STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #69388 |
Quality button, clocks, webcams, elasticity, mouse effects, custom cursors, cursor watchers and more! |
Start! |
Start! |
Quality Button: |
Next |
Next |
Firstly, draw a button like this one: |
Q |
Then highlight it and press F8 and choose "Button". Give it a name like "QualityButton" |
Then give it this code: (click inside the box and press ctrl - A and copy it) |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>on(press){</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>if(_quality=="HIGH"){_quality="MEDIUM";}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>else if(_quality=="MEDIUM"){_quality="LOW";}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>else if(_quality=="LOW"){_quality="HIGH";}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p> |
Code Explained: |
on(press){ - When you press the button if(_quality=="HIGH"{_quality="MEDIUM";} - If the quality is high, then set it to medium if(_quality=="MEDIUM"{_quality="LOW";} - If the quality is medium, then set it to low if(_quality=="LOW"{_quality="HIGH";} - If the quality is low, then set it to high } - Ends the code |
Clocks: |
Firstly, draw a clock like this one: |
Then give the frame this code: (click inside the box and press ctrl - A and copy it) |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.onEnterFrame = function() {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myDate = new Date();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>hour = myDate.getHours();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>min = myDate.getMinutes();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>sec = myDate.getSeconds();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>if (hour>12) {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>hour = hour-12;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>} else if (hour == 0) {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>hour = 12;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myDisplay.text = hour+":"+min+":"+sec;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>};</i></b></font></p> |
hour = myDate.getHours(); - Takes the hours from the clock on your PC min = myDate.getMinutes(); - Takes the minutes from the clock on your PC sec = myDate.getSeconds(); - Takes the seconds from the clock on your PC myDisplay.text =hour+":"+min":"sec; - Shows the hours, minutes and seconds on the text box with the instance of "myDisplay" |
<p align="justify"><font face="Trebuchet MS" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>00:00</i></b></font></p> |
Open the properties tab in the bottom left corner, change the text to dynamic text and give it the instance name of "myDisplay" |
Webcams: |
Firstly, press ctrl-L and on the window that pops up press the the button on the top right |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myCam = Camera.get();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myCamera.attachVideo(myCam);</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myCamera.smoothing = true;</i></b></font></p> |
myCam = Camera.get(); - This creates a variable called myCam and finds your PC's default camera and applies it to that variable myCamera.attachVideo(myCam); - This applies the camera to the variable we created myCamera.smoothing.true - This smoothes out the image displayed |
Press NewVideo and select AS controlled. Add it to the stage and make it any size you want and give it the instance name of "myCamera" |
Elasticity: |
Firstly, draw a simple object, like a ball or something similar. |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent(load){</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>xTarget=_x</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>yTarget=_y</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>xSpeed=0</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ySpeed=0</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>Mode=1</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>Speed=10</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>Stop=1.2</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent(enterFrame){</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>if(Mode==1){</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_x+=xSpeed</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_y+=ySpeed</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>xSpeed+=(xTarget-_x)/Speed</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ySpeed+=(yTarget-_y)/Speed</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>xSpeed/=Stop</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ySpeed/=Stop</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>if(Mode==2){</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_x=_root._xmouse</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_y=_root._ymouse</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>xSpeed=0</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ySpeed=0</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent(mouseDown){</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>Mode=2</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent(mouseUp){</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>Mode=1</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"></p> |
