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Zombie vs Hamster.swf

This is the info page for
Flash #68919

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial CE" size="14" color="#ff0000" letterSpacing="-1.000000" kerning="1"><b>RC version &nbsp;1.1 &nbsp;17.00 &nbsp;&nbsp;16.10.2008</b></font></p>

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="-1.000000" kerning="1">99</font></p>

<p align="right"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">PLAYERNAME 1</font></p>

<p align="right"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

Player

PARRY!

PAREREN!

PARER!

PARIEREN!

DEFENDERSE!

ESQUIVAR-SE!

NEUTRALIZZA!

PARERA!

ODPAROWANY!

ЛАРИР!

SAVUŞTURMA!

MENGHINDAR!

TANGKIS!

かわす!

躲避!

YOU

JE HEBT

TU AS

VERLOREN!

HAS

PERDEU!

HAI

DU

PRZEGRAŁEŚ!

ВЫ

KAYBETTINIZ!

ANDA

負け!

ZOMBIE

ZOMBI

ZUMBI

ЗОМБИ

ゾンビモ

僵尸

HAMSTER

HÁMSTER

CRICETO

CHOMIK

ХОМЯК

ハムスター

仓鼠

SPECIAL ATTACKS

OK

More fighting at:

Meer vechten op:

Plus de combats sur :

Mehr Kampfspiele auf:

Más lucha en:

Mais lutas em:

Altra lotta su:

Mer strid på:

Więcej bijatyk na:

Больше сражений на:

Diğer dövüş oyunları:

Permainan Peperangan lainnya di:

Lebih banyak berlawan di:

↓格闘ゲームをもっと遊ぶ↓

更多对抗游戏尽在

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="-1.000000" kerning="1">0%</font></p>

ROUND 1

RONDE 1

RUNDE 1

RONDA 1

1o ASSALTO

1º ASSALTO

1° ROUND

ROND 1

RUNDA 1

РАУНД 1

1. RAUNT

BABAK 1

PUSINGAN 1

第1ラウンド

第一轮

ROUND 2

RONDE 2

RUNDE 2

RONDA 2

2o ASSALTO

2º ASSALTO

2° ROUND

ROND 2

RUNDA 2

РАУНД 2

2. RAUNT

BABAK 2

PUSINGAN 2

第2ラウンド

第二轮

FINAL
ROUND

LAATSTE
RONDE

DERNIER
ROUND

LETZTE
RUNDE

RONDA
FINAL

ÚLTIMO
ASSALTO

ASSALTO
FINAL

ULTIMO
ROUND

SISTA
RONDEN

RUNDA
ROZSTRZYGAJĄCA

ПОСЛЕДНИЙ
РАУНД

FINAL
RAUNDU

BABAK
FINAL

PUSINGAN
AKHIR

最終ラウンド

决胜盘

FIGHT!

STRIJD!

À L'ATTAQUE!

KÄMPFE!

¡A LUCHAR!

LUTAR!

LUTE!

COMBATTI!

SLÅSS!

WALCZ!

В БОЙ!

DÖVÜŞÜN!

BERTARUNG!

LAWAN!

FIGHT!

开战!

YOU WIN!

JE HEBT
GEWONNEN!

TU AS GAGNÉ!

GEWONNEN!

HAS GANADO!

GANHOU!

HAI VINTO!

DU VANN!

WYGRAŁEŚ!

ВЫ ВЫИГРАЛИ!

KAZANDINIZ!

ANDA MENANG!

勝ち!

你赢了!

YOU LOSE!

JE HEBT
VERLOREN!

TU AS PERDU!

VERLOREN!

HAS PERDIDO!

PERDEU!

HAI PERSO!

DU FÖRLORADE!

PRZEGRAŁEŚ!

ВЫ ПРОИГРАЛИ!

KAYBETTINIZ!

ANDA KALAH!

負け!

你输了!

GAME OVER

ENTER YOUR NAME

CANCEL

<p align="center"></p>

BEST

QUALITY

HOOG

KWALITEIT

HAUTE

QUALITÉ

HOCH

QUALITÄT

ALTA

CALIDAD

ÓTIMA

QUALIDADE

ÓPTIMA

QUALITÀ

HÖG

KVALITET

DOBRA

JAKOŚĆ

ВЫСОКОЕ

КАЧЕСТВО

EN İYI

KALİTE

TERBAIK

KUALITAS

TINGGI

KUALITI

最高

画質

最好

画质

BEST

QUALITY

HOOG

KWALITEIT

HAUTE

QUALITÉ

HOCH

QUALITÄT

ALTA

CALIDAD

ÓTIMA

QUALIDADE

ÓPTIMA

QUALITÀ

HÖG

KVALITET

DOBRA

JAKOŚĆ

ВЫСОКОЕ

КАЧЕСТВО

EN İYI

KALİTE

TERBAIK

KUALITAS

TINGGI

KUALITI

最高

画質

最好

画质

MEDIUM

NORMAL

NORMAAL

NORMALE

ŚREDNIA

СРЕДНЕЕ

標準

正常

MEDIUM

NORMAL

NORMAAL

NORMALE

ŚREDNIA

СРЕДНЕЕ

標準

正常

LOW

LAAG

BASSE

NIEDRIG

BAJA

POBRE

BAIXA

BASSA

LÅG

NISKA

НИЗКОЕ

DÜŞÜK

BURUK

RENDAH

LOW

LAAG

BASSE

NIEDRIG

BAJA

POBRE

BAIXA

BASSA

LÅG

NISKA

НИЗКОЕ

DÜŞÜK

BURUK

RENDAH

ON

SOUND

AAN

GELUID

ACTIVÉ

SON

AN

TON

SONIDO

LIGADO

SOM

AUDIO

LJUD

DŹWIĘK

ВКЛЮЧИТЬ

ЗВУК

AÇIK

SES

HIDUPKAN

SUARA

BUNYI

オン

声音

ON

SOUND

AAN

GELUID

ACTIVÉ

SON

AN

TON

SONIDO

LIGADO

SOM

AUDIO

LJUD

DŹWIĘK

ВКЛЮЧИТЬ

ЗВУК

AÇIK

SES

HIDUPKAN

SUARA

BUNYI

オン

声音

OFF

UIT

DÉSACTIVÉ

AUS

NO

DESLIGADO

AV

WYŁ

ВЫКЛЮЧИТЬ

KAPALI

MATIKAN

オフ

OFF

UIT

DÉSACTIVÉ

AUS

NO

DESLIGADO

AV

WYŁ

ВЫКЛЮЧИТЬ

KAPALI

MATIKAN

オフ

MUSIC

MUZIEK

MUSIQUE

MUSIK

MÚSICA

MUSICA

MUZYKA

МУЗЫКА

MÜZİK

MUZIK

音楽

音乐

MUSIC

MUZIEK

MUSIQUE

MUSIK

MÚSICA

MUSICA

MUZYKA

МУЗЫКА

MÜZİK

MUZIK

音楽

音乐

STRIJD!

À L'ATTAQUE!

KÄMPFE!

¡A LUCHAR!

LUTAR!

LUTE!

COMBATTI!

SLÅSS!

WALCZ!

В БОЙ!

DÖVÜŞÜN!

BERTARUNG!

LAWAN!

FIGHT!

STRIJD!

À L'ATTAQUE!

KÄMPFE!

¡A LUCHAR!

LUTAR!

LUTE!

COMBATTI!

SLÅSS!

WALCZ!

В БОЙ!

DÖVÜŞÜN!

BERTARUNG!

LAWAN!

开战!

HIGH SCORES

HIGHSCORES

MEILLEURS SCORES

PUNTUACIONES MÁXIMAS

RECORDES

PONTUAÇÕES MAIS ALTAS

RECORD

TOPPOÄNG

RANKING

РЕКОРДЫ

EN YÜKSEK SKORLAR

NILAI TERTINGGI

SKOR TERTINGGI

ハイスコア

排行榜

HOW TO PLAY

SPELUITLEG

INSTRUCTIONS

ANLEITUNG

CÓMO JUGAR

COMO JOGAR

REGOLE

SPELREGLER

JAK GRAĆ

КАК ИГРАТЬ

NASIL OYNANIR?

CARA BERMAIN

BAGAIMANA UNTUK MAIN

遊び方

帮助

MORE GAMES

MEER SPELLEN

PLUS DE JEUX

MEHR SPIELE

MÁS JUEGOS

MAIS JOGOS

ALTRI GIOCHI

FLER SPEL

WIĘCEJ GIER

ДРУГИЕ ИГРЫ

DİĞER OYUNLAR

PERMAINAN LAINNYA

LEBIH BANYAK PERMAINAN

他のゲームをもっと遊ぶ

更多游戏

© www.spilgames.com

Z

X

BACK

TERUG

RETOUR

ZURÜCK

ATRÁS

ANTERIOR

RETROCEDER

INDIETRO

BAKÅT

POWRÓT

ОБРАТНО

GERİ

KEMBALI

UNDUR

戻る

返回

MOVE

BEWEGEN

SE DÉPLACER

MOVERSE

MOVER-SE

MUOVI

FLYTTA

PORUSZANIE SIĘ

ДВИЖЕНИЯ

HAREKET

BERGERAK

移動

移动

WALK

LOPEN

MARCHER

GEHEN

ANDAR

CAMINHAR

AVANZA

IDŹ

ИДТИ

YÜRÜ

BERJALAN

JALAN

歩く

DUCK

BUKKEN

SE BAISSER

DUCKEN

ESQUIVAR

ABAIXAR-SE

AGACHAR

PIEGATI

DUCKA

KUCNIJ

ПРИСЕСТЬ

EĞIL

MENUNDUK

MENCANGKUNG

しゃがむ

蹲下

JUMP

SPRINGEN

SAUTER

SALTAR

PULAR

SALTA

HOPPA

SKOK

ПРЫЖОК

ZIPLA

LOMPAT

LOMPAT KE UDARA

ジャンプ

PUNCH

SLAAN

DONNER UN COUP
DE POING

SCHLAGEN

DAR PUÑETAZO

DAR SOCO

ESMURRAR

PUGNO

SLÅ

UDERZENIE
PIĘŚCIĄ

УДАР РУКОЙ

YUMRUK

MEMUKUL

TUMBUK

パンチ

出拳

KICK

SCHOPPEN

DONNER UN COUP
DE PIED

TRETEN

DAR PATADA

CHUTAR

DAR PONTAPÉ

CALCIO

SPARKA

KOPNIJ

УДАР НОГОЙ

TEKME

MENYEPAK

TENDANG

キック

ATTACK

AANVALLEN

ATTAQUER

ANGREIFEN

ATACAR

ATTACCA

ATTACKERA

ATAK

АТАКИ

SALDIRI

MENYERANG

SERANG

攻撃

攻击

HOW TO PLAY

SPELUITLEG

INSTRUCTIONS

ANLEITUNG

CÓMO JUGAR

COMO JOGAR

REGOLE

SPELREGLER

JAK GRAĆ

КАК ИГРАТЬ

NASIL OYNANIR?

CARA BERMAIN

BAGAIMANA UNTUK MAIN

遊び方

帮助

HAMSTER 1

HÁMSTER 1

CRICETO 1

CHOMIK 1

ХОМЯК 1

ハムスター 1

仓鼠 1

HAMSTER 2

HÁMSTER 2

CRICETO 2

CHOMIK 2

ХОМЯК 2

ハムスター 2

仓鼠2

ZOMBIE 1

ZOMBI 1

ZUMBI 1

ЗОМБИ 1

ゾンビモ 1

僵尸 1

ZOMBIE 2

ZOMBI 2

ZUMBI 2

ЗОМБИ 2

ゾンビモ 2

僵尸2

<p align="right"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1.</font></p>

<p align="left"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">NICKNAME</font></p>

<p align="right"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000000</font></p>

HIGH SCORES

HIGHSCORES

MEILLEURS SCORES

PUNTUACIONES MÁXIMAS

RECORDES

PONTUAÇÕES MAIS ALTAS

RECORD

TOPPOÄNG

RANKING

РЕКОРДЫ

EN YÜKSEK SKORLAR

NILAI TERTINGGI

SKOR TERTINGGI

ハイスコア

排行榜

FINISH HAMSTER
MODE FIRST

LOCKED

SPEEL HET SPEL EERST
UIT MET DE HAMSTER

OP SLOT

TERMINE D'ABORD
LE MODE  HAMSTER

VERROUILLÉ

BEENDE ZUERST
DEN HAMSTERMODUS

GESPERRT

TERMINA PRIMERO
EL MODO HÁMSTER

BLOQUEADO

PRIMEIRO CONCLUA
A MODALIDADE HAMSTER

TRAVADO

TERMINE O MODO
HAMSTER PRIMEIRO

TERMINA PRIMA
LA MODALITÀ CRICETO

BLOCCATO

AVSLUTA
HAMSTERLÄGET FÖRST

LÅST

NAJPIERW UKOŃCZ
TRYB CHOMIKA

ZABLOKOWANE

СНАЧАЛА ЗАКОНЧИТЕ
ПРОХОЖДЕНИЕ В РЕЖИМЕ
ХОМЯКА

ЗАБЛОКИРОВАНО

ÖNCE HAMSTER
MODUNU BITIRIN

KILITLI

SELESAIKAN MODE HAMSTER
TERLEBIH DAHULU

TERKUNCI

SELESAIKAN MOD
HAMSTER DAHULU

DIKUNCI

先にハムスターモードをクリアして下さい。

ロック中

先完成仓鼠模式

解锁

CHOOSE YOUR FIGHTER:

KIES JE VECHTER:

CHOISIS TON COMBATTANT:

WÄHLE DEINEN KÄMPFER:

ELIGE TU LUCHADOR:

ESCOLHA O SEU LUTADOR:

ESCOLHA O SEU GUERREIRO:

SCEGLI PERSONAGGIO:

VÄLJ DIN FIGHTER:

WYBIERZ WOJOWNIKA:

ВЫБРАТЬ БОЙЦА:

SAVAŞÇINIZI SEÇIN:

PILIH PETARUNG ANDA:

PILIH PEJUANG ANDA:

あなたの戦士を選択してください。

选择角色

HAMSTER MODE

HAMSTER

MODE HAMSTER

HAMSTERMODUS

MODO HÁMSTER

MODALIDADE

MODO HAMSTER

MODALITÀ CRICETO

HAMSTERLÄGE

TRYB CHOMIKA

РЕЖИМ ХОМЯКА

HAMSTER MODU

MOD HAMSTER

ハムスターモード

仓鼠模式

GUS

FARTSY

MEATLOAF

STINKY

BRAINIAC

FRECKLE

CHEESY

TOOTHIE

PIP

PUFFY

ZOMBIE MODE

ZOMBIE

MODE ZOMBIE

ZOMBIEMODUS

MODO ZOMBI

MODALIDADE ZUMBI

MODO ZOMBIE

MODALITÀ ZOMBIE

ZOMBIELÄGE

TRYB ZOMBIE

РЕЖИМ ЗОМБИ

ZOMBI MODU

MODE ZOMBI

MOD ZOMBIE

ゾンビモード

僵尸模式

GEWONNEN!

GANHOU!

WYGRAŁEŚ!

KAZANDINIZ!

勝ち!

WIN!

GEWONNEN!

GAGNÉ!

GANADO!

VINTO!

VANN!

ВЫИГРАЛИ!

MENANG!

LOSE!

VERLOREN!

PERDU!

PERDIDO!

PERSO!

FÖRLORADE!

ПРОИГРАЛИ!

KALAH!

“CAREFUL!
I MIGHT BITE!”

“CAREFUL!
I MAY BITE!”

“PAS OP!
IK BIJT!”

“ATTENTION!
HAMSTER ENRAGÉ!”

“VORSICHT! ICH
BEIßE VIELLEICHT!”

“¡CUIDADO!
¡QUE TE MUERDO!”

“CUIDADO!
POSSO TE MORDER!”

“CUIDADO!
EU POSSO MORDER!”

“ATTENTO!
POSSO MORDERE!”

“PASSA DIG!
JAG BITS!”

“UWAŻAJ!
GRYZĘ!”

“ОСТОРОЖНО!
Я КУСАЮСЬ!”

“DIKKAT ET!
ISIRABILIRIM!”

“HATI-HATI!
SAYA BISA MENGIGIT!”

“HATI-HATI! SAYA
MUNGKIN AKAN
MENGGIGIT!”

注意して!噛むよ!

小心!我要咬了!

“GO CLEAN
MY CAGE!”

“GO AND CLEAN
MY CAGE!”

“GA M'N KOOI
SCHOONMAKEN!”

“VA DONC NETTOYER
MA CAGE!”

“MACH MEINEN
KÄFIG SAUBER!”

“¡VE A LIMPIAR
MI JAULA!”

“VÁ LIMPAR
MINHA JAULA!”

“LIMPE A MINHA
JAULA POR FAVOR!”

“VAI A PULIRE
LA MIA GABBIETTA!”

“STÄDA
MIN BUR!”

“LEPIEJ SPRZĄTNIJ
MI KLATKĘ!”

“ОТПРАВЛЯЙСЯ
ЛУЧШЕ ЧИСТИТЬ
МОЮ КЛЕТКУ!”

“GIT KAFESIMI
TEMIZLE!”

“AYO BERSIHKAN
KANDANG SAYA!”

“BERSIHKAN
SANGKAR SAYA!”

僕の巣をきれいに掃除して!

去打扫下我的笼子!

“AW NUTS! HERE
I WAS EXPECTING
A CHALLENGE!”

“AW NUTS!
I WAS EXPECTING
A CHALLENGE!”

“GEWELDIG GENOTEN!
EN IK VERWACHTTE NOG
WEL EEN UITDAGING!”

“MAIS QUE T'ES NUL!
JE M'ATTENDAIS À UN
VÉRITABLE DÉFI, MOI!”

“OH MANN! UND ICH
HABE SCHON GEDACHT,
DAS HIER WÄRE EINE
HERAUSFORDERUNG!”

“¡TIENE CASTAÑA!
¡Y YO AQUÍ ESPERANDO
UN DESAFÍO!”

“ESSA NÃO! E EU
AQUI ESPERANDO
UM DESAFIO!”

“OH QUE PENA!
EU ESTAVA À ESPERA
DE UM DESAFIO!”

“E DIRE CHE MI
ASPETTAVO UNA SFIDA
ALL'ULTIMO SANGUE…!”

“DITT NÖT!
JAG SOM VILLE
HA EN UTMANING!”

“CO TY, W ORZECHY
LECISZ?? A JA CHCIAŁEM
SIĘ WRESZCIE WYKAZAĆ!”

“НУ ЧТО, СЛАБАК,
ДОСТАЛОСЬ ТЕБЕ
НА ОРЕХИ?”

“TÜH! BANA
MEYDAN OKUMANI
BEKLIYORDUM!”

“AW GILA! INILAH
TANTANGAN YANG
KUHARAPKAN!”

“GILA! SAYA
MENJANGKAKAN
CABARAN DI SINI!”

おぅおぅ!ナッツか!挑戦をう
けるつもりでいたのに!

小样儿!
我以为你有什么大本事呢!

“TSSK! CHIPMUNKS
CAN SING BETTER
THAN YOU CAN FIGHT.”

“HUMPH! CHIPMUNKS
CAN SING BETTER
THAN YOU CAN FIGHT.”

“TSSS! KRAAIEN KUNNEN
NOG BETER ZINGEN
DAN JIJ KUNT VECHTEN!”

“PEUH ! N'IMPORTE QUEL
ÉCUREUIL SAIT MIEUX
CHANTER QUE TU NE
SAIS TE BATTRE.”

“PFFF! SELBST
STREIFENHÖRNCHEN
KÄMPFEN BESSER ALS DU!”

“¡BAH! ¡LA ARDILLA
CANTA MEJOR DE LO
QUE TÚ PELEAS!”

“TSC! OS CHIPMUNKS
SABEM CANTAR MELHOR
DO QUE VOCÊ SABE LUTAR.”

“XIIII! ATÉ UM GORILA
CANTA MELHOR DO
QUE TU LUTAS.”

“TSK! È PIÙ BRAVO UNO
SCOIATTOLO A CANTARE
CHE TE A COMBATTERE.”

“TSS! EKORRAR
SJUNGER BÄTTRE
ÄN DU SLÅSS.”

“PHI! WIEWIÓRKI
ŚPIEWAJĄ LEPIEJ,
NIŻ TY WALCZYSZ!”

“ДА УЖ, ТЫ ДЕРЕШЬСЯ
ХУЖЕ, ЧЕМ БУРУНДУКИ
ПОЮТ!”

“CIK CIK CIK!
CHIPMUNK'LAR SENIN
DÖVÜŞTÜĞÜNDEN DAHA
IYI ŞARKI SÖYLEYEBILIR.”

“TSSK! BAJING TANAH
BISA BERNYANYI LEBIH
BAIK DARIPADA ANDA
BISA BERKELAHI.”

“SHH! CHIPMUNKS
BOLEH MENYANYI
LEBIH BAIK DARIPADA
ANDA BERLAWAN.”

ちぇっ!シマリスは歌がう
まいんだ、君がけん
かするよりもね。

切!
花粟鼠唱歌都比你打架强。

“I CAN HAS
CHEESE NOW?”

“MAG IK HEBBEN
KAAS NOU?”

“MOI PEUX AVOIR
DU FROMAGE,
MAINTENANT ?”

“KANN ICH JETZT
KÄSE HABEN?”

“¿QUÉ ES ESO?
¡ESO ES QUESO!”

“JÁ POSSO
CUMÊ QUEIJO?”

“JÁ POSSO
COMER QUEIJO?”

“POSSO AVERE DEL
FORMAGGIO ADESSO?”

“JAG OST
KAN FÅ NU?”

“DOSTANĘ TERAZ
SERECZKA?”

“МОЯ ПОБЕДИТЬ,
МОЯ ХОТЕТЬ СЫР!”

“ŞIMDI PEYNIVIMI
ALABILIV MIYIM?”

“SAYA BISA MEMPUNYAI
KEJU SEKARANG?”

“BOLEH SAYA MAKAN
KEJU SEKARANG?”

チーズをとってもいいかな?

偶现在能来点奶酪吗?

“BRAINS! BRAAAIIINS!
AND SO ON.”

“BRAINS! BRAAAIIINS!
ETC, ETC.!”

“HERSENEN!
HEEERSENEN!
ENZOVOORT.”

“DE LA CERVELLE! DE LA
CERVEEELLLEEEUUUH!
ET AINSI DE SUITE.”

“GEHIRN! GEEEHIIIRN!
UND SO WEITER.”

“¡SESOS! ¡SEEESOOOS!
Y ESO.”

“CÉREBRO!
CÉÉÉÉÉÉREBRO! ETC.”

“MIOLOS! CÉREBRO!
E POR AÍ FORA...”

“SLURP…GNAM!
CERVELLO,
CERRRVELLLO!”

“HJÄRNA! HJÄÄÄÄRNA!
OCH SÅ VIDARE.”

“MÓZG! MÓÓÓÓÓÓÓÓÓZG!
I TYM PODOBNE.”

“МОЗГИ! МОЗГИ-И-И-И!
НУ И ТАК ДАЛЕЕ…”

“BEYIN! BEYIIIIIIN!
VESAIRE.”

“OTAK! OTAAAKK!
DAN LAIN-LAIN.”

“OTAK! OTAAAKKKK!
DAN SETERUSNYA.”

脳みそ!脳みそぉぉぉぉ……!

脑子!脑浆之类的!

“I SAY, HAVE YOU GOT
SOME BRAINS FOR ME?”

“ZEG, HEB JIJ MISSCHIEN
EEN PONDJE HERSENEN
VOOR MIJ?”

“QUELQU'UN PEUT-IL
ME PASSER SA
CERVELLE ?”

“ICH HABE GEFRAGT,
OB DU GEHIRNE
FÜR MICH HAST?”

“ME PREGUNTO SI
TENDRÍAS ALGO
DE SESO PARA MÍ...”

“PERGUNTO: TEM
CÉREBRO PRA MIM?”

“ESSE CÉREBRO TEM
ESTALECA QUE CHEGUE
PARA MIM?”

“HAI DEL CERVELLO
PER ME?”

“FÅR JAG BE OM
LITE HJÄRNA?”

“HEJ, MASZ DLA MNIE
TROCHĘ MÓZGU?”

“ДА, КСТАТИ, У ТЕБЯ
МОЗГОВ ДЛЯ МЕНЯ
НЕ НАЙДЕТСЯ?”

“DIYORUM KI, BANA
VERECEK BIRAZ
BEYNIN VAR MI?”

“SAYA BILANG, APAKAH
ANDA TELAH MENDAPATKAN
OTAK UNTUK SAYA?”

“SAYA KATA, ADAKAH
ANDA MEMPUNYAI
OTAK UNTUK SAYA?”

俺のために脳みそをとって
きてくれたことがあるか?

哦,
有没有给我搞点脑子过来?

“DID I MENTION
"BRAINS" YET?”

“HAVE I MENTIONED
"BRAINS" YET?”

“HAD IK HET AL OVER
'HERSENEN' GEHAD?”

“EST-CE QUE J'AI DÉJÀ
MENTIONNÉ LE MOT
"CERVELLE"?”

“HABE ICH DAS THEMA
"GEHIRN" SCHON
ANGESPROCHEN?”

“¿YA HE MENCIONADO
"SESOS"?”

“SERÁ QUE JÁ FALEI
EM "CÉREBRO"?”

“JÁ AQUI FALEI EM
CÉREBRO E MIOLOS?”

“HO PER CASO PARLATO
DI "CERVELLO"?”

“HAR JAG NÄMNT
''HJÄRNA'' ÄN?”

“CZY WSPOMINAŁEM
JUŻ O MÓZGU?”

“Я УЖЕ ГОВОРИЛ, ЧТО
ЛЮБЛЮ МОЗГИ?”

“"BEYINLER" DEN
BAHSETMIŞ MIYDIM?”

“APAKAH SAYA SUDAH
MENYEBUTKAN "OTAK"?”

“ADAKAH SAYA SUDAH
MENYEBUT PERKATAAN
"OTAK"?”

俺はもしやまた“脳みそ”って言
ったか?

我有提到过你的“脑子”吗?

“KINDLY HAND OVER
YOUR BRAINS TO ME.”

“KINDLY HAND YOUR
BRAINS OVER TO ME.”

“ZOU JE ZO VRIENDELIJK
WILLEN ZIJN ME JE
HERSENEN TE GEVEN?”

“TU VEUX BIEN ME
REMETTRE TA
CERVELLE ?”

“WÜRDEST DU MIR BITTE
DEIN GEHIRN GEBEN?”

“SERÍA UN DETALLE SI
ME CONCEDIERAS
TUS SESOS.”

“FAÇA A GENTILEZA DE
ME ENTREGAR O SEU
CÉREBRO.”

“ENTREGUE-ME O
SEU CÉREBRO, VÁ...”

“CONSEGNAMI
GENTILMENTE IL TUO
CERVELLO, PREGO.”

“VÄNLIGEN GE MIG
DIN HJÄRNA.”

“BĄDŹ TAK DOBRY
I PODAJ MI
SWÓJ MÓZG.”

“БУДЬ ТАК ЛЮБЕЗЕН,
ОТДАЙ МНЕ СВОИ
МОЗГИ!”

“NAZIKÇE BEYNINI
BANA TESLIM ET.”

“TOLONG SERAHKAN
OTAK ANDA
KEPADA SAYA.”

“BERIKAN OTAK KAMU
KEPADA SAYA.”

喜んでお前の脳みそ
を差し出せ!

拜托把你的脑子递给我。

“YOU MIGHT HAVE
THE BRAWN, BUT
I HAVE YOUR BRAINS!”

“WIE NIET STERK IS,
MOET HERSENEN
HEBBEN!”

“TU AS PEUT-ÊTRE DES
MUSCLES, MAIS C'EST
MOI QUI AI TA CERVELLE!”

“DU HAST VIELLEICHT
MUSKELN, ABER ICH
HABE DEIN GEHIRN!”

“TÚ TENDRÁS
LOS MÚSCULOS, PERO
YO TENGO LOS SESOS.”

“VOCÊ PODE TER
MÚSCULOS, O SEU
CÉREBRO ESTÁ COMIGO!”

“PODE RIR-SE À VONTADE
QUE O SEU CÉREBRO
JÁ CÁ CANTA!”

“AVRAI ANCHE I MUSCOLI
MA IO HO IL
TUO CERVELLO!”

“JAG VILL GÄRNA
ÄTA DIN HJÄRNA!”

“TY MASZ MUSKUŁY,
ALE JA MAM
TWÓJ MÓZG!”

“СИЛА У ТЕБЯ ЕСТЬ,
ЗНАЧИТ, УМА... МОЗГОВ
ТО ЕСТЬ... ТЕБЕ НЕ
НАДО... НЯМ-НЯМ!”

“SIKI KASLARA SAHIP
OLABILIRSIN, AMA
BEYNIN BENDE!”

“ANDA MUNGKIN
MEMPUNYAI KEKUATAN,
TAPI SAYA MEMILIKI
OTAK ANDA!”

“KAMU MUNGKIN
MEMPUNYAI TENAGA,
TAPI SAYA MAHUKAN
OTAK KAMU!”

お前には“腕力”があるかもしれ
ないが、俺はお前の“脳みそ”を
持ってるぞ!

你可能身上有肉,
但我要你的脑子!

AFTER THE LONG BATTLE, THE HAMSTER AND ZOMBIE
GREW TIRED AND COULD FIGHT NO MORE.

NA EEN ZWARE STRIJD WAREN DE HAMSTER EN DE
ZOMBIE MOE EN KONDEN ZE NIET MEER VECHTEN.

APRÈS CETTE LONGUE BATAILLE, LE HAMSTER ET LE ZOMBIE ÉTAIENT
BIEN FATIGUÉS ET N’AVAIENT PLUS LA FORCE DE SE BATTRE.

NACH EINEM LANGEN KAMPF WURDEN HAMSTER UND ZOMBIE
MÜDE UND KONNTEN NICHT MEHR WEITERKÄMPFEN.

TRAS LA LARGA BATALLA, EL HÁMSTER Y EL ZOMBI
ESTÁN CANSADOS Y YA NO PUEDEN LUCHAR MÁS.

APÓS A LONGA BATALHA, O HAMSTER E O ZUMBI
SE CANSARAM E NÃO CONSEGUIRAM MAIS LUTAR.

DEPOIS DE UMA LONGA BATALHA, O HAMSTER E O ZOMBIE
FICARAM CANSADOS E SEM FORÇAS PARA LUTAR.

AL TERMINE DELLA LUNGA BATTAGLIA, IL CRICETO E LO ZOMBIE,
SFINITI DALLA STANCHEZZA, NON RIUSCIRONO PIÙ A COMBATTERE.

EFTER EN LÅNG KAMP ORKADE HAMSTERN
OCH ZOMBIEN INTE SLÅSS MER.

PO DŁUGIEJ WALCE CHOMIK I ZOMBIE ZMĘCZYLI SIĘ
I NIE BYLI W STANIE WALCZYĆ DALEJ.

ХОМЯК И ЗОМБИ СИЛЬНО УСТАЛИ ПОСЛЕ ДОЛГОЙ БИТВЫ
И БОЛЬШЕ НЕ МОГЛИ ДРАТЬСЯ.

UZUN SÜREN MÜCADELEDEN SONRA HAMSTER VE ZOMBİ
YORGUN DÜŞTÜ VE DAHA FAZLA DÖVÜŞEMEYECEKLER.

SETELAH PERTARUNGAN YANG SENGIT, HAMSTER DAN ZOMBI
MERASA LELAH DAN TIDAK SANGGUP LAGI BERTARUNG.

SELEPAS PERTARUNGAN YANG PANJANG, HAMSTER DAN ZOMBI
KELETIHAN DAN TIDAK BOLEH BERTARUNG LAGI.

長い戦いの後、ハムスターとゾンビは疲れ果て、これ以上戦えなくなってしまった。

经过漫长的战斗,仓鼠和僵尸都累惨了,再也打不动了。

“WHY ARE WE FIGHTING?” THE HAMSTER ASKED.
“I DO NOT KNOW,” REPLIED THE ZOMBIE.

“WHY ARE WE FIGHTING?” ASKED THE HAMSTER.
“I DO NOT KNOW,” REPLIED THE ZOMBIE.

"WAAROM VECHTEN WE?" VROEG DE HAMSTER.
"IK WEET HET OOK NIET", ANTWOORDDE DE ZOMBIE.

« POURQUOI NOUS BATTONS-NOUS ? » DEMANDA LE HAMSTER.
« JE NE SAIS PAS », LUI RÉPONDIT LE ZOMBIE.

“WARUM KÄMPFEN WIR ÜBERHAUPT?”, FRAGTE DER HAMSTER.
“ICH WEISS ES NICHT,” ANTWORTETE DER ZOMBIE.

"¿POR QUÉ LUCHAMOS?", PREGUNTÓ EL HÁMSTER.
"NO LO SÉ", RESPONDIÓ EL ZOMBI.

"POR QUE ESTAMOS BRIGANDO?" PERGUNTOU O HAMSTER.
"SEI LÁ", RESPONDEU O ZUMBI.

“PORQUE ESTÁVAMOS A LUTAR?”, PERGUNTOU O HAMSTER.
“NÃO SEI”, RESPONDEU O ZOMBIE.

"PER QUALE MOTIVO STIAMO COMBATTENDO?", CHIESE IL CRICETO.
"NON LO SO", RISPOSE LO ZOMBIE.

"VARFÖR SLÅSS VI?", FRÅGADE HAMSTERN.
"JAG VET INTE", SVARADE ZOMBIEN.

“DLACZEGO WALCZYMY?” ZAPYTAŁ CHOMIK.
“NIE WIEM” ODPOWIEDZIAŁ ZOMBIE.

“ПОЧЕМУ МЫ СРАЖАЕМСЯ?” - СПРОСИЛ ХОМЯК.
“ПОНЯТИЯ НЕ ИМЕЮ”, - ОТВЕТИЛ ЗОМБИ.

“NEDEN KAVGA EDİYORUZ?” DİYE SORDU HAMSTER.
“BİLMİYORUM” DİYE YANITLADI ZOMBİ.

