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RPG [ Tutorial ].swf

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Flash #68777

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The Final RPG tutorial

Welcome, please make your choice.

Note (please read):
The little RPG game at the end is not ment to be a full game. It just shows what you
can do if you read this tutorial. Please don't vote low because this is a tutorial. It took
alot of effort to get this tutorial AND the RPG minigame.
Thank you, Vamp

Sound

Hello all and welcome to another one of my tutorials! This time, ill will
learn you how you can make your own RPG. I will explain the basics and
the more advanced stuff. Enjoy, and bring out some nice RPG's!
Start by finding some nice sprites you can use. I suggest you google it.
That's how i found my sprites. These are the ones I will use for my
character.

Once you have your sprites movies like here, we can begin (every
movement is a movie clip with the sprites in it)

RPG Tutorial!

Select the sprite that moves down and make it a new movie clip named
'player'. Once you've created it, open up the properties menu and give
it the instance name 'player'.

Go into your MC by double clicking it. Insert 3 blank keyframes here
(you have 4 in total). Put the upwalking sprite MC on the 2nd
keyframe, the left walking MC on frame nr3 and the right walking MC
on keyframe nr4. Go to the next page to take a look at the overview.

MC player

Add a stop(); action to every frame inside your MC player.

If you got this right, proceed, else, go back ^^.

A little overview:

Go back to the main stage (click on scene1, left upper corner, above
timeline). Now click on your MC player once, and press f9 to open up
the actions panel. Paste this code on your MC player.

<p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(load){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>speed=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){ </i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.UP)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(2);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.DOWN)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y+=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.RIGHT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._x+=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(4);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(Key.isDown(Key.LEFT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._x-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(3);</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="6" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p>

if(Key.isDown(Key.UP)):

onClipEvent(enterFrame):

speed=5;

When the movie is played.

How fast your character moves.

When the given key is pressed.

<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.DOWN)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p>

<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.UP)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p>

<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.LEFT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p>

<p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(!Key.isDown(Key.RIGHT)){</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this._y-=speed;</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndStop(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.play();</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="5" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p>

Remember this? I'll use it again. Now you need to put an actionscript
on each character MC (up, down, left, right)

Use the arrow keys to move the character!

Please test your movie now (ctrl + enter) and try to move your
character by pressing the arrow keys. If your character is not working
properly (like below), go back a few steps. If everything is ok,
proceed.

top

bottom

right

left

right

bottom

Your character is ready! Congratulations! Let's move on :)
Now, I will learn you how to make houses, rocks or other objects.
Draw 4 a rectangle like below (no fill!), and then convert every line to
a different MC. Name them respectively top, bottom, left, right.
What you absolutly MUST NOT (!!!) do is give them instance names.
Now move them a bit so there are spaces between the lines. This
prevents having a bug in the game.

<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._x+=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p>

<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._x-=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p>

<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._y-=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p>

<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent (enterFrame) {</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.player._y+=5;</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p>

Put a script on every line. Here are the scripts for every line.

Move your character against the rectangle now. You will not be able to
move trough.

Now you can 'dress' your rectangle.  You can draw a house, a rock, or
something else you don't want your character to walk trough.

This is an example. Try to move your character against the house.

You now have a moveable character and object like houses, rocks,
etc...
We will now make some extra things for your RPG like health, money,
shops,...
Lets start by making some health. Drag a textbox and open up the
properties menu. Select 'dynamic text' and give it the var name
'health'.

Now do the same for money. Drag a dynamic textbox and give it the
var name 'money'.Remember, nor your health, nor your money textbox
can have an instance name. Just leave it blank.
If you test your movie now, you wont see any health or money on your
screen. That's because we havn't given them a value yet. Let's do so
by going to the main stage if you arn't allready there. Click on the
frame (everything is placed on 1 frame I guess) and add this code to
the frame:

<p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.health = 100;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.money = 500;</i></font></p>

sets health to 100
sets money to 500

Hello, what
would you
like to buy?

Approach the man from the front
and buy a medkit. Your life will
go up.

