Section 1
//MD5 (com.adobe.crypto.MD5)
package com.adobe.crypto {
import com.adobe.utils.*;
public class MD5 {
private static function ff(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(f, a, b, c, d, x, s, t));
}
private static function createBlocks(s:String):Array{
var blocks:Array = new Array();
var len:int = (s.length * 8);
var mask = 0xFF;
var i:int;
while (i < len) {
blocks[(i >> 5)] = (blocks[(i >> 5)] | ((s.charCodeAt((i / 8)) & mask) << (i % 32)));
i = (i + 8);
};
blocks[(len >> 5)] = (blocks[(len >> 5)] | (128 << (len % 32)));
blocks[((((len + 64) >>> 9) << 4) + 14)] = len;
return (blocks);
}
private static function ii(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(i, a, b, c, d, x, s, t));
}
private static function f(x:int, y:int, z:int):int{
return (((x & y) | (~(x) & z)));
}
private static function g(x:int, y:int, z:int):int{
return (((x & z) | (y & ~(z))));
}
private static function h(x:int, y:int, z:int):int{
return (((x ^ y) ^ z));
}
private static function i(x:int, y:int, z:int):int{
return ((y ^ (x | ~(z))));
}
private static function transform(func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
var tmp:int = (((a + int(func(b, c, d))) + x) + t);
return ((IntUtil.rol(tmp, s) + b));
}
private static function hh(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(h, a, b, c, d, x, s, t));
}
public static function hash(s:String):String{
var aa:int;
var bb:int;
var cc:int;
var dd:int;
var a = 1732584193;
var b = -271733879;
var c = -1732584194;
var d = 271733878;
var x:Array = createBlocks(s);
var len:int = x.length;
var i:int;
while (i < len) {
aa = a;
bb = b;
cc = c;
dd = d;
a = ff(a, b, c, d, x[(i + 0)], 7, -680876936);
d = ff(d, a, b, c, x[(i + 1)], 12, -389564586);
c = ff(c, d, a, b, x[(i + 2)], 17, 606105819);
b = ff(b, c, d, a, x[(i + 3)], 22, -1044525330);
a = ff(a, b, c, d, x[(i + 4)], 7, -176418897);
d = ff(d, a, b, c, x[(i + 5)], 12, 1200080426);
c = ff(c, d, a, b, x[(i + 6)], 17, -1473231341);
b = ff(b, c, d, a, x[(i + 7)], 22, -45705983);
a = ff(a, b, c, d, x[(i + 8)], 7, 1770035416);
d = ff(d, a, b, c, x[(i + 9)], 12, -1958414417);
c = ff(c, d, a, b, x[(i + 10)], 17, -42063);
b = ff(b, c, d, a, x[(i + 11)], 22, -1990404162);
a = ff(a, b, c, d, x[(i + 12)], 7, 1804603682);
d = ff(d, a, b, c, x[(i + 13)], 12, -40341101);
c = ff(c, d, a, b, x[(i + 14)], 17, -1502002290);
b = ff(b, c, d, a, x[(i + 15)], 22, 1236535329);
a = gg(a, b, c, d, x[(i + 1)], 5, -165796510);
d = gg(d, a, b, c, x[(i + 6)], 9, -1069501632);
c = gg(c, d, a, b, x[(i + 11)], 14, 643717713);
b = gg(b, c, d, a, x[(i + 0)], 20, -373897302);
a = gg(a, b, c, d, x[(i + 5)], 5, -701558691);
d = gg(d, a, b, c, x[(i + 10)], 9, 38016083);
c = gg(c, d, a, b, x[(i + 15)], 14, -660478335);
b = gg(b, c, d, a, x[(i + 4)], 20, -405537848);
a = gg(a, b, c, d, x[(i + 9)], 5, 568446438);
d = gg(d, a, b, c, x[(i + 14)], 9, -1019803690);
c = gg(c, d, a, b, x[(i + 3)], 14, -187363961);
b = gg(b, c, d, a, x[(i + 8)], 20, 1163531501);
a = gg(a, b, c, d, x[(i + 13)], 5, -1444681467);
d = gg(d, a, b, c, x[(i + 2)], 9, -51403784);
c = gg(c, d, a, b, x[(i + 7)], 14, 1735328473);
b = gg(b, c, d, a, x[(i + 12)], 20, -1926607734);
a = hh(a, b, c, d, x[(i + 5)], 4, -378558);
d = hh(d, a, b, c, x[(i + 8)], 11, -2022574463);
c = hh(c, d, a, b, x[(i + 11)], 16, 1839030562);
b = hh(b, c, d, a, x[(i + 14)], 23, -35309556);
a = hh(a, b, c, d, x[(i + 1)], 4, -1530992060);
d = hh(d, a, b, c, x[(i + 4)], 11, 1272893353);
c = hh(c, d, a, b, x[(i + 7)], 16, -155497632);
b = hh(b, c, d, a, x[(i + 10)], 23, -1094730640);
a = hh(a, b, c, d, x[(i + 13)], 4, 681279174);
d = hh(d, a, b, c, x[(i + 0)], 11, -358537222);
c = hh(c, d, a, b, x[(i + 3)], 16, -722521979);
b = hh(b, c, d, a, x[(i + 6)], 23, 76029189);
a = hh(a, b, c, d, x[(i + 9)], 4, -640364487);
d = hh(d, a, b, c, x[(i + 12)], 11, -421815835);
c = hh(c, d, a, b, x[(i + 15)], 16, 530742520);
b = hh(b, c, d, a, x[(i + 2)], 23, -995338651);
a = ii(a, b, c, d, x[(i + 0)], 6, -198630844);
d = ii(d, a, b, c, x[(i + 7)], 10, 1126891415);
c = ii(c, d, a, b, x[(i + 14)], 15, -1416354905);
b = ii(b, c, d, a, x[(i + 5)], 21, -57434055);
a = ii(a, b, c, d, x[(i + 12)], 6, 1700485571);
d = ii(d, a, b, c, x[(i + 3)], 10, -1894986606);
c = ii(c, d, a, b, x[(i + 10)], 15, -1051523);
b = ii(b, c, d, a, x[(i + 1)], 21, -2054922799);
a = ii(a, b, c, d, x[(i + 8)], 6, 1873313359);
d = ii(d, a, b, c, x[(i + 15)], 10, -30611744);
c = ii(c, d, a, b, x[(i + 6)], 15, -1560198380);
b = ii(b, c, d, a, x[(i + 13)], 21, 1309151649);
a = ii(a, b, c, d, x[(i + 4)], 6, -145523070);
d = ii(d, a, b, c, x[(i + 11)], 10, -1120210379);
c = ii(c, d, a, b, x[(i + 2)], 15, 718787259);
b = ii(b, c, d, a, x[(i + 9)], 21, -343485551);
a = (a + aa);
b = (b + bb);
c = (c + cc);
d = (d + dd);
i = (i + 16);
};
return ((((IntUtil.toHex(a) + IntUtil.toHex(b)) + IntUtil.toHex(c)) + IntUtil.toHex(d)));
}
private static function gg(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(g, a, b, c, d, x, s, t));
}
}
}//package com.adobe.crypto
Section 2
//IntUtil (com.adobe.utils.IntUtil)
package com.adobe.utils {
public class IntUtil {
private static var hexChars:String = "0123456789abcdef";
public static function toHex(n:int, bigEndian:Boolean=false):String{
var i:int;
var x:int;
var s:String = "";
if (bigEndian){
i = 0;
while (i < 4) {
s = (s + (hexChars.charAt(((n >> (((3 - i) * 8) + 4)) & 15)) + hexChars.charAt(((n >> ((3 - i) * 8)) & 15))));
i++;
};
} else {
x = 0;
while (x < 4) {
s = (s + (hexChars.charAt(((n >> ((x * 8) + 4)) & 15)) + hexChars.charAt(((n >> (x * 8)) & 15))));
x++;
};
};
return (s);
}
public static function ror(x:int, n:int):uint{
var nn:int = (32 - n);
return (((x << nn) | (x >>> (32 - nn))));
}
public static function rol(x:int, n:int):int{
return (((x << n) | (x >>> (32 - n))));
}
}
}//package com.adobe.utils
Section 3
//alt_intro_holder (alt_intro_holder)
package {
import flash.display.*;
public dynamic class alt_intro_holder extends MovieClip {
}
}//package
Section 4
//arial (arial)
package {
import flash.text.*;
public dynamic class arial extends Font {
}
}//package
Section 5
//BaseShot (BaseShot)
package {
import flash.display.*;
public class BaseShot extends MovieClip {
public var upgrade:uint;// = 2
public var speed:Number;// = 3
public var time:Number;// = 0
public var damage:Number;// = 1
public var target:Object;
public var finished:Boolean;// = false
public var dir:uint;// = 1
public var source:Object;
public var counter:Number;// = 0
public function BaseShot(){
source = {x:0, y:0};
target = {x:0, y:0};
super();
}
public function Update(enemies:Array, dt:Number){
var e:*;
var tx:Number;
var ty:Number;
if (finished == true){
return;
};
if (speed > 0){
time = (1 / speed);
} else {
time = 1;
};
if ((((upgrade == 0)) || ((upgrade == 1)))){
gotoAndStop(dir);
} else {
if (upgrade == 2){
gotoAndStop((dir + 8));
} else {
if (upgrade == 3){
gotoAndStop((dir + 16));
};
};
};
counter = (counter + dt);
var t:Number = (counter / time);
if ((((t >= 0)) && ((t <= 1)))){
if (((!((source == null))) && (!((target == null))))){
tx = (source.x + (t * (target.x - source.x)));
ty = (source.y + (t * (target.y - source.y)));
this.x = tx;
this.y = ty;
};
};
if (t > 1){
this.x = target.x;
this.y = target.y;
finished = true;
};
for each (e in enemies) {
if ((((Math.abs((e.x - x)) < (e.width / 3))) && ((Math.abs((e.y - y)) < (e.height / 3))))){
finished = true;
e.MakeDamage(damage);
};
};
}
}
}//package
Section 6
//BaseTower (BaseTower)
package {
import flash.events.*;
import flash.display.*;
public class BaseTower extends MovieClip {
var reload:Number;// = 1
var hitarea:Sprite;
var upgrade:Number;// = 0
var dir:uint;// = 1
var damage:Number;// = 1
var overlay:Sprite;
var radius:Number;// = 1000
var counter:Number;// = 0
public function BaseTower(){
overlay = new Sprite();
hitarea = new Sprite();
super();
overlay.x = 20;
overlay.y = 20;
hitarea.x = 20;
hitarea.y = 20;
addChild(overlay);
addChild(hitarea);
overlay.hitArea = hitarea;
this.hitArea = hitarea;
this.buttonMode = true;
hitarea.mouseEnabled = false;
overlay.mouseEnabled = false;
overlay.visible = false;
}
public function SetUpgrade(upg:uint){
}
public function Update(enemies:Array, dt:Number){
var enemy:*;
var dx:Number;
var dy:Number;
var r:Number;
counter = (counter + dt);
if ((((counter >= (reload * 0.6))) && ((counter <= reload)))){
gotoAndStop(((dir * 2) - 1));
return;
};
var nearenemy:Enemy;
var nearradius:Number = 0;
for each (enemy in enemies) {
dx = (enemy.x - (x + 20));
dy = (enemy.y - (y + 20));
if ((((dx > radius)) || ((dy > radius)))){
} else {
r = Math.sqrt(((dx * dx) + (dy * dy)));
if (nearradius == 0){
nearradius = r;
nearenemy = enemy;
} else {
if (r < nearradius){
nearradius = r;
nearenemy = enemy;
};
};
};
};
if (((!((nearenemy == null))) && ((nearradius <= radius)))){
AimTo(nearenemy.x, nearenemy.y);
if (counter >= reload){
counter = 0;
gotoAndStop((dir * 2));
CreateShot(nearenemy);
};
} else {
gotoAndStop(((dir * 2) - 1));
};
}
public function OnOver(e:MouseEvent){
overlay.visible = true;
Level.level.currenttower = this;
}
public function UpdateOverlay(){
overlay.graphics.clear();
overlay.alpha = 0.5;
overlay.graphics.beginFill(1358954495);
overlay.graphics.drawCircle(0, 0, radius);
overlay.graphics.endFill();
overlay.graphics.lineStyle(3, 4294967295, 1);
overlay.graphics.drawCircle(0, 0, radius);
overlay.cacheAsBitmap = true;
hitarea.graphics.clear();
hitarea.alpha = 0;
hitarea.mouseEnabled = false;
hitarea.graphics.beginFill(0);
hitarea.graphics.drawCircle(0, 0, 15);
hitarea.graphics.endFill();
}
public function AimTo(tx:Number, ty:Number):int{
var dx:Number = (tx - (x + 20));
var dy:Number = (ty - (y + 20));
var angle:Number = Math.atan2(dy, dx);
if (angle <= 0){
angle = (angle + (Math.PI * 2));
};
var angle2:Number = ((angle * 180) / Math.PI);
var newdir:uint = 1;
if ((((angle2 > 247.5)) && ((angle2 <= 292.5)))){
newdir = 1;
};
if ((((angle2 > 292.5)) && ((angle2 <= 337.5)))){
newdir = 2;
};
if ((((angle2 > 337.5)) || ((angle2 <= 22.5)))){
newdir = 3;
};
if ((((angle2 > 22.5)) && ((angle2 <= 67.5)))){
newdir = 4;
};
if ((((angle2 > 67.5)) && ((angle2 <= 112.5)))){
newdir = 5;
};
if ((((angle2 > 112.5)) && ((angle2 <= 157.5)))){
newdir = 6;
};
if ((((angle2 > 157.5)) && ((angle2 <= 202.5)))){
newdir = 7;
};
if ((((angle2 > 202.5)) && ((angle2 <= 247.5)))){
newdir = 8;
};
if (dir != newdir){
dir = newdir;
gotoAndStop(((newdir * 2) - 1));
};
return (dir);
}
public function OnOut(e:MouseEvent){
overlay.visible = false;
Level.level.currenttower = null;
}
public function CreateShot(enemy:Enemy){
}
}
}//package
Section 7
//BuildButton (BuildButton)
package {
public class BuildButton extends TabButton {
public function BuildButton(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 8
//BuildingTower (BuildingTower)
package {
import flash.media.*;
public dynamic class BuildingTower extends Sound {
}
}//package
Section 9
//BuildTab (BuildTab)
package {
import flash.text.*;
import flash.display.*;
public dynamic class BuildTab extends MovieClip {
public var tower1:Tower1Icon;
public var tower2:Tower2Icon;
public var tower3:Tower3Icon;
public var tower3nomoneysign:NoMoneySign;
public var tower2costsign:CostSign;
public var tower3costsign:CostSign;
public var tower1costsign:CostSign;
public var tower1radius:TextField;
public var tower1nomoneysign:NoMoneySign;
public var tower3radius:TextField;
public var tower2speed:TextField;
public var tower2radius:TextField;
public var button:BuildButton;
public var tower2nomoneysign:NoMoneySign;
public var tower1damage:TextField;
public var tower2damage:TextField;
public var tower3damage:TextField;
public var tower3speed:TextField;
public var tower1speed:TextField;
}
}//package
Section 10
//Burst1 (Burst1)
package {
import flash.events.*;
public class Burst1 extends Explosion {
public function Burst1(){
super();
addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
}
override public function Update(e:Event){
super.Update(e);
}
}
}//package
Section 11
//Channel (Channel)
package {
import flash.media.*;
import flash.events.*;
import flash.utils.*;
public class Channel {
private var channel:SoundChannel;// = null
private var timer:Timer;// = null
private var sound:Sound;// = null
private var volume:Number;// = 1
public function Channel(snd:Sound){
super();
if (snd){
sound = snd;
};
}
public function FadeIn(){
if (channel == null){
volume = 0;
PlayLoop();
};
if (timer){
timer.removeEventListener("timer", infade);
timer.removeEventListener("timer", outfade);
timer = null;
};
timer = new Timer(60, 30);
timer.addEventListener("timer", infade);
timer.start();
}
public function infade(e:TimerEvent){
volume = (volume + (1 / 30));
if ((((volume >= 1)) || ((((volume < 1)) && ((volume > 0.95)))))){
volume = 1;
};
var soundtransform:* = new SoundTransform(volume, 0);
if (channel){
channel.soundTransform = soundtransform;
};
}
public function StopLoop(){
if (timer){
timer.removeEventListener("timer", infade);
timer.removeEventListener("timer", outfade);
timer = null;
};
channel.stop();
}
public function outfade(e:TimerEvent){
volume = (volume - (1 / 30));
if ((((volume <= 0)) || ((((volume > 0)) && ((volume < 0.05)))))){
volume = 0;
};
var soundtransform:* = new SoundTransform(volume, 0);
if (channel){
channel.soundTransform = soundtransform;
};
}
public function FadeOut(){
if (channel == null){
return;
};
if (timer){
timer.removeEventListener("timer", infade);
timer.removeEventListener("timer", outfade);
timer = null;
};
timer = new Timer(60, 30);
timer.addEventListener("timer", outfade);
timer.start();
}
public function PlayLoop(t:SoundTransform=null){
if (sound){
channel = null;
if (timer){
timer.removeEventListener("timer", infade);
timer.removeEventListener("timer", outfade);
timer = null;
};
if (!t){
channel = sound.play(0, int.MAX_VALUE, new SoundTransform(volume));
} else {
channel = sound.play(0, int.MAX_VALUE, t);
};
};
}
}
}//package
Section 12
//CostSign (CostSign)
package {
import flash.text.*;
import flash.display.*;
public dynamic class CostSign extends MovieClip {
public var costtext:TextField;
}
}//package
Section 13
//CostSmallSign (CostSmallSign)
package {
import flash.text.*;
import flash.display.*;
