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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Wrap Attack.swf

This is the info page for
Flash #68462

(Click the ID number above for more basic data on this flash file.)


Text
Wrap Attack

Funnaut presents

loading...

www.kongregate.com

MAP DATA

Play more games on

AUDIO

Funnaut

input your name here:

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Funnaut

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WWW.FUNNAUT.COM

Magic door found: 0/8

Beat zass in 888 seconds

It was Christmas and Doctor Zass hated this time of year.
He has never received any presents from Santa.

So this year, he kidnaps him!

Doctor Zass brings all the toys to life and sets them free
so this year nobody will receive presents from Santa!

But a boy named Tommy finds Santa’s lost wand. He
decides to get the toys back and rescue Santa!

As the clock strikes midnight, it’s time to move!

Tommy: Santa! I am coming to rescue you!

Tommy: Santa...?

Tommy: Oh! Seems Santa's mind is controlled!
Let me wake him up!

Zass: Hey kid! You really make me angry!

Zass: Now I want you to experience my pain!

Santa wakes from Doctor Zass’ spell...

Tommy:  Santa! How do you feel?

Santa:  I feel much better, and it’s all thanks to you!

Tommy:  You’re welcome Santa.

Doctor Zass: Grrr! This kid is ruining my plans.

Doctor Zass: It’s time to show them who is boss!

Doctor Zass: Umm…it is the time to show him what horror is!

The nightmare is over.

Santa has been rescued
and Doctor Zass is defeated.

Santa:  Thank you for saving me, Tommy.

Tommy:  My pleasure!

Tommy: What are you going to do
with Doctor Zass?

So how should we punish the bad Zass…?

Santa: Doctor Zass, I am very sorry that
I have forgotten you at Christmas.

Santa: You must have the first Christmas gift of the year.
Merry Christmas!

Doctor Zass: A present? For me?  Thank you Santa!!

ActionScript [AS1/AS2]

