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The Fortside.swf

This is the info page for
Flash #69534

(Click the ID number above for more basic data on this flash file.)


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Levelscore:

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Game paused

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Level score:

Total game score:

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type your name here

Stefans "memphys.sk" Keiss
Dmitry "hutchdog" Shabanov
Daniel "Danc" Cook
Alexander “Ahura” Ahura
Special thanks to:
Alexander "Ai" Matsko
Arkadiy "GFK" Stepanov

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SoundManager

Global Data

EXPLOSIVE GAMES

ActionScript [AS3]

Section 1
//MD5 (com.adobe.crypto.MD5) package com.adobe.crypto { import com.adobe.utils.*; public class MD5 { private static function ff(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(f, a, b, c, d, x, s, t)); } private static function createBlocks(s:String):Array{ var blocks:Array = new Array(); var len:int = (s.length * 8); var mask = 0xFF; var i:int; while (i < len) { blocks[(i >> 5)] = (blocks[(i >> 5)] | ((s.charCodeAt((i / 8)) & mask) << (i % 32))); i = (i + 8); }; blocks[(len >> 5)] = (blocks[(len >> 5)] | (128 << (len % 32))); blocks[((((len + 64) >>> 9) << 4) + 14)] = len; return (blocks); } private static function ii(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(i, a, b, c, d, x, s, t)); } private static function f(x:int, y:int, z:int):int{ return (((x & y) | (~(x) & z))); } private static function g(x:int, y:int, z:int):int{ return (((x & z) | (y & ~(z)))); } private static function h(x:int, y:int, z:int):int{ return (((x ^ y) ^ z)); } private static function i(x:int, y:int, z:int):int{ return ((y ^ (x | ~(z)))); } private static function transform(func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ var tmp:int = (((a + int(func(b, c, d))) + x) + t); return ((IntUtil.rol(tmp, s) + b)); } private static function hh(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(h, a, b, c, d, x, s, t)); } public static function hash(s:String):String{ var aa:int; var bb:int; var cc:int; var dd:int; var a = 1732584193; var b = -271733879; var c = -1732584194; var d = 271733878; var x:Array = createBlocks(s); var len:int = x.length; var i:int; while (i < len) { aa = a; bb = b; cc = c; dd = d; a = ff(a, b, c, d, x[(i + 0)], 7, -680876936); d = ff(d, a, b, c, x[(i + 1)], 12, -389564586); c = ff(c, d, a, b, x[(i + 2)], 17, 606105819); b = ff(b, c, d, a, x[(i + 3)], 22, -1044525330); a = ff(a, b, c, d, x[(i + 4)], 7, -176418897); d = ff(d, a, b, c, x[(i + 5)], 12, 1200080426); c = ff(c, d, a, b, x[(i + 6)], 17, -1473231341); b = ff(b, c, d, a, x[(i + 7)], 22, -45705983); a = ff(a, b, c, d, x[(i + 8)], 7, 1770035416); d = ff(d, a, b, c, x[(i + 9)], 12, -1958414417); c = ff(c, d, a, b, x[(i + 10)], 17, -42063); b = ff(b, c, d, a, x[(i + 11)], 22, -1990404162); a = ff(a, b, c, d, x[(i + 12)], 7, 1804603682); d = ff(d, a, b, c, x[(i + 13)], 12, -40341101); c = ff(c, d, a, b, x[(i + 14)], 17, -1502002290); b = ff(b, c, d, a, x[(i + 15)], 22, 1236535329); a = gg(a, b, c, d, x[(i + 1)], 5, -165796510); d = gg(d, a, b, c, x[(i + 6)], 9, -1069501632); c = gg(c, d, a, b, x[(i + 11)], 14, 643717713); b = gg(b, c, d, a, x[(i + 0)], 20, -373897302); a = gg(a, b, c, d, x[(i + 5)], 5, -701558691); d = gg(d, a, b, c, x[(i + 10)], 9, 38016083); c = gg(c, d, a, b, x[(i + 15)], 14, -660478335); b = gg(b, c, d, a, x[(i + 4)], 20, -405537848); a = gg(a, b, c, d, x[(i + 9)], 5, 568446438); d = gg(d, a, b, c, x[(i + 14)], 9, -1019803690); c = gg(c, d, a, b, x[(i + 3)], 14, -187363961); b = gg(b, c, d, a, x[(i + 8)], 20, 1163531501); a = gg(a, b, c, d, x[(i + 13)], 5, -1444681467); d = gg(d, a, b, c, x[(i + 2)], 9, -51403784); c = gg(c, d, a, b, x[(i + 7)], 14, 1735328473); b = gg(b, c, d, a, x[(i + 12)], 20, -1926607734); a = hh(a, b, c, d, x[(i + 5)], 4, -378558); d = hh(d, a, b, c, x[(i + 8)], 11, -2022574463); c = hh(c, d, a, b, x[(i + 11)], 16, 1839030562); b = hh(b, c, d, a, x[(i + 14)], 23, -35309556); a = hh(a, b, c, d, x[(i + 1)], 4, -1530992060); d = hh(d, a, b, c, x[(i + 4)], 11, 1272893353); c = hh(c, d, a, b, x[(i + 7)], 16, -155497632); b = hh(b, c, d, a, x[(i + 10)], 23, -1094730640); a = hh(a, b, c, d, x[(i + 13)], 4, 681279174); d = hh(d, a, b, c, x[(i + 0)], 11, -358537222); c = hh(c, d, a, b, x[(i + 3)], 16, -722521979); b = hh(b, c, d, a, x[(i + 6)], 23, 76029189); a = hh(a, b, c, d, x[(i + 9)], 4, -640364487); d = hh(d, a, b, c, x[(i + 12)], 11, -421815835); c = hh(c, d, a, b, x[(i + 15)], 16, 530742520); b = hh(b, c, d, a, x[(i + 2)], 23, -995338651); a = ii(a, b, c, d, x[(i + 0)], 6, -198630844); d = ii(d, a, b, c, x[(i + 7)], 10, 1126891415); c = ii(c, d, a, b, x[(i + 14)], 15, -1416354905); b = ii(b, c, d, a, x[(i + 5)], 21, -57434055); a = ii(a, b, c, d, x[(i + 12)], 6, 1700485571); d = ii(d, a, b, c, x[(i + 3)], 10, -1894986606); c = ii(c, d, a, b, x[(i + 10)], 15, -1051523); b = ii(b, c, d, a, x[(i + 1)], 21, -2054922799); a = ii(a, b, c, d, x[(i + 8)], 6, 1873313359); d = ii(d, a, b, c, x[(i + 15)], 10, -30611744); c = ii(c, d, a, b, x[(i + 6)], 15, -1560198380); b = ii(b, c, d, a, x[(i + 13)], 21, 1309151649); a = ii(a, b, c, d, x[(i + 4)], 6, -145523070); d = ii(d, a, b, c, x[(i + 11)], 10, -1120210379); c = ii(c, d, a, b, x[(i + 2)], 15, 718787259); b = ii(b, c, d, a, x[(i + 9)], 21, -343485551); a = (a + aa); b = (b + bb); c = (c + cc); d = (d + dd); i = (i + 16); }; return ((((IntUtil.toHex(a) + IntUtil.toHex(b)) + IntUtil.toHex(c)) + IntUtil.toHex(d))); } private static function gg(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(g, a, b, c, d, x, s, t)); } } }//package com.adobe.crypto
Section 2
//IntUtil (com.adobe.utils.IntUtil) package com.adobe.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public static function toHex(n:int, bigEndian:Boolean=false):String{ var i:int; var x:int; var s:String = ""; if (bigEndian){ i = 0; while (i < 4) { s = (s + (hexChars.charAt(((n >> (((3 - i) * 8) + 4)) & 15)) + hexChars.charAt(((n >> ((3 - i) * 8)) & 15)))); i++; }; } else { x = 0; while (x < 4) { s = (s + (hexChars.charAt(((n >> ((x * 8) + 4)) & 15)) + hexChars.charAt(((n >> (x * 8)) & 15)))); x++; }; }; return (s); } public static function ror(x:int, n:int):uint{ var nn:int = (32 - n); return (((x << nn) | (x >>> (32 - nn)))); } public static function rol(x:int, n:int):int{ return (((x << n) | (x >>> (32 - n)))); } } }//package com.adobe.utils
Section 3
//alt_intro_holder (alt_intro_holder) package { import flash.display.*; public dynamic class alt_intro_holder extends MovieClip { } }//package
Section 4
//arial (arial) package { import flash.text.*; public dynamic class arial extends Font { } }//package
Section 5
//BaseShot (BaseShot) package { import flash.display.*; public class BaseShot extends MovieClip { public var upgrade:uint;// = 2 public var speed:Number;// = 3 public var time:Number;// = 0 public var damage:Number;// = 1 public var target:Object; public var finished:Boolean;// = false public var dir:uint;// = 1 public var source:Object; public var counter:Number;// = 0 public function BaseShot(){ source = {x:0, y:0}; target = {x:0, y:0}; super(); } public function Update(enemies:Array, dt:Number){ var e:*; var tx:Number; var ty:Number; if (finished == true){ return; }; if (speed > 0){ time = (1 / speed); } else { time = 1; }; if ((((upgrade == 0)) || ((upgrade == 1)))){ gotoAndStop(dir); } else { if (upgrade == 2){ gotoAndStop((dir + 8)); } else { if (upgrade == 3){ gotoAndStop((dir + 16)); }; }; }; counter = (counter + dt); var t:Number = (counter / time); if ((((t >= 0)) && ((t <= 1)))){ if (((!((source == null))) && (!((target == null))))){ tx = (source.x + (t * (target.x - source.x))); ty = (source.y + (t * (target.y - source.y))); this.x = tx; this.y = ty; }; }; if (t > 1){ this.x = target.x; this.y = target.y; finished = true; }; for each (e in enemies) { if ((((Math.abs((e.x - x)) < (e.width / 3))) && ((Math.abs((e.y - y)) < (e.height / 3))))){ finished = true; e.MakeDamage(damage); }; }; } } }//package
Section 6
//BaseTower (BaseTower) package { import flash.events.*; import flash.display.*; public class BaseTower extends MovieClip { var reload:Number;// = 1 var hitarea:Sprite; var upgrade:Number;// = 0 var dir:uint;// = 1 var damage:Number;// = 1 var overlay:Sprite; var radius:Number;// = 1000 var counter:Number;// = 0 public function BaseTower(){ overlay = new Sprite(); hitarea = new Sprite(); super(); overlay.x = 20; overlay.y = 20; hitarea.x = 20; hitarea.y = 20; addChild(overlay); addChild(hitarea); overlay.hitArea = hitarea; this.hitArea = hitarea; this.buttonMode = true; hitarea.mouseEnabled = false; overlay.mouseEnabled = false; overlay.visible = false; } public function SetUpgrade(upg:uint){ } public function Update(enemies:Array, dt:Number){ var enemy:*; var dx:Number; var dy:Number; var r:Number; counter = (counter + dt); if ((((counter >= (reload * 0.6))) && ((counter <= reload)))){ gotoAndStop(((dir * 2) - 1)); return; }; var nearenemy:Enemy; var nearradius:Number = 0; for each (enemy in enemies) { dx = (enemy.x - (x + 20)); dy = (enemy.y - (y + 20)); if ((((dx > radius)) || ((dy > radius)))){ } else { r = Math.sqrt(((dx * dx) + (dy * dy))); if (nearradius == 0){ nearradius = r; nearenemy = enemy; } else { if (r < nearradius){ nearradius = r; nearenemy = enemy; }; }; }; }; if (((!((nearenemy == null))) && ((nearradius <= radius)))){ AimTo(nearenemy.x, nearenemy.y); if (counter >= reload){ counter = 0; gotoAndStop((dir * 2)); CreateShot(nearenemy); }; } else { gotoAndStop(((dir * 2) - 1)); }; } public function OnOver(e:MouseEvent){ overlay.visible = true; Level.level.currenttower = this; } public function UpdateOverlay(){ overlay.graphics.clear(); overlay.alpha = 0.5; overlay.graphics.beginFill(1358954495); overlay.graphics.drawCircle(0, 0, radius); overlay.graphics.endFill(); overlay.graphics.lineStyle(3, 4294967295, 1); overlay.graphics.drawCircle(0, 0, radius); overlay.cacheAsBitmap = true; hitarea.graphics.clear(); hitarea.alpha = 0; hitarea.mouseEnabled = false; hitarea.graphics.beginFill(0); hitarea.graphics.drawCircle(0, 0, 15); hitarea.graphics.endFill(); } public function AimTo(tx:Number, ty:Number):int{ var dx:Number = (tx - (x + 20)); var dy:Number = (ty - (y + 20)); var angle:Number = Math.atan2(dy, dx); if (angle <= 0){ angle = (angle + (Math.PI * 2)); }; var angle2:Number = ((angle * 180) / Math.PI); var newdir:uint = 1; if ((((angle2 > 247.5)) && ((angle2 <= 292.5)))){ newdir = 1; }; if ((((angle2 > 292.5)) && ((angle2 <= 337.5)))){ newdir = 2; }; if ((((angle2 > 337.5)) || ((angle2 <= 22.5)))){ newdir = 3; }; if ((((angle2 > 22.5)) && ((angle2 <= 67.5)))){ newdir = 4; }; if ((((angle2 > 67.5)) && ((angle2 <= 112.5)))){ newdir = 5; }; if ((((angle2 > 112.5)) && ((angle2 <= 157.5)))){ newdir = 6; }; if ((((angle2 > 157.5)) && ((angle2 <= 202.5)))){ newdir = 7; }; if ((((angle2 > 202.5)) && ((angle2 <= 247.5)))){ newdir = 8; }; if (dir != newdir){ dir = newdir; gotoAndStop(((newdir * 2) - 1)); }; return (dir); } public function OnOut(e:MouseEvent){ overlay.visible = false; Level.level.currenttower = null; } public function CreateShot(enemy:Enemy){ } } }//package
Section 7
//BuildButton (BuildButton) package { public class BuildButton extends TabButton { public function BuildButton(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 8
//BuildingTower (BuildingTower) package { import flash.media.*; public dynamic class BuildingTower extends Sound { } }//package
Section 9
//BuildTab (BuildTab) package { import flash.text.*; import flash.display.*; public dynamic class BuildTab extends MovieClip { public var tower1:Tower1Icon; public var tower2:Tower2Icon; public var tower3:Tower3Icon; public var tower3nomoneysign:NoMoneySign; public var tower2costsign:CostSign; public var tower3costsign:CostSign; public var tower1costsign:CostSign; public var tower1radius:TextField; public var tower1nomoneysign:NoMoneySign; public var tower3radius:TextField; public var tower2speed:TextField; public var tower2radius:TextField; public var button:BuildButton; public var tower2nomoneysign:NoMoneySign; public var tower1damage:TextField; public var tower2damage:TextField; public var tower3damage:TextField; public var tower3speed:TextField; public var tower1speed:TextField; } }//package
Section 10
//Burst1 (Burst1) package { import flash.events.*; public class Burst1 extends Explosion { public function Burst1(){ super(); addEventListener(Event.ENTER_FRAME, Update, false, 0, true); } override public function Update(e:Event){ super.Update(e); } } }//package
Section 11
//Channel (Channel) package { import flash.media.*; import flash.events.*; import flash.utils.*; public class Channel { private var channel:SoundChannel;// = null private var timer:Timer;// = null private var sound:Sound;// = null private var volume:Number;// = 1 public function Channel(snd:Sound){ super(); if (snd){ sound = snd; }; } public function FadeIn(){ if (channel == null){ volume = 0; PlayLoop(); }; if (timer){ timer.removeEventListener("timer", infade); timer.removeEventListener("timer", outfade); timer = null; }; timer = new Timer(60, 30); timer.addEventListener("timer", infade); timer.start(); } public function infade(e:TimerEvent){ volume = (volume + (1 / 30)); if ((((volume >= 1)) || ((((volume < 1)) && ((volume > 0.95)))))){ volume = 1; }; var soundtransform:* = new SoundTransform(volume, 0); if (channel){ channel.soundTransform = soundtransform; }; } public function StopLoop(){ if (timer){ timer.removeEventListener("timer", infade); timer.removeEventListener("timer", outfade); timer = null; }; channel.stop(); } public function outfade(e:TimerEvent){ volume = (volume - (1 / 30)); if ((((volume <= 0)) || ((((volume > 0)) && ((volume < 0.05)))))){ volume = 0; }; var soundtransform:* = new SoundTransform(volume, 0); if (channel){ channel.soundTransform = soundtransform; }; } public function FadeOut(){ if (channel == null){ return; }; if (timer){ timer.removeEventListener("timer", infade); timer.removeEventListener("timer", outfade); timer = null; }; timer = new Timer(60, 30); timer.addEventListener("timer", outfade); timer.start(); } public function PlayLoop(t:SoundTransform=null){ if (sound){ channel = null; if (timer){ timer.removeEventListener("timer", infade); timer.removeEventListener("timer", outfade); timer = null; }; if (!t){ channel = sound.play(0, int.MAX_VALUE, new SoundTransform(volume)); } else { channel = sound.play(0, int.MAX_VALUE, t); }; }; } } }//package
Section 12
//CostSign (CostSign) package { import flash.text.*; import flash.display.*; public dynamic class CostSign extends MovieClip { public var costtext:TextField; } }//package
Section 13
//CostSmallSign (CostSmallSign) package { import flash.text.*; import flash.display.*; public dynamic class CostSmallSign extends MovieClip { public var costtext:TextField; } }//package
Section 14
//Credits (Credits) package { import flash.events.*; import flash.display.*; public class Credits extends FadeSlider { public var backtomenubutton:SimpleButton; public function Credits(){ super(); SetOut(); PlayFadeIn(); backtomenubutton.addEventListener(MouseEvent.CLICK, OnBackToMenu, false, 0, true); } public function OnBackToMenu(e:MouseEvent){ Game.game.SetState(Game.game.MAINMENU); } } }//package
Section 15
//Enemy (Enemy) package { import flash.display.*; import flash.filters.*; public class Enemy extends MovieClip { public var freezecounter:Number;// = 0 var speed:Number;// = 0 var hp:Number;// = 1 var segmenttime:Number;// = 0 var point:int;// = 0 public var filter_array:Array; var bar:HealthBar; var segmentlength:Number;// = 0 var scores:int;// = 5000 var dead:Boolean;// = false var path:Array; var maxhp:Number;// = 1 var finished:Boolean;// = false var type:int;// = 0 var counter:Number;// = 0 public function Enemy(){ path = new Array(); bar = new HealthBar(); filter_array = new Array(); super(); addFrameScript(0, frame1); } function frame1(){ stop(); } public function MakeDamage(damage:Number){ if (dead == false){ hp = (hp - damage); if (hp <= 0){ dead = true; }; }; } public function Update(dt:Number){ var tx:*; var ty:*; freezecounter = (freezecounter - dt); if (freezecounter <= 0){ counter = (counter + dt); } else { counter = (counter + (dt / 3)); }; if ((((segmentlength == 0)) || ((segmenttime == 0)))){ return; }; if ((point + 1) == path.length){ finished = true; return; }; var t:Number = (counter / segmenttime); if (t <= 1){ tx = (path[point].x + (t * (path[(point + 1)].x - path[point].x))); ty = (path[point].y + (t * (path[(point + 1)].y - path[point].y))); if (((((path[(point + 1)].x - path[point].x) > 0)) && (((path[(point + 1)].y - path[point].y) == 0)))){ gotoAndStop(((((type - 1) * 4) + 2) + 1)); }; if (((((path[(point + 1)].x - path[point].x) < 0)) && (((path[(point + 1)].y - path[point].y) == 0)))){ gotoAndStop(((((type - 1) * 4) + 3) + 1)); }; if (((((path[(point + 1)].y - path[point].y) > 0)) && (((path[(point + 1)].x - path[point].x) == 0)))){ gotoAndStop(((((type - 1) * 4) + 1) + 1)); }; if (((((path[(point + 1)].y - path[point].y) < 0)) && (((path[(point + 1)].x - path[point].x) == 0)))){ gotoAndStop(((((type - 1) * 4) + 0) + 1)); }; } else { while (t > 1) { point++; if ((point + 1) != path.length){ segmentlength = distance(path[point], path[(point + 1)]); segmenttime = (segmentlength / speed); counter = (counter - segmenttime); t = (counter / segmenttime); tx = path[point].x; ty = path[point].y; this.x = tx; this.y = ty; } else { return; }; }; return; }; this.x = tx; this.y = ty; bar.scaleX = Number((hp / maxhp)); } public function Init(enemypath:Array, enemytype:int, enemymod:uint){ var enemypath = enemypath; var enemytype = enemytype; var enemymod = enemymod; filter_array["red"] = new GlowFilter(0xFF0000, 0.9); filter_array["green"] = new GlowFilter(0xFF00, 0.9); filter_array["blue"] = new GlowFilter(0xFF, 0.9); filter_array["yellow"] = new GlowFilter(0xFFFF00, 0.9); filter_array["white"] = new GlowFilter(0xFFFFFF, 0.9); path = enemypath; type = enemytype; this.x = path[0].x; this.y = path[0].y; if (enemymod == 0){ speed = Game.settingsxml..Enemy.(@id == type).@speed; hp = Game.settingsxml..Enemy.(@id == type).@hp; maxhp = hp; scores = Game.settingsxml..Enemy.(@id == type).@scores; } else { if (Game.settingsxml..Mod.(@id == enemymod).@speed != 0){ speed = Game.settingsxml..Mod.(@id == enemymod).@speed; }; if (Game.settingsxml..Mod.(@id == enemymod).@hp != 0){ hp = Game.settingsxml..Mod.(@id == enemymod).@hp; maxhp = hp; }; if (Game.settingsxml..Mod.(@id == enemymod).@scores != 0){ scores = Game.settingsxml..Mod.(@id == enemymod).@scores; }; filters = [filter_array[Game.settingsxml..Mod.(@id == enemymod).@filter]]; }; if (path.length >= 1){ segmentlength = distance(path[0], path[1]); segmenttime = (segmentlength / speed); }; Update(0); bar.y = -10; addChild(bar); } private function distance(pt1:Object, pt2:Object):Number{ return (Math.sqrt((((pt2.x - pt1.x) * (pt2.x - pt1.x)) + ((pt2.y - pt1.y) * (pt2.y - pt1.y))))); } } }//package
