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Archived flashes:
228098
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82510108?noj=FRM82510108-6DC" width="1" height="1"></div>

Call of Atlantis.swf

This is the info page for
Flash #68857

(Click the ID number above for more basic data on this flash file.)


Text
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ActionScript [AS1/AS2]

Frame 1
function createFun() { var _local2 = function () { var _local2 = arguments.callee.obj; var _local3 = arguments.callee.func; var _local4 = arguments.callee.arg; return(_local3.apply(_local2, _local4)); }; _local2.obj = arguments[0]; _local2.func = arguments[1]; _local2.arg = arguments.splice(2, arguments.length - 1); return(_local2); } function LoadGameXML(mcRoot, Loading, levelPath, textPath, artPath, fieldsPath, fontPath, soundsPath, logoPath) { this.mcRoot = mcRoot; this.Loading = Loading; mcRoot.levels = new Array(); mcRoot.start_level = 0; trace("GameSDK.cheatsEnabled=" + general.GameSDK.cheatsEnabled); GameClasses.Consts.show_debug_info = general.GameSDK.cheatsEnabled; XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString.str1)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString.str2)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString.str3)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString.str4)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString.str5)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString.str6)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString2.str7)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString2.str8)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString2.str9)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString2.str10)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString2.str11)); initcountXML(LEVELxml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.parseXML(general.XMLforMono.copy(general.LevelsXmlString2.str12)); initcountXML(LEVELxml); XMLCount++; TEXTxml = new XML(); TEXTxml.ignoreWhite = true; TEXTxml.parseXML(general.XMLforMono.copy(general.TextXmlString.str)); initTEXTXML(TEXTxml); XMLCount++; fields_xml = new XML(); fields_xml.ignoreWhite = true; fields_xml.parseXML(general.XMLforMono.copy(general.FieldsXmlString.str)); initFieldsXML(fields_xml); XMLCount++; ARTxml = new XML(); ARTxml.ignoreWhite = true; ARTxml.parseXML(general.XMLforMono.copy(general.ArtefactsXmlString.str)); initARTXML(ARTxml); XMLCount++; sounds_xml = new XML(); sounds_xml.ignoreWhite = true; sounds_xml.parseXML(general.XMLforMono.copy(general.SoundsXmlString.str)); initSoundsXML(sounds_xml); } function initLogoXML(ThisXML) { var _local7 = ThisXML.firstChild; var _local3; if (_local7 != undefined) { var _local2 = 0; while (_local2 < _local7.childNodes.length) { _local3 = _local7.childNodes[_local2]; var _local6 = Number(_local3.attributes.x); var _local5 = Number(_local3.attributes.y); var _local4 = String(_local3.attributes.src); var _local8 = String(_local3.attributes.url); var _local1 = mcRoot.createEmptyMovieClip("mc" + _local2, mcRoot.getNextHighestDepth()); _local1.blendMode = "add"; _local1._x = _local6; _local1._y = _local5; _local1.loadMovie(_local4); _local2++; } if (!(--XMLCount)) { Loading(); } } else { Text("initLogoXML"); } } function initcountXML(ThisXML) { var _local27 = ThisXML.firstChild; var _local7; var _local13; var _local4; var _local3; var _local24 = "CountryNoActive"; var _local23 = "NoActive"; var _local25 = "NoActiveISpy"; if (_local27 != undefined) { var _local26 = _local27.childNodes; var _local22 = 0; while (_local22 < _local26.length) { var _local6 = new Object(); _local6.name = _local26[_local22].attributes.id; _local6.id = _local26[_local22].attributes.id; _local6.number = Number(_local26[_local22].attributes.number); _local6.is_nug = (_local6.number != 0) && ((_local6.number % general.GameSDK.numAdLevels) == 0); _local6.pictures = new Array(); _local6.regions = new Array(); var _local2 = _local26[_local22].childNodes; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].nodeName == "picture") { var _local8 = new Object(); _local8.opacity = Number(_local2[_local1].attributes.opacity); if (isNaN(_local8.opacity)) { _local8.opacity = 100; } _local8.name = _local2[_local1].attributes.name; _local8.id_art = _local2[_local1].attributes.id_art; _local8.x = Number(_local2[_local1].attributes.x); _local8.y = Number(_local2[_local1].attributes.y); _local8.dx = Number(_local2[_local1].attributes.dx); _local8.dy = Number(_local2[_local1].attributes.dy); _local8.w = _local2[_local1].attributes.w; _local8.h = _local2[_local1].attributes.h; if (_local2[_local1].attributes.on != undefined) { _local8.onn = _local2[_local1].attributes.on; } _local8.angle = _local2[_local1].attributes.angle; _local8.xZoom = _local2[_local1].attributes.xZoom; _local8.yZoom = _local2[_local1].attributes.yZoom; _local8.type = _local2[_local1].attributes.type; _local8.src = String(_local2[_local1].attributes.src); _local8.window = String(_local2[_local1].attributes.window); _local8.typ = _local2[_local1].attributes.typ; _local8.action = _local2[_local1].attributes.action; _local8.cell = _local2[_local1].attributes.cell; _local8.lib_name = _local2[_local1].attributes.lib_name; _local8.destination = _local2[_local1].attributes.destination; _local8.id = _local2[_local1].attributes.id; if (_local2[_local1].attributes.objectId != undefined) { _local8.id = _local2[_local1].attributes.objectId; } _local8.idtex = _local2[_local1].attributes.idtex; _local8.real_coord = _local2[_local1].attributes.real_coord; _local8.visible = (_local2[_local1].attributes.visible == undefined) || (_local2[_local1].attributes.visible == "true"); _local8.enabled = (_local2[_local1].attributes.enabled == undefined) || (_local2[_local1].attributes.enabled == "true"); _local8.ldcoord = _local2[_local1].attributes.ldcoord; _local8.text = new Object(); _local8.texts = new Array(); var _local9 = 0; while (_local9 < _local2[_local1].childNodes.length) { _local7 = _local2[_local1].childNodes[_local9]; if (_local7.nodeName == "text") { _local8.text.id = _local7.attributes.id; _local8.texts.push(_local8.text.id); } else if (_local7.nodeName == "attributes") { _local8.regionId = _local7.attributes.regionId; _local8.type = _local7.attributes.type; _local8.idArtefact = _local7.attributes.idArtefact; _local8.nElement = _local7.attributes.nElement; if (_local8.idArtefact != undefined) { _local8.type = "piece_of_compound_artefact"; if (_local8.idArtefact == "und") { var _local17 = _local7.attributes.prefix; var _local19 = Number(_local8.id.substr(1, 1)); var _local18 = _local8.id.substring(3, _local8.id.length); _local8.idArtefact = _local17 + _local19; _local8.nElement = Number(_local18) - 1; } } } _local9++; } _local6.pictures.push(_local8); } else if (_local2[_local1].nodeName == "region") { _local13 = _local2[_local1]; var _local12 = new Array(); _local12.idRegion = _local13.attributes.idRegion; _local12.idArtefact = _local13.attributes.idArtefact; var _local11 = 0; while (_local11 < _local13.childNodes.length) { _local4 = _local13.childNodes[_local11]; var _local5 = new Object(); _local5.type = _local4.attributes.type; _local5.objectId = _local4.attributes.objectId; _local5.effectId = _local4.attributes.effectId; _local5.insertBefore = _local4.attributes.insertBefore; _local5.x = _local4.attributes.x; _local5.y = _local4.attributes.y; _local5.start = _local4.attributes.start; _local5.duration = _local4.attributes.duration; if ((_local4.firstChild != undefined) && (_local4.firstChild.nodeName == "color")) { var _local20 = _local4.firstChild.attributes.r; var _local16 = _local4.firstChild.attributes.g; var _local21 = _local4.firstChild.attributes.b; } _local5.color = ((_local21 + _local16) << (8 + _local20)) << 16; _local12.push(_local5); _local11++; } _local6.regions.push(_local12); } else if (_local2[_local1].nodeName == "CountryFishka") { var _local10 = _local2[_local1].attributes.name; var _local14 = _local2[_local1].attributes.nameSmall; var _local15 = _local2[_local1].attributes.nameISpy; var _local9 = 0; while (_local9 < _local2[_local1].childNodes.length) { _local3 = _local2[_local1].childNodes[_local9]; if (_local3.nodeName == "position") { var _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local24; _local8.id = _local10 + _local24; _local8.visible = true; _local8.ldcoord = "true"; _local6.pictures.push(_local8); _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local10; _local8.id = _local10; _local8.visible = false; _local8.ldcoord = "true"; _local6.pictures.push(_local8); } else if (_local3.nodeName == "positionSmall") { if (_local3.attributes.pos == "medium") { var _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y - 6; _local8.lib_name = _local25; _local8.id = (_local10 + _local25) + _local9; _local8.visible = true; _local8.ldcoord = "true"; _local6.pictures.push(_local8); _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y - 6; _local8.lib_name = _local15; _local8.id = _local15 + _local9; _local8.visible = false; _local8.ldcoord = "true"; _local6.pictures.push(_local8); } else { var _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local23; _local8.id = (_local10 + _local23) + _local9; _local8.visible = true; _local8.ldcoord = "true"; _local6.pictures.push(_local8); _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local14; _local8.id = _local14 + _local9; _local8.visible = false; _local8.ldcoord = "true"; _local6.pictures.push(_local8); } } _local9++; } } _local1++; } mcRoot.levels.push(_local6); mcRoot.levels[_local6.name] = _local6; _local22++; } if (!(--XMLCount)) { Loading(); } } else { Text("initcountXML"); } } function initTEXTXML(ThisXML) { mcRoot.dialogs = new Object(); var _local7 = new Object(); var _local3; var _local10 = ThisXML.firstChild; if (_local10 != undefined) { var _local8 = 0; while (_local8 < _local10.childNodes.length) { var _local2 = new Object(); _local3 = _local10.childNodes[_local8]; if (_local3.nodeName == "text") { _local2.text = String(_local3.attributes.text); _local2.font = String(_local3.attributes.font); _local2.h = Number(_local3.attributes.h); _local2.color = Number(_local3.attributes.color); _local2.blur = Number(_local3.attributes.blur); if (isNaN(_local2.blur)) { _local2.blur = 0; } _local2.interspace = Number(_local3.attributes.interspace); if (isNaN(_local2.interspace)) { _local2.interspace = 0; } _local2.leading = ((_local3.attributes.leading != undefined) ? (Number(_local3.attributes.leading)) : 0); _local2.shadow_color = Number(_local3.attributes.shadow_color); _local2.shadow_opacity = ((_local3.attributes.shadow_opacity != undefined) ? (Number(_local3.attributes.shadow_opacity)) : 95); _local2.bold = Boolean(_local3.attributes.bold == "true"); _local2.sx = Number(_local3.attributes.sx); _local2.sy = Number(_local3.attributes.sy); _local2.shadow_scale = Number(_local3.attributes.shadow_scale); if (isNaN(_local2.shadow_scale)) { _local2.shadow_scale = 1; } _local2.shadow_blur = Number(_local3.attributes.shadow_blur); if (isNaN(_local2.shadow_blur)) { _local2.shadow_blur = 1; } _local2.gradient = String(_local3.attributes.gradient) == "true"; _local2.color2 = Number(_local3.attributes.color2); if (isNaN(_local2.color2)) { _local2.color2 = 0; } var _local9 = String(_local3.attributes.id); var _local6 = String(_local3.attributes.format); if (_local6 != "undefined") { for (var _local11 in _local7[_local6]) { _local2[_local11] = _local7[_local6][_local11]; } } if (!isNaN(_local3.attributes.x)) { _local2.x = Number(_local3.attributes.x); } if (!isNaN(_local3.attributes.y)) { _local2.y = Number(_local3.attributes.y); } if (!isNaN(_local3.attributes.w)) { _local2.w = Number(_local3.attributes.w); } if (!isNaN(_local3.attributes.size)) { _local2.size = Number(_local3.attributes.size); } if (_local3.attributes.align != undefined) { _local2.align = String(_local3.attributes.align); } mcRoot.dialogs[_local9] = _local2; } else if (_local3.nodeName == "format") { _local2.font = String(_local3.attributes.font); _local2.x = Number(_local3.attributes.x); _local2.y = Number(_local3.attributes.y); _local2.h = Number(_local3.attributes.h); _local2.w = Number(_local3.attributes.w); _local2.color = Number(_local3.attributes.color); _local2.blur = Number(_local3.attributes.blur); if (isNaN(_local2.blur)) { _local2.blur = 0; } _local2.interspace = Number(_local3.attributes.interspace); if (isNaN(_local2.interspace)) { _local2.interspace = 0; } _local2.leading = ((_local3.attributes.leading != undefined) ? (Number(_local3.attributes.leading)) : 0); _local2.shadow_color = Number(_local3.attributes.shadow_color); _local2.shadow_opacity = ((_local3.attributes.shadow_opacity != undefined) ? (Number(_local3.attributes.shadow_opacity)) : 95); _local2.size = Number(_local3.attributes.size); _local2.align = String(_local3.attributes.align); _local2.bold = Boolean(_local3.attributes.bold == "true"); _local2.sx = Number(_local3.attributes.sx); _local2.sy = Number(_local3.attributes.sy); _local2.shadow_scale = Number(_local3.attributes.shadow_scale); if (isNaN(_local2.shadow_scale)) { _local2.shadow_scale = 1; } _local2.shadow_blur = Number(_local3.attributes.shadow_blur); if (isNaN(_local2.shadow_blur)) { _local2.shadow_blur = 1; } _local2.gradient = String(_local3.attributes.gradient) == "true"; _local2.color2 = Number(_local3.attributes.color2); if (isNaN(_local2.color2)) { _local2.color2 = 0; } _local2.contour = String(_local3.attributes.contour) == "true"; _local2.filters = new Array(); var _local5 = 0; while (_local5 < _local3.childNodes.length) { var _local4 = _local3.childNodes[_local5]; var _local1 = new Object(); _local1.name = String(_local4.attributes.name); _local1.angle = Number(_local4.attributes.angle); if (isNaN(_local1.angle)) { _local1.angle = 45; } _local1.alpha = Number(_local4.attributes.alpha); if (isNaN(_local1.alpha)) { _local1.alpha = 1; } _local1.blurX = Number(_local4.attributes.blurX); if (isNaN(_local1.blurX)) { _local1.blurX = 4; } _local1.blurY = Number(_local4.attributes.blurY); if (isNaN(_local1.blurY)) { _local1.blurY = 4; } _local1.color = Number(_local4.attributes.color); if (isNaN(_local1.color)) { _local1.color = 0; } _local1.distance = Number(_local4.attributes.distance); if (isNaN(_local1.distance)) { _local1.distance = 4; } _local1.highlightAlpha = Number(_local4.attributes.highlightAlpha); if (isNaN(_local1.highlightAlpha)) { _local1.highlightAlpha = 1; } _local1.highlightColor = Number(_local4.attributes.highlightColor); if (isNaN(_local1.highlightColor)) { _local1.highlightColor = 16777215 /* 0xFFFFFF */; } _local1.knockout = String(_local4.attributes.knockout) == "true"; _local1.inner = String(_local4.attributes.inner) == "true"; _local1.hideObject = String(_local4.attributes.hideObject) == "true"; _local1.quality = Number(_local4.attributes.quality); if (isNaN(_local1.quality)) { _local1.quality = 1; } _local1.shadowAlpha = Number(_local4.attributes.shadowAlpha); if (isNaN(_local1.shadowAlpha)) { _local1.shadowAlpha = 1; } _local1.shadowColor = Number(_local4.attributes.shadowColor); if (isNaN(_local1.shadowColor)) { _local1.shadowColor = 0; } _local1.strength = Number(_local4.attributes.strength); if (isNaN(_local1.strength)) { _local1.strength = 1; } _local1.type = String(_local4.attributes.type); if (((_local1.type != "inner") && (_local1.type != "outer")) && (_local1.type != "full")) { _local1.type = "inner"; } _local2.filters.push(_local1); _local5++; } _local7[_local3.attributes.id] = _local2; } _local8++; } if (!(--XMLCount)) { Loading(); } } else { Text("initTEXTXML"); } } function initARTXML(ThisXML) { mcRoot.artefacts = new Object(); var _local4; var _local2; var _local8; var _local7 = ThisXML.firstChild; if (_local7 != undefined) { var _local6 = 0; while (_local6 < _local7.childNodes.length) { var _local3 = new Array(); _local4 = _local7.childNodes[_local6]; _local3.id = _local4.attributes.path; _local3.cx = _local4.attributes.cx; _local3.cy = _local4.attributes.cy; _local3.bigShiftX = _local4.attributes.bigShiftX; _local3.bigShiftY = _local4.attributes.bigShiftY; _local3.smallSubstrX = _local4.attributes.smallSubstrX; _local3.smallSubstrY = _local4.attributes.smallSubstrY; var _local5 = 0; while (_local5 < _local4.childNodes.length) { var _local1 = new Object(); _local2 = _local4.childNodes[_local5]; _local1.x = _local2.attributes.x; _local1.y = _local2.attributes.y; _local1.cx = _local2.attributes.cx; _local1.cy = _local2.attributes.cy; _local1.small_cx = _local2.attributes.small_cx; _local1.small_cy = _local2.attributes.small_cy; _local1.points = new Array(); _local3.push(_local1); _local5++; } mcRoot.artefacts[_local3.id] = _local3; _local6++; } if (!(--XMLCount)) { Loading(); } } else { Text("initARTXML"); } } function initFontXML(font_xml) { mcRoot.fonts = new Array(); var _local2; var _local4; var _local10 = font_xml.firstChild; if (_local10 != undefined) { var _local9 = 0; while (_local9 < _local10.childNodes.length) { _local4 = _local10.childNodes[_local9]; var _local1 = new Array(); _local1.id = _local4.attributes.id; _local1.ascent = Number(_local4.attributes.ascent); _local1.descent = Number(_local4.attributes.descent); _local1.height = Number(_local4.attributes.height); _local1.xOffset = Number(_local4.attributes.xOffset); _local1.yOffset = Number(_local4.attributes.yOffset); _local1.numChars = Number(_local4.attributes.numChars); _local1.pairs = new Object(); var _local6 = 0; while (_local6 < _local4.childNodes.length) { _local2 = _local4.childNodes[_local6]; if (_local2.nodeName == "Char") { var _local3 = new Object(); _local3.char = _local2.attributes.char; _local3.A = Number(_local2.attributes.A); _local3.B = Number(_local2.attributes.B); _local3.C = Number(_local2.attributes.C); _local3.x = Number(_local2.attributes.x); _local3.y = Number(_local2.attributes.y); _local1.push(_local3); _local1["cod" + _local3.char] = _local3; } else if (_local2.nodeName == "Pair") { var _local5 = "cod" + String(_local2.attributes.first); var _local7 = "cod" + String(_local2.attributes.second); var _local8 = Number(_local2.attributes.amount); if (!_local1.pairs[_local5]) { _local1.pairs[_local5] = new Object(); } if (!_local1.pairs[_local5][_local7]) { _local1.pairs[_local5][_local7] = _local8; } } _local6++; } mcRoot.fonts.push(_local1); mcRoot.fonts[_local1.id] = _local1; _local9++; } if (!(--XMLCount)) { Loading(); } } else { Text("initFontXML"); } } function initFieldsXML(ThisXML) { mcRoot.fields = new Array(); var _local7 = ThisXML.firstChild; var _local2; var _local6; if (_local7 != undefined) { var _local5 = 0; while (_local5 < _local7.childNodes.length) { _local2 = _local7.childNodes[_local5]; var _local1 = new Array(); _local1.id = _local2.attributes.name; _local1.time = Number(_local2.attributes.time); _local1.chips = _local2.attributes.chips; _local1.sun_inc4 = Number(_local2.attributes.sun_inc4); _local1.sun_inc5 = Number(_local2.attributes.sun_inc5); _local1.sun_inc6 = Number(_local2.attributes.sun_inc6); _local1.tip_time = Number(_local2.attributes.tip_time); _local1.qMusor = Number(_local2.attributes.qMusor); _local1.addBonusK = Number(_local2.attributes.addBonusK); _local1.rainVolume = Number(_local2.attributes.rainVolume); _local1.BGStartTime = Number(_local2.attributes.BGStartTime); _local1.BGTime = Number(_local2.attributes.BGTime); var _local3 = 0; while (_local3 < _local2.childNodes.length) { _local6 = _local2.childNodes[_local3]; var _local4 = _local6.firstChild.nodeValue; _local1.push(_local4); _local3++; } mcRoot.fields.push(_local1); mcRoot.fields[_local1.id] = _local1; _local5++; } if (!(--XMLCount)) { Loading(); } } else { Text("initFieldsXML"); } } function initSoundsXML(ThisXML) { mcRoot.sounds = new Object(); var _local4 = ThisXML.firstChild; if (_local4 != undefined) { var _local2 = 0; while (_local2 < _local4.childNodes.length) { var _local3 = _local4.childNodes[_local2]; var _local1 = new Object(); _local1.id = _local3.attributes.id; _local1.volume = Number(_local3.attributes.volume); if (isNaN(_local1.volume)) { _local1.volume = 100; } mcRoot.sounds[_local1.id] = _local1; _local2++; } if (!(--XMLCount)) { Loading(); } } else { Text("initSoundsXML"); } } function Text(str) { throw new Error("Could not find game files" + str); } function Loading() { clearTimeout(time_out_interval); GlobalTime = getTimer(); if (!_root.onEnterFrame) { _root.onEnterFrame = LoadGame; } } function LoadGame() { var _local4 = 5000; Load = _root.getBytesLoaded(); Total = _root.getBytesTotal(); var _local5 = getTimer() - GlobalTime; if (Load >= ((Total * _local5) / _local4)) { Load = (Total * _local5) / _local4; } var _local3 = Load / Total; if (curr_progress < Math.floor(_local3 * 100)) { curr_progress = Math.floor(_local3 * 100); general.GameSDK.Game_LoadBroadcast(curr_progress); load_text.text = ("Loading " + curr_progress) + "%"; var _local6 = this["Stone" + String(Math.floor((_local3 * 7) + 1))]; _local6._alpha = int(((_local3 * 7) - Math.floor(_local3 * 7)) * 100); } if (Total <= Load) { compliteDownload(); } } function compliteDownload() { delete _root.onEnterFrame; general.GameSDK.Game_LoadBroadcast(100); general.GameSDK.Game_SessionReady(); if (general.GameSDK.autoContinue()) { _root.gotoAndStop(3); } } stop(); stop(); this._lockroot = true; downloadableURL = "http://playrix.com/call-of-atlantis.html?utm_campaign=other&utm_medium=flash&utm_source=call-of-atlantis"; cheatsEnabled = false; numAdLevels = 1; numTrialLevels = 19; general.GameSDK.init(); var DIALxml; var ARTxml; var LEVELxml; var optxml; var TEXTxml; var fields_xml; var font_xml; var sounds_xml; var logo_xml; var mcRoot; var XMLArray; var RootArray; var Loading; var XMLCount = 0; var time_out_interval; var curr_progress = 0; Stage.scaleMode = "noScale"; Stage.showMenu = false; this._lockroot = true; var i = 1; while (i < 8) { this["Stone" + i]._alpha = 0; this["Stone" + i].blendMode = "normal"; i++; } var ll_width = sym_load._width; var VersionPl = String($version).split(" ")[1].split(",")[0]; if (!(((VersionPl > 8) || (VersionPl < 3)) || (VersionPl == undefined))) { load_text.text = "Version Error"; throw new Error("Version Error"); } Path = _url.split("/").slice(0, -1).join("/"); var path_global = (Path + "/global/"); levelXML = path_global + "levels.xml"; textXML = ((((Path + "/localized/") + general.GameSDK.language) + "-") + general.GameSDK.country) + "/text/text.xml"; artXML = path_global + "artefact.xml"; fieldsXML = path_global + "fields.xml"; fontsXML = path_global + "fonts.xml"; soundsXML = path_global + "sounds.xml"; logoXML = path_global + "logo.xml"; var VersionPl = String($version).split(" ")[1].split(",")[0]; if ((VersionPl > 6) || (VersionPl < 3)) { LoadGameXML(this, Loading, levelXML, textXML, artXML, fieldsXML, fontsXML, soundsXML, logoXML); }
Frame 3
function createAllLevels() { GameClasses.GFunctions; GameClasses.FreeMove.clearAll(); level_Arr = new Array(); depth = 0; menu = GameClasses.MenuClass.getMenu(levels.menu, this, 500); statistic = GameClasses.StatisticClass.getSingleton(levels.statistic1, this, 501); statistic.addView(levels.statistic2); statistic.addView(levels.statistic3); nug = GameClasses.NugLevel.getSingleton(levels.nug_level, this, 510); snd = GameClasses.MySounds.getMySounds(); prepare_level = attachMovie("PrepareLevel", "prepare_level", depth++); level_Arr.push({lev:prepare_level, obj:levels.prepare_level}); map_level = attachMovie("MapLevel", "map_level", depth++); level_Arr.push({lev:map_level, obj:levels.map_level}); match3_1_1 = attachMovie("Match3Level", "match3_1_1", depth++); level_Arr.push({lev:match3_1_1, obj:levels["level_1.1"]}); match3_1_1.first_level = true; match3_1_2 = attachMovie("Match3Level", "match3_1_2", depth++); level_Arr.push({lev:match3_1_2, obj:levels["level_1.2"]}); ispy_rome_1 = attachMovie("ISpyLevel", "ispy_rome_1", depth++); level_Arr.push({lev:ispy_rome_1, obj:levels.ispy_rome_1}); match3_1_3 = attachMovie("Match3Level", "match3_1_3", depth++); level_Arr.push({lev:match3_1_3, obj:levels["level_1.3"]}); match3_1_4 = attachMovie("Match3Level", "match3_1_4", depth++); level_Arr.push({lev:match3_1_4, obj:levels["level_1.4"]}); rome_quest = attachMovie("QuestLevel", "rome_quest", depth++); level_Arr.push({lev:rome_quest, obj:levels.rome_quest}); rome_crystal = attachMovie("ISpyLevel", "rome_crystal", depth++); level_Arr.push({lev:rome_crystal, obj:levels.rome_crystal}); match3_2_1 = attachMovie("Match3Level", "match3_2_1", depth++); level_Arr.push({lev:match3_2_1, obj:levels["level_2.1"]}); match3_2_2 = attachMovie("Match3Level", "match3_2_2", depth++); level_Arr.push({lev:match3_2_2, obj:levels["level_2.2"]}); match3_2_3 = attachMovie("Match3Level", "match3_2_3", depth++); level_Arr.push({lev:match3_2_3, obj:levels["level_2.3"]}); match3_2_4 = attachMovie("Match3Level", "match3_2_4", depth++); level_Arr.push({lev:match3_2_4, obj:levels["level_2.4"]}); ispy_greece_1 = attachMovie("ISpyLevel", "ispy_greece_1", depth++); level_Arr.push({lev:ispy_greece_1, obj:levels.ispy_greece_1}); match3_2_5 = attachMovie("Match3Level", "match3_2_5", depth++); level_Arr.push({lev:match3_2_5, obj:levels["level_2.5"]}); match3_2_6 = attachMovie("Match3Level", "match3_2_6", depth++); level_Arr.push({lev:match3_2_6, obj:levels["level_2.6"]}); match3_2_7 = attachMovie("Match3Level", "match3_2_7", depth++); level_Arr.push({lev:match3_2_7, obj:levels["level_2.7"]}); match3_2_8 = attachMovie("Match3Level", "match3_2_8", depth++); level_Arr.push({lev:match3_2_8, obj:levels["level_2.8"]}); greece_quest = attachMovie("QuestLevel", "greece_quest", depth++); level_Arr.push({lev:greece_quest, obj:levels.greece_quest}); greece_crystal = attachMovie("ISpyLevel", "greece_crystal", depth++); level_Arr.push({lev:greece_crystal, obj:levels.greece_crystal}); rome_crystal.doFirstLevelAction = rome_crystal.callCrystalFirstHelpHint; greece_crystal.doFirstLevelAction = greece_crystal.callCrystalFirstAct; } function initWinActs() { rome_crystal.winAct = GameClasses.GFunctions.create(prepare_level, prepare_level.winRomeCountry); greece_crystal.winAct = GameClasses.GFunctions.create(prepare_level, prepare_level.winGreeceCountry); } function initNextLevels() { rome_quest.loadNextLevel = GameClasses.GFunctions.create(rome_quest, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.rome_crystal; _local2.obj = _local2.levels.rome_crystal; this.exitAct = this.exitLevel; _local2.map_level.curr_level = "Level7"; GameClasses.Level.reload_level(); }); rome_crystal.loadNextLevel = GameClasses.GFunctions.create(rome_crystal, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.prepare_level; _local2.obj = _local2.levels.prepare_level; this.exitAct = this.exitLevel; map_level.curr_point++; GameClasses.Level.reload_level(); }); greece_quest.loadNextLevel = GameClasses.GFunctions.create(greece_quest, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.greece_crystal; _local2.obj = _local2.levels.greece_crystal; this.exitAct = this.exitLevel; _local2.map_level.curr_level = "Level11"; GameClasses.Level.reload_level(); }); greece_crystal.loadNextLevel = GameClasses.GFunctions.create(greece_crystal, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.prepare_level; _local2.obj = _local2.levels.prepare_level; this.exitAct = this.exitLevel; GameClasses.Level.reload_level(); }); } function initBeginLevel() { level = level_Arr[start_level].lev; obj = level_Arr[start_level].obj; level.load(obj); } function initKeyboardListener() { keyListener.onKeyDown = function () { general.GameSDK.Chat_HandleKeyPress(Key.getAscii()); }; Key.removeListener(keyListener); Key.addListener(keyListener); } function initDebugInfo() { tf_r = _root.createTextField("tf_r", tf_depth_r, 530, -20, 300, 430); tf_r.border = true; tf_l = _root.createTextField("tf_l", tf_depth_l, -310, -20, 300, 430); tf_l.border = true; keyListener.onKeyDown = function () { general.GameSDK.Chat_HandleKeyPress(Key.getAscii()); _root.p1((((("DOWN -> Code: " + Key.getCode()) + " ASCII: ") + Key.getAscii()) + " Key: ") + chr(Key.getAscii())); if (Key.getCode() == 40) { level.count_artefacts = 0; level.win(); } else if (Key.getCode() == 37) { level.springViaLevel(); } else if (Key.getCode() == 13) { } else if (chr(Key.getAscii()) == "d") { level.sun_bonus.addEnergy(20); } else if (chr(Key.getAscii()) == "r") { level.theField.reshuffleTheField(); } else if (chr(Key.getAscii()) == "+") { GameClasses.FreeMove.global_time_coof = GameClasses.FreeMove.global_time_coof * 1.2; } else if (chr(Key.getAscii()) == "-") { GameClasses.FreeMove.global_time_coof = GameClasses.FreeMove.global_time_coof / 1.2; } else if (chr(Key.getAscii()) == "*") { GameClasses.FreeMove.global_time_coof = 1; } else if (chr(Key.getAscii()) == "1") { loadRomeISpy(); } else if (chr(Key.getAscii()) == "2") { loadGreeceISpy(); } }; mouseListener.onMouseDown = function () { tf_l.text = ""; var _local2; var _local3; var _local4 = level; for (var _local6 in _local4) { _local3 = _local4[_local6]; if (!(((_local3 instanceof MovieClip) || (_local3 instanceof TextField)) || (_local3 instanceof BitmapData))) { continue; } if (_local3.hitTest(_root._xmouse, _root._ymouse)) { _root.p1(_local3); for (var _local5 in _local3) { _local2 = _local3[_local5]; if (!(((_local2 instanceof MovieClip) || (_local2 instanceof TextField)) || (_local2 instanceof BitmapData))) { continue; } if (_local2.hitTest(_root._xmouse, _root._ymouse)) { _root.p1(" " + _local2); } } } } _root.p1(level); }; Key.removeListener(keyListener); Key.addListener(keyListener); GameClasses.FreeMove.clearInterval(interval2); interval2 = 0; interval2 = GameClasses.FreeMove.setInterval(this, "printGameState", 8); } function loadRomeISpy() { var _local2 = _root; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.ispy_rome_1; _local2.obj = _local2.levels.ispy_rome_1; _local2.prev_level.exitAct = _local2.prev_level.exitLevel; GameClasses.Level.reload_level(); } function loadGreeceISpy() { var _local2 = _root; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.ispy_greece_1; _local2.obj = _local2.levels.ispy_greece_1; _local2.prev_level.exitAct = _local2.prev_level.exitLevel; GameClasses.Level.reload_level(); } function initGameTimer() { onEnterFrame = function () { GameClasses.FreeMove.updateActivePieces(); }; } function printGameState() { if ((_xmouse >= 530) || (_xmouse < -10)) { return(undefined); } var _local1 = ""; _local1 = _local1 + (((("x:" + _xmouse) + " y:") + _ymouse) + newline); _local1 = _local1 + (("level = " + level) + newline); _local1 = _local1 + (("level.game_time = " + level.game_time) + newline); _local1 = _local1 + (("level.nArt = " + level.count_artefacts) + newline); _local1 = _local1 + (("count_move=" + level.TheField.count_move_on_the_field) + newline); _local1 = _local1 + (("reserv_count=" + level.TheField.reserv_chips.length) + newline); _local1 = _local1 + (("FreeMove.n = " + GameClasses.FreeMove.curr_length_ap) + newline); _local1 = _local1 + ("game_time=" + ((GameClasses.Vars.global_game_time * 1000) + GameClasses.FreeMove.getIntervalFullTime(interval_score_broadcast))); _local1 = _local1 + GameClasses.FreeMove.getActiveIntervals(); tf_r.text = _local1; } function initFonts() { var _local1 = 0; while (_local1 < fonts.length) { fonts_util.Fonts.addFont(fonts[_local1]); _local1++; } } function initMemoryCleaner() { GameClasses.FreeMove.clearInterval(memory_cleaner_interval); memory_cleaner_interval = 0; memory_cleaner_interval = GameClasses.FreeMove.setPeriodicInterval(GameClasses.Consts, "doForcedClean", memory_cleaner_T); } function initGame() { initFonts(); createAllLevels(); GameClasses.Match3Level.initDefaultStaticVars(); GameClasses.ISpyLevel.initDefaultStaticVars(); GameClasses.QuestLevel.initDefaultStaticVars(); initWinActs(); initNextLevels(); initGameTimer(); initKeyboardListener(); if (GameClasses.Consts.show_debug_info) { initDebugInfo(); } initBeginLevel(); initScoreBroadcast(); playGame(); } function startThemeSound() { snd.setOn(false); snd.setOn(true); snd.startCycle("Theme2"); } function destroyLevels() { var _local1 = 0; while (_local1 < level_Arr.length) { level_Arr[_local1].lev.destroy(); level_Arr[_local1].lev.removeMovieClip(); delete level_Arr[_local1].lev; delete level_Arr[_local1].obj; delete level_Arr[_local1]; _local1++; } delete level_Arr; } function destroyGame() { destroyLevels(); GameClasses.Level.initDefaultNumbBonuses(); GameClasses.Match3Level.initDefaultNumbBonuses(); GameClasses.HintWindow.clearAll(); GameClasses.GameCounter.setZero(); GameClasses.Vars.setDefault(); statistic.setZero(); menu.setDefault(); } function restartAll() { destroyGame(); initGame(); } function startNewGame() { if (level.loaded) { level.exitAct = GameClasses.GFunctions.create(this, restartAll); level.unload(); } else { restartAll(); } } function unloadGame() { if (level.loaded) { level.exitAct = GameClasses.GFunctions.create(this, function () { destroyGame(); general.GameSDK.Game_GameOver(); if (general.GameSDK.autoContinue()) { this.initGame(); } }); level.unload(); } else { destroyGame(); general.GameSDK.Game_GameOver(); if (general.GameSDK.autoContinue()) { this.initGame(); } } } function p1(s) { tf_l.text = tf_l.text + (s + newline); } function pauseGame() { if (level) { level.lockLevel(); } GameClasses.MySounds.getMySounds().setMusikOn(false); GameClasses.MyButton2.setOn(false); GameClasses.FreeMove.pause(); } function playGame() { if (level) { level.unlockLevel(); } GameClasses.MySounds.getMySounds().setMusikOn(true); GameClasses.MyButton2.setOn(true); GameClasses.FreeMove.play(); } function send_Game_ScoreBroadcast() { GameClasses.Vars.global_game_time = GameClasses.Vars.global_game_time + 5; general.GameSDK.Game_ScoreBroadcast(GameClasses.GameCounter.getTotalScore(), GameClasses.Vars.global_game_time); } function initScoreBroadcast() { GameClasses.Vars.global_game_time = 0; GameClasses.FreeMove.clearInterval(interval_score_broadcast); interval_score_broadcast = 0; t0_score_broadcast = getTimer(); interval_score_broadcast = GameClasses.FreeMove.setPeriodicInterval(this, "send_Game_ScoreBroadcast", 5000); GameClasses.FreeMove.pauseInterval(interval_score_broadcast); } function pauseGlobalGameTime() { GameClasses.FreeMove.pauseInterval(interval_score_broadcast); } function playGlobalGameTime() { GameClasses.FreeMove.playInterval(interval_score_broadcast); } stop(); this._lockroot = true; GameClasses.GFunctions.ClearAll(_root, true, true, true); var log; log = logger.Logger.getLog(); outputLogView = new OutputPanelView(log); var level; var obj; var prev_level; var prev_obj; var enabled = true; useHandCursor = false; tabEnabled = false; var level_Arr; var depth; var prepare_level; var map_level; var match3_1_1; var match3_1_2; var ispy_rome_1; var match3_1_3; var match3_1_4; var rome_quest; var rome_crystal; var match3_2_1; var match3_2_2; var match3_2_3; var match3_2_4; var ispy_greece_1; var match3_2_5; var match3_2_6; var match3_2_7; var match3_2_8; var greece_quest; var greece_crystal; var menu; var statistic; var nug; var snd; var keyListener = new Object(); var mouseListener = new Object(); var interval2 = 0; var memory_cleaner_interval = 0; var memory_cleaner_T = 5000; GameClasses.GFunctions; GameClasses.FreeMove; var tf_l; var tf_r; var tf_depth_l = 998; var tf_depth_r = 999; var interval_score_broadcast = 0; var t0_score_broadcast = 0; var ggt = 0; general.GameSDK.Game_GameReady("Mix", "Easy", 0); if (general.GameSDK.autoContinue()) { initGame(); }
Symbol 1685 MovieClip [__Packages.general.XMLforMono] Frame 0
class general.XMLforMono { function XMLforMono () { } static function copy(str) { var _local3 = ""; var _local1 = 0; while (_local1 < str.length) { if (str.charAt(_local1) == "\\") { } else { _local3 = _local3 + str.charAt(_local1); } _local1++; } return(_local3); } }
Symbol 1686 MovieClip [__Packages.general.TextXmlString] Frame 0
class general.TextXmlString { function TextXmlString () { } static var str = "\\<dialogs>\\\t<format id=\"PrepareHeadTextFormat\" font=\"Victorian\" size=\"30\" x=\"0\" y=\"0\" w=\"136\" color=\"0xffbb00\" align=\"center\">\\\t\t<filter name=\"bevel\" distance=\"2\" blurX=\"1.3\" blurY=\"1.3\" highlightColor=\"0xFFFF99\" shadowAlpha=\".9\" quality=\"3\"/>\\\t\t<filter name=\"glow\" color=\"0x0\" strength=\"3\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\t\\\t\\\t<format id=\"CountryOnLevel\" x=\"0\" y=\"6\" font=\"Victorian\" size=\"26\" w=\"170\" color=\"0xffbb00\" align=\"center\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"2\" blurX=\"1.2\" blurY=\"1.2\" highlightColor=\"0xFFFF99\" shadowAlpha=\".8\" quality=\"3\" />\\\t\t<filter name=\"glow\" color=\"0x0\" strength=\"3\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\t\\\t\\\t<format id=\"LevelOnLevel\" x=\"0\" y=\"27\" size =\"15\" w=\"170\" align=\"center\" font=\"Victorian\" color=\"0xffaa44\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"1\" blurX=\"1.2\" blurY=\"1.2\" highlightColor=\"0xFFFFFF\" highlightAlpha=\".6\" shadowAlpha=\".6\" quality=\"3\"/>\\\t\t<filter name=\"shadow\" color=\"0x0\" alpha=\"90\" blurX=\"1\" blurY=\"1\" quality=\"3\" distance=\"2\" />\\\t</format>\t\\\t\\\t<format id=\"CountryOnMap\" x=\"0\" y=\"0\" font=\"Victorian\" size=\"26\" w=\"170\" color=\"0xffbb00\" align=\"left\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"2\" blurX=\"1.3\" blurY=\"1.3\" highlightColor=\"0xFFFF99\" shadowAlpha=\".8\" quality=\"3\"/>\\\t\t<filter name=\"glow\" color=\"0x0\" strength=\"3\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\\\t\\\t<format id=\"LevelOnMap\" x=\"0\" y=\"0\" size =\"15\" w=\"70\" align=\"center\" font=\"Victorian\" color=\"0xffaa44\" bold=\"true\" >\\\t\t<filter name=\"bevel\" distance=\"1\" blurX=\"1.2\" blurY=\"1.2\" highlightColor=\"0xFFFFFF\" highlightAlpha=\".6\" shadowAlpha=\".6\" quality=\"3\"/>\\\t\t<filter name=\"shadow\" color=\"0x0\" alpha=\"90\" blurX=\"1\" blurY=\"1\" quality=\"1\" distance=\"1\" />\\\t</format>\t\\\t\\\t<format id=\"BigCountryOnLevel\" x=\"190\" y=\"120\" font=\"Victorian\" size=\"50\" w=\"260\" color=\"0xffbb00\" align=\"center\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"2\" blurX=\"1.4\" blurY=\"1.4\" highlightColor=\"0xFFFF99\" shadowAlpha=\".9\" quality=\"3\"/>\\\t\t<filter name=\"glow\" color=\"0x0\" strength=\"5\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\t\\\t\\\t<format id=\"BigLevelOnLevel\" x=\"190\" y=\"180\" w=\"260\" size=\"35\" align=\"center\" font=\"Victorian\" color=\"0xffaa44\" bold=\"true\" >\\\t\t<filter name=\"bevel\" distance=\"2\" blurX=\"1.4\" blurY=\"1.4\" highlightColor=\"0xFFFF99\" shadowAlpha=\".9\" quality=\"3\"/>\\\t\t<filter name=\"glow\" color=\"0x0\" strength=\"3\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\t\\\t\\\t<format id=\"BigGO\" x=\"190\" y=\"150\" size=\"70\" w=\"260\" align=\"center\" font=\"Victorian\" color=\"0xF3CA2A\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"2\" blurX=\"1.6\" blurY=\"1.6\" highlightColor=\"0xFFFFFF\" highlightAlpha=\"1\" shadowAlpha=\".5\" quality=\"3\"/>\\\t\t<filter name=\"glow\" color=\"0x0\" strength=\"10\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\\\t\\\t<format id=\"MenuHeader\" x=\"0\" y=\"0\" font=\"Victorian\" size=\"24\" w=\"150\" color=\"0xffbb00\" align=\"center\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"3\" blurX=\"1.4\" blurY=\"1.4\" highlightColor=\"0xFFFF99\" shadowAlpha=\".5\" quality=\"3\"/>\\\t\t<filter name=\"glow\" color=\"0x0\" strength=\"3\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\t\\\t\\\t\\\t\\\t<format id=\"MenuItem\" x=\"0\" y=\"6\" color=\"0xffCC77\" font=\"Victorian\" size=\"18\" align=\"center\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"1\" blurX=\"1.2\" blurY=\"1.2\" highlightColor=\"0xFFFFFF\" highlightAlpha=\".6\" shadowAlpha=\".6\" quality=\"3\"/>\\\t\t<filter name=\"shadow\" color=\"0x0\" alpha=\"90\" blurX=\"1\" blurY=\"1\" quality=\"3\" distance=\"2\" />\\\t</format>\t\\\t\\\t<format id=\"ButtonText\" x=\"0\" y=\"0\" color=\"0xffCC77\" font=\"Victorian\" size=\"15\" align=\"center\" bold=\"true\">\\\t\t<filter name=\"bevel\" distance=\"2\" blurX=\"1.2\" blurY=\"1.2\" highlightColor=\"0xFFFFFF\" shadowAlpha=\".6\" quality=\"3\"/>\\\t\t<filter name=\"shadow\" color=\"0x0\" alpha=\"90\" blurX=\"1\" blurY=\"1\" quality=\"3\" distance=\"2\" />\\\t</format>\t\\\t\\\t<format id=\"ActiveFont\" x=\"0\" y=\"0\" size =\"14\" align=\"center\" blur=\"1.25\" font=\"Victorian\" interspace=\"0\" color=\"0xff9933\" color2=\"0xFEFDAB\" gradient=\"true\" shadow_color=\"0x0\" shadow_opacity=\"100\" shadow_scale=\"1\" shadow_blur=\"1.5\" bold=\"true\" sx=\"1\" sy=\"1\" />\\\t\\\t\\\t<format id=\"StatisticTextItem\" size=\"18\" align=\"left\" x=\"10\" y=\"0\" w=\"150\" font=\"Victorian\" color=\"0xFFE81A\" >\\\t\t<filter name=\"bevel\" distance=\"3\" blurX=\"1.4\" blurY=\"1.4\" highlightColor=\"0xFFFFFF\" shadowAlpha=\".5\" quality=\"3\"/>\\\t\t<filter name=\"shadow\" color=\"0x0\" alpha=\"90\" blurX=\"1\" blurY=\"1\" quality=\"3\" distance=\"2\" />\\\t</format>\t\\\t\\\t<format id=\"StatisticCounter\" size=\"18\" align=\"center\" x=\"100\" y=\"0\" w=\"60\" font=\"Victorian\" color=\"0x52F031\">\\\t\t<filter name=\"bevel\" distance=\"3\" blurX=\"1.4\" blurY=\"1.4\" highlightColor=\"0xFFFFFF\" shadowAlpha=\".5\" quality=\"3\"/>\\\t\t<filter name=\"shadow\" color=\"0x0\" alpha=\"90\" blurX=\"1\" blurY=\"1\" quality=\"3\" distance=\"2\" />\\\t</format>\t\\\t\\\t<format id=\"Papper\" x=\"7\" y=\"0\" w=\"118\" font=\"Victorian\" leading=\"-4\" color=\"0x443622\" size =\"13\" align=\"center\" bold=\"false\">\\\t\t<filter name=\"glow\" color=\"0xF4E8BA\" strength=\"4\" blurX=\"2\" blurY=\"2\" quality=\"3\"/>\\\t</format>\t\\\t\\\t<format id=\"PapperQuest\" x=\"7\" y=\"30\" w=\"118\" font=\"Victorian\" leading=\"-5\" color=\"0x443622\" size =\"13\" align=\"center\" shadow_opacity=\"100\" shadow_color=\"0xF4E8BA\" shadow_blur=\"1.3\" shadow_scale=\"1\" bold=\"true\" sx=\"1\" sy=\"1\"/>\\\t<format id=\"NugText\" x=\"40\" y=\"95\" w=\"295\" font=\"Victorian\" leading=\"-3\" color=\"0x443622\" size =\"14\" align=\"left\" shadow_opacity=\"100\" shadow_color=\"0xF4E8BA\" shadow_blur=\"1.3\" shadow_scale=\"1\" bold=\"true\" sx=\"1\" sy=\"1\"/>\\\t<format id=\"NugText0\" x=\"40\" y=\"130\" w=\"295\" font=\"Victorian\" leading=\"-4\" color=\"0x443622\" size =\"14\" align=\"left\" shadow_opacity=\"100\" shadow_color=\"0xF4E8BA\" shadow_blur=\"1.3\" shadow_scale=\"1\" bold=\"true\" sx=\"1\" sy=\"1\"/>\\\t<format id=\"GameFontWithButton\" font=\"Victorian\" x=\"0\" y=\"0\" h=\"25\" w=\"250\" color=\"0xFFFFCC\" leading=\"-4\" size=\"16\" shadow_opacity=\"0\" align=\"center\" shadow_color=\"0x000000\" bold=\"true\" sx=\"0\" sy=\"0\"/>\\\t<format id=\"GameFont\" font=\"Victorian\" x=\"0\" y=\"0\" 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id=\"NugTextDownload\" text=\"Download\" format=\"MenuItem\" y=\"1\"/>\\ <text id=\"NugTextPlay\" text=\"Play\" format=\"MenuItem\" y=\"1\"/>\\ <text id=\"NugTextButtonInterlevel\" text=\"Continue\"/>\\ <text id=\"NugTextButtonGameOver\" text=\"New Game\"/>\\ <text id=\"NugText0\" text=\"- 66 captivating levels with unlimited play and 7 ancient lands to explore\\- Fun facts about fascinating places to learn\\- Superb visual and sound effects\\- Unique mix of Match-3, Hidden Object and Adventure\\- Bonus animated screensaver\" format=\"NugText0\"/>\\\t<text id=\"NugText1\" text=\"Download the Full version for free and enjoy these features:\" format=\"NugText\"/>\\\t<text id=\"NugText3\" text=\"Final score:\" format=\"NugText\" align=\"center\" size=\"20\"/>\\ <text id=\"NugTextGameOver\" text=\"Please start over or try to heed the Call of Atlantis in the Full version of the game.\" format=\"NugText\"/>\\ <text id=\"NugTextNewGame\" text=\"You are welcome to try again or get a fresh start in the Full version of Call of Atlantis.\" format=\"NugText\"/>\\ <text id=\"NugTextWin\" text=\"Excellent job! However that is all the free online version of Call of Atlantis has to offer. If you had fun playing it, please try the Full version of the game.\" format=\"NugText\"/>\\\t\\\t\\\t<text id=\"CountryTextRome\" text=\"Rome\" format=\"CountryOnMap\" />\\\t<text id=\"CountryTextGreece\" text=\"Greece\" format=\"CountryOnMap\"/>\\\t<text id=\"CountryTextTroy\" text=\"Troy\" format=\"CountryOnMap\"/>\\\t<text id=\"CountryTextPoenicia\" text=\"Poenicia\" format=\"CountryOnMap\"/>\\\t<text id=\"CountryTextBabylon\" text=\"Babylon\" format=\"CountryOnMap\"/>\\\t<text id=\"CountryTextEgypt\" text=\"Egypt\" format=\"CountryOnMap\"/>\\\t<text id=\"CountryTextCarthage\" text=\"Carthage\" format=\"CountryOnMap\"/>\\\t\\ <text id=\"PrepareHeadText\" text=\"Altar of Poseidon\" format=\"PrepareHeadTextFormat\"/>\\\\\t<text id=\"MenuPrepareButton\" text=\"MENU\" format=\"ButtonText\" x=\"0\" y=\"10\" />\\\t<text id=\"MapPrepareButton\" text=\"MAP\" format=\"ButtonText\" x=\"0\" y=\"10\"/>\\\t<text id=\"StartMapButton\" text=\"START\" format=\"ButtonText\" x=\"0\" y=\"29\" size=\"18\" />\\\t<text id=\"AltarMapButton\" text=\"ALTAR\" format=\"ButtonText\" x=\"0\" y=\"2\" />\\ <text id=\"MenuButtonMapText\" text=\"MENU\" format=\"ButtonText\" x=\"0\" y=\"2\" />\\\t<text id=\"EmptyMapButton\" text=\"\" format=\"ButtonText\" x=\"0\" y=\"4\" />\\\t<text id=\"QuestMapButton\" text=\"MENU\" format=\"ButtonText\" x=\"0\" y=\"-2\" size=\"13\" />\\\\\\\\ <text id=\"RomeQuestPapperText\" text=\"Solve the puzzles and acquire the crystal containing the Power of Iron.\" format=\"PapperQuest\"/>\\\t<text id=\"GreeceQuestPapperText\" text=\"Solve the puzzles and acquire the crystal containing the Power of Earth.\" format=\"PapperQuest\"/>\\\t<text id=\"GreeceCrystalPapperText\" y=\"35\" text=\"Restore the crystal containing the Power of Earth.\" format=\"PapperQuest\" />\\\t<text id=\"RomeCrystalPapperText\" y=\"35\" text=\"Restore the crystal containing the Power of Iron.\" format=\"PapperQuest\" />\\ <text id=\"PreparePapperText\" text=\"The Altar must be powered by seven ancient crystals to ensure peace and prosperity of Atlantis.\" format=\"Papper\"/>\\ <text id=\"PreparePapperTextIron\" y=\"35\" text=\"The Power of Iron grants its holder a will as strong as steel.\"/>\\ <text id=\"PreparePapperTextEarth\" y=\"35\" text=\"The Power of Earth grants its holder the ability to create.\"/>\\ \\\t<text id=\"MapPapperText\" text=\"Mighty Rome is one of the most powerful states in the Medi- terranean. Through- out the centuries, the Roman army has ranked as one of the strongest. Yet it is more than remarkable military achievement that brings fame to Rome...\" format=\"Papper\"/>\\\t<text id=\"MapPapperRome2\" text=\"The public baths play a vital role in the social life of the Romans. A bathhouse is at the heart of every settlement. Roman physicians believe regular bathing is essential in caring for the sick and healing wounds sustained in battle.\"/>\\\t<text id=\"MapPapperRome3\" text=\"Roman citizens visit the baths not only to wash, but to socialize and enjoy a welcome break from their daily routine. A library and a small gymnasium can usually be found in the public baths.\"/>\\\t<text id=\"MapPapperRome4\" text=\"Watching gladiatorial fights is a popular activity. Gladiators are taken from prisoners of war or slaves. Sometimes free-born citizens even volunteer to accept life as a gladiator.\"/>\\\t<text id=\"MapPapperRome5\" text=\"The gladiatorial games have immense appeal to the Roman audience, and the more popular they become, the more spectacular they are. They can feature huge battles between infantry and cavalry, or even naval battles, where the arenas are filled with water.\"/>\\\t<text id=\"MapPapperRome6\" text=\"In Rome, equality reigns between men and women. Women have the right to an education, to own property and even to marry at their own discretion.\"/>\\\t<text id=\"MapPapperGreece1\" text=\"Greece is enclosed by the sea on three sides. A narrow strip of land is the only gateway to Europe. Azure waters erode away the coast, carving deep, twisted bays into the steep rock.\"/>\\\t<text id=\"MapPapperGreece2\" text=\"Greece is composed of small, self-governing city-states. Each city-state has its own political structure. Thus, Athens is a democracy, while oligarchy prevails in Sparta.\"/>\\\t<text id=\"MapPapperGreece3\" text=\"While the economy of Greece is growing at a tremendous rate, the growth of its population threatens to exceed it. Mass unemployment could be disastrous for the nation.\"/>\\\t<text id=\"MapPapperGreece4\" text=\"Talented and cheerful, the Greeks love dancing, music and sport. They are the authors of epic myths, the forefathers of philosophy and theater.\"/>\\\t<text id=\"MapPapperGreece5\" text=\"Greek theaters are open twice a year, during the winter and spring Dionysian festivals. Plays are staged in the form of a dramatic competition. A trio of playwrights entertain the audience with three tragedies and a satyr play each.\"/>\\\t<text id=\"MapPapperGreece6\" text=\"Attending the theater is considered a civic duty. The government even pays common people their minimum daily allowance, so they don&apos;t regret missing a day&apos;s work.\"/>\\\t<text id=\"MapPapperGreece7\" text=\"The Olympic Games are held in Greece every four years. Many legends are devoted to their origin. The heroes of the legends are not always the same, but in every legend it seems certain the gods have taken a hand in it.\"/>\\\t<text id=\"MapPapperGreece8\" text=\"Every Greek citizen longs to become a winner at the Olympic Games. The victor is crowned with a wreath of wild olive branches and receives widespread recognition for his athletic achievements.\"/>\\\t<text id=\"MapPapperGreece9\" text=\"All conflict ceases during the Olympic Games. Olympia, the seat of the gods, is the venue for peace talks between warring parties.\"/>\\\t<text id=\"MapPapperGreece10\" text=\"The Greeks are very concerned with high quality education. 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It will help you in your journey.\" format=\"GameFontWithButton\" w=\"300\" />\\\\ <text id=\"Match3FirstHelpHint\" text=\"Swap adjacent tiles to make matches of 3 or more in a row or a column.\" format=\"GameFontWithButton\"/>\\ <text id=\"Match3SecondHelpHint\" text=\"Drive the pieces of each item to the bottom of the game field by cleaning tiles underneath them.\" format=\"GameFontWithButton\"/>\\ <text id=\"Match3BombHelpHint\" text=\"This is the Bomb of the Titans. To collect this bonus, free it through the bottom of the game field.\" format=\"GameFontWithButton\"/>\\ <text id=\"Match3ZLHelpHint\" text=\"The Lightning of Zeus. To get this bonus, drive it to the bottom of the game field.\" format=\"GameFontWithButton\"/>\\ <text id=\"Match3TimeHelpHint\" text=\"The Hourglass of Chronos. To get this bonus, drive it to the bottom of the game field.\" format=\"GameFontWithButton\"/>\\ <text id=\"Match3SunBonusHelpHint\" text=\"Make matches of 4 or more tiles to charge the Amulet of Poseidon.\" format=\"GameFontWithButton\"/>\\ <text id=\"Match3SwapBonusHelpHint\" text=\"The Swap Talisman. To get this bonus, drive it to the bottom of the game field.\" format=\"GameFontWithButton\"/>\\\t<text id=\"Match3LifeBonusHelpHint\" text=\"A Magic Heart. You will get an extra life if you drive it to the bottom of the game field.\" format=\"GameFontWithButton\"/>\\\t\\\t<text id=\"Match3OutOfTime\" text=\"Out of time. Try again and may you have the best of luck in your difficult journey!\" format=\"GameFontWithButton\"/>\\\\\t\\ <text id=\"Match3ReadyBombBonusHelpHint\" text=\"Use the Bomb of the Titans to destroy a host of tiles. Click on the Bomb and point to an area on the game field you want to blast.\" format=\"GameFontWithButton\" w=\"200\" />\\ <text id=\"Match3ReadyZLBonusHelpHint\" text=\"The Lightning of Zeus destroys all the tiles of a chosen type that are present on the game field.\" format=\"GameFontWithButton\" w=\"200\" />\\ <text id=\"Match3ReadyTimeBonusHelpHint\" text=\"Use the Hourglass of Chronos when you are running out of time. Click on the Hourglass to get extra time.\" format=\"GameFontWithButton\" w=\"200\" />\\ <text id=\"Match3ReadySunBonusHelpHint\" text=\"The Amulet of Poseidon is charged. Use its power to destroy a host of tiles. Click on the Amulet of Poseidon to activate it.\" format=\"GameFontWithButton\" w=\"200\" />\\ <text id=\"Match3ReadySwapBonusHelpHint\" text=\"Use the Swap Talisman to swap any two tiles on the game field. Click on the Swap Talisman and point to the two tiles you want to swap.\" format=\"GameFontWithButton\" w=\"200\" />\\\\ <text id=\"ISpyFirstHelpHint\" text=\"Unbelievable... This is the armoury of the god of war, Mars! You need to find four items hidden somewhere here that will help you obtain the crystal of Power.\" format=\"GameFontWithButton\"/>\\ <text id=\"ISpyHelpHint2\" text=\"It looks like Mars broke every item into several pieces to make the task more challenging. You need to find every piece.\" format=\"GameFontWithButton\"/>\\ <text id=\"ISpyHelpHint3\" text=\"Here is one of the pieces! Click on the piece to pick it up.\" format=\"GameFontWithButton\" w=\"200\" />\\\\ <text id=\"QuestHelpHint1\" text=\"Outstanding! Now we have got everything to open up the secret crypt in the armoury of Mars and obtain the crystal.\" format=\"GameFontWithButton\" w=\"200\" />\\ <text id=\"QuestHelpHint2\" text=\"You need to restore the original order in the armoury - every item should get back to its place. Only then will the secret crypt containing the crystal open up.\" format=\"GameFontWithButton\" w=\"200\" />\\ <text id=\"QuestHelpHint3\" text=\"In peaceful times the glorious battle-hardened sword should be sheathed. Click on the sword.\" format=\"GameFont\" w=\"200\" />\\ <text id=\"QuestHelpHint4\" text=\"Pull the sword to the sheath.\" format=\"GameFont\" w=\"200\" />\\\\ <text id=\"QuestionMark\" text=\"Click on the question mark to get a hint.\" format=\"HintFont\"/>\\ <text id=\"QuestionMarkOff\" text=\"The hint is not available yet.\" format=\"HintFont\"/>\\ \\\t\\\t<text id=\"Match3LockHelpHint\" text=\"A locked tile. To break the lock, bring the other matching tiles to the locked one.\" format=\"GameFontWithButton\" />\\\t<text id=\"CrystalFirstHelpHint\" text=\"As soon as you touched the crystal, it crashed into a myriad of pieces. You need to collect every single piece not to lose even a scintilla of the Power of Iron.\" format=\"GameFontWithButton\" />\\\\\\\\\\</dialogs>\\"; }
Symbol 1687 MovieClip [__Packages.general.LevelsXmlString2] Frame 0
class general.LevelsXmlString2 { function LevelsXmlString2 () { } static var str7 = "<levels>\\ <level id=\"level_2.3\" number=\"10\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece4\" cell=\"cell7\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.3\" id_art=\"Greece4\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_smallSubstr\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_smallSubstr\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_smallSubstr\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_smallSubstr\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_smallSubstr\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_smallSubstr\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\"; static var str8 = "<levels>\\ <level id=\"level_2.4\" is_nug=\"true\" number=\"11\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t\\\t\t\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece11\" cell=\"cell10\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.4\" id_art=\"Greece11\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_smallSubstr\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_smallSubstr\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_smallSubstr\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_smallSubstr\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_smallSubstr\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\\\"; static var str9 = "<levels>\\ <level id=\"level_2.5\" number=\"13\">\\ \\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece2\" cell=\"cell3\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.5\" id_art=\"Greece2\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_small\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_small\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_small\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_small\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_small\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\\\"; static var str10 = "<levels>\\ <level id=\"level_2.6\" is_nug=\"true\" number=\"14\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece10\" cell=\"cell6\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.6\" id_art=\"Greece10\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_small\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_small\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_small\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_small\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_small\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_small\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\\\"; static var str11 = "<levels>\\ <level id=\"level_2.7\" number=\"15\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t\\\t\t\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece3\" cell=\"cell9\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.7\" id_art=\"Greece3\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_small\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_small\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_small\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_small\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_small\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_small\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_small\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\ \\ <level id=\"level_2.8\" is_nug=\"true\" number=\"16\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t\\\t\t\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece12\" cell=\"cell12\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.8\" id_art=\"Greece12\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_small\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t\\\t\t<picture type=\"artefact\" id=\"Greece5_small\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_small\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_small\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_small\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t\\\t\t<picture type=\"artefact\" id=\"Greece2_small\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_small\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_small\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\\\"; static var str12 = "<levels>\\ <level id=\"menu\">\\ <picture h=\"240\" x=\"160\" y=\"50\" type=\"menu_bg\" id=\"menu_bg\" lib_name=\"menu_\"/>\\ <picture type=\"text\" x=\"0\" y=\"25\"> <text id=\"MenuText\"/> </picture>\\ \\\t\t<picture x=\"60\" y=\"60\" type=\"menu_button\" action=\"soundOff\" dx=\"0\" dy=\"0\" id=\"sound_button\" lib_name=\"long_button_\">\\\t\t\t<text id=\"MenuTextSoundOn\"/> </picture>\\ \\\t\t<picture x=\"60\" y=\"95\" type=\"menu_button\" action=\"hintsOff\" dx=\"0\" dy=\"0\" id=\"button_hints\" lib_name=\"long_button_\">\\\t\t\t<text id=\"MenuTextHintsOn\"/> </picture>\\\t \t\\\t\t<picture x=\"60\" y=\"130\" type=\"menu_button\" action=\"download\" src=\"http://playrix.com/call-of-atlantis.html\" window=\"_blank\" dx=\"0\" dy=\"0\" id=\"button_downs\" lib_name=\"long_button_\">\\\t\t\t<text id=\"MenuTextDownload\"/> </picture>\\\t\t\\\t\t<picture x=\"60\" y=\"165\" type=\"menu_button\" action=\"restartLevel\" dx=\"0\" dy=\"0\" id=\"button_restart\" lib_name=\"long_button_\">\\\t\t\t<text id=\"MenuTextRestart\"/> </picture>\\\t\t\\\t\t<picture x=\"60\" y=\"200\" type=\"menu_button\" action=\"startNewGame\" dx=\"0\" dy=\"0\" id=\"button_2\" lib_name=\"long_button_\">\\\t\t\t<text id=\"MenuTextNewGame\"/> </picture>\\\t\t\\\t\t<picture x=\"60\" y=\"235\" type=\"menu_button\" action=\"hide\" dx=\"0\" dy=\"0\" id=\"button_1\" lib_name=\"long_button_\">\\\t\t\t<text id=\"MenuTextResume\"/> </picture>\\\t \t\t\t\\\t\t\\\t</level>\\\t\\\t<level id=\"statistic1\">\\ <picture h=\"240\" x=\"230\" y=\"50\" type=\"menu_bg\" id=\"menu_bg\" lib_name=\"menu_\"/>\\ <picture type=\"text\" x=\"0\" y=\"30\">\\\t\t\t<text id=\"StatisticText\"/>\\\t \t</picture>\\\t \t\\\t \t<picture x=\"60\" y=\"75\" type=\"record\" id=\"tiles\" >\\\t\t\t<text id=\"StatisticRecordTextTiles\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"95\" type=\"record\" id=\"matches\" >\\\t\t\t<text id=\"StatisticRecordTextMatches\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"115\" type=\"record\" id=\"pieces\" >\\\t\t\t<text id=\"StatisticRecordTextPieces\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"135\" type=\"record\" id=\"yourTime\" >\\\t\t\t<text id=\"StatisticRecordTextYourTime\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"155\" type=\"record\" id=\"timeBonus\" >\\\t\t\t<text id=\"StatisticRecordTextTimeBonus\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"175\" type=\"record\" id=\"levelScore\" >\\\t\t\t<text id=\"StatisticRecordTextLevelScore\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"195\" type=\"record\" id=\"totalScore\" >\\\t\t\t<text id=\"StatisticRecordTextTotalScore\"/>\\\t\t\t<text id=\"StatisticRecordTextTotalRight\"/>\\\t \t</picture>\\\t\t\\\t \t\\ <picture x=\"60\" y=\"230\" type=\"menu_button\" action=\"loadNextLevel\" dx=\"6\" dy=\"6\" id=\"button_1\" lib_name=\"ingame_menu_button_\">\\\t\t\t<text id=\"StatisticTextExit\"/>\\\t \t</picture>\\ </level>\\\\ <level id=\"statistic2\">\\ <picture h=\"150\" x=\"230\" y=\"50\" type=\"menu_bg\" id=\"menu_bg\" lib_name=\"menu_\"/>\\ <picture type=\"text\" x=\"0\" y=\"30\">\\\t\t\t<text id=\"StatisticText\"/>\\\t \t</picture>\\\\ <picture x=\"60\" y=\"75\" type=\"record\" id=\"yourTime\" >\\\t\t\t<text id=\"StatisticRecordTextYourTime\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"95\" type=\"record\" id=\"pieces\" >\\\t\t\t<text id=\"StatisticRecordTextPieces\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"115\" type=\"record\" id=\"levelScore\" >\\\t\t\t<text id=\"StatisticRecordTextLevelScore\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"135\" type=\"record\" id=\"totalScore\" >\\\t\t\t<text id=\"StatisticRecordTextTotalScore\"/>\\\t\t\t<text id=\"StatisticRecordTextTotalRight\"/>\\\t \t</picture>\\\\ <picture x=\"60\" y=\"170\" type=\"menu_button\" action=\"loadNextLevel\" dx=\"6\" dy=\"6\" id=\"button_1\" lib_name=\"ingame_menu_button_\">\\\t\t\t<text id=\"StatisticTextExit\"/>\\\t \t</picture>\\ </level>\\ <level id=\"statistic3\">\\ <picture h=\"150\" x=\"230\" y=\"50\" type=\"menu_bg\" id=\"menu_bg\" lib_name=\"menu_\"/>\\ <picture type=\"text\" x=\"0\" y=\"30\">\\\t\t\t<text id=\"StatisticText\"/>\\\t \t</picture>\\\\ <picture x=\"60\" y=\"75\" type=\"record\" id=\"yourTime\" >\\\t\t\t<text id=\"StatisticRecordTextYourTime\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"95\" type=\"record\" id=\"artefactsPlaced\" >\\\t\t\t<text id=\"StatisticRecordTextArtefactsPlaced\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"115\" type=\"record\" id=\"levelScore\" >\\\t\t\t<text id=\"StatisticRecordTextLevelScore\"/>\\\t\t\t<text id=\"StatisticRecordTextRight\"/>\\\t \t</picture>\\\t\t<picture x=\"60\" y=\"135\" type=\"record\" id=\"totalScore\" >\\\t\t\t<text id=\"StatisticRecordTextTotalScore\"/>\\\t\t\t<text id=\"StatisticRecordTextTotalRight\"/>\\\t \t</picture>\\\\ <picture x=\"60\" y=\"170\" type=\"menu_button\" action=\"loadNextLevel\" dx=\"6\" dy=\"6\" id=\"button_1\" lib_name=\"ingame_menu_button_\">\\\t\t\t<text id=\"StatisticTextExit\"/>\\\t \t</picture>\\ </level>\\ \\ <level id=\"nug_level\">\\ <picture type=\"simple_picture\" x=\"0\" y=\"0\" id=\"nag\"/>\\ <picture type=\"text\" id=\"text1\" x=\"0\" y=\"0\">\\\t\t\t<text id=\"NugText1\"/>\\\t \t</picture>\\\t\t<picture type=\"text\" id=\"text2\" x=\"0\" y=\"0\">\\\t\t\t<text id=\"NugText0\"/>\\\t \t</picture>\\\t\t<picture type=\"text\" id=\"text3\" x=\"0\" y=\"80\">\\\t\t\t<text id=\"NugText3\"/>\\\t \t</picture>\\\t\t<picture x=\"50\" y=\"300\" type=\"menu_button\" action=\"download\" src=\"http://playrix.com/call-of-atlantis.html\" dx=\"12\" dy=\"11\" id=\"button_downs\" lib_name=\"medium_button_\">\\\t\t\t<text id=\"NugTextDownload\"/>\\\t \t</picture>\\\t \t<picture x=\"200\" y=\"300\" type=\"menu_button\" action=\"hide\" dx=\"12\" dy=\"11\" id=\"button_hide\" lib_name=\"medium_button_\">\\\t\t\t<text id=\"NugTextPlay\"/>\\\t \t</picture>\\ </level>\\ \\</levels>\t\\"; }
Symbol 1688 MovieClip [__Packages.general.SoundsXmlString] Frame 0
class general.SoundsXmlString { function SoundsXmlString () { } static var str = "<Sounds>\\\t<sample id=\"ButtonClick\"/>\\\t<sample id=\"MouseOverButton\"/>\\\t<sample id=\"ShowTooltip\"/>\\\t<sample id=\"WindowFade\"/>\\\t<sample id=\"ChipKnock\" volume=\"60\"/>\\\t<sample id=\"ChipMove\"/>\\\t<sample id=\"ChipSelect\"/>\\\t<sample id=\"ChipUnlock\"/>\\\t<sample id=\"ChipToSun\" volume=\"40\"/>\\\t<sample id=\"ChipWrongMove\" volume=\"40\"/>\\\t\\\t<sample id=\"SunAdd\"/>\\\t<sample id=\"SunChipDestroy\" volume=\"40\"/>\\\t<sample id=\"SunComplete\"/>\\\t<sample id=\"SunRay\" volume=\"70\"/>\\\t<sample id=\"SunStart\" volume=\"70\"/>\\\t<sample id=\"SunWonder\"/>\\\t\\\t<sample id=\"BreakFigure1a\"/>\\\t<sample id=\"BreakFigure1b\"/>\\\t<sample id=\"BreakFigure1c\"/>\\\t<sample id=\"BreakFigure2\"/>\\\t<sample id=\"BreakFigure3\"/>\\\t<sample id=\"BreakFigure4\"/>\\\t<sample id=\"BreakFigure5\"/>\\\t<sample id=\"BreakFigure6\"/>\\\t<sample id=\"BreakFigure7\"/>\\\t<sample id=\"BreakFigure8\"/>\\\t<sample id=\"BreakFigure9\"/>\\\t<sample id=\"BreakFigure10\"/>\\\t\\\t<sample id=\"Go\"/>\\\t<sample id=\"hint\"/>\\\t\\\t<sample id=\"bomb_expl\"/>\\\t<sample id=\"boom\"/>\\\t<sample id=\"FallenArtefact\"/>\\\t<sample id=\"FallenVisBonus\"/>\\\t\\\t<sample id=\"drop_bonus\"/>\\ <sample id=\"reshuffle\"/>\\ <sample id=\"ScoreTick\"/>\\ <sample id=\"take_bonus\"/>\\ <sample id=\"time_bonus\"/>\\ <sample id=\"TipWindow\"/>\\ \\ <sample id=\"artefact_collected\"/>\\ <sample id=\"level_complete\"/>\\ <sample id=\"level_lost\"/>\\ <sample id=\"mmm\"/>\\ <sample id=\"start_level\"/>\\ \\ <sample id=\"big_tick_appearing\"/>\\ <sample id=\"crystal_ready\"/>\\ <sample id=\"false_click\"/>\\ <sample id=\"hint_complete\"/>\\ \\ <sample id=\"artefact_dropped\"/>\\ <sample id=\"artefact_element_flied\"/>\\ <sample id=\"artefact_mouse_over\"/>\\ <sample id=\"artefact_picked\"/>\\ <sample id=\"fly_artefact_down\"/>\\\\\\ <sample id=\"neutral_put_1\"/>\\ <sample id=\"neutral_put_2\"/>\\ <sample id=\"neutral_put_3\"/>\\ \\\t<sample id=\"AddLife\"/>\\ <sample id=\"move_flag_in_map\"/>\\ \\\t<sample id=\"StatTip\"/>\\ <sample id=\"\"/>\\</Sounds>\\"; }
Symbol 1689 MovieClip [__Packages.general.GameSDK] Frame 0
class general.GameSDK { function GameSDK () { } static function init() { if (_root.downloadableURL) { downloadableURL = String(_root.downloadableURL); } if (_root.numAdLevels) { numAdLevels = Number(_root.numAdLevels); } if (_root.numTrialLevels) { numTrialLevels = Number(_root.numTrialLevels); } if (_root.cheatsEnabled) { cheatsEnabled = String(_root.cheatsEnabled) == "true"; } } static function setAutoContinue(val) { auto_continue = val; } static function autoContinue() { return(true); } static function onEvent(eventName, eventData) { } static function Chat_HandleKeyPress(theKey) { } static function Game_DeluxeDownload() { } static function Game_GameOver() { } static function Game_ScoreSubmit(score, theTime, moreXML) { } static function Game_EndOfLevel(breakLevel, score, theTime) { } static function Game_ScoreBroadcast(score, theTime, moreXML) { } static function Game_GameReady(gameMode, gameDifficulty, startLevel, moreXML) { } static function Game_SessionReady() { } static function Game_LoadBroadcast(val) { } static var language = "en"; static var country = "US"; static var numTrialLevels = 19; static var numAdLevels = 1; static var downloadableURL = "http://playrix.com/call-of-atlantis.html"; static var cheatsEnabled = false; static var auto_continue = true; }
Symbol 1690 MovieClip [__Packages.general.ArtefactsXmlString] Frame 0