public dynamic class CostSmallSign extends MovieClip {
public var costtext:TextField;
}
}//package
Section 14
//Credits (Credits)
package {
import flash.events.*;
import flash.display.*;
public class Credits extends FadeSlider {
public var backtomenubutton:SimpleButton;
public function Credits(){
super();
SetOut();
PlayFadeIn();
backtomenubutton.addEventListener(MouseEvent.CLICK, OnBackToMenu, false, 0, true);
}
public function OnBackToMenu(e:MouseEvent){
Game.game.SetState(Game.game.MAINMENU);
}
}
}//package
Section 15
//Enemy (Enemy)
package {
import flash.display.*;
import flash.filters.*;
public class Enemy extends MovieClip {
public var freezecounter:Number;// = 0
var speed:Number;// = 0
var hp:Number;// = 1
var segmenttime:Number;// = 0
var point:int;// = 0
public var filter_array:Array;
var bar:HealthBar;
var segmentlength:Number;// = 0
var scores:int;// = 5000
var dead:Boolean;// = false
var path:Array;
var maxhp:Number;// = 1
var finished:Boolean;// = false
var type:int;// = 0
var counter:Number;// = 0
public function Enemy(){
path = new Array();
bar = new HealthBar();
filter_array = new Array();
super();
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
public function MakeDamage(damage:Number){
if (dead == false){
hp = (hp - damage);
if (hp <= 0){
dead = true;
};
};
}
public function Update(dt:Number){
var tx:*;
var ty:*;
freezecounter = (freezecounter - dt);
if (freezecounter <= 0){
counter = (counter + dt);
} else {
counter = (counter + (dt / 3));
};
if ((((segmentlength == 0)) || ((segmenttime == 0)))){
return;
};
if ((point + 1) == path.length){
finished = true;
return;
};
var t:Number = (counter / segmenttime);
if (t <= 1){
tx = (path[point].x + (t * (path[(point + 1)].x - path[point].x)));
ty = (path[point].y + (t * (path[(point + 1)].y - path[point].y)));
if (((((path[(point + 1)].x - path[point].x) > 0)) && (((path[(point + 1)].y - path[point].y) == 0)))){
gotoAndStop(((((type - 1) * 4) + 2) + 1));
};
if (((((path[(point + 1)].x - path[point].x) < 0)) && (((path[(point + 1)].y - path[point].y) == 0)))){
gotoAndStop(((((type - 1) * 4) + 3) + 1));
};
if (((((path[(point + 1)].y - path[point].y) > 0)) && (((path[(point + 1)].x - path[point].x) == 0)))){
gotoAndStop(((((type - 1) * 4) + 1) + 1));
};
if (((((path[(point + 1)].y - path[point].y) < 0)) && (((path[(point + 1)].x - path[point].x) == 0)))){
gotoAndStop(((((type - 1) * 4) + 0) + 1));
};
} else {
while (t > 1) {
point++;
if ((point + 1) != path.length){
segmentlength = distance(path[point], path[(point + 1)]);
segmenttime = (segmentlength / speed);
counter = (counter - segmenttime);
t = (counter / segmenttime);
tx = path[point].x;
ty = path[point].y;
this.x = tx;
this.y = ty;
} else {
return;
};
};
return;
};
this.x = tx;
this.y = ty;
bar.scaleX = Number((hp / maxhp));
}
public function Init(enemypath:Array, enemytype:int, enemymod:uint){
var enemypath = enemypath;
var enemytype = enemytype;
var enemymod = enemymod;
filter_array["red"] = new GlowFilter(0xFF0000, 0.9);
filter_array["green"] = new GlowFilter(0xFF00, 0.9);
filter_array["blue"] = new GlowFilter(0xFF, 0.9);
filter_array["yellow"] = new GlowFilter(0xFFFF00, 0.9);
filter_array["white"] = new GlowFilter(0xFFFFFF, 0.9);
path = enemypath;
type = enemytype;
this.x = path[0].x;
this.y = path[0].y;
if (enemymod == 0){
speed = Game.settingsxml..Enemy.(@id == type).@speed;
hp = Game.settingsxml..Enemy.(@id == type).@hp;
maxhp = hp;
scores = Game.settingsxml..Enemy.(@id == type).@scores;
} else {
if (Game.settingsxml..Mod.(@id == enemymod).@speed != 0){
speed = Game.settingsxml..Mod.(@id == enemymod).@speed;
};
if (Game.settingsxml..Mod.(@id == enemymod).@hp != 0){
hp = Game.settingsxml..Mod.(@id == enemymod).@hp;
maxhp = hp;
};
if (Game.settingsxml..Mod.(@id == enemymod).@scores != 0){
scores = Game.settingsxml..Mod.(@id == enemymod).@scores;
};
filters = [filter_array[Game.settingsxml..Mod.(@id == enemymod).@filter]];
};
if (path.length >= 1){
segmentlength = distance(path[0], path[1]);
segmenttime = (segmentlength / speed);
};
Update(0);
bar.y = -10;
addChild(bar);
}
private function distance(pt1:Object, pt2:Object):Number{
return (Math.sqrt((((pt2.x - pt1.x) * (pt2.x - pt1.x)) + ((pt2.y - pt1.y) * (pt2.y - pt1.y)))));
}
}
}//package
Section 16
//Explosion (Explosion)
package {
import flash.events.*;
import flash.display.*;
public class Explosion extends MovieClip {
public function Explosion(){
super();
addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
}
public function Update(e:Event){
if (this.currentFrame == this.totalFrames){
if (this.parent != null){
if ((this.parent is Level)){
(parent as Level).RemoveExplosion(this);
};
};
};
}
}
}//package
Section 17
//ExplosionSound (ExplosionSound)
package {
import flash.media.*;
public dynamic class ExplosionSound extends Sound {
}
}//package
Section 18
//FadeBack (FadeBack)
package {
import flash.display.*;
public dynamic class FadeBack extends MovieClip {
}
}//package
Section 19
//FadeSlider (FadeSlider)
package {
import flash.events.*;
import flash.utils.*;
import flash.display.*;
public class FadeSlider extends MovieClip {
const IN:uint = 1;
const IDLE:uint = 0;
const OUT:uint = 2;
var fadecounter:Number;// = 0
public var fadestate:uint;// = 0
public var back:FadeBack;
var time:Number;// = 0.7
var oldcounter:Number;// = 0
var counter:Number;// = 0
public function Update(e:Event){
var delta:Number = 0;
if ((((counter == 0)) && ((oldcounter == 0)))){
counter = getTimer();
};
oldcounter = counter;
counter = getTimer();
delta = (counter - oldcounter);
if (delta >= 0){
delta = (delta / 1000);
fadecounter = (fadecounter + delta);
if (fadestate == IN){
if (fadecounter >= time){
y = 0;
fadestate = IDLE;
} else {
y = (-(height) + ((Number(height) * fadecounter) / time));
};
} else {
if (fadestate == OUT){
if (fadecounter >= time){
y = -(height);
fadestate = IDLE;
} else {
y = ((-(height) * fadecounter) / time);
};
};
};
};
}
public function SetOut(){
fadestate = IDLE;
y = -(height);
counter = 0;
oldcounter = 0;
fadecounter = 0;
}
public function SetIn(){
fadestate = IDLE;
y = 0;
counter = 0;
oldcounter = 0;
fadecounter = 0;
}
public function PlayFadeIn(){
fadestate = IN;
y = -(height);
counter = 0;
oldcounter = 0;
}
public function PlayFadeOut(){
fadestate = OUT;
y = 0;
counter = 0;
oldcounter = 0;
}
}
}//package
Section 20
//Game (Game)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public dynamic class Game extends MovieClip {
public const HIGHSCORES:uint = 8;
public const MAINMENU:uint = 1;
public const GAMEOVER:uint = 5;
public const GAMEWIN:uint = 7;
public const LEVELWIN:uint = 6;
public const GAMEPLAY:uint = 3;
public const LEVELMAP:uint = 2;
public const CREDITS:uint = 4;
var states:Array;
private var xmlLoader:URLLoader;// = null
private var xmlURL:URLRequest;// = null
public var settings;
public var soundmute:SoundMute;
var gamestate:uint;// = 0
public static var game:Game = null;
public static var settingsxml:XML = new XML();
public function Game(){
settings = <Gameplay>
<Enemies>
<Enemy id="1" speed="20" hp="30" scores="120"/>
<Enemy id="2" speed="20" hp="60" scores="140"/>
<Enemy id="3" speed="30" hp="100" scores="150"/>
<Enemy id="4" speed="20" hp="200" scores="200"/>
<Enemy id="5" speed="25" hp="500" scores="1000"/>
<Enemy id="6" speed="30" hp="2000" scores="1500"/>
<Enemy id="7" speed="20" hp="7000" scores="3000"/>
<Enemy id="8" speed="30" hp="30" scores="120"/>
<Enemy id="9" speed="50" hp="40" scores="200"/>
<Enemy id="10" speed="80" hp="40" scores="240"/>
<Enemy id="11" speed="100" hp="50" scores="300"/>
<Enemy id="12" speed="200" hp="60" scores="1000"/>
<Enemy id="13" speed="200" hp="80" scores="1500"/>
<Enemy id="14" speed="200" hp="100" scores="3000"/>
</Enemies>
<Mods>
<Mod id="1" speed="40" hp="400" scores="1500" filter="red"/>
<Mod id="2" speed="50" hp="2000" scores="2500" filter="green"/>
<Mod id="3" speed="40" hp="1000" scores="2000" filter="green"/>
<Mod id="4" speed="200" hp="1000" scores="20000" filter="blue"/>
<Mod id="5" speed="30" hp="2000" scores="15000" filter="green"/>
<Mod id="6" speed="50" hp="1000" scores="5000" filter="blue"/>
<Mod id="7" speed="60" hp="300" scores="1000" filter="red"/>
<Mod id="8" speed="30" hp="10000" scores="10000" filter="red"/>
<Mod id="9" speed="180" hp="400" scores="10000" filter="blue"/>
<Mod id="10" speed="50" hp="100" scores="250" filter="blue"/>
<Mod id="11" speed="50" hp="10000" scores="25000" filter="green"/>
<Mod id="12" speed="40" hp="20000" scores="50000" filter="green"/>
</Mods>
<Tower1>
<Tower upgrade="0" radius="60" reload="1" damage="10" slowamp="0" cost="1000"/>
<Tower upgrade="1" radius="70" reload="0.5" damage="10" slowamp="0" cost="2000"/>
<Tower upgrade="2" radius="80" reload="0.5" damage="15" slowamp="0" cost="5000"/>
<Tower upgrade="3" radius="100" reload="0.5" damage="15" slowamp="1" cost="9000"/>
</Tower1>
<Tower2>
<Tower upgrade="0" radius="80" reload="2" damage="50" damageradius="0" cost="1500"/>
<Tower upgrade="1" radius="90" reload="2" damage="70" damageradius="0" cost="3000"/>
<Tower upgrade="2" radius="100" reload="1" damage="70" damageradius="0" cost="5000"/>
<Tower upgrade="3" radius="100" reload="1" damage="70" damageradius="1" cost="7000"/>
</Tower2>
<Tower3>
<Tower upgrade="0" radius="60" reload="3" damage="5" upgradetime="30" harvesttime="1" cost="3000"/>
<Tower upgrade="1" radius="60" reload="2" damage="10" upgradetime="500" harvesttime="2" cost="4000"/>
<Tower upgrade="2" radius="80" reload="2" damage="15" upgradetime="700" harvesttime="3" cost="9000"/>
<Tower upgrade="3" radius="80" reload="2" damage="15" upgradetime="1000" harvesttime="4" cost="9000"/>
</Tower3>
</Gameplay>
;
states = new Array();
super();
game = this;
settingsxml = settings;
addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
SetState(MAINMENU);
}
public function OnNewGame(e:Event){
GlobalData.Clear();
GlobalData.Flush();
SetState(LEVELMAP);
}
public function OnLoadGame(e:Event){
GlobalData.Load();
GlobalData.Flush();
SetState(LEVELMAP);
}
public function OnHighscores(e:Event){
SetState(HIGHSCORES);
}
public function Update(e:Event){
var st:FadeSlider;
for each (st in states) {
st.Update(e);
};
}
public function OnCredits(e:Event){
SetState(CREDITS);
}
public function SetState(gs:uint){
var mainmenu:MainMenu;
var map:LevelMap;
var credits:Credits;
var rnd:int;
var level:Level;
var high:Highscores;
var over:GameOverDialog;
var win:LevelWinDialog;
var gamewin:GameWinDialog;
if (gs == MAINMENU){
SoundManager.FadeOut("GameOver");
SoundManager.FadeOut("Intro");
SoundManager.FadeOut("Ingame");
SoundManager.FadeOut("LevelWin");
SoundManager.FadeOut("GameWin");
SoundManager.FadeIn("MenuMusic", "MenuMusic");
mainmenu = new MainMenu();
mainmenu.newgame.addEventListener(MouseEvent.CLICK, OnNewGame, false, 0, true);
mainmenu.loadgame.addEventListener(MouseEvent.CLICK, OnLoadGame, false, 0, true);
mainmenu.highscores.addEventListener(MouseEvent.CLICK, OnHighscores, false, 0, true);
mainmenu.credits.addEventListener(MouseEvent.CLICK, OnCredits, false, 0, true);
addChild(mainmenu);
addChild(soundmute);
states.push(mainmenu);
if (states.length > 2){
removeChild(states.shift());
};
};
if (gs == LEVELMAP){
SoundManager.FadeOut("LevelWin");
SoundManager.FadeIn("MenuMusic", "MenuMusic");
map = new LevelMap();
addChild(map);
addChild(soundmute);
states.push(map);
if (states.length > 2){
removeChild(states.shift());
};
};
if (gs == CREDITS){
SoundManager.FadeOut("MenuMusic");
SoundManager.FadeIn("Intro", "Intro");
credits = new Credits();
addChild(credits);
addChild(soundmute);
states.push(credits);
if (states.length > 2){
removeChild(states.shift());
};
};
if (gs == GAMEPLAY){
SoundManager.FadeOut("GameOver");
SoundManager.FadeOut("MenuMusic");
rnd = int((Math.random() * 2));
if (rnd == 0){
SoundManager.FadeIn("Ingame", "Ingame1");
} else {
if (rnd == 1){
SoundManager.FadeIn("Ingame", "Ingame2");
};
};
level = new Level();
addChild(level);
addChild(soundmute);
states.push(level);
if (states.length > 2){
removeChild(states.shift());
};
};
if (gs == HIGHSCORES){
high = new Highscores();
addChild(high);
states.push(high);
if (states.length > 2){
removeChild(states.shift());
};
};
if (gs == GAMEOVER){
SoundManager.FadeOut("Ingame");
SoundManager.FadeIn("GameOver", "GameOver");
over = new GameOverDialog();
addChild(over);
addChild(soundmute);
states.push(over);
if (states.length > 2){
removeChild(states.shift());
};
};
if (gs == LEVELWIN){
SoundManager.FadeOut("Ingame");
SoundManager.FadeIn("LevelWin", "LevelWin");
win = new LevelWinDialog();
addChild(win);
addChild(soundmute);
states.push(win);
if (states.length > 2){
removeChild(states.shift());
};
};
if (gs == GAMEWIN){
SoundManager.FadeOut("LevelWin");
SoundManager.FadeIn("GameWin", "GameWin");
gamewin = new GameWinDialog();
addChild(gamewin);
addChild(soundmute);
states.push(gamewin);
if (states.length > 2){
removeChild(states.shift());
};
};
gamestate = gs;
}
}
}//package
Section 21
//GameOver (GameOver)
package {
import flash.media.*;
public dynamic class GameOver extends Sound {
}
}//package
Section 22
//GameOverBackButton (GameOverBackButton)
package {
import flash.display.*;
public dynamic class GameOverBackButton extends SimpleButton {
}
}//package
Section 23
//GameOverDialog (GameOverDialog)
package {
import flash.events.*;
import flash.text.*;
import flash.display.*;
public class GameOverDialog extends FadeSlider {
public var restartbutton:GameOverRestartButton;
public var levelscoretext:TextField;
public var backbutton:SimpleButton;
public var totalscoretext:TextField;
public function GameOverDialog(){
var i:*;
super();
SetOut();
PlayFadeIn();
restartbutton.addEventListener(MouseEvent.CLICK, OnRestart, false, 0, true);
backbutton.addEventListener(MouseEvent.CLICK, OnBack, false, 0, true);
levelscoretext.text = GlobalData.currentscore.toString();
var totalscore:uint;
for each (i in GlobalData.scores) {
totalscore = (totalscore + i);
};
if (totalscore == 0){
totalscoretext.text = GlobalData.currentscore.toString();
} else {
totalscoretext.text = totalscore.toString();
};
}
public function OnRestart(e:MouseEvent){
Game.game.SetState(Game.game.GAMEPLAY);
}
public function OnBack(e:MouseEvent){
Game.game.SetState(Game.game.MAINMENU);
}
}
}//package
