Frame 2
loadedbytes = getBytesLoaded();
totalbytes = getBytesTotal();
loadedkbytes = Math.ceil(loadedbytes / 1000);
totalkbytes = Math.ceil(totalbytes / 1000);
if (loadedbytes >= totalbytes) {
gotoAndPlay (4);
}
percent = int(loadedbytes / (totalbytes / 100));
Frame 3
gotoAndPlay (2);
Frame 14
function playerinfo(name, cash, step, land, house, card, jail, gameover) {
this.name = name;
this.cash = cash;
this.step = step;
this.land = land;
this.house = house;
this.card = card;
this.jail = jail;
this.gameove = gameover;
}
function landhit(stepx) {
_root.step = stepx;
if (((_root.landinfo[stepx].name == "LAND") or (_root.landinfo[stepx].name == "LIGHT")) or (_root.landinfo[stepx].name == "STATION")) {
if (_root.landinfo[stepx].owner == 0) {
_root.info.gotoAndPlay("buyland");
}
if (_root.landinfo[stepx].owner != 0) {
if (_root.landinfo[stepx].owner == _root.turn) {
if (_root.landinfo[stepx].name == "LAND") {
_root.info.gotoAndPlay("buyhouse");
}
if (_root.landinfo[stepx].name == "STATION") {
_root.tempmsg = "Yours Land. nothing you can do . NEXT!!";
_root.f_nextturn();
}
if (_root.landinfo[stepx].name == "LIGHT") {
_root.tempmsg = "Yours Land. nothing you can do . NEXT!!";
_root.f_nextturn();
}
}
if (_root.landinfo[stepx].owner != _root.turn) {
_root.info.gotoAndPlay("payrent");
}
}
}
if (_root.landinfo[stepx].name == "CHANCE") {
_root.tempmsg = " You got a chance!";
_root.chance.play();
}
if (_root.landinfo[stepx].name == "COMMUNITY") {
_root.tempmsg = " You got a Community!";
_root.community.play();
}
if (_root.landinfo[stepx].name == "NILL") {
_root.tempmsg = "Nothing happen!";
_root.info.gotoAndPlay("nill");
}
if (_root.landinfo[stepx].name == "TAX") {
_root.info.gotoAndPlay("tax");
}
if (_root.landinfo[stepx].name == "JAIL") {
_root.info.gotoAndPlay("jail");
}
if (_root.landinfo[stepx].name == "GO") {
_root.info.gotoAndPlay("go");
}
}
function f_rolldice(pnumber) {
_root.diceroll = 0;
if (pnumber == 1) {
x = 0;
y = 0;
}
if (pnumber == 2) {
x = 0;
y = 15;
}
if (pnumber == 3) {
x = -15;
y = 0;
}
if (pnumber == 4) {
x = -15;
y = 15;
}
_root.dice1 = random(5) + 1;
_root.dice2 = random(5) + 1;
_root.dicettl = _root.dice1 + _root.dice2;
if (_root["p" + pnumber].jail == 0) {
_root["p" + pnumber].step = _root["p" + pnumber].step + _root.dicettl;
if (_root["p" + pnumber].step >= 40) {
_root["p" + pnumber].step = _root["p" + pnumber].step - 40;
_root.f_go();
}
_root[("p" + pnumber) + "token"].targetx = _root.p1locx[_root["p" + pnumber].step] + x;
_root[("p" + pnumber) + "token"].targety = _root.p1locy[_root["p" + pnumber].step] + y;
_root[("p" + pnumber) + "token"].move = 1;
tempx = _root["p" + pnumber].step;
_root.dice.gotoAndStop(5);
_root.landhit(tempx);
}
if (_root["p" + pnumber].jail != 0) {
if (_root.dice1 == _root.dice2) {
_root["p" + pnumber].jail = 0;
_root.tempmsg = "U make it, you can get out from jail !!";
_root.info2.play();
_root.f_nextturn();
}
if (_root.dice1 != _root.dice2) {
_root["p" + pnumber].jail = _root["p" + pnumber].jail - 1;
_root.tempmsg = "Failed!! turn of jail - 1!!";
_root.info2.play();
_root.f_nextturn();
}
}
}
function f_dead() {
_root.sellclip.step = 1;
_root["p" + _root.turn].gameover = 1;
_root.sellaction = 0;
_root.dicehold = 0;
}
function f_nextturn() {
_root.info.gotoAndStop(1);
_root.turn = _root.turn + 1;
if (_root.turn >= 5) {
_root.turn = 1;
}
if (_root["p" + _root.turn].gameover == 1) {
_root.f_nextturn();
} else {
_root.dice.gotoAndStop(1);
_root.diceroll = 1;
}
}
function f_buyland() {
_root.landinfo[_root.step].owner = _root.turn;
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash - _root.landinfo[_root.step].cost;
_root["p" + _root.turn].land = _root["p" + _root.turn].land + 1;
_root.tempmsg = (((_root["p" + _root.turn].name + " Paid $ ") + _root.landinfo[_root.step].cost) + " to buy ") + _root.landinfo[_root.step].realname;
_root.info2.play();
}
function f_buyhouse() {
if (5 >= _root.landinfo[_root.step].houses) {
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash - _root.landinfo[_root.step].housecost;
_root.landinfo[_root.step].houses = _root.landinfo[_root.step].houses + 1;
_root["p" + _root.turn].house = _root["p" + _root.turn].house + 1;
_root.tempmsg = ((_root["p" + _root.turn].name + " paid $") + _root.landinfo[_root.step].housecost) + "to build a new house";
