STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #68919 |
<p align="left"><font face="Arial CE" size="14" color="#ff0000" letterSpacing="-1.000000" kerning="1"><b>RC version 1.1 17.00 16.10.2008</b></font></p> |
<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="-1.000000" kerning="1">99</font></p> |
<p align="right"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">PLAYERNAME 1</font></p> |
<p align="right"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
Player |
PARRY! |
PAREREN! |
PARER! |
PARIEREN! |
DEFENDERSE! |
ESQUIVAR-SE! |
NEUTRALIZZA! |
PARERA! |
ODPAROWANY! |
ЛАРИР! |
SAVUŞTURMA! |
MENGHINDAR! |
TANGKIS! |
かわす! |
躲避! |
YOU |
JE HEBT |
TU AS |
VERLOREN! |
HAS |
PERDEU! |
HAI |
DU |
PRZEGRAŁEŚ! |
ВЫ |
KAYBETTINIZ! |
ANDA |
負け! |
! |
了 |
输 |
你 |
ZOMBIE |
ZOMBI |
ZUMBI |
ЗОМБИ |
ゾンビモ |
僵尸 |
HAMSTER |
HÁMSTER |
CRICETO |
CHOMIK |
ХОМЯК |
ハムスター |
仓鼠 |
SPECIAL ATTACKS |
OK |
More fighting at: |
Meer vechten op: |
Plus de combats sur : |
Mehr Kampfspiele auf: |
Más lucha en: |
Mais lutas em: |
Altra lotta su: |
Mer strid på: |
Więcej bijatyk na: |
Больше сражений на: |
Diğer dövüş oyunları: |
Permainan Peperangan lainnya di: |
Lebih banyak berlawan di: |
↓格闘ゲームをもっと遊ぶ↓ |
更多对抗游戏尽在 |
<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="-1.000000" kerning="1">0%</font></p> |
ROUND 1 |
RONDE 1 |
RUNDE 1 |
RONDA 1 |
1o ASSALTO |
1º ASSALTO |
1° ROUND |
ROND 1 |
RUNDA 1 |
РАУНД 1 |
1. RAUNT |
BABAK 1 |
PUSINGAN 1 |
第1ラウンド |
第一轮 |
ROUND 2 |
RONDE 2 |
RUNDE 2 |
RONDA 2 |
2o ASSALTO |
2º ASSALTO |
2° ROUND |
ROND 2 |
RUNDA 2 |
РАУНД 2 |
2. RAUNT |
BABAK 2 |
PUSINGAN 2 |
第2ラウンド |
第二轮 |
FINAL ROUND |
LAATSTE RONDE |
DERNIER ROUND |
LETZTE RUNDE |
RONDA FINAL |
ÚLTIMO ASSALTO |
ASSALTO FINAL |
ULTIMO ROUND |
SISTA RONDEN |
RUNDA ROZSTRZYGAJĄCA |
ПОСЛЕДНИЙ РАУНД |
FINAL RAUNDU |
BABAK FINAL |
PUSINGAN AKHIR |
最終ラウンド |
决胜盘 |
FIGHT! |
STRIJD! |
À L'ATTAQUE! |
KÄMPFE! |
¡A LUCHAR! |
LUTAR! |
LUTE! |
COMBATTI! |
SLÅSS! |
WALCZ! |
В БОЙ! |
DÖVÜŞÜN! |
BERTARUNG! |
LAWAN! |
FIGHT! |
开战! |
YOU WIN! |
JE HEBT GEWONNEN! |
TU AS GAGNÉ! |
GEWONNEN! |
HAS GANADO! |
GANHOU! |
HAI VINTO! |
DU VANN! |
WYGRAŁEŚ! |
ВЫ ВЫИГРАЛИ! |
KAZANDINIZ! |
ANDA MENANG! |
勝ち! |
你赢了! |
YOU LOSE! |
JE HEBT VERLOREN! |
TU AS PERDU! |
VERLOREN! |
HAS PERDIDO! |
PERDEU! |
HAI PERSO! |
DU FÖRLORADE! |
PRZEGRAŁEŚ! |
ВЫ ПРОИГРАЛИ! |
KAYBETTINIZ! |
ANDA KALAH! |
負け! |
你输了! |
GAME OVER |
ENTER YOUR NAME |
CANCEL |
<p align="center"></p> |
BEST |
QUALITY |
HOOG |
KWALITEIT |
HAUTE |
QUALITÉ |
HOCH |
QUALITÄT |
ALTA |
CALIDAD |
ÓTIMA |
QUALIDADE |
ÓPTIMA |
QUALITÀ |
HÖG |
KVALITET |
DOBRA |
JAKOŚĆ |
ВЫСОКОЕ |
КАЧЕСТВО |
EN İYI |
KALİTE |
TERBAIK |
KUALITAS |
TINGGI |
KUALITI |
最高 |
画質 |
最好 |
画质 |
BEST |
QUALITY |
HOOG |
KWALITEIT |
HAUTE |
QUALITÉ |
HOCH |
QUALITÄT |
ALTA |
CALIDAD |
ÓTIMA |
QUALIDADE |
ÓPTIMA |
QUALITÀ |
HÖG |
KVALITET |
DOBRA |
JAKOŚĆ |
ВЫСОКОЕ |
КАЧЕСТВО |
EN İYI |
KALİTE |
TERBAIK |
KUALITAS |
TINGGI |
KUALITI |
最高 |
画質 |
最好 |
画质 |
MEDIUM |
NORMAL |
NORMAAL |
NORMALE |
ŚREDNIA |
СРЕДНЕЕ |
標準 |
正常 |
MEDIUM |
NORMAL |
NORMAAL |
NORMALE |
ŚREDNIA |
СРЕДНЕЕ |
標準 |
正常 |
LOW |
LAAG |
BASSE |
NIEDRIG |
BAJA |
POBRE |
BAIXA |
BASSA |
LÅG |
NISKA |
НИЗКОЕ |
DÜŞÜK |
BURUK |
RENDAH |
低 |
LOW |
LAAG |
BASSE |
NIEDRIG |
BAJA |
POBRE |
BAIXA |
BASSA |
LÅG |
NISKA |
НИЗКОЕ |
DÜŞÜK |
BURUK |
RENDAH |
低 |
ON |
SOUND |
AAN |
GELUID |
ACTIVÉ |
SON |
AN |
TON |
SÍ |
SONIDO |
LIGADO |
SOM |
AUDIO |
PÅ |
LJUD |
WŁ |
DŹWIĘK |
ВКЛЮЧИТЬ |
ЗВУК |
AÇIK |
SES |
HIDUPKAN |
SUARA |
BUNYI |
オン |
开 |
声音 |
ON |
SOUND |
AAN |
GELUID |
ACTIVÉ |
SON |
AN |
TON |
SÍ |
SONIDO |
LIGADO |
SOM |
AUDIO |
PÅ |
LJUD |
WŁ |
DŹWIĘK |
ВКЛЮЧИТЬ |
ЗВУК |
AÇIK |
SES |
HIDUPKAN |
SUARA |
BUNYI |
オン |
开 |
声音 |
OFF |
UIT |
DÉSACTIVÉ |
AUS |
NO |
DESLIGADO |
AV |
WYŁ |
ВЫКЛЮЧИТЬ |
KAPALI |
MATIKAN |
オフ |
关 |
OFF |
UIT |
DÉSACTIVÉ |
AUS |
NO |
DESLIGADO |
AV |
WYŁ |
ВЫКЛЮЧИТЬ |
KAPALI |
MATIKAN |
オフ |
关 |
MUSIC |
MUZIEK |
MUSIQUE |
MUSIK |
MÚSICA |
MUSICA |
MUZYKA |
МУЗЫКА |
MÜZİK |
MUZIK |
音楽 |
开 |
音乐 |
MUSIC |
MUZIEK |
MUSIQUE |
MUSIK |
MÚSICA |
MUSICA |
MUZYKA |
МУЗЫКА |
MÜZİK |
MUZIK |
音楽 |
音乐 |
王 |
尸 |
僵 |
斗 |
勇 |
鼠 |
仓 |
小 |
STRIJD! |
À L'ATTAQUE! |
KÄMPFE! |
¡A LUCHAR! |
LUTAR! |
LUTE! |
COMBATTI! |
SLÅSS! |
WALCZ! |
В БОЙ! |
DÖVÜŞÜN! |
BERTARUNG! |
LAWAN! |
FIGHT! |
STRIJD! |
À L'ATTAQUE! |
KÄMPFE! |
¡A LUCHAR! |
LUTAR! |
LUTE! |
COMBATTI! |
SLÅSS! |
WALCZ! |
В БОЙ! |
DÖVÜŞÜN! |
BERTARUNG! |
LAWAN! |
开战! |
HIGH SCORES |
HIGHSCORES |
MEILLEURS SCORES |
PUNTUACIONES MÁXIMAS |
RECORDES |
PONTUAÇÕES MAIS ALTAS |
RECORD |
TOPPOÄNG |
RANKING |
РЕКОРДЫ |
EN YÜKSEK SKORLAR |
NILAI TERTINGGI |
SKOR TERTINGGI |
ハイスコア |
排行榜 |
HOW TO PLAY |
SPELUITLEG |
INSTRUCTIONS |
ANLEITUNG |
CÓMO JUGAR |
COMO JOGAR |
REGOLE |
SPELREGLER |
JAK GRAĆ |
КАК ИГРАТЬ |
NASIL OYNANIR? |
CARA BERMAIN |
BAGAIMANA UNTUK MAIN |
遊び方 |
帮助 |
MORE GAMES |
MEER SPELLEN |
PLUS DE JEUX |
MEHR SPIELE |
MÁS JUEGOS |
MAIS JOGOS |
ALTRI GIOCHI |
FLER SPEL |
WIĘCEJ GIER |
ДРУГИЕ ИГРЫ |
DİĞER OYUNLAR |
PERMAINAN LAINNYA |
LEBIH BANYAK PERMAINAN |
他のゲームをもっと遊ぶ |
更多游戏 |
© www.spilgames.com |
Z |
X |
BACK |
TERUG |
RETOUR |
ZURÜCK |
ATRÁS |
ANTERIOR |
RETROCEDER |
INDIETRO |
BAKÅT |
POWRÓT |
ОБРАТНО |
GERİ |
KEMBALI |
UNDUR |
戻る |
返回 |
MOVE |
BEWEGEN |
SE DÉPLACER |
MOVERSE |
MOVER-SE |
MUOVI |
FLYTTA |
PORUSZANIE SIĘ |
ДВИЖЕНИЯ |
HAREKET |
BERGERAK |
移動 |
移动 |
WALK |
LOPEN |
MARCHER |
GEHEN |
ANDAR |
CAMINHAR |
AVANZA |
GÅ |
IDŹ |
ИДТИ |
YÜRÜ |
BERJALAN |
JALAN |
歩く |
走 |
DUCK |
BUKKEN |
SE BAISSER |
DUCKEN |
ESQUIVAR |
ABAIXAR-SE |
AGACHAR |
PIEGATI |
DUCKA |
KUCNIJ |
ПРИСЕСТЬ |
EĞIL |
MENUNDUK |
MENCANGKUNG |
しゃがむ |
蹲下 |
JUMP |
SPRINGEN |
SAUTER |
SALTAR |
PULAR |
SALTA |
HOPPA |
SKOK |
ПРЫЖОК |
ZIPLA |
LOMPAT |
LOMPAT KE UDARA |
ジャンプ |
跳 |
PUNCH |
SLAAN |
DONNER UN COUP DE POING |
SCHLAGEN |
DAR PUÑETAZO |
DAR SOCO |
ESMURRAR |
PUGNO |
SLÅ |
UDERZENIE PIĘŚCIĄ |
УДАР РУКОЙ |
YUMRUK |
MEMUKUL |
TUMBUK |
パンチ |
出拳 |
KICK |
SCHOPPEN |
DONNER UN COUP DE PIED |
TRETEN |
DAR PATADA |
CHUTAR |
DAR PONTAPÉ |
CALCIO |
SPARKA |
KOPNIJ |
УДАР НОГОЙ |
TEKME |
MENYEPAK |
TENDANG |
キック |
踢 |
ATTACK |
AANVALLEN |
ATTAQUER |
ANGREIFEN |
ATACAR |
ATTACCA |
ATTACKERA |
ATAK |
АТАКИ |
SALDIRI |
MENYERANG |
SERANG |
攻撃 |
攻击 |
HOW TO PLAY |
SPELUITLEG |
INSTRUCTIONS |
ANLEITUNG |
CÓMO JUGAR |
COMO JOGAR |
REGOLE |
SPELREGLER |
JAK GRAĆ |
КАК ИГРАТЬ |
NASIL OYNANIR? |
CARA BERMAIN |
BAGAIMANA UNTUK MAIN |
遊び方 |
帮助 |
HAMSTER 1 |
HÁMSTER 1 |
CRICETO 1 |
CHOMIK 1 |
ХОМЯК 1 |
ハムスター 1 |
仓鼠 1 |
HAMSTER 2 |
HÁMSTER 2 |
CRICETO 2 |
CHOMIK 2 |
ХОМЯК 2 |
ハムスター 2 |
仓鼠2 |
ZOMBIE 1 |
ZOMBI 1 |
ZUMBI 1 |
ЗОМБИ 1 |
ゾンビモ 1 |
僵尸 1 |
ZOMBIE 2 |
ZOMBI 2 |
ZUMBI 2 |
ЗОМБИ 2 |
ゾンビモ 2 |
僵尸2 |
<p align="right"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1.</font></p> |
<p align="left"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">NICKNAME</font></p> |
<p align="right"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000000</font></p> |
HIGH SCORES |
HIGHSCORES |
MEILLEURS SCORES |
PUNTUACIONES MÁXIMAS |
RECORDES |
PONTUAÇÕES MAIS ALTAS |
RECORD |
TOPPOÄNG |
RANKING |
РЕКОРДЫ |
EN YÜKSEK SKORLAR |
NILAI TERTINGGI |
SKOR TERTINGGI |
ハイスコア |
排行榜 |
FINISH HAMSTER MODE FIRST |
LOCKED |
SPEEL HET SPEL EERST UIT MET DE HAMSTER |
OP SLOT |
TERMINE D'ABORD LE MODE HAMSTER |
VERROUILLÉ |
BEENDE ZUERST DEN HAMSTERMODUS |
GESPERRT |
TERMINA PRIMERO EL MODO HÁMSTER |
BLOQUEADO |
PRIMEIRO CONCLUA A MODALIDADE HAMSTER |
TRAVADO |
TERMINE O MODO HAMSTER PRIMEIRO |
TERMINA PRIMA LA MODALITÀ CRICETO |
BLOCCATO |
AVSLUTA HAMSTERLÄGET FÖRST |
LÅST |
NAJPIERW UKOŃCZ TRYB CHOMIKA |
ZABLOKOWANE |
СНАЧАЛА ЗАКОНЧИТЕ ПРОХОЖДЕНИЕ В РЕЖИМЕ ХОМЯКА |
ЗАБЛОКИРОВАНО |
ÖNCE HAMSTER MODUNU BITIRIN |
KILITLI |
SELESAIKAN MODE HAMSTER TERLEBIH DAHULU |
TERKUNCI |
SELESAIKAN MOD HAMSTER DAHULU |
DIKUNCI |
先にハムスターモードをクリアして下さい。 |
ロック中 |
先完成仓鼠模式 |
解锁 |
CHOOSE YOUR FIGHTER: |
KIES JE VECHTER: |
CHOISIS TON COMBATTANT: |
WÄHLE DEINEN KÄMPFER: |
ELIGE TU LUCHADOR: |
ESCOLHA O SEU LUTADOR: |
ESCOLHA O SEU GUERREIRO: |
SCEGLI PERSONAGGIO: |
VÄLJ DIN FIGHTER: |
WYBIERZ WOJOWNIKA: |
ВЫБРАТЬ БОЙЦА: |
SAVAŞÇINIZI SEÇIN: |
PILIH PETARUNG ANDA: |
PILIH PEJUANG ANDA: |
あなたの戦士を選択してください。 |
选择角色 |
HAMSTER MODE |
HAMSTER |
MODE HAMSTER |
HAMSTERMODUS |
MODO HÁMSTER |
MODALIDADE |
MODO HAMSTER |
MODALITÀ CRICETO |
HAMSTERLÄGE |
TRYB CHOMIKA |
РЕЖИМ ХОМЯКА |
HAMSTER MODU |
MOD HAMSTER |
ハムスターモード |
仓鼠模式 |
GUS |
FARTSY |
MEATLOAF |
STINKY |
BRAINIAC |
FRECKLE |
CHEESY |
TOOTHIE |
PIP |
PUFFY |
ZOMBIE MODE |
ZOMBIE |
MODE ZOMBIE |
ZOMBIEMODUS |
MODO ZOMBI |
MODALIDADE ZUMBI |
MODO ZOMBIE |
MODALITÀ ZOMBIE |
ZOMBIELÄGE |
TRYB ZOMBIE |
РЕЖИМ ЗОМБИ |
ZOMBI MODU |
MODE ZOMBI |
MOD ZOMBIE |
ゾンビモード |
僵尸模式 |
GEWONNEN! |
GANHOU! |
WYGRAŁEŚ! |
KAZANDINIZ! |
勝ち! |
赢 |
WIN! |
GEWONNEN! |
GAGNÉ! |
GANADO! |
VINTO! |
VANN! |
ВЫИГРАЛИ! |
MENANG! |
LOSE! |
VERLOREN! |
PERDU! |
PERDIDO! |
PERSO! |
FÖRLORADE! |
ПРОИГРАЛИ! |
KALAH! |
“CAREFUL! I MIGHT BITE!” |
“CAREFUL! I MAY BITE!” |
“PAS OP! IK BIJT!” |
“ATTENTION! HAMSTER ENRAGÉ!” |
“VORSICHT! ICH BEIßE VIELLEICHT!” |
“¡CUIDADO! ¡QUE TE MUERDO!” |
“CUIDADO! POSSO TE MORDER!” |
“CUIDADO! EU POSSO MORDER!” |
“ATTENTO! POSSO MORDERE!” |
“PASSA DIG! JAG BITS!” |
“UWAŻAJ! GRYZĘ!” |
“ОСТОРОЖНО! Я КУСАЮСЬ!” |
“DIKKAT ET! ISIRABILIRIM!” |
“HATI-HATI! SAYA BISA MENGIGIT!” |
“HATI-HATI! SAYA MUNGKIN AKAN MENGGIGIT!” |
注意して!噛むよ! |
小心!我要咬了! |
“GO CLEAN MY CAGE!” |
“GO AND CLEAN MY CAGE!” |
“GA M'N KOOI SCHOONMAKEN!” |
“VA DONC NETTOYER MA CAGE!” |
“MACH MEINEN KÄFIG SAUBER!” |
“¡VE A LIMPIAR MI JAULA!” |
“VÁ LIMPAR MINHA JAULA!” |
“LIMPE A MINHA JAULA POR FAVOR!” |
“VAI A PULIRE LA MIA GABBIETTA!” |
“STÄDA MIN BUR!” |
“LEPIEJ SPRZĄTNIJ MI KLATKĘ!” |
“ОТПРАВЛЯЙСЯ ЛУЧШЕ ЧИСТИТЬ МОЮ КЛЕТКУ!” |
“GIT KAFESIMI TEMIZLE!” |
“AYO BERSIHKAN KANDANG SAYA!” |
“BERSIHKAN SANGKAR SAYA!” |
僕の巣をきれいに掃除して! |
去打扫下我的笼子! |
“AW NUTS! HERE I WAS EXPECTING A CHALLENGE!” |
“AW NUTS! I WAS EXPECTING A CHALLENGE!” |
“GEWELDIG GENOTEN! EN IK VERWACHTTE NOG WEL EEN UITDAGING!” |
“MAIS QUE T'ES NUL! JE M'ATTENDAIS À UN VÉRITABLE DÉFI, MOI!” |
“OH MANN! UND ICH HABE SCHON GEDACHT, DAS HIER WÄRE EINE HERAUSFORDERUNG!” |
“¡TIENE CASTAÑA! ¡Y YO AQUÍ ESPERANDO UN DESAFÍO!” |
“ESSA NÃO! E EU AQUI ESPERANDO UM DESAFIO!” |
“OH QUE PENA! EU ESTAVA À ESPERA DE UM DESAFIO!” |
“E DIRE CHE MI ASPETTAVO UNA SFIDA ALL'ULTIMO SANGUE…!” |
“DITT NÖT! JAG SOM VILLE HA EN UTMANING!” |
“CO TY, W ORZECHY LECISZ?? A JA CHCIAŁEM SIĘ WRESZCIE WYKAZAĆ!” |
“НУ ЧТО, СЛАБАК, ДОСТАЛОСЬ ТЕБЕ НА ОРЕХИ?” |
“TÜH! BANA MEYDAN OKUMANI BEKLIYORDUM!” |
“AW GILA! INILAH TANTANGAN YANG KUHARAPKAN!” |
“GILA! SAYA MENJANGKAKAN CABARAN DI SINI!” |
おぅおぅ!ナッツか!挑戦をう けるつもりでいたのに! |
小样儿! 我以为你有什么大本事呢! |
“TSSK! CHIPMUNKS CAN SING BETTER THAN YOU CAN FIGHT.” |
“HUMPH! CHIPMUNKS CAN SING BETTER THAN YOU CAN FIGHT.” |
“TSSS! KRAAIEN KUNNEN NOG BETER ZINGEN DAN JIJ KUNT VECHTEN!” |
“PEUH ! N'IMPORTE QUEL ÉCUREUIL SAIT MIEUX CHANTER QUE TU NE SAIS TE BATTRE.” |
“PFFF! SELBST STREIFENHÖRNCHEN KÄMPFEN BESSER ALS DU!” |
“¡BAH! ¡LA ARDILLA CANTA MEJOR DE LO QUE TÚ PELEAS!” |
“TSC! OS CHIPMUNKS SABEM CANTAR MELHOR DO QUE VOCÊ SABE LUTAR.” |
“XIIII! ATÉ UM GORILA CANTA MELHOR DO QUE TU LUTAS.” |
“TSK! È PIÙ BRAVO UNO SCOIATTOLO A CANTARE CHE TE A COMBATTERE.” |
“TSS! EKORRAR SJUNGER BÄTTRE ÄN DU SLÅSS.” |
“PHI! WIEWIÓRKI ŚPIEWAJĄ LEPIEJ, NIŻ TY WALCZYSZ!” |
“ДА УЖ, ТЫ ДЕРЕШЬСЯ ХУЖЕ, ЧЕМ БУРУНДУКИ ПОЮТ!” |
“CIK CIK CIK! CHIPMUNK'LAR SENIN DÖVÜŞTÜĞÜNDEN DAHA IYI ŞARKI SÖYLEYEBILIR.” |
“TSSK! BAJING TANAH BISA BERNYANYI LEBIH BAIK DARIPADA ANDA BISA BERKELAHI.” |
“SHH! CHIPMUNKS BOLEH MENYANYI LEBIH BAIK DARIPADA ANDA BERLAWAN.” |
ちぇっ!シマリスは歌がう まいんだ、君がけん かするよりもね。 |
切! 花粟鼠唱歌都比你打架强。 |
“I CAN HAS CHEESE NOW?” |
“MAG IK HEBBEN KAAS NOU?” |
“MOI PEUX AVOIR DU FROMAGE, MAINTENANT ?” |
“KANN ICH JETZT KÄSE HABEN?” |
“¿QUÉ ES ESO? ¡ESO ES QUESO!” |
“JÁ POSSO CUMÊ QUEIJO?” |
“JÁ POSSO COMER QUEIJO?” |
“POSSO AVERE DEL FORMAGGIO ADESSO?” |
“JAG OST KAN FÅ NU?” |
“DOSTANĘ TERAZ SERECZKA?” |
“МОЯ ПОБЕДИТЬ, МОЯ ХОТЕТЬ СЫР!” |
“ŞIMDI PEYNIVIMI ALABILIV MIYIM?” |
“SAYA BISA MEMPUNYAI KEJU SEKARANG?” |
“BOLEH SAYA MAKAN KEJU SEKARANG?” |
チーズをとってもいいかな? |
偶现在能来点奶酪吗? |
“BRAINS! BRAAAIIINS! AND SO ON.” |
“BRAINS! BRAAAIIINS! ETC, ETC.!” |
“HERSENEN! HEEERSENEN! ENZOVOORT.” |
“DE LA CERVELLE! DE LA CERVEEELLLEEEUUUH! ET AINSI DE SUITE.” |
“GEHIRN! GEEEHIIIRN! UND SO WEITER.” |
“¡SESOS! ¡SEEESOOOS! Y ESO.” |
“CÉREBRO! CÉÉÉÉÉÉREBRO! ETC.” |
“MIOLOS! CÉREBRO! E POR AÍ FORA...” |
“SLURP…GNAM! CERVELLO, CERRRVELLLO!” |
“HJÄRNA! HJÄÄÄÄRNA! OCH SÅ VIDARE.” |
“MÓZG! MÓÓÓÓÓÓÓÓÓZG! I TYM PODOBNE.” |
“МОЗГИ! МОЗГИ-И-И-И! НУ И ТАК ДАЛЕЕ…” |
“BEYIN! BEYIIIIIIN! VESAIRE.” |
“OTAK! OTAAAKK! DAN LAIN-LAIN.” |
“OTAK! OTAAAKKKK! DAN SETERUSNYA.” |
脳みそ!脳みそぉぉぉぉ……! |
脑子!脑浆之类的! |
“I SAY, HAVE YOU GOT SOME BRAINS FOR ME?” |
“ZEG, HEB JIJ MISSCHIEN EEN PONDJE HERSENEN VOOR MIJ?” |
“QUELQU'UN PEUT-IL ME PASSER SA CERVELLE ?” |
“ICH HABE GEFRAGT, OB DU GEHIRNE FÜR MICH HAST?” |
“ME PREGUNTO SI TENDRÍAS ALGO DE SESO PARA MÍ...” |
“PERGUNTO: TEM CÉREBRO PRA MIM?” |
“ESSE CÉREBRO TEM ESTALECA QUE CHEGUE PARA MIM?” |
“HAI DEL CERVELLO PER ME?” |
“FÅR JAG BE OM LITE HJÄRNA?” |
“HEJ, MASZ DLA MNIE TROCHĘ MÓZGU?” |
“ДА, КСТАТИ, У ТЕБЯ МОЗГОВ ДЛЯ МЕНЯ НЕ НАЙДЕТСЯ?” |
“DIYORUM KI, BANA VERECEK BIRAZ BEYNIN VAR MI?” |
“SAYA BILANG, APAKAH ANDA TELAH MENDAPATKAN OTAK UNTUK SAYA?” |
“SAYA KATA, ADAKAH ANDA MEMPUNYAI OTAK UNTUK SAYA?” |
俺のために脳みそをとって きてくれたことがあるか? |
哦, 有没有给我搞点脑子过来? |
“DID I MENTION "BRAINS" YET?” |
“HAVE I MENTIONED "BRAINS" YET?” |
“HAD IK HET AL OVER 'HERSENEN' GEHAD?” |
“EST-CE QUE J'AI DÉJÀ MENTIONNÉ LE MOT "CERVELLE"?” |
“HABE ICH DAS THEMA "GEHIRN" SCHON ANGESPROCHEN?” |
“¿YA HE MENCIONADO "SESOS"?” |
“SERÁ QUE JÁ FALEI EM "CÉREBRO"?” |
“JÁ AQUI FALEI EM CÉREBRO E MIOLOS?” |
“HO PER CASO PARLATO DI "CERVELLO"?” |
“HAR JAG NÄMNT ''HJÄRNA'' ÄN?” |
“CZY WSPOMINAŁEM JUŻ O MÓZGU?” |
“Я УЖЕ ГОВОРИЛ, ЧТО ЛЮБЛЮ МОЗГИ?” |
“"BEYINLER" DEN BAHSETMIŞ MIYDIM?” |
“APAKAH SAYA SUDAH MENYEBUTKAN "OTAK"?” |
“ADAKAH SAYA SUDAH MENYEBUT PERKATAAN "OTAK"?” |
俺はもしやまた“脳みそ”って言 ったか? |
我有提到过你的“脑子”吗? |
“KINDLY HAND OVER YOUR BRAINS TO ME.” |
“KINDLY HAND YOUR BRAINS OVER TO ME.” |
“ZOU JE ZO VRIENDELIJK WILLEN ZIJN ME JE HERSENEN TE GEVEN?” |
“TU VEUX BIEN ME REMETTRE TA CERVELLE ?” |
“WÜRDEST DU MIR BITTE DEIN GEHIRN GEBEN?” |
“SERÍA UN DETALLE SI ME CONCEDIERAS TUS SESOS.” |
“FAÇA A GENTILEZA DE ME ENTREGAR O SEU CÉREBRO.” |
“ENTREGUE-ME O SEU CÉREBRO, VÁ...” |
“CONSEGNAMI GENTILMENTE IL TUO CERVELLO, PREGO.” |
“VÄNLIGEN GE MIG DIN HJÄRNA.” |
“BĄDŹ TAK DOBRY I PODAJ MI SWÓJ MÓZG.” |
“БУДЬ ТАК ЛЮБЕЗЕН, ОТДАЙ МНЕ СВОИ МОЗГИ!” |
“NAZIKÇE BEYNINI BANA TESLIM ET.” |
“TOLONG SERAHKAN OTAK ANDA KEPADA SAYA.” |
“BERIKAN OTAK KAMU KEPADA SAYA.” |
喜んでお前の脳みそ を差し出せ! |
拜托把你的脑子递给我。 |
“YOU MIGHT HAVE THE BRAWN, BUT I HAVE YOUR BRAINS!” |
“WIE NIET STERK IS, MOET HERSENEN HEBBEN!” |
“TU AS PEUT-ÊTRE DES MUSCLES, MAIS C'EST MOI QUI AI TA CERVELLE!” |
“DU HAST VIELLEICHT MUSKELN, ABER ICH HABE DEIN GEHIRN!” |
“TÚ TENDRÁS LOS MÚSCULOS, PERO YO TENGO LOS SESOS.” |
“VOCÊ PODE TER MÚSCULOS, O SEU CÉREBRO ESTÁ COMIGO!” |
“PODE RIR-SE À VONTADE QUE O SEU CÉREBRO JÁ CÁ CANTA!” |
“AVRAI ANCHE I MUSCOLI MA IO HO IL TUO CERVELLO!” |
“JAG VILL GÄRNA ÄTA DIN HJÄRNA!” |
“TY MASZ MUSKUŁY, ALE JA MAM TWÓJ MÓZG!” |
“СИЛА У ТЕБЯ ЕСТЬ, ЗНАЧИТ, УМА... МОЗГОВ ТО ЕСТЬ... ТЕБЕ НЕ НАДО... НЯМ-НЯМ!” |
“SIKI KASLARA SAHIP OLABILIRSIN, AMA BEYNIN BENDE!” |
“ANDA MUNGKIN MEMPUNYAI KEKUATAN, TAPI SAYA MEMILIKI OTAK ANDA!” |
“KAMU MUNGKIN MEMPUNYAI TENAGA, TAPI SAYA MAHUKAN OTAK KAMU!” |
お前には“腕力”があるかもしれ ないが、俺はお前の“脳みそ”を 持ってるぞ! |
你可能身上有肉, 但我要你的脑子! |
AFTER THE LONG BATTLE, THE HAMSTER AND ZOMBIE GREW TIRED AND COULD FIGHT NO MORE. |
NA EEN ZWARE STRIJD WAREN DE HAMSTER EN DE ZOMBIE MOE EN KONDEN ZE NIET MEER VECHTEN. |
APRÈS CETTE LONGUE BATAILLE, LE HAMSTER ET LE ZOMBIE ÉTAIENT BIEN FATIGUÉS ET N’AVAIENT PLUS LA FORCE DE SE BATTRE. |
NACH EINEM LANGEN KAMPF WURDEN HAMSTER UND ZOMBIE MÜDE UND KONNTEN NICHT MEHR WEITERKÄMPFEN. |
TRAS LA LARGA BATALLA, EL HÁMSTER Y EL ZOMBI ESTÁN CANSADOS Y YA NO PUEDEN LUCHAR MÁS. |
APÓS A LONGA BATALHA, O HAMSTER E O ZUMBI SE CANSARAM E NÃO CONSEGUIRAM MAIS LUTAR. |
DEPOIS DE UMA LONGA BATALHA, O HAMSTER E O ZOMBIE FICARAM CANSADOS E SEM FORÇAS PARA LUTAR. |
AL TERMINE DELLA LUNGA BATTAGLIA, IL CRICETO E LO ZOMBIE, SFINITI DALLA STANCHEZZA, NON RIUSCIRONO PIÙ A COMBATTERE. |
EFTER EN LÅNG KAMP ORKADE HAMSTERN OCH ZOMBIEN INTE SLÅSS MER. |
PO DŁUGIEJ WALCE CHOMIK I ZOMBIE ZMĘCZYLI SIĘ I NIE BYLI W STANIE WALCZYĆ DALEJ. |
ХОМЯК И ЗОМБИ СИЛЬНО УСТАЛИ ПОСЛЕ ДОЛГОЙ БИТВЫ И БОЛЬШЕ НЕ МОГЛИ ДРАТЬСЯ. |
UZUN SÜREN MÜCADELEDEN SONRA HAMSTER VE ZOMBİ YORGUN DÜŞTÜ VE DAHA FAZLA DÖVÜŞEMEYECEKLER. |
SETELAH PERTARUNGAN YANG SENGIT, HAMSTER DAN ZOMBI MERASA LELAH DAN TIDAK SANGGUP LAGI BERTARUNG. |
SELEPAS PERTARUNGAN YANG PANJANG, HAMSTER DAN ZOMBI KELETIHAN DAN TIDAK BOLEH BERTARUNG LAGI. |
長い戦いの後、ハムスターとゾンビは疲れ果て、これ以上戦えなくなってしまった。 |
经过漫长的战斗,仓鼠和僵尸都累惨了,再也打不动了。 |
“WHY ARE WE FIGHTING?” THE HAMSTER ASKED. “I DO NOT KNOW,” REPLIED THE ZOMBIE. |
“WHY ARE WE FIGHTING?” ASKED THE HAMSTER. “I DO NOT KNOW,” REPLIED THE ZOMBIE. |
"WAAROM VECHTEN WE?" VROEG DE HAMSTER. "IK WEET HET OOK NIET", ANTWOORDDE DE ZOMBIE. |
« POURQUOI NOUS BATTONS-NOUS ? » DEMANDA LE HAMSTER. « JE NE SAIS PAS », LUI RÉPONDIT LE ZOMBIE. |
“WARUM KÄMPFEN WIR ÜBERHAUPT?”, FRAGTE DER HAMSTER. “ICH WEISS ES NICHT,” ANTWORTETE DER ZOMBIE. |
"¿POR QUÉ LUCHAMOS?", PREGUNTÓ EL HÁMSTER. "NO LO SÉ", RESPONDIÓ EL ZOMBI. |
"POR QUE ESTAMOS BRIGANDO?" PERGUNTOU O HAMSTER. "SEI LÁ", RESPONDEU O ZUMBI. |
“PORQUE ESTÁVAMOS A LUTAR?”, PERGUNTOU O HAMSTER. “NÃO SEI”, RESPONDEU O ZOMBIE. |
"PER QUALE MOTIVO STIAMO COMBATTENDO?", CHIESE IL CRICETO. "NON LO SO", RISPOSE LO ZOMBIE. |
"VARFÖR SLÅSS VI?", FRÅGADE HAMSTERN. "JAG VET INTE", SVARADE ZOMBIEN. |
“DLACZEGO WALCZYMY?” ZAPYTAŁ CHOMIK. “NIE WIEM” ODPOWIEDZIAŁ ZOMBIE. |
“ПОЧЕМУ МЫ СРАЖАЕМСЯ?” - СПРОСИЛ ХОМЯК. “ПОНЯТИЯ НЕ ИМЕЮ”, - ОТВЕТИЛ ЗОМБИ. |
“NEDEN KAVGA EDİYORUZ?” DİYE SORDU HAMSTER. “BİLMİYORUM” DİYE YANITLADI ZOMBİ. |
"MENGAPA KITA BERTARUNG?" TANYA HAMSTER. "SAYA TIDAK TAHU," JAWAB ZOMBI |
“MENGAPA KITA BERTARUNG?” HAMSTER BERTANYA. “SAYA TIDAK TAHU,” JAWAB ZOMBI. |
ハムスター:「僕達はなぜ戦っているんだろう?」 ゾンビ:「分からない…」 |
"我们为什么要打架?”仓鼠问。“我不知道”僵尸回答。 |
“YOU KNOW WHAT?” SAID THE ZOMBIE, “I KNOW HOW TO DECIDE WHO IS BETTER ONCE AND FOR ALL!” |
“I TELL YOU WHAT,” SAID THE ZOMBIE, “I KNOW HOW TO DECIDE WHO IS BETTER ONCE AND FOR ALL!” |
"WEET JE WAT?" ZEI DE ZOMBIE, "IK WEET HOE WE VOOR EENS EN ALTIJD KUNNEN BEPALEN WIE VAN ONS HET BESTE IS!" |
« TU SAIS QUOI ? » DIT LE ZOMBIE, « JE SAIS COMMENT DÉCIDER POUR DE BON QUI EST LE MEILLEUR ! » |
“WEIßT DU WAS?”, SAGTE DER ZOMBIE, “ICH WEISS, WIE WIR EIN FÜR ALLEMAL FESTSTELLEN KÖNNEN, WER DER BESSERE VON UNS IST!” |
"¿SABES QUÉ?", DIJO EL ZOMBI, "¡SÉ CÓMO DECIDIR QUIÉN ES EL MEJOR DE UNA VEZ POR TODAS!" |
"SABE DE UMA COISA?" DISSE O ZUMBI, "JÁ SEI COMO DECIDIR DE UMA VEZ POR TODAS QUEM É O MELHOR!" |
“SABES QUE MAIS?”, DISSE O ZOMBIE. “CONHEÇO UMA FORMA DE DETERMINAR QUEM É O MELHOR, DE UMA VEZ POR TODAS!” |
"SAI UNA COSA?" DISSE LO ZOMBIE, "SO COME STABILIRE UNA VOLTA PER TUTTE CHI È IL MIGLIORE!" |
"JAG VET", SA ZOMBIEN, "HUR VI KAN BESTÄMMA VEM AV OSS SOM ÄR BÄST!" |
“WIESZ CO?” POWIEDZIAŁ ZOMBIE, “WIEM, JAK RAZ NA ZAWSZE ROZSĄDZIĆ, KTO JEST LEPSZY!” |
“А ЗНАЕШЬ ЧТО? - СКАЗАЛ ЗОМБИ, - Я ЗНАЮ, КАК РЕШИТЬ, КТО ЛУЧШИЙ, РАЗ И НАВСЕГДА!” |
“NE DÜŞÜNÜYORUM BİLİYOR MUSUN?” DEDİ ZOMBİ, “KİMİN DAHA İYİ OLDUĞUNU NASIL ANLAYACAĞIMIZI BİLİYORUM!” |
“KAMU TAHU APA? “KATA ZOMBI,"SAYA TAHU CARA UNTUK MEMUTUSKAN SIAPA YANG TERBAIK! DI ANTARA SEMUANYA!” |
“AWAK TAU TAK?” ZOMBI BERKATA, “SAYA TAHU BAGAIMANA HENDAK MEMUTUSKAN SIAPA YANG LEBIH HANDAL BUAT SELAMA-LAMANYA!” |
ゾンビ:「そうだ、俺達のどっちが強いかを見極める究極の方法があるぞ!」 |
“知道吗?”僵尸说,“我知道怎么分出胜负来” |
AND SO THEY BEGAN A NEW BATTLE, THIS TIME ON THE COMPUTER: UPHILL RUSH. |
AND SO THEY BEGAN A NEW BATTLE, THIS TIME ON THE COMPUTER: UPHILL RUSH. |
EN ZO BEGONNEN ZE AAN EEN NIEUWE STRIJD, DIT KEER OP DE COMPUTER: UPHILL RUSH. |
ET ILS COMMENCÈRENT DONC UNE NOUVELLE BATAILLE, MAIS CETTE FOIS-CI, SUR L’ORDINATEUR AVEC LE JEU UPHILL RUSH. |
UND SO KÄMPFTEN SIE ERNEUT. DIESES MAL ALLERDINGS AM COMPUTER: UPHILL RUSH. |
Y ASÍ EMPEZARON UNA NUEVA BATALLA, PERO ESTA VEZ EN EL ORDENADOR: UPHILL RUSH. |
E INICIARAM UM NOVO COMBATE, DESTA VEZ NO COMPUTADOR: FORAM JOGAR "UPHILL RUSH". |
E INICIARAM UMA NOVA LUTA, DESTA VEZ NO COMPUTADOR: UPHILL RUSH. |
E COSÌ INIZIARONO UNA NUOVA SFIDA. MA QUESTA VOLTA AL COMPUTER: UPHILL RUSH. |
SÅ DE BÖRJADE EN NY KAMP, DEN HÄR GÅNGEN PÅ DATORN: UPHILL RUSH. |
I ROZPOCZĘLI KOLEJNE STARCIE, TYM RAZEM NA KOMPUTERZE: UPHILL RUSH. |
И ОНИ НАЧАЛИ НОВУЮ БИТВУ, НА ЭТОТ РАЗ - В КОМПЬЮТЕРНОЙ ИГРЕ UPHILL RUSH. |
VE YENİDEN SAVAŞA BAŞLADILAR, FAKAT BU KEZ BİLGİSAYARDA: ENGELLİ MÜCADELE. |
DAN MEREKA MEMULAI SEBUAH PERTARUNGAN BARU, KALI INI DI KOMPUTER : UPHILL RUSH |
DAN BEGITULAH MEREKA MEMULAKAN PERTARUNGAN YANG BARU, PADA KALI INI PADA KOMPUTER: KELAM KABUT DI ATAS BUKIT. |
そして彼らはコンピューターゲーム「アップヒルレース」で新たな戦いを始めた。 |
于是他们又开战了,这次电脑上显示:极限越野 |
“I’VE GOT A HIGHER SCORE THAN YOU!” SAID ZOMBIE. “JUST YOU WAIT,” SAID THE HAMSTER, “I’LL BEAT YOU YET!” |
“I HAVE A HIGHER SCORE THAN YOU!” SAID THE ZOMBIE. “JUST YOU WAIT,” SAID THE HAMSTER, “I’LL BEAT YOU YET!” |
"IK HEB EEN HOGERE SCORE DAN JIJ!" ZEI DE ZOMBIE. "WACHT MAAR", ZEI DE HAMSTER: "IK VERSLA JE NOG WEL!" |
« MON SCORE EST PLUS ÉLEVÉ QUE LE TIEN ! » DIT LE ZOMBIE. « FAIS GAFFE », LUI RÉPONDIT LE HAMSTER, « JE VAIS BIEN FINIR PAR TE BATTRE, TOI ! » |
“ICH HABE MEHR PUNKTE ALS DU!”, SAGTE DER ZOMBIE. “WARTE NUR,” SAGTE DER HAMSTER, “ICH KRIEG DICH SCHON NOCH!” |
"¡MI PUNTUACIÓN ES MAYOR QUE LA TUYA!", DIJO EL ZOMBI. "ESPERA", DIJO EL HÁMSTER, "¡LA SUPERARÉ!" |
"FIZ MAIS PONTOS QUE VOCÊ" DISSE O ZUMBI. "VOCÊ VAI VER", DISSE O HAMSTER, "VOU TE DERRUBAR!" |
“TENHO MAIS PONTOS QUE TU!”, DISSE O ZOMBIE. “NÃO PERDES PELA DEMORA. VOU DERROTAR-TE!”, RETORQUIU O HAMSTER. |
"HO FATTO PIÙ PUNTI DI TE!", DISSE LO ZOMBIE. "ASPETTA E VEDRAI CHE TI BATTERÒ ANCORA!", RISPOSE IL CRICETO. |
"JAG FICK FLER POÄNG ÄN DU!", SA ZOMBIEN. "VÄNTA BARA", SA HAMSTERN, "JAG SKA VINNA!" |
“MAM LEPSZY WYNIK NIŻ TY!” WYKRZYKNĄŁ ZOMBIE. “ZOBACZYSZ,” ODPOWIEDZIAŁ CHOMIK, “JESZCZE CIĘ POKONAM!” |
“А У МЕНЯ БОЛЬШЕ ОЧКОВ, ЧЕМ У ТЕБЯ!” - ПОХВАСТАЛСЯ ЗОМБИ. “ПОГОДИ-ПОГОДИ, - ОТВЕТИЛ ХОМЯК, - Я ТЕБЯ ЕЩЕ ОБГОНЮ!” |
“SENİ GEÇTİM!!” DEDİ ZOMBİ. “BİRAZ BEKLE” DİYE TERSLEDİ HAMSTER, “HENÜZ SENİ YENMEDİM!” |
"SAYA MENDAPATKAN NILAI TERTINGGI DARIPADA KAMU" KATA ZOMBI. "TUNGGU SAJA KAMU," KATA HAMSTER," SAYA AKAN MENGALAHKAN KAMU!" |
“SAYA MENDAPAT SKOR LEBIH TINGGI DARIPADA AWAK!” KATA ZOMBI. “TUNGGU SEKEJAP,” KATA HAMSTER, “SAYA AKAN MENGALAHKAN AWAK!” |
ゾンビ:「俺のほうがスコアが高いぞ!」 ハムスター:「今に見てろよ、絶対に負かしてやる!」 |
“我的分数比你高!”僵尸说。“等着瞧”仓鼠说,“给你点颜色看看!” |
“WHY ARE WE FIGHTING AGAIN?” THE HAMSTER ASKED. “DOES IT EVEN MATTER ANYMORE?" ASKED THE ZOMBIE. |
“WHY ARE WE FIGHTING AGAIN?” ASKED THE HAMSTER. “DOES IT EVEN MATTER ANY MORE?" SAID THE ZOMBIE. |
"WAAROM VECHTEN WE OOK ALWEER?" VROEG DE HAMSTER. "MAAKT DAT NOG UIT?" VROEG DE ZOMBIE. |
« POURQUOI RECOMMENÇONS-NOUS À NOUS BATTRE ? » DEMANDA LE HAMSTER. « DE TOUTE FAÇON QU’EST-CE QUE ÇA CHANGE ? » DEMANDA LE ZOMBIE. |
“WARUM KÄMPFEN WIR NOCHMAL GENAU?”, FRAGTE DER HAMSTER. “SPIELT DAS ÜBERHAUPT NOCH EINE ROLLE?", FRAGTE DER ZOMBIE. |
"¿POR QUÉ LUCHAMOS OTRA VEZ?", PREGUNTÓ EL HÁMSTER. "¿ESO AÚN IMPORTA?", PREGUNTÓ EL ZOMBI. |
"POR QUE ESTAMOS BRIGANDO DE NOVO?" PERGUNTOU O HAMSTER. "SERÁ QUE ISSO AINDA IMPORTA?" PERGUNTOU O ZUMBI. |
“PORQUE ESTAMOS A LUTAR DE NOVO?”, QUESTIONOU O HAMSTER. “ISSO IMPORTA ALGUMA COISA?”, DESABAFOU O ZOMBIE. |
"PERCHÉ STIAMO COMBATTENDO DI NUOVO?", CHIESE IL CRICETO. "MA HA ANCORA IMPORTANZA?" CHIESE LO ZOMBIE. |
"VARFÖR BRÅKAR VI IGEN?" FRÅGADE HAMSTERN. "SPELAR DET NÅGON ROLL LÄNGRE?", FRÅGADE ZOMBIEN. |
“DLACZEGO MY ZNÓW WALCZYMY?” ZAPYTAŁ CHOMIK. “A CZY TO W OGÓLE MA JESZCZE JAKIEŚ ZNACZENIE?" ODPOWIEDZIAŁ PYTANIEM ZOMBIE. |
“НУ, И ПОЧЕМУ МЫ СНОВА СРАЖАЕМСЯ?” - СПРОСИЛ ХОМЯК. “А КАКАЯ ТЕПЕРЬ РАЗНИЦА?" - СПРОСИЛ ЗОМБИ. |
“NEDEN YİNE KAVGA EDİYORUZ?” DİYE SORDU HAMSTER. “YİNE NE VAR?" DEDİ ZOMBİ. |
"MENGAPA KITA BERTARUNG LAGI?" TANYA HAMSTER. "APAKAH INI MASIH MENJADI MASALAH ? "TANYA ZOMBI. |
“MENGAPA KITA BERLAWAN SEKALI LAGI?” HAMSTER BERTANYA. “ADAKAH IA PENTING?" TANYA ZOMBIE. |
ハムスター:「なぜ僕達はまた戦っているんだい?」 ゾンビ:「理由なんてもうどうでもいいさ」 |
“我们干嘛又要打架?" 仓鼠问。“这个还重要吗?”僵尸问。 |
“THERE IS ONLY ONE THING WE CAN DO TO SOLVE THIS!” “WHAT IS IT?” THE HAMSTER ASKED. |
“THERE IS ONLY ONE THING WE CAN DO TO SOLVE THIS!” “WHAT'S THAT?” ASKED THE HAMSTER. |
"ER IS MAAR ÉÉN DING DAT WE KUNNEN DOEN OM DIT OP TE LOSSEN!" "WAT IS DAT?" VROEG DE HAMSTER. |
« IL N’Y A QU’UN MOYEN POUR RÉSOUDRE CE PROBLÈME ! » « MAIS QUOI ? » DEMANDA LE HAMSTER. |
“ES GIBT NUR EINE MÖGLICHKEIT, DAS ZU LÖSEN!” “UND DIE WÄRE?”, FRAGTE DER HAMSTER. |
"¡SOLO HAY UNA COSA QUE PODEMOS HACER PARA SOLUCIONAR ESTO!" "¿QUÉ?", PREGUNTÓ EL HÁMSTER. |
"SÓ PODEMOS FAZER UMA COISA PARA RESOLVER ISSO" O QUE É, PERGUNTOU O HAMSTER. |
“SÓ EXISTE UMA MANEIRA DE RESOLVER ISTO!” “QUAL É?”, PERGUNTOU O HAMSTER. |
"C'È SOLO UNA COSA DA FARE PER RISOLVERE LA SITUAZIONE!" "CHE COSA?", CHIESE IL CRICETO. |
"DET FINNS BARA ETT SÄTT ATT LÖSA DET HÄR!" "HUR DÅ?", FRÅGADE HAMSTERN. |
“MOŻEMY TO ROZWIĄZAĆ TYLKO W JEDEN SPOSÓB!” “A JAKI?” SPYTAŁ CHOMIK. |
“ОСТАЛСЯ ЕДИНСТВЕННЫЙ ВАРИАНТ, КАК МОЖНО РЕШИТЬ ПРОБЛЕМУ!” “КАКОЙ ИМЕННО?” - СПРОСИЛ ХОМЯК. |
“BUNU ÇÖZMEK İÇİN YAPMAMIZ GEREKEN BİR TEK ŞEY VAR!”. “NEDİR?” DİYE SORDU HAMSTER. |
"HANYA ADA SATU YANG BISA KITA LAKUKAN UNTUK MENYELESAIKAN MASALAH INI!" "APA ITU?" TANYA HAMSTER. |
“TERDAPAT SATU PERKARA UNTUK MENYELESAIKAN PERKARA INI!” “APA DIA?” HAMSTER BERTANYA. |
ゾンビ:「この戦いを終わらせる方法が1つだけある」 ハムスター:「どんな方法だい?」 |
“只有一个解决办法!”“怎么办?”仓鼠问。 |
“YOUR BRAINS TASTED DELICIOUS!” THE ZOMBIE PURRED. “NOW WE’RE BOTH ZOMBIES! YAY!” THE HAMSTER AGREED HAPPILY. |
“YOUR BRAINS TASTED DELICIOUS!” PURRED THE ZOMBIE. “NOW WE’RE BOTH ZOMBIES! YES!” AGREED THE HAMSTER, HAPPILY. |
"JOUW HERSENEN WAREN VERRUKKELIJK!" SMAKTE DE ZOMBIE. "EN NU ZIJN WE ALLEBEI ZOMBIES! JIPPIE!" GAF DE HAMSTER BLIJ TOE. |
« TA CERVELLE ÉTAIT VRAIMENT DÉLICIEUSE ! » DIT LE ZOMBIE EN LA SAVOURANT. « MAINTENANT, NOUS VOILÀ TOUS LES DEUX DES ZOMBIES ! YOUPI ! » SE FÉLICITA LE HAMSTER. |
“DEIN GEHIRN WAR LECKER!”, SAGTE DER ZOMBIE ZUFRIEDEN. “JETZT SIND WIR BEIDE ZOMBIES! YEAH!”, FREUTE SICH DER HAMSTER. |
"¡TUS SESOS ESTÁN DELICIOSOS!", GRITÓ EL ZOMBI. "¡AHORA LOS DOS SOMOS ZOMBIS! ¡SÍ!", AFIRMÓ FELIZMENTE EL HÁMSTER. |
"O SEU CÉREBRO ESTAVA UMA DELÍCIA!" ROSNOU O ZUMBI. "AGORA NÓS DOIS SOMOS ZUMBIS! OBA!" CONCORDOU O HAMSTER ALEGREMENTE. |
“O TEU CÉREBRO ESTAVA DELICIOSO”, LANÇOU O ZOMBIE. “AGORA SOMOS OS DOIS ZOMBIES!”, CONCORDOU O HAMSTER, COM UM SORRISO. |
"DELIZIOSO IL TUO CERVELLO!", ESCLAMÒ LO ZOMBIE. "ORA SIAMO TUTTI E DUE ZOMBIE! EVVIVA!", RISPOSE CONTENTO IL CRICETO. |
"DIN HJÄRNA SMAKADE GOTT!", SA ZOMBIEN NÖJT. "NU ÄR VI ZOMBIES BÅDA TVÅ! HURRA!", SA HAMSTERN LYCKLIGT. |
“TWÓJ MÓZG SMAKUJE WYBORNIE!”ZAMRUCZAŁ ZOMBIE. “JEJKU! TERAZ OBAJ JESTEŚMY ZOMBIE!” PRZYTAKNĄŁ Z RADOŚCIĄ CHOMIK. |
“А ТВОИ МОЗГИ ОЧЕНЬ ВКУСНЫЕ!” - ПРОУРЧАЛ ЗОМБИ. “ТЕПЕРЬ МЫ ОБА ЗОМБИ! КРУТО!” - РАДОСТНО ЗАКИВАЛ ХОМЯК. |
“SENİN BEYNİN NE KADAR LEZZETLİ!” DİYE MIRILDANDI ZOMBİ. “ARTIK İKİMİZ DE ZOMBİYİZ! YEHO!" HAMSTER NEŞELİ BİR İFADEYLE ONU ONAYLADI. |
"OTAK KAMU RASANYA LEZAT!" DENGKUR ZOMBI. "SEKARANG KITA BERDUA IALAH ZOMBI!YAY!" DEANGAN SENANG HAMSTER MENYETUJUINYA. |
“OTAK AWAK NAMPAK SEDAP!” ZOMBIE BERBISIK. “SEKARANG KITA BERDUA SUDAH MENJADI ZOMBIE! YEA!” HAMSTER BERSETUJU DENGAN GEMBIRANYA. |
ゾンビ:「お前の脳みそは最高にうまかったぞ!」 ハムスター:「これで僕達は皆ゾンビ、仲間だね!」 |
“你的脑仁儿味道不错!” |
THE END |
GAME OVER! |
FIN DE PARTIDA! |
ACABOU! |
FIM DO JOGO! |
KONIEC GRY! |
КОНЕЦ ИГРЫ! |
OYUN BITTI! |
BERAKHIR! |
PERMAINAN TAMAT! |
ゲームオーバー! |
游戏结束 |
WELL DONE! |
GOED GEDAAN! |
BRAVO! |
GUT GEMACHT! |
¡BIEN HECHO! |
MUITO BEM! |
BEN FATTO! |
BRA GJORT! |
ZNAKOMICIE! |
ОТЛИЧНО! |
BAGUS! |
SYABAS! |
見事! |
太棒了! |
<p align="center"></p> |
YOUR SCORE: |
JE SCORE: |
TON SCORE: |
DEINE PUNKTE: |
TU PUNTUACIÓN: |
SEU PLACAR: |
A SUA PONTUAÇÃO: |
TUO PUNTEGGIO: |
DIN POÄNG: |
TWÓJ WYNIK: |
ВАШ РЕЗУЛЬТАТ: |
SKORUNUZ: |
SKOR ANDA: |
あなたのスコア: |
你的分数 |
YOUR NAME: |
JE NAAM: |
TON NOM: |
DEIN NAME: |
TU NOMBRE: |
SEU NOME: |
O SEU NOME: |
TUO NOME: |
DITT NAMN: |
TWOJE IMIĘ: |
ВАШЕ ИМЯ: |
ADINIZ: |
NAMA ANDA: |
あなたの名前: |
你的名字 |
<p align="center"></p> |
SUBMIT |
VERSTUREN |
ENREGISTRER |
ABSCHICKEN |
ENVIAR |
INVIA |
SKICKA |
ZAPISZ |
СОХРАНИТЬ |
GÖNDER |
KUMPULKAN |
SERAH |
決定 |
提交 |
TRY AGAIN? |
NOGMAALS PROBEREN? |
ESSAYER DE NOUVEAU? |
NOCHMAL PROBIEREN? |
¿VOLVER A INTENTAR? |
TENTAR DE NOVO? |
TENTAR DE NOVO? |
VUOI RIPROVARE? |
FÖRSÖKA IGEN? |
JESZCZE RAZ? |
ЕЩЕ РАЗ? |
YENIDEN DENE? |
COBA LAGI? |
MAIN SEMULA? |
もう1度トライしますか? |
再试一次 |
ActionScript [AS3]
Section 1//FadeChannel (classes.components.FadeChannel) package classes.components { import flash.media.*; import flash.events.*; import flash.utils.*; public class FadeChannel { var thisChannel:SoundChannel; var stepVolume:Number; var fadeTimer:Timer; var sTransform:SoundTransform; public function FadeChannel(){ fadeTimer = new Timer(1, 1); super(); } public function fadeIn(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ _arg2 = (_arg2 * 1000); fadeTimer.stop(); thisChannel = _arg1; sTransform = thisChannel.soundTransform; sTransform.volume = 0; thisChannel.soundTransform = sTransform; fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); stepVolume = (1 / _arg3); fadeTimer.start(); } public function fadeOut(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ _arg2 = (_arg2 * 1000); thisChannel = _arg1; fadeTimer.stop(); fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); sTransform = thisChannel.soundTransform; stepVolume = ((-1 * thisChannel.soundTransform.volume) / _arg3); fadeTimer.start(); } function fadeSound(_arg1:TimerEvent){ if ((sTransform.volume + stepVolume) >= 0){ sTransform.volume = (sTransform.volume + stepVolume); thisChannel.soundTransform = sTransform; } else { thisChannel.stop(); fadeTimer.stop(); }; } } }//package classes.componentsSection 2//FG_Preloader (classes.components.FG_Preloader) package classes.components { import flash.events.*; import flash.display.*; import classes.dispatchers.*; import flash.text.*; import classes.graphical.information.bars.*; public class FG_Preloader extends MovieClip { private var _percents:TextField; public var percent:TextField; private var _elements:Array; private var _weight:TextField; private var _progresBar:ProgresBar; public function FG_Preloader(){ this._elements = new Array(); this._percents = TextField(this.getChildByName("percent")); if (this._percents != null){ this._elements[0] = true; }; this._weight = TextField(this.getChildByName("weight_txt")); if (this._weight != null){ this._elements[1] = true; }; this._progresBar = ProgresBar(this.getChildByName("_progresBarTimeline")); if (this._progresBar != null){ this._elements[2] = true; }; } private function progressListener(_arg1:ProgressEvent):void{ var _local2:Number; var _local3:int; _local2 = (_arg1.bytesLoaded / _arg1.bytesTotal); _local3 = (_local2 * 100); if (this._elements[0]){ this._percents.text = String((_local3 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((_arg1.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(_local3); }; } private function completeListener(_arg1:Event):void{ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.removeEventListener(Event.COMPLETE, completeListener); this.finishLoading(); } private function finishLoading():void{ if (this._elements[0]){ this._percents.text = String((100 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((this.loaderInfo.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(100); }; GameDispatcher.preloaderDispatcher.loadingComplete(); } public function startLoad():void{ if (this.loaderInfo.bytesLoaded >= this.loaderInfo.bytesTotal){ this.finishLoading(); } else { this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.addEventListener(Event.COMPLETE, completeListener); }; } } }//package classes.componentsSection 3//ButtonsEvents (classes.dispatchers.ButtonsEvents) package classes.dispatchers { import flash.events.*; public class ButtonsEvents extends EventDispatcher { public static const BUTTONS_UNLOCKED:String = "ButtonsUnlocked"; public function ButtonsEvents(_arg1:IEventDispatcher=null){ super(_arg1); } public function unlockButtons():void{ this.onButtonsUnlocked(); } private function onButtonsUnlocked():void{ dispatchEvent(new Event(ButtonsEvents.BUTTONS_UNLOCKED)); } } }//package classes.dispatchersSection 4//GameDispatcher (classes.dispatchers.GameDispatcher) package classes.dispatchers { public class GameDispatcher { public static var highscoreDispatcher:HighscoreLoaded = new HighscoreLoaded(); public static var buttonsDispatcher:ButtonsEvents = new ButtonsEvents(); public static var mouseDispatcher:MouseEventDispatcher = new MouseEventDispatcher(); public static var preloaderDispatcher:LoadingComplete = new LoadingComplete(); } }//package classes.dispatchersSection 5//HighscoreLoaded (classes.dispatchers.HighscoreLoaded) package classes.dispatchers { import flash.events.*; import classes.events.*; public class HighscoreLoaded extends EventDispatcher { public static const HIGHSCORE_LOADED:String = "HighscoreLoaded"; public function HighscoreLoaded(_arg1:IEventDispatcher=null){ super(_arg1); } public function highscoreLoaded(_arg1:Array):void{ this.onHighscoreLoaded(_arg1); } private function onHighscoreLoaded(_arg1:Array):void{ dispatchEvent(new HighscoreEvent(HighscoreLoaded.HIGHSCORE_LOADED, _arg1)); } } }//package classes.dispatchersSection 6//LoadingComplete (classes.dispatchers.LoadingComplete) package classes.dispatchers { import flash.events.*; public class LoadingComplete extends EventDispatcher { public static const LOADING_COMPLETE:String = "LoadingComplete"; public function LoadingComplete(_arg1:IEventDispatcher=null){ super(_arg1); } public function loadingComplete():void{ this.onLoadingComplete(); } private function onLoadingComplete():void{ dispatchEvent(new Event(LoadingComplete.LOADING_COMPLETE)); } } }//package classes.dispatchersSection 7//MouseEventDispatcher (classes.dispatchers.MouseEventDispatcher) package classes.dispatchers { import flash.events.*; import classes.events.*; public class MouseEventDispatcher extends EventDispatcher { public static const BUTTON_PRESSED:String = "ButtonReleased"; public function MouseEventDispatcher(_arg1:IEventDispatcher=null){ super(_arg1); } private function onButtonPressed(_arg1:Object):void{ dispatchEvent(new MyMouseEvent(MouseEventDispatcher.BUTTON_PRESSED, _arg1)); } public function buttonPressed(_arg1:Object):void{ this.onButtonPressed(_arg1); } } }//package classes.dispatchersSection 8//HighscoreEvent (classes.events.HighscoreEvent) package classes.events { import flash.events.*; public class HighscoreEvent extends Event { private var highscoreArray:Array; public function HighscoreEvent(_arg1:String, _arg2:Array){ super(_arg1); highscoreArray = _arg2; } public function get HighscoreArray():Array{ return (highscoreArray); } } }//package classes.eventsSection 9//MyMouseEvent (classes.events.MyMouseEvent) package classes.events { import flash.events.*; public class MyMouseEvent extends Event { public var callerObject:Object; public function MyMouseEvent(_arg1:String, _arg2:Object){ super(_arg1); this.callerObject = _arg2; } } }//package classes.eventsSection 10//GenericButton (classes.graphical.controls.buttons.GenericButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; import flash.display.*; import classes.events.*; import classes.dispatchers.*; public class GenericButton extends MovieClip { private var locked:Boolean; private var clicked:Boolean; private var over:Boolean; public function GenericButton(){ this.buttonMode = true; clicked = false; over = false; locked = false; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); goToLabel("off"); } protected function onRollingOut(_arg1:MouseEvent):void{ over = false; if (((GameManager.getInstance().AreButtonsEnabled) && (!(locked)))){ if (currentLabel != "out"){ goToLabel("out"); locked = true; }; }; } private function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } protected function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseOver(); if (((clicked) && (_arg1.buttonDown))){ goToLabel("click"); } else { if (((!(clicked)) && (!(locked)))){ clicked = false; goToLabel("on"); locked = true; }; }; }; } private function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); goToLabel("click"); }; } private function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; goToLabel("off"); }; GameDispatcher.mouseDispatcher.buttonPressed(this); } public function unlockButton():void{ locked = false; refreshButton(new Event("")); } private function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } private function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseClick(); }; } private function refreshButton(_arg1:Event):void{ if (((((over) && (!((this.currentLabel == "on"))))) && (!(clicked)))){ goToLabel("on"); locked = true; }; if (((((!(over)) && (!((this.currentLabel == "off"))))) && (!(clicked)))){ goToLabel("out"); locked = true; }; } } }//package classes.graphical.controls.buttonsSection 11//GoToButton (classes.graphical.controls.buttons.GoToButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; public class GoToButton extends GenericButton { override protected function onClick(_arg1:MouseEvent):void{ var destLabel:String; var Split:Array; var i:Number; var e = _arg1; super.onClick(e); if (GameManager.getInstance().AreButtonsEnabled){ destLabel = this.name; Split = destLabel.split("_"); try { GameManager.getInstance().gotoAndPlay(Split[1]); GameManager.getInstance().lockButtons(); } catch(e:Error) { i = 0; while (i < Split.length) { i = (i + 1); }; }; }; } } }//package classes.graphical.controls.buttonsSection 12//MultistateButton (classes.graphical.controls.buttons.MultistateButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; import flash.display.*; import classes.events.*; import classes.dispatchers.*; public class MultistateButton extends MovieClip { private var clicked:Boolean; private var currentState:Number; private var over:Boolean; public function MultistateButton(){ var _local1:String; var _local2:Array; var _local3:String; var _local4:*; super(); this.buttonMode = true; clicked = false; over = false; currentState = 0; _local1 = currentLabel; _local2 = currentLabel.split("_"); _local3 = GameManager.getInstance().getParameter(_local2[0]); if (_local3 == null){ GameManager.getInstance().setParameter(_local2[0], _local2[1]); } else { _local4 = (((_local2[0] + "_") + _local3) + "_off"); goToLabel(_local4); currentState = Math.floor((currentFrame / 3)); }; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } private function onRollingOut(_arg1:MouseEvent):void{ over = false; if (GameManager.getInstance().AreButtonsEnabled){ if (currentFrame != (1 + (currentState * 3))){ gotoAndPlay((1 + (currentState * 3))); }; }; } public function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } private function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseOver(); if (((clicked) && (_arg1.buttonDown))){ gotoAndPlay((3 + (currentState * 3))); } else { clicked = false; gotoAndPlay((2 + (currentState * 3))); }; }; } private function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); gotoAndPlay((3 + (currentState * 3))); }; } private function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; gotoAndPlay((1 + (currentState * 3))); }; } private function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } private function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; SoundManager.mouseClick(); if (((currentState * 3) + 4) > this.totalFrames){ currentState = 0; } else { currentState++; }; this.gotoAndPlay((2 + (currentState * 3))); _local2 = currentLabel; _local3 = currentLabel.split("_"); GameManager.getInstance().setParameter(_local3[0], _local3[1]); } private function refreshButton(_arg1:Event):void{ if (over){ gotoAndPlay((2 + (currentState * 3))); }; } } }//package classes.graphical.controls.buttonsSection 13//ProgresBar (classes.graphical.information.bars.ProgresBar) package classes.graphical.information.bars { import flash.display.*; public class ProgresBar extends MovieClip { private var _progres:Number; public function setProgres(_arg1:Number):void{ this._progres = _arg1; this.gotoAndStop(this._progres); } public function getProgres():Number{ return (this._progres); } } }//package classes.graphical.information.barsSection 14//Hamster (game.fight.fighters.Hamster) package game.fight.fighters { import flash.events.*; import flash.display.*; import game.fight.*; import game.hitTests.*; public class Hamster extends FightingGraphic { public var hitLegs:MovieClip; public var hitTors:MovieClip; public var hitFace:MovieClip; private var ii:int; public function Hamster(){ specialCombination1 = "BBK"; specialCombination2 = "FFP"; this.hitRange = 150; } protected function special_2_execute():void{ this.removeEventListener(Event.ENTER_FRAME, isLocked); fighter.hmamsterS2Lock = false; this.addEventListener(Event.ENTER_FRAME, special2); this.fighter.fighterEnemy.underAtack = true; } protected function special2(_arg1:Event):void{ if (fighter.fighterEnemy.graphic.y < this.fighter.groundLevel){ return; }; if (HitTest.complexHitTestObject(this, fighter.fighterEnemy.graphic.legs, 2)){ this.fighter.fighterEnemy.graphic.gotoAndPlay("hamsterS2"); this.fighter.fighterEnemy.verticalDirection = -1; this.x = (this.fighter.fighterEnemy.x + (this.scaleX * 100)); this.parent.addChild(this); this.addEventListener(Event.ENTER_FRAME, isLocked); ii = 0; stopSpecial_2(); }; } protected function stopSpecial_2():void{ this.removeEventListener(Event.ENTER_FRAME, special2); this.fighter.fighterEnemy.underAtack = false; } private function isLocked(_arg1:Event):void{ if (fighter.hmamsterS2Lock){ this.gotoAndPlay("S2hit"); this.gotoAndPlay((this.currentFrame + 1)); this.removeEventListener(Event.ENTER_FRAME, isLocked); }; } } }//package game.fight.fightersSection 15//HamsterSpecial2GraphicInZombiesAnim (game.fight.fighters.HamsterSpecial2GraphicInZombiesAnim) package game.fight.fighters { import main.*; import flash.display.*; public class HamsterSpecial2GraphicInZombiesAnim extends MovieClip { public function HamsterSpecial2GraphicInZombiesAnim(){ if (GameManager.getInstance().playerChosen == 1){ this.gotoAndStop(1); } else { this.gotoAndStop(GameManager.getInstance().currentBoss); }; } } }//package game.fight.fightersSection 16//Zombie (game.fight.fighters.Zombie) package game.fight.fighters { import flash.display.*; import game.fight.*; public class Zombie extends FightingGraphic { public var hitLegs:MovieClip; public var hitTors:MovieClip; public var hitFace:MovieClip; public function Zombie(){ specialCombination1 = "BBP"; specialCombination2 = "FFK"; this.hitRange = 200; } private function special_2_execute():void{ var _local1:HitObjectMoving; _local1 = new Head(); _local1.scaleX = this.scaleX; _local1.setDirection(this.scaleX); _local1.setFighter(this.fighter); _local1.x = this.x; _local1.y = this.y; this.parent.addChild(_local1); } private function special_1_execute():void{ var _local1:HitObjectMoving; _local1 = new Brain(); _local1.setDirection(this.scaleX); _local1.setFighter(this.fighter); _local1.scaleX = this.scaleX; _local1.x = this.x; _local1.y = this.y; this.parent.addChild(_local1); } } }//package game.fight.fightersSection 17//AiFighter (game.fight.AiFighter) package game.fight { import flash.events.*; import flash.utils.*; public class AiFighter extends Fighter { var jumpOverAttack:Boolean;// = false var distanceStrike:Boolean;// = false private var attackIntervalCounter;// = 0 private var distanceOfJump:int;// = 200 private var distanceOfHit:int;// = 100 var attackBottom:int; private var attackFaze:String;// = "" private var decisionTimer:Timer; var attackIntervalCleaner:Timer; var attackAir:int; var attackTop:int; var attackMiddle:int; private static var blockingProbability:Number = 0.9; private static var evadeProbability:Number = 0.7; private static var jumpProbability:Number = 0.5; public function AiFighter(_arg1:FightingGraphic){ attackFaze = ""; distanceOfHit = 100; distanceOfJump = 200; distanceStrike = false; jumpOverAttack = false; attackIntervalCounter = 0; super(_arg1); attackAir = 1; attackBottom = 1; attackTop = 1; attackMiddle = 1; distanceOfHit = _arg1.hitRange; distanceOfJump = ((distanceOfHit * 3) / 2); decisionTimer = new Timer(30); decisionTimer.addEventListener(TimerEvent.TIMER, makeDecision); attackIntervalCleaner = new Timer(1000); attackIntervalCleaner.addEventListener(TimerEvent.TIMER, clearAttackBuffor); } override public function removeListeners():void{ super.removeListeners(); if (decisionTimer.running){ decisionTimer.stop(); }; if (attackIntervalCleaner.running){ attackIntervalCleaner.stop(); }; } private function jumpOver():void{ dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if (attackFaze == ""){ jumpOverAttack = true; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); attackFaze = "goingForward"; dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; if ((((attackFaze == "goingForward")) && ((((((((fightersDistance() <= ((distanceOfJump * 2) / 3))) || ((fightersDistance() > distanceOfJump)))) || ((this.x > 520)))) || ((this.x < 90)))))){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); attackFaze = "toAttack"; }; if ((((attackFaze == "toAttack")) && ((((((((graphic.currentLabel == "Ambient")) || ((graphic.currentLabel == "Walk")))) || ((graphic.currentLabel == "WalkBack")))) || ((graphic.currentLabel == "BlokIn")))))){ attackFaze = "attack"; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); attackFaze = ""; jumpOverAttack = false; atack(); }; if (isBlocking){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; } private function evade():void{ if ((((fighterEnemy.attackArea == ATTACK_AIR)) || ((fighterEnemy.attackArea == ATTACK_TOP)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); } else { if (fighterEnemy.attackArea == ATTACK_BOTTOM){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { if (fighterEnemy.attackArea == ATTACK_SPECIAL){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; }; } private function fightersDistance():Number{ return (Math.sqrt((Math.pow((this.x - fighterEnemy.x), 2) + Math.pow((this.y - fighterEnemy.y), 2)))); } private function atack():void{ if ((((this.graphic.currentLabel == "Ambient")) && ((((this.x - fighterEnemy.x) * this.direction) < 0)))){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if (fightersDistance() <= distanceOfHit){ if (((((attackBottom + attackAir) < (attackMiddle + attackTop))) && ((Math.random() < 0.7)))){ if ((((attackAir > attackBottom)) && ((Math.random() < 0.7)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); }; if (Math.random() < 0.2){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); }; if ((((Math.random() < 0.2)) && ((specialCounter > 5)))){ if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; } else { if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); }; }; } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if ((((fightersDistance() > distanceOfJump)) && ((Math.random() < jumpProbability)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; } private function distanceAtack():void{ if (attackFaze == ""){ distanceStrike = true; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); attackFaze = "goingBack"; if ((((this.x < 540)) && ((this.x > 90)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); if (Math.random() < 0.3){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; }; }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if ((((attackFaze == "goingBack")) && (isBlocking))){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; if (attackFaze == "attack"){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; if ((((attackFaze == "goingBack")) && ((((((fightersDistance() > ((distanceOfJump * 2) / 3))) || ((this.x > 520)))) || ((this.x < 90)))))){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if ((((Math.random() < 0.3)) || ((specialCounter < 5)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); attackFaze = "attack"; } else { attackFaze = ""; distanceStrike = false; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; }; }; if ((((attackFaze == "attack")) && ((fightersDistance() < (distanceOfHit * 2))))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); attackFaze = ""; distanceStrike = false; if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); }; }; } override protected function hitMe(_arg1:String):void{ super.hitMe(_arg1); block(); switch (_arg1){ case ATTACK_AIR: attackAir++; return; case ATTACK_BOTTOM: attackBottom++; return; case ATTACK_MIDDLE: attackMiddle++; return; case ATTACK_TOP: attackTop++; return; }; } private function block():void{ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); } override public function addListeners():void{ super.addListeners(); distanceStrike = false; jumpOverAttack = false; decisionTimer.start(); attackIntervalCleaner.start(); } private function clearAttackBuffor(_arg1:TimerEvent):void{ attackIntervalCounter = 0; } private function makeDecision(_arg1:TimerEvent):void{ if (distanceStrike){ distanceAtack(); return; }; if (jumpOverAttack){ jumpOver(); return; }; if (((this.underAtack) && ((Math.random() < 0.3)))){ if (Math.random() < 0.3){ evade(); } else { block(); }; return; }; if (attackIntervalCounter > 3){ attackIntervalCounter = 0; distanceAtack(); return; }; if ((this.attacksCounter * 4) < fighterEnemy.attacksCounter){ this.attacksCounter = 0; fighterEnemy.attacksCounter = 0; evade(); return; }; if (this.graphic.isInDecisionState()){ if ((((Math.random() < 0.9)) && ((this.HP > 20)))){ atack(); } else { if (Math.random() < 0.5){ jumpOver(); } else { distanceAtack(); }; }; }; } override protected function destroy(_arg1:Event):void{ super.destroy(_arg1); if (decisionTimer.running){ decisionTimer.stop(); }; if (attackIntervalCleaner.running){ attackIntervalCleaner.stop(); }; } override public function set underAtack(_arg1:Boolean):void{ this.underAtacks = _arg1; if (_arg1){ attackIntervalCounter++; attackIntervalCleaner.reset(); attackIntervalCleaner.start(); }; } } }//package game.fightSection 18//Fighter (game.fight.Fighter) package game.fight { import main.*; import flash.events.*; import flash.display.*; import flash.geom.*; import game.*; public class Fighter extends EventDispatcher { public var specialCounter:int;// = 0 public var HP:Number;// = 100 public var hmamsterS2Lock:Boolean;// = false private var hud:HUD; var shadow:MovieClip; var playerPoints:Number;// = 0 public var wishToBlock:Boolean;// = false private var background:Background; public var groundLevel:Number; public var attacksCounter:int; public var inMove2:Boolean;// = false var fManager:FightingManager; public var verticalSpeed:Number;// = 4 public var isBlocking:Boolean;// = false public var horizontalSpeed:Number;// = 7 var pointsMultiplikator:int;// = 10 public var isKick:Boolean; public var inMove:Boolean;// = false public var direction:int;// = -1 public var verticalDirection:int;// = 1 public var helthMultiplikator:Number;// = 5 public var underAtacks:Boolean;// = false public var horizontalDirection:int;// = 1 public var isParring:Boolean;// = false public var fighterEnemy:Fighter; public var imAttacking:Boolean;// = false var skyLevel:Number; public var graphic:FightingGraphic; public var attackArea:String; public var isZombie:Boolean; public static var ATTACK_SPECIAL:String = "special"; public static var ATTACK_BOTTOM:String = "bottom"; public static var ATTACK_MIDDLE:String = "middle"; static var enemysDifficulty:Array = [0.8, 1, 1.2, 1.4, 1.8, 1, 1.2, 1.4, 1.6, 2]; public static var ATTACK_AIR:String = "air"; public static var ATTACK_TOP:String = "top"; public function Fighter(_arg1:FightingGraphic){ specialCounter = 0; hmamsterS2Lock = false; playerPoints = 0; pointsMultiplikator = 10; helthMultiplikator = 5; HP = 100; direction = -1; horizontalDirection = 1; verticalDirection = 1; inMove = false; inMove2 = false; verticalSpeed = 4; horizontalSpeed = 7; isParring = false; isBlocking = false; wishToBlock = false; underAtacks = false; imAttacking = false; super(); this.graphic = _arg1; _arg1.setFighter(this); _arg1.addEventListener(Event.REMOVED_FROM_STAGE, destroy); } public function doLanding():void{ graphic.wishToJump = false; if (HP <= 0){ this.graphic.gotoAndStop("isDead"); } else { graphic.doLanding(); }; } private function stopMoveHorizontalBack(_arg1:FightingEvent):void{ this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.removeEventListener(FightingEvent.DONT_WALK_BACK, stopMoveHorizontalBack); this.inMove2 = false; } public function removeListeners():void{ inMove2 = false; this.removeEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.removeEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.removeEventListener(FightingEvent.DO_KICK, countAttacks); this.removeEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.removeEventListener(FightingEvent.DO_KICK, block); fighterEnemy.removeEventListener(FightingEvent.DO_PUNCH, block); this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); } private function countAttacks(_arg1:FightingEvent):void{ attacksCounter++; } public function setEnviroment(_arg1:Fighter, _arg2:Background, _arg3:Number, _arg4:Number, _arg5:HUD, _arg6:MovieClip):void{ fManager = FightingManager(this.graphic.parent); this.fighterEnemy = _arg1; this.background = _arg2; groundLevel = _arg3; skyLevel = _arg4; this.hud = _arg5; this.shadow = _arg6; this.shadow.x = this.x; this.shadow.y = (groundLevel + 60); if (((isZombie) && ((GameManager.getInstance().playerChosen == 1)))){ helthMultiplikator = (helthMultiplikator * enemysDifficulty[(GameManager.getInstance().currentBoss - 1)]); }; if (((!