500

100

Now test your movie. You will see 2 values on your screen: 100 and
5OO. Congratulations, you have money and health! :)
I told you we ere going to make shops aswell, and yes, here they
come. But first I will show you an example of what we are going to
make.

Tip: you can put alot of other stuff in your store like weapons, armor,
magic powders,...

Now how do we make this? Start by finding your sprite. Then convert
it to a MC and name it dude_buy or something...Double click him so
you can edit him. Now insert a keyframe. Add a stop(); action to each
keyframe. Go to the 2nd frame and put a button here (draw something
and convert it to a button). Click your button once and open up the
actions panel. Copy and paste this code:

<p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>on(press){</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(_root.money &gt; 99){</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.health-= 1;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.health+= 26;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>_root.money-= 100;</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p>

<p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-&gt; when the button is pressed</b></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-&gt; you must have 100 to pay, so &gt; 99</b></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-&gt; your health + 25 (i do -1 first so you <sbr />won&apos;t have any trouble. But never mind.</b></font></p><p align="left"><font face="Comic Sans MS" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>-&gt; -100 money</b></font></p>

Now go back to your main stage and select your dude_buy. Open up
the actions panel and copy paste the code below.

<p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>onClipEvent(enterFrame){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>if(this.hitTest(_root.player)){</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndPlay(2);</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>else{</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>this.gotoAndPlay(1);</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><i>}</i></font></p><p align="left"></p>

-> when movie is played
-> if the player hits him

You can now add some borders (like we did with your house) on the
sides you don't want him to be approached from.
Test your movie now. Approach your dude from the front and buy a
medkit. It should work. If not, go back a few steps.

We have come a long way. We made a moveable character, we made
rocks, houses,...we made health and money, we made a shop,...I think
you deserve a rest now.
There are alot of things you can do with RPG's. Remember the hitTest
script, and you will come a long way. Try experimenting yourself, and
you will learn alot! I hope you enjoyed this tutorial, and for those of
you who want to know how to make a battle system in your RPG, I will
bring out one shortly.
On the next 2 pages you will find some info and a little RPG I made
myself. It's a little different from what we learned here, but you can
use the explained method aswell!

Tutorial made by Vamp
Scripting done by Vamp
If you have any questions, feel free to ask. Mail me at
the_allseeing_eye@msn.com
I hope you learned something and enjoyed reading this.
Greetz_Vamp

Mmm...they
wanted me to come
to the town center.

I need to find my
ball and magical
plant first.

I found the magical
plant! Let's move
on!

I found the
pokeball ! Let's
move on!

Welcome to the town center little girl. I'm glad you
came. We need your help.
In the North-West of this village, there is a pokemon,
and we want it. If  you can catch it, we will be very
thankfull.
But beware, put it asleep first with a magical plant that
can be found in the East of our village. Then cath it
with  the ball that can be found it the South.

RPG Minigame

Congratulations!
You have beaten the game. I hope
you enjoyed this RPG (Tutorial).
It took alot of effort to make this
(both the tutorial AND the game).
Please vote fair.
Greetz_Vamp

