STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229455 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #69695 |
more skill games on: |
Meer behendigheidsspellen op |
Plus de jeux d'adresse sur : |
Mehr Geschicklichkeitsspiele auf |
Más juegos de habilidad en |
Mais jogos de habilidade em |
Mais jogos de aptidões em |
Altri giochi di abilità su |
Fler skicklighetsspel på |
Więcej gier zręcznościowych na |
Другие игры на ловкость: |
Diğer beceri oyunları: |
Permainan kepandaian lainnya di: |
Lagi kemahiran permainan pada |
↓他のスキルゲームをもっと遊ぶ↓ |
更多技巧类游戏尽在: |
p1 |
p2 |
p3 |
p4 |
S |
K |
A |
T |
E |
items |
combo |
COMBINAÇÃO |
COMBO |
KOMBO |
Комбинация |
コンボ |
连击 |
<p align="center"><font face="Base 02" size="38" color="#ffd633" letterSpacing="3.000000" kerning="0">12</font></p> |
TXT |
WWWWWWWWWW |
000000000000 |
Try Again |
Nogmaals proberen |
Essayer de nouveau |
Nochmal probieren |
Volver a intentar |
Tentar de novo |
Vuoi riprovare |
Försök igen |
Jeszcze raz |
Еще раз |
Tekrar Dene |
Coba lagi |
Main semula |
もう1度トラ イしますか |
再来一次 |
Submit |
Versturen |
Enregistrer |
Abschicken |
Enviar |
Invia |
Skicka |
Zapisz |
Сохранить |
Gönder |
Kumpulkan |
Serah |
決定 |
提交分数 |
game over |
GAME OVER |
FIN DE PARTIDA |
ACABOU |
FIM DO JOGO |
KONIEC GRY |
КОНЕЦ ИГРЫ |
OYUN BİTTİ |
BERAKHIR |
PERMAINAN TAMAT |
ゲームオーバー |
失败 |
Your name |
Je naam |
Ton nom |
Dein Name |
Tu nombre |
Seu nome |
O seu nome |
Tuo nome |
Ditt namn |
Twoje imię |
Твое имя |
Adınız |
Nama anda |
あなたの名前 |
姓名 |
Your score |
Je score |
Ton score |
Deine Punkte |
Tu puntuación |
Seu placar |
A sua pontuação |
Tuo punteggio |
Din poäng |
Twój wynik |
Твой результат |
Skorunuz |
Skor anda |
あなたのスコア |
分数 |
Main Menu |
Hoofdmenu |
Menu principal |
Hauptmenü |
Menú principal |
Menu principale |
Huvudmeny |
Menu główne |
Главное меню |
Ana Menü |
Menu utama |
メインメニュー |
主菜单 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Rank |
Plaats |
Rang |
Platz |
Posición |
Classificação |
Lugar |
Posizione |
Plats |
Pozycja |
Место |
Sıra |
Peringkat |
Kedudukan |
ランク |
名次 |
Name |
Naam |
Nom |
Nombre |
Nome |
Namn |
Imię |
Имя |
İsim |
Nama |
名前 |
Score |
Punkte |
Puntuación |
Pontuação |
Punteggio |
Poäng |
Wynik |
Счет |
Skor |
スコア |
3000+Games |
MEER DAN 3000 SPELLEN |
+ DE 3000 JEUX |
ÜBER 3000 SPIELE |
MÁS DE 3.000 JUEGOS |
MAIS DE 3.000 JOGOS |
+ DE 3000 JOGOS |
PIÙ DI 3000 GIOCHI |
3 000+ SPEL |
3000+ GIER |
3000+ ИГР |
3000+Oyun |
3000+ PERMAINAN |
3000個以上の ゲームプレイ |
3000+游戏 |
Back |
Terug |
Retour |
Zurück |
Atrás |
Anterior |
Retroceder |
Indietro |
Bakåt |
Powrót |
Обратно |
Geri |
Kembali |
Undur |
戻る |
返回 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
CPU |
9999999 |
NEW |
NIEUW |
NOUVEAU |
NEU |
NUEVO |
NOVO |
NOVIDADE |
NOVITÀ |
NY |
NOWY |
НОВЫЙ |
YENİ |
BARU |
NEW |
新记录 |
Freestyle |
Vrij spelen |
Mode libre |
Freier Modus |
Modo libre |
Modalidade Livre |
Modo livre |
Modalità libera |
Fritt läge |
Tryb freestyle |
Вольный стиль |
Serbest Mod |
Mode bebas |
Mod percuma |
フリーモード |
自由模式 |
Mission Mode |
Missies |
Mode mission |
Missionsmodus |
Modo misión |
Modalidade Missão |
Modo de missões |
Modalità missione |
Uppdragsläge |
Tryb misji |
Задания |
Görev Modu |
Mode misi |
Mod misi |
ミッションモード |
任务模式 |
high scores |
HIGHSCORES |
MEILLEURS SCORES |
PUNTUACIONES MÁXIMAS |
RECORDES |
PONTUAÇÕES MAIS ALTAS |
RECORD |
TOPPOÄNG |
RANKING |
РЕКОРДЫ |
EN YÜKSEK SKORLAR |
NILAI TERTINGGI |
SKOR TERTINGGI |
ハイスコア |
高分榜 |
Tricks |
Trucos |
Truques |
Acrobazie |
Trick |
Triki |
Трюки |
Hareket |
Trik-trik |
Teknik-teknik |
トリック一覧 |
技巧说明 |
how to play |
Speluitleg |
Instructions |
Anleitung |
Cómo jugar |
Como jogar |
Regole |
Spelregler |
Jak grać |
Как играть |
Nasıl Oynanır? |
Cara bermain |
Bagaimana untuk main |
遊び方 |
游戏说明 |
Right |
Rechts |
Droite |
Derecha |
Direita |
Destra |
Höger |
W prawo |
Вправо |
Sağ |
Kanan |
右 |
向右 |
Left |
Links |
Gauche |
Links |
Izquierda |
Esquerda |
Esquerda |
Sinistra |
Vänster |
W lewo |
Влево |
Sol |
Kiri |
Kiri |
左 |
向左 |
Brake |
Remmen |
Freiner |
Bremsen |
Frenar |
Frear |
Travar |
Frena |
Bromsa |
Hamuj |
Притормозить |
Fren |
Rem |
Brek |
ブレーキ |
减速/停止 |
Trick |
Tricks |
Truco |
Truque |
Acrobazia |
Trik |
Трюк |
Hareket |
Trik |
Teknik |
トリック |
使用技巧 |
Jump |
Springen |
sauter |
springen |
saltar |
Pular |
Salto |
salta |
Hoppa |
skok |
прыжок |
Zıpla |
Melompat |
Lompat |
ジャンプ |
跳跃 |
© www.spilgames.com |
© www.spilgames.com |
Mission Mode |
Missies |
Mode mission |
Missionsmodus |
Modo misión |
Modalidade Missão |
Modo de missões |
Modalità missione |
Uppdragsläge |
Tryb misji |
Задания |
Görev Modu |
Mode misi |
Mod misi |
ミッションモード |
任务模式 |
How To Play |
Speluitleg |
Instructions |
Anleitung |
Cómo jugar |
Como jogar |
Regole |
Spelregler |
Jak grać |
Как играть |
Nasıl Oynanır? |
Cara bermain |
Bagaimana untuk main |
遊び方 |
游戏说明 |
Highscores |
Meilleurs scores |
Puntuaciones máximas |
Recordes |
Pontuações mais altas |
Record |
Toppoäng |
Ranking |
Рекорды |
Yüksek skorlar |
Nilai tertinggi |
Skor tertinggi |
ハイスコア |
高分榜 |
More Games |
Meer spellen |
Plus de jeux |
Mehr Spiele |
Más juegos |
Mais jogos |
Altri giochi |
Fler spel |
Więcej gier |
Другие игры |
Diğer Oyunlar |
Permainan lainnya |
Labih banyak permainan |
他のゲームを もっと遊ぶ |
更多游戏 |
Freestyle |
Vrij spelen |
Mode libre |
Freier Modus |
Modo libre |
Modalidade Livre |
Modo livre |
Modalità libera |
Fritt läge |
Tryb freestyle |
Вольный стиль |
Serbest Mod |
Mode bebas |
Mod percuma |
フリーモード |
自由模式 |
BEST |
HOOG |
HAUTE |
HOCH |
ALTA |
ÓTIMA |
ÓPTIMA |
ALTA |
HÖG |
DOBRA |
ВЫСОКОЕ |
EN İYİ |
TERBAIK |
TINGGI |
高 |
高 |
QUALITY: |
KWALITEI: |
QUALITÉ: |
QUALITÄT: |
CALIDAD: |
QUALIDAD: |
QUALITÀ: |
KVALITET: |
JAKOŚĆ: |
КАЧЕСТВО: |
KALİTE: |
KUALITAS: |
KUALITI: |
クオリティ: |
画质: |
NORMAL |
NORMAAL |
NORMALE |
NORMAL |
ŚREDNIA |
СРЕДНЕЕ |
MEDIUM |
標準 |
标准 |
LOW |
LAAG |
BASSE |
NIEDRIG |
BAJA |
POBRE |
BAIXA |
BASSA |
LÅG |
NISKA |
НИЗКОЕ |
DÜŞÜK |
BURUK |
RENDAH |
低 |
低 |
Play |
Jouer |
Spielen |
Jugar |
Jogar |
Começar |
Gioca |
Spela |
Graj |
Играть |
Başla |
Bermain |
Main |
遊ぶ |
开始游戏 |
EASY |
EASY |
EASY |
NORMAL |
NORMAL |
NORMAL |
NORMAL |
HARD |
HARD |
HARD |
HARD |
? |
? |
? |
Free Mode |
FREE |
FREE |
FREE |
world map |
WERELDKAART |
CARTE DU MONDE |
WELTKARTE |
MAPA DEL MUNDO |
MAPA MÚNDI |
MAPA-MUNDO |
MAPPA MONDO |
VÄRLDSKARTA |
MAPA LOKACJI |
ВЫБОР ЭПИЗОДА |
DÜNYA HARİTASI |
PETA DUNIA |
ワールドマップ |
世界地图 |
Clear world 1 in Mission Mode to unlock |
Voltooi eerst de missies in wereld 1 |
Afin de déverrouiller, effectue le monde 1 en mode mission. |
Zum Freischalten Welt 1 im Missionsmodus beenden |
Completa el mundo 1 en el modo misión para desbloquear |
Livre o mundo 1 na Modalidade Missão para destravar |
Conquiste o mundo 1 em Modo de missões para desbloquear |
Completa i mondi 1 in modalità missione per sbloccare |
Klara först värld 1 i Uppdragsläget |
Ukończ lokację 1 w trybie misji, aby odblokować |
Чтобы получить доступ к этому эпизоду, пройди эпизод 1 в режиме заданий |
Etkinleştirmek için Görev Modunda 1 nolu dünyayı tamamlayın |
Selesaikan dunia 1 dalam Mode Misi untuk membukanya |
Kosongkan dunia 1 dalam Mod Misi untuk nyah kunci |
ミッションモー ドのワールド1を クリアしよう! |
完成第1世界任务 模式解锁本关 |
Clear world 1,2,3 in Mission Mode to unlock |
Voltooi eerst de missies in wereld 1,2,3 |
Afin de déverrouiller, effectue le monde 1,2,3 en mode mission. |
Zum Freischalten Welt 1,2,3 im Missionsmodus beenden |
Completa el mundo 1,2,3 en el modo misión para desbloquear |
Livre o mundo 1,2,3 na Modalidade Missão para destravar |
Conquiste o mundo 1,2,3 em Modo de missões para desbloquear |
Completa i mondi 1,2,3 in modalità missione per sbloccare |
Klara först värld 1,2,3 i Uppdragsläget |
Ukończ lokację 1,2,3 w trybie misji, aby odblokować |
Чтобы получить доступ к этому эпизоду, пройди эпизод 1,2,3 в режиме заданий |
Etkinleştirmek için Görev Modunda 1,2,3 nolu dünyayı tamamlayın |
Selesaikan dunia 1,2,3 dalam Mode Misi untuk membukanya |
Kosongkan dunia 1,2,3 dalam Mod Misi untuk nyah kunci |
ミッションモードのワール ド1,2,3をクリアしよう! |
完成第1,2,3世界任 务模式解锁本关 |
Clear world 1,2 in Mission Mode to unlock |
Voltooi eerst de missies in wereld 1,2 |
Afin de déverrouiller, effectue le monde 1,2 en mode mission. |
Zum Freischalten Welt 1,2 im Missionsmodus beenden |
Completa el mundo 1,2 en el modo misión para desbloquear |
Livre o mundo 1,2 na Modalidade Missão para destravar |
Conquiste o mundo 1,2 em Modo de missões para desbloquear |
Completa i mondi 1,2 in modalità missione per sbloccare |
Klara först värld 1,2 i Uppdragsläget |
Ukończ lokację 1,2 w trybie misji, aby odblokować |
Чтобы получить доступ к этому эпизоду, пройди эпизод 1,2 в режиме заданий |
Etkinleştirmek için Görev Modunda 1,2 nolu dünyayı tamamlayın |
Selesaikan dunia 1,2 dalam Mode Misi untuk membukanya |
Kosongkan dunia 1,2 dalam Mod Misi untuk nyah kunci |
ミッションモードのワール ド1,2をクリアしよう! |
完成第1,2世界任务 模式解锁本关 |
Clear world 2 in Mission Mode to unlock |
Voltooi eerst de missies in wereld 2 |
Afin de déverrouiller, effectue le monde 2 en mode mission. |
Zum Freischalten Welt 2 im Missionsmodus beenden |
Completa el mundo 2 en el modo misión para desbloquear |
Livre o mundo 2 na Modalidade Missão para destravar |
Conquiste o mundo 2 em Modo de missões para desbloquear |
Completa i mondi 2 in modalità missione per sbloccare |
Klara först värld 2 i Uppdragsläget |
Ukończ lokację 2 w trybie misji, aby odblokować |
Чтобы получить доступ к этому эпизоду, пройди эпизод 2 в режиме заданий |
Etkinleştirmek için Görev Modunda 2 nolu dünyayı tamamlayın |
Selesaikan dunia 2 dalam Mode Misi untuk membukanya |
Kosongkan dunia 2 dalam Mod Misi untuk nyah kunci |
ミッションモードのワー ルド2をクリアしよう! |
完成第2世界任务 模式解锁本关 |
Clear world 1 in Mission Mode to unlock |
Afin de déverrouiller, effectue le monde 1 en mode mission. |
Zum Freischalten Welt 1 im Missionsmodus beenden |
Completa el mundo 1 en el modo misión para desbloquear |
Livre o mundo 1 na Modalidade Missão para destravar |
Conquiste o mundo 1 em Modo de missões para desbloquear |
Completa i mondi 1 in modalità missione per sbloccare |
Ukończ lokację 1 w trybie misji, aby odblokować |
Чтобы получить доступ к этому эпизоду, пройди эпизод 1 в режиме заданий |
Etkinleştirmek için Görev Modunda 1 nolu dünyayı tamamlayın |
Selesaikan dunia 1 dalam Mode Misi untuk membukanya |
Kosongkan dunia 1 dalam Mod Misi untuk nyah kunci |
ミッションモードのワー ルド1をクリアしよう! |
00:00:00 |
Mission |
Missie |
Misión |
Missão |
Missione |
Uppdrag |
Misja |
Миссия |
Görev |
Misi |
ミッション |
任务 |
Trick |
Tricks |
Truco |
Truque |
Acrobazia |
Trik |
Трюк |
Hareket |
Trik |
Teknik |
トリック |
技巧 |
combo |
<p align="right"><font face="Bernard MT Condensed" size="15" color="#ffbf2b" letterSpacing="3.000000" kerning="0">0</font></p> |
<p align="right"></p><p align="right"></p> |
Score |
Punkte |
Puntuación |
Pontuação |
Punteggio |
Poäng |
Wynik |
Счет |
Skor |
スコア |
分数 |
Record |
Rekord |
Récord |
Recorde |
Gravar |
Rekord |
Рекорд |
Rekor |
Tercatat |
Rekod |
レコード |
最高分 |
0 |
1 |
WWWWWWWWWW |
000000000000 |
Credits |
Crédits |
Créditos |
Riconoscimenti |
Tacklista |
Autorzy |
Титры |
Jenerik |
Kredit |
クレジット |
制作人员 |
You fininshed world 1. |
Je hebt wereld 1 voltooid |
Tu as terminé le monde 1 |
Du hast Welt 1 beendet |
Has terminado el mundo 1 |
Você terminou o mundo 1 |
Terminou o mundo 1 |
Hai completato il mondo 1 |
Du har klarat värld 1 |
Przeszedłeś lokację 1 |
Ты прошел эпизод 1 |
1 nolu dünyayı bitirdiniz |
Anda telah menyelesaikan dunia 1 |
Anda telah selesaikan dunia 1 |
ワールド1をクリアしました |
恭喜你完成了第1世界 |
You fininshed world 2. |
Je hebt wereld 2 voltooid |
Tu as terminé le monde 2 |
Du hast Welt 2 beendet |
Has terminado el mundo 2 |
Você terminou o mundo 2 |
Terminou o mundo 2 |
Hai completato il mondo 2 |
Du har klarat värld 2 |
Przeszedłeś lokację 2 |
Ты прошел эпизод 2 |
2 nolu dünyayı bitirdiniz |
Anda telah menyelesaikan dunia 2 |
Anda telah selesaikan dunia 2 |
ワールド2をクリアしました |
恭喜你完成了第2世界 |
You fininshed world 3. |
Je hebt wereld 3 voltooid |
Tu as terminé le monde 3 |
Du hast Welt 3 beendet |
Has terminado el mundo 3 |
Você terminou o mundo 3 |
Terminou o mundo 3 |
Hai completato il mondo 3 |
Du har klarat värld 3 |
Przeszedłeś lokację 3 |
Ты прошел эпизод 3 |
3 nolu dünyayı bitirdiniz |
Anda telah menyelesaikan dunia 3 |
Anda telah selesaikan dunia 3 |
ワールド3をクリアしました |
恭喜你完成了第3世界 |
You fininshed world 4. |
Je hebt wereld 4 voltooid |
Tu as terminé le monde 4 |
Du hast Welt 4 beendet |
Has terminado el mundo 4 |
Você terminou o mundo 4 |
Terminou o mundo 4 |
Hai completato il mondo 4 |
Du har klarat värld 4 |
Przeszedłeś lokację 4 |
Ты прошел эпизод 4 |
4 nolu dünyayı bitirdiniz |
Anda telah menyelesaikan dunia 4 |
Anda telah selesaikan dunia 4 |
ワールド4をクリアしました |
恭喜你完成了第4世界 |
CONGRATULATIONS! |
Gefeliciteerd |
Félicitations |
Glückwunsch |
Felicidades |
Parabéns |
Complimenti |
Gratulerar |
Gratulacje |
Молодец |
Tebrikler |
Selamat |
Tahniah |
おめでとう |
恭喜过关 |
Next World |
Volgende wereld |
Prochain monde |
Nächste Welt |
Mundo siguiente |
Próximo Mundo |
Mundo seguinte |
Mondo successivo |
Nästa värld |
Następna lokacja |
Следующи й эпизод |
Sonraki Dünya |
Dunia berikutnya |
Dunia seterusnya |
次のワー ルドへ |
下个世界 |
Next |
Volgende |
Suivant |
Weiter |
Siguiente |
Seguinte |
Avanti |
Nästa |
Dalej |
Дальще |
İLERi |
Berikut |
Seterusnya |
次へ |
下一页 |
Trick |
Trick |
Truco |
Truque |
Acrobazia |
Trik |
Трюк |
Hareket |
Trik |
Teknik |
トリック |
技巧说明 |
High jump |
Saut en hauteur |
High Jump |
Salto alto |
High jump |
High jump |
Yüksek atlama |
Lompat tinggi |
ハイジャンプ |
50-50 grind |
50-50 Grind |
50-50 |
50-50 grind |
50-50グラインド |
impossible |
impossible |
Mustahil |
インポッシブル |
+ |
kick-flip |
Kick flip |
Kick-flip |
Kick-Flip |
Kickflip |
Kick-flip |
キックフリップ |
Manual |
Manual |
Manuel |
マニュアル |
Nose manual |
Nose manual |
Nose manuel |
Manual nose |
ノーズマニュアル |
Front flip |
Front flip |
フロントフリップ |
backflip |
backflip |
バックフリップ |
Nose Stall |
Nose Stall |
ノーズストール |
mute invert |
mute invert |
ミュートインバート |
press space to continue... |
Press the spacebar to continue |
Druk op de spatiebalk om verder te gaan |
Appuie sur la barre d'espace pour continuer |
Zum Weitermachen Leertaste drücken |
Pulsa espacio para continuar |
Pressione barra de espaço para continuar |
Prima a barra de espaços para continuar |
Premi barra spaziatrice per continuare |
Tryck mellanslag och fortsätt |
Naciśnij spację, aby kontynuować |
Нажми пробел для продолжения |
Devam etmek için boşluk tuşuna basın |
Tekan spasi untuk melanjutkan |
Tekan ruang untuk teruskan |
スペースキーでコンテニュー |
按空格继续 |
Congratulations! |
Gefeliciteerd |
Félicitations |
Glückwunsch |
Felicidades |
Parabéns |
Complimenti |
Gratulerar |
Gratulacje |
Молодец |
Tebrikler |
Selamat |
Tahniah |
おめでとう |
做的不错 |
Time Bonus: |
Mission Bonus: |
Total Sore: |
Tijdsbonus: Missiebonus: Totale score: |
Bonus temps: Bonus de mission: Score total: |
Zeitbonus: Missionsbonus: Gesamtpunkte: |
Bonificación tiempo: Bonificación de misión: Puntuación total: |
Bônus de tempo: Bônus da Missão: Placar total: |
Bónus de tempo: Bónus pela missão: Pontuação total: |
Bonus tempo: Bonus missione: Punteggio totale: |
Tidsbonus: Uppdragsbonus: Poäng totalt: |
Bonus za czas: Bonus za misję: Razem: |
Бонус за время: Общий счет: |
Бонус за выполнение задания: |
Süre Bonusu: Görev Bonusu: Toplam Skor: |
Waktu bonus: Bonus misi: Total skor: |
Bonus masa: Bonus misi: Jumlah Skor: |
タイムボーナス: ミッションボーナス: トータルスコア: |
时间奖励: 任务奖励: 总分: |
Mission Complete |
Missie voltooid |
Mission accomplie |
Mission erfüllt |
Misión completada |
Missão Concluída |
Missão cumprida |
Missione completata |
Uppdrag klarat |
Misja ukończona |
Задание выполнено! |
Görev Tamamlandı |
Misi selesai |
ミッション完了 |
任务完成 |
32:12 |
32:12 |
nose manual |
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Mission 01 |
Start and Skate! |
The left and right arrows allow you to start skating. Push down to break and use spacebar to jump. Touch the exclamation point at the end of the skatepark and return here |
Press the left and right arrows to start skating. Press down to brake and use the spacebar to jump. Touch the exclamation mark at the end of the skatepark and come back here. |
Missie 01 |
Zet af! |
Begin met skaten met de pijltjes naar links en rechts. Druk op pijltje omlaag om te remmen en gebruik de spatiebalk om te springen. Raak het uitroepteken aan bij het einde van het skatepark en kom hier weer terug. |
Vas-y ! |
Les flèches directionnelles de gauche et de droite te permettent de commencer à rouler. Appuie sur la flèche directionnelle du bas pour freiner et utilise la barre d'espace pour sauter. Touche le point d'exclamation au bout du skatepark et retourne au point de départ. |
Los geht's! |
Mit den Pfeiltasten links und rechts fährst du los. Zum Bremsen die Pfeiltaste unten und zum Springen die Leertaste drücken. Am Ende des Skaterparks musst du das Ausrufezeichen berühren und hierhin zurückkommen. |
Misión 01 |
¡Empieza y patina! |
Las flechas izquierda y derecha te permiten empezar a patinar. Pulsa la flecha abajo para frenar y usa espacio para saltar. Toca el signo de admiración al final de la pista de skate y vuelve aquí. |
Missão 01 |
Começar e Andar de Skate! |
As setas para a esquerda e para a direita permitem-lhe começar a andar de skate. Empurre para baixo para frear e use a barra de espaço para pular. Toque no ponto de exclamação no final do skatepark e volte aqui. |
Comece e dê ao skate! |
As setas da esquerda e da direita permitem-lhe começar a fazer skate. Prima a seta de baixo para travar e a barra de espaços para saltar. Toque no ponto de exclamação que encontra no fim do parque de skate e regresse aqui. |
Missione 01 |
Via! |
Premi la freccia Destra e Sinistra per muovere lo skateboard. Premi la freccia Giù per frenare e la barra spaziatrice per saltare. Tocca il punto esclamativo in fondo allo skatepark e ritorna qui. |
Uppdrag 01 |
Börja skatea! |
Använd pil vänster och höger för att börja skatea. Tryck pil ned för att bromsa och mellanslag för att hoppa. Nå kontrollpunkten i slutet av skateparken och återvänd hit. |
Misja 01 |
Zaczynamy jazdę! |
Rozpoczynasz jazdę naciskając na lewą i prawą strzałkę. Naciśnij strzałkę w dół, aby zahamować, użyj spacji, aby skoczyć. Dotknij wykrzyknika na końcu skateparku i wróć tutaj. |
Миссия 01 |
Начнем помаленьку! |
Клавиши "влево" и "вправо" помогут тебе начать движение. Нажимай клавишу "вниз", чтобы притормозить, и используй пробел для прыжка. Коснись восклицательного знака в конце парка и вернись обратно. |
Görev 01 |
Kaymaya Başla! |
Sol ve sağ oklarla kaymaya başlarsınız. Durmak ve zıplamak için boşluk tuşuna basın. Kaykay parkının sonundaki ünlem işaretine temas edin ve buraya dönün. |
Misi 01 |
Mulai dan meluncur! |
Panah kiri dan kanan untuk mulai meluncur. Tekan panah bawah untuk berhenti dan spasi untuk melompat. Sentuhlah titik seruan di akhir arena peluncuran dan kembali ke sini. |
Mula dan meluncur! |
Anak panah kiri dan kanan membolehkan anda mula meluncur. Tekan bawah untuk berehat dan gunakan ruang untuk lompat. Sentuh titik seru di hujung taman luncur dan kembali ke sini. |
ミッション 01 |
スケボーを始めよう! |
左キーか右キーを押してスケーティングをスター トします。 ブレーキをかける時は下キーを、ジャンプすると きは上キーを押します。 スケートパークの一番奥にあるビックリマークに タッチしてまたここに戻ってきましょう。 |
任务 01 |
开始!滑板出发! |
按左/右方向键开始滑行 按下停止 按空格跳跃 在滑板公园的另一头有任务标记点。碰触它以后返 回起点。 |
Mission 02 |
Nail a High Jump |
Holding down the spacebar a moment before releasing it allows you to jump higher. Goal: Reach the checkpoint above the kicker. |
Hold the spacebar down for a moment before releasing it to jump higher. Objective: Reach the exclamation mark above the kicker. |
Missie 02 |
Een ultieme high jump |
Als je de spatiebalk even ingedrukt houdt voordat je springt, kun je hoger springen. Doel: raak het uitroepteken boven de kicker. |
Effectue un saut en hauteur |
Appuyer quelques instants en continu sur la barre d'espace avant de la relâcher te permet de sauter plus haut. But : Atteindre le point d'exclamation au-dessus du kicker. |
Zeige einen High Jump |
Halte die Leertaste einen Moment lang gedrückt, bevor du sie loslässt, damit du höher springen kannst. Ziel: Erreiche das Ausrufezeichen über der Rampe. |
Misión 02 |
Realiza un Salto alto |
Si mantienes pulsada la barra espaciadora durante un momento antes de soltarla, podrás saltar más alto. Objetivo: alcanzar el signo de admiración sobre la rampa. |
Missão 02 |
Faça um High Jump |
Reter um pouco a barra de espaço antes de soltá-la permite-lhe pular mais alto. Meta: chegar ao ponto de exclamação acima do kicker. |
Faça um High Jump perfeito |
Manter a barra de espaços pressionada durante uns segundos antes de a libertar permite-lhe saltar mais alto. Objectivo: chegar ao ponto de exclamação acima do jogador. |
Missione 02 |
Esegui un High Jump |
Tieni premuta la barra spaziatrice qualche istante prima di rilasciarla per saltare più in alto. Obiettivo: raggiungi il punto esclamativo sopra la rampa di lancio. |
Uppdrag 02 |
Fixa ett High jump |
Håll ner mellanslag en stund innan du släpper för att hoppa ännu högre. Mål: Nå kontrollpunkten ovanför rampen. |
Misja 02 |
Zaliczyć high jump |
Przytrzymanie spacji przed puszczeniem klawisza pomoże ci skoczyć wyżej. Cel: Dosięgnij wykrzyknika. |
Миссия 02 |
Сделай high jump! |
Если какое-то время удерживать пробел нажатым, а затем отпустить его, ты сможешь прыгнуть повыше. Цель: Коснись восклицательного знака над подъемом. |
Görev 02 |
Yüksek Bir Atlayış Yapın |
Daha yükseğe zıplamak için boşluk tuşuna bir süreliğine basılı tutup bırakın. Hedef: Rampanın üzerindeki ünlem işaretine ulaşın. |
Misi 02 |
Lakukan lompat tinggi |
Tahan spasi sebentar sebelum melepaskannya akan membuat anda melompat lebih tinggi. Gol: Capailah titik seruan diatas penyepak. |
Membuat lompatan tinggi tepat |
Menahan bar ruang untuk seketika sebelum melepaskannya membolehkan anda melompat lebih tinggi. Matlamat: Mencapai titik seru di atas penendang. |
ミッション 02 |
ハイジャンプに釘付け |
スペースキーを長めに押すともっと高くジャンプ 出来ます。 クリア条件:ジャンプ台の上にあるビックリマー クに届く |
任务 02 |
跳的更高 |
按住空格键一会再松掉。可以让你跳的更高。 目标:通过跳跃碰触高处的任务点 |
The 50-50 grind |
Jump near a bar and hold Z to start grinding. Goal: collect all stars. |
Mission 03 |
Jump near to a bar and hold Z to start grinding. Objective: Collect all the stars. |
De 50-50 grind |
Spring naast een stang en houd de Z ingedrukt om te grinden. Doel: verzamel alle sterren. |
Missie 03 |
Le 50-50 grind |
Saute près d'une barre et appuie sur Z afin de commencer le grind. But : Collectionner toutes les étoiles. |
Der 50-50 Grind |
Springe in der Nähe eines Geländers und halte dann die Taste Z gedrückt. Ziel: Sammle alle Sterne. |
El 50-50 grind |
Salta junto a una barra y mantén pulsado Z para empezar a grindar. Objetivo: coger todas las estrellas. |
Misión 03 |
O 50-50 Grind |
Pule perto de uma barra e retenha a letra Z para começar o Grind. Meta: recolher todas as estrelas. |
Missão 03 |
O 50/50 |
Salte próximo da barra da rampa e prima Z para começar a deslizar. Objectivo: recolher todas as estrelas. |
Il 50-50 Grind |
Avvicinati a una sbarra, salta e tieni premuto Z per iniziare a "grindare". Obiettivo: raccogli tutte le stelle. |
Missione 03 |
50-50 grind |
Hoppa nära en rail och håll ned Z för att grinda. Mål: Samla alla stjärnor. |
Uppdrag 03 |
50-50 grind |
Skocz w pobliżu rurki i przytrzymaj Z, aby przejechać po jej krawędzi. Cel: Zbierz wszystkie gwiazdy. |
Misja 03 |
Выполни прыжок возле рельса и удерживай нажатой клавишу Z, чтобы начать скольжение. Цель: Собери все звездочки. |
Миссия 03 |
50-50 Grind |
Raya yaklaştığınızda zıplayın ve grinde başlamak için Z tuşuna basılı tutun. Hedef: Bütün yıldızları toplayın. |
Görev 03 |
Lompatlah di dekat bar dan tahan Z untuk mulai memutar. Gol: Kumpulkan semua bintang. |
Misi 03 |
Lompat berdekatan bar dan tahan Z untuk mula mengisar. Matlamat: Mengumpul semua bintang. |
50-50グラインド |
バーの近くでジャンプしZキーを押し続 けるとグラインドします。 クリア条件:すべての星を集める |
ミッション 03 |
The 50-50 grind |
跳至滑杠的高度。按Z键可以在杠上滑行。 目标:收集所有的星星。 |
任务 03 |
The High-Life |
Let’s make it a bit harder: reach the high grindbars. You can jump from low grindbars to higher ones. Goal: Collect all stars. |
Mission 04 |
The High Life |
Let’s make it a bit harder: Reach the high grindbars. You can jump from low grindbars to higher ones. Objective: Collect all the stars. |
Op grote hoogte |
Laten we het wat lastiger maken: probeer de hoge grind-stangen te bereiken. Vanaf de lage stangen kun je naar de hogere stangen springen. Doel: verzamel alle sterren |
Missie 04 |
Le High-life |
Corsons un peu les choses à présent : atteins les barres de grind supérieures. Tu peux sauter depuis les barres inférieures sur les plus hautes. But : Collectionner toutes les étoiles. |
Der High-Life |
Jetzt wird's etwas schwerer: versuche die höheren Geländer zu erreichen. Von den niedrigen Geländern kannst du auf die höheren springen. Ziel: Sammle alle Sterne. |
Por las alturas |
Pongámoslo un poco más difícil: alcanza las barras de grindar altas. Puedes saltar de las bajas a las más altas. Objetivo: coger todas las estrellas. |
Misión 04 |
A Vida lá no Alto |
Vamos dificultar um pouquinho: alcance as barras altas. Você pode pular das mais baixas para as mais altas. Meta: recolher todas as estrelas. |
Missão 04 |
O High-Life |
Vamos tornar isto mais difícil: tente atingir as barras mais altas da rampa. Pode saltar das barras mais baixas para as mais altas. Objectivo: recolher todas as estrelas. |
Verso il cielo |
Le difficoltà aumentano: raggiungi le grind bar in alto. Puoi saltare dalle grind bar collocate in basso a quelle poste più in alto. Obiettivo: raccogli tutte le stelle. |
Missione 04 |
Flyg högt |
Nu blir det svårare: Nå de höga railen. Du kan hoppa från lägre rail till högre. Mål: Samla alla stjärnor. |
Uppdrag 04 |
Życie wysokich lotów |
Skomplikujmy to trochę: dotrzyj do wysoko umieszczonych rurek. Możesz przeskakiwać z niższych rurek na wyższe. Cel: Zbierz wszystkie gwiazdy. |
Misja 04 |
Будь на высоте! |
Попробуем усложнить задачу: доберись до верхних рельсов. Ты можешь перепрыгивать с нижних рельсов на те, что повыше. Цель: Собери все звездочки. |
Миссия 04 |
Yüksek Standart |
İşi biraz daha zorlaştıralım: yüksek raylara ulaşın. Alçak raylardan yüksek raylara zıplayabilirsiniz. Hedef: Bütün yıldızları toplayın. |
Görev 04 |
High-Life |
Mari lakukan yang lebih sulit: capailah bar gerinda tertinggi. Anda bisa melompat dari bar bawah ke bar yang lebih tinggi. Gol: Kumpulkan semua bintang. |
Misi 04 |
Hayat tinggi |
Mari buatkan ia susah sedikit: capai bar gelangsar yang tinggi. Anda boleh lompat dari bar gelangsar rendah ke lebih tinggi. Matlamat: Mengumpul semua bintang. |
ザ・ハイライフ |
少し難しくなります:高いところにあるグライン ドバーに乗りましょう。低いバーから高いバーへ とジャンプすることが出来ます。 クリア条件:すべての星を集める |
ミッション 04 |
The high-life |
让我们做更难的尝试吧:到达高滑杠!你可以从低 滑杠跳到高滑杠上去。 目标:收集所有的星星 |
任务 04 |
The kick-flip |
When you’re airborne push Z + up arrow to do a kick flip. Goal: perform (and land) 3 kickflips. |
Mission 05 |
The Kick Flip |
When you are airborne, press Z + the up arrow to perform a kick flip. Objective: Perform (and land) 3 kick flips. |
De kick flip |
Druk op Z + pijltje omhoog tijdens een sprong. Doel: voer 3 kick-flips uit en kom goed neer. |
Missie 05 |
Le Kick flip |
Une fois en l'air, appuie sur Z + flèche du haut afin de faire un kick flip. But : Effectuer 3 kickflips (en atterrissant correctement). |
Der Kick Flip |
Wenn du in der Luft bist, drücke Z + Pfeiltaste oben, um einen Kick Flip zu zeigen. Ziel: Zeige 3 Kick Flips und lande danach sicher. |
El Kickflip |
Cuando estés en el aire, pulsa Z + flecha arriba para hacer un Kickflip. Objetivo: realizar 3 Kickflip. |
Misión 05 |
O Kick Flip |
Quando estiver no ar, bata em Z + seta para cima para fazer um kick flip. Meta: fazer (e pousar) 3 kick flips |
Missão 05 |
Quando estiver no ar, prima Z + Seta de cima para fazer um kick flip (rodar o skate por baixo dos pés). Objectivo: executar 3 kick flips (aterrando sempre entre eles). |
Il Kick Flip |
Mentre sei in aria, premi Z + freccia su per eseguire un kick flip. Obiettivo: esegui (atterrando) 3 kick flip. |
Missione 05 |
Kick-flip |
Tryck på Z när du är i luften + pil upp för att göra en Kick-flip. Mål: Klara 3 Klick-flips. |
Uppdrag 05 |
Kick flip |
Kiedy będziesz w powietrzu, naciśnij Z + strzałka w górę, aby wykonać kick flipa. Cel: wykonaj 3 kick flipy, za każdym razem lądując bezpiecznie. |
Misja 05 |
Находясь в воздухе, нажми Z и "вверх", чтобы выполнить kick flip. Цель: Выполни kick flip три раза (и благополучно приземлись). |
Миссия 05 |
Kick Flip |
Havadayken kick flip yapmak için Z ve yukarı ok tuşlarına basın. Hedef: 3 kick flip yapıp yere inin. |
Görev 05 |
Saat anda berada di udara, tekan tombol Z + panah atas untuk melakukan kick flip. Gol: Mempertunjukkan (dan mendarat) 3 kick flip. |
Misi 05 |
Apabila anda berada di udara, tekan Z + atas untuk membuat kick-flip. Matlamat: Membuat (dan mendarat) 3 kick-flip. |
キックフリップ |
空中にいる間にZキーと上キーを押すとキックフ リップが出来ます。 クリア条件:キックフリップを3回行う |
ミッション 05 |
The kick-flip |
起跳后按Z+上,可以在空中做出kick flip! 目标:成功做出3个kick flip。 |
任务 05 |
The Manual |
Press ‘up’ followed by ‘down’ or vice versa to start a (nose) manual. Balance yourself during this trick to avoid falling. You can use this trick to string together tricks and get high combo’s. Goal: perform 3 manuals and 3 nose manuals. |
Mission 06 |
Press the up arrow followed by the down arrow to start a manual, or vice versa to perform a nose manual. Use the up and down arrows to maintain your balance. You can use the manual to link tricks to achieve high combo scores. Press the spacebar to end the (nose) manual. Objective: Perform 3 manuals and 3 nose manuals. |
De manual |
Druk op pijltje omhoog en vervolgens op het pijltje omlaag (of andersom) om te beginnen met een manual. Houd jezelf vervolgens met dezelfde toetsen in evenwicht. Je kunt de manual gebruiken om trucs aan elkaar te plakken en hogere scores voor combinaties te halen. Druk op de spatiebalk om te stoppen met een (nose) manual. Doel: voer 3 manuals en 3 nose manuals uit. |
Missie 06 |
Le Manual |
Appuie sur la flèche du haut puis sur celle du bas pour commencer un manual ou fais l'inverse pour effectuer un nose manual. Garde l'équilibre en appuyant sur les flèches du haut et du bas. Tu peux utiliser le manual afin d'enchaîner des tricks et d'obtenir des scores élevés de combo. Appuie sur la barre d'espace afin de terminer le (nose) manual. But : Effectuer 3 manuals et 3 nose manuals. |
Der Manual |
Drücke die Pfeiltaste oben und danach die Pfeiltaste unten, um einen Manual zu starten (oder in umgekehrter Reihenfolge für einen Nose Manual). Mit den Pfeiltasten oben und unten kannst du das Gleichgewicht halten. Mit dem Manual kannst du Tricks kombinieren und somit mehr Bonuspunkte erzielen. Drücke die Leertaste, um den (Nose) Manual zu beenden. Ziel: Zeige 3 Manuals und 3 Nose Manuals. |
El Manual |
Pulsa flecha arriba y después abajo para empezar a hacer un Manual, o viceversa para hacer un Nose Manual. Mantén el equilibrio con las flechas arriba y abajo. Puedes usar el Manual para encadenar trucos y conseguir una puntuación de combo más alta. Pulsa espacio para terminar el (Nose) Manual. Objetivo: realizar 3 Manual y 3 Nose Manual. |
Misión 06 |
O Manual |
Pressione a seta para cima seguida pela seta para baixo para iniciar um manual, ou vice-versa para um nose manual. Equilibre-se com a seta para cima e a seta para baixo. Você pode usar o manual para encadear truques e ganhar pontuações altas em combinação. Pressione a barra de espaço para encerrar o (nose) manual. Meta: execute 3 manuals e 3 nose manual. |
Missão 06 |
Prima a seta de cima seguida da de baixo para executar um manual ou vice-versa para fazer um nose manual. Equilibre-se usando as setas de cima e de baixo. Pode usar o manual para executar vários truques de seguida e conseguir mais pontos. Prima a barra de espaços para concluir o (nose) manual. Objectivo: executar 3 manuals e 3 nose manuals. |
Il Manual |
Premi in successione freccia su e freccia giù per eseguire un manual o viceversa per eseguire un nose manual. Mantieni l'equilibrio con i tasti freccia su e giù.Puoi usare il manual per concatenare più acrobazie in una combo e ottenere più punti. Premi la barra spaziatrice per terminare l'esecuzione del manual (o del nose manual). Obiettivo: esegui 3 manual e 3 nose manual. |
Missione 06 |
Manual |
Tryck pil upp och sedan pil ned för att göra en Manual, eller tvärtom för en Nose manual. Håll balansen med pil upp och pil ned. Du kan använda tricket för att binda ihop trick och få kombopoäng. Tryck mellanslag för att avsluta en (Nose) Manual. Mål: Gör 3 Manual och 3 Nose manual |
Uppdrag 06 |
Manual |
Naciśnij strzałkę w górę, a następnie strzałkę w dół, aby rozpocząć manual, lub odwrotnie, aby wykonać nose manual. Utrzymuj równowagę za pomocą strzałek w górę i w dół. Możesz wykorzystać manual aby powiązać triki razem i otrzymać sporo punktów za kombinację. Naciśnij spację, aby zakończyć (nose) manual. Cel: Wykonaj 3 manuale i 3 nose manuale. |
Misja 06 |
Нажми "вверх", а затем "вниз", чтобы начать manual, или те же клавиши в обратном порядке, чтобы сделать nose manual. Удерживай равновесие с помощью клавиш "вверх" и "вниз". Ты можешь использовать manual в качестве перехода от одного трюка к другому, чтобы получить побольше очков за комбинацию! Чтобы закончить выполнение трюка, нажми пробел. Цель: Выполни manual и nose manual по три раза. |
Миссия 06 |
Manuel |
Manuele başlamak için yukarı ve ardından aşağı ok tuşuna basın, nose manuel yapmak için tam tersini yapın. Yukarı ve aşağı ok tuşlarıyla kendinizi dengeleyin. Birkaç artistik hareketi bir arada yaparak yüksek kombo puanı almak için manueli kullanabilirsiniz. Nose manueli bitirmek için boşluk tuşuna basın. Hedef: 3 manuel ve 3 nose manuel yapın. |
Görev 06 |
Tekan tombol panah atas diikuti dengan panah bawah untuk memulai manual, atau sebaliknya untuk melakukan nose manual. Seimbangkan diri anda dengan panah atas dan bawah. Anda bisa menggunakan manual untuk merangkai trik secara bersamaan dan dapatkan nilai kombo yang tinggi. Tekan spasi untuk mengakhiri (nose) manual. Gol: Lakukan 3 manual dan 3 nose manual. |
Misi 06 |
Tekan atas kemudian bawah untuk mulakan manual, atau sebaliknya bagi manual nose. Imbangi diri anda menggunakan atas dan bawah. Anda boleh gunakan manual untuk menggabung teknik bersama dan mendapatkan skor kombo yang tinggi. Tekan ruang untuk menamatkan manual (nose). Matlamat: Membuat 3 manual dan 3 manual nose. |
マニュアル |
上キーに続いて下キーを押すとマニュアルが出来ます。逆に 下キーに続いて上キーを押すとノーズマニュアルが出来ま す。上キーと下キーを使ってボードのバランスをとりましょ う。 マニュアルを使ってトリックをつなげれば、より高いコンボ スコアが出せます。 スペースキーを押してコンボ(ノーズコンボ)を終えます。 クリア条件:マニュアルとノーズマニュアルを3回ずつ行う |
ミッション 06 |
The Manual |
按向上后随即按向下可以做出manual。反之,按向 下后随即按向上可以做出nose mamual.用上下键 来控制平衡条,保持平衡. 你可以用manual组合其他特技来得到更高的连击分 数. 按空格跳跃可以终结这个动作 目标:完成3个manual和3个nose mamual. |
任务 06 |
The flip |
Hold down ‘left’ or ‘right’ while airborne to perform a back- or a front flip. This trick requires more airtime, so only use it if you’re high enough off the ground! Goal: perform 3 flips. |
Mission 07 |
The Flip |
Hold the left or right arrow key down while airborne to perform a back or front flip. This trick requires more airtime, so only use it if you are high enough off the ground! Objective: perform 3 flips. |
De flip |
Afhankelijk van waar je heen gaat, houd pijtje naar links of rechts ingedrukt om een back- of front-flip uit te voeren. Voor deze truc moet je lang in de lucht zijn, dus doe 'm alleen als je hoog genoeg van de grond af bent! Doel: voer 3 flips uit. |
Missie 07 |
Le Flip |
Appuie en continue sur la flèche de gauche ou de droite lorsque tu es en l'air afin d'effectuer un flip avant ou arrière. Ce trick nécessite beaucoup de temps en l'air : ne l'effectue donc que lorsque tu es assez haut ! But : Effectuer 3 flips. |
Der Flip |
Halte die Pfeiltaste links oder rechts gedrückt, wenn du in der Luft bist, um einen Back oder Front Flip zu zeigen. Für diesen Trick musst du etwas länger in der Luft sein, also zeige ihn nur, wenn du hoch genug gesprungen bist! Ziel: Zeige 3 Flips |
El Flip |
Mantén pulsada flecha izquierda o derecha mientras estás en el aire para realizar un Frontflip o un Backflip. Este truco requiere más tiempo en el aire, así que realízalo sólo si estás a una altura del suelo considerable. Objetivo: Realizar 3 Flips. |
Misión 07 |
O Flip |
Retenha a seta para a esquerda ou para a direita enquanto estiver no ar para realizar um back ou um front flip. Esse truque requer mais tempo no ar, então só o use se estiver bem longe do chão! Meta: realizar 3 flips. |
Missão 07 |
O flip |
Mantenha a seta da esquerda ou da direita pressionada enquanto estiver no ar para fazer um back ou um front flip. Este truque exige maior permanência de tempo no ar, por isso use-o apenas se estiver suficientemente afastado do chão! Objectivo: executar 3 flips. |
Il Flip |
Tieni premuto la freccia Destra o Sinistra mentre sei in aria per eseguire un back flip o un front flip. Questa acrobazia richiede un lasso di tempo maggiore in aria: eseguilo solo quando sei a una certa distanza da terra! Obiettivo: esegui 3 flip. |
Missione 07 |
Flip |
