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A Very Merry Christmas! |
This is the info page for Flash #68777 |
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The Final RPG tutorial |
Welcome, please make your choice. |
Note (please read): The little RPG game at the end is not ment to be a full game. It just shows what you can do if you read this tutorial. Please don't vote low because this is a tutorial. It took alot of effort to get this tutorial AND the RPG minigame. Thank you, Vamp |
Sound |
Hello all and welcome to another one of my tutorials! This time, ill will learn you how you can make your own RPG. I will explain the basics and the more advanced stuff. Enjoy, and bring out some nice RPG's! Start by finding some nice sprites you can use. I suggest you google it. That's how i found my sprites. These are the ones I will use for my character. |
Once you have your sprites movies like here, we can begin (every movement is a movie clip with the sprites in it) |
RPG Tutorial! |
Select the sprite that moves down and make it a new movie clip named 'player'. Once you've created it, open up the properties menu and give it the instance name 'player'. |
Go into your MC by double clicking it. Insert 3 blank keyframes here (you have 4 in total). Put the upwalking sprite MC on the 2nd keyframe, the left walking MC on frame nr3 and the right walking MC on keyframe nr4. Go to the next page to take a look at the overview. |
MC player |
Add a stop(); action to every frame inside your MC player. |
If you got this right, proceed, else, go back ^^. |
A little overview: |
Go back to the main stage (click on scene1, left upper corner, above timeline). Now click on your MC player once, and press f9 to open up the actions panel. Paste this code on your MC player. |
<p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(load){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>speed=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){ </i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.UP)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(2);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.DOWN)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y+=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.RIGHT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._x+=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(4);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.LEFT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._x-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(3);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p> |
if(Key.isDown(Key.UP)): |
onClipEvent(enterFrame): |
speed=5; |
When the movie is played. |
How fast your character moves. |
When the given key is pressed. |
<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.DOWN)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p> |
<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.UP)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p> |
<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.LEFT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p> |
<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.RIGHT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p> |
Remember this? I'll use it again. Now you need to put an actionscript on each character MC (up, down, left, right) |
Use the arrow keys to move the character! |
Please test your movie now (ctrl + enter) and try to move your character by pressing the arrow keys. If your character is not working properly (like below), go back a few steps. If everything is ok, proceed. |
top |
bottom |
right |
left |
right |
bottom |
Your character is ready! Congratulations! Let's move on :) Now, I will learn you how to make houses, rocks or other objects. Draw 4 a rectangle like below (no fill!), and then convert every line to a different MC. Name them respectively top, bottom, left, right. What you absolutly MUST NOT (!!!) do is give them instance names. Now move them a bit so there are spaces between the lines. This prevents having a bug in the game. |
<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._x+=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p> |
<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._x-=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p> |
<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._y-=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p> |
<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._y+=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p> |
