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A
Very
Merry Christmas!


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Element saga- ch2.swf

This is the info page for
Flash #68963

(Click the ID number above for more basic data on this flash file.)


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name /
name meaning /
last name /
name meaning /
eye colour /
age   /
birthday /
height/
element /
class /

jalapeno
a spicey odd shaped pepper
Targical
unknown
baby blue / aquamarine
15
unknown
5"3"
fire
unknown
a amnesiac whom cannot remember anything
from the age of 12 and below. is first memory
is a red and black griffen standing in a blaze.
not demon nor mortal jalapeno lives in pyrigion
in peace until N.O.V.A corp machines " have
a malfunction and go for a all demon hunt"

crow
a dark (black) bird
lancer
a warrior who wields a spear or sword
amethyst (purple)
1016
November 30
5"0"
wind and water
demon / demon slayer
A demon warrior from the acient griffen tribe
was said to have once faght along side of
Archement during the crisis. Crow is the legendary
demon whom faught and shattered D.E.V
Crow is stoic and wise from his years but a lot
of the times he doesn't seem to make scense

Rex
the king (the best)
believed to be Targical
unknown
green
17
July 28
5"10"
Earth
demon ( Beraide)
a young demon who was raised by the Beraides
resembles Jalapeno in almost all aspects
and even share the same last name .

Multi
multiple
Fonder
to like with a kind nature
Green & blue
14
may 5
5"1"
lightning (secondary element)
demon ( coasisian)
A young demon forced into joining project
Dark Warrior
Multi has awesome defensive but
has horid offensive

vinchi
plant aura
vireos
a small insect
maroon
28
february 29 /march 1 (leap year)
5"2"
nature (secondary element)
demon ( guardian)
no data

lesson 1 / running and jumping

these are the most simple lessons
use the left and right keys to move left and right
now the other game play keys are A S and D
A is to jump .

lesson 2 / the airhike and air assualts

press the A key to jump and you will probably
notice your character glows at the climax of the
jump this is when you press the A key again
to use an airhike this move allows you to
reach extra heights.
Aerial assualts are pretty simple press a then
when your character glows for the double
jump press D or S

lesson 3/ attack from the skys

press the A key twice as mentioned before
to use the airhike technique. when your character
glows at the highest point of the double jump
press S or D for a special move
S is  kazanbakuha and D is the hell drop

lesson 4/ grounded moves

S  is Jalapeno's equivalent of the Guruko fang
the hell fire blast
D is jalapeno's equivalent to the slash moves
but instead he uses hand to hand combat
like crow in Chapter 1 press D wait for your
character to flash and press d again and so on

lesson 5/ combo

if you perform a flawless combo numbers will
appear to show the ammounts of hits done at
a flawless record of time

lesson 5/ A C and Hyperdrive

A C is armor class armor class is the ammount
of resistance your armor has whether it be
furr leather or metal all armor hass a class
starting at 100% if the armor takes a hit the
percentage will decrease.
once it is below zero your character (jalapeno)
will die
Hyper drive - once your h guage fills
press the space bar to use your hyperdrive

lesson 6/ kill rank

your kill rank is a small meter that tells you how
well you are doing once it fills
(reaches unstoppable) you may unlock something

lesson 7/ Quality and help guide

At the bottom left hand of your screen
(just above the style points) there are two
buttons.
one lowers and raises the quality
(the one with the Q on it)
and the other makes a list of moves
ate the top left hand (below your characters AC)

lesson 8/ trigger battle

trigger battles --
when you use your character inside of a shoot out
mini game.
use your curser trigger to shoot at the targeted
area.
Hotspots- using your W.P.D (weak point detecter)
you will aim were it tells you until the enemy
AC drops to zero.
their is however a proplem when using the
MAT turrets you have to reload your
oxygen every so often
press A when it is too low
if your oxygen gets too low it does damage

lesson 9/ lexicon

W.E.A.P.O.N- Warriors . energized . at . Powerful
opinion , Nova -
warriors fused with Dark matter ..
they become supercharged - mutate into
Demonic droids. (often become power hungery
and infuse with other objects even machines)
Dark Matter- A chemical / metal element
as a solid (a unbreakable metal)
as a fluid (a powerful subatomic chemical)
Used as N.O.V.A corps most famuas metal and power
source.
N.O.V.A.- a science/military company
Owanious's mainstream government. the control all areas
except the Beraides island country.

N.O.V.A- the worlds most powerful research company
although no one knows what the really do . but because
of their recent experiments people are starting to see their
true colours.
Owanious- A  continent in the Southern region
Beraide- an outcasted society- because of their different
opinions on the war.
- the country were the hellPort is
HellPort-the medium between both worlds
1000 years ago it opened and so the war started

M.A.T - mechanized  auto turrets
Gurko- a mighty demonic sword which crow wields
Bracer- a metal arm piece whorn on the rist
AirGuard- one of N.O.V.A's oldest weapons the airguard
made from mythril  and Dark matter is a defensive
device which actually makes the carrier lighter than their
original wieght.
target- scottish of origin- a metal shield whorn on the rist

DemiNova- A demon made from Bioengineering.
using Dark matter - demon corpses and some human organs
along with a life support system
a very powerful demon  that N.O.V.A can't even control
Novaspawn-small and weak demons which live on DemiNova
they are said to be its children.
D.E.V.- said to be the most powerful elemental demon
Juggernaut-A powerful beast which is said to crush and destroy
all that is in its path
-A darkmatter armed tank (N.O.V.A)

are you ready to play?

are you ready for chapter 2
make sure you have played  chapter 1
(both parts)
warning : this game may trigger a seizure
if you are epileptic

find the password
at the end of  the game
case sensitive

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

unlocked

Juggernaut

W.E.A.P.O.N

the shoot out

links

Him

Element Saga

audio portal

flash kit

2 flashgames

art / programming / story

donovan jackson

audio

heavymetalhampster-manikins blood

flashkit- sound fx
bezo- My story (original by nobou)
E.S. posthumus -pompeii
cellDweller switchback
section nemisis-no more tears
ryanitto-victory of hawk eagleman

endless dark

email at dizimzinc@yahoo.com

tutorial mode
tutorial mode is the best way to
master combos moves and maybe
even learn some secret moves and
strategies.
warning - Gameplay can prove to be
dangerous to people who suffer
epileptic seizures

bios

Instructions

curser

quality

play

episodes

extra

credits

play Chapter 1 1-4
play chapter 1 5-7

be sure to play these
games first these links
wont take you off
this browser

sound         on

main theme
"endless dark"
BY

sound         off

but still even if i did do
something i can't remember

I am forced to flee my home but t
hey don't give up there they stalk me
and hunt me down  but still I must
think that there is a reason for this
but there isn't i didn't do anything

to this day i only have
two clear memories

one is an image...........
I griffen with black feathers and red wings.
One was gimped or broken he had fiery red hair
he wore a metal airguard he stood in a blaze

the other is a speech it stays
with me to this day
If you want peace you have to
fight for it

Next

Previous

Skip

press a to skip

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

The air here , is so fresh.

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

I have lived in the city for as long as i can remember

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

This must be what it's like to feel free

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

Not that I would know.

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

After the recent demon attack at Pyrigion
I am forced to flee my home If I rest for
even a minute i will be slayed

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

So I shall Deify their laws and destroy
anyone who tries to stop me

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

but why do I even care?

Because this is

Because this is

Because this is

Because this is

Because this is

Because this is

Because this is

Because this is

Because this is

Because this is

my  saga

my  saga

my  saga

my  saga

my  saga

my  saga

my  saga

my  saga

my  saga

my  saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

Element-Saga

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

Element-Saga

-chapter 2-

Element-Saga

Element-Saga

-chapter 2-

Element-Saga

-chapter 2-

-chapter 2-

Element-Saga

-chapter 2-

Element-Saga

Element-Saga

-chapter 2-

Element-Saga

Element-Saga

-chapter 2-

Element-Saga

-chapter 2-

-chapter 2-

-chapter 2-

-chapter 2-

Element-Saga

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

-a trial of errors-

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

Dizimz

chapter 2 episode 1

mission -
destroy juggernaut
before it is too late

character - jalapeno

Episode 1

the battle

gameplay-fighter-use keyboard

go

combo bunus
score + 100

combo bunus
score + 100

slamer bunus
score + 100

slamer bunus
score + 100

frier bunus
score + 100

frier bunus
score + 100

hangtime bunus
score + 100

hangtime bunus
score + 100

limit   bonus
score + 100

limit   bonus
score + 100

SCORE BOARD

jalapeno
targical
armor class

adrenaline

hyperdrive

Newbie

basic

better

decent

good

fighter

cool

wicked

warrior

gnarly

awesome

slayer

whoa

extreme

sweet

demonic

incredible

amazing

elite

holy destroyer

unbelievable

ridiculous

unstoppable

ultimate

god like

code for auto hyperdrive

w + r + g + m at anytime
and then press space

kill-o-meter

armored tank
N.O.V.A corp

juggernaut

x

2

x

3

x

4

x

5

x

6

x

7

x

8

x

9

max

H

Q

player 1

this is your character
A= jump
S=projectile
D= attack
A+A = airhike
D+D+D= combo
airhike+ D = drop strike
airhike+S = razor flame
Down - duck
right/left -move

subatomic armored tank

j

ju

jug

jugg

jugge

jugger

juggern

juggerna

juggernau

juggernaut

menu

GAMEOVER

mission failed

selected character- Jalapeno
tip - defend yourself
try to dodge enemy attacks

the moment i saw it a 3rd
memory came in it over
powered the rest

DemiNOVA - a monster
made not of male and female
but of science a beast not
even N.O.V.A can control

I now know this war is much bigger
than just me .....but I have to follow
it if I do maybe my questions will be
answered

oh crap

mission -
destroy W.E.A.P.O.N
quickly

Episode 2

W.E.A.P.O.N

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

Dark warrior program
it was said that N.O.V.A.s best soldiers
were experimented on .....  they were
exposed to dark matter it caused them
to mutate and become demonic in power
they were called .........W.E.A.P.O.N.S

NOVA's elite
warrior

W.E.A.P.O.N.

:

1

30

29

28

27

26

25

24

23

22

21

20

19

18

17

16

15

14

13

12

11

10

09

08

07

06

05

04

03

02

01

00

0

59

58

57

56

55

54

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52

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49

48

47

46

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31

w

bio-engineered warrior

w.

w.e

w.e.

w.e.a

w.e.a.

w.e.a.p

w.e.a.p.

w.e.a.p.o

w.e.a.p.o.

w.e.a.p.o.n

Episode 3

fire with fire

Mission-   use the M-A-T
turrets to stop DemiNova
from getting to the fire temple
and be quick the self
destruct system was initiated
destroy demiNova befor it
blows

player -jalapeno in MAT turrets

gameplay-trigger- use mouse to aim
space to fire

it is heading towards
the fire temple

if i do not stop it, it will destroy the temple
but how am i supposed to stop it

I am going to have to use that
machine. The M-A-T
turrets

but if i turn it on the self destruct
will initiate but I guess desperate
times call for desperate measures
I am going to also have to watch my oxygen levels

M-A-T turrets

armor class

d

targeting DEMI.N.O.V.A

da

targeting DEMI.N.O.V.A

dat

targeting DEMI.N.O.V.A

data

targeting DEMI.N.O.V.A

data

targeting DEMI.N.O.V.A

data c

targeting DEMI.N.O.V.A

data co

targeting DEMI.N.O.V.A

data con

targeting DEMI.N.O.V.A

data conc

targeting DEMI.N.O.V.A

data concl

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data conclu

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data conclud

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data conclude

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data concluded

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data concluded
c

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data concluded
cu

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data concluded
cur

warning - shoot down any
N.O.V.Aspawn
if they get too close the could
absorb your dark matter
power

data concluded
curr

data concluded
curre

data concluded
curren

data concluded
current

data concluded
current p

data concluded
current po

data concluded
current pow

data concluded
current powe

data concluded
current power

data concluded
current power l

data concluded
current power le

data concluded
current power lev

data concluded
current power leve

data concluded
current power level

data concluded
current power level a

data concluded
current power level at

data concluded
current power level at 1

data concluded
current power level at 10

data concluded
current power level at 100

data concluded
current power level at 100%

data concluded
current power level at 100%

data concluded
current power level at 100%
a

data concluded
current power level at 100%
ac

data concluded
current power level at 100%
act

data concluded
current power level at 100%
acti

data concluded
current power level at 100%
actio

data concluded
current power level at 100%
action

data concluded
current power level at 100%
actions

data concluded
current power level at 100%
actionsc

data concluded
current power level at 100%
actionscr

data concluded
current power level at 100%
actionscri

data concluded
current power level at 100%
actionscrip

data concluded
current power level at 100%
actionscript

data concluded
current power level at 100%
actionscript_

data concluded
current power level at 100%
actionscript_c

data concluded
current power level at 100%
actionscript_cu

data concluded
current power level at 100%
actionscript_cur

data concluded
current power level at 100%
actionscript_curr

data concluded
current power level at 100%
actionscript_curre

data concluded
current power level at 100%
actionscript_curren

data concluded
current power level at 100%
actionscript_current

data concluded
current power level at 100%
actionscript_current.

data concluded
current power level at 100%
actionscript_current.a

data concluded
current power level at 100%
actionscript_current.at

data concluded
current power level at 100%
actionscript_current.at i

data concluded
current power level at 100%
actionscript_current.at in

data concluded
current power level at 100%
actionscript_current.at ini

data concluded
current power level at 100%
actionscript_current.at init

data concluded
current power level at 100%
actionscript_current.at initi

data concluded
current power level at 100%
actionscript_current.at initia

data concluded
current power level at 100%
actionscript_current.at initiat

data concluded
current power level at 100%
actionscript_current.at initiate

data concluded
current power level at 100%
actionscript_current.at initiate
m

data concluded
current power level at 100%
actionscript_current.at initiate
me

data concluded
current power level at 100%
actionscript_current.at initiate
mec

data concluded
current power level at 100%
actionscript_current.at initiate
mech

data concluded
current power level at 100%
actionscript_current.at initiate
mecha

data concluded
current power level at 100%
actionscript_current.at initiate
mechan

data concluded
current power level at 100%
actionscript_current.at initiate
mechani

data concluded
current power level at 100%
actionscript_current.at initiate
mechaniz

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-a

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-au

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-aut

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-t

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-tu

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-tur

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turr

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turre

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turret

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
a

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
au

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
aut

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto f

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fi

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fir

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire r

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire ra

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rat

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_m

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_mi

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_mis

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_miss

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missi

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missil

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.p

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.pe

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per s

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per se

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per sec

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per seco

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per secon

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
c

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
co

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
com

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
comm

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
comme

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commen

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commenc

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T.