_root.info2.play();
}
if (_root.landinfo[_root.step].houses >= 6) {
_root.tempmsg = "No. of Houses already > 5";
_root.info.gotoAndPlay("nill");
}
}
function f_landsell() {
payment = _root.landinfo[_root.sellme].mort;
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash + payment;
_root.landinfo[_root.sellme].owner = 0;
_root["p" + _root.turn].land = _root["p" + _root.turn].land - 1;
_root.tempmsg = (((("Player " + _root["p" + _root.turn].name) + " have sold ") + _root.landinfo[_root.sellme].name) + " for $ ") + payment;
_root.info2.play();
_root.info.gotoAndStop(1);
_root.sellclip.step = 1;
_root.dicehold = 0;
_root.sellaction = 0;
_root.sellme = 0;
}
function f_payrent() {
if (_root.landinfo[_root.step].name == "LAND") {
tempown = _root.landinfo[_root.step].owner;
temph = _root.landinfo[_root.step].houses;
if (temph == 0) {
tempcost = _root.landinfo[_root.step].rent0;
}
if (temph == 1) {
tempcost = _root.landinfo[_root.step].rent1;
}
if (temph == 2) {
tempcost = _root.landinfo[_root.step].rent2;
}
if (temph == 3) {
tempcost = _root.landinfo[_root.step].rent3;
}
if (temph == 4) {
tempcost = _root.landinfo[_root.step].rent4;
}
if (temph == 5) {
tempcost = _root.landinfo[_root.step].rent5;
}
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost;
_root["p" + tempown].cash = _root["p" + tempown].cash + tempcost;
_root.tempmsg = (((((_root["p" + _root.turn].name + " paid $") + tempcost) + " to Player ") + tempown) + "! houses = ") + temph;
_root.info2.play();
}
if (_root.landinfo[_root.step].name == "STATION") {
tempown = _root.landinfo[_root.step].owner;
tempnum = 0;
if (_root.landinfo[5].owner == tempown) {
tempnum = tempnum + 1;
}
if (_root.landinfo[15].owner == tempown) {
tempnum = tempnum + 1;
}
if (_root.landinfo[25].owner == tempown) {
tempnum = tempnum + 1;
}
if (_root.landinfo[35].owner == tempown) {
tempnum = tempnum + 1;
}
tempcost = tempnum * 250;
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost;
_root["p" + tempown].cash = _root["p" + tempown].cash + tempcost;
_root.tempmsg = (((((_root["p" + _root.turn].name + " paid $") + tempcost) + " to Player ") + tempown) + "! Station = ") + tempnum;
_root.info2.play();
}
if (_root.landinfo[_root.step].name == "LIGHT") {
tempnum = 0;
tempown = _root.landinfo[_root.step].owner;
if ((_root.landinfo[12].owner = tempown)) {
tempnum = tempnum + 1;
}
if ((_root.landinfo[28].owner = tempown)) {
tempnum = tempnum + 1;
}
if (tempnum == 1) {
tempplus = 40;
}
if (tempnum == 2) {
tempplus = 100;
}
tempcost = _root.dicettl * tempplus;
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost;
_root["p" + tempown].cash = _root["p" + tempown].cash + tempcost;
_root.tempmsg = (((((_root["p" + _root.turn].name + " paid $") + tempcost) + " to Player ") + tempown) + "! Steps of Dice = ") + _root.dicettl;
_root.info2.play();
}
}
function f_go() {
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash + 2000;
_root.tempmsg = "You got $2000";
_root.info2.play();
}
function f_tax() {
if (_root.step == 4) {
tempcost = 2000;
}
if (_root.step == 38) {
tempcost = 1000;
}
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash - tempcost;
_root.tempmsg = ((_root["p" + _root.turn].name + "have paid $ ") + tempcost) + "for the tax!";
_root.info2.play();
}
function f_chance() {
_root.chance.play();
}
function f_community() {
_root.community.play();
}
function f_jail() {
_root["p" + _root.turn].jail = 3;
}
function landset(realname, color, name, owner, cost, mort, morted, housecost, houses, rent0, rent1, rent2, rent3, rent4, rent5) {
this.realname = realname;
this.color = color;
this.name = name;
this.owner = owner;
this.cost = cost;
this.mort = mort;
this.morted = morted;
this.housecost = housecost;
this.houses = houses;
this.rent0 = rent0;
this.rent1 = rent1;
this.rent2 = rent2;
this.rent3 = rent3;
this.rent4 = rent4;
this.rent5 = rent5;
}
dicehold = 0;
rollover = 0;
dice1 = 0;
dice2 = 0;
dicettl = 0;
diceroll = 1;
turn = 1;
step = 0;
tempmsg = "";
sellme = 0;
sellaction = 0;
p1 = new playerinfo("Warrior", 9000, 0, 0, 0, 0, 0, 0);
p2 = new playerinfo("Cleric", 9000, 0, 0, 0, 0, 0, 0);
p3 = new playerinfo("Enchancer", 9000, 0, 0, 0, 0, 0, 0);
p4 = new playerinfo("Necromacer", 9000, 0, 0, 0, 0, 0, 0);
p1locx = new Array();
p1locy = new Array();
p1locx[0] = 477;
p1locx[1] = 390;
p1locx[2] = 357;
