STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #69500 |
Blood Grounds |
Particle Tutorial |
Particle Tutorial |
Featuring: Blood Water Falls Sparks Fire And Extra |
PLAY |
PLAY |
PLAY |
First Up, BLOOD! |
Press The Arrows To Go Forward And Backwards! |
Ok, Now all you need todo is make a small red ciricle, about 4 wide and 4 high. This is a zoomed in view. |
Turn it into a movieclip (F8) Now, make 8 frames. 1st frame - Red dot 2nd frame - Red dot 3rd frame - No dot 4th frame - Darker red dot 5th frame - No dot 6th frame - Very Darker red dot 7th frame - No Dot 8th frame - No Dot |
In frame 1, add this to the actions pannel |
size=50+random(100) a=Math.random()*4 b=Math.random()*4 xspeed=-2+a yspeed=-6+b _xscale=size _yscale=size time_left_in_this_world=50 gotoAndPlay(random(7)) |
In frame 2, 4 and 6 add this to the actions pannel |
_x+=xspeed _y+=yspeed yspeed+=Math.random() time_left_in_this_world+=-1 if (time_left_in_this_world<0) {gotoAndStop(8)} _xscale-=1 _yscale-=1 |
In frame 3,add this to the actions pannel |
gotoAndPlay(2) |
In frame 5,add this to the actions pannel |
gotoAndPlay(4) |
In frame 7,add this to the actions pannel |
gotoAndPlay(6) |
In frame 8,add this to the actions pannel |
stop() |
Now, give it a test, add about 50 of them into the stage, if it looks like the blood that just appeared, then you have done it! Press the forward arrow to go to Water falls. But if it doesen't work, go to step 1 and try again. |
To see the blood again, press back, then forward |
Second Up, Water Falls! |
Really, all the water particles are is modified blood particles. all they have is no yspeed and less xspeed. |
Same as the blood, make a small light blue ciricle, about 4 wide and 4 high. This is a zoomed in view. |
Turn it into a movieclip (F8) Now, make 8 frames. 1st frame - Light blue dot 2nd frame - Light blue dot 3rd frame - No dot 4th frame - Kinda light blue dot 5th frame - No dot 6th frame - Blue dot 7th frame - No Dot 8th frame - No Dot |
size=50+random(100) a=Math.random()*2 b=Math.random()*4 xspeed=-1+a yspeed=b _xscale=size _yscale=size time_left_in_this_world=50 gotoAndPlay(random(7)) |
_x+=xspeed _y+=yspeed yspeed+=Math.random() time_left_in_this_world+=-1 if (time_left_in_this_world<0) {gotoAndStop(8)} _xscale-=1 _yscale-=1 |
gotoAndPlay(2) |
gotoAndPlay(4) |
gotoAndPlay(6) |
stop() |
Now, give it a test, add about 50 of them into the stage, if it looks like the Water Fall that just appeared, then you have done it! Press the forward arrow to go to Sparks. But if it doesen't work, go to step 1 of Water Falls and try again. |
To see the Water Fall again,press back, then forward |
Third Up, Sparks! |
Now, with sparks, they have NO gravity, giving them a more of a realistic feel, and they also shrink, because thats how real sparks are. |
Make a small Yellow ciricle, about 4 wide and 4 high. This is a zoomed in view. |
Turn it into a movieclip (F8) Now, make 8 frames. 1st frame - Yellow dot 2nd frame - Yellow dot 3rd frame - No dot 4th frame - Light Yellow dot 5th frame - No dot 6th frame - Dark Yellow dot 7th frame - No Dot 8th frame - No Dot |
size=50+random(100) a=Math.random()*8 b=Math.random()*8 xspeed=-4+a yspeed=-4+b _xscale=size _yscale=size time_left_in_this_world=50 gotoAndPlay(random(7)) |
_x+=xspeed _y+=yspeed time_left_in_this_world+=-1 if (time_left_in_this_world<0) {gotoAndStop(8)} _xscale-=5 _yscale-=5 if (_xscale<0) {gotoAndPlay(8)} |
gotoAndPlay(2) |
gotoAndPlay(4) |
gotoAndPlay(6) |
stop() |
Now, give it a test, add about 50 of them into the stage, if it looks like the Sparks that just appeared, then you have done it! Press the forward arrow to go to Fire. But if it doesen't work, go to step 1 of Sparks and try again. |
