.popFrame);
Symbol 2894 MovieClip Frame 2
if (_parent._parent.myGame.achievedNormal == false) { gotoAndStop (3); }
Symbol 2895 MovieClip Frame 1
stop();
Symbol 2895 MovieClip Frame 15
stop(); if (levelin._currentframe == 2) { _root.playSound("levelwon"); } else if (levelin._currentframe == 3) { _root.playSound("levellost"); }
Symbol 2895 MovieClip Frame 30
if (flagSwitch == true) { _parent.levelftb.play(); flagSwitch = false; } else if (flagLose == true) { _root.gotoAndStop("menu"); flagLose = false; }
Symbol 2896 MovieClip Frame 1
stop();
Symbol 2896 MovieClip Frame 11
if (_root.zone_api == "true") { _root.RoundIntermission(); } else if (_root.gameMode == "endless") { _parent.myGame.restartEndless(); } else { _parent.myGame.newStoryLevel(); }
Symbol 2898 MovieClip Frame 1
API_timer = 0; API_btime = 100; masterScore = 0; comboCount = 1; lastItem = ""; tablesServed = 0; tablesLost = 0; gamePaused = false; tipRange = 250; tipBase = 50; popDepth = 50000; colourBonus = 100; story1minimumTip = 100; story1bonusGoal = 500; story1layout = [["-", "-", "-", "-", "t", "-", "f", "f", "f", "f", "f", "-", "d", "-", "b", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", "2", "x", "x", ".", ".", ".", ".", "2", "x", "x", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."]]; story1customers = [[[1, 1], 0], [[1], 25000], [[1, 1], 0]]; story1intro = _root.txt_story1intro; story1win = _root.txt_story1win; story1lose = _root.txt_story1lose; story2minimumTip = 1000; story2bonusGoal = 3000; story2layout = [["-", "-", "-", "-", "t", "-", "f", "f", "f", "f", "f", "-", "d", "-", "b", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", "2", "x", "x", ".", ".", ".", ".", "2", "x", "x", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", "2", "x", "x", ".", ".", ".", ".", ".", ".", "2", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."]]; story2customers = [[[2, 2], 0], [[2], 6000], [[2, 2], 8000], [[2, 2], 20000], [[2], 6000], [[2], 18000], [[2, 2], 6000], [[2, 2], 19000], [[2, 2], 6000], [[2], 6000]]; story2intro = _root.txt_story2intro; story2win = _root.txt_story2win; story2lose = _root.txt_story2lose; trace("story 2 lose = " + story2lose); story3minimumTip = 1500; story3bonusGoal = 3000; story3layout = [["-", "-", "-", "-", "t", "-", "f", "f", "f", "f", "f", "-", "d", "-", "b", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", "2", "x", "x", ".", ".", ".", ".", "2", "x", "x", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", "2", "x", "x", ".", ".", ".", ".", ".", ".", "2", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."]]; story3customers = [[[1, 2], 0], [[2], 5000], [[1, 2], 8000], [[1, 1], 14000], [[2, 2], 10000], [[1], 8000], [[2, 2], 14000], [[1, 1], 16000], [[1, 2], 10000], [[2], 7000]]; story3intro = _root.txt_story3intro; story3win = _root.txt_story3win; story3lose = _root.txt_story3lose; story4minimumTip = 3000; story4bonusGoal = 7000; story4layout = [["-", "-", "-", "-", "t", "-", "f", "f", "f", "f", "f", "-", "d", "-", "b", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", "2", "x", "x", ".", ".", ".", ".", "2", "x", "x", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", "4", "x", "x", ".", ".", ".", ".", ".", ".", "4", "x", "x", ".", "."], [".", ".", "x", "x", "x", ".", ".", ".", ".", ".", ".", "x", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."]]; story4customers = [[[1, 1, 1], 0], [[2, 2], 8000], [[1, 2], 15000], [[2, 2, 2], 10000], [[2, 1], 25000], [[1], 8000], [[1, 1], 10000], [[2, 1, 2, 1], 13000], [[1, 1, 1], 25000], [[2, 2], 10000], [[2, 2], 10000], [[1, 2], 15000], [[2, 2], 18000], [[1, 1], 10000], [[2, 2, 2], 15000], [[2, 1, 1, 2], 10000]]; story4intro = _root.txt_story4intro; story4win = _root.txt_story4win; story4lose = _root.txt_story4lose; story5minimumTip = 3000; story5bonusGoal = 6000; story5layout = [["-", "-", "-", "-", "t", "-", "f", "f", "f", "f", "f", "-", "d", "-", "b", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", "2", "x", "x", ".", ".", ".", ".", "2", "x", "x", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", "4", "x", "x", ".", ".", ".", ".", ".", ".", "4", "x", "x", ".", "."], [".", ".", "x", "x", "x", ".", ".", ".", ".", ".", ".", "x", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."]]; story5customers = [[[2, 2, 2], 0], [[1, 1], 7000], [[1, 2], 10000], [[1, 1, 1], 20000], [[2, 2], 8000], [[2, 1], 7000], [[2, 2, 1, 1], 23000], [[1, 1, 1], 8000], [[2, 2, 2], 7000], [[2, 1, 2, 1], 26000], [[1, 1], 7000], [[1, 2], 14000], [[2, 2], 10000], [[2, 2, 2], 10000]]; story5intro = _root.txt_story5intro; story5win = _root.txt_story5win; story5lose = _root.txt_story5lose; story6minimumTip = 4000; story6bonusGoal = 8000; story6layout = [["-", "-", "-", "-", "t", "-", "f", "f", "f", "f", "f", "-", "d", "-", "b", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", "2", "x", "x", ".", ".", ".", ".", ".", ".", "2", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", "2", "x", "x", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", "4", "x", "x", ".", ".", ".", ".", ".", ".", "4", "x", "x", ".", "."], [".", ".", "x", "x", "x", ".", ".", "2", "x", "x", ".", "x", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."]]; story6customers = [[[1, 1], 0], [[2, 2], 7000], [[2], 7000], [[1, 1], 10000], [[1, 1], 23000], [[2, 2, 2], 10000], [[2, 2, 2, 1], 15000], [[1], 8000], [[2, 2], 10000], [[2, 1], 24000], [[2, 2, 2], 10000], [[2, 2], 7000], [[1, 1], 15000], [[2, 1], 7000], [[2, 2, 2], 7000]]; story6intro = _root.txt_story6intro; story6win = _root.txt_story6win; story6lose = _root.txt_story6lose; function newStoryGame() { storyLevel = 0; masterScore = 0; storeScore = 0; upgradeLevel = 1; resetUpgrades(); newStoryLevel(); _root.resetTimer(); } function newStoryLevel() { wipeAllBoard(); storyLevel++; if (storyLevel > 6) { _root.myUpsell.gotoAndStop(2); } else { levelMinTip = this[("story" + storyLevel) + "minimumTip"]; levelExpert = this[("story" + storyLevel) + "bonusGoal"]; refmyQ = this[("story" + storyLevel) + "customers"]; levelCusQueue = []; for (cop in refmyQ) { levelCusQueue.push(refmyQ[cop]); } introText = this[("story" + storyLevel) + "intro"]; winText = this[("story" + storyLevel) + "win"]; loooseText = this[("story" + storyLevel) + "lose"]; _parent.uibar.redtimer.gotoAndStop(1); _parent.uibar.greenbar.gotoAndStop(1); _parent.uibar.yellowbar.gotoAndStop(1); foodMaker = []; _parent.chef.gotoAndStop(1); levelScore = 0; achievedNormal = false; achievedExpert = false; tablesServed = 0; tablesLost = 0; buildBoard(this[("story" + storyLevel) + "layout"]); spawnFlo(3, 3); miliQueue = getTimer(); totalPauseTime = 0; custSinceTotal = 0; totalTimer = 0; startTimer = 0; for (af in levelCusQueue) { totalTimer = totalTimer + levelCusQueue[af][1]; } _root.levelDisplay = (_root.txt_uilevel + " ") + storyLevel; _root.goalDisplay = (_root.txt_uigoal + " ") + levelMinTip; _parent.closed.gotoAndStop(1); totalStarter = getTimer(); activateUpgrades(); statPop(1); masterScore = storeScore; lastItem = ""; _parent.chef.gotoAndStop(1); pauseGame(true); } } function storyLevelComplete() { pauseGame(); _parent.chef.gotoAndStop(1); storeScore = masterScore; statPop(2); } function wipeAllBoard() { for (ac in boardMap) { for (dc in boardMap[ac]) { boardMap[ac][dc].removeMovieClip(); } } boardMap = []; walkableMap = []; for (at in tableArray) { tableArray[at].removeMovieClip(); } tableArray = []; for (sc in foodCounters) { foodCounters[sc].removeMovieClip(); } foodCounters = []; for (aq in myQueue) { myQueue[aq].removeMovieClip(); } myQueue = []; levelCusQueue = []; floRef.removeMovieClip(); floRef = ""; } function checkStoryOver() { if (myQueue.length < 1) { allClear = true; for (go in tableArray) { if (tableArray[go].myStatus != "none") { allClear = false; } } if (allClear == true) { if ((floRef.hand1.holding == "") && (floRef.hand2.holding == "")) { storyLevelComplete(); } } } } function runStoryQueue() { if (levelCusQueue.length > 0) { miliDone = getTimer(); miliSince = (miliDone - miliQueue) - custSinceTotal; if (miliSince > levelCusQueue[0][1]) { newQueueGroup(levelCusQueue[0][0], 1); levelCusQueue.splice(0, 1); miliQueue = getTimer(); custSinceTotal = 0; } startTimer = miliDone - totalStarter; startPer = int(((startTimer - totalPauseTime) / totalTimer) * 100); _parent.uibar.redtimer.gotoAndStop(startPer); if (levelCusQueue.length == 0) { _root.playSound("closing"); _parent.closed.play(); _parent.uibar.redtimer.gotoAndStop(100); } } else { checkStoryOver(); } } storyLevel = 0; levelMinTip = 0; levelExpert = 0; levelCusQueue = []; miliTimer = new Date(); miliQueue = 0; miliDone = 0; totalTimer = 0; totalStarter = 0; startTimer = 0; levelScore = 0; storeScore = 0; achievedNormal = false; achievedExpert = false; endlessMap = [["-", "-", "-", "-", "t", "-", "f", "f", "f", "f", "f", "-", "d", "-", "b", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], ["-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-"], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", "4", "x", "x", ".", ".", ".", ".", ".", "4", "x", "x", ".", "."], [".", ".", ".", "x", "x", "x", ".", ".", ".", ".", ".", "x", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", ".", "2", "x", "x", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", "6", "x", "x", ".", ".", ".", ".", ".", "."], [".", ".", ".", "4", "x", "x", ".", "x", "x", "x", ".", "4", "x", "x", ".", "."], [".", ".", ".", "x", "x", "x", ".", "x", "x", "x", ".", "x", "x", "x", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."], [".