Section 24
//GameOverRestartButton (GameOverRestartButton)
package {
import flash.display.*;
public dynamic class GameOverRestartButton extends SimpleButton {
}
}//package
Section 25
//GameWin (GameWin)
package {
import flash.media.*;
public dynamic class GameWin extends Sound {
}
}//package
Section 26
//GameWinDialog (GameWinDialog)
package {
import flash.events.*;
import flash.display.*;
public class GameWinDialog extends FadeSlider {
public var backbutton:SimpleButton;
public var sender:Score_Submit;
public function GameWinDialog(){
super();
SetOut();
PlayFadeIn();
backbutton.addEventListener(MouseEvent.CLICK, OnBack, false, 0, true);
}
public function OnBack(e:MouseEvent){
Game.game.SetState(Game.game.MAINMENU);
}
}
}//package
Section 27
//GlobalData (GlobalData)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
public class GlobalData extends MovieClip {
public static var currentscore:int = 0;
public static var scores:Array = new Array();
private static var valid:Boolean = true;
public static var completed:int = 0;
public static var current:int = 0;
private static var so = null;
private static var GD:GlobalData = null;
public static var stats:Array = new Array();
public function GlobalData(){
var i:*;
super();
GD = this;
so = SharedObject.getLocal("stefans_fortside");
so.flush((10 * 0x0400));
stats["enemies"] = new int(0);
stats["towers"] = new int(0);
stats["money"] = new int(0);
stats["upgrades"] = new int(0);
i = 1;
while (i < 31) {
scores[i] = new Number(0);
i = (i + 1);
};
if (valid){
Load();
};
//unresolved jump
var _slot1 = e;
trace(_slot1);
Security.showSettings(SecurityPanel.LOCAL_STORAGE);
so.addEventListener(NetStatusEvent.NET_STATUS, onStatus);
}
public static function Flush(){
var res:String;
if (((((!(GD)) || (!(so)))) || (!(valid)))){
return;
};
so.data.scores = scores;
so.data.stats = stats;
so.data.completed = completed;
res = so.flush((10 * 0x0400));
if (res == SharedObjectFlushStatus.PENDING){
so.addEventListener(NetStatusEvent.NET_STATUS, onStatus);
};
if (res == SharedObjectFlushStatus.FLUSHED){
valid = true;
};
//unresolved jump
var _slot1 = e;
trace(_slot1);
Security.showSettings(SecurityPanel.LOCAL_STORAGE);
}
public static function Load(){
if (!GD){
return;
};
if (((!(so)) || (!(valid)))){
return;
};
if (so.data.scores){
scores = so.data.scores;
};
if (so.data.stats){
stats = so.data.stats;
};
if (so.data.completed){
completed = so.data.completed;
};
}
public static function Clear(){
if (!GD){
return;
};
scores = new Array();
stats["enemies"] = new int(0);
stats["towers"] = new int(0);
stats["money"] = new int(0);
stats["upgrades"] = new int(0);
var i:* = 1;
while (i < 31) {
scores[i] = new Number(0);
i++;
};
completed = 0;
if (((so) && (valid))){
so.clear();
Flush();
};
}
public static function onStatus(e:NetStatusEvent){
if (!GD){
return;
};
if (e.info.code == "SharedObject.Flush.Failed"){
valid = false;
} else {
if (e.info.code == "SharedObject.Flush.Success"){
valid = true;
};
};
}
}
}//package
Section 28
//HealthBar (HealthBar)
package {
import flash.display.*;
public dynamic class HealthBar extends MovieClip {
}
}//package
Section 29
//Highscores (Highscores)
package {
import flash.events.*;
import flash.text.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
import mochi.as3.*;
public class Highscores extends FadeSlider {
public var score1:TextField;
public var name10:TextField;
public var name1:TextField;
public var name2:TextField;
public var name3:TextField;
public var name4:TextField;
public var name5:TextField;
public var name6:TextField;
public var name8:TextField;
public var name7:TextField;
public var name9:TextField;
public var name20:TextField;
public var name11:TextField;
public var score2:TextField;
public var score10:TextField;
public var score11:TextField;
public var score12:TextField;
public var score13:TextField;
public var score14:TextField;
public var score15:TextField;
public var score16:TextField;
public var score17:TextField;
public var score18:TextField;
public var score19:TextField;
public var score20:TextField;
public var btn_allscores:SimpleButton;
public var score3:TextField;
public var score5:TextField;
public var score7:TextField;
public var score8:TextField;
public var score9:TextField;
public var score4:TextField;
public var score6:TextField;
public var name12:TextField;
public var name14:TextField;
public var name15:TextField;
public var name16:TextField;
public var name18:TextField;
public var backtomenubutton:SimpleButton;
public var name13:TextField;
public var name17:TextField;
public var name19:TextField;
public function Highscores(){
super();
SetOut();
PlayFadeIn();
backtomenubutton.addEventListener(MouseEvent.CLICK, OnBackToMenu, false, 0, true);
Security.allowDomain("*");
Security.loadPolicyFile("http://hiscore.freegamesjungle.com/crossdomain.xml");
var request:URLRequest = new URLRequest("http://hiscore.arcadebomb.com/forts_get.php");
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
request.method = URLRequestMethod.POST;
loader.addEventListener(Event.COMPLETE, handleComplete);
loader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
loader.load(request);
btn_allscores.addEventListener(MouseEvent.MOUSE_UP, seeAllScores);
}
function seeAllScores(event:MouseEvent){
navigateToURL(new URLRequest("http://hiscore.arcadebomb.com/fortside.php"), "_blank");
}
function handleComplete(event:Event):void{
var loader:URLLoader = URLLoader(event.target);
name1.text = loader.data.name1;
score1.text = loader.data.score1;
name2.text = loader.data.name2;
score2.text = loader.data.score2;
name3.text = loader.data.name3;
score3.text = loader.data.score3;
name4.text = loader.data.name4;
score4.text = loader.data.score4;
name5.text = loader.data.name5;
score5.text = loader.data.score5;
name6.text = loader.data.name6;
score6.text = loader.data.score6;
name7.text = loader.data.name7;
score7.text = loader.data.score7;
name8.text = loader.data.name8;
score8.text = loader.data.score8;
name9.text = loader.data.name9;
score9.text = loader.data.score9;
name10.text = loader.data.name10;
score10.text = loader.data.score10;
}
public function OnBackToMenu(e:MouseEvent){
Game.game.SetState(Game.game.MAINMENU);
}
function onIOError(event:IOErrorEvent):void{
trace("Error loading URL.");
}
}
}//package
Section 30
//HighscoreSpace (HighscoreSpace)
package {
import flash.display.*;
public dynamic class HighscoreSpace extends MovieClip {
}
}//package
Section 31
//HowtoButton (HowtoButton)
package {
public class HowtoButton extends TabButton {
public function HowtoButton(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 32
//Ingame1 (Ingame1)
package {
import flash.media.*;
public dynamic class Ingame1 extends Sound {
}
}//package
Section 33
//Ingame2 (Ingame2)
package {
import flash.media.*;
public dynamic class Ingame2 extends Sound {
}
}//package
Section 34
//Interface (Interface)
package {
import flash.events.*;
import flash.text.*;
import flash.display.*;
public class Interface extends MovieClip {
public var restartbutton:RestartButton;
var gamespeed:uint;// = 1
public var pausebutton:PauseButton;
public var hptext:TextField;
public var speedbutton:SpeedButton;
public var damagebar:UpgradeBar;
var wavetime:Number;// = 1
public var mainmenubutton:MainMenuButton;
var maxarmor:uint;// = 1
public var buildtab:BuildTab;
public var speedbar:UpgradeBar;
public var moneytext:TextField;
var upgradeover:UpgradeTooltip;
public var armorbar:UpgradeBar;
public var upgradetab:UpgradeTab;
public function Interface(){
upgradeover = new UpgradeTooltip();
super();
SelectBuildTab();
upgradeover.mouseEnabled = false;
upgradeover.visible = false;
addChild(upgradeover);
buildtab.buttonMode = true;
buildtab.addEventListener(MouseEvent.CLICK, OnTabClick, false, 0, true);
upgradetab.buttonMode = true;
upgradetab.addEventListener(MouseEvent.CLICK, OnTabClick, false, 0, true);
speedbutton.buttonMode = true;
speedbutton.addEventListener(MouseEvent.CLICK, OnSpeedClick, false, 0, true);
buildtab.tower1nomoneysign.mouseEnabled = false;
buildtab.tower2nomoneysign.mouseEnabled = false;
buildtab.tower3nomoneysign.mouseEnabled = false;
buildtab.tower1nomoneysign.visible = false;
buildtab.tower2nomoneysign.visible = false;
buildtab.tower3nomoneysign.visible = false;
buildtab.tower1costsign.mouseEnabled = false;
buildtab.tower1costsign.mouseChildren = false;
buildtab.tower2costsign.mouseEnabled = false;
buildtab.tower2costsign.mouseChildren = false;
buildtab.tower3costsign.mouseEnabled = false;
buildtab.tower3costsign.mouseChildren = false;
buildtab.tower1costsign.visible = false;
buildtab.tower2costsign.visible = false;
buildtab.tower3costsign.visible = false;
buildtab.tower1speed.mouseEnabled = false;
buildtab.tower1damage.mouseEnabled = false;
buildtab.tower1radius.mouseEnabled = false;
buildtab.tower2speed.mouseEnabled = false;
buildtab.tower2damage.mouseEnabled = false;
buildtab.tower2radius.mouseEnabled = false;
buildtab.tower3speed.mouseEnabled = false;
buildtab.tower3damage.mouseEnabled = false;
buildtab.tower3radius.mouseEnabled = false;
buildtab.tower1.addEventListener(MouseEvent.CLICK, OnTower1, false, 0, true);
buildtab.tower2.addEventListener(MouseEvent.CLICK, OnTower2, false, 0, true);
buildtab.tower3.addEventListener(MouseEvent.CLICK, OnTower3, false, 0, true);
buildtab.tower1.addEventListener(MouseEvent.MOUSE_OVER, OnOverTower1, false, 0, true);
buildtab.tower2.addEventListener(MouseEvent.MOUSE_OVER, OnOverTower2, false, 0, true);
buildtab.tower3.addEventListener(MouseEvent.MOUSE_OVER, OnOverTower3, false, 0, true);
buildtab.tower1.addEventListener(MouseEvent.MOUSE_OUT, OnOutTower1, false, 0, true);
buildtab.tower2.addEventListener(MouseEvent.MOUSE_OUT, OnOutTower2, false, 0, true);
buildtab.tower3.addEventListener(MouseEvent.MOUSE_OUT, OnOutTower3, false, 0, true);
upgradetab.upg11nomoney.mouseEnabled = false;
upgradetab.upg12nomoney.mouseEnabled = false;
upgradetab.upg13nomoney.mouseEnabled = false;
upgradetab.upg21nomoney.mouseEnabled = false;
upgradetab.upg22nomoney.mouseEnabled = false;
upgradetab.upg23nomoney.mouseEnabled = false;
upgradetab.upg31nomoney.mouseEnabled = false;
upgradetab.upg32nomoney.mouseEnabled = false;
upgradetab.upg33nomoney.mouseEnabled = false;
upgradetab.upg11.addEventListener(MouseEvent.CLICK, upg11Click, false, 0, true);
upgradetab.upg11.addEventListener(MouseEvent.MOUSE_OVER, upg11Over, false, 0, true);
upgradetab.upg11.addEventListener(MouseEvent.MOUSE_OUT, upg11Out, false, 0, true);
upgradetab.upg12.addEventListener(MouseEvent.CLICK, upg12Click, false, 0, true);
upgradetab.upg12.addEventListener(MouseEvent.MOUSE_OVER, upg12Over, false, 0, true);
upgradetab.upg12.addEventListener(MouseEvent.MOUSE_OUT, upg12Out, false, 0, true);
upgradetab.upg13.addEventListener(MouseEvent.CLICK, upg13Click, false, 0, true);
upgradetab.upg13.addEventListener(MouseEvent.MOUSE_OVER, upg13Over, false, 0, true);
upgradetab.upg13.addEventListener(MouseEvent.MOUSE_OUT, upg13Out, false, 0, true);
upgradetab.upg21.addEventListener(MouseEvent.CLICK, upg21Click, false, 0, true);
upgradetab.upg21.addEventListener(MouseEvent.MOUSE_OVER, upg21Over, false, 0, true);
upgradetab.upg21.addEventListener(MouseEvent.MOUSE_OUT, upg21Out, false, 0, true);
upgradetab.upg22.addEventListener(MouseEvent.CLICK, upg22Click, false, 0, true);
upgradetab.upg22.addEventListener(MouseEvent.MOUSE_OVER, upg22Over, false, 0, true);
upgradetab.upg22.addEventListener(MouseEvent.MOUSE_OUT, upg22Out, false, 0, true);
upgradetab.upg23.addEventListener(MouseEvent.CLICK, upg23Click, false, 0, true);
upgradetab.upg23.addEventListener(MouseEvent.MOUSE_OVER, upg23Over, false, 0, true);
upgradetab.upg23.addEventListener(MouseEvent.MOUSE_OUT, upg23Out, false, 0, true);
upgradetab.upg31.addEventListener(MouseEvent.CLICK, upg31Click, false, 0, true);
upgradetab.upg31.addEventListener(MouseEvent.MOUSE_OVER, upg31Over, false, 0, true);
upgradetab.upg31.addEventListener(MouseEvent.MOUSE_OUT, upg31Out, false, 0, true);
upgradetab.upg32.addEventListener(MouseEvent.CLICK, upg32Click, false, 0, true);
upgradetab.upg32.addEventListener(MouseEvent.MOUSE_OVER, upg32Over, false, 0, true);
upgradetab.upg32.addEventListener(MouseEvent.MOUSE_OUT, upg32Out, false, 0, true);
upgradetab.upg33.addEventListener(MouseEvent.CLICK, upg33Click, false, 0, true);
upgradetab.upg33.addEventListener(MouseEvent.MOUSE_OVER, upg33Over, false, 0, true);
upgradetab.upg33.addEventListener(MouseEvent.MOUSE_OUT, upg33Out, false, 0, true);
upgradetab.upg11cost.mouseEnabled = false;
upgradetab.upg11cost.costtext.mouseEnabled = false;
upgradetab.upg12cost.mouseEnabled = false;
upgradetab.upg12cost.costtext.mouseEnabled = false;
upgradetab.upg13cost.mouseEnabled = false;
upgradetab.upg13cost.costtext.mouseEnabled = false;
upgradetab.upg21cost.mouseEnabled = false;
upgradetab.upg21cost.costtext.mouseEnabled = false;
upgradetab.upg22cost.mouseEnabled = false;
upgradetab.upg22cost.costtext.mouseEnabled = false;
upgradetab.upg23cost.mouseEnabled = false;
upgradetab.upg23cost.costtext.mouseEnabled = false;
upgradetab.upg31cost.mouseEnabled = false;
upgradetab.upg31cost.costtext.mouseEnabled = false;
upgradetab.upg32cost.mouseEnabled = false;
upgradetab.upg32cost.costtext.mouseEnabled = false;
upgradetab.upg33cost.mouseEnabled = false;
upgradetab.upg33cost.costtext.mouseEnabled = false;
pausebutton.addEventListener(MouseEvent.CLICK, OnPause, false, 0, true);
restartbutton.addEventListener(MouseEvent.CLICK, OnRestart, false, 0, true);
mainmenubutton.addEventListener(MouseEvent.CLICK, OnMainMenu, false, 0, true);
}
public function OnOutTower3(evt:Event){
if ((parent as Level).CanCreateTower(3)){
buildtab.tower3costsign.visible = false;
};
}
public function upg23Over(e:Event){
upgradeover.x = (upgradetab.upg23.x + 90);
upgradeover.y = (upgradetab.upg23.y - 60);
upgradeover.gotoAndStop(6);
upgradeover.visible = true;
}
public function upg33Over(e:Event){
upgradeover.x = (upgradetab.upg33.x + 90);
upgradeover.y = (upgradetab.upg33.y - 80);
upgradeover.gotoAndStop(9);
upgradeover.visible = true;
}
private function SetDamageBar(i:int){
if ((((i >= 1)) && ((i <= 18)))){
damagebar.gotoAndStop(i);
};
}
public function OnSpeedClick(e:Event){
if (gamespeed == 1){
speedbutton.SetSpeed(2);