To see the Sparks again,press back, then forward |
Also, sparks can be used for explosions, that will be shown later after the fire particle part. |
Ok, review/vote time. |
(Please vote/review) Then continue. |
Forth Up, Fire! |
Now, with fire, they have upward gravity, giving them a more of a realistic feel and they shrink. because thats how real fire is. |
Make a small Red ciricle, about 4 wide and 4 high. This is a zoomed in view. |
Turn it into a movieclip (F8) Now, make 8 frames. 1st frame - Red dot 2nd frame - Red dot 3rd frame - No dot 4th frame - Light Red dot 5th frame - No dot 6th frame - Dark Red dot 7th frame - No Dot 8th frame - No Dot |
size=50+random(100) a=Math.random()*1 b=Math.random()*4 xspeed=-0.5+a yspeed=-b _xscale=size _yscale=size time_left_in_this_world=45+random(10) _x+=-10+random(20) gotoAndPlay(random(7)) |
_x+=xspeed _y+=yspeed yspeed-=Math.random() time_left_in_this_world+=-1 if (time_left_in_this_world<0) {gotoAndStop(8)} _xscale-=5 _yscale-=5 if (_xscale<0) {gotoAndPlay(8)} |
gotoAndPlay(2) |
gotoAndPlay(4) |
gotoAndPlay(6) |
stop() |
Now, give it a test, add about 50 of them into the stage, if it looks like the Fire that just appeared, then you have done it! Press the forward arrow to go to See some other Particle tricks. But if it doesen't work, go to step 1 of Fire and try again. |
To see the Fire again,press back, then forward |
EXTRA!!!!! |
Explosions |
Vomit |
Examples |
Here, I will show you some uses for Blood and Sparks |
Examples |
Yes, this is the end of the tutorial |
Credits: Art: Digital k Action Script: Digital K Sound Effects: Sto0g3 Music: FDA - Jumama |
Vote 5! |
ActionScript [AS1/AS2]
Frame 424stop();Frame 425_root.stop();Symbol 81 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 83 MovieClip Frame 40stop();Symbol 94 Buttonon (release) { _root.play(); }Symbol 95 Buttonon (release) { _root.play(); }Symbol 96 MovieClip Frame 1function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }Symbol 96 MovieClip Frame 51Symbol 102 MovieClip Frame 1size = 50 + random(100); a = Math.random() * 4; b = Math.random() * 4; xspeed = -2 + a; yspeed = -6 + b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));Symbol 102 MovieClip Frame 2_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 102 MovieClip Frame 3gotoAndPlay (2);Symbol 102 MovieClip Frame 4_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 102 MovieClip Frame 5gotoAndPlay (5);Symbol 102 MovieClip Frame 6_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 102 MovieClip Frame 7gotoAndPlay (6);Symbol 102 MovieClip Frame 8stop();Symbol 106 MovieClip Frame 1size = 50 + random(100); a = Math.random() * 1; b = Math.random() * 4; xspeed = -0.5 + a; yspeed = -b; _xscale = size; _yscale = size; time_left_in_this_world = 45 + random(10); _x = (_x + (-10 + random(20))); gotoAndPlay(random(7));Symbol 106 MovieClip Frame 2_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed - Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }Symbol 106 MovieClip Frame 3gotoAndPlay (2);Symbol 106 MovieClip Frame 4_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed - Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }Symbol 106 MovieClip Frame 5gotoAndPlay (5);Symbol 106 MovieClip Frame 6_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed - Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }Symbol 106 MovieClip Frame 7gotoAndPlay (6);Symbol 106 MovieClip Frame 8stop();Symbol 109 MovieClip Frame 1size = 50 + random(100); a = Math.random() * 8; b = Math.random() * 8; xspeed = -4 + a; yspeed = -4 + b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));Symbol 109 MovieClip Frame 