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "."]]; function restartEndless() { wipeAllBoard(); newEndlessGame(); masterScore = 0; } function newEndlessGame() { endlessLevel = 0; masterScore = 0; upgradeLevel = 1; resetUpgrades(); introText = _root.txt_endlessintro; levelScore = 0; tablesServed = 0; tablesLost = 0; levelMinTip = 0; groupOccur = [50, 70, 150, 250, 30, 20]; colourOccur = [1, 2]; colourProbs = [340, 10]; chanceNewGroup = 250; timeSinceLastGroup = 0; minTimeSpawn = 50; maxTimeSpawn = 450; newEndlessLevel(); buildBoard(endlessMap); spawnFlo(3, 3); statPop(1); resetTimer(); _parent.upbut.gotoAndStop(1); pauseGame(true); } function newEndlessLevel() { endlessLevel++; if ((endlessLevel > 1) && (upgradeLevel < 7)) { _parent.upbut.gotoAndStop(2); } levelMinTip = levelMinTip + (1000 * endlessLevel); if (endlessLevel == 2) { colourProbs = [300, 50]; } else if (endlessLevel == 4) { colourProbs = [200, 150]; } else if (endlessLevel == 8) { colourOccur = [1, 2, 3]; } maxTimeSpawn = maxTimeSpawn - 10; minTimeSpawn = minTimeSpawn - 5; levelScore = 0; achievedNormal = false; achievedExpert = false; _parent.uibar.greenbar.gotoAndStop(1); _parent.uibar.yellowbar.gotoAndStop(1); timeSinceLastGroup = 100000 /* 0x0186A0 */; lastItem = ""; _root.levelDisplay = (_root.txt_uilevel + " ") + endlessLevel; _root.goalDisplay = (_root.txt_uigoal + " ") + evelMinTip; } function endlessLoseLife() { _parent.uibar.bigbadbar["end" + tablesLost]._visible = false; if (tablesLost > 4) { endlessGameOver(); } } function endlessGameOver() { pauseGame(); if (_root.gameMode != "story") { loooseText = _root.txt_endlessgameover; } statPop(3); } function endlessUpgrade() { pauseGame(); statPop(4); } function endlessScoring() { endPer = int((levelScore / levelMinTip) * 100); if (_parent.uibar.greenbar._currentframe < endPer) { _parent.uibar.greenbar.nextFrame(); if (_parent.uibar.greenbar._currentframe == 100) { newEndlessLevel(); } } } function endlessQueue() { timeSinceLastGroup++; if ((random(chanceNewGroup) == 1) or (timeSinceLastGroup > maxTimeSpawn)) { if (minTimeSpawn < timeSinceLastGroup) { spawnRandGroup(); timeSinceLastGroup = 0; } } } function spawnRandGroup() { groupSize = 1; groupPicked = random(groupTotal); sumCount = 0; gp = 0; while (gp < groupOccur.length) { if (groupPicked > sumCount) { groupSize = gp + 1; } sumCount = sumCount + groupOccur[gp]; gp++; } groupColour = colourOccur[random(colourOccur.length)]; variancePick = random(colourTotal); if (colourTotal < colourProbs[0]) { amVaried = false; } else { amVaried = true; } quAry = []; while (groupSize > 0) { if (amVaried == false) { quAry.push(groupColour); } else { quAry.push(colourOccur[random(colourOccur.length)]); } groupSize--; } newQueueGroup(quAry, random(2) + 1); } endlessLevel = 0; groupOccur = [50, 70, 150, 250, 30, 20]; groupTotal = 570; colourOccur = [1, 2]; colourProbs = [340, 10]; colourTotal = 350; chanceNewGroup = 250; timeSinceLastGroup = 0; minTimeSpawn = 50; maxTimeSpawn = 450; function buildBoard(myLayout) { tableNum = 1; walkableMap = []; boardMap = []; mr = 0; while (mr < myLayout.length) { walkRow = []; boardRow = []; mc = 0; while (mc < myLayout[mr].length) { walkvalue = 1; tName = "tile" + tDepth; boardholder.attachMovie("boardtile", tName, tDepth); tDepth++; tRef = boardholder[tName]; tRef._x = mc * tileDim; tRef._y = mr * tileDim; tileType = myLayout[mr][mc]; if (tileType == ".") { } else if (tileType == "-") { walkvalue = 0; } else if (((tileType == "4") || (tileType == "2")) || (tileType == "6")) { tabName = "table" + tableDepth; boardholder.attachMovie("tables", tabName, tableDepth); tableDepth++; tabRef = boardholder[tabName]; tabRef._x = mc * tileDim; tabRef._y = mr * tileDim; tabRef.gotoAndStop("table" + tileType); tabRef.myType = tileType; tabRef.numChairs = int(tileType); tabRef.myNum = tableNum; tabRef.myName = "table" + tableNum; tabRef.ordernum._visible = false; tabRef.floRow = mc + 1; tabRef.floCol = mr - 1; changeTableStatus(tabRef, "none"); greyTableSeats(tabRef); clearTable(tabRef); tableArray.push(tabRef); tableNum++; tRef.gotoAndStop(2); walkvalue = 0; } else if (tileType == "x") { tRef.gotoAndStop(2); walkvalue = 0; } else if (tileType == "t") { tRef.gotoAndStop(3); tRef.myType = tileType; tRef.floRow = mc; tRef.floCol = mr + 3; walkvalue = 0; ticketTileRef = tRef; } else if (tileType == "f") { tRef.gotoAndStop(4); tRef.myType = tileType; tRef.aTarg = "counter" + (int(foodCounters.length) + 1); tRef.floRow = mc; tRef.floCol = mr + 3; walkvalue = 0; tRef.foodId = ""; tRef.foodorder._visible = false; foodCounters.push(tRef); } else if (tileType == "b") { tRef.gotoAndStop(5); tRef.myType = tileType; tRef.floRow = mc; tRef.floCol = mr + 3; walkvalue = 0; dishesTileRef = tRef; } else if (tileType == "w") { tRef.gotoAndStop(6); tRef.myType = tileType; tRef.floRow = mc; tRef.floCol = mr + 2; walkvalue = 0; } walkRow.push(walkvalue); boardRow.push(tRef); mc++; } walkableMap.push(walkRow); boardMap.push(boardRow); mr++; } } function greyTableSeats(greyRef) { nc = 1; while (nc < (greyRef.numChairs + 1)) { greyRef.table["chair" + nc].myseat.seatcol.gotoAndStop(1); greyRef.table["chair" + nc].combo = 0; greyRef.table["chair" + nc].comCol = 0; greyRef.table["flag" + nc]._visible = false; nc++; } } function showFlags(flagTable) { nc = 1; while (nc < (flagTable.numChairs + 1)) { if (flagTable.table["chair" + nc].combo > 1) { flagTable.table["flag" + nc].flagbon = "x" + flagTable.table["chair" + nc].combo; flagTable.table["flag" + nc]._visible = true; flagTable.table["flag" + nc].flag.gotoAndStop(flagTable.table["chair" + nc].comCol); } else { flagTable.table["flag" + nc]._visible = false; } nc++; } } function hideFlags(flagTable) { nc = 1; while (nc < (flagTable.numChairs + 1)) { flagTable.table["flag" + nc]._visible = false; nc++; } } tableArray = []; tableDepth = 10000; tableDepthReset = tableDepth; tileDim = 21; tDepth = 200; walkableMap = []; boardMap = []; foodCounters = []; ticketTileRef = ""; dishesTileRef = ""; function moveFlo() { if ((floPath.length > 0) || (floTileTarg != undefined)) { if (floTileTarg == undefined) { floTileTarg = floPath.shift(); floTileCoords = getTileCenter(floTileTarg[0], floTileTarg[1]); floTargX = floTileCoords[1]; floTargY = floTileCoords[0]; } overspeed = floSpeed; while (overspeed > 0) { if ((floRef._x == floTargX) && (floRef._y != floTargY)) { if (floRef._y < floTargY) { floRef._y = floRef._y + overspeed; if (floRef._y > floTargY) { overspeed = floRef._y - floTargY; floRef._y = floTargY; } else { overspeed = 0; } floRef.floClip.floWalkFwd(); } else { floRef._y = floRef._y - overspeed; if (floRef._y < floTargY) { overspeed = floTargY - floRef._y; floRef._y = floTargY; } else { overspeed = 0; } floRef.floClip.floWalkBkwd(); } } else if ((floRef._x != floTargX) && (floRef._y == floTargY)) { if (floRef._x < floTargX) { floRef._x = floRef._x + overspeed; if (floRef._x > floTargX) { overspeed = floRef._x - floTargX; floRef._x = floTargX; } else { overspeed = 0; } floRef.floClip.floWalkRight(); } else { floRef._x = floRef._x - overspeed; if (floRef._x < floTargX) { overspeed = floTargX - floRef._x; floRef._x = floTargX; } else { overspeed = 0; } floRef.floClip.floWalkLeft(); } } if (overspeed > 0) { floTileTarg = floPath.shift(); if (floTileTarg == undefined) { floRef._x = floTargX; floRef._y = floTargY; overspeed = 0; } else { floTileCoords = getTileCenter(floTileTarg[0], floTileTarg[1]); floTargX = floTileCoords[1]; floTargY = floTileCoords[0]; } } } if ((floRef._x == floTargX) && (floRef._y == floTargY)) { floTileTarg = undefined; floTargetClip.tickboxClip.prevFrame(); if (floPath.length == 0) { callAction(floTarget); floRef.floClip.floStill(); } } sortFloDepths(); } else if (floQueue.length > 0) { thisAction = floQueue.shift(); floCoords = getFloTile(); floPath = findPath(walkableMap, floCoords[1], floCoords[0], thisAction[1], thisAction[0]); floPath.reverse(); floTarget = thisAction[2]; floTargetClip = thisAction[3]; if (floPath[0][1] == undefined) { floPath = []; } } } function clearQueue() { for (ct in floQueue) { floQueue[ct][3].tickboxClip.gotoAndStop(1); } floQueue = []; } function