class general.ArtefactsXmlString { function ArtefactsXmlString () { } static var str = "<Artefacts>\\\t<Artefact path=\"Rome1\" cx=\"39\" cy=\"40\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-5\">\\ <element x=\"29\" y=\"30\" cx=\"24\" cy=\"24\" small_cx=\"19\" small_cy=\"18\">\\ \\ </element>\\ <element x=\"2\" y=\"1\" cx=\"19\" cy=\"20\" small_cx=\"18\" small_cy=\"19\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Rome2\" cx=\"39\" cy=\"40\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-6\">\\ <element x=\"0\" y=\"1\" cx=\"20\" cy=\"19\" small_cx=\"19\" small_cy=\"18\">\\ \\ </element>\\ <element x=\"33\" y=\"32\" cx=\"23\" cy=\"24\" small_cx=\"19\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"25\" y=\"25\" cx=\"18\" cy=\"15\" small_cx=\"18\" small_cy=\"15\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Rome3\" cx=\"39\" cy=\"39\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-6\">\\ <element x=\"8\" y=\"40\" cx=\"26\" cy=\"17\" small_cx=\"16\" small_cy=\"11\">\\ \\ </element>\\ <element x=\"40\" y=\"1\" cx=\"13\" cy=\"16\" small_cx=\"13\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"12\" y=\"1\" cx=\"17\" cy=\"20\" small_cx=\"15\" small_cy=\"18\">\\ \\ </element>\\ <element x=\"22\" y=\"27\" cx=\"25\" cy=\"10\" small_cx=\"19\" small_cy=\"7\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Rome4\" cx=\"42\" cy=\"38\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-6\">\\ <element x=\"2\" y=\"11\" cx=\"18\" cy=\"33\" small_cx=\"10\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"14\" y=\"1\" cx=\"33\" cy=\"17\" small_cx=\"19\" small_cy=\"10\">\\ \\ </element>\\ <element x=\"27\" y=\"28\" cx=\"26\" cy=\"26\" small_cx=\"19\" small_cy=\"19\">\\ \\ </element>\\ </Artefact>\\ \\ <Artefact path=\"RomeCrystal\" cx=\"72\" cy=\"88\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"0\" smallSubstrY=\"0\">\\ <element x=\"102\" y=\"113\" cx=\"15\" cy=\"19\" small_cx=\"15\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"91\" y=\"110\" cx=\"11\" cy=\"13\" small_cx=\"11\" small_cy=\"13\">\\ \\ </element>\\ <element x=\"67\" y=\"133\" cx=\"22\" cy=\"12\" small_cx=\"19\" small_cy=\"11\">\\ \\ </element>\\ <element x=\"38\" y=\"141\" cx=\"21\" cy=\"10\" small_cx=\"18\" small_cy=\"8\">\\ \\ </element>\\ <element x=\"61\" y=\"129\" cx=\"19\" cy=\"8\" small_cx=\"15\" small_cy=\"7\">\\ \\ </element>\\ <element x=\"59\" y=\"103\" cx=\"19\" cy=\"20\" small_cx=\"17\" small_cy=\"18\">\\ \\ </element>\\ <element x=\"61\" y=\"101\" cx=\"21\" cy=\"9\" small_cx=\"17\" small_cy=\"7\">\\ \\ </element>\\ <element x=\"37\" y=\"102\" cx=\"15\" cy=\"13\" small_cx=\"15\" small_cy=\"13\">\\ \\ </element>\\ <element x=\"35\" y=\"120\" cx=\"13\" cy=\"13\" small_cx=\"13\" small_cy=\"13\">\\ \\ </element>\\ <element x=\"7\" y=\"109\" cx=\"21\" cy=\"17\" small_cx=\"20\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"6\" y=\"77\" cx=\"26\" cy=\"25\" small_cx=\"18\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"28\" y=\"50\" cx=\"18\" cy=\"28\" small_cx=\"14\" small_cy=\"21\">\\ \\ </element>\\ <element x=\"40\" y=\"35\" cx=\"16\" cy=\"23\" small_cx=\"13\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"62\" y=\"74\" cx=\"24\" cy=\"17\" small_cx=\"19\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"104\" y=\"89\" cx=\"16\" cy=\"24\" small_cx=\"12\" small_cy=\"18\">\\ \\ </element>\\ <element x=\"95\" y=\"60\" cx=\"16\" cy=\"22\" small_cx=\"13\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"61\" y=\"25\" cx=\"19\" cy=\"31\" small_cx=\"10\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"87\" y=\"29\" cx=\"13\" cy=\"21\" small_cx=\"10\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"45\" y=\"11\" cx=\"14\" cy=\"23\" small_cx=\"12\" small_cy=\"20\">\\ \\ </element>\\ <element x=\"66\" y=\"11\" cx=\"14\" cy=\"12\" small_cx=\"14\" small_cy=\"12\">\\ \\ </element>\\ </Artefact>\\\t\\ <Artefact path=\"Greece1\" cx=\"40\" cy=\"40\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"3\" y=\"39\" cx=\"33\" cy=\"23\" small_cx=\"21\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"46\" y=\"34\" cx=\"19\" cy=\"19\" small_cx=\"17\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"3\" y=\"3\" cx=\"15\" cy=\"28\" small_cx=\"9\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"29\" y=\"3\" cx=\"25\" cy=\"18\" small_cx=\"19\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"0\" y=\"0\" cx=\"24\" cy=\"28\" small_cx=\"21\" small_cy=\"24\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece2\" cx=\"39\" cy=\"41\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"5\" y=\"34\" cx=\"25\" cy=\"19\" small_cx=\"20\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"10\" y=\"4\" cx=\"12\" cy=\"16\" small_cx=\"12\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"42\" y=\"33\" cx=\"16\" cy=\"23\" small_cx=\"14\" small_cy=\"20\">\\ \\ </element>\\ <element x=\"24\" y=\"21\" cx=\"16\" cy=\"16\" small_cx=\"16\" small_cy=\"16\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece3\" cx=\"40\" cy=\"40\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"47\" y=\"17\" cx=\"16\" cy=\"20\" small_cx=\"16\" small_cy=\"20\">\\ \\ </element>\\ <element x=\"38\" y=\"41\" cx=\"14\" cy=\"18\" small_cx=\"14\" small_cy=\"18\">\\ \\ </element>\\ <element x=\"14\" y=\"44\" cx=\"16\" cy=\"17\" small_cx=\"16\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"4\" y=\"17\" cx=\"10\" cy=\"23\" small_cx=\"8\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"12\" y=\"4\" cx=\"28\" cy=\"12\" small_cx=\"19\" small_cy=\"8\">\\ \\ </element>\\ <element x=\"21\" y=\"22\" cx=\"15\" cy=\"13\" small_cx=\"15\" small_cy=\"13\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece4\" cx=\"38\" cy=\"38\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"31\" y=\"53\" cx=\"10\" cy=\"10\" small_cx=\"10\" small_cy=\"10\">\\ \\ </element>\\ <element x=\"14\" y=\"5\" cx=\"25\" cy=\"8\" small_cx=\"18\" small_cy=\"6\">\\ \\ </element>\\ <element x=\"6\" y=\"19\" cx=\"13\" cy=\"14\" small_cx=\"13\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"26\" y=\"18\" cx=\"15\" cy=\"17\" small_cx=\"15\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"51\" y=\"20\" cx=\"12\" cy=\"14\" small_cx=\"12\" small_cy=\"14\">\\ \\ </element>\\ </Artefact>\\ \\ <Artefact path=\"Greece9\" cx=\"39\" cy=\"40\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"38\" y=\"51\" cx=\"14\" cy=\"13\" small_cx=\"14\" small_cy=\"13\">\\ \\ </element>\\ <element x=\"12\" y=\"2\" cx=\"24\" cy=\"12\" small_cx=\"19\" small_cy=\"10\">\\ \\ </element>\\ <element x=\"34\" y=\"11\" cx=\"21\" cy=\"19\" small_cx=\"21\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"11\" y=\"21\" cx=\"13\" cy=\"15\" small_cx=\"13\" small_cy=\"15\">\\ \\ </element>\\ <element x=\"20\" y=\"30\" cx=\"21\" cy=\"17\" small_cx=\"19\" small_cy=\"16\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece10\" cx=\"40\" cy=\"39\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-8\" smallSubstrY=\"-5\">\\ <element x=\"7\" y=\"6\" cx=\"13\" cy=\"15\" small_cx=\"13\" small_cy=\"15\">\\ \\ </element>\\ <element x=\"9\" y=\"29\" cx=\"25\" cy=\"18\" small_cx=\"21\" small_cy=\"15\">\\ \\ </element>\\ <element x=\"48\" y=\"35\" cx=\"14\" cy=\"21\" small_cx=\"14\" small_cy=\"21\">\\ \\ </element>\\ <element x=\"29\" y=\"14\" cx=\"16\" cy=\"20\" small_cx=\"16\" small_cy=\"20\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece11\" cx=\"39\" cy=\"40\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-8\" smallSubstrY=\"-6\">\\ <element x=\"6\" y=\"1\" cx=\"23\" cy=\"22\" small_cx=\"22\" small_cy=\"21\">\\ \\ </element>\\ <element x=\"25\" y=\"38\" cx=\"8\" cy=\"20\" small_cx=\"8\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"38\" y=\"33\" cx=\"18\" cy=\"14\" small_cx=\"18\" small_cy=\"14\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece12\" cx=\"43\" cy=\"39\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"37\" y=\"41\" cx=\"21\" cy=\"18\" small_cx=\"21\" small_cy=\"18\">\\ \\ </element>\\ <element x=\"32\" y=\"3\" cx=\"15\" cy=\"24\" small_cx=\"13\" small_cy=\"21\">\\ \\ </element>\\ <element x=\"5\" y=\"6\" cx=\"19\" cy=\"23\" small_cx=\"14\" small_cy=\"16\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"GreeceCrystal\" cx=\"56\" cy=\"109\" bigShiftX=\"0\" bigShiftY=\"0\" smallSubstrX=\"0\" smallSubstrY=\"0\">\\ <element x=\"27\" y=\"185\" cx=\"18\" cy=\"14\" small_cx=\"18\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"38\" y=\"174\" cx=\"24\" cy=\"16\" small_cx=\"22\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"58\" y=\"145\" cx=\"22\" cy=\"22\" small_cx=\"15\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"41\" y=\"154\" cx=\"13\" cy=\"14\" small_cx=\"13\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"21\" y=\"173\" cx=\"8\" cy=\"16\" small_cx=\"8\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"25\" y=\"145\" cx=\"11\" cy=\"22\" small_cx=\"11\" small_cy=\"22\">\\ \\ </element>\\ <element x=\"15\" y=\"84\" cx=\"12\" cy=\"54\" small_cx=\"5\" small_cy=\"24\">\\ \\ </element>\\ <element x=\"24\" y=\"122\" cx=\"22\" cy=\"19\" small_cx=\"22\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"55\" y=\"134\" cx=\"16\" cy=\"11\" small_cx=\"16\" small_cy=\"11\">\\ \\ </element>\\ <element x=\"47\" y=\"85\" cx=\"29\" cy=\"37\" small_cx=\"16\" small_cy=\"21\">\\ \\ </element>\\ <element x=\"16\" y=\"48\" cx=\"24\" cy=\"52\" small_cx=\"11\" small_cy=\"24\">\\ \\ </element>\\ <element x=\"62\" y=\"48\" cx=\"13\" cy=\"20\" small_cx=\"9\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"33\" y=\"47\" cx=\"19\" cy=\"27\" small_cx=\"16\" small_cy=\"22\">\\ \\ </element>\\ <element x=\"35\" y=\"28\" cx=\"15\" cy=\"22\" small_cx=\"15\" small_cy=\"22\">\\ \\ </element>\\ <element x=\"38\" y=\"7\" cx=\"14\" cy=\"19\" small_cx=\"14\" small_cy=\"19\">\\ \\ </element>\\ <element x=\"56\" y=\"7\" cx=\"18\" cy=\"29\" small_cx=\"12\" small_cy=\"20\">\\ \\ </element>\\ </Artefact>\\\t\\\t\\\t <Artefact path=\"Rome5\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"39\" cy=\"41\" bigShiftX=\"-1\" bigShiftY=\"5\" smallSubstrX=\"-7\" smallSubstrY=\"-6\">\\ <element x=\"14\" y=\"33\" cx=\"28\" cy=\"25\" small_cx=\"18\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"25\" y=\"4\" cx=\"29\" cy=\"23\" small_cx=\"19\" small_cy=\"15\">\\ \\ </element>\\ <element x=\"0\" y=\"8\" cx=\"19\" cy=\"28\" small_cx=\"12\" small_cy=\"18\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Rome6\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"41\" cy=\"40\" bigShiftX=\"-2\" bigShiftY=\"3\" smallSubstrX=\"-7\" smallSubstrY=\"-8\">\\ <element x=\"9\" y=\"49\" cx=\"31\" cy=\"13\" small_cx=\"18\" small_cy=\"8\">\\ \\ </element>\\ <element x=\"11\" y=\"31\" cx=\"29\" cy=\"16\" small_cx=\"19\" small_cy=\"10\">\\ \\ </element>\\ <element x=\"12\" y=\"2\" cx=\"17\" cy=\"23\" small_cx=\"15\" small_cy=\"20\">\\ \\ </element>\\ <element x=\"41\" y=\"2\" cx=\"12\" cy=\"23\" small_cx=\"11\" small_cy=\"20\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Rome7\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"39\" cy=\"37\" bigShiftX=\"0\" bigShiftY=\"3\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"38\" y=\"3\" cx=\"18\" cy=\"28\" small_cx=\"14\" small_cy=\"22\">\\ \\ </element>\\ <element x=\"2\" y=\"4\" cx=\"18\" cy=\"27\" small_cx=\"14\" small_cy=\"20\">\\ \\ </element>\\ <element x=\"15\" y=\"27\" cx=\"22\" cy=\"22\" small_cx=\"19\" small_cy=\"18\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Rome8\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"43\" cy=\"40\" bigShiftX=\"-1\" bigShiftY=\"2\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"11\" y=\"36\" cx=\"32\" cy=\"23\" small_cx=\"20\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"15\" y=\"16\" cx=\"26\" cy=\"19\" small_cx=\"17\" small_cy=\"12\">\\ \\ </element>\\ <element x=\"16\" y=\"2\" cx=\"17\" cy=\"13\" small_cx=\"17\" small_cy=\"13\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece5\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"40\" cy=\"39\" bigShiftX=\"2\" bigShiftY=\"2\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"17\" y=\"1\" cx=\"22\" cy=\"14\" small_cx=\"21\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"6\" y=\"7\" cx=\"9\" cy=\"22\" small_cx=\"8\" small_cy=\"20\">\\ \\ </element>\\ <element x=\"16\" y=\"13\" cx=\"15\" cy=\"15\" small_cx=\"15\" small_cy=\"15\">\\ \\ </element>\\ <element x=\"21\" y=\"26\" cx=\"27\" cy=\"27\" small_cx=\"19\" small_cy=\"19\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece6\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"45\" cy=\"41\" bigShiftX=\"5\" bigShiftY=\"2\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"26\" y=\"49\" cx=\"12\" cy=\"13\" small_cx=\"12\" small_cy=\"13\">\\ \\ </element>\\ <element x=\"42\" y=\"37\" cx=\"16\" cy=\"16\" small_cx=\"16\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"17\" y=\"31\" cx=\"13\" cy=\"12\" small_cx=\"13\" small_cy=\"12\">\\ \\ </element>\\ <element x=\"32\" y=\"20\" cx=\"15\" cy=\"14\" small_cx=\"15\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"15\" y=\"5\" cx=\"14\" cy=\"16\" small_cx=\"14\" small_cy=\"16\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece7\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"41\" cy=\"39\" bigShiftX=\"-1\" bigShiftY=\"3\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"20\" y=\"7\" cx=\"19\" cy=\"24\" small_cx=\"19\" small_cy=\"24\">\\ \\ </element>\\ <element x=\"11\" y=\"16\" cx=\"11\" cy=\"18\" small_cx=\"10\" small_cy=\"16\">\\ \\ </element>\\ <element x=\"18\" y=\"2\" cx=\"18\" cy=\"8\" small_cx=\"18\" small_cy=\"8\">\\ \\ </element>\\ <element x=\"42\" y=\"5\" cx=\"15\" cy=\"26\" small_cx=\"11\" small_cy=\"20\">\\ \\ </element>\\ <element x=\"26\" y=\"43\" cx=\"14\" cy=\"12\" small_cx=\"14\" small_cy=\"12\">\\ \\ </element>\\ </Artefact>\\ <Artefact path=\"Greece8\" isPrepareLevel=\"false\" hasSmallElements=\"false\" cx=\"42\" cy=\"40\" bigShiftX=\"3\" bigShiftY=\"3\" smallSubstrX=\"-7\" smallSubstrY=\"-7\">\\ <element x=\"44\" y=\"37\" cx=\"16\" cy=\"14\" small_cx=\"16\" small_cy=\"14\">\\ \\ </element>\\ <element x=\"15\" y=\"41\" cx=\"21\" cy=\"19\" small_cx=\"19\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"6\" y=\"3\" cx=\"25\" cy=\"19\" small_cx=\"22\" small_cy=\"17\">\\ \\ </element>\\ <element x=\"11\" y=\"16\" cx=\"13\" cy=\"22\" small_cx=\"11\" small_cy=\"18\">\\ \\ </element>\\ </Artefact>\\\t\\</Artefacts>\\"; }
Symbol 1691 MovieClip [__Packages.general.FieldsXmlString] Frame 0
class general.FieldsXmlString { function FieldsXmlString () { } static var str = "\\<Fields>\\ <Level name=\"level_1.1\" time=\"600\" chips=\"249E\" sun_inc4=\"0.05\" sun_inc5=\"0.06\" sun_inc6=\"0.07\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"370\" BGTime=\"1000\">\\ <Line>1111111111</Line>\\ <Line>1111111111</Line>\\ <Line>111A111111</Line>\\ <Line>1111111111</Line>\\ <Line>111111A111</Line>\\ <Line>1111111111</Line>\\ <Line>1111111111</Line>\\ </Level>\\ <Level name=\"level_1.2\" time=\"580\" chips=\"249E\" sun_inc4=\"0.25\" sun_inc5=\"0.34\" sun_inc6=\"0.45\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"500\" BGTime=\"1000\">\\ <Line>0001A1000</Line>\\ <Line>011111110</Line>\\ <Line>111111111</Line>\\ <Line>1A1111111</Line>\\ <Line>111111A11</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ </Level>\\ <Level name=\"level_1.3\" time=\"560\" chips=\"249E\" sun_inc4=\"0.125\" sun_inc5=\"0.18\" sun_inc6=\"0.25\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"870\" BGTime=\"1000\">\\ <Line>00001010000</Line>\\ <Line>00001010000</Line>\\ <Line>01101010110</Line>\\ <Line>11101A10111</Line>\\ <Line>11A011101A1</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>01111B11110</Line>\\ <Line>01111111110</Line>\\ <Line>01111111110</Line>\\ </Level>\\ <Level name=\"level_1.4\" time=\"540\" chips=\"249E\" sun_inc4=\"0.1\" sun_inc5=\"0.15\" sun_inc6=\"0.2\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"450\" BGTime=\"1000\">\\ <Line>0000011A100</Line>\\ <Line>00000111100</Line>\\ <Line>00000B11110</Line>\\ <Line>000A1111A11</Line>\\ <Line>00111111111</Line>\\ <Line>00111111111</Line>\\ <Line>1A111111111</Line>\\ <Line>11111110111</Line>\\ <Line>11111100011</Line>\\ <Line>01111000001</Line>\\ </Level>\\ <Level name=\"level_1.5\" time=\"600\" chips=\"249E\" sun_inc4=\"0.08\" sun_inc5=\"0.11\" sun_inc6=\"0.12\" tip_time=\"7\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"350\" BGTime=\"1000\">\\ <Line>10101010101</Line>\\ <Line>11111111111</Line>\\ <Line>11A1A1A1A11</Line>\\ <Line>111A1A1A111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ </Level>\\ <Level name=\"level_1.6\" time=\"600\" chips=\"249E\" sun_inc4=\"0.08\" sun_inc5=\"0.11\" sun_inc6=\"0.12\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"350\" BGTime=\"1000\">\\ <Line>10000100001</Line>\\ <Line>11001110011</Line>\\ <Line>11111111111</Line>\\ <Line>11A11111111</Line>\\ <Line>111111111A1</Line>\\ <Line>11111A11111</Line>\\ <Line>1A111111111</Line>\\ <Line>01111111A10</Line>\\ <Line>01111111110</Line>\\ <Line>00111111100</Line>\\ <Line>00011111000</Line>\\ </Level>\\ <Level name=\"level_1.7\" time=\"600\" chips=\"249E\" sun_inc4=\"0.08\" sun_inc5=\"0.11\" sun_inc6=\"0.12\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"350\" BGTime=\"1000\">\\ <Line>11111111111</Line>\\ <Line>1A111110001</Line>\\ <Line>1111111000A</Line>\\ <Line>11111110001</Line>\\ <Line>1111A110001</Line>\\ <Line>11111110001</Line>\\ <Line>11111110001</Line>\\ <Line>11111110001</Line>\\ <Line>111111T1111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ </Level>\\ <Level name=\"level_1.8\" time=\"600\" chips=\"249E\" sun_inc4=\"0.08\" sun_inc5=\"0.11\" sun_inc6=\"0.12\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"0.7\" rainVolume=\"3\" BGStartTime=\"350\" BGTime=\"1000\">\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ <Line>111111111</Line>\\ </Level>\\ <Level name=\"level_1.9\" time=\"600\" chips=\"249E\" sun_inc4=\"0.18\" sun_inc5=\"0.26\" sun_inc6=\"0.29\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"350\" BGTime=\"1000\">\\ <Line>01100000110</Line>\\ <Line>A1R10001111</Line>\\ <Line>111A101A1L1</Line>\\ <Line>1M1B1A111T1</Line>\\ <Line>11V11ZZZ111</Line>\\ <Line>111T111T111</Line>\\ <Line>01B11-11M10</Line>\\ <Line>0011T111100</Line>\\ <Line>00111V+1X00</Line>\\ <Line>00011111000</Line>\\ <Line>00000100000</Line>\\ </Level>\\ <Level name=\"level_2.1\" time=\"600\" chips=\"3GCEB\" sun_inc4=\"0.18\" sun_inc5=\"0.25\" sun_inc6=\"0.28\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"740\" BGTime=\"2000\">\\ <Line>0001A01A000</Line>\\ <Line>00111111100</Line>\\ <Line>00111111100</Line>\\ <Line>00111111100</Line>\\ <Line>1A111V111A1</Line>\\ <Line>01111111110</Line>\\ <Line>00111111100</Line>\\ <Line>00111111100</Line>\\ <Line>00111111100</Line>\\ </Level>\\ <Level name=\"level_2.2\" time=\"575\" chips=\"3GCEB\" sun_inc4=\"0.17\" sun_inc5=\"0.23\" sun_inc6=\"0.26\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.3\" rainVolume=\"3\" BGStartTime=\"900\" BGTime=\"2000\">\\ <Line>000A1100A1</Line>\\ <Line>0111111110</Line>\\ <Line>A10011A000</Line>\\ <Line>0000000000</Line>\\ <Line>0010110100</Line>\\ <Line>0111111110</Line>\\ <Line>11B1111A11</Line>\\ <Line>1111111111</Line>\\ <Line>1111111111</Line>\\ <Line>1111111111</Line>\\ <Line>0111111110</Line>\\ </Level>\\ <Level name=\"level_2.3\" time=\"550\" chips=\"3GCEB\" sun_inc4=\"0.16\" sun_inc5=\"0.23\" sun_inc6=\"0.27\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"1050\" BGTime=\"2000\">\\ <Line>00011000000</Line>\\ <Line>001A1100000</Line>\\ <Line>00111101110</Line>\\ <Line>001111111A1</Line>\\ <Line>00011111111</Line>\\ <Line>0111-A-1110</Line>\\ <Line>11111111000</Line>\\ <Line>1A111111100</Line>\\ <Line>11111111100</Line>\\ <Line>1110111A100</Line>\\ <Line>00000111100</Line>\\ </Level>\\ <Level name=\"level_2.4\" time=\"525\" chips=\"3GCEB\" sun_inc4=\"0.16\" sun_inc5=\"0.23\" sun_inc6=\"0.27\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"1940\" BGTime=\"2000\">\\ <Line>A1-1-1-1A</Line>\\ <Line>0111A1110</Line>\\ <Line>011111110</Line>\\ <Line>011111110</Line>\\ <Line>-111B111-</Line>\\ <Line>011111110</Line>\\ <Line>011111110</Line>\\ <Line>001111100</Line>\\ <Line>000010000</Line>\\ </Level>\\ <Level name=\"level_2.5\" time=\"510\" chips=\"3GCEB\" sun_inc4=\"0.16\" sun_inc5=\"0.22\" sun_inc6=\"0.27\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"100\" BGTime=\"2000\">\\ <Line>0AAA01110A0</Line>\\ <Line>00000111010</Line>\\ <Line>000001L1010</Line>\\ <Line>00000111010</Line>\\ <Line>0-1-0111010</Line>\\ <Line>11-11111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ </Level>\\ <Level name=\"level_2.6\" time=\"480\" chips=\"3GCEB\" sun_inc4=\"0.16\" sun_inc5=\"0.22\" sun_inc6=\"0.27\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"740\" BGTime=\"2000\">\\ <Line>000011A111</Line>\\ <Line>0001111111</Line>\\ <Line>0011A111A1</Line>\\ <Line>0111111111</Line>\\ <Line>1111111111</Line>\\ <Line>LA11000001</Line>\\ <Line>1111111111</Line>\\ <Line>0111111111</Line>\\ <Line>0011111111</Line>\\ <Line>0001111111</Line>\\ <Line>0000101010</Line>\\ </Level>\\ <Level name=\"level_2.7\" time=\"450\" chips=\"3GCEB\" sun_inc4=\"0.16\" sun_inc5=\"0.22\" sun_inc6=\"0.27\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.2\" rainVolume=\"3\" BGStartTime=\"900\" BGTime=\"2000\">\\ <Line>01101010110</Line>\\ <Line>111A0A0A111</Line>\\ <Line>1111A0A1111</Line>\\ <Line>11111A11111</Line>\\ <Line>-1111-1111-</Line>\\ <Line>-111-B-111-</Line>\\ <Line>-1111-1111-</Line>\\ <Line>-111111111-</Line>\\ <Line>-1111T1111-</Line>\\ <Line>-111111111-</Line>\\ <Line>0-1111111-0</Line>\\ </Level>\\ <Level name=\"level_2.8\" time=\"430\" chips=\"3GCEB\" sun_inc4=\"0.16\" sun_inc5=\"0.22\" sun_inc6=\"0.27\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"1050\" BGTime=\"2000\">\\ <Line>10-0A0A0-01</Line>\\ <Line>0B0-0A0-0L0</Line>\\ <Line>00000000000</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111T11111</Line>\\ <Line>11111111111</Line>\\ <Line>00000000000</Line>\\ <Line>10101010101</Line>\\ </Level>\\ <Level name=\"level_2.9\" time=\"600\" chips=\"3GCEB\" sun_inc4=\"0.16\" sun_inc5=\"0.22\" sun_inc6=\"0.27\" tip_time=\"10\" qMusor=\"50\" addBonusK=\"1.1\" rainVolume=\"3\" BGStartTime=\"350\" BGTime=\"2000\">\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11100111110</Line>\\ <Line>110011Z1100</Line>\\ <Line>A00AA1AA000</Line>\\ <Line>00111110011</Line>\\ <Line>01111100111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ <Line>11111111111</Line>\\ </Level>\\</Fields>\\"; }
Symbol 1692 MovieClip [__Packages.GameClasses.Consts] Frame 0
class GameClasses.Consts { function Consts () { } static function makeShadow(mcSource, mcDest, color1, opacity) { var _local2 = 8; var _local5 = new flash.geom.Rectangle(0, 0, mcSource._width + 20, mcSource._height + 20); var _local6 = new flash.geom.Point(0, 0); var _local4 = new Color(mcDest); mcDest.shadow_bmp = new flash.display.BitmapData(mcSource._width + _local2, mcSource._height + _local2, true, 0); mcDest.shadow_bmp.draw(mcSource, new flash.geom.Matrix(1, 0, 0, 1, _local2 / 2, _local2 / 2)); mcDest.filtr = new flash.filters.BlurFilter(8, 8, 1); mcDest.shadow_bmp.applyFilter(mcDest.shadow_bmp, _local5, _local6, mcDest.filtr); mcDest.attachBitmap(mcDest.shadow_bmp, 1); _local4.setRGB(color1); mcDest._alpha = opacity; } static function drawRectangle(mc, rect) { mc.beginFill(0, 100); mc.moveTo(rect.x, rect.y); mc.lineTo(rect.x + rect.width, rect.y); mc.lineTo(rect.x + rect.width, rect.y + rect.height); mc.lineTo(rect.x, rect.y + rect.height); mc.lineTo(rect.x, rect.y); mc.endFill(); } static function doForcedClean() { var _local2 = 1; var _local1 = 0; while (_local1 < _local2) { try { new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); } catch(e:Error) { } _local1++; } } static var CELL_SIZE = 26; static var CHIP_TIME_ROTATION = 550; static var CHIP_TIME_BLIK = 500; static var GLOBAL_BLIK_COOF = 0.25; static var TIME_PERIOD_GLOBAL_BLIK = 15000; static var TIME_OF_DISSAPEAR_CHIP_PS = 350; static var TIME_OF_EXPLODE_CHIP_PS = 500; static var TIME_OF_DISSAPEAR_CHIP = 250; static var TIME_PERIOD_OF_THE_CHIP_MOVE_TO_THE_BONUS_SUN = 900; static var TIME_PERIOD_BETWEEN_EXPLODES_OF_THE_CHIPS = 300; static var TIME_OF_THE_MOVE_SMALL_BONUS = 100; static var TIME_OF_CHANGE_PLACES_CHIPS = 200; static var ACCEL_OF_CHIP_FALL = 0.0009; static var COOF_OF_ABSORPTION_CHIP_FALL = -0.3; static var FIRST_DELAY_OF_CHIP_FALL = 20; static var NUMB_RESERV_CHIPS = 90; static var NUMBER_OF_BONUS_PS = 12; static var TIME_OF_THE_BOMB_BONUS_MOVE = 3000; static var TIME_OF_THE_ZL_BONUS_MOVE = 1300; static var TIME_OF_TREMBLE_TOTAL_ART = 2000; static var TIME_OF_MOVE_TOTAL_ART_TO_PLACE = 800; static var TIME_OF_MOVE_TOTAL_CRYSTAL_TO_PLACE = 1500; static var TIME_OF_MOVE_TOTAL_ART_TO_PLACE_IN_MATCH3 = 2500; static var NUMBER_OF_THE_ART_PARTICLE = 5; static var TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE = 1500; static var TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE_IN_MATCH3 = 3000; static var TIME_OF_HINT_PS_OF_POA = 1800; static var NUMBER_OF_THE_POA_PARTICLES = 5; static var OPACITY_OF_THE_POA_BLUR_BODY = 95; static var BEGIN_MIN_SHINE_INTENSITY_COOF = 1.4; static var BEGIN_MAX_SHINE_INTENSITY_COOF = 1.7; static var BEGIN_MAXMAX_SHINE_INTENSITY_COOF = 2.2; static var TIME_OF_THE_SHINE_PERIOD = 1500; static var TIME_OF_THE_END_SHINE_PERIOD = 700; static var TIME_OF_THE_TREMBLE_SHINE_PERIOD = 2000; static var POSITION_OF_THE_END_SHINE = 15; static var INTENSITY_OF_THE_SHINE_POA_BLUR = 8; static var TIME_TO_HIDE = 500; static var BONUS_ZEUSLIGHTNING_TIME_EFFECT = 1700; static var TIME_OF_THE_HINT_DELAY = 100; static var TIME_OF_THE_HINT_MOVE = 50; static var TIME_OF_THE_HELP_HINT_MOVE = 250; static var DEPTH_FOR_SOUND_MC = 1000; static var NO_ACTIVE_TIME_OF_HINT_BUTTON = 20000; static var TIME_TO_HELP_SHINE = 25000; static var TIME_OF_THE_CRYSTAL_FALL = 800; static var numb_b = 0; static var numb_t = 0; static var numb_s = 0; static var numb_zl = 0; static var show_debug_info = false; }
Symbol 1693 MovieClip [__Packages.general.LevelsXmlString] Frame 0
class general.LevelsXmlString { function LevelsXmlString () { } static var str1 = "\\<levels start_level=\"0\" auto=\"true\" debug=\"true\">\\\t<level id=\"prepare_level\" number=\"0\">\\\t\t<picture x=\"0\" y=\"0\" objectId=\"altar\" id=\"altar\" enabled=\"true\" visible=\"true\" />\\\t\t\\\t\t<picture x=\"0\" y=\"0\" id=\"left_panel\" visible=\"true\" />\\\t\t<picture x=\"153\" y=\"0\" id=\"right_panel\" visible=\"true\" />\\\t\t<picture x=\"87\" y=\"0\" id=\"top_panel\" visible=\"true\" />\\\t\t<picture x=\"18\" y=\"362\" id=\"bottom_panel\" visible=\"true\" />\\\t\t\\\t\t<picture x=\"370\" y=\"100\" h=\"130\" type=\"papper\" id=\"Papper\" visible=\"true\">\\\t\t\t<text id=\"PreparePapperText\"/>\\\t\t</picture>\\\t\t<picture x=\"370\" y=\"40\" type=\"text\" id=\"text1\" visible=\"true\">\\\t\t\t<text id=\"PrepareHeadText\"/>\\\t\t</picture>\\\t\\\t\t\\\t\t<picture x=\"153\" y=\"3\" type=\"button\" action=\"showMenu\" id=\"button_map\" lib_name=\"prepare_button\">\\\t\t\t<text id=\"MenuPrepareButton\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"378\" y=\"250\" id=\"cell1\" lib_name=\"cell\" visible=\"true\" />\\\t\t<picture x=\"420\" y=\"250\" id=\"cell2\" lib_name=\"cell\" visible=\"true\" />\\\t\t<picture x=\"462\" y=\"250\" id=\"cell3\" lib_name=\"cell\" visible=\"true\" />\\\t\t<picture x=\"378\" y=\"290\" id=\"cell4\" lib_name=\"cell\" visible=\"true\" />\\\t\t<picture x=\"420\" y=\"290\" id=\"cell5\" lib_name=\"cell\" visible=\"true\" />\\\t\t<picture x=\"462\" y=\"290\" id=\"cell6\" lib_name=\"cell\" visible=\"true\" />\\\t\t<picture x=\"420\" y=\"330\" id=\"cell7\" lib_name=\"cell\" visible=\"true\" />\\\t\t\\\t\t<picture x=\"280\" y=\"172\" id=\"Hole\" visible=\"true\" />\\\t\t<picture x=\"280\" y=\"196\" id=\"SimvolBlack\" visible=\"false\"/> \\\t\t<picture x=\"280\" y=\"184\" id=\"SimvolGreen\" visible=\"false\"/> \\\t\t<picture x=\"289\" y=\"179\" id=\"SimvolWhiteBlue\" visible=\"false\"/> \\\t\t<picture x=\"300\" y=\"179\" id=\"SimvolOrange\" visible=\"false\"/> \\\t\t<picture x=\"303\" y=\"187\" id=\"SimvolBlue\" visible=\"false\"/> \\\t\t<picture x=\"300\" y=\"197\" id=\"SimvolYellow\" visible=\"false\"/> \\\t\t<picture x=\"286\" y=\"201\" id=\"SimvolRed\" visible=\"false\"/> \\\t\t<picture x=\"278\" y=\"177\" id=\"Simvol\" visible=\"false\" real_coord=\"true\"/> \\\t\t\\\t\t<picture x=\"63\" y=\"72\" id=\"StoneWhiteBlue\" visible=\"false\"/> \\\t\t<picture x=\"165\" y=\"176\" id=\"StoneBlack\" visible=\"false\"/> \\\t\t<picture x=\"33\" y=\"150\" id=\"StoneGreen\" visible=\"false\"/> \\\t\t<picture x=\"114\" y=\"167\" id=\"StoneRed\" visible=\"false\"/> \\\t\t<picture x=\"150\" y=\"233\" id=\"StoneOrange\" visible=\"false\"/> \\\t\t<picture x=\"91\" y=\"213\" id=\"StoneBlue\" visible=\"false\"/> \\\t\t<picture x=\"217\" y=\"214\" id=\"StoneYellow\" visible=\"false\"/> \\\t\t\\\t\t<picture x=\"202\" y=\"134\" type=\"locked\" objectId=\"locked-water\" id=\"locked-water\" enabled=\"false\" visible=\"true\" real-coord=\"false\" />\\\t\t<picture x=\"293\" y=\"128\" type=\"locked\" objectId=\"locked-sun\" id=\"locked-sun\" enabled=\"false\" visible=\"true\" real-coord=\"false\" />\\\t\t<picture x=\"310\" y=\"221\" type=\"locked\" objectId=\"locked-metal\" id=\"locked-metal\" enabled=\"false\" visible=\"true\" real-coord=\"false\" />\\\t\t<picture x=\"377\" y=\"144\" type=\"locked\" objectId=\"locked-gold\" id=\"locked-gold\" enabled=\"false\" visible=\"true\" real-coord=\"false\" />\\\t\t<picture x=\"226\" y=\"221\" type=\"locked\" objectId=\"locked-fire\" id=\"locked-fire\" enabled=\"false\" visible=\"true\" real-coord=\"false\" />\\\t\t<picture x=\"134\" y=\"192\" type=\"locked\" objectId=\"locked-earth\" id=\"locked-earth\" enabled=\"false\" visible=\"true\" real-coord=\"false\" />\\\t\t<picture x=\"180\" y=\"279\" type=\"locked\" objectId=\"locked-air\" id=\"locked-air\" enabled=\"false\" visible=\"true\" real-coord=\"false\" />\\\\\t\t<picture id=\"PrepareAir\" type=\"artefact\" cell=\"cell1\" destination=\"locked-air\" />\\\t\t<picture id=\"PrepareSun\" type=\"artefact\" cell=\"cell2\" destination=\"locked-sun\" />\\\t\t<picture id=\"PrepareGold\" type=\"artefact\" cell=\"cell3\" destination=\"locked-gold\" />\\\t\t<picture id=\"PrepareEarth\" type=\"artefact\" cell=\"cell4\" destination=\"locked-earth\" />\\\t\t<picture id=\"PrepareWater\" type=\"artefact\" cell=\"cell5\" destination=\"locked-water\" />\\\t\t<picture id=\"PrepareMetal\" type=\"artefact\" cell=\"cell6\" destination=\"locked-metal\" />\\\t\t<picture id=\"PrepareFire\" type=\"artefact\" cell=\"cell7\" destination=\"locked-fire\" />\\\t\t\\\\\t\t<region idRegion=\"locked-water\" idArtefact=\"PrepareWater\">\\\t\t\t<action type=\"hide\" objectId=\"locked-water\"/>\\\t\t\t<action type=\"effect\" effectId=\"GemMenuBoom\" insertBefore=\"locked-water-outline\" x=\"202\" y=\"134\" start=\"0.0\">\\\t\t\t\t<color r=\"0\" g=\"70\" b=\"230\"/>\\\t\t\t</action>\\\t\t\t<action type=\"sound\" sampleId=\"break-stamp\"/>\\\t\t</region>\\\t\t<region idRegion=\"locked-sun\" idArtefact=\"PrepareSun\">\\\t\t\t<action type=\"hide\" objectId=\"locked-sun\"/>\\\t\t\t<action type=\"effect\" effectId=\"GemMenuBoom\" insertBefore=\"locked-water-outline\" x=\"293\" y=\"128\" start=\"0.0\">\\\t\t\t\t<color r=\"245\" g=\"145\" b=\"0\"/>\\\t\t\t</action>\\\t\t\t<action type=\"sound\" sampleId=\"break-stamp\"/>\\\t\t</region>\\\t\t<region idRegion=\"locked-metal\" idArtefact=\"PrepareMetal\">\\\t\t\t<action type=\"hide\" objectId=\"locked-metal\"/>\\\t\t\t<action type=\"effect\" effectId=\"GemMenuBoom\" insertBefore=\"locked-water-outline\" x=\"310\" y=\"221\" start=\"0.0\">\\\t\t\t\t<color r=\"180\" g=\"0\" b=\"250\"/>\\\t\t\t</action>\\\t\t\t<action type=\"sound\" sampleId=\"break-stamp\"/>\\\t\t</region>\\\t\t<region idRegion=\"locked-gold\" idArtefact=\"PrepareGold\">\\\t\t\t<action type=\"hide\" objectId=\"locked-gold\"/>\\\t\t\t<action type=\"effect\" effectId=\"GemMenuBoom\" insertBefore=\"locked-water-outline\" x=\"377\" y=\"144\" start=\"0.0\">\\\t\t\t\t<color r=\"218\" g=\"136\" b=\"0\"/>\\\t\t\t</action>\\\t\t\t<action type=\"sound\" sampleId=\"break-stamp\"/>\\\t\t</region>\\\t\t<region idRegion=\"locked-fire\" idArtefact=\"PrepareFire\">\\\t\t\t<action type=\"hide\" objectId=\"locked-fire\"/>\\\t\t\t<action type=\"effect\" effectId=\"GemMenuBoom\" insertBefore=\"locked-water-outline\" x=\"226\" y=\"221\" start=\"0.0\">\\\t\t\t\t<color r=\"240\" g=\"90\" b=\"25\"/>\\\t\t\t</action>\\\t\t\t<action type=\"sound\" sampleId=\"break-stamp\"/>\\\t\t</region>\\\t\t<region idRegion=\"locked-earth\" idArtefact=\"PrepareEarth\">\\\t\t\t<action type=\"hide\" objectId=\"locked-earth\"/>\\\t\t\t<action type=\"effect\" effectId=\"GemMenuBoom\" insertBefore=\"locked-water-outline\" x=\"134\" y=\"192\" start=\"0.0\">\\\t\t\t\t<color r=\"50\" g=\"200\" b=\"2\"/>\\\t\t\t</action>\\\t\t\t<action type=\"sound\" sampleId=\"break-stamp\"/>\\\t\t</region>\\\t\t<region idRegion=\"locked-air\" idArtefact=\"PrepareAir\">\\\t\t\t<action type=\"hide\" objectId=\"locked-air\"/>\\\t\t\t<action type=\"effect\" effectId=\"GemMenuBoom\" insertBefore=\"locked-water-outline\" x=\"180\" y=\"279\" start=\"0.0\">\\\t\t\t\t<color r=\"0\" g=\"200\" b=\"200\"/>\\\t\t\t</action>\\\t\t\t<action type=\"sound\" sampleId=\"break-stamp\"/>\\\t\t</region>\\\t\\ \\\t\t\\\t</level>\\\t\\\t<level id=\"map_level\">\\\t\t<picture x=\"0\" y=\"53\" id=\"sea\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"BackGround\" visible=\"true\"/>\\\t\t\\\t\t<!--<picture x=\"-9\" y=\"305\" id=\"RomeNoActive\" visible=\"true\" ldcoord=\"true\"/>\\\t\t-->\\\t\t<picture x=\"20\" y=\"445\" id=\"GreeceNoActive\" visible=\"true\" ldcoord=\"true\"/>\\\t\t<picture x=\"302\" y=\"490\" id=\"TroyNoActive\" visible=\"true\" ldcoord=\"true\"/>\\\t\t<picture x=\"402\" y=\"349\" id=\"PhoeniciaNoActive\" visible=\"true\" ldcoord=\"true\"/>\\\t\t<picture x=\"383\" y=\"232\" id=\"BabylonNoActive\" visible=\"true\" ldcoord=\"true\"/>\\\t\t<picture x=\"168\" y=\"227\" id=\"EgyptNoActive\" visible=\"true\"/>\\\t\t<picture x=\"-2\" y=\"80\" id=\"CarthageNoActive\" visible=\"true\" ldcoord=\"true\"/>\\\t\t\\\t\t<picture x=\"55\" y=\"115\" type=\"text\" id=\"CountryTextRome\" visible=\"true\" opacity=\"60\">\\\t\t\t<text id=\"CountryTextRome\"/>\\\t\t</picture>\\\t\t<picture x=\"35\" y=\"30\" type=\"text\" id=\"CountryTextGreece\" visible=\"true\" opacity=\"60\">\\\t\t\t<text id=\"CountryTextGreece\"/>\\\t\t</picture>\\\t\t<picture x=\"233\" y=\"10\" type=\"text\" id=\"CountryTextTroy\" visible=\"true\" opacity=\"60\">\\\t\t\t<text id=\"CountryTextTroy\"/>\\\t\t</picture>\\\t\t<picture x=\"270\" y=\"90\" type=\"text\" id=\"CountryTextPoenicia\" visible=\"true\" opacity=\"60\">\\\t\t\t<text id=\"CountryTextPoenicia\"/>\\\t\t</picture>\\\t\t<picture x=\"275\" y=\"180\" type=\"text\" id=\"CountryTextBabylon\" visible=\"true\" opacity=\"60\">\\\t\t\t<text id=\"CountryTextBabylon\"/>\\\t\t</picture>\\\t\t<picture x=\"205\" y=\"260\" type=\"text\" id=\"CountryTextEgypt\" visible=\"true\" opacity=\"60\">\\\t\t\t<text id=\"CountryTextEgypt\"/>\\\t\t</picture>\\\t\t<picture x=\"15\" y=\"250\" type=\"text\" id=\"CountryTextCarthage\" visible=\"true\" opacity=\"60\">\\\t\t\t<text id=\"CountryTextCarthage\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"0\" y=\"0\" id=\"Border\" visible=\"true\"/>\\\t\t<picture x=\"370\" y=\"20\" h=\"180\" type=\"papper\" id=\"papper\" visible=\"true\" >\\\t\t\t<text id=\"MapPapperText\"/>\\\t\t</picture>\\\t\t<picture x=\"370\" y=\"2\" type=\"text\" id=\"text_country\" visible=\"true\">\\\t\t\t<text id=\"MapHeadTextRome\"/>\\\t\t</picture>\\\t\t<picture x=\"150\" y=\"2\" type=\"text\" id=\"text_level\" visible=\"true\">\\\t\t\t<text id=\"MapHeadTextLevel1\"/>\\\t\t</picture>\\\t\\\t\t<CountryFishka name=\"Rome\" nameSmall=\"RomeSmall\" nameISpy=\"RomeISpy\">\\\t\t\t<position x=\"74\" y=\"318\"/>\\\t\t\t<positionSmall x=\"48\" y=\"349\"/>\\\t\t\t<positionSmall x=\"43\" y=\"384\" pos=\"medium\"/>\\\t\t\t<positionSmall x=\"71\" y=\"407\"/>\\\t\t\t<positionSmall x=\"111\" y=\"417\"/>\\\t\t\t<positionSmall x=\"151\" y=\"428\" pos=\"medium\"/>\\\t\t\t<Texts Text=\"Rome1\"/>\\\t\t\t<Texts Text=\"Rome2\"/>\\\t\t\t<Texts Text=\"Rome3\"/>\\\t\t\t<Texts Text=\"Rome4\"/>\\\t\t\t<Texts Text=\"Rome5\"/>\\\t\t\t<Texts Text=\"Rome6\"/>\\\t\t</CountryFishka>\\\t\t<CountryFishka name=\"Greece\" nameSmall=\"GreeceSmall\" nameISpy=\"GreeceISpy\">\\\t\t\t<position x=\"171\" y=\"431\"/>\\\t\t\t<positionSmall x=\"210\" y=\"462\"/>\\\t\t\t<positionSmall x=\"196\" y=\"475\"/>\\\t\t\t<positionSmall x=\"192\" y=\"492\"/>\\\t\t\t<positionSmall x=\"215\" y=\"507\" pos=\"medium\"/>\\\t\t\t<positionSmall x=\"245\" y=\"500\"/>\\\t\t\t<positionSmall x=\"275\" y=\"502\"/>\\\t\t\t<positionSmall x=\"297\" y=\"497\"/>\\\t\t\t<positionSmall x=\"330\" y=\"490\"/>\\\t\t\t<positionSmall x=\"367\" y=\"488\" pos=\"medium\"/>\\\t\t\t<Texts Text=\"Greece1\"/>\\\t\t\t<Texts Text=\"Greece2\"/>\\\t\t\t<Texts Text=\"Greece3\"/>\\\t\t\t<Texts Text=\"Greece4\"/>\\\t\t\t<Texts Text=\"Greece5\"/>\\\t\t\t<Texts Text=\"Greece6\"/>\\\t\t\t<Texts Text=\"Greece7\"/>\\\t\t\t<Texts Text=\"Greece8\"/>\\\t\t\t<Texts Text=\"Greece9\"/>\\\t\t\t<Texts Text=\"Greece10\"/>\\\t\t</CountryFishka>\\\t\t<CountryFishka name=\"Troy\" nameSmall=\"TroySmall\" nameISpy=\"TroyISpy\">\\\t\t\t<position x=\"396\" y=\"477\"/>\\\t\t\t<positionSmall x=\"407\" y=\"466\"/>\\\t\t\t<positionSmall x=\"392\" y=\"457\"/>\\\t\t\t<positionSmall x=\"381\" y=\"446\"/>\\\t\t\t<positionSmall x=\"374\" y=\"434\" pos=\"medium\"/>\\\t\t\t<positionSmall x=\"380\" y=\"417\"/>\\\t\t\t<positionSmall x=\"394\" y=\"404\"/>\\\t\t\t<positionSmall x=\"415\" y=\"394\"/>\\\t\t\t<positionSmall x=\"438\" y=\"385\"/>\\\t\t\t<positionSmall x=\"461\" y=\"378\" pos=\"medium\"/>\\\t\t\t<Texts Text=\"Troy1\"/>\\\t\t\t<Texts Text=\"Troy2\"/>\\\t\t\t<Texts Text=\"Troy3\"/>\\\t\t\t<Texts Text=\"Troy4\"/>\\\t\t\t<Texts Text=\"Troy5\"/>\\\t\t\t<Texts Text=\"Troy6\"/>\\\t\t\t<Texts Text=\"Troy7\"/>\\\t\t\t<Texts Text=\"Troy8\"/>\\\t\t\t<Texts Text=\"Troy9\"/>\\\t\t\t<Texts Text=\"Troy10\"/>\\\t\t</CountryFishka>\\\t\t<CountryFishka name=\"Phoenicia\" nameSmall=\"PhoeniciaSmall\" nameISpy=\"PhoeniciaISpy\">\\\t\t\t<position x=\"487\" y=\"358\"/>\\\t\t\t<positionSmall x=\"467\" y=\"359\"/>\\\t\t\t<positionSmall x=\"443\" y=\"350\"/>\\\t\t\t<positionSmall x=\"421\" y=\"336\"/>\\\t\t\t<positionSmall x=\"405\" y=\"322\" pos=\"medium\"/>\\\t\t\t<positionSmall x=\"389\" y=\"303\"/>\\\t\t\t<positionSmall x=\"380\" y=\"283\"/>\\\t\t\t<positionSmall x=\"389\" y=\"263\"/>\\\t\t\t<positionSmall x=\"409\" y=\"251\"/>\\\t\t\t<positionSmall x=\"435\" y=\"248\" pos=\"medium\"/>\\\t\t\t<Texts Text=\"Phoenicia1\"/>\\\t\t\t<Texts Text=\"Phoenicia2\"/>\\\t\t\t<Texts Text=\"Phoenicia3\"/>\\\t\t\t<Texts Text=\"Phoenicia4\"/>\\\t\t\t<Texts Text=\"Phoenicia5\"/>\\\t\t\t<Texts Text=\"Phoenicia6\"/>\\\t\t\t<Texts Text=\"Phoenicia7\"/>\\\t\t\t<Texts Text=\"Phoenicia8\"/>\\\t\t\t<Texts Text=\"Phoenicia9\"/>\\\t\t\t<Texts Text=\"Phoenicia10\"/>\\\t\t</CountryFishka>\\\t\t<CountryFishka name=\"Babylon\" nameSmall=\"BabylonSmall\" nameISpy=\"BabylonISpy\">\\\t\t\t<position x=\"458\" y=\"236\"/>\\\t\t\t<positionSmall x=\"449\" y=\"226\"/>\\\t\t\t<positionSmall x=\"450\" y=\"213\"/>\\\t\t\t<positionSmall x=\"466\" y=\"201\"/>\\\t\t\t<positionSmall x=\"486\" y=\"191\" pos=\"medium\"/>\\\t\t\t<positionSmall x=\"492\" y=\"173\"/>\\\t\t\t<positionSmall x=\"478\" y=\"159\"/>\\\t\t\t<positionSmall x=\"459\" y=\"144\"/>\\\t\t\t<positionSmall x=\"435\" y=\"136\"/>\\\t\t\t<positionSmall x=\"408\" y=\"130\" pos=\"medium\"/>\\\t\t\t<Texts Text=\"Babylon1\"/>\\\t\t\t<Texts Text=\"Babylon2\"/>\\\t\t\t<Texts Text=\"Babylon3\"/>\\\t\t\t<Texts Text=\"Babylon4\"/>\\\t\t\t<Texts Text=\"Babylon5\"/>\\\t\t\t<Texts Text=\"Babylon6\"/>\\\t\t\t<Texts Text=\"Babylon7\"/>\\\t\t\t<Texts Text=\"Babylon8\"/>\\\t\t\t<Texts Text=\"Babylon9\"/>\\\t\t\t<Texts Text=\"Babylon10\"/>\\\t\t</CountryFishka>\\\t\t<CountryFishka name=\"Egypt\" nameSmall=\"EgyptSmall\" nameISpy=\"EgyptISpy\">\\\t\t\t<position x=\"350\" y=\"114\"/>\\\t\t\t<positionSmall x=\"330\" y=\"128\"/>\\\t\t\t<positionSmall x=\"308\" y=\"135\"/>\\\t\t\t<positionSmall x=\"286\" y=\"143\"/>\\\t\t\t<positionSmall x=\"265\" y=\"155\" pos=\"medium\"/>\\\t\t\t<positionSmall x=\"237\" y=\"156\"/>\\\t\t\t<positionSmall x=\"211\" y=\"150\"/>\\\t\t\t<positionSmall x=\"201\" y=\"133\"/>\\\t\t\t<positionSmall x=\"193\" y=\"117\"/>\\\t\t\t<positionSmall x=\"168\" y=\"110\" pos=\"medium\"/>\\\t\t\t<Texts Text=\"Egypt1\"/>\\\t\t\t<Texts Text=\"Egypt2\"/>\\\t\t\t<Texts Text=\"Egypt3\"/>\\\t\t\t<Texts Text=\"Egypt4\"/>\\\t\t\t<Texts Text=\"Egypt5\"/>\\\t\t\t<Texts Text=\"Egypt6\"/>\\\t\t\t<Texts Text=\"Egypt7\"/>\\\t\t\t<Texts Text=\"Egypt8\"/>\\\t\t\t<Texts Text=\"Egypt9\"/>\\\t\t\t<Texts Text=\"Egypt10\"/>\\\t\t</CountryFishka>\\\t\t<CountryFishka name=\"Carthage\" nameSmall=\"CarthageSmall\" nameISpy=\"CarthageISpy\">\\\t\t\t<position x=\"114\" y=\"99\"/>\\\t\t\t<positionSmall x=\"137\" y=\"142\"/>\\\t\t\t<positionSmall x=\"135\" y=\"167\"/>\\\t\t\t<positionSmall x=\"129\" y=\"194\"/>\\\t\t\t<positionSmall x=\"140\" y=\"222\" pos=\"medium\"/>\\\t\t\t<positionSmall x=\"153\" y=\"247\"/>\\\t\t\t<positionSmall x=\"174\" y=\"273\"/>\\\t\t\t<positionSmall x=\"183\" y=\"305\"/>\\\t\t\t<positionSmall x=\"159\" y=\"322\"/>\\\t\t\t<positionSmall x=\"129\" y=\"323\" pos=\"medium\"/>\\\t\t\t<Texts Text=\"Carthage1\"/>\\\t\t\t<Texts Text=\"Carthage2\"/>\\\t\t\t<Texts Text=\"Carthage3\"/>\\\t\t\t<Texts Text=\"Carthage4\"/>\\\t\t\t<Texts Text=\"Carthage5\"/>\\\t\t\t<Texts Text=\"Carthage6\"/>\\\t\t\t<Texts Text=\"Carthage7\"/>\\\t\t\t<Texts Text=\"Carthage8\"/>\\\t\t\t<Texts Text=\"Carthage9\"/>\\\t\t\t<Texts Text=\"Carthage10\"/>\\\t\t</CountryFishka>\\\t\t<!---->\\\t\t<picture x=\"100\" y=\"100\" type=\"flag\" id=\"Flag\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"26\" y=\"357\" type=\"button\" action=\"showMenu\" id=\"button_1\" lib_name=\"medium_button\" >\\\t\t\t<text id=\"MenuButtonMapText\"/>\\\t\t</picture>\\\t\t<picture x=\"135\" y=\"330\" type=\"button\" action=\"startLevel\" id=\"button_start\" lib_name=\"start_map\" >\\\t\t\t<text id=\"StartMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"244\" y=\"357\" type=\"button\" action=\"loadAltar\" id=\"button_altar\" lib_name=\"medium_button\" >\\\t\t\t<text id=\"AltarMapButton\"/>\\\t\t</picture>\\\\ <picture x=\"417\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"375\" y=\"254\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"417\" y=\"254\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"459\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"375\" y=\"296\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"417\" y=\"296\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"459\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"417\" y=\"338\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\\ <picture type=\"artefact\" id=\"Rome1_small\" cell=\"cell2\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome2_small\" cell=\"cell5\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome3_small\" cell=\"cell7\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome4_small\" cell=\"cell4\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome5_small\" cell=\"cell1\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome6_small\" cell=\"cell3\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome7_small\" cell=\"cell6\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome8_small\" cell=\"cell8\" visible=\"false\" enabled=\"false\"/>\\\t\t\\ <picture type=\"artefact\" id=\"Rome1_smallSubstr\" cell=\"cell2\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome2_smallSubstr\" cell=\"cell5\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome3_smallSubstr\" cell=\"cell7\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome4_smallSubstr\" cell=\"cell4\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome5_smallSubstr\" cell=\"cell1\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome6_smallSubstr\" cell=\"cell3\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome7_smallSubstr\" cell=\"cell6\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome8_smallSubstr\" cell=\"cell8\" visible=\"false\" enabled=\"false\"/>\\\t\t\\\t\t<picture x=\"375\" y=\"212\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"417\" y=\"212\" type=\"cell\" id=\"cell22\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"459\" y=\"212\" type=\"cell\" id=\"cell32\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"375\" y=\"254\" type=\"cell\" id=\"cell42\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"417\" y=\"254\" type=\"cell\" id=\"cell52\" lib_name=\"cell_quest\" visible=\"false\" on=\"false\"/>\\\t\t<picture x=\"459\" y=\"254\" type=\"cell\" 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cell=\"cell62\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell122\" visible=\"false\" enabled=\"false\"/>\\\t\t\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell12\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_small\" cell=\"cell32\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_small\" cell=\"cell92\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell72\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_small\" cell=\"cell22\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_small\" cell=\"cell52\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_small\" cell=\"cell82\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_small\" cell=\"cell112\" visible=\"false\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell42\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_small\" cell=\"cell102\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_small\" cell=\"cell62\" visible=\"false\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_small\" cell=\"cell122\" visible=\"false\" enabled=\"false\"/>\\\t\t\\\t</level>\\\t<level id=\"level_1.1\" number=\"1\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_rome_07_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_rome_04\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"170\" id=\"match3_rome_01\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_rome_02\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_rome_03\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"270\" y=\"110\" id=\"match3_rome_06\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"382\" y=\"213\" id=\"match3_rome_05\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\ <picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\" />\\\t <picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\ <picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\" />\\\t <picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\\ <picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\\ <picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Rome1\" cell=\"cell2\" visible=\"true\"/>\\ <picture x=\"0\" y=\"0\" type=\"field\" id=\"level_1.1\" id_art=\"Rome1\" name=\"Rome\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\ \\ <picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"\" y=\"\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\\ \\\t <picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t <text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\ \\\\ <picture type=\"artefact\" id=\"Rome2_smallSubstr\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\ <picture type=\"artefact\" id=\"Rome1_smallSubstr\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome3_smallSubstr\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome4_smallSubstr\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome5_smallSubstr\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome6_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome7_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome8_smallSubstr\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\ \\\\ </level>\\</levels>\\\\"; static var str2 = "<levels>\\\t<level id=\"rome_quest\" number=\"6\">\\\t\t<picture x=\"3\" y=\"-1\" objectId=\"background_rome\" enabled=\"true\" visible=\"true\" />\\\t\t\\\t\t<picture x=\"256\" y=\"-127\" id=\"Svet1\" visible=\"false\" />\\\t\t<picture x=\"204\" y=\"17\" id=\"Svet2\" visible=\"false\" />\\\t\t<picture x=\"80\" y=\"-131\" id=\"Svet3\" visible=\"false\" />\\\t\t\\\t\t<picture x=\"0\" y=\"0\" id=\"panel_quest\" visible=\"true\" />\\\t\t<picture x=\"250\" y=\"339\" id=\"hint-substr\" visible=\"true\" />\\\t\t\\\t\t\\\t\t\\\t\t\\\t\t<picture x=\"13\" y=\"40\" h=\"140\" type=\"papper\" id=\"Papper\" visible=\"true\">\\\t\t\t<text id=\"RomeQuestPapperText\"/>\\\t\t</picture>\\\t\t<picture type=\"embed_picture\" x=\"10\" y=\"15\" id=\"Papper\" lib_name=\"script_mars\"/>\\\t <picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t 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type=\"mask\"/>\\\t\t</picture>\\\t\t<picture x=\"706.0000\" y=\"70.00000\" objectId=\"haft_outline\" textureId=\"haft_outline\" enabled=\"true\" visible=\"false\" >\\\t\t\t<attributes regionId=\"haft\" type=\"outline\"/>\\\t\t</picture>\\\t\t<picture x=\"702.0000\" y=\"73.00000\" objectId=\"haft_mask\" textureId=\"haft_mask\" enabled=\"true\" visible=\"false\" >\\\t\t\t<attributes regionId=\"haft\" type=\"mask\"/>\\\t\t</picture>\\\t\t<picture x=\"298.0000\" y=\"104.0000\" objectId=\"coin_outline\" textureId=\"coin_outline\" enabled=\"true\" visible=\"false\" >\\\t\t\t<attributes regionId=\"coin\" type=\"outline\"/>\\\t\t</picture>\\\t\t<picture x=\"298.0000\" y=\"104.0000\" objectId=\"coin_mask\" textureId=\"coin_mask\" enabled=\"true\" visible=\"false\" >\\\t\t\t<attributes regionId=\"coin\" type=\"mask\"/>\\\t\t</picture>\\\t\t<picture x=\"371.0000\" y=\"184.0000\" objectId=\"breast_plate_outline\" textureId=\"breast_plate_outline\" enabled=\"true\" visible=\"false\" 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objectId=\"lamp_mask\" textureId=\"lamp_mask\" enabled=\"true\" visible=\"false\" >\\\t\t\t<attributes regionId=\"lamp\" type=\"mask\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"319\" y=\"352\" type=\"hint_button\" action=\"hint\" id=\"button_hint\" lib_name=\"button_hint_\" >\\\t\t\t<text id=\"HintButton\"/>\\\t\t</picture>\\\t\t<picture x=\"311\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t\\\t\t<region idRegion=\"haft\" idArtefact=\"Rome1_small\">\\\t\t\t<action type=\"show\" objectId=\"haft\" start=\"1\"/>\\\t\t\t\\\t\t</region>\\\t\t<region idRegion=\"iron_bar\" idArtefact=\"Rome2_small\">\\\t\t\t<action type=\"hide\" objectId=\"iron_bar\"/>\\\t\t\t<action type=\"show\" objectId=\"forged_sword\"/>\\\t\t</region>\\\t\t<region idRegion=\"lamp\" idArtefact=\"Rome3_small\">\\\t\t\t<action type=\"show\" objectId=\"lamp\"/>\\\t\t</region>\\\t\t<region idRegion=\"abaciscus\" idArtefact=\"Rome4_small\">\\\t\t\t<action type=\"show\" objectId=\"abaciscus\"/>\\\t\t</region>\\\t\t<region idRegion=\"coin\" idArtefact=\"Rome5_small\">\\\t\t\t<action type=\"show\" objectId=\"coin\"/>\\\t\t</region>\\\t\t<region idRegion=\"breast_plate\" idArtefact=\"Rome6_small\">\\\t\t\t<action type=\"show\" objectId=\"breast_plate\" start=\"1\"/>\\\t\t</region>\\\t\t<region idRegion=\"umbon\" idArtefact=\"Rome7_small\">\\\t\t\t<action type=\"show\" objectId=\"umbon\"/>\\\t\t</region>\\\t\t<region idRegion=\"helmet\" idArtefact=\"Rome8_small\">\\\t\t\t<action type=\"show\" objectId=\"helmet\" start=\"1\"/>\\\t\t</region>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t</level>\\\t\\\t<level id=\"greece_quest\" number=\"17\">\\\t\t<picture x=\"160\" y=\"0\" id=\"greece_bg\" enabled=\"true\" visible=\"true\" name=\"\"/>\\ <picture x=\"0\" y=\"0\" objectId=\"greece_back_on\" enabled=\"false\" 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type=\"show\" objectId=\"bunch_is\" start=\"2.5\"/>\\\t\t\t<action type=\"effect\" effectId=\"GreeceVinograd\" insertAfter=\"bunch_is\" x=\"739\" y=\"416\" start=\"1.5\"/>\\\t\t\t<action type=\"effect\" effectId=\"GreeceVinogradListi\" insertBefore=\"bunch_was\" x=\"700\" y=\"550\"/>\\\t\t\t<action type=\"sound\" sampleId=\"greece11\"/>\\\t\t\t<scoreShift x=\"-35\" y=\"-25\"/>\\\t\t</region>\\\t\t<region idRegion=\"gobelin\" idArtefact=\"Greece12_small\">\\\t\t\t<action type=\"show\" objectId=\"gobelin\"/>\\\t\t\t<action type=\"effect\" effectId=\"GreecePryalka\" insertBefore=\"gobelin\" x=\"385\" y=\"195\"/>\\\t\t\t<action type=\"sound\" sampleId=\"greece12\"/>\\\t\t\t<scoreShift x=\"35\" y=\"35\"/>\\\t\t</region>\\\t\t\\\t\t\\\t\t<picture x=\"0\" y=\"0\" id=\"panel_quest\" visible=\"true\" />\\\t\t<picture x=\"250\" y=\"339\" id=\"hint-substr\" visible=\"true\" />\\\t\t<picture x=\"13\" y=\"40\" h=\"140\" type=\"papper\" id=\"Papper\" visible=\"true\">\\\t\t\t<text id=\"GreeceQuestPapperText\"/>\\\t\t</picture>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t\\\t\t<picture type=\"embed_picture\" x=\"10\" y=\"15\" id=\"Papper\" lib_name=\"script_apollo\"/>\\\t\t<picture x=\"319\" y=\"352\" type=\"hint_button\" action=\"hint\" id=\"button_hint\" lib_name=\"button_hint_\" >\\\t\t\t<text id=\"HintButton\"/>\\\t\t</picture>\\\t\t<picture x=\"311\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t\\\t\t\\\t\t<picture x=\"19\" y=\"212\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"212\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"254\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"254\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"296\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"296\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"296\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"19\" y=\"338\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"338\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"103\" y=\"338\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece2_small\" cell=\"cell3\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece3_small\" cell=\"cell9\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell7\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece5_small\" cell=\"cell2\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece6_small\" cell=\"cell5\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece7_small\" cell=\"cell8\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece8_small\" cell=\"cell11\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece10_small\" cell=\"cell6\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece11_small\" cell=\"cell10\" visible=\"true\" />\\\t\t<picture type=\"artefact\" id=\"Greece12_small\" cell=\"cell12\" visible=\"true\" />\\\t\t\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t</level>\\</levels>\\\\"; static var str3 = "<levels>\\\t<level id=\"ispy_rome_1\" number=\"3\">\\\t\t<picture x=\"8\" y=\"-3\" id=\"bg_picture\" lib_name=\"background_rome\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"panel_quest\" visible=\"true\" />\\\t\t<picture x=\"250\" y=\"339\" id=\"hint-substr\" visible=\"true\" />\\\t\t<picture x=\"319\" y=\"352\" type=\"hint_button\" action=\"hint\" id=\"button_hint\" lib_name=\"button_hint_\" >\\\t\t\t<text id=\"HintButton\"/>\\\t\t</picture>\\\t\t<picture x=\"311\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t\\\t\t\\ <picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\ <picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\" />\\\t <picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\ <picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\" />\\\t <picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\\\\ <picture type=\"artefact\" id=\"Rome2_small\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\ <picture type=\"artefact\" id=\"Rome1_small\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\\\t\t<picture type=\"artefact\" id=\"Rome3_smallSubstr\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome4_smallSubstr\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome5_smallSubstr\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome6_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome7_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome8_smallSubstr\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\\ <picture x=\"17\" y=\"110\" type=\"big_art\" id=\"Rome7\" cell=\"cell6\" visible=\"true\"/>\\ <picture x=\"82\" y=\"110\" type=\"big_art\" id=\"Rome8\" cell=\"cell8\" visible=\"true\"/>\\ <picture x=\"17\" y=\"45\" type=\"big_art\" id=\"Rome5\" cell=\"cell1\" visible=\"true\"/>\\ <picture x=\"82\" y=\"45\" type=\"big_art\" id=\"Rome6\" cell=\"cell3\" visible=\"true\"/>\\\\\\ \\\t\t<picture x=\"308\" y=\"133\" angle=\"50.95914\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a5e1\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"1\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"732\" y=\"292\" angle=\"274.8557\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a8e3\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"33\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"487\" y=\"135\" angle=\"348.1141\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a8e2\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"23\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"608\" y=\"518\" angle=\"157.8061\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a8e1\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"13\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"682\" y=\"322\" angle=\"0.000000\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a6e4\" alpha=\"255\" color=\"#F0ECBD\" textureId=\"4\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"376\" y=\"190\" angle=\"345.2099\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a6e3\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"32\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"487\" y=\"305\" angle=\"0.000000\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a6e2\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"22\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"584\" y=\"58\" angle=\"358.8991\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a6e1\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"12\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"468\" y=\"428\" angle=\"8.011966\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a7e3\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"31\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"554\" y=\"383\" angle=\"0.000000\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a7e2\" alpha=\"255\" color=\"#FFC184\" textureId=\"21\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"359\" y=\"275\" angle=\"0.000000\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a7e1\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"11\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"668\" y=\"125\" angle=\"39.69488\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a5e2\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"2\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t<picture x=\"458\" y=\"237\" angle=\"353.3373\" xZoom=\"1.000000\" yZoom=\"1.000000\" objectId=\"a5e3\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"3\" enabled=\"true\" visible=\"true\" name=\"\"><attributes idArtefact=\"und\" prefix=\"Rome\"/></picture>\\\t\t\\\t\t\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t</level>\\\t\\ <level id=\"rome_crystal\" number=\"7\">\\ <picture x=\"3\" y=\"-1\" id=\"bg_picture\" lib_name=\"background_rome\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"256\" y=\"-127\" id=\"Svet1\" visible=\"false\" />\\\t\t<picture x=\"204\" y=\"17\" id=\"Svet2\" visible=\"false\" />\\\t\t<picture x=\"80\" y=\"-131\" id=\"Svet3\" visible=\"false\" />\\\t\t\\\t\t<picture x=\"0\" y=\"0\" id=\"panel_quest\" visible=\"true\" />\\\t\t<picture x=\"250\" y=\"339\" id=\"hint-substr\" visible=\"true\" />\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"469.0000\" y=\"241.0000\" id=\"umbon\" visible=\"true\" real_coord=\"false\"/>\\\t\t<!--<picture x=\"565.0000\" y=\"110.0000\" id=\"iron_bar\" visible=\"true\" real_coord=\"false\"/>\\\t\t--><picture x=\"675.0000\" y=\"326.0000\" id=\"helmet\" visible=\"true\" real_coord=\"false\"/>\\\t\t<picture x=\"717.0000\" y=\"122.0000\" id=\"haft\" visible=\"true\" real_coord=\"false\"/>\\\t\t<picture x=\"302.0000\" y=\"123.0000\" id=\"coin\" visible=\"true\" real_coord=\"false\"/>\\\t\t<picture x=\"366.0000\" y=\"184.0000\" id=\"breast_plate\" visible=\"true\" real_coord=\"false\"/>\\\t\t\\\t\t<picture x=\"422.0000\" y=\"49.00000\" \tid=\"abaciscus\" visible=\"true\" real_coord=\"false\" />\\\t\t<picture x=\"716.0000\" y=\"291.0000\" id=\"lamp\" visible=\"true\" real_coord=\"false\"/>\\\t\t<picture x=\"573.0000\" y=\"118.0000\" id=\"forged_sword\" visible=\"true\" real_coord=\"false\"/>\\\t\t\\\t\t\\\t\t<picture x=\"319\" y=\"352\" type=\"hint_button\" action=\"hint\" id=\"button_hint\" lib_name=\"button_hint_\" >\\\t\t\t<text id=\"HintButton\"/>\\\t\t</picture>\\\t\t<picture x=\"311\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"13\" y=\"40\" h=\"140\" type=\"papper\" id=\"Papper\" visible=\"true\">\\\t\t\t<text id=\"RomeCrystalPapperText\"/>\\\t\t</picture>\\\t\t<picture type=\"embed_picture\" x=\"10\" y=\"10\" id=\"Papper\" lib_name=\"script_mars_crystal\"/>\\\t\t\\\t\t<picture x=\"0\" y=\"205\" type=\"crystal\" id=\"RomeCrystal\" cell=\"cell6\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"626.0000\" y=\"80.00000\" angle=\"343.6264\" xZoom=\"1.097529\" yZoom=\"0.613943\" objectId=\"picture21\" alpha=\"255\" color=\"#FFFFA8\" textureId=\"met_0019_Layer-89\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"19\"/>\\\t\t</picture>\\\t\t<picture x=\"514.0000\" y=\"199.0000\" angle=\"172.9338\" xZoom=\"1.413268\" yZoom=\"1.923316\" objectId=\"picture20\" alpha=\"255\" color=\"#FFD1A4\" textureId=\"met_0018_Layer-88\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"18\"/>\\\t\t</picture>\\\t\t<picture x=\"696.0000\" y=\"64.00000\" angle=\"359.3657\" xZoom=\"1.135096\" yZoom=\"1.239337\" objectId=\"picture19\" alpha=\"255\" color=\"#FFC2A6\" textureId=\"met_0017_Layer-87\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"17\"/>\\\t\t</picture>\\\t\t<picture x=\"479.0000\" y=\"298.0000\" angle=\"257.7257\" xZoom=\"0.588873\" yZoom=\"0.695525\" objectId=\"picture18\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"met_0016_Layer-86\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"16\"/>\\\t\t</picture>\\\t\t<picture x=\"617.0000\" y=\"134.0000\" angle=\"283.4980\" xZoom=\"0.667033\" yZoom=\"1.299660\" objectId=\"picture17\" alpha=\"255\" color=\"#C5C5C5\" textureId=\"met_0015_Layer-85\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"15\"/>\\\t\t</picture>\\\t\t<picture x=\"454.0000\" y=\"162.0000\" angle=\"141.4338\" xZoom=\"0.682791\" yZoom=\"0.682791\" objectId=\"picture16\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"met_0014_Layer-84\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"14\"/>\\\t\t</picture>\\\t\t<picture x=\"336.0000\" y=\"200.0000\" angle=\"180.0934\" xZoom=\"0.604540\" yZoom=\"0.552486\" objectId=\"picture15\" alpha=\"255\" color=\"#BEBEBE\" textureId=\"met_0013_Layer-83\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" 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alpha=\"255\" color=\"#9A9A9A\" textureId=\"met_0003_Layer-73\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"3\"/>\\\t\t</picture>\\\t\t<picture x=\"457.0000\" y=\"344.0000\" angle=\"211.2728\" xZoom=\"0.788287\" yZoom=\"1.242911\" objectId=\"picture4\" alpha=\"255\" color=\"#C4D09B\" textureId=\"met_0002_Layer-72\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"2\"/>\\\t\t</picture>\\\t\t<picture x=\"507.0000\" y=\"134.0000\" angle=\"255.8359\" xZoom=\"0.590122\" yZoom=\"0.948361\" objectId=\"picture3\" alpha=\"255\" color=\"#FFFFFF\" textureId=\"met_0001_Layer-71\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"1\"/>\\\t\t</picture>\\\t\t<picture x=\"662.0000\" y=\"456.0000\" angle=\"51.86954\" xZoom=\"0.843186\" yZoom=\"0.884439\" objectId=\"picture2\" alpha=\"255\" color=\"#FFFFCE\" textureId=\"met_0000_Layer-70\" enabled=\"true\" visible=\"true\" name=\"\">\\\t\t\t<attributes idArtefact=\"RomeCrystal\" nElement=\"0\"/>\\\t\t</picture>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\ </level>\\\\ <level id=\"ispy_greece_1\" number=\"12\">\\ <picture x=\"163\" y=\"0\" id=\"bg_picture\" lib_name=\"greece_bg\" enabled=\"true\" visible=\"true\" name=\"\"/>\\\t\t<picture x=\"0\" y=\"0\" objectId=\"greece_back_on\" enabled=\"false\" visible=\"false\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"panel_quest\" visible=\"true\" />\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"250\" y=\"339\" id=\"hint-substr\" visible=\"true\" />\\\t\t<picture x=\"319\" y=\"352\" type=\"hint_button\" action=\"hint\" id=\"button_hint\" lib_name=\"button_hint_\" >\\\t\t\t<text id=\"HintButton\"/>\\\t\t</picture>\\\t\t<picture x=\"311\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" 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id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece9_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_small\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_small\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\\t\t\\\t\t<picture x=\"17\" y=\"110\" type=\"big_art\" id=\"Greece5\" cell=\"cell2\" visible=\"true\"/>\\ <picture x=\"82\" y=\"110\" type=\"big_art\" 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type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\" />\\\t <picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\"/>\\\t <picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\"/>\\\t\\\\ <picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\\ <picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Rome4\" cell=\"cell4\" visible=\"true\"/>\\ <picture x=\"0\" y=\"0\" type=\"field\" id=\"level_1.3\" id_art=\"Rome4\" name=\"Rome\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\\ <picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\ \\ <picture x=\"\" y=\"\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\\ <picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\\ <picture type=\"artefact\" id=\"Rome2_small\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\ <picture type=\"artefact\" id=\"Rome1_small\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome3_smallSubstr\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome4_smallSubstr\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome5_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome6_small\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome7_small\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Rome8_small\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\\\\ </level>\\ \\ <level id=\"level_1.4\" is_nug=\"true\" number=\"5\">\\ <picture x=\"0\" y=\"0\" id=\"match3_rome_07_2\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_rome_04\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"170\" id=\"match3_rome_01\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"0\" id=\"match3_rome_02\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"0\" id=\"match3_rome_03\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"270\" y=\"110\" id=\"match3_rome_06\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"382\" y=\"213\" id=\"match3_rome_05\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_1\" enabled=\"true\" visible=\"true\"/>\\ \\\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\"/>\\ <picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\" />\\\t <picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\"/>\\\t <picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\"/>\\ <picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\" />\\\t <picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\"/>\\\t <picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" on=\"false\" visible=\"true\"/>\\\t <picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" on=\"true\" visible=\"true\"/>\\\\\\ <picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\\ <picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Rome3\" cell=\"cell7\" visible=\"true\"/>\\ <picture x=\"0\" y=\"0\" type=\"field\" id=\"level_1.4\" id_art=\"Rome3\" name=\"Rome\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\\ <picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\ <picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\ \\ <picture x=\"\" y=\"\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\\ <picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\ <text id=\"QuestMapButton\"/>\\ </picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\ <picture type=\"artefact\" id=\"Rome2_small\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\ <picture type=\"artefact\" id=\"Rome1_small\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t <picture type=\"artefact\" id=\"Rome3_smallSubstr\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t <picture type=\"artefact\" id=\"Rome4_small\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t <picture type=\"artefact\" id=\"Rome5_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t <picture type=\"artefact\" id=\"Rome6_small\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t <picture type=\"artefact\" id=\"Rome7_small\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t <picture type=\"artefact\" id=\"Rome8_small\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\\\"; static var str5 = "<levels>\\\t<level id=\"level_2.1\" number=\"8\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece1\" cell=\"cell1\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.1\" id_art=\"Greece1\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t<picture type=\"artefact\" id=\"Greece1_smallSubstr\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_smallSubstr\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_smallSubstr\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_smallSubstr\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_smallSubstr\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_smallSubstr\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece9_smallSubstr\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_smallSubstr\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\\\"; static var str6 = "<levels>\\ <level id=\"level_2.2\" is_nug=\"true\" number=\"9\">\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_greece_0\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"cloud\" id=\"match3_greece_1\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"77\" y=\"50\" id=\"match3_greece_3\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"50\" id=\"match3_greece_4\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"232\" id=\"match3_greece_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"70\" id=\"match3_greece_6\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"214\" y=\"0\" id=\"match3_greece_7\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"80\" y=\"270\" id=\"match3_greece_5\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"103\" y=\"0\" id=\"match3_Shade\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" id=\"match3_Left\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"207\" id=\"match3_Left8\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"0\" id=\"match3_Top\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"457\" y=\"0\" id=\"match3_Right\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"174\" y=\"332\" id=\"match3_Bottom\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"183\" y=\"45\" type=\"substrate\" id=\"Substr_2\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"298\" y=\"5\" type=\"button\" action=\"showMenu\" id=\"button_menu\" lib_name=\"button_menu\" >\\\t\t\t<text id=\"QuestMapButton\"/>\\\t\t</picture>\\\t\t<picture x=\"476\" y=\"2\" type=\"button\" action=\"showNag\" id=\"button_eye\" lib_name=\"Eye_\">\\\t\t\t<text id=\"NoText\"/>\\\t\t</picture>\\\t\t\\\t\t\\\t\t<picture x=\"19\" y=\"212\" type=\"cell\" id=\"cell1\" lib_name=\"cell_quest\" visible=\"true\" on=\"true\"/>\\\t\t<picture x=\"61\" y=\"212\" type=\"cell\" id=\"cell2\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"212\" type=\"cell\" id=\"cell3\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"254\" type=\"cell\" id=\"cell4\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"254\" type=\"cell\" id=\"cell5\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"254\" type=\"cell\" id=\"cell6\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"296\" type=\"cell\" id=\"cell7\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"296\" type=\"cell\" id=\"cell8\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"296\" type=\"cell\" id=\"cell9\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"19\" y=\"338\" type=\"cell\" id=\"cell10\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"61\" y=\"338\" type=\"cell\" id=\"cell11\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t<picture x=\"103\" y=\"338\" type=\"cell\" id=\"cell12\" lib_name=\"cell_quest\" visible=\"true\" on=\"false\"/>\\\t\t\\\t\t\\\t\t<picture x=\"49\" y=\"79\" type=\"match3_big_art\" id=\"Greece9\" cell=\"cell4\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"0\" type=\"field\" id=\"level_2.2\" id_art=\"Greece9\" name=\"Greece\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"48\" y=\"183\" type=\"counter\" id=\"counter1\" visible=\"true\"/>\\\t\t<picture x=\"494\" y=\"66\" type=\"timer\" id=\"match3_Time\" visible=\"true\"/>\\\t\t\\\t\t<picture x=\"326\" y=\"365\" type=\"sun_bonus\" id=\"bonus_sun\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"190\" y=\"360\" type=\"bomb_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"249\" y=\"360\" type=\"zl_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"361\" y=\"360\" type=\"time_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"423\" y=\"360\" type=\"swap_bonus_field\" id=\"\" enabled=\"true\" visible=\"true\"/>\\\t\t<picture x=\"0\" y=\"180\" type=\"life_bonus_field\" id=\"lbf1\" enabled=\"true\" visible=\"true\"/>\\\\\t\t<picture type=\"artefact\" id=\"Greece1_small\" cell=\"cell1\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece2_smallSubstr\" cell=\"cell3\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece3_smallSubstr\" cell=\"cell9\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece4_smallSubstr\" cell=\"cell7\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece5_smallSubstr\" cell=\"cell2\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece6_smallSubstr\" cell=\"cell5\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece7_smallSubstr\" cell=\"cell8\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece8_smallSubstr\" cell=\"cell11\" visible=\"true\" enabled=\"false\" />\\\t\t<picture type=\"artefact\" id=\"Greece9_smallSubstr\" cell=\"cell4\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece11_smallSubstr\" cell=\"cell10\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece10_smallSubstr\" cell=\"cell6\" visible=\"true\" enabled=\"false\"/>\\\t\t<picture type=\"artefact\" id=\"Greece12_smallSubstr\" cell=\"cell12\" visible=\"true\" enabled=\"false\"/>\\ </level>\\</levels>\\\\"; }
Symbol 1694 MovieClip [__Packages.GameClasses.MCfromBMP] Frame 0
class GameClasses.MCfromBMP extends MovieClip { var bmp, body, name_bmp, createEmptyMovieClip; function MCfromBMP () { super(); } function removeMovieClip() { bmp.dispose(); body.removeMovieClip(); super.removeMovieClip(); } function init(name_bmp, depth) { this.name_bmp = name_bmp; bmp = flash.display.BitmapData.loadBitmap(name_bmp); bmp.transparent = true; body = createEmptyMovieClip("body", depth); body.attachBitmap(bmp, depth, "never"); } function initBMP(bmp, depth) { this.bmp = bmp; bmp.transparent = true; body = createEmptyMovieClip("body", depth); body.attachBitmap(bmp, 1, "never"); } }