"MENGAPA KITA BERTARUNG?" TANYA HAMSTER.
"SAYA TIDAK TAHU," JAWAB ZOMBI

“MENGAPA KITA BERTARUNG?” HAMSTER BERTANYA.
“SAYA TIDAK TAHU,” JAWAB ZOMBI.

ハムスター:「僕達はなぜ戦っているんだろう?」 ゾンビ:「分からない…」

"我们为什么要打架?”仓鼠问。“我不知道”僵尸回答。

“YOU KNOW WHAT?” SAID THE ZOMBIE, “I KNOW HOW
TO DECIDE WHO IS BETTER ONCE AND FOR ALL!”

“I TELL YOU WHAT,” SAID THE ZOMBIE, “I KNOW HOW
TO DECIDE WHO IS BETTER ONCE AND FOR ALL!”

"WEET JE WAT?" ZEI DE ZOMBIE, "IK WEET HOE WE VOOR EENS
EN ALTIJD KUNNEN BEPALEN WIE VAN ONS HET BESTE IS!"

« TU SAIS QUOI ? » DIT LE ZOMBIE, « JE SAIS COMMENT
DÉCIDER POUR DE BON QUI EST LE MEILLEUR ! »

“WEIßT DU WAS?”, SAGTE DER ZOMBIE, “ICH WEISS, WIE WIR EIN
FÜR ALLEMAL FESTSTELLEN KÖNNEN, WER DER BESSERE VON UNS IST!”

"¿SABES QUÉ?", DIJO EL ZOMBI, "¡SÉ CÓMO DECIDIR
QUIÉN ES EL MEJOR DE UNA VEZ POR TODAS!"

"SABE DE UMA COISA?" DISSE O ZUMBI, "JÁ SEI COMO
DECIDIR DE UMA VEZ POR TODAS QUEM É O MELHOR!"

“SABES QUE MAIS?”, DISSE O ZOMBIE. “CONHEÇO UMA FORMA
DE DETERMINAR QUEM É O MELHOR, DE UMA VEZ POR TODAS!”

"SAI UNA COSA?" DISSE LO ZOMBIE, "SO COME
STABILIRE UNA VOLTA PER TUTTE CHI È IL MIGLIORE!"

"JAG VET", SA ZOMBIEN, "HUR VI KAN
BESTÄMMA VEM AV OSS SOM ÄR BÄST!"

“WIESZ CO?” POWIEDZIAŁ ZOMBIE,
“WIEM, JAK RAZ NA ZAWSZE ROZSĄDZIĆ, KTO JEST LEPSZY!”

“А ЗНАЕШЬ ЧТО? - СКАЗАЛ ЗОМБИ, - Я ЗНАЮ,
КАК РЕШИТЬ, КТО ЛУЧШИЙ, РАЗ И НАВСЕГДА!”

“NE DÜŞÜNÜYORUM BİLİYOR MUSUN?” DEDİ ZOMBİ, “KİMİN
DAHA İYİ OLDUĞUNU NASIL ANLAYACAĞIMIZI BİLİYORUM!”

“KAMU TAHU APA? “KATA ZOMBI,"SAYA TAHU CARA UNTUK
MEMUTUSKAN SIAPA YANG TERBAIK! DI ANTARA SEMUANYA!”

“AWAK TAU TAK?” ZOMBI BERKATA, “SAYA TAHU BAGAIMANA HENDAK
MEMUTUSKAN SIAPA YANG LEBIH HANDAL BUAT SELAMA-LAMANYA!”

ゾンビ:「そうだ、俺達のどっちが強いかを見極める究極の方法があるぞ!」

“知道吗?”僵尸说,“我知道怎么分出胜负来”

AND SO THEY BEGAN A NEW BATTLE,
THIS TIME ON THE COMPUTER: UPHILL RUSH.

AND SO THEY BEGAN A NEW BATTLE, THIS TIME
ON THE COMPUTER: UPHILL RUSH.

EN ZO BEGONNEN ZE AAN EEN NIEUWE STRIJD,
DIT KEER OP DE COMPUTER: UPHILL RUSH.

ET ILS COMMENCÈRENT DONC UNE NOUVELLE BATAILLE, MAIS
CETTE FOIS-CI, SUR L’ORDINATEUR AVEC LE JEU UPHILL RUSH.

UND SO KÄMPFTEN SIE ERNEUT. DIESES MAL
ALLERDINGS AM COMPUTER: UPHILL RUSH.

Y ASÍ EMPEZARON UNA NUEVA BATALLA, PERO ESTA
VEZ EN EL ORDENADOR: UPHILL RUSH.

E INICIARAM UM NOVO COMBATE, DESTA VEZ NO
COMPUTADOR: FORAM JOGAR "UPHILL RUSH".

E INICIARAM UMA NOVA LUTA, DESTA
VEZ NO COMPUTADOR: UPHILL RUSH.

E COSÌ INIZIARONO UNA NUOVA SFIDA.
MA QUESTA VOLTA AL COMPUTER: UPHILL RUSH.

SÅ DE BÖRJADE EN NY KAMP, DEN HÄR GÅNGEN PÅ
DATORN: UPHILL RUSH.

I ROZPOCZĘLI KOLEJNE STARCIE, TYM RAZEM NA KOMPUTERZE:
UPHILL RUSH.

И ОНИ НАЧАЛИ НОВУЮ БИТВУ, НА ЭТОТ РАЗ
- В КОМПЬЮТЕРНОЙ ИГРЕ UPHILL RUSH.

VE YENİDEN SAVAŞA BAŞLADILAR, FAKAT BU KEZ BİLGİSAYARDA:
ENGELLİ MÜCADELE.

DAN MEREKA MEMULAI SEBUAH PERTARUNGAN BARU,
KALI INI DI KOMPUTER : UPHILL RUSH

DAN  BEGITULAH MEREKA MEMULAKAN PERTARUNGAN YANG BARU,
PADA KALI INI PADA KOMPUTER: KELAM KABUT DI ATAS BUKIT.

そして彼らはコンピューターゲーム「アップヒルレース」で新たな戦いを始めた。

于是他们又开战了,这次电脑上显示:极限越野

“I’VE GOT A HIGHER SCORE THAN YOU!” SAID ZOMBIE.
“JUST YOU WAIT,” SAID THE HAMSTER, “I’LL BEAT YOU YET!”

“I HAVE A HIGHER SCORE THAN YOU!” SAID THE ZOMBIE.
“JUST YOU WAIT,” SAID THE HAMSTER, “I’LL BEAT YOU YET!”

"IK HEB EEN HOGERE SCORE DAN JIJ!" ZEI DE ZOMBIE.
"WACHT MAAR", ZEI DE HAMSTER: "IK VERSLA JE NOG WEL!"

« MON SCORE EST PLUS ÉLEVÉ QUE LE TIEN ! » DIT LE ZOMBIE. « FAIS GAFFE
», LUI RÉPONDIT LE HAMSTER, « JE VAIS BIEN FINIR PAR TE BATTRE, TOI ! »

“ICH HABE MEHR PUNKTE ALS DU!”, SAGTE DER ZOMBIE.
“WARTE NUR,” SAGTE DER HAMSTER, “ICH KRIEG DICH SCHON NOCH!”

"¡MI PUNTUACIÓN ES MAYOR QUE LA TUYA!", DIJO EL ZOMBI.
"ESPERA", DIJO EL HÁMSTER, "¡LA SUPERARÉ!"

"FIZ MAIS PONTOS QUE VOCÊ" DISSE O ZUMBI.
"VOCÊ VAI VER", DISSE O HAMSTER, "VOU TE DERRUBAR!"

“TENHO MAIS PONTOS QUE TU!”, DISSE O ZOMBIE. “NÃO PERDES
PELA DEMORA. VOU DERROTAR-TE!”, RETORQUIU O HAMSTER.

"HO FATTO PIÙ PUNTI DI TE!", DISSE LO ZOMBIE. "ASPETTA E
VEDRAI CHE TI BATTERÒ ANCORA!", RISPOSE IL CRICETO.

"JAG FICK FLER POÄNG ÄN DU!", SA ZOMBIEN.
"VÄNTA BARA", SA HAMSTERN, "JAG SKA VINNA!"

“MAM LEPSZY WYNIK NIŻ TY!” WYKRZYKNĄŁ ZOMBIE.
“ZOBACZYSZ,” ODPOWIEDZIAŁ CHOMIK, “JESZCZE CIĘ POKONAM!”

“А У МЕНЯ БОЛЬШЕ ОЧКОВ, ЧЕМ У ТЕБЯ!” - ПОХВАСТАЛСЯ ЗОМБИ.
“ПОГОДИ-ПОГОДИ, - ОТВЕТИЛ ХОМЯК, - Я ТЕБЯ ЕЩЕ ОБГОНЮ!”

“SENİ GEÇTİM!!” DEDİ ZOMBİ.
“BİRAZ BEKLE” DİYE TERSLEDİ HAMSTER, “HENÜZ SENİ YENMEDİM!”

"SAYA MENDAPATKAN NILAI TERTINGGI DARIPADA KAMU" KATA ZOMBI.
"TUNGGU SAJA KAMU," KATA HAMSTER," SAYA  AKAN MENGALAHKAN KAMU!"

“SAYA MENDAPAT SKOR LEBIH TINGGI DARIPADA AWAK!” KATA ZOMBI.
“TUNGGU SEKEJAP,” KATA HAMSTER, “SAYA AKAN MENGALAHKAN AWAK!”

ゾンビ:「俺のほうがスコアが高いぞ!」 ハムスター:「今に見てろよ、絶対に負かしてやる!」

“我的分数比你高!”僵尸说。“等着瞧”仓鼠说,“给你点颜色看看!”

“WHY ARE WE FIGHTING AGAIN?” THE HAMSTER ASKED.
“DOES IT EVEN MATTER ANYMORE?" ASKED THE ZOMBIE.

“WHY ARE WE FIGHTING AGAIN?” ASKED THE HAMSTER.
“DOES IT EVEN MATTER ANY MORE?" SAID THE ZOMBIE.

"WAAROM VECHTEN WE OOK ALWEER?" VROEG DE HAMSTER.
"MAAKT DAT NOG UIT?" VROEG DE ZOMBIE.

« POURQUOI RECOMMENÇONS-NOUS À NOUS BATTRE ? » DEMANDA LE HAMSTER.
« DE TOUTE FAÇON QU’EST-CE QUE ÇA CHANGE ? » DEMANDA LE ZOMBIE.

“WARUM KÄMPFEN WIR NOCHMAL GENAU?”, FRAGTE DER HAMSTER.
“SPIELT DAS ÜBERHAUPT NOCH EINE ROLLE?", FRAGTE DER ZOMBIE.

"¿POR QUÉ LUCHAMOS OTRA VEZ?", PREGUNTÓ EL HÁMSTER.
"¿ESO AÚN IMPORTA?", PREGUNTÓ EL ZOMBI.

"POR QUE ESTAMOS BRIGANDO DE NOVO?" PERGUNTOU O HAMSTER.
"SERÁ QUE ISSO AINDA IMPORTA?" PERGUNTOU O ZUMBI.

“PORQUE ESTAMOS A LUTAR DE NOVO?”, QUESTIONOU O HAMSTER.
“ISSO IMPORTA ALGUMA COISA?”, DESABAFOU O ZOMBIE.

"PERCHÉ STIAMO COMBATTENDO DI NUOVO?", CHIESE IL CRICETO.
"MA HA ANCORA IMPORTANZA?" CHIESE LO ZOMBIE.

"VARFÖR BRÅKAR VI IGEN?" FRÅGADE HAMSTERN.
"SPELAR DET NÅGON ROLL LÄNGRE?", FRÅGADE ZOMBIEN.

“DLACZEGO MY ZNÓW WALCZYMY?” ZAPYTAŁ CHOMIK. “A CZY TO
W OGÓLE MA JESZCZE JAKIEŚ ZNACZENIE?" ODPOWIEDZIAŁ PYTANIEM ZOMBIE.

“НУ, И ПОЧЕМУ МЫ СНОВА СРАЖАЕМСЯ?” - СПРОСИЛ ХОМЯК.
“А КАКАЯ ТЕПЕРЬ РАЗНИЦА?" - СПРОСИЛ ЗОМБИ.

“NEDEN YİNE KAVGA EDİYORUZ?” DİYE SORDU HAMSTER.
“YİNE NE VAR?" DEDİ ZOMBİ.

"MENGAPA KITA BERTARUNG LAGI?" TANYA HAMSTER.
"APAKAH INI MASIH MENJADI MASALAH ? "TANYA ZOMBI.

“MENGAPA KITA BERLAWAN SEKALI LAGI?” HAMSTER BERTANYA.
“ADAKAH IA PENTING?" TANYA ZOMBIE.

ハムスター:「なぜ僕達はまた戦っているんだい?」 ゾンビ:「理由なんてもうどうでもいいさ」

“我们干嘛又要打架?" 仓鼠问。“这个还重要吗?”僵尸问。

“THERE IS ONLY ONE THING WE CAN DO TO SOLVE THIS!”
“WHAT IS IT?” THE HAMSTER ASKED.

“THERE IS ONLY ONE THING WE CAN DO TO SOLVE THIS!”
“WHAT'S THAT?” ASKED THE HAMSTER.

"ER IS MAAR ÉÉN DING DAT WE KUNNEN DOEN OM DIT OP
TE LOSSEN!" "WAT IS DAT?" VROEG DE HAMSTER.

« IL N’Y A QU’UN MOYEN POUR RÉSOUDRE CE PROBLÈME ! »
« MAIS QUOI ? » DEMANDA LE HAMSTER.

“ES GIBT NUR EINE MÖGLICHKEIT, DAS ZU LÖSEN!”
“UND DIE WÄRE?”, FRAGTE DER HAMSTER.

"¡SOLO HAY UNA COSA QUE PODEMOS HACER PARA
SOLUCIONAR ESTO!" "¿QUÉ?", PREGUNTÓ EL HÁMSTER.

"SÓ PODEMOS FAZER UMA COISA PARA RESOLVER ISSO"
O QUE É, PERGUNTOU O HAMSTER.

“SÓ EXISTE UMA MANEIRA DE RESOLVER ISTO!”
“QUAL É?”, PERGUNTOU O HAMSTER.

"C'È SOLO UNA COSA DA FARE PER RISOLVERE LA SITUAZIONE!"
"CHE COSA?", CHIESE IL CRICETO.

"DET FINNS BARA ETT SÄTT ATT LÖSA DET HÄR!"
"HUR DÅ?", FRÅGADE HAMSTERN.

“MOŻEMY TO ROZWIĄZAĆ TYLKO W JEDEN SPOSÓB!”
“A JAKI?” SPYTAŁ CHOMIK.

“ОСТАЛСЯ ЕДИНСТВЕННЫЙ ВАРИАНТ, КАК МОЖНО РЕШИТЬ
ПРОБЛЕМУ!” “КАКОЙ ИМЕННО?” - СПРОСИЛ ХОМЯК.

“BUNU ÇÖZMEK İÇİN YAPMAMIZ GEREKEN BİR TEK ŞEY VAR!”.
“NEDİR?” DİYE SORDU HAMSTER.

"HANYA ADA SATU YANG BISA KITA LAKUKAN UNTUK
MENYELESAIKAN MASALAH INI!" "APA ITU?" TANYA HAMSTER.

“TERDAPAT SATU PERKARA UNTUK MENYELESAIKAN
PERKARA INI!” “APA DIA?” HAMSTER BERTANYA.

ゾンビ:「この戦いを終わらせる方法が1つだけある」 ハムスター:「どんな方法だい?」

“只有一个解决办法!”“怎么办?”仓鼠问。

“YOUR BRAINS TASTED DELICIOUS!” THE ZOMBIE PURRED.
“NOW WE’RE BOTH ZOMBIES! YAY!” THE HAMSTER AGREED HAPPILY.

“YOUR BRAINS TASTED DELICIOUS!” PURRED THE ZOMBIE.
“NOW WE’RE BOTH ZOMBIES! YES!” AGREED THE HAMSTER, HAPPILY.

"JOUW HERSENEN WAREN VERRUKKELIJK!" SMAKTE DE ZOMBIE.
"EN NU ZIJN WE ALLEBEI ZOMBIES! JIPPIE!" GAF DE HAMSTER BLIJ TOE.

« TA CERVELLE ÉTAIT VRAIMENT DÉLICIEUSE ! » DIT LE ZOMBIE EN LA SAVOURANT.
« MAINTENANT, NOUS VOILÀ TOUS LES DEUX DES ZOMBIES ! YOUPI ! » SE FÉLICITA LE HAMSTER.

“DEIN GEHIRN WAR LECKER!”, SAGTE DER ZOMBIE ZUFRIEDEN.
“JETZT SIND WIR BEIDE ZOMBIES! YEAH!”, FREUTE SICH DER HAMSTER.

"¡TUS SESOS ESTÁN DELICIOSOS!", GRITÓ EL ZOMBI.
"¡AHORA LOS DOS SOMOS ZOMBIS! ¡SÍ!", AFIRMÓ FELIZMENTE EL HÁMSTER.

"O SEU CÉREBRO ESTAVA UMA DELÍCIA!" ROSNOU O ZUMBI.
"AGORA NÓS DOIS SOMOS ZUMBIS! OBA!" CONCORDOU O HAMSTER ALEGREMENTE.

“O TEU CÉREBRO ESTAVA DELICIOSO”, LANÇOU O ZOMBIE.
“AGORA SOMOS OS DOIS ZOMBIES!”, CONCORDOU O HAMSTER, COM UM SORRISO.

"DELIZIOSO IL TUO CERVELLO!", ESCLAMÒ LO ZOMBIE. "ORA SIAMO
TUTTI E DUE ZOMBIE! EVVIVA!", RISPOSE CONTENTO IL CRICETO.

"DIN HJÄRNA SMAKADE GOTT!", SA ZOMBIEN NÖJT.
"NU ÄR VI ZOMBIES BÅDA TVÅ! HURRA!", SA HAMSTERN LYCKLIGT.

“TWÓJ MÓZG SMAKUJE WYBORNIE!”ZAMRUCZAŁ ZOMBIE.
“JEJKU! TERAZ OBAJ JESTEŚMY ZOMBIE!” PRZYTAKNĄŁ Z RADOŚCIĄ CHOMIK.

“А ТВОИ МОЗГИ ОЧЕНЬ ВКУСНЫЕ!” - ПРОУРЧАЛ ЗОМБИ.
“ТЕПЕРЬ МЫ ОБА ЗОМБИ! КРУТО!” - РАДОСТНО ЗАКИВАЛ ХОМЯК.

“SENİN BEYNİN NE KADAR LEZZETLİ!” DİYE MIRILDANDI ZOMBİ.
“ARTIK İKİMİZ DE ZOMBİYİZ! YEHO!" HAMSTER NEŞELİ BİR İFADEYLE ONU ONAYLADI.

"OTAK KAMU RASANYA LEZAT!" DENGKUR ZOMBI. "SEKARANG KITA
BERDUA IALAH ZOMBI!YAY!" DEANGAN SENANG HAMSTER MENYETUJUINYA.

“OTAK AWAK NAMPAK SEDAP!” ZOMBIE BERBISIK. “SEKARANG KITA BERDUA
SUDAH MENJADI ZOMBIE! YEA!” HAMSTER BERSETUJU DENGAN GEMBIRANYA.

ゾンビ:「お前の脳みそは最高にうまかったぞ!」 ハムスター:「これで僕達は皆ゾンビ、仲間だね!」

“你的脑仁儿味道不错!”

THE END

GAME OVER!

FIN DE PARTIDA!

ACABOU!

FIM DO JOGO!

KONIEC GRY!

КОНЕЦ ИГРЫ!

OYUN BITTI!

BERAKHIR!

PERMAINAN TAMAT!

ゲームオーバー!

游戏结束

WELL DONE!

GOED GEDAAN!

BRAVO!

GUT GEMACHT!

¡BIEN HECHO!

MUITO BEM!

BEN FATTO!

BRA GJORT!

ZNAKOMICIE!

ОТЛИЧНО!

BAGUS!

SYABAS!

見事!

太棒了!

<p align="center"></p>

YOUR SCORE:

JE SCORE:

TON SCORE:

DEINE PUNKTE:

TU PUNTUACIÓN:

SEU PLACAR:

A SUA PONTUAÇÃO:

TUO PUNTEGGIO:

DIN POÄNG:

TWÓJ WYNIK:

ВАШ РЕЗУЛЬТАТ:

SKORUNUZ:

SKOR ANDA:

あなたのスコア:

你的分数

YOUR NAME:

JE NAAM:

TON NOM:

DEIN NAME:

TU NOMBRE:

SEU NOME:

O SEU NOME:

TUO NOME:

DITT NAMN:

TWOJE IMIĘ:

ВАШЕ ИМЯ:

ADINIZ:

NAMA ANDA:

あなたの名前:

你的名字

<p align="center"></p>

SUBMIT

VERSTUREN

ENREGISTRER

ABSCHICKEN

ENVIAR

INVIA

SKICKA

ZAPISZ

СОХРАНИТЬ

GÖNDER

KUMPULKAN

SERAH

決定

提交

TRY AGAIN?

NOGMAALS PROBEREN?

ESSAYER DE NOUVEAU?

NOCHMAL PROBIEREN?

¿VOLVER A INTENTAR?

TENTAR DE NOVO?

TENTAR DE NOVO?

VUOI RIPROVARE?

FÖRSÖKA IGEN?

JESZCZE RAZ?

ЕЩЕ РАЗ?

YENIDEN DENE?

COBA LAGI?

MAIN SEMULA?

もう1度トライしますか?

再试一次

ActionScript [AS3]