newQueueItem(targRow, targCol, targetAction, targClip) { counterCan = true; if (targetAction.split("counter").length > 1) { if (targClip.foodId != "") { counterCan = true; } else { counterCan = false; } } if (counterCan == true) { targClip.tickboxClip.nextFrame(); floQueue.push([targRow, targCol, targetAction, targClip]); } } function getFloTile() { return([Math.floor(floRef._x / tileDim), Math.floor(floRef._y / tileDim)]); } function spawnFlo(tileRow, tileCol) { floName = "Flo" + tableDepth; boardholder.attachMovie("flo", floName, tableDepth); tableDepth++; floRef = boardholder[floName]; floTargs = getTileCenter(tileRow, tileCol); floRef._x = floTargs[0]; floRef._y = floTargs[1]; floRef.hand1.holding = ""; floRef.hand2.holding = ""; sortFloDepths(); } function sortFloDepths() { copTabArray = []; for (ttp in tableArray) { copTabArray.push(tableArray[ttp]); } copTabArray.push(floRef); tableMyDepths = []; while (copTabArray.length > 0) { mySmallestY = 1000000 /* 0x0F4240 */; mySmallestPos = 0; for (fsp in copTabArray) { if (copTabArray[fsp]._y < mySmallestY) { mySmallestY = copTabArray[fsp]._y; mySmallestPos = fsp; } } tableMyDepths.push(copTabArray[mySmallestPos]); copTabArray.splice(mySmallestPos, 1); } dsp = 0; while (dsp < tableMyDepths.length) { tableMyDepths[dsp].swapDepths(tableDepth); tableDepth++; dsp++; } if (tableDepth > (tableDepthReset + 1000)) { tableDepth = tableDepthReset; } } function getTileCenter(tileRow, tileCol) { return([(tileRow * tileDim) + (tileDim / 2), (tileCol * tileDim) + (tileDim / 2)]); } floQueue = []; floPath = []; floRef = ""; floTarget = ""; floSpeed = 10; floTileTarg = undefined; function callAction(actionTarget) { doneAction = false; if (actionTarget.split("table").length > 1) { doneAction = floTable(actionTarget); } else if (actionTarget == "t") { doneAction = floDrop("ticket"); } else if (actionTarget.split("counter").length > 1) { doneAction = floCounter(actionTarget); } else if (actionTarget == "b") { doneAction = floDrop("dishes"); } else if (actionTarget == "w") { } if (doneAction != true) { clearQueue(); } handSwappySwap(); } function floCounter(counterTarget) { counterAt = ""; for (fdc in foodCounters) { if (foodCounters[fdc].aTarg == counterTarget) { counterAt = foodCounters[fdc]; } } if (counterAt != "") { if (counterAt.foodId != "") { doneIt = floPickUp("food", counterAt.foodId); if (doneIt == true) { counterAt.foodId = ""; counterAt.foodorder._visible = false; return(true); } return(false); } } } function floTable(tableTarget) { tableAt = ""; for (ft in tableArray) { if (tableArray[ft].myName == tableTarget) { tableAt = tableArray[ft]; } } if (tableAt != "") { if (tableAt.myStatus == "ready") { doneIt = floPickUp("order", tableAt.myNum); if (doneIt == true) { changeTableStatus(tableAt, "ordered"); tableAt.ordernum._visible = true; return(true); } } else if (tableAt.myStatus == "ordered") { doneIt = floDrop("order", tableAt.myNum); if (doneIt == true) { changeTableStatus(tableAt, "eating"); tableAt.ordernum._visible = false; return(true); } } else { if (tableAt.myStatus == "billme") { changeTableStatus(tableAt, "dishes"); removeTableCustomer(tableAt, "good"); return(true); } if (tableAt.myStatus == "dishes") { doneIt = floPickUp("dishes", tableAt.myNum); if (doneIt == true) { changeTableStatus(tableAt, "none"); addScore(40, "Dishes", tableAt._x + 160, tableAt._y + 80); return(true); } } } } } function floPickUp(itemType, idNum) { handNum = 0; if (floRef.hand1.holding == "") { handNum = 1; } else if (floRef.hand2.holding == "") { handNum = 2; } else { return(false); } if (itemType == "food") { _root.playSound("bringfood"); } else if (itemType == "dishes") { _root.playSound("dirtyup"); } floHandRef = floRef["hand" + handNum]; floHandRef.gotoAndStop(itemType); floHandRef.holding = itemType; floHandRef.idNum = idNum; highLightTarg(itemType, idNum, true); return(true); } function highLightTarg(hType, hIdNum, turnMeOn) { if (hType == "order") { if (turnMeOn == true) { ticketTileRef.ticketcounter.gotoAndStop(2); } else { ticketTileRef.ticketcounter.gotoAndPlay(3); } } else if (hType == "food") { foodTileRef = ""; for (sat in tableArray) { if (tableArray[sat].myNum == hIdNum) { foodTileRef = tableArray[sat]; } } if (turnMeOn == true) { foodTileRef.ordernum.gotoAndStop(2); } else { foodTileRef.ordernum.gotoAndStop(1); } } else if (hType == "dishes") { if (turnMeOn == true) { dishesTileRef.dishcart.cStat = "on"; dishesTileRef.dishcart.cart.gotoAndStop(2); } else { dishesTileRef.dishcart.cStat = "off"; dishesTileRef.dishcart.cart.gotoAndStop(1); } } } function floDrop(floTarget, fTargID) { if (floTarget == "ticket") { if (foodMaker.length < (foodCounters.length + 1)) { doneyou = false; if (floRef.hand1.holding == "order") { submitOrder(floRef.hand1.idNum); clearHand(floRef.hand1); doneyou = true; } if (floRef.hand2.holding == "order") { submitOrder(floRef.hand2.idNum); clearHand(floRef.hand2); doneyou = true; } if (doneyou == true) { highLightTarg("order", fTargID, false); return(true); } } } else if (floTarget == "order") { if ((floRef.hand1.idNum == fTargID) && (floRef.hand1.holding == "food")) { highLightTarg(floRef.hand1.holding, floRef.hand1.idNum, false); clearHand(floRef.hand1); _root.playSound("bringfood"); return(true); } if ((floRef.hand2.idNum == fTargID) && (floRef.hand2.holding == "food")) { highLightTarg(floRef.hand2.holding, floRef.hand2.idNum, false); clearHand(floRef.hand2); _root.playSound("bringfood"); return(true); } } else if (floTarget == "dishes") { doneyou = false; if (floRef.hand1.holding == "dishes") { clearHand(floRef.hand1); dishesTileRef.dishcart.nextFrame(); _root.playSound("dropdishes"); doneyou = true; } if (floRef.hand2.holding == "dishes") { clearHand(floRef.hand2); dishesTileRef.dishcart.nextFrame(); _root.playSound("dropdishes"); doneyou = true; } if (doneyou == true) { highLightTarg(floTarget, fTargID, false); return(true); } } return(false); } function clearHand(handRef) { handRef.gotoAndStop(1); handRef.holding = ""; handRef.idNum = 0; } function handSwappySwap() { if ((floRef.hand1._currentframe == 1) && (floRef.hand2._currentframe > 1)) { floRef.hand1.gotoAndStop(floRef.hand2._currentframe); floRef.hand1.holding = floRef.hand2.holding; floRef.hand1.idNum = floRef.hand2.idNum; clearHand(floRef.hand2); } } function submitOrder(orderNum) { foodMaker.push([orderNum, makerTimer]); } function timeOrders() { for (fm in foodMaker) { if (_parent.chef._currentframe == 1) { _parent.chef.gotoAndPlay("chefon"); _root.playSound("chefcook"); } else if (_parent.chef._currentframe > 6) { _parent.chef.gotoAndStop(6); } foodMaker[fm][1]--; if (foodMaker[fm][1] < 0) { freeCounter = ""; for (fc in foodCounters) { if (foodCounters[fc].foodId == "") { freeCounter = foodCounters[fc]; } } freeCounter.foodId = foodMaker[fm][0]; freeCounter.foodorder._visible = true; _root.playSound("foodready"); foodMaker.splice(fm, 1); if (foodMaker.length < 1) { _parent.chef.gotoAndPlay("chefoff"); } } } } foodMaker = []; makerTimer = 100; function newQueueGroup(people, cusType) { if (myQueue.length < 7) { qName = "queuegroup" + queueDepth; boardholder.attachMovie("queuegroup", qName, queueDepth); queueDepth--; qRef = boardholder[qName]; qRef.gotoAndStop(people.length); qRef._x = qX; qRef._y = qY; qRef._y = qRef._y - (myQueue.length * queueYDist); qRef.myPeople = people; qRef.cusType = cusType; pp = 1; while (pp < (people.length + 1)) { qRef["c" + pp].gotoAndStop(people[pp - 1] + this[("customer" + qRef.cusType) + "frameboost"]); qRef["c" + pp].cust.gotoAndStop(18); pp++; } qRef.pausedTimer = this[("customer" + qRef.cusType) + "startpause"]; qRef.hapCount = this[("customer" + qRef.cusType) + "starthap"]; qRef.redCount = this[("customer" + qRef.cusType) + "hapred"]; setQHeart(qGroup); myQueue.push(qRef); _root.playSound("partyarrive"); } } function pickupGroup(groupRef) { if (groupHeld == false) { _root.forceCursor(3); groupRef.oX = groupRef._x; groupRef.oY = groupRef._y; groupRef.startDrag(); groupHeld = true; groupDrag = groupRef; lin = 1; while (lin < 7) { groupRef["c" + lin].booMe(); lin++; } } } function draggingGroup() { if (groupHeld == true) { mTab = ""; for (tt in tableArray) { if (tableArray[tt].hitbox.hitTest(_xmouse, _ymouse)) { mTab = tableArray[tt]; } } if (mTab != "") { if ((((mTab.numChairs + 1) > groupDrag.myPeople.length) && (mTab.havePeeps != true)) && (mTab.myStatus == "none")) { overTable = true; groupTable = mTab; groupDrag._visible = false; clearTable(groupTable); chairOver = groupTable.table.chair1; chairStart = 1; cc = 1; while (cc < 7) { if (groupTable.table["chair" + cc].hitTest(_xmouse, _ymouse) == true) { chairOver = groupTable.table["chair" + cc]; chairStart = cc; } cc++; } gc = 0; while (gc < groupDrag.myPeople.length) { groupTable.table["c" + chairStart]._visible = true; groupTable.table["c" + chairStart].gotoAndStop(groupDrag.myPeople[gc] + this[("customer" + groupDrag.cusType) + "frameboost"]); groupTable.table["c" + chairStart].myCol = groupDrag.myPeople[gc]; groupTable.table["c" + chairStart].cust.gotoAndStop(19); groupTable.table["cl" + chairStart]._visible = true; groupTable.table["cl" + chairStart].gotoAndStop(groupDrag.myPeople[gc] + this[("customer" + groupDrag.cusType) + "frameboost"]); chairStart++; if (chairStart > groupTable.numChairs) { chairStart = 1; } gc++; } groupTable.myHeart._visible = true; groupTable.cusType = groupDrag.cusType; groupTable.pausedTimer = groupDrag.pausedTimer; groupTable.hapCount = groupDrag.hapCount; groupTable.redCount = groupDrag.redCount; setQHeart(groupTable); } } else { if (overTable == true) { clearTable(groupTable); } overTable = false; groupDrag._visible = true; } for (tt in tableArray) { if ((tableArray[tt] != mTab) && (tableArray[tt].myStatus == "none")) { clearTable(tableArray[tt]); } } } } function clearTable(ctRef, visCust) { if (visCust != true) { cl = 1; while (cl < 7) { ctRef.table["c" + cl]._visible = false; ctRef.table["cl" + cl]._visible = false; cl++; } } ctRef.havePeeps = false; ctRef.myPeeps = ""; ctRef.myHeart._visible = false; } function releaseGroup() { if (groupHeld == true) { _root.releaseCursor(1); if (overTable == true) { groupTable.havePeeps = true; groupTable.myPeeps = groupDrag.myPeople; changeTableStatus(groupTable, "reading"); hideFlags(groupTable); ncp = 1; while (ncp < (groupTable.numChairs + 1)) { if (groupTable.table["c" + ncp]._visible == true) { custColour = groupTable.table["c" + ncp].myCol; if (custColour == groupTable.table["chair" + ncp].comCol) { groupTable.table["chair" + ncp].combo++; bonusPoints = (groupTable.table["chair" + ncp].combo - 1) * colourBonus; addScore(bonusPoints, "colbon", (groupTable._x + boardholder._x) + groupTable.table["chair" + ncp]._x, (groupTable._y + boardholder._y) + groupTable.table["chair" + ncp]._y, custColour); } else { groupTable.table["chair" + ncp].comCol = custColour; groupTable.table["chair" + ncp].combo = 1; } groupTable.table["chair" + ncp].myseat.seatcol.gotoAndStop(custColour + 1); } ncp++; } overTable = false; groupTable = ""; _root.playSound("seattable"); for (rq in myQueue) { if (myQueue[rq] == groupDrag) { myQueue.splice(rq, 1); } } groupDrag.removeMovieClip(); resetQueuePos(); } else { groupDrag._x = groupDrag.oX; groupDrag._y = groupDrag.oY; lin = 1; while (lin < 7) { groupDrag["c" + lin].booMe(); lin++; } resetQueuePos(); } groupDrag.stopDrag(); groupHeld = false; } } function resetQueuePos() { qq = 0; while (qq < myQueue.length) { qqRef = myQueue[qq]; qqRef._y = qY - (qq * queueYDist); qq++; } } myQueue = []; queueDepth = 100000 /* 0x0186A0 */; queueYDist = 30; qX = -110; qY = 250; groupHeld = false; overTable = false; groupTable = ""; groupDrag = ""; function manageCustomers() { for (ct in tableArray) { ctRef = tableArray[ct]; if (ctRef.havePeeps == true) { if (ctRef.myStatus == "reading") { ctRef.myTimer--; if (ctRef.myTimer == 0) { changeTableStatus(ctRef, "ready"); } } else if (ctRef.myStatus == "ready") { ctRef.pickTime++; if (ctRef.pausedTimer > 0) { if (random(150) == 1) { setCust(ctRef, "waveme"); } } } else if (ctRef.myStatus == "eating") { ctRef.myTimer--; eatPer = int((ctRef.myTimer / this[("customer" + ctRef.cusType) + "foodbuf"]) * 100); setCHolderPer(ctRef, eatPer); if (ctRef.myTimer == 0) { changeTableStatus(ctRef, "billme"); } } else if (ctRef.myStatus == "billme") { ctRef.pickTime++; } ctRef.redCount--; if (ctRef.redCount < 0) { if (ctRef.pausedTimer > 0) { ctRef.pausedTimer = ctRef.pausedTimer - this[("customer" + ctRef.cusType) + "haptake"]; } else { ctRef.hapCount = ctRef.hapCount - this[("customer" + ctRef.cusType) + "haptake"]; if (ctRef.hapCount < 0) { removeTableCustomer(ctRef, "bad"); } } ctRef.redCount = this[("customer" + ctRef.cusType) + "hapred"]; } happyPercentage = setQHeart(ctRef); if (ctRef.pausedTimer < 1) { angryAnimate(happyPercentage, ctRef); } } } for (qc in myQueue) { qGroup = myQueue[qc]; qGroup.redCount--; if (qGroup.redCount < 0) { if (qGroup.pausedTimer > 0) { qGroup.pausedTimer = qGroup.pausedTimer - this[("customer" + qGroup.cusType) + "haptake"]; } else { qGroup.hapCount = qGroup.hapCount - this[("customer" + qGroup.cusType) + "haptake"]; if (qGroup.hapCount < 0) { removeQueueCustomer(qGroup); } } qGroup.redCount = this[("customer" + qGroup.cusType) + "hapred"]; } setQHeart(qGroup); } timeOrders(); } function changeTableStatus(targTab, targStat) { targTab.myStatus = targStat; targTab.tablestatus.gotoAndStop(targStat); if (targStat == "reading") { targTab.myTimer = stagTime; resetCHolders(targTab); setCHolders(targTab, 2); setCust(targTab, "read"); targTab.pausedTimer = targTab.pausedTimer + this[("customer" + targTab.cusType) + "seatbuf"]; } else if (targStat == "ready") { resetCHolders(targTab); setCHolders(targTab, 3); setCust(targTab, "ready"); _root.playSound("menusdown"); targTab.pickTime = 0; } else if (targStat == "ordered") { _root.playSound("takeorder"); if (targTab.pickTime < 30) { setCEmote(targTab, 2); } resetCHolders(targTab); setCust(targTab, "idle"); addScore(20, "Order", targTab._x + 160, targTab._y + 80); targTab.pausedTimer = targTab.pausedTimer + this[("customer" + targTab.cusType) + "orderbuf"]; } else if (targStat == "eating") { targTab.myTimer = stagTime; resetCHolders(targTab); setCHolders(targTab, 4); setCust(targTab, "yumyum"); addScore(30, "Food", targTab._x + 160, targTab._y + 80); targTab.pausedTimer = targTab.pausedTimer + this[("customer" + targTab.cusType) + "foodbuf"]; } else if (targStat == "dishes") { if (targTab.pickTime < 30) { setCEmote(targTab, 2); } addScore(50, "Bill", targTab._x + 160, targTab._y + 80); } else if (targStat == "billme") { targTab.pickTime = 0; resetCHolders(targTab); setCHolders(targTab, 5); setCust(targTab, "ready"); targTab.table.tabitems.gotoAndStop(2); } else if (targStat == "none") { resetCHolders(targTab); } } function setCust(loltabRef, funcrun) { tac = 1; while (tac < 7) { if (funcrun == "read") { loltabRef.table["c" + tac].makeRead(); } else if (funcrun == "ready") { loltabRef.table["c" + tac].makeReady(); } else if (funcrun == "idle") { loltabRef.table["c" + tac].makeIdle(); } else if (funcrun == "yumyum") { loltabRef.table["c" + tac].makeYumYum(); } else if (funcrun == "waveme") { loltabRef.table["c" + tac].readyWave(); } else { loltabRef.table["c" + tac].makeMeMad(funcrun); } tac++; } } function angryAnimate(perHap, tsGroup) { if (perHap > 60) { chanceAngry = 500; } else if (perHap > 40) { chanceAngry = 300; } else if (perHap > 20) { chanceAngry = 200; } else if (perHap > 10) { chanceAngry = 70; } else { chanceAngry = 5; } if (random(chanceAngry) == 1) { yDist = floRef._y - tsGroup._y; if ((yDist > 50) or (yDist < -50)) { if (yDist < 0) { setCust(tsGroup, "angryup"); } else { setCust(tsGroup, "angrydown"); } } else { xDist = floRef._x - tsGroup._x; if ((xDist > -10) && (xDist < 50)) { setCust(tsGroup, "angrymiddle"); } else if (floRef._x < tsGroup._x) { setCust(tsGroup, "angryleft"); } else { setCust(tsGroup, "angryright"); } } } } function setCHolders(qTabRef, ctarFrame) { nac = 1; while (nac < 7) { if (qTabRef.table["c" + nac]._visible == true) { qTabRef.table["ch" + nac].gotoAndStop(ctarFrame); } nac++; } } function setCHolderPer(sTabRef, perFrame) { sac = 1; while (sac < 7) { sTabRef.table["ch" + sac].foodaction.gotoAndStop(perFrame); sac++; } } function setCEmote(eTabRef, emoFrame) { if (emoFrame == 2) { _root.playSound("hearts"); } fac = 1; while (fac < 7) { if (eTabRef.table["c" + fac]._visible == true) { eTabRef.table["em" + fac].gotoAndStop(emoFrame); } fac++; } } function resetCHolders(ztabRef) { tac = 1; while (tac < 7) { ztabRef.table["ch" + tac].gotoAndStop(1); tac++; } ztabRef.table.tabitems.gotoAndStop(1); } function setQHeart(qhrGroup) { heartPer = int((qhrGroup.hapCount / hapTotal) * 100); qhrGroup.myHeart.gotoAndStop(heartPer); return(heartPer); } function removeQueueCustomer(targetQGroup) { addScore(-500, "none", targetQGroup._x + boardholder._x, targetQGroup._y + boardholder._y); _root.playSound("lostc"); tablesLost++; endlessLoseLife(); for (rq in myQueue) { if (myQueue[rq] == targetQGroup) { myQueue.splice(rq, 1); } } targetQGroup.removeMovieClip(); resetQueuePos(); } function removeTableCustomer(targetCust, whatHap) { if (whatHap == "bad") { addScore(-500, "none", targetCust._x + 160, targetCust._y + 80); _root.playSound("lostc"); eraseFoodID(targetCust.myNum); changeTableStatus(targetCust, "none"); targetCust.ordernum._visible = false; targetCust.table.tabitems.gotoAndStop(1); clearTable(targetCust, true); animateExit(targetCust, "bad"); tablesLost++; endlessLoseLife(); } else { scoreTip(targetCust); clearTable(targetCust, true); animateExit(targetCust, "good"); tablesServed++; } showFlags(targetCust); } function