Put a script on every line. Here are the scripts for every line. |
Move your character against the rectangle now. You will not be able to move trough. |
Now you can 'dress' your rectangle. You can draw a house, a rock, or something else you don't want your character to walk trough. |
This is an example. Try to move your character against the house. |
You now have a moveable character and object like houses, rocks, etc... We will now make some extra things for your RPG like health, money, shops,... Lets start by making some health. Drag a textbox and open up the properties menu. Select 'dynamic text' and give it the var name 'health'. |
Now do the same for money. Drag a dynamic textbox and give it the var name 'money'.Remember, nor your health, nor your money textbox can have an instance name. Just leave it blank. If you test your movie now, you wont see any health or money on your screen. That's because we havn't given them a value yet. Let's do so by going to the main stage if you arn't allready there. Click on the frame (everything is placed on 1 frame I guess) and add this code to the frame: |
<p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.health = 100;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.money = 500;</i></font></p> |
sets health to 100 sets money to 500 |
Hello, what would you like to buy? |
Approach the man from the front and buy a medkit. Your life will go up. |
500 |
100 |
Now test your movie. You will see 2 values on your screen: 100 and 5OO. Congratulations, you have money and health! :) I told you we ere going to make shops aswell, and yes, here they come. But first I will show you an example of what we are going to make. |
Tip: you can put alot of other stuff in your store like weapons, armor, magic powders,... |
Now how do we make this? Start by finding your sprite. Then convert it to a MC and name it dude_buy or something...Double click him so you can edit him. Now insert a keyframe. Add a stop(); action to each keyframe. Go to the 2nd frame and put a button here (draw something and convert it to a button). Click your button once and open up the actions panel. Copy and paste this code: |
<p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>on(press){</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(_root.money > 99){</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.health-= 1;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.health+= 26;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.money-= 100;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p> |
<p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-> when the button is pressed</b></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-> you must have 100 to pay, so > 99</b></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-> your health + 25 (i do -1 first so you <sbr />won't have any trouble. But never mind.</b></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-> -100 money</b></font></p> |
Now go back to your main stage and select your dude_buy. Open up the actions panel and copy paste the code below. |
<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndPlay(2);</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndPlay(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p> |
-> when movie is played -> if the player hits him |
You can now add some borders (like we did with your house) on the sides you don't want him to be approached from. Test your movie now. Approach your dude from the front and buy a medkit. It should work. If not, go back a few steps. |
We have come a long way. We made a moveable character, we made rocks, houses,...we made health and money, we made a shop,...I think you deserve a rest now. There are alot of things you can do with RPG's. Remember the hitTest script, and you will come a long way. Try experimenting yourself, and you will learn alot! I hope you enjoyed this tutorial, and for those of you who want to know how to make a battle system in your RPG, I will bring out one shortly. On the next 2 pages you will find some info and a little RPG I made myself. It's a little different from what we learned here, but you can use the explained method aswell! |
Tutorial made by Vamp Scripting done by Vamp If you have any questions, feel free to ask. Mail me at the_allseeing_eye@msn.com I hope you learned something and enjoyed reading this. Greetz_Vamp |
Mmm...they wanted me to come to the town center. |
I need to find my ball and magical plant first. |
I found the magical plant! Let's move on! |