Symbol 1695 MovieClip [__Packages.GameClasses.MCwithBlik] Frame 0
class GameClasses.MCwithBlik extends GameClasses.MCfromBMP { var tabEnabled, mcRoot, cursor_mc, onPressActAddition, onPress1, onRelease, bmp, blik, body, enabled, id, attachMovie, _x, _y, _width, _height, _visible, blik_coof, hitArea, createEmptyMovieClip, t0_blik, aalpha, direct_blik; function MCwithBlik () { super(); tabEnabled = false; } function destroy() { mcRoot = null; cursor_mc = null; onPressActAddition = null; onRollOver = null; onDragOver = null; onRollOut = null; onDragOut = null; onPress = null; onPress1 = null; onRelease = null; bmp.dispose(); delete bmp; blik.mov.destroy(); delete blik.mov; body.removeMovieClip(); delete body; blik.removeMovieClip(); delete blik; } function enable() { enabled = true; } function removeMovieClip() { body.removeMovieClip(); blik.removeMovieClip(); super.removeMovieClip(); } function init(obj) { id = obj.id; body = attachMovie(obj.id, "body", 1); blik = attachMovie(obj.id, "blik", 2); blik.mov = new GameClasses.FreeMove(); if (obj.real_coord) { _x = obj.x; _y = obj.y; } else { _x = (obj.x * 0.65) - (_width / 2); _y = (390 - (obj.y * 0.65)) - (_height / 2); } _visible = obj.visible; var _local3 = new Color(blik); _local3.setTransform({rb:blik_intensity, gb:blik_intensity, bb:blik_intensity, aa:0}); blik_coof = (2 * blik_max_opacity) / blik_time; hitArea = body; } function initFromBitmap(obj) { id = obj.id; super.init(obj.id + ".png", 1); blik = createEmptyMovieClip("blik", 2); blik.mov = new GameClasses.FreeMove(); blik.attachBitmap(bmp, 2, "never"); if (obj.real_coord) { _x = obj.x; _y = obj.y; } else { _x = (obj.x * 0.65) - (_width / 2); _y = (390 - (obj.y * 0.65)) - (_height / 2); } _visible = obj.visible; var _local4 = new Color(blik); _local4.setTransform({rb:blik_intensity, gb:blik_intensity, bb:blik_intensity, aa:0}); blik_coof = (2 * blik_max_opacity) / blik_time; hitArea = body; } function updateBlik() { var _local3 = new Color(blik); var _local2 = getTimer(); var _local4 = _local2 - t0_blik; t0_blik = _local2; aalpha = aalpha + ((direct_blik * _local4) * blik_coof); if (aalpha < 0) { direct_blik = 1; aalpha = 0; } else if (aalpha > blik_max_opacity) { direct_blik = -1; aalpha = blik_max_opacity; } _local3.setTransform({aa:aalpha}); } function startShine() { blik.mov.endAct = GameClasses.GFunctions.create(this, function () { this.blik.mov.newInitMove(this.blik, 500, 0, null, null, null, null, null, new GameClasses.Line(0, 100, 0)); }); blik.mov.endAct(); } function stopShine() { blik.mov.stopMove(); blik._alpha = 0; } function onPress() { onPress1(); onPressActAddition(); } function onDragOver() { onRollOver(); } function onDragOut() { onRollOut(); } function onRollOver() { startShine(); } function onRollOut() { stopShine(); } var blik_intensity = 70; var blik_max_opacity = 70; var blik_time = 500; var typ = "locked"; }
Symbol 1696 MovieClip [__Packages.GameClasses.FreeMove] Frame 0
class GameClasses.FreeMove { var mc, color_object, x0, x1, y0, y1, rotation0, rotation1, xscale0, xscale1, yscale0, yscale1, alpha0, alpha1, color0, color1, vx, vy, ax, ay; function FreeMove () { } function get endAct() { return(endActFunction); } function set endAct(fun) { delete endActFunction; endActFunction = fun; //return(endAct); } static function getIntervalFullTime(i) { var _local1 = interval_objects[i].mov; return(_local1.t * _local1.T); } static function setPeriodicInterval(obj_src, fun, T, param1, param2, param3, param4, param5) { var _local2 = new Object(); _local2.mov = new GameClasses.FreeMove(); _local2.mov.info = (((("periodic fun=" + fun) + "\n from obj=") + typeof(obj_src)) + ":") + String(obj_src); _local2.mov.updateAct = null; _local2.mov.endActFunction = GameClasses.GFunctions.create(_local2, function (os, f) { os[f](param1, param2, param3, param4, param5); this.mov.newInitMove(this, T, 0); }, obj_src, fun); _local2.mov.newInitMove(_local2, T, 0); interval_objects.push(_local2); return(interval_objects.length - 1); } static function setInterval(obj_src, fun, T, param1, param2, param3, param4, param5) { var _local2 = new Object(); _local2.mov = new GameClasses.FreeMove(); _local2.mov.info = (((("permanent fun=" + fun) + "\n from obj=") + typeof(obj_src)) + ":") + String(obj_src); _local2.mov.updateAct = GameClasses.GFunctions.create(obj_src, obj_src[fun], param1, param2, param3, param4, param5); _local2.mov.endActFunction = GameClasses.GFunctions.create(_local2, function () { this.mov.newInitMove(this, GameClasses.FreeMove.interval_objects_T, 0); }); _local2.mov.newInitMove(_local2, interval_objects_T, 0); interval_objects.push(_local2); return(interval_objects.length - 1); } static function clearInterval(i) { if ((!i) || (i <= 0)) { return(undefined); } if (interval_objects[i]) { interval_objects[i].mov.destroy(); delete interval_objects[i].mov; delete interval_objects[i]; } var _local1 = interval_objects.length - 1; while ((!interval_objects[_local1]) && (_local1 >= 1)) { interval_objects.pop(); _local1--; } } static function getActiveIntervals() { var _local2 = newline; var _local3 = 0; var _local1 = 1; while (_local1 < interval_objects.length) { if (interval_objects[_local1]) { _local3++; if (interval_objects[_local1].mov.info == "delay") { _local2 = _local2 + ((((("" + _local1) + " ") + "delay t=") + ((1 - interval_objects[_local1].mov.t) * interval_objects[_local1].mov.T)) + newline); } else { _local2 = _local2 + (((("" + _local1) + " ") + interval_objects[_local1].mov.info) + newline); } } _local1++; } return(("\nLENGTH=" + _local3) + _local2); } static function pauseInterval(i) { interval_objects[i].mov.makePause(); } static function playInterval(i) { interval_objects[i].mov.makePlay(); } static function resetInterval(i) { interval_objects[i].mov.t = 0; } static function makeDelay(T, fun) { var _local1 = new Object(); _local1.mov = new GameClasses.FreeMove(); _local1.mov.endActFunction = GameClasses.GFunctions.create(GameClasses.FreeMove, function (ob, fn) { fn(); ob.mov.destroy(); delete ob.mov; }, _local1, fun); _local1.mov.newInitMove(_local1, T, 0); return(_local1.mov); } function dispose() { destroy(); } function destroy() { stopMove(); clearInterval(interval); interval = 0; delete mc; sp_x.clear(); sp_y.clear(); acc_x.clear(); acc_y.clear(); sp_xscale.clear(); sp_yscale.clear(); sp_rot.clear(); sp_alpha.clear(); sp_color.clear(); delete color_object; delete sp_x; delete sp_y; delete acc_x; delete acc_y; delete sp_xscale; delete sp_yscale; delete sp_rot; delete sp_alpha; delete sp_color; delete endActFunction; } function clear() { clearInterval(interval); interval = 0; sp_x.clear(); sp_y.clear(); acc_x.clear(); acc_y.clear(); sp_xscale.clear(); sp_yscale.clear(); sp_rot.clear(); sp_alpha.clear(); sp_color.clear(); delete color_object; delete sp_x; delete sp_y; delete acc_x; delete acc_y; delete sp_xscale; delete sp_yscale; delete sp_rot; delete sp_alpha; delete sp_color; } function initTr(sp, nsp) { if (sp == nsp) { return(sp); } sp.clear(); return(nsp); } function newInitMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { if (mc) { addActivePiece(mc, getTimer()); initMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1); } } function initMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { if ((delay == undefined) || (delay == 0)) { delay_time = 0; } else { delay_time = delay; } this.mc = mc; if ((x1 == undefined) || (x1 == null)) { sp_x.clear(); sp_x = null; } else if (((x1 instanceof GameClasses.Spline) || (x1 instanceof GameClasses.AccelLinePath)) || (x1 instanceof GameClasses.Line)) { sp_x = initTr(sp_x, x1); } else { sp_x.clear(); x0 = mc._x; this.x1 = x1; sp_x = new GameClasses.Spline(x0, x1); } if ((y1 == undefined) || (y1 == null)) { sp_y.clear(); sp_y = null; } else if (((y1 instanceof GameClasses.Spline) || (y1 instanceof GameClasses.AccelLinePath)) || (y1 instanceof GameClasses.Line)) { sp_y = initTr(sp_y, y1); } else { sp_y.clear(); y0 = mc._y; this.y1 = y1; sp_y = new GameClasses.Spline(y0, y1); } if ((rotation1 == undefined) || (rotation1 == null)) { sp_rot.clear(); sp_rot = null; } else if ((rotation1 instanceof GameClasses.Spline) || (rotation1 instanceof GameClasses.Line)) { sp_rot = initTr(sp_rot, rotation1); } else { sp_rot.clear(); rotation0 = mc._rotation; this.rotation1 = rotation1; sp_rot = new GameClasses.Spline(rotation0, rotation1); } if ((xscale1 == undefined) || (xscale1 == null)) { sp_xscale.clear(); sp_xscale = null; } else if ((xscale1 instanceof GameClasses.Spline) || (xscale1 instanceof GameClasses.Line)) { sp_xscale = initTr(sp_xscale, xscale1); } else { sp_xscale.clear(); xscale0 = mc._xscale; this.xscale1 = xscale1; sp_xscale = new GameClasses.Spline(xscale0, xscale1); } if ((yscale1 == undefined) || (yscale1 == null)) { sp_yscale.clear(); sp_yscale = null; } else if ((yscale1 instanceof GameClasses.Spline) || (yscale1 instanceof GameClasses.Line)) { sp_yscale = initTr(sp_yscale, yscale1); } else { sp_yscale.clear(); yscale0 = mc._yscale; this.yscale1 = yscale1; sp_yscale = new GameClasses.Spline(yscale0, yscale1); } if ((alpha1 == undefined) || (alpha1 == null)) { sp_alpha.clear(); sp_alpha = null; } else if ((alpha1 instanceof GameClasses.Spline) || (alpha1 instanceof GameClasses.Line)) { sp_alpha = initTr(sp_alpha, alpha1); } else { sp_alpha.clear(); alpha0 = mc._alpha; this.alpha1 = alpha1; sp_alpha = new GameClasses.Spline(alpha0, alpha1); } if ((color1 == undefined) || (color1 == null)) { sp_color.clear(); sp_color = null; } else if (color1 instanceof Array) { sp_color.clear(); sp_color = new GameClasses.Spline(0, 1); color_object = new Color(mc); color0 = color1[0]; color0_r = (color0 >> 16) % 256; color0_g = (color0 >> 8) % 256; color0_b = color0 % 256; this.color1 = color1[1]; color1_r = (this.color1 >> 16) % 256; color1_g = (this.color1 >> 8) % 256; color1_b = this.color1 % 256; } else { sp_color.clear(); sp_color = new GameClasses.Spline(0, 1); color_object = new Color(mc); color0 = color_object.getRGB(); color0_r = (color0 >> 16) % 256; color0_g = (color0 >> 8) % 256; color0_b = color0 % 256; this.color1 = color1; color1_r = (color1 >> 16) % 256; color1_g = (color1 >> 8) % 256; color1_b = color1 % 256; } this.T = T; if (start_time == 0) { last_t = getTimer(); clearInterval(interval); interval = 0; interval = setInterval(this, "updateMove", 4); } else { last_t = start_time; } active = true; } function updateActInverse() { t = 1 - t; if (sp_x != null) { mc._x = sp_x.getPoint(t); } if (sp_y != null) { mc._y = sp_y.getPoint(t); } if (sp_xscale != null) { mc._xscale = sp_xscale.getPoint(t); } if (sp_yscale != null) { mc._yscale = sp_yscale.getPoint(t); } if (sp_rot != null) { mc._rotation = sp_rot.getPoint(t); } if (sp_color != null) { color_r = color0_r + ((color1_r - color0_r) * sp_color.getPoint(t)); color_g = color0_g + ((color1_g - color0_g) * sp_color.getPoint(t)); color_b = color0_b + ((color1_b - color0_b) * sp_color.getPoint(t)); color = ((color_r << 16) + (color_g << 8)) + color_b; color_object.setRGB(color); } if (sp_alpha != null) { mc._alpha = sp_alpha.getPoint(t); } } function updateAct() { if (sp_x != null) { mc._x = sp_x.getPoint(t); } if (sp_y != null) { mc._y = sp_y.getPoint(t); } if (sp_xscale != null) { mc._xscale = sp_xscale.getPoint(t); } if (sp_yscale != null) { mc._yscale = sp_yscale.getPoint(t); } if (sp_rot != null) { mc._rotation = sp_rot.getPoint(t); } if (sp_color != null) { color_r = color0_r + ((color1_r - color0_r) * sp_color.getPoint(t)); color_g = color0_g + ((color1_g - color0_g) * sp_color.getPoint(t)); color_b = color0_b + ((color1_b - color0_b) * sp_color.getPoint(t)); color = ((color_r << 16) + (color_g << 8)) + color_b; color_object.setRGB(color); } if (sp_alpha != null) { mc._alpha = sp_alpha.getPoint(t); } } function updateMove(current_time) { if (current_time != undefined) { curr_t = current_time; } else { curr_t = getTimer(); } t = (curr_t - last_t) * global_time_coof; if (delay_time != 0) { if (t >= delay_time) { mc._visible = true; delay_time = 0; last_t = curr_t; t = 0; } else { return(true); } } if (t >= T) { t = 1; updateAct(); if (start_time == 0) { active = false; clearInterval(interval); interval = 0; endActFunction(); } return(false); } t = t / T; updateAct(); return(true); } function initLine(mc, x1, y1, T) { initMove(mc, T, 0, x1, y1); } function initLineTo(mc, x1, y1, xscale1, yscale1, rotation1, T) { initMove(mc, T, 0, x1, y1, xscale1, yscale1, rotation1); } function initAccelLineTo(mc, x1, y1, alp1, T, delay, accel_fall, coof_abs) { var _local5 = new GameClasses.Spline(mc._x, x1); var _local2 = new GameClasses.AccelLinePath(); _local2.addKey(mc._y, accel_fall, 0); _local2.addKey(y1, accel_fall, coof_abs); _local2.addKey(y1, 0, 1); var _local3 = _local2.calculatePath(); initMove(mc, _local3, delay, _local5, _local2, undefined, undefined, undefined, alp1); return(_local2.getT(0)); } function initDisappear(mc, T) { initMove(mc, T, 0, mc._x + (mc._width / 2), mc._y + (mc._height / 2), 0, 0); } function initSplineTo(mc, x1, y1, xscale1, yscale1, rotation1, T, alpha1, delay) { initMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1); } function initParticle(mc, T, fi, v, a, alp1, scale1, rot1, color1, delay) { vx = v * Math.cos(fi); vy = v * Math.sin(fi); ax = a * Math.cos(fi); ay = a * Math.sin(fi); var _local8 = mc._x + ((vx + ((T * ax) * 0.5)) * T); var _local7 = mc._y + ((vy + ((T * ay) * 0.5)) * T); var _local4 = new GameClasses.AccelLinePath(); _local4.addKey(mc._x, ax, vx); _local4.addKey(_local8, 0, 1); _local4.calculatePath(); var _local3 = new GameClasses.AccelLinePath(); _local3.addKey(mc._y, ay, vy); _local3.addKey(_local7, 0, 1); _local3.calculatePath(); if ((delay != undefined) && (delay != 0)) { mc._visible = false; } initMove(mc, T, delay, _local4, _local3, scale1, scale1, rot1, alp1, color1); } function stopMove() { if (start_time == 0) { active = false; clearInterval(interval); interval = 0; } else { stopMove1(); } } function stopMove1() { if (active) { if (piece_number == -1) { } if ((piece_number != -1) && (curr_length_ap > 0)) { var _local2 = piece_number; active = false; piece_number = -1; active_pieces[_local2] = active_pieces[curr_length_ap - 1]; active_pieces[_local2].mov.piece_number = _local2; delete active_pieces[curr_length_ap - 1]; curr_length_ap--; } } } static function clearAll() { var _local1 = delay_obj.length - 1; while (_local1 >= 0) { delay_obj[_local1].mov.destroy(); delete delay_obj[_local1].mov; delete delay_obj[_local1]; _local1--; } delete delay_obj; delay_obj = new Array(); _local1 = interval_objects.length - 1; while (_local1 >= 0) { interval_objects[_local1].mov.destroy(); delete interval_objects[_local1].mov; delete interval_objects[_local1]; _local1--; } delete interval_objects; interval_objects = new Array(1); _local1 = curr_length_ap - 1; while (_local1 >= 0) { active_pieces[_local1].mov.stopMove(); delete active_pieces[_local1]; _local1--; } delete active_pieces; active_pieces = new Array(length_ap); curr_length_ap = 0; } static function addActivePiece(mc, st) { if (mc) { if (mc.mov.active) { mc.mov.stopMove1(); } mc.mov.start_time = st; mc.mov.piece_number = curr_length_ap; active_pieces[curr_length_ap] = mc; curr_length_ap++; } } static function updateActivePieces() { if (is_pause) { return(undefined); } var _local3 = getTimer(); var _local2 = curr_length_ap - 1; while (_local2 >= 0) { var _local1 = active_pieces[_local2]; if (String(_local1) == "") { if ((curr_length_ap > 1) && (_local2 != (curr_length_ap - 1))) { active_pieces[_local2] = active_pieces[curr_length_ap - 1]; active_pieces[_local2].mov.piece_number = _local2; delete active_pieces[curr_length_ap - 1]; } else { delete active_pieces[_local2]; } curr_length_ap--; } else if (_local1.mov.is_mov_pause) { } else { if (_local1.mov.active) { if (!_local1.mov.updateMove(_local3)) { _local1.mov.stopMove(); _local1.mov.endActFunction(); } } } _local2--; } } function infoGlobal() { } static function pause() { if (is_pause) { return(undefined); } pause_t = getTimer(); is_pause = true; } static function play() { if (!is_pause) { return(undefined); } var _local3 = getTimer(); var _local4 = _local3 - pause_t; var _local1 = curr_length_ap - 1; while (_local1 >= 0) { var _local2 = active_pieces[_local1]; if (_local2.mov.last_t <= pause_t) { _local2.mov.last_t = _local2.mov.last_t + _local4; } else { _local2.mov.last_t = _local3; } _local1--; } is_pause = false; } function makePause() { if (is_mov_pause) { return(undefined); } mov_pause_t = getTimer(); is_mov_pause = true; } function makePlay() { if (!is_mov_pause) { return(undefined); } var _local2 = getTimer(); last_t = _local2 - (t * T); is_mov_pause = false; } var color0_r = 0; var color0_g = 0; var color0_b = 0; var color1_r = 0; var color1_g = 0; var color1_b = 0; var color = 0; var color_r = 0; var color_g = 0; var color_b = 0; var sp_x = null; var sp_y = null; var acc_x = null; var acc_y = null; var sp_xscale = null; var sp_yscale = null; var sp_rot = null; var sp_alpha = null; var sp_color = null; var interval = 0; var T = 0; var t = 0; var last_t = 0; var curr_t = 0; var delay_time = 0; var info = ""; var start_time = 0; var active = false; var piece_number = -1; var endActFunction = null; var mov_pause_t = 0; var is_mov_pause = false; static var global_time_coof = 1; static var length_ap = 1000; static var curr_length_ap = 0; static var pause_t = 0; static var is_pause = false; static var delay_obj = new Array(); static var interval_objects = new Array(1); static var interval_objects_T = 600000; static var active_pieces = new Array(length_ap); }
Symbol 1697 MovieClip [__Packages.GameClasses.GFunctions] Frame 0
class GameClasses.GFunctions extends Object { function GFunctions () { super(); } static function create() { var _local2 = function () { var _local2 = arguments.callee.obj; var _local3 = arguments.callee.func; var _local4 = arguments.callee.arg; return(_local3.apply(_local2, _local4)); }; _local2.obj = arguments[0]; _local2.func = arguments[1]; _local2.arg = arguments.splice(2, arguments.length - 1); return(_local2); } static function ClearAll(mc, M, I, III) { for (var _local5 in mc) { if ((((typeof(mc[_local5]) == "movieclip") && (String(mc).split(".").length < String(mc[_local5]).split(".").length)) && (_local5 != "root_black")) && (_local5 != "SoundsClip")) { ClearAll(mc[_local5], M, I); if (M) { mc[_local5].DELETE(); mc[_local5].removeMovieClip(); } } if (I) { delete mc[_local5].onEnterFrame; clearInterval(mc[_local5]); } } if ((M && (!III)) && (mc != _root)) { mc.removeMovieClip(); } } }
Symbol 1698 MovieClip [__Packages.GameClasses.Spline] Frame 0
class GameClasses.Spline { var keys; function Spline () { keys = new Array(); if (arguments.length > 0) { InitSpline(arguments); } } function destroy() { clear(); } function clear() { var _local2 = 0; while (_local2 < keys.length) { delete keys[_local2]; _local2++; } delete keys; } function GetKeys() { return(keys); } function addKey(key) { var _local2 = new Array(2); _local2[0] = key; _local2[1] = key; keys.push(_local2); } function getFrame(i, t) { return(SplineInterpolation(keys[i][0], keys[i + 1][0], keys[i][1], keys[i + 1][1], t)); } function getGradient(i, t) { return(GetGradient(keys[i][0], keys[i + 1][0], keys[i][1], keys[i + 1][1], t)); } function getPoint(t) { var _local3 = 1 / getSectors(); var _local2 = Math.floor(t / _local3); if (_local2 >= getSectors()) { return(keys[keys.length - 1][0]); } var _local4 = (t - (_local2 * _local3)) / _local3; return(getFrame(_local2, _local4)); } function getGlobalGradient(t) { var _local3 = 1 / getSectors(); var _local2 = Math.floor(t / _local3); if (_local2 >= getSectors()) { return(keys[keys.length - 1][0]); } var _local4 = (t - (_local2 * _local3)) / _local3; return(getGradient(_local2, _local4)); } function getSectors() { return(keys.length - 1); } function reCalculate(shift) { var _local2 = 0; while (_local2 < keys.length) { keys[_local2][0] = keys[_local2][0] + shift; keys[_local2][1] = keys[_local2][0]; _local2++; } Calculate(); } function Calculate(cycled) { if (cycled) { keys.push(keys[0]); } var _local3; var _local5; var _local4; if (cycled) { _local3 = keys[0][0] - keys[keys.length - 2][0]; _local5 = keys[1][0] - keys[0][0]; _local4 = _local5 - _local3; keys[0][1] = _local3 + (0.5 * _local4); keys[keys.length - 1][1] = keys[0][1]; } else if (keys.length > 1) { keys[0][1] = keys[1][0] - keys[0][0]; keys[keys.length - 1][1] = keys[keys.length - 1][0] - keys[keys.length - 2][0]; } var _local2 = 1; while (_local2 < (keys.length - 1)) { _local3 = keys[_local2][0] - keys[_local2 - 1][0]; _local5 = keys[_local2 + 1][0] - keys[_local2][0]; _local4 = _local5 - _local3; keys[_local2][1] = _local3 + (0.5 * _local4); _local2++; } } function SplineInterpolation(x1, x2, r1, r2, t) { var _local1 = t * t; var _local2 = _local1 * t; var _local4 = (((x1 * (((2 * _local2) - (3 * _local1)) + 1)) + (r1 * ((_local2 - (2 * _local1)) + t))) + (x2 * ((-2 * _local2) + (3 * _local1)))) + (r2 * (_local2 - _local1)); return(_local4); } function GetGradient(x1, x2, r1, r2, t) { var _local2 = t * t; var _local3 = ((((6 * x1) * (_local2 - t)) + (r1 * (((3 * _local2) - (4 * t)) + 1))) + ((6 * x2) * (t - _local2))) + (r2 * ((3 * _local2) - (2 * t))); return(_local3); } function InitSpline(A) { var _local2 = 0; while (_local2 < A.length) { addKey(A[_local2]); _local2++; } Calculate(); } }
Symbol 1699 MovieClip [__Packages.GameClasses.AccelLinePath] Frame 0
class GameClasses.AccelLinePath { var p, t_full; function AccelLinePath () { p = new Array(); t_full = 0; } function getT(i) { return(p[i].t); } function destroy() { clear(); } function clear() { var _local2 = 0; while (_local2 < p.length) { delete p[_local2]; _local2++; } delete p; } function addKey(xp, ap, vp) { p.push({x:xp, a:ap, v:vp, t:0}); } function calculatePath() { var _local2; _local2 = 0; while (_local2 < (p.length - 1)) { if (p[_local2].a != 0) { p[_local2].t = ((-p[_local2].v) / p[_local2].a) + Math.sqrt(Math.pow(p[_local2].v / p[_local2].a, 2) + ((2 * (p[_local2 + 1].x - p[_local2].x)) / p[_local2].a)); p[_local2 + 1].v = p[_local2 + 1].v * (p[_local2].v + (p[_local2].a * p[_local2].t)); } else if (p[_local2].v == 0) { p[_local2].t = 1; p[_local2].v = (p[_local2 + 1].x - p[_local2].x) / p[_local2].t; p[_local2 + 1].v = 0; } else { p[_local2].t = (p[_local2 + 1].x - p[_local2].x) / p[_local2].v; p[_local2 + 1].v = p[_local2 + 1].v * p[_local2].v; } _local2++; } _local2 = 1; while (_local2 < (p.length - 1)) { p[_local2].t = p[_local2].t + p[_local2 - 1].t; _local2++; } t_full = p[p.length - 2].t; return(t_full); } function getPoint(t) { var _local2 = 0; var _local4; t = t * t_full; while ((_local2 < p.length) && (p[_local2].t < t)) { _local2++; } if ((_local2 >= (p.length - 1)) || (t > t_full)) { return(p[p.length - 1].x); } if (_local2 > 0) { _local4 = t - p[_local2 - 1].t; } else { _local4 = t; } return((p[_local2].x + (p[_local2].v * _local4)) + ((p[_local2].a * (_local4 * _local4)) / 2)); } }
Symbol 1700 MovieClip [__Packages.GameClasses.Line] Frame 0
class GameClasses.Line { var keys; function Line () { keys = new Array(); if (arguments.length > 0) { initLine(arguments); } } function destroy() { clear(); } function initLine(A) { var _local2 = 0; while (_local2 < A.length) { addKey(A[_local2]); _local2++; } } function clear() { var _local2 = 0; while (_local2 < keys.length) { delete keys[_local2]; _local2++; } delete keys; } function addKey(key) { keys.push(key); } function calculate() { } function getPoint(t) { var _local2 = 0; var _local3 = t * (keys.length - 1); while (_local2 < _local3) { _local2++; } if (_local2 <= 0) { return(keys[0]); } if (_local2 == keys.length) { return(keys[keys.length - 1]); } _local2--; return(keys[_local2] + ((keys[_local2 + 1] - keys[_local2]) * (_local3 - _local2))); } }
Symbol 1701 MovieClip [__Packages.GameClasses.MCwithShadow] Frame 0
class GameClasses.MCwithShadow extends GameClasses.MCfromBMP { var color, shadow, shadow_color, shift_x, shift_y, shadow_x, shadow_y, body, createEmptyMovieClip, bmp; function MCwithShadow () { super(); } function removeMovieClip() { delete color; shadow.removeMovieClip(); super.removeMovieClip(); } function initShadow(sx, sy, bx, by, so, col) { shadow_color = col; shadow_opacity = so; shift_x = bx; shift_y = by; shadow_x = sx; shadow_y = sy; shadow = body.duplicateMovieClip("shadow", body.getDepth() - 1); color = new Color(shadow); color.setRGB(shadow_color); shadow._alpha = shadow_opacity; shadow._x = shadow_x; shadow._y = shadow_y; body._x = shift_x; body._y = shift_y; } function initShadowBMP(sx, sy, bx, by, so, col) { shadow_color = col; shadow_opacity = so; shift_x = bx; shift_y = by; shadow_x = sx; shadow_y = sy; createEmptyMovieClip("shadow", body.getDepth() - 1); shadow.attachBitmap(bmp, 1, "never"); color = new Color(shadow); color.setRGB(shadow_color); shadow._alpha = shadow_opacity; shadow._x = shadow_x; shadow._y = shadow_y; body._x = shift_x; body._y = shift_y; } var shadow_opacity = 40; }
Symbol 1702 MovieClip [__Packages.GameClasses.MyText] Frame 0
class GameClasses.MyText extends GameClasses.MCwithShadow { var body, clear, createEmptyMovieClip, txt, text, my_fmt, width, height, txt_shadow, shadow; function MyText () { super(); } function removeMovieClip() { body.removeMovieClip(); clear(); super.removeMovieClip(); } function initText(text, font, x, y, width, height, size, bold, align, color) { body = createEmptyMovieClip("body", 10); txt = body.createTextField("txt", 1, x, y, width, height); this.text = text; txt.wordWrap = true; txt.embedFonts = true; txt.text = text; txt.multiline = true; txt.selectable = false; txt.autoSize = "center"; my_fmt = new TextFormat(); if (font != "") { my_fmt.font = font; } my_fmt.color = color; my_fmt.bold = bold; my_fmt.align = align; my_fmt.size = size; txt.setTextFormat(my_fmt); this.width = txt._width; this.height = txt._height; } function initShadow(sx, sy, so, col) { super.initShadow(sx, sy, 0, 0, so, col); my_fmt = txt.getTextFormat(); txt_shadow = shadow.createTextField("txt_shadow", 1, txt._x, txt._y, txt._width, txt._height); txt_shadow.wordWrap = true; txt_shadow.embedFonts = true; txt_shadow.text = text; txt_shadow.multiline = true; txt_shadow.selectable = false; txt_shadow.wordWrap = true; txt_shadow.autoSize = txt.autoSize; txt_shadow.setTextFormat(my_fmt); } function setText(tex) { my_fmt = txt.getTextFormat(); txt.text = tex; txt_shadow.text = tex; txt.setTextFormat(my_fmt); txt_shadow.setTextFormat(my_fmt); width = txt._width; height = txt._height; } }
Symbol 1703 MovieClip [__Packages.GameClasses.Level] Frame 0
class GameClasses.Level extends MovieClip { var log, destroyable_arr, fire1_nps, fire2_nps, fire3_nps, fire4_nps, hint_button, count_artefacts, mcs, locked_arr, artefacts_arr, poa_arr, test_functions, art_cells, big_arts, mcRoot, cursor_mc, mcThis, menu, snd, statistic, lbf, counter, TEXT_MC, HINT_LEVEL_MC, NPS_LEVEL_MC, NPS_BG_LEVEL_MC, SQUARE_MC, enabled, _parent, createEmptyMovieClip, curr_obj, depth, attachMovie, _visible, _alpha, _x, _y, level, temp_mc, time_begin, doFirstLevelAction, win_t0, win_interval, text1, text2, firstTextCountry, firstTextLevel, firstTextGo, textCompleted1, textCompleted2, Svet1, Svet2, Svet3, tabEnabled; function Level () { super(); log.info("constructor Level"); initObjects(); initDepths(); initArrays(); } function destroy() { loaded = false; GameClasses.HintWindow.clearAll(); var _local2 = 0; while (_local2 < destroyable_arr.length) { destroyable_arr[_local2].destroy(); _local2++; } destroyable_arr = null; fire1_nps.destroy(); fire1_nps = null; fire2_nps.destroy(); fire2_nps = null; fire3_nps.destroy(); fire3_nps = null; fire4_nps.destroy(); fire4_nps = null; log.info("call function destroy flom Level"); log.info("destroyable_arr.length=" + destroyable_arr.length); GameClasses.FreeMove.clearInterval(interval); interval = 0; GameClasses.FreeMove.clearInterval(interval_delay); interval_delay = 0; GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; GameClasses.FreeMove.clearInterval(interval_waitEnabled); interval_waitEnabled = 0; if (hint_button != undefined) { hint_button.die(); hint_button = null; } destroyArrays(); destroyObjects(); removeAllMC(this); loaded = false; count_artefacts = 0; log = null; } static function initDefaultNumbBonuses() { numb_l = 3; } static function initDefaultStaticVars() { } function initDepths() { log.info("call initDepths from Level"); temp_level = 10000; depth_for_poa = 20000; depth_for_a = 25000; depth_for_fly_poa = 35000; depth_for_fly_a = 30000; depth_for_square = 99999 /* 0x01869F */; depth_for_hint = 100000 /* 0x0186A0 */; depth_for_texts = 26000; depth_for_nps = 60001; depth_for_bg_nps = 10990; } function initArrays() { log.info("call initArrays from Level"); destroyable_arr = new Array(); mcs = new Array(); locked_arr = new Array(); artefacts_arr = new Array(); poa_arr = new Array(); test_functions = new Array(); art_cells = new Array(); big_arts = new Array(); test_functions.push(GameClasses.GFunctions.create(this, testOnButton)); test_functions.push(GameClasses.GFunctions.create(this, testOnArtefact)); test_functions.push(GameClasses.GFunctions.create(this, testOnHintWindow)); test_functions.push(GameClasses.GFunctions.create(this, testOnHintButton)); test_functions.push(GameClasses.GFunctions.create(this, testOnText)); test_functions.push(GameClasses.GFunctions.create(this, testOnPapper)); test_functions.push(GameClasses.GFunctions.create(this, testOnCouter)); test_functions.push(GameClasses.GFunctions.create(this, testOnLifeBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnEmbedPicture)); } function destroyArray(arr) { var _local1 = 0; while (_local1 < arr.length) { delete arr[_local1]; _local1++; } } function destroyArrays() { log.info("call destroyArrays from Level"); destroyArray(destroyable_arr); destroyArray(mcs); destroyArray(locked_arr); destroyArray(artefacts_arr); destroyArray(poa_arr); destroyArray(test_functions); destroyArray(art_cells); destroyArray(big_arts); destroyable_arr = null; mcs = null; locked_arr = null; artefacts_arr = null; poa_arr = null; test_functions = null; art_cells = null; big_arts = null; } function destroyObjects() { log.info("call destroyObjects from Level"); log = null; mcRoot = null; cursor_mc = null; mcThis = null; menu = null; snd = null; statistic = null; lbf.destroy(); lbf = null; counter.destroy(); counter = null; hint_button.destroy(); hint_button = null; TEXT_MC.removeMovieClip(); TEXT_MC = null; HINT_LEVEL_MC.removeMovieClip(); HINT_LEVEL_MC = null; NPS_LEVEL_MC.removeMovieClip(); NPS_LEVEL_MC = null; NPS_BG_LEVEL_MC.removeMovieClip(); NPS_BG_LEVEL_MC = null; SQUARE_MC.removeMovieClip(); SQUARE_MC = null; } function initObjects() { log = logger.Logger.getLog(); loadNextLevetAct = null; snd = GameClasses.MySounds.getMySounds(); log.info("call initObjects from Level"); cursor_mc = mcRoot.cursor_mc; enabled = false; mcRoot = _parent; mcThis = this; mcThis.blendMode = "layer"; TEXT_MC = createEmptyMovieClip("TEXT_MC", depth_for_texts); TEXT_MC.blendMode = "layer"; HINT_LEVEL_MC = createEmptyMovieClip("HINT_LEVEL_MC", depth_for_hint); HINT_LEVEL_MC.blendMode = "layer"; NPS_LEVEL_MC = createEmptyMovieClip("NPS_LEVEL_MC", depth_for_nps); NPS_BG_LEVEL_MC = createEmptyMovieClip("NPS_BG_LEVEL_MC", depth_for_bg_nps); menu = GameClasses.MenuClass.getMenu(); statistic = GameClasses.StatisticClass.getSingleton(); statistic.setRecordValue("pieces", 0); SQUARE_MC = createSquare(depth_for_square); } function recursiveDelete(mc) { for (var _local3 in mc) { if (!mc[_local3]) { continue; } if (mc[_local3] instanceof MovieClip) { if (((((_local3 == "mcRoot") || (_local3 == "mcThis")) || (_local3 == "mcBody")) || (_local3 == "_parent")) || (_local3 == "this")) { continue; } recursiveDelete(mc[_local3]); mc[_local3].destroy(); mc[_local3].removeMovieClip(); delete mc[_local3]; } else if (mc[_local3] instanceof Array) { delete mc[_local3]; } else if (mc[_local3] instanceof flash.display.BitmapData) { flash.display.BitmapData(mc[_local3]).dispose(); delete mc[_local3]; } else { mc[_local3].destroy(); mc[_local3].clear(); delete mc[_local3]; } } } function removeAllMC(mc) { log.info("call removeAllMC from Level"); var _local2; for (_local2 in mc) { if (!mc[_local2]) { continue; } if (mc[_local2] instanceof MovieClip) { if ((((((_local2 == "mcRoot") || (_local2 == "mcThis")) || (_local2 == "mcBody")) || (_local2 == "_parent")) || (_local2 == "this")) || (_local2 == "_root")) { continue; } recursiveDelete(mc[_local2]); mc[_local2].removeMovieClip(); delete mc[_local2]; } } mc.clear(); } function exitLevel() { destroy(); } function testOnEmbedPicture() { if (curr_obj.type == "embed_picture") { var _local3 = MovieClip(this[curr_obj.id]); if (!_local3) { _local3 = this[curr_obj.id].getBody(); } var _local2 = this[curr_obj.id].getDepthForEmbed(); if (!_local2) { _local2 = _local3.getNextHighestDepth(); } var _local4 = MovieClip(_local3.attachMovie(curr_obj.lib_name, "embed" + _local2, _local2)); _local4._x = curr_obj.x; _local4._y = curr_obj.y; return(true); } return(false); } function testOnLifeBonusField() { if (curr_obj.type == "life_bonus_field") { lbf = new GameClasses.LifeBonusField(this, curr_obj.id, depth, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnCouter() { if (curr_obj.type == "counter") { counter = new GameClasses.GameCounter(this, curr_obj.id, depth, curr_obj.x, curr_obj.y); this[curr_obj.id].useHandCursor = false; mcs.push(this[curr_obj.id]); return(true); } return(false); } function testOnPapper() { if (curr_obj.type == "papper") { log.info("curr_obj.type == \"papper\""); this[curr_obj.id] = new GameClasses.PapperClass(this, "Papper", depth, _root.dialogs[curr_obj.text.id], curr_obj.x, curr_obj.y, curr_obj.h); destroyable_arr.push(this[curr_obj.id]); return(true); } return(false); } function testOnText() { if (curr_obj.type == "text") { this[curr_obj.id] = new GameClasses.TextClass(this, depth, _root.dialogs[curr_obj.text.id], curr_obj.x, curr_obj.y); this[curr_obj.id].setOpacity(curr_obj.opacity); destroyable_arr.push(this[curr_obj.id]); return(true); } return(false); } function testOnHintButton() { if (curr_obj.type == "hint_button") { hint_button = new GameClasses.HintButton(this, curr_obj.lib_name, depth, curr_obj.x, curr_obj.y, GameClasses.GFunctions.create(this, this[curr_obj.action])); return(true); } return(false); } function testOnHintWindow() { if (curr_obj.type == "hint_window") { var _local3 = "HintWindowText" + curr_obj.id; this[_local3] = new GameClasses.HintWindow(this, this[curr_obj.id], _root.dialogs[_local3]); if (_root.dialogs[_local3 + 1]) { this[_local3 + 1] = new GameClasses.HintWindow(this, this[curr_obj.id], _root.dialogs[_local3 + 1]); this[_local3 + 1].disableHint(); } this[_local3].enableHint(); return(true); } return(false); } function testOnButton() { var _local3 = new Object(); var _local5; var _local4; if (curr_obj.type == "button") { this[curr_obj.id] = new GameClasses.MyButton2(this, curr_obj.lib_name, depth, _root.dialogs[curr_obj.text.id], curr_obj.x, curr_obj.y); this[curr_obj.id].addAction(GameClasses.GFunctions.create(this, this[curr_obj.action])); if (!curr_obj.enabled) { this[curr_obj.id].disable(); } destroyable_arr.push(this[curr_obj.id]); return(true); } return(false); } function testOnArtefact() { var _local2 = new Object(); if (curr_obj.type == "artefact") { count_artefacts++; attachMovie("Artefact", curr_obj.id, depth); mcs.push(this[curr_obj.id]); artefacts_arr.push(this[curr_obj.id]); this[curr_obj.id].useHandCursor = false; _local2.art_cam_to_dest = new Array(); this[curr_obj.id].init(curr_obj, _local2); if (curr_obj.enabled != undefined) { this[curr_obj.id].enabled = curr_obj.enabled; this[curr_obj.id].enabled_art = curr_obj.enabled; } return(true); } return(false); } function testFunctions() { var _local2; _local2 = 0; while (_local2 < test_functions.length) { if (test_functions[_local2](curr_obj, depth)) { return(true); } _local2++; } return(false); } static function enableAll(mc) { for (var _local2 in mc) { if (mc[_local2] instanceof MovieClip) { if (((((_local2 == "mcRoot") || (_local2 == "mcThis")) || (_local2 == "mcBody")) || (_local2 == "_parent")) || (_local2 == "this")) { continue; } enableAll(mc[_local2]); } } mc.enabled = true; } static function disableAll(mc) { for (var _local2 in mc) { if (mc[_local2] instanceof MovieClip) { if (((((_local2 == "mcRoot") || (_local2 == "mcThis")) || (_local2 == "mcBody")) || (_local2 == "_parent")) || (_local2 == "this")) { continue; } disableAll(mc[_local2]); } } mc.enabled = false; } function load(lev) { _visible = true; if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } if ((!isNaN(lev.number)) && (lev.number != 0)) { GameClasses.Vars.current_level = lev.number; } GameClasses.Vars.do_break_point = true; is_nug = lev.is_nug; is_locked = false; delay_time = GameClasses.Consts.TIME_TO_HIDE; loading_next_level = false; GameClasses.HintWindow.initInterval(); if (loaded) { restore(); return(undefined); } beginLoadAct(); var _local4; disableAll(this); _alpha = 0; _x = 0; _y = 0; count_artefacts = 0; level = lev; temp_mc = createEmptyMovieClip("temp_mc", temp_level); temp_mc._x = 530; temp_mc._y = 400; temp_mc._visible = false; mcs.push(temp_mc); var _local2 = 0; while (_local2 < level.pictures.length) { var _local3; var _local5; var _local9; curr_obj = level.pictures[_local2]; depth = _local2; if (curr_obj.lib_name != undefined) { _local5 = curr_obj.lib_name; } else { _local5 = curr_obj.id; } if (testFunctions()) { } else if (curr_obj.type == "flag") { attachMovie("Flag", curr_obj.id, _local2); mcs.push(this[curr_obj.id]); this[curr_obj.id].init(curr_obj.id); this[curr_obj.id]._x = curr_obj.x; this[curr_obj.id]._y = curr_obj.y; this[curr_obj.id].useHandCursor = false; } else if (curr_obj.type == "region") { attachMovie("Region", curr_obj.id, _local2); mcs.push(this[curr_obj.id]); this[curr_obj.id].init(curr_obj); this[curr_obj.id].id = curr_obj.id; this[curr_obj.id].useHandCursor = false; } else if (curr_obj.type == "mask") { this[curr_obj.regionId].initMask(curr_obj); } else if (curr_obj.type == "outline") { this[curr_obj.regionId].initOutline(curr_obj); } else if (curr_obj.type == "cell") { attachMovie("CellClass", curr_obj.id, _local2); this[curr_obj.id].initCell(curr_obj, _local5); this[curr_obj.id].useHandCursor = false; art_cells.push(this[curr_obj.id]); count_artefacts--; } else if (curr_obj.type == "big_art") { count_artefacts++; attachMovie("BigArtefact", curr_obj.id, _local2); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initBigArt(_parent.artefacts[curr_obj.id], curr_obj); big_arts.push(this[curr_obj.id]); } else if (curr_obj.type == "crystal") { count_artefacts++; attachMovie("BigArtefact", curr_obj.id, _local2); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initCrystal(_parent.artefacts[curr_obj.id], curr_obj); big_arts.push(this[curr_obj.id]); } else if (curr_obj.type == "piece_of_compound_artefact") { var _local6 = (curr_obj.idArtefact + "_") + (Number(curr_obj.nElement) + 1); attachMovie("PieceOfCompoundArtefact", _local6, _local2); poa_arr.push(this[_local6]); this[_local6].useHandCursor = false; this[_local6].initPiece(_parent.artefacts[curr_obj.idArtefact], curr_obj); } else { if (attachMovie(_local5, curr_obj.id, _local2) == undefined) { attachMovie("MCfromBMP", curr_obj.id, _local2); this[curr_obj.id].init(_local5 + ".png"); } mcs.push(this[curr_obj.id]); this[curr_obj.id].useHandCursor = false; this[curr_obj.id]._x = curr_obj.x; this[curr_obj.id]._y = curr_obj.y; this[curr_obj.id].id = curr_obj.id; var _local7 = this[curr_obj.id].getBounds(this); if ((this[curr_obj.id]._x < 0) && (this[curr_obj.id]._y < 0)) { this[curr_obj.id]._x = curr_obj.x * 0.65; this[curr_obj.id]._y = (390 - (curr_obj.y * 0.65)) - this[curr_obj.id]._height; } if (curr_obj.real_coord == "false") { this[curr_obj.id]._x = (curr_obj.x * 0.65) - (this[curr_obj.id]._width / 2); this[curr_obj.id]._y = (390 - (curr_obj.y * 0.65)) - (this[curr_obj.id]._height / 2); } else if (curr_obj.ldcoord == "true") { this[curr_obj.id]._x = curr_obj.x * 0.65; this[curr_obj.id]._y = (390 - (curr_obj.y * 0.65)) - this[curr_obj.id]._height; } this[curr_obj.id]._visible = curr_obj.visible; this[curr_obj.id].blendMode = "layer"; } _local2++; } _local2 = 0; while (_local2 < level.regions.length) { var _local3 = this[level.regions[_local2].idArtefact]; _local3.dest = this[level.regions[_local2].idRegion]; _local3.initDest(); _local4 = 0; while (_local4 < level.regions[_local2].length) { curr_obj = level.regions[_local2][_local4]; if (curr_obj.type == "effect") { _local3.act.art_cam_to_dest.push(GameClasses.GFunctions.create(this, this[curr_obj.effectId])); } else if (curr_obj.type == "hide") { _local3.act.art_cam_to_dest.push(GameClasses.GFunctions.create(this, hide_act, curr_obj.objectId)); } else if (curr_obj.type == "show") { _local3.act.art_cam_to_dest.push(GameClasses.GFunctions.create(this, show_act, curr_obj.objectId)); } _local4++; } _local2++; } createLevelText(); loaded = true; startShowLevel(); } function hide_act(s) { this[s]._visible = false; this[s].enabled = false; } function show_act(s) { this[s]._visible = true; if (this[s].show != undefined) { this[s].show(); } } function restore() { GameClasses.Vars.do_break_point = false; _alpha = 0; _x = 0; _y = 0; delay_time = GameClasses.Consts.TIME_TO_HIDE; loading_next_level = false; time_begin = getTimer(); GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; interval_for = GameClasses.FreeMove.setInterval(this, "showLevel", 8); } function unload() { GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; lockLevel(); disableAll(this); time_begin = getTimer(); interval_for = GameClasses.FreeMove.setInterval(this, "hideLevel", 0); } static function reload_level() { if (GameClasses.Vars.current_level >= general.GameSDK.numTrialLevels) { var _local2 = GameClasses.NugLevel.getSingleton(); _local2.showWin(); return(undefined); } if (_root.prev_level.is_nug) { _root.prev_level.is_nug = false; var _local2 = GameClasses.NugLevel.getSingleton(); _local2.showInterlevel(GameClasses.GFunctions.create(GameClasses.Level, reload_level)); return(undefined); } GameClasses.HintWindow.clearAll(); _root.prev_level.loadNextLevetAct = GameClasses.GFunctions.create(_root, function () { _root.level._visible = true; _root.level.load(_root.obj); }); _root.prev_level.unload(); } function startShowLevel() { GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; time_begin = getTimer(); interval_for = GameClasses.FreeMove.setInterval(this, "showLevel", 0); } function showLevel() { var _local3; var _local2 = getTimer() - time_begin; if (_local2 > time_to_show) { _alpha = 100; GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; enableAll(this); clearTabEnabled(); GameClasses.HintWindow.initInterval(); doFirstLevelAction(); } else { _alpha = alpha_change + (((100 - alpha_change) * _local2) / time_to_show); } } function hideLevel() { var _local3 = (getTimer() - time_begin) / time_to_hide; if (_local3 >= 1) { GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; _x = 0; _y = 400; _visible = false; if (GameClasses.Vars.do_break_point) { _root.pauseGame(); general.GameSDK.Game_EndOfLevel(GameClasses.Vars.current_level, GameClasses.GameCounter.getTotalScore(), GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)); } endHideAct(); exitAct(); loadNextLevetAct(); if (general.GameSDK.autoContinue()) { _root.playGame(); } } else { _alpha = Math.floor(100 - (_local3 * (100 - alpha_change))); } } function loadMap() { log.info("call loadMap from Level"); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = exitLevel; reload_level(); } function loadNextLevel() { log.info("call loadNextLevel from Level"); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = exitLevel; reload_level(); } function winWithoutSound() { mcRoot.pauseGlobalGameTime(); lockLevel(); win_t0 = getTimer(); GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; win_interval = GameClasses.FreeMove.setInterval(this, "updateWin", 0); } function win() { mcRoot.pauseGlobalGameTime(); snd.startSound("level_complete"); lockLevel(); win_t0 = getTimer(); GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; win_interval = GameClasses.FreeMove.setInterval(this, "updateWin", 0); } function updateWin() { var _local2 = (getTimer() - win_t0) / win_time; if (_local2 > 1) { GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; winAct(); doFirstWinAction(); } } function doFirstWinAction() { statistic.show(); } function createLevelText() { text1 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs["Match3Text" + mcRoot.map_level.curr_level], 0, 0); text2 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs["Match3Text" + mcRoot.map_level.curr_country], 0, 0); firstTextCountry = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.Match3TextCountry, 0, 0); firstTextCountry.setText(mcRoot.dialogs["Match3Text" + mcRoot.map_level.curr_country].text); firstTextCountry.setVisible(false); firstTextLevel = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.Match3TextLevel, 0, 0); firstTextLevel.setText(mcRoot.dialogs["Match3Text" + mcRoot.map_level.curr_level].text); firstTextLevel.setVisible(false); firstTextGo = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.Match3TextGo, 0, 0); firstTextGo.setVisible(false); textCompleted1 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.TextCompleted1, 0, 0); textCompleted1.setVisible(false); textCompleted2 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.TextCompleted2, 0, 0); textCompleted2.setVisible(false); } function lockLevel() { is_locked = true; } function unlockLevel() { is_locked = false; } function showMenu() { menu.show(); } function showStatistic() { statistic.show(); } function gameOver() { delete eval (exitAct()); exitAct = exitLevel; loadMap(); } function loadThis() { exitAct = function () { this.destroy(); }; loadNextLevetAct = GameClasses.GFunctions.create(this, function () { this._visible = true; this.load(this.level); }); unload(); } function restartLevel() { if (counter) { counter.clearLevelScore(); } loadThis(); } function isLocked() { return(is_locked); } function startRomeFire() { var Tsvet = 2000; fire1_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire1_nps.addMC("lampa1", 444, 180); fire1_nps.startSimpleFire(467, 207, 0); fire2_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire2_nps.addMC("lampa2", 371, 186); fire2_nps.startSimpleFire(392, 209, 0, 0.6); fire3_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire3_nps.addMC("lampa3", 179, 185); fire3_nps.startSimpleFire(200, 213, 0, 0.4); fire4_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire4_nps.addMC("lampa4", 157, 177); fire4_nps.startSimpleFire(179, 204, 0, 1); Svet1.mov = new GameClasses.FreeMove(); Svet1.mov.endAct = GameClasses.GFunctions.create(Svet1, function () { this.mov.newInitMove(this, Tsvet, 1, null, null, null, null, null, new GameClasses.Spline(0, 100, 0)); }); Svet1.mov.endAct(); Svet2.mov = new GameClasses.FreeMove(); Svet2.mov.endAct = GameClasses.GFunctions.create(Svet2, function () { this.mov.newInitMove(this, Tsvet, 1, null, null, null, null, null, new GameClasses.Spline(0, 100, 0)); }); Svet2.mov.endAct(); Svet3.mov = new GameClasses.FreeMove(); Svet3.mov.endAct = GameClasses.GFunctions.create(Svet3, function () { this.mov.newInitMove(this, Tsvet, 1, null, null, null, null, null, new GameClasses.Spline(0, 100, 0)); }); Svet3.mov.endAct(); } function createSquare(depth) { var _local2 = createEmptyMovieClip("square_mc" + depth, depth); _local2.beginFill(0, 0); _local2.moveTo(0, 0); _local2.lineTo(520, 0); _local2.lineTo(520, 390); _local2.lineTo(0, 390); _local2.lineTo(0, 0); _local2.endFill(); _local2.onPress = function () { }; _local2.tabEnabled = false; _local2.useHandCursor = false; _local2._x = 520; return(_local2); } static function clearTabEnable(mc) { if ((curr_recursion++) >= max_recursion) { return(undefined); } for (var _local3 in mc) { if (mc[_local3] instanceof MovieClip) { if (!mc[_local3].tabEnabled) { continue; } if (((((_local3 == "mcRoot") || (_local3 == "mcThis")) || (_local3 == "mcBody")) || (_local3 == "_parent")) || (_local3 == "this")) { continue; } if (String(mc).split(".").length >= String(mc[_local3]).split(".").length) { continue; } mc[_local3].tabEnabled = false; clearTabEnable(MovieClip(mc[_local3])); _root.p1(mc[_local3]); } } } function clearTabEnabled() { curr_recursion = 0; tabEnabled = false; } static function setInterval(obj_src, fun, T, param1, param2, param3, param4, param5) { return(GameClasses.FreeMove.setPeriodicInterval(obj_src, fun, T, param1, param2, param3, param4, param5)); } static function clearInterval(i) { GameClasses.FreeMove.clearInterval(i); } var beginLoadAct = null; var exitAct = null; var endHideAct = null; var is_locked = false; var game_time = 1000000; var loading_next_level = false; var alpha_change = 0; var loaded = false; var loading = false; var interval = 0; var interval_delay = 0; var interval_for = 0; var interval_waitEnabled = 0; var time_to_show = GameClasses.Consts.TIME_TO_HIDE; var time_to_hide = GameClasses.Consts.TIME_TO_HIDE; var temp_level = 10000; var depth_for_poa = 20000; var depth_for_a = 25000; var depth_for_fly_poa = 35000; var depth_for_fly_a = 30000; var depth_for_square = 99999; var depth_for_hint = 100000; var depth_for_texts = 26000; var delay_time = GameClasses.Consts.TIME_TO_HIDE; var depth_for_nps = 60001; var depth_for_bg_nps = 10990; var T1 = 600; var T2 = 1000; var T3 = 600; var T_text_completed = 3000; var is_nug = false; var win_time = 600; static var numb_l = 3; var winAct = null; var loadNextLevetAct = null; var otstup = ""; static var max_recursion = 20000; static var curr_recursion = 0; }
Symbol 1704 MovieClip [__Packages.GameClasses.MySounds] Frame 0
class GameClasses.MySounds { static var single; var sounds, sound_mc; function MySounds () { sounds = new Object(); sound_mc = _root.createEmptyMovieClip("sound_mc", GameClasses.Consts.DEPTH_FOR_SOUND_MC); sound_mc._visible = false; } static function getMySounds() { if (!single) { single = new GameClasses.MySounds(); } return(single); } function setOn(val) { on_state = val; if (!val) { for (var _local2 in sounds) { sounds[_local2].stop(); } } } function setMusikOn(val) { } function addSound(snd_obj) { var _local2 = snd_obj.id; var _local4 = ("sound_" + _local2) + ".mp3"; if (!sounds[_local2]) { sounds[_local2] = new Sound(sound_mc.createEmptyMovieClip(_local2, sound_mc.getNextHighestDepth())); sounds[_local2].attachSound(_local4); var _local3 = snd_obj.volume; sounds[_local2].setVolume(_local3); } return(sounds[_local2]); } function startSound(id) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); _local3.start(); } function startWithDelay(id, T) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); GameClasses.FreeMove.makeDelay(T, GameClasses.GFunctions.create(_local3, _local3.start)); } function startCycle(id) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); _local3.start(0, 1000); } function stop(id) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); _local3.stop(); } var on_state = true; }
Symbol 1705 MovieClip [__Packages.logger.Logger] Frame 0
class logger.Logger { static var inst; function Logger () { } static function getLog() { if (!inst) { inst = new logger.Logger(); } return(inst); } function info() { } function debug() { } function warn() { } }
Symbol 1706 MovieClip [__Packages.GameClasses.MenuClass] Frame 0
class GameClasses.MenuClass { static var log; var mcRoot, object, body, buttons, texts, url_str, window_str, square_mc; function MenuClass (menu_obj, mc_root, depth) { var _local6; var _local8; var _local13; mcRoot = mc_root; object = menu_obj; body = mcRoot.createEmptyMovieClip("menu" + depth, depth); setVisible(false); body.mov = new GameClasses.FreeMove(); buttons = new Array(); texts = new Array(); _local6 = 3; var _local5 = 0; while (_local5 < object.pictures.length) { var _local3 = object.pictures[_local5]; if (_local3.type == "menu_bg") { createMenuBg(_local3.lib_name, _local6, _local3.h); body._x = _local3.x; body._y = _local3.y; } else if (_local3.type == "menu_button") { if (menu_bg != null) { _local8 = menu_bg._width; } else { _local8 = 0; } var _local4 = new GameClasses.MenuButton(body, _local3.lib_name, _local6, _root.dialogs[_local3.text.id], _local8, _local3.x, _local3.y, _local3.dx, _local3.dy); _local4.addAction(GameClasses.GFunctions.create(this, this[_local3.action])); if (_local3.action == "download") { url_str = _local3.src; window_str = _local3.window; } if (!_local3.enabled) { _local4.disable(); } buttons[_local3.id] = _local4; buttons.push(_local4); } else if (_local3.type == "text") { var _local9; var _local7 = _root.dialogs[_local3.text.id]; if (menu_bg != null) { _local7.w = menu_bg._width; } _local9 = new GameClasses.TextClass(body, _local6, _local7, _local3.x, _local3.y); texts.push(_local4); } _local5++; _local6++; } createSquare(2); disableAllButtons(); } static function getMenu(menu_obj, mc_root, depth) { if (menu == null) { log = logger.Logger.getLog(); if (menu_obj == undefined) { log.warn("menu_obj not assignment"); return(null); } if (mc_root == undefined) { log.warn("mc_root not assignment"); return(null); } if (depth == undefined) { log.warn("depth not assignment"); return(null); } menu = new GameClasses.MenuClass(menu_obj, mc_root, depth); } return(menu); } function setVisible(vis) { body._visible = vis; } function setXY(x, y) { body._x = x; body._y = y; } function createMenuBg(lib_id, depth, h) { var _local2; var _local3 = new Array(); var _local4; var _local5; menu_bg = body.createEmptyMovieClip("menu_bg", depth); _local3[0] = menu_bg.attachMovie(lib_id + "top", "top", 0); menu_bg.attachMovie(lib_id + "bottom", "bottom", 100); _local4 = menu_bg.top._height + menu_bg.bottom._height; _local2 = 1; while (_local4 < h) { _local3[_local2] = menu_bg.attachMovie(lib_id + "middle", "middle" + _local2, _local2); _local4 = _local4 + _local3[_local2]._height; _local2++; } _local3[_local2] = menu_bg.bottom; _local5 = 0; _local2 = 0; while (_local2 < _local3.length) { _local3[_local2]._y = _local5; _local5 = _local5 + _local3[_local2]._height; _local2++; } } function createSquare(depth) { square_mc = body.createEmptyMovieClip("square_mc", depth); square_mc.beginFill(0, 100); square_mc.moveTo(0, 0); square_mc.lineTo(520, 0); square_mc.lineTo(520, 390); square_mc.lineTo(0, 390); square_mc.lineTo(0, 0); square_mc.endFill(); square_mc.onPress = function () { }; square_mc.tabEnabled = false; square_mc.useHandCursor = false; square_mc._x = 520; square_mc.mov = new GameClasses.FreeMove(); } function enableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].enable(); } } } function disableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].disable(); } } } function show() { if (mcRoot.level.isLocked()) { return(undefined); } mcRoot.level.lockLevel(); square_mc._x = -body._x; square_mc._y = -body._y; if (mcRoot.level.timer) { mcRoot.level.timer.pause(); } body.mov.endAct = GameClasses.GFunctions.create(this, function () { GameClasses.FreeMove.pause(); this.enableAllButtons(); }); body.mov.newInitMove(body, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 100)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 50)); } function hide() { disableAllButtons(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { if (this.unlock_on_hide) { this.mcRoot.level.unlockLevel(); if (this.mcRoot.level.timer) { this.mcRoot.level.timer.play(); } } else { this.unlock_on_hide = true; } this.square_mc._x = 520; this.body.mov.endAct = null; this.setVisible(false); }); GameClasses.FreeMove.play(); body.mov.newInitMove(body, T, 0, null, null, null, null, null, new GameClasses.Spline(100, 0)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(50, 0)); } function startNewGame() { unlock_on_hide = false; hide(); var _local2 = GameClasses.NugLevel.getSingleton(); _local2.showNewGame(); } function hintsOff() { GameClasses.Vars.enable_hints = false; buttons.button_hints.clearActions(); buttons.button_hints.setText(mcRoot.dialogs.MenuTextHintsOff.text); buttons.button_hints.addAction(GameClasses.GFunctions.create(this, hintsOn)); } function hintsOn() { if (GameClasses.Vars.current_level >= 1) { GameClasses.Match3Level.deactivateFirstHelp(); } if (GameClasses.Vars.current_level >= 3) { GameClasses.ISpyLevel.deactivateFirstHelp(); } if (GameClasses.Vars.current_level >= 6) { GameClasses.QuestLevel.deactivateFirstHelp(); } GameClasses.Vars.enable_hints = true; buttons.button_hints.clearActions(); buttons.button_hints.setText(mcRoot.dialogs.MenuTextHintsOn.text); buttons.button_hints.addAction(GameClasses.GFunctions.create(this, hintsOff)); } function download() { general.GameSDK.Game_DeluxeDownload(); if (general.GameSDK.autoContinue()) { getURL (general.GameSDK.downloadableURL, "_blank"); } } function restartLevel() { mcRoot.level.restartLevel(); if ((GameClasses.Vars.current_level != 0) && (mcRoot.level != mcRoot.map_level)) { unlock_on_hide = false; } hide(); } function soundOn() { GameClasses.MySounds.getMySounds().setOn(true); mcRoot.startThemeSound(); updateSoundButton(true); } function updateSoundButton(val) { if (val) { buttons.sound_button.clearActions(); buttons.sound_button.setText(mcRoot.dialogs.MenuTextSoundOn.text); buttons.sound_button.addAction(GameClasses.GFunctions.create(this, soundOff)); } else { buttons.sound_button.clearActions(); buttons.sound_button.setText(mcRoot.dialogs.MenuTextSoundOff.text); buttons.sound_button.addAction(GameClasses.GFunctions.create(this, soundOn)); } } function soundOff() { GameClasses.MySounds.getMySounds().setOn(false); updateSoundButton(false); } function setDefault() { buttons.sound_button.clearActions(); buttons.sound_button.setText(mcRoot.dialogs.MenuTextSoundOn.text); buttons.sound_button.addAction(GameClasses.GFunctions.create(this, soundOff)); buttons.button_hints.clearActions(); buttons.button_hints.setText(mcRoot.dialogs.MenuTextHintsOn.text); buttons.button_hints.addAction(GameClasses.GFunctions.create(this, hintsOff)); } static var menu = null; var menu_bg = null; var T = 400; var unlock_on_hide = true; }
Symbol 1707 MovieClip [__Packages.GameClasses.MenuButton] Frame 0
class GameClasses.MenuButton { var mcRoot, body, undercover, btn; function MenuButton (root_mc, lib_name, depth, tex, w, x, y, dx, dy) { mcRoot = root_mc; body = mcRoot.createEmptyMovieClip("menu_btn_body" + depth, depth); if (((undercover = body.attachMovie(lib_name + "under", "undercover", 1))) != undefined) { } else if (((undercover = body.attachMovie(lib_name + "_under", "undercover", 1))) != undefined) { } else if (((undercover = body.attachMovie(lib_name + "Under", "undercover", 1))) != undefined) { } else if (((undercover = body.attachMovie(lib_name + "_Under", "undercover", 1))) != undefined) { } else { return; } btn = new GameClasses.MyButton2(body, lib_name, 2, tex, dx, dy); if (w == 0) { body._x = x; body._y = y; } else { body._x = (w - body._width) / 2; body._y = y; } } function destroy() { delete mcRoot; btn.destroy(); delete btn; undercover.removeMovieClip(); delete undercover; body.removeMovieClip(); delete body; } function setX(x) { body._x = x; } function setY(y) { body._y = y; } function getX() { return(body._x); } function getY() { return(body._y); } function setWidth(w) { body._width = w; } function setHeight(h) { body._height = h; } function getWidth() { return(body._width); } function getHeight() { return(body._height); } function getBody() { return(body); } function setText(str) { btn.setText(str); } function setScale(scale) { body._xscale = scale; body._yscale = scale; } function setMainOnRelease() { btn.setMainOnRelease(); } function setMainOnPress() { btn.setMainOnPress(); } function addAction(act) { btn.addAction(act); } function clearActions() { btn.clearActions(); } function enable() { btn.enable(); } function disable() { btn.disable(); } }
Symbol 1708 MovieClip [__Packages.GameClasses.MyButton2] Frame 0
class GameClasses.MyButton2 { var mcRoot, snd, body, normal, active, pressed, button_text, txt, txt_active, txt_pressed, actions; function MyButton2 (root_mc, lib_name, depth, tex, x, y) { var _local5; var _local4; mcRoot = root_mc; snd = GameClasses.MySounds.getMySounds(); body = mcRoot.createEmptyMovieClip("btn_body" + depth, depth); if (((normal = body.attachMovie(lib_name + "Normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "Active", "active", 2); pressed = body.attachMovie(lib_name + "Pressed", "pressed", 1); } else if (((normal = body.attachMovie(lib_name + "normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "active", "active", 2); pressed = body.attachMovie(lib_name + "pressed", "pressed", 1); } else if (((normal = body.attachMovie(lib_name + "_Normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "_Active", "active", 2); pressed = body.attachMovie(lib_name + "_Pressed", "pressed", 1); } else if (((normal = body.attachMovie(lib_name + "_normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "_active", "active", 2); pressed = body.attachMovie(lib_name + "_pressed", "pressed", 1); } else { return; } body.hitArea = normal; body._x = x; body._y = y; if ((tex != undefined) && (tex != null)) { button_text = tex; if (isNaN(button_text.w) || (button_text.w > body._width)) { button_text.w = body._width; } if (isNaN(button_text.h) || (button_text.h > body._height)) { button_text.h = body._height; } _local5 = (body._width - button_text.w) / 2; _local4 = (body._height - button_text.h) / 2; txt = new GameClasses.TextClass(normal, 4, button_text, 0, 0); txt_active = new GameClasses.TextClass(active, 4, button_text, 0, 0); txt_active.makeDarker(color_text_shift); txt_pressed = new GameClasses.TextClass(pressed, 4, button_text, coord_text_shift, coord_text_shift); txt_pressed.makeDarker(-color_text_shift); } makeNormal(); body.onRollOver = GameClasses.GFunctions.create(this, onRollOverAction); body.onRollOut = GameClasses.GFunctions.create(this, onRollOutAction); body.onDragOver = GameClasses.GFunctions.create(this, onRollOverAction); body.onDragOut = GameClasses.GFunctions.create(this, onRollOutAction); body.onPress = GameClasses.GFunctions.create(this, onPressAction); body.onRelease = GameClasses.GFunctions.create(this, onReleaseAction); body.onReleaseOutside = GameClasses.GFunctions.create(this, onReleaseOutsideAction); body.useHandCursor = false; body.tabEnabled = false; actions = new Array(); } function destroy() { delete snd; delete mcRoot; delete button_text; normal.removeMovieClip(); delete normal; active.removeMovieClip(); delete active; pressed.removeMovieClip(); delete pressed; delete body.onRollOver; delete body.onRollOut; delete body.onDragOver; delete body.onDragOut; delete body.onPress; delete body.onRelease; delete body.onReleaseOutside; body.removeMovieClip(); delete body; txt.destroy(); delete txt; txt_active.destroy(); delete txt_active; txt_pressed.destroy(); delete txt_pressed; var _local2 = 0; while (_local2 < actions.length) { delete actions[_local2]; _local2++; } delete actions; } function setX(x) { body._x = x; } function setY(y) { body._y = y; } function getX() { return(body._x); } function getY() { return(body._y); } function setWidth(w) { body._width = w; } function setHeight(h) { body._height = h; } function getWidth() { return(body._width); } function getHeight() { return(body._height); } function getBody() { return(body); } function setText(str) { txt.setText(str); txt_active.setText(str); txt_pressed.setText(str); } function setScale(scale) { body._xscale = scale; body._yscale = scale; } function setMainOnRelease() { body.onPress = GameClasses.GFunctions.create(this, onPressAction); body.onRelease = GameClasses.GFunctions.create(this, onReleaseAction); } function setMainOnPress() { body.onRelease = GameClasses.GFunctions.create(this, onPressAction); body.onPress = GameClasses.GFunctions.create(this, onReleaseAction); } function addAction(act) { actions.push(act); } function clearActions() { actions = new Array(); } function makeNormal() { normal._visible = true; active._visible = false; pressed._visible = false; } function makeActive() { normal._visible = false; active._visible = true; pressed._visible = false; } function makePressed() { normal._visible = false; active._visible = false; pressed._visible = true; } function onRollOverAction() { if (enabled && (buttons_enabed)) { makeActive(); snd.startSound(sound_onRollOver); } } function onRollOutAction() { if (enabled && (buttons_enabed)) { makeNormal(); } } function onPressAction() { if (enabled && (buttons_enabed)) { makePressed(); } } function onReleaseAction() { if (enabled && (buttons_enabed)) { snd.startSound(sound_onPress); makeNormal(); var _local2 = actions.length - 1; while (_local2 >= 0) { actions[_local2](); _local2--; } } } function onReleaseOutsideAction() { if (enabled && (buttons_enabed)) { makeNormal(); } } function enable() { normal.enabled = true; active.enabled = true; pressed.enabled = true; body.enabled = true; enabled = true; } function disable() { enabled = false; } static function setOn(val) { buttons_enabed = val; } static var buttons_enabed = true; var enabled = true; var color_text_shift = 50; var coord_text_shift = -1; var sound_onPress = "ButtonClick"; var sound_onRollOver = "MouseOverButton"; }
Symbol 1709 MovieClip [__Packages.GameClasses.TextClass] Frame 0
class GameClasses.TextClass { var log, mcRoot, text_obj, text_str, body, filters, body_tf, shadow_tf, body_fmt, shadow_fmt, gradient_mc; function TextClass (root_mc, depth, tex, x, y) { log = logger.Logger.getLog(); log.info("call constructor TextClass"); mcRoot = root_mc; text_obj = tex; text_str = text_obj.text; body = mcRoot.createEmptyMovieClip("text_field_" + depth, depth); body._x = x; body._y = y; body.mov = new GameClasses.FreeMove(); bmp_font = fonts_util.Fonts.getFont(tex.font); filters = new Array(); if (bmp_font != null) { initBitmapText(); if (text_obj.blur != 0) { makeBlur(text_obj.blur); } } else if (text_obj.filters.length == 0) { initText(); if (text_obj.gradient) { makeGradientFill(); } if (text_obj.contour) { initContour(); } else { initShadow(); } if (text_obj.blur != 0) { makeBlur(text_obj.blur); } } else { initText(); initFilters(); } body.filters = filters; } static function createTextObject(text, font, x, y, h, w, color, leading, size, align, bold, shadow_color, shadow_opacity, sx, sy) { var _local1 = new Object(); _local1.text = text; _local1.font = font; _local1.x = x; _local1.y = y; _local1.h = h; _local1.w = w; _local1.color = color; _local1.leading = leading; _local1.size = size; _local1.align = align; _local1.bold = bold; _local1.shadow_color = shadow_color; _local1.shadow_opacity = shadow_opacity; _local1.sx = sx; _local1.sy = sy; return(_local1); } function destroy() { delete log; delete text_obj; delete mcRoot; body_tf.removeTextField(); shadow_tf.removeTextField(); delete body_tf; delete shadow_tf; delete body_fmt; delete shadow_fmt; body_bmp_mc.removeMovieClip(); delete body_bmp_mc; body.mov.destroy(); delete body.mov; delete filters; delete body.filters; body.removeMovieClip(); delete body; delete bmp_font; } function setText(text_str) { log.info("call function setText from TextClass"); log.info(" text_str=" + text_str); this.text_str = text_str; if (body_bmp_mc == null) { body_tf.text = text_str; shadow_tf.text = text_str; body_tf.setTextFormat(body_fmt); shadow_tf.setTextFormat(shadow_fmt); } else { body_bmp_mc.removeMovieClip(); bmp_font.setTextFormat(text_obj); body_bmp_mc = bmp_font.getBitmapText(body, text_str, "text", 2, text_obj.size, text_obj.w); body_bmp_mc._x = text_obj.x; body_bmp_mc._y = text_obj.y; } } function getWidth() { if (body_bmp_mc == null) { return(body_tf._width); } return(body_bmp_mc._width); } function getHeight() { if (body_bmp_mc == null) { return(body_tf._height); } return(body_bmp_mc._height); } function getX() { if (body_bmp_mc == null) { return(body_tf._x); } return(body_bmp_mc._x); } function getY() { if (body_bmp_mc == null) { return(body_tf._y); } return(body_bmp_mc._y); } function setX(val) { body._x = val; } function setY(val) { body._y = val; } function getText() { return(text_str); } function hide() { body._visible = false; } function show() { body._visible = true; } function getBody() { return(body); } function initMove(act, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { body.mov.endAct = act; body.mov.newInitMove(body, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1); } function setVisible(vis) { body._visible = vis; } function makeDarker(val) { var _local3 = new Color(body); _local3.setTransform({rb:val, gb:val, bb:val}); } function setColorOffset(r, g, b) { var _local2 = new Color(body); _local2.setTransform({rb:r, gb:g, bb:b}); } function setOpacity(val) { body._alpha = val; } function setHotSpot(x, y) { body_tf._x = -x; body_tf._y = -y; shadow_tf._x = body_tf._x + text_obj.sx; shadow_tf._y = body_tf._y + text_obj.sy; gradient_mc._x = body_tf._x; gradient_mc._y = body_tf._y; } function initText() { log.info("call function initText from TextClass"); body_tf = body.createTextField("txt", 2, text_obj.x, text_obj.y, text_obj.w, 0); body_tf.autoSize = "center"; body_tf.wordWrap = true; body_tf.multiline = true; body_tf.selectable = false; body_tf.embedFonts = true; body_tf.text = text_obj.text; body_fmt = body_tf.getTextFormat(); if ((text_obj.font != "undefined") && (text_obj.font != null)) { log.debug("font get"); body_fmt.font = text_obj.font; } else { log.debug("font not get"); body_fmt.font = "GameFont"; } body_fmt.size = text_obj.size; body_fmt.color = text_obj.color; body_fmt.align = text_obj.align; body_fmt.bold = text_obj.bold; body_fmt.leading = text_obj.leading; body_tf.setTextFormat(body_fmt); } function initShadow() { shadow_tf = body.createTextField("stxt", 1, text_obj.x + text_obj.sx, text_obj.y + text_obj.sy, text_obj.w, 0); shadow_tf.autoSize = "center"; shadow_tf.wordWrap = true; shadow_tf.multiline = true; shadow_tf.selectable = false; shadow_tf.embedFonts = true; shadow_tf.text = text_obj.text; shadow_tf._alpha = text_obj.shadow_opacity; shadow_fmt = body_tf.getTextFormat(); shadow_fmt.color = text_obj.shadow_color; shadow_tf.setTextFormat(shadow_fmt); shadow_tf._xscale = 100 * text_obj.shadow_scale; shadow_tf._yscale = 100 * text_obj.shadow_scale; shadow_tf.filters = [new flash.filters.BlurFilter(text_obj.shadow_blur, text_obj.shadow_blur, 1)]; } function initContour() { filters.push(new flash.filters.GlowFilter(text_obj.shadow_color, text_obj.shadow_opacity, text_obj.shadow_blur, text_obj.shadow_blur, text_obj.shadow_scale, 1, false, false)); } function initBitmapText() { bmp_font.setTextFormat(text_obj); body_bmp_mc = bmp_font.getBitmapText(body, text_obj.text, "text", 2, text_obj.size, text_obj.w); body_bmp_mc._x = text_obj.x; body_bmp_mc._y = text_obj.y; } function makeGradientFill() { gradient_mc = body.createEmptyMovieClip("gradient_mc", 4); gradient_mc._x = body_tf._x; gradient_mc._y = body_tf._y; var _local2 = new flash.geom.Matrix(); _local2.createGradientBox(body_tf._width, body_tf._height, -1.5707963267949); gradient_mc.beginGradientFill("linear", [text_obj.color, text_obj.color2], [100, 100], [0, 255], _local2); gradient_mc.moveTo(0, 0); gradient_mc.lineTo(body_tf._width, 0); gradient_mc.lineTo(body_tf._width, body_tf._height); gradient_mc.lineTo(0, body_tf._height); gradient_mc.lineTo(0, 0); gradient_mc.endFill(); gradient_mc.setMask(body_tf); } function makeBlur(val) { filters.push(new flash.filters.BlurFilter(val, val, 1)); } function initFilters() { var _local3 = 0; while (_local3 < text_obj.filters.length) { var _local2 = text_obj.filters[_local3]; switch (_local2.name) { case "bevel" : filters.push(new flash.filters.BevelFilter(_local2.distance, _local2.angle, _local2.highlightColor, _local2.highlightAlpha, _local2.shadowColor, _local2.shadowAlpha, _local2.blurX, _local2.blurY, _local2.strength, _local2.quality, _local2.type, _local2.knockout)); break; case "glow" : filters.push(new flash.filters.GlowFilter(_local2.color, _local2.alpha, _local2.blurX, _local2.blurY, _local2.strength, _local2.quality, _local2.inner, _local2.knockout)); break; case "shadow" : filters.push(new flash.filters.DropShadowFilter(_local2.distance, _local2.angle, _local2.color, _local2.alpha, _local2.blurX, _local2.blurY, _local2.strength, _local2.quality, _local2.inner, _local2.knockout, _local2.hideObject)); break; } _local3++; } } var bmp_font = null; var body_bmp_mc = null; }