Håll ned pil vänster eller höger i luften för att göra en Back- eller Front flip. Tricket kräver lång tid i luften, så gör det bara om du är tillräckligt högt upp i luften! Mål: Gör 3 flips. |
Uppdrag 07 |
Flip |
Kiedy będziesz w powietrzu, przytrzymaj strzałkę w lewo lub w prawo, aby wykonać flip do tyłu lub do przodu. Ten trik wymaga dłuższego czasu przebywania w powietrzu, więc wykonuj go tylko wtedy, kiedy znajdziesz się wystarczająco wysoko nad ziemią! Cel: Wykonaj 3 flipy. |
Misja 07 |
Находясь в воздухе, удерживай нажатой клавишу "влево" или "вправо", чтобы выполнить back flip или front flip. На этот трюк уходит много времени, поэтому применяй его только после того, как подпрыгнешь достаточно высоко! Цель: Выполни flip 3 раза. |
Миссия 07 |
Back veya front flip yapmak için havadayken sol veya sağ ok tuşuna basılı tutun. Bu harekette daha uzun süre havada kalmalısınız, yerden yeterince yüksek olduğunuzda kullanın! Hedef: 3 flip yapın. |
Görev 07 |
Tahan tombol panah kiri atau kanan saat naik di udara untuk melakukan back flip atau front flip. Trik ini membutuhkan waktu yang banyak, jadi hanya digunakan jika anda berada cukup tinggi dari tanah! Gol: Lakukan 3 flip. |
Misi 07 |
Tahan kiri atau kanan bawah semasa bawaan udara untuk back flip atau depan. Teknik ini memerlukan lebih masa di udara, jadi gunakan hanya jika anda cukup tinggi dari tanah! Matlamat: Membuat 3 flip. |
フリップ |
空中で左キーか右キーを押したままにするとバッ クフリップとフロントフリップが出来ます。この トリックは滞空時間をより長くする必要があるの で、十分高く跳べる時にのみ使用しましょう! クリア条件:フリップを3回行う |
ミッション 07 |
The Flip |
在空中按住左或者右可以向后或者向前翻转.这个技 巧需要在空中的时间足够的长,所以只能用在离地面 足够高的时候. 目标:完成3个翻转. |
任务 07 |
Mute Invert and Nose Stall |
Pressing ‘z’ at the top of a quarter pipe allows you to do a Nose Stall. Keep your player balanced and exit hitting the spacebar. You can also perform a Mute Invert, by pressing ‘down’ as well as ‘z’ on the edge. Goal: perform a Mute Invert or Nose Stall and hold it for 5 seconds. |
Mission 08 |
Press Z at the top of a quarter pipe to perform a nose stall. Use the arrow keys to maintain your balance and press the spacebar to exit. You can also perform a mute invert by pressing the down arrow and Z on the edge of the quarter pipe. Press the spacebar to finish the trick. Objective: Perform a mute invert or a nose stall and hold it for 5 seconds. |
Mute invert en nose stall |
Druk, als je bovenaan een quarter pipe bent, op de Z om een nose stall te doen. Gebruik de pijltjestoetsen omhoog en omlaag om in evenwicht te blijven en beëindig de truc door op de spatiebalk te drukken. Je kunt ook een mute invert doen door op de rand de Z en het pijltje omlaag in te drukken. Druk aan het einde van de truc op de spatiebalk. Doel: voer een mute invert of nose stall uit en blijf 5 seconden in evenwicht. |
Missie 08 |
Mute invert et Nose stall |
En appuyant sur Z quand tu es en haut d'un quarter-pipe, tu peux réaliser un Nose stall. Conserve ton équilibre à l'aide des flèches directionnelles et termine en appuyant sur la barre d'espace. Tu peux également effectuer un Mute invert en appuyant sur la flèche du bas et Z lorsque tu es sur le bord. Appuie sur la barre d'espace afin de terminer le trick. But : Effectuer un Mute invert ou un Nose stall pendant 5 secondes. |
Mute Invert und Nose Stall |
Wenn du Z drückst, wenn du an der Kante einer Quarterpipe bist, kannst du einen Nose Stall zeigen. Mit den Pfeiltasten kannst du das Gleichgewicht halten, mit der Leertaste kannst du den Trick beenden. Du kannst auch einen Mute Invert zeigen wenn du die Pfeiltaste unten und Z drückst, wenn du an der Kante bist. Drücke die Leertaste, um den Trick zu beenden. Ziel: Zeige einen Mute Invert oder einen Nose Stall und halte ihn 5 Sekunden lang. |
Mute Invert y Nose Stall |
Si pulsas Z en lo alto de una rampa quarter pipe, puedes hacer un Nose Stall. Mantente en equilibrio con las teclas de flecha y termina pulsando la barra espaciadora. También puedes realizar un Mute Invert pulsando la flecha abajo y Z en el borde. Pulsa espacio para terminar el truco. Objetivo: realizar un Mute Invert o un Nose Stall y aguantar 5 segundos. |
Misión 08 |
Mute Invert e Nose Stall |
Pressionar Z no alto de um quarter pipe permite-lhe fazer um Nose Stall. Mantenha o equilíbrio com as teclas de seta e saia com um toque na barra de espaço. Você também pode fazer um Mute Invert se pressionar a seta para baixo e o Z na beirada. Pressione a barra de espaço para encerrar o truque. Meta: realizar um Mute Invert ou um Nose Stall e manter por 5 segundos. |
Missão 08 |
Pressionando Z enquanto estiver no topo de uma rampa permite-lhe fazer um Nose Stall. Equilibre-se com as setas e termine pressionando a barra de espaços. Pode também executar um Mute Invert, carregando na seta de baixo e em Z quando estiver na borda da rampa. Prima a barra de espaços para concluir o truque. Objectivo: executar um Mute Invert ou um Nose Stall e aguentar durante 5 segundos. |
Premi Z quando sei in cima a una quarter pipe per eseguire un noise stall. Mantieni l'equilibrio con i tasti freccia ed esci premendo la barra spaziatrice. Per eseguire un mute invert premi freccia giù e Z quando sei sul bordo. Premi la barra spaziatrice per terminare l'acrobazia. Obiettivo: esegui un mute invert o un nose stall mantenendo la posizione per 5 secondi. |
Missione 08 |
Mute invert och Nose stall |
Tryck Z längst upp i quarterpipen för att göra en Nose stall. Håll balansen med pilarna och avsluta med mellanslag. Du kan även göra en Mute invert genom att trycka pil ned + Z på kanten. Tryck mellanslag för att avsluta tricket. Mål: Gör en Mute invert eller Nose stall och balansera i 5 sekunder. |
Uppdrag 08 |
Mute invert i nose stall |
Naciśnięcie Z, kiedy będziesz na szczycie rampy, pozwoli ci wykonać nose stall. Utrzymuj równowagę za pomocą strzałek i zakończ trik naciskając spację. Możesz także wykonać mute invert naciskając strzałkę w dół i Z, kiedy będziesz na krawędzi. Naciśnij spację, aby zakończyć trik. Cel: Wykonaj pięciosekundowy mute invert lub nose stall. |
Misja 08 |
Mute invert и nose stall |
Чтобы выполнить nose stall, нажми клавишу Z в верхней части рампы. Удерживай равновесие с помощью клавиш- стрелок; чтобы закончить выполнение трюка, нажими пробел. Находясь на краю рампы и нажав "вниз" и Z, ты можешь также выполнить mute invert. Чтобы закончить выполнение этого трюка, нажми пробел. Цель: Выполни mute invert или nose stall и удерживай эту стойку в течение 5 секунд. |
Миссия 08 |
Mute Invert ve Nose Stall |
Çeyrek borunun tepesindeyken Z tuşuna bastığınızda Nose Stall yaparsınız. Oklarla dengenizi sağlayın ve boşluk tuşuna basarak çıkın. Ayrıca, kenardayken aşağı ok ve Z tuşuna basarak Mute Invert yapabilirsiniz. Hareketi bitirmek için boşluk tuşuna basın. Goal: Mute Invert veya 5 saniye boyunca Nose Stall yapmak. |
Görev 08 |
Mute Invert dan Nose Stall |
Tekan Z pada bagian atas pipa seperempat yang memungkinkan anda untuk melakukan Nose Stall. Jagalah keseimbangan dengan tombol tanda panah dan tekan spasi untuk keluar. Anda juga bisa melakukan Mute Invert dengan tekan tombol panah bawah dan Z di bagian sisi. Tekan spasi untuk mengakhiri trik. Gol: Lakukan Mute Invert atau Nose Stall dan tahan 5 detik. |
Misi 08 |
Mute invert dan Nose Stall |
Menekan Z di sebelah atas paip sukuan membolehkan anda membuat Nose Stall. Terus mengimbang dengan anak panah dan keluar dengan menekan bar ruang. Anda juga boleh membuat Menelangkup Perlahan dengan menekan bawah dan Z di penjuru. Tekan ruang untuk menamatkan teknik. Matlamat: Buat Mute Invert atau Nose Stall dan tahannya untuk 5 saat. |
ミュートインバート&ノーズストール |
クウォーターパイプの先端でZキーを押すとノー ズストールが出来ます。 矢印キーを使ってボードのバランスをとり、スペ ースバーを押して技を終えます。また、先端で下 キーとZキーを押せばミュートインバートが出来 ます。これもまたスペースキーを押して技を終え ます。 クリア条件:ミュートインバートかノーズストー ルを行って5秒間維持する |
ミッション 08 |
Mute Invert 和 Nose Stall |
当你在1/4弧的顶端,按Z可以做出Nose Stall,按Z+ 向下,可以做出 Mute Invert.做出相应动作后,用上 下键来控制平衡槽使你保持这个动作. 按空格可以停止相应动作. 目标:完成 Mute Invert或者Nose Stall并保持5秒 钟 |
任务 08 |
Please save my kitty! |
Your neighbor’s pet climbed all the way up but is afraid to come down. Can you save her? Goal: Reach the kitten. |
Mission 09 |
Please Save my Kitty! |
Your neighbour’s cat has climbed up, but is now afraid to come down. Can you save her? Objective: Retrieve the kitten. |
Red de kat! |
De kat van de buren is helemaal naar boven geklommen en durft niet meer naar beneden. Kun jij hem redden? |
Missie 09 |
Va secourir mon petit chat ! |
Le chat de ta voisine a grimpé tout là-haut et il a peur de redescendre. Peux-tu le sauver ? But : Atteindre le petit chat. |
Bitte, rette meine Katze! |
Die Katze deiner Nachbarin ist hochgeklettert, traut sich jetzt aber nicht mehr runter. Kannst du sie retten? Ziel: Rette die Katze. |
¡Rescata a mi gatita! |
La gata de tu vecina ha subido hasta arriba del todo, pero le da miedo bajarse. ¿Puedes rescatarla? Objetivo: alcanzar la gatita. |
Misión 09 |
Por favor, salve o meu gatinho! |
O gato da sua vizinha subiu, mas está com medo de descer. Você pode salvá-lo? Meta: chegar ao gatinho. |
Missão 09 |
Salve a minha gata, por favor! |
A gata da sua vizinha subiu até onde não devia e agora tem medo de descer. Pode salvá-la? Objectivo: salvar a gatinha. |
Salva il mio gattino, per favore! |
Il gatto della tua vicina s'è arrampicato su in alto e ora ha paura di scendere. Sei in grado di salvarlo? Obiettivo: raggiungi il gattino. |
Missione 09 |
Rädda kattungen! |
Din grannes katt har klättrat längst upp, men vågar inte komma ner. Kan du rädda den? Mål: Nå kattungen. |
Uppdrag 09 |
Proszę, uratuj mojego kotka! |
Kotek twojej sąsiadki wspinał się i wspinał... a teraz boi się zejść. Czy go ocalisz? Cel: Dotrzyj do kotka. |
Misja 09 |
Спасите мою кошечку! |
Соседская кошка забралась на порядочную высоту, а слезть боится. Сумеешь ли ты ее спасти? Цель: Доберись до кошки! |
Миссия 09 |
Lütfen kedimi kurtarın! |
Komşunuzun kedisi yukarı tırmanmış fakat aşağı inmeye korkuyor. Onu kurtarabilir misiniz? Hedef: Kediye ulaşın. |
Görev 09 |
Tolong selamatkan anak kucing saya! |
Kucing tetangga anda memanjat ke atas tapi takut untuk turun. Bisakah anda menyelamatkannya? Gol: Selamatkan anak kucing tersebut. |
Misi 09 |
Sila selamatkan anak kucing saya! |
Kucing jiran anda memanjat ke atas tetapi takut untuk turun ke bawah. Bolehkah anda selamatkannya? Matlamat: Mencapai anak kucing itu. |
こねこ救出大作戦! |
お隣さんのこねこが一番高いところに上ってしま い、下りられなくなってしまいました。君はこね こを救えるかな? クリア条件:こねこを救出する |
ミッション 09 |
营救猫咪大作战! |
你邻居家的猫顺着所有的路爬到了最高处.但是却 害怕下不来了,你能帮忙救它下来么? 目标:到达猫咪的位置. |
任务 09 |
Jump! |
You can jump out of a quarterpipe to reach different area’s of the level. Time your jump near the edge of the quarterpipe and press to travel in the direction you want to go. Goal: collect the marker |
Mission 01 |
You can jump out of a quarter pipe to access different areas of the level. Time your jump near the edge of the quarter pipe and press an arrow to travel in the direction you want to go. Objective: Collect the marker |
Spring! |
Als je uit een quarterpipe springt kun je verschillende delen van het level bereiken. Spring op het juiste moment en druk op een pijltjestoets om die richting op te springen. Doel: pak het uitroepteken |
Missie 01 |
Saute ! |
Tu peux sauter d'un quarter-pipe afin d'atteindre les différentes zones du niveau. Saute au bon moment lorsque tu es près du bord du quarter-pipe et appuie sur une flèche directionnelle afin de sauter dans la direction que tu veux. But : Atteindre le point d'exclamation. |
Aus der Quarterpipe heraus kannst du in verschiedene Bereiche des Levels springen. Springe ab, wenn du an der Kante der Quarterpipe bist und drücke die Pfeiltaste, in deren Richtung du springen möchtest. Ziel: Sammle das Ausrufezeichen ein. |
¡Salta! |
Puedes saltar desde la rampa quarter pipe para llegar a diferentes zonas del nivel. Calcula el salto junto al borde de la rampa quarter pipe y pulsa una flecha para desplazarte en la dirección que quieras. Objetivo: coger el signo de admiración. |
Misión 01 |
Pule! |
Você pode saltar de um quarter pipe para chegar a diversas áreas do nível. Cronometre o seu pulo perto da borda do quarter pipe e pressione uma seta para viajar na direção que quiser. Meta: recolher o ponto de exclamação. |
Missão 01 |
Salte! |
Pode saltar fora de uma rampa para chegar às várias áreas do nível. Controle bem a sua aproximação às extremidades da rampa e prima uma das setas do teclado para definir a direcção em que pretende ir. Objectivo: recolher o ponto de exclamação. |
Salta! |
Salta da una quarter pipe per raggiungere le diverse aree del livello. Calcola bene il tempo del salto quando sei in prossimità del bordo della quarter pipe e premi un tasto freccia a seconda della direzione desiderata. Obiettivo: recupera il punto esclamativo |
Missione 01 |
Hoppa! |
Du kan hoppa ut ur en quarterpipe för att nå andra områden på nivån. Tajma ditt hopp vid kanten av quarterpipen och tryck ned en piltangent för att hoppa i den riktningen. Mål: Nå kontrollpunkten. |
Uppdrag 01 |
Skacz! |
Możesz wykonać skok z rampy na inny obszar. Odczekaj, aż znajdziesz się blisko krawędzi rampy i naciśnij odpowiednią strzałkę, aby skoczyć w wybranym kierunku. Cel: Zabierz znak |
Misja 01 |
Прыг-скок! |
Чтобы попасть в различные уголки этого уровня, ты можешь прыгать с рампы. Рассчитай время для прыжка с края рампы и нажми соответствующую клавишу-стрелку, чтобы улететь в нужном направлении. Цель: Доберись до отметки |
Миссия 01 |
Zıpla! |
Seviyenin farklı alanlarına ulaşmak için çeyrek borunun dışına zıplayabilirsiniz. Çeyrek borunun kenarına yakın bir yerdeyken zıplayın ve gitmek istediğiniz yön okuna basın. Hedef: İşaretleri toplayın. |
Görev 01 |
Lompat! |
Anda bisa melompat dari bagian perempatan pipa untuk mencapai area yang berbeda di tiap level. Saat anda melompat dekat bagian tepi pipa dan tekan tombol panah atas untuk jalan ke arah yang anda inginkan. Gol: Kumpulkan penilai. |
Misi 01 |
Anda boleh lompat keluar dari paip sukuan untuk mencapai kawasan berbeza dalam peringkat. Tetapkan lompatan anda dekat penjuru paip sukuan dan tekan anak panah untuk berjalan dalam arah yang anda hendak pergi. Matlamat: Mengumpul penanda. |
ジャンプ! |
クウォーターパイプからジャンプしてその高さの 他のエリアへ移ることが出来ます。クウォーター パイプの先端近くでジャンプするタイミングをは かり、行きたい方向の矢印キーを押しましょう。 クリア条件:マーカーを集める |
ミッション 01 |
跳跃吧! |
到1/4弧形路面边缘以后按方向键或者按空格+方向 键可以跃过边缘到达另一边的路面 目标:收集所有的任务标记点. |
任务 01 |
Scout it out. |
Explore the boulevard. Goal: collect the markers at the end and start of the level. |
Explore the boulevard. Objective: Collect the markers at the start and the end of the level. |
Op verkenning |
Verken de boulevard. Doel: verzamel de uitroeptekens aan het einde en het begin van het level. |
En reconnaissance |
Explore le boulevard. But : Aller chercher les points d'exclamation au début et à la fin du niveau. |
Erforschung |
Fahre über den Boulevard. Ziel: Sammle die Ausrufezeichen am Beginn und am Ende des Levels. |
Explora |
Explora el bulevar. Objetivo: coger los signos de admiración del final y del principio del nivel. |
Observe tudo |
Explore a alameda. Meta: recolher os pontos de exclamação do fim e do início do nível. |
Explore-o |
Explore a avenida. Objectivo: recolher todos os pontos de exclamação no fim e no início do nível. |
Sulla strada |
Esplora il viale. Obiettivo: recupera i punti esclamativi situati all'inizio e alla fine del livello.. |
Kolla in allt |
Utforska promenaden. Mål: Nå kontrollpunkterna i slutet och början av nivån. |
Wypatrz to |
Zbadaj bulwar. Cel: Zabierz znak na końcu i na początku poziomu. |
Изучи окрестности! |
Обследуй бульвар. Цель: Собери маркеры, расположенные в конце и в начале уровня. |
Keşfe çıkın |
Bulvarda gezinin. Hedef: Seviyenin başındaki ve sonundaki işaretleri toplayın. |
Mengintai |
Jelajahi jalan besar. Gol: Kumpulkan penilai-penilai di bagian akhir dan awal di tiap level. |
Menjejakinya |
Jelajah lebuh hias. Matlamat: Kumpul penanda di hujung dan mulakan peringkat tersebut. |
偵察せよ! |
大通りを探検しよう。 クリア条件:通りの最初と最後にあるマーカー を集める |
探索 |
探索这条道路 目标 碰触任务标记点。 |
High Roller |
You can jump from one grindbar to another. Collect all stars to continue. |
You can jump from one grindbar to another. Collect all the stars to continue. |
Hoog spel |
Je kunt van de ene grind-stang naar de andere springen. Verzamel alle sterren om verder te gaan. |
Voler haut |
Tu peux sauter d'une barre de grind à l'autre. Collectionne toutes les étoiles pour pouvoir continuer |
Du kannst von einem Geländer zum nächsten springen. Um weiterzukommen, musst du alle Sterne sammeln. |
Patinador de altura |
Puedes saltar de una barra de grindar a otra. Coge todas las estrellas para continuar. |
Você pode pular de uma barra para a outra. Recolha todas as estrelas para continuar. |
Pode saltar de uma rampa para outra. Recolha todas as estrelas para continuar. |
"Grindando" tra le stelle |
Salta da una grind bar all'altra. Raccogli tutte le stelle per continuare. |
Satsa allt |
Du kan hopp från en rail till en annan. Samla alla stjärnor för att fortsätta. |
High roller |
Możesz skakać z jednej rurki na drugą. Zbierz wszystkie gwiazdy, aby kontynuować. |
С ветки на ветку... |
Ты можешь перепрыгивать с одного рельса на другой. Чтобы пройти уровень, собери все звездочки. |
Usta Tekerlekler |
Bir raydan diğerine zıplayabilirsiniz. Devam etmek için bütün yıldızları toplayın. |
Gelinding tinggi |
Anda bisa melompat dari satu bar ke bar lain. Kumpulkan semua bintang untuk lanjut. |
Penggulung tinggi |
Anda boleh lompat dari satu bar gelangsar ke satu lagi. Kumpul semua bintang untuk teruskan. |
ハイローラー |
グラインドバーからグラインドバー へとジャンプ出来ます。星をすべて 集めて次へ進みましょう。 |
High roller |
你可以通过一根滑杠跳到另一根滑杠 上去。收集到所有的星星吧 |
Double flip |
If you get enough height you can actually perform a double flip! Goal: perform 3 double flips. |
If you attain enough height, you can actually perform a double flip! Objective: Perform 3 double flips. |
Als je hoog genoeg springt kun je zelfs een double flip doen! Doel: voer 3 double flips uit. |
Si tu as gagné assez de hauteur, tu peux même effectuer un double flip ! But : Effectuer 3 double flips. |
Wenn du hoch genug springst, kannst du einen Double Flip zeigen! Ziel: Zeige 3 Double Flips. |
Flip doble |
Si coges suficiente altura, ¡puedes realizar un Flip doble! Objetivo: realizar 3 Flips dobles. |
Se conseguir bastante altura, você pode realizar o Double Flip! Meta: realizar 3 Double Flips. |
Se conseguir ter altura suficiente, pode executar um double flip! Objectivo: executar 3 double flips. |
Se guadagni sufficiente slancio verso l'alto puoi addirittura eseguire un double flip! Obiettivo: esegui 3 double flip. |
Om du kommer tillräckligt högt kan du faktiskt göra en Double flip! Mål: Gör 3 Double flips |
Podwójny flip |
Jeśli znajdziesz się na odpowiedniej wysokości, będziesz mógł wykonać podwójnego flipa! Cel: wykonaj 3 podwójne flipy. |
Двойной flip |
Если ты сумеешь подпрыгнуть достаточно высоко, ты можешь выполнить даже двойной flip! Цель: Выполни двойной flip 3 раза. |
Yeterli yüksekliğe ulaşırsanız double flip yapabilirsiniz! Hedef: 3 double flip yapın. |
Jika anda mempunyai ketinggian yang cukup, sebenarnya anda bisa melakukan double flip! Gol: Lakukan 3 double flip. |
Jika anda pada ketinggian yang mencukupi, sebenarnya anda boleh membuat double flip! Matlamat: membuat 3 double flip. |
ダブルフリップ |
十分な高さがあれば、ダブルフリップが出来ま す! クリア条件:3回ダブルフリップを行う |
空中二连翻 |
如果你跳的足够高,你可以完全可以实现空中连 续翻转的特技! 目标:完成3次空中二连翻。 |
Combo Student |
You can use a manual to string tricks together into one big combo. Goal: perform a 6 trick combo |
You can use a manual to link tricks and perform one big combo. Objective: Perform a 6-trick combo. |
Combo-leerling |
Je kunt een manual gebruiken om verschillende trucs samen te voegen tot één grote combo trick. Doel: combineer 6 tricks. |
Apprenti en combos |
Tu peux utiliser un manual afin d'enchaîner plusieurs tricks en un grand combo. But : Effectuer un combo de 6 tricks. |
Combo-Schüler |
Mit einem Manual kannst du mehrere Tricks zu einer Combo verbinden. Ziel: Zeige eine Combo aus 6 Tricks. |
Estudiante del combo |
Puedes usar un manual para encadenar trucos y hacer un gran combo. Objetivo: realizar un combo de 6 trucos. |
Aprendiz de Combos |
Você pode usar um manual para encadear os truques em uma grande combinação. Meta: fazer um combo de 6 truques. |
Combinação de aprendiz |
Pode recorrer a um manual para juntar vários truques e fazer uma grande exibição resultante dessa combinação. Objectivo: executar uma combinação com 6 truques. |
A scuola di combo |
Puoi utilizzare un manual per concatenare più acrobazie in una grossa combo. Obiettivo: esegui una combo di 6 acrobazie. |
Lär dig kombos |
Du kan använda Manual för att binda ihop tricks och göra kombos. Mål: Gör en kombo med 6 trick. |
Adept kombinacji |
Możesz wykorzystać manual, aby powiązać triki razem w jedną wielką kombinację. Cel: Wykonaj kombinację 6 trików. |
Осваиваем комбинации |
Ты можешь использовать manual, чтобы связывать трюки в одну большую комбинацию. Цель: Выполни комбинацию, состоящую из 6 трюков. |
Çaylak Kombocu |
Büyük bir kombo yapmak için manuel ile birkaç hareketi bir araya getirebilirsiniz. Hedef: 6'lı kombo yapın. |
Siswa kombo |
Anda bisa menggunakan manual untuk merangkaikan trik secara bersamaan hingga menjadi sebuah kombo yang besar. Gol: Lakukan 6 kombo trik. |
Pelajar kombo |
Anda boleh gunakan manual untuk menggabung teknik bersama ke dalam satu kombo besar. Matlamat: Membuat 6 teknik kombo. |
コンボ見習い |
マニュアルをつなげてすごいコンボを決めましょ う。 クリア条件:6トリックコンボを達成する |
连击达人第一步! |
你可以在空中或者滑杠上连续做各种特技来获得连 击,连击点数越高获得的分数加成就越高哟~ 目标:完成6连击 |
Hidden stars |
The beach holds some hidden treasures, collect them all! Collect the checkpoint to reveal all stars and collect them before time runs out. |
There are some treasures hidden on the beach; collect them all! Objective: Go to the exclamation mark to reveal all the stars and then collect them all before the time runs out. |
Verborgen sterren |
Op het strand zijn een aantal schatten verborgen. Verzamel ze allemaal! Doel: pak het uitroepteken om alle sterren tevoorschijn te laten komen en verzamel ze voor de tijd om is. |
Étoiles cachées |
La plage recèle des trésors cachés : trouve-les tous ! But : Collectionner le point d'exclamation afin de voir où se cachent les étoiles puis les collectionner toutes avant la fin du compte à rebours. |
Versteckte Sterne |
An diesem Strand sind Schätze verstecke. Finde alle! Ziel: Sammle das Ausrufezeichen, um alle Sterne anzeigen zu lassen und sammle diese dann ein, bevor die Zeit abläuft. |
Estrellas ocultas |
La playa esconde tesoros ocultos, ¡encuéntralos todos! Objetivo: coger el signo de admiración para mostrar todas las estrellas y cogerlas antes de que se acabe el tiempo. |
Estrelas Escondidas |
A praia tem alguns tesouros ocultos; recolha-os todos! Meta: Recolher o ponto de exclamação para revelar todas as estrelas, e depois recolhê-las antes que o tempo se esgote. |
Estrelas escondidas |
Esta praia tem uma série de tesouros escondidos. Descubra-os e recolha-os a todos! Objectivo: recolher o ponto de exclamação para descobrir onde estão as estrelas e depois recolhê-las antes do fim do tempo limite. |
Stelle nascoste |
La spiaggia nasconde alcuni tesori; scoprili tutti! Obiettivo: raggiungi il punto esclamativo per scoprire tutte le stelle, quindi raccoglile tutte prima dello scadere tempo. |
Gömda stjärnor |
Det finns gömda skatter på stranden. Hitta dem alla! Mål: Nå kontrollpunkten för att visa alla stjärnor och samla dem innan tiden tar slut. |
Ukryte gwiazdy |
Na plaży leżą ukryte skarby - zbierz je wszystkie! Cel: Zbierz wykrzykniki, aby odkryć wszystkie gwiazdy, a następnie pozbieraj je, zanim minie czas. |
Скрытые звездочки |
На этом уровне спрятаны кое-какие сокровища... Отыщи их все! Цель: Коснись восклицательного знака, чтобы увидеть звездочки, а затем собери все звездочки, прежде чем истечет отведенное время. |
Gizli Yıldızlar |
Sahil gizli hazinelerle dolu, hepsini bulun ve toplayın! Hedef: Bütün yıldızları açığa çıkarmak için ünlem işaretine ulaşın ve süre dolmadan bütün yıldızları toplayın. |
Bintang tersembunyi |
Pantai tersebut mempunyai beberapa harta benda yang tersembunyi; kumpulkan semuanya! Gol: Kumpulkan semua tanda seru untuk menampakkan semua bintang, dan kemudian kumpulkan bintang tersebut sebelum waktu habis. |
Pantai itu mempunyai harta karun tersembunyi; kumpulkan kesemuanya! Matlamat: Kumpul titik seru untuk menampakkan semua bintang, dan kemudian kumpulnya sebelum masa tamat. |
隠された星 |
ビーチには隠された宝が眠っています。全て手に 入れましょう! クリア条件:制限時間内にビックリマークを集め て宝を全て手に入れる |
被隐藏的星星 |
在这个海滩边藏了一些宝物,把他们全都收集到吧 目标:碰触任务标记点后在规定时间内搜集所有的 星星。 |
Combo master |
I think this mission can not beat you. And give you a tip: make a trick then go to the grindbars, you can get 2 combos! Make 8 combos 1 time. |
Use your manual to bring your score to new levels. Objective: Perform an 8-trick combo. |
Combo-meester |
Gebruik de manuals om je score naar een nieuw niveau te tillen Goal: combineer 8 tricks. |
Maître en combos |
À l'aide des manuals, porte ton score à un niveau supérieur. But : Effectuer un combo de 8 tricks |
Combo-Meister |
Nutze den Manual, um so viele Punkte wie möglich zu erzielen. Ziel: Zeige eine Combo aus 8 Tricks. |
Maestro del combo |
Usa el Manual para llevar tu puntuación a nuevos niveles. Objetivo: realizar un combo de 8 trucos. |
Mestre dos Combos |
Use o manual para levar sua pontuação a novos níveis. Meta: fazer um combo de 8 truques. |
Combinação de mestre |
Use o manual para elevar a sua pontuação a novos níveis. Objectivo:executar uma combinação com 8 truques. |
Il maestro delle combo |
Utilizza il manual per aumentare sempre di più il tuo punteggio. Obiettivo: esegui una combo di 8 acrobazie. |
Kombomästare |
Använd tricket Manual för att få din poäng att nå nya höjder. Mål: Gör en kombo med 8 trick. |
Mistrz kombinacji |
Wykorzystaj manual, aby zwiększyć wynik i przejść do następnych poziomów. Cel: Wykonaj manual z ośmioma trikami. |
Мастер комбинаций |
Используй manual, чтобы твой счет взлетел до небес. Цель: Выполни комбинацию, состоящую из 8 трюков. |
Kombo Uzmanı |
Kılavuzu kullanarak yeni seviyelere geçin. Hedef: 8'li kombo yapın. |
Master kombo |
Pergunakan manual anda untuk membawa skor anda ke level yang baru. Gol: Lakukan 8 kombo trik. |
Mahaguru kombo |
Gunakan manual anda untuk membawa skor anda ke peringkat baru. Matlamat: Membuat 8 teknik manual. |
コンボマスター |
マニュアルを使ってスコアを更新しましょう。 クリア条件:8トリックマニュアルを行う |
连击达人第二步! |
用你熟练的操作让分数开创一个新记录吧~ 目标:完成8连击 |
Save the kitty again! |
Your neighbor thought it was a good idea to bring her cat to the beach with her and now the cat got away. Can you retrieve it again? |
Save the Kitty Again! |
Your neighbour thought it was a good idea to bring her cat to the beach with her, but the cat has now run off somewhere. Can you retrieve it for her? |
Red de kat, alweer! |
De buurvrouw dacht dat het wel een leuk idee was om de kat mee te nemen naar het strand en het beestje is weer weggelopen. Kun jij 'm terughalen? |
Sauve encore une fois le chaton ! |
Ta voisine a cru que ce serait une bonne idée d'emmener son petit chat à la plage, et maintenant il s'est échappé. Peux-tu le lui ramener ? |
Rette die Katze - schon wieder! |
Deine Nachbarin hat wohl gedacht, es sei eine gute Idee, seine Katze mit an den Strand zu bringen, und jetzt ist die Katze weg. Kannst du sie noch einmal retten? |
¡Vuelve a rescatar a la gatita! |
Tu vecina pensó que era una buena idea llevarse la gata a la playa y resulta que se le ha escapado. ¿Puedes volver a rescatarla? |
Salve o gatinho de novo! |
A sua vizinha achava que era uma boa idéia levar o gato à praia junto com ela e agora o gato fugiu. Você consegue pegá-lo de novo? |
Salve a gatinha outra vez! |
A sua vizinha achou que era uma boa ideia levar a gata com ela para a praia mas ela fugiu. Pode recuperá-la novamente? |
Salva ancora una volta il mio gattino! |
La tua vicina ha pensato bene di portarsi il gattino in spiaggia e ora è scappato. Riesci a recuperarlo? |
Rädda katten igen! |
Din granne trodde det var en bra idé att ta med sig katten till stranden. Nu har kattungen försvunnit. Kan du hitta den? |
Ocal kotka jeszcze raz! |
Twoja sąsiadka uznała, że zabranie kotka na plażę to świetny pomysł. Kotek uciekł. Czy sprowadzisz go z powrotem raz jeszcze? |
Спаси кошку еще раз! |
Твоя соседка решила, что кошечку надо взять с собой на море. Кошка опять сбежала. Сумеешь ли ты найти ее еще раз? |
Yine kedi kurtarma operasyonu! |
Komşunuz kedisiyle sahilde turlamanın iyi bir fikir olacağını düşünüyordu... ama kedisi kaçtı. Onu tekrar yakalayabilir misiniz? |
Selamatkan anak kucingnya lagi! |
Tetangga anda berpikir bahwa membawa kucingnya ke pantai bersamanya ialah ide bagus, anda sekarang kucing hilang. Bisakah anda mendapatkannya kembali? |
Selamatkan anak kucing itu lagi! |
Jiran anda ingat bahawa membawa kucingnya bersama ke pantai adalah satu idea yang baik tetapi sekarang kucingnya telah terlepas. Bolehkah anda mendapatkannya semula lagi! |
こねこ救出大作戦!パート2 |
お隣さん、今度はこねこを連れてビーチに行き ましたが、どうやら逃げられてしまったようで す。こねこを連れ戻すことが出来るかな? |
营救猫咪大作战!再一次... |
你的邻居大概觉得来海滩溜猫是个不错的想法 (你有听说过溜猫吗-.+),但她的猫又跑掉了... 看来你又要去帮一次忙了 |
It’s show time! |
Reach the target score before the time runs out. Hint: combo’s multiply your score! Goal: Get 20,000 points. |
It’s Show Time! |
Achieve the target score before the time runs out. Hint: Combos multiply your score! Objective: Score 20,000 points. |
Tijd om los te gaan! |
Haal de doelscore voordat de tijd om is. Hint: combo's verveelvoudigen je score! Doel: Haal 20.000 punten. |
Que le spectacle commence ! |
Atteins le score indiqué avant la fin du compte à rebours. Remarque : fais des combos pour multiplier ton score. But : Atteindre 20 000 points |
It's Showtime! |
Erreiche die vorgegebene Punktzahl, bevor die Zeit abläuft. Tipp: Für Combos bekommst du mehr Punkte! Ziel: Erreiche 20.000 Punkte. |
¡Es la hora del espectáculo! |
Alcanza la puntuación objetivo antes de que se acabe el tiempo. Pista: ¡los combos multiplican tu puntuación! Objetivo: conseguir 20.000 puntos. |
Hora do espetáculo! |
Chegue à pontuação pedida antes que o tempo se esgote. Dica: os combos multiplicam a sua pontuação! Meta: fazer 20.000 pontos. |
Chegou o momento do espectáculo! |
Atinja a pontuação pretendida antes do fim do tempo limite de jogo. Dica: as combinações vão multiplicar a sua pontuação. Objectivo: fazer 20.000 pontos. |
Che lo spettacolo abbia inizio! |
Realizza l'obiettivo di punteggio entro lo scadere del tempo. Dritta: con le combo moltiplichi i tuoi punti! Obiettivo: totalizza 20.000 punti. |
Showtime! |
Klara målpoängen innan tiden tar slut. Tips: Kombos fördubblar din poäng! Mål: Få 20 000 poäng. |
Czas na show! |
Osiągnij wymagany wynik, zanim upłynie czas. Wskazówka: kombinacje pomnożą twój wynik! Cel: Zdobądź 20 000 punktów. |
Представление начинается! |
Набери требуемое количество очков, прежде чем истечет отведенное время. Подсказка: комбинации заметно увеличивают твой счет! Цель: Набери 20,000 очков. |
Gösteri zamanı! |
Süre dolmadan hedef skora ulaşın. İpucu: kombolar skorunuzu katlar! Hedef: 20.000 puan kazanın. |
Waktu pertunjukkan! |
Capailah target skor sebelum waktu habis. Petunjuk: kombo akan melipatgandakan skor anda! Gol: Dapatkan 20,000 poin. |
Masa untuk persembahan! |
Capai skor sasaran sebelum masa tamat. Petua: kombo menggandakan skor anda! Matlamat: Dapatkan mata 20,000. |
ショータイムの始まりだ! |
制限時間内に目標のスコアを達成しましょう。 ヒント:コンボを決めればスコアを増やすこと が出来ます! クリア条件:20,000ポイントゲットする |
个人秀时间! |
在规定时间内达到指定分数 连击可以帮你更快获得高分 目标:得到20,000分 |
Welcome to San Francisco! |
Explore the city. Goal: collect all stars |
Explore the City. Objective: Collect all the stars. |
Welkom in San Francisco! |
Verken de stad. Doel: verzamel alle sterren. |
Bienvenue à San Francisco ! |
Explore la ville. But : Collectionner les étoiles. |
Willkommen in San Francisco! |
Erforsche die Stadt. Ziel: Sammle alle Sterne. |
¡Bienvenido a San Francisco! |
Explora la ciudad. Objetivo: coger todas las estrellas. |
Bem-vindo a San Francisco! |
Explore a cidade. Meta: recolher todas as estrelas. |
Bem-vindo a São Francisco! |
Explore a cidade. Objectivo: recolher todas as estrelas. |
Benvenuto a San Francisco! |
Esplora la città. Obiettivo: raccogli tutte le stelle |
Välkommen till San Francisco! |
Utforska stan. Mål: Samla alla stjärnor. |
Witamy w San Francisco! |
Zbadaj miasto. Cel: Zbierz wszystkie gwiazdy. |
Добро пожаловать в Сан-Франциско! |
Изучи город! Цель: Собери все звездочки. |
San Francisco'ya hoş geldiniz! |
Şehirde turlayın. Hedef: Bütün yıldızları toplayın. |
Selamat datang ke San Fransisco! |
Menjelajahi kota. Gol: Mengumpulkan semua bintang. |
Selamat datang ke San Francisco! |
Jelajahi bandar tersebut. Matlamat: Mengumpul semua bintang. |
サンフランシスコへようこそ! |
街を探検しましょう。 クリア条件:すべての星を集める |
欢迎来到圣弗朗西斯科~ |
探索这个城市 目标:收集所有星星 |
Combo galore! |
This city has a lot of grindbars. Try using them to string together big combo’s. Goal: perform a 12 trick combo |
This city has numerous grindbars; try using them to link combos. Objective: Perform a 12-trick combo. |
Combinaties in overvloed! |
Deze stad heeft heel veel grind-stangen. Probeer ze te gebruiken om grote combinaties aan elkaar te plakken. Doel: combineer 12 tricks. |
Combos à gogo ! |
Cette ville abonde en barres de grind. Essaye de les utiliser pour enchaîner de grands combos. But : Effectuer un combo de 12 tricks. |
Combo-Wahnsinn! |
In dieser Stadt gibt es jede Menge Geländer. Nutze sie, um große Combos zu zeigen. Ziel: Zeige eine Combo aus 12 Tricks. |
¡Combos a mansalva! |
Esta ciudad está llena de barras de grindar. Úsalas para realizar grandes combos. Objetivo: realizar un combo de 12 trucos. |
Combos a Granel! |
Esta cidade tem um monte de barras. Tente usá-las para encadear grandes combos. Meta: faça um combo de 12 truques. |
Combinações à grande! |
Esta cidade tem muitas rampas. Tente usá-las para executar grandes combinações de truques. Objectivo: executar uma combinação com 12 truques. |
Combo a go-go |
Questa città è piena di grind bar. Usale per realizzare delle grosse combo. Obiettivo: esegui una combo di 12 acrobazie. |
Kombodax |
Det finns massor av rails i den här stan. Använd dem för att binda ihop trick till kombos. Mål: Gör en kombo med 12 trick. |
Cała góra kombinacji! |
To miasto ma dużo barierek do grindowania. Wykorzystaj je do stworzenia skomplikowanych kombinacji. Cel: Wykonaj kombinację 12 trików. |
Трюк за трюком! |
В этом городе полно рельсов для скейта. Попробуй использовать их, чтобы объединять трюки в длинные комбинации. Цель: Выполни комбинацию, состоящую из 12 трюков. |
Kombo Manyağı! |
Şehirde birçok ray var. Büyük kombolar yapmak için onlardan yararlanın. Hedef: 12'li kombo yapın. |
Kombo yang berlimpah-limpah |
Kota ini mempunyai banyak bar. Coba pergunakan mereka untuk merangkainya menjadi kombo besar. Gol: Lakukan 12 trik kombo. |
Kombo yang banyak! |
Bandar ini mempunyai banyak bar gelangsar. Cuba gunakannya untuk menggabung kombo besar bersama. Matlamat: Membuat 12 teknik kombo. |
コンボだらけ! |
この街にはたくさんのグラインドバーがありま す。バーを使ってすごいコンボを決めましょ う。 クリア条件:12トリックコンボを達成する |
成为连击达人! |
这个城市有很多滑杠,尝试用它们做出更多的连 击吧~ 目标:完成12连击 |
Free practice |
Reach the target score before time runs out. Goal: 80,000 points. |
Reach the target score before the time runs out. Objective: Score 80,000 points. |
Vrije oefening |
Haal de doelscore voordat de tijd om is. Doel: scoor 80.000 punten. |
Entraînement libre |
Atteins le score indiqué avant la fin du compte à rebours. But : Atteindre 80 000 points |
Freies Training |
Erreiche die vorgegebene Punktzahl, bevor die Zeit abläuft. Ziel: 80.000 Punkte. |
Práctica libre |
Consigue la puntuación objetivo antes de que se acabe el tiempo. Objetivo: 80.000 puntos. |
Treino Livre |
Chegue à pontuação pedida antes que o tempo se esgote. Meta: 80.000 pontos. |
Treino livre |
Atinja a pontuação pretendida antes do fim do tempo limite. Objectivo: fazer 80.000 pontos. |
Allenamento libero |
Realizza l'obiettivo di punteggio entro lo scadere del tempo. Obiettivo: totalizza 80.000 punti. |
Fri övning |
Nå målpoängen innan tiden tar slut. Mål: Få 80 000 poäng. |
Freestyle |
Osiągnij wymagany wynik, zanim upłynie czas. Cel: 80 000 punktów. |
Тренировка в вольном стиле |
Набери требуемое количество очков, прежде чем истечет отведенное время. Цель: 80,000 очков. |
Serbest Pratik |
Süre dolmadan hedef skora ulaşın. Hedef: 80.000 puan. |
Latihan bebas |
Capailah target skor sebelum waktu habis. Gol: 80,000 poin. |
Latihan percuma |
Capai skor sasaran sebelum masa tamat. Matlamat: Mata 80,000. |
フリープラクティス |
制限時間内に目標のスコアを達成し ましょう。 クリア条件:80,000ポイント |
自由实践 |
在规定时间内达到指定分数 目标:获得80.000分 |
Stars collector |
Show your skills by collecting all the stars scattered throughout the city. |
Demonstrate your skills and collect all the stars scattered throughout the city. |
Sterrenverzamelaar |
Laat zien hoe goed jij kunt boarden en verzamel alle sterren die door de stad verspreid zijn. |
Collectionneur d'étoiles |
Montre tes talents en collectionnant toutes les étoiles dispersées à travers la ville. |
Sternensammler |
Zeige dein Können und sammle alle in der ganzen Stadt verteilten Sterne. |
Coleccionista de estrellas |
Muestra tus habilidades cogiendo todas las estrellas repartidas por la ciudad. |
Colecionador de Estrelas |