Frame 2
stop(); MochiAd.showPreGameAd({id:"7ee56b8e252120c5", res:"500x350"}); this.onEnterFrame = function () { var _local3 = getBytesLoaded(); var _local2 = getBytesTotal(); bar._xscale = (100 * _local3) / _local2; if ((_local3 >= _local2) && (_local2 > 0)) { this.onEnterFrame = undefined; } };
Frame 3
function buildGame() { if (((level == 5) && (stage == 3)) || ((level == 4) && (stage == 5))) { _root.playMusic("musicIntro"); } else if ((level == 1) || (level == 3)) { _root.playMusic("musicA"); } else if ((level == 2) || (level == 4)) { _root.playMusic("musicB"); } else if (level == 5) { _root.playMusic("musicC"); } gamePause = false; if ((level != 2) && (level != 5)) { this.attachMovie("bg", "bg", this.getNextHighestDepth()); this.attachMovie("bg2", "bg2", this.getNextHighestDepth()); } this.attachMovie("bg3", "bg3", this.getNextHighestDepth()); this.createEmptyMovieClip("game", this.getNextHighestDepth()); this.attachMovie("ui", "ui", this.getNextHighestDepth()); initGameUI(); game.attachMovie("map", "map", game.getNextHighestDepth()); game.createEmptyMovieClip("enemy", game.getNextHighestDepth()); game.active = []; this.bg.gotoAndStop(level); if ((level == 4) && (stage == 5)) { this.bg._xscale = (this.bg._yscale = 80); } this.bg2.gotoAndStop(("l" + level) + stage); this.bg3.gotoAndStop(("l" + level) + stage); game.map.gotoAndStop((level + "-") + stage); game.map.platform._visible = false; game.map.ground._visible = false; this.attachMovie("levelShow", "levelShow", this.getNextHighestDepth()); this.levelShow.mc.level.gotoAndStop(level); this.levelShow.mc.stage.gotoAndStop(stage); this.levelShow.mc.levelName.gotoAndStop(level); if (((level == 5) && (stage == 3)) || ((level == 4) && (stage == 5))) { } else { this.createEmptyMovieClip("delay", this.getNextHighestDepth()); this.delay.onEnterFrame = function () { for (var _local3 in _root.game.enemy) { if (tmpNum == undefined) { var tmpNum = 0; } tmpNum++; } _root.showEnemyNum(_root.ui.enemyNum, tmpNum); _root.showEnemyNum(_root.ui.enemyRemain, 0); this.removeMovieClip(); }; } stageWidth = 500; stageHeight = 350; sceneWidth = Math.round(game.map._width); sceneHeight = Math.round(game.map._height); bgDx = (bg._width - stageWidth) / (sceneWidth - stageWidth); bgDy = (bg._height - stageHeight) / (sceneHeight - stageHeight); bg2Dx = (bg2._width - stageWidth) / (sceneWidth - stageWidth); bg2Dy = (bg2._height - stageHeight) / (sceneHeight - stageHeight); bg3Dx = (bg3._width - stageWidth) / (sceneWidth - stageWidth); bg3Dy = (bg3._height - stageHeight) / (sceneHeight - stageHeight); game.scrolling = function () { if (this.player._xscale > 0) { this._x = this._x + Math.round(((150 - this.player._x) - this._x) * 0.1); if (Key.isDown(duckCode) || (Key.isDown(duck2Code))) { this._y = this._y + Math.round(((120 - this.player._y) - this._y) * 0.07); } else { this._y = this._y + Math.round(((240 - this.player._y) - this._y) * 0.2); } } else { this._x = this._x + Math.round(((350 - this.player._x) - this._x) * 0.1); if (Key.isDown(duckCode) || (Key.isDown(duck2Code))) { this._y = this._y + Math.round(((120 - this.player._y) - this._y) * 0.07); } else { this._y = this._y + Math.round(((240 - this.player._y) - this._y) * 0.2); } } if (this._x > 0) { this._x = 0; } else if ((-this._x) > (sceneWidth - stageWidth)) { this._x = stageWidth - sceneWidth; } if (this._y > 0) { this._y = 0; } else if ((-this._y) > (sceneHeight - stageHeight)) { this._y = stageHeight - sceneHeight; } bg._x = Math.round(bgDx * this._x); bg._y = Math.round(bgDy * this._y); bg2._x = Math.round(bg2Dx * this._x); bg2._y = Math.round(bg2Dy * this._y); bg3._x = Math.round(bg3Dx * this._x); bg3._y = Math.round(bg3Dy * this._y); }; game.setTimer = function () { if ((--this.timer) < 0) { this.timer = 0; showTime(); _root.ui.ntb.play(); } else if ((this.timer % 30) == 0) { showTime(); } }; var _local9 = 180; if (level > 3) { _local9 = 300; } game.timer = 30 * _local9; showTime(); game.findEnemy = function () { for (var _local2 in this.enemy) { if (this.enemy[_local2]._visible == false) { if (this.enemy[_local2].box._y == -50) { continue; } this.showPosition(this.enemy[_local2].box); continue; } this.showPosition(this.enemy[_local2]); } }; game.showPosition = function (mc) { var _local5 = mc._x + this._x; var _local4 = mc._y + this._y; if ((((_local5 > 0) && (_local5 < 500)) && (_local4 > 0)) && (_local4 < 350)) { return(undefined); } var _local3 = _local5 - 250; var _local2 = _local4 - 175; if (Math.abs(_local3 / _local2) > 1.42857142857143) { var _local7 = ((Math.abs(_local3) / _local3) * 250) + 250; var _local9 = 175 + (Math.abs(250 / _local3) * _local2); } else { var _local7 = 250 + (Math.abs(175 / _local2) * _local3); var _local9 = ((Math.abs(_local2) / _local2) * 175) + 175; } var _local6 = ui.getNextHighestDepth(); var _local8 = ui.attachMovie("radarShow", "rs" + _local6, _local6, {_x:_local7, _y:_local9}); _local8._rotation = 57.3 * Math.atan2(_local2, _local3); }; game.spCnt = 0; game.showEnemy = function () { if ((++this.spCnt) > 120) { this.spCnt = 0; this.findEnemy(); } }; game.onEnterFrame = function () { if (Key.isDown(pauseCode)) { if (!keyArr[pauseCode]) { keyArr[pauseCode] = 1; if (gamePause) { gamePause = false; playMc(game); pauseMenu.back(); ui.pauseMc.gotoAndStop("play"); ui.pauseMc.btn.onRelease = ui.pauseMc.btnFunc; } else if (!pauseMenu) { gamePause = true; stopMc(game); ui.pauseMc.gotoAndStop("pause"); newPauseMenu(); ui.pauseMc.btn.onRelease = ui.pauseMc.btnFunc; } } } else { keyArr[pauseCode] = 0; } if (gamePause) { return(undefined); } this.setTimer(); this.showEnemy(); this.scrolling(); }; if (_root.cs._x != undefined) { _root.cs.swapDepths(_root.getNextHighestDepth() + 1); } } function chkEnemyLeft() { if (Number(_root.ui.enemyRemain.num) == Number(_root.ui.enemyNum.num)) { return(false); } return(true); if (() != null) { var _local3 = ; var _local2 = game.enemy[_local3]; if (_local2.box._y != -50) { do { } while (() != null); return(true); } // unexpected jump do { } while (() != null); } return(false); } function missionComplete() { ui.pauseMc.btn.enabled = false; delete game.player.onEnterFrame; if (!_root.resultMenu) { _root.attachMovie("resultMenu", "resultMenu", _root.getNextHighestDepth()); _root.resultMenu.levelName.gotoAndStop(level); _root.resultMenu._y = -440; if (game.timer < 0) { game.timer = 0; } showNum(_root.resultMenu.gameScore, currentScore); showNum(_root.resultMenu.timeBonus, game.timer); if (_root.game.map.d1.visited) { var _local3 = 10000; _root.saveData.data.mdFound[((level * 5) - 5) + stage] = 1; } else { var _local3 = 0; } showNum(_root.resultMenu.magicDoor, _local3); currentScore = currentScore + game.timer; currentScore = currentScore + _local3; if (_root.fromTheVeryBeginning) { totaltime = totaltime + game.timer; } delete game.setTimer; showNum(_root.resultMenu.totalScore, currentScore); _root.resultMenu.nextStage = function () { var _local3 = function () { stage++; if ((stage > 5) || ((level == 5) && (stage == 4))) { _root[nowMusic].fadeOut(); _root.nowMusic = undefined; stage = 1; level++; _root.resultMenu.onEnterFrame = function () { this._y = this._y + Math.round((322 - this._y) / 5); if (this._y == 320) { this.nextLevel = function () { removeClip(); if ((level == 6) && (stage == 1)) { _root.gotoAndStop("winIntro"); } else if ((level == 5) && (stage == 1)) { if ((((level - 1) * 5) + stage) > _root.saveData.data.missionFinished) { _root.saveData.data.missionFinished++; } _root.gotoAndStop("winMid"); } else { if ((((level - 1) * 5) + stage) > _root.saveData.data.missionFinished) { _root.saveData.data.missionFinished++; } buildGame(); } }; this.counter = 60; this.onEnterFrame = function () { if ((--this.counter) < 0) { cutScene2(this.nextLevel); delete this.onEnterFrame; } }; playSound("levelClear"); } }; } else { if ((((level - 1) * 5) + stage) > _root.saveData.data.missionFinished) { _root.saveData.data.missionFinished++; } if ((level == 4) && (stage == 5)) { var _local3 = function () { removeClip(); _root.gotoAndStop("introBoss1"); }; cutScene2(_local3); } else if ((level == 5) && (stage == 3)) { var _local3 = function () { removeClip(); _root.gotoAndStop("introBoss2"); }; cutScene2(_local3); } else { removeClip(); buildGame(); } } }; if ((((stage == 5) || ((level == 5) && (stage == 3))) || ((level == 5) && (stage == 2))) || ((level == 4) && (stage == 4))) { _local3(); } else { cutScene(_local3); } }; _root.resultMenu.btnContinue.onRelease = function () { this._parent.nextStage(); }; _root.resultMenu.counter = 30; _root.resultMenu.onEnterFrame = function () { if ((this._y + 480) > 150) { if (this.counter > 0) { this.counter--; } else if (this.counter == 0) { playSound("scoreBoard"); this.counter--; } else { this._y = this._y + Math.round((-this._y) / 5); } } else { this._y = this._y + Math.round((-320 - this._y) / 5); } if (this._y == -2) { this.onEnterFrame = function () { if (((Key.isDown(attackCode) || (Key.isDown(attack2Code))) || (Key.isDown(makingIceCode))) || (Key.isDown(makingIce2Code))) { delete this.onEnterFrame; this.nextStage(); } }; } }; } } function missionFail() { var _local3 = this.createEmptyMovieClip("msnFl", this.getNextHighestDepth()); _local3.counter = 0; _root.fromTheVeryBeginning = false; _root.totaltime = 0; _local3.func = function () { removeClip(); _root.gotoAndStop("failed"); playerLife = defaultLife; playerMagicLv = 0; _root[nowMusic].fadeOut(1); _root.nowMusic = undefined; }; _local3.onEnterFrame = function () { if ((++this.counter) == 40) { cutScene2(this.func); } }; } function removeClip() { for (var _local2 in _root) { if (typeof(_root[_local2]) == "movieclip") { if (((_root[_local2]._name != "cs") && (_root[_local2].typ != "music")) && (_root[_local2]._name != "_mochiservices_com_7ee56b8e252120c5")) { _root[_local2].removeMovieClip(); } } } } function chkLand() { while (game.map.ground.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; this.dy = 0; this.jumping = false; var _local2 = true; } if (this.dy >= 0) { while (game.map.platform.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; this.dy = 0; this.jumping = false; var _local2 = true; } } else { while (game.map.ground.hitTest(this._x + game._x, (this._y + game._y) - 40, true)) { this._y++; this.dy = 0; } } return(_local2); } function chkFall() { if ((!game.map.ground.hitTest(this._x + game._x, (this._y + 1) + game._y, true)) && (!game.map.platform.hitTest(this._x + game._x, (this._y + 1) + game._y, true))) { if ((!this.jumping) && (!this.onMovingTile)) { return(true); } } } function gForce() { this.dy = this.dy + g; this.dy = Math.min(this.maxYspeed, this.dy); this._y = this._y + Math.round(this.dy); } function gForce1(g) { this.dy = this.dy + g; this.dy = Math.min(this.maxYspeed, this.dy); this._y = this._y + Math.round(this.dy); } function newPlayer() { var _local3 = game.attachMovie("player", "player", game.getNextHighestDepth(), {_x:100, _y:100}); _local3.fullLife = function () { if (this.life < defaultLife) { playerLife = (this.life = defaultLife); ui.life.gotoAndStop(this.life); } }; _local3.init = function (lf, ml) { this.life = lf; if (this.life > 0) { ui.life.gotoAndStop(this.life); } else { ui.life.gotoAndStop(ui.life._totalframes); } if (_root.stage == 1) { this.fullLife(); } this.magicLv = ml; showNum(ui.score, currentScore); this.dx = 0; this.dy = 0; this.acl = 0.08; this.jumping = false; this.jumpSpeed = 20; this.maxYspeed = 20; this.xSpeed = 12; }; _local3.init(_root.playerLife, _root.playerMagicLv); _local3.magicUp = function () { if (this.magicLv < 2) { this.magicLv++; _root.playerMagicLv++; } }; _local3.magicDown = function () { if (this.magicLv > 0) { this.magicLv--; _root.playerMagicLv--; } }; _local3.startJump = function (jumpSpeed) { this.dy = this.dy + jumpSpeed; this.jumping = true; this.onMovingTile = false; }; _local3.startFall = function () { this.dy = 0; this.jumping = true; this.onMovingTile = false; this.jumpAction0(); this.mc.gotoAndPlay("top"); }; keyArr = []; _local3.faceLeft = function () { if (this._xscale > 0) { this._xscale = this._xscale * -1; } }; _local3.faceRight = function () { if (this._xscale < 0) { this._xscale = this._xscale * -1; } }; _local3.moveRange = function () { if (this._x < 20) { this._x = 20; } else if (this._x > (sceneWidth - 20)) { this._x = sceneWidth - 20; } if ((this._y > sceneHeight) && (!_root.cs)) { var _local3 = function () { game.player.hitAction0(); game.player._x = _root.birthPt[0]; game.player._y = _root.birthPt[1]; game.player.dx = (game.player.dy = 0); }; cutScene2(_local3); } }; _local3.moveAction = function () { if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, (this._y - 5) + game._y, true)) { this._x = this._x + Math.round(this.dx); } if ((((!Key.isDown(leftCode)) && (!Key.isDown(rightCode))) && (!Key.isDown(left2Code))) && (!Key.isDown(right2Code))) { if (!this.jumping) { this.dx = this.dx * friction; } else { this.dx = this.dx * 0.93; } if (Math.abs(this.dx) < this.acl) { this.dx = 0; } } return(this.dx); }; _local3.moveActionFriction = function () { if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, (this._y - 5) + game._y, true)) { this._x = this._x + Math.round(this.dx); } this.dx = this.dx * friction; if (Math.abs(this.dx) < this.acl) { this.dx = 0; } }; _local3.ifHitEnemy = function () { for (var _local3 in game.enemy) { if (game.enemy[_local3]._visible == true) { if (!game.enemy[_local3].hit) { if (!this.unbreakable) { if (this.hitMc.hitTest(game.enemy[_local3].hitMc)) { this.hitAction0(); return(undefined); } } } } else if (game.enemy[_local3].box.ready) { var _local2 = game.enemy[_local3].box; if (Math.abs(this._y - _local2._y) < 5) { if (Math.abs((this._x + (this._xscale * 0.15)) - _local2._x) < 25) { this.tmpPick = game.enemy[_local3]; this.pickAction0(); return(undefined); } } } } }; _local3.ifAttack = function () { if (!this.attacking) { if (Key.isDown(attackCode) || (Key.isDown(attack2Code))) { if (!keyArr[attackCode]) { this.iceMode = false; keyArr[attackCode] = 1; this.attackAction0(); } } else { keyArr[attackCode] = 0; } if (Key.isDown(makingIceCode) || (Key.isDown(makingIce2Code))) { if (!keyArr[makingIceCode]) { keyArr[makingIceCode] = 1; this.iceMode = true; this.attackAction0(); } } else { keyArr[makingIceCode] = 0; } } }; _local3.ifMoveIdle = function () { if (Key.isDown(leftCode) || (Key.isDown(left2Code))) { this.faceLeft(); this.dx = this.dx + (((-this.xSpeed) - this.dx) * this.acl); var _local2 = true; } else if (Key.isDown(rightCode) || (Key.isDown(right2Code))) { this.faceRight(); this.dx = this.dx + ((this.xSpeed - this.dx) * this.acl); var _local2 = true; } if (_local2) { this.runAction0(); } }; _local3.ifMoveRun = function () { if (Key.isDown(leftCode) || (Key.isDown(left2Code))) { this.faceLeft(); this.dx = this.dx + (((-this.xSpeed) - this.dx) * this.acl); } else if (Key.isDown(rightCode) || (Key.isDown(right2Code))) { this.faceRight(); this.dx = this.dx + ((this.xSpeed - this.dx) * this.acl); } }; _local3.ifMoveJump = function () { if (Key.isDown(leftCode) || (Key.isDown(left2Code))) { this.faceLeft(); this.dx = this.dx + (((-this.xSpeed) - this.dx) * this.acl); } else if (Key.isDown(rightCode) || (Key.isDown(right2Code))) { this.faceRight(); this.dx = this.dx + ((this.xSpeed - this.dx) * this.acl); } }; _local3.ifMoveDuck = function () { if (Key.isDown(leftCode) || (Key.isDown(left2Code))) { this.faceLeft(); } else if (Key.isDown(rightCode) || (Key.isDown(right2Code))) { this.faceRight(); } }; _local3.ifJump = function () { if (!this.jumping) { if (Key.isDown(jumpCode) || (Key.isDown(jump2Code))) { if (!keyArr[jumpCode]) { keyArr[jumpCode] = 1; this.startJump(-this.jumpSpeed); this.jumpAction0(); } } else { keyArr[jumpCode] = 0; } } }; _local3.ifDuck = function () { if (Key.isDown(duckCode) || (Key.isDown(duck2Code))) { this.duckAction0(); } }; _local3.ifStandUp = function () { if ((!Key.isDown(duckCode)) && (!Key.isDown(duck2Code))) { this.idleAction0(); } }; _local3.gForce = gForce; _local3.chkLand = chkLand; _local3.chkFall = function () { if ((!game.map.ground.hitTest(this._x + game._x, (this._y + 1) + game._y, true)) && (!game.map.platform.hitTest(this._x + game._x, (this._y + 1) + game._y, true))) { if (!this.jumping) { this.startFall(); } } }; _local3.jumpAction = function () { this.ifAttack(); this.ifMoveJump(); this.moveAction(); if (this.dy == 1) { this.mc.gotoAndPlay("top"); } else if (this.dy > 6) { this.mc.gotoAndStop("down"); } else if (this.dy < 0) { this.mc.gotoAndStop("rise"); } this.gForce(); if (this.chkLand()) { this.idleAction0(); this.ifJump(); this.landAction0(); } this.moveRange(); this.ifHitEnemy(); }; _local3.attackAction0 = function () { this.gotoAndStop(this._currentframe + 10); if (!this.jumping) { this.dx = 0; } else { this.mc.gotoAndPlay(10); } this.enterFrameFunc = this.attackAction; }; _local3.attackAction = function () { if (this.jumping) { this.ifMoveJump(); this.moveAction(); this.gForce(); if (this.chkLand()) { var _local2 = this.mc._currentframe; this.gotoAndStop(11); this.mc.gotoAndPlay(_local2); } } else { this.chkFall(); } if (this.mc._currentframe == 13) { if (this._currentframe == 30) { newBullet(this._x + (this._xscale * 0.5), this._y - 10, 12, 250, this._xscale, this.iceMode, this.magicLv); } else { newBullet(this._x + (this._xscale * 0.5), this._y - 50, 12, 250, this._xscale, this.iceMode, this.magicLv); } } else { if (this.mc._currentframe == this.mc._totalframes) { switch (this._currentframe) { case 11 : this.idleAction0(); this.dx = 0; break; case 30 : this.duckAction0(); this.dx = 0; this.mc.gotoAndStop(this.mc._totalframes); break; case 50 : this.jumpAction0(); break; case 70 : this.runAction0(); this.dx = 0; } return(undefined); } if (this.mc._currentframe > 16) { if (Key.isDown(attackCode) || (Key.isDown(attack2Code))) { if (!keyArr[attackCode]) { this.iceMode = false; keyArr[attackCode] = 1; this.mc.gotoAndPlay(10); } } else { keyArr[attackCode] = 0; } } } if (!this.jumping) { if (Key.isDown(duckCode) || (Key.isDown(duck2Code))) { var _local3 = this.mc._currentframe; this.gotoAndStop("duckAttack"); this.mc.gotoAndPlay(_local3); } else if (this._currentframe != 11) { var _local3 = this.mc._currentframe; this.gotoAndStop("attack"); this.mc.gotoAndPlay(_local3); } if (Key.isDown(jumpCode) || (Key.isDown(jump2Code))) { if (!keyArr[jumpCode]) { keyArr[jumpCode] = 1; var _local3 = this.mc._currentframe; this.gotoAndStop("jumpAttack"); this.mc.gotoAndPlay(_local3); this.startJump(-this.jumpSpeed); } } else { keyArr[jumpCode] = 0; } } if (Key.isDown(leftCode) || (Key.isDown(left2Code))) { this.faceLeft(); } else if (Key.isDown(rightCode) || (Key.isDown(right2Code))) { this.faceRight(); } this.moveRange(); this.ifHitEnemy(); }; _local3.landAction = function () { this.ifAttack(); this.ifJump(); this.ifMoveJump(); this.gForce(); if (this.mc._currentframe == this.mc._totalframes) { this.idleAction0(); } this.ifDuck(); if (this.moveAction() != 0) { this.runAction0(); } this.gForce(); this.chkLand(); this.chkFall(); this.moveRange(); this.ifHitEnemy(); }; _local3.duckAction = function () { this.ifAttack(); this.ifMoveDuck(); this.ifStandUp(); this.moveActionFriction(); this.gForce(); this.chkLand(); this.chkFall(); this.moveRange(); this.ifHitEnemy(); }; _local3.runAction = function () { this.ifAttack(); this.ifMoveRun(); this.ifJump(); this.ifDuck(); if (this.moveAction() == 0) { this.idleAction0(); } this.gForce(); this.chkLand(); this.chkFall(); this.moveRange(); this.ifHitEnemy(); }; _local3.idleAction = function () { this.ifAttack(); this.ifMoveIdle(); this.ifJump(); this.ifDuck(); this.gForce(); this.chkLand(); this.chkFall(); this.moveRange(); this.ifHitEnemy(); }; _local3.hitAction = function () { if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, (this._y - 5) + game._y, true)) { this._x = this._x + Math.round(this.dx); } this._y = this._y + Math.round(this.dy); while (game.map.ground.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; var _local2 = true; } if (this.dy >= 0) { while (game.map.platform.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; var _local2 = true; } } if ((!game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 1, true)) && (!game.map.platform.hitTest(this._x + game._x, (this._y + game._y) + 1, true))) { this.dy = this.dy + g; } this.moveRange(); if (_local2) { this.dy = this.dy * -0.5; this.dx = this.dx * 0.5; if (Math.abs(this.dy) < 0.5) { this.dy = 0; } if (this.mc._currentframe < 15) { this.mc.gotoAndPlay("land"); var _local4 = random(100); if (_local4 < 3) { _local4 = 0; } else if (_local4 < 10) { _local4 = random(4); } else { _local4 = 1; } for (var _local3 in game.enemy) { if (game.enemy[_local3].box._x == -50) { game.enemy[_local3].box.drop(); _local4--; if (_local4 < 0) { return(undefined); } } } } } if (this.dy > 0) { if (this.mc._currentframe == 1) { this.mc.gotoAndStop("down"); } } else if (this.dy < 0) { if (this.mc._currentframe == 10) { this.mc.gotoAndStop("rise"); } } else if (this.dy == 0) { if (this.mc._currentframe > 10) { this.dx = this.dx * 0.7; } } if (this.life <= 0) { if (this.mc._currentframe == 51) { this.mc.stop(); } else if (this.mc._currentframe == 50) { missionFail(); } } if ((this.mc._currentframe > 20) && (this.mc._currentframe < 55)) { var _local4 = this.getNextHighestDepth(); this.attachMovie("bulletFx" + (random(3) + 1), "fx" + _local4, _local4, {_x:(this._width * 0.5) - random(this._width), _y:-30 - random(20)}); } else if (this.mc._currentframe == this.mc._totalframes) { this.createEmptyMovieClip("unbreakable", this.getNextHighestDepth()); this.unbreakable.counter = 120; this.unbreakable.onEnterFrame = function () { if (gamePause) { return(undefined); } if ((--this.counter) < 0) { this.removeMovieClip(); } else if ((this.counter % 4) == 0) { this._parent._alpha = 100; } else if ((this.counter % 4) == 1) { this._parent._alpha = 30; } }; this.idleAction0(); } }; _local3.hitAction0 = function () { if (this.unbreakable || (this._currentframe == 90)) { return(undefined); } _root.playSound("soundHit"); if ((--this.life) > 0) { ui.life.gotoAndStop(this.life); } else { ui.life.gotoAndStop(ui.life._totalframes); } _root.playerLife = this.life; this.magicDown(); this.gotoAndStop("hit"); this.dy = -14; this.dx = (-this._xscale) * 0.05; this.enterFrameFunc = this.hitAction; }; _local3.jumpAction0 = function () { this.gotoAndStop("jump"); this.enterFrameFunc = this.jumpAction; }; _local3.duckAction0 = function () { this.gotoAndStop("duck"); this.enterFrameFunc = this.duckAction; }; _local3.runAction0 = function () { this.gotoAndStop("run"); this.enterFrameFunc = this.runAction; }; _local3.idleAction0 = function () { this.gotoAndStop("idle"); this.enterFrameFunc = this.idleAction; }; _local3.pickAction0 = function () { this.gotoAndStop("pick"); if ((level == 5) && (stage == 3)) { game.enemy.boss2.soldier--; } else { _root.showEnemyNum(_root.ui.enemyRemain, _root.ui.enemyRemain.num + 1); } delete this.tmpPick.box.onEnterFrame; this.enterFrameFunc = this.pickAction; }; _local3.pickAction = function () { if (this.mc._currentframe < 5) { this.tmpPick.box._x = this.tmpPick.box._x + (((this._x + (this._xscale * 0.2)) - this.tmpPick.box._x) / 5); } else if (this.mc._currentframe == 5) { this.tmpPick.box._x = -50; this.tmpPick.box._y = -50; } this.mc.box.gotoAndStop(this.tmpPick.box._currentframe); if (this.mc._currentframe == this.mc._totalframes) { this.tmpPick._x = -50; this.tmpPick._y = -50; if (this.tmpPick.tmpFunc == undefined) { this.tmpPick.tmpFunc = this.tmpPick.onEnterFrame; } delete this.tmpPick.onEnterFrame; if (!chkEnemyLeft()) { missionComplete(); } this.idleAction0(); } }; _local3.landAction0 = function () { this.mc.gotoAndStop("land"); this.mc.play(); this.enterFrameFunc = this.landAction; }; _local3.magicFx = function () { if (!random(2)) { var _local2 = game.getNextHighestDepth(); var _local5 = game.attachMovie("magicFx", "fx" + _local2, _local2, {_x:((this._x + (this._xscale * 0.1)) + random(20)) - 10, _y:this._y - random(20)}); } }; _local3.idleAction0(); _local3.onEnterFrame = function () { if (gamePause) { return(undefined); } this.enterFrameFunc(); this.magicFx(); }; } function newBullet(startx, starty, speed, range, xscale, iceMode, magicLv) { _root.playSound("soundAttack"); var _local4 = game.getNextHighestDepth(); var _local12 = game.attachMovie("bullet", "bullet" + _local4, _local4, {_x:startx, _y:starty}); game.attachMovie("bulletFx5", "fx" + (_local4 + 1), _local4 + 1, {_x:startx, _y:starty}); _local12._xscale = xscale; _local12.dx = (speed * xscale) * 0.01; _local12.dy = -1; if (magicLv == 0) { range = 100; } else if (magicLv == 1) { range = 250; } else if (magicLv == 2) { range = 400; } _local12.dmg = (magicLv * 30) + 30; _local12.counter = Math.round(range / speed); if (iceMode) { _local12.counter = 0; _local12.dx = xscale * 0.25; _local12.onEnterFrame = function () { this._y = this._y + this.dy; this.dy = this.dy + 0.1; this._x = this._x + this.dx; if ((--this.counter) < 0) { var _local2 = game.getNextHighestDepth(); newIceBlock(this); this.removeMovieClip(); } }; } else { _local12.expl = function () { var _local3 = game.getNextHighestDepth(); game.attachMovie("hitFx", "fx" + _local3, _local3, {_x:this._x, _y:this._y}); _root.playSound("soundHitEnemy"); this.removeMovieClip(); }; _local12.onEnterFrame = function () { this._y = this._y + this.dy; this.dy = this.dy + 0.1; this._x = this._x + this.dx; for (var _local2 in game.enemy) { var _local5 = game.enemy[_local2]; if (!_local5.box._x) { if (_local5.hitMc.hitTest(this.hitMc)) { _local5.hitAction0(this.dmg); this.expl(); return(undefined); } } } if ((--this.counter) < 0) { var _local3 = game.getNextHighestDepth(); var _local5 = game.attachMovie("bulletFx6", "fx" + _local3, _local3, {_x:this._x, _y:this._y}); _local5 = game.attachMovie("bulletFx6", "fx" + (_local3 + 1), _local3 + 1, {_x:this._x + random(10), _y:this._y + random(8)}); _local5 = game.attachMovie("bulletFx6", "fx" + (_local3 + 2), _local3 + 2, {_x:this._x - random(10), _y:this._y + random(8)}); this.removeMovieClip(); } else { if ((this.counter % 3) == 0) { var _local3 = game.getNextHighestDepth(); var _local5 = game.attachMovie("bulletFx0", "fx" + _local3, _local3, {_x:this._x, _y:this._y, _xscale:this._xscale}); } if (!random(3)) { var _local3 = this.getNextHighestDepth(); this.attachMovie("bulletFx" + (1 + random(3)), "fx" + _local3, _local3, {_x:-random(50), _y:random(30) - 15}); } } }; } } function newIceBlock(who) { var _local10 = _root.game.map.getNextHighestDepth(); var _local8 = _root.game.map.platform.getNextHighestDepth(); _root.playSound("soundIce"); if (_root.game.map.ice3 || (_root.game.map.ice2)) { if (_root.game.map.ice3) { _root.game.map.ice3._name = "ice" + _local10; var _local12 = true; } var _local5 = _root.game.map.attachMovie("iceBlock", "ice3", _local10, {_x:who._x, _y:who._y}); var _local11 = _root.game.map.platform.attachMovie("iceBlock", "ice" + _local8, _local8, {_x:who._x, _y:who._y}); _local5.gotoAndStop("ice3"); _local11.gotoAndStop("hit3"); if (_local12) { _local5.counter = 80; } else { _local5.counter = 90; } var _local9 = 3; } else if (_root.game.map.ice1) { var _local5 = _root.game.map.attachMovie("iceBlock", "ice2", _local10, {_x:who._x, _y:who._y}); var _local11 = _root.game.map.platform.attachMovie("iceBlock", "ice" + _local8, _local8, {_x:who._x, _y:who._y}); _local5.gotoAndStop("ice2"); _local11.gotoAndStop("hit2"); _local5.counter = 120; var _local9 = 2; } else { var _local5 = _root.game.map.attachMovie("iceBlock", "ice1", _local10, {_x:who._x, _y:who._y}); var _local11 = _root.game.map.platform.attachMovie("iceBlock", "ice" + _local8, _local8, {_x:who._x, _y:who._y}); _local5.gotoAndStop("ice1"); _local11.gotoAndStop("hit1"); _local5.counter = 150; var _local9 = 1; } _local5.dy = 0; _local5.hit = _local11; var _local3 = 0; while (_local3 < (5 - _local9)) { var _local4 = game.getNextHighestDepth(); game.attachMovie("bulletFx0", "fx" + _local4, _local4, {_x:(_local5._x + (_local3 * 20)) - 40, _y:_local5._y}); _local3++; } _local5.onEnterFrame = function () { if ((--this.counter) < 0) { if (this.hit._x) { this.hit.removeMovieClip(); } this._alpha = this._alpha - 10; this._y = this._y + this.dy; this.dy = this.dy + (g + 0.1); if (this._alpha < 0) { this.removeMovieClip(); } } else if (this.counter < 30) { if ((this.counter % 3) == 0) { this._alpha = 50; } else { this._alpha = 100; } } }; } function turn0() { this.gotoAndStop("turn"); this.enterFrameFunc = this.turn; } function turn() { if (this.mc._currentframe == this.mc._totalframes) { this._xscale = this._xscale * -1; this.moveAction0(); } } function moveAction0() { this.gotoAndStop("move"); this.enterFrameFunc = this.moveAction; } function moveAction() { this.dx = this._xscale * this.xSpeed; if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, this._y + game._y, true)) { this._x = this._x + Math.round(this.dx); } this.chkLand(); if (!this.chkFall()) { this.chkTurn(); } else { this.gForce(); } } function moveRange() { if (this._x < 20) { this._x = 20; } else if (this._x > (sceneWidth - 20)) { this._x = sceneWidth - 20; } if (this._y > sceneHeight) { this._x = _root.birthPt[0]; this._y = _root.birthPt[1]; } } function chkTurn() { if (game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, (this._y + game._y) - 5, true)) { var _local2 = true; } else if (game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 2, true)) { if (!game.map.ground.hitTest((this._x + game._x) + ((20 * Math.abs(this.dx)) / this.dx), (this._y + game._y) + 2, true)) { var _local2 = true; } } else if (game.map.platform.hitTest(this._x + game._x, (this._y + game._y) + 2, true)) { if (!game.map.platform.hitTest((this._x + game._x) + ((20 * Math.abs(this.dx)) / this.dx), (this._y + game._y) + 2, true)) { var _local2 = true; } } if (_local2) { this.turn0(); } } function toBox() { this._visible = false; this.magicShow.removeMovieClip(); this.box = newBox(this); this.counter = this.boxCount - 35; this.enterFrameFunc = function () { if ((--this.counter) < 0) { this._x = this.box._x; this._y = this.box._y; this._visible = true; var _local3 = game.getNextHighestDepth(); game.attachMovie("smokeFx", "fx" + _local3, _local3, {_x:this._x, _y:this._y - 30}); this.moveAction0(); _root.playSound("soundToBox"); this.hit = false; this.mc.play(); this.box.removeMovieClip(); } else if (this.counter < 30) { if ((this.counter % 4) == 0) { this.box.filters = null; } else if ((this.counter % 4) == 1) { whiteFilter(this.box, 30); } } else if (this.counter < 60) { if ((this.counter % 8) == 0) { this.box.filters = null; } else if ((this.counter % 8) == 1) { whiteFilter(this.box, 30); } } }; } function newBox(host) { var _local5 = game.getNextHighestDepth(); var _local4 = game.attachMovie("box", "box" + _local5, _local5, {_x:host._x, _y:host._y - 30}); _local4.host = host; _local4.gotoAndStop(random(_local4._totalframes) + 1); _local5 = game.getNextHighestDepth(); game.attachMovie("smokeFx", "fx" + _local5, _local5, {_x:host._x, _y:host._y - 30}); _local4.dy = -5; _root.playSound("soundToBox"); _local4.moveRange = moveRange; _local4.drop = function () { this.filters = null; if ((level == 5) && (stage == 3)) { game.enemy.boss2.soldier++; } else { _root.showEnemyNum(_root.ui.enemyRemain, _root.ui.enemyRemain.num - 1); } this._x = game.player._x; this._y = game.player._y; this.dx = ((2 * random(2)) - 1) * (random(6) + 1); this.dy = -5 - random(5); this.counter = this.host.boxCount; this.onEnterFrame = function () { if (gamePause) { return(undefined); } if ((--this.counter) < -20) { this.host._x = this._x; this.host._y = this._y; this.host._visible = true; var _local2 = game.getNextHighestDepth(); game.attachMovie("smokeFx", "fx" + _local2, _local2, {_x:this._x, _y:this._y - 30}); this.host.onEnterFrame = this.host.tmpFunc; delete this.host.tmpFunc; this.host.moveAction0(); this.host.hit = false; this.host.mc.play(); this.removeMovieClip(); return(undefined); } if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, this._y + game._y, true)) { this._x = this._x + Math.round(this.dx); } this._y = this._y + Math.round(this.dy); this.moveRange(); if ((!game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 1, true)) && (!game.map.platform.hitTest(this._x + game._x, (this._y + game._y) + 1, true))) { this.dy = this.dy + g; } else { this.dx = this.dx * 0.8; } if (!this.ready) { if ((++this.counter) > 30) { this.ready = true; } } this.chkLand(); }; }; _local4.chkLand = function () { while (game.map.ground.