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. r

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. re

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. rea

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reap

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reape

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper p

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper pr

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper prog

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper progr

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper progra

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
r

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
re

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
res

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
resp

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
respo

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
respon

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
respons

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response t

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response ti

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response tim

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response time

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response time
r

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response time
re

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response time
rea

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response time
read

data concluded
current power level at 100%
actionscript_current.at initiate
mechanize-auto-turrets
auto fire rate_1_missile.per second
commence .M.A.T. reaper program
response time
ready

selfdesrtucts when empty

Dark matter Tank

oxygen tank

DANGER

CRITICAL

doomed cannot recharge

target

Good

Good

Good

Good

Good

Good

Good

Good

Good

Good

Good

Good

Good

Good

Good

Good

charging

charging

charging

charging

charging

charging

charging

charging

charging

charging

charging

charging

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

Its so Dark

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

is, is it gone

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

it's you

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Crow

Art/Programming/story

Element saga chapter 2

dizimz

jackson

sound Fx and loops

Newgrounds.com

flashkit

1800+sound fx

Music

Him- endless dark

Heavymetalhampster-manikins blood

Bezo-to zanerkan  (remix)

nobou uematsu-to zanerken-(my story)-original

E.S.posthemus- pompeii
T14revolution-subtained obpsical

celldweller - switchback
Ryanitto- hawk eagleman
section nemisis-no more tears

2flashgames

special thanks

naughty dog for the jak series

square-enix- for final fantasy

to all for inspiration

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

scene select password
DARKMATTER

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); stop();
Instance of Symbol 209 MovieClip "curser" in Frame 1
onClipEvent (mouseMove) { startDrag ("", true); Mouse.hide(); }
Frame 2
stop();
Frame 3
stop();
Frame 4
score = 0; score = 0; stop();
Instance of Symbol 640 MovieClip "player" in Frame 4
onClipEvent (load) { movespeed = 20; } onClipEvent (enterFrame) { if (key.IsDown(37)) { this._x = this._x - movespeed; } else if (key.IsDown(39)) { this._x = this._x + movespeed; } } onClipEvent (enterFrame) { if (key.IsDown(39)) { this.jala.play(); } } onClipEvent (enterFrame) { if (key.IsDown(37)) { this.jala.play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.field)) { this._y = 300; this._x = 177.3; } } onClipEvent (enterFrame) { if (this.hitTest(_root.glove)) { this._y = 300; this._x = 512.3; } }
Instance of Symbol 643 MovieClip in Frame 4
onClipEvent (load) { movespeed = 20; } onClipEvent (enterFrame) { if (key.IsDown(37)) { this._x = this._x - movespeed; } else if (key.IsDown(39)) { this._x = this._x + movespeed; } } onClipEvent (enterFrame) { if (this.hitTest(_root.B1)) { tellTarget ("/player") { gotoAndStop ("fall"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.B2)) { tellTarget ("/player") { gotoAndStop ("fall"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.glove)) { this._y = 300; this._x = 512.3; } } onClipEvent (enterFrame) { if (this.hitTest(_root.field)) { this._y = 300; this._x = 177.3; } }
Instance of Symbol 660 MovieClip "bonus" in Frame 4
onClipEvent (load) { movespeed = 20; } onClipEvent (enterFrame) { if (key.IsDown(37)) { this._x = this._x - movespeed; } else if (key.IsDown(39)) { this._x = this._x + movespeed; } } onClipEvent (enterFrame) { if (key.IsDown(39)) { this.jala.play(); } } onClipEvent (enterFrame) { if (key.IsDown(37)) { this.jala.play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.field)) { this._y = 290; this._x = 177.3; } }
Instance of Symbol 803 MovieClip "cool" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.setter)) { _root.score = _root.score + 10; } }
Instance of Symbol 805 MovieClip "relax" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.setter)) { _root.score = _root.score + 10; } }
Instance of Symbol 807 MovieClip "awesome" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.setter)) { _root.score = _root.score + 20; } }
Instance of Symbol 809 MovieClip in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.setter)) { _root.score = _root.score + 25; } }
Instance of Symbol 811 MovieClip "stopp" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.setter)) { _root.score = _root.score + 10; } }
Instance of Symbol 813 MovieClip "radical" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.setter)) { _root.score = _root.score + 20; } }
Instance of Symbol 815 MovieClip "sweet" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.setter)) { _root.score = _root.score + 30; } }
Instance of Symbol 817 MovieClip "setter" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.relax)) { _root.score = _root.score + 10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.cool)) { _root.score = _root.score + 20; } } onClipEvent (enterFrame) { if (this.hitTest(_root.sweet)) { _root.score = _root.score + 30; } } onClipEvent (enterFrame) { if (this.hitTest(_root.awesome)) { _root.score = _root.score + 40; } } onClipEvent (enterFrame) { if (this.hitTest(_root.radical)) { _root.score = _root.score + 50; } } onClipEvent (enterFrame) { if (this.hitTest(_root.whoa)) { _root.score = _root.score + 60; } } onClipEvent (enterFrame) { if (this.hitTest(_root.crazy)) { _root.score = _root.score + 70; } } onClipEvent (enterFrame) { if (this.hitTest(_root.unreal)) { _root.score = _root.score + 80; } } onClipEvent (enterFrame) { if (this.hitTest(_root.stopp)) { _root.score = _root.score + 90; } } onClipEvent (enterFrame) { if (this.hitTest(_root.woohoo)) { _root.score = _root.score + 100; } } onClipEvent (enterFrame) { if (this.hitTest(_root.endent)) { _root.score = _root.score + 10; } }
Instance of Symbol 826 MovieClip "guide" in Frame 4
onClipEvent (load) { movespeed = 20; } onClipEvent (enterFrame) { if (key.IsDown(37)) { this._x = this._x - movespeed; } else if (key.IsDown(39)) { this._x = this._x + movespeed; } } onClipEvent (enterFrame) { if (key.IsDown(39)) { this.jala.play(); } } onClipEvent (enterFrame) { if (key.IsDown(37)) { this.jala.play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.field)) { this._y = 290; this._x = 177.3; } }
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Symbol 26 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 27 MovieClip Frame 2
gotoAndPlay (1);
Symbol 27 MovieClip Frame 3
stop(); tellTarget ("/play") { gotoAndStop (2); }; tellTarget ("/EP") { gotoAndStop (2); }; tellTarget ("/TU") { gotoAndStop (2); }; stop();
Symbol 35 MovieClip Frame 5
stop();
Symbol 37 Button
on (release) { nextFrame(); }
Symbol 41 Button
on (release) { prevFrame(); }
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 2
stop();
Symbol 48 MovieClip Frame 3
stop();
Symbol 48 MovieClip Frame 4
stop();
Symbol 48 MovieClip Frame 5
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 2
stop();
Symbol 83 MovieClip Frame 3
stop();
Symbol 83 MovieClip Frame 4
stop();
Symbol 83 MovieClip Frame 5
stop();
Symbol 83 MovieClip Frame 6
stop();
Symbol 83 MovieClip Frame 7
stop();
Symbol 83 MovieClip Frame 8
stop();
Symbol 83 MovieClip Frame 9
stop();
Symbol 83 MovieClip Frame 10
stop();
Symbol 83 MovieClip Frame 11
stop();
Symbol 83 MovieClip Frame 12
stop();
Symbol 83 MovieClip Frame 13
stop();
Symbol 88 Button
on (release) { _root.nextFrame(); }
Symbol 95 Button
on (press) { if (input == "DARKMATTER") { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 112 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 113 Button
on (release) { _root.gotoAndPlay(6); }
Symbol 114 Button
on (release) { _root.gotoAndPlay(9); }
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
play();
Symbol 115 MovieClip Frame 15
stop();
Symbol 124 Button
on (release) { getURL ("http://www.heartagram.com", "_blank"); }
Symbol 125 Button
on (release) { getURL ("http://www.newgrounds.com/audio/", "_blank"); }
Symbol 126 Button
on (release) { getURL ("http://www.flashkit.com/index.shtml", "_blank"); }
Symbol 127 Button
on (release) { getURL ("http://www.2flashgames.com/f/f-1058.htm", "_blank"); }
Symbol 143 MovieClip Frame 1
play();
Symbol 143 MovieClip Frame 5
stop();
Symbol 143 MovieClip Frame 6
play();
Symbol 143 MovieClip Frame 10
stop();
Symbol 143 MovieClip Frame 11
play();
Symbol 143 MovieClip Frame 15
stop();
Symbol 143 MovieClip Frame 16
play();
Symbol 143 MovieClip Frame 20
stop();
Symbol 143 MovieClip Frame 21
play();
Symbol 143 MovieClip Frame 25
stop();
Symbol 143 MovieClip Frame 26
play();
Symbol 143 MovieClip Frame 30
stop();
Symbol 143 MovieClip Frame 31
play();
Symbol 143 MovieClip Frame 35
stop();
Symbol 148 MovieClip Frame 5
stop();
Symbol 149 Button
on (release) { tellTarget ("/co") { gotoAndStop ("tute"); }; }
Symbol 150 Button
on (release) { tellTarget ("/co") { gotoAndStop ("bios"); }; }
Symbol 151 Button
on (release) { toggleHighQuality(); }
Symbol 152 Button
on (release) { tellTarget ("/curser") { play(); }; }
Symbol 157 Button
on (release) { tellTarget ("/co") { gotoAndStop ("play"); }; }
Symbol 158 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 2
stop();
Symbol 159 Button
on (release) { tellTarget ("/co") { gotoAndStop ("episodes"); }; }
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 2
stop();
Symbol 161 Button
on (release) { tellTarget ("/co") { gotoAndStop ("extra"); }; }
Symbol 162 Button
on (release) { tellTarget ("/co") { gotoAndStop ("credits"); }; }
Symbol 171 MovieClip Frame 3
Symbol 171 MovieClip Frame 5
stop();
Symbol 174 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view/201103", "_blank"); }
Symbol 175 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view/189750", "_blank"); }
Symbol 200 Button
on (keyPress "<Space>") { play(); }
Symbol 208 MovieClip Frame 1
stop();
Instance of Symbol 207 MovieClip in Symbol 208 MovieClip Frame 5
onClipEvent (enterFrame) { if (this.hitTest(_root.TS)) { tellTarget ("/targetHP") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.TS)) { tellTarget ("/targetHP1") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.TS)) { tellTarget ("/targetHP2") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.TS)) { tellTarget ("/targetHP3") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.TS)) { tellTarget ("/targetHP4") { play(); }; } }
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 2
stop();
Symbol 209 MovieClip Frame 3
stop();
Symbol 209 MovieClip Frame 4
stop();
Symbol 209 MovieClip Frame 5
stop();
Symbol 209 MovieClip Frame 6
stop();
Symbol 209 MovieClip Frame 7
stop();
Symbol 209 MovieClip Frame 8
stop();
Symbol 209 MovieClip Frame 9
stop();
Symbol 209 MovieClip Frame 10
stop();
Symbol 209 MovieClip Frame 11
stop();
Symbol 209 MovieClip Frame 12
stop();
Symbol 209 MovieClip Frame 13
stop();
Symbol 209 MovieClip Frame 14
stop();
Symbol 209 MovieClip Frame 15
stop();
Symbol 209 MovieClip Frame 16
stop();
Symbol 209 MovieClip Frame 17
stop();
Symbol 209 MovieClip Frame 18
stop();
Symbol 209 MovieClip Frame 19
stop();
Symbol 209 MovieClip Frame 20
stop();
Symbol 209 MovieClip Frame 21
stop();
Symbol 209 MovieClip Frame 22
stop();
Symbol 209 MovieClip Frame 23
stop();
Symbol 209 MovieClip Frame 24
stop();
Symbol 209 MovieClip Frame 25
play();
Symbol 209 MovieClip Frame 26
gotoAndStop (1);
Symbol 209 MovieClip Frame 27
stop();
Symbol 214 MovieClip Frame 4
stop();
Symbol 216 Button
on (release) { play(); }
Symbol 220 Button
on (release) { getURL ("http://www.heartagram.com/", "_blank"); }
Symbol 224 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 2
stopAllSounds();
Symbol 224 MovieClip Frame 3
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 238 Button
on (release) { prevFrame(); }
Symbol 239 Button
on (release) { gotoAndStop (3); }
Symbol 240 Button
on (release) { nextFrame(); }
Symbol 245 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 2
stop();
Symbol 245 MovieClip Frame 3
play();
Symbol 245 MovieClip Frame 4
stop(); _root.play();
Symbol 459 MovieClip Frame 1
stopAllSounds();
Symbol 459 MovieClip Frame 1180
stop();
Symbol 470 MovieClip Frame 1
stopAllSounds();
Symbol 470 MovieClip Frame 55
stop();
Instance of Symbol 478 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.core)) { tellTarget ("/player2") { gotoAndPlay ("fall"); }; } }
Instance of Symbol 478 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.core)) { tellTarget ("/player2") { gotoAndPlay ("fall"); }; } }
Instance of Symbol 478 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.core)) { tellTarget ("/player2") { gotoAndPlay ("fall"); }; } }
Instance of Symbol 480 MovieClip in Symbol 483 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 482 MovieClip in Symbol 483 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.core)) { tellTarget ("/cheat") { gotoAndStop (2); }; } }
Instance of Symbol 475 MovieClip in Symbol 484 MovieClip Frame 1
onClipEvent (load) { movespeed = 0.01; } onClipEvent (enterFrame) { if (key.IsDown(37)) { this._x = this._x + movespeed; } else if (key.IsDown(39)) { this._x = this._x - movespeed; } }
Instance of Symbol 483 MovieClip in Symbol 484 MovieClip Frame 1
onClipEvent (load) { movespeed = 0.4; } onClipEvent (enterFrame) { if (key.IsDown(37)) { this._x = this._x + movespeed; } else if (key.IsDown(39)) { this._x = this._x - movespeed; } }
Symbol 486 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 20
gotoAndPlay (1);
Symbol 486 MovieClip Frame 39
gotoAndPlay (1);
Symbol 486 MovieClip Frame 55
gotoAndPlay (1);
Symbol 489 MovieClip Frame 1
x = int(_x / 16); y = int(_y / 408.4); Set((("_root." add x) add "_") add y, "solid");
Symbol 492 Button
on (keyPress "d") { gotoAndPlay (84); } on (keyPress "a") { gotoAndPlay (19); } on (keyPress "s") { gotoAndPlay (136); }
Symbol 516 Button
on (keyPress "d") { gotoAndPlay (103); } on (keyPress "a") { gotoAndPlay (44); }
Symbol 531 Button
on (keyPress "s") { gotoAndPlay (69); } on (keyPress "d") { gotoAndPlay (155); }
Symbol 573 Button
on (keyPress "s") { gotoAndPlay (136); } on (keyPress "d") { gotoAndPlay (103); }
Symbol 590 Button
on (keyPress "s") { gotoAndPlay (136); } on (keyPress "d") { gotoAndPlay (120); }
Symbol 608 Button
on (keyPress "s") { gotoAndPlay (136); } on (keyPress "d") { gotoAndPlay (84); }
Symbol 619 MovieClip Frame 1
Symbol 619 MovieClip Frame 17
Symbol 624 MovieClip Frame 1
stop();
Symbol 624 MovieClip Frame 18
gotoAndStop (2);
Symbol 624 MovieClip Frame 23
tellTarget ("/BG") { play(); }; tellTarget ("/enemy") { play(); }; tellTarget ("/field") { play(); }; tellTarget ("/enemy1") { play(); }; tellTarget ("/enemy2") { play(); }; tellTarget ("/enemy3") { play(); }; tellTarget ("/enemy4") { play(); }; tellTarget ("/enemy5") { play(); }; tellTarget ("/enemy6") { play(); }; tellTarget ("/enemy7") { play(); }; tellTarget ("/enemy8") { play(); };
Symbol 624 MovieClip Frame 43
gotoAndStop (1);
Symbol 624 MovieClip Frame 48
tellTarget ("/BG") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy") { gotoAndPlay ("airhike"); }; tellTarget ("/field") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy1") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy2") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy3") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy4") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy5") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy6") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy7") { gotoAndPlay ("airhike"); }; tellTarget ("/enemy8") { gotoAndPlay ("airhike"); };
Symbol 624 MovieClip Frame 68
gotoAndStop (1);
Symbol 624 MovieClip Frame 69
tellTarget ("/BG") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy") { gotoAndPlay ("hangtime"); }; tellTarget ("/field") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy1") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy3") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy4") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy5") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy6") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy7") { gotoAndPlay ("hangtime"); }; tellTarget ("/enemy8") { gotoAndPlay ("hangtime"); };