(isZombie)) && ((GameManager.getInstance().playerChosen == 2)))){ helthMultiplikator = (helthMultiplikator * enemysDifficulty[((GameManager.getInstance().currentBoss - 1) + 5)]); }; } private function startMoveHorizontalBack(_arg1:FightingEvent):void{ if (!this.inMove2){ this.inMove2 = true; this.horizontalDirection = -1; this.graphic.addEventListener(Event.ENTER_FRAME, moveHorizontal); this.addEventListener(FightingEvent.DONT_WALK_BACK, stopMoveHorizontalBack); }; } public function moveBack():void{ if ((this.x - fighterEnemy.x) > 0){ if ((this.x + (5 * this.horizontalSpeed)) < 520){ this.x = (this.x + (5 * this.horizontalSpeed)); } else { fighterEnemy.x = (fighterEnemy.x - (5 * this.horizontalSpeed)); }; } else { if ((this.x - (5 * this.horizontalSpeed)) > 80){ this.x = (this.x - (5 * this.horizontalSpeed)); } else { fighterEnemy.x = (fighterEnemy.x + (5 * this.horizontalSpeed)); }; }; } private function moveVertical(_arg1:Event):void{ if (((this.x - fighterEnemy.x) * this.direction) < -5){ this.changeDirection(); }; this.verticalSpeed = ((this.y - skyLevel) / 3); if ((((this.verticalDirection == -1)) && (((this.y - ((this.verticalDirection / 2) * this.verticalSpeed)) >= groundLevel)))){ this.doLanding(); this.verticalDirection = 1; this.y = groundLevel; this.graphic.removeEventListener(Event.ENTER_FRAME, moveVertical); this.addEventListener(FightingEvent.DO_JUMP, startMoveVertical); } else { this.y = (this.y - (this.verticalDirection * this.verticalSpeed)); if ((((((this.verticalDirection < 0)) && (((groundLevel - this.y) < 150)))) && ((Math.abs((this.x - fighterEnemy.x)) < 150)))){ if ((this.x - fighterEnemy.x) > 0){ if ((this.x + (3 * this.horizontalSpeed)) < 520){ this.x = (this.x + (3 * this.horizontalSpeed)); if ((fighterEnemy.x - this.horizontalSpeed) > 80){ fighterEnemy.x = (fighterEnemy.x - this.horizontalSpeed); } else { this.x = (this.x + this.horizontalSpeed); }; } else { fighterEnemy.x = (fighterEnemy.x - (3 * this.horizontalSpeed)); }; } else { if ((this.x - (3 * this.horizontalSpeed)) > 80){ this.x = (this.x - (3 * this.horizontalSpeed)); if ((fighterEnemy.x + this.horizontalSpeed) < 530){ fighterEnemy.x = (fighterEnemy.x + this.horizontalSpeed); } else { this.x = (this.x - this.horizontalSpeed); }; } else { fighterEnemy.x = (fighterEnemy.x + (3 * this.horizontalSpeed)); }; }; }; if (this.y <= (skyLevel + 1)){ this.y = (skyLevel + 5); this.verticalDirection = -1; this.graphic.doFall(); }; }; } public function bumpSpecialCoouter():void{ specialCounter++; hud.addSpecial(this); } public function get x():Number{ return (this.graphic.x); } public function get y():Number{ return (this.graphic.y); } public function get underAtack():Boolean{ return (underAtacks); } protected function hitMe(_arg1:String):void{ var _local2:Number; if (fighterEnemy.isKick){ SoundManager.kickSound(); } else { SoundManager.punchSound(); }; moveBack(); _local2 = fighterEnemy.helthMultiplikator; fighterEnemy.addHitPoints(_local2); HP = (HP - _local2); hud.setHp(this, HP); if (isZombie){ SoundManager.zombieHitSound(); } else { SoundManager.hamsterHitSound(); }; if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; }; } public function checkNextMove():void{ } private function startMoveHorizontalFront(_arg1:FightingEvent):void{ if (!this.inMove2){ this.inMove2 = true; this.horizontalDirection = 1; this.graphic.addEventListener(Event.ENTER_FRAME, moveHorizontal); this.addEventListener(FightingEvent.DONT_WALK, stopMoveHorizontalFront); }; } private function addStar(_arg1:MovieClip):void{ var _local2:Point; var _local3:MovieClip; if (_arg1 == graphic.face){ _local2 = new Point(graphic.x, (y - 40)); }; if (_arg1 == graphic.tors){ _local2 = new Point(graphic.x, (y - 10)); }; if (_arg1 == graphic.legs){ _local2 = new Point(graphic.x, (y + 30)); }; _local2.x = (_local2.x + ((Math.random() * 20) - 10)); _local2.y = (_local2.y + ((Math.random() * 30) - 15)); _local3 = new HitStars(); _local3.x = _local2.x; _local3.y = _local2.y; MovieClip(graphic.parent).addChild(_local3); } private function block(_arg1:FightingEvent):void{ if (wishToBlock){ graphic.doBlock(null); }; underAtack = true; } public function resetGraphic():void{ specialCounter = 0; attacksCounter = 0; horizontalDirection = 1; verticalDirection = 1; direction = -1; inMove2 = false; this.x = graphic.startX; this.y = graphic.startY; this.graphic.scaleX = graphic.startScale; isBlocking = false; wishToBlock = false; underAtacks = false; graphic.isStanding = true; graphic.wishToDuck = false; graphic.gotoAndPlay("Ambient"); } public function addListeners():void{ HP = 100; this.addEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.addEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.addEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.addEventListener(FightingEvent.DO_KICK, countAttacks); this.addEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.addEventListener(FightingEvent.DO_KICK, block); fighterEnemy.addEventListener(FightingEvent.DO_PUNCH, block); } public function changeDirection():void{ direction = (-1 * direction); graphic.scaleX = (-1 * graphic.scaleX); horizontalDirection = (-1 * horizontalDirection); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); inMove2 = false; wishToBlock = false; } public function clearSpecialCounter():void{ specialCounter = 0; hud.clearSpecial(this); } public function getMoveOffset():Number{ return (((direction * horizontalDirection) * horizontalSpeed)); } public function addHitPoints(_arg1:Number):void{ addPoints((_arg1 * pointsMultiplikator)); } public function imHit(_arg1:String, _arg2:MovieClip=null):void{ var _local3:Number; var _local4:MovieClip; graphic.wishToJump = false; if (isParring){ isParring = false; this.underAtack = false; fighterEnemy.underAtack = false; return; }; if (fighterEnemy.attackArea == ATTACK_SPECIAL){ graphic.hitMe(_arg1); this.underAtack = false; fighterEnemy.underAtack = false; fighterEnemy.bumpSpecialCoouter(); _local3 = (fighterEnemy.helthMultiplikator * 2); fighterEnemy.addHitPoints(_local3); HP = (HP - _local3); hud.setHp(this, HP); if (_arg2 != null){ addStar(_arg2); }; if (isZombie){ SoundManager.zombieHitSound(); } else { SoundManager.hamsterHitSound(); }; if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; }; } else { if (!isBlocking){ if (((((fighterEnemy.underAtack) && ((fighterEnemy.attackArea == attackArea)))) && (!((attackArea == ATTACK_AIR))))){ fighterEnemy.isParring = true; SoundManager.blockSound(); _local4 = new Parry(); _local4.x = ((this.x + fighterEnemy.x) / 2); _local4.y = ((this.y + fighterEnemy.y) / 2); graphic.parent.addChild(_local4); } else { graphic.hitMe(_arg1); hitMe(_arg1); fighterEnemy.bumpSpecialCoouter(); if (_arg2 != null){ addStar(_arg2); }; }; this.underAtack = false; fighterEnemy.underAtack = false; } else { graphic.hitMe(_arg1); this.underAtack = false; fighterEnemy.underAtack = false; _local3 = (fighterEnemy.helthMultiplikator / 10); fighterEnemy.addHitPoints(_local3); HP = (HP - _local3); hud.setHp(this, HP); if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; return; }; SoundManager.blockSound(); }; }; } private function moveHorizontal(_arg1:Event):void{ if (!this.graphic.isInMovingState()){ return; }; if ((((((this.graphic.currentLabel == "Walk")) || ((this.graphic.currentLabel == "WalkBack")))) && ((((this.x - fighterEnemy.x) * this.direction) < 0)))){ this.changeDirection(); }; if ((((((((((Math.abs(((this.x - this.getMoveOffset()) - fighterEnemy.x)) > 140)) || ((Math.abs(((this.x - this.getMoveOffset()) - fighterEnemy.x)) > Math.abs((this.x - fighterEnemy.x)))))) || (!((this.y == groundLevel))))) || (!((fighterEnemy.y == groundLevel))))) && (!(this.isBlocking)))){ if (this.x <= 80){ this.x = (this.x + this.horizontalSpeed); }; if (this.x >= 530){ this.x = (this.x - this.horizontalSpeed); }; if (((((this.x - this.getMoveOffset()) > 80)) && (((this.x - this.getMoveOffset()) < 530)))){ if (((((((fighterEnemy.x + this.getMoveOffset()) > 110)) && (((fighterEnemy.x + this.getMoveOffset()) < 530)))) && (background.moveBackgroud(this.getMoveOffset())))){ fighterEnemy.x = (fighterEnemy.x + this.getMoveOffset()); } else { this.x = (this.x - this.getMoveOffset()); }; } else { if (((((fighterEnemy.x + this.getMoveOffset()) >= 110)) && (((fighterEnemy.x + this.getMoveOffset()) <= 530)))){ if (!background.moveBackgroud(this.getMoveOffset())){ this.stopMove(); } else { fighterEnemy.x = (fighterEnemy.x + this.getMoveOffset()); }; } else { this.stopMove(); }; }; } else { this.stopMove(); }; } public function getPoints():int{ return (playerPoints); } public function addPoints(_arg1:Number):void{ playerPoints = (playerPoints + _arg1); hud.setPoints(this, Math.round(playerPoints)); } private function startMoveVertical(_arg1:FightingEvent):void{ if (((this.graphic.isInMovingState()) || (this.graphic.nextM))){ this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.graphic.addEventListener(Event.ENTER_FRAME, moveVertical); }; } public function set x(_arg1:Number):void{ graphic.x = _arg1; shadow.x = _arg1; } public function set y(_arg1:Number):void{ var _local2:Number; graphic.y = _arg1; _local2 = (((_arg1 - skyLevel) / (groundLevel - skyLevel)) / 2); _local2 = (_local2 + 0.5); shadow.scaleX = _local2; shadow.scaleY = _local2; } public function stopMove():void{ this.dispatchEvent(new FightingEvent(FightingEvent.DO_STOP)); } private function stopMoveHorizontalFront(_arg1:FightingEvent):void{ this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.removeEventListener(FightingEvent.DONT_WALK, stopMoveHorizontalFront); this.inMove2 = false; } protected function destroy(_arg1:Event):void{ if (shadow.parent){ shadow.parent.removeChild(shadow); shadow = null; }; this.removeEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.removeEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.removeEventListener(FightingEvent.DO_KICK, countAttacks); this.removeEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.removeEventListener(FightingEvent.DO_KICK, block); fighterEnemy.removeEventListener(FightingEvent.DO_PUNCH, block); this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.graphic.removeEventListener(Event.ENTER_FRAME, moveVertical); background = null; hud = null; fighterEnemy = null; graphic.stop(); graphic = null; } public function set underAtack(_arg1:Boolean):void{ this.underAtacks = _arg1; } } }//package game.fightSection 19//FightingEvent (game.fight.FightingEvent) package game.fight { import flash.events.*; public class FightingEvent extends Event { public var action:String; public static var DO_SPECIAL_1:String = "doSpecial1"; public static var DO_SPECIAL_2:String = "doSpecial2"; public static var DO_PUNCH:String = "doPunch"; public static var DONT_JUMP:String = "donotJump"; public static var DO_JUMP:String = "doJump"; public static var DONT_DUCK:String = "donotDuck"; public static var DO_WALK_BACK:String = "doWalkBack"; public static var DO_DUCK:String = "doDuck"; public static var DONT_WALK_BACK:String = "donotWalkBack"; public static var DO_STOP:String = "doStop"; public static var DONT_WALK:String = "donotWalk"; public static var DO_KICK:String = "doKick"; public static var DO_WALK:String = "doWalk"; public function FightingEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package game.fightSection 20//FightingGraphic (game.fight.FightingGraphic) package game.fight { import main.*; import flash.events.*; import flash.display.*; public class FightingGraphic extends MovieClip { public var startScale:Number; public var tors:MovieClip; public var legs:MovieClip; public var startX:Number; var backgroundWidth:int;// = 1200 public var startY:Number; public var wishToDuck:Boolean;// = false public var face:MovieClip; public var hitRange:int; var isStanding:Boolean;// = true public var specialCombination1:String; public var fighter:Fighter; public var specialCombination2:String; public var nextM:Boolean;// = false public var wishToJump:Boolean;// = false public function FightingGraphic(){ backgroundWidth = 1200; isStanding = true; wishToDuck = false; wishToJump = false; nextM = false; super(); face = MovieClip(this.getChildByName("hitFace")); tors = MovieClip(this.getChildByName("hitTors")); legs = MovieClip(this.getChildByName("hitLegs")); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); } private function destroy(_arg1:Event):void{ fighter.removeEventListener(FightingEvent.DO_WALK, doWalk); fighter.removeEventListener(FightingEvent.DONT_WALK, dontWalk); fighter.removeEventListener(FightingEvent.DO_WALK_BACK, doWalkBack); fighter.removeEventListener(FightingEvent.DONT_WALK_BACK, dontWalkBack); fighter.removeEventListener(FightingEvent.DO_DUCK, doDuck); fighter.removeEventListener(FightingEvent.DONT_DUCK, dontDuck); fighter.removeEventListener(FightingEvent.DO_JUMP, doJump); fighter.removeEventListener(FightingEvent.DONT_JUMP, dontJump); fighter.removeEventListener(FightingEvent.DO_KICK, doKick); fighter.removeEventListener(FightingEvent.DO_PUNCH, doPunch); fighter.removeEventListener(FightingEvent.DO_STOP, doStop); fighter.removeEventListener(FightingEvent.DO_SPECIAL_1, doS1); fighter.removeEventListener(FightingEvent.DO_SPECIAL_2, doS2); } private function doDuck(_arg1:FightingEvent):void{ wishToDuck = true; if ((((((currentLabel == "Ambient")) || ((currentLabel == "WalkBack")))) || ((currentLabel == "Walk")))){ this.gotoAndPlay("Duck"); isStanding = false; } else { if ((((currentLabel == "Blok")) || ((currentLabel == "BlokIn")))){ this.gotoAndStop("DuckBlokIn"); isStanding = false; }; }; } private function doS1(_arg1:FightingEvent):void{ if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.clearSpecialCounter(); this.gotoAndPlay("S1"); fighter.attackArea = Fighter.ATTACK_SPECIAL; if (fighter.isZombie){ SoundManager.zombieSpecialSound(); } else { SoundManager.hamsterSpecialSound(); }; }; } private function dontWalk(_arg1:FightingEvent):void{ if (currentLabel == "Walk"){ this.gotoAndPlay("Ambient"); }; fighter.inMove = false; } public function hideShadow():void{ this.fighter.shadow.visible = false; } public function doLanding():void{ isStanding = true; if (fighter.HP <= 0){ this.gotoAndStop("isDead"); return; }; if (fighter.fighterEnemy.HP <= 0){ this.gotoAndPlay("Win"); return; }; if (this.currentLabel == "JumpHit"){ fighter.verticalDirection = -1; this.gotoAndPlay("JumpHitStandup"); } else { if (this.currentLabel == "JumpKick"){ if (fighter.imAttacking){ this.gotoAndPlay("JumpKickLand"); } else { this.gotoAndPlay("Kick"); }; } else { if (this.currentLabel == "JumpFist"){ if (fighter.imAttacking){ this.gotoAndPlay("JumpFistLand"); } else { this.gotoAndPlay("Fist"); }; } else { if (this.currentLabel != "S2hit"){ this.gotoAndPlay("JumpLadowanie"); }; }; }; }; } private function doS2(_arg1:FightingEvent):void{ if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.clearSpecialCounter(); this.gotoAndPlay("S2"); fighter.attackArea = Fighter.ATTACK_SPECIAL; if (fighter.isZombie){ SoundManager.zombieSpecialSound(); } else { SoundManager.hamsterSpecialSound(); }; }; } private function dontWalkBack(_arg1:FightingEvent):void{ fighter.wishToBlock = false; if (currentLabel == "WalkBack"){ this.gotoAndPlay("Ambient"); } else { if ((((((currentLabel == "Blok")) || ((currentLabel == "BlokIn")))) || ((currentLabel == "BlokBlocked")))){ this.gotoAndPlay("BlokOut"); fighter.isBlocking = false; } else { if ((((currentLabel == "DuckBlokIn")) || ((currentLabel == "DuckBlok")))){ this.gotoAndPlay("DuckOut"); fighter.isBlocking = false; }; }; }; fighter.inMove = false; } public function setGraphic(_arg1:Number, _arg2:Number, _arg3:Number):void{ this.x = _arg1; this.y = _arg2; this.scaleX = _arg3; startScale = _arg3; startX = _arg1; startY = _arg2; } private function doStop(_arg1:FightingEvent):void{ if ((((currentLabel == "Walk")) || ((currentLabel == "WalkBack")))){ this.gotoAndPlay("Ambient"); }; fighter.inMove = false; } private function doWalk(_arg1:FightingEvent):void{ if (currentLabel == "Ambient"){ this.gotoAndPlay("Walk"); }; fighter.inMove = true; } private function dontJump(_arg1:FightingEvent):void{ wishToJump = false; } private function doPunch(_arg1:FightingEvent):void{ fighter.isKick = false; if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.attackArea = Fighter.ATTACK_TOP; if (Math.random() < 0.5){ this.gotoAndPlay("Fist"); } else { this.gotoAndPlay("Fist2"); }; if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ fighter.attackArea = Fighter.ATTACK_MIDDLE; this.gotoAndPlay("DuckFist"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((((currentLabel == "Jump")) || ((currentLabel == "JumpTyl")))) || ((currentLabel == "JumpFall")))){ fighter.attackArea = Fighter.ATTACK_AIR; this.gotoAndPlay("JumpFist"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; }; }; }; } protected function checkIfMoving():void{ if (((!((fighter == null))) && (!((fighter.fighterEnemy == null))))){ fighter.fighterEnemy.underAtack = false; if (fighter.inMove2){ if (fighter.horizontalDirection == 1){ gotoAndPlay("Walk"); } else { gotoAndPlay("WalkBack"); }; }; }; nextM = false; if (wishToDuck){ wishToDuck = false; gotoAndPlay("Duck"); }; } public function nextMove():void{ nextM = true; this.fighter.checkNextMove(); } public function isInDecisionState():Boolean{ if (((((((((((((((!((currentLabel == "Walk"))) && (!((currentLabel == "WalkBack"))))) && (!((currentLabel == "JumpTyl"))))) && (!((currentLabel == "Jump"))))) && (!((currentLabel == "Crouched"))))) && (!((currentLabel == "DuckBlokIn"))))) && (!((currentLabel == "Ambient"))))) && (!((currentLabel == "BlokIn"))))){ return (false); }; return (true); } private function doKick(_arg1:FightingEvent):void{ fighter.isKick = true; if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.attackArea = Fighter.ATTACK_MIDDLE; if (Math.random() < 0.5){ this.gotoAndPlay("Kick"); } else { this.gotoAndPlay("Kick2"); }; if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ fighter.attackArea = Fighter.ATTACK_BOTTOM; this.gotoAndPlay("Cut"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((((currentLabel == "Jump")) || ((currentLabel == "JumpTyl")))) || ((currentLabel == "JumpFall")))){ fighter.attackArea = Fighter.ATTACK_AIR; this.gotoAndPlay("JumpKick"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; }; }; }; } public function setFighter(_arg1:Fighter){ this.fighter = _arg1; fighter.addEventListener(FightingEvent.DO_WALK, doWalk); fighter.addEventListener(FightingEvent.DONT_WALK, dontWalk); fighter.addEventListener(FightingEvent.DO_WALK_BACK, doWalkBack); fighter.addEventListener(FightingEvent.DONT_WALK_BACK, dontWalkBack); fighter.addEventListener(FightingEvent.DO_DUCK, doDuck); fighter.addEventListener(FightingEvent.DONT_DUCK, dontDuck); fighter.addEventListener(FightingEvent.DO_JUMP, doJump); fighter.addEventListener(FightingEvent.DONT_JUMP, dontJump); fighter.addEventListener(FightingEvent.DO_KICK, doKick); fighter.addEventListener(FightingEvent.DO_PUNCH, doPunch); fighter.addEventListener(FightingEvent.DO_STOP, doStop); fighter.addEventListener(FightingEvent.DO_SPECIAL_1, doS1); fighter.addEventListener(FightingEvent.DO_SPECIAL_2, doS2); } public function showShadow():void{ this.fighter.shadow.visible = true; this.fighter.shadow.x = this.x; } private function doWalkBack(_arg1:FightingEvent):void{ fighter.wishToBlock = true; if (currentLabel == "Ambient"){ if (!fighter.underAtack){ this.gotoAndPlay("WalkBack"); } else { doBlock(null); }; }; fighter.inMove = true; } public function hitMe(_arg1:String):void{ if (this.y < fighter.groundLevel){ this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; return; }; switch (_arg1){ case Fighter.ATTACK_TOP: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Face"); break; }; break; case Fighter.ATTACK_MIDDLE: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Stomach"); break; }; break; case Fighter.ATTACK_BOTTOM: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Fall"); this.fighter.moveBack(); break; }; break; case Fighter.ATTACK_AIR: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Fall"); break; }; break; case Fighter.ATTACK_SPECIAL: switch (currentLabel){ case "DuckBlok": this.gotoAndPlay("DuckHit"); break; case "DuckBlokIn": this.gotoAndPlay("DuckHit"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; default: this.gotoAndPlay("Fall"); break; }; break; }; } private function doJump(_arg1:FightingEvent):void{ wishToJump = true; if ((((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "JumpLadowanie")))) || (nextM))){ this.gotoAndPlay("Jump"); isStanding = false; SoundManager.jumpSound(); } else { if (currentLabel == "WalkBack"){ this.gotoAndPlay("JumpTyl"); isStanding = false; SoundManager.jumpSound(); }; }; } public function isInMovingState():Boolean{ if (((((((((((((!((currentLabel == "Walk"))) && (!((currentLabel == "WalkBack"))))) && (!((currentLabel == "JumpTyl"))))) && (!((currentLabel == "JumpKick"))))) && (!((currentLabel == "JumpFist"))))) && (!((currentLabel == "JumpFall"))))) && (!((currentLabel == "Jump"))))){ return (false); }; return (true); } public function doFall():void{ if ((((this.currentLabel == "Jump")) || ((this.currentLabel == "JumpTyl")))){ this.gotoAndPlay("JumpFall"); }; } protected function checkIfStanding():void{ fighter.fighterEnemy.underAtack = false; if (isStanding){ this.gotoAndPlay("Rise"); }; } public function doBlock(_arg1:FightingEvent):void{ if ((((((((((currentLabel == "Ambient")) || ((currentLabel == "WalkBack")))) || ((currentLabel == "Walk")))) || ((currentLabel == "Face")))) || ((currentLabel == "Stomach")))){ this.gotoAndPlay("Blok"); fighter.isBlocking = true; } else { if ((((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))) || ((currentLabel == "DuckIn")))){ this.gotoAndPlay("DuckBlok"); fighter.isBlocking = true; }; }; } private function dontDuck(_arg1:FightingEvent):void{ isStanding = true; wishToDuck = false; if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ this.gotoAndPlay("Rise"); }; } } }//package game.fightSection 21//HitObject (game.fight.HitObject) package game.fight { import flash.events.*; import flash.display.*; import flash.geom.*; import game.hitTests.*; public class HitObject extends MovieClip { var i:int;// = 1 private var fighterGraphic:FightingGraphic; private var figter:Fighter; private var fighterEnemyGraphic:FightingGraphic; private var fighterEnemy:Fighter; public function HitObject(){ i = 1; super(); this.addEventListener(Event.ADDED_TO_STAGE, addListeners); } public function destroy(_arg1:Event):void{ figter.imAttacking = false; this.removeEventListener(Event.ENTER_FRAME, hitTest); this.removeEventListener(Event.REMOVED_FROM_STAGE, destroy); } public function setFighter(_arg1:Fighter):void{ figter = _arg1; this.fighterEnemy = figter.fighterEnemy; fighterGraphic = figter.graphic; fighterEnemyGraphic = fighterEnemy.graphic; this.addEventListener(Event.ENTER_FRAME, hitTest); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); this.fighterEnemy.underAtack = true; } private function hitTest(_arg1:Event):void{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:MovieClip; var _local6:MovieClip; var _local7:Point; figter.imAttacking = true; if (fighterEnemyGraphic.face != null){ _local2 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.face, 2); _local3 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.tors, 2); _local4 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.legs, 2); if (((((_local2) || (_local3))) || (_local4))){ if (_local2){ _local5 = fighterEnemyGraphic.face; } else { if (_local3){ _local5 = fighterEnemyGraphic.tors; } else { _local5 = fighterEnemyGraphic.legs; }; }; _local6 = MovieClip(fighterGraphic.parent); _local7 = this.localToGlobal(new Point(this.x, this.y)); this.removeEventListener(Event.ENTER_FRAME, hitTest); fighterEnemy.imHit(figter.attackArea, _local5); }; } else { if (HitTest.complexHitTestObject(this, fighterEnemyGraphic, 2)){ fighterEnemy.imHit(figter.attackArea); this.removeEventListener(Event.ENTER_FRAME, hitTest); }; }; } private function addListeners(_arg1:Event):void{ if (this.parent){ figter = FightingGraphic(this.parent).fighter; this.fighterEnemy = figter.fighterEnemy; fighterGraphic = figter.graphic; fighterEnemyGraphic = fighterEnemy.graphic; this.addEventListener(Event.ENTER_FRAME, hitTest); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); figter.isParring = false; }; } } }//package game.fightSection 22//HitObjectMoving (game.fight.HitObjectMoving) package game.fight { import flash.events.*; public class HitObjectMoving extends HitObject { var speed:int;// = 12 var direction:int; public function HitObjectMoving(){ speed = 12; super(); this.addEventListener(Event.ENTER_FRAME, move); } public function setDirection(_arg1:int):void{ direction = (-1 * _arg1); } private function move(_arg1:Event):void{ this.x = (this.x + (speed * direction)); if (((((this.x - this.width) < -20)) || (((this.x + this.width) > 600)))){ this.parent.removeChild(this); }; } override public function destroy(_arg1:Event):void{ super.destroy(_arg1); this.removeEventListener(Event.ENTER_FRAME, move); } } }//package game.fightSection 23//KeyboardFighter (game.fight.KeyboardFighter) package game.fight { import main.*; import flash.events.*; import flash.utils.*; import flash.ui.*; public class KeyboardFighter extends Fighter { var s1:String; var s2:String; var bufforGaP:int;// = 1000 var buffor:String;// = "" var bufforGapTimer:Timer; var sensitiveKeys:Array; var pressedButtns:Array; public function KeyboardFighter(_arg1:FightingGraphic, _arg2:int=1){ var _local3:Array; var _local4:Array; var _local5:Array; var _local6:Array; pressedButtns = new Array(); buffor = ""; bufforGaP = 1000; _local3 = [Keyboard.UP, Keyboard.DOWN, Keyboard.LEFT, Keyboard.RIGHT, 122, 90, 120, 88]; _local4 = [85, 74, 72, 75, 122, 90, 120, 88]; _local5 = [Keyboard.NUMPAD_8, Keyboard.NUMPAD_5, Keyboard.NUMPAD_4, Keyboard.NUMPAD_6, Keyboard.LEFT, Keyboard.LEFT, Keyboard.DOWN, Keyboard.DOWN]; s1 = _arg1.specialCombination1; s2 = _arg1.specialCombination2; switch (_arg2){ case 1: _local6 = _local3; break; case 2: _local6 = _local4; break; case 3: _local6 = _local5; break; }; sensitiveKeys = new Array(); sensitiveKeys["keyUP"] = _local6[0]; sensitiveKeys["keyDOWN"] = _local6[1]; sensitiveKeys["keyLEFT"] = _local6[2]; sensitiveKeys["keyRIGHT"] = _local6[3]; sensitiveKeys["keyKICK"] = _local6[4]; sensitiveKeys["keyKICK_big"] = _local6[5]; sensitiveKeys["keyPUNCH"] = _local6[6]; sensitiveKeys["keyPUNCH_big"] = _local6[7]; super(_arg1); bufforGapTimer = new Timer(bufforGaP); bufforGapTimer.addEventListener(TimerEvent.TIMER, clearBuffor); } override public function removeListeners():void{ super.removeListeners(); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp); if (bufforGapTimer.running){ bufforGapTimer.stop(); }; } private function analyzeKeysUp(_arg1):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: dispatchEvent(new FightingEvent(FightingEvent.DONT_JUMP)); break; case sensitiveKeys["keyDOWN"]: dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); }; if (pressedButtns[sensitiveKeys["keyRIGHT"]]){ if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); }; if (pressedButtns[sensitiveKeys["keyLEFT"]]){ if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; break; }; } private function clearBuffor(_arg1:TimerEvent):void{ buffor = ""; } private function analyzeKeysDown(_arg1):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); break; case sensitiveKeys["keyDOWN"]: dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; break; case sensitiveKeys["keyPUNCH"]: dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); break; case sensitiveKeys["keyPUNCH_big"]: dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); break; case sensitiveKeys["keyKICK_big"]: dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); break; case sensitiveKeys["keyKICK"]: dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); break; }; } private function KeyUp(_arg1:KeyboardEvent):void{ if (!sensetiveKey(_arg1.keyCode)){ return; }; pressedButtns[_arg1.keyCode] = false; analyzeKeysUp(_arg1.keyCode); } private function sensetiveKey(_arg1:uint):Boolean{ if ((((((((((((((((_arg1 == sensitiveKeys["keyUP"])) || ((_arg1 == sensitiveKeys["keyDOWN"])))) || ((_arg1 == sensitiveKeys["keyLEFT"])))) || ((_arg1 == sensitiveKeys["keyRIGHT"])))) || ((_arg1 == sensitiveKeys["keyKICK"])))) || ((_arg1 == sensitiveKeys["keyKICK_big"])))) || ((_arg1 == sensitiveKeys["keyPUNCH"])))) || ((_arg1 == sensitiveKeys["keyPUNCH_big"])))){ return (true); }; return (false); } private function clearButtons():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { pressedButtns[_local1] = false; _local1++; }; } private function KeyDown(_arg1:KeyboardEvent):void{ if (!sensetiveKey(_arg1.keyCode)){ return; }; if (!pressedButtns[_arg1.keyCode]){ pressedButtns[_arg1.keyCode] = true; bufforGapTimer.reset(); bufforGapTimer.start(); updateBuffor(_arg1.keyCode); if (analyzeBuffor()){ buffor = ""; } else { analyzeKeysDown(_arg1.keyCode); }; }; } override public function checkNextMove():void{ if (pressedButtns[sensitiveKeys["keyUP"]]){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { if (pressedButtns[sensitiveKeys["keyDOWN"]]){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); }; }; } override public function resetGraphic():void{ super.resetGraphic(); clearButtons(); } override public function addListeners():void{ super.addListeners(); GameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp); clearButtons(); } private function updateBuffor(_arg1:uint):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: buffor = buffor.concat("U"); break; case sensitiveKeys["keyDOWN"]: buffor = buffor.concat("D"); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ buffor = buffor.concat("F"); } else { buffor = buffor.concat("B"); }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ buffor = buffor.concat("F"); } else { buffor = buffor.concat("B"); }; break; case sensitiveKeys["keyPUNCH"]: buffor = buffor.concat("K"); break; case sensitiveKeys["keyPUNCH_big"]: buffor = buffor.concat("K"); break; case sensitiveKeys["keyKICK"]: buffor = buffor.concat("P"); break; case sensitiveKeys["keyKICK_big"]: buffor = buffor.concat("P"); break; }; } private function analyzeBuffor():Boolean{ var _local1:Boolean; _local1 = false; if (specialCounter < 5){ return (_local1); }; if (buffor.indexOf(s1) != -1){ _local1 = true; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); }; if (buffor.indexOf(s2) != -1){ _local1 = true; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; return (_local1); } override protected function destroy(_arg1:Event):void{ super.destroy(_arg1); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp); if (bufforGapTimer.running){ bufforGapTimer.stop(); }; } } }//package game.fightSection 24//Ladder (game.gameInterface.ladder.Ladder) package game.gameInterface.ladder { import main.*; import flash.display.*; public class Ladder extends MovieClip { public var hamsterr:Ladder_HamsterPanel; var zombiePanel:LadderFighterPanel; var hamsterPanel:LadderFighterPanel; public var zombiee:Ladder_ZombiePanel; public function Ladder(){ addFrameScript(85, frame86, 100, frame101, 115, frame116, 130, frame131, 144, frame145); this.gotoAndStop(("Boss" + GameManager.getInstance().currentBoss)); zombiePanel = LadderFighterPanel(this.getChildByName("zombiee")); hamsterPanel = LadderFighterPanel(this.getChildByName("hamsterr")); } function frame86(){ highlightNextBoss(); } function frame101(){ highlightNextBoss(); } function frame116(){ highlightNextBoss(); } function frame131(){ highlightNextBoss(); } private function highlightNextBoss():void{ this.stop(); if (GameManager.getInstance().playerChosen == 2){ zombiePanel.highlightBoss(GameManager.getInstance().currentBoss); } else { hamsterPanel.highlightBoss(GameManager.getInstance().currentBoss); }; } function frame145(){ highlightNextBoss(); } } }//package game.gameInterface.ladderSection 25//LadderFighterPanel (game.gameInterface.ladder.LadderFighterPanel) package game.gameInterface.ladder { import main.*; import flash.display.*; public class LadderFighterPanel extends MovieClip { public var head0:LadderHead; public var head4:LadderHead; public var head1:LadderHead; public var head2:LadderHead; public var head3:LadderHead; var heads:Array; var isZombie:Boolean; public function LadderFighterPanel(){ var _local1:int; heads = new Array(); super(); if (this.name == "zombiee"){ isZombie = true; } else { isZombie = false; }; _local1 = 0; while (_local1 < 5) { heads.push(this.getChildByName(("head" + _local1))); if (((isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ LadderHead(heads[_local1]).lock.visible = true; }; if (isZombie){ LadderHead(heads[_local1]).gotoAndStop((_local1 + 6)); } else { LadderHead(heads[_local1]).gotoAndStop((_local1 + 1)); }; _local1++; }; setHighlight(); } public function highlightBoss(_arg1:int):void{ LadderHead(heads[(_arg1 - 1)]).highlight(); if (!isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } private function setHighlight():void{ var _local1:int; if (((((isZombie) && ((GameManager.getInstance().playerChosen == 2)))) || (((!(isZombie)) && ((GameManager.getInstance().playerChosen == 1)))))){ _local1 = 0; while (_local1 < (GameManager.getInstance().currentBoss - 1)) { LadderHead(heads[_local1]).setLight(); _local1++; }; }; } } }//package game.gameInterface.ladderSection 26//LadderHead (game.gameInterface.ladder.LadderHead) package game.gameInterface.ladder { import main.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class LadderHead extends MovieClip { public var lightt:MovieClip; var light:MovieClip; public var lock:MovieClip; public var lockk:MovieClip; public function LadderHead(){ light = MovieClip(this.getChildByName("lightt")); lock = MovieClip(this.getChildByName("lockk")); lock.visible = false; } private function playGame(_arg1:Event):void{ light.removeEventListener("complit", playGame); setTimeout(GameManager.getInstance().play, 2000); } public function highlight():void{ light.play(); light.addEventListener("complit", playGame); } public function setLight():void{ light.gotoAndStop(light.totalFrames); } } }//package game.gameInterface.ladderSection 27//Button_Fight (game.gameInterface.Button_Fight) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; public class Button_Fight extends MovieClip { var xover:MovieClip; var xout:MovieClip; public function Button_Fight(){ xout = MovieClip(this.getChildAt((this.numChildren - 2))); xover = MovieClip(this.getChildAt((this.numChildren - 1))); if (this.name == "fight"){ GameManager.getInstance().playerChosen = 0; setAsFightButton(); } else { xover.visible = false; }; } public function setAsFightButton():void{ this.buttonMode = true; xover.visible = false; this.addEventListener(MouseEvent.CLICK, onClick); this.addEventListener(MouseEvent.ROLL_OVER, onRollOver); this.addEventListener(MouseEvent.ROLL_OUT, onRollOut); } private function onRollOut(_arg1:MouseEvent):void{ xover.visible = false; xout.visible = true; } private function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.announcerSound("Fight"); SoundManager.lamanaDeseczkaSound(); GameManager.getInstance().gotoAndPlay("2Game"); GameManager.getInstance().playerScore = 0; GameManager.getInstance().winOver = false; GameManager.getInstance().lockButtons(); }; } private function onRollOver(_arg1:MouseEvent):void{ xover.visible = true; xout.visible = false; } } }//package game.gameInterfaceSection 28//Button_FX (game.gameInterface.Button_FX) package game.gameInterface { import main.*; import flash.events.*; import classes.graphical.controls.buttons.*; public class Button_FX extends MultistateButton { public function Button_FX(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "off"){ SoundManager.muteFX2(); } else { SoundManager.unMuteFX2(); }; } } }//package game.gameInterfaceSection 29//Button_MoreGames (game.gameInterface.Button_MoreGames) package game.gameInterface { import main.*; import flash.events.*; import game.*; import flash.net.*; import classes.graphical.controls.buttons.*; public class Button_MoreGames extends GenericButton { override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; super.onClick(_arg1); if (GameManager.getInstance().AreButtonsEnabled){ if (GameManager.getInstance().gameLanguage == 20){ _local2 = languageAndBranding.url1; } else { _local2 = ((languageAndBranding.url1 + "&utm_term=") + GameManager.getInstance().currentLabel); }; _local3 = new URLRequest(_local2); navigateToURL(_local3); }; } } }//package game.gameInterfaceSection 30//Button_Music (game.gameInterface.Button_Music) package game.gameInterface { import main.*; import flash.events.*; import classes.graphical.controls.buttons.*; public class Button_Music extends MultistateButton { public function Button_Music(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "off"){ SoundManager.muteMusic2(); } else { SoundManager.unMuteMusic2(); }; } } }//package game.gameInterfaceSection 31//Button_Player (game.gameInterface.Button_Player) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; import flash.utils.*; import classes.graphical.controls.buttons.*; import flash.filters.*; public class Button_Player extends GenericButton { public var xx:MovieClip; var anim:MovieClip; public var nameH:hamstername; var lock:MovieClip; public var nameZ:zombiename; var nameMc:MovieClip; public var lockk:MovieClip; var isZombie:Boolean; public function Button_Player(){ mouseChildren = false; anim = MovieClip(this.getChildByName("xx")); if (this.name == "zombie"){ nameMc = MovieClip(this.getChildByName("nameZ")); isZombie = true; lock = MovieClip(this.getChildByName("lockk")); lock.visible = false; } else { nameMc = MovieClip(this.getChildByName("nameH")); isZombie = false; }; nameMc.visible = false; } override protected function onRollingOut(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ nameMc.visible = false; super.onRollingOut(_arg1); if (((this.isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ lock.visible = false; }; }; } public function unHighlightMe():void{ this.filters = new Array(); } override protected function onRollingOver(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ nameMc.visible = true; super.onRollingOver(_arg1); if (((this.isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ lock.visible = true; }; }; } private function highlightMe():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Boolean; var _local8:Number; var _local9:GlowFilter; var _local10:Array; _local1 = 0xFFFFFF; _local2 = 1; _local3 = 5; _local4 = 5; _local5 = 50; _local6 = false; _local7 = false; _local8 = BitmapFilterQuality.HIGH; _local9 = new GlowFilter(_local1, _local2, _local3, _local4, _local5, _local8, _local6, _local7); _local10 = new Array(); _local10.push(_local9); } protected function gameGO():void{ } override protected function onClick(_arg1:MouseEvent):void{ if (((isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ return; }; if (GameManager.getInstance().AreButtonsEnabled){ if (isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; if (isZombie){ highlightMe(); GameManager.getInstance().playerChosen = 2; }; if (!isZombie){ highlightMe(); GameManager.getInstance().playerChosen = 1; }; super.onClick(_arg1); GameManager.getInstance().lockButtons(); anim.gotoAndPlay("fist"); setTimeout(GameManager.getInstance().play, 1500); }; } } }//package game.gameInterfaceSection 32//Button_quality (game.gameInterface.Button_quality) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; import classes.graphical.controls.buttons.*; public class Button_quality extends MultistateButton { public function Button_quality(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "best"){ GameManager.getInstance().stage.quality = StageQuality.HIGH; } else { if (GameManager.getInstance().getParameter(_local3[0]) == "low"){ GameManager.getInstance().stage.quality = StageQuality.LOW; } else { GameManager.getInstance().stage.quality = StageQuality.MEDIUM; }; }; } } }//package game.gameInterfaceSection 33//GameOverText (game.gameInterface.GameOverText) package game.gameInterface { import main.*; import flash.display.*; public class GameOverText extends MovieClip { public function GameOverText(){ if (GameManager.getInstance().winOver){ this.gotoAndStop(2); } else { this.gotoAndStop(1); SoundManager.announcerSound("GameOver"); }; } } }//package game.gameInterfaceSection 34//HighScoreLine (game.gameInterface.HighScoreLine) package game.gameInterface { import main.*; import flash.display.*; import game.*; import flash.text.*; public class HighScoreLine extends MovieClip { public var scoree:TextField; var id:int; var scores:HighScores; public var lpp:TextField; var lp:TextField; var score:TextField; public var playerr:TextField; var player:TextField; public function HighScoreLine(){ scores = GameManager.getInstance().scores; id = int(this.name.charAt((this.name.length - 1))); lp = TextField(this.getChildByName("lpp")); player = TextField(this.getChildByName("playerr")); score = TextField(this.getChildByName("scoree")); setLine(id); } private function setLine(_arg1:int):void{ lp.text = ((_arg1 + 1).toString() + "."); player.text = scores.score[_arg1][0]; score.text = scores.score[_arg1][1]; } } }//package game.gameInterfaceSection 35//WinLoosAnim (game.gameInterface.WinLoosAnim) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosAnim extends MovieClip { public function WinLoosAnim(){ addFrameScript(41, frame42, 83, frame84, 125, frame126, 167, frame168, 209, frame210, 251, frame252, 293, frame294, 335, frame336, 377, frame378, 419, frame420); if (GameManager.getInstance().playerIsAWinner){ SoundManager.announcerSound("YouWin"); if (GameManager.getInstance().playerChosen == 2){ this.gotoAndPlay("Zombie1"); } else { this.gotoAndPlay("Hamster1"); }; } else { SoundManager.announcerSound("YouLose"); if (GameManager.getInstance().playerChosen != 2){ this.gotoAndPlay(("Zombie" + GameManager.getInstance().currentBoss)); } else { this.gotoAndPlay(("Hamster" + GameManager.getInstance().currentBoss)); }; }; } function frame84(){ stop(); } function frame168(){ stop(); } function frame210(){ stop(); } function frame336(){ stop(); } function frame294(){ stop(); } function frame126(){ stop(); } function frame42(){ stop(); } function frame252(){ stop(); } function frame378(){ stop(); } function frame420(){ stop(); } } }//package game.gameInterfaceSection 36//WinLoosTaunt (game.gameInterface.WinLoosTaunt) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosTaunt extends MovieClip { public function WinLoosTaunt(){ var _local1:int; super(); _local1 = (Math.floor((Math.random() * 5)) + 1); if (GameManager.getInstance().playerIsAWinner){ if (GameManager.getInstance().playerChosen == 2){ this.gotoAndStop(("Zombie" + _local1)); SoundManager.zombieTauntSound(_local1); } else { this.gotoAndStop(("Hamster" + _local1)); SoundManager.hamsterTauntSound(_local1); }; } else { if (GameManager.getInstance().playerChosen != 2){ this.gotoAndStop(("Zombie" + _local1)); SoundManager.zombieTauntSound(_local1); } else { this.gotoAndStop(("Hamster" + _local1)); SoundManager.hamsterTauntSound(_local1); }; }; } } }//package game.gameInterfaceSection 37//WinLoosText (game.gameInterface.WinLoosText) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosText extends MovieClip { public function WinLoosText(){ addFrameScript(10, frame11, 21, frame22); if (GameManager.getInstance().playerIsAWinner){ this.gotoAndPlay("Win"); } else { this.gotoAndPlay("Lose"); }; } function frame22(){ stop(); } function frame11(){ stop(); } } }//package game.gameInterfaceSection 38//HitTest (game.hitTests.HitTest) package game.hitTests { import flash.display.*; import flash.geom.*; public class HitTest { protected static function getDrawMatrix(_arg1:DisplayObject, _arg2:Rectangle, _arg3:Number):Matrix{ var _local4:Point; var _local5:Matrix; var _local6:Matrix; _local6 = _arg1.root.transform.concatenatedMatrix; _local4 = _arg1.localToGlobal(new Point()); _local5 = _arg1.transform.concatenatedMatrix; _local5.tx = (_local4.x - _arg2.x); _local5.ty = (_local4.y - _arg2.y); _local5.a = (_local5.a / _local6.a); _local5.d = (_local5.d / _local6.d); if (_arg3 != 1){ _local5.scale(_arg3, _arg3); }; return (_local5); } public static function complexHitTestObject(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Boolean{ return (!((complexIntersectionRectangle(_arg1, _arg2, _arg3).width == 0))); } public static function complexIntersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Rectangle{ var _local4:Rectangle; var _local5:BitmapData; var _local6:Rectangle; if (_arg3 <= 0){ throw (new Error("ArgumentError: Error #5001: Invalid value for accurracy", 5001)); }; if (!_arg1.hitTestObject(_arg2)){ return (new Rectangle()); }; _local4 = intersectionRectangle(_arg1, _arg2); if (((((_local4.width * _arg3) < 1)) || (((_local4.height * _arg3) < 1)))){ return (new Rectangle()); }; _local5 = new BitmapData((_local4.width * _arg3), (_local4.height * _arg3), false, 0); _local5.draw(_arg1, HitTest.getDrawMatrix(_arg1, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, -255, -255, 0xFF)); _local5.draw(_arg2, HitTest.getDrawMatrix(_arg2, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0xFF), BlendMode.DIFFERENCE); _local6 = _local5.getColorBoundsRect(4294967295, 4278255615); _local5.dispose(); if (_arg3 != 1){ _local6.x = (_local6.x / _arg3); _local6.y = (_local6.y / _arg3); _local6.width = (_local6.width / _arg3); _local6.height = (_local6.height / _arg3); }; _local6.x = (_local6.x + _local4.x); _local6.y = (_local6.y + _local4.y); return (_local6); } public static function intersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject):Rectangle{ var _local3:Rectangle; var _local4:Rectangle; var _local5:Rectangle; if (((((!(_arg1.root)) || (!(_arg2.root)))) || (!(_arg1.hitTestObject(_arg2))))){ return (new Rectangle()); }; _local3 = _arg1.getBounds(_arg1.root); _local4 = _arg2.getBounds(_arg2.root); _local5 = new Rectangle(); _local5.x = Math.max(_local3.x, _local4.x); _local5.y = Math.max(_local3.y, _local4.y); _local5.width = Math.min(((_local3.x + _local3.width) - _local5.x), ((_local4.x + _local4.width) - _local5.x)); _local5.height = Math.min(((_local3.y + _local3.height) - _local5.y), ((_local4.y + _local4.height) - _local5.y)); return (_local5); } } }//package game.hitTestsSection 39//PopUp (game.hitTests.PopUp) package game.hitTests { import main.*; import flash.events.*; import flash.display.*; import flash.text.*; import classes.graphical.controls.buttons.*; public class PopUp extends MovieClip { public var panel:MovieClip; var ok:GenericButton; var inputName:TextField; var cancel:GenericButton; public function PopUp(){ addFrameScript(0, frame1, 6, frame7, 54, frame55, 61, frame62, 109, frame110, 116, frame117, 182, frame183, 209, frame210, 228, frame229, 320, frame321, 339, frame340, 436, frame437, 455, frame456, 542, frame543, 562, frame563, 595, frame596, 641, frame642); } function frame437(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame321(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame563(){ SoundManager.announcerSound("GameOver"); } function frame210(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame456(){ SoundManager.announcerSound("YouLose"); } function frame183(){ SoundManager.announcerSound("Fight"); } function frame340(){ SoundManager.announcerSound("YouWin"); } function frame7(){ SoundManager.announcerSound("RoundOne"); } function frame1(){ } function frame229(){ SoundManager.announcerSound("YouWin"); } function frame110(){ this.gotoAndPlay("Fight"); } function frame117(){ SoundManager.announcerSound("FinalRound"); } function frame596(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame642(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame55(){ this.gotoAndPlay("Fight"); } function frame62(){ SoundManager.announcerSound("RoundTwo"); } function frame543(){ this.stop(); this.dispatchEvent(new Event("complit")); } } }//package game.hitTestsSection 40//Background (game.Background) package game { import main.*; import flash.display.*; public class Background extends MovieClip { var layer1:MovieClip; var layer2:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public function Background(){ this.x = 290; layer1 = MovieClip(this.getChildByName("l1")); layer2 = MovieClip(this.getChildByName("l2")); layer1.gotoAndStop(GameManager.getInstance().playerChosen); } public function moveBackgroud(_arg1:Number):Boolean{ if (((((layer1.x + _arg1) < -290)) && (((layer1.x + _arg1) > -718)))){ layer1.x = (layer1.x + _arg1); layer2.x = (layer2.x + (_arg1 / 2)); return (true); }; return (false); } } }//package gameSection 41//FightingManager (game.FightingManager) package game { import main.*; import flash.media.*; import flash.events.*; import flash.display.*; import game.fight.*; import game.hitTests.*; import flash.utils.*; public class FightingManager extends MovieClip { var skyLevel:Number;// = 75 private var hud:HUD; var noPlayer:Boolean;// = false var playerPoints:int;// = 0 var background:Background; var groundLevel:Number;// = 325 var roundTimer:Timer; var multiplayer:Boolean;// = false var roundTime:int; private var finished:Boolean;// = false var currentRound:int;// = 1 var enemy:Fighter; var currentLevel;// = 1 private var popup:PopUp; var enemyWins:int;// = 0 public var player:Fighter; var playersWins:int;// = 0 public function FightingManager(){ currentLevel = 1; currentRound = 1; groundLevel = 325; skyLevel = 75; multiplayer = false; noPlayer = false; finished = false; playerPoints = 0; playersWins = 0; enemyWins = 0; super(); background = new Background(); this.addChild(background); playerPoints = GameManager.getInstance().playerScore; hud = new HUD(); this.addChild(hud); addFighters(); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); roundTimer = new Timer(1000, 99); roundTimer.addEventListener(TimerEvent.TIMER, updateTime); roundTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); } private function destroy(_arg1:Event):void{ enemy = null; player = null; hud = null; } private function addFighters():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:FightingGraphic; var _local4:FightingGraphic; var _local5:Class; var _local6:Array; _local1 = new Shadow(); _local2 = new Shadow(); this.addChild(_local1); this.addChild(_local2); if (GameManager.getInstance().playerChosen == 2){ _local3 = new Zombie1(); } else { _local3 = new Hamster1(); }; if (!noPlayer){ if (!multiplayer){ player = new KeyboardFighter(_local3); } else { player = new KeyboardFighter(_local3, 2); }; } else { player = new AiFighter(_local3); }; this.addChild(_local3); _local3.setGraphic(100, groundLevel, -1); if (GameManager.getInstance().playerChosen == 2){ _local5 = (getDefinitionByName(("Hamster" + GameManager.getInstance().currentBoss)) as Class); _local6 = [3, 1, 2, 3, 4]; } else { _local6 = [1, 2, 3, 1, 4]; _local5 = (getDefinitionByName(("Zombie" + GameManager.getInstance().currentBoss)) as Class); }; SoundManager.figihtingMusic(_local6[(GameManager.getInstance().currentBoss - 1)]); _local4 = new (_local5); if (!multiplayer){ enemy = new AiFighter(_local4); } else { enemy = new KeyboardFighter(_local4, 3); }; this.addChild(_local4); _local4.setGraphic(500, groundLevel, 1); _local4.y = groundLevel; _local4.x = 500; enemy.direction = 1; if (GameManager.getInstance().playerChosen == 2){ player.isZombie = true; enemy.isZombie = false; } else { player.isZombie = false; enemy.isZombie = true; }; enemy.setEnviroment(player, background, groundLevel, skyLevel, hud, _local1); player.setEnviroment(enemy, background, groundLevel, skyLevel, hud, _local2); hud.setPlayer(player); player.addPoints(playerPoints); enemy.addPoints(0); } private function finishGame(_arg1:Event):void{ roundTimer.removeEventListener(TimerEvent.TIMER, updateTime); roundTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); if (((!