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; var _local2 = true; } if (this.dy >= 0) { while (game.map.platform.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; var _local2 = true; } } if (_local2) { this.dy = this.dy * -0.5; } }; _local4.counter = 0; _local4.onEnterFrame = function () { if (gamePause) { return(undefined); } this._y = this._y + Math.round(this.dy); if ((!game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 1, true)) && (!game.map.platform.hitTest(this._x + game._x, (this._y + game._y) + 1, true))) { this.dy = this.dy + g; } if (this._y > game.map._height) { this._y = 0; } if (!this.ready) { if ((++this.counter) > 30) { this.ready = true; } } this.chkLand(); }; return(_local4); } function hitAction0(dmg) { if (!this.hit) { this.hit = true; this.counter = 0; this.attachMovie("magicShow", "magicShow", this.getNextHighestDepth(), {_y:-70}); this.magicShow._xscale = this._xscale; this.tempFunc = this.enterFrameFunc; game.freezeList.push(this); this.enterFrameFunc = this.hitAction; this.mc.stop(); } this.counter = this.counter + dmg; if (this.counter >= this.hp) { this.toBox(); return(undefined); } } function hitAction() { this.magicShow.bar._xscale = 100 * (this.counter / this.hp); this._y = this._y + Math.round(this.dy); if ((!game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 1, true)) && (!game.map.platform.hitTest(this._x + game._x, (this._y + game._y) + 1, true))) { this.dy = this.dy + g; } this.chkLand(); if (!random(2)) { var _local3 = this.getNextHighestDepth(); this.attachMovie("bulletFx" + (random(3) + 1), "fx" + _local3, _local3, {_x:(this._width * 0.5) - random(this._width), _y:-random(this._height)}); } this.counter = this.counter - 0.5; if (this.counter <= 0) { this.mc.play(); this.hit = false; this.magicShow.removeMovieClip(); for (var _local2 in game.freezeList) { if (game.freezeList[_local2] == this) { game.freezeList.splice(_local2, 1); } } this.enterFrameFunc = this.tempFunc; } } function newToy1(xPos, yPos) { var _local3 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("soldier", "enemy" + _local3, _local3, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.01; _local2.dx = 0; _local2.dy = 0; _local2.hp = 50; _local2.boxCount = 350; _local2.maxYspeed = 20; _local2.toBox = toBox; _local2.hitAction0 = hitAction0; _local2.hitAction = hitAction; _local2.turn0 = turn0; _local2.turn = turn; _local2.moveAction0 = moveAction0; _local2.moveAction = moveAction; _local2.moveRange = moveRange; _local2.chkTurn = chkTurn; _local2.gForce = gForce; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.moveAction0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } if (((((this._x + game._x) < -200) || ((this._x + game._x) > 700)) || ((this._y + game._y) < -200)) || ((this._y + game._y) > 550)) { return(undefined); } this.moveRange(); this.enterFrameFunc(); }; } function newToy2(xPos, yPos) { var _local3 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("car", "enemy" + _local3, _local3, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.03; _local2.dx = 0; _local2.dy = 0; _local2.hp = 60; _local2.boxCount = 350; _local2.maxYspeed = 15; _local2.toBox = toBox; _local2.hitAction0 = hitAction0; _local2.hitAction = hitAction; _local2.turn0 = turn0; _local2.turn = turn; _local2.moveAction0 = moveAction0; _local2.moveAction = moveAction; _local2.moveRange = moveRange; _local2.chkTurn = chkTurn; _local2.gForce = gForce; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.moveAction0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } if (((((this._x + game._x) < -200) || ((this._x + game._x) > 700)) || ((this._y + game._y) < -200)) || ((this._y + game._y) > 550)) { return(undefined); } this.moveRange(); this.enterFrameFunc(); }; } function newToy3(xPos, yPos) { var _local3 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("locomotive", "enemy" + _local3, _local3, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.05; _local2.dx = 0; _local2.dy = 0; _local2.hp = 100; _local2.boxCount = 250; _local2.maxYspeed = 25; _local2.toBox = toBox; _local2.hitAction0 = hitAction0; _local2.hitAction = hitAction; _local2.turn0 = turn0; _local2.turn = turn; _local2.moveAction0 = moveAction0; _local2.moveAction = moveAction; _local2.moveRange = moveRange; _local2.chkTurn = chkTurn; _local2.gForce = gForce; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.moveAction0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } if (((((this._x + game._x) < -200) || ((this._x + game._x) > 700)) || ((this._y + game._y) < -200)) || ((this._y + game._y) > 550)) { return(undefined); } this.moveRange(); this.enterFrameFunc(); }; } function newToy4(xPos, yPos) { var _local4 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("soldierWithGun", "enemy" + _local4, _local4, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.01; _local2.dx = 0; _local2.dy = 0; _local2.hp = 100; _local2.boxCount = 300; _local2.maxYspeed = 20; _local2.toBox = toBox; _local2.hitAction0 = hitAction0; _local2.hitAction = hitAction; _local2.moveRange = moveRange; _local2.turn0 = turn0; _local2.turn = turn; _local2.shoot0 = function () { this.gotoAndStop("shoot"); this.enterFrameFunc = this.shoot; }; _local2.shoot = function () { if (this.mc._currentframe == 30) { var _local4 = getGlbPt(this.mc); var _local3 = game.getNextHighestDepth(); var _local2 = game.attachMovie("blt1", "blt" + _local3, _local3, {_x:_local4[0] - game._x, _y:_local4[1] - game._y}); _local2._xscale = this._xscale; _local2.xs = _local2._xscale * 0.06; _local2.counter = 40; _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } this._x = this._x + this.xs; if ((--this.counter) < 0) { this.removeMovieClip(); } else if (this.hitTest(game.player.hitMc)) { game.player.hitAction0(); this.removeMovieClip(); } }; } else if (this.mc._currentframe == this.mc._totalframes) { this.moveAction0(); } this.chkLand(); this.chkFall(); this.gForce(); }; _local2.moveAction0 = function () { this.gotoAndStop("move"); this.enterFrameFunc = this.moveAction; }; _local2.moveAction = function () { if (((this._y - game.player._y) < 10) && ((this._y - game.player._y) > -50)) { if (Math.abs(this._x - game.player._x) < 250) { if (((this._xscale == 100) && (this._x > game.player._x)) || ((this._xscale == -100) && (this._x < game.player._x))) { if (!random(20)) { this.turn0(); } } else if (!random(20)) { this.shoot0(); } } } this.dx = this._xscale * this.xSpeed; if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, this._y + game._y, true)) { this._x = this._x + Math.round(this.dx); } this.chkLand(); if (!this.chkFall()) { this.chkTurn(); } else { this.gForce(); } }; _local2.chkTurn = chkTurn; _local2.gForce = gForce; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.moveAction0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } if (((((this._x + game._x) < -200) || ((this._x + game._x) > 700)) || ((this._y + game._y) < -200)) || ((this._y + game._y) > 550)) { return(undefined); } this.moveRange(); this.enterFrameFunc(); }; } function newToy5(xPos, yPos) { var _local3 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("bear", "enemy" + _local3, _local3, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.01; _local2.dx = 0; _local2.dy = 0; _local2.hp = 100; _local2.boxCount = 250; _local2.maxYspeed = 20; _local2.toBox = toBox; _local2.hitAction0 = hitAction0; _local2.hitAction = hitAction; _local2.turn0 = turn0; _local2.turn = turn; _local2.chkTurn = chkTurn; _local2.gForce = gForce1; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.moveRange = moveRange; _local2.moveAction0 = function () { this.gotoAndStop("move"); this.enterFrameFunc = this.moveAction; }; _local2.jump0 = function () { if (random(2)) { this.dy = -8; } else { this.dy = -10; } this.gotoAndStop("jump"); }; _local2.specMove = function () { if (((this._y - game.player._y) < 10) && ((this._y - game.player._y) > -50)) { if (Math.abs(this._x - game.player._x) < 250) { var _local2 = true; if (((this._xscale == 100) && (this._x > game.player._x)) || ((this._xscale == -100) && (this._x < game.player._x))) { if (!random(20)) { this.turn0(); } } else if (!random(35)) { this.jump0(); } } } if (!_local2) { if (!random(80)) { this.turn0(); } } }; _local2.moveAction = function () { this.dx = this._xscale * this.xSpeed; if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, (this._y + game._y) - 5, true)) { this._x = this._x + Math.round(this.dx); } if (this.chkLand()) { if (this._currentframe != 1) { this.gotoAndStop("move"); var _local2 = game.getNextHighestDepth(); game.attachMovie("dust", "fx" + _local2, _local2, {_x:this._x, _y:this._y}); } } if (!this.chkFall()) { this.specMove(); this.chkTurn(); } this.gForce(0.8); this.moveRange(); }; _local2.moveAction0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } if (((((this._x + game._x) < -200) || ((this._x + game._x) > 700)) || ((this._y + game._y) < -200)) || ((this._y + game._y) > 550)) { return(undefined); } this.enterFrameFunc(); }; } function newToy6(xPos, yPos) { var _local3 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("doll", "enemy" + _local3, _local3, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.04; _local2.dx = 0; _local2.dy = 0; _local2.hp = 60; _local2.boxCount = 240; _local2.maxYspeed = 20; _local2.toBox = toBox; _local2.hitAction0 = hitAction0; _local2.hitAction = hitAction; _local2.turn0 = turn0; _local2.turn = turn; _local2.chkTurn = chkTurn; _local2.gForce = gForce1; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.moveRange = moveRange; _local2.moveAction0 = function () { this.gotoAndStop("move"); this.enterFrameFunc = this.moveAction; }; _local2.jump0 = function () { if (random(2)) { this.dy = -9; } else { this.dy = -14; } this.gotoAndStop("jump"); }; _local2.specMove = function () { if (((this._y - game.player._y) < 10) && ((this._y - game.player._y) > -50)) { if (Math.abs(this._x - game.player._x) < 250) { var _local2 = true; if (((this._xscale == 100) && (this._x > game.player._x)) || ((this._xscale == -100) && (this._x < game.player._x))) { if (!random(10)) { this.turn0(); } } else if (!random(20)) { this.jump0(); } } } if (!_local2) { if (!random(80)) { this.turn0(); } } }; _local2.moveAction = function () { this.dx = this._xscale * this.xSpeed; if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, (this._y + game._y) - 5, true)) { this._x = this._x + Math.round(this.dx); } if (this.chkLand()) { if (this._currentframe != 1) { this.gotoAndStop("move"); var _local2 = game.getNextHighestDepth(); game.attachMovie("dust", "fx" + _local2, _local2, {_x:this._x, _y:this._y}); } } if (!this.chkFall()) { this.specMove(); this.chkTurn(); } this.gForce(0.8); this.moveRange(); }; _local2.moveAction0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } if (((((this._x + game._x) < -200) || ((this._x + game._x) > 700)) || ((this._y + game._y) < -200)) || ((this._y + game._y) > 550)) { return(undefined); } this.enterFrameFunc(); }; } function newToy7(xPos, yPos) { var _local4 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("jackInTheBox", "enemy" + _local4, _local4, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.04; _local2.dx = 0; _local2.dy = 0; _local2.hp = 150; _local2.boxCount = 200; _local2.maxYspeed = 20; _local2.toBox = toBox; _local2.hitTmp = hitAction0; _local2.hitAction = hitAction; _local2.gForce = gForce; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.moveRange = moveRange; _local2.turn0 = function () { this._xscale = this._xscale * -1; }; _local2.idle0 = function () { this.gotoAndStop("idle"); this.enterFrameFunc = function () { if (((this._y - game.player._y) < 10) && ((this._y - game.player._y) > -50)) { if (Math.abs(this._x - game.player._x) < 250) { var _local2 = true; if (((this._xscale == 100) && (this._x > game.player._x)) || ((this._xscale == -100) && (this._x < game.player._x))) { if (!random(10)) { this.turn0(); } } else if (Math.abs(this._x - game.player._x) < 150) { if (!random(20)) { this.attack0(); } } else if (!random(20)) { this.jump0(); return(undefined); } } } if (!