I found the pokeball ! Let's move on! |
Welcome to the town center little girl. I'm glad you came. We need your help. In the North-West of this village, there is a pokemon, and we want it. If you can catch it, we will be very thankfull. But beware, put it asleep first with a magical plant that can be found in the East of our village. Then cath it with the ball that can be found it the South. |
RPG Minigame |
Congratulations! You have beaten the game. I hope you enjoyed this RPG (Tutorial). It took alot of effort to make this (both the tutorial AND the game). Please vote fair. Greetz_Vamp |
ATTACK |
USE ITEM |
No attacks |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Instance of Symbol 112 MovieClip in Frame 8onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Frame 9stop();Frame 10stop();Frame 11stop();Instance of Symbol 117 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Instance of Symbol 119 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }Instance of Symbol 121 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }Instance of Symbol 123 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }Instance of Symbol 112 MovieClip "player" in Frame 11onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Instance of Symbol 117 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Instance of Symbol 119 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }Instance of Symbol 121 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }Instance of Symbol 123 MovieClip in Frame 11onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }Frame 12stop();Frame 13stop();Frame 14stop();Instance of Symbol 156 MovieClip in Frame 14onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 117 MovieClip in Frame 14onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Instance of Symbol 119 MovieClip in Frame 14onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }Instance of Symbol 121 MovieClip in Frame 14onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }Instance of Symbol 123 MovieClip in Frame 14onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }Instance of Symbol 112 MovieClip "player" in Frame 14onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop(); stopAllSounds();Frame 19stop(); _root.speed = 5; _root.gotinfo = false; _root.gotpokeball = false; _root.gotplant = false; _root.gotpokemon = false; _root.asleep = false; xpos = 0; ypos = 0;Symbol 13 Buttonon (press) { _root.loader.gotoAndPlay(5); }Symbol 20 MovieClip Frame 1stopAllSounds(); _root.stop();Symbol 20 MovieClip Frame 3lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); percentLoaded = Math.floor((lBytes / tBytes) * 100); loader.bar._xscale = percentLoaded; loader.percent.text = ((percentLoaded + "% of ") + Math.floor(tBytes / 1024)) + "K loaded."; if ((lBytes >= tBytes) && (tBytes > 0)) { if (count >= 2) { gotoAndStop ("main"); } else { count++; gotoAndPlay ("preload"); } } else { gotoAndPlay ("preload"); }Symbol 20 MovieClip Frame 4stop();Symbol 20 MovieClip Frame 30_root.nextFrame();Symbol 28 Buttonon (press) { _root.gotoAndPlay(3); }Symbol 32 Buttonon (press) { _root.gotoAndPlay(18); }Symbol 36 Buttonon (press) { _root.gotoAndPlay(19); }Symbol 43 Buttonon (press) { _root.soundpanel2.gotoAndPlay(3); }Symbol 45 Buttonon (press) { _root.soundpanel2.gotoAndPlay(1); }Symbol 47 MovieClip Frame 1stopAllSounds(); stop();Symbol 47 MovieClip Frame 3stop();Symbol 53 Buttonon (press) { _root.nextFrame(); }Symbol 59 Buttonon (press) { _root.prevFrame(); }Symbol 112 MovieClip Frame 1stop();Instance of Symbol 64 MovieClip in Symbol 112 MovieClip Frame 1onClipEvent (enterFrame) { if (!Key.isDown(40)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 112 MovieClip Frame 2stop();Instance of Symbol 74 MovieClip in Symbol 112 MovieClip Frame 2onClipEvent (enterFrame) { if (!Key.isDown(38)) { this.gotoAndStop(1); } else { this.play(); } }Symbol 112 MovieClip Frame 3stop();Instance of Symbol 69 MovieClip in Symbol 112 MovieClip Frame 3onClipEvent (enterFrame) { if (!Key.isDown(37)) { this.gotoAndStop(1); } else { this.play(); } }Symbol 112 MovieClip Frame 4stop();Instance of Symbol 79 MovieClip in Symbol 112 MovieClip Frame 4onClipEvent (enterFrame) { if (!Key.isDown(39)) { this.gotoAndStop(1); } else { this.play(); } }Symbol 153 Buttonon (press) { if (_root.money > 99) { _root.health = _root.health - 1; _root.health = _root.health + 26; _root.money = _root.money - 100; } }Symbol 156 MovieClip Frame 1stop();Symbol 156 MovieClip Frame 2stop();Symbol 176 MovieClip Frame 