ATTACK

USE ITEM

No
attacks

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Instance of Symbol 112 MovieClip in Frame 8
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Instance of Symbol 117 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Instance of Symbol 119 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }
Instance of Symbol 121 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }
Instance of Symbol 123 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }
Instance of Symbol 112 MovieClip "player" in Frame 11
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Instance of Symbol 117 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Instance of Symbol 119 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }
Instance of Symbol 121 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }
Instance of Symbol 123 MovieClip in Frame 11
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Instance of Symbol 156 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 117 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Instance of Symbol 119 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }
Instance of Symbol 121 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }
Instance of Symbol 123 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }
Instance of Symbol 112 MovieClip "player" in Frame 14
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop(); stopAllSounds();
Frame 19
stop(); _root.speed = 5; _root.gotinfo = false; _root.gotpokeball = false; _root.gotplant = false; _root.gotpokemon = false; _root.asleep = false; xpos = 0; ypos = 0;
Symbol 13 Button
on (press) { _root.loader.gotoAndPlay(5); }
Symbol 20 MovieClip Frame 1
stopAllSounds(); _root.stop();
Symbol 20 MovieClip Frame 3
lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); percentLoaded = Math.floor((lBytes / tBytes) * 100); loader.bar._xscale = percentLoaded; loader.percent.text = ((percentLoaded + "% of ") + Math.floor(tBytes / 1024)) + "K loaded."; if ((lBytes >= tBytes) && (tBytes > 0)) { if (count >= 2) { gotoAndStop ("main"); } else { count++; gotoAndPlay ("preload"); } } else { gotoAndPlay ("preload"); }
Symbol 20 MovieClip Frame 4
stop();
Symbol 20 MovieClip Frame 30
_root.nextFrame();
Symbol 28 Button
on (press) { _root.gotoAndPlay(3); }
Symbol 32 Button
on (press) { _root.gotoAndPlay(18); }
Symbol 36 Button
on (press) { _root.gotoAndPlay(19); }
Symbol 43 Button
on (press) { _root.soundpanel2.gotoAndPlay(3); }
Symbol 45 Button
on (press) { _root.soundpanel2.gotoAndPlay(1); }
Symbol 47 MovieClip Frame 1
stopAllSounds(); stop();
Symbol 47 MovieClip Frame 3
stop();
Symbol 53 Button
on (press) { _root.nextFrame(); }
Symbol 59 Button
on (press) { _root.prevFrame(); }
Symbol 112 MovieClip Frame 1
stop();
Instance of Symbol 64 MovieClip in Symbol 112 MovieClip Frame 1
onClipEvent (enterFrame) { if (!Key.isDown(40)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 112 MovieClip Frame 2
stop();
Instance of Symbol 74 MovieClip in Symbol 112 MovieClip Frame 2
onClipEvent (enterFrame) { if (!Key.isDown(38)) { this.gotoAndStop(1); } else { this.play(); } }
Symbol 112 MovieClip Frame 3
stop();
Instance of Symbol 69 MovieClip in Symbol 112 MovieClip Frame 3
onClipEvent (enterFrame) { if (!Key.isDown(37)) { this.gotoAndStop(1); } else { this.play(); } }
Symbol 112 MovieClip Frame 4
stop();
Instance of Symbol 79 MovieClip in Symbol 112 MovieClip Frame 4
onClipEvent (enterFrame) { if (!Key.isDown(39)) { this.gotoAndStop(1); } else { this.play(); } }
Symbol 153 Button
on (press) { if (_root.money > 99) { _root.health = _root.health - 1; _root.health = _root.health + 26; _root.money = _root.money - 100; } }
Symbol 156 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 2
stop();
Symbol 176 MovieClip Frame 1
stop();
Instance of Symbol 173 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world.plant.gotoAndPlay(2); _root.convs1.gotoAndPlay(33); } }
Symbol 176 MovieClip Frame 2
_root.convs1.gotoAndPlay(33);
Symbol 176 MovieClip Frame 20
_root.world.block3.nextFrame();
Symbol 176 MovieClip Frame 21
stop();
Symbol 180 MovieClip Frame 1
stop();
Instance of Symbol 178 MovieClip in Symbol 180 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.pmol.gotoAndPlay(2); _root.world.pokemon.gotoAndPlay(2); _root.pmol.gotoAndPlay(2); } }
Symbol 180 MovieClip Frame 2
stop();
Symbol 185 MovieClip Frame 1
stop();
Instance of Symbol 182 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.tc_overlay.gotoAndPlay(2); } }
Symbol 185 MovieClip Frame 2
stop();
Instance of Symbol 184 MovieClip in Symbol 185 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Symbol 254 MovieClip Frame 1
stop();
Instance of Symbol 251 MovieClip in Symbol 254 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world.pokeball.gotoAndPlay(2); } }
Symbol 254 MovieClip Frame 2
_root.convs1.gotoAndPlay(52);
Symbol 254 MovieClip Frame 21
_root.world.block3.nextFrame();
Symbol 254 MovieClip Frame 22
stop();
Symbol 258 MovieClip Frame 1
stop();
Instance of Symbol 257 MovieClip in Symbol 258 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(2); _root.world._y = _root.world._y + 5; } }
Symbol 258 MovieClip Frame 2
stop();
Symbol 261 MovieClip Frame 1
stop();
Instance of Symbol 260 MovieClip in Symbol 261 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(2); _root.world._x = _root.world._x + 5; } }
Symbol 261 MovieClip Frame 2
stop();
Symbol 264 MovieClip Frame 1
stop();
Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(2); _root.world._y = _root.world._y - 5; } }
Symbol 264 MovieClip Frame 2
stop(); if (_root.counter > 1) { _root.world.block3.gotoAndPlay(3); }
Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; _root.convs1.gotoAndPlay(16); } }
Symbol 264 MovieClip Frame 3
stop();
Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; _root.convs1.gotoAndPlay(16); } }
Symbol 264 MovieClip Frame 4
stop();