Section 1
//FadeChannel (classes.components.FadeChannel) package classes.components { import flash.media.*; import flash.events.*; import flash.utils.*; public class FadeChannel { var thisChannel:SoundChannel; var stepVolume:Number; var fadeTimer:Timer; var sTransform:SoundTransform; public function FadeChannel(){ fadeTimer = new Timer(1, 1); super(); } public function fadeIn(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ _arg2 = (_arg2 * 1000); fadeTimer.stop(); thisChannel = _arg1; sTransform = thisChannel.soundTransform; sTransform.volume = 0; thisChannel.soundTransform = sTransform; fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); stepVolume = (1 / _arg3); fadeTimer.start(); } public function fadeOut(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ _arg2 = (_arg2 * 1000); thisChannel = _arg1; fadeTimer.stop(); fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); sTransform = thisChannel.soundTransform; stepVolume = ((-1 * thisChannel.soundTransform.volume) / _arg3); fadeTimer.start(); } function fadeSound(_arg1:TimerEvent){ if ((sTransform.volume + stepVolume) >= 0){ sTransform.volume = (sTransform.volume + stepVolume); thisChannel.soundTransform = sTransform; } else { thisChannel.stop(); fadeTimer.stop(); }; } } }//package classes.components
Section 2
//FG_Preloader (classes.components.FG_Preloader) package classes.components { import flash.events.*; import flash.display.*; import classes.dispatchers.*; import flash.text.*; import classes.graphical.information.bars.*; public class FG_Preloader extends MovieClip { private var _percents:TextField; public var percent:TextField; private var _elements:Array; private var _weight:TextField; private var _progresBar:ProgresBar; public function FG_Preloader(){ this._elements = new Array(); this._percents = TextField(this.getChildByName("percent")); if (this._percents != null){ this._elements[0] = true; }; this._weight = TextField(this.getChildByName("weight_txt")); if (this._weight != null){ this._elements[1] = true; }; this._progresBar = ProgresBar(this.getChildByName("_progresBarTimeline")); if (this._progresBar != null){ this._elements[2] = true; }; } private function progressListener(_arg1:ProgressEvent):void{ var _local2:Number; var _local3:int; _local2 = (_arg1.bytesLoaded / _arg1.bytesTotal); _local3 = (_local2 * 100); if (this._elements[0]){ this._percents.text = String((_local3 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((_arg1.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(_local3); }; } private function completeListener(_arg1:Event):void{ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.removeEventListener(Event.COMPLETE, completeListener); this.finishLoading(); } private function finishLoading():void{ if (this._elements[0]){ this._percents.text = String((100 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((this.loaderInfo.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(100); }; GameDispatcher.preloaderDispatcher.loadingComplete(); } public function startLoad():void{ if (this.loaderInfo.bytesLoaded >= this.loaderInfo.bytesTotal){ this.finishLoading(); } else { this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.addEventListener(Event.COMPLETE, completeListener); }; } } }//package classes.components
Section 3
//ButtonsEvents (classes.dispatchers.ButtonsEvents) package classes.dispatchers { import flash.events.*; public class ButtonsEvents extends EventDispatcher { public static const BUTTONS_UNLOCKED:String = "ButtonsUnlocked"; public function ButtonsEvents(_arg1:IEventDispatcher=null){ super(_arg1); } public function unlockButtons():void{ this.onButtonsUnlocked(); } private function onButtonsUnlocked():void{ dispatchEvent(new Event(ButtonsEvents.BUTTONS_UNLOCKED)); } } }//package classes.dispatchers
Section 4
//GameDispatcher (classes.dispatchers.GameDispatcher) package classes.dispatchers { public class GameDispatcher { public static var highscoreDispatcher:HighscoreLoaded = new HighscoreLoaded(); public static var buttonsDispatcher:ButtonsEvents = new ButtonsEvents(); public static var mouseDispatcher:MouseEventDispatcher = new MouseEventDispatcher(); public static var preloaderDispatcher:LoadingComplete = new LoadingComplete(); } }//package classes.dispatchers
Section 5
//HighscoreLoaded (classes.dispatchers.HighscoreLoaded) package classes.dispatchers { import flash.events.*; import classes.events.*; public class HighscoreLoaded extends EventDispatcher { public static const HIGHSCORE_LOADED:String = "HighscoreLoaded"; public function HighscoreLoaded(_arg1:IEventDispatcher=null){ super(_arg1); } public function highscoreLoaded(_arg1:Array):void{ this.onHighscoreLoaded(_arg1); } private function onHighscoreLoaded(_arg1:Array):void{ dispatchEvent(new HighscoreEvent(HighscoreLoaded.HIGHSCORE_LOADED, _arg1)); } } }//package classes.dispatchers
Section 6
//LoadingComplete (classes.dispatchers.LoadingComplete) package classes.dispatchers { import flash.events.*; public class LoadingComplete extends EventDispatcher { public static const LOADING_COMPLETE:String = "LoadingComplete"; public function LoadingComplete(_arg1:IEventDispatcher=null){ super(_arg1); } public function loadingComplete():void{ this.onLoadingComplete(); } private function onLoadingComplete():void{ dispatchEvent(new Event(LoadingComplete.LOADING_COMPLETE)); } } }//package classes.dispatchers
Section 7
//MouseEventDispatcher (classes.dispatchers.MouseEventDispatcher) package classes.dispatchers { import flash.events.*; import classes.events.*; public class MouseEventDispatcher extends EventDispatcher { public static const BUTTON_PRESSED:String = "ButtonReleased"; public function MouseEventDispatcher(_arg1:IEventDispatcher=null){ super(_arg1); } private function onButtonPressed(_arg1:Object):void{ dispatchEvent(new MyMouseEvent(MouseEventDispatcher.BUTTON_PRESSED, _arg1)); } public function buttonPressed(_arg1:Object):void{ this.onButtonPressed(_arg1); } } }//package classes.dispatchers
Section 8
//HighscoreEvent (classes.events.HighscoreEvent) package classes.events { import flash.events.*; public class HighscoreEvent extends Event { private var highscoreArray:Array; public function HighscoreEvent(_arg1:String, _arg2:Array){ super(_arg1); highscoreArray = _arg2; } public function get HighscoreArray():Array{ return (highscoreArray); } } }//package classes.events
Section 9
//MyMouseEvent (classes.events.MyMouseEvent) package classes.events { import flash.events.*; public class MyMouseEvent extends Event { public var callerObject:Object; public function MyMouseEvent(_arg1:String, _arg2:Object){ super(_arg1); this.callerObject = _arg2; } } }//package classes.events
Section 10
//GenericButton (classes.graphical.controls.buttons.GenericButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; import flash.display.*; import classes.events.*; import classes.dispatchers.*; public class GenericButton extends MovieClip { private var locked:Boolean; private var clicked:Boolean; private var over:Boolean; public function GenericButton(){ this.buttonMode = true; clicked = false; over = false; locked = false; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); goToLabel("off"); } protected function onRollingOut(_arg1:MouseEvent):void{ over = false; if (((GameManager.getInstance().AreButtonsEnabled) && (!(locked)))){ if (currentLabel != "out"){ goToLabel("out"); locked = true; }; }; } private function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } protected function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseOver(); if (((clicked) && (_arg1.buttonDown))){ goToLabel("click"); } else { if (((!(clicked)) && (!(locked)))){ clicked = false; goToLabel("on"); locked = true; }; }; }; } private function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); goToLabel("click"); }; } private function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; goToLabel("off"); }; GameDispatcher.mouseDispatcher.buttonPressed(this); } public function unlockButton():void{ locked = false; refreshButton(new Event("")); } private function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } private function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseClick(); }; } private function refreshButton(_arg1:Event):void{ if (((((over) && (!((this.currentLabel == "on"))))) && (!(clicked)))){ goToLabel("on"); locked = true; }; if (((((!(over)) && (!((this.currentLabel == "off"))))) && (!(clicked)))){ goToLabel("out"); locked = true; }; } } }//package classes.graphical.controls.buttons
Section 11
//GoToButton (classes.graphical.controls.buttons.GoToButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; public class GoToButton extends GenericButton { override protected function onClick(_arg1:MouseEvent):void{ var destLabel:String; var Split:Array; var i:Number; var e = _arg1; super.onClick(e); if (GameManager.getInstance().AreButtonsEnabled){ destLabel = this.name; Split = destLabel.split("_"); try { GameManager.getInstance().gotoAndPlay(Split[1]); GameManager.getInstance().lockButtons(); } catch(e:Error) { i = 0; while (i < Split.length) { i = (i + 1); }; }; }; } } }//package classes.graphical.controls.buttons
Section 12
//MultistateButton (classes.graphical.controls.buttons.MultistateButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; import flash.display.*; import classes.events.*; import classes.dispatchers.*; public class MultistateButton extends MovieClip { private var clicked:Boolean; private var currentState:Number; private var over:Boolean; public function MultistateButton(){ var _local1:String; var _local2:Array; var _local3:String; var _local4:*; super(); this.buttonMode = true; clicked = false; over = false; currentState = 0; _local1 = currentLabel; _local2 = currentLabel.split("_"); _local3 = GameManager.getInstance().getParameter(_local2[0]); if (_local3 == null){ GameManager.getInstance().setParameter(_local2[0], _local2[1]); } else { _local4 = (((_local2[0] + "_") + _local3) + "_off"); goToLabel(_local4); currentState = Math.floor((currentFrame / 3)); }; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } private function onRollingOut(_arg1:MouseEvent):void{ over = false; if (GameManager.getInstance().AreButtonsEnabled){ if (currentFrame != (1 + (currentState * 3))){ gotoAndPlay((1 + (currentState * 3))); }; }; } public function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } private function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseOver(); if (((clicked) && (_arg1.buttonDown))){ gotoAndPlay((3 + (currentState * 3))); } else { clicked = false; gotoAndPlay((2 + (currentState * 3))); }; }; } private function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); gotoAndPlay((3 + (currentState * 3))); }; } private function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; gotoAndPlay((1 + (currentState * 3))); }; } private function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } private function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; SoundManager.mouseClick(); if (((currentState * 3) + 4) > this.totalFrames){ currentState = 0; } else { currentState++; }; this.gotoAndPlay((2 + (currentState * 3))); _local2 = currentLabel; _local3 = currentLabel.split("_"); GameManager.getInstance().setParameter(_local3[0], _local3[1]); } private function refreshButton(_arg1:Event):void{ if (over){ gotoAndPlay((2 + (currentState * 3))); }; } } }//package classes.graphical.controls.buttons
Section 13
//ProgresBar (classes.graphical.information.bars.ProgresBar) package classes.graphical.information.bars { import flash.display.*; public class ProgresBar extends MovieClip { private var _progres:Number; public function setProgres(_arg1:Number):void{ this._progres = _arg1; this.gotoAndStop(this._progres); } public function getProgres():Number{ return (this._progres); } } }//package classes.graphical.information.bars
Section 14
//Hamster (game.fight.fighters.Hamster) package game.fight.fighters { import flash.events.*; import flash.display.*; import game.fight.*; import game.hitTests.*; public class Hamster extends FightingGraphic { public var hitLegs:MovieClip; public var hitTors:MovieClip; public var hitFace:MovieClip; private var ii:int; public function Hamster(){ specialCombination1 = "BBK"; specialCombination2 = "FFP"; this.hitRange = 150; } protected function special_2_execute():void{ this.removeEventListener(Event.ENTER_FRAME, isLocked); fighter.hmamsterS2Lock = false; this.addEventListener(Event.ENTER_FRAME, special2); this.fighter.fighterEnemy.underAtack = true; } protected function special2(_arg1:Event):void{ if (fighter.fighterEnemy.graphic.y < this.fighter.groundLevel){ return; }; if (HitTest.complexHitTestObject(this, fighter.fighterEnemy.graphic.legs, 2)){ this.fighter.fighterEnemy.graphic.gotoAndPlay("hamsterS2"); this.fighter.fighterEnemy.verticalDirection = -1; this.x = (this.fighter.fighterEnemy.x + (this.scaleX * 100)); this.parent.addChild(this); this.addEventListener(Event.ENTER_FRAME, isLocked); ii = 0; stopSpecial_2(); }; } protected function stopSpecial_2():void{ this.removeEventListener(Event.ENTER_FRAME, special2); this.fighter.fighterEnemy.underAtack = false; } private function isLocked(_arg1:Event):void{ if (fighter.hmamsterS2Lock){ this.gotoAndPlay("S2hit"); this.gotoAndPlay((this.currentFrame + 1)); this.removeEventListener(Event.ENTER_FRAME, isLocked); }; } } }//package game.fight.fighters
Section 15
//HamsterSpecial2GraphicInZombiesAnim (game.fight.fighters.HamsterSpecial2GraphicInZombiesAnim) package game.fight.fighters { import main.*; import flash.display.*; public class HamsterSpecial2GraphicInZombiesAnim extends MovieClip { public function HamsterSpecial2GraphicInZombiesAnim(){ if (GameManager.getInstance().playerChosen == 1){ this.gotoAndStop(1); } else { this.gotoAndStop(GameManager.getInstance().currentBoss); }; } } }//package game.fight.fighters
Section 16
//Zombie (game.fight.fighters.Zombie) package game.fight.fighters { import flash.display.*; import game.fight.*; public class Zombie extends FightingGraphic { public var hitLegs:MovieClip; public var hitTors:MovieClip; public var hitFace:MovieClip; public function Zombie(){ specialCombination1 = "BBP"; specialCombination2 = "FFK"; this.hitRange = 200; } private function special_2_execute():void{ var _local1:HitObjectMoving; _local1 = new Head(); _local1.scaleX = this.scaleX; _local1.setDirection(this.scaleX); _local1.setFighter(this.fighter); _local1.x = this.x; _local1.y = this.y; this.parent.addChild(_local1); } private function special_1_execute():void{ var _local1:HitObjectMoving; _local1 = new Brain(); _local1.setDirection(this.scaleX); _local1.setFighter(this.fighter); _local1.scaleX = this.scaleX; _local1.x = this.x; _local1.y = this.y; this.parent.addChild(_local1); } } }//package game.fight.fighters
Section 17
//AiFighter (game.fight.AiFighter) package game.fight { import flash.events.*; import flash.utils.*; public class AiFighter extends Fighter { var jumpOverAttack:Boolean;// = false var distanceStrike:Boolean;// = false private var attackIntervalCounter;// = 0 private var distanceOfJump:int;// = 200 private var distanceOfHit:int;// = 100 var attackBottom:int; private var attackFaze:String;// = "" private var decisionTimer:Timer; var attackIntervalCleaner:Timer; var attackAir:int; var attackTop:int; var attackMiddle:int; private static var blockingProbability:Number = 0.9; private static var evadeProbability:Number = 0.7; private static var jumpProbability:Number = 0.5; public function AiFighter(_arg1:FightingGraphic){ attackFaze = ""; distanceOfHit = 100; distanceOfJump = 200; distanceStrike = false; jumpOverAttack = false; attackIntervalCounter = 0; super(_arg1); attackAir = 1; attackBottom = 1; attackTop = 1; attackMiddle = 1; distanceOfHit = _arg1.hitRange; distanceOfJump = ((distanceOfHit * 3) / 2); decisionTimer = new Timer(30); decisionTimer.addEventListener(TimerEvent.TIMER, makeDecision); attackIntervalCleaner = new Timer(1000); attackIntervalCleaner.addEventListener(TimerEvent.TIMER, clearAttackBuffor); } override public function removeListeners():void{ super.removeListeners(); if (decisionTimer.running){ decisionTimer.stop(); }; if (attackIntervalCleaner.running){ attackIntervalCleaner.stop(); }; } private function jumpOver():void{ dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if (attackFaze == ""){ jumpOverAttack = true; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); attackFaze = "goingForward"; dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; if ((((attackFaze == "goingForward")) && ((((((((fightersDistance() <= ((distanceOfJump * 2) / 3))) || ((fightersDistance() > distanceOfJump)))) || ((this.x > 520)))) || ((this.x < 90)))))){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); attackFaze = "toAttack"; }; if ((((attackFaze == "toAttack")) && ((((((((graphic.currentLabel == "Ambient")) || ((graphic.currentLabel == "Walk")))) || ((graphic.currentLabel == "WalkBack")))) || ((graphic.currentLabel == "BlokIn")))))){ attackFaze = "attack"; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); attackFaze = ""; jumpOverAttack = false; atack(); }; if (isBlocking){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; } private function evade():void{ if ((((fighterEnemy.attackArea == ATTACK_AIR)) || ((fighterEnemy.attackArea == ATTACK_TOP)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); } else { if (fighterEnemy.attackArea == ATTACK_BOTTOM){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { if (fighterEnemy.attackArea == ATTACK_SPECIAL){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; }; } private function fightersDistance():Number{ return (Math.sqrt((Math.pow((this.x - fighterEnemy.x), 2) + Math.pow((this.y - fighterEnemy.y), 2)))); } private function atack():void{ if ((((this.graphic.currentLabel == "Ambient")) && ((((this.x - fighterEnemy.x) * this.direction) < 0)))){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if (fightersDistance() <= distanceOfHit){ if (((((attackBottom + attackAir) < (attackMiddle + attackTop))) && ((Math.random() < 0.7)))){ if ((((attackAir > attackBottom)) && ((Math.random() < 0.7)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); }; if (Math.random() < 0.2){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); }; if ((((Math.random() < 0.2)) && ((specialCounter > 5)))){ if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; } else { if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); }; }; } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if ((((fightersDistance() > distanceOfJump)) && ((Math.random() < jumpProbability)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; } private function distanceAtack():void{ if (attackFaze == ""){ distanceStrike = true; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); attackFaze = "goingBack"; if ((((this.x < 540)) && ((this.x > 90)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); if (Math.random() < 0.3){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; }; }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if ((((attackFaze == "goingBack")) && (isBlocking))){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; if (attackFaze == "attack"){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; if ((((attackFaze == "goingBack")) && ((((((fightersDistance() > ((distanceOfJump * 2) / 3))) || ((this.x > 520)))) || ((this.x < 90)))))){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if ((((Math.random() < 0.3)) || ((specialCounter < 5)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); attackFaze = "attack"; } else { attackFaze = ""; distanceStrike = false; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; }; }; if ((((attackFaze == "attack")) && ((fightersDistance() < (distanceOfHit * 2))))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); attackFaze = ""; distanceStrike = false; if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); }; }; } override protected function hitMe(_arg1:String):void{ super.hitMe(_arg1); block(); switch (_arg1){ case ATTACK_AIR: attackAir++; return; case ATTACK_BOTTOM: attackBottom++; return; case ATTACK_MIDDLE: attackMiddle++; return; case ATTACK_TOP: attackTop++; return; }; } private function block():void{ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); } override public function addListeners():void{ super.addListeners(); distanceStrike = false; jumpOverAttack = false; decisionTimer.start(); attackIntervalCleaner.start(); } private function clearAttackBuffor(_arg1:TimerEvent):void{ attackIntervalCounter = 0; } private function makeDecision(_arg1:TimerEvent):void{ if (distanceStrike){ distanceAtack(); return; }; if (jumpOverAttack){ jumpOver(); return; }; if (((this.underAtack) && ((Math.random() < 0.3)))){ if (Math.random() < 0.3){ evade(); } else { block(); }; return; }; if (attackIntervalCounter > 3){ attackIntervalCounter = 0; distanceAtack(); return; }; if ((this.attacksCounter * 4) < fighterEnemy.attacksCounter){ this.attacksCounter = 0; fighterEnemy.attacksCounter = 0; evade(); return; }; if (this.graphic.isInDecisionState()){ if ((((Math.random() < 0.9)) && ((this.HP > 20)))){ atack(); } else { if (Math.random() < 0.5){ jumpOver(); } else { distanceAtack(); }; }; }; } override protected function destroy(_arg1:Event):void{ super.destroy(_arg1); if (decisionTimer.running){ decisionTimer.stop(); }; if (attackIntervalCleaner.running){ attackIntervalCleaner.stop(); }; } override public function set underAtack(_arg1:Boolean):void{ this.underAtacks = _arg1; if (_arg1){ attackIntervalCounter++; attackIntervalCleaner.reset(); attackIntervalCleaner.start(); }; } } }//package game.fight
Section 18
//Fighter (game.fight.Fighter) package game.fight { import main.*; import flash.events.*; import flash.display.*; import flash.geom.*; import game.*; public class Fighter extends EventDispatcher { public var specialCounter:int;// = 0 public var HP:Number;// = 100 public var hmamsterS2Lock:Boolean;// = false private var hud:HUD; var shadow:MovieClip; var playerPoints:Number;// = 0 public var wishToBlock:Boolean;// = false private var background:Background; public var groundLevel:Number; public var attacksCounter:int; public var inMove2:Boolean;// = false var fManager:FightingManager; public var verticalSpeed:Number;// = 4 public var isBlocking:Boolean;// = false public var horizontalSpeed:Number;// = 7 var pointsMultiplikator:int;// = 10 public var isKick:Boolean; public var inMove:Boolean;// = false public var direction:int;// = -1 public var verticalDirection:int;// = 1 public var helthMultiplikator:Number;// = 5 public var underAtacks:Boolean;// = false public var horizontalDirection:int;// = 1 public var isParring:Boolean;// = false public var fighterEnemy:Fighter; public var imAttacking:Boolean;// = false var skyLevel:Number; public var graphic:FightingGraphic; public var attackArea:String; public var isZombie:Boolean; public static var ATTACK_SPECIAL:String = "special"; public static var ATTACK_BOTTOM:String = "bottom"; public static var ATTACK_MIDDLE:String = "middle"; static var enemysDifficulty:Array = [0.8, 1, 1.2, 1.4, 1.8, 1, 1.2, 1.4, 1.6, 2]; public static var ATTACK_AIR:String = "air"; public static var ATTACK_TOP:String = "top"; public function Fighter(_arg1:FightingGraphic){ specialCounter = 0; hmamsterS2Lock = false; playerPoints = 0; pointsMultiplikator = 10; helthMultiplikator = 5; HP = 100; direction = -1; horizontalDirection = 1; verticalDirection = 1; inMove = false; inMove2 = false; verticalSpeed = 4; horizontalSpeed = 7; isParring = false; isBlocking = false; wishToBlock = false; underAtacks = false; imAttacking = false; super(); this.graphic = _arg1; _arg1.setFighter(this); _arg1.addEventListener(Event.REMOVED_FROM_STAGE, destroy); } public function doLanding():void{ graphic.wishToJump = false; if (HP <= 0){ this.graphic.gotoAndStop("isDead"); } else { graphic.doLanding(); }; } private function stopMoveHorizontalBack(_arg1:FightingEvent):void{ this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.removeEventListener(FightingEvent.DONT_WALK_BACK, stopMoveHorizontalBack); this.inMove2 = false; } public function removeListeners():void{ inMove2 = false; this.removeEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.removeEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.removeEventListener(FightingEvent.DO_KICK, countAttacks); this.removeEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.removeEventListener(FightingEvent.DO_KICK, block); fighterEnemy.removeEventListener(FightingEvent.DO_PUNCH, block); this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); } private function countAttacks(_arg1:FightingEvent):void{ attacksCounter++; } public function setEnviroment(_arg1:Fighter, _arg2:Background, _arg3:Number, _arg4:Number, _arg5:HUD, _arg6:MovieClip):void{ fManager = FightingManager(this.graphic.parent); this.fighterEnemy = _arg1; this.background = _arg2; groundLevel = _arg3; skyLevel = _arg4; this.hud = _arg5; this.shadow = _arg6; this.shadow.x = this.x; this.shadow.y = (groundLevel + 60); if (((isZombie) && ((GameManager.getInstance().playerChosen == 1)))){ helthMultiplikator = (helthMultiplikator * enemysDifficulty[(GameManager.getInstance().currentBoss - 1)]); }; if (((!(isZombie)) && ((GameManager.getInstance().playerChosen == 2)))){ helthMultiplikator = (helthMultiplikator * enemysDifficulty[((GameManager.getInstance().currentBoss - 1) + 5)]); }; } private function startMoveHorizontalBack(_arg1:FightingEvent):void{ if (!this.inMove2){ this.inMove2 = true; this.horizontalDirection = -1; this.graphic.addEventListener(Event.ENTER_FRAME, moveHorizontal); this.addEventListener(FightingEvent.DONT_WALK_BACK, stopMoveHorizontalBack); }; } public function moveBack():void{ if ((this.x - fighterEnemy.x) > 0){ if ((this.x + (5 * this.horizontalSpeed)) < 520){ this.x = (this.x + (5 * this.horizontalSpeed)); } else { fighterEnemy.x = (fighterEnemy.x - (5 * this.horizontalSpeed)); }; } else { if ((this.x - (5 * this.horizontalSpeed)) > 80){ this.x = (this.x - (5 * this.horizontalSpeed)); } else { fighterEnemy.x = (fighterEnemy.x + (5 * this.horizontalSpeed)); }; }; } private function moveVertical(_arg1:Event):void{ if (((this.x - fighterEnemy.x) * this.direction) < -5){ this.changeDirection(); }; this.verticalSpeed = ((this.y - skyLevel) / 3); if ((((this.verticalDirection == -1)) && (((this.y - ((this.verticalDirection / 2) * this.verticalSpeed)) >= groundLevel)))){ this.doLanding(); this.verticalDirection = 1; this.y = groundLevel; this.graphic.removeEventListener(Event.ENTER_FRAME, moveVertical); this.addEventListener(FightingEvent.DO_JUMP, startMoveVertical); } else { this.y = (this.y - (this.verticalDirection * this.verticalSpeed)); if ((((((this.verticalDirection < 0)) && (((groundLevel - this.y) < 150)))) && ((Math.abs((this.x - fighterEnemy.x)) < 150)))){ if ((this.x - fighterEnemy.x) > 0){ if ((this.x + (3 * this.horizontalSpeed)) < 520){ this.x = (this.x + (3 * this.horizontalSpeed)); if ((fighterEnemy.x - this.horizontalSpeed) > 80){ fighterEnemy.x = (fighterEnemy.x - this.horizontalSpeed); } else { this.x = (this.x + this.horizontalSpeed); }; } else { fighterEnemy.x = (fighterEnemy.x - (3 * this.horizontalSpeed)); }; } else { if ((this.x - (3 * this.horizontalSpeed)) > 80){ this.x = (this.x - (3 * this.horizontalSpeed)); if ((fighterEnemy.x + this.horizontalSpeed) < 530){ fighterEnemy.x = (fighterEnemy.x + this.horizontalSpeed); } else { this.x = (this.x - this.horizontalSpeed); }; } else { fighterEnemy.x = (fighterEnemy.x + (3 * this.horizontalSpeed)); }; }; }; if (this.y <= (skyLevel + 1)){ this.y = (skyLevel + 5); this.verticalDirection = -1; this.graphic.doFall(); }; }; } public function bumpSpecialCoouter():void{ specialCounter++; hud.addSpecial(this); } public function get x():Number{ return (this.graphic.x); } public function get y():Number{ return (this.graphic.y); } public function get underAtack():Boolean{ return (underAtacks); } protected function hitMe(_arg1:String):void{ var _local2:Number; if (fighterEnemy.isKick){ SoundManager.kickSound(); } else { SoundManager.punchSound(); }; moveBack(); _local2 = fighterEnemy.helthMultiplikator; fighterEnemy.addHitPoints(_local2); HP = (HP - _local2); hud.setHp(this, HP); if (isZombie){ SoundManager.zombieHitSound(); } else { SoundManager.hamsterHitSound(); }; if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; }; } public function checkNextMove():void{ } private function startMoveHorizontalFront(_arg1:FightingEvent):void{ if (!this.inMove2){ this.inMove2 = true; this.horizontalDirection = 1; this.graphic.addEventListener(Event.ENTER_FRAME, moveHorizontal); this.addEventListener(FightingEvent.DONT_WALK, stopMoveHorizontalFront); }; } private function addStar(_arg1:MovieClip):void{ var _local2:Point; var _local3:MovieClip; if (_arg1 == graphic.face){ _local2 = new Point(graphic.x, (y - 40)); }; if (_arg1 == graphic.tors){ _local2 = new Point(graphic.x, (y - 10)); }; if (_arg1 == graphic.legs){ _local2 = new Point(graphic.x, (y + 30)); }; _local2.x = (_local2.x + ((Math.random() * 20) - 10)); _local2.y = (_local2.y + ((Math.random() * 30) - 15)); _local3 = new HitStars(); _local3.x = _local2.x; _local3.y = _local2.y; MovieClip(graphic.parent).addChild(_local3); } private function block(_arg1:FightingEvent):void{ if (wishToBlock){ graphic.doBlock(null); }; underAtack = true; } public function resetGraphic():void{ specialCounter = 0; attacksCounter = 0; horizontalDirection = 1; verticalDirection = 1; direction = -1; inMove2 = false; this.x = graphic.startX; this.y = graphic.startY; this.graphic.scaleX = graphic.startScale; isBlocking = false; wishToBlock = false; underAtacks = false; graphic.isStanding = true; graphic.wishToDuck = false; graphic.gotoAndPlay("Ambient"); } public function addListeners():void{ HP = 100; this.addEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.addEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.addEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.addEventListener(FightingEvent.DO_KICK, countAttacks); this.addEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.addEventListener(FightingEvent.DO_KICK, block); fighterEnemy.addEventListener(FightingEvent.DO_PUNCH, block); } public function changeDirection():void{ direction = (-1 * direction); graphic.scaleX = (-1 * graphic.scaleX); horizontalDirection = (-1 * horizontalDirection); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); inMove2 = false; wishToBlock = false; } public function clearSpecialCounter():void{ specialCounter = 0; hud.clearSpecial(this); } public function getMoveOffset():Number{ return (((direction * horizontalDirection) * horizontalSpeed)); } public function addHitPoints(_arg1:Number):void{ addPoints((_arg1 * pointsMultiplikator)); } public function imHit(_arg1:String, _arg2:MovieClip=null):void{ var _local3:Number; var _local4:MovieClip; graphic.wishToJump = false; if (isParring){ isParring = false; this.underAtack = false; fighterEnemy.underAtack = false; return; }; if (fighterEnemy.attackArea == ATTACK_SPECIAL){ graphic.hitMe(_arg1); this.underAtack = false; fighterEnemy.underAtack = false; fighterEnemy.bumpSpecialCoouter(); _local3 = (fighterEnemy.helthMultiplikator * 2); fighterEnemy.addHitPoints(_local3); HP = (HP - _local3); hud.setHp(this, HP); if (_arg2 != null){ addStar(_arg2); }; if (isZombie){ SoundManager.zombieHitSound(); } else { SoundManager.hamsterHitSound(); }; if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; }; } else { if (!isBlocking){ if (((((fighterEnemy.underAtack) && ((fighterEnemy.attackArea == attackArea)))) && (!((attackArea == ATTACK_AIR))))){ fighterEnemy.isParring = true; SoundManager.blockSound(); _local4 = new Parry(); _local4.x = ((this.x + fighterEnemy.x) / 2); _local4.y = ((this.y + fighterEnemy.y) / 2); graphic.parent.addChild(_local4); } else { graphic.hitMe(_arg1); hitMe(_arg1); fighterEnemy.bumpSpecialCoouter(); if (_arg2 != null){ addStar(_arg2); }; }; this.underAtack = false; fighterEnemy.underAtack = false; } else { graphic.hitMe(_arg1); this.underAtack = false; fighterEnemy.underAtack = false; _local3 = (fighterEnemy.helthMultiplikator / 10); fighterEnemy.addHitPoints(_local3); HP = (HP - _local3); hud.setHp(this, HP); if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; return; }; SoundManager.blockSound(); }; }; } private function moveHorizontal(_arg1:Event):void{ if (!this.graphic.isInMovingState()){ return; }; if ((((((this.graphic.currentLabel == "Walk")) || ((this.graphic.currentLabel == "WalkBack")))) && ((((this.x - fighterEnemy.x) * this.direction) < 0)))){ this.changeDirection(); }; if ((((((((((Math.abs(((this.x - this.getMoveOffset()) - fighterEnemy.x)) > 140)) || ((Math.abs(((this.x - this.getMoveOffset()) - fighterEnemy.x)) > Math.abs((this.x - fighterEnemy.x)))))) || (!((this.y == groundLevel))))) || (!((fighterEnemy.y == groundLevel))))) && (!(this.isBlocking)))){ if (this.x <= 80){ this.x = (this.x + this.horizontalSpeed); }; if (this.x >= 530){ this.x = (this.x - this.horizontalSpeed); }; if (((((this.x - this.getMoveOffset()) > 80)) && (((this.x - this.getMoveOffset()) < 530)))){ if (((((((fighterEnemy.x + this.getMoveOffset()) > 110)) && (((fighterEnemy.x + this.getMoveOffset()) < 530)))) && (background.moveBackgroud(this.getMoveOffset())))){ fighterEnemy.x = (fighterEnemy.x + this.getMoveOffset()); } else { this.x = (this.x - this.getMoveOffset()); }; } else { if (((((fighterEnemy.x + this.getMoveOffset()) >= 110)) && (((fighterEnemy.x + this.getMoveOffset()) <= 530)))){ if (!background.moveBackgroud(this.getMoveOffset())){ this.stopMove(); } else { fighterEnemy.x = (fighterEnemy.x + this.getMoveOffset()); }; } else { this.stopMove(); }; }; } else { this.stopMove(); }; } public function getPoints():int{ return (playerPoints); } public function addPoints(_arg1:Number):void{ playerPoints = (playerPoints + _arg1); hud.setPoints(this, Math.round(playerPoints)); } private function startMoveVertical(_arg1:FightingEvent):void{ if (((this.graphic.isInMovingState()) || (this.graphic.nextM))){ this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.graphic.addEventListener(Event.ENTER_FRAME, moveVertical); }; } public function set x(_arg1:Number):void{ graphic.x = _arg1; shadow.x = _arg1; } public function set y(_arg1:Number):void{ var _local2:Number; graphic.y = _arg1; _local2 = (((_arg1 - skyLevel) / (groundLevel - skyLevel)) / 2); _local2 = (_local2 + 0.5); shadow.scaleX = _local2; shadow.scaleY = _local2; } public function stopMove():void{ this.dispatchEvent(new FightingEvent(FightingEvent.DO_STOP)); } private function stopMoveHorizontalFront(_arg1:FightingEvent):void{ this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.removeEventListener(FightingEvent.DONT_WALK, stopMoveHorizontalFront); this.inMove2 = false; } protected function destroy(_arg1:Event):void{ if (shadow.parent){ shadow.parent.removeChild(shadow); shadow = null; }; this.removeEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.removeEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.removeEventListener(FightingEvent.DO_KICK, countAttacks); this.removeEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.removeEventListener(FightingEvent.DO_KICK, block); fighterEnemy.removeEventListener(FightingEvent.DO_PUNCH, block); this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.graphic.removeEventListener(Event.ENTER_FRAME, moveVertical); background = null; hud = null; fighterEnemy = null; graphic.stop(); graphic = null; } public function set underAtack(_arg1:Boolean):void{ this.underAtacks = _arg1; } } }//package game.fight
Section 19
//FightingEvent (game.fight.FightingEvent) package game.fight { import flash.events.*; public class FightingEvent extends Event { public var action:String; public static var DO_SPECIAL_1:String = "doSpecial1"; public static var DO_SPECIAL_2:String = "doSpecial2"; public static var DO_PUNCH:String = "doPunch"; public static var DONT_JUMP:String = "donotJump"; public static var DO_JUMP:String = "doJump"; public static var DONT_DUCK:String = "donotDuck"; public static var DO_WALK_BACK:String = "doWalkBack"; public static var DO_DUCK:String = "doDuck"; public static var DONT_WALK_BACK:String = "donotWalkBack"; public static var DO_STOP:String = "doStop"; public static var DONT_WALK:String = "donotWalk"; public static var DO_KICK:String = "doKick"; public static var DO_WALK:String = "doWalk"; public function FightingEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package game.fight
Section 20
