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Particle Tutorial.swf

This is the info page for
Flash #69500

(Click the ID number above for more basic data on this flash file.)


Text
Blood Grounds

Particle Tutorial

Particle Tutorial

Featuring:
Blood
Water Falls
Sparks
Fire
And Extra

PLAY

PLAY

PLAY

First Up, BLOOD!

Press The Arrows To Go
Forward And Backwards!

Ok, Now all you need todo is
make a small red ciricle,
about 4 wide and 4 high.
This is a zoomed in view.

Turn it into a movieclip (F8)
Now, make 8 frames.
1st frame - Red dot
2nd frame - Red dot
3rd frame - No dot
4th frame - Darker red dot
5th frame - No dot
6th frame - Very Darker red dot
7th frame - No Dot
8th frame - No Dot

In frame 1, add this to the actions
pannel

size=50+random(100)
a=Math.random()*4
b=Math.random()*4
xspeed=-2+a
yspeed=-6+b
_xscale=size
_yscale=size
time_left_in_this_world=50
gotoAndPlay(random(7))

In frame 2, 4 and 6 add this to the
actions pannel

_x+=xspeed
_y+=yspeed
yspeed+=Math.random()
time_left_in_this_world+=-1
if (time_left_in_this_world<0) {gotoAndStop(8)}
_xscale-=1
_yscale-=1

In frame 3,add this to the actions
pannel

gotoAndPlay(2)

In frame 5,add this to the actions
pannel

gotoAndPlay(4)

In frame 7,add this to the actions
pannel

gotoAndPlay(6)

In frame 8,add this to the actions
pannel

stop()

Now, give it a test, add about 50
of them into the stage, if it looks
like the blood that just appeared,
then you have done it! Press the
forward arrow to go to Water falls.
But if it doesen't work, go to step
1 and try again.

To see the blood again,
press back, then forward

Second Up, Water Falls!

Really, all the water particles are is
modified blood particles.
all they have is no yspeed and
less xspeed.

Same as the blood, make a small
light blue ciricle, about 4 wide and
4 high.
This is a zoomed in view.

Turn it into a movieclip (F8)
Now, make 8 frames.
1st frame - Light blue dot
2nd frame - Light blue dot
3rd frame - No dot
4th frame - Kinda light blue dot
5th frame - No dot
6th frame - Blue dot
7th frame - No Dot
8th frame - No Dot

size=50+random(100)
a=Math.random()*2
b=Math.random()*4
xspeed=-1+a
yspeed=b
_xscale=size
_yscale=size
time_left_in_this_world=50
gotoAndPlay(random(7))

_x+=xspeed
_y+=yspeed
yspeed+=Math.random()
time_left_in_this_world+=-1
if (time_left_in_this_world<0) {gotoAndStop(8)}
_xscale-=1
_yscale-=1

gotoAndPlay(2)

gotoAndPlay(4)

gotoAndPlay(6)

stop()

Now, give it a test, add about 50
of them into the stage, if it looks
like the Water Fall that just
appeared, then you have done it!
Press the forward arrow to go to
Sparks. But if it doesen't work,
go to step 1 of Water Falls and try
again.

To see the Water Fall
again,press back, then forward

Third Up, Sparks!

Now, with sparks, they have NO
gravity, giving them a more of a
realistic feel, and they also shrink,
because thats how real sparks are.

Make a small Yellow ciricle, about 4
wide and 4 high.
This is a zoomed in view.