Instance of Symbol 176 MovieClip "plant" in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(33); } }
Instance of Symbol 180 MovieClip "pokemon" in Symbol 265 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 185 MovieClip "tc" in Symbol 265 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 188 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 190 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 191 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 193 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 195 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 197 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 199 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 201 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 203 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x - 5; } }
Instance of Symbol 205 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 207 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 209 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 211 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 213 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 215 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 217 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 219 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 221 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._x = _root.world._x + 5; } }
Instance of Symbol 222 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 223 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 224 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 225 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 227 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 229 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 231 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 233 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }
Instance of Symbol 235 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }
Instance of Symbol 237 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }
Instance of Symbol 239 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }
Instance of Symbol 241 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }
Instance of Symbol 243 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }
Instance of Symbol 245 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y + 5; } }
Instance of Symbol 247 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 249 MovieClip in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.world._y = _root.world._y - 5; } }
Instance of Symbol 254 MovieClip "pokeball" in Symbol 265 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.convs1.gotoAndPlay(52); } }
Instance of Symbol 258 MovieClip "block1" in Symbol 265 MovieClip Frame 1
/* no clip actions */
Symbol 266 MovieClip Frame 1
stop();
Instance of Symbol 64 MovieClip in Symbol 266 MovieClip Frame 1
onClipEvent (enterFrame) { if (!Key.isDown(40)) { this.gotoAndStop(1); } else { this.play(); _root.world._y = _root.world._y - 5; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _root.player.gotoAndStop(4); } if (Key.isDown(37)) { _root.player.gotoAndStop(3); } if (Key.isDown(38)) { _root.player.gotoAndStop(2); } }
Symbol 266 MovieClip Frame 2
stop();
Instance of Symbol 74 MovieClip in Symbol 266 MovieClip Frame 2
onClipEvent (enterFrame) { if (!Key.isDown(38)) { this.gotoAndStop(1); } else { this.play(); _root.world._y = _root.world._y + 5; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _root.player.gotoAndStop(4); } if (Key.isDown(37)) { _root.player.gotoAndStop(3); } if (Key.isDown(40)) { _root.player.gotoAndStop(1); } }
Symbol 266 MovieClip Frame 3
stop();
Instance of Symbol 69 MovieClip in Symbol 266 MovieClip Frame 3
onClipEvent (enterFrame) { if (!Key.isDown(37)) { this.gotoAndStop(1); } else { this.play(); _root.world._x = _root.world._x + 5; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _root.player.gotoAndStop(4); } if (Key.isDown(38)) { _root.player.gotoAndStop(2); } if (Key.isDown(40)) { _root.player.gotoAndStop(1); } }
Symbol 266 MovieClip Frame 4
stop();
Instance of Symbol 79 MovieClip in Symbol 266 MovieClip Frame 4
onClipEvent (enterFrame) { if (!Key.isDown(39)) { this.gotoAndStop(1); } else { this.play(); _root.world._x = _root.world._x - 5; } } onClipEvent (enterFrame) { if (Key.isDown(38)) { _root.player.gotoAndStop(2); } if (Key.isDown(37)) { _root.player.gotoAndStop(3); } if (Key.isDown(40)) { _root.player.gotoAndStop(1); } }
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 15
gotoAndPlay (1);
Symbol 273 MovieClip Frame 32
gotoAndPlay (1);
Symbol 273 MovieClip Frame 51
gotoAndPlay (1);
Symbol 280 Button
on (press) { _root.tc_overlay.gotoAndStop(1); _root.world.tc.gotoAndStop(2); _root.world.block1.gotoAndPlay(2); _root.world.block2.gotoAndPlay(2); _root.world.block3.gotoAndPlay(2); _root.gotplant = false; _root.gotpokeball = false; }
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
stop(); _root.asleep = true;
Instance of Symbol 295 MovieClip in Symbol 299 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.hitTest(_root.pmol.ball_throw)) { _root.pmol.pokemonf.gotoAndPlay(3); } }
Symbol 299 MovieClip Frame 3
Symbol 299 MovieClip Frame 13
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 15
_root.pmol.pokemonf.gotoAndStop(2);
Symbol 310 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 1
stop();
Instance of Symbol 304 MovieClip in Symbol 311 MovieClip Frame 8
on (press) { _root.pmol.do_asleep.gotoAndPlay(2); }
Symbol 311 MovieClip Frame 15
stop(); asleep = false; stop();
Instance of Symbol 304 MovieClip in Symbol 311 MovieClip Frame 15
on (press) { _root.pmol.do_asleep.gotoAndPlay(2); }
Instance of Symbol 305 MovieClip in Symbol 311 MovieClip Frame 15
on (press) { _root.pmol.ball_throw.gotoAndPlay(2); }
Instance of Symbol 299 MovieClip "pokemonf" in Symbol 311 MovieClip Frame 15
onClipEvent (enterFrame) { if (this.hitTest(_root.pmol.do_asleep)) { this.gotoAndPlay(2); } }

