STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #68337 |
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SKIP |
NEXT |
This interactive flash is based on an ancient game called matches, because the rules are the same, if you know them press the SKIP button, otherwise please click the NEXT button to learn how to play. |
MATCHES |
How to win : The one who picks up the last match looses. When the game starts out you'll see 20 matches set out on a table. You have to take away 1, 2 or 3 matches, leaving the appropriate amount so that your opponent has to pick up the last one. |
How to play : In the main part of the screen, you'll see the matches, use the buttons in the bottom third of the screen to take away matches. Good luck |
ME |
AI |
Who is going to play first? |
1 |
2 |
3 |
3 |
21 |
Matches Played: |
Matches Left: |
REPLAY |
CREDITS |
Click REPLAY and try again! |
YOU LOST |
YOU WON |
The plain graphics : Bobly The plain actionscript : Bobly The music : calpomat |
Credits |
To view the actionscript I used to fake the AI, click it, used the select all shortcut (ctrl+A) and paste it into another document, then make the font bigger. |
<p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>//MLvar is the amount of matches left.</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>//MPvar is the mount of matches used.</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>//MMC is the MatchesMovieClip.</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>//AIvar is a extra variable that was needed.</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>if (MLvar == 19) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 2;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 17;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 4;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 18) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 17;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 4;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 17) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 16;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 5;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 16) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 3;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 13;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 8;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 15) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 2;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 13;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 8;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 14) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 13;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 8;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 13) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 3;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 10;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 11;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 12) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 3;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 9;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 12;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 11) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 2;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 9;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 12;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 10) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 9;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 12;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 9) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 8;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 13;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 8) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 3;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 5;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 16;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 7) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 2;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 5;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 15;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 6) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 