((_arg1 == null))) && (MovieClip(_arg1.currentTarget).parent))){ this.removeChild(MovieClip(_arg1.currentTarget)); }; GameManager.getInstance().isGameOver = true; setTimeout(GameManager.getInstance().play, 1500); } private function updateTime(_arg1:TimerEvent):void{ roundTime--; hud.setClock(roundTime); } public function start():void{ SoundManager.gameMusic(); popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay(("Round" + currentRound)); popup.addEventListener("complit", startGame); } private function resetLevel(_arg1:Event):void{ if (GameManager.getInstance().currentBoss == 5){ GameManager.getInstance().winOver = true; GameManager.getInstance().playerZombieUnlocked = true; finishGame(_arg1); return; }; currentRound = 1; playersWins = 0; enemyWins = 0; GameManager.getInstance().currentBoss++; roundTimer.removeEventListener(TimerEvent.TIMER, updateTime); roundTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); if (_arg1 != null){ this.removeChild(MovieClip(_arg1.currentTarget)); }; setTimeout(GameManager.getInstance().play, 1500); } private function startGame(_arg1:Event):void{ roundTime = 99; roundTimer.reset(); roundTimer.start(); finished = false; this.removeChild(MovieClip(_arg1.currentTarget)); currentRound++; enemy.addListeners(); player.addListeners(); } private function toTitle(_arg1:Event):void{ if (MovieClip(_arg1.currentTarget).parent){ this.removeChild(MovieClip(_arg1.currentTarget)); }; setTimeout(GameManager.getInstance().play, 1500); } private function enterName(_arg1:Event):void{ if (MovieClip(_arg1.currentTarget).parent){ this.removeChild(MovieClip(_arg1.currentTarget)); }; popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay("enterName"); popup.addEventListener("complit", toTitle); } public function finishRound(_arg1:Fighter):void{ var _local2:SoundChannel; if (!finished){ if (roundTimer.running){ roundTimer.stop(); }; finished = true; player.removeListeners(); enemy.removeListeners(); _arg1.addPoints((roundTime * 10)); GameManager.getInstance().playerScore = player.getPoints(); if (_arg1 == player){ playersWins++; GameManager.getInstance().playerIsAWinner = true; SoundManager.winMusic(); } else { enemyWins++; GameManager.getInstance().playerIsAWinner = false; SoundManager.loosMusic(); }; if (((!((playersWins == 2))) && (!((enemyWins == 2))))){ popup = new PopUp(); this.addChild(popup); if (_arg1 == player){ if (player.isZombie){ popup.gotoAndStop("YouWinZombie"); _local2 = SoundManager.zombieTauntSound(); } else { popup.gotoAndStop("YouWinHamster"); _local2 = SoundManager.hamsterTauntSound(); }; } else { popup.gotoAndStop("YouLose"); if (!player.isZombie){ _local2 = SoundManager.zombieTauntSound(); } else { _local2 = SoundManager.hamsterTauntSound(); }; }; if (_local2 != null){ _local2.addEventListener(Event.SOUND_COMPLETE, showPopUp); } else { setTimeout(showPopUp, 2000, null); }; popup.addEventListener("complit", resetGame); } else { if (playersWins == 2){ resetLevel(null); } else { finishGame(null); }; }; }; } private function showPopUp(_arg1:Event):void{ popup.play(); } private function timeIsUp(_arg1:TimerEvent):void{ if (player.HP >= enemy.HP){ finishRound(player); } else { finishRound(enemy); }; } private function resetGame(_arg1:Event):void{ this.removeChild(MovieClip(_arg1.currentTarget)); player.resetGraphic(); enemy.resetGraphic(); enemy.direction = 1; hud.resetHud(); popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay(("Round" + currentRound)); popup.addEventListener("complit", startGame); } } }//package gameSection 42//HighScores (game.HighScores) package game { import main.*; import flash.net.*; public class HighScores { public var score:Array; private var save:SharedObject; public function HighScores(){ save = SharedObject.getLocal("ZombieVsHamsterUserSave"); score = new Array(); score.push(["CPU", 10000]); score.push(["CPU", 9000]); score.push(["CPU", 8000]); score.push(["CPU", 7000]); score.push(["CPU", 6000]); score.push(["CPU", 5000]); score.push(["CPU", 4000]); score.push(["CPU", 3000]); score.push(["CPU", 2000]); score.push(["CPU", 1000]); loadScroes(); } private function loadScroes():void{ if (save.data.score){ score = save.data.score; GameManager.getInstance().playerZombieUnlocked = save.data.lock; }; } public function addScore(_arg1:String, _arg2:int):void{ var _local3:Array; var _local4:Boolean; var _local5:int; if (_arg2 < score[9][1]){ return; }; _local3 = new Array(); _local4 = false; _local5 = 0; while (_local5 < 9) { if (((!(_local4)) && ((_arg2 > score[_local5][1])))){ _local3.push([_arg1, _arg2]); _local4 = true; }; _local3.push(score[_local5]); _local5++; }; score = _local3; saveData(); } private function saveData():void{ save.data.score = score; save.data.lock = GameManager.getInstance().playerZombieUnlocked; save.flush(); } } }//package gameSection 43//HUD (game.HUD) package game { import main.*; import flash.display.*; import game.fight.*; import flash.text.*; public class HUD extends MovieClip { var p2Bar:MovieClip; var p1Name:TextField; var p1Points:TextField; public var player2_special:MovieClip; var clock:TextField; public var timee:TextField; public var player2_bar:MovieClip; var p1Head:MovieClip; var p2Points:TextField; public var player2_face:MovieClip; var p2Name:TextField; public var player2_points:TextField; public var player2_name:TextField; public var player1_points:TextField; var p2Special:MovieClip; var p2Head:MovieClip; public var player1_face:MovieClip; var p1Special:MovieClip; public var player1_bar:MovieClip; var player:Fighter; var p1Bar:MovieClip; public var player1_special:MovieClip; public function HUD(){ var _local1:Array; super(); p1Bar = MovieClip(this.getChildByName("player1_bar")); p1Head = MovieClip(this.getChildByName("player1_face")); p1Points = TextField(this.getChildByName("player1_points")); p1Special = MovieClip(this.getChildByName("player1_special")); p2Bar = MovieClip(this.getChildByName("player2_bar")); p2Head = MovieClip(this.getChildByName("player2_face")); p2Name = TextField(this.getChildByName("player2_name")); p2Points = TextField(this.getChildByName("player2_points")); p2Special = MovieClip(this.getChildByName("player2_special")); clock = TextField(this.getChildByName("timee")); p2Special.stop(); p1Special.stop(); if (GameManager.getInstance().playerChosen == 1){ p1Head.gotoAndStop(1); } else { p1Head.gotoAndStop(6); }; _local1 = ["STINKY", "MEATLOAF", "FARTSY", "GUS", "BRAINIAC", "PIP", "TOOTHIE", "CHEESY", "FRECKLE", "PUFFY"]; if (GameManager.getInstance().playerChosen != 1){ p2Head.gotoAndStop(GameManager.getInstance().currentBoss); p2Name.text = _local1[(GameManager.getInstance().currentBoss + 4)]; } else { p2Head.gotoAndStop((GameManager.getInstance().currentBoss + 5)); p2Name.text = _local1[(GameManager.getInstance().currentBoss - 1)]; }; } public function setPlayer(_arg1:Fighter):void{ this.player = _arg1; } public function addSpecial(_arg1:Fighter):void{ if (_arg1 == player){ p1Special.nextFrame(); } else { p2Special.nextFrame(); }; } public function setHp(_arg1:Fighter, _arg2:int):void{ if (_arg1 == player){ p1Bar.gotoAndStop(int(_arg2)); } else { p2Bar.gotoAndStop(int(_arg2)); }; } public function resetHud():void{ clock.text = "99"; p1Bar.play(); p2Bar.play(); p1Special.gotoAndStop(1); p2Special.gotoAndStop(1); } public function clearSpecial(_arg1:Fighter):void{ if (_arg1 == player){ p1Special.gotoAndStop(1); } else { p2Special.gotoAndStop(1); }; } public function setClock(_arg1:int):void{ clock.text = _arg1.toString(); } public function setPoints(_arg1:Fighter, _arg2:int):void{ if (_arg1 == player){ p1Points.text = int(_arg2).toString(); } else { p2Points.text = int(_arg2).toString(); }; } } }//package gameSection 44//Language (game.Language) package game { import main.*; import flash.display.*; public class Language extends MovieClip { public function Language(){ this.gotoAndStop((GameManager.getInstance().gameLanguage + 1)); } } }//package gameSection 45//languageAndBranding (game.languageAndBranding) package game { import flash.net.*; public class languageAndBranding { public static var localConnection = new LocalConnection(); public static var _languageNum:uint = 0; public static var _languageBox:Array = new Array(); public static var SpillGroupUrl:Array = new Array(); public static function get url2():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url2); } public static function get language_nr():int{ return (_languageBox[_languageNum].language_nr); } public static function set Language(_arg1:Object):void{ var returnDomain:Function; var hostingdomain:String; var language1:*; var language2:*; var language3:*; var language4:*; var language5:*; var language6:*; var language7:*; var language8:*; var language9:*; var language10:*; var language11:*; var language12:*; var language13:*; var language14:*; var language15:*; var language16:*; var language17:*; var language18:*; var language19:*; var myList:String; var myArray:Array; var domainextention:int; var domainname:int; var languageVersion = _arg1; returnDomain = function (_arg1:String):String{ var _local2:String; var _local3:uint; _local2 = new String(); _local3 = 7; while (_local3 < _arg1.length) { if (_arg1.charAt(_local3) == "/"){ break; }; _local2 = (_local2 + _arg1.charAt(_local3)); _local3++; }; return (_local2); }; if (localConnection.domain != "localhost"){ myList = localConnection.domain.split("."); myArray = myList.split(","); domainextention = (myArray.length - 1); domainname = (myArray.length - 2); hostingdomain = ((myArray[domainname] + ".") + myArray[domainextention]); } else { hostingdomain = "localhost"; }; language1 = new languageItem(); language1.url1 = ("http://www.agame.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language1.url2 = "http://www.agame.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language1.language_nr = 1; language1.branding_nr = 1; _languageBox.push(language1); language2 = new languageItem(); language2.url1 = "http://www.game.com.cn/moregames/"; language2.url2 = "http://www.game.com.cn/downloads/"; language2.language_nr = 20; language2.branding_nr = 2; _languageBox.push(language2); language3 = new languageItem(); language3.url1 = ("http://www.spel.nl/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language3.url2 = "http://www.spel.nl/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language3.language_nr = 3; language3.branding_nr = 4; _languageBox.push(language3); language4 = new languageItem(); language4.url1 = ("http://www.jeu.fr/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language4.url2 = "http://www.jeu.fr/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language4.language_nr = 4; language4.branding_nr = 5; _languageBox.push(language4); language5 = new languageItem(); language5.url1 = ("http://www.spielen.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language5.url2 = "http://www.spielen.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language5.language_nr = 5; language5.branding_nr = 6; _languageBox.push(language5); language6 = new languageItem(); language6.url1 = ("http://www.minigry.pl/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language6.url2 = "http://www.minigry.pl/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language6.language_nr = 11; language6.branding_nr = 14; _languageBox.push(language6); language7 = new languageItem(); language7.url1 = ("http://www.spel.eu/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language7.url2 = "http://www.spel.eu/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language7.language_nr = 10; language7.branding_nr = 9; _languageBox.push(language7); language8 = new languageItem(); language8.url1 = ("http://www.giocaregratis.it/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language8.url2 = "http://www.giocaregratis.it/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language8.language_nr = 9; language8.branding_nr = 8; _languageBox.push(language8); language9 = new languageItem(); language9.url1 = ("http://www.zapjuegos.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language9.url2 = "http://www.zapjuegos.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language9.language_nr = 6; language9.branding_nr = 3; _languageBox.push(language9); language10 = new languageItem(); language10.url1 = ("http://www.clickjogos.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language10.url2 = "http://www.clickjogos.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language10.language_nr = 7; language10.branding_nr = 7; _languageBox.push(language10); language11 = new languageItem(); language11.url1 = ("http://www.games.co.id/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language11.url2 = "http://www.games.co.id/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language11.language_nr = 14; language11.branding_nr = 13; _languageBox.push(language11); language12 = new languageItem(); language12.url1 = ("http://www.flashgames.ru/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language12.url2 = "http://www.flashgames.ru/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language12.language_nr = 12; language12.branding_nr = 11; _languageBox.push(language12); language13 = new languageItem(); language13.url1 = ("http://www.mygames.co.uk/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language13.url2 = "http://www.mygames.co.uk/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language13.language_nr = 2; language13.branding_nr = 10; _languageBox.push(language13); language14 = new languageItem(); language14.url1 = ("http://www.game.co.in/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language14.url2 = "http://www.game.co.in/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language14.language_nr = 2; language14.branding_nr = 12; _languageBox.push(language14); language15 = new languageItem(); language15.url1 = ("http://www.asoyun.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language15.url2 = "http://www.asoyun.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language15.language_nr = 13; language15.branding_nr = 15; _languageBox.push(language15); language16 = new languageItem(); language16.url1 = ("http://www.game.com.my/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language16.url2 = "http://www.game.com.my/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language16.language_nr = 15; language16.branding_nr = 16; _languageBox.push(language16); language17 = new languageItem(); language17.url1 = ("http://www.ojogos.pt/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language17.url2 = "http://www.ojogos.pt/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language17.language_nr = 8; language17.branding_nr = 42; _languageBox.push(language17); language18 = new languageItem(); language18.url1 = ("http://www.A10.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language18.url2 = "http://www.A10.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language18.language_nr = 2; language18.branding_nr = 43; _languageBox.push(language18); language19 = new languageItem(); language19.url1 = ("http://www.egames.jp/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language19.url2 = "http://www.egames.jp/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language19.language_nr = 16; language19.branding_nr = 44; _languageBox.push(language19); SpillGroupUrl.push("localhost"); SpillGroupUrl.push("www8.agame.com"); if ((((((languageVersion is Number)) || ((languageVersion is uint)))) || ((languageVersion is int)))){ _languageNum = (Number(languageVersion) - 1); }; } public static function get url1():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url1); } public static function get branding_nr():int{ return (_languageBox[_languageNum].branding_nr); } } }//package game class languageItem { public var url1:String; public var url2:String; public var branding_nr:int; public var language_nr:int; private function languageItem(){ } }Section 46//GameManager (main.GameManager) package main { import flash.events.*; import flash.display.*; import game.*; import classes.dispatchers.*; import classes.components.*; import flash.utils.*; import flash.text.*; import game.gameInterface.*; import game.gameInterface.ladder.*; import classes.graphical.controls.buttons.*; import flash.ui.*; public class GameManager extends MovieClip { public var panel:MovieClip; public var okk:submit; public var fight:Button_Fight; public var scores:HighScores; public var zombie:MovieClip; private var _highscoreArray:Array; public var ag:Button_TryAgain; public var playerScore:int;// = 0 public var playerZombieUnlocked:Boolean;// = false public var currentBoss:int;// = 1 public var preloader_elements:FG_Preloader; public var winOver:Boolean;// = false public var gm:FightingManager; public var goto_2Instructions:Button_HowToPlay; public var isGameOver:Boolean;// = false public var goto_Instructions2:Button_Back; public var goto_2Highscores:Button_Highscores; public var l0:HighScoreLine; public var l1:HighScoreLine; public var l3:HighScoreLine; public var l4:HighScoreLine; public var l5:HighScoreLine; public var l8:HighScoreLine; public var l2:HighScoreLine; public var haster:MovieClip; public var l7:HighScoreLine; public var goto_Highscores2:Button_Back; public var l9:HighScoreLine; private var again:GenericButton; public var l6:HighScoreLine; public var gameLanguage:int;// = 1 private var _fg:FG_Preloader; var inputName:TextField; private var gameParameters:Array; private var delayedWaypoint:String; public var playerIsAWinner:Boolean; private var _preloaderStart:Boolean; public var playerChosen:int;// = 0 public var buttonHamster:Button_Player; private var ok:GenericButton; public var buttonZombie:Button_Player; public var ldr:Ladder; public var buttonFight:Button_Fight; private static var areButtonsEnabled:Boolean; private static var instance:GameManager; public function GameManager(){ gameLanguage = 1; winOver = false; isGameOver = false; currentBoss = 1; playerScore = 0; playerChosen = 0; playerZombieUnlocked = false; super(); addFrameScript(0, frame1, 41, frame42, 135, frame136, 171, frame172, 189, frame190, 240, frame241, 260, frame261, 298, frame299, 322, frame323, 342, frame343, 380, frame381, 405, frame406, 436, frame437, 447, frame448, 464, frame465, 497, frame498, 511, frame512, 0x0200, frame513, 528, frame529, 542, frame543, 554, frame555, 569, frame570, 636, frame637, 650, frame651, 651, frame652, 1487, frame1488, 1488, frame1489, 2173, frame2174, 2174, frame2175, 2229, frame2230, 2257, frame2258, 2269, frame2270); this.tabEnabled = false; this.tabChildren = false; if (instance == null){ this.contextMenu = new ContextMenu(); this.contextMenu.hideBuiltInItems(); instance = this; areButtonsEnabled = false; gameParameters = new Array(); delayedWaypoint = null; scores = new HighScores(); this.addEventListener(Event.ENTER_FRAME, GMonEnterFrame); GameDispatcher.preloaderDispatcher.addEventListener(LoadingComplete.LOADING_COMPLETE, startMenu); parent.addEventListener(MouseEvent.MOUSE_DOWN, mousePress); parent.addEventListener(MouseEvent.MOUSE_UP, mousePress); //unresolved jump }; } function frame2270(){ delayedGoToAndPlay(); } private function goPlay(_arg1:MouseEvent):void{ inputName.removeEventListener(MouseEvent.CLICK, clear); ok.removeEventListener(MouseEvent.CLICK, saveScore); this.gotoAndPlay("gameover2"); } function frame172(){ SoundManager.whooshiSound(); } function frame299(){ stop(); buttonsOn(); } function frame2175(){ SoundManager.mainMusic(); } function frame2174(){ this.gotoAndPlay("gameover"); } private function clear(_arg1:MouseEvent):void{ inputName.text = ""; } function frame1(){ languageAndBranding.Language = 18; gameLanguage = languageAndBranding.language_nr; } function frame190(){ SoundManager.gongSound(); } private function GMonEnterFrame(_arg1:Event):void{ if ((((this.currentLabel == "Preloader_Start")) && (!(this._preloaderStart)))){ this.initPreloader(); this._preloaderStart = true; }; } private function mousePress(_arg1:MouseEvent){ GameDispatcher.mouseDispatcher.buttonPressed(_arg1.target); } function frame42(){ stop(); } function frame513(){ SoundManager.storyMusic(); } function frame406(){ gotoAndPlay("Loop"); } function frame529(){ stop(); ldr.play(); } function frame637(){ stop(); setTimeout(play, 6000); } public function delayedGoToAndStop():void{ if (this.delayedWaypoint != null){ gotoAndStop(this.delayedWaypoint); this.delayedWaypoint = null; }; } public function setDelayedWaypoint(_arg1:String):void{ this.delayedWaypoint = _arg1; } function frame512(){ SoundManager.whooshiSound(); buttonsOn(); } function frame651(){ nextBoss(); } function frame652(){ SoundManager.storyMusic(); } private function startMenu(_arg1:Event):void{ this.gotoAndPlay("Preloader_Outro"); } function frame543(){ SoundManager.whooshiSound(); } public function getParameter(_arg1:String):String{ return (gameParameters[_arg1]); } private function nextBoss():void{ if (!isGameOver){ this.gotoAndPlay("nextBoss"); } else { if (winOver){ if (playerChosen == 2){ this.gotoAndPlay("Endstory2"); } else { this.gotoAndPlay("Endstory1"); }; } else { this.gotoAndPlay("gameover"); }; SoundManager.stopBackgroundMusic(); SoundManager.playMenuMusic(); isGameOver = false; currentBoss = 1; }; } function frame555(){ stop(); buttonsOn(); gm.start(); } function frame437(){ buttonsOn(); } private function saveScore(_arg1:MouseEvent):void{ if (MovieClip(_arg1.currentTarget).name == "ag"){ delayedWaypoint = "2next"; goPlay(null); return; }; delayedWaypoint = "2winHighscores"; if (((!((inputName.text == ""))) && (!((inputName.text == " "))))){ goPlay(null); GameManager.getInstance().scores.addScore(inputName.text, GameManager.getInstance().playerScore); playerScore = 0; lockButtons(); } else { MovieClip(this.getChildByName("panel")).play(); SoundManager.blockSound(); buttonsOn(); }; } function frame448(){ SoundManager.whooshiSound(); lockButtons(); } function frame323(){ gotoAndPlay("Loop"); } function frame570(){ SoundManager.whooshiSound(); } private function initPreloader():void{ this._fg = FG_Preloader(GameManager.getInstance().getChildByName("preloader_elements")); if (this._fg != null){ this._fg.startLoad(); }; } function frame1488(){ this.gotoAndPlay("gameover"); } public function buttonsOn():void{ GameDispatcher.buttonsDispatcher.unlockButtons(); areButtonsEnabled = true; } function frame343(){ SoundManager.whooshiSound(); } function frame1489(){ SoundManager.storyMusic(); } function frame465(){ SoundManager.blyskawicaSound(); } public function setParameter(_arg1:String, _arg2:String):void{ gameParameters[_arg1] = _arg2; } function frame2230(){ stop(); enterNameSet(); } function frame241(){ stop(); buttonsOn(); } function frame498(){ stop(); buttonsOn(); } function frame136(){ SoundManager.mainMusic(); } public function get AreButtonsEnabled():Boolean{ return (areButtonsEnabled); } public function lockButtons():void{ areButtonsEnabled = false; } function frame2258(){ if (delayedWaypoint == "2next"){ delayedGoToAndPlay(); }; } function frame261(){ SoundManager.whooshiSound(); } private function enterNameSet():void{ this.stop(); inputName = TextField(MovieClip(this.getChildByName("panel")).getChildByName("inpitNamee")); ok = GenericButton(this.getChildByName("okk")); again = GenericButton(this.getChildByName("ag")); TextField(MovieClip(this.getChildByName("panel")).getChildByName("pointss")).text = playerScore.toString(); inputName.addEventListener(MouseEvent.CLICK, clear); again.addEventListener(MouseEvent.CLICK, saveScore); ok.addEventListener(MouseEvent.CLICK, saveScore); buttonsOn(); } public function delayedGoToAndPlay():void{ if (this.delayedWaypoint != null){ gotoAndPlay(this.delayedWaypoint); this.delayedWaypoint = null; }; } function frame381(){ stop(); buttonsOn(); } public static function getInstance():GameManager{ if (instance == null){ }; return (instance); } } }//package mainSection 47//SoundManager (main.SoundManager) package main { import flash.media.*; import flash.events.*; import classes.components.*; import flash.utils.*; public class SoundManager { private static var winloosChannel:SoundChannel = new SoundChannel(); private static var muteMusic:Boolean = false; private static var instance:SoundManager; private static var backgroundMusic:Sound; private static var isMenu:Boolean = false; private static var muteFX:Boolean = false; private static var winLoosMusic:Sound; private static var backgroundChannel:SoundChannel = new SoundChannel(); public function SoundManager(){ instance = this; } public static function jumpSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = Math.floor((Math.random() * 2)); _local2 = (getDefinitionByName(("jump" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function blockSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("blok0" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function zombieDeadSound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Zombie_Death") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function punchSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 6))); _local2 = (getDefinitionByName(("punch" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function zombieHitSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 4))); _local2 = (getDefinitionByName(("Zombie_GetsHit" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function getInstance():SoundManager{ if (instance == null){ return (new (SoundManager)); }; return (instance); } public static function unMuteFX2():void{ muteFX = false; } public static function figihtingMusic(_arg1:int):void{ var _local2:Sound; var _local3:FadeChannel; var _local4:FadeChannel; if (backgroundChannel != null){ _local3 = new FadeChannel(); _local3.fadeOut(backgroundChannel, 1.5, 20); }; switch (_arg1){ case 1: _local2 = new m1(); break; case 2: _local2 = new m2(); break; case 3: _local2 = new m3(); break; case 4: _local2 = new m4(); break; }; backgroundMusic = _local2; if (muteMusic){ return; }; if (backgroundChannel != null){ _local4 = new FadeChannel(); backgroundChannel = _local2.play(); _local4.fadeIn(backgroundChannel, 2, 10); }; } public static function zombieTauntSound(_arg1:int=-1):SoundChannel{ var _local2:SoundChannel; var _local3:int; var _local4:Class; var _local5:Sound; if (muteFX){ return (null); }; if ((((GameManager.getInstance().gameLanguage == 1)) || ((GameManager.getInstance().gameLanguage == 2)))){ if (_arg1 == -1){ _local3 = (1 + Math.floor((Math.random() * 5))); } else { _local3 = _arg1; }; _local4 = (getDefinitionByName(("Zombie_Taunt" + _local3)) as Class); _local5 = Sound(new (_local4)); _local2 = _local5.play(); }; return (_local2); } public static function mouseOver():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new over(); _local1.play(); } public static function zombieSpecialSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("Zombie_Special" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } private static function restartBackground(_arg1:Event):void{ winLoosMusic = null; if (muteMusic){ return; }; backgroundChannel = backgroundMusic.play(1, int.MAX_VALUE); } public static function unMuteMusic2():void{ muteMusic = false; replayBackgroundMusic(); } public static function zombieAttackSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 3))); _local2 = (getDefinitionByName(("Zombie_Attack" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function muteMusic2():void{ muteMusic = true; stopBackgroundMusic(); } public static function whooshiSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new whoosh(); _local1.play(); } public static function winMusic():void{ var _local1:Sound; _local1 = new complete(); backgroundChannel.stop(); if (muteMusic){ return; }; winLoosMusic = _local1; winloosChannel = _local1.play(); winloosChannel.addEventListener(Event.SOUND_COMPLETE, restartBackground); } public static function playMenuMusic():void{ } public static function stopBackgroundMusic():void{ if (backgroundChannel != null){ backgroundChannel.stop(); }; if (winloosChannel != null){ winloosChannel.stop(); }; } public static function replayBackgroundMusic():void{ if (((muteMusic) || ((backgroundChannel == null)))){ return; }; backgroundChannel.stop(); backgroundChannel = backgroundMusic.play(0, 9999); } public static function playHamsterMusic():void{ } public static function storyMusic():void{ var _local1:Sound; _local1 = new story(); backgroundChannel.stop(); backgroundMusic = _local1; if (muteMusic){ return; }; backgroundChannel = _local1.play(1, int.MAX_VALUE); } public static function hamsterTauntSound(_arg1:int=-1):SoundChannel{ var _local2:int; var _local3:SoundChannel; var _local4:Class; var _local5:Sound; if (muteFX){ return (null); }; if ((((GameManager.getInstance().gameLanguage == 1)) || ((GameManager.getInstance().gameLanguage == 2)))){ if (_arg1 == -1){ _local2 = (1 + Math.floor((Math.random() * 5))); } else { _local2 = _arg1; }; _local4 = (getDefinitionByName(("Hamster_Taunt" + _local2)) as Class); _local5 = Sound(new (_local4)); _local3 = _local5.play(); }; return (_local3); } public static function blyskawicaSound():void{ var _local1:Sound; _local1 = new blysk(); if (muteFX){ return; }; _local1.play(); } public static function hamsterDeadSound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Hamter_Death") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function playZombieMusic():void{ } public static function hamsterHitSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 4))); _local2 = (getDefinitionByName(("Hamter_GetsHit" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function gameMusic():void{ } public static function hamsterSpecialSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("Hamter_Special" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function hamsterSpecial3Sound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Hamter_Special3") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function loosMusic():void{ var _local1:Sound; _local1 = new failed(); backgroundChannel.stop(); if (muteMusic){ return; }; winLoosMusic = _local1; winloosChannel = _local1.play(); winloosChannel.addEventListener(Event.SOUND_COMPLETE, restartBackground); } public static function mouseClick():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new click(); _local1.play(); } public static function hamsterAttackSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 3))); _local2 = (getDefinitionByName(("Hamster_Attack" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function announcerSound(_arg1:String):void{ var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local2 = (getDefinitionByName(("Announcer_" + _arg1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function muteFX2():void{ muteFX = true; } public static function kickSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 5))); _local2 = (getDefinitionByName(("kick" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function mainMusic():void{ var _local1:Sound; _local1 = new mainscreen(); backgroundChannel.stop(); backgroundMusic = _local1; if (muteMusic){ return; }; backgroundChannel = _local1.play(1, int.MAX_VALUE); } public static function gongSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new gongnatytulowy(); _local1.play(); } public static function lamanaDeseczkaSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new kick3(); _local1.play(); } } }//package mainSection 48//VersionControl (utils.VersionControl) package utils { import flash.display.*; import flash.text.*; public dynamic class VersionControl extends MovieClip { public var buildversion_txt:TextField; } }//package utilsSection 49//__afterpreloader_60 (zombie_vs_hamster_fla.__afterpreloader_60) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class __afterpreloader_60 extends MovieClip { public function __afterpreloader_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package zombie_vs_hamster_flaSection 50//branding_aligned_center_4 (zombie_vs_hamster_fla.branding_aligned_center_4) package zombie_vs_hamster_fla { import flash.display.*; import game.*; public dynamic class branding_aligned_center_4 extends MovieClip { public function branding_aligned_center_4(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(languageAndBranding.branding_nr); } } }//package zombie_vs_hamster_flaSection 51//branding_aligned_center_buttons_470 (zombie_vs_hamster_fla.branding_aligned_center_buttons_470) package zombie_vs_hamster_fla { import flash.display.*; import game.*; public dynamic class branding_aligned_center_buttons_470 extends MovieClip { public function branding_aligned_center_buttons_470(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(languageAndBranding.branding_nr); } } }//package zombie_vs_hamster_flaSection 52//Button_Fight_AnimOut_492 (zombie_vs_hamster_fla.Button_Fight_AnimOut_492) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Button_Fight_AnimOut_492 extends MovieClip { public function Button_Fight_AnimOut_492(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package zombie_vs_hamster_flaSection 53//hamsterek_pickFighter_anim_497 (zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class hamsterek_pickFighter_anim_497 extends MovieClip { public function hamsterek_pickFighter_anim_497(){ addFrameScript(13, frame14, 26, frame27); } function frame14(){ gotoAndPlay("Ambient"); } function frame27(){ stop(); } } }//package zombie_vs_hamster_flaSection 54//HealthBar_629 (zombie_vs_hamster_fla.HealthBar_629) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class HealthBar_629 extends MovieClip { public function HealthBar_629(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package zombie_vs_hamster_flaSection 55//Ladder_BossPhoto_Glow_Animation_516 (zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516) package zombie_vs_hamster_fla { import flash.events.*; import flash.display.*; public dynamic class Ladder_BossPhoto_Glow_Animation_516 extends MovieClip { public function Ladder_BossPhoto_Glow_Animation_516(){ addFrameScript(0, frame1, 8, frame9); } function frame1(){ stop(); } function frame9(){ stop(); dispatchEvent(new Event("complit")); } } }//package zombie_vs_hamster_flaSection 56//Panel_Win_Character_263 (zombie_vs_hamster_fla.Panel_Win_Character_263) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Panel_Win_Character_263 extends MovieClip { public function Panel_Win_Character_263(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package zombie_vs_hamster_flaSection 57//Panel_Win_Character_Hamster_265 (zombie_vs_hamster_fla.Panel_Win_Character_Hamster_265) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Panel_Win_Character_Hamster_265 extends MovieClip { public function Panel_Win_Character_Hamster_265(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package zombie_vs_hamster_flaSection 58//Popup_EnterName_270 (zombie_vs_hamster_fla.Popup_EnterName_270) package zombie_vs_hamster_fla { import flash.display.*; import flash.text.*; public dynamic class Popup_EnterName_270 extends MovieClip { public var okk:Button_Ok; public var cancell:Button_Cancel; public var inpitNamee:TextField; } }//package zombie_vs_hamster_flaSection 59//Popup_Score_596 (zombie_vs_hamster_fla.Popup_Score_596) package zombie_vs_hamster_fla { import flash.display.*; import flash.text.*; public dynamic class Popup_Score_596 extends MovieClip { public var inpitNamee:TextField; public var pointss:TextField; public function Popup_Score_596(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package zombie_vs_hamster_flaSection 60//Popup_YouWin_261 (zombie_vs_hamster_fla.Popup_YouWin_261) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Popup_YouWin_261 extends MovieClip { public function Popup_YouWin_261(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package zombie_vs_hamster_flaSection 61//Popup_YouWinHamster_264 (zombie_vs_hamster_fla.Popup_YouWinHamster_264) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Popup_YouWinHamster_264 extends MovieClip { public function Popup_YouWinHamster_264(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package zombie_vs_hamster_flaSection 62//YouWinLose_Taunt_Panel_553 (zombie_vs_hamster_fla.YouWinLose_Taunt_Panel_553) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class YouWinLose_Taunt_Panel_553 extends MovieClip { public function YouWinLose_Taunt_Panel_553(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package zombie_vs_hamster_flaSection 63//zombiak_PickFighter_anim_501 (zombie_vs_hamster_fla.zombiak_PickFighter_anim_501) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class zombiak_PickFighter_anim_501 extends MovieClip { public function zombiak_PickFighter_anim_501(){ addFrameScript(37, frame38, 51, frame52); } function frame38(){ gotoAndPlay(1); } function frame52(){ stop(); } } }//package zombie_vs_hamster_flaSection 64//_hamster_cut_04a (_hamster_cut_04a) package { import game.fight.*; public dynamic class _hamster_cut_04a extends HitObject { } }//packageSection 65//_hamster_fist_03a (_hamster_fist_03a) package { import game.fight.*; public dynamic class _hamster_fist_03a extends HitObject { } }//packageSection 66//_hamster_fist2_03a (_hamster_fist2_03a) package { import game.fight.*; public dynamic class _hamster_fist2_03a extends HitObject { } }//packageSection 67//_hamster_jumpfist_04a (_hamster_jumpfist_04a) package { import game.fight.*; public dynamic class _hamster_jumpfist_04a extends HitObject { } }//packageSection 68//_hamster_jumpkick_03a (_hamster_jumpkick_03a) package { import game.fight.*; public dynamic class _hamster_jumpkick_03a extends HitObject { } }//packageSection 69//_hamster_kick_04a (_hamster_kick_04a) package { import game.fight.*; public dynamic class _hamster_kick_04a extends HitObject { } }//packageSection 70//_LanguageTranslation/Button_back_text (_LanguageTranslation/Button_back_text) package { import game.*; public dynamic class _LanguageTranslation/Button_back_text extends Language { } }//packageSection 71//_LanguageTranslation/Button_Fight_mouseOver_text (_LanguageTranslation/Button_Fight_mouseOver_text) package { import game.*; public dynamic class _LanguageTranslation/Button_Fight_mouseOver_text extends Language { } }//packageSection 72//_LanguageTranslation/Button_Fight_normal_text (_LanguageTranslation/Button_Fight_normal_text) package { import game.*; public dynamic class _LanguageTranslation/Button_Fight_normal_text extends Language { } }//packageSection 73//_LanguageTranslation/Button_highscore_text (_LanguageTranslation/Button_highscore_text) package { import game.*; public dynamic class _LanguageTranslation/Button_highscore_text extends Language { } }//packageSection 74//_LanguageTranslation/Button_howToPlay_text (_LanguageTranslation/Button_howToPlay_text) package { import game.*; public dynamic class _LanguageTranslation/Button_howToPlay_text extends Language { } }//packageSection 75//_LanguageTranslation/Button_moreGames_text (_LanguageTranslation/Button_moreGames_text) package { import game.*; public dynamic class _LanguageTranslation/Button_moreGames_text extends Language { } }//packageSection 76//_LanguageTranslation/Button_submitScore_text (_LanguageTranslation/Button_submitScore_text) package { import game.*; public dynamic class _LanguageTranslation/Button_submitScore_text extends Language { } }//packageSection 77//_LanguageTranslation/Endstory_Text1 (_LanguageTranslation/Endstory_Text1) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text1 extends Language { } }//packageSection 78//_LanguageTranslation/Endstory_Text2 (_LanguageTranslation/Endstory_Text2) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text2 extends Language { } }//packageSection 79//_LanguageTranslation/Endstory_Text3 (_LanguageTranslation/Endstory_Text3) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text3 extends Language { } }//packageSection 80//_LanguageTranslation/Endstory_Text4 (_LanguageTranslation/Endstory_Text4) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text4 extends Language { } }//packageSection 81//_LanguageTranslation/Endstory_Text5 (_LanguageTranslation/Endstory_Text5) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text5 extends Language { } }//packageSection 82//_LanguageTranslation/Endstory_Text6 (_LanguageTranslation/Endstory_Text6) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text6 extends Language { } }//packageSection 83//_LanguageTranslation/Endstory_Text7 (_LanguageTranslation/Endstory_Text7) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text7 extends Language { } }//packageSection 84//_LanguageTranslation/Endstory_Text8 (_LanguageTranslation/Endstory_Text8) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text8 extends Language { } }//packageSection 85//_LanguageTranslation/Endstory_TheEnd (_LanguageTranslation/Endstory_TheEnd) package { import game.*; public dynamic class _LanguageTranslation/Endstory_TheEnd extends Language { } }//packageSection 86//_LanguageTranslation/gameOver_gameOver (_LanguageTranslation/gameOver_gameOver) package { import game.*; public dynamic class _LanguageTranslation/gameOver_gameOver extends Language { } }//packageSection 87//_LanguageTranslation/gameOver_wellDone (_LanguageTranslation/gameOver_wellDone) package { import game.*; public dynamic class _LanguageTranslation/gameOver_wellDone extends Language { } }//packageSection 88//_LanguageTranslation/gameOver_yourName (_LanguageTranslation/gameOver_yourName) package { import game.*; public dynamic class _LanguageTranslation/gameOver_yourName extends Language { } }//packageSection 89//_LanguageTranslation/gameOver_yourScore (_LanguageTranslation/gameOver_yourScore) package { import game.*; public dynamic class _LanguageTranslation/gameOver_yourScore extends Language { } }//packageSection 90//_LanguageTranslation/help_attacks (_LanguageTranslation/help_attacks) package { import game.*; public dynamic class _LanguageTranslation/help_attacks extends Language { } }//packageSection 91//_LanguageTranslation/help_duck (_LanguageTranslation/help_duck) package { import game.*; public dynamic class _LanguageTranslation/help_duck extends Language { } }//packageSection 92//_LanguageTranslation/help_jump (_LanguageTranslation/help_jump) package { import game.*; public dynamic class _LanguageTranslation/help_jump extends Language { } }//packageSection 93//_LanguageTranslation/help_kick (_LanguageTranslation/help_kick) package { import game.*; public dynamic class _LanguageTranslation/help_kick extends Language { } }//packageSection 94//_LanguageTranslation/help_movment (_LanguageTranslation/help_movment) package { import game.*; public dynamic class _LanguageTranslation/help_movment extends Language { } }//packageSection 95//_LanguageTranslation/help_punch (_LanguageTranslation/help_punch) package { import game.*; public dynamic class _LanguageTranslation/help_punch extends Language { } }//packageSection 96//_LanguageTranslation/help_walk (_LanguageTranslation/help_walk) package { import game.*; public dynamic class _LanguageTranslation/help_walk extends Language { } }//packageSection 97//_LanguageTranslation/highscores_text (_LanguageTranslation/highscores_text) package { import game.*; public dynamic class _LanguageTranslation/highscores_text extends Language { } }//packageSection 98//_LanguageTranslation/Ladder_hamsterMode (_LanguageTranslation/Ladder_hamsterMode) package { import game.*; public dynamic class _LanguageTranslation/Ladder_hamsterMode extends Language { } }//packageSection 99//_LanguageTranslation/Ladder_zombieMode (_LanguageTranslation/Ladder_zombieMode) package { import game.*; public dynamic class _LanguageTranslation/Ladder_zombieMode extends Language { } }//packageSection 100//_LanguageTranslation/MusicOff_text (_LanguageTranslation/MusicOff_text) package { import game.*; public dynamic class _LanguageTranslation/MusicOff_text extends Language { } }//packageSection 101//_LanguageTranslation/MusicOff_text_mouseOver (_LanguageTranslation/MusicOff_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/MusicOff_text_mouseOver extends Language { } }//packageSection 102//_LanguageTranslation/MusicOn_text (_LanguageTranslation/MusicOn_text) package { import game.*; public dynamic class _LanguageTranslation/MusicOn_text extends Language { } }//packageSection 103//_LanguageTranslation/MusicOn_text_mouseOver (_LanguageTranslation/MusicOn_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/MusicOn_text_mouseOver extends Language { } }//packageSection 104//_LanguageTranslation/PickFighter_Text (_LanguageTranslation/PickFighter_Text) package { import game.*; public dynamic class _LanguageTranslation/PickFighter_Text extends Language { } }//packageSection 105//_LanguageTranslation/QualityBest_text (_LanguageTranslation/QualityBest_text) package { import game.*; public dynamic class _LanguageTranslation/QualityBest_text extends Language { } }//packageSection 106//_LanguageTranslation/QualityBest_text_mouseOver (_LanguageTranslation/QualityBest_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityBest_text_mouseOver extends Language { } }//packageSection 107//_LanguageTranslation/QualityLow_text (_LanguageTranslation/QualityLow_text) package { import game.*; public dynamic class _LanguageTranslation/QualityLow_text extends Language { } }//packageSection 108//_LanguageTranslation/QualityLow_text_mouseOver (_LanguageTranslation/QualityLow_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityLow_text_mouseOver extends Language { } }//packageSection 109//_LanguageTranslation/QualityMedium_text (_LanguageTranslation/QualityMedium_text) package { import game.*; public dynamic class _LanguageTranslation/QualityMedium_text extends Language { } }//packageSection 110//_LanguageTranslation/QualityMedium_text_mouseOver (_LanguageTranslation/QualityMedium_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityMedium_text_mouseOver extends Language { } }//packageSection 111//_LanguageTranslation/SoundOff_text (_LanguageTranslation/SoundOff_text) package { import game.*; public dynamic class _LanguageTranslation/SoundOff_text extends Language { } }//packageSection 112//_LanguageTranslation/SoundOff_text_mouseOver (_LanguageTranslation/SoundOff_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/SoundOff_text_mouseOver extends Language { } }//packageSection 113//_LanguageTranslation/SoundOn_text (_LanguageTranslation/SoundOn_text) package { import game.*; public dynamic class _LanguageTranslation/SoundOn_text extends Language { } }//packageSection 114//_LanguageTranslation/SoundOn_text_mouseOver (_LanguageTranslation/SoundOn_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/SoundOn_text_mouseOver extends Language { } }//packageSection 115//_LanguageTranslation/YouWinLose_TauntText_Hamster1 (_LanguageTranslation/YouWinLose_TauntText_Hamster1) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster1 extends Language { } }//packageSection 116//_LanguageTranslation/YouWinLose_TauntText_Hamster2 (_LanguageTranslation/YouWinLose_TauntText_Hamster2) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster2 extends Language { } }//packageSection 117//_LanguageTranslation/YouWinLose_TauntText_Hamster3 (_LanguageTranslation/YouWinLose_TauntText_Hamster3) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster3 extends Language { } }//packageSection 118//_LanguageTranslation/YouWinLose_TauntText_Hamster4 (_LanguageTranslation/YouWinLose_TauntText_Hamster4) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster4 extends Language { } }//packageSection 119//_LanguageTranslation/YouWinLose_TauntText_Hamster5 (_LanguageTranslation/YouWinLose_TauntText_Hamster5) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster5 extends Language { } }//packageSection 120//_LanguageTranslation/YouWinLose_TauntText_Zombie1 (_LanguageTranslation/YouWinLose_TauntText_Zombie1) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie1 extends Language { } }//packageSection 121//_LanguageTranslation/YouWinLose_TauntText_Zombie2 (_LanguageTranslation/YouWinLose_TauntText_Zombie2) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie2 extends Language { } }//packageSection 122//_LanguageTranslation/YouWinLose_TauntText_Zombie3 (_LanguageTranslation/YouWinLose_TauntText_Zombie3) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie3 extends Language { } }//packageSection 123//_LanguageTranslation/YouWinLose_TauntText_Zombie4 (_LanguageTranslation/YouWinLose_TauntText_Zombie4) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie4 extends Language { } }//packageSection 124//_LanguageTranslation/YouWinLose_TauntText_Zombie5 (_LanguageTranslation/YouWinLose_TauntText_Zombie5) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie5 extends Language { } }//packageSection 125//_LanguageTranslation/YouWinLose_Text_Lose (_LanguageTranslation/YouWinLose_Text_Lose) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_Lose extends Language { } }//packageSection 126//_LanguageTranslation/YouWinLose_Text_Win (_LanguageTranslation/YouWinLose_Text_Win) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_Win extends Language { } }//packageSection 127//_LanguageTranslation/YouWinLose_Text_You (_LanguageTranslation/YouWinLose_Text_You) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_You extends Language { } }//packageSection 128//_zombie_cut_02a (_zombie_cut_02a) package { import game.fight.*; public dynamic class _zombie_cut_02a extends HitObject { } }//packageSection 129//_zombie_fist_03a (_zombie_fist_03a) package { import game.fight.*; public dynamic class _zombie_fist_03a extends HitObject { } }//packageSection 130//_zombie_fist2_06a (_zombie_fist2_06a) package { import game.fight.*; public dynamic class _zombie_fist2_06a extends HitObject { } }//packageSection 131//_zombie_jumpfist_02a (_zombie_jumpfist_02a) package { import game.fight.*; public dynamic class _zombie_jumpfist_02a extends HitObject { } }//packageSection 132//_zombie_jumpkick_02a (_zombie_jumpkick_02a) package { import game.fight.*; public dynamic class _zombie_jumpkick_02a extends HitObject { } }//packageSection 133//_zombie_kick_04a (_zombie_kick_04a) package { import game.fight.*; public dynamic class _zombie_kick_04a extends HitObject { } }//packageSection 134//_zombie_kick2_04a (_zombie_kick2_04a) package { import game.fight.*; public dynamic class _zombie_kick2_04a extends HitObject { } }//packageSection 135//Announcer_Fight (Announcer_Fight) package { import flash.media.*; public dynamic class Announcer_Fight extends Sound { } }//packageSection 136//Announcer_FinalRound (Announcer_FinalRound) package { import flash.media.*; public dynamic class Announcer_FinalRound extends Sound { } }//packageSection 137//Announcer_GameOver (Announcer_GameOver) package { import flash.media.*; public dynamic class Announcer_GameOver extends Sound { } }//packageSection 138//Announcer_RoundOne (Announcer_RoundOne) package { import flash.media.*; public dynamic class Announcer_RoundOne extends Sound { } }//packageSection 139//Announcer_RoundTwo (Announcer_RoundTwo) package { import flash.media.*; public dynamic class Announcer_RoundTwo extends Sound { } }//packageSection 140//Announcer_YouLose (Announcer_YouLose) package { import flash.media.*; public dynamic class Announcer_YouLose extends Sound { } }//packageSection 141//Announcer_YouWin (Announcer_YouWin) package { import flash.media.*; public dynamic class Announcer_YouWin extends Sound { } }//packageSection 142//blok01 (blok01) package { import flash.media.*; public dynamic class blok01 extends Sound { } }//packageSection 143//blok02 (blok02) package { import flash.media.*; public dynamic class blok02 extends Sound { } }//packageSection 144//blysk (blysk) package { import flash.media.*; public dynamic class blysk extends Sound { } }//packageSection 145//Brain (Brain) package { import game.fight.*; public dynamic class Brain extends HitObjectMoving { } }//packageSection 146//Braincopy (Braincopy) package { import game.fight.