1stop();Instance of Symbol 173 MovieClip in Symbol 176 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world.plant.gotoAndPlay(2); _root.convs1.gotoAndPlay(33); } }Symbol 176 MovieClip Frame 2_root.convs1.gotoAndPlay(33);Symbol 176 MovieClip Frame 20_root.world.block3.nextFrame();Symbol 176 MovieClip Frame 21stop();Symbol 180 MovieClip Frame 1stop();Instance of Symbol 178 MovieClip in Symbol 180 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.pmol.gotoAndPlay(2); _root.world.pokemon.gotoAndPlay(2); _root.pmol.gotoAndPlay(2); } }Symbol 180 MovieClip Frame 2stop();Symbol 185 MovieClip Frame 1stop();Instance of Symbol 182 MovieClip in Symbol 185 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.tc_overlay.gotoAndPlay(2); } }Symbol 185 MovieClip Frame 2stop();Instance of Symbol 184 MovieClip in Symbol 185 MovieClip Frame 2onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Symbol 254 MovieClip Frame 1stop();Instance of Symbol 251 MovieClip in Symbol 254 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world.pokeball.gotoAndPlay(2); } }Symbol 254 MovieClip Frame 2_root.convs1.gotoAndPlay(52);Symbol 254 MovieClip Frame 21_root.world.block3.nextFrame();Symbol 254 MovieClip Frame 22stop();Symbol 258 MovieClip Frame 1stop();Instance of Symbol 257 MovieClip in Symbol 258 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(2); _root.world._y = _root.world._y + 5; } }Symbol 258 MovieClip Frame 2stop();Symbol 261 MovieClip Frame 1stop();Instance of Symbol 260 MovieClip in Symbol 261 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(2); _root.world._x = _root.world._x + 5; } }Symbol 261 MovieClip Frame 2stop();Symbol 264 MovieClip Frame 1stop();Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(2); _root.world._y = _root.world._y - 5; } }Symbol 264 MovieClip Frame 2stop(); if (_root.counter > 1) { _root.world.block3.gotoAndPlay(3); }Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 2onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; _root.convs1.gotoAndPlay(16); } }Symbol 264 MovieClip Frame 3stop();Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 3onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; _root.convs1.gotoAndPlay(16); } }Symbol 264 MovieClip Frame 4stop();Instance of Symbol 176 MovieClip "plant" in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(33); } }Instance of Symbol 180 MovieClip "pokemon" in Symbol 265 MovieClip Frame 1/* no clip actions */Instance of Symbol 185 MovieClip "tc" in Symbol 265 MovieClip Frame 1/* no clip actions */Instance of Symbol 188 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 190 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 191 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 193 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 195 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 197 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 199 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 201 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 203 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }Instance of Symbol 205 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 207 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 209 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 211 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 213 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 215 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 217 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 219 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 221 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }Instance of Symbol 222 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 223 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 224 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 225 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 227 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 229 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 231 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 233 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }Instance of Symbol 235 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }Instance of Symbol 237 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }Instance of Symbol 239 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }Instance of Symbol 241 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }Instance of Symbol 243 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }Instance of Symbol 245 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }Instance