Instance of Symbol 554 MovieClip in Symbol 624 MovieClip Frame 69
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/shp") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/flash") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/bonus") { gotoAndPlay ("frier"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy49)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/shp1") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/enemy2") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/enemy3") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/enemy4") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/enemy5") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/enemy6") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/enemy7") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/enemy8") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/enemy9") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/enemy10") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/enemy11") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/enemy12") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/enemy13") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/enemy14") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/enemy15") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/enemy16") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/enemy17") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/enemy18") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/enemy19") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/enemy20") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/enemy21") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/enemy22") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/enemy23") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/enemy24") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/enemy25") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/enemy26") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/enemy27") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/enemy28") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/enemy29") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/enemy30") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/enemy31") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/enemy32") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/enemy33") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/enemy34") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/enemy35") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/enemy36") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/enemy37") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/enemy38") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/enemy39") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy40)) { tellTarget ("/enemy40") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/enemy50") { gotoAndPlay ("sliced"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/spar") { play(); }; } }
Symbol 624 MovieClip Frame 83
gotoAndStop (1);
Instance of Symbol 572 MovieClip in Symbol 624 MovieClip Frame 84
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/Shp") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy49)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/shp1") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/enemy2") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/enemy3") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/enemy4") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/enemy5") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/enemy6") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/enemy7") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/enemy8") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/enemy9") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/enemy10") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/enemy11") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/enemy12") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/enemy13") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/enemy14") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/enemy15") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/enemy16") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/enemy17") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/enemy18") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/enemy19") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/enemy20") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/enemy21") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/enemy22") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/enemy23") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/enemy24") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/enemy25") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/enemy26") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/enemy27") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/enemy28") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/enemy29") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/enemy30") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/enemy31") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/enemy32") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/enemy33") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/enemy34") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/enemy35") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/enemy36") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/enemy37") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/enemy38") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/enemy39") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy40)) { tellTarget ("/enemy40") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/enemy50") { play(); }; } }
Symbol 624 MovieClip Frame 102
gotoAndStop (1);
Instance of Symbol 589 MovieClip in Symbol 624 MovieClip Frame 104
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/Shp") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy49)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/shp1") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/enemy2") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/enemy3") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/enemy4") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/enemy5") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/enemy6") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/enemy7") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/enemy8") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/enemy9") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/enemy10") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/enemy11") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/enemy12") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/enemy13") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/enemy14") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/enemy15") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/enemy16") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/enemy17") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/enemy18") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/enemy19") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/enemy20") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/enemy21") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/enemy22") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/enemy23") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/enemy24") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/enemy25") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/enemy26") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/enemy27") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/enemy28") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/enemy29") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/enemy30") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/enemy31") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/enemy32") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/enemy33") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/enemy34") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/enemy35") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/enemy36") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/enemy37") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/enemy38") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/enemy39") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy40)) { tellTarget ("/enemy40") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/enemy50") { play(); }; } }
Symbol 624 MovieClip Frame 119
gotoAndStop (1);
Instance of Symbol 607 MovieClip in Symbol 624 MovieClip Frame 122
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/Shp") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/bonus") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy49)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/shp1") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/enemy2") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/enemy3") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/enemy4") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/enemy5") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/enemy6") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/enemy7") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/enemy8") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/enemy9") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/enemy10") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/enemy11") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/enemy12") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/enemy13") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/enemy14") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/enemy15") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/enemy16") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/enemy17") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/enemy18") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/enemy19") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/enemy20") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/enemy21") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/enemy22") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/enemy23") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/enemy24") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/enemy25") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/enemy26") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/enemy27") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/enemy28") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/enemy29") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/enemy30") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/enemy31") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/enemy32") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/enemy33") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/enemy34") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/enemy35") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/enemy36") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/enemy37") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/enemy38") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/enemy39") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy40)) { tellTarget ("/enemy40") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/enemy50") { play(); }; } }
Symbol 624 MovieClip Frame 135
gotoAndStop (1);
Instance of Symbol 619 MovieClip in Symbol 624 MovieClip Frame 136
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/Shp") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/flash") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy49)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/shp1") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/enemy2") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/enemy3") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/enemy4") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/enemy5") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/enemy6") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/enemy7") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/enemy8") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/enemy9") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/enemy10") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/enemy11") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/enemy12") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/enemy13") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/enemy14") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/enemy15") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/enemy16") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/enemy17") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/enemy18") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/enemy19") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/enemy20") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/enemy21") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/enemy22") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/enemy23") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/enemy24") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/enemy25") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/enemy26") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/enemy27") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/enemy28") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/enemy29") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/enemy30") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/enemy31") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/enemy32") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/enemy33") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/enemy34") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/enemy35") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/enemy36") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/enemy37") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/enemy38") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/enemy39") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy40)) { tellTarget ("/enemy40") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/enemy50") { play(); }; } }
Symbol 624 MovieClip Frame 154
gotoAndStop (1);
Symbol 624 MovieClip Frame 155
tellTarget ("/BG") { gotoAndPlay ("drop"); }; tellTarget ("/enemy") { gotoAndPlay ("drop"); }; tellTarget ("/field") { gotoAndPlay ("drop"); }; tellTarget ("/enemy1") { gotoAndPlay ("drop"); }; tellTarget ("/enemy2") { gotoAndPlay ("drop"); }; tellTarget ("/enemy3") { gotoAndPlay ("drop"); }; tellTarget ("/enemy4") { gotoAndPlay ("drop"); }; tellTarget ("/enemy5") { gotoAndPlay ("drop"); }; tellTarget ("/enemy6") { gotoAndPlay ("drop"); }; tellTarget ("/enemy7") { gotoAndPlay ("drop"); }; tellTarget ("/enemy8") { gotoAndPlay ("drop"); };
Instance of Symbol 623 MovieClip in Symbol 624 MovieClip Frame 155