2_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }Symbol 109 MovieClip Frame 3gotoAndPlay (2);Symbol 109 MovieClip Frame 4_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }Symbol 109 MovieClip Frame 5gotoAndPlay (5);Symbol 109 MovieClip Frame 6_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (8); }Symbol 109 MovieClip Frame 7gotoAndPlay (6);Symbol 109 MovieClip Frame 8stop();Symbol 116 MovieClip Frame 1size = 50 + random(100); a = Math.random() * 4; b = Math.random() * 4; xspeed = 2 + a; yspeed = b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));Symbol 116 MovieClip Frame 2_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 116 MovieClip Frame 3gotoAndPlay (2);Symbol 116 MovieClip Frame 4_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 116 MovieClip Frame 5gotoAndPlay (5);Symbol 116 MovieClip Frame 6_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 116 MovieClip Frame 7gotoAndPlay (6);Symbol 116 MovieClip Frame 8stop();Symbol 127 Buttonon (press) { _root.play(); }Symbol 131 MovieClip Frame 1size = 50 + random(100); a = Math.random() * 3; b = Math.random() * 3; xspeed = -1.5 + a; yspeed = -1.5 + b; _xscale = size; _yscale = size; time_left_in_this_world = 50;Symbol 131 MovieClip Frame 2_x = (_x + xspeed); _y = (_y + yspeed); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 5); _yscale = (_yscale - 5); if (_xscale < 0) { gotoAndPlay (4); }Symbol 131 MovieClip Frame 3gotoAndPlay (2);Symbol 131 MovieClip Frame 4stop();Symbol 267 MovieClip Frame 1size = 50 + random(100); a = Math.random() * 2; b = Math.random() * 4; xspeed = -1 + a; yspeed = b; _xscale = size; _yscale = size; time_left_in_this_world = 50; gotoAndPlay(random(7));Symbol 267 MovieClip Frame 2_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 267 MovieClip Frame 3gotoAndPlay (2);Symbol 267 MovieClip Frame 4_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 267 MovieClip Frame 5gotoAndPlay (5);Symbol 267 MovieClip Frame 6_x = (_x + xspeed); _y = (_y + yspeed); yspeed = yspeed + Math.random(); time_left_in_this_world = time_left_in_this_world + -1; if (time_left_in_this_world < 0) { gotoAndStop (8); } _xscale = (_xscale - 1); _yscale = (_yscale - 1);Symbol 267 MovieClip Frame 7gotoAndPlay (6);Symbol 267 MovieClip Frame 8stop();Symbol 279 Buttonon (press) { _root.prevFrame(); }Symbol 280 Buttonon (press) { _root.nextFrame(); }Symbol 350 MovieClip Frame 19stop();Symbol 371 MovieClip Frame 8stop();
Library Items
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Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Graphic | Used by:Timeline | |
Symbol 233 Graphic | Used by:Timeline | |
Symbol 234 Graphic | Used by:Timeline | |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Graphic | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Graphic | Used by:Timeline | |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Sound | Used by:396 Timeline | |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Graphic | Used by:Timeline | |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 Sound | Used by:Timeline | |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Sound | Used by:Timeline | |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 Graphic | Used by:267 | |
Symbol 265 Graphic | Used by:267 | |
Symbol 266 Graphic | Used by:267 Timeline | |
Symbol 267 MovieClip | Uses:264 265 266 | Used by:Timeline |
Symbol 268 Graphic | Used by:Timeline | |
Symbol 269 Sound | Used by:Timeline | |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Sound | Used by:Timeline | |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 Sound | Used by:Timeline | |
Symbol 274 Graphic | Used by:279 280 | |
Symbol 275 Graphic | Used by:279 280 | |