Try it out: |
Press F8 and give it a name like "ElasticBall" and select MovieClip. |
Mouse Effects: |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent (load) {i = 0;}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent (mouseMove) {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>i++;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this.duplicateMovieClip("Spawn"+i, i+30);</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root["Spawn"+i]._x = _root._xmouse;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root["Spawn"+i]._y = _root._ymouse;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent (enterFrame) {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>if (this._name == "Trail") {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_visible = false;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>} else {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._alpha -= 10;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._rotation += 30;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._xscale -= 10;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._yscale -= 10;</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>if (this._alpha<=5) {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>removeMovieClip(this);</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p> |
Press F8 and give it the name "Spawn" and select MovieClip. Then give it the instance name of "Trail" |
Custom Cursor: |
Firstly, draw your own cursor |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent (load) {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>startDrag("", true);</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>Mouse.hide();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p> |
Press F8 and give it the name "Cursor" and select MovieClip. Double click it, and you should see a circle with a cross in it. Move the cursor until the tip of the pointer is under it. |
startDrag("",true) - Drags the cursor wherever your default cursor goes Mouse.hide(); - Hides the default mouse |
Custom Watcher: |
Firstly, draw an arrow or something similar |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent (enterFrame) { </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myDegrees = Math.round((myRadians*180/Math.PI)); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.yChange = Math.round(_root._ymouse-this._y); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.xChange = Math.round(_root._xmouse-this._x); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.yMove = Math.round(_root.yChange/20); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.xMove = Math.round(_root.xChange/20); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._rotation = myDegrees+180; </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>} </i></b></font></p> |
Press F8 and give it the name "Watcher" and select MovieClip. Double click it, and you should see a circle with a cross in it. Put the flat end of the arrow under the circle with the cross |
Disable Right Clicking: |
Firstly, make a new layer called "disable" that runs the length of your movie |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>root_cm = new ContextMenu();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>root_cm.hideBuiltInItems();</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>root_cm.customItems.push(new ContextMenuItem("My Site", itemHandler));</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>function itemHandler(obj:Object, item:ContextMenuItem) {</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>getURL("http://www.Typewebsitehere.com","_blank");</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.menu = root_cm;</i></b></font></p> |
In the code, where it says www.Typewebsitehere.com" you can cange it to a website of your choice |
root_cm = new ContextMenu(); - Adds a new item to your menu root_cm.hideBuiltInItems(); - Hides items that were already in the menu |
Cursor Chaser: |
Firstly, make something small that will chase your cursor |
