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Cyber Bunny #1.swf

This is the info page for
Flash #69539

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

LOADING..

LOADING.

LOADING

Start Game

Start Game

Start Game

PLAY !

Instructions

Instructions

Instructions

Use Arrow Keys (+Space) to move.
Collect, Explore and Have Fun..:)

Find powerup for Double Jump.

Use Arrow Keys (+Space) to move.
Collect, Explore and Have Fun..:)

Find powerup for Double Jump.

Credits

Credits

Credits

Game done by Divjak V.
( ob1y2k@gmail.com )

Original Bunny drawing by
Mike (mikethemrchak@gmail.com)

Game done by Divjak V.
( ob1y2k@gmail.com )

Original Bunny drawing by
Mike (mikethemrchak@gmail.com)

2

2

22

22

Level Loading...

Level Loading...

Level Loaded

Level Loaded

Play

Play

Play

Level Complete

Level Complete

Next level

Next level

Game Over

Game Over

Play Again

Play Again

Thanks for playing..
World #2 will be out soon, so check out at
www.keepdsmile.com

You Win..:)!

You Win..:)!

Thanks for playing..
World #2 will be out soon, so check out at
www.keepdsmile.com

Menu

Sound

Keepdsmile.com..:)

sound fx

Oupss...game could be played only online at keepdsmile.com and newgrounds.com

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "true"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false");
Frame 2
factor = _root.getBytesLoaded() / _root.getBytesTotal(); percent.text = Math.floor(factor * 100) + "%"; if (factor >= 1) { _root.gotoAndStop("Splash"); }
Frame 3
_root.gotoAndPlay("loader");
Frame 9
myURL = _url; okDomain = "keepdsmile.com"; okDomain1 = "uploads.ungrounded.net"; okDomain2 = "newgrounds.com"; okDomain3 = "www.newgrounds.com"; if ((((myURL.indexOf(okDomain) != -1) || (myURL.indexOf(okDomain1) != -1)) || (myURL.indexOf(okDomain2) != -1)) || (myURL.indexOf(okDomain3) != -1)) { } else { _root.gotoAndStop("error"); }
Frame 25
stop();
Frame 79
if (false) { }
Symbol 21 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 26
stop();
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 20
stop();
Symbol 52 MovieClip [platform] Frame 1
stop();
Symbol 74 MovieClip Frame 14
this.gotoAndPlay(1);
Symbol 74 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 86 MovieClip Frame 14
this.gotoAndPlay(1);
Symbol 86 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 94 MovieClip Frame 14
this.gotoAndPlay(1);
Symbol 94 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 95 MovieClip [baddy] Frame 1
stop(); hitArea._visible = false;
Symbol 95 MovieClip [baddy] Frame 7
stop();
Symbol 95 MovieClip [baddy] Frame 13
stop();
Symbol 100 MovieClip [flag] Frame 1
stop();
Symbol 100 MovieClip [flag] Frame 20
where.levelComplete(); stop();
Symbol 107 Button
on (release) { this.gotoAndStop("Game"); }
Symbol 129 MovieClip Frame 20
this.removeMovieClip();
Symbol 130 MovieClip Frame 1
function spin() { newTrail = OrbTrail.duplicateMovieClip("OrbTrail" + L, L); x = Xradius * Math.cos((i * 3.141593) / 180); y = Yradius * Math.sin((i * 3.141593) / 180); scale = (((y + Yradius) / Yradius) * 50) + 50; ascale = (((y + Yradius) / Yradius) * 50) + 50; newTrail._x = x; newTrail._y = y; newTrail._xscale = scale / 3; newTrail._yscale = scale / 3; newTrail._alpha = ascale; newTrail._visible = 1; Orb._x = x; Orb._y = y; Orb._xscale = scale / 2; Orb._yscale = scale / 2; Orb._alpha = ascale; Orb._visible = 1; i = i + 5; if (i >= 360) { i = 0; } L++; } L = 0; Xradius = 50; Yradius = 25; OrbTrail._visible = 0;
Symbol 130 MovieClip Frame 2
spin();
Symbol 130 MovieClip Frame 3
gotoAndPlay (2);
Symbol 131 MovieClip Frame 1
e1._y = 0; e2._y = 0; e3._y = 0; e1.i = 0; e2.i = 120; e3.i = 240; e1._rotation = 0; e2._rotation = 120; e3._rotation = 240;
Symbol 133 MovieClip [ice cube] Frame 1
stop();
Symbol 133 MovieClip [ice cube] Frame 26
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 14
stop();
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 9
this.gotoAndPlay(2);
Symbol 183 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 194 Button
on (release, keyPress "<Space>") { playClicked(); }
Symbol 200 Button
on (release, keyPress "<Space>") { _parent.loadNext(); }
Symbol 205 Button
on (release) { _parent.startOver(); }
Symbol 211 MovieClip Frame 1
function playClicked() { if (_parent.game.loaded) { _parent.startLevel(); } } function startedLoading() { this.gotoAndStop(1); status.gotoAndStop("Loading"); playButton._alpha = 50; } function finishedLoading() { status.gotoAndStop("Loaded"); playButton._alpha = 100; } function gameOver() { this._visible = true; _parent.gameClip._visible = false; this.gotoAndStop("Lose"); } function showStats() { var _local1 = _parent; var _local2 = this; _local2._visible = true; _local1.gameClip._visible = false; if (_local1.game.level == _local1.game.numLevels) { _local2.gotoAndStop("Win"); } else { _local2.gotoAndStop("Stats"); } } stop();
Symbol 215 Button
on (release) { if (!soundOn) { soundOn = true; playSound("music"); } else { stopAllSounds(); soundOn = false; } }
Symbol 217 Button
on (release) { getURL ("http://keepdsmile.com", "_blank"); }
Symbol 218 Button
on (release) { stopAllSounds(); _root.gotoAndStop("Splash"); }
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 25
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 40
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 54