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/Shp") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/flash") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/spar") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/bunus") { gotoAndPlay ("slama"); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy49)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/blood") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/enemy") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy1)) { tellTarget ("/shp1") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy2)) { tellTarget ("/enemy2") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy3)) { tellTarget ("/enemy3") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy4)) { tellTarget ("/enemy4") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy5)) { tellTarget ("/enemy5") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy6)) { tellTarget ("/enemy6") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy7)) { tellTarget ("/enemy7") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy8)) { tellTarget ("/enemy8") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy9)) { tellTarget ("/enemy9") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy10)) { tellTarget ("/enemy10") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy11)) { tellTarget ("/enemy11") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy12)) { tellTarget ("/enemy12") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy13)) { tellTarget ("/enemy13") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy14)) { tellTarget ("/enemy14") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy15)) { tellTarget ("/enemy15") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy16)) { tellTarget ("/enemy16") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy17)) { tellTarget ("/enemy17") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy18)) { tellTarget ("/enemy18") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy19)) { tellTarget ("/enemy19") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy20)) { tellTarget ("/enemy20") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy21)) { tellTarget ("/enemy21") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy22)) { tellTarget ("/enemy22") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy23)) { tellTarget ("/enemy23") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy24)) { tellTarget ("/enemy24") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy25)) { tellTarget ("/enemy25") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy26)) { tellTarget ("/enemy26") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy27)) { tellTarget ("/enemy27") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy28)) { tellTarget ("/enemy28") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy29)) { tellTarget ("/enemy29") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy30)) { tellTarget ("/enemy30") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy31)) { tellTarget ("/enemy31") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy32)) { tellTarget ("/enemy32") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy33)) { tellTarget ("/enemy33") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy34)) { tellTarget ("/enemy34") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy35)) { tellTarget ("/enemy35") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy36)) { tellTarget ("/enemy36") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy37)) { tellTarget ("/enemy37") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy38)) { tellTarget ("/enemy38") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy39)) { tellTarget ("/enemy39") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy40)) { tellTarget ("/enemy40") { play(); }; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy50)) { tellTarget ("/enemy50") { play(); }; } }
Symbol 624 MovieClip Frame 164
gotoAndStop (1);
Symbol 631 Button
on (keyPress "<Left>") { gotoAndStop (2); } on (keyPress "<Down>") { gotoAndStop (1); }
Symbol 632 Button
on (keyPress "<Right>") { gotoAndStop (1); } on (keyPress "<Down>") { gotoAndStop (1); }
Symbol 639 MovieClip Frame 7
stop(); tellTarget ("/game") { play(); };
Symbol 640 MovieClip Frame 1
stop();
Symbol 640 MovieClip Frame 2
stop();
Symbol 640 MovieClip Frame 3
stop();
Symbol 640 MovieClip Frame 12
gotoAndStop (4); _root.gotoAndPlay("dead");
Symbol 642 Button
on (keyPress "a") { play(); } on (keyPress "d") { play(); } on (keyPress "s") { play(); }
Symbol 643 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 2
play();
Symbol 660 MovieClip Frame 3
tellTarget ("/raden") { play(); };
Symbol 660 MovieClip Frame 21
gotoAndStop (1);
Symbol 660 MovieClip Frame 22
play();
Symbol 660 MovieClip Frame 23
tellTarget ("/raden") { play(); };
Symbol 660 MovieClip Frame 40
gotoAndStop (1);
Symbol 660 MovieClip Frame 41
play();
Symbol 660 MovieClip Frame 42
tellTarget ("/raden") { play(); };
Symbol 660 MovieClip Frame 60
gotoAndStop (1);
Symbol 660 MovieClip Frame 61
tellTarget ("/raden") { play(); };
Symbol 660 MovieClip Frame 78
gotoAndStop (1);
Symbol 660 MovieClip Frame 79
tellTarget ("/raden") { play(); };
Instance of Symbol 671 MovieClip in Symbol 678 MovieClip Frame 108
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget ("/jhp") { play(); }; } }
Symbol 681 MovieClip Frame 1
stop(); stop();
Symbol 681 MovieClip Frame 20
gotoAndStop (1);
Symbol 681 MovieClip Frame 39
gotoAndStop (1);
Symbol 681 MovieClip Frame 55
gotoAndStop (1);
Symbol 684 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 2
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 4
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 6
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 8
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 10
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 12
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 14
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 16
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 18
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 20
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 22
tellTarget ("/jhp") { prevFrame(); };
Symbol 688 MovieClip Frame 25
tellTarget ("/jhp") { prevFrame(); }; tellTarget ("/Aguage") { gotoAndPlay (1); };
Symbol 692 MovieClip Frame 1
stop();
Symbol 692 MovieClip Frame 11
gotoAndStop (1);
Symbol 695 MovieClip Frame 1
stop();
Symbol 695 MovieClip Frame 16
stop(); _root.gotoAndPlay("lvl2");
Symbol 706 MovieClip Frame 1
stop();
Symbol 706 MovieClip Frame 2
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 3
stop();
Symbol 706 MovieClip Frame 4
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 5
stop();
Symbol 706 MovieClip Frame 6
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 7
stop();
Symbol 706 MovieClip Frame 8
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 9
stop();
Symbol 706 MovieClip Frame 10
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 11
stop();
Symbol 706 MovieClip Frame 12
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 13
stop();
Symbol 706 MovieClip Frame 14
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 15
stop();
Symbol 706 MovieClip Frame 16
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 17
stop();
Symbol 706 MovieClip Frame 18
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 19
stop();
Symbol 706 MovieClip Frame 20
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 21
stop();
Symbol 706 MovieClip Frame 22
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 23
stop();
Symbol 706 MovieClip Frame 24
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 25
stop();
Symbol 706 MovieClip Frame 26
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 27
stop();
Symbol 706 MovieClip Frame 28
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 29
stop();
Symbol 706 MovieClip Frame 30
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 31
stop();
Symbol 706 MovieClip Frame 32
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 33
stop();
Symbol 706 MovieClip Frame 34
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 35
stop();
Symbol 706 MovieClip Frame 36
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 37
stop();
Symbol 706 MovieClip Frame 38
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 39
stop();
Symbol 706 MovieClip Frame 40
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 41
stop();
Symbol 706 MovieClip Frame 42
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 43
stop();
Symbol 706 MovieClip Frame 44
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 45
stop();
Symbol 706 MovieClip Frame 46
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 47
stop();
Symbol 706 MovieClip Frame 48
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 49
stop();
Symbol 706 MovieClip Frame 50
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 51
stop();
Symbol 706 MovieClip Frame 52
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 53
stop();
Symbol 706 MovieClip Frame 54
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 55
stop();
Symbol 706 MovieClip Frame 56
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 57
stop();
Symbol 706 MovieClip Frame 58
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 59
stop();
Symbol 706 MovieClip Frame 60
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 61
stop();
Symbol 706 MovieClip Frame 62
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 63
stop();
Symbol 706 MovieClip Frame 64
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 65
stop();
Symbol 706 MovieClip Frame 66
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 67
stop();
Symbol 706 MovieClip Frame 68
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 69
stop();
Symbol 706 MovieClip Frame 70
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 71
stop();
Symbol 706 MovieClip Frame 72
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 73
stop();
Symbol 706 MovieClip Frame 74
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 75
stop();
Symbol 706 MovieClip Frame 76
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 77
stop();
Symbol 706 MovieClip Frame 78
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 79
stop();
Symbol 706 MovieClip Frame 80
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 81
stop();
Symbol 706 MovieClip Frame 82
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 83
stop();
Symbol 706 MovieClip Frame 84
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 85
stop();
Symbol 706 MovieClip Frame 86
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 87
stop();
Symbol 706 MovieClip Frame 88
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 89
stop();
Symbol 706 MovieClip Frame 90
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 91
stop();
Symbol 706 MovieClip Frame 92
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 93
stop();
Symbol 706 MovieClip Frame 94
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 95
stop();
Symbol 706 MovieClip Frame 96
tellTarget ("/blood") { play(); };
Symbol 706 MovieClip Frame 97
stop(); _root.gotoAndPlay("dead");
Symbol 713 Button
on (keyPress "z") { tellTarget ("/heal") { play(); }; } on (keyPress "z") { play(); }
Symbol 714 MovieClip Frame 1656
stop();
Symbol 750 Button
on (release) { nextFrame(); }
Symbol 751 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 2
stop();
Symbol 752 MovieClip Frame 3
stop();
Symbol 752 MovieClip Frame 4
stop();
Symbol 752 MovieClip Frame 5
stop();
Symbol 752 MovieClip Frame 6
stop();
Symbol 752 MovieClip Frame 7
stop();
Symbol 752 MovieClip Frame 8
stop();
Symbol 752 MovieClip Frame 9
stop();
Symbol 752 MovieClip Frame 10
stop();
Symbol 752 MovieClip Frame 11
stop();
Symbol 752 MovieClip Frame 12
stop();
Symbol 752 MovieClip Frame 13
stop();
Symbol 752 MovieClip Frame 14
stop();
Symbol 752 MovieClip Frame 15
stop();
Symbol 752 MovieClip Frame 16
stop();
Symbol 752 MovieClip Frame 17
stop();
Symbol 752 MovieClip Frame 18
stop();
Symbol 752 MovieClip Frame 19
stop();
Symbol 752 MovieClip Frame 20
stop();
Symbol 752 MovieClip Frame 21
stop();
Symbol 752 MovieClip Frame 22
stop();
Symbol 752 MovieClip Frame 23
stop();
Symbol 752 MovieClip Frame 24
stop();
Symbol 752 MovieClip Frame 25
stop();
Symbol 752 MovieClip Frame 26
stop(); gotoAndStop (25);
Symbol 761 MovieClip Frame 1
stop();
Symbol 761 MovieClip Frame 2
stop();
Symbol 761 MovieClip Frame 3
stop();
Symbol 761 MovieClip Frame 4
stop();
Symbol 761 MovieClip Frame 5
stop();
Symbol 761 MovieClip Frame 6
stop();
Symbol 761 MovieClip Frame 7
stop();
Symbol 761 MovieClip Frame 8
stop();
Symbol 761 MovieClip Frame 9
stop();
Symbol 761 MovieClip Frame 10
stop();
Symbol 761 MovieClip Frame 11
stop();
Symbol 761 MovieClip Frame 12
stop();
Symbol 761 MovieClip Frame 13
stop();
Symbol 761 MovieClip Frame 14
stop();
Symbol 761 MovieClip Frame 15
stop();
Symbol 761 MovieClip Frame 16
stop();
Symbol 761 MovieClip Frame 17
stop();
Symbol 761 MovieClip Frame 18
stop();
Symbol 761 MovieClip Frame 19
stop();
Symbol 761 MovieClip Frame 20
stop();
Symbol 761 MovieClip Frame 21
stop();
Symbol 761 MovieClip Frame 22
stop();
Symbol 761 MovieClip Frame 23
stop();
Symbol 761 MovieClip Frame 24
stop();
Symbol 761 MovieClip Frame 25
stop();
Symbol 761 MovieClip Frame 26
stop();
Symbol 761 MovieClip Frame 27
stop();
Symbol 761 MovieClip Frame 28
stop();
Symbol 761 MovieClip Frame 29
stop();
Symbol 761 MovieClip Frame 30
stop();
Symbol 761 MovieClip Frame 31
stop();
Symbol 761 MovieClip Frame 32
stop();
Symbol 761 MovieClip Frame 33
stop();
Symbol 761 MovieClip Frame 34
stop();
Symbol 761 MovieClip Frame 35
stop();
Symbol 761 MovieClip Frame 36
stop();
Symbol 761 MovieClip Frame 37
stop();
Symbol 761 MovieClip Frame 38
stop();
Symbol 761 MovieClip Frame 39
stop();
Symbol 761 MovieClip Frame 40
stop();
Symbol 761 MovieClip Frame 41
stop();
Symbol 761 MovieClip Frame 42
stop();
Symbol 761 MovieClip Frame 43
stop();
Symbol 761 MovieClip Frame 44
stop();
Symbol 761 MovieClip Frame 45
stop();
Symbol 761 MovieClip Frame 46
stop();
Symbol 761 MovieClip Frame 47
stop();
Symbol 761 MovieClip Frame 48
stop();
Symbol 761 MovieClip Frame 49
stop();
Symbol 761 MovieClip Frame 50
stop();
Symbol 761 MovieClip Frame 51
stop();
Symbol 761 MovieClip Frame 52
stop();
Symbol 761 MovieClip Frame 53
stop();
Symbol 761 MovieClip Frame 54
stop();
Symbol 761 MovieClip Frame 55
stop();
Symbol 761 MovieClip Frame 56
stop();
Symbol 761 MovieClip Frame 57
stop();
Symbol 761 MovieClip Frame 58
stop();
Symbol 761 MovieClip Frame 59
stop();
Symbol 761 MovieClip Frame 60
stop();
Symbol 761 MovieClip Frame 61
stop();
Symbol 761 MovieClip Frame 62
stop();
Symbol 761 MovieClip Frame 63
stop();
Symbol 761 MovieClip Frame 64
stop();
Symbol 761 MovieClip Frame 65
stop();
Symbol 761 MovieClip Frame 66
stop();
Symbol 761 MovieClip Frame 67
stop();
Symbol 761 MovieClip Frame 68
stop();
Symbol 761 MovieClip Frame 69
stop();
Symbol 761 MovieClip Frame 70
stop();
Symbol 761 MovieClip Frame 71
stop();
Symbol 761 MovieClip Frame 72
stop();
Symbol 761 MovieClip Frame 73
stop();
Symbol 761 MovieClip Frame 74
stop();
Symbol 761 MovieClip Frame 75
stop();
Symbol 761 MovieClip Frame 76
stop();
Symbol 761 MovieClip Frame 77
stop();
Symbol 761 MovieClip Frame 78
stop();
Symbol 761 MovieClip Frame 79
stop();
Symbol 761 MovieClip Frame 80
stop();
Symbol 761 MovieClip Frame 81
stop();
Symbol 761 MovieClip Frame 82
stop();
Symbol 761 MovieClip Frame 83
stop();
Symbol 761 MovieClip Frame 84
stop();
Symbol 761 MovieClip Frame 85
stop();
Symbol 761 MovieClip Frame 86
stop();
Symbol 761 MovieClip Frame 87
stop();
Symbol 761 MovieClip Frame 88
stop();
Symbol 761 MovieClip Frame 89
stop();
Symbol 761 MovieClip Frame 90
stop();
Symbol 761 MovieClip Frame 91
stop();
Symbol 761 MovieClip Frame 92
stop();
Symbol 761 MovieClip Frame 93
stop();
Symbol 761 MovieClip Frame 94
stop();
Symbol 761 MovieClip Frame 95
stop();
Symbol 761 MovieClip Frame 96
stop();
Symbol 761 MovieClip Frame 97
stop();
Symbol 761 MovieClip Frame 98
stop();
Symbol 761 MovieClip Frame 99
stop();
Symbol 761 MovieClip Frame 100
stop();
Symbol 761 MovieClip Frame 101
stop();
Symbol 761 MovieClip Frame 102
stop();
Symbol 761 MovieClip Frame 103
stop();
Symbol 761 MovieClip Frame 104
stop();
Symbol 761 MovieClip Frame 105
stop();
Symbol 761 MovieClip Frame 106
stop();
Symbol 761 MovieClip Frame 107
stop();
Symbol 761 MovieClip Frame 108
stop();
Symbol 761 MovieClip Frame 109
stop();
Symbol 761 MovieClip Frame 110
stop();
Symbol 761 MovieClip Frame 111
stop();
Symbol 761 MovieClip Frame 112
stop();
Symbol 761 MovieClip Frame 113
stop();
Symbol 761 MovieClip Frame 114
stop();
Symbol 761 MovieClip Frame 115
stop();
Symbol 761 MovieClip Frame 116
stop();
Symbol 761 MovieClip Frame 117
stop();
Symbol 761 MovieClip Frame 118
stop();
Symbol 761 MovieClip Frame 119
stop();
Symbol 761 MovieClip Frame 120
stop();
Symbol 761 MovieClip Frame 121
stop();
Symbol 761 MovieClip Frame 122
stop();
Symbol 761 MovieClip Frame 123
stop();
Symbol 761 MovieClip Frame 124
stop();
Symbol 761 MovieClip Frame 125
stop();
Symbol 761 MovieClip Frame 126
stop();
Symbol 761 MovieClip Frame 127
stop();
Symbol 761 MovieClip Frame 128
stop();
Symbol 761 MovieClip Frame 129
stop();
Symbol 761 MovieClip Frame 130
stop();
Symbol 761 MovieClip Frame 131
stop();
Symbol 761 MovieClip Frame 132
stop();
Symbol 761 MovieClip Frame 133
stop();
Symbol 761 MovieClip Frame 134
stop();
Symbol 761 MovieClip Frame 135
stop();
Symbol 761 MovieClip Frame 136
stop();
Symbol 761 MovieClip Frame 137
stop();
Symbol 761 MovieClip Frame 138
stop();
Symbol 761 MovieClip Frame 139
stop();
Symbol 761 MovieClip Frame 140
stop();
Symbol 761 MovieClip Frame 141
stop();
Symbol 761 MovieClip Frame 142
stop();
Symbol 761 MovieClip Frame 143
stop();
Symbol 761 MovieClip Frame 144
stop();
Symbol 761 MovieClip Frame 145
stop();
Symbol 761 MovieClip Frame 146
stop();
Symbol 761 MovieClip Frame 147
stop();
Symbol 761 MovieClip Frame 148
stop();
Symbol 761 MovieClip Frame 149
stop();
Symbol 761 MovieClip Frame 150
stop();
Symbol 761 MovieClip Frame 151
stop();
Symbol 761 MovieClip Frame 152
stop();
Symbol 761 MovieClip Frame 153
stop();
Symbol 761 MovieClip Frame 154
stop();
Symbol 761 MovieClip Frame 155
stop();
Symbol 761 MovieClip Frame 156
stop();
Symbol 761 MovieClip Frame 157
stop();
Symbol 761 MovieClip Frame 158
stop();
Symbol 761 MovieClip Frame 159
stop();
Symbol 761 MovieClip Frame 160
stop();
Symbol 761 MovieClip Frame 161
stop();
Symbol 761 MovieClip Frame 162
stop();
Symbol 761 MovieClip Frame 163
stop();
Symbol 761 MovieClip Frame 164
stop();
Symbol 761 MovieClip Frame 165
stop();
Symbol 761 MovieClip Frame 166
stop();