Symbol 1710 MovieClip [__Packages.fonts_util.MyFont] Frame 0
class fonts_util.MyFont { var font, big_bmp, bmps; function MyFont (font_fnt) { font = font_fnt; big_bmp = flash.display.BitmapData.loadBitmap(font.id + ".png"); bmps = new Array(); var _local7; var _local5 = new flash.geom.Point(0, 0); var _local3 = new flash.geom.Rectangle(0, 0, 1, 1); var _local2 = 0; while (_local2 < font.length) { _local7 = "cod" + font[_local2].char; var _local8 = (2 * font.xOffset) + font[_local2].B; var _local9 = ((2 * font.yOffset) + font.ascent) + font.descent; var _local4 = font.ascent; bmps[_local2] = new flash.display.BitmapData(_local8, _local9, true, 0); _local5.x = 0; _local5.y = 0; _local3.x = font[_local2].x; _local3.y = font[_local2].y; _local3.width = _local8; _local3.height = _local9; if (_local3.y < _local4) { var _local6 = _local4 - _local3.y; _local3.y = 0; _local3.height = _local9 - _local6; _local5.y = _local6; } else { _local3.y = _local3.y - _local4; } bmps[_local2].copyPixels(big_bmp, _local3, _local5); bmps[_local7] = bmps[_local2]; _local2++; } if (font.cod32 == undefined) { _local7 = "cod32"; var _local8 = bmps.cod97.width; var _local9 = ((2 * font.yOffset) + font.ascent) + font.descent; bmps[font.length] = new flash.display.BitmapData(_local8, _local9, true, 0); bmps[_local7] = bmps[font.length]; font[_local7] = new Object(); font[_local7].A = 0; font[_local7].B = _local8; font[_local7].C = 0; } } function getBitmapText(root_mc, s, str_id, depth, st, wstr) { var _local15 = root_mc.createEmptyMovieClip(str_id, depth); var _local17 = st / font.ascent; var _local10 = wstr / _local17; var _local16 = leading / _local17; var _local11 = letter_space / _local17; var _local7 = 0; var _local13 = 0; var _local12 = 0; var _local9; var _local3 = 0; var _local2 = "cod"; var _local14 = "cod"; var _local8 = "cod"; var _local6; var _local5; while (_local3 < s.length) { _local5 = _local15.createEmptyMovieClip("line" + _local12, _local12++); _local9 = 0; while (_local3 < s.length) { if (s.charAt(_local3) == "\\") { _local3++; if (s.charAt(_local3) == "n") { _local3++; break; } } _local14 = _local2; _local2 = "cod" + s.charCodeAt(_local3); if ((((_local7 + font[_local2].B) - font[_local2].C) + _local11) > _local10) { if (_local2 == "cod32") { _local3++; break; } _local2 = "cod45"; _local6.attachBitmap(bmps[_local2], 1); _local3--; break; } _local6 = _local5.createEmptyMovieClip("letter" + _local9, _local9++); _local6.attachBitmap(bmps[_local2], 1, "never", false); _local6._x = _local7 + font[_local2].A; _local7 = _local7 + ((_local6._width + font[_local2].C) + _local11); _local3++; if ((_local3 < s.length) && (font.pairs[_local2])) { _local8 = "cod" + s.charCodeAt(_local3); if (font.pairs[_local2][_local8]) { _local7 = _local7 + font.pairs[_local2][_local8]; } } } switch (align) { case "right" : _local5._x = _local10 - _local5._width; break; case "center" : _local5._x = (_local10 - _local5._width) / 2; break; case "left" : _local5._x = 0; break; default : _local5._x = 0; } _local7 = 0; _local5._y = _local13; _local13 = _local13 + (_local5._height + _local16); } _local15._width = _local15._width * _local17; _local15._height = _local15._height * _local17; return(_local15); } function setLetterSpace(val) { letter_space = val; } function setTextFormat(obj) { align = obj.align; letter_space = obj.interspace; leading = obj.leading; } function getObject() { return(font); } var leading = 0; var letter_space = 0; var align = "left"; }
Symbol 1711 MovieClip [__Packages.fonts_util.Fonts] Frame 0
class fonts_util.Fonts { function Fonts () { } static function addFont(font) { if (fonts_obj[font.id] == undefined) { fonts_obj[font.id] = new fonts_util.MyFont(font); } } static function getFont(font_id) { if (fonts_obj[font_id] != undefined) { return(fonts_obj[font_id]); } return(null); } static function copyFont(fnt_src, fnt_id) { if (fonts_obj[fnt_id] == undefined) { fonts_obj[fnt_id] = new fonts_util.MyFont(fnt_src.getObject()); } } static var fonts_obj = new Object(); }
Symbol 1712 MovieClip [__Packages.GameClasses.NugLevel] Frame 0
class GameClasses.NugLevel { var mcRoot, object, body, buttons, texts, url_str, square_mc; function NugLevel (obj, mc_root, depth) { mcRoot = mc_root; object = obj; body = mcRoot.createEmptyMovieClip("nug" + depth, depth); body.mov = new GameClasses.FreeMove(); setVisible(false); buttons = new Object(); texts = new Object(); initView(body); disableAllButtons(); } static function getSingleton(obj, mc_root, depth) { if (singleton == null) { if (obj == undefined) { return(null); } if (mc_root == undefined) { return(null); } if (depth == undefined) { return(null); } singleton = new GameClasses.NugLevel(obj, mc_root, depth); } return(singleton); } function setVisible(vis) { body._visible = vis; } function initView(body_mc) { var _local10 = 0; createSquare(body_mc, 2); var _local4 = 3; var _local7 = 0; while (_local7 < object.pictures.length) { var _local3 = object.pictures[_local7]; if (_local3.type == "simple_picture") { body_mc.attachMovie(_local3.id, "pict" + _local4, _local4); body_mc._x = _local3.x; body_mc._y = _local3.y; } else if (_local3.type == "menu_button") { var _local6 = new GameClasses.MenuButton(body_mc, _local3.lib_name, _local4, _root.dialogs[_local3.text.id], _local10, _local3.x, _local3.y, _local3.dx, _local3.dy); _local6.addAction(GameClasses.GFunctions.create(this, this[_local3.action])); if (!_local3.enabled) { _local6.disable(); } if (_local3.action == "download") { url_str = _local3.src; } buttons[_local3.id] = _local6; } else if (_local3.type == "text") { var _local9; var _local8 = _root.dialogs[_local3.text.id]; _local9 = new GameClasses.TextClass(body_mc, _local4, _local8, _local3.x, _local3.y); texts[_local3.id] = _local9; } _local7++; _local4++; } } function createSquare(body_mc, depth) { square_mc = body_mc.createEmptyMovieClip("square_mc", depth); square_mc.beginFill(16711680, 0); square_mc.moveTo(0, 0); square_mc.lineTo(520, 0); square_mc.lineTo(520, 390); square_mc.lineTo(0, 390); square_mc.lineTo(0, 0); square_mc.endFill(); square_mc.onPress = function () { }; square_mc.useHandCursor = false; square_mc.tabEnabled = false; square_mc._x = 520; } function enableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].enable(); } } } function disableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].disable(); } } } function download() { general.GameSDK.Game_DeluxeDownload(); if (general.GameSDK.autoContinue()) { getURL (general.GameSDK.downloadableURL, "_blank"); } } function showInterlevel(fun) { var _local2 = GameClasses.MenuButton(buttons.button_hide); _local2.setText(mcRoot.dialogs.NugTextButtonInterlevel.text); _local2.clearActions(); _local2.addAction(GameClasses.GFunctions.create(this, hide, fun)); texts.text1.setText(mcRoot.dialogs.NugText1.text); texts.text2.setText(mcRoot.dialogs.NugText0.text); texts.text3.setText(""); show(); } function showInLevel() { var _local2 = GameClasses.MenuButton(buttons.button_hide); _local2.setText(mcRoot.dialogs.NugTextButtonInterlevel.text); _local2.clearActions(); _local2.addAction(GameClasses.GFunctions.create(this, hide)); texts.text1.setText(mcRoot.dialogs.NugText1.text); texts.text2.setText(mcRoot.dialogs.NugText0.text); texts.text3.setText(""); show(); } function showGameOver() { initNewGameNug(); texts.text1.setText(mcRoot.dialogs.NugTextGameOver.text); show(); } function showNewGame() { initNewGameNug(); texts.text1.setText(mcRoot.dialogs.NugTextNewGame.text); show(); } function showWin() { initNewGameNug(); texts.text1.setText(mcRoot.dialogs.NugTextWin.text); show(); } function initNewGameNug() { GameClasses.Vars.do_break_point = false; _root.pauseGlobalGameTime(); general.GameSDK.Game_ScoreSubmit(GameClasses.GameCounter.getTotalScore(), GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)); var _local3 = GameClasses.MenuButton(buttons.button_hide); _local3.setText(mcRoot.dialogs.NugTextButtonGameOver.text); _local3.clearActions(); _local3.addAction(GameClasses.GFunctions.create(this, hide, GameClasses.GFunctions.create(mcRoot, mcRoot.unloadGame))); texts.text2.setText(""); texts.text3.setText((_root.dialogs.NugText3.text + newline) + GameClasses.GameCounter.getTotalScore()); unlock_on_hide = false; } function show(fun) { mcRoot.level.lockLevel(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { GameClasses.FreeMove.pause(); this.enableAllButtons(); fun(); }); square_mc._x = -body._x; square_mc._y = -body._y; body.mov.newInitMove(body, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 100)); } function hide(fun) { GameClasses.FreeMove.play(); disableAllButtons(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { if (this.unlock_on_hide) { this.mcRoot.level.unlockLevel(); } else { this.unlock_on_hide = true; } this.square_mc._x = 520; this.body.mov.endAct = null; this.setVisible(false); }); fun(); body.mov.newInitMove(body, T, 0, null, null, null, null, null, new GameClasses.Spline(100, 0)); } static var singleton = null; var T = 400; var endHideAct = null; var unlock_on_hide = true; }
Symbol 1713 MovieClip [__Packages.GameClasses.Vars] Frame 0
class GameClasses.Vars { function Vars () { } static function setDefault() { game_over = false; enable_hints = true; do_break_point = true; current_level = 0; global_game_time = 0; } static var do_first_prepare_level_action = true; static var global_game_time = 0; static var game_over = false; static var enable_hints = true; static var do_break_point = true; static var current_level = 0; }
Symbol 1714 MovieClip [__Packages.GameClasses.GameCounter] Frame 0
class GameClasses.GameCounter { var mcRoot, snd, body, txt, t0, add_val, curr_time, dt; function GameCounter (mc, id_counter, depth, x, y) { mcRoot = mc; curr_counter = counter; snd = GameClasses.MySounds.getMySounds(); body = mcRoot.createEmptyMovieClip(id_counter, depth); body._x = x; body._y = y; var _local3 = _root.dialogs.TextMatch3Counter; txt = new GameClasses.TextClass(body, 1, _local3, 0, 0); txt.setText(String(counter)); } static function setZero() { counter = 0; curr_counter = 0; } function getBody() { return(body); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; snd = null; mcRoot = null; txt.destroy(); delete txt; body.removeMovieClip(); delete body; } function clear() { GameClasses.FreeMove.clearInterval(interval); interval = 0; body.clear(); body.removeMovieClip(); } function clearLevelScore() { counter = counter - levelScore; } function getLevelScore() { return(levelScore); } static function getTotalScore() { return(counter); } function add(val, t) { if (t) { T = t; } else { T = default_Tadd; } snd.startSound("ScoreTick"); levelScore = levelScore + val; if (val == undefined) { val = 0; } counter = counter + val; if (interval != 0) { GameClasses.FreeMove.clearInterval(interval); interval = 0; interval = 0; } t0 = getTimer(); add_val = counter - curr_counter; interval = GameClasses.FreeMove.setInterval(this, "updateCounter", 16); } function updateCounter() { curr_time = getTimer(); dt = (curr_time - t0) / T; t0 = curr_time; curr_counter = curr_counter + (add_val * dt); if (curr_counter < counter) { txt.setText(String(int(curr_counter))); } else { curr_counter = counter; GameClasses.FreeMove.clearInterval(interval); interval = 0; interval = 0; txt.setText(String(curr_counter)); } } static var counter = 0; static var curr_counter = 0; var interval = 0; var green = 40; var levelScore = 0; var default_Tadd = 1200; var T = 1200; }
Symbol 1715 MovieClip [__Packages.GameClasses.Match3Level] Frame 0
class GameClasses.Match3Level extends GameClasses.Level { var cloud, sun_bonus, bbf, zlbf, tbf, sbf, panel, timer, substrate, theField, CPS_LEVEL_MC, stela_help, hhw, depth_for_hint, depth_for_texts, test_functions, createEmptyMovieClip, curr_obj, depth, destroyable_arr, attachMovie, game_time, mcs, count_artefacts, _parent, big_arts, mcRoot, TheField, _alpha, delay_time, initObjects, interval_for, text1, text2, T2, T1, startShowLevel, is_locked, snd, firstTextCountry, firstTextLevel, firstTextGo, T3, time_start_level, mouse_list, match3_Shade, match3_Left, match3_Left8, art_cells, artefacts_arr, lbf, counter, match3_Top, button_menu, match3_Bottom, match3_Right, button_eye, log, textCompleted1, textCompleted2, T_text_completed, is_nug, loadThis; function Match3Level () { super(); } static function deactivateFirstHelp() { was_help[0] = true; was_help[1] = true; } static function initDefaultNumbBonuses() { numb_b = GameClasses.Consts.numb_b; numb_t = GameClasses.Consts.numb_t; numb_s = GameClasses.Consts.numb_s; numb_zl = GameClasses.Consts.numb_zl; } static function initDefaultStaticVars() { was_help = [false, false, false, false, false, false, false, false, false, false, false, false, false]; help_interval = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; time_to_help = [0, 8000, 1000, 1100, 1200, 0, 0, 0, 0, 0, 0, 1300, 1400]; } function destroy() { var _local3 = 0; while (_local3 < help_interval.length) { GameClasses.FreeMove.clearInterval(help_interval[_local3]); help_interval[_local3] = 0; _local3++; } cloud.destroy(); cloud = null; sun_bonus.destroy(); sun_bonus = null; bbf.destroy(); bbf = null; zlbf.destroy(); zlbf = null; tbf.destroy(); tbf = null; sbf.destroy(); sbf = null; panel.destroy(); panel = null; timer.destroy(); timer = null; substrate.destroy(); substrate = null; theField.destroy(); theField.removeMovieClip(); theField = null; CPS_LEVEL_MC.removeMovieClip(); CPS_LEVEL_MC = null; stela_help.removeMovieClip(); stela_help = null; for (var _local4 in hhw) { if (hhw[_local4] instanceof GameClasses.HintWindow) { hhw[_local4].destroy(); delete hhw[_local4]; } } delete hhw; super.destroy(); } function initDepths() { super.initDepths(); depth_for_hint = 100000 /* 0x0186A0 */; depth_for_texts = 26000; depth_for_substrate = 5000; depth_for_chips_ps = 9000; depth_for_chips = 11000; depth_for_a = 13000; depth_for_poa = 14000; depth_for_bombs = 18000; depth_for_bonuses = 15000; depth_for_fly_chips = 25000; depth_for_fly_chips0 = 25000; depth_for_fly_a = 30000; depth_for_fly_poa = 35000; depth_for_bonus_mc = 40000; depth_for_bonus_ps = 41000; depth_for_cps = 60000; } function initArrays() { super.initArrays(); hhw = new Array(); test_functions.push(GameClasses.GFunctions.create(this, testOnSubstrate)); test_functions.push(GameClasses.GFunctions.create(this, testOnTheField)); test_functions.push(GameClasses.GFunctions.create(this, testOnMatch3BigArt)); test_functions.push(GameClasses.GFunctions.create(this, testOnTimer)); test_functions.push(GameClasses.GFunctions.create(this, testOnSunBonus)); test_functions.push(GameClasses.GFunctions.create(this, testOnBombBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnZeusLightningBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnTimeBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnSwapBonusField)); } function beginLoadAct() { CPS_LEVEL_MC = createEmptyMovieClip("CPS_LEVEL_MC", depth_for_cps); } function testOnTimeBonusField() { if (curr_obj.type == "time_bonus_field") { tbf = new GameClasses.TimeBonusField(); tbf.initTimeBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnSwapBonusField() { if (curr_obj.type == "swap_bonus_field") { sbf = new GameClasses.SwapBonusField(); sbf.initSwapBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnZeusLightningBonusField() { if (curr_obj.type == "zl_bonus_field") { zlbf = new GameClasses.ZeusLightningBonusField(); zlbf.initZeusLightningBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnBombBonusField() { if (curr_obj.type == "bomb_bonus_field") { bbf = new GameClasses.BombBonusField(); bbf.initBombBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnSunBonus() { if (curr_obj.type == "sun_bonus") { sun_bonus = new GameClasses.SunBonus(this, curr_obj.id, depth, curr_obj.x, curr_obj.y); destroyable_arr.push(sun_bonus); return(true); } return(false); } function testOnTimer() { if (curr_obj.type == "timer") { timer = GameClasses.MyTime(attachMovie("MyTime", curr_obj.id, depth)); timer.initTimer(curr_obj.id, curr_obj.x, curr_obj.y, game_time); mcs.push(timer); return(true); } return(false); } function testOnMatch3BigArt() { if (curr_obj.type == "match3_big_art") { count_artefacts++; attachMovie("BigArtefact", curr_obj.id, depth); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initMatch3BigArt(_parent.artefacts[curr_obj.id], curr_obj); mcs.push(this[curr_obj.id]); big_arts.push(this[curr_obj.id]); return(true); } return(false); } function testOnCloud() { if (curr_obj.type == "cloud") { cloud = new GameClasses.Cloud(curr_obj.id + ".png"); cloud.initCloud(this, curr_obj.id, depth, curr_obj.x, curr_obj.y, 100000); mcs.push(this[curr_obj.id]); if (!this[curr_obj.id]) { throw new Error(("Clip " + curr_obj.id) + " not created"); } this[curr_obj.id].useHandCursor = false; return(true); } return(false); } function testOnSubstrate() { if (curr_obj.type == "substrate") { substrate = new GameClasses.Substrate(this, curr_obj); this[curr_obj.id].useHandCursor = false; destroyable_arr.push(substrate); return(true); } return(false); } function testOnTheField() { if (curr_obj.type == "field") { theField = attachMovie("TheField", "TheField", depth); game_time = 1000 * mcRoot.fields[curr_obj.id].time; TheField.initField(mcRoot.fields[curr_obj.id], curr_obj.name, curr_obj.id_art); TheField.useHandCursor = false; destroyable_arr.push(theField); return(true); } return(false); } function load(lev) { _alpha = 0; if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } initDepths(); initArrays(); initObjects(); super.load(lev); GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; if (GameClasses.Vars.enable_hints) { initHelpSystem(); } text1.setY(5); text2.setY(5); initPanel(); panel.setT(10); panel.actForHide = null; hidePanel(); panel.setT((T1 + T2) * 2); GameClasses.FreeMove.makeDelay(50, GameClasses.GFunctions.create(this, startShowLevel)); } function lockLevel() { GameClasses.HintWindow.disableHW(); is_locked = true; theField.lockTheField(); } function unlockLevel() { GameClasses.HintWindow.enableHW(); is_locked = false; theField.unlockTheField(); } function doFirstLevelAction() { snd.startSound("start_level"); lockLevel(); panel.actForShow = null; panel.show(); firstTextCountry.initMove(null, T1, 1, null, null, null, null, null, new GameClasses.Line(0, 100)); firstTextLevel.initMove(null, T2, T1, null, null, null, null, null, new GameClasses.Line(0, 100)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction2)); } function doLevelAction2() { firstTextCountry.initMove(null, T1 + T2, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); firstTextLevel.initMove(null, T2 + T1, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); snd.startSound("Go"); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction4)); } function doLevelAction3() { } function doLevelAction4() { firstTextCountry.setVisible(false); firstTextLevel.setVisible(false); firstTextGo.initMove(null, T3, 1, null, null, null, null, null, new GameClasses.Spline(0, 80, 100)); GameClasses.FreeMove.makeDelay(T3 + 1, GameClasses.GFunctions.create(this, doLevelAction5)); } function doLevelAction5() { firstTextGo.initMove(null, T3, 0, null, null, null, null, null, new GameClasses.Spline(100, 80, 0)); GameClasses.FreeMove.makeDelay(T3 + 1, GameClasses.GFunctions.create(this, doLevelAction6)); } function doLevelAction6() { firstTextGo.setVisible(false); unlockLevel(); timer.startTimer(); timer.pause(); time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); callFirstHelp(); } function initHelpSystem() { hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3FirstHelpHint); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3SecondHelpHint); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3BombHelpHint); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ZLHelpHint); hhw[4] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3TimeHelpHint); hhw[5] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3SunBonusHelpHint); hhw[5].initHelpHintStrela(325, 300, 325); hhw[6] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadyBombBonusHelpHint); hhw[6].initHelpHintStrela(200, 320, 200); hhw[7] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadyZLBonusHelpHint); hhw[7].initHelpHintStrela(262, 320, 262); hhw[8] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadyTimeBonusHelpHint); hhw[8].initHelpHintStrela(374, 320, 374); hhw[9] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadySunBonusHelpHint); hhw[9].initHelpHintStrela(325, 300, 325); hhw[10] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadySwapBonusHelpHint); hhw[10].initHelpHintStrela(410, 330, 435); hhw[11] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3SwapBonusHelpHint); hhw[12] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3LifeBonusHelpHint); hhw[13] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3LockHelpHint); hhw[14] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3OutOfTime); hhw[14].initHelpHint(320, 280); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.stela_help.mov.stopMove(); this.stela_help._visible = false; this.unlockLevel(); this.timer.play(); }); hhw[2].endHideAct = hhw[1].endHideAct; hhw[3].endHideAct = hhw[1].endHideAct; hhw[4].endHideAct = hhw[1].endHideAct; hhw[11].endHideAct = hhw[1].endHideAct; hhw[12].endHideAct = hhw[1].endHideAct; hhw[5].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.timer.play(); }); hhw[6].endHideAct = hhw[5].endHideAct; hhw[7].endHideAct = hhw[5].endHideAct; hhw[8].endHideAct = hhw[5].endHideAct; hhw[9].endHideAct = hhw[5].endHideAct; hhw[10].endHideAct = hhw[5].endHideAct; hhw[13].endHideAct = hhw[5].endHideAct; hhw[1].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[2].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[3].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[4].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[11].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[12].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[14].endHideAct = GameClasses.GFunctions.create(this, function () { this.gameOver(); }); } function callFirstHelp() { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; if (!GameClasses.Vars.enable_hints) { timer.play(); return(undefined); } var _local2 = 1; while (_local2 <= 4) { if (!was_help[_local2]) { GameClasses.Level.clearInterval(help_interval[_local2]); help_interval[_local2] = 0; help_interval[_local2] = GameClasses.Level.setInterval(this, "callHelp", time_to_help[_local2], _local2); } _local2++; } if (!was_help[11]) { GameClasses.Level.clearInterval(help_interval[11]); help_interval[11] = 0; help_interval[11] = GameClasses.Level.setInterval(this, "callHelp", time_to_help[11], 11); } if (!was_help[12]) { GameClasses.Level.clearInterval(help_interval[12]); help_interval[12] = 0; help_interval[12] = GameClasses.Level.setInterval(this, "callHelp", time_to_help[12], 12); } if (theField.start_lock_help_hint) { startLockHelpHint(theField.x_lock_help_hint, theField.y_lock_help_hint); } if (was_help[0]) { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; } else { firstInfoHelp(); } } function firstInfoHelp() { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; if (was_help[0]) { return(undefined); } if (theField.is_locked || (theField.count_move_on_the_field != 0)) { help_interval[0] = GameClasses.Level.setInterval(this, "firstInfoHelp", 50); return(undefined); } timer.pause(); was_help[0] = true; lockLevel(); theField.startPeriodicHitn(); var _local3 = ((((theField.help_rect.x + (theField.help_rect.width / 2)) + 125) > 520) ? 380 : (theField.help_rect.x + (theField.help_rect.width / 2))); var _local2 = ((theField.help_rect.y > 200) ? (theField.help_rect.y - 40) : ((theField.help_rect.y + theField.help_rect.height) + 100)); hhw[0].initHelpHintStrela(_local3, _local2, 0); hhw[0].setStrela(theField.help_rect.x + (theField.help_rect.width / 2), theField.help_rect.y); hhw[0].showHelpHint(); } function callHelp(num) { GameClasses.Level.clearInterval(help_interval[num]); help_interval[num] = 0; if (was_help[num]) { return(undefined); } if (!GameClasses.Vars.enable_hints) { return(undefined); } if ((theField.is_locked || (theField.count_move_on_the_field != 0)) || ((num == 1) && (!theField.was_first_step))) { help_interval[num] = GameClasses.Level.setInterval(this, "callHelp", 1000, num); GameClasses.AllIntervals.get().add(help_interval[num], "help_interval " + num); return(undefined); } var _local4 = makeHelpArray(num); if (_local4 == null) { return(undefined); } timer.pause(); was_help[num] = true; lockLevel(); var _local3 = _local4 - GameClasses.Consts.CELL_SIZE; if (_local3 < (hhw[num].getHeight() + 20)) { _local3 = hhw[num].getHeight() + 20; } hhw[num].initHelpHint(325, _local3); hhw[num].btn.enable(); hhw[num].showHelpHint(); showStrelas(); } function makeHelpArray(num) { var _local4; switch (num) { case 1 : _local4 = theField.makeHelpArray(); break; case 2 : _local4 = theField.makeHelpBombArray(); break; case 3 : _local4 = theField.makeHelpZLArray(); break; case 4 : _local4 = theField.makeHelpTimeArray(); break; case 11 : _local4 = theField.makeHelpSwapArray(); break; case 12 : _local4 = theField.makeHelpLifeArray(); } var _local3 = new Array(); stela_help = createEmptyMovieClip("stela_help", 90000); stela_help.mov = new GameClasses.FreeMove(); stela_help._x = 0; stela_help._y = 2; var _local2 = 0; while (_local2 < _local4.length) { _local3[_local2] = stela_help.createEmptyMovieClip("stela" + _local2, _local2); _local3[_local2].createEmptyMovieClip("body", 1); _local3[_local2].body.attachMovie("strela_small", "body", 1); _local3[_local2].body._x = (-_local3[_local2].body._width) / 2; _local3[_local2].body._y = (-_local3[_local2].body._height) / 2; _local3[_local2]._x = _local4[_local2].x; _local3[_local2]._y = _local4[_local2].y; _local2++; } if (_local4.length > 0) { return(_local4[0].y); } return(null); } function showStrelas() { stela_help.mov.endAct = GameClasses.GFunctions.create(stela_help, function () { this.mov.endAct = GameClasses.GFunctions.create(this, function () { this.mov.newInitMove(this, 500, 0, undefined, new GameClasses.Spline(2, -2, 2)); }); this.mov.endAct(); }); stela_help.mov.newInitMove(stela_help, GameClasses.Consts.TIME_OF_THE_HELP_HINT_MOVE, 0, undefined, undefined, undefined, undefined, undefined, new GameClasses.Spline(0, 100)); } function hideStrelas() { stela_help.mov.endAct = null; stela_help.mov.newInitMove(stela_help, GameClasses.Consts.TIME_OF_THE_HELP_HINT_MOVE, 0, undefined, undefined, undefined, undefined, undefined, new GameClasses.Spline(100, 0)); } function startUsualBonusHelpHint(num) { GameClasses.Level.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[num]) { return(undefined); } if (theField.is_locked || (theField.count_move_on_the_field != 0)) { help_interval[num] = GameClasses.Level.setInterval(this, "startUsualBonusHelpHint", 100, num); GameClasses.AllIntervals.get().add(help_interval[num], "help_interval " + num); return(undefined); } was_help[num] = true; timer.pause(); lockLevel(); hhw[num].showHelpHint(); if (num == 9) { GameClasses.FreeMove.makeDelay(hhw[9].TIME_OF_THE_HELP_HINT_MOVE + 1, GameClasses.GFunctions.create(Mouse, Mouse.addListener, mouse_list)); } } function startSunBonusHelpHint() { if (!first_level) { startUsualBonusHelpHint(5); } } function startReadySunBonusHelpHint() { if (!first_level) { mouse_list = new Object(); mouse_list.onMouseDown = GameClasses.GFunctions.create(this, function () { Mouse.removeListener(this.mouse_list); delete this.mouse_list; this.hhw[9].hideHelpHint(); if (this.sun_bonus.getHitArea().hitTest(this._xmouse, this._ymouse)) { GameClasses.FreeMove.makeDelay(this.hhw[9].TIME_OF_THE_HELP_HINT_MOVE + 1, GameClasses.GFunctions.create(this.sun_bonus, this.sun_bonus.onPressAction)); } }); startUsualBonusHelpHint(9); } } function startReadyBombBonusHelpHint() { startUsualBonusHelpHint(6); } function startReadyZLBonusHelpHint() { startUsualBonusHelpHint(7); } function startReadySwapBonusHelpHint() { startUsualBonusHelpHint(10); } function startReadyTimeBonusHelpHint() { startUsualBonusHelpHint(8); } function startLockHelpHint(x, y) { GameClasses.AllIntervals.get().del(help_interval[13]); GameClasses.Level.clearInterval(help_interval[13]); help_interval[13] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[13]) { return(undefined); } hhw[13].initHelpHintStrela(x, y, x); startUsualBonusHelpHint(13); } function showNag() { if (((!is_locked) && (!theField.is_locked)) && (theField.count_move_on_the_field == 0)) { GameClasses.NugLevel.getSingleton().showInLevel(); } } function hidePanel() { if (((!is_locked) && (!theField.is_locked)) && (theField.count_move_on_the_field == 0)) { lockLevel(); panel.other = new Array(); panel.addOther(theField); panel.addOther(theField.getVisibleElems()); panel.addOther(match3_Shade); panel.actForShow = GameClasses.GFunctions.create(this, showPanel); panel.hide(); timer.pause(); } } function showPanel() { unlockLevel(); timer.play(); } function initPanel() { panel = new GameClasses.Panel(); panel.addLeft(match3_Left); panel.addLeft(match3_Left8); panel.addLeft(text1.getBody()); panel.addLeft(text2.getBody()); panel.addLeft(art_cells); panel.addLeft(artefacts_arr); panel.addLeft(big_arts[0].getVisibleElems()); panel.addLeft(lbf.getBody()); panel.addLeft(counter.getBody()); panel.addTop(match3_Top); panel.addTop(button_menu.getBody()); panel.addBottom(match3_Bottom, 70); panel.addBottom(bbf.getVisibleElems()); panel.addBottom(zlbf.getVisibleElems()); panel.addBottom(tbf.getVisibleElems()); panel.addBottom(sbf.getVisibleElems()); panel.addBottom(sun_bonus.getVisibleElems()); panel.addRight(match3_Right, 70); panel.addRight(button_eye.getBody()); panel.addRight(timer.getBody()); } function destroyPanel() { log.info("call destroyPanel from Match3Level"); panel.destroy(); panel = null; } function hint() { } function doFirstWinAction() { theField.stopPeriodicHitn(); timer.finishTime(GameClasses.GFunctions.create(this, function () { this.statistic.setRecordValue("levelScore", this.counter.getLevelScore()); this.statistic.setRecordValue("totalScore", GameClasses.GameCounter.getTotalScore()); var _local3 = (GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)) - this.time_start_level; this.statistic.setRecordValue("yourTime", _local3); this.statistic.show(); })); var _local4 = GameClasses.TextClass(textCompleted1); var _local3 = GameClasses.TextClass(textCompleted2); _local4.setX(_local4.getX()); _local4.setY(_local4.getY()); _local3.setX(_local3.getX()); _local3.setY(_local3.getY()); _local4.setHotSpot(_local4.getWidth() / 2, _local4.getHeight() / 2); _local3.setHotSpot(_local3.getWidth() / 2, _local3.getHeight() / 2); var _local6 = new GameClasses.Spline(0, 120, 110, 100); var _local5 = new GameClasses.Spline(0, 110, 120, 100); var _local8 = GameClasses.GFunctions.create(this, function (tcl1, tcl2) { tcl1.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); tcl2.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); }, _local4, _local3); var _local9 = GameClasses.GFunctions.create(_local3, _local3.initMove, _local8, T_text_completed / 2, 1, null, null, _local5, _local6); _local4.initMove(_local9, T_text_completed / 2, 1, null, null, _local6, _local5); } function gameOver() { _root.pauseGlobalGameTime(); is_nug = false; lbf.del(); if (GameClasses.Level.numb_l > 0) { loadThis(); } else { GameClasses.Vars.game_over = true; GameClasses.NugLevel.getSingleton().showGameOver(); } } function restartLevel() { gameOver(); } function showEndOfTimeHW() { if (theField.is_locked || (theField.count_move_on_the_field != 0)) { GameClasses.FreeMove.makeDelay(30, GameClasses.GFunctions.create(this, showEndOfTimeHW)); return(undefined); } lockLevel(); _root.pauseGlobalGameTime(); hhw[14].showHelpHint(); } var first_level = false; var depth_for_substrate = 5000; var depth_for_chips_ps = 9000; var depth_for_chips = 11000; var depth_for_a = 13000; var depth_for_poa = 14000; var depth_for_bonuses = 15000; var depth_for_bombs = 18000; var depth_for_fly_chips = 25000; var depth_for_fly_chips0 = 25000; var depth_for_fly_a = 30000; var depth_for_fly_poa = 35000; var depth_for_bonus_mc = 40000; var depth_for_bonus_ps = 41000; var depth_for_cps = 60000; static var was_help = [false, false, false, false, false, false, false, false, false, false, false, false, false, false]; static var help_interval = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; static var time_to_help = [0, 8000, 1000, 1100, 1200, 0, 0, 0, 0, 0, 0, 1300, 1400, 0]; static var numb_b = GameClasses.Consts.numb_b; static var numb_t = GameClasses.Consts.numb_t; static var numb_s = GameClasses.Consts.numb_s; static var numb_zl = GameClasses.Consts.numb_zl; }
Symbol 1716 MovieClip [__Packages.GameClasses.Cloud] Frame 0
class GameClasses.Cloud { var body, temp_body, body_mc, T, x, y, t0; function Cloud (id_bmp) { body = flash.display.BitmapData.loadBitmap(id_bmp); if (!body) { throw new Error(("Fail " + id_bmp) + " not exist. Cloud constructor."); } temp_body = new flash.display.BitmapData(body.width, body.height, true, 0); temp_body.copyPixels(body, new flash.geom.Rectangle(0, 0, body.width, body.height), new flash.geom.Point(0, 0)); } function destroy() { body.dispose(); body = null; temp_body.dispose(); temp_body = null; body_mc.removeMovieClip(); body_mc = null; } function clear() { body.dispose(); temp_body.dispose(); body_mc.removeMovieClip(); } function initCloud(mc, id_cloud, depth, x, y, T) { this.T = T; body_mc = mc.createEmptyMovieClip(id_cloud, depth); body_mc.attachBitmap(temp_body, 1, "never", true); this.x = x; this.y = y; body_mc._x = x; body_mc._y = y; t0 = getTimer(); } function updateCloud() { var _local4 = getTimer(); var _local2 = (_local4 - t0) / T; if (_local2 > 1) { t0 = _local4; } _local2 = 1 - _local2; var _local3 = body.width * _local2; var _local5 = 0; temp_body.floodFill(0, 0, 0); temp_body.copyPixels(body, new flash.geom.Rectangle(_local3, 0, body.width, body.height), new flash.geom.Point(0, 0)); temp_body.copyPixels(body, new flash.geom.Rectangle(0, 0, _local3, body.height), new flash.geom.Point(body.width - _local3, 0)); } }
Symbol 1717 MovieClip [__Packages.GameClasses.Substrate] Frame 0
class GameClasses.Substrate { var body, mcs; function Substrate (mc, obj) { var _local4; body = flash.display.BitmapData.loadBitmap(obj.id + ".jpg"); if (!body) { throw new Error((("Fail " + obj.id) + ".jpg") + " not exist. Substrate constructor."); } mcs = new Array(); var _local3 = 0; while (_local3 < 11) { mcs[_local3] = new Array(); var _local2 = 0; while (_local2 < 11) { mcs[_local3][_local2] = mc.createEmptyMovieClip(obj.id + (counter++), mc.depth_for_substrate++); mcs[_local3][_local2].body = mcs[_local3][_local2].createEmptyMovieClip("body", 1); mcs[_local3][_local2].light = mcs[_local3][_local2].createEmptyMovieClip("light", 2); mcs[_local3][_local2].bmp = new flash.display.BitmapData(SIZE, SIZE, true, 0); mcs[_local3][_local2].bmp.copyPixels(body, new flash.geom.Rectangle(_local2 * SIZE, _local3 * SIZE, SIZE, SIZE), new flash.geom.Point(0, 0)); mcs[_local3][_local2].bmp1 = new flash.display.BitmapData(SIZE, SIZE, true, 0); mcs[_local3][_local2].bmp1.copyPixels(body, new flash.geom.Rectangle(_local2 * SIZE, _local3 * SIZE, SIZE, SIZE), new flash.geom.Point(0, 0)); mcs[_local3][_local2].body.attachBitmap(mcs[_local3][_local2].bmp, 1); mcs[_local3][_local2].light.attachBitmap(mcs[_local3][_local2].bmp1, 1); _local4 = new Color(mcs[_local3][_local2].light); _local4.setTransform({rb:LIGHT, gb:LIGHT, bb:LIGHT}); mcs[_local3][_local2].light._alpha = 0; mcs[_local3][_local2]._x = obj.x + (_local2 * SIZE); mcs[_local3][_local2]._y = obj.y + (_local3 * SIZE); mcs[_local3][_local2]._visible = false; mcs[_local3][_local2].enabled = false; mcs[_local3][_local2].useHandCursor = false; mcs[_local3][_local2].tabEnabled = false; _local2++; } _local3++; } } function destroy() { body.dispose(); body = null; var _local3 = 0; while (_local3 < 11) { var _local2 = 0; while (_local2 < 11) { mcs[_local3][_local2].body.removeMovieClip(); mcs[_local3][_local2].body = null; mcs[_local3][_local2].light.removeMovieClip(); mcs[_local3][_local2].light = null; mcs[_local3][_local2].bmp.dispose(); mcs[_local3][_local2].bmp = null; mcs[_local3][_local2].bmp1.dispose(); mcs[_local3][_local2].bmp1 = null; mcs[_local3][_local2].removeMovieClip(); delete mcs[_local3][_local2]; _local2++; } delete mcs[_local3]; _local3++; } delete mcs; } function clear() { destroy(); } var counter = 0; var SIZE = 26; var LIGHT = 40; }
Symbol 1718 MovieClip [__Packages.GameClasses.SunBonus] Frame 0
class GameClasses.SunBonus { var x, y, x0, y0, mcRoot, snd, body, pots, simvols, states, suns, count_run_bonus, bonus_mc, bmp, bonus_ps, hw, t0, t00, ve, nps; function SunBonus (mc, prefix_name, depth, x, y) { var _local3; var _local4 = 1; this.x = x; this.y = y; x0 = x; y0 = y; mcRoot = mc; snd = GameClasses.MySounds.getMySounds(); body = mcRoot.createEmptyMovieClip(prefix_name, depth); body._x = x; body._y = y; pots = new Array(); simvols = body.createEmptyMovieClip("simbols", 1); _local4 = 0; pots.back = simvols.attachMovie(prefix_name + "_simvolBack", "simvol_back", _local4); pots.back._alpha = 100; _local4++; _local3 = 1; while (_local3 <= numb_pots) { pots[_local3] = simvols.attachMovie((prefix_name + "_simvol_") + _local3, "pots" + _local3, _local4); pots[_local3]._alpha = 0; _local4++; _local3++; } pots.simvol = simvols.attachMovie(prefix_name + "_simvol", "simvol", _local4); pots.simvol._alpha = 100; pots[1]._x = 7.3; pots[1]._y = 0; pots[2]._x = 10; pots[2]._y = 4; pots[3]._x = 10.2; pots[3]._y = 8; pots[4]._x = 5; pots[4]._y = 10.4; pots[5]._x = 1; pots[5]._y = 9; pots[6]._x = 0.7; pots[6]._y = 3.6; pots[7]._x = 2.6; pots[7]._y = 0.5; simvols._width = 42; simvols._height = 42; simvols._x = -21; simvols._y = -21; states = new Array(); suns = body.createEmptyMovieClip("suns", 2); _local4 = 0; _local3 = 1; while (_local3 <= numb_states) { states[_local3] = suns.attachMovie((prefix_name + "_") + _local3, "suns" + _local3, _local4); states[_local3]._x = (-states[_local3]._width) / 2; states[_local3]._y = (-states[_local3]._height) / 2; states[_local3]._alpha = 0; _local4++; _local3++; } body.hitArea = pots.back; body.useHandCursor = false; count_run_bonus = 0; bonus_mc = new Array(); bmp = new Array(); var _local6 = flash.display.BitmapData.loadBitmap("particles.png"); var _local7 = new flash.geom.Rectangle(32, 64, 32, 32); var _local8 = new flash.geom.Point(0, 0); bonus_ps = new GameClasses.ParticleSystem("particles.png", 0, 64, 32, 32, mcRoot.depth_for_bonus_ps++); var _local9 = new GameClasses.Spline(0, 150, 0); _local9.Calculate(); bonus_ps.initParticleSystem(body, 7, 700, 0, 360, 0.01, 0, 100, 10, 0, _local9, 16764108, 16763904); _local3 = 0; while (_local3 < GameClasses.Consts.NUMBER_OF_BONUS_PS) { bmp[_local3] = new flash.display.BitmapData(32, 32, true, 16777215); bmp[_local3].copyPixels(_local6, _local7, _local8); bonus_mc[_local3] = mcRoot.createEmptyMovieClip("bonus_mc" + _local3, mcRoot.depth_for_bonus_mc++); bonus_mc[_local3].mov = new GameClasses.FreeMove(); bonus_mc[_local3].body = bonus_mc[_local3].createEmptyMovieClip("body", 1); bonus_mc[_local3]._alpha = 0; bonus_mc[_local3]._x = -100; bonus_mc[_local3]._y = -100; bonus_mc[_local3].body.attachBitmap(bmp[_local3], 1, "never", true); bonus_mc[_local3].body._x = (-bonus_mc[_local3].body._width) / 2; bonus_mc[_local3].body._y = (-bonus_mc[_local3].body._height) / 2; _local3++; } _local6.dispose(); body.onPress = GameClasses.GFunctions.create(this, onPressAction); body.tabEnabled = false; body.hitArea = simvols; hw = new GameClasses.HintWindow(mcRoot, body, _root.dialogs.HintWindowTextSunBonus, new flash.geom.Point(body._x - 21, body._y - 21)); hw.setText((_root.dialogs.HintWindowTextSunBonus.text + Math.floor(charge)) + "%"); body.hitArea = hw.hint_mc; createSunFullEffect(); } function getVisibleElems() { var _local2 = new Array(); _local2.push(body); return(_local2); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; destroySunFullEffect(); snd = null; mcRoot = null; body.onPressAction = null; simvols.removeMovieClip(); simvols = null; suns.removeMovieClip(); suns = null; body.removeMovieClip(); body = null; pots = null; states = null; var _local2 = 0; while (_local2 < GameClasses.Consts.NUMBER_OF_BONUS_PS) { bonus_mc[_local2].mov.destroy(); bonus_mc[_local2].mov = null; bonus_mc[_local2].removeMovieClip(); delete bonus_mc[_local2]; bmp[_local2].dispose(); delete bmp[_local2]; _local2++; } bonus_mc = null; bmp = null; bonus_ps.destroy(); bonus_ps = null; hw.destroy(); hw = null; } function clear() { var _local2; delete body.onPressAction; simvols.removeMovieClip(); suns.removeMovieClip(); body.removeMovieClip(); delete pots; delete states; _local2 = 0; while (_local2 < GameClasses.Consts.NUMBER_OF_BONUS_PS) { bonus_mc[_local2].clear(); bonus_mc[_local2].removeMovieClip(); bmp[_local2].dispose(); _local2++; } delete bonus_mc; delete bmp; } function getHitArea() { return(body.hitArea); } function startBonusPS() { bonus_ps.startParticleSystem(new flash.geom.Point(x0, y0)); } function stopBonusPS() { bonus_ps.stopParticleSystem(); } function moveBmcToXY(i, x, y, d, t) { snd.startWithDelay("SunRay", d); count_run_bonus++; var _local3 = new GameClasses.Spline(x0, x0 + ((x - x0) * Math.random()), x); _local3.Calculate(); var _local2 = new GameClasses.Spline(y0, y0 + ((y - y0) * Math.random()), y); _local2.Calculate(); var _local5 = new GameClasses.Spline(0, 90, 95, 97, 98, 97, 95, 90, 0); bonus_mc[i].mov.endAct = GameClasses.GFunctions.create(this, function (num) { this.snd.startSound("SunChipDestroy"); this.count_run_bonus--; if (this.count_run_bonus == 0) { this.stopBonusPS(); } }, i); bonus_mc[i].mov.initMove(bonus_mc[i], t, d, _local3, _local2, 100, 100, (360 * Math.random()) - 180, _local5); } function addEnergy(val) { snd.startSound("SunAdd"); mcRoot.startSunBonusHelpHint(); var _local3; if (is_full) { return(undefined); } charge = charge + val; if (charge >= 100) { charge = 100; _local3 = 1; while (_local3 <= numb_pots) { pots[_local3]._alpha = 100; _local3++; } fullBonus(); mcRoot.startReadySunBonusHelpHint(); hw.setText((_root.dialogs.HintWindowTextSunBonus.text + Math.floor(charge)) + "%"); return(undefined); } GameClasses.FreeMove.clearInterval(interval); interval = 0; body._xscale = 100; body._yscale = 100; t0 = getTimer(); t00 = t0; ve = (charge - curr_charge) / Te; hw.setText((_root.dialogs.HintWindowTextSunBonus.text + Math.floor(charge)) + "%"); interval = GameClasses.FreeMove.setInterval(this, "updateEnergy", 32); } function updateEnergy() { var _local2; var _local4; var _local6; var _local5 = getTimer(); var _local3 = _local5 - t0; t0 = _local5; curr_charge = curr_charge + (_local3 * ve); if (curr_charge >= charge) { curr_charge = charge; GameClasses.FreeMove.clearInterval(interval); interval = 0; } _local4 = int((numb_pots * curr_charge) / 100); _local6 = (numb_pots * curr_charge) - (_local4 * 100); _local2 = 1; while (_local2 <= _local4) { pots[_local2]._alpha = 100; _local2++; } pots[_local4 + 1]._alpha = _local6; _local3 = t0 - t00; if (_local3 < (Te / 2)) { body._xscale = 100 + ((puls_ampl * _local3) / Te); body._yscale = 100 + ((puls_ampl * _local3) / Te); } else if (_local3 < Te) { body._xscale = 100 + ((puls_ampl * (Te - _local3)) / Te); body._yscale = 100 + ((puls_ampl * (Te - _local3)) / Te); } else { body._xscale = 100; body._yscale = 100; } } function onPressAction() { if (is_full) { if ((mcRoot.theField.count_move_on_the_field != 0) || (mcRoot.theField.is_locked)) { return(undefined); } hw.setText(_root.dialogs.HintWindowTextSunBonus.text + "0%"); snd.startSound("SunStart"); var _local3; GameClasses.FreeMove.clearInterval(interval); interval = 0; _local3 = 1; while (_local3 <= numb_pots) { pots[_local3]._alpha = 0; _local3++; } is_full = false; charge = 0; curr_charge = 0; body._xscale = 100; body._yscale = 100; mcRoot.theField.startBonusExploude(); } } function fullBonus() { snd.startSound("SunComplete"); startSunFullEffect(); is_full = true; GameClasses.FreeMove.clearInterval(interval); interval = 0; t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updatePuls", 32); } function updatePuls() { var _local2 = (getTimer() - t0) / T_puls; if (_local2 <= 0.5) { body._xscale = 100 + ((puls_ampl * _local2) * 2); body._yscale = 100 + ((puls_ampl * _local2) * 2); } else if (_local2 <= 1) { body._xscale = 100 + ((puls_ampl * (1 - _local2)) * 2); body._yscale = 100 + ((puls_ampl * (1 - _local2)) * 2); } else { t0 = getTimer(); body._xscale = 100; body._yscale = 100; } } function createSunFullEffect() { nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, 24); nps.initTextureFromLibrary("SunFullEffect"); } function destroySunFullEffect() { nps.destroy(); delete nps; } function startSunFullEffect() { var _local3; var _local2; var _local4 = 0; var _local6 = 25; var _local5 = 1500; _local3 = body._x; _local2 = body._y; nps.startInverseExplode(_local3, _local2, -150, 150, 30, -0.3, 0.01, 0.0004, new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(50, 100, 0), null); } var interval = 0; var numb_pots = 7; var numb_states = 8; var charge = 0; var curr_charge = 0; var dc = 0; var Te = 300; var is_full = false; var puls_ampl = 25; var T_puls = 1500; var sfe_T = 1500; }
Symbol 1719 MovieClip [__Packages.GameClasses.ParticleSystem] Frame 0
class GameClasses.ParticleSystem extends Object { static var bmp_big; var log, depth, cycle, time_interval, bmp, particles, mc, point, ps_mc, count, T, max_rot, count_curr; function ParticleSystem (name_file, x, y, w, h, depth, cycle, time_interval) { super(); log = logger.Logger.getLog(); if (TURN_OFF) { return; } if (bmp_big == undefined) { bmp_big = new Object(); } if (bmp_big[name_file] == undefined) { bmp_big[name_file] = flash.display.BitmapData.loadBitmap(name_file); } if (depth != undefined) { this.depth = depth; } else { this.depth = depth_of_the_ps++; } if (cycle != undefined) { this.cycle = cycle; } else { this.cycle = true; } if (time_interval != undefined) { this.time_interval = time_interval; } else { this.time_interval = undefined; } bmp = new flash.display.BitmapData(w, h, true, 0); bmp.copyPixels(bmp_big[name_file], new flash.geom.Rectangle(x, y, w, h), new flash.geom.Point(0, 0)); particles = new Array(); } function destroy() { log.info("call function destroy from ParticleSystem"); mc = null; for (var _local3 in bmp_big) { bmp_big[_local3].dispose(); } bmp_big = null; bmp.dispose(); bmp = null; var _local2 = particles.length - 1; while (_local2 >= 0) { particles[_local2].destroy(); _local2--; } particles = null; point = null; for (var _local4 in ps_mc) { if (ps_mc[_local4] instanceof MovieClip) { MovieClip(ps_mc[_local4]).removeMovieClip(); } } ps_mc.removeMovieClip(); ps_mc = null; log = null; } function clear() { if (TURN_OFF) { return(undefined); } var _local2; var _local3; for (_local3 in bmp_big) { bmp_big[_local3].dispose(); } delete bmp_big; bmp_big = undefined; bmp.dispose(); _local2 = 0; while (_local2 < particles.length) { particles[_local2].clear(); delete particles[_local2]; _local2++; } delete particles; } function makeVisible() { ps_mc._visible = true; } function makeUnvisible() { ps_mc._visible = false; } function initParticleSystem(mc, count, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2) { if (TURN_OFF) { return(undefined); } this.mc = mc; if (mc instanceof MovieClip) { ps_mc = MovieClip(mc)._parent.createEmptyMovieClip("ps" + depth, depth); } else { ps_mc = mc.mc._parent.createEmptyMovieClip("ps" + depth, depth); } makeUnvisible(); this.count = count; this.T = T; var _local2 = 0; while (_local2 < count) { var _local3 = new GameClasses.Particle(this, mc, bmp, "particle" + _local2, _local2, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2); particles.push(_local3); _local2++; } if (time_interval == undefined) { time_interval = T / count; } } function startParticleSystem(point, max_rot, delay) { if (TURN_OFF) { return(undefined); } if (started) { breakParticleSystem(); } var _local2; curr_count = 0; makeVisible(); if ((delay != undefined) && (delay != 0)) { GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(this, startParticleSystem, point, max_rot, 0)); return(undefined); } this.point = point; this.max_rot = max_rot; started = true; count_curr = 0; var _local6 = getTimer(); _local2 = 0; while (_local2 < particles.length) { particles[_local2].startParticle(point, max_rot, (time_interval * _local2) + 1); _local2++; } } function generateParticle(n) { if (TURN_OFF) { return(undefined); } count_curr++; if (count_curr < count) { particles[count_curr].startParticle(point, max_rot); GameClasses.FreeMove.makeDelay(time_interval + 1, GameClasses.GFunctions.create(this, generateParticle)); } } function stopParticleSystem() { if (TURN_OFF) { return(undefined); } started = false; var _local2 = 0; while (_local2 < count) { particles[_local2].stopParticle(); _local2++; } } function breakParticleSystem() { makeUnvisible(); if (TURN_OFF) { return(undefined); } started = false; curr_count = 0; var _local2 = 0; while (_local2 < count) { particles[_local2].mov.stopMove(); particles[_local2].started = false; particles[_local2].body._visible = false; _local2++; } } var TURN_OFF = false; static var depth_of_the_ps = 50000; var started = false; var curr_count = 0; }
Symbol 1720 MovieClip [__Packages.GameClasses.Particle] Frame 0
class GameClasses.Particle { var mc, bmp, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2, name_part, body, cx, cy, col, endAct, point, max_rot; function Particle (ps, mc, bmp, name_part, depth, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2) { this.ps = ps; if (mc instanceof MovieClip) { this.mc = MovieClip(mc); } else { this.mc = mc.mc; x0 = mc.x; y0 = mc.y; } this.bmp.copyPixels(bmp, new flash.geom.Rectangle(0, 0, bmp.width, bmp.height), new flash.geom.Point(0, 0)); this.T = T; this.fi1 = fi1; this.fi2 = fi2; this.v = v; this.a = a; this.alp1 = alp1; this.alp2 = alp2; this.scale1 = scale1; this.scale2 = scale2; this.color1 = color1; this.color2 = color2; this.name_part = name_part; body = ps.ps_mc.createEmptyMovieClip((name_part + "_") + depth, depth); body._visible = false; body.body = body.createEmptyMovieClip("body", 1); body.body.attachBitmap(bmp, 1, "never", true); cx = body.body._width / 2; cy = body.body._height / 2; body.body._x = -cx; body.body._y = -cy; body.blendMode = "add"; body.mov = new GameClasses.FreeMove(); col = new Color(body); if (ps.cycle) { endAct = GameClasses.GFunctions.create(this, function () { this.startParticle(); }); } else { endAct = GameClasses.GFunctions.create(this, function () { this.started = false; this.body._visible = false; ps.curr_count--; if (ps.curr_count == 0) { ps.started = false; } }); } } function destroy() { ps = null; mc = null; bmp.dispose(); body.mov.destroy(); body.mov = null; body.removeMovieClip(); body = null; point = null; col = null; } function clear() { destroy(); } function startParticle(point, max_rot, delay) { ps.curr_count++; var _local6 = (Math.random() * (fi2 - fi1)) + fi1; var _local3; if (max_rot == undefined) { _local3 = (Math.random() * 60) - 30; } else { this.max_rot = max_rot; _local3 = (Math.random() * max_rot) - (max_rot / 2); } if (point != undefined) { this.point = point; x0 = point.x; y0 = point.y; } var _local2 = mc.getBounds(mc); started = true; body._visible = true; if (x0 == -10000) { body._x = (mc._x + _local2.xMin) + ((_local2.xMax - _local2.xMin) / 2); body._y = (mc._y + _local2.yMin) + ((_local2.yMax - _local2.yMin) / 2); } else { body._x = x0; body._y = y0; } body._alpha = alp1; body._xscale = scale1; body._yscale = scale1; body._rotation = 0; if ((color1 != undefined) && (color1 != null)) { col.setRGB(color1); } if (!(body instanceof MovieClip)) { } body.mov.endAct = endAct; GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.initParticle(body, T, _local6, v, a, alp2, scale2, _local3, color2, delay); } function stopParticle() { started = false; ps.curr_count--; body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.body._visible = false; if (this.ps.curr_count == 0) { this.ps.makeUnvisible(); } }); } var ps = null; var static_paticle = false; var x0 = -10000; var y0 = -10000; var stoped = false; var started = false; }
Symbol 1721 MovieClip [__Packages.GameClasses.HintWindow] Frame 0
class GameClasses.HintWindow { static var bmp, interval_mouse, w, h, rect, point, bmp_t, bmp_rt, bmp_r, bmp_rb, bmp_b, bmp_lb, bmp_l, bmp_lt, bmp_c; var log, snd, square_mc, hint_text, mcBody, mcRoot, body, txt, body_bmp, hint_bmp, hint_mc, shadow, btn, hw, hh, tw, th, strela; function HintWindow (mc_root, mc_with_hint, tex, point1) { var _local3; log = logger.Logger.getLog(); snd = GameClasses.MySounds.getMySounds(); if (bmp == undefined) { initClass(); } square_mc = mc_root.SQUARE_MC; hint_text = tex; mcBody = mc_with_hint; mcRoot = mc_root.HINT_LEVEL_MC; body = mcRoot.createEmptyMovieClip("hint_window" + depth, depth++); body._x = -100; body._y = -100; body.createEmptyMovieClip("body", 2); body.createEmptyMovieClip("shadow", 1); body._xscale = 0; body._yscale = 0; body._alpha = 0; txt = new GameClasses.TextClass(body.body, 2, hint_text, recede, recede); var _local5 = txt.getWidth(); var _local4 = (txt.getHeight() + hint_text.h) + (recede / 2); initBitmap(_local5, _local4); body.body.attachBitmap(body_bmp, 1); GameClasses.Consts.makeShadow(body.body, body.shadow, 0, 50); body.blendMode = "add"; body.body.blendMode = "add"; body.mov = new GameClasses.FreeMove(); if ((mcBody != undefined) && (mcBody != null)) { if (mcBody.hitArea) { hint_bmp = new flash.display.BitmapData(mcBody.hitArea._width, mcBody.hitArea._height, true, 0); hint_bmp.draw(mcBody.hitArea); } else { hint_bmp = new flash.display.BitmapData(mcBody._width, mcBody._height, true, 0); hint_bmp.draw(mcBody); } hint_mc = mcRoot.createEmptyMovieClip("hint_mask" + depth, depth++); hint_mc.blendMode = "add"; _local3 = new Color(hint_mc); _local3.setRGB(0); hint_mc._alpha = 0; var _local2; if (point1 == undefined) { if ((!mcBody.hitArea) || ((mcBody.hitArea._x == 0) && (mcBody.hitArea._y == 0))) { _local2 = new flash.geom.Point(mcBody._x, mcBody._y); } else { _local2 = new flash.geom.Point(mcBody.hitArea._x, mcBody.hitArea._y); } } else { _local2 = point1; } hint_mc._x = _local2.x; hint_mc._y = _local2.y; hint_mc.useHandCursor = false; hint_mc.attachBitmap(hint_bmp, 1); hint_mc.onRollOver = GameClasses.GFunctions.create(this, startHint); hint_mc.onRollOut = GameClasses.GFunctions.create(this, stopHint); hint_mc.onDragOver = GameClasses.GFunctions.create(this, startHint); hint_mc.onDragOut = GameClasses.GFunctions.create(this, stopHint); hint_mc.tabEnabled = false; hint_mc.onPress = GameClasses.GFunctions.create(mcBody, function () { this.onPress(); this.addOnPressAction(); }); } } static function disableHW() { HW_enabled = false; } static function enableHW() { HW_enabled = true; } function destroy() { GameClasses.FreeMove.clearInterval(interval_mouse); interval_mouse = 0; mcRoot = null; mcBody = null; square_mc = null; snd = null; hint_mc.onRollOver = null; hint_mc.onRollOut = null; hint_mc.onDragOver = null; hint_mc.onDragOut = null; shadow.shadow_bmp.dispose(); shadow.removeMovieClip(); shadow = null; hint_mc.removeMovieClip(); hint_mc = null; destroyStrela(); body.mov.destroy(); body.mov = null; body.body.removeMovieClip(); body.body = null; body.shadow.shadow_bmp.dispose(); body.shadow.shadow_bmp = null; body.shadow.filtr.destroy(); body.shadow.filtr = null; body.shadow.removeMovieClip(); body.shadow = null; body.removeMovieClip(); body = null; hint_text = null; btn.destroy(); btn = null; hint_bmp.dispose(); hint_bmp = null; body_bmp.dispose(); body_bmp = null; txt.destroy(); txt = null; log = null; delete addOnPressAction; delete startHideAct; delete endHideAct; } function clear() { body.removeMovieClip(); shadow.shadow_bmp.dispose(); shadow.removeMovieClip(); hint_mc.removeMovieClip(); hint_bmp.dispose(); body_bmp.dispose(); } static function clearAll() { GameClasses.FreeMove.clearInterval(interval_mouse); interval_mouse = 0; all_hw = new Array(); } static function initInterval() { GameClasses.FreeMove.clearInterval(interval_mouse); interval_mouse = 0; interval_mouse = GameClasses.FreeMove.setInterval(GameClasses.HintWindow, "onMouseMoveAct", 16); GameClasses.AllIntervals.get().add(interval_mouse); enableHW(); } static function initClass() { initInterval(); bmp = flash.display.BitmapData.loadBitmap(hint_name); w = 20; h = 15; rect = new flash.geom.Rectangle(0, 0, w, h); point = new flash.geom.Point(0, 0); bmp_t = new flash.display.BitmapData(w, h, true, 0); rect.x = w; rect.y = 0; bmp_t.copyPixels(bmp, rect, point); bmp_rt = new flash.display.BitmapData(w, h, true, 0); rect.x = bmp.width - w; rect.y = 0; bmp_rt.copyPixels(bmp, rect, point); bmp_r = new flash.display.BitmapData(w, h, true, 0); rect.x = bmp.width - w; rect.y = h; bmp_r.copyPixels(bmp, rect, point); bmp_rb = new flash.display.BitmapData(w, h, true, 0); rect.x = bmp.width - w; rect.y = bmp.height - h; bmp_rb.copyPixels(bmp, rect, point); bmp_b = new flash.display.BitmapData(w, h, true, 0); rect.x = w; rect.y = bmp.height - h; bmp_b.copyPixels(bmp, rect, point); bmp_lb = new flash.display.BitmapData(w, h, true, 0); rect.x = 0; rect.y = bmp.height - h; bmp_lb.copyPixels(bmp, rect, point); bmp_l = new flash.display.BitmapData(w, h, true, 0); rect.x = 0; rect.y = h; bmp_l.copyPixels(bmp, rect, point); bmp_lt = new flash.display.BitmapData(w, h, true, 0); rect.x = 0; rect.y = 0; bmp_lt.copyPixels(bmp, rect, point); bmp_c = new flash.display.BitmapData(w, h, true, 0); rect.x = w; rect.y = h; bmp_c.copyPixels(bmp, rect, point); } function initBitmap(w1, h1) { var _local3; var _local2; var _local5; var _local4; hw = (2 * recede) + w1; hh = (2 * recede) + h1; tw = hw - (2 * w); th = hh - (2 * h); body_bmp = new flash.display.BitmapData(hw, hh, true, 0); rect.x = 0; rect.y = 0; point.x = 0; point.y = 0; rect.width = w; rect.height = h; body_bmp.copyPixels(bmp_lt, rect, point); point.x = body_bmp.width - w; point.y = 0; body_bmp.copyPixels(bmp_rt, rect, point); point.x = body_bmp.width - w; point.y = body_bmp.height - h; body_bmp.copyPixels(bmp_rb, rect, point); point.x = 0; point.y = body_bmp.height - h; body_bmp.copyPixels(bmp_lb, rect, point); _local5 = int(tw / w); _local3 = 0; while (_local3 < _local5) { point.x = w + (_local3 * w); point.y = 0; body_bmp.copyPixels(bmp_t, rect, point); point.y = h + th; body_bmp.copyPixels(bmp_b, rect, point); _local3++; } rect.width = tw - (_local5 * w); point.x = w + (_local5 * w); point.y = 0; body_bmp.copyPixels(bmp_t, rect, point); point.y = h + th; body_bmp.copyPixels(bmp_b, rect, point); rect.width = w; _local4 = int(th / h); _local2 = 0; while (_local2 < _local4) { point.y = h + (_local2 * h); point.x = 0; body_bmp.copyPixels(bmp_l, rect, point); point.x = w + tw; body_bmp.copyPixels(bmp_r, rect, point); _local2++; } rect.height = th - (_local4 * h); point.y = h + (_local4 * h); point.x = 0; body_bmp.copyPixels(bmp_l, rect, point); point.x = w + tw; body_bmp.copyPixels(bmp_r, rect, point); rect.height = h; _local3 = 0; while (_local3 < _local5) { point.x = w + (_local3 * w); _local2 = 0; while (_local2 < _local4) { point.y = h + (_local2 * h); body_bmp.copyPixels(bmp_c, rect, point); _local2++; } point.y = h + (_local4 * h); rect.height = th - (_local4 * h); body_bmp.copyPixels(bmp_c, rect, point); rect.height = h; _local3++; } point.x = w + (_local5 * w); rect.width = tw - (_local5 * w); _local2 = 0; while (_local2 < _local4) { point.y = h + (_local2 * h); body_bmp.copyPixels(bmp_c, rect, point); _local2++; } rect.width = w; point.x = w + (_local5 * w); point.y = h + (_local4 * h); rect.width = tw - (_local5 * w); rect.height = th - (_local4 * h); body_bmp.copyPixels(bmp_c, rect, point); } function initHelp(x, y) { type = "study_hint"; TIME_OF_THE_HINT_MOVE = TIME_OF_THE_HELP_HINT_MOVE; body.body._x = (-body.body._width) / 2; body.shadow._x = body.body._x; body.body._y = -body.body._height; body.shadow._y = body.body._y; body._x = x; body._y = y; } function initHelpHint(x, y) { initHelp(x, y); initButton(); } function initHelpHintStrela(x, y, xs) { initHelp(x, y); initButton(); initStrela(xs); } function initHelpHintStrelaH(x, y, ys) { initHelp(x, y); initButton(); initStrelaH(ys); } function initHelpStrela(x, y, xs) { initHelp(x, y); initStrela(xs); } function initButton() { btn = new GameClasses.MyButton2(body.body, "Ok", 3, _root.dialogs.TextOk, 0, 0); btn.setX((hw - btn.getWidth()) / 2); btn.setY((hh - btn.getHeight()) - 10); btn.addAction(GameClasses.GFunctions.create(this, hideHelpHint)); } function initStrela(x) { strela = body.createEmptyMovieClip("strela", 3); var _local2 = flash.display.BitmapData.loadBitmap("Strela.png"); strela.bmp = new flash.display.BitmapData(_local2.width / 2, _local2.height, true, 0); strela.bmp.copyPixels(_local2, new flash.geom.Rectangle(0, 0, _local2.width / 2, _local2.height), new flash.geom.Point(0, 0)); strela.body = strela.createEmptyMovieClip("body", 2); strela.shadow = strela.createEmptyMovieClip("shadow", 1); strela.body.attachBitmap(strela.bmp, 1); GameClasses.Consts.makeShadow(strela.body, strela.shadow, 0, 60); strela.body._x = (-strela.body._width) / 2; strela.body._y = -strela.body._height; strela.shadow._x = strela.body._x; strela.shadow._y = strela.body._y; strela.mov = new GameClasses.FreeMove(); strela.x0 = x - body._x; strela.y0 = strela.body._height - 10; strela._x = strela.x0; strela._y = -body._y; strela._alpha = 0; _local2.dispose(); _local2 = null; } function destroyStrela() { strela.bmp.dispose(); strela.bmp = null; strela.mov.destroy(); strela.mov = null; strela.shadow.shadow_bmp.dispose(); strela.shadow.shadow_bmp = null; strela.shadow.filtr.destroy(); strela.shadow.filtr = null; strela.shadow.removeMovieClip(); strela.shadow = null; strela.body.removeMovieClip(); strela.body = null; } function initStrelaH(y) { initStrela(0); strela.x0 = (((-body.body._width) / 2) - strela.body._height) - 15; strela.y0 = y - body._y; strela._x = 530 - body._x; strela._y = strela.y0; strela._alpha = 0; strela._rotation = 90; } function setStrela(x, y) { strela.x0 = x - body._x; strela.y0 = y - body._y; strela._x = strela.x0; strela._y = -body._y; } function startStrela() { if (strela._y == (-body._y)) { strela.acc_y = new GameClasses.AccelLinePath(); strela.acc_y.addKey(strela.y0, 0.0002, 0); strela.acc_y.addKey(strela.y0 + 5, 0.0002, -1); strela.acc_y.addKey(strela.y0, 0, 0); strela.T = strela.acc_y.calculatePath(); strela.acc_x = undefined; } else { strela.acc_x = new GameClasses.AccelLinePath(); strela.acc_x.addKey(strela.x0, 0.0002, 0); strela.acc_x.addKey(strela.x0 + 5, 0.0002, -1); strela.acc_x.addKey(strela.x0, 0, 0); strela.T = strela.acc_x.calculatePath(); strela.acc_y = undefined; } strela.mov.endAct = GameClasses.GFunctions.create(this, function () { this.strela.mov.endAct = GameClasses.GFunctions.create(this, function () { GameClasses.FreeMove.addActivePiece(this.strela, getTimer()); this.strela.mov.initMove(this.strela, this.strela.T, 0, this.strela.acc_x, this.strela.acc_y); }); this.strela.mov.endAct(); }); strela._alpha = 100; GameClasses.FreeMove.addActivePiece(strela, getTimer()); strela.mov.initLine(strela, strela.x0, strela.y0, 300); } function disableHint() { hint_disabled = true; } function enableHint() { hint_disabled = false; hint_mc.swapDepths(depth++); } function showHelpHint(is_square) { hideAll(); is_hint = true; if ((is_square == undefined) || (is_square)) { square_mc._x = 0; } snd.startSound("TipWindow"); if (strela) { body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.square_mc.onPress = GameClasses.GFunctions.create(this, this.hideHelpHint); this.square_mc.enabled = true; this.startStrela(); }); } else { body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.square_mc.onPress = GameClasses.GFunctions.create(this, this.hideHelpHint); this.square_mc.enabled = true; }); } square_mc.tabEnabled = false; is_active = true; all_hw.push(this); GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.initMove(body, TIME_OF_THE_HINT_MOVE, TIME_OF_THE_HINT_DELAY, undefined, undefined, 100, 100, undefined, hint_opacity); } function hideHelpHint() { is_hint = false; square_mc.onPress = function () { }; square_mc._x = 520; if (strela) { strela.mov.endAct = null; } hideHint(); } function showHint() { if (is_hint) { return(undefined); } is_active = true; all_hw.push(this); GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.initMove(body, TIME_OF_THE_HINT_MOVE, TIME_OF_THE_HINT_DELAY, undefined, undefined, 100, 100, undefined, hint_opacity); } function hideHint() { var _local2 = all_hw.length - 1; while (_local2 >= 0) { if (all_hw[_local2] == this) { all_hw[_local2] = all_hw[all_hw.length - 1]; all_hw.pop(); break; } _local2--; } is_active = false; GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.endAct = GameClasses.GFunctions.create(this, endHideAct); body.mov.initMove(body, TIME_OF_THE_HINT_MOVE, 0, undefined, undefined, 0, 0, undefined, 0); startHideAct(); } function startHint() { if ((!hint_disabled) && (HW_enabled)) { if (mcBody) { active_hint = this; } showHint(); } if (mcBody) { mcBody.onRollOver(); } } function stopHint() { active_hint = null; if (body.mov.active) { body.mov.stopMove1(); } hideHint(); if (mcBody) { mcBody.onRollOut(); } } static function hideCurrent() { active_hint.stopHint(); } static function onMouseMoveAct() { if (active_hint != null) { if ((active_hint.mcRoot._xmouse + active_hint.body.body._width) > 520) { active_hint.body.body._x = -active_hint.body.body._width; active_hint.body.shadow._x = active_hint.body.body._x; } else { active_hint.body.body._x = 0; active_hint.body.shadow._x = active_hint.body.body._x; } if ((active_hint.mcRoot._ymouse - active_hint.body.body._height) < 0) { active_hint.body.body._y = 0; active_hint.body.shadow._y = active_hint.body.body._y; } else { active_hint.body.body._y = -active_hint.body.body._height; active_hint.body.shadow._y = active_hint.body.body._y; } active_hint.body._x = active_hint.mcRoot._xmouse; active_hint.body._y = active_hint.mcRoot._ymouse; } } static function hideAll() { var _local1 = all_hw.length - 1; while (_local1 >= 0) { if (!all_hw[_local1]) { all_hw.splice(_local1, 1); } else if (all_hw[_local1].is_active) { if (all_hw[_local1].type == "study_hint") { all_hw[_local1].hideHelpHint(); } else { all_hw[_local1].hideHint(); } } _local1--; } } function getHeight() { return(body.body._height); } function setText(s) { txt.setText(s); } static var hint_name = "HintWindow.png"; static var depth = 0; static var all_hw = new Array(); static var active_hint = null; static var is_hint = false; var startHideAct = null; var addOnPressAction = null; var endHideAct = null; var hint_disabled = false; var recede = 10; var TIME_OF_THE_HINT_MOVE = GameClasses.Consts.TIME_OF_THE_HINT_MOVE; var TIME_OF_THE_HELP_HINT_MOVE = GameClasses.Consts.TIME_OF_THE_HELP_HINT_MOVE; var TIME_OF_THE_HINT_DELAY = GameClasses.Consts.TIME_OF_THE_HINT_DELAY; var hint_opacity = 90; var type = "hint"; var is_active = false; var sound_showHint = "ShowTooltip"; static var HW_enabled = true; }
Symbol 1722 MovieClip [__Packages.GameClasses.AllIntervals] Frame 0
class GameClasses.AllIntervals { var intervals, infos; function AllIntervals () { intervals = new Array(); infos = new Array(); } static function get() { if (!ai) { ai = new GameClasses.AllIntervals(); } return(ai); } function add(int, inf) { } function del(int) { } function getInfo() { return(""); } function add1(int, inf) { var _local2 = 0; while (_local2 < intervals.length) { if (int == intervals[_local2]) { if (inf) { infos[_local2] = inf; } return(undefined); } _local2++; } intervals.push(int); if (inf) { infos.push(inf); } else { infos.push(" "); } } function del1(int) { var _local3 = -1; var _local2 = 0; while (_local2 < intervals.length) { if (int == intervals[_local2]) { _local3 = _local2; break; } _local2++; } if (_local3 != -1) { intervals.splice(_local3, 1); delete infos[_local3]; infos.splice(_local3, 1); } } function getInfo1() { var _local3 = ("Count=" + intervals.length) + newline; var _local2 = 0; while (_local2 < intervals.length) { _local3 = _local3 + (((String(intervals[_local2]) + " ") + infos[_local2]) + newline); _local2++; } return(_local3); } static var ai = null; }
Symbol 1723 MovieClip [__Packages.GameClasses.NewParticleSystem] Frame 0