5;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 16;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 5) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 4;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 17;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 4) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 3;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 18;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 3) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 2;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 19;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 2) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 20;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>set(AIvar, lost);</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MLvar == 1) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MPvar = 1;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MLvar = 0;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>MMCvar = 21;</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>set(AIvar, won);</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>}</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>if ( MMCvar == 21 ) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>gotoAndPlay(32);</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else if (MMCvar == 20 ) {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>gotoAndPlay(31);</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>} else {</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>gotoAndPlay(6);</b></font></p><p align="left"><font face="Comic Sans MS" size="1" color="#ffffff"><b>}</b></font></p> |
Actionscript AI |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6MP = MPvar; ML = MLvar; MMC.gotoAndStop(MMCvar); stop();Frame 7MP = MPvar; ML = MLvar; MMC.gotoAndStop(MMCvar);Frame 30if (MLvar == 19) { MPvar = 2; MLvar = 17; MMCvar = 4; } else if (MLvar == 18) { MPvar = 1; MLvar = 17; MMCvar = 4; } else if (MLvar == 17) { MPvar = 1; MLvar = 16; MMCvar = 5; } else if (MLvar == 16) { MPvar = 3; MLvar = 13; MMCvar = 8; } else if (MLvar == 15) { MPvar = 2; MLvar = 13; MMCvar = 8; } else if (MLvar == 14) { MPvar = 1; MLvar = 13; MMCvar = 8; } else if (MLvar == 13) { MPvar = 3; MLvar = 10; MMCvar = 11; } else if (MLvar == 12) { MPvar = 3; MLvar = 9; MMCvar = 12; } else if (MLvar == 11) { MPvar = 2; MLvar = 9; MMCvar = 12; } else if (MLvar == 10) { MPvar = 1; MLvar = 9; MMCvar = 12; } else if (MLvar == 9) { MPvar = 1; MLvar = 8; MMCvar = 13; } else if (MLvar == 8) { MPvar = 3; MLvar = 5; MMCvar = 16; } else if (MLvar == 7) { MPvar = 2; MLvar = 5; MMCvar = 15; } else if (MLvar == 6) { MPvar = 1; MLvar = 5; MMCvar = 16; } else if (MLvar == 5) { MPvar = 1; MLvar = 4; MMCvar = 17; } else if (MLvar == 4) { MPvar = 1; MLvar = 3; MMCvar = 18; } else if (MLvar == 3) { MPvar = 1; MLvar = 2; MMCvar = 19; } else if (MLvar == 2) { MPvar = 1; MLvar = 1; MMCvar = 20; Set(AIvar, lost); } else if (MLvar == 1) { MPvar = 1; MLvar = 0; MMCvar = 21; Set(AIvar, won); } if (MMCvar == 21) { gotoAndPlay (32); } else if (MMCvar == 20) { gotoAndPlay (31); } else { gotoAndPlay (6); }Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Symbol 20 MovieClip Frame 40gotoAndPlay (1);Symbol 21 MovieClip Frame 1PercentLoaded = _root.getBytesLoaded() / _root.getBytesTotal; if ((PercentLoaded = 1)) { _parent.play(); } else { gotoAndPlay (1); }Symbol 30 Buttonon (press) { gotoAndPlay (5); }Symbol 31 Buttonon (press) { play(); }Symbol 38 Buttonon (press) { AIvar = false; MPvar = 0; MLvar = 20; MMCvar = 1; play(); }Symbol 39 Buttonon (press) { AIvar = true; MPvar = 3; MLvar = 17; MMCvar = 4; play(); }Symbol 61 MovieClip Frame 1stop();Symbol 70 Buttonon (press) { MPvar = 1; MLvar = ML - 1; MMCvar = 21 - MLvar; play(); }Symbol 71 Buttonon (press) { MPvar = 2; MLvar = ML - 2; MMCvar = 21 - MLvar; play(); }Symbol 72 Buttonon (press) { MPvar = 3; MLvar = ML - 3; MMCvar = 21 - MLvar; play(); }Symbol 78 Buttonon (press) { gotoAndPlay (2); }Symbol 79 Buttonon (press) { gotoAndPlay (33); }
Library Items
Symbol 1 Font | Used by:2 3 4 5 25 36 | ||
Symbol 2 EditableText | Uses:1 | Used by:Timeline | |
Symbol 3 EditableText | Uses:1 | Used by:Timeline | |
Symbol 4 EditableText | Uses:1 | Used by:Timeline | |