Section 16
//Explosion (Explosion) package { import flash.events.*; import flash.display.*; public class Explosion extends MovieClip { public function Explosion(){ super(); addEventListener(Event.ENTER_FRAME, Update, false, 0, true); } public function Update(e:Event){ if (this.currentFrame == this.totalFrames){ if (this.parent != null){ if ((this.parent is Level)){ (parent as Level).RemoveExplosion(this); }; }; }; } } }//package
Section 17
//ExplosionSound (ExplosionSound) package { import flash.media.*; public dynamic class ExplosionSound extends Sound { } }//package
Section 18
//FadeBack (FadeBack) package { import flash.display.*; public dynamic class FadeBack extends MovieClip { } }//package
Section 19
//FadeSlider (FadeSlider) package { import flash.events.*; import flash.utils.*; import flash.display.*; public class FadeSlider extends MovieClip { const IN:uint = 1; const IDLE:uint = 0; const OUT:uint = 2; var fadecounter:Number;// = 0 public var fadestate:uint;// = 0 public var back:FadeBack; var time:Number;// = 0.7 var oldcounter:Number;// = 0 var counter:Number;// = 0 public function Update(e:Event){ var delta:Number = 0; if ((((counter == 0)) && ((oldcounter == 0)))){ counter = getTimer(); }; oldcounter = counter; counter = getTimer(); delta = (counter - oldcounter); if (delta >= 0){ delta = (delta / 1000); fadecounter = (fadecounter + delta); if (fadestate == IN){ if (fadecounter >= time){ y = 0; fadestate = IDLE; } else { y = (-(height) + ((Number(height) * fadecounter) / time)); }; } else { if (fadestate == OUT){ if (fadecounter >= time){ y = -(height); fadestate = IDLE; } else { y = ((-(height) * fadecounter) / time); }; }; }; }; } public function SetOut(){ fadestate = IDLE; y = -(height); counter = 0; oldcounter = 0; fadecounter = 0; } public function SetIn(){ fadestate = IDLE; y = 0; counter = 0; oldcounter = 0; fadecounter = 0; } public function PlayFadeIn(){ fadestate = IN; y = -(height); counter = 0; oldcounter = 0; } public function PlayFadeOut(){ fadestate = OUT; y = 0; counter = 0; oldcounter = 0; } } }//package
Section 20
//Game (Game) package { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class Game extends MovieClip { public const HIGHSCORES:uint = 8; public const MAINMENU:uint = 1; public const GAMEOVER:uint = 5; public const GAMEWIN:uint = 7; public const LEVELWIN:uint = 6; public const GAMEPLAY:uint = 3; public const LEVELMAP:uint = 2; public const CREDITS:uint = 4; var states:Array; private var xmlLoader:URLLoader;// = null private var xmlURL:URLRequest;// = null public var settings; public var soundmute:SoundMute; var gamestate:uint;// = 0 public static var game:Game = null; public static var settingsxml:XML = new XML(); public function Game(){ settings = <Gameplay> <Enemies> <Enemy id="1" speed="20" hp="30" scores="120"/> <Enemy id="2" speed="20" hp="60" scores="140"/> <Enemy id="3" speed="30" hp="100" scores="150"/> <Enemy id="4" speed="20" hp="200" scores="200"/> <Enemy id="5" speed="25" hp="500" scores="1000"/> <Enemy id="6" speed="30" hp="2000" scores="1500"/> <Enemy id="7" speed="20" hp="7000" scores="3000"/> <Enemy id="8" speed="30" hp="30" scores="120"/> <Enemy id="9" speed="50" hp="40" scores="200"/> <Enemy id="10" speed="80" hp="40" scores="240"/> <Enemy id="11" speed="100" hp="50" scores="300"/> <Enemy id="12" speed="200" hp="60" scores="1000"/> <Enemy id="13" speed="200" hp="80" scores="1500"/> <Enemy id="14" speed="200" hp="100" scores="3000"/> </Enemies> <Mods> <Mod id="1" speed="40" hp="400" scores="1500" filter="red"/> <Mod id="2" speed="50" hp="2000" scores="2500" filter="green"/> <Mod id="3" speed="40" hp="1000" scores="2000" filter="green"/> <Mod id="4" speed="200" hp="1000" scores="20000" filter="blue"/> <Mod id="5" speed="30" hp="2000" scores="15000" filter="green"/> <Mod id="6" speed="50" hp="1000" scores="5000" filter="blue"/> <Mod id="7" speed="60" hp="300" scores="1000" filter="red"/> <Mod id="8" speed="30" hp="10000" scores="10000" filter="red"/> <Mod id="9" speed="180" hp="400" scores="10000" filter="blue"/> <Mod id="10" speed="50" hp="100" scores="250" filter="blue"/> <Mod id="11" speed="50" hp="10000" scores="25000" filter="green"/> <Mod id="12" speed="40" hp="20000" scores="50000" filter="green"/> </Mods> <Tower1> <Tower upgrade="0" radius="60" reload="1" damage="10" slowamp="0" cost="1000"/> <Tower upgrade="1" radius="70" reload="0.5" damage="10" slowamp="0" cost="2000"/> <Tower upgrade="2" radius="80" reload="0.5" damage="15" slowamp="0" cost="5000"/> <Tower upgrade="3" radius="100" reload="0.5" damage="15" slowamp="1" cost="9000"/> </Tower1> <Tower2> <Tower upgrade="0" radius="80" reload="2" damage="50" damageradius="0" cost="1500"/> <Tower upgrade="1" radius="90" reload="2" damage="70" damageradius="0" cost="3000"/> <Tower upgrade="2" radius="100" reload="1" damage="70" damageradius="0" cost="5000"/> <Tower upgrade="3" radius="100" reload="1" damage="70" damageradius="1" cost="7000"/> </Tower2> <Tower3> <Tower upgrade="0" radius="60" reload="3" damage="5" upgradetime="30" harvesttime="1" cost="3000"/> <Tower upgrade="1" radius="60" reload="2" damage="10" upgradetime="500" harvesttime="2" cost="4000"/> <Tower upgrade="2" radius="80" reload="2" damage="15" upgradetime="700" harvesttime="3" cost="9000"/> <Tower upgrade="3" radius="80" reload="2" damage="15" upgradetime="1000" harvesttime="4" cost="9000"/> </Tower3> </Gameplay> ; states = new Array(); super(); game = this; settingsxml = settings; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); SetState(MAINMENU); } public function OnNewGame(e:Event){ GlobalData.Clear(); GlobalData.Flush(); SetState(LEVELMAP); } public function OnLoadGame(e:Event){ GlobalData.Load(); GlobalData.Flush(); SetState(LEVELMAP); } public function OnHighscores(e:Event){ SetState(HIGHSCORES); } public function Update(e:Event){ var st:FadeSlider; for each (st in states) { st.Update(e); }; } public function OnCredits(e:Event){ SetState(CREDITS); } public function SetState(gs:uint){ var mainmenu:MainMenu; var map:LevelMap; var credits:Credits; var rnd:int; var level:Level; var high:Highscores; var over:GameOverDialog; var win:LevelWinDialog; var gamewin:GameWinDialog; if (gs == MAINMENU){ SoundManager.FadeOut("GameOver"); SoundManager.FadeOut("Intro"); SoundManager.FadeOut("Ingame"); SoundManager.FadeOut("LevelWin"); SoundManager.FadeOut("GameWin"); SoundManager.FadeIn("MenuMusic", "MenuMusic"); mainmenu = new MainMenu(); mainmenu.newgame.addEventListener(MouseEvent.CLICK, OnNewGame, false, 0, true); mainmenu.loadgame.addEventListener(MouseEvent.CLICK, OnLoadGame, false, 0, true); mainmenu.highscores.addEventListener(MouseEvent.CLICK, OnHighscores, false, 0, true); mainmenu.credits.addEventListener(MouseEvent.CLICK, OnCredits, false, 0, true); addChild(mainmenu); addChild(soundmute); states.push(mainmenu); if (states.length > 2){ removeChild(states.shift()); }; }; if (gs == LEVELMAP){ SoundManager.FadeOut("LevelWin"); SoundManager.FadeIn("MenuMusic", "MenuMusic"); map = new LevelMap(); addChild(map); addChild(soundmute); states.push(map); if (states.length > 2){ removeChild(states.shift()); }; }; if (gs == CREDITS){ SoundManager.FadeOut("MenuMusic"); SoundManager.FadeIn("Intro", "Intro"); credits = new Credits(); addChild(credits); addChild(soundmute); states.push(credits); if (states.length > 2){ removeChild(states.shift()); }; }; if (gs == GAMEPLAY){ SoundManager.FadeOut("GameOver"); SoundManager.FadeOut("MenuMusic"); rnd = int((Math.random() * 2)); if (rnd == 0){ SoundManager.FadeIn("Ingame", "Ingame1"); } else { if (rnd == 1){ SoundManager.FadeIn("Ingame", "Ingame2"); }; }; level = new Level(); addChild(level); addChild(soundmute); states.push(level); if (states.length > 2){ removeChild(states.shift()); }; }; if (gs == HIGHSCORES){ high = new Highscores(); addChild(high); states.push(high); if (states.length > 2){ removeChild(states.shift()); }; }; if (gs == GAMEOVER){ SoundManager.FadeOut("Ingame"); SoundManager.FadeIn("GameOver", "GameOver"); over = new GameOverDialog(); addChild(over); addChild(soundmute); states.push(over); if (states.length > 2){ removeChild(states.shift()); }; }; if (gs == LEVELWIN){ SoundManager.FadeOut("Ingame"); SoundManager.FadeIn("LevelWin", "LevelWin"); win = new LevelWinDialog(); addChild(win); addChild(soundmute); states.push(win); if (states.length > 2){ removeChild(states.shift()); }; }; if (gs == GAMEWIN){ SoundManager.FadeOut("LevelWin"); SoundManager.FadeIn("GameWin", "GameWin"); gamewin = new GameWinDialog(); addChild(gamewin); addChild(soundmute); states.push(gamewin); if (states.length > 2){ removeChild(states.shift()); }; }; gamestate = gs; } } }//package
Section 21
//GameOver (GameOver) package { import flash.media.*; public dynamic class GameOver extends Sound { } }//package
Section 22
//GameOverBackButton (GameOverBackButton) package { import flash.display.*; public dynamic class GameOverBackButton extends SimpleButton { } }//package
Section 23
//GameOverDialog (GameOverDialog) package { import flash.events.*; import flash.text.*; import flash.display.*; public class GameOverDialog extends FadeSlider { public var restartbutton:GameOverRestartButton; public var levelscoretext:TextField; public var backbutton:SimpleButton; public var totalscoretext:TextField; public function GameOverDialog(){ var i:*; super(); SetOut(); PlayFadeIn(); restartbutton.addEventListener(MouseEvent.CLICK, OnRestart, false, 0, true); backbutton.addEventListener(MouseEvent.CLICK, OnBack, false, 0, true); levelscoretext.text = GlobalData.currentscore.toString(); var totalscore:uint; for each (i in GlobalData.scores) { totalscore = (totalscore + i); }; if (totalscore == 0){ totalscoretext.text = GlobalData.currentscore.toString(); } else { totalscoretext.text = totalscore.toString(); }; } public function OnRestart(e:MouseEvent){ Game.game.SetState(Game.game.GAMEPLAY); } public function OnBack(e:MouseEvent){ Game.game.SetState(Game.game.MAINMENU); } } }//package
Section 24
//GameOverRestartButton (GameOverRestartButton) package { import flash.display.*; public dynamic class GameOverRestartButton extends SimpleButton { } }//package
Section 25
//GameWin (GameWin) package { import flash.media.*; public dynamic class GameWin extends Sound { } }//package
Section 26
//GameWinDialog (GameWinDialog) package { import flash.events.*; import flash.display.*; public class GameWinDialog extends FadeSlider { public var backbutton:SimpleButton; public var sender:Score_Submit; public function GameWinDialog(){ super(); SetOut(); PlayFadeIn(); backbutton.addEventListener(MouseEvent.CLICK, OnBack, false, 0, true); } public function OnBack(e:MouseEvent){ Game.game.SetState(Game.game.MAINMENU); } } }//package
Section 27
//GlobalData (GlobalData) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class GlobalData extends MovieClip { public static var currentscore:int = 0; public static var scores:Array = new Array(); private static var valid:Boolean = true; public static var completed:int = 0; public static var current:int = 0; private static var so = null; private static var GD:GlobalData = null; public static var stats:Array = new Array(); public function GlobalData(){ var i:*; super(); GD = this; so = SharedObject.getLocal("stefans_fortside"); so.flush((10 * 0x0400)); stats["enemies"] = new int(0); stats["towers"] = new int(0); stats["money"] = new int(0); stats["upgrades"] = new int(0); i = 1; while (i < 31) { scores[i] = new Number(0); i = (i + 1); }; if (valid){ Load(); }; //unresolved jump var _slot1 = e; trace(_slot1); Security.showSettings(SecurityPanel.LOCAL_STORAGE); so.addEventListener(NetStatusEvent.NET_STATUS, onStatus); } public static function Flush(){ var res:String; if (((((!(GD)) || (!(so)))) || (!(valid)))){ return; }; so.data.scores = scores; so.data.stats = stats; so.data.completed = completed; res = so.flush((10 * 0x0400)); if (res == SharedObjectFlushStatus.PENDING){ so.addEventListener(NetStatusEvent.NET_STATUS, onStatus); }; if (res == SharedObjectFlushStatus.FLUSHED){ valid = true; }; //unresolved jump var _slot1 = e; trace(_slot1); Security.showSettings(SecurityPanel.LOCAL_STORAGE); } public static function Load(){ if (!GD){ return; }; if (((!(so)) || (!(valid)))){ return; }; if (so.data.scores){ scores = so.data.scores; }; if (so.data.stats){ stats = so.data.stats; }; if (so.data.completed){ completed = so.data.completed; }; } public static function Clear(){ if (!GD){ return; }; scores = new Array(); stats["enemies"] = new int(0); stats["towers"] = new int(0); stats["money"] = new int(0); stats["upgrades"] = new int(0); var i:* = 1; while (i < 31) { scores[i] = new Number(0); i++; }; completed = 0; if (((so) && (valid))){ so.clear(); Flush(); }; } public static function onStatus(e:NetStatusEvent){ if (!GD){ return; }; if (e.info.code == "SharedObject.Flush.Failed"){ valid = false; } else { if (e.info.code == "SharedObject.Flush.Success"){ valid = true; }; }; } } }//package
Section 28
//HealthBar (HealthBar) package { import flash.display.*; public dynamic class HealthBar extends MovieClip { } }//package
Section 29
//Highscores (Highscores) package { import flash.events.*; import flash.text.*; import flash.display.*; import flash.net.*; import flash.system.*; import mochi.as3.*; public class Highscores extends FadeSlider { public var score1:TextField; public var name10:TextField; public var name1:TextField; public var name2:TextField; public var name3:TextField; public var name4:TextField; public var name5:TextField; public var name6:TextField; public var name8:TextField; public var name7:TextField; public var name9:TextField; public var name20:TextField; public var name11:TextField; public var score2:TextField; public var score10:TextField; public var score11:TextField; public var score12:TextField; public var score13:TextField; public var score14:TextField; public var score15:TextField; public var score16:TextField; public var score17:TextField; public var score18:TextField; public var score19:TextField; public var score20:TextField; public var btn_allscores:SimpleButton; public var score3:TextField; public var score5:TextField; public var score7:TextField; public var score8:TextField; public var score9:TextField; public var score4:TextField; public var score6:TextField; public var name12:TextField; public var name14:TextField; public var name15:TextField; public var name16:TextField; public var name18:TextField; public var backtomenubutton:SimpleButton; public var name13:TextField; public var name17:TextField; public var name19:TextField; public function Highscores(){ super(); SetOut(); PlayFadeIn(); backtomenubutton.addEventListener(MouseEvent.CLICK, OnBackToMenu, false, 0, true); Security.allowDomain("*"); Security.loadPolicyFile("http://hiscore.freegamesjungle.com/crossdomain.xml"); var request:URLRequest = new URLRequest("http://hiscore.arcadebomb.com/forts_get.php"); var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; request.method = URLRequestMethod.POST; loader.addEventListener(Event.COMPLETE, handleComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, onIOError); loader.load(request); btn_allscores.addEventListener(MouseEvent.MOUSE_UP, seeAllScores); } function seeAllScores(event:MouseEvent){ navigateToURL(new URLRequest("http://hiscore.arcadebomb.com/fortside.php"), "_blank"); } function handleComplete(event:Event):void{ var loader:URLLoader = URLLoader(event.target); name1.text = loader.data.name1; score1.text = loader.data.score1; name2.text = loader.data.name2; score2.text = loader.data.score2; name3.text = loader.data.name3; score3.text = loader.data.score3; name4.text = loader.data.name4; score4.text = loader.data.score4; name5.text = loader.data.name5; score5.text = loader.data.score5; name6.text = loader.data.name6; score6.text = loader.data.score6; name7.text = loader.data.name7; score7.text = loader.data.score7; name8.text = loader.data.name8; score8.text = loader.data.score8; name9.text = loader.data.name9; score9.text = loader.data.score9; name10.text = loader.data.name10; score10.text = loader.data.score10; } public function OnBackToMenu(e:MouseEvent){ Game.game.SetState(Game.game.MAINMENU); } function onIOError(event:IOErrorEvent):void{ trace("Error loading URL."); } } }//package
Section 30
//HighscoreSpace (HighscoreSpace) package { import flash.display.*; public dynamic class HighscoreSpace extends MovieClip { } }//package
Section 31
//HowtoButton (HowtoButton) package { public class HowtoButton extends TabButton { public function HowtoButton(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 32
//Ingame1 (Ingame1) package { import flash.media.*; public dynamic class Ingame1 extends Sound { } }//package
Section 33
//Ingame2 (Ingame2) package { import flash.media.*; public dynamic class Ingame2 extends Sound { } }//package
Section 34