class GameClasses.NewParticleSystem { var mcRoot, numb, particles, path, body, pmov, pmovs, T, t0; function NewParticleSystem (root_mc, number_parts) { mcRoot = root_mc; numb = number_parts; particles = new Array(); path = new Array(); body = mcRoot.createEmptyMovieClip("ps" + depth, depth++); body._x = -100; makeUnvisible(); body.mov = new GameClasses.FreeMove(); var _local3 = 0; while (_local3 < numb) { particles[_local3] = body.createEmptyMovieClip("part" + _local3, _local3); var _local2 = particles[_local3]; _local2._x = -100; _local2.mov = new GameClasses.FreeMove(); _local2.body = _local2.createEmptyMovieClip("body", 2); _local2._visible = false; _local3++; } } function destroy() { delete mcRoot; delete link_mc; var _local2 = 0; while (_local2 < particles.length) { particles[_local2].mov.destroy(); delete particles[_local2].mov; delete particles[_local2]; _local2++; } delete particles; _local2 = 0; while (_local2 < path.length) { delete path[_local2]; _local2++; } delete path; for (var _local3 in body) { if (body[_local3] instanceof MovieClip) { MovieClip(body[_local3]).removeMovieClip(); delete body[_local3]; } } body.removeMovieClip(); delete body; path_x.destroy(); path_y.destroy(); if (path_x instanceof Array) { _local2 = 0; while (_local2 < path_x.length) { delete path_x[_local2]; delete path_y[_local2]; _local2++; } delete path_x; delete path_y; } pmov.destroy(); delete pmov; _local2 = 0; while (_local2 < pmovs.length) { pmovs[_local2].destroy(); delete pmovs[_local2]; _local2++; } delete pmovs; } function clear() { stopPS(); } function makeVisible() { body._visible = true; } function makeUnvisible() { body._visible = false; } function initTexture(bmp_src) { if (active) { stopPS(); } var _local5 = new flash.geom.Rectangle(0, 0, bmp_src.width, bmp_src.height); var _local6 = new flash.geom.Point(0, 0); var _local3 = 0; while (_local3 < numb) { var _local2 = particles[_local3]; _local2.bmp.dispose(); _local2.body.removeMovieClip(); _local2.body = _local2.createEmptyMovieClip("body", 2); _local2.bmp = new flash.display.BitmapData(bmp_src.width, bmp_src.height, true, 0); _local2.bmp.copyPixels(bmp_src, _local5, _local6); _local2.body.attachBitmap(_local2.bmp, 1); _local2.body._x = (-_local2.body._width) / 2; _local2.body._y = (-_local2.body._height) / 2; _local3++; } } function initTextureFromLibrary(id) { if (active) { stopPS(); } var _local3 = 0; while (_local3 < numb) { var _local2 = particles[_local3]; _local2.bmp.dispose(); _local2.body.removeMovieClip(); _local2.attachMovie(id, "body", 2); _local2.body._x = (-_local2.body._width) / 2; _local2.body._y = (-_local2.body._height) / 2; _local3++; } } function initPath(path_src_x, path_src_y) { if (active) { stopPS(); } if (((path_src_x instanceof GameClasses.Spline) || (path_src_x instanceof GameClasses.Line)) || (path_src_x instanceof Array)) { path_x = path_src_x; path_y = path_src_y; } } function startPS1(numb_repeats, t_delay, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { startPS(numb_repeats, t_delay, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1); } function startPS(numb_repeats, t_delay, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { body._x = 0; var _local16 = getTimer(); active = true; T = t_delay + (t_issue * (numb - 1)); makeVisible(); t0 = getTimer(); var _local3 = 0; while (_local3 < pmovs.length) { pmovs[_local3].destroy(); delete pmovs[_local3]; _local3++; } delete pmovs; pmovs = new Array(numb); _local3 = 0; while (_local3 < numb) { var _local2 = particles[_local3]; var _local7 = getBurnX(t_issue, _local3); var _local6 = getBurnY(t_issue, _local3); if (x1 != undefined) { if (x1 instanceof GameClasses.Spline) { x1.reCalculate(_local7); y1.reCalculate(_local6); } else if (!isNaN(x1)) { _local2._x = x1; _local2._y = y1; x1 = null; y1 = null; } } else { _local2._x = _local7; _local2._y = _local6; } _local2.mov.endAct = null; pmovs[_local3] = GameClasses.FreeMove.makeDelay(t_delay + (_local3 * t_issue), GameClasses.GFunctions.create(_local2.mov, _local2.mov.newInitMove, _local2, t_life, 1, x1, y1, xscale1, yscale1, rotation1, alpha1, color1)); _local3++; } if (numb_repeats == 1) { particles[numb - 1].mov.endAct = GameClasses.GFunctions.create(this, stopPS); } else { pmov = GameClasses.FreeMove.makeDelay(T, GameClasses.GFunctions.create(this, startPS, 0, 0, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1)); } } function getBurnX(t, i) { if (T > 0) { if (path_x instanceof Array) { return(path_x[i]); } return(path_x.getPoint((t * i) / T)); } return(0); } function getBurnY(t, i) { if (T > 0) { if (path_y instanceof Array) { return(path_y[i]); } return(path_y.getPoint((t * i) / T)); } return(0); } function stopPS() { if (active) { var _local2 = 0; while (_local2 < pmovs.length) { pmovs[_local2].destroy(); delete pmovs[_local2]; _local2++; } delete pmovs; pmov.destroy(); delete pmov; makeUnvisible(); body._x = -100; _local2 = 0; while (_local2 < numb) { particles[_local2].mov.stopMove(); particles[_local2]._x = -100; _local2++; } active = false; } } function startExplode(x, y, mindx, maxdx, dy, minvy, maxvy, ay, sp_xscale, sp_yscale, sp_alp, color1, delay) { body._x = x; body._y = y; var _local8; var _local3; var _local9; var _local7; var _local6; var _local5; makeVisible(); var _local4 = 0; while (_local4 <= (particles.length - 1)) { var _local2 = particles[_local4]; _local7 = mindx + (Math.random() * (maxdx - mindx)); _local8 = new GameClasses.Spline(0, _local7); _local9 = new GameClasses.Spline(0, (Math.random() * 720) - 360); _local3 = new GameClasses.AccelLinePath(); _local6 = minvy + (Math.random() * (maxvy - minvy)); _local3.addKey(0, ay, _local6); _local3.addKey(dy, 0, 1); _local5 = _local3.calculatePath(); _local2.mov.endAct = null; _local2.mov.newInitMove(_local2, _local5, 1, _local8, _local3, sp_xscale, sp_yscale, _local9, sp_alp, color1); _local4++; } } function startInverseExplode(x, y, mindx, maxdx, dy, minvy, maxvy, ay, sp_xscale, sp_yscale, sp_alp, color1, delay) { body._x = x; body._y = y; var _local8; var _local3; var _local9; var _local7; var _local6; var _local5; makeVisible(); var _local4 = 0; while (_local4 <= (particles.length - 1)) { var _local2 = particles[_local4]; _local7 = mindx + (Math.random() * (maxdx - mindx)); _local8 = new GameClasses.Spline(0, _local7); _local9 = new GameClasses.Spline(0, (Math.random() * 720) - 360); _local3 = new GameClasses.AccelLinePath(); _local6 = minvy + (Math.random() * (maxvy - minvy)); _local3.addKey(0, ay, _local6); _local3.addKey(dy, 0, 1); _local5 = _local3.calculatePath(); _local2.mov.endAct = null; _local2.mov.updateAct = _local2.mov.updateActInverse; _local2.mov.newInitMove(_local2, _local5, 1, _local8, _local3, sp_xscale, sp_yscale, _local9, sp_alp, color1); _local4++; } } static function makeSimpleFire(root_mc) { var _local1 = new GameClasses.NewParticleSystem(root_mc, 12); _local1.initTextureFromLibrary("blur1"); return(_local1); } function startSimpleFire(x, y, t_delay, _scale) { var _local2; if (!_scale) { _local2 = 1; } else { _local2 = _scale; } var _local11 = new flash.geom.Point(x, y); var _local10 = new flash.geom.Point(x, y - (_local2 * 13)); var _local9 = new flash.geom.Point(x, y - (_local2 * 50)); var _local12 = [_local11, _local10, _local9]; var _local4 = [2, 4, 2]; var _local6 = [_local2 * 25, _local2 * 55, _local2 * 30, _local2 * 5]; var _local5 = [_local2 * 5, _local2 * 5, _local2 * 5, _local2 * 1]; var _local3 = [60, 100, 80, 10]; var _local8 = [16776960, 16711680]; var _local7 = [-180, 180]; startFire(t_delay, 720, 60, _local12, _local4, _local6, _local5, _local3, _local8, _local7); } function startFireParticle(part, t_life, t_delay, points, p_rads, scales, s_rads, alphas, color1, rotations) { var _local10 = new GameClasses.Spline(); var _local9 = new GameClasses.Spline(); var _local2 = 0; while (_local2 < points.length) { var _local1 = p_rads[_local2] * (1 - (2 * Math.random())); var _local6 = Math.sqrt((p_rads[_local2] * p_rads[_local2]) - (_local1 * _local1)) * (1 - (2 * Math.random())); _local10.addKey(points[_local2].x + _local1); _local9.addKey(points[_local2].y + _local6); _local2++; } _local10.Calculate(false); _local9.Calculate(false); var _local11 = new GameClasses.Spline(); var _local12 = new GameClasses.Spline(); _local2 = 0; while (_local2 < scales.length) { var _local1 = s_rads[_local2] * (1 - (2 * Math.random())); var _local6 = Math.sqrt((s_rads[_local2] * s_rads[_local2]) - (_local1 * _local1)) * (1 - (2 * Math.random())); _local11.addKey(scales[_local2] + _local1); _local12.addKey(scales[_local2] + _local6); _local2++; } _local11.Calculate(false); _local12.Calculate(false); var _local15 = new GameClasses.Line(rotations[0] + ((rotations[1] - rotations[0]) * Math.random()), rotations[0] + ((rotations[1] - rotations[0]) * Math.random())); var _local13 = new GameClasses.Spline(); _local2 = 0; while (_local2 < alphas.length) { _local13.addKey(alphas[_local2]); _local2++; } _local13.Calculate(false); GameClasses.FreeMove.makeDelay(t_delay, GameClasses.GFunctions.create(part.mov, part.mov.newInitMove, part, t_life, 1, _local10, _local9, _local11, _local12, _local15, _local13, color1)); } function startFire(t_delay, t_life, t_issue, points, p_rads, scales, s_rads, alphas, color1, rotations) { body._x = 0; makeVisible(); var _local3 = 0; while (_local3 < particles.length) { var _local2 = particles[_local3]; _local2.mov.endAct = GameClasses.GFunctions.create(this, startFireParticle, _local2, t_life, 1, points, p_rads, scales, s_rads, alphas, color1, rotations); startFireParticle(_local2, t_life, t_delay + (t_issue * _local3), points, p_rads, scales, s_rads, alphas, color1, rotations); _local3++; } pmov = GameClasses.FreeMove.makeDelay(t_delay + (t_issue * (particles.length - 1)), GameClasses.GFunctions.create(this, startFire, 0, t_life, t_issue, points, p_rads, scales, s_rads, alphas, color1, rotations)); } function addMC(id, x, y) { body.attachMovie(id, id, body.getNextHighestDepth()); body[id]._x = x; body[id]._y = y; } static var depth = 0; var link_mc = null; var path_x = null; var path_y = null; var active = false; var randX = 0; var randY = 0; }
Symbol 1724 MovieClip [__Packages.GameClasses.BonusField] Frame 0
class GameClasses.BonusField { var mcRoot, small_bonus, bonuses, hw, txt, rect, updateNumb, numb, x0, y0, class_name, text_x, text_y; function BonusField () { } function destroy() { mcRoot = null; small_bonus.destroy(); small_bonus.removeMovieClip(); small_bonus = null; bonuses[0].destroy(); bonuses[0].removeMovieClip(); bonuses[0] = null; bonuses = null; hw.destroy(); hw = null; txt.destroy(); txt = null; rect = null; updateNumb = null; } function clear() { delete bonuses; } function getVisibleElems() { var _local2 = new Array(); _local2.push(bonuses[0]); _local2.push(small_bonus); _local2.push(txt.getBody()); return(_local2); } function initBonusField(mc, x, y, numb) { this.numb = numb; var _local5; mcRoot = mc; x0 = x; y0 = y; bonuses = new Array(); bonuses[0] = mcRoot.attachMovie(class_name, class_name + mcRoot.depth_for_bonuses, mcRoot.depth_for_bonuses++); bonuses[0]._alpha = 0; bonuses[0].initBonus("chips.png", rect); bonuses[0].breakShine(); bonuses[0]._x = x0; bonuses[0]._y = y0; bonuses[0].initFieldBonus(); txt = new GameClasses.TextClass(mcRoot, mcRoot.depth_for_bonuses++, _root.dialogs.BonusBombZLText, x0 + text_x, y0 + text_y); hw = new GameClasses.HintWindow(mcRoot, bonuses[0], _root.dialogs["HintWindowText" + class_name]); if (numb > 0) { bonuses[0]._visible = true; bonuses[0].enableBonus(); bonuses[0]._alpha = 100; txt.setText("x" + numb); } else { bonuses[0]._visible = false; hw.disableHint(); bonuses[0].disableBonus(); } small_bonus = mcRoot.attachMovie(class_name, class_name + (mcRoot.depth_for_bonuses + 201), mcRoot.depth_for_bonuses + 201); small_bonus._alpha = 0; small_bonus._x = x0; small_bonus._y = y0; small_bonus.initBonus("chips.png", rect); small_bonus.breakShine(); } function startPS(x, y) { } function addBonus(bonus) { switch (bonuses[0].type) { case "bomb" : mcRoot.startReadyBombBonusHelpHint(); break; case "zl" : mcRoot.startReadyZLBonusHelpHint(); break; case "time" : mcRoot.startReadyTimeBonusHelpHint(); break; case "swap" : mcRoot.startReadySwapBonusHelpHint(); } numb++; if (bonus) { bonus.removeMovieClip(); } if (numb == 1) { bonuses[0]._visible = true; bonuses[0].enableBonus(); hw.enableHint(); bonuses[0]._x = x0; bonuses[0]._y = y0; bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; bonuses[0]._alpha = 100; txt.setText("x" + numb); } else if (numb > 1) { txt.setText("x" + numb); } updateNumb(); } function removeBonus() { numb--; if (numb <= 0) { bonuses[0]._visible = false; bonuses[0].disableBonus(); hw.disableHint(); txt.setText(" "); bonuses[0]._alpha = 0; bonuses[0].bonus_state = GameClasses.Bonus.DISABLED; } else { txt.setText("x" + numb); } updateNumb(); } var selected_this = false; }
Symbol 1725 MovieClip [__Packages.GameClasses.Bonus] Frame 0
class GameClasses.Bonus extends MovieClip { var snd, mcRoot, _parent, mov, concurent_bonus_fields, bonus_field, onPress, body, blur_body, bmp, blur_bmp, shine_mc, createEmptyMovieClip, shine_color, hitArea, _x, _y, tabEnabled, onDragOver, onDragOut, onRollOver, onRollOut; function Bonus () { super(); snd = GameClasses.MySounds.getMySounds(); mcRoot = _parent; mov = new GameClasses.FreeMove(); concurent_bonus_fields = new Array(); } function disableBonus() { bonus_state = DISABLED; } function enableBonus() { bonus_state = NOT_SELECTED; } function destroy() { Mouse.removeListener(listener); snd = null; mcRoot = null; bonus_field = null; roll_over_mc = null; selected_bonus = null; delete tremble_arr; delete concurent_bonus_fields; delete listener; delete onPress; body.removeMovieClip(); body = null; blur_body.removeMovieClip(); blur_body = null; bmp.dispose(); bmp = null; blur_bmp.dispose(); blur_bmp = null; mov.destroy(); mov = null; shine_mc.mov.destroy(); shine_mc.mov = null; } function removeMovieClip() { snd = null; mcRoot = null; Mouse.removeListener(listener); delete tremble_arr; delete listener; delete onPress; body.clear(); body.removeMovieClip(); blur_body.clear(); blur_body.removeMovieClip(); bmp.dispose(); blur_bmp.dispose(); mov.clear(); delete mov; super.removeMovieClip(); } function initBonus(id_tex, rect) { var _local2 = flash.display.BitmapData.loadBitmap(id_tex); var _local9 = new flash.geom.Point(0, 0); var _local4; var _local3 = new flash.filters.BlurFilter(blur_intensity, blur_intensity, 1); var _local7 = new Array(); _local7.push(_local3); bmp = new flash.display.BitmapData(rect.width, rect.height, true, 0); bmp.copyPixels(_local2, rect, _local9); body = createEmptyMovieClip("body", 3); body.attachBitmap(bmp, 1, "never", true); shine_mc = body.createEmptyMovieClip("shine_mc", body.getNextHighestDepth()); shine_mc.mov = new GameClasses.FreeMove(); shine_mc.mov.endAct = null; blur_bmp = new flash.display.BitmapData(bmp.width + 40, bmp.height + 40, true, 0); blur_bmp.applyFilter(bmp, new flash.geom.Rectangle(0, 0, bmp.width, bmp.height), new flash.geom.Point(20, 20), _local3); var _local8 = -20; var _local6 = -20; blur_body = createEmptyMovieClip("blur_body", 2); blur_body.attachBitmap(blur_bmp, 1); blur_body.width = blur_body._width; blur_body.height = blur_body._height; blur_body.x = _local8; blur_body.y = _local6; _local4 = new Color(blur_body); _local4.setRGB(shine_color); blur_body._alpha = blur_opacity; blur_body._xscale = blur_body._xscale * min_shine_coof; blur_body._yscale = blur_body._yscale * min_shine_coof; blur_body._alpha = 0; hitArea = body; _local2.dispose(); startShine(); } function startShine() { blur_body._alpha = 100; shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); GameClasses.FreeMove.addActivePiece(shine_mc, getTimer()); shine_mc.mov.initMove(shine_mc, T_shine * 2, 0); } function startBigShine() { blur_body._alpha = 100; shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateBigShine); GameClasses.FreeMove.addActivePiece(shine_mc, getTimer()); shine_mc.mov.initMove(shine_mc, T_shine * 2, 0); } function breakShine() { shine_mc.mov.stopMove1(); blur_body._alpha = 0; blur_body._xscale = 100; blur_body._yscale = 100; blur_body._x = blur_body.x; blur_body._y = blur_body.y; } function breakBigShine() { shine_mc.mov.stopMove1(); blur_body._alpha = 0; blur_body._xscale = 100; blur_body._yscale = 100; blur_body._x = blur_body.x; blur_body._y = blur_body.y; } function updateShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { schine_counter = ((schine_counter >= position_end_shine) ? 0 : (schine_counter + 1)); shine_mc.mov.last_t = shine_mc.mov.curr_t; _local2 = 0; } else if (_local2 >= 1) { _local2 = 2 - _local2; } if (schine_counter == position_end_shine) { _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); } else { _local3 = min_shine_coof + (_local2 * (max_shine_coof - min_shine_coof)); } blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function updateBigShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { shine_mc.mov.last_t = shine_mc.mov.curr_t; _local2 = 0; } else if (_local2 >= 1) { _local2 = 2 - _local2; } _local3 = min_big_shine_coof + (_local2 * (max_big_shine_coof - min_big_shine_coof)); blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function endShine() { shine_mc.mov.stopMove1(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateEndShine); GameClasses.FreeMove.addActivePiece(shine_mc, getTimer()); shine_mc.mov.initMove(shine_mc, T_shine * 2, 0); blur_body._alpha = blur_opacity; min_shine_coof = 1; } function updateEndShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { blur_body._alpha = 0; _local2 = 0; shine_mc.mov.stopMove1(); } else if (_local2 >= 1) { _local2 = 2 - _local2; } _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function moveToField() { snd.startSound("FallenVisBonus"); var _local3; var _local2; _local3 = new GameClasses.Spline(_x, (_x + bonus_field().x0) / 2, bonus_field().x0); _local2 = new GameClasses.Spline(_y, bonus_field().y0 - (Math.random() * 15), bonus_field().y0); _local3.Calculate(); _local2.Calculate(); mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.breakShine(); this.bonus_field().addBonus(this); this.mov.endAct = null; })); GameClasses.FreeMove.addActivePiece(this, getTimer()); mov.initMove(this, GameClasses.Consts.TIME_OF_THE_BOMB_BONUS_MOVE, 0, _local3, _local2); } function initFieldBonus() { tabEnabled = false; onDragOver = onRollOverAct; onDragOut = onRollOutAct; onRollOver = onRollOverAct; onRollOut = onRollOutAct; onPress = onPressAct; } function uninitFieldBonus() { } function onRollOverAct() { if (bonus_state == NOT_SELECTED) { startShine(); } } function onRollOutAct() { if (bonus_state == NOT_SELECTED) { breakShine(); } } function onPressAct() { if (bonus_state == NOT_SELECTED) { onPressAct1(); } else if (bonus_state == SELECTED) { onPressAct2(); } } function onPressAct1() { if (bonus_state == DISABLED) { return(undefined); } if (mcRoot.TheField.isLocked() || (mcRoot.is_locked)) { return(undefined); } if (!mcRoot.TheField.was_first_step) { mcRoot.TheField.was_first_step = true; mcRoot.timer.play(); } var _local4 = mcRoot.theField.is_locked; var _local2 = 0; while (_local2 < concurent_bonus_fields.length) { if (concurent_bonus_fields[_local2]().selected_this) { concurent_bonus_fields[_local2]().bonuses[0].onPressAct2(); break; } _local2++; } var _local3; snd.startSound("take_bonus"); bonus_field().selected_this = true; bonus_state = SELECTED; mcRoot.TheField.lockTheField(); _local3 = bonus_field().small_bonus; _local3._alpha = 100; _local3.listener.onMouseMove = GameClasses.GFunctions.create(_local3, moveActiveBonus); _local3.listener.onMouseDown = GameClasses.GFunctions.create(_local3, movePressBonus, bonus_field()); Mouse.addListener(_local3.listener); _local3.mov.endAct = null; GameClasses.FreeMove.addActivePiece(_local3, getTimer()); _local3.mov.initLineTo(_local3, mcRoot._xmouse + 15, mcRoot._ymouse + 2, 70, 70, 0, GameClasses.Consts.TIME_OF_THE_MOVE_SMALL_BONUS); startBigShine(); } function onPressAct2() { if (bonus_state == DISABLED) { return(undefined); } if (mcRoot.TheField.count_move_on_the_field != 0) { return(undefined); } var _local2 = bonus_field().small_bonus; snd.startSound("drop_bonus"); bonus_field().selected_this = false; bonus_state = NOT_SELECTED; mcRoot.theField.unlockTheField(); Mouse.removeListener(_local2.listener); _local2.mov.endAct = GameClasses.GFunctions.create(_local2, function () { this._alpha = 0; }); _local2.mov.newInitMove(_local2, GameClasses.Consts.TIME_OF_THE_MOVE_SMALL_BONUS, 0, bonus_field().x0, bonus_field().y0, 100, 100); breakBigShine(); } function startTremble(mc) { if (mc.tremble_x0 == undefined) { mc.tremble_x0 = mc._x; mc.tremble_y0 = mc._y; mc.updateTremble = function () { this._x = ((Math.random() * 4) + this.tremble_x0) - 2; this._y = ((Math.random() * 4) + this.tremble_y0) - 2; }; mc.interval_tremble = 0; } GameClasses.FreeMove.clearInterval(mc.interval_tremble); mc.interval_tremble = 0; mc.interval_tremble = GameClasses.FreeMove.setInterval(mc, "updateTremble", 8); } function stopTremble(mc) { GameClasses.FreeMove.clearInterval(mc.interval_tremble); mc.interval_tremble = 0; mc._x = mc.tremble_x0; mc._y = mc.tremble_y0; delete mc.tremble_x0; } function movePressBonus(bonus_field) { } function moveActiveBonus() { } var blur_opacity = 60; var min_shine_coof = 1.1; var max_shine_coof = 1.3; var max2_shine_coof = 2; var min_big_shine_coof = 1; var max_big_shine_coof = 2; var T_shine = GameClasses.Consts.TIME_OF_THE_SHINE_PERIOD; var T_shine_end = GameClasses.Consts.TIME_OF_THE_END_SHINE_PERIOD; var position_end_shine = GameClasses.Consts.POSITION_OF_THE_END_SHINE; var blur_intensity = 8; var t0_shine = 0; var schine_counter = 0; static var selected_bonus = false; var listener = new Object(); var tremble_arr = new Array(); var roll_over_mc = null; static var NOT_SELECTED = 1; static var SELECTED = 2; static var DISABLED = 3; var bonus_state = NOT_SELECTED; }
Symbol 1726 MovieClip [__Packages.GameClasses.BombBonusField] Frame 0
class GameClasses.BombBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb, ps, mcRoot, small_bonus; function BombBonusField () { super(); class_name = "Bomb"; rect = new flash.geom.Rectangle(26, 52, 26, 26); text_x = 21; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_b = this.numb; }; } function clear() { super.clear(); ps.clear(); } function initBombBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_b); ps = new GameClasses.ParticleSystem("particles.png", 0, 64, 32, 32, mcRoot.depth_for_bonus_ps++, false, 70); var _local3 = new GameClasses.Spline(1, 200, 350, 200, 1); _local3.Calculate(); ps.initParticleSystem(small_bonus, 7, 700, 0, 360, 0.01, 0, 100, 0, 0, _local3, 16711680, 16750848); } function startPS(x, y) { ps.startParticleSystem(new flash.geom.Point(x, y)); } }
Symbol 1727 MovieClip [__Packages.GameClasses.MyTime] Frame 0
class GameClasses.MyTime extends MovieClip { var mcRoot, _parent, blendMode, body_bmp_full, body_bmp, body_mc, fix, srez, nps, rect1, rect2, point, hw, mov, body_mask_mc, createEmptyMovieClip, attachMovie, _x, _y, T, t0, curr_time, hitArea, finish_h, full_h, added_ochki, full_ochki; function MyTime () { super(); mcRoot = _parent; blendMode = "layer"; } function destroy() { mcRoot = null; body_bmp_full.dispose(); body_bmp_full = null; body_bmp.dispose(); body_bmp = null; body_mc.removeMovieClip(); body_mc = null; fix.removeMovieClip(); fix = null; srez.removeMovieClip(); srez = null; nps.destroy(); nps = null; rect1 = null; rect2 = null; point = null; hw.destroy(); hw = null; mov.destroy(); mov = null; body_mask_mc.mov.destroy(); body_mask_mc.mov = null; body_mask_mc.removeMovieClip(); body_mask_mc = null; } function getBody() { return(this); } function removeMovieClip() { body_bmp_full.dispose(); body_bmp.dispose(); body_mc.removeMovieClip(); fix.removeMovieClip(); srez.removeMovieClip(); super.removeMovieClip(); } function initTimer(id_time, x, y, T) { var _local7; mcRoot.game_time = T; body_bmp_full = flash.display.BitmapData.loadBitmap(id_time + ".png"); body_bmp = new flash.display.BitmapData(body_bmp_full.width, body_bmp_full.height, true, 0); body_bmp.copyPixels(body_bmp_full, new flash.geom.Rectangle(0, 0, body_bmp_full.width, body_bmp_full.height), new flash.geom.Point(0, 0)); body_mc = createEmptyMovieClip("body_mc", 1); body_mc.attachBitmap(body_bmp, 1); body_mask_mc = createEmptyMovieClip("body_mask_mc", 2); GameClasses.Consts.drawRectangle(body_mask_mc, new flash.geom.Rectangle(0, 0, body_bmp_full.width, body_bmp_full.height)); body_mask_mc.mov = new GameClasses.FreeMove(); fix = attachMovie(id_time + "Fix", "fix", 7); srez = attachMovie(id_time + "Srez", "srez", 6); srez.forceSmoothing = true; srez._x = -1; srez._y = -1; fix._y = body_mc._height - 23; _x = x; _y = y; this.T = T; t0 = getTimer(); curr_time = 0; rect1 = new flash.geom.Rectangle(0, 0, body_bmp_full.width, body_bmp_full.height); rect2 = new flash.geom.Rectangle(0, 0, body_bmp_full.width, 1); point = new flash.geom.Point(0, 0); hitArea = body_mc; hw = new GameClasses.HintWindow(mcRoot, this, _root.dialogs.HintWindowTextTimer); mov = new GameClasses.FreeMove(); body_mask_mc.mov.endAct = GameClasses.GFunctions.create(this, function () { this.mcRoot.snd.startSound("level_lost"); this.mcRoot.game_time = 0; this.mcRoot.showEndOfTimeHW(); }); body_mask_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateTimer); body_mask_mc._x = body_mc._x; body_mc.setMask(body_mask_mc); initPS(); } function initPS() { var _local3 = flash.display.BitmapData.loadBitmap("particles.png"); var _local2 = new flash.display.BitmapData(32, 32, true, 0); _local2.copyPixels(_local3, new flash.geom.Rectangle(32, 64, 32, 32), new flash.geom.Point(0, 0)); _local3.dispose(); nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, bonus_numb_nps); nps.initTexture(_local2); _local2.dispose(); nps.initPath(new GameClasses.Spline(370, 400, 430, 460, 510, 500, 510, 500, 510), new GameClasses.Spline(370, 360, 370, 380, 370, 300, 200, 100, 60)); } function startBonus() { nps.startPS(1, 0, bonus_issue_delay, bonus_particle_life, null, null, new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(0, 100, 0)); var _local2 = ((bonus_issue_delay * bonus_numb_nps) + bonus_particle_life) / 2; addTime(bonusAddTime, _local2); } function startTimer() { play(); body_mask_mc.mov.newInitMove(body_mask_mc, mcRoot.game_time, 0); } function updateTimer(y) { curr_time = body_mask_mc.mov.t; if (y == undefined) { y = curr_time * body_bmp_full.height; } mcRoot.game_time = T * (1 - curr_time); if (rect2.y > y) { y = rect2.y - 2; } srez._y = y - 1; rect2.y = y; rect2.height = body_bmp_full.height - y; point.y = y; body_mask_mc._y = y; } function addTime(val, delay) { if (delay) { GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(this, addTime, val)); return(undefined); } if ((body_mask_mc.mov.curr_t - body_mask_mc.mov.last_t) > val) { body_mask_mc.mov.last_t = body_mask_mc.mov.last_t + val; } else { body_mask_mc.mov.last_t = body_mask_mc.mov.curr_t; } } function finishUpdate() { var _local2 = body_mask_mc.mov.t; var _local3 = finish_h + (_local2 * (full_h - finish_h)); updateTimer(_local3); } function finishTime(endAct) { body_mask_mc.mov.stopMove(); finish_h = rect2.y; full_h = body_bmp_full.height; added_ochki = 0; full_ochki = 5 * Math.floor(full_h - finish_h); body_mask_mc.mov.updateAct = GameClasses.GFunctions.create(this, finishUpdate); body_mask_mc.mov.endAct = endAct; var _local4 = (full_h - finish_h) * 10; body_mask_mc.mov.newInitMove(body_mask_mc, _local4, 0); mcRoot.counter.add(full_ochki, _local4); var _local5 = GameClasses.StatisticClass.getSingleton(); _local5.setRecordValue("timeBonus", full_ochki); var _local3 = int((full_h - finish_h) / 20); var _local2 = 0; while (_local2 < _local3) { GameClasses.FreeMove.makeDelay((_local2 * _local4) / _local3, GameClasses.GFunctions.create(mcRoot.theField.et, mcRoot.theField.et.emerge, _x, (_y + finish_h) + (_local2 * 20), "+100")); _local2++; } } function pause() { _root.pauseGlobalGameTime(); body_mask_mc.mov.makePause(); } function play() { _root.playGlobalGameTime(); body_mask_mc.mov.makePlay(); } var bonusAddTime = 60000; var bonus_issue_delay = 100; var bonus_particle_life = 500; var bonus_numb_nps = 30; }
Symbol 1728 MovieClip [__Packages.GameClasses.StatisticClass] Frame 0
class GameClasses.StatisticClass { static var log; var mcRoot, object, body, data, bodies, curr_body, square_mc; function StatisticClass (obj, mc_root, depth) { mcRoot = mc_root; object = obj; body = mcRoot.createEmptyMovieClip("statistic" + depth, depth); body.mov = new GameClasses.FreeMove(); setVisible(false); data = new Object(); bodies = new Object(); bodies[object.id] = body.createEmptyMovieClip(object.id, body.getNextHighestDepth()); initView(bodies[object.id]); curr_body = bodies[object.id]; square_mc = curr_body.square_mc; disableAllButtons(); } static function getSingleton(obj, mc_root, depth) { if (singleton == null) { log = logger.Logger.getLog(); if (obj == undefined) { log.warn("obj not assignment"); return(null); } if (mc_root == undefined) { log.warn("mc_root not assignment"); return(null); } if (depth == undefined) { log.warn("depth not assignment"); return(null); } singleton = new GameClasses.StatisticClass(obj, mc_root, depth); } return(singleton); } function setVisible(vis) { body._visible = vis; if (!vis) { for (var _local2 in curr_body.records) { curr_body.records[_local2].setAlpha(0); } } } function setXY(x, y) { body._x = x; body._y = y; } function addView(obj) { object = obj; if (bodies[object.id]) { return(undefined); } bodies[object.id] = body.createEmptyMovieClip(object.id, body.getNextHighestDepth()); bodies[object.id]._visible = false; initView(bodies[object.id]); } function setView(str) { curr_body._visible = false; curr_body = bodies[str]; curr_body._visible = true; setVisible(false); square_mc = curr_body.square_mc; } function initView(body_mc) { var _local10; body_mc.records = new Object(); body_mc.buttons = new Array(); body_mc.texts = new Array(); var _local15 = body_mc.records; var _local14 = body_mc.buttons; var _local16 = body_mc.texts; createSquare(body_mc, 2); var _local5 = 3; var _local7 = 0; while (_local7 < object.pictures.length) { var _local3 = object.pictures[_local7]; if (_local3.type == "menu_bg") { createMenuBg(body_mc, _local3.lib_name, _local5, _local3.h); body._x = _local3.x; body._y = _local3.y; } else if (_local3.type == "menu_button") { if (bg != null) { _local10 = bg._width; } else { _local10 = 0; } var _local4 = new GameClasses.MenuButton(body_mc, _local3.lib_name, _local5, _root.dialogs[_local3.text.id], _local10, _local3.x, _local3.y, _local3.dx, _local3.dy); _local4.addAction(GameClasses.GFunctions.create(this, this[_local3.action])); if (!_local3.enabled) { _local4.disable(); } _local14[_local3.id] = _local4; _local14.push(_local4); } else if (_local3.type == "text") { var _local13; var _local9 = _root.dialogs[_local3.text.id]; if (bg != null) { _local9.w = bg._width; } _local13 = new GameClasses.TextClass(body_mc, _local5, _local9, _local3.x, _local3.y); _local16.push(_local13); } else if (_local3.type == "record") { var _local8; var _local12 = _root.dialogs[_local3.texts[0]]; var _local11 = _root.dialogs[_local3.texts[1]]; _local8 = new GameClasses.RecordClass(body_mc, _local3.id, _local12, _local11, _local5, _local3.x, _local3.y); if (bg != null) { _local8.toAlign(bg._width); } _local15[_local3.id] = _local8; if (!data[_local3.id]) { data[_local3.id] = 0; } } _local7++; _local5++; } } function createMenuBg(body_mc, lib_id, depth, h) { var _local2; var _local3 = new Array(); var _local4; var _local5; bg = body_mc.createEmptyMovieClip("bg", depth); _local3[0] = bg.attachMovie(lib_id + "top", "top", 0); bg.attachMovie(lib_id + "bottom", "bottom", 100); _local4 = bg.top._height + bg.bottom._height; _local2 = 1; while (_local4 < h) { _local3[_local2] = bg.attachMovie(lib_id + "middle", "middle" + _local2, _local2); _local4 = _local4 + _local3[_local2]._height; _local2++; } _local3[_local2] = bg.bottom; _local5 = 0; _local2 = 0; while (_local2 < _local3.length) { _local3[_local2]._y = _local5; _local5 = _local5 + _local3[_local2]._height; _local2++; } } function createSquare(body_mc, depth) { var _local1 = body_mc.createEmptyMovieClip("square_mc", depth); _local1.beginFill(0, 100); _local1.moveTo(0, 0); _local1.lineTo(520, 0); _local1.lineTo(520, 390); _local1.lineTo(0, 390); _local1.lineTo(0, 0); _local1.endFill(); _local1.onPress = function () { }; _local1.tabEnabled = false; _local1.useHandCursor = false; _local1._x = 520; _local1.mov = new GameClasses.FreeMove(); } function addRecordValue(id, val) { data[id] = data[id] + val; curr_body.records[id].setValue(data[id]); } function setRecordValue(id, val) { data[id] = val; curr_body.records[id].setValue(data[id]); } function getRecordValue(id) { return(data[id]); } function setZero() { for (var _local2 in data) { data[_local2] = 0; } for (var _local2 in curr_body.records) { curr_body.records[_local2].setValue(0); } } function enableAllButtons() { for (var _local2 in curr_body.buttons) { if (curr_body.buttons[_local2] instanceof GameClasses.MenuButton) { curr_body.buttons[_local2].enable(); } } } function disableAllButtons() { for (var _local2 in curr_body.buttons) { if (curr_body.buttons[_local2] instanceof GameClasses.MenuButton) { curr_body.buttons[_local2].disable(); } } } function showRecords(fun) { var _local5 = GameClasses.GFunctions.create(this, function () { for (var _local2 in this.curr_body.records) { if (this.curr_body.records[_local2] instanceof GameClasses.RecordClass) { this.curr_body.records[_local2].quickShow(null); } } fun(); butt.clearActions(); butt.addAction(GameClasses.GFunctions.create(this, this.loadNextLevel)); }); var _local2 = new Array(); for (var _local4 in curr_body.records) { if (curr_body.records[_local4] instanceof GameClasses.RecordClass) { _local2.push(curr_body.records[_local4]); } } var _local3 = _local2.length - 1; while (_local3 > 0) { _local2[_local3].show(null, ((_local2.length - _local3) - 1) * _local2[_local3].getShowT()); _local3--; } _local2[0].show(_local5, (_local2.length - 1) * _local2[0].getShowT()); var butt = GameClasses.MenuButton(curr_body.buttons.button_1); butt.clearActions(); butt.addAction(_local5); butt.enable(); delete butt; _local3 = 0; while (_local3 < _local2.length) { delete _local2[_local3]; _local3++; } } function loadNextLevel() { hide(GameClasses.GFunctions.create(mcRoot.level, mcRoot.level.loadNextLevel)); } function show() { disableAllButtons(); square_mc._x = -body._x; square_mc._y = -body._y; body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.showRecords(GameClasses.GFunctions.create(this, this.enableAllButtons)); }); body.mov.newInitMove(body, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 100)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 50)); } function hide(fun) { disableAllButtons(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.square_mc._x = 520; this.body.mov.endAct = null; this.setVisible(false); }); fun(); body.mov.newInitMove(body, T, 0, null, null, null, null, null, new GameClasses.Spline(100, 0)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(50, 0)); } static var singleton = null; var bg = null; var T = 400; }
Symbol 1729 MovieClip [__Packages.GameClasses.RecordClass] Frame 0
class GameClasses.RecordClass { var mcRoot, id, body, txt_left, txt_right; function RecordClass (mc_root, id, tObjL, tObjR, depth, x, y) { mcRoot = mc_root; this.id = id; body = mcRoot.createEmptyMovieClip(id, depth); body.mov = new GameClasses.FreeMove(); body._alpha = 0; body._x = x; body._y = y; txt_left = new GameClasses.TextClass(body, 1, tObjL, 0, 0); txt_right = new GameClasses.TextClass(body, 2, tObjR, 0, 0); } function getShowT() { return(showT); } function destroy() { mcRoot = null; txt_left.destroy(); txt_left = null; txt_right.destroy(); txt_right = null; body.mov.destroy(); delete body.mov; body.removeMovieClip(); delete body; } function show(fun, delay) { var _local2 = GameClasses.GFunctions.create(this, function () { GameClasses.MySounds.getMySounds().startSound("StatTip"); this.body.mov.endAct = fun; this.body.mov.newInitMove(this.body, this.showT, 1, null, null, null, null, null, 100); }); body.mov.endAct = _local2; body.mov.newInitMove(body, delay, 0); } function quickShow(fun) { body.mov.stopMove(); body._visible = true; body._alpha = 100; fun(); } function setAlpha(val) { body._alpha = val; } function toAlign(w) { body._x = (w - body._width) / 2; } function addValue(val) { var _local2 = Number(txt_right.getText()); txt_right.setText(String(_local2 + val)); } function setValue(val) { txt_right.setText(String(val)); } function getValue() { return(Number(txt_right.getText())); } var showT = 300; }
Symbol 1730 MovieClip [__Packages.GameClasses.ZeusLightningBonusField] Frame 0
class GameClasses.ZeusLightningBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb, ps; function ZeusLightningBonusField () { super(); class_name = "ZeusLightning"; rect = new flash.geom.Rectangle(0, 52, 26, 26); text_x = 24; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_zl = this.numb; }; } function clear() { super.clear(); ps.clear(); } function initZeusLightningBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_zl); } function startPS(x, y) { } }
Symbol 1731 MovieClip [__Packages.GameClasses.TimeBonusField] Frame 0
class GameClasses.TimeBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb; function TimeBonusField () { super(); class_name = "TimeBonus"; rect = new flash.geom.Rectangle(78, 52, 26, 26); text_x = 22; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_t = this.numb; }; } function clear() { super.clear(); } function initTimeBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_t); } }
Symbol 1732 MovieClip [__Packages.GameClasses.SwapBonusField] Frame 0
class GameClasses.SwapBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb, ps; function SwapBonusField () { super(); class_name = "SwapBonus"; rect = new flash.geom.Rectangle(52, 52, 26, 26); text_x = 22; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_s = this.numb; }; } function clear() { super.clear(); ps.clear(); } function initSwapBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_s); } function startPS(x, y) { } }
Symbol 1733 MovieClip [__Packages.GameClasses.Panel] Frame 0
class GameClasses.Panel { var left, right, top, bottom, other, t_curr; function Panel () { left = new Array(); right = new Array(); top = new Array(); bottom = new Array(); other = new Array(); } function destroy() { Mouse.removeListener(this); destroyFreeMoves(); actForHide = null; actForShow = null; } function forceSmothing(mc) { mc.forceSmoothing = true; } function addLeft(mc) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addLeft(mc[_local2]); _local2--; } } else { forceSmothing(mc); left.push(mc); if ((mc._x + mc._width) > x_left) { x_left = mc._x + mc._width; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addRight(mc, x_shift) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addRight(mc[_local2], x_shift); _local2--; } } else { forceSmothing(mc); right.push(mc); if (!x_shift) { x_shift = stage_width - mc._x; } if (x_shift > x_right) { x_right = x_shift; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addTop(mc) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addTop(mc[_local2]); _local2--; } } else { forceSmothing(mc); top.push(mc); if ((mc._y + mc._height) > y_top) { y_top = mc._y + mc._height; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addBottom(mc, y_shift) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addBottom(mc[_local2], y_shift); _local2--; } } else { forceSmothing(mc); bottom.push(mc); if (!y_shift) { y_shift = stage_height - mc._y; } if (y_shift > y_bottom) { y_bottom = y_shift; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addOther(mc) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addOther(mc[_local2]); _local2--; } } else { other.push(mc); mc.mov = new GameClasses.FreeMove(); } } function initArr(arr) { var _local1 = arr.length - 1; while (_local1 >= 0) { arr[_local1].mov = new GameClasses.FreeMove(); arr[_local1].x0 = arr[_local1]._x; arr[_local1].y0 = arr[_local1]._y; _local1--; } } function destroyArr(arr) { var _local1 = arr.length - 1; while (_local1 >= 0) { arr[_local1].mov.destroy(); arr[_local1].mov = null; _local1--; } } function initFreeMoves() { initArr(left); initArr(right); initArr(top); initArr(bottom); } function destroyFreeMoves() { destroyArr(left); left = null; destroyArr(right); right = null; destroyArr(top); top = null; destroyArr(bottom); bottom = null; destroyArr(other); other = null; } function hideArr(arr, x, y) { var _local2 = arr.length - 1; while (_local2 >= 0) { var _local5 = ((x == null) ? (arr[_local2].x0) : (arr[_local2].x0 + x)); var _local4 = ((y == null) ? (arr[_local2].y0) : (arr[_local2].y0 + y)); GameClasses.FreeMove.addActivePiece(arr[_local2], t_curr); arr[_local2].mov.initMove(arr[_local2], T / 2, T / 2, _local5, _local4); _local2--; } } function showArr(arr) { var _local2 = arr.length - 1; while (_local2 >= 0) { GameClasses.FreeMove.addActivePiece(arr[_local2], t_curr); arr[_local2].mov.initMove(arr[_local2], T / 2, 0, arr[_local2].x0, arr[_local2].y0); _local2--; } } function hideOther() { var _local2 = other.length - 1; while (_local2 >= 0) { if (other[_local2].hide != undefined) { other[_local2].hide(T / 2, 0); } else { GameClasses.FreeMove.addActivePiece(other[_local2], t_curr); other[_local2].mov.initMove(other[_local2], T / 2, 0, null, null, null, null, null, 0); } _local2--; } } function showOther() { var _local2 = other.length - 1; while (_local2 >= 0) { if (other[_local2].show != undefined) { other[_local2].show(T / 2, T / 2); } else { GameClasses.FreeMove.addActivePiece(other[_local2], t_curr); other[_local2].mov.initMove(other[_local2], T / 2, T / 2, null, null, null, null, null, 100); } _local2--; } } function show() { Mouse.removeListener(this); t_curr = getTimer(); showArr(left); showArr(right); showArr(top); showArr(bottom); showOther(); actForShow(); } function hide() { t_curr = getTimer(); hideArr(left, -x_left, null); hideArr(right, x_right, null); hideArr(top, null, -y_top); hideArr(bottom, null, y_bottom); hideOther(); actForHide(); Mouse.addListener(this); } function onMouseDown() { Mouse.removeListener(this); show(); } function setT(t) { T = t; } function getT() { return(T); } function setDefaultT() { T = default_T; } var x_left = 0; var x_right = 0; var y_top = 0; var y_bottom = 0; var stage_height = 390; var stage_width = 520; var default_T = 700; var T = 700; var actForShow = null; var actForHide = null; }
Symbol 1734 MovieClip [__Packages.GameClasses.ISpyLevel] Frame 0
class GameClasses.ISpyLevel extends GameClasses.Level { static var mouseListener; var hhw, is_locked, poa_arr, statistic, delay_time, initDepths, initArrays, big_arts, bg_picture, firstTextCountry, T1, firstTextLevel, T2, time_start_level, startRomeFire, counter, textCompleted1, textCompleted2, T_text_completed, snd; function ISpyLevel () { super(); } static function deactivateFirstHelp() { was_help[0] = true; was_help[1] = true; was_help[2] = true; was_help[3] = true; } static function initDefaultStaticVars() { was_help = [false, false, false]; help_interval = [0, 0, 0]; time_to_help = [0, 0, 5000]; } function destroy() { GameClasses.FreeMove.clearInterval(help_shine_interval); help_shine_interval = 0; var _local3 = 0; while (_local3 < help_interval.length) { GameClasses.Level.clearInterval(help_interval[_local3]); help_interval[_local3] = 0; _local3++; } _local3 = 0; while (_local3 < hhw.length) { hhw[_local3].destroy(); delete hhw[_local3]; _local3++; } hhw = null; Mouse.removeListener(mouseListener); super.destroy(); } function hint() { if (!is_locked) { var _local2 = 0; while (poa_arr[_local2].body && (!poa_arr[_local2].enabled)) { _local2++; } if (poa_arr[_local2]) { poa_arr[_local2].hint(); } } } function initHelpShine() { var _local2; var _local4 = int(Math.random() * poa_arr.length); var _local3 = poa_arr[_local4]; if (!_local3.on_the_field) { _local2 = _local4; while (_local2 < poa_arr.length) { _local3 = poa_arr[_local2]; if (_local3.on_the_field) { break; } _local2++; } if (!_local3.on_the_field) { _local2 = _local4 - 1; while (_local2 >= 0) { _local3 = poa_arr[_local2]; if (_local3.on_the_field) { break; } _local2--; } } } if (_local3.on_the_field) { _local3.endSmallShine(); } } function initObjects() { super.initObjects(); statistic.setRecordValue("yourTime", 0); statistic.setRecordValue("pieces", 0); } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } initDepths(); initArrays(); initObjects(); super.load(lev); GameClasses.FreeMove.clearInterval(help_shine_interval); help_shine_interval = 0; var _local3 = 0; while (_local3 < big_arts.length) { if (big_arts[_local3].type == "crystal") { big_arts[_local3].reinitCrystal(); } _local3++; } help_shine_interval = GameClasses.FreeMove.setPeriodicInterval(this, "initHelpShine", GameClasses.Consts.TIME_TO_HELP_SHINE); if (GameClasses.Vars.enable_hints) { initHelpSystem(); } bg_picture.onPress = GameClasses.GFunctions.create(this, falseOnPress); bg_picture.tabEnabled = false; } function doFirstLevelAction() { lockLevel(); doLevelAction2(); } function doLevelAction2() { firstTextCountry.initMove(null, T1, 1, null, null, null, null, null, new GameClasses.Line(0, 100)); firstTextLevel.initMove(null, T2, T1, null, null, null, null, null, new GameClasses.Line(0, 100)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction3)); } function doLevelAction3() { firstTextCountry.initMove(null, T1 + T2, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); firstTextLevel.initMove(null, T2 + T1, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction4)); } function doLevelAction4() { firstTextCountry.setVisible(false); firstTextLevel.setVisible(false); unlockLevel(); time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); _root.playGlobalGameTime(); callFirstHelp(); } function lockLevel() { is_locked = true; } function unlockLevel() { is_locked = false; } static function clearHint2() { GameClasses.Level.clearInterval(help_interval[2]); help_interval[2] = 0; } function initHelpSystem() { if (mouseListener == undefined) { mouseListener = new Object(); mouseListener.onMouseDown = GameClasses.GFunctions.create(this, function () { if (this.poa_arr[0].body.hitTest(this._xmouse, this._ymouse)) { this.unlockLevel(); this.poa_arr[0].action(); GameClasses.HintWindow.hideAll(); Mouse.removeListener(this.mouseListener); } }); } hhw = new Array(); hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.ISpyFirstHelpHint); hhw[0].initHelpHint(290, 240); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.ISpyHelpHint2); hhw[1].initHelpHintStrelaH(310, 145, 105); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.ISpyHelpHint3); var _local3 = poa_arr[0].body._x; _local3 = ((_local3 > 410) ? 410 : (_local3)); hhw[2].initHelpHintStrela(_local3, poa_arr[0].body._y - 40, poa_arr[0].body._x); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.CrystalFirstHelpHint); hhw[3].initHelpHint(260, 240); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.startUsualHelpHint(1); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); GameClasses.Level.clearInterval(GameClasses.ISpyLevel.help_interval[2]); GameClasses.ISpyLevel.help_interval[2] = 0; GameClasses.ISpyLevel.help_interval[2] = GameClasses.Level.setInterval(this, "startUsualHelpHint", GameClasses.ISpyLevel.time_to_help[2], 2); _root.playGlobalGameTime(); }); hhw[2].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); Mouse.removeListener(GameClasses.ISpyLevel.mouseListener); _root.playGlobalGameTime(); }); hhw[3].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); _root.playGlobalGameTime(); }); } function callFirstHelp() { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[0]) { return(undefined); } if (is_locked) { help_interval[0] = GameClasses.Level.setInterval(this, "callFirstHelp", 50); return(undefined); } _root.pauseGlobalGameTime(); was_help[0] = true; lockLevel(); hhw[0].btn.enable(); hhw[0].showHelpHint(); } function callCrystalFirstAct() { time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); } function callCrystalFirstHelpHint() { GameClasses.Level.clearInterval(help_interval[3]); help_interval[3] = 0; startRomeFire(); if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[3]) { return(undefined); } if (is_locked) { help_interval[3] = GameClasses.Level.setInterval(this, "callCrystalFirstHelpHint", 50); return(undefined); } _root.pauseGlobalGameTime(); was_help[3] = true; lockLevel(); hhw[3].showHelpHint(); } function startUsualHelpHint(num) { GameClasses.Level.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[num]) { return(undefined); } if (is_locked) { help_interval[num] = GameClasses.Level.setInterval(this, "startUsualHelpHint", 50, num); return(undefined); } _root.pauseGlobalGameTime(); was_help[num] = true; if (num == 2) { Mouse.addListener(mouseListener); } lockLevel(); hhw[num].btn.enable(); hhw[num].showHelpHint(); } function doFirstWinAction() { statistic.setView("statistic2"); statistic.setRecordValue("levelScore", counter.getLevelScore()); statistic.setRecordValue("totalScore", GameClasses.GameCounter.getTotalScore()); statistic.addRecordValue("pieces", 0); var _local9 = (GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)) - time_start_level; statistic.setRecordValue("yourTime", _local9); var _local4 = GameClasses.TextClass(textCompleted1); var _local3 = GameClasses.TextClass(textCompleted2); _local4.setX(_local4.getX()); _local4.setY(_local4.getY()); _local3.setX(_local3.getX()); _local3.setY(_local3.getY()); _local4.setHotSpot(_local4.getWidth() / 2, _local4.getHeight() / 2); _local3.setHotSpot(_local3.getWidth() / 2, _local3.getHeight() / 2); var _local6 = new GameClasses.Spline(0, 120, 110, 100); var _local5 = new GameClasses.Spline(0, 110, 120, 100); var _local7 = GameClasses.GFunctions.create(this, function (tcl1, tcl2) { this.statistic.show(); tcl1.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); tcl2.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); }, _local4, _local3); var _local8 = GameClasses.GFunctions.create(_local3, _local3.initMove, _local7, T_text_completed / 2, 1, null, null, _local5, _local6); _local4.initMove(_local8, T_text_completed / 2, 1, null, null, _local6, _local5); } function endHideAct() { statistic.setView("statistic1"); } function falseOnPress() { snd.startSound("false_click"); } var help_shine_interval = 0; static var was_help = [false, false, false, false]; static var help_interval = [0, 0, 0, 0]; static var time_to_help = [0, 0, 5000, 0]; }
Symbol 1735 MovieClip [__Packages.GameClasses.QuestLevel] Frame 0
class GameClasses.QuestLevel extends GameClasses.Level { static var mouseListener; var hhw, hint_art, is_locked, artefacts_arr, statistic, delay_time, initDepths, initArrays, firstTextCountry, T1, firstTextLevel, T2, time_start_level, mcRoot, Rome1_small, counter; function QuestLevel () { super(); } static function deactivateFirstHelp() { was_help[0] = true; was_help[1] = true; was_help[2] = true; was_help[3] = true; } static function initDefaultStaticVars() { was_help = [false, false, false, false]; help_interval = [0, 0, 0, 0]; time_to_help = [0, 0, 2000, 0]; } function destroy() { var _local3 = 0; while (_local3 < help_interval.length) { GameClasses.Level.clearInterval(help_interval[_local3]); help_interval[_local3] = 0; _local3++; } hhw = null; Mouse.removeListener(mouseListener); hint_art = null; super.destroy(); } function hint() { if (is_locked) { return(undefined); } var _local2 = 0; while ((_local2 < artefacts_arr.length) && (!artefacts_arr[_local2].enabled)) { _local2++; } if (artefacts_arr[_local2] != undefined) { artefacts_arr[_local2].hint(); } } function initObjects() { super.initObjects(); statistic.setRecordValue("yourTime", 0); statistic.setRecordValue("artefactsPlaced", 0); } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } initDepths(); initArrays(); initObjects(); super.load(lev); if (GameClasses.Vars.enable_hints) { initHelpSystem(); } } function doFirstLevelAction() { lockLevel(); doLevelAction2(); } function doLevelAction2() { firstTextCountry.initMove(null, T1, 1, null, null, null, null, null, new GameClasses.Line(0, 100)); firstTextLevel.initMove(null, T2, T1, null, null, null, null, null, new GameClasses.Line(0, 100)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction3)); } function doLevelAction3() { firstTextCountry.initMove(null, T1 + T2, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); firstTextLevel.initMove(null, T2 + T1, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction4)); } function doLevelAction4() { firstTextCountry.setVisible(false); firstTextLevel.setVisible(false); unlockLevel(); time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); mcRoot.playGlobalGameTime(); callFirstHelp(); } function lockLevel() { is_locked = true; } function unlockLevel() { is_locked = false; } static function clearHint2() { was_help[2] = true; GameClasses.Level.clearInterval(help_interval[2]); help_interval[2] = 0; } function initHelpSystem() { if (mouseListener == undefined) { mouseListener = new Object(); mouseListener.onMouseDown = GameClasses.GFunctions.create(this, function () { if (this.hint_art.cell.hitTest(this._xmouse, this._ymouse) && (this.hint_art.unblocked)) { GameClasses.HintWindow.hideAll(); this.hint_art.onPressAct(); this.hint_art.unblocked = false; this.startUsualHint(3); } else if (this.hint_art.dest.hitArea.hitTest(this._xmouse, this._ymouse)) { GameClasses.HintWindow.hideAll(); this.unlockLevel(); this.hint_art.onPressDest(); Mouse.removeListener(this.mouseListener); } }); } hhw = new Array(); hint_art = GameClasses.Artefact(Rome1_small); hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint1); hhw[0].initHelpHint(260, 240); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint2); hhw[1].initHelpHint(150, 150, 150); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint3); var _local3 = hint_art.cell._x + (hint_art.cell._width / 2); hhw[2].initHelpStrela(110, hint_art.cell._y - 30, _local3); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint4); hhw[3].initHelpStrela(410, 270, 461); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.startUsualHelpHint(1); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); GameClasses.FreeMove.clearInterval(GameClasses.QuestLevel.help_interval[2]); GameClasses.QuestLevel.help_interval[2] = 0; GameClasses.QuestLevel.help_interval[2] = GameClasses.FreeMove.setPeriodicInterval(this, "startUsualHelpHint", GameClasses.QuestLevel.time_to_help[2], 2); _root.playGlobalGameTime(); }); hhw[2].endHideAct = GameClasses.GFunctions.create(this, function () { _root.playGlobalGameTime(); }); hhw[3].endHideAct = GameClasses.GFunctions.create(this, function () { _root.playGlobalGameTime(); }); } function callFirstHelp() { GameClasses.FreeMove.clearInterval(help_interval[0]); help_interval[0] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[0]) { return(undefined); } if (is_locked) { help_interval[0] = GameClasses.FreeMove.setPeriodicInterval(this, "callFirstHelp", 50); return(undefined); } _root.pauseGlobalGameTime(); was_help[0] = true; lockLevel(); hhw[0].btn.enable(); hhw[0].showHelpHint(); } function startUsualHelpHint(num) { GameClasses.FreeMove.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } _root.p1("num=" + num); _root.p1("was_help[num]=" + was_help[num]); if (was_help[num]) { return(undefined); } if (is_locked) { help_interval[num] = GameClasses.FreeMove.setPeriodicInterval(this, "startUsualHelpHint", 50, num); return(undefined); } _root.pauseGlobalGameTime(); was_help[num] = true; if (num == 2) { Mouse.addListener(mouseListener); hint_art.unblocked = true; } lockLevel(); hhw[num].btn.enable(); if ((num == 2) || (num == 3)) { hhw[num].showHelpHint(false); } else { hhw[num].showHelpHint(); } } function startUsualHint(num) { GameClasses.FreeMove.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[num]) { return(undefined); } _root.pauseGlobalGameTime(); was_help[num] = true; lockLevel(); hhw[num].btn.enable(); if ((num == 2) || (num == 3)) { hhw[num].showHelpHint(false); } else { hhw[num].showHelpHint(); } } function doFirstWinAction() { statistic.setView("statistic3"); statistic.setRecordValue("levelScore", counter.getLevelScore()); statistic.setRecordValue("totalScore", GameClasses.GameCounter.getTotalScore()); statistic.addRecordValue("artefactsPlaced", 0); var _local3 = (GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)) - time_start_level; statistic.setRecordValue("yourTime", _local3); statistic.show(); } function endHideAct() { statistic.setView("statistic1"); } static var was_help = [false, false, false, false]; static var help_interval = [0, 0, 0, 0]; static var time_to_help = [0, 0, 2000, 0]; }
Symbol 1736 MovieClip [__Packages.GameClasses.Artefact] Frame 0
class GameClasses.Artefact extends GameClasses.MCwithShadow { static var selected; var mcRoot, _parent, snd, interval, interval_for_select, temp_mc, cursor_mc, cell, dest, nps, hw0, hw1, hw2, hw_dest, body, tick, act, onPressActAddition, enabled, deleted, shadow, id, _visible, hitArea, attachMovie, initShadow, _x_in_cell, _y_in_cell, initShadowBMP, swapDepths, shift_x, shift_y, shadow_x, shadow_y, ps; function Artefact () { super(); mcRoot = _parent; snd = GameClasses.MySounds.getMySounds(); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; GameClasses.FreeMove.clearInterval(interval_for_select); interval_for_select = 0; mcRoot = null; temp_mc = null; cursor_mc = null; cell = null; dest = null; snd = null; nps.destroy(); nps = null; disableHintArt(); hw0.destroy(); hw0 = null; hw1.destroy(); hw1 = null; hw2.destroy(); hw2 = null; hw_dest.destroy(); hw_dest = null; body.removeMovieClip(); body = null; tick.removeMovieClip(); tick = null; act = null; onPressActAddition = null; } function enable() { enabled = true; body.enabled = true; cell.enabled = true; disableHintArt(); hw0.hint_mc.enabled = true; hw1.hint_mc.enabled = true; hw2.hint_mc.enabled = true; } function removeMovieClip() { snd = null; disableHintArt(); hw0.clear(); hw1.clear(); hw2.clear(); body.removeMovieClip(); tick.removeMovieClip(); super.removeMovieClip(); } function deleteArt() { startHidePS(); enabled = false; deleted = false; tick._visible = true; body._visible = false; shadow._visible = false; delete cell.onPress1; enabled_art = false; var _local2 = 0; while (_local2 < act.art_cam_to_dest.length) { act.art_cam_to_dest[_local2](); _local2++; } hw_dest.hideHint(); hw_dest.disableHint(); dest.destroy(); solveHintArt(); mcRoot.count_artefacts--; if (mcRoot.count_artefacts <= 0) { mcRoot.win(); } } function solveHintArt() { hw0.disableHint(); hw1.disableHint(); hw2.enableHint(); } function collectHintArt() { hw0.disableHint(); hw2.disableHint(); hw1.enableHint(); } function uncollectHintArt() { hw1.disableHint(); hw2.disableHint(); hw0.enableHint(); } function disableHintArt() { hw0.disableHint(); hw1.disableHint(); hw2.disableHint(); hw_dest.disableHint(); } function createHidePS() { nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, 12); var _local3 = flash.display.BitmapData.loadBitmap("particles.png"); var _local2 = new flash.display.BitmapData(32, 32, true, 0); _local2.copyPixels(_local3, new flash.geom.Rectangle(32, 64, 32, 32), new flash.geom.Point(0, 0)); nps.initTexture(_local2); } function startHidePS() { var _local3; var _local2; var _local4 = 0; var _local6 = 25; var _local5 = 600; if (dest.typ == "locked") { _local3 = Number(dest._x + (dest._width / 2)); _local2 = Number(dest._y + (dest._height / 2)); nps.startExplode(_local3, _local2, -40, 40, 40, -0.15, 0.01, 0.0004, new GameClasses.Spline(0, 60, 80, 0), new GameClasses.Spline(0, 80, 60, 0), new GameClasses.Spline(50, 100, 0), [16777215, 1543601]); } else { _local3 = Number(dest.body._x + (dest.body._width / 2)); _local2 = Number(dest.body._y + (dest.body._height / 2)); nps.startExplode(_local3, _local2, -40, 40, 40, -0.15, 0.01, 0.0004, new GameClasses.Spline(0, 60, 80, 0), new GameClasses.Spline(0, 80, 60, 0), new GameClasses.Spline(50, 100, 0), [16777215, 16768512]); } if (id == "Rome3_small") { mcRoot.startRomeFire(); } } function init(obj, act) { id = obj.id; _visible = obj.visible; this.act = act; mcRoot = _parent; temp_mc = _parent.temp_mc; cursor_mc = _parent.cursor_mc; cell = mcRoot[obj.cell]; cell.id = obj.cell; hitArea = null; selected = false; enabled = true; deleted = false; body = attachMovie(obj.id, "body", 2); initShadow(6, 6, 0, -5, 40, 0); tick = attachMovie("tick_small", "tick", 3); body.mov = new GameClasses.FreeMove(); shadow.mov = new GameClasses.FreeMove(); _x_in_cell = cell._x + ((cell._width - body._width) / 2); _y_in_cell = cell._y + ((cell._height - body._height) / 2); body._x = _x_in_cell; body._y = _y_in_cell; shadow._x = body._x; shadow._y = body._y; tick._x = cell._x + ((cell._width - tick._width) / 2); tick._y = cell._y + ((cell._height - tick._height) / 2); tick._visible = false; initCell(); createHidePS(); } function initBMP(obj, act) { id = obj.id; _visible = obj.visible; this.act = act; mcRoot = _parent; temp_mc = _parent.temp_mc; cursor_mc = _parent.cursor_mc; cell = mcRoot[obj.cell]; cell.id = obj.cell; hitArea = null; selected = false; enabled = true; deleted = false; super.init(obj.id + ".png", 2); initShadowBMP(6, 6, 0, -5, 40, 0); tick = attachMovie("tick_small", "tick", 3); body.mov = new GameClasses.FreeMove(); shadow.mov = new GameClasses.FreeMove(); _x_in_cell = cell._x + ((cell._width - body._width) / 2); _y_in_cell = cell._y + ((cell._height - body._height) / 2); body._x = _x_in_cell; body._y = _y_in_cell; shadow._x = body._x; shadow._y = body._y; tick._x = cell._x + ((cell._width - tick._width) / 2); tick._y = cell._y + ((cell._height - tick._height) / 2); tick._visible = false; initCell(); createHidePS(); } function initDest() { var _local3 = "HintWindowText" + dest.id; hw_dest = new GameClasses.HintWindow(mcRoot, dest, _root.dialogs[_local3]); hw_dest.enableHint(); dest.tabEnabled = false; if (dest.onPress == undefined) { dest.onPress = GameClasses.GFunctions.create(this, onPressDest); } else { dest.onPress1 = GameClasses.GFunctions.create(this, onPressDest); } } function initCell() { cell.tabEnabled = false; cell.onPress = GameClasses.GFunctions.create(this, onPressAct); cell.onRollOver = GameClasses.GFunctions.create(this, onRollOverAct); cell.onRollOut = GameClasses.GFunctions.create(this, onRollOutAct); hw0 = new GameClasses.HintWindow(mcRoot, cell, _root.dialogs.HintWindowTextArtefactNotCollected); hw1 = new GameClasses.HintWindow(mcRoot, cell, _root.dialogs[("HintWindowText" + id) + "1"]); hw2 = new GameClasses.HintWindow(mcRoot, cell, _root.dialogs.HintWindowTextArtefactSolved); if (!_visible) { hw0.disableHint(); hw1.disableHint(); hw2.disableHint(); } else if (id.substr(id.length - 6, 6) == "Substr") { hw1.disableHint(); hw2.disableHint(); hw0.enableHint(); } else { hw0.disableHint(); hw2.disableHint(); hw1.enableHint(); } } function putSound() { var _local2 = Math.floor(Math.random() * 3) + 1; snd.startSound("neutral_put_" + _local2); } function onPressDest() { if (mcRoot.is_locked) { return(undefined); } if (selected && (selected_art.dest == dest)) { GameClasses.FreeMove.clearInterval(interval_for_select); interval_for_select = 0; mcRoot.statistic.addRecordValue("artefactsPlaced", 1); mcRoot.counter.add(250); putSound(); selected_art = null; selected = false; swapDepths(temp_mc); deleteArt(); onPressActAddition(); } } function onRollOverAct() { if (mcRoot.is_locked && (!unblocked)) { return(undefined); } if (((enabled_art && (enabled)) && (!selected)) && (enabled_global)) { snd.startSound("artefact_mouse_over"); cursor_mc.state = "press"; GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell + shift_x, _y_in_cell + shift_y, shift_time); shadow.mov.initLine(shadow, _x_in_cell + shadow_x, _y_in_cell + shadow_y, shift_time); } } function onRollOutAct() { if (((enabled_art && (enabled)) && (!selected)) && (enabled_global)) { cursor_mc.state = "normal"; GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell, _y_in_cell, shift_time); shadow.mov.initLine(shadow, _x_in_cell, _y_in_cell, shift_time); } } function unblockArt() { enabled = true; } function onPressAct() { if (mcRoot.is_locked && (!unblocked)) { return(undefined); } GameClasses.FreeMove.clearInterval(mcRoot.interval_stupid); mcRoot.interval_stupid = 0; if (GameClasses.Vars.current_level == 6) { GameClasses.QuestLevel.clearHint2(); } if ((enabled_art && (enabled)) && (enabled_global)) { if (selected && (selected_art.cell == cell)) { snd.startSound("artefact_dropped"); selected_art = null; selected = false; GameClasses.FreeMove.clearInterval(interval_for_select); interval_for_select = 0; swapDepths(temp_mc); GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.endAct = GameClasses.GFunctions.create(this, unblockArt); body.mov.initLine(body, _x_in_cell, _y_in_cell, spring_time); shadow.mov.initLine(shadow, _x_in_cell, _y_in_cell, spring_time); enabled = false; } else if (!selected) { if (!enabled_hint) { GameClasses.FreeMove.clearInterval(interval); interval = 0; dest.onRollOut(); ps.stopParticleSystem(); enabled_hint = true; } snd.startSound("artefact_picked"); selected_art = this; selected = true; cursor_mc.state = "normal"; body.mov.stopMove1(); shadow.mov.stopMove1(); swapDepths(temp_mc); GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.unblockArt(); this.interval_for_select = GameClasses.FreeMove.setInterval(this, "updateArtefactMoving", 0); }); body.mov.initLine(body, mcRoot._xmouse - (body._width / 2), mcRoot._ymouse - (body._height / 2), spring_time); shadow.mov.initLine(shadow, ((mcRoot._xmouse - (shadow._width / 2)) + shadow_x) - shift_x, ((mcRoot._ymouse - (shadow._height / 2)) + shadow_y) - shift_y, spring_time); enabled = false; onPressActAddition(); } } } function updateArtefactMoving() { body._x = mcRoot._xmouse - (body._width / 2); body._y = mcRoot._ymouse - (body._height / 2); shadow._x = (body._x + shadow_x) - shift_x; shadow._y = (body._y + shadow_y) - shift_y; } function hint() { if (((!selected) && (enabled_global)) && (enabled_hint)) { if (!ps) { ps = new GameClasses.ParticleSystem("particles.png", 32, 64, 32, 32); ps.initParticleSystem(dest, 20, 500, 0, 360, 0.1, 0, 90, 20, 80, 20, 16764108, 16764108); } GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell + shift_x, _y_in_cell + shift_y, shift_time); shadow.mov.initLine(shadow, _x_in_cell + shadow_x, _y_in_cell + shadow_y, shift_time); enabled_hint = false; ps.startParticleSystem(); interval = GameClasses.FreeMove.setPeriodicInterval(this, "updHitn", HINT_TIME); dest.onRollOver(); } } function updHitn() { GameClasses.FreeMove.clearInterval(interval); interval = 0; dest.onRollOut(); GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell, _y_in_cell, shift_time); shadow.mov.initLine(shadow, _x_in_cell, _y_in_cell, shift_time); ps.stopParticleSystem(); enabled_hint = true; } function hintSS() { if (((!selected) && (enabled_global)) && (enabled_hint)) { GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell + (shift_x / 2), _y_in_cell + (shift_y / 2), shift_time / 2); shadow.mov.initLine(shadow, _x_in_cell + (shadow_x / 2), _y_in_cell + (shadow_y / 2), shift_time / 2); dest.onRollOver(); enabled_hint = false; interval = GameClasses.FreeMove.setPeriodicInterval(this, "updHitn", 3000); } } static var enabled_global = true; var enabled_art = true; static var enabled_hint = true; static var selected_art = null; var shift_time = 100; var spring_time = 50; var HINT_TIME = 3000; var unblocked = false; }
Symbol 1737 MovieClip [__Packages.GameClasses.HintButton] Frame 0
class GameClasses.HintButton { var btn, action, mcRoot, hw, body, cover, mask_cover, cover_bmp; function HintButton (root_mc, lib_name, depth, x, y, act) { btn = new GameClasses.MyButton2(root_mc, lib_name, depth, null, x, y); action = act; createHintCover(); btn.setMainOnPress(); btn.clearActions(); btn.addAction(GameClasses.GFunctions.create(this, doHint)); mcRoot = root_mc; hw = new GameClasses.HintWindow(root_mc, btn.getBody(), _root.dialogs.QuestionMark); hw.TIME_OF_THE_HINT_DELAY = 700; body = btn.getBody(); body.mov = new GameClasses.FreeMove(); } function destroy() { mcRoot = null; body = null; cover.removeMovieClip(); cover = null; mask_cover.mov.destroy(); mask_cover.mov = null; mask_cover.removeMovieClip(); mask_cover = null; btn.destroy(); btn = null; hw.destroy(); hw = null; cover_bmp.dispose(); cover_bmp = null; action = null; } function createHintCover() { cover = btn.getBody().createEmptyMovieClip("cover", 5); cover._alpha = 0; cover_bmp = new flash.display.BitmapData(btn.getWidth(), btn.getHeight(), true, 0); cover_bmp.draw(btn.getBody().normal); cover.attachBitmap(cover_bmp, 1); var _local5 = new Color(cover); var _local4 = -110; _local5.setTransform({rb:_local4, gb:_local4, bb:_local4}); mask_cover = btn.getBody().createEmptyMovieClip("mask_cover", 6); makeRectangleMask(cover, mask_cover); mask_cover.mov = new GameClasses.FreeMove(); mask_cover.mov.endAct = GameClasses.GFunctions.create(this, function () { this.btn.enable(); this.cover._visible = false; this.mcRoot.snd.startSound("hint_complete"); this.is_active = true; var _local3 = 1.2; var _local5 = ((this.body._width * _local3) - this.body._width) / 2; var _local4 = ((this.body._height * _local3) - this.body._height) / 2; this.body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.hw.setText(_root.dialogs.QuestionMark.text); }); this.body.mov.newInitMove(this.body, 300, 0, new GameClasses.Spline(this.body._x, this.body._x - _local5, this.body._x), new GameClasses.Spline(this.body._y, this.body._y - _local4, this.body._y), new GameClasses.Spline(100, 100 * _local3, 100), new GameClasses.Spline(100, 100 * _local3, 100)); }); } function startHintDelay() { var _local4 = 5; var _local3 = mask_cover._height - 5; btn.disable(); cover._alpha = 100; cover._visible = true; hw.setText(_root.dialogs.QuestionMarkOff.text); mask_cover.mov.newInitMove(mask_cover, NO_ACTIVE_TIME, 0, null, new GameClasses.Line(_local4, _local3)); } function doHint() { if (is_active && (!mcRoot.is_locked)) { mcRoot.snd.startSound("hint"); is_active = false; action(); startHintDelay(); } } function die() { cover_bmp.dispose(); cover.mov.clear(); btn.destroy(); delete btn; } function makeRectangleMask(src_mc, dest_mc) { dest_mc.beginFill(255, 100); dest_mc.moveTo(0, 0); dest_mc.lineTo(src_mc._width, 0); dest_mc.lineTo(src_mc._width, src_mc._height); dest_mc.lineTo(0, src_mc._height); dest_mc.lineTo(0, 0); dest_mc.endFill(); src_mc.setMask(dest_mc); } var NO_ACTIVE_TIME = GameClasses.Consts.NO_ACTIVE_TIME_OF_HINT_BUTTON; var is_active = true; }
Symbol 1738 MovieClip [__Packages.GameClasses.LifeBonusField] Frame 0
class GameClasses.LifeBonusField { var mcRoot, body, numb, txt, x, y; function LifeBonusField (root_mc, id, depth, x, y) { mcRoot = root_mc; body = mcRoot.createEmptyMovieClip(id, depth); body._x = x; body._y = y; numb = GameClasses.Level.numb_l; var _local3 = _root.dialogs.LifeBonusCounterText; txt = new GameClasses.TextClass(body, 2, _local3, 0, 0); txt.setText(String(numb)); this.x = x + (txt.getWidth() / 2); this.y = y + (txt.getHeight() / 2); } function getBody() { return(body); } function destroy() { mcRoot = null; body.removeMovieClip(); body = null; txt.destroy(); txt = null; } function updateNumb() { GameClasses.Level.numb_l = numb; } function getX() { return(body._x + (body._width / 2)); } function getY() { return(body._y + (body._height / 2)); } function add() { numb++; updateNumb(); txt.setText(String(numb)); } function del() { numb--; updateNumb(); txt.setText(String(numb)); } }
Symbol 1739 MovieClip [__Packages.GameClasses.PapperClass] Frame 0
class GameClasses.PapperClass { var mcRoot, name_papper, h, body, text_obj, emc, middle, log, top_bmp, bottom_bmp, middle_bmp, body_bmp, textClass, top, bottom; function PapperClass (root_mc, name_papp, depth, tex, x, y, h) { mcRoot = root_mc; name_papper = name_papp; this.h = h; body = mcRoot.createEmptyMovieClip("papper_" + depth, depth); body._x = x; body._y = y; text_obj = tex; initPapper(); } function changeEmbed(lib_name) { emc.removeMovieClip(); emc = MovieClip(body.attachMovie(lib_name, "embed" + getDepthForEmbed(), getDepthForEmbed())); emc._x = middle._x + 10; emc._y = middle._y + 10; } function getDepthForEmbed() { return(9); } function getBody() { return(body); } function destroy() { log = null; text_obj = null; mcRoot = null; top_bmp.dispose(); delete top_bmp; bottom_bmp.dispose(); delete bottom_bmp; middle_bmp.dispose(); delete middle_bmp; body_bmp.dispose(); delete body_bmp; textClass.destroy(); delete textClass; middle.removeMovieClip(); delete middle; top.removeMovieClip(); delete top; bottom.removeMovieClip(); delete bottom; emc.removeMovieClip(); delete emc; body.removeMovieClip(); delete body; } function initPapper() { top_bmp = flash.display.BitmapData.loadBitmap(("Top" + name_papper) + ".png"); bottom_bmp = flash.display.BitmapData.loadBitmap(("Bottom" + name_papper) + ".png"); middle_bmp = flash.display.BitmapData.loadBitmap(name_papper + ".png"); top = body.createEmptyMovieClip("top", 4); bottom = body.createEmptyMovieClip("bottom", 5); top.attachBitmap(top_bmp, 1); bottom.attachBitmap(bottom_bmp, 1); textClass = new GameClasses.TextClass(body, 10, text_obj, 0, 0); if (h == 0) { h = textClass.getHeight() + 15; } body_bmp = new flash.display.BitmapData(middle_bmp.width, h - 10, true, 0); var _local2 = ((middle_bmp.height / 2) - (h / 2)) + 5; body_bmp.copyPixels(middle_bmp, new flash.geom.Rectangle(0, _local2, middle_bmp.width, h - 10), new flash.geom.Point(0, 0)); middle = body.createEmptyMovieClip("middle", 1); middle.attachBitmap(body_bmp, 1); middle._x = 0; middle._y = 5; top._x = 0; top._y = 0; bottom._x = 0; bottom._y = h - bottom._height; textClass.setY((body._height - textClass.getHeight()) / 2); } function changeH(_h) { h = _h; if (h < (textClass.getHeight() + 10)) { h = textClass.getHeight() + 10; } body_bmp.dispose(); middle.removeMovieClip(); body_bmp = new flash.display.BitmapData(middle_bmp.width, h - 10, true, 0); var _local2 = ((middle_bmp.height / 2) - (h / 2)) + 5; body_bmp.copyPixels(middle_bmp, new flash.geom.Rectangle(0, _local2, middle_bmp.width, h - 10), new flash.geom.Point(0, 0)); middle = body.createEmptyMovieClip("middle", 1); middle.attachBitmap(body_bmp, 1); middle._x = 0; middle._y = 5; top._x = 0; top._y = 0; bottom._x = 0; bottom._y = h - bottom._height; textClass.setY((body._height - textClass.getHeight()) / 2); } function initText() { } function setText(text_str) { textClass.setText(text_str); textClass.setY((body._height - textClass.getHeight()) / 2); } function setTextY(val) { textClass.setY(val); } }
Symbol 1740 MovieClip [__Packages.GameClasses.PrepareLevel] Frame 0