animateExit(animTable, typeExit) { cll = 1; while (cll < 7) { animTable.table["c" + cll].legRef = animTable.table["cl" + cll]; if (typeExit == "bad") { animTable.table["c" + cll].stormOut(); } else { animTable.table["c" + cll].happyExit(); } cll++; } } function eraseFoodID(foodID) { for (fdc in foodCounters) { if (foodCounters[fdc].foodId == foodID) { foodCounters[fdc].foodId = ""; foodCounters[fdc].foodorder._visible = false; } } if ((floRef.hand1.idNum == foodID) && (floRef.hand1.holding == "food")) { clearHand(floRef.hand1); } if ((floRef.hand2.idNum == foodID) && (floRef.hand2.holding == "food")) { clearHand(floRef.hand2); } handSwappySwap(); floRef.floClip.floStill(); moveFlo(); } stagTime = 150; hapTotal = 1000; customer1name = "happycustomer"; customer1starthap = 600; customer1startpause = 100; customer1hapred = 25; customer1haptake = 12; customer1seatbuf = 100; customer1orderbuf = 100; customer1foodbuf = 100; customer1frameboost = 0; customer2name = "grumpycustomer"; customer2starthap = 800; customer2startpause = 200; customer2hapred = 25; customer2haptake = 7; customer2seatbuf = 130; customer2orderbuf = 130; customer2foodbuf = 130; customer2frameboost = 5; _global.findPath = function (map, startY, startX, endY, endX) { var _local17 = 10; var _local12 = 14; var _local15 = false; var _local28 = true; isOpen = function (y, x) { return(mapStatus[y][x].open); }; isClosed = function (y, x) { return(mapStatus[y][x].closed); }; nearerSquare = function () { var _local4 = 999999 /* 0x0F423F */; var _local5 = 0; var _local2; var _local3; var _local1 = openList.length; while ((_local1--) > 0) { _local3 = mapStatus[openList[_local1][0]][openList[_local1][1]]; _local2 = _local3.heuristic + _local3.movementCost; if (_local2 <= _local4) { _local4 = _local2; _local5 = _local1; } } return(_local5); }; closeSquare = function (y, x) { var _local2 = openList.length; var _local1 = 0; while (_local1 < _local2) { if (openList[_local1][0] == y) { if (openList[_local1][1] == x) { openList.splice(_local1, 1); break; } } _local1++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; }; openSquare = function (y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; }; var _local9 = map.length; var _local16 = map[0].length; var mapStatus = new Array(); var _local11 = 0; while (_local11 < _local9) { mapStatus[_local11] = new Array(); _local11++; } if (startY == undefined) { return("ERROR: No starting point"); } if (endY == undefined) { return("ERROR: No ending point"); } var openList = new Array(); openSquare(startY, startX); while ((openList.length > 0) && (!isClosed(endY, endX))) { _local11 = nearerSquare(); var _local6 = openList[_local11][0]; var _local7 = openList[_local11][1]; closeSquare(_local6, _local7); var _local2 = _local6 - 1; while (_local2 <= (_local6 + 1)) { var _local1 = _local7 - 1; while (_local1 <= (_local7 + 1)) { if ((((((_local2 >= 0) && (_local2 < _local9)) && (_local1 >= 0)) && (_local1 < _local16)) && (!((_local2 == _local6) && (_local1 == _local7)))) && ((_local15 || (_local2 == _local6)) || (_local1 == _local7))) { if (map[_local2][_local1] != 0) { if (!isClosed(_local2, _local1)) { var _local3 = mapStatus[_local6][_local7].movementCost + ((((_local2 == _local6) || (_local1 == _local7)) ? (_local17) : (_local12)) * map[_local2][_local1]); if (isOpen(_local2, _local1)) { if (_local3 < mapStatus[_local2][_local1].movementCost) { openSquare(_local2, _local1, [_local6, _local7], _local3, undefined, true); } } else { var _local4 = (Math.abs(_local2 - endY) + Math.abs(_local1 - endX)) * 10; openSquare(_local2, _local1, [_local6, _local7], _local3, _local4, false); } } } } _local1++; } _local2++; } } var _local26 = isClosed(endY, endX); delete isOpen; delete isClosed; delete nearerSquare; delete closeSquare; delete openSquare; if (_local26) { var _local21 = new Array(); var _local6 = endY; var _local7 = endX; while ((_local6 != startY) || (_local7 != startX)) { _local21.push([_local6, _local7]); var _local18 = mapStatus[_local6][_local7].parent[0]; var _local19 = mapStatus[_local6][_local7].parent[1]; _local6 = _local18; _local7 = _local19; } _local21.push([startY, startX]); return(_local21); } return("ERROR: Could not reach the end"); }; ASSetPropFlags(_global, "findPath", 1, 0); function pauseGame(forceRe) { if ((gamePaused != true) or (forceRe == true)) { gamePaused = true; pauseTime = getTimer(); custSincePause = getTimer(); _root.pauseTime(); } } function resumeGame() { if (gamePaused == true) { gamePaused = false; totalPauseTime = totalPauseTime + (getTimer() - pauseTime); custSinceTotal = custSinceTotal + (getTimer() - custSincePause); _root.resumeTime(); } } function statPop(popFrame) { _parent.pop_levelin.popFrame = popFrame; _parent.pop_levelin.gotoAndPlay(2); } function addScore(points, type, xpoints, ypoints, forceframe, forcedelay) { sName = "score" + popDepth; attachMovie("scorepopin", sName, popDepth); popDepth++; sRef = this[sName]; sRef._x = xpoints; sRef._y = ypoints; if (forcedelay != true) { sRef.gotoAndPlay("instant"); } sRef.bonusText = ""; if (((type != "none") && (type != "tip")) && (type != "colbon")) { if (lastItem == type) { comboCount++; points = points * comboCount; sRef.bonusText = (lastItem + " x") + comboCount; } else { lastItem = type; comboCount = 1; } } if (type == "tip") { sRef.myText = ("+" + points) + "!"; sRef.scoredis.gotoAndStop(3); } else if (type == "colbon") { sRef.myText = "+" + points; multer = int(points / colourBonus); sRef.bonusText = "Color x" + multer; sRef.scoredis.gotoAndStop(3 + forceframe); } else if (points > 0) { sRef.myText = "+" + points; } else { sRef.myText = points; sRef.scoredis.gotoAndStop(2); } masterScore = masterScore + points; if (masterScore < 0) { masterScore = 0; } levelScore = levelScore + points; if (levelScore < 0) { levelScore = 0; } } function scoreTip(tipGroup) { tipRef = tipRange / 10; perHappy = int((tipGroup.hapCount / hapTotal) * 100); invtip = tipRef / 100; minTip = int(invtip * perHappy); totalTip = (minTip * 10) + tipBase; if (totalTip < 60) { tipGroup.coins.numCoins = 1; _root.playSound("tip1"); } else if (totalTip < 100) { tipGroup.coins.numCoins = 2; _root.playSound("tip2"); } else if (totalTip < 150) { tipGroup.coins.numCoins = 3; _root.playSound("tip2"); } else if (totalTip < 180) { tipGroup.coins.numCoins = 4; _root.playSound("tip3"); } else if (totalTip < 220) { tipGroup.coins.numCoins = 5; _root.playSound("tip3"); } else { tipGroup.coins.numCoins = 6; _root.playSound("tip3"); } tipGroup.coins.gotoAndPlay(2); addScore(totalTip, "tip", tipGroup._x + 160, tipGroup._y + 90, false, true); } function setScoreBars() { if (achievedNormal == false) { normalPer = int((levelScore / levelMinTip) * 100); if (_parent.uibar.greenbar._currentframe < normalPer) { _parent.uibar.greenbar.nextFrame(); } if (_parent.uibar.greenbar._currentframe > 99) { achievedNormal = true; _root.goalDisplay = (_root.txt_uigoal + " ") + (levelExpert + levelMinTip); _parent.completeflash.popType = 1; _parent.completeflash.play(); } } else if (achievedExpert == false) { expertPer = int(((levelScore - levelMinTip) / levelExpert) * 100); if (_parent.uibar.yellowbar._currentframe < expertPer) { _parent.uibar.yellowbar.nextFrame(); } if (expertPer > 99) { achievedExpert = true; _parent.completeflash.popType = 2; _parent.completeflash.play(); _root.playSound("expert"); } } else if (_parent.uibar.yellowbar._currentframe < expertPer) { _parent.uibar.yellowbar.nextFrame(); } } function resetUpgrades() { _parent.rope.gotoAndStop(1); _parent.plants.gotoAndStop(1); _parent.awn.gotoAndStop(1); _parent.vine.gotoAndStop(1); _parent.wall.gotoAndStop(1); _parent.floorclip.gotoAndStop(1); _parent.counter.gotoAndStop(1); _parent.flower.gotoAndStop(1); } function activateUpgrades() { if (_root.anyUpgrades == true) { _root.upgradeRef.gotoAndStop(_root.upgradeChoosen); _root.anyUpgrades = false; } } pauseTimer = 0; totalPauseTime = 0; totalGameTime = 0; custSincePause = 0; custSinceTotal = 0; if (_root.gameMode == "story") { newStoryGame(); } else { newEndlessGame(); } this.onEnterFrame = function () { if (gamePaused != true) { moveFlo(); draggingGroup(); manageCustomers(); if (_root.gameMode == "story") { runStoryQueue(); setScoreBars(); } else { endlessQueue(); endlessScoring(); } _root.disScore = masterScore; if (_root.zone_api == "true") { API_timer--; if (API_timer < 0) { _root.BroadcastGameScore(); API_timer = API_btime; } } } }; this.onMouseUp = function () { releaseGroup(); };
Symbol 2906 Button
on (release) { _parent.myGame.endlessUpgrade(); this.gotoAndStop(1); _root.playSound("mendown"); } on (rollOver) { _root.playSound("menover"); }
Symbol 2907 MovieClip Frame 1
stop();
Symbol 2907 MovieClip Frame 2
_root.playSound("upgrade");
Symbol 2908 MovieClip Frame 1
_root.disScore = 0;
Symbol 2908 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [upgrade_flash]