Turn it into a movieclip (F8)
Now, make 8 frames.
1st frame - Yellow dot
2nd frame - Yellow dot
3rd frame - No dot
4th frame - Light Yellow dot
5th frame - No dot
6th frame - Dark Yellow dot
7th frame - No Dot
8th frame - No Dot

size=50+random(100)
a=Math.random()*8
b=Math.random()*8
xspeed=-4+a
yspeed=-4+b
_xscale=size
_yscale=size
time_left_in_this_world=50
gotoAndPlay(random(7))

_x+=xspeed
_y+=yspeed
time_left_in_this_world+=-1
if (time_left_in_this_world<0) {gotoAndStop(8)}
_xscale-=5
_yscale-=5
if (_xscale<0) {gotoAndPlay(8)}

gotoAndPlay(2)

gotoAndPlay(4)

gotoAndPlay(6)

stop()

Now, give it a test, add about 50
of them into the stage, if it looks
like the Sparks that just appeared,
then you have done it!  Press the
forward arrow to go to Fire. But if
it doesen't work, go to step 1 of
Sparks and try again.

To see the Sparks again,press
back, then forward

Also, sparks can be used for
explosions, that will be shown later
after the fire particle part.

Ok, review/vote time.

(Please vote/review)
Then continue.

Forth Up, Fire!

Now, with fire, they have upward
gravity, giving them a more of a
realistic feel and they shrink.
because thats how real fire is.

Make a small Red ciricle, about 4
wide and 4 high.
This is a zoomed in view.

Turn it into a movieclip (F8)
Now, make 8 frames.
1st frame - Red dot
2nd frame - Red dot
3rd frame - No dot
4th frame - Light Red dot
5th frame - No dot
6th frame - Dark Red dot
7th frame - No Dot
8th frame - No Dot

size=50+random(100)
a=Math.random()*1
b=Math.random()*4
xspeed=-0.5+a
yspeed=-b
_xscale=size
_yscale=size
time_left_in_this_world=45+random(10)
_x+=-10+random(20)
gotoAndPlay(random(7))

_x+=xspeed
_y+=yspeed
yspeed-=Math.random()
time_left_in_this_world+=-1
if (time_left_in_this_world<0) {gotoAndStop(8)}
_xscale-=5
_yscale-=5
if (_xscale<0) {gotoAndPlay(8)}

gotoAndPlay(2)

gotoAndPlay(4)

gotoAndPlay(6)

stop()

Now, give it a test, add about 50
of them into the stage, if it looks
like the Fire that just appeared,
then you have done it!  Press the
forward arrow to go to See some
other Particle tricks. But if it
doesen't work, go to step 1 of Fire
and try again.

To see the Fire again,press
back, then forward

EXTRA!!!!!

Explosions

Vomit

Examples

Here, I will show you some uses
for Blood and Sparks

Examples

Yes, this is the end of the
tutorial

Credits:
Art: Digital k
Action Script: Digital K
Sound Effects: Sto0g3
Music: FDA - Jumama

Vote 5!

ActionScript [AS1/AS2]