of Symbol 247 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 249 MovieClip in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }Instance of Symbol 254 MovieClip "pokeball" in Symbol 265 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(52); } }Instance of Symbol 258 MovieClip "block1" in Symbol 265 MovieClip Frame 1/* no clip actions */Symbol 266 MovieClip Frame 1stop();Instance of Symbol 64 MovieClip in Symbol 266 MovieClip Frame 1onClipEvent (enterFrame) { if (!Key.isDown(40)) { this.gotoAndStop(1); } else { this.play(); _root.world._y = _root.world._y - 5; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _root.player.gotoAndStop(4); } if (Key.isDown(37)) { _root.player.gotoAndStop(3); } if (Key.isDown(38)) { _root.player.gotoAndStop(2); } }Symbol 266 MovieClip Frame 2stop();Instance of Symbol 74 MovieClip in Symbol 266 MovieClip Frame 2onClipEvent (enterFrame) { if (!Key.isDown(38)) { this.gotoAndStop(1); } else { this.play(); _root.world._y = _root.world._y + 5; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _root.player.gotoAndStop(4); } if (Key.isDown(37)) { _root.player.gotoAndStop(3); } if (Key.isDown(40)) { _root.player.gotoAndStop(1); } }Symbol 266 MovieClip Frame 3stop();Instance of Symbol 69 MovieClip in Symbol 266 MovieClip Frame 3onClipEvent (enterFrame) { if (!Key.isDown(37)) { this.gotoAndStop(1); } else { this.play(); _root.world._x = _root.world._x + 5; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _root.player.gotoAndStop(4); } if (Key.isDown(38)) { _root.player.gotoAndStop(2); } if (Key.isDown(40)) { _root.player.gotoAndStop(1); } }Symbol 266 MovieClip Frame 4stop();Instance of Symbol 79 MovieClip in Symbol 266 MovieClip Frame 4onClipEvent (enterFrame) { if (!Key.isDown(39)) { this.gotoAndStop(1); } else { this.play(); _root.world._x = _root.world._x - 5; } } onClipEvent (enterFrame) { if (Key.isDown(38)) { _root.player.gotoAndStop(2); } if (Key.isDown(37)) { _root.player.gotoAndStop(3); } if (Key.isDown(40)) { _root.player.gotoAndStop(1); } }Symbol 273 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 15gotoAndPlay (1);Symbol 273 MovieClip Frame 32gotoAndPlay (1);Symbol 273 MovieClip Frame 51gotoAndPlay (1);Symbol 280 Buttonon (press) { _root.tc_overlay.gotoAndStop(1); _root.world.tc.gotoAndStop(2); _root.world.block1.gotoAndPlay(2); _root.world.block2.gotoAndPlay(2); _root.world.block3.gotoAndPlay(2); _root.gotplant = false; _root.gotpokeball = false; }Symbol 281 MovieClip Frame 1stop();Symbol 281 MovieClip Frame 2stop();Symbol 299 MovieClip Frame 1stop();Symbol 299 MovieClip Frame 2stop(); _root.asleep = true;Instance of Symbol 295 MovieClip in Symbol 299 MovieClip Frame 2onClipEvent (enterFrame) { if (this.hitTest(_root.pmol.ball_throw)) { _root.pmol.pokemonf.gotoAndPlay(3); } }Symbol 299 MovieClip Frame 3Symbol 299 MovieClip Frame 13stop();Symbol 307 MovieClip Frame 1stop();Symbol 307 MovieClip Frame 15_root.pmol.pokemonf.gotoAndStop(2);Symbol 310 MovieClip Frame 1stop();Symbol 311 MovieClip Frame 1stop();Instance of Symbol 304 MovieClip in Symbol 311 MovieClip Frame 8on (press) { _root.pmol.do_asleep.gotoAndPlay(2); }Symbol 311 MovieClip Frame 15stop(); asleep = false; stop();Instance of Symbol 304 MovieClip in Symbol 311 MovieClip Frame 15on (press) { _root.pmol.do_asleep.gotoAndPlay(2); }Instance of Symbol 305 MovieClip in Symbol 311 MovieClip Frame 15on (press) { _root.pmol.ball_throw.gotoAndPlay(2); }Instance of Symbol 299 MovieClip "pokemonf" in Symbol 311 MovieClip Frame 15onClipEvent (enterFrame) { if (this.hitTest(_root.pmol.do_asleep)) { this.gotoAndPlay(2); } }
Library Items
Symbol 1 Graphic | Used by:20 Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:7 |
Symbol 4 Graphic | Used by:7 | |
Symbol 5 Font | Used by:6 | |
Symbol 6 EditableText | Uses:5 | Used by:7 |
Symbol 7 MovieClip | Uses:3 4 6 | Used by:20 |
Symbol 8 Graphic | Used by:13 | |
Symbol 9 Graphic | Used by:13 | |
Symbol 10 Graphic | Used by:13 19 | |
Symbol 11 Graphic | Used by:13 | |
Symbol 12 Sound | Used by:13 | |
Symbol 13 Button | Uses:8 9 10 11 12 | Used by:20 |
Symbol 14 Font | Used by:15 | |
Symbol 15 Text | Uses:14 | Used by:20 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:20 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:10 18 | Used by:20 |
Symbol 20 MovieClip | Uses:1 7 13 15 17 19 | Used by:Timeline |
Symbol 21 Font | Used by:22 23 37 80 81 82 86 87 89 91 92 93 95 96 106 107 108 109 111 113 114 124 125 126 127 128 129 130 132 133 134 135 136 138 139 140 143 144 145 146 155 157 158 159 160 161 162 163 164 165 166 167 168 169 170 283 | |