Symbol 5 EditableText | Uses:1 | Used by:Timeline | |
Symbol 6 Font | Used by:7 8 9 10 11 12 13 14 15 16 17 18 19 28 77 80 82 85 | ||
Symbol 7 Text | Uses:6 | Used by:20 | |
Symbol 8 Text | Uses:6 | Used by:20 | |
Symbol 9 Text | Uses:6 | Used by:20 | |
Symbol 10 Text | Uses:6 | Used by:20 | |
Symbol 11 Text | Uses:6 | Used by:20 | |
Symbol 12 Text | Uses:6 | Used by:20 | |
Symbol 13 Text | Uses:6 | Used by:20 | |
Symbol 14 Text | Uses:6 | Used by:20 | |
Symbol 15 Text | Uses:6 | Used by:20 | |
Symbol 16 Text | Uses:6 | Used by:20 | |
Symbol 17 Text | Uses:6 | Used by:20 | |
Symbol 18 Text | Uses:6 | Used by:20 | |
Symbol 19 Text | Uses:6 | Used by:20 | |
Symbol 20 MovieClip | Uses:7 8 9 10 11 12 13 14 15 16 17 18 19 | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:Timeline | |
Symbol 22 Sound | Used by:Timeline | ||
Symbol 23 Font | Used by:24 35 | ||
Symbol 24 Text | Uses:23 | Used by:Timeline | |
Symbol 25 Text | Uses:1 | Used by:Timeline | |
Symbol 26 Font | Used by:27 76 | ||
Symbol 27 Text | Uses:26 | Used by:Timeline | |
Symbol 28 Text | Uses:6 | Used by:Timeline | |
Symbol 29 Graphic | Used by:30 31 38 39 70 71 72 78 79 | ||
Symbol 30 Button | Uses:29 | Used by:Timeline | |
Symbol 31 Button | Uses:29 | Used by:Timeline | |
Symbol 32 Font | Used by:33 34 37 66 67 68 69 81 83 84 | ||
Symbol 33 Text | Uses:32 | Used by:Timeline | |
Symbol 34 Text | Uses:32 | Used by:Timeline | |
Symbol 35 Text | Uses:23 | Used by:Timeline | |
Symbol 36 Text | Uses:1 | Used by:Timeline | |
Symbol 37 Text | Uses:32 | Used by:Timeline | |
Symbol 38 Button | Uses:29 | Used by:Timeline | |
Symbol 39 Button | Uses:29 | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | ||
Symbol 41 Graphic | Used by:61 | ||
Symbol 42 Graphic | Used by:61 | ||
Symbol 43 Graphic | Used by:61 | ||
Symbol 44 Graphic | Used by:61 | ||
Symbol 45 Graphic | Used by:61 | ||
Symbol 46 Graphic | Used by:61 | ||
Symbol 47 Graphic | Used by:61 | ||
Symbol 48 Graphic | Used by:61 | ||
Symbol 49 Graphic | Used by:61 | ||
Symbol 50 Graphic | Used by:61 | ||
Symbol 51 Graphic | Used by:61 | ||
Symbol 52 Graphic | Used by:61 | ||
Symbol 53 Graphic | Used by:61 | ||
Symbol 54 Graphic | Used by:61 | ||
Symbol 55 Graphic | Used by:61 | ||
Symbol 56 Graphic | Used by:61 | ||
Symbol 57 Graphic | Used by:61 | ||
Symbol 58 Graphic | Used by:61 | ||
Symbol 59 Graphic | Used by:61 | ||
Symbol 60 Graphic | Used by:61 | ||
Symbol 61 MovieClip | Uses:41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | Used by:Timeline | |
Symbol 62 Font | Used by:63 64 65 | ||
Symbol 63 Text | Uses:62 | Used by:Timeline | |
Symbol 64 Text | Uses:62 | Used by:Timeline | |
Symbol 65 Text | Uses:62 | Used by:Timeline | |
Symbol 66 EditableText | Uses:32 | Used by:Timeline | |
Symbol 67 EditableText | Uses:32 | Used by:Timeline | |
Symbol 68 Text | Uses:32 | Used by:Timeline | |
Symbol 69 Text | Uses:32 | Used by:Timeline | |
Symbol 70 Button | Uses:29 | Used by:Timeline | |
Symbol 71 Button | Uses:29 | Used by:Timeline | |
Symbol 72 Button | Uses:29 | Used by:Timeline | |
Symbol 73 Font | Used by:74 75 | ||
Symbol 74 Text | Uses:73 | Used by:Timeline | |
Symbol 75 Text | Uses:73 | Used by:Timeline | |
Symbol 76 Text | Uses:26 | Used by:Timeline | |
Symbol 77 Text | Uses:6 | Used by:Timeline | |
Symbol 78 Button | Uses:29 | Used by:Timeline | |
Symbol 79 Button | Uses:29 | Used by:Timeline | |
Symbol 80 Text | Uses:6 | Used by:Timeline | |
Symbol 81 Text | Uses:32 | Used by:Timeline | |
Symbol 82 Text | Uses:6 | Used by:Timeline | |
Symbol 83 Text | Uses:32 | Used by:Timeline | |
Symbol 84 EditableText | Uses:32 | Used by:Timeline | |
Symbol 85 Text | Uses:6 | Used by:Timeline |
Instance Names
"AIvar" | Frame 1 | Symbol 2 EditableText |
"MPvar" | Frame 1 | Symbol 3 EditableText |
"MLvar" | Frame 1 | Symbol 4 EditableText |
"MMCvar" | Frame 1 | Symbol 5 EditableText |
"MMC" | Frame 6 | Symbol 61 MovieClip |
"MPvar" | Frame 6 | Symbol 66 EditableText |
"MLvar" | Frame 6 | Symbol 67 EditableText |
Dynamic Text Variables
AIvar | Symbol 2 EditableText | "" |
MPvar | Symbol 3 EditableText | "" |
MLvar | Symbol 4 EditableText | "" |
MMCvar | Symbol 5 EditableText | "" |
MPvar | Symbol 66 EditableText | "3" |
MLvar | Symbol 67 EditableText | "21" |
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