//FightingGraphic (game.fight.FightingGraphic) package game.fight { import main.*; import flash.events.*; import flash.display.*; public class FightingGraphic extends MovieClip { public var startScale:Number; public var tors:MovieClip; public var legs:MovieClip; public var startX:Number; var backgroundWidth:int;// = 1200 public var startY:Number; public var wishToDuck:Boolean;// = false public var face:MovieClip; public var hitRange:int; var isStanding:Boolean;// = true public var specialCombination1:String; public var fighter:Fighter; public var specialCombination2:String; public var nextM:Boolean;// = false public var wishToJump:Boolean;// = false public function FightingGraphic(){ backgroundWidth = 1200; isStanding = true; wishToDuck = false; wishToJump = false; nextM = false; super(); face = MovieClip(this.getChildByName("hitFace")); tors = MovieClip(this.getChildByName("hitTors")); legs = MovieClip(this.getChildByName("hitLegs")); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); } private function destroy(_arg1:Event):void{ fighter.removeEventListener(FightingEvent.DO_WALK, doWalk); fighter.removeEventListener(FightingEvent.DONT_WALK, dontWalk); fighter.removeEventListener(FightingEvent.DO_WALK_BACK, doWalkBack); fighter.removeEventListener(FightingEvent.DONT_WALK_BACK, dontWalkBack); fighter.removeEventListener(FightingEvent.DO_DUCK, doDuck); fighter.removeEventListener(FightingEvent.DONT_DUCK, dontDuck); fighter.removeEventListener(FightingEvent.DO_JUMP, doJump); fighter.removeEventListener(FightingEvent.DONT_JUMP, dontJump); fighter.removeEventListener(FightingEvent.DO_KICK, doKick); fighter.removeEventListener(FightingEvent.DO_PUNCH, doPunch); fighter.removeEventListener(FightingEvent.DO_STOP, doStop); fighter.removeEventListener(FightingEvent.DO_SPECIAL_1, doS1); fighter.removeEventListener(FightingEvent.DO_SPECIAL_2, doS2); } private function doDuck(_arg1:FightingEvent):void{ wishToDuck = true; if ((((((currentLabel == "Ambient")) || ((currentLabel == "WalkBack")))) || ((currentLabel == "Walk")))){ this.gotoAndPlay("Duck"); isStanding = false; } else { if ((((currentLabel == "Blok")) || ((currentLabel == "BlokIn")))){ this.gotoAndStop("DuckBlokIn"); isStanding = false; }; }; } private function doS1(_arg1:FightingEvent):void{ if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.clearSpecialCounter(); this.gotoAndPlay("S1"); fighter.attackArea = Fighter.ATTACK_SPECIAL; if (fighter.isZombie){ SoundManager.zombieSpecialSound(); } else { SoundManager.hamsterSpecialSound(); }; }; } private function dontWalk(_arg1:FightingEvent):void{ if (currentLabel == "Walk"){ this.gotoAndPlay("Ambient"); }; fighter.inMove = false; } public function hideShadow():void{ this.fighter.shadow.visible = false; } public function doLanding():void{ isStanding = true; if (fighter.HP <= 0){ this.gotoAndStop("isDead"); return; }; if (fighter.fighterEnemy.HP <= 0){ this.gotoAndPlay("Win"); return; }; if (this.currentLabel == "JumpHit"){ fighter.verticalDirection = -1; this.gotoAndPlay("JumpHitStandup"); } else { if (this.currentLabel == "JumpKick"){ if (fighter.imAttacking){ this.gotoAndPlay("JumpKickLand"); } else { this.gotoAndPlay("Kick"); }; } else { if (this.currentLabel == "JumpFist"){ if (fighter.imAttacking){ this.gotoAndPlay("JumpFistLand"); } else { this.gotoAndPlay("Fist"); }; } else { if (this.currentLabel != "S2hit"){ this.gotoAndPlay("JumpLadowanie"); }; }; }; }; } private function doS2(_arg1:FightingEvent):void{ if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.clearSpecialCounter(); this.gotoAndPlay("S2"); fighter.attackArea = Fighter.ATTACK_SPECIAL; if (fighter.isZombie){ SoundManager.zombieSpecialSound(); } else { SoundManager.hamsterSpecialSound(); }; }; } private function dontWalkBack(_arg1:FightingEvent):void{ fighter.wishToBlock = false; if (currentLabel == "WalkBack"){ this.gotoAndPlay("Ambient"); } else { if ((((((currentLabel == "Blok")) || ((currentLabel == "BlokIn")))) || ((currentLabel == "BlokBlocked")))){ this.gotoAndPlay("BlokOut"); fighter.isBlocking = false; } else { if ((((currentLabel == "DuckBlokIn")) || ((currentLabel == "DuckBlok")))){ this.gotoAndPlay("DuckOut"); fighter.isBlocking = false; }; }; }; fighter.inMove = false; } public function setGraphic(_arg1:Number, _arg2:Number, _arg3:Number):void{ this.x = _arg1; this.y = _arg2; this.scaleX = _arg3; startScale = _arg3; startX = _arg1; startY = _arg2; } private function doStop(_arg1:FightingEvent):void{ if ((((currentLabel == "Walk")) || ((currentLabel == "WalkBack")))){ this.gotoAndPlay("Ambient"); }; fighter.inMove = false; } private function doWalk(_arg1:FightingEvent):void{ if (currentLabel == "Ambient"){ this.gotoAndPlay("Walk"); }; fighter.inMove = true; } private function dontJump(_arg1:FightingEvent):void{ wishToJump = false; } private function doPunch(_arg1:FightingEvent):void{ fighter.isKick = false; if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.attackArea = Fighter.ATTACK_TOP; if (Math.random() < 0.5){ this.gotoAndPlay("Fist"); } else { this.gotoAndPlay("Fist2"); }; if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ fighter.attackArea = Fighter.ATTACK_MIDDLE; this.gotoAndPlay("DuckFist"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((((currentLabel == "Jump")) || ((currentLabel == "JumpTyl")))) || ((currentLabel == "JumpFall")))){ fighter.attackArea = Fighter.ATTACK_AIR; this.gotoAndPlay("JumpFist"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; }; }; }; } protected function checkIfMoving():void{ if (((!((fighter == null))) && (!((fighter.fighterEnemy == null))))){ fighter.fighterEnemy.underAtack = false; if (fighter.inMove2){ if (fighter.horizontalDirection == 1){ gotoAndPlay("Walk"); } else { gotoAndPlay("WalkBack"); }; }; }; nextM = false; if (wishToDuck){ wishToDuck = false; gotoAndPlay("Duck"); }; } public function nextMove():void{ nextM = true; this.fighter.checkNextMove(); } public function isInDecisionState():Boolean{ if (((((((((((((((!((currentLabel == "Walk"))) && (!((currentLabel == "WalkBack"))))) && (!((currentLabel == "JumpTyl"))))) && (!((currentLabel == "Jump"))))) && (!((currentLabel == "Crouched"))))) && (!((currentLabel == "DuckBlokIn"))))) && (!((currentLabel == "Ambient"))))) && (!((currentLabel == "BlokIn"))))){ return (false); }; return (true); } private function doKick(_arg1:FightingEvent):void{ fighter.isKick = true; if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.attackArea = Fighter.ATTACK_MIDDLE; if (Math.random() < 0.5){ this.gotoAndPlay("Kick"); } else { this.gotoAndPlay("Kick2"); }; if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ fighter.attackArea = Fighter.ATTACK_BOTTOM; this.gotoAndPlay("Cut"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((((currentLabel == "Jump")) || ((currentLabel == "JumpTyl")))) || ((currentLabel == "JumpFall")))){ fighter.attackArea = Fighter.ATTACK_AIR; this.gotoAndPlay("JumpKick"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; }; }; }; } public function setFighter(_arg1:Fighter){ this.fighter = _arg1; fighter.addEventListener(FightingEvent.DO_WALK, doWalk); fighter.addEventListener(FightingEvent.DONT_WALK, dontWalk); fighter.addEventListener(FightingEvent.DO_WALK_BACK, doWalkBack); fighter.addEventListener(FightingEvent.DONT_WALK_BACK, dontWalkBack); fighter.addEventListener(FightingEvent.DO_DUCK, doDuck); fighter.addEventListener(FightingEvent.DONT_DUCK, dontDuck); fighter.addEventListener(FightingEvent.DO_JUMP, doJump); fighter.addEventListener(FightingEvent.DONT_JUMP, dontJump); fighter.addEventListener(FightingEvent.DO_KICK, doKick); fighter.addEventListener(FightingEvent.DO_PUNCH, doPunch); fighter.addEventListener(FightingEvent.DO_STOP, doStop); fighter.addEventListener(FightingEvent.DO_SPECIAL_1, doS1); fighter.addEventListener(FightingEvent.DO_SPECIAL_2, doS2); } public function showShadow():void{ this.fighter.shadow.visible = true; this.fighter.shadow.x = this.x; } private function doWalkBack(_arg1:FightingEvent):void{ fighter.wishToBlock = true; if (currentLabel == "Ambient"){ if (!fighter.underAtack){ this.gotoAndPlay("WalkBack"); } else { doBlock(null); }; }; fighter.inMove = true; } public function hitMe(_arg1:String):void{ if (this.y < fighter.groundLevel){ this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; return; }; switch (_arg1){ case Fighter.ATTACK_TOP: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Face"); break; }; break; case Fighter.ATTACK_MIDDLE: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Stomach"); break; }; break; case Fighter.ATTACK_BOTTOM: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Fall"); this.fighter.moveBack(); break; }; break; case Fighter.ATTACK_AIR: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Fall"); break; }; break; case Fighter.ATTACK_SPECIAL: switch (currentLabel){ case "DuckBlok": this.gotoAndPlay("DuckHit"); break; case "DuckBlokIn": this.gotoAndPlay("DuckHit"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; default: this.gotoAndPlay("Fall"); break; }; break; }; } private function doJump(_arg1:FightingEvent):void{ wishToJump = true; if ((((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "JumpLadowanie")))) || (nextM))){ this.gotoAndPlay("Jump"); isStanding = false; SoundManager.jumpSound(); } else { if (currentLabel == "WalkBack"){ this.gotoAndPlay("JumpTyl"); isStanding = false; SoundManager.jumpSound(); }; }; } public function isInMovingState():Boolean{ if (((((((((((((!((currentLabel == "Walk"))) && (!((currentLabel == "WalkBack"))))) && (!((currentLabel == "JumpTyl"))))) && (!((currentLabel == "JumpKick"))))) && (!((currentLabel == "JumpFist"))))) && (!((currentLabel == "JumpFall"))))) && (!((currentLabel == "Jump"))))){ return (false); }; return (true); } public function doFall():void{ if ((((this.currentLabel == "Jump")) || ((this.currentLabel == "JumpTyl")))){ this.gotoAndPlay("JumpFall"); }; } protected function checkIfStanding():void{ fighter.fighterEnemy.underAtack = false; if (isStanding){ this.gotoAndPlay("Rise"); }; } public function doBlock(_arg1:FightingEvent):void{ if ((((((((((currentLabel == "Ambient")) || ((currentLabel == "WalkBack")))) || ((currentLabel == "Walk")))) || ((currentLabel == "Face")))) || ((currentLabel == "Stomach")))){ this.gotoAndPlay("Blok"); fighter.isBlocking = true; } else { if ((((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))) || ((currentLabel == "DuckIn")))){ this.gotoAndPlay("DuckBlok"); fighter.isBlocking = true; }; }; } private function dontDuck(_arg1:FightingEvent):void{ isStanding = true; wishToDuck = false; if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ this.gotoAndPlay("Rise"); }; } } }//package game.fight
Section 21
//HitObject (game.fight.HitObject) package game.fight { import flash.events.*; import flash.display.*; import flash.geom.*; import game.hitTests.*; public class HitObject extends MovieClip { var i:int;// = 1 private var fighterGraphic:FightingGraphic; private var figter:Fighter; private var fighterEnemyGraphic:FightingGraphic; private var fighterEnemy:Fighter; public function HitObject(){ i = 1; super(); this.addEventListener(Event.ADDED_TO_STAGE, addListeners); } public function destroy(_arg1:Event):void{ figter.imAttacking = false; this.removeEventListener(Event.ENTER_FRAME, hitTest); this.removeEventListener(Event.REMOVED_FROM_STAGE, destroy); } public function setFighter(_arg1:Fighter):void{ figter = _arg1; this.fighterEnemy = figter.fighterEnemy; fighterGraphic = figter.graphic; fighterEnemyGraphic = fighterEnemy.graphic; this.addEventListener(Event.ENTER_FRAME, hitTest); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); this.fighterEnemy.underAtack = true; } private function hitTest(_arg1:Event):void{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:MovieClip; var _local6:MovieClip; var _local7:Point; figter.imAttacking = true; if (fighterEnemyGraphic.face != null){ _local2 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.face, 2); _local3 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.tors, 2); _local4 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.legs, 2); if (((((_local2) || (_local3))) || (_local4))){ if (_local2){ _local5 = fighterEnemyGraphic.face; } else { if (_local3){ _local5 = fighterEnemyGraphic.tors; } else { _local5 = fighterEnemyGraphic.legs; }; }; _local6 = MovieClip(fighterGraphic.parent); _local7 = this.localToGlobal(new Point(this.x, this.y)); this.removeEventListener(Event.ENTER_FRAME, hitTest); fighterEnemy.imHit(figter.attackArea, _local5); }; } else { if (HitTest.complexHitTestObject(this, fighterEnemyGraphic, 2)){ fighterEnemy.imHit(figter.attackArea); this.removeEventListener(Event.ENTER_FRAME, hitTest); }; }; } private function addListeners(_arg1:Event):void{ if (this.parent){ figter = FightingGraphic(this.parent).fighter; this.fighterEnemy = figter.fighterEnemy; fighterGraphic = figter.graphic; fighterEnemyGraphic = fighterEnemy.graphic; this.addEventListener(Event.ENTER_FRAME, hitTest); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); figter.isParring = false; }; } } }//package game.fight
Section 22
//HitObjectMoving (game.fight.HitObjectMoving) package game.fight { import flash.events.*; public class HitObjectMoving extends HitObject { var speed:int;// = 12 var direction:int; public function HitObjectMoving(){ speed = 12; super(); this.addEventListener(Event.ENTER_FRAME, move); } public function setDirection(_arg1:int):void{ direction = (-1 * _arg1); } private function move(_arg1:Event):void{ this.x = (this.x + (speed * direction)); if (((((this.x - this.width) < -20)) || (((this.x + this.width) > 600)))){ this.parent.removeChild(this); }; } override public function destroy(_arg1:Event):void{ super.destroy(_arg1); this.removeEventListener(Event.ENTER_FRAME, move); } } }//package game.fight
Section 23
//KeyboardFighter (game.fight.KeyboardFighter) package game.fight { import main.*; import flash.events.*; import flash.utils.*; import flash.ui.*; public class KeyboardFighter extends Fighter { var s1:String; var s2:String; var bufforGaP:int;// = 1000 var buffor:String;// = "" var bufforGapTimer:Timer; var sensitiveKeys:Array; var pressedButtns:Array; public function KeyboardFighter(_arg1:FightingGraphic, _arg2:int=1){ var _local3:Array; var _local4:Array; var _local5:Array; var _local6:Array; pressedButtns = new Array(); buffor = ""; bufforGaP = 1000; _local3 = [Keyboard.UP, Keyboard.DOWN, Keyboard.LEFT, Keyboard.RIGHT, 122, 90, 120, 88]; _local4 = [85, 74, 72, 75, 122, 90, 120, 88]; _local5 = [Keyboard.NUMPAD_8, Keyboard.NUMPAD_5, Keyboard.NUMPAD_4, Keyboard.NUMPAD_6, Keyboard.LEFT, Keyboard.LEFT, Keyboard.DOWN, Keyboard.DOWN]; s1 = _arg1.specialCombination1; s2 = _arg1.specialCombination2; switch (_arg2){ case 1: _local6 = _local3; break; case 2: _local6 = _local4; break; case 3: _local6 = _local5; break; }; sensitiveKeys = new Array(); sensitiveKeys["keyUP"] = _local6[0]; sensitiveKeys["keyDOWN"] = _local6[1]; sensitiveKeys["keyLEFT"] = _local6[2]; sensitiveKeys["keyRIGHT"] = _local6[3]; sensitiveKeys["keyKICK"] = _local6[4]; sensitiveKeys["keyKICK_big"] = _local6[5]; sensitiveKeys["keyPUNCH"] = _local6[6]; sensitiveKeys["keyPUNCH_big"] = _local6[7]; super(_arg1); bufforGapTimer = new Timer(bufforGaP); bufforGapTimer.addEventListener(TimerEvent.TIMER, clearBuffor); } override public function removeListeners():void{ super.removeListeners(); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp); if (bufforGapTimer.running){ bufforGapTimer.stop(); }; } private function analyzeKeysUp(_arg1):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: dispatchEvent(new FightingEvent(FightingEvent.DONT_JUMP)); break; case sensitiveKeys["keyDOWN"]: dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); }; if (pressedButtns[sensitiveKeys["keyRIGHT"]]){ if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); }; if (pressedButtns[sensitiveKeys["keyLEFT"]]){ if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; break; }; } private function clearBuffor(_arg1:TimerEvent):void{ buffor = ""; } private function analyzeKeysDown(_arg1):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); break; case sensitiveKeys["keyDOWN"]: dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; break; case sensitiveKeys["keyPUNCH"]: dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); break; case sensitiveKeys["keyPUNCH_big"]: dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); break; case sensitiveKeys["keyKICK_big"]: dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); break; case sensitiveKeys["keyKICK"]: dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); break; }; } private function KeyUp(_arg1:KeyboardEvent):void{ if (!sensetiveKey(_arg1.keyCode)){ return; }; pressedButtns[_arg1.keyCode] = false; analyzeKeysUp(_arg1.keyCode); } private function sensetiveKey(_arg1:uint):Boolean{ if ((((((((((((((((_arg1 == sensitiveKeys["keyUP"])) || ((_arg1 == sensitiveKeys["keyDOWN"])))) || ((_arg1 == sensitiveKeys["keyLEFT"])))) || ((_arg1 == sensitiveKeys["keyRIGHT"])))) || ((_arg1 == sensitiveKeys["keyKICK"])))) || ((_arg1 == sensitiveKeys["keyKICK_big"])))) || ((_arg1 == sensitiveKeys["keyPUNCH"])))) || ((_arg1 == sensitiveKeys["keyPUNCH_big"])))){ return (true); }; return (false); } private function clearButtons():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { pressedButtns[_local1] = false; _local1++; }; } private function KeyDown(_arg1:KeyboardEvent):void{ if (!sensetiveKey(_arg1.keyCode)){ return; }; if (!pressedButtns[_arg1.keyCode]){ pressedButtns[_arg1.keyCode] = true; bufforGapTimer.reset(); bufforGapTimer.start(); updateBuffor(_arg1.keyCode); if (analyzeBuffor()){ buffor = ""; } else { analyzeKeysDown(_arg1.keyCode); }; }; } override public function checkNextMove():void{ if (pressedButtns[sensitiveKeys["keyUP"]]){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { if (pressedButtns[sensitiveKeys["keyDOWN"]]){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); }; }; } override public function resetGraphic():void{ super.resetGraphic(); clearButtons(); } override public function addListeners():void{ super.addListeners(); GameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp); clearButtons(); } private function updateBuffor(_arg1:uint):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: buffor = buffor.concat("U"); break; case sensitiveKeys["keyDOWN"]: buffor = buffor.concat("D"); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ buffor = buffor.concat("F"); } else { buffor = buffor.concat("B"); }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ buffor = buffor.concat("F"); } else { buffor = buffor.concat("B"); }; break; case sensitiveKeys["keyPUNCH"]: buffor = buffor.concat("K"); break; case sensitiveKeys["keyPUNCH_big"]: buffor = buffor.concat("K"); break; case sensitiveKeys["keyKICK"]: buffor = buffor.concat("P"); break; case sensitiveKeys["keyKICK_big"]: buffor = buffor.concat("P"); break; }; } private function analyzeBuffor():Boolean{ var _local1:Boolean; _local1 = false; if (specialCounter < 5){ return (_local1); }; if (buffor.indexOf(s1) != -1){ _local1 = true; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); }; if (buffor.indexOf(s2) != -1){ _local1 = true; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; return (_local1); } override protected function destroy(_arg1:Event):void{ super.destroy(_arg1); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp); if (bufforGapTimer.running){ bufforGapTimer.stop(); }; } } }//package game.fight
Section 24
//Ladder (game.gameInterface.ladder.Ladder) package game.gameInterface.ladder { import main.*; import flash.display.*; public class Ladder extends MovieClip { public var hamsterr:Ladder_HamsterPanel; var zombiePanel:LadderFighterPanel; var hamsterPanel:LadderFighterPanel; public var zombiee:Ladder_ZombiePanel; public function Ladder(){ addFrameScript(85, frame86, 100, frame101, 115, frame116, 130, frame131, 144, frame145); this.gotoAndStop(("Boss" + GameManager.getInstance().currentBoss)); zombiePanel = LadderFighterPanel(this.getChildByName("zombiee")); hamsterPanel = LadderFighterPanel(this.getChildByName("hamsterr")); } function frame86(){ highlightNextBoss(); } function frame101(){ highlightNextBoss(); } function frame116(){ highlightNextBoss(); } function frame131(){ highlightNextBoss(); } private function highlightNextBoss():void{ this.stop(); if (GameManager.getInstance().playerChosen == 2){ zombiePanel.highlightBoss(GameManager.getInstance().currentBoss); } else { hamsterPanel.highlightBoss(GameManager.getInstance().currentBoss); }; } function frame145(){ highlightNextBoss(); } } }//package game.gameInterface.ladder
Section 25
//LadderFighterPanel (game.gameInterface.ladder.LadderFighterPanel) package game.gameInterface.ladder { import main.*; import flash.display.*; public class LadderFighterPanel extends MovieClip { public var head0:LadderHead; public var head4:LadderHead; public var head1:LadderHead; public var head2:LadderHead; public var head3:LadderHead; var heads:Array; var isZombie:Boolean; public function LadderFighterPanel(){ var _local1:int; heads = new Array(); super(); if (this.name == "zombiee"){ isZombie = true; } else { isZombie = false; }; _local1 = 0; while (_local1 < 5) { heads.push(this.getChildByName(("head" + _local1))); if (((isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ LadderHead(heads[_local1]).lock.visible = true; }; if (isZombie){ LadderHead(heads[_local1]).gotoAndStop((_local1 + 6)); } else { LadderHead(heads[_local1]).gotoAndStop((_local1 + 1)); }; _local1++; }; setHighlight(); } public function highlightBoss(_arg1:int):void{ LadderHead(heads[(_arg1 - 1)]).highlight(); if (!isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } private function setHighlight():void{ var _local1:int; if (((((isZombie) && ((GameManager.getInstance().playerChosen == 2)))) || (((!(isZombie)) && ((GameManager.getInstance().playerChosen == 1)))))){ _local1 = 0; while (_local1 < (GameManager.getInstance().currentBoss - 1)) { LadderHead(heads[_local1]).setLight(); _local1++; }; }; } } }//package game.gameInterface.ladder
Section 26
//LadderHead (game.gameInterface.ladder.LadderHead) package game.gameInterface.ladder { import main.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class LadderHead extends MovieClip { public var lightt:MovieClip; var light:MovieClip; public var lock:MovieClip; public var lockk:MovieClip; public function LadderHead(){ light = MovieClip(this.getChildByName("lightt")); lock = MovieClip(this.getChildByName("lockk")); lock.visible = false; } private function playGame(_arg1:Event):void{ light.removeEventListener("complit", playGame); setTimeout(GameManager.getInstance().play, 2000); } public function highlight():void{ light.play(); light.addEventListener("complit", playGame); } public function setLight():void{ light.gotoAndStop(light.totalFrames); } } }//package game.gameInterface.ladder
Section 27
//Button_Fight (game.gameInterface.Button_Fight) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; public class Button_Fight extends MovieClip { var xover:MovieClip; var xout:MovieClip; public function Button_Fight(){ xout = MovieClip(this.getChildAt((this.numChildren - 2))); xover = MovieClip(this.getChildAt((this.numChildren - 1))); if (this.name == "fight"){ GameManager.getInstance().playerChosen = 0; setAsFightButton(); } else { xover.visible = false; }; } public function setAsFightButton():void{ this.buttonMode = true; xover.visible = false; this.addEventListener(MouseEvent.CLICK, onClick); this.addEventListener(MouseEvent.ROLL_OVER, onRollOver); this.addEventListener(MouseEvent.ROLL_OUT, onRollOut); } private function onRollOut(_arg1:MouseEvent):void{ xover.visible = false; xout.visible = true; } private function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.announcerSound("Fight"); SoundManager.lamanaDeseczkaSound(); GameManager.getInstance().gotoAndPlay("2Game"); GameManager.getInstance().playerScore = 0; GameManager.getInstance().winOver = false; GameManager.getInstance().lockButtons(); }; } private function onRollOver(_arg1:MouseEvent):void{ xover.visible = true; xout.visible = false; } } }//package game.gameInterface
Section 28
//Button_FX (game.gameInterface.Button_FX) package game.gameInterface { import main.*; import flash.events.*; import classes.graphical.controls.buttons.*; public class Button_FX extends MultistateButton { public function Button_FX(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "off"){ SoundManager.muteFX2(); } else { SoundManager.unMuteFX2(); }; } } }//package game.gameInterface
Section 29
//Button_MoreGames (game.gameInterface.Button_MoreGames) package game.gameInterface { import main.*; import flash.events.*; import game.*; import flash.net.*; import classes.graphical.controls.buttons.*; public class Button_MoreGames extends GenericButton { override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; super.onClick(_arg1); if (GameManager.getInstance().AreButtonsEnabled){ if (GameManager.getInstance().gameLanguage == 20){ _local2 = languageAndBranding.url1; } else { _local2 = ((languageAndBranding.url1 + "&utm_term=") + GameManager.getInstance().currentLabel); }; _local3 = new URLRequest(_local2); navigateToURL(_local3); }; } } }//package game.gameInterface
Section 30
//Button_Music (game.gameInterface.Button_Music) package game.gameInterface { import main.*; import flash.events.*; import classes.graphical.controls.buttons.*; public class Button_Music extends MultistateButton { public function Button_Music(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "off"){ SoundManager.muteMusic2(); } else { SoundManager.unMuteMusic2(); }; } } }//package game.gameInterface
Section 31
//Button_Player (game.gameInterface.Button_Player) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; import flash.utils.*; import classes.graphical.controls.buttons.*; import flash.filters.*; public class Button_Player extends GenericButton { public var xx:MovieClip; var anim:MovieClip; public var nameH:hamstername; var lock:MovieClip; public var nameZ:zombiename; var nameMc:MovieClip; public var lockk:MovieClip; var isZombie:Boolean; public function Button_Player(){ mouseChildren = false; anim = MovieClip(this.getChildByName("xx")); if (this.name == "zombie"){ nameMc = MovieClip(this.getChildByName("nameZ")); isZombie = true; lock = MovieClip(this.getChildByName("lockk")); lock.visible = false; } else { nameMc = MovieClip(this.getChildByName("nameH")); isZombie = false; }; nameMc.visible = false; } override protected function onRollingOut(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ nameMc.visible = false; super.onRollingOut(_arg1); if (((this.isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ lock.visible = false; }; }; } public function unHighlightMe():void{ this.filters = new Array(); } override protected function onRollingOver(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ nameMc.visible = true; super.onRollingOver(_arg1); if (((this.isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ lock.visible = true; }; }; } private function highlightMe():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Boolean; var _local8:Number; var _local9:GlowFilter; var _local10:Array; _local1 = 0xFFFFFF; _local2 = 1; _local3 = 5; _local4 = 5; _local5 = 50; _local6 = false; _local7 = false; _local8 = BitmapFilterQuality.HIGH; _local9 = new GlowFilter(_local1, _local2, _local3, _local4, _local5, _local8, _local6, _local7); _local10 = new Array(); _local10.push(_local9); } protected function gameGO():void{ } override protected function onClick(_arg1:MouseEvent):void{ if (((isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ return; }; if (GameManager.getInstance().AreButtonsEnabled){ if (isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; if (isZombie){ highlightMe(); GameManager.getInstance().playerChosen = 2; }; if (!isZombie){ highlightMe(); GameManager.getInstance().playerChosen = 1; }; super.onClick(_arg1); GameManager.getInstance().lockButtons(); anim.gotoAndPlay("fist"); setTimeout(GameManager.getInstance().play, 1500); }; } } }//package game.gameInterface
Section 32
//Button_quality (game.gameInterface.Button_quality) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; import classes.graphical.controls.buttons.*; public class Button_quality extends MultistateButton { public function Button_quality(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "best"){ GameManager.getInstance().stage.quality = StageQuality.HIGH; } else { if (GameManager.getInstance().getParameter(_local3[0]) == "low"){ GameManager.getInstance().stage.quality = StageQuality.LOW; } else { GameManager.getInstance().stage.quality = StageQuality.MEDIUM; }; }; } } }//package game.gameInterface
Section 33
//GameOverText (game.gameInterface.GameOverText) package game.gameInterface { import main.*; import flash.display.*; public class GameOverText extends MovieClip { public function GameOverText(){ if (GameManager.getInstance().winOver){ this.gotoAndStop(2); } else { this.gotoAndStop(1); SoundManager.announcerSound("GameOver"); }; } } }//package game.gameInterface
Section 34
//HighScoreLine (game.gameInterface.HighScoreLine) package game.gameInterface { import main.*; import flash.display.*; import game.*; import flash.text.*; public class HighScoreLine extends MovieClip { public var scoree:TextField; var id:int; var scores:HighScores; public var lpp:TextField; var lp:TextField; var score:TextField; public var playerr:TextField; var player:TextField; public function HighScoreLine(){ scores = GameManager.getInstance().scores; id = int(this.name.charAt((this.name.length - 1))); lp = TextField(this.getChildByName("lpp")); player = TextField(this.getChildByName("playerr")); score = TextField(this.getChildByName("scoree")); setLine(id); } private function setLine(_arg1:int):void{ lp.text = ((_arg1 + 1).toString() + "."); player.text = scores.score[_arg1][0]; score.text = scores.score[_arg1][1]; } } }//package game.gameInterface
Section 35
//WinLoosAnim (game.gameInterface.WinLoosAnim) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosAnim extends MovieClip { public function WinLoosAnim(){ addFrameScript(41, frame42, 83, frame84, 125, frame126, 167, frame168, 209, frame210, 251, frame252, 293, frame294, 335, frame336, 377, frame378, 419, frame420); if (GameManager.getInstance().playerIsAWinner){ SoundManager.announcerSound("YouWin"); if (GameManager.getInstance().playerChosen == 2){ this.gotoAndPlay("Zombie1"); } else { this.gotoAndPlay("Hamster1"); }; } else { SoundManager.announcerSound("YouLose"); if (GameManager.getInstance().playerChosen != 2){ this.gotoAndPlay(("Zombie" + GameManager.getInstance().currentBoss)); } else { this.gotoAndPlay(("Hamster" + GameManager.getInstance().currentBoss)); }; }; } function frame84(){ stop(); } function frame168(){ stop(); } function frame210(){ stop(); } function frame336(){ stop(); } function frame294(){ stop(); } function frame126(){ stop(); } function frame42(){ stop(); } function frame252(){ stop(); } function frame378(){ stop(); } function frame420(){ stop(); } } }//package game.gameInterface
Section 36
//WinLoosTaunt (game.gameInterface.WinLoosTaunt) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosTaunt extends MovieClip { public function WinLoosTaunt(){ var _local1:int; super(); _local1 = (Math.floor((Math.random() * 5)) + 1); if (GameManager.getInstance().playerIsAWinner){ if (GameManager.getInstance().playerChosen == 2){ this.gotoAndStop(("Zombie" + _local1)); SoundManager.zombieTauntSound(_local1); } else { this.gotoAndStop(("Hamster" + _local1)); SoundManager.hamsterTauntSound(_local1); }; } else { if (GameManager.getInstance().playerChosen != 2){ this.gotoAndStop(("Zombie" + _local1)); SoundManager.zombieTauntSound(_local1); } else { this.gotoAndStop(("Hamster" + _local1)); SoundManager.hamsterTauntSound(_local1); }; }; } } }//package game.gameInterface
Section 37
//WinLoosText (game.gameInterface.WinLoosText) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosText extends MovieClip { public function WinLoosText(){ addFrameScript(10, frame11, 21, frame22); if (GameManager.getInstance().playerIsAWinner){ this.gotoAndPlay("Win"); } else { this.gotoAndPlay("Lose"); }; } function frame22(){ stop(); } function frame11(){ stop(); } } }//package game.gameInterface
Section 38
//HitTest (game.hitTests.HitTest) package game.hitTests { import flash.display.*; import flash.geom.*; public class HitTest { protected static function getDrawMatrix(_arg1:DisplayObject, _arg2:Rectangle, _arg3:Number):Matrix{ var _local4:Point; var _local5:Matrix; var _local6:Matrix; _local6 = _arg1.root.transform.concatenatedMatrix; _local4 = _arg1.localToGlobal(new Point()); _local5 = _arg1.transform.concatenatedMatrix; _local5.tx = (_local4.x - _arg2.x); _local5.ty = (_local4.y - _arg2.y); _local5.a = (_local5.a / _local6.a); _local5.d = (_local5.d / _local6.d); if (_arg3 != 1){ _local5.scale(_arg3, _arg3); }; return (_local5); } public static function complexHitTestObject(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Boolean{ return (!((complexIntersectionRectangle(_arg1, _arg2, _arg3).width == 0))); } public static function complexIntersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Rectangle{ var _local4:Rectangle; var _local5:BitmapData; var _local6:Rectangle; if (_arg3 <= 0){ throw (new Error("ArgumentError: Error #5001: Invalid value for accurracy", 5001)); }; if (!_arg1.hitTestObject(_arg2)){ return (new Rectangle()); }; _local4 = intersectionRectangle(_arg1, _arg2); if (((((_local4.width * _arg3) < 1)) || (((_local4.height * _arg3) < 1)))){ return (new Rectangle()); }; _local5 = new BitmapData((_local4.width * _arg3), (_local4.height * _arg3), false, 0); _local5.draw(_arg1, HitTest.getDrawMatrix(_arg1, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, -255, -255, 0xFF)); _local5.draw(_arg2, HitTest.getDrawMatrix(_arg2, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0xFF), BlendMode.DIFFERENCE); _local6 = _local5.getColorBoundsRect(4294967295, 4278255615); _local5.dispose(); if (_arg3 != 1){ _local6.x = (_local6.x / _arg3); _local6.y = (_local6.y / _arg3); _local6.width = (_local6.width / _arg3); _local6.height = (_local6.height / _arg3); }; _local6.x = (_local6.x + _local4.x); _local6.y = (_local6.y + _local4.y); return (_local6); } public static function intersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject):Rectangle{ var _local3:Rectangle; var _local4:Rectangle; var _local5:Rectangle; if (((((!(_arg1.root)) || (!(_arg2.root)))) || (!(_arg1.hitTestObject(_arg2))))){ return (new Rectangle()); }; _local3 = _arg1.getBounds(_arg1.root); _local4 = _arg2.getBounds(_arg2.root); _local5 = new Rectangle(); _local5.x = Math.max(_local3.x, _local4.x); _local5.y = Math.max(_local3.y, _local4.y); _local5.width = Math.min(((_local3.x + _local3.width) - _local5.x), ((_local4.x + _local4.width) - _local5.x)); _local5.height = Math.min(((_local3.y + _local3.height) - _local5.y), ((_local4.y + _local4.height) - _local5.y)); return (_local5); } } }//package game.hitTests
Section 39
//PopUp (game.hitTests.PopUp) package game.hitTests { import main.*; import flash.events.*; import flash.display.*; import flash.text.*; import classes.graphical.controls.buttons.*; public class PopUp extends MovieClip { public var panel:MovieClip; var ok:GenericButton; var inputName:TextField; var cancel:GenericButton; public function PopUp(){ addFrameScript(0, frame1, 6, frame7, 54, frame55, 61, frame62, 109, frame110, 116, frame117, 182, frame183, 209, frame210, 228, frame229, 320, frame321, 339, frame340, 436, frame437, 455, frame456, 542, frame543, 562, frame563, 595, frame596, 641, frame642); } function frame437(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame321(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame563(){ SoundManager.announcerSound("GameOver"); } function frame210(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame456(){ SoundManager.announcerSound("YouLose"); } function frame183(){ SoundManager.announcerSound("Fight"); } function frame340(){ SoundManager.announcerSound("YouWin"); } function frame7(){ SoundManager.announcerSound("RoundOne"); } function frame1(){ } function frame229(){ SoundManager.announcerSound("YouWin"); } function frame110(){ this.gotoAndPlay("Fight"); } function frame117(){ SoundManager.announcerSound("FinalRound"); } function frame596(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame642(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame55(){ this.gotoAndPlay("Fight"); } function frame62(){ SoundManager.announcerSound("RoundTwo"); } function frame543(){ this.stop(); this.dispatchEvent(new Event("complit")); } } }//package game.hitTests
Section 40