Symbol 22 Text | Uses:21 | Used by:Timeline |
Symbol 23 Text | Uses:21 | Used by:Timeline |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 Button | Uses:24 25 26 27 | Used by:Timeline |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 Button | Uses:29 30 31 | Used by:Timeline |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 Button | Uses:33 34 35 | Used by:Timeline |
Symbol 37 Text | Uses:21 | Used by:Timeline |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Font | Used by:40 96 106 107 108 109 132 133 134 135 145 163 164 166 | |
Symbol 40 Text | Uses:39 | Used by:43 45 |
Symbol 41 Graphic | Used by:43 45 | |
Symbol 42 Graphic | Used by:43 45 | |
Symbol 43 Button | Uses:40 41 42 | Used by:47 |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Button | Uses:40 41 42 | Used by:47 |
Symbol 46 Sound | Used by:47 | |
Symbol 47 MovieClip | Uses:43 44 45 46 | Used by:Timeline |
Symbol 48 Graphic | Used by:53 | |
Symbol 49 Graphic | Used by:53 | |
Symbol 50 Graphic | Used by:53 | |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 Button | Uses:48 49 50 51 52 | Used by:Timeline |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 Graphic | Used by:59 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 Button | Uses:54 55 56 57 58 | Used by:Timeline |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:64 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:64 |
Symbol 64 MovieClip | Uses:61 63 | Used by:112 266 Timeline |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:69 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:66 68 | Used by:112 266 Timeline |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:74 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 MovieClip | Uses:71 73 | Used by:112 266 Timeline |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:79 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:79 |
Symbol 79 MovieClip | Uses:76 78 | Used by:112 266 Timeline |
Symbol 80 Text | Uses:21 | Used by:Timeline |
Symbol 81 Text | Uses:21 | Used by:Timeline |
Symbol 82 Text | Uses:21 | Used by:Timeline |
Symbol 83 Bitmap | Used by:85 | |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:83 84 | Used by:Timeline |
Symbol 86 Text | Uses:21 | Used by:Timeline |
Symbol 87 Text | Uses:21 | Used by:Timeline |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Text | Uses:21 | Used by:Timeline |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Text | Uses:21 | Used by:Timeline |
Symbol 92 Text | Uses:21 | Used by:Timeline |
Symbol 93 Text | Uses:21 | Used by:Timeline |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 Text | Uses:21 | Used by:Timeline |
Symbol 96 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 97 Font | Used by:96 98 99 100 106 107 108 109 132 133 134 135 145 163 164 166 170 | |
Symbol 98 Text | Uses:97 | Used by:Timeline |
Symbol 99 Text | Uses:97 | Used by:Timeline |
Symbol 100 Text | Uses:97 | Used by:Timeline |
Symbol 101 Font | Used by:96 102 103 104 106 107 108 109 132 133 134 135 145 163 164 166 | |
Symbol 102 Text | Uses:101 | Used by:Timeline |
Symbol 103 Text | Uses:101 | Used by:Timeline |
Symbol 104 Text | Uses:101 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 107 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 108 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 109 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 110 Graphic | Used by:Timeline | |
Symbol 111 Text | Uses:21 | Used by:Timeline |
Symbol 112 MovieClip | Uses:64 74 69 79 | Used by:Timeline |
Symbol 113 Text | Uses:21 | Used by:Timeline |
Symbol 114 Text | Uses:21 | Used by:Timeline |
Symbol 115 Graphic | Used by:Timeline | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:Timeline |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:Timeline |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:Timeline |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:Timeline |
Symbol 124 Text | Uses:21 | Used by:Timeline |
Symbol 125 Text | Uses:21 | Used by:Timeline |
Symbol 126 Text | Uses:21 | Used by:Timeline |
Symbol 127 Text | Uses:21 | Used by:Timeline |
Symbol 128 Text | Uses:21 | Used by:Timeline |
Symbol 129 Text | Uses:21 | Used by:Timeline |
Symbol 130 Text | Uses:21 | Used by:Timeline |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 133 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 134 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 135 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 136 Text | Uses:21 | Used by:Timeline |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Text | Uses:21 | Used by:Timeline |