//Interface (Interface) package { import flash.events.*; import flash.text.*; import flash.display.*; public class Interface extends MovieClip { public var restartbutton:RestartButton; var gamespeed:uint;// = 1 public var pausebutton:PauseButton; public var hptext:TextField; public var speedbutton:SpeedButton; public var damagebar:UpgradeBar; var wavetime:Number;// = 1 public var mainmenubutton:MainMenuButton; var maxarmor:uint;// = 1 public var buildtab:BuildTab; public var speedbar:UpgradeBar; public var moneytext:TextField; var upgradeover:UpgradeTooltip; public var armorbar:UpgradeBar; public var upgradetab:UpgradeTab; public function Interface(){ upgradeover = new UpgradeTooltip(); super(); SelectBuildTab(); upgradeover.mouseEnabled = false; upgradeover.visible = false; addChild(upgradeover); buildtab.buttonMode = true; buildtab.addEventListener(MouseEvent.CLICK, OnTabClick, false, 0, true); upgradetab.buttonMode = true; upgradetab.addEventListener(MouseEvent.CLICK, OnTabClick, false, 0, true); speedbutton.buttonMode = true; speedbutton.addEventListener(MouseEvent.CLICK, OnSpeedClick, false, 0, true); buildtab.tower1nomoneysign.mouseEnabled = false; buildtab.tower2nomoneysign.mouseEnabled = false; buildtab.tower3nomoneysign.mouseEnabled = false; buildtab.tower1nomoneysign.visible = false; buildtab.tower2nomoneysign.visible = false; buildtab.tower3nomoneysign.visible = false; buildtab.tower1costsign.mouseEnabled = false; buildtab.tower1costsign.mouseChildren = false; buildtab.tower2costsign.mouseEnabled = false; buildtab.tower2costsign.mouseChildren = false; buildtab.tower3costsign.mouseEnabled = false; buildtab.tower3costsign.mouseChildren = false; buildtab.tower1costsign.visible = false; buildtab.tower2costsign.visible = false; buildtab.tower3costsign.visible = false; buildtab.tower1speed.mouseEnabled = false; buildtab.tower1damage.mouseEnabled = false; buildtab.tower1radius.mouseEnabled = false; buildtab.tower2speed.mouseEnabled = false; buildtab.tower2damage.mouseEnabled = false; buildtab.tower2radius.mouseEnabled = false; buildtab.tower3speed.mouseEnabled = false; buildtab.tower3damage.mouseEnabled = false; buildtab.tower3radius.mouseEnabled = false; buildtab.tower1.addEventListener(MouseEvent.CLICK, OnTower1, false, 0, true); buildtab.tower2.addEventListener(MouseEvent.CLICK, OnTower2, false, 0, true); buildtab.tower3.addEventListener(MouseEvent.CLICK, OnTower3, false, 0, true); buildtab.tower1.addEventListener(MouseEvent.MOUSE_OVER, OnOverTower1, false, 0, true); buildtab.tower2.addEventListener(MouseEvent.MOUSE_OVER, OnOverTower2, false, 0, true); buildtab.tower3.addEventListener(MouseEvent.MOUSE_OVER, OnOverTower3, false, 0, true); buildtab.tower1.addEventListener(MouseEvent.MOUSE_OUT, OnOutTower1, false, 0, true); buildtab.tower2.addEventListener(MouseEvent.MOUSE_OUT, OnOutTower2, false, 0, true); buildtab.tower3.addEventListener(MouseEvent.MOUSE_OUT, OnOutTower3, false, 0, true); upgradetab.upg11nomoney.mouseEnabled = false; upgradetab.upg12nomoney.mouseEnabled = false; upgradetab.upg13nomoney.mouseEnabled = false; upgradetab.upg21nomoney.mouseEnabled = false; upgradetab.upg22nomoney.mouseEnabled = false; upgradetab.upg23nomoney.mouseEnabled = false; upgradetab.upg31nomoney.mouseEnabled = false; upgradetab.upg32nomoney.mouseEnabled = false; upgradetab.upg33nomoney.mouseEnabled = false; upgradetab.upg11.addEventListener(MouseEvent.CLICK, upg11Click, false, 0, true); upgradetab.upg11.addEventListener(MouseEvent.MOUSE_OVER, upg11Over, false, 0, true); upgradetab.upg11.addEventListener(MouseEvent.MOUSE_OUT, upg11Out, false, 0, true); upgradetab.upg12.addEventListener(MouseEvent.CLICK, upg12Click, false, 0, true); upgradetab.upg12.addEventListener(MouseEvent.MOUSE_OVER, upg12Over, false, 0, true); upgradetab.upg12.addEventListener(MouseEvent.MOUSE_OUT, upg12Out, false, 0, true); upgradetab.upg13.addEventListener(MouseEvent.CLICK, upg13Click, false, 0, true); upgradetab.upg13.addEventListener(MouseEvent.MOUSE_OVER, upg13Over, false, 0, true); upgradetab.upg13.addEventListener(MouseEvent.MOUSE_OUT, upg13Out, false, 0, true); upgradetab.upg21.addEventListener(MouseEvent.CLICK, upg21Click, false, 0, true); upgradetab.upg21.addEventListener(MouseEvent.MOUSE_OVER, upg21Over, false, 0, true); upgradetab.upg21.addEventListener(MouseEvent.MOUSE_OUT, upg21Out, false, 0, true); upgradetab.upg22.addEventListener(MouseEvent.CLICK, upg22Click, false, 0, true); upgradetab.upg22.addEventListener(MouseEvent.MOUSE_OVER, upg22Over, false, 0, true); upgradetab.upg22.addEventListener(MouseEvent.MOUSE_OUT, upg22Out, false, 0, true); upgradetab.upg23.addEventListener(MouseEvent.CLICK, upg23Click, false, 0, true); upgradetab.upg23.addEventListener(MouseEvent.MOUSE_OVER, upg23Over, false, 0, true); upgradetab.upg23.addEventListener(MouseEvent.MOUSE_OUT, upg23Out, false, 0, true); upgradetab.upg31.addEventListener(MouseEvent.CLICK, upg31Click, false, 0, true); upgradetab.upg31.addEventListener(MouseEvent.MOUSE_OVER, upg31Over, false, 0, true); upgradetab.upg31.addEventListener(MouseEvent.MOUSE_OUT, upg31Out, false, 0, true); upgradetab.upg32.addEventListener(MouseEvent.CLICK, upg32Click, false, 0, true); upgradetab.upg32.addEventListener(MouseEvent.MOUSE_OVER, upg32Over, false, 0, true); upgradetab.upg32.addEventListener(MouseEvent.MOUSE_OUT, upg32Out, false, 0, true); upgradetab.upg33.addEventListener(MouseEvent.CLICK, upg33Click, false, 0, true); upgradetab.upg33.addEventListener(MouseEvent.MOUSE_OVER, upg33Over, false, 0, true); upgradetab.upg33.addEventListener(MouseEvent.MOUSE_OUT, upg33Out, false, 0, true); upgradetab.upg11cost.mouseEnabled = false; upgradetab.upg11cost.costtext.mouseEnabled = false; upgradetab.upg12cost.mouseEnabled = false; upgradetab.upg12cost.costtext.mouseEnabled = false; upgradetab.upg13cost.mouseEnabled = false; upgradetab.upg13cost.costtext.mouseEnabled = false; upgradetab.upg21cost.mouseEnabled = false; upgradetab.upg21cost.costtext.mouseEnabled = false; upgradetab.upg22cost.mouseEnabled = false; upgradetab.upg22cost.costtext.mouseEnabled = false; upgradetab.upg23cost.mouseEnabled = false; upgradetab.upg23cost.costtext.mouseEnabled = false; upgradetab.upg31cost.mouseEnabled = false; upgradetab.upg31cost.costtext.mouseEnabled = false; upgradetab.upg32cost.mouseEnabled = false; upgradetab.upg32cost.costtext.mouseEnabled = false; upgradetab.upg33cost.mouseEnabled = false; upgradetab.upg33cost.costtext.mouseEnabled = false; pausebutton.addEventListener(MouseEvent.CLICK, OnPause, false, 0, true); restartbutton.addEventListener(MouseEvent.CLICK, OnRestart, false, 0, true); mainmenubutton.addEventListener(MouseEvent.CLICK, OnMainMenu, false, 0, true); } public function OnOutTower3(evt:Event){ if ((parent as Level).CanCreateTower(3)){ buildtab.tower3costsign.visible = false; }; } public function upg23Over(e:Event){ upgradeover.x = (upgradetab.upg23.x + 90); upgradeover.y = (upgradetab.upg23.y - 60); upgradeover.gotoAndStop(6); upgradeover.visible = true; } public function upg33Over(e:Event){ upgradeover.x = (upgradetab.upg33.x + 90); upgradeover.y = (upgradetab.upg33.y - 80); upgradeover.gotoAndStop(9); upgradeover.visible = true; } private function SetDamageBar(i:int){ if ((((i >= 1)) && ((i <= 18)))){ damagebar.gotoAndStop(i); }; } public function OnSpeedClick(e:Event){ if (gamespeed == 1){ speedbutton.SetSpeed(2); gamespeed = 2; } else { if (gamespeed == 2){ speedbutton.SetSpeed(3); gamespeed = 3; } else { if (gamespeed == 3){ speedbutton.SetSpeed(1); gamespeed = 1; }; }; }; Level.level.SetGameSpeed(gamespeed); } public function UpdateUpgradeButtons(){ var upginfo:Object; if (Level.level != null){ upgradetab.upg11cost.costtext.text = ""; upgradetab.upg12cost.costtext.text = ""; upgradetab.upg13cost.costtext.text = ""; upgradetab.upg21cost.costtext.text = ""; upgradetab.upg22cost.costtext.text = ""; upgradetab.upg23cost.costtext.text = ""; upgradetab.upg31cost.costtext.text = ""; upgradetab.upg32cost.costtext.text = ""; upgradetab.upg33cost.costtext.text = ""; upginfo = Level.level.GetUpgradeInfo(); if (Level.level.tower1upgrade == 0){ if (upginfo.money >= upginfo.tower1costs.level1){ upgradetab.upg11nomoney.visible = false; upgradetab.upg11.mouseEnabled = true; upgradetab.upg11cost.costtext.text = ("$" + upginfo.tower1costs.level1); } else { upgradetab.upg11nomoney.visible = true; upgradetab.upg11.mouseEnabled = false; }; if (upginfo.money >= upginfo.tower1costs.level2){ upgradetab.upg12nomoney.visible = false; } else { upgradetab.upg12nomoney.visible = true; }; if (upginfo.money >= upginfo.tower1costs.level3){ upgradetab.upg13nomoney.visible = false; } else { upgradetab.upg13nomoney.visible = true; }; upgradetab.upg11.gotoAndStop(1); upgradetab.upg12.gotoAndStop(1); upgradetab.upg13.gotoAndStop(1); upgradetab.upg12.mouseEnabled = false; upgradetab.upg13.mouseEnabled = false; }; if (Level.level.tower1upgrade == 1){ upgradetab.upg11nomoney.visible = false; if (upginfo.money >= upginfo.tower1costs.level2){ upgradetab.upg12nomoney.visible = false; upgradetab.upg12.mouseEnabled = true; upgradetab.upg12cost.costtext.text = ("$" + upginfo.tower1costs.level2); } else { upgradetab.upg12nomoney.visible = true; upgradetab.upg12.mouseEnabled = false; }; if (upginfo.money >= upginfo.tower1costs.level3){ upgradetab.upg13nomoney.visible = false; } else { upgradetab.upg13nomoney.visible = true; }; upgradetab.upg11.gotoAndStop(2); upgradetab.upg12.gotoAndStop(1); upgradetab.upg13.gotoAndStop(1); upgradetab.upg11.mouseEnabled = false; upgradetab.upg13.mouseEnabled = false; } else { if (Level.level.tower1upgrade == 2){ upgradetab.upg11nomoney.visible = false; upgradetab.upg12nomoney.visible = false; if (upginfo.money >= upginfo.tower1costs.level3){ upgradetab.upg13nomoney.visible = false; upgradetab.upg13.mouseEnabled = true; upgradetab.upg13cost.costtext.text = ("$" + upginfo.tower1costs.level3); } else { upgradetab.upg13nomoney.visible = true; upgradetab.upg13.mouseEnabled = false; }; upgradetab.upg11.gotoAndStop(2); upgradetab.upg12.gotoAndStop(2); upgradetab.upg13.gotoAndStop(1); upgradetab.upg11.mouseEnabled = false; upgradetab.upg12.mouseEnabled = false; } else { if (Level.level.tower1upgrade == 3){ upgradetab.upg11nomoney.visible = false; upgradetab.upg12nomoney.visible = false; upgradetab.upg13nomoney.visible = false; upgradetab.upg11.gotoAndStop(2); upgradetab.upg12.gotoAndStop(2); upgradetab.upg13.gotoAndStop(2); upgradetab.upg11.mouseEnabled = false; upgradetab.upg12.mouseEnabled = false; upgradetab.upg13.mouseEnabled = false; }; }; }; if (Level.level.tower2upgrade == 0){ if (upginfo.money >= upginfo.tower2costs.level1){ upgradetab.upg21nomoney.visible = false; upgradetab.upg21.mouseEnabled = true; upgradetab.upg21cost.costtext.text = ("$" + upginfo.tower2costs.level1); } else { upgradetab.upg21nomoney.visible = true; upgradetab.upg21.mouseEnabled = false; }; if (upginfo.money >= upginfo.tower2costs.level2){ upgradetab.upg22nomoney.visible = false; } else { upgradetab.upg22nomoney.visible = true; }; if (upginfo.money >= upginfo.tower2costs.level3){ upgradetab.upg23nomoney.visible = false; } else { upgradetab.upg23nomoney.visible = true; }; upgradetab.upg21.gotoAndStop(1); upgradetab.upg22.gotoAndStop(1); upgradetab.upg23.gotoAndStop(1); upgradetab.upg22.mouseEnabled = false; upgradetab.upg23.mouseEnabled = false; }; if (Level.level.tower2upgrade == 1){ upgradetab.upg21nomoney.visible = false; if (upginfo.money >= upginfo.tower2costs.level2){ upgradetab.upg22nomoney.visible = false; upgradetab.upg22.mouseEnabled = true; upgradetab.upg22cost.costtext.text = ("$" + upginfo.tower2costs.level2); } else { upgradetab.upg22nomoney.visible = true; upgradetab.upg22.mouseEnabled = false; }; if (upginfo.money >= upginfo.tower2costs.level3){ upgradetab.upg23nomoney.visible = false; } else { upgradetab.upg23nomoney.visible = true; }; upgradetab.upg21.gotoAndStop(2); upgradetab.upg22.gotoAndStop(1); upgradetab.upg23.gotoAndStop(1); upgradetab.upg21.mouseEnabled = false; upgradetab.upg23.mouseEnabled = false; } else { if (Level.level.tower2upgrade == 2){ upgradetab.upg21nomoney.visible = false; upgradetab.upg22nomoney.visible = false; if (upginfo.money >= upginfo.tower2costs.level3){ upgradetab.upg23nomoney.visible = false; upgradetab.upg23.mouseEnabled = true; upgradetab.upg23cost.costtext.text = ("$" + upginfo.tower2costs.level3); } else { upgradetab.upg23nomoney.visible = true; upgradetab.upg23.mouseEnabled = false; }; upgradetab.upg21.gotoAndStop(2); upgradetab.upg22.gotoAndStop(2); upgradetab.upg23.gotoAndStop(1); upgradetab.upg21.mouseEnabled = false; upgradetab.upg22.mouseEnabled = false; } else { if (Level.level.tower2upgrade == 3){ upgradetab.upg21nomoney.visible = false; upgradetab.upg22nomoney.visible = false; upgradetab.upg23nomoney.visible = false; upgradetab.upg21.gotoAndStop(2); upgradetab.upg22.gotoAndStop(2); upgradetab.upg23.gotoAndStop(2); upgradetab.upg21.mouseEnabled = false; upgradetab.upg22.mouseEnabled = false; upgradetab.upg23.mouseEnabled = false; }; }; }; if (Level.level.tower3upgrade == 0){ if (upginfo.money >= upginfo.tower3costs.level1){ upgradetab.upg31nomoney.visible = false; upgradetab.upg31.mouseEnabled = true; upgradetab.upg31cost.costtext.text = ("$" + upginfo.tower3costs.level1); } else { upgradetab.upg31nomoney.visible = true; upgradetab.upg31.mouseEnabled = false; }; if (upginfo.money >= upginfo.tower3costs.level2){ upgradetab.upg32nomoney.visible = false; } else { upgradetab.upg32nomoney.visible = true; }; if (upginfo.money >= upginfo.tower3costs.level3){ upgradetab.upg33nomoney.visible = false; } else { upgradetab.upg33nomoney.visible = true; }; upgradetab.upg31.gotoAndStop(1); upgradetab.upg32.gotoAndStop(1); upgradetab.upg33.gotoAndStop(1); upgradetab.upg32.mouseEnabled = false; upgradetab.upg33.mouseEnabled = false; }; if (Level.level.tower3upgrade == 1){ upgradetab.upg31nomoney.visible = false; if (upginfo.money >= upginfo.tower3costs.level2){ upgradetab.upg32nomoney.visible = false; upgradetab.upg32.mouseEnabled = true; upgradetab.upg32cost.costtext.text = ("$" + upginfo.tower3costs.level2); } else { upgradetab.upg32nomoney.visible = true; upgradetab.upg33.mouseEnabled = true; }; if (upginfo.money >= upginfo.tower3costs.level3){ upgradetab.upg33nomoney.visible = false; } else { upgradetab.upg33nomoney.visible = true; }; upgradetab.upg31.gotoAndStop(2); upgradetab.upg32.gotoAndStop(1); upgradetab.upg33.gotoAndStop(1); upgradetab.upg31.mouseEnabled = false; upgradetab.upg33.mouseEnabled = false; } else { if (Level.level.tower3upgrade == 2){ upgradetab.upg31nomoney.visible = false; upgradetab.upg32nomoney.visible = false; if (upginfo.money >= upginfo.tower3costs.level3){ upgradetab.upg33nomoney.visible = false; upgradetab.upg33.mouseEnabled = true; upgradetab.upg33cost.costtext.text = ("$" + upginfo.tower3costs.level3); } else { upgradetab.upg33nomoney.visible = true; upgradetab.upg33.mouseEnabled = false; }; upgradetab.upg31.gotoAndStop(2); upgradetab.upg32.gotoAndStop(2); upgradetab.upg33.gotoAndStop(1); upgradetab.upg31.mouseEnabled = false; upgradetab.upg32.mouseEnabled = false; } else { if (Level.level.tower3upgrade == 3){ upgradetab.upg31nomoney.visible = false; upgradetab.upg32nomoney.visible = false; upgradetab.upg33nomoney.visible = false; upgradetab.upg31.gotoAndStop(2); upgradetab.upg32.gotoAndStop(2); upgradetab.upg33.gotoAndStop(2); upgradetab.upg31.mouseEnabled = false; upgradetab.upg32.mouseEnabled = false; upgradetab.upg33.mouseEnabled = false; }; }; }; }; } public function OnRestart(e:MouseEvent){ Level.level.SetGameState(Level.level.PAUSE); Game.game.SetState(Game.game.GAMEPLAY); } public function SelectBuildTab(){ setChildIndex(buildtab, (numChildren - 1)); buildtab.button.gotoAndStop("active"); upgradetab.button.gotoAndStop("inactive"); } public function OnTabClick(e:Event){ if ((e.currentTarget is BuildTab)){ SelectBuildTab(); }; if ((e.currentTarget is UpgradeTab)){ SelectUpgradeTab(); }; } public function OnOverTower1(evt:Event){ if ((parent as Level).CanCreateTower(1)){ buildtab.tower1costsign.visible = true; }; } public function OnOverTower2(evt:Event){ if ((parent as Level).CanCreateTower(2)){ buildtab.tower2costsign.visible = true; }; } public function OnOverTower3(evt:Event){ if ((parent as Level).CanCreateTower(3)){ buildtab.tower3costsign.visible = true; }; } public function upg31Click(e:Event){ if (Level.level != null){ Level.level.tower3upgrade = 1; Level.level.SetTower3Upgrade(1); UpdateUpgradeButtons(); }; } public function SetTowerCosts(a:int, b:int, c:int){ buildtab.tower1costsign.costtext.text = ("$" + a.toString()); buildtab.tower2costsign.costtext.text = ("$" + b.toString()); buildtab.tower3costsign.costtext.text = ("$" + c.toString()); } public function upg13Out(e:Event){ upgradeover.visible = false; } public function upg23Out(e:Event){ upgradeover.visible = false; } public function upg23Click(e:Event){ if (Level.level != null){ Level.level.tower2upgrade = 3; Level.level.SetTower2Upgrade(3); UpdateUpgradeButtons(); }; } public function upg11Click(e:Event){ if (Level.level != null){ Level.level.tower1upgrade = 1; Level.level.SetTower1Upgrade(1); UpdateUpgradeButtons(); }; } public function SelectUpgradeTab(){ setChildIndex(upgradetab, (numChildren - 1)); buildtab.button.gotoAndStop("inactive"); upgradetab.button.gotoAndStop("active"); } public function SetMoney(money:int){ SetSpeedBar(uint(((money * 18) / 10000))); moneytext.text = money.toString(); } public function OnTower1(evt:Event){ if ((parent as Level).CanCreateTower(1)){ (parent as Level).CreateTower(1); }; } public function OnTower3(evt:Event){ if ((parent as Level).CanCreateTower(3)){ (parent as Level).CreateTower(3); }; } private function SetSpeedBar(i:int){ if ((((i >= 1)) && ((i <= 18)))){ speedbar.gotoAndStop(i); }; } public function OnTower2(evt:Event){ if ((parent as Level).CanCreateTower(2)){ (parent as Level).CreateTower(2); }; } public function upg33Out(e:Event){ upgradeover.visible = false; } public function OnPause(e:MouseEvent){ Level.level.Pause(); } public function upg12Click(e:Event){ if (Level.level != null){ Level.level.tower1upgrade = 2; Level.level.SetTower1Upgrade(2); UpdateUpgradeButtons(); }; } public function UpdateBuildButtons(){ if ((parent as Level).CanCreateTower(1)){ buildtab.tower1nomoneysign.visible = false; } else { buildtab.tower1nomoneysign.visible = true; }; if ((parent as Level).CanCreateTower(2)){ buildtab.tower2nomoneysign.visible = false; } else { buildtab.tower2nomoneysign.visible = true; }; if ((parent as Level).CanCreateTower(3)){ buildtab.tower3nomoneysign.visible = false; } else { buildtab.tower3nomoneysign.visible = true; }; var towerinfo:* = Level.level.GetTowerInfo(); buildtab.tower1speed.text = towerinfo.tower1.reload.toString(); buildtab.tower1damage.text = towerinfo.tower1.damage.toString(); buildtab.tower1radius.text = towerinfo.tower1.radius.toString(); buildtab.tower2speed.text = towerinfo.tower2.reload.toString(); buildtab.tower2damage.text = towerinfo.tower2.damage.toString(); buildtab.tower2radius.text = towerinfo.tower2.radius.toString(); buildtab.tower3speed.text = towerinfo.tower3.reload.toString(); buildtab.tower3damage.text = towerinfo.tower3.damage.toString(); buildtab.tower3radius.text = towerinfo.tower3.radius.toString(); } public function upg32Click(e:Event){ if (Level.level != null){ Level.level.tower3upgrade = 2; Level.level.SetTower3Upgrade(2); UpdateUpgradeButtons(); }; } public function upg11Over(e:Event){ upgradeover.x = (upgradetab.upg11.x + 90); upgradeover.y = (upgradetab.upg11.y - 40); upgradeover.gotoAndStop(1); upgradeover.visible = true; } public function upg12Out(e:Event){ upgradeover.visible = false; } public function upg13Over(e:Event){ upgradeover.x = (upgradetab.upg13.x + 90); upgradeover.y = (upgradetab.upg13.y - 40); upgradeover.gotoAndStop(3); upgradeover.visible = true; } public function upg32Out(e:Event){ upgradeover.visible = false; } private function SetArmorBar(i:int){ if ((((i >= 1)) && ((i <= 18)))){ armorbar.gotoAndStop(i); }; } public function upg12Over(e:Event){ upgradeover.x = (upgradetab.upg12.x + 90); upgradeover.y = (upgradetab.upg12.y - 40); upgradeover.gotoAndStop(2); upgradeover.visible = true; } public function upg22Out(e:Event){ upgradeover.visible = false; } public function SetCurrentTime(time:Number){ if (wavetime != 0){ SetDamageBar(uint(((time * 18) / wavetime))); }; } public function SetMaxBaseArmor(armor:uint){ maxarmor = armor; } public function SetWaveTime(time:Number){ wavetime = time; } public function SetBaseArmor(armor:uint){ if (maxarmor != 0){ SetArmorBar(uint(((armor * 18) / maxarmor))); hptext.text = armor.toString(); }; } public function OnMainMenu(e:MouseEvent){ Level.level.SetGameState(Level.level.PAUSE); Game.game.SetState(Game.game.MAINMENU); } public function upg33Click(e:Event){ if (Level.level != null){ Level.level.tower3upgrade = 3; Level.level.SetTower3Upgrade(3); UpdateUpgradeButtons(); }; } public function upg21Click(e:Event){ if (Level.level != null){ Level.level.tower2upgrade = 1; Level.level.SetTower2Upgrade(1); UpdateUpgradeButtons(); }; } public function upg21Over(e:Event){ upgradeover.x = (upgradetab.upg21.x + 90); upgradeover.y = (upgradetab.upg21.y - 60); upgradeover.gotoAndStop(4); upgradeover.visible = true; } public function upg13Click(e:Event){ if (Level.level != null){ Level.level.tower1upgrade = 3; Level.level.SetTower1Upgrade(3); UpdateUpgradeButtons(); }; } public function upg11Out(e:Event){ upgradeover.visible = false; } public function upg21Out(e:Event){ upgradeover.visible = false; } public function upg31Out(e:Event){ upgradeover.visible = false; } public function upg22Over(e:Event){ upgradeover.x = (upgradetab.upg22.x + 90); upgradeover.y = (upgradetab.upg22.y - 60); upgradeover.gotoAndStop(5); upgradeover.visible = true; } public function OnOutTower1(evt:Event){ if ((parent as Level).CanCreateTower(1)){ buildtab.tower1costsign.visible = false; }; } public function OnOutTower2(evt:Event){ if ((parent as Level).CanCreateTower(2)){ buildtab.tower2costsign.visible = false; }; } public function upg22Click(e:Event){ if (Level.level != null){ Level.level.tower2upgrade = 2; Level.level.SetTower2Upgrade(2); UpdateUpgradeButtons(); }; } public function upg31Over(e:Event){ upgradeover.x = (upgradetab.upg31.x + 90); upgradeover.y = (upgradetab.upg31.y - 80); upgradeover.gotoAndStop(7); upgradeover.visible = true; } public function upg32Over(e:Event){ upgradeover.x = (upgradetab.upg32.x + 90); upgradeover.y = (upgradetab.upg32.y - 80); upgradeover.gotoAndStop(8); upgradeover.visible = true; } } }//package
Section 35
//Intro (Intro) package { import flash.media.*; public dynamic class Intro extends Sound { } }//package
Section 36
//Level (Level) package { import flash.events.*; import flash.utils.*; import flash.text.*; import flash.display.*; import flash.net.*; import flash.filters.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.xml.*; import flash.geom.*; public class Level extends FadeSlider { const GAMEWIN:uint = 5; const PAUSE:uint = 2; const LEVELWIN:uint = 4; const GAMEOVER:uint = 3; const NORMAL:uint = 1; private var level7xml; var xmlLoader:URLLoader;// = null private var levelxml:XML; private var level14xml; var scores:Array; var path:Array; private var level2xml; var enemies:Array; var currenttower:BaseTower;// = null public var gui:Interface; var timer:Number;// = 0 private var level5xml; private var level12xml; private var level8xml; var newtower:BaseTower;// = null private var level15xml; var oldtimer:Number;// = 0 var tiles:Array; private var level3xml; var towers:Array; var levelscore:uint;// = 0 var tower3upgrade:uint;// = 0 private var level10xml; var gamespeed:Number;// = 1 var waves:Array; var basehp:uint;// = 0 private var level6xml; private var level13xml; var tower2upgrade:uint;// = 0 var delta:Number;// = 0 var shots:Array; public var levelscoretext:TextField; var money:uint;// = 0 private var level9xml; private var level1xml; var tower1upgrade:uint;// = 0 var xmlURL:URLRequest;// = null var wavecounter:Number;// = 0 private var level4xml; private var level11xml; var gamestate:uint;// = 2 public var pauseddialog:PausedWidget; var explosions:Array; public static var level:Level = null; public function Level(){ level1xml = <level> <Settings money="4500" basehp="10"/> <Tile id="0" tile="211" x="0" y="360"/> <Tile id="1" tile="208" x="20" y="360"/> <Tile id="2" tile="208" x="40" y="360"/> <Tile id="3" tile="208" x="60" y="360"/> <Tile id="4" tile="208" x="80" y="360"/> <Tile id="5" tile="208" x="100" y="360"/> <Tile id="6" tile="208" x="120" y="360"/> <Tile id="7" tile="208" x="140" y="360"/> <Tile id="8" tile="208" x="160" y="360"/> <Tile id="9" tile="208" x="180" y="360"/> <Tile id="10" tile="208" x="200" y="360"/> <Tile id="11" tile="208" x="220" y="360"/> <Tile id="12" tile="208" x="240" y="360"/> <Tile id="13" tile="208" x="260" y="360"/> <Tile id="14" tile="208" x="280" y="360"/> <Tile id="15" tile="208" x="300" y="360"/> <Tile id="16" tile="208" x="320" y="360"/> <Tile id="17" tile="208" x="340" y="360"/> <Tile id="18" tile="208" x="360" y="360"/> <Tile id="19" tile="208" x="380" y="360"/> <Tile id="20" tile="208" x="400" y="360"/> <Tile id="21" tile="208" x="420" y="360"/> <Tile id="22" tile="208" x="440" y="360"/> <Tile id="23" tile="208" x="460" y="360"/> <Tile id="24" tile="208" x="480" y="360"/> <Tile id="25" tile="208" x="500" y="360"/> <Tile id="26" tile="208" x="520" y="360"/> <Tile id="27" tile="208" x="540" y="360"/> <Tile id="28" tile="208" x="560" y="360"/> <Tile id="29" tile="208" x="580" y="360"/> <Tile id="30" tile="208" x="600" y="360"/> <Tile id="31" tile="208" x="620" y="360"/> <Tile id="32" tile="208" x="640" y="360"/> <Tile id="33" tile="208" x="660" y="360"/> <Tile id="34" tile="206" x="680" y="360"/> <Tile id="35" tile="133" x="240" y="280"/> <Tile id="36" tile="133" x="340" y="280"/> <Tile id="37" tile="133" x="600" y="280"/> <Tile id="38" tile="133" x="700" y="280"/> <Tile id="39" tile="133" x="320" y="260"/> <Tile id="40" tile="133" x="220" y="280"/> <Tile id="41" tile="133" x="200" y="280"/> <Tile id="42" tile="133" x="180" y="280"/> <Tile id="43" tile="133" x="160" y="280"/> <Tile id="44" tile="133" x="140" y="280"/> <Tile id="45" tile="133" x="200" y="200"/> <Tile id="46" tile="133" x="220" y="200"/> <Tile id="47" tile="133" x="240" y="200"/> <Tile id="48" tile="133" x="260" y="180"/> <Tile id="49" tile="133" x="240" y="180"/> <Tile id="50" tile="133" x="220" y="180"/> <Tile id="51" tile="133" x="200" y="160"/> <Tile id="52" tile="133" x="220" y="160"/> <Tile id="53" tile="133" x="240" y="160"/> <Tile id="54" tile="133" x="260" y="160"/> <Tile id="55" tile="133" x="340" y="160"/> <Tile id="56" tile="133" x="260" y="140"/> <Tile id="57" tile="133" x="240" y="140"/> <Tile id="58" tile="133" x="220" y="140"/> <Tile id="59" tile="133" x="200" y="140"/> <Tile id="60" tile="133" x="200" y="120"/> <Tile id="61" tile="133" x="260" y="120"/> <Tile id="62" tile="133" x="220" y="120"/> <Tile id="63" tile="133" x="260" y="100"/> <Tile id="64" tile="133" x="240" y="100"/> <Tile id="65" tile="133" x="220" y="100"/> <Tile id="66" tile="133" x="200" y="100"/> <Tile id="67" tile="133" x="440" y="80"/> <Tile id="68" tile="133" x="460" y="80"/> <Tile id="69" tile="133" x="500" y="80"/> <Tile id="70" tile="133" x="540" y="80"/> <Tile id="71" tile="133" x="640" y="80"/> <Tile id="72" tile="133" x="620" y="80"/> <Tile id="73" tile="133" x="600" y="80"/> <Tile id="74" tile="133" x="580" y="80"/> <Tile id="75" tile="133" x="560" y="80"/> <Tile id="76" tile="133" x="520" y="80"/> <Tile id="77" tile="133" x="480" y="80"/> <Tile id="78" tile="133" 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y="260"/> <Tile id="103" tile="113" x="0" y="280"/> <Tile id="104" tile="113" x="0" y="300"/> <Tile id="105" tile="113" x="0" y="320"/> <Tile id="106" tile="113" x="0" y="340"/> <Tile id="107" tile="121" x="680" y="0"/> <Tile id="108" tile="123" x="680" y="100"/> <Tile id="109" tile="123" x="680" y="120"/> <Tile id="110" tile="123" x="680" y="140"/> <Tile id="111" tile="123" x="680" y="160"/> <Tile id="112" tile="123" x="680" y="180"/> <Tile id="113" tile="123" x="680" y="200"/> <Tile id="114" tile="123" x="680" y="220"/> <Tile id="115" tile="123" x="680" y="240"/> <Tile id="116" tile="123" x="680" y="260"/> <Tile id="117" tile="123" x="680" y="280"/> <Tile id="118" tile="123" x="680" y="300"/> <Tile id="119" tile="123" x="680" y="320"/> <Tile id="120" tile="123" x="680" y="340"/> <Tile id="121" tile="119" x="20" y="0"/> <Tile id="122" tile="119" x="40" y="0"/> <Tile id="123" tile="119" x="60" y="0"/> <Tile id="124" tile="119" x="80" y="0"/> <Tile id="125" tile="119" x="100" y="0"/> 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<Tile id="500" tile="69" x="200" y="220"/> <Tile id="501" tile="69" x="200" y="200"/> <Tile id="502" tile="69" x="220" y="200"/> <Tile id="503" tile="69" x="220" y="180"/> <Tile id="504" tile="69" x="240" y="160"/> <Tile id="505" tile="69" x="260" y="160"/> <Tile id="506" tile="69" x="260" y="140"/> <Tile id="507" tile="69" x="280" y="140"/> <Tile id="508" tile="69" x="280" y="120"/> <Tile id="509" tile="69" x="300" y="120"/> <Tile id="510" tile="69" x="300" y="100"/> <Tile id="511" tile="69" x="320" y="80"/> <Tile id="512" tile="69" x="360" y="80"/> <Tile id="513" tile="16" x="360" y="60"/> <Tile id="514" tile="69" x="340" y="60"/> <Tile id="515" tile="69" x="340" y="80"/> <Tile id="516" tile="69" x="380" y="100"/> <Tile id="517" tile="69" x="400" y="120"/> <Tile id="518" tile="69" x="420" y="140"/> <Tile id="519" tile="69" x="440" y="160"/> <Tile id="520" tile="69" x="460" y="180"/> <Tile id="521" tile="69" x="480" y="200"/> <Tile id="522" tile="69" x="500" y="220"/> <Tile id="523" tile="69" x="500" y="240"/> <Tile id="524" tile="69" x="520" y="240"/> <Tile id="525" tile="69" x="540" y="280"/> <Tile id="526" tile="69" x="540" y="260"/> <Tile id="527" tile="69" x="560" y="280"/> <Tile id="528" tile="69" x="520" y="260"/> <Tile id="529" tile="69" x="500" y="260"/> <Tile id="530" tile="69" x="480" y="260"/> <Tile id="531" tile="69" x="400" y="260"/> <Tile id="532" tile="69" x="380" y="260"/> <Tile id="533" tile="69" x="360" y="260"/> <Tile id="534" tile="69" x="340" y="260"/> <Tile id="535" tile="69" x="320" y="260"/> <Tile id="536" tile="69" x="320" y="280"/> <Tile id="537" tile="69" x="300" y="280"/> <Tile id="538" tile="69" x="280" y="280"/> <Tile id="539" tile="69" x="260" y="280"/> <Tile id="540" tile="69" x="240" y="280"/> <Tile id="541" tile="69" x="220" y="280"/> <Tile id="542" tile="69" x="200" y="280"/> <Tile id="543" tile="69" x="180" y="280"/> <Tile id="544" tile="69" x="180" y="300"/> <Tile id="545" tile="69" x="180" y="260"/> <Tile id="546" tile="69" x="220" y="260"/> <Tile id="547" tile="69" x="240" y="260"/> <Tile id="548" tile="69" x="260" y="260"/> <Tile id="549" tile="69" x="200" y="240"/> <Tile id="550" tile="69" x="220" y="240"/> <Tile id="551" tile="69" x="240" y="240"/> <Tile id="552" tile="69" x="260" y="240"/> <Tile id="553" tile="69" x="280" y="240"/> <Tile id="554" tile="69" x="320" y="240"/> <Tile id="555" tile="69" x="360" y="240"/> <Tile id="556" tile="69" x="380" y="240"/> <Tile id="557" tile="69" x="400" y="240"/> <Tile id="558" tile="69" x="480" y="240"/> <Tile id="559" tile="69" x="480" y="220"/> <Tile id="560" tile="69" x="400" y="220"/> <Tile id="561" tile="69" x="340" y="220"/> <Tile id="562" tile="69" x="320" y="220"/> <Tile id="563" tile="69" x="280" y="220"/> <Tile id="564" tile="69" x="300" y="220"/> <Tile id="565" tile="69" x="240" y="220"/> <Tile id="566" tile="69" x="240" y="200"/> <Tile id="567" tile="69" x="280" y="200"/> <Tile id="568" tile="69" x="300" y="200"/> <Tile id="569" tile="69" x="320" y="200"/> <Tile id="570" tile="69" x="340" y="200"/> <Tile id="571" tile="69" x="400" y="200"/> <Tile id="572" tile="69" x="420" y="200"/> <Tile id="573" tile="69" x="460" y="200"/> <Tile id="574" tile="69" x="440" y="200"/> <Tile id="575" tile="69" x="440" y="180"/> <Tile id="576" tile="69" x="420" y="180"/> <Tile id="577" tile="69" x="400" y="180"/> <Tile id="578" tile="69" x="380" y="180"/> <Tile id="579" tile="69" x="360" y="180"/> <Tile id="580" tile="69" x="340" y="180"/> <Tile id="581" tile="69" x="300" y="180"/> <Tile id="582" tile="69" x="280" y="180"/> <Tile id="583" tile="69" x="260" y="180"/> <Tile id="584" tile="69" x="240" y="180"/> <Tile id="585" tile="69" x="280" y="160"/> <Tile id="586" tile="69" x="300" y="160"/> <Tile id="587" tile="69" x="320" y="160"/> <Tile id="588" tile="69" x="340" y="160"/> <Tile id="589" tile="69" x="360" y="160"/> <Tile id="590" tile="69" x="380" y="160"/> <Tile id="591" tile="69" x="400" y="160"/> <Tile id="592" tile="69" x="420" y="160"/> <Tile id="593" tile="69" x="400" y="140"/> <Tile id="594" tile="69" x="380" y="140"/> <Tile id="595" tile="69" x="340" y="140"/> <Tile id="596" tile="69" x="300" y="140"/> <Tile id="597" tile="69" x="320" y="120"/> <Tile id="598" tile="69" x="340" y="120"/> <Tile id="599" tile="69" x="360" y="120"/> <Tile id="600" tile="69" x="380" y="120"/> <Tile id="601" tile="69" x="360" y="100"/> <Tile id="602" tile="69" x="340" y="100"/> <Tile id="603" tile="69" x="320" y="100"/> <Tile id="604" tile="9" x="320" y="180"/> <Tile id="605" tile="4" x="440" y="240"/> <Tile id="606" tile="15" x="460" y="220"/> <Tile id="607" tile="19" x="420" y="260"/> <Tile id="608" tile="37" x="420" y="240"/> <Tile id="609" tile="12" x="460" y="260"/> <Tile id="610" tile="12" x="460" y="240"/> <Tile id="611" tile="34" x="420" y="220"/> <Tile id="612" tile="34" x="440" y="220"/> <Tile id="613" tile="39" x="360" y="140"/> <Tile id="614" tile="39" x="220" y="220"/> <Tile id="615" tile="39" x="340" y="280"/> <Tile id="616" tile="12" x="440" y="260"/> <Tile id="617" tile="69" x="360" y="200"/> <Tile id="618" tile="69" x="380" y="220"/> <Tile id="619" tile="69" x="360" y="220"/> <Tile id="620" tile="69" x="480" y="280"/> <Tile id="621" tile="69" x="500" y="280"/> <Tile id="622" tile="21" x="380" y="200"/> <Tile id="623" tile="54" x="280" y="260"/> <Tile id="624" tile="69" x="300" y="240"/> <Tile id="625" tile="69" x="300" y="260"/> <Tile id="626" tile="51" x="340" y="240"/> <Tile id="627" tile="205" x="260" y="200"/> <Tile id="628" tile="205" x="320" y="120"/> <Tile id="629" tile="204" x="520" y="280"/> <Tile id="630" tile="41" x="500" y="40"/> <Tile id="631" tile="41" x="520" y="20"/> <Tile id="632" tile="26" x="520" y="40"/> <Tile id="633" tile="25" x="520" y="80"/> <Tile id="634" tile="13" x="640" y="200"/> <Tile id="635" tile="50" x="600" y="180"/> <Tile id="636" tile="50" x="580" y="160"/> <Tile id="637" tile="50" x="560" y="140"/> <Tile id="638" tile="50" x="540" y="120"/> <Tile id="639" tile="50" x="520" y="100"/> <Tile id="640" tile="50" x="500" y="80"/> <Tile id="641" tile="25" x="540" y="100"/> <Tile id="642" tile="25" x="560" y="120"/> <Tile id="643" tile="25" x="580" y="140"/> <Tile id="644" tile="25" x="600" y="160"/> <Tile id="645" tile="25" x="620" y="180"/> <Tile id="646" tile="50" x="620" y="200"/> <Tile id="647" tile="23" x="680" y="160"/> <Tile id="648" tile="23" x="680" y="140"/> <Tile id="649" tile="10" x="660" y="180"/> <Tile id="650" tile="54" x="660" y="200"/> <Tile id="651" tile="54" x="680" y="180"/> <Tile id="652" tile="11" x="500" y="60"/> <Tile id="653" tile="17" x="580" y="0"/> <Tile id="654" tile="17" x="560" y="0"/> <Tile id="655" tile="26" x="540" y="20"/> <Tile id="656" tile="41" x="540" y="0"/> <Tile id="657" tile="17" x="600" y="0"/> <Tile id="658" tile="17" x="620" y="0"/> <Tile id="659" tile="17" x="640" y="0"/> <Tile id="660" tile="3" x="660" y="20"/> <Tile id="661" tile="56" x="680" y="20"/> <Tile id="662" tile="23" x="680" y="40"/> <Tile id="663" tile="23" x="680" y="60"/> <Tile id="664" tile="23" x="680" y="80"/> <Tile id="665" tile="23" x="680" y="100"/> <Tile id="666" tile="23" x="680" y="120"/> <Tile id="667" tile="56" x="660" y="0"/> <Tile