Frame 424
stop();
Frame 425
_root.stop();
Symbol 81 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 83 MovieClip Frame 40
stop();
Symbol 94 Button
on (release) { _root.play(); }
Symbol 95 Button
on (release) { _root.play(); }
Symbol 96 MovieClip Frame 1
function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }
Symbol 96 MovieClip Frame 51
Symbol 102 MovieClip Frame 1
size = 50 + random(100); a = Math.random() * 4; b = Math.random() * 4; xspeed = -2 + a; yspeed = -6 + b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));
Symbol 102 MovieClip Frame 2
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 102 MovieClip Frame 3
gotoAndPlay (2);
Symbol 102 MovieClip Frame 4
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 102 MovieClip Frame 5
gotoAndPlay (5);
Symbol 102 MovieClip Frame 6
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 102 MovieClip Frame 7
gotoAndPlay (6);
Symbol 102 MovieClip Frame 8
stop();
Symbol 106 MovieClip Frame 1
size = 50 + random(100); a = Math.random() * 1; b = Math.random() * 4; xspeed = -0.5 + a; yspeed = -b; _xscale = size; _yscale = size; time_left_in_this_world = 45 + random(10); _x = (_x + (-10 + random(20))); gotoAndPlay(random(7));
Symbol 106 MovieClip Frame 2
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed - Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }
Symbol 106 MovieClip Frame 3
gotoAndPlay (2);
Symbol 106 MovieClip Frame 4
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed - Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }
Symbol 106 MovieClip Frame 5
gotoAndPlay (5);
Symbol 106 MovieClip Frame 6
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed - Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }
Symbol 106 MovieClip Frame 7
gotoAndPlay (6);
Symbol 106 MovieClip Frame 8
stop();
Symbol 109 MovieClip Frame 1
size = 50 + random(100); a = Math.random() * 8; b = Math.random() * 8; xspeed = -4 + a; yspeed = -4 + b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));
Symbol 109 MovieClip Frame 2
_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }
Symbol 109 MovieClip Frame 3
gotoAndPlay (2);
Symbol 109 MovieClip Frame 4
_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }
Symbol 109 MovieClip Frame 5
gotoAndPlay (5);
Symbol 109 MovieClip Frame 6
_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }
Symbol 109 MovieClip Frame 7
gotoAndPlay (6);
Symbol 109 MovieClip Frame 8
stop();
Symbol 116 MovieClip Frame 1
size = 50 + random(100); a = Math.random() * 4; b = Math.random() * 4; xspeed = 2 + a; yspeed = b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));
Symbol 116 MovieClip Frame 2
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 116 MovieClip Frame 3
gotoAndPlay (2);
Symbol 116 MovieClip Frame 4
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 116 MovieClip Frame 5
gotoAndPlay (5);
Symbol 116 MovieClip Frame 6
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 116 MovieClip Frame 7
gotoAndPlay (6);
Symbol 116 MovieClip Frame 8
stop();
Symbol 127 Button
on (press) { _root.play(); }
Symbol 131 MovieClip Frame 1
size = 50 + random(100); a = Math.random() * 3; b = Math.random() * 3; xspeed = -1.5 + a; yspeed = -1.5 + b; _xscale = size; _yscale = size; time_left_in_this_world = 50;
Symbol 131 MovieClip Frame 2
_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (4); }
Symbol 131 MovieClip Frame 3
gotoAndPlay (2);
Symbol 131 MovieClip Frame 4
stop();
Symbol 267 MovieClip Frame 1
size = 50 + random(100); a = Math.random() * 2; b = Math.random() * 4; xspeed = -1 + a; yspeed = b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));
Symbol 267 MovieClip Frame 2
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 267 MovieClip Frame 3
gotoAndPlay (2);
Symbol 267 MovieClip Frame 4
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 267 MovieClip Frame 5
gotoAndPlay (5);
Symbol 267 MovieClip Frame 6
_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);
Symbol 267 MovieClip Frame 7
gotoAndPlay (6);
Symbol 267 MovieClip Frame 8
stop();
Symbol 279 Button
on (press) { _root.prevFrame(); }
Symbol 280 Button
on (press) { _root.nextFrame(); }
Symbol 350 MovieClip Frame 19
stop();
Symbol 371 MovieClip Frame 8
stop();