Symbol 276 Graphic | Used by:279 280 | |
Symbol 277 Sound | Used by:279 280 | |
Symbol 278 Sound | Used by:279 280 | |
Symbol 279 Button | Uses:274 275 276 277 278 | Used by:Timeline |
Symbol 280 Button | Uses:274 275 276 277 278 | Used by:Timeline |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 Text | Uses:78 | Used by:Timeline |
Symbol 283 Text | Uses:78 | Used by:Timeline |
Symbol 284 Text | Uses:78 | Used by:Timeline |
Symbol 285 Text | Uses:78 | Used by:Timeline |
Symbol 286 Graphic | Used by:Timeline | |
Symbol 287 Text | Uses:78 | Used by:Timeline |
Symbol 288 EditableText | Uses:78 | Used by:Timeline |
Symbol 289 Text | Uses:78 | Used by:Timeline |
Symbol 290 EditableText | Uses:78 | Used by:Timeline |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Text | Uses:78 | Used by:Timeline |
Symbol 293 EditableText | Uses:78 | Used by:Timeline |
Symbol 294 Text | Uses:78 | Used by:Timeline |
Symbol 295 EditableText | Uses:78 | Used by:Timeline |
Symbol 296 Text | Uses:78 | Used by:Timeline |
Symbol 297 EditableText | Uses:78 | Used by:Timeline |
Symbol 298 Graphic | Used by:Timeline | |
Symbol 299 Text | Uses:78 | Used by:Timeline |
Symbol 300 EditableText | Uses:78 | Used by:Timeline |
Symbol 301 Text | Uses:78 | Used by:Timeline |
Symbol 302 EditableText | Uses:78 | Used by:Timeline |
Symbol 303 Text | Uses:78 | Used by:Timeline |
Symbol 304 Text | Uses:78 | Used by:Timeline |
Symbol 305 Text | Uses:78 | Used by:Timeline |
Symbol 306 Text | Uses:78 | Used by:Timeline |
Symbol 307 EditableText | Uses:78 | Used by:Timeline |
Symbol 308 EditableText | Uses:78 | Used by:Timeline |
Symbol 309 EditableText | Uses:78 | Used by:Timeline |
Symbol 310 EditableText | Uses:78 | Used by:Timeline |
Symbol 311 EditableText | Uses:78 | Used by:Timeline |
Symbol 312 EditableText | Uses:78 | Used by:Timeline |
Symbol 313 Text | Uses:78 | Used by:Timeline |
Symbol 314 Text | Uses:78 | Used by:Timeline |
Symbol 315 Text | Uses:78 | Used by:Timeline |
Symbol 316 Text | Uses:78 | Used by:Timeline |
Symbol 317 Text | Uses:78 | Used by:Timeline |
Symbol 318 Text | Uses:78 | Used by:Timeline |
Symbol 319 EditableText | Uses:78 | Used by:Timeline |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 EditableText | Uses:78 | Used by:Timeline |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 EditableText | Uses:78 | Used by:Timeline |
Symbol 324 EditableText | Uses:78 | Used by:Timeline |
Symbol 325 EditableText | Uses:78 | Used by:Timeline |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 EditableText | Uses:78 | Used by:Timeline |
Symbol 328 Text | Uses:78 | Used by:Timeline |
Symbol 329 Text | Uses:78 | Used by:Timeline |
Symbol 330 Text | Uses:78 | Used by:Timeline |
Symbol 331 Text | Uses:78 | Used by:Timeline |
Symbol 332 Text | Uses:78 | Used by:Timeline |
Symbol 333 Text | Uses:78 | Used by:Timeline |
Symbol 334 Text | Uses:78 | Used by:Timeline |
Symbol 335 Text | Uses:78 | Used by:Timeline |
Symbol 336 Text | Uses:78 | Used by:Timeline |
Symbol 337 Graphic | Used by:Timeline | |
Symbol 338 EditableText | Uses:78 | Used by:Timeline |
Symbol 339 EditableText | Uses:78 | Used by:Timeline |
Symbol 340 EditableText | Uses:78 | Used by:Timeline |
Symbol 341 EditableText | Uses:78 | Used by:Timeline |
Symbol 342 EditableText | Uses:78 | Used by:Timeline |
Symbol 343 EditableText | Uses:78 | Used by:Timeline |
Symbol 344 Text | Uses:78 | Used by:Timeline |
Symbol 345 Text | Uses:78 | Used by:Timeline |
Symbol 346 EditableText | Uses:78 | Used by:Timeline |
Symbol 347 EditableText | Uses:78 | Used by:Timeline |
Symbol 348 ShapeTweening | Used by:350 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:348 349 | Used by:Timeline |