Symbol 2 Sound [tip_3]
Symbol 3 Sound [tip_2]
Symbol 4 Sound [tip_1]
Symbol 5 Sound [sfx_seat_people_snd]
Symbol 6 Sound [sfx_pickup_food_1_snd]
Symbol 7 Sound [sfx_pencil_write_2]
Symbol 8 Sound [sfx_party_arrive_1_snd]
Symbol 9 Sound [sfx_menu_down]
Symbol 10 Sound [sfx_gain_heart_1]
Symbol 11 Sound [sfx_food_ready_1_snd]
Symbol 12 Sound [sfx_dish_dropoff_2_snd]
Symbol 13 Sound [sfx_dish_dropoff_1_snd]
Symbol 14 Sound [sfx_deliver_food_2_snd]
Symbol 15 Sound [menu_rollover]
Symbol 16 Sound [menu_click]
Symbol 17 Sound [level_win]
Symbol 18 Sound [level_lose]
Symbol 19 Sound [expertsd]
Symbol 20 Sound [customer_ditch]
Symbol 21 Sound [closing_time]
Symbol 22 Sound [chef_cook1]
Symbol 23 Sound [Cafe_Music_A6]
Symbol 24 Sound [Cafe_Music_A5]
Symbol 25 Sound [Cafe_Music_A4]
Symbol 26 Sound [Cafe_Music_A3]
Symbol 27 Sound [Cafe_Music_A2]
Symbol 28 Sound [cafe_music_a1]
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
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Symbol 46 EditableTextUses:34Used by:49
Symbol 47 EditableTextUses:34Used by:49
Symbol 48 EditableTextUses:34Used by:49
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Instance Names

"flopre"Frame 10Symbol 1467 MovieClip
"loadbar"Frame 10Symbol 2443 MovieClip
"myUpsell"Frame 10Symbol 2478 MovieClip
"soundHolder"Frame 10Symbol 2535 MovieClip
"kicker"Frame 10Symbol 2537 MovieClip
"helpscreen"Frame 19Symbol 2631 MovieClip
"myCursor"Frame 19Symbol 2646 MovieClip
"gameholder"Frame 28Symbol 2908 MovieClip
"scoredis"Symbol 50 MovieClip [scorepopin] Frame 1Symbol 49 MovieClip
"hand2"Symbol 260 MovieClip Frame 1Symbol 61 MovieClip
"hand1"Symbol 260 MovieClip Frame 1Symbol 61 MovieClip
"anim7"Symbol 1467 MovieClip Frame 1Symbol 260 MovieClip
"anim6"Symbol 1467 MovieClip Frame 1Symbol 461 MovieClip
"anim5"Symbol 1467 MovieClip Frame 1Symbol 662 MovieClip
"anim4"Symbol 1467 MovieClip Frame 1Symbol 863 MovieClip
"anim3"Symbol 1467 MovieClip Frame 1Symbol 1064 MovieClip
"anim2"Symbol 1467 MovieClip Frame 1Symbol 1265 MovieClip
"anim1"Symbol 1467 MovieClip Frame 1Symbol 1466 MovieClip
"floClip"Symbol 1468 MovieClip [flo] Frame 1Symbol 1467 MovieClip
"hand1"Symbol 1468 MovieClip [flo] Frame 1Symbol 61 MovieClip
"hand2"Symbol 1468 MovieClip [flo] Frame 1Symbol 61 MovieClip
"cart"Symbol 1531 MovieClip Frame 1Symbol 1518 MovieClip
"cart"Symbol 1531 MovieClip Frame 2Symbol 1523 MovieClip
"cart"Symbol 1531 MovieClip Frame 3Symbol 1530 MovieClip
"ticketcounter"Symbol 1536 MovieClip [boardtile] Frame 3Symbol 1503 MovieClip [ticketcounter]
"tickboxClip"Symbol 1536 MovieClip [boardtile] Frame 3Symbol 1510 MovieClip
"foodorder"Symbol 1536 MovieClip [boardtile] Frame 4Symbol 1512 MovieClip
"dishcart"Symbol 1536 MovieClip [boardtile] Frame 5Symbol 1531 MovieClip
"cust"Symbol 2231 MovieClip Frame 1Symbol 1654 MovieClip
"cust"Symbol 2231 MovieClip Frame 2Symbol 1770 MovieClip
"cust"Symbol 2231 MovieClip Frame 3Symbol 1885 MovieClip
"cust"Symbol 2231 MovieClip Frame 6Symbol 2000 MovieClip
"cust"Symbol 2231 MovieClip Frame 7Symbol 2115 MovieClip
"cust"Symbol 2231 MovieClip Frame 8Symbol 2230 MovieClip
"c1"Symbol 2237 MovieClip [queuegroup] Frame 1Symbol 2231 MovieClip
"myHeart"Symbol 2237 MovieClip [queuegroup] Frame 1Symbol 2236 MovieClip
"c2"Symbol 2237 MovieClip [queuegroup] Frame 2Symbol 2231 MovieClip
"c3"Symbol 2237 MovieClip [queuegroup] Frame 3Symbol 2231 MovieClip
"c4"Symbol 2237 MovieClip [queuegroup] Frame 4Symbol 2231 MovieClip
"c5"Symbol 2237 MovieClip [queuegroup] Frame 5Symbol 2231 MovieClip
"c5"Symbol 2237 MovieClip [queuegroup] Frame 6Symbol 2231 MovieClip
"c6"Symbol 2237 MovieClip [queuegroup] Frame 6Symbol 2231 MovieClip
"seatcol"Symbol 2258 MovieClip Frame 1Symbol 2251 MovieClip
"myseat"Symbol 2259 MovieClip Frame 1Symbol 2258 MovieClip
"flag"Symbol 2272 MovieClip Frame 1Symbol 2270 MovieClip
"flag"Symbol 2274 MovieClip Frame 1Symbol 2270 MovieClip
"foodaction"Symbol 2333 MovieClip Frame 4Symbol 2332 MovieClip
"cust"Symbol 2334 MovieClip Frame 1Symbol 1654 MovieClip
"cust"Symbol 2334 MovieClip Frame 2Symbol 1770 MovieClip
"cust"Symbol 2334 MovieClip Frame 3Symbol 1885 MovieClip
"cust"Symbol 2334 MovieClip Frame 6Symbol 2000 MovieClip
"cust"Symbol 2334 MovieClip Frame 7Symbol 2115 MovieClip
"cust"Symbol 2334 MovieClip Frame 8Symbol 2230 MovieClip
"chair1"Symbol 2336 MovieClip Frame 1Symbol 2259 MovieClip
"chair2"Symbol 2336 MovieClip Frame 1Symbol 2259 MovieClip
"flag1"Symbol 2336 MovieClip Frame 1Symbol 2272 MovieClip
"flag2"Symbol 2336 MovieClip Frame 1Symbol 2274 MovieClip
"cl2"Symbol 2336 MovieClip Frame 1Symbol 2305 MovieClip
"cl1"Symbol 2336 MovieClip Frame 1Symbol 2305 MovieClip
"tabitems"Symbol 2336 MovieClip Frame 1Symbol 2317 MovieClip
"ch2"Symbol 2336 MovieClip Frame 1Symbol 2333 MovieClip
"ch1"Symbol 2336 MovieClip Frame 1Symbol 2333 MovieClip
"c1"Symbol 2336 MovieClip Frame 1Symbol 2334 MovieClip
"c2"Symbol 2336 MovieClip Frame 1Symbol 2334 MovieClip
"em1"Symbol 2336 MovieClip Frame 1Symbol 2335 MovieClip
"em2"Symbol 2336 MovieClip Frame 1Symbol 2335 MovieClip
"chair1"Symbol 2367 MovieClip Frame 1Symbol 2259 MovieClip
"chair4"Symbol 2367 MovieClip Frame 1Symbol 2259 MovieClip
"chair2"Symbol 2367 MovieClip Frame 1Symbol 2259 MovieClip
"chair3"Symbol 2367 MovieClip Frame 1Symbol 2259 MovieClip
"flag1"Symbol 2367 MovieClip Frame 1Symbol 2272 MovieClip
"flag4"Symbol 2367 MovieClip Frame 1Symbol 2274 MovieClip
"flag2"Symbol 2367 MovieClip Frame 1Symbol 2272 MovieClip
"flag3"Symbol 2367 MovieClip Frame 1Symbol 2274 MovieClip
"cl3"Symbol 2367 MovieClip Frame 1Symbol 2305 MovieClip
"cl2"Symbol 2367 MovieClip Frame 1Symbol 2305 MovieClip
"cl4"Symbol 2367 MovieClip Frame 1Symbol 2305 MovieClip
"cl1"Symbol 2367 MovieClip Frame 1Symbol 2305 MovieClip
"tabitems"Symbol 2367 MovieClip Frame 1Symbol 2366 MovieClip
"ch4"Symbol 2367 MovieClip Frame 1Symbol 2333 MovieClip
"ch1"Symbol 2367 MovieClip Frame 1Symbol 2333 MovieClip
"ch3"Symbol 2367 MovieClip Frame 1Symbol 2333 MovieClip
"ch2"Symbol 2367 MovieClip Frame 1Symbol 2333 MovieClip
"c1"Symbol 2367 MovieClip Frame 1Symbol 2334 MovieClip
"c4"Symbol 2367 MovieClip Frame 1Symbol 2334 MovieClip
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"c3"Symbol 2367 MovieClip Frame 1Symbol 2334 MovieClip
"em1"Symbol 2367 MovieClip Frame 1Symbol 2335 MovieClip
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"em4"Symbol 2367 MovieClip Frame 1Symbol 2335 MovieClip
"em3"Symbol 2367 MovieClip Frame 1Symbol 2335 MovieClip
"chair1"Symbol 2381 MovieClip Frame 1Symbol 2259 MovieClip
"chair6"Symbol 2381 MovieClip Frame 1Symbol 2259 MovieClip
"chair2"Symbol 2381 MovieClip Frame 1Symbol 2259 MovieClip
"chair5"Symbol 2381 MovieClip Frame 1Symbol 2259 MovieClip
"chair3"Symbol 2381 MovieClip Frame 1Symbol 2259 MovieClip
"chair4"Symbol 2381 MovieClip Frame 1Symbol 2259 MovieClip
"flag1"Symbol 2381 MovieClip Frame 1Symbol 2272 MovieClip
"flag6"Symbol 2381 MovieClip Frame 1Symbol 2274 MovieClip
"flag2"Symbol 2381 MovieClip Frame 1Symbol 2272 MovieClip
"flag3"Symbol 2381 MovieClip Frame 1Symbol 2272 MovieClip
"flag5"Symbol 2381 MovieClip Frame 1Symbol 2274 MovieClip
"flag4"Symbol 2381 MovieClip Frame 1Symbol 2274 MovieClip
"cl5"Symbol 2381 MovieClip Frame 1Symbol 2305 MovieClip
"cl2"Symbol 2381 MovieClip Frame 1Symbol 2305 MovieClip
"cl6"Symbol 2381 MovieClip Frame 1Symbol 2305 MovieClip
"cl1"Symbol 2381 MovieClip Frame 1Symbol 2305 MovieClip
"cl4"Symbol 2381 MovieClip Frame 1Symbol 2305 MovieClip
"cl3"Symbol 2381 MovieClip Frame 1Symbol 2305 MovieClip
"tabitems"Symbol 2381 MovieClip Frame 1Symbol 2380 MovieClip
"ch6"Symbol 2381 MovieClip Frame 1Symbol 2333 MovieClip
"ch1"Symbol 2381 MovieClip Frame 1Symbol 2333 MovieClip
"ch5"Symbol 2381 MovieClip Frame 1Symbol 2333 MovieClip
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"ch4"Symbol 2381 MovieClip Frame 1Symbol 2333 MovieClip
"ch3"Symbol 2381 MovieClip Frame 1Symbol 2333 MovieClip
"c1"Symbol 2381 MovieClip Frame 1Symbol 2334 MovieClip
"c6"Symbol 2381 MovieClip Frame 1Symbol 2334 MovieClip
"c2"Symbol 2381 MovieClip Frame 1Symbol 2334 MovieClip
"c5"Symbol 2381 MovieClip Frame 1Symbol 2334 MovieClip
"c3"Symbol 2381 MovieClip Frame 1Symbol 2334 MovieClip
"c4"Symbol 2381 MovieClip Frame 1Symbol 2334 MovieClip
"em2"Symbol 2381 MovieClip Frame 1Symbol 2335 MovieClip
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"em1"Symbol 2381 MovieClip Frame 1Symbol 2335 MovieClip
"em5"Symbol 2381 MovieClip Frame 1Symbol 2335 MovieClip
"em4"Symbol 2381 MovieClip Frame 1Symbol 2335 MovieClip
"em6"Symbol 2381 MovieClip Frame 1Symbol 2335 MovieClip
"hitbox"Symbol 2382 MovieClip [tables] Frame 1Symbol 2243 MovieClip
"table"Symbol 2382 MovieClip [tables] Frame 1Symbol 2336 MovieClip
"ordernum"Symbol 2382 MovieClip [tables] Frame 1Symbol 2343 MovieClip
"myHeart"Symbol 2382 MovieClip [tables] Frame 1Symbol 2236 MovieClip