p1locx[3] = 324;
p1locx[4] = 291;
p1locx[5] = 258;
p1locx[6] = 225;
p1locx[7] = 192;
p1locx[8] = 158;
p1locx[9] = 125;
p1locx[10] = 58;
p1locx[11] = 58;
p1locx[12] = 58;
p1locx[13] = 58;
p1locx[14] = 58;
p1locx[15] = 58;
p1locx[16] = 58;
p1locx[17] = 58;
p1locx[18] = 58;
p1locx[19] = 58;
p1locx[20] = 58;
p1locx[21] = 125;
p1locx[22] = 158;
p1locx[23] = 192;
p1locx[24] = 225;
p1locx[25] = 258;
p1locx[26] = 291;
p1locx[27] = 324;
p1locx[28] = 357;
p1locx[29] = 390;
p1locx[30] = 477;
p1locx[31] = 477;
p1locx[32] = 477;
p1locx[33] = 477;
p1locx[34] = 477;
p1locx[35] = 477;
p1locx[36] = 477;
p1locx[37] = 477;
p1locx[38] = 477;
p1locx[39] = 477;
p1locy[0] = 443;
p1locy[1] = 443;
p1locy[2] = 443;
p1locy[3] = 443;
p1locy[4] = 443;
p1locy[5] = 443;
p1locy[6] = 443;
p1locy[7] = 443;
p1locy[8] = 443;
p1locy[9] = 443;
p1locy[10] = 443;
p1locy[11] = 377;
p1locy[12] = 344;
p1locy[13] = 311;
p1locy[14] = 278;
p1locy[15] = 245;
p1locy[16] = 212;
p1locy[17] = 179;
p1locy[18] = 146;
p1locy[19] = 113;
p1locy[20] = 26;
p1locy[21] = 26;
p1locy[22] = 26;
p1locy[23] = 26;
p1locy[24] = 26;
p1locy[25] = 26;
p1locy[26] = 26;
p1locy[27] = 26;
p1locy[28] = 26;
p1locy[29] = 26;
p1locy[30] = 26;
p1locy[31] = 113;
p1locy[32] = 146;
p1locy[33] = 179;
p1locy[34] = 212;
p1locy[35] = 245;
p1locy[36] = 278;
p1locy[37] = 311;
p1locy[38] = 344;
p1locy[39] = 377;
p1token._x = p1locx[0];
p1token._y = p1locy[0];
p2token._x = p1locx[0];
p2token._y = p1locy[0] + 15;
p3token._x = p1locx[0] - 15;
p3token._y = p1locy[0];
p4token._x = p1locx[0] - 15;
p4token._y = p1locy[0] + 15;
landinfo = new Array();
landinfo[0] = new landset("GO", 0, "GO", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[1] = new landset("Chek Lap Kok", 1, "LAND", 0, 600, 300, 0, 500, 0, 20, 100, 300, 900, 1600, 2500);
landinfo[2] = new landset("Community Chest", 0, "COMMUNITY", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[3] = new landset("Mui Wo", 1, "LAND", 0, 600, 300, 0, 500, 0, 40, 200, 600, 1800, 3200, 4500);
landinfo[4] = new landset("Income Tax", 0, "TAX", 0, 2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[5] = new landset("Airport Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0);
landinfo[6] = new landset("Peng Chau", 2, "LAND", 0, 1000, 500, 0, 500, 0, 60, 300, 900, 2700, 4000, 5500);
landinfo[7] = new landset("Chance", 0, "CHANCE", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[8] = new landset("Cheung Chau", 2, "LAND", 0, 1000, 500, 0, 500, 0, 60, 300, 900, 2700, 4000, 5500);
landinfo[9] = new landset("Lamma Island", 2, "LAND", 0, 1200, 600, 0, 500, 0, 80, 400, 1000, 3000, 4500, 6000);
landinfo[10] = new landset("Just Visiting", 0, "NILL", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[11] = new landset("Lo Wu", 3, "LAND", 0, 1400, 700, 0, 1000, 0, 100, 500, 1500, 4500, 6250, 7500);
landinfo[12] = new landset("Hong Kong Electric", 0, "LIGHT", 0, 1500, 750, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[13] = new landset("Yuen Long", 3, "LAND", 0, 1400, 700, 0, 1000, 0, 100, 500, 1500, 4500, 6250, 7500);
landinfo[14] = new landset("Sham Tseng", 3, "LAND", 0, 1600, 800, 0, 1000, 0, 120, 600, 1800, 5000, 7000, 9000);
landinfo[15] = new landset("Tsing Yi Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0);
landinfo[16] = new landset("Kwai Chung", 4, "LAND", 0, 1800, 900, 0, 1000, 0, 140, 700, 2000, 5500, 7500, 9500);
landinfo[17] = new landset("Community Chest", 0, "COMMUNITY", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[18] = new landset("Sha Tin", 4, "LAND", 0, 1800, 900, 0, 1000, 0, 140, 700, 2000, 5500, 7500, 9500);
landinfo[19] = new landset("Sai Kung", 4, "LAND", 0, 2000, 1000, 0, 1000, 0, 160, 800, 2200, 6000, 8000, 10000);
landinfo[20] = new landset("Free Parking", 0, "NILL", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[21] = new landset("Lei Yue Mun", 5, "LAND", 0, 2200, 1100, 0, 1500, 0, 180, 900, 2500, 7000, 8750, 10500);
landinfo[22] = new landset("Chance", 0, "CHANCE", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[23] = new landset("Wong Tai Sin", 5, "LAND", 0, 2200, 1100, 0, 1500, 0, 180, 900, 2500, 7000, 8750, 10500);
landinfo[24] = new landset("Kowloon Tong", 5, "LAND", 0, 2400, 1200, 0, 1500, 0, 200, 1000, 3000, 7500, 9250, 11000);
landinfo[25] = new landset("Kowloon Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0);