Symbol 761 MovieClip Frame 167
stop();
Symbol 761 MovieClip Frame 168
stop();
Symbol 761 MovieClip Frame 169
stop();
Symbol 761 MovieClip Frame 170
stop();
Symbol 761 MovieClip Frame 171
stop();
Symbol 761 MovieClip Frame 172
stop();
Symbol 761 MovieClip Frame 173
stop();
Symbol 761 MovieClip Frame 174
stop();
Symbol 761 MovieClip Frame 175
stop();
Symbol 761 MovieClip Frame 176
stop();
Symbol 761 MovieClip Frame 177
stop();
Symbol 761 MovieClip Frame 178
stop();
Symbol 761 MovieClip Frame 179
stop();
Symbol 761 MovieClip Frame 180
stop();
Symbol 761 MovieClip Frame 181
stop();
Symbol 761 MovieClip Frame 182
stop();
Symbol 761 MovieClip Frame 183
stop();
Symbol 761 MovieClip Frame 184
stop();
Symbol 761 MovieClip Frame 185
stop();
Symbol 761 MovieClip Frame 186
stop();
Symbol 761 MovieClip Frame 187
stop();
Symbol 761 MovieClip Frame 188
stop();
Symbol 761 MovieClip Frame 189
stop();
Symbol 761 MovieClip Frame 190
stop();
Symbol 761 MovieClip Frame 191
stop();
Symbol 761 MovieClip Frame 192
stop();
Symbol 761 MovieClip Frame 193
stop();
Symbol 761 MovieClip Frame 194
stop();
Symbol 761 MovieClip Frame 195
stop();
Symbol 761 MovieClip Frame 196
stop();
Symbol 761 MovieClip Frame 197
stop();
Symbol 761 MovieClip Frame 198
stop();
Symbol 761 MovieClip Frame 199
stop();
Symbol 761 MovieClip Frame 200
stop();
Symbol 761 MovieClip Frame 201
stop();
Symbol 761 MovieClip Frame 202
stop();
Symbol 761 MovieClip Frame 203
stop();
Symbol 761 MovieClip Frame 204
stop();
Symbol 761 MovieClip Frame 205
stop();
Symbol 761 MovieClip Frame 206
stop();
Symbol 761 MovieClip Frame 207
stop();
Symbol 761 MovieClip Frame 208
stop();
Symbol 761 MovieClip Frame 209
stop();
Symbol 761 MovieClip Frame 210
stop();
Symbol 761 MovieClip Frame 211
stop();
Symbol 761 MovieClip Frame 212
stop();
Symbol 761 MovieClip Frame 213
stop();
Symbol 761 MovieClip Frame 214
stop();
Symbol 761 MovieClip Frame 215
stop();
Symbol 761 MovieClip Frame 216
stop();
Symbol 761 MovieClip Frame 217
stop();
Symbol 761 MovieClip Frame 218
stop();
Symbol 761 MovieClip Frame 219
stop();
Symbol 761 MovieClip Frame 220
stop();
Symbol 761 MovieClip Frame 221
stop();
Symbol 761 MovieClip Frame 222
stop();
Symbol 761 MovieClip Frame 223
stop();
Symbol 761 MovieClip Frame 224
stop();
Symbol 761 MovieClip Frame 225
stop();
Symbol 761 MovieClip Frame 226
stop();
Symbol 761 MovieClip Frame 227
stop();
Symbol 761 MovieClip Frame 228
stop();
Symbol 761 MovieClip Frame 229
stop();
Symbol 761 MovieClip Frame 230
stop();
Symbol 761 MovieClip Frame 231
stop();
Symbol 761 MovieClip Frame 232
stop();
Symbol 761 MovieClip Frame 233
stop();
Symbol 761 MovieClip Frame 234
stop();
Symbol 761 MovieClip Frame 235
stop();
Symbol 761 MovieClip Frame 236
stop();
Symbol 761 MovieClip Frame 237
stop();
Symbol 761 MovieClip Frame 238
stop();
Symbol 761 MovieClip Frame 239
stop();
Symbol 761 MovieClip Frame 240
stop();
Symbol 761 MovieClip Frame 241
stop();
Symbol 761 MovieClip Frame 242
stop();
Symbol 761 MovieClip Frame 243
stop();
Symbol 761 MovieClip Frame 244
stop();
Symbol 761 MovieClip Frame 245
stop();
Symbol 761 MovieClip Frame 246
stop();
Symbol 761 MovieClip Frame 247
stop();
Symbol 761 MovieClip Frame 248
stop();
Symbol 761 MovieClip Frame 249
stop();
Symbol 761 MovieClip Frame 250
stop();
Symbol 761 MovieClip Frame 251
stop();
Symbol 761 MovieClip Frame 252
stop();
Symbol 761 MovieClip Frame 253
stop();
Symbol 761 MovieClip Frame 254
stop();
Symbol 761 MovieClip Frame 255
stop();
Symbol 761 MovieClip Frame 256
stop();
Symbol 761 MovieClip Frame 257
stop();
Symbol 761 MovieClip Frame 258
stop();
Symbol 761 MovieClip Frame 259
stop();
Symbol 761 MovieClip Frame 260
stop();
Symbol 761 MovieClip Frame 261
stop();
Symbol 761 MovieClip Frame 262
stop();
Symbol 761 MovieClip Frame 263
stop();
Symbol 761 MovieClip Frame 264
stop();
Symbol 761 MovieClip Frame 265
stop();
Symbol 761 MovieClip Frame 266
stop();
Symbol 761 MovieClip Frame 267
stop();
Symbol 761 MovieClip Frame 268
stop();
Symbol 761 MovieClip Frame 269
stop();
Symbol 761 MovieClip Frame 270
stop();
Symbol 761 MovieClip Frame 271
stop();
Symbol 761 MovieClip Frame 272
stop();
Symbol 761 MovieClip Frame 273
stop();
Symbol 761 MovieClip Frame 274
stop();
Symbol 761 MovieClip Frame 275
stop();
Symbol 761 MovieClip Frame 276
stop();
Symbol 761 MovieClip Frame 277
stop();
Symbol 761 MovieClip Frame 278
stop();
Symbol 761 MovieClip Frame 279
stop();
Symbol 761 MovieClip Frame 280
stop();
Symbol 761 MovieClip Frame 281
stop();
Symbol 761 MovieClip Frame 282
stop();
Symbol 761 MovieClip Frame 283
stop();
Symbol 761 MovieClip Frame 284
stop();
Symbol 761 MovieClip Frame 285
stop();
Symbol 761 MovieClip Frame 286
stop();
Symbol 761 MovieClip Frame 287
stop();
Symbol 761 MovieClip Frame 288
stop();
Symbol 761 MovieClip Frame 289
stop();
Symbol 761 MovieClip Frame 290
stop();
Symbol 761 MovieClip Frame 291
stop();
Symbol 761 MovieClip Frame 292
stop();
Symbol 761 MovieClip Frame 293
stop();
Symbol 761 MovieClip Frame 294
stop();
Symbol 761 MovieClip Frame 295
stop();
Symbol 761 MovieClip Frame 296
stop();
Symbol 761 MovieClip Frame 297
stop();
Symbol 761 MovieClip Frame 298
stop();
Symbol 761 MovieClip Frame 299
stop();
Symbol 761 MovieClip Frame 300
stop();
Symbol 761 MovieClip Frame 301
stop();
Symbol 761 MovieClip Frame 302
stop();
Symbol 761 MovieClip Frame 303
stop();
Symbol 761 MovieClip Frame 304
stop();
Symbol 761 MovieClip Frame 305
stop();
Symbol 761 MovieClip Frame 306
stop();
Symbol 761 MovieClip Frame 307
stop();
Symbol 761 MovieClip Frame 308
stop();
Symbol 761 MovieClip Frame 309
stop();
Symbol 761 MovieClip Frame 310
stop();
Symbol 761 MovieClip Frame 311
stop();
Symbol 761 MovieClip Frame 312
stop();
Symbol 761 MovieClip Frame 313
stop();
Symbol 761 MovieClip Frame 314
stop();
Symbol 761 MovieClip Frame 315
stop();
Symbol 761 MovieClip Frame 316
stop();
Symbol 761 MovieClip Frame 317
stop();
Symbol 761 MovieClip Frame 318
stop();
Symbol 761 MovieClip Frame 319
stop();
Symbol 761 MovieClip Frame 320
stop();
Symbol 761 MovieClip Frame 321
stop();
Symbol 761 MovieClip Frame 322
stop();
Symbol 761 MovieClip Frame 323
stop();
Symbol 761 MovieClip Frame 324
stop();
Symbol 761 MovieClip Frame 325
stop();
Symbol 761 MovieClip Frame 326
stop();
Symbol 761 MovieClip Frame 327
stop();
Symbol 761 MovieClip Frame 328
stop();
Symbol 761 MovieClip Frame 329
stop();
Symbol 761 MovieClip Frame 330
stop();
Symbol 761 MovieClip Frame 331
stop();
Symbol 761 MovieClip Frame 332
stop();
Symbol 761 MovieClip Frame 333
stop();
Symbol 761 MovieClip Frame 334
stop();
Symbol 761 MovieClip Frame 335
stop();
Symbol 761 MovieClip Frame 336
stop();
Symbol 761 MovieClip Frame 337
stop();
Symbol 761 MovieClip Frame 338
stop();
Symbol 761 MovieClip Frame 339
stop();
Symbol 761 MovieClip Frame 340
stop();
Symbol 761 MovieClip Frame 341
stop();
Symbol 761 MovieClip Frame 342
stop();
Symbol 761 MovieClip Frame 343
stop();
Symbol 761 MovieClip Frame 344
stop();
Symbol 761 MovieClip Frame 345
stop();
Symbol 761 MovieClip Frame 346
stop();
Symbol 761 MovieClip Frame 347
stop();
Symbol 761 MovieClip Frame 348
stop();
Symbol 761 MovieClip Frame 349
stop();
Symbol 761 MovieClip Frame 350
stop();
Symbol 761 MovieClip Frame 351
stop();
Symbol 761 MovieClip Frame 352
stop();
Symbol 761 MovieClip Frame 353
stop();
Symbol 761 MovieClip Frame 354
stop();
Symbol 761 MovieClip Frame 355
stop(); tellTarget ("/fin") { play(); };
Symbol 766 MovieClip Frame 22
tellTarget ("/relax") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); };
Symbol 770 MovieClip Frame 25
tellTarget ("/cool") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); };
Symbol 774 MovieClip Frame 30
tellTarget ("/sweet") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); };
Symbol 778 MovieClip Frame 40
tellTarget ("/awesome") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); };
Symbol 782 MovieClip Frame 47
tellTarget ("/radical") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); };
Symbol 786 MovieClip Frame 45
tellTarget ("/radical") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); };
Symbol 790 MovieClip Frame 24
tellTarget ("/stopp") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); };
Symbol 794 MovieClip Frame 21
tellTarget ("/cool") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); };
Symbol 797 MovieClip Frame 21
tellTarget ("/sweet") { play(); }; tellTarget ("/remble") { play(); }; tellTarget ("/bonus") { gotoAndPlay ("combobonus"); }; tellTarget ("/rank") { play(); }; tellTarget ("/rankest") { play(); };
Symbol 798 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 2
stop();
Symbol 798 MovieClip Frame 3
stop();
Symbol 798 MovieClip Frame 4
stop();
Symbol 798 MovieClip Frame 5
stop();
Symbol 798 MovieClip Frame 6
stop();
Symbol 798 MovieClip Frame 7
stop();
Symbol 798 MovieClip Frame 8
stop();
Symbol 798 MovieClip Frame 9
stop();
Symbol 798 MovieClip Frame 10
stop();
Symbol 798 MovieClip Frame 11
gotoAndStop (10);
Symbol 799 MovieClip Frame 1
stop();
Symbol 799 MovieClip Frame 2
tellTarget ("/combo") { play(); };
Symbol 799 MovieClip Frame 7
tellTarget ("/combo") { play(); };
Symbol 800 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 2
tellTarget ("/combo") { gotoAndStop (1); };
Symbol 803 MovieClip Frame 1
stop();
Symbol 805 MovieClip Frame 1
stop();
Symbol 807 MovieClip Frame 1
stop();
Symbol 809 MovieClip Frame 1
stop();
Symbol 811 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 1
stop();
Symbol 815 MovieClip Frame 1
stop();
Symbol 818 MovieClip Frame 1
stop();
Symbol 818 MovieClip Frame 2
_root.gotoAndStop("dead");
Symbol 822 Button
on (release) { tellTarget ("/guide") { play(); }; } on (release) { tellTarget ("/guide1") { play(); }; }
Symbol 824 Button
on (release) { toggleHighQuality(); }
Symbol 826 MovieClip Frame 1
stop();
Symbol 826 MovieClip Frame 2
stop();
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 2
stop();
Symbol 842 MovieClip Frame 79
stop();
Symbol 847 MovieClip Frame 1
stopAllSounds();
Symbol 847 MovieClip Frame 2
stop();
Symbol 848 Button
on (release) { gotoAndStop (1); }
Symbol 861 Button
on (release) { gotoAndStop (2); }
Symbol 864 MovieClip Frame 1
stopAllSounds();
Symbol 864 MovieClip Frame 2
stop();
Symbol 864 MovieClip Frame 3
play();
Symbol 864 MovieClip Frame 4
stop(); _root.play();
Symbol 975 MovieClip Frame 1
stopAllSounds();
Symbol 975 MovieClip Frame 541
stop();
Instance of Symbol 987 MovieClip in Symbol 1006 MovieClip Frame 48
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/jhp") { play(); }; } }
Instance of Symbol 987 MovieClip in Symbol 1006 MovieClip Frame 63
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/jhp") { play(); }; } }
Instance of Symbol 987 MovieClip in Symbol 1006 MovieClip Frame 79
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { tellTarget ("/jhp") { play(); }; } }
Instance of Symbol 671 MovieClip in Symbol 1006 MovieClip Frame 182
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget ("/jhp") { play(); }; } }
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1008 MovieClip Frame 20
gotoAndStop (1);
Symbol 1008 MovieClip Frame 41
gotoAndStop (1);
Symbol 1008 MovieClip Frame 60
gotoAndStop (1);
Symbol 1008 MovieClip Frame 69
gotoAndStop (1);
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1015 MovieClip Frame 2
stop();
Symbol 1015 MovieClip Frame 3
stop();
Symbol 1015 MovieClip Frame 4
stop();
Symbol 1015 MovieClip Frame 5
stop();
Symbol 1015 MovieClip Frame 6
stop();
Symbol 1015 MovieClip Frame 7
stop();
Symbol 1015 MovieClip Frame 8
stop();
Symbol 1015 MovieClip Frame 9
stop();
Symbol 1015 MovieClip Frame 10
stop();
Symbol 1015 MovieClip Frame 11
stop();
Symbol 1015 MovieClip Frame 12
stop();
Symbol 1015 MovieClip Frame 13
stop();
Symbol 1015 MovieClip Frame 14
stop();
Symbol 1015 MovieClip Frame 15
stop();
Symbol 1015 MovieClip Frame 16
stop();
Symbol 1015 MovieClip Frame 17
stop();
Symbol 1015 MovieClip Frame 18
stop();
Symbol 1015 MovieClip Frame 19
stop();
Symbol 1015 MovieClip Frame 20
stop();
Symbol 1015 MovieClip Frame 21
stop();
Symbol 1015 MovieClip Frame 22
stop();
Symbol 1015 MovieClip Frame 23
stop();
Symbol 1015 MovieClip Frame 24
stop();
Symbol 1015 MovieClip Frame 25
stop();
Symbol 1015 MovieClip Frame 26
stop();
Symbol 1015 MovieClip Frame 27
stop();
Symbol 1015 MovieClip Frame 28
stop();
Symbol 1015 MovieClip Frame 29
stop();
Symbol 1015 MovieClip Frame 30
stop();
Symbol 1015 MovieClip Frame 31
stop();
Symbol 1015 MovieClip Frame 32
stop();
Symbol 1015 MovieClip Frame 33
stop();
Symbol 1015 MovieClip Frame 34
stop();
Symbol 1015 MovieClip Frame 35
stop();
Symbol 1015 MovieClip Frame 36
stop();
Symbol 1015 MovieClip Frame 37
stop();
Symbol 1015 MovieClip Frame 38
stop();
Symbol 1015 MovieClip Frame 39
stop();
Symbol 1015 MovieClip Frame 40
stop();
Symbol 1015 MovieClip Frame 41
stop();
Symbol 1015 MovieClip Frame 42
stop();
Symbol 1015 MovieClip Frame 43
stop();
Symbol 1015 MovieClip Frame 44
stop();
Symbol 1015 MovieClip Frame 45
stop();
Symbol 1015 MovieClip Frame 46
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Symbol 1015 MovieClip Frame 47
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Symbol 1015 MovieClip Frame 49
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Symbol 1015 MovieClip Frame 54
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Symbol 1015 MovieClip Frame 55
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Symbol 1015 MovieClip Frame 101
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Symbol 1015 MovieClip Frame 103
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Symbol 1015 MovieClip Frame 105
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Symbol 1015 MovieClip Frame 107
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Symbol 1015 MovieClip Frame 114
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Symbol 1015 MovieClip Frame 117
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Symbol 1015 MovieClip Frame 120
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Symbol 1015 MovieClip Frame 121
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Symbol 1015 MovieClip Frame 126
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Symbol 1015 MovieClip Frame 127
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Symbol 1015 MovieClip Frame 133
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Symbol 1015 MovieClip Frame 139
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Symbol 1015 MovieClip Frame 147
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Symbol 1015 MovieClip Frame 148
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Symbol 1015 MovieClip Frame 149
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Symbol 1015 MovieClip Frame 151
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Symbol 1015 MovieClip Frame 154
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Symbol 1015 MovieClip Frame 157
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Symbol 1015 MovieClip Frame 161
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Symbol 1015 MovieClip Frame 189
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Symbol 1015 MovieClip Frame 193
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Symbol 1015 MovieClip Frame 195
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Symbol 1015 MovieClip Frame 197
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Symbol 1015 MovieClip Frame 198
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Symbol 1015 MovieClip Frame 199
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Symbol 1015 MovieClip Frame 200
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Symbol 1015 MovieClip Frame 203
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Symbol 1015 MovieClip Frame 207
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Symbol 1015 MovieClip Frame 208
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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Symbol 1015 MovieClip Frame 227
stop();
Symbol 1015 MovieClip Frame 228
stop();
Symbol 1015 MovieClip Frame 229
stop();
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stop();
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stop();
Symbol 1015 MovieClip Frame 232
stop();
Symbol 1015 MovieClip Frame 233
stop();
Symbol 1015 MovieClip Frame 234
stop();
Symbol 1015 MovieClip Frame 235
stop();
Symbol 1015 MovieClip Frame 236
stop();
Symbol 1015 MovieClip Frame 237
stop();
Symbol 1015 MovieClip Frame 238
stop();
Symbol 1015 MovieClip Frame 239
stop();
Symbol 1015 MovieClip Frame 240
stop();
Symbol 1015 MovieClip Frame 241
stop();
Symbol 1015 MovieClip Frame 242
stop();
Symbol 1015 MovieClip Frame 243
stop();
Symbol 1015 MovieClip Frame 244
stop();
Symbol 1015 MovieClip Frame 245
stop();
Symbol 1015 MovieClip Frame 246
stop();
Symbol 1015 MovieClip Frame 247
stop();
Symbol 1015 MovieClip Frame 248
stop();
Symbol 1015 MovieClip Frame 249
stop();
Symbol 1015 MovieClip Frame 250
stop();
Symbol 1015 MovieClip Frame 251
stop();
Symbol 1015 MovieClip Frame 252
stop();
Symbol 1015 MovieClip Frame 253
stop();
Symbol 1015 MovieClip Frame 254
stop();