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Symbol 219 GraphicUsed by:Timeline
Symbol 220 GraphicUsed by:Timeline
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Symbol 232 GraphicUsed by:Timeline
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Symbol 234 GraphicUsed by:Timeline
Symbol 235 GraphicUsed by:Timeline
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Symbol 238 GraphicUsed by:Timeline
Symbol 239 GraphicUsed by:Timeline
Symbol 240 GraphicUsed by:Timeline
Symbol 241 GraphicUsed by:Timeline
Symbol 242 GraphicUsed by:Timeline
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Symbol 244 GraphicUsed by:Timeline
Symbol 245 GraphicUsed by:Timeline
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Symbol 247 GraphicUsed by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 SoundUsed by:396  Timeline
Symbol 250 GraphicUsed by:Timeline
Symbol 251 GraphicUsed by:Timeline
Symbol 252 GraphicUsed by:Timeline
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Symbol 255 GraphicUsed by:Timeline
Symbol 256 GraphicUsed by:Timeline
Symbol 257 GraphicUsed by:Timeline
Symbol 258 GraphicUsed by:Timeline
Symbol 259 GraphicUsed by:Timeline
Symbol 260 SoundUsed by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 SoundUsed by:Timeline
Symbol 263 GraphicUsed by:Timeline
Symbol 264 GraphicUsed by:267
Symbol 265 GraphicUsed by:267
Symbol 266 GraphicUsed by:267  Timeline
Symbol 267 MovieClipUses:264 265 266Used by:Timeline
Symbol 268 GraphicUsed by:Timeline
Symbol 269 SoundUsed by:Timeline
Symbol 270 GraphicUsed by:Timeline
Symbol 271 SoundUsed by:Timeline
Symbol 272 GraphicUsed by:Timeline
Symbol 273 SoundUsed by:Timeline
Symbol 274 GraphicUsed by:279 280
Symbol 275 GraphicUsed by:279 280
Symbol 276 GraphicUsed by:279 280
Symbol 277 SoundUsed by:279 280
Symbol 278 SoundUsed by:279 280
Symbol 279 ButtonUses:274 275 276 277 278Used by:Timeline
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Symbol 281 GraphicUsed by:Timeline
Symbol 282 TextUses:78Used by:Timeline
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Symbol 284 TextUses:78Used by:Timeline
Symbol 285 TextUses:78Used by:Timeline
Symbol 286 GraphicUsed by:Timeline
Symbol 287 TextUses:78Used by:Timeline
Symbol 288 EditableTextUses:78Used by:Timeline
Symbol 289 TextUses:78Used by:Timeline
Symbol 290 EditableTextUses:78Used by:Timeline
Symbol 291 GraphicUsed by:Timeline
Symbol 292 TextUses:78Used by:Timeline
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Symbol 294 TextUses:78Used by:Timeline
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Symbol 296 TextUses:78Used by:Timeline
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Symbol 298 GraphicUsed by:Timeline
Symbol 299 TextUses:78Used by:Timeline
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Symbol 301 TextUses:78Used by:Timeline
Symbol 302 EditableTextUses:78Used by:Timeline
Symbol 303 TextUses:78Used by:Timeline
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Symbol 306 TextUses:78Used by:Timeline
Symbol 307 EditableTextUses:78Used by:Timeline
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Symbol 311 EditableTextUses:78Used by:Timeline
Symbol 312 EditableTextUses:78Used by:Timeline
Symbol 313 TextUses:78Used by:Timeline
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Symbol 316 TextUses:78Used by:Timeline
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Symbol 318 TextUses:78Used by:Timeline
Symbol 319 EditableTextUses:78Used by:Timeline
Symbol 320 GraphicUsed by:Timeline
Symbol 321 EditableTextUses:78Used by:Timeline
Symbol 322 GraphicUsed by:Timeline
Symbol 323 EditableTextUses:78Used by:Timeline
Symbol 324 EditableTextUses:78Used by:Timeline
Symbol 325 EditableTextUses:78Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 EditableTextUses:78Used by:Timeline
Symbol 328 TextUses:78Used by:Timeline
Symbol 329 TextUses:78Used by:Timeline
Symbol 330 TextUses:78Used by:Timeline
Symbol 331 TextUses:78Used by:Timeline
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Symbol 336 TextUses:78Used by:Timeline
Symbol 337 GraphicUsed by:Timeline
Symbol 338 EditableTextUses:78Used by:Timeline
Symbol 339 EditableTextUses:78Used by:Timeline
Symbol 340 EditableTextUses:78Used by:Timeline
Symbol 341 EditableTextUses:78Used by:Timeline
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Symbol 343 EditableTextUses:78Used by:Timeline
Symbol 344 TextUses:78Used by:Timeline
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Symbol 346 EditableTextUses:78Used by:Timeline
Symbol 347 EditableTextUses:78Used by:Timeline
Symbol 348 ShapeTweeningUsed by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:348 349Used by:Timeline
Symbol 351 SoundUsed by:Timeline
Symbol 352 EditableTextUses:78Used by:Timeline
Symbol 353 TextUses:78Used by:Timeline
Symbol 354 TextUses:78Used by:Timeline
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:372
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:357Used by:371 372 396
Symbol 359 GraphicUsed by:371 372 396
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:363
Symbol 363 MovieClipUses:360 362Used by:371 372 396
Symbol 364 BitmapUsed by:365 367 368 369 370
Symbol 365 GraphicUses:364Used by:371
Symbol 366 SoundUsed by:371
Symbol 367 GraphicUses:364Used by:371
Symbol 368 GraphicUses:364Used by:371
Symbol 369 GraphicUses:364Used by:371
Symbol 370 GraphicUses:364Used by:371
Symbol 371 MovieClipUses:358 359 363 365 366 367 368 369 370Used by:372 396
Symbol 372 MovieClipUses:356 358 359 363 102 371Used by:Timeline
Symbol 373 EditableTextUses:78Used by:Timeline
Symbol 374 GraphicUsed by:396
Symbol 375 GraphicUsed by:396
Symbol 376 GraphicUsed by:396
Symbol 377 GraphicUsed by:396
Symbol 378 GraphicUsed by:396
Symbol 379 GraphicUsed by:396
Symbol 380 GraphicUsed by:396
Symbol 381 GraphicUsed by:396
Symbol 382 GraphicUsed by:396
Symbol 383 GraphicUsed by:396
Symbol 384 GraphicUsed by:396
Symbol 385 GraphicUsed by:396
Symbol 386 GraphicUsed by:396
Symbol 387 GraphicUsed by:396
Symbol 388 GraphicUsed by:396
Symbol 389 GraphicUsed by:396
Symbol 390 GraphicUsed by:396
Symbol 391 GraphicUsed by:396
Symbol 392 GraphicUsed by:396
Symbol 393 GraphicUsed by:396
Symbol 394 GraphicUsed by:396
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:374 358 359 363 371 375 376 109 377 249 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395Used by:Timeline
Symbol 397 TextUses:78Used by:Timeline
Symbol 398 TextUses:78Used by:Timeline
Symbol 399 TextUses:78Used by:Timeline