*; public dynamic class Braincopy extends HitObject { } }//packageSection 147//Button_Back (Button_Back) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Back extends GoToButton { public function Button_Back(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 148//Button_Cancel (Button_Cancel) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Cancel extends GenericButton { public function Button_Cancel(){ addFrameScript(0, frame1, 12, frame13, 13, frame14, 14, frame15); } function frame14(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame13(){ stop(); unlockButton(); } function frame15(){ stop(); } } }//packageSection 149//Button_Highscores (Button_Highscores) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Highscores extends GoToButton { public function Button_Highscores(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 150//Button_HowToPlay (Button_HowToPlay) package { import classes.graphical.controls.buttons.*; public dynamic class Button_HowToPlay extends GoToButton { public function Button_HowToPlay(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 151//Button_MoreGames (Button_MoreGames) package { import game.gameInterface.*; public dynamic class Button_MoreGames extends Button_MoreGames { public function Button_MoreGames(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 152//Button_Ok (Button_Ok) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Ok extends GenericButton { public function Button_Ok(){ addFrameScript(0, frame1, 12, frame13, 13, frame14, 14, frame15); } function frame14(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame13(){ stop(); unlockButton(); } function frame15(){ stop(); } } }//packageSection 153//Button_player_hamsetr (Button_player_hamsetr) package { import game.gameInterface.*; public dynamic class Button_player_hamsetr extends Button_Player { public function Button_player_hamsetr(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 154//Button_player_zombie (Button_player_zombie) package { import game.gameInterface.*; public dynamic class Button_player_zombie extends Button_Player { public function Button_player_zombie(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 155//Button_TryAgain (Button_TryAgain) package { import classes.graphical.controls.buttons.*; public dynamic class Button_TryAgain extends GenericButton { public function Button_TryAgain(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 156//Button_tryAgain_text (Button_tryAgain_text) package { import game.*; public dynamic class Button_tryAgain_text extends Language { } }//packageSection 157//Buttonzombielocked (Buttonzombielocked) package { import game.*; public dynamic class Buttonzombielocked extends Language { } }//packageSection 158//click (click) package { import flash.media.*; public dynamic class click extends Sound { } }//packageSection 159//complete (complete) package { import flash.media.*; public dynamic class complete extends Sound { } }//packageSection 160//failed (failed) package { import flash.media.*; public dynamic class failed extends Sound { } }//packageSection 161//gongnatytulowy (gongnatytulowy) package { import flash.media.*; public dynamic class gongnatytulowy extends Sound { } }//packageSection 162//Hamster_Attack1 (Hamster_Attack1) package { import flash.media.*; public dynamic class Hamster_Attack1 extends Sound { } }//packageSection 163//Hamster_Attack2 (Hamster_Attack2) package { import flash.media.*; public dynamic class Hamster_Attack2 extends Sound { } }//packageSection 164//Hamster_Attack3 (Hamster_Attack3) package { import flash.media.*; public dynamic class Hamster_Attack3 extends Sound { } }//packageSection 165//Hamster_Taunt1 (Hamster_Taunt1) package { import flash.media.*; public dynamic class Hamster_Taunt1 extends Sound { } }//packageSection 166//Hamster_Taunt2 (Hamster_Taunt2) package { import flash.media.*; public dynamic class Hamster_Taunt2 extends Sound { } }//packageSection 167//Hamster_Taunt3 (Hamster_Taunt3) package { import flash.media.*; public dynamic class Hamster_Taunt3 extends Sound { } }//packageSection 168//Hamster_Taunt4 (Hamster_Taunt4) package { import flash.media.*; public dynamic class Hamster_Taunt4 extends Sound { } }//packageSection 169//Hamster_Taunt5 (Hamster_Taunt5) package { import flash.media.*; public dynamic class Hamster_Taunt5 extends Sound { } }//packageSection 170//Hamster1 (Hamster1) package { import game.fight.fighters.*; public dynamic class Hamster1 extends Hamster { public function Hamster1(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 375, frame376, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 605, frame606, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame606(){ showShadow(); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame376(){ stop(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 171//Hamster2 (Hamster2) package { import game.fight.fighters.*; public dynamic class Hamster2 extends Hamster { public function Hamster2(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 172//Hamster3 (Hamster3) package { import game.fight.fighters.*; public dynamic class Hamster3 extends Hamster { public function Hamster3(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 376, frame377, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame377(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 173//Hamster4 (Hamster4) package { import game.fight.fighters.*; public dynamic class Hamster4 extends Hamster { public function Hamster4(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 174//Hamster5 (Hamster5) package { import game.fight.fighters.*; public dynamic class Hamster5 extends Hamster { public function Hamster5(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 175//hamstername (hamstername) package { import game.*; public dynamic class hamstername extends Language { } }//packageSection 176//Hamter_Death (Hamter_Death) package { import flash.media.*; public dynamic class Hamter_Death extends Sound { } }//packageSection 177//Hamter_GetsHit1 (Hamter_GetsHit1) package { import flash.media.*; public dynamic class Hamter_GetsHit1 extends Sound { } }//packageSection 178//Hamter_GetsHit2 (Hamter_GetsHit2) package { import flash.media.*; public dynamic class Hamter_GetsHit2 extends Sound { } }//packageSection 179//Hamter_GetsHit3 (Hamter_GetsHit3) package { import flash.media.*; public dynamic class Hamter_GetsHit3 extends Sound { } }//packageSection 180//Hamter_GetsHit4 (Hamter_GetsHit4) package { import flash.media.*; public dynamic class Hamter_GetsHit4 extends Sound { } }//packageSection 181//Hamter_Special1 (Hamter_Special1) package { import flash.media.*; public dynamic class Hamter_Special1 extends Sound { } }//packageSection 182//Hamter_Special2 (Hamter_Special2) package { import flash.media.*; public dynamic class Hamter_Special2 extends Sound { } }//packageSection 183//Hamter_Special3 (Hamter_Special3) package { import flash.media.*; public dynamic class Hamter_Special3 extends Sound { } }//packageSection 184//Head (Head) package { import game.fight.*; public dynamic class Head extends HitObjectMoving { } }//packageSection 185//help_hamsterspecial1 (help_hamsterspecial1) package { import game.*; public dynamic class help_hamsterspecial1 extends Language { } }//packageSection 186//help_hamsterspecial2 (help_hamsterspecial2) package { import game.*; public dynamic class help_hamsterspecial2 extends Language { } }//packageSection 187//help_specialattack (help_specialattack) package { import game.*; public dynamic class help_specialattack extends Language { } }//packageSection 188//help_zombiespecial1 (help_zombiespecial1) package { import game.*; public dynamic class help_zombiespecial1 extends Language { } }//packageSection 189//help_zombiespecial2 (help_zombiespecial2) package { import game.*; public dynamic class help_zombiespecial2 extends Language { } }//packageSection 190//HitStars (HitStars) package { import flash.display.*; public dynamic class HitStars extends MovieClip { public function HitStars(){ addFrameScript(8, frame9); } function frame9(){ this.stop(); this.parent.removeChild(this); } } }//packageSection 191//HUD_player1_name (HUD_player1_name) package { import game.*; public dynamic class HUD_player1_name extends Language { } }//packageSection 192//Instructions_HowToPlay (Instructions_HowToPlay) package { import game.*; public dynamic class Instructions_HowToPlay extends Language { } }//packageSection 193//jump0 (jump0) package { import flash.media.*; public dynamic class jump0 extends Sound { } }//packageSection 194//jump1 (jump1) package { import flash.media.*; public dynamic class jump1 extends Sound { } }//packageSection 195//Kaczynski_But_Kick (Kaczynski_But_Kick) package { import game.fight.*; public dynamic class Kaczynski_But_Kick extends HitObject { } }//packageSection 196//kick1 (kick1) package { import flash.media.*; public dynamic class kick1 extends Sound { } }//packageSection 197//kick2 (kick2) package { import flash.media.*; public dynamic class kick2 extends Sound { } }//packageSection 198//kick3 (kick3) package { import flash.media.*; public dynamic class kick3 extends Sound { } }//packageSection 199//kick4 (kick4) package { import flash.media.*; public dynamic class kick4 extends Sound { } }//packageSection 200//kick5 (kick5) package { import flash.media.*; public dynamic class kick5 extends Sound { } }//packageSection 201//Ladder_HamsterPanel (Ladder_HamsterPanel) package { import game.gameInterface.ladder.*; public dynamic class Ladder_HamsterPanel extends LadderFighterPanel { } }//packageSection 202//Ladder_ZombiePanel (Ladder_ZombiePanel) package { import game.gameInterface.ladder.*; public dynamic class Ladder_ZombiePanel extends LadderFighterPanel { } }//packageSection 203//Logo_agame_com (Logo_agame_com) package { import game.gameInterface.*; public dynamic class Logo_agame_com extends Button_MoreGames { public function Logo_agame_com(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 204//Logo_GameLogo (Logo_GameLogo) package { import game.*; public dynamic class Logo_GameLogo extends Language { public function Logo_GameLogo(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//packageSection 205//LOGO_more_fighting_at (LOGO_more_fighting_at) package { import game.*; public dynamic class LOGO_more_fighting_at extends Language { } }//packageSection 206//Logo_SpilGames (Logo_SpilGames) package { import flash.net.*; import classes.graphical.controls.buttons.*; public dynamic class Logo_SpilGames extends GenericButton { public function Logo_SpilGames(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame4(){ stop(); navigateToURL(new URLRequest("http://www.gameportal.net")); } function frame2(){ stop(); unlockButton(); } } }//packageSection 207//m1 (m1) package { import flash.media.*; public dynamic class m1 extends Sound { } }//packageSection 208//m2 (m2) package { import flash.media.*; public dynamic class m2 extends Sound { } }//packageSection 209//m3 (m3) package { import flash.media.*; public dynamic class m3 extends Sound { } }//packageSection 210//m4 (m4) package { import flash.media.*; public dynamic class m4 extends Sound { } }//packageSection 211//mainscreen (mainscreen) package { import flash.media.*; public dynamic class mainscreen extends Sound { } }//packageSection 212//over (over) package { import flash.media.*; public dynamic class over extends Sound { } }//packageSection 213//Panel_YouWin (Panel_YouWin) package { import game.*; public dynamic class Panel_YouWin extends Language { } }//packageSection 214//Parry (Parry) package { import flash.display.*; public dynamic class Parry extends MovieClip { public function Parry(){ addFrameScript(21, frame22); } function frame22(){ this.stop(); this.parent.removeChild(this); } } }//packageSection 215//parry_text (parry_text) package { import game.*; public dynamic class parry_text extends Language { } }//packageSection 216//Popup_YouLose (Popup_YouLose) package { import game.*; public dynamic class Popup_YouLose extends Language { } }//packageSection 217//Popups_Fighty (Popups_Fighty) package { import game.*; public dynamic class Popups_Fighty extends Language { } }//packageSection 218//Popups_FinalRound (Popups_FinalRound) package { import game.*; public dynamic class Popups_FinalRound extends Language { } }//packageSection 219//Popups_Round1 (Popups_Round1) package { import game.*; public dynamic class Popups_Round1 extends Language { } }//packageSection 220//Popups_Round2 (Popups_Round2) package { import game.*; public dynamic class Popups_Round2 extends Language { } }//packageSection 221//punch1 (punch1) package { import flash.media.*; public dynamic class punch1 extends Sound { } }//packageSection 222//punch2 (punch2) package { import flash.media.*; public dynamic class punch2 extends Sound { } }//packageSection 223//punch3 (punch3) package { import flash.media.*; public dynamic class punch3 extends Sound { } }//packageSection 224//punch4 (punch4) package { import flash.media.*; public dynamic class punch4 extends Sound { } }//packageSection 225//punch5 (punch5) package { import flash.media.*; public dynamic class punch5 extends Sound { } }//packageSection 226//punch6 (punch6) package { import flash.media.*; public dynamic class punch6 extends Sound { } }//packageSection 227//rollingHamster (rollingHamster) package { import game.fight.*; public dynamic class rollingHamster extends HitObject { } }//packageSection 228//S1_hand_hit (S1_hand_hit) package { import game.fight.*; public dynamic class S1_hand_hit extends HitObject { } }//packageSection 229//S2_hand_hit (S2_hand_hit) package { import game.fight.*; public dynamic class S2_hand_hit extends HitObject { } }//packageSection 230//Shadow (Shadow) package { import flash.display.*; public dynamic class Shadow extends MovieClip { } }//packageSection 231//story (story) package { import flash.media.*; public dynamic class story extends Sound { } }//packageSection 232//submit (submit) package { import classes.graphical.controls.buttons.*; public dynamic class submit extends GenericButton { public function submit(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 233//whoosh (whoosh) package { import flash.media.*; public dynamic class whoosh extends Sound { } }//packageSection 234//YouLose_Text_You (YouLose_Text_You) package { import game.*; public dynamic class YouLose_Text_You extends Language { } }//packageSection 235//Zombie_Attack1 (Zombie_Attack1) package { import flash.media.*; public dynamic class Zombie_Attack1 extends Sound { } }//packageSection 236//Zombie_Attack2 (Zombie_Attack2) package { import flash.media.*; public dynamic class Zombie_Attack2 extends Sound { } }//packageSection 237//Zombie_Attack3 (Zombie_Attack3) package { import flash.media.*; public dynamic class Zombie_Attack3 extends Sound { } }//packageSection 238//Zombie_Death (Zombie_Death) package { import flash.media.*; public dynamic class Zombie_Death extends Sound { } }//packageSection 239//Zombie_GetsHit1 (Zombie_GetsHit1) package { import flash.media.*; public dynamic class Zombie_GetsHit1 extends Sound { } }//packageSection 240//Zombie_GetsHit2 (Zombie_GetsHit2) package { import flash.media.*; public dynamic class Zombie_GetsHit2 extends Sound { } }//packageSection 241//Zombie_GetsHit3 (Zombie_GetsHit3) package { import flash.media.*; public dynamic class Zombie_GetsHit3 extends Sound { } }//packageSection 242//Zombie_GetsHit4 (Zombie_GetsHit4) package { import flash.media.*; public dynamic class Zombie_GetsHit4 extends Sound { } }//packageSection 243//Zombie_Special1 (Zombie_Special1) package { import flash.media.*; public dynamic class Zombie_Special1 extends Sound { } }//packageSection 244//Zombie_Special2 (Zombie_Special2) package { import flash.media.*; public dynamic class Zombie_Special2 extends Sound { } }//packageSection 245//Zombie_Taunt1 (Zombie_Taunt1) package { import flash.media.*; public dynamic class Zombie_Taunt1 extends Sound { } }//packageSection 246//Zombie_Taunt2 (Zombie_Taunt2) package { import flash.media.*; public dynamic class Zombie_Taunt2 extends Sound { } }//packageSection 247//Zombie_Taunt3 (Zombie_Taunt3) package { import flash.media.*; public dynamic class Zombie_Taunt3 extends Sound { } }//packageSection 248//Zombie_Taunt4 (Zombie_Taunt4) package { import flash.media.*; public dynamic class Zombie_Taunt4 extends Sound { } }//packageSection 249//Zombie_Taunt5 (Zombie_Taunt5) package { import flash.media.*; public dynamic class Zombie_Taunt5 extends Sound { } }//packageSection 250//Zombie1 (Zombie1) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie1 extends Zombie { public function Zombie1(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 251//Zombie2 (Zombie2) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie2 extends Zombie { public function Zombie2(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 252//Zombie3 (Zombie3) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie3 extends Zombie { public function Zombie3(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 253//Zombie4 (Zombie4) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie4 extends Zombie { public function Zombie4(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 254//Zombie5 (Zombie5) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie5 extends Zombie { public function Zombie5(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 255//zombiename (zombiename) package { import game.*; public dynamic class zombiename extends Language { } }//package
Library Items
Symbol 1 Sound {m2} | Used by:1116 | |
Symbol 2 Font | Used by:3 1462 1463 | |
Symbol 3 EditableText | Uses:2 | Used by:4 |
Symbol 4 MovieClip {utils.VersionControl} | Uses:3 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:7 |
Symbol 7 MovieClip {HitStars} | Uses:6 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip {Kaczynski_But_Kick} | Uses:8 | |
Symbol 10 Graphic | Used by:11 569 | |
Symbol 11 MovieClip | Uses:10 | Used by:31 |
Symbol 12 Font | Used by:13 14 15 16 24 40 41 42 43 44 45 46 47 48 49 50 51 52 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 77 78 79 80 84 85 86 87 88 92 458 550 551 552 553 554 555 556 557 558 559 560 561 562 570 616 617 618 619 620 621 622 623 624 625 626 627 628 629 633 634 635 636 637 638 639 640 641 642 643 644 645 646 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 686 687 688 689 690 691 692 693 694 695 696 697 713 714 715 716 717 718 719 720 721 722 723 724 729 731 734 736 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1144 1146 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1175 1177 1179 1180 1181 1182 1183 1184 1188 1189 1190 1191 1192 1193 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1256 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1284 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1327 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1609 1610 1611 1612 1613 1617 1618 1619 1620 1621 1625 1626 1627 1628 1632 1633 1634 1635 1642 1643 1644 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1789 1790 1791 1792 1793 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1877 1878 1879 1880 1881 1882 1884 1885 1886 1887 1888 1889 1890 1891 1893 1894 1895 1896 1897 1898 1899 1900 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2290 2292 2293 2294 2295 2296 2297 2298 2299 2300 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2358 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 | |
Symbol 13 EditableText | Uses:12 53 | Used by:31 |
Symbol 14 EditableText | Uses:12 53 | Used by:31 |
Symbol 15 EditableText | Uses:12 53 | Used by:31 |
Symbol 16 EditableText | Uses:12 53 | Used by:31 |
Symbol 17 Graphic | Used by:21 | |
Symbol 18 ShapeTweening | Used by:21 | |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629} | Uses:17 18 19 20 | Used by:31 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:31 |
Symbol 24 Text | Uses:12 | Used by:25 |
Symbol 25 MovieClip {HUD_player1_name} | Uses:24 | Used by:31 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:30 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:27 29 | Used by:31 |
Symbol 31 MovieClip {game.HUD} | Uses:11 13 14 15 16 21 23 25 30 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip {Brain} | Uses:32 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip {Head} | Uses:34 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip {S2_hand_hit} | Uses:36 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip {S1_hand_hit} | Uses:38 | |
Symbol 40 Text | Uses:12 | Used by:56 |
Symbol 41 Text | Uses:12 | Used by:56 |
Symbol 42 Text | Uses:12 | Used by:56 |
Symbol 43 Text | Uses:12 | Used by:56 |
Symbol 44 Text | Uses:12 | Used by:56 |
Symbol 45 Text | Uses:12 | Used by:56 |
Symbol 46 Text | Uses:12 | Used by:56 |
Symbol 47 Text | Uses:12 | Used by:56 |
Symbol 48 Text | Uses:12 | Used by:56 |
Symbol 49 Text | Uses:12 | Used by:56 |
Symbol 50 Text | Uses:12 | Used by:56 |
Symbol 51 Text | Uses:12 | Used by:56 |
Symbol 52 Text | Uses:12 | Used by:56 |
Symbol 53 Font | Used by:13 14 15 16 54 55 81 82 89 90 563 564 570 630 647 683 698 699 725 726 1143 1145 1174 1176 1185 1186 1194 1195 1211 1227 1254 1255 1282 1283 1297 1298 1311 1312 1326 1395 1411 1412 1428 1429 1447 1448 1478 1479 1509 1510 1526 1527 1541 1542 1558 1559 1575 1576 1606 1607 1614 1615 1622 1623 1629 1630 1636 1637 1642 1643 1644 1659 1660 1708 1709 1710 1711 1737 1738 1764 1765 1814 1815 1922 1923 1940 1941 1958 1959 1976 1977 1993 1994 2011 2012 2028 2029 2046 2047 2064 2065 2081 2082 2106 2107 2128 2129 2167 2168 2194 2195 2216 2217 2239 2240 2260 2261 2286 2287 2301 2302 2316 2317 2337 2338 2353 2354 2372 2373 2390 2391 | |
Symbol 54 Text | Uses:53 | Used by:56 |
Symbol 55 Text | Uses:53 | Used by:56 |
Symbol 56 MovieClip {parry_text} | Uses:40 41 42 43 44 45 46 47 48 49 50 51 52 54 55 | Used by:57 |
Symbol 57 MovieClip {Parry} | Uses:56 | |
Symbol 58 Text | Uses:12 | Used by:75 1883 |
Symbol 59 Text | Uses:12 | Used by:75 1883 |
Symbol 60 Text | Uses:12 | Used by:75 1883 |
Symbol 61 Text | Uses:12 | Used by:75 |
Symbol 62 Text | Uses:12 | Used by:75 1883 |
Symbol 63 Text | Uses:12 | Used by:75 |
Symbol 64 Text | Uses:12 | Used by:75 1883 |
Symbol 65 Text | Uses:12 | Used by:75 1883 |
Symbol 66 Text | Uses:12 | Used by:75 |
Symbol 67 Text | Uses:12 | Used by:75 1883 |
Symbol 68 Text | Uses:12 | Used by:75 |
Symbol 69 Text | Uses:12 | Used by:75 1883 |
Symbol 70 Text | Uses:12 | Used by:75 |
Symbol 71 Text | Uses:12 | Used by:75 1883 |
Symbol 72 Text | Uses:12 | Used by:75 1883 |
Symbol 73 Text | Uses:12 | Used by:75 |
Symbol 74 Text | Uses:12 | Used by:75 1883 |
Symbol 75 MovieClip {YouLose_Text_You} | Uses:58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | Used by:1902 |
Symbol 76 MovieClip {game.FightingManager} | Used by:Timeline | |
Symbol 77 Text | Uses:12 | Used by:83 |
Symbol 78 Text | Uses:12 | Used by:83 |
Symbol 79 Text | Uses:12 | Used by:83 |
Symbol 80 Text | Uses:12 | Used by:83 |
Symbol 81 Text | Uses:53 | Used by:83 |
Symbol 82 Text | Uses:53 | Used by:83 |
Symbol 83 MovieClip {zombiename} | Uses:77 78 79 80 81 82 | Used by:1714 |
Symbol 84 Text | Uses:12 | Used by:91 |
Symbol 85 Text | Uses:12 | Used by:91 |
Symbol 86 Text | Uses:12 | Used by:91 |
Symbol 87 Text | Uses:12 | Used by:91 |
Symbol 88 Text | Uses:12 | Used by:91 |
Symbol 89 Text | Uses:53 | Used by:91 |
Symbol 90 Text | Uses:53 | Used by:91 |
Symbol 91 MovieClip {hamstername} | Uses:84 85 86 87 88 89 90 | Used by:1676 |
Symbol 92 Text | Uses:12 | Used by:93 |
Symbol 93 MovieClip {help_specialattack} | Uses:92 | Used by:Timeline |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:94 | Used by:454 601 1043 1044 1045 1046 1047 1048 1049 1050 |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:454 601 1043 1044 1045 1046 1047 1048 1049 1050 |
Symbol 98 Graphic | Used by:99 454 601 1044 1045 1046 | |
Symbol 99 MovieClip | Uses:98 | Used by:454 601 1043 1044 1045 1046 1047 1048 1049 1050 |
Symbol 100 Graphic | Used by:101 419 | |
Symbol 101 MovieClip | Uses:100 | Used by:454 601 1044 1045 1046 1678 |
Symbol 102 Graphic | Used by:103 420 | |
Symbol 103 MovieClip | Uses:102 | Used by:454 601 1044 1045 1046 1678 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:454 601 1044 1045 1046 1678 |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:454 601 1044 1045 1046 1678 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:454 601 1044 1045 1046 1678 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:454 601 1044 1045 1046 1678 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:454 601 1044 1045 1046 1678 |
Symbol 114 Graphic | Used by:115 429 | |
Symbol 115 MovieClip | Uses:114 | Used by:454 601 1044 1045 1046 1678 |
Symbol 116 Graphic | Used by:117 430 | |
Symbol 117 MovieClip | Uses:116 | Used by:454 601 1044 1045 1046 1678 |
Symbol 118 Graphic | Used by:119 432 2141 | |
Symbol 119 MovieClip | Uses:118 | Used by:454 601 1044 1045 1046 1678 |
Symbol 120 Graphic | Used by:121 433 | |
Symbol 121 MovieClip | Uses:120 | Used by:454 601 1044 1045 1046 1678 |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:454 601 1044 1045 1046 1678 |
Symbol 124 Graphic | Used by:125 431 | |
Symbol 125 MovieClip | Uses:124 | Used by:454 601 1044 1045 1046 1678 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:454 601 1044 1045 1046 1678 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:454 601 1044 1045 1046 1678 |
Symbol 130 Graphic | Used by:131 440 | |
Symbol 131 MovieClip | Uses:130 | Used by:454 601 1044 1045 1046 1678 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:454 601 1044 1045 1046 |
Symbol 134 Graphic | Used by:454 601 1044 1045 1046 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:454 601 1044 1045 1046 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:454 601 1044 1045 1046 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:454 601 1044 1045 1046 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:454 601 1044 1045 1046 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:143 | Used by:454 601 1044 1045 1046 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:454 601 1044 1045 1046 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:454 601 1044 1045 1046 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:454 601 1044 1045 1046 |
Symbol 151 Graphic | Used by:454 601 1044 1045 1046 2090 2149 2177 2222 2269 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:152 | Used by:454 601 1044 1045 1046 |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:454 601 1044 1045 1046 |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:454 601 1044 1045 1046 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:454 601 1044 1045 1046 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:387 454 601 1044 1045 1046 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:454 601 1044 1045 1046 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:454 601 1044 1045 1046 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:454 601 1044 1045 1046 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip {_zombie_cut_02a} | Uses:168 | Used by:454 601 1044 1045 1046 |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip | Uses:170 | Used by:454 601 1044 1045 1046 |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:172 | Used by:454 601 1044 1045 1046 1678 |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:454 601 1044 1045 1046 1678 |
Symbol 176 Graphic | Used by:177 1677 | |
Symbol 177 MovieClip {_zombie_fist_03a} | Uses:176 | Used by:454 601 1044 1045 1046 |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:454 601 1044 1045 1046 |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:454 601 1044 1045 1046 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:454 601 1044 1045 1046 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:454 601 1044 1045 1046 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:454 601 1044 1045 1046 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:454 601 1044 1045 1046 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:454 601 1044 1045 1046 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:454 601 1044 1045 1046 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:454 601 1044 1045 1046 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:454 601 1044 1045 1046 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:454 601 1044 1045 1046 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip {_zombie_fist2_06a} | Uses:200 | Used by:454 601 1044 1045 1046 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:454 601 1044 1045 1046 |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:454 601 1044 1045 1046 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:454 601 1044 1045 1046 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:454 601 1044 1045 1046 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:454 601 1044 1045 1046 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:454 601 1044 1045 1046 |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip {_zombie_kick_04a} | Uses:214 | Used by:454 601 1044 1045 1046 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:454 601 1044 1045 1046 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:454 601 1044 1045 1046 |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:454 601 1044 1045 1046 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:454 601 1044 1045 1046 |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:224 | Used by:454 601 1044 1045 1046 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:454 601 1044 1045 1046 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip {_zombie_kick2_04a} | Uses:228 | Used by:454 601 1044 1045 1046 |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:230 | Used by:454 601 1044 1045 1046 |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:454 601 1044 1045 1046 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:454 601 1044 1045 1046 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:454 601 1044 1045 1046 |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:238 | Used by:454 601 1044 1045 1046 |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:454 601 1044 1045 1046 |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:454 601 1044 1045 1046 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:454 601 1044 1045 1046 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:454 601 1044 1045 1046 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:454 601 1044 1045 1046 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:454 601 1044 1045 1046 |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:454 601 1044 1045 1046 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:454 601 1044 1045 1046 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:454 601 1044 1045 1046 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:454 601 1044 1045 1046 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip {_zombie_jumpkick_02a} | Uses:260 | Used by:454 601 1044 1045 1046 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:454 601 1044 1045 1046 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:454 601 1044 1045 1046 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:454 601 1044 1045 1046 |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:454 601 1044 1045 1046 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip {_zombie_jumpfist_02a} | Uses:270 | Used by:454 601 1044 1045 1046 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:454 601 1044 1045 1046 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:454 601 1044 1045 1046 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 | Used by:454 601 1044 1045 1046 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:454 601 1044 1045 1046 |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:280 | Used by:454 601 1044 1045 1046 |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:282 | Used by:454 601 1044 1045 1046 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 | Used by:454 601 1044 1045 1046 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:286 | Used by:454 601 1044 1045 1046 |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:288 | Used by:454 601 1044 1045 1046 |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:454 601 1044 1045 1046 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:454 601 1044 1045 1046 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:454 601 1044 1045 1046 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:454 601 1044 1045 1046 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 | Used by:454 601 1044 1045 1046 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:300 | Used by:454 601 1044 1045 1046 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:454 601 1044 1045 1046 |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:304 | Used by:454 601 1044 1045 1046 |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:454 601 1044 1045 1046 |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:454 601 1044 1045 1046 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:454 601 1044 1045 1046 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:454 601 1044 1045 1046 |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:454 601 1044 1045 1046 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:454 601 1044 1045 1046 |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:454 601 1044 1045 1046 |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:454 601 1044 1045 1046 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:454 601 1044 1045 1046 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:454 601 1044 1045 1046 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:326 | Used by:454 601 1044 1045 1046 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:454 601 1044 1045 1046 |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 | Used by:454 601 1044 1045 1046 |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip | Uses:332 | Used by:454 601 1044 1045 1046 |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:454 601 1044 1045 1046 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:454 601 1044 1045 1046 |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:338 | Used by:454 601 1044 1045 1046 |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:340 | Used by:454 601 1044 1045 1046 |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:342 | Used by:454 601 1044 1045 1046 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:344 | Used by:454 601 1044 1045 1046 |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:454 601 1044 1045 1046 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:454 601 1044 1045 1046 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:350 | Used by:454 601 1044 1045 1046 |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:352 | Used by:454 601 1044 1045 1046 |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:354 | Used by:454 601 1044 1045 1046 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:454 601 1044 1045 1046 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:454 601 1044 1045 1046 |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:454 601 1044 1045 1046 |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:454 601 1044 1045 1046 |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:454 601 1044 1045 1046 |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:454 601 1044 1045 1046 |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:454 601 1044 1045 1046 |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:454 601 1044 1045 1046 |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:454 601 1044 1045 1046 |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip | Uses:374 | Used by:454 601 1044 1045 1046 |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:454 601 1044 1045 1046 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:454 601 1044 1045 1046 |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:454 601 1044 1045 1046 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:454 601 1044 1045 1046 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip {Braincopy} | Uses:384 | Used by:454 601 1044 1045 1046 |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:386 161 | Used by:454 601 1044 1045 1046 |
Symbol 388 Graphic | Used by:390 | |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:388 389 | Used by:454 601 1044 1045 1046 |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 MovieClip | Uses:391 | Used by:454 601 1044 1045 1046 |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip | Uses:393 | Used by:454 601 1044 1045 1046 |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:395 | Used by:454 601 1044 1045 1046 |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:397 | Used by:454 601 1044 1045 1046 |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:399 | Used by:454 601 1044 1045 1046 |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:454 601 1044 1045 1046 |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:403 | Used by:454 601 1044 1045 1046 |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:405 | Used by:454 601 1044 1045 1046 |
Symbol 407 Graphic | Used by:408 | |
Symbol 408 MovieClip | Uses:407 | Used by:454 601 1044 1045 1046 |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:409 | Used by:454 601 1044 1045 1046 |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 MovieClip | Uses:411 | Used by:454 601 1044 1045 1046 |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 MovieClip | Uses:413 | Used by:454 601 1044 1045 1046 |
Symbol 415 Graphic | Used by:416 | |
Symbol 416 MovieClip | Uses:415 | Used by:454 601 1044 1045 1046 |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:417 | Used by:454 601 1044 1045 1046 |
Symbol 419 MovieClip | Uses:100 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 420 MovieClip | Uses:102 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 421 Graphic | Used by:422 | |
Symbol 422 MovieClip | Uses:421 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 423 Graphic | Used by:424 | |
Symbol 424 MovieClip | Uses:423 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 425 Graphic | Used by:426 2136 | |
Symbol 426 MovieClip | Uses:425 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 429 MovieClip | Uses:114 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 430 MovieClip | Uses:116 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 431 MovieClip | Uses:124 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 432 MovieClip | Uses:118 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 433 MovieClip | Uses:120 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 434 Graphic | Used by:435 | |
Symbol 435 MovieClip | Uses:434 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip | Uses:438 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 440 MovieClip | Uses:130 | Used by:454 601 702 1044 1045 1046 1872 |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:451 452 1043 1047 1048 1049 1050 1872 |
Symbol 443 Graphic | Used by:444 | |
Symbol 444 MovieClip | Uses:443 | Used by:451 452 1043 1047 1048 1049 1050 |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 MovieClip | Uses:445 | Used by:451 452 1043 1047 1048 1049 1050 |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 MovieClip | Uses:447 | Used by:451 452 1043 1047 1048 1049 1050 |
Symbol 449 Graphic | Used by:450 | |
Symbol 450 MovieClip | Uses:449 | Used by:451 452 1043 1047 1048 1049 1050 |
Symbol 451 MovieClip | Uses:442 444 446 448 450 | Used by:453 |
Symbol 452 MovieClip | Uses:442 444 446 448 450 | Used by:453 |
Symbol 453 MovieClip {game.fight.fighters.HamsterSpecial2GraphicInZombiesAnim} | Uses:451 452 | Used by:454 601 1044 1045 1046 |
Symbol 454 MovieClip {Zombie3} | Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453 | Used by:1116 |
Symbol 455 Graphic | Used by:456 | |
Symbol 456 MovieClip {rollingHamster} | Uses:455 | Used by:1043 1047 1048 1049 1050 |
Symbol 457 Graphic | Used by:461 735 1229 1314 1344 1414 1431 1481 2375 2393 | |
Symbol 458 Text | Uses:12 | Used by:461 |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:461 735 |
Symbol 461 MovieClip {Button_Ok} | Uses:457 458 460 | Used by:737 |
Symbol 462 Graphic | Used by:Timeline | |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:463 | Used by:Timeline |
Symbol 465 Graphic | Used by:466 | |
Symbol 466 MovieClip | Uses:465 | Used by:Timeline |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:Timeline |
Symbol 469 Graphic | Used by:566 1453 1676 1714 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:549 1433 |
Symbol 472 Graphic | Used by:483 | |
Symbol 473 Graphic | Used by:483 | |
Symbol 474 Graphic | Used by:483 | |
Symbol 475 Graphic | Used by:483 | |
Symbol 476 Graphic | Used by:483 | |
Symbol 477 Graphic | Used by:483 | |
Symbol 478 Graphic | Used by:483 | |
Symbol 479 Graphic | Used by:483 | |
Symbol 480 Graphic | Used by:483 | |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 MovieClip | Uses:481 | Used by:483 |
Symbol 483 MovieClip | Uses:472 473 474 475 476 477 478 479 480 482 | Used by:549 1433 |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 MovieClip | Uses:484 | Used by:549 1433 |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 MovieClip | Uses:486 | Used by:549 1433 |
Symbol 488 Graphic | Used by:489 | |
Symbol 489 MovieClip | Uses:488 | Used by:549 1433 |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip | Uses:490 | Used by:549 1433 |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 MovieClip | Uses:492 | Used by:549 1433 |
Symbol 494 Graphic | Used by:495 | |
Symbol 495 MovieClip | Uses:494 | Used by:549 1433 |
Symbol 496 Graphic | Used by:497 | |
Symbol 497 MovieClip | Uses:496 | Used by:549 1433 |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 MovieClip | Uses:498 | Used by:549 1433 |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 MovieClip | Uses:500 | Used by:549 1433 |
Symbol 502 Graphic | Used by:503 | |
Symbol 503 MovieClip | Uses:502 | Used by:549 1433 |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip | Uses:504 | Used by:549 1433 |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip | Uses:506 | Used by:549 1433 |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:508 | Used by:549 1433 |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:510 | Used by:549 1433 |
Symbol 512 Graphic | Used by:515 | |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:513 | Used by:515 529 |
Symbol 515 MovieClip | Uses:512 514 | Used by:549 1433 |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:549 1433 |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:518 | Used by:549 1433 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 MovieClip | Uses:520 | Used by:549 1433 |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:522 | Used by:549 1433 |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:524 | Used by:549 1433 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 | Used by:549 1433 |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:528 514 | Used by:549 1433 |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip | Uses:530 | Used by:549 1433 |
Symbol 532 Graphic | Used by:533 | |
Symbol 533 MovieClip | Uses:532 | Used by:549 1433 |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 MovieClip | Uses:534 | Used by:549 1433 |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:536 | Used by:549 1433 |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:549 1433 |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:540 | Used by:549 1433 |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip | Uses:542 | Used by:549 1433 |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:544 | Used by:546 |
Symbol 546 MovieClip | Uses:545 | Used by:549 1433 |
Symbol 547 Graphic | Used by:548 | |
Symbol 548 MovieClip | Uses:547 | Used by:549 1433 |
Symbol 549 MovieClip {zombie_vs_hamster_fla.branding_aligned_center_4} | Uses:471 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 546 548 | Used by:566 |
Symbol 550 Text | Uses:12 | Used by:565 |
Symbol 551 Text | Uses:12 | Used by:565 |
Symbol 552 Text | Uses:12 | Used by:565 |
Symbol 553 Text | Uses:12 | Used by:565 |
Symbol 554 Text | Uses:12 | Used by:565 |
Symbol 555 Text | Uses:12 | Used by:565 |
Symbol 556 Text | Uses:12 | Used by:565 |
Symbol 557 Text | Uses:12 | Used by:565 |
Symbol 558 Text | Uses:12 | Used by:565 |
Symbol 559 Text | Uses:12 | Used by:565 |
Symbol 560 Text | Uses:12 | Used by:565 |
Symbol 561 Text | Uses:12 | Used by:565 |
Symbol 562 Text | Uses:12 | Used by:565 |
Symbol 563 Text | Uses:53 | Used by:565 |
Symbol 564 Text | Uses:53 | Used by:565 |
Symbol 565 MovieClip {LOGO_more_fighting_at} | Uses:550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 | Used by:566 |
Symbol 566 MovieClip {Logo_agame_com} | Uses:469 549 565 | Used by:Timeline |
Symbol 567 Graphic | Used by:568 | |
Symbol 568 MovieClip | Uses:567 | Used by:Timeline |
Symbol 569 MovieClip | Uses:10 | Used by:Timeline |
Symbol 570 EditableText | Uses:12 53 | Used by:571 |
Symbol 571 MovieClip {classes.components.FG_Preloader} | Uses:570 | Used by:Timeline |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:572 | Used by:579 |
Symbol 574 Graphic | Used by:575 | |
Symbol 575 MovieClip | Uses:574 | Used by:579 |
Symbol 576 Graphic | Used by:577 | |
Symbol 577 MovieClip | Uses:576 | Used by:579 |
Symbol 578 Graphic | Used by:579 | |
Symbol 579 MovieClip | Uses:573 575 577 578 | Used by:Timeline |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip | Uses:580 | Used by:600 |
Symbol 582 Graphic | Used by:583 | |
Symbol 583 MovieClip | Uses:582 | Used by:600 |
Symbol 584 Graphic | Used by:585 | |
Symbol 585 MovieClip | Uses:584 | Used by:600 |
Symbol 586 Graphic | Used by:587 | |
Symbol 587 MovieClip | Uses:586 | Used by:600 |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip | Uses:588 | Used by:600 |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 MovieClip | Uses:590 | Used by:600 |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 MovieClip | Uses:592 | Used by:600 |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:594 | Used by:600 |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 MovieClip | Uses:596 | Used by:600 |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip | Uses:598 | Used by:600 |
Symbol 600 MovieClip | Uses:581 583 585 587 589 591 593 595 597 599 | Used by:Timeline |
Symbol 601 MovieClip {Zombie1} | Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453 | Used by:1116 |
Symbol 602 MovieClip | Used by:608 | |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:607 |
Symbol 605 Bitmap | Used by:606 1671 | |
Symbol 606 Graphic | Uses:605 | Used by:607 2222 2243 |
Symbol 607 MovieClip | Uses:604 606 | Used by:608 |
Symbol 608 MovieClip {game.Background} | Uses:602 607 | Used by:1116 2090 2150 Timeline |
Symbol 609 Graphic | Used by:610 | |
Symbol 610 MovieClip {Shadow} | Uses:609 | Used by:1116 |
Symbol 611 Graphic | Used by:615 | |
Symbol 612 Graphic | Used by:613 1455 | |
Symbol 613 MovieClip | Uses:612 | Used by:615 2322 |
Symbol 614 Graphic | Used by:615 | |
Symbol 615 MovieClip | Uses:611 613 614 | Used by:632 649 667 685 703 712 728 730 737 |
Symbol 616 Text | Uses:12 | Used by:631 |
Symbol 617 Text | Uses:12 | Used by:631 |
Symbol 618 Text | Uses:12 | Used by:631 |
Symbol 619 Text | Uses:12 | Used by:631 |
Symbol 620 Text | Uses:12 | Used by:631 |
Symbol 621 Text | Uses:12 | Used by:631 |
Symbol 622 Text | Uses:12 | Used by:631 |
Symbol 623 Text | Uses:12 | Used by:631 |
Symbol 624 Text | Uses:12 | Used by:631 |
Symbol 625 Text | Uses:12 | Used by:631 |
Symbol 626 Text | Uses:12 | Used by:631 |
Symbol 627 Text | Uses:12 | Used by:631 |
Symbol 628 Text | Uses:12 | Used by:631 |
Symbol 629 Text | Uses:12 | Used by:631 |
Symbol 630 Text | Uses:53 | Used by:631 |
Symbol 631 MovieClip {Popups_Round1} | Uses:616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 | Used by:632 |
Symbol 632 MovieClip | Uses:615 631 | Used by:738 |
Symbol 633 Text | Uses:12 | Used by:648 |
Symbol 634 Text | Uses:12 | Used by:648 |
Symbol 635 Text | Uses:12 | Used by:648 |
Symbol 636 Text | Uses:12 | Used by:648 |
Symbol 637 Text | Uses:12 | Used by:648 |
Symbol 638 Text | Uses:12 | Used by:648 |
Symbol 639 Text | Uses:12 | Used by:648 |
Symbol 640 Text | Uses:12 | Used by:648 |
Symbol 641 Text | Uses:12 | Used by:648 |
Symbol 642 Text | Uses:12 | Used by:648 |
Symbol 643 Text | Uses:12 | Used by:648 |
Symbol 644 Text | Uses:12 | Used by:648 |
Symbol 645 Text | Uses:12 | Used by:648 |
Symbol 646 Text | Uses:12 | Used by:648 |
Symbol 647 Text | Uses:53 | Used by:648 |
Symbol 648 MovieClip {Popups_Round2} | Uses:633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 | Used by:649 |
Symbol 649 MovieClip | Uses:615 648 | Used by:738 |
Symbol 650 Text | Uses:12 | Used by:666 |
Symbol 651 Text | Uses:12 | Used by:666 |
Symbol 652 Text | Uses:12 | Used by:666 |
Symbol 653 Text | Uses:12 | Used by:666 |
Symbol 654 Text | Uses:12 | Used by:666 |
Symbol 655 Text | Uses:12 | Used by:666 |
Symbol 656 Text | Uses:12 | Used by:666 |
Symbol 657 Text | Uses:12 | Used by:666 |
Symbol 658 Text | Uses:12 | Used by:666 |
Symbol 659 Text | Uses:12 | Used by:666 |
Symbol 660 Text | Uses:12 | Used by:666 |
Symbol 661 Text | Uses:12 | Used by:666 |
Symbol 662 Text | Uses:12 | Used by:666 |
Symbol 663 Text | Uses:12 | Used by:666 |
Symbol 664 Text | Uses:12 | Used by:666 |
Symbol 665 Text | Uses:12 | Used by:666 |
Symbol 666 MovieClip {Popups_FinalRound} | Uses:650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 | Used by:667 |
Symbol 667 MovieClip | Uses:615 666 | Used by:738 |
Symbol 668 Text | Uses:12 | Used by:684 |
Symbol 669 Text | Uses:12 | Used by:684 |
Symbol 670 Text | Uses:12 | Used by:684 |
Symbol 671 Text | Uses:12 | Used by:684 |
Symbol 672 Text | Uses:12 | Used by:684 |
Symbol 673 Text | Uses:12 | Used by:684 |
Symbol 674 Text | Uses:12 | Used by:684 |
Symbol 675 Text | Uses:12 | Used by:684 |
Symbol 676 Text | Uses:12 | Used by:684 |
Symbol 677 Text | Uses:12 | Used by:684 |
Symbol 678 Text | Uses:12 | Used by:684 |
Symbol 679 Text | Uses:12 | Used by:684 |
Symbol 680 Text | Uses:12 | Used by:684 |
Symbol 681 Text | Uses:12 | Used by:684 |
Symbol 682 Text | Uses:12 | Used by:684 1380 |
Symbol 683 Text | Uses:53 | Used by:684 1380 |
Symbol 684 MovieClip {Popups_Fighty} | Uses:668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 | Used by:685 |
Symbol 685 MovieClip | Uses:615 684 | Used by:738 |
Symbol 686 Text | Uses:12 | Used by:700 |
Symbol 687 Text | Uses:12 | Used by:700 |
Symbol 688 Text | Uses:12 | Used by:700 |
Symbol 689 Text | Uses:12 | Used by:700 |
Symbol 690 Text | Uses:12 | Used by:700 |
Symbol 691 Text | Uses:12 | Used by:700 |
Symbol 692 Text | Uses:12 | Used by:700 |
Symbol 693 Text | Uses:12 | Used by:700 |
Symbol 694 Text | Uses:12 | Used by:700 |
Symbol 695 Text | Uses:12 | Used by:700 |
Symbol 696 Text | Uses:12 | Used by:700 |
Symbol 697 Text | Uses:12 | Used by:700 |
Symbol 698 Text | Uses:53 | Used by:700 |
Symbol 699 Text | Uses:53 | Used by:700 |
Symbol 700 MovieClip {Panel_YouWin} | Uses:686 687 688 689 690 691 692 693 694 695 696 697 698 699 | Used by:703 712 |
Symbol 701 Graphic | Used by:702 711 | |
Symbol 702 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_263} | Uses:701 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 | Used by:703 |
Symbol 703 MovieClip {zombie_vs_hamster_fla.Popup_YouWin_261} | Uses:615 700 702 | Used by:738 |
Symbol 704 Graphic | Used by:705 | |
Symbol 705 MovieClip | Uses:704 | Used by:711 |
Symbol 706 Graphic | Used by:711 | |
Symbol 707 ShapeTweening | Used by:711 | |
Symbol 708 ShapeTweening | Used by:711 | |
Symbol 709 ShapeTweening | Used by:711 | |
Symbol 710 ShapeTweening | Used by:711 | |
Symbol 711 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_Hamster_265} | Uses:701 705 706 707 708 709 710 | Used by:712 |
Symbol 712 MovieClip {zombie_vs_hamster_fla.Popup_YouWinHamster_264} | Uses:615 700 711 | Used by:738 |
Symbol 713 Text | Uses:12 | Used by:727 |
Symbol 714 Text | Uses:12 | Used by:727 |
Symbol 715 Text | Uses:12 | Used by:727 |
Symbol 716 Text | Uses:12 | Used by:727 |
Symbol 717 Text | Uses:12 | Used by:727 |
Symbol 718 Text | Uses:12 | Used by:727 |
Symbol 719 Text | Uses:12 | Used by:727 |
Symbol 720 Text | Uses:12 | Used by:727 |
Symbol 721 Text | Uses:12 | Used by:727 |
Symbol 722 Text | Uses:12 | Used by:727 |
Symbol 723 Text | Uses:12 | Used by:727 |
Symbol 724 Text | Uses:12 | Used by:727 |