landinfo[26] = new landset("Sham Shui Po", 6, "LAND", 0, 2600, 1300, 0, 1500, 0, 220, 1100, 3300, 8000, 9750, 11500);
landinfo[27] = new landset("Mong Kok", 6, "LAND", 0, 2600, 1300, 0, 1500, 0, 220, 1100, 3300, 8000, 9750, 11500);
landinfo[28] = new landset("Water Works", 0, "LIGHT", 0, 1500, 750, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[29] = new landset("Tsim Sha Tsui", 6, "LAND", 0, 2800, 1400, 0, 1500, 0, 220, 1200, 3600, 8500, 10250, 12000);
landinfo[30] = new landset("Go To Stanley Jail", 0, "JAIL", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[31] = new landset("Causeway Bay", 7, "LAND", 0, 3000, 1500, 0, 2000, 0, 260, 1300, 3900, 9000, 11000, 12750);
landinfo[32] = new landset("Happy Valley", 7, "LAND", 0, 3000, 1500, 0, 2000, 0, 260, 1300, 3900, 9000, 11000, 12750);
landinfo[33] = new landset("Community Chest", 0, "COMMUNITY", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[34] = new landset("Central", 7, "LAND", 0, 3200, 1600, 0, 2000, 0, 280, 1500, 4500, 10000, 12000, 14000);
landinfo[35] = new landset("Hong Kong Station", 0, "STATION", 0, 2000, 1000, 0, 0, 0, 250, 0, 500, 1000, 2000, 0);
landinfo[36] = new landset("Chance", 0, "CHANCE", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[37] = new landset("Repulse Bay", 8, "LAND", 0, 3500, 1750, 0, 2000, 0, 350, 1750, 5000, 11000, 13000, 15000);
landinfo[38] = new landset("Salary Tax", 0, "TAX", 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
landinfo[39] = new landset("Victoria Peak", 8, "LAND", 0, 4000, 2000, 0, 2000, 0, 500, 2000, 6000, 14000, 17000, 20000);
_root.nameOFland05 = landinfo[5].cost;
_root.nameOFland08 = landinfo[8].cost;
_root.nameOFland24 = landinfo[24].cost;
Instance of Symbol 186 MovieClip "p1token" in Frame 14
onClipEvent (load) {
targetx = 477;
targety = 433;
this._x = targetx;
this._y = targety;
move = 1;
}
onClipEvent (enterFrame) {
if (move == 1) {
this._x = this._x + ((targetx - this._x) / 5);
this._y = this._y + ((targety - this._y) / 5);
}
if (move == 1) {
dx = Math.abs(this._x - targetx);
dy = Math.abs(this._y - targety);
if ((((2 >= dx) and (dx >= -2)) and (2 >= dy)) and (dy >= -2)) {
this._x = targetx;
this._y = targety;
move = 0;
}
}
}
Instance of Symbol 199 MovieClip "dice" in Frame 14
onClipEvent (enterFrame) {
}
Instance of Symbol 210 MovieClip in Frame 14
onClipEvent (enterFrame) {
this.gotoAndStop(_root.turn);
}
Instance of Symbol 240 MovieClip in Frame 14
onClipEvent (enterFrame) {
_root.p1name = _root.p1.name;
_root.p1cash = _root.p1.cash;
_root.p1step = _root.p1.step;
_root.p1land = _root.p1.land;
_root.p1house = _root.p1.house;
_root.p1card = _root.p1.card;
_root.p2name = _root.p2.name;
_root.p2cash = _root.p2.cash;
_root.p2step = _root.p2.step;
_root.p2land = _root.p2.land;
_root.p2house = _root.p2.house;
_root.p2card = _root.p2.card;
_root.p3name = _root.p3.name;
_root.p3cash = _root.p3.cash;
_root.p3step = _root.p3.step;
_root.p3land = _root.p3.land;
_root.p3house = _root.p3.house;
_root.p3card = _root.p3.card;
_root.p4name = _root.p4.name;
_root.p4cash = _root.p4.cash;
_root.p4step = _root.p4.step;
_root.p4land = _root.p4.land;
_root.p4house = _root.p4.house;
_root.p4card = _root.p4.card;
}
Instance of Symbol 262 MovieClip "p4token" in Frame 14
onClipEvent (load) {
targetx = 462;
targety = 448;
this._x = targetx;
this._y = targety;
}
onClipEvent (enterFrame) {
this._x = this._x + ((targetx - this._x) / 5);
this._y = this._y + ((targety - this._y) / 5);
}
Instance of Symbol 263 MovieClip "p2token" in Frame 14
onClipEvent (load) {
targetx = 477;
targety = 448;
this._x = targetx;
this._y = targety;
}
onClipEvent (enterFrame) {
this._x = this._x + ((targetx - this._x) / 5);
this._y = this._y + ((targety - this._y) / 5);
}
Instance of Symbol 264 MovieClip "p3token" in Frame 14
onClipEvent (load) {
targetx = 462;
targety = 433;
this._x = targetx;
this._y = targety;
}
onClipEvent (enterFrame) {
this._x = this._x + ((targetx - this._x) / 5);
this._y = this._y + ((targety - this._y) / 5);
}
Instance of Symbol 272 MovieClip "info2" in Frame 14
onClipEvent (load) {
this.infotxt = "Welcome !!";
}
onClipEvent (enterFrame) {
}
Instance of Symbol 296 MovieClip "showcard" in Frame 14
onClipEvent (load) {
this.showname = "noName";
this.showowner = "bank";
this.showcost = "0";