gamespeed = 2;
} else {
if (gamespeed == 2){
speedbutton.SetSpeed(3);
gamespeed = 3;
} else {
if (gamespeed == 3){
speedbutton.SetSpeed(1);
gamespeed = 1;
};
};
};
Level.level.SetGameSpeed(gamespeed);
}
public function UpdateUpgradeButtons(){
var upginfo:Object;
if (Level.level != null){
upgradetab.upg11cost.costtext.text = "";
upgradetab.upg12cost.costtext.text = "";
upgradetab.upg13cost.costtext.text = "";
upgradetab.upg21cost.costtext.text = "";
upgradetab.upg22cost.costtext.text = "";
upgradetab.upg23cost.costtext.text = "";
upgradetab.upg31cost.costtext.text = "";
upgradetab.upg32cost.costtext.text = "";
upgradetab.upg33cost.costtext.text = "";
upginfo = Level.level.GetUpgradeInfo();
if (Level.level.tower1upgrade == 0){
if (upginfo.money >= upginfo.tower1costs.level1){
upgradetab.upg11nomoney.visible = false;
upgradetab.upg11.mouseEnabled = true;
upgradetab.upg11cost.costtext.text = ("$" + upginfo.tower1costs.level1);
} else {
upgradetab.upg11nomoney.visible = true;
upgradetab.upg11.mouseEnabled = false;
};
if (upginfo.money >= upginfo.tower1costs.level2){
upgradetab.upg12nomoney.visible = false;
} else {
upgradetab.upg12nomoney.visible = true;
};
if (upginfo.money >= upginfo.tower1costs.level3){
upgradetab.upg13nomoney.visible = false;
} else {
upgradetab.upg13nomoney.visible = true;
};
upgradetab.upg11.gotoAndStop(1);
upgradetab.upg12.gotoAndStop(1);
upgradetab.upg13.gotoAndStop(1);
upgradetab.upg12.mouseEnabled = false;
upgradetab.upg13.mouseEnabled = false;
};
if (Level.level.tower1upgrade == 1){
upgradetab.upg11nomoney.visible = false;
if (upginfo.money >= upginfo.tower1costs.level2){
upgradetab.upg12nomoney.visible = false;
upgradetab.upg12.mouseEnabled = true;
upgradetab.upg12cost.costtext.text = ("$" + upginfo.tower1costs.level2);
} else {
upgradetab.upg12nomoney.visible = true;
upgradetab.upg12.mouseEnabled = false;
};
if (upginfo.money >= upginfo.tower1costs.level3){
upgradetab.upg13nomoney.visible = false;
} else {
upgradetab.upg13nomoney.visible = true;
};
upgradetab.upg11.gotoAndStop(2);
upgradetab.upg12.gotoAndStop(1);
upgradetab.upg13.gotoAndStop(1);
upgradetab.upg11.mouseEnabled = false;
upgradetab.upg13.mouseEnabled = false;
} else {
if (Level.level.tower1upgrade == 2){
upgradetab.upg11nomoney.visible = false;
upgradetab.upg12nomoney.visible = false;
if (upginfo.money >= upginfo.tower1costs.level3){
upgradetab.upg13nomoney.visible = false;
upgradetab.upg13.mouseEnabled = true;
upgradetab.upg13cost.costtext.text = ("$" + upginfo.tower1costs.level3);
} else {
upgradetab.upg13nomoney.visible = true;
upgradetab.upg13.mouseEnabled = false;
};
upgradetab.upg11.gotoAndStop(2);
upgradetab.upg12.gotoAndStop(2);
upgradetab.upg13.gotoAndStop(1);
upgradetab.upg11.mouseEnabled = false;
upgradetab.upg12.mouseEnabled = false;
} else {
if (Level.level.tower1upgrade == 3){
upgradetab.upg11nomoney.visible = false;
upgradetab.upg12nomoney.visible = false;
upgradetab.upg13nomoney.visible = false;
upgradetab.upg11.gotoAndStop(2);
upgradetab.upg12.gotoAndStop(2);
upgradetab.upg13.gotoAndStop(2);
upgradetab.upg11.mouseEnabled = false;
upgradetab.upg12.mouseEnabled = false;
upgradetab.upg13.mouseEnabled = false;
};
};
};
if (Level.level.tower2upgrade == 0){
if (upginfo.money >= upginfo.tower2costs.level1){
upgradetab.upg21nomoney.visible = false;
upgradetab.upg21.mouseEnabled = true;
upgradetab.upg21cost.costtext.text = ("$" + upginfo.tower2costs.level1);
} else {
upgradetab.upg21nomoney.visible = true;
upgradetab.upg21.mouseEnabled = false;
};
if (upginfo.money >= upginfo.tower2costs.level2){
upgradetab.upg22nomoney.visible = false;
} else {
upgradetab.upg22nomoney.visible = true;
};
if (upginfo.money >= upginfo.tower2costs.level3){
upgradetab.upg23nomoney.visible = false;
} else {
upgradetab.upg23nomoney.visible = true;
};
upgradetab.upg21.gotoAndStop(1);
upgradetab.upg22.gotoAndStop(1);
upgradetab.upg23.gotoAndStop(1);
upgradetab.upg22.mouseEnabled = false;
upgradetab.upg23.mouseEnabled = false;
};
if (Level.level.tower2upgrade == 1){
upgradetab.upg21nomoney.visible = false;
if (upginfo.money >= upginfo.tower2costs.level2){
upgradetab.upg22nomoney.visible = false;
upgradetab.upg22.mouseEnabled = true;
upgradetab.upg22cost.costtext.text = ("$" + upginfo.tower2costs.level2);
} else {
upgradetab.upg22nomoney.visible = true;
upgradetab.upg22.mouseEnabled = false;
};
if (upginfo.money >= upginfo.tower2costs.level3){
upgradetab.upg23nomoney.visible = false;
} else {
upgradetab.upg23nomoney.visible = true;
};
upgradetab.upg21.gotoAndStop(2);
upgradetab.upg22.gotoAndStop(1);
upgradetab.upg23.gotoAndStop(1);
upgradetab.upg21.mouseEnabled = false;
upgradetab.upg23.mouseEnabled = false;
} else {
if (Level.level.tower2upgrade == 2){
upgradetab.upg21nomoney.visible = false;
upgradetab.upg22nomoney.visible = false;
if (upginfo.money >= upginfo.tower2costs.level3){
upgradetab.upg23nomoney.visible = false;
upgradetab.upg23.mouseEnabled = true;
upgradetab.upg23cost.costtext.text = ("$" + upginfo.tower2costs.level3);
} else {
upgradetab.upg23nomoney.visible = true;
upgradetab.upg23.mouseEnabled = false;
};
upgradetab.upg21.gotoAndStop(2);
upgradetab.upg22.gotoAndStop(2);
upgradetab.upg23.gotoAndStop(1);
upgradetab.upg21.mouseEnabled = false;
upgradetab.upg22.mouseEnabled = false;
} else {
if (Level.level.tower2upgrade == 3){
upgradetab.upg21nomoney.visible = false;
upgradetab.upg22nomoney.visible = false;
upgradetab.upg23nomoney.visible = false;
upgradetab.upg21.gotoAndStop(2);
upgradetab.upg22.gotoAndStop(2);
upgradetab.upg23.gotoAndStop(2);
upgradetab.upg21.mouseEnabled = false;
upgradetab.upg22.mouseEnabled = false;
upgradetab.upg23.mouseEnabled = false;
};
};
};
if (Level.level.tower3upgrade == 0){
if (upginfo.money >= upginfo.tower3costs.level1){
upgradetab.upg31nomoney.visible = false;
upgradetab.upg31.mouseEnabled = true;
upgradetab.upg31cost.costtext.text = ("$" + upginfo.tower3costs.level1);
} else {
upgradetab.upg31nomoney.visible = true;
upgradetab.upg31.mouseEnabled = false;
};
if (upginfo.money >= upginfo.tower3costs.level2){
upgradetab.upg32nomoney.visible = false;
} else {
upgradetab.upg32nomoney.visible = true;
};
if (upginfo.money >= upginfo.tower3costs.level3){
upgradetab.upg33nomoney.visible = false;
} else {
upgradetab.upg33nomoney.visible = true;
};
upgradetab.upg31.gotoAndStop(1);
upgradetab.upg32.gotoAndStop(1);
upgradetab.upg33.gotoAndStop(1);
upgradetab.upg32.mouseEnabled = false;
upgradetab.upg33.mouseEnabled = false;
};
if (Level.level.tower3upgrade == 1){
upgradetab.upg31nomoney.visible = false;
if (upginfo.money >= upginfo.tower3costs.level2){
upgradetab.upg32nomoney.visible = false;
upgradetab.upg32.mouseEnabled = true;
upgradetab.upg32cost.costtext.text = ("$" + upginfo.tower3costs.level2);
} else {
upgradetab.upg32nomoney.visible = true;
upgradetab.upg33.mouseEnabled = true;
};
if (upginfo.money >= upginfo.tower3costs.level3){
upgradetab.upg33nomoney.visible = false;
} else {
upgradetab.upg33nomoney.visible = true;
};
upgradetab.upg31.gotoAndStop(2);
upgradetab.upg32.gotoAndStop(1);
upgradetab.upg33.gotoAndStop(1);
upgradetab.upg31.mouseEnabled = false;
upgradetab.upg33.mouseEnabled = false;
} else {
if (Level.level.tower3upgrade == 2){
upgradetab.upg31nomoney.visible = false;
upgradetab.upg32nomoney.visible = false;
if (upginfo.money >= upginfo.tower3costs.level3){
upgradetab.upg33nomoney.visible = false;
upgradetab.upg33.mouseEnabled = true;
upgradetab.upg33cost.costtext.text = ("$" + upginfo.tower3costs.level3);
} else {
upgradetab.upg33nomoney.visible = true;
upgradetab.upg33.mouseEnabled = false;
};
upgradetab.upg31.gotoAndStop(2);
upgradetab.upg32.gotoAndStop(2);
upgradetab.upg33.gotoAndStop(1);
upgradetab.upg31.mouseEnabled = false;
upgradetab.upg32.mouseEnabled = false;
} else {
if (Level.level.tower3upgrade == 3){
upgradetab.upg31nomoney.visible = false;
upgradetab.upg32nomoney.visible = false;
upgradetab.upg33nomoney.visible = false;
upgradetab.upg31.gotoAndStop(2);
upgradetab.upg32.gotoAndStop(2);
upgradetab.upg33.gotoAndStop(2);
upgradetab.upg31.mouseEnabled = false;
upgradetab.upg32.mouseEnabled = false;
upgradetab.upg33.mouseEnabled = false;
};
};
};
};
}
public function OnRestart(e:MouseEvent){
Level.level.SetGameState(Level.level.PAUSE);
Game.game.SetState(Game.game.GAMEPLAY);
}
public function SelectBuildTab(){
setChildIndex(buildtab, (numChildren - 1));
buildtab.button.gotoAndStop("active");
upgradetab.button.gotoAndStop("inactive");
}
public function OnTabClick(e:Event){
if ((e.currentTarget is BuildTab)){
SelectBuildTab();
};
if ((e.currentTarget is UpgradeTab)){
SelectUpgradeTab();
};
}
public function OnOverTower1(evt:Event){
if ((parent as Level).CanCreateTower(1)){
buildtab.tower1costsign.visible = true;
};
}
public function OnOverTower2(evt:Event){
if ((parent as Level).CanCreateTower(2)){
buildtab.tower2costsign.visible = true;
};
}
public function OnOverTower3(evt:Event){
if ((parent as Level).CanCreateTower(3)){
buildtab.tower3costsign.visible = true;
};
}
public function upg31Click(e:Event){
if (Level.level != null){
Level.level.tower3upgrade = 1;
Level.level.SetTower3Upgrade(1);
UpdateUpgradeButtons();
};
}
public function SetTowerCosts(a:int, b:int, c:int){
buildtab.tower1costsign.costtext.text = ("$" + a.toString());
buildtab.tower2costsign.costtext.text = ("$" + b.toString());
buildtab.tower3costsign.costtext.text = ("$" + c.toString());
}
public function upg13Out(e:Event){
upgradeover.visible = false;
}
public function upg23Out(e:Event){
upgradeover.visible = false;
}
public function upg23Click(e:Event){
if (Level.level != null){
Level.level.tower2upgrade = 3;
Level.level.SetTower2Upgrade(3);
UpdateUpgradeButtons();
};
}
public function upg11Click(e:Event){
if (Level.level != null){
Level.level.tower1upgrade = 1;
Level.level.SetTower1Upgrade(1);
UpdateUpgradeButtons();
};
}
public function SelectUpgradeTab(){
setChildIndex(upgradetab, (numChildren - 1));
buildtab.button.gotoAndStop("inactive");
upgradetab.button.gotoAndStop("active");
}
public function SetMoney(money:int){
SetSpeedBar(uint(((money * 18) / 10000)));
moneytext.text = money.toString();
}
public function OnTower1(evt:Event){
if ((parent as Level).CanCreateTower(1)){
(parent as Level).CreateTower(1);
};
}
public function OnTower3(evt:Event){
if ((parent as Level).CanCreateTower(3)){
(parent as Level).CreateTower(3);
};
}
private function SetSpeedBar(i:int){
if ((((i >= 1)) && ((i <= 18)))){
speedbar.gotoAndStop(i);
};
}
public function OnTower2(evt:Event){
if ((parent as Level).CanCreateTower(2)){
(parent as Level).CreateTower(2);
};
}
public function upg33Out(e:Event){
upgradeover.visible = false;
}
public function OnPause(e:MouseEvent){
Level.level.Pause();
}
public function upg12Click(e:Event){
if (Level.level != null){
Level.level.tower1upgrade = 2;
Level.level.SetTower1Upgrade(2);
UpdateUpgradeButtons();
};
}
public function UpdateBuildButtons(){
if ((parent as Level).CanCreateTower(1)){
buildtab.tower1nomoneysign.visible = false;
} else {
buildtab.tower1nomoneysign.visible = true;
};
if ((parent as Level).CanCreateTower(2)){
buildtab.tower2nomoneysign.visible = false;
} else {
buildtab.tower2nomoneysign.visible = true;
};
if ((parent as Level).CanCreateTower(3)){
buildtab.tower3nomoneysign.visible = false;
} else {
buildtab.tower3nomoneysign.visible = true;
};
var towerinfo:* = Level.level.GetTowerInfo();
buildtab.tower1speed.text = towerinfo.tower1.reload.toString();
buildtab.tower1damage.text = towerinfo.tower1.damage.toString();
buildtab.tower1radius.text = towerinfo.tower1.radius.toString();
buildtab.tower2speed.text = towerinfo.tower2.reload.toString();
buildtab.tower2damage.text = towerinfo.tower2.damage.toString();
buildtab.tower2radius.text = towerinfo.tower2.radius.toString();
buildtab.tower3speed.text = towerinfo.tower3.reload.toString();
buildtab.tower3damage.text = towerinfo.tower3.damage.toString();
buildtab.tower3radius.text = towerinfo.tower3.radius.toString();
}
public function upg32Click(e:Event){
if (Level.level != null){
Level.level.tower3upgrade = 2;
Level.level.SetTower3Upgrade(2);
UpdateUpgradeButtons();
};
}
public function upg11Over(e:Event){
upgradeover.x = (upgradetab.upg11.x + 90);
upgradeover.y = (upgradetab.upg11.y - 40);
upgradeover.gotoAndStop(1);
upgradeover.visible = true;
}
public function upg12Out(e:Event){
upgradeover.visible = false;
}
public function upg13Over(e:Event){
upgradeover.x = (upgradetab.upg13.x + 90);
upgradeover.y = (upgradetab.upg13.y - 40);
upgradeover.gotoAndStop(3);
upgradeover.visible = true;
}
public function upg32Out(e:Event){
upgradeover.visible = false;
}
private function SetArmorBar(i:int){
if ((((i >= 1)) && ((i <= 18)))){
armorbar.gotoAndStop(i);
};
}
public function upg12Over(e:Event){
upgradeover.x = (upgradetab.upg12.x + 90);
upgradeover.y = (upgradetab.upg12.y - 40);
upgradeover.gotoAndStop(2);
upgradeover.visible = true;
}
public function upg22Out(e:Event){
upgradeover.visible = false;
}
public function SetCurrentTime(time:Number){
if (wavetime != 0){
SetDamageBar(uint(((time * 18) / wavetime)));
};
}
public function SetMaxBaseArmor(armor:uint){
maxarmor = armor;
}
public function SetWaveTime(time:Number){
wavetime = time;
}
public function SetBaseArmor(armor:uint){
if (maxarmor != 0){
SetArmorBar(uint(((armor * 18) / maxarmor)));
hptext.text = armor.toString();
};
}
public function OnMainMenu(e:MouseEvent){
Level.level.SetGameState(Level.level.PAUSE);
Game.game.SetState(Game.game.MAINMENU);
}
public function upg33Click(e:Event){
if (Level.level != null){
Level.level.tower3upgrade = 3;
Level.level.SetTower3Upgrade(3);
UpdateUpgradeButtons();
};
}
public function upg21Click(e:Event){
if (Level.level != null){
Level.level.tower2upgrade = 1;
Level.level.SetTower2Upgrade(1);
UpdateUpgradeButtons();
};
}
public function upg21Over(e:Event){
upgradeover.x = (upgradetab.upg21.x + 90);
upgradeover.y = (upgradetab.upg21.y - 60);
upgradeover.gotoAndStop(4);
upgradeover.visible = true;
}
public function upg13Click(e:Event){
if (Level.level != null){
Level.level.tower1upgrade = 3;
Level.level.SetTower1Upgrade(3);
UpdateUpgradeButtons();
};
}
public function upg11Out(e:Event){
upgradeover.visible = false;
}
public function upg21Out(e:Event){