Symbol 139 Text | Uses:21 | Used by:Timeline |
Symbol 140 Text | Uses:21 | Used by:Timeline |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:Timeline |
Symbol 143 Text | Uses:21 | Used by:Timeline |
Symbol 144 Text | Uses:21 | Used by:Timeline |
Symbol 145 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 146 Text | Uses:21 | Used by:Timeline |
Symbol 147 Graphic | Used by:156 | |
Symbol 148 Graphic | Used by:156 | |
Symbol 149 Graphic | Used by:153 | |
Symbol 150 Graphic | Used by:153 | |
Symbol 151 Graphic | Used by:153 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 Button | Uses:149 150 151 152 | Used by:156 |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Text | Uses:21 | Used by:156 |
Symbol 156 MovieClip | Uses:147 148 153 154 155 | Used by:Timeline |
Symbol 157 Text | Uses:21 | Used by:Timeline |
Symbol 158 EditableText | Uses:21 | Used by:Timeline |
Symbol 159 EditableText | Uses:21 | Used by:Timeline |
Symbol 160 Text | Uses:21 | Used by:Timeline |
Symbol 161 Text | Uses:21 | Used by:Timeline |
Symbol 162 Text | Uses:21 | Used by:Timeline |
Symbol 163 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 164 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 165 Text | Uses:21 | Used by:Timeline |
Symbol 166 EditableText | Uses:21 39 97 101 | Used by:Timeline |
Symbol 167 Text | Uses:21 | Used by:Timeline |
Symbol 168 Text | Uses:21 | Used by:Timeline |
Symbol 169 Text | Uses:21 | Used by:Timeline |
Symbol 170 Text | Uses:21 97 | Used by:Timeline |
Symbol 171 Graphic | Used by:265 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:172 | Used by:176 |
Symbol 174 Graphic | Used by:175 176 304 306 | |
Symbol 175 MovieClip | Uses:174 | Used by:176 |
Symbol 176 MovieClip | Uses:173 174 175 | Used by:265 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:180 |
Symbol 179 Graphic | Used by:180 299 | |
Symbol 180 MovieClip | Uses:178 179 | Used by:265 |
Symbol 181 Graphic | Used by:182 185 | |
Symbol 182 MovieClip | Uses:181 | Used by:185 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:185 |
Symbol 185 MovieClip | Uses:182 181 184 | Used by:265 |
Symbol 186 Graphic | Used by:265 | |
Symbol 187 Graphic | Used by:188 191 224 | |
Symbol 188 MovieClip | Uses:187 | Used by:265 |
Symbol 189 Graphic | Used by:190 222 223 225 | |
Symbol 190 MovieClip | Uses:189 | Used by:265 |
Symbol 191 MovieClip | Uses:187 | Used by:265 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:265 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:265 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:265 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:265 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:265 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:265 |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:265 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:265 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:265 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:265 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:265 |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:265 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:265 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:265 |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:265 |
Symbol 222 MovieClip | Uses:189 | Used by:265 |
Symbol 223 MovieClip | Uses:189 | Used by:265 |
Symbol 224 MovieClip | Uses:187 | Used by:265 |
Symbol 225 MovieClip | Uses:189 | Used by:265 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:265 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:265 |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:230 | Used by:265 |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:265 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:265 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:265 |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:238 | Used by:265 |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:265 |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:265 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:265 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:265 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:265 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:254 |
Symbol 252 Graphic | Used by:253 305 309 | |
Symbol 253 MovieClip | Uses:252 | Used by:254 |
Symbol 254 MovieClip | Uses:251 253 | Used by:265 |