Symbol 725 Text | Uses:53 | Used by:727 |
Symbol 726 Text | Uses:53 | Used by:727 |
Symbol 727 MovieClip {Popup_YouLose} | Uses:713 714 715 716 717 718 719 720 721 722 723 724 725 726 | Used by:728 |
Symbol 728 MovieClip | Uses:615 727 | Used by:738 |
Symbol 729 Text | Uses:12 | Used by:730 |
Symbol 730 MovieClip | Uses:615 729 | Used by:738 |
Symbol 731 Text | Uses:12 | Used by:737 |
Symbol 732 Graphic | Used by:733 | |
Symbol 733 MovieClip | Uses:732 | Used by:737 |
Symbol 734 Text | Uses:12 | Used by:735 |
Symbol 735 MovieClip {Button_Cancel} | Uses:457 734 460 | Used by:737 |
Symbol 736 EditableText | Uses:12 | Used by:737 |
Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} | Uses:615 731 733 461 735 736 | Used by:738 |
Symbol 738 MovieClip {game.hitTests.PopUp} | Uses:632 649 667 685 703 712 728 730 737 | Used by:1116 |
Symbol 739 Graphic | Used by:740 | |
Symbol 740 MovieClip | Uses:739 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 741 Graphic | Used by:742 | |
Symbol 742 MovieClip | Uses:741 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 743 Graphic | Used by:744 | |
Symbol 744 MovieClip | Uses:743 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 745 Graphic | Used by:746 | |
Symbol 746 MovieClip | Uses:745 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 747 Graphic | Used by:748 | |
Symbol 748 MovieClip | Uses:747 | Used by:1043 1047 1048 1049 1050 |
Symbol 749 Graphic | Used by:750 | |
Symbol 750 MovieClip | Uses:749 | Used by:1043 1047 1048 1049 1050 |
Symbol 751 Graphic | Used by:752 | |
Symbol 752 MovieClip | Uses:751 | Used by:1043 1047 1048 1049 1050 |
Symbol 753 Graphic | Used by:754 | |
Symbol 754 MovieClip | Uses:753 | Used by:1043 1047 1048 1049 1050 |
Symbol 755 Graphic | Used by:756 | |
Symbol 756 MovieClip | Uses:755 | Used by:1043 1047 1048 1049 1050 |
Symbol 757 Graphic | Used by:758 | |
Symbol 758 MovieClip | Uses:757 | Used by:1043 1047 1048 1049 1050 |
Symbol 759 Graphic | Used by:760 | |
Symbol 760 MovieClip | Uses:759 | Used by:1043 1047 1048 1049 1050 |
Symbol 761 Graphic | Used by:762 | |
Symbol 762 MovieClip | Uses:761 | Used by:1043 1047 1048 1049 1050 |
Symbol 763 Graphic | Used by:764 | |
Symbol 764 MovieClip | Uses:763 | Used by:1043 1047 1048 1049 1050 |
Symbol 765 Graphic | Used by:766 | |
Symbol 766 MovieClip | Uses:765 | Used by:1043 1047 1048 1049 1050 |
Symbol 767 Graphic | Used by:768 | |
Symbol 768 MovieClip | Uses:767 | Used by:1043 1047 1048 1049 1050 |
Symbol 769 Graphic | Used by:770 | |
Symbol 770 MovieClip | Uses:769 | Used by:1043 1047 1048 1049 1050 |
Symbol 771 Graphic | Used by:772 | |
Symbol 772 MovieClip | Uses:771 | Used by:773 |
Symbol 773 MovieClip | Uses:772 | Used by:1043 1047 1048 1049 1050 |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 MovieClip | Uses:774 | Used by:1043 1047 1048 1049 1050 |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:776 | Used by:1043 1047 1048 1049 1050 |
Symbol 778 Graphic | Used by:779 | |
Symbol 779 MovieClip | Uses:778 | Used by:1043 1047 1048 1049 1050 |
Symbol 780 Graphic | Used by:781 | |
Symbol 781 MovieClip | Uses:780 | Used by:1043 1047 1048 1049 1050 |
Symbol 782 Graphic | Used by:783 | |
Symbol 783 MovieClip {_hamster_cut_04a} | Uses:782 | Used by:1043 1047 1048 1049 1050 |
Symbol 784 Graphic | Used by:785 | |
Symbol 785 MovieClip | Uses:784 | Used by:1043 1047 1048 1049 1050 |
Symbol 786 Graphic | Used by:787 | |
Symbol 787 MovieClip | Uses:786 | Used by:1043 1047 1048 1049 1050 |
Symbol 788 Graphic | Used by:789 | |
Symbol 789 MovieClip | Uses:788 | Used by:1043 1047 1048 1049 1050 |
Symbol 790 Graphic | Used by:791 | |
Symbol 791 MovieClip | Uses:790 | Used by:1043 1047 1048 1049 1050 |
Symbol 792 Graphic | Used by:793 | |
Symbol 793 MovieClip | Uses:792 | Used by:1043 1047 1048 1049 1050 |
Symbol 794 Graphic | Used by:795 | |
Symbol 795 MovieClip | Uses:794 | Used by:1043 1047 1048 1049 1050 |
Symbol 796 Graphic | Used by:797 | |
Symbol 797 MovieClip | Uses:796 | Used by:1043 1047 1048 1049 1050 |
Symbol 798 Graphic | Used by:799 | |
Symbol 799 MovieClip | Uses:798 | Used by:1043 1047 1048 1049 1050 |
Symbol 800 Graphic | Used by:801 | |
Symbol 801 MovieClip | Uses:800 | Used by:1043 1047 1048 1049 1050 1872 |
Symbol 802 Graphic | Used by:803 | |
Symbol 803 MovieClip | Uses:802 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 804 Graphic | Used by:805 | |
Symbol 805 MovieClip | Uses:804 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 806 Graphic | Used by:807 | |
Symbol 807 MovieClip | Uses:806 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 808 Graphic | Used by:809 1674 | |
Symbol 809 MovieClip {_hamster_fist_03a} | Uses:808 | Used by:1043 1047 1048 1049 1050 |
Symbol 810 Graphic | Used by:811 | |
Symbol 811 MovieClip | Uses:810 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 812 Graphic | Used by:813 | |
Symbol 813 MovieClip | Uses:812 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 814 Graphic | Used by:815 | |
Symbol 815 MovieClip | Uses:814 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 816 Graphic | Used by:817 | |
Symbol 817 MovieClip | Uses:816 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 818 Graphic | Used by:819 | |
Symbol 819 MovieClip | Uses:818 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 820 Graphic | Used by:821 | |
Symbol 821 MovieClip | Uses:820 | Used by:1043 1047 1048 1049 1050 1675 |
Symbol 822 Graphic | Used by:823 | |
Symbol 823 MovieClip | Uses:822 | Used by:1043 1047 1048 1049 1050 |
Symbol 824 Graphic | Used by:825 | |
Symbol 825 MovieClip | Uses:824 | Used by:1043 1047 1048 1049 1050 |
Symbol 826 Graphic | Used by:827 | |
Symbol 827 MovieClip | Uses:826 | Used by:1043 1047 1048 1049 1050 |
Symbol 828 Graphic | Used by:829 | |
Symbol 829 MovieClip | Uses:828 | Used by:1043 1047 1048 1049 1050 |
Symbol 830 Graphic | Used by:831 | |
Symbol 831 MovieClip {_hamster_fist2_03a} | Uses:830 | Used by:1043 1047 1048 1049 1050 |
Symbol 832 Graphic | Used by:833 | |
Symbol 833 MovieClip | Uses:832 | Used by:1043 1047 1048 1049 1050 |
Symbol 834 Graphic | Used by:835 | |
Symbol 835 MovieClip | Uses:834 | Used by:1043 1047 1048 1049 1050 |
Symbol 836 Graphic | Used by:837 | |
Symbol 837 MovieClip | Uses:836 | Used by:1043 1047 1048 1049 1050 |
Symbol 838 Graphic | Used by:839 | |
Symbol 839 MovieClip | Uses:838 | Used by:1043 1047 1048 1049 1050 |
Symbol 840 Graphic | Used by:841 | |
Symbol 841 MovieClip | Uses:840 | Used by:1043 1047 1048 1049 1050 |
Symbol 842 Graphic | Used by:843 | |
Symbol 843 MovieClip | Uses:842 | Used by:1043 1047 1048 1049 1050 |
Symbol 844 Graphic | Used by:845 963 | |
Symbol 845 MovieClip | Uses:844 | Used by:1043 1047 1048 1049 1050 |
Symbol 846 Graphic | Used by:847 | |
Symbol 847 MovieClip | Uses:846 | Used by:1043 1047 1048 1049 1050 |
Symbol 848 Graphic | Used by:849 | |
Symbol 849 MovieClip | Uses:848 | Used by:1043 1047 1048 1049 1050 |
Symbol 850 Graphic | Used by:851 | |
Symbol 851 MovieClip | Uses:850 | Used by:1043 1047 1048 1049 1050 |
Symbol 852 Graphic | Used by:853 | |
Symbol 853 MovieClip | Uses:852 | Used by:1043 1047 1048 1049 1050 |
Symbol 854 Graphic | Used by:855 | |
Symbol 855 MovieClip | Uses:854 | Used by:1043 1047 1048 1049 1050 |
Symbol 856 Graphic | Used by:857 | |
Symbol 857 MovieClip {_hamster_kick_04a} | Uses:856 | Used by:1043 1047 1048 1049 1050 |
Symbol 858 Graphic | Used by:859 | |
Symbol 859 MovieClip | Uses:858 | Used by:1043 1047 1048 1049 1050 |
Symbol 860 Graphic | Used by:861 | |
Symbol 861 MovieClip | Uses:860 | Used by:1043 1047 1048 1049 1050 |
Symbol 862 Graphic | Used by:863 | |
Symbol 863 MovieClip | Uses:862 | Used by:1043 1047 1048 1049 1050 |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 MovieClip | Uses:864 | Used by:1043 1047 1048 1049 1050 |
Symbol 866 Graphic | Used by:867 | |
Symbol 867 MovieClip | Uses:866 | Used by:1043 1047 1048 1049 1050 |
Symbol 868 Graphic | Used by:869 | |
Symbol 869 MovieClip | Uses:868 | Used by:1043 1047 1048 1049 1050 |
Symbol 870 Graphic | Used by:871 | |
Symbol 871 MovieClip | Uses:870 | Used by:1043 1047 1048 1049 1050 |
Symbol 872 Graphic | Used by:873 | |
Symbol 873 MovieClip | Uses:872 | Used by:1043 1047 1048 1049 1050 |
Symbol 874 Graphic | Used by:875 | |
Symbol 875 MovieClip | Uses:874 | Used by:1043 1047 1048 1049 1050 |
Symbol 876 Graphic | Used by:877 | |
Symbol 877 MovieClip | Uses:876 | Used by:1043 1047 1048 1049 1050 |
Symbol 878 Graphic | Used by:879 | |
Symbol 879 MovieClip | Uses:878 | Used by:1043 1047 1048 1049 1050 |
Symbol 880 Graphic | Used by:881 | |
Symbol 881 MovieClip | Uses:880 | Used by:1043 1047 1048 1049 1050 |
Symbol 882 Graphic | Used by:883 | |
Symbol 883 MovieClip | Uses:882 | Used by:1043 1047 1048 1049 1050 |
Symbol 884 Graphic | Used by:885 | |
Symbol 885 MovieClip | Uses:884 | Used by:1043 1047 1048 1049 1050 |
Symbol 886 Graphic | Used by:887 | |
Symbol 887 MovieClip | Uses:886 | Used by:1043 1047 1048 1049 1050 |
Symbol 888 Graphic | Used by:889 | |
Symbol 889 MovieClip | Uses:888 | Used by:1043 1047 1048 1049 1050 |
Symbol 890 Graphic | Used by:891 | |
Symbol 891 MovieClip | Uses:890 | Used by:1043 1047 1048 1049 1050 |
Symbol 892 Graphic | Used by:893 | |
Symbol 893 MovieClip | Uses:892 | Used by:1043 1047 1048 1049 1050 |
Symbol 894 Graphic | Used by:895 | |
Symbol 895 MovieClip | Uses:894 | Used by:1043 1047 1048 1049 1050 |
Symbol 896 Graphic | Used by:897 | |
Symbol 897 MovieClip | Uses:896 | Used by:1043 1047 1048 1049 1050 |
Symbol 898 Graphic | Used by:899 | |
Symbol 899 MovieClip | Uses:898 | Used by:1043 1047 1048 1049 1050 |
Symbol 900 Graphic | Used by:901 | |
Symbol 901 MovieClip | Uses:900 | Used by:1043 1047 1048 1049 1050 |
Symbol 902 Graphic | Used by:903 | |
Symbol 903 MovieClip | Uses:902 | Used by:1043 1047 1048 1049 1050 |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:904 | Used by:1043 1047 1048 1049 1050 |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:906 | Used by:1043 1047 1048 1049 1050 |
Symbol 908 Graphic | Used by:909 | |
Symbol 909 MovieClip | Uses:908 | Used by:1043 1047 1048 1049 1050 |
Symbol 910 Graphic | Used by:911 | |
Symbol 911 MovieClip | Uses:910 | Used by:1043 1047 1048 1049 1050 |
Symbol 912 Graphic | Used by:913 | |
Symbol 913 MovieClip | Uses:912 | Used by:914 1043 1047 1048 1049 1050 |
Symbol 914 MovieClip | Uses:913 | Used by:1043 1047 1048 1049 1050 |
Symbol 915 Graphic | Used by:916 | |
Symbol 916 MovieClip | Uses:915 | Used by:1043 1047 1048 1049 1050 |
Symbol 917 Graphic | Used by:918 | |
Symbol 918 MovieClip | Uses:917 | Used by:1043 1047 1048 1049 1050 |
Symbol 919 Graphic | Used by:920 | |
Symbol 920 MovieClip {_hamster_jumpkick_03a} | Uses:919 | Used by:1043 1047 1048 1049 1050 |
Symbol 921 Graphic | Used by:922 | |
Symbol 922 MovieClip | Uses:921 | Used by:1043 1047 1048 1049 1050 |
Symbol 923 Graphic | Used by:924 | |
Symbol 924 MovieClip | Uses:923 | Used by:1043 1047 1048 1049 1050 |
Symbol 925 Graphic | Used by:926 | |
Symbol 926 MovieClip | Uses:925 | Used by:1043 1047 1048 1049 1050 |
Symbol 927 Graphic | Used by:928 | |
Symbol 928 MovieClip | Uses:927 | Used by:1043 1047 1048 1049 1050 |
Symbol 929 Graphic | Used by:930 | |
Symbol 930 MovieClip | Uses:929 | Used by:1043 1047 1048 1049 1050 |
Symbol 931 Graphic | Used by:932 | |
Symbol 932 MovieClip | Uses:931 | Used by:1043 1047 1048 1049 1050 |
Symbol 933 Graphic | Used by:934 | |
Symbol 934 MovieClip | Uses:933 | Used by:1043 1047 1048 1049 1050 |
Symbol 935 Graphic | Used by:936 | |
Symbol 936 MovieClip {_hamster_jumpfist_04a} | Uses:935 | Used by:1043 1047 1048 1049 1050 |
Symbol 937 Graphic | Used by:938 | |
Symbol 938 MovieClip | Uses:937 | Used by:1043 1047 1048 1049 1050 |
Symbol 939 Graphic | Used by:940 | |
Symbol 940 MovieClip | Uses:939 | Used by:1043 1047 1048 1049 1050 |
Symbol 941 Graphic | Used by:942 | |
Symbol 942 MovieClip | Uses:941 | Used by:1043 1047 1048 1049 1050 |
Symbol 943 Graphic | Used by:944 | |
Symbol 944 MovieClip | Uses:943 | Used by:1043 1047 1048 1049 1050 |
Symbol 945 Graphic | Used by:946 | |
Symbol 946 MovieClip | Uses:945 | Used by:1043 1047 1048 1049 1050 |
Symbol 947 Graphic | Used by:948 | |
Symbol 948 MovieClip | Uses:947 | Used by:1043 1047 1048 1049 1050 |
Symbol 949 Graphic | Used by:950 | |
Symbol 950 MovieClip | Uses:949 | Used by:1043 1047 1048 1049 1050 |
Symbol 951 Graphic | Used by:952 | |
Symbol 952 MovieClip | Uses:951 | Used by:1043 1047 1048 1049 1050 |
Symbol 953 Graphic | Used by:954 | |
Symbol 954 MovieClip | Uses:953 | Used by:1043 1047 1048 1049 1050 |
Symbol 955 Graphic | Used by:956 | |
Symbol 956 MovieClip | Uses:955 | Used by:1043 1047 1048 1049 1050 |
Symbol 957 Graphic | Used by:958 | |
Symbol 958 MovieClip | Uses:957 | Used by:1043 1047 1048 1049 1050 |
Symbol 959 Graphic | Used by:960 | |
Symbol 960 MovieClip | Uses:959 | Used by:1043 1047 1048 1049 1050 |
Symbol 961 Graphic | Used by:962 | |
Symbol 962 MovieClip | Uses:961 | Used by:1043 1047 1048 1049 1050 |
Symbol 963 MovieClip | Uses:844 | Used by:1043 1047 1048 1049 1050 |
Symbol 964 Graphic | Used by:965 | |
Symbol 965 MovieClip | Uses:964 | Used by:1043 1047 1048 1049 1050 |
Symbol 966 Graphic | Used by:967 | |
Symbol 967 MovieClip | Uses:966 | Used by:1043 1047 1048 1049 1050 |
Symbol 968 Graphic | Used by:969 | |
Symbol 969 MovieClip | Uses:968 | Used by:1043 1047 1048 1049 1050 |
Symbol 970 Graphic | Used by:971 | |
Symbol 971 MovieClip | Uses:970 | Used by:1043 1047 1048 1049 1050 |
Symbol 972 Graphic | Used by:973 | |
Symbol 973 MovieClip | Uses:972 | Used by:1043 1047 1048 1049 1050 |
Symbol 974 Graphic | Used by:975 | |
Symbol 975 MovieClip | Uses:974 | Used by:1043 1047 1048 1049 1050 |
Symbol 976 Graphic | Used by:977 | |
Symbol 977 MovieClip | Uses:976 | Used by:1043 1047 1048 1049 1050 |
Symbol 978 Graphic | Used by:979 | |
Symbol 979 MovieClip | Uses:978 | Used by:1043 1047 1048 1049 1050 |
Symbol 980 Graphic | Used by:981 | |
Symbol 981 MovieClip | Uses:980 | Used by:1043 1047 1048 1049 1050 |
Symbol 982 Graphic | Used by:983 | |
Symbol 983 MovieClip | Uses:982 | Used by:1043 1047 1048 1049 1050 |
Symbol 984 Graphic | Used by:985 | |
Symbol 985 MovieClip | Uses:984 | Used by:1043 1047 1048 1049 1050 |
Symbol 986 Graphic | Used by:987 | |
Symbol 987 MovieClip | Uses:986 | Used by:1043 1047 1048 1049 1050 |
Symbol 988 Graphic | Used by:989 | |
Symbol 989 MovieClip | Uses:988 | Used by:1043 1047 1048 1049 1050 |
Symbol 990 Graphic | Used by:991 | |
Symbol 991 MovieClip | Uses:990 | Used by:1043 1047 1048 1049 1050 |
Symbol 992 Graphic | Used by:993 | |
Symbol 993 MovieClip | Uses:992 | Used by:1043 1047 1048 1049 1050 |
Symbol 994 Graphic | Used by:995 1019 | |
Symbol 995 MovieClip | Uses:994 | Used by:1043 1047 1048 1049 1050 |
Symbol 996 Graphic | Used by:997 1024 | |
Symbol 997 MovieClip | Uses:996 | Used by:1043 1047 1048 1049 1050 |
Symbol 998 Graphic | Used by:999 | |
Symbol 999 MovieClip | Uses:998 | Used by:1043 1047 1048 1049 1050 |
Symbol 1000 Graphic | Used by:1001 1006 | |
Symbol 1001 MovieClip | Uses:1000 | Used by:1043 1047 1048 1049 1050 |
Symbol 1002 Graphic | Used by:1003 | |
Symbol 1003 MovieClip | Uses:1002 | Used by:1043 1047 1048 1049 1050 |
Symbol 1004 Graphic | Used by:1005 | |
Symbol 1005 MovieClip | Uses:1004 | Used by:1043 1047 1048 1049 1050 |
Symbol 1006 MovieClip | Uses:1000 | Used by:1043 1047 1048 1049 1050 |
Symbol 1007 Graphic | Used by:1008 | |
Symbol 1008 MovieClip | Uses:1007 | Used by:1043 1047 1048 1049 1050 |
Symbol 1009 Graphic | Used by:1010 | |
Symbol 1010 MovieClip | Uses:1009 | Used by:1043 1047 1048 1049 1050 |
Symbol 1011 Graphic | Used by:1012 | |
Symbol 1012 MovieClip | Uses:1011 | Used by:1043 1047 1048 1049 1050 |
Symbol 1013 Graphic | Used by:1014 | |
Symbol 1014 MovieClip | Uses:1013 | Used by:1043 1047 1048 1049 1050 |
Symbol 1015 Graphic | Used by:1016 | |
Symbol 1016 MovieClip | Uses:1015 | Used by:1043 1047 1048 1049 1050 |
Symbol 1017 Graphic | Used by:1018 | |
Symbol 1018 MovieClip | Uses:1017 | Used by:1043 1047 1048 1049 1050 |
Symbol 1019 MovieClip | Uses:994 | Used by:1043 1047 1048 1049 1050 |
Symbol 1020 Graphic | Used by:1021 | |
Symbol 1021 MovieClip | Uses:1020 | Used by:1043 1047 1048 1049 1050 |
Symbol 1022 Graphic | Used by:1023 | |
Symbol 1023 MovieClip | Uses:1022 | Used by:1043 1047 1048 1049 1050 |
Symbol 1024 MovieClip | Uses:996 | Used by:1043 1047 1048 1049 1050 |
Symbol 1025 Graphic | Used by:1026 | |
Symbol 1026 MovieClip | Uses:1025 | Used by:1043 1047 1048 1049 1050 |
Symbol 1027 Graphic | Used by:1028 | |
Symbol 1028 MovieClip | Uses:1027 | Used by:1043 1047 1048 1049 1050 |
Symbol 1029 Graphic | Used by:1030 | |
Symbol 1030 MovieClip | Uses:1029 | Used by:1034 |
Symbol 1031 Graphic | Used by:1034 | |
Symbol 1032 Graphic | Used by:1034 | |
Symbol 1033 Graphic | Used by:1034 | |
Symbol 1034 MovieClip | Uses:1030 1031 1032 1033 | Used by:1043 1047 1048 1049 1050 |
Symbol 1035 Graphic | Used by:1036 | |
Symbol 1036 MovieClip | Uses:1035 | Used by:1043 1047 1048 1049 1050 |
Symbol 1037 Graphic | Used by:1038 | |
Symbol 1038 MovieClip | Uses:1037 | Used by:1043 1047 1048 1049 1050 |
Symbol 1039 Graphic | Used by:1040 | |
Symbol 1040 MovieClip | Uses:1039 | Used by:1043 1047 1048 1049 1050 1872 |
Symbol 1041 Graphic | Used by:1042 | |
Symbol 1042 MovieClip | Uses:1041 | Used by:1043 1047 1048 1049 1050 |
Symbol 1043 MovieClip {Hamster3} | Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042 | Used by:1116 |
Symbol 1044 MovieClip {Zombie2} | Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453 | Used by:1116 |
Symbol 1045 MovieClip {Zombie4} | Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453 | Used by:1116 |
Symbol 1046 MovieClip {Zombie5} | Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453 | Used by:1116 |
Symbol 1047 MovieClip {Hamster1} | Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042 | Used by:1116 |
Symbol 1048 MovieClip {Hamster2} | Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042 | Used by:1116 |
Symbol 1049 MovieClip {Hamster4} | Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042 | Used by:1116 |
Symbol 1050 MovieClip {Hamster5} | Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042 | Used by:1116 |
Symbol 1051 Sound {m4} | Used by:1116 | |
Symbol 1052 Sound {punch1} | Used by:1116 | |
Symbol 1053 Sound {kick1} | Used by:1116 | |
Symbol 1054 Sound {blok01} | Used by:1116 | |
Symbol 1055 Sound {jump0} | Used by:1116 | |
Symbol 1056 Sound {Hamster_Attack1} | Used by:1116 | |
Symbol 1057 Sound {Zombie_Attack1} | Used by:1116 | |
Symbol 1058 Sound {Hamter_GetsHit1} | Used by:1116 | |
Symbol 1059 Sound {Zombie_GetsHit1} | Used by:1116 | |
Symbol 1060 Sound {Hamter_Special1} | Used by:1116 | |
Symbol 1061 Sound {Zombie_Special1} | Used by:1116 | |
Symbol 1062 Sound {Hamter_Death} | Used by:1116 | |
Symbol 1063 Sound {Announcer_Fight} | Used by:1116 | |
Symbol 1064 Sound {Hamster_Taunt1} | Used by:1116 | |
Symbol 1065 Sound {Zombie_Taunt1} | Used by:1116 | |
Symbol 1066 Sound {over} | Used by:1116 | |
Symbol 1067 Sound {whoosh} | Used by:1116 | |
Symbol 1068 Sound {punch2} | Used by:1116 | |
Symbol 1069 Sound {kick2} | Used by:1116 | |
Symbol 1070 Sound {blok02} | Used by:1116 | |
Symbol 1071 Sound {jump1} | Used by:1116 | |
Symbol 1072 Sound {Hamster_Attack2} | Used by:1116 | |
Symbol 1073 Sound {Zombie_Attack2} | Used by:1116 | |
Symbol 1074 Sound {Hamter_GetsHit2} | Used by:1116 | |
Symbol 1075 Sound {Zombie_GetsHit2} | Used by:1116 | |
Symbol 1076 Sound {Hamter_Special2} | Used by:1116 | |
Symbol 1077 Sound {Zombie_Special2} | Used by:1116 | |
Symbol 1078 Sound {Zombie_Death} | Used by:1116 | |
Symbol 1079 Sound {Announcer_FinalRound} | Used by:1116 | |
Symbol 1080 Sound {Hamster_Taunt2} | Used by:1116 | |
Symbol 1081 Sound {Zombie_Taunt2} | Used by:1116 | |
Symbol 1082 Sound {click} | Used by:1116 | |
Symbol 1083 Sound {gongnatytulowy} | Used by:1116 | |
Symbol 1084 Sound {punch3} | Used by:1116 | |
Symbol 1085 Sound {kick3} | Used by:1116 | |
Symbol 1086 Sound {Hamster_Attack3} | Used by:1116 | |
Symbol 1087 Sound {Zombie_Attack3} | Used by:1116 | |
Symbol 1088 Sound {Hamter_GetsHit3} | Used by:1116 | |
Symbol 1089 Sound {Zombie_GetsHit3} | Used by:1116 | |
Symbol 1090 Sound {Hamter_Special3} | Used by:1116 | |
Symbol 1091 Sound {Announcer_GameOver} | Used by:1116 | |
Symbol 1092 Sound {Hamster_Taunt3} | Used by:1116 | |
Symbol 1093 Sound {Zombie_Taunt3} | Used by:1116 | |
Symbol 1094 Sound {blysk} | Used by:1116 | |
Symbol 1095 Sound {punch4} | Used by:1116 | |
Symbol 1096 Sound {kick4} | Used by:1116 | |
Symbol 1097 Sound {Hamter_GetsHit4} | Used by:1116 | |
Symbol 1098 Sound {Zombie_GetsHit4} | Used by:1116 | |
Symbol 1099 Sound {Announcer_RoundOne} | Used by:1116 | |
Symbol 1100 Sound {Hamster_Taunt4} | Used by:1116 | |
Symbol 1101 Sound {Zombie_Taunt4} | Used by:1116 | |
Symbol 1102 Sound {punch5} | Used by:1116 | |
Symbol 1103 Sound {kick5} | Used by:1116 | |
Symbol 1104 Sound {Announcer_RoundTwo} | Used by:1116 | |
Symbol 1105 Sound {Hamster_Taunt5} | Used by:1116 | |
Symbol 1106 Sound {Zombie_Taunt5} | Used by:1116 | |
Symbol 1107 Sound {punch6} | Used by:1116 | |
Symbol 1108 Sound {Announcer_YouLose} | Used by:1116 | |
Symbol 1109 Sound {Announcer_YouWin} | Used by:1116 | |
Symbol 1110 Sound {complete} | Used by:1116 | |
Symbol 1111 Sound {failed} | Used by:1116 | |
Symbol 1112 Sound {mainscreen} | Used by:1116 | |
Symbol 1113 Sound {m1} | Used by:1116 | |
Symbol 1114 Sound {m3} | Used by:1116 | |
Symbol 1115 Sound {story} | Used by:1116 | |
Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} | Uses:601 608 610 738 1043 1044 454 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1 1114 1115 | Used by:Timeline |
Symbol 1117 Text | Uses:12 | Used by:1147 |
Symbol 1118 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1119 Text | Uses:12 | Used by:1147 |
Symbol 1120 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1121 Text | Uses:12 | Used by:1147 |
Symbol 1122 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1123 Text | Uses:12 | Used by:1147 |
Symbol 1124 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1125 Text | Uses:12 | Used by:1147 |
Symbol 1126 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1127 Text | Uses:12 | Used by:1147 |
Symbol 1128 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1129 Text | Uses:12 | Used by:1147 |
Symbol 1130 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1131 Text | Uses:12 | Used by:1147 |
Symbol 1132 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1133 Text | Uses:12 | Used by:1147 |
Symbol 1134 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1135 Text | Uses:12 | Used by:1147 |
Symbol 1136 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1137 Text | Uses:12 | Used by:1147 |
Symbol 1138 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1139 Text | Uses:12 | Used by:1147 |
Symbol 1140 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1141 Text | Uses:12 | Used by:1147 |
Symbol 1142 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1143 Text | Uses:53 | Used by:1147 |
Symbol 1144 Text | Uses:12 | Used by:1147 1187 1212 1257 1299 |
Symbol 1145 Text | Uses:53 | Used by:1147 |
Symbol 1146 Text | Uses:12 | Used by:1147 1187 1212 |
Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} | Uses:1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 | Used by:1229 |
Symbol 1148 Text | Uses:12 | Used by:1178 |
Symbol 1149 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1150 Text | Uses:12 | Used by:1178 |
Symbol 1151 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1152 Text | Uses:12 | Used by:1178 |
Symbol 1153 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1154 Text | Uses:12 | Used by:1178 |
Symbol 1155 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1156 Text | Uses:12 | Used by:1178 |
Symbol 1157 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1158 Text | Uses:12 | Used by:1178 |
Symbol 1159 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1160 Text | Uses:12 | Used by:1178 |
Symbol 1161 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1162 Text | Uses:12 | Used by:1178 |
Symbol 1163 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1164 Text | Uses:12 | Used by:1178 |
Symbol 1165 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1166 Text | Uses:12 | Used by:1178 |
Symbol 1167 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1168 Text | Uses:12 | Used by:1178 |
Symbol 1169 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1170 Text | Uses:12 | Used by:1178 |
Symbol 1171 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1172 Text | Uses:12 | Used by:1178 |
Symbol 1173 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1174 Text | Uses:53 | Used by:1178 |
Symbol 1175 Text | Uses:12 | Used by:1178 1196 1228 1285 1313 |
Symbol 1176 Text | Uses:53 | Used by:1178 |
Symbol 1177 Text | Uses:12 | Used by:1178 1196 1228 |
Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} | Uses:1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 | Used by:1229 |
Symbol 1179 Text | Uses:12 | Used by:1187 |
Symbol 1180 Text | Uses:12 | Used by:1187 |
Symbol 1181 Text | Uses:12 | Used by:1187 |
Symbol 1182 Text | Uses:12 | Used by:1187 |
Symbol 1183 Text | Uses:12 | Used by:1187 |
Symbol 1184 Text | Uses:12 | Used by:1187 |
Symbol 1185 Text | Uses:53 | Used by:1187 |
Symbol 1186 Text | Uses:53 | Used by:1187 |
Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} | Uses:1179 1118 1180 1120 1181 1122 1182 1124 1126 1128 1130 1132 1183 1134 1184 1136 1138 1140 1142 1185 1144 1186 1146 | Used by:1229 |
Symbol 1188 Text | Uses:12 | Used by:1196 |
Symbol 1189 Text | Uses:12 | Used by:1196 |
Symbol 1190 Text | Uses:12 | Used by:1196 |
Symbol 1191 Text | Uses:12 | Used by:1196 |
Symbol 1192 Text | Uses:12 | Used by:1196 |
Symbol 1193 Text | Uses:12 | Used by:1196 |
Symbol 1194 Text | Uses:53 | Used by:1196 |
Symbol 1195 Text | Uses:53 | Used by:1196 |
Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} | Uses:1188 1149 1189 1151 1190 1153 1191 1155 1157 1159 1161 1163 1192 1165 1193 1167 1169 1171 1173 1194 1175 1195 1177 | Used by:1229 |
Symbol 1197 Text | Uses:12 | Used by:1212 |
Symbol 1198 Text | Uses:12 | Used by:1212 |
Symbol 1199 Text | Uses:12 | Used by:1212 |
Symbol 1200 Text | Uses:12 | Used by:1212 |
Symbol 1201 Text | Uses:12 | Used by:1212 |
Symbol 1202 Text | Uses:12 | Used by:1212 |
Symbol 1203 Text | Uses:12 | Used by:1212 |
Symbol 1204 Text | Uses:12 | Used by:1212 |
Symbol 1205 Text | Uses:12 | Used by:1212 |
Symbol 1206 Text | Uses:12 | Used by:1212 |
Symbol 1207 Text | Uses:12 | Used by:1212 |
Symbol 1208 Text | Uses:12 | Used by:1212 |
Symbol 1209 Text | Uses:12 | Used by:1212 |
Symbol 1210 Text | Uses:12 | Used by:1212 |
Symbol 1211 Text | Uses:53 | Used by:1212 |
Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} | Uses:1197 1118 1198 1120 1199 1122 1200 1124 1201 1126 1202 1128 1203 1204 1130 1205 1132 1206 1134 1207 1136 1208 1138 1209 1140 1210 1142 1211 1144 1146 | Used by:1229 |
Symbol 1213 Text | Uses:12 | Used by:1228 |
Symbol 1214 Text | Uses:12 | Used by:1228 |
Symbol 1215 Text | Uses:12 | Used by:1228 |
Symbol 1216 Text | Uses:12 | Used by:1228 |
Symbol 1217 Text | Uses:12 | Used by:1228 |
Symbol 1218 Text | Uses:12 | Used by:1228 |
Symbol 1219 Text | Uses:12 | Used by:1228 |
Symbol 1220 Text | Uses:12 | Used by:1228 |
Symbol 1221 Text | Uses:12 | Used by:1228 |
Symbol 1222 Text | Uses:12 | Used by:1228 |
Symbol 1223 Text | Uses:12 | Used by:1228 |
Symbol 1224 Text | Uses:12 | Used by:1228 |
Symbol 1225 Text | Uses:12 | Used by:1228 |
Symbol 1226 Text | Uses:12 | Used by:1228 |
Symbol 1227 Text | Uses:53 | Used by:1228 |
Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} | Uses:1213 1149 1214 1151 1215 1153 1216 1155 1217 1157 1218 1159 1219 1220 1161 1221 1163 1222 1165 1223 1167 1224 1169 1225 1171 1226 1173 1227 1175 1177 | Used by:1229 |
Symbol 1229 MovieClip {game.gameInterface.Button_quality} | Uses:457 1147 1178 1187 1196 1212 1228 | Used by:Timeline |
Symbol 1230 Text | Uses:12 | Used by:1257 1328 |
Symbol 1231 Text | Uses:12 | Used by:1257 1299 |
Symbol 1232 Text | Uses:12 | Used by:1257 1328 |
Symbol 1233 Text | Uses:12 | Used by:1257 1299 |
Symbol 1234 Text | Uses:12 | Used by:1257 1328 |
Symbol 1235 Text | Uses:12 | Used by:1257 1299 |
Symbol 1236 Text | Uses:12 | Used by:1257 1328 |
Symbol 1237 Text | Uses:12 | Used by:1257 1299 |
Symbol 1238 Text | Uses:12 | Used by:1257 1328 |
Symbol 1239 Text | Uses:12 | Used by:1257 1299 |
Symbol 1240 Text | Uses:12 | Used by:1257 1328 |
Symbol 1241 Text | Uses:12 | Used by:1257 1299 |
Symbol 1242 Text | Uses:12 | Used by:1257 1299 |
Symbol 1243 Text | Uses:12 | Used by:1257 1328 |
Symbol 1244 Text | Uses:12 | Used by:1257 1299 |
Symbol 1245 Text | Uses:12 | Used by:1257 1328 |
Symbol 1246 Text | Uses:12 | Used by:1257 1299 |
Symbol 1247 Text | Uses:12 | Used by:1257 1328 |
Symbol 1248 Text | Uses:12 | Used by:1257 1299 |
Symbol 1249 Text | Uses:12 | Used by:1257 1328 |
Symbol 1250 Text | Uses:12 | Used by:1257 1299 |
Symbol 1251 Text | Uses:12 | Used by:1257 1328 |
Symbol 1252 Text | Uses:12 | Used by:1257 1299 |
Symbol 1253 Text | Uses:12 | Used by:1257 1299 |
Symbol 1254 Text | Uses:53 | Used by:1257 1328 |
Symbol 1255 Text | Uses:53 | Used by:1257 |
Symbol 1256 Text | Uses:12 | Used by:1257 1299 |
Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} | Uses:1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1144 1255 1256 | Used by:1314 |
Symbol 1258 Text | Uses:12 | Used by:1285 1341 |
Symbol 1259 Text | Uses:12 | Used by:1285 1313 |
Symbol 1260 Text | Uses:12 | Used by:1285 1341 |
Symbol 1261 Text | Uses:12 | Used by:1285 1313 |
Symbol 1262 Text | Uses:12 | Used by:1285 1341 |
Symbol 1263 Text | Uses:12 | Used by:1285 1313 |
Symbol 1264 Text | Uses:12 | Used by:1285 1341 |
Symbol 1265 Text | Uses:12 | Used by:1285 1313 |
Symbol 1266 Text | Uses:12 | Used by:1285 1341 |
Symbol 1267 Text | Uses:12 | Used by:1285 1313 |
Symbol 1268 Text | Uses:12 | Used by:1285 1341 |
Symbol 1269 Text | Uses:12 | Used by:1285 1313 |
Symbol 1270 Text | Uses:12 | Used by:1285 1313 |
Symbol 1271 Text | Uses:12 | Used by:1285 1341 |
Symbol 1272 Text | Uses:12 | Used by:1285 1313 |
Symbol 1273 Text | Uses:12 | Used by:1285 1341 |
Symbol 1274 Text | Uses:12 | Used by:1285 1313 |
Symbol 1275 Text | Uses:12 | Used by:1285 1341 |
Symbol 1276 Text | Uses:12 | Used by:1285 1313 |
Symbol 1277 Text | Uses:12 | Used by:1285 1341 |
Symbol 1278 Text | Uses:12 | Used by:1285 1313 |
Symbol 1279 Text | Uses:12 | Used by:1285 1341 |
Symbol 1280 Text | Uses:12 | Used by:1285 1313 |
Symbol 1281 Text | Uses:12 | Used by:1285 1313 |
Symbol 1282 Text | Uses:53 | Used by:1285 1341 |
Symbol 1283 Text | Uses:53 | Used by:1285 1341 |
Symbol 1284 Text | Uses:12 | Used by:1285 1313 |
Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} | Uses:1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1175 1283 1284 | Used by:1314 |
Symbol 1286 Text | Uses:12 | Used by:1299 1342 |
Symbol 1287 Text | Uses:12 | Used by:1299 1342 |
Symbol 1288 Text | Uses:12 | Used by:1299 1342 |
Symbol 1289 Text | Uses:12 | Used by:1299 1342 |
Symbol 1290 Text | Uses:12 | Used by:1299 1342 |
Symbol 1291 Text | Uses:12 | Used by:1299 1342 |
Symbol 1292 Text | Uses:12 | Used by:1299 1342 |
Symbol 1293 Text | Uses:12 | Used by:1299 1342 |
Symbol 1294 Text | Uses:12 | Used by:1299 1342 |
Symbol 1295 Text | Uses:12 | Used by:1299 1342 |
Symbol 1296 Text | Uses:12 | Used by:1299 1342 |
Symbol 1297 Text | Uses:53 | Used by:1299 1342 |
Symbol 1298 Text | Uses:53 | Used by:1299 1342 |
Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} | Uses:1286 1231 1287 1233 1288 1235 1289 1237 1290 1239 1291 1241 1242 1292 1244 1293 1246 1294 1248 1295 1250 1296 1252 1253 1297 1144 1298 1256 | Used by:1314 |
Symbol 1300 Text | Uses:12 | Used by:1313 1343 |
Symbol 1301 Text | Uses:12 | Used by:1313 1343 |
Symbol 1302 Text | Uses:12 | Used by:1313 1343 |
Symbol 1303 Text | Uses:12 | Used by:1313 1343 |
Symbol 1304 Text | Uses:12 | Used by:1313 1343 |
Symbol 1305 Text | Uses:12 | Used by:1313 1343 |
Symbol 1306 Text | Uses:12 | Used by:1313 1343 |
Symbol 1307 Text | Uses:12 | Used by:1313 1343 |
Symbol 1308 Text | Uses:12 | Used by:1313 1343 |
Symbol 1309 Text | Uses:12 | Used by:1313 1343 |
Symbol 1310 Text | Uses:12 | Used by:1313 1343 |
Symbol 1311 Text | Uses:53 | Used by:1313 1343 |
Symbol 1312 Text | Uses:53 | Used by:1313 1343 |
Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} | Uses:1300 1259 1301 1261 1302 1263 1303 1265 1304 1267 1305 1269 1270 1306 1272 1307 1274 1308 1276 1309 1278 1310 1280 1281 1311 1175 1312 1284 | Used by:1314 |
Symbol 1314 MovieClip {game.gameInterface.Button_FX} | Uses:457 1257 1285 1299 1313 | Used by:Timeline |
Symbol 1315 Text | Uses:12 | Used by:1328 1342 |
Symbol 1316 Text | Uses:12 | Used by:1328 1342 |
Symbol 1317 Text | Uses:12 | Used by:1328 1342 |
Symbol 1318 Text | Uses:12 | Used by:1328 1342 |
Symbol 1319 Text | Uses:12 | Used by:1328 1342 |
Symbol 1320 Text | Uses:12 | Used by:1328 1342 |
Symbol 1321 Text | Uses:12 | Used by:1328 1342 |
Symbol 1322 Text | Uses:12 | Used by:1328 1342 |
Symbol 1323 Text | Uses:12 | Used by:1328 1342 |
Symbol 1324 Text | Uses:12 | Used by:1328 1342 |
Symbol 1325 Text | Uses:12 | Used by:1328 1342 |
Symbol 1326 Text | Uses:53 | Used by:1328 |
Symbol 1327 Text | Uses:12 | Used by:1328 1342 |
Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} | Uses:1230 1315 1232 1316 1234 1317 1236 1318 1238 1319 1240 1320 1243 1245 1321 1247 1322 1249 1323 1251 1324 1254 1325 1326 1327 | Used by:1344 |
Symbol 1329 Text | Uses:12 | Used by:1341 1343 |
Symbol 1330 Text | Uses:12 | Used by:1341 1343 |
Symbol 1331 Text | Uses:12 | Used by:1341 1343 |
Symbol 1332 Text | Uses:12 | Used by:1341 1343 |
Symbol 1333 Text | Uses:12 | Used by:1341 1343 |
Symbol 1334 Text | Uses:12 | Used by:1341 1343 |
Symbol 1335 Text | Uses:12 | Used by:1341 1343 |
Symbol 1336 Text | Uses:12 | Used by:1341 1343 |
Symbol 1337 Text | Uses:12 | Used by:1341 1343 |
Symbol 1338 Text | Uses:12 | Used by:1341 1343 |
Symbol 1339 Text | Uses:12 | Used by:1341 1343 |
Symbol 1340 Text | Uses:12 | Used by:1341 1343 |
Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} | Uses:1258 1329 1260 1330 1262 1331 1264 1332 1266 1333 1268 1334 1271 1273 1335 1275 1336 1277 1337 1279 1338 1282 1339 1283 1340 | Used by:1344 |
Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} | Uses:1286 1315 1287 1316 1288 1317 1289 1318 1290 1319 1291 1320 1292 1293 1321 1294 1322 1295 1323 1296 1324 1297 1325 1298 1327 | Used by:1344 |
Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} | Uses:1300 1329 1301 1330 1302 1331 1303 1332 1304 1333 1305 1334 1306 1307 1335 1308 1336 1309 1337 1310 1338 1311 1339 1312 1340 | Used by:1344 |
Symbol 1344 MovieClip {game.gameInterface.Button_Music} | Uses:457 1328 1341 1342 1343 | Used by:Timeline |
Symbol 1345 Bitmap | Used by:1346 | |
Symbol 1346 Graphic | Uses:1345 | Used by:Timeline |
Symbol 1347 Graphic | Used by:1348 | |
Symbol 1348 MovieClip | Uses:1347 | Used by:1349 |
Symbol 1349 MovieClip | Uses:1348 | Used by:Timeline |
Symbol 1350 Graphic | Used by:1351 | |
Symbol 1351 MovieClip | Uses:1350 | Used by:1352 |
Symbol 1352 MovieClip | Uses:1351 | Used by:Timeline |
Symbol 1353 Graphic | Used by:1364 | |
Symbol 1354 Font | Used by:1355 1356 1357 1358 1359 1360 1361 1362 | |
Symbol 1355 Text | Uses:1354 | Used by:1364 |
Symbol 1356 Text | Uses:1354 | Used by:1364 |
Symbol 1357 Text | Uses:1354 | Used by:1364 |
Symbol 1358 Text | Uses:1354 | Used by:1364 |
Symbol 1359 Text | Uses:1354 | Used by:1364 |
Symbol 1360 Text | Uses:1354 | Used by:1364 |
Symbol 1361 Text | Uses:1354 | Used by:1364 |
Symbol 1362 Text | Uses:1354 | Used by:1364 |
Symbol 1363 Graphic | Used by:1364 | |
Symbol 1364 MovieClip {Logo_GameLogo} | Uses:1353 1355 1356 1357 1358 1359 1360 1361 1362 1363 | Used by:Timeline |
Symbol 1365 Graphic | Used by:1366 | |
Symbol 1366 MovieClip | Uses:1365 | Used by:1397 |
Symbol 1367 Text | Uses:12 | Used by:1380 |
Symbol 1368 Text | Uses:12 | Used by:1380 |
Symbol 1369 Text | Uses:12 | Used by:1380 |
Symbol 1370 Text | Uses:12 | Used by:1380 |
Symbol 1371 Text | Uses:12 | Used by:1380 |
Symbol 1372 Text | Uses:12 | Used by:1380 |
Symbol 1373 Text | Uses:12 | Used by:1380 |
Symbol 1374 Text | Uses:12 | Used by:1380 |
Symbol 1375 Text | Uses:12 | Used by:1380 |
Symbol 1376 Text | Uses:12 | Used by:1380 |
Symbol 1377 Text | Uses:12 | Used by:1380 |
Symbol 1378 Text | Uses:12 | Used by:1380 |
Symbol 1379 Text | Uses:12 | Used by:1380 |
Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} | Uses:682 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 683 | Used by:1397 1670 |
Symbol 1381 Text | Uses:12 | Used by:1396 |
Symbol 1382 Text | Uses:12 | Used by:1396 |
Symbol 1383 Text | Uses:12 | Used by:1396 |
Symbol 1384 Text | Uses:12 | Used by:1396 |
Symbol 1385 Text | Uses:12 | Used by:1396 |
Symbol 1386 Text | Uses:12 | Used by:1396 |
Symbol 1387 Text | Uses:12 | Used by:1396 |
Symbol 1388 Text | Uses:12 | Used by:1396 |
Symbol 1389 Text | Uses:12 | Used by:1396 |
Symbol 1390 Text | Uses:12 | Used by:1396 |
Symbol 1391 Text | Uses:12 | Used by:1396 |
Symbol 1392 Text | Uses:12 | Used by:1396 |
Symbol 1393 Text | Uses:12 | Used by:1396 |
Symbol 1394 Text | Uses:12 | Used by:1396 |
Symbol 1395 Text | Uses:53 | Used by:1396 |
Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} | Uses:1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 | Used by:1397 |
Symbol 1397 MovieClip {game.gameInterface.Button_Fight} | Uses:1366 1380 1396 | Used by:Timeline |
Symbol 1398 Text | Uses:12 | Used by:1413 |
Symbol 1399 Text | Uses:12 | Used by:1413 |
Symbol 1400 Text | Uses:12 | Used by:1413 |
Symbol 1401 Text | Uses:12 | Used by:1413 |
Symbol 1402 Text | Uses:12 | Used by:1413 |
Symbol 1403 Text | Uses:12 | Used by:1413 |
Symbol 1404 Text | Uses:12 | Used by:1413 |
Symbol 1405 Text | Uses:12 | Used by:1413 |
Symbol 1406 Text | Uses:12 | Used by:1413 |
Symbol 1407 Text | Uses:12 | Used by:1413 |
Symbol 1408 Text | Uses:12 | Used by:1413 |
Symbol 1409 Text | Uses:12 | Used by:1413 |
Symbol 1410 Text | Uses:12 | Used by:1413 |
Symbol 1411 Text | Uses:53 | Used by:1413 |
Symbol 1412 Text | Uses:53 | Used by:1413 |
Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} | Uses:1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 | Used by:1414 |
Symbol 1414 MovieClip {Button_Highscores} | Uses:457 1413 | Used by:Timeline |
Symbol 1415 Text | Uses:12 | Used by:1430 |
Symbol 1416 Text | Uses:12 | Used by:1430 |
Symbol 1417 Text | Uses:12 | Used by:1430 |
Symbol 1418 Text | Uses:12 | Used by:1430 |
Symbol 1419 Text | Uses:12 | Used by:1430 |
Symbol 1420 Text | Uses:12 | Used by:1430 |
Symbol 1421 Text | Uses:12 | Used by:1430 |
Symbol 1422 Text | Uses:12 | Used by:1430 |
Symbol 1423 Text | Uses:12 | Used by:1430 |
Symbol 1424 Text | Uses:12 | Used by:1430 |
Symbol 1425 Text | Uses:12 | Used by:1430 |
Symbol 1426 Text | Uses:12 | Used by:1430 |
Symbol 1427 Text | Uses:12 | Used by:1430 |
Symbol 1428 Text | Uses:53 | Used by:1430 |
Symbol 1429 Text | Uses:53 | Used by:1430 |
Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} | Uses:1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 | Used by:1431 |
Symbol 1431 MovieClip {Button_HowToPlay} | Uses:457 1430 | Used by:Timeline |
Symbol 1432 Graphic | Used by:1450 | |
Symbol 1433 MovieClip {zombie_vs_hamster_fla.branding_aligned_center_buttons_470} | Uses:471 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 546 548 | Used by:1450 |
Symbol 1434 Text | Uses:12 | Used by:1449 |
Symbol 1435 Text | Uses:12 | Used by:1449 |
Symbol 1436 Text | Uses:12 | Used by:1449 |
Symbol 1437 Text | Uses:12 | Used by:1449 |
Symbol 1438 Text | Uses:12 | Used by:1449 |
Symbol 1439 Text | Uses:12 | Used by:1449 |
Symbol 1440 Text | Uses:12 | Used by:1449 |
Symbol 1441 Text | Uses:12 | Used by:1449 |
Symbol 1442 Text | Uses:12 | Used by:1449 |
Symbol 1443 Text | Uses:12 | Used by:1449 |
Symbol 1444 Text | Uses:12 | Used by:1449 |
Symbol 1445 Text | Uses:12 | Used by:1449 |
Symbol 1446 Text | Uses:12 | Used by:1449 |
Symbol 1447 Text | Uses:53 | Used by:1449 |
Symbol 1448 Text | Uses:53 | Used by:1449 |
Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} | Uses:1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 | Used by:1450 |
Symbol 1450 MovieClip {Button_MoreGames} | Uses:1432 1433 1449 | Used by:Timeline |
Symbol 1451 Font | Used by:1452 | |
Symbol 1452 Text | Uses:1451 | Used by:1453 |
Symbol 1453 MovieClip {Logo_SpilGames} | Uses:469 1452 | Used by:Timeline |
Symbol 1454 Graphic | Used by:1457 | |
Symbol 1455 MovieClip | Uses:612 | Used by:1457 1750 |
Symbol 1456 Graphic | Used by:1457 | |
Symbol 1457 MovieClip | Uses:1454 1455 1456 | Used by:Timeline |
Symbol 1458 ShapeTweening | Used by:Timeline | |
Symbol 1459 Graphic | Used by:Timeline | |
Symbol 1460 Graphic | Used by:Timeline | |
Symbol 1461 Graphic | Used by:Timeline | |
Symbol 1462 Text | Uses:2 | Used by:Timeline |
Symbol 1463 Text | Uses:2 | Used by:Timeline |
Symbol 1464 Text | Uses:12 | Used by:1480 |
Symbol 1465 Text | Uses:12 | Used by:1480 |
Symbol 1466 Text | Uses:12 | Used by:1480 |
Symbol 1467 Text | Uses:12 | Used by:1480 |
Symbol 1468 Text | Uses:12 | Used by:1480 |
Symbol 1469 Text | Uses:12 | Used by:1480 |
Symbol 1470 Text | Uses:12 | Used by:1480 |
Symbol 1471 Text | Uses:12 | Used by:1480 |
Symbol 1472 Text | Uses:12 | Used by:1480 |
Symbol 1473 Text | Uses:12 | Used by:1480 |
Symbol 1474 Text | Uses:12 | Used by:1480 |
Symbol 1475 Text | Uses:12 | Used by:1480 |
Symbol 1476 Text | Uses:12 | Used by:1480 |
Symbol 1477 Text | Uses:12 | Used by:1480 |
Symbol 1478 Text | Uses:53 | Used by:1480 |
Symbol 1479 Text | Uses:53 | Used by:1480 |
Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} | Uses:1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 | Used by:1481 |
Symbol 1481 MovieClip {Button_Back} | Uses:457 1480 | Used by:Timeline |
Symbol 1482 Text | Uses:12 | Used by:1495 |
Symbol 1483 Text | Uses:12 | Used by:1495 |
Symbol 1484 Text | Uses:12 | Used by:1495 |
Symbol 1485 Text | Uses:12 | Used by:1495 |
Symbol 1486 Text | Uses:12 | Used by:1495 |
Symbol 1487 Text | Uses:12 | Used by:1495 |
Symbol 1488 Text | Uses:12 | Used by:1495 |
Symbol 1489 Text | Uses:12 | Used by:1495 |
Symbol 1490 Text | Uses:12 | Used by:1495 |
Symbol 1491 Text | Uses:12 | Used by:1495 |
Symbol 1492 Text | Uses:12 | Used by:1495 |
Symbol 1493 Text | Uses:12 | Used by:1495 |
Symbol 1494 Text | Uses:12 | Used by:1495 |
Symbol 1495 MovieClip {_LanguageTranslation/help_movment} | Uses:1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 | Used by:Timeline |
Symbol 1496 Text | Uses:12 | Used by:1511 |
Symbol 1497 Text | Uses:12 | Used by:1511 |
Symbol 1498 Text | Uses:12 | Used by:1511 |
Symbol 1499 Text | Uses:12 | Used by:1511 |
Symbol 1500 Text | Uses:12 | Used by:1511 |
Symbol 1501 Text | Uses:12 | Used by:1511 |
Symbol 1502 Text | Uses:12 | Used by:1511 |
Symbol 1503 Text | Uses:12 | Used by:1511 |
Symbol 1504 Text | Uses:12 | Used by:1511 |
Symbol 1505 Text | Uses:12 | Used by:1511 |
Symbol 1506 Text | Uses:12 | Used by:1511 |
Symbol 1507 Text | Uses:12 | Used by:1511 |
Symbol 1508 Text | Uses:12 | Used by:1511 |
Symbol 1509 Text | Uses:53 | Used by:1511 |
Symbol 1510 Text | Uses:53 | Used by:1511 |
Symbol 1511 MovieClip {_LanguageTranslation/help_walk} | Uses:1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 | Used by:Timeline |
Symbol 1512 Text | Uses:12 | Used by:1528 |
Symbol 1513 Text | Uses:12 | Used by:1528 |
Symbol 1514 Text | Uses:12 | Used by:1528 |
Symbol 1515 Text | Uses:12 | Used by:1528 |
Symbol 1516 Text | Uses:12 | Used by:1528 |
Symbol 1517 Text | Uses:12 | Used by:1528 |
Symbol 1518 Text | Uses:12 | Used by:1528 |
Symbol 1519 Text | Uses:12 | Used by:1528 |
Symbol 1520 Text | Uses:12 | Used by:1528 |
Symbol 1521 Text | Uses:12 | Used by:1528 |
Symbol 1522 Text | Uses:12 | Used by:1528 |
Symbol 1523 Text | Uses:12 | Used by:1528 |
Symbol 1524 Text | Uses:12 | Used by:1528 |
Symbol 1525 Text | Uses:12 | Used by:1528 |
Symbol 1526 Text | Uses:53 | Used by:1528 |
Symbol 1527 Text | Uses:53 | Used by:1528 |
Symbol 1528 MovieClip {_LanguageTranslation/help_duck} | Uses:1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 | Used by:Timeline |
Symbol 1529 Text | Uses:12 | Used by:1543 |
Symbol 1530 Text | Uses:12 | Used by:1543 |
Symbol 1531 Text | Uses:12 | Used by:1543 |
Symbol 1532 Text | Uses:12 | Used by:1543 |
Symbol 1533 Text | Uses:12 | Used by:1543 |
Symbol 1534 Text | Uses:12 | Used by:1543 |
Symbol 1535 Text | Uses:12 | Used by:1543 |
Symbol 1536 Text | Uses:12 | Used by:1543 |
Symbol 1537 Text | Uses:12 | Used by:1543 |
Symbol 1538 Text | Uses:12 | Used by:1543 |
Symbol 1539 Text | Uses:12 | Used by:1543 |
Symbol 1540 Text | Uses:12 | Used by:1543 |
Symbol 1541 Text | Uses:53 | Used by:1543 |
Symbol 1542 Text | Uses:53 | Used by:1543 |
Symbol 1543 MovieClip {_LanguageTranslation/help_jump} | Uses:1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 | Used by:Timeline |
Symbol 1544 Text | Uses:12 | Used by:1560 |
Symbol 1545 Text | Uses:12 | Used by:1560 |
Symbol 1546 Text | Uses:12 | Used by:1560 |
Symbol 1547 Text | Uses:12 | Used by:1560 |
Symbol 1548 Text | Uses:12 | Used by:1560 |
Symbol 1549 Text | Uses:12 | Used by:1560 |
Symbol 1550 Text | Uses:12 | Used by:1560 |
Symbol 1551 Text | Uses:12 | Used by:1560 |
Symbol 1552 Text | Uses:12 | Used by:1560 |
Symbol 1553 Text | Uses:12 | Used by:1560 |
Symbol 1554 Text | Uses:12 | Used by:1560 |
Symbol 1555 Text | Uses:12 | Used by:1560 |
Symbol 1556 Text | Uses:12 | Used by:1560 |
Symbol 1557 Text | Uses:12 | Used by:1560 |
Symbol 1558 Text | Uses:53 | Used by:1560 |
Symbol 1559 Text | Uses:53 | Used by:1560 |
Symbol 1560 MovieClip {_LanguageTranslation/help_punch} | Uses:1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 | Used by:Timeline |
Symbol 1561 Text | Uses:12 | Used by:1577 |
Symbol 1562 Text | Uses:12 | Used by:1577 |
Symbol 1563 Text | Uses:12 | Used by:1577 |
Symbol 1564 Text | Uses:12 | Used by:1577 |
Symbol 1565 Text | Uses:12 | Used by:1577 |
Symbol 1566 Text | Uses:12 | Used by:1577 |
Symbol 1567 Text | Uses:12 | Used by:1577 |
Symbol 1568 Text | Uses:12 | Used by:1577 |
Symbol 1569 Text | Uses:12 | Used by:1577 |
Symbol 1570 Text | Uses:12 | Used by:1577 |
Symbol 1571 Text | Uses:12 | Used by:1577 |
Symbol 1572 Text | Uses:12 | Used by:1577 |
Symbol 1573 Text | Uses:12 | Used by:1577 |
Symbol 1574 Text | Uses:12 | Used by:1577 |
Symbol 1575 Text | Uses:53 | Used by:1577 |
Symbol 1576 Text | Uses:53 | Used by:1577 |
Symbol 1577 MovieClip {_LanguageTranslation/help_kick} | Uses:1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 | Used by:Timeline |
Symbol 1578 Text | Uses:12 | Used by:1592 |
Symbol 1579 Text | Uses:12 | Used by:1592 |
Symbol 1580 Text | Uses:12 | Used by:1592 |
Symbol 1581 Text | Uses:12 | Used by:1592 |
Symbol 1582 Text | Uses:12 | Used by:1592 |
Symbol 1583 Text | Uses:12 | Used by:1592 |
Symbol 1584 Text | Uses:12 | Used by:1592 |
Symbol 1585 Text | Uses:12 | Used by:1592 |
Symbol 1586 Text | Uses:12 | Used by:1592 |
Symbol 1587 Text | Uses:12 | Used by:1592 |
Symbol 1588 Text | Uses:12 | Used by:1592 |
Symbol 1589 Text | Uses:12 | Used by:1592 |
Symbol 1590 Text | Uses:12 | Used by:1592 |
Symbol 1591 Text | Uses:12 | Used by:1592 |
Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} | Uses:1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 | Used by:Timeline |
Symbol 1593 Text | Uses:12 | Used by:1608 |
Symbol 1594 Text | Uses:12 | Used by:1608 |
Symbol 1595 Text | Uses:12 | Used by:1608 |
Symbol 1596 Text | Uses:12 | Used by:1608 |
Symbol 1597 Text | Uses:12 | Used by:1608 |
Symbol 1598 Text | Uses:12 | Used by:1608 |
Symbol 1599 Text | Uses:12 | Used by:1608 |
Symbol 1600 Text | Uses:12 | Used by:1608 |
Symbol 1601 Text | Uses:12 | Used by:1608 |
Symbol 1602 Text | Uses:12 | Used by:1608 |
Symbol 1603 Text | Uses:12 | Used by:1608 |
Symbol 1604 Text | Uses:12 | Used by:1608 |
Symbol 1605 Text | Uses:12 | Used by:1608 |
Symbol 1606 Text | Uses:53 | Used by:1608 |
Symbol 1607 Text | Uses:53 | Used by:1608 |
Symbol 1608 MovieClip {Instructions_HowToPlay} | Uses:1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 | Used by:Timeline |
Symbol 1609 Text | Uses:12 | Used by:1616 |
Symbol 1610 Text | Uses:12 | Used by:1616 |
Symbol 1611 Text | Uses:12 | Used by:1616 |
Symbol 1612 Text | Uses:12 | Used by:1616 |
Symbol 1613 Text | Uses:12 | Used by:1616 |
Symbol 1614 Text | Uses:53 | Used by:1616 |
Symbol 1615 Text | Uses:53 | Used by:1616 |
Symbol 1616 MovieClip {help_hamsterspecial1} | Uses:1609 1610 1611 1612 1613 1614 1615 | Used by:Timeline |
Symbol 1617 Text | Uses:12 | Used by:1624 |
Symbol 1618 Text | Uses:12 | Used by:1624 |
Symbol 1619 Text | Uses:12 | Used by:1624 |
Symbol 1620 Text | Uses:12 | Used by:1624 |
Symbol 1621 Text | Uses:12 | Used by:1624 |
Symbol 1622 Text | Uses:53 | Used by:1624 |
Symbol 1623 Text | Uses:53 | Used by:1624 |
Symbol 1624 MovieClip {help_hamsterspecial2} | Uses:1617 1618 1619 1620 1621 1622 1623 | Used by:Timeline |
Symbol 1625 Text | Uses:12 | Used by:1631 |
Symbol 1626 Text | Uses:12 | Used by:1631 |
Symbol 1627 Text | Uses:12 | Used by:1631 |
Symbol 1628 Text | Uses:12 | Used by:1631 |
Symbol 1629 Text | Uses:53 | Used by:1631 |
Symbol 1630 Text | Uses:53 | Used by:1631 |
Symbol 1631 MovieClip {help_zombiespecial1} | Uses:1625 1626 1627 1628 1629 1630 | Used by:Timeline |
Symbol 1632 Text | Uses:12 | Used by:1638 |
Symbol 1633 Text | Uses:12 | Used by:1638 |
Symbol 1634 Text | Uses:12 | Used by:1638 |
Symbol 1635 Text | Uses:12 | Used by:1638 |
Symbol 1636 Text | Uses:53 | Used by:1638 |
Symbol 1637 Text | Uses:53 | Used by:1638 |
Symbol 1638 MovieClip {help_zombiespecial2} | Uses:1632 1633 1634 1635 1636 1637 | Used by:Timeline |
Symbol 1639 Graphic | Used by:Timeline | |
Symbol 1640 ShapeTweening | Used by:Timeline | |
Symbol 1641 ShapeTweening | Used by:Timeline | |
Symbol 1642 EditableText | Uses:12 53 | Used by:1645 |
Symbol 1643 EditableText | Uses:12 53 | Used by:1645 |
Symbol 1644 EditableText | Uses:12 53 | Used by:1645 |
Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} | Uses:1642 1643 1644 | Used by:Timeline |
Symbol 1646 Text | Uses:12 | Used by:1661 |
Symbol 1647 Text | Uses:12 | Used by:1661 |
Symbol 1648 Text | Uses:12 | Used by:1661 |
Symbol 1649 Text | Uses:12 | Used by:1661 |
Symbol 1650 Text | Uses:12 | Used by:1661 |
Symbol 1651 Text | Uses:12 | Used by:1661 |
Symbol 1652 Text | Uses:12 | Used by:1661 |
Symbol 1653 Text | Uses:12 | Used by:1661 |
Symbol 1654 Text | Uses:12 | Used by:1661 |
Symbol 1655 Text | Uses:12 | Used by:1661 |
Symbol 1656 Text | Uses:12 | Used by:1661 |
Symbol 1657 Text | Uses:12 | Used by:1661 |
Symbol 1658 Text | Uses:12 | Used by:1661 |
Symbol 1659 Text | Uses:53 | Used by:1661 |
Symbol 1660 Text | Uses:53 | Used by:1661 |
Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} | Uses:1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 | Used by:Timeline |
Symbol 1662 ShapeTweening | Used by:Timeline | |
Symbol 1663 Graphic | Used by:1670 | |
Symbol 1664 Graphic | Used by:1665 | |
Symbol 1665 MovieClip | Uses:1664 | Used by:1670 |
Symbol 1666 Graphic | Used by:1667 | |
Symbol 1667 MovieClip | Uses:1666 | Used by:1670 |
Symbol 1668 Graphic | Used by:1669 | |
Symbol 1669 MovieClip | Uses:1668 | Used by:1670 |
Symbol 1670 MovieClip {zombie_vs_hamster_fla.Button_Fight_AnimOut_492} | Uses:1663 1665 1380 1667 1669 | Used by:Timeline |
Symbol 1671 Graphic | Uses:605 | Used by:Timeline |
Symbol 1672 Graphic | Used by:Timeline | |
Symbol 1673 Graphic | Used by:Timeline | |
Symbol 1674 MovieClip | Uses:808 | Used by:1675 |
Symbol 1675 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} | Uses:740 742 744 746 803 805 807 1674 811 813 815 817 819 821 | Used by:1676 |
Symbol 1676 MovieClip {Button_player_hamsetr} | Uses:469 1675 91 | Used by:Timeline |
Symbol 1677 MovieClip | Uses:176 | Used by:1678 |
Symbol 1678 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501} | Uses:101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 173 175 1677 | Used by:1714 |
Symbol 1679 Graphic | Used by:1680 | |
Symbol 1680 MovieClip | Uses:1679 | Used by:1713 1788 |
Symbol 1681 Text | Uses:12 | Used by:1712 |
Symbol 1682 Text | Uses:12 | Used by:1712 |
Symbol 1683 Text | Uses:12 | Used by:1712 |
Symbol 1684 Text | Uses:12 | Used by:1712 |
Symbol 1685 Text | Uses:12 | Used by:1712 |
Symbol 1686 Text | Uses:12 | Used by:1712 |
Symbol 1687 Text | Uses:12 | Used by:1712 |
