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Monopoly (beta version).swf

This is the info page for
Flash #69174

(Click the ID number above for more basic data on this flash file.)


Text
100

0

0

GO

Chek Lap Kok

Community Chest

Mui Wo

Income Tax

Airport Station

Peng Chau

Chance

Cheung Chau

Lamma Island

Just Visiting

Lo Wu

HK Electric

Yuen Long

Sham Tseng

Tsing Yi Station

Kwai Chung

Community Chest

Sha Tin

Sai Kung

Free Parking

Lei Yue Mun

Chance

Wong Tai Sin

Kowloon Tong

Kowloon Station

Sham Shui Po

Mong Kok

Water Works

Tsim Sha Tsui

Go To Stanley Jail

Causeway Bay

Happy Valley

Community Chest

Central

Hong Kong Station

Repulse Bay

Salary Tax

Victoria Peak

jail

carpark

Visiting

Salary as you pass
Collect $2000

D1

D2

Roll Your Dice Here

TOTAL STEPS

12

Quit

Restart

Rules

400

Player1Name

10000000

400

400

400

400

HereMyName

10000000

400

400

400

400

HereMyName

10000000

400

400

400

400

HereMyName

10000000

400

400

400

test1

CHANCE

CHANCE

OK

Comming soon !!

test

MESSAGES

_root.msg text
is place
Here!

Name:

Cost:

Rent:

Rent with 1 house:

Rent with 2 house:

Rent with 3 house:

Rent with 4 house:

Mort :

House Cost:

Number of houses:

Owner :

nol

ool

sc

r

r1

r2

r3

r4

r5

hc

noh

Label control

Lands selling

temp negative money

12

Community

Community

Comming soon !!

beta version

dice cover

INFO

Buy?

Buy Land

NO

YES

Buy House

Buy Land

OK

Nothing Happen!!

Nothing Happen!!

Nothing Happen!!

Nothing Happen!!

Nothing Happen!!

Nothing Happen!!

Nothing Happen!!

Sell?

Nothing Happen!!

Nothing Happen!!

ActionScript [AS1/AS2]