Symbol 1015 MovieClip Frame 255
stop();
Symbol 1015 MovieClip Frame 256
stop();
Symbol 1015 MovieClip Frame 257
stop();
Symbol 1015 MovieClip Frame 258
stop();
Symbol 1015 MovieClip Frame 259
stop();
Symbol 1015 MovieClip Frame 260
stop();
Symbol 1015 MovieClip Frame 261
stop();
Symbol 1015 MovieClip Frame 262
stop();
Symbol 1015 MovieClip Frame 263
stop();
Symbol 1015 MovieClip Frame 264
stop();
Symbol 1015 MovieClip Frame 265
stop();
Symbol 1015 MovieClip Frame 266
stop();
Symbol 1015 MovieClip Frame 267
stop();
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stop();
Symbol 1015 MovieClip Frame 269
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stop();
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stop();
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stop();
Symbol 1015 MovieClip Frame 273
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Symbol 1015 MovieClip Frame 274
stop();
Symbol 1015 MovieClip Frame 275
stop();
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stop();
Symbol 1015 MovieClip Frame 277
stop();
Symbol 1015 MovieClip Frame 278
stop();
Symbol 1015 MovieClip Frame 279
stop();
Symbol 1015 MovieClip Frame 280
stop();
Symbol 1015 MovieClip Frame 281
stop();
Symbol 1015 MovieClip Frame 282
stop();
Symbol 1015 MovieClip Frame 283
stop();
Symbol 1015 MovieClip Frame 284
stop();
Symbol 1015 MovieClip Frame 285
stop();
Symbol 1015 MovieClip Frame 286
stop();
Symbol 1015 MovieClip Frame 287
stop();
Symbol 1015 MovieClip Frame 288
stop();
Symbol 1015 MovieClip Frame 289
stop();
Symbol 1015 MovieClip Frame 290
stop();
Symbol 1015 MovieClip Frame 291
stop();
Symbol 1015 MovieClip Frame 292
stop();
Symbol 1015 MovieClip Frame 293
stop();
Symbol 1015 MovieClip Frame 294
stop();
Symbol 1015 MovieClip Frame 295
stop();
Symbol 1015 MovieClip Frame 296
stop();
Symbol 1015 MovieClip Frame 297
stop();
Symbol 1015 MovieClip Frame 298
stop();
Symbol 1015 MovieClip Frame 299
stop();
Symbol 1015 MovieClip Frame 300
stop();
Symbol 1015 MovieClip Frame 301
stop();
Symbol 1015 MovieClip Frame 302
stop();
Symbol 1015 MovieClip Frame 303
stop();
Symbol 1015 MovieClip Frame 304
stop();
Symbol 1015 MovieClip Frame 305
stop();
Symbol 1015 MovieClip Frame 306
stop();
Symbol 1015 MovieClip Frame 307
stop();
Symbol 1015 MovieClip Frame 308
stop();
Symbol 1015 MovieClip Frame 309
stop();
Symbol 1015 MovieClip Frame 310
stop();
Symbol 1015 MovieClip Frame 311
stop();
Symbol 1015 MovieClip Frame 312
stop();
Symbol 1015 MovieClip Frame 313
stop();
Symbol 1015 MovieClip Frame 314
stop();
Symbol 1015 MovieClip Frame 315
stop();
Symbol 1015 MovieClip Frame 316
stop();
Symbol 1015 MovieClip Frame 317
stop();
Symbol 1015 MovieClip Frame 318
stop();
Symbol 1015 MovieClip Frame 319
stop();
Symbol 1015 MovieClip Frame 320
stop();
Symbol 1015 MovieClip Frame 321
stop();
Symbol 1015 MovieClip Frame 322
stop();
Symbol 1015 MovieClip Frame 323
stop();
Symbol 1015 MovieClip Frame 324
stop();
Symbol 1015 MovieClip Frame 325
stop();
Symbol 1015 MovieClip Frame 326
stop();
Symbol 1015 MovieClip Frame 327
stop();
Symbol 1015 MovieClip Frame 328
stop();
Symbol 1015 MovieClip Frame 329
stop();
Symbol 1015 MovieClip Frame 330
stop();
Symbol 1015 MovieClip Frame 331
stop();
Symbol 1015 MovieClip Frame 332
stop();
Symbol 1015 MovieClip Frame 333
stop();
Symbol 1015 MovieClip Frame 334
stop();
Symbol 1015 MovieClip Frame 335
stop();
Symbol 1015 MovieClip Frame 336
stop();
Symbol 1015 MovieClip Frame 337
stop();
Symbol 1015 MovieClip Frame 338
stop();
Symbol 1015 MovieClip Frame 339
stop();
Symbol 1015 MovieClip Frame 340
stop();
Symbol 1015 MovieClip Frame 341
stop();
Symbol 1015 MovieClip Frame 342
stop();
Symbol 1015 MovieClip Frame 343
stop();
Symbol 1015 MovieClip Frame 344
stop();
Symbol 1015 MovieClip Frame 345
stop();
Symbol 1015 MovieClip Frame 346
stop();
Symbol 1015 MovieClip Frame 347
stop();
Symbol 1015 MovieClip Frame 348
stop();
Symbol 1015 MovieClip Frame 349
stop();
Symbol 1015 MovieClip Frame 350
stop();
Symbol 1015 MovieClip Frame 351
stop();
Symbol 1015 MovieClip Frame 352
stop();
Symbol 1015 MovieClip Frame 353
stop();
Symbol 1015 MovieClip Frame 354
stop();
Symbol 1015 MovieClip Frame 355
stop(); _root.play();
Symbol 1079 MovieClip Frame 1
stop();
Symbol 1079 MovieClip Frame 2
stop();
Symbol 1079 MovieClip Frame 3
stop();
Symbol 1079 MovieClip Frame 4
stop();
Symbol 1079 MovieClip Frame 5
stop();
Symbol 1079 MovieClip Frame 6
stop();
Symbol 1079 MovieClip Frame 7
stop();
Symbol 1079 MovieClip Frame 8
stop();
Symbol 1079 MovieClip Frame 9
stop();
Symbol 1079 MovieClip Frame 10
stop();
Symbol 1079 MovieClip Frame 11
stop();
Symbol 1079 MovieClip Frame 12
stop();
Symbol 1079 MovieClip Frame 13
stop();
Symbol 1079 MovieClip Frame 14
stop();
Symbol 1079 MovieClip Frame 15
stop();
Symbol 1079 MovieClip Frame 16
stop();
Symbol 1079 MovieClip Frame 17
stop();
Symbol 1079 MovieClip Frame 18
stop();
Symbol 1079 MovieClip Frame 19
stop();
Symbol 1079 MovieClip Frame 20
stop();
Symbol 1079 MovieClip Frame 21
stop();
Symbol 1079 MovieClip Frame 22
stop();
Symbol 1079 MovieClip Frame 23
stop();
Symbol 1079 MovieClip Frame 24
stop();
Symbol 1079 MovieClip Frame 25
stop();
Symbol 1079 MovieClip Frame 26
stop();
Symbol 1079 MovieClip Frame 27
stop();
Symbol 1079 MovieClip Frame 28
stop();
Symbol 1079 MovieClip Frame 29
stop();
Symbol 1079 MovieClip Frame 30
stop();
Symbol 1079 MovieClip Frame 31
stop();
Symbol 1079 MovieClip Frame 32
stop();
Symbol 1079 MovieClip Frame 33
stop();
Symbol 1079 MovieClip Frame 34
stop();
Symbol 1079 MovieClip Frame 35
stop();
Symbol 1079 MovieClip Frame 36
stop();
Symbol 1079 MovieClip Frame 37
stop();
Symbol 1079 MovieClip Frame 38
stop();
Symbol 1079 MovieClip Frame 39
stop();
Symbol 1079 MovieClip Frame 40
stop();
Symbol 1079 MovieClip Frame 41
stop();
Symbol 1079 MovieClip Frame 42
stop();
Symbol 1079 MovieClip Frame 43
stop();
Symbol 1079 MovieClip Frame 44
stop();
Symbol 1079 MovieClip Frame 45
stop();
Symbol 1079 MovieClip Frame 46
stop();
Symbol 1079 MovieClip Frame 47
stop();
Symbol 1079 MovieClip Frame 48
stop();
Symbol 1079 MovieClip Frame 49
stop();
Symbol 1079 MovieClip Frame 50
stop();
Symbol 1079 MovieClip Frame 51
stop();
Symbol 1079 MovieClip Frame 52
stop();
Symbol 1079 MovieClip Frame 53
stop();
Symbol 1079 MovieClip Frame 54
stop();
Symbol 1079 MovieClip Frame 55
stop();
Symbol 1079 MovieClip Frame 56
stop();
Symbol 1079 MovieClip Frame 57
stop();
Symbol 1079 MovieClip Frame 58
stop();
Symbol 1079 MovieClip Frame 59
stop();
Symbol 1079 MovieClip Frame 60
stop();
Symbol 1079 MovieClip Frame 61
stop();
Symbol 1079 MovieClip Frame 62
stop();
Symbol 1079 MovieClip Frame 63
stop();
Symbol 1079 MovieClip Frame 64
stop();
Symbol 1079 MovieClip Frame 65
stop();
Symbol 1079 MovieClip Frame 66
stop();
Symbol 1079 MovieClip Frame 67
stop();
Symbol 1079 MovieClip Frame 68
stop();
Symbol 1079 MovieClip Frame 69
stop();
Symbol 1079 MovieClip Frame 70
stop();
Symbol 1079 MovieClip Frame 71
stop();
Symbol 1079 MovieClip Frame 72
stop();
Symbol 1079 MovieClip Frame 73
stop();
Symbol 1079 MovieClip Frame 74
stop();
Symbol 1079 MovieClip Frame 75
stop();
Symbol 1079 MovieClip Frame 76
stop();
Symbol 1079 MovieClip Frame 77
stop();
Symbol 1079 MovieClip Frame 78
stop();
Symbol 1079 MovieClip Frame 79
stop();
Symbol 1079 MovieClip Frame 80
stop();
Symbol 1079 MovieClip Frame 81
stop();
Symbol 1079 MovieClip Frame 82
stop();
Symbol 1079 MovieClip Frame 83
stop();
Symbol 1079 MovieClip Frame 84
stop();
Symbol 1079 MovieClip Frame 85
stop();
Symbol 1079 MovieClip Frame 86
stop();
Symbol 1079 MovieClip Frame 87
stop();
Symbol 1079 MovieClip Frame 88
stop();
Symbol 1079 MovieClip Frame 89
stop();
Symbol 1079 MovieClip Frame 90
stop();
Symbol 1079 MovieClip Frame 91
stop(); _root.gotoAndStop("dead");
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tellTarget ("/timer") { nextFrame(); };
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stop();
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on (release) { gotoAndStop (3); }
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stopAllSounds();
Symbol 1109 MovieClip Frame 2
stop();
Symbol 1109 MovieClip Frame 3
stop();
Symbol 1109 MovieClip Frame 4
stop();
Symbol 1119 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 2
tellTarget ("/wave2") { play(); };
Symbol 1119 MovieClip Frame 15
stop();
Symbol 1119 MovieClip Frame 16
tellTarget ("/wave3") { play(); };
Symbol 1119 MovieClip Frame 30
stop();
Symbol 1119 MovieClip Frame 31
tellTarget ("/wave4") { play(); };
Symbol 1119 MovieClip Frame 48
stop();
Symbol 1119 MovieClip Frame 49
tellTarget ("/wave5") { play(); };
Symbol 1119 MovieClip Frame 67
stop();
Symbol 1126 MovieClip Frame 1
stop();
Symbol 1126 MovieClip Frame 2
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 3
stop();
Symbol 1126 MovieClip Frame 4
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 5
stop();
Symbol 1126 MovieClip Frame 6
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 7
stop();
Symbol 1126 MovieClip Frame 8
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 9
stop();
Symbol 1126 MovieClip Frame 10
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 11
stop();
Symbol 1126 MovieClip Frame 12
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 13
stop();
Symbol 1126 MovieClip Frame 14
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 15
stop();
Symbol 1126 MovieClip Frame 16
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 17
stop();
Symbol 1126 MovieClip Frame 18
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 19
stop();
Symbol 1126 MovieClip Frame 20
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 21
stop();
Symbol 1126 MovieClip Frame 22
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 23
stop();
Symbol 1126 MovieClip Frame 24
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 25
stop();
Symbol 1126 MovieClip Frame 26
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 27
stop();
Symbol 1126 MovieClip Frame 28
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 29
stop();
Symbol 1126 MovieClip Frame 30
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 31
stop();
Symbol 1126 MovieClip Frame 32
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 33
stop();
Symbol 1126 MovieClip Frame 34
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 35
stop();
Symbol 1126 MovieClip Frame 36
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 37
stop();
Symbol 1126 MovieClip Frame 38
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 39
stop();
Symbol 1126 MovieClip Frame 40
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 41
stop();
Symbol 1126 MovieClip Frame 42
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 43
stop();
Symbol 1126 MovieClip Frame 44
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 45
stop();
Symbol 1126 MovieClip Frame 46
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 47
stop();
Symbol 1126 MovieClip Frame 48
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 49
stop();
Symbol 1126 MovieClip Frame 50
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 51
stop();
Symbol 1126 MovieClip Frame 52
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 53
stop();
Symbol 1126 MovieClip Frame 54
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 55
stop();
Symbol 1126 MovieClip Frame 56
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 57
stop();
Symbol 1126 MovieClip Frame 58
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 59
stop();
Symbol 1126 MovieClip Frame 60
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 61
stop();
Symbol 1126 MovieClip Frame 62
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 63
stop();
Symbol 1126 MovieClip Frame 64
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 65
stop();
Symbol 1126 MovieClip Frame 66
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 67
stop();
Symbol 1126 MovieClip Frame 68
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 69
stop();
Symbol 1126 MovieClip Frame 70
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 71
stop();
Symbol 1126 MovieClip Frame 72
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 73
stop();
Symbol 1126 MovieClip Frame 74
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 75
stop();
Symbol 1126 MovieClip Frame 76
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 77
stop();
Symbol 1126 MovieClip Frame 78
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 79
stop();
Symbol 1126 MovieClip Frame 80
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 81
stop();
Symbol 1126 MovieClip Frame 82
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 83
stop();
Symbol 1126 MovieClip Frame 84
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 85
stop();
Symbol 1126 MovieClip Frame 86
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 87
stop();
Symbol 1126 MovieClip Frame 88
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 89
stop();
Symbol 1126 MovieClip Frame 90
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 91
stop();
Symbol 1126 MovieClip Frame 92
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 93
stop();
Symbol 1126 MovieClip Frame 94
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 95
stop();
Symbol 1126 MovieClip Frame 96
tellTarget ("/blood") { play(); };
Symbol 1126 MovieClip Frame 97
stop(); _root.gotoAndPlay("dead");
Symbol 1313 MovieClip Frame 201
stop();
Symbol 1319 MovieClip Frame 1904
_root.gotoAndStop("dead"); stop();
Symbol 1325 Button
on (keyPress "a") { gotoAndPlay (1); }
Symbol 1330 MovieClip Frame 73
tellTarget ("/meter") { play(); };
Symbol 1330 MovieClip Frame 91
tellTarget ("/meter") { play(); };
Symbol 1330 MovieClip Frame 108
tellTarget ("/meter") { play(); };
Symbol 1330 MovieClip Frame 127
tellTarget ("/meter") { play(); };
Symbol 1330 MovieClip Frame 144
tellTarget ("/meter") { play(); };
Symbol 1330 MovieClip Frame 158
tellTarget ("/meter") { play(); }; _root.gotoAndPlay("dead"); stop();
Symbol 1332 MovieClip Frame 4
stop();
Symbol 1332 MovieClip Frame 20
tellTarget ("/targetHP1") { gotoAndStop (4); };
Symbol 1332 MovieClip Frame 21
stop();
Symbol 1332 MovieClip Frame 38
tellTarget ("/targetHP2") { gotoAndStop (4); };
Symbol 1332 MovieClip Frame 39
stop();
Symbol 1332 MovieClip Frame 59
tellTarget ("/targetHP3") { gotoAndStop (4); };
Symbol 1332 MovieClip Frame 60
stop();
Symbol 1332 MovieClip Frame 80
tellTarget ("/targetHP4") { gotoAndStop (4); };
Symbol 1332 MovieClip Frame 81
stop();
Symbol 1353 MovieClip Frame 1
stop();
Symbol 1353 MovieClip Frame 2
gotoAndStop (1);
Symbol 1353 MovieClip Frame 3
gotoAndStop (1);
Symbol 1353 MovieClip Frame 4
stop();
Symbol 1353 MovieClip Frame 5
stop();
Symbol 1353 MovieClip Frame 6
stop();
Symbol 1353 MovieClip Frame 7
stop();
Symbol 1353 MovieClip Frame 8
stop();
Symbol 1353 MovieClip Frame 9
stop();
Symbol 1353 MovieClip Frame 10
stop();
Symbol 1353 MovieClip Frame 11
stop();
Symbol 1353 MovieClip Frame 12
stop();
Symbol 1353 MovieClip Frame 13
stop();
Symbol 1353 MovieClip Frame 14
stop();
Symbol 1353 MovieClip Frame 15
stop();
Symbol 1353 MovieClip Frame 16
stop();
Symbol 1353 MovieClip Frame 17
stop();
Symbol 1353 MovieClip Frame 18
stop();
Symbol 1353 MovieClip Frame 19
stop();
Symbol 1353 MovieClip Frame 20
stop();
Symbol 1353 MovieClip Frame 21
stop();
Symbol 1353 MovieClip Frame 22
stop();
Symbol 1353 MovieClip Frame 23
stop();
Symbol 1353 MovieClip Frame 24
stop();
Symbol 1353 MovieClip Frame 25
stop();
Symbol 1353 MovieClip Frame 26
stop();
Symbol 1353 MovieClip Frame 27
stop();
Symbol 1353 MovieClip Frame 28
stop();
Symbol 1353 MovieClip Frame 29
stop();
Symbol 1353 MovieClip Frame 30
stop();
Symbol 1353 MovieClip Frame 31
stop();
Symbol 1353 MovieClip Frame 32
stop();
Symbol 1353 MovieClip Frame 33
stop();
Symbol 1353 MovieClip Frame 34
stop();
Symbol 1353 MovieClip Frame 35
stop();
Symbol 1353 MovieClip Frame 36
stop();
Symbol 1353 MovieClip Frame 37
stop();
Symbol 1353 MovieClip Frame 38
stop();
Symbol 1353 MovieClip Frame 39
stop();
Symbol 1353 MovieClip Frame 40
stop();
Symbol 1353 MovieClip Frame 41
stop();
Symbol 1353 MovieClip Frame 42
stop();
Symbol 1353 MovieClip Frame 60
tellTarget ("/filer") { play(); }; tellTarget ("/TS") { play(); }; tellTarget ("/DS") { play(); };
Symbol 1353 MovieClip Frame 75
stop();
Symbol 1354 MovieClip Frame 1
stop();
Symbol 1354 MovieClip Frame 2
stop();
Symbol 1354 MovieClip Frame 3
stop();
Symbol 1354 MovieClip Frame 4
stop();
Symbol 1354 MovieClip Frame 5
stop();
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stop();
Symbol 1357 Button
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stop();
Symbol 1358 MovieClip Frame 2
stop();
Symbol 1360 MovieClip Frame 2
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stop();
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stop();
Symbol 1481 MovieClip Frame 1
stopAllSounds();
Symbol 1481 MovieClip Frame 592
stop(); _root.play();
Symbol 1563 MovieClip Frame 58
stop();
Symbol 1564 MovieClip Frame 30
stop();
Symbol 1565 MovieClip Frame 1
stopAllSounds();
Symbol 1565 MovieClip Frame 602
stop(); _root.play();