Demonstre suas habilidades recolhendo todas as estrelas espalhadas pela cidade. |
Coleccionador de estrelas |
Mostre todas as suas capacidades recolhendo todas as estrelas que se encontram espalhadas pela cidade. |
Il collezionista di stelle |
Dimostra la tua abilità raccogliendo tutte le stelle disseminate per la città. |
Stjärnsamlare |
Visa din skicklighet genom att samla alla stjärnor som är spridda över stan. |
Kolekcjoner gwiazd |
Pokaż swoje umiejętności i zbierz wszystkie gwiazdy rozrzucone po mieście. |
Охота на звездочки |
Продемонстрируй свое мастерство, собрав все звездочки, рассеянные по городу. |
Yıldız Koleksiyoncusu |
Şehrin dört bir yanına dağılmış yıldızları toplayarak marifetinizi gösterin. |
Pengumpul bintang |
Tunjukkan keahlian anda dengan mengumpulkan semua bintang yang berhamburan di seluruh kota. |
Tunjukkan kemahiran anda dengan mengumpul semua bintang yang bertaburan di sepanjang bandar tersebut. |
スターコレクター |
街に散らばっている星を集めてスキ ルを披露しよう! |
星星收集者 |
展示你的收集技巧吧~把散落在城市 中的星星都收集起来 |
Stupid neighbor! |
When will your neighbor finally learn it’s not a good idea to bring a cat everywhere you go?! Could you save the kitten again? |
Silly Neighbour! |
When will your neighbour ever learn that it's a bad idea to take a cat everywhere she goes?! Can you save the kitten again? |
Domme buurvouw! |
Wanneer leert je buurvouw nou eens dat het niet slim is om haar kat overal mee naartoe te nemen?! Zou je 'm nog één keertje willen redden? |
Sacrée voisine ! |
Quand est-ce que ta voisine comprendra enfin qu'elle ne doit pas emporter son chat partout où elle va ? Peux-tu encore une fois aller sauver son chat ? |
Dumme Nachbarin! |
Wann kapiert deine Nachbarin eigentlich, dass es keine gute Idee ist, ihre Katze wirklich überall hin mitzubringen?! Kannst du die Katze wieder retten? |
¡Estúpida vecina! |
¡¿Cuándo se va a enterar tu vecina de que no es buena idea llevarse la gata a todos lados?! ¿Puedes salvar de nuevo a la gatita? |
Vizinha Burra! |
Quando a sua vizinha finalmente aprenderá que não é boa idéia levar o gato aonde quer que vá? Será que você pode salvar o gatinho de novo? |
Vizinha estúpida! |
Quando é que a sua vizinha irá aprender que não é boa ideia levar a sua gata para todos os sítios onde vai? Pode salvá-la outra vez? |
Quell'oca della vicina...! |
Quando la capirà una buona volta la vicina che è una pessima idea portarsi dietro il gattino ovunque vada? Puoi salvarlo un'ultima volta? |
Korkade granne! |
När ska din granne fatta att det inte funkar att ta med sig katten överallt?! Kan du rädda katten igen? |
Głupia sąsiadka! |
Czy twoja sąsiadka nauczy się wreszcie, że zabieranie kota wszędzie to nie jest dobry pomysł?! Czy ocalisz kotka jeszcze raz? |
Соседи не умнеют... |
Когда же твоя соседка наконец поймет, что таскать с собой повсюду свою кошку – не самая лучшая мысль? Сумеешь ли ты вновь спасти ее кошку? |
Sersem Komşu! |
Komşunuz her gittiği yere kedisini götürmenin iyi bir fikir olmadığını acaba ne zaman anlayacak?! Kediyi tekrar kurtarabilir misiniz? |
Tetangga bodoh! |
Kapankah tetangga anda akan mengetahui bahwa membawa seekor kucing kemanapun dia pergi bukanlah suatu ide yang bagus?! Bisakah anda menyimpan anak kucingnya lagi? |
Jiran bodoh! |
Bila agaknya jiran anda akan belajar bahawa ia bukanlah idea yang baik untuk membawa kucingnya ke mana- mana sahaja dia pergi?! Bolehkah anda menyelamatkan anak kucingnya lagi? |
おばかなお隣さん! |
お隣さんはこねこをどこにも連れて いかないほうがいいってことに、い つになったら気づくのでしょうね! もう一度こねこを救出できるかな? |
拿什么拯救你!猫咪 |
也许经过这一次教训,你的邻居才会 明白,他不适合把猫带到任何地方去 溜达... 再帮她解救一次怕高的猫咪吧~ |
Can I get a loop-loop? |
There’s a loop in one of the grindbars, let’s see if you can get the moving checkpoint that’s floating around there. |
Can I Get a loop-loop? |
There’s a loop in one of the grindbars, let’s see if you can get the moving checkpoint floating around in there. |
Verdraaid, doorgedraaid? |
Er zit een looping in één van de grind- stangen. Probeer het uitroepteken dat daar heen en weer zweeft te pakken te krijgen… |
Boucler la boucle |
Il y a une boucle dans une des barres de grind : voyons voir si tu arrives à attraper le point de contrôle qui flotte dans les parages. |
Wie wär's mit einem Looping? |
Ein Geländer mit Schleife…schaffst du es, den sich bewegenden Checkpoint zu erreichen? |
¿Puedo coger la curva? |
Hay una curva en una de las barras de grindar, veamos si puedes coger el punto de control móvil que flota por allí. |
Dá pra ver um loop? |
Há um loop em uma das barras. Vejamos se você consegue chegar ao ponto de controle que está flutuando por aqui. |
Posso fazer um loop-loop? |
Existe uma presilha numa das rampas. Vamos ver se consegue que o posto de controlo que está a flutuar vá para lá. |
Il giro della morte |
In una delle grind bar c'è un giro della morte. Vediamo se sei in grado di raggiungere il checkpoint in movimento in quel punto. |
Vad sägs om en loop? |
En av railen är formad som en loop. Få se om du kan nå den rörliga kontrollpunkten som svävar där. |
Sytuacja się zapętla. |
Na jednej z rurek jest pętla... Zobaczmy, czy uda ci się dotrzeć do ruchomego punktu kontrolnego, unoszącego się w pobliżu. |
Лезь в петлю! |
Один из рельсов заворачивается петлей. Посмотрим, сумеешь ли ты добраться до висящей в воздухе контрольной точки! |
Bir takla görebilir miyim? |
Raylardan birinde bir halka var, bakalım oralarda dönüp dururken kontrol noktasına ulaşabilecek misiniz. |
Bisakah saya medapatkan loop-loop? |
Terdapat sebuah putaran di salah satu bar, mari lihat jika anda bisa mendapatkan pos pemeriksaan yang mengapung di sekitar sana. |
Bolehkah saya dapatkan gegelung? |
Terdapat gelung dalam salah satu bar gelangsar, mari lihat sama ada anda boleh dapatkan titik semak bergerak yang terapung di sekitarnya. |
ループ-ループがとれるかな? |
グラインドバーのうち、ループがあ るものがあります。その周りに浮い ている、動くマーカーをとれるかど うか試してみましょう。 |
完美环行 |
在环行滑杠上有浮动的任务标记点, 看你能否碰触到 |
High rise |
I put some stars high in the sky. Can you get them all? Goal: Collect all stars. |
I have placed some stars high up in the sky. Can you collect them all? Objective: Collect all the stars. |
Hoogvliegers… |
De sterren staan hoog aan de hemel. Kun jij ze allemaal te pakken krijgen? Doel: verzamel alle sterren. |
Gratte-ciel |
J'ai placé des étoiles là-haut dans le ciel. Peux-tu les collectionner toutes ? But : Collectionner toutes les étoiles. |
High Rise |
So viele Sterne stehen am Himmel…kannst du sie alle einsammeln? Ziel: Sammle alle Sterne. |
Alcanza las alturas |
Puse algunas estrellas arriba en el cielo. ¿Puedes cogerlas? Objetivo: coger todas las estrellas. |
Subir ao Alto |
Deixei algumas estrelas bem alto no céu. Será que você alcança todas? Meta: recolher todas as estrelas. |
Colocámos algumas estrelas no céu. Consegue apanhá-las todas? Objectivo: apanhar todas as estrelas. |
Un tuffo nel cielo |
Il cielo pullula di stelle. Riuscirai a raccoglierle tutte? Obiettivo: raccogli tutte le stelle. |
Hög höjd |
Det finns några stjärnor i himlen. Kan du nå allihop? Mål: Samla alla stjärnor. |
Gdzie wzrok nie sięga. |
Zawiesiłem na niebie kilka gwiazd. Czy zdołasz zebrać je wszystkie? Cel: Zbierz wszystkie gwiazdy. |
Выше только звезды! |
Часть звездочек мы подвесили высоко в небе... Поглядим, до всех ли ты сумеешь добраться! Цель: Собери все звездочки. |
Daha Yüksek |
Gökyüzüne birkaç yıldız koydum. Onları toplayabilir misiniz? Hedef: Bütün yıldızları toplayın. |
Tanjakan tinggi |
Saya meletakkan beberapa bintang di langit. Bisakah anda mendapatkan semuanya? Gol: Mengumpulkan semua bintang. |
Naik tinggi |
Saya letakkan beberapa bintang tinggi di langit. Bolehkah anda dapatkan semuanya? Matlamat: Mengumpul semua bintang. |
ハイライズ |
空中に星をちりばめました。全部集 められるかな? クリア条件:すべての星を集める |
我在放了一些星星在高处,你能全部 拿到吗? 目标:收集所有的星星。 |
Mission improbable |
By now you should know your stuff, let’s see if you've got what it takes. Goal: perform a 20 trick combo. |
You should know your stuff by now, so let’s see if you've got what it takes. Objective: Perform a 20-trick combo. |
Mission Impossible |
Nu moet je toch wel weten hoe het moet. Eens kijken wat je ervan bakt. Doel: doe een combinatie van 20 tricks. |
Tu sais te débrouiller maintenant, montre donc de quoi tu es capable. But : Effectuer un combo de 20 tricks. |
Mission Improbable |
So langsam solltest du ja schon einiges können. Dann zeig mal, was du drauf hast. Ziel: Zeige eine Combo aus 20 Tricks. |
Misión improbable |
Ya deberías saber lo que te haces. Veamos si tienes lo que hay que tener. Objetivo: realizar un combo de 20 trucos. |
Missão Improvável |
Você já deve saber o que fazer, vejamos se sabe mesmo! Meta: realizar um combo de 20 truques. |
Missão improvável |
Nesta fase, já deveria saber executar todos os truques. Vamos ver se está preparado. Objectivo: executar uma combinação de 20 truques. |
Mission: ...Improbabile |
A questo punto dovresti sapere padroneggiare ciò che hai imparato. Vediamo come te la cavi. Obiettivo: esegui una combo di 20 acrobazie. |
Värsta uppdraget |
Vid det här laget behärskar du din bräda. Få se hur duktig du är. Mål: Gör en kombo med 20 trick. |
Mission Impossible |
Teraz, kiedy już powinieneś wiedzieć, o co w tym chodzi, sprawdźmy, czy masz to coś. Cel: Wykonaj kombinację 20 trików. |
Миссия неосуществима |
Что ж, техника тобой уже освоена. Посмотрим, сумеешь ли ты справиться с этим заданием! Цель: Выполни комбинацию, состоящую из 20 трюков. |
Görevimiz Tehlike |
Şu ana kadar oldukça deneyim kazandınız, bakalım yeteri kadar iyi misiniz. Hedef: 20'li kombo yapın. |
Misi mustahil |
Saat ini anda seharusnya telah mengetahui benda anda, mari lihat apakah anda telah mendapatkannya. Gol: Lakukan 20 trik kombo. |
Misi yang tidak mungkin |
Kini, anda seharusnya sudah tahu barangan anda, mari lihat jika anda boleh lakukannya. Matlamat: Membuat 20 teknik kombo. |
ミッション・インプロバブル |
これまでにトリックをたくさん覚え てきましたが、どんなトリックを覚 えたか試してみましょう。 クリア条件:20トリックコンボを達 成する |
连击达人最终篇!不可能的任务 |
你的连击技巧已经很娴熟了! 让我们看下你是否具备连击达人的资 格了~~ 目标:完成20连击 |
Give it all you’ve got |
This is it, this is the moment that will add you to the history books. Get a score of 160,000 within the time limit and proclaim yourself Master of Skateboard City! |
Give It All You’ve Got! |
This is it: the moment has come that could put you in the history books. Achieve a score of 160,000 within the time limit and proclaim yourself the Master of Skateboard City! |
Toon je kunsten! |
Dit is hét moment waarop jij de geschiedenisboeken in kunt gaan. Behaal een score van 160.000 punten binnen de tijdslimiet en wordt de heerser van Skateboard City! |
Vas-y à fond ! |
Nous y sommes : c'est le moment qui te fera entrer dans les livres d'histoire. Atteins un score de 160 000 avant la fin du compte à rebours et proclame-toi le Grand Maître de la Ville du Skateboard ! |
Gib dein Bestes! |
Es ist soweit: Der Moment ist gekommen, an dem du dich in die Geschichtsbücher eintragen kannst. Erreiche 160.000 Punkte innerhalb der vorgegebenen Zeit und werde Meister von Skateboard City! |
¡Dalo todo! |
Por fin: este es el momento que hará que aparezcas en los libros de historia. ¡Consigue 160.000 puntos en el tiempo establecido y proclámate el Maestro de Skateboard City! |
Dê tudo de si! |
É isso aí: este é o momento que vai levá-lo aos livros de história. Alcance um placar de 160.000 pontos dentro do limite de tempo e proclame-se Mestre da Cidade do Skate! |
Dê o seu máximo! |
Agora é que é: chegou a altura em que pode entrar para a História. Consiga uma pontuação de 160.000 pontos e auto- proclame-se mestre de Skateboard City! |
Dai tutto quello che hai! |
Ci siamo: è il momento di entrare nella storia. Realizza 160.000 punti entro lo scadere del tempo e sarai proclamato il Campione di Skateboard City! |
Ge allt du har! |
Nu gäller det. Nu ska du skriva historia. Få 160 000 poäng innan tiden är slut och utropa dig till mästaren i Skateboard City! |
Pokaż, co potrafisz! |
To jest to: to jest chwila, która zapewni ci miejsce w historii. Osiągnij wynik 160 000 mieszcząc się w limicie czasu i udowodnij, że jesteś mistrzem Skateboard City! |
Покажи, на что ты способен! |
Вот оно! Настал момент, когда твое имя может войти в историю скейтбординга. Набери 160,000 очков за отведенное время и заслужи титул непревзойденного мастера нашей столицы скейтбординга! |
Bütün marifetlerinizi sergileyin! |
İşte o an: adınızın tarih kitaplarına kazınacağı an. Verilen sürede 160.000 puan kazanın ve Kaykay Şehrinin Efendisi olduğunuzu ilan edin! |
Berikan semua yang anda dapatkan! |
Inilah dia: inilah saatnya dimana anda akan dicantumkan di dalam buku sejarah. Dapatkan skor 160,000 dalam waktu yang terbatas dan menyatakan diri anda sebagai Tuan dari Kota Papan Luncur! |
Lakukan yang terbaik! |
Ini dia: inilah masanya yang akan meletakkan nama anda dalam buku sejarah. Dapatkan skor 160,000 dalam had masa dan isytiharkan diri anda sebagai Mahaguru Bandar Papan Luncur! |
ベストを尽くせ! |
ついに来ました!歴史にあなたの名 前を刻む瞬間です。制限時間内に 160,000ポイント分のスコアを達成 して、スケートボードシティの頂点 に立ったことを宣言しましょう! |
大展身手 |
这将是值得写入你滑板生涯的一刻! 在限定时间内获得160,000分 证明你是这座滑板都市的主人! |
Impudent skateboarding fool! For years we have had to look at all your stunts and misuse of public property! This is our world--you cannot possibly beat this challenge! Prove yourself worthy of your deck and collect all the stars we’ve hidden. |
HAHAHAHAHAA |
Insolent skateboarding fool! For years we have been forced to witness your stunts and misuse of public property! This is our world; how can you possibly win this challenge!? Prove yourself worthy of your deck and collect all the stars we have hidden. |
Jij domme, arrogante skateboarder! Jaren hebben we met lede ogen toe moeten kijken hoe je aan het stunten was en de openbare ruimte misbruikte! Dit is onze wereld, deze uitdaging kun je onmogelijk winnen! Bewijs dat je dat skateboard waard bent en verzamel alle sterren die we verborgen hebben. |
MWAHAHAHAHA |
Espèce de petit skateboarder prétentieux ! Ça fait des années maintenant que nous observons tes petites acrobaties et le mauvais usage que tu fais du domaine public ! C'est notre monde--et tu ne pourras sûrement jamais relever ce défi ! Prouve tes qualités et collectionne toutes les étoiles que nous avons cachées. |
HAHAHAHAHA |
Du unverschämter Skateboarder! Jahrelang mussten wir uns ansehen, wie du deine Tricks vorführst und öffentliches Eigentum missbrauchst! Das ist unsere Welt, diese Herausforderung schaffst du auf keinen Fall! Zeige, dass du des Titels wirklich würdig bist, und versuche, alle Sterne zu sammeln, die wir versteckt haben. |
MUAHAHAHAHA |
¡Insolente idiota del skateboard! Llevamos años teniendo que ver tus maniobras y destrozos de la propiedad pública! Este es nuestro mundo, ¡es imposible que logres superar este desafío! Demuestra ser digno de tu tabla y reúne todas las estrellas que hemos escondido. |
JAJAJAJAJAJA |
Skatista descarado! Passamos anos obrigados a ver seus truques e o seu mau uso da propriedade pública! Este mundo é nosso - você não conseguirá vencer este desafio! Prove que é capaz recolhendo todas as estrelas que nós escondemos. |
HAHAHAHA |
Oh seu skateboarder imprudente e louco. Durante anos, tivemos de assistir às suas tentativas e ao seu uso abusivo do espaço público! Este é o nosso mundo e muito provavelmente não conseguirá vencer este desafio! Prove que é merecedor desta pista e recolha todas as estrelas que escondemos. |
Sciocco skater impudente! Per anni abbiamo dovuto assistere alle tue evoluzioni sul suolo pubblico! Questo è il nostro mondo: vincere questa sfida è praticamente impossibile! Dimostrati degno della tua tavola e raccogli tutte le stelle che abbiamo nascosto. |
Ha, ha, ha |
Dåraktige skateare! Länge har vi sett hur du gör trick och missbrukar allmän egendom! Det här är vår värld, du kan omöjligen klara den här utmaningen! Visa vad du går för och samla alla stjärnor som vi har gömt. |
WOHAHAHAHA |
Bezczelny głupek na desce! Przez lata musieliśmy patrzeć na twoje popisy i użytkowanie publicznej własności niezgodnie z jej przeznaczeniem! Oto nasz świat - mało prawdopodobne, żebyś podołał temu wyzwaniu. Udowodnij, że jesteś godny własnej deski i zbierz wszystkie gwiazdy, które schowaliśmy. |
HAHAHAHAHA |
Глупый щенок, имеющий наглость называть себя скейтером! Годами мы терпели твои трюки и издевательства над силой тяжести! Здесь наш мир, и уж эта-то задача тебе не по зубам! Докажи, что ты достоин своей доски и попробуй собрать все спрятанные нами звездочки! |
ХА-ХА-ХА! |
Küstah kaykay budalası! Yıllardır yaptığınız akrobatik hareketleri izledik ve kamu malını hor kullanmanıza seyirci kaldık! Bu bizim dünyamız ve muhtemelen kazanan siz olmayacaksınız! O kaykayı hak ettiğinizi kanıtlayın ve sakladığımız bütün yıldızları toplayın. |
Olahraga papan luncur yang lancang! Bertahun-tahun kami harus memperhatikan semua ketangkasan anda dan meyalahgunakan properti umum! Ini ialah dunia kami--anda tidak bisa mengalahkan tantangan ini! Buktikan bahwa diri anda pantas dan kumpulkan semua bintang yang kami sembunyikan. |
Papan luncuran biadab! Selama beberapa tahun kami perlu melihat aksi dan penyalahgunaan harta benda awam yang anda lakukan! Ini adalah dunia kami-- anda tidak mungkin dapat memenangi cabaran ini! Buktikan diri anda hebat dengan papan anda dan kumpul semua bintang yang kami sembunyikan. |
生意気なスケボーバカが!我々は長 い間お前の技やセクションの誤用を 見てきた。 ここ我々の世界では、お前などがど うあがこうとも勝ち目はないのだ! 自分のデッキの価値を証明し、我々 が隠した星を全部集めるんだな。 |
ハッハッハッハッハ! |
HI,嚣张的家伙~ 我们见证了你的成长以及你摔倒时的 “英姿”~ 这里是在滑板都市之外的世界--我们 的世界!你敢于挑战一下吗? 来证明一下你的实力吧,去寻找我们 放置的所有的星星 |
HAHAHAHAHAA |
You’ve got 5 minutes to pull out all the tricks you’ve learned and get the highest score possible! |
Freestyle |
You have 5 minutes in which to perform all the tricks you have learned and achieve the highest score possible! |
Je hebt 5 minuten om alle tricks die je geleerd hebt uit de kast te halen en een zo hoog mogelijke score neer te zetten! |
Vrij spelen |
Tu as 5 minutes pour sortir tous les tricks que tu as appris et obtenir le score le plus élevé possible ! |
Mode libre |
Du hast 5 Minuten, um alle Tricks zu zeigen, die du gelernt hast, und die höchstmögliche Punktzahl zu erreichen! |
Freier Modus |
¡Tienes 5 minutos para realizar todos los trucos que has aprendido y conseguir la mayor puntuación posible! |
Modo libre |
Você tem 5 minutos para fazer todos os truques que aprende e alcançar o placar mais alto possível! |
Modalidade Livre |
Tem 5 minutos para executar todos os truques que aprendeu e conseguir a maior pontuação possível! |
Modo livre |
Hai 5 minuti a disposizione per eseguire tutte le acrobazie che hai imparato e ottenere il punteggio più elevato possibile! |
Modalità libera |
Du har 5 minuter på dig att använda alla trick du har lärt dig och få högsta möjliga poäng! |
Fritt läge |
Masz 5 minut, żeby wykorzystać wszystkie triki, których się nauczyłeś i osiągnąć jak nawyższy wynik! |
Tryb freestyle |
У тебя есть 5 минут, чтобы выполнить все разученные тобой трюки и заработать как можно больше очков! |
Вольный стиль |
Öğrendiğiniz bütün numaraları sergileyerek en yüksek skora ulaşmak için 5 dakikanız var! |
Serbest Mod |
Anda telah mendapatkan 5 menit untuk melakukan semua trik yang telah anda pelajari dan dapatkan skor yang setinggi mungkin! |
Mode bebas |
Anda mempunyai masa 5 minit untuk melakukan semua teknik yang telah anda pelajari dan dapatkan skor tertinggi yang mungkin! |
Mod percuma |
今まで身につけたトリックを 5 分間ひた すら繰り出してハイスコアをゲットしよ う! |
フリーモード |
5分钟的时间,看你能玩出多高的分数哟~~ |
自由模式 |
WORLD COMPLETE |
WERELD VOLTOOID |
MONDE COMPLÉTÉ |
WELT BEENDET |
MUNDO COMPLETADO |
MUNDO COMPLETO |
MUNDO CONCLUÍDO |
MONDO COMPLETATO |
VÄRLD KLARAD |
LOKACJA UKOŃCZONA |
ЭПИЗОД ПРОЙДЕН! |
DÜNYA TAMAMLANDI |
DUNIA SELESAI |
ワールドコンプリート |
世界任务达成 |
A |
ActionScript [AS3]
Section 1//BalanceBar (game.BalanceBar) package game { import flash.display.*; public class BalanceBar extends MovieClip { private var count:int;// = 0 private var strA:Number;// = 0 private var bBlock:MovieClip; private var moveA:Number;// = 0.1 public var barBlock:MovieClip; private var moveV:Number;// = 0 private var maxPosition:Number;// = 37 private var minPosition:Number;// = -37 private var scoreSpeed:Number;// = 0 private var scoreA:Number;// = 1 public function BalanceBar():void{ maxPosition = 37; minPosition = -37; moveA = 0.1; moveV = 0; strA = 0; scoreA = 1; scoreSpeed = 0; count = 0; super(); moveA = Model.moveA; moveV = Model.moveV; strA = Model.strA; bBlock = (getChildByName("barBlock") as MovieClip); if (Model.bBlockY == 0){ moveV = ((Math.random() > 0.5)) ? 0.01 : -0.01; bBlock.y = (moveV * 100); } else { bBlock.y = Model.bBlockY; }; bBlock.x = -(Math.sqrt(((50 * 50) - (bBlock.y * bBlock.y)))); } public function shake():void{ moveA = ((moveV > 0)) ? (Math.sqrt(Math.abs(bBlock.y)) / 200) : (-(Math.sqrt(Math.abs(bBlock.y))) / 200); moveV = ((moveV + moveA) + strA); bBlock.y = (bBlock.y + moveV); if ((((bBlock.y > maxPosition)) || ((bBlock.y < minPosition)))){ Model.resetBar(); BroadCaster.getInstance().run("onBalanceBreak"); return; }; Model.moveA = moveA; Model.moveV = moveV; Model.strA = strA; Model.bBlockY = bBlock.y; bBlock.x = -(Math.sqrt(((50 * 50) - (bBlock.y * bBlock.y)))); if ((count % 5) == 0){ if (scoreSpeed < 10){ scoreSpeed = (scoreSpeed + scoreA); }; }; count++; if ((count % 3) == 0){ Model.getInstance().player.onGetScore(scoreSpeed); }; } public function moveDown():void{ strA = (strA + 0.008); } public function moveUp():void{ strA = (strA - 0.008); } public function clearStrength():void{ strA = 0; } } }//package gameSection 2//BroadCaster (game.BroadCaster) package game { import flash.events.*; public class BroadCaster extends EventDispatcher { public static var _instance:BroadCaster; public function BroadCaster():void{ } public function run(_arg1:String, _arg2:Object=null):void{ this.dispatchEvent(new LetheEvent(_arg1, false, false, _arg2)); } public static function getInstance():BroadCaster{ if (_instance == null){ _instance = new (BroadCaster); }; return (_instance); } } }//package gameSection 3//Button (game.Button) package game { import flash.display.*; import flash.events.*; import flash.text.*; public class Button extends MovieClip { private var T_txt:TextField; private var focus:Boolean;// = false public var toogle:Boolean;// = false public var _m_logo:MyLogo; public var disabled:Boolean;// = false public var _m_note:MovieClip; public function Button(){ toogle = false; disabled = false; focus = false; super(); this.stop(); T_txt = (getChildByName("_txt") as TextField); this.mouseChildren = false; this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_OVER, onOver); this.addEventListener(MouseEvent.MOUSE_UP, onUp); this.addEventListener(MouseEvent.MOUSE_DOWN, onDown); this.addEventListener(MouseEvent.MOUSE_OUT, onOut); } public function setDisabled(_arg1:Boolean=true):void{ disabled = _arg1; this.gotoAndStop(4); } public function clicked():void{ if (disabled){ return; }; this.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); } private function onDown(_arg1:MouseEvent):void{ if (disabled){ return; }; if (!toogle){ SoundManager.getInstance().playItemSound("press"); this.gotoAndStop(3); }; } public function setToogle(_arg1:Boolean):void{ if (disabled){ return; }; if (_arg1){ this.gotoAndStop(3); } else { this.gotoAndStop(1); }; toogle = _arg1; } private function onOver(_arg1:MouseEvent):void{ if (disabled){ return; }; KeyManager.getInstance().setFocus(this); if (!toogle){ this.gotoAndStop(2); SoundManager.getInstance().playItemSound("over"); }; } public function setFocus(_arg1:Boolean):void{ if (disabled){ return; }; focus = _arg1; if (_arg1){ this.gotoAndStop(2); } else { if (toogle){ this.gotoAndStop(3); } else { this.gotoAndStop(1); }; }; } private function onUp(_arg1:MouseEvent):void{ if (disabled){ return; }; if (!toogle){ this.gotoAndStop(1); }; } public function setBtnText(_arg1:String):void{ if (T_txt != null){ T_txt.text = _arg1; }; } private function onOut(_arg1:MouseEvent):void{ if (disabled){ return; }; if (((!(toogle)) && (!(focus)))){ this.gotoAndStop(1); } else { if (toogle){ gotoAndStop(3); }; }; } } }//package gameSection 4//Cat (game.Cat) package game { import flash.display.*; public class Cat extends MovieClip { public var type:String; public function Cat(_arg1:String="cat"):void{ type = _arg1; this.gotoAndStop(_arg1); } } }//package gameSection 5//CatIcon (game.CatIcon) package game { import flash.display.*; public class CatIcon extends MovieClip { private var m_instance:MovieClip; public var _m_instance:MovieClip; public function CatIcon(_arg1:String):void{ addFrameScript(7, frame8, 15, frame16); m_instance = (getChildByName("_m_instance") as MovieClip); m_instance.gotoAndStop(_arg1); } public function removeFromStage():void{ if (loaderInfo){ parent.removeChild(this); }; } function frame16(){ removeFromStage(); } function frame8(){ stop(); } public function remove():void{ this.gotoAndPlay("remove"); } } }//package gameSection 6//Character (game.Character) package game { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class Character extends MovieClip { private const S_CLIMBUP:int = 30; private const T_STAND:int = 6; private const T_MANUAL:int = 3; private const S_SKATE:int = 0; private const S_LAND:int = 6; private const S_GETBAR:int = 16; private const S_STOP:int = -1; private const S_FLIP2:int = 25; private const SC_MANUAL = 200; private const S_JUMP:int = 3; private const T_NMANUAL:int = 4; private const S_PULLBOARD:int = 22; private const T_HSTAND:int = 7; private const S_STANDU:int = 9; private const S_INSKY:int = 4; private const S_FLIP:int = 24; private const SC_FLIPZ = 900; private const S_DOWND:int = 29; private const S_GBALANCE:int = 19; private const SC_FLIPX = 900; private const S_DOWNU:int = 11; public const SC_ROLL = 800; private const S_BALANCEBAR:int = 17; private const S_SPEEDUP:int = 1; private const SC_STAND = 300; private const S_DOHSTAND:int = 13; private const S_SQUATSTAND:int = 26; private const SC_HSTAND = 500; private const S_START:int = 21; private const S_BALANCEG:int = 28; private const SC_BAR = 100; private const S_BALANCEU:int = 10; private const T_BAR:int = 5; private const S_JUMPSQUAT:int = 2; private const S_FFALL:int = 27; private const S_HBALANCE:int = 14; private const T_FLIPZ:int = 2; private const T_FLIPX:int = 1; private const S_HDOWN:int = 15; private var ox:Number;// = 0 private var angleNumber:int; private var combs:Array; private var left:Player; private var flip1Count:int;// = 0 private var right:Player; private var N_GETBAR:String;// = "50-50 grind" private var sdManager:SoundManager; private var N_FLIPX:String;// = "kick flip" private var N_FLIPZ:String;// = "impossible" private var fireShown:Boolean;// = false private var tScore:Number;// = 0 private var tx:Number; private var N_STAND:String;// = "nose stall" public var playerLeft:Player; private var nmCount:int;// = 0 private var state:int;// = -1 private var ty:Number; private var downTime:Number; private var dx:Number; private var dy:Number; private var N_GBLANCE:String;// = "manual" private var flipCount:int;// = 0 public var fallOk:Boolean;// = false private var mCount:int;// = 0 private var freezeTimeStart:Number;// = -1 private var bounds:Rectangle; private var tAngle:Number; private var ngCount:int;// = 0 private var flip2Count:int;// = 1 private var gCount:int;// = 0 private var slip1:int;// = 0 private var freezeTimeOver:Number;// = -1 private var slip2:int;// = 0 private var model:Model; private var broadCaster:BroadCaster; private var hTime:Number;// = -1 private var N_GBLANCE2:String;// = "nose manual" private var cHeight:Number; private var slipCount:Number;// = 0 private var countAdded:int; public var playerRight:Player; private var N_HANG:String;// = "mute invert" public var N_ROLL:String;// = "flip" private var ccountAdded:int; private var gameOver:Boolean;// = false private var oy:Number;// = 0 public function Character():void{ state = -1; N_GETBAR = "50-50 grind"; N_FLIPZ = "impossible"; N_FLIPX = "kick flip"; N_GBLANCE = "manual"; N_GBLANCE2 = "nose manual"; N_ROLL = "flip"; N_STAND = "nose stall"; N_HANG = "mute invert"; tScore = 0; flipCount = 0; fallOk = false; gCount = 0; ngCount = 0; mCount = 0; nmCount = 0; gameOver = false; fireShown = false; slipCount = 0; slip1 = 0; slip2 = 0; hTime = -1; flip1Count = 0; flip2Count = 1; freezeTimeStart = -1; freezeTimeOver = -1; ox = 0; oy = 0; super(); initSkillName(); broadCaster = BroadCaster.getInstance(); sdManager = SoundManager.getInstance(); model = Model.getInstance(); left = (this.getChildByName("playerLeft") as Player); right = (this.getChildByName("playerRight") as Player); combs = new Array(); left.addEventListener("actionDone", onActionOver, false, 0, true); } public function cancelHang():void{ var _local1:int; downTime = (getTimer() - hTime); if ((((state == S_BALANCEU)) && ((downTime >= 1000)))){ hTime = -1; _local1 = 0; while (_local1 < combs.length) { if (combs[_local1] == T_STAND){ combs[_local1] = {type:T_STAND, time:downTime}; break; }; _local1++; }; broadCaster.run("onHideBalanceBar"); downU(); }; } public function getWidth():Array{ if (left.visible){ bounds = left.getBounds(stage); } else { bounds = right.getBounds(stage); }; return ([((bounds.width / 2) - (this.x - bounds.x)), bounds.width]); } public function set dRotation(_arg1:Number):void{ if (Model.MAN_PLACE == Model.MAN_IN_AIR){ cHeight = 50; tAngle = ((this.rotation / 180) * Math.PI); tx = (this.x + (Math.sin(tAngle) * cHeight)); ty = (this.y - (Math.cos(tAngle) * cHeight)); this.rotation = _arg1; tAngle = ((this.rotation / 180) * Math.PI); dx = (this.x + (Math.sin(tAngle) * cHeight)); dy = (this.y - (Math.cos(tAngle) * cHeight)); oy = (ty - dy); Model.physicalPlayer.move(ox, oy); } else { ox = 0; oy = 0; this.rotation = _arg1; }; } public function cplay():void{ left.play(); right.play(); } private function unEqual(_arg1:int, ... _args):Boolean{ var _local3:int; for each (_local3 in _args) { if (_arg1 == _local3){ return (false); }; }; return (true); } private function downU():void{ cgotoAndPlay("downU"); state = S_DOWNU; } public function setFlip1():void{ flip1Count = 11; } public function checkSquat():Boolean{ return ((state == S_JUMPSQUAT)); } public function setFlip2():void{ flip2Count = 11; } private function jump():void{ sdManager.playItemSound("jump"); sdManager.stopManSound("bar"); sdManager.stopManSound("road"); cgotoAndPlay("jump"); state = S_JUMP; } public function climbUp():void{ if (state == S_CLIMBUP){ return; }; cgotoAndPlay("climbUp"); state = S_CLIMBUP; } public function moveTo(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; if (Model.MovingState == Model.M_SUPER){ return; }; this.dRotation = Model.targetRotation; if ((((state == S_BALANCEG)) && ((Math.abs(this.rotation) >= 45)))){ breakBalance(); broadCaster.run("onHideBalanceBar"); }; } public function freezePlayer():void{ freezeTimeStart = getTimer(); cStop(); } private function gBalance2():void{ cgotoAndPlay("gBalance2"); state = S_GBALANCE; } private function start():void{ sdManager.playItemSound("start"); sdManager.playManSound("road"); cgotoAndPlay("start"); state = S_START; } public function checkSlip():Boolean{ return ((state == S_BALANCEG)); } public function onLand():void{ flip1Count = 0; flip2Count = 0; slipCount--; if (fireShown){ cShowFire(false); }; if ((((((Model.speedLength == 0)) && ((Model.targetRotation == 0)))) && (unEqual(state, S_STOP, S_PULLBOARD, S_FFALL, S_CLIMBUP)))){ pullBoard(); } else { if ((((state == S_FFALL)) || ((state == S_CLIMBUP)))){ } else { if (!unEqual(state, S_STANDU, S_BALANCEU, S_DOWNU, S_DOHSTAND, S_HBALANCE, S_HDOWN)){ } else { if (!unEqual(state, S_FLIP, S_FLIP2)){ fall(); } else { if ((((((Model.MovingState == Model.M_SP_UP)) && ((Model.currentSpeed.getLength() < (Model.maxSpeed * 0.5))))) && (unEqual(state, S_SPEEDUP, S_LAND)))){ if (state == S_STOP){ start(); } else { if (((((((((!((state == S_START))) && (!((state == S_JUMPSQUAT))))) && (!((state == S_BALANCEG))))) && (!((state == S_GBALANCE))))) && (!((state == S_FFALL))))){ sdManager.playManSound("road"); speedUp(); }; }; } else { if (unEqual(state, S_SPEEDUP, S_START, S_LAND, S_JUMPSQUAT, S_INSKY, S_JUMP, S_BALANCEG, S_GBALANCE, S_PULLBOARD, S_STOP, S_SQUATSTAND, S_FFALL)){ sdManager.playManSound("road"); skate(); } else { if (state == S_JUMP){ } else { if ((((state == S_INSKY)) || ((((((state == S_JUMP)) && (!((state == S_LAND))))) && (!((state == S_JUMPSQUAT))))))){ land(); } else { if ((((state == S_JUMPSQUAT)) && (!(Model.KeyIsDown[32])))){ squatStand(); }; }; }; }; }; }; }; }; }; if (state != S_FFALL){ if (slip1 > 0){ sdManager.playManSound("road"); doSlip(); } else { if (slip2 > 0){ sdManager.playManSound("road"); doSlip2(); }; }; }; if (((((!((state == S_BALANCEG))) && (!((state == S_GBALANCE))))) && ((((slipCount <= 0)) || ((state == S_FFALL)))))){ if (state != S_FFALL){ Model.addScore(tScore); tScore = 0; clearComb(0); } else { tScore = 0; clearComb(1); }; }; } private function resetbar():void{ Model.resetBar(); } private function flip():void{ cgotoAndPlay("flip"); state = S_FLIP; } public function getXoff():Number{ return (ox); } private function gBalance():void{ cgotoAndPlay("gBalance"); state = S_GBALANCE; } public function checkHandStand():Boolean{ return (true); } public function doSlip():void{ if (unEqual(state, S_JUMPSQUAT, S_FFALL, S_START, S_BALANCEG, S_GBALANCE, S_STOP)){ gBalance(); }; } public function doSquat():void{ if (((!((state == S_JUMPSQUAT))) && (!((state == S_GETBAR))))){ if (state == S_LAND){ sdManager.playManSound("road"); }; if (state == S_BALANCEG){ slipCount = 10; }; jumpSquat(); }; } public function clearMission():void{ flipCount = 0; mCount = 0; nmCount = 0; gCount = 0; ngCount = 0; } public function cgotoAndPlay(_arg1:Object):void{ left.gotoAndPlay(_arg1); right.gotoAndPlay(_arg1); } public function showLeft():void{ left.visible = true; right.visible = false; } private function balanceG2():void{ cgotoAndPlay("balanceG2"); state = S_BALANCEG; } public function onSky():void{ if (fireShown){ cShowFire(false); }; slipCount = 0; if (state == S_INSKY){ if (((!((Model.flipSpeed == 0))) && (!((ccurrentFrame == 143))))){ cgotoAndStop("sky2"); }; } else { if ((((state == S_FFALL)) || ((state == S_CLIMBUP)))){ } else { if (!unEqual(state, S_SKATE, S_SPEEDUP, S_START, S_STOP)){ sdManager.stopManSound("road"); sdManager.stopManSound("bar"); sky2(); } else { if ((((state == S_GETBAR)) || ((state == S_JUMPSQUAT)))){ sdManager.stopManSound("road"); sdManager.stopManSound("bar"); sky1(); } else { if (state == S_BALANCEBAR){ sdManager.stopManSound("road"); sdManager.stopManSound("bar"); sky1(); } else { if (state == S_BALANCEG){ sdManager.stopManSound("road"); sdManager.stopManSound("bar"); sky1(); }; }; }; }; }; }; if (Model.MovingState != Model.M_SUPER){ if (flip1Count > 0){ doFlip1(); }; if (flip2Count > 0){ doFlip2(); }; }; } private function jumpSquat():void{ if (state == S_SKATE){ if ((((((ccurrentFrame >= 264)) && ((ccurrentFrame <= 275)))) || ((((ccurrentFrame >= 238)) && ((ccurrentFrame <= 249)))))){ sky1(); return; }; } else { if (state == S_BALANCEG){ broadCaster.run("onHideBalanceBar"); }; }; cgotoAndPlay("jumpSquat"); state = S_JUMPSQUAT; } public function getActions(_arg1:int):int{ var _local2:Number; var _local3:*; var _local4:*; _local2 = 0; if ((((_arg1 == T_HSTAND)) || ((_arg1 == T_STAND)))){ for each (_local3 in combs) { if ((((((typeof(_local3) == "object")) && ((_local3["type"] == _arg1)))) && ((_local3["time"] >= (model.grabGoal["goalTime"] * 1000))))){ _local2++; }; }; } else { for each (_local4 in combs) { if (_local4 == _arg1){ _local2++; }; }; }; return (_local2); } public function update():void{ slip1--; slip2--; flip1Count--; flip2Count--; switch (Model.MAN_PLACE){ case Model.MAN_IN_AIR: onSky(); break; case Model.MAN_ON_BAR: onBar(); break; case Model.MAN_ON_LAND: onLand(); break; }; } public function setSlip():void{ slip1 = 15; } public function getYoff():Number{ return (oy); } public function cShowFire(_arg1:Boolean):void{ fireShown = _arg1; left.showFire(_arg1); right.showFire(_arg1); } public function getState(){ return (state); } public function breakBalance():void{ switch (state){ case S_BALANCEU: fall(); break; case S_HBALANCE: fall(); break; case S_BALANCEBAR: fall(); break; case S_BALANCEG: fall(); break; default: if (Model.MAN_PLACE == Model.MAN_ON_BAR){ fall(); }; break; }; } private function doHStand():void{ this.rotation = 0; cgotoAndPlay("doHStand"); state = S_DOHSTAND; } private function getBar():void{ sdManager.playItemSound("getBar"); cgotoAndPlay("getBar"); state = S_GETBAR; } private function balanceU():void{ cgotoAndPlay("balanceU"); state = S_BALANCEU; } public function cStop():void{ left.stop(); right.stop(); } public function clearComb(_arg1:int):void{ hTime = -1; if (((!((model.cat == null))) && (model.AtedCat))){ broadCaster.run("onFinishCoinMission"); }; if (((!((model.checkPoint == null))) && ((model.touched >= model.checkPoint["goal"])))){ broadCaster.run("onFinishCoinMission"); }; if (((!((model.coins == null))) && ((model.AtedCoins.length >= model.coins["goal"])))){ broadCaster.run("onFinishCoinMission"); }; if (_arg1 == 0){ if (((!