Instance Names

"mc3"Symbol 59 MovieClip Frame 1Symbol 55 MovieClip
"mc0"Symbol 59 MovieClip Frame 1Symbol 55 MovieClip
"mc2"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"mc1"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"mc2"Symbol 67 MovieClip Frame 1Symbol 48 MovieClip
"mc1"Symbol 67 MovieClip Frame 1Symbol 51 MovieClip
"mc0"Symbol 67 MovieClip Frame 1Symbol 59 MovieClip
"mc0"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"mc1"Symbol 69 MovieClip Frame 1Symbol 43 MovieClip
"mc0"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"mc0"Symbol 73 MovieClip Frame 1Symbol 25 MovieClip
"mc1"Symbol 77 MovieClip Frame 1Symbol 23 MovieClip
"mc0"Symbol 77 MovieClip Frame 1Symbol 25 MovieClip
"mc4"Symbol 77 MovieClip Frame 1Symbol 69 MovieClip
"mc2"Symbol 77 MovieClip Frame 1Symbol 71 MovieClip
"mc5"Symbol 77 MovieClip Frame 1Symbol 73 MovieClip
"mc3"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"bar"Symbol 96 MovieClip Frame 1Symbol 5 MovieClip
"bargfx"Symbol 96 MovieClip Frame 1Symbol 8 MovieClip
"tank"Symbol 96 MovieClip Frame 1Symbol 77 MovieClip
"bargfx"Symbol 96 MovieClip Frame 2Symbol 8 MovieClip
"bargfx"Symbol 96 MovieClip Frame 20Symbol 8 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"LOAD"Symbol 96 MovieClip Frame 1
"COMPLETE_STOP"Symbol 96 MovieClip Frame 2




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Created: 10/4 -2019 09:50:02 Last modified: 10/4 -2019 09:50:02 Server time: 22/12 -2024 23:18:50