<p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>onClipEvent (enterFrame) { </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>myDegrees = Math.round((myRadians*180/Math.PI)); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.yChange = Math.round(_root._ymouse-this._y); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.xChange = Math.round(_root._xmouse-this._x); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.yMove = Math.round(_root.yChange/20); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>_root.xMove = Math.round(_root.xChange/20); </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._y += _root.yMove; </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._x += _root.xMove; </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>this._rotation = myDegrees+90; </i></b></font></p><p align="left"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>}</i></b></font></p> |
Press F8 and give it the name "Chaser" and select MovieClip. If you want, you can animate it |
Filters: |
Firstly, make a square or circle |
NO CODE NEEDED! |
<p align="justify"><font face="Calibri" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>NO CODE NEEDED!</i></b></font></p> |
See some examples: |
To give it a filter, press F8 and make it a MovieCip. Then, next to the properties tab is a "Filter" button, press it. You should then see a little plus sign, press it and choose a filter. You can also play around with the settings. |
Glow + Blur |
Drop Shadow |
The End - Hope I helped! |
Restart |
Restart |
Made by Fuckle for newgrounds.com |
ActionScript [AS1/AS2]
Frame 1function itemHandler(obj, item) { getURL ("http://www.newgrounds.com", "_blank"); } root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); root_cm.customItems.push(new ContextMenuItem("Visit newgrounds", itemHandler)); _root.menu = root_cm;Frame 2stop();Frame 4_root.onEnterFrame = function () { myDate = new Date(); hour = myDate.getHours(); min = myDate.getMinutes(); sec = myDate.getSeconds(); if (hour > 12) { hour = hour - 12; } else if (hour == 0) { hour = 12; } myDisplay.text = (((hour + ":") + min) + ":") + sec; };Instance of Symbol 62 MovieClip in Frame 6onClipEvent (load) { xTarget = _x; yTarget = _y; xSpeed = 0; ySpeed = 0; Mode = 1; Speed = 10; Stop = 1.2; } onClipEvent (enterFrame) { if (Mode == 1) { _x = (_x + xSpeed); _y = (_y + ySpeed); xSpeed = xSpeed + ((xTarget - _x) / Speed); ySpeed = ySpeed + ((yTarget - _y) / Speed); xSpeed = xSpeed / Stop; ySpeed = ySpeed / Stop; } if (Mode == 2) { _x = _root._xmouse; _y = _root._ymouse; xSpeed = 0; ySpeed = 0; } } onClipEvent (mouseDown) { Mode = 2; } onClipEvent (mouseUp) { Mode = 1; }Instance of Symbol 62 MovieClip "Trail" in Frame 7onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn" + i, i + 30); _root["Spawn" + i]._x = _root._xmouse; _root["Spawn" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "Trail") { _visible = false; } else { this._alpha = this._alpha - 10; this._rotation = this._rotation + 30; this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; if (this._alpha <= 5) { removeMovieClip(this); } } }Instance of Symbol 79 MovieClip in Frame 9onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 180; }Instance of Symbol 93 MovieClip in Frame 11onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }Symbol 10 MovieClip Frame 1function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();Symbol 10 MovieClip Frame 37startMovie();Symbol 21 Buttonon (release) { gotoAndStop (3); }Symbol 30 Buttonon (release) { gotoAndStop (4); }Symbol 41 Buttonon (release) { gotoAndStop (5); }Symbol 50 Buttonon (release) { gotoAndStop (6); }Symbol 56 Buttonon (release) { gotoAndStop (7); }Symbol 64 Buttonon (release) { gotoAndStop (8); }Symbol 68 Buttonon (release) { gotoAndStop (9); }Symbol 74 Buttonon (release) { gotoAndStop (10); }Symbol 81 Buttonon (release) { gotoAndStop (11); }Symbol 87 Buttonon (release) { gotoAndStop (12); }Symbol 95 Buttonon (release) { gotoAndStop (13); }Symbol 111 Buttonon (release) { gotoAndPlay (2); stopAllSounds(); }
Library Items
Symbol 1 Graphic | Used by:10 | |
Symbol 2 Graphic | Used by:10 | |
Symbol 3 Graphic | Used by:4 10 | |
Symbol 4 MovieClip | Uses:3 | Used by:10 |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 Button | Uses:5 | Used by:10 |
Symbol 7 ShapeTweening | Used by:10 | |
Symbol 8 ShapeTweening | Used by:10 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:1 2 4 6 3 7 8 9 | Used by:Timeline |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:Timeline |
Symbol 14 Font | Used by:15 17 19 24 26 28 31 32 33 34 37 38 40 42 43 45 46 47 49 51 53 54 55 57 59 60 63 66 67 69 71 72 73 75 77 80 82 84 85 86 88 90 94 96 97 99 100 103 106 107 108 109 112 | |
Symbol 15 Text | Uses:14 | Used by:Timeline |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Text | Uses:14 | Used by:21 |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Text | Uses:14 | Used by:21 |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 Button | Uses:16 17 18 19 20 | Used by:Timeline |