((model.comboGoal == null))) && ((model.comboGoal["goal"] <= Model.combCount)))){ broadCaster.run("onFinishCoinMission"); }; if (model.flipGoal != null){ countAdded = getActions(T_FLIPX); if (countAdded != 0){ flipCount = (flipCount + countAdded); broadCaster.run("onSetdeCount", ((flipCount + "/") + model.flipGoal["goal"])); if (flipCount >= model.flipGoal["goal"]){ broadCaster.run("onFinishCoinMission"); flipCount = 0; }; }; }; if (model.maualGoal != null){ countAdded = getActions(T_MANUAL); ccountAdded = getActions(T_NMANUAL); if (((!((countAdded == 0))) || (!((ccountAdded == 0))))){ mCount = (mCount + countAdded); nmCount = (nmCount + ccountAdded); if (mCount >= model.maualGoal["goal"]){ mCount = model.maualGoal["goal"]; }; if (nmCount >= model.maualGoal["goal"]){ nmCount = model.maualGoal["goal"]; }; broadCaster.run("onSetdeCount", ((((((mCount + "/") + model.maualGoal["goal"]) + "\n") + nmCount) + "/") + model.maualGoal["goal"])); if ((((nmCount == model.maualGoal["goal"])) && ((mCount == model.maualGoal["goal"])))){ nmCount = 0; mCount = 0; broadCaster.run("onFinishCoinMission"); }; }; }; if (model.grabGoal != null){ countAdded = getActions(T_STAND); ccountAdded = getActions(T_HSTAND); if (((!((countAdded == 0))) || (!((ccountAdded == 0))))){ gCount = (gCount + countAdded); ngCount = (ngCount + ccountAdded); if (gCount >= model.grabGoal["goal"]){ gCount = model.grabGoal["goal"]; }; if (ngCount >= model.grabGoal["goal"]){ ngCount = model.grabGoal["goal"]; }; broadCaster.run("onSetdeCount", ((((((gCount + "/") + model.grabGoal["goal"]) + "\n") + ngCount) + "/") + model.grabGoal["goal"])); if ((((gCount == model.grabGoal["goal"])) && ((ngCount == model.grabGoal["goal"])))){ gCount = 0; ngCount = 0; broadCaster.run("onFinishCoinMission"); }; }; }; }; if (Model.combCount != 0){ resetbar(); broadCaster.run("onBreak", _arg1); Model.combCount = 0; Model.combId++; combs = new Array(); }; if (Model.timeOut){ broadCaster.run("onTimeOut"); }; } private function balanceG():void{ cgotoAndPlay("balanceG"); state = S_BALANCEG; } public function getArea():Array{ if (left.visible){ bounds = left.getBounds(stage); } else { bounds = right.getBounds(stage); }; return ([(this.x - bounds.x), (this.y - bounds.y), bounds.width, bounds.height]); } public function checkGameOver():Boolean{ return (gameOver); } public function showRight():void{ left.visible = false; right.visible = true; } public function checkStartMove():Boolean{ return (!((state == S_PULLBOARD))); } public function doSlip2():void{ if (unEqual(state, S_JUMPSQUAT, S_START, S_FFALL, S_BALANCEG, S_GBALANCE, S_STOP)){ gBalance2(); }; } private function hDown():void{ cgotoAndPlay("hDown"); state = S_HDOWN; } private function skate():void{ angleNumber = Math.round(((Model.hitAngle * 180) / Math.PI)); if (Math.abs(angleNumber) < 10){ if (ccurrentFrame >= 32){ cgotoAndPlay("skate"); }; } else { if (((!((ccurrentFrame == 292))) && ((((((angleNumber < 0)) && ((Model.speedDir > 0)))) || ((((angleNumber > 0)) && ((Model.speedDir < 0)))))))){ cgotoAndStop("dd"); } else { if (((!((ccurrentFrame == 264))) && ((((((angleNumber < 0)) && ((Model.speedDir < 0)))) || ((((angleNumber > 0)) && ((Model.speedDir > 0)))))))){ cgotoAndStop("uu"); }; }; }; state = S_SKATE; } private function sky1():void{ cgotoAndStop("sky1"); state = S_INSKY; } private function speedUp():void{ cgotoAndPlay("speedUp"); state = S_SPEEDUP; } public function doGetBar():void{ } private function sky2():void{ cgotoAndPlay("sky3"); state = S_INSKY; } private function initSkillName():void{ if (Language.getInstance().language_nr == 18){ N_GETBAR = ["50-50 grind", "50-50 grind", "50-50 grind", "50-50 grind", "50-50 grind", "50-50 grind", "50-50 Grind", "50-50 grind", "50-50 grind", "50/50", "50-50 grind", "50-50 grind", "50-50 grind", "50-50 grind", "50-50 grind", "50-50 grind", "50-50 grind", "50-50グラインド", "50-50 grind"][(Language.getInstance().language_nr - 1)]; N_FLIPZ = ["Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Impossible", "Mustahil", "Mustahil", "インポッシブル", "Impossible"][(Language.getInstance().language_nr - 1)]; N_FLIPX = ["Kick-flip", "Kick-flip", "Kick-flip", "Kick flip", "Kick-flip", "Kick-flip", "Kick-Flip", "Kickflip", "Kick-flip", "Kick-flip", "Kick flip", "Kick-flip", "Kick-flip", "Kick-flip", "Kick-flip", "Kick-flip", "Kick-flip", "キックフリップ", "Kick-flip"][(Language.getInstance().language_nr - 1)]; N_GBLANCE2 = ["Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manual", "Manuel", "Manual", "Manual", "マニュアル", "Manual"][(Language.getInstance().language_nr - 1)]; N_GBLANCE = ["Nose manual", "Nose manual", "Nose manual", "Nose manual", "Nose manual", "Nose manual", "Nose Manual", "Nose Manual", "Nose manual", "Nose manual", "Nose manual", "Nose manual", "Nose manual", "Nose manual", "Nose manuel", "Nose manual", "Manual nose", "ノーズマニュアル", "Nose manual"][(Language.getInstance().language_nr - 1)]; N_ROLL = ["Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "Flip", "フリップ", "Flip"][(Language.getInstance().language_nr - 1)]; N_STAND = ["Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose Stall", "Nose Stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "Nose stall", "ノーズストール", "Nose stall"][(Language.getInstance().language_nr - 1)]; N_HANG = ["Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute Invert", "Mute Invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "Mute invert", "ミュートインバート", "Mute invert"][(Language.getInstance().language_nr - 1)]; }; } public function reset():void{ gameOver = false; cgotoAndPlay("skate"); state = S_SKATE; } private function standU():void{ this.rotation = 0; cgotoAndPlay("standU"); state = S_STANDU; } public function cgotoAndStop(_arg1:Object):void{ left.gotoAndStop(_arg1); right.gotoAndStop(_arg1); } private function hBalance():void{ cgotoAndPlay("hBalance"); state = S_HBALANCE; } public function checkJump():Boolean{ if (((((((!((Model.MAN_PLACE == Model.MAN_IN_AIR))) && (!((Model.MovingState == Model.M_STOPPED))))) && (unEqual(state, S_START, S_DOHSTAND, S_HDOWN, S_HBALANCE, S_STANDU, S_BALANCEU, S_DOWNU, S_PULLBOARD, S_STOP)))) && ((((Math.abs(this.rotation) <= 50)) || (((this.rotation * Model.speedDir) < 0)))))){ return (true); }; return (false); } public function checkSlow():Boolean{ return (!((state == S_START))); } public function get ccurrentFrame():int{ return (left.currentFrame); } private function onActionOver(_arg1:DataEvent):void{ left.stop(); right.stop(); switch (_arg1.data){ case "stop": break; case "skate": skate(); break; case "speedUp": skate(); break; case "jumpSquat": break; case "jump": inSky(); break; case "inSky": break; case "land": state = S_SKATE; break; case "standU": onComb(SC_STAND, T_STAND, N_STAND); hTime = getTimer(); broadCaster.run("onShowBalanceBar"); balanceU(); break; case "balanceU": balanceU(); break; case "downU": Model.MovingState = Model.M_NULL; state = S_DOWND; cgotoAndStop("downud"); this.rotation = Model.targetRotation; break; case "doHStand": onComb(SC_HSTAND, T_HSTAND, N_HANG); broadCaster.run("onShowBalanceBar"); hTime = getTimer(); hBalance(); break; case "hBalance": hBalance(); break; case "hDown": Model.MovingState = Model.M_NULL; state = S_DOWND; cgotoAndStop("downhd"); this.rotation = Model.targetRotation; break; case "getBar": onComb(SC_BAR, T_BAR, N_GETBAR); sdManager.playManSound("bar"); balanceBar(); break; case "balanceBar": balanceBar(); break; case "downBar": break; case "gBalance": onComb(SC_MANUAL, T_MANUAL, N_GBLANCE2); broadCaster.run("onShowBalanceBar"); balanceG(); break; case "gBalance2": onComb(SC_MANUAL, T_NMANUAL, N_GBLANCE); broadCaster.run("onShowBalanceBar"); balanceG2(); break; case "balanceG": balanceG(); break; case "balanceG2": balanceG2(); break; case "flip": onComb(SC_FLIPX, T_FLIPX, N_FLIPX); sky1(); break; case "flip2": onComb(SC_FLIPZ, T_FLIPZ, N_FLIPZ); sky1(); break; case "start": sdManager.playManSound("road"); skate(); break; case "pullBoard": state = S_STOP; break; case "squatStand": skate(); break; case "fFall": if (Model.speedLength <= 2){ climbUp(); }; fallOk = true; break; case "climbUp": fallOk = false; broadCaster.run("onPlayerDied"); break; }; } public function checkAction():Boolean{ return (unEqual(state, S_FLIP, S_FLIP2)); } public function cancelHStand():void{ var _local1:int; downTime = (getTimer() - hTime); if ((((state == S_HBALANCE)) && ((downTime >= 1000)))){ hTime = -1; _local1 = 0; while (_local1 < combs.length) { if (combs[_local1] == T_HSTAND){ combs[_local1] = {type:T_HSTAND, time:downTime}; break; }; _local1++; }; hDown(); broadCaster.run("onHideBalanceBar"); }; } public function doJump():void{ if (state == S_JUMPSQUAT){ jump(); }; } private function fall():void{ gameOver = true; tScore = 0; slipCount = 0; clearComb(1); Model.MovingState = Model.M_DIED; broadCaster.run("setSpeed"); sdManager.stopManSound("road"); sdManager.stopManSound("bar"); sdManager.playItemSound("fall"); cgotoAndPlay("fFall"); state = S_FFALL; } private function flip2():void{ cgotoAndPlay("flip2"); state = S_FLIP2; } public function onComb(_arg1:Number, _arg2:int=0, _arg3:String=""):void{ if (((combs.length) && ((combs[(combs.length - 1)] == _arg2)))){ tScore = (tScore + (_arg1 * ((combs.length + 1) / 2))); } else { tScore = (tScore + (_arg1 * (combs.length + 1))); }; if (tScore > 0){ broadCaster.run("onGetTempScore", tScore); }; combs.push(_arg2); Model.combCount++; broadCaster.run("onDoComb", _arg3); } public function unFreezePlayer():void{ freezeTimeOver = getTimer(); if (hTime > 0){ hTime = (hTime + (freezeTimeOver - freezeTimeStart)); }; if (unEqual(ccurrentFrame, 98, 123, 166, 0x0100, 264, 292, 437, 471, 523, 653, 761, 790)){ cplay(); }; } public function doHeadStand():void{ if (unEqual(state, S_DOHSTAND, S_HDOWN, S_HBALANCE, S_STANDU, S_BALANCEU, S_DOWNU)){ Model.MovingState = Model.M_SUPER; doHStand(); }; } private function balanceBar():void{ cgotoAndPlay("balanceBar"); state = S_BALANCEBAR; } public function doFlip1():void{ if (unEqual(state, S_FLIP, S_FLIP2)){ flip(); }; } public function checkHang():Boolean{ return (true); } public function doFlip2():void{ if (unEqual(state, S_FLIP, S_FLIP2)){ flip2(); }; } public function doHang():void{ if (unEqual(state, S_DOHSTAND, S_HDOWN, S_HBALANCE, S_STANDU, S_BALANCEU, S_DOWNU)){ Model.MovingState = Model.M_SUPER; standU(); }; } private function pullBoard():void{ sdManager.stopManSound("road"); sdManager.playItemSound("stop"); cgotoAndPlay("pullBoard"); state = S_PULLBOARD; } public function checkFlip():Boolean{ return (unEqual(state, S_DOWND, S_DOWNU, S_HDOWN, S_HBALANCE, S_BALANCEU, S_STANDU, S_DOHSTAND)); } public function setSlip2():void{ slip2 = 15; } private function squatStand():void{ if (state != S_SQUATSTAND){ cgotoAndPlay("squatStand"); state = S_SQUATSTAND; }; } public function onBar():void{ flip1Count = 0; flip2Count = 0; if (!fireShown){ cShowFire(true); }; if (slip1 > 0){ sdManager.playManSound("bar"); doSlip(); } else { if (slip2 > 0){ sdManager.playManSound("bar"); doSlip2(); } else { if (((((((((((((!((state == S_BALANCEBAR))) && (!((state == S_GETBAR))))) && (!((state == S_GBALANCE))))) && (!((state == S_BALANCEG))))) && (!((state == S_FFALL))))) && (!((state == S_CLIMBUP))))) && (!((state == S_JUMPSQUAT))))){ getBar(); }; }; }; } private function inSky():void{ cgotoAndPlay("inSky"); state = S_INSKY; } private function land():void{ sdManager.playItemSound("down"); cgotoAndPlay("land"); state = S_LAND; } public function onFall():void{ fall(); } public function onGetScore(_arg1:Number):void{ tScore = (tScore + _arg1); broadCaster.run("onGetTempScore", tScore); } } }//package gameSection 7//Combo (game.Combo) package game { import flash.display.*; import flash.text.*; public class Combo extends MovieClip { public var _m_num:MovieClip; private var numMc:MovieClip; private var numText:TextField; private var txtColor:Array; public function Combo():void{ txtColor = [16765746, 16758315, 16751397, 16743966, 16737047, 16729616, 16722698, 16715267, 0xF80004, 0xE9000E, 0xDB0017, 0xCC0021, 0xBE002A, 0xAF0035, 0xA1003E, 0x920048, 0x840051, 0x75005B, 0x6D0060, 0x6B0062, 0x690063, 0x670064]; super(); addFrameScript(49, frame50); numMc = this["_m_num"]["_m_combNumber"]; numText = numMc["_txt"]; numText.text = String(Model.combCount); numMc.scaleX = (numMc.scaleY = ((Model.combCount * 0.08) + 1)); } public function shake():void{ numText.text = String(Model.combCount); if (Model.combCount > txtColor.length){ numText.textColor = txtColor[(txtColor.length - 1)]; numMc.scaleX = (numMc.scaleY = ((txtColor.length * 0.08) + 1)); } else { numText.textColor = txtColor[(Model.combCount - 1)]; numMc.scaleX = (numMc.scaleY = ((Model.combCount * 0.08) + 1)); }; this.gotoAndPlay("shake"); } public function onFinished():void{ } function frame50(){ stop(); onFinished(); } } }//package gameSection 8//Cookie (game.Cookie) package game { import flash.events.*; import flash.net.*; public class Cookie { private var cookieData:SharedObject; private static var _instance:Cookie; public function Cookie():void{ cookieData = SharedObject.getLocal("Letheska__teBoardCity_cooDataab", "/"); cookieData.addEventListener(NetStatusEvent.NET_STATUS, handleError, false, 0, true); } private function handleError(_arg1:NetStatusEvent):void{ } public function saveData(_arg1:String, _arg2):void{ cookieData.data[_arg1] = _arg2; cookieData.flush(); } public function getData(_arg1:String){ return (cookieData.data[_arg1]); } public static function getInstance():Cookie{ if (_instance == null){ _instance = new (Cookie); }; return (_instance); } } }//package gameSection 9//Credits (game.Credits) package game { import flash.display.*; import flash.events.*; public class Credits extends MovieClip { public var father:GameWin; private var buttons:Array; public var _b_back:btn_back; private var B_back:Button; public function Credits():void{ B_back = (getChildByName("_b_back") as Button); buttons = [[]]; KeyManager.getInstance().setPageFocus(buttons, 0, 1, onClickBack, onClickBack); B_back.addEventListener(MouseEvent.CLICK, onClickBack, false, 0, true); } private function onClickBack(_arg1:MouseEvent=null):void{ father.setFocus(); new MaskTween(this); } } }//package gameSection 10//Effect (game.Effect) package game { import flash.display.*; import flash.events.*; public class Effect extends MovieClip { public var _m_score:MovieClip; private var T_scoreTxt:Scores; public function Effect():void{ var _local1:MovieClip; super(); addFrameScript(9, frame10, 77, frame78, 133, frame134); _local1 = (getChildByName("_m_score") as MovieClip); T_scoreTxt = (_local1.getChildByName("_t_score") as Scores); this.addEventListener(Event.ENTER_FRAME, moveTxt, false, 0, true); } function frame78(){ remove(); } public function getScore():void{ this.gotoAndPlay("getScore"); T_scoreTxt.setTextColor(0x80FF00); } function frame10(){ stop(); } public function setScore(_arg1:String):void{ T_scoreTxt.text = _arg1; } public function remove():void{ if (loaderInfo){ parent.removeChild(this); }; } public function loseScore():void{ this.gotoAndPlay("loseScore"); T_scoreTxt.setTextColor(0xFF0000); } function frame134(){ remove(); } private function moveTxt(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ this.removeEventListener(Event.ENTER_FRAME, moveTxt); if (loaderInfo){ parent.removeChild(this); }; }; } } }//package gameSection 11//FRateLimiter (game.FRateLimiter) package game { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.system.*; public class FRateLimiter { private var startTime:Number; private var checkCounter:int;// = 0 var getstr:String;// = "" private var targetFrame:int; private var frameCount:int; private var maxFrameRate:int;// = 65 private var listenSpr:Sprite; private var currentFrame:Number; private var minFrameRate:int;// = 40 private var trueFrame:Number;// = 0 public function FRateLimiter(_arg1:Sprite):void{ minFrameRate = 40; maxFrameRate = 65; trueFrame = 0; checkCounter = 0; getstr = ""; super(); if (_arg1 != null){ if (Capabilities.playerType == "ActiveX"){ listenSpr = _arg1; currentFrame = _arg1.stage.frameRate; setTimeout(init, 1000); }; }; } private function timerHandle(_arg1:Event):void{ frameCount++; } private function init():void{ var tm:Timer; try { listenSpr.removeEventListener(Event.ENTER_FRAME, timerHandle); } catch(e:Error) { }; frameCount = 0; startTime = getTimer(); listenSpr.addEventListener(Event.ENTER_FRAME, timerHandle); tm = new Timer(2000, 0); tm.addEventListener(TimerEvent.TIMER, setFrame, false, 0, true); tm.start(); } private function setFrame(_arg1:TimerEvent):void{ checkCounter++; trueFrame = (((frameCount / 2) / checkCounter) >> 0); targetFrame = ((currentFrame + minFrameRate) - trueFrame); if (targetFrame < minFrameRate){ targetFrame = minFrameRate; } else { if (targetFrame > maxFrameRate){ targetFrame = maxFrameRate; }; }; listenSpr.stage.frameRate = targetFrame; } } }//package gameSection 12//GameOver (game.GameOver) package game { import flash.display.*; import flash.events.*; import flash.text.*; public class GameOver extends MovieClip { private var b_sub:Button; private var t_score:TextField; public var _b_sub:submit; private var b_continue:Button; public var _m_logo:MyLogo; private var t_name:TextField; private var tempName:String; public var _b_continue:b_continuee; public var _b_main:bMainMenu; private var b_main:Button; public var _t_name:TextField; public var _t_score:TextField; public function GameOver():void{ var _local1:Array; super(); b_sub = (getChildByName("_b_sub") as Button); b_continue = (getChildByName("_b_continue") as Button); b_main = (getChildByName("_b_main") as Button); t_name = (getChildByName("_t_name") as TextField); t_score = (getChildByName("_t_score") as TextField); t_name.text = Model.playerName; tempName = Model.playerName; t_score.text = String(Model.gameScore); this.addEventListener(Event.ADDED_TO_STAGE, setFocus, false, 0, true); t_name.addEventListener(Event.CHANGE, checkInput, false, 0, true); t_name.addEventListener(TextEvent.TEXT_INPUT, saveText, false, 0, true); _local1 = [[]]; KeyManager.getInstance().setPageFocus(_local1, 0, 0, onClickContinue, onClickSub, true); SoundManager.getInstance().stopBgSound(); SoundManager.getInstance().playItemSound("lose"); } private function saveText(_arg1:TextEvent):void{ tempName = t_name.text; } private function onClickMain(_arg1:MouseEvent):void{ BroadCaster.getInstance().run("showMainMenu"); } private function onClickSub(_arg1:MouseEvent=null):void{ Model.playerName = t_name.text; BroadCaster.getInstance().run("onSubMitScore"); } private function setFocus(_arg1:Event):void{ this.removeEventListener(Event.ADDED_TO_STAGE, setFocus); stage.focus = t_name; t_name.setSelection(0, t_name.text.length); b_main.addEventListener(MouseEvent.CLICK, onClickMain, false, 0, true); b_sub.addEventListener(MouseEvent.CLICK, onClickSub, false, 0, true); b_continue.addEventListener(MouseEvent.CLICK, onClickContinue, false, 0, true); } private function checkInput(_arg1:Event):void{ if (t_name.text.substr(0, 1) == " "){ t_name.text = tempName; t_name.setSelection(0, t_name.text.length); }; } private function onClickContinue(_arg1:MouseEvent=null):void{ BroadCaster.getInstance().run("onContinue"); } } }//package gameSection 13//GameWin (game.GameWin) package game { import flash.display.*; import flash.events.*; import flash.text.*; public class GameWin extends MovieClip { private var b_sub:Button; public var _b_sub:submit; private var t_score:TextField; public var _b_credits:credits; public var _m_logo:MyLogo; private var b_main:Button; private var tempName:String; public var _b_main:bMainMenu; private var t_name:TextField; private var m_goal:MovieClip; public var _t_name:TextField; private var b_next:Button; private var buttons:Array; private var b_credits:Button; public var _b_next:bnextworld; public var _m_goal:MovieClip; public var _t_score:TextField; public function GameWin():void{ b_sub = (getChildByName("_b_sub") as Button); b_credits = (getChildByName("_b_credits") as Button); b_main = (getChildByName("_b_main") as Button); b_next = (getChildByName("_b_next") as Button); t_name = (getChildByName("_t_name") as TextField); t_score = (getChildByName("_t_score") as TextField); m_goal = this["_m_goal"]; t_name.text = Model.playerName; tempName = Model.playerName; t_score.text = String(Model.gameScore); b_sub.addEventListener(MouseEvent.CLICK, onClickSub, false, 0, true); b_credits.addEventListener(MouseEvent.CLICK, onClickCredits, false, 0, true); b_main.addEventListener(MouseEvent.CLICK, onClickMain, false, 0, true); b_next.addEventListener(MouseEvent.CLICK, onClickNext, false, 0, true); t_name.addEventListener(Event.CHANGE, checkInput, false, 0, true); t_name.addEventListener(TextEvent.TEXT_INPUT, saveText, false, 0, true); this.addEventListener(Event.ADDED_TO_STAGE, setFocus, false, 0, true); buttons = [[]]; m_goal.gotoAndStop(Model.mapId); } private function onClickCredits(_arg1:MouseEvent):void{ var _local2:Credits; _local2 = new Credits(); _local2.father = this; addChild(_local2); new MaskTween(_local2, "in"); } private function onClickMain(_arg1:MouseEvent):void{ BroadCaster.getInstance().run("showMainMenu"); } private function onClickNext(_arg1:MouseEvent):void{ if ((Model.mapId + 1) < 5){ BroadCaster.getInstance().run("onStartGame", (Model.mapId + 1)); } else { BroadCaster.getInstance().run("showMainMenu"); }; } public function setFocus(_arg1:Event=null):void{ var e = _arg1; KeyManager.getInstance().setPageFocus(buttons, 0, 0, null, onClickSub, true); try { this.removeEventListener(Event.ADDED_TO_STAGE, setFocus); } catch(er:Error) { }; stage.focus = t_name; t_name.setSelection(0, t_name.text.length); } private function onClickSub(_arg1:MouseEvent=null):void{ Model.playerName = t_name.text; BroadCaster.getInstance().run("onSubMitScore"); } private function checkInput(_arg1:Event):void{ if (t_name.text.substr(0, 1) == " "){ t_name.text = tempName; t_name.setSelection(0, t_name.text.length); }; } private function saveText(_arg1:TextEvent):void{ tempName = t_name.text; } } }//package gameSection 14//HighScore (game.HighScore) package game { import flash.display.*; import flash.events.*; import flash.net.*; import flash.text.*; public class HighScore extends MovieClip { private var newRecord:Object; public var s1:TextField; public var s3:TextField; public var s4:TextField; public var s5:TextField; public var s6:TextField; public var s7:TextField; public var s8:TextField; public var s9:TextField; public var s2:TextField; public var _btn_back:btn_back; private var B_free:Button; private var cT:TextField; public var e2:MovieClip; public var e3:MovieClip; public var e4:MovieClip; public var e5:MovieClip; public var e6:MovieClip; public var e1:MovieClip; public var e9:MovieClip; public var e7:MovieClip; public var e8:MovieClip; private var eT:MovieClip; public var _btn_more:btn_morer; private var B_story:Button; private var B_back:MovieClip; public var n10:TextField; private var tempScores:Object; private var B_more:MovieClip; public var e10:MovieClip; public var _b_free:b_free_h; public var _m_logo:MyLogo; public var buttons:Array; public var n1:TextField; public var n2:TextField; public var n3:TextField; public var n5:TextField; public var n7:TextField; public var n8:TextField; public var n9:TextField; public var n4:TextField; public var n6:TextField; public var _b_story:b_mission; private var cookieScores:Object; public var s10:TextField; public function HighScore():void{ tempScores = {rank:[{n:"Alain C.", s:-1}, {n:"Susan D.", s:10264}, {n:"Linda M.", s:53654}, {n:"Richard BB", s:110563}, {n:"Tommy L.", s:216654}, {n:"Santina Z.", s:606482}, {n:"Isabel R.", s:1356489}, {n:"Gina M.", s:2556981}, {n:"Mike Strike", s:3986123}, {n:"Antonio T.", s:5235156}], crank:[{n:"Linda M.", s:-1}, {n:"Alain C.", s:965}, {n:"Tommy L.", s:3524}, {n:"Susan D.", s:10384}, {n:"Isabel R.", s:24687}, {n:"Richard BB", s:52145}, {n:"Santina Z.", s:98654}, {n:"Antonio T.", s:150254}, {n:"Mike Strike", s:301254}, {n:"Gina M.", s:505468}]}; super(); B_back = (getChildByName("_btn_back") as MovieClip); B_more = (getChildByName("_btn_more") as MovieClip); B_free = this["_b_free"]; B_story = this["_b_story"]; B_back.addEventListener(MouseEvent.CLICK, backToMain, false, 0, true); B_more.addEventListener(MouseEvent.CLICK, getMoreGame, false, 0, true); B_free.addEventListener(MouseEvent.CLICK, showFreeScore, false, 0, true); B_story.addEventListener(MouseEvent.CLICK, showStroyScore, false, 0, true); cookieScores = Cookie.getInstance().getData("rank"); buttons = [[]]; KeyManager.getInstance().setPageFocus(buttons, 0, 1, backToMain, backToMain); if (cookieScores == null){ cookieScores = tempScores; }; if (Model.gameType == "mission"){ showStroyScore(null); } else { showFreeScore(null); }; } private function showStroyScore(_arg1:MouseEvent):void{ if (B_story.toogle){ return; }; B_story.setToogle(true); B_free.setToogle(false); showScores("story"); this.gotoAndStop(1); } private function getMoreGame(_arg1:MouseEvent):void{ navigateToURL(new URLRequest((Language.getInstance().url1 + "&utm_content=button_highscore_3000games")), "_blank"); } private function backToMain(_arg1:MouseEvent=null):void{ BroadCaster.getInstance().run("showMainMenu"); } private function showFreeScore(_arg1:MouseEvent):void{ if (B_free.toogle){ return; }; B_story.setToogle(false); B_free.setToogle(true); showScores("free"); this.gotoAndStop(2); } public function submitScore():void{ newRecord = {n:Model.playerName, s:Model.gameScore}; if (Model.gameType == "mission"){ cookieScores["rank"].push(newRecord); cookieScores["rank"].sortOn("s", Array.NUMERIC); cookieScores["rank"].shift(); cookieScores["record"] = Model.gameRecord; showScores("story"); } else { cookieScores["crank"].push(newRecord); cookieScores["crank"].sortOn("s", Array.NUMERIC); cookieScores["crank"].shift(); cookieScores["crecord"] = Model.gameRecord; showScores("free"); }; Cookie.getInstance().saveData("rank", cookieScores); } public function showScores(_arg1:String):void{ var _local2:Object; var _local3:int; _local2 = ((_arg1 == "story")) ? cookieScores["rank"] : cookieScores["crank"]; _local3 = 0; while (_local3 < 10) { cT = (getChildByName(("n" + (10 - _local3))) as TextField); cT.text = _local2[_local3].n; cT = (getChildByName(("s" + (10 - _local3))) as TextField); if (_local2[_local3].s < 0){ cT.text = "0"; } else { cT.text = String(_local2[_local3].s); }; eT = (getChildByName(("e" + (10 - _local3))) as MovieClip); if (_local2[_local3] == newRecord){ eT.visible = true; } else { eT.visible = false; }; _local3++; }; } } }//package gameSection 15//KeyManager (game.KeyManager) package game { public class KeyManager { private const KEY_ESC:int = 27; private const KEY_LEFT:int = 37; private const KEY_UP:int = 38; private const KEY_DOWN:int = 40; private const KEY_SPACE:int = 32; private const KEY_ENTER:int = 13; private const KEY_RIGHT:int = 39; private var buttons:Array; private var index:Object; private var enterCallBack:Function; public var cButton:Button; private var escCallBack:Function; private var disableSpace:Boolean; private static var _instance:KeyManager; public function KeyManager():void{ index = {a:0, b:0}; super(); } public function clearPageFocus():void{ if (cButton){ cButton.setFocus(false); }; escCallBack = null; buttons = null; cButton = null; } public function checkAction(_arg1:int):void{ var _local2:Array; var _local3:int; if (buttons == null){ return; }; _local3 = 1; switch (_arg1){ case KEY_UP: while ((index["a"] - _local3) >= 0) { _local2 = buttons[(index["a"] - _local3)]; if (_local2[index["b"]] != null){ setFocus(_local2[index["b"]]); break; } else { _local3++; }; }; break; case KEY_DOWN: while ((index["a"] + _local3) < buttons.length) { _local2 = buttons[(index["a"] + _local3)]; if (_local2[index["b"]] != null){ setFocus(_local2[index["b"]]); break; } else { _local3++; }; }; break; case KEY_LEFT: while ((index["b"] - _local3) >= 0) { if (buttons[index["a"]][(index["b"] - _local3)] != null){ setFocus(buttons[index["a"]][(index["b"] - _local3)]); break; } else { _local3++; }; }; break; case KEY_RIGHT: while ((index["b"] + _local3) < buttons[0].length) { if (buttons[index["a"]][(index["b"] + _local3)] != null){ setFocus(buttons[index["a"]][(index["b"] + _local3)]); break; } else { _local3++; }; }; break; case KEY_SPACE: if (disableSpace){ break; }; if (enterCallBack != null){ enterCallBack(); } else { if (cButton){ cButton.clicked(); }; }; break; case KEY_ENTER: if (enterCallBack != null){ enterCallBack(); } else { if (cButton){ cButton.clicked(); }; }; break; case KEY_ESC: if (escCallBack != null){ escCallBack(); }; break; }; } public function setPageFocus(_arg1:Array, _arg2:int, _arg3:int, _arg4:Function=null, _arg5:Function=null, _arg6:Boolean=false):void{ var _buttons = _arg1; var indexA = _arg2; var indexB = _arg3; var _escCallBack = _arg4; var _enterCallBack = _arg5; var _disableSpace = _arg6; clearPageFocus(); escCallBack = _escCallBack; enterCallBack = _enterCallBack; cButton = null; if (_buttons.length == 0){ return; }; buttons = _buttons; disableSpace = _disableSpace; index["a"] = indexA; index["b"] = indexB; if (cButton){ try { cButton.setFocus(false); } catch(e:Error) { }; }; cButton = buttons[indexA][indexB]; if (cButton != null){ cButton.setFocus(true); }; } public function setFocus(_arg1:Button):void{ var _local2:int; var _local3:int; if ((((buttons == null)) || ((cButton == null)))){ return; }; if (cButton != _arg1){ _local2 = 0; while (_local2 < buttons.length) { _local3 = 0; while (_local3 < buttons[_local2].length) { if (buttons[_local2][_local3] == _arg1){ index = {a:_local2, b:_local3}; _local2 = 50; _local3 = 50; break; }; _local3++; }; _local2++; }; cButton.setFocus(false); _arg1.setFocus(true); cButton = _arg1; }; } public static function getInstance():KeyManager{ if (_instance == null){ _instance = new (KeyManager); }; return (_instance); } } }//package gameSection 16//Language (game.Language) package game { import flash.net.*; public class Language { public var localConnection:LocalConnection; public var _languageBox:Array; public var _languageNum:uint;// = 0 public var SpillGroupUrl:Array; public var hostingdomain:String; private static var _instance:Language; public function Language():void{ _languageBox = new Array(); _languageNum = 0; SpillGroupUrl = new Array(); localConnection = new LocalConnection(); super(); language = 20; } public function get url1():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url1); } public function get url2():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url2); } public function get language_nr():int{ return (_languageBox[_languageNum].language_nr); } public function get languageV():int{ return ((_languageNum + 1)); } public function set language(_arg1:Object):void{ var returnDomain:Function; var language1:LanguageItem; var language2:LanguageItem; var language3:LanguageItem; var language4:LanguageItem; var language5:LanguageItem; var language6:LanguageItem; var language7:LanguageItem; var language8:LanguageItem; var language9:LanguageItem; var language10:LanguageItem; var language11:LanguageItem; var language12:LanguageItem; var language13:LanguageItem; var language14:LanguageItem; var language15:LanguageItem; var language16:LanguageItem; var language17:LanguageItem; var language18:LanguageItem; var language19:LanguageItem; var language20:LanguageItem; var myArray:Array; var domainextention:int; var domainname:int; var languageVersion = _arg1; returnDomain = function (_arg1:String):String{ var _local2:String; var _local3:uint; _local2 = new String(); _local3 = 7; while (_local3 < _arg1.length) { if (_arg1.charAt(_local3) == "/"){ break; }; _local2 = (_local2 + _arg1.charAt(_local3)); _local3++; }; return (_local2); }; if (localConnection.domain != "localhost"){ myArray = localConnection.domain.split("."); domainextention = (myArray.length - 1); domainname = (myArray.length - 2); hostingdomain = ((myArray[domainname] + ".") + myArray[domainextention]); } else { hostingdomain = "localhost"; }; language1 = new LanguageItem(); language1.url1 = ("http://www.agame.com/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language1.url2 = "http://www.agame.com/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language1.language_nr = 1; language1.branding_nr = 1; _languageBox.push(language1); language2 = new LanguageItem(); language2.url1 = "http://www.game.com.cn/moregames/"; language2.url2 = "http://www.game.com.cn/moregames/"; language2.language_nr = 19; language2.branding_nr = 2; _languageBox.push(language2); language3 = new LanguageItem(); language3.url1 = ("http://www.spel.nl/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language3.url2 = "http://www.spel.nl/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language3.language_nr = 5; language3.branding_nr = 4; _languageBox.push(language3); language4 = new LanguageItem(); language4.url1 = ("http://www.jeu.fr/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language4.url2 = "http://www.jeu.fr/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language4.language_nr = 6; language4.branding_nr = 5; _languageBox.push(language4); language5 = new LanguageItem(); language5.url1 = ("http://www.spielen.com/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language5.url2 = "http://www.spielen.com/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language5.language_nr = 7; language5.branding_nr = 6; _languageBox.push(language5); language6 = new LanguageItem(); language6.url1 = ("http://www.minigry.pl/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language6.url2 = "http://www.minigry.pl/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language6.language_nr = 13; language6.branding_nr = 14; _languageBox.push(language6); language7 = new LanguageItem(); language7.url1 = ("http://www.spel.eu/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language7.url2 = "http://www.spel.eu/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language7.language_nr = 12; language7.branding_nr = 9; _languageBox.push(language7); language8 = new LanguageItem(); language8.url1 = ("http://www.giocaregratis.it/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language8.url2 = "http://www.giocaregratis.it/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language8.language_nr = 11; language8.branding_nr = 8; _languageBox.push(language8); language9 = new LanguageItem(); language9.url1 = ("http://www.zapjuegos.com/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language9.url2 = "http://www.zapjuegos.com/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language9.language_nr = 8; language9.branding_nr = 3; _languageBox.push(language9); language10 = new LanguageItem(); language10.url1 = ("http://www.clickjogos.com/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language10.url2 = "http://www.clickjogos.com/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language10.language_nr = 9; language10.branding_nr = 7; _languageBox.push(language10); language11 = new LanguageItem(); language11.url1 = ("http://www.games.co.id/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language11.url2 = "http://www.games.co.id/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language11.language_nr = 16; language11.branding_nr = 13; _languageBox.push(language11); language12 = new LanguageItem(); language12.url1 = ("http://www.flashgames.ru/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language12.url2 = "http://www.flashgames.ru/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language12.language_nr = 14; language12.branding_nr = 11; _languageBox.push(language12); language13 = new LanguageItem(); language13.url1 = ("http://www.mygames.co.uk/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language13.url2 = "http://www.mygames.co.uk/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language13.language_nr = 2; language13.branding_nr = 10; _languageBox.push(language13); language14 = new LanguageItem(); language14.url1 = ("http://www.game.co.in/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language14.url2 = "http://www.game.co.in/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language14.language_nr = 3; language14.branding_nr = 12; _languageBox.push(language14); language15 = new LanguageItem(); language15.url1 = ("http://www.asoyun.com/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language15.url2 = "http://www.asoyun.com/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language15.language_nr = 15; language15.branding_nr = 15; _languageBox.push(language15); language16 = new LanguageItem(); language16.url1 = ("http://www.game.com.my/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language16.url2 = "http://www.game.com.my/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language16.language_nr = 17; language16.branding_nr = 16; _languageBox.push(language16); language17 = new LanguageItem(); language17.url1 = ("http://www.ojogos.pt/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language17.url2 = "http://www.ojogos.pt/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language17.language_nr = 10; language17.branding_nr = 42; _languageBox.push(language17); language18 = new LanguageItem(); language18.url1 = ("http://www.laro.com.ph/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language18.url2 = "http://www.laro.com.ph/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language18.language_nr = 4; language18.branding_nr = 43; _languageBox.push(language18); language19 = new LanguageItem(); language19.url1 = ("http://www.egames.jp/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language19.url2 = "http://www.egames.jp/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language19.language_nr = 18; language19.branding_nr = 44; _languageBox.push(language19); language20 = new LanguageItem(); language20.url1 = ("http://www.a10.com/moregames/?utm_medium=brandedgames_external&utm_campaign=skateboard_city&utm_source=" + hostingdomain); language20.url2 = "http://www.a10.com/moregames/?utm_medium=brandedgames_internal&utm_campaign=skateboard_city"; language20.language_nr = 1; language20.branding_nr = 45; _languageBox.push(language20); SpillGroupUrl.push("localhost"); SpillGroupUrl.push("www8.agame.com"); if ((((((languageVersion is Number)) || ((languageVersion is uint)))) || ((languageVersion is int)))){ _languageNum = (Number(languageVersion) - 1); }; } public function get branding_nr():int{ return (_languageBox[_languageNum].branding_nr); } public static function getInstance():Language{ if (_instance == null){ _instance = new (Language); }; return (_instance); } } }//package game class LanguageItem { public var url1:String; public var url2:String; public var branding_nr:int; public var language_nr:int; private function LanguageItem(){ } }Section 17//LetheEvent (game.LetheEvent) package game { import flash.events.