Library Items

Symbol 1 GraphicUsed by:20  Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:7
Symbol 4 GraphicUsed by:7
Symbol 5 FontUsed by:6
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Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13 19
Symbol 11 GraphicUsed by:13
Symbol 12 SoundUsed by:13
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Symbol 18 GraphicUsed by:19
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Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
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Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
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Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
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Symbol 38 GraphicUsed by:Timeline
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Symbol 41 GraphicUsed by:43 45
Symbol 42 GraphicUsed by:43 45
Symbol 43 ButtonUses:40 41 42Used by:47
Symbol 44 GraphicUsed by:47
Symbol 45 ButtonUses:40 41 42Used by:47
Symbol 46 SoundUsed by:47
Symbol 47 MovieClipUses:43 44 45 46Used by:Timeline
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
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Symbol 54 GraphicUsed by:59
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Symbol 56 GraphicUsed by:59
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Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:64
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:61 63Used by:112 266  Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:66 68Used by:112 266  Timeline
Symbol 70 BitmapUsed by:71
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Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
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Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:76 78Used by:112 266  Timeline
Symbol 80 TextUses:21Used by:Timeline
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Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:265
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:265
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:265
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:265
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:265
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:265
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:254
Symbol 252 GraphicUsed by:253 305 309
Symbol 253 MovieClipUses:252Used by:254
Symbol 254 MovieClipUses:251 253Used by:265
Symbol 255 GraphicUsed by:265
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:258
Symbol 258 MovieClipUses:257Used by:265
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClipUses:260Used by:265
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClipUses:171 176 180 185 186 188 190 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 222 223 224 225 227 229 231 233 235 237 239 241 243 245 247 249 254 255 258 261 264Used by:Timeline
Symbol 266 MovieClipUses:64 74 69 79Used by:Timeline
Symbol 267 GraphicUsed by:273
Symbol 268 FontUsed by:269 270 271 272 275 303
Symbol 269 TextUses:268Used by:273
Symbol 270 TextUses:268Used by:273
Symbol 271 TextUses:268Used by:273
Symbol 272 TextUses:268Used by:273
Symbol 273 MovieClipUses:267 269 270 271 272Used by:Timeline
Symbol 274 GraphicUsed by:281
Symbol 275 TextUses:268Used by:281
Symbol 276 GraphicUsed by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 ButtonUses:276 277 278 279Used by:281
Symbol 281 MovieClipUses:274 275 280Used by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 TextUses:21Used by:Timeline
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:311
Symbol 286 GraphicUsed by:311
Symbol 287 GraphicUsed by:311
Symbol 288 GraphicUsed by:295
Symbol 289 GraphicUsed by:295
Symbol 290 GraphicUsed by:295
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:288 289 290 291 292 293 294Used by:299
Symbol 296 GraphicUsed by:299
Symbol 297 FontUsed by:298 301 302
Symbol 298 TextUses:297Used by:299
Symbol 299 MovieClipUses:179 295 296 298Used by:311
Symbol 300 GraphicUsed by:311
Symbol 301 TextUses:297Used by:311
Symbol 302 TextUses:297Used by:311
Symbol 303 TextUses:268Used by:311
Symbol 304 MovieClipUses:174Used by:311
Symbol 305 MovieClipUses:252Used by:311
Symbol 306 MovieClipUses:174Used by:307
Symbol 307 MovieClipUses:306Used by:311
Symbol 308 GraphicUsed by:311
Symbol 309 MovieClipUses:252Used by:310
Symbol 310 MovieClipUses:309Used by:311
Symbol 311 MovieClipUses:285 286 287 299 300 301 302 303 304 305 307 308 310Used by:Timeline
Symbol 312 SoundUsed by:Timeline