Symbol 22 Sound | Used by:Timeline | |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Text | Uses:14 | Used by:Timeline |
Symbol 25 Graphic | Used by:30 41 50 56 64 68 74 81 87 95 | |
Symbol 26 Text | Uses:14 | Used by:30 41 50 56 64 68 74 81 87 95 |
Symbol 27 Graphic | Used by:30 41 50 56 64 68 74 81 87 95 111 | |
Symbol 28 Text | Uses:14 | Used by:30 41 50 56 64 68 74 81 87 95 |
Symbol 29 Graphic | Used by:30 41 50 56 64 68 74 81 87 95 | |
Symbol 30 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 31 Text | Uses:14 | Used by:Timeline |
Symbol 32 Text | Uses:14 | Used by:Timeline |
Symbol 33 Text | Uses:14 | Used by:Timeline |
Symbol 34 Text | Uses:14 | Used by:Timeline |
Symbol 35 Font | Used by:36 44 52 58 65 70 76 83 89 98 | |
Symbol 36 EditableText | Uses:35 | Used by:Timeline |
Symbol 37 Text | Uses:14 | Used by:Timeline |
Symbol 38 Text | Uses:14 | Used by:Timeline |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Text | Uses:14 | Used by:Timeline |
Symbol 41 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 42 Text | Uses:14 | Used by:Timeline |
Symbol 43 Text | Uses:14 | Used by:Timeline |
Symbol 44 EditableText | Uses:35 | Used by:Timeline |
Symbol 45 Text | Uses:14 | Used by:Timeline |
Symbol 46 EditableText | Uses:14 | Used by:Timeline |
Symbol 47 Text | Uses:14 | Used by:Timeline |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Text | Uses:14 | Used by:Timeline |
Symbol 50 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 51 Text | Uses:14 | Used by:Timeline |
Symbol 52 EditableText | Uses:35 | Used by:Timeline |
Symbol 53 Text | Uses:14 | Used by:Timeline |
Symbol 54 Text | Uses:14 | Used by:Timeline |
Symbol 55 Text | Uses:14 | Used by:Timeline |
Symbol 56 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 57 Text | Uses:14 | Used by:Timeline |
Symbol 58 EditableText | Uses:35 | Used by:Timeline |
Symbol 59 Text | Uses:14 | Used by:Timeline |
Symbol 60 Text | Uses:14 | Used by:Timeline |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:Timeline |
Symbol 63 Text | Uses:14 | Used by:Timeline |
Symbol 64 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 65 EditableText | Uses:35 | Used by:Timeline |
Symbol 66 Text | Uses:14 | Used by:Timeline |
Symbol 67 Text | Uses:14 | Used by:Timeline |
Symbol 68 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 69 Text | Uses:14 | Used by:Timeline |
Symbol 70 EditableText | Uses:35 | Used by:Timeline |
Symbol 71 Text | Uses:14 | Used by:Timeline |
Symbol 72 Text | Uses:14 | Used by:Timeline |
Symbol 73 Text | Uses:14 | Used by:Timeline |
Symbol 74 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 75 Text | Uses:14 | Used by:Timeline |
Symbol 76 EditableText | Uses:35 | Used by:Timeline |
Symbol 77 Text | Uses:14 | Used by:Timeline |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:Timeline |
Symbol 80 Text | Uses:14 | Used by:Timeline |
Symbol 81 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 82 Text | Uses:14 | Used by:Timeline |
Symbol 83 EditableText | Uses:35 | Used by:Timeline |
Symbol 84 Text | Uses:14 | Used by:Timeline |
Symbol 85 Text | Uses:14 | Used by:Timeline |
Symbol 86 Text | Uses:14 | Used by:Timeline |
Symbol 87 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 88 Text | Uses:14 | Used by:Timeline |
Symbol 89 EditableText | Uses:35 | Used by:Timeline |
Symbol 90 Text | Uses:14 | Used by:Timeline |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:91 92 | Used by:Timeline |
Symbol 94 Text | Uses:14 | Used by:Timeline |
Symbol 95 Button | Uses:25 26 27 28 29 | Used by:Timeline |
Symbol 96 Text | Uses:14 | Used by:Timeline |
Symbol 97 Text | Uses:14 | Used by:Timeline |
Symbol 98 EditableText | Uses:35 | Used by:Timeline |
Symbol 99 Text | Uses:14 | Used by:Timeline |
Symbol 100 Text | Uses:14 | Used by:Timeline |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 | Used by:Timeline |
Symbol 103 Text | Uses:14 | Used by:Timeline |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:Timeline |
Symbol 106 Text | Uses:14 | Used by:Timeline |
Symbol 107 Text | Uses:14 | Used by:Timeline |
Symbol 108 Text | Uses:14 | Used by:111 |
Symbol 109 Text | Uses:14 | Used by:111 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 Button | Uses:27 108 109 110 | Used by:Timeline |
Symbol 112 Text | Uses:14 | Used by:Timeline |
Instance Names
"myDisplay" | Frame 4 | Symbol 46 EditableText |
"Trail" | Frame 7 | Symbol 62 MovieClip |
"bar" | Symbol 10 MovieClip Frame 1 | Symbol 4 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"loaded" | Symbol 10 MovieClip Frame 2 |
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