*; public class LetheEvent extends Event { public var data:Object; public function LetheEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:Object=null):void{ data = _arg4; super(_arg1, _arg2, _arg3); } } }//package gameSection 18//LevelChoose (game.LevelChoose) package game { import flash.display.*; import flash.events.*; public class LevelChoose extends MovieClip { public var _btn_level2:level2Gray; public var _btn_level4:b_select_level4; public var _b_level3_gray:b_slelect_level3; public var _btn_level1:btn_choose_map_park; public var _btn_level3:b_slelect_level3_gray; private var B_play:Button; public var _m_free:fanyi_main_freemode; public var _m_mission:fanyi_main_missionmode; public var _btn_back:btn_back; private var currentDiffMc:Button; public var _btn_easy:btn_easy; public var _b_level2_gray:b_select_level2; private var B_normal:Button; public var _btn_play:btn_play; private var B_level11:Button; public var _btn_hard:btn_hard; public var buttons:Array; private var currentSelectLevelMc:Button; public var _btn_normal:btn_normal; private var B_level1:Button; private var B_level3:Button; private var B_level21:Button; private var type:String; private var B_level2:Button; private var B_back:Button; private var B_level4:Button; public var _m_vlevel4:MovieClip; private var btn1s:Array; private var B_hard:Button; public var _b_level1_gray:b_choose_level1_gray; private var btn2s:Array; private var B_level31:Button; private var B_easy:Button; public function LevelChoose(_arg1:String="mission"):void{ var _local2:int; super(); type = _arg1; B_back = (getChildByName("_btn_back") as Button); B_easy = (getChildByName("_btn_easy") as Button); B_normal = (getChildByName("_btn_normal") as Button); B_hard = (getChildByName("_btn_hard") as Button); B_level1 = (getChildByName("_btn_level1") as Button); B_level11 = (getChildByName("_b_level1_gray") as Button); B_level2 = (getChildByName("_btn_level2") as Button); B_level21 = (getChildByName("_b_level2_gray") as Button); B_level3 = (getChildByName("_btn_level3") as Button); B_level31 = (getChildByName("_b_level3_gray") as Button); B_level4 = (getChildByName("_btn_level4") as Button); B_play = (getChildByName("_btn_play") as Button); btn1s = [B_level1, B_level2, B_level3, B_level4]; btn2s = [B_level11, B_level21, B_level31, this["_m_vlevel4"]]; if (type == "mission"){ this["_m_mission"].visible = true; this["_m_free"].visible = false; setSelect(btn1s[0]); btn2s[0].visible = false; btn1s[0].visible = true; } else { this["_m_mission"].visible = false; this["_m_free"].visible = true; }; _local2 = 0; while (_local2 < 4) { if (type == "free"){ if (_local2 < Model.progress){ btn2s[_local2].visible = false; btn1s[_local2].visible = true; setSelect(btn1s[_local2]); } else { btn1s[_local2].visible = false; btn2s[_local2].visible = true; if (((!((_local2 == 0))) && (!((_local2 == 3))))){ btn2s[_local2]["_m_note"].gotoAndStop(1); }; }; } else { if (_local2 < Model.progress){ if ((_local2 + 1) < 4){ setSelect(btn1s[(_local2 + 1)]); btn2s[(_local2 + 1)].visible = false; btn1s[(_local2 + 1)].visible = true; }; } else { if ((_local2 + 1) < 4){ btn1s[(_local2 + 1)].visible = false; btn2s[(_local2 + 1)].visible = true; if ((_local2 + 1) < 3){ btn2s[(_local2 + 1)]["_m_note"].gotoAndStop(2); }; }; }; }; _local2++; }; B_back.addEventListener(MouseEvent.CLICK, backToMain, false, 0, true); B_easy.addEventListener(MouseEvent.CLICK, selectDiff, false, 0, true); B_normal.addEventListener(MouseEvent.CLICK, selectDiff, false, 0, true); B_hard.addEventListener(MouseEvent.CLICK, selectDiff, false, 0, true); B_level1.addEventListener(MouseEvent.CLICK, selectLevel, false, 0, true); B_level2.addEventListener(MouseEvent.CLICK, selectLevel, false, 0, true); B_level3.addEventListener(MouseEvent.CLICK, selectLevel, false, 0, true); B_level4.addEventListener(MouseEvent.CLICK, selectLevel, false, 0, true); B_play.addEventListener(MouseEvent.CLICK, onPlayGame, false, 0, true); B_easy.setToogle(true); currentDiffMc = B_easy; if (currentSelectLevelMc == null){ B_play.setDisabled(); }; buttons = [[]]; KeyManager.getInstance().setPageFocus(buttons, 0, 0, backToMain, onPlayGame); } private function setSelect(_arg1:Button):void{ if (currentSelectLevelMc){ currentSelectLevelMc.setToogle(false); }; _arg1.setToogle(true); currentSelectLevelMc = _arg1; } private function selectDiff(_arg1:MouseEvent):void{ currentDiffMc.setToogle(false); currentDiffMc = (_arg1.currentTarget as Button); currentDiffMc.setToogle(true); switch (currentDiffMc.name){ case "_btn_easy": Model.setMissionHard(1); break; case "_btn_normal": Model.setMissionHard(2); break; case "_btn_hard": Model.setMissionHard(3); break; }; } private function onPlayGame(_arg1:MouseEvent=null):void{ if (currentSelectLevelMc == null){ return; }; Model.gameType = type; KeyManager.getInstance().clearPageFocus(); BroadCaster.getInstance().run("onStartGame", currentSelectLevelMc.name.split("_btn_level")[1]); } private function backToMain(_arg1:MouseEvent=null):void{ BroadCaster.getInstance().run("showMainMenu"); } private function selectLevel(_arg1:MouseEvent):void{ currentSelectLevelMc.setToogle(false); currentSelectLevelMc = (_arg1.currentTarget as Button); currentSelectLevelMc.setToogle(true); } } }//package gameSection 19//LevelOK (game.LevelOK) package game { import flash.display.*; public class LevelOK extends MovieClip { public function LevelOK():void{ addFrameScript(68, frame69); SoundManager.getInstance().stopBgSound(); SoundManager.getInstance().playItemSound("win"); } public function setMission():void{ stop(); BroadCaster.getInstance().run("onAllMissionCompleted"); } function frame69(){ setMission(); } } }//package gameSection 20//Loading (game.Loading) package game { import flash.display.*; import flash.events.*; public class Loading extends MovieClip { private var m_bar:MovieClip; public var _m_logo:MyLogo; public var _m_bar:MovieClip; private var percents:Number; public function Loading():void{ m_bar = (this.getChildByName("_m_bar") as MovieClip); this.addEventListener(Event.ENTER_FRAME, checkFinished, false, 0, true); } private function checkFinished(_arg1:Event):void{ if (this.loaderInfo){ percents = (this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal); m_bar["_m_progress"].x = (-200 + ((percents * 100) * 4)); m_bar["_m_man"].x = ((4 * percents) * 100); if (percents >= 1){ this.removeEventListener(Event.ENTER_FRAME, checkFinished); this.dispatchEvent(new Event("onLoaded")); }; }; } } }//package gameSection 21//Main (game.Main) package game { import flash.display.*; import flash.events.*; import flash.utils.*; public class Main extends MovieClip { private var loader:Loading; private var frameRater:FRateLimiter; private var model:Model; private var chineseLogo; private var broadCaster:BroadCaster; private var logoDef; private var M_mainMenu:MainMenu; private var viewStage:View; private var keyManager:KeyManager; private var M_gameOver:GameOver; public var _m_mask:MovieClip; private var M_gameWin:GameWin; public function Main():void{ broadCaster = BroadCaster.getInstance(); keyManager = KeyManager.getInstance(); model = Model.getInstance(); stage.tabChildren = false; stage.stageFocusRect = false; stage.showDefaultContextMenu = false; stage.scaleMode = StageScaleMode.NO_SCALE; stop(); loader = new Loading(); loader.addEventListener("onLoaded", setGame, false, 0, true); setChild(loader); } private function onFall(_arg1:LetheEvent):void{ viewStage.onFall(); } private function onResumeGame(_arg1:LetheEvent):void{ viewStage.resumeGame(); } private function onFinishCoinMission(_arg1:LetheEvent):void{ viewStage.onFinishCoinMission(); } private function onDoComb(_arg1:LetheEvent):void{ viewStage.showCombPage(_arg1.data); } private function onSubMitScore(_arg1:LetheEvent):void{ showMainMenu(); M_mainMenu.onClickHigh(null); } private function addKey():void{ var _local1:*; for (_local1 in Model.KeyIsDown) { if (Model.KeyIsDown[_local1] >= 1){ var _local4 = Model.KeyIsDown; var _local5 = _local1; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; Model.KeyTimer[_local1] = getTimer(); }; }; } private function onShowMissionPage(_arg1:LetheEvent):void{ viewStage.onShowMissionPage(_arg1.data); } private function onRotate(_arg1:LetheEvent):void{ viewStage.onRotate(_arg1.data); } private function onBalanceBreak(_arg1:LetheEvent):void{ viewStage.onBalanceBreak(); } private function onShowTrick(_arg1:Event):void{ viewStage.onShowTrickPage(); } private function onResetLetters(_arg1:LetheEvent):void{ viewStage.onResetLetters(); } private function showLogo():void{ setMainMenu(); } private function onCoinTimeOut(_arg1:LetheEvent):void{ viewStage.onCoinTimeOut(); } private function onCatchBar(_arg1:LetheEvent):void{ viewStage.catchBar(); } private function setGame(_arg1:Event):void{ var _local2:*; removeChild(loader); loader.removeEventListener("onLoaded", setGame); loader = null; this.gotoAndStop(3); this.gotoAndStop(1); SoundManager.getInstance().loadSounds(); _local2 = Cookie.getInstance().getData("progress"); if (_local2 == null){ Model.progress = 0; } else { Model.progress = Number(_local2); }; showLogo(); } private function removeLogo(_arg1:Event):void{ chineseLogo.removeEventListener("onMovieDone", removeLogo); removeChild(chineseLogo); chineseLogo = null; setMainMenu(); } private function startGame(_arg1:LetheEvent):void{ var _local2:Object; _local2 = Cookie.getInstance().getData("rank"); if (_local2 == null){ Model.gameRecord = 0; } else { if (Model.gameType == "mission"){ Model.gameRecord = Number(_local2["record"]); } else { Model.gameRecord = Number(_local2["crecord"]); }; }; model.resetData(); viewStage = new View(Number(_arg1.data)); setChild(viewStage); if (M_gameWin != null){ new MaskTween(viewStage, "in", M_gameWin); M_gameWin = null; } else { if (M_mainMenu != null){ new MaskTween(viewStage, "in", M_mainMenu); M_mainMenu = null; }; }; } private function onTimeOut(_arg1:LetheEvent):void{ viewStage.onTimeOut(); M_gameOver = new GameOver(); setChild(M_gameOver); new MaskTween(M_gameOver, "in"); } private function onEarnScore(_arg1:LetheEvent):void{ viewStage.showScorePage(String(_arg1.data)); } private function onAllMissionCompleted(_arg1:LetheEvent):void{ if (!(Number(Cookie.getInstance().getData("progress")) >= Model.mapId)){ Model.progress = Model.mapId; Cookie.getInstance().saveData("progress", Model.mapId); }; M_gameWin = new GameWin(); setChild(M_gameWin); model.clearData(); new MaskTween(M_gameWin, "in", viewStage); viewStage = null; } private function onHandStand(_arg1:LetheEvent):void{ viewStage.handBar(); } private function onBreak(_arg1:LetheEvent):void{ viewStage.onBreak(_arg1.data); } private function showBalanceBar(_arg1:LetheEvent):void{ viewStage.showBalanceBar(); } private function onContinue(_arg1:LetheEvent):void{ viewStage.continueGame(); if (M_gameOver != null){ new MaskTween(M_gameOver); M_gameOver = null; }; } public function keyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 77: if (viewStage != null){ viewStage.onShowMissionPage(0); }; break; case 84: if (viewStage != null){ viewStage.onShowTrickPage(); }; break; }; if (!Model.KeyIsDown[_arg1.keyCode]){ Model.KeyIsDown[_arg1.keyCode] = 1; Model.KeyDownTime[_arg1.keyCode] = getTimer(); Model.KeyTimer[_arg1.keyCode] = getTimer(); }; } private function onGetCoin(_arg1:LetheEvent):void{ viewStage.onGetCoin(_arg1.data); } private function onPlayerDied(_arg1:LetheEvent):void{ viewStage.onPlayerDied(); } private function hidealanceBar(_arg1:LetheEvent):void{ viewStage.removeBalanceBar(); } private function onSetdeCount(_arg1:LetheEvent):void{ viewStage.onSetdeCount(_arg1.data); } public function keyUp(_arg1:KeyboardEvent):void{ keyManager.checkAction(_arg1.keyCode); Model.KeyIsDown[_arg1.keyCode] = 0; } private function setSpeed(_arg1:LetheEvent):void{ viewStage.setSpeed(); } private function setMission(_arg1:LetheEvent):void{ viewStage.onAcceptMission(); } private function onGetCheckPoint(_arg1:LetheEvent):void{ viewStage.onGetCheckPoint(); } private function setMainMenu():void{ var _local1:Sprite; _local1 = new Sprite(); addChild(_local1); frameRater = new FRateLimiter(_local1); addListeners(); M_mainMenu = new MainMenu(); setChild(M_mainMenu); } private function showMainMenu(_arg1:Event=null):void{ if (viewStage){ model.clearData(); new MaskTween(viewStage); viewStage = null; }; if (!M_mainMenu){ M_mainMenu = new MainMenu(); setChild(M_mainMenu); if (M_gameWin){ new MaskTween(M_mainMenu, "in", M_gameWin); M_gameWin = null; } else { if (M_gameOver){ new MaskTween(M_mainMenu, "in", M_gameOver); M_gameOver = null; } else { new MaskTween(M_mainMenu, "in"); }; }; }; M_mainMenu.showMainMenu(); } private function addListeners():void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); addEventListener(Event.ENTER_FRAME, update, false, 0, true); broadCaster.addEventListener("onShowBalanceBar", showBalanceBar); broadCaster.addEventListener("onHideBalanceBar", hidealanceBar); broadCaster.addEventListener("showMainMenu", showMainMenu); broadCaster.addEventListener("setSpeed", setSpeed); broadCaster.addEventListener("onStartGame", startGame); broadCaster.addEventListener("onAcceptMission", setMission); broadCaster.addEventListener("onAllMissionCompleted", onAllMissionCompleted); broadCaster.addEventListener("onSubMitScore", onSubMitScore); broadCaster.addEventListener("onFinishMission", onFinishMission); broadCaster.addEventListener("onEarnScore", onEarnScore); broadCaster.addEventListener("onDoComb", onDoComb); broadCaster.addEventListener("onCatchBar", onCatchBar); broadCaster.addEventListener("onHandStand", onHandStand); broadCaster.addEventListener("onBalanceBreak", onBalanceBreak); broadCaster.addEventListener("onPlayerDied", onPlayerDied); broadCaster.addEventListener("onGetTempScore", onGetTempScore); broadCaster.addEventListener("onFall", onFall); broadCaster.addEventListener("onBreak", onBreak); broadCaster.addEventListener("onRotate", onRotate); broadCaster.addEventListener("onTimeOut", onTimeOut); broadCaster.addEventListener("onFinishCoinMission", onFinishCoinMission); broadCaster.addEventListener("onPauseGame", onPauseGame); broadCaster.addEventListener("onResumeGame", onResumeGame); broadCaster.addEventListener("onResetLetters", onResetLetters); broadCaster.addEventListener("onCheckNextMission", onCheckNextMission); broadCaster.addEventListener("onSetdeCount", onSetdeCount); broadCaster.addEventListener("onCoinTimeOut", onCoinTimeOut); broadCaster.addEventListener("onGetCheckPoint", onGetCheckPoint); broadCaster.addEventListener("onGetCoin", onGetCoin); broadCaster.addEventListener("onShowMissionPage", onShowMissionPage); broadCaster.addEventListener("onContinue", onContinue); broadCaster.addEventListener("onShowTrick", onShowTrick); } public function setChild(_arg1):void{ this.addChild(_arg1); this.swapChildren(_arg1, this["_m_mask"]); } private function onFinishMission(_arg1:LetheEvent):void{ viewStage.showMissionComplete(); } private function update(_arg1:Event):void{ addKey(); if (viewStage){ viewStage.update(); }; } private function onPauseGame(_arg1:LetheEvent):void{ viewStage.pauseGame(); } private function onGetTempScore(_arg1:LetheEvent):void{ viewStage.onGetTempScore(_arg1.data); } private function onCheckNextMission(_arg1:LetheEvent):void{ viewStage.getNextMission(); } } }//package gameSection 22//MainMenu (game.MainMenu) package game { import flash.display.*; import flash.events.*; import flash.net.*; public class MainMenu extends MovieClip { public var _btn_high:btn_Highscores; private var howToPage:PlayInstruct; private var B_start:Button; private var B_spil:Button; private var m_quality:MovieClip; private var B_more:Button; public var _m_spilGames:spill_group; private var highPage:HighScore; public var _btn_start:btn_start; private var B_free:Button; private var selectMenu:LevelChoose; private var B_high:Button; public var buttons:Array; public var _m_music:MovieClip; public var _m_quality:MovieClip; public var _m_sound:MovieClip; public var _btn_how:btn_howtoplay; private var m_sound:MovieClip; public var _btn_free:freemode; public var _btn_more:btn_MoreGames; private var B_how:Button; private var m_music:MovieClip; public function MainMenu():void{ B_start = (getChildByName("_btn_start") as Button); B_how = (getChildByName("_btn_how") as Button); B_high = (getChildByName("_btn_high") as Button); B_more = (getChildByName("_btn_more") as Button); B_free = (getChildByName("_btn_free") as Button); B_spil = (getChildByName("_m_spilGames") as Button); m_sound = this["_m_sound"]; m_music = this["_m_music"]; m_quality = this["_m_quality"]; m_sound.buttonMode = true; m_music.buttonMode = true; m_quality.buttonMode = true; m_sound.gotoAndStop(((SoundManager.getInstance().seOn == true)) ? 1 : 2); m_music.gotoAndStop(((SoundManager.getInstance().bgOn == true)) ? 1 : 2); this.addEventListener(Event.ADDED_TO_STAGE, setQua, false, 0, true); m_sound.addEventListener(MouseEvent.CLICK, turnSound, false, 0, true); m_quality.addEventListener(MouseEvent.CLICK, turnQuality, false, 0, true); m_music.addEventListener(MouseEvent.CLICK, trunMusic, false, 0, true); B_start.addEventListener(MouseEvent.CLICK, onClickStart, false, 0, true); B_how.addEventListener(MouseEvent.CLICK, onClickHow, false, 0, true); B_high.addEventListener(MouseEvent.CLICK, onClickHigh, false, 0, true); B_more.addEventListener(MouseEvent.CLICK, onClickMore, false, 0, true); B_free.addEventListener(MouseEvent.CLICK, onClickFree, false, 0, true); B_spil.addEventListener(MouseEvent.CLICK, onClickSpil, false, 0, true); buttons = [[]]; resetFocus(); SoundManager.getInstance().playBgSound("menu"); } private function onClickFree(_arg1:MouseEvent):void{ if (selectMenu == null){ selectMenu = new LevelChoose("free"); addChild(selectMenu); new MaskTween(selectMenu, "in"); }; } public function init():void{ } private function setQua(_arg1:Event):void{ this.removeEventListener(Event.ADDED_TO_STAGE, setQua); setQuality(SoundManager.getInstance().qualityN); } public function onClickHigh(_arg1:MouseEvent):void{ if (!highPage){ highPage = new HighScore(); addChild(highPage); new MaskTween(highPage, "in"); }; if (_arg1 == null){ highPage.submitScore(); } else { highPage.showScores("story"); }; } private function setQuality(_arg1:int):void{ SoundManager.getInstance().setQuality(_arg1); m_quality.gotoAndStop((SoundManager.getInstance().qualityN + 1)); switch (_arg1){ case 0: stage.quality = StageQuality.HIGH; break; case 1: stage.quality = StageQuality.MEDIUM; break; case 2: stage.quality = StageQuality.LOW; break; }; } private function turnSound(_arg1:MouseEvent):void{ SoundManager.getInstance().turnSeSound(!(SoundManager.getInstance().seOn)); m_sound.gotoAndStop(((SoundManager.getInstance().seOn == true)) ? 1 : 2); } private function turnQuality(_arg1:MouseEvent):void{ setQuality(((SoundManager.getInstance().qualityN + 1) % 3)); } private function onClickSpil(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.gameportal.net"), "_blank"); } private function resetFocus():void{ if (loaderInfo){ stage.focus = this; }; KeyManager.getInstance().setPageFocus(buttons, 0, 0, null, onClickStart); } private function onClickHow(_arg1:MouseEvent):void{ if (!howToPage){ howToPage = new PlayInstruct(); addChild(howToPage); new MaskTween(howToPage, "in"); }; } private function trunMusic(_arg1:MouseEvent):void{ SoundManager.getInstance().turnBgSound(!(SoundManager.getInstance().bgOn)); m_music.gotoAndStop(((SoundManager.getInstance().bgOn == true)) ? 1 : 2); } private function onClickMore(_arg1:MouseEvent):void{ B_more["_m_logo"].linkToURL(); } public function showMainMenu():void{ resetFocus(); if (selectMenu){ new MaskTween(selectMenu); selectMenu = null; }; if (howToPage){ new MaskTween(howToPage); howToPage = null; }; if (highPage){ new MaskTween(highPage); highPage = null; }; } private function onClickStart(_arg1:MouseEvent=null):void{ if (selectMenu == null){ selectMenu = new LevelChoose(); addChild(selectMenu); new MaskTween(selectMenu, "in"); }; } } }//package gameSection 23//MapBlock (game.MapBlock) package game { import flash.display.*; import flash.events.*; import LetheEnginee.*; import flash.utils.*; import flash.filters.*; public class MapBlock extends MovieClip { private var xoff:Number;// = 0 private var coins:Array; private var letters:Array; private var model:Model; private var cCheckPoint:Cat; private var shadowMask:MovieClip; private var hideWall:MovieClip; private var mxoff:Number;// = 0 private var myoff:Number;// = 0 private var broadCaster:BroadCaster; private var widths:Array; private var checkPoint:Cat; private var checkedX:Number; public var mapId:int; private var checkedY:Number; public var pathWidth:Number; private var dy:Number;// = 0 private var yoff:Number;// = 0 private var dx:Number;// = 0 private var shadowMc:MovieClip; public var xOff:Number; private var cat:Cat; private var pathInstance:MovieClip; private var playerBounds:Array; public function MapBlock():void{ xoff = 0; yoff = 0; mxoff = 0; myoff = 0; dx = 0; dy = 0; super(); model = Model.getInstance(); broadCaster = BroadCaster.getInstance(); } public function setCat():void{ if ((((((model.cat == null)) || (!((cat == null))))) || ((model.cat["place"][mapId] == null)))){ return; }; cat = new Cat(); this.pathInstance.addChild(cat); cat.x = model.cat["place"][mapId].x; cat.y = model.cat["place"][mapId].y; } private function moveCheckPoint(_arg1:Event):void{ if ((((xoff >= mxoff)) || ((xoff <= -(mxoff))))){ dx = (dx * -1); }; if ((((yoff >= myoff)) || ((yoff <= -(myoff))))){ dy = (dy * -1); }; xoff = (xoff + dx); yoff = (yoff + dy); checkPoint.x = (checkPoint.x + dx); checkPoint.y = (checkPoint.y + dy); } public function setLetters():void{ var _local1:Object; var _local2:Cat; if ((((model.letters == null)) || (!((letters == null))))){ return; }; letters = new Array(); for each (_local1 in model.letters["letters"][mapId]) { _local2 = new Cat(_local1["letter"]); _local2.x = _local1["x"]; _local2.y = _local1["y"]; letters.push(_local2); this.pathInstance.addChild(_local2); }; } public function setCheckPoint():void{ if ((((((((model.checkPoint == null)) || (!((checkPoint == null))))) || ((model.checkPoint["place"][model.touched] == null)))) || (!((model.checkPoint["place"][model.touched].t == mapId))))){ return; }; checkPoint = new Cat("checkPoint"); pathInstance.addChild(checkPoint); if (model.checkPoint["place"][model.touched]["xoff"] != null){ xoff = 0; yoff = 0; dx = model.checkPoint["place"][model.touched]["xs"]; dy = model.checkPoint["place"][model.touched]["ys"]; mxoff = model.checkPoint["place"][model.touched]["xoff"]; myoff = model.checkPoint["place"][model.touched]["yoff"]; checkPoint.addEventListener(Event.ENTER_FRAME, moveCheckPoint, false, 0, true); }; checkPoint.x = model.checkPoint["place"][model.touched].x; checkPoint.y = model.checkPoint["place"][model.touched].y; } private function createObjects(_arg1:String):void{ var _local2:*; _local2 = getDefinitionByName(_arg1); pathInstance = (new (_local2) as MovieClip); addChild(pathInstance); hideWall = pathInstance["_m_hideWall"]; } public function remove():void{ removeChild(pathInstance); pathInstance = null; parent.removeChild(this); } public function checkItems(_arg1:Number, _arg2:Number):void{ var e:Object; var _x = _arg1; var _y = _arg2; if (hideWall != null){ if ((((_x > 1124)) && ((_y > -850)))){ if (hideWall.visible){ hideWall.visible = false; }; } else { if (!hideWall.visible){ hideWall.visible = true; }; }; }; if (Model.MovingState == Model.M_DIED){ return; }; checkedX = _x; checkedY = _y; if (model.coins != null){ playerBounds = model.player.getArea(); for each (e in coins) { if (checkArea(_x, _y, e["pos"].x, e["pos"].y)){ SoundManager.getInstance().playItemSound("coin"); this.pathInstance.removeChild(e["obj"]); coins.splice(coins.indexOf(e), 1); model.AtedCoins.push(e["pos"]); broadCaster.run("onGetCoin", e["pos"]); }; }; }; if (cat != null){ playerBounds = model.player.getArea(); if (checkArea(_x, _y, cat.x, cat.y)){ SoundManager.getInstance().playItemSound("coin"); this.pathInstance.removeChild(cat); cat = null; model.AtedCat = true; }; }; if (checkPoint != null){ playerBounds = model.player.getArea(); if (checkArea(_x, _y, checkPoint.x, checkPoint.y)){ try { checkPoint.removeEventListener(Event.ENTER_FRAME, moveCheckPoint); } catch(er:Error) { }; SoundManager.getInstance().playItemSound("coin"); this.pathInstance.removeChild(checkPoint); checkPoint = null; model.touched++; broadCaster.run("onGetCheckPoint"); }; }; if (cCheckPoint != null){ playerBounds = model.player.getArea(); if (checkArea(_x, _y, cCheckPoint.x, cCheckPoint.y)){ SoundManager.getInstance().playItemSound("coin"); this.pathInstance.removeChild(cCheckPoint); cCheckPoint = null; model.showCoins = true; broadCaster.run("onAcceptMission"); }; }; } public function setMap(_arg1:String, _arg2:Object, _arg3:String):void{ var _local4:*; var _local5:MovieClip; var _local6:*; var _local7:BlurFilter; var _local8:GradientGlowFilter; xOff = 0; pathWidth = _arg2["width"]; createObjects(_arg1); shadowMc = new MovieClip(); pathInstance.addChild(shadowMc); _local4 = getDefinitionByName(_arg3); _local5 = (new (_local4) as MovieClip); _local6 = getDefinitionByName("ShadowMask"); shadowMask = (new (_local6) as MovieClip); shadowMc.addChild(_local5); shadowMc.addChild(shadowMask); _local5.mask = shadowMask; onLeaveBlock(); _local7 = new BlurFilter(15, 10); _local8 = new GradientGlowFilter(0, 0, null, null, null, 25, 5, 4.4); shadowMc.filters = [_local7, _local8]; setCoins(); setCat(); setCheckPoint(); } public function onLeaveBlock():void{ shadowMc.visible = false; } public function setPlayerShdow(_arg1:Character, _arg2:LetheVector, _arg3:Number):void{ widths = _arg1.getWidth(); shadowMask.width = (widths[1] - 10); shadowMask.x = ((_arg2.x + widths[0]) - _arg3); } public function resetLetters():void{ var _local1:Cat; for each (_local1 in letters) { this.pathInstance.removeChild(_local1); }; letters = null; setLetters(); } public function checkArea(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Boolean{ return ((((((((_arg3 >= (_arg1 - playerBounds[0]))) && ((_arg3 <= (_arg1 + (playerBounds[2] - playerBounds[0])))))) && ((_arg4 >= (_arg2 - playerBounds[1]))))) && ((_arg4 <= (_arg2 + (playerBounds[3] - playerBounds[1])))))); } public function onEnterBlock():void{ shadowMc.visible = true; } public function removeCoins():void{ var e:Object; var ee:*; for each (e in coins) { this.pathInstance.removeChild(e["obj"]); }; coins = null; if (cat){ this.pathInstance.removeChild(cat); cat = null; }; for each (ee in letters) { this.pathInstance.removeChild(ee); }; letters = null; if (checkPoint){ try { checkPoint.removeEventListener(Event.ENTER_FRAME, moveCheckPoint); } catch(er:Error) { }; this.pathInstance.removeChild(checkPoint); checkPoint = null; }; } public function setCoins():void{ var _local1:*; var _local2:Object; var _local3:MovieClip; var _local4:Object; if ((((((model.coins == null)) || (!((coins == null))))) || (!((cCheckPoint == null))))){ return; }; if (!model.showCoins){ if (model.coins["checkPoint"].t == mapId){ cCheckPoint = new Cat("checkPoint"); pathInstance.addChild(cCheckPoint); cCheckPoint.x = model.coins["checkPoint"].x; cCheckPoint.y = model.coins["checkPoint"].y; }; return; }; coins = new Array(); _local1 = getDefinitionByName("Star"); for each (_local2 in model.coins["coins"][mapId]) { if (model.AtedCoins.indexOf(_local2) >= 0){ } else { _local3 = (new (_local1) as MovieClip); _local3.x = _local2["x"]; _local3.y = _local2["y"]; _local4 = {obj:_local3, pos:_local2}; coins.push(_local4); this.pathInstance.addChild(_local3); if (hideWall){ this.pathInstance.swapChildren(hideWall, _local3); }; }; }; } } }//package gameSection 24//MaskTween (game.MaskTween) package game { import flash.display.*; import flash.net.*; public class MaskTween extends MovieClip { private var toShow:MovieClip; private var type:String; private var toRemove:MovieClip; public function MaskTween(_arg1:MovieClip, _arg2:String="out", _arg3:MovieClip=null):void{ addFrameScript(10, frame11, 20, frame21); toShow = _arg1; type = _arg2; toRemove = _arg3; if (_arg2 == "out"){ this.gotoAndPlay("out"); toShow.parent.addChild(this); toShow.mask = this; } else { this.gotoAndPlay("in"); _arg1.parent.addChild(this); _arg1.mask = this; }; } public function hideMask():void{ if (type == "out"){ toShow.mask = null; toShow.parent.removeChild(this); toShow.parent.removeChild(toShow); toShow = null; } else { if (toRemove){ toRemove.parent.removeChild(toRemove); toRemove = null; }; toShow.mask = null; toShow.parent.removeChild(this); toShow = null; }; try { new LocalConnection().connect("justforfun"); new LocalConnection().connect("justforfun"); } catch(e:Error) { }; } function frame21(){ stop(); hideMask(); } function frame11(){ stop(); hideMask(); } } }//package gameSection 25//MissionComplete (game.MissionComplete) package game { import flash.display.*; import flash.events.*; public class MissionComplete extends MovieClip { private var buttons:Array; public var _m_movie:MovieClip; public function MissionComplete():void{ addFrameScript(63, frame64); } function frame64(){ setMission(); } private function removePage(_arg1:MouseEvent=null):void{ KeyManager.getInstance().clearPageFocus(); BroadCaster.getInstance().run("onCheckNextMission"); parent.removeChild(this); } public function setMission():void{ stop(); this["_m_movie"]["_t_timeb"].text = String(Math.round((ToolBar.timeLeft / 10))); Model.addScore(Math.round((ToolBar.timeLeft / 10))); this["_m_movie"]["_t_missionb"].text = String(Model.getInstance().cMission["score"]); this["_m_movie"]["_t_totalb"].text = String(Model.gameScore); this["_m_movie"]["_b_close"].addEventListener(MouseEvent.CLICK, removePage, false, 0, true); buttons = [[this["_m_movie"]["_b_close"]]]; KeyManager.getInstance().setPageFocus(buttons, 0, 0, removePage); } } }//package gameSection 26//MissionDialog (game.MissionDialog) package game { import flash.display.*; import flash.events.*; public class MissionDialog extends MovieClip { private var b_menu:Button; private var m_note:MovieClip; private var buttons:Array; public var _m_note:MovieClip; private var temp:Boolean; private var b_close:Button; public function MissionDialog(_arg1:Boolean=false):void{ addFrameScript(12, frame13); temp = _arg1; m_note = (getChildByName("_m_note") as MovieClip); b_close = (m_note.getChildByName("_b_back") as Button); b_menu = m_note["_b_menu"]; if (Model.gameType == "mission"){ if (Model.mapId < 4){ m_note.gotoAndStop((((((Model.mapId - 1) * 9) + ((Model.missionHard - 1) * 3)) + Model.cMissionId) + 1)); } else { m_note.gotoAndStop(28); }; } else { m_note.gotoAndStop(29); }; buttons = [[]]; b_close.addEventListener(MouseEvent.CLICK, closePage, false, 0, true); b_menu.addEventListener(MouseEvent.CLICK, backToMain, false, 0, true); } function frame13(){ setMission(); } private function closePage(_arg1:MouseEvent=null):void{ if (temp){ KeyManager.getInstance().clearPageFocus(); BroadCaster.getInstance().run("onResumeGame"); } else { Model.getInstance().onAcceptMission(); KeyManager.getInstance().clearPageFocus(); BroadCaster.getInstance().run("onAcceptMission"); }; } private function backToMain(_arg1:MouseEvent):void{ KeyManager.getInstance().clearPageFocus(); BroadCaster.getInstance().run("showMainMenu"); } public function setMission():void{ stop(); KeyManager.getInstance().setPageFocus(buttons, 0, 0, closePage, closePage); } } }//package gameSection 27//Model (game.Model) package game { import LetheEnginee.