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Symbol 1545 GraphicUsed by:1563
Symbol 1546 GraphicUsed by:1563
Symbol 1547 GraphicUsed by:1563
Symbol 1548 GraphicUsed by:1563
Symbol 1549 GraphicUsed by:1563
Symbol 1550 GraphicUsed by:1563
Symbol 1551 GraphicUsed by:1563
Symbol 1552 GraphicUsed by:1563
Symbol 1553 GraphicUsed by:1563
Symbol 1554 GraphicUsed by:1563
Symbol 1555 GraphicUsed by:1563
Symbol 1556 GraphicUsed by:1563
Symbol 1557 GraphicUsed by:1558
Symbol 1558 MovieClipUses:1557Used by:1563
Symbol 1559 GraphicUsed by:1560
Symbol 1560 MovieClipUses:1559Used by:1563
Symbol 1561 GraphicUsed by:1562
Symbol 1562 MovieClipUses:1561Used by:1563
Symbol 1563 MovieClipUses:1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1558 1560 1562Used by:1564
Symbol 1564 MovieClipUses:1535 1563Used by:1565
Symbol 1565 MovieClipUses:1482 1488 1493 1501 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1564 SS7Used by:Timeline
Streaming Sound 1Used by:Symbol 459 MovieClip
Streaming Sound 2Used by:Symbol 470 MovieClip
Streaming Sound 3Used by:Symbol 619 MovieClip
Streaming Sound 4Used by:Symbol 972 MovieClip
Streaming Sound 5Used by:Symbol 975 MovieClip
Streaming Sound 6Used by:Symbol 1481 MovieClip
Streaming Sound 7Used by:Symbol 1565 MovieClip