Frame 2
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); loadedkbytes = Math.ceil(loadedbytes / 1000); totalkbytes = Math.ceil(totalbytes / 1000); if (loadedbytes >= totalbytes) { gotoAndPlay (4); } percent = int(loadedbytes / (totalbytes / 100));
Frame 3
gotoAndPlay (2);
Frame 14
function playerinfo(name, cash, step, land, house, card, jail, gameover) { this.name = name; this.cash = cash; this.step = step; this.land = land; this.house = house; this.card = card; this.jail = jail; this.gameove = gameover; } function landhit(stepx) { _root.step = stepx; if (((_root.landinfo[stepx].name == "LAND") or (_root.landinfo[stepx].name == "LIGHT")) or (_root.landinfo[stepx].name == "STATION")) { if (_root.landinfo[stepx].owner == 0) { _root.info.gotoAndPlay("buyland"); } if (_root.landinfo[stepx].owner != 0) { if (_root.landinfo[stepx].owner == _root.turn) { if (_root.landinfo[stepx].name == "LAND") { _root.info.gotoAndPlay("buyhouse"); } if (_root.landinfo[stepx].name == "STATION") { _root.tempmsg = "Yours Land. nothing you can do . NEXT!!"; _root.f_nextturn(); } if (_root.landinfo[stepx].name == "LIGHT") { _root.tempmsg = "Yours Land. nothing you can do . NEXT!!"; _root.f_nextturn(); } } if (_root.landinfo[stepx].owner != _root.turn) { _root.info.gotoAndPlay("payrent"); } } } if (_root.landinfo[stepx].name == "CHANCE") { _root.tempmsg = " You got a chance!"; _root.chance.play(); } if (_root.landinfo[stepx].name == "COMMUNITY") { _root.tempmsg = " You got a Community!"; _root.community.play(); } if (_root.landinfo[stepx].name == "NILL") { _root.tempmsg = "Nothing happen!"; _root.info.gotoAndPlay("nill"); } if (_root.landinfo[stepx].name == "TAX") { _root.info.gotoAndPlay("tax"); } if (_root.landinfo[stepx].name == "JAIL") { _root.info.gotoAndPlay("jail"); } if (_root.landinfo[stepx].name == "GO") { _root.info.gotoAndPlay("go"); } } function f_rolldice(pnumber) { _root.diceroll = 0; if (pnumber == 1) { x = 0; y = 0; } if (pnumber == 2) { x = 0; y = 15; } if (pnumber == 3) { x = -15; y = 0; } if (pnumber == 4) { x = -15; y = 15; } _root.dice1 = random(5) + 1; _root.dice2 = random(5) + 1; _root.dicettl = _root.dice1 + _root.dice2; if (_root["p" + pnumber].jail == 0) { _root["p" + pnumber].step = _root["p" + pnumber].step + _root.dicettl; if (_root["p" + pnumber].step >= 40) { _root["p" + pnumber].step = _root["p" + pnumber].step - 40; _root.f_go(); } _root[("p" + pnumber) + "token"].targetx = _root.p1locx[_root["p" + pnumber].step] + x; _root[("p" + pnumber) + "token"].targety = _root.p1locy[_root["p" + pnumber].step] + y; _root[("p" + pnumber) + "token"].move = 1; tempx = _root["p" + pnumber].step; _root.dice.gotoAndStop(5); _root.landhit(tempx); } if (_root["p" + pnumber].jail != 0) { if (_root.dice1 == _root.dice2) { _root["p" + pnumber].jail = 0; _root.tempmsg = "U make it, you can get out from jail !!"; _root.info2.play(); _root.f_nextturn(); } if (_root.dice1 != _root.dice2) { _root["p" + pnumber].jail = _root["p" + pnumber].jail - 1; _root.tempmsg = "Failed!! turn of jail - 1!!"; _root.info2.play(); _root.f_nextturn(); } } } function f_dead() { _root.sellclip.step = 1; _root["p" + _root.turn].gameover = 1; _root.sellaction = 0; _root.dicehold = 0; } function f_nextturn() { _root.info.gotoAndStop(1); _root.turn = _root.turn + 1; if (_root.turn >= 5) { _root.turn = 1; } if (_root["p" + _root.turn].gameover == 1) { _root.f_nextturn(); } else { _root.dice.gotoAndStop(1); _root.diceroll = 1; } } function f_buyland() { _root.landinfo[_root.step].owner = _root.turn; _root["p" + _root.turn].cash = _root["p" + _root.turn].cash - _root.landinfo[_root.step].cost; _root["p" + _root.turn].land = _root["p" + _root.turn].land + 1; _root.tempmsg = (((_root["p" + _root.turn].name + " Paid $ ") + _root.landinfo[_root.step].cost) + " to buy ") + _root.landinfo[_root.step].realname; _root.info2.play(); } function f_buyhouse() { if (5 >= _root.landinfo[_root.step].houses) { _root["p" + _root.turn].cash = _root["p" + _root.turn].cash - _root.landinfo[_root.step].housecost; _root.landinfo[_root.step].houses = _root.landinfo[_root.step].houses + 1; _root["p" + _root.turn].house = _root["p" + _root.turn].house + 1; _root.tempmsg = ((_root["p" + _root.turn].name + " paid $") + _root.landinfo[_root.step].housecost) + "to build a new house"; _root.info2.play(); } if (_root.landinfo[_root.step].houses >= 6) { _root.tempmsg = "No. of Houses already > 5"; _root.info.gotoAndPlay("nill"); } } function f_landsell() { payment = _root.landinfo[_root.sellme].mort; _root["p" + _root.turn].cash = _root["p" + _root.turn].cash + payment; _root.landinfo[_root.sellme].owner = 0; _root["p" + _root.turn].land = _root["p" + _root.turn].land - 1; _root.tempmsg = (((("Player " + _root["p" + _root.turn].name) + " have sold ") + _root.landinfo[_root.sellme].name) + " for $ ") + payment; _root.info2.play(); _root.info.gotoAndStop(1); _root.sellclip.step = 1; _root.dicehold = 0; _root.sellaction = 0; _root.sellme = 0; } function f_payrent() { if (_root.landinfo[_root.step].name == "LAND") { tempown = _root.landinfo[_root.step].owner; temph = _root.landinfo[_root.step].houses; if (temph == 0) { tempcost = _root.landinfo[_root.step].rent0; } if (temph == 1) { tempcost = _root.landinfo[_root.step].rent1; } if (temph == 2) { tempcost = _root.landinfo[_root.step].rent2; } if (temph == 3) { tempcost = _root.landinfo[_root.step].rent3; } if (temph == 4) { tempcost = _root.landinfo[_root.step].rent4; } if (temph == 5) { tempcost = _root.landinfo[_root.step].rent5; } _root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost; _root["p" + tempown].cash = _root["p" + tempown].cash + tempcost; _root.tempmsg = (((((_root["p" + _root.turn].name + " paid $") + tempcost) + " to Player ") + tempown) + "! houses = ") + temph; _root.info2.play(); } if (_root.landinfo[_root.step].name == "STATION") { tempown = _root.landinfo[_root.step].owner; tempnum = 0; if (_root.landinfo[5].owner == tempown) { tempnum = tempnum + 1; } if (_root.landinfo[15].owner == tempown) { tempnum = tempnum + 1; } if (_root.landinfo[25].owner == tempown) { tempnum = tempnum + 1; } if (_root.landinfo[35].owner == tempown) { tempnum = tempnum + 1; } tempcost = tempnum * 250; _root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost; _root["p" + tempown].cash = _root["p" + tempown].cash + tempcost; _root.tempmsg = (((((_root["p" + _root.turn].name + " paid $") + tempcost) + " to Player ") + tempown) + "! Station = ") + tempnum; _root.info2.play(); } if (_root.landinfo[_root.step].name == "LIGHT") { tempnum = 0; tempown = _root.landinfo[_root.step].owner; if ((_root.landinfo[12].owner = tempown)) { tempnum = tempnum + 1; } if ((_root.landinfo[28].owner = tempown)) { tempnum = tempnum + 1; } if (tempnum == 1) { tempplus = 40; } if (tempnum == 2) { tempplus = 100; } tempcost = _root.dicettl * tempplus; _root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost; _root["p" + tempown].cash = _root["p" + tempown].cash + tempcost; _root.tempmsg = (((((_root["p" + _root.turn].name + " paid $") + tempcost) + " to Player ") + tempown) + "! Steps