*; public class Model { public var coins:Object; public var showCoins:Boolean;// = true public var maualGoal:Object; public var letters:Object; public var maps:Array; public var flipGoal:Object; public var touched:int;// = 0 public var cMission:Object; public var timeUsed:int;// = -1 public var rotationGoal:Object; public var comboGoal:Object; public var AtedCat:Boolean;// = false public var scoreGoal:Object; public var cat:Object; public var player:Character; public var checkPoint:Object; public var AtedCoins:Array; private var cMap:Object; public var AtedLetters:Array; public var grabGoal:Object; public static const MAN_ON_BAR:int = 2; public static const M_NULL:int = 7; public static const MAN_ON_LAND:int = -1; public static const M_SP_UP:int = 2; public static const M_SP_DOWN:int = 3; public static const M_SKATE:int = 4; public static const M_DIED:int = 6; public static const M_STOPPED:int = 0; public static const MAN_IN_AIR:int = 1; public static const maxFlipSpeed:Number = 15; public static const M_SUPER:int = 5; public static var hitAngle:Number; public static var KeyIsDown:Object = new Object(); public static var speedLength:Number = 0; private static var _MovingState:int = 0; public static var minSpeed:Number = 3; public static var progress:Object = 1; public static var targetRotation:Number = 0; public static var strA:Number = 0; public static var maxSkySpeed:Number = 15; public static var timeOut:Boolean = false; public static var maxSpeed:Number = 12; public static var KeyTimer:Object = new Object(); public static var Making:Boolean = false; public static var gameType:String = "mission"; public static var currentSpeed:LetheVector; public static var stageWidth:Number = 550; public static var bBlockY:Number = 0; public static var currentMapInfo:Object; public static var showBalanceBar:Boolean = false; public static var minJumpSpeed:Number = 7; public static var maxBSpeed:Number = 8; public static var combCount:int = 0; public static var moveA:Number = 0.1; public static var flipped:Number = 0; public static var missionHard:int = 1; public static var mapId:int; public static var physicalPlayer:LetheBall; public static var MAN_PLACE:int = -1; public static var cMissionId:int = -1; public static var moveV:Number = 0; private static var _playerName:Array = ["Player", "Player", "Player", "Player", "Speler", "Joueur", "Spieler", "Jugador", "Jogador", "Jogador", "Giocatore", "Spelare", "Gracz", "Игрок", "Oyuncu", "Pemain", "Pemain", "プレイヤー", "玩家1"]; public static var maxJumpSpeed:Number = 10; public static var totalRotate:Number = 0; public static var gameScore = 0; public static var stageHeight:Number = 400; public static var speedDir:int = 1; public static var mapWidth:Number; public static var flipSpeed:Number = 0; public static var currentMapBlockId:int = 1; public static var gameRecord:int = 0; public static var KeyDownTime:Object = new Object(); public static var topSpeed:Number = 12; public static var _instance:Model; public static var combId:int = 0; public function Model():void{ touched = 0; timeUsed = -1; showCoins = true; AtedCat = false; super(); maps = new Array(); setMapInfo(); } private function addCoins(_arg1:Object):void{ _arg1["i"] = false; if (_arg1["checkPoint"] != null){ showCoins = false; }; timeUsed = -1; AtedCoins = new Array(); coins = _arg1; } public function resetPlayer():void{ flipSpeed = 0; speedLength = 0.5; _MovingState = M_NULL; } public function getCurrentInfo(_arg1:int):Object{ var _local2:*; mapId = _arg1; mapWidth = 0; currentMapInfo = maps[(_arg1 - 1)]; for each (_local2 in currentMapInfo["parts"]) { mapWidth = (mapWidth + _local2["width"]); }; return (currentMapInfo); } public function getMapTime():int{ return ((currentMapInfo["time"] * 1000)); } public function clearData():void{ currentSpeed = null; player = null; physicalPlayer = null; currentMapInfo = null; } public function resetData():void{ _MovingState = 0; cMissionId = -1; showBalanceBar = false; targetRotation = 0; hitAngle = 0; MAN_PLACE = -1; flipSpeed = 0; speedDir = 1; speedLength = 0; timeOut = false; flipGoal = null; maualGoal = null; rotationGoal = null; grabGoal = null; showCoins = true; comboGoal = null; scoreGoal = null; coins = null; checkPoint = null; cat = null; touched = 0; AtedCoins = null; AtedCat = false; letters = null; timeUsed = -1; AtedLetters = null; gameScore = 0; KeyTimer = new Object(); KeyIsDown = new Object(); currentMapBlockId = 1; } public function createPart(_arg1:Number, _arg2:Object):void{ cMap["parts"].push({width:_arg1, data:_arg2}); } private function setCheckManual(_arg1:Object):void{ maualGoal = _arg1; } private function setCheckGrab(_arg1:Object):void{ grabGoal = _arg1; } private function setCheckKickFlip(_arg1:Object):void{ flipGoal = _arg1; } public function onAcceptMission():void{ if (cMission["callback"] != null){ var _local1 = cMission; _local1["callback"](cMission["argus"]); }; } public function createMap(_arg1:String, _arg2:Number=370, _arg3:Number=361):void{ var _local4:Array; var _local5:Array; var _local6:Array; var _local7:Array; _local4 = new Array(); _local5 = new Array(); _local6 = new Array(); _local7 = new Array(); cMap = {sign:_arg1, parts:_local4, mission1:_local5, mission2:_local6, mission3:_local7, manPosition:{x:_arg2, y:_arg3}}; maps.push(cMap); } public function clearItemData():void{ AtedCoins = null; flipGoal = null; maualGoal = null; rotationGoal = null; grabGoal = null; showCoins = true; comboGoal = null; scoreGoal = null; checkPoint = null; timeOut = false; coins = null; cat = null; AtedCat = false; letters = null; } public function setMission(_arg1:int, _arg2:Number, _arg3:int, _arg4:Function=null, _arg5=null):void{ cMap[("mission" + _arg1)].push({score:_arg2, id:_arg3, callback:_arg4, argus:_arg5}); } public function getMissions():Array{ return (currentMapInfo[("mission" + missionHard)]); } public function setGetScore(_arg1:Object):void{ _arg1["got"] = 0; scoreGoal = _arg1; } public function getNextMission():Boolean{ var _local1:Object; if (gameType == "mission"){ cMissionId++; for each (_local1 in currentMapInfo[("mission" + missionHard)]) { if (_local1["id"] == cMissionId){ cMission = _local1; return (true); }; }; } else { comboGoal = {goal:900, time:300}; cMission = new Object(); return (true); }; return (false); } private function setCheckRotation(_arg1:Object):void{ rotationGoal = _arg1; } public function checkLetters():Boolean{ var _local1:int; if (this.letters["letters"][(currentMapBlockId - 1)] == null){ return (false); }; if (this.AtedLetters.length == this.letters["letters"][(currentMapBlockId - 1)].length){ _local1 = 0; while (_local1 < AtedLetters.length) { if (AtedLetters[_local1] != this.letters["letters"][(currentMapBlockId - 1)][_local1].letter){ return (false); }; _local1++; }; return (true); }; return (false); } public function setMapInfo():void{ createMap("City"); createPart(2350, {nPoint:[{startX:58.5, startY:-300, endX:58.5, endY:232}, {startX:192, startY:361, endX:1727.5, endY:361}, {startX:1698, startY:361, endX:1872, endY:294}, {startX:1872, startY:294, endX:1969, endY:294}, {startX:1969, startY:294, endX:2151, endY:361}, {startX:2104, startY:361, endX:2450, endY:361}], bPoint:[{startX:540.5, startY:307.5, endX:1076.5, endY:307.5}, {startX:1152.5, startY:270, endX:1552.5, endY:270}, {startX:809.5, startY:180, endX:1650, endY:180}], uPoint:[{startX:58.5, startY:217, endX:203.5, endY:217}], bra:[], cPoint:[{x:58.5, y:211.5}], buPoint:[]}); createPart(1900, {nPoint:[{startX:-205, startY:361, endX:179.5, endY:361}, {startX:810.5, startY:361, endX:2200, endY:361}], bPoint:[{startX:147.5, startY:202.5, endX:858.5, endY:202.5}], bra:[{startX:132, startY:361, endX:498.5, endY:361, highX:312.5, highY:296}, {startX:489.5, startY:361, endX:856.5, endY:361, highX:675.5, highY:296}], buPoint:[]}); createPart(1864.8, {nPoint:[{startX:-66.5, startY:361, endX:646, endY:361}, {startX:606, startY:361, endX:780, endY:294}, {startX:780, startY:294, endX:879, endY:294}, {startX:879, startY:294, endX:1053.5, endY:361}, {startX:1009.5, startY:361, endX:1708.5, endY:361}, {startX:1814, startY:241, endX:1814, endY:-300}], bPoint:[{startX:745, startY:232, endX:1002, endY:232}, {startX:1002, startY:232, endX:1152.5, endY:289}, {startX:1152.5, startY:289, endX:1502.5, endY:289}, {startX:123, startY:305.5, endX:470.5, endY:305.5}, {startX:122.5, startY:160, endX:606.5, endY:160}], uPoint:[{startX:1814, startY:219, endX:1672, endY:219}], bra:[], cPoint:[{x:1814, y:212}], buPoint:[]}); setMission(1, 1500, 0, addCheckPoint, {goal:2, time:120, place:[{x:1400, y:300, t:2}, {x:500, y:300, t:0}]}); setMission(1, 1500, 1, addCheckPoint, {goal:1, time:120, place:[{x:2080, y:90, t:0}]}); setMission(1, 5000, 2, addCoins, {goal:5, time:120, coins:[[{x:580, y:240}, {x:750, y:240}, {x:950, y:240}], [{x:308, y:245}, {x:665, y:245}], []]}); setMission(1, 5000, 3, addCoins, {goal:10, time:120, coins:[[{x:1300, y:200}, {x:1400, y:200}], [{x:350, y:120}, {x:550, y:120}, {x:750, y:120}], [{x:200, y:80}, {x:350, y:80}, {x:500, y:80}, {x:1100, y:190}, {x:1400, y:220}]]}); setMission(1, 2000, 4, setCheckKickFlip, {goal:3, time:120}); setMission(1, 5000, 5, setCheckManual, {goal:3, time:120, goalTime:0}); setMission(1, 5000, 6, setCheckRotation, {goal:3, time:120, round:1}); setMission(1, 5000, 7, setCheckGrab, {goal:1, time:120, goalTime:5}); setMission(1, 5000, 8, addCat, {time:120, place:[{x:830, y:160}]}); createMap("Test", 370, 364.5); createPart(2350, {nPoint:[{startX:7, startY:-220, endX:7, endY:-20}, {startX:7, startY:-20, endX:207, endY:-20}, {startX:207, startY:-20, endX:207, endY:235.5}, {startX:328, startY:364.5, endX:2507, endY:364.5}, {startX:-12, startY:-39, endX:62.5, endY:-11}], bPoint:[{startX:777, startY:310, endX:1277, endY:310}, {startX:1477, startY:280, endX:1704, endY:280}, {startX:1677, startY:280, endX:1998.5, endY:152}, {startX:1998.5, startY:152, endX:2200.5, endY:152}, {startX:1162.5, startY:48.5, endX:1312, endY:106}, {startX:1287.5, startY:106, endX:1814.5, endY:106}, {startX:389, startY:18, endX:890.5, endY:18}], uPoint:[{startX:207, startY:220.5, endX:352, endY:220.5}], bra:[], cPoint:[{x:207, y:215}], buPoint:[]}); createPart(2100, {nPoint:[{startX:-197.5, startY:364.5, endX:2200, endY:364.5}, {startX:1402.5, startY:236.5, endX:1402.5, endY:149.5}, {startX:1402.5, startY:149.5, endX:1802.5, endY:149.5}, {startX:1802.5, startY:149.5, endX:1802.5, endY:235.5}], bPoint:[{startX:837.5, startY:100, endX:1247.5, endY:100}, {startX:153.5, startY:78, endX:563.5, endY:78}], uPoint:[{startX:1402.5, startY:220, endX:1258, endY:220}, {startX:1802.5, startY:220.5, endX:1947, endY:220.5}], bra:[], cPoint:[{x:1402.5, y:211.5}, {x:1802.5, y:211}], buPoint:[]}); createPart(2500, {nPoint:[{startX:-200, startY:364.5, endX:500, endY:364.5}, {startX:500, startY:364.5, endX:500, endY:312.5}, {startX:500, startY:312.5, endX:750, endY:312.5}, {startX:750, startY:312.5, endX:750, endY:260.5}, {startX:750, startY:260.5, endX:1000, endY:260.5}, {startX:1000, startY:260.5, endX:1000, endY:208.5}, {startX:1000, startY:208.5, endX:1500, endY:208.5}, {startX:1500, startY:208.5, endX:1500, endY:260.5}, {startX:1500, startY:260.5, endX:1750, endY:260.5}, {startX:1750, startY:260.5, endX:1750, endY:312.5}, {startX:1750, startY:312.5, endX:2000, endY:312.5}, {startX:2000, startY:312.5, endX:2000, endY:364.5}, {startX:2000, startY:364.5, endX:2600, endY:364.5}, {startX:431, startY:375, endX:542, endY:341}, {startX:676.5, startY:322.5, endX:787.5, endY:289}, {startX:937, startY:269, endX:1048, endY:235}, {startX:1464.5, startY:238.5, endX:1584.5, endY:277.5}, {startX:1717, startY:289.5, endX:1828.5, endY:328.5}, {startX:1960.5, startY:346, endX:2073.5, endY:376.5}], bPoint:[{startX:78, startY:270, endX:297, endY:270}, {startX:248, startY:270, endX:1000, endY:115}, {startX:1500, startY:115, endX:2252, endY:270}, {startX:2203, startY:270, endX:2422, endY:270}], uPoint:[], bra:[], cPoint:[], buPoint:[]}); createPart(1750, {nPoint:[{startX:-200, startY:364.5, endX:1594, endY:364.5}, {startX:294.5, startY:364.5, endX:481.5, endY:293.5}, {startX:481.5, startY:293.5, endX:603.5, endY:293.5}, {startX:603.5, startY:293.5, endX:785.5, endY:364.5}, {startX:1086, startY:243.5, endX:1086, endY:213.5}, {startX:1086, startY:213.5, endX:1158.5, endY:213.5}, {startX:1158.5, startY:213.5, endX:1158.5, endY:243.5}, {startX:1680, startY:243.5, endX:1680, endY:9.5}], bPoint:[{startX:167.5, startY:200, endX:481.5, endY:200}, {startX:603.5, startY:200, endX:913.5, endY:200}], uPoint:[{startX:1086, startY:222, endX:943.5, endY:222}, {startX:1158.5, startY:222, endX:1301, endY:222}, {startX:1680, startY:222, endX:1538, endY:222}], bra:[], cPoint:[{x:1086, y:213.5}, {x:1158.5, y:213.5}, {x:1680, y:214}], buPoint:[]}); setMission(1, 1500, 0, addCheckPoint, {goal:1, time:180, place:[{x:1600, y:90, t:1}]}); setMission(1, 1500, 1, addCheckPoint, {goal:2, time:180, place:[{x:1620, y:80, t:3}, {x:250, y:110, t:0}]}); setMission(1, 5000, 2, addCoins, {goal:5, time:180, coins:[[{x:1400, y:180}, {x:1800, y:170}, {x:2300, y:70}], [{x:320, y:10}, {x:950, y:30}], []]}); setMission(1, 2000, 3, setCheckRotation, {goal:3, time:180, round:2}); setMission(1, 2000, 4, setCheckCombo, {goal:6, time:180}); setMission(1, 1500, 5, addCoins, {checkPoint:{x:1250, y:50, t:2}, i:false, cTime:30, goal:10, time:180, coins:[[], [], [{x:625, y:130}, {x:875, y:80}, {x:625, y:270}, {x:875, y:220}, {x:1625, y:80}, {x:1875, y:130}, {x:1625, y:220}, {x:1875, y:270}, {x:1125, y:10}, {x:1375, y:10}]]}); setMission(1, 2000, 6, setCheckCombo, {goal:8, time:180}); setMission(1, 5000, 7, addCat, {time:180, place:[{x:100, y:-30}]}); setMission(1, 5000, 8, setGetScore, {time:180, goal:20000, got:0}); createMap("What", 300, -190); createPart(3000, {nPoint:[{startX:52.5, startY:-551, endX:52.5, endY:-318.5}, {startX:171.5, startY:-190, endX:639, endY:-190}, {startX:521.5, startY:-190, endX:752, endY:-290}, {startX:752, startY:-290, endX:1052.5, endY:-290}, {startX:1052.5, startY:-290, endX:1622.5, endY:-70}, {startX:1576, startY:-70, endX:1822.5, endY:-70}, {startX:1822.5, startY:-70, endX:2762, endY:300}, {startX:2688, startY:300, endX:3100, endY:300}], bPoint:[{startX:852.5, startY:-350, endX:1052.5, endY:-350}, {startX:1052.5, startY:-350, endX:1622.5, endY:-130}, {startX:1622.5, startY:-130, endX:1822.5, endY:-129.5}, {startX:1822.5, startY:-129.5, endX:1921.5, endY:-172.5}, {startX:1921.5, startY:-172.5, endX:2057.5, endY:-37}, {startX:2057.5, startY:-37, endX:2156.5, endY:-80}, {startX:2156.5, startY:-80, endX:2292, endY:56}, {startX:2292, startY:56, endX:2391.5, endY:13}, {startX:2391.5, startY:13, endX:2527, endY:148.5}, {startX:2527, startY:148.5, endX:2626, endY:105.5}, {startX:2626, startY:105.5, endX:2762, endY:240}, {startX:2762, startY:240, endX:2900, endY:240}, {startX:2149, startY:-250, endX:2900, endY:-250}, {startX:2900, startY:-250, endX:2999, endY:-293}], uPoint:[{startX:52.5, startY:-334, endX:197.5, endY:-334}], bra:[], cPoint:[{x:52.5, y:-339}], buPoint:[]}); createPart(1900, {nPoint:[{startX:-124, startY:300, endX:1976, endY:300}], bPoint:[{startX:76, startY:-370, endX:416, endY:-370}, {startX:778, startY:-508, endX:1218, endY:-508}, {startX:778, startY:-348, endX:1218, endY:-348}, {startX:1426, startY:-508, endX:1866, endY:-508}, {startX:1426, startY:-348, endX:1866, endY:-348}, {startX:436, startY:-170, endX:639, endY:-170}, {startX:741.5, startY:-292.5, endX:741.5, endY:-330}, {startX:345, startY:214, endX:611, endY:214}, {startX:611, startY:214, endX:710, endY:171}, {startX:875.5, startY:90, endX:1154.5, endY:90}, {startX:1301.5, startY:164.5, endX:1426.5, endY:214}, {startX:1426.5, startY:214, endX:1692, endY:214}], uPoint:[], bra:[], cPoint:[{x:741.5, y:-323}], buPoint:[{startX:741.5, startY:-314.5, endX:597, endY:-314.5}]}); createPart(1500, {nPoint:[{startX:-100, startY:300, endX:238.5, endY:300}, {startX:200, startY:300, endX:576, endY:60}, {startX:576, startY:60, endX:798.5, endY:60}, {startX:760, startY:60, endX:1136, endY:-180}, {startX:1136, startY:-180, endX:1550, endY:-180}], bPoint:[{startX:57, startY:220, endX:200, endY:220}, {startX:200, startY:220, endX:578, endY:-20}, {startX:578, startY:-20, endX:760, endY:-20}, {startX:578, startY:-100, endX:760, endY:-100}, {startX:760, startY:-100, endX:1136, endY:-340}], uPoint:[], bra:[], cPoint:[], buPoint:[]}); createPart(2450, {nPoint:[{startX:-100, startY:-180, endX:327, endY:-180}, {startX:327, startY:-180, endX:890, endY:160}, {startX:845.5, startY:160, endX:1490, endY:160}, {startX:1595.5, startY:40, endX:1595.5, endY:-40}, {startX:1595.5, startY:-40, endX:1935, endY:-40}, {startX:1935, startY:-40, endX:2115, endY:60}, {startX:2080.5, startY:60, endX:2515, endY:60}], bPoint:[{startX:1574.5, startY:-130, endX:1935, endY:-130}, {startX:1452, startY:-287.5, endX:1452, endY:-259}, {startX:620, startY:-330, endX:1430, endY:-330}, {startX:1430, startY:-330, endX:629.5, endY:-97.5}, {startX:629.5, startY:-97.5, endX:890, endY:60}, {startX:890, startY:60, endX:1100, endY:60}], uPoint:[{startX:1595.5, startY:18, endX:1453.5, endY:18}], bra:[], cPoint:[{x:1595.5, y:11}, {x:1452, y:-281.5}], buPoint:[{startX:1452, startY:-274, endX:1596.5, endY:-274}]}); createPart(1900, {nPoint:[{startX:-100, startY:60, endX:201, endY:60}, {startX:306.5, startY:-60, endX:306.5, endY:-100}, {startX:306.5, startY:-100, endX:450, endY:-100}, {startX:450, startY:-100, endX:450, endY:-26}, {startX:450, startY:-60, endX:1047.5, endY:-60}, {startX:1678.5, startY:-60, endX:2000, endY:-60}, {startX:439, startY:-77, endX:490.5, endY:-46.5}], bPoint:[{startX:470.5, startY:-218.5, endX:1068.5, endY:-218.5}], uPoint:[{startX:306.5, startY:-82, endX:164.5, endY:-82}], bra:[{startX:1000, startY:-60, endX:1366.5, endY:-60, highX:1175.5, highY:-108.5}, {startX:1357.5, startY:-60, endX:1724.5, endY:-60, highX:1541.5, highY:-113.5}], cPoint:[{x:306.5, y:-89}], ccPoint:[{startX:790, startY:-218.5, endX:790, endY:-466}], buPoint:[]}); createPart(2200, {nPoint:[{startX:-100, startY:-60, endX:360, endY:-60}, {startX:360, startY:-60, endX:360, endY:31.5}, {startX:493.5, startY:160.5, endX:894.5, endY:160.5}, {startX:1000, startY:38, endX:1000, endY:-60}, {startX:1000, startY:-60, endX:1200, endY:-60}, {startX:1200, startY:-60, endX:1611, endY:160.5}, {startX:1575.5, startY:160.5, endX:1900, endY:160.5}, {startX:2016, startY:38, endX:2016, endY:-239.5}], bPoint:[{startX:1000, startY:-160, endX:1198.5, endY:-160}, {startX:1198.5, startY:-160, endX:1361.5, endY:-71.5}, {startX:1470.5, startY:-13.5, endX:1609, endY:60.5}, {startX:1609, startY:60.5, endX:1693.5, endY:60.5}], uPoint:[{startX:360, startY:16, endX:505, endY:16}, {startX:1000, startY:16, endX:855.5, endY:16}, {startX:2016, startY:16, endX:1871.5, endY:16}], bra:[], cPoint:[{x:360, y:11}, {x:1000, y:9}, {x:2016, y:9}], buPoint:[]}); setMission(1, 1500, 0, addCoins, {goal:7, time:300, coins:[[{x:2087, y:-118}, {x:2322, y:-25}, {x:2513, y:96}], [{x:950, y:30}, {x:1080, y:30}], [{x:670, y:-160}, {x:1250, y:-450}]]}); setMission(1, 2000, 1, setCheckCombo, {goal:12, time:300}); setMission(1, 5000, 2, setGetScore, {time:300, goal:80000, got:0}); setMission(1, 5500, 3, addCoins, {goal:8, time:300, coins:[[{x:2020, y:-370}, {x:2400, y:-305}, {x:2700, y:-305}], [], [], [{x:1205, y:-60}], [{x:1360, y:-300}], [{x:1100, y:-200}, {x:1450, y:-150}, {x:710, y:-100}]]}); setMission(1, 5000, 4, addCat, {time:300, place:[null, null, null, {x:980, y:-345}]}); setMission(1, 1500, 5, addCheckPoint, {goal:3, time:300, place:[{x:800, y:-360, t:4, xoff:0, yoff:200, xs:0, ys:3}, {x:1015, y:-50, t:1, xoff:0, yoff:150, xs:0, ys:3}, {x:1200, y:-400, t:2, xoff:200, yoff:0, xs:3, ys:0}]}); setMission(1, 5500, 6, addCoins, {goal:4, time:300, coins:[[], [{x:280, y:-430}, {x:455, y:-225}, {x:1313, y:-480}, {x:780, y:-410}]]}); setMission(1, 2000, 7, setCheckCombo, {goal:20, time:300}); setMission(1, 5000, 8, setGetScore, {time:300, goal:160000, got:0}); createMap("Secret", 1435, -130); createPart(2450, {nPoint:[{startX:52.5, startY:-361, endX:52.5, endY:-129}, {startX:186, startY:0, endX:402.5, endY:0}, {startX:402.5, startY:0, endX:452.5, endY:8}, {startX:452.5, startY:8, endX:502.5, endY:20}, {startX:502.5, startY:20, endX:752.5, endY:150}, {startX:752.5, startY:150, endX:802.5, endY:165}, {startX:802.5, startY:165, endX:852.5, endY:170}, {startX:852.5, startY:170, endX:2322.5, endY:170}, {startX:2322.5, startY:170, endX:2322.5, endY:60}, {startX:2322.5, startY:60, endX:2522.5, endY:60}, {startX:1207.5, startY:-440, endX:1207.5, endY:-259}, {startX:1341, startY:-130, endX:1617.5, endY:-130}, {startX:1617.5, startY:-130, endX:1618, endY:-37.5}, {startX:1618, startY:-37.5, endX:1121, endY:-37}, {startX:1121, startY:-37, endX:1121, endY:-440}, {startX:1121, startY:-440, endX:1207.5, endY:-440}, {startX:2266.5, startY:179.5, endX:2344.5, endY:151}], bPoint:[{startX:327.5, startY:-55, endX:502.5, endY:-55}, {startX:502.5, startY:-55, endX:1019.5, endY:-348.5}, {startX:1582.5, startY:-200, endX:2264.5, endY:-200}, {startX:1323, startY:-510, endX:2352.5, endY:-510}], uPoint:[{startX:52.5, startY:-144, endX:197.5, endY:-144}, {startX:1207.5, startY:-274, endX:1352.5, endY:-274}], bra:[], cPoint:[{x:52.5, y:-149.5}, {x:1207.5, y:-279.5}], buPoint:[]}); createPart(2325, {nPoint:[{startX:-100, startY:60, endX:1834.5, endY:60}, {startX:1940, startY:-60, endX:1940, endY:-210}, {startX:1940, startY:-210, endX:2520, endY:-210}], bPoint:[{startX:160, startY:-10, endX:350, endY:-10}, {startX:350, startY:-10, endX:598, endY:-94}, {startX:790, startY:-155, endX:1070, endY:-155}, {startX:1070, startY:-155, endX:1335, endY:-245}, {startX:1480, startY:-300, endX:1630, endY:-300}, {startX:1630, startY:-300, endX:1814, endY:-385}, {startX:90, startY:-510, endX:460, endY:-510}, {startX:620, startY:-410, endX:1218, endY:-410}, {startX:1218, startY:-410, endX:1440, endY:-500}, {startX:1440, startY:-500, endX:1740, endY:-500}, {startX:1980, startY:-435, endX:2180, endY:-435}, {startX:2285.5, startY:-544, endX:2285.5, endY:-600}], uPoint:[{startX:1940, startY:-82, endX:1798, endY:-82}], bra:[], cPoint:[{x:1940, y:-89}, {x:2285.5, y:-584}], buPoint:[{startX:2285.5, startY:-577, endX:2143.5, endY:-577}]}); createPart(2000, {nPoint:[{startX:1120, startY:-360, endX:1120, endY:-470}, {startX:1120, startY:-470, endX:1170, endY:-470}, {startX:1170, startY:-470, endX:1814.5, endY:-470}, {startX:1920, startY:-590, endX:1920, endY:-1110}, {startX:1120, startY:-870, endX:1442, endY:-870}, {startX:1547.5, startY:-990, endX:1547.5, endY:-1220}, {startX:1547.5, startY:-870, endX:1628.5, endY:-669.5}, {startX:1628.5, startY:-669.5, endX:1120, endY:-670}, {startX:1120, startY:-670, endX:1120, endY:-870}, {startX:-250, startY:-210, endX:970, endY:-210}], bPoint:[{startX:588, startY:-654, endX:1011, endY:-771}, {startX:50, startY:-481, endX:285, endY:-481}, {startX:285, startY:-481, endX:496, endY:-542}], uPoint:[{startX:1547.5, startY:-1012, endX:1405.5, endY:-1012}, {startX:1920, startY:-612, endX:1778, endY:-612}, {startX:1120, startY:-397, endX:933, endY:-397}], bra:[], cPoint:[{x:1547.5, y:-1019}], buPoint:[]}); setMission(1, 1500, 0, addCoins, {goal:6, time:300, coins:[[{x:1800, y:-650}, {x:1200, y:-500}, {x:75, y:-250}], [{x:900, y:-450}], [{x:1900, y:-700}, {x:1300, y:-900}]]}); } private function addCheckPoint(_arg1:Object):void{ touched = 0; timeUsed = -1; checkPoint = _arg1; } private function addCat(_arg1:Object):void{ AtedCat = false; timeUsed = -1; cat = _arg1; } private function setCheckCombo(_arg1:Object):void{ comboGoal = _arg1; } public static function get playerName():String{ return (_playerName[(Language.getInstance().language_nr - 1)]); } public static function clearRotate():void{ flipSpeed = 0; } public static function set playerName(_arg1:String):void{ _playerName[(Language.getInstance().language_nr - 1)] = _arg1; } public static function getInstance():Model{ if (_instance == null){ _instance = new (Model); }; return (_instance); } public static function resetBar():void{ moveA = 0.1; moveV = 0; strA = 0; bBlockY = 0; } public static function getPwidth(_arg1:int):Number{ var _local2:int; var _local3:Number; _local2 = _arg1; _local3 = 0; while (_local2 > 0) { _local3 = (_local3 + currentMapInfo["parts"][(_local2 - 1)]["width"]); _local2--; }; return (_local3); } public static function finishCMission():void{ _instance.clearItemData(); BroadCaster.getInstance().run("onFinishMission", getInstance().cMission["score"]); addScore(getInstance().cMission["score"]); } public static function addScore(_arg1:int):void{ if (_arg1 == 0){ return; }; if (gameType == "mission"){ gameScore = (gameScore + _arg1); if (_instance.scoreGoal != null){ _instance.scoreGoal["got"] = (_instance.scoreGoal["got"] + _arg1); if (_instance.scoreGoal["got"] <= _instance.scoreGoal["goal"]){ BroadCaster.getInstance().run("onSetdeCount", ((_instance.scoreGoal["got"] + "/") + _instance.scoreGoal["goal"])); } else { BroadCaster.getInstance().run("onFinishCoinMission"); }; }; } else { if (_arg1 > gameScore){ gameScore = _arg1; }; }; if (gameRecord <= gameScore){ gameRecord = gameScore; }; } public static function clearMission():void{ timeOut = false; gameScore = 0; cMissionId--; } public static function finishMission(_arg1:int, _arg2:int=1):void{ if ((((cMissionId == _arg1)) && ((_arg2 == mapId)))){ BroadCaster.getInstance().run("onFinishMission", getInstance().cMission["score"]); addScore(getInstance().cMission["score"]); }; } public static function set MovingState(_arg1:int):void{ if ((((((((_MovingState == M_SUPER)) && (!((_arg1 == M_NULL))))) && (!((_arg1 == M_DIED))))) || ((((_MovingState == M_DIED)) && (!((_arg1 == M_STOPPED))))))){ } else { _MovingState = _arg1; }; } public static function get MovingState():int{ return (_MovingState); } public static function setMissionHard(_arg1:int):void{ missionHard = _arg1; } public static function clearKey():void{ KeyTimer = new Object(); KeyIsDown = new Object(); KeyDownTime = new Object(); } } }//package gameSection 28//MyLogo (game.MyLogo) package game { import flash.display.*; import flash.events.*; import flash.net.*; public class MyLogo extends MovieClip { public function MyLogo():void{ this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, linkToURL, false, 0, true); this.addEventListener(Event.ADDED_TO_STAGE, jumpFrame); } public function linkToURL(_arg1:MouseEvent=null):void{ var _local2:*; var _local3:String; var _local4:*; if (Language.getInstance().languageV != 2){ _local2 = this.parent; _local3 = ""; if ((_local2 is Button)){ _local4 = this.parent.parent; if ((_local4 is MainMenu)){ _local3 = "button_mainscreen_moregames"; } else { if ((_local4 is GameOver)){ _local3 = "button_gameover_moregames"; } else { if ((_local4 is HighScore)){ _local3 = "button_highscore_moregames"; }; }; }; } else { if ((_local2 is Loading)){ _local3 = "logo_perloader"; } else { if ((_local2 is MainMenu)){ _local3 = "logo_mainscreen"; } else { if ((_local2 is GameOver)){ _local3 = "logo_gameover"; } else { if ((_local2 is GameWin)){ _local3 = "logo_levelcomplete"; } else { if ((_local2 is HighScore)){ _local3 = "logo_highscore"; } else { if ((_local2 is Trick)){ _local3 = "logo_help"; } else { if ((_local2 is PlayInstruct)){ _local3 = "logo_help"; } else { if ((_local2 is MapBlock)){ _local3 = ("logo_level" + Model.mapId); } else { if ((_local2 is ToolBar)){ _local3 = ("logo_level" + Model.mapId); } else { _local3 = ("logo_level" + Model.mapId); }; }; }; }; }; }; }; }; }; }; navigateToURL(new URLRequest(((Language.getInstance().url1 + "&utm_content=") + _local3)), "_blank"); } else { navigateToURL(new URLRequest(Language.getInstance().url1), "_blank"); }; } private function jumpFrame(_arg1:Event):void{ this.gotoAndStop(Language.getInstance().branding_nr); } } }//package gameSection 29//MyNumber (game.MyNumber) package game { import flash.display.*; import flash.events.*; import flash.text.*; public class MyNumber extends MovieClip { var t_num2:TextField; var t_num1:TextField; private var t_num3:TextField; public var _t_num1:TextField; public var _t_num2:TextField; private var tNum:Number; public function MyNumber():void{ t_num1 = (getChildByName("_t_num1") as TextField); t_num2 = (getChildByName("_t_num2") as TextField); } private function moveDown(_arg1:Event):void{ t_num1.y = (t_num1.y + 5); t_num2.y = (t_num2.y + 5); if (t_num1.y >= 0){ if (Number(t_num2.text) == tNum){ this.removeEventListener(Event.ENTER_FRAME, moveDown); t_num2.y = -25; t_num1.y = -50; } else { t_num1.y = (t_num1.y - 50); }; t_num1.text = String(((Number(t_num2.text) + 1) % 10)); t_num3 = t_num1; t_num1 = t_num2; t_num2 = t_num3; }; } public function setColor(_arg1:Number):void{ t_num1.textColor = _arg1; t_num2.textColor = _arg1; } public function jumpTo(_arg1:Number):void{ if (isNaN(_arg1)){ tNum = 0; } else { tNum = _arg1; }; if (Number(t_num1.text) != tNum){ this.addEventListener(Event.ENTER_FRAME, moveDown, false, 0, true); }; } } }//package gameSection 30//MyText (game.MyText) package game { import flash.display.*; public class MyText extends MovieClip { public function MyText():void{ this.gotoAndStop(Language.getInstance().language_nr); } } }//package gameSection 31//NameEffect (game.NameEffect) package game { import flash.display.*; public class NameEffect extends MovieClip { public var _m_text:MovieClip; public function NameEffect(_arg1:String):void{ addFrameScript(77, frame78); this["_m_text"]["_txt"].text = _arg1; } function frame78(){ remove(); } public function remove():void{ stop(); if (loaderInfo){ parent.removeChild(this); }; } } }//package gameSection 32//PhysicalPath (game.PhysicalPath) package game { import LetheEnginee.*; public class PhysicalPath { private var deCount:Number; private var world:LetheWorld; public var hitAngle:Number; public var parts:Array; public var player:LetheBall; public var cPoints:Array; public var road:Number;// = 0 public var testBall:TestBall; private var jumpSpeed:Number; public var catchPoints:Array; public function PhysicalPath():void{ road = 0; super(); } public function cancelHand():void{ if (Model.showBalanceBar){ BroadCaster.getInstance().run("onHideBalanceBar"); }; } private function createPhysicPath(_arg1:Object, _arg2:Number):void{ var _local3:*; world.addBlock(); cPoints = new Array(); for each (_local3 in _arg1["nPoint"]) { world.addLine((_local3["startX"] + _arg2), _local3["startY"], (_local3["endX"] + _arg2), _local3["endY"]); }; for each (_local3 in _arg1["bPoint"]) { world.addActiveLine((_local3["startX"] + _arg2), _local3["startY"], (_local3["endX"] + _arg2), _local3["endY"]); }; for each (_local3 in _arg1["uPoint"]) { world.addArcs((_local3["endX"] + _arg2), _local3["endY"], ((_local3["startX"] + _arg2) - (_local3["endX"] + _arg2))); }; for each (_local3 in _arg1["buPoint"]) { world.addActiveArcs((_local3["endX"] + _arg2), _local3["endY"], ((_local3["startX"] + _arg2) - (_local3["endX"] + _arg2))); }; for each (_local3 in _arg1["cPoint"]) { cPoints.push(_local3); }; catchPoints.push(cPoints); for each (_local3 in _arg1["bra"]) { world.addBows((_local3["startX"] + _arg2), _local3["startY"], (_local3["endX"] + _arg2), _local3["endY"], _local3["highX"], _local3["highY"]); }; for each (_local3 in _arg1["ccPoint"]) { world.addCircle((_local3["startX"] + _arg2), _local3["startY"], (_local3["endX"] + _arg2), _local3["endY"]); }; } public function update():void{ world.update(); Model.currentSpeed = player.speed; hitAngle = getHitAngle(); Model.hitAngle = hitAngle; if (Model.MovingState != Model.M_DIED){ testBall.setPosition(player.position); }; } public function getSpeed():LetheVector{ return (player.speed); } public function reset():void{ setPlayerSpeed(); } public function handstand():void{ var _local1:Object; if ((((Model.currentSpeed.y > 0)) || ((Model.MovingState == Model.M_SUPER)))){ return; }; for each (_local1 in catchPoints[(Model.currentMapBlockId - 1)]) { if ((((Math.abs((getPlayerPosition().x - (_local1["x"] + road))) < 2)) && ((Math.abs((getPlayerPosition().y - _local1["y"])) < 6)))){ BroadCaster.getInstance().run("onHandStand"); player.speed.setZero(); player.position.x = (_local1["x"] + road); player.position.y = _local1["y"]; return; }; }; } public function getXSpeed():Number{ return (player.speed.x); } public function setPlayerSpeed():void{ player.set0Speed(); } public function jump(_arg1:Number):void{ jumpSpeed = _arg1; deCount = Math.pow(Math.cos(hitAngle), 2); if (deCount < 0.4){ deCount = 0.4; }; if (jumpSpeed >= Model.maxJumpSpeed){ jumpSpeed = Model.maxJumpSpeed; }; if (jumpSpeed <= Model.minJumpSpeed){ jumpSpeed = Model.minJumpSpeed; }; player.speed.y = ((player.speed.y * deCount) - jumpSpeed); if (Math.abs(hitAngle) > (Math.PI / 3)){ player.speed.x = 0; }; } public function getPlayerPosition():LetheVector{ return (player.position); } public function catchBar():void{ var _local1:Object; if ((((Model.currentSpeed.y > 0)) || ((Model.MovingState == Model.M_SUPER)))){ return; }; for each (_local1 in catchPoints[(Model.currentMapBlockId - 1)]) { if ((((Math.abs((getPlayerPosition().x - (_local1["x"] + road))) < 3)) && ((Math.abs((getPlayerPosition().y - _local1["y"])) < 8)))){ BroadCaster.getInstance().run("onCatchBar"); player.speed.setZero(); player.position.x = (_local1["x"] + road); player.position.y = _local1["y"]; return; }; }; } private function getHitAngle():Number{ if (player.hitObj != null){ return (player.hitObj.rotation); }; return (0); } public function createWorld(_arg1):void{ var _local2:int; var _local3:Number; var _local4:int; parts = new Array(); catchPoints = new Array(); world = new LetheWorld(0, 0, 0, 0); _local2 = 0; _local3 = 0; _local4 = 0; while (_local4 < _arg1["parts"].length) { _local2 = _local4; _local3 = 0; while ((_local2 - 1) >= 0) { _local3 = (_local3 + _arg1["parts"][(_local2 - 1)].width); _local2--; }; createPhysicPath(_arg1["parts"][_local4].data, _local3); _local4++; }; player = world.addPoint(_arg1["manPosition"].x, _arg1["manPosition"].y); testBall = world.addTestBall(); } } }//package gameSection 33//Player (game.Player) package game { import flash.display.*; import flash.events.*; import flash.utils.*; public class Player extends MovieClip { private var shown:Boolean;// = false private var m_fire:MovieClip; private var fireDef; public function Player():void{ shown = false; super(); addFrameScript(31, frame32, 62, frame63, 97, frame98, 117, frame118, 122, frame123, 165, frame166, 203, frame204, 242, frame243, 251, frame252, 330, frame331, 382, frame383, 427, frame428, 433, frame434, 468, frame469, 482, frame483, 510, frame511, 522, frame523, 543, frame544, 581, frame582, 636, frame637, 652, frame653, 697, frame698, 760, frame761, 789, frame790, 812, frame813, 815, frame816, 848, frame849); fireDef = getDefinitionByName("Fire"); m_fire = new fireDef(); } function frame790(){ dispatch("inSky"); } function frame434(){ dispatch("getBar"); } function frame166(){ dispatch("land"); } function frame204(){ dispatch("standU"); } function frame849(){ dispatch("balanceG2"); } function frame331(){ dispatch("doHStand"); } function frame698(){ dispatch("squatStand"); } function frame98(){ dispatch("jumpSquat"); } function frame582(){ dispatch("flip2"); } function frame469(){ dispatch("balanceBar"); } function frame511(){ dispatch("balanceG"); } function frame118(){ dispatch("jump"); } public function dispatch(_arg1:String):void{ this.dispatchEvent(new DataEvent("actionDone", false, false, _arg1)); } function frame483(){ dispatch("gBalance"); } function frame123(){ dispatch("inSky"); } function frame637(){ dispatch("start"); } function frame523(){ dispatch("gDown"); } function frame243(){ dispatch("balanceU"); } function frame32(){ dispatch("skate"); } function frame761(){ dispatch("fFall"); } function frame252(){ dispatch("downU"); } function frame813(){ dispatch("climbUp"); } function frame653(){ dispatch("pullBoard"); } function frame816(){ dispatch("gBalance2"); } public function showFire(_arg1:Boolean):void{ if (shown == _arg1){ return; }; shown = _arg1; if (_arg1){ addChild(m_fire); } else { removeChild(m_fire); }; } function frame383(){ dispatch("hBalance"); } function frame544(){ dispatch("flip"); } function frame428(){ dispatch("hDown"); } function frame63(){ dispatch("speedUp"); } } }//package gameSection 34//PlayInstruct (game.PlayInstruct) package game { import flash.display.*; import flash.events.*; import flash.net.*; public class PlayInstruct extends MovieClip { private var B_trick:Button; public var _btn_trick:tick; private var B_more:Button; public var _btn_back:btn_back; public var _m_logo:MyLogo; public var buttons:Array; private var trickPage:Trick; public var _btn_more:btn_morer; private var B_back:Button; public function PlayInstruct():void{ B_back = (getChildByName("_btn_back") as Button); B_more = (getChildByName("_btn_more") as Button); B_trick = (getChildByName("_btn_trick") as Button); B_back.addEventListener(MouseEvent.CLICK, backToMain, false, 0, true); B_more.addEventListener(MouseEvent.CLICK, getMoreGame, false, 0, true); B_trick.addEventListener(MouseEvent.CLICK, showTrick, false, 0, true); buttons = [[]]; KeyManager.getInstance().setPageFocus(buttons, 0, 0, backToMain, showTrick); } private function removeTrick(_arg1:Event):void{ if (trickPage){ trickPage.removeEventListener("onRemoveTrick", removeTrick); new MaskTween(trickPage); trickPage = null; KeyManager.getInstance().setPageFocus(buttons, 0, 0, backToMain, showTrick); }; } private function showTrick(_arg1:MouseEvent=null):void{ if (!trickPage){ trickPage = new Trick(); addChild(trickPage); new MaskTween(trickPage, "in"); trickPage.addEventListener("onRemoveTrick", removeTrick, false, 0, true); }; } private function getMoreGame(_arg1:MouseEvent):void{ if (Language.getInstance().languageV != 2){ navigateToURL(new URLRequest((Language.getInstance().url1 + "&utm_content=button_help_3000games")), "_blank"); } else { navigateToURL(new URLRequest(Language.getInstance().url1), "_blank"); }; } private function backToMain(_arg1:MouseEvent=null):void{ BroadCaster.getInstance().run("showMainMenu"); } } }//package gameSection 35//RotateDone (game.RotateDone) package game { import flash.display.*; import flash.events.*; import flash.text.*; public class RotateDone extends MovieClip { public var _m_score:MovieClip; private var T_scoreTxt:TextField; public function RotateDone():void{ var _local1:MovieClip; super(); addFrameScript(22, frame23); _local1 = (getChildByName("_m_score") as MovieClip); T_scoreTxt = (_local1.getChildByName("_t_score") as TextField); this.addEventListener(Event.ENTER_FRAME, moveTxt, false, 0, true); } public function setScore(_arg1:String):void{ T_scoreTxt.text = _arg1; } function frame23(){ stop(); } public function remove():void{ if (loaderInfo){ parent.removeChild(this); }; } private function moveTxt(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ this.removeEventListener(Event.ENTER_FRAME, moveTxt); if (loaderInfo){ parent.removeChild(this); }; }; } } }//package gameSection 36//Scores (game.Scores) package game { import flash.display.*; public class Scores extends MovieClip { public var numHeight:Number; private var maskMc:Sprite; private var nums:Array; public var numAmount:Number; public var numWidth:Number; public function Scores(_arg1:Number=6, _arg2:Number=9, _arg3:Number=20):void{ nums = new Array(); numAmount = _arg1; numWidth = _arg2; numHeight = _arg3; maskMc = new Sprite(); maskMc.graphics.beginFill(3368601); maskMc.graphics.drawRect((-(numWidth) * 15), (-(numHeight) - 2), (numWidth * 15), numHeight); addChild(maskMc); this.mask = maskMc; } public function setTextColor(_arg1:Number):void{ var _local2:MyNumber; for each (_local2 in nums) { _local2.setColor(_arg1); }; } public function set text(_arg1:String):void{ var _local2:String; var _local3:Array; var _local4:int; var _local5:int; var _local6:MyNumber; _local2 = _arg1; _local3 = _local2.split(""); _local4 = 0; while (_local4 < _local3.length) { if (nums[_local4] == null){ _local6 = new MyNumber(); addChild(_local6); _local6.x = (-(_local4) * numWidth); nums[_local4] = _local6; }; nums[_local4].jumpTo(Number(_local3[((_local3.length - _local4) - 1)])); _local4++; }; _local5 = (nums.length - 1); while (_local5 >= _local3.length) { removeChild(nums[_local5]); nums.pop(); _local5--; }; } } }//package gameSection 37//SoundItem (game.SoundItem) package game { import flash.events.*; import flash.media.*; import flash.utils.