Symbol 1688 Text | Uses:12 | Used by:1712 |
Symbol 1689 Text | Uses:12 | Used by:1712 |
Symbol 1690 Text | Uses:12 | Used by:1712 |
Symbol 1691 Text | Uses:12 | Used by:1712 |
Symbol 1692 Text | Uses:12 | Used by:1712 |
Symbol 1693 Text | Uses:12 | Used by:1712 |
Symbol 1694 Text | Uses:12 | Used by:1712 |
Symbol 1695 Text | Uses:12 | Used by:1712 |
Symbol 1696 Text | Uses:12 | Used by:1712 |
Symbol 1697 Text | Uses:12 | Used by:1712 |
Symbol 1698 Text | Uses:12 | Used by:1712 |
Symbol 1699 Text | Uses:12 | Used by:1712 |
Symbol 1700 Text | Uses:12 | Used by:1712 |
Symbol 1701 Text | Uses:12 | Used by:1712 |
Symbol 1702 Text | Uses:12 | Used by:1712 |
Symbol 1703 Text | Uses:12 | Used by:1712 |
Symbol 1704 Text | Uses:12 | Used by:1712 |
Symbol 1705 Text | Uses:12 | Used by:1712 |
Symbol 1706 Text | Uses:12 | Used by:1712 |
Symbol 1707 Text | Uses:12 | Used by:1712 |
Symbol 1708 Text | Uses:53 | Used by:1712 |
Symbol 1709 Text | Uses:53 | Used by:1712 |
Symbol 1710 Text | Uses:53 | Used by:1712 |
Symbol 1711 Text | Uses:53 | Used by:1712 |
Symbol 1712 MovieClip {Buttonzombielocked} | Uses:1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 | Used by:1713 |
Symbol 1713 MovieClip | Uses:1680 1712 | Used by:1714 |
Symbol 1714 MovieClip {Button_player_zombie} | Uses:469 1678 1713 83 | Used by:Timeline |
Symbol 1715 ShapeTweening | Used by:Timeline | |
Symbol 1716 Graphic | Used by:Timeline | |
Symbol 1717 Graphic | Used by:Timeline | |
Symbol 1718 Graphic | Used by:Timeline | |
Symbol 1719 Graphic | Used by:Timeline | |
Symbol 1720 Graphic | Used by:Timeline | |
Symbol 1721 Graphic | Used by:1722 | |
Symbol 1722 MovieClip | Uses:1721 | Used by:Timeline |
Symbol 1723 Text | Uses:12 | Used by:1739 |
Symbol 1724 Text | Uses:12 | Used by:1739 |
Symbol 1725 Text | Uses:12 | Used by:1739 |
Symbol 1726 Text | Uses:12 | Used by:1739 |
Symbol 1727 Text | Uses:12 | Used by:1739 |
Symbol 1728 Text | Uses:12 | Used by:1739 |
Symbol 1729 Text | Uses:12 | Used by:1739 |
Symbol 1730 Text | Uses:12 | Used by:1739 |
Symbol 1731 Text | Uses:12 | Used by:1739 |
Symbol 1732 Text | Uses:12 | Used by:1739 |
Symbol 1733 Text | Uses:12 | Used by:1739 |
Symbol 1734 Text | Uses:12 | Used by:1739 |
Symbol 1735 Text | Uses:12 | Used by:1739 |
Symbol 1736 Text | Uses:12 | Used by:1739 |
Symbol 1737 Text | Uses:53 | Used by:1739 |
Symbol 1738 Text | Uses:53 | Used by:1739 |
Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} | Uses:1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 | Used by:Timeline |
Symbol 1740 ShapeTweening | Used by:Timeline | |
Symbol 1741 Graphic | Used by:Timeline | |
Symbol 1742 Bitmap | Used by:1743 | |
Symbol 1743 Graphic | Uses:1742 | Used by:1744 |
Symbol 1744 MovieClip | Uses:1743 | Used by:1818 |
Symbol 1745 Bitmap | Used by:1746 | |
Symbol 1746 Graphic | Uses:1745 | Used by:1747 |
Symbol 1747 MovieClip | Uses:1746 | Used by:1818 |
Symbol 1748 Graphic | Used by:1750 | |
Symbol 1749 Graphic | Used by:1750 | |
Symbol 1750 MovieClip | Uses:1748 1455 1749 | Used by:1794 1817 |
Symbol 1751 Text | Uses:12 | Used by:1766 |
Symbol 1752 Text | Uses:12 | Used by:1766 |
Symbol 1753 Text | Uses:12 | Used by:1766 |
Symbol 1754 Text | Uses:12 | Used by:1766 |
Symbol 1755 Text | Uses:12 | Used by:1766 |
Symbol 1756 Text | Uses:12 | Used by:1766 |
Symbol 1757 Text | Uses:12 | Used by:1766 |
Symbol 1758 Text | Uses:12 | Used by:1766 |
Symbol 1759 Text | Uses:12 | Used by:1766 |
Symbol 1760 Text | Uses:12 | Used by:1766 |
Symbol 1761 Text | Uses:12 | Used by:1766 |
Symbol 1762 Text | Uses:12 | Used by:1766 |
Symbol 1763 Text | Uses:12 | Used by:1766 |
Symbol 1764 Text | Uses:53 | Used by:1766 |
Symbol 1765 Text | Uses:53 | Used by:1766 |
Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} | Uses:1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 | Used by:1794 |
Symbol 1767 Bitmap | Used by:1768 | |
Symbol 1768 Graphic | Uses:1767 | Used by:1769 |
Symbol 1769 MovieClip | Uses:1768 | Used by:1770 |
Symbol 1770 MovieClip {zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516} | Uses:1769 | Used by:1788 |
Symbol 1771 Graphic | Used by:1788 | |
Symbol 1772 Graphic | Used by:1788 | |
Symbol 1773 Graphic | Used by:1788 | |
Symbol 1774 Graphic | Used by:1788 | |
Symbol 1775 Graphic | Used by:1788 | |
Symbol 1776 Graphic | Used by:1788 | |
Symbol 1777 Graphic | Used by:1788 | |
Symbol 1778 Graphic | Used by:1788 | |
Symbol 1779 Graphic | Used by:1788 | |
Symbol 1780 Graphic | Used by:1788 | |
Symbol 1781 Graphic | Used by:1788 | |
Symbol 1782 Graphic | Used by:1788 | |
Symbol 1783 Graphic | Used by:1788 | |
Symbol 1784 Graphic | Used by:1788 | |
Symbol 1785 Graphic | Used by:1788 | |
Symbol 1786 Graphic | Used by:1788 | |
Symbol 1787 Graphic | Used by:1788 | |
Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} | Uses:1770 1771 1772 1773 1774 1680 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 | Used by:1794 1817 |
Symbol 1789 Text | Uses:12 | Used by:1794 |
Symbol 1790 Text | Uses:12 | Used by:1794 |
Symbol 1791 Text | Uses:12 | Used by:1794 |
Symbol 1792 Text | Uses:12 | Used by:1794 |
Symbol 1793 Text | Uses:12 | Used by:1794 |
Symbol 1794 MovieClip {Ladder_HamsterPanel} | Uses:1750 1766 1788 1789 1790 1791 1792 1793 | Used by:1818 |
Symbol 1795 Text | Uses:12 | Used by:1817 |
Symbol 1796 Text | Uses:12 | Used by:1817 |
Symbol 1797 Text | Uses:12 | Used by:1817 |
Symbol 1798 Text | Uses:12 | Used by:1817 |
Symbol 1799 Text | Uses:12 | Used by:1817 |
Symbol 1800 Text | Uses:12 | Used by:1816 |
Symbol 1801 Text | Uses:12 | Used by:1816 |
Symbol 1802 Text | Uses:12 | Used by:1816 |
Symbol 1803 Text | Uses:12 | Used by:1816 |
Symbol 1804 Text | Uses:12 | Used by:1816 |
Symbol 1805 Text | Uses:12 | Used by:1816 |
Symbol 1806 Text | Uses:12 | Used by:1816 |
Symbol 1807 Text | Uses:12 | Used by:1816 |
Symbol 1808 Text | Uses:12 | Used by:1816 |
Symbol 1809 Text | Uses:12 | Used by:1816 |
Symbol 1810 Text | Uses:12 | Used by:1816 |
Symbol 1811 Text | Uses:12 | Used by:1816 |
Symbol 1812 Text | Uses:12 | Used by:1816 |
Symbol 1813 Text | Uses:12 | Used by:1816 |
Symbol 1814 Text | Uses:53 | Used by:1816 |
Symbol 1815 Text | Uses:53 | Used by:1816 |
Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} | Uses:1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 | Used by:1817 |
Symbol 1817 MovieClip {Ladder_ZombiePanel} | Uses:1750 1788 1795 1796 1797 1798 1799 1816 | Used by:1818 |
Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} | Uses:1744 1747 1794 1817 | Used by:Timeline |
Symbol 1819 ShapeTweening | Used by:Timeline | |
Symbol 1820 ShapeTweening | Used by:Timeline | |
Symbol 1821 ShapeTweening | Used by:Timeline | |
Symbol 1822 ShapeTweening | Used by:Timeline | |
Symbol 1823 Graphic | Used by:1824 | |
Symbol 1824 MovieClip | Uses:1823 | Used by:1872 |
Symbol 1825 Graphic | Used by:1826 | |
Symbol 1826 MovieClip | Uses:1825 | Used by:1872 |
Symbol 1827 Graphic | Used by:1828 | |
Symbol 1828 MovieClip | Uses:1827 | Used by:1872 |
Symbol 1829 Graphic | Used by:1830 | |
Symbol 1830 MovieClip | Uses:1829 | Used by:1872 |
Symbol 1831 Graphic | Used by:1832 | |
Symbol 1832 MovieClip | Uses:1831 | Used by:1872 |
Symbol 1833 Graphic | Used by:1834 | |
Symbol 1834 MovieClip | Uses:1833 | Used by:1872 |
Symbol 1835 Graphic | Used by:1836 | |
Symbol 1836 MovieClip | Uses:1835 | Used by:1872 |
Symbol 1837 Graphic | Used by:1838 | |
Symbol 1838 MovieClip | Uses:1837 | Used by:1872 |
Symbol 1839 Graphic | Used by:1840 | |
Symbol 1840 MovieClip | Uses:1839 | Used by:1872 |
Symbol 1841 Graphic | Used by:1842 1871 | |
Symbol 1842 MovieClip | Uses:1841 | Used by:1872 |
Symbol 1843 Graphic | Used by:1844 | |
Symbol 1844 MovieClip | Uses:1843 | Used by:1872 |
Symbol 1845 Graphic | Used by:1846 | |
Symbol 1846 MovieClip | Uses:1845 | Used by:1872 |
Symbol 1847 Graphic | Used by:1848 | |
Symbol 1848 MovieClip | Uses:1847 | Used by:1872 |
Symbol 1849 Graphic | Used by:1850 | |
Symbol 1850 MovieClip | Uses:1849 | Used by:1872 |
Symbol 1851 Graphic | Used by:1852 | |
Symbol 1852 MovieClip | Uses:1851 | Used by:1872 |
Symbol 1853 Graphic | Used by:1854 | |
Symbol 1854 MovieClip | Uses:1853 | Used by:1872 |
Symbol 1855 Graphic | Used by:1856 | |
Symbol 1856 MovieClip | Uses:1855 | Used by:1872 |
Symbol 1857 Graphic | Used by:1858 | |
Symbol 1858 MovieClip | Uses:1857 | Used by:1872 |
Symbol 1859 Graphic | Used by:1860 | |
Symbol 1860 MovieClip | Uses:1859 | Used by:1872 |
Symbol 1861 Graphic | Used by:1862 | |
Symbol 1862 MovieClip | Uses:1861 | Used by:1872 |
Symbol 1863 Graphic | Used by:1864 | |
Symbol 1864 MovieClip | Uses:1863 | Used by:1872 |
Symbol 1865 Graphic | Used by:1866 | |
Symbol 1866 MovieClip | Uses:1865 | Used by:1872 |
Symbol 1867 Graphic | Used by:1868 | |
Symbol 1868 MovieClip | Uses:1867 | Used by:1872 |
Symbol 1869 Graphic | Used by:1870 | |
Symbol 1870 MovieClip | Uses:1869 | Used by:1872 |
Symbol 1871 MovieClip | Uses:1841 | Used by:1872 |
Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} | Uses:801 442 1040 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1854 1856 1858 1860 1862 1864 1866 1868 1870 1871 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 | Used by:Timeline |
Symbol 1873 Bitmap | Used by:1874 | |
Symbol 1874 Graphic | Uses:1873 | Used by:1875 |
Symbol 1875 MovieClip | Uses:1874 | Used by:Timeline |
Symbol 1876 ShapeTweening | Used by:Timeline | |
Symbol 1877 Text | Uses:12 | Used by:1883 |
Symbol 1878 Text | Uses:12 | Used by:1883 |
Symbol 1879 Text | Uses:12 | Used by:1883 |
Symbol 1880 Text | Uses:12 | Used by:1883 |
Symbol 1881 Text | Uses:12 | Used by:1883 |
Symbol 1882 Text | Uses:12 | Used by:1883 |
Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} | Uses:58 59 60 1877 62 1878 64 65 1879 67 1880 69 1881 71 72 1882 74 | Used by:1902 |
Symbol 1884 Text | Uses:12 | Used by:1892 |
Symbol 1885 Text | Uses:12 | Used by:1892 |
Symbol 1886 Text | Uses:12 | Used by:1892 |
Symbol 1887 Text | Uses:12 | Used by:1892 |
Symbol 1888 Text | Uses:12 | Used by:1892 |
Symbol 1889 Text | Uses:12 | Used by:1892 |
Symbol 1890 Text | Uses:12 | Used by:1892 |
Symbol 1891 Text | Uses:12 | Used by:1892 |
Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} | Uses:1884 1885 1886 1887 1888 1889 1890 1891 | Used by:1902 |
Symbol 1893 Text | Uses:12 | Used by:1901 |
Symbol 1894 Text | Uses:12 | Used by:1901 |
Symbol 1895 Text | Uses:12 | Used by:1901 |
Symbol 1896 Text | Uses:12 | Used by:1901 |
Symbol 1897 Text | Uses:12 | Used by:1901 |
Symbol 1898 Text | Uses:12 | Used by:1901 |
Symbol 1899 Text | Uses:12 | Used by:1901 |
Symbol 1900 Text | Uses:12 | Used by:1901 |
Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} | Uses:1893 1894 1895 1896 1897 1898 1899 1900 | Used by:1902 |
Symbol 1902 MovieClip {game.gameInterface.WinLoosText} | Uses:1883 1892 75 1901 | Used by:Timeline |
Symbol 1903 ShapeTweening | Used by:2085 | |
Symbol 1904 ShapeTweening | Used by:2085 | |
Symbol 1905 ShapeTweening | Used by:2085 | |
Symbol 1906 Graphic | Used by:2085 | |
Symbol 1907 Text | Uses:12 | Used by:1924 |
Symbol 1908 Text | Uses:12 | Used by:1924 |
Symbol 1909 Text | Uses:12 | Used by:1924 |
Symbol 1910 Text | Uses:12 | Used by:1924 |
Symbol 1911 Text | Uses:12 | Used by:1924 |
Symbol 1912 Text | Uses:12 | Used by:1924 |
Symbol 1913 Text | Uses:12 | Used by:1924 |
Symbol 1914 Text | Uses:12 | Used by:1924 |
Symbol 1915 Text | Uses:12 | Used by:1924 |
Symbol 1916 Text | Uses:12 | Used by:1924 |
Symbol 1917 Text | Uses:12 | Used by:1924 |
Symbol 1918 Text | Uses:12 | Used by:1924 |
Symbol 1919 Text | Uses:12 | Used by:1924 |
Symbol 1920 Text | Uses:12 | Used by:1924 |
Symbol 1921 Text | Uses:12 | Used by:1924 |
Symbol 1922 Text | Uses:53 | Used by:1924 |
Symbol 1923 Text | Uses:53 | Used by:1924 |
Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} | Uses:1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 | Used by:2084 |
Symbol 1925 Text | Uses:12 | Used by:1942 |
Symbol 1926 Text | Uses:12 | Used by:1942 |
Symbol 1927 Text | Uses:12 | Used by:1942 |
Symbol 1928 Text | Uses:12 | Used by:1942 |
Symbol 1929 Text | Uses:12 | Used by:1942 |
Symbol 1930 Text | Uses:12 | Used by:1942 |
Symbol 1931 Text | Uses:12 | Used by:1942 |
Symbol 1932 Text | Uses:12 | Used by:1942 |
Symbol 1933 Text | Uses:12 | Used by:1942 |
Symbol 1934 Text | Uses:12 | Used by:1942 |
Symbol 1935 Text | Uses:12 | Used by:1942 |
Symbol 1936 Text | Uses:12 | Used by:1942 |
Symbol 1937 Text | Uses:12 | Used by:1942 |
Symbol 1938 Text | Uses:12 | Used by:1942 |
Symbol 1939 Text | Uses:12 | Used by:1942 |
Symbol 1940 Text | Uses:53 | Used by:1942 |
Symbol 1941 Text | Uses:53 | Used by:1942 |
Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} | Uses:1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 | Used by:2084 |
Symbol 1943 Text | Uses:12 | Used by:1960 |
Symbol 1944 Text | Uses:12 | Used by:1960 |
Symbol 1945 Text | Uses:12 | Used by:1960 |
Symbol 1946 Text | Uses:12 | Used by:1960 |
Symbol 1947 Text | Uses:12 | Used by:1960 |
Symbol 1948 Text | Uses:12 | Used by:1960 |
Symbol 1949 Text | Uses:12 | Used by:1960 |
Symbol 1950 Text | Uses:12 | Used by:1960 |
Symbol 1951 Text | Uses:12 | Used by:1960 |
Symbol 1952 Text | Uses:12 | Used by:1960 |
Symbol 1953 Text | Uses:12 | Used by:1960 |
Symbol 1954 Text | Uses:12 | Used by:1960 |
Symbol 1955 Text | Uses:12 | Used by:1960 |
Symbol 1956 Text | Uses:12 | Used by:1960 |
Symbol 1957 Text | Uses:12 | Used by:1960 |
Symbol 1958 Text | Uses:53 | Used by:1960 |
Symbol 1959 Text | Uses:53 | Used by:1960 |
Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} | Uses:1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 | Used by:2084 |
Symbol 1961 Text | Uses:12 | Used by:1978 |
Symbol 1962 Text | Uses:12 | Used by:1978 |
Symbol 1963 Text | Uses:12 | Used by:1978 |
Symbol 1964 Text | Uses:12 | Used by:1978 |
Symbol 1965 Text | Uses:12 | Used by:1978 |
Symbol 1966 Text | Uses:12 | Used by:1978 |
Symbol 1967 Text | Uses:12 | Used by:1978 |
Symbol 1968 Text | Uses:12 | Used by:1978 |
Symbol 1969 Text | Uses:12 | Used by:1978 |
Symbol 1970 Text | Uses:12 | Used by:1978 |
Symbol 1971 Text | Uses:12 | Used by:1978 |
Symbol 1972 Text | Uses:12 | Used by:1978 |
Symbol 1973 Text | Uses:12 | Used by:1978 |
Symbol 1974 Text | Uses:12 | Used by:1978 |
Symbol 1975 Text | Uses:12 | Used by:1978 |
Symbol 1976 Text | Uses:53 | Used by:1978 |
Symbol 1977 Text | Uses:53 | Used by:1978 |
Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} | Uses:1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 | Used by:2084 |
Symbol 1979 Text | Uses:12 | Used by:1995 |
Symbol 1980 Text | Uses:12 | Used by:1995 |
Symbol 1981 Text | Uses:12 | Used by:1995 |
Symbol 1982 Text | Uses:12 | Used by:1995 |
Symbol 1983 Text | Uses:12 | Used by:1995 |
Symbol 1984 Text | Uses:12 | Used by:1995 |
Symbol 1985 Text | Uses:12 | Used by:1995 |
Symbol 1986 Text | Uses:12 | Used by:1995 |
Symbol 1987 Text | Uses:12 | Used by:1995 |
Symbol 1988 Text | Uses:12 | Used by:1995 |
Symbol 1989 Text | Uses:12 | Used by:1995 |
Symbol 1990 Text | Uses:12 | Used by:1995 |
Symbol 1991 Text | Uses:12 | Used by:1995 |
Symbol 1992 Text | Uses:12 | Used by:1995 |
Symbol 1993 Text | Uses:53 | Used by:1995 |
Symbol 1994 Text | Uses:53 | Used by:1995 |
Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} | Uses:1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 | Used by:2084 |
Symbol 1996 Text | Uses:12 | Used by:2013 |
Symbol 1997 Text | Uses:12 | Used by:2013 |
Symbol 1998 Text | Uses:12 | Used by:2013 |
Symbol 1999 Text | Uses:12 | Used by:2013 |
Symbol 2000 Text | Uses:12 | Used by:2013 |
Symbol 2001 Text | Uses:12 | Used by:2013 |
Symbol 2002 Text | Uses:12 | Used by:2013 |
Symbol 2003 Text | Uses:12 | Used by:2013 |
Symbol 2004 Text | Uses:12 | Used by:2013 |
Symbol 2005 Text | Uses:12 | Used by:2013 |
Symbol 2006 Text | Uses:12 | Used by:2013 |
Symbol 2007 Text | Uses:12 | Used by:2013 |
Symbol 2008 Text | Uses:12 | Used by:2013 |
Symbol 2009 Text | Uses:12 | Used by:2013 |
Symbol 2010 Text | Uses:12 | Used by:2013 |
Symbol 2011 Text | Uses:53 | Used by:2013 |
Symbol 2012 Text | Uses:53 | Used by:2013 |
Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} | Uses:1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 | Used by:2084 |
Symbol 2014 Text | Uses:12 | Used by:2030 |
Symbol 2015 Text | Uses:12 | Used by:2030 |
Symbol 2016 Text | Uses:12 | Used by:2030 |
Symbol 2017 Text | Uses:12 | Used by:2030 |
Symbol 2018 Text | Uses:12 | Used by:2030 |
Symbol 2019 Text | Uses:12 | Used by:2030 |
Symbol 2020 Text | Uses:12 | Used by:2030 |
Symbol 2021 Text | Uses:12 | Used by:2030 |
Symbol 2022 Text | Uses:12 | Used by:2030 |
Symbol 2023 Text | Uses:12 | Used by:2030 |
Symbol 2024 Text | Uses:12 | Used by:2030 |
Symbol 2025 Text | Uses:12 | Used by:2030 |
Symbol 2026 Text | Uses:12 | Used by:2030 |
Symbol 2027 Text | Uses:12 | Used by:2030 |
Symbol 2028 Text | Uses:53 | Used by:2030 |
Symbol 2029 Text | Uses:53 | Used by:2030 |
Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} | Uses:2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 | Used by:2084 |
Symbol 2031 Text | Uses:12 | Used by:2048 |
Symbol 2032 Text | Uses:12 | Used by:2048 |
Symbol 2033 Text | Uses:12 | Used by:2048 |
Symbol 2034 Text | Uses:12 | Used by:2048 |
Symbol 2035 Text | Uses:12 | Used by:2048 |
Symbol 2036 Text | Uses:12 | Used by:2048 |
Symbol 2037 Text | Uses:12 | Used by:2048 |
Symbol 2038 Text | Uses:12 | Used by:2048 |
Symbol 2039 Text | Uses:12 | Used by:2048 |
Symbol 2040 Text | Uses:12 | Used by:2048 |
Symbol 2041 Text | Uses:12 | Used by:2048 |
Symbol 2042 Text | Uses:12 | Used by:2048 |
Symbol 2043 Text | Uses:12 | Used by:2048 |
Symbol 2044 Text | Uses:12 | Used by:2048 |
Symbol 2045 Text | Uses:12 | Used by:2048 |
Symbol 2046 Text | Uses:53 | Used by:2048 |
Symbol 2047 Text | Uses:53 | Used by:2048 |
Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} | Uses:2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 | Used by:2084 |
Symbol 2049 Text | Uses:12 | Used by:2066 |
Symbol 2050 Text | Uses:12 | Used by:2066 |
Symbol 2051 Text | Uses:12 | Used by:2066 |
Symbol 2052 Text | Uses:12 | Used by:2066 |
Symbol 2053 Text | Uses:12 | Used by:2066 |
Symbol 2054 Text | Uses:12 | Used by:2066 |
Symbol 2055 Text | Uses:12 | Used by:2066 |
Symbol 2056 Text | Uses:12 | Used by:2066 |
Symbol 2057 Text | Uses:12 | Used by:2066 |
Symbol 2058 Text | Uses:12 | Used by:2066 |
Symbol 2059 Text | Uses:12 | Used by:2066 |
Symbol 2060 Text | Uses:12 | Used by:2066 |
Symbol 2061 Text | Uses:12 | Used by:2066 |
Symbol 2062 Text | Uses:12 | Used by:2066 |
Symbol 2063 Text | Uses:12 | Used by:2066 |
Symbol 2064 Text | Uses:53 | Used by:2066 |
Symbol 2065 Text | Uses:53 | Used by:2066 |
Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} | Uses:2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 | Used by:2084 |
Symbol 2067 Text | Uses:12 | Used by:2083 |
Symbol 2068 Text | Uses:12 | Used by:2083 |
Symbol 2069 Text | Uses:12 | Used by:2083 |
Symbol 2070 Text | Uses:12 | Used by:2083 |
Symbol 2071 Text | Uses:12 | Used by:2083 |
Symbol 2072 Text | Uses:12 | Used by:2083 |
Symbol 2073 Text | Uses:12 | Used by:2083 |
Symbol 2074 Text | Uses:12 | Used by:2083 |
Symbol 2075 Text | Uses:12 | Used by:2083 |
Symbol 2076 Text | Uses:12 | Used by:2083 |
Symbol 2077 Text | Uses:12 | Used by:2083 |
Symbol 2078 Text | Uses:12 | Used by:2083 |
Symbol 2079 Text | Uses:12 | Used by:2083 |
Symbol 2080 Text | Uses:12 | Used by:2083 |
Symbol 2081 Text | Uses:53 | Used by:2083 |
Symbol 2082 Text | Uses:53 | Used by:2083 |
Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} | Uses:2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 | Used by:2084 |
Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} | Uses:1924 1942 1960 1978 1995 2013 2030 2048 2066 2083 | Used by:2085 |
Symbol 2085 MovieClip {zombie_vs_hamster_fla.YouWinLose_Taunt_Panel_553} | Uses:1903 1904 1905 1906 2084 | Used by:Timeline |
Symbol 2086 ShapeTweening | Used by:Timeline | |
Symbol 2087 Graphic | Used by:2090 2222 | |
Symbol 2088 Graphic | Used by:2090 | |
Symbol 2089 Graphic | Used by:2090 | |
Symbol 2090 MovieClip | Uses:2087 608 2088 151 2089 | Used by:Timeline |
Symbol 2091 ShapeTweening | Used by:Timeline | |
Symbol 2092 Text | Uses:12 | Used by:2108 |
Symbol 2093 Text | Uses:12 | Used by:2108 |
Symbol 2094 Text | Uses:12 | Used by:2108 |
Symbol 2095 Text | Uses:12 | Used by:2108 |
Symbol 2096 Text | Uses:12 | Used by:2108 |
Symbol 2097 Text | Uses:12 | Used by:2108 |
Symbol 2098 Text | Uses:12 | Used by:2108 |
Symbol 2099 Text | Uses:12 | Used by:2108 |
Symbol 2100 Text | Uses:12 | Used by:2108 |
Symbol 2101 Text | Uses:12 | Used by:2108 |
Symbol 2102 Text | Uses:12 | Used by:2108 |
Symbol 2103 Text | Uses:12 | Used by:2108 |
Symbol 2104 Text | Uses:12 | Used by:2108 |
Symbol 2105 Text | Uses:12 | Used by:2108 |
Symbol 2106 Text | Uses:53 | Used by:2108 |
Symbol 2107 Text | Uses:53 | Used by:2108 |
Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} | Uses:2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 | Used by:Timeline |
Symbol 2109 Graphic | Used by:Timeline | |
Symbol 2110 ShapeTweening | Used by:Timeline | |
Symbol 2111 Graphic | Used by:Timeline | |
Symbol 2112 ShapeTweening | Used by:Timeline | |
Symbol 2113 Text | Uses:12 | Used by:2130 |
Symbol 2114 Text | Uses:12 | Used by:2130 |
Symbol 2115 Text | Uses:12 | Used by:2130 |
Symbol 2116 Text | Uses:12 | Used by:2130 |
Symbol 2117 Text | Uses:12 | Used by:2130 |
Symbol 2118 Text | Uses:12 | Used by:2130 |
Symbol 2119 Text | Uses:12 | Used by:2130 |
Symbol 2120 Text | Uses:12 | Used by:2130 |
Symbol 2121 Text | Uses:12 | Used by:2130 |
Symbol 2122 Text | Uses:12 | Used by:2130 |
Symbol 2123 Text | Uses:12 | Used by:2130 |
Symbol 2124 Text | Uses:12 | Used by:2130 |
Symbol 2125 Text | Uses:12 | Used by:2130 |
Symbol 2126 Text | Uses:12 | Used by:2130 |
Symbol 2127 Text | Uses:12 | Used by:2130 |
Symbol 2128 Text | Uses:53 | Used by:2130 |
Symbol 2129 Text | Uses:53 | Used by:2130 |
Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} | Uses:2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 | Used by:Timeline |
Symbol 2131 ShapeTweening | Used by:Timeline | |
Symbol 2132 Graphic | Used by:2150 2243 | |
Symbol 2133 Graphic | Used by:2149 | |
Symbol 2134 Graphic | Used by:2135 | |
Symbol 2135 MovieClip | Uses:2134 | Used by:2149 |
Symbol 2136 MovieClip | Uses:425 | Used by:2149 |
Symbol 2137 Graphic | Used by:2138 | |
Symbol 2138 MovieClip | Uses:2137 | Used by:2149 |
Symbol 2139 Graphic | Used by:2140 | |
Symbol 2140 MovieClip | Uses:2139 | Used by:2149 |
Symbol 2141 MovieClip | Uses:118 | Used by:2149 2177 2199 |
Symbol 2142 Graphic | Used by:2143 | |
Symbol 2143 MovieClip | Uses:2142 | Used by:2149 2177 2199 |
Symbol 2144 Graphic | Used by:2145 | |
Symbol 2145 MovieClip | Uses:2144 | Used by:2149 2177 2199 |
Symbol 2146 Graphic | Used by:2147 | |
Symbol 2147 MovieClip | Uses:2146 | Used by:2149 2177 2269 |
Symbol 2148 Graphic | Used by:2149 | |
Symbol 2149 MovieClip | Uses:2133 151 2135 2136 2138 2140 2141 2143 2145 2147 2148 | Used by:2150 2243 |
Symbol 2150 MovieClip | Uses:2132 608 2149 | Used by:Timeline |
Symbol 2151 ShapeTweening | Used by:Timeline | |
Symbol 2152 Text | Uses:12 | Used by:2169 |
Symbol 2153 Text | Uses:12 | Used by:2169 |
Symbol 2154 Text | Uses:12 | Used by:2169 |
Symbol 2155 Text | Uses:12 | Used by:2169 |
Symbol 2156 Text | Uses:12 | Used by:2169 |
Symbol 2157 Text | Uses:12 | Used by:2169 |
Symbol 2158 Text | Uses:12 | Used by:2169 |
Symbol 2159 Text | Uses:12 | Used by:2169 |
Symbol 2160 Text | Uses:12 | Used by:2169 |
Symbol 2161 Text | Uses:12 | Used by:2169 |
Symbol 2162 Text | Uses:12 | Used by:2169 |
Symbol 2163 Text | Uses:12 | Used by:2169 |
Symbol 2164 Text | Uses:12 | Used by:2169 |
Symbol 2165 Text | Uses:12 | Used by:2169 |
Symbol 2166 Text | Uses:12 | Used by:2169 |
Symbol 2167 Text | Uses:53 | Used by:2169 |
Symbol 2168 Text | Uses:53 | Used by:2169 |
Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} | Uses:2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 | Used by:Timeline |
Symbol 2170 ShapeTweening | Used by:Timeline | |
Symbol 2171 Graphic | Used by:2177 2199 | |
Symbol 2172 Graphic | Used by:2173 | |
Symbol 2173 MovieClip | Uses:2172 | Used by:2177 2199 |
Symbol 2174 Graphic | Used by:2175 | |
Symbol 2175 MovieClip | Uses:2174 | Used by:2177 2199 |
Symbol 2176 Graphic | Used by:2177 | |
Symbol 2177 MovieClip | Uses:2171 151 2173 2141 2143 2145 2147 2175 2176 | Used by:Timeline |
Symbol 2178 ShapeTweening | Used by:Timeline | |
Symbol 2179 Text | Uses:12 | Used by:2196 |
Symbol 2180 Text | Uses:12 | Used by:2196 |
Symbol 2181 Text | Uses:12 | Used by:2196 |
Symbol 2182 Text | Uses:12 | Used by:2196 |
Symbol 2183 Text | Uses:12 | Used by:2196 |
Symbol 2184 Text | Uses:12 | Used by:2196 |
Symbol 2185 Text | Uses:12 | Used by:2196 |
Symbol 2186 Text | Uses:12 | Used by:2196 |
Symbol 2187 Text | Uses:12 | Used by:2196 |
Symbol 2188 Text | Uses:12 | Used by:2196 |
Symbol 2189 Text | Uses:12 | Used by:2196 |
Symbol 2190 Text | Uses:12 | Used by:2196 |
Symbol 2191 Text | Uses:12 | Used by:2196 |
Symbol 2192 Text | Uses:12 | Used by:2196 |
Symbol 2193 Text | Uses:12 | Used by:2196 |
Symbol 2194 Text | Uses:53 | Used by:2196 |
Symbol 2195 Text | Uses:53 | Used by:2196 |
Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} | Uses:2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 | Used by:Timeline |
Symbol 2197 ShapeTweening | Used by:Timeline | |
Symbol 2198 Graphic | Used by:2199 | |
Symbol 2199 MovieClip | Uses:2171 2173 2141 2143 2145 2175 2198 | Used by:Timeline |
Symbol 2200 ShapeTweening | Used by:Timeline | |
Symbol 2201 Text | Uses:12 | Used by:2218 |
Symbol 2202 Text | Uses:12 | Used by:2218 |
Symbol 2203 Text | Uses:12 | Used by:2218 |
Symbol 2204 Text | Uses:12 | Used by:2218 |
Symbol 2205 Text | Uses:12 | Used by:2218 |
Symbol 2206 Text | Uses:12 | Used by:2218 |
Symbol 2207 Text | Uses:12 | Used by:2218 |
Symbol 2208 Text | Uses:12 | Used by:2218 |
Symbol 2209 Text | Uses:12 | Used by:2218 |
Symbol 2210 Text | Uses:12 | Used by:2218 |
Symbol 2211 Text | Uses:12 | Used by:2218 |
Symbol 2212 Text | Uses:12 | Used by:2218 |
Symbol 2213 Text | Uses:12 | Used by:2218 |
Symbol 2214 Text | Uses:12 | Used by:2218 |
Symbol 2215 Text | Uses:12 | Used by:2218 |
Symbol 2216 Text | Uses:53 | Used by:2218 |
Symbol 2217 Text | Uses:53 | Used by:2218 |
Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} | Uses:2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 | Used by:Timeline |
Symbol 2219 ShapeTweening | Used by:Timeline | |
Symbol 2220 Graphic | Used by:2222 | |
Symbol 2221 Graphic | Used by:2222 | |
Symbol 2222 MovieClip | Uses:2087 606 2220 151 2221 | Used by:Timeline |
Symbol 2223 ShapeTweening | Used by:Timeline | |
Symbol 2224 Text | Uses:12 | Used by:2241 |
Symbol 2225 Text | Uses:12 | Used by:2241 |
Symbol 2226 Text | Uses:12 | Used by:2241 |
Symbol 2227 Text | Uses:12 | Used by:2241 |
Symbol 2228 Text | Uses:12 | Used by:2241 |
Symbol 2229 Text | Uses:12 | Used by:2241 |
Symbol 2230 Text | Uses:12 | Used by:2241 |
Symbol 2231 Text | Uses:12 | Used by:2241 |
Symbol 2232 Text | Uses:12 | Used by:2241 |
Symbol 2233 Text | Uses:12 | Used by:2241 |
Symbol 2234 Text | Uses:12 | Used by:2241 |
Symbol 2235 Text | Uses:12 | Used by:2241 |
Symbol 2236 Text | Uses:12 | Used by:2241 |
Symbol 2237 Text | Uses:12 | Used by:2241 |
Symbol 2238 Text | Uses:12 | Used by:2241 |
Symbol 2239 Text | Uses:53 | Used by:2241 |
Symbol 2240 Text | Uses:53 | Used by:2241 |
Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} | Uses:2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 | Used by:Timeline |
Symbol 2242 ShapeTweening | Used by:Timeline | |
Symbol 2243 MovieClip | Uses:2132 606 2149 | Used by:Timeline |
Symbol 2244 ShapeTweening | Used by:Timeline | |
Symbol 2245 Text | Uses:12 | Used by:2262 |
Symbol 2246 Text | Uses:12 | Used by:2262 |
Symbol 2247 Text | Uses:12 | Used by:2262 |
Symbol 2248 Text | Uses:12 | Used by:2262 |
Symbol 2249 Text | Uses:12 | Used by:2262 |
Symbol 2250 Text | Uses:12 | Used by:2262 |
Symbol 2251 Text | Uses:12 | Used by:2262 |
Symbol 2252 Text | Uses:12 | Used by:2262 |
Symbol 2253 Text | Uses:12 | Used by:2262 |
Symbol 2254 Text | Uses:12 | Used by:2262 |
Symbol 2255 Text | Uses:12 | Used by:2262 |
Symbol 2256 Text | Uses:12 | Used by:2262 |
Symbol 2257 Text | Uses:12 | Used by:2262 |
Symbol 2258 Text | Uses:12 | Used by:2262 |
Symbol 2259 Text | Uses:12 | Used by:2262 |
Symbol 2260 Text | Uses:53 | Used by:2262 |
Symbol 2261 Text | Uses:53 | Used by:2262 |
Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} | Uses:2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 | Used by:Timeline |
Symbol 2263 ShapeTweening | Used by:Timeline | |
Symbol 2264 Graphic | Used by:2269 | |
Symbol 2265 Graphic | Used by:2266 | |
Symbol 2266 MovieClip | Uses:2265 | Used by:2269 |
Symbol 2267 Graphic | Used by:2269 | |
Symbol 2268 Graphic | Used by:2269 | |
Symbol 2269 MovieClip | Uses:2264 2266 151 2147 2267 2268 | Used by:Timeline |
Symbol 2270 ShapeTweening | Used by:Timeline | |
Symbol 2271 Text | Uses:12 | Used by:2288 |
Symbol 2272 Text | Uses:12 | Used by:2288 |
Symbol 2273 Text | Uses:12 | Used by:2288 |
Symbol 2274 Text | Uses:12 | Used by:2288 |
Symbol 2275 Text | Uses:12 | Used by:2288 |
Symbol 2276 Text | Uses:12 | Used by:2288 |
Symbol 2277 Text | Uses:12 | Used by:2288 |
Symbol 2278 Text | Uses:12 | Used by:2288 |
Symbol 2279 Text | Uses:12 | Used by:2288 |
Symbol 2280 Text | Uses:12 | Used by:2288 |
Symbol 2281 Text | Uses:12 | Used by:2288 |
Symbol 2282 Text | Uses:12 | Used by:2288 |
Symbol 2283 Text | Uses:12 | Used by:2288 |
Symbol 2284 Text | Uses:12 | Used by:2288 |
Symbol 2285 Text | Uses:12 | Used by:2288 |
Symbol 2286 Text | Uses:53 | Used by:2288 |
Symbol 2287 Text | Uses:53 | Used by:2288 |
Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} | Uses:2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 | Used by:Timeline |
Symbol 2289 ShapeTweening | Used by:Timeline | |
Symbol 2290 Text | Uses:12 | Used by:2291 |
Symbol 2291 MovieClip {_LanguageTranslation/Endstory_TheEnd} | Uses:2290 | Used by:Timeline |
Symbol 2292 Text | Uses:12 | Used by:2303 |
Symbol 2293 Text | Uses:12 | Used by:2303 |
Symbol 2294 Text | Uses:12 | Used by:2303 |
Symbol 2295 Text | Uses:12 | Used by:2303 |
Symbol 2296 Text | Uses:12 | Used by:2303 |
Symbol 2297 Text | Uses:12 | Used by:2303 |
Symbol 2298 Text | Uses:12 | Used by:2303 |
Symbol 2299 Text | Uses:12 | Used by:2303 |
Symbol 2300 Text | Uses:12 | Used by:2303 |
Symbol 2301 Text | Uses:53 | Used by:2303 |
Symbol 2302 Text | Uses:53 | Used by:2303 |
Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} | Uses:2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 | Used by:2319 |
Symbol 2304 Text | Uses:12 | Used by:2318 |
Symbol 2305 Text | Uses:12 | Used by:2318 |
Symbol 2306 Text | Uses:12 | Used by:2318 |
Symbol 2307 Text | Uses:12 | Used by:2318 |
Symbol 2308 Text | Uses:12 | Used by:2318 |
Symbol 2309 Text | Uses:12 | Used by:2318 |
Symbol 2310 Text | Uses:12 | Used by:2318 |
Symbol 2311 Text | Uses:12 | Used by:2318 |
Symbol 2312 Text | Uses:12 | Used by:2318 |
Symbol 2313 Text | Uses:12 | Used by:2318 |
Symbol 2314 Text | Uses:12 | Used by:2318 |
Symbol 2315 Text | Uses:12 | Used by:2318 |
Symbol 2316 Text | Uses:53 | Used by:2318 |
Symbol 2317 Text | Uses:53 | Used by:2318 |
Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} | Uses:2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 | Used by:2319 |
Symbol 2319 MovieClip {game.gameInterface.GameOverText} | Uses:2303 2318 | Used by:Timeline |
Symbol 2320 Graphic | Used by:2322 | |
Symbol 2321 Graphic | Used by:2322 | |
Symbol 2322 MovieClip | Uses:2320 613 2321 | Used by:2359 |
Symbol 2323 EditableText | Uses:12 | Used by:2359 |
Symbol 2324 Text | Uses:12 | Used by:2339 |
Symbol 2325 Text | Uses:12 | Used by:2339 |
Symbol 2326 Text | Uses:12 | Used by:2339 |
Symbol 2327 Text | Uses:12 | Used by:2339 |
Symbol 2328 Text | Uses:12 | Used by:2339 |
Symbol 2329 Text | Uses:12 | Used by:2339 |
Symbol 2330 Text | Uses:12 | Used by:2339 |
Symbol 2331 Text | Uses:12 | Used by:2339 |
Symbol 2332 Text | Uses:12 | Used by:2339 |
Symbol 2333 Text | Uses:12 | Used by:2339 |
Symbol 2334 Text | Uses:12 | Used by:2339 |
Symbol 2335 Text | Uses:12 | Used by:2339 |
Symbol 2336 Text | Uses:12 | Used by:2339 |
Symbol 2337 Text | Uses:53 | Used by:2339 |
Symbol 2338 Text | Uses:53 | Used by:2339 |
Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} | Uses:2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 | Used by:2359 |
Symbol 2340 Text | Uses:12 | Used by:2355 |
Symbol 2341 Text | Uses:12 | Used by:2355 |
Symbol 2342 Text | Uses:12 | Used by:2355 |
Symbol 2343 Text | Uses:12 | Used by:2355 |
Symbol 2344 Text | Uses:12 | Used by:2355 |
Symbol 2345 Text | Uses:12 | Used by:2355 |
Symbol 2346 Text | Uses:12 | Used by:2355 |
Symbol 2347 Text | Uses:12 | Used by:2355 |
Symbol 2348 Text | Uses:12 | Used by:2355 |
Symbol 2349 Text | Uses:12 | Used by:2355 |
Symbol 2350 Text | Uses:12 | Used by:2355 |
Symbol 2351 Text | Uses:12 | Used by:2355 |
Symbol 2352 Text | Uses:12 | Used by:2355 |
Symbol 2353 Text | Uses:53 | Used by:2355 |
Symbol 2354 Text | Uses:53 | Used by:2355 |
Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} | Uses:2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 | Used by:2359 |
Symbol 2356 Graphic | Used by:2357 | |
Symbol 2357 MovieClip | Uses:2356 | Used by:2359 |
Symbol 2358 EditableText | Uses:12 | Used by:2359 |
Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} | Uses:2322 2323 2339 2355 2357 2358 | Used by:Timeline |
Symbol 2360 Text | Uses:12 | Used by:2374 |
Symbol 2361 Text | Uses:12 | Used by:2374 |
Symbol 2362 Text | Uses:12 | Used by:2374 |
Symbol 2363 Text | Uses:12 | Used by:2374 |
Symbol 2364 Text | Uses:12 | Used by:2374 |
Symbol 2365 Text | Uses:12 | Used by:2374 |
Symbol 2366 Text | Uses:12 | Used by:2374 |
Symbol 2367 Text | Uses:12 | Used by:2374 |
Symbol 2368 Text | Uses:12 | Used by:2374 |
Symbol 2369 Text | Uses:12 | Used by:2374 |
Symbol 2370 Text | Uses:12 | Used by:2374 |
Symbol 2371 Text | Uses:12 | Used by:2374 |
Symbol 2372 Text | Uses:53 | Used by:2374 |
Symbol 2373 Text | Uses:53 | Used by:2374 |
Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} | Uses:2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 | Used by:2375 |
Symbol 2375 MovieClip {submit} | Uses:457 2374 | Used by:Timeline |
Symbol 2376 Text | Uses:12 | Used by:2392 |
Symbol 2377 Text | Uses:12 | Used by:2392 |
Symbol 2378 Text | Uses:12 | Used by:2392 |
Symbol 2379 Text | Uses:12 | Used by:2392 |
Symbol 2380 Text | Uses:12 | Used by:2392 |
Symbol 2381 Text | Uses:12 | Used by:2392 |
Symbol 2382 Text | Uses:12 | Used by:2392 |
Symbol 2383 Text | Uses:12 | Used by:2392 |
Symbol 2384 Text | Uses:12 | Used by:2392 |
Symbol 2385 Text | Uses:12 | Used by:2392 |
Symbol 2386 Text | Uses:12 | Used by:2392 |
Symbol 2387 Text | Uses:12 | Used by:2392 |
Symbol 2388 Text | Uses:12 | Used by:2392 |
Symbol 2389 Text | Uses:12 | Used by:2392 |
Symbol 2390 Text | Uses:53 | Used by:2392 |
Symbol 2391 Text | Uses:53 | Used by:2392 |
Symbol 2392 MovieClip {Button_tryAgain_text} | Uses:2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 | Used by:2393 |
Symbol 2393 MovieClip {Button_TryAgain} | Uses:457 2392 | Used by:Timeline |
Instance Names
"preloader_elements" | Frame 26 | Symbol 571 MovieClip {classes.components.FG_Preloader} |
"zombie" | Frame 175 | Symbol 1349 MovieClip |
"haster" | Frame 175 | Symbol 1352 MovieClip |
"fight" | Frame 214 | Symbol 1397 MovieClip {game.gameInterface.Button_Fight} |
"goto_2Highscores" | Frame 217 | Symbol 1414 MovieClip {Button_Highscores} |
"goto_2Instructions" | Frame 220 | Symbol 1431 MovieClip {Button_HowToPlay} |
"goto_Instructions2" | Frame 281 | Symbol 1481 MovieClip {Button_Back} |
"goto_Instructions2" | Frame 288 | Symbol 1481 MovieClip {Button_Back} |
"goto_Instructions2" | Frame 300 | Symbol 1481 MovieClip {Button_Back} |
"goto_Instructions2" | Frame 307 | Symbol 1481 MovieClip {Button_Back} |
"goto_Highscores2" | Frame 363 | Symbol 1481 MovieClip {Button_Back} |
"l0" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 363 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"goto_Highscores2" | Frame 370 | Symbol 1481 MovieClip {Button_Back} |
"l0" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 370 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"goto_Highscores2" | Frame 382 | Symbol 1481 MovieClip {Button_Back} |
"l0" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 382 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"goto_Highscores2" | Frame 389 | Symbol 1481 MovieClip {Button_Back} |
"l0" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 389 | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} |
"zombie" | Frame 448 | Symbol 1714 MovieClip {Button_player_zombie} |
"ldr" | Frame 512 | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} |
"gm" | Frame 542 | Symbol 76 MovieClip {game.FightingManager} |
"panel" | Frame 2186 | Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} |
"okk" | Frame 2205 | Symbol 2375 MovieClip {submit} |
"ag" | Frame 2207 | Symbol 2393 MovieClip {Button_TryAgain} |
"zombie" | Frame 2220 | Symbol 1349 MovieClip |
"haster" | Frame 2220 | Symbol 1352 MovieClip |
"buildversion_txt" | Symbol 4 MovieClip {utils.VersionControl} Frame 1 | Symbol 3 EditableText |
"timee" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 13 EditableText |
"player2_name" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 14 EditableText |
"player1_points" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 15 EditableText |
"player2_points" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 16 EditableText |
"player1_bar" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629} |
"player2_bar" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629} |
"player1_special" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 23 MovieClip |
"player2_special" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 23 MovieClip |
"player1_face" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 30 MovieClip |
"player2_face" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 30 MovieClip |
"hitLegs" | Symbol 454 MovieClip {Zombie3} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 454 MovieClip {Zombie3} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 454 MovieClip {Zombie3} Frame 1 | Symbol 99 MovieClip |
"percent" | Symbol 571 MovieClip {classes.components.FG_Preloader} Frame 1 | Symbol 570 EditableText |
"hitLegs" | Symbol 601 MovieClip {Zombie1} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 601 MovieClip {Zombie1} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 601 MovieClip {Zombie1} Frame 1 | Symbol 99 MovieClip |
"l2" | Symbol 608 MovieClip {game.Background} Frame 1 | Symbol 602 MovieClip |
"l1" | Symbol 608 MovieClip {game.Background} Frame 1 | Symbol 607 MovieClip |
"okk" | Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1 | Symbol 461 MovieClip {Button_Ok} |
"cancell" | Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1 | Symbol 735 MovieClip {Button_Cancel} |
"inpitNamee" | Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1 | Symbol 736 EditableText |
"panel" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 599 | Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} |
"hitLegs" | Symbol 1043 MovieClip {Hamster3} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1043 MovieClip {Hamster3} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1043 MovieClip {Hamster3} Frame 1 | Symbol 99 MovieClip |
"hitLegs" | Symbol 1044 MovieClip {Zombie2} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1044 MovieClip {Zombie2} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1044 MovieClip {Zombie2} Frame 1 | Symbol 99 MovieClip |
"hitLegs" | Symbol 1045 MovieClip {Zombie4} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1045 MovieClip {Zombie4} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1045 MovieClip {Zombie4} Frame 1 | Symbol 99 MovieClip |
"hitLegs" | Symbol 1046 MovieClip {Zombie5} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1046 MovieClip {Zombie5} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1046 MovieClip {Zombie5} Frame 1 | Symbol 99 MovieClip |
"hitLegs" | Symbol 1047 MovieClip {Hamster1} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1047 MovieClip {Hamster1} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1047 MovieClip {Hamster1} Frame 1 | Symbol 99 MovieClip |
"hitLegs" | Symbol 1048 MovieClip {Hamster2} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1048 MovieClip {Hamster2} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1048 MovieClip {Hamster2} Frame 1 | Symbol 99 MovieClip |
"hitLegs" | Symbol 1049 MovieClip {Hamster4} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1049 MovieClip {Hamster4} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1049 MovieClip {Hamster4} Frame 1 | Symbol 99 MovieClip |
"hitLegs" | Symbol 1050 MovieClip {Hamster5} Frame 1 | Symbol 95 MovieClip |
"hitTors" | Symbol 1050 MovieClip {Hamster5} Frame 1 | Symbol 97 MovieClip |
"hitFace" | Symbol 1050 MovieClip {Hamster5} Frame 1 | Symbol 99 MovieClip |
"lpp" | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} Frame 1 | Symbol 1642 EditableText |
"playerr" | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} Frame 1 | Symbol 1643 EditableText |
"scoree" | Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} Frame 1 | Symbol 1644 EditableText |
"xx" | Symbol 1676 MovieClip {Button_player_hamsetr} Frame 1 | Symbol 1675 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} |
"nameH" | Symbol 1676 MovieClip {Button_player_hamsetr} Frame 1 | Symbol 91 MovieClip {hamstername} |
"xx" | Symbol 1714 MovieClip {Button_player_zombie} Frame 1 | Symbol 1678 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501} |
"lockk" | Symbol 1714 MovieClip {Button_player_zombie} Frame 1 | Symbol 1713 MovieClip |
"nameZ" | Symbol 1714 MovieClip {Button_player_zombie} Frame 1 | Symbol 83 MovieClip {zombiename} |
"lightt" | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} Frame 1 | Symbol 1770 MovieClip {zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516} |
"lockk" | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} Frame 1 | Symbol 1680 MovieClip |
"head0" | Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head1" | Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head2" | Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head3" | Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head4" | Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head0" | Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head1" | Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head2" | Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head3" | Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"head4" | Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} |
"hamsterr" | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 1 | Symbol 1794 MovieClip {Ladder_HamsterPanel} |
"zombiee" | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 1 | Symbol 1817 MovieClip {Ladder_ZombiePanel} |
"pointss" | Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} Frame 1 | Symbol 2323 EditableText |
"inpitNamee" | Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} Frame 1 | Symbol 2358 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS3. |
Labels
"Preloader_Intro" | Frame 1 |
"Preloader_Start" | Frame 42 |
"Preloader_Outro" | Frame 135 |
"2Title" | Frame 162 |
"Loop" | Frame 213 |
"Title" | Frame 235 |
"2Instructions" | Frame 242 |
"Instructions" | Frame 289 |
"Instructions2" | Frame 300 |
"2Highscores" | Frame 324 |
"2winHighscores" | Frame 343 |
"Highscores" | Frame 371 |
"Highscores2" | Frame 382 |
"2Game" | Frame 407 |
"pickfighter" | Frame 448 |
"pickfighter2" | Frame 499 |
"2next" | Frame 512 |
"nextBoss" | Frame 513 |
"Game" | Frame 555 |
"Game2" | Frame 558 |
"WinLose" | Frame 570 |
"WinLose2" | Frame 638 |
"Endstory1" | Frame 652 |
"Endstory2" | Frame 1489 |
"gameover" | Frame 2175 |
"gameover2" | Frame 2231 |
"US" | Symbol 56 MovieClip {parry_text} Frame 2 |
"UK" | Symbol 56 MovieClip {parry_text} Frame 3 |
"Dutch" | Symbol 56 MovieClip {parry_text} Frame 4 |
"French" | Symbol 56 MovieClip {parry_text} Frame 5 |
"German" | Symbol 56 MovieClip {parry_text} Frame 6 |
"Spanish" | Symbol 56 MovieClip {parry_text} Frame 7 |
"Brazilian" | Symbol 56 MovieClip {parry_text} Frame 8 |
"Portugese" | Symbol 56 MovieClip {parry_text} Frame 9 |
"Italian" | Symbol 56 MovieClip {parry_text} Frame 10 |
"Swedish" | Symbol 56 MovieClip {parry_text} Frame 11 |
"Polish" | Symbol 56 MovieClip {parry_text} Frame 12 |
"Russian" | Symbol 56 MovieClip {parry_text} Frame 13 |
"Turkish" | Symbol 56 MovieClip {parry_text} Frame 14 |
"Indonesian" | Symbol 56 MovieClip {parry_text} Frame 15 |
"Malaysian" | Symbol 56 MovieClip {parry_text} Frame 16 |
"Japanese" | Symbol 56 MovieClip {parry_text} Frame 17 |
"Chinese" | Symbol 56 MovieClip {parry_text} Frame 18 |
"US" | Symbol 75 MovieClip {YouLose_Text_You} Frame 2 |
"UK" | Symbol 75 MovieClip {YouLose_Text_You} Frame 3 |
"Dutch" | Symbol 75 MovieClip {YouLose_Text_You} Frame 4 |
"French" | Symbol 75 MovieClip {YouLose_Text_You} Frame 5 |
"German" | Symbol 75 MovieClip {YouLose_Text_You} Frame 6 |
"Spanish" | Symbol 75 MovieClip {YouLose_Text_You} Frame 7 |
"Brazilian" | Symbol 75 MovieClip {YouLose_Text_You} Frame 8 |
"Portugese" | Symbol 75 MovieClip {YouLose_Text_You} Frame 9 |
"Italian" | Symbol 75 MovieClip {YouLose_Text_You} Frame 10 |
"Swedish" | Symbol 75 MovieClip {YouLose_Text_You} Frame 11 |
"Polish" | Symbol 75 MovieClip {YouLose_Text_You} Frame 12 |
"Russian" | Symbol 75 MovieClip {YouLose_Text_You} Frame 13 |
"Turkish" | Symbol 75 MovieClip {YouLose_Text_You} Frame 14 |
"Indonesian" | Symbol 75 MovieClip {YouLose_Text_You} Frame 15 |
"Malaysian" | Symbol 75 MovieClip {YouLose_Text_You} Frame 16 |
"Japanese" | Symbol 75 MovieClip {YouLose_Text_You} Frame 17 |
"Chinese" | Symbol 75 MovieClip {YouLose_Text_You} Frame 18 |
"US" | Symbol 83 MovieClip {zombiename} Frame 2 |
"UK" | Symbol 83 MovieClip {zombiename} Frame 3 |
"Dutch" | Symbol 83 MovieClip {zombiename} Frame 4 |
"French" | Symbol 83 MovieClip {zombiename} Frame 5 |
"German" | Symbol 83 MovieClip {zombiename} Frame 6 |
"Spanish" | Symbol 83 MovieClip {zombiename} Frame 7 |
"Brazilian" | Symbol 83 MovieClip {zombiename} Frame 8 |
"Portugese" | Symbol 83 MovieClip {zombiename} Frame 9 |
"Italian" | Symbol 83 MovieClip {zombiename} Frame 10 |
"Swedish" | Symbol 83 MovieClip {zombiename} Frame 11 |
"Polish" | Symbol 83 MovieClip {zombiename} Frame 12 |
"Russian" | Symbol 83 MovieClip {zombiename} Frame 13 |
"Turkish" | Symbol 83 MovieClip {zombiename} Frame 14 |
"Indonesian" | Symbol 83 MovieClip {zombiename} Frame 15 |
"Malaysian" | Symbol 83 MovieClip {zombiename} Frame 16 |
"Japanese" | Symbol 83 MovieClip {zombiename} Frame 17 |
"Chinese" | Symbol 83 MovieClip {zombiename} Frame 18 |
"US" | Symbol 91 MovieClip {hamstername} Frame 2 |
"UK" | Symbol 91 MovieClip {hamstername} Frame 3 |
"Dutch" | Symbol 91 MovieClip {hamstername} Frame 4 |
"French" | Symbol 91 MovieClip {hamstername} Frame 5 |
"German" | Symbol 91 MovieClip {hamstername} Frame 6 |
"Spanish" | Symbol 91 MovieClip {hamstername} Frame 7 |
"Brazilian" | Symbol 91 MovieClip {hamstername} Frame 8 |
"Portugese" | Symbol 91 MovieClip {hamstername} Frame 9 |
"Italian" | Symbol 91 MovieClip {hamstername} Frame 10 |
"Swedish" | Symbol 91 MovieClip {hamstername} Frame 11 |
"Polish" | Symbol 91 MovieClip {hamstername} Frame 12 |
"Russian" | Symbol 91 MovieClip {hamstername} Frame 13 |
"Turkish" | Symbol 91 MovieClip {hamstername} Frame 14 |
"Indonesian" | Symbol 91 MovieClip {hamstername} Frame 15 |
"Malaysian" | Symbol 91 MovieClip {hamstername} Frame 16 |
"Japanese" | Symbol 91 MovieClip {hamstername} Frame 17 |
"Chinese" | Symbol 91 MovieClip {hamstername} Frame 18 |
"US" | Symbol 93 MovieClip {help_specialattack} Frame 2 |
"UK" | Symbol 93 MovieClip {help_specialattack} Frame 3 |
"Dutch" | Symbol 93 MovieClip {help_specialattack} Frame 4 |
"French" | Symbol 93 MovieClip {help_specialattack} Frame 5 |
"German" | Symbol 93 MovieClip {help_specialattack} Frame 6 |
"Spanish" | Symbol 93 MovieClip {help_specialattack} Frame 7 |
"Brazilian" | Symbol 93 MovieClip {help_specialattack} Frame 8 |
"Portugese" | Symbol 93 MovieClip {help_specialattack} Frame 9 |
"Italian" | Symbol 93 MovieClip {help_specialattack} Frame 10 |
"Swedish" | Symbol 93 MovieClip {help_specialattack} Frame 11 |
"Polish" | Symbol 93 MovieClip {help_specialattack} Frame 12 |
"Russian" | Symbol 93 MovieClip {help_specialattack} Frame 13 |
"Turkish" | Symbol 93 MovieClip {help_specialattack} Frame 14 |
"Indonesian" | Symbol 93 MovieClip {help_specialattack} Frame 15 |
"Malaysian" | Symbol 93 MovieClip {help_specialattack} Frame 16 |
"Japanese" | Symbol 93 MovieClip {help_specialattack} Frame 17 |
"Ambient" | Symbol 454 MovieClip {Zombie3} Frame 1 |
"Walk" | Symbol 454 MovieClip {Zombie3} Frame 39 |
"WalkBack" | Symbol 454 MovieClip {Zombie3} Frame 53 |
"Duck" | Symbol 454 MovieClip {Zombie3} Frame 67 |
"Crouched" | Symbol 454 MovieClip {Zombie3} Frame 71 |
"Rise" | Symbol 454 MovieClip {Zombie3} Frame 82 |
"Cut" | Symbol 454 MovieClip {Zombie3} Frame 90 |
"Fist" | Symbol 454 MovieClip {Zombie3} Frame 116 |
"Fist2" | Symbol 454 MovieClip {Zombie3} Frame 142 |
"Kick" | Symbol 454 MovieClip {Zombie3} Frame 172 |
"Kick2" | Symbol 454 MovieClip {Zombie3} Frame 198 |
"Jump" | Symbol 454 MovieClip {Zombie3} Frame 224 |
"JumpFall" | Symbol 454 MovieClip {Zombie3} Frame 230 |
"JumpTyl" | Symbol 454 MovieClip {Zombie3} Frame 234 |
"JumpLadowanie" | Symbol 454 MovieClip {Zombie3} Frame 242 |
"Blok" | Symbol 454 MovieClip {Zombie3} Frame 245 |
"BlokIn" | Symbol 454 MovieClip {Zombie3} Frame 247 |
"BlokOut" | Symbol 454 MovieClip {Zombie3} Frame 261 |
"DuckBlok" | Symbol 454 MovieClip {Zombie3} Frame 267 |
"DuckBlokIn" | Symbol 454 MovieClip {Zombie3} Frame 269 |
"DuckBlokOut" | Symbol 454 MovieClip {Zombie3} Frame 279 |
"JumpKick" | Symbol 454 MovieClip {Zombie3} Frame 281 |
"JumpKickLand" | Symbol 454 MovieClip {Zombie3} Frame 293 |
"JumpFist" | Symbol 454 MovieClip {Zombie3} Frame 305 |
"JumpFistLand" | Symbol 454 MovieClip {Zombie3} Frame 317 |
"DuckFist" | Symbol 454 MovieClip {Zombie3} Frame 329 |
"Face" | Symbol 454 MovieClip {Zombie3} Frame 351 |
"Stomach" | Symbol 454 MovieClip {Zombie3} Frame 370 |
"Fall" | Symbol 454 MovieClip {Zombie3} Frame 387 |
"Standup" | Symbol 454 MovieClip {Zombie3} Frame 405 |
"DuckHit" | Symbol 454 MovieClip {Zombie3} Frame 415 |
"DuckBlokBlocked" | Symbol 454 MovieClip {Zombie3} Frame 431 |
"BlokBlocked" | Symbol 454 MovieClip {Zombie3} Frame 442 |
"JumpHit" | Symbol 454 MovieClip {Zombie3} Frame 454 |
"JumpHitStandup" | Symbol 454 MovieClip {Zombie3} Frame 472 |
"S1" | Symbol 454 MovieClip {Zombie3} Frame 484 |
"S2" | Symbol 454 MovieClip {Zombie3} Frame 514 |
"Win" | Symbol 454 MovieClip {Zombie3} Frame 550 |
"Win2" | Symbol 454 MovieClip {Zombie3} Frame 583 |
"Dead" | Symbol 454 MovieClip {Zombie3} Frame 620 |
"isDead" | Symbol 454 MovieClip {Zombie3} Frame 651 |
"hamsterS2" | Symbol 454 MovieClip {Zombie3} Frame 652 |
"off" | Symbol 461 MovieClip {Button_Ok} Frame 1 |
"on" | Symbol 461 MovieClip {Button_Ok} Frame 2 |
"out" | Symbol 461 MovieClip {Button_Ok} Frame 14 |
"click" | Symbol 461 MovieClip {Button_Ok} Frame 15 |
"US" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 2 |
"UK" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 3 |
"Dutch" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 4 |
"French" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 5 |
"German" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 6 |
"Spanish" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 7 |
"Brazilian" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 8 |
"Portugese" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 9 |
"Italian" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 10 |
"Swedish" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 11 |
"Polish" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 12 |
"Russian" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 13 |
"Turkish" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 14 |
"Indonesian" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 15 |
"Malaysian" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 16 |