class GameClasses.PrepareLevel extends GameClasses.Level { var prepare_level_complited, test_functions, createLevelText, hhw, curr_obj, attachMovie, depth, mcs, locked_arr, delay_time, loaded, restore, count_artefacts, cursor_mc, _parent, Simvol, Hole, boom_path_x, boom_path_y, beginGemMenuBoom, altar, exitAct, doFirstLevelAction, snd, artefacts_arr, win_t0, createEmptyMovieClip, amulet_mc, PrepareMetal, button_map, Papper, lockLevel, hintSS_obj, is_locked; function PrepareLevel () { super(); prepare_level_complited = false; test_functions.push(GameClasses.GFunctions.create(this, testOnLocked)); createLevelText = null; } function destroy() { GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; destroyHelpSS(); hhw = null; super.destroy(); } function testOnLocked() { if (curr_obj.type == "locked") { attachMovie("MCwithBlik", curr_obj.id, depth); mcs.push(this[curr_obj.id]); locked_arr.push(this[curr_obj.id]); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initFromBitmap(curr_obj); return(true); } return(false); } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } if (loaded) { restore(); return(undefined); } count_artefacts = 0; cursor_mc = _parent.cursor_mc; prepare_level_complited = false; super.load(lev); locked_arr.push(Simvol); locked_arr.push(Hole); if (GameClasses.Vars.enable_hints) { initHelpSystem(); } } function getRandomX(val) { return((Math.random() * val) - (val / 2)); } function getRandomY(val) { return((Math.random() * val) - (val / 2)); } function GemMenuBoom1() { boom_path_x = new GameClasses.Spline(0); boom_path_y = new GameClasses.Spline(0); var _local2 = 0; while (_local2 < 10) { boom_path_x.addKey(getRandomX(4)); boom_path_y.addKey(getRandomY(4)); _local2++; } _local2 = 0; while (_local2 < 20) { boom_path_x.addKey(getRandomX(8)); boom_path_y.addKey(getRandomY(8)); _local2++; } boom_path_x.addKey(0); boom_path_y.addKey(0); boom_path_x.Calculate(false); boom_path_y.Calculate(false); intervalGemMenuBoom = GameClasses.FreeMove.setInterval(this, "updateGemMenuBoom", 0); beginGemMenuBoom = getTimer(); altar._x0 = altar._x; altar._y0 = altar._y; _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x0 = locked_arr[_local2]._x; locked_arr[_local2]._y0 = locked_arr[_local2]._y; _local2++; } } function updateGemMenuBoom() { var _local3 = (getTimer() - beginGemMenuBoom) / tGemMenuBoom; if (_local3 > 1) { GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; altar._x = altar._x0; altar._y = altar._y0; var _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x = locked_arr[_local2]._x0; locked_arr[_local2]._y = locked_arr[_local2]._y0; _local2++; } } else { altar._x = altar._x0 + int(boom_path_x.getPoint(_local3)); altar._y = altar._y0 + int(boom_path_y.getPoint(_local3)); var _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x = locked_arr[_local2]._x0 + int(boom_path_x.getPoint(_local3)); locked_arr[_local2]._y = locked_arr[_local2]._y0 + int(boom_path_y.getPoint(_local3)); _local2++; } } } function loadNextLevel() { GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = function () { this.amulet_mc.mov.stopMove(); this.amulet_mc._alpha = 0; }; GameClasses.Level.reload_level(); } function loadMap() { GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = function () { this.amulet_mc.mov.stopMove(); this.amulet_mc._alpha = 0; }; GameClasses.Level.reload_level(); } function win() { doFirstLevelAction = null; GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; destroyHelpSS(); win = null; initHelpSystem = null; GemMenuBoom1(); snd.startSound("level_complete"); var _local2; Simvol._alpha = 0; Simvol._visible = true; _local2 = 0; while (_local2 < artefacts_arr.length) { artefacts_arr[_local2].disableHintArt(); _local2++; } win_t0 = getTimer(); win_interval = GameClasses.FreeMove.setInterval(this, "updateWin", 0); createEmptyMovieClip("amulet_mc", 90000); amulet_mc._visible = false; amulet_mc.attachMovie("Symbol Amulete", "body1", 1); var _local6 = new flash.display.BitmapData(amulet_mc.body1._width, amulet_mc.body1._height, true, 0); _local6.draw(amulet_mc.body1); amulet_mc.body1._visible = false; amulet_mc.createEmptyMovieClip("body", 2); amulet_mc.body.attachBitmap(_local6, 1, "never", true); amulet_mc.body._x = (-amulet_mc.body._width) / 2; amulet_mc.body._y = (-amulet_mc.body._height) / 2; amulet_mc._x = 170; amulet_mc._y = 150; amulet_mc.mov = new GameClasses.FreeMove(); var _local3 = new GameClasses.Spline(0, 60); var _local7 = new GameClasses.Spline(0, -40, 0, 40, 0); amulet_mc.mov.endAct = GameClasses.GFunctions.create(amulet_mc, function () { var _local3 = new GameClasses.Spline(0, -10, 0, 10, 0); _local3.reCalculate(170); var _local2 = new GameClasses.Spline(0, -5, 0, 5, 0, -5, 0, 5, 0); _local2.reCalculate(150); this.mov.newInitMove(this, 5000, 0, _local3, _local2, undefined, undefined); }); amulet_mc.mov.newInitMove(amulet_mc, win_time, 1, undefined, undefined, _local3, _local3, _local7); } function updateWin() { var _local3 = (getTimer() - win_t0) / win_time; if (_local3 > 1) { GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; altar._x = altar._x0; altar._y = altar._y0; var _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x = locked_arr[_local2]._x0; locked_arr[_local2]._y = locked_arr[_local2]._y0; _local2++; } _local2 = 0; while (_local2 < artefacts_arr.length) { artefacts_arr[_local2]._visible = false; this["cell" + (_local2 + 1)]._visible = false; _local2++; } Simvol._alpha = 100; winAct(); } else { Simvol._alpha = 100 * _local3; } } function initHelpSystem() { hhw = new Array(); hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelFirstHelpHint); hhw[0].initHelpHint(175, 200); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelSecondHelpHint); hhw[1].initHelpHintStrela(370, 210, 435); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevel3HelpHint); hhw[2].initHelpHintStrela(175, 160, 175); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelStupidHint1); hhw[3].initHelpStrela(400, 260, 480, 4); hhw[4] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelStupidHint2); hhw[4].initHelpStrela(200, 210, 200, 4); hhw[5] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelEndHint); hhw[5].initHelpHint(180, 330, 4); hhw[6] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelEndRomeHint); hhw[6].initHelpHint(175, 150); hhw[7] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelEndGreeceHint); hhw[7].initHelpHint(175, 200); GameClasses.Level.disableAll(this); if (GameClasses.Vars.do_first_prepare_level_action) { GameClasses.Vars.do_first_prepare_level_action = false; doFirstLevelAction = GameClasses.GFunctions.create(this, function () { this.doFirstLevelAction = null; GameClasses.Level.disableAll(this); this.hhw[0].btn.enable(); this.hhw[0].showHelpHint(); }); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.hhw[1].btn.enable(); this.hhw[1].showHelpHint(); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.hhw[2].btn.enable(); this.hhw[2].showHelpHint(); }); hhw[2].endHideAct = GameClasses.GFunctions.create(this, function () { GameClasses.Level.enableAll(this); this.initHelpSS(); this.interval_stupid = GameClasses.FreeMove.setPeriodicInterval(this, "startHelpForStupid", this.time_to_stupid_help); }); } else { doFirstLevelAction = GameClasses.GFunctions.create(this, function () { GameClasses.Level.enableAll(this); this.initHelpSS(); this.interval_stupid = GameClasses.FreeMove.setPeriodicInterval(this, "startHelpForStupid", this.time_to_stupid_help); }); } hhw[6].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); }); hhw[7].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); }); } function startHelpForStupid() { GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.HintWindow.hideCurrent(); GameClasses.Level.disableAll(this); PrepareMetal.enable(); hhw[3].showHelpHint(false); PrepareMetal.onPressActAddition = GameClasses.GFunctions.create(this, function () { this.hhw[3].hideHelpHint(); GameClasses.Level.disableAll(this); this.PrepareMetal.dest.enable(); this.PrepareMetal.dest.onPressActAddition = GameClasses.GFunctions.create(this, function () { this.hhw[4].hideHelpHint(); this.PrepareMetal.onPressActAddition = null; this.PrepareMetal.dest.onPressActAddition = null; GameClasses.Level.enableAll(this); }); this.PrepareMetal.hw_dest.hint_mc.enabled = true; this.PrepareMetal.hw_dest.disableHint(); this.hhw[4].showHelpHint(false); }); } function winAct() { GameClasses.HintWindow.hideAll(); GameClasses.Level.disableAll(this); hhw[5].btn.enable(); hhw[5].endHideAct = GameClasses.GFunctions.create(this, function () { this.loadNextLevel(); }); hhw[5].showHelpHint(); } function endHideAct() { endHideAct = null; button_map.clearActions(); button_map.addAction(GameClasses.GFunctions.create(this, loadMap)); button_map.setText(_root.dialogs.MapPrepareButton.text); Papper.changeH(160); var _local3 = 0; while (_local3 < locked_arr.length) { locked_arr[_local3]._visible = false; _local3++; } } function restartLevel() { } function setEndRomePapper() { Papper.setText(_root.dialogs.PreparePapperTextIron.text); Papper.setTextY(100); Papper.changeEmbed("script_mars_crystal"); } function setEndGreecePapper() { Papper.setText(_root.dialogs.PreparePapperTextEarth.text); Papper.setTextY(100); Papper.changeEmbed("script_apollo_crystal"); } function showEndRomeHint() { lockLevel(); hhw[6].showHelpHint(); setEndRomePapper(); } function showEndGreeceHint() { setEndGreecePapper(); } function winRomeCountry() { doFirstLevelAction = function () { this.doFirstLevelAction = null; this.snd.startSound("fly_artefact_down"); this.button_map.enabled_action = false; this.StoneBlack.mov = new GameClasses.FreeMove(); this.StoneBlack.mov.endAct = GameClasses.GFunctions.create(this, function () { this.button_map.enabled_action = true; this.SimvolBlack._visible = true; this.showEndRomeHint(); this.StoneBlack.useHandCursor = false; this.StoneBlack.onRollOver = GameClasses.GFunctions.create(this, this.setEndRomePapper); this.StoneBlack.tabEnabled = false; }); var _local2 = this.StoneBlack._y; this.StoneBlack._y = -this.StoneBlack._height; this.StoneBlack._visible = true; this.StoneBlack.mov.newInitMove(this.StoneBlack, GameClasses.Consts.TIME_OF_THE_CRYSTAL_FALL, 0, undefined, _local2); }; } function winGreeceCountry() { doFirstLevelAction = function () { this.doFirstLevelAction = null; this.snd.startSound("fly_artefact_down"); this.button_map.enabled_action = false; this.StoneGreen.mov = new GameClasses.FreeMove(); this.StoneGreen.mov.endAct = GameClasses.GFunctions.create(this, function () { this.button_map.enabled_action = true; this.SimvolGreen._visible = true; this.showEndGreeceHint(); this.StoneGreen.useHandCursor = false; this.StoneGreen.onRollOver = GameClasses.GFunctions.create(this, this.setEndGreecePapper); this.StoneGreen.tabEnabled = false; }); var _local2 = this.StoneGreen._y; this.StoneGreen._y = -this.StoneGreen._height; this.StoneGreen._visible = true; this.StoneGreen.mov.newInitMove(this.StoneGreen, GameClasses.Consts.TIME_OF_THE_CRYSTAL_FALL, 0, undefined, _local2); }; } function initHelpSS() { hintSS_obj = new Object(); hintSS_obj.mov = new GameClasses.FreeMove(); hintSS_obj.mov.endAct = GameClasses.GFunctions.create(this, function () { this.hintSS(); this.hintSS_obj.mov.newInitMove(this.hintSS_obj, this.hintSS_T, 0); }); hintSS_obj.mov.newInitMove(hintSS_obj, hintSS_T, 0); } function destroyHelpSS() { hintSS_obj.mov.destroy(); delete hintSS_obj.mov; delete hintSS_obj; } function hintSS() { if (is_locked) { return(undefined); } var _local2 = 0; while ((_local2 < artefacts_arr.length) && (!artefacts_arr[_local2].enabled)) { _local2++; } if (artefacts_arr[_local2] != undefined) { artefacts_arr[_local2].hintSS(); } } var interval_stupid = 0; var intervalGemMenuBoom = 0; var win_interval = 0; var tGemMenuBoom = 1000; var win_time = 1500; var time_to_stupid_help = 10000; var hintSS_T = 20000; }
Symbol 1741 MovieClip [__Packages.GameClasses.MapLevel] Frame 0
class GameClasses.MapLevel extends GameClasses.Level { var count_artefacts, createLevelText, Flag, points_list, levels_list, is_locked, log, _parent, curr_point, delay_time, loaded, mcRoot, lockLevel, Rome, RomeSmall1, RomeISpy2, RomeSmall3, RomeSmall4, RomeISpy5, Greece, GreeceSmall1, GreeceSmall2, GreeceSmall3, GreeceISpy4, GreeceSmall5, GreeceSmall6, GreeceSmall7, GreeceSmall8, GreeceISpy9, Flag_x, Flag_y, CountryTextRome, Rome1_smallSubstr, Rome1_small, text_level, papper, Rome2_smallSubstr, Rome2_small, Rome4_smallSubstr, Rome4_small, Rome3_smallSubstr, Rome3_small, GreeceNoActive, CountryTextGreece, text_country, Greece1_smallSubstr, Greece1_small, Greece9_smallSubstr, Greece9_small, Greece4_smallSubstr, Greece4_small, Greece11_smallSubstr, Greece11_small, Greece2_smallSubstr, Greece2_small, Greece10_smallSubstr, Greece10_small, Greece3_smallSubstr, Greece3_small, Greece12_smallSubstr, Greece12_small, button_start, unlockLevel, snd, level, nps, periodic_effect_obj, NPS_LEVEL_MC, Troy; function MapLevel () { super(); count_artefacts = 1; createLevelText = null; } function destroy() { destroyPeriodicEffect(); Flag.destroy(); delete points_list; delete levels_list; super.destroy(); } function loadAltar() { if (!is_locked) { destroyPeriodicEffect(); log.info("call loadAltar from MapLevel"); log.info(" this[\"Flag\"]=" + Flag); Flag.pause(); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.prepare_level; _parent.obj = _parent.levels.prepare_level; GameClasses.Level.reload_level(); } } function startLevel() { if (!is_locked) { destroyPeriodicEffect(); log.info("call startLevel from MapLevel"); log.info(" this[\"Flag\"]=" + Flag); Flag.pause(); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = levels_list[curr_point].lev; _parent.obj = levels_list[curr_point].obj; GameClasses.Level.reload_level(); } } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } if (loaded) { restore(); return(undefined); } mcRoot.pauseGlobalGameTime(); super.load(lev); GameClasses.Vars.do_break_point = false; lockLevel(); points_list = new Array(); levels_list = new Array(); var _local4 = 2; levels_list.push(_parent.level_Arr[0]); points_list.push(Rome); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(Rome); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeSmall1); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeISpy2); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeSmall3); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeSmall4); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeISpy5); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeISpy5); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(Greece); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall1); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall2); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall3); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceISpy4); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall5); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall6); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall7); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall8); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceISpy9); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceISpy9); if (mcRoot.start_level == 0) { curr_point = 0; } else { curr_point = mcRoot.start_level - 1; var _local3 = 0; while (_local3 < curr_point) { points_list[_local3]._visible = true; levels_list[_local3].lev.count_artefacts = 0; _local3++; } } points_list[curr_point]._visible = true; var _local6 = points_list[curr_point]._x + (points_list[curr_point]._width / 2); var _local5 = (points_list[curr_point]._y + (points_list[curr_point]._height / 4)) + y_shift; Flag.setXY(_local6, _local5); if (levels_list[curr_point].lev.count_artefacts == 0) { curr_point++; points_list[curr_point]._visible = true; _local6 = points_list[curr_point]._x + (points_list[curr_point]._width / 2); _local5 = (points_list[curr_point]._y + (points_list[curr_point]._height / 4)) + y_shift; Flag.setXY(_local6, _local5); } initMapArtefacts(0); createPeriodicEffect(); } function restore() { mcRoot.pauseGlobalGameTime(); if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, restore)); delay_time = 0; return(undefined); } delay_time = GameClasses.Consts.TIME_TO_HIDE; if (((levels_list[curr_point].lev.count_artefacts != undefined) && (levels_list[curr_point].lev.count_artefacts <= 0)) && (curr_point < levels_list.length)) { curr_point++; points_list[curr_point]._visible = true; Flag_x = points_list[curr_point]._x + (points_list[curr_point]._width / 2); Flag_y = (points_list[curr_point]._y + (points_list[curr_point]._height / 4)) + y_shift; Flag_act = true; initMapArtefacts(curr_point); } Flag.resume(); super.restore(); lockLevel(); } function win() { } function initMapArtefacts(numb) { var _local3; switch (numb) { case 0 : CountryTextRome.setOpacity(100); _local3 = 1; while (_local3 <= 8) { this["cell" + _local3]._visible = true; this[("Rome" + _local3) + "_smallSubstr"]._visible = true; this[("Rome" + _local3) + "_smallSubstr"].uncollectHintArt(); _local3++; } break; case 2 : Rome1_smallSubstr._visible = false; Rome1_smallSubstr.collectHintArt(); Rome1_small._visible = true; Rome1_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel2.text); papper.setText(_root.dialogs.MapPapperRome2.text); curr_level = "Level2"; break; case 3 : Rome2_smallSubstr._visible = false; Rome2_smallSubstr.collectHintArt(); Rome2_small._visible = true; Rome2_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel3.text); papper.setText(_root.dialogs.MapPapperRome3.text); curr_level = "Level3"; break; case 4 : _local3 = 5; while (_local3 <= 8) { this[("Rome" + _local3) + "_smallSubstr"]._visible = false; this[("Rome" + _local3) + "_smallSubstr"].collectHintArt(); this[("Rome" + _local3) + "_small"]._visible = true; this[("Rome" + _local3) + "_small"].cell.onCell(); _local3++; } text_level.setText(_root.dialogs.MapHeadTextLevel4.text); papper.setText(_root.dialogs.MapPapperRome4.text); curr_level = "Level4"; break; case 5 : Rome4_smallSubstr._visible = false; Rome4_smallSubstr.collectHintArt(); Rome4_small._visible = true; Rome4_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel5.text); papper.setText(_root.dialogs.MapPapperRome5.text); curr_level = "Level5"; break; case 6 : Rome3_smallSubstr._visible = false; Rome3_smallSubstr.collectHintArt(); Rome3_small._visible = true; Rome3_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel6.text); papper.setText(_root.dialogs.MapPapperRome6.text); curr_level = "Level6"; break; case 8 : GreeceNoActive._visible = false; CountryTextGreece.setOpacity(100); _local3 = 1; while (_local3 <= 8) { this["cell" + _local3]._visible = false; this[("Rome" + _local3) + "_smallSubstr"].removeMovieClip(); this[("Rome" + _local3) + "_small"].removeMovieClip(); _local3++; } _local3 = 1; while (_local3 <= 12) { this[("cell" + _local3) + "2"]._visible = true; this[("Greece" + _local3) + "_smallSubstr"]._visible = true; this[("Greece" + _local3) + "_smallSubstr"].uncollectHintArt(); _local3++; } text_country.setText(_root.dialogs.MapHeadTextGreece.text); text_level.setText(_root.dialogs.MapHeadTextLevel1.text); papper.setText(_root.dialogs.MapPapperGreece1.text); curr_country = "Greece"; curr_level = "Level1"; break; case 9 : Greece1_smallSubstr._visible = false; Greece1_smallSubstr.collectHintArt(); Greece1_small._visible = true; Greece1_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel2.text); papper.setText(_root.dialogs.MapPapperGreece2.text); curr_level = "Level2"; break; case 10 : Greece9_smallSubstr._visible = false; Greece9_smallSubstr.collectHintArt(); Greece9_small._visible = true; Greece9_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel3.text); papper.setText(_root.dialogs.MapPapperGreece3.text); curr_level = "Level3"; break; case 11 : Greece4_smallSubstr._visible = false; Greece4_smallSubstr.collectHintArt(); Greece4_small._visible = true; Greece4_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel4.text); papper.setText(_root.dialogs.MapPapperGreece4.text); curr_level = "Level4"; break; case 12 : Greece11_smallSubstr._visible = false; Greece11_smallSubstr.collectHintArt(); Greece11_small._visible = true; Greece11_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel5.text); papper.setText(_root.dialogs.MapPapperGreece5.text); curr_level = "Level5"; break; case 13 : _local3 = 5; while (_local3 <= 8) { this[("Greece" + _local3) + "_smallSubstr"]._visible = false; this[("Greece" + _local3) + "_smallSubstr"].collectHintArt(); this[("Greece" + _local3) + "_small"]._visible = true; this[("Greece" + _local3) + "_small"].cell.onCell(); _local3++; } text_level.setText(_root.dialogs.MapHeadTextLevel6.text); papper.setText(_root.dialogs.MapPapperGreece6.text); curr_level = "Level6"; break; case 14 : Greece2_smallSubstr._visible = false; Greece2_smallSubstr.collectHintArt(); Greece2_small._visible = true; Greece2_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel7.text); papper.setText(_root.dialogs.MapPapperGreece7.text); curr_level = "Level7"; break; case 15 : Greece10_smallSubstr._visible = false; Greece10_smallSubstr.collectHintArt(); Greece10_small._visible = true; Greece10_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel8.text); papper.setText(_root.dialogs.MapPapperGreece8.text); curr_level = "Level8"; break; case 16 : Greece3_smallSubstr._visible = false; Greece3_smallSubstr.collectHintArt(); Greece3_small._visible = true; Greece3_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel9.text); papper.setText(_root.dialogs.MapPapperGreece9.text); curr_level = "Level9"; break; case 17 : Greece12_smallSubstr._visible = false; Greece12_smallSubstr.collectHintArt(); Greece12_small._visible = true; Greece12_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel10.text); papper.setText(_root.dialogs.MapPapperGreece10.text); curr_level = "Level10"; break; default : var _local4 = GameClasses.NugLevel.getSingleton(); button_start.clearActions(); button_start.addAction(GameClasses.GFunctions.create(_local4, _local4.showWin)); _local4.showWin(); } } function doFirstLevelAction() { unlockLevel(); if (Flag_act) { Flag_act = false; snd.startSound("move_flag_in_map"); Flag.goXY(Flag_x, Flag_y); } destroyPeriodicEffect(); createPeriodicEffect(); GameClasses.FreeMove.makeDelay(1000, GameClasses.GFunctions.create(this, startPeriodicEffect)); } function loadThis() { } function restartLevel() { } function springViaLevel() { levels_list[curr_point].lev.count_artefacts = 0; load(level); } function destroyPeriodicEffect() { nps.destroy(); delete nps; periodic_effect_obj.mov.destroy(); delete periodic_effect_obj.mov; delete periodic_effect_obj; } function createPeriodicEffect() { nps = new GameClasses.NewParticleSystem(NPS_LEVEL_MC, (points_list.length - curr_point) + 1); nps.initTextureFromLibrary("SunFullEffect"); var _local4 = new Array(); var _local3 = new Array(); var _local2 = curr_point; while (_local2 < points_list.length) { _local4.push(points_list[_local2]._x + (points_list[_local2]._width / 2)); _local3.push((points_list[_local2]._y + (points_list[_local2]._height / 4)) + y_shift); _local2++; } _local4.push(Troy._x + (Troy._width / 2)); _local3.push((Troy._y + (Troy._height / 4)) + y_shift); nps.initPath(_local4, _local3); periodic_effect_obj = new Object(); periodic_effect_obj.mov = new GameClasses.FreeMove(); periodic_effect_obj.mov.updateAct = null; periodic_effect_obj.mov.endAct = GameClasses.GFunctions.create(this, startPeriodicEffect); } function startPeriodicEffect() { nps.startPS(1, 1, 50, 1000, null, null, new GameClasses.Spline(0, 120, 0), new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(0, -100), new GameClasses.Line(50, 70, 50)); periodic_effect_obj.mov.newInitMove(periodic_effect_obj, periodic_effect_T, 0); } var curr_country = "Rome"; var curr_level = "Level1"; var Flag_act = false; var y_shift = 1; var periodic_effect_T = 5000; }
Symbol 1742 MovieClip [__Packages.GameClasses.Flag] Frame 0
class GameClasses.Flag extends MovieClip { var mov, polotno_bmp, drevko_bmp, temp_bmp, polotno, drevko, wave, createEmptyMovieClip, rect1, rect2, point, col_trans, tabEnabled, onPress, _x, _y, t0_wave, pol_y0, pol_height, pol_width; function Flag () { super(); mov = new GameClasses.FreeMove(); } function destroy() { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; polotno_bmp.dispose(); delete polotno_bmp; drevko_bmp.dispose(); delete drevko_bmp; temp_bmp.dispose(); delete temp_bmp; polotno.removeMovieClip(); delete polotno; drevko.removeMovieClip(); delete drevko; delete wave; } function removeMovieClip() { destroy(); super.removeMovieClip(); } function init(name_str) { polotno_bmp = flash.display.BitmapData.loadBitmap(name_str + "2.png"); drevko_bmp = flash.display.BitmapData.loadBitmap(name_str + ".png"); drevko = createEmptyMovieClip("drevko", 1); drevko.attachBitmap(drevko_bmp, 1); polotno = createEmptyMovieClip("polotno", 2); polotno.attachBitmap(polotno_bmp, 1); drevko._x = (-drevko._width) / 2; drevko._y = -drevko._height; polotno._x = drevko._x + (drevko._width / 2); polotno._y = drevko._y; rect1 = new flash.geom.Rectangle(0, 0, 1, 1); rect2 = new flash.geom.Rectangle(0, 0, 1, 1); point = new flash.geom.Point(0, 0); col_trans = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); startWave(X_wave, A_wave, T_wave); tabEnabled = false; onPress = onPress1; } function goXY(x, y) { var _local2 = (x - _x) / 2; var _local4 = new GameClasses.Spline(_x, _x + _local2, x); var _local3 = new GameClasses.Spline(_y, ((_y + y) / 2) - Math.abs(_local2), y); mov.newInitMove(this, time_of_move, 0, _local4, _local3); } function setXY(x, y) { _x = x; _y = y; } function pause() { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; } function resume() { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; t0_wave = getTimer(); interval_wave = GameClasses.FreeMove.setInterval(this, "updateWave", 8); } function startWave(X, A, T) { wave = new GameClasses.Wave(); wave.init(X, A, T); t0_wave = getTimer(); pol_y0 = polotno._y; pol_height = polotno._height; pol_width = polotno._width; temp_bmp = new flash.display.BitmapData(pol_width, pol_height + (2 * wave.A), true, 0); polotno.attachBitmap(temp_bmp, 1, "never", true); polotno._y = pol_y0 - wave.A; polotno.blendMode = 0; interval_wave = GameClasses.FreeMove.setInterval(this, "updateWave", 16); } function restartWave(X, A, T) { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; wave.init(X, A, T); t0_wave = getTimer(); temp_bmp = new flash.display.BitmapData(pol_width, pol_height + (2 * wave.A), true, 0); polotno.attachBitmap(temp_bmp, 1, "never", true); polotno._y = pol_y0 - wave.A; interval_wave = GameClasses.FreeMove.setInterval(this, "updateWave", 16); } function updateWave() { var _local3 = getTimer(); var _local2 = (_local3 - t0_wave) / wave.T; if (_local2 > 1) { _local2 = 0; t0_wave = _local3; } _local2 = 1 - _local2; generateBMP(_local2); } function generateBMP(t) { var _local3; var _local4; var _local2; temp_bmp.floodFill(0, 0, 0); _local2 = 1; while (_local2 < pol_width) { _local3 = wave.Y(_local2, t); _local4 = wave.A + _local3; rect1.x = _local2; rect1.y = 0; rect1.width = 1; rect1.height = pol_height; point.x = _local2; point.y = _local4; rect2.x = _local2; rect2.y = _local4; rect2.width = 1; rect2.height = pol_height; col_trans.redOffset = color_coof * _local3; col_trans.greenOffset = color_coof * _local3; col_trans.blueOffset = color_coof * _local3; temp_bmp.copyPixels(polotno_bmp, rect1, point); temp_bmp.colorTransform(rect2, col_trans); _local2++; } } function onPress2() { resume(); onPress = onPress1; } function onPress1() { pause(); onPress = onPress2; } var interval_wave = 0; var time_of_move = 500; var color_coof = -13; var X_wave = 13; var A_wave = 2; var T_wave = 1500; }
Symbol 1743 MovieClip [__Packages.GameClasses.Wave] Frame 0
class GameClasses.Wave { var X, A, T, coof; function Wave () { } function init(X, A, T) { this.X = X; this.A = A; this.T = T; coof = Math.PI / X; } function Y(x, t) { var _local5; var _local2; var _local6; if (t < 0.5) { _local5 = A * (1 - (2 * t)); _local2 = X * (1 - (2 * t)); _local6 = Math.PI / _local2; if (x <= _local2) { return(_local5 * Math.sin(x * _local6)); } return((-A) * Math.sin((x - _local2) * coof)); } if (t > 0.5) { _local5 = A * (2 - (2 * t)); _local2 = X * (2 - (2 * t)); _local6 = Math.PI / _local2; if (x <= _local2) { return((-_local5) * Math.sin(x * _local6)); } return(A * Math.sin((x - _local2) * coof)); } return((-A) * Math.sin(x * coof)); } }
Symbol 1744 MovieClip [__Packages.GameClasses.Region] Frame 0
class GameClasses.Region extends MovieClip { var tabEnabled, onDragOver, onDragOut, onRelease, mask, outline, _visible, attachMovie, body, hitArea, t0_outline, enabled, curr_time_outline; function Region () { super(); tabEnabled = false; } function destroy() { GameClasses.FreeMove.clearInterval(intervar_outline); intervar_outline = 0; onRollOver = null; onDragOver = null; onRollOut = null; onDragOut = null; onPress = null; onPress1 = null; onRelease = null; mask.removeMovieClip(); mask = null; outline.removeMovieClip(); outline = null; } function hide() { _visible = false; } function onPress() { onPress1(); } function init(obj) { if (attachMovie(obj.id, "body", 3) == undefined) { attachMovie("MCfromBMP", "body", 3); body.init(obj.id + ".png", 1); } body._x = (obj.x * 0.65) - (body._width / 2); body._y = (390 - (obj.y * 0.65)) - (body._height / 2); body._visible = obj.visible; hitArea = body; } function initMask(obj) { if (attachMovie(obj.id, "mask", 2) == undefined) { attachMovie("MCfromBMP", "mask", 2); mask.init(obj.id + ".png", 1); } mask._x = (obj.x * 0.65) - (mask._width / 2); mask._y = (390 - (obj.y * 0.65)) - (mask._height / 2); mask._visible = obj.visible; hitArea = mask; } function initOutline(obj) { if (attachMovie(obj.id, "outline", 1) == undefined) { attachMovie("MCfromBMP", "outline", 5); outline.init(obj.id + ".png", 1); } outline._x = (obj.x * 0.65) - (outline._width / 2); outline._y = (390 - (obj.y * 0.65)) - (outline._height / 2); outline._visible = obj.visible; hitArea = mask; } function onReleaseOutside() { onRollOut(); } function onRollOver() { outline._visible = true; outline._alpha = 100; t0_outline = getTimer(); intervar_outline = GameClasses.FreeMove.setInterval(this, "updateOutline", 0); } function onRollOut() { GameClasses.FreeMove.clearInterval(intervar_outline); intervar_outline = 0; outline._visible = false; } function show(s) { body._visible = true; outline._visible = false; enabled = false; } function updateOutline() { curr_time_outline = getTimer(); var _local2 = (curr_time_outline - t0_outline) / T_outline; outline._alpha = 50 + (50 * Math.sin(_local2 * Math.PI)); } var onPress1 = null; var intervar_outline = 0; var T_outline = 300; var direct_outline = -1; }
Symbol 1745 MovieClip [__Packages.GameClasses.PieceOfCompoundArtefact] Frame 0
class GameClasses.PieceOfCompoundArtefact extends MovieClip { var mcRoot, _parent, hint_mov, body, blur_body, copy, mov, shine_mc, ps, nps, idArt, depth, hitArea, enabled, createEmptyMovieClip, _xscale, _yscale, swapDepths, _y, _x, tremble_mov, tremble_x0, tremble_y0; function PieceOfCompoundArtefact () { super(); mcRoot = _parent; } function destroy() { hint_mov.destroy(); delete hint_mov; mcRoot = null; body.removeMovieClip(); body = null; blur_body.removeMovieClip(); blur_body = null; copy.removeMovieClip(); copy = null; mov.destroy(); mov = null; shine_mc.mov.destroy(); shine_mc.mov = null; delete shine_mc; ps.destroy(); ps = null; nps.destroy(); nps = null; } function removeMovieClip() { ps.clear(); body.removeMovieClip(); blur_body.removeMovieClip(); copy.removeMovieClip(); mov.clear(); super.removeMovieClip(); } function initPiece(arts_obj, obj) { var _local5; var _local4 = new flash.filters.BlurFilter(blur_intensity, blur_intensity, 1); var _local3 = new Array(); _local3.push(_local4); var _local9 = String(obj.idArtefact).substr(String(obj.idArtefact).length - 1, 1); var _local6 = mcRoot[obj.idArtefact].x; var _local7 = mcRoot[obj.idArtefact].y; idArt = obj.idArtefact; body = GameClasses.CompoundArtefact.getBigPiece(mcRoot, "body" + mcRoot.depth_for_poa, arts_obj, Number(obj.nElement), obj.x * 0.65, 390 - (obj.y * 0.65), -Number(obj.angle), Number(obj.xZoom), Number(obj.yZoom), mcRoot.depth_for_poa++); shine_mc = new Object(); shine_mc.mov = new GameClasses.FreeMove(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); shine_mc.mov.endAct = null; depth = mcRoot.depth_for_poa - 1; blur_body = body.blur_body; _local5 = new Color(blur_body); _local5.setRGB(ISpyColor); blur_body.width = blur_body._width; blur_body.height = blur_body._height; blur_body.x = blur_body._x; blur_body.y = blur_body._y; blur_body._xscale = blur_body._xscale * min_shine_coof; blur_body._yscale = blur_body._yscale * min_shine_coof; blur_body.filters = _local3; blur_body._alpha = 0; copy = GameClasses.CompoundArtefact.getBigPieceCopy(this, "copy", arts_obj, Number(obj.nElement), _local6, _local7, 2); hitArea = body; mcRoot[idArt].count_pieces++; mcRoot[idArt].txt.setText(String(mcRoot[idArt].count_pieces)); ps = new GameClasses.ParticleSystem("particles.png", 32, 64, 32, 32); ps.initParticleSystem(body, NUMBER_OF_THE_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); initTremble(); mov = new GameClasses.FreeMove(); mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.mcRoot.depth_for_poa--; this.ps.stopParticleSystem(); this.enabled_hint = true; this.body._visible = false; this.body.enabled = false; this.copy._visible = false; this.copy.enabled = false; this.mcRoot[this.idArt].count_pieces--; this.mcRoot[this.idArt].updateState(); this.body.swapDepths(this.depth); })); } function action() { if (mcRoot.isLocked()) { return(undefined); } updHitn(); GameClasses.StatisticClass.getSingleton().addRecordValue("pieces", 1); GameClasses.ISpyLevel.clearHint2(); uninitTremble(); mcRoot.counter.add(30); enabled = false; on_the_field = false; enabled_hint = false; ps.breakParticleSystem(); ps.startParticleSystem(); body.swapDepths(mcRoot.depth_for_fly_poa++); var _local3 = new GameClasses.Spline(body._x, (body._x - 10) + (20 * Math.random()), copy._x + body.cx); _local3.Calculate(false); var _local2 = new GameClasses.Spline(body._y, (body._y - 10) + (20 * Math.random()), copy._y + body.cy); _local2.Calculate(false); var _local5 = new GameClasses.Spline(body._xscale, body._xscale + 40, 100); _local5.Calculate(false); var _local4 = new GameClasses.Spline(body._yscale, body._yscale + 40, 100); _local4.Calculate(false); mcRoot.snd.startWithDelay("artefact_element_flied", TIME_MOVING); mov.initSplineTo(body, _local3, _local2, _local5, _local4, 0, TIME_MOVING); } function hint() { if (enabled_hint) { enabled_hint = false; ps.startParticleSystem(); hint_mov = GameClasses.FreeMove.makeDelay(HINT_TIME + 1, GameClasses.GFunctions.create(this, updHitn)); } } function updHitn() { hint_mov.destroy(); delete hint_mov; ps.stopParticleSystem(); enabled_hint = true; } function initMatch3BlurShineTexture(arts_obj, n) { var _local4 = new flash.filters.BlurFilter(blur_intensity, blur_intensity, 1); blur_body = GameClasses.CompoundArtefact.getBigPieceMatch3(this, "blur_body", arts_obj, n, 1); var _local2 = new flash.display.BitmapData(blur_body._width, blur_body._height, true, 0); _local2.draw(blur_body); var _local3 = new flash.display.BitmapData(_local2.width + 40, _local2.height + 40, true, 0); _local3.applyFilter(_local2, new flash.geom.Rectangle(0, 0, _local2.width, _local2.height), new flash.geom.Point(20, 20), _local4); var _local7 = blur_body._x - 20; var _local6 = blur_body._y - 20; blur_body.removeMovieClip(); blur_body = createEmptyMovieClip("blur_body", 1); blur_body.attachBitmap(_local3, 1); blur_body.x = _local7; blur_body.y = _local6; var _local5 = new Color(blur_body); _local5.setRGB(16777184); _local2.dispose; } function initPieceForMatch3(idArt, arts_obj, n) { var _local2; mcRoot = _parent; this.idArt = idArt; body = GameClasses.CompoundArtefact.getBigPieceMatch3(this, "body", arts_obj, n, 2); shine_mc = new Object(); shine_mc.mov = new GameClasses.FreeMove(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); shine_mc.mov.endAct = null; _local2 = Math.min(SIZE / body._width, SIZE / body._height); if (_local2 > 1) { _local2 = 1; } _xscale = _xscale * _local2; _yscale = _yscale * _local2; initMatch3BlurShineTexture(arts_obj, n); blur_body.width = blur_body._width; blur_body.height = blur_body._height; blur_body._alpha = blur_opacity; blur_body._xscale = blur_body._xscale * min_shine_coof; blur_body._yscale = blur_body._yscale * min_shine_coof; blur_body._x = blur_body.x - ((blur_body.width * (min_shine_coof - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (min_shine_coof - 1)) / 2); blur_body._alpha = blur_opacity; depth = mcRoot.depth_for_poa - 1; mov = new GameClasses.FreeMove(); mcRoot[idArt].count_pieces++; ps = new GameClasses.ParticleSystem("particles.png", 32, 64, 32, 32); ps.initParticleSystem(this, NUMBER_OF_THE_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); startShine(); } function action2() { updHitn(); var _local2; var _local3; enabled = false; on_the_field = false; enabled_hint = false; ps.startParticleSystem(); if (mcRoot[idArt].count_pieces < 2) { mcRoot.theField.lockTheField(); } mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.ps.stopParticleSystem(); this.enabled_hint = true; this.mcRoot[this.idArt].count_pieces--; this.mcRoot[this.idArt].updateState(); this.swapDepths(this.depth); this.endShine(); })); swapDepths(mcRoot.depth_for_fly_poa++); _local2 = new GameClasses.Spline(_y, _y + 30, _y - 10, 20 + (20 * Math.random()), mcRoot[idArt].y + body.dy, mcRoot[idArt].y + body.dy); _local3 = new GameClasses.Spline(_x, _x + (10 * Math.random()), _x + 50, _x + (20 * Math.random()), mcRoot[idArt].x + body.dx, mcRoot[idArt].x + body.dx); GameClasses.FreeMove.addActivePiece(this, getTimer()); mov.initSplineTo(this, _local3, _local2, 100, 100, 0, TIME_MOVING_MATCH3); } function startShine() { shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); blur_body._xscale = 0; blur_body._yscale = 0; shine_mc.mov.newInitMove(shine_mc, T_shine * 2, 50); } function updateShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { schine_counter = ((schine_counter >= position_end_shine) ? 0 : (schine_counter + 1)); shine_mc.mov.last_t = shine_mc.mov.curr_t; _local2 = 0; } else if (_local2 >= 1) { _local2 = 2 - _local2; } if (schine_counter == position_end_shine) { _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); } else { _local3 = min_shine_coof + (_local2 * (max_shine_coof - min_shine_coof)); } blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function endShine() { shine_mc.mov.stopMove1(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateEndShine); blur_body._xscale = 0; blur_body._yscale = 0; shine_mc.mov.newInitMove(shine_mc, T_shine * 2, 0); blur_body._alpha = blur_opacity; max2_shine_coof = max2_shine_coof2; min_shine_coof = 1; } function updateEndShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { blur_body._alpha = 0; _local2 = 0; shine_mc.mov.stopMove1(); } else if (_local2 >= 1) { _local2 = 2 - _local2; } _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function endSmallShine() { shine_mc.mov.stopMove(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateEndShine); blur_body._xscale = 0; blur_body._yscale = 0; shine_mc.mov.newInitMove(shine_mc, 2 * T_shine, 0); blur_body._alpha = blur_opacity; max2_shine_coof = 2; min_shine_coof = 0.9; } function initTremble() { tremble_mov = new Object(); tremble_mov.mov = new GameClasses.FreeMove(); tremble_mov.mov.updateAct = GameClasses.GFunctions.create(this, updateTremble); tremble_mov.mov.endAct = GameClasses.GFunctions.create(this, startTremble); tremble_x0 = body._x; tremble_y0 = body._y; body.useHandCursor = false; body.onRollOver = GameClasses.GFunctions.create(this, startTremble); body.onDragOver = GameClasses.GFunctions.create(this, startTremble); body.onRollOut = GameClasses.GFunctions.create(this, stopTremble); body.onDragOut = GameClasses.GFunctions.create(this, stopTremble); body.onPress = GameClasses.GFunctions.create(this, action); body.tabEnabled = false; } function uninitTremble() { stopTremble(); tremble_mov.mov.destroy(); delete tremble_mov.mov; delete tremble_mov; delete body.onRollOver; body.onRollOver = null; delete body.onDragOver; body.onDragOver = null; delete body.onRollOut; body.onRollOut = null; delete body.onDragOut; body.onDragOut = null; delete body.onPress; body.onPress = null; } function updateTremble() { body._x = ((Math.random() * 2) + tremble_x0) - 1; body._y = ((Math.random() * 2) + tremble_y0) - 1; } function startTremble() { if (mcRoot.isLocked()) { return(undefined); } is_tremble = true; tremble_mov.mov.newInitMove(tremble_mov, 2000, 0); } function stopTremble() { if (is_tremble) { is_tremble = false; tremble_mov.mov.stopMove(); body._x = tremble_x0; body._y = tremble_y0; } } var type = "poa"; var enabled_hint = true; var TIME_MOVING = GameClasses.Consts.TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE; var TIME_MOVING_MATCH3 = GameClasses.Consts.TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE_IN_MATCH3; var HINT_TIME = GameClasses.Consts.TIME_OF_HINT_PS_OF_POA; var NUMBER_OF_THE_PARTICLE = GameClasses.Consts.NUMBER_OF_THE_POA_PARTICLES; var SIZE = GameClasses.Consts.CELL_SIZE; var blur_opacity = GameClasses.Consts.OPACITY_OF_THE_POA_BLUR_BODY; var min_shine_coof = GameClasses.Consts.BEGIN_MIN_SHINE_INTENSITY_COOF; var max_shine_coof = GameClasses.Consts.BEGIN_MAX_SHINE_INTENSITY_COOF; var max2_shine_coof = GameClasses.Consts.BEGIN_MAXMAX_SHINE_INTENSITY_COOF; var max2_shine_coof2 = GameClasses.Consts.BEGIN_MAXMAX_SHINE_INTENSITY_COOF; var T_shine = GameClasses.Consts.TIME_OF_THE_SHINE_PERIOD; var T_shine_end = GameClasses.Consts.TIME_OF_THE_END_SHINE_PERIOD; var position_end_shine = GameClasses.Consts.POSITION_OF_THE_END_SHINE; var blur_intensity = GameClasses.Consts.INTENSITY_OF_THE_SHINE_POA_BLUR; var t0_shine = 0; var schine_counter = 0; var on_the_field = true; var is_tremble = false; var ISpyColor = 16575661; }
Symbol 1746 MovieClip [__Packages.GameClasses.CompoundArtefact] Frame 0
class GameClasses.CompoundArtefact { function CompoundArtefact () { } static function getBigArt(mcRoot, nam, obj, depth) { var _local4 = obj.id + "_full"; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].body = mcRoot[nam].attachMovie(_local4, "body", 1); mcRoot[nam].cx = obj.cx * 0.65; mcRoot[nam].cy = mcRoot[nam]._height - (obj.cy * 0.65); mcRoot[nam].body._x = -mcRoot[nam].cx; mcRoot[nam].body._y = -mcRoot[nam].cy; mcRoot[nam].shift_x = obj.bigShiftX * 0.65; mcRoot[nam].shift_y = (-obj.bigShiftY) * 0.65; return(mcRoot[nam]); } static function getBigArtSubstr(mcRoot, nam, obj, depth) { var _local3 = obj.id + "_substr"; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].body = mcRoot[nam].attachMovie(_local3, "body", 1); return(mcRoot[nam]); } static function getBigPiece(mcRoot, nam, obj, n, x, y, angle, xZoom, yZoom, depth) { var _local5 = (obj.id + "_") + (Number(n) + 1); var _local3 = n; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].attachMovie(_local5, "body", 2); mcRoot[nam].attachMovie(_local5, "blur_body", 1); mcRoot[nam].hitArea = mcRoot[nam].body; mcRoot[nam].cx = obj[_local3].cx * 0.65; mcRoot[nam].cy = mcRoot[nam].body._height - (obj[_local3].cy * 0.65); mcRoot[nam].xrb = obj[_local3].x * 0.65; mcRoot[nam].yrb = obj[_local3].y * 0.65; mcRoot[nam].body._x = -mcRoot[nam].cx; mcRoot[nam].body._y = -mcRoot[nam].cy; mcRoot[nam].blur_body._x = -mcRoot[nam].cx; mcRoot[nam].blur_body._y = -mcRoot[nam].cy; mcRoot[nam]._x = x; mcRoot[nam]._y = y; mcRoot[nam]._rotation = angle; mcRoot[nam]._xscale = mcRoot[nam]._xscale * xZoom; mcRoot[nam]._yscale = mcRoot[nam]._yscale * yZoom; return(mcRoot[nam]); } static function getBigPieceCopy(mcRoot, nam, obj, n, x, y, depth) { var _local5 = (obj.id + "_") + (Number(n) + 1); var _local3 = n; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].attachMovie(_local5, "body", 1); mcRoot[nam].xrb = obj[_local3].x * 0.65; mcRoot[nam].yrb = obj[_local3].y * 0.65; mcRoot[nam]._x = x + mcRoot[nam].xrb; mcRoot[nam]._y = (y - mcRoot[nam]._height) - mcRoot[nam].yrb; return(mcRoot[nam]); } static function getBigPieceMatch3(mcRoot, nam, obj, n, depth) { var _local5 = GameClasses.Consts.CELL_SIZE; var _local7 = (obj.id + "_") + n; var _local3 = n - 1; var _local4; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].attachMovie(_local7, "body", 1); _local4 = Math.min(_local5 / mcRoot[nam].body._width, _local5 / mcRoot[nam].body._height); if (_local4 > 1) { _local4 = 1; } mcRoot[nam].cx = obj[_local3].cx * 0.65; mcRoot[nam].cy = mcRoot[nam].body._height - (obj[_local3].cy * 0.65); mcRoot[nam].body._x = (-((_local4 * mcRoot[nam].body._width) - _local5)) / 2; mcRoot[nam].body._y = (-((_local4 * mcRoot[nam].body._height) - _local5)) / 2; mcRoot[nam].dx = (obj[_local3].x * 0.65) - mcRoot[nam].body._x; mcRoot[nam].dy = ((-mcRoot[nam]._height) - (obj[_local3].y * 0.65)) - mcRoot[nam].body._y; return(mcRoot[nam]); } }
Symbol 1747 MovieClip [__Packages.GameClasses.CellClass] Frame 0
class GameClasses.CellClass extends MovieClip { var onn, off, attachMovie, blendMode, _x, _y, _visible; function CellClass () { super(); } function destroy() { onn.removeMovieClip(); delete onn; off.removeMovieClip(); delete off; } function initCell(obj, lib_name) { onn = attachMovie(lib_name, "onn", 2); if (attachMovie(lib_name + "_off", "off", 1) == undefined) { off = attachMovie(lib_name, "off", 1); } if (obj.onn == "true") { onCell(); } else { offCell(); } onn.blendMode = 0; off.blendMode = 0; blendMode = 0; _x = obj.x; _y = obj.y; _visible = obj.visible; } function onCell() { onn._visible = true; off._visible = false; } function offCell() { off._visible = true; onn._visible = false; } }
Symbol 1748 MovieClip [__Packages.GameClasses.BigArtefact] Frame 0
class GameClasses.BigArtefact extends MovieClip { var mcRoot, _parent, mov_obj, cell, txt, ps, hw0, hw1, body, subs, tick, panel_incompl, panel_complet, clear, id_art, attachMovie, depth, x, y, count_pieces, count_pieces_old, t0, x_dest, y_dest; function BigArtefact () { super(); mcRoot = _parent; initMovObj(); } function initMovObj() { mov_obj = new Object(); mov_obj.mov = new GameClasses.FreeMove(); } function getVisibleElems() { var _local2 = new Array(); _local2.push(this); return(_local2); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; mcRoot = null; cell = null; txt.destroy(); txt = null; mov_obj.mov.destroy(); mov_obj.mov = null; mov_obj = null; ps.destroy(); ps = null; hw0.destroy(); hw0 = null; hw1.destroy(); hw1 = null; body.removeMovieClip(); body = null; subs.removeMovieClip(); subs = null; tick.removeMovieClip(); tick = null; panel_incompl.removeMovieClip(); panel_incompl = null; panel_complet.removeMovieClip(); panel_complet = null; } function removeMovieClip() { GameClasses.FreeMove.clearInterval(interval); interval = 0; body.removeMovieClip(); subs.removeMovieClip(); cell.removeMovieClip(); tick.removeMovieClip(); panel_incompl.removeMovieClip(); panel_complet.removeMovieClip(); ps.clear(); clear(); super.removeMovieClip(); } function updateState() { } function initTotalTremble() { } function initBigArt(arts_obj, obj) { id_art = arts_obj.id; tick = attachMovie(name_tick, "tick", 7); panel_complet = attachMovie(name_complet, "panel_complet", 2); panel_incompl = attachMovie(name_incompl, "panel_incompl", 1); cell = mcRoot[obj.cell]; subs = GameClasses.CompoundArtefact.getBigArtSubstr(this, "subs", arts_obj, 3); body = GameClasses.CompoundArtefact.getBigArt(mcRoot, "body" + mcRoot.depth_for_a, arts_obj, mcRoot.depth_for_a++); depth = mcRoot.depth_for_a - 1; body._visible = false; panel_complet._visible = false; tick._visible = false; panel_incompl._x = obj.x; panel_incompl._y = obj.y; panel_complet._x = obj.x; panel_complet._y = obj.y; body._x = (obj.x + body.cx) + ((panel_incompl._width - body._width) / 2); body._y = (obj.y + body.cy) + ((panel_incompl._height - body._height) / 2); subs._x = obj.x + ((panel_incompl._width - subs._width) / 2); subs._y = obj.y + ((panel_incompl._height - subs._height) / 2); tick._x = obj.x + ((panel_incompl._width - tick._width) / 2); tick._y = obj.y + ((panel_incompl._height - tick._height) / 2); x = obj.x + ((panel_incompl._width - body._width) / 2); y = (obj.y + panel_incompl._height) - ((panel_incompl._height - body._height) / 2); count_pieces = 0; count_pieces_old = 0; updateState = updateBigArt; txt = new GameClasses.TextClass(this, 9, _root.dialogs.IspyPieceSmallCounter, obj.x, obj.y); ps = new GameClasses.ParticleSystem("particles.png", 32, 32, 32, 32); ps.initParticleSystem(body, GameClasses.Consts.NUMBER_OF_THE_ART_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); hw0 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactNotCollected); hw1 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactSolved); hw1.disableHint(); hw0.enableHint(); } function updateBigArtEndAct() { mcRoot[id_art + "_smallSubstr"].collectHintArt(); hw0.disableHint(); hw1.enableHint(); mcRoot.count_artefacts--; if (mcRoot.count_artefacts == 0) { mcRoot.win(); } body.swapDepths(depth); cell.onCell(); panel_incompl._visible = false; panel_complet._visible = true; txt.hide(); tick._visible = true; subs._visible = false; ps.stopParticleSystem(); } function updateBigArt() { var _local2 = 6; var _local3; var _local5; var _local4; var _local7; var _local6; var _local9; var _local8; var _local11; var _local14; var _local13; var _local12; var _local10; if (count_pieces != count_pieces_old) { txt.setText(String(count_pieces)); if (numb_pieces < count_pieces_old) { numb_pieces = count_pieces_old + 1; } count_pieces_old = count_pieces; if (count_pieces == 0) { mcRoot.snd.startSound("artefact_collected"); mov_obj.mov.endAct = GameClasses.GFunctions.create(this, updateBigArtEndAct); t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updateTotalArt", 0, this); _local12 = 1; while (_local12 <= numb_pieces) { _local3 = mcRoot[(id_art + "_") + _local12]; _local3.body._visible = true; _local3.min_shine_coof = 1; _local3.T_shine_end = GameClasses.Consts.TIME_OF_THE_TREMBLE_SHINE_PERIOD; _local3.endShine(); _local5 = _local3.body._x; _local4 = _local3.body._y; _local7 = _local5 - body._x; _local6 = _local4 - body._y; _local2 = 3; _local7 = (_local2 * _local7) / Math.abs(_local7); _local6 = (_local2 * _local6) / Math.abs(_local6); _local9 = new GameClasses.Spline(_local5); _local10 = 0; while (_local10 < _local2) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10--; } _local9.addKey(_local5); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local4); _local10 = 0; while (_local10 < _local2) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10--; } _local8.addKey(_local4); _local8.Calculate(false); _local11 = new GameClasses.Spline(0); _local10 = 0; while (_local10 < 20) { _local11.addKey(-5 + (10 * Math.random())); _local10++; } _local11.addKey(0); _local11.Calculate(false); _local14 = new GameClasses.Spline(100, 100); _local14.Calculate(false); _local13 = new GameClasses.Spline(100, 100); _local13.Calculate(false); _local3.mov.endAct = null; _local3.mov.initSplineTo(_local3.body, _local9, _local8, _local14, _local13, _local11, T_TOTAL_ART); _local12++; } body._visible = false; } } } function initCrystal(arts_obj, obj) { type = "crystal"; id_art = arts_obj.id; x_dest = 280; y_dest = 170; panel_incompl = attachMovie(name_art_bg, "panel_incompl", 1); subs = GameClasses.CompoundArtefact.getBigArtSubstr(this, "subs", arts_obj, 3); body = GameClasses.CompoundArtefact.getBigArt(mcRoot, "body" + mcRoot.depth_for_a, arts_obj, mcRoot.depth_for_a++); depth = mcRoot.depth_for_a - 1; body._visible = false; panel_incompl._x = obj.x; panel_incompl._y = obj.y; body._x = (obj.x + body.cx) + ((panel_incompl._width - body._width) / 2); body._y = (obj.y + body.cy) + ((panel_incompl._height - body._height) / 2); subs._x = obj.x + ((panel_incompl._width - subs._width) / 2); subs._y = obj.y + ((panel_incompl._height - subs._height) / 2); x = obj.x + ((panel_incompl._width - body._width) / 2); y = (obj.y + panel_incompl._height) - ((panel_incompl._height - body._height) / 2); count_pieces = 0; count_pieces_old = 0; updateState = updateCrystal; txt = new GameClasses.TextClass(this, 9, GameClasses.TextClass.createTextObject(" ", "GameFont", (obj.x + panel_incompl._width) - 56, (obj.y + panel_incompl._height) - 32, 20, 20, 11513807, 0, 10, "center", false, 0, 0, 0, 0), 0, 0); ps = new GameClasses.ParticleSystem("particles.png", 32, 32, 32, 32); ps.initParticleSystem(body, GameClasses.Consts.NUMBER_OF_THE_ART_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); } function reinitCrystal() { var _local3 = 1; while (_local3 <= count_pieces) { var _local2 = mcRoot[(id_art + "_") + _local3]; _local2.body._visible = true; _local2.copy._visible = false; _local2.mov.endAct = GameClasses.GFunctions.create(_local2, function () { this.mcRoot.depth_for_poa--; this.ps.stopParticleSystem(); this.enabled_hint = true; this.body._visible = false; this.body.enabled = false; this.copy._visible = true; this.copy.enabled = false; this.mcRoot[this.idArt].count_pieces--; this.mcRoot[this.idArt].updateState(); this.body.swapDepths(this.depth); }); _local3++; } } function updateCrystalEndAct() { mcRoot.count_artefacts--; if (mcRoot.count_artefacts == 0) { mcRoot.win(); } body.swapDepths(depth); ps.stopParticleSystem(); } function updateCrystal() { var _local2 = 6; var _local3; var _local5; var _local4; var _local7; var _local6; var _local9; var _local8; var _local11; var _local14; var _local13; var _local12; var _local10; if (count_pieces != count_pieces_old) { txt.setText(String(count_pieces)); if (numb_pieces < count_pieces_old) { numb_pieces = count_pieces_old + 1; } count_pieces_old = count_pieces; if (count_pieces == 0) { mcRoot.snd.startSound("artefact_collected"); mov_obj.mov.endAct = GameClasses.GFunctions.create(this, updateCrystalEndAct); t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updateTotalArt", 0, this, x_dest, y_dest, 1.2); _local12 = 1; while (_local12 <= numb_pieces) { _local3 = mcRoot[(id_art + "_") + _local12]; _local3.body._visible = true; _local3.min_shine_coof = 1; _local3.T_shine_end = GameClasses.Consts.TIME_OF_THE_TREMBLE_SHINE_PERIOD; _local3.endShine(); _local5 = _local3.body._x; _local4 = _local3.body._y; _local7 = _local5 - body._x; _local6 = _local4 - body._y; _local7 = (_local2 * _local7) / Math.abs(_local7); _local6 = (_local2 * _local6) / Math.abs(_local6); _local9 = new GameClasses.Spline(_local5); _local10 = 0; while (_local10 < _local2) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10--; } _local9.addKey(_local5); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local4); _local10 = 0; while (_local10 < _local2) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10--; } _local8.addKey(_local4); _local8.Calculate(false); _local11 = new GameClasses.Spline(0); _local10 = 0; while (_local10 < 20) { _local11.addKey(-5 + (10 * Math.random())); _local10++; } _local11.addKey(0); _local11.Calculate(false); _local14 = new GameClasses.Spline(100, 100); _local14.Calculate(false); _local13 = new GameClasses.Spline(100, 100); _local13.Calculate(false); _local3.mov.endAct = null; _local3.mov.initSplineTo(_local3.body, _local9, _local8, _local14, _local13, _local11, T_TOTAL_ART); _local12++; } body._visible = false; } } } function initMatch3BigArt(arts_obj, obj) { id_art = arts_obj.id; panel_incompl = attachMovie(name_incompl, "panel_incompl", 1); panel_incompl._visible = false; cell = mcRoot[obj.cell]; subs = GameClasses.CompoundArtefact.getBigArtSubstr(this, "subs", arts_obj, 3); body = GameClasses.CompoundArtefact.getBigArt(mcRoot, "body" + mcRoot.depth_for_a, arts_obj, mcRoot.depth_for_a++); depth = mcRoot.depth_for_a - 1; body._visible = false; tick._visible = false; panel_incompl._x = obj.x; panel_incompl._y = obj.y; body._x = (panel_incompl._x + body.cx) + ((panel_incompl._width - body._width) / 2); body._y = (panel_incompl._y + body.cy) + ((panel_incompl._height - body._height) / 2); subs._x = obj.x + ((panel_incompl._width - subs._width) / 2); subs._y = obj.y + ((panel_incompl._height - subs._height) / 2); x = obj.x + ((panel_incompl._width - body._width) / 2); y = (obj.y + panel_incompl._height) - ((panel_incompl._height - body._height) / 2); count_pieces = 0; count_pieces_old = 0; updateState = updateMatch3BigArt; ps = new GameClasses.ParticleSystem("particles.png", 32, 32, 32, 32); ps.initParticleSystem(body, GameClasses.Consts.NUMBER_OF_THE_ART_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); hw0 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactNotCollected); hw1 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactSolved); hw1.disableHint(); hw0.enableHint(); } function updateMatch3BigArtEndAct() { mcRoot.count_artefacts--; hw0.disableHint(); hw1.enableHint(); if (mcRoot.count_artefacts == 0) { mcRoot.win(); } body.swapDepths(depth); cell.onCell(); ps.stopParticleSystem(); } function updateMatch3BigArt() { var _local2 = 6; var _local3; var _local5; var _local4; var _local7; var _local6; var _local9; var _local8; var _local11; var _local14; var _local13; var _local12; var _local10; if (count_pieces != count_pieces_old) { if (numb_pieces < count_pieces_old) { numb_pieces = count_pieces_old + 1; } count_pieces_old = count_pieces; if (count_pieces == 0) { mcRoot.snd.startSound("artefact_collected"); mcRoot.is_locked = true; mcRoot.TheField.is_locked = true; mov_obj.mov.endAct = GameClasses.GFunctions.create(this, updateMatch3BigArtEndAct); t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updateTotalArt", 0, this); _local12 = 1; while (_local12 <= numb_pieces) { _local3 = mcRoot[(id_art + "_") + _local12]; _local3.min_shine_coof = 1; _local3.T_shine_end = GameClasses.Consts.TIME_OF_THE_TREMBLE_SHINE_PERIOD; _local3.endShine(); _local3.body._x = -_local3.cx; _local3.body._y = -_local3.cy; _local3.dx = 0; _local3.dy = 0; _local5 = _local3._x; _local4 = _local3._y; _local7 = _local5 - body._x; _local6 = _local4 - body._y; _local2 = 3; _local7 = (_local2 * _local7) / Math.abs(_local7); _local6 = (_local2 * _local6) / Math.abs(_local6); _local9 = new GameClasses.Spline(_local5); _local10 = 0; while (_local10 < _local2) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10--; } _local9.addKey(_local5); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local4); _local10 = 0; while (_local10 < _local2) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10--; } _local8.addKey(_local4); _local8.Calculate(false); _local11 = new GameClasses.Spline(0); _local10 = 0; while (_local10 < 20) { _local11.addKey(-5 + (10 * Math.random())); _local10++; } _local11.addKey(0); _local11.Calculate(false); _local14 = new GameClasses.Spline(_local3._xscale, 100); _local14.Calculate(false); _local13 = new GameClasses.Spline(_local3._yscale, 100); _local13.Calculate(false); _local3.mov.endAct = null; GameClasses.FreeMove.addActivePiece(_local3, getTimer()); _local3.mov.initSplineTo(_local3, _local9, _local8, _local14, _local13, _local11, T_TOTAL_ART); _local12++; } } } } function updateTotalArt(mc, xd, yd, coof) { var _local2 = (getTimer() - t0) / T_TOTAL_ART; if (_local2 > 1) { GameClasses.FreeMove.clearInterval(interval); interval = 0; ps.startParticleSystem(); mc.endFunctionTotalArt(xd, yd, coof); } } function endFunctionTotalArt(xd, yd, coof) { var _local7; var _local5; var _local6; var _local4; var _local9; var _local8; body._visible = true; var _local2 = 1; while (_local2 <= numb_pieces) { mcRoot[(id_art + "_") + _local2]._visible = false; mcRoot[(id_art + "_") + _local2].body._visible = false; _local2++; } subs._visible = false; if (coof == undefined) { coof = 0.65; } body.swapDepths(mcRoot.depth_for_fly_a++); _local7 = body._x; _local5 = body._y; if (xd == undefined) { _local6 = (cell._x + (coof * body.cx)) + ((cell._width - (coof * body._width)) / 2); } else { _local6 = xd; } if (yd == undefined) { _local4 = (cell._y + (coof * body.cy)) + ((cell._height - (coof * body._height)) / 2); } else { _local4 = yd; } _local9 = new GameClasses.Spline(_local7, _local7 + (10 * Math.random()), _local7 + (50 * Math.random()), _local6 - (10 * Math.random()), _local6); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local5, _local5 + (10 * Math.random()), _local5 + ((_local4 - _local5) / 2), _local4 - (10 * Math.random()), _local4); _local8.Calculate(false); mcRoot.snd.startSound("fly_artefact_down"); mov_obj.mov.initSplineTo(body, _local9, _local8, 100 * coof, 100 * coof, 0, TIME_MOVING); } var interval = 0; var numb_pieces = 0; var name_incompl = "back_artefact_small_incompl"; var name_complet = "back_artefact_small_complet"; var name_art_bg = "background_with_count"; var name_tick = "tick"; var T_TOTAL_ART = GameClasses.Consts.TIME_OF_TREMBLE_TOTAL_ART; var TIME_MOVING = GameClasses.Consts.TIME_OF_MOVE_TOTAL_ART_TO_PLACE; var TIME_MOVING_MATCH3 = GameClasses.Consts.TIME_OF_MOVE_TOTAL_ART_TO_PLACE_IN_MATCH3; var type = "artefact"; }
Symbol 1749 MovieClip [__Packages.GameClasses.Chip] Frame 0
class GameClasses.Chip extends MovieClip { static var bmp_gen, bmps_gen, cps_gen; var log, mcRoot, _parent, useHandCursor, mov, mcs, blik_mcs, rot_mcs, interval, dissap_ps, explode_ps, cps_endAct, blik_mc, rot_mc, cps, endActRotMC, clear, _x, _y, chip_name, _alpha, createEmptyMovieClip, width, _width, height, _height, curr_frame; function Chip () { super(); log = logger.Logger.getLog(); mcRoot = _parent; if (bmp_gen == undefined) { bmp_gen = new Object(); bmps_gen = new Object(); cps_gen = new Object(); } useHandCursor = false; mov = new GameClasses.FreeMove(); mcs = new Array(); blik_mcs = new Array(); rot_mcs = new Array(); interval = -1; if (bmp_gen["particles.png"] == undefined) { bmp_gen["particles.png"] = flash.display.BitmapData.loadBitmap("particles.png"); } if (bmp_gen.dissap_ps == undefined) { var _local3 = new flash.display.BitmapData(32, 32, true, 0); _local3.copyPixels(bmp_gen["particles.png"], new flash.geom.Rectangle(64, 64, 32, 32), new flash.geom.Point(0, 0)); bmp_gen.dissap_ps = _local3; } if (bmp_gen.explode_ps == undefined) { var _local3 = new flash.display.BitmapData(32, 32, true, 0); _local3.copyPixels(bmp_gen["particles.png"], new flash.geom.Rectangle(32, 64, 32, 32), new flash.geom.Point(0, 0)); bmp_gen.explode_ps = _local3; } dissap_ps = new GameClasses.NewParticleSystem(mcRoot.NPS_BG_LEVEL_MC, 1); dissap_ps.initTexture(bmp_gen.dissap_ps); explode_ps = new GameClasses.NewParticleSystem(mcRoot.NPS_BG_LEVEL_MC, 1); explode_ps.initTexture(bmp_gen.explode_ps); } function destroy() { log.info("call function destroy from Chip"); mcRoot = null; blik_mcs = null; rot_mcs = null; cps_endAct = null; for (var _local3 in mcs) { if (mcs[_local3] instanceof MovieClip) { MovieClip(mcs[_local3]).removeMovieClip(); delete mcs[_local3]; } } mcs = null; mov.destroy(); mov = null; blik_mc.mov.destroy(); blik_mc.mov = null; blik_mc = null; rot_mc.mov.destroy(); rot_mc.mov = null; rot_mc = null; dissap_ps.destroy(); dissap_ps = null; explode_ps.destroy(); explode_ps = null; cps.destroy(); cps = null; for (var _local3 in bmp_gen) { flash.display.BitmapData(bmp_gen[_local3]).dispose(); delete bmp_gen[_local3]; } bmp_gen = null; for (var _local3 in bmps_gen) { for (var _local2 in bmps_gen[_local3]) { flash.display.BitmapData(bmps_gen[_local3][_local2]).dispose(); delete bmps_gen[_local3][_local2]; } delete bmps_gen[_local3]; } bmps_gen = null; for (var _local3 in cps_gen) { cps_gen[_local3].destroy(); delete cps_gen[_local3]; } cps_gen = null; endActRotMC = null; log = null; } function removeMovieClip() { var _local3; delete mcs; mov.clear(); delete mov; clear(); super.removeMovieClip(); } static function deleteTextures() { } function startDissapPS(delay) { dissap_ps.startPS(1, delay, 0, TIME_DISSAPEAR_PS, Number(_x + (SIZE / 2)), Number(_y + (SIZE / 2)), new GameClasses.Spline(110, 90, 0), new GameClasses.Spline(110, 90, 0)); } function startExploude(delay) { cps.reinit(cps_gen[chip_name]); cps.startExplode(_x, _y, -80, 80, 70, -0.3, 0.01, 0.0007, delay, cps_endAct); explode_ps.startPS(1, delay, 0, TIME_EXPLODE_PS, Number(_x + (SIZE / 2)), Number(_y + (SIZE / 2)), new GameClasses.Spline(0, 100, 120, 100, 0), new GameClasses.Spline(0, 100, 120, 100, 0), new GameClasses.Spline(0, -10 + (20 * Math.random()))); } function startExploudeCPS(delay) { cps.reinit(cps_gen[chip_name]); cps.startExplode(_x, _y, -80, 80, 70, -0.3, 0.01, 0.0007, delay, cps_endAct); } function initChip(nam) { var _local2; var _local5; var _local4 = new flash.geom.Rectangle(0, 0, SIZE, SIZE); var _local6 = new flash.geom.Point(0, 0); var _local7; _alpha = 0; chip_name = nam; if (bmp_gen[nam] == undefined) { bmp_gen[nam] = flash.display.BitmapData.loadBitmap(nam); _local5 = bmp_gen[nam]; bmps_gen[nam] = new Array(); _local2 = 0; while (_local2 < 72) { _local4.x = SIZE * (_local2 % 12); _local4.y = SIZE * int(_local2 / 12); bmps_gen[nam][_local2] = new flash.display.BitmapData(SIZE, SIZE, true); bmps_gen[nam][_local2].copyPixels(_local5, _local4, _local6); _local2++; } cps_gen[nam] = new GameClasses.CompaundParticleSystem(this, bmps_gen[nam][0], 13, 13); } cps = new GameClasses.CompaundParticleSystem(cps_gen[nam]); mcs[0] = createEmptyMovieClip("mc0", 0); mcs[0].filters = null; mcs[0].cacheAsBitmap = false; width = _width; height = _height; curr_frame = 0; setState(-1); blik_mc = new Object(); blik_mc.mov = new GameClasses.FreeMove(); delete blik_mc.mov.updateAct; blik_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateBlikMC); blik_mc.mov.endAct = null; rot_mc = new Object(); rot_mc.mov = new GameClasses.FreeMove(); rot_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateRotationMC); endActRotMC = GameClasses.GFunctions.create(this, function () { this.is_rot = false; if (this.do_stop) { this.rot_mc.mov.endAct = null; this.breakRotation(); } else { this.startRotation(); } }); } function reinitChip(nam) { var _local3; chip_name = nam; setState(-1); rot_mc.mov.stopMove(); blik_mc.mov.stopMove(); mov.stopMove(); is_rot = false; } function updateRotationMC() { var _local2 = rot_mc.mov.t; if (_local2 >= 1) { setState(0); } else { setState(int(_local2 * 36)); } } function startRotation() { if (!is_rot) { if (blik_mc.mov.active) { breakBlik(); } do_stop = false; is_rot = true; setState(0); rot_mc.mov.endAct = endActRotMC; GameClasses.FreeMove.addActivePiece(rot_mc, getTimer()); rot_mc.mov.initMove(rot_mc, time_rot, 0); } } function stopRotation() { do_stop = true; } function breakRotation() { rot_mc.mov.endAct = null; rot_mc.mov.stopMove(); setState(0); is_rot = false; do_stop = false; } function updateBlikMC() { var _local2 = blik_mc.mov.t; if (_local2 >= 1) { setState(0); } else { setState(36 + int(_local2 * 36)); } } function startBlik(delay) { if (is_rot) { return(undefined); } setState(0); GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(blik_mc.mov, blik_mc.mov.newInitMove, blik_mc, time_blik, 1)); } function breakBlik() { blik_mc.mov.stopMove(); setState(0); } function setState(i) { if (curr_frame == i) { return(undefined); } if (i <= 0) { i = 36; } curr_frame = i; mcs[0].removeMovieClip(); mcs[0] = createEmptyMovieClip("mc0", 0); mcs[0].attachBitmap(bmps_gen[chip_name][curr_frame], 1); } var type = "chip"; var do_stop = false; var is_rot = false; var SIZE = GameClasses.Consts.CELL_SIZE; var time_rot = GameClasses.Consts.CHIP_TIME_ROTATION; var time_blik = GameClasses.Consts.CHIP_TIME_BLIK; var TIME_DISSAPEAR_PS = GameClasses.Consts.TIME_OF_DISSAPEAR_CHIP_PS; var TIME_EXPLODE_PS = GameClasses.Consts.TIME_OF_EXPLODE_CHIP_PS; var anim_step = 3; var anim_coof = 36 / GameClasses.Chip.prototype.anim_step; }
Symbol 1750 MovieClip [__Packages.GameClasses.CompaundParticleSystem] Frame 0
class GameClasses.CompaundParticleSystem { var log, imax, jmax, mcRoot, part_bmps, particles, ps_mc, mc, bmp, w, h, point; function CompaundParticleSystem (mc, bmp, w, h) { log = logger.Logger.getLog(); var _local5; var _local7; number_particles = 0; var _local2; var _local6; var _local11 = new flash.geom.Point(0, 0); var _local4 = new flash.geom.Rectangle(0, 0, w, h); var _local3; if (mc instanceof MovieClip) { var _local14 = bmp.height - (imax * h); var _local13 = bmp.width - (jmax * w); mcRoot = mc._parent.CPS_LEVEL_MC; imax = int(bmp.height / h); jmax = int(bmp.width / w); part_bmps = new Array(); particles = new Array(); ps_mc = mcRoot.createEmptyMovieClip("cps" + depth, depth++); ps_mc._visible = false; this.mc = mc; this.bmp = bmp; this.w = w; this.h = h; _local5 = 0; while (_local5 < imax) { _local4.y = h * _local5; _local7 = 0; while (_local7 < jmax) { _local4.x = w * _local7; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; _local7++; } if (_local13 != 0) { _local4.x = w * jmax; _local4.width = _local13; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; _local4.width = w; } _local5++; } if (_local14 != 0) { _local4.y = h * imax; _local4.height = _local14; _local4.width = w; _local7 = 0; while (_local7 < jmax) { _local4.x = w * _local7; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; _local7++; } if (_local13 != 0) { _local4.x = w * jmax; _local4.width = _local13; _local4.y = h * imax; _local4.height = _local14; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; } } } else { this.mc = mc.mc; mcRoot = mc.mcRoot; number_particles = mc.particles.length; ps_mc = mcRoot.createEmptyMovieClip("cps" + depth, depth++); ps_mc._visible = false; particles = new Array(number_particles); _local5 = 0; while (_local5 < number_particles) { particles[_local5] = ps_mc.createEmptyMovieClip("part_" + _local5, _local5); _local2 = particles[_local5]; _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(mc.part_bmps[_local5], 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2.x = mc.particles[_local5].x; _local2.y = mc.particles[_local5].y; _local2.mov = new GameClasses.FreeMove(); _local5++; } } } function destroy() { log.info("call function destroy from CompaundParticleSystem"); mcRoot = null; mc = null; point = null; bmp.dispose(); bmp = null; for (var _local3 in part_bmps) { part_bmps[_local3].dispose(); delete part_bmps[_local3]; } part_bmps = null; var _local2 = 0; while (_local2 < particles.length) { particles[_local2].mov.destroy(); delete particles[_local2].mov; particles[_local2].removeMovieClip(); delete particles[_local2]; _local2++; } particles = null; for (var _local3 in ps_mc) { if (ps_mc[_local3] instanceof MovieClip) { MovieClip(ps_mc[_local3]).removeMovieClip(); delete ps_mc[_local3]; } } ps_mc.removeMovieClip(); ps_mc = null; particles = null; log = null; } function makeVisible() { ps_mc._visible = true; } function makeUnvisible() { ps_mc._visible = false; } function clear() { var _local3; delete particles[particles.length - 1].mov.endAct; _local3 = 0; while (_local3 < particles.length) { var _local2 = particles[_local3]; if (_local2.mov.active) { _local2.mov.stopMove(); } _local2.mov.clear(); delete particles[_local3].mov; _local2.body.clear(); _local2.body.removeMovieClip(); _local2.clear(); _local2.removeMovieClip(); _local3++; } delete particles; ps_mc.clear(); ps_mc.removeMovieClip(); } function reinit(cps) { var _local3; _local3 = 0; while (_local3 < particles.length) { var _local4 = particles[_local3]; var _local2 = _local4.body; _local2.removeMovieClip(); _local2 = _local4.createEmptyMovieClip("body", 1); _local2.attachBitmap(cps.part_bmps[_local3], 1); _local2._x = (-_local2._width) / 2; _local2._y = (-_local2._height) / 2; _local3++; } } function startExplode(x, y, mindx, maxdx, dy, minvy, maxvy, ay, delay, endAct) { var _local4 = 0; while (_local4 < particles.length) { var _local2 = particles[_local4]; _local2._x = _local2.x; _local2._y = _local2.y; _local2._rotation = 0; _local2._alpha = 100; _local4++; } ps_mc._x = x; ps_mc._y = y; ps_mc._visible = true; if ((delay != undefined) && (delay != 0)) { GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(this, startExplode, x, y, mindx, maxdx, dy, minvy, maxvy, ay, 0, endAct)); return(undefined); } var _local10; var _local3; var _local13; var _local15; var _local14; var _local6; var _local9; var _local8; var _local5; var _local16; var _local7 = 0; _local13 = new GameClasses.Spline(100, 80, 0); _local13.Calculate(false); _local15 = new GameClasses.Spline(100, 100); _local15.Calculate(false); _local14 = new GameClasses.Spline(100, 100); _local14.Calculate(false); _local16 = getTimer(); makeVisible(); _local4 = 0; while (_local4 <= (particles.length - 1)) { var _local2 = particles[_local4]; if ((_local2 == undefined) || (_local2 == null)) { } _local9 = mindx + (Math.random() * (maxdx - mindx)); _local10 = new GameClasses.Spline(_local2.x, _local2.x + _local9); _local8 = minvy + (Math.random() * (maxvy - minvy)); _local3 = new GameClasses.AccelLinePath(); _local3.addKey(_local2.y, ay, _local8); _local3.addKey(_local2.y + dy, 0, 1); _local5 = _local3.calculatePath(); if (_local5 > _local7) { _local7 = _local5; } _local6 = new GameClasses.Spline(0, (Math.random() * 720) - 360); _local6.Calculate(false); _local2.mov.endAct = null; if (!(_local2 instanceof MovieClip)) { } GameClasses.FreeMove.addActivePiece(_local2, _local16); _local2.mov.initMove(_local2, _local5, 0, _local10, _local3, _local15, _local14, _local6, _local13); _local4++; } GameClasses.FreeMove.makeDelay(_local7 + 1, GameClasses.GFunctions.create(this, function (fun) { fun(); this.makeUnvisible(); }, endAct)); } static var depth = 0; var number_particles = 0; }