id="668" tile="65" x="520" y="60"/> <Tile id="669" tile="65" x="540" y="80"/> <Tile id="670" tile="65" x="540" y="60"/> <Tile id="671" tile="65" x="540" y="40"/> <Tile id="672" tile="65" x="560" y="20"/> <Tile id="673" tile="65" x="580" y="20"/> <Tile id="674" tile="65" x="600" y="20"/> <Tile id="675" tile="65" x="620" y="20"/> <Tile id="676" tile="65" x="640" y="20"/> <Tile id="677" tile="65" x="660" y="40"/> <Tile id="678" tile="65" x="660" y="60"/> <Tile id="679" tile="65" x="660" y="80"/> <Tile id="680" tile="65" x="660" y="100"/> <Tile id="681" tile="65" x="660" y="120"/> <Tile id="682" tile="65" x="660" y="140"/> <Tile id="683" tile="65" x="660" y="160"/> <Tile id="684" tile="66" x="640" y="160"/> <Tile id="685" tile="66" x="620" y="160"/> <Tile id="686" tile="66" x="600" y="140"/> <Tile id="687" tile="66" x="580" y="120"/> <Tile id="688" tile="66" x="560" y="100"/> <Tile id="689" tile="66" x="560" y="80"/> <Tile id="690" tile="66" x="560" y="40"/> <Tile id="691" tile="66" x="580" y="40"/> <Tile id="692" tile="66" x="620" y="40"/> <Tile id="693" tile="66" x="640" y="60"/> <Tile id="694" tile="66" x="620" y="60"/> <Tile id="695" tile="66" x="600" y="60"/> <Tile id="696" tile="66" x="580" y="100"/> <Tile id="697" tile="66" x="600" y="120"/> <Tile id="698" tile="66" x="640" y="100"/> <Tile id="699" tile="66" x="620" y="140"/> <Tile id="700" tile="66" x="620" y="120"/> <Tile id="701" tile="62" x="580" y="60"/> <Tile id="702" tile="2" x="600" y="40"/> <Tile id="703" tile="47" x="640" y="40"/> <Tile id="704" tile="47" x="640" y="180"/> <Tile id="705" tile="24" x="640" y="120"/> <Tile id="706" tile="62" x="620" y="100"/> <Tile id="707" tile="62" x="620" y="80"/> <Tile id="708" tile="210" x="580" y="80"/> <Tile id="709" tile="66" x="640" y="140"/> <Tile id="710" tile="14" x="640" y="80"/> <Tile id="711" tile="32" x="560" y="60"/> <Tile id="712" tile="12" x="40" y="100"/> <Tile id="713" tile="12" x="60" y="80"/> <Tile id="714" tile="12" x="80" y="60"/> <Tile id="715" tile="12" x="100" y="40"/> <Tile id="716" tile="8" x="100" y="20"/> <Tile id="717" tile="8" x="100" y="0"/> <Tile id="718" tile="8" x="40" y="80"/> <Tile id="719" tile="8" x="60" y="60"/> <Tile id="720" tile="8" x="80" y="40"/> <Tile id="721" tile="8" x="40" y="60"/> <Tile id="722" tile="8" x="20" y="60"/> <Tile id="723" tile="8" x="0" y="80"/> <Tile id="724" tile="8" x="0" y="60"/> <Tile id="725" tile="8" x="0" y="40"/> <Tile id="726" tile="8" x="60" y="20"/> <Tile id="727" tile="8" x="80" y="20"/> <Tile id="728" tile="8" x="40" y="40"/> <Tile id="729" tile="8" x="60" y="40"/> <Tile id="730" tile="8" x="20" y="40"/> <Tile id="731" tile="8" x="20" y="20"/> <Tile id="732" tile="8" x="0" y="20"/> <Tile id="733" tile="8" x="0" y="0"/> <Tile id="734" tile="8" x="40" y="0"/> <Tile id="735" tile="8" x="60" y="0"/> <Tile id="736" tile="8" x="80" y="0"/> <Tile id="737" tile="8" x="20" y="0"/> <Tile id="738" tile="12" x="120" y="20"/> <Tile id="739" tile="12" x="140" y="0"/> <Tile id="740" tile="8" x="120" y="0"/> <Tile id="741" tile="4" x="40" y="20"/> <Tile id="742" tile="1" x="20" y="80"/> <Tile id="743" tile="30" x="640" y="400"/> <Tile id="744" tile="30" x="180" y="40"/> <Tile id="745" tile="30" x="40" y="400"/> <Tile id="746" tile="69" x="0" y="120"/> <Tile id="747" tile="69" x="20" y="120"/> <Tile id="748" tile="69" x="0" y="140"/> <Tile id="749" tile="8" x="20" y="100"/> <Tile id="750" tile="8" x="0" y="100"/> <Tile id="751" tile="36" x="60" y="180"/> <Tile id="752" tile="20" x="160" y="300"/> <Tile id="753" tile="64" x="680" y="360"/> <Tile id="754" tile="64" x="120" y="100"/> <Tile id="755" tile="64" x="200" y="260"/> <Tile id="756" tile="64" x="240" y="400"/> <Tile id="757" tile="69" x="340" y="420"/> <Tile id="758" tile="5" x="320" y="420"/> <Tile id="759" tile="128" x="300" y="420"/> <Tile id="760" tile="69" x="500" y="420"/> <Tile id="761" tile="205" x="680" y="280"/> <Tile id="762" tile="204" x="140" y="60"/> <Tile id="763" tile="204" x="160" y="260"/> <Tile id="764" tile="204" x="340" y="360"/> <Wave id="0" type="1" number="15" delay="1"/> <Wave id="1" type="5" number="15" delay="1"/> <Wave id="2" type="1" number="20" delay="1"/> <Wave id="3" type="7" number="10" delay="2"/> <Wave id="4" type="2" number="15" delay="1" mod="1"/> <Wave id="5" type="12" number="20" delay="2"/> <Wave id="5" type="7" number="10" delay="2"/> <Wave id="5" type="7" number="10" delay="1" mod="6"/> <Wave id="5" type="14" number="10" delay="2"/> <Wave id="5" type="7" number="10" delay="2" mod="12"/> </level> ; levelxml = new XML(); tiles = []; path = new Array(); waves = new Array(); towers = new Array(); enemies = new Array(); shots = new Array(); explosions = new Array(); scores = new Array(); super(); level = this; SetOut(); var i:int; while (i < 35) { tiles[i] = []; i++; }; LoadLevel((GlobalData.current + 1)); pauseddialog.visible = false; levelscoretext.text = "0"; PlayFadeIn(); } public function CanInsertTower():Boolean{ var i:*; var j:Array; var tile:TerrainTile; var tx:int; var ty:int; var xdiff:int; var ydiff:int; if (newtower == null){ return (false); }; var ix:int = int((newtower.x / 20)); var iy:int = int((newtower.y / 20)); for each (i in tiles) { j = (i as Array); for each (tile in j) { if ((((((((tile.currentFrame == 67)) || ((tile.currentFrame == 128)))) || ((tile.currentFrame == 157)))) || ((tile.currentFrame == 188)))){ if (((((int((tile.x / 20)) - ix) > 0)) && (((int((tile.x / 20)) - ix) <= 2)))){ if (((((int((tile.y / 20)) - iy) > 0)) && (((int((tile.y / 20)) - iy) <= 2)))){ return (false); }; }; if (((((ix - int((tile.x / 20))) == 0)) || (((ix - int((tile.x / 20))) == 1)))){ if (((((iy - int((tile.y / 20))) == 0)) || (((iy - int((tile.y / 20))) == 1)))){ return (false); }; }; }; }; }; for each (i in towers) { if (i != newtower){ tx = int((i.x / 20)); ty = int((i.y / 20)); xdiff = Math.abs((ix - tx)); ydiff = Math.abs((iy - ty)); if ((((xdiff < 2)) && ((ydiff < 2)))){ return (false); }; }; }; return (true); } public function GetUpgradeInfo():Object{ var retvalue:* = new Object(); retvalue.money = money; retvalue.currentupgrades = {tower1:tower1upgrade, tower2:tower2upgrade, tower3:tower3upgrade}; retvalue.tower1costs = {level1:uint(Game.settingsxml..Tower1.Tower.(@upgrade == 1).@cost), level2:uint(Game.settingsxml..Tower1.Tower.(@upgrade == 2).@cost), level3:uint(Game.settingsxml..Tower1.Tower.(@upgrade == 3).@cost)}; retvalue.tower2costs = {level1:uint(Game.settingsxml..Tower2.Tower.(@upgrade == 1).@cost), level2:uint(Game.settingsxml..Tower2.Tower.(@upgrade == 2).@cost), level3:uint(Game.settingsxml..Tower2.Tower.(@upgrade == 3).@cost)}; retvalue.tower3costs = {level1:uint(Game.settingsxml..Tower3.Tower.(@upgrade == 1).@cost), level2:uint(Game.settingsxml..Tower3.Tower.(@upgrade == 2).@cost), level3:uint(Game.settingsxml..Tower3.Tower.(@upgrade == 3).@cost)}; return (retvalue); } public function MouseClick(evt:MouseEvent){ var caninsert:Boolean; var cost:Number; var evt = evt; if (gamestate == NORMAL){ if (newtower){ caninsert = CanInsertTower(); if ((((evt.target is Level)) && ((caninsert == true)))){ towers.push(newtower); newtower.mouseEnabled = true; cost = 0; SoundManager.PlayOnce("BuildingTower"); if ((newtower is Tower1)){ cost = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost; } else { if ((newtower is Tower2)){ cost = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost; } else { if ((newtower is Tower3)){ cost = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost; }; }; }; money = (money - cost); gui.SetMoney(money); newtower = null; }; if ((((evt.target is Level)) && ((caninsert == false)))){ }; }; }; } public function LoadLevel(level:int){ var e:*; var begintile:TerrainTile; var endtile:TerrainTile; var newtile:TerrainTile; var t:Point; var i:*; var tx:*; var ty:*; var newwave:Wave; var tutorial:Tutorial; var level = level; levelxml = this[(("level" + level) + "xml")]; for each (e in levelxml..Tile) { newtile = new TerrainTile(); t = new Point(e.@x, e.@y); if (tiles[int((e.@x / 20))] != undefined){ tiles[int((e.@x / 20))][int((e.@y / 20))] = newtile; newtile.x = e.@x; newtile.y = e.@y; newtile.gotoAndStop(e.@tile); newtile.mouseEnabled = false; addChild(newtile); }; }; begintile = null; endtile = null; for each (e in tiles) { for each (i in e) { if (i.currentFrame == 128){ begintile = i; i.gotoAndStop(67); }; if (i.currentFrame == 157){ endtile = i; i.gotoAndStop(67); }; }; }; if ((((begintile == null)) || ((endtile == null)))){ trace("road haz cheezeburger!"); return; }; var currenttile:* = begintile; var lasttile:* = begintile; while (currenttile != endtile) { tx = (currenttile.x / 20); ty = (currenttile.y / 20); path.push({x:(currenttile.x + 10), y:(currenttile.y + 10)}); if (tiles[(tx + 1)] != undefined){ //unresolved if //unresolved if lasttile = currenttile; currenttile = tiles[(tx + 1)][ty]; } else { if (tiles[(tx - 1)] != undefined){ //unresolved if //unresolved if lasttile = currenttile; currenttile = tiles[(tx - 1)][ty]; } else { if (tiles[tx] != undefined){ //unresolved if //unresolved if lasttile = currenttile; currenttile = tiles[tx][(ty + 1)]; } else { if (tiles[tx] != undefined){ //unresolved if //unresolved if lasttile = currenttile; currenttile = tiles[tx][(ty - 1)]; } else { trace("we have a problem with the road"); }; }; }; }; }; path.push({x:(endtile.x + 10), y:(endtile.y + 10)}); for each (e in levelxml..Wave) { newwave = new Wave(); newwave.id = e.@id; newwave.type = e.@type; newwave.number = e.@number; newwave.delay = e.@delay; newwave.mod = e.@mod; waves.push(newwave); }; waves.sortOn("id", Array.NUMERIC); if (waves.length != 0){ waves[0].end = ((waves[0].number + 1) * waves[0].delay); }; e = 1; while (e != waves.length) { waves[e].begin = waves[(e - 1)].end; waves[e].end = (waves[e].begin + ((waves[e].number + 1) * waves[e].delay)); e = (e + 1); }; money = levelxml.Settings.@money; gui.SetMoney(money); basehp = levelxml.Settings.@basehp; gui.SetMaxBaseArmor(basehp); gui.SetBaseArmor(basehp); gui.SetWaveTime(100); gui.SetCurrentTime(95); gui.SetTowerCosts(Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost, Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost, Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost); Reorder(); if (GlobalData.current == 0){ SetGameState(PAUSE); tutorial = new Tutorial(); addChild(tutorial); } else { SetGameState(NORMAL); }; addEventListener(MouseEvent.MOUSE_MOVE, MouseMove, false, 0, true); addEventListener(MouseEvent.CLICK, MouseClick, false, 0, true); } public function AddShot(shot:BaseShot){ shots.push(shot); addChild(shot); } public function CreateTower(type:int){ var type = type; var cost:Number = 0; if (newtower != null){ removeChild(newtower); newtower = null; }; if (type == 1){ cost = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost; if (money >= cost){ newtower = new Tower1(); newtower.SetUpgrade(tower1upgrade); }; } else { if (type == 2){ cost = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost; if (money >= cost){ newtower = new Tower2(); newtower.SetUpgrade(tower2upgrade); }; } else { if (type == 3){ cost = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost; if (money >= cost){ newtower = new Tower3(); newtower.SetUpgrade(tower3upgrade); }; }; }; }; newtower.mouseEnabled = false; newtower.visible = false; addChild(newtower); GlobalData.stats["towers"] = (GlobalData.stats["towers"] + 1); } public function RemoveScore(score){ var index:* = scores.indexOf(score); if (index != -1){ scores.splice(index, 1); removeChild(score); }; } public function SetTower3Upgrade(upg:uint){ var i:*; var upg = upg; money = (money - Game.settingsxml..Tower3.Tower.(@upgrade == upg).@cost); gui.SetMoney(money); GlobalData.stats["upgrades"] = (GlobalData.stats["upgrades"] + 1); SoundManager.PlayOnce("Upgrade"); for each (i in towers) { if ((i is Tower3)){ i.SetUpgrade(upg); }; }; } public function SetGameSpeed(gs:uint){ if (gs == 1){ gamespeed = 1; } else { if (gs == 2){ gamespeed = 2; } else { if (gs == 3){ gamespeed = 3; }; }; }; } public function SetTower2Upgrade(upg:uint){ var i:*; var upg = upg; money = (money - Game.settingsxml..Tower2.Tower.(@upgrade == upg).@cost); gui.SetMoney(money); GlobalData.stats["upgrades"] = (GlobalData.stats["upgrades"] + 1); SoundManager.PlayOnce("Upgrade"); for each (i in towers) { if ((i is Tower2)){ i.SetUpgrade(upg); }; }; } public function AddScore(score){ scores.push(score); addChild(score); Reorder(); } public function CanCreateTower(type:int):Boolean{ var type = type; var cost:Number = 0; if (type == 1){ cost = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@cost; if (money >= cost){ return (true); }; } else { if (type == 2){ cost = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@cost; if (money >= cost){ return (true); }; } else { if (type == 3){ cost = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@cost; if (money >= cost){ return (true); }; }; }; }; return (false); } public function SetTower1Upgrade(upg:uint){ var i:*; var upg = upg; money = (money - Game.settingsxml..Tower1.Tower.(@upgrade == upg).@cost); gui.SetMoney(money); GlobalData.stats["upgrades"] = (GlobalData.stats["upgrades"] + 1); SoundManager.PlayOnce("Upgrade"); for each (i in towers) { if ((i is Tower1)){ i.SetUpgrade(upg); }; }; } public function AddExplosion(expl){ explosions.push(expl); addChild(expl); Reorder(); } public function SetGameState(gs:uint){ if ((((gamestate == NORMAL)) && ((gs == GAMEOVER)))){ gamestate = PAUSE; Game.game.SetState(Game.game.GAMEOVER); }; if ((((gamestate == NORMAL)) && ((gs == LEVELWIN)))){ gamestate = PAUSE; Game.game.SetState(Game.game.LEVELWIN); }; gamestate = gs; } public function AddMoney(amount:Number){ money = (money + amount); levelscore = (levelscore + amount); levelscoretext.text = levelscore.toString(); gui.SetMoney(money); GlobalData.stats["money"] = (GlobalData.stats["money"] + amount); GlobalData.currentscore = levelscore; } public function GetTowerInfo():Object{ var retvalue:* = new Object(); retvalue.tower1 = {reload:Number(Game.settingsxml..Tower1.Tower.(@upgrade == tower1upgrade).@reload), damage:uint(Game.settingsxml..Tower1.Tower.(@upgrade == tower1upgrade).@damage), radius:uint(Game.settingsxml..Tower1.Tower.(@upgrade == tower1upgrade).@radius)}; retvalue.tower2 = {reload:Number(Game.settingsxml..Tower2.Tower.(@upgrade == tower2upgrade).@reload), damage:uint(Game.settingsxml..Tower2.Tower.(@upgrade == tower2upgrade).@damage), radius:uint(Game.settingsxml..Tower2.Tower.(@upgrade == tower2upgrade).@radius)}; retvalue.tower3 = {reload:Number(Game.settingsxml..Tower3.Tower.(@upgrade == tower3upgrade).@reload), damage:uint(Game.settingsxml..Tower3.Tower.(@upgrade == tower3upgrade).@damage), radius:uint(Game.settingsxml..Tower3.Tower.(@upgrade == tower3upgrade).@radius)}; if (retvalue.tower1.reload == 3){ retvalue.tower1.reload = 1; }; if (retvalue.tower1.reload == 1){ retvalue.tower1.reload = 3; }; if (retvalue.tower1.reload == 0.5){ retvalue.tower1.reload = 4; }; if (retvalue.tower2.reload == 3){ retvalue.tower2.reload = 1; }; if (retvalue.tower2.reload == 1){ retvalue.tower2.reload = 3; }; if (retvalue.tower2.reload == 0.5){ retvalue.tower2.reload = 4; }; if (retvalue.tower3.reload == 3){ retvalue.tower3.reload = 1; }; if (retvalue.tower3.reload == 1){ retvalue.tower3.reload = 3; }; if (retvalue.tower3.reload == 0.5){ retvalue.tower3.reload = 4; }; return (retvalue); } public function RemoveExplosion(expl){ var index:* = explosions.indexOf(expl); if (index != -1){ explosions.splice(index, 1); removeChild(expl); }; } private function Reorder(){ var i:*; var zorder:* = new Array(); var childs:Array = new Array(); towers.sortOn("y", Array.NUMERIC); i = 0; while (i < towers.length) { addChild(towers[i]); i++; }; for each (i in shots) { addChild(i); }; if (currenttower != null){ addChild(currenttower); }; addChild(gui); addChild(pauseddialog); addChild(levelscoretext); } public function Pause(){ if (gamestate == NORMAL){ SetGameState(PAUSE); pauseddialog.visible = true; } else { if (gamestate == PAUSE){ SetGameState(NORMAL); pauseddialog.visible = false; }; }; } override public function Update(evt:Event){ var e:*; var allwavescompletedtime:Number; var index:int; var newenemy:*; var expl:Explosion; var score:Scores; var str:String; if (fadestate != IDLE){ super.Update(evt); }; if (gamestate == PAUSE){ timer = getTimer(); return; }; if (gamestate == NORMAL){ if ((((timer == 0)) && ((oldtimer == 0)))){ timer = getTimer(); }; oldtimer = timer; timer = getTimer(); delta = (timer - oldtimer); allwavescompletedtime = 1; if (delta >= 0){ delta = (delta / 1000); delta = (delta * gamespeed); wavecounter = (wavecounter + delta); for each (e in waves) { if (e.end > allwavescompletedtime){ allwavescompletedtime = e.end; }; if ((((wavecounter >= e.begin)) && ((wavecounter <= e.end)))){ gui.SetWaveTime((e.end - e.begin)); gui.SetCurrentTime((wavecounter - e.begin)); e.counter = (e.counter + delta); while (e.counter >= e.delay) { e.counter = (e.counter - e.delay); newenemy = new Enemy(); newenemy.Init(path, e.type, e.mod); enemies.push(newenemy); addChild(newenemy); }; }; }; if (allwavescompletedtime < wavecounter){ if (enemies.length == 0){ GlobalData.completed = (GlobalData.completed + 1); GlobalData.scores[GlobalData.current] = levelscore; GlobalData.Flush(); SetGameState(LEVELWIN); return; }; }; index = 0; for each (e in enemies) { e.Update(delta); }; for each (e in enemies) { if (e.dead == true){ index = enemies.indexOf(e); if (index != -1){ expl = new Explosion(); expl.x = e.x; expl.y = e.y; AddExplosion(expl); SoundManager.PlayOnce("Explosion"); score = new Scores(); str = e.scores.toString(); score.gotoAndStop(("s" + str)); score.x = e.x; score.y = e.y; AddMoney(e.scores); AddScore(score); enemies.splice(index, 1); removeChild(e); GlobalData.stats["enemies"] = (GlobalData.stats["enemies"] + 1); }; }; if (e.finished == true){ index = enemies.indexOf(e); if (index != -1){ expl = new Explosion(); expl.x = e.x; expl.y = e.y; AddExplosion(expl); SoundManager.PlayOnce("Explosion"); enemies.splice(index, 1); removeChild(e); basehp = (basehp - 1); gui.SetBaseArmor(basehp); if (basehp == 0){ SetGameState(GAMEOVER); GlobalData.scores[GlobalData.current] = levelscore; GlobalData.Flush(); return; }; }; }; }; for each (e in towers) { e.Update(enemies, delta); }; for each (e in shots) { e.Update(enemies, delta); if (e.finished == true){ expl = new Burst1(); expl.x = e.x; expl.y = e.y; expl.scaleX = 0.5; expl.scaleY = 0.5; AddExplosion(expl); index = shots.indexOf(e); if (index != -1){ shots.splice(index, 1); removeChild(e); }; }; }; for each (e in scores) { e.Update(); if (e.finished == true){ index = scores.indexOf(e); if (index != -1){ scores.splice(index, 1); removeChild(e); }; }; }; Reorder(); gui.UpdateBuildButtons(); gui.UpdateUpgradeButtons(); }; }; } public function MouseMove(evt:MouseEvent){ var ix:int; var iy:int; var tx:int; var ty:int; if (gamestate == NORMAL){ if (newtower){ ix = int(((evt.stageX - 10) / 20)); iy = int(((evt.stageY - 10) / 20)); if (ix > 33){ ix = 33; }; if (ix < 0){ ix = 0; }; if (iy > 20){ iy = 20; }; if (iy < 0){ iy = 0; }; tx = (ix * 20); ty = (iy * 20); newtower.x = tx; newtower.y = ty; if (newtower.y > 380){ newtower.visible = false; } else { newtower.visible = true; }; if (CanInsertTower() == false){ newtower.alpha = 0.5; } else { newtower.alpha = 1; }; }; }; } } }//package