this.showrent = "0";
this.showrent1 = "0";
this.showrent2 = "0";
this.showrent3 = "0";
this.showrent4 = "0";
this.showrent5 = "0";
this.showmort = "0";
this.showhousecost = "0";
this.showhouses = "0";
}
onClipEvent (enterFrame) {
this.showname = _root.landinfo[_root.rollover].realname;
oo = _root.landinfo[_root.rollover].owner;
this.showowner = oo;
if (oo == 0) {
this.showowner = "Bank";
}
if (oo == 1) {
this.showowner = _root.p1.name;
}
if (oo == 2) {
this.showowner = _root.p2.name;
}
if (oo == 3) {
this.showowner = _root.p3.name;
}
if (oo == 4) {
this.showowner = _root.p4.name;
}
this.showcost = _root.landinfo[_root.rollover].cost;
this.showrent = _root.landinfo[_root.rollover].rent0;
this.showrent1 = _root.landinfo[_root.rollover].rent1;
this.showrent2 = _root.landinfo[_root.rollover].rent2;
this.showrent3 = _root.landinfo[_root.rollover].rent3;
this.showrent4 = _root.landinfo[_root.rollover].rent4;
this.showrent5 = _root.landinfo[_root.rollover].rent5;
this.showmort = _root.landinfo[_root.rollover].mort;
this.showhousecost = _root.landinfo[_root.rollover].housecost;
this.showhouses = _root.landinfo[_root.rollover].houses;
}
Instance of Symbol 297 MovieClip "sellclip" in Frame 14
onClipEvent (load) {
step = 1;
}
onClipEvent (enterFrame) {
if (step == 1) {
if (0 >= _root["p" + _root.turn].cash) {
i = 0;
x = 0;
while (i < 40) {
x = _root.landinfo[i].owner;
i = i + 1;
}
if (x == 0) {
_root.tempmsg = _root["p" + _root.turn].name + " have no land and cash, so he lose! ";
_root.info.gotoAndStop(120);
step = 0;
_root.sellaction = 0;
_root.dicehold = 0;
} else {
_root.sellaction = 1;
_root.dicehold = 1;
_root.tempmsg = "Your cash is negative, Please Select any of your lands to sell ";
_root.info.gotoAndStop(110);
step = 2;
}
}
}
if (step == 2) {
if (_root.sellme != 0) {
if (_root.landinfo[_root.sellme].owner == _root.turn) {
_root.tempmsg = ((("Selling " + _root.landinfo[_root.sellme].name) + " for $ ") + _root.landinfo[_root.sellme].mort) + " ?";
_root.info.gotoAndPlay(100);
_root.sellaction = 0;
step = 3;
} else {
_root.tempmsg = _root.landinfo[_root.sellme].name + " is not belongs to you , please choose again! ";
_root.info2.play();
_root.sellme = 0;
step = 2;
}
}
}
}
Instance of Symbol 312 MovieClip in Frame 14
onClipEvent (enterFrame) {
if (_root.diceroll == 1) {
this.play();
} else {
this.gotoAndStop(_root.dice1);
}
}
Instance of Symbol 313 MovieClip in Frame 14
onClipEvent (enterFrame) {
if (_root.diceroll == 1) {
this.play();
} else {
this.gotoAndStop(_root.dice2);
}
}
Instance of Symbol 324 MovieClip in Frame 14
onClipEvent (load) {
this.gotoAndStop(1);
}
onClipEvent (enterFrame) {
if (_root.dicehold == 1) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
}
Frame 21
test1 = landinfo[0].cost;
stop();
Symbol 23 MovieClip Frame 10
gotoAndPlay (6);
Symbol 27 Button
on (release) {
getURL ("http://dannysit.tripod.com", "_blink");
}
Symbol 80 MovieClip Frame 5
stop();
Symbol 81 MovieClip Frame 5
stop();
Symbol 82 MovieClip Frame 5
stop();
Symbol 83 MovieClip Frame 5
stop();
Symbol 84 MovieClip Frame 5
stop();
Symbol 85 MovieClip Frame 5
stop();
Symbol 86 MovieClip Frame 5
stop();
Symbol 87 MovieClip Frame 5
stop();
Symbol 88 MovieClip Frame 5
stop();
Symbol 89 MovieClip Frame 5
stop();
Symbol 90 MovieClip Frame 5
stop();
Symbol 91 MovieClip Frame 5
stop();
Symbol 92 MovieClip Frame 5
stop();
Symbol 93 MovieClip Frame 5
stop();
Symbol 94 MovieClip Frame 5
stop();
Symbol 95 MovieClip Frame 5
stop();
Symbol 96 MovieClip Frame 5
stop();
Symbol 97 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 5
stop();
Symbol 100 MovieClip Frame 5
stop();
Symbol 101 MovieClip Frame 5
stop();
Symbol 102 MovieClip Frame 5
stop();
Symbol 103 MovieClip Frame 5
stop();
Symbol 104 MovieClip Frame 5
stop();
Symbol 105 MovieClip Frame 5
stop();
Symbol 106 MovieClip Frame 5
stop();
Symbol 107 MovieClip Frame 5
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 136 Button
on (rollOver) {
_root.rollover = 0;
}
Symbol 137 Button
on (rollOver) {
_root.rollover = 1;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 1;
}
}
Symbol 138 Button
on (rollOver) {
_root.rollover = 2;
}
Symbol 139 Button
on (rollOver) {
_root.rollover = 3;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 3;
}
}
Symbol 140 Button
on (rollOver) {