upgradeover.visible = false;
}
public function upg31Out(e:Event){
upgradeover.visible = false;
}
public function upg22Over(e:Event){
upgradeover.x = (upgradetab.upg22.x + 90);
upgradeover.y = (upgradetab.upg22.y - 60);
upgradeover.gotoAndStop(5);
upgradeover.visible = true;
}
public function OnOutTower1(evt:Event){
if ((parent as Level).CanCreateTower(1)){
buildtab.tower1costsign.visible = false;
};
}
public function OnOutTower2(evt:Event){
if ((parent as Level).CanCreateTower(2)){
buildtab.tower2costsign.visible = false;
};
}
public function upg22Click(e:Event){
if (Level.level != null){
Level.level.tower2upgrade = 2;
Level.level.SetTower2Upgrade(2);
UpdateUpgradeButtons();
};
}
public function upg31Over(e:Event){
upgradeover.x = (upgradetab.upg31.x + 90);
upgradeover.y = (upgradetab.upg31.y - 80);
upgradeover.gotoAndStop(7);
upgradeover.visible = true;
}
public function upg32Over(e:Event){
upgradeover.x = (upgradetab.upg32.x + 90);
upgradeover.y = (upgradetab.upg32.y - 80);
upgradeover.gotoAndStop(8);
upgradeover.visible = true;
}
}
}//package
Section 35
//Intro (Intro)
package {
import flash.media.*;
public dynamic class Intro extends Sound {
}
}//package
Section 36
//Level (Level)
package {
import flash.events.*;
import flash.utils.*;
import flash.text.*;
import flash.display.*;
import flash.net.*;
import flash.filters.*;
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.xml.*;
import flash.geom.*;
public class Level extends FadeSlider {
const GAMEWIN:uint = 5;
const PAUSE:uint = 2;
const LEVELWIN:uint = 4;
const GAMEOVER:uint = 3;
const NORMAL:uint = 1;
private var level7xml;
var xmlLoader:URLLoader;// = null
private var levelxml:XML;
private var level14xml;
var scores:Array;
var path:Array;
private var level2xml;
var enemies:Array;
var currenttower:BaseTower;// = null
public var gui:Interface;
var timer:Number;// = 0
private var level5xml;
private var level12xml;
private var level8xml;
var newtower:BaseTower;// = null
private var level15xml;
var oldtimer:Number;// = 0
var tiles:Array;
private var level3xml;
var towers:Array;
var levelscore:uint;// = 0
var tower3upgrade:uint;// = 0
private var level10xml;
var gamespeed:Number;// = 1
var waves:Array;
var basehp:uint;// = 0
private var level6xml;
private var level13xml;
var tower2upgrade:uint;// = 0
var delta:Number;// = 0
var shots:Array;
public var levelscoretext:TextField;
var money:uint;// = 0
private var level9xml;
private var level1xml;
var tower1upgrade:uint;// = 0
var xmlURL:URLRequest;// = null
var wavecounter:Number;// = 0
private var level4xml;
private var level11xml;
var gamestate:uint;// = 2
public var pauseddialog:PausedWidget;
var explosions:Array;
public static var level:Level = null;
public function Level(){
level1xml = <level>
<Settings money="4500" basehp="10"/>
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<Tile id="671" tile="65" x="540" y="40"/>
<Tile id="672" tile="65" x="560" y="20"/>
<Tile id="673" tile="65" x="580" y="20"/>
<Tile id="674" tile="65" x="600" y="20"/>
<Tile id="675" tile="65" x="620" y="20"/>
<Tile id="676" tile="65" x="640" y="20"/>
<Tile id="677" tile="65" x="660" y="40"/>
<Tile id="678" tile="65" x="660" y="60"/>
<Tile id="679" tile="65" x="660" y="80"/>
<Tile id="680" tile="65" x="660" y="100"/>
<Tile id="681" tile="65" x="660" y="120"/>
<Tile id="682" tile="65" x="660" y="140"/>
<Tile id="683" tile="65" x="660" y="160"/>
<Tile id="684" tile="66" x="640" y="160"/>
<Tile id="685" tile="66" x="620" y="160"/>
<Tile id="686" tile="66" x="600" y="140"/>
<Tile id="687" tile="66" x="580" y="120"/>
<Tile id="688" tile="66" x="560" y="100"/>
<Tile id="689" tile="66" x="560" y="80"/>
<Tile id="690" tile="66" x="560" y="40"/>
<Tile id="691" tile="66" x="580" y="40"/>
<Tile id="692" tile="66" x="620" y="40"/>
<Tile id="693" tile="66" x="640" y="60"/>
<Tile id="694" tile="66" x="620" y="60"/>
<Tile id="695" tile="66" x="600" y="60"/>
<Tile id="696" tile="66" x="580" y="100"/>
<Tile id="697" tile="66" x="600" y="120"/>
<Tile id="698" tile="66" x="640" y="100"/>
<Tile id="699" tile="66" x="620" y="140"/>
<Tile id="700" tile="66" x="620" y="120"/>
<Tile id="701" tile="62" x="580" y="60"/>
<Tile id="702" tile="2" x="600" y="40"/>
<Tile id="703" tile="47" x="640" y="40"/>
<Tile id="704" tile="47" x="640" y="180"/>
<Tile id="705" tile="24" x="640" y="120"/>
<Tile id="706" tile="62" x="620" y="100"/>
<Tile id="707" tile="62" x="620" y="80"/>
<Tile id="708" tile="210" x="580" y="80"/>
<Tile id="709" tile="66" x="640" y="140"/>
<Tile id="710" tile="14" x="640" y="80"/>
<Tile id="711" tile="32" x="560" y="60"/>
<Tile id="712" tile="12" x="40" y="100"/>
<Tile id="713" tile="12" x="60" y="80"/>
<Tile id="714" tile="12" x="80" y="60"/>
<Tile id="715" tile="12" x="100" y="40"/>
<Tile id="716" tile="8" x="100" y="20"/>
<Tile id="717" tile="8" x="100" y="0"/>
<Tile id="718" tile="8" x="40" y="80"/>
<Tile id="719" tile="8" x="60" y="60"/>
<Tile id="720" tile="8" x="80" y="40"/>
<Tile id="721" tile="8" x="40" y="60"/>
<Tile id="722" tile="8" x="20" y="60"/>
<Tile id="723" tile="8" x="0" y="80"/>
<Tile id="724" tile="8" x="0" y="60"/>
<Tile id="725" tile="8" x="0" y="40"/>
<Tile id="726" tile="8" x="60" y="20"/>
<Tile id="727" tile="8" x="80" y="20"/>
<Tile id="728" tile="8" x="40" y="40"/>
<Tile id="729" tile="8" x="60" y="40"/>
<Tile id="730" tile="8" x="20" y="40"/>
<Tile id="731" tile="8" x="20" y="20"/>
<Tile id="732" tile="8" x="0" y="20"/>
<Tile id="733" tile="8" x="0" y="0"/>
<Tile id="734" tile="8" x="40" y="0"/>
<Tile id="735" tile="8" x="60" y="0"/>
<Tile id="736" tile="8" x="80" y="0"/>
<Tile id="737" tile="8" x="20" y="0"/>
<Tile id="738" tile="12" x="120" y="20"/>
<Tile id="739" tile="12" x="140" y="0"/>
<Tile id="740" tile="8" x="120" y="0"/>
<Tile id="741" tile="4" x="40" y="20"/>
<Tile id="742" tile="1" x="20" y="80"/>
<Tile id="743" tile="30" x="640" y="400"/>
<Tile id="744" tile="30" x="180" y="40"/>
<Tile id="745" tile="30" x="40" y="400"/>
<Tile id="746" tile="69" x="0" y="120"/>
<Tile id="747" tile="69" x="20" y="120"/>
<Tile id="748" tile="69" x="0" y="140"/>
<Tile id="749" tile="8" x="20" y="100"/>
<Tile id="750" tile="8" x="0" y="100"/>
<Tile id="751" tile="36" x="60" y="180"/>
<Tile id="752" tile="20" x="160" y="300"/>
<Tile id="753" tile="64" x="680" y="360"/>
<Tile id="754" tile="64" x="120" y="100"/>
<Tile id="755" tile="64" x="200" y="260"/>
<Tile id="756" tile="64" x="240" y="400"/>
<Tile id="757" tile="69" x="340" y="420"/>
<Tile id="758" tile="5" x="320" y="420"/>
<Tile id="759" tile="128" x="300" y="420"/>
<Tile id="760" tile="69" x="500" y="420"/>
<Tile id="761" tile="205" x="680" y="280"/>
<Tile id="762" tile="204" x="140" y="60"/>
<Tile id="763" tile="204" x="160" y="260"/>
<Tile id="764" tile="204" x="340" y="360"/>
<Wave id="0" type="1" number="15" delay="1"/>
<Wave id="1" type="5" number="15" delay="1"/>
<Wave id="2" type="1" number="20" delay="1"/>
<Wave id="3" type="7" number="10" delay="2"/>
<Wave id="4" type="2" number="15" delay="1" mod="1"/>
<Wave id="5" type="12" number="20" delay="2"/>
<Wave id="5" type="7" number="10" delay="2"/>
<Wave id="5" type="7" number="10" delay="1" mod="6"/>
<Wave id="5" type="14" number="10" delay="2"/>
<Wave id="5" type="7" number="10" delay="2" mod="12"/>
</level>
;
levelxml = new XML();
tiles = [];
path = new Array();
waves = new Array();
towers = new Array();
enemies = new Array();
shots = new Array();
explosions = new Array();
scores = new Array();
super();
level = this;
SetOut();
var i:int;
while (i < 35) {
tiles[i] = [];
i++;
};
LoadLevel((GlobalData.current + 1));
pauseddialog.visible = false;
levelscoretext.text = "0";
PlayFadeIn();
}
public function CanInsertTower():Boolean{
var i:*;
var j:Array;
var tile:TerrainTile;
var tx:int;
var ty:int;
var xdiff:int;
var ydiff:int;
if (newtower == null){
return (false);
};
var ix:int = int((newtower.x / 20));
var iy:int = int((newtower.y / 20));
for each (i in tiles) {
j = (i as Array);
for each (tile in j) {
if ((((((((tile.currentFrame == 67)) || ((tile.currentFrame == 128)))) || ((tile.currentFrame == 157)))) || ((tile.currentFrame == 188)))){
if (((((int((tile.x / 20)) - ix) > 0)) && (((int((tile.x / 20)) - ix) <= 2)))){
if (((((int((tile.y / 20)) - iy) > 0)) && (((int((tile.y / 20)) - iy) <= 2)))){
return (false);
};
};
if (((((ix - int((tile.x / 20))) == 0)) || (((ix - int((tile.x / 20))) == 1)))){
if (((((iy - int((tile.y / 20))) == 0)) || (((iy - int((tile.y / 20))) == 1)))){
return (false);
};
};
};
};
};
for each (i in towers) {
if (i != newtower){
tx = int((i.x / 20));
ty = int((i.y / 20));
xdiff = Math.abs((ix - tx));
ydiff = Math.abs((iy - ty));
if ((((xdiff < 2)) && ((ydiff < 2)))){
return (false);
};
};
};
return (true);
}
public function GetUpgradeInfo():Object{
var retvalue:* = new Object();
retvalue.money = money;
retvalue.currentupgrades = {tower1:tower1upgrade, tower2:tower2upgrade, tower3:tower3upgrade};
retvalue.tower1costs = {level1:uint(Game.settingsxml..Tower1.Tower.(@upgrade == 1).@cost), level2:uint(Game.settingsxml..Tower1.Tower.(@upgrade == 2).@cost), level3:uint(Game.settingsxml..Tower1.Tower.(@upgrade == 3).@cost)};
retvalue.tower2costs = {level1:uint(Game.settingsxml..Tower2.Tower.(@upgrade == 1).@cost), level2:uint(Game.settingsxml..Tower2.Tower.(@upgrade == 2).@cost), level3:uint(Game.settingsxml..Tower2.Tower.(@upgrade == 3).@cost)};
retvalue.tower3costs = {level1:uint(Game.settingsxml..Tower3.Tower.(@upgrade == 1).@cost), level2:uint(Game.settingsxml..Tower3.Tower.(@upgrade == 2).@cost), level3:uint(Game.settingsxml..Tower3.Tower.(@upgrade == 3).@cost)};
return (retvalue);
}
public function MouseClick(evt:MouseEvent){
var caninsert:Boolean;
var cost:Number;
var evt = evt;
if (gamestate == NORMAL){
if (newtower){
caninsert = CanInsertTower();
if ((((evt.target is Level)) && ((caninsert == true)))){
towers.push(newtower);
newtower.mouseEnabled = true;
cost = 0;
SoundManager.PlayOnce("BuildingTower");
if ((newtower is Tower1)){
cost = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost;
} else {
if ((newtower is Tower2)){
cost = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost;
} else {
if ((newtower is Tower3)){
cost = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost;
};
};
};
money = (money - cost);
gui.SetMoney(money);
newtower = null;
};
if ((((evt.target is Level)) && ((caninsert == false)))){
};
};
};
}
public function LoadLevel(level:int){
var e:*;
var begintile:TerrainTile;
var endtile:TerrainTile;
var newtile:TerrainTile;
var t:Point;
var i:*;
var tx:*;
var ty:*;
var newwave:Wave;
var tutorial:Tutorial;
var level = level;
levelxml = this[(("level" + level) + "xml")];
for each (e in levelxml..Tile) {
newtile = new TerrainTile();
t = new Point(e.@x, e.@y);
if (tiles[int((e.@x / 20))] != undefined){
tiles[int((e.@x / 20))][int((e.@y / 20))] = newtile;
newtile.x = e.@x;
newtile.y = e.@y;
newtile.gotoAndStop(e.@tile);
newtile.mouseEnabled = false;
addChild(newtile);
};
};
begintile = null;
endtile = null;
for each (e in tiles) {
for each (i in e) {
if (i.currentFrame == 128){
begintile = i;
i.gotoAndStop(67);
};
if (i.currentFrame == 157){
endtile = i;
i.gotoAndStop(67);
};
};
};
if ((((begintile == null)) || ((endtile == null)))){
trace("road haz cheezeburger!");
return;
};
var currenttile:* = begintile;
var lasttile:* = begintile;
while (currenttile != endtile) {
tx = (currenttile.x / 20);
ty = (currenttile.y / 20);
path.push({x:(currenttile.x + 10), y:(currenttile.y + 10)});
if (tiles[(tx + 1)] != undefined){
//unresolved if
//unresolved if
lasttile = currenttile;
currenttile = tiles[(tx + 1)][ty];
} else {
if (tiles[(tx - 1)] != undefined){
//unresolved if
//unresolved if
lasttile = currenttile;
currenttile = tiles[(tx - 1)][ty];
} else {
if (tiles[tx] != undefined){
//unresolved if
//unresolved if
lasttile = currenttile;
currenttile = tiles[tx][(ty + 1)];
} else {
if (tiles[tx] != undefined){
//unresolved if
//unresolved if
lasttile = currenttile;
currenttile = tiles[tx][(ty - 1)];
} else {
trace("we have a problem with the road");
};
};
};
};
};
path.push({x:(endtile.x + 10), y:(endtile.y + 10)});
for each (e in levelxml..Wave) {
newwave = new Wave();
newwave.id = e.@id;
newwave.type = e.@type;
newwave.number = e.@number;
newwave.delay = e.@delay;
newwave.mod = e.@mod;
waves.push(newwave);
};
waves.sortOn("id", Array.NUMERIC);
if (waves.length != 0){
waves[0].end = ((waves[0].number + 1) * waves[0].delay);
};
e = 1;
while (e != waves.length) {
waves[e].begin = waves[(e - 1)].end;
waves[e].end = (waves[e].begin + ((waves[e].number + 1) * waves[e].delay));
e = (e + 1);
};
money = levelxml.Settings.@money;
gui.SetMoney(money);
basehp = levelxml.Settings.@basehp;
gui.SetMaxBaseArmor(basehp);
gui.SetBaseArmor(basehp);
gui.SetWaveTime(100);
gui.SetCurrentTime(95);
gui.SetTowerCosts(Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost, Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost, Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost);
Reorder();
if (GlobalData.current == 0){
SetGameState(PAUSE);
tutorial = new Tutorial();
addChild(tutorial);
} else {
SetGameState(NORMAL);
};
addEventListener(MouseEvent.MOUSE_MOVE, MouseMove, false, 0, true);
addEventListener(MouseEvent.CLICK, MouseClick, false, 0, true);
}
public function AddShot(shot:BaseShot){
shots.push(shot);
addChild(shot);
}
public function CreateTower(type:int){
var type = type;
var cost:Number = 0;
if (newtower != null){
removeChild(newtower);
newtower = null;
};
if (type == 1){
cost = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost;
if (money >= cost){
newtower = new Tower1();
newtower.SetUpgrade(tower1upgrade);
};
} else {
if (type == 2){
cost = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost;
if (money >= cost){
newtower = new Tower2();
newtower.SetUpgrade(tower2upgrade);
};
} else {
if (type == 3){
cost = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost;
if (money >= cost){
newtower = new Tower3();
newtower.SetUpgrade(tower3upgrade);
};
};
};
};
newtower.mouseEnabled = false;
newtower.visible = false;
addChild(newtower);
GlobalData.stats["towers"] = (GlobalData.stats["towers"] + 1);
}
public function RemoveScore(score){
var index:* = scores.indexOf(score);