Instance Names

"co"Frame 1Symbol 143 MovieClip
"play"Frame 1Symbol 158 MovieClip
"EP"Frame 1Symbol 160 MovieClip
"credits"Frame 1Symbol 162 Button
"curser"Frame 1Symbol 209 MovieClip
"BG"Frame 4Symbol 486 MovieClip
"B1"Frame 4Symbol 489 MovieClip
"B2"Frame 4Symbol 489 MovieClip
"player"Frame 4Symbol 640 MovieClip
"bonus"Frame 4Symbol 660 MovieClip
"enemy"Frame 4Symbol 681 MovieClip
"bo"Frame 4Symbol 684 MovieClip
"flash"Frame 4Symbol 684 MovieClip
"heal"Frame 4Symbol 688 MovieClip
"blood"Frame 4Symbol 692 MovieClip
"fin"Frame 4Symbol 695 MovieClip
"jhp"Frame 4Symbol 706 MovieClip
"Aguage"Frame 4Symbol 714 MovieClip
"rankest"Frame 4Symbol 752 MovieClip
"shp"Frame 4Symbol 761 MovieClip
"combo"Frame 4Symbol 798 MovieClip
"spar"Frame 4Symbol 799 MovieClip
"remble"Frame 4Symbol 800 MovieClip
"cool"Frame 4Symbol 803 MovieClip
"relax"Frame 4Symbol 805 MovieClip
"awesome"Frame 4Symbol 807 MovieClip
"stopp"Frame 4Symbol 811 MovieClip
"radical"Frame 4Symbol 813 MovieClip
"sweet"Frame 4Symbol 815 MovieClip
"setter"Frame 4Symbol 817 MovieClip
"game"Frame 4Symbol 818 MovieClip
"guide"Frame 4Symbol 826 MovieClip
"guide1"Frame 4Symbol 828 MovieClip
"enemy1"Frame 8Symbol 1008 MovieClip
"shp1"Frame 8Symbol 1015 MovieClip
"timer"Frame 8Symbol 1079 MovieClip
"DS"Frame 10Symbol 1119 MovieClip
"meter"Frame 10Symbol 1126 MovieClip
"TS"Frame 10Symbol 1332 MovieClip
"targetHP1"Frame 10Symbol 1353 MovieClip
"targetHP2"Frame 10Symbol 1353 MovieClip
"TargetHP3"Frame 10Symbol 1353 MovieClip
"targetHP4"Frame 10Symbol 1353 MovieClip
"targetHP"Frame 10Symbol 1353 MovieClip
"filer"Frame 10Symbol 1354 MovieClip
"able"Frame 10Symbol 1358 MovieClip
"bar"Symbol 27 MovieClip Frame 1Symbol 19 MovieClip
"co"Symbol 225 MovieClip Frame 1Symbol 224 MovieClip
"jala"Symbol 640 MovieClip Frame 1Symbol 624 MovieClip
"jala"Symbol 640 MovieClip Frame 2Symbol 624 MovieClip

Labels

"menu"Frame 1
"intro"Frame 2
"opening"Frame 3
"battle"Frame 4
"dead"Frame 5
"dead"Frame 5
"lvl2"Frame 6
"NovaSpawn"Frame 7
"battle2"Frame 8
"lvlintro3"Frame 9
"shootout"Frame 10
"ending"Frame 11
"credits"Frame 12
"loaded"Symbol 27 MovieClip Frame 3
"right"Symbol 115 MovieClip Frame 2
"bios"Symbol 143 MovieClip Frame 1
"tute"Symbol 143 MovieClip Frame 6
"play"Symbol 143 MovieClip Frame 11
"episodes"Symbol 143 MovieClip Frame 16
"extra"Symbol 143 MovieClip Frame 21
"credits"Symbol 143 MovieClip Frame 26
"tutorial"Symbol 143 MovieClip Frame 31
"crosshair"Symbol 209 MovieClip Frame 27
"airhike"Symbol 486 MovieClip Frame 21
"hangtime"Symbol 486 MovieClip Frame 40
"drop"Symbol 486 MovieClip Frame 56
"jump"Symbol 624 MovieClip Frame 19
"airhike"Symbol 624 MovieClip Frame 44
"attack5"Symbol 624 MovieClip Frame 69
"attack1"Symbol 624 MovieClip Frame 84
"attack2"Symbol 624 MovieClip Frame 103
"attack3"Symbol 624 MovieClip Frame 120
"attack4"Symbol 624 MovieClip Frame 136
"attack6"Symbol 624 MovieClip Frame 155
"right"Symbol 640 MovieClip Frame 1
"left"Symbol 640 MovieClip Frame 2
"fall"Symbol 640 MovieClip Frame 3
"combobonus"Symbol 660 MovieClip Frame 2
"slama"Symbol 660 MovieClip Frame 22
"frier"Symbol 660 MovieClip Frame 41
"HT"Symbol 660 MovieClip Frame 60
"HT"Symbol 660 MovieClip Frame 61
"HT"Symbol 660 MovieClip Frame 78
"adbonus"Symbol 660 MovieClip Frame 79
"airhike"Symbol 681 MovieClip Frame 21
"hangtime"Symbol 681 MovieClip Frame 40
"drop"Symbol 681 MovieClip Frame 56
"catt1"Symbol 692 MovieClip Frame 2
"catt"Symbol 692 MovieClip Frame 2
"airhike"Symbol 1008 MovieClip Frame 21
"hangtime"Symbol 1008 MovieClip Frame 42
"drop"Symbol 1008 MovieClip Frame 61

Dynamic Text Variables

inputSymbol 94 EditableText""
scoreSymbol 801 EditableText""




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Created: 10/4 -2019 17:52:51 Last modified: 10/4 -2019 17:52:51 Server time: 23/12 -2024 00:47:51