Symbol 1751 MovieClip [__Packages.GameClasses.TheField] Frame 0
class GameClasses.TheField extends MovieClip { var all_chips, log, mcRoot, _parent, substrate, et, snd, cells, scope, x_sub, y_sub, statistic, help_rect, new_roll_over_mc, motf, chip_names, bodyCP1, bodyCP2, reserv_chips, nps, sun_inc4, sun_inc5, sun_inc6, attachMovie, getNextHighestDepth, x_lock_help_hint, y_lock_help_hint, curr_x, _xmouse, curr_y, _ymouse, curr_x0, curr_x1, curr_y0, curr_y1, curr_col, curr_row, do_bonus_explode; function TheField () { super(); all_chips = new Array(); log = logger.Logger.getLog(); mcRoot = _parent; substrate = mcRoot.substrate; et = new GameClasses.EmergedText(mcRoot.TEXT_MC); snd = GameClasses.MySounds.getMySounds(); } function startGlobalBlik() { var _local3; var _local2; var _local5; var _local4; var _local6; _local3 = 0; while (_local3 < cells.length) { _local2 = 0; while ((_local2 <= _local3) && (_local2 < cells.ylength)) { _local5 = _local3 - _local2; _local4 = _local2; if (cells[_local5][_local4].body && (cells[_local5][_local4].body.type == "chip")) { cells[_local5][_local4].body.startBlik((GameClasses.Consts.CHIP_TIME_BLIK * _local3) * GameClasses.Consts.GLOBAL_BLIK_COOF); } _local2++; } _local3++; } _local6 = cells.length - 1; _local2 = 0; while (_local2 < cells.ylength) { _local3 = 0; while (_local3 <= (cells.ylength - _local2)) { _local5 = _local6 - _local3; _local4 = _local2 + _local3; if (cells[_local5][_local4].body && (cells[_local5][_local4].body.type == "chip")) { cells[_local5][_local4].body.startBlik((GameClasses.Consts.CHIP_TIME_BLIK * (_local6 + _local2)) * GameClasses.Consts.GLOBAL_BLIK_COOF); } _local3++; } _local2++; } } function getVisibleElems() { var _local4 = new Array(); _local4.push(scope.getBody()); var _local3 = 0; while (_local3 < cells.length) { var _local2 = 0; while (_local2 <= cells.ylength) { if (cells[_local3][_local2]) { _local4.push(cells[_local3][_local2].cell); } _local2++; } _local3++; } return(_local4); } function show(T, delay) { var _local10 = getTimer(); var _local13 = (delay / 2) / cells.ylength; var _local9 = delay / 2; var _local5 = 0; while (_local5 <= cells.ylength) { var _local6 = 0; var _local12 = x_sub - SIZE; var _local7 = y_sub - SIZE; _local9 = (delay / 2) + (_local5 * _local13); while ((cells[_local6][_local5] == undefined) && (_local6 < cells.length)) { _local7 = _local7 + SIZE; _local6++; } var _local8 = 0; var _local3 = cells.length - 1; while (_local3 >= _local6) { if (cells[_local3][_local5].body) { var _local2 = cells[_local3][_local5].body; var _local4 = new GameClasses.AccelLinePath(); _local4.addKey(_local7, 1, 1); _local4.addKey(_local2._y, 1, 1); _local4.calculatePath(); _local2.mov = new GameClasses.FreeMove(); _local2.mov.endAct = null; if (_local3 == (cells.length - 1)) { _local2.mov.endAct = GameClasses.GFunctions.create(this, function () { this.snd.startSound("ChipKnock"); }); } GameClasses.FreeMove.addActivePiece(_local2, _local10); _local2.mov.initMove(_local2, T, _local9 + 1, null, _local4, null, null, null, new GameClasses.Line(0, 100)); _local8++; _local7 = _local7 - SIZE; } _local3--; } _local5++; } } function hide(T, delay) { var _local5 = getTimer(); var _local4 = 0; while (_local4 <= cells.ylength) { var _local2 = cells.length - 1; while (_local2 >= 0) { if (cells[_local2][_local4].body) { var _local3 = cells[_local2][_local4].body; _local3.mov.endAct = null; GameClasses.FreeMove.addActivePiece(_local3, _local5); _local3.mov.initMove(_local3, T, delay + 1, null, null, null, null, null, new GameClasses.Line(100, 0)); } _local2--; } _local4++; } } function destroy() { GameClasses.FreeMove.clearInterval(global_blik_interval); global_blik_interval = 0; GameClasses.FreeMove.clearInterval(interval_hint); interval_hint = 0; Mouse.removeListener(listener); listener = null; log.info("call function destroy from TheField"); snd = null; substrate = null; mcRoot = null; statistic = null; selected_mc = null; roll_over_mc = null; new_selected_mc = null; help_rect = null; new_roll_over_mc = null; motf = null; chip_names = null; bodyCP1 = null; bodyCP2 = null; var _local3 = 0; while (_local3 < cells.length) { var _local2 = 0; while (_local2 < cells.ylength) { cells[_local3][_local2].destroy(); cells[_local3][_local2].removeMovieClip(); delete cells[_local3][_local2]; _local2++; } delete cells[_local3]; _local3++; } cells = null; _local3 = 0; while (_local3 < reserv_chips.length) { delete reserv_chips[_local3]; _local3++; } reserv_chips = null; scope.destroy(); scope = null; _local3 = all_chips.length - 1; while (_local3 >= 0) { if (all_chips.lock) { all_chips.lock.destroy_lock(); all_chips.lock.removeMovieClip(); all_chips.lock = null; } all_chips[_local3].destroy(); all_chips[_local3].removeMovieClip(); delete all_chips[_local3]; _local3--; } all_chips = null; nps.destroy(); nps = null; log = null; } function removeMovieClip() { (destroy);// not popped super.removeMovieClip(); } function initField(field, id_country, id_art) { statistic = GameClasses.StatisticClass.getSingleton(); var _local16 = 100; var _local11 = ""; var _local18 = field[0].length; var _local17 = field.length; var _local8 = int((11 - _local17) / 2); var _local7 = int((11 - _local18) / 2); var _local4 = 0; var _local5 = 0; var _local9; var _local12 = 0; var _local6; var _local10; var _local3; x_sub = 325 - ((_local18 * substrate.SIZE) / 2); y_sub = 190 - ((_local17 * substrate.SIZE) / 2); sun_inc4 = _local16 * field.sun_inc4; sun_inc5 = _local16 * field.sun_inc5; sun_inc6 = _local16 * field.sun_inc6; chip_names = new Array(); reserv_chips = new GameClasses.MyArray(); cells = new Array(); motf = new Array(); cells.ylength = field[0].length; var _local15 = 0; while (_local15 < field.chips.length) { switch (field.chips.charAt(_local15)) { case "1" : chip_names.push("c1.png"); break; case "2" : chip_names.push("c2.png"); break; case "3" : chip_names.push("c3.png"); break; case "4" : chip_names.push("c4.png"); break; case "5" : chip_names.push("c5.png"); break; case "6" : chip_names.push("c6.png"); break; case "7" : chip_names.push("c7.png"); break; case "8" : chip_names.push("c8.png"); break; case "9" : chip_names.push("c9.png"); break; case "A" : chip_names.push("c10.png"); break; case "B" : chip_names.push("c11.png"); break; case "C" : chip_names.push("c12.png"); break; case "D" : chip_names.push("c13.png"); break; case "E" : chip_names.push("c14.png"); break; case "F" : chip_names.push("c15.png"); break; case "G" : chip_names.push("c16.png"); break; } _local15++; } _local15 = 0; while (_local15 < field.length) { cells[_local15] = new Array(); motf[_local15] = new Array(); _local11 = field[_local15]; _local3 = 0; while (_local3 < _local11.length) { switch (_local11.charAt(_local3)) { case "*" : case "0" : _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = false; break; case "V" : motf[_local15][_local3] = "life"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("LifeBonus", "life" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "R" : motf[_local15][_local3] = "swap"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("SwapBonus", "swap" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(52, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "T" : motf[_local15][_local3] = "time"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("TimeBonus", "time" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(78, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "L" : motf[_local15][_local3] = "zl"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("ZeusLightning", "zl" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(0, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "B" : motf[_local15][_local3] = "bomb"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("Bomb", "bomb" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(26, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "-" : case "+" : case "1" : _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); do { _local9 = chip_names[int(Math.random() * chip_names.length)]; } while (((cells[_local15 - 1][_local3] && (cells[_local15 - 1][_local3].body.type == "chip")) && (cells[_local15 - 1][_local3].body.chip_name == _local9)) || ((cells[_local15][_local3 - 1] && (cells[_local15][_local3 - 1].body.type == "chip")) && (cells[_local15][_local3 - 1].body.chip_name == _local9))); motf[_local15][_local3] = _local9; _local6 = mcRoot.attachMovie("Chip", "chip" + mcRoot.depth_for_chips, mcRoot.depth_for_chips); all_chips.push(_local6); _local6.initChip(_local9); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); mcRoot.depth_for_chips++; if (_local11.charAt(_local3) == "-") { start_lock_help_hint = true; x_lock_help_hint = cells[_local15][_local3].cell._x + (SIZE / 2); y_lock_help_hint = cells[_local15][_local3].cell._y - 40; _local6.lock = _local6.attachMovie("Lock", "lock", 1000); _local6.lock.initLock("Chips.png", new flash.geom.Rectangle(0, 130, 26, 26), new flash.geom.Rectangle(26, 130, 26, 26), 1); motf[_local15][_local3] = "lock"; } else if (_local11.charAt(_local3) == "+") { _local6.lock = _local6.attachMovie("Lock", "lock", 1000); _local6.lock.initLock("Chips.png", new flash.geom.Rectangle(0, 130, 26, 26), new flash.geom.Rectangle(26, 130, 26, 26), 2); motf[_local15][_local3] = "lock"; } break; case "A" : motf[_local15][_local3] = "poa"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local12++; _local10 = (id_art + "_") + _local12; mcRoot.attachMovie("PieceOfCompoundArtefact", _local10, mcRoot.depth_for_poa++); mcRoot[_local10].initPieceForMatch3(id_art, _root.artefacts[id_art], _local12); mcRoot[_local10]._x = x_sub + (_local3 * substrate.SIZE); mcRoot[_local10]._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], mcRoot[_local10], _local15, _local3); number_pieces_of_the_artefact_on_the_field++; break; } _local3++; } _local15++; } scope = new GameClasses.Scope(("scope_" + id_country) + ".png"); scope.getScope(this, field, "scope_" + id_country, getNextHighestDepth(), x_sub, y_sub); _local15 = 0; while (_local15 < NUMB_RESERV_CHIPS) { mcRoot.attachMovie("Chip", "chip" + mcRoot.depth_for_chips, mcRoot.depth_for_chips); _local6 = mcRoot["chip" + mcRoot.depth_for_chips]; _local6._alpha = 0; _local6._x = -50; _local6._y = -50; _local6.initChip(chip_names[0]); reserv_chips.insert(_local6); all_chips.push(_local6); mcRoot.depth_for_chips++; _local15++; } listener.onMouseMove = GameClasses.GFunctions.create(this, onMouseMoveAction); listener.onMouseUp = GameClasses.GFunctions.create(this, onMouseUpAction); listener.onMouseDown = GameClasses.GFunctions.create(this, onMouseDownAction); Mouse.addListener(listener); global_blik_interval = GameClasses.FreeMove.setPeriodicInterval(this, "startGlobalBlik", GameClasses.Consts.TIME_PERIOD_GLOBAL_BLIK); initPeriodicHitn(); } function updateTheMouseField() { curr_x = _xmouse; curr_y = _ymouse; if ((((curr_x >= curr_x0) && (curr_x < curr_x1)) && (curr_y >= curr_y0)) && (curr_y < curr_y1)) { } else { curr_col = int((curr_x - x_sub) / SIZE); curr_row = int((curr_y - y_sub) / SIZE); new_roll_over_mc = cells[curr_row][curr_col]; curr_x0 = new_roll_over_mc.cell._x; curr_x1 = curr_x0 + SIZE; curr_y0 = new_roll_over_mc.cell._y; curr_y1 = curr_y0 + SIZE; } return(new_roll_over_mc); } function onMouseMoveAction() { if (is_locked) { return(undefined); } updateTheMouseField(); if (roll_over_mc != new_roll_over_mc) { roll_over_mc = new_roll_over_mc; if (roll_over_mc.body.type == "chip") { roll_over_mc.body.startBlik(); } } if ((((bodyCP1 || (bodyCP2)) || (selected_mc == 0)) || (!mouse_down)) || (count_move_on_the_field != 0)) { return(undefined); } new_selected_mc = roll_over_mc; if (selected_mc == new_selected_mc) { return(undefined); } if (((Math.abs(selected_mc.col - new_selected_mc.col) == 1) && (selected_mc.row == new_selected_mc.row)) || ((Math.abs(selected_mc.row - new_selected_mc.row) == 1) && (selected_mc.col == new_selected_mc.col))) { if ((new_selected_mc.body.lock != undefined) && (new_selected_mc.body.lock.numb != 0)) { selected_mc.unselect(); selected_mc = null; return(undefined); } changePlaces(selected_mc, new_selected_mc); return(undefined); } return(undefined); } function onMouseUpAction() { mouse_down = false; } function onMouseDownAction() { if ((isLocked() || (bodyCP1)) || (bodyCP2)) { return(undefined); } mouse_down = true; updateTheMouseField(); new_selected_mc = new_roll_over_mc; if ((new_selected_mc.body.lock != undefined) && (new_selected_mc.body.lock.numb != 0)) { new_selected_mc = null; return(undefined); } if ((!selected_mc) && (new_selected_mc)) { snd.startSound("ChipSelect"); selected_mc = new_selected_mc; selected_mc.select(); return(undefined); } if ((selected_mc == new_selected_mc) || (!new_selected_mc)) { selected_mc.unselect(); selected_mc = null; return(undefined); } if (((Math.abs(selected_mc.col - new_selected_mc.col) == 1) && (selected_mc.row == new_selected_mc.row)) || ((Math.abs(selected_mc.row - new_selected_mc.row) == 1) && (selected_mc.col == new_selected_mc.col))) { changePlaces(); return(undefined); } selected_mc.unselect(); selected_mc = null; return(undefined); } function firstMoveCP1() { new_selected_mc.body = bodyCP1; bodyCP1 = null; testCP(); } function firstMoveCP2() { selected_mc.body = bodyCP2; bodyCP2 = null; testCP(); } function changePlaces() { if (!was_first_step) { was_first_step = true; mcRoot.timer.play(); } snd.startSound("ChipMove"); var _local2 = getTimer(); global_combo = 0; count_move_on_the_field = count_move_on_the_field + 2; bodyCP1 = selected_mc.body; bodyCP2 = new_selected_mc.body; selected_mc.body = null; selected_mc.cell.light._alpha = 0; new_selected_mc.body = null; delete bodyCP1.mov.endAct; bodyCP1.mov.endAct = GameClasses.GFunctions.create(this, firstMoveCP1); GameClasses.FreeMove.addActivePiece(bodyCP1, _local2); bodyCP1.mov.initLineTo(bodyCP1, new_selected_mc.cell._x, new_selected_mc.cell._y, bodyCP1._xscale, bodyCP1._yscale, 0, TIME_CP); delete bodyCP2.mov.endAct; bodyCP2.mov.endAct = GameClasses.GFunctions.create(this, firstMoveCP2); GameClasses.FreeMove.addActivePiece(bodyCP2, _local2); bodyCP2.mov.initLineTo(bodyCP2, selected_mc.cell._x, selected_mc.cell._y, bodyCP2._xscale, bodyCP2._yscale, 0, TIME_CP); } function secondMoveCP1() { bodyCP1.stopRotation(); new_selected_mc.body = bodyCP1; new_selected_mc = null; bodyCP1 = null; count_move_on_the_field--; } function secondMoveCP2() { bodyCP2.stopRotation(); selected_mc.body = bodyCP2; selected_mc = null; bodyCP2 = null; count_move_on_the_field--; } function testCP() { if ((bodyCP2 != null) || (bodyCP1 != null)) { return(undefined); } var _local2 = testMatch3(0); if (_local2 == null) { snd.startSound("ChipWrongMove"); var _local3 = getTimer(); bodyCP1 = selected_mc.body; bodyCP2 = new_selected_mc.body; selected_mc.body = null; new_selected_mc.body = null; delete bodyCP1.mov.endAct; bodyCP1.mov.endAct = GameClasses.GFunctions.create(this, secondMoveCP1); GameClasses.FreeMove.addActivePiece(bodyCP1, _local3); bodyCP1.mov.initLineTo(bodyCP1, new_selected_mc.cell._x, new_selected_mc.cell._y, bodyCP1._xscale, bodyCP1._yscale, 0, TIME_CP); delete bodyCP2.mov.endAct; bodyCP2.mov.endAct = GameClasses.GFunctions.create(this, secondMoveCP2); GameClasses.FreeMove.addActivePiece(bodyCP2, _local3); bodyCP2.mov.initLineTo(bodyCP2, selected_mc.cell._x, selected_mc.cell._y, bodyCP2._xscale, bodyCP2._yscale, 0, TIME_CP); } else { stopPeriodicHitn(); reinitPeriodicHitn(); selected_mc.body.stopRotation(); new_selected_mc.body.stopRotation(); selected_mc = null; new_selected_mc = null; count_move_on_the_field = count_move_on_the_field - 2; updateTheField(); } } function testPOA() { var _local4; var _local5 = 0; var _local6 = false; _local4 = 0; while (_local4 < cells.ylength) { _local5 = cells.length; _local5--; while (cells[_local5][_local4] == undefined) { } var _local3 = cells[_local5][_local4].body; if (_local3) { if (_local3.type == "poa") { snd.startSound("FallenArtefact"); statistic.addRecordValue("pieces", 1); _local3.action2(); cells[_local5][_local4].body = null; number_pieces_of_the_artefact_on_the_field--; if (number_pieces_of_the_artefact_on_the_field == 0) { lockTheField(); _root.pauseGlobalGameTime(); } _local6 = true; } else if (((((_local3.type == "bomb") || (_local3.type == "zl")) || (_local3.type == "time")) || (_local3.type == "swap")) || (_local3.type == "life")) { _local3.moveToField(); cells[_local5][_local4].body = null; _local6 = true; } } _local4++; } return(_local6); } function testMatch3(i_beg) { var _local2; var _local3; var _local7; var _local6; var _local5; var _local4; _local2 = i_beg; while (_local2 < cells.length) { _local3 = 0; while (_local3 < cells[_local2].length) { if (cells[_local2][_local3].body && (cells[_local2][_local3].body.type == "chip")) { _local7 = cells[_local2][_local3].body.chip_name; _local6 = _local2; _local4 = 0; while ((((_local6 < cells.length) && (cells[_local6][_local3].body)) && (cells[_local6][_local3].body.type == "chip")) && (_local7 == cells[_local6][_local3].body.chip_name)) { _local6++; _local4++; } if (_local4 > 2) { return({row:_local2, col:_local3, N:_local4, direct:"row"}); } _local5 = _local3; _local4 = 0; while ((((_local5 < cells[_local2].length) && (cells[_local2][_local5].body)) && (cells[_local2][_local5].body.type == "chip")) && (_local7 == cells[_local2][_local5].body.chip_name)) { _local5++; _local4++; } if (_local4 > 2) { return({row:_local2, col:_local3, N:_local4, direct:"col"}); } } _local3++; } _local2++; } return(null); } function testMatch3c1c2(c1, c2) { if ((((((!c1.body) || (!c2.body)) || (c1.body.type != "chip")) || (c2.body.type != "chip")) || (c1.body.lock && (c1.body.lock.numb != 0))) || (c2.body.lock && (c2.body.lock.numb != 0))) { return(null); } var _local6; var _local5 = c1.body.chip_name; var _local4 = c2.body.chip_name; c1.body.chip_name = _local4; c2.body.chip_name = _local5; _local6 = testMatch3(0); c1.body.chip_name = _local5; c2.body.chip_name = _local4; return(_local6); } function findHelpRect() { var _local2 = 0; while (_local2 < cells.length) { var _local3 = 0; while (_local3 < (cells.ylength - 1)) { if (testMatch3c1c2(cells[_local2][_local3], cells[_local2][_local3 + 1]) != null) { return(new flash.geom.Rectangle(cells[_local2][_local3].cell._x, cells[_local2][_local3].cell._y, 2 * SIZE, SIZE)); } _local3++; } _local2++; } var _local3 = 0; while (_local3 < cells.ylength) { _local2 = 0; while (_local2 < (cells.length - 1)) { if (testMatch3c1c2(cells[_local2][_local3], cells[_local2 + 1][_local3]) != null) { return(new flash.geom.Rectangle(cells[_local2][_local3].cell._x, cells[_local2][_local3].cell._y, SIZE, 2 * SIZE)); } _local2++; } _local3++; } return(null); } function fallDown(obj) { var _local2; var _local3; var _local16; var _local22 = 1; var _local28 = obj.direct == "col"; var _local19 = obj.N; var _local18 = obj.col; var _local17 = obj.row; var _local8; var _local7; var _local4; var _local6; var _local5; var _local10; var _local11; var _local15; var _local26; var _local13; var _local9; var _local12 = new Array(); count_bonus_chips = 0; if (_local28) { _local2 = _local17; _local3 = _local18; while (_local3 < (_local18 + _local19)) { if (_local3 == _local18) { _local9 = "away_left"; } else if (_local3 == ((_local18 + _local19) - 1)) { _local9 = "away_right"; } else { _local9 = "away"; } _local8 = _local2; _local13 = cells[_local8][_local3].body.chip_name; _local4 = 1; while (((((_local8++) < cells.length) && (cells[_local8][_local3].body)) && (cells[_local8][_local3].body.type == "chip")) && (_local13 == cells[_local8][_local3].body.chip_name)) { _local4++; } _local15 = 0; _local8 = _local2; while (((((_local8--) > 0) && (cells[_local8][_local3].body)) && (cells[_local8][_local3].body.type == "chip")) && (_local13 == cells[_local8][_local3].body.chip_name)) { _local4++; _local15++; } _local4 = ((_local4 > 2) ? (_local4) : 1); _local10 = _local2; if (_local4 > 1) { _local10 = _local2 - _local15; _local22++; } _local6 = 0; while (_local6 < _local4) { if (_local4 > 1) { if (_local6 == 0) { _local9 = "away_left"; } else if (_local6 == (_local4 - 1)) { _local9 = "away_right"; } else { _local9 = "away"; } } if (cells[_local10 + _local6][_local3].body.lock && (cells[_local10 + _local6][_local3].body.lock.numb)) { _local16 = cells[_local10 + _local6][_local3].body.lock; snd.startSound("ChipUnlock"); _local16.destroy(); count_bonus_chips++; if (_local16.numb == 0) { motf[_local10 + _local6][_local3] = cells[_local10 + _local6][_local3].body.chip_name; } } else { motf[_local10 + _local6][_local3] = ""; count_bonus_chips++; _local12.push(cells[_local10 + _local6][_local3]); } _local6++; } _local3++; } } else { _local3 = _local18; _local2 = _local17; while (_local2 < (_local17 + _local19)) { if (_local2 == _local17) { _local9 = "away_left"; } else if (_local2 == ((_local17 + _local19) - 1)) { _local9 = "away_right"; } else { } _local7 = _local3; _local13 = cells[_local2][_local7].body.chip_name; _local4 = 1; while (((((_local7++) < cells[_local2].length) && (cells[_local2][_local7].body)) && (cells[_local2][_local7].body.type == "chip")) && (_local13 == cells[_local2][_local7].body.chip_name)) { _local4++; } _local15 = 0; _local7 = _local3; while (((((_local7--) > 0) && (cells[_local2][_local7].body)) && (cells[_local2][_local7].body.type == "chip")) && (_local13 == cells[_local2][_local7].body.chip_name)) { _local4++; _local15++; } _local4 = ((_local4 > 2) ? (_local4) : 1); _local11 = _local3; if (_local4 > 1) { _local11 = _local3 - _local15; _local22++; } _local5 = 0; while (_local5 < _local4) { if (_local4 > 1) { if (_local5 == 0) { _local9 = "away_left"; } else if (_local5 == (_local4 - 1)) { _local9 = "away_right"; } else { _local9 = "away"; } } if (cells[_local2][_local11 + _local5].body.lock && (cells[_local2][_local11 + _local5].body.lock.numb)) { _local16 = cells[_local2][_local11 + _local5].body.lock; snd.startSound("ChipUnlock"); _local16.destroy(); count_bonus_chips++; if (_local16.numb == 0) { motf[_local2][_local11 + _local5] = cells[_local2][_local11 + _local5].body.chip_name; } } else { motf[_local2][_local11 + _local5] = ""; count_bonus_chips++; _local12.push(cells[_local2][_local11 + _local5]); } _local5++; } _local2++; } } if (_local12.length == 4) { _local26 = sun_inc4; } else if (_local12.length == 5) { _local26 = sun_inc5; } else { _local26 = sun_inc6; } _local26 = _local26 / _local12.length; var _local25 = getTimer(); if (count_bonus_chips > 3) { _local2 = 0; while (_local2 < _local12.length) { GameClasses.FreeMove.addActivePiece(_local12[_local2].body, _local25); moveToBonus(_local12[_local2], _local26, (_local2 * T_to_the_bonus_sun) / 10); _local2++; } } else { _local2 = 0; while (_local2 < _local12.length) { GameClasses.FreeMove.addActivePiece(_local12[_local2].body, _local25); moveAway(_local12[_local2]); _local2++; } } var _local24 = _local12[0].cell._x; var _local21 = _local12[0].cell._x + SIZE; var _local23 = _local12[0].cell._y; var _local20 = _local12[0].cell._y + SIZE; _local2 = 1; while (_local2 < _local12.length) { var _local14 = _local12[_local2].cell; if (_local24 > _local14._x) { _local24 = _local14._x; } if (_local23 > _local14._y) { _local23 = _local14._y; } if (_local21 < (_local14._x + SIZE)) { _local21 = _local14._x + SIZE; } if (_local20 < (_local14._y + SIZE)) { _local20 = _local14._y + SIZE; } _local2++; } statistic.addRecordValue("tiles", _local12.length); runEmergeNumbers(new flash.geom.Point((_local21 + _local24) / 2, (_local20 + _local23) / 2), _local12.length * 5); _local2 = 0; while (_local2 < _local12.length) { delete _local12[_local2]; _local2++; } return(_local22); } function dissapearEndAction(body) { reserv_chips.push(body); } function moveAway(field_cell) { field_cell.body.breakRotation(); delete field_cell.body.mov.endAct; field_cell.body.mov.endAct = GameClasses.GFunctions.create(this, dissapearEndAction, field_cell.body); field_cell.body.mov.initDisappear(field_cell.body, TIME_DISSAPEAR); field_cell.body.startDissapPS(); field_cell.body = null; } function moveToBonusEndAction(body, dept, add_energy) { body.swapDepths(dept); body.breakRotation(); reserv_chips.push(body); mcRoot.sun_bonus.addEnergy(add_energy); } function moveToBonus(field_cell, add_energy, delay) { var _local8; var _local7; var _local12; var _local13; var _local10; var _local4 = field_cell.cell._x; var _local3 = field_cell.cell._y; var _local6 = mcRoot.sun_bonus.x; var _local5 = mcRoot.sun_bonus.y; var _local11; var _local9 = mcRoot.depth_for_fly_chips++; if (mcRoot.depth_for_fly_chips > (mcRoot.depth_for_fly_chips0 + 1000)) { mcRoot.depth_for_fly_chips = mcRoot.depth_for_fly_chips0; } _local8 = new GameClasses.Spline(_local4, (_local4 - 10) + (Math.random() * 20), _local6); _local7 = new GameClasses.Spline(_local3, _local3 - (10 * Math.random()), _local3, _local5); _local12 = new GameClasses.Spline(0, (-Math.random()) * 90, Math.random() * 180); _local13 = new GameClasses.Spline(100, 99, 98, 95, 90, 0); _local10 = new GameClasses.Spline(100, 99, 98, 95, 90, 0); _local11 = field_cell.body.getDepth(); field_cell.body.swapDepths(_local9); field_cell.body.breakRotation(); field_cell.body.startRotation(); field_cell.body.mov.endAct = GameClasses.GFunctions.create(this, moveToBonusEndAction, field_cell.body, _local11, add_energy); GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(snd, snd.startSound, "ChipToSun")); field_cell.body.mov.initSplineTo(field_cell.body, _local8, _local7, _local13, _local10, _local12, T_to_the_bonus_sun + delay); field_cell.body = null; } function updateNULL() { var _local5; var _local17; var _local2; var _local23; var _local12; var _local11; var _local21; var _local14; var _local22; var _local19; var _local15; var _local13; var _local6; var _local10; var _local8; var _local20; var _local3; var _local4; var _local7; _local5 = 0; while (_local5 < cells.ylength) { _local10 = 0; _local7 = new Array(); _local4 = new Array(); _local8 = -1; _local17 = cells.length - 1; while (_local17 >= 0) { if (cells[_local17][_local5] && (!cells[_local17][_local5].body)) { if (_local8 == -1) { _local8 = _local17; } _local10++; } _local17--; } if (_local10) { _local2 = _local8; while (_local2 >= 0) { if (cells[_local2][_local5] && (cells[_local2][_local5].body)) { _local7.push({x:cells[_local2][_local5].cell._x, y:cells[_local2][_local5].cell._y}); _local4.push(cells[_local2][_local5].body); } if (cells[_local2][_local5]) { _local12 = cells[_local2][_local5].cell._x; _local11 = cells[_local2][_local5].cell._y; cells[_local2][_local5].body = null; motf[_local2][_local5] = ""; } _local2--; } _local19 = _local4.length; _local2 = 1; while (_local2 <= _local10) { _local7.push({x:_local12, y:_local11 - (_local2 * SIZE)}); _local13 = chip_names[int(Math.random() * chip_names.length)]; _local6 = GameClasses.Chip(reserv_chips.pop()); _local6._xscale = 100; _local6._yscale = 100; _local6._rotation = 0; _local6._alpha = 0; _local6.reinitChip(_local13); _local4.push(_local6); _local2++; } _local3 = _local8; var _local16 = true; _local2 = 0; while (_local2 < _local4.length) { while (!cells[_local3][_local5]) { _local3--; } if (_local4[_local2].type == "chip") { motf[_local3][_local5] = _local4[_local2].chip_name; if (_local4[_local2].lock && (_local4[_local2].lock.numb)) { motf[_local3][_local5] = "lock"; } } else if (_local4[_local2].type == "poa") { motf[_local3][_local5] = "poa"; } _local3--; _local2++; } _local3 = _local8; var _local18 = getTimer(); var _local9 = false; count_move_on_the_field = count_move_on_the_field + _local4.length; _local2 = 0; while (_local2 < _local4.length) { if (_local2 < _local19) { _local15 = "to_fall"; } else { _local15 = "to_fall_from_nowhere"; } while (!cells[_local3][_local5]) { _local3--; } _local21 = cells[_local3][_local5].cell._x; _local14 = cells[_local3][_local5].cell._y; _local20 = _local14 - int(_local7[_local2].y); if (_local2 == 0) { _local9 = true; } else { _local9 = false; } GameClasses.FreeMove.addActivePiece(_local4[_local2], _local18); moveBody(_local4[_local2], _local7[_local2].x, _local7[_local2].y, cells[_local3][_local5], _local2 * DELAY0, _local16, _local9); _local3--; _local2++; } } _local5++; } _local2 = 0; while (_local2 < _local7.length) { delete _local7[_local2]; _local2++; } _local2 = 0; while (_local2 < _local4.length) { delete _local4[_local2]; _local2++; } } function moveBodyEndAction(body, field_cell) { field_cell.body = body; count_move_on_the_field--; updateTheField(); } function moveBody(body, x0, y0, field_cell, delay, do_spring, is_knock) { var _local5; var _local4; var _local3; body.mov.endAct = GameClasses.GFunctions.create(this, moveBodyEndAction, body, field_cell, is_knock); body._x = x0; body._y = y0; _local5 = field_cell.cell._x; _local4 = field_cell.cell._y; if (global_combo > 1) { _local3 = body.mov.initAccelLineTo(body, _local5, _local4, 100, 300, delay, ACCEL, -0.001); } else { _local3 = body.mov.initAccelLineTo(body, _local5, _local4, 100, 300, delay, ACCEL, COOF_ABS); } if (is_knock) { GameClasses.FreeMove.makeDelay(_local3, GameClasses.GFunctions.create(snd, snd.startSound, "ChipKnock")); } } function updateTheField() { if (count_move_on_the_field != 0) { return(undefined); } if (do_bonus_explode) { executeBonusExploude(); do_bonus_explode = false; return(undefined); } reinitPeriodicHitn(); var _local2; var _local3 = 0; testPOA(); while (_local2 = testMatch3(0) , _local2 != null) { stopPeriodicHitn(); count_bonus_chips = 0; global_combo++; _local3 = _local3 + fallDown(_local2); breakSound(global_combo); } statistic.addRecordValue("matches", _local3); updateNULL(); } function breakSound(num) { if (num == 1) { var _local3 = Math.floor(Math.random() * 3); var _local2 = "a"; if (_local3 == 1) { _local2 = "b"; } else if (_local3 == 2) { _local2 = "c"; } snd.startSound("BreakFigure1" + _local2); } else if (num < 10) { snd.startSound("BreakFigure" + num); } else { var _local3 = Math.random(); if (_local3 < 0.5) { snd.startSound("BreakFigure10"); } else if (_local3 < 0.8) { snd.startSound("BreakFigure9"); } else if (_local3 < 1) { snd.startSound("BreakFigure8"); } } } function dissapearChip(cell) { reserv_chips.push(cell.body); count_move_on_the_field--; cell.body = null; updateTheField(); statistic.addRecordValue("tiles", 1); } function startBonusExploude() { if (count_move_on_the_field == 0) { executeBonusExploude(); } else { do_bonus_explode = true; } } function executeBonusExploudeEndAct(body) { body.mov.stopMove(); reserv_chips.push(body); count_move_on_the_field--; mcRoot.counter.add(5); updateTheField(); } function executeBonusExploude() { var _local5; var _local4; var _local2; var _local11 = GameClasses.Consts.NUMBER_OF_BONUS_PS; var _local10 = 0; var _local13; var _local12; var _local9 = _local11; var _local7 = new Array(); mcRoot.sun_bonus.startBonusPS(); stopPeriodicHitn(); _local4 = 1; while (_local4 < cells.length) { _local2 = 0; while (_local2 < cells.ylength) { if (cells[_local4 - 1][_local2].body && (cells[_local4 - 1][_local2].body.type != "chip")) { var _local3 = _local4; while ((_local3 < cells.length) && (!cells[_local3][_local2])) { _local3++; } if (cells[_local3][_local2].body && (cells[_local3][_local2].body.type == "chip")) { _local7.push(cells[_local3][_local2]); _local9--; if (_local9 == 0) { break; } } } _local2++; } if (_local9 == 0) { break; } _local4++; } if (_local9 != 0) { _local5 = 0; while (_local5 < _local9) { _local4 = int(Math.random() * cells.length); _local2 = int(Math.random() * cells.ylength); if (cells[_local4][_local2].body && (cells[_local4][_local2].body.type == "chip")) { _local7.push(cells[_local4][_local2]); } _local5++; } } _local5 = 0; while (_local5 < _local7.length) { var _local6 = _local7[_local5]; if (_local6.body != null) { _local10 = _local10 + ((1 - (_local5 / _local7.length)) * GameClasses.Consts.TIME_PERIOD_BETWEEN_EXPLODES_OF_THE_CHIPS); mcRoot.sun_bonus.moveBmcToXY(_local5, _local6.x, _local6.y, _local10 / 2, _local10 / 2); if (_local6.body.lock && (_local6.body.lock.numb != 0)) { _local6.body.lock.destroy(_local10); } else { count_move_on_the_field++; var _local8 = _local6.body; _local8.breakRotation(); _local8.cps_endAct = GameClasses.GFunctions.create(this, executeBonusExploudeEndAct, _local8); _local8._alpha = 0; _local8.startExploude(_local10); _local6.body = null; } } _local5++; } _local5 = 0; while (_local5 < _local7.length) { delete _local7[_local5]; _local5++; } } function initPeriodicHitn() { nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, 40); nps.initTextureFromLibrary("red_circle"); interval_hint = GameClasses.FreeMove.setPeriodicInterval(this, "startPeriodicHitn", time_to_hint); } function reinitPeriodicHitn() { GameClasses.FreeMove.resetInterval(interval_hint); GameClasses.FreeMove.playInterval(interval_hint); } function stopPeriodicHitn() { GameClasses.FreeMove.pauseInterval(interval_hint); nps.stopPS(); } function startPeriodicHitn() { GameClasses.FreeMove.pauseInterval(interval_hint); if (number_pieces_of_the_artefact_on_the_field == 0) { nps.stopPS(); return(undefined); } if (count_move_on_the_field != 0) { reinitPeriodicHitn(); return(undefined); } var _local2 = findHelpRect(); help_rect = _local2; if (_local2 != null) { snd.startSound("hint"); var _local5 = new GameClasses.Line(_local2.x, _local2.x, _local2.x, _local2.x + (_local2.width / 2), _local2.x + _local2.width, _local2.x + _local2.width, _local2.x + _local2.width, _local2.x + (_local2.width / 2), _local2.x); var _local4 = new GameClasses.Line(_local2.y, _local2.y + (_local2.height / 2), _local2.y + _local2.height, _local2.y + _local2.height, _local2.y + _local2.height, _local2.y + (_local2.height / 2), _local2.y, _local2.y, _local2.y); var _local3 = new GameClasses.Spline(0, 15, 0); _local3.Calculate(); nps.initPath(_local5, _local4); nps.startPS(3, 0, 30, 1200, undefined, undefined, _local3, _local3); } else { reshuffleTheField(); } } function reshuffleTheField() { snd.startSound("reshufle"); mcRoot.sbf.addBonus(); stopPeriodicHitn(); } function lockTheField() { stopPeriodicHitn(); is_locked = true; } function unlockTheField() { reinitPeriodicHitn(); is_locked = false; } function makeArray(st) { var _local8 = new Array(); var _local6; var _local4; var _local5; var _local7 = 0; while (_local7 < cells.length) { var _local3 = 0; while (_local3 < cells.ylength) { var _local2 = cells[_local7][_local3]; if (_local2.body && (_local2.body.type == st)) { _local6 = _local7; _local5 = 1; _local4 = cells.length - 1; while (cells[_local4][_local3] == undefined) { _local4--; } while (_local6 <= _local4) { _local8.push(new flash.geom.Point(_local2.cell._x + (SIZE / 2), _local2.cell._y + (_local5 * SIZE))); _local6++; _local5++; } } _local3++; } _local7++; } return(_local8); } function makeHelpArray() { return(makeArray("poa")); } function makeHelpBombArray() { return(makeArray("bomb")); } function makeHelpZLArray() { return(makeArray("zl")); } function makeHelpTimeArray() { return(makeArray("time")); } function makeHelpSwapArray() { return(makeArray("swap")); } function makeHelpLifeArray() { return(makeArray("life")); } function swapChips(cell1, cell2) { count_move_on_the_field = count_move_on_the_field + 2; cell1.body.mov.endAct = GameClasses.GFunctions.create(this, function (cell, body) { cell.body = body; body.stopRotation(); this.count_move_on_the_field--; this.updateTheField(); }, cell2, cell1.body); cell1.body.mov.newInitMove(cell1.body, TIME_SWAP, 0, cell2.cell._x, cell2.cell._y); cell1.body = null; cell2.body.mov.endAct = GameClasses.GFunctions.create(this, function (cell, body) { cell.body = body; body.stopRotation(); this.count_move_on_the_field--; this.updateTheField(); }, cell1, cell2.body); cell2.body.mov.newInitMove(cell2.body, TIME_SWAP, 0, cell1.cell._x, cell1.cell._y); cell2.body = null; } function runEmergeNumbers(point, numb) { mcRoot.counter.add(numb); et.emerge(point.x, point.y, "+" + numb); } function isLocked() { return(((number_pieces_of_the_artefact_on_the_field == 0) || (count_move_on_the_field != 0)) || (is_locked)); } var selected_mc = null; var roll_over_mc = null; var new_selected_mc = null; var listener = new Object(); var interval_hint = 0; var global_blik_interval = 0; var was_first_step = false; var mouse_down = false; var count_move_on_the_field = 0; var global_combo = 0; var count_bonus_chips = 0; var SIZE = GameClasses.Consts.CELL_SIZE; var TIME_CP = GameClasses.Consts.TIME_OF_CHANGE_PLACES_CHIPS; var TIME_DISSAPEAR = GameClasses.Consts.TIME_OF_DISSAPEAR_CHIP; var ACCEL = GameClasses.Consts.ACCEL_OF_CHIP_FALL; var COOF_ABS = GameClasses.Consts.COOF_OF_ABSORPTION_CHIP_FALL; var DELAY0 = GameClasses.Consts.FIRST_DELAY_OF_CHIP_FALL; var NUMB_RESERV_CHIPS = GameClasses.Consts.NUMB_RESERV_CHIPS; var T_to_the_bonus_sun = GameClasses.Consts.TIME_PERIOD_OF_THE_CHIP_MOVE_TO_THE_BONUS_SUN; var delay_bonus_chip = 150; var time_to_hint = 5000; var TIME_SWAP = 300; var is_locked = false; var number_pieces_of_the_artefact_on_the_field = 0; var start_lock_help_hint = false; }
Symbol 1752 MovieClip [__Packages.GameClasses.Scope] Frame 0
class GameClasses.Scope { var log, bmp, scope, scope_mc; function Scope (id_scope) { log = logger.Logger.getLog(); var _local2 = new flash.geom.Point(0, 0); var _local3 = new flash.geom.Rectangle(0, 0, 1, 1); bmp = flash.display.BitmapData.loadBitmap(id_scope); if (bmp == undefined) { trace(("bitmap \"" + id_scope) + "\" not exist. constructor Scope"); } scope = new Object(); scope.l = new flash.display.BitmapData(33, 26, true, 0); scope.l.copyPixels(bmp, new flash.geom.Rectangle(19, 52, 33, 26), _local2); scope.lx = 20; scope.ly = 0; scope.r = new flash.display.BitmapData(33, 26, true, 0); scope.r.copyPixels(bmp, new flash.geom.Rectangle(78, 52, 33, 26), _local2); scope.rx = 13; scope.ry = 0; scope.t = new flash.display.BitmapData(26, 33, true, 0); scope.t.copyPixels(bmp, new flash.geom.Rectangle(52, 19, 26, 33), _local2); scope.tx = 0; scope.ty = 20; scope.b = new flash.display.BitmapData(26, 33, true, 0); scope.b.copyPixels(bmp, new flash.geom.Rectangle(52, 78, 26, 33), _local2); scope.bx = 0; scope.by = 13; scope.lt = new flash.display.BitmapData(33, 33, true, 0); scope.lt.copyPixels(bmp, new flash.geom.Rectangle(19, 19, 33, 33), _local2); scope.ltx = 20; scope.lty = 20; scope.lb = new flash.display.BitmapData(33, 33, true, 0); scope.lb.copyPixels(bmp, new flash.geom.Rectangle(19, 78, 33, 33), _local2); scope.lbx = 20; scope.lby = 13; scope.rb = new flash.display.BitmapData(33, 33, true, 0); scope.rb.copyPixels(bmp, new flash.geom.Rectangle(78, 78, 33, 33), _local2); scope.rbx = 13; scope.rby = 13; scope.rt = new flash.display.BitmapData(33, 33, true, 0); scope.rt.copyPixels(bmp, new flash.geom.Rectangle(78, 19, 33, 33), _local2); scope.rtx = 13; scope.rty = 20; scope.inlt = new flash.display.BitmapData(26, 26, true, 0); scope.inlt.copyPixels(bmp, new flash.geom.Rectangle(130, 0, 26, 26), _local2); scope.inltx = 13; scope.inlty = 13; scope.inlb = new flash.display.BitmapData(26, 26, true, 0); scope.inlb.copyPixels(bmp, new flash.geom.Rectangle(130, 26, 26, 26), _local2); scope.inlbx = 13; scope.inlby = 13; scope.inrb = new flash.display.BitmapData(26, 26, true, 0); scope.inrb.copyPixels(bmp, new flash.geom.Rectangle(156, 26, 26, 26), _local2); scope.inrbx = 13; scope.inrby = 13; scope.inrt = new flash.display.BitmapData(26, 26, true, 0); scope.inrt.copyPixels(bmp, new flash.geom.Rectangle(156, 0, 26, 26), _local2); scope.inrtx = 13; scope.inrty = 13; } function getBody() { return(scope_mc); } function destroy() { log.info("call function destroy from Scope"); for (var _local2 in scope_mc) { if (scope_mc[_local2] instanceof MovieClip) { log.debug("\tdestroy " + scope_mc[_local2]); MovieClip(scope_mc[_local2]).removeMovieClip(); } } scope_mc.removeMovieClip(); scope_mc = null; for (var _local2 in scope) { if (scope[_local2] instanceof flash.display.BitmapData) { log.debug(("\tdestroy " + _local2) + " BMP from scope"); flash.display.BitmapData(scope[_local2]).dispose(); } } scope = null; bmp.dispose(); bmp = null; log = null; } function getScope(mc_root, field, id_scope, depth, xbeg, ybeg) { scope_mc = mc_root.createEmptyMovieClip(id_scope, depth); var _local3 = ""; var _local10 = ""; var _local2; var _local8; var _local7; var _local6; var _local14; var _local13; _local14 = field.length - 1; var _local5 = 0; while (_local5 < field.length) { _local13 = field[_local5].length - 1; var _local4 = 0; while (_local4 < field[_local5].length) { if (field[_local5].charAt(_local4) == "0") { } else { _local3 = ""; _local3 = _local3 + (((_local4 == 0) || (field[_local5].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local4 == 0) || (_local5 == 0)) || (field[_local5 - 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == 0) || (field[_local5 - 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == 0) || (_local4 == _local13)) || (field[_local5 - 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local4 == _local13) || (field[_local5].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == _local13)) || (field[_local5 + 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == _local14) || (field[_local5 + 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == 0)) || (field[_local5 + 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); if (_local3.charAt(0) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "l"; _local8 = "l"; _local7 = (-scope.lx) + 0; _local6 = (-scope.ly) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } if (_local3.charAt(2) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "t"; _local8 = "t"; _local7 = (-scope.tx) + 0; _local6 = (-scope.ty) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } if (_local3.charAt(4) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "r"; _local8 = "r"; _local7 = (-scope.rx) + SIZE; _local6 = (-scope.ry) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } if (_local3.charAt(6) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "b"; _local8 = "b"; _local7 = (-scope.bx) + 0; _local6 = (-scope.by) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(0) + _local3.charAt(1)) + _local3.charAt(2); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "lt"; _local8 = "lt"; _local7 = (-scope.ltx) + 0; _local6 = (-scope.lty) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(2) + _local3.charAt(3)) + _local3.charAt(4); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "rt"; _local8 = "rt"; _local7 = (-scope.rtx) + SIZE; _local6 = (-scope.rty) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(4) + _local3.charAt(5)) + _local3.charAt(6); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "rb"; _local8 = "rb"; _local7 = (-scope.rbx) + SIZE; _local6 = (-scope.rby) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(6) + _local3.charAt(7)) + _local3.charAt(0); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "lb"; _local8 = "lb"; _local7 = (-scope.lbx) + 0; _local6 = (-scope.lby) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } } _local4++; } _local5++; } _local5 = 0; while (_local5 < field.length) { _local13 = field[_local5].length - 1; var _local4 = 0; while (_local4 < field[_local5].length) { _local3 = ""; _local3 = _local3 + (((_local4 == 0) || (field[_local5].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local4 == 0) || (_local5 == 0)) || (field[_local5 - 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == 0) || (field[_local5 - 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == 0) || (_local4 == _local13)) || (field[_local5 - 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local4 == _local13) || (field[_local5].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == _local13)) || (field[_local5 + 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == _local14) || (field[_local5 + 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == 0)) || (field[_local5 + 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local10 = (_local3.charAt(0) + _local3.charAt(1)) + _local3.charAt(2); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inrb"; _local8 = "inrb"; _local7 = (-scope.inrbx) + 0; _local6 = (-scope.inrby) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(2) + _local3.charAt(3)) + _local3.charAt(4); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inlb"; _local8 = "inlb"; _local7 = (-scope.inlbx) + SIZE; _local6 = (-scope.inlby) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(4) + _local3.charAt(5)) + _local3.charAt(6); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inlt"; _local8 = "inlt"; _local7 = (-scope.inltx) + SIZE; _local6 = (-scope.inlty) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(6) + _local3.charAt(7)) + _local3.charAt(0); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inrt"; _local8 = "inrt"; _local7 = (-scope.inrtx) + 0; _local6 = (-scope.inrty) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local4++; } _local5++; } return(scope_mc); } var SIZE = 26; }
Symbol 1753 MovieClip [__Packages.GameClasses.MyArray] Frame 0
class GameClasses.MyArray extends Array { var push, length, pop; function MyArray () { super(); } function insert(obj) { push(obj); } function erase(obj) { var _local2 = 0; while (_local2 < length) { if (obj == this[_local2]) { this[_local2] = this[length - 1]; pop(); return(undefined); } _local2++; } } }
Symbol 1754 MovieClip [__Packages.GameClasses.EmergedText] Frame 0
class GameClasses.EmergedText { static var emerge_text_obj; var log, mcRoot, et_arr; function EmergedText (root_mc) { log = logger.Logger.getLog(); mcRoot = root_mc; emerge_text_obj = _root.dialogs[emerge_text_id]; initET(numb_of_reserv); } function destroy() { delete mcRoot; delete log; delete emerge_text_obj; delete curr_pos; var _local2 = 0; while (_local2 < et_arr.length) { et_arr[_local2].destroy(); delete et_arr[_local2]; _local2++; } delete et_arr; } function initET(numb) { et_arr = new Array(numb); var _local2 = 0; while (_local2 < numb) { et_arr[_local2] = new GameClasses.TextClass(mcRoot, mcRoot.getNextHighestDepth(), emerge_text_obj, 530, 400); et_arr[_local2].setVisible(false); _local2++; } } function emerge(x, y, text) { var _local2 = et_arr.pop(); _local2.setText(text); var _local4 = x - (_local2.getWidth() / 2); var _local3 = y - (_local2.getHeight() / 2); var _local5 = GameClasses.GFunctions.create(this, function (et) { et.setVisible(false); this.et_arr.push(et); }, _local2); _local2.initMove(_local5, T, 1, new GameClasses.Spline(_local4, _local4), new GameClasses.Spline(_local3, _local3 - h_emerge), null, null, null, new GameClasses.Line(0, 100, 90, 100, 0)); } static var emerge_text_id = "EmergeText"; static var numb_of_reserv = 100; var curr_pos = 0; var T = 1000; var h_emerge = 30; }
Symbol 1755 MovieClip [__Packages.GameClasses.FieldCell] Frame 0
class GameClasses.FieldCell extends MovieClip { var useHandCursor, mcRoot, cell, body, _parent, col, row, x, y, t0; function FieldCell () { super(); useHandCursor = false; } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; mcRoot = null; delete cell; delete body; } function removeMovieClip() { destroy(); super.removeMovieClip(); } function initCell(mcCell, mcBody, row, col) { mcRoot = _parent; cell = mcCell; body = mcBody; this.col = col; this.row = row; x = cell._x + (cell._width / 2); y = cell._y + (cell._height / 2); } function select() { cell.light._alpha = 100; if (body.type == "chip") { body.startRotation(); } else if (body.type == "life") { } } function unselect() { cell.light._alpha = 0; if (body.type == "chip") { body.stopRotation(); } else if (body.type == "life") { } } function startShine() { t0 = getTimer(); cell.light._alpha = 0; GameClasses.FreeMove.clearInterval(interval); interval = 0; interval = GameClasses.FreeMove.setInterval(this, "updateShine", 16); } function stopShine() { GameClasses.FreeMove.clearInterval(interval); interval = 0; cell.light._alpha = 0; } function updateShine() { var _local3 = getTimer(); var _local2 = (_local3 - t0) / T; if (_local2 > 1) { t0 = _local3; cell.light._alpha = 0; } else if (_local2 > 0.5) { cell.light._alpha = 100 - ((_local2 - 0.5) * 200); } else { cell.light._alpha = _local2 * 200; } } var interval = 0; var T = 500; }
Symbol 1756 MovieClip [__Packages.GameClasses.Lock] Frame 0
class GameClasses.Lock extends MovieClip { var mcRoot, _parent, ps1, ps2, body1, body2, bmp1, bmp2, cps1, cps2, numb, createEmptyMovieClip; function Lock () { super(); mcRoot = _parent; ps1 = new GameClasses.ParticleSystem("particles.png", 0, 32, 32, 32, undefined, false, 30); ps1.initParticleSystem(mcRoot, 7, Tp, 0, 10, 0, 0, 90, 50, 130, 5, 16777215, 16777215); ps2 = new GameClasses.ParticleSystem("particles.png", 0, 32, 32, 32, undefined, false, 30); ps2.initParticleSystem(mcRoot, 7, Tp, 0, 10, 0, 0, 90, 50, 130, 5, 16777215, 16777215); } function destroy_lock() { mcRoot = null; body1.removeMovieClip(); body1 = null; body2.removeMovieClip(); body2 = null; bmp1.dispose(); bmp2.dispose(); bmp1 = null; bmp2 = null; cps1.destroy(); cps2.destroy(); ps1.destroy(); ps2.destroy(); cps1 = null; cps2 = null; ps1 = null; ps2 = null; } function removeMovieClip() { body1.removeMovieClip(); body2.removeMovieClip(); bmp1.dispose(); bmp2.dispose(); cps1.clear(); cps2.clear(); ps1.clear(); ps2.clear(); super.removeMovieClip(); } function initLock(id_tex, rect1, rect2, numb) { var _local3 = new flash.geom.Point(0, 0); var _local2 = flash.display.BitmapData.loadBitmap(id_tex); this.numb = numb; bmp1 = new flash.display.BitmapData(rect1.width, rect1.height, true, 0); bmp2 = new flash.display.BitmapData(rect2.width, rect2.height, true, 0); bmp1.copyPixels(_local2, rect1, _local3); bmp2.copyPixels(_local2, rect2, _local3); _local2.dispose(); body1 = createEmptyMovieClip("body1", 1); body1.attachBitmap(bmp1, 1, "never", true); body2 = createEmptyMovieClip("body2", 2); body2.attachBitmap(bmp2, 1, "never", true); if (numb == 1) { body1._visible = true; body2._visible = false; } else { body1._visible = false; body2._visible = true; } cps1 = new GameClasses.CompaundParticleSystem(mcRoot, bmp1, 6, 6); cps2 = new GameClasses.CompaundParticleSystem(mcRoot, bmp2, 6, 6); } function destroy(delay) { if (numb == 2) { destroy2(delay); numb = 1; body1._visible = true; } else if (numb == 1) { destroy1(delay); numb = 0; } } function destroy1(delay) { body1._visible = false; cps1.startExplode(mcRoot._x, mcRoot._y, -80, 80, 70, -0.3, 0.04, 0.0008, delay); ps1.startParticleSystem(new flash.geom.Point(mcRoot._x + (GameClasses.Consts.CELL_SIZE / 2), mcRoot._y + (GameClasses.Consts.CELL_SIZE / 2)), 10, delay); } function destroy2(delay) { body2._visible = false; cps2.startExplode(mcRoot._x, mcRoot._y, -100, 100, 100, -0.4, 0.05, 0.001, delay); ps2.startParticleSystem(new flash.geom.Point(mcRoot._x + (GameClasses.Consts.CELL_SIZE / 2), mcRoot._y + (GameClasses.Consts.CELL_SIZE / 2)), 10, delay); } static var counter = 0; var T = 200; var Tp = 300; }
Symbol 1757 MovieClip [__Packages.GameClasses.Bomb] Frame 0
class GameClasses.Bomb extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, shine_color, mcRoot, _x, _y, roll_over_mc, tremble_arr, stopTremble, startTremble, snd, listener, _alpha, _xscale, _yscale; function Bomb () { super(); bonus_field = function () { return(this.mcRoot.bbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.zlbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.sbf); }); shine_color = 16738816 /* 0xFF6A00 */; } function moveActiveBonus() { var _local4 = mcRoot.TheField.cells; _x = mcRoot._xmouse + 15; _y = mcRoot._ymouse + 2; var _local3 = null; var _local2; var _local5; mcRoot.TheField.updateTheMouseField(); _local3 = mcRoot.TheField.new_roll_over_mc; if (roll_over_mc == _local3) { return(undefined); } roll_over_mc = _local3; _local2 = tremble_arr.length - 1; while (_local2 >= 0) { stopTremble(tremble_arr[_local2].body); tremble_arr[_local2].stopShine(); tremble_arr.pop(); _local2--; } if (_local3.body) { tremble_arr.push(_local3); } if (_local4[_local3.row - 1][_local3.col].body) { tremble_arr.push(_local4[_local3.row - 1][_local3.col]); } if (_local4[_local3.row + 1][_local3.col].body) { tremble_arr.push(_local4[_local3.row + 1][_local3.col]); } if (_local4[_local3.row - 2][_local3.col].body) { tremble_arr.push(_local4[_local3.row - 2][_local3.col]); } if (_local4[_local3.row + 2][_local3.col].body) { tremble_arr.push(_local4[_local3.row + 2][_local3.col]); } if (_local4[_local3.row][_local3.col - 2].body) { tremble_arr.push(_local4[_local3.row][_local3.col - 2]); } if (_local4[_local3.row][_local3.col + 2].body) { tremble_arr.push(_local4[_local3.row][_local3.col + 2]); } if (_local4[_local3.row][_local3.col - 1].body) { tremble_arr.push(_local4[_local3.row][_local3.col - 1]); } if (_local4[_local3.row - 1][_local3.col - 1].body) { tremble_arr.push(_local4[_local3.row - 1][_local3.col - 1]); } if (_local4[_local3.row + 1][_local3.col - 1].body) { tremble_arr.push(_local4[_local3.row + 1][_local3.col - 1]); } if (_local4[_local3.row][_local3.col + 1].body) { tremble_arr.push(_local4[_local3.row][_local3.col + 1]); } if (_local4[_local3.row - 1][_local3.col + 1].body) { tremble_arr.push(_local4[_local3.row - 1][_local3.col + 1]); } if (_local4[_local3.row + 1][_local3.col + 1].body) { tremble_arr.push(_local4[_local3.row + 1][_local3.col + 1]); } _local2 = tremble_arr.length - 1; while (_local2 >= 0) { startTremble(tremble_arr[_local2].body); tremble_arr[_local2].startShine(); _local2--; } if (tremble_arr.length != 0) { snd.startCycle("mmm"); } else { snd.stop("mmm"); } } function movePressBonus(bonus_field) { if ((roll_over_mc == null) || (tremble_arr.length == 0)) { return(undefined); } bonus_field.bonuses[0].breakBigShine(); var _local3; bonus_field.bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; Mouse.removeListener(listener); snd.stop("mmm"); snd.startSound("bomb_expl"); mcRoot.TheField.stopPeriodicHitn(); bonus_field.startPS(roll_over_mc.cell._x + (GameClasses.Consts.CELL_SIZE / 2), roll_over_mc.cell._y + (GameClasses.Consts.CELL_SIZE / 2)); _local3 = tremble_arr.length - 1; for ( ; _local3 >= 0 ; _local3--) { var _local2 = tremble_arr[_local3].body; stopTremble(_local2); tremble_arr[_local3].stopShine(); if (_local2.type == "chip") { if (_local2.lock && (_local2.lock.numb != 0)) { _local2.lock.destroy(); snd.startSound("ChipUnlock"); tremble_arr.pop(); continue; } _local2.breakRotation(); _local2._alpha = 0; mcRoot.TheField.count_move_on_the_field++; _local2.cps_endAct = GameClasses.GFunctions.create(mcRoot.TheField, mcRoot.TheField.dissapearChip, tremble_arr[_local3]); _local2.startExploudeCPS(0); } tremble_arr.pop(); } _alpha = 0; _x = bonus_field.x0; _y = bonus_field.y0; _xscale = 100; _yscale = 100; bonus_field.removeBonus(); mcRoot.TheField.is_locked = false; } var type = "bomb"; }
Symbol 1758 MovieClip [__Packages.GameClasses.ZeusLightning] Frame 0
class GameClasses.ZeusLightning extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, shine_color, mcRoot, _x, _y, roll_over_mc, tremble_arr, stopTremble, startTremble, snd, listener, _alpha, _xscale, _yscale; function ZeusLightning () { super(); bonus_field = function () { return(this.mcRoot.zlbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.sbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.bbf); }); shine_color = 63996; } function moveActiveBonus() { var _local4 = mcRoot.TheField.cells; _x = mcRoot._xmouse + 15; _y = mcRoot._ymouse + 2; var _local5 = null; var _local2; var _local3; mcRoot.TheField.updateTheMouseField(); _local5 = mcRoot.TheField.new_roll_over_mc; if (roll_over_mc == _local5) { return(undefined); } roll_over_mc = _local5; _local2 = tremble_arr.length - 1; while (_local2 >= 0) { stopTremble(tremble_arr[_local2].body); tremble_arr[_local2].stopShine(); tremble_arr.pop(); _local2--; } _local2 = 0; while (_local2 < _local4.length) { _local3 = 0; while (_local3 < _local4[_local2].length) { if ((_local4[_local2][_local3].body && (_local4[_local2][_local3].body.type == "chip")) && (_local4[_local2][_local3].body.chip_name == roll_over_mc.body.chip_name)) { tremble_arr.push(_local4[_local2][_local3]); } _local3++; } _local2++; } _local2 = tremble_arr.length - 1; while (_local2 >= 0) { startTremble(tremble_arr[_local2].body); tremble_arr[_local2].startShine(); _local2--; } if (tremble_arr.length != 0) { snd.startCycle("mmm"); } else { snd.stop("mmm"); } } function movePressBonus(bonus_field) { if ((roll_over_mc == null) || (tremble_arr.length == 0)) { return(undefined); } snd.stop("mmm"); var _local4 = GameClasses.Consts.BONUS_ZEUSLIGHTNING_TIME_EFFECT / tremble_arr.length; bonus_field.bonuses[0].breakBigShine(); var _local2; bonus_field.bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; Mouse.removeListener(listener); mcRoot.theField.stopPeriodicHitn(); bonus_field.startPS(roll_over_mc.cell._x + (GameClasses.Consts.CELL_SIZE / 2), roll_over_mc.cell._y + (GameClasses.Consts.CELL_SIZE / 2)); _local2 = tremble_arr.length - 1; while (_local2 >= 0) { snd.startSound("FlashStart"); var _local3 = tremble_arr[_local2].body; stopTremble(_local3); tremble_arr[_local2].stopShine(); if (_local3.lock && (_local3.lock.numb != 0)) { _local3.lock.destroy(_local4 * _local2); GameClasses.FreeMove.makeDelay(_local4 * _local2, GameClasses.GFunctions.create(snd, snd.startSound, "ChipUnlock")); tremble_arr.pop(); } else { _local3.breakRotation(); _local3._alpha = 0; _local3.cps_endAct = GameClasses.GFunctions.create(this, endCpsAct, tremble_arr[_local2]); _local3.startExploude(_local4 * _local2); GameClasses.FreeMove.makeDelay(_local4 * _local2, GameClasses.GFunctions.create(snd, snd.startSound, "boom")); tremble_arr.pop(); mcRoot.theField.count_move_on_the_field++; } _local2--; } _alpha = 0; _x = bonus_field.x0; _y = bonus_field.y0; _xscale = 100; _yscale = 100; bonus_field.removeBonus(); mcRoot.theField.is_locked = false; } function endCpsAct(tarr) { mcRoot.TheField.dissapearChip(tarr); } var type = "zl"; }
Symbol 1759 MovieClip [__Packages.GameClasses.TimeBonus] Frame 0
class GameClasses.TimeBonus extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, timer, shine_color, bonus_state, mcRoot, snd; function TimeBonus () { super(); bonus_field = function () { return(this.mcRoot.tbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.bbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.zlbf); }); concurent_bonus_fields[2] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.sbf); }); timer = function () { return(this.mcRoot.timer); }; shine_color = 16681216 /* 0xFE8900 */; } function onPressAct() { if (bonus_state == GameClasses.Bonus.DISABLED) { return(undefined); } if (mcRoot.TheField.isLocked() || (mcRoot.is_locked)) { return(undefined); } if (!mcRoot.TheField.was_first_step) { mcRoot.TheField.was_first_step = true; mcRoot.timer.play(); } var _local2; _local2 = 0; while (_local2 < concurent_bonus_fields.length) { if (concurent_bonus_fields[_local2]().selected_this) { concurent_bonus_fields[_local2]().bonuses[0].onPressAct2(); break; } _local2++; } snd.startSound("time_bonus"); timer().startBonus(); bonus_field().removeBonus(); } var type = "time"; }
Symbol 1760 MovieClip [__Packages.GameClasses.SwapBonus] Frame 0
class GameClasses.SwapBonus extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, shine_color, _x, mcRoot, _y, roll_over_mc, snd, listener, _alpha, _xscale, _yscale; function SwapBonus () { super(); bonus_field = function () { return(this.mcRoot.sbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.bbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.zlbf); }); shine_color = 7929600 /* 0x78FF00 */; } function moveActiveBonus() { _x = mcRoot._xmouse + 15; _y = mcRoot._ymouse + 2; } function movePressBonus(bonus_field) { mcRoot.theField.updateTheMouseField(); roll_over_mc = mcRoot.theField.new_roll_over_mc; var _local2 = roll_over_mc.body; if ((_local2 && (_local2.type == "chip")) && ((!_local2.lock) || (_local2.lock.numb == 0))) { snd.startSound("ChipSelect"); first_selected = roll_over_mc; first_selected.select(); listener.onMouseDown = GameClasses.GFunctions.create(this, movePressBonus2); } } function movePressBonus2() { mcRoot.theField.updateTheMouseField(); var _local2 = mcRoot.theField.new_roll_over_mc; var _local3 = _local2.body; if (((_local2 == null) || (first_selected == _local2)) || ((_local3 && (_local3.type != "chip")) || (_local3.lock && (_local3.lock.numb > 0)))) { return(undefined); } snd.startSound("ChipMove"); bonus_field().bonuses[0].breakBigShine(); bonus_field().bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; Mouse.removeListener(listener); first_selected.unselect(); roll_over_mc = _local2; second_selected = roll_over_mc; mcRoot.theField.swapChips(first_selected, second_selected); listener.onMouseDown = GameClasses.GFunctions.create(this, movePressBonus); first_selected = null; second_selected = null; roll_over_mc = null; _alpha = 0; _x = bonus_field().x0; _y = bonus_field().y0; _xscale = 100; _yscale = 100; bonus_field().removeBonus(); mcRoot.theField.unlockTheField(); } function onPressAct2() { super.onPressAct2(); if (first_selected != null) { first_selected.unselect(); first_selected = null; } } var type = "swap"; static var first_selected = null; static var second_selected = null; }
Symbol 1761 MovieClip [__Packages.GameClasses.LifeBonus] Frame 0
class GameClasses.LifeBonus extends MovieClip { var mov, body_bg, body_heart, mcRoot, _parent, createEmptyMovieClip, heart, heart_bg, bg, _x, _y; function LifeBonus () { super(); mov = new GameClasses.FreeMove(); var _local3 = flash.display.BitmapData.loadBitmap("Chips.png"); body_bg = new flash.display.BitmapData(26, 26, true, 0); body_heart = new flash.display.BitmapData(26, 26, true, 0); body_bg.copyPixels(_local3, new flash.geom.Rectangle(104, 104, 26, 26), new flash.geom.Point(0, 0)); body_heart.copyPixels(_local3, new flash.geom.Rectangle(130, 104, 26, 26), new flash.geom.Point(0, 0)); _local3.dispose(); mcRoot = _parent; createEmptyMovieClip("bg", 1); createEmptyMovieClip("heart_bg", 2); heart = heart_bg.createEmptyMovieClip("body", 1); bg.attachBitmap(body_bg, 1); heart.attachBitmap(body_heart, 1); heart_bg._x = bg._width / 2; heart_bg._y = bg._height / 2; heart._x = (-heart._width) / 2; heart._y = (-heart._height) / 2; makePuls(); } function getField() { return(mcRoot.lbf); } function destroy() { mcRoot = null; bg.removeMovieClip(); bg = null; heart.mov.destroy(); heart.mov = null; heart.removeMovieClip(); heart = null; mov.destroy(); mov = null; body_bg.dispose(); body_bg = null; body_heart.dispose(); body_heart = null; } function moveToField() { mcRoot.snd.startSound("FallenVisBonus"); mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.mcRoot.snd.startSound("AddLife"); this.getField().add(); this._visible = false; })); var _local3 = getField().getX(); var _local2 = getField().getY(); var _local6 = new GameClasses.Spline(_x, _x + 50, _x - 100, _local3, _local3); var _local5 = new GameClasses.Spline(_y, _y + 50, _y, _local2, _local2); var _local4 = new GameClasses.Line(100, 100, 100, 100, 100, 0); mov.newInitMove(this, TIME_MOVE, 0, _local6, _local5, _local4, _local4); } function makePuls() { heart.mov = new GameClasses.FreeMove(); heart.mov.endAct = GameClasses.GFunctions.create(this, function () { var _local2 = new GameClasses.Spline(100, this.max_scale, 100, this.min_scale, 100); this.heart.mov.newInitMove(this.heart, this.T * this.proc_strike, this.T * (1 - this.proc_strike), null, null, _local2, _local2); }); heart.mov.endAct(); } function makeQuickPuls() { heart.mov.stopMove(); T = T / 2; delete heart.mov.endAct; heart.mov.endAct = GameClasses.GFunctions.create(this, function () { var _local2 = new GameClasses.Spline(100, this.max_scale, 100, this.min_scale, 100); this.heart.mov.newInitMove(this.heart, this.T * this.proc_strike, this.T * (1 - this.proc_strike), null, null, _local2, _local2); }); heart.mov.endAct(); } function makeNormalPuls() { heart.mov.stopMove(); T = T * 2; delete heart.mov.endAct; heart.mov.endAct = GameClasses.GFunctions.create(this, function () { var _local2 = new GameClasses.Spline(100, this.max_scale, 100, this.min_scale, 100); this.heart.mov.newInitMove(this.heart, this.T * this.proc_strike, this.T * (1 - this.proc_strike), null, null, _local2, _local2); }); heart.mov.endAct(); } function stopPuls() { heart.mov.endAct = null; } var type = "life"; var TIME_MOVE = 2500; var T = 1500; var max_scale = 112; var min_scale = 106; var proc_strike = 0.35; }
Symbol 162 MovieClip [Artefact] Frame 1
#initclip 101 Object.registerClass("Artefact", GameClasses.Artefact); #endinitclip
Symbol 163 MovieClip [MCwithBlik] Frame 1
#initclip 78 Object.registerClass("MCwithBlik", GameClasses.MCwithBlik); #endinitclip
Symbol 164 MovieClip [MyText] Frame 1
#initclip 79 Object.registerClass("MyText", GameClasses.MyText); #endinitclip
Symbol 165 MovieClip [PrepareLevel] Frame 1
#initclip 80 Object.registerClass("PrepareLevel", GameClasses.PrepareLevel); #endinitclip
Symbol 166 MovieClip [MCfromBMP] Frame 1
#initclip 81 Object.registerClass("MCfromBMP", GameClasses.MCfromBMP); #endinitclip
Symbol 226 MovieClip [MapLevel] Frame 1
#initclip 82 Object.registerClass("MapLevel", GameClasses.MapLevel); #endinitclip
Symbol 227 MovieClip [Flag] Frame 1
#initclip 83 Object.registerClass("Flag", GameClasses.Flag); #endinitclip
Symbol 364 MovieClip [QuestLevel] Frame 1
#initclip 84 Object.registerClass("QuestLevel", GameClasses.QuestLevel); #endinitclip
Symbol 365 MovieClip [Region] Frame 1
#initclip 85 Object.registerClass("Region", GameClasses.Region); #endinitclip
Symbol 1256 MovieClip [ISpyLevel] Frame 1
#initclip 86 Object.registerClass("ISpyLevel", GameClasses.ISpyLevel); #endinitclip
Symbol 1257 MovieClip [PieceOfCompoundArtefact] Frame 1
#initclip 87 Object.registerClass("PieceOfCompoundArtefact", GameClasses.PieceOfCompoundArtefact); #endinitclip
Symbol 1264 MovieClip [CellClass] Frame 1
#initclip 88 Object.registerClass("CellClass", GameClasses.CellClass); #endinitclip
Symbol 1265 MovieClip [BigArtefact] Frame 1
#initclip 89 Object.registerClass("BigArtefact", GameClasses.BigArtefact); #endinitclip
Symbol 1271 MovieClip [Match3Level] Frame 1
#initclip 90 Object.registerClass("Match3Level", GameClasses.Match3Level); #endinitclip
Symbol 1385 MovieClip [Chip] Frame 1
#initclip 91 Object.registerClass("Chip", GameClasses.Chip); #endinitclip
Symbol 1386 MovieClip [TheField] Frame 1
#initclip 92 Object.registerClass("TheField", GameClasses.TheField); #endinitclip
Symbol 1387 MovieClip [FieldCell] Frame 1
#initclip 93 Object.registerClass("FieldCell", GameClasses.FieldCell); #endinitclip
Symbol 1397 MovieClip [MyTime] Frame 1
#initclip 94 Object.registerClass("MyTime", GameClasses.MyTime); #endinitclip
Symbol 1399 MovieClip [Lock] Frame 1
#initclip 95 Object.registerClass("Lock", GameClasses.Lock); #endinitclip
Symbol 1402 MovieClip [Bomb] Frame 1
#initclip 96 Object.registerClass("Bomb", GameClasses.Bomb); #endinitclip
Symbol 1403 MovieClip [ZeusLightning] Frame 1
#initclip 97 Object.registerClass("ZeusLightning", GameClasses.ZeusLightning); #endinitclip
Symbol 1416 MovieClip [TimeBonus] Frame 1
#initclip 98 Object.registerClass("TimeBonus", GameClasses.TimeBonus); #endinitclip
Symbol 1447 MovieClip [SwapBonus] Frame 1
#initclip 99 Object.registerClass("SwapBonus", GameClasses.SwapBonus); #endinitclip
Symbol 1511 MovieClip [LifeBonus] Frame 1
#initclip 100 Object.registerClass("LifeBonus", GameClasses.LifeBonus); #endinitclip
Symbol 1610 MovieClip [Sounds Symbol] Frame 1
stop();

Library Items

Symbol 1 Font [Victorian]Used by:28
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [Stone7]Uses:3Used by:Timeline
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClip [Stone6]Uses:6Used by:Timeline
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClip [Stone5]Uses:9Used by:Timeline
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClip [Stone4]Uses:12Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClip [Stone3]Uses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [Stone2]Uses:18Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:1546  Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [Stone1]Uses:23Used by:Timeline
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [LogoText]Uses:26Used by:Timeline
Symbol 28 EditableTextUses:1Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:Timeline
Symbol 1685 MovieClip [__Packages.general.XMLforMono]
Symbol 1686 MovieClip [__Packages.general.TextXmlString]
Symbol 1687 MovieClip [__Packages.general.LevelsXmlString2]
Symbol 1688 MovieClip [__Packages.general.SoundsXmlString]
Symbol 1689 MovieClip [__Packages.general.GameSDK]
Symbol 1690 MovieClip [__Packages.general.ArtefactsXmlString]
Symbol 1691 MovieClip [__Packages.general.FieldsXmlString]
Symbol 1692 MovieClip [__Packages.GameClasses.Consts]
Symbol 1693 MovieClip [__Packages.general.LevelsXmlString]
Symbol 1694 MovieClip [__Packages.GameClasses.MCfromBMP]
Symbol 1695 MovieClip [__Packages.GameClasses.MCwithBlik]
Symbol 1696 MovieClip [__Packages.GameClasses.FreeMove]
Symbol 1697 MovieClip [__Packages.GameClasses.GFunctions]
Symbol 1698 MovieClip [__Packages.GameClasses.Spline]
Symbol 1699 MovieClip [__Packages.GameClasses.AccelLinePath]
Symbol 1700 MovieClip [__Packages.GameClasses.Line]
Symbol 1701 MovieClip [__Packages.GameClasses.MCwithShadow]
Symbol 1702 MovieClip [__Packages.GameClasses.MyText]
Symbol 1703 MovieClip [__Packages.GameClasses.Level]
Symbol 1704 MovieClip [__Packages.GameClasses.MySounds]
Symbol 1705 MovieClip [__Packages.logger.Logger]
Symbol 1706 MovieClip [__Packages.GameClasses.MenuClass]
Symbol 1707 MovieClip [__Packages.GameClasses.MenuButton]
Symbol 1708 MovieClip [__Packages.GameClasses.MyButton2]
Symbol 1709 MovieClip [__Packages.GameClasses.TextClass]
Symbol 1710 MovieClip [__Packages.fonts_util.MyFont]
Symbol 1711 MovieClip [__Packages.fonts_util.Fonts]
Symbol 1712 MovieClip [__Packages.GameClasses.NugLevel]
Symbol 1713 MovieClip [__Packages.GameClasses.Vars]
Symbol 1714 MovieClip [__Packages.GameClasses.GameCounter]
Symbol 1715 MovieClip [__Packages.GameClasses.Match3Level]
Symbol 1716 MovieClip [__Packages.GameClasses.Cloud]
Symbol 1717 MovieClip [__Packages.GameClasses.Substrate]
Symbol 1718 MovieClip [__Packages.GameClasses.SunBonus]
Symbol 1719 MovieClip [__Packages.GameClasses.ParticleSystem]
Symbol 1720 MovieClip [__Packages.GameClasses.Particle]
Symbol 1721 MovieClip [__Packages.GameClasses.HintWindow]
Symbol 1722 MovieClip [__Packages.GameClasses.AllIntervals]
Symbol 1723 MovieClip [__Packages.GameClasses.NewParticleSystem]
Symbol 1724 MovieClip [__Packages.GameClasses.BonusField]
Symbol 1725 MovieClip [__Packages.GameClasses.Bonus]
Symbol 1726 MovieClip [__Packages.GameClasses.BombBonusField]
Symbol 1727 MovieClip [__Packages.GameClasses.MyTime]
Symbol 1728 MovieClip [__Packages.GameClasses.StatisticClass]
Symbol 1729 MovieClip [__Packages.GameClasses.RecordClass]
Symbol 1730 MovieClip [__Packages.GameClasses.ZeusLightningBonusField]
Symbol 1731 MovieClip [__Packages.GameClasses.TimeBonusField]
Symbol 1732 MovieClip [__Packages.GameClasses.SwapBonusField]
Symbol 1733 MovieClip [__Packages.GameClasses.Panel]
Symbol 1734 MovieClip [__Packages.GameClasses.ISpyLevel]
Symbol 1735 MovieClip [__Packages.GameClasses.QuestLevel]
Symbol 1736 MovieClip [__Packages.GameClasses.Artefact]
Symbol 1737 MovieClip [__Packages.GameClasses.HintButton]
Symbol 1738 MovieClip [__Packages.GameClasses.LifeBonusField]
Symbol 1739 MovieClip [__Packages.GameClasses.PapperClass]
Symbol 1740 MovieClip [__Packages.GameClasses.PrepareLevel]
Symbol 1741 MovieClip [__Packages.GameClasses.MapLevel]
Symbol 1742 MovieClip [__Packages.GameClasses.Flag]
Symbol 1743 MovieClip [__Packages.GameClasses.Wave]
Symbol 1744 MovieClip [__Packages.GameClasses.Region]
Symbol 1745 MovieClip [__Packages.GameClasses.PieceOfCompoundArtefact]
Symbol 1746 MovieClip [__Packages.GameClasses.CompoundArtefact]
Symbol 1747 MovieClip [__Packages.GameClasses.CellClass]
Symbol 1748 MovieClip [__Packages.GameClasses.BigArtefact]
Symbol 1749 MovieClip [__Packages.GameClasses.Chip]
Symbol 1750 MovieClip [__Packages.GameClasses.CompaundParticleSystem]
Symbol 1751 MovieClip [__Packages.GameClasses.TheField]
Symbol 1752 MovieClip [__Packages.GameClasses.Scope]
Symbol 1753 MovieClip [__Packages.GameClasses.MyArray]
Symbol 1754 MovieClip [__Packages.GameClasses.EmergedText]