"tickboxClip"Symbol 2382 MovieClip [tables] Frame 1Symbol 1510 MovieClip
"coins"Symbol 2382 MovieClip [tables] Frame 1Symbol 2354 MovieClip
"table"Symbol 2382 MovieClip [tables] Frame 2Symbol 2367 MovieClip
"table"Symbol 2382 MovieClip [tables] Frame 3Symbol 2381 MovieClip
"bbut"Symbol 2478 MovieClip Frame 2Symbol 2444 Button
"ok"Symbol 2478 MovieClip Frame 2Symbol 2465 MovieClip
"bt1"Symbol 2478 MovieClip Frame 2Symbol 2475 Button
"bt2"Symbol 2478 MovieClip Frame 2Symbol 2476 Button
"chefcook"Symbol 2535 MovieClip Frame 1Symbol 2480 MovieClip
"closing"Symbol 2535 MovieClip Frame 1Symbol 2482 MovieClip
"lostc"Symbol 2535 MovieClip Frame 1Symbol 2484 MovieClip
"expert"Symbol 2535 MovieClip Frame 1Symbol 2486 MovieClip
"levellost"Symbol 2535 MovieClip Frame 1Symbol 2488 MovieClip
"levelwon"Symbol 2535 MovieClip Frame 1Symbol 2490 MovieClip
"menover"Symbol 2535 MovieClip Frame 1Symbol 2492 MovieClip
"mendown"Symbol 2535 MovieClip Frame 1Symbol 2494 MovieClip
"bringfood"Symbol 2535 MovieClip Frame 1Symbol 2496 MovieClip
"dropdishes"Symbol 2535 MovieClip Frame 1Symbol 2498 MovieClip
"foodready"Symbol 2535 MovieClip Frame 1Symbol 2500 MovieClip
"menusdown"Symbol 2535 MovieClip Frame 1Symbol 2502 MovieClip
"partyarrive"Symbol 2535 MovieClip Frame 1Symbol 2504 MovieClip
"pickupfood"Symbol 2535 MovieClip Frame 1Symbol 2506 MovieClip
"seattable"Symbol 2535 MovieClip Frame 1Symbol 2508 MovieClip
"tip1"Symbol 2535 MovieClip Frame 1Symbol 2510 MovieClip
"tip2"Symbol 2535 MovieClip Frame 1Symbol 2512 MovieClip
"tip3"Symbol 2535 MovieClip Frame 1Symbol 2514 MovieClip
"upgrade"Symbol 2535 MovieClip Frame 1Symbol 2516 MovieClip
"takeorder"Symbol 2535 MovieClip Frame 1Symbol 2518 MovieClip
"hearts"Symbol 2535 MovieClip Frame 1Symbol 2520 MovieClip
"dirtyup"Symbol 2535 MovieClip Frame 1Symbol 2522 MovieClip
"soundtrack"Symbol 2535 MovieClip Frame 1Symbol 2524 MovieClip
"track2"Symbol 2535 MovieClip Frame 1Symbol 2526 MovieClip
"track3"Symbol 2535 MovieClip Frame 1Symbol 2528 MovieClip
"track4"Symbol 2535 MovieClip Frame 1Symbol 2530 MovieClip
"track5"Symbol 2535 MovieClip Frame 1Symbol 2532 MovieClip
"track6"Symbol 2535 MovieClip Frame 1Symbol 2534 MovieClip
"playb"Symbol 2555 MovieClip Frame 1Symbol 2543 MovieClip
"instructions"Symbol 2555 MovieClip Frame 1Symbol 2545 MovieClip
"endlessb"Symbol 2555 MovieClip Frame 1Symbol 2547 MovieClip
"options"Symbol 2555 MovieClip Frame 1Symbol 2549 MovieClip
"bbut"Symbol 2561 MovieClip Frame 1Symbol 2559 Button
"hand2"Symbol 2613 MovieClip Frame 1Symbol 61 MovieClip
"hand1"Symbol 2613 MovieClip Frame 1Symbol 61 MovieClip
"back"Symbol 2631 MovieClip Frame 2Symbol 2577 MovieClip
"ne1"Symbol 2631 MovieClip Frame 2Symbol 2587 MovieClip
"ne2"Symbol 2631 MovieClip Frame 12Symbol 2620 MovieClip
"clickstate"Symbol 2646 MovieClip Frame 2Symbol 2640 MovieClip
"clickstate"Symbol 2646 MovieClip Frame 3Symbol 2645 MovieClip
"end1"Symbol 2731 MovieClip Frame 2Symbol 2730 MovieClip
"end2"Symbol 2731 MovieClip Frame 2Symbol 2730 MovieClip
"end3"Symbol 2731 MovieClip Frame 2Symbol 2730 MovieClip
"end4"Symbol 2731 MovieClip Frame 2Symbol 2730 MovieClip
"end5"Symbol 2731 MovieClip Frame 2Symbol 2730 MovieClip
"greenbar"Symbol 2758 MovieClip Frame 1Symbol 2721 MovieClip
"yellowbar"Symbol 2758 MovieClip Frame 1Symbol 2721 MovieClip
"bigbadbar"Symbol 2758 MovieClip Frame 1Symbol 2731 MovieClip
"redtimer"Symbol 2758 MovieClip Frame 1Symbol 2746 MovieClip
"box1"Symbol 2893 MovieClip Frame 1Symbol 2851 MovieClip
"box2"Symbol 2893 MovieClip Frame 1Symbol 2868 MovieClip
"box3"Symbol 2893 MovieClip Frame 1Symbol 2885 MovieClip
"levelin"Symbol 2895 MovieClip Frame 2Symbol 2894 MovieClip
"boardholder"Symbol 2898 MovieClip Frame 1Symbol 2897 MovieClip
"awn"Symbol 2908 MovieClip Frame 1Symbol 2655 MovieClip
"counter"Symbol 2908 MovieClip Frame 1Symbol 2662 MovieClip
"floorclip"Symbol 2908 MovieClip Frame 1Symbol 2669 MovieClip
"flower"Symbol 2908 MovieClip Frame 1Symbol 2676 MovieClip
"plants"Symbol 2908 MovieClip Frame 1Symbol 2683 MovieClip
"vine"Symbol 2908 MovieClip Frame 1Symbol 2690 MovieClip
"wall"Symbol 2908 MovieClip Frame 1Symbol 2697 MovieClip
"rope"Symbol 2908 MovieClip Frame 1Symbol 2704 MovieClip
"chef"Symbol 2908 MovieClip Frame 1Symbol 2705 MovieClip
"closed"Symbol 2908 MovieClip Frame 1Symbol 2711 MovieClip
"completeflash"Symbol 2908 MovieClip Frame 1Symbol 2715 MovieClip
"uibar"Symbol 2908 MovieClip Frame 1Symbol 2758 MovieClip
"gamepausepop"Symbol 2908 MovieClip Frame 1Symbol 2781 MovieClip
"pop_levelin"Symbol 2908 MovieClip Frame 1Symbol 2895 MovieClip
"levelftb"Symbol 2908 MovieClip Frame 1Symbol 2896 MovieClip
"myGame"Symbol 2908 MovieClip Frame 2Symbol 2898 MovieClip
"upbut"Symbol 2908 MovieClip Frame 2Symbol 2907 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "upgrade_flash"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tip_3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tip_2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tip_1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfx_seat_people_snd"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sfx_pickup_food_1_snd"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sfx_pencil_write_2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sfx_party_arrive_1_snd"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sfx_menu_down"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sfx_gain_heart_1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sfx_food_ready_1_snd"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sfx_dish_dropoff_2_snd"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sfx_dish_dropoff_1_snd"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sfx_deliver_food_2_snd"
ExportAssets (56)Timeline Frame 1Symbol 15 as "menu_rollover"
ExportAssets (56)Timeline Frame 1Symbol 16 as "menu_click"
ExportAssets (56)Timeline Frame 1Symbol 17 as "level_win"
ExportAssets (56)Timeline Frame 1Symbol 18 as "level_lose"
ExportAssets (56)Timeline Frame 1Symbol 19 as "expertsd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "customer_ditch"
ExportAssets (56)Timeline Frame 1Symbol 21 as "closing_time"
ExportAssets (56)Timeline Frame 1Symbol 22 as "chef_cook1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Cafe_Music_A6"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Cafe_Music_A5"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Cafe_Music_A4"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Cafe_Music_A3"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Cafe_Music_A2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "cafe_music_a1"
ExportAssets (56)Timeline Frame 1Symbol 33 as "puff"
ExportAssets (56)Timeline Frame 1Symbol 50 as "scorepopin"
ExportAssets (56)Timeline Frame 1Symbol 1468 as "flo"
ExportAssets (56)Timeline Frame 1Symbol 1503 as "ticketcounter"
ExportAssets (56)Timeline Frame 1Symbol 1536 as "boardtile"
ExportAssets (56)Timeline Frame 1Symbol 1581 as "steam"
ExportAssets (56)Timeline Frame 1Symbol 2237 as "queuegroup"
ExportAssets (56)Timeline Frame 1Symbol 2241 as "hearts"
ExportAssets (56)Timeline Frame 1Symbol 2382 as "tables"
ExportAssets (56)Timeline Frame 1Symbol 2399 as "patty"

Labels

"splash"Frame 1
"preloader"Frame 10
"menu"Frame 19
"game"Frame 28
"SessionStart"Frame 39
"GameMenu"Frame 49
"GameStart"Frame 59
"GameContinue"Frame 69
"MuteOn"Frame 79
"MuteOff"Frame 89
"PauseOn"Frame 99
"PauseOff"Frame 109
"CustomReturn"Frame 119
"Error"Frame 129
"instant"Symbol 50 MovieClip [scorepopin] Frame 21
"order"Symbol 61 MovieClip Frame 2
"food"Symbol 61 MovieClip Frame 3
"dishes"Symbol 61 MovieClip Frame 4
"table2"Symbol 2382 MovieClip [tables] Frame 1
"table4"Symbol 2382 MovieClip [tables] Frame 2
"table6"Symbol 2382 MovieClip [tables] Frame 3
"Main"Symbol 2557 MovieClip Frame 1
"help 1"Symbol 2631 MovieClip Frame 2
"Help 2"Symbol 2631 MovieClip Frame 12
"chefon"Symbol 2705 MovieClip Frame 2
"chefoff"Symbol 2705 MovieClip Frame 7

Dynamic Text Variables

_parent.myTextSymbol 35 EditableText"+20"
_parent.bonusTextSymbol 36 EditableText"Order x2"
_parent.myTextSymbol 37 EditableText"+20"
_parent.myTextSymbol 38 EditableText"+20"
_parent.myTextSymbol 39 EditableText"+20"
_parent.bonusTextSymbol 40 EditableText"Order x2"
_parent.myTextSymbol 41 EditableText"+20"
_parent.bonusTextSymbol 42 EditableText"Order x2"
_parent.myTextSymbol 43 EditableText"+20"
_parent.bonusTextSymbol 44 EditableText"Order x2"
_parent.myTextSymbol 45 EditableText"+20"
_parent.bonusTextSymbol 46 EditableText"Order x2"
_parent.myTextSymbol 47 EditableText"+20"
_parent.bonusTextSymbol 48 EditableText"Order x2"
idNumSymbol 58 EditableText"1"
_parent.foodIdSymbol 1511 EditableText"1"
flagbonSymbol 2271 EditableText"x9"
flagbonSymbol 2273 EditableText"x9"
_parent.myNumSymbol 2340 EditableText"1"
_root.txt_gameloadingSymbol 2438 EditableText"Game Loading."