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 73
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 86
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 107
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 115
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 116
this.gotoAndStop(1);
Symbol 229 MovieClip Frame 121
this.gotoAndStop(1);
Symbol 230 MovieClip Frame 2
function startLevel() { hero.x = hero.startx; hero.y = hero.starty; hero.xmov = 0; hero.ymov = 0; hero.clip._x = hero.x; hero.clip._y = hero.y; game.inPlay = true; game.flagCaptured = false; waitingScreen._visible = false; gameClip._visible = true; } function loadNext() { var _local1 = ++game.level; loadLevel(_local1); } function startOver() { hero.lives = game.numLives - 1; display.num = hero.lives; game.level = 0; _global.score = 0; loadNext(); } function levelLoaded() { display.num2 = _global.score; display.num = hero.lives; waitingScreen.finishedLoading(); game.loaded = true; game.platforms = {}; game.platforms.column = []; var info = levelXML.firstChild; game.flag = {}; game.flag.x = Number(info.attributes.flagx); game.flag.y = Number(info.attributes.flagy); placeFlag(); var tempBlocks = info.firstChild.childNodes; var i = 0; while (i < tempBlocks.length) { var _local2 = tempBlocks[i].attributes; var ob = new Object(); for (j in _local2) { var nan = isNaN(Number(_local2[j])); if (nan) { ob[j] = _local2[j]; if (ob[j].toLowerCase() == "true") { ob[j] = true; } else if (ob[j].toLowerCase() == "false") { ob[j] = false; } } else { ob[j] = Number(_local2[j]); } } var depth = (++game.depth); var item = ob.item; var name = ("platform" + depth); var clip = gameClip.overlay.attachMovie("platform", name, depth); ob.clip = clip; ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.graphic == null) { ob.clip.gotoAndStop("cube"); } else { ob.clip.gotoAndStop(ob.graphic); } ob.width = ob.clip.vertical._x; ob.clip.vertical._visible = false; ob.height = ob.clip.horizontal._y; ob.clip.horizontal._visible = false; ob.clip.me = ob; if (ob.mover == "yes") { makeMover(ob.clip); } game.platforms.column.push(ob); i++; } var temp = info.firstChild.nextSibling.childNodes; var groundWidth = 233; game.grounds = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var xstart = Number(atts.xstart); var _local1 = Number(atts.xend); var ob = {x1:xstart, x2:_local1}; game.grounds.push(ob); var _local3 = Math.ceil((_local1 - xstart) / groundWidth); var nowx = xstart; var j = 0; while (j < _local3) { var depth = (++game.depth); var name = ("ground" + depth); var clip = gameClip.overlay.attachMovie("ground", name, depth); clip._y = game.floor; clip._x = nowx; if (_local3 == 1) { clip._width = _local1 - xstart; } if (j == (_local3 - 1)) { var cornerx = endx; var depth = (++game.depth); var name = ("corner" + depth); var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = (_local1 - clip._width) + 15; clip._y = game.floor; } if (j == 0) { var cornerx = (xstart + 26); var depth = (++game.depth); var name = ("corner" + depth); var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = cornerx; clip._y = game.floor; clip._xscale = -100; } if (j != (_local3 - 2)) { var nowx = (nowx + groundWidth); } else { var nowx = (_local1 - groundWidth); } j++; } i++; } var temp = info.firstChild.nextSibling.nextSibling.childNodes; game.baddies = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var speed = Number(atts.speed); var breadth = Number(atts.breadth); if (atts.graphic == null) { var graphic = "bear"; } else { var graphic = atts.graphic; } if ((atts.start_direction == "left") || (atts.start_direction == "down")) { var dir = -1; } else { var dir = 1; } var depth = (++game.depth); var name = ("baddy" + depth); var clip = gameClip.overlay.attachMovie("baddy", name, depth); var ob = {graphic:graphic, homex:x, homey:y, speed:speed, breadth:breadth, dir:dir, clip:clip}; clip.me = ob; game.baddies.push(ob); clip._x = x; clip._y = y; addBaddyFXN(ob); i++; } var temp = info.firstChild.nextSibling.nextSibling.nextSibling.childNodes; game.collectables = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var type = atts.type; var graphic = atts.graphic; var depth = (++game.depth); var name = ("collectable" + depth); var clip = gameClip.overlay.attachMovie(type, name, depth); clip._x = x; clip._y = y; if (type == "ice cube") { clip._xscale = (clip._yscale = 50); } if (graphic == "element") { clip.gotoAndStop("display1"); } else { clip.gotoAndStop("display"); } var ob = {x:x, y:y, type:type, clip:clip, graphic:graphic}; game.collectables.push(ob); i++; } } function levelComplete() { game.inPlay = false; if (hero.lives >= 0) { waitingScreen.showStats(); } else { waitingScreen.gameOver(); } for (i in gameClip.overlay) { var _local1 = typeof(gameClip.overlay[i]); if (_local1 == "movieclip") { if (gameClip.overlay[i]._name != "man") { gameClip.overlay[i].removeMovieClip(); } } } } function levelRestart() { _global.doubleJump = 0; _global.jumpCount = 0; hero.clip.animation.elm.gotoAndStop(1); hero.inDoubleJump = false; for (i in gameClip.overlay) { var _local1 = typeof(gameClip.overlay[i]); if (_local1 == "movieclip") { if (gameClip.overlay[i]._name != "man") { gameClip.overlay[i].removeMovieClip(); } } } levelLoaded(); } function placeFlag() { var _local2 = ++game.depth; var _local3 = "flag" + _local2; var _local1 = gameClip.overlay.attachMovie("flag", _local3, _local2); _local1._x = game.flag.x; _local1._y = game.flag.y; _local1.where = this; _local1.flag.num.text = game.level; game.flag.clip = _local1; } function playSound(name) { if (soundOn) { soundFX.gotoAndPlay(name); } } function moveBaddy(ob) { var _local1 = ob; var _local3 = _local1.x + (_local1.dir * _local1.speed); var _local2 = _local1.y + (_local1.dir * _local1.speed); if (_local1.graphic == "bee") { if ((_local1.dir < 0) && (_local2 < _local1.miny)) { _local1.dir = _local1.dir * -1; _local2 = _local1.y; } else if ((_local1.dir > 0) && (_local2 > _local1.maxy)) { _local1.dir = _local1.dir * -1; _local2 = _local1.y; } _local1.y = _local2; _local1.clip._y = _local1.y; } else if (_local1.graphic != "bee") { if ((_local1.dir < 0) && (_local3 < _local1.minx)) { _local1.dir = _local1.dir * -1; _local3 = _local1.x; _local1.clip._xscale = (-_local1.dir) * 100; } else if ((_local1.dir > 0) && (_local3 > _local1.maxx)) { _local1.dir = _local1.dir * -1; _local3 = _local1.x; _local1.clip._xscale = (-_local1.dir) * 100; } _local1.x = _local3; _local1.clip._x = _local1.x; } } function addBaddyFXN(ob) { var _local1 = ob; _local1.minx = _local1.homex - (_local1.breadth / 2); _local1.maxx = _local1.homex + (_local1.breadth / 2); _local1.miny = _local1.homey - (_local1.breadth / 2); _local1.maxy = _local1.homey + (_local1.breadth / 2); _local1.x = _local1.homex; _local1.y = _local1.homey; _local1.clip.gotoAndStop(_local1.graphic); _local1.clip.onEnterFrame = function () { moveBaddy(this.me); }; } function loadLevel(num) { var _local1 = num; waitingScreen.startedLoading(); game.loaded = false; if (_local1 == 1) { level1 = new XML("<level flagx='4587.4' flagy='331' ><blocks><block x='860' y='205' type='cloud' graphic='cloud' container='false' /><block x='1070' y='120' type='cloud' graphic='cloud' container='false' /><block x='1295' y='120' type='solid' graphic='block' container='false' /><block item='life' containerCounter='1' x='1445' y='120' type='solid' graphic='cube' container='true' /><block x='1395' y='120' type='solid' graphic='cube' container='false' /><block x='1345' y='120' type='solid' graphic='cube' container='false' /><block x='2145' y='205' type='solid' graphic='cube' container='false' /><block containerCounter='5' x='2145' y='20' type='solid' graphic='cube' container='true' /><block x='200' y='210' type='solid' graphic='ice platform' container='false' /><block x='3195' y='215' type='cloud' graphic='cloud' container='false' /><block x='3815' y='215' type='cloud' graphic='cloud' container='false' /><block x='3985' y='115' type='cloud' graphic='cloud' container='false' /><block x='3660' y='-80' type='cloud' graphic='cloud' container='false' /><block x='3515' y='-175' type='cloud' graphic='cloud' container='false' /><block containerCounter='15' x='3530' y='-330' type='solid' graphic='cube' container='true' /><block x='3810' y='15' type='cloud' graphic='cloud' container='false' /></blocks><grounds><ground xstart='0' xend='1374.35' /><ground xstart='1504.65' xend='1977.85' /><ground xstart='2098.15' xend='2255.85' /><ground xstart='2376.15' xend='3122.8' /><ground xstart='3343.1' xend='3606.8' /><ground xstart='3757.1' xend='4800' /></grounds><baddies><baddy x='608.6' y='329.95' breadth='100' start_direction='left' speed='2' /><baddy x='1760.35' y='331.55' breadth='100' start_direction='right' speed='2' /><baddy x='2869.8' y='328.95' breadth='150' start_direction='left' speed='3' /><baddy x='2482.85' y='329.95' breadth='150' start_direction='right' speed='3' /><baddy graphic='bear' x='3520.75' y='331.9' breadth='100' start_direction='left' speed='4' /><baddy graphic='bear' x='4250' y='331.95' breadth='200' start_direction='left' speed='4' /></baddies><collectables><collectable x='257.6' type='ice cube'y='190.5' type='ice cube' /><collectable x='913' type='ice cube'y='197.3' type='ice cube' /><collectable x='1121.8' type='ice cube'y='101.75' type='ice cube' /><collectable x='309.95' type='ice cube'y='190' type='ice cube' /><collectable x='360.95' type='ice cube'y='189' type='ice cube' /><collectable x='1543.9' type='ice cube'y='30' type='ice cube' /><collectable x='1607.9' type='ice cube'y='-16' type='ice cube' /><collectable x='1666.9' type='ice cube'y='12' type='ice cube' /><collectable x='1711.9' type='ice cube'y='56' type='ice cube' /><collectable x='1736.9' type='ice cube'y='111' type='ice cube' /><collectable x='2667.85' type='ice cube'y='290.95' type='ice cube' /><collectable x='2717.8' type='ice cube'y='290.95' type='ice cube' /><collectable x='2762.8' type='ice cube'y='291.95' type='ice cube' /><collectable x='3242.8' type='ice cube'y='192' type='ice cube' /></collectables></level>"); levelXML = level1; } if (_local1 == 2) { level2 = new XML("<level flagx='4555.3' flagy='331' ><blocks><block x='130' y='200' type='solid' graphic='cube' container='false' /><block x='177.35' y='151.95' type='solid' graphic='cube' container='false' /><block item='life' containerCounter='1' x='225' y='105' type='solid' graphic='cube' container='true' /><block x='270' y='55' type='solid' graphic='cube' container='false' /><block x='420' y='30' type='solid' graphic='ice platform' container='false' /><block