*; public class SoundItem { private var maxSound:Number; private var loops:int; private var cSound:Number; private var sound:Sound; private var tm:Timer; private var type:String; private var soundChannel:SoundChannel; private var sign:String; public function SoundItem(_arg1:Sound, _arg2:String, _arg3:String, _arg4:Number=1):void{ maxSound = _arg4; type = _arg3; sound = _arg1; sign = _arg2; } public function stop(_arg1:Boolean=false):void{ var fadeOut = _arg1; if (soundChannel == null){ return; }; try { tm.stop(); tm.removeEventListener(TimerEvent.TIMER, soundIn); tm = null; } catch(e:Error) { }; if (!fadeOut){ soundChannel.stop(); soundChannel.removeEventListener(Event.COMPLETE, onSoundDone); soundChannel = null; } else { if (tm == null){ tm = new Timer(100, 0); tm.addEventListener(TimerEvent.TIMER, soundOut); tm.start(); }; }; } private function onSoundDone(_arg1:Event):void{ soundChannel.removeEventListener(Event.COMPLETE, onSoundDone); soundChannel.stop(); soundChannel = null; } private function soundIn(_arg1:TimerEvent):void{ cSound = (cSound + 0.05); if (cSound <= maxSound){ soundChannel.soundTransform = new SoundTransform(cSound); } else { cSound = maxSound; soundChannel.soundTransform = new SoundTransform(cSound); tm.removeEventListener(TimerEvent.TIMER, soundIn); tm.stop(); tm = null; }; } public function resume():void{ play(loops, true, cSound); } public function play(_arg1:int, _arg2:Boolean=false, _arg3:int=0):void{ if (soundChannel != null){ return; }; loops = _arg1; if (_arg2){ cSound = _arg3; tm = new Timer(100, 0); tm.addEventListener(TimerEvent.TIMER, soundIn); tm.start(); } else { cSound = maxSound; }; soundChannel = sound.play(0, loops, new SoundTransform(cSound)); soundChannel.addEventListener(Event.COMPLETE, onSoundDone, false, 0, true); } public function pause():void{ stop(); } private function soundOut(_arg1:TimerEvent):void{ cSound = (cSound - 0.1); if (cSound >= 0){ soundChannel.soundTransform = new SoundTransform(cSound); } else { cSound = 0; tm.removeEventListener(TimerEvent.TIMER, soundOut); tm.stop(); tm = null; stop(false); }; } } }//package gameSection 38//SoundManager (game.SoundManager) package game { import flash.media.*; import flash.utils.*; public class SoundManager { private const TYPE_ITEM:String = "item"; private const TYPE_LITEM:String = "item2"; private const TYPE_BG:String = "bg"; private var soundTable:Object; private var bgSound:SoundItem; private var soundOn:Boolean; private var seSoundOn:Boolean; private var preparedBg:String; private var preparedManSound:Array; private var playTable:Object; private var quality:int;// = 2 private static var _instance:SoundManager; public function SoundManager():void{ var _local1:*; var _local2:*; var _local3:*; quality = 2; super(); _local1 = Cookie.getInstance().getData("bgSoundOn"); _local2 = Cookie.getInstance().getData("seSoundOn"); _local3 = Cookie.getInstance().getData("quality"); quality = ((_local3 == null)) ? 0 : _local3; soundOn = ((_local1 == null)) ? true : _local1; seSoundOn = ((_local2 == null)) ? true : _local2; preparedManSound = new Array(); playTable = new Object(); soundTable = new Object(); } public function get bgOn():Boolean{ return (soundOn); } public function stopManSound(_arg1:String):void{ var _sign = _arg1; try { preparedManSound.splice(preparedManSound.indexOf(_sign), 1); } catch(e:Error) { }; if (playTable[_sign] != null){ playTable[_sign].stop(false); playTable[_sign] = null; }; } public function turnBgSound(_arg1:Boolean):void{ soundOn = _arg1; Cookie.getInstance().saveData("bgSoundOn", _arg1); if (!_arg1){ stopBgSound(); } else { playBgSound(preparedBg); }; } private function addNewSound(_arg1:String, _arg2:String):void{ var _local3:*; var _local4:Sound; _local3 = getDefinitionByName(_arg2); _local4 = new (_local3); soundTable[_arg1] = _local4; } public function get seOn():Boolean{ return (seSoundOn); } public function playManSound(_arg1:String):void{ var _local2:SoundItem; if (((!((playTable[_arg1] == null))) || ((soundTable[_arg1] == null)))){ return; }; if (!seSoundOn){ if (preparedManSound.indexOf(_arg1) < 0){ preparedManSound.push(_arg1); }; return; }; _local2 = new SoundItem(soundTable[_arg1], _arg1, TYPE_LITEM); _local2.play(int.MAX_VALUE, true, 0.95); playTable[_arg1] = _local2; } public function loadSounds():void{ addNewSound("level1", "sd_level1"); addNewSound("level2", "sd_level2"); addNewSound("level3", "sd_level3"); addNewSound("level4", "sd_level4"); addNewSound("menu", "sd_menu"); addNewSound("road", "sd_road"); addNewSound("getBar", "sd_getBar"); addNewSound("fall", "sd_fall"); addNewSound("bar", "sd_bar"); addNewSound("stop", "sd_stop"); addNewSound("down", "sd_down"); addNewSound("start", "sd_start"); addNewSound("jump", "sd_jump"); addNewSound("over", "sd_touch"); addNewSound("press", "sd_mdown"); addNewSound("out", "sd_out"); addNewSound("lose", "sd_lose"); addNewSound("win", "sd_win"); addNewSound("coin", "sd_coin"); addNewSound("combo", "sd_combo"); } public function turnSeSound(_arg1:Boolean):void{ var _local2:SoundItem; var _local3:String; seSoundOn = _arg1; Cookie.getInstance().saveData("seSoundOn", _arg1); if (_arg1){ for each (_local3 in preparedManSound) { playManSound(_local3); }; preparedManSound = new Array(); return; }; for each (_local2 in playTable) { if (_local2 != null){ _local2.stop(false); }; }; playTable = new Object(); } public function resumeManSound():void{ var _local1:SoundItem; for each (_local1 in playTable) { if (_local1 != null){ _local1.resume(); }; }; } public function stopBgSound():void{ if (bgSound != null){ bgSound.stop(true); bgSound = null; }; } public function pauseManSound():void{ var _local1:SoundItem; for each (_local1 in playTable) { if (_local1 != null){ _local1.pause(); }; }; } public function get qualityN():int{ return (quality); } public function playBgSound(_arg1:String=""):void{ if (_arg1 != ""){ preparedBg = _arg1; if (((soundOn) && (!((soundTable[_arg1] == null))))){ stopBgSound(); bgSound = new SoundItem(soundTable[_arg1], _arg1, TYPE_BG, 0.7); bgSound.play(int.MAX_VALUE, true); }; } else { playBgSound(preparedBg); }; } public function playItemSound(_arg1:String, _arg2:Number=1):void{ var _local3:SoundItem; if (((seSoundOn) && (!((soundTable[_arg1] == null))))){ _local3 = new SoundItem(soundTable[_arg1], _arg1, TYPE_ITEM, _arg2); _local3.play(1); }; } public function setQuality(_arg1:int):void{ quality = _arg1; Cookie.getInstance().saveData("quality", _arg1); } public static function getInstance():SoundManager{ if (_instance == null){ _instance = new (SoundManager); }; return (_instance); } } }//package gameSection 39//ToolBar (game.ToolBar) package game { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class ToolBar extends MovieClip { private var freezeStart:Number;// = 0 private var T_scoreTxt:Scores; private var T_recordTxt:Scores; private var firstBreak:Boolean;// = true public var _t_count:TextField; private var min:int; private var cTimeAmount:Number;// = 0 private var sec:int; private var hou:int; private var clorCount:int;// = 0 private var T_countTxt:TextField; public var _b_tick:bt_tick; private var M_record:MovieClip; private var combPlace:int;// = 0 private var B_mission:Button; public var _m_music:MovieClip; private var cRecord:int; private var cTimeStart:Number;// = 0 private var m_sound:MovieClip; public var _recordTxt:Scores; private var keyRecords:Array; public var _progress_bar:MovieClip; private var M_explode:MovieClip; private var M_manIcon:MovieClip; private var M_trickPage:Trick; public var _arrow:MovieClip; private var icons:Array; public var _timeTxt:TextField; public var _b_mission:bt_mission; private var m_deCount:MovieClip; public var _m_logo:MyLogo; private var T_timeTxt:TextField; private var B_tick:Button; private var timeAmount:Number; public var _m_explode:MovieClip; private var dTimeStart:Number; private var M_arrow:MovieClip; private var keyRecord:Number; public var _m_sound:MovieClip; public var _txt:TextField; public var _m_record:MovieClip; private var cfreezeStart:Number;// = 0 private var cTime:Number;// = 0 private var m_music:MovieClip; public var _scoreTxt:Scores; private var M_progress:MovieClip; private var cScore:int; public static var timeLeft:Number; public function ToolBar():void{ combPlace = 0; cTimeStart = 0; cTime = 0; cTimeAmount = 0; freezeStart = 0; cfreezeStart = 0; firstBreak = true; clorCount = 0; super(); T_countTxt = (getChildByName("_t_count") as TextField); B_mission = (getChildByName("_b_mission") as Button); B_tick = (getChildByName("_b_tick") as Button); M_progress = (getChildByName("_progress_bar") as MovieClip); M_manIcon = (M_progress.getChildByName("_man_icon") as MovieClip); T_timeTxt = (getChildByName("_timeTxt") as TextField); T_scoreTxt = (getChildByName("_scoreTxt") as Scores); T_recordTxt = (getChildByName("_recordTxt") as Scores); M_arrow = (getChildByName("_arrow") as MovieClip); M_explode = (getChildByName("_m_explode") as MovieClip); M_record = (getChildByName("_m_record") as MovieClip); m_sound = this["_m_sound"]; m_music = this["_m_music"]; m_sound.buttonMode = true; m_music.buttonMode = true; m_sound.gotoAndStop(((SoundManager.getInstance().seOn == true)) ? 1 : 2); m_music.gotoAndStop(((SoundManager.getInstance().bgOn == true)) ? 1 : 2); m_sound.addEventListener(MouseEvent.CLICK, turnSound, false, 0, true); m_music.addEventListener(MouseEvent.CLICK, trunMusic, false, 0, true); M_record.gotoAndStop("empty"); M_explode.visible = false; M_explode.stop(); B_mission.addEventListener(MouseEvent.CLICK, showMissionPage, false, 0, true); B_tick.addEventListener(MouseEvent.CLICK, onShowTickPage, false, 0, true); keyRecords = [50000, 100000, 250000, 500000, 1000000, 2500000, 5000000, 10000000, 30000000, 50000000, 100000000, 500000000, 1000000000, 5000000000, 10000000000, int.MAX_VALUE]; icons = new Array(); cScore = Model.gameScore; cRecord = Model.gameRecord; keyRecord = keyRecords.shift(); while (keyRecord < cRecord) { keyRecord = keyRecords.shift(); }; T_scoreTxt.text = String(cScore); T_recordTxt.text = String(cRecord); } public function freezeTime():void{ if (timeLeft > 0){ freezeStart = getTimer(); }; if (cTime > 0){ cfreezeStart = getTimer(); }; } public function setIcon(_arg1:Number):void{ if (timeLeft > 0){ timeLeft = (timeAmount - (getTimer() - dTimeStart)); if (timeLeft <= 0){ timeLeft = 0; Model.timeOut = true; } else { hou = Math.floor((timeLeft / 3600000)); min = (Math.floor((timeLeft / 60000)) % 60); sec = (Math.floor((timeLeft / 1000)) % 60); T_timeTxt.text = ((((String(((hou > 9)) ? hou : (0 + String(hou))) + ":") + String(((min > 9)) ? min : (0 + String(min)))) + ":") + String(((sec > 9)) ? sec : (0 + String(sec)))); if (timeLeft < 30000){ if ((clorCount % 30) == 0){ T_timeTxt.textColor = 0xFF0000; } else { if ((clorCount % 15) == 0){ T_timeTxt.textColor = 16760619; }; }; clorCount++; }; }; }; if (cTime > 0){ cTime = (cTimeAmount - (getTimer() - cTimeStart)); if (cTime <= 0){ cTime = 0; BroadCaster.getInstance().run("onCoinTimeOut"); if (m_deCount){ removeChild(m_deCount); m_deCount = null; }; } else { if (m_deCount != null){ min = (Math.floor((cTime / 60000)) % 60); sec = (Math.floor((cTime / 1000)) % 60); if (m_deCount["_t_decount"] != null){ m_deCount["_t_decount"].text = ((min > 9)) ? String(min) : ((("0" + String(min)) + ":") + String(((sec > 9)) ? sec : (0 + String(sec)))); }; if (cTime < 10000){ if ((clorCount % 30) == 0){ m_deCount["_t_decount"].textColor = 0xFF0000; } else { if ((clorCount % 15) == 0){ m_deCount["_t_decount"].textColor = 16760619; }; }; clorCount++; }; }; }; }; M_arrow.rotation = (sec * 6); if (cScore != Model.gameScore){ cScore = Model.gameScore; T_scoreTxt.text = String(cScore); }; if (cRecord != Model.gameRecord){ if ((((cRecord < keyRecord)) && ((Model.gameRecord >= keyRecord)))){ keyRecord = keyRecords.shift(); M_record.gotoAndPlay(1); firstBreak = false; } else { if (firstBreak){ M_record.gotoAndPlay(1); firstBreak = false; }; }; cRecord = Model.gameRecord; T_recordTxt.text = String(cRecord); }; M_manIcon.x = ((_arg1 / Model.mapWidth) * 212); } public function setDTime(_arg1:Number):void{ freezeStart = 0; cfreezeStart = 0; T_timeTxt.textColor = 16760619; timeLeft = _arg1; timeAmount = (_arg1 * 1000); dTimeStart = getTimer(); } public function setCTime(_arg1:Number):void{ var _local2:*; cfreezeStart = 0; if (_arg1 != 0){ cTimeStart = getTimer(); if (m_deCount == null){ _local2 = getDefinitionByName("Decounter"); m_deCount = new (_local2); addChild(m_deCount); this.setChildIndex(m_deCount, 0); }; } else { if (m_deCount){ removeChild(m_deCount); m_deCount = null; }; }; cTimeAmount = (_arg1 * 1000); cTime = _arg1; } private function turnSound(_arg1:MouseEvent):void{ SoundManager.getInstance().turnSeSound(!(SoundManager.getInstance().seOn)); m_sound.gotoAndStop(((SoundManager.getInstance().seOn == true)) ? 1 : 2); } public function resumeTime():void{ var _local1:Number; _local1 = getTimer(); if (freezeStart > 0){ dTimeStart = (dTimeStart + (_local1 - freezeStart)); freezeStart = 0; }; if (cfreezeStart > 0){ cTimeStart = (cTimeStart + (_local1 - freezeStart)); cfreezeStart = 0; }; } public function removeAllIcons():void{ var _local1:Object; for each (_local1 in icons) { _local1["obj"].remove(); }; icons = new Array(); } public function addIcon(_arg1:Object, _arg2:String, _arg3:int):void{ var _local4:CatIcon; _local4 = new CatIcon(_arg2); M_progress.addChild(_local4); _local4.x = (((Model.getPwidth(_arg3) + _arg1["x"]) / Model.mapWidth) * 212); icons.push({obj:_local4, data:_arg1}); } private function trunMusic(_arg1:MouseEvent):void{ SoundManager.getInstance().turnBgSound(!(SoundManager.getInstance().bgOn)); m_music.gotoAndStop(((SoundManager.getInstance().bgOn == true)) ? 1 : 2); } private function showMissionPage(_arg1:MouseEvent):void{ BroadCaster.getInstance().run("onShowMissionPage", "haha"); } public function removeIcon(_arg1:Object):void{ var _local2:Object; for each (_local2 in icons) { if (_local2["data"] == _arg1){ _local2["obj"].remove(); icons.splice(icons.indexOf(_local2), 1); }; }; } private function removeTrick(_arg1:Event):void{ if (M_trickPage){ M_trickPage.removeEventListener("onRemoveTrick", removeTrick); removeChild(M_trickPage); M_trickPage = null; BroadCaster.getInstance().run("onResumeGame"); }; } public function showCombName(_arg1:String):void{ var _local2:NameEffect; _local2 = new NameEffect(_arg1); _local2.y = (110 + (20 * combPlace)); combPlace = ((combPlace + 1) % 3); addChild(_local2); } public function onShowTickPage(_arg1:MouseEvent=null):void{ BroadCaster.getInstance().run("onShowTrick"); } public function setCount(_arg1:String):void{ var _local2:String; var _local3:Array; if (Model.gameType != "mission"){ return; }; _local2 = _arg1.split("")[0]; if (((!((_local2 == "0"))) && (!((_local2 == ""))))){ M_explode.visible = true; M_explode.gotoAndPlay(1); } else { _local3 = _arg1.split("\n"); if (_local3.length >= 2){ _local2 = _local3[1].split("")[0]; if (((!((_local2 == "0"))) && (!((_local2 == ""))))){ M_explode.visible = true; M_explode.gotoAndPlay(1); }; }; }; T_countTxt.text = _arg1; } public function showTickPage():void{ if (M_trickPage == null){ M_trickPage = new Trick(); M_trickPage.addEventListener("onRemoveTrick", removeTrick, false, 0, true); addChild(M_trickPage); }; } } }//package gameSection 40//Trick (game.Trick) package game { import flash.display.*; import flash.events.*; public class Trick extends MovieClip { private var buttons:Array; public var _b_back:btn_back; public var _b_next:nextpage; private var B_next:Button; private var B_back:Button; public function Trick():void{ B_back = (getChildByName("_b_back") as Button); B_next = (getChildByName("_b_next") as Button); this.stop(); buttons = [[]]; KeyManager.getInstance().setPageFocus(buttons, 0, 1, onClickBack, onClickNext); B_back.addEventListener(MouseEvent.CLICK, onClickBack, false, 0, true); B_next.addEventListener(MouseEvent.CLICK, onClickNext, false, 0, true); } private function onClickBack(_arg1:MouseEvent=null):void{ KeyManager.getInstance().clearPageFocus(); this.dispatchEvent(new Event("onRemoveTrick")); } private function onClickNext(_arg1:MouseEvent=null):void{ if (this.currentFrame >= this.totalFrames){ this.gotoAndStop(1); } else { this.nextFrame(); }; } } }//package gameSection 41//View (game.View) package game { import flash.display.*; import flash.events.*; import LetheEnginee.*; import flash.utils.*; public class View extends MovieClip { public const KEY_LEFT:int = 37; public const KEY_X:int = 88; public const KEY_Z:int = 90; public const KEY_UP:int = 38; public const KEY_DOWN:int = 40; public const KEY_SPACE:int = 32; public const KEY_RIGHT:int = 39; private var ctm:int; private var bBar:BalanceBar; private var m_LevelOK:LevelOK; private var rotateCount:int;// = 0 private var combMc:Combo; private var mapContainer:MovieClip; public var dir:int; public var pathWidth:Number; public var nextMapBlock:MapBlock; private var bgDef1:Object; private var bgDef2:Object; var combTimer:int; private var shadowSign:String; private var FMidBg2:MovieClip; private var FMidBg1:MovieClip; private var road:Number;// = 0 private var model:Model; public var currentMapBlock:MapBlock; public var cPlayer:Character; private var paused:Boolean;// = false private var nMidBg1:MovieClip; private var nMidBg2:MovieClip; private var mapSign:String; private var toolBar:ToolBar; private var jumpCount:int;// = 0 private var m_MissionDialog:MissionDialog; private var bgDef:Object; private var physicalPath:PhysicalPath; private var frameCount:int;// = 0 private var scoreMc:Effect; private var mainBg:MovieClip; public var prevMapBlock:MapBlock; private var effectContainer:MovieClip; private var bgContainer1:MovieClip; private var cMap:Object; private var bgContainer2:MovieClip; public function View(_arg1:int):void{ var _local2:MapBlock; frameCount = 0; rotateCount = 0; paused = false; jumpCount = 0; road = 0; super(); mapContainer = new MovieClip(); bgContainer1 = new MovieClip(); bgContainer2 = new MovieClip(); effectContainer = new MovieClip(); model = Model.getInstance(); physicalPath = new PhysicalPath(); _local2 = new MapBlock(); switch (_arg1){ case 1: mapSign = "City_Part"; shadowSign = "City_S"; break; case 2: mapSign = "Test_Part"; shadowSign = "Test_S"; break; case 3: mapSign = "What_Part"; shadowSign = "What_S"; break; case 4: mapSign = "Secret_Part"; shadowSign = "Secret_S"; }; SoundManager.getInstance().playBgSound(("level" + _arg1)); pathWidth = 0; cMap = model.getCurrentInfo(_arg1); _local2.mapId = 0; _local2.setMap((mapSign + 1), cMap["parts"][0], (shadowSign + 1)); currentMapBlock = _local2; currentMapBlock.onEnterBlock(); mapContainer.addChild(_local2); physicalPath.createWorld(cMap); Model.physicalPlayer = physicalPath.player; cPlayer = new Character(); model.player = cPlayer; toolBar = new ToolBar(); bgDef = getDefinitionByName(("BG_" + _arg1)); bgDef1 = getDefinitionByName(("BG_M_" + _arg1)); bgDef2 = getDefinitionByName(("BG_MM_" + _arg1)); nMidBg1 = (new bgDef1() as MovieClip); nMidBg2 = (new bgDef1() as MovieClip); mainBg = (new bgDef() as MovieClip); nMidBg2.x = -1100; bgContainer1.addChild(nMidBg1); bgContainer1.addChild(nMidBg2); FMidBg1 = (new bgDef2() as MovieClip); FMidBg2 = (new bgDef2() as MovieClip); FMidBg2.x = -1100; bgContainer2.addChild(FMidBg1); bgContainer2.addChild(FMidBg2); addChild(mainBg); addChild(bgContainer2); addChild(bgContainer1); addChild(mapContainer); addChild(cPlayer); addChild(effectContainer); addChild(toolBar); this.addEventListener(Event.ADDED_TO_STAGE, setFocus); this.addEventListener(Event.ENTER_FRAME, setFirstMission); } public function onFall():void{ cPlayer.onFall(); } public function onCoinTimeOut():void{ removeCoins(); model.AtedCoins = new Array(); model.showCoins = false; onAcceptMission(); } public function onRotate(_arg1:Object):void{ cPlayer.onComb((cPlayer.SC_ROLL * Math.abs(Number(_arg1))), 0, cPlayer.N_ROLL); switch ((Number(_arg1) * Model.speedDir)){ case 0: break; case 1: showScorePage("FrontFlip"); break; case 2: showScorePage("Double FrontFlip!"); break; case 3: showScorePage("Triple FrontFlip!"); break; case -1: showScorePage("BackFlip"); break; case -2: showScorePage("Double BackFlip!"); break; case -3: showScorePage("Triple BackFlip!"); break; default: showScorePage("God Flip!!!"); break; }; if (((!((model.rotationGoal == null))) && ((model.rotationGoal["round"] <= Math.abs(Number(_arg1)))))){ rotateCount++; if (rotateCount >= model.rotationGoal["goal"]){ rotateCount = 0; BroadCaster.getInstance().run("onFinishCoinMission"); } else { BroadCaster.getInstance().run("onSetdeCount", ((rotateCount + "/") + model.rotationGoal["goal"])); }; }; } private function flipLeft():void{ Model.flipSpeed = (Model.flipSpeed - 0.5); if (Model.flipSpeed <= -(Model.maxFlipSpeed)){ Model.flipSpeed = -(Model.maxFlipSpeed); }; flip(); if (Model.speedDir < 0){ Model.currentSpeed.x = (Model.currentSpeed.x - 0.1); } else { Model.currentSpeed.x = (Model.currentSpeed.x - 0.01); }; } public function showMissionComplete():void{ var _local1:MissionComplete; pauseGame(); _local1 = new MissionComplete(); effectContainer.addChild(_local1); } public function onGetCoin(_arg1:Object):void{ toolBar.removeIcon(_arg1); toolBar.setCount(((model.AtedCoins.length + "/") + model.coins["goal"])); } private function setFirstMission(_arg1:Event):void{ if (frameCount >= 2){ this.removeEventListener(Event.ENTER_FRAME, setFirstMission); pauseGame(); getNextMission(); }; frameCount++; } private function slowDown():void{ if (((Model.speedLength) && (cPlayer.checkSlow()))){ Model.speedLength = (Model.speedLength - 0.5); Model.MovingState = Model.M_SP_DOWN; if (Model.speedLength <= 0){ Model.MovingState = Model.M_STOPPED; Model.speedLength = 0; }; }; } public function onResetLetters():void{ model.AtedLetters = new Array(); currentMapBlock.resetLetters(); if (nextMapBlock){ nextMapBlock.resetLetters(); }; if (prevMapBlock){ prevMapBlock.resetLetters(); }; } public function onTimeOut():void{ pauseGame(); } public function onBreak(_arg1:Object):void{ if (model.comboGoal != null){ toolBar.setCount(("0/" + model.comboGoal["goal"])); }; onGetTempScore(0); combTimer = setTimeout(removeCombPage, 1500); if (scoreMc){ if (Number(_arg1) == 0){ scoreMc.getScore(); } else { scoreMc.loseScore(); }; scoreMc = null; }; } private function removeBlock(_arg1:MapBlock):void{ if (_arg1 != null){ _arg1.remove(); }; } public function onShowTrickPage():void{ if (!paused){ pauseGame(); toolBar.showTickPage(); }; } public function showBalanceBar():void{ if (bBar != null){ return; }; Model.showBalanceBar = true; bBar = new BalanceBar(); effectContainer.addChild(bBar); } private function flip():void{ Model.targetRotation = (Model.targetRotation + Model.flipSpeed); Model.totalRotate = (Model.totalRotate + Model.flipSpeed); } public function hidealanceBar():void{ Model.showBalanceBar = false; if (bBar != null){ try { clearTimeout(ctm); } catch(e:Error) { }; effectContainer.removeChild(bBar); bBar = null; }; } public function update():void{ if (!paused){ if (currentMapBlock != null){ handleKeyEvent(); if (Model.MovingState != Model.M_SUPER){ physicalPath.update(); if (((cPlayer.checkGameOver()) && ((Math.abs(Model.targetRotation) <= 60)))){ Model.speedLength = (Model.speedLength * 0.95); if ((((Model.speedLength <= 2)) && (cPlayer.fallOk))){ cPlayer.climbUp(); }; }; }; if (Model.MovingState == Model.M_STOPPED){ Model.speedLength = 0; }; cPlayer.update(); setBlockPosition(physicalPath.getPlayerPosition()); }; }; } public function moveRight():void{ if (((!(Model.speedLength)) && (cPlayer.checkStartMove()))){ Model.MovingState = Model.M_NULL; Model.speedLength = (Model.speedLength + 0.5); Model.speedDir = 1; }; } public function showTempScorePage(_arg1:Object):void{ scoreMc = (effectContainer.getChildByName(("score" + Model.combId)) as Effect); if (scoreMc == null){ scoreMc = new Effect(); scoreMc.setScore(String(_arg1)); scoreMc.name = ("score" + Model.combId); effectContainer.addChild(scoreMc); } else { scoreMc.setScore(String(_arg1)); }; } public function setSpeed():void{ physicalPath.setPlayerSpeed(); } public function pauseGame():void{ if (paused){ return; }; SoundManager.getInstance().pauseManSound(); paused = true; toolBar.freezeTime(); cPlayer.freezePlayer(); } public function onBalanceBreak():void{ cPlayer.breakBalance(); hidealanceBar(); } public function skipMission():void{ if (!paused){ cPlayer.clearMission(); BroadCaster.getInstance().run("onFinishCoinMission"); removeCoins(); }; } public function onFinishCoinMission():void{ Model.finishCMission(); removeCoins(); toolBar.removeAllIcons(); toolBar.setCTime(0); toolBar.setCount(""); } public function onShowMissionPage(_arg1=null):void{ if (m_MissionDialog == null){ if (((!(paused)) || ((_arg1 == null)))){ pauseGame(); m_MissionDialog = new MissionDialog(((_arg1 == null)) ? false : true); effectContainer.addChild(m_MissionDialog); }; } else { if (_arg1 == 0){ resumeGame(); }; }; } private function skate():void{ if (Model.speedLength > 0){ Model.speedLength = (Model.speedLength + 0.2); Model.MovingState = Model.M_SP_UP; }; if (Model.speedLength >= Model.maxSpeed){ Model.MovingState = Model.M_SKATE; Model.speedLength = Model.maxSpeed; }; } public function removeBalanceBar():void{ hidealanceBar(); } public function handBar():void{ cPlayer.doHeadStand(); } public function showCombPage(_arg1):void{ var type = _arg1; toolBar.showCombName(type); if (Model.combCount < 2){ return; }; try { clearTimeout(combTimer); } catch(e:Error) { }; if (combMc == null){ combMc = new Combo(); effectContainer.addChild(combMc); } else { combMc.shake(); }; if (model.comboGoal != null){ toolBar.setCount(((Model.combCount + "/") + model.comboGoal["goal"])); }; } public function reset():void{ model.resetPlayer(); cPlayer.reset(); physicalPath.reset(); } public function catchBar():void{ cPlayer.doHang(); } public function continueGame():void{ removeCoins(); SoundManager.getInstance().playBgSound(); Model.clearMission(); cPlayer.clearMission(); this.getNextMission(); } public function moveLeft():void{ if (((!(Model.speedLength)) && (cPlayer.checkStartMove()))){ Model.MovingState = Model.M_NULL; Model.speedLength = (Model.speedLength + 0.5); Model.speedDir = -1; }; } private function setFocus(_arg1:Event):void{ this.removeEventListener(Event.ADDED_TO_STAGE, setFocus); stage.focus = this; } private function setBlockPosition(_arg1:LetheVector):void{ var _local2:Number; var _local3:Number; var _local4:Number; toolBar.setIcon(_arg1.x); cPlayer.moveTo(((currentMapBlock.x + _arg1.x) - road), (currentMapBlock.y + _arg1.y)); currentMapBlock.setPlayerShdow(cPlayer, _arg1, road); currentMapBlock.checkItems((_arg1.x - road), _arg1.y); if (bBar != null){ bBar.shake(); if (bBar != null){ bBar.x = ((_arg1.x + currentMapBlock.x) - road); bBar.y = (_arg1.y + currentMapBlock.y); }; }; _local2 = Math.round(((((Model.stageWidth / 2) - (_arg1.x + cPlayer.getXoff())) - currentMapBlock.x) + road)); if ((currentMapBlock.x + _local2) < (Model.stageWidth - currentMapBlock.pathWidth)){ if (nextMapBlock == null){ if (Model.currentMapBlockId < cMap["parts"].length){ nextMapBlock = new MapBlock(); nextMapBlock.mapId = Model.currentMapBlockId; nextMapBlock.setMap((mapSign + (Model.currentMapBlockId + 1)), cMap["parts"][Model.currentMapBlockId], (shadowSign + (Model.currentMapBlockId + 1))); nextMapBlock.x = (currentMapBlock.x + currentMapBlock.pathWidth); nextMapBlock.y = currentMapBlock.y; mapContainer.addChild(nextMapBlock); mapContainer.swapChildren(nextMapBlock, currentMapBlock); } else { _local2 = Math.round(((Model.stageWidth - currentMapBlock.pathWidth) - currentMapBlock.x)); }; }; } else { if ((currentMapBlock.x + _local2) > 0){ if (prevMapBlock == null){ if (Model.currentMapBlockId > 1){ prevMapBlock = new MapBlock(); prevMapBlock.mapId = (Model.currentMapBlockId - 2); prevMapBlock.setMap((mapSign + (Model.currentMapBlockId - 1)), cMap["parts"][(Model.currentMapBlockId - 2)], (shadowSign + (Model.currentMapBlockId - 1))); prevMapBlock.x = (currentMapBlock.x - prevMapBlock.pathWidth); prevMapBlock.y = currentMapBlock.y; mapContainer.addChild(prevMapBlock); mapContainer.swapChildren(prevMapBlock, currentMapBlock); } else { _local2 = Math.round(-(currentMapBlock.x)); }; }; }; }; if (((((((currentMapBlock.x + _local2) < ((Model.stageWidth / 2) - currentMapBlock.pathWidth))) && ((currentMapBlock.x >= ((Model.stageWidth / 2) - currentMapBlock.pathWidth))))) && (!((nextMapBlock == null))))){ removeBlock(prevMapBlock); Model.currentMapBlockId++; currentMapBlock.onLeaveBlock(); nextMapBlock.onEnterBlock(); prevMapBlock = currentMapBlock; currentMapBlock = nextMapBlock; road = (road + prevMapBlock.pathWidth); physicalPath.road = road; mapContainer.swapChildren(prevMapBlock, currentMapBlock); nextMapBlock = null; } else { if (((((((currentMapBlock.x + _local2) > (Model.stageWidth / 2))) && ((currentMapBlock.x <= (Model.stageWidth / 2))))) && (!((prevMapBlock == null))))){ removeBlock(nextMapBlock); Model.currentMapBlockId--; currentMapBlock.onLeaveBlock(); prevMapBlock.onEnterBlock(); nextMapBlock = currentMapBlock; currentMapBlock = prevMapBlock; road = (road - prevMapBlock.pathWidth); physicalPath.road = road; mapContainer.swapChildren(nextMapBlock, currentMapBlock); prevMapBlock = null; }; }; currentMapBlock.x = (currentMapBlock.x + _local2); _local3 = Math.round((((Model.stageHeight * 2) / 3) - (_arg1.y + cPlayer.getYoff()))); if (_local3 <= 0){ _local3 = 0; }; _local4 = (_local3 - currentMapBlock.y); currentMapBlock.y = _local3; nMidBg1.x = (nMidBg1.x + (_local2 / 5)); nMidBg1.y = (nMidBg1.y + (_local4 * 0.8)); nMidBg2.x = (nMidBg2.x + (_local2 / 5)); nMidBg2.y = (nMidBg2.y + (_local4 * 0.8)); FMidBg1.x = (FMidBg1.x + (_local2 / 10)); FMidBg1.y = (FMidBg1.y + (_local4 * 0.6)); FMidBg2.x = (FMidBg2.x + (_local2 / 10)); FMidBg2.y = (FMidBg2.y + (_local4 * 0.6)); if (nMidBg2.x > 950){ nMidBg2.x = (nMidBg2.x - 2200); } else { if (nMidBg2.x < -1500){ nMidBg2.x = (nMidBg2.x + 2200); }; }; if (nMidBg1.x > 950){ nMidBg1.x = (nMidBg1.x - 2200); } else { if (nMidBg1.x < -1500){ nMidBg1.x = (nMidBg1.x + 2200); }; }; if (FMidBg1.x > 950){ FMidBg1.x = (FMidBg1.x - 2200); } else { if (FMidBg1.x < -1500){ FMidBg1.x = (FMidBg1.x + 2200); }; }; if (FMidBg2.x > 950){ FMidBg2.x = (FMidBg2.x - 2200); } else { if (FMidBg2.x < -1500){ FMidBg2.x = (FMidBg2.x + 2200); }; }; if (nextMapBlock != null){ nextMapBlock.x = (nextMapBlock.x + _local2); nextMapBlock.y = _local3; }; if (prevMapBlock != null){ prevMapBlock.x = (prevMapBlock.x + _local2); prevMapBlock.y = _local3; }; if (Model.speedDir < 0){ cPlayer.showLeft(); } else { cPlayer.showRight(); }; } public function onPlayerDied():void{ reset(); } private function flipRight():void{ Model.flipSpeed = (Model.flipSpeed + 0.5); if (Model.flipSpeed >= Model.maxFlipSpeed){ Model.flipSpeed = Model.maxFlipSpeed; }; flip(); if (Model.speedDir < 0){ Model.currentSpeed.x = (Model.currentSpeed.x + 0.01); } else { Model.currentSpeed.x = (Model.currentSpeed.x + 0.1); }; } public function onSetdeCount(_arg1:Object):void{ toolBar.setCount(String(_arg1)); } private function clearJumpCount():void{ jumpCount = 0; } private function handleKeyEvent():void{ var _local1:Number; if (Model.MovingState == Model.M_DIED){ return; }; if (Model.showBalanceBar){ if (((Model.KeyIsDown[KEY_UP]) && (!(Model.KeyIsDown[KEY_DOWN])))){ bBar.moveUp(); } else { if (((!(Model.KeyIsDown[KEY_UP])) && (!(Model.KeyIsDown[KEY_DOWN])))){ bBar.clearStrength(); } else { if (((Model.KeyIsDown[KEY_DOWN]) && (!(Model.KeyIsDown[KEY_UP])))){ bBar.moveDown(); }; }; }; }; _local1 = getTimer(); if (((Model.KeyIsDown[KEY_Z]) && ((Model.KeyIsDown[KEY_Z] < 20)))){ if ((_local1 - Model.KeyTimer[KEY_DOWN]) <= 200){ physicalPath.handstand(); } else { physicalPath.catchBar(); }; }; if (((!(Model.KeyIsDown[KEY_SPACE])) && (((_local1 - Model.KeyTimer[KEY_SPACE]) <= 200)))){ cPlayer.cancelHang(); cPlayer.cancelHStand(); }; if (Model.MAN_PLACE == Model.MAN_IN_AIR){ if (((cPlayer.checkFlip()) && (Model.physicalPlayer.checkFlip()))){ if (((Model.KeyIsDown[KEY_LEFT]) && (!(Model.KeyIsDown[KEY_RIGHT])))){ flipLeft(); } else { if (((Model.KeyIsDown[KEY_RIGHT]) && (!(Model.KeyIsDown[KEY_LEFT])))){ flipRight(); } else { Model.flipSpeed = (Model.flipSpeed * 0.8); flip(); }; }; }; if (Model.MovingState != Model.M_SUPER){ if ((((((Model.KeyIsDown[KEY_Z] == 2)) && (((_local1 - Model.KeyDownTime[KEY_UP]) <= 200)))) || ((((Model.KeyIsDown[KEY_UP] == 2)) && (((_local1 - Model.KeyDownTime[KEY_Z]) <= 200)))))){ cPlayer.setFlip1(); } else { if ((((((Model.KeyIsDown[KEY_Z] == 2)) && (((_local1 - Model.KeyDownTime[KEY_DOWN]) <= 200)))) || ((((Model.KeyIsDown[KEY_DOWN] == 2)) && (((_local1 - Model.KeyDownTime[KEY_Z]) <= 200)))))){ cPlayer.setFlip2(); }; }; }; clearJumpCount(); } else { if (((Model.KeyIsDown[KEY_LEFT]) && (!(Model.KeyIsDown[KEY_RIGHT])))){ if (Model.KeyIsDown[KEY_LEFT] < 5){ moveLeft(); }; } else { if (((Model.KeyIsDown[KEY_RIGHT]) && (!(Model.KeyIsDown[KEY_LEFT])))){ if (Model.KeyIsDown[KEY_RIGHT] < 5){ moveRight(); }; }; }; if (Model.MovingState != Model.M_SUPER){ if (cPlayer.checkJump()){ if (Model.KeyIsDown[KEY_SPACE]){ cPlayer.doSquat(); if (cPlayer.checkSquat()){ jumpCount++; }; } else { if ((_local1 - Model.KeyTimer[KEY_SPACE]) <= 150){ physicalPath.jump(jumpCount); cPlayer.doJump(); clearJumpCount(); } else { clearJumpCount(); }; }; } else { clearJumpCount(); }; if ((((((Model.KeyIsDown[KEY_DOWN] > 5)) && (!(cPlayer.checkSlip())))) && ((Model.targetRotation == 0)))){ slowDown(); } else { if (Model.MovingState != Model.M_STOPPED){ skate(); }; }; }; }; if (((((((!(Model.KeyIsDown[KEY_DOWN])) && (!(Model.KeyIsDown[KEY_UP])))) && (((_local1 - Model.KeyTimer[KEY_DOWN]) <= 300)))) && (((_local1 - Model.KeyTimer[KEY_UP]) <= 300)))){ if (Model.KeyTimer[KEY_DOWN] < Model.KeyTimer[KEY_UP]){ cPlayer.setSlip(); } else { cPlayer.setSlip2(); }; }; } public function onAcceptMission():void{ var _local1:int; var _local2:Object; var _local3:int; if (m_MissionDialog){ effectContainer.removeChild(m_MissionDialog); m_MissionDialog = null; setFocus(null); resumeGame(); }; if (model.checkPoint != null){ model.timeUsed = getTimer(); currentMapBlock.setCheckPoint(); if (nextMapBlock){ nextMapBlock.setCheckPoint(); }; if (prevMapBlock){ prevMapBlock.setCheckPoint(); }; toolBar.setDTime(model.checkPoint["time"]); toolBar.setCount(("0/" + model.checkPoint["goal"])); onGetCheckPoint(); }; if (model.coins != null){ if (model.coins["i"] != true){ model.timeUsed = getTimer(); toolBar.setDTime(model.coins["time"]); model.coins["i"] = true; }; currentMapBlock.setCoins(); if (nextMapBlock){ nextMapBlock.setCoins(); }; if (prevMapBlock){ prevMapBlock.setCoins(); }; if (model.showCoins){ if (model.coins["cTime"] != null){ toolBar.setCTime(model.coins["cTime"]); }; toolBar.removeAllIcons(); _local1 = 0; while (_local1 < model.coins["coins"].length) { for each (_local2 in model.coins["coins"][_local1]) { toolBar.addIcon(_local2, "star", _local1); }; _local1++; }; toolBar.setCount(("0/" + model.coins["goal"])); } else { toolBar.setCount("0/1"); toolBar.removeAllIcons(); toolBar.addIcon(model.coins["checkPoint"], "checkPoint", model.coins["checkPoint"]["t"]); }; }; if (model.cat != null){ model.timeUsed = getTimer(); currentMapBlock.setCat(); if (nextMapBlock){ nextMapBlock.setCat(); }; if (prevMapBlock){ prevMapBlock.setCat(); }; toolBar.setDTime(model.cat["time"]); toolBar.setCount("0/1"); _local3 = 0; while (_local3 < model.cat["place"].length) { if (model.cat["place"][_local3] != null){ toolBar.addIcon(model.cat["place"][_local3], "cat", _local3); }; _local3++; }; }; if (model.letters != null){ model.timeUsed = getTimer(); currentMapBlock.setLetters(); if (nextMapBlock){ nextMapBlock.setLetters(); }; if (prevMapBlock){ prevMapBlock.setLetters(); }; toolBar.setDTime(model.letters["time"]); }; if (model.flipGoal != null){ model.timeUsed = getTimer(); toolBar.setDTime(model.flipGoal["time"]); toolBar.setCount(("0/" + model.flipGoal["goal"])); }; if (model.maualGoal != null){ model.timeUsed = getTimer(); toolBar.setDTime(model.maualGoal["time"]); toolBar.setCount(((("0/" + model.maualGoal["goal"]) + "\n0/") + model.maualGoal["goal"])); }; if (model.rotationGoal != null){ model.timeUsed = getTimer(); toolBar.setDTime(model.rotationGoal["time"]); toolBar.setCount(("0/" + model.rotationGoal["goal"])); }; if (model.grabGoal != null){ model.timeUsed = getTimer(); toolBar.setDTime(model.grabGoal["time"]); toolBar.setCount(((("0/" + model.grabGoal["goal"]) + "\n0/") + model.grabGoal["goal"])); }; if (model.comboGoal != null){ model.timeUsed = getTimer(); toolBar.setDTime(model.comboGoal["time"]); toolBar.setCount(("0/" + model.comboGoal["goal"])); }; if (model.scoreGoal != null){ model.timeUsed = getTimer(); toolBar.setDTime(model.scoreGoal["time"]); toolBar.setCount(("0/" + model.scoreGoal["goal"])); }; } public function resumeGame():void{ if (m_MissionDialog){ effectContainer.removeChild(m_MissionDialog); m_MissionDialog = null; setFocus(null); }; if (!paused){ return; }; SoundManager.getInstance().resumeManSound(); Model.clearKey(); paused = false; toolBar.resumeTime(); cPlayer.unFreezePlayer(); } public function showScorePage(_arg1:String):void{ var _local2:RotateDone; SoundManager.getInstance().playItemSound("combo", 0.6); _local2 = new RotateDone(); _local2.setScore(_arg1); effectContainer.addChild(_local2); } private function removeCombPage():void{ if (combMc){ effectContainer.removeChild(combMc); combMc = null; }; } public function onGetCheckPoint():void{ toolBar.removeAllIcons(); toolBar.setCount(((model.touched + "/") + model.checkPoint["goal"])); currentMapBlock.setCheckPoint(); if (nextMapBlock){ nextMapBlock.setCheckPoint(); }; if (prevMapBlock){ prevMapBlock.setCheckPoint(); }; try { toolBar.addIcon(model.checkPoint["place"][model.touched], "checkPoint", model.checkPoint["place"][model.touched].t); } catch(e:Error) { }; } function getNextMission():void{ if (model.getNextMission()){ onShowMissionPage(); } else { cPlayer.clearComb(0); m_LevelOK = new LevelOK(); effectContainer.addChild(m_LevelOK); }; } private function removeCoins():void{ currentMapBlock.removeCoins(); if (nextMapBlock){ nextMapBlock.removeCoins(); }; if (prevMapBlock){ prevMapBlock.removeCoins(); }; } public function onGetTempScore(_arg1:Object):void{ if (Number(_arg1) > 0){ showTempScorePage(_arg1); }; } } }//package gameSection 42//LetheArc (LetheEnginee.LetheArc) package LetheEnginee { public class LetheArc extends Shape { public var dir:String;// = "abc" public var radius:Number; public var center:LetheVector; public var borderHeight:Number; public function LetheArc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int=0):void{ dir = "abc"; super(); type = _arg5; center = new LetheVector(_arg1, _arg2); borderHeight = _arg4; if (_arg3 > 0){ radius = _arg3; dir = "right"; } else { radius = -(_arg3); dir = "left"; }; } private function checkRect(_arg1:Number, _arg2:Number):Boolean{ if ((((((((((((dir == "left")) && ((_arg1 > ((center.x - radius) - borderHeight))))) && ((_arg1 < center.x)))) && ((_arg2 < ((center.y + radius) + borderHeight))))) && ((_arg2 > center.y)))) || ((((((((((dir == "right")) && ((_arg1 < ((center.x + radius) + borderHeight))))) && ((_arg1 > center.x)))) && ((_arg2 < ((center.y + radius) + borderHeight))))) && ((_arg2 > center.y)))))){ return (true); }; return (false); } private function getPosition(_arg1:Number, _arg2:Number):LetheVector{ var _local3:Number; _local3 = Math.atan2((_arg2 - center.y), (_arg1 - center.x)); rotation = (_local3 - (Math.PI / 2)); return (new LetheVector((center.x + (radius * Math.cos(_local3))), (center.y + (radius * Math.sin(_local3))))); } override public function checkInside(_arg1:Number, _arg2:Number):Boolean{ if (((checkArc(_arg1, _arg2)) && (checkRect(_arg1, _arg2)))){ return (true); }; return (false); } override public function checkPoint(_arg1:Number, _arg2:Number):LetheVector{ if (((checkArc(_arg1, _arg2)) && (checkRect(_arg1, _arg2)))){ return (getPosition(_arg1, _arg2)); }; return (null); } private function checkArc(_arg1:Number, _arg2:Number):Boolean{ return (((((center.x - _arg1) * (center.x - _arg1)) + ((center.y - _arg2) * (center.y - _arg2))) > (radius * radius))); } } }//package LetheEngineeSection 43//LetheBall (LetheEnginee.LetheBall) package LetheEnginee { import game.