_root.rollover = 4;
}
Symbol 141 Button
on (rollOver) {
_root.rollover = 5;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 5;
}
}
Symbol 142 Button
on (rollOver) {
_root.rollover = 7;
}
Symbol 143 Button
on (rollOver) {
_root.rollover = 6;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 6;
}
}
Symbol 144 Button
on (rollOver) {
_root.rollover = 8;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 8;
}
}
Symbol 145 Button
on (rollOver) {
_root.rollover = 9;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 9;
}
}
Symbol 146 Button
on (rollOver) {
_root.rollover = 11;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 11;
}
}
Symbol 147 Button
on (rollOver) {
_root.rollover = 12;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 12;
}
}
Symbol 148 Button
on (rollOver) {
_root.rollover = 13;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 13;
}
}
Symbol 149 Button
on (rollOver) {
_root.rollover = 14;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 14;
}
}
Symbol 150 Button
on (rollOver) {
_root.rollover = 15;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 15;
}
}
Symbol 151 Button
on (rollOver) {
_root.rollover = 16;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 16;
}
}
Symbol 152 Button
on (rollOver) {
_root.rollover = 17;
}
Symbol 153 Button
on (rollOver) {
_root.rollover = 18;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 18;
}
}
Symbol 154 Button
on (rollOver) {
_root.rollover = 19;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 19;
}
}
Symbol 155 Button
on (rollOver) {
_root.rollover = 21;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 21;
}
}
Symbol 156 Button
on (rollOver) {
_root.rollover = 22;
}
Symbol 157 Button
on (rollOver) {
_root.rollover = 23;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 23;
}
}
Symbol 158 Button
on (rollOver) {
_root.rollover = 24;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 24;
}
}
Symbol 159 Button
on (rollOver) {
_root.rollover = 25;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 25;
}
}
Symbol 160 Button
on (rollOver) {
_root.rollover = 26;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 26;
}
}
Symbol 161 Button
on (rollOver) {
_root.rollover = 27;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 27;
}
}
Symbol 162 Button
on (rollOver) {
_root.rollover = 28;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 28;
}
}
Symbol 163 Button
on (rollOver) {
_root.rollover = 29;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 29;
}
}
Symbol 164 Button
on (rollOver) {
_root.rollover = 31;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 31;
}
}
Symbol 165 Button
on (rollOver) {
_root.rollover = 32;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 32;
}
}
Symbol 166 Button
on (rollOver) {
_root.rollover = 33;
}
Symbol 167 Button
on (rollOver) {
_root.rollover = 34;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 34;
}
}
Symbol 168 Button
on (rollOver) {
_root.rollover = 35;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 35;
}
}
Symbol 169 Button
on (rollOver) {
_root.rollover = 36;
}
Symbol 170 Button
on (rollOver) {
_root.rollover = 37;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 37;
}
}
Symbol 171 Button
on (rollOver) {
_root.rollover = 38;
}
Symbol 172 Button
on (rollOver) {
_root.rollover = 39;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 39;
}
}
Symbol 173 Button
on (rollOver) {
_root.rollover = 10;
}
Symbol 174 Button
on (rollOver) {
_root.rollover = 20;
}
on (release) {
if (_root.sellaction == 1) {
_root.sellme = 20;
}
}
Symbol 175 Button
on (rollOver) {
_root.rollover = 30;
}
Symbol 176 MovieClip Frame 1
stop();
Instance of Symbol 80 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[1].owner != 0) {
x = _root.landinfo[1].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 81 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[3].owner != 0) {
x = _root.landinfo[3].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 82 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[5].owner != 0) {
x = _root.landinfo[5].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 83 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[6].owner != 0) {
x = _root.landinfo[6].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 84 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[8].owner != 0) {