x='2485' y='225' type='solid' graphic='tree' container='false' /><block x='2820' y='165' type='solid' graphic='tree' container='false' /><block x='3190' y='95' type='solid' graphic='tree' container='false' /><block x='3545' y='170' type='solid' graphic='tree' container='false' /><block x='3900' y='240' type='solid' graphic='tree' container='false' /><block x='3275' y='-30' type='cloud' graphic='cloud' container='false' /><block x='3275' y='-145' type='cloud' graphic='cloud' container='false' /><block x='3275' y='-250' type='cloud' graphic='cloud' container='false' /><block containerCounter='10' x='3295' y='-405' type='solid' graphic='cube' container='true' /></blocks><grounds><ground xstart='0' xend='128' /><ground xstart='278.3' xend='1118.9' /><ground xstart='1179.2' xend='1317.95' /><ground xstart='1378.25' xend='1532.95' /><ground xstart='1643.25' xend='1965'/><ground xstart='2085' xend='2380'/><ground xstart='4200' xend='4800' /></grounds><baddies><baddy x='548' y='29' breadth='100' start_direction='left' speed='3' /><baddy x='877.95' y='327.95' breadth='100' start_direction='left' speed='3' /><baddy x='960.95' y='328.95' breadth='100' start_direction='left' speed='3' /><baddy graphic='bug' x='1818.85' y='332.95' breadth='150' start_direction='left' speed='5' /><baddy graphic='bug' x='3330' y='108' breadth='120' start_direction='left' speed='5' /><baddy graphic='bug' x='4082.7' y='259' breadth='130' start_direction='left' speed='6' /><baddy x='2243.85' y='333.95' breadth='150' start_direction='left' speed='4' /></baddies><collectables><collectable x='157' type='ice cube'y='185' type='ice cube' /><collectable x='200' type='ice cube'y='138' type='ice cube' /><collectable x='250' type='ice cube'y='87' type='ice cube' /><collectable x='304' type='ice cube'y='43' type='ice cube' /><collectable x='673.95' type='ice cube'y='-24' type='ice cube' /><collectable x='721.95' type='ice cube'y='-62' type='ice cube' /><collectable x='779.95' type='ice cube'y='-43' type='ice cube' /><collectable x='830.95' type='ice cube'y='20' type='ice cube' /><collectable x='866.95' type='ice cube'y='92' type='ice cube' /><collectable x='867.95' type='ice cube'y='172.95' type='ice cube' /><collectable x='1259.95' type='ice cube'y='282' type='ice cube' /><collectable x='1552.95' type='ice cube'y='288' type='ice cube' /><collectable x='1598.9' type='ice cube'y='289' type='ice cube' /><collectable x='1645.9' type='ice cube'y='291' type='ice cube' /><collectable x='1947.85' type='ice cube'y='291.95' type='ice cube' /><collectable x='2027.85' type='ice cube'y='247' type='ice cube' /><collectable x='2103.85' type='ice cube'y='300.95' type='ice cube' /><collectable x='2880.8' type='ice cube'y='136' type='ice cube' /><collectable x='2921.8' type='ice cube'y='137' type='ice cube' /><collectable x='2967.8' type='ice cube'y='138' type='ice cube' /><collectable x='3009.8' type='ice cube'y='139' type='ice cube' /><collectable x='3049.8' type='ice cube'y='143' type='ice cube' /><collectable x='3591.8' type='ice cube'y='133' type='ice cube' /><collectable x='3629.8' type='ice cube'y='136' type='ice cube' /><collectable x='3677.8' type='ice cube'y='135' type='ice cube' /><collectable x='3716.8' type='ice cube'y='135' type='ice cube' /><collectable x='3757.75' type='ice cube'y='137' type='ice cube' /></collectables></level>"); levelXML = level2; } if (_local1 == 3) { level3 = new XML("<level flagx='4327.2' flagy='-477.8' ><blocks><block x='1192.35' y='-43.05' type='solid' graphic='cube' container='false' /><block x='1247.35' y='-43.05' type='solid' graphic='cube' container='false' /><block item='life' containerCounter='1' x='1302.35' y='-43.05' type='solid' graphic='cube' container='true' /><block x='1357.35' y='-43.05' type='solid' graphic='cube' container='false' /><block x='1412.35' y='-43.05' type='solid' graphic='cube' container='false' /><block mover='true' x='1790' y='130' type='solid' graphic='ice platform' container='false' /><block x='1027.35' y='-233.05' type='cloud' graphic='cloud' container='false' /><block x='890' y='-430' type='cloud' graphic='cloud' container='false' /><block x='370' y='-205' type='solid' graphic='cloud' container='false' /><block x='1120' y='-600' type='solid' graphic='ice platform' container='false' /><block mover='true' x='1505' y='-610' type='cloud' graphic='cloud' container='false' /><block x='1825' y='-615' type='cloud' graphic='cloud' container='false' /><block maxxmov='450' xspeed='5' mover='yes' x='2515' y='-630' type='solid' graphic='ice platform' container='false' /><block containerCounter='15' x='390' y='-360' type='solid' graphic='cube' container='true' /><block x='3450' y='130' type='solid' graphic='tree' container='false' /><block x='3800' y='70' type='solid' graphic='tree' container='false' /><block x='4115' y='-115' type='cloud' graphic='cloud' container='false' /><block x='4295' y='-275' type='cloud' graphic='cloud' container='false' /><block x='4285' y='-495' type='cloud' graphic='cloud' container='false' /></blocks><grounds><ground xstart='0' xend='129' /><ground xstart='279.3' xend='518' /><ground xstart='948.3' xend='2733.85' /></grounds><baddies><baddy x='1442.9' y='327.95' breadth='180' start_direction='left' speed='5' /><baddy graphic='bug' x='1322.9' y='-38.95' breadth='150' start_direction='left' speed='6' /><baddy