if (index != -1){
scores.splice(index, 1);
removeChild(score);
};
}
public function SetTower3Upgrade(upg:uint){
var i:*;
var upg = upg;
money = (money - Game.settingsxml..Tower3.Tower.(@upgrade == upg).@cost);
gui.SetMoney(money);
GlobalData.stats["upgrades"] = (GlobalData.stats["upgrades"] + 1);
SoundManager.PlayOnce("Upgrade");
for each (i in towers) {
if ((i is Tower3)){
i.SetUpgrade(upg);
};
};
}
public function SetGameSpeed(gs:uint){
if (gs == 1){
gamespeed = 1;
} else {
if (gs == 2){
gamespeed = 2;
} else {
if (gs == 3){
gamespeed = 3;
};
};
};
}
public function SetTower2Upgrade(upg:uint){
var i:*;
var upg = upg;
money = (money - Game.settingsxml..Tower2.Tower.(@upgrade == upg).@cost);
gui.SetMoney(money);
GlobalData.stats["upgrades"] = (GlobalData.stats["upgrades"] + 1);
SoundManager.PlayOnce("Upgrade");
for each (i in towers) {
if ((i is Tower2)){
i.SetUpgrade(upg);
};
};
}
public function AddScore(score){
scores.push(score);
addChild(score);
Reorder();
}
public function CanCreateTower(type:int):Boolean{
var type = type;
var cost:Number = 0;
if (type == 1){
cost = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost;
if (money >= cost){
return (true);
};
} else {
if (type == 2){
cost = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost;
if (money >= cost){
return (true);
};
} else {
if (type == 3){
cost = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost;
if (money >= cost){
return (true);
};
};
};
};
return (false);
}
public function SetTower1Upgrade(upg:uint){
var i:*;
var upg = upg;
money = (money - Game.settingsxml..Tower1.Tower.(@upgrade == upg).@cost);
gui.SetMoney(money);
GlobalData.stats["upgrades"] = (GlobalData.stats["upgrades"] + 1);
SoundManager.PlayOnce("Upgrade");
for each (i in towers) {
if ((i is Tower1)){
i.SetUpgrade(upg);
};
};
}
public function AddExplosion(expl){
explosions.push(expl);
addChild(expl);
Reorder();
}
public function SetGameState(gs:uint){
if ((((gamestate == NORMAL)) && ((gs == GAMEOVER)))){
gamestate = PAUSE;
Game.game.SetState(Game.game.GAMEOVER);
};
if ((((gamestate == NORMAL)) && ((gs == LEVELWIN)))){
gamestate = PAUSE;
Game.game.SetState(Game.game.LEVELWIN);
};
gamestate = gs;
}
public function AddMoney(amount:Number){
money = (money + amount);
levelscore = (levelscore + amount);
levelscoretext.text = levelscore.toString();
gui.SetMoney(money);
GlobalData.stats["money"] = (GlobalData.stats["money"] + amount);
GlobalData.currentscore = levelscore;
}
public function GetTowerInfo():Object{
var retvalue:* = new Object();
retvalue.tower1 = {reload:Number(Game.settingsxml..Tower1.Tower.(@upgrade == tower1upgrade).@reload), damage:uint(Game.settingsxml..Tower1.Tower.(@upgrade == tower1upgrade).@damage), radius:uint(Game.settingsxml..Tower1.Tower.(@upgrade == tower1upgrade).@radius)};
retvalue.tower2 = {reload:Number(Game.settingsxml..Tower2.Tower.(@upgrade == tower2upgrade).@reload), damage:uint(Game.settingsxml..Tower2.Tower.(@upgrade == tower2upgrade).@damage), radius:uint(Game.settingsxml..Tower2.Tower.(@upgrade == tower2upgrade).@radius)};
retvalue.tower3 = {reload:Number(Game.settingsxml..Tower3.Tower.(@upgrade == tower3upgrade).@reload), damage:uint(Game.settingsxml..Tower3.Tower.(@upgrade == tower3upgrade).@damage), radius:uint(Game.settingsxml..Tower3.Tower.(@upgrade == tower3upgrade).@radius)};
if (retvalue.tower1.reload == 3){
retvalue.tower1.reload = 1;
};
if (retvalue.tower1.reload == 1){
retvalue.tower1.reload = 3;
};
if (retvalue.tower1.reload == 0.5){
retvalue.tower1.reload = 4;
};
if (retvalue.tower2.reload == 3){
retvalue.tower2.reload = 1;
};
if (retvalue.tower2.reload == 1){
retvalue.tower2.reload = 3;
};
if (retvalue.tower2.reload == 0.5){
retvalue.tower2.reload = 4;
};
if (retvalue.tower3.reload == 3){
retvalue.tower3.reload = 1;
};
if (retvalue.tower3.reload == 1){
retvalue.tower3.reload = 3;
};
if (retvalue.tower3.reload == 0.5){
retvalue.tower3.reload = 4;
};
return (retvalue);
}
public function RemoveExplosion(expl){
var index:* = explosions.indexOf(expl);
if (index != -1){
explosions.splice(index, 1);
removeChild(expl);
};
}
private function Reorder(){
var i:*;
var zorder:* = new Array();
var childs:Array = new Array();
towers.sortOn("y", Array.NUMERIC);
i = 0;
while (i < towers.length) {
addChild(towers[i]);
i++;
};
for each (i in shots) {
addChild(i);
};
if (currenttower != null){
addChild(currenttower);
};
addChild(gui);
addChild(pauseddialog);
addChild(levelscoretext);
}
public function Pause(){
if (gamestate == NORMAL){
SetGameState(PAUSE);
pauseddialog.visible = true;
} else {
if (gamestate == PAUSE){
SetGameState(NORMAL);
pauseddialog.visible = false;
};
};
}
override public function Update(evt:Event){
var e:*;
var allwavescompletedtime:Number;
var index:int;
var newenemy:*;
var expl:Explosion;
var score:Scores;
var str:String;
if (fadestate != IDLE){
super.Update(evt);
};
if (gamestate == PAUSE){
timer = getTimer();
return;
};
if (gamestate == NORMAL){
if ((((timer == 0)) && ((oldtimer == 0)))){
timer = getTimer();
};
oldtimer = timer;
timer = getTimer();
delta = (timer - oldtimer);
allwavescompletedtime = 1;
if (delta >= 0){
delta = (delta / 1000);
delta = (delta * gamespeed);
wavecounter = (wavecounter + delta);
for each (e in waves) {
if (e.end > allwavescompletedtime){
allwavescompletedtime = e.end;
};
if ((((wavecounter >= e.begin)) && ((wavecounter <= e.end)))){
gui.SetWaveTime((e.end - e.begin));
gui.SetCurrentTime((wavecounter - e.begin));
e.counter = (e.counter + delta);
while (e.counter >= e.delay) {
e.counter = (e.counter - e.delay);
newenemy = new Enemy();
newenemy.Init(path, e.type, e.mod);
enemies.push(newenemy);
addChild(newenemy);
};
};
};
if (allwavescompletedtime < wavecounter){
if (enemies.length == 0){
GlobalData.completed = (GlobalData.completed + 1);
GlobalData.scores[GlobalData.current] = levelscore;
GlobalData.Flush();
SetGameState(LEVELWIN);
return;
};
};
index = 0;
for each (e in enemies) {
e.Update(delta);
};
for each (e in enemies) {
if (e.dead == true){
index = enemies.indexOf(e);
if (index != -1){
expl = new Explosion();
expl.x = e.x;
expl.y = e.y;
AddExplosion(expl);
SoundManager.PlayOnce("Explosion");
score = new Scores();
str = e.scores.toString();
score.gotoAndStop(("s" + str));
score.x = e.x;
score.y = e.y;
AddMoney(e.scores);
AddScore(score);
enemies.splice(index, 1);
removeChild(e);
GlobalData.stats["enemies"] = (GlobalData.stats["enemies"] + 1);
};
};
if (e.finished == true){
index = enemies.indexOf(e);
if (index != -1){
expl = new Explosion();
expl.x = e.x;
expl.y = e.y;
AddExplosion(expl);
SoundManager.PlayOnce("Explosion");
enemies.splice(index, 1);
removeChild(e);
basehp = (basehp - 1);
gui.SetBaseArmor(basehp);
if (basehp == 0){
SetGameState(GAMEOVER);
GlobalData.scores[GlobalData.current] = levelscore;
GlobalData.Flush();
return;
};
};
};
};
for each (e in towers) {
e.Update(enemies, delta);
};
for each (e in shots) {
e.Update(enemies, delta);
if (e.finished == true){
expl = new Burst1();
expl.x = e.x;
expl.y = e.y;
expl.scaleX = 0.5;
expl.scaleY = 0.5;
AddExplosion(expl);
index = shots.indexOf(e);
if (index != -1){
shots.splice(index, 1);
removeChild(e);
};
};
};
for each (e in scores) {
e.Update();
if (e.finished == true){
index = scores.indexOf(e);
if (index != -1){
scores.splice(index, 1);
removeChild(e);
};
};
};
Reorder();
gui.UpdateBuildButtons();
gui.UpdateUpgradeButtons();
};
};
}
public function MouseMove(evt:MouseEvent){
var ix:int;
var iy:int;
var tx:int;
var ty:int;
if (gamestate == NORMAL){
if (newtower){
ix = int(((evt.stageX - 10) / 20));
iy = int(((evt.stageY - 10) / 20));
if (ix > 33){
ix = 33;
};
if (ix < 0){
ix = 0;
};
if (iy > 20){
iy = 20;
};
if (iy < 0){
iy = 0;
};
tx = (ix * 20);
ty = (iy * 20);
newtower.x = tx;
newtower.y = ty;
if (newtower.y > 380){
newtower.visible = false;
} else {
newtower.visible = true;
};
if (CanInsertTower() == false){
newtower.alpha = 0.5;
} else {
newtower.alpha = 1;
};
};
};
}
}
}//package
Section 37
//LevelMap (LevelMap)
package {
import flash.events.*;
import flash.text.*;
import flash.display.*;
import flash.net.*;
public class LevelMap extends FadeSlider {
public var backtomenu:SimpleButton;
public var upgradestext:TextField;
var xmlLoader:URLLoader;// = null
public var gameprogresstext:TextField;
var dir:int;// = 0
public var enemiestext:TextField;
var xmlURL:URLRequest;// = null
public var map;
public var moneytext:TextField;
public var towerstext:TextField;
var mapxml:XML;
public var mb2:SimpleButton;
public var mb3:MoreGames;
public var levelmapback:LevelMapBack;
public function LevelMap(){
var e:*;
var percent:Number;
var newbox:MapBox;
map = <Map>
<Level id="0" x="40" y="160"/>
<Level id="1" x="184" y="245"/>
<Level id="2" x="473" y="75"/>
<Level id="3" x="616" y="330"/>
<Level id="4" x="760" y="160"/>
<Level id="5" x="976" y="245"/>
<Level id="6" x="1192" y="330"/>
<Level id="7" x="1336" y="160"/>
<Level id="8" x="1480" y="75"/>
<Level id="9" x="1552" y="245"/>
<Level id="10" x="1768" y="330"/>
<Level id="11" x="1840" y="160"/>
<Level id="12" x="1912" y="75"/>
<Level id="13" x="2128" y="75"/>
<Level id="14" x="2272" y="330"/>
</Map>
;
mapxml = new XML();
super();
SetOut();
PlayFadeIn();
mb2.addEventListener(MouseEvent.CLICK, OnAdvert, false, 0, true);
mb3.addEventListener(MouseEvent.CLICK, OnAdvert, false, 0, true);
mb3.buttonMode = true;
mapxml = map;
addEventListener(MouseEvent.MOUSE_MOVE, OnMouseMove, false, 0, true);
var completed:uint = GlobalData.completed;
for each (e in mapxml..Level) {
newbox = new MapBox();
newbox.x = e.@x;
newbox.y = e.@y;
newbox.levelid = e.@id;
if (newbox.levelid < completed){
newbox.gotoAndStop("completed");
};
if (newbox.levelid == completed){
newbox.gotoAndStop("current");
newbox.buttonMode = true;
newbox.addEventListener(MouseEvent.CLICK, OnClick, false, 0, true);
};
if (newbox.levelid > completed){
newbox.gotoAndStop("not available");
};
levelmapback.addChild(newbox);
};
enemiestext.text = GlobalData.stats["enemies"].toString();
towerstext.text = GlobalData.stats["towers"].toString();
moneytext.text = ("$" + GlobalData.stats["money"].toString());
upgradestext.text = GlobalData.stats["upgrades"].toString();
percent = uint(((Number(GlobalData.completed) / 15) * 100));
gameprogresstext.text = (percent + "%");
backtomenu.addEventListener(MouseEvent.CLICK, OnReturnToMenu, false, 0, true);
}
function OnClick(e:MouseEvent){
var box:MapBox;
if ((e.currentTarget is MapBox)){
box = (e.currentTarget as MapBox);
GlobalData.current = box.levelid;
Game.game.SetState(Game.game.GAMEPLAY);
};
}
public function OnAdvert(e:MouseEvent){
navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank");
}
override public function Update(e:Event){
if (fadestate == IDLE){
levelmapback.x = (levelmapback.x + dir);
if (levelmapback.x < -2100){
levelmapback.x = -2100;
} else {
if (levelmapback.x > 0){
levelmapback.x = 0;
};
};
} else {
super.Update(e);
};
}
public function OnMouseMove(e:MouseEvent){
var ix:int = e.stageX;
if (ix < 100){
dir = 8;
return;
};
if ((((ix >= 100)) && ((ix < 200)))){
dir = 5;
return;
};
if ((((ix >= 500)) && ((ix < 600)))){
dir = -5;
return;
};
if (ix > 600){
dir = -8;
return;
};
dir = 0;
}
function OnReturnToMenu(e:MouseEvent){
Game.game.SetState(Game.game.MAINMENU);
}
}
}//package
Section 38
//LevelMapBack (LevelMapBack)
package {
import flash.display.*;
public dynamic class LevelMapBack extends MovieClip {
}
}//package
Section 39
//LevelWin (LevelWin)
package {
import flash.media.*;
public dynamic class LevelWin extends Sound {
}
}//package
Section 40
//LevelWinButton (LevelWinButton)
package {
import flash.display.*;
public dynamic class LevelWinButton extends SimpleButton {
}
}//package
Section 41
//LevelWinDialog (LevelWinDialog)
package {
import flash.events.*;
import flash.text.*;
public class LevelWinDialog extends FadeSlider {
public var sender:Score_Submit;
public var backbutton:LevelWinButton;
public var levelscoretext:TextField;
public var totalscoretext:TextField;
var totalscore:Number;// = 0
public function LevelWinDialog(){
var i:*;
super();
SetOut();
PlayFadeIn();
backbutton.addEventListener(MouseEvent.CLICK, OnBack, false, 0, true);
levelscoretext.text = GlobalData.currentscore.toString();
for each (i in GlobalData.scores) {
totalscore = (totalscore + i);
};
if (totalscore == 0){
totalscoretext.text = GlobalData.currentscore.toString();
} else {
totalscoretext.text = totalscore.toString();
};
sender.totalscore = Number(totalscore);
}
public function OnBack(e:MouseEvent){
if (GlobalData.completed == 15){
Game.game.SetState(Game.game.GAMEWIN);
} else {
Game.game.SetState(Game.game.LEVELMAP);
};
}
}
}//package
Section 42
//LoadingBar (LoadingBar)
package {
import flash.display.*;
public dynamic class LoadingBar extends MovieClip {
}
}//package
Section 43
//Main (Main)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.net.*;
import flash.utils.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.media.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class Main extends MovieClip {
public var loaderbar:MovieClip;
public var gskip:Number;
public var gperc:Number;
public var link_btn:SimpleButton;
public var test1:TextField;
public function Main(){
addFrameScript(0, frame1, 121, frame122);
}
function frame1(){
stop();
stage.showDefaultContextMenu = false;
stage.scaleMode = "exactFit";
gperc = 0;
gskip = 0;
this.stop();
loaderbar.stop();
loaderbar.addEventListener(Event.ENTER_FRAME, updatePreloader);
link_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false);
}
public function outfade(e:TimerEvent){
this.gotoAndPlay("intro");
}
function frame122(){
stop();
}
public function updatePreloader(e:Event):void{
var timer:*;
var perc:Number = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100);
loaderbar.gotoAndStop(int(perc));
if (perc >= 100){
trace((perc + "go"));
loaderbar.removeEventListener(Event.ENTER_FRAME, updatePreloader, false);
timer = new Timer(2000, 1);
timer.addEventListener("timer", outfade);
timer.start();
};
}
public function gotoArc(e:MouseEvent):void{
navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank");
}
}
}//package
Section 44
//MainMenu (MainMenu)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public class MainMenu extends FadeSlider {