x = _root.landinfo[8].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 85 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[9].owner != 0) {
x = _root.landinfo[9].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 86 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[28].owner != 0) {
x = _root.landinfo[28].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 87 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[29].owner != 0) {
x = _root.landinfo[29].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 88 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[27].owner != 0) {
x = _root.landinfo[27].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 89 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[26].owner != 0) {
x = _root.landinfo[26].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 90 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[25].owner != 0) {
x = _root.landinfo[25].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 91 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[24].owner != 0) {
x = _root.landinfo[24].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 92 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[23].owner != 0) {
x = _root.landinfo[23].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 93 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[21].owner != 0) {
x = _root.landinfo[21].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 94 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[18].owner != 0) {
x = _root.landinfo[18].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 95 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[19].owner != 0) {
x = _root.landinfo[19].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 96 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[16].owner != 0) {
x = _root.landinfo[16].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 97 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[15].owner != 0) {
x = _root.landinfo[15].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 98 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[14].owner != 0) {
x = _root.landinfo[14].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 99 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[13].owner != 0) {
x = _root.landinfo[13].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 100 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[12].owner != 0) {
x = _root.landinfo[12].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 101 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[11].owner != 0) {
x = _root.landinfo[11].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 102 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[32].owner != 0) {
x = _root.landinfo[32].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 103 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[31].owner != 0) {
x = _root.landinfo[31].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 104 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[34].owner != 0) {
x = _root.landinfo[34].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 105 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[35].owner != 0) {
x = _root.landinfo[35].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 106 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[37].owner != 0) {
x = _root.landinfo[37].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 107 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (load) {
this.gotoAndStop(5);
}
onClipEvent (enterFrame) {
if (_root.landinfo[39].owner != 0) {
x = _root.landinfo[39].owner;
this.gotoAndStop(x);
} else {
this.gotoAndStop(5);
}
}