Symbol 1755 MovieClip [__Packages.GameClasses.FieldCell]
Symbol 1756 MovieClip [__Packages.GameClasses.Lock]
Symbol 1757 MovieClip [__Packages.GameClasses.Bomb]
Symbol 1758 MovieClip [__Packages.GameClasses.ZeusLightning]
Symbol 1759 MovieClip [__Packages.GameClasses.TimeBonus]
Symbol 1760 MovieClip [__Packages.GameClasses.SwapBonus]
Symbol 1761 MovieClip [__Packages.GameClasses.LifeBonus]
Symbol 31 GraphicUsed by:Timeline
Symbol 32 Bitmap [altar.png]Used by:33 76
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [altar]Uses:33Used by:153
Symbol 35 Bitmap [script.png]Used by:36 76
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [script]Uses:36Used by:153  Timeline
Symbol 38 Bitmap [cell.png]Used by:39 76
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [cell]Uses:39Used by:153
Symbol 41 Bitmap [locked-air.png]Used by:42 76
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [locked-air]Uses:42Used by:153
Symbol 44 Bitmap [locked-earth.png]Used by:45 76
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [locked-earth]Uses:45Used by:153
Symbol 47 Bitmap [locked-metal.png]Used by:48 76
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [locked-metal]Uses:48Used by:153
Symbol 50 Bitmap [locked-sun.png]Used by:51 76
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [locked-sun]Uses:51Used by:153
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Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [right_panel]Uses:54Used by:153
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Symbol 57 GraphicUses:56Used by:58
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Symbol 60 GraphicUses:59Used by:61
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Symbol 70 MovieClip [menu_button_pressed]Uses:69Used by:153
Symbol 71 Bitmap [left_panel.png]Used by:76 77
Symbol 72 Bitmap [locked-water.png]Used by:76 82
Symbol 73 Bitmap [locked-gold.png]Used by:76 86
Symbol 74 Bitmap [locked-fire.png]Used by:76 84
Symbol 75 Bitmap [Simbol.png]Used by:76
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Symbol 79 Bitmap [Hole.png]Used by:81
Symbol 80 Bitmap [Simvol.png]Used by:81 151
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Symbol 85 MovieClip [locked-fire]Uses:84Used by:153  Timeline
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Symbol 87 MovieClip [locked-gold]Uses:86Used by:153
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Symbol 163 MovieClip [MCwithBlik]Used by:Timeline
Symbol 164 MovieClip [MyText]Used by:Timeline
Symbol 165 MovieClip [PrepareLevel]Used by:Timeline
Symbol 166 MovieClip [MCfromBMP]Used by:Timeline
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Symbol 168 Bitmap [Flag.png]Used by:206 1611
Symbol 169 Bitmap [Troy.png]Used by:206
Symbol 170 Bitmap [Rome.png]Used by:206
Symbol 171 Bitmap [Phoenicia.png]Used by:206
Symbol 172 Bitmap [Greece.png]Used by:206
Symbol 173 Bitmap [Egypt.png]Used by:206
Symbol 174 Bitmap [Carthage.png]Used by:206
Symbol 175 Bitmap [Babylon.png]Used by:206
Symbol 176 Bitmap [TroySmall.png]Used by:206
Symbol 177 Bitmap [TroyISpy.png]Used by:206
Symbol 178 Bitmap [RomeSmall.png]Used by:206
Symbol 179 Bitmap [RomeISpy.png]Used by:206
Symbol 180 Bitmap [PhoeniciaSmall.png]Used by:206
Symbol 181 Bitmap [PhoeniciaISpy.png]Used by:206
Symbol 182 Bitmap [GreeceSmall.png]Used by:206
Symbol 183 Bitmap [GreeceISpy.png]Used by:206
Symbol 184 Bitmap [EgyptSmall.png]Used by:206
Symbol 185 Bitmap [EgyptISpy.png]Used by:206
Symbol 186 Bitmap [CarthageSmall.png]Used by:206
Symbol 187 Bitmap [CarthageISpy.png]Used by:206
Symbol 188 Bitmap [BabylonSmall.png]Used by:206
Symbol 189 Bitmap [BabylonISpy.png]Used by:206
Symbol 190 Bitmap [NoActiveISpy.png]Used by:206
Symbol 191 Bitmap [NoActive.png]Used by:206
Symbol 192 Bitmap [CountryNoActive.png]Used by:206
Symbol 193 Bitmap [TopPapper.png]Used by:206
Symbol 194 Bitmap [BottomPapper.png]Used by:206
Symbol 195 Bitmap [Papper.png]Used by:206 1255
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Symbol 218 MovieClip [PhoeniciaNoActive]Uses:217Used by:225
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Symbol 226 MovieClip [MapLevel]Used by:Timeline
Symbol 227 MovieClip [Flag]Used by:Timeline
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Symbol 229 Bitmap [background_rome.png]Used by:230 294
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Symbol 241 BitmapUsed by:251 1019
Symbol 242 BitmapUsed by:251 986
Symbol 243 BitmapUsed by:251 955
Symbol 244 BitmapUsed by:251 920
Symbol 245 BitmapUsed by:251 893 1398
Symbol 246 BitmapUsed by:251 870
Symbol 247 BitmapUsed by:251 843
Symbol 248 Bitmap [cell_quest_off.png]Used by:251 287 304
Symbol 249 BitmapUsed by:251 820
Symbol 250 Bitmap [cell_quest.png]Used by:251 287 302
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Symbol 255 Bitmap [button_hint.png]Used by:256
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Symbol 259 Bitmap [hint-substr.png]Used by:260 326
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Symbol 261 Bitmap [button_hint_pressed.png]Used by:262
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Symbol 265 Bitmap [lamp_mask.png]Used by:287 336
Symbol 266 Bitmap [umbon_mask.png]Used by:287 344
Symbol 267 Bitmap [lamp_outline.png]Used by:287 338
Symbol 268 Bitmap [lamp.png]Used by:287 334
Symbol 269 Bitmap [iron_bar_outline.png]Used by:287 332
Symbol 270 Bitmap [iron_bar_mask.png]Used by:287 330
Symbol 271 Bitmap [iron_bar.png]Used by:287 328
Symbol 272 Bitmap [helmet_outline.png]Used by:287 324
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Symbol 274 Bitmap [helmet.png]Used by:287 320
Symbol 275 Bitmap [haft_outline.png]Used by:287 318
Symbol 276 Bitmap [haft_mask.png]Used by:287 316
Symbol 277 Bitmap [haft.png]Used by:287 314
Symbol 278 Bitmap [forged_sword.png]Used by:287 312
Symbol 279 Bitmap [coin_outline.png]Used by:287 310
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Symbol 284 Bitmap [abaciscus_outline.png]Used by:287 292
Symbol 285 Bitmap [abaciscus_mask.png]Used by:287 290
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Symbol 301 MovieClip [breast_plate_outline]Uses:300Used by:363
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Symbol 317 MovieClip [haft_mask]Uses:316Used by:363
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Symbol 319 MovieClip [haft_outline]Uses:318Used by:363
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Symbol 333 MovieClip [iron_bar_outline]Uses:332Used by:363
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Symbol 348 Bitmap [back_artefact_small_incompl.png]Used by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 MovieClip [back_artefact_small_incompl]Uses:349Used by:363  Timeline
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Symbol 356 MovieClip [lampa2]Uses:355Used by:363
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Symbol 552 MovieClip [Greece6_7_small]Used by:1133
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Symbol 554 MovieClip [Greece6_8_small]Used by:1133
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Symbol 558 MovieClip [Greece6_10_small]Used by:1133
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Symbol 566 MovieClip [Greece6_substr]Uses:565Used by:1133
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Symbol 579 MovieClip [Greece7_1_small]Used by:1133
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Symbol 581 MovieClip [Greece7_2]Uses:580Used by:1133
Symbol 582 MovieClip [Greece7_2_small]Used by:1133
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Symbol 584 MovieClip [Greece7_3]Uses:583Used by:1133
Symbol 585 MovieClip [Greece7_3_small]Used by:1133
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Symbol 588 MovieClip [Greece7_4_small]Used by:1133
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Symbol 593 MovieClip [Greece7_6_small]Used by:1133
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Symbol 595 MovieClip [Greece7_7_small]Used by:1133
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Symbol 597 MovieClip [Greece7_8_small]Used by:1133
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Symbol 599 MovieClip [Greece7_full]Uses:598Used by:1133
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Symbol 601 MovieClip [Greece7_small]Uses:600Used by:1133
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Symbol 617 MovieClip [Greece8_1_small]Used by:1133
Symbol 618 GraphicUses:612Used by:619
Symbol 619 MovieClip [Greece8_2]Uses:618Used by:1133
Symbol 620 MovieClip [Greece8_2_small]Used by:1133
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Symbol 622 MovieClip [Greece8_3]Uses:621Used by:1133
Symbol 623 MovieClip [Greece8_3_small]Used by:1133
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Symbol 625 MovieClip [Greece8_4]Uses:624Used by:1133
Symbol 626 MovieClip [Greece8_4_small]Used by:1133
Symbol 627 MovieClip [Greece8_5]Used by:1133
Symbol 628 MovieClip [Greece8_5_small]Used by:1133
Symbol 629 MovieClip [Greece8_6]Used by:1133
Symbol 630 MovieClip [Greece8_6_small]Used by:1133
Symbol 631 MovieClip [Greece8_7]Used by:1133
Symbol 632 MovieClip [Greece8_7_small]Used by:1133
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Symbol 634 MovieClip [Greece8_full]Uses:633Used by:1133
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Symbol 653 MovieClip [Greece9_1_small]Used by:1133
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Symbol 656 MovieClip [Greece9_2_small]Used by:1133
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Symbol 658 MovieClip [Greece9_3]Uses:657Used by:1133
Symbol 659 MovieClip [Greece9_3_small]Used by:1133
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Symbol 661 MovieClip [Greece9_4]Uses:660Used by:1133
Symbol 662 MovieClip [Greece9_4_small]Used by:1133
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Symbol 664 MovieClip [Greece9_5]Uses:663Used by:1133
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Symbol 690 MovieClip [Greece10_3]Uses:689Used by:1133
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Symbol 693 MovieClip [Greece10_4]Uses:692Used by:1133
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Symbol 696 MovieClip [Greece10_full]Uses:695Used by:1133
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Symbol 720 MovieClip [Greece12_1_small]Used by:1133
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Symbol 722 MovieClip [Greece12_2]Uses:721Used by:1133
Symbol 723 MovieClip [Greece12_2_small]Used by:1133
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Symbol 757 MovieClip [GreeceCrystal_1_small]Used by:1133
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Symbol 759 MovieClip [GreeceCrystal_2]Uses:758Used by:1133
Symbol 760 MovieClip [GreeceCrystal_2_small]Used by:1133
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Symbol 763 MovieClip [GreeceCrystal_3_small]Used by:1133
Symbol 764 GraphicUses:750Used by:765
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Symbol 766 MovieClip [GreeceCrystal_4_small]Used by:1133
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Symbol 768 MovieClip [GreeceCrystal_5]Uses:767Used by:1133
Symbol 769 MovieClip [GreeceCrystal_5_small]Used by:1133
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Symbol 771 MovieClip [GreeceCrystal_6]Uses:770Used by:1133
Symbol 772 MovieClip [GreeceCrystal_6_small]Used by:1133
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Symbol 775 MovieClip [GreeceCrystal_7_small]Used by:1133
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Symbol 778 MovieClip [GreeceCrystal_8_small]Used by:1133
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Symbol 787 MovieClip [GreeceCrystal_11_small]Used by:1133
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Symbol 790 MovieClip [GreeceCrystal_12_small]Used by:1133
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Symbol 793 MovieClip [GreeceCrystal_13_small]Used by:1133
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Symbol 795 MovieClip [GreeceCrystal_14]Uses:794Used by:1133
Symbol 796 MovieClip [GreeceCrystal_14_small]Used by:1133
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Symbol 799 MovieClip [GreeceCrystal_15_small]Used by:1133
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Symbol 802 MovieClip [GreeceCrystal_16_small]Used by:1133
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Symbol 804 MovieClip [GreeceCrystal_full]Uses:803Used by:1133
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Symbol 831 MovieClip [Rome2_1_small]Used by:1133
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Symbol 980 MovieClip [Rome7_6_small]Used by:1133
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Symbol 982 MovieClip [Rome7_7_small]Used by:1133
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Symbol 984 GraphicUses:983Used by:985
Symbol 985 MovieClip [Rome7_full]Uses:984Used by:1133
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Symbol 989 GraphicUses:988Used by:990
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Symbol 992 GraphicUses:991Used by:993
Symbol 993 MovieClip [Rome7_substr]Uses:992Used by:1133
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Symbol 995 GraphicUses:994Used by:996
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Symbol 997 MovieClip [Rome8_1_small]Used by:1133
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Symbol 999 GraphicUses:998Used by:1000
Symbol 1000 MovieClip [Rome8_2]Uses:999Used by:1133
Symbol 1001 MovieClip [Rome8_2_small]Used by:1133
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Symbol 1005 MovieClip [Rome8_3_small]Used by:1133
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Symbol 1475 MovieClip [Greece1_1]Uses:1474Used by:Timeline
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Symbol 1481 MovieClip [Greece1_2]Uses:1480Used by:Timeline
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Symbol 1496 MovieClip [Greece1_4_small]Uses:1495Used by:Timeline
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Symbol 1499 MovieClip [Greece1_full]Uses:1498Used by:Timeline
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Symbol 1502 MovieClip [Greece1_small]Uses:1501Used by:Timeline
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Symbol 1505 MovieClip [Greece1_smallSubstr]Uses:1504Used by:Timeline
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Symbol 1508 MovieClip [Greece1_substr]Uses:1507Used by:Timeline
Symbol 1509 Bitmap [scope_Greece.png]Used by:1510
Symbol 1510 GraphicUses:1509Used by:Timeline
Symbol 1511 MovieClip [LifeBonus]Used by:Timeline
Symbol 1512 BitmapUsed by:1513
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Symbol 1521 BitmapUsed by:1522
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Symbol 1523 MovieClip [ingame_menu_button_active]Uses:1522Used by:1533
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Symbol 1526 MovieClip [ingame_menu_button_normal]Uses:1525Used by:1533
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Symbol 1529 MovieClip [ingame_menu_button_pressed]Uses:1528Used by:1533
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Symbol 1532 MovieClip [ingame_menu_button_under]Uses:1531Used by:1533
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Symbol 1534 BitmapUsed by:1535
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Symbol 1536 MovieClip [script_mars]Uses:1535Used by:Timeline
Symbol 1537 BitmapUsed by:1538
Symbol 1538 GraphicUses:1537Used by:1539
Symbol 1539 MovieClip [script_mars_crystal]Uses:1538Used by:Timeline
Symbol 1540 BitmapUsed by:1541
Symbol 1541 GraphicUses:1540Used by:1542
Symbol 1542 MovieClip [script_apollo]Uses:1541Used by:Timeline
Symbol 1543 BitmapUsed by:1544
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Symbol 1545 MovieClip [script_apollo_crystal]Uses:1544Used by:Timeline
Symbol 1546 MovieClip [LoadingFon]Uses:21Used by:Timeline
Symbol 1547 Sound [sound_ButtonClick.mp3]Used by:1610
Symbol 1548 Sound [sound_MouseOverButton.mp3]Used by:1610
Symbol 1549 Sound [sound_ShowTooltip.mp3]Used by:1610
Symbol 1550 Sound [sound_WindowFade.mp3]Used by:1610
Symbol 1551 Sound [sound_ChipKnock.mp3]Used by:1610
Symbol 1552 Sound [sound_ChipMove.mp3]Used by:1610
Symbol 1553 Sound [sound_ChipSelect.mp3]Used by:1610
Symbol 1554 Sound [sound_ChipToSun.mp3]Used by:1610
Symbol 1555 Sound [sound_ChipWrongMove.mp3]Used by:1610
Symbol 1556 Sound [sound_ChipKnock_v2.mp3]Used by:1610
Symbol 1557 Sound [sound_SunAdd.mp3]Used by:1610
Symbol 1558 Sound [sound_SunChipDestroy.mp3]Used by:1610
Symbol 1559 Sound [sound_SunComplete.mp3]Used by:1610
Symbol 1560 Sound [sound_SunRay.mp3]Used by:1610
Symbol 1561 Sound [sound_SunStart.mp3]Used by:1610
Symbol 1562 Sound [sound_SunWonder.mp3]Used by:1610
Symbol 1563 Sound [sound_BreakFigure1a.mp3]Used by:1610
Symbol 1564 Sound [sound_BreakFigure1b.mp3]Used by:1610
Symbol 1565 Sound [sound_BreakFigure1c.mp3]Used by:1610
Symbol 1566 Sound [sound_BreakFigure2.mp3]Used by:1610
Symbol 1567 Sound [sound_BreakFigure3.mp3]Used by:1610
Symbol 1568 Sound [sound_BreakFigure4.mp3]Used by:1610
Symbol 1569 Sound [sound_BreakFigure5.mp3]Used by:1610
Symbol 1570 Sound [sound_Go.mp3]Used by:1610
Symbol 1571 Sound [sound_hint.mp3]Used by:1610
Symbol 1572 Sound [sound_bomb_expl.mp3]Used by:1610
Symbol 1573 Sound [sound_boom.mp3]Used by:1610
Symbol 1574 Sound [sound_FallenArtefact.mp3]Used by:1610
Symbol 1575 Sound [sound_FallenVisBonus.mp3]Used by:1610
Symbol 1576 Sound [sound_Flash.mp3]Used by:1610
Symbol 1577 Sound [sound_FlashStart.mp3]Used by:1610
Symbol 1578 Sound [sound_ChipUnlock.mp3]Used by:1610
Symbol 1579 Sound [sound_drop_bonus.mp3]Used by:1610
Symbol 1580 Sound [sound_ScoreTick.mp3]Used by:1610
Symbol 1581 Sound [sound_take_bonus.mp3]Used by:1610
Symbol 1582 Sound [sound_time_bonus.mp3]Used by:1610
Symbol 1583 Sound [sound_TipWindow.mp3]Used by:1610
Symbol 1584 Sound [sound_reshuffle.mp3]Used by:1610
Symbol 1585 Sound [sound_artefact_collected.mp3]Used by:1610
Symbol 1586 Sound [sound_level_complete.mp3]Used by:1610
Symbol 1587 Sound [sound_level_lost.mp3]Used by:1610
Symbol 1588 Sound [sound_mmm.mp3]Used by:1610
Symbol 1589 Sound [sound_start_level.mp3]Used by:1610
Symbol 1590 Sound [sound_big_tick_appearing.mp3]Used by:1610
Symbol 1591 Sound [sound_crystal_ready.mp3]Used by:1610
Symbol 1592 Sound [sound_false_click.mp3]Used by:1610
Symbol 1593 Sound [sound_hint_complete.mp3]Used by:1610
Symbol 1594 Sound [sound_artefact_dropped.mp3]Used by:1610
Symbol 1595 Sound [sound_artefact_element_flied.mp3]Used by:1610
Symbol 1596 Sound [sound_artefact_mouse_over.mp3]Used by:1610
Symbol 1597 Sound [sound_artefact_picked.mp3]Used by:1610
Symbol 1598 Sound [sound_fly_artefact_down.mp3]Used by:1610
Symbol 1599 Sound [sound_neutral_put_1.mp3]Used by:1610
Symbol 1600 Sound [sound_neutral_put_2.mp3]Used by:1610
Symbol 1601 Sound [sound_neutral_put_3.mp3]Used by:1610
Symbol 1602 Sound [sound_AddLife.mp3]Used by:1610
Symbol 1603 Sound [sound_move_flag_in_map.mp3]Used by:1610
Symbol 1604 Sound [sound_StatTip.mp3]Used by:1610
Symbol 1605 Sound [sound_BreakFigure6.mp3]Used by:1610
Symbol 1606 Sound [sound_BreakFigure7.mp3]Used by:1610
Symbol 1607 Sound [sound_BreakFigure8.mp3]Used by:1610
Symbol 1608 Sound [sound_BreakFigure9.mp3]Used by:1610
Symbol 1609 Sound [sound_BreakFigure10.mp3]Used by:1610
Symbol 1610 MovieClip [Sounds Symbol]Uses:1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609Used by:Timeline
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Symbol 1617 MovieClip [long_button_normal]Uses:1616Used by:Timeline
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Symbol 1620 MovieClip [long_button_pressed]Uses:1619Used by:Timeline
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Symbol 1623 MovieClip [long_button_under]Uses:1622Used by:Timeline
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Symbol 1629 MovieClip [medium_button_normal]Uses:1628Used by:Timeline
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Symbol 1632 MovieClip [medium_button_pressed]Uses:1631Used by:Timeline
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Symbol 1635 MovieClip [start_map_active]Uses:1634Used by:Timeline
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Symbol 1638 MovieClip [start_map_normal]Uses:1637Used by:Timeline
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Symbol 1644 MovieClip [prepare_button_active]Uses:1643Used by:Timeline
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Symbol 1647 MovieClip [prepare_button_normal]Uses:1646Used by:Timeline
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Symbol 1650 MovieClip [prepare_button_pressed]Uses:1649Used by:Timeline
Symbol 1651 BitmapUsed by:1652
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Symbol 1653 MovieClip [button_menu_active]Uses:1652Used by:Timeline
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Symbol 1656 MovieClip [button_menu_normal]Uses:1655Used by:Timeline
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Symbol 1659 MovieClip [button_menu_pressed]Uses:1658Used by:Timeline
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Symbol 1662 MovieClip [nag]Uses:1661Used by:Timeline
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Symbol 1665 MovieClip [medium_button_under]Uses:1664Used by:Timeline
Symbol 1666 BitmapUsed by:1667
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Symbol 1668 MovieClip [BetweenTextBottom]Uses:1667Used by:Timeline
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Symbol 1671 MovieClip [BetweenTextTop]Uses:1670Used by:Timeline
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Symbol 1674 MovieClip [match3_TimeSrez]Uses:1673Used by:Timeline
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Symbol 1678 MovieClip [blur1]Uses:1677Used by:Timeline
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Symbol 1680 MovieClip [GreeceNoActive]Uses:1679Used by:Timeline
Symbol 1681 BitmapUsed by:1682
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Symbol 1683 MovieClip [SunFullEffect]Uses:1682Used by:Timeline
Symbol 1684 GraphicUsed by:Timeline

Instance Names

"Stone1"Frame 1Symbol 24 MovieClip [Stone1]
"Stone2"Frame 1Symbol 19 MovieClip [Stone2]
"Stone3"Frame 1Symbol 16 MovieClip [Stone3]
"Stone4"Frame 1Symbol 13 MovieClip [Stone4]
"Stone5"Frame 1Symbol 10 MovieClip [Stone5]
"Stone6"Frame 1Symbol 7 MovieClip [Stone6]
"Stone7"Frame 1Symbol 4 MovieClip [Stone7]
"load_text"Frame 1Symbol 28 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 2Symbol 73 as "locked-gold.png"
ExportAssets (56)Timeline Frame 2Symbol 74 as "locked-fire.png"
ExportAssets (56)Timeline Frame 2Symbol 75 as "Simbol.png"
ExportAssets (56)Timeline Frame 2Symbol 78 as "left_panel"
ExportAssets (56)Timeline Frame 2Symbol 79 as "Hole.png"
ExportAssets (56)Timeline Frame 2Symbol 80 as "Simvol.png"
ExportAssets (56)Timeline Frame 2Symbol 83 as "locked-water"
ExportAssets (56)Timeline Frame 2Symbol 85 as "locked-fire"
ExportAssets (56)Timeline Frame 2Symbol 87 as "locked-gold"
ExportAssets (56)Timeline Frame 2Symbol 90 as "SimvolBlack"
ExportAssets (56)Timeline Frame 2Symbol 93 as "SimvolBlue"
ExportAssets (56)Timeline Frame 2Symbol 96 as "SimvolGreen"
ExportAssets (56)Timeline Frame 2Symbol 99 as "SimvolOrange"
ExportAssets (56)Timeline Frame 2Symbol 102 as "SimvolRed"
ExportAssets (56)Timeline Frame 2Symbol 105 as "SimvolWhiteBlue"
ExportAssets (56)Timeline Frame 2Symbol 108 as "SimvolYellow"
ExportAssets (56)Timeline Frame 2Symbol 111 as "StoneBlack"
ExportAssets (56)Timeline Frame 2Symbol 114 as "StoneWhiteBlue"
ExportAssets (56)Timeline Frame 2Symbol 117 as "StoneGreen"
ExportAssets (56)Timeline Frame 2Symbol 120 as "StoneOrange"
ExportAssets (56)Timeline Frame 2Symbol 123 as "StoneRed"
ExportAssets (56)Timeline Frame 2Symbol 126 as "StoneBlue"
ExportAssets (56)Timeline Frame 2Symbol 129 as "StoneYellow"
ExportAssets (56)Timeline Frame 2Symbol 132 as "PrepareAir"
ExportAssets (56)Timeline Frame 2Symbol 135 as "PrepareEarth"
ExportAssets (56)Timeline Frame 2Symbol 138 as "PrepareFire"
ExportAssets (56)Timeline Frame 2Symbol 141 as "PrepareGold"
ExportAssets (56)Timeline Frame 2Symbol 144 as "PrepareMetal"
ExportAssets (56)Timeline Frame 2Symbol 147 as "PrepareSun"
ExportAssets (56)Timeline Frame 2Symbol 150 as "PrepareWater"
ExportAssets (56)Timeline Frame 2Symbol 152 as "Simvol"
ExportAssets (56)Timeline Frame 2Symbol 153 as "Symbol Prepare Level"
ExportAssets (56)Timeline Frame 2Symbol 160 as "cursor_mc"
ExportAssets (56)Timeline Frame 2Symbol 161 as "locked-fire_copy"
ExportAssets (56)Timeline Frame 2Symbol 162 as "Artefact"
ExportAssets (56)Timeline Frame 2Symbol 163 as "MCwithBlik"
ExportAssets (56)Timeline Frame 2Symbol 164 as "MyText"
ExportAssets (56)Timeline Frame 2Symbol 165 as "PrepareLevel"
ExportAssets (56)Timeline Frame 2Symbol 166 as "MCfromBMP"
ExportAssets (56)Timeline Frame 2Symbol 167 as "Flag2.png"
ExportAssets (56)Timeline Frame 2Symbol 168 as "Flag.png"
ExportAssets (56)Timeline Frame 2Symbol 169 as "Troy.png"
ExportAssets (56)Timeline Frame 2Symbol 170 as "Rome.png"
ExportAssets (56)Timeline Frame 2Symbol 171 as "Phoenicia.png"
ExportAssets (56)Timeline Frame 2Symbol 172 as "Greece.png"
ExportAssets (56)Timeline Frame 2Symbol 173 as "Egypt.png"
ExportAssets (56)Timeline Frame 2Symbol 174 as "Carthage.png"
ExportAssets (56)Timeline Frame 2Symbol 175 as "Babylon.png"
ExportAssets (56)Timeline Frame 2Symbol 176 as "TroySmall.png"
ExportAssets (56)Timeline Frame 2Symbol 177 as "TroyISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 178 as "RomeSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 179 as "RomeISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 180 as "PhoeniciaSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 181 as "PhoeniciaISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 182 as "GreeceSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 183 as "GreeceISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 184 as "EgyptSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 185 as "EgyptISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 186 as "CarthageSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 187 as "CarthageISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 188 as "BabylonSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 189 as "BabylonISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 190 as "NoActiveISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 191 as "NoActive.png"
ExportAssets (56)Timeline Frame 2Symbol 192 as "CountryNoActive.png"
ExportAssets (56)Timeline Frame 2Symbol 193 as "TopPapper.png"
ExportAssets (56)Timeline Frame 2Symbol 194 as "BottomPapper.png"
ExportAssets (56)Timeline Frame 2Symbol 195 as "Papper.png"
ExportAssets (56)Timeline Frame 2Symbol 208 as "BabylonNoActive"
ExportAssets (56)Timeline Frame 2Symbol 210 as "BackGround"
ExportAssets (56)Timeline Frame 2Symbol 212 as "Border"
ExportAssets (56)Timeline Frame 2Symbol 214 as "CarthageNoActive"
ExportAssets (56)Timeline Frame 2Symbol 216 as "EgyptNoActive"
ExportAssets (56)Timeline Frame 2Symbol 218 as "PhoeniciaNoActive"
ExportAssets (56)Timeline Frame 2Symbol 220 as "RomeNoActive"
ExportAssets (56)Timeline Frame 2Symbol 222 as "sea"
ExportAssets (56)Timeline Frame 2Symbol 224 as "TroyNoActive"
ExportAssets (56)Timeline Frame 2Symbol 225 as "Symbol_Map_Level"
ExportAssets (56)Timeline Frame 2Symbol 226 as "MapLevel"
ExportAssets (56)Timeline Frame 2Symbol 227 as "Flag"
ExportAssets (56)Timeline Frame 2Symbol 228 as "panel_quest.png"
ExportAssets (56)Timeline Frame 2Symbol 229 as "background_rome.png"
ExportAssets (56)Timeline Frame 2Symbol 233 as "Svet1"
ExportAssets (56)Timeline Frame 2Symbol 236 as "Svet2"
ExportAssets (56)Timeline Frame 2Symbol 239 as "Svet3"
ExportAssets (56)Timeline Frame 2Symbol 240 as "umbon_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 248 as "cell_quest_off.png"
ExportAssets (56)Timeline Frame 2Symbol 250 as "cell_quest.png"
ExportAssets (56)Timeline Frame 2Symbol 252 as "button_hint_active.png"
ExportAssets (56)Timeline Frame 2Symbol 254 as "button_hint_active"
ExportAssets (56)Timeline Frame 2Symbol 255 as "button_hint.png"
ExportAssets (56)Timeline Frame 2Symbol 257 as "button_hint_normal"
ExportAssets (56)Timeline Frame 2Symbol 258 as "umbon.png"
ExportAssets (56)Timeline Frame 2Symbol 259 as "hint-substr.png"
ExportAssets (56)Timeline Frame 2Symbol 261 as "button_hint_pressed.png"
ExportAssets (56)Timeline Frame 2Symbol 263 as "button_hint_pressed"
ExportAssets (56)Timeline Frame 2Symbol 264 as "breast_plate_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 265 as "lamp_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 266 as "umbon_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 267 as "lamp_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 268 as "lamp.png"
ExportAssets (56)Timeline Frame 2Symbol 269 as "iron_bar_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 270 as "iron_bar_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 271 as "iron_bar.png"
ExportAssets (56)Timeline Frame 2Symbol 272 as "helmet_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 273 as "helmet_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 274 as "helmet.png"
ExportAssets (56)Timeline Frame 2Symbol 275 as "haft_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 276 as "haft_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 277 as "haft.png"
ExportAssets (56)Timeline Frame 2Symbol 278 as "forged_sword.png"
ExportAssets (56)Timeline Frame 2Symbol 279 as "coin_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 280 as "coin_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 281 as "coin.png"
ExportAssets (56)Timeline Frame 2Symbol 282 as "breast_plate_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 283 as "breast_plate.png"
ExportAssets (56)Timeline Frame 2Symbol 284 as "abaciscus_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 285 as "abaciscus_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 286 as "abaciscus.png"
ExportAssets (56)Timeline Frame 2Symbol 289 as "abaciscus"
ExportAssets (56)Timeline Frame 2Symbol 291 as "abaciscus_mask"
ExportAssets (56)Timeline Frame 2Symbol 293 as "abaciscus_outline"
ExportAssets (56)Timeline Frame 2Symbol 295 as "background_rome"
ExportAssets (56)Timeline Frame 2Symbol 297 as "breast_plate"
ExportAssets (56)Timeline Frame 2Symbol 299 as "breast_plate_mask"
ExportAssets (56)Timeline Frame 2Symbol 301 as "breast_plate_outline"
ExportAssets (56)Timeline Frame 2Symbol 303 as "cell_quest"
ExportAssets (56)Timeline Frame 2Symbol 305 as "cell_quest_off"
ExportAssets (56)Timeline Frame 2Symbol 307 as "coin"
ExportAssets (56)Timeline Frame 2Symbol 309 as "coin_mask"
ExportAssets (56)Timeline Frame 2Symbol 311 as "coin_outline"
ExportAssets (56)Timeline Frame 2Symbol 313 as "forged_sword"
ExportAssets (56)Timeline Frame 2Symbol 315 as "haft"
ExportAssets (56)Timeline Frame 2Symbol 317 as "haft_mask"
ExportAssets (56)Timeline Frame 2Symbol 319 as "haft_outline"
ExportAssets (56)Timeline Frame 2Symbol 321 as "helmet"
ExportAssets (56)Timeline Frame 2Symbol 323 as "helmet_mask"
ExportAssets (56)Timeline Frame 2Symbol 325 as "helmet_outline"
ExportAssets (56)Timeline Frame 2Symbol 327 as "hint-substr"
ExportAssets (56)Timeline Frame 2Symbol 329 as "iron_bar"
ExportAssets (56)Timeline Frame 2Symbol 331 as "iron_bar_mask"
ExportAssets (56)Timeline Frame 2Symbol 333 as "iron_bar_outline"
ExportAssets (56)Timeline Frame 2Symbol 335 as "lamp"
ExportAssets (56)Timeline Frame 2Symbol 337 as "lamp_mask"
ExportAssets (56)Timeline Frame 2Symbol 339 as "lamp_outline"
ExportAssets (56)Timeline Frame 2Symbol 341 as "panel_quest"
ExportAssets (56)Timeline Frame 2Symbol 343 as "umbon"
ExportAssets (56)Timeline Frame 2Symbol 345 as "umbon_mask"
ExportAssets (56)Timeline Frame 2Symbol 347 as "umbon_outline"
ExportAssets (56)Timeline Frame 2Symbol 348 as "back_artefact_small_incompl.png"
ExportAssets (56)Timeline Frame 2Symbol 350 as "back_artefact_small_incompl"
ExportAssets (56)Timeline Frame 2Symbol 353 as "lampa1"
ExportAssets (56)Timeline Frame 2Symbol 356 as "lampa2"
ExportAssets (56)Timeline Frame 2Symbol 359 as "lampa3"
ExportAssets (56)Timeline Frame 2Symbol 362 as "lampa4"
ExportAssets (56)Timeline Frame 2Symbol 363 as "RomQuest_Symbol"
ExportAssets (56)Timeline Frame 2Symbol 364 as "QuestLevel"
ExportAssets (56)Timeline Frame 2Symbol 365 as "Region"
ExportAssets (56)Timeline Frame 2Symbol 376 as "Greece2_1"
ExportAssets (56)Timeline Frame 2Symbol 377 as "Greece2_1_small"
ExportAssets (56)Timeline Frame 2Symbol 379 as "Greece2_2"
ExportAssets (56)Timeline Frame 2Symbol 380 as "Greece2_2_small"
ExportAssets (56)Timeline Frame 2Symbol 382 as "Greece2_3"
ExportAssets (56)Timeline Frame 2Symbol 383 as "Greece2_3_small"
ExportAssets (56)Timeline Frame 2Symbol 385 as "Greece2_4"
ExportAssets (56)Timeline Frame 2Symbol 386 as "Greece2_4_small"
ExportAssets (56)Timeline Frame 2Symbol 388 as "Greece2_full"
ExportAssets (56)Timeline Frame 2Symbol 390 as "Greece2_small"
ExportAssets (56)Timeline Frame 2Symbol 392 as "Greece2_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 394 as "Greece2_substr"
ExportAssets (56)Timeline Frame 2Symbol 413 as "Greece3_1"
ExportAssets (56)Timeline Frame 2Symbol 415 as "Greece3_1_small"
ExportAssets (56)Timeline Frame 2Symbol 417 as "Greece3_2"
ExportAssets (56)Timeline Frame 2Symbol 419 as "Greece3_2_small"
ExportAssets (56)Timeline Frame 2Symbol 421 as "Greece3_3"
ExportAssets (56)Timeline Frame 2Symbol 423 as "Greece3_3_small"
ExportAssets (56)Timeline Frame 2Symbol 425 as "Greece3_4"
ExportAssets (56)Timeline Frame 2Symbol 427 as "Greece3_4_small"
ExportAssets (56)Timeline Frame 2Symbol 429 as "Greece3_5"
ExportAssets (56)Timeline Frame 2Symbol 431 as "Greece3_5_small"
ExportAssets (56)Timeline Frame 2Symbol 433 as "Greece3_6"
ExportAssets (56)Timeline Frame 2Symbol 435 as "Greece3_6_small"
ExportAssets (56)Timeline Frame 2Symbol 437 as "Greece3_full"
ExportAssets (56)Timeline Frame 2Symbol 439 as "Greece3_small"
ExportAssets (56)Timeline Frame 2Symbol 441 as "Greece3_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 443 as "Greece3_substr"
ExportAssets (56)Timeline Frame 2Symbol 460 as "Greece4_1"
ExportAssets (56)Timeline Frame 2Symbol 462 as "Greece4_1_small"
ExportAssets (56)Timeline Frame 2Symbol 464 as "Greece4_2"
ExportAssets (56)Timeline Frame 2Symbol 466 as "Greece4_2_small"
ExportAssets (56)Timeline Frame 2Symbol 468 as "Greece4_3"
ExportAssets (56)Timeline Frame 2Symbol 470 as "Greece4_3_small"
ExportAssets (56)Timeline Frame 2Symbol 472 as "Greece4_4"
ExportAssets (56)Timeline Frame 2Symbol 474 as "Greece4_4_small"
ExportAssets (56)Timeline Frame 2Symbol 476 as "Greece4_5"
ExportAssets (56)Timeline Frame 2Symbol 478 as "Greece4_5_small"
ExportAssets (56)Timeline Frame 2Symbol 480 as "Greece4_full"
ExportAssets (56)Timeline Frame 2Symbol 482 as "Greece4_small"
ExportAssets (56)Timeline Frame 2Symbol 484 as "Greece4_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 486 as "Greece4_substr"
ExportAssets (56)Timeline Frame 2Symbol 497 as "Greece5_1"
ExportAssets (56)Timeline Frame 2Symbol 498 as "Greece5_1_small"
ExportAssets (56)Timeline Frame 2Symbol 500 as "Greece5_2"
ExportAssets (56)Timeline Frame 2Symbol 501 as "Greece5_2_small"
ExportAssets (56)Timeline Frame 2Symbol 503 as "Greece5_3"
ExportAssets (56)Timeline Frame 2Symbol 504 as "Greece5_3_small"
ExportAssets (56)Timeline Frame 2Symbol 506 as "Greece5_4"
ExportAssets (56)Timeline Frame 2Symbol 507 as "Greece5_4_small"
ExportAssets (56)Timeline Frame 2Symbol 508 as "Greece5_5"
ExportAssets (56)Timeline Frame 2Symbol 509 as "Greece5_5_small"
ExportAssets (56)Timeline Frame 2Symbol 510 as "Greece5_6"
ExportAssets (56)Timeline Frame 2Symbol 511 as "Greece5_6_small"
ExportAssets (56)Timeline Frame 2Symbol 512 as "Greece5_7"
ExportAssets (56)Timeline Frame 2Symbol 513 as "Greece5_7_small"
ExportAssets (56)Timeline Frame 2Symbol 514 as "Greece5_8"
ExportAssets (56)Timeline Frame 2Symbol 515 as "Greece5_8_small"
ExportAssets (56)Timeline Frame 2Symbol 517 as "Greece5_full"
ExportAssets (56)Timeline Frame 2Symbol 519 as "Greece5_small"
ExportAssets (56)Timeline Frame 2Symbol 521 as "Greece5_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 523 as "Greece5_substr"
ExportAssets (56)Timeline Frame 2Symbol 535 as "Greece6_1"
ExportAssets (56)Timeline Frame 2Symbol 536 as "Greece6_1_small"
ExportAssets (56)Timeline Frame 2Symbol 538 as "Greece6_2"
ExportAssets (56)Timeline Frame 2Symbol 539 as "Greece6_2_small"
ExportAssets (56)Timeline Frame 2Symbol 541 as "Greece6_3"
ExportAssets (56)Timeline Frame 2Symbol 542 as "Greece6_3_small"
ExportAssets (56)Timeline Frame 2Symbol 544 as "Greece6_4"
ExportAssets (56)Timeline Frame 2Symbol 545 as "Greece6_4_small"
ExportAssets (56)Timeline Frame 2Symbol 547 as "Greece6_5"
ExportAssets (56)Timeline Frame 2Symbol 548 as "Greece6_5_small"
ExportAssets (56)Timeline Frame 2Symbol 549 as "Greece6_6"
ExportAssets (56)Timeline Frame 2Symbol 550 as "Greece6_6_small"
ExportAssets (56)Timeline Frame 2Symbol 551 as "Greece6_7"
ExportAssets (56)Timeline Frame 2Symbol 552 as "Greece6_7_small"
ExportAssets (56)Timeline Frame 2Symbol 553 as "Greece6_8"
ExportAssets (56)Timeline Frame 2Symbol 554 as "Greece6_8_small"
ExportAssets (56)Timeline Frame 2Symbol 555 as "Greece6_9"
ExportAssets (56)Timeline Frame 2Symbol 556 as "Greece6_9_small"
ExportAssets (56)Timeline Frame 2Symbol 557 as "Greece6_10"
ExportAssets (56)Timeline Frame 2Symbol 558 as "Greece6_10_small"
ExportAssets (56)Timeline Frame 2Symbol 560 as "Greece6_full"
ExportAssets (56)Timeline Frame 2Symbol 562 as "Greece6_small"
ExportAssets (56)Timeline Frame 2Symbol 564 as "Greece6_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 566 as "Greece6_substr"
ExportAssets (56)Timeline Frame 2Symbol 578 as "Greece7_1"
ExportAssets (56)Timeline Frame 2Symbol 579 as "Greece7_1_small"
ExportAssets (56)Timeline Frame 2Symbol 581 as "Greece7_2"
ExportAssets (56)Timeline Frame 2Symbol 582 as "Greece7_2_small"
ExportAssets (56)Timeline Frame 2Symbol 584 as "Greece7_3"
ExportAssets (56)Timeline Frame 2Symbol 585 as "Greece7_3_small"
ExportAssets (56)Timeline Frame 2Symbol 587 as "Greece7_4"
ExportAssets (56)Timeline Frame 2Symbol 588 as "Greece7_4_small"
ExportAssets (56)Timeline Frame 2Symbol 590 as "Greece7_5"
ExportAssets (56)Timeline Frame 2Symbol 591 as "Greece7_5_small"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Greece7_6"
ExportAssets (56)Timeline Frame 2Symbol 593 as "Greece7_6_small"
ExportAssets (56)Timeline Frame 2Symbol 594 as "Greece7_7"
ExportAssets (56)Timeline Frame 2Symbol 595 as "Greece7_7_small"
ExportAssets (56)Timeline Frame 2Symbol 596 as "Greece7_8"
ExportAssets (56)Timeline Frame 2Symbol 597 as "Greece7_8_small"
ExportAssets (56)Timeline Frame 2Symbol 599 as "Greece7_full"
ExportAssets (56)Timeline Frame 2Symbol 601 as "Greece7_small"
ExportAssets (56)Timeline Frame 2Symbol 603 as "Greece7_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 605 as "Greece7_substr"
ExportAssets (56)Timeline Frame 2Symbol 616 as "Greece8_1"
ExportAssets (56)Timeline Frame 2Symbol 617 as "Greece8_1_small"
ExportAssets (56)Timeline Frame 2Symbol 619 as "Greece8_2"
ExportAssets (56)Timeline Frame 2Symbol 620 as "Greece8_2_small"
ExportAssets (56)Timeline Frame 2Symbol 622 as "Greece8_3"
ExportAssets (56)Timeline Frame 2Symbol 623 as "Greece8_3_small"
ExportAssets (56)Timeline Frame 2Symbol 625 as "Greece8_4"
ExportAssets (56)Timeline Frame 2Symbol 626 as "Greece8_4_small"
ExportAssets (56)Timeline Frame 2Symbol 627 as "Greece8_5"
ExportAssets (56)Timeline Frame 2Symbol 628 as "Greece8_5_small"
ExportAssets (56)Timeline Frame 2Symbol 629 as "Greece8_6"
ExportAssets (56)Timeline Frame 2Symbol 630 as "Greece8_6_small"
ExportAssets (56)Timeline Frame 2Symbol 631 as "Greece8_7"
ExportAssets (56)Timeline Frame 2Symbol 632 as "Greece8_7_small"
ExportAssets (56)Timeline Frame 2Symbol 634 as "Greece8_full"
ExportAssets (56)Timeline Frame 2Symbol 636 as "Greece8_small"
ExportAssets (56)Timeline Frame 2Symbol 638 as "Greece8_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 640 as "Greece8_substr"
ExportAssets (56)Timeline Frame 2Symbol 652 as "Greece9_1"
ExportAssets (56)Timeline Frame 2Symbol 653 as "Greece9_1_small"
ExportAssets (56)Timeline Frame 2Symbol 655 as "Greece9_2"
ExportAssets (56)Timeline Frame 2Symbol 656 as "Greece9_2_small"
ExportAssets (56)Timeline Frame 2Symbol 658 as "Greece9_3"
ExportAssets (56)Timeline Frame 2Symbol 659 as "Greece9_3_small"
ExportAssets (56)Timeline Frame 2Symbol 661 as "Greece9_4"
ExportAssets (56)Timeline Frame 2Symbol 662 as "Greece9_4_small"
ExportAssets (56)Timeline Frame 2Symbol 664 as "Greece9_5"
ExportAssets (56)Timeline Frame 2Symbol 665 as "Greece9_5_small"
ExportAssets (56)Timeline Frame 2Symbol 667 as "Greece9_full"
ExportAssets (56)Timeline Frame 2Symbol 669 as "Greece9_small"
ExportAssets (56)Timeline Frame 2Symbol 671 as "Greece9_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 673 as "Greece9_substr"
ExportAssets (56)Timeline Frame 2Symbol 684 as "Greece10_1"
ExportAssets (56)Timeline Frame 2Symbol 685 as "Greece10_1_small"
ExportAssets (56)Timeline Frame 2Symbol 687 as "Greece10_2"
ExportAssets (56)Timeline Frame 2Symbol 688 as "Greece10_2_small"
ExportAssets (56)Timeline Frame 2Symbol 690 as "Greece10_3"
ExportAssets (56)Timeline Frame 2Symbol 691 as "Greece10_3_small"
ExportAssets (56)Timeline Frame 2Symbol 693 as "Greece10_4"
ExportAssets (56)Timeline Frame 2Symbol 694 as "Greece10_4_small"
ExportAssets (56)Timeline Frame 2Symbol 696 as "Greece10_full"
ExportAssets (56)Timeline Frame 2Symbol 698 as "Greece10_small"
ExportAssets (56)Timeline Frame 2Symbol 700 as "Greece10_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 702 as "Greece10_substr"
ExportAssets (56)Timeline Frame 2Symbol 719 as "Greece12_1"
ExportAssets (56)Timeline Frame 2Symbol 720 as "Greece12_1_small"
ExportAssets (56)Timeline Frame 2Symbol 722 as "Greece12_2"
ExportAssets (56)Timeline Frame 2Symbol 723 as "Greece12_2_small"
ExportAssets (56)Timeline Frame 2Symbol 725 as "Greece12_3"
ExportAssets (56)Timeline Frame 2Symbol 726 as "Greece12_3_small"
ExportAssets (56)Timeline Frame 2Symbol 728 as "Greece12_full"
ExportAssets (56)Timeline Frame 2Symbol 730 as "Greece12_small"
ExportAssets (56)Timeline Frame 2Symbol 732 as "Greece12_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 734 as "Greece12_substr"
ExportAssets (56)Timeline Frame 2Symbol 756 as "GreeceCrystal_1"
ExportAssets (56)Timeline Frame 2Symbol 757 as "GreeceCrystal_1_small"
ExportAssets (56)Timeline Frame 2Symbol 759 as "GreeceCrystal_2"
ExportAssets (56)Timeline Frame 2Symbol 760 as "GreeceCrystal_2_small"
ExportAssets (56)Timeline Frame 2Symbol 762 as "GreeceCrystal_3"
ExportAssets (56)Timeline Frame 2Symbol 763 as "GreeceCrystal_3_small"
ExportAssets (56)Timeline Frame 2Symbol 765 as "GreeceCrystal_4"
ExportAssets (56)Timeline Frame 2Symbol 766 as "GreeceCrystal_4_small"
ExportAssets (56)Timeline Frame 2Symbol 768 as "GreeceCrystal_5"
ExportAssets (56)Timeline Frame 2Symbol 769 as "GreeceCrystal_5_small"
ExportAssets (56)Timeline Frame 2Symbol 771 as "GreeceCrystal_6"
ExportAssets (56)Timeline Frame 2Symbol 772 as "GreeceCrystal_6_small"
ExportAssets (56)Timeline Frame 2Symbol 774 as "GreeceCrystal_7"
ExportAssets (56)Timeline Frame 2Symbol 775 as "GreeceCrystal_7_small"
ExportAssets (56)Timeline Frame 2Symbol 777 as "GreeceCrystal_8"
ExportAssets (56)Timeline Frame 2Symbol 778 as "GreeceCrystal_8_small"
ExportAssets (56)Timeline Frame 2Symbol 780 as "GreeceCrystal_9"
ExportAssets (56)Timeline Frame 2Symbol 781 as "GreeceCrystal_9_small"
ExportAssets (56)Timeline Frame 2Symbol 783 as "GreeceCrystal_10"
ExportAssets (56)Timeline Frame 2Symbol 784 as "GreeceCrystal_10_small"
ExportAssets (56)Timeline Frame 2Symbol 786 as "GreeceCrystal_11"
ExportAssets (56)Timeline Frame 2Symbol 787 as "GreeceCrystal_11_small"
ExportAssets (56)Timeline Frame 2Symbol 789 as "GreeceCrystal_12"
ExportAssets (56)Timeline Frame 2Symbol 790 as "GreeceCrystal_12_small"
ExportAssets (56)Timeline Frame 2Symbol 792 as "GreeceCrystal_13"
ExportAssets (56)Timeline Frame 2Symbol 793 as "GreeceCrystal_13_small"
ExportAssets (56)Timeline Frame 2Symbol 795 as "GreeceCrystal_14"
ExportAssets (56)Timeline Frame 2Symbol 796 as "GreeceCrystal_14_small"
ExportAssets (56)Timeline Frame 2Symbol 798 as "GreeceCrystal_15"
ExportAssets (56)Timeline Frame 2Symbol 799 as "GreeceCrystal_15_small"
ExportAssets (56)Timeline Frame 2Symbol 801 as "GreeceCrystal_16"
ExportAssets (56)Timeline Frame 2Symbol 802 as "GreeceCrystal_16_small"
ExportAssets (56)Timeline Frame 2Symbol 804 as "GreeceCrystal_full"
ExportAssets (56)Timeline Frame 2Symbol 806 as "GreeceCrystal_small"
ExportAssets (56)Timeline Frame 2Symbol 808 as "GreeceCrystal_substr"
ExportAssets (56)Timeline Frame 2Symbol 811 as "Rome1_1"
ExportAssets (56)Timeline Frame 2Symbol 812 as "Rome1_1_small"
ExportAssets (56)Timeline Frame 2Symbol 815 as "Rome1_2"
ExportAssets (56)Timeline Frame 2Symbol 816 as "Rome1_2_small"
ExportAssets (56)Timeline Frame 2Symbol 819 as "Rome1_full"
ExportAssets (56)Timeline Frame 2Symbol 821 as "Rome1_small"
ExportAssets (56)Timeline Frame 2Symbol 824 as "Rome1_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 827 as "Rome1_substr"
ExportAssets (56)Timeline Frame 2Symbol 830 as "Rome2_1"
ExportAssets (56)Timeline Frame 2Symbol 831 as "Rome2_1_small"
ExportAssets (56)Timeline Frame 2Symbol 834 as "Rome2_2"
ExportAssets (56)Timeline Frame 2Symbol 835 as "Rome2_2_small"
ExportAssets (56)Timeline Frame 2Symbol 838 as "Rome2_3"
ExportAssets (56)Timeline Frame 2Symbol 839 as "Rome2_3_small"
ExportAssets (56)Timeline Frame 2Symbol 842 as "Rome2_full"
ExportAssets (56)Timeline Frame 2Symbol 844 as "Rome2_small"
ExportAssets (56)Timeline Frame 2Symbol 847 as "Rome2_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 850 as "Rome2_substr"
ExportAssets (56)Timeline Frame 2Symbol 853 as "Rome3_1"
ExportAssets (56)Timeline Frame 2Symbol 854 as "Rome3_1_small"
ExportAssets (56)Timeline Frame 2Symbol 857 as "Rome3_2"
ExportAssets (56)Timeline Frame 2Symbol 858 as "Rome3_2_small"
ExportAssets (56)Timeline Frame 2Symbol 861 as "Rome3_3"
ExportAssets (56)Timeline Frame 2Symbol 862 as "Rome3_3_small"
ExportAssets (56)Timeline Frame 2Symbol 865 as "Rome3_4"
ExportAssets (56)Timeline Frame 2Symbol 866 as "Rome3_4_small"
ExportAssets (56)Timeline Frame 2Symbol 869 as "Rome3_full"
ExportAssets (56)Timeline Frame 2Symbol 871 as "Rome3_small"
ExportAssets (56)Timeline Frame 2Symbol 874 as "Rome3_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 877 as "Rome3_substr"
ExportAssets (56)Timeline Frame 2Symbol 880 as "Rome4_1"
ExportAssets (56)Timeline Frame 2Symbol 881 as "Rome4_1_small"
ExportAssets (56)Timeline Frame 2Symbol 884 as "Rome4_2"
ExportAssets (56)Timeline Frame 2Symbol 885 as "Rome4_2_small"
ExportAssets (56)Timeline Frame 2Symbol 888 as "Rome4_3"
ExportAssets (56)Timeline Frame 2Symbol 889 as "Rome4_3_small"
ExportAssets (56)Timeline Frame 2Symbol 892 as "Rome4_full"
ExportAssets (56)Timeline Frame 2Symbol 894 as "Rome4_small"
ExportAssets (56)Timeline Frame 2Symbol 897 as "Rome4_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 900 as "Rome4_substr"
ExportAssets (56)Timeline Frame 2Symbol 903 as "Rome5_1"
ExportAssets (56)Timeline Frame 2Symbol 904 as "Rome5_1_small"
ExportAssets (56)Timeline Frame 2Symbol 907 as "Rome5_2"
ExportAssets (56)Timeline Frame 2Symbol 908 as "Rome5_2_small"
ExportAssets (56)Timeline Frame 2Symbol 911 as "Rome5_3"
ExportAssets (56)Timeline Frame 2Symbol 912 as "Rome5_3_small"
ExportAssets (56)Timeline Frame 2Symbol 913 as "Rome5_4"
ExportAssets (56)Timeline Frame 2Symbol 914 as "Rome5_4_small"
ExportAssets (56)Timeline Frame 2Symbol 915 as "Rome5_5"
ExportAssets (56)Timeline Frame 2Symbol 916 as "Rome5_5_small"
ExportAssets (56)Timeline Frame 2Symbol 919 as "Rome5_full"
ExportAssets (56)Timeline Frame 2Symbol 921 as "Rome5_small"
ExportAssets (56)Timeline Frame 2Symbol 924 as "Rome5_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 927 as "Rome5_substr"
ExportAssets (56)Timeline Frame 2Symbol 930 as "Rome6_1"
ExportAssets (56)Timeline Frame 2Symbol 931 as "Rome6_1_small"
ExportAssets (56)Timeline Frame 2Symbol 934 as "Rome6_2"
ExportAssets (56)Timeline Frame 2Symbol 935 as "Rome6_2_small"
ExportAssets (56)Timeline Frame 2Symbol 938 as "Rome6_3"
ExportAssets (56)Timeline Frame 2Symbol 939 as "Rome6_3_small"
ExportAssets (56)Timeline Frame 2Symbol 942 as "Rome6_4"
ExportAssets (56)Timeline Frame 2Symbol 943 as "Rome6_4_small"
ExportAssets (56)Timeline Frame 2Symbol 944 as "Rome6_5"
ExportAssets (56)Timeline Frame 2Symbol 945 as "Rome6_5_small"
ExportAssets (56)Timeline Frame 2Symbol 946 as "Rome6_6"
ExportAssets (56)Timeline Frame 2Symbol 947 as "Rome6_6_small"
ExportAssets (56)Timeline Frame 2Symbol 948 as "Rome6_7"
ExportAssets (56)Timeline Frame 2Symbol 949 as "Rome6_7_small"
ExportAssets (56)Timeline Frame 2Symbol 950 as "Rome6_8"
ExportAssets (56)Timeline Frame 2Symbol 951 as "Rome6_8_small"
ExportAssets (56)Timeline Frame 2Symbol 954 as "Rome6_full"
ExportAssets (56)Timeline Frame 2Symbol 956 as "Rome6_small"
ExportAssets (56)Timeline Frame 2Symbol 959 as "Rome6_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 962 as "Rome6_substr"
ExportAssets (56)Timeline Frame 2Symbol 965 as "Rome7_1"
ExportAssets (56)Timeline Frame 2Symbol 966 as "Rome7_1_small"
ExportAssets (56)Timeline Frame 2Symbol 969 as "Rome7_2"
ExportAssets (56)Timeline Frame 2Symbol 970 as "Rome7_2_small"
ExportAssets (56)Timeline Frame 2Symbol 973 as "Rome7_3"
ExportAssets (56)Timeline Frame 2Symbol 974 as "Rome7_3_small"
ExportAssets (56)Timeline Frame 2Symbol 975 as "Rome7_4"
ExportAssets (56)Timeline Frame 2Symbol 976 as "Rome7_4_small"
ExportAssets (56)Timeline Frame 2Symbol 977 as "Rome7_5"
ExportAssets (56)Timeline Frame 2Symbol 978 as "Rome7_5_small"
ExportAssets (56)Timeline Frame 2Symbol 979 as "Rome7_6"
ExportAssets (56)Timeline Frame 2Symbol 980 as "Rome7_6_small"
ExportAssets (56)Timeline Frame 2Symbol 981 as "Rome7_7"
ExportAssets (56)Timeline Frame 2Symbol 982 as "Rome7_7_small"
ExportAssets (56)Timeline Frame 2Symbol 985 as "Rome7_full"
ExportAssets (56)Timeline Frame 2Symbol 987 as "Rome7_small"
ExportAssets (56)Timeline Frame 2Symbol 990 as "Rome7_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 993 as "Rome7_substr"
ExportAssets (56)Timeline Frame 2Symbol 996 as "Rome8_1"
ExportAssets (56)Timeline Frame 2Symbol 997 as "Rome8_1_small"
ExportAssets (56)Timeline Frame 2Symbol 1000 as "Rome8_2"
ExportAssets (56)Timeline Frame 2Symbol 1001 as "Rome8_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1004 as "Rome8_3"
ExportAssets (56)Timeline Frame 2Symbol 1005 as "Rome8_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1006 as "Rome8_4"
ExportAssets (56)Timeline Frame 2Symbol 1007 as "Rome8_4_small"
ExportAssets (56)Timeline Frame 2Symbol 1008 as "Rome8_5"
ExportAssets (56)Timeline Frame 2Symbol 1009 as "Rome8_5_small"
ExportAssets (56)Timeline Frame 2Symbol 1010 as "Rome8_6"
ExportAssets (56)Timeline Frame 2Symbol 1011 as "Rome8_6_small"
ExportAssets (56)Timeline Frame 2Symbol 1012 as "Rome8_7"
ExportAssets (56)Timeline Frame 2Symbol 1013 as "Rome8_7_small"
ExportAssets (56)Timeline Frame 2Symbol 1014 as "Rome8_8"
ExportAssets (56)Timeline Frame 2Symbol 1015 as "Rome8_8_small"
ExportAssets (56)Timeline Frame 2Symbol 1018 as "Rome8_full"
ExportAssets (56)Timeline Frame 2Symbol 1020 as "Rome8_small"
ExportAssets (56)Timeline Frame 2Symbol 1023 as "Rome8_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 1026 as "Rome8_substr"
ExportAssets (56)Timeline Frame 2Symbol 1029 as "RomeCrystal_1"
ExportAssets (56)Timeline Frame 2Symbol 1030 as "RomeCrystal_1_small"
ExportAssets (56)Timeline Frame 2Symbol 1033 as "RomeCrystal_2"
ExportAssets (56)Timeline Frame 2Symbol 1034 as "RomeCrystal_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1037 as "RomeCrystal_3"
ExportAssets (56)Timeline Frame 2Symbol 1038 as "RomeCrystal_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1041 as "RomeCrystal_4"
ExportAssets (56)Timeline Frame 2Symbol 1042 as "RomeCrystal_4_small"
ExportAssets (56)Timeline Frame 2Symbol 1045 as "RomeCrystal_5"
ExportAssets (56)Timeline Frame 2Symbol 1046 as "RomeCrystal_5_small"
ExportAssets (56)Timeline Frame 2Symbol 1049 as "RomeCrystal_6"
ExportAssets (56)Timeline Frame 2Symbol 1050 as "RomeCrystal_6_small"
ExportAssets (56)Timeline Frame 2Symbol 1053 as "RomeCrystal_7"
ExportAssets (56)Timeline Frame 2Symbol 1054 as "RomeCrystal_7_small"
ExportAssets (56)Timeline Frame 2Symbol 1057 as "RomeCrystal_8"
ExportAssets (56)Timeline Frame 2Symbol 1058 as "RomeCrystal_8_small"
ExportAssets (56)Timeline Frame 2Symbol 1061 as "RomeCrystal_9"
ExportAssets (56)Timeline Frame 2Symbol 1062 as "RomeCrystal_9_small"
ExportAssets (56)Timeline Frame 2Symbol 1065 as "RomeCrystal_10"
ExportAssets (56)Timeline Frame 2Symbol 1066 as "RomeCrystal_10_small"
ExportAssets (56)Timeline Frame 2Symbol 1069 as "RomeCrystal_11"
ExportAssets (56)Timeline Frame 2Symbol 1070 as "RomeCrystal_11_small"
ExportAssets (56)Timeline Frame 2Symbol 1073 as "RomeCrystal_12"
ExportAssets (56)Timeline Frame 2Symbol 1074 as "RomeCrystal_12_small"
ExportAssets (56)Timeline Frame 2Symbol 1077 as "RomeCrystal_13"
ExportAssets (56)Timeline Frame 2Symbol 1078 as "RomeCrystal_13_small"
ExportAssets (56)Timeline Frame 2Symbol 1081 as "RomeCrystal_14"
ExportAssets (56)Timeline Frame 2Symbol 1082 as "RomeCrystal_14_small"
ExportAssets (56)Timeline Frame 2Symbol 1085 as "RomeCrystal_15"
ExportAssets (56)Timeline Frame 2Symbol 1086 as "RomeCrystal_15_small"
ExportAssets (56)Timeline Frame 2Symbol 1089 as "RomeCrystal_16"
ExportAssets (56)Timeline Frame 2Symbol 1090 as "RomeCrystal_16_small"
ExportAssets (56)Timeline Frame 2Symbol 1093 as "RomeCrystal_17"
ExportAssets (56)Timeline Frame 2Symbol 1094 as "RomeCrystal_17_small"
ExportAssets (56)Timeline Frame 2Symbol 1097 as "RomeCrystal_18"
ExportAssets (56)Timeline Frame 2Symbol 1098 as "RomeCrystal_18_small"
ExportAssets (56)Timeline Frame 2Symbol 1101 as "RomeCrystal_19"
ExportAssets (56)Timeline Frame 2Symbol 1102 as "RomeCrystal_19_small"
ExportAssets (56)Timeline Frame 2Symbol 1105 as "RomeCrystal_20"
ExportAssets (56)Timeline Frame 2Symbol 1106 as "RomeCrystal_20_small"
ExportAssets (56)Timeline Frame 2Symbol 1109 as "RomeCrystal_full"
ExportAssets (56)Timeline Frame 2Symbol 1112 as "RomeCrystal_small"
ExportAssets (56)Timeline Frame 2Symbol 1115 as "RomeCrystal_substr"
ExportAssets (56)Timeline Frame 2Symbol 1117 as "Greece11_1"
ExportAssets (56)Timeline Frame 2Symbol 1118 as "Greece11_1_small"
ExportAssets (56)Timeline Frame 2Symbol 1120 as "Greece11_2"
ExportAssets (56)Timeline Frame 2Symbol 1121 as "Greece11_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1123 as "Greece11_3"
ExportAssets (56)Timeline Frame 2Symbol 1124 as "Greece11_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1126 as "Greece11_full"
ExportAssets (56)Timeline Frame 2Symbol 1128 as "Greece11_small"
ExportAssets (56)Timeline Frame 2Symbol 1130 as "Greece11_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 1132 as "Greece11_substr"
ExportAssets (56)Timeline Frame 2Symbol 1136 as "background_with_count"
ExportAssets (56)Timeline Frame 2Symbol 1139 as "bas-relief"
ExportAssets (56)Timeline Frame 2Symbol 1142 as "bas-relief_light"
ExportAssets (56)Timeline Frame 2Symbol 1145 as "bas-relief_mask"
ExportAssets (56)Timeline Frame 2Symbol 1148 as "bunch_is"
ExportAssets (56)Timeline Frame 2Symbol 1151 as "bunch_light"
ExportAssets (56)Timeline Frame 2Symbol 1154 as "bunch_mask"
ExportAssets (56)Timeline Frame 2Symbol 1157 as "bunch_was"
ExportAssets (56)Timeline Frame 2Symbol 1160 as "gobelin"
ExportAssets (56)Timeline Frame 2Symbol 1163 as "gobelin_light"
ExportAssets (56)Timeline Frame 2Symbol 1166 as "gobelin_mask"
ExportAssets (56)Timeline Frame 2Symbol 1169 as "greece_back_on"
ExportAssets (56)Timeline Frame 2Symbol 1172 as "kithara"
ExportAssets (56)Timeline Frame 2Symbol 1175 as "kithara_light"
ExportAssets (56)Timeline Frame 2Symbol 1178 as "kithara_mask"
ExportAssets (56)Timeline Frame 2Symbol 1181 as "lavr"
ExportAssets (56)Timeline Frame 2Symbol 1184 as "lavr_light"
ExportAssets (56)Timeline Frame 2Symbol 1187 as "lavr_mask"
ExportAssets (56)Timeline Frame 2Symbol 1190 as "mask"
ExportAssets (56)Timeline Frame 2Symbol 1193 as "mask_light"
ExportAssets (56)Timeline Frame 2Symbol 1196 as "mask_mask"
ExportAssets (56)Timeline Frame 2Symbol 1199 as "mat"
ExportAssets (56)Timeline Frame 2Symbol 1202 as "mat_light"
ExportAssets (56)Timeline Frame 2Symbol 1205 as "mat_mask"
ExportAssets (56)Timeline Frame 2Symbol 1208 as "oil"
ExportAssets (56)Timeline Frame 2Symbol 1211 as "oil_light"
ExportAssets (56)Timeline Frame 2Symbol 1214 as "oil_mask"
ExportAssets (56)Timeline Frame 2Symbol 1217 as "pipe"
ExportAssets (56)Timeline Frame 2Symbol 1220 as "pipe_light"
ExportAssets (56)Timeline Frame 2Symbol 1223 as "pipe_mask"
ExportAssets (56)Timeline Frame 2Symbol 1226 as "roll"
ExportAssets (56)Timeline Frame 2Symbol 1229 as "roll_light"
ExportAssets (56)Timeline Frame 2Symbol 1232 as "roll_mask"
ExportAssets (56)Timeline Frame 2Symbol 1235 as "top"
ExportAssets (56)Timeline Frame 2Symbol 1238 as "top_light"
ExportAssets (56)Timeline Frame 2Symbol 1241 as "top_mask"
ExportAssets (56)Timeline Frame 2Symbol 1244 as "vase"
ExportAssets (56)Timeline Frame 2Symbol 1247 as "vase_light"
ExportAssets (56)Timeline Frame 2Symbol 1250 as "vase_mask"
ExportAssets (56)Timeline Frame 2Symbol 1253 as "greece_bg"
ExportAssets (56)Timeline Frame 2Symbol 1256 as "ISpyLevel"
ExportAssets (56)Timeline Frame 2Symbol 1257 as "PieceOfCompoundArtefact"
ExportAssets (56)Timeline Frame 2Symbol 1260 as "tick"
ExportAssets (56)Timeline Frame 2Symbol 1263 as "tick_small"
ExportAssets (56)Timeline Frame 2Symbol 1264 as "CellClass"
ExportAssets (56)Timeline Frame 2Symbol 1265 as "BigArtefact"
ExportAssets (56)Timeline Frame 2Symbol 1266 as "back_artefact_small_complet.png"
ExportAssets (56)Timeline Frame 2Symbol 1268 as "back_artefact_small_complet"
ExportAssets (56)Timeline Frame 2Symbol 1269 as "particles.png"
ExportAssets (56)Timeline Frame 2Symbol 1271 as "Match3Level"
ExportAssets (56)Timeline Frame 2Symbol 1274 as "match3_rome_07_2"
ExportAssets (56)Timeline Frame 2Symbol 1275 as "match3_rome_04.png"
ExportAssets (56)Timeline Frame 2Symbol 1277 as "match3_rome_04"
ExportAssets (56)Timeline Frame 2Symbol 1280 as "match3_rome_01"
ExportAssets (56)Timeline Frame 2Symbol 1283 as "match3_rome_02"
ExportAssets (56)Timeline Frame 2Symbol 1286 as "match3_rome_03"
ExportAssets (56)Timeline Frame 2Symbol 1289 as "match3_rome_06"
ExportAssets (56)Timeline Frame 2Symbol 1292 as "match3_rome_05"
ExportAssets (56)Timeline Frame 2Symbol 1295 as "match3_Shade"
ExportAssets (56)Timeline Frame 2Symbol 1298 as "match3_Left"
ExportAssets (56)Timeline Frame 2Symbol 1301 as "match3_Left8"
ExportAssets (56)Timeline Frame 2Symbol 1304 as "match3_Right"
ExportAssets (56)Timeline Frame 2Symbol 1307 as "match3_Top"
ExportAssets (56)Timeline Frame 2Symbol 1310 as "match3_Bottom"
ExportAssets (56)Timeline Frame 2Symbol 1311 as "Substr_1.jpg"
ExportAssets (56)Timeline Frame 2Symbol 1313 as "Substr_1"
ExportAssets (56)Timeline Frame 2Symbol 1314 as "Substr_2.jpg"
ExportAssets (56)Timeline Frame 2Symbol 1316 as "Substr_2"
ExportAssets (56)Timeline Frame 2Symbol 1317 as "match3_Time.png"
ExportAssets (56)Timeline Frame 2Symbol 1318 as "scope_Rome.png"
ExportAssets (56)Timeline Frame 2Symbol 1323 as "match3_TimeFix"
ExportAssets (56)Timeline Frame 2Symbol 1326 as "bonus_sun_1"
ExportAssets (56)Timeline Frame 2Symbol 1329 as "bonus_sun_2"
ExportAssets (56)Timeline Frame 2Symbol 1332 as "bonus_sun_3"
ExportAssets (56)Timeline Frame 2Symbol 1335 as "bonus_sun_4"
ExportAssets (56)Timeline Frame 2Symbol 1338 as "bonus_sun_5"
ExportAssets (56)Timeline Frame 2Symbol 1341 as "bonus_sun_6"
ExportAssets (56)Timeline Frame 2Symbol 1344 as "bonus_sun_7"
ExportAssets (56)Timeline Frame 2Symbol 1347 as "bonus_sun_8"
ExportAssets (56)Timeline Frame 2Symbol 1350 as "bonus_sun_simvol"
ExportAssets (56)Timeline Frame 2Symbol 1353 as "bonus_sun_simvol_1"
ExportAssets (56)Timeline Frame 2Symbol 1356 as "bonus_sun_simvol_2"
ExportAssets (56)Timeline Frame 2Symbol 1359 as "bonus_sun_simvol_3"
ExportAssets (56)Timeline Frame 2Symbol 1362 as "bonus_sun_simvol_4"
ExportAssets (56)Timeline Frame 2Symbol 1365 as "bonus_sun_simvol_5"
ExportAssets (56)Timeline Frame 2Symbol 1368 as "bonus_sun_simvol_6"
ExportAssets (56)Timeline Frame 2Symbol 1371 as "bonus_sun_simvol_7"
ExportAssets (56)Timeline Frame 2Symbol 1374 as "bonus_sun_simvolBack"
ExportAssets (56)Timeline Frame 2Symbol 1377 as "Eye_Active"
ExportAssets (56)Timeline Frame 2Symbol 1380 as "Eye_Normal"
ExportAssets (56)Timeline Frame 2Symbol 1383 as "Eye_Pressed"
ExportAssets (56)Timeline Frame 2Symbol 1385 as "Chip"
ExportAssets (56)Timeline Frame 2Symbol 1386 as "TheField"
ExportAssets (56)Timeline Frame 2Symbol 1387 as "FieldCell"
ExportAssets (56)Timeline Frame 2Symbol 1388 as "c16.png"
ExportAssets (56)Timeline Frame 2Symbol 1389 as "c14.png"
ExportAssets (56)Timeline Frame 2Symbol 1390 as "c12.png"
ExportAssets (56)Timeline Frame 2Symbol 1391 as "c11.png"
ExportAssets (56)Timeline Frame 2Symbol 1392 as "c9.png"
ExportAssets (56)Timeline Frame 2Symbol 1393 as "c4.png"
ExportAssets (56)Timeline Frame 2Symbol 1394 as "c3.png"
ExportAssets (56)Timeline Frame 2Symbol 1395 as "c2.png"
ExportAssets (56)Timeline Frame 2Symbol 1397 as "MyTime"
ExportAssets (56)Timeline Frame 2Symbol 1399 as "Lock"
ExportAssets (56)Timeline Frame 2Symbol 1400 as "Chips.png"
ExportAssets (56)Timeline Frame 2Symbol 1402 as "Bomb"
ExportAssets (56)Timeline Frame 2Symbol 1403 as "ZeusLightning"
ExportAssets (56)Timeline Frame 2Symbol 1404 as "Strela.png"
ExportAssets (56)Timeline Frame 2Symbol 1405 as "HintWindow.png"
ExportAssets (56)Timeline Frame 2Symbol 1409 as "OkActive"
ExportAssets (56)Timeline Frame 2Symbol 1412 as "OkNormal"
ExportAssets (56)Timeline Frame 2Symbol 1415 as "OkPressed"
ExportAssets (56)Timeline Frame 2Symbol 1416 as "TimeBonus"
ExportAssets (56)Timeline Frame 2Symbol 1419 as "Amulet"
ExportAssets (56)Timeline Frame 2Symbol 1422 as "Sector1"
ExportAssets (56)Timeline Frame 2Symbol 1425 as "Sector2"
ExportAssets (56)Timeline Frame 2Symbol 1428 as "Sector3"
ExportAssets (56)Timeline Frame 2Symbol 1431 as "Sector4"
ExportAssets (56)Timeline Frame 2Symbol 1434 as "Sector5"
ExportAssets (56)Timeline Frame 2Symbol 1437 as "Sector6"
ExportAssets (56)Timeline Frame 2Symbol 1440 as "Sector7"
ExportAssets (56)Timeline Frame 2Symbol 1441 as "Symbol Amulete"
ExportAssets (56)Timeline Frame 2Symbol 1442 as "red_circle.png"
ExportAssets (56)Timeline Frame 2Symbol 1444 as "strela_small.png"
ExportAssets (56)Timeline Frame 2Symbol 1446 as "strela_small"
ExportAssets (56)Timeline Frame 2Symbol 1447 as "SwapBonus"
ExportAssets (56)Timeline Frame 2Symbol 1450 as "match3_greece_0"
ExportAssets (56)Timeline Frame 2Symbol 1453 as "match3_greece_1"
ExportAssets (56)Timeline Frame 2Symbol 1456 as "match3_greece_3"
ExportAssets (56)Timeline Frame 2Symbol 1459 as "match3_greece_4"
ExportAssets (56)Timeline Frame 2Symbol 1462 as "match3_greece_2"
ExportAssets (56)Timeline Frame 2Symbol 1465 as "match3_greece_6"
ExportAssets (56)Timeline Frame 2Symbol 1468 as "match3_greece_7"
ExportAssets (56)Timeline Frame 2Symbol 1471 as "match3_greece_5"
ExportAssets (56)Timeline Frame 2Symbol 1472 as "match3_greece"
ExportAssets (56)Timeline Frame 2Symbol 1475 as "Greece1_1"
ExportAssets (56)Timeline Frame 2Symbol 1478 as "Greece1_1_small"
ExportAssets (56)Timeline Frame 2Symbol 1481 as "Greece1_2"
ExportAssets (56)Timeline Frame 2Symbol 1484 as "Greece1_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1487 as "Greece1_3"
ExportAssets (56)Timeline Frame 2Symbol 1490 as "Greece1_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1493 as "Greece1_4"
ExportAssets (56)Timeline Frame 2Symbol 1496 as "Greece1_4_small"
ExportAssets (56)Timeline Frame 2Symbol 1499 as "Greece1_full"
ExportAssets (56)Timeline Frame 2Symbol 1502 as "Greece1_small"
ExportAssets (56)Timeline Frame 2Symbol 1505 as "Greece1_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 1508 as "Greece1_substr"
ExportAssets (56)Timeline Frame 2Symbol 1509 as "scope_Greece.png"
ExportAssets (56)Timeline Frame 2Symbol 1511 as "LifeBonus"
ExportAssets (56)Timeline Frame 2Symbol 1514 as "menu_top"
ExportAssets (56)Timeline Frame 2Symbol 1517 as "menu_middle"
ExportAssets (56)Timeline Frame 2Symbol 1520 as "menu_bottom"
ExportAssets (56)Timeline Frame 2Symbol 1523 as "ingame_menu_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1526 as "ingame_menu_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1529 as "ingame_menu_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1532 as "ingame_menu_button_under"
ExportAssets (56)Timeline Frame 2Symbol 1536 as "script_mars"
ExportAssets (56)Timeline Frame 2Symbol 1539 as "script_mars_crystal"
ExportAssets (56)Timeline Frame 2Symbol 1542 as "script_apollo"
ExportAssets (56)Timeline Frame 2Symbol 1545 as "script_apollo_crystal"
ExportAssets (56)Timeline Frame 2Symbol 1546 as "LoadingFon"
ExportAssets (56)Timeline Frame 2Symbol 1547 as "sound_ButtonClick.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1548 as "sound_MouseOverButton.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1549 as "sound_ShowTooltip.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1550 as "sound_WindowFade.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1551 as "sound_ChipKnock.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1552 as "sound_ChipMove.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1553 as "sound_ChipSelect.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1554 as "sound_ChipToSun.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1555 as "sound_ChipWrongMove.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1556 as "sound_ChipKnock_v2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1557 as "sound_SunAdd.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1558 as "sound_SunChipDestroy.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1559 as "sound_SunComplete.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1560 as "sound_SunRay.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1561 as "sound_SunStart.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1562 as "sound_SunWonder.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1563 as "sound_BreakFigure1a.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1564 as "sound_BreakFigure1b.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1565 as "sound_BreakFigure1c.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1566 as "sound_BreakFigure2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1567 as "sound_BreakFigure3.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1568 as "sound_BreakFigure4.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1569 as "sound_BreakFigure5.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1570 as "sound_Go.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1571 as "sound_hint.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1572 as "sound_bomb_expl.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1573 as "sound_boom.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1574 as "sound_FallenArtefact.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1575 as "sound_FallenVisBonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1576 as "sound_Flash.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1577 as "sound_FlashStart.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1578 as "sound_ChipUnlock.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1579 as "sound_drop_bonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1580 as "sound_ScoreTick.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1581 as "sound_take_bonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1582 as "sound_time_bonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1583 as "sound_TipWindow.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1584 as "sound_reshuffle.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1585 as "sound_artefact_collected.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1586 as "sound_level_complete.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1587 as "sound_level_lost.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1588 as "sound_mmm.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1589 as "sound_start_level.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1590 as "sound_big_tick_appearing.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1591 as "sound_crystal_ready.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1592 as "sound_false_click.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1593 as "sound_hint_complete.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1594 as "sound_artefact_dropped.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1595 as "sound_artefact_element_flied.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1596 as "sound_artefact_mouse_over.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1597 as "sound_artefact_picked.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1598 as "sound_fly_artefact_down.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1599 as "sound_neutral_put_1.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1600 as "sound_neutral_put_2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1601 as "sound_neutral_put_3.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1602 as "sound_AddLife.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1603 as "sound_move_flag_in_map.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1604 as "sound_StatTip.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1605 as "sound_BreakFigure6.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1606 as "sound_BreakFigure7.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1607 as "sound_BreakFigure8.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1608 as "sound_BreakFigure9.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1609 as "sound_BreakFigure10.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1610 as "Sounds Symbol"
ExportAssets (56)Timeline Frame 2Symbol 1614 as "long_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1617 as "long_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1620 as "long_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1623 as "long_button_under"
ExportAssets (56)Timeline Frame 2Symbol 1626 as "medium_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1629 as "medium_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1632 as "medium_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1635 as "start_map_active"
ExportAssets (56)Timeline Frame 2Symbol 1638 as "start_map_normal"
ExportAssets (56)Timeline Frame 2Symbol 1641 as "start_map_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1644 as "prepare_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1647 as "prepare_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1650 as "prepare_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1653 as "button_menu_active"
ExportAssets (56)Timeline Frame 2Symbol 1656 as "button_menu_normal"
ExportAssets (56)Timeline Frame 2Symbol 1659 as "button_menu_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1662 as "nag"
ExportAssets (56)Timeline Frame 2Symbol 1665 as "medium_button_under"
ExportAssets (56)Timeline Frame 2Symbol 1668 as "BetweenTextBottom"
ExportAssets (56)Timeline Frame 2Symbol 1671 as "BetweenTextTop"
ExportAssets (56)Timeline Frame 2Symbol 1674 as "match3_TimeSrez"
ExportAssets (56)Timeline Frame 2Symbol 1675 as "red_circle"
ExportAssets (56)Timeline Frame 2Symbol 1678 as "blur1"
ExportAssets (56)Timeline Frame 2Symbol 1680 as "GreeceNoActive"
ExportAssets (56)Timeline Frame 2Symbol 1683 as "SunFullEffect"

Labels

"normal"Symbol 160 MovieClip [cursor_mc] Frame 1
"active"Symbol 160 MovieClip [cursor_mc] Frame 2
"press"Symbol 160 MovieClip [cursor_mc] Frame 3




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Created: 10/4 -2019 19:05:51 Last modified: 10/4 -2019 19:05:51 Server time: 06/05 -2024 22:44:37