of Dice = ") + _root.dicettl; _root.info2.play(); } } function f_go() { _root["p" + _root.turn].cash = _root["p" + _root.turn].cash + 2000; _root.tempmsg = "You got $2000"; _root.info2.play(); } function f_tax() { if (_root.step == 4) { tempcost = 2000; } if (_root.step == 38) { tempcost = 1000; } _root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost; _root.tempmsg = ((_root["p" + _root.turn].name + "have paid $ ") + tempcost) + "for the tax!"; _root.info2.play(); } function f_chance() { _root.chance.play(); } function f_community() { _root.community.play(); } function f_jail() { _root["p" + _root.turn].jail = 3; } function landset(realname, color, name, owner, cost, mort, morted, housecost, houses, rent0, rent1, rent2, rent3, rent4, rent5) { this.realname = realname; this.color = color; this.name = name; this.owner = owner; this.cost = cost; this.mort = mort; this.morted = morted; this.housecost = housecost; this.houses = houses; this.rent0 = rent0; this.rent1 = rent1; this.rent2 = rent2; this.rent3 = rent3; this.rent4 = rent4; this.rent5 = rent5; } dicehold = 0; rollover = 0; dice1 = 0; dice2 = 0; dicettl = 0; diceroll = 1; turn = 1; step = 0; tempmsg = ""; sellme = 0; sellaction = 0; p1 = new playerinfo("Warrior", 9000, 0, 0, 0, 0, 0, 0); p2 = new playerinfo("Cleric", 9000, 0, 0, 0, 0, 0, 0); p3 = new playerinfo("Enchancer", 9000, 0, 0, 0, 0, 0, 0); p4 = new playerinfo("Necromacer", 9000, 0, 0, 0, 0, 0, 0); p1locx = new Array(); p1locy = new Array(); p1locx[0] = 477; p1locx[1] = 390; p1locx[2] = 357; p1locx[3] = 324; p1locx[4] = 291; p1locx[5] = 258; p1locx[6] = 225; p1locx[7] = 192; p1locx[8] = 158; p1locx[9] = 125; p1locx[10] = 58; p1locx[11] = 58; p1locx[12] = 58; p1locx[13] = 58; p1locx[14] = 58; p1locx[15] = 58; p1locx[16] = 58; p1locx[17] = 58; p1locx[18] = 58; p1locx[19] = 58; p1locx[20] = 58; p1locx[21] = 125; p1locx[22] = 158; p1locx[23] = 192; p1locx[24] = 225; p1locx[25] = 258; p1locx[26] = 291; p1locx[27] = 324; p1locx[28] = 357; p1locx[29] = 390; p1locx[30] = 477; p1locx[31] = 477; p1locx[32] = 477; p1locx[33] = 477; p1locx[34] = 477; p1locx[35] = 477; p1locx[36] = 477; p1locx[37] = 477; p1locx[38] = 477; p1locx[39] = 477; p1locy[0] = 443; p1locy[1] = 443; p1locy[2] = 443; p1locy[3] = 443; p1locy[4] = 443; p1locy[5] = 443; p1locy[6] = 443; p1locy[7] = 443; p1locy[8] = 443; p1locy[9] = 443; p1locy[10] = 443; p1locy[11] = 377; p1locy[12] = 344; p1locy[13] = 311; p1locy[14] = 278; p1locy[15] = 245; p1locy[16] = 212; p1locy[17] = 179; p1locy[18] = 146; p1locy[19] = 113; p1locy[20] = 26; p1locy[21] = 26; p1locy[22] = 26; p1locy[23] = 26; p1locy[24] = 26; p1locy[25] = 26; p1locy[26] = 26; p1locy[27] = 26; p1locy[28] = 26; p1locy[29] = 26; p1locy[30] = 26; p1locy[31] = 113; p1locy[32] = 146; p1locy[33] = 179; p1locy[34] = 212; p1locy[35] = 245; p1locy[36] = 278; p1locy[37] = 311; p1locy[38] = 344; p1locy[39] = 377; p1token._x = p1locx[0]; p1token._y = p1locy[0]; p2token._x = p1locx[0]; p2token._y = p1locy[0] + 15; p3token._x = p1locx[0] - 15; p3token._y = p1locy[0]; p4token._x = p1locx[0] - 15; p4token._y = p1locy[0] + 15; landinfo = new Array(); landinfo[0] = new landset("GO", 0, "GO", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[1] = new landset("Chek Lap Kok", 1, "LAND", 0, 600, 300, 0, 500, 0, 20, 100, 300, 900, 1600, 2500); landinfo[2] = new landset("Community Chest", 0, "COMMUNITY", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[3] = new landset("Mui Wo", 1, "LAND", 0, 600, 300, 0, 500, 0, 40, 200, 600, 1800, 3200, 4500); landinfo[4] = new landset("Income Tax", 0, "TAX", 0, 2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[5] = new landset("Airport Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0); landinfo[6] = new landset("Peng Chau", 2, "LAND", 0, 1000, 500, 0, 500, 0, 60, 300, 900, 2700, 4000, 5500); landinfo[7] = new landset("Chance", 0, "CHANCE", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[8] = new landset("Cheung Chau", 2, "LAND", 0, 1000, 500, 0, 500, 0, 60, 300, 900, 2700, 4000, 5500); landinfo[9] = new landset("Lamma Island", 2, "LAND", 0, 1200, 600, 0, 500, 0, 80, 400, 1000, 3000, 4500, 6000); landinfo[10] = new landset("Just Visiting", 0, "NILL", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[11] = new landset("Lo Wu", 3, "LAND", 0, 1400, 700, 0, 1000, 0, 100, 500, 1500, 4500, 6250, 7500); landinfo[12] = new landset("Hong Kong Electric", 0, "LIGHT", 0, 1500, 750, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[13] = new landset("Yuen Long", 3, "LAND", 0, 1400, 700, 0, 1000, 0, 100, 500, 1500, 4500, 6250, 7500); landinfo[14] = new landset("Sham Tseng", 3, "LAND", 0, 1600, 800, 0, 1000, 0, 120, 600, 1800, 5000, 7000, 9000); landinfo[15] = new landset("Tsing Yi Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0); landinfo[16] = new landset("Kwai Chung", 4, "LAND", 0, 1800, 900, 0, 1000, 0, 140, 700, 2000, 5500, 7500, 9500); landinfo[17] = new landset("Community Chest", 0, "COMMUNITY", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[18] = new landset("Sha Tin", 4, "LAND", 0, 1800, 900, 0, 1000, 0, 140, 700, 2000, 5500, 7500, 9500); landinfo[19] = new landset("Sai Kung", 4, "LAND", 0, 2000, 1000, 0, 1000, 0, 160, 800, 2200, 6000, 8000, 10000); landinfo[20] = new landset("Free Parking", 0, "NILL", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[21] = new landset("Lei Yue Mun", 5, "LAND", 0, 2200, 1100, 0, 1500, 0, 180, 900, 2500, 7000, 8750, 10500); landinfo[22] = new landset("Chance", 0, "CHANCE", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[23] = new landset("Wong Tai Sin", 5, "LAND", 0, 2200, 1100, 0, 1500, 0, 180, 900, 2500, 7000, 8750, 10500); landinfo[24] = new landset("Kowloon Tong", 5, "LAND", 0, 2400, 1200, 0, 1500, 0, 200, 1000, 3000, 7500, 9250, 11000); landinfo[25] = new landset("Kowloon Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0); landinfo[26] = new landset("Sham Shui Po", 6, "LAND", 0, 2600, 1300, 0, 1500, 0, 220, 1100, 3300, 8000, 9750, 11500); landinfo[27] = new landset("Mong Kok", 6, "LAND", 0, 2600, 1300, 0, 1500, 0, 220, 1100, 3300, 8000, 9750, 11500); landinfo[28] = new landset("Water Works", 0, "LIGHT", 0, 1500, 750, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[29] = new landset("Tsim Sha Tsui", 6, "LAND", 0, 2800, 1400, 0, 1500, 0, 220, 1200, 3600, 8500, 10250, 12000); landinfo[30] = new landset("Go To Stanley Jail", 0, "JAIL", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[31] = new landset("Causeway Bay", 7, "LAND", 0, 3000, 1500, 0, 2000, 0, 260, 1300, 3900, 9000, 11000, 12750); landinfo[32] = new landset("Happy Valley", 7, "LAND", 0, 3000, 1500, 0, 2000, 0, 260, 1300, 3900, 9000, 11000, 12750); landinfo[33] = new landset("Community Chest", 0, "COMMUNITY", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[34] = new landset("Central", 7, "LAND", 0, 3200, 1600, 0, 2000, 0, 280, 1500, 4500, 10000, 12000, 14000); landinfo[35] = new landset("Hong Kong Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0); landinfo[36] = new landset("Chance", 0, "CHANCE", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[37] = new landset("Repulse Bay", 8, "LAND", 0, 3500, 1750, 0, 2000, 0, 350, 1750, 5000, 11000, 13000, 15000); landinfo[38] = new landset("Salary Tax", 0, "TAX", 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); landinfo[39] = new landset("Victoria Peak", 8, "LAND", 0, 4000, 2000, 0, 2000, 0, 500, 2000, 6000, 14000, 17000, 20000); _root.nameOFland05 = landinfo[5].cost; _root.nameOFland08 = landinfo[8].cost; _root.nameOFland24 = landinfo[24].cost;