Section 37
//LevelMap (LevelMap) package { import flash.events.*; import flash.text.*; import flash.display.*; import flash.net.*; public class LevelMap extends FadeSlider { public var backtomenu:SimpleButton; public var upgradestext:TextField; var xmlLoader:URLLoader;// = null public var gameprogresstext:TextField; var dir:int;// = 0 public var enemiestext:TextField; var xmlURL:URLRequest;// = null public var map; public var moneytext:TextField; public var towerstext:TextField; var mapxml:XML; public var mb2:SimpleButton; public var mb3:MoreGames; public var levelmapback:LevelMapBack; public function LevelMap(){ var e:*; var percent:Number; var newbox:MapBox; map = <Map> <Level id="0" x="40" y="160"/> <Level id="1" x="184" y="245"/> <Level id="2" x="473" y="75"/> <Level id="3" x="616" y="330"/> <Level id="4" x="760" y="160"/> <Level id="5" x="976" y="245"/> <Level id="6" x="1192" y="330"/> <Level id="7" x="1336" y="160"/> <Level id="8" x="1480" y="75"/> <Level id="9" x="1552" y="245"/> <Level id="10" x="1768" y="330"/> <Level id="11" x="1840" y="160"/> <Level id="12" x="1912" y="75"/> <Level id="13" x="2128" y="75"/> <Level id="14" x="2272" y="330"/> </Map> ; mapxml = new XML(); super(); SetOut(); PlayFadeIn(); mb2.addEventListener(MouseEvent.CLICK, OnAdvert, false, 0, true); mb3.addEventListener(MouseEvent.CLICK, OnAdvert, false, 0, true); mb3.buttonMode = true; mapxml = map; addEventListener(MouseEvent.MOUSE_MOVE, OnMouseMove, false, 0, true); var completed:uint = GlobalData.completed; for each (e in mapxml..Level) { newbox = new MapBox(); newbox.x = e.@x; newbox.y = e.@y; newbox.levelid = e.@id; if (newbox.levelid < completed){ newbox.gotoAndStop("completed"); }; if (newbox.levelid == completed){ newbox.gotoAndStop("current"); newbox.buttonMode = true; newbox.addEventListener(MouseEvent.CLICK, OnClick, false, 0, true); }; if (newbox.levelid > completed){ newbox.gotoAndStop("not available"); }; levelmapback.addChild(newbox); }; enemiestext.text = GlobalData.stats["enemies"].toString(); towerstext.text = GlobalData.stats["towers"].toString(); moneytext.text = ("$" + GlobalData.stats["money"].toString()); upgradestext.text = GlobalData.stats["upgrades"].toString(); percent = uint(((Number(GlobalData.completed) / 15) * 100)); gameprogresstext.text = (percent + "%"); backtomenu.addEventListener(MouseEvent.CLICK, OnReturnToMenu, false, 0, true); } function OnClick(e:MouseEvent){ var box:MapBox; if ((e.currentTarget is MapBox)){ box = (e.currentTarget as MapBox); GlobalData.current = box.levelid; Game.game.SetState(Game.game.GAMEPLAY); }; } public function OnAdvert(e:MouseEvent){ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } override public function Update(e:Event){ if (fadestate == IDLE){ levelmapback.x = (levelmapback.x + dir); if (levelmapback.x < -2100){ levelmapback.x = -2100; } else { if (levelmapback.x > 0){ levelmapback.x = 0; }; }; } else { super.Update(e); }; } public function OnMouseMove(e:MouseEvent){ var ix:int = e.stageX; if (ix < 100){ dir = 8; return; }; if ((((ix >= 100)) && ((ix < 200)))){ dir = 5; return; }; if ((((ix >= 500)) && ((ix < 600)))){ dir = -5; return; }; if (ix > 600){ dir = -8; return; }; dir = 0; } function OnReturnToMenu(e:MouseEvent){ Game.game.SetState(Game.game.MAINMENU); } } }//package
Section 38
//LevelMapBack (LevelMapBack) package { import flash.display.*; public dynamic class LevelMapBack extends MovieClip { } }//package
Section 39
//LevelWin (LevelWin) package { import flash.media.*; public dynamic class LevelWin extends Sound { } }//package
Section 40
//LevelWinButton (LevelWinButton) package { import flash.display.*; public dynamic class LevelWinButton extends SimpleButton { } }//package
Section 41
//LevelWinDialog (LevelWinDialog) package { import flash.events.*; import flash.text.*; public class LevelWinDialog extends FadeSlider { public var sender:Score_Submit; public var backbutton:LevelWinButton; public var levelscoretext:TextField; public var totalscoretext:TextField; var totalscore:Number;// = 0 public function LevelWinDialog(){ var i:*; super(); SetOut(); PlayFadeIn(); backbutton.addEventListener(MouseEvent.CLICK, OnBack, false, 0, true); levelscoretext.text = GlobalData.currentscore.toString(); for each (i in GlobalData.scores) { totalscore = (totalscore + i); }; if (totalscore == 0){ totalscoretext.text = GlobalData.currentscore.toString(); } else { totalscoretext.text = totalscore.toString(); }; sender.totalscore = Number(totalscore); } public function OnBack(e:MouseEvent){ if (GlobalData.completed == 15){ Game.game.SetState(Game.game.GAMEWIN); } else { Game.game.SetState(Game.game.LEVELMAP); }; } } }//package
Section 42
//LoadingBar (LoadingBar) package { import flash.display.*; public dynamic class LoadingBar extends MovieClip { } }//package
Section 43
//Main (Main) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.utils.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Main extends MovieClip { public var loaderbar:MovieClip; public var gskip:Number; public var gperc:Number; public var link_btn:SimpleButton; public var test1:TextField; public function Main(){ addFrameScript(0, frame1, 121, frame122); } function frame1(){ stop(); stage.showDefaultContextMenu = false; stage.scaleMode = "exactFit"; gperc = 0; gskip = 0; this.stop(); loaderbar.stop(); loaderbar.addEventListener(Event.ENTER_FRAME, updatePreloader); link_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false); } public function outfade(e:TimerEvent){ this.gotoAndPlay("intro"); } function frame122(){ stop(); } public function updatePreloader(e:Event):void{ var timer:*; var perc:Number = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); loaderbar.gotoAndStop(int(perc)); if (perc >= 100){ trace((perc + "go")); loaderbar.removeEventListener(Event.ENTER_FRAME, updatePreloader, false); timer = new Timer(2000, 1); timer.addEventListener("timer", outfade); timer.start(); }; } public function gotoArc(e:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } } }//package
Section 44
//MainMenu (MainMenu) package { import flash.events.*; import flash.display.*; import flash.net.*; public class MainMenu extends FadeSlider { public var credits:SimpleButton; public var newgame:SimpleButton; public var highscores:SimpleButton; public var loadgame:SimpleButton; public var mb2:SimpleButton; public function MainMenu(){ super(); SetOut(); PlayFadeIn(); mb2.addEventListener(MouseEvent.CLICK, OnClick, false, 0, true); } public function OnClick(e:MouseEvent){ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } } }//package
Section 45
//MainMenuButton (MainMenuButton) package { import flash.display.*; public dynamic class MainMenuButton extends SimpleButton { } }//package
Section 46
//MapBox (MapBox) package { import flash.display.*; public dynamic class MapBox extends MovieClip { public function MapBox(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 47
//MenuMusic (MenuMusic) package { import flash.media.*; public dynamic class MenuMusic extends Sound { } }//package
Section 48
//MoreGames (MoreGames) package { import flash.display.*; public dynamic class MoreGames extends MovieClip { } }//package
Section 49
//NoMoneySign (NoMoneySign) package { import flash.display.*; public dynamic class NoMoneySign extends MovieClip { } }//package
Section 50
//NoMoneySmallSign (NoMoneySmallSign) package { import flash.display.*; public dynamic class NoMoneySmallSign extends MovieClip { } }//package
Section 51
//PauseButton (PauseButton) package { import flash.display.*; public dynamic class PauseButton extends SimpleButton { } }//package
Section 52
//PausedWidget (PausedWidget) package { import flash.display.*; public dynamic class PausedWidget extends MovieClip { } }//package
Section 53
//RestartButton (RestartButton) package { import flash.display.*; public dynamic class RestartButton extends SimpleButton { } }//package
Section 54
//Score_Submit (Score_Submit) package { import flash.events.*; import com.adobe.crypto.*; import flash.text.*; import flash.display.*; import flash.net.*; import flash.system.*; public class Score_Submit extends MovieClip { public var inputbox:TextField; public var totalscore:Number;// = 0 public var button:SimpleButton; private var Score:Number; private var Name:String; public function Score_Submit(){ super(); Security.allowDomain("*"); Security.loadPolicyFile("http://hiscore.arcadebomb.com/crossdomain.xml"); button.addEventListener(MouseEvent.MOUSE_UP, buttonPressed); } function goodjob(e:Event):void{ trace(URLLoader(e.target).data); } private function buttonPressed(event:MouseEvent){ trace(totalscore); Name = inputbox.text; Score = Number(totalscore); trace(Score); var variables:URLVariables = new URLVariables(); variables.n = Name; variables.s = Score; variables.t = new Date().getTime(); variables.k = Math.floor((Math.random() * 100)); variables.m = MD5.hash(("" + ((Score + variables.k) * 6061))); var request:URLRequest = new URLRequest("http://hiscore.arcadebomb.com/forts_submit.php"); request.method = "POST"; request.data = variables; var loader:URLLoader = new URLLoader(); loader.load(request); loader.addEventListener(Event.COMPLETE, goodjob); } } }//package
Section 55
//Scores (Scores) package { import flash.utils.*; import flash.display.*; public class Scores extends MovieClip { var fadecounter:Number;// = 0 var time:Number;// = 0.7 var finished:Boolean;// = false var oldcounter:Number;// = 0 var counter:Number;// = 0 public function Scores(){ addFrameScript(0, frame1); } public function Update(){ var delta:Number = 0; if ((((counter == 0)) && ((oldcounter == 0)))){ counter = getTimer(); }; oldcounter = counter; counter = getTimer(); delta = (counter - oldcounter); if (delta >= 0){ delta = (delta / 1000); fadecounter = (fadecounter + delta); if (fadecounter >= time){ finished = true; } else { y = (y - 0.2); alpha = (fadecounter / time); }; }; } function frame1(){ stop(); } } }//package
Section 56
//SelectModeDialog (SelectModeDialog) package { import flash.events.*; import flash.display.*; public class SelectModeDialog extends MovieClip { public var supplymodebutton:SupplyModeButton; public var battlemodebutton:SimpleButton; public function SelectModeDialog(){ super(); battlemodebutton.addEventListener(MouseEvent.CLICK, OnBattleMode, false, 0, true); supplymodebutton.addEventListener(MouseEvent.CLICK, OnSupplyMode, false, 0, true); } public function OnSupplyMode(e:MouseEvent){ if (parent){ if ((parent is Tower3)){ (parent as Tower3).SetSupplyMode(); }; }; } public function OnBattleMode(e:MouseEvent){ if (parent){ if ((parent is Tower3)){ (parent as Tower3).SetBattleMode(); }; }; } } }//package
Section 57
//Shot1 (Shot1) package { public class Shot1 extends BaseShot { public var slowamp:Number;// = 0 public function Shot1(){ addFrameScript(0, frame1); } override public function Update(enemies:Array, dt:Number){ var e:*; var tx:Number; var ty:Number; if (finished == true){ return; }; if (speed > 0){ time = (1 / speed); } else { time = 1; }; if ((((upgrade == 0)) || ((upgrade == 1)))){ gotoAndStop(dir); } else { if (upgrade == 2){ gotoAndStop((dir + 8)); } else { if (upgrade == 3){ gotoAndStop((dir + 16)); }; }; }; counter = (counter + dt); var t:Number = (counter / time); if ((((t >= 0)) && ((t <= 1)))){ if (((!((source == null))) && (!((target == null))))){ tx = (source.x + (t * (target.x - source.x))); ty = (source.y + (t * (target.y - source.y))); this.x = tx; this.y = ty; }; }; if (t > 1){ this.x = target.x; this.y = target.y; finished = true; }; for each (e in enemies) { if ((((Math.abs((e.x - x)) < (e.width / 2))) && ((Math.abs((e.y - y)) < (e.height / 2))))){ finished = true; e.MakeDamage(damage); if (slowamp == 1){ e.freezecounter = 1; }; }; }; } function frame1(){ stop(); } } }//package
Section 58
//Shot2 (Shot2) package { public class Shot2 extends BaseShot { public var damageradius:Number;// = 0 public function Shot2(){ addFrameScript(0, frame1); } override public function Update(enemies:Array, dt:Number){ var tx:Number; var ty:Number; var e:*; if (finished == true){ return; }; if (speed > 0){ time = (1 / speed); } else { time = 1; }; if ((((upgrade == 0)) || ((upgrade == 1)))){ gotoAndStop(dir); } else { if (upgrade == 2){ gotoAndStop((dir + 8)); } else { if (upgrade == 3){ gotoAndStop((dir + 16)); }; }; }; counter = (counter + dt); var t:Number = (counter / time); if ((((t >= 0)) && ((t <= 1)))){ if (((!((source == null))) && (!((target == null))))){ tx = (source.x + (t * (target.x - source.x))); ty = (source.y + (t * (target.y - source.y))); this.x = tx; this.y = ty; }; }; if (t > 1){ this.x = target.x; this.y = target.y; finished = true; }; if (damageradius == 0){ for each (e in enemies) { if ((((Math.abs((e.x - x)) < (e.width / 2))) && ((Math.abs((e.y - y)) < (e.height / 2))))){ finished = true; e.MakeDamage(damage); }; }; } else { for each (e in enemies) { if ((((Math.abs((e.x - x)) < (e.width / 3))) && ((Math.abs((e.y - y)) < (e.height / 3))))){ finished = true; }; }; if (finished == true){ for each (e in enemies) { if ((((Math.abs((e.x - x)) < 60)) && ((Math.abs((e.y - y)) < 60)))){ e.MakeDamage(damage); }; }; }; }; } function frame1(){ stop(); } } }//package
Section 59
//Shot3 (Shot3) package { public class Shot3 extends BaseShot { var livecounter:Number;// = 0 var shotcounter:Number;// = 0 var scale:Number;// = 1 public function Shot3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } override public function Update(enemies:Array, dt:Number){ var e:*; var dx:Number; var dy:Number; var angle:Number; var angle2:Number; if (finished == true){ return; }; if (speed > 0){ time = (1 / speed); } else { time = 1; }; counter = (counter + dt); var enemy:Enemy; for each (e in enemies) { if ((((Math.abs((e.x - target.x)) < (e.width / 2))) && ((Math.abs((e.y - target.y)) < (e.height / 2))))){ enemy = e; }; }; if (enemy != null){ dx = (enemy.x - x); dy = (enemy.y - y); angle = Math.atan2(dy, dx); angle2 = ((angle * 180) / Math.PI); this.rotation = angle2; if (counter < (time / 2)){ gotoAndStop(((upgrade * 2) + 1)); } else { if ((((counter > (time / 2))) && ((counter < time)))){ gotoAndStop(((upgrade * 2) + 2)); } else { if (counter >= time){ e.MakeDamage(damage); finished = true; }; }; }; } else { visible = false; }; } } }//package
Section 60
//SoundManager (SoundManager) package { import flash.media.*; import flash.display.*; import flash.system.*; public class SoundManager extends MovieClip { private static var sounds:Array = new Array(); private static var soundvolume:Number = 1; private static var canplaysound:Boolean = false; private static var channels:Array = new Array(); private static var SM:SoundManager; public function SoundManager(){ super(); SM = this; if (((Capabilities.hasAudio) && (Capabilities.hasMP3))){ canplaysound = true; }; sounds["MenuMusic"] = new MenuMusic(); sounds["LevelWin"] = new LevelWin(); sounds["Intro"] = new Intro(); sounds["Ingame1"] = new Ingame1(); sounds["Ingame2"] = new Ingame2(); sounds["GameOver"] = new GameOver(); sounds["GameWin"] = new GameWin(); sounds["BuildingTower"] = new BuildingTower(); sounds["Explosion"] = new ExplosionSound(); sounds["Tower1Attack"] = new Tower1Attack(); sounds["Tower3Attack"] = new Tower3Attack(); sounds["Tower3Harvest"] = new Tower3Harvest(); sounds["Upgrade"] = new UpgradeSound(); } public static function FadeIn(channel:String, sndname:String){ if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){ return; }; if (((!((channels[channel] == undefined))) && (!((channels[channel] == null))))){ channels[channel].FadeIn(); } else { if (sounds[sndname]){ channels[channel] = new Channel(sounds[sndname]); channels[channel].FadeIn(); }; }; } public static function StopLoop(channel:String){ if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){ return; }; if (((!((channels[channel] == undefined))) && (!((channels[channel] == null))))){ channels[channel].StopLoop(); }; } public static function StopSound(sndname:String){ if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){ return; }; if (sounds[sndname]){ sounds[sndname].stop(); }; } public static function PlayOnce(sndname:String){ if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){ return; }; var t:SoundTransform = new SoundTransform(); t.volume = Number((soundvolume * 0.3)); t.pan = 0; if (sounds[sndname]){ sounds[sndname].play(0, 0, t); }; } public static function PlayLoop(channel:String, sndname:String){ if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){ return; }; var t:SoundTransform = new SoundTransform(); t.volume = Number((soundvolume * 0.5)); t.pan = 0; if (channels[channel] != undefined){ if (channels[channel] != null){ return; }; }; if (sounds[sndname]){ channels[channel] = new Channel(sounds[sndname]); channels[channel].PlayLoop(t); }; } public static function FadeOut(channel:String){ if (((((!(SM)) || ((soundvolume == 0)))) || (!(canplaysound)))){ return; }; if (((!((channels[channel] == undefined))) && (!((channels[channel] == null))))){ channels[channel].FadeOut(); }; } public static function SetVolume(vol:int){ soundvolume = vol; } } }//package