graphic='bee' x='1701.85' y='197' breadth='170' start_direction='left' speed='6' /><baddy graphic='bee' x='2092.85' y='201' breadth='170' start_direction='left' speed='6' /><baddy x='2237.85' y='332.95' breadth='150' start_direction='left' speed='5' /><baddy graphic='bee' x='1704.8' y='-680.95' breadth='180' start_direction='left' speed='7' /><baddy graphic='bee' x='2043.85' y='-682.95' breadth='180' start_direction='left' speed='7' /><baddy graphic='bug' x='1239.9' y='-597' breadth='100' start_direction='left' speed='6' /><baddy x='1219.9' y='329.95' breadth='180' start_direction='left' speed='5' /><baddy x='2534.85' y='330.95' breadth='150' start_direction='left' speed='5' /><baddy graphic='bug' x='3952.75' y='83' breadth='100' start_direction='left' speed='7' /><baddy graphic='bee' x='3718.75' y='16.05' breadth='100' start_direction='left' speed='7' /><baddy x='3604.75' y='147' breadth='100' start_direction='left' speed='5' /></baddies><collectables><collectable x='401' type='ice cube'y='300.95' type='ice cube' graphic='element'/><collectable x='1844.85' type='ice cube'y='100' type='ice cube' /><collectable x='1906.85' type='ice cube'y='98' type='ice cube' /><collectable x='1963.85' type='ice cube'y='101' type='ice cube' /><collectable x='1074.9' type='ice cube'y='-263.95' type='ice cube' /><collectable x='934.9' type='ice cube'y='-448.95' type='ice cube' /><collectable x='1553.9' type='ice cube'y='-648.95' type='ice cube' /><collectable x='1874.9' type='ice cube'y='-654.95' type='ice cube' /><collectable x='2722.8' type='ice cube'y='-663.95' type='ice cube' /><collectable x='2783.8' type='ice cube'y='-665.95' type='ice cube' /><collectable x='2844.8' type='ice cube'y='-661.95' type='ice cube' /><collectable x='3070.8' type='ice cube'y='-692.95' type='ice cube' /><collectable x='3140.8' type='ice cube'y='-744.95' type='ice cube' /><collectable x='3223.75' type='ice cube'y='-779.95' type='ice cube' /><collectable x='3304.75' type='ice cube'y='-743' type='ice cube' /><collectable x='3375.75' type='ice cube'y='-680.95' type='ice cube' /><collectable x='3438.75' type='ice cube'y='-487.95' type='ice cube' /><collectable x='3407.8' type='ice cube'y='-593' type='ice cube' /><collectable x='4161.75' type='ice cube'y='-159.95' type='ice cube' /><collectable x='4337.7' type='ice cube'y='-310.95' type='ice cube' /></collectables></level>"); levelXML = level3; } levelLoaded(); } function makeMover(who) { var _local1 = who; _local1.me.homex = _local1._x; _local1.me.homey = _local1._y; _local1.onEnterFrame = moverFXN; } function listenForKeys() { var _local1 = _global; hero.wasCrouching = hero.isCrouching; if (hero.inAir) { hero.walkIncrement = hero.airWalkIncrement; } else { hero.walkIncrement = hero.groundWalkIncrement; } if (Key.isDown(39) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xmov = hero.xmov + hero.walkIncrement; hero.walkRight(); } else if (Key.isDown(37) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xmov = hero.xmov - hero.walkIncrement; hero.walkLeft(); } if ((Key.isDown(32) || (Key.isDown(38))) && (okToJump)) { okToJump = false; if (_local1.doubleJump == 0) { if ((!hero.isJumping) && (!hero.inAir)) { hero.inAir = true; hero.ymov = hero.ymov - hero.jumpSpeed; hero.jump(); } } else if (_local1.doubleJump == 1) { if (!hero.inDoubleJump) { hero.inAir = true; _local1.jumpCount++; if (_local1.jumpCount == 2) { hero.inDoubleJump = true; _local1.jumpCount = 0; } hero.ymov = hero.ymov - hero.jumpSpeed; hero.jump(); } } } else if ((!Key.isDown(32)) && (!Key.isDown(38))) { okToJump = true; } if (Key.isDown(40)) { hero.crouch(); } else { hero.unCrouch(); } } function addFrictionAndGravity() { hero.ymov = hero.ymov + game.gravity; if (!hero.inAir) { hero.xmov = hero.xmov * game.runDecay; } else { hero.xmov = hero.xmov * game.windResistance; } if (Math.abs(hero.xmov) < hero.minXmov) { if (hero.isWalking) { hero.stopWalking(); } hero.xmov = 0; } else if (Math.abs(hero.xmov) > hero.maxXmov) { hero.xmov = (Math.abs(hero.xmov) / hero.xmov) * hero.maxXmov; } } function createTempPosition() { hero.tempx = hero.x + hero.xmov; hero.tempy = hero.y + hero.ymov; var _local1 = Math.abs(hero.ymov); if (_local1 > 10) { if (_local1 > 22) { hero.ymov = 22 * (hero.ymov / _local1); } game.totalIterations = 2; } else { game.totalIterations = 1; } } function nextLife() { levelRestart(); playSound("die"); hero.lives--; display.num = hero.lives; hero.dead = false; hero.fallingToDeath = false; hero.x = hero.startx; hero.y = hero.starty; hero.xmov = 0; hero.ymov = 0; hero.walkRight(); if (hero.lives < 0) { levelComplete(); } } function renderScreen() { hero.lastX = hero.x; hero.lastY = hero.y; hero.x = hero.tempx; hero.y = hero.tempy; clip._x = hero.x; clip._y = hero.y; if (hero.dead && ((hero.y - game.floor) > 250)) { nextLife(); } var _local2 = (-hero.x) * game.xScrollFactor; var _local1 = ((-((hero.y - game.floor) - 20)) * game.yScrollFactor) - (game.bg.height - game.viewableHeight); game.bg.position(_local2, _local1); _local2 = (-hero.x) + (game.viewableWidth / 2); _local1 = (-hero.y) + (game.viewableHeight / 2); game.overlay.position(_local2, _local1); } function checkFloor() { var heroOnFloor = (hero.tempY > game.floor); if (heroOnFloor) { var heroMin = hero.x; var heroMax = (hero.x + hero.width); var _local3 = false; var _local1 = 0; while (_local1 < game.grounds.length) { var _local2 = game.grounds[_local1]; if ((heroMax > _local2.x1) && (heroMin < _local2.x2)) { _local3 = true; break; } _local1++; } if (!