Instance Names

"loader"Frame 1Symbol 20 MovieClip
"soundpanel2"Frame 3Symbol 47 MovieClip
"tops"Frame 9Symbol 117 MovieClip
"lefts"Frame 9Symbol 119 MovieClip
"rights"Frame 9Symbol 121 MovieClip
"bottems"Frame 9Symbol 123 MovieClip
"tops"Frame 9Symbol 117 MovieClip
"lefts"Frame 9Symbol 119 MovieClip
"rights"Frame 9Symbol 121 MovieClip
"bottems"Frame 9Symbol 123 MovieClip
"bottoms"Frame 10Symbol 123 MovieClip
"player"Frame 11Symbol 112 MovieClip
"player"Frame 14Symbol 112 MovieClip
"world"Frame 19Symbol 265 MovieClip
"player"Frame 19Symbol 266 MovieClip
"convs1"Frame 19Symbol 273 MovieClip
"tc_overlay"Frame 19Symbol 281 MovieClip
"pmol"Frame 19Symbol 311 MovieClip
"bar"Symbol 7 MovieClip Frame 1Symbol 3 MovieClip
"percent"Symbol 7 MovieClip Frame 1Symbol 6 EditableText
"loader"Symbol 20 MovieClip Frame 1Symbol 7 MovieClip
"plant"Symbol 265 MovieClip Frame 1Symbol 176 MovieClip
"pokemon"Symbol 265 MovieClip Frame 1Symbol 180 MovieClip
"tc"Symbol 265 MovieClip Frame 1Symbol 185 MovieClip
"pokeball"Symbol 265 MovieClip Frame 1Symbol 254 MovieClip
"block1"Symbol 265 MovieClip Frame 1Symbol 258 MovieClip
"block2"Symbol 265 MovieClip Frame 1Symbol 261 MovieClip
"block3"Symbol 265 MovieClip Frame 1Symbol 264 MovieClip
"do_asleep"Symbol 311 MovieClip Frame 8Symbol 307 MovieClip
"ball_throw"Symbol 311 MovieClip Frame 15Symbol 310 MovieClip
"pokemonf"Symbol 311 MovieClip Frame 15Symbol 299 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"home"Frame 19
"preload"Symbol 20 MovieClip Frame 2
"main"Symbol 20 MovieClip Frame 4

Dynamic Text Variables

moneySymbol 158 EditableText"500"
healthSymbol 159 EditableText"100"




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Created: 10/4 -2019 20:00:32 Last modified: 10/4 -2019 20:00:32 Server time: 03/05 -2024 03:21:40