Instance of Symbol 113 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[21].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 114 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[23].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 115 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[24].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 116 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[26].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 117 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[27].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 118 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[29].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 119 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[11].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 120 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[13].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 121 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[14].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 122 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[16].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 123 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[19].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 124 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[18].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 125 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[9].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 126 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[6].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 127 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[3].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 128 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[1].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 129 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[8].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 130 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[31].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 131 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[34].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 132 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[37].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 133 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[39].houses;
this.gotoAndStop(x + 1);
}
Instance of Symbol 134 MovieClip in Symbol 176 MovieClip Frame 1
onClipEvent (enterFrame) {
x = _root.landinfo[32].houses;
this.gotoAndStop(x + 1);
}
Symbol 186 MovieClip Frame 1
stop();
Symbol 197 Button
on (release) {
_root.f_rolldice(_root.turn);
}
Symbol 199 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 249 Button
on (release) {
_root.f_nextturn();
play();
}
Symbol 252 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 9
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 2
infotxt = _root.tempmsg;
Symbol 304 Button
on (release) {
_root["p" + _root.turn].cash = _root["p" + _root.turn].cash - 1000;
}
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 9
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 331 Button
on (release) {
_root.f_nextturn();
}
Symbol 333 Button
on (release) {
_root.f_buyland();
_root.f_nextturn();
}
Symbol 336 Button
on (release) {
_root.f_buyhouse();
_root.f_nextturn();
}
Symbol 338 Button
on (release) {
_root.f_payrent();
_root.f_nextturn();
}
Symbol 341 Button
on (release) {
_root.f_chance();
}
Symbol 343 Button
on (release) {
_root.f_community();
}
Symbol 345 Button
on (release) {
_root.f_jail();
_root.f_nextturn();
}
Symbol 348 Button
on (release) {
_root.f_tax();
_root.f_nextturn();
}
Symbol 352 Button
on (release) {
_root.f_landsell();
}
Symbol 356 Button
on (release) {
_root.f_dead();
_root.f_nextturn();
}
Symbol 358 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 10
info_buyland = (("Land : " + _root.landinfo[_root.step].name) + " Cost $") + _root.landinfo[_root.step].cost;
stop();
Symbol 358 MovieClip Frame 20
txt_buyhouse = "Build a house? Ea$ " + _root.landinfo[_root.step].housecost;
stop();
Symbol 358 MovieClip Frame 30
info_payrent = "PAY RENT !!!!, Owner is player " + _root.landinfo[_root.step].owner;
stop();
Symbol 358 MovieClip Frame 40
infotxt = "CHANCE!!!!";
stop();
Symbol 358 MovieClip Frame 50
infotxt = "COMMUNITY!!!!";
stop();
Symbol 358 MovieClip Frame 60
infotxt = "GO TO JAIL!!! stop 3 turns";
stop();
Symbol 358 MovieClip Frame 70
infotxt = "GO!!! got $2,000 ";
stop();
Symbol 358 MovieClip Frame 80
infotxt = "PAY TAX!!! $" + _root.landinfo[_root.step].cash;
stop();
Symbol 358 MovieClip Frame 90
infotxt = _root.tempmsg;
stop();
Symbol 358 MovieClip Frame 100
infotxt = _root.tempmsg;
stop();
Symbol 358 MovieClip Frame 110
infotxt = _root.tempmsg;
stop();
Symbol 358 MovieClip Frame 120
infotxt = _root.tempmsg;
stop();
Symbol 360 MovieClip Frame 2
stop();