_local2) { if (!random(80)) { this.turn0(); } } if (!random(80)) { this.jump0(); return(undefined); } this.chkLand(); this.chkFall(); this.gForce(); }; }; _local2.jump0 = function () { this.gotoAndStop("idle"); this.dy = -10 - random(10); this.enterFrameFunc = function () { this.dx = this._xscale * this.xSpeed; if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, (this._y + game._y) - 5, true)) { this._x = this._x + Math.round(this.dx); } this.gForce(); if (this.chkLand()) { this.idle0(); } this.chkFall(); }; }; _local2.attack0 = function () { this.gotoAndStop("attack"); this.enterFrameFunc = function () { if (this.mc._currentframe == 12) { this.hitAction0 = this.hitTmp; } else if (this.mc._currentframe == 37) { var _local4 = getGlbPt(this.mc); var _local3 = game.getNextHighestDepth(); var _local2 = game.attachMovie("bullet", "blt" + _local3, _local3, {_x:_local4[0] - game._x, _y:_local4[1] - game._y}); _local2._xscale = this._xscale; _local2.dx = this._xscale * 0.06; _local2.dy = -1; _local2.counter = 30; _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } this._x = this._x + this.dx; this._y = this._y + this.dy; this.dy = this.dy + 0.1; if ((--this.counter) < 0) { var _local2 = game.getNextHighestDepth(); game.attachMovie("hitFx", "fx" + _local2, _local2, {_x:this._x, _y:this._y}); this.removeMovieClip(); } else if (this.hitTest(game.player.hitMc)) { game.player.hitAction0(); var _local2 = game.getNextHighestDepth(); game.attachMovie("hitFx", "fx" + _local2, _local2, {_x:this._x, _y:this._y}); this.removeMovieClip(); } }; } else if (this.mc._currentframe == 42) { delete this.hitAction0; } else if (this.mc._currentframe == this.mc._totalframes) { this.idle0(); } this.chkLand(); this.chkFall(); this.gForce(); }; }; _local2.moveAction0 = _local2.idle0; _local2.idle0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } if (((((this._x + game._x) < -200) || ((this._x + game._x) > 700)) || ((this._y + game._y) < -200)) || ((this._y + game._y) > 550)) { return(undefined); } this.moveRange(); this.enterFrameFunc(); }; } function newToy8(xPos, yPos) { var _local3 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("plane", "enemy" + _local3, _local3, {_x:xPos, _y:yPos}); _local2.xSpeed = 0.04; _local2.dx = 0; _local2.dy = 0; _local2.hp = 80; _local2.boxCount = 250; _local2.maxYspeed = 15; _local2.toBox = toBox; _local2.hitAction0 = hitAction0; _local2.hitAction = hitAction; _local2.moveRange = moveRange; _local2.turn0 = turn0; _local2.turn = turn; _local2.gForce = gForce; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.startRise = function () { if (!this.riseCnt) { this.createEmptyMovieClip("riseCnt", this.getNextHighestDepth()); } this.riseCnt.counter = 70; this.riseCnt.onEnterFrame = function () { this._parent._y = this._parent._y - 1; if ((--this.counter) < 0) { this.removeMovieClip(); } }; }; _local2.moveAction0 = function () { this.gotoAndStop("move"); this.counter = 0; this.enterFrameFunc = this.moveAction; }; _local2.moveAction = function () { this.dx = this._xscale * this.xSpeed; if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, this._y + game._y, true)) { this._x = this._x + Math.round(this.dx); if ((this._x < 30) || (this._x > (sceneWidth - 30))) { this.turn0(); } } else { this.turn0(); } if (game.map.ground.hitTest(this._x + game._x, (this._y + 5) + game._y, true)) { this.startRise(); } if (this._y > (sceneHeight - 100)) { this.startRise(); } }; _local2.moveAction0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } this.moveRange(); this.enterFrameFunc(); }; } function newSanta1(xPos, yPos) { var _local3 = game.enemy.getNextHighestDepth(); var _local2 = game.enemy.attachMovie("santa", "boss", _local3, {_x:xPos, _y:yPos}); _local2.life = 10; ui.bossLife.gotoAndStop(_local2.life + 1); ui.bossLife._y = ui.bossLife._y - 40; _local2.xSpeed = 0.12; _local2.dx = 0; _local2.dy = 0; _local2.chkTurn = chkTurn; _local2.gForce = gForce; _local2.chkLand = chkLand; _local2.chkFall = chkFall; _local2.startFall = startFall; _local2.maxYspeed = 25; _local2.moveRange = moveRange; _local2.hitTmp = function () { this.life--; ui.bossLife.gotoAndStop(this.life + 1); if (this.life == 0) { this.red.removeMovieClip(); this.filters = undefined; } this.gotoAndStop("hit"); this.dy = -12; this.dx = ((this._x - game.player._x) / Math.abs(this._x - game.player._x)) * 5; this.enterFrameFunc = this.hitAction; this.counter = 100; }; _local2.hitTmp2 = function () { var _local2 = this.attachMovie("protectFx", "fx" + this.getNextHighestDepth(), this.getNextHighestDepth()); _local2.blendMode = 4; _local2._alpha = 60; }; _local2.hitAction0 = _local2.hitTmp2; _local2.hitAction = function () { if (!game.map.ground.hitTest((this._x + ((20 * Math.abs(this.dx)) / this.dx)) + game._x, this._y + game._y, true)) { this._x = this._x + Math.round(this.dx); } this.moveRange(); this.chkTurn; this.gForce(); if (this.chkLand()) { this.dx = this.dx * 0.85; this.gotoAndStop("land"); } this.chkFall(); if (this.life == 0) { if ((--this.counter) < 0) { missionComplete(); delete this.onEnterFrame; } else { var _local2 = this.getNextHighestDepth(); this.attachMovie("bulletFx" + (random(3) + 1), "fx" + _local2, _local2, {_x:(this._width * 0.5) - random(this._width), _y:-50 - random(20)}); } } else if ((--this.counter) < 0) { if (this.life == 3) { this.xSpeed = 0.15; this.createEmptyMovieClip("red", this.getNextHighestDepth()); this.red.counter = 0; this.red.onEnterFrame = function () { if ((++this.counter) > 100) { this.counter = 0; } else if ((this.counter % 10) == 0) { redFilter(this._parent, 100); } else if ((this.counter % 10) == 1) { this._parent.filters = undefined; } }; } else if (this.life == 1) { this.xSpeed = 0.18; this.red.onEnterFrame = function () { if ((++this.counter) > 100) { this.counter = 0; } else if ((this.counter % 5) == 0) { redFilter(this._parent, 100); } else if ((this.counter % 5) == 1) { this._parent.filters = undefined; } }; } this.hitAction0 = this.hitTmp2; this.idle0(); } else if (this.counter > 20) { var _local2 = this.getNextHighestDepth(); this.attachMovie("bulletFx" + (random(3) + 1), "fx" + _local2, _local2, {_x:(this._width * 0.5) - random(this._width), _y:-50 - random(20)}); } }; _local2.turn = (_local2.turn0 = function () { this._xscale = this._xscale * -1; this.dx = this._xscale * this.xSpeed; }); _local2.idle0 = function () { this.gotoAndStop("idle"); this.counter = 60; this.enterFrameFunc = this.idle; }; _local2.idle = function () { this.gForce(); this.chkLand(); this.chkFall(); if ((--this.counter) < 0) { this.run0(); } }; _local2.run0 = function () { this.gotoAndStop("run"); this.dx = this._xscale * this.xSpeed; this.counter = 60; this.enterFrameFunc = this.run; }; _local2.run = function () { this._x = this._x + this.dx; if ((this._x <= 0) && (this._xscale == -100)) { this.turn(); } else if ((this._x >= sceneWidth) && (this._xscale == 100)) { this.turn(); } else if (this.counter > 0) { this.counter--; } else if (!random(100)) { this.tired0(); } this.gForce(); this.chkLand(); this.chkFall(); }; _local2.tired0 = function () { this.gotoAndStop("tired"); this.counter = 100; if (this.life < 4) { this.counter = 60; if (this.life == 1) { thsi.counter = 40; } } this.hitAction0 = this.hitTmp; this.enterFrameFunc = this.tired; }; _local2.tired = function () { if ((--this.counter) < 0) { this.hitAction0 = this.hitTmp2; this.idle0(); } this.gForce(); this.chkLand(); this.chkFall(); }; _local2.idle0(); _local2.onEnterFrame = function () { if (gamePause) { return(undefined); } this.enterFrameFunc(); }; } function newZass1(xPos, yPos) { var _local9 = game.enemy.getNextHighestDepth(); var _local3 = game.enemy.attachMovie("zass", "boss2", _local9, {_x:xPos, _y:yPos}); _local3.life = 10; _local3.range = function () { if (this._x < 20) { this._x = 20; this.dx = ((this.dx > 0) ? (this.dx) : (-this.dx)); } else if (this._x > (sceneWidth - 20)) { this._x = sceneWidth - 20; this.dx = ((this.dx < 0) ? (this.dx) : (-this.dx)); } }; _local3.soldier = 0; ui.bossLife.gotoAndStop(_local3.life + 1); ui.bossLife._y = ui.bossLife._y - 40; _local3.dx = 0; _local3.dy = 0; _local3.dropList = []; _local3.dropList[1] = [6, 7, 8, 7, 8, 7]; _local3.dropList[2] = [4, 4, 6, 8, 7, 7]; _local3.dropList[3] = [2, 4, 5, 6, 6]; _local3.dropList[4] = [1, 4, 5, 6, 6]; _local3.dropList[5] = [2, 3, 3, 4, 5]; _local3.dropList[6] = [1, 3, 3, 4, 5]; _local3.dropList[7] = [1, 1, 1, 2, 2]; _local3.dropList[8] = [1, 1, 1, 2]; _local3.dropList[9] = [1, 1, 1, 2]; _local3.dropList[10] = [1, 1, 2]; _local3.hitTmp = function () { if ((--this.life) == 0) { if (game.timer != 0) { var _local2 = 300 - Math.round(game.timer / 30); if (saveData.data.beatZass != 0) { saveData.data.beatZass = Math.min(_local2, saveData.data.beatZass); } else { saveData.data.beatZass = _local2; } } this.hitAction0 = this.hitTmp2; } this.gotoAndStop("hit"); ui.bossLife.gotoAndStop(this.life + 1); this.dy = -18 - random(5); this.dx = ((this._x - game.player._x) / Math.abs(this._x - game.player._x)) * (random(4) + 3); }; _local3.hitTmp2 = function () { var _local2 = this.attachMovie("protectFx", "fx" + this.getNextHighestDepth(), this.getNextHighestDepth()); _local2._y = _local2._y + 20; _local2.blendMode = 4; _local2._alpha = 60; }; _local3.hitAction0 = _local3.hitTmp2; _local3.hitAction = function () { this._x = this._x + this.dx; this.dy = this.dy + g; this._y = this._y + this.dy; this.range(); while (game.map.ground.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; } if (game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 1, true)) { this.dy = this.dy * -0.6; this.dx = this.dx * 0.6; if (this.life == 0) { if (!this.lose) { missionComplete(); } else { this.lose = true; } } } else if ((--this.counter) < 0) { this.hitAction0 = this.hitTmp2; this.drop0(); } }; _local3.getNewPt = function () { do { var x = ((game.player._x + random(600)) - 300); var _local2 = (game.player._y - 70) - random(200); } while ((x < 0) || (x > sceneWidth)); this.desPt = [x, _local2]; }; _local3.idle0 = function () { this.getNewPt(); this.gotoAndStop("idle"); this.counter = 0; this.enterFrameFunc = this.idle; }; _local3.idle = function () { this.dx = this.dx + ((((this.desPt[0] - this._x) / 40) - this.dx) / 40); this.dy = this.dy + ((((this.desPt[1] - this._y) / 20) - this.dy) / 20); this._x = this._x + this.dx; this._y = this._y + this.dy; if ((++this.counter) > 50) { if (!random(10)) { this.getNewPt(); this.counter = 0; } else if (this.soldier == 0) { if (!random(10)) { if (this._y < (game.player._y - 50)) { this.crash0(); } } } else if (!random(60)) { this.attack0(); } } }; _local3.drop0 = function () { this.getNewPt(); this.gotoAndStop("drop"); this.mc2.gotoAndStop(this.mc2._totalframes); this.counter = 0; this.soldierMade = 0; this.enterFrameFunc = this.drop; }; _local3.drop = function () { if (this.mc2._currentframe == this.mc2._totalframes) { this.dx = this.dx + ((((this.desPt[0] - this._x) / 40) - this.dx) / 40); this.dy = this.dy + ((((this.desPt[1] - this._y) / 20) - this.dy) / 20); this._x = this._x + this.dx; this._y = this._y + this.dy; if ((++this.counter) > 50) { if (!random(10)) { this.getNewPt(); this.counter = 0; } else if (!random(5)) { if ((this._x > 250) && (this._x < (sceneWidth - 250))) { this.mc2.gotoAndPlay(1); } } } } else if (this.mc2._currentframe == 20) { this.newBall(this.dropList[this.life][this.soldierMade]); this.counter = 0; if ((++this.soldierMade) == this.dropList[this.life].length) { this.soldier = this.soldier + this.soldierMade; this.idle0(); } } }; _local3.newBall = function (typ) { var _local4 = game.getNextHighestDepth(); var _local3 = game.attachMovie("zassBall", "ball" + _local4, _local4, {_x:this._x, _y:this._y + 17}); _local3.typ = typ; _local3.dy = 0; _local3.expl = function () { var _local3 = game.getNextHighestDepth(); _root.playSound("soundToBox"); game.attachMovie("smokeFx", "fx" + _local3, _local3, {_x:this._x, _y:this._y - 10}); _root["newToy" + this.typ](this._x, this._y - 17); this.removeMovieClip(); }; _local3.onEnterFrame = function () { this._y = this._y + this.dy; this.dy = this.dy + 0.5; if (game.map.ground.hitTest(this) || (game.map.platform.hitTest(this._x + game._x, this._y + game._y, true))) { this.expl(); } }; }; _local3.attack0 = function () { this.gotoAndStop("attack"); this.counter = 50; this.desPt = [game.player._x, game.player._y]; this.enterFrameFunc = this.attack; }; _local3.attack = function () { if (this.counter > 0) { this.counter--; if ((this.counter % 3) == 0) { this.filters = null; } else if ((this.counter % 3) == 1) { redFilter(this, 50); } return(undefined); } this.dx = this.dx + ((((this.desPt[0] - this._x) / 20) - this.dx) / 8); this.dy = this.dy + ((((this.desPt[1] - this._y) / 20) - this.dy) / 8); this._x = this._x + this.dx; this._y = this._y + this.dy; if ((Math.abs(this._x - this.desPt[0]) < 5) && (Math.abs(this._y - this.desPt[1]) < 5)) { if (!random(5)) { this.idle0(); } } }; _local3.crash0 = function () { this.gotoAndStop("attack"); var _local2 = getRotation(this._x, this._y, game.player._x, game.player._y); var _local3 = 20; this.down = false; this.counter = 20 + (this.life * 3); this.dx = _local3 * Math.cos(_local2 * 0.0174); this.dy = _local3 * Math.sin(_local2 * 0.0174); this.enterFrameFunc = this.crash; }; _local3.crash = function () { if (this.counter > 0) { this.counter--; if ((this.counter % 3) == 0) { this.filters = null; } else if ((this.counter % 3) == 1) { redFilter(this, 50); } return(undefined); } this._x = this._x + this.dx; if (this._x < 20) { this.idle0(); } else if (this._x > (game.map._width - 20)) { this.idle0(); } this._y = this._y + this.dy; while (game.map.ground.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; } if (game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 1, true)) { this.coma0(); var _local2 = game.getNextHighestDepth(); game.attachMovie("dust", "fx" + _local2, _local2, {_x:this._x, _y:this._y + 10}); } }; _local3.coma0 = function () { this.gotoAndStop("coma"); this.counter = 40 + (this.life * 16); this.hitAction0 = this.hitTmp; this.enterFrameFunc = this.coma; }; _local3.coma = function () { var _local2 = this.getNextHighestDepth(); this.attachMovie("bulletFx" + (random(3) + 1), "fx" + _local2, _local2, {_x:50 - random(100), _y:-50 - random(50)}); this._x = this._x + this.dx; this.dy = this.dy + g; this._y = this._y + this.dy; this.range(); while (game.map.ground.hitTest(this._x + game._x, this._y + game._y, true)) { this._y--; } if (game.map.ground.hitTest(this._x + game._x, (this._y + game._y) + 1, true)) { this.dy = this.dy * -0.6; this.dx = this.dx * 0.6; if (this.dy > 0.3) { _local2 = game.getNextHighestDepth(); game.attachMovie("dust", "fx" + _local2, _local2, {_x:this._x, _y:this._y + 10}); } if (this.life == 0) { missionComplete(); } } if (((--this.counter) < 0) && (this.life != 0)) { this.hitAction0 = this.hitTmp2; this.drop0(); } }; _local3.drop0(); _local3.onEnterFrame = function () { if (gamePause) { return(undefined); } this.enterFrameFunc(); }; } function setSecretDoor(doorIn, doorOut) { doorIn.link = doorOut; doorIn.counter = (doorOut.counter = 0); doorIn.transpot = (doorOut.transpot = function (door) { door.visited = true; game.player._x = door.link._x + (game.player._xscale * 0.5); game.player._y = door.link._y - 50; game._x = (250 - game.player._x) - game._x; game._y = (200 - game.player._y) - game._y; }); doorIn.onEnterFrame = function () { if (this.counter > 0) { this.counter--; } else if ((Math.abs(game.player._x - this._x) < 10) && (Math.abs(game.player._y - this._y) < 10)) { this.counter = 90; cutScene2(this.transpot, this); } }; doorOut.link = doorIn; doorOut.onEnterFrame = function () { if (this.counter > 0) { this.counter--; } else if ((Math.abs(game.player._x - this._x) < 10) && (Math.abs(game.player._y - this._y) < 10)) { this.counter = 90; cutScene2(this.transpot, this); } }; } function setMovingTile1(tile, xs, ys, len) { if (xs) { tile.dx = 1; tile.xspeed = xs; tile.startx = tile._x; tile.endx = tile._x + len; tile.onEnterFrame = function () { if (this.dx > 0) { var _local5 = Math.round((this.endx - this._x) / 5); } else { var _local5 = Math.round((this.startx - this._x) / 5); } var _local3 = getMin(this.xspeed * this.dx, _local5); for (var _local4 in _root.game.active) { if (!_root.game.active[_local4].jumping) { if (this.hitTest(_root.game.active[_local4]._x + _root.game._x, (_root.game.active[_local4]._y + _root.game._y) + 1, true)) { _root.game.active[_local4]._x = _root.game.active[_local4]._x + _local3; _root.game.active[_local4].onMovingTile = true; } } } this._x = this._x + _local3; this._parent._parent[this._name]._x = this._parent._parent[this._name]._x + _local3; if (_local5 == 0) { this.dx = this.dx * -1; } }; } else if (ys) { tile.dy = 1; tile.yspeed = ys; tile.starty = tile._y; tile.endy = tile._y + len; tile.onEnterFrame = function () { if (this.dy > 0) { var _local5 = Math.round((this.endy - this._y) / 5); } else { var _local5 = Math.round((this.starty - this._y) / 5); } var _local3 = getMin(this.yspeed * this.dy, _local5); for (var _local4 in _root.game.active) { if (!