_local3) { hero.dead = true; } } if (((heroOnFloor && (_local3)) && (!hero.onPlatform)) && (!hero.fallingToDeath)) { hero.ymov = 0; hero.tempy = game.floor; hero.stopJumping(); hero.inAir = false; } } function bounceOffOfPlatform(newx) { hero.x = newx; hero.xmov = 0; hero.tempx = hero.x + hero.xmov; } function bounceOffOfBottom(newy) { hero.y = newy; hero.ymov = 0; hero.tempy = hero.y + hero.ymov; } function landOnPlatform(platformTop) { hero.ymov = 0; hero.y = platformTop; hero.tempy = hero.y + hero.ymov; hero.inAir = false; hero.stopJumping(); } function platformDetect() { var oldOnPlatform = hero.onPlatform; var onPlatform = false; var i = 0; while (i < game.platforms.column.length) { var _local1 = game.platforms.column[i]; var _local2 = _local1.x; var py = _local1.y; var pw = _local1.width; var ph = _local1.height; var _local3 = _local1.type; var iteration = 1; while (iteration <= game.totalIterations) { hero.tempx = hero.x + ((hero.xmov / game.totalIterations) * iteration); hero.tempy = hero.y + ((hero.ymov / game.totalIterations) * iteration); if (((((hero.tempx + hero.width) > _local2) && (hero.tempx < (_local2 + pw))) && ((hero.tempy - hero.height) < (py + ph))) && (hero.tempy > py)) { if ((((hero.tempy > py) && (hero.y <= (py + 0.01))) && (hero.tempy < (py + ph))) && (hero.ymov > 0)) { var onPlatform = true; var platformTop = py; landOnPlatform(platformTop); if (_local3 == "cloud") { } else if (_local3 == "cloud1") { } if (_local1.mover == "yes") { var xinc = (_local1.xspeed + (hero.xmov * 0.5)); hero.x = hero.x + xinc; hero.y = hero.y + (_local1.yspeed + (hero.ymov * 0.5)); hero.tempx = hero.x; hero.tempy = hero.y; } } else if (((((((_local3 != "cloud") && (_local3 != "cloud1")) && ((hero.tempy - hero.height) > py)) && ((hero.tempy - hero.height) < (py + ph))) && ((hero.tempx + (hero.width / 2)) > _local2)) && (hero.tempx < ((_local2 + pw) - (hero.width / 2)))) && (hero.ymov < 0)) { var newy = ((py + ph) + hero.height); bounceOffOfBottom(newy); if (_local1.container) { if (_local1.item == "life") { hero.lives++; display.num = hero.lives; playSound("intro"); _local1.clip.itemLife.gotoAndPlay("Display Life"); if ((--_local1.containerCounter) <= 0) { _local1.container = false; } break; } _local1.clip.item.gotoAndPlay("Display"); display.num2 = Number(display.num2) + 1; _global.score = display.num2; if (_global.score > _global.num4life) { display.num2 = 0; _global.score = display.num2; hero.lives++; display.num = hero.lives; playSound("intro"); } playSound("collect"); if ((--_local1.containerCounter) <= 0) { _local1.container = false; } } } else if ((((_local3 != "cloud") && (_local3 != "cloud1")) && ((hero.tempx + hero.width) > _local2)) && ((hero.tempx + hero.width) < (_local2 + pw))) { if (!hero.wasCrouching) { var newx = (_local2 - hero.width); bounceOffOfPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = true; } } else if ((((_local3 != "cloud") && (_local3 != "cloud1")) && (hero.tempx > _local2)) && (hero.tempx < (_local2 + pw))) { if (!hero.wasCrouching) { var newx = (_local2 + pw); bounceOffOfPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = false; } } else if (_local3 == "cloud") { } else if (_local3 == "cloud1") { } } iteration++; } i++; } hero.onPlatform = onPlatform; if (crouchMove) { if (left) { hero.tempx = hero.tempx - hero.pushSpeed; } else { hero.tempx = hero.tempx + hero.pushSpeed; } } if ((!hero.onPlatform) && (oldOnPlatform)) { hero.inAir = true; } } function killBaddy(who, index) { playSound("kill"); who.clip.animation.gotoAndPlay("dead"); game.baddies.splice(index, 1); } function baddyDetection() { var _local3 = _global; var _local1 = 0; while (_local1 < game.baddies.length) { var _local2 = game.baddies[_local1]; if (hero.clip.animation.hitArea1.hitTest(_local2.clip.hitArea)) { if (hero.ymov > game.gravity) { hero.tempy = hero.y; hero.ymov = -15; killBaddy(_local2, _local1); } else if (((hero.ymov < 0) && (_local3.jumpCount == 0)) && (_local3.doubleJump == 1)) { hero.tempy = hero.y; hero.ymov = -15; killBaddy(_local2, _local1); } else { hero.ymov = -20; hero.xmov = 15; hero.die(); } } _local1++; } } function collectableDetect() { var _local2 = _global; var _local3 = 0; while (_local3 < game.collectables.length) { var _local1 = game.collectables[_local3]; if (hero.clip.hitTest(_local1.clip) && (!