Instance of Symbol 186 MovieClip "p1token" in Frame 14
onClipEvent (load) { targetx = 477; targety = 433; this._x = targetx; this._y = targety; move = 1; } onClipEvent (enterFrame) { if (move == 1) { this._x = this._x + ((targetx - this._x) / 5); this._y = this._y + ((targety - this._y) / 5); } if (move == 1) { dx = Math.abs(this._x - targetx); dy = Math.abs(this._y - targety); if ((((2 >= dx) and (dx >= -2)) and (2 >= dy)) and (dy >= -2)) { this._x = targetx; this._y = targety; move = 0; } } }
Instance of Symbol 199 MovieClip "dice" in Frame 14
onClipEvent (enterFrame) { }
Instance of Symbol 210 MovieClip in Frame 14
onClipEvent (enterFrame) { this.gotoAndStop(_root.turn); }
Instance of Symbol 240 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.p1name = _root.p1.name; _root.p1cash = _root.p1.cash; _root.p1step = _root.p1.step; _root.p1land = _root.p1.land; _root.p1house = _root.p1.house; _root.p1card = _root.p1.card; _root.p2name = _root.p2.name; _root.p2cash = _root.p2.cash; _root.p2step = _root.p2.step; _root.p2land = _root.p2.land; _root.p2house = _root.p2.house; _root.p2card = _root.p2.card; _root.p3name = _root.p3.name; _root.p3cash = _root.p3.cash; _root.p3step = _root.p3.step; _root.p3land = _root.p3.land; _root.p3house = _root.p3.house; _root.p3card = _root.p3.card; _root.p4name = _root.p4.name; _root.p4cash = _root.p4.cash; _root.p4step = _root.p4.step; _root.p4land = _root.p4.land; _root.p4house = _root.p4.house; _root.p4card = _root.p4.card; }
Instance of Symbol 262 MovieClip "p4token" in Frame 14
onClipEvent (load) { targetx = 462; targety = 448; this._x = targetx; this._y = targety; } onClipEvent (enterFrame) { this._x = this._x + ((targetx - this._x) / 5); this._y = this._y + ((targety - this._y) / 5); }
Instance of Symbol 263 MovieClip "p2token" in Frame 14
onClipEvent (load) { targetx = 477; targety = 448; this._x = targetx; this._y = targety; } onClipEvent (enterFrame) { this._x = this._x + ((targetx - this._x) / 5); this._y = this._y + ((targety - this._y) / 5); }
Instance of Symbol 264 MovieClip "p3token" in Frame 14
onClipEvent (load) { targetx = 462; targety = 433; this._x = targetx; this._y = targety; } onClipEvent (enterFrame) { this._x = this._x + ((targetx - this._x) / 5); this._y = this._y + ((targety - this._y) / 5); }
Instance of Symbol 272 MovieClip "info2" in Frame 14
onClipEvent (load) { this.infotxt = "Welcome !!"; } onClipEvent (enterFrame) { }
Instance of Symbol 296 MovieClip "showcard" in Frame 14
onClipEvent (load) { this.showname = "noName"; this.showowner = "bank"; this.showcost = "0"; this.showrent = "0"; this.showrent1 = "0"; this.showrent2 = "0"; this.showrent3 = "0"; this.showrent4 = "0"; this.showrent5 = "0"; this.showmort = "0"; this.showhousecost = "0"; this.showhouses = "0"; } onClipEvent (enterFrame) { this.showname = _root.landinfo[_root.rollover].realname; oo = _root.landinfo[_root.rollover].owner; this.showowner = oo; if (oo == 0) { this.showowner = "Bank"; } if (oo == 1) { this.showowner = _root.p1.name; } if (oo == 2) { this.showowner = _root.p2.name; } if (oo == 3) { this.showowner = _root.p3.name; } if (oo == 4) { this.showowner = _root.p4.name; } this.showcost = _root.landinfo[_root.rollover].cost; this.showrent = _root.landinfo[_root.rollover].rent0; this.showrent1 = _root.landinfo[_root.rollover].rent1; this.showrent2 = _root.landinfo[_root.rollover].rent2; this.showrent3 = _root.landinfo[_root.rollover].rent3; this.showrent4 = _root.landinfo[_root.rollover].rent4; this.showrent5 = _root.landinfo[_root.rollover].rent5; this.showmort = _root.landinfo[_root.rollover].mort; this.showhousecost = _root.landinfo[_root.rollover].housecost; this.showhouses = _root.landinfo[_root.rollover].houses; }
Instance of Symbol 297 MovieClip "sellclip" in Frame 14
onClipEvent (load) { step = 1; } onClipEvent (enterFrame) { if (step == 1) { if (0 >= _root["p" + _root.turn].cash) { i = 0; x = 0; while (i < 40) { x = _root.landinfo[i].owner; i = i + 1; } if (x == 0) { _root.tempmsg = _root["p" + _root.turn].name + " have no land and cash, so he lose! "; _root.info.gotoAndStop(120); step = 0; _root.sellaction = 0; _root.dicehold = 0; } else { _root.sellaction = 1; _root.dicehold = 1; _root.tempmsg = "Your cash is negative, Please Select any of your lands to sell "; _root.info.gotoAndStop(110); step = 2; } } } if (step == 2) { if (_root.sellme != 0) { if (_root.landinfo[_root.sellme].owner == _root.turn) { _root.tempmsg = ((("Selling " + _root.landinfo[_root.sellme].name) + " for $ ") + _root.landinfo[_root.sellme].mort) + " ?"; _root.info.gotoAndPlay(100); _root.sellaction = 0; step = 3; } else { _root.tempmsg = _root.landinfo[_root.sellme].name + " is not belongs to you , please choose again! "; _root.info2.play(); _root.sellme = 0; step = 2; } } } }
Instance of Symbol 312 MovieClip in Frame 14
onClipEvent (enterFrame) { if (_root.diceroll == 1) { this.play(); } else { this.gotoAndStop(_root.dice1); } }
Instance of Symbol 313 MovieClip in Frame 14
onClipEvent (enterFrame) { if (_root.diceroll == 1) { this.play(); } else { this.gotoAndStop(_root.dice2); } }
Instance of Symbol 324 MovieClip in Frame 14
onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.dicehold == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 21
test1 = landinfo[0].cost; stop();
Symbol 23 MovieClip Frame 10
gotoAndPlay (6);
Symbol 27 Button
on (release) { getURL ("http://dannysit.tripod.com", "_blink"); }
Symbol 80 MovieClip Frame 5
stop();
Symbol 81 MovieClip Frame 5
stop();
Symbol 82 MovieClip Frame 5
stop();
Symbol 83 MovieClip Frame 5
stop();
Symbol 84 MovieClip Frame 5
stop();
Symbol 85 MovieClip Frame 5
stop();
Symbol 86 MovieClip Frame 5
stop();
Symbol 87 MovieClip Frame 5
stop();
Symbol 88 MovieClip Frame 5
stop();
Symbol 89 MovieClip Frame 5
stop();
Symbol 90 MovieClip Frame 5
stop();
Symbol 91 MovieClip Frame 5
stop();
Symbol 92 MovieClip Frame 5
stop();
Symbol 93 MovieClip Frame 5
stop();
Symbol 94 MovieClip Frame 5
stop();
Symbol 95 MovieClip Frame 5
stop();
Symbol 96 MovieClip Frame 5
stop();
Symbol 97 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 5
stop();
Symbol 100 MovieClip Frame 5
stop();
Symbol 101 MovieClip Frame 5
stop();
Symbol 102 MovieClip Frame 5
stop();
Symbol 103 MovieClip Frame 5
stop();
Symbol 104 MovieClip Frame 5
stop();
Symbol 105 MovieClip Frame 5
stop();
Symbol 106 MovieClip Frame 5
stop();
Symbol 107 MovieClip Frame 5
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 136 Button
on (rollOver) { _root.rollover = 0; }
Symbol 137 Button
on (rollOver) { _root.rollover = 1; } on (release) { if (_root.sellaction == 1) { _root.sellme = 1; } }