_root.game.active[_local4].jumping) { if (this.hitTest(_root.game.active[_local4]._x + _root.game._x, (_root.game.active[_local4]._y + _root.game._y) + 1, true)) { _root.game.active[_local4]._y = _root.game.active[_local4]._y + _local3; _root.game.active[_local4].onMovingTile = true; } } } this._y = this._y + _local3; this._parent._parent[this._name]._y = this._parent._parent[this._name]._y + _local3; if (_local5 == 0) { this.dy = this.dy * -1; } }; } } function setMovingTile4(tile, speed) { tile.speed = speed; tile.onEnterFrame = function () { for (var _local3 in _root.game.active) { if (!_root.game.active[_local3].jumping) { if (this.hitTest(_root.game.active[_local3]._x + _root.game._x, (_root.game.active[_local3]._y + _root.game._y) + 1, true)) { _root.game.active[_local3]._x = _root.game.active[_local3]._x + this.speed; } } } }; } function setMovingTile5(tile, hangTime) { tile.starty = tile._y; tile.counter = 0; tile.hangTime = hangTime; tile.startFall = function () { this.counter = (this.counter2 = 0); this.dy = 0; this.onEnterFrame = function () { this._alpha = this._alpha - 2; this._y = this._y + this.dy; this._parent._parent[this._name]._y = this._parent._parent[this._name]._y + this.dy; this.dy = this.dy + (g + 0.1); if ((++this.counter) > 120) { this._y = this.starty; this._parent._parent[this._name]._y = this.starty - 10; this._alpha = 0; this.wait(); } }; }; tile.wait = function () { this.counter = (this.counter2 = 0); this.onEnterFrame = function () { if (this.hitTest(_root.game.player._x + _root.game._x, (_root.game.player._y + _root.game._y) + 1, true)) { this.counter2 = 0; if ((++this.counter) > this.hangTime) { this.startFall(); } else if (this.counter > (this.hangTime - 15)) { if ((this.counter % 3) == 0) { this._parent._parent[this._name]._alpha = 50; } else { this._parent._parent[this._name]._alpha = 100; } } } else if ((++this.counter2) > 30) { this.counter = 0; } if (this._parent._parent[this._name]._alpha < 100) { this._parent._parent[this._name]._alpha = this._parent._parent[this._name]._alpha + 10; } }; }; tile.wait(); } function gotoPage(link) { var _local3 = _root.attachMovie("cutScene", "cs", _root.getNextHighestDepth()); _local3.link = link; _local3.onEnterFrame = function () { if (this._currentframe == 5) { _root.gotoAndStop(this.link); } }; } function cutScene(func, mc) { var _local3 = _root.attachMovie("cutScene", "cs", _root.getNextHighestDepth()); _local3.func = func; if (mc != undefined) { _local3.mc = mc; } _local3.onEnterFrame = function () { if (this._currentframe == 7) { if (this.mc) { this.func(this.mc); } else { this.func(); } } }; } function cutScene1(func, mc) { var _local3 = _root.attachMovie("cutScene1", "cs", _root.getNextHighestDepth()); _local3.func = func; if (mc != undefined) { _local3.mc = mc; } _local3.onEnterFrame = function () { if (this._currentframe == 35) { if (this.mc) { this.func(this.mc); } else { this.func(); } } }; } function cutScene2(func, mc) { var _local3 = _root.attachMovie("cutScene2", "cs", _root.getNextHighestDepth()); _local3.func = func; if (mc != undefined) { _local3.mc = mc; } _local3.onEnterFrame = function () { if (this._currentframe == 35) { if (this.mc) { this.func(this.mc); } else { this.func(); } } }; } function setSelMsn() { if (saveData.data.missionFinished == undefined) { saveData.data.missionFinished = 1; saveData.data.mdFound = []; saveData.data.beatZass = 0; } if (saveData.flush(1000) != true) { saveData.data.missionFinished = 1; saveData.data.mdFound = []; saveData.data.beatZass = 0; } var _local8 = 0; var _local7 = 0; while (_local7 < 25) { if (saveData.data.mdFound[_local7] == 1) { _local8++; } _local7++; } mdTxt.text = ("Magic door found: " + _local8) + "/8"; if (saveData.data.beatZass == 0) { bzTxt.text = "Beat zass in ??? seconds"; } else { bzTxt.text = ("Beat zass in " + saveData.data.beatZass) + " seconds"; } _local7 = 1; while (_local7 <= 5) { var _local6 = 1; while (_local6 <= 5) { var _local3 = _root[("m" + _local7) + _local6]; _local3.num = _local7; _local3.num2 = _local6; if ((((_local7 - 1) * 5) + _local6) <= saveData.data.missionFinished) { _local3.gotoAndStop(_local7); _local3.numMc.gotoAndStop(_local6); _local3.numMc.mc.gotoAndStop(1); _local3.star.gotoAndStop(1); _local3.clr = function () { delete this.onRelease; }; _local3.sel = function () { this.showMc.gotoAndStop(2); _root.level = this.num; _root.stage = this.num2; if ((_root.level == 5) && (_root.stage == 3)) { var _local3 = function () { _root.gotoAndStop("introBoss2"); }; _root.cutScene2(_local3); } else if ((_root.level == 4) && (_root.stage == 5)) { var _local3 = function () { _root.gotoAndStop("introBoss1"); }; _root.cutScene2(_local3); } else { if ((_root.level == 1) && (_root.stage == 1)) { _root.fromTheVeryBeginning = true; } else { _root.fromTheVeryBeginning = false; } _root.totaltime = 0; _root.gotoPage("gaming"); } }; _local3.onPress = function () { this._y = this._y + 2; }; _local3.onRollOver = function () { this.star.play(); this.numMc.mc.play(); }; _local3.onRollOut = (_local3.onReleaseOutside = function () { this.star.gotoAndStop(1); this.numMc.mc.gotoAndStop(1); }); _local3.onRelease = function () { this._y = this._y - 2; this.sel(); var _local4 = 1; while (_local4 <= 5) { var _local3 = 1; while (_local3 <= 5) { _root[("m" + _local4) + _local3].clr(); _local3++; } _local4++; } }; _local3.onReleaseOutside = function () { this._y = this._y - 2; }; } else { _local3.gotoAndStop(_local3._totalframes); } _local6++; } _local7++; } } function initGameUI() { ui.ntb.gotoAndStop("zeroAlpha"); ui.pauseMc.btnFunc = function () { if (gamePause) { gamePause = false; playMc(game); pauseMenu.back(); this._parent.gotoAndStop("play"); ui.pauseMc.btn.onRelease = ui.pauseMc.btnFunc; } else if (!pauseMenu) { gamePause = true; stopMc(game); this._parent.gotoAndStop("pause"); newPauseMenu(); ui.pauseMc.btn.onRelease = ui.pauseMc.btnFunc; } }; ui.pauseMc.btn.onRelease = ui.pauseMc.btnFunc; if (music) { ui.musicMc.gotoAndStop("stop"); } else { ui.musicMc.gotoAndStop("play"); } ui.musicMc.btnFunc = function () { if (music) { music = false; _root[nowMusic].fadeOut(5); this._parent.gotoAndStop("play"); } else { music = true; _root[nowMusic].fadeIn(5); this._parent.gotoAndStop("stop"); } ui.musicMc.btn.onRelease = ui.musicMc.btnFunc; }; ui.musicMc.btn.onRelease = ui.musicMc.btnFunc; } function stopMc(mc) { mc.stop(); for (var _local2 in mc) { if (typeof(mc[_local2]) == "movieclip") { if (mc[_local2]._parent == mc) { stopMc(mc[_local2]); } } } } function playMc(mc) { for (var _local2 in mc) { if (typeof(mc[_local2]) == "movieclip") { if (mc[_local2]._parent == mc) { playMc(mc[_local2]); } } } if (!mc.sap) { mc.play(); } } function newPauseMenu() { if (!pauseMenu._x) { this.attachMovie("pauseMenu", "pauseMenu", this.getNextHighestDepth()); pauseMenu._y = -pauseMenu._height; } pauseMenu.btnQuit.onRelease = function () { var _local2 = function () { game.removeMovieClip(); bg.removeMovieClip(); bg2.removeMovieClip(); bg3.removeMovieClip(); pauseMenu.removeMovieClip(); ui.removeMovieClip(); playerLife = defaultLife; playerMagicLv = 0; currentScore = 0; _root.gotoAndStop("title"); }; cutScene(_local2); }; pauseMenu.back = function () { this.onEnterFrame = function () { this._y = this._y + Math.round((((-this._height) - 20) - this._y) / 4); if (this._y < (-this._height)) { gamePause = false; playMc(game); ui.pauseMc.gotoAndStop("play"); ui.pauseMc.btn.onRelease = ui.pauseMc.btnFunc; this.removeMovieClip(); } }; }; pauseMenu.btnContinue.onRelease = function () { this._parent.back(); }; pauseMenu.onEnterFrame = function () { this._y = this._y + Math.round((-this._y) / 4); if (this._y == 0) { delete this.onEnterFrame; } }; } function showTime() { var _local1 = 1000 + (game.timer / 30); var _local4 = Number(_local1.toString().slice(3, 4)) + 1; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; ui.time.num1.gotoAndStop(_local4); ui.time.num10.gotoAndStop(_local3); ui.time.num100.gotoAndStop(_local2); } function showEnemyNum(mc, num) { var _local1 = 100 + num; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; mc.num1.gotoAndStop(_local4); mc.num10.gotoAndStop(_local3); mc.num = num; } function showNum(mc, num) { var _local1 = 1000000000 + num; var _local11 = Number(_local1.toString().slice(9, 10)) + 1; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; mc.num1.gotoAndStop(_local11); mc.num10.gotoAndStop(_local10); mc.num100.gotoAndStop(_local9); mc.num1000.gotoAndStop(_local8); mc.num10000.gotoAndStop(_local7); mc.num100000.gotoAndStop(_local6); mc.num1000000.gotoAndStop(_local5); mc.num10000000.gotoAndStop(_local4); mc.num100000000.gotoAndStop(_local3); } function newPowerUp(xPos, yPos) { var _local3 = game.getNextHighestDepth(); var _local4 = game.attachMovie("powerUp", "pu" + _local3, _local3, {_x:xPos, _y:yPos}); _local4.onEnterFrame = function () { if (((((this._x + game._x) < 0) || ((this._x + game._x) > 500)) || ((this._y + game._y) < 0)) || ((this._y + game._y) > 350)) { return(undefined); } if (this.hitTest(game.player.hitMc)) { game.player.magicUp(); _root.playSound("soundCoin"); this.removeMovieClip(); } }; } function newPowerUp(xPos, yPos) { var _local1 = game.getNextHighestDepth(); var _local4 = game.attachMovie("coin", "coin" + _local1, _local1, {_x:xPos, _y:yPos}); } function newLifeUp(xPos, yPos) { var _local1 = game.getNextHighestDepth(); var _local4 = game.attachMovie("coin", "coin" + _local1, _local1, {_x:xPos, _y:yPos}); } function newCoin(xPos, yPos, type) { var _local3 = game.getNextHighestDepth(); var _local4 = game.attachMovie("coin", "coin" + _local3, _local3, {_x:xPos, _y:yPos}); _local4.coin = true; _local4.type = type; if (_local4.type == "life") { _local4.gotoAndStop("life"); } else if (_local4.type == "magic") { _local4.gotoAndStop("magic"); } else if (type != undefined) { _local4.gotoAndStop(type); } _local4.onEnterFrame = function () { if (this.hitMc.hitTest(game.player.hitMc)) { if (this.type == "life") { if (game.player.life < _root.maxLife) { game.player.life = game.player.life + 2; if (game.player.life > _root.maxLife) { game.player.life = _root.maxLife; } _root.playerLife = game.player.life; ui.life.gotoAndStop(game.player.life); var _local3 = game.getNextHighestDepth(); var _local4 = game.attachMovie("scoreShow", "nm" + _local3, _local3, {_x:this._x, _y:this._y - 30}); _local4.gotoAndStop("life"); } else { showScoreEffect(this._x + game._x, (this._y + game._y) - 30, 500); } } else if (this.type == "magic") { if (game.player.magicLv == 2) { showScoreEffect(this._x + game._x, (this._y + game._y) - 30, 500); } else { game.player.magicUp(); var _local3 = game.getNextHighestDepth(); var _local4 = game.attachMovie("scoreShow", "nm" + _local3, _local3, {_x:this._x, _y:this._y - 30}); _local4.gotoAndStop("power"); } } else { showScoreEffect(this._x + game._x, (this._y + game._y) - 30, this.score); } this.hit(); } }; _local4.hit = function () { whiteFilter(this); _root.playSound("soundCoin"); this.swapDepths(game.getNextHighestDepth() + 1); this.onEnterFrame = function () { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; this._alpha = this._alpha - 10; if (this._alpha < 0) { this.removeMovieClip(); } }; }; } function showScoreEffect(xpos, ypos, score) { var _local4 = ui.getNextHighestDepth(); var _local2 = ui.attachMovie("scoreShow", "nm" + _local4, _local4, {_x:xpos, _y:ypos}); _local2.gotoAndStop("s" + score); _local2.score = score; var _local3 = getRotation(_local2._x, _local2._y, 480, 0); _local2.dx = 4 * Math.cos(_local3 * 0.0174); _local2.dy = 4 * Math.sin(_local3 * 0.0174); _local2.onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; this.dx = this.dx * 1.12; this.dy = this.dy * 1.12; this._xscale = this._xscale - 2.5; this._yscale = this._xscale; this._alpha = this._alpha - 2.5; if ((this._x > 470) && (this._y < 20)) { currentScore = currentScore + this.score; showNum(ui.score, currentScore); this.removeMovieClip(); } }; } function whiteFilter(mc, blurXY) { var _local5 = 16777215 /* 0xFFFFFF */; var _local11 = 100; if (blurXY == undefined) { var _local8 = 100; var _local7 = 100; } else { var _local8 = blurXY; var _local7 = blurXY; } var _local9 = 1; var _local3 = 1; var _local6 = true; var _local10 = false; var _local4 = new flash.filters.GlowFilter(_local5, _local11, _local8, _local7, _local9, _local3, _local6, _local10); var _local1 = new Array(); _local1.push(_local4); mc.filters = _local1; } function redFilter(mc, blurXY) { var _local5 = 16711680 /* 0xFF0000 */; var _local11 = 100; if (blurXY == undefined) { var _local8 = 100; var _local7 = 100; } else { var _local8 = blurXY; var _local7 = blurXY; } var _local9 = 1; var _local3 = 1; var _local6 = true; var _local10 = false; var _local4 = new flash.filters.GlowFilter(_local5, _local11, _local8, _local7, _local9, _local3, _local6, _local10); var _local1 = new Array(); _local1.push(_local4); mc.filters = _local1; } function getDis(ax, ay, bx, by) { return(Math.sqrt((ax - bx) * (ax - bx), (ay - by) * (ay - by))); } function getMin(a, b) { if (Math.abs(a) < Math.abs(b)) { return(a); } return(b); } function getMax(a, b) { if (Math.abs(a) > Math.abs(b)) { return(a); } return(b); } function getGlbPt(mc) { var _local1 = {x:0, y:0}; mc.localToGlobal(_local1); return([_local1.x, _local1.y]); } function getRotation(pointAx, pointAy, pointBx, pointBy) { var _local2 = pointBx - pointAx; var _local3 = pointBy - pointAy; var _local1 = Math.round(Math.atan2(_local3, _local2) * 57.33); return(_local1); } function playSound(what) { if (music) { if (_root.soundMc._x == undefined) { _root.createEmptyMovieClip("soundMc", _root.getNextHighestDepth()); } if (_root.soundMc[what] == undefined) { _root.soundMc[what] = new Sound(_root.soundMc); _root.soundMc[what].attachSound(what); } _root.soundMc[what].start(); } } function stopSound(what) { _root[what].stop(what); } function playMusic(what) { if (_root[what] == undefined) { var _local3 = _root.createEmptyMovieClip(what, _root.getNextHighestDepth()); _local3.typ = "music"; _local3.music = new Sound(_local3); _local3.music.attachSound(what); _local3.music.setVolume(0); _local3.fadeIn = function (step) { if (this.music.getVolume() == 0) { this.music.start(0, 999); } if (step == undefined) { this.step = 2; } else { this.step = step; } this.music.setVolume(this.music.getVolume() + this.step); this.onEnterFrame = function () { var _local2 = this.music.getVolume() + this.step; if (_local2 >= 100) { this.music.setVolume(100); delete this.onEnterFrame; } else { this.music.setVolume(_local2); } }; }; _local3.fadeOut = function (step) { if (step == undefined) { this.step = 2; } else { this.step = step; } this.music.setVolume(this.music.getVolume() - this.step); this.onEnterFrame = function () { var _local2 = this.music.getVolume() - this.step; if (_local2 <= 0) { this.music.setVolume(0); this.music.stop(); delete this.onEnterFrame; } else { this.music.setVolume(_local2); } }; }; } if (music) { if (nowMusic != what) { _root[nowMusic].fadeOut(); _root[what].fadeIn(); } } nowMusic = what; } g = 1.5; friction = 0.6; platform = game.map.platform; ground = game.map.ground; leftCode = 37; rightCode = 39; jumpCode = 38; duckCode = 40; left2Code = 65; right2Code = 68; jump2Code = 87; duck2Code = 83; attackCode = 74; attack2Code = 90; makingIceCode = 75; makingIce2Code = 88; pauseCode = 80; playerLife = 6; playerMagicLv = 0; currentScore = 0; defaultLife = 6; maxLife = 10; music = true; Stage.scaleMode = "noScale"; _root.saveData = SharedObject.getLocal("wrapAttackSave"); mochi.MochiServices.connect("7ee56b8e252120c5"); _root.kongregateServices.connect(); _root.setMask(maskMc); this._lockroot = true;