_local1.captured)) { if (_local1.graphic == "element") { _local2.doubleJump = 1; playSound("magic"); _local1.captured = true; hero.clip.animation.elm.gotoAndPlay(2); _local1.clip.gotoAndPlay("Capture"); return; } display.num2 = Number(display.num2) + 1; _local2.score = display.num2; if (_local2.score > _local2.num4life) { display.num2 = 0; _local2.score = display.num2; hero.lives++; display.num = hero.lives; playSound("intro"); } playSound("collect"); _local1.captured = true; _local1.clip.gotoAndPlay("Capture"); } _local3++; } } function detectFlag() { if (hero.clip.hitTest(game.flag.clip) && (!game.flagCaptured)) { game.flagCaptured = true; playSound("flag"); game.flag.clip.play(); } } function CloudFall(id) { trace("name je" add id); } stop(); soundOn = true; game = {}; game.level = 1; game.numLevels = 3; game.hero = {}; game.hero.clip = gameClip.overlay.man; game.bg = {}; game.bg.clip = gameClip.bg; game.bg.x = 0; game.bg.y = 0; game.bg.height = game.bg.clip._height; game.bg.width = game.bg.clip._width; game.overlay = {}; game.overlay.clip = gameClip.overlay; game.overlay.x = 0; game.overlay.y = 0; game.gravity = 2; game.windResistance = 0.92; game.numLives = 4; hero = game.hero; hero.lives = game.numLives - 1; clip = game.hero.clip; hero.xmov = 0; hero.startx = 50; hero.starty = 320; hero.standingHeight = 65; hero.crouchingHeight = 50; hero.width = 47; hero.height = hero.standingHeight; hero.ymov = 0; hero.minXmov = 0.5; hero.maxXmov = 12; hero.groundWalkIncrement = 2; hero.airWalkIncrement = 0.98; hero.pushSpeed = 15; hero.walkIncrement = hero.groundWalkIncrement; hero.jumpSpeed = 29; hero.clip.swapDepths(1000000); game.runDecay = 0.9; game.depth = 10000; game.floor = 330; game.viewableHeight = 350; game.viewableWidth = 680; game.walkAbleWidth = 4800; game.walkAbleHeight = 4000; game.xScrollFactor = (game.bg.width - game.viewableWidth) / game.walkAbleWidth; game.yScrollFactor = game.bg.height / game.walkAbleHeight; _global.score = 0; _global.num4life = 99; _global.doubleJump = 0; _global.jumpCount = 0; moverFXN = function () { var _local1 = this; _local1.me.tempx = _local1._x + _local1.me.xspeed; _local1.me.tempy = _local1._y + _local1.me.yspeed; if (_local1.me.xspeed > 0) { if (_local1.me.tempx < (_local1.me.homex + _local1.me.maxxmov)) { _local1._x = _local1.me.tempx; } else { _local1.me.xspeed = -Math.abs(_local1.me.xspeed); } } if (_local1.me.xspeed < 0) { if (_local1.me.tempx > (_local1.me.homex - _local1.me.maxxmov)) { _local1._x = _local1.me.tempx; } else { _local1.me.xspeed = Math.abs(_local1.me.xspeed); } } if (_local1.me.yspeed > 0) { if (_local1.me.tempy < (_local1.me.homey + _local1.me.maxymov)) { _local1._y = _local1.me.tempy; } else { _local1.me.yspeed = -Math.abs(_local1.me.yspeed); } } if (_local1.me.yspeed < 0) { if (_local1.me.tempy > (_local1.me.homey - _local1.me.maxymov)) { _local1._y = _local1.me.tempy; } else { _local1.me.yspeed = Math.abs(_local1.me.yspeed); } } _local1.me.x = _local1._x; _local1.me.y = _local1._y; }; hero.stopWalking = function () { var _local1 = this; _local1.isWalking = false; if (!_local1.isCrouching) { _local1.clip.animation.gotoAndStop(1); } }; hero.walkRight = function () { var _local1 = this; _local1.isWalking = true; _local1.clip.animation._xscale = 100; if (!_local1.inAir) { _local1.clip.animation.play(); } }; hero.walkLeft = function () { var _local1 = this; _local1.isWalking = true; _local1.clip.animation._xscale = -100; if (!_local1.inAir) { _local1.clip.animation.play(); } }; hero.jump = function () { playSound("jump"); this.isJumping = true; this.clip.animation.gotoAndStop("Jump Frame"); }; hero.die = function () { playSound("die"); this.dead = true; hero.clip.animation.elm.gotoAndStop(1); this.clip.animation.gotoAndStop("Dead"); }; hero.crouch = function () { var _local1 = this; _local1.isCrouching = true; _local1.height = _local1.crouchingHeight; _local1.clip.animation.gotoAndStop("Crouch"); if (Key.isDown(39)) { _local1.clip.animation._xscale = 100; } else if (Key.isDown(37)) { _local1.clip.animation._xscale = -100; } }; hero.unCrouch = function () { var _local1 = this; if (_local1.isCrouching) { _local1.isCrouching = false; _local1.height = _local1.standingHeight; if (!_local1.inAir) { if (_local1.isWalking) { _local1.clip.animation.gotoAndPlay("Walk"); } else { _local1.clip.animation.gotoAndStop(1); } } else if (_local1.inAir) { if (_local1.isJumping) { _local1.clip.animation.gotoAndStop("Jump Frame"); } } } }; hero.stopJumping = function () { var _local1 = this; if (_local1.isJumping) { _local1.isJumping = false; if (_global.doubleJump == 1) { _local1.inDoubleJump = false; _global.jumpCount = 0; } if (!_local1.isWalking) { if (!_local1.isCrouching) { _local1.clip.animation.gotoAndStop(1); } else { _local1.clip.animation.gotoAndStop("Crouch"); } } else if (_local1.isCrouching) { _local1.clip.animation.gotoAndStop("Crouch"); } else { _local1.clip.animation.gotoAndPlay("Walk"); } } }; hero.stopWalking(); game.bg.position = function (x, y) { var _local1 = y; var _local2 = x; if (_local2 > 0) { _local2 = 0; } if ((_local1 + game.bg.height) < (game.floor + 30)) { _local1 = (game.floor + 30) - game.bg.height; } if ((_local2 + game.bg.width) < game.viewableWidth) { _local2 = game.viewAbleWidth - game.bg.width; } game.bg.clip.x = _local2; game.bg.clip.y = _local1; game.bg.clip._x = _local2; game.bg.clip._y = _local1; }; game.overlay.position = function (x, y) { var _local1 = y; var _local2 = x; if (_local2 > 0) { _local2 = 0; } else if (_local2 < ((-game.walkableWidth) + game.viewableWidth)) { _local2 = (-game.walkableWidth) + game.viewableWidth; } if (_local1 < 0) { _local1 = 0; } game.overlay.clip.x = _local2; game.overlay.clip.y = _local1; game.overlay.clip._x = _local2; game.overlay.clip._y = _local1; }; game.bg.position(0, 0); loadLevel(1); playSound("music"); this.onEnterFrame = function () { if (game.inPlay) { if (!hero.dead) { listenForKeys(); } addFrictionAndGravity(); createTempPosition(); if (!hero.dead) { baddyDetection(); platformDetect(); collectableDetect(); detectFlag(); checkFloor(); } renderScreen(); } };