_root.txt_upsell1Symbol 2448 EditableText"<p align="left"><font face="Arial" size="12" color="#01597e" letterSpacing="0.300000" kerning="0">Want to see how Flo’s new restaurateur careers turns out?</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#01597e" letterSpacing="0.300000" kerning="0">Download Diner Dash to enjoy:</font></p>"
_root.txt_upsell2Symbol 2451 EditableText"<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">50 challenging levels and five restaurants of</font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">exciting, skill-based game play, as you </font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">successfully manage the demands of your</font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">hungry customers and growing business.</font></p>"
_root.txt_upsell3Symbol 2453 EditableText"<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">6 different types of customers, each with </font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">different behaviors.</font></p>"
_root.txt_upsell4Symbol 2454 EditableText"<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="-0.400000" kerning="0">2 modes of play, Career and Endless Shift.</font></p>"
_root.txt_butokSymbol 2458 EditableText"OK"
_root.txt_butdownloadSymbol 2470 EditableText"DOWNLOAD"
_root.txt_butbuynowSymbol 2477 EditableText"BUY NOW"
_root.txt_storybutSymbol 2542 EditableText"STORY MODE"
_root.txt_instructionsbutSymbol 2544 EditableText"INSTRUCTIONS"
_root.txt_endlessbutSymbol 2546 EditableText"ENDLESS SHIFT"
_root.txt_downloadbutSymbol 2548 EditableText"DOWNLOAD"
_root.txt_copyrightSymbol 2556 EditableText"COPYRIGHT 2008, PLAYFIRST, INC. ALL RIGHTS RESERVED. "
_root.txt_help1txt1Symbol 2567 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Keep customers happy by serving thvem as fast as you can.</b></font></p>"
_root.txt_help1txt2Symbol 2568 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>The happier they are, the more points you&apos;ll earn.</b></font></p>"
_root.txt_help1txt8Symbol 2569 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>The more times you match a seat color, the bigger the bonus.</b></font></p>"
_root.txt_butbackSymbol 2572 EditableText"BACK"
_root.txt_help1txt3Symbol 2594 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Reach the target number of points to win a level.</b></font></p>"
_root.txt_help1txt4Symbol 2595 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>If the customers wait too long, they&apos;ll get upset and leave.</b></font></p>"
_root.txt_help1txt6Symbol 2597 EditableText"Seating Customers"
_root.txt_help1txt5Symbol 2598 EditableText"Click and drag a customer group to a clean table."
_root.txt_help1txt7Symbol 2599 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Move your mouse to place them in matching color seats.</b></font></p>"
_root.txt_help1titleSymbol 2600 EditableText"How To Play"
_root.txt_help2txt5Symbol 2605 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Click on the food at the counter to pick it up.</b></font></p>"
_root.txt_help2txt6Symbol 2617 EditableText"<p align="left"><font face="Century Gothic" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>Click on the corresponding table to drop it off.</b></font></p>"
_root.txt_help2txt7Symbol 2618 EditableText"Giving Checks"
_root.txt_help2txt8Symbol 2619 EditableText"Click on the table that's finished eating to drop off the checks and collect tips."
_root.txt_help2txt9Symbol 2621 EditableText"Clearing Dishes"
_root.txt_help2txt10Symbol 2622 EditableText"Click on the table to pick up dirty dishes. Click on the dish bin to drop them off"
_root.txt_help2txt11Symbol 2623 EditableText"You can only carry 2 items at once"
_root.txt_help2txt1Symbol 2624 EditableText"Taking Orders"
_root.txt_help2txt2Symbol 2625 EditableText"Click on a table to pick up an order"
_root.txt_help2txt3Symbol 2626 EditableText"Click on a ticket station to drop it off."
_root.txt_help2txt4Symbol 2627 EditableText"Serving Food"
_root.txt_help1titleSymbol 2628 EditableText"How To Play"
_root.txt_goalcompleteSymbol 2712 EditableText"GOAL COMPLETED!!!"
_root.txt_expertscoreSymbol 2713 EditableText"EXPERT SCORE!!!"
_root.disScoreSymbol 2732 EditableText"0000"
_root.txt_uiopenSymbol 2736 EditableText"OPEN"
_root.txt_uiclosedSymbol 2745 EditableText"CLOSED"
_root.goalDisplaySymbol 2747 EditableText"GOAL: 8000"
_root.levelDisplaySymbol 2748 EditableText"LEVEL: 1"
_root.txt_butpauseSymbol 2752 EditableText"PAUSE"
_root.txt_gamepausedSymbol 2761 EditableText"Game Paused"
_root.txt_muteallSymbol 2765 EditableText"Mute all sounds"
_root.txt_muteallSymbol 2771 EditableText"Mute all sounds"
_root.txt_butresumeSymbol 2777 EditableText"RESUME"
_root.txt_buthelpSymbol 2778 EditableText"HELP"
_root.txt_butquitSymbol 2779 EditableText"QUIT"
_root.txt_butrestartSymbol 2780 EditableText"RESTART"
_parent._parent.myGame.introTextSymbol 2785 EditableText"Welcome to my first diner! Only a couple of tables to start, but that's enough to get us going. Let's see if we can learn the basics with some standard customers."
_root.txt_butgoSymbol 2786 EditableText"Go!"
_root.txt_levelintronormalgoalSymbol 2788 EditableText"Normal Goal:"
_root.txt_levelintroexpertgoalSymbol 2789 EditableText"Expert Goal:"
_parent._parent._parent.myGame.levelMinTipSymbol 2790 EditableText"000"
_parent._parent._parent.myGame.levelExpertSymbol 2791 EditableText"000"
_root.txt_end1Symbol 2797 EditableText"Tables served"
_root.txt_end2Symbol 2798 EditableText"Tables lost"
_root.txt_end3Symbol 2799 EditableText"Level"
_root.txt_end4Symbol 2800 EditableText"Level Score"
_root.txt_end4Symbol 2801 EditableText"Total Score"
_parent._parent.myGame.levelScoreSymbol 2802 EditableText"09213"
_parent._parent.myGame.masterScoreSymbol 2803 EditableText"09213"
_parent._parent.myGame.tablesServedSymbol 2804 EditableText"12"
_parent._parent.myGame.tablesLostSymbol 2805 EditableText"12"
_parent._parent.myGame.storyLevelSymbol 2806 EditableText"12"
_parent._parent.myGame.winTextSymbol 2807 EditableText"text here ewdsf g sedf sdgf uisdgf dsg "
_parent._parent.myGame.tablesServedSymbol 2816 EditableText"12"
_parent._parent.myGame.tablesLostSymbol 2817 EditableText"12"
_parent._parent.myGame.storyLevelSymbol 2818 EditableText"12"
_parent._parent.myGame.loooseTextSymbol 2819 EditableText"text here ewdsf g sedf sdgf uisdgf dsg "
_parent._parent._parent.myGame.levelScoreSymbol 2821 EditableText"09213"
_parent._parent._parent.myGame.masterScoreSymbol 2822 EditableText"09213"
_root.txt_end4Symbol 2823 EditableText"Level Score"
_root.txt_end4Symbol 2824 EditableText"Total Score"
_parent._parent._parent.myGame.masterScoreSymbol 2825 EditableText"09213"
_root.txt_end4Symbol 2826 EditableText"Total Score"
_root.txt_end1Symbol 2828 EditableText"Tables served"
_root.txt_end2Symbol 2829 EditableText"Tables lost"
_root.txt_end3Symbol 2830 EditableText"Level"
uptxtSymbol 2886 EditableText"Upgrade Your Restaurant"
txt1Symbol 2887 EditableText"dfdsfsfadagd"
txt2Symbol 2888 EditableText"dfdsfsfadagd"
txt3Symbol 2889 EditableText"dfdsfsfadagd"
_root.txt_butupgradeSymbol 2901 EditableText"UPGRADE"




http://swfchan.com/14/68201/info.shtml
Created: 11/4 -2019 03:59:24 Last modified: 11/4 -2019 03:59:24 Server time: 22/12 -2024 17:50:55