"Japanese" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 17 |
"Chinese" | Symbol 565 MovieClip {LOGO_more_fighting_at} Frame 18 |
"off" | Symbol 566 MovieClip {Logo_agame_com} Frame 1 |
"on" | Symbol 566 MovieClip {Logo_agame_com} Frame 2 |
"out" | Symbol 566 MovieClip {Logo_agame_com} Frame 4 |
"click" | Symbol 566 MovieClip {Logo_agame_com} Frame 5 |
"Ambient" | Symbol 601 MovieClip {Zombie1} Frame 1 |
"Walk" | Symbol 601 MovieClip {Zombie1} Frame 39 |
"WalkBack" | Symbol 601 MovieClip {Zombie1} Frame 53 |
"Duck" | Symbol 601 MovieClip {Zombie1} Frame 67 |
"Crouched" | Symbol 601 MovieClip {Zombie1} Frame 71 |
"Rise" | Symbol 601 MovieClip {Zombie1} Frame 82 |
"Cut" | Symbol 601 MovieClip {Zombie1} Frame 90 |
"Fist" | Symbol 601 MovieClip {Zombie1} Frame 116 |
"Fist2" | Symbol 601 MovieClip {Zombie1} Frame 142 |
"Kick" | Symbol 601 MovieClip {Zombie1} Frame 172 |
"Kick2" | Symbol 601 MovieClip {Zombie1} Frame 198 |
"Jump" | Symbol 601 MovieClip {Zombie1} Frame 224 |
"JumpFall" | Symbol 601 MovieClip {Zombie1} Frame 230 |
"JumpTyl" | Symbol 601 MovieClip {Zombie1} Frame 234 |
"JumpLadowanie" | Symbol 601 MovieClip {Zombie1} Frame 242 |
"Blok" | Symbol 601 MovieClip {Zombie1} Frame 245 |
"BlokIn" | Symbol 601 MovieClip {Zombie1} Frame 247 |
"BlokOut" | Symbol 601 MovieClip {Zombie1} Frame 261 |
"DuckBlok" | Symbol 601 MovieClip {Zombie1} Frame 267 |
"DuckBlokIn" | Symbol 601 MovieClip {Zombie1} Frame 269 |
"DuckBlokOut" | Symbol 601 MovieClip {Zombie1} Frame 279 |
"JumpKick" | Symbol 601 MovieClip {Zombie1} Frame 281 |
"JumpKickLand" | Symbol 601 MovieClip {Zombie1} Frame 293 |
"JumpFist" | Symbol 601 MovieClip {Zombie1} Frame 305 |
"JumpFistLand" | Symbol 601 MovieClip {Zombie1} Frame 317 |
"DuckFist" | Symbol 601 MovieClip {Zombie1} Frame 329 |
"Face" | Symbol 601 MovieClip {Zombie1} Frame 351 |
"Stomach" | Symbol 601 MovieClip {Zombie1} Frame 370 |
"Fall" | Symbol 601 MovieClip {Zombie1} Frame 387 |
"Standup" | Symbol 601 MovieClip {Zombie1} Frame 405 |
"DuckHit" | Symbol 601 MovieClip {Zombie1} Frame 415 |
"DuckBlokBlocked" | Symbol 601 MovieClip {Zombie1} Frame 431 |
"BlokBlocked" | Symbol 601 MovieClip {Zombie1} Frame 442 |
"JumpHit" | Symbol 601 MovieClip {Zombie1} Frame 454 |
"JumpHitStandup" | Symbol 601 MovieClip {Zombie1} Frame 472 |
"S1" | Symbol 601 MovieClip {Zombie1} Frame 484 |
"S2" | Symbol 601 MovieClip {Zombie1} Frame 514 |
"Win" | Symbol 601 MovieClip {Zombie1} Frame 550 |
"Win2" | Symbol 601 MovieClip {Zombie1} Frame 583 |
"Dead" | Symbol 601 MovieClip {Zombie1} Frame 620 |
"isDead" | Symbol 601 MovieClip {Zombie1} Frame 651 |
"hamsterS2" | Symbol 601 MovieClip {Zombie1} Frame 652 |
"US" | Symbol 631 MovieClip {Popups_Round1} Frame 2 |
"UK" | Symbol 631 MovieClip {Popups_Round1} Frame 3 |
"Dutch" | Symbol 631 MovieClip {Popups_Round1} Frame 4 |
"French" | Symbol 631 MovieClip {Popups_Round1} Frame 5 |
"German" | Symbol 631 MovieClip {Popups_Round1} Frame 6 |
"Spanish" | Symbol 631 MovieClip {Popups_Round1} Frame 7 |
"Brazilian" | Symbol 631 MovieClip {Popups_Round1} Frame 8 |
"Portugese" | Symbol 631 MovieClip {Popups_Round1} Frame 9 |
"Italian" | Symbol 631 MovieClip {Popups_Round1} Frame 10 |
"Swedish" | Symbol 631 MovieClip {Popups_Round1} Frame 11 |
"Polish" | Symbol 631 MovieClip {Popups_Round1} Frame 12 |
"Russian" | Symbol 631 MovieClip {Popups_Round1} Frame 13 |
"Turkish" | Symbol 631 MovieClip {Popups_Round1} Frame 14 |
"Indonesian" | Symbol 631 MovieClip {Popups_Round1} Frame 15 |
"Malaysian" | Symbol 631 MovieClip {Popups_Round1} Frame 16 |
"Japanese" | Symbol 631 MovieClip {Popups_Round1} Frame 17 |
"Chinese" | Symbol 631 MovieClip {Popups_Round1} Frame 18 |
"US" | Symbol 648 MovieClip {Popups_Round2} Frame 2 |
"UK" | Symbol 648 MovieClip {Popups_Round2} Frame 3 |
"Dutch" | Symbol 648 MovieClip {Popups_Round2} Frame 4 |
"French" | Symbol 648 MovieClip {Popups_Round2} Frame 5 |
"German" | Symbol 648 MovieClip {Popups_Round2} Frame 6 |
"Spanish" | Symbol 648 MovieClip {Popups_Round2} Frame 7 |
"Brazilian" | Symbol 648 MovieClip {Popups_Round2} Frame 8 |
"Portugese" | Symbol 648 MovieClip {Popups_Round2} Frame 9 |
"Italian" | Symbol 648 MovieClip {Popups_Round2} Frame 10 |
"Swedish" | Symbol 648 MovieClip {Popups_Round2} Frame 11 |
"Polish" | Symbol 648 MovieClip {Popups_Round2} Frame 12 |
"Russian" | Symbol 648 MovieClip {Popups_Round2} Frame 13 |
"Turkish" | Symbol 648 MovieClip {Popups_Round2} Frame 14 |
"Indonesian" | Symbol 648 MovieClip {Popups_Round2} Frame 15 |
"Malaysian" | Symbol 648 MovieClip {Popups_Round2} Frame 16 |
"Japanese" | Symbol 648 MovieClip {Popups_Round2} Frame 17 |
"Chinese" | Symbol 648 MovieClip {Popups_Round2} Frame 18 |
"US" | Symbol 666 MovieClip {Popups_FinalRound} Frame 2 |
"UK" | Symbol 666 MovieClip {Popups_FinalRound} Frame 3 |
"Dutch" | Symbol 666 MovieClip {Popups_FinalRound} Frame 4 |
"French" | Symbol 666 MovieClip {Popups_FinalRound} Frame 5 |
"German" | Symbol 666 MovieClip {Popups_FinalRound} Frame 6 |
"Spanish" | Symbol 666 MovieClip {Popups_FinalRound} Frame 7 |
"Brazilian" | Symbol 666 MovieClip {Popups_FinalRound} Frame 8 |
"Portugese" | Symbol 666 MovieClip {Popups_FinalRound} Frame 9 |
"Italian" | Symbol 666 MovieClip {Popups_FinalRound} Frame 10 |
"Swedish" | Symbol 666 MovieClip {Popups_FinalRound} Frame 11 |
"Polish" | Symbol 666 MovieClip {Popups_FinalRound} Frame 12 |
"Russian" | Symbol 666 MovieClip {Popups_FinalRound} Frame 13 |
"Turkish" | Symbol 666 MovieClip {Popups_FinalRound} Frame 14 |
"Indonesian" | Symbol 666 MovieClip {Popups_FinalRound} Frame 15 |
"Malaysian" | Symbol 666 MovieClip {Popups_FinalRound} Frame 16 |
"Japanese" | Symbol 666 MovieClip {Popups_FinalRound} Frame 17 |
"Chinese" | Symbol 666 MovieClip {Popups_FinalRound} Frame 18 |
"US" | Symbol 684 MovieClip {Popups_Fighty} Frame 2 |
"UK" | Symbol 684 MovieClip {Popups_Fighty} Frame 3 |
"Dutch" | Symbol 684 MovieClip {Popups_Fighty} Frame 4 |
"French" | Symbol 684 MovieClip {Popups_Fighty} Frame 5 |
"German" | Symbol 684 MovieClip {Popups_Fighty} Frame 6 |
"Spanish" | Symbol 684 MovieClip {Popups_Fighty} Frame 7 |
"Brazilian" | Symbol 684 MovieClip {Popups_Fighty} Frame 8 |
"Portugese" | Symbol 684 MovieClip {Popups_Fighty} Frame 9 |
"Italian" | Symbol 684 MovieClip {Popups_Fighty} Frame 10 |
"Swedish" | Symbol 684 MovieClip {Popups_Fighty} Frame 11 |
"Polish" | Symbol 684 MovieClip {Popups_Fighty} Frame 12 |
"Russian" | Symbol 684 MovieClip {Popups_Fighty} Frame 13 |
"Turkish" | Symbol 684 MovieClip {Popups_Fighty} Frame 14 |
"Indonesian" | Symbol 684 MovieClip {Popups_Fighty} Frame 15 |
"Malaysian" | Symbol 684 MovieClip {Popups_Fighty} Frame 16 |
"Japanese" | Symbol 684 MovieClip {Popups_Fighty} Frame 17 |
"Chinese" | Symbol 684 MovieClip {Popups_Fighty} Frame 18 |
"US" | Symbol 700 MovieClip {Panel_YouWin} Frame 2 |
"UK" | Symbol 700 MovieClip {Panel_YouWin} Frame 3 |
"Dutch" | Symbol 700 MovieClip {Panel_YouWin} Frame 4 |
"French" | Symbol 700 MovieClip {Panel_YouWin} Frame 5 |
"German" | Symbol 700 MovieClip {Panel_YouWin} Frame 6 |
"Spanish" | Symbol 700 MovieClip {Panel_YouWin} Frame 7 |
"Brazilian" | Symbol 700 MovieClip {Panel_YouWin} Frame 8 |
"Portugese" | Symbol 700 MovieClip {Panel_YouWin} Frame 9 |
"Italian" | Symbol 700 MovieClip {Panel_YouWin} Frame 10 |
"Swedish" | Symbol 700 MovieClip {Panel_YouWin} Frame 11 |
"Polish" | Symbol 700 MovieClip {Panel_YouWin} Frame 12 |
"Russian" | Symbol 700 MovieClip {Panel_YouWin} Frame 13 |
"Turkish" | Symbol 700 MovieClip {Panel_YouWin} Frame 14 |
"Indonesian" | Symbol 700 MovieClip {Panel_YouWin} Frame 15 |
"Malaysian" | Symbol 700 MovieClip {Panel_YouWin} Frame 16 |
"Japanese" | Symbol 700 MovieClip {Panel_YouWin} Frame 17 |
"Chinese" | Symbol 700 MovieClip {Panel_YouWin} Frame 18 |
"Zombie" | Symbol 702 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_263} Frame 1 |
"Hamster" | Symbol 711 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_Hamster_265} Frame 1 |
"US" | Symbol 727 MovieClip {Popup_YouLose} Frame 2 |
"UK" | Symbol 727 MovieClip {Popup_YouLose} Frame 3 |
"Dutch" | Symbol 727 MovieClip {Popup_YouLose} Frame 4 |
"French" | Symbol 727 MovieClip {Popup_YouLose} Frame 5 |
"German" | Symbol 727 MovieClip {Popup_YouLose} Frame 6 |
"Spanish" | Symbol 727 MovieClip {Popup_YouLose} Frame 7 |
"Brazilian" | Symbol 727 MovieClip {Popup_YouLose} Frame 8 |
"Portugese" | Symbol 727 MovieClip {Popup_YouLose} Frame 9 |
"Italian" | Symbol 727 MovieClip {Popup_YouLose} Frame 10 |
"Swedish" | Symbol 727 MovieClip {Popup_YouLose} Frame 11 |
"Polish" | Symbol 727 MovieClip {Popup_YouLose} Frame 12 |
"Russian" | Symbol 727 MovieClip {Popup_YouLose} Frame 13 |
"Turkish" | Symbol 727 MovieClip {Popup_YouLose} Frame 14 |
"Indonesian" | Symbol 727 MovieClip {Popup_YouLose} Frame 15 |
"Malaysian" | Symbol 727 MovieClip {Popup_YouLose} Frame 16 |
"Japanese" | Symbol 727 MovieClip {Popup_YouLose} Frame 17 |
"Chinese" | Symbol 727 MovieClip {Popup_YouLose} Frame 18 |
"off" | Symbol 735 MovieClip {Button_Cancel} Frame 1 |
"on" | Symbol 735 MovieClip {Button_Cancel} Frame 2 |
"out" | Symbol 735 MovieClip {Button_Cancel} Frame 14 |
"click" | Symbol 735 MovieClip {Button_Cancel} Frame 15 |
"Round1" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 1 |
"Round2" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 56 |
"Round3" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 111 |
"Fight" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 166 |
"YouWinZombie" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 211 |
"YouWinHamster" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 322 |
"YouLose" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 438 |
"GameOver" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 545 |
"enterName" | Symbol 738 MovieClip {game.hitTests.PopUp} Frame 598 |
"Ambient" | Symbol 1043 MovieClip {Hamster3} Frame 1 |
"Walk" | Symbol 1043 MovieClip {Hamster3} Frame 15 |
"WalkBack" | Symbol 1043 MovieClip {Hamster3} Frame 22 |
"Duck" | Symbol 1043 MovieClip {Hamster3} Frame 29 |
"Crouched" | Symbol 1043 MovieClip {Hamster3} Frame 32 |
"Rise" | Symbol 1043 MovieClip {Hamster3} Frame 45 |
"Cut" | Symbol 1043 MovieClip {Hamster3} Frame 49 |
"Fist" | Symbol 1043 MovieClip {Hamster3} Frame 73 |
"Fist2" | Symbol 1043 MovieClip {Hamster3} Frame 89 |
"Kick" | Symbol 1043 MovieClip {Hamster3} Frame 107 |
"Kick2" | Symbol 1043 MovieClip {Hamster3} Frame 131 |
"Jump" | Symbol 1043 MovieClip {Hamster3} Frame 155 |
"JumpFall" | Symbol 1043 MovieClip {Hamster3} Frame 162 |
"JumpTyl" | Symbol 1043 MovieClip {Hamster3} Frame 165 |
"JumpLadowanie" | Symbol 1043 MovieClip {Hamster3} Frame 173 |
"Blok" | Symbol 1043 MovieClip {Hamster3} Frame 175 |
"BlokIn" | Symbol 1043 MovieClip {Hamster3} Frame 179 |
"BlokOut" | Symbol 1043 MovieClip {Hamster3} Frame 191 |
"DuckBlok" | Symbol 1043 MovieClip {Hamster3} Frame 193 |
"DuckBlokIn" | Symbol 1043 MovieClip {Hamster3} Frame 195 |
"DuckBlokOut" | Symbol 1043 MovieClip {Hamster3} Frame 205 |
"JumpKick" | Symbol 1043 MovieClip {Hamster3} Frame 207 |
"JumpKickLand" | Symbol 1043 MovieClip {Hamster3} Frame 219 |
"JumpFist" | Symbol 1043 MovieClip {Hamster3} Frame 231 |
"JumpFistLand" | Symbol 1043 MovieClip {Hamster3} Frame 243 |
"DuckFist" | Symbol 1043 MovieClip {Hamster3} Frame 251 |
"Face" | Symbol 1043 MovieClip {Hamster3} Frame 276 |
"Stomach" | Symbol 1043 MovieClip {Hamster3} Frame 289 |
"Fall" | Symbol 1043 MovieClip {Hamster3} Frame 307 |
"Standup" | Symbol 1043 MovieClip {Hamster3} Frame 319 |
"DuckHit" | Symbol 1043 MovieClip {Hamster3} Frame 339 |
"DuckBlokBlocked" | Symbol 1043 MovieClip {Hamster3} Frame 351 |
"BlokBlocked" | Symbol 1043 MovieClip {Hamster3} Frame 362 |
"JumpHit" | Symbol 1043 MovieClip {Hamster3} Frame 373 |
"JumpHitStandup" | Symbol 1043 MovieClip {Hamster3} Frame 382 |
"S1" | Symbol 1043 MovieClip {Hamster3} Frame 391 |
"S2x" | Symbol 1043 MovieClip {Hamster3} Frame 421 |
"Win" | Symbol 1043 MovieClip {Hamster3} Frame 457 |
"Dead" | Symbol 1043 MovieClip {Hamster3} Frame 531 |
"isDead" | Symbol 1043 MovieClip {Hamster3} Frame 548 |
"S2" | Symbol 1043 MovieClip {Hamster3} Frame 549 |
"S2hit" | Symbol 1043 MovieClip {Hamster3} Frame 580 |
"Ambient" | Symbol 1044 MovieClip {Zombie2} Frame 1 |
"Walk" | Symbol 1044 MovieClip {Zombie2} Frame 39 |
"WalkBack" | Symbol 1044 MovieClip {Zombie2} Frame 53 |
"Duck" | Symbol 1044 MovieClip {Zombie2} Frame 67 |
"Crouched" | Symbol 1044 MovieClip {Zombie2} Frame 71 |
"Rise" | Symbol 1044 MovieClip {Zombie2} Frame 82 |
"Cut" | Symbol 1044 MovieClip {Zombie2} Frame 90 |
"Fist" | Symbol 1044 MovieClip {Zombie2} Frame 116 |
"Fist2" | Symbol 1044 MovieClip {Zombie2} Frame 142 |
"Kick" | Symbol 1044 MovieClip {Zombie2} Frame 172 |
"Kick2" | Symbol 1044 MovieClip {Zombie2} Frame 198 |
"Jump" | Symbol 1044 MovieClip {Zombie2} Frame 224 |
"JumpFall" | Symbol 1044 MovieClip {Zombie2} Frame 230 |
"JumpTyl" | Symbol 1044 MovieClip {Zombie2} Frame 234 |
"JumpLadowanie" | Symbol 1044 MovieClip {Zombie2} Frame 242 |
"Blok" | Symbol 1044 MovieClip {Zombie2} Frame 245 |
"BlokIn" | Symbol 1044 MovieClip {Zombie2} Frame 247 |
"BlokOut" | Symbol 1044 MovieClip {Zombie2} Frame 261 |
"DuckBlok" | Symbol 1044 MovieClip {Zombie2} Frame 267 |
"DuckBlokIn" | Symbol 1044 MovieClip {Zombie2} Frame 269 |
"DuckBlokOut" | Symbol 1044 MovieClip {Zombie2} Frame 279 |
"JumpKick" | Symbol 1044 MovieClip {Zombie2} Frame 281 |
"JumpKickLand" | Symbol 1044 MovieClip {Zombie2} Frame 293 |
"JumpFist" | Symbol 1044 MovieClip {Zombie2} Frame 305 |
"JumpFistLand" | Symbol 1044 MovieClip {Zombie2} Frame 317 |
"DuckFist" | Symbol 1044 MovieClip {Zombie2} Frame 329 |
"Face" | Symbol 1044 MovieClip {Zombie2} Frame 351 |
"Stomach" | Symbol 1044 MovieClip {Zombie2} Frame 370 |
"Fall" | Symbol 1044 MovieClip {Zombie2} Frame 387 |
"Standup" | Symbol 1044 MovieClip {Zombie2} Frame 405 |
"DuckHit" | Symbol 1044 MovieClip {Zombie2} Frame 415 |
"DuckBlokBlocked" | Symbol 1044 MovieClip {Zombie2} Frame 431 |
"BlokBlocked" | Symbol 1044 MovieClip {Zombie2} Frame 442 |
"JumpHit" | Symbol 1044 MovieClip {Zombie2} Frame 454 |
"JumpHitStandup" | Symbol 1044 MovieClip {Zombie2} Frame 472 |
"S1" | Symbol 1044 MovieClip {Zombie2} Frame 484 |
"S2" | Symbol 1044 MovieClip {Zombie2} Frame 514 |
"Win" | Symbol 1044 MovieClip {Zombie2} Frame 550 |
"Win2" | Symbol 1044 MovieClip {Zombie2} Frame 583 |
"Dead" | Symbol 1044 MovieClip {Zombie2} Frame 620 |
"isDead" | Symbol 1044 MovieClip {Zombie2} Frame 651 |
"hamsterS2" | Symbol 1044 MovieClip {Zombie2} Frame 652 |
"Ambient" | Symbol 1045 MovieClip {Zombie4} Frame 1 |
"Walk" | Symbol 1045 MovieClip {Zombie4} Frame 39 |
"WalkBack" | Symbol 1045 MovieClip {Zombie4} Frame 53 |
"Duck" | Symbol 1045 MovieClip {Zombie4} Frame 67 |
"Crouched" | Symbol 1045 MovieClip {Zombie4} Frame 71 |
"Rise" | Symbol 1045 MovieClip {Zombie4} Frame 82 |
"Cut" | Symbol 1045 MovieClip {Zombie4} Frame 90 |
"Fist" | Symbol 1045 MovieClip {Zombie4} Frame 116 |
"Fist2" | Symbol 1045 MovieClip {Zombie4} Frame 142 |
"Kick" | Symbol 1045 MovieClip {Zombie4} Frame 172 |
"Kick2" | Symbol 1045 MovieClip {Zombie4} Frame 198 |
"Jump" | Symbol 1045 MovieClip {Zombie4} Frame 224 |
"JumpFall" | Symbol 1045 MovieClip {Zombie4} Frame 230 |
"JumpTyl" | Symbol 1045 MovieClip {Zombie4} Frame 234 |
"JumpLadowanie" | Symbol 1045 MovieClip {Zombie4} Frame 242 |
"Blok" | Symbol 1045 MovieClip {Zombie4} Frame 245 |
"BlokIn" | Symbol 1045 MovieClip {Zombie4} Frame 247 |
"BlokOut" | Symbol 1045 MovieClip {Zombie4} Frame 261 |
"DuckBlok" | Symbol 1045 MovieClip {Zombie4} Frame 267 |
"DuckBlokIn" | Symbol 1045 MovieClip {Zombie4} Frame 269 |
"DuckBlokOut" | Symbol 1045 MovieClip {Zombie4} Frame 279 |
"JumpKick" | Symbol 1045 MovieClip {Zombie4} Frame 281 |
"JumpKickLand" | Symbol 1045 MovieClip {Zombie4} Frame 293 |
"JumpFist" | Symbol 1045 MovieClip {Zombie4} Frame 305 |
"JumpFistLand" | Symbol 1045 MovieClip {Zombie4} Frame 317 |
"DuckFist" | Symbol 1045 MovieClip {Zombie4} Frame 329 |
"Face" | Symbol 1045 MovieClip {Zombie4} Frame 351 |
"Stomach" | Symbol 1045 MovieClip {Zombie4} Frame 370 |
"Fall" | Symbol 1045 MovieClip {Zombie4} Frame 387 |
"Standup" | Symbol 1045 MovieClip {Zombie4} Frame 405 |
"DuckHit" | Symbol 1045 MovieClip {Zombie4} Frame 415 |
"DuckBlokBlocked" | Symbol 1045 MovieClip {Zombie4} Frame 431 |
"BlokBlocked" | Symbol 1045 MovieClip {Zombie4} Frame 442 |
"JumpHit" | Symbol 1045 MovieClip {Zombie4} Frame 454 |
"JumpHitStandup" | Symbol 1045 MovieClip {Zombie4} Frame 472 |
"S1" | Symbol 1045 MovieClip {Zombie4} Frame 484 |
"S2" | Symbol 1045 MovieClip {Zombie4} Frame 514 |
"Win" | Symbol 1045 MovieClip {Zombie4} Frame 550 |
"Win2" | Symbol 1045 MovieClip {Zombie4} Frame 583 |
"Dead" | Symbol 1045 MovieClip {Zombie4} Frame 620 |
"isDead" | Symbol 1045 MovieClip {Zombie4} Frame 651 |
"hamsterS2" | Symbol 1045 MovieClip {Zombie4} Frame 652 |
"Ambient" | Symbol 1046 MovieClip {Zombie5} Frame 1 |
"Walk" | Symbol 1046 MovieClip {Zombie5} Frame 39 |
"WalkBack" | Symbol 1046 MovieClip {Zombie5} Frame 53 |
"Duck" | Symbol 1046 MovieClip {Zombie5} Frame 67 |
"Crouched" | Symbol 1046 MovieClip {Zombie5} Frame 71 |
"Rise" | Symbol 1046 MovieClip {Zombie5} Frame 82 |
"Cut" | Symbol 1046 MovieClip {Zombie5} Frame 90 |
"Fist" | Symbol 1046 MovieClip {Zombie5} Frame 116 |
"Fist2" | Symbol 1046 MovieClip {Zombie5} Frame 142 |
"Kick" | Symbol 1046 MovieClip {Zombie5} Frame 172 |
"Kick2" | Symbol 1046 MovieClip {Zombie5} Frame 198 |
"Jump" | Symbol 1046 MovieClip {Zombie5} Frame 224 |
"JumpFall" | Symbol 1046 MovieClip {Zombie5} Frame 230 |
"JumpTyl" | Symbol 1046 MovieClip {Zombie5} Frame 234 |
"JumpLadowanie" | Symbol 1046 MovieClip {Zombie5} Frame 242 |
"Blok" | Symbol 1046 MovieClip {Zombie5} Frame 245 |
"BlokIn" | Symbol 1046 MovieClip {Zombie5} Frame 247 |
"BlokOut" | Symbol 1046 MovieClip {Zombie5} Frame 261 |
"DuckBlok" | Symbol 1046 MovieClip {Zombie5} Frame 267 |
"DuckBlokIn" | Symbol 1046 MovieClip {Zombie5} Frame 269 |
"DuckBlokOut" | Symbol 1046 MovieClip {Zombie5} Frame 279 |
"JumpKick" | Symbol 1046 MovieClip {Zombie5} Frame 281 |
"JumpKickLand" | Symbol 1046 MovieClip {Zombie5} Frame 293 |
"JumpFist" | Symbol 1046 MovieClip {Zombie5} Frame 305 |
"JumpFistLand" | Symbol 1046 MovieClip {Zombie5} Frame 317 |
"DuckFist" | Symbol 1046 MovieClip {Zombie5} Frame 329 |
"Face" | Symbol 1046 MovieClip {Zombie5} Frame 351 |
"Stomach" | Symbol 1046 MovieClip {Zombie5} Frame 370 |
"Fall" | Symbol 1046 MovieClip {Zombie5} Frame 387 |
"Standup" | Symbol 1046 MovieClip {Zombie5} Frame 405 |
"DuckHit" | Symbol 1046 MovieClip {Zombie5} Frame 415 |
"DuckBlokBlocked" | Symbol 1046 MovieClip {Zombie5} Frame 431 |
"BlokBlocked" | Symbol 1046 MovieClip {Zombie5} Frame 442 |
"JumpHit" | Symbol 1046 MovieClip {Zombie5} Frame 454 |
"JumpHitStandup" | Symbol 1046 MovieClip {Zombie5} Frame 472 |
"S1" | Symbol 1046 MovieClip {Zombie5} Frame 484 |
"S2" | Symbol 1046 MovieClip {Zombie5} Frame 514 |
"Win" | Symbol 1046 MovieClip {Zombie5} Frame 550 |
"Win2" | Symbol 1046 MovieClip {Zombie5} Frame 583 |
"Dead" | Symbol 1046 MovieClip {Zombie5} Frame 620 |
"isDead" | Symbol 1046 MovieClip {Zombie5} Frame 651 |
"hamsterS2" | Symbol 1046 MovieClip {Zombie5} Frame 652 |
"Ambient" | Symbol 1047 MovieClip {Hamster1} Frame 1 |
"Walk" | Symbol 1047 MovieClip {Hamster1} Frame 15 |
"WalkBack" | Symbol 1047 MovieClip {Hamster1} Frame 22 |
"Duck" | Symbol 1047 MovieClip {Hamster1} Frame 29 |
"Crouched" | Symbol 1047 MovieClip {Hamster1} Frame 32 |
"Rise" | Symbol 1047 MovieClip {Hamster1} Frame 45 |
"Cut" | Symbol 1047 MovieClip {Hamster1} Frame 49 |
"Fist" | Symbol 1047 MovieClip {Hamster1} Frame 73 |
"Fist2" | Symbol 1047 MovieClip {Hamster1} Frame 89 |
"Kick" | Symbol 1047 MovieClip {Hamster1} Frame 107 |
"Kick2" | Symbol 1047 MovieClip {Hamster1} Frame 131 |
"Jump" | Symbol 1047 MovieClip {Hamster1} Frame 155 |
"JumpFall" | Symbol 1047 MovieClip {Hamster1} Frame 162 |
"JumpTyl" | Symbol 1047 MovieClip {Hamster1} Frame 165 |
"JumpLadowanie" | Symbol 1047 MovieClip {Hamster1} Frame 173 |
"Blok" | Symbol 1047 MovieClip {Hamster1} Frame 175 |
"BlokIn" | Symbol 1047 MovieClip {Hamster1} Frame 179 |
"BlokOut" | Symbol 1047 MovieClip {Hamster1} Frame 191 |
"DuckBlok" | Symbol 1047 MovieClip {Hamster1} Frame 193 |
"DuckBlokIn" | Symbol 1047 MovieClip {Hamster1} Frame 195 |
"DuckBlokOut" | Symbol 1047 MovieClip {Hamster1} Frame 205 |
"JumpKick" | Symbol 1047 MovieClip {Hamster1} Frame 207 |
"JumpKickLand" | Symbol 1047 MovieClip {Hamster1} Frame 219 |
"JumpFist" | Symbol 1047 MovieClip {Hamster1} Frame 231 |
"JumpFistLand" | Symbol 1047 MovieClip {Hamster1} Frame 243 |
"DuckFist" | Symbol 1047 MovieClip {Hamster1} Frame 251 |
"Face" | Symbol 1047 MovieClip {Hamster1} Frame 276 |
"Stomach" | Symbol 1047 MovieClip {Hamster1} Frame 289 |
"Fall" | Symbol 1047 MovieClip {Hamster1} Frame 307 |
"Standup" | Symbol 1047 MovieClip {Hamster1} Frame 319 |
"DuckHit" | Symbol 1047 MovieClip {Hamster1} Frame 339 |
"DuckBlokBlocked" | Symbol 1047 MovieClip {Hamster1} Frame 351 |
"BlokBlocked" | Symbol 1047 MovieClip {Hamster1} Frame 362 |
"JumpHit" | Symbol 1047 MovieClip {Hamster1} Frame 373 |
"JumpHitStandup" | Symbol 1047 MovieClip {Hamster1} Frame 382 |
"S1" | Symbol 1047 MovieClip {Hamster1} Frame 391 |
"S2x" | Symbol 1047 MovieClip {Hamster1} Frame 421 |
"Win" | Symbol 1047 MovieClip {Hamster1} Frame 457 |
"Dead" | Symbol 1047 MovieClip {Hamster1} Frame 531 |
"isDead" | Symbol 1047 MovieClip {Hamster1} Frame 548 |
"S2" | Symbol 1047 MovieClip {Hamster1} Frame 549 |
"S2hit" | Symbol 1047 MovieClip {Hamster1} Frame 580 |
"Ambient" | Symbol 1048 MovieClip {Hamster2} Frame 1 |
"Walk" | Symbol 1048 MovieClip {Hamster2} Frame 15 |
"WalkBack" | Symbol 1048 MovieClip {Hamster2} Frame 22 |
"Duck" | Symbol 1048 MovieClip {Hamster2} Frame 29 |
"Crouched" | Symbol 1048 MovieClip {Hamster2} Frame 32 |
"Rise" | Symbol 1048 MovieClip {Hamster2} Frame 45 |
"Cut" | Symbol 1048 MovieClip {Hamster2} Frame 49 |
"Fist" | Symbol 1048 MovieClip {Hamster2} Frame 73 |
"Fist2" | Symbol 1048 MovieClip {Hamster2} Frame 89 |
"Kick" | Symbol 1048 MovieClip {Hamster2} Frame 107 |
"Kick2" | Symbol 1048 MovieClip {Hamster2} Frame 131 |
"Jump" | Symbol 1048 MovieClip {Hamster2} Frame 155 |
"JumpFall" | Symbol 1048 MovieClip {Hamster2} Frame 162 |
"JumpTyl" | Symbol 1048 MovieClip {Hamster2} Frame 165 |
"JumpLadowanie" | Symbol 1048 MovieClip {Hamster2} Frame 173 |
"Blok" | Symbol 1048 MovieClip {Hamster2} Frame 175 |
"BlokIn" | Symbol 1048 MovieClip {Hamster2} Frame 179 |
"BlokOut" | Symbol 1048 MovieClip {Hamster2} Frame 191 |
"DuckBlok" | Symbol 1048 MovieClip {Hamster2} Frame 193 |
"DuckBlokIn" | Symbol 1048 MovieClip {Hamster2} Frame 195 |
"DuckBlokOut" | Symbol 1048 MovieClip {Hamster2} Frame 205 |
"JumpKick" | Symbol 1048 MovieClip {Hamster2} Frame 207 |
"JumpKickLand" | Symbol 1048 MovieClip {Hamster2} Frame 219 |
"JumpFist" | Symbol 1048 MovieClip {Hamster2} Frame 231 |
"JumpFistLand" | Symbol 1048 MovieClip {Hamster2} Frame 243 |
"DuckFist" | Symbol 1048 MovieClip {Hamster2} Frame 251 |
"Face" | Symbol 1048 MovieClip {Hamster2} Frame 276 |
"Stomach" | Symbol 1048 MovieClip {Hamster2} Frame 289 |
"Fall" | Symbol 1048 MovieClip {Hamster2} Frame 307 |
"Standup" | Symbol 1048 MovieClip {Hamster2} Frame 319 |
"DuckHit" | Symbol 1048 MovieClip {Hamster2} Frame 339 |
"DuckBlokBlocked" | Symbol 1048 MovieClip {Hamster2} Frame 351 |
"BlokBlocked" | Symbol 1048 MovieClip {Hamster2} Frame 362 |
"JumpHit" | Symbol 1048 MovieClip {Hamster2} Frame 373 |
"JumpHitStandup" | Symbol 1048 MovieClip {Hamster2} Frame 382 |
"S1" | Symbol 1048 MovieClip {Hamster2} Frame 391 |
"S2x" | Symbol 1048 MovieClip {Hamster2} Frame 421 |
"Win" | Symbol 1048 MovieClip {Hamster2} Frame 457 |
"Dead" | Symbol 1048 MovieClip {Hamster2} Frame 531 |
"isDead" | Symbol 1048 MovieClip {Hamster2} Frame 548 |
"S2" | Symbol 1048 MovieClip {Hamster2} Frame 549 |
"S2hit" | Symbol 1048 MovieClip {Hamster2} Frame 580 |
"Ambient" | Symbol 1049 MovieClip {Hamster4} Frame 1 |
"Walk" | Symbol 1049 MovieClip {Hamster4} Frame 15 |
"WalkBack" | Symbol 1049 MovieClip {Hamster4} Frame 22 |
"Duck" | Symbol 1049 MovieClip {Hamster4} Frame 29 |
"Crouched" | Symbol 1049 MovieClip {Hamster4} Frame 32 |
"Rise" | Symbol 1049 MovieClip {Hamster4} Frame 45 |
"Cut" | Symbol 1049 MovieClip {Hamster4} Frame 49 |
"Fist" | Symbol 1049 MovieClip {Hamster4} Frame 73 |
"Fist2" | Symbol 1049 MovieClip {Hamster4} Frame 89 |
"Kick" | Symbol 1049 MovieClip {Hamster4} Frame 107 |
"Kick2" | Symbol 1049 MovieClip {Hamster4} Frame 131 |
"Jump" | Symbol 1049 MovieClip {Hamster4} Frame 155 |
"JumpFall" | Symbol 1049 MovieClip {Hamster4} Frame 162 |
"JumpTyl" | Symbol 1049 MovieClip {Hamster4} Frame 165 |
"JumpLadowanie" | Symbol 1049 MovieClip {Hamster4} Frame 173 |
"Blok" | Symbol 1049 MovieClip {Hamster4} Frame 175 |
"BlokIn" | Symbol 1049 MovieClip {Hamster4} Frame 179 |
"BlokOut" | Symbol 1049 MovieClip {Hamster4} Frame 191 |
"DuckBlok" | Symbol 1049 MovieClip {Hamster4} Frame 193 |
"DuckBlokIn" | Symbol 1049 MovieClip {Hamster4} Frame 195 |
"DuckBlokOut" | Symbol 1049 MovieClip {Hamster4} Frame 205 |
"JumpKick" | Symbol 1049 MovieClip {Hamster4} Frame 207 |
"JumpKickLand" | Symbol 1049 MovieClip {Hamster4} Frame 219 |
"JumpFist" | Symbol 1049 MovieClip {Hamster4} Frame 231 |
"JumpFistLand" | Symbol 1049 MovieClip {Hamster4} Frame 243 |
"DuckFist" | Symbol 1049 MovieClip {Hamster4} Frame 251 |
"Face" | Symbol 1049 MovieClip {Hamster4} Frame 276 |
"Stomach" | Symbol 1049 MovieClip {Hamster4} Frame 289 |
"Fall" | Symbol 1049 MovieClip {Hamster4} Frame 307 |
"Standup" | Symbol 1049 MovieClip {Hamster4} Frame 319 |
"DuckHit" | Symbol 1049 MovieClip {Hamster4} Frame 339 |
"DuckBlokBlocked" | Symbol 1049 MovieClip {Hamster4} Frame 351 |
"BlokBlocked" | Symbol 1049 MovieClip {Hamster4} Frame 362 |
"JumpHit" | Symbol 1049 MovieClip {Hamster4} Frame 373 |
"JumpHitStandup" | Symbol 1049 MovieClip {Hamster4} Frame 382 |
"S1" | Symbol 1049 MovieClip {Hamster4} Frame 391 |
"S2x" | Symbol 1049 MovieClip {Hamster4} Frame 421 |
"Win" | Symbol 1049 MovieClip {Hamster4} Frame 457 |
"Dead" | Symbol 1049 MovieClip {Hamster4} Frame 531 |
"isDead" | Symbol 1049 MovieClip {Hamster4} Frame 548 |
"S2" | Symbol 1049 MovieClip {Hamster4} Frame 549 |
"S2hit" | Symbol 1049 MovieClip {Hamster4} Frame 580 |
"Ambient" | Symbol 1050 MovieClip {Hamster5} Frame 1 |
"Walk" | Symbol 1050 MovieClip {Hamster5} Frame 15 |
"WalkBack" | Symbol 1050 MovieClip {Hamster5} Frame 22 |
"Duck" | Symbol 1050 MovieClip {Hamster5} Frame 29 |
"Crouched" | Symbol 1050 MovieClip {Hamster5} Frame 32 |
"Rise" | Symbol 1050 MovieClip {Hamster5} Frame 45 |
"Cut" | Symbol 1050 MovieClip {Hamster5} Frame 49 |
"Fist" | Symbol 1050 MovieClip {Hamster5} Frame 73 |
"Fist2" | Symbol 1050 MovieClip {Hamster5} Frame 89 |
"Kick" | Symbol 1050 MovieClip {Hamster5} Frame 107 |
"Kick2" | Symbol 1050 MovieClip {Hamster5} Frame 131 |
"Jump" | Symbol 1050 MovieClip {Hamster5} Frame 155 |
"JumpFall" | Symbol 1050 MovieClip {Hamster5} Frame 162 |
"JumpTyl" | Symbol 1050 MovieClip {Hamster5} Frame 165 |
"JumpLadowanie" | Symbol 1050 MovieClip {Hamster5} Frame 173 |
"Blok" | Symbol 1050 MovieClip {Hamster5} Frame 175 |
"BlokIn" | Symbol 1050 MovieClip {Hamster5} Frame 179 |
"BlokOut" | Symbol 1050 MovieClip {Hamster5} Frame 191 |
"DuckBlok" | Symbol 1050 MovieClip {Hamster5} Frame 193 |
"DuckBlokIn" | Symbol 1050 MovieClip {Hamster5} Frame 195 |
"DuckBlokOut" | Symbol 1050 MovieClip {Hamster5} Frame 205 |
"JumpKick" | Symbol 1050 MovieClip {Hamster5} Frame 207 |
"JumpKickLand" | Symbol 1050 MovieClip {Hamster5} Frame 219 |
"JumpFist" | Symbol 1050 MovieClip {Hamster5} Frame 231 |
"JumpFistLand" | Symbol 1050 MovieClip {Hamster5} Frame 243 |
"DuckFist" | Symbol 1050 MovieClip {Hamster5} Frame 251 |
"Face" | Symbol 1050 MovieClip {Hamster5} Frame 276 |
"Stomach" | Symbol 1050 MovieClip {Hamster5} Frame 289 |
"Fall" | Symbol 1050 MovieClip {Hamster5} Frame 307 |
"Standup" | Symbol 1050 MovieClip {Hamster5} Frame 319 |
"DuckHit" | Symbol 1050 MovieClip {Hamster5} Frame 339 |
"DuckBlokBlocked" | Symbol 1050 MovieClip {Hamster5} Frame 351 |
"BlokBlocked" | Symbol 1050 MovieClip {Hamster5} Frame 362 |
"JumpHit" | Symbol 1050 MovieClip {Hamster5} Frame 373 |
"JumpHitStandup" | Symbol 1050 MovieClip {Hamster5} Frame 382 |
"S1" | Symbol 1050 MovieClip {Hamster5} Frame 391 |
"S2x" | Symbol 1050 MovieClip {Hamster5} Frame 421 |
"Win" | Symbol 1050 MovieClip {Hamster5} Frame 457 |
"Dead" | Symbol 1050 MovieClip {Hamster5} Frame 531 |
"isDead" | Symbol 1050 MovieClip {Hamster5} Frame 548 |
"S2" | Symbol 1050 MovieClip {Hamster5} Frame 549 |
"S2hit" | Symbol 1050 MovieClip {Hamster5} Frame 580 |
"music" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"fighters" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"backgrounds" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"kick sounds" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"punch sounds" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"block sounds" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"jump" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h attack" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z attack" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h getsHit" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z getHit" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h special" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z special" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"death" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"announcer" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h taunt" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z taunt" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"mouse" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"efekty" | Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"US" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 2 |
"UK" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 3 |
"Dutch" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 4 |
"French" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 5 |
"German" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 6 |
"Spanish" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 7 |
"Brazilian" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 8 |
"Portugese" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 9 |
"Italian" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 10 |
"Swedish" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 11 |
"Polish" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 12 |
"Russian" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 13 |
"Turkish" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 14 |
"Indonesian" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 15 |
"Malaysian" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 16 |
"Japanese" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 17 |
"Chinese" | Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 18 |
"US" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 2 |
"UK" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 4 |
"French" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 5 |
"German" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 9 |
"Italian" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 11 |
"Polish" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 12 |
"Russian" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 18 |
"US" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 2 |
"UK" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 3 |
"Dutch" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 4 |
"French" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 5 |
"German" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 6 |
"Spanish" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 7 |
"Brazilian" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 8 |
"Portugese" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 9 |
"Italian" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 10 |
"Swedish" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 11 |
"Polish" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 12 |
"Russian" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 13 |
"Turkish" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 14 |
"Indonesian" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 15 |
"Malaysian" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 16 |
"Japanese" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 17 |
"Chinese" | Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 18 |
"US" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 2 |
"UK" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 4 |
"French" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 5 |
"German" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 9 |
"Italian" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 11 |
"Polish" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 12 |
"Russian" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 18 |
"US" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 2 |
"UK" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 3 |
"Dutch" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 4 |
"French" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 5 |
"German" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 6 |
"Spanish" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 7 |
"Brazilian" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 8 |
"Portugese" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 9 |
"Italian" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 10 |
"Swedish" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 11 |
"Polish" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 12 |
"Russian" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 13 |
"Turkish" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 14 |
"Indonesian" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 15 |
"Malaysian" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 16 |
"Japanese" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 17 |
"Chinese" | Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 18 |
"US" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 2 |
"UK" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 4 |
"French" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 5 |
"German" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 9 |
"Italian" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 11 |
"Polish" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 12 |
"Russian" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 18 |
"quality_best_off" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 1 |
"quality_best_on" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 2 |
"quality_best_click" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 3 |
"quality_medium_off" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 4 |
"quality_medium_on" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 5 |
"quality_medium_click" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 6 |
"quality_low_off" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 7 |
"quality_low_on" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 8 |
"quality_low_click" | Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 9 |
"US" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 2 |
"UK" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 3 |
"Dutch" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 4 |
"French" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 5 |
"German" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 6 |
"Spanish" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 7 |
"Brazilian" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 8 |
"Portugese" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 9 |
"Italian" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 10 |
"Swedish" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 11 |
"Polish" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 12 |
"Russian" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 13 |
"Turkish" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 14 |
"Indonesian" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 15 |
"Malaysian" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 16 |
"Japanese" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 17 |
"Chinese" | Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 18 |
"US" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 2 |
"UK" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 4 |
"French" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 5 |
"German" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 9 |
"Italian" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 11 |
"Polish" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 12 |
"Russian" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 18 |
"US" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 2 |
"UK" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 3 |
"Dutch" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 4 |
"French" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 5 |
"German" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 6 |
"Spanish" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 7 |
"Brazilian" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 8 |
"Portugese" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 9 |
"Italian" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 10 |
"Swedish" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 11 |
"Polish" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 12 |
"Russian" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 13 |
"Turkish" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 14 |
"Indonesian" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 15 |
"Malaysian" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 16 |
"Japanese" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 17 |
"Chinese" | Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 18 |
"US" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 2 |
"UK" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 4 |
"French" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 5 |
"German" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 9 |
"Italian" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 11 |
"Polish" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 12 |
"Russian" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 18 |
"sound_on_off" | Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 1 |
"sound_on_on" | Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 2 |
"sound_on_click" | Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 3 |
"sound_off_off" | Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 4 |
"sound_off_on" | Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 5 |
"sound_off_click" | Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 6 |
"US" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 2 |
"UK" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 3 |
"Dutch" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 4 |
"French" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 5 |
"German" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 6 |
"Spanish" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 7 |
"Brazilian" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 8 |
"Portugese" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 9 |
"Italian" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 10 |
"Swedish" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 11 |
"Polish" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 12 |
"Russian" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 13 |
"Turkish" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 14 |
"Indonesian" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 15 |
"Malaysian" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 16 |
"Japanese" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 17 |
"Chinese" | Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 18 |
"US" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 2 |
"UK" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 4 |
"French" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 5 |
"German" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 9 |
"Italian" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 11 |
"Polish" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 12 |
"Russian" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 18 |
"US" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 2 |
"UK" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 3 |
"Dutch" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 4 |
"French" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 5 |
"German" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 6 |
"Spanish" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 7 |
"Brazilian" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 8 |
"Portugese" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 9 |
"Italian" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 10 |
"Swedish" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 11 |
"Polish" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 12 |
"Russian" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 13 |
"Turkish" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 14 |
"Indonesian" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 15 |
"Malaysian" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 16 |
"Japanese" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 17 |
"Chinese" | Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 18 |
"US" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 2 |
"UK" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 4 |
"French" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 5 |
"German" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 9 |
"Italian" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 11 |
"Polish" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 12 |
"Russian" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 18 |
"music_on_off" | Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 1 |
"music_on_on" | Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 2 |
"music_on_click" | Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 3 |
"music_off_off" | Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 4 |
"music_off_on" | Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 5 |
"music_off_click" | Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 6 |
"US" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 1 |
"UK" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 3 |
"Dutch" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 4 |
"French" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 5 |
"German" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 6 |
"Spanish" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 7 |
"Brazilian" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 8 |
"Portugese" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 9 |
"Italian" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 10 |
"Swedish" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 11 |
"Polish" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 12 |
"Russian" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 13 |
"Turkish" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 14 |
"Indonesian" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 15 |
"Malaysian" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 16 |
"Japanese" | Symbol 1364 MovieClip {Logo_GameLogo} Frame 18 |
"US" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 2 |
"UK" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 3 |
"Dutch" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 4 |
"French" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 5 |
"German" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 6 |
"Spanish" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 7 |
"Brazilian" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 8 |
"Portugese" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 9 |
"Italian" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 10 |
"Swedish" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 11 |
"Polish" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 12 |
"Russian" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 13 |
"Turkish" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 14 |
"Indonesian" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 15 |
"Malaysian" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 16 |
"Japanese" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 17 |
"Chinese" | Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 18 |
"US" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 2 |
"UK" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 3 |
"Dutch" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 4 |
"French" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 5 |
"German" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 6 |
"Spanish" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 7 |
"Brazilian" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 8 |
"Portugese" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 9 |
"Italian" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 10 |
"Swedish" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 11 |
"Polish" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 12 |
"Russian" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 13 |
"Turkish" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 14 |
"Indonesian" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 15 |
"Malaysian" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 16 |
"Japanese" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 17 |
"Chinese" | Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 18 |
"US" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 2 |
"UK" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 3 |
"Dutch" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 4 |
"French" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 5 |
"German" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 6 |
"Spanish" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 7 |
"Brazilian" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 8 |
"Portugese" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 9 |
"Italian" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 10 |
"Swedish" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 11 |
"Polish" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 12 |
"Russian" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 13 |
"Turkish" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 14 |
"Indonesian" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 15 |
"Malaysian" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 16 |
"Japanese" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 17 |
"Chinese" | Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 18 |
"off" | Symbol 1414 MovieClip {Button_Highscores} Frame 1 |
"on" | Symbol 1414 MovieClip {Button_Highscores} Frame 2 |
"out" | Symbol 1414 MovieClip {Button_Highscores} Frame 4 |
"click" | Symbol 1414 MovieClip {Button_Highscores} Frame 5 |
"US" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 2 |
"UK" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 3 |
"Dutch" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 4 |
"French" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 5 |
"German" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 6 |
"Spanish" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 7 |
"Brazilian" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 8 |
"Portugese" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 9 |
"Italian" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 10 |
"Swedish" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 11 |
"Polish" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 12 |
"Russian" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 13 |
"Turkish" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 14 |
"Indonesian" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 15 |
"Malaysian" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 16 |
"Japanese" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 17 |
"Chinese" | Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 18 |
"off" | Symbol 1431 MovieClip {Button_HowToPlay} Frame 1 |
"on" | Symbol 1431 MovieClip {Button_HowToPlay} Frame 2 |
"out" | Symbol 1431 MovieClip {Button_HowToPlay} Frame 4 |
"click" | Symbol 1431 MovieClip {Button_HowToPlay} Frame 5 |
"US" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 2 |
"UK" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 3 |
"Dutch" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 4 |
"French" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 5 |
"German" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 6 |
"Spanish" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 7 |
"Brazilian" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 8 |
"Portugese" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 9 |
"Italian" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 10 |
"Swedish" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 11 |
"Polish" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 12 |
"Russian" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 13 |
"Turkish" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 14 |
"Indonesian" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 15 |
"Malaysian" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 16 |
"Japanese" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 17 |
"Chinese" | Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 18 |
"off" | Symbol 1450 MovieClip {Button_MoreGames} Frame 1 |
"on" | Symbol 1450 MovieClip {Button_MoreGames} Frame 2 |
"out" | Symbol 1450 MovieClip {Button_MoreGames} Frame 4 |
"click" | Symbol 1450 MovieClip {Button_MoreGames} Frame 5 |
"off" | Symbol 1453 MovieClip {Logo_SpilGames} Frame 1 |
"out" | Symbol 1453 MovieClip {Logo_SpilGames} Frame 3 |
"click" | Symbol 1453 MovieClip {Logo_SpilGames} Frame 4 |
"US" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 2 |
"UK" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 3 |
"Dutch" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 4 |
"French" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 5 |
"German" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 6 |
"Spanish" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 7 |
"Brazilian" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 8 |
"Portugese" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 9 |
"Italian" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 10 |
"Swedish" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 11 |
"Polish" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 12 |
"Russian" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 13 |
"Turkish" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 14 |
"Indonesian" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 15 |
"Malaysian" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 16 |
"Japanese" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 17 |
"Chinese" | Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 18 |
"off" | Symbol 1481 MovieClip {Button_Back} Frame 1 |
"on" | Symbol 1481 MovieClip {Button_Back} Frame 2 |
"out" | Symbol 1481 MovieClip {Button_Back} Frame 4 |
"click" | Symbol 1481 MovieClip {Button_Back} Frame 5 |
"US" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 2 |
"UK" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 3 |
"Dutch" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 4 |
"French" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 5 |
"German" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 6 |
"Spanish" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 7 |
"Brazilian" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 8 |
"Portugese" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 9 |
"Italian" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 10 |
"Swedish" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 11 |
"Polish" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 12 |
"Russian" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 13 |
"Turkish" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 14 |