Frame 4
gotoAndStop ("logo");
Frame 20
stop();
Frame 30
_root.playMusic("musicTitle"); if (music) { musicMc.gotoAndStop("stop"); } else { musicMc.gotoAndStop("play"); } musicMc.btnFunc = function () { if (music) { music = false; _root[nowMusic].fadeOut(5); this._parent.gotoAndStop("play"); } else { music = true; _root[nowMusic].fadeIn(5); this._parent.gotoAndStop("stop"); } musicMc.btn.onRelease = musicMc.btnFunc; }; musicMc.btn.onRelease = musicMc.btnFunc; btnPlay.onRelease = function () { gotoPage("intro"); }; btnCredit.onRelease = function () { gotoPage("credit"); }; btnScores.onRelease = function () { var _local1 = mochi.MochiScores.showLeaderboard({boardID:"2aec548e14ab151b"}); _local1.onClose = function () { }; gotoPage("scores"); }; btnHelp.onRelease = function () { gotoPage("help"); }; ani.onEnterFrame = function () { if (!random(30)) { var _local2 = this.attachMovie("snow", "snow" + this.getNextHighestDepth(), this.getNextHighestDepth()); _local2._xscale = (_local2._yscale = random(30) + 10); _local2._x = random(600) - 100; _local2._y = -5; _local2.xs = Math.random(); _local2.ys = Math.random() + 0.1; _local2.onEnterFrame = function () { this._x = this._x + this.xs; this._y = this._y + this.ys; if (this._y > 360) { this.removeMovieClip(); } }; } }; stop();
Frame 40
btnBack.onRelease = function () { gotoPage("title"); };
Frame 50
btnBack.onRelease = function () { gotoPage("title"); };
Frame 60
stop();
Frame 70
btnBack.onRelease = function () { gotoPage("title"); }; setSelMsn(); playMusic("musicIntro");
Frame 80
btnPlay.onRelease = function () { gotoPage("selectMission"); }; playMusic("musicIntro");
Frame 90
btnPlay.onRelease = function () { gotoPage("gaming"); }; playMusic("musicIntro");
Frame 100
btnPlay.onRelease = function () { gotoPage("gaming"); }; playMusic("musicIntro");
Frame 110
buildGame();
Frame 120
btnPlayagain.onRelease = function () { currentScore = 0; gotoPage("selectMission"); }; btnSubmit.onRelease = function () { if (!_root.sendScore) { _root.attachMovie("sendScore", "sendScore", _root.getNextHighestDepth()); btnPlayagain.enabled = false; this.enabled = false; } }; showNum(failedScore, currentScore);
Frame 130
playMusic("win"); btnPlay.onRelease = function () { gotoPage("gaming"); };
Frame 140
playMusic("win");
Symbol 1699 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.7"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 1700 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.35"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static function addLinkEvent(url, burl, btn, onClick) { var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { var _local3; var _local2 = new LoadVars(); var timeout = 1500; var t0 = getTimer(); var ping = this.createEmptyMovieClip("ping", 777); this.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; delete this.ping; getURL (url + s, "_blank"); } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; delete this.ping; getURL (burl, "_blank"); } }; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); if (onClick != undefined) { onClick(); } }; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 1701 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { _root.gotoPage("title"); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 12 Button
on (release) { getURL ("http://kongregate.com/", "_blank"); }
Symbol 39 MovieClip Frame 1
_root.stop();
Symbol 39 MovieClip Frame 180
_root.nextFrame();
Symbol 58 MovieClip [bg] Frame 1
sap = true; stop();
Symbol 95 MovieClip [bg2] Frame 1
sap = true; stop();
Symbol 168 MovieClip [bg3] Frame 1
sap = true; stop();
Symbol 179 MovieClip [box] Frame 1
stop();
Symbol 183 MovieClip Frame 1
this._visible = false;
Symbol 219 MovieClip [car] Frame 1
sap = true; stop();
Symbol 264 MovieClip [magicFx] Frame 15
this.removeMovieClip();
Symbol 277 MovieClip [magicShow] Frame 1
stop();
Symbol 277 MovieClip [magicShow] Frame 5
this.removeMovieClip();
Symbol 286 MovieClip Frame 1
_root.newToy1(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 301 MovieClip Frame 1
_root.birthPt = [Math.round(this._x), Math.round(this._y)]; _root.newPlayer(); _root.game.active.push(_root.game.player); _root.game.player._x = _root.birthPt[0]; _root.game.player._y = _root.birthPt[1]; _root.game._x = (250 - _root.game.player._x) - _root.game._x; _root.game._y = (200 - _root.game.player._y) - _root.game._y; this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 304 MovieClip Frame 1
_root.newCoin(this._x, this._y, 1); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 307 MovieClip Frame 1
var tmp = ((_root.stage % 2) + 2); _root.newCoin(this._x, this._y, tmp); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 310 MovieClip Frame 1
_root.newCoin(this._x, this._y, "life"); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 316 MovieClip Frame 1
_root.newToy2(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 319 MovieClip Frame 1
_root.newCoin(this._x, this._y, "magic"); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 328 MovieClip Frame 1
_root.newToy5(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 349 MovieClip Frame 1
var tmp = ((_root.stage % 3) + 7); _root.newCoin(this._x, this._y, tmp); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 352 MovieClip Frame 1
var tmp = ((_root.stage % 2) + 10); _root.newCoin(this._x, this._y, tmp); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 371 MovieClip Frame 1
_root.setMovingTile5(s1, 10); _root.setMovingTile5(s2, 10); _root.setMovingTile5(s3, 10);
Symbol 374 MovieClip Frame 1
_root.newToy4(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 377 MovieClip Frame 1
var tmp = ((_root.stage % 3) + 4); _root.newCoin(this._x, this._y, tmp); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 390 MovieClip Frame 1
_root.newToy3(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 399 MovieClip Frame 1
_root.setMovingTile1(m1, 3, 0, 300); _root.setMovingTile1(m2, 3, 0, 300);
Symbol 405 MovieClip Frame 1
_root.setMovingTile5(s1, 30); _root.setMovingTile5(s2, 30); _root.setMovingTile5(s3, 30); _root.setMovingTile5(s4, 30); _root.setMovingTile5(s5, 30); _root.setMovingTile5(s6, 30); _root.setMovingTile5(s7, 30);
Symbol 408 MovieClip Frame 1
_root.newToy8(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 413 MovieClip Frame 1
_root.setMovingTile5(s1, 30); _root.setMovingTile5(s2, 30); _root.setMovingTile5(s3, 30);
Symbol 436 MovieClip Frame 1
_root.setMovingTile1(m1, 0, 5, 400);
Symbol 439 MovieClip Frame 1
_root.newToy6(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 444 MovieClip Frame 1
_root.setMovingTile5(s1, 30); _root.setMovingTile5(s2, 30); _root.setMovingTile5(s3, 30); _root.setMovingTile1(m1, 0, 3, 200);
Symbol 449 MovieClip Frame 1
_root.setMovingTile1(m1, 5, 0, 500); _root.setMovingTile1(m2, 0, 5, 250);
Symbol 452 MovieClip Frame 1
_root.newToy7(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 457 MovieClip Frame 1
_root.setMovingTile1(m1, 0, 5, 330); _root.setMovingTile1(m2, 0, 3, 500); _root.setMovingTile1(m3, 0, 4, 500); _root.setMovingTile1(m4, 0, 3, 500); _root.setMovingTile1(m5, 0, 5, 450); _root.setMovingTile1(m6, 0, 5, 330); _root.setMovingTile1(m7, 3, 0, 350);
Symbol 462 MovieClip Frame 1
_root.setMovingTile5(s1, 30); _root.setMovingTile5(s2, 30);
Symbol 493 MovieClip Frame 1
_root.setMovingTile1(m1, 5, 0, 400);
Symbol 498 MovieClip Frame 1
_root.setMovingTile1(m1, 5, 0, 300);
Symbol 503 MovieClip Frame 1
_root.setMovingTile1(m1, 0, 4, 430);
Symbol 505 MovieClip Frame 1
_root.setMovingTile5(s1, 10); _root.setMovingTile5(s2, 10); _root.setMovingTile5(s3, 10); _root.setMovingTile5(s4, 10); _root.setMovingTile5(s5, 10);
Symbol 508 MovieClip Frame 1
_root.newSanta1(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 524 MovieClip Frame 1
_root.setMovingTile1(m1, 0, 6, 400); _root.setMovingTile5(s1, 20); _root.setMovingTile5(s2, 20); _root.setMovingTile5(s3, 20); _root.setMovingTile5(s4, 20);
Symbol 529 MovieClip Frame 1
_root.setMovingTile1(m1, 0, 5, 520); _root.setMovingTile1(m2, 0, 4, 330); _root.setMovingTile1(m3, 5, 0, 330);
Symbol 538 MovieClip Frame 1
_root.newZass1(this._x, this._y); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 539 MovieClip [map] Frame 1
sap = true; stop();
Symbol 539 MovieClip [map] Frame 28
_root.setSecretDoor(d1, d2);
Symbol 539 MovieClip [map] Frame 43
_root.setSecretDoor(d1, d2);
Symbol 539 MovieClip [map] Frame 53
_root.setSecretDoor(d1, d2);
Symbol 539 MovieClip [map] Frame 63
_root.setSecretDoor(d1, d2);
Symbol 539 MovieClip [map] Frame 83
_root.setSecretDoor(d1, d2);
Symbol 539 MovieClip [map] Frame 88
_root.setSecretDoor(d1, d2);
Symbol 539 MovieClip [map] Frame 108
_root.setSecretDoor(d1, d2);
Symbol 539 MovieClip [map] Frame 113
_root.setSecretDoor(d1, d2);
Symbol 559 MovieClip [soldier] Frame 1
stop(); sap = true;
Symbol 573 MovieClip [hitFx] Frame 15
this.removeMovieClip();
Symbol 593 MovieClip [smokeFx] Frame 17
this.removeMovieClip();
Symbol 648 MovieClip Frame 24
stop();
Symbol 659 MovieClip Frame 6
stop();
Symbol 685 MovieClip Frame 24
stop();
Symbol 698 MovieClip Frame 3
stop();
Symbol 698 MovieClip Frame 9
play();
Symbol 698 MovieClip Frame 11
stop();
Symbol 698 MovieClip Frame 14
stop();
Symbol 719 MovieClip Frame 23
stop();
Symbol 737 MovieClip Frame 13
gotoAndPlay (3);
Symbol 767 MovieClip Frame 5
_root.playSound("soundPick");
Symbol 768 MovieClip [player] Frame 1
stop(); sap = true;
Symbol 789 MovieClip [bulletFx0] Frame 11
this.removeMovieClip();
Symbol 806 MovieClip [bulletFx1] Frame 9
this.removeMovieClip();
Symbol 823 MovieClip [bulletFx2] Frame 9
this.removeMovieClip();
Symbol 840 MovieClip [bulletFx3] Frame 9
this.removeMovieClip();
Symbol 847 MovieClip [bulletFx5] Frame 7
this.removeMovieClip();
Symbol 868 MovieClip [bulletFx6] Frame 15
this.removeMovieClip();
Symbol 889 MovieClip [uiLife] Frame 1
stop();
Symbol 910 MovieClip Frame 1
sap = true; stop();
Symbol 922 MovieClip Frame 1
stop();
Symbol 932 MovieClip Frame 1
stop();
Symbol 953 MovieClip Frame 1
sap = true; stop();
Symbol 971 MovieClip Frame 1
sap = true; stop();
Symbol 992 MovieClip Frame 1
sap = true; stop();
Symbol 1002 MovieClip Frame 1
this.onRelease = function () { getURL ("http://www.kongregate.com?gamereferral=wrap-attack", "_blank"); };
Symbol 1018 MovieClip Frame 1
sap = true; stop();
Symbol 1029 MovieClip Frame 1
sap = true; stop();
Symbol 1031 MovieClip [levelShow] Frame 56
this.removeMovieClip();
Symbol 1068 MovieClip [coin] Frame 1
score = 100; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 2
score = 200; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 3
score = 200; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 4
score = 500; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 5
score = 500; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 6
score = 500; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 7
score = 1000; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 8
score = 1000; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 9
score = 1000; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 10
score = 2000; stop(); sap = true;
Symbol 1068 MovieClip [coin] Frame 11
score = 2000; stop(); sap = true;
Symbol 1083 MovieClip [locomotive] Frame 1
sap = true; stop();
Symbol 1133 MovieClip [soldierWithGun] Frame 1
sap = true; stop();
Symbol 1146 MovieClip [doll] Frame 1
sap = true; stop();
Symbol 1161 MovieClip [bear] Frame 1
sap = true; stop();
Symbol 1206 MovieClip [jackInTheBox] Frame 1
sap = true; stop();
Symbol 1244 MovieClip Frame 5
stop();
Symbol 1245 MovieClip [santa] Frame 1
sap = true; stop();
Symbol 1276 MovieClip [protectFx] Frame 16
this.removeMovieClip();
Symbol 1292 MovieClip Frame 37
stop();
Symbol 1304 MovieClip Frame 28
this._parent.gotoAndStop("coma"); stop();
Symbol 1305 MovieClip [zass] Frame 1
sap = true; stop();
Symbol 1346 MovieClip Frame 1
sap = true; stop();
Symbol 1368 MovieClip Frame 1
sap = true; stop();
Symbol 1392 MovieClip Frame 1
stop();
Symbol 1409 MovieClip [plane] Frame 1
sap = true; stop();
Symbol 1418 MovieClip Frame 31
this._parent.removeMovieClip();
Symbol 1422 MovieClip Frame 31
this._parent.removeMovieClip();
Symbol 1423 MovieClip [scoreShow] Frame 1
sap = true; stop();
Symbol 1428 MovieClip [radarShow] Frame 41
this.removeMovieClip();
Symbol 1437 MovieClip [dust] Frame 9
this.removeMovieClip();
Symbol 1440 MovieClip [cutScene] Frame 12
this.removeMovieClip();
Symbol 1441 MovieClip [cutScene1] Frame 76
this.removeMovieClip();
Symbol 1443 MovieClip [cutScene2] Frame 76
this.removeMovieClip();
Symbol 1451 MovieClip [sendScore] Frame 1
this.btnSend.onRelease = function () { mochi.MochiScores.showLeaderboard({boardID:"2aec548e14ab151b", score:_root.currentScore, name:this._parent.yourName.text}); _root.currentScore = 0; _root.gotoPage("scores"); trace(this._parent.yourName.text); if (!this._parent.win) { trace("lose sumbit"); _root.kongregateScores.submit(_root.currentScore); _root.kongregateStats.submit("highscores", _root.currentScore); var _local4 = 0; var _local3 = 0; while (_local3 < 25) { if (_root.saveData.data.mdFound[_local3] == 1) { _local4++; } _local3++; } _root.kongregateStats.submit("magicdoor", _local4); _root.currentScore = 0; } else { trace("win sumbit"); _root.kongregateScores.submit(_root.currentScore); _root.kongregateStats.submit("highscores", _root.currentScore); var _local4 = 0; var _local3 = 0; while (_local3 < 25) { if (_root.saveData.data.mdFound[_local3] == 1) { _local4++; } _local3++; } _root.kongregateStats.submit("magicdoor", _local4); _root.kongregateStats.submit("beatzass", _root.saveData.data.beatZass); if (_root.totaltime != 0) { _root.kongregateStats.submit("totaltime", Math.round(_root.totaltime / 30)); } _root.currentScore = 0; _root.totaltime = 0; } this._parent.removeMovieClip(); };
Symbol 1455 MovieClip Frame 25
_root.playSound("funnautLogo");
Symbol 1455 MovieClip Frame 139
_root.gotoAndStop("title"); stop();
Symbol 1497 MovieClip Frame 108
gotoAndPlay ("loop");
Symbol 1502 MovieClip Frame 1
this.onRelease = function () { getURL ("http://www.kongregate.com?gamereferral=wrap-attack", "_blank"); };
Symbol 1506 MovieClip Frame 1
a.onEnterFrame = (b.onEnterFrame = function () { this._y--; if (this._y <= -350) { this._y = 350; } });
Symbol 1606 MovieClip Frame 1
stop();
Symbol 1619 MovieClip Frame 971
this.onRelease = function () { _root.gotoPage("selectMission"); };
Symbol 1619 MovieClip Frame 1110
var tmp = function () { _root.gotoAndStop("selectMission"); }; _root.cutScene1(tmp); stop();
Symbol 1628 MovieClip Frame 430
var tmp = function () { _root.gotoAndStop("gaming"); }; _root.cutScene2(tmp); stop();
Symbol 1637 MovieClip Frame 349
var tmp = function () { _root.gotoAndStop("gaming"); }; _root.cutScene2(tmp); stop();
Symbol 1644 MovieClip Frame 71
stop();
Symbol 1670 MovieClip Frame 775
var tmp = function () { _root.gotoAndStop("gaming"); }; _root.cutScene2(tmp); stop();
Symbol 1677 MovieClip Frame 768
_root.gotoPage("win");
Symbol 1698 MovieClip Frame 658
_root.showNum(finalScore, _root.currentScore);
Symbol 1698 MovieClip Frame 666
_root.showNum(finalScore, _root.currentScore); stop(); btnBack.onRelease = function () { _root.currentScore = 0; _root.gotoPage("logo"); }; btnSubmit.onRelease = function () { if (!_root.sendScore) { var _local3 = _root.attachMovie("sendScore", "sendScore", _root.getNextHighestDepth()); _local3.win = true; this._parent.btnBack.enabled = false; this.enabled = false; } };