Symbol 351 Sound | Used by:Timeline | |
Symbol 352 EditableText | Uses:78 | Used by:Timeline |
Symbol 353 Text | Uses:78 | Used by:Timeline |
Symbol 354 Text | Uses:78 | Used by:Timeline |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:372 |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:357 | Used by:371 372 396 |
Symbol 359 Graphic | Used by:371 372 396 | |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 MovieClip | Uses:361 | Used by:363 |
Symbol 363 MovieClip | Uses:360 362 | Used by:371 372 396 |
Symbol 364 Bitmap | Used by:365 367 368 369 370 | |
Symbol 365 Graphic | Uses:364 | Used by:371 |
Symbol 366 Sound | Used by:371 | |
Symbol 367 Graphic | Uses:364 | Used by:371 |
Symbol 368 Graphic | Uses:364 | Used by:371 |
Symbol 369 Graphic | Uses:364 | Used by:371 |
Symbol 370 Graphic | Uses:364 | Used by:371 |
Symbol 371 MovieClip | Uses:358 359 363 365 366 367 368 369 370 | Used by:372 396 |
Symbol 372 MovieClip | Uses:356 358 359 363 102 371 | Used by:Timeline |
Symbol 373 EditableText | Uses:78 | Used by:Timeline |
Symbol 374 Graphic | Used by:396 | |
Symbol 375 Graphic | Used by:396 | |
Symbol 376 Graphic | Used by:396 | |
Symbol 377 Graphic | Used by:396 | |
Symbol 378 Graphic | Used by:396 | |
Symbol 379 Graphic | Used by:396 | |
Symbol 380 Graphic | Used by:396 | |
Symbol 381 Graphic | Used by:396 | |
Symbol 382 Graphic | Used by:396 | |
Symbol 383 Graphic | Used by:396 | |
Symbol 384 Graphic | Used by:396 | |
Symbol 385 Graphic | Used by:396 | |
Symbol 386 Graphic | Used by:396 | |
Symbol 387 Graphic | Used by:396 | |
Symbol 388 Graphic | Used by:396 | |
Symbol 389 Graphic | Used by:396 | |
Symbol 390 Graphic | Used by:396 | |
Symbol 391 Graphic | Used by:396 | |
Symbol 392 Graphic | Used by:396 | |
Symbol 393 Graphic | Used by:396 | |
Symbol 394 Graphic | Used by:396 | |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:374 358 359 363 371 375 376 109 377 249 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 | Used by:Timeline |
Symbol 397 Text | Uses:78 | Used by:Timeline |
Symbol 398 Text | Uses:78 | Used by:Timeline |
Symbol 399 Text | Uses:78 | Used by:Timeline |
Instance Names
"mc3" | Symbol 59 MovieClip Frame 1 | Symbol 55 MovieClip |
"mc0" | Symbol 59 MovieClip Frame 1 | Symbol 55 MovieClip |
"mc2" | Symbol 59 MovieClip Frame 1 | Symbol 58 MovieClip |
"mc1" | Symbol 59 MovieClip Frame 1 | Symbol 58 MovieClip |
"mc2" | Symbol 67 MovieClip Frame 1 | Symbol 48 MovieClip |
"mc1" | Symbol 67 MovieClip Frame 1 | Symbol 51 MovieClip |
"mc0" | Symbol 67 MovieClip Frame 1 | Symbol 59 MovieClip |
"mc0" | Symbol 68 MovieClip Frame 1 | Symbol 67 MovieClip |
"mc1" | Symbol 69 MovieClip Frame 1 | Symbol 43 MovieClip |
"mc0" | Symbol 69 MovieClip Frame 1 | Symbol 68 MovieClip |
"mc0" | Symbol 73 MovieClip Frame 1 | Symbol 25 MovieClip |
"mc1" | Symbol 77 MovieClip Frame 1 | Symbol 23 MovieClip |
"mc0" | Symbol 77 MovieClip Frame 1 | Symbol 25 MovieClip |
"mc4" | Symbol 77 MovieClip Frame 1 | Symbol 69 MovieClip |
"mc2" | Symbol 77 MovieClip Frame 1 | Symbol 71 MovieClip |
"mc5" | Symbol 77 MovieClip Frame 1 | Symbol 73 MovieClip |
"mc3" | Symbol 77 MovieClip Frame 1 | Symbol 76 MovieClip |
"bar" | Symbol 96 MovieClip Frame 1 | Symbol 5 MovieClip |
"bargfx" | Symbol 96 MovieClip Frame 1 | Symbol 8 MovieClip |
"tank" | Symbol 96 MovieClip Frame 1 | Symbol 77 MovieClip |
"bargfx" | Symbol 96 MovieClip Frame 2 | Symbol 8 MovieClip |
"bargfx" | Symbol 96 MovieClip Frame 20 | Symbol 8 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"LOAD" | Symbol 96 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 96 MovieClip Frame 2 |
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