Symbol 138 Button
on (rollOver) { _root.rollover = 2; }
Symbol 139 Button
on (rollOver) { _root.rollover = 3; } on (release) { if (_root.sellaction == 1) { _root.sellme = 3; } }
Symbol 140 Button
on (rollOver) { _root.rollover = 4; }
Symbol 141 Button
on (rollOver) { _root.rollover = 5; } on (release) { if (_root.sellaction == 1) { _root.sellme = 5; } }
Symbol 142 Button
on (rollOver) { _root.rollover = 7; }
Symbol 143 Button
on (rollOver) { _root.rollover = 6; } on (release) { if (_root.sellaction == 1) { _root.sellme = 6; } }
Symbol 144 Button
on (rollOver) { _root.rollover = 8; } on (release) { if (_root.sellaction == 1) { _root.sellme = 8; } }
Symbol 145 Button
on (rollOver) { _root.rollover = 9; } on (release) { if (_root.sellaction == 1) { _root.sellme = 9; } }
Symbol 146 Button
on (rollOver) { _root.rollover = 11; } on (release) { if (_root.sellaction == 1) { _root.sellme = 11; } }
Symbol 147 Button
on (rollOver) { _root.rollover = 12; } on (release) { if (_root.sellaction == 1) { _root.sellme = 12; } }
Symbol 148 Button
on (rollOver) { _root.rollover = 13; } on (release) { if (_root.sellaction == 1) { _root.sellme = 13; } }
Symbol 149 Button
on (rollOver) { _root.rollover = 14; } on (release) { if (_root.sellaction == 1) { _root.sellme = 14; } }
Symbol 150 Button
on (rollOver) { _root.rollover = 15; } on (release) { if (_root.sellaction == 1) { _root.sellme = 15; } }
Symbol 151 Button
on (rollOver) { _root.rollover = 16; } on (release) { if (_root.sellaction == 1) { _root.sellme = 16; } }
Symbol 152 Button
on (rollOver) { _root.rollover = 17; }
Symbol 153 Button
on (rollOver) { _root.rollover = 18; } on (release) { if (_root.sellaction == 1) { _root.sellme = 18; } }
Symbol 154 Button
on (rollOver) { _root.rollover = 19; } on (release) { if (_root.sellaction == 1) { _root.sellme = 19; } }
Symbol 155 Button
on (rollOver) { _root.rollover = 21; } on (release) { if (_root.sellaction == 1) { _root.sellme = 21; } }
Symbol 156 Button
on (rollOver) { _root.rollover = 22; }
Symbol 157 Button
on (rollOver) { _root.rollover = 23; } on (release) { if (_root.sellaction == 1) { _root.sellme = 23; } }
Symbol 158 Button
on (rollOver) { _root.rollover = 24; } on (release) { if (_root.sellaction == 1) { _root.sellme = 24; } }
Symbol 159 Button
on (rollOver) { _root.rollover = 25; } on (release) { if (_root.sellaction == 1) { _root.sellme = 25; } }
Symbol 160 Button
on (rollOver) { _root.rollover = 26; } on (release) { if (_root.sellaction == 1) { _root.sellme = 26; } }
Symbol 161 Button
on (rollOver) { _root.rollover = 27; } on (release) { if (_root.sellaction == 1) { _root.sellme = 27; } }
Symbol 162 Button
on (rollOver) { _root.rollover = 28; } on (release) { if (_root.sellaction == 1) { _root.sellme = 28; } }
Symbol 163 Button
on (rollOver) { _root.rollover = 29; } on (release) { if (_root.sellaction == 1) { _root.sellme = 29; } }
Symbol 164 Button
on (rollOver) { _root.rollover = 31; } on (release) { if (_root.sellaction == 1) { _root.sellme = 31; } }
Symbol 165 Button
on (rollOver) { _root.rollover = 32; } on (release) { if (_root.sellaction == 1) { _root.sellme = 32; } }
Symbol 166 Button
on (rollOver) { _root.rollover = 33; }
Symbol 167 Button
on (rollOver) { _root.rollover = 34; } on (release) { if (_root.sellaction == 1) { _root.sellme = 34; } }
Symbol 168 Button
on (rollOver) { _root.rollover = 35; } on (release) { if (_root.sellaction == 1) { _root.sellme = 35; } }
Symbol 169 Button
on (rollOver) { _root.rollover = 36; }
Symbol 170 Button
on (rollOver) { _root.rollover = 37; } on (release) { if (_root.sellaction == 1) { _root.sellme = 37; } }
Symbol 171 Button
on (rollOver) { _root.rollover = 38; }
Symbol 172 Button
on (rollOver) { _root.rollover = 39; } on (release) { if (_root.sellaction == 1) { _root.sellme = 39; } }
Symbol 173 Button
on (rollOver) { _root.rollover = 10; }
Symbol 174 Button
on (rollOver) { _root.rollover = 20; } on (release) { if (_root.sellaction == 1) { _root.sellme = 20; } }
Symbol 175 Button
on (rollOver) { _root.rollover = 30; }
Symbol 176 MovieClip Frame 1
stop();
Instance of Symbol 80 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[1].owner != 0) { x = _root.landinfo[1].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 81 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[3].owner != 0) { x = _root.landinfo[3].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 82 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[5].owner != 0) { x = _root.landinfo[5].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 83 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[6].owner != 0) { x = _root.landinfo[6].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 84 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[8].owner != 0) { x = _root.landinfo[8].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 85 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[9].owner != 0) { x = _root.landinfo[9].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 86 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[28].owner != 0) { x = _root.landinfo[28].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 87 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[29].owner != 0) { x = _root.landinfo[29].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 88 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[27].owner != 0) { x = _root.landinfo[27].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 89 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[26].owner != 0) { x = _root.landinfo[26].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 90 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[25].owner != 0) { x = _root.landinfo[25].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 91 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[24].owner != 0) { x = _root.landinfo[24].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 92 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[23].owner != 0) { x = _root.landinfo[23].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 93 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[21].owner != 0) { x = _root.landinfo[21].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 94 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[18].owner != 0) { x = _root.landinfo[18].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 95 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[19].owner != 0) { x = _root.landinfo[19].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 96 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[16].owner != 0) { x = _root.landinfo[16].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 97 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[15].owner != 0) { x = _root.landinfo[15].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 98 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[14].owner != 0) { x = _root.landinfo[14].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 99 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[13].owner != 0) { x = _root.landinfo[13].