Section 61
//SoundMute (SoundMute) package { import flash.media.*; import flash.events.*; import flash.display.*; public class SoundMute extends MovieClip { var mute:Boolean;// = false public function SoundMute(){ super(); addFrameScript(0, frame1); gotoAndStop("sound"); addEventListener(MouseEvent.CLICK, Switch, false, 0, true); } public function Switch(e:MouseEvent){ if (mute == false){ gotoAndStop("mute"); mute = true; SoundMixer.soundTransform = new SoundTransform(0); } else { gotoAndStop("sound"); mute = false; SoundMixer.soundTransform = new SoundTransform(1); }; } function frame1(){ stop(); } } }//package
Section 62
//SpeedButton (SpeedButton) package { import flash.events.*; import flash.display.*; public class SpeedButton extends MovieClip { var speed:uint;// = 1 public function SpeedButton(){ super(); addFrameScript(0, frame1); addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true); } public function OnOver(e:MouseEvent){ gotoAndStop((speed * 2)); } function frame1(){ stop(); } public function SetSpeed(spd:uint){ gotoAndStop((spd * 2)); speed = spd; } public function OnOut(e:MouseEvent){ gotoAndStop(((speed * 2) - 1)); } } }//package
Section 63
//SupplyModeButton (SupplyModeButton) package { import flash.display.*; public dynamic class SupplyModeButton extends SimpleButton { } }//package
Section 64
//TabButton (TabButton) package { import flash.events.*; import flash.display.*; public class TabButton extends MovieClip { var over; public function TabButton(){ over = new TabOver(); super(); over.x = (over.x - 1); over.y = (over.y + 3); over.visible = false; over.mouseEnabled = false; addChild(over); addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true); } public function OnOver(e:Event){ over.visible = true; } public function OnOut(e:Event){ over.visible = false; } } }//package
Section 65
//TabOver (TabOver) package { import flash.display.*; public dynamic class TabOver extends MovieClip { } }//package
Section 66
//TerrainTile (TerrainTile) package { import flash.display.*; public dynamic class TerrainTile extends MovieClip { public function TerrainTile(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 67
//Tower1 (Tower1) package { import flash.events.*; public class Tower1 extends BaseTower { var slowamp:Number;// = 1 public function Tower1(){ super(); addFrameScript(0, frame1); radius = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@radius; reload = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@reload; damage = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@damage; slowamp = Game.settingsxml..Tower1.Tower.(@upgrade == 0).@slowamp; UpdateOverlay(); addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true); } function frame1(){ stop(); } override public function CreateShot(enemy:Enemy){ var newshot:* = new Shot1(); newshot.upgrade = upgrade; newshot.dir = dir; if (dir == 1){ newshot.source = {x:(this.x + 16), y:(this.y - 7)}; }; if (dir == 2){ newshot.source = {x:(this.x + 25), y:(this.y - 7)}; }; if (dir == 3){ newshot.source = {x:(this.x + 40), y:(this.y + 7)}; }; if (dir == 4){ newshot.source = {x:(this.x + 35), y:(this.y + 21)}; }; if (dir == 5){ newshot.source = {x:(this.x + 16), y:(this.y + 24)}; }; if (dir == 6){ newshot.source = {x:(this.x + 3), y:(this.y + 21)}; }; if (dir == 7){ newshot.source = {x:(this.x - 2), y:(this.y + 7)}; }; if (dir == 8){ newshot.source = {x:(this.x + 4), y:(this.y - 7)}; }; newshot.target = {x:enemy.x, y:enemy.y}; newshot.x = newshot.source.x; newshot.y = newshot.source.y; newshot.slowamp = slowamp; newshot.damage = damage; if (parent != null){ if ((parent is Level)){ (parent as Level).AddShot(newshot); SoundManager.PlayOnce("Tower1Attack"); }; }; } override public function Update(enemies:Array, dt:Number){ super.Update(enemies, dt); } override public function SetUpgrade(upg:uint){ var upg = upg; if (upgrade < 4){ radius = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@radius; reload = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@reload; damage = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@damage; slowamp = Game.settingsxml..Tower1.Tower.(@upgrade == upg).@slowamp; upgrade = upg; UpdateOverlay(); }; } } }//package
Section 68
//Tower1Attack (Tower1Attack) package { import flash.media.*; public dynamic class Tower1Attack extends Sound { } }//package
Section 69
//Tower1Icon (Tower1Icon) package { import flash.display.*; public dynamic class Tower1Icon extends SimpleButton { } }//package
Section 70
//Tower1Upgrade1 (Tower1Upgrade1) package { import flash.display.*; public dynamic class Tower1Upgrade1 extends MovieClip { public function Tower1Upgrade1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 71
//Tower1Upgrade2 (Tower1Upgrade2) package { import flash.display.*; public dynamic class Tower1Upgrade2 extends MovieClip { public function Tower1Upgrade2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 72
//Tower1Upgrade3 (Tower1Upgrade3) package { import flash.display.*; public dynamic class Tower1Upgrade3 extends MovieClip { public function Tower1Upgrade3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 73
//Tower2 (Tower2) package { import flash.events.*; public class Tower2 extends BaseTower { var damageradius:Number;// = 1 public function Tower2(){ super(); addFrameScript(0, frame1); radius = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@radius; reload = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@reload; damage = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@damage; damageradius = Game.settingsxml..Tower2.Tower.(@upgrade == 0).@damageradius; UpdateOverlay(); addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true); } function frame1(){ stop(); } override public function CreateShot(enemy:Enemy){ var newshot:* = new Shot2(); newshot.upgrade = upgrade; newshot.dir = dir; if (dir == 1){ newshot.source = {x:(this.x + 16), y:(this.y - 27)}; }; if (dir == 2){ newshot.source = {x:(this.x + 43), y:(this.y - 24)}; }; if (dir == 3){ newshot.source = {x:(this.x + 49), y:(this.y - 13)}; }; if (dir == 4){ newshot.source = {x:(this.x + 40), y:(this.y + 12)}; }; if (dir == 5){ newshot.source = {x:(this.x + 16), y:(this.y + 30)}; }; if (dir == 6){ newshot.source = {x:(this.x - 6), y:(this.y + 13)}; }; if (dir == 7){ newshot.source = {x:(this.x - 10), y:(this.y - 13)}; }; if (dir == 8){ newshot.source = {x:(this.x - 6), y:(this.y - 27)}; }; newshot.target = {x:enemy.x, y:enemy.y}; newshot.x = newshot.source.x; newshot.y = newshot.source.y; newshot.damageradius = damageradius; newshot.damage = damage; if (parent != null){ if ((parent is Level)){ (parent as Level).AddShot(newshot); }; }; } override public function Update(enemies:Array, dt:Number){ super.Update(enemies, dt); } override public function SetUpgrade(upg:uint){ var upg = upg; if (upgrade < 4){ radius = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@radius; reload = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@reload; damage = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@damage; damageradius = Game.settingsxml..Tower2.Tower.(@upgrade == upg).@damageradius; upgrade = upg; UpdateOverlay(); }; } } }//package
Section 74
//Tower2Icon (Tower2Icon) package { import flash.display.*; public dynamic class Tower2Icon extends SimpleButton { } }//package
Section 75
//Tower2Upgrade1 (Tower2Upgrade1) package { import flash.display.*; public dynamic class Tower2Upgrade1 extends MovieClip { public function Tower2Upgrade1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 76
//Tower2Upgrade2 (Tower2Upgrade2) package { import flash.display.*; public dynamic class Tower2Upgrade2 extends MovieClip { public function Tower2Upgrade2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 77
//Tower2Upgrade3 (Tower2Upgrade3) package { import flash.display.*; public dynamic class Tower2Upgrade3 extends MovieClip { public function Tower2Upgrade3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 78
//Tower3 (Tower3) package { import flash.events.*; import flash.filters.*; public class Tower3 extends BaseTower { var harvesttime:Number;// = 0 var scorearray:Array; var dialog:SelectModeDialog; var harvestmode:Boolean;// = true var upgradecounter:Number;// = 0 var upgradetime:Number;// = 0 var harvestcounter:Number;// = 0 var harvestlevel:uint;// = 1 public function Tower3(){ scorearray = new Array(); dialog = new SelectModeDialog(); super(); addFrameScript(0, frame1); scorearray[1] = {scores:10, string:"s10"}; scorearray[2] = {scores:25, string:"s25"}; scorearray[3] = {scores:50, string:"s50"}; scorearray[4] = {scores:75, string:"s75"}; scorearray[5] = {scores:150, string:"s150"}; scorearray[6] = {scores:350, string:"s350"}; radius = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@radius; reload = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@reload; damage = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@damage; upgradetime = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@upgradetime; harvesttime = Game.settingsxml..Tower3.Tower.(@upgrade == 0).@harvesttime; UpdateOverlay(); dialog.x = 45; dialog.y = -20; dialog.visible = false; dialog.mouseEnabled = false; addChild(dialog); addEventListener(MouseEvent.MOUSE_OVER, OnOver, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, OnOut, false, 0, true); addEventListener(MouseEvent.CLICK, OnClick, false, 0, true); SetSupplyMode(); } override public function OnOver(e:MouseEvent){ if (harvestmode == false){ overlay.visible = true; }; } public function OnClick(e:MouseEvent){ dialog.visible = !(dialog.visible); dialog.mouseEnabled = !(dialog.mouseEnabled); } public function SetSupplyMode(){ harvestmode = true; harvestlevel = 1; harvestcounter = 0; upgradecounter = 0; filters = [new GlowFilter(0xFF, 1.9)]; } public function CreateScore(){ var score:Scores = new Scores(); score.gotoAndStop(scorearray[harvestlevel].string); score.x = (this.x + 18); score.y = (this.y - 14); Level.level.AddScore(score); Level.level.AddMoney(scorearray[harvestlevel].scores); } public function SetBattleMode(){ harvestmode = false; counter = 0; filters = []; } function frame1(){ stop(); } override public function Update(enemies:Array, dt:Number){ var enemy:*; var dx:Number; var dy:Number; var r:Number; if (harvestmode == true){ HarvestUpdate(dt); return; }; counter = (counter + dt); if (counter < (reload * 0.25)){ gotoAndStop(1); return; }; if ((((counter >= (reload * 0.25))) && ((counter < (reload * 0.5))))){ gotoAndStop(2); return; }; if ((((counter >= (reload * 0.5))) && ((counter < (reload * 0.75))))){ gotoAndStop(3); return; }; if (counter >= (reload * 0.75)){ gotoAndStop(4); }; var nearenemy:Enemy; var nearradius:Number = 0; for each (enemy in enemies) { dx = (enemy.x - (x + 20)); dy = (enemy.y - (y + 20)); if ((((dx > radius)) || ((dy > radius)))){ } else { r = Math.sqrt(((dx * dx) + (dy * dy))); if (nearradius == 0){ nearradius = r; nearenemy = enemy; } else { if (r < nearradius){ nearradius = r; nearenemy = enemy; }; }; }; }; if (((!((nearenemy == null))) && ((nearradius <= radius)))){ AimTo(nearenemy.x, nearenemy.y); if (counter >= reload){ counter = 0; gotoAndStop(1); CreateShot(nearenemy); SoundManager.PlayOnce("Tower3Attack"); }; } else { gotoAndStop(1); }; } public function HarvestUpdate(dt:Number){ harvestcounter = (harvestcounter + dt); upgradecounter = (upgradecounter + dt); if (harvestcounter < (harvesttime * 0.25)){ gotoAndStop(1); return; }; if ((((harvestcounter >= (harvesttime * 0.25))) && ((harvestcounter < (harvesttime * 0.5))))){ gotoAndStop(2); return; }; if ((((harvestcounter >= (harvesttime * 0.5))) && ((harvestcounter < (harvesttime * 0.75))))){ gotoAndStop(3); return; }; if (harvestcounter >= (harvesttime * 0.75)){ gotoAndStop(4); SoundManager.PlayOnce("Tower3Harvest"); }; if (harvestcounter >= harvesttime){ harvestcounter = 0; gotoAndStop(1); CreateScore(); }; if ((((upgradecounter >= upgradetime)) && ((harvestlevel < 6)))){ upgradecounter = 0; harvestlevel = (harvestlevel + 1); }; } override public function CreateShot(enemy:Enemy){ var newshot:* = new Shot3(); newshot.upgrade = upgrade; newshot.dir = dir; newshot.source = {x:(this.x + 20), y:(this.y - 5)}; newshot.target = {x:enemy.x, y:enemy.y}; var xdiff:Number = (newshot.source.x - enemy.x); var ydiff:Number = (newshot.source.y - enemy.y); var len:Number = Math.sqrt(((xdiff * xdiff) + (ydiff * ydiff))); newshot.width = len; newshot.x = newshot.source.x; newshot.y = newshot.source.y; newshot.damage = damage; if (parent != null){ if ((parent is Level)){ (parent as Level).AddShot(newshot); }; }; } override public function SetUpgrade(upg:uint){ var upg = upg; if (upgrade < 4){ radius = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@radius; reload = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@reload; damage = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@damage; upgradetime = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@upgradetime; harvesttime = Game.settingsxml..Tower3.Tower.(@upgrade == upg).@harvesttime; upgrade = upg; UpdateOverlay(); }; } } }//package
Section 79
//Tower3Attack (Tower3Attack) package { import flash.media.*; public dynamic class Tower3Attack extends Sound { } }//package
Section 80
//Tower3Harvest (Tower3Harvest) package { import flash.media.*; public dynamic class Tower3Harvest extends Sound { } }//package
Section 81
//Tower3Icon (Tower3Icon) package { import flash.display.*; public dynamic class Tower3Icon extends SimpleButton { } }//package
Section 82
//Tower3Upgrade1 (Tower3Upgrade1) package { import flash.display.*; public dynamic class Tower3Upgrade1 extends MovieClip { public function Tower3Upgrade1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 83
//Tower3Upgrade2 (Tower3Upgrade2) package { import flash.display.*; public dynamic class Tower3Upgrade2 extends MovieClip { public function Tower3Upgrade2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 84
//Tower3Upgrade3 (Tower3Upgrade3) package { import flash.display.*; public dynamic class Tower3Upgrade3 extends MovieClip { public function Tower3Upgrade3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 85
//TowerPlatform (TowerPlatform) package { import flash.display.*; public dynamic class TowerPlatform extends MovieClip { } }//package
Section 86
//Tutorial (Tutorial) package { import flash.events.*; import flash.display.*; public class Tutorial extends MovieClip { public var nobutton:SimpleButton; public var finishbutton:SimpleButton; public var yesbutton:SimpleButton; public function Tutorial(){ super(); addFrameScript(0, frame1); yesbutton.addEventListener(MouseEvent.CLICK, OnYes, false, 0, true); nobutton.addEventListener(MouseEvent.CLICK, OnNo, false, 0, true); finishbutton.addEventListener(MouseEvent.CLICK, OnFinish, false, 0, true); buttonMode = true; } public function OnClick(e:MouseEvent){ if (currentFrame != 13){ gotoAndStop((currentFrame + 1)); }; } public function OnFinish(e:MouseEvent){ Level.level.SetGameState(Level.level.NORMAL); Level.level.removeChild(this); } function frame1(){ stop(); } public function OnNo(e:MouseEvent){ Level.level.SetGameState(Level.level.NORMAL); Level.level.removeChild(this); } public function OnYes(e:MouseEvent){ addEventListener(MouseEvent.CLICK, OnClick, false, 0, true); } } }//package
Section 87
//Tw (Tw) package { import flash.text.*; public dynamic class Tw extends Font { } }//package
Section 88
//UpgradeBar (UpgradeBar) package { import flash.display.*; public dynamic class UpgradeBar extends MovieClip { public function UpgradeBar(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 89
//UpgradeButton (UpgradeButton) package { public class UpgradeButton extends TabButton { public function UpgradeButton(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 90
//UpgradeSound (UpgradeSound) package { import flash.media.*; public dynamic class UpgradeSound extends Sound { } }//package
Section 91
//UpgradeTab (UpgradeTab) package { import flash.display.*; public dynamic class UpgradeTab extends MovieClip { public var upg31:Tower3Upgrade1; public var upg32:Tower3Upgrade2; public var upg33:Tower3Upgrade3; public var upg13nomoney:NoMoneySmallSign; public var upg23nomoney:NoMoneySmallSign; public var upg33nomoney:NoMoneySmallSign; public var upg11cost:CostSmallSign; public var upg12cost:CostSmallSign; public var upg13cost:CostSmallSign; public var button:UpgradeButton; public var upg22nomoney:NoMoneySmallSign; public var upg32nomoney:NoMoneySmallSign; public var upg21cost:CostSmallSign; public var upg23cost:CostSmallSign; public var upg22cost:CostSmallSign; public var upg12nomoney:NoMoneySmallSign; public var upg11:Tower1Upgrade1; public var upg12:Tower1Upgrade2; public var upg13:Tower1Upgrade3; public var upg11nomoney:NoMoneySmallSign; public var upg21nomoney:NoMoneySmallSign; public var upg31nomoney:NoMoneySmallSign; public var upg31cost:CostSmallSign; public var upg32cost:CostSmallSign; public var upg33cost:CostSmallSign; public var upg21:Tower2Upgrade1; public var upg22:Tower2Upgrade2; public var upg23:Tower2Upgrade3; } }//package
Section 92
//UpgradeTooltip (UpgradeTooltip) package { import flash.display.*; public dynamic class UpgradeTooltip extends MovieClip { public function UpgradeTooltip(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 93
//Wave (Wave) package { public class Wave { public var mod:uint;// = 0 public var delay:Number;// = 0 public var begin:Number;// = 0 public var end:Number;// = 0 public var number:uint;// = 0 public var type:uint; public var id:uint; public var counter:Number;// = 0 } }//package