Symbol 255 Graphic | Used by:265 | |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:258 |
Symbol 258 MovieClip | Uses:257 | Used by:265 |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:259 | Used by:261 |
Symbol 261 MovieClip | Uses:260 | Used by:265 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:264 |
Symbol 264 MovieClip | Uses:263 | Used by:265 |
Symbol 265 MovieClip | Uses:171 176 180 185 186 188 190 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 222 223 224 225 227 229 231 233 235 237 239 241 243 245 247 249 254 255 258 261 264 | Used by:Timeline |
Symbol 266 MovieClip | Uses:64 74 69 79 | Used by:Timeline |
Symbol 267 Graphic | Used by:273 | |
Symbol 268 Font | Used by:269 270 271 272 275 303 | |
Symbol 269 Text | Uses:268 | Used by:273 |
Symbol 270 Text | Uses:268 | Used by:273 |
Symbol 271 Text | Uses:268 | Used by:273 |
Symbol 272 Text | Uses:268 | Used by:273 |
Symbol 273 MovieClip | Uses:267 269 270 271 272 | Used by:Timeline |
Symbol 274 Graphic | Used by:281 | |
Symbol 275 Text | Uses:268 | Used by:281 |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 Button | Uses:276 277 278 279 | Used by:281 |
Symbol 281 MovieClip | Uses:274 275 280 | Used by:Timeline |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Text | Uses:21 | Used by:Timeline |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 | Used by:311 |
Symbol 286 Graphic | Used by:311 | |
Symbol 287 Graphic | Used by:311 | |
Symbol 288 Graphic | Used by:295 | |
Symbol 289 Graphic | Used by:295 | |
Symbol 290 Graphic | Used by:295 | |
Symbol 291 Graphic | Used by:295 | |
Symbol 292 Graphic | Used by:295 | |
Symbol 293 Graphic | Used by:295 | |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:288 289 290 291 292 293 294 | Used by:299 |
Symbol 296 Graphic | Used by:299 | |
Symbol 297 Font | Used by:298 301 302 | |
Symbol 298 Text | Uses:297 | Used by:299 |
Symbol 299 MovieClip | Uses:179 295 296 298 | Used by:311 |
Symbol 300 Graphic | Used by:311 | |
Symbol 301 Text | Uses:297 | Used by:311 |
Symbol 302 Text | Uses:297 | Used by:311 |
Symbol 303 Text | Uses:268 | Used by:311 |
Symbol 304 MovieClip | Uses:174 | Used by:311 |
Symbol 305 MovieClip | Uses:252 | Used by:311 |
Symbol 306 MovieClip | Uses:174 | Used by:307 |
Symbol 307 MovieClip | Uses:306 | Used by:311 |
Symbol 308 Graphic | Used by:311 | |
Symbol 309 MovieClip | Uses:252 | Used by:310 |
Symbol 310 MovieClip | Uses:309 | Used by:311 |
Symbol 311 MovieClip | Uses:285 286 287 299 300 301 302 303 304 305 307 308 310 | Used by:Timeline |
Symbol 312 Sound | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 20 MovieClip |
"soundpanel2" | Frame 3 | Symbol 47 MovieClip |
"tops" | Frame 9 | Symbol 117 MovieClip |
"lefts" | Frame 9 | Symbol 119 MovieClip |
"rights" | Frame 9 | Symbol 121 MovieClip |
"bottems" | Frame 9 | Symbol 123 MovieClip |
"tops" | Frame 9 | Symbol 117 MovieClip |
"lefts" | Frame 9 | Symbol 119 MovieClip |
"rights" | Frame 9 | Symbol 121 MovieClip |
"bottems" | Frame 9 | Symbol 123 MovieClip |
"bottoms" | Frame 10 | Symbol 123 MovieClip |
"player" | Frame 11 | Symbol 112 MovieClip |
"player" | Frame 14 | Symbol 112 MovieClip |
"world" | Frame 19 | Symbol 265 MovieClip |
"player" | Frame 19 | Symbol 266 MovieClip |
"convs1" | Frame 19 | Symbol 273 MovieClip |
"tc_overlay" | Frame 19 | Symbol 281 MovieClip |
"pmol" | Frame 19 | Symbol 311 MovieClip |
"bar" | Symbol 7 MovieClip Frame 1 | Symbol 3 MovieClip |
"percent" | Symbol 7 MovieClip Frame 1 | Symbol 6 EditableText |
"loader" | Symbol 20 MovieClip Frame 1 | Symbol 7 MovieClip |
"plant" | Symbol 265 MovieClip Frame 1 | Symbol 176 MovieClip |
"pokemon" | Symbol 265 MovieClip Frame 1 | Symbol 180 MovieClip |
"tc" | Symbol 265 MovieClip Frame 1 | Symbol 185 MovieClip |
"pokeball" | Symbol 265 MovieClip Frame 1 | Symbol 254 MovieClip |
"block1" | Symbol 265 MovieClip Frame 1 | Symbol 258 MovieClip |
"block2" | Symbol 265 MovieClip Frame 1 | Symbol 261 MovieClip |
"block3" | Symbol 265 MovieClip Frame 1 | Symbol 264 MovieClip |
"do_asleep" | Symbol 311 MovieClip Frame 8 | Symbol 307 MovieClip |
"ball_throw" | Symbol 311 MovieClip Frame 15 | Symbol 310 MovieClip |
"pokemonf" | Symbol 311 MovieClip Frame 15 | Symbol 299 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"home" | Frame 19 |
"preload" | Symbol 20 MovieClip Frame 2 |
"main" | Symbol 20 MovieClip Frame 4 |
Dynamic Text Variables
money | Symbol 158 EditableText | "500" |
health | Symbol 159 EditableText | "100" |
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