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 100 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[12].owner != 0) { x = _root.landinfo[12].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 101 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[11].owner != 0) { x = _root.landinfo[11].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 102 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[32].owner != 0) { x = _root.landinfo[32].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 103 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[31].owner != 0) { x = _root.landinfo[31].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 104 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[34].owner != 0) { x = _root.landinfo[34].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 105 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[35].owner != 0) { x = _root.landinfo[35].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 106 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[37].owner != 0) { x = _root.landinfo[37].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 107 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } onClipEvent (enterFrame) { if (_root.landinfo[39].owner != 0) { x = _root.landinfo[39].owner; this.gotoAndStop(x); } else { this.gotoAndStop(5); } }
Instance of Symbol 113 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[21].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 114 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[23].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 115 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[24].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 116 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[26].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 117 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[27].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 118 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[29].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 119 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[11].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 120 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[13].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 121 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[14].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 122 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[16].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 123 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[19].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 124 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[18].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 125 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[9].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 126 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[6].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 127 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[3].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 128 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[1].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 129 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[8].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 130 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[31].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 131 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[34].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 132 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[37].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 133 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[39].houses; this.gotoAndStop(x + 1); }
Instance of Symbol 134 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) { x = _root.landinfo[32].houses; this.gotoAndStop(x + 1); }
Symbol 186 MovieClip Frame 1
stop();
Symbol 197 Button
on (release) { _root.f_rolldice(_root.turn); }
Symbol 199 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 249 Button
on (release) { _root.f_nextturn(); play(); }
Symbol 252 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 9
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 2
infotxt = _root.tempmsg;
Symbol 304 Button
on (release) { _root["p" + _root.turn].cash = _root["p" + _root.turn].cash - 1000; }
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 9
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 331 Button
on (release) { _root.f_nextturn(); }
Symbol 333 Button
on (release) { _root.f_buyland(); _root.f_nextturn(); }
Symbol 336 Button
on (release) { _root.f_buyhouse(); _root.f_nextturn(); }
Symbol 338 Button
on (release) { _root.f_payrent(); _root.f_nextturn(); }
Symbol 341 Button
on (release) { _root.f_chance(); }
Symbol 343 Button
on (release) { _root.f_community(); }
Symbol 345 Button
on (release) { _root.f_jail(); _root.f_nextturn(); }
Symbol 348 Button
on (release) { _root.f_tax(); _root.f_nextturn(); }
Symbol 352 Button
on (release) { _root.f_landsell(); }
Symbol 356 Button
on (release) { _root.f_dead(); _root.f_nextturn(); }
Symbol 358 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 10
info_buyland = (("Land : " + _root.landinfo[_root.step].name) + " Cost $") + _root.landinfo[_root.step].cost; stop();
Symbol 358 MovieClip Frame 20
txt_buyhouse = "Build a house? Ea$ " + _root.landinfo[_root.step].housecost; stop();
Symbol 358 MovieClip Frame 30
info_payrent = "PAY RENT !!!!, Owner is player " + _root.landinfo[_root.step].owner; stop();
Symbol 358 MovieClip Frame 40
infotxt = "CHANCE!!!!"; stop();
Symbol 358 MovieClip Frame 50
infotxt = "COMMUNITY!!!!"; stop();
Symbol 358 MovieClip Frame 60
infotxt = "GO TO JAIL!!! stop 3 turns"; stop();
Symbol 358 MovieClip Frame 70
infotxt = "GO!!! got $2,000 "; stop();
Symbol 358 MovieClip Frame 80
infotxt = "PAY TAX!!! $" + _root.landinfo[_root.step].cash; stop();
Symbol 358 MovieClip Frame 90
infotxt = _root.tempmsg; stop();
Symbol 358 MovieClip Frame 100
infotxt = _root.tempmsg; stop();
Symbol 358 MovieClip Frame 110
infotxt = _root.tempmsg; stop();
Symbol 358 MovieClip Frame 120
infotxt = _root.tempmsg; stop();
Symbol 360 MovieClip Frame 2
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:Timeline
Symbol 3 FontUsed by:4 200 314 329 353
Symbol 4 EditableTextUses:3Used by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 FontUsed by:7 8
Symbol 7 EditableTextUses:6Used by:Timeline
Symbol 8 EditableTextUses:6Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:19
Symbol 11 GraphicUsed by:19
Symbol 12 GraphicUsed by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:10 11 12 13 14 15 16 17 18Used by:Timeline
Symbol 20 GraphicUsed by:27
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 ButtonUses:20 21 23 24 25 26Used by:Timeline
Symbol 28 GraphicUsed by:176
Symbol 29 GraphicUsed by:176
Symbol 30 FontUsed by:31 71 72 73 242 244 250 268 315 316 332 334 339
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Symbol 359 GraphicUsed by:360
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Instance Names