Library Items

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Instance Names

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"soundfx"Symbol 230 MovieClip Frame 1Symbol 229 MovieClip

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Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"loader"Frame 2
"Splash"Frame 9
"Game"Frame 25
"error"Frame 79
"display"Symbol 39 MovieClip Frame 2
"capture"Symbol 39 MovieClip Frame 11
"Display Life"Symbol 43 MovieClip Frame 2
"cube"Symbol 52 MovieClip [platform] Frame 1
"cloud"Symbol 52 MovieClip [platform] Frame 8
"cloud1"Symbol 52 MovieClip [platform] Frame 14
"ice platform"Symbol 52 MovieClip [platform] Frame 23
"tree"Symbol 52 MovieClip [platform] Frame 32
"walking"Symbol 74 MovieClip Frame 1
"dead"Symbol 74 MovieClip Frame 15
"walking"Symbol 86 MovieClip Frame 1
"dead"Symbol 86 MovieClip Frame 15
"walking"Symbol 94 MovieClip Frame 1
"dead"Symbol 94 MovieClip Frame 15
"bear"Symbol 95 MovieClip [baddy] Frame 1
"bee"Symbol 95 MovieClip [baddy] Frame 7
"bug"Symbol 95 MovieClip [baddy] Frame 13
"display"Symbol 133 MovieClip [ice cube] Frame 2
"capture"Symbol 133 MovieClip [ice cube] Frame 11
"display1"Symbol 133 MovieClip [ice cube] Frame 27
"Walk"Symbol 173 MovieClip Frame 2
"Crouch"Symbol 173 MovieClip Frame 10
"Jump Frame"Symbol 173 MovieClip Frame 16
"Dead"Symbol 173 MovieClip Frame 24
"Loading"Symbol 189 MovieClip Frame 1
"Loaded"Symbol 189 MovieClip Frame 8
"Stats"Symbol 211 MovieClip Frame 5
"Lose"Symbol 211 MovieClip Frame 12
"Win"Symbol 211 MovieClip Frame 21
"collect"Symbol 229 MovieClip Frame 5
"intro"Symbol 229 MovieClip Frame 25
"jump"Symbol 229 MovieClip Frame 40
"kill"Symbol 229 MovieClip Frame 54
"music"Symbol 229 MovieClip Frame 73
"die"Symbol 229 MovieClip Frame 86
"flag"Symbol 229 MovieClip Frame 107
"kill1"Symbol 229 MovieClip Frame 112
"kill2"Symbol 229 MovieClip Frame 116
"magic"Symbol 229 MovieClip Frame 121

Dynamic Text Variables

numSymbol 178 EditableText"2"
numSymbol 179 EditableText"2"
num2Symbol 180 EditableText"22"
num2Symbol 181 EditableText"22"




http://swfchan.com/14/69539/info.shtml
Created: 10/4 -2019 09:10:35 Last modified: 10/4 -2019 09:10:35 Server time: 31/10 -2024 23:35:33