//Background (game.Background) package game { import main.*; import flash.display.*; public class Background extends MovieClip { var layer1:MovieClip; var layer2:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public function Background(){ this.x = 290; layer1 = MovieClip(this.getChildByName("l1")); layer2 = MovieClip(this.getChildByName("l2")); layer1.gotoAndStop(GameManager.getInstance().playerChosen); } public function moveBackgroud(_arg1:Number):Boolean{ if (((((layer1.x + _arg1) < -290)) && (((layer1.x + _arg1) > -718)))){ layer1.x = (layer1.x + _arg1); layer2.x = (layer2.x + (_arg1 / 2)); return (true); }; return (false); } } }//package game
Section 41
//FightingManager (game.FightingManager) package game { import main.*; import flash.media.*; import flash.events.*; import flash.display.*; import game.fight.*; import game.hitTests.*; import flash.utils.*; public class FightingManager extends MovieClip { var skyLevel:Number;// = 75 private var hud:HUD; var noPlayer:Boolean;// = false var playerPoints:int;// = 0 var background:Background; var groundLevel:Number;// = 325 var roundTimer:Timer; var multiplayer:Boolean;// = false var roundTime:int; private var finished:Boolean;// = false var currentRound:int;// = 1 var enemy:Fighter; var currentLevel;// = 1 private var popup:PopUp; var enemyWins:int;// = 0 public var player:Fighter; var playersWins:int;// = 0 public function FightingManager(){ currentLevel = 1; currentRound = 1; groundLevel = 325; skyLevel = 75; multiplayer = false; noPlayer = false; finished = false; playerPoints = 0; playersWins = 0; enemyWins = 0; super(); background = new Background(); this.addChild(background); playerPoints = GameManager.getInstance().playerScore; hud = new HUD(); this.addChild(hud); addFighters(); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); roundTimer = new Timer(1000, 99); roundTimer.addEventListener(TimerEvent.TIMER, updateTime); roundTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); } private function destroy(_arg1:Event):void{ enemy = null; player = null; hud = null; } private function addFighters():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:FightingGraphic; var _local4:FightingGraphic; var _local5:Class; var _local6:Array; _local1 = new Shadow(); _local2 = new Shadow(); this.addChild(_local1); this.addChild(_local2); if (GameManager.getInstance().playerChosen == 2){ _local3 = new Zombie1(); } else { _local3 = new Hamster1(); }; if (!noPlayer){ if (!multiplayer){ player = new KeyboardFighter(_local3); } else { player = new KeyboardFighter(_local3, 2); }; } else { player = new AiFighter(_local3); }; this.addChild(_local3); _local3.setGraphic(100, groundLevel, -1); if (GameManager.getInstance().playerChosen == 2){ _local5 = (getDefinitionByName(("Hamster" + GameManager.getInstance().currentBoss)) as Class); _local6 = [3, 1, 2, 3, 4]; } else { _local6 = [1, 2, 3, 1, 4]; _local5 = (getDefinitionByName(("Zombie" + GameManager.getInstance().currentBoss)) as Class); }; SoundManager.figihtingMusic(_local6[(GameManager.getInstance().currentBoss - 1)]); _local4 = new (_local5); if (!multiplayer){ enemy = new AiFighter(_local4); } else { enemy = new KeyboardFighter(_local4, 3); }; this.addChild(_local4); _local4.setGraphic(500, groundLevel, 1); _local4.y = groundLevel; _local4.x = 500; enemy.direction = 1; if (GameManager.getInstance().playerChosen == 2){ player.isZombie = true; enemy.isZombie = false; } else { player.isZombie = false; enemy.isZombie = true; }; enemy.setEnviroment(player, background, groundLevel, skyLevel, hud, _local1); player.setEnviroment(enemy, background, groundLevel, skyLevel, hud, _local2); hud.setPlayer(player); player.addPoints(playerPoints); enemy.addPoints(0); } private function finishGame(_arg1:Event):void{ roundTimer.removeEventListener(TimerEvent.TIMER, updateTime); roundTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); if (((!((_arg1 == null))) && (MovieClip(_arg1.currentTarget).parent))){ this.removeChild(MovieClip(_arg1.currentTarget)); }; GameManager.getInstance().isGameOver = true; setTimeout(GameManager.getInstance().play, 1500); } private function updateTime(_arg1:TimerEvent):void{ roundTime--; hud.setClock(roundTime); } public function start():void{ SoundManager.gameMusic(); popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay(("Round" + currentRound)); popup.addEventListener("complit", startGame); } private function resetLevel(_arg1:Event):void{ if (GameManager.getInstance().currentBoss == 5){ GameManager.getInstance().winOver = true; GameManager.getInstance().playerZombieUnlocked = true; finishGame(_arg1); return; }; currentRound = 1; playersWins = 0; enemyWins = 0; GameManager.getInstance().currentBoss++; roundTimer.removeEventListener(TimerEvent.TIMER, updateTime); roundTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); if (_arg1 != null){ this.removeChild(MovieClip(_arg1.currentTarget)); }; setTimeout(GameManager.getInstance().play, 1500); } private function startGame(_arg1:Event):void{ roundTime = 99; roundTimer.reset(); roundTimer.start(); finished = false; this.removeChild(MovieClip(_arg1.currentTarget)); currentRound++; enemy.addListeners(); player.addListeners(); } private function toTitle(_arg1:Event):void{ if (MovieClip(_arg1.currentTarget).parent){ this.removeChild(MovieClip(_arg1.currentTarget)); }; setTimeout(GameManager.getInstance().play, 1500); } private function enterName(_arg1:Event):void{ if (MovieClip(_arg1.currentTarget).parent){ this.removeChild(MovieClip(_arg1.currentTarget)); }; popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay("enterName"); popup.addEventListener("complit", toTitle); } public function finishRound(_arg1:Fighter):void{ var _local2:SoundChannel; if (!finished){ if (roundTimer.running){ roundTimer.stop(); }; finished = true; player.removeListeners(); enemy.removeListeners(); _arg1.addPoints((roundTime * 10)); GameManager.getInstance().playerScore = player.getPoints(); if (_arg1 == player){ playersWins++; GameManager.getInstance().playerIsAWinner = true; SoundManager.winMusic(); } else { enemyWins++; GameManager.getInstance().playerIsAWinner = false; SoundManager.loosMusic(); }; if (((!((playersWins == 2))) && (!((enemyWins == 2))))){ popup = new PopUp(); this.addChild(popup); if (_arg1 == player){ if (player.isZombie){ popup.gotoAndStop("YouWinZombie"); _local2 = SoundManager.zombieTauntSound(); } else { popup.gotoAndStop("YouWinHamster"); _local2 = SoundManager.hamsterTauntSound(); }; } else { popup.gotoAndStop("YouLose"); if (!player.isZombie){ _local2 = SoundManager.zombieTauntSound(); } else { _local2 = SoundManager.hamsterTauntSound(); }; }; if (_local2 != null){ _local2.addEventListener(Event.SOUND_COMPLETE, showPopUp); } else { setTimeout(showPopUp, 2000, null); }; popup.addEventListener("complit", resetGame); } else { if (playersWins == 2){ resetLevel(null); } else { finishGame(null); }; }; }; } private function showPopUp(_arg1:Event):void{ popup.play(); } private function timeIsUp(_arg1:TimerEvent):void{ if (player.HP >= enemy.HP){ finishRound(player); } else { finishRound(enemy); }; } private function resetGame(_arg1:Event):void{ this.removeChild(MovieClip(_arg1.currentTarget)); player.resetGraphic(); enemy.resetGraphic(); enemy.direction = 1; hud.resetHud(); popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay(("Round" + currentRound)); popup.addEventListener("complit", startGame); } } }//package game
Section 42
//HighScores (game.HighScores) package game { import main.*; import flash.net.*; public class HighScores { public var score:Array; private var save:SharedObject; public function HighScores(){ save = SharedObject.getLocal("ZombieVsHamsterUserSave"); score = new Array(); score.push(["CPU", 10000]); score.push(["CPU", 9000]); score.push(["CPU", 8000]); score.push(["CPU", 7000]); score.push(["CPU", 6000]); score.push(["CPU", 5000]); score.push(["CPU", 4000]); score.push(["CPU", 3000]); score.push(["CPU", 2000]); score.push(["CPU", 1000]); loadScroes(); } private function loadScroes():void{ if (save.data.score){ score = save.data.score; GameManager.getInstance().playerZombieUnlocked = save.data.lock; }; } public function addScore(_arg1:String, _arg2:int):void{ var _local3:Array; var _local4:Boolean; var _local5:int; if (_arg2 < score[9][1]){ return; }; _local3 = new Array(); _local4 = false; _local5 = 0; while (_local5 < 9) { if (((!(_local4)) && ((_arg2 > score[_local5][1])))){ _local3.push([_arg1, _arg2]); _local4 = true; }; _local3.push(score[_local5]); _local5++; }; score = _local3; saveData(); } private function saveData():void{ save.data.score = score; save.data.lock = GameManager.getInstance().playerZombieUnlocked; save.flush(); } } }//package game
Section 43
//HUD (game.HUD) package game { import main.*; import flash.display.*; import game.fight.*; import flash.text.*; public class HUD extends MovieClip { var p2Bar:MovieClip; var p1Name:TextField; var p1Points:TextField; public var player2_special:MovieClip; var clock:TextField; public var timee:TextField; public var player2_bar:MovieClip; var p1Head:MovieClip; var p2Points:TextField; public var player2_face:MovieClip; var p2Name:TextField; public var player2_points:TextField; public var player2_name:TextField; public var player1_points:TextField; var p2Special:MovieClip; var p2Head:MovieClip; public var player1_face:MovieClip; var p1Special:MovieClip; public var player1_bar:MovieClip; var player:Fighter; var p1Bar:MovieClip; public var player1_special:MovieClip; public function HUD(){ var _local1:Array; super(); p1Bar = MovieClip(this.getChildByName("player1_bar")); p1Head = MovieClip(this.getChildByName("player1_face")); p1Points = TextField(this.getChildByName("player1_points")); p1Special = MovieClip(this.getChildByName("player1_special")); p2Bar = MovieClip(this.getChildByName("player2_bar")); p2Head = MovieClip(this.getChildByName("player2_face")); p2Name = TextField(this.getChildByName("player2_name")); p2Points = TextField(this.getChildByName("player2_points")); p2Special = MovieClip(this.getChildByName("player2_special")); clock = TextField(this.getChildByName("timee")); p2Special.stop(); p1Special.stop(); if (GameManager.getInstance().playerChosen == 1){ p1Head.gotoAndStop(1); } else { p1Head.gotoAndStop(6); }; _local1 = ["STINKY", "MEATLOAF", "FARTSY", "GUS", "BRAINIAC", "PIP", "TOOTHIE", "CHEESY", "FRECKLE", "PUFFY"]; if (GameManager.getInstance().playerChosen != 1){ p2Head.gotoAndStop(GameManager.getInstance().currentBoss); p2Name.text = _local1[(GameManager.getInstance().currentBoss + 4)]; } else { p2Head.gotoAndStop((GameManager.getInstance().currentBoss + 5)); p2Name.text = _local1[(GameManager.getInstance().currentBoss - 1)]; }; } public function setPlayer(_arg1:Fighter):void{ this.player = _arg1; } public function addSpecial(_arg1:Fighter):void{ if (_arg1 == player){ p1Special.nextFrame(); } else { p2Special.nextFrame(); }; } public function setHp(_arg1:Fighter, _arg2:int):void{ if (_arg1 == player){ p1Bar.gotoAndStop(int(_arg2)); } else { p2Bar.gotoAndStop(int(_arg2)); }; } public function resetHud():void{ clock.text = "99"; p1Bar.play(); p2Bar.play(); p1Special.gotoAndStop(1); p2Special.gotoAndStop(1); } public function clearSpecial(_arg1:Fighter):void{ if (_arg1 == player){ p1Special.gotoAndStop(1); } else { p2Special.gotoAndStop(1); }; } public function setClock(_arg1:int):void{ clock.text = _arg1.toString(); } public function setPoints(_arg1:Fighter, _arg2:int):void{ if (_arg1 == player){ p1Points.text = int(_arg2).toString(); } else { p2Points.text = int(_arg2).toString(); }; } } }//package game
Section 44
//Language (game.Language) package game { import main.*; import flash.display.*; public class Language extends MovieClip { public function Language(){ this.gotoAndStop((GameManager.getInstance().gameLanguage + 1)); } } }//package game
Section 45
//languageAndBranding (game.languageAndBranding) package game { import flash.net.*; public class languageAndBranding { public static var localConnection = new LocalConnection(); public static var _languageNum:uint = 0; public static var _languageBox:Array = new Array(); public static var SpillGroupUrl:Array = new Array(); public static function get url2():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url2); } public static function get language_nr():int{ return (_languageBox[_languageNum].language_nr); } public static function set Language(_arg1:Object):void{ var returnDomain:Function; var hostingdomain:String; var language1:*; var language2:*; var language3:*; var language4:*; var language5:*; var language6:*; var language7:*; var language8:*; var language9:*; var language10:*; var language11:*; var language12:*; var language13:*; var language14:*; var language15:*; var language16:*; var language17:*; var language18:*; var language19:*; var myList:String; var myArray:Array; var domainextention:int; var domainname:int; var languageVersion = _arg1; returnDomain = function (_arg1:String):String{ var _local2:String; var _local3:uint; _local2 = new String(); _local3 = 7; while (_local3 < _arg1.length) { if (_arg1.charAt(_local3) == "/"){ break; }; _local2 = (_local2 + _arg1.charAt(_local3)); _local3++; }; return (_local2); }; if (localConnection.domain != "localhost"){ myList = localConnection.domain.split("."); myArray = myList.split(","); domainextention = (myArray.length - 1); domainname = (myArray.length - 2); hostingdomain = ((myArray[domainname] + ".") + myArray[domainextention]); } else { hostingdomain = "localhost"; }; language1 = new languageItem(); language1.url1 = ("http://www.agame.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language1.url2 = "http://www.agame.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language1.language_nr = 1; language1.branding_nr = 1; _languageBox.push(language1); language2 = new languageItem(); language2.url1 = "http://www.game.com.cn/moregames/"; language2.url2 = "http://www.game.com.cn/downloads/"; language2.language_nr = 20; language2.branding_nr = 2; _languageBox.push(language2); language3 = new languageItem(); language3.url1 = ("http://www.spel.nl/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language3.url2 = "http://www.spel.nl/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language3.language_nr = 3; language3.branding_nr = 4; _languageBox.push(language3); language4 = new languageItem(); language4.url1 = ("http://www.jeu.fr/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language4.url2 = "http://www.jeu.fr/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language4.language_nr = 4; language4.branding_nr = 5; _languageBox.push(language4); language5 = new languageItem(); language5.url1 = ("http://www.spielen.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language5.url2 = "http://www.spielen.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language5.language_nr = 5; language5.branding_nr = 6; _languageBox.push(language5); language6 = new languageItem(); language6.url1 = ("http://www.minigry.pl/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language6.url2 = "http://www.minigry.pl/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language6.language_nr = 11; language6.branding_nr = 14; _languageBox.push(language6); language7 = new languageItem(); language7.url1 = ("http://www.spel.eu/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language7.url2 = "http://www.spel.eu/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language7.language_nr = 10; language7.branding_nr = 9; _languageBox.push(language7); language8 = new languageItem(); language8.url1 = ("http://www.giocaregratis.it/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language8.url2 = "http://www.giocaregratis.it/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language8.language_nr = 9; language8.branding_nr = 8; _languageBox.push(language8); language9 = new languageItem(); language9.url1 = ("http://www.zapjuegos.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language9.url2 = "http://www.zapjuegos.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language9.language_nr = 6; language9.branding_nr = 3; _languageBox.push(language9); language10 = new languageItem(); language10.url1 = ("http://www.clickjogos.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language10.url2 = "http://www.clickjogos.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language10.language_nr = 7; language10.branding_nr = 7; _languageBox.push(language10); language11 = new languageItem(); language11.url1 = ("http://www.games.co.id/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language11.url2 = "http://www.games.co.id/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language11.language_nr = 14; language11.branding_nr = 13; _languageBox.push(language11); language12 = new languageItem(); language12.url1 = ("http://www.flashgames.ru/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language12.url2 = "http://www.flashgames.ru/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language12.language_nr = 12; language12.branding_nr = 11; _languageBox.push(language12); language13 = new languageItem(); language13.url1 = ("http://www.mygames.co.uk/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language13.url2 = "http://www.mygames.co.uk/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language13.language_nr = 2; language13.branding_nr = 10; _languageBox.push(language13); language14 = new languageItem(); language14.url1 = ("http://www.game.co.in/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language14.url2 = "http://www.game.co.in/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language14.language_nr = 2; language14.branding_nr = 12; _languageBox.push(language14); language15 = new languageItem(); language15.url1 = ("http://www.asoyun.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language15.url2 = "http://www.asoyun.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language15.language_nr = 13; language15.branding_nr = 15; _languageBox.push(language15); language16 = new languageItem(); language16.url1 = ("http://www.game.com.my/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language16.url2 = "http://www.game.com.my/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language16.language_nr = 15; language16.branding_nr = 16; _languageBox.push(language16); language17 = new languageItem(); language17.url1 = ("http://www.ojogos.pt/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language17.url2 = "http://www.ojogos.pt/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language17.language_nr = 8; language17.branding_nr = 42; _languageBox.push(language17); language18 = new languageItem(); language18.url1 = ("http://www.A10.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language18.url2 = "http://www.A10.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language18.language_nr = 2; language18.branding_nr = 43; _languageBox.push(language18); language19 = new languageItem(); language19.url1 = ("http://www.egames.jp/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language19.url2 = "http://www.egames.jp/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language19.language_nr = 16; language19.branding_nr = 44; _languageBox.push(language19); SpillGroupUrl.push("localhost"); SpillGroupUrl.push("www8.agame.com"); if ((((((languageVersion is Number)) || ((languageVersion is uint)))) || ((languageVersion is int)))){ _languageNum = (Number(languageVersion) - 1); }; } public static function get url1():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url1); } public static function get branding_nr():int{ return (_languageBox[_languageNum].branding_nr); } } }//package game class languageItem { public var url1:String; public var url2:String; public var branding_nr:int; public var language_nr:int; private function languageItem(){ } }
Section 46
//GameManager (main.GameManager) package main { import flash.events.*; import flash.display.*; import game.*; import classes.dispatchers.*; import classes.components.*; import flash.utils.*; import flash.text.*; import game.gameInterface.*; import game.gameInterface.ladder.*; import classes.graphical.controls.buttons.*; import flash.ui.*; public class GameManager extends MovieClip { public var panel:MovieClip; public var okk:submit; public var fight:Button_Fight; public var scores:HighScores; public var zombie:MovieClip; private var _highscoreArray:Array; public var ag:Button_TryAgain; public var playerScore:int;// = 0 public var playerZombieUnlocked:Boolean;// = false public var currentBoss:int;// = 1 public var preloader_elements:FG_Preloader; public var winOver:Boolean;// = false public var gm:FightingManager; public var goto_2Instructions:Button_HowToPlay; public var isGameOver:Boolean;// = false public var goto_Instructions2:Button_Back; public var goto_2Highscores:Button_Highscores; public var l0:HighScoreLine; public var l1:HighScoreLine; public var l3:HighScoreLine; public var l4:HighScoreLine; public var l5:HighScoreLine; public var l8:HighScoreLine; public var l2:HighScoreLine; public var haster:MovieClip; public var l7:HighScoreLine; public var goto_Highscores2:Button_Back; public var l9:HighScoreLine; private var again:GenericButton; public var l6:HighScoreLine; public var gameLanguage:int;// = 1 private var _fg:FG_Preloader; var inputName:TextField; private var gameParameters:Array; private var delayedWaypoint:String; public var playerIsAWinner:Boolean; private var _preloaderStart:Boolean; public var playerChosen:int;// = 0 public var buttonHamster:Button_Player; private var ok:GenericButton; public var buttonZombie:Button_Player; public var ldr:Ladder; public var buttonFight:Button_Fight; private static var areButtonsEnabled:Boolean; private static var instance:GameManager; public function GameManager(){ gameLanguage = 1; winOver = false; isGameOver = false; currentBoss = 1; playerScore = 0; playerChosen = 0; playerZombieUnlocked = false; super(); addFrameScript(0, frame1, 41, frame42, 135, frame136, 171, frame172, 189, frame190, 240, frame241, 260, frame261, 298, frame299, 322, frame323, 342, frame343, 380, frame381, 405, frame406, 436, frame437, 447, frame448, 464, frame465, 497, frame498, 511, frame512, 0x0200, frame513, 528, frame529, 542, frame543, 554, frame555, 569, frame570, 636, frame637, 650, frame651, 651, frame652, 1487, frame1488, 1488, frame1489, 2173, frame2174, 2174, frame2175, 2229, frame2230, 2257, frame2258, 2269, frame2270); this.tabEnabled = false; this.tabChildren = false; if (instance == null){ this.contextMenu = new ContextMenu(); this.contextMenu.hideBuiltInItems(); instance = this; areButtonsEnabled = false; gameParameters = new Array(); delayedWaypoint = null; scores = new HighScores(); this.addEventListener(Event.ENTER_FRAME, GMonEnterFrame); GameDispatcher.preloaderDispatcher.addEventListener(LoadingComplete.LOADING_COMPLETE, startMenu); parent.addEventListener(MouseEvent.MOUSE_DOWN, mousePress); parent.addEventListener(MouseEvent.MOUSE_UP, mousePress); //unresolved jump }; } function frame2270(){ delayedGoToAndPlay(); } private function goPlay(_arg1:MouseEvent):void{ inputName.removeEventListener(MouseEvent.CLICK, clear); ok.removeEventListener(MouseEvent.CLICK, saveScore); this.gotoAndPlay("gameover2"); } function frame172(){ SoundManager.whooshiSound(); } function frame299(){ stop(); buttonsOn(); } function frame2175(){ SoundManager.mainMusic(); } function frame2174(){ this.gotoAndPlay("gameover"); } private function clear(_arg1:MouseEvent):void{ inputName.text = ""; } function frame1(){ languageAndBranding.Language = 18; gameLanguage = languageAndBranding.language_nr; } function frame190(){ SoundManager.gongSound(); } private function GMonEnterFrame(_arg1:Event):void{ if ((((this.currentLabel == "Preloader_Start")) && (!(this._preloaderStart)))){ this.initPreloader(); this._preloaderStart = true; }; } private function mousePress(_arg1:MouseEvent){ GameDispatcher.mouseDispatcher.buttonPressed(_arg1.target); } function frame42(){ stop(); } function frame513(){ SoundManager.storyMusic(); } function frame406(){ gotoAndPlay("Loop"); } function frame529(){ stop(); ldr.play(); } function frame637(){ stop(); setTimeout(play, 6000); } public function delayedGoToAndStop():void{ if (this.delayedWaypoint != null){ gotoAndStop(this.delayedWaypoint); this.delayedWaypoint = null; }; } public function setDelayedWaypoint(_arg1:String):void{ this.delayedWaypoint = _arg1; } function frame512(){ SoundManager.whooshiSound(); buttonsOn(); } function frame651(){ nextBoss(); } function frame652(){ SoundManager.storyMusic(); } private function startMenu(_arg1:Event):void{ this.gotoAndPlay("Preloader_Outro"); } function frame543(){ SoundManager.whooshiSound(); } public function getParameter(_arg1:String):String{ return (gameParameters[_arg1]); } private function nextBoss():void{ if (!isGameOver){ this.gotoAndPlay("nextBoss"); } else { if (winOver){ if (playerChosen == 2){ this.gotoAndPlay("Endstory2"); } else { this.gotoAndPlay("Endstory1"); }; } else { this.gotoAndPlay("gameover"); }; SoundManager.stopBackgroundMusic(); SoundManager.playMenuMusic(); isGameOver = false; currentBoss = 1; }; } function frame555(){ stop(); buttonsOn(); gm.start(); } function frame437(){ buttonsOn(); } private function saveScore(_arg1:MouseEvent):void{ if (MovieClip(_arg1.currentTarget).name == "ag"){ delayedWaypoint = "2next"; goPlay(null); return; }; delayedWaypoint = "2winHighscores"; if (((!((inputName.text == ""))) && (!((inputName.text == " "))))){ goPlay(null); GameManager.getInstance().scores.addScore(inputName.text, GameManager.getInstance().playerScore); playerScore = 0; lockButtons(); } else { MovieClip(this.getChildByName("panel")).play(); SoundManager.blockSound(); buttonsOn(); }; } function frame448(){ SoundManager.whooshiSound(); lockButtons(); } function frame323(){ gotoAndPlay("Loop"); } function frame570(){ SoundManager.whooshiSound(); } private function initPreloader():void{ this._fg = FG_Preloader(GameManager.getInstance().getChildByName("preloader_elements")); if (this._fg != null){ this._fg.startLoad(); }; } function frame1488(){ this.gotoAndPlay("gameover"); } public function buttonsOn():void{ GameDispatcher.buttonsDispatcher.unlockButtons(); areButtonsEnabled = true; } function frame343(){ SoundManager.whooshiSound(); } function frame1489(){ SoundManager.storyMusic(); } function frame465(){ SoundManager.blyskawicaSound(); } public function setParameter(_arg1:String, _arg2:String):void{ gameParameters[_arg1] = _arg2; } function frame2230(){ stop(); enterNameSet(); } function frame241(){ stop(); buttonsOn(); } function frame498(){ stop(); buttonsOn(); } function frame136(){ SoundManager.mainMusic(); } public function get AreButtonsEnabled():Boolean{ return (areButtonsEnabled); } public function lockButtons():void{ areButtonsEnabled = false; } function frame2258(){ if (delayedWaypoint == "2next"){ delayedGoToAndPlay(); }; } function frame261(){ SoundManager.whooshiSound(); } private function enterNameSet():void{ this.stop(); inputName = TextField(MovieClip(this.getChildByName("panel")).getChildByName("inpitNamee")); ok = GenericButton(this.getChildByName("okk")); again = GenericButton(this.getChildByName("ag")); TextField(MovieClip(this.getChildByName("panel")).getChildByName("pointss")).text = playerScore.toString(); inputName.addEventListener(MouseEvent.CLICK, clear); again.addEventListener(MouseEvent.CLICK, saveScore); ok.addEventListener(MouseEvent.CLICK, saveScore); buttonsOn(); } public function delayedGoToAndPlay():void{ if (this.delayedWaypoint != null){ gotoAndPlay(this.delayedWaypoint); this.delayedWaypoint = null; }; } function frame381(){ stop(); buttonsOn(); } public static function getInstance():GameManager{ if (instance == null){ }; return (instance); } } }//package main
Section 47
//SoundManager (main.SoundManager) package main { import flash.media.*; import flash.events.*; import classes.components.*; import flash.utils.*; public class SoundManager { private static var winloosChannel:SoundChannel = new SoundChannel(); private static var muteMusic:Boolean = false; private static var instance:SoundManager; private static var backgroundMusic:Sound; private static var isMenu:Boolean = false; private static var muteFX:Boolean = false; private static var winLoosMusic:Sound; private static var backgroundChannel:SoundChannel = new SoundChannel(); public function SoundManager(){ instance = this; } public static function jumpSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = Math.floor((Math.random() * 2)); _local2 = (getDefinitionByName(("jump" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function blockSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("blok0" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function zombieDeadSound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Zombie_Death") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function punchSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 6))); _local2 = (getDefinitionByName(("punch" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function zombieHitSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 4))); _local2 = (getDefinitionByName(("Zombie_GetsHit" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function getInstance():SoundManager{ if (instance == null){ return (new (SoundManager)); }; return (instance); } public static function unMuteFX2():void{ muteFX = false; } public static function figihtingMusic(_arg1:int):void{ var _local2:Sound; var _local3:FadeChannel; var _local4:FadeChannel; if (backgroundChannel != null){ _local3 = new FadeChannel(); _local3.fadeOut(backgroundChannel, 1.5, 20); }; switch (_arg1){ case 1: _local2 = new m1(); break; case 2: _local2 = new m2(); break; case 3: _local2 = new m3(); break; case 4: _local2 = new m4(); break; }; backgroundMusic = _local2; if (muteMusic){ return; }; if (backgroundChannel != null){ _local4 = new FadeChannel(); backgroundChannel = _local2.play(); _local4.fadeIn(backgroundChannel, 2, 10); }; } public static function zombieTauntSound(_arg1:int=-1):SoundChannel{ var _local2:SoundChannel; var _local3:int; var _local4:Class; var _local5:Sound; if (muteFX){ return (null); }; if ((((GameManager.getInstance().gameLanguage == 1)) || ((GameManager.getInstance().gameLanguage == 2)))){ if (_arg1 == -1){ _local3 = (1 + Math.floor((Math.random() * 5))); } else { _local3 = _arg1; }; _local4 = (getDefinitionByName(("Zombie_Taunt" + _local3)) as Class); _local5 = Sound(new (_local4)); _local2 = _local5.play(); }; return (_local2); } public static function mouseOver():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new over(); _local1.play(); } public static function zombieSpecialSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("Zombie_Special" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } private static function restartBackground(_arg1:Event):void{ winLoosMusic = null; if (muteMusic){ return; }; backgroundChannel = backgroundMusic.play(1, int.MAX_VALUE); } public static function unMuteMusic2():void{ muteMusic = false; replayBackgroundMusic(); } public static function zombieAttackSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 3))); _local2 = (getDefinitionByName(("Zombie_Attack" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function muteMusic2():void{ muteMusic = true; stopBackgroundMusic(); } public static function whooshiSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new whoosh(); _local1.play(); } public static function winMusic():void{ var _local1:Sound; _local1 = new complete(); backgroundChannel.stop(); if (muteMusic){ return; }; winLoosMusic = _local1; winloosChannel = _local1.play(); winloosChannel.addEventListener(Event.SOUND_COMPLETE, restartBackground); } public static function playMenuMusic():void{ } public static function stopBackgroundMusic():void{ if (backgroundChannel != null){ backgroundChannel.stop(); }; if (winloosChannel != null){ winloosChannel.stop(); }; } public static function replayBackgroundMusic():void{ if (((muteMusic) || ((backgroundChannel == null)))){ return; }; backgroundChannel.stop(); backgroundChannel = backgroundMusic.play(0, 9999); } public static function playHamsterMusic():void{ } public static function storyMusic():void{ var _local1:Sound; _local1 = new story(); backgroundChannel.stop(); backgroundMusic = _local1; if (muteMusic){ return; }; backgroundChannel = _local1.play(1, int.MAX_VALUE); } public static function hamsterTauntSound(_arg1:int=-1):SoundChannel{ var _local2:int; var _local3:SoundChannel; var _local4:Class; var _local5:Sound; if (muteFX){ return (null); }; if ((((GameManager.getInstance().gameLanguage == 1)) || ((GameManager.getInstance().gameLanguage == 2)))){ if (_arg1 == -1){ _local2 = (1 + Math.floor((Math.random() * 5))); } else { _local2 = _arg1; }; _local4 = (getDefinitionByName(("Hamster_Taunt" + _local2)) as Class); _local5 = Sound(new (_local4)); _local3 = _local5.play(); }; return (_local3); } public static function blyskawicaSound():void{ var _local1:Sound; _local1 = new blysk(); if (muteFX){ return; }; _local1.play(); } public static function hamsterDeadSound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Hamter_Death") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function playZombieMusic():void{ } public static function hamsterHitSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 4))); _local2 = (getDefinitionByName(("Hamter_GetsHit" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function gameMusic():void{ } public static function hamsterSpecialSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("Hamter_Special" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function hamsterSpecial3Sound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Hamter_Special3") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function loosMusic():void{ var _local1:Sound; _local1 = new failed(); backgroundChannel.stop(); if (muteMusic){ return; }; winLoosMusic = _local1; winloosChannel = _local1.play(); winloosChannel.addEventListener(Event.SOUND_COMPLETE, restartBackground); } public static function mouseClick():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new click(); _local1.play(); } public static function hamsterAttackSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 3))); _local2 = (getDefinitionByName(("Hamster_Attack" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function announcerSound(_arg1:String):void{ var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local2 = (getDefinitionByName(("Announcer_" + _arg1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function muteFX2():void{ muteFX = true; } public static function kickSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 5))); _local2 = (getDefinitionByName(("kick" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function mainMusic():void{ var _local1:Sound; _local1 = new mainscreen(); backgroundChannel.stop(); backgroundMusic = _local1; if (muteMusic){ return; }; backgroundChannel = _local1.play(1, int.MAX_VALUE); } public static function gongSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new gongnatytulowy(); _local1.play(); } public static function lamanaDeseczkaSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new kick3(); _local1.play(); } } }//package main
Section 48
//VersionControl (utils.VersionControl) package utils { import flash.display.*; import flash.text.*; public dynamic class VersionControl extends MovieClip { public var buildversion_txt:TextField; } }//package utils
Section 49
//__afterpreloader_60 (zombie_vs_hamster_fla.__afterpreloader_60) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class __afterpreloader_60 extends MovieClip { public function __afterpreloader_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package zombie_vs_hamster_fla
Section 50
//branding_aligned_center_4 (zombie_vs_hamster_fla.branding_aligned_center_4) package zombie_vs_hamster_fla { import flash.display.*; import game.*; public dynamic class branding_aligned_center_4 extends MovieClip { public function branding_aligned_center_4(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(languageAndBranding.branding_nr); } } }//package zombie_vs_hamster_fla
Section 51
//branding_aligned_center_buttons_470 (zombie_vs_hamster_fla.branding_aligned_center_buttons_470) package zombie_vs_hamster_fla { import flash.display.*; import game.*; public dynamic class branding_aligned_center_buttons_470 extends MovieClip { public function branding_aligned_center_buttons_470(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(languageAndBranding.branding_nr); } } }//package zombie_vs_hamster_fla
Section 52
//Button_Fight_AnimOut_492 (zombie_vs_hamster_fla.Button_Fight_AnimOut_492) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Button_Fight_AnimOut_492 extends MovieClip { public function Button_Fight_AnimOut_492(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package zombie_vs_hamster_fla
Section 53