Library Items

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Symbol 1699 MovieClip [__Packages.MochiAd]
Symbol 1700 MovieClip [__Packages.mochi.MochiServices]
Symbol 1701 MovieClip [__Packages.mochi.MochiScores]
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Symbol 1302 BitmapUsed by:1303
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Symbol 1304 MovieClipUses:1277 1278 1279 1301 1303Used by:1305
Symbol 1305 MovieClip [zass]Uses:183 1285 1292 1284 1299 1304Used by:Timeline
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Symbol 1319 BitmapUsed by:1320 1321
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Symbol 1322 ButtonUses:1310 1318 1320 1321Used by:1323
Symbol 1323 MovieClip [pauseMenu]Uses:1308 1316 1322Used by:Timeline
Symbol 1324 BitmapUsed by:1325
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Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1346
Symbol 1328 BitmapUsed by:1329
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Symbol 1363 GraphicUses:1362Used by:1368
Symbol 1364 BitmapUsed by:1365
Symbol 1365 GraphicUses:1364Used by:1368
Symbol 1366 BitmapUsed by:1367
Symbol 1367 GraphicUses:1366Used by:1368
Symbol 1368 MovieClipUses:1349 1351 1353 1355 1357 1359 1361 1363 1365 1367Used by:1369
Symbol 1369 MovieClipUses:1368Used by:1374 1698  Timeline
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1374
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1374
Symbol 1374 MovieClip [resultMenu]Uses:1325 1316 1347 1369 1371 1029 1373Used by:Timeline
Symbol 1375 EditableTextUses:278Used by:1392
Symbol 1376 Sound [musicTitle]Used by:1392
Symbol 1377 Sound [musicIntro]Used by:1392
Symbol 1378 Sound [musicA]Used by:1392
Symbol 1379 Sound [musicC]Used by:1392
Symbol 1380 Sound [musicB]Used by:1392
Symbol 1381 Sound [win]Used by:1392
Symbol 1382 Sound [funnautLogo]Used by:1392
Symbol 1383 Sound [soundPick]Used by:1392
Symbol 1384 Sound [soundToBox]Used by:1392
Symbol 1385 Sound [soundHit]Used by:1392
Symbol 1386 Sound [soundIce]Used by:1392
Symbol 1387 Sound [soundAttack]Used by:1392
Symbol 1388 Sound [soundCoin]Used by:1392
Symbol 1389 Sound [soundHitEnemy]Used by:1392
Symbol 1390 Sound [levelClear]Used by:1392
Symbol 1391 Sound [scoreBoard]Used by:1392
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Symbol 1408 MovieClipUses:1404 1406 1407Used by:1409
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Symbol 1420 GraphicUses:1419Used by:1421
Symbol 1421 MovieClipUses:1420Used by:1422
Symbol 1422 MovieClipUses:1421Used by:1423
Symbol 1423 MovieClip [scoreShow]Uses:1410 1411 1412 1413 1414 1418 1422Used by:Timeline
Symbol 1424 GraphicUses:1286Used by:1425
Symbol 1425 MovieClip [zassBall]Uses:1424Used by:Timeline
Symbol 1426 GraphicUsed by:1427
Symbol 1427 MovieClipUses:1426Used by:1428
Symbol 1428 MovieClip [radarShow]Uses:1427Used by:Timeline
Symbol 1429 BitmapUsed by:1430
Symbol 1430 GraphicUses:1429Used by:1437
Symbol 1431 BitmapUsed by:1432
Symbol 1432 GraphicUses:1431Used by:1437
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Symbol 1438 GraphicUsed by:1439
Symbol 1439 MovieClipUses:1438Used by:1440
Symbol 1440 MovieClip [cutScene]Uses:1439Used by:Timeline
Symbol 1441 MovieClip [cutScene1]Uses:8Used by:Timeline
Symbol 1442 MovieClipUses:9Used by:1443 1619 1628 1637 1670 1677 1698
Symbol 1443 MovieClip [cutScene2]Uses:1442Used by:Timeline
Symbol 1444 GraphicUsed by:1451
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Symbol 1446 TextUses:3Used by:1451
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Symbol 1448 GraphicUses:1447Used by:1450
Symbol 1449 TextUses:3Used by:1450
Symbol 1450 ButtonUses:1448 1449Used by:1451
Symbol 1451 MovieClip [sendScore]Uses:1444 1445 1446 1450Used by:Timeline
Symbol 1452 FontUsed by:1453
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Symbol 1460 MovieClip [snow]Uses:1459Used by:Timeline
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Symbol 1463 BitmapUsed by:1464
Symbol 1464 GraphicUses:1463Used by:1468
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Instance Names

"bar"Frame 2Symbol 5 MovieClip
"maskMc"Frame 3Symbol 8 MovieClip
"btnPlay"Frame 30Symbol 1468 Button
"btnHelp"Frame 30Symbol 1476 Button
"btnScores"Frame 30Symbol 1482 Button
"btnCredit"Frame 30Symbol 1488 Button
"ani"Frame 30Symbol 1497 MovieClip
"musicMc"Frame 30Symbol 932 MovieClip
"btnBack"Frame 40Symbol 1516 Button
"btnBack"Frame 70Symbol 1516 Button
"m11"Frame 70Symbol 1606 MovieClip
"m21"Frame 70Symbol 1606 MovieClip
"m31"Frame 70Symbol 1606 MovieClip
"m41"Frame 70Symbol 1606 MovieClip
"m51"Frame 70Symbol 1606 MovieClip
"m12"Frame 70Symbol 1606 MovieClip
"m13"Frame 70Symbol 1606 MovieClip
"m14"Frame 70Symbol 1606 MovieClip
"m15"Frame 70Symbol 1606 MovieClip
"m22"Frame 70Symbol 1606 MovieClip
"m23"Frame 70Symbol 1606 MovieClip
"m24"Frame 70Symbol 1606 MovieClip
"m25"Frame 70Symbol 1606 MovieClip
"m32"Frame 70Symbol 1606 MovieClip
"m33"Frame 70Symbol 1606 MovieClip
"m34"Frame 70Symbol 1606 MovieClip
"m35"Frame 70Symbol 1606 MovieClip
"m42"Frame 70Symbol 1606 MovieClip
"m43"Frame 70Symbol 1606 MovieClip
"m44"Frame 70Symbol 1606 MovieClip
"m45"Frame 70Symbol 1606 MovieClip
"m52"Frame 70Symbol 1606 MovieClip
"m53"Frame 70Symbol 1606 MovieClip
"mdTxt"Frame 70Symbol 1608 EditableText
"bzTxt"Frame 70Symbol 1609 EditableText
"btnPlay"Frame 80Symbol 1622 Button
"s1"Frame 90Symbol 368 MovieClip
"s2"Frame 90Symbol 368 MovieClip
"failedScore"Frame 120Symbol 1369 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 1699 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 2Symbol 1700 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 2Symbol 1701 as "__Packages.mochi.MochiScores"
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ExportAssets (56)Timeline Frame 11Symbol 95 as "bg2"
ExportAssets (56)Timeline Frame 11Symbol 168 as "bg3"
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ExportAssets (56)Timeline Frame 11Symbol 188 as "bullet"
ExportAssets (56)Timeline Frame 11Symbol 219 as "car"
ExportAssets (56)Timeline Frame 11Symbol 255 as "iceBlock"
ExportAssets (56)Timeline Frame 11Symbol 264 as "magicFx"
ExportAssets (56)Timeline Frame 11Symbol 277 as "magicShow"
ExportAssets (56)Timeline Frame 11Symbol 539 as "map"
ExportAssets (56)Timeline Frame 11Symbol 540 as "powerUp"
ExportAssets (56)Timeline Frame 11Symbol 559 as "soldier"
ExportAssets (56)Timeline Frame 11Symbol 573 as "hitFx"
ExportAssets (56)Timeline Frame 11Symbol 593 as "smokeFx"
ExportAssets (56)Timeline Frame 11Symbol 768 as "player"
ExportAssets (56)Timeline Frame 11Symbol 789 as "bulletFx0"
ExportAssets (56)Timeline Frame 11Symbol 806 as "bulletFx1"
ExportAssets (56)Timeline Frame 11Symbol 823 as "bulletFx2"
ExportAssets (56)Timeline Frame 11Symbol 840 as "bulletFx3"
ExportAssets (56)Timeline Frame 11Symbol 847 as "bulletFx5"
ExportAssets (56)Timeline Frame 11Symbol 868 as "bulletFx6"
ExportAssets (56)Timeline Frame 11Symbol 889 as "uiLife"
ExportAssets (56)Timeline Frame 11Symbol 1005 as "ui"
ExportAssets (56)Timeline Frame 11Symbol 1031 as "levelShow"
ExportAssets (56)Timeline Frame 11Symbol 1068 as "coin"
ExportAssets (56)Timeline Frame 11Symbol 1083 as "locomotive"
ExportAssets (56)Timeline Frame 11Symbol 1133 as "soldierWithGun"
ExportAssets (56)Timeline Frame 11Symbol 1138 as "blt1"
ExportAssets (56)Timeline Frame 11Symbol 1146 as "doll"
ExportAssets (56)Timeline Frame 11Symbol 1161 as "bear"
ExportAssets (56)Timeline Frame 11Symbol 1206 as "jackInTheBox"
ExportAssets (56)Timeline Frame 11Symbol 1245 as "santa"
ExportAssets (56)Timeline Frame 11Symbol 1276 as "protectFx"
ExportAssets (56)Timeline Frame 11Symbol 1305 as "zass"
ExportAssets (56)Timeline Frame 11Symbol 1323 as "pauseMenu"
ExportAssets (56)Timeline Frame 11Symbol 1374 as "resultMenu"
ExportAssets (56)Timeline Frame 11Symbol 1376 as "musicTitle"
ExportAssets (56)Timeline Frame 11Symbol 1377 as "musicIntro"
ExportAssets (56)Timeline Frame 11Symbol 1378 as "musicA"
ExportAssets (56)Timeline Frame 11Symbol 1379 as "musicC"
ExportAssets (56)Timeline Frame 11Symbol 1380 as "musicB"
ExportAssets (56)Timeline Frame 11Symbol 1381 as "win"
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ExportAssets (56)Timeline Frame 11Symbol 1383 as "soundPick"
ExportAssets (56)Timeline Frame 11Symbol 1384 as "soundToBox"
ExportAssets (56)Timeline Frame 11Symbol 1385 as "soundHit"
ExportAssets (56)Timeline Frame 11Symbol 1386 as "soundIce"
ExportAssets (56)Timeline Frame 11Symbol 1387 as "soundAttack"
ExportAssets (56)Timeline Frame 11Symbol 1388 as "soundCoin"
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ExportAssets (56)Timeline Frame 11Symbol 1390 as "levelClear"
ExportAssets (56)Timeline Frame 11Symbol 1391 as "scoreBoard"
ExportAssets (56)Timeline Frame 11Symbol 1409 as "plane"
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ExportAssets (56)Timeline Frame 11Symbol 1428 as "radarShow"
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ExportAssets (56)Timeline Frame 11Symbol 1441 as "cutScene1"
ExportAssets (56)Timeline Frame 11Symbol 1443 as "cutScene2"
ExportAssets (56)Timeline Frame 11Symbol 1451 as "sendScore"
ExportAssets (56)Timeline Frame 30Symbol 1460 as "snow"

Labels

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"logo"Frame 20
"title"Frame 30
"help"Frame 40
"credit"Frame 50
"scores"Frame 60
"selectMission"Frame 70
"intro"Frame 80
"introBoss1"Frame 90
"introBoss2"Frame 100
"gaming"Frame 110
"failed"Frame 120
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"turn"Symbol 219 MovieClip [car] Frame 10
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"hit1"Symbol 255 MovieClip [iceBlock] Frame 10
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"hit2"Symbol 255 MovieClip [iceBlock] Frame 30
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"hit3"Symbol 255 MovieClip [iceBlock] Frame 50
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"turn"Symbol 559 MovieClip [soldier] Frame 10
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"top"Symbol 698 MovieClip Frame 9
"down"Symbol 698 MovieClip Frame 14
"land"Symbol 698 MovieClip Frame 20
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"attack"Symbol 768 MovieClip [player] Frame 11
"duck"Symbol 768 MovieClip [player] Frame 20
"duckAttack"Symbol 768 MovieClip [player] Frame 30
"jump"Symbol 768 MovieClip [player] Frame 40
"jumpAttack"Symbol 768 MovieClip [player] Frame 50
"run"Symbol 768 MovieClip [player] Frame 60
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"magic"Symbol 768 MovieClip [player] Frame 79
"hit"Symbol 768 MovieClip [player] Frame 90
"pick"Symbol 768 MovieClip [player] Frame 100
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"turn"Symbol 1083 MovieClip [locomotive] Frame 10
"move"Symbol 1133 MovieClip [soldierWithGun] Frame 1
"turn"Symbol 1133 MovieClip [soldierWithGun] Frame 10
"shoot"Symbol 1133 MovieClip [soldierWithGun] Frame 20
"move"Symbol 1146 MovieClip [doll] Frame 1
"turn"Symbol 1146 MovieClip [doll] Frame 10
"jump"Symbol 1146 MovieClip [doll] Frame 20
"move"Symbol 1161 MovieClip [bear] Frame 1
"turn"Symbol 1161 MovieClip [bear] Frame 10
"jump"Symbol 1161 MovieClip [bear] Frame 20
"idle"Symbol 1206 MovieClip [jackInTheBox] Frame 1
"attack"Symbol 1206 MovieClip [jackInTheBox] Frame 9
"idle"Symbol 1245 MovieClip [santa] Frame 1
"run"Symbol 1245 MovieClip [santa] Frame 10
"tired"Symbol 1245 MovieClip [santa] Frame 20
"hit"Symbol 1245 MovieClip [santa] Frame 30
"land"Symbol 1245 MovieClip [santa] Frame 40
"idle"Symbol 1305 MovieClip [zass] Frame 1
"attack"Symbol 1305 MovieClip [zass] Frame 10
"drop"Symbol 1305 MovieClip [zass] Frame 20
"angry"Symbol 1305 MovieClip [zass] Frame 30
"coma"Symbol 1305 MovieClip [zass] Frame 40
"hit"Symbol 1305 MovieClip [zass] Frame 50
"music"Symbol 1392 MovieClip Frame 1
"sound"Symbol 1392 MovieClip Frame 8
"move"Symbol 1409 MovieClip [plane] Frame 1
"turn"Symbol 1409 MovieClip [plane] Frame 10
"s100"Symbol 1423 MovieClip [scoreShow] Frame 1
"s200"Symbol 1423 MovieClip [scoreShow] Frame 10
"s500"Symbol 1423 MovieClip [scoreShow] Frame 20
"s1000"Symbol 1423 MovieClip [scoreShow] Frame 30
"s2000"Symbol 1423 MovieClip [scoreShow] Frame 40
"life"Symbol 1423 MovieClip [scoreShow] Frame 50
"power"Symbol 1423 MovieClip [scoreShow] Frame 60
"loop"Symbol 1497 MovieClip Frame 43




http://swfchan.com/14/68462/info.shtml
Created: 11/4 -2019 00:31:01 Last modified: 11/4 -2019 00:31:01 Server time: 23/12 -2024 00:30:05