public var credits:SimpleButton;
public var newgame:SimpleButton;
public var highscores:SimpleButton;
public var loadgame:SimpleButton;
public var mb2:SimpleButton;
public function MainMenu(){
super();
SetOut();
PlayFadeIn();
mb2.addEventListener(MouseEvent.CLICK, OnClick, false, 0, true);
}
public function OnClick(e:MouseEvent){
navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank");
}
}
}//package
Section 45
//MainMenuButton (MainMenuButton)
package {
import flash.display.*;
public dynamic class MainMenuButton extends SimpleButton {
}
}//package
Section 46
//MapBox (MapBox)
package {
import flash.display.*;
public dynamic class MapBox extends MovieClip {
public function MapBox(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 47
//MenuMusic (MenuMusic)
package {
import flash.media.*;
public dynamic class MenuMusic extends Sound {
}
}//package
Section 48
//MoreGames (MoreGames)
package {
import flash.display.*;
public dynamic class MoreGames extends MovieClip {
}
}//package
Section 49
//NoMoneySign (NoMoneySign)
package {
import flash.display.*;
public dynamic class NoMoneySign extends MovieClip {
}
}//package
Section 50
//NoMoneySmallSign (NoMoneySmallSign)
package {
import flash.display.*;
public dynamic class NoMoneySmallSign extends MovieClip {
}
}//package
Section 51
//PauseButton (PauseButton)
package {
import flash.display.*;
public dynamic class PauseButton extends SimpleButton {
}
}//package
Section 52
//PausedWidget (PausedWidget)
package {
import flash.display.*;
public dynamic class PausedWidget extends MovieClip {
}
}//package
Section 53
//RestartButton (RestartButton)
package {
import flash.display.*;
public dynamic class RestartButton extends SimpleButton {
}
}//package
Section 54
//Score_Submit (Score_Submit)
package {
import flash.events.*;
import com.adobe.crypto.*;
import flash.text.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
public class Score_Submit extends MovieClip {
public var inputbox:TextField;
public var totalscore:Number;// = 0
public var button:SimpleButton;
private var Score:Number;
private var Name:String;
public function Score_Submit(){
super();
Security.allowDomain("*");
Security.loadPolicyFile("http://hiscore.arcadebomb.com/crossdomain.xml");
button.addEventListener(MouseEvent.MOUSE_UP, buttonPressed);
}
function goodjob(e:Event):void{
trace(URLLoader(e.target).data);
}
private function buttonPressed(event:MouseEvent){
trace(totalscore);
Name = inputbox.text;
Score = Number(totalscore);
trace(Score);
var variables:URLVariables = new URLVariables();
variables.n = Name;
variables.s = Score;
variables.t = new Date().getTime();
variables.k = Math.floor((Math.random() * 100));
variables.m = MD5.hash(("" + ((Score + variables.k) * 6061)));
var request:URLRequest = new URLRequest("http://hiscore.arcadebomb.com/forts_submit.php");
request.method = "POST";
request.data = variables;
var loader:URLLoader = new URLLoader();
loader.load(request);
loader.addEventListener(Event.COMPLETE, goodjob);
}
}
}//package
Section 55
//Scores (Scores)
package {
import flash.utils.*;
import flash.display.*;
public class Scores extends MovieClip {
var fadecounter:Number;// = 0
var time:Number;// = 0.7
var finished:Boolean;// = false
var oldcounter:Number;// = 0
var counter:Number;// = 0
public function Scores(){
addFrameScript(0, frame1);
}
public function Update(){
var delta:Number = 0;
if ((((counter == 0)) && ((oldcounter == 0)))){
counter = getTimer();
};
oldcounter = counter;
counter = getTimer();
delta = (counter - oldcounter);
if (delta >= 0){
delta = (delta / 1000);
fadecounter = (fadecounter + delta);
if (fadecounter >= time){
finished = true;
} else {
y = (y - 0.2);
alpha = (fadecounter / time);
};
};
}
function frame1(){
stop();
}
}
}//package
Section 56
//SelectModeDialog (SelectModeDialog)
package {
import flash.events.*;
import flash.display.*;
public class SelectModeDialog extends MovieClip {
public var supplymodebutton:SupplyModeButton;
public var battlemodebutton:SimpleButton;
public function SelectModeDialog(){
super();
battlemodebutton.addEventListener(MouseEvent.CLICK, OnBattleMode, false, 0, true);
supplymodebutton.addEventListener(MouseEvent.CLICK, OnSupplyMode, false, 0, true);
}
public function OnSupplyMode(e:MouseEvent){
if (parent){
if ((parent is Tower3)){
(parent as Tower3).SetSupplyMode();
};
};
}
public function OnBattleMode(e:MouseEvent){
if (parent){
if ((parent is Tower3)){
(parent as Tower3).SetBattleMode();
};
};
}
}
}//package
Section 57
//Shot1 (Shot1)
package {
public class Shot1 extends BaseShot {
public var slowamp:Number;// = 0
public function Shot1(){
addFrameScript(0, frame1);
}
override public function Update(enemies:Array, dt:Number){
var e:*;
var tx:Number;
var ty:Number;
if (finished == true){
return;
};
if (speed > 0){
time = (1 / speed);
} else {
time = 1;
};
if ((((upgrade == 0)) || ((upgrade == 1)))){
gotoAndStop(dir);
} else {
if (upgrade == 2){
gotoAndStop((dir + 8));
} else {
if (upgrade == 3){
gotoAndStop((dir + 16));
};
};
};
counter = (counter + dt);
var t:Number = (counter / time);
if ((((t >= 0)) && ((t <= 1)))){
if (((!((source == null))) && (!((target == null))))){
tx = (source.x + (t * (target.x - source.x)));
ty = (source.y + (t * (target.y - source.y)));
this.x = tx;
this.y = ty;
};
};
if (t > 1){
this.x = target.x;
this.y = target.y;
finished = true;
};
for each (e in enemies) {
if ((((Math.abs((e.x - x)) < (e.width / 2))) && ((Math.abs((e.y - y)) < (e.height / 2))))){
finished = true;
e.MakeDamage(damage);
if (slowamp == 1){
e.freezecounter = 1;
};
};
};
}
function frame1(){
stop();
}
}
}//package
Section 58
//Shot2 (Shot2)
package {
public class Shot2 extends BaseShot {
public var damageradius:Number;// = 0
public function Shot2(){
addFrameScript(0, frame1);
}
override public function Update(enemies:Array, dt:Number){
var tx:Number;
var ty:Number;
var e:*;
if (finished == true){
return;
};
if (speed > 0){
time = (1 / speed);
} else {
time = 1;
};
if ((((upgrade == 0)) || ((upgrade == 1)))){
gotoAndStop(dir);
} else {
if (upgrade == 2){
gotoAndStop((dir + 8));
} else {
if (upgrade == 3){
gotoAndStop((dir + 16));
};
};
};
counter = (counter + dt);
var t:Number = (counter / time);
if ((((t >= 0)) && ((t <= 1)))){
if (((!((source == null))) && (!((target == null))))){
tx = (source.x + (t * (target.x - source.x)));
ty = (source.y + (t * (target.y - source.y)));
this.x = tx;
this.y = ty;
};
};
if (t > 1){
this.x = target.x;
this.y = target.y;
finished = true;
};
if (damageradius == 0){
for each (e in enemies) {
if ((((Math.abs((e.x - x)) < (e.width / 2))) && ((Math.abs((e.y - y)) < (e.height / 2))))){
finished = true;
e.MakeDamage(damage);
};
};
} else {
for each (e in enemies) {
if ((((Math.abs((e.x - x)) < (e.width / 3))) && ((Math.abs((e.y - y)) < (e.height / 3))))){
finished = true;
};
};
if (finished == true){
for each (e in enemies) {
if ((((Math.abs((e.x - x)) < 60)) && ((Math.abs((e.y - y)) < 60)))){
e.MakeDamage(damage);
};
};
};
};
}
function frame1(){
stop();
}
}
}//package
Section 59
//Shot3 (Shot3)
package {
public class Shot3 extends BaseShot {
var livecounter:Number;// = 0
var shotcounter:Number;// = 0
var scale:Number;// = 1
public function Shot3(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
override public function Update(enemies:Array, dt:Number){
var e:*;
var dx:Number;
var dy:Number;
var angle:Number;
var angle2:Number;
if (finished == true){
return;
};
if (speed > 0){
time = (1 / speed);
} else {
time = 1;
};
counter = (counter + dt);
var enemy:Enemy;
for each (e in enemies) {
if ((((Math.abs((e.x - target.x)) < (e.width / 2))) && ((Math.abs((e.y - target.y)) < (e.height / 2))))){
enemy = e;
};
};
if (enemy != null){
dx = (enemy.x - x);
dy = (enemy.y - y);
angle = Math.atan2(dy, dx);
angle2 = ((angle * 180) / Math.PI);
this.rotation = angle2;
if (counter < (time / 2)){
gotoAndStop(((upgrade * 2) + 1));
} else {
if ((((counter > (time / 2))) && ((counter < time)))){
gotoAndStop(((upgrade * 2) + 2));
} else {
if (counter >= time){
e.MakeDamage(damage);
finished = true;
};
};
};
} else {
visible = false;
};
}
}
}//package
Section 60
//SoundManager (SoundManager)
package {
import flash.media.*;
import flash.display.*;
import flash.system.*;
public class SoundManager extends MovieClip {
private static var sounds:Array = new Array();
private static var soundvolume:Number = 1;
private static var canplaysound:Boolean = false;
private static var channels:Array = new Array();
private static var SM:SoundManager;
public function SoundManager(){
super();
SM = this;
if (((Capabilities.hasAudio) && (Capabilities.hasMP3))){
canplaysound = true;
};
sounds["MenuMusic"] = new MenuMusic();
sounds["LevelWin"] = new LevelWin();
sounds["Intro"] = new Intro();
sounds["Ingame1"] = new Ingame1();
sounds["Ingame2"] = new Ingame2();
sounds["GameOver"] = new GameOver();
sounds["GameWin"] = new GameWin();
sounds["BuildingTower"] = new BuildingTower();
sounds["Explosion"] = new ExplosionSound();
sounds["Tower1Attack"] = new Tower1Attack();
sounds["Tower3Attack"] = new Tower3Attack();
sounds["Tower3Harvest"] = new Tower3Harvest();
sounds["Upgrade"] = new UpgradeSound();
}
public static function FadeIn(channel:String, sndname:String){
if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){
return;
};
if (((!((channels[channel] == undefined))) && (!((channels[channel] == null))))){
channels[channel].FadeIn();
} else {
if (sounds[sndname]){
channels[channel] = new Channel(sounds[sndname]);
channels[channel].FadeIn();
};
};
}
public static function StopLoop(channel:String){
if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){
return;
};
if (((!((channels[channel] == undefined))) && (!((channels[channel] == null))))){
channels[channel].StopLoop();
};
}
public static function StopSound(sndname:String){
if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){
return;
};
if (sounds[sndname]){
sounds[sndname].stop();
};
}
public static function PlayOnce(sndname:String){
if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){
return;
};
var t:SoundTransform = new SoundTransform();
t.volume = Number((soundvolume * 0.3));
t.pan = 0;
if (sounds[sndname]){
sounds[sndname].play(0, 0, t);
};
}
public static function PlayLoop(channel:String, sndname:String){
if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){
return;
};
var t:SoundTransform = new SoundTransform();
t.volume = Number((soundvolume * 0.5));
t.pan = 0;
if (channels[channel] != undefined){
if (channels[channel] != null){
return;
};
};
if (sounds[sndname]){
channels[channel] = new Channel(sounds[sndname]);
channels[channel].PlayLoop(t);
};
}
public static function FadeOut(channel:String){
if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){
return;
};
if (((!((channels[channel] == undefined))) && (!((channels[channel] == null))))){
channels[channel].FadeOut();
};
}
public static function SetVolume(vol:int){
soundvolume = vol;
}
}
}//package
Section 61
//SoundMute (SoundMute)
package {
import flash.media.*;
import flash.events.*;
import flash.display.*;
public class SoundMute extends MovieClip {
var mute:Boolean;// = false
public function SoundMute(){
super();
addFrameScript(0, frame1);
gotoAndStop("sound");
addEventListener(MouseEvent.CLICK, Switch, false, 0, true);
}
public function Switch(e:MouseEvent){
if (mute == false){
gotoAndStop("mute");
mute = true;
SoundMixer.soundTransform = new SoundTransform(0);
} else {
gotoAndStop("sound");
mute = false;
SoundMixer.soundTransform = new SoundTransform(1);
};
}
function frame1(){
stop();
}
}
}//package
Section 62
//SpeedButton (SpeedButton)
package {
import flash.events.*;
import flash.display.*;
public class SpeedButton extends MovieClip {
var speed:uint;// = 1
public function SpeedButton(){
super();
addFrameScript(0, frame1);
addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true);
}
public function OnOver(e:MouseEvent){
gotoAndStop((speed * 2));
}
function frame1(){
stop();
}
public function SetSpeed(spd:uint){
gotoAndStop((spd * 2));
speed = spd;
}
public function OnOut(e:MouseEvent){
gotoAndStop(((speed * 2) - 1));
}
}
}//package
Section 63
//SupplyModeButton (SupplyModeButton)
package {
import flash.display.*;
public dynamic class SupplyModeButton extends SimpleButton {
}
}//package
Section 64
//TabButton (TabButton)
package {
import flash.events.*;
import flash.display.*;
public class TabButton extends MovieClip {
var over;
public function TabButton(){
over = new TabOver();
super();
over.x = (over.x - 1);
over.y = (over.y + 3);
over.visible = false;
over.mouseEnabled = false;
addChild(over);
addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true);
}
public function OnOver(e:Event){
over.visible = true;
}
public function OnOut(e:Event){
over.visible = false;
}
}
}//package
Section 65
//TabOver (TabOver)
package {
import flash.display.*;
public dynamic class TabOver extends MovieClip {
}
}//package
Section 66
//TerrainTile (TerrainTile)
package {
import flash.display.*;
public dynamic class TerrainTile extends MovieClip {
public function TerrainTile(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 67
//Tower1 (Tower1)
package {
import flash.events.*;
public class Tower1 extends BaseTower {
var slowamp:Number;// = 1
public function Tower1(){
super();
addFrameScript(0, frame1);
radius = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@radius;
reload = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@reload;
damage = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@damage;
slowamp = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@slowamp;
UpdateOverlay();
addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true);
}
function frame1(){
stop();
}
override public function CreateShot(enemy:Enemy){
var newshot:* = new Shot1();
newshot.upgrade = upgrade;
newshot.dir = dir;
if (dir == 1){
newshot.source = {x:(this.x + 16), y:(this.y - 7)};
};
if (dir == 2){
newshot.source = {x:(this.x + 25), y:(this.y - 7)};
};
if (dir == 3){
newshot.source = {x:(this.x + 40), y:(this.y + 7)};
};
if (dir == 4){
newshot.source = {x:(this.x + 35), y:(this.y + 21)};
};
if (dir == 5){
newshot.source = {x:(this.x + 16), y:(this.y + 24)};
};
if (dir == 6){
newshot.source = {x:(this.x + 3), y:(this.y + 21)};
};
if (dir == 7){