//hamsterek_pickFighter_anim_497 (zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class hamsterek_pickFighter_anim_497 extends MovieClip { public function hamsterek_pickFighter_anim_497(){ addFrameScript(13, frame14, 26, frame27); } function frame14(){ gotoAndPlay("Ambient"); } function frame27(){ stop(); } } }//package zombie_vs_hamster_fla
Section 54
//HealthBar_629 (zombie_vs_hamster_fla.HealthBar_629) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class HealthBar_629 extends MovieClip { public function HealthBar_629(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package zombie_vs_hamster_fla
Section 55
//Ladder_BossPhoto_Glow_Animation_516 (zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516) package zombie_vs_hamster_fla { import flash.events.*; import flash.display.*; public dynamic class Ladder_BossPhoto_Glow_Animation_516 extends MovieClip { public function Ladder_BossPhoto_Glow_Animation_516(){ addFrameScript(0, frame1, 8, frame9); } function frame1(){ stop(); } function frame9(){ stop(); dispatchEvent(new Event("complit")); } } }//package zombie_vs_hamster_fla
Section 56
//Panel_Win_Character_263 (zombie_vs_hamster_fla.Panel_Win_Character_263) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Panel_Win_Character_263 extends MovieClip { public function Panel_Win_Character_263(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package zombie_vs_hamster_fla
Section 57
//Panel_Win_Character_Hamster_265 (zombie_vs_hamster_fla.Panel_Win_Character_Hamster_265) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Panel_Win_Character_Hamster_265 extends MovieClip { public function Panel_Win_Character_Hamster_265(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package zombie_vs_hamster_fla
Section 58
//Popup_EnterName_270 (zombie_vs_hamster_fla.Popup_EnterName_270) package zombie_vs_hamster_fla { import flash.display.*; import flash.text.*; public dynamic class Popup_EnterName_270 extends MovieClip { public var okk:Button_Ok; public var cancell:Button_Cancel; public var inpitNamee:TextField; } }//package zombie_vs_hamster_fla
Section 59
//Popup_Score_596 (zombie_vs_hamster_fla.Popup_Score_596) package zombie_vs_hamster_fla { import flash.display.*; import flash.text.*; public dynamic class Popup_Score_596 extends MovieClip { public var inpitNamee:TextField; public var pointss:TextField; public function Popup_Score_596(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package zombie_vs_hamster_fla
Section 60
//Popup_YouWin_261 (zombie_vs_hamster_fla.Popup_YouWin_261) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Popup_YouWin_261 extends MovieClip { public function Popup_YouWin_261(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package zombie_vs_hamster_fla
Section 61
//Popup_YouWinHamster_264 (zombie_vs_hamster_fla.Popup_YouWinHamster_264) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Popup_YouWinHamster_264 extends MovieClip { public function Popup_YouWinHamster_264(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package zombie_vs_hamster_fla
Section 62
//YouWinLose_Taunt_Panel_553 (zombie_vs_hamster_fla.YouWinLose_Taunt_Panel_553) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class YouWinLose_Taunt_Panel_553 extends MovieClip { public function YouWinLose_Taunt_Panel_553(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package zombie_vs_hamster_fla
Section 63
//zombiak_PickFighter_anim_501 (zombie_vs_hamster_fla.zombiak_PickFighter_anim_501) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class zombiak_PickFighter_anim_501 extends MovieClip { public function zombiak_PickFighter_anim_501(){ addFrameScript(37, frame38, 51, frame52); } function frame38(){ gotoAndPlay(1); } function frame52(){ stop(); } } }//package zombie_vs_hamster_fla
Section 64
//_hamster_cut_04a (_hamster_cut_04a) package { import game.fight.*; public dynamic class _hamster_cut_04a extends HitObject { } }//package
Section 65
//_hamster_fist_03a (_hamster_fist_03a) package { import game.fight.*; public dynamic class _hamster_fist_03a extends HitObject { } }//package
Section 66
//_hamster_fist2_03a (_hamster_fist2_03a) package { import game.fight.*; public dynamic class _hamster_fist2_03a extends HitObject { } }//package
Section 67
//_hamster_jumpfist_04a (_hamster_jumpfist_04a) package { import game.fight.*; public dynamic class _hamster_jumpfist_04a extends HitObject { } }//package
Section 68
//_hamster_jumpkick_03a (_hamster_jumpkick_03a) package { import game.fight.*; public dynamic class _hamster_jumpkick_03a extends HitObject { } }//package
Section 69
//_hamster_kick_04a (_hamster_kick_04a) package { import game.fight.*; public dynamic class _hamster_kick_04a extends HitObject { } }//package
Section 70
//_LanguageTranslation/Button_back_text (_LanguageTranslation/Button_back_text) package { import game.*; public dynamic class _LanguageTranslation/Button_back_text extends Language { } }//package
Section 71
//_LanguageTranslation/Button_Fight_mouseOver_text (_LanguageTranslation/Button_Fight_mouseOver_text) package { import game.*; public dynamic class _LanguageTranslation/Button_Fight_mouseOver_text extends Language { } }//package
Section 72
//_LanguageTranslation/Button_Fight_normal_text (_LanguageTranslation/Button_Fight_normal_text) package { import game.*; public dynamic class _LanguageTranslation/Button_Fight_normal_text extends Language { } }//package
Section 73
//_LanguageTranslation/Button_highscore_text (_LanguageTranslation/Button_highscore_text) package { import game.*; public dynamic class _LanguageTranslation/Button_highscore_text extends Language { } }//package
Section 74
//_LanguageTranslation/Button_howToPlay_text (_LanguageTranslation/Button_howToPlay_text) package { import game.*; public dynamic class _LanguageTranslation/Button_howToPlay_text extends Language { } }//package
Section 75
//_LanguageTranslation/Button_moreGames_text (_LanguageTranslation/Button_moreGames_text) package { import game.*; public dynamic class _LanguageTranslation/Button_moreGames_text extends Language { } }//package
Section 76
//_LanguageTranslation/Button_submitScore_text (_LanguageTranslation/Button_submitScore_text) package { import game.*; public dynamic class _LanguageTranslation/Button_submitScore_text extends Language { } }//package
Section 77
//_LanguageTranslation/Endstory_Text1 (_LanguageTranslation/Endstory_Text1) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text1 extends Language { } }//package
Section 78
//_LanguageTranslation/Endstory_Text2 (_LanguageTranslation/Endstory_Text2) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text2 extends Language { } }//package
Section 79
//_LanguageTranslation/Endstory_Text3 (_LanguageTranslation/Endstory_Text3) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text3 extends Language { } }//package
Section 80
//_LanguageTranslation/Endstory_Text4 (_LanguageTranslation/Endstory_Text4) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text4 extends Language { } }//package
Section 81
//_LanguageTranslation/Endstory_Text5 (_LanguageTranslation/Endstory_Text5) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text5 extends Language { } }//package
Section 82
//_LanguageTranslation/Endstory_Text6 (_LanguageTranslation/Endstory_Text6) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text6 extends Language { } }//package
Section 83
//_LanguageTranslation/Endstory_Text7 (_LanguageTranslation/Endstory_Text7) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text7 extends Language { } }//package
Section 84
//_LanguageTranslation/Endstory_Text8 (_LanguageTranslation/Endstory_Text8) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text8 extends Language { } }//package
Section 85
//_LanguageTranslation/Endstory_TheEnd (_LanguageTranslation/Endstory_TheEnd) package { import game.*; public dynamic class _LanguageTranslation/Endstory_TheEnd extends Language { } }//package
Section 86
//_LanguageTranslation/gameOver_gameOver (_LanguageTranslation/gameOver_gameOver) package { import game.*; public dynamic class _LanguageTranslation/gameOver_gameOver extends Language { } }//package
Section 87
//_LanguageTranslation/gameOver_wellDone (_LanguageTranslation/gameOver_wellDone) package { import game.*; public dynamic class _LanguageTranslation/gameOver_wellDone extends Language { } }//package
Section 88
//_LanguageTranslation/gameOver_yourName (_LanguageTranslation/gameOver_yourName) package { import game.*; public dynamic class _LanguageTranslation/gameOver_yourName extends Language { } }//package
Section 89
//_LanguageTranslation/gameOver_yourScore (_LanguageTranslation/gameOver_yourScore) package { import game.*; public dynamic class _LanguageTranslation/gameOver_yourScore extends Language { } }//package
Section 90
//_LanguageTranslation/help_attacks (_LanguageTranslation/help_attacks) package { import game.*; public dynamic class _LanguageTranslation/help_attacks extends Language { } }//package
Section 91
//_LanguageTranslation/help_duck (_LanguageTranslation/help_duck) package { import game.*; public dynamic class _LanguageTranslation/help_duck extends Language { } }//package
Section 92
//_LanguageTranslation/help_jump (_LanguageTranslation/help_jump) package { import game.*; public dynamic class _LanguageTranslation/help_jump extends Language { } }//package
Section 93
//_LanguageTranslation/help_kick (_LanguageTranslation/help_kick) package { import game.*; public dynamic class _LanguageTranslation/help_kick extends Language { } }//package
Section 94
//_LanguageTranslation/help_movment (_LanguageTranslation/help_movment) package { import game.*; public dynamic class _LanguageTranslation/help_movment extends Language { } }//package
Section 95
//_LanguageTranslation/help_punch (_LanguageTranslation/help_punch) package { import game.*; public dynamic class _LanguageTranslation/help_punch extends Language { } }//package
Section 96
//_LanguageTranslation/help_walk (_LanguageTranslation/help_walk) package { import game.*; public dynamic class _LanguageTranslation/help_walk extends Language { } }//package
Section 97
//_LanguageTranslation/highscores_text (_LanguageTranslation/highscores_text) package { import game.*; public dynamic class _LanguageTranslation/highscores_text extends Language { } }//package
Section 98
//_LanguageTranslation/Ladder_hamsterMode (_LanguageTranslation/Ladder_hamsterMode) package { import game.*; public dynamic class _LanguageTranslation/Ladder_hamsterMode extends Language { } }//package
Section 99
//_LanguageTranslation/Ladder_zombieMode (_LanguageTranslation/Ladder_zombieMode) package { import game.*; public dynamic class _LanguageTranslation/Ladder_zombieMode extends Language { } }//package
Section 100
//_LanguageTranslation/MusicOff_text (_LanguageTranslation/MusicOff_text) package { import game.*; public dynamic class _LanguageTranslation/MusicOff_text extends Language { } }//package
Section 101
//_LanguageTranslation/MusicOff_text_mouseOver (_LanguageTranslation/MusicOff_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/MusicOff_text_mouseOver extends Language { } }//package
Section 102
//_LanguageTranslation/MusicOn_text (_LanguageTranslation/MusicOn_text) package { import game.*; public dynamic class _LanguageTranslation/MusicOn_text extends Language { } }//package
Section 103
//_LanguageTranslation/MusicOn_text_mouseOver (_LanguageTranslation/MusicOn_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/MusicOn_text_mouseOver extends Language { } }//package
Section 104
//_LanguageTranslation/PickFighter_Text (_LanguageTranslation/PickFighter_Text) package { import game.*; public dynamic class _LanguageTranslation/PickFighter_Text extends Language { } }//package
Section 105
//_LanguageTranslation/QualityBest_text (_LanguageTranslation/QualityBest_text) package { import game.*; public dynamic class _LanguageTranslation/QualityBest_text extends Language { } }//package
Section 106
//_LanguageTranslation/QualityBest_text_mouseOver (_LanguageTranslation/QualityBest_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityBest_text_mouseOver extends Language { } }//package
Section 107
//_LanguageTranslation/QualityLow_text (_LanguageTranslation/QualityLow_text) package { import game.*; public dynamic class _LanguageTranslation/QualityLow_text extends Language { } }//package
Section 108
//_LanguageTranslation/QualityLow_text_mouseOver (_LanguageTranslation/QualityLow_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityLow_text_mouseOver extends Language { } }//package
Section 109
//_LanguageTranslation/QualityMedium_text (_LanguageTranslation/QualityMedium_text) package { import game.*; public dynamic class _LanguageTranslation/QualityMedium_text extends Language { } }//package
Section 110
//_LanguageTranslation/QualityMedium_text_mouseOver (_LanguageTranslation/QualityMedium_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityMedium_text_mouseOver extends Language { } }//package
Section 111
//_LanguageTranslation/SoundOff_text (_LanguageTranslation/SoundOff_text) package { import game.*; public dynamic class _LanguageTranslation/SoundOff_text extends Language { } }//package
Section 112
//_LanguageTranslation/SoundOff_text_mouseOver (_LanguageTranslation/SoundOff_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/SoundOff_text_mouseOver extends Language { } }//package
Section 113
//_LanguageTranslation/SoundOn_text (_LanguageTranslation/SoundOn_text) package { import game.*; public dynamic class _LanguageTranslation/SoundOn_text extends Language { } }//package
Section 114
//_LanguageTranslation/SoundOn_text_mouseOver (_LanguageTranslation/SoundOn_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/SoundOn_text_mouseOver extends Language { } }//package
Section 115
//_LanguageTranslation/YouWinLose_TauntText_Hamster1 (_LanguageTranslation/YouWinLose_TauntText_Hamster1) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster1 extends Language { } }//package
Section 116
//_LanguageTranslation/YouWinLose_TauntText_Hamster2 (_LanguageTranslation/YouWinLose_TauntText_Hamster2) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster2 extends Language { } }//package
Section 117
//_LanguageTranslation/YouWinLose_TauntText_Hamster3 (_LanguageTranslation/YouWinLose_TauntText_Hamster3) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster3 extends Language { } }//package
Section 118
//_LanguageTranslation/YouWinLose_TauntText_Hamster4 (_LanguageTranslation/YouWinLose_TauntText_Hamster4) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster4 extends Language { } }//package
Section 119
//_LanguageTranslation/YouWinLose_TauntText_Hamster5 (_LanguageTranslation/YouWinLose_TauntText_Hamster5) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster5 extends Language { } }//package
Section 120
//_LanguageTranslation/YouWinLose_TauntText_Zombie1 (_LanguageTranslation/YouWinLose_TauntText_Zombie1) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie1 extends Language { } }//package
Section 121
//_LanguageTranslation/YouWinLose_TauntText_Zombie2 (_LanguageTranslation/YouWinLose_TauntText_Zombie2) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie2 extends Language { } }//package
Section 122
//_LanguageTranslation/YouWinLose_TauntText_Zombie3 (_LanguageTranslation/YouWinLose_TauntText_Zombie3) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie3 extends Language { } }//package
Section 123
//_LanguageTranslation/YouWinLose_TauntText_Zombie4 (_LanguageTranslation/YouWinLose_TauntText_Zombie4) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie4 extends Language { } }//package
Section 124
//_LanguageTranslation/YouWinLose_TauntText_Zombie5 (_LanguageTranslation/YouWinLose_TauntText_Zombie5) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie5 extends Language { } }//package
Section 125
//_LanguageTranslation/YouWinLose_Text_Lose (_LanguageTranslation/YouWinLose_Text_Lose) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_Lose extends Language { } }//package
Section 126
//_LanguageTranslation/YouWinLose_Text_Win (_LanguageTranslation/YouWinLose_Text_Win) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_Win extends Language { } }//package
Section 127
//_LanguageTranslation/YouWinLose_Text_You (_LanguageTranslation/YouWinLose_Text_You) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_You extends Language { } }//package
Section 128
//_zombie_cut_02a (_zombie_cut_02a) package { import game.fight.*; public dynamic class _zombie_cut_02a extends HitObject { } }//package
Section 129
//_zombie_fist_03a (_zombie_fist_03a) package { import game.fight.*; public dynamic class _zombie_fist_03a extends HitObject { } }//package
Section 130
//_zombie_fist2_06a (_zombie_fist2_06a) package { import game.fight.*; public dynamic class _zombie_fist2_06a extends HitObject { } }//package
Section 131
//_zombie_jumpfist_02a (_zombie_jumpfist_02a) package { import game.fight.*; public dynamic class _zombie_jumpfist_02a extends HitObject { } }//package
Section 132
//_zombie_jumpkick_02a (_zombie_jumpkick_02a) package { import game.fight.*; public dynamic class _zombie_jumpkick_02a extends HitObject { } }//package
Section 133
//_zombie_kick_04a (_zombie_kick_04a) package { import game.fight.*; public dynamic class _zombie_kick_04a extends HitObject { } }//package
Section 134
//_zombie_kick2_04a (_zombie_kick2_04a) package { import game.fight.*; public dynamic class _zombie_kick2_04a extends HitObject { } }//package
Section 135
//Announcer_Fight (Announcer_Fight) package { import flash.media.*; public dynamic class Announcer_Fight extends Sound { } }//package
Section 136
//Announcer_FinalRound (Announcer_FinalRound) package { import flash.media.*; public dynamic class Announcer_FinalRound extends Sound { } }//package
Section 137
//Announcer_GameOver (Announcer_GameOver) package { import flash.media.*; public dynamic class Announcer_GameOver extends Sound { } }//package
Section 138
//Announcer_RoundOne (Announcer_RoundOne) package { import flash.media.*; public dynamic class Announcer_RoundOne extends Sound { } }//package
Section 139
//Announcer_RoundTwo (Announcer_RoundTwo) package { import flash.media.*; public dynamic class Announcer_RoundTwo extends Sound { } }//package
Section 140
//Announcer_YouLose (Announcer_YouLose) package { import flash.media.*; public dynamic class Announcer_YouLose extends Sound { } }//package
Section 141
//Announcer_YouWin (Announcer_YouWin) package { import flash.media.*; public dynamic class Announcer_YouWin extends Sound { } }//package
Section 142
//blok01 (blok01) package { import flash.media.*; public dynamic class blok01 extends Sound { } }//package
Section 143
//blok02 (blok02) package { import flash.media.*; public dynamic class blok02 extends Sound { } }//package
Section 144
//blysk (blysk) package { import flash.media.*; public dynamic class blysk extends Sound { } }//package
Section 145
//Brain (Brain) package { import game.fight.*; public dynamic class Brain extends HitObjectMoving { } }//package
Section 146
//Braincopy (Braincopy) package { import game.fight.*; public dynamic class Braincopy extends HitObject { } }//package
Section 147
//Button_Back (Button_Back) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Back extends GoToButton { public function Button_Back(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 148
//Button_Cancel (Button_Cancel) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Cancel extends GenericButton { public function Button_Cancel(){ addFrameScript(0, frame1, 12, frame13, 13, frame14, 14, frame15); } function frame14(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame13(){ stop(); unlockButton(); } function frame15(){ stop(); } } }//package
Section 149
//Button_Highscores (Button_Highscores) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Highscores extends GoToButton { public function Button_Highscores(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 150
//Button_HowToPlay (Button_HowToPlay) package { import classes.graphical.controls.buttons.*; public dynamic class Button_HowToPlay extends GoToButton { public function Button_HowToPlay(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 151
//Button_MoreGames (Button_MoreGames) package { import game.gameInterface.*; public dynamic class Button_MoreGames extends Button_MoreGames { public function Button_MoreGames(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 152
//Button_Ok (Button_Ok) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Ok extends GenericButton { public function Button_Ok(){ addFrameScript(0, frame1, 12, frame13, 13, frame14, 14, frame15); } function frame14(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame13(){ stop(); unlockButton(); } function frame15(){ stop(); } } }//package
Section 153
//Button_player_hamsetr (Button_player_hamsetr) package { import game.gameInterface.*; public dynamic class Button_player_hamsetr extends Button_Player { public function Button_player_hamsetr(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 154
//Button_player_zombie (Button_player_zombie) package { import game.gameInterface.*; public dynamic class Button_player_zombie extends Button_Player { public function Button_player_zombie(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 155
//Button_TryAgain (Button_TryAgain) package { import classes.graphical.controls.buttons.*; public dynamic class Button_TryAgain extends GenericButton { public function Button_TryAgain(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 156
//Button_tryAgain_text (Button_tryAgain_text) package { import game.*; public dynamic class Button_tryAgain_text extends Language { } }//package
Section 157
//Buttonzombielocked (Buttonzombielocked) package { import game.*; public dynamic class Buttonzombielocked extends Language { } }//package
Section 158
//click (click) package { import flash.media.*; public dynamic class click extends Sound { } }//package
Section 159
//complete (complete) package { import flash.media.*; public dynamic class complete extends Sound { } }//package
Section 160
//failed (failed) package { import flash.media.*; public dynamic class failed extends Sound { } }//package
Section 161
//gongnatytulowy (gongnatytulowy) package { import flash.media.*; public dynamic class gongnatytulowy extends Sound { } }//package
Section 162
//Hamster_Attack1 (Hamster_Attack1) package { import flash.media.*; public dynamic class Hamster_Attack1 extends Sound { } }//package
Section 163
//Hamster_Attack2 (Hamster_Attack2) package { import flash.media.*; public dynamic class Hamster_Attack2 extends Sound { } }//package
Section 164
//Hamster_Attack3 (Hamster_Attack3) package { import flash.media.*; public dynamic class Hamster_Attack3 extends Sound { } }//package
Section 165
//Hamster_Taunt1 (Hamster_Taunt1) package { import flash.media.*; public dynamic class Hamster_Taunt1 extends Sound { } }//package
Section 166
//Hamster_Taunt2 (Hamster_Taunt2) package { import flash.media.*; public dynamic class Hamster_Taunt2 extends Sound { } }//package
Section 167
//Hamster_Taunt3 (Hamster_Taunt3) package { import flash.media.*; public dynamic class Hamster_Taunt3 extends Sound { } }//package
Section 168
//Hamster_Taunt4 (Hamster_Taunt4) package { import flash.media.*; public dynamic class Hamster_Taunt4 extends Sound { } }//package
Section 169
//Hamster_Taunt5 (Hamster_Taunt5) package { import flash.media.*; public dynamic class Hamster_Taunt5 extends Sound { } }//package
Section 170
//Hamster1 (Hamster1) package { import game.fight.fighters.*; public dynamic class Hamster1 extends Hamster { public function Hamster1(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 375, frame376, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 605, frame606, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame606(){ showShadow(); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame376(){ stop(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//package
Section 171
//Hamster2 (Hamster2) package { import game.fight.fighters.*; public dynamic class Hamster2 extends Hamster { public function Hamster2(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//package
Section 172
//Hamster3 (Hamster3) package { import game.fight.fighters.*; public dynamic class Hamster3 extends Hamster { public function Hamster3(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 376, frame377, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame377(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//package
Section 173
//Hamster4 (Hamster4) package { import game.fight.fighters.*; public dynamic class Hamster4 extends Hamster { public function Hamster4(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//package
Section 174
//Hamster5 (Hamster5) package { import game.fight.fighters.*; public dynamic class Hamster5 extends Hamster { public function Hamster5(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//package
Section 175
//hamstername (hamstername) package { import game.*; public dynamic class hamstername extends Language { } }//package
Section 176
//Hamter_Death (Hamter_Death) package { import flash.media.*; public dynamic class Hamter_Death extends Sound { } }//package
Section 177
//Hamter_GetsHit1 (Hamter_GetsHit1) package { import flash.media.*; public dynamic class Hamter_GetsHit1 extends Sound { } }//package
Section 178
//Hamter_GetsHit2 (Hamter_GetsHit2) package { import flash.media.*; public dynamic class Hamter_GetsHit2 extends Sound { } }//package
Section 179
//Hamter_GetsHit3 (Hamter_GetsHit3) package { import flash.media.*; public dynamic class Hamter_GetsHit3 extends Sound { } }//package
Section 180
//Hamter_GetsHit4 (Hamter_GetsHit4) package { import flash.media.*; public dynamic class Hamter_GetsHit4 extends Sound { } }//package
Section 181
//Hamter_Special1 (Hamter_Special1) package { import flash.media.*; public dynamic class Hamter_Special1 extends Sound { } }//package
Section 182
//Hamter_Special2 (Hamter_Special2) package { import flash.media.*; public dynamic class Hamter_Special2 extends Sound { } }//package
Section 183
//Hamter_Special3 (Hamter_Special3) package { import flash.media.*; public dynamic class Hamter_Special3 extends Sound { } }//package
Section 184
//Head (Head) package { import game.fight.*; public dynamic class Head extends HitObjectMoving { } }//package
Section 185
//help_hamsterspecial1 (help_hamsterspecial1) package { import game.*; public dynamic class help_hamsterspecial1 extends Language { } }//package
Section 186
//help_hamsterspecial2 (help_hamsterspecial2) package { import game.*; public dynamic class help_hamsterspecial2 extends Language { } }//package
Section 187
//help_specialattack (help_specialattack) package { import game.*; public dynamic class help_specialattack extends Language { } }//package
Section 188
//help_zombiespecial1 (help_zombiespecial1) package { import game.*; public dynamic class help_zombiespecial1 extends Language { } }//package
Section 189
//help_zombiespecial2 (help_zombiespecial2) package { import game.*; public dynamic class help_zombiespecial2 extends Language { } }//package
Section 190
//HitStars (HitStars) package { import flash.display.*; public dynamic class HitStars extends MovieClip { public function HitStars(){ addFrameScript(8, frame9); } function frame9(){ this.stop(); this.parent.removeChild(this); } } }//package
Section 191
//HUD_player1_name (HUD_player1_name) package { import game.*; public dynamic class HUD_player1_name extends Language { } }//package
Section 192
//Instructions_HowToPlay (Instructions_HowToPlay) package { import game.*; public dynamic class Instructions_HowToPlay extends Language { } }//package
Section 193
//jump0 (jump0) package { import flash.media.*; public dynamic class jump0 extends Sound { } }//package
Section 194
//jump1 (jump1) package { import flash.media.*; public dynamic class jump1 extends Sound { } }//package
Section 195
//Kaczynski_But_Kick (Kaczynski_But_Kick) package { import game.fight.*; public dynamic class Kaczynski_But_Kick extends HitObject { } }//package
Section 196
//kick1 (kick1) package { import flash.media.*; public dynamic class kick1 extends Sound { } }//package
Section 197
//kick2 (kick2) package { import flash.media.*; public dynamic class kick2 extends Sound { } }//package
Section 198
//kick3 (kick3) package { import flash.media.*; public dynamic class kick3 extends Sound { } }//package
Section 199
//kick4 (kick4) package { import flash.media.*; public dynamic class kick4 extends Sound { } }//package
Section 200
//kick5 (kick5) package { import flash.media.*; public dynamic class kick5 extends Sound { } }//package
Section 201
//Ladder_HamsterPanel (Ladder_HamsterPanel) package { import game.gameInterface.ladder.*; public dynamic class Ladder_HamsterPanel extends LadderFighterPanel { } }//package
Section 202
//Ladder_ZombiePanel (Ladder_ZombiePanel) package { import game.gameInterface.ladder.*; public dynamic class Ladder_ZombiePanel extends LadderFighterPanel { } }//package
Section 203
//Logo_agame_com (Logo_agame_com) package { import game.gameInterface.*; public dynamic class Logo_agame_com extends Button_MoreGames { public function Logo_agame_com(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 204
//Logo_GameLogo (Logo_GameLogo) package { import game.*; public dynamic class Logo_GameLogo extends Language { public function Logo_GameLogo(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 205
//LOGO_more_fighting_at (LOGO_more_fighting_at) package { import game.*; public dynamic class LOGO_more_fighting_at extends Language { } }//package
Section 206
//Logo_SpilGames (Logo_SpilGames) package { import flash.net.*; import classes.graphical.controls.buttons.*; public dynamic class Logo_SpilGames extends GenericButton { public function Logo_SpilGames(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame4(){ stop(); navigateToURL(new URLRequest("http://www.gameportal.net")); } function frame2(){ stop(); unlockButton(); } } }//package
Section 207
//m1 (m1) package { import flash.media.*; public dynamic class m1 extends Sound { } }//package
Section 208
//m2 (m2) package { import flash.media.*; public dynamic class m2 extends Sound { } }//package
Section 209
//m3 (m3) package { import flash.media.*; public dynamic class m3 extends Sound { } }//package
Section 210
//m4 (m4) package { import flash.media.*; public dynamic class m4 extends Sound { } }//package
Section 211
//mainscreen (mainscreen) package { import flash.media.*; public dynamic class mainscreen extends Sound { } }//package
Section 212
//over (over) package { import flash.media.*; public dynamic class over extends Sound { } }//package
Section 213
//Panel_YouWin (Panel_YouWin) package { import game.*; public dynamic class Panel_YouWin extends Language { } }//package
Section 214
//Parry (Parry) package { import flash.display.*; public dynamic class Parry extends MovieClip { public function Parry(){ addFrameScript(21, frame22); } function frame22(){ this.stop(); this.parent.removeChild(this); } } }//package
Section 215
//parry_text (parry_text) package { import game.*; public dynamic class parry_text extends Language { } }//package
Section 216
//Popup_YouLose (Popup_YouLose) package { import game.*; public dynamic class Popup_YouLose extends Language { } }//package
Section 217
//Popups_Fighty (Popups_Fighty) package { import game.*; public dynamic class Popups_Fighty extends Language { } }//package
Section 218
//Popups_FinalRound (Popups_FinalRound) package { import game.*; public dynamic class Popups_FinalRound extends Language { } }//package
Section 219
//Popups_Round1 (Popups_Round1) package { import game.*; public dynamic class Popups_Round1 extends Language { } }//package
Section 220
//Popups_Round2 (Popups_Round2) package { import game.*; public dynamic class Popups_Round2 extends Language { } }//package
Section 221
//punch1 (punch1) package { import flash.media.*; public dynamic class punch1 extends Sound { } }//package
Section 222
//punch2 (punch2) package { import flash.media.*; public dynamic class punch2 extends Sound { } }//package
Section 223
//punch3 (punch3) package { import flash.media.*; public dynamic class punch3 extends Sound { } }//package
Section 224
//punch4 (punch4) package { import flash.media.*; public dynamic class punch4 extends Sound { } }//package
Section 225
//punch5 (punch5) package { import flash.media.*; public dynamic class punch5 extends Sound { } }//package
Section 226
//punch6 (punch6) package { import flash.media.*; public dynamic class punch6 extends Sound { } }//package
Section 227
//rollingHamster (rollingHamster) package { import game.fight.*; public dynamic class rollingHamster extends HitObject { } }//package
Section 228
//S1_hand_hit (S1_hand_hit) package { import game.fight.*; public dynamic class S1_hand_hit extends HitObject { } }//package
Section 229
//S2_hand_hit (S2_hand_hit) package { import game.fight.*; public dynamic class S2_hand_hit extends HitObject { } }//package
Section 230
//Shadow (Shadow) package { import flash.display.*; public dynamic class Shadow extends MovieClip { } }//package
Section 231
//story (story) package { import flash.media.*; public dynamic class story extends Sound { } }//package
Section 232
//submit (submit) package { import classes.graphical.controls.buttons.*; public dynamic class submit extends GenericButton { public function submit(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//package
Section 233
//whoosh (whoosh) package { import flash.media.*; public dynamic class whoosh extends Sound { } }//package
Section 234
//YouLose_Text_You (YouLose_Text_You) package { import game.*; public dynamic class YouLose_Text_You extends Language { } }//package
Section 235
//Zombie_Attack1 (Zombie_Attack1) package { import flash.media.*; public dynamic class Zombie_Attack1 extends Sound { } }//package
Section 236
//Zombie_Attack2 (Zombie_Attack2) package { import flash.media.*; public dynamic class Zombie_Attack2 extends Sound { } }//package
Section 237
//Zombie_Attack3 (Zombie_Attack3) package { import flash.media.*; public dynamic class Zombie_Attack3 extends Sound { } }//package
Section 238
//Zombie_Death (Zombie_Death) package { import flash.media.*; public dynamic class Zombie_Death extends Sound { } }//package
Section 239
//Zombie_GetsHit1 (Zombie_GetsHit1) package { import flash.media.*; public dynamic class Zombie_GetsHit1 extends Sound { } }//package
Section 240
//Zombie_GetsHit2 (Zombie_GetsHit2) package { import flash.media.*; public dynamic class Zombie_GetsHit2 extends Sound { } }//package
Section 241
//Zombie_GetsHit3 (Zombie_GetsHit3) package { import flash.media.*; public dynamic class Zombie_GetsHit3 extends Sound { } }//package
Section 242
//Zombie_GetsHit4 (Zombie_GetsHit4) package { import flash.media.*; public dynamic class Zombie_GetsHit4 extends Sound { } }//package
Section 243
//Zombie_Special1 (Zombie_Special1) package { import flash.media.*; public dynamic class Zombie_Special1 extends Sound { } }//package
Section 244
//Zombie_Special2 (Zombie_Special2) package { import flash.media.*; public dynamic class Zombie_Special2 extends Sound { } }//package
Section 245
//Zombie_Taunt1 (Zombie_Taunt1) package { import flash.media.*; public dynamic class Zombie_Taunt1 extends Sound { } }//package
Section 246
//Zombie_Taunt2 (Zombie_Taunt2) package { import flash.media.*; public dynamic class Zombie_Taunt2 extends Sound { } }//package
Section 247
//Zombie_Taunt3 (Zombie_Taunt3) package { import flash.media.*; public dynamic class Zombie_Taunt3 extends Sound { } }//package
Section 248
//Zombie_Taunt4 (Zombie_Taunt4) package { import flash.media.*; public dynamic class Zombie_Taunt4 extends Sound { } }//package
Section 249
//Zombie_Taunt5 (Zombie_Taunt5) package { import flash.media.*; public dynamic class Zombie_Taunt5 extends Sound { } }//package
Section 250
//Zombie1 (Zombie1) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie1 extends Zombie { public function Zombie1(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//package
Section 251
//Zombie2 (Zombie2) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie2 extends Zombie { public function Zombie2(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//package
Section 252
//Zombie3 (Zombie3) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie3 extends Zombie { public function Zombie3(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//package
Section 253
//Zombie4 (Zombie4) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie4 extends Zombie { public function Zombie4(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//package
Section 254
//Zombie5 (Zombie5) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie5 extends Zombie { public function Zombie5(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//package
Section 255
//zombiename (zombiename) package { import game.*; public dynamic class zombiename extends Language { } }//package