Library Items

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Symbol 18 Sound {UpgradeSound}
Symbol 19 Sound {Tower3Harvest}
Symbol 20 Sound {Tower3Attack}
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Symbol 24 Sound {Intro}
Symbol 25 Sound {Ingame1}
Symbol 26 Sound {Ingame2}
Symbol 27 Sound {GameWin}
Symbol 28 Sound {GameOver}
Symbol 29 Sound {ExplosionSound}
Symbol 30 Sound {BuildingTower}
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Symbol 1261 GraphicUses:1260Used by:1264
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1264
Symbol 1264 MovieClip {Burst1}Uses:1235 1237 1239 1241 1243 1245 1247 1249 1251 1253 1255 1257 1259 1261 1263
Symbol 1265 BitmapUsed by:1266
Symbol 1266 GraphicUses:1265Used by:1269
Symbol 1267 BitmapUsed by:1268
Symbol 1268 GraphicUses:1267Used by:1269
Symbol 1269 MovieClip {SoundMute}Uses:1266 1268Used by:1271
Symbol 1270 GraphicUsed by:1271
Symbol 1271 MovieClip {Game}Uses:1270 1269Used by:Timeline
Symbol 1272 TextUses:17Used by:1273
Symbol 1273 MovieClip {SoundManager}Uses:1272Used by:Timeline
Symbol 1274 TextUses:17Used by:1275
Symbol 1275 MovieClip {GlobalData}Uses:1274Used by:Timeline
Symbol 1276 FontUsed by:1277
Symbol 1277 TextUses:1276Used by:1278
Symbol 1278 MovieClipUses:3 1277Used by:1279
Symbol 1279 MovieClip {alt_intro_holder}Uses:1278Used by:Timeline

Instance Names

"link_btn"Frame 1Symbol 8 Button
"loaderbar"Frame 1Symbol 12 MovieClip
"test1"Frame 1Symbol 15 EditableText
"levelmapback"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 33 MovieClip {LevelMapBack}
"backtomenu"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 40 Button
"enemiestext"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 41 EditableText
"towerstext"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 42 EditableText
"moneytext"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 43 EditableText
"upgradestext"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 44 EditableText
"gameprogresstext"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 45 EditableText
"mb2"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 8 Button
"mb3"Symbol 49 MovieClip {LevelMap} Frame 1Symbol 48 MovieClip {MoreGames}
"costtext"Symbol 516 MovieClip {CostSign} Frame 1Symbol 515 EditableText
"button"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 484 MovieClip {BuildButton}
"tower1"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 489 Button {Tower1Icon}
"tower2"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 494 Button {Tower2Icon}
"tower3"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 499 Button {Tower3Icon}
"tower1speed"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 500 EditableText
"tower1damage"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 501 EditableText
"tower1radius"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 502 EditableText
"tower2speed"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 503 EditableText
"tower2damage"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 504 EditableText
"tower2radius"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 505 EditableText
"tower3speed"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 506 EditableText
"tower3damage"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 507 EditableText
"tower3radius"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 508 EditableText
"tower1nomoneysign"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 512 MovieClip {NoMoneySign}
"tower2nomoneysign"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 512 MovieClip {NoMoneySign}
"tower3nomoneysign"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 512 MovieClip {NoMoneySign}
"tower1costsign"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 516 MovieClip {CostSign}
"tower2costsign"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 516 MovieClip {CostSign}
"tower3costsign"Symbol 517 MovieClip {BuildTab} Frame 1Symbol 516 MovieClip {CostSign}
"costtext"Symbol 576 MovieClip {CostSmallSign} Frame 1Symbol 575 EditableText
"button"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 523 MovieClip {UpgradeButton}
"upg11"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 530 MovieClip {Tower1Upgrade1}
"upg12"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 535 MovieClip {Tower1Upgrade2}
"upg13"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 540 MovieClip {Tower1Upgrade3}
"upg21"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 545 MovieClip {Tower2Upgrade1}
"upg22"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 550 MovieClip {Tower2Upgrade2}
"upg23"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 555 MovieClip {Tower2Upgrade3}
"upg31"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 560 MovieClip {Tower3Upgrade1}
"upg32"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 565 MovieClip {Tower3Upgrade2}
"upg33"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 570 MovieClip {Tower3Upgrade3}
"upg11nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg31nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg21nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg12nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg32nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg22nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg13nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg33nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg23nomoney"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 573 MovieClip {NoMoneySmallSign}
"upg11cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg12cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg13cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg21cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg22cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg23cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg31cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg32cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"upg33cost"Symbol 577 MovieClip {UpgradeTab} Frame 1Symbol 576 MovieClip {CostSmallSign}
"buildtab"Symbol 651 MovieClip {Interface} Frame 1Symbol 517 MovieClip {BuildTab}
"upgradetab"Symbol 651 MovieClip {Interface} Frame 1Symbol 577 MovieClip {UpgradeTab}
"mainmenubutton"Symbol 651 MovieClip {Interface} Frame 1Symbol 582 Button {MainMenuButton}
"restartbutton"Symbol 651 MovieClip {Interface} Frame 1Symbol 587 Button {RestartButton}
"pausebutton"Symbol 651 MovieClip {Interface} Frame 1Symbol 592 Button {PauseButton}
"speedbar"Symbol 651 MovieClip {Interface} Frame 1Symbol 629 MovieClip {UpgradeBar}
"armorbar"Symbol 651 MovieClip {Interface} Frame 1Symbol 629 MovieClip {UpgradeBar}
"damagebar"Symbol 651 MovieClip {Interface} Frame 1Symbol 629 MovieClip {UpgradeBar}
"speedbutton"Symbol 651 MovieClip {Interface} Frame 1Symbol 642 MovieClip {SpeedButton}
"moneytext"Symbol 651 MovieClip {Interface} Frame 1Symbol 646 EditableText
"hptext"Symbol 651 MovieClip {Interface} Frame 1Symbol 650 EditableText
"gui"Symbol 657 MovieClip {Level} Frame 1Symbol 651 MovieClip {Interface}
"pauseddialog"Symbol 657 MovieClip {Level} Frame 1Symbol 655 MovieClip {PausedWidget}
"levelscoretext"Symbol 657 MovieClip {Level} Frame 1Symbol 656 EditableText
"back"Symbol 987 MovieClip {FadeSlider} Frame 1Symbol 986 MovieClip {FadeBack}
"restartbutton"Symbol 1000 MovieClip {GameOverDialog} Frame 1Symbol 995 Button {GameOverRestartButton}
"backbutton"Symbol 1000 MovieClip {GameOverDialog} Frame 1Symbol 40 Button
"levelscoretext"Symbol 1000 MovieClip {GameOverDialog} Frame 1Symbol 998 EditableText
"totalscoretext"Symbol 1000 MovieClip {GameOverDialog} Frame 1Symbol 999 EditableText
"button"Symbol 1018 MovieClip {Score_Submit} Frame 1Symbol 1015 Button
"inputbox"Symbol 1018 MovieClip {Score_Submit} Frame 1Symbol 1017 EditableText
"backbutton"Symbol 1019 MovieClip {LevelWinDialog} Frame 1Symbol 1008 Button {LevelWinButton}
"levelscoretext"Symbol 1019 MovieClip {LevelWinDialog} Frame 1Symbol 1009 EditableText
"totalscoretext"Symbol 1019 MovieClip {LevelWinDialog} Frame 1Symbol 1010 EditableText
"sender"Symbol 1019 MovieClip {LevelWinDialog} Frame 1Symbol 1018 MovieClip {Score_Submit}
"battlemodebutton"Symbol 1082 MovieClip {SelectModeDialog} Frame 1Symbol 1076 Button
"supplymodebutton"Symbol 1082 MovieClip {SelectModeDialog} Frame 1Symbol 1081 Button {SupplyModeButton}
"newgame"Symbol 1135 MovieClip {MainMenu} Frame 1Symbol 1117 Button
"loadgame"Symbol 1135 MovieClip {MainMenu} Frame 1Symbol 1122 Button
"highscores"Symbol 1135 MovieClip {MainMenu} Frame 1Symbol 1127 Button
"credits"Symbol 1135 MovieClip {MainMenu} Frame 1Symbol 1132 Button
"mb2"Symbol 1135 MovieClip {MainMenu} Frame 1Symbol 1134 Button
"backtomenubutton"Symbol 1139 MovieClip {Credits} Frame 1Symbol 40 Button
"backbutton"Symbol 1147 MovieClip {GameWinDialog} Frame 1Symbol 1146 Button
"sender"Symbol 1147 MovieClip {GameWinDialog} Frame 1Symbol 1018 MovieClip {Score_Submit}
"yesbutton"Symbol 1181 MovieClip {Tutorial} Frame 1Symbol 1154 Button
"nobutton"Symbol 1181 MovieClip {Tutorial} Frame 1Symbol 1159 Button
"finishbutton"Symbol 1181 MovieClip {Tutorial} Frame 1Symbol 1164 Button
"backtomenubutton"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 40 Button
"name1"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1186 EditableText
"score1"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1187 EditableText
"name2"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1188 EditableText
"score2"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1189 EditableText
"name3"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1190 EditableText
"score3"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1191 EditableText
"name4"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1192 EditableText
"score4"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1193 EditableText
"name5"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1194 EditableText
"score5"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1195 EditableText
"name6"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1196 EditableText
"score6"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1197 EditableText
"name7"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1198 EditableText
"score7"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1199 EditableText
"name8"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1200 EditableText
"score8"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1201 EditableText
"name9"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1202 EditableText
"score9"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1203 EditableText
"name10"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1204 EditableText
"score10"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1205 EditableText
"name11"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1206 EditableText
"score11"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1207 EditableText
"name12"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1208 EditableText
"score12"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1209 EditableText
"name13"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1210 EditableText
"score13"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1211 EditableText
"name14"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1212 EditableText
"score14"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1213 EditableText
"name15"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1214 EditableText
"score15"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1215 EditableText
"name16"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1216 EditableText
"score16"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1217 EditableText
"name17"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1218 EditableText
"score17"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1219 EditableText
"name18"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1220 EditableText
"score18"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1221 EditableText
"name19"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1222 EditableText
"score19"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1223 EditableText
"name20"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1224 EditableText
"score20"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1225 EditableText
"btn_allscores"Symbol 1231 MovieClip {Highscores} Frame 1Symbol 1230 Button
"soundmute"Symbol 1271 MovieClip {Game} Frame 1Symbol 1269 MovieClip {SoundMute}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$0J$o6Npyx.Vle/kt2l/1nqVK0."

Labels

"intro"Frame 2
"main"Frame 122
"active"Symbol 484 MovieClip {BuildButton} Frame 1
"inactive"Symbol 484 MovieClip {BuildButton} Frame 10
"active"Symbol 523 MovieClip {UpgradeButton} Frame 1
"inactive"Symbol 523 MovieClip {UpgradeButton} Frame 10
"active"Symbol 662 MovieClip {HowtoButton} Frame 1
"inactive"Symbol 662 MovieClip {HowtoButton} Frame 10
"s10"Symbol 1071 MovieClip {Scores} Frame 1
"s25"Symbol 1071 MovieClip {Scores} Frame 2
"s50"Symbol 1071 MovieClip {Scores} Frame 3
"s75"Symbol 1071 MovieClip {Scores} Frame 4
"s120"Symbol 1071 MovieClip {Scores} Frame 5
"s140"Symbol 1071 MovieClip {Scores} Frame 6
"s150"Symbol 1071 MovieClip {Scores} Frame 7
"s200"Symbol 1071 MovieClip {Scores} Frame 8
"s240"Symbol 1071 MovieClip {Scores} Frame 9
"s300"Symbol 1071 MovieClip {Scores} Frame 10
"s350"Symbol 1071 MovieClip {Scores} Frame 11
"s500"Symbol 1071 MovieClip {Scores} Frame 12
"s750"Symbol 1071 MovieClip {Scores} Frame 13
"s1000"Symbol 1071 MovieClip {Scores} Frame 14
"s1500"Symbol 1071 MovieClip {Scores} Frame 15
"s2000"Symbol 1071 MovieClip {Scores} Frame 16
"s3000"Symbol 1071 MovieClip {Scores} Frame 17
"s5000"Symbol 1071 MovieClip {Scores} Frame 18
"s7000"Symbol 1071 MovieClip {Scores} Frame 19
"s15000"Symbol 1071 MovieClip {Scores} Frame 20
"s20000"Symbol 1071 MovieClip {Scores} Frame 21
"s25000"Symbol 1071 MovieClip {Scores} Frame 22
"s50000"Symbol 1071 MovieClip {Scores} Frame 23
"current"Symbol 1090 MovieClip {MapBox} Frame 1
"completed"Symbol 1090 MovieClip {MapBox} Frame 15
"not available"Symbol 1090 MovieClip {MapBox} Frame 26
"sound"Symbol 1269 MovieClip {SoundMute} Frame 1
"mute"Symbol 1269 MovieClip {SoundMute} Frame 10




http://swfchan.com/14/69534/info.shtml
Created: 10/4 -2019 09:16:29 Last modified: 10/4 -2019 09:16:29 Server time: 31/10 -2024 23:39:09