newshot.source = {x:(this.x - 2), y:(this.y + 7)};
};
if (dir == 8){
newshot.source = {x:(this.x + 4), y:(this.y - 7)};
};
newshot.target = {x:enemy.x, y:enemy.y};
newshot.x = newshot.source.x;
newshot.y = newshot.source.y;
newshot.slowamp = slowamp;
newshot.damage = damage;
if (parent != null){
if ((parent is Level)){
(parent as Level).AddShot(newshot);
SoundManager.PlayOnce("Tower1Attack");
};
};
}
override public function Update(enemies:Array, dt:Number){
super.Update(enemies, dt);
}
override public function SetUpgrade(upg:uint){
var upg = upg;
if (upgrade < 4){
radius = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@radius;
reload = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@reload;
damage = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@damage;
slowamp = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@slowamp;
upgrade = upg;
UpdateOverlay();
};
}
}
}//package
Section 68
//Tower1Attack (Tower1Attack)
package {
import flash.media.*;
public dynamic class Tower1Attack extends Sound {
}
}//package
Section 69
//Tower1Icon (Tower1Icon)
package {
import flash.display.*;
public dynamic class Tower1Icon extends SimpleButton {
}
}//package
Section 70
//Tower1Upgrade1 (Tower1Upgrade1)
package {
import flash.display.*;
public dynamic class Tower1Upgrade1 extends MovieClip {
public function Tower1Upgrade1(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 71
//Tower1Upgrade2 (Tower1Upgrade2)
package {
import flash.display.*;
public dynamic class Tower1Upgrade2 extends MovieClip {
public function Tower1Upgrade2(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 72
//Tower1Upgrade3 (Tower1Upgrade3)
package {
import flash.display.*;
public dynamic class Tower1Upgrade3 extends MovieClip {
public function Tower1Upgrade3(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 73
//Tower2 (Tower2)
package {
import flash.events.*;
public class Tower2 extends BaseTower {
var damageradius:Number;// = 1
public function Tower2(){
super();
addFrameScript(0, frame1);
radius = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@radius;
reload = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@reload;
damage = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@damage;
damageradius = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@damageradius;
UpdateOverlay();
addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true);
}
function frame1(){
stop();
}
override public function CreateShot(enemy:Enemy){
var newshot:* = new Shot2();
newshot.upgrade = upgrade;
newshot.dir = dir;
if (dir == 1){
newshot.source = {x:(this.x + 16), y:(this.y - 27)};
};
if (dir == 2){
newshot.source = {x:(this.x + 43), y:(this.y - 24)};
};
if (dir == 3){
newshot.source = {x:(this.x + 49), y:(this.y - 13)};
};
if (dir == 4){
newshot.source = {x:(this.x + 40), y:(this.y + 12)};
};
if (dir == 5){
newshot.source = {x:(this.x + 16), y:(this.y + 30)};
};
if (dir == 6){
newshot.source = {x:(this.x - 6), y:(this.y + 13)};
};
if (dir == 7){
newshot.source = {x:(this.x - 10), y:(this.y - 13)};
};
if (dir == 8){
newshot.source = {x:(this.x - 6), y:(this.y - 27)};
};
newshot.target = {x:enemy.x, y:enemy.y};
newshot.x = newshot.source.x;
newshot.y = newshot.source.y;
newshot.damageradius = damageradius;
newshot.damage = damage;
if (parent != null){
if ((parent is Level)){
(parent as Level).AddShot(newshot);
};
};
}
override public function Update(enemies:Array, dt:Number){
super.Update(enemies, dt);
}
override public function SetUpgrade(upg:uint){
var upg = upg;
if (upgrade < 4){
radius = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@radius;
reload = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@reload;
damage = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@damage;
damageradius = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@damageradius;
upgrade = upg;
UpdateOverlay();
};
}
}
}//package
Section 74
//Tower2Icon (Tower2Icon)
package {
import flash.display.*;
public dynamic class Tower2Icon extends SimpleButton {
}
}//package
Section 75
//Tower2Upgrade1 (Tower2Upgrade1)
package {
import flash.display.*;
public dynamic class Tower2Upgrade1 extends MovieClip {
public function Tower2Upgrade1(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 76
//Tower2Upgrade2 (Tower2Upgrade2)
package {
import flash.display.*;
public dynamic class Tower2Upgrade2 extends MovieClip {
public function Tower2Upgrade2(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 77
//Tower2Upgrade3 (Tower2Upgrade3)
package {
import flash.display.*;
public dynamic class Tower2Upgrade3 extends MovieClip {
public function Tower2Upgrade3(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 78
//Tower3 (Tower3)
package {
import flash.events.*;
import flash.filters.*;
public class Tower3 extends BaseTower {
var harvesttime:Number;// = 0
var scorearray:Array;
var dialog:SelectModeDialog;
var harvestmode:Boolean;// = true
var upgradecounter:Number;// = 0
var upgradetime:Number;// = 0
var harvestcounter:Number;// = 0
var harvestlevel:uint;// = 1
public function Tower3(){
scorearray = new Array();
dialog = new SelectModeDialog();
super();
addFrameScript(0, frame1);
scorearray[1] = {scores:10, string:"s10"};
scorearray[2] = {scores:25, string:"s25"};
scorearray[3] = {scores:50, string:"s50"};
scorearray[4] = {scores:75, string:"s75"};
scorearray[5] = {scores:150, string:"s150"};
scorearray[6] = {scores:350, string:"s350"};
radius = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@radius;
reload = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@reload;
damage = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@damage;
upgradetime = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@upgradetime;
harvesttime = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@harvesttime;
UpdateOverlay();
dialog.x = 45;
dialog.y = -20;
dialog.visible = false;
dialog.mouseEnabled = false;
addChild(dialog);
addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true);
addEventListener(MouseEvent.CLICK, OnClick, false, 0, true);
SetSupplyMode();
}
override public function OnOver(e:MouseEvent){
if (harvestmode == false){
overlay.visible = true;
};
}
public function OnClick(e:MouseEvent){
dialog.visible = !(dialog.visible);
dialog.mouseEnabled = !(dialog.mouseEnabled);
}
public function SetSupplyMode(){
harvestmode = true;
harvestlevel = 1;
harvestcounter = 0;
upgradecounter = 0;
filters = [new GlowFilter(0xFF, 1.9)];
}
public function CreateScore(){
var score:Scores = new Scores();
score.gotoAndStop(scorearray[harvestlevel].string);
score.x = (this.x + 18);
score.y = (this.y - 14);
Level.level.AddScore(score);
Level.level.AddMoney(scorearray[harvestlevel].scores);
}
public function SetBattleMode(){
harvestmode = false;
counter = 0;
filters = [];
}
function frame1(){
stop();
}
override public function Update(enemies:Array, dt:Number){
var enemy:*;
var dx:Number;
var dy:Number;
var r:Number;
if (harvestmode == true){
HarvestUpdate(dt);
return;
};
counter = (counter + dt);
if (counter < (reload * 0.25)){
gotoAndStop(1);
return;
};
if ((((counter >= (reload * 0.25))) && ((counter < (reload * 0.5))))){
gotoAndStop(2);
return;
};
if ((((counter >= (reload * 0.5))) && ((counter < (reload * 0.75))))){
gotoAndStop(3);
return;
};
if (counter >= (reload * 0.75)){
gotoAndStop(4);
};
var nearenemy:Enemy;
var nearradius:Number = 0;
for each (enemy in enemies) {
dx = (enemy.x - (x + 20));
dy = (enemy.y - (y + 20));
if ((((dx > radius)) || ((dy > radius)))){
} else {
r = Math.sqrt(((dx * dx) + (dy * dy)));
if (nearradius == 0){
nearradius = r;
nearenemy = enemy;
} else {
if (r < nearradius){
nearradius = r;
nearenemy = enemy;
};
};
};
};
if (((!((nearenemy == null))) && ((nearradius <= radius)))){
AimTo(nearenemy.x, nearenemy.y);
if (counter >= reload){
counter = 0;
gotoAndStop(1);
CreateShot(nearenemy);
SoundManager.PlayOnce("Tower3Attack");
};
} else {
gotoAndStop(1);
};
}
public function HarvestUpdate(dt:Number){
harvestcounter = (harvestcounter + dt);
upgradecounter = (upgradecounter + dt);
if (harvestcounter < (harvesttime * 0.25)){
gotoAndStop(1);
return;
};
if ((((harvestcounter >= (harvesttime * 0.25))) && ((harvestcounter < (harvesttime * 0.5))))){
gotoAndStop(2);
return;
};
if ((((harvestcounter >= (harvesttime * 0.5))) && ((harvestcounter < (harvesttime * 0.75))))){
gotoAndStop(3);
return;
};
if (harvestcounter >= (harvesttime * 0.75)){
gotoAndStop(4);
SoundManager.PlayOnce("Tower3Harvest");
};
if (harvestcounter >= harvesttime){
harvestcounter = 0;
gotoAndStop(1);
CreateScore();
};
if ((((upgradecounter >= upgradetime)) && ((harvestlevel < 6)))){
upgradecounter = 0;
harvestlevel = (harvestlevel + 1);
};
}
override public function CreateShot(enemy:Enemy){
var newshot:* = new Shot3();
newshot.upgrade = upgrade;
newshot.dir = dir;
newshot.source = {x:(this.x + 20), y:(this.y - 5)};
newshot.target = {x:enemy.x, y:enemy.y};
var xdiff:Number = (newshot.source.x - enemy.x);
var ydiff:Number = (newshot.source.y - enemy.y);
var len:Number = Math.sqrt(((xdiff * xdiff) + (ydiff * ydiff)));
newshot.width = len;
newshot.x = newshot.source.x;
newshot.y = newshot.source.y;
newshot.damage = damage;
if (parent != null){
if ((parent is Level)){
(parent as Level).AddShot(newshot);
};
};
}
override public function SetUpgrade(upg:uint){
var upg = upg;
if (upgrade < 4){
radius = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@radius;
reload = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@reload;
damage = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@damage;
upgradetime = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@upgradetime;
harvesttime = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@harvesttime;
upgrade = upg;
UpdateOverlay();
};
}
}
}//package
Section 79
//Tower3Attack (Tower3Attack)
package {
import flash.media.*;
public dynamic class Tower3Attack extends Sound {
}
}//package
Section 80
//Tower3Harvest (Tower3Harvest)
package {
import flash.media.*;
public dynamic class Tower3Harvest extends Sound {
}
}//package
Section 81
//Tower3Icon (Tower3Icon)
package {
import flash.display.*;
public dynamic class Tower3Icon extends SimpleButton {
}
}//package
Section 82
//Tower3Upgrade1 (Tower3Upgrade1)
package {
import flash.display.*;
public dynamic class Tower3Upgrade1 extends MovieClip {
public function Tower3Upgrade1(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 83
//Tower3Upgrade2 (Tower3Upgrade2)
package {
import flash.display.*;
public dynamic class Tower3Upgrade2 extends MovieClip {
public function Tower3Upgrade2(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 84
//Tower3Upgrade3 (Tower3Upgrade3)
package {
import flash.display.*;
public dynamic class Tower3Upgrade3 extends MovieClip {
public function Tower3Upgrade3(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 85
//TowerPlatform (TowerPlatform)
package {
import flash.display.*;
public dynamic class TowerPlatform extends MovieClip {
}
}//package
Section 86
//Tutorial (Tutorial)
package {
import flash.events.*;
import flash.display.*;
public class Tutorial extends MovieClip {
public var nobutton:SimpleButton;
public var finishbutton:SimpleButton;
public var yesbutton:SimpleButton;
public function Tutorial(){
super();
addFrameScript(0, frame1);
yesbutton.addEventListener(MouseEvent.CLICK, OnYes, false, 0, true);
nobutton.addEventListener(MouseEvent.CLICK, OnNo, false, 0, true);
finishbutton.addEventListener(MouseEvent.CLICK, OnFinish, false, 0, true);
buttonMode = true;
}
public function OnClick(e:MouseEvent){
if (currentFrame != 13){
gotoAndStop((currentFrame + 1));
};
}
public function OnFinish(e:MouseEvent){
Level.level.SetGameState(Level.level.NORMAL);
Level.level.removeChild(this);
}
function frame1(){
stop();
}
public function OnNo(e:MouseEvent){
Level.level.SetGameState(Level.level.NORMAL);
Level.level.removeChild(this);
}
public function OnYes(e:MouseEvent){
addEventListener(MouseEvent.CLICK, OnClick, false, 0, true);
}
}
}//package
Section 87
//Tw (Tw)
package {
import flash.text.*;
public dynamic class Tw extends Font {
}
}//package
Section 88
//UpgradeBar (UpgradeBar)
package {
import flash.display.*;
public dynamic class UpgradeBar extends MovieClip {
public function UpgradeBar(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 89
//UpgradeButton (UpgradeButton)
package {
public class UpgradeButton extends TabButton {
public function UpgradeButton(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 90
//UpgradeSound (UpgradeSound)
package {
import flash.media.*;
public dynamic class UpgradeSound extends Sound {
}
}//package
Section 91
//UpgradeTab (UpgradeTab)
package {
import flash.display.*;
public dynamic class UpgradeTab extends MovieClip {
public var upg31:Tower3Upgrade1;
public var upg32:Tower3Upgrade2;
public var upg33:Tower3Upgrade3;
public var upg13nomoney:NoMoneySmallSign;
public var upg23nomoney:NoMoneySmallSign;
public var upg33nomoney:NoMoneySmallSign;
public var upg11cost:CostSmallSign;
public var upg12cost:CostSmallSign;
public var upg13cost:CostSmallSign;
public var button:UpgradeButton;
public var upg22nomoney:NoMoneySmallSign;
public var upg32nomoney:NoMoneySmallSign;
public var upg21cost:CostSmallSign;
public var upg23cost:CostSmallSign;
public var upg22cost:CostSmallSign;
public var upg12nomoney:NoMoneySmallSign;
public var upg11:Tower1Upgrade1;
public var upg12:Tower1Upgrade2;
public var upg13:Tower1Upgrade3;
public var upg11nomoney:NoMoneySmallSign;
public var upg21nomoney:NoMoneySmallSign;
public var upg31nomoney:NoMoneySmallSign;
public var upg31cost:CostSmallSign;
public var upg32cost:CostSmallSign;
public var upg33cost:CostSmallSign;
public var upg21:Tower2Upgrade1;
public var upg22:Tower2Upgrade2;
public var upg23:Tower2Upgrade3;
}
}//package
Section 92
//UpgradeTooltip (UpgradeTooltip)
package {
import flash.display.*;
public dynamic class UpgradeTooltip extends MovieClip {
public function UpgradeTooltip(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 93
//Wave (Wave)
package {
public class Wave {
public var mod:uint;// = 0
public var delay:Number;// = 0
public var begin:Number;// = 0
public var end:Number;// = 0
public var number:uint;// = 0
public var type:uint;
public var id:uint;
public var counter:Number;// = 0
}
}//package