Library Items

Symbol 1 Sound {m2}Used by:1116
Symbol 2 FontUsed by:3 1462 1463
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip {utils.VersionControl}Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip {HitStars}Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip {Kaczynski_But_Kick}Uses:8
Symbol 10 GraphicUsed by:11 569
Symbol 11 MovieClipUses:10Used by:31
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Symbol 13 EditableTextUses:12 53Used by:31
Symbol 14 EditableTextUses:12 53Used by:31
Symbol 15 EditableTextUses:12 53Used by:31
Symbol 16 EditableTextUses:12 53Used by:31
Symbol 17 GraphicUsed by:21
Symbol 18 ShapeTweeningUsed by:21
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629}Uses:17 18 19 20Used by:31
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:31
Symbol 24 TextUses:12Used by:25
Symbol 25 MovieClip {HUD_player1_name}Uses:24Used by:31
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClipUses:27 29Used by:31
Symbol 31 MovieClip {game.HUD}Uses:11 13 14 15 16 21 23 25 30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {Brain}Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip {Head}Uses:34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip {S2_hand_hit}Uses:36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip {S1_hand_hit}Uses:38
Symbol 40 TextUses:12Used by:56
Symbol 41 TextUses:12Used by:56
Symbol 42 TextUses:12Used by:56
Symbol 43 TextUses:12Used by:56
Symbol 44 TextUses:12Used by:56
Symbol 45 TextUses:12Used by:56
Symbol 46 TextUses:12Used by:56
Symbol 47 TextUses:12Used by:56
Symbol 48 TextUses:12Used by:56
Symbol 49 TextUses:12Used by:56
Symbol 50 TextUses:12Used by:56
Symbol 51 TextUses:12Used by:56
Symbol 52 TextUses:12Used by:56
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Symbol 55 TextUses:53Used by:56
Symbol 56 MovieClip {parry_text}Uses:40 41 42 43 44 45 46 47 48 49 50 51 52 54 55Used by:57
Symbol 57 MovieClip {Parry}Uses:56
Symbol 58 TextUses:12Used by:75 1883
Symbol 59 TextUses:12Used by:75 1883
Symbol 60 TextUses:12Used by:75 1883
Symbol 61 TextUses:12Used by:75
Symbol 62 TextUses:12Used by:75 1883
Symbol 63 TextUses:12Used by:75
Symbol 64 TextUses:12Used by:75 1883
Symbol 65 TextUses:12Used by:75 1883
Symbol 66 TextUses:12Used by:75
Symbol 67 TextUses:12Used by:75 1883
Symbol 68 TextUses:12Used by:75
Symbol 69 TextUses:12Used by:75 1883
Symbol 70 TextUses:12Used by:75
Symbol 71 TextUses:12Used by:75 1883
Symbol 72 TextUses:12Used by:75 1883
Symbol 73 TextUses:12Used by:75
Symbol 74 TextUses:12Used by:75 1883
Symbol 75 MovieClip {YouLose_Text_You}Uses:58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74Used by:1902
Symbol 76 MovieClip {game.FightingManager}Used by:Timeline
Symbol 77 TextUses:12Used by:83
Symbol 78 TextUses:12Used by:83
Symbol 79 TextUses:12Used by:83
Symbol 80 TextUses:12Used by:83
Symbol 81 TextUses:53Used by:83
Symbol 82 TextUses:53Used by:83
Symbol 83 MovieClip {zombiename}Uses:77 78 79 80 81 82Used by:1714
Symbol 84 TextUses:12Used by:91
Symbol 85 TextUses:12Used by:91
Symbol 86 TextUses:12Used by:91
Symbol 87 TextUses:12Used by:91
Symbol 88 TextUses:12Used by:91
Symbol 89 TextUses:53Used by:91
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Symbol 1043 MovieClip {Hamster3}Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042Used by:1116
Symbol 1044 MovieClip {Zombie2}Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453Used by:1116
Symbol 1045 MovieClip {Zombie4}Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453Used by:1116
Symbol 1046 MovieClip {Zombie5}Uses:95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 134 136 138 140 142 144 146 148 150 151 153 98 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 419 420 422 424 426 428 429 430 431 432 433 435 437 439 440 453Used by:1116
Symbol 1047 MovieClip {Hamster1}Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042Used by:1116
Symbol 1048 MovieClip {Hamster2}Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042Used by:1116
Symbol 1049 MovieClip {Hamster4}Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042Used by:1116
Symbol 1050 MovieClip {Hamster5}Uses:95 97 99 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1006 1008 1010 1012 1014 1016 1018 913 1019 1021 1023 1024 1026 456 1028 1034 1036 442 444 446 448 450 1038 1040 1042Used by:1116
Symbol 1051 Sound {m4}Used by:1116
Symbol 1052 Sound {punch1}Used by:1116
Symbol 1053 Sound {kick1}Used by:1116
Symbol 1054 Sound {blok01}Used by:1116
Symbol 1055 Sound {jump0}Used by:1116
Symbol 1056 Sound {Hamster_Attack1}Used by:1116
Symbol 1057 Sound {Zombie_Attack1}Used by:1116
Symbol 1058 Sound {Hamter_GetsHit1}Used by:1116
Symbol 1059 Sound {Zombie_GetsHit1}Used by:1116
Symbol 1060 Sound {Hamter_Special1}Used by:1116
Symbol 1061 Sound {Zombie_Special1}Used by:1116
Symbol 1062 Sound {Hamter_Death}Used by:1116
Symbol 1063 Sound {Announcer_Fight}Used by:1116
Symbol 1064 Sound {Hamster_Taunt1}Used by:1116
Symbol 1065 Sound {Zombie_Taunt1}Used by:1116
Symbol 1066 Sound {over}Used by:1116
Symbol 1067 Sound {whoosh}Used by:1116
Symbol 1068 Sound {punch2}Used by:1116
Symbol 1069 Sound {kick2}Used by:1116
Symbol 1070 Sound {blok02}Used by:1116
Symbol 1071 Sound {jump1}Used by:1116
Symbol 1072 Sound {Hamster_Attack2}Used by:1116
Symbol 1073 Sound {Zombie_Attack2}Used by:1116
Symbol 1074 Sound {Hamter_GetsHit2}Used by:1116
Symbol 1075 Sound {Zombie_GetsHit2}Used by:1116
Symbol 1076 Sound {Hamter_Special2}Used by:1116
Symbol 1077 Sound {Zombie_Special2}Used by:1116
Symbol 1078 Sound {Zombie_Death}Used by:1116
Symbol 1079 Sound {Announcer_FinalRound}Used by:1116
Symbol 1080 Sound {Hamster_Taunt2}Used by:1116
Symbol 1081 Sound {Zombie_Taunt2}Used by:1116
Symbol 1082 Sound {click}Used by:1116
Symbol 1083 Sound {gongnatytulowy}Used by:1116
Symbol 1084 Sound {punch3}Used by:1116
Symbol 1085 Sound {kick3}Used by:1116
Symbol 1086 Sound {Hamster_Attack3}Used by:1116
Symbol 1087 Sound {Zombie_Attack3}Used by:1116
Symbol 1088 Sound {Hamter_GetsHit3}Used by:1116
Symbol 1089 Sound {Zombie_GetsHit3}Used by:1116
Symbol 1090 Sound {Hamter_Special3}Used by:1116
Symbol 1091 Sound {Announcer_GameOver}Used by:1116
Symbol 1092 Sound {Hamster_Taunt3}Used by:1116
Symbol 1093 Sound {Zombie_Taunt3}Used by:1116
Symbol 1094 Sound {blysk}Used by:1116
Symbol 1095 Sound {punch4}Used by:1116
Symbol 1096 Sound {kick4}Used by:1116
Symbol 1097 Sound {Hamter_GetsHit4}Used by:1116
Symbol 1098 Sound {Zombie_GetsHit4}Used by:1116
Symbol 1099 Sound {Announcer_RoundOne}Used by:1116
Symbol 1100 Sound {Hamster_Taunt4}Used by:1116
Symbol 1101 Sound {Zombie_Taunt4}Used by:1116
Symbol 1102 Sound {punch5}Used by:1116
Symbol 1103 Sound {kick5}Used by:1116
Symbol 1104 Sound {Announcer_RoundTwo}Used by:1116
Symbol 1105 Sound {Hamster_Taunt5}Used by:1116
Symbol 1106 Sound {Zombie_Taunt5}Used by:1116
Symbol 1107 Sound {punch6}Used by:1116
Symbol 1108 Sound {Announcer_YouLose}Used by:1116
Symbol 1109 Sound {Announcer_YouWin}Used by:1116
Symbol 1110 Sound {complete}Used by:1116
Symbol 1111 Sound {failed}Used by:1116
Symbol 1112 Sound {mainscreen}Used by:1116
Symbol 1113 Sound {m1}Used by:1116
Symbol 1114 Sound {m3}Used by:1116
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Symbol 2280 TextUses:12Used by:2288
Symbol 2281 TextUses:12Used by:2288
Symbol 2282 TextUses:12Used by:2288
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Symbol 2285 TextUses:12Used by:2288
Symbol 2286 TextUses:53Used by:2288
Symbol 2287 TextUses:53Used by:2288
Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8}Uses:2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287Used by:Timeline
Symbol 2289 ShapeTweeningUsed by:Timeline
Symbol 2290 TextUses:12Used by:2291
Symbol 2291 MovieClip {_LanguageTranslation/Endstory_TheEnd}Uses:2290Used by:Timeline
Symbol 2292 TextUses:12Used by:2303
Symbol 2293 TextUses:12Used by:2303
Symbol 2294 TextUses:12Used by:2303
Symbol 2295 TextUses:12Used by:2303
Symbol 2296 TextUses:12Used by:2303
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Symbol 2299 TextUses:12Used by:2303
Symbol 2300 TextUses:12Used by:2303
Symbol 2301 TextUses:53Used by:2303
Symbol 2302 TextUses:53Used by:2303
Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver}Uses:2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302Used by:2319
Symbol 2304 TextUses:12Used by:2318
Symbol 2305 TextUses:12Used by:2318
Symbol 2306 TextUses:12Used by:2318
Symbol 2307 TextUses:12Used by:2318
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Symbol 2309 TextUses:12Used by:2318
Symbol 2310 TextUses:12Used by:2318
Symbol 2311 TextUses:12Used by:2318
Symbol 2312 TextUses:12Used by:2318
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Symbol 2314 TextUses:12Used by:2318
Symbol 2315 TextUses:12Used by:2318
Symbol 2316 TextUses:53Used by:2318
Symbol 2317 TextUses:53Used by:2318
Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone}Uses:2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317Used by:2319
Symbol 2319 MovieClip {game.gameInterface.GameOverText}Uses:2303 2318Used by:Timeline
Symbol 2320 GraphicUsed by:2322
Symbol 2321 GraphicUsed by:2322
Symbol 2322 MovieClipUses:2320 613 2321Used by:2359
Symbol 2323 EditableTextUses:12Used by:2359
Symbol 2324 TextUses:12Used by:2339
Symbol 2325 TextUses:12Used by:2339
Symbol 2326 TextUses:12Used by:2339
Symbol 2327 TextUses:12Used by:2339
Symbol 2328 TextUses:12Used by:2339
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Symbol 2330 TextUses:12Used by:2339
Symbol 2331 TextUses:12Used by:2339
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Symbol 2333 TextUses:12Used by:2339
Symbol 2334 TextUses:12Used by:2339
Symbol 2335 TextUses:12Used by:2339
Symbol 2336 TextUses:12Used by:2339
Symbol 2337 TextUses:53Used by:2339
Symbol 2338 TextUses:53Used by:2339
Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore}Uses:2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338Used by:2359
Symbol 2340 TextUses:12Used by:2355
Symbol 2341 TextUses:12Used by:2355
Symbol 2342 TextUses:12Used by:2355
Symbol 2343 TextUses:12Used by:2355
Symbol 2344 TextUses:12Used by:2355
Symbol 2345 TextUses:12Used by:2355
Symbol 2346 TextUses:12Used by:2355
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Symbol 2348 TextUses:12Used by:2355
Symbol 2349 TextUses:12Used by:2355
Symbol 2350 TextUses:12Used by:2355
Symbol 2351 TextUses:12Used by:2355
Symbol 2352 TextUses:12Used by:2355
Symbol 2353 TextUses:53Used by:2355
Symbol 2354 TextUses:53Used by:2355
Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName}Uses:2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354Used by:2359
Symbol 2356 GraphicUsed by:2357
Symbol 2357 MovieClipUses:2356Used by:2359
Symbol 2358 EditableTextUses:12Used by:2359
Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596}Uses:2322 2323 2339 2355 2357 2358Used by:Timeline
Symbol 2360 TextUses:12Used by:2374
Symbol 2361 TextUses:12Used by:2374
Symbol 2362 TextUses:12Used by:2374
Symbol 2363 TextUses:12Used by:2374
Symbol 2364 TextUses:12Used by:2374
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Symbol 2366 TextUses:12Used by:2374
Symbol 2367 TextUses:12Used by:2374
Symbol 2368 TextUses:12Used by:2374
Symbol 2369 TextUses:12Used by:2374
Symbol 2370 TextUses:12Used by:2374
Symbol 2371 TextUses:12Used by:2374
Symbol 2372 TextUses:53Used by:2374
Symbol 2373 TextUses:53Used by:2374
Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text}Uses:2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373Used by:2375
Symbol 2375 MovieClip {submit}Uses:457 2374Used by:Timeline
Symbol 2376 TextUses:12Used by:2392
Symbol 2377 TextUses:12Used by:2392
Symbol 2378 TextUses:12Used by:2392
Symbol 2379 TextUses:12Used by:2392
Symbol 2380 TextUses:12Used by:2392
Symbol 2381 TextUses:12Used by:2392
Symbol 2382 TextUses:12Used by:2392
Symbol 2383 TextUses:12Used by:2392
Symbol 2384 TextUses:12Used by:2392
Symbol 2385 TextUses:12Used by:2392
Symbol 2386 TextUses:12Used by:2392
Symbol 2387 TextUses:12Used by:2392
Symbol 2388 TextUses:12Used by:2392
Symbol 2389 TextUses:12Used by:2392
Symbol 2390 TextUses:53Used by:2392
Symbol 2391 TextUses:53Used by:2392
Symbol 2392 MovieClip {Button_tryAgain_text}Uses:2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391Used by:2393
Symbol 2393 MovieClip {Button_TryAgain}Uses:457 2392Used by:Timeline