"Indonesian" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 15 |
"Malaysian" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 16 |
"Japanese" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 17 |
"Chinese" | Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 18 |
"US" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 2 |
"UK" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 3 |
"Dutch" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 4 |
"French" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 5 |
"German" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 6 |
"Spanish" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 7 |
"Brazilian" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 8 |
"Portugese" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 9 |
"Italian" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 10 |
"Swedish" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 11 |
"Polish" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 12 |
"Russian" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 13 |
"Turkish" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 14 |
"Indonesian" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 15 |
"Malaysian" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 16 |
"Japanese" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 17 |
"Chinese" | Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 18 |
"US" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 2 |
"UK" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 3 |
"Dutch" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 4 |
"French" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 5 |
"German" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 6 |
"Spanish" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 7 |
"Brazilian" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 8 |
"Portugese" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 9 |
"Italian" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 10 |
"Swedish" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 11 |
"Polish" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 12 |
"Russian" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 13 |
"Turkish" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 14 |
"Indonesian" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 15 |
"Malaysian" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 16 |
"Japanese" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 17 |
"Chinese" | Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 18 |
"US" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 2 |
"UK" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 3 |
"Dutch" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 4 |
"French" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 5 |
"German" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 6 |
"Spanish" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 7 |
"Brazilian" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 8 |
"Portugese" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 9 |
"Italian" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 10 |
"Swedish" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 11 |
"Polish" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 12 |
"Russian" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 13 |
"Turkish" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 14 |
"Indonesian" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 15 |
"Malaysian" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 16 |
"Japanese" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 17 |
"Chinese" | Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 18 |
"US" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 2 |
"UK" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 3 |
"Dutch" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 4 |
"French" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 5 |
"German" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 6 |
"Spanish" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 7 |
"Brazilian" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 8 |
"Portugese" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 9 |
"Italian" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 10 |
"Swedish" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 11 |
"Polish" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 12 |
"Russian" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 13 |
"Turkish" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 14 |
"Indonesian" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 15 |
"Malaysian" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 16 |
"Japanese" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 17 |
"Chinese" | Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 18 |
"US" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 2 |
"UK" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 3 |
"Dutch" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 4 |
"French" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 5 |
"German" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 6 |
"Spanish" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 7 |
"Brazilian" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 8 |
"Portugese" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 9 |
"Italian" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 10 |
"Swedish" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 11 |
"Polish" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 12 |
"Russian" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 13 |
"Turkish" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 14 |
"Indonesian" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 15 |
"Malaysian" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 16 |
"Japanese" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 17 |
"Chinese" | Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 18 |
"US" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 2 |
"UK" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 3 |
"Dutch" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 4 |
"French" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 5 |
"German" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 6 |
"Spanish" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 7 |
"Brazilian" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 8 |
"Portugese" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 9 |
"Italian" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 10 |
"Swedish" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 11 |
"Polish" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 12 |
"Russian" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 13 |
"Turkish" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 14 |
"Indonesian" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 15 |
"Malaysian" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 16 |
"Japanese" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 17 |
"Chinese" | Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 18 |
"US" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 2 |
"UK" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 3 |
"Dutch" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 4 |
"French" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 5 |
"German" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 6 |
"Spanish" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 7 |
"Brazilian" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 8 |
"Portugese" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 9 |
"Italian" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 10 |
"Swedish" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 11 |
"Polish" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 12 |
"Russian" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 13 |
"Turkish" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 14 |
"Indonesian" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 15 |
"Malaysian" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 16 |
"Japanese" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 17 |
"Chinese" | Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 18 |
"US" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 2 |
"UK" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 3 |
"Dutch" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 4 |
"French" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 5 |
"German" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 6 |
"Spanish" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 7 |
"Brazilian" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 8 |
"Portugese" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 9 |
"Italian" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 10 |
"Swedish" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 11 |
"Polish" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 12 |
"Russian" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 13 |
"Turkish" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 14 |
"Indonesian" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 15 |
"Malaysian" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 16 |
"Japanese" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 17 |
"Chinese" | Symbol 1616 MovieClip {help_hamsterspecial1} Frame 18 |
"US" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 2 |
"UK" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 3 |
"Dutch" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 4 |
"French" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 5 |
"German" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 6 |
"Spanish" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 7 |
"Brazilian" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 8 |
"Portugese" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 9 |
"Italian" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 10 |
"Swedish" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 11 |
"Polish" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 12 |
"Russian" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 13 |
"Turkish" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 14 |
"Indonesian" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 15 |
"Malaysian" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 16 |
"Japanese" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 17 |
"Chinese" | Symbol 1624 MovieClip {help_hamsterspecial2} Frame 18 |
"US" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 2 |
"UK" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 3 |
"Dutch" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 4 |
"French" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 5 |
"German" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 6 |
"Spanish" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 7 |
"Brazilian" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 8 |
"Portugese" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 9 |
"Italian" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 10 |
"Swedish" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 11 |
"Polish" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 12 |
"Russian" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 13 |
"Turkish" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 14 |
"Indonesian" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 15 |
"Malaysian" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 16 |
"Japanese" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 17 |
"Chinese" | Symbol 1631 MovieClip {help_zombiespecial1} Frame 18 |
"US" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 2 |
"UK" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 3 |
"Dutch" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 4 |
"French" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 5 |
"German" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 6 |
"Spanish" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 7 |
"Brazilian" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 8 |
"Portugese" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 9 |
"Italian" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 10 |
"Swedish" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 11 |
"Polish" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 12 |
"Russian" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 13 |
"Turkish" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 14 |
"Indonesian" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 15 |
"Malaysian" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 16 |
"Japanese" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 17 |
"Chinese" | Symbol 1638 MovieClip {help_zombiespecial2} Frame 18 |
"US" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 2 |
"UK" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 3 |
"Dutch" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 4 |
"French" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 5 |
"German" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 6 |
"Spanish" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 7 |
"Brazilian" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 8 |
"Portugese" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 9 |
"Italian" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 10 |
"Swedish" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 11 |
"Polish" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 12 |
"Russian" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 13 |
"Turkish" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 14 |
"Indonesian" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 15 |
"Malaysian" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 16 |
"Japanese" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 17 |
"Chinese" | Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 18 |
"Ambient" | Symbol 1675 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} Frame 1 |
"fist" | Symbol 1675 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} Frame 15 |
"off" | Symbol 1676 MovieClip {Button_player_hamsetr} Frame 1 |
"on" | Symbol 1676 MovieClip {Button_player_hamsetr} Frame 2 |
"out" | Symbol 1676 MovieClip {Button_player_hamsetr} Frame 4 |
"click" | Symbol 1676 MovieClip {Button_player_hamsetr} Frame 5 |
"fist" | Symbol 1678 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501} Frame 39 |
"US" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 2 |
"UK" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 3 |
"Dutch" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 4 |
"French" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 5 |
"German" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 6 |
"Spanish" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 7 |
"Brazilian" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 8 |
"Portugese" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 9 |
"Italian" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 10 |
"Swedish" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 11 |
"Polish" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 12 |
"Russian" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 13 |
"Turkish" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 14 |
"Indonesian" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 15 |
"Malaysian" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 16 |
"Japanese" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 17 |
"Chinese" | Symbol 1712 MovieClip {Buttonzombielocked} Frame 18 |
"off" | Symbol 1714 MovieClip {Button_player_zombie} Frame 1 |
"on" | Symbol 1714 MovieClip {Button_player_zombie} Frame 2 |
"out" | Symbol 1714 MovieClip {Button_player_zombie} Frame 4 |
"click" | Symbol 1714 MovieClip {Button_player_zombie} Frame 5 |
"US" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 2 |
"UK" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 3 |
"Dutch" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 4 |
"French" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 5 |
"German" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 6 |
"Spanish" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 7 |
"Brazilian" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 8 |
"Portugese" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 9 |
"Italian" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 10 |
"Swedish" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 11 |
"Polish" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 12 |
"Russian" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 13 |
"Turkish" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 14 |
"Indonesian" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 15 |
"Malaysian" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 16 |
"Japanese" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 17 |
"Chinese" | Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 18 |
"US" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 2 |
"UK" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 3 |
"Dutch" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 4 |
"French" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 5 |
"German" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 6 |
"Spanish" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 7 |
"Brazilian" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 8 |
"Portugese" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 9 |
"Italian" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 10 |
"Swedish" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 11 |
"Polish" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 12 |
"Russian" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 13 |
"Turkish" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 14 |
"Indonesian" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 15 |
"Malaysian" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 16 |
"Japanese" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 17 |
"Chinese" | Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 18 |
"US" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 2 |
"UK" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 3 |
"Dutch" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 4 |
"French" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 5 |
"German" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 6 |
"Spanish" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 7 |
"Brazilian" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 8 |
"Portugese" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 9 |
"Italian" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 10 |
"Swedish" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 11 |
"Polish" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 12 |
"Russian" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 13 |
"Turkish" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 14 |
"Indonesian" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 15 |
"Malaysian" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 16 |
"Japanese" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 17 |
"Chinese" | Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 18 |
"Boss1" | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 1 |
"Boss2" | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 87 |
"Boss3" | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 102 |
"Boss4" | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 117 |
"Boss5" | Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 132 |
"Hamster1" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 1 |
"Hamster2" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 43 |
"Hamster3" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 85 |
"Hamster4" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 127 |
"Hamster5" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 169 |
"Zombie1" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 211 |
"Zombie2" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 253 |
"Zombie3" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 295 |
"Zombie4" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 337 |
"Zombie5" | Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 379 |
"US" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 2 |
"UK" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 3 |
"Dutch" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 4 |
"French" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 5 |
"German" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 6 |
"Spanish" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 7 |
"Brazilian" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 8 |
"Portugese" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 9 |
"Italian" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 10 |
"Swedish" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 11 |
"Polish" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 12 |
"Russian" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 13 |
"Turkish" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 14 |
"Indonesian" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 15 |
"Malaysian" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 16 |
"Japanese" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 17 |
"Chinese" | Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 18 |
"US" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 2 |
"UK" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 3 |
"Dutch" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 4 |
"French" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 5 |
"German" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 6 |
"Spanish" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 7 |
"Brazilian" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 8 |
"Portugese" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 9 |
"Italian" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 10 |
"Swedish" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 11 |
"Polish" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 12 |
"Russian" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 13 |
"Turkish" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 14 |
"Indonesian" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 15 |
"Malaysian" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 16 |
"Japanese" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 17 |
"Chinese" | Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 18 |
"US" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 2 |
"UK" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 3 |
"Dutch" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 4 |
"French" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 5 |
"German" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 6 |
"Spanish" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 7 |
"Brazilian" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 8 |
"Portugese" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 9 |
"Italian" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 10 |
"Swedish" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 11 |
"Polish" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 12 |
"Russian" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 13 |
"Turkish" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 14 |
"Indonesian" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 15 |
"Malaysian" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 16 |
"Japanese" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 17 |
"Chinese" | Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 18 |
"Win" | Symbol 1902 MovieClip {game.gameInterface.WinLoosText} Frame 11 |
"Lose" | Symbol 1902 MovieClip {game.gameInterface.WinLoosText} Frame 12 |
"US" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 2 |
"UK" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 3 |
"Dutch" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 4 |
"French" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 5 |
"German" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 6 |
"Spanish" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 7 |
"Brazilian" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 8 |
"Portugese" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 9 |
"Italian" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 10 |
"Swedish" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 11 |
"Polish" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 12 |
"Russian" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 13 |
"Turkish" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 14 |
"Indonesian" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 15 |
"Malaysian" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 16 |
"Japanese" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 17 |
"Chinese" | Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 18 |
"US" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 2 |
"UK" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 3 |
"Dutch" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 4 |
"French" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 5 |
"German" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 6 |
"Spanish" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 7 |
"Brazilian" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 8 |
"Portugese" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 9 |
"Italian" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 10 |
"Swedish" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 11 |
"Polish" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 12 |
"Russian" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 13 |
"Turkish" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 14 |
"Indonesian" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 15 |
"Malaysian" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 16 |
"Japanese" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 17 |
"Chinese" | Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 18 |
"US" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 2 |
"UK" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 3 |
"Dutch" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 4 |
"French" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 5 |
"German" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 6 |
"Spanish" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 7 |
"Brazilian" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 8 |
"Portugese" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 9 |
"Italian" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 10 |
"Swedish" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 11 |
"Polish" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 12 |
"Russian" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 13 |
"Turkish" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 14 |
"Indonesian" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 15 |
"Malaysian" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 16 |
"Japanese" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 17 |
"Chinese" | Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 18 |
"US" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 2 |
"UK" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 3 |
"Dutch" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 4 |
"French" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 5 |
"German" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 6 |
"Spanish" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 7 |
"Brazilian" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 8 |
"Portugese" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 9 |
"Italian" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 10 |
"Swedish" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 11 |
"Polish" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 12 |
"Russian" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 13 |
"Turkish" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 14 |
"Indonesian" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 15 |
"Malaysian" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 16 |
"Japanese" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 17 |
"Chinese" | Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 18 |
"US" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 2 |
"UK" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 3 |
"Dutch" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 4 |
"French" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 5 |
"German" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 6 |
"Spanish" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 7 |
"Brazilian" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 8 |
"Portugese" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 9 |
"Italian" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 10 |
"Swedish" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 11 |
"Polish" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 12 |
"Russian" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 13 |
"Turkish" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 14 |
"Indonesian" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 15 |
"Malaysian" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 16 |
"Japanese" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 17 |
"Chinese" | Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 18 |
"US" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 2 |
"UK" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 3 |
"Dutch" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 4 |
"French" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 5 |
"German" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 6 |
"Spanish" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 7 |
"Brazilian" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 8 |
"Portugese" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 9 |
"Italian" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 10 |
"Swedish" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 11 |
"Polish" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 12 |
"Russian" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 13 |
"Turkish" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 14 |
"Indonesian" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 15 |
"Malaysian" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 16 |
"Japanese" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 17 |
"Chinese" | Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 18 |
"US" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 2 |
"UK" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 3 |
"Dutch" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 4 |
"French" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 5 |
"German" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 6 |
"Spanish" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 7 |
"Brazilian" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 8 |
"Portugese" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 9 |
"Italian" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 10 |
"Swedish" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 11 |
"Polish" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 12 |
"Russian" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 13 |
"Turkish" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 14 |
"Indonesian" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 15 |
"Malaysian" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 16 |
"Japanese" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 17 |
"Chinese" | Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 18 |
"US" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 2 |
"UK" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 3 |
"Dutch" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 4 |
"French" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 5 |
"German" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 6 |
"Spanish" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 7 |
"Brazilian" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 8 |
"Portugese" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 9 |
"Italian" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 10 |
"Swedish" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 11 |
"Polish" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 12 |
"Russian" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 13 |
"Turkish" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 14 |
"Indonesian" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 15 |
"Malaysian" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 16 |
"Japanese" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 17 |
"Chinese" | Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 18 |
"US" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 2 |
"UK" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 3 |
"Dutch" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 4 |
"French" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 5 |
"German" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 6 |
"Spanish" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 7 |
"Brazilian" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 8 |
"Portugese" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 9 |
"Italian" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 10 |
"Swedish" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 11 |
"Polish" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 12 |
"Russian" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 13 |
"Turkish" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 14 |
"Indonesian" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 15 |
"Malaysian" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 16 |
"Japanese" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 17 |
"Chinese" | Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 18 |
"US" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 2 |
"UK" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 3 |
"Dutch" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 4 |
"French" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 5 |
"German" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 6 |
"Spanish" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 7 |
"Brazilian" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 8 |
"Portugese" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 9 |
"Italian" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 10 |
"Swedish" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 11 |
"Polish" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 12 |
"Russian" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 13 |
"Turkish" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 14 |
"Indonesian" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 15 |
"Malaysian" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 16 |
"Japanese" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 17 |
"Chinese" | Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 18 |
"Hamster5" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 1 |
"Hamster1" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 2 |
"Hamster2" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 3 |
"Hamster3" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 4 |
"Hamster4" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 5 |
"Zombie1" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 6 |
"Zombie2" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 7 |
"Zombie3" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 8 |
"Zombie4" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 9 |
"Zombie5" | Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 10 |
"US" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 2 |
"UK" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 3 |
"Dutch" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 4 |
"French" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 5 |
"German" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 6 |
"Spanish" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 7 |
"Brazilian" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 8 |
"Portugese" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 9 |
"Italian" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 10 |
"Swedish" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 11 |
"Polish" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 12 |
"Russian" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 13 |
"Turkish" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 14 |
"Indonesian" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 15 |
"Malaysian" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 16 |
"Japanese" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 17 |
"Chinese" | Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 18 |
"US" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 2 |
"UK" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 3 |
"Dutch" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 4 |
"French" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 5 |
"German" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 6 |
"Spanish" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 7 |
"Brazilian" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 8 |
"Portugese" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 9 |
"Italian" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 10 |
"Swedish" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 11 |
"Polish" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 12 |
"Russian" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 13 |
"Turkish" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 14 |
"Indonesian" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 15 |
"Malaysian" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 16 |
"Japanese" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 17 |
"Chinese" | Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 18 |
"US" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 2 |
"UK" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 3 |
"Dutch" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 4 |
"French" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 5 |
"German" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 6 |
"Spanish" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 7 |
"Brazilian" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 8 |
"Portugese" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 9 |
"Italian" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 10 |
"Swedish" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 11 |
"Polish" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 12 |
"Russian" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 13 |
"Turkish" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 14 |
"Indonesian" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 15 |
"Malaysian" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 16 |
"Japanese" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 17 |
"Chinese" | Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 18 |
"US" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 2 |
"UK" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 3 |
"Dutch" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 4 |
"French" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 5 |
"German" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 6 |
"Spanish" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 7 |
"Brazilian" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 8 |
"Portugese" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 9 |
"Italian" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 10 |
"Swedish" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 11 |
"Polish" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 12 |
"Russian" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 13 |
"Turkish" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 14 |
"Indonesian" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 15 |
"Malaysian" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 16 |
"Japanese" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 17 |
"Chinese" | Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 18 |
"US" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 2 |
"UK" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 3 |
"Dutch" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 4 |
"French" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 5 |
"German" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 6 |
"Spanish" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 7 |
"Brazilian" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 8 |
"Portugese" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 9 |
"Italian" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 10 |
"Swedish" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 11 |
"Polish" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 12 |
"Russian" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 13 |
"Turkish" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 14 |
"Indonesian" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 15 |
"Malaysian" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 16 |
"Japanese" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 17 |
"Chinese" | Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 18 |
"US" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 2 |
"UK" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 3 |
"Dutch" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 4 |
"French" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 5 |
"German" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 6 |
"Spanish" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 7 |
"Brazilian" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 8 |
"Portugese" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 9 |
"Italian" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 10 |
"Swedish" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 11 |
"Polish" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 12 |
"Russian" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 13 |
"Turkish" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 14 |
"Indonesian" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 15 |
"Malaysian" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 16 |
"Japanese" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 17 |
"Chinese" | Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 18 |
"US" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 2 |
"UK" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 3 |
"Dutch" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 4 |
"French" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 5 |
"German" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 6 |
"Spanish" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 7 |
"Brazilian" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 8 |
"Portugese" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 9 |
"Italian" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 10 |
"Swedish" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 11 |
"Polish" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 12 |
"Russian" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 13 |
"Turkish" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 14 |
"Indonesian" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 15 |
"Malaysian" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 16 |
"Japanese" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 17 |
"Chinese" | Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 18 |
"US" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 2 |
"UK" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 3 |
"Dutch" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 4 |
"French" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 5 |
"German" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 6 |
"Spanish" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 7 |
"Brazilian" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 8 |
"Portugese" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 9 |
"Italian" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 10 |
"Swedish" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 11 |
"Polish" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 12 |
"Russian" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 13 |
"Turkish" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 14 |
"Indonesian" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 15 |
"Malaysian" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 16 |
"Japanese" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 17 |
"Chinese" | Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 18 |
"US" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 2 |
"UK" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 3 |
"Dutch" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 4 |
"French" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 5 |
"German" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 6 |
"Spanish" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 7 |
"Brazilian" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 8 |
"Portugese" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 9 |
"Italian" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 10 |
"Swedish" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 11 |
"Polish" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 12 |
"Russian" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 13 |
"Turkish" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 14 |
"Indonesian" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 15 |
"Malaysian" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 16 |
"Japanese" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 17 |
"Chinese" | Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 18 |
"US" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 2 |
"UK" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 3 |
"Dutch" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 4 |
"French" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 5 |
"German" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 6 |
"Spanish" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 7 |
"Brazilian" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 8 |
"Portugese" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 9 |
"Italian" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 10 |
"Swedish" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 11 |
"Polish" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 12 |
"Russian" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 13 |
"Turkish" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 14 |
"Indonesian" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 15 |
"Malaysian" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 16 |
"Japanese" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 17 |
"Chinese" | Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 18 |
"US" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 2 |
"UK" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 3 |
"Dutch" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 4 |
"French" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 5 |
"German" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 6 |
"Spanish" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 7 |
"Brazilian" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 8 |
"Portugese" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 9 |
"Italian" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 10 |
"Swedish" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 11 |
"Polish" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 12 |
"Russian" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 13 |
"Turkish" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 14 |
"Indonesian" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 15 |
"Malaysian" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 16 |
"Japanese" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 17 |
"Chinese" | Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 18 |
"US" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 2 |
"UK" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 3 |
"Dutch" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 4 |
"French" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 5 |
"German" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 6 |
"Spanish" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 7 |
"Brazilian" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 8 |
"Portugese" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 9 |
"Italian" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 10 |
"Swedish" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 11 |
"Polish" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 12 |
"Russian" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 13 |
"Turkish" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 14 |
"Indonesian" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 15 |
"Malaysian" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 16 |
"Japanese" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 17 |
"Chinese" | Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 18 |
"US" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 2 |
"UK" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 3 |
"Dutch" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 4 |
"French" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 5 |
"German" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 6 |
"Spanish" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 7 |
"Brazilian" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 8 |
"Portugese" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 9 |
"Italian" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 10 |
"Swedish" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 11 |
"Polish" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 12 |
"Russian" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 13 |
"Turkish" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 14 |
"Indonesian" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 15 |
"Malaysian" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 16 |
"Japanese" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 17 |
"Chinese" | Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 18 |
"off" | Symbol 2375 MovieClip {submit} Frame 1 |
"on" | Symbol 2375 MovieClip {submit} Frame 2 |
"out" | Symbol 2375 MovieClip {submit} Frame 4 |
"click" | Symbol 2375 MovieClip {submit} Frame 5 |
"US" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 2 |
"UK" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 3 |
"Dutch" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 4 |
"French" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 5 |
"German" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 6 |
"Spanish" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 7 |
"Brazilian" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 8 |
"Portugese" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 9 |
"Italian" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 10 |
"Swedish" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 11 |
"Polish" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 12 |
"Russian" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 13 |
"Turkish" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 14 |
"Indonesian" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 15 |
"Malaysian" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 16 |
"Japanese" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 17 |
"Chinese" | Symbol 2392 MovieClip {Button_tryAgain_text} Frame 18 |
"off" | Symbol 2393 MovieClip {Button_TryAgain} Frame 1 |
"on" | Symbol 2393 MovieClip {Button_TryAgain} Frame 2 |
"out" | Symbol 2393 MovieClip {Button_TryAgain} Frame 4 |
"click" | Symbol 2393 MovieClip {Button_TryAgain} Frame 5 |
|