"pred01"Frame 1Symbol 2 MovieClip
"p1token"Frame 14Symbol 186 MovieClip
"dice"Frame 14Symbol 199 MovieClip
"chance"Frame 14Symbol 252 MovieClip
"token1"Frame 14Symbol 253 MovieClip
"token4"Frame 14Symbol 257 MovieClip
"token2"Frame 14Symbol 259 MovieClip
"token3"Frame 14Symbol 261 MovieClip
"p4token"Frame 14Symbol 262 MovieClip
"p2token"Frame 14Symbol 263 MovieClip
"p3token"Frame 14Symbol 264 MovieClip
"info2"Frame 14Symbol 272 MovieClip
"showcard"Frame 14Symbol 296 MovieClip
"sellclip"Frame 14Symbol 297 MovieClip
"community"Frame 14Symbol 318 MovieClip
"info"Frame 14Symbol 358 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"2"Symbol 186 MovieClip Frame 1
"3"Symbol 186 MovieClip Frame 2
"1"Symbol 186 MovieClip Frame 3
"4"Symbol 186 MovieClip Frame 4
"2"Symbol 253 MovieClip Frame 1
"3"Symbol 253 MovieClip Frame 2
"1"Symbol 253 MovieClip Frame 3
"4"Symbol 253 MovieClip Frame 4
"2"Symbol 257 MovieClip Frame 1
"3"Symbol 257 MovieClip Frame 2
"1"Symbol 257 MovieClip Frame 3
"4"Symbol 257 MovieClip Frame 4
"2"Symbol 259 MovieClip Frame 1
"3"Symbol 259 MovieClip Frame 2
"1"Symbol 259 MovieClip Frame 3
"4"Symbol 259 MovieClip Frame 4
"2"Symbol 261 MovieClip Frame 1
"3"Symbol 261 MovieClip Frame 2
"1"Symbol 261 MovieClip Frame 3
"4"Symbol 261 MovieClip Frame 4
"2"Symbol 262 MovieClip Frame 1
"3"Symbol 262 MovieClip Frame 2
"1"Symbol 262 MovieClip Frame 3
"4"Symbol 262 MovieClip Frame 4
"2"Symbol 263 MovieClip Frame 1
"3"Symbol 263 MovieClip Frame 2
"1"Symbol 263 MovieClip Frame 3
"4"Symbol 263 MovieClip Frame 4
"2"Symbol 264 MovieClip Frame 1
"3"Symbol 264 MovieClip Frame 2
"1"Symbol 264 MovieClip Frame 3
"4"Symbol 264 MovieClip Frame 4
"buyland"Symbol 358 MovieClip Frame 3
"buyhouse"Symbol 358 MovieClip Frame 13
"payrent"Symbol 358 MovieClip Frame 23
"chance"Symbol 358 MovieClip Frame 33
"community"Symbol 358 MovieClip Frame 43
"jail"Symbol 358 MovieClip Frame 53
"go"Symbol 358 MovieClip Frame 63
"tax"Symbol 358 MovieClip Frame 73
"nill"Symbol 358 MovieClip Frame 83
"landsell"Symbol 358 MovieClip Frame 93
"forcestep"Symbol 358 MovieClip Frame 103