Instance Names

"preloader_elements"Frame 26Symbol 571 MovieClip {classes.components.FG_Preloader}
"zombie"Frame 175Symbol 1349 MovieClip
"haster"Frame 175Symbol 1352 MovieClip
"fight"Frame 214Symbol 1397 MovieClip {game.gameInterface.Button_Fight}
"goto_2Highscores"Frame 217Symbol 1414 MovieClip {Button_Highscores}
"goto_2Instructions"Frame 220Symbol 1431 MovieClip {Button_HowToPlay}
"goto_Instructions2"Frame 281Symbol 1481 MovieClip {Button_Back}
"goto_Instructions2"Frame 288Symbol 1481 MovieClip {Button_Back}
"goto_Instructions2"Frame 300Symbol 1481 MovieClip {Button_Back}
"goto_Instructions2"Frame 307Symbol 1481 MovieClip {Button_Back}
"goto_Highscores2"Frame 363Symbol 1481 MovieClip {Button_Back}
"l0"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l1"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l2"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l4"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l6"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l8"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l9"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l7"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l5"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l3"Frame 363Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"goto_Highscores2"Frame 370Symbol 1481 MovieClip {Button_Back}
"l0"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l1"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l2"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l4"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l6"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l8"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l9"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l7"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l5"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l3"Frame 370Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"goto_Highscores2"Frame 382Symbol 1481 MovieClip {Button_Back}
"l0"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l1"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l2"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l4"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l6"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l8"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l9"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l7"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l5"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l3"Frame 382Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"goto_Highscores2"Frame 389Symbol 1481 MovieClip {Button_Back}
"l0"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l1"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l2"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l4"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l6"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l8"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l9"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l7"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l5"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"l3"Frame 389Symbol 1645 MovieClip {game.gameInterface.HighScoreLine}
"zombie"Frame 448Symbol 1714 MovieClip {Button_player_zombie}
"ldr"Frame 512Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder}
"gm"Frame 542Symbol 76 MovieClip {game.FightingManager}
"panel"Frame 2186Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596}
"okk"Frame 2205Symbol 2375 MovieClip {submit}
"ag"Frame 2207Symbol 2393 MovieClip {Button_TryAgain}
"zombie"Frame 2220Symbol 1349 MovieClip
"haster"Frame 2220Symbol 1352 MovieClip
"buildversion_txt"Symbol 4 MovieClip {utils.VersionControl} Frame 1Symbol 3 EditableText
"timee"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 13 EditableText
"player2_name"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 14 EditableText
"player1_points"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 15 EditableText
"player2_points"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 16 EditableText
"player1_bar"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629}
"player2_bar"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629}
"player1_special"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 23 MovieClip
"player2_special"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 23 MovieClip
"player1_face"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 30 MovieClip
"player2_face"Symbol 31 MovieClip {game.HUD} Frame 1Symbol 30 MovieClip
"hitLegs"Symbol 454 MovieClip {Zombie3} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 454 MovieClip {Zombie3} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 454 MovieClip {Zombie3} Frame 1Symbol 99 MovieClip
"percent"Symbol 571 MovieClip {classes.components.FG_Preloader} Frame 1Symbol 570 EditableText
"hitLegs"Symbol 601 MovieClip {Zombie1} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 601 MovieClip {Zombie1} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 601 MovieClip {Zombie1} Frame 1Symbol 99 MovieClip
"l2"Symbol 608 MovieClip {game.Background} Frame 1Symbol 602 MovieClip
"l1"Symbol 608 MovieClip {game.Background} Frame 1Symbol 607 MovieClip
"okk"Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1Symbol 461 MovieClip {Button_Ok}
"cancell"Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1Symbol 735 MovieClip {Button_Cancel}
"inpitNamee"Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1Symbol 736 EditableText
"panel"Symbol 738 MovieClip {game.hitTests.PopUp} Frame 599Symbol 737 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270}
"hitLegs"Symbol 1043 MovieClip {Hamster3} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1043 MovieClip {Hamster3} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1043 MovieClip {Hamster3} Frame 1Symbol 99 MovieClip
"hitLegs"Symbol 1044 MovieClip {Zombie2} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1044 MovieClip {Zombie2} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1044 MovieClip {Zombie2} Frame 1Symbol 99 MovieClip
"hitLegs"Symbol 1045 MovieClip {Zombie4} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1045 MovieClip {Zombie4} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1045 MovieClip {Zombie4} Frame 1Symbol 99 MovieClip
"hitLegs"Symbol 1046 MovieClip {Zombie5} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1046 MovieClip {Zombie5} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1046 MovieClip {Zombie5} Frame 1Symbol 99 MovieClip
"hitLegs"Symbol 1047 MovieClip {Hamster1} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1047 MovieClip {Hamster1} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1047 MovieClip {Hamster1} Frame 1Symbol 99 MovieClip
"hitLegs"Symbol 1048 MovieClip {Hamster2} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1048 MovieClip {Hamster2} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1048 MovieClip {Hamster2} Frame 1Symbol 99 MovieClip
"hitLegs"Symbol 1049 MovieClip {Hamster4} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1049 MovieClip {Hamster4} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1049 MovieClip {Hamster4} Frame 1Symbol 99 MovieClip
"hitLegs"Symbol 1050 MovieClip {Hamster5} Frame 1Symbol 95 MovieClip
"hitTors"Symbol 1050 MovieClip {Hamster5} Frame 1Symbol 97 MovieClip
"hitFace"Symbol 1050 MovieClip {Hamster5} Frame 1Symbol 99 MovieClip
"lpp"Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} Frame 1Symbol 1642 EditableText
"playerr"Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} Frame 1Symbol 1643 EditableText
"scoree"Symbol 1645 MovieClip {game.gameInterface.HighScoreLine} Frame 1Symbol 1644 EditableText
"xx"Symbol 1676 MovieClip {Button_player_hamsetr} Frame 1Symbol 1675 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497}
"nameH"Symbol 1676 MovieClip {Button_player_hamsetr} Frame 1Symbol 91 MovieClip {hamstername}
"xx"Symbol 1714 MovieClip {Button_player_zombie} Frame 1Symbol 1678 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501}
"lockk"Symbol 1714 MovieClip {Button_player_zombie} Frame 1Symbol 1713 MovieClip
"nameZ"Symbol 1714 MovieClip {Button_player_zombie} Frame 1Symbol 83 MovieClip {zombiename}
"lightt"Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} Frame 1Symbol 1770 MovieClip {zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516}
"lockk"Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead} Frame 1Symbol 1680 MovieClip
"head0"Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head1"Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head2"Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head3"Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head4"Symbol 1794 MovieClip {Ladder_HamsterPanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head0"Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head1"Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head2"Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head3"Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"head4"Symbol 1817 MovieClip {Ladder_ZombiePanel} Frame 1Symbol 1788 MovieClip {game.gameInterface.ladder.LadderHead}
"hamsterr"Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 1Symbol 1794 MovieClip {Ladder_HamsterPanel}
"zombiee"Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 1Symbol 1817 MovieClip {Ladder_ZombiePanel}
"pointss"Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} Frame 1Symbol 2323 EditableText
"inpitNamee"Symbol 2359 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} Frame 1Symbol 2358 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Preloader_Intro"Frame 1
"Preloader_Start"Frame 42
"Preloader_Outro"Frame 135
"2Title"Frame 162
"Loop"Frame 213
"Title"Frame 235
"2Instructions"Frame 242
"Instructions"Frame 289
"Instructions2"Frame 300
"2Highscores"Frame 324
"2winHighscores"Frame 343
"Highscores"Frame 371
"Highscores2"Frame 382
"2Game"Frame 407
"pickfighter"Frame 448
"pickfighter2"Frame 499
"2next"Frame 512
"nextBoss"Frame 513
"Game"Frame 555
"Game2"Frame 558
"WinLose"Frame 570
"WinLose2"Frame 638
"Endstory1"Frame 652
"Endstory2"Frame 1489
"gameover"Frame 2175
"gameover2"Frame 2231
"US"Symbol 56 MovieClip {parry_text} Frame 2
"UK"Symbol 56 MovieClip {parry_text} Frame 3
"Dutch"Symbol 56 MovieClip {parry_text} Frame 4
"French"Symbol 56 MovieClip {parry_text} Frame 5
"German"Symbol 56 MovieClip {parry_text} Frame 6
"Spanish"Symbol 56 MovieClip {parry_text} Frame 7
"Brazilian"Symbol 56 MovieClip {parry_text} Frame 8
"Portugese"Symbol 56 MovieClip {parry_text} Frame 9
"Italian"Symbol 56 MovieClip {parry_text} Frame 10
"Swedish"Symbol 56 MovieClip {parry_text} Frame 11
"Polish"Symbol 56 MovieClip {parry_text} Frame 12
"Russian"Symbol 56 MovieClip {parry_text} Frame 13
"Turkish"Symbol 56 MovieClip {parry_text} Frame 14
"Indonesian"Symbol 56 MovieClip {parry_text} Frame 15
"Malaysian"Symbol 56 MovieClip {parry_text} Frame 16
"Japanese"Symbol 56 MovieClip {parry_text} Frame 17
"Chinese"Symbol 56 MovieClip {parry_text} Frame 18
"US"Symbol 75 MovieClip {YouLose_Text_You} Frame 2
"UK"Symbol 75 MovieClip {YouLose_Text_You} Frame 3
"Dutch"Symbol 75 MovieClip {YouLose_Text_You} Frame 4
"French"Symbol 75 MovieClip {YouLose_Text_You} Frame 5
"German"Symbol 75 MovieClip {YouLose_Text_You} Frame 6
"Spanish"Symbol 75 MovieClip {YouLose_Text_You} Frame 7
"Brazilian"Symbol 75 MovieClip {YouLose_Text_You} Frame 8
"Portugese"Symbol 75 MovieClip {YouLose_Text_You} Frame 9
"Italian"Symbol 75 MovieClip {YouLose_Text_You} Frame 10
"Swedish"Symbol 75 MovieClip {YouLose_Text_You} Frame 11
"Polish"Symbol 75 MovieClip {YouLose_Text_You} Frame 12
"Russian"Symbol 75 MovieClip {YouLose_Text_You} Frame 13
"Turkish"Symbol 75 MovieClip {YouLose_Text_You} Frame 14
"Indonesian"Symbol 75 MovieClip {YouLose_Text_You} Frame 15
"Malaysian"Symbol 75 MovieClip {YouLose_Text_You} Frame 16
"Japanese"Symbol 75 MovieClip {YouLose_Text_You} Frame 17
"Chinese"Symbol 75 MovieClip {YouLose_Text_You} Frame 18
"US"Symbol 83 MovieClip {zombiename} Frame 2
"UK"Symbol 83 MovieClip {zombiename} Frame 3
"Dutch"Symbol 83 MovieClip {zombiename} Frame 4
"French"Symbol 83 MovieClip {zombiename} Frame 5
"German"Symbol 83 MovieClip {zombiename} Frame 6
"Spanish"Symbol 83 MovieClip {zombiename} Frame 7
"Brazilian"Symbol 83 MovieClip {zombiename} Frame 8
"Portugese"Symbol 83 MovieClip {zombiename} Frame 9
"Italian"Symbol 83 MovieClip {zombiename} Frame 10
"Swedish"Symbol 83 MovieClip {zombiename} Frame 11
"Polish"Symbol 83 MovieClip {zombiename} Frame 12
"Russian"Symbol 83 MovieClip {zombiename} Frame 13
"Turkish"Symbol 83 MovieClip {zombiename} Frame 14
"Indonesian"Symbol 83 MovieClip {zombiename} Frame 15
"Malaysian"Symbol 83 MovieClip {zombiename} Frame 16
"Japanese"Symbol 83 MovieClip {zombiename} Frame 17
"Chinese"Symbol 83 MovieClip {zombiename} Frame 18
"US"Symbol 91 MovieClip {hamstername} Frame 2
"UK"Symbol 91 MovieClip {hamstername} Frame 3
"Dutch"Symbol 91 MovieClip {hamstername} Frame 4
"French"Symbol 91 MovieClip {hamstername} Frame 5
"German"Symbol 91 MovieClip {hamstername} Frame 6
"Spanish"Symbol 91 MovieClip {hamstername} Frame 7
"Brazilian"Symbol 91 MovieClip {hamstername} Frame 8
"Portugese"Symbol 91 MovieClip {hamstername} Frame 9
"Italian"Symbol 91 MovieClip {hamstername} Frame 10
"Swedish"Symbol 91 MovieClip {hamstername} Frame 11
"Polish"Symbol 91 MovieClip {hamstername} Frame 12
"Russian"Symbol 91 MovieClip {hamstername} Frame 13
"Turkish"Symbol 91 MovieClip {hamstername} Frame 14
"Indonesian"Symbol 91 MovieClip {hamstername} Frame 15
"Malaysian"Symbol 91 MovieClip {hamstername} Frame 16
"Japanese"Symbol 91 MovieClip {hamstername} Frame 17
"Chinese"Symbol 91 MovieClip {hamstername} Frame 18
"US"Symbol 93 MovieClip {help_specialattack} Frame 2
"UK"Symbol 93 MovieClip {help_specialattack} Frame 3
"Dutch"Symbol 93 MovieClip {help_specialattack} Frame 4
"French"Symbol 93 MovieClip {help_specialattack} Frame 5
"German"Symbol 93 MovieClip {help_specialattack} Frame 6
"Spanish"Symbol 93 MovieClip {help_specialattack} Frame 7
"Brazilian"Symbol 93 MovieClip {help_specialattack} Frame 8
"Portugese"Symbol 93 MovieClip {help_specialattack} Frame 9
"Italian"Symbol 93 MovieClip {help_specialattack} Frame 10
"Swedish"Symbol 93 MovieClip {help_specialattack} Frame 11
"Polish"Symbol 93 MovieClip {help_specialattack} Frame 12
"Russian"Symbol 93 MovieClip {help_specialattack} Frame 13
"Turkish"Symbol 93 MovieClip {help_specialattack} Frame 14
"Indonesian"Symbol 93 MovieClip {help_specialattack} Frame 15
"Malaysian"Symbol 93 MovieClip {help_specialattack} Frame 16
"Japanese"Symbol 93 MovieClip {help_specialattack} Frame 17
"Ambient"Symbol 454 MovieClip {Zombie3} Frame 1
"Walk"Symbol 454 MovieClip {Zombie3} Frame 39
"WalkBack"Symbol 454 MovieClip {Zombie3} Frame 53
"Duck"Symbol 454 MovieClip {Zombie3} Frame 67
"Crouched"Symbol 454 MovieClip {Zombie3} Frame 71
"Rise"Symbol 454 MovieClip {Zombie3} Frame 82
"Cut"Symbol 454 MovieClip {Zombie3} Frame 90
"Fist"Symbol 454 MovieClip {Zombie3} Frame 116
"Fist2"Symbol 454 MovieClip {Zombie3} Frame 142
"Kick"Symbol 454 MovieClip {Zombie3} Frame 172
"Kick2"Symbol 454 MovieClip {Zombie3} Frame 198
"Jump"Symbol 454 MovieClip {Zombie3} Frame 224
"JumpFall"Symbol 454 MovieClip {Zombie3} Frame 230
"JumpTyl"Symbol 454 MovieClip {Zombie3} Frame 234
"JumpLadowanie"Symbol 454 MovieClip {Zombie3} Frame 242
"Blok"Symbol 454 MovieClip {Zombie3} Frame 245
"BlokIn"Symbol 454 MovieClip {Zombie3} Frame 247
"BlokOut"Symbol 454 MovieClip {Zombie3} Frame 261
"DuckBlok"Symbol 454 MovieClip {Zombie3} Frame 267
"DuckBlokIn"Symbol 454 MovieClip {Zombie3} Frame 269
"DuckBlokOut"Symbol 454 MovieClip {Zombie3} Frame 279
"JumpKick"Symbol 454 MovieClip {Zombie3} Frame 281
"JumpKickLand"Symbol 454 MovieClip {Zombie3} Frame 293
"JumpFist"Symbol 454 MovieClip {Zombie3} Frame 305
"JumpFistLand"Symbol 454 MovieClip {Zombie3} Frame 317
"DuckFist"Symbol 454 MovieClip {Zombie3} Frame 329
"Face"Symbol 454 MovieClip {Zombie3} Frame 351
"Stomach"Symbol 454 MovieClip {Zombie3} Frame 370
"Fall"Symbol 454 MovieClip {Zombie3} Frame 387
"Standup"Symbol 454 MovieClip {Zombie3} Frame 405
"DuckHit"Symbol 454 MovieClip {Zombie3} Frame 415
"DuckBlokBlocked"Symbol 454 MovieClip {Zombie3} Frame 431
"BlokBlocked"Symbol 454 MovieClip {Zombie3} Frame 442
"JumpHit"Symbol 454 MovieClip {Zombie3} Frame 454
"JumpHitStandup"Symbol 454 MovieClip {Zombie3} Frame 472
"S1"Symbol 454 MovieClip {Zombie3} Frame 484
"S2"Symbol 454 MovieClip {Zombie3} Frame 514
"Win"Symbol 454 MovieClip {Zombie3} Frame 550
"Win2"Symbol 454 MovieClip {Zombie3} Frame 583
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"isDead"Symbol 454 MovieClip {Zombie3} Frame 651
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"DuckBlokOut"Symbol 1048 MovieClip {Hamster2} Frame 205
"JumpKick"Symbol 1048 MovieClip {Hamster2} Frame 207
"JumpKickLand"Symbol 1048 MovieClip {Hamster2} Frame 219
"JumpFist"Symbol 1048 MovieClip {Hamster2} Frame 231
"JumpFistLand"Symbol 1048 MovieClip {Hamster2} Frame 243
"DuckFist"Symbol 1048 MovieClip {Hamster2} Frame 251
"Face"Symbol 1048 MovieClip {Hamster2} Frame 276
"Stomach"Symbol 1048 MovieClip {Hamster2} Frame 289
"Fall"Symbol 1048 MovieClip {Hamster2} Frame 307
"Standup"Symbol 1048 MovieClip {Hamster2} Frame 319
"DuckHit"Symbol 1048 MovieClip {Hamster2} Frame 339
"DuckBlokBlocked"Symbol 1048 MovieClip {Hamster2} Frame 351
"BlokBlocked"Symbol 1048 MovieClip {Hamster2} Frame 362
"JumpHit"Symbol 1048 MovieClip {Hamster2} Frame 373
"JumpHitStandup"Symbol 1048 MovieClip {Hamster2} Frame 382
"S1"Symbol 1048 MovieClip {Hamster2} Frame 391
"S2x"Symbol 1048 MovieClip {Hamster2} Frame 421
"Win"Symbol 1048 MovieClip {Hamster2} Frame 457
"Dead"Symbol 1048 MovieClip {Hamster2} Frame 531
"isDead"Symbol 1048 MovieClip {Hamster2} Frame 548
"S2"Symbol 1048 MovieClip {Hamster2} Frame 549
"S2hit"Symbol 1048 MovieClip {Hamster2} Frame 580
"Ambient"Symbol 1049 MovieClip {Hamster4} Frame 1
"Walk"Symbol 1049 MovieClip {Hamster4} Frame 15
"WalkBack"Symbol 1049 MovieClip {Hamster4} Frame 22
"Duck"Symbol 1049 MovieClip {Hamster4} Frame 29
"Crouched"Symbol 1049 MovieClip {Hamster4} Frame 32
"Rise"Symbol 1049 MovieClip {Hamster4} Frame 45
"Cut"Symbol 1049 MovieClip {Hamster4} Frame 49
"Fist"Symbol 1049 MovieClip {Hamster4} Frame 73
"Fist2"Symbol 1049 MovieClip {Hamster4} Frame 89
"Kick"Symbol 1049 MovieClip {Hamster4} Frame 107
"Kick2"Symbol 1049 MovieClip {Hamster4} Frame 131
"Jump"Symbol 1049 MovieClip {Hamster4} Frame 155
"JumpFall"Symbol 1049 MovieClip {Hamster4} Frame 162
"JumpTyl"Symbol 1049 MovieClip {Hamster4} Frame 165
"JumpLadowanie"Symbol 1049 MovieClip {Hamster4} Frame 173
"Blok"Symbol 1049 MovieClip {Hamster4} Frame 175
"BlokIn"Symbol 1049 MovieClip {Hamster4} Frame 179
"BlokOut"Symbol 1049 MovieClip {Hamster4} Frame 191
"DuckBlok"Symbol 1049 MovieClip {Hamster4} Frame 193
"DuckBlokIn"Symbol 1049 MovieClip {Hamster4} Frame 195
"DuckBlokOut"Symbol 1049 MovieClip {Hamster4} Frame 205
"JumpKick"Symbol 1049 MovieClip {Hamster4} Frame 207
"JumpKickLand"Symbol 1049 MovieClip {Hamster4} Frame 219
"JumpFist"Symbol 1049 MovieClip {Hamster4} Frame 231
"JumpFistLand"Symbol 1049 MovieClip {Hamster4} Frame 243
"DuckFist"Symbol 1049 MovieClip {Hamster4} Frame 251
"Face"Symbol 1049 MovieClip {Hamster4} Frame 276
"Stomach"Symbol 1049 MovieClip {Hamster4} Frame 289
"Fall"Symbol 1049 MovieClip {Hamster4} Frame 307
"Standup"Symbol 1049 MovieClip {Hamster4} Frame 319
"DuckHit"Symbol 1049 MovieClip {Hamster4} Frame 339
"DuckBlokBlocked"Symbol 1049 MovieClip {Hamster4} Frame 351
"BlokBlocked"Symbol 1049 MovieClip {Hamster4} Frame 362
"JumpHit"Symbol 1049 MovieClip {Hamster4} Frame 373
"JumpHitStandup"Symbol 1049 MovieClip {Hamster4} Frame 382
"S1"Symbol 1049 MovieClip {Hamster4} Frame 391
"S2x"Symbol 1049 MovieClip {Hamster4} Frame 421
"Win"Symbol 1049 MovieClip {Hamster4} Frame 457
"Dead"Symbol 1049 MovieClip {Hamster4} Frame 531
"isDead"Symbol 1049 MovieClip {Hamster4} Frame 548
"S2"Symbol 1049 MovieClip {Hamster4} Frame 549
"S2hit"Symbol 1049 MovieClip {Hamster4} Frame 580
"Ambient"Symbol 1050 MovieClip {Hamster5} Frame 1
"Walk"Symbol 1050 MovieClip {Hamster5} Frame 15
"WalkBack"Symbol 1050 MovieClip {Hamster5} Frame 22
"Duck"Symbol 1050 MovieClip {Hamster5} Frame 29
"Crouched"Symbol 1050 MovieClip {Hamster5} Frame 32
"Rise"Symbol 1050 MovieClip {Hamster5} Frame 45
"Cut"Symbol 1050 MovieClip {Hamster5} Frame 49
"Fist"Symbol 1050 MovieClip {Hamster5} Frame 73
"Fist2"Symbol 1050 MovieClip {Hamster5} Frame 89
"Kick"Symbol 1050 MovieClip {Hamster5} Frame 107
"Kick2"Symbol 1050 MovieClip {Hamster5} Frame 131
"Jump"Symbol 1050 MovieClip {Hamster5} Frame 155
"JumpFall"Symbol 1050 MovieClip {Hamster5} Frame 162
"JumpTyl"Symbol 1050 MovieClip {Hamster5} Frame 165
"JumpLadowanie"Symbol 1050 MovieClip {Hamster5} Frame 173
"Blok"Symbol 1050 MovieClip {Hamster5} Frame 175
"BlokIn"Symbol 1050 MovieClip {Hamster5} Frame 179
"BlokOut"Symbol 1050 MovieClip {Hamster5} Frame 191
"DuckBlok"Symbol 1050 MovieClip {Hamster5} Frame 193
"DuckBlokIn"Symbol 1050 MovieClip {Hamster5} Frame 195
"DuckBlokOut"Symbol 1050 MovieClip {Hamster5} Frame 205
"JumpKick"Symbol 1050 MovieClip {Hamster5} Frame 207
"JumpKickLand"Symbol 1050 MovieClip {Hamster5} Frame 219
"JumpFist"Symbol 1050 MovieClip {Hamster5} Frame 231
"JumpFistLand"Symbol 1050 MovieClip {Hamster5} Frame 243
"DuckFist"Symbol 1050 MovieClip {Hamster5} Frame 251
"Face"Symbol 1050 MovieClip {Hamster5} Frame 276
"Stomach"Symbol 1050 MovieClip {Hamster5} Frame 289
"Fall"Symbol 1050 MovieClip {Hamster5} Frame 307
"Standup"Symbol 1050 MovieClip {Hamster5} Frame 319
"DuckHit"Symbol 1050 MovieClip {Hamster5} Frame 339
"DuckBlokBlocked"Symbol 1050 MovieClip {Hamster5} Frame 351
"BlokBlocked"Symbol 1050 MovieClip {Hamster5} Frame 362
"JumpHit"Symbol 1050 MovieClip {Hamster5} Frame 373
"JumpHitStandup"Symbol 1050 MovieClip {Hamster5} Frame 382
"S1"Symbol 1050 MovieClip {Hamster5} Frame 391
"S2x"Symbol 1050 MovieClip {Hamster5} Frame 421
"Win"Symbol 1050 MovieClip {Hamster5} Frame 457
"Dead"Symbol 1050 MovieClip {Hamster5} Frame 531
"isDead"Symbol 1050 MovieClip {Hamster5} Frame 548
"S2"Symbol 1050 MovieClip {Hamster5} Frame 549
"S2hit"Symbol 1050 MovieClip {Hamster5} Frame 580
"music"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"fighters"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"backgrounds"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"kick sounds"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"punch sounds"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"block sounds"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"jump"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"h attack"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"z attack"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"h getsHit"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"z getHit"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"h special"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"z special"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"death"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"announcer"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"h taunt"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"z taunt"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"mouse"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"efekty"Symbol 1116 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2
"US"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 2
"UK"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 3
"Dutch"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 4
"French"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 5
"German"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 6
"Spanish"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 7
"Brazilian"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 8
"Portugese"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 9
"Italian"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 10
"Swedish"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 11
"Polish"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 12
"Russian"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 13
"Turkish"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 14
"Indonesian"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 15
"Malaysian"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 16
"Japanese"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 17
"Chinese"Symbol 1147 MovieClip {_LanguageTranslation/QualityBest_text} Frame 18
"US"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 2
"UK"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 3
"Dutch"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 4
"French"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 5
"German"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 6
"Spanish"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 7
"Brazilian"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 8
"Portugese"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 9
"Italian"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 10
"Swedish"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 11
"Polish"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 12
"Russian"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 13
"Turkish"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 14
"Indonesian"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 15
"Malaysian"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 16
"Japanese"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 17
"Chinese"Symbol 1178 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 18
"US"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 2
"UK"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 3
"Dutch"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 4
"French"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 5
"German"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 6
"Spanish"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 7
"Brazilian"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 8
"Portugese"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 9
"Italian"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 10
"Swedish"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 11
"Polish"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 12
"Russian"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 13
"Turkish"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 14
"Indonesian"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 15
"Malaysian"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 16
"Japanese"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 17
"Chinese"Symbol 1187 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 18
"US"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 2
"UK"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 3
"Dutch"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 4
"French"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 5
"German"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 6
"Spanish"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 7
"Brazilian"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 8
"Portugese"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 9
"Italian"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 10
"Swedish"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 11
"Polish"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 12
"Russian"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 13
"Turkish"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 14
"Indonesian"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 15
"Malaysian"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 16
"Japanese"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 17
"Chinese"Symbol 1196 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 18
"US"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 2
"UK"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 3
"Dutch"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 4
"French"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 5
"German"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 6
"Spanish"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 7
"Brazilian"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 8
"Portugese"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 9
"Italian"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 10
"Swedish"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 11
"Polish"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 12
"Russian"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 13
"Turkish"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 14
"Indonesian"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 15
"Malaysian"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 16
"Japanese"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 17
"Chinese"Symbol 1212 MovieClip {_LanguageTranslation/QualityLow_text} Frame 18
"US"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 2
"UK"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 3
"Dutch"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 4
"French"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 5
"German"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 6
"Spanish"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 7
"Brazilian"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 8
"Portugese"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 9
"Italian"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 10
"Swedish"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 11
"Polish"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 12
"Russian"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 13
"Turkish"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 14
"Indonesian"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 15
"Malaysian"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 16
"Japanese"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 17
"Chinese"Symbol 1228 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 18
"quality_best_off"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 1
"quality_best_on"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 2
"quality_best_click"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 3
"quality_medium_off"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 4
"quality_medium_on"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 5
"quality_medium_click"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 6
"quality_low_off"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 7
"quality_low_on"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 8
"quality_low_click"Symbol 1229 MovieClip {game.gameInterface.Button_quality} Frame 9
"US"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 2
"UK"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 3
"Dutch"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 4
"French"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 5
"German"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 6
"Spanish"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 7
"Brazilian"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 8
"Portugese"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 9
"Italian"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 10
"Swedish"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 11
"Polish"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 12
"Russian"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 13
"Turkish"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 14
"Indonesian"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 15
"Malaysian"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 16
"Japanese"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 17
"Chinese"Symbol 1257 MovieClip {_LanguageTranslation/SoundOn_text} Frame 18
"US"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 2
"UK"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 3
"Dutch"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 4
"French"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 5
"German"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 6
"Spanish"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 7
"Brazilian"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 8
"Portugese"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 9
"Italian"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 10
"Swedish"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 11
"Polish"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 12
"Russian"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 13
"Turkish"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 14
"Indonesian"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 15
"Malaysian"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 16
"Japanese"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 17
"Chinese"Symbol 1285 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 18
"US"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 2
"UK"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 3
"Dutch"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 4
"French"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 5
"German"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 6
"Spanish"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 7
"Brazilian"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 8
"Portugese"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 9
"Italian"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 10
"Swedish"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 11
"Polish"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 12
"Russian"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 13
"Turkish"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 14
"Indonesian"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 15
"Malaysian"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 16
"Japanese"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 17
"Chinese"Symbol 1299 MovieClip {_LanguageTranslation/SoundOff_text} Frame 18
"US"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 2
"UK"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 3
"Dutch"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 4
"French"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 5
"German"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 6
"Spanish"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 7
"Brazilian"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 8
"Portugese"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 9
"Italian"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 10
"Swedish"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 11
"Polish"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 12
"Russian"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 13
"Turkish"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 14
"Indonesian"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 15
"Malaysian"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 16
"Japanese"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 17
"Chinese"Symbol 1313 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 18
"sound_on_off"Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 1
"sound_on_on"Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 2
"sound_on_click"Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 3
"sound_off_off"Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 4
"sound_off_on"Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 5
"sound_off_click"Symbol 1314 MovieClip {game.gameInterface.Button_FX} Frame 6
"US"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 2
"UK"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 3
"Dutch"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 4
"French"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 5
"German"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 6
"Spanish"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 7
"Brazilian"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 8
"Portugese"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 9
"Italian"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 10
"Swedish"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 11
"Polish"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 12
"Russian"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 13
"Turkish"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 14
"Indonesian"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 15
"Malaysian"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 16
"Japanese"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 17
"Chinese"Symbol 1328 MovieClip {_LanguageTranslation/MusicOn_text} Frame 18
"US"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 2
"UK"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 3
"Dutch"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 4
"French"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 5
"German"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 6
"Spanish"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 7
"Brazilian"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 8
"Portugese"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 9
"Italian"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 10
"Swedish"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 11
"Polish"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 12
"Russian"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 13
"Turkish"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 14
"Indonesian"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 15
"Malaysian"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 16
"Japanese"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 17
"Chinese"Symbol 1341 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 18
"US"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 2
"UK"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 3
"Dutch"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 4
"French"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 5
"German"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 6
"Spanish"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 7
"Brazilian"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 8
"Portugese"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 9
"Italian"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 10
"Swedish"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 11
"Polish"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 12
"Russian"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 13
"Turkish"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 14
"Indonesian"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 15
"Malaysian"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 16
"Japanese"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 17
"Chinese"Symbol 1342 MovieClip {_LanguageTranslation/MusicOff_text} Frame 18
"US"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 2
"UK"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 3
"Dutch"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 4
"French"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 5
"German"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 6
"Spanish"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 7
"Brazilian"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 8
"Portugese"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 9
"Italian"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 10
"Swedish"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 11
"Polish"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 12
"Russian"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 13
"Turkish"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 14
"Indonesian"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 15
"Malaysian"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 16
"Japanese"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 17
"Chinese"Symbol 1343 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 18
"music_on_off"Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 1
"music_on_on"Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 2
"music_on_click"Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 3
"music_off_off"Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 4
"music_off_on"Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 5
"music_off_click"Symbol 1344 MovieClip {game.gameInterface.Button_Music} Frame 6
"US"Symbol 1364 MovieClip {Logo_GameLogo} Frame 1
"UK"Symbol 1364 MovieClip {Logo_GameLogo} Frame 3
"Dutch"Symbol 1364 MovieClip {Logo_GameLogo} Frame 4
"French"Symbol 1364 MovieClip {Logo_GameLogo} Frame 5
"German"Symbol 1364 MovieClip {Logo_GameLogo} Frame 6
"Spanish"Symbol 1364 MovieClip {Logo_GameLogo} Frame 7
"Brazilian"Symbol 1364 MovieClip {Logo_GameLogo} Frame 8
"Portugese"Symbol 1364 MovieClip {Logo_GameLogo} Frame 9
"Italian"Symbol 1364 MovieClip {Logo_GameLogo} Frame 10
"Swedish"Symbol 1364 MovieClip {Logo_GameLogo} Frame 11
"Polish"Symbol 1364 MovieClip {Logo_GameLogo} Frame 12
"Russian"Symbol 1364 MovieClip {Logo_GameLogo} Frame 13
"Turkish"Symbol 1364 MovieClip {Logo_GameLogo} Frame 14
"Indonesian"Symbol 1364 MovieClip {Logo_GameLogo} Frame 15
"Malaysian"Symbol 1364 MovieClip {Logo_GameLogo} Frame 16
"Japanese"Symbol 1364 MovieClip {Logo_GameLogo} Frame 18
"US"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 2
"UK"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 3
"Dutch"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 4
"French"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 5
"German"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 6
"Spanish"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 7
"Brazilian"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 8
"Portugese"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 9
"Italian"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 10
"Swedish"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 11
"Polish"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 12
"Russian"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 13
"Turkish"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 14
"Indonesian"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 15
"Malaysian"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 16
"Japanese"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 17
"Chinese"Symbol 1380 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 18
"US"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 2
"UK"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 3
"Dutch"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 4
"French"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 5
"German"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 6
"Spanish"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 7
"Brazilian"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 8
"Portugese"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 9
"Italian"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 10
"Swedish"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 11
"Polish"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 12
"Russian"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 13
"Turkish"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 14
"Indonesian"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 15
"Malaysian"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 16
"Japanese"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 17
"Chinese"Symbol 1396 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 18
"US"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 2
"UK"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 3
"Dutch"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 4
"French"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 5
"German"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 6
"Spanish"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 7
"Brazilian"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 8
"Portugese"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 9
"Italian"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 10
"Swedish"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 11
"Polish"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 12
"Russian"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 13
"Turkish"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 14
"Indonesian"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 15
"Malaysian"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 16
"Japanese"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 17
"Chinese"Symbol 1413 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 18
"off"Symbol 1414 MovieClip {Button_Highscores} Frame 1
"on"Symbol 1414 MovieClip {Button_Highscores} Frame 2
"out"Symbol 1414 MovieClip {Button_Highscores} Frame 4
"click"Symbol 1414 MovieClip {Button_Highscores} Frame 5
"US"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 2
"UK"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 3
"Dutch"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 4
"French"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 5
"German"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 6
"Spanish"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 7
"Brazilian"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 8
"Portugese"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 9
"Italian"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 10
"Swedish"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 11
"Polish"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 12
"Russian"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 13
"Turkish"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 14
"Indonesian"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 15
"Malaysian"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 16
"Japanese"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 17
"Chinese"Symbol 1430 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 18
"off"Symbol 1431 MovieClip {Button_HowToPlay} Frame 1
"on"Symbol 1431 MovieClip {Button_HowToPlay} Frame 2
"out"Symbol 1431 MovieClip {Button_HowToPlay} Frame 4
"click"Symbol 1431 MovieClip {Button_HowToPlay} Frame 5
"US"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 2
"UK"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 3
"Dutch"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 4
"French"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 5
"German"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 6
"Spanish"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 7
"Brazilian"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 8
"Portugese"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 9
"Italian"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 10
"Swedish"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 11
"Polish"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 12
"Russian"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 13
"Turkish"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 14
"Indonesian"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 15
"Malaysian"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 16
"Japanese"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 17
"Chinese"Symbol 1449 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 18
"off"Symbol 1450 MovieClip {Button_MoreGames} Frame 1
"on"Symbol 1450 MovieClip {Button_MoreGames} Frame 2
"out"Symbol 1450 MovieClip {Button_MoreGames} Frame 4
"click"Symbol 1450 MovieClip {Button_MoreGames} Frame 5
"off"Symbol 1453 MovieClip {Logo_SpilGames} Frame 1
"out"Symbol 1453 MovieClip {Logo_SpilGames} Frame 3
"click"Symbol 1453 MovieClip {Logo_SpilGames} Frame 4
"US"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 2
"UK"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 3
"Dutch"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 4
"French"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 5
"German"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 6
"Spanish"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 7
"Brazilian"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 8
"Portugese"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 9
"Italian"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 10
"Swedish"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 11
"Polish"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 12
"Russian"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 13
"Turkish"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 14
"Indonesian"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 15
"Malaysian"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 16
"Japanese"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 17
"Chinese"Symbol 1480 MovieClip {_LanguageTranslation/Button_back_text} Frame 18
"off"Symbol 1481 MovieClip {Button_Back} Frame 1
"on"Symbol 1481 MovieClip {Button_Back} Frame 2
"out"Symbol 1481 MovieClip {Button_Back} Frame 4
"click"Symbol 1481 MovieClip {Button_Back} Frame 5
"US"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 2
"UK"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 3
"Dutch"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 4
"French"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 5
"German"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 6
"Spanish"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 7
"Brazilian"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 8
"Portugese"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 9
"Italian"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 10
"Swedish"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 11
"Polish"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 12
"Russian"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 13
"Turkish"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 14
"Indonesian"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 15
"Malaysian"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 16
"Japanese"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 17
"Chinese"Symbol 1495 MovieClip {_LanguageTranslation/help_movment} Frame 18
"US"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 2
"UK"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 3
"Dutch"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 4
"French"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 5
"German"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 6
"Spanish"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 7
"Brazilian"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 8
"Portugese"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 9
"Italian"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 10
"Swedish"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 11
"Polish"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 12
"Russian"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 13
"Turkish"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 14
"Indonesian"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 15
"Malaysian"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 16
"Japanese"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 17
"Chinese"Symbol 1511 MovieClip {_LanguageTranslation/help_walk} Frame 18
"US"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 2
"UK"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 3
"Dutch"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 4
"French"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 5
"German"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 6
"Spanish"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 7
"Brazilian"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 8
"Portugese"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 9
"Italian"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 10
"Swedish"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 11
"Polish"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 12
"Russian"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 13
"Turkish"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 14
"Indonesian"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 15
"Malaysian"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 16
"Japanese"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 17
"Chinese"Symbol 1528 MovieClip {_LanguageTranslation/help_duck} Frame 18
"US"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 2
"UK"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 3
"Dutch"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 4
"French"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 5
"German"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 6
"Spanish"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 7
"Brazilian"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 8
"Portugese"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 9
"Italian"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 10
"Swedish"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 11
"Polish"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 12
"Russian"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 13
"Turkish"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 14
"Indonesian"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 15
"Malaysian"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 16
"Japanese"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 17
"Chinese"Symbol 1543 MovieClip {_LanguageTranslation/help_jump} Frame 18
"US"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 2
"UK"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 3
"Dutch"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 4
"French"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 5
"German"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 6
"Spanish"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 7
"Brazilian"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 8
"Portugese"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 9
"Italian"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 10
"Swedish"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 11
"Polish"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 12
"Russian"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 13
"Turkish"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 14
"Indonesian"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 15
"Malaysian"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 16
"Japanese"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 17
"Chinese"Symbol 1560 MovieClip {_LanguageTranslation/help_punch} Frame 18
"US"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 2
"UK"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 3
"Dutch"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 4
"French"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 5
"German"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 6
"Spanish"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 7
"Brazilian"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 8
"Portugese"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 9
"Italian"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 10
"Swedish"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 11
"Polish"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 12
"Russian"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 13
"Turkish"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 14
"Indonesian"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 15
"Malaysian"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 16
"Japanese"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 17
"Chinese"Symbol 1577 MovieClip {_LanguageTranslation/help_kick} Frame 18
"US"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 2
"UK"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 3
"Dutch"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 4
"French"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 5
"German"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 6
"Spanish"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 7
"Brazilian"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 8
"Portugese"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 9
"Italian"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 10
"Swedish"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 11
"Polish"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 12
"Russian"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 13
"Turkish"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 14
"Indonesian"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 15
"Malaysian"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 16
"Japanese"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 17
"Chinese"Symbol 1592 MovieClip {_LanguageTranslation/help_attacks} Frame 18
"US"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 2
"UK"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 3
"Dutch"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 4
"French"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 5
"German"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 6
"Spanish"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 7
"Brazilian"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 8
"Portugese"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 9
"Italian"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 10
"Swedish"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 11
"Polish"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 12
"Russian"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 13
"Turkish"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 14
"Indonesian"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 15
"Malaysian"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 16
"Japanese"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 17
"Chinese"Symbol 1608 MovieClip {Instructions_HowToPlay} Frame 18
"US"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 2
"UK"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 3
"Dutch"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 4
"French"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 5
"German"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 6
"Spanish"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 7
"Brazilian"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 8
"Portugese"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 9
"Italian"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 10
"Swedish"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 11
"Polish"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 12
"Russian"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 13
"Turkish"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 14
"Indonesian"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 15
"Malaysian"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 16
"Japanese"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 17
"Chinese"Symbol 1616 MovieClip {help_hamsterspecial1} Frame 18
"US"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 2
"UK"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 3
"Dutch"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 4
"French"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 5
"German"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 6
"Spanish"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 7
"Brazilian"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 8
"Portugese"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 9
"Italian"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 10
"Swedish"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 11
"Polish"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 12
"Russian"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 13
"Turkish"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 14
"Indonesian"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 15
"Malaysian"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 16
"Japanese"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 17
"Chinese"Symbol 1624 MovieClip {help_hamsterspecial2} Frame 18
"US"Symbol 1631 MovieClip {help_zombiespecial1} Frame 2
"UK"Symbol 1631 MovieClip {help_zombiespecial1} Frame 3
"Dutch"Symbol 1631 MovieClip {help_zombiespecial1} Frame 4
"French"Symbol 1631 MovieClip {help_zombiespecial1} Frame 5
"German"Symbol 1631 MovieClip {help_zombiespecial1} Frame 6
"Spanish"Symbol 1631 MovieClip {help_zombiespecial1} Frame 7
"Brazilian"Symbol 1631 MovieClip {help_zombiespecial1} Frame 8
"Portugese"Symbol 1631 MovieClip {help_zombiespecial1} Frame 9
"Italian"Symbol 1631 MovieClip {help_zombiespecial1} Frame 10
"Swedish"Symbol 1631 MovieClip {help_zombiespecial1} Frame 11
"Polish"Symbol 1631 MovieClip {help_zombiespecial1} Frame 12
"Russian"Symbol 1631 MovieClip {help_zombiespecial1} Frame 13
"Turkish"Symbol 1631 MovieClip {help_zombiespecial1} Frame 14
"Indonesian"Symbol 1631 MovieClip {help_zombiespecial1} Frame 15
"Malaysian"Symbol 1631 MovieClip {help_zombiespecial1} Frame 16
"Japanese"Symbol 1631 MovieClip {help_zombiespecial1} Frame 17
"Chinese"Symbol 1631 MovieClip {help_zombiespecial1} Frame 18
"US"Symbol 1638 MovieClip {help_zombiespecial2} Frame 2
"UK"Symbol 1638 MovieClip {help_zombiespecial2} Frame 3
"Dutch"Symbol 1638 MovieClip {help_zombiespecial2} Frame 4
"French"Symbol 1638 MovieClip {help_zombiespecial2} Frame 5
"German"Symbol 1638 MovieClip {help_zombiespecial2} Frame 6
"Spanish"Symbol 1638 MovieClip {help_zombiespecial2} Frame 7
"Brazilian"Symbol 1638 MovieClip {help_zombiespecial2} Frame 8
"Portugese"Symbol 1638 MovieClip {help_zombiespecial2} Frame 9
"Italian"Symbol 1638 MovieClip {help_zombiespecial2} Frame 10
"Swedish"Symbol 1638 MovieClip {help_zombiespecial2} Frame 11
"Polish"Symbol 1638 MovieClip {help_zombiespecial2} Frame 12
"Russian"Symbol 1638 MovieClip {help_zombiespecial2} Frame 13
"Turkish"Symbol 1638 MovieClip {help_zombiespecial2} Frame 14
"Indonesian"Symbol 1638 MovieClip {help_zombiespecial2} Frame 15
"Malaysian"Symbol 1638 MovieClip {help_zombiespecial2} Frame 16
"Japanese"Symbol 1638 MovieClip {help_zombiespecial2} Frame 17
"Chinese"Symbol 1638 MovieClip {help_zombiespecial2} Frame 18
"US"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 2
"UK"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 3
"Dutch"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 4
"French"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 5
"German"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 6
"Spanish"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 7
"Brazilian"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 8
"Portugese"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 9
"Italian"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 10
"Swedish"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 11
"Polish"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 12
"Russian"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 13
"Turkish"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 14
"Indonesian"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 15
"Malaysian"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 16
"Japanese"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 17
"Chinese"Symbol 1661 MovieClip {_LanguageTranslation/highscores_text} Frame 18
"Ambient"Symbol 1675 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} Frame 1
"fist"Symbol 1675 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} Frame 15
"off"Symbol 1676 MovieClip {Button_player_hamsetr} Frame 1
"on"Symbol 1676 MovieClip {Button_player_hamsetr} Frame 2
"out"Symbol 1676 MovieClip {Button_player_hamsetr} Frame 4
"click"Symbol 1676 MovieClip {Button_player_hamsetr} Frame 5
"fist"Symbol 1678 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501} Frame 39
"US"Symbol 1712 MovieClip {Buttonzombielocked} Frame 2
"UK"Symbol 1712 MovieClip {Buttonzombielocked} Frame 3
"Dutch"Symbol 1712 MovieClip {Buttonzombielocked} Frame 4
"French"Symbol 1712 MovieClip {Buttonzombielocked} Frame 5
"German"Symbol 1712 MovieClip {Buttonzombielocked} Frame 6
"Spanish"Symbol 1712 MovieClip {Buttonzombielocked} Frame 7
"Brazilian"Symbol 1712 MovieClip {Buttonzombielocked} Frame 8
"Portugese"Symbol 1712 MovieClip {Buttonzombielocked} Frame 9
"Italian"Symbol 1712 MovieClip {Buttonzombielocked} Frame 10
"Swedish"Symbol 1712 MovieClip {Buttonzombielocked} Frame 11
"Polish"Symbol 1712 MovieClip {Buttonzombielocked} Frame 12
"Russian"Symbol 1712 MovieClip {Buttonzombielocked} Frame 13
"Turkish"Symbol 1712 MovieClip {Buttonzombielocked} Frame 14
"Indonesian"Symbol 1712 MovieClip {Buttonzombielocked} Frame 15
"Malaysian"Symbol 1712 MovieClip {Buttonzombielocked} Frame 16
"Japanese"Symbol 1712 MovieClip {Buttonzombielocked} Frame 17
"Chinese"Symbol 1712 MovieClip {Buttonzombielocked} Frame 18
"off"Symbol 1714 MovieClip {Button_player_zombie} Frame 1
"on"Symbol 1714 MovieClip {Button_player_zombie} Frame 2
"out"Symbol 1714 MovieClip {Button_player_zombie} Frame 4
"click"Symbol 1714 MovieClip {Button_player_zombie} Frame 5
"US"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 2
"UK"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 3
"Dutch"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 4
"French"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 5
"German"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 6
"Spanish"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 7
"Brazilian"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 8
"Portugese"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 9
"Italian"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 10
"Swedish"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 11
"Polish"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 12
"Russian"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 13
"Turkish"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 14
"Indonesian"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 15
"Malaysian"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 16
"Japanese"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 17
"Chinese"Symbol 1739 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 18
"US"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 2
"UK"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 3
"Dutch"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 4
"French"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 5
"German"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 6
"Spanish"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 7
"Brazilian"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 8
"Portugese"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 9
"Italian"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 10
"Swedish"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 11
"Polish"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 12
"Russian"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 13
"Turkish"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 14
"Indonesian"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 15
"Malaysian"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 16
"Japanese"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 17
"Chinese"Symbol 1766 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 18
"US"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 2
"UK"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 3
"Dutch"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 4
"French"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 5
"German"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 6
"Spanish"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 7
"Brazilian"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 8
"Portugese"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 9
"Italian"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 10
"Swedish"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 11
"Polish"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 12
"Russian"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 13
"Turkish"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 14
"Indonesian"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 15
"Malaysian"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 16
"Japanese"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 17
"Chinese"Symbol 1816 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 18
"Boss1"Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 1
"Boss2"Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 87
"Boss3"Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 102
"Boss4"Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 117
"Boss5"Symbol 1818 MovieClip {game.gameInterface.ladder.Ladder} Frame 132
"Hamster1"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 1
"Hamster2"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 43
"Hamster3"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 85
"Hamster4"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 127
"Hamster5"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 169
"Zombie1"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 211
"Zombie2"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 253
"Zombie3"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 295
"Zombie4"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 337
"Zombie5"Symbol 1872 MovieClip {game.gameInterface.WinLoosAnim} Frame 379
"US"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 2
"UK"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 3
"Dutch"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 4
"French"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 5
"German"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 6
"Spanish"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 7
"Brazilian"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 8
"Portugese"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 9
"Italian"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 10
"Swedish"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 11
"Polish"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 12
"Russian"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 13
"Turkish"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 14
"Indonesian"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 15
"Malaysian"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 16
"Japanese"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 17
"Chinese"Symbol 1883 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 18
"US"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 2
"UK"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 3
"Dutch"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 4
"French"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 5
"German"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 6
"Spanish"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 7
"Brazilian"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 8
"Portugese"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 9
"Italian"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 10
"Swedish"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 11
"Polish"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 12
"Russian"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 13
"Turkish"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 14
"Indonesian"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 15
"Malaysian"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 16
"Japanese"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 17
"Chinese"Symbol 1892 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 18
"US"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 2
"UK"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 3
"Dutch"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 4
"French"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 5
"German"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 6
"Spanish"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 7
"Brazilian"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 8
"Portugese"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 9
"Italian"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 10
"Swedish"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 11
"Polish"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 12
"Russian"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 13
"Turkish"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 14
"Indonesian"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 15
"Malaysian"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 16
"Japanese"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 17
"Chinese"Symbol 1901 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 18
"Win"Symbol 1902 MovieClip {game.gameInterface.WinLoosText} Frame 11
"Lose"Symbol 1902 MovieClip {game.gameInterface.WinLoosText} Frame 12
"US"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 2
"UK"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 3
"Dutch"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 4
"French"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 5
"German"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 6
"Spanish"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 7
"Brazilian"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 8
"Portugese"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 9
"Italian"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 10
"Swedish"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 11
"Polish"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 12
"Russian"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 13
"Turkish"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 14
"Indonesian"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 15
"Malaysian"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 16
"Japanese"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 17
"Chinese"Symbol 1924 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 18
"US"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 2
"UK"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 3
"Dutch"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 4
"French"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 5
"German"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 6
"Spanish"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 7
"Brazilian"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 8
"Portugese"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 9
"Italian"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 10
"Swedish"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 11
"Polish"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 12
"Russian"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 13
"Turkish"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 14
"Indonesian"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 15
"Malaysian"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 16
"Japanese"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 17
"Chinese"Symbol 1942 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 18
"US"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 2
"UK"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 3
"Dutch"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 4
"French"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 5
"German"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 6
"Spanish"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 7
"Brazilian"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 8
"Portugese"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 9
"Italian"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 10
"Swedish"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 11
"Polish"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 12
"Russian"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 13
"Turkish"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 14
"Indonesian"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 15
"Malaysian"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 16
"Japanese"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 17
"Chinese"Symbol 1960 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 18
"US"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 2
"UK"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 3
"Dutch"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 4
"French"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 5
"German"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 6
"Spanish"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 7
"Brazilian"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 8
"Portugese"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 9
"Italian"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 10
"Swedish"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 11
"Polish"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 12
"Russian"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 13
"Turkish"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 14
"Indonesian"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 15
"Malaysian"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 16
"Japanese"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 17
"Chinese"Symbol 1978 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 18
"US"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 2
"UK"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 3
"Dutch"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 4
"French"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 5
"German"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 6
"Spanish"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 7
"Brazilian"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 8
"Portugese"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 9
"Italian"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 10
"Swedish"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 11
"Polish"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 12
"Russian"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 13
"Turkish"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 14
"Indonesian"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 15
"Malaysian"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 16
"Japanese"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 17
"Chinese"Symbol 1995 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 18
"US"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 2
"UK"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 3
"Dutch"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 4
"French"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 5
"German"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 6
"Spanish"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 7
"Brazilian"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 8
"Portugese"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 9
"Italian"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 10
"Swedish"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 11
"Polish"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 12
"Russian"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 13
"Turkish"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 14
"Indonesian"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 15
"Malaysian"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 16
"Japanese"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 17
"Chinese"Symbol 2013 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 18
"US"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 2
"UK"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 3
"Dutch"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 4
"French"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 5
"German"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 6
"Spanish"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 7
"Brazilian"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 8
"Portugese"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 9
"Italian"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 10
"Swedish"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 11
"Polish"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 12
"Russian"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 13
"Turkish"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 14
"Indonesian"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 15
"Malaysian"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 16
"Japanese"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 17
"Chinese"Symbol 2030 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 18
"US"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 2
"UK"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 3
"Dutch"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 4
"French"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 5
"German"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 6
"Spanish"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 7
"Brazilian"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 8
"Portugese"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 9
"Italian"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 10
"Swedish"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 11
"Polish"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 12
"Russian"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 13
"Turkish"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 14
"Indonesian"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 15
"Malaysian"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 16
"Japanese"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 17
"Chinese"Symbol 2048 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 18
"US"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 2
"UK"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 3
"Dutch"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 4
"French"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 5
"German"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 6
"Spanish"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 7
"Brazilian"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 8
"Portugese"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 9
"Italian"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 10
"Swedish"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 11
"Polish"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 12
"Russian"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 13
"Turkish"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 14
"Indonesian"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 15
"Malaysian"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 16
"Japanese"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 17
"Chinese"Symbol 2066 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 18
"US"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 2
"UK"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 3
"Dutch"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 4
"French"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 5
"German"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 6
"Spanish"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 7
"Brazilian"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 8
"Portugese"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 9
"Italian"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 10
"Swedish"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 11
"Polish"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 12
"Russian"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 13
"Turkish"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 14
"Indonesian"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 15
"Malaysian"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 16
"Japanese"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 17
"Chinese"Symbol 2083 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 18
"Hamster5"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 1
"Hamster1"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 2
"Hamster2"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 3
"Hamster3"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 4
"Hamster4"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 5
"Zombie1"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 6
"Zombie2"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 7
"Zombie3"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 8
"Zombie4"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 9
"Zombie5"Symbol 2084 MovieClip {game.gameInterface.WinLoosTaunt} Frame 10
"US"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 2
"UK"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 3
"Dutch"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 4
"French"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 5
"German"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 6
"Spanish"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 7
"Brazilian"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 8
"Portugese"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 9
"Italian"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 10
"Swedish"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 11
"Polish"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 12
"Russian"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 13
"Turkish"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 14
"Indonesian"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 15
"Malaysian"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 16
"Japanese"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 17
"Chinese"Symbol 2108 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 18
"US"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 2
"UK"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 3
"Dutch"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 4
"French"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 5
"German"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 6
"Spanish"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 7
"Brazilian"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 8
"Portugese"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 9
"Italian"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 10
"Swedish"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 11
"Polish"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 12
"Russian"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 13
"Turkish"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 14
"Indonesian"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 15
"Malaysian"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 16
"Japanese"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 17
"Chinese"Symbol 2130 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 18
"US"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 2
"UK"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 3
"Dutch"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 4
"French"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 5
"German"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 6
"Spanish"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 7
"Brazilian"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 8
"Portugese"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 9
"Italian"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 10
"Swedish"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 11
"Polish"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 12
"Russian"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 13
"Turkish"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 14
"Indonesian"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 15
"Malaysian"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 16
"Japanese"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 17
"Chinese"Symbol 2169 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 18
"US"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 2
"UK"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 3
"Dutch"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 4
"French"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 5
"German"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 6
"Spanish"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 7
"Brazilian"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 8
"Portugese"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 9
"Italian"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 10
"Swedish"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 11
"Polish"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 12
"Russian"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 13
"Turkish"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 14
"Indonesian"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 15
"Malaysian"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 16
"Japanese"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 17
"Chinese"Symbol 2196 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 18
"US"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 2
"UK"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 3
"Dutch"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 4
"French"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 5
"German"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 6
"Spanish"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 7
"Brazilian"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 8
"Portugese"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 9
"Italian"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 10
"Swedish"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 11
"Polish"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 12
"Russian"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 13
"Turkish"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 14
"Indonesian"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 15
"Malaysian"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 16
"Japanese"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 17
"Chinese"Symbol 2218 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 18
"US"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 2
"UK"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 3
"Dutch"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 4
"French"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 5
"German"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 6
"Spanish"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 7
"Brazilian"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 8
"Portugese"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 9
"Italian"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 10
"Swedish"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 11
"Polish"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 12
"Russian"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 13
"Turkish"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 14
"Indonesian"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 15
"Malaysian"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 16
"Japanese"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 17
"Chinese"Symbol 2241 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 18
"US"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 2
"UK"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 3
"Dutch"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 4
"French"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 5
"German"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 6
"Spanish"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 7
"Brazilian"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 8
"Portugese"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 9
"Italian"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 10
"Swedish"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 11
"Polish"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 12
"Russian"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 13
"Turkish"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 14
"Indonesian"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 15
"Malaysian"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 16
"Japanese"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 17
"Chinese"Symbol 2262 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 18
"US"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 2
"UK"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 3
"Dutch"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 4
"French"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 5
"German"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 6
"Spanish"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 7
"Brazilian"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 8
"Portugese"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 9
"Italian"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 10
"Swedish"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 11
"Polish"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 12
"Russian"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 13
"Turkish"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 14
"Indonesian"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 15
"Malaysian"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 16
"Japanese"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 17
"Chinese"Symbol 2288 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 18
"US"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 2
"UK"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 3
"Dutch"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 4
"French"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 5
"German"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 6
"Spanish"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 7
"Brazilian"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 8
"Portugese"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 9
"Italian"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 10
"Swedish"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 11
"Polish"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 12
"Russian"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 13
"Turkish"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 14
"Indonesian"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 15
"Malaysian"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 16
"Japanese"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 17
"Chinese"Symbol 2303 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 18
"US"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 2
"UK"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 3
"Dutch"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 4
"French"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 5
"German"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 6
"Spanish"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 7
"Brazilian"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 8
"Portugese"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 9
"Italian"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 10
"Swedish"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 11
"Polish"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 12
"Russian"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 13
"Turkish"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 14
"Indonesian"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 15
"Malaysian"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 16
"Japanese"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 17
"Chinese"Symbol 2318 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 18
"US"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 2
"UK"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 3
"Dutch"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 4
"French"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 5
"German"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 6
"Spanish"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 7
"Brazilian"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 8
"Portugese"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 9
"Italian"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 10
"Swedish"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 11
"Polish"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 12
"Russian"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 13
"Turkish"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 14
"Indonesian"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 15
"Malaysian"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 16
"Japanese"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 17
"Chinese"Symbol 2339 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 18
"US"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 2
"UK"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 3
"Dutch"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 4
"French"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 5
"German"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 6
"Spanish"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 7
"Brazilian"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 8
"Portugese"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 9
"Italian"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 10
"Swedish"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 11
"Polish"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 12
"Russian"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 13
"Turkish"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 14
"Indonesian"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 15
"Malaysian"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 16
"Japanese"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 17
"Chinese"Symbol 2355 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 18
"US"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 2
"UK"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 3
"Dutch"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 4
"French"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 5
"German"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 6
"Spanish"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 7
"Brazilian"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 8
"Portugese"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 9
"Italian"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 10
"Swedish"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 11
"Polish"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 12
"Russian"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 13
"Turkish"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 14
"Indonesian"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 15
"Malaysian"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 16
"Japanese"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 17
"Chinese"Symbol 2374 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 18
"off"Symbol 2375 MovieClip {submit} Frame 1
"on"Symbol 2375 MovieClip {submit} Frame 2
"out"Symbol 2375 MovieClip {submit} Frame 4
"click"Symbol 2375 MovieClip {submit} Frame 5
"US"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 2
"UK"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 3
"Dutch"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 4
"French"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 5
"German"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 6
"Spanish"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 7
"Brazilian"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 8
"Portugese"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 9
"Italian"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 10
"Swedish"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 11
"Polish"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 12
"Russian"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 13
"Turkish"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 14
"Indonesian"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 15
"Malaysian"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 16
"Japanese"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 17
"Chinese"Symbol 2392 MovieClip {Button_tryAgain_text} Frame 18
"off"Symbol 2393 MovieClip {Button_TryAgain} Frame 1
"on"Symbol 2393 MovieClip {Button_TryAgain} Frame 2
"out"Symbol 2393 MovieClip {Button_TryAgain} Frame 4
"click"Symbol 2393 MovieClip {Button_TryAgain} Frame 5




http://swfchan.com/14/68919/info.shtml
Created: 10/4 -2019 18:19:23 Last modified: 10/4 -2019 18:19:23 Server time: 22/12 -2024 22:30:08