Dynamic Text Variables

percentSymbol 4 EditableText"100"
loadedkbytesSymbol 7 EditableText"0"
totalkbytesSymbol 8 EditableText"0"
dice1Symbol 178 EditableText"D1"
dice2Symbol 179 EditableText"D2"
dicettlSymbol 200 EditableText"12"
p1stepSymbol 211 EditableText"400"
p1nameSymbol 212 EditableText"Player1Name"
p1cashSymbol 214 EditableText"10000000"
p1landSymbol 216 EditableText"400"
p1houseSymbol 217 EditableText"400"
p1cardSymbol 218 EditableText"400"
p2stepSymbol 219 EditableText"400"
p2nameSymbol 220 EditableText"HereMyName"
p2cashSymbol 221 EditableText"10000000"
p2landSymbol 222 EditableText"400"
p2houseSymbol 223 EditableText"400"
p2cardSymbol 224 EditableText"400"
p3stepSymbol 225 EditableText"400"
p3nameSymbol 226 EditableText"HereMyName"
p3cashSymbol 227 EditableText"10000000"
p3landSymbol 228 EditableText"400"
p3houseSymbol 229 EditableText"400"
p3cardSymbol 230 EditableText"400"
p4stepSymbol 231 EditableText"400"
p4nameSymbol 232 EditableText"HereMyName"
p4cashSymbol 233 EditableText"10000000"
p4landSymbol 234 EditableText"400"
p4houseSymbol 235 EditableText"400"
p4cardSymbol 236 EditableText"400"
test1Symbol 238 EditableText"test1"
txtSymbol 251 EditableText"Comming soon !!"
tttSymbol 266 EditableText"test"
infotxtSymbol 270 EditableText"_root.msg text is place Here!"
shownameSymbol 285 EditableText"nol"
showownerSymbol 286 EditableText"ool"
showcostSymbol 287 EditableText"sc"
showrentSymbol 288 EditableText"r"
showrent1Symbol 289 EditableText"r1"
showrent2Symbol 290 EditableText"r2"
showrent3Symbol 291 EditableText"r3"
showrent4Symbol 292 EditableText"r4"
showmortSymbol 293 EditableText"r5"
showhousecostSymbol 294 EditableText"hc"
showhousesSymbol 295 EditableText"noh "
dicettlSymbol 314 EditableText"12"
txtSymbol 317 EditableText"Comming soon !!"
TextField41Symbol 319 EditableText"beta version"
TextField39Symbol 325 EditableText"INFO"
info_buylandSymbol 330 EditableText"Buy Land"
txt_buyhouseSymbol 335 EditableText"Buy House "
info_payrentSymbol 337 EditableText"Buy Land"
infotxtSymbol 340 EditableText"Nothing Happen!!"
infotxtSymbol 342 EditableText"Nothing Happen!!"
infotxtSymbol 344 EditableText"Nothing Happen!!"
infotxtSymbol 346 EditableText"Nothing Happen!!"
infotxtSymbol 347 EditableText"Nothing Happen!!"
infotxtSymbol 349 EditableText"Nothing Happen!!"
infotxtSymbol 350 EditableText"Nothing Happen!!"
infotxtSymbol 354 EditableText"Nothing Happen!!"
infotxtSymbol 355 EditableText"Nothing Happen!!"




http://swfchan.com/14/69174/info.shtml
Created: 10/4 -2019 15:36:06 Last modified: 10/4 -2019 15:36:06 Server time: 23/12 -2024 00:03:27