*; public class LetheBall { private var atKeyPoint:Boolean;// = false public var stopped:Boolean;// = false private var hit:Number; public var speed:LetheVector; public var world:LetheWorld; private var currentBar; private var hitResults:Array; public var aSpeed:LetheVector; public var position:LetheVector; public var hitObj:Shape; private var tAngle:Number; public function LetheBall(_arg1:Number, _arg2:Number, _arg3:LetheWorld):void{ stopped = false; hitResults = new Array(); atKeyPoint = false; super(); position = new LetheVector(_arg1, _arg2); world = _arg3; aSpeed = new LetheVector(0, 0.5); speed = new LetheVector(1, 0); } public function stop():void{ stopped = true; setSpeed(0, 0); } public function setSpeed(_arg1:Number, _arg2:Number):void{ speed.x = _arg1; speed.y = _arg2; } private function getNum(_arg1:Number):Number{ return ((Math.round((_arg1 * 10)) / 10)); } public function move(_arg1:Number, _arg2:Number):void{ position.x = (position.x + _arg1); position.y = (position.y + _arg2); } public function hitTest():void{ var _local1:Shape; var _local2:*; var _local3:LetheVector; var _local4:LetheVector; var _local5:LetheVector; var _local6:LetheVector; var _local7:LetheVector; var _local8:LetheVector; if (stopped){ return; }; speed.add(aSpeed); if (speed.y > 12){ speed.y = 12; }; hitResults = new Array(); _local2 = world.getMapInfo(); for each (_local1 in _local2["lines"]) { _local3 = _local1.checkPoint((position.x + speed.x), (position.y + speed.y)); if (_local3 != null){ hitResults.push(new CheckResult(_local3, _local1)); }; }; for each (_local1 in _local2["arcs"]) { _local4 = _local1.checkPoint((position.x + speed.x), (position.y + speed.y)); if (_local4 != null){ hitResults.push(new CheckResult(_local4, _local1)); }; }; for each (_local1 in _local2["bows"]) { _local5 = _local1.checkPoint((position.x + speed.x), (position.y + speed.y)); if (_local5 != null){ hitResults.push(new CheckResult(_local5, _local1)); }; }; if (((!((Model.MovingState == Model.M_DIED))) && (Model.getInstance().player.checkAction()))){ if (((Model.KeyIsDown[90]) || (currentBar))){ for each (_local1 in _local2["aLines"]) { _local6 = _local1.checkPoint((position.x + speed.x), (position.y + speed.y)); if (((!((_local6 == null))) && ((Math.cos((_local1.rotation - ((Model.targetRotation / 180) * Math.PI))) > Math.SQRT1_2)))){ hitResults.push(new CheckResult(_local6, _local1)); }; }; for each (_local1 in _local2["aArcs"]) { _local7 = _local1.checkPoint((position.x + speed.x), (position.y + speed.y)); if (((!((_local7 == null))) && ((Math.cos((_local1.rotation - ((Model.targetRotation / 180) * Math.PI))) > Math.SQRT1_2)))){ hitResults.push(new CheckResult(_local7, _local1)); }; }; for each (_local1 in _local2["circles"]) { if (_local1.checkInside(world.testBall._x, world.testBall._y)){ _local1.disabled = false; _local8 = _local1.checkPoint((position.x + speed.x), (position.y + speed.y)); if (_local8 != null){ hitResults.push(new CheckResult(_local8, _local1)); }; } else { _local1.disabled = true; }; }; }; }; checkResults(); } public function checkFlip():Boolean{ if (hitObj != null){ return (false); }; return (true); } private function checkResults():void{ var _local1:LetheVector; var _local2:Number; var _local3:CheckResult; var _local4:Number; var _local5:Number; _local1 = position.getAdded(speed); hitObj = null; _local2 = -1; for each (_local3 in hitResults) { _local4 = _local3.result.getReduced(position).getLength(); if ((((_local4 < _local2)) || ((_local2 < 0)))){ _local2 = _local4; _local1 = _local3.result; hitObj = _local3.obj; }; }; if (hitObj != null){ hit = ((hitObj.rotation * 180) / Math.PI); _local5 = (Math.atan2(speed.y, speed.x) - hitObj.rotation); if (Math.abs(((hitObj.rotation * 180) / Math.PI)) == 90){ if (Math.sin(_local5) >= Math.SQRT1_2){ if (Model.MAN_PLACE == Model.MAN_ON_BAR){ BroadCaster.getInstance().run("onHideBalanceBar"); speed.x = (speed.x * -0.2); } else { if (Model.getInstance().player.checkSlip()){ speed.x = (speed.x * -0.5); BroadCaster.getInstance().run("onHideBalanceBar"); BroadCaster.getInstance().run("onFall"); } else { if (Model.MovingState == Model.M_DIED){ Model.speedDir = (Model.speedDir * -1); speed.x = (speed.x * -1); } else { speed.x = (speed.x * -0.2); }; }; }; Model.MAN_PLACE = Model.MAN_IN_AIR; } else { if ((((Model.MAN_PLACE == Model.MAN_ON_BAR)) || ((Model.MAN_PLACE == Model.MAN_ON_LAND)))){ speed.x = getNum(((Model.speedLength * Model.speedDir) * Math.cos(hitObj.rotation))); if (Model.MAN_PLACE == Model.MAN_ON_BAR){ BroadCaster.getInstance().run("onHideBalanceBar"); }; if (Model.MAN_PLACE != Model.MAN_IN_AIR){ Model.clearRotate(); Model.MAN_PLACE = Model.MAN_IN_AIR; }; }; }; } else { if (hitObj.type == 3){ if (((((!(atKeyPoint)) && ((Math.abs((hitObj.x - _local1.x)) < 20)))) && ((Math.abs((hitObj.ty - _local1.y)) < 20)))){ atKeyPoint = true; hitObj.changeDir(); } else { if ((((Math.abs((hitObj.x - position.x)) >= 20)) || ((Math.abs((hitObj.ty - position.y)) >= 20)))){ atKeyPoint = false; }; }; } else { Model.maxSpeed = (Model.topSpeed * Math.cos(hitObj.rotation)); }; if (Model.maxSpeed < 8){ Model.maxSpeed = 8; }; if (Model.MAN_PLACE == Model.MAN_IN_AIR){ hit = ((hitObj.rotation * 180) / Math.PI); if (Math.abs(hit) != 90){ if (((((Math.abs((Model.targetRotation - hit)) % 360) >= 45)) && (((Math.abs((Model.targetRotation - hit)) % 360) <= 315)))){ BroadCaster.getInstance().run("onFall"); } else { if ((((Math.abs(Model.totalRotate) >= 180)) && (Model.getInstance().player.checkAction()))){ BroadCaster.getInstance().run("onRotate", Math.round((Model.totalRotate / 360))); }; }; }; Model.totalRotate = 0; Model.speedLength = (Model.speedLength * Math.abs(Math.cos((speed.getAngle() - hitObj.rotation)))); if (Model.speedLength < Model.minSpeed){ Model.speedLength = Model.minSpeed; }; }; if (hitObj.type == 1){ Model.MAN_PLACE = Model.MAN_ON_BAR; Model.speedLength = Model.maxBSpeed; currentBar = hitObj; } else { if (hitObj.type == 3){ Model.MAN_PLACE = Model.MAN_ON_BAR; Model.speedLength = Model.maxSpeed; currentBar = hitObj; } else { currentBar = null; Model.MAN_PLACE = Model.MAN_ON_LAND; }; }; if (((!((hitObj.type == 3))) || ((Model.MovingState == Model.M_DIED)))){ if (((!((Model.MovingState == Model.M_DIED))) || ((((Model.MovingState == Model.M_DIED)) && ((Math.abs(Model.targetRotation) >= 60)))))){ if (Math.abs(_local5) < (Math.PI / 2)){ Model.speedDir = 1; } else { if (Math.abs(_local5) > (Math.PI / 2)){ Model.speedDir = -1; }; }; }; }; speed.x = getNum(((Model.speedLength * Model.speedDir) * Math.cos(hitObj.rotation))); speed.y = getNum(((Model.speedLength * Model.speedDir) * Math.sin(hitObj.rotation))); }; if (Math.abs(hit) != 90){ Model.targetRotation = hit; }; } else { if ((((Model.MAN_PLACE == Model.MAN_ON_BAR)) || (Model.getInstance().player.checkSlip()))){ BroadCaster.getInstance().run("onHideBalanceBar"); }; currentBar = null; if (Model.MAN_PLACE != Model.MAN_IN_AIR){ Model.clearRotate(); Model.MAN_PLACE = Model.MAN_IN_AIR; }; }; position.copy(_local1); } public function set0Speed():void{ if (((((!((hitObj == null))) && (!((hitObj.type == 1))))) && (!((hitObj.type == 3))))){ tAngle = ((hitObj.rotation * 180) / Math.PI); if (tAngle < -55){ setSpeed(0, 0); Model.speedDir = -1; } else { if (tAngle > 55){ setSpeed(0, 0); Model.speedDir = 1; }; }; }; } public function setPosition(_arg1:Number, _arg2:Number):void{ position.x = _arg1; position.y = _arg2; } public function setPositionUp():void{ position.y = (position.y - 400); } } }//package LetheEnginee class CheckResult { public var obj; public var result:LetheVector; private function CheckResult(_arg1:LetheVector, _arg2:Shape):void{ result = _arg1; obj = _arg2; } }Section 44//LetheBow (LetheEnginee.LetheBow) package LetheEnginee { public class LetheBow extends Shape { private var hitAngle:Number; private var locateX:Number; private var width:Number; public var locateY:Number; private var minX:Number; private var minY:Number; private var height:Number; private var ry:Number; private var maxY:Number; private var maxX:Number; public function LetheBow(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ locateX = _arg1; locateY = _arg2; type = -1; tx = _arg5; ry = _arg4; width = (_arg3 - _arg1); height = (_arg2 - _arg6); minX = _arg1; maxX = _arg3; minY = _arg2; maxY = _arg6; } override public function checkInside(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; if ((((_arg1 < minX)) || ((_arg1 > maxX)))){ return (false); }; hitAngle = ((((_arg1 - minX) / width) * Math.PI) * 2); _local3 = (minY + (((height / 2) * Math.sin((hitAngle + (Math.PI / 2)))) - (height / 2))); if (_arg2 >= _local3){ return (true); }; return (false); } override public function checkPoint(_arg1:Number, _arg2:Number):LetheVector{ var _local3:Number; if ((((_arg1 < minX)) || ((_arg1 > maxX)))){ return (null); }; hitAngle = ((((_arg1 - minX) / width) * Math.PI) * 2); _local3 = (minY + (((height / 2) * Math.sin((hitAngle + (Math.PI / 2)))) - (height / 2))); if (_arg2 >= _local3){ this.rotation = Math.atan((((Math.cos((hitAngle + (Math.PI / 2))) * height) / width) * Math.PI)); return (new LetheVector(_arg1, _local3)); }; return (null); } } }//package LetheEngineeSection 45//LetheCircle (LetheEnginee.LetheCircle) package LetheEnginee { import game.*; public class LetheCircle extends Shape { public var radius:Number; private var _disabled:Boolean;// = true public var centerX:Number; public var centerY:Number; public var activeLeft:Boolean;// = false public function LetheCircle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ activeLeft = false; _disabled = true; super(); type = 3; x = _arg1; tx = _arg3; by = _arg2; ty = _arg4; centerX = _arg1; centerY = ((_arg2 + _arg4) / 2); radius = ((_arg2 - _arg4) / 2); } private function getPosition(_arg1:Number, _arg2:Number):LetheVector{ var _local3:Number; _local3 = Math.atan2((_arg2 - centerY), (_arg1 - centerX)); rotation = (_local3 - (Math.PI / 2)); return (new LetheVector((centerX + (radius * Math.cos(_local3))), (centerY + (radius * Math.sin(_local3))))); } override public function checkInside(_arg1:Number, _arg2:Number):Boolean{ return (!(checkArc(_arg1, _arg2))); } override public function checkPoint(_arg1:Number, _arg2:Number):LetheVector{ if (activeLeft){ return (checkLeft(_arg1, _arg2)); }; return (checkRight(_arg1, _arg2)); } private function checkArc(_arg1:Number, _arg2:Number):Boolean{ return (((((centerX - _arg1) * (centerX - _arg1)) + ((centerY - _arg2) * (centerY - _arg2))) > (radius * radius))); } private function checkLeft(_arg1:Number, _arg2:Number):LetheVector{ if ((((_arg1 > x)) || (!(checkArc(_arg1, _arg2))))){ return (null); }; return (getPosition(_arg1, _arg2)); } private function checkRight(_arg1:Number, _arg2:Number):LetheVector{ if ((((_arg1 < x)) || (!(checkArc(_arg1, _arg2))))){ return (null); }; return (getPosition(_arg1, _arg2)); } override public function changeDir():void{ activeLeft = !(activeLeft); } override public function set disabled(_arg1:Boolean):void{ if (((_disabled) && (!(_arg1)))){ activeLeft = ((Model.speedDir > 0)) ? false : true; }; _disabled = _arg1; } } }//package LetheEngineeSection 46//LetheRect (LetheEnginee.LetheRect) package LetheEnginee { public class LetheRect extends Shape { public var point1:LetheVector; public var point2:LetheVector; public var point3:LetheVector; public var point4:LetheVector; public var bounds:Object; public function LetheRect(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:int=0):void{ point1 = new LetheVector(_arg1, _arg2); point2 = new LetheVector(_arg3, _arg4); point3 = new LetheVector(_arg5, _arg6); point4 = new LetheVector(_arg7, _arg8); type = _arg9; rotation = Math.atan2((point2.y - point1.y), (point2.x - point1.x)); } override public function checkInside(_arg1:Number, _arg2:Number):Boolean{ if (Math.abs(rotation) == (Math.PI / 2)){ return (false); }; if (((((((checkUnder(point1, point2, _arg1, _arg2)) && (checkUnder(point2, point3, _arg1, _arg2)))) && (checkUnder(point3, point4, _arg1, _arg2)))) && (checkUnder(point4, point1, _arg1, _arg2)))){ return (true); }; return (false); } override public function checkPoint(_arg1:Number, _arg2:Number):LetheVector{ if (((((((checkUnder(point1, point2, _arg1, _arg2)) && (checkUnder(point2, point3, _arg1, _arg2)))) && (checkUnder(point3, point4, _arg1, _arg2)))) && (checkUnder(point4, point1, _arg1, _arg2)))){ return (LetheVector.getShadow(point1, point2, _arg1, _arg2)); }; return (null); } public function checkUnder(_arg1:LetheVector, _arg2:LetheVector, _arg3:Number, _arg4:Number):Boolean{ var _local5:Number; var _local6:Number; _local5 = Math.atan2((_arg2.y - _arg1.y), (_arg2.x - _arg1.x)); _local6 = Math.atan2((_arg2.y - _arg4), (_arg2.x - _arg3)); return ((Math.sin((_local5 - _local6)) > 0)); } } }//package LetheEngineeSection 47//LetheVector (LetheEnginee.LetheVector) package LetheEnginee { public class LetheVector { public var x:Number; public var y:Number; public function LetheVector(_arg1:Number=0, _arg2:Number=0):void{ x = getNum(_arg1); y = getNum(_arg2); } public function getDSpeed(_arg1:Number):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = getLength(); _local3 = getAngle(); _local4 = (_local3 - _arg1); _local5 = (_local2 * Math.cos(_local4)); _local6 = (_local5 * Math.cos(_arg1)); _local7 = (_local5 * Math.sin(_arg1)); x = _local6; y = _local7; } public function muplitiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function getMirror(_arg1:Number):LetheVector{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = getLength(); _local3 = getAngle(); _local4 = (_local3 - (2 * _arg1)); _local5 = getNum((Math.cos(_local4) * _local2)); _local6 = getNum((-(Math.sin(_local4)) * _local2)); return (new LetheVector(_local5, _local6)); } public function reduce(_arg1:LetheVector):LetheVector{ this.x = getNum((x - _arg1.x)); this.y = getNum((y - _arg1.y)); return (this); } public function add(_arg1:LetheVector):LetheVector{ this.x = getNum((x + _arg1.x)); this.y = getNum((y + _arg1.y)); return (this); } public function getAdded(_arg1:LetheVector):LetheVector{ return (new LetheVector((x + _arg1.x), (y + _arg1.y))); } public function getCopy():LetheVector{ var _local1:LetheVector; _local1 = new LetheVector(x, y); return (_local1); } public function addN(_arg1:Number, _arg2:Number):void{ this.x = (this.x + _arg1); this.y = (this.y + _arg2); } public function setZero():void{ this.x = 0; this.y = 0; } public function division(_arg1:Number):void{ this.x = getNum((x / _arg1)); this.y = getNum((y / _arg1)); } public function copy(_arg1:LetheVector):LetheVector{ this.x = getNum(_arg1.x); this.y = getNum(_arg1.y); return (this); } public function getReduced(_arg1:LetheVector):LetheVector{ return (new LetheVector((x - _arg1.x), (y - _arg1.y))); } public function getLength():Number{ return (getNum(Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2))))); } public function getAngle():Number{ return (Math.atan2(y, x)); } public function setY(_arg1:Number):void{ this.y = _arg1; } public function minus(_arg1:LetheVector):LetheVector{ this.x = getNum((x - _arg1.x)); this.y = getNum((y - _arg1.y)); return (this); } public static function getNum(_arg1:Number):Number{ return (_arg1); } public static function getShadow(_arg1:LetheVector, _arg2:LetheVector, _arg3:Number, _arg4:Number):LetheVector{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local5 = Math.atan2((_arg4 - _arg1.y), (_arg3 - _arg1.x)); _local6 = Math.atan2((_arg2.y - _arg1.y), (_arg2.x - _arg1.x)); _local7 = (_local5 - _local6); _local8 = (Math.sqrt((Math.pow((_arg4 - _arg1.y), 2) + Math.pow((_arg3 - _arg1.x), 2))) * Math.cos(_local7)); return (new LetheVector((_arg1.x + (_local8 * Math.cos(_local6))), (_arg1.y + (_local8 * Math.sin(_local6))))); } } }//package LetheEngineeSection 48//LetheWorld (LetheEnginee.LetheWorld) package LetheEnginee { import game.*; public class LetheWorld { public var aRectHeight:Number;// = 30 public var minX:Number; public var minY:Number; private var cObj:mapInfo; public var blocks:Array; private var arcHeight:Number;// = 32 public var points:Array; public var rectHeight:Number;// = 50 public var testBall:TestBall; public var maxX:Number; public var maxY:Number; public function LetheWorld(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ arcHeight = 32; rectHeight = 50; aRectHeight = 30; super(); minX = _arg1; minY = _arg2; maxX = _arg3; maxY = _arg4; blocks = new Array(); points = new Array(); } public function addActiveArcs(_arg1:Number, _arg2:Number, _arg3:Number):void{ cObj.aArcs.push(new LetheArc(_arg1, _arg2, _arg3, arcHeight, 1)); } public function update():void{ var _local1:LetheBall; for each (_local1 in points) { _local1.hitTest(); }; } public function addTestBall():TestBall{ testBall = new TestBall(this); return (testBall); } public function addCircle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ cObj.circles.push(new LetheCircle(_arg1, _arg2, _arg3, _arg4)); } public function addActiveLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Number; _local5 = Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)); cObj.aLines.push(new LetheRect(_arg1, _arg2, _arg3, _arg4, (_arg3 - (aRectHeight * Math.sin(_local5))), (_arg4 + (aRectHeight * Math.cos(_local5))), (_arg1 - (aRectHeight * Math.sin(_local5))), (_arg2 + (aRectHeight * Math.cos(_local5))), 1)); } public function addArcs(_arg1:Number, _arg2:Number, _arg3:Number):void{ cObj.arcs.push(new LetheArc(_arg1, _arg2, _arg3, arcHeight)); } public function addBlock():void{ cObj = new mapInfo(); blocks.push(cObj); } public function addPoint(_arg1:Number, _arg2:Number):LetheBall{ var _local3:LetheBall; _local3 = new LetheBall(_arg1, _arg2, this); points.push(_local3); return (_local3); } public function addBows(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ cObj.bows.push(new LetheBow(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); } public function getMapInfo():mapInfo{ return (blocks[(Model.currentMapBlockId - 1)]); } public function addLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Number; _local5 = Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)); cObj.lines.push(new LetheRect(_arg1, _arg2, _arg3, _arg4, (_arg3 - (rectHeight * Math.sin(_local5))), (_arg4 + (rectHeight * Math.cos(_local5))), (_arg1 - (rectHeight * Math.sin(_local5))), (_arg2 + (rectHeight * Math.cos(_local5))), 0)); } } }//package LetheEnginee class mapInfo { public var circles:Array; public var aLines:Array; public var arcs:Array; public var bows:Array; public var aArcs:Array; public var lines:Array; private function mapInfo():void{ aLines = new Array(); lines = new Array(); arcs = new Array(); bows = new Array(); aArcs = new Array(); circles = new Array(); super(); aLines = new Array(); lines = new Array(); arcs = new Array(); bows = new Array(); aArcs = new Array(); circles = new Array(); } }Section 49//Shape (LetheEnginee.Shape) package LetheEnginee { public class Shape { public var tx:Number;// = 0 public var ty:Number;// = 0 public var by:Number;// = 0 public var x:Number;// = 0 public var type:int; public var rotation:Number; public function Shape(){ x = 0; tx = 0; by = 0; ty = 0; super(); } public function checkPoint(_arg1:Number, _arg2:Number):LetheVector{ return (null); } public function checkInside(_arg1:Number, _arg2:Number):Boolean{ return (false); } public function changeDir():void{ } public function set disabled(_arg1:Boolean):void{ } } }//package LetheEngineeSection 50//TestBall (LetheEnginee.TestBall) package LetheEnginee { import game.*; public class TestBall { private var testHeight:Number;// = 60 public var world:LetheWorld; public var _x:Number; public var _y:Number; var worldData; private var tAngle:Number; public function TestBall(_arg1:LetheWorld):void{ testHeight = 60; super(); world = _arg1; } public function setPosition(_arg1:LetheVector):void{ var _local2:Shape; worldData = world.getMapInfo(); tAngle = ((Model.targetRotation / 180) * Math.PI); _x = (_arg1.x + (Math.sin(tAngle) * testHeight)); _y = (_arg1.y - (Math.cos(tAngle) * testHeight)); for each (_local2 in worldData["lines"]) { if (_local2.checkInside(_x, _y)){ onDied(); return; }; }; for each (_local2 in worldData["arcs"]) { if (_local2.checkInside(_x, _y)){ onDied(); return; }; }; for each (_local2 in worldData["bows"]) { if (_local2.checkInside(_x, _y)){ onDied(); return; }; }; } private function onDied():void{ BroadCaster.getInstance().run("onFall"); } } }//package LetheEngineeSection 51//combo_num_9 (SKATE_fla.combo_num_9) package SKATE_fla { import flash.display.*; public dynamic class combo_num_9 extends MovieClip { public var _m_combNumber:MovieClip; } }//package SKATE_flaSection 52//loading_369 (SKATE_fla.loading_369) package SKATE_fla { import flash.display.*; public dynamic class loading_369 extends MovieClip { public var _m_progress:MovieClip; public var _m_man:MovieClip; } }//package SKATE_flaSection 53//map1_action_138 (SKATE_fla.map1_action_138) package SKATE_fla { import flash.display.*; public dynamic class map1_action_138 extends MovieClip { public function map1_action_138(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package SKATE_flaSection 54//map2_action_128 (SKATE_fla.map2_action_128) package SKATE_fla { import flash.display.*; public dynamic class map2_action_128 extends MovieClip { public function map2_action_128(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package SKATE_flaSection 55//map3_action_131 (SKATE_fla.map3_action_131) package SKATE_fla { import flash.display.*; public dynamic class map3_action_131 extends MovieClip { public function map3_action_131(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package SKATE_flaSection 56//map4_action_134 (SKATE_fla.map4_action_134) package SKATE_fla { import flash.display.*; public dynamic class map4_action_134 extends MovieClip { public function map4_action_134(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package SKATE_flaSection 57//mission_text_box_319 (SKATE_fla.mission_text_box_319) package SKATE_fla { import flash.display.*; public dynamic class mission_text_box_319 extends MovieClip { public var _b_menu:b_menu; public var _b_back:b_ok; } }//package SKATE_flaSection 58//score_317 (SKATE_fla.score_317) package SKATE_fla { import game.*; import flash.display.*; public dynamic class score_317 extends MovieClip { public var _t_score:Scores; } }//package SKATE_flaSection 59//Symbol1_10 (SKATE_fla.Symbol1_10) package SKATE_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol1_10 extends MovieClip { public var _txt:TextField; } }//package SKATE_flaSection 60//Symbol1_18 (SKATE_fla.Symbol1_18) package SKATE_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol1_18 extends MovieClip { public var _t_score:TextField; } }//package SKATE_flaSection 61//Symbol84_13 (SKATE_fla.Symbol84_13) package SKATE_fla { import flash.display.*; public dynamic class Symbol84_13 extends MovieClip { public function Symbol84_13(){ addFrameScript(16, frame17); } function frame17(){ stop(); this.visible = false; } } }//package SKATE_flaSection 62//Timeline_164 (SKATE_fla.Timeline_164) package SKATE_fla { import flash.display.*; public dynamic class Timeline_164 extends MovieClip { public var _m_explode:MovieClip; public function Timeline_164(){ addFrameScript(55, frame56); } function frame56(){ stop(); } } }//package SKATE_flaSection 63//Timeline_310 (SKATE_fla.Timeline_310) package SKATE_fla { import flash.display.*; import flash.text.*; public dynamic class Timeline_310 extends MovieClip { public var _txt:TextField; } }//package SKATE_flaSection 64//UI__290 (SKATE_fla.UI__290) package SKATE_fla { import game.*; import flash.display.*; public dynamic class UI__290 extends MovieClip { public var _t_timeb:Scores; public var _m_space:MovieClip; public var _t_totalb:Scores; public var _t_missionb:Scores; public var _b_close:b_close; } }//package SKATE_flaSection 65//v_progress_151 (SKATE_fla.v_progress_151) package SKATE_fla { import flash.display.*; public dynamic class v_progress_151 extends MovieClip { public var _man_icon:MovieClip; } }//package SKATE_flaSection 66//v_wing_73 (SKATE_fla.v_wing_73) package SKATE_fla { import flash.display.*; public dynamic class v_wing_73 extends MovieClip { public function v_wing_73(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package SKATE_flaSection 67//wing_22 (SKATE_fla.wing_22) package SKATE_fla { import flash.display.*; public dynamic class wing_22 extends MovieClip { public function wing_22(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package SKATE_flaSection 68//b_choose_level1_gray (b_choose_level1_gray) package { import game.*; public dynamic class b_choose_level1_gray extends Button { } }//packageSection 69//b_close (b_close) package { import game.*; public dynamic class b_close extends Button { } }//packageSection 70//b_continuee (b_continuee) package { import game.*; public dynamic class b_continuee extends Button { } }//packageSection 71//b_FREE (b_FREE) package { import game.*; public dynamic class b_FREE extends Button { } }//packageSection 72//b_free_h (b_free_h) package { import game.*; public dynamic class b_free_h extends Button { } }//packageSection 73//b_menu (b_menu) package { import game.*; public dynamic class b_menu extends Button { } }//packageSection 74//b_mission (b_mission) package { import game.*; public dynamic class b_mission extends Button { } }//packageSection 75//b_ok (b_ok) package { import game.*; public dynamic class b_ok extends Button { } }//packageSection 76//b_select_level2 (b_select_level2) package { import game.*; public dynamic class b_select_level2 extends Button { } }//packageSection 77//b_select_level4 (b_select_level4) package { import game.*; public dynamic class b_select_level4 extends Button { } }//packageSection 78//b_slelect_level3 (b_slelect_level3) package { import game.*; public dynamic class b_slelect_level3 extends Button { } }//packageSection 79//b_slelect_level3_gray (b_slelect_level3_gray) package { import game.*; public dynamic class b_slelect_level3_gray extends Button { } }//packageSection 80//BG_1 (BG_1) package { import flash.display.*; public dynamic class BG_1 extends MovieClip { } }//packageSection 81//BG_2 (BG_2) package { import flash.display.*; public dynamic class BG_2 extends MovieClip { } }//packageSection 82//BG_3 (BG_3) package { import flash.display.*; public dynamic class BG_3 extends MovieClip { } }//packageSection 83//BG_4 (BG_4) package { import flash.display.*; public dynamic class BG_4 extends MovieClip { } }//packageSection 84//BG_M_1 (BG_M_1) package { import flash.display.*; public dynamic class BG_M_1 extends MovieClip { } }//packageSection 85//BG_M_2 (BG_M_2) package { import flash.display.*; public dynamic class BG_M_2 extends MovieClip { } }//packageSection 86//BG_M_3 (BG_M_3) package { import flash.display.*; public dynamic class BG_M_3 extends MovieClip { } }//packageSection 87//BG_M_4 (BG_M_4) package { import flash.display.*; public dynamic class BG_M_4 extends MovieClip { } }//packageSection 88//BG_MM_1 (BG_MM_1) package { import flash.display.*; public dynamic class BG_MM_1 extends MovieClip { } }//packageSection 89//BG_MM_2 (BG_MM_2) package { import flash.display.*; public dynamic class BG_MM_2 extends MovieClip { } }//packageSection 90//BG_MM_3 (BG_MM_3) package { import flash.display.*; public dynamic class BG_MM_3 extends MovieClip { } }//packageSection 91//BG_MM_4 (BG_MM_4) package { import flash.display.*; public dynamic class BG_MM_4 extends MovieClip { } }//packageSection 92//bMainMenu (bMainMenu) package { import game.*; public dynamic class bMainMenu extends Button { } }//packageSection 93//bnextworld (bnextworld) package { import game.*; public dynamic class bnextworld extends Button { } }//packageSection 94//bt_mission (bt_mission) package { import game.*; public dynamic class bt_mission extends Button { } }//packageSection 95//bt_tick (bt_tick) package { import game.*; public dynamic class bt_tick extends Button { } }//packageSection 96//btn_back (btn_back) package { import game.*; public dynamic class btn_back extends Button { } }//packageSection 97//btn_choose_map_park (btn_choose_map_park) package { import game.*; public dynamic class btn_choose_map_park extends Button { } }//packageSection 98//btn_easy (btn_easy) package { import game.*; public dynamic class btn_easy extends Button { } }//packageSection 99//btn_hard (btn_hard) package { import game.*; public dynamic class btn_hard extends Button { } }//packageSection 100//btn_Highscores (btn_Highscores) package { import game.*; public dynamic class btn_Highscores extends Button { } }//packageSection 101//btn_howtoplay (btn_howtoplay) package { import game.*; public dynamic class btn_howtoplay extends Button { } }//packageSection 102//btn_MoreGames (btn_MoreGames) package { import game.*; public dynamic class btn_MoreGames extends Button { } }//packageSection 103//btn_morer (btn_morer) package { import game.*; public dynamic class btn_morer extends Button { } }//packageSection 104//btn_normal (btn_normal) package { import game.*; public dynamic class btn_normal extends Button { } }//packageSection 105//btn_play (btn_play) package { import game.*; public dynamic class btn_play extends Button { } }//packageSection 106//btn_start (btn_start) package { import game.*; public dynamic class btn_start extends Button { } }//packageSection 107//City_Part1 (City_Part1) package { import flash.display.*; public dynamic class City_Part1 extends MovieClip { } }//packageSection 108//City_Part2 (City_Part2) package { import game.*; import flash.display.*; public dynamic class City_Part2 extends MovieClip { public var _m_logo:MyLogo; } }//packageSection 109//City_Part3 (City_Part3) package { import flash.display.*; public dynamic class City_Part3 extends MovieClip { } }//packageSection 110//City_S1 (City_S1) package { import flash.display.*; public dynamic class City_S1 extends MovieClip { } }//packageSection 111//City_S2 (City_S2) package { import flash.display.*; public dynamic class City_S2 extends MovieClip { } }//packageSection 112//City_S3 (City_S3) package { import flash.display.*; public dynamic class City_S3 extends MovieClip { } }//packageSection 113//credits (credits) package { import game.*; public dynamic class credits extends Button { } }//packageSection 114//Decounter (Decounter) package { import flash.display.*; import flash.text.*; public dynamic class Decounter extends MovieClip { public var _t_decount:TextField; public function Decounter(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//packageSection 115//fanyi_biaoti (fanyi_biaoti) package { import game.*; public dynamic class fanyi_biaoti extends MyText { } }//packageSection 116//fanyi_bouns (fanyi_bouns) package { import game.*; public dynamic class fanyi_bouns extends MyText { } }//packageSection 117//fanyi_brake_stop (fanyi_brake_stop) package { import game.*; public dynamic class fanyi_brake_stop extends MyText { } }//packageSection 118//fanyi_choose_back (fanyi_choose_back) package { import game.*; public dynamic class fanyi_choose_back extends MyText { } }//packageSection 119//fanyi_choose_menu (fanyi_choose_menu) package { import game.*; public dynamic class fanyi_choose_menu extends MyText { } }//packageSection 120//fanyi_choose_play (fanyi_choose_play) package { import game.*; public dynamic class fanyi_choose_play extends MyText { } }//packageSection 121//fanyi_congratuations (fanyi_congratuations) package { import game.*; public dynamic class fanyi_congratuations extends MyText { } }//packageSection 122//fanyi_congratulations (fanyi_congratulations) package { import game.*; public dynamic class fanyi_congratulations extends MyText { } }//packageSection 123//fanyi_congratulations_credits (fanyi_congratulations_credits) package { import game.*; public dynamic class fanyi_congratulations_credits extends MyText { } }//packageSection 124//fanyi_credits (fanyi_credits) package { import game.*; public dynamic class fanyi_credits extends MyText { } }//packageSection 125//fanyi_freemode (fanyi_freemode) package { import game.*; public dynamic class fanyi_freemode extends MyText { } }//packageSection 126//fanyi_gameover (fanyi_gameover) package { import game.*; public dynamic class fanyi_gameover extends MyText { } }//packageSection 127//fanyi_gameover_continue (fanyi_gameover_continue) package { import game.*; public dynamic class fanyi_gameover_continue extends MyText { } }//packageSection 128//fanyi_gameover_MainMenu (fanyi_gameover_MainMenu) package { import game.*; public dynamic class fanyi_gameover_MainMenu extends MyText { } }//packageSection 129//fanyi_gameover_nextworld (fanyi_gameover_nextworld) package { import game.*; public dynamic class fanyi_gameover_nextworld extends MyText { } }//packageSection 130//fanyi_gameover_submit (fanyi_gameover_submit) package { import game.*; public dynamic class fanyi_gameover_submit extends MyText { } }//packageSection 131//fanyi_highscore (fanyi_highscore) package { import game.*; public dynamic class fanyi_highscore extends MyText { } }//packageSection 132//fanyi_howtoplay (fanyi_howtoplay) package { import game.*; public dynamic class fanyi_howtoplay extends MyText { } }//packageSection 133//fanyi_howtoplay_3000 (fanyi_howtoplay_3000) package { import game.*; public dynamic class fanyi_howtoplay_3000 extends MyText { } }//packageSection 134//fanyi_howtoplay_trick (fanyi_howtoplay_trick) package { import game.*; public dynamic class fanyi_howtoplay_trick extends MyText { } }//packageSection 135//fanyi_jump (fanyi_jump) package { import game.*; public dynamic class fanyi_jump extends MyText { } }//packageSection 136//fanyi_left (fanyi_left) package { import game.*; public dynamic class fanyi_left extends MyText { } }//packageSection 137//fanyi_main_freemode (fanyi_main_freemode) package { import game.*; public dynamic class fanyi_main_freemode extends MyText { } }//packageSection 138//fanyi_main_highscores (fanyi_main_highscores) package { import game.*; public dynamic class fanyi_main_highscores extends MyText { } }//packageSection 139//fanyi_main_missionmode (fanyi_main_missionmode) package { import game.*; public dynamic class fanyi_main_missionmode extends MyText { } }//packageSection 140//fanyi_main_moregames (fanyi_main_moregames) package { import game.*; public dynamic class fanyi_main_moregames extends MyText { } }//packageSection 141//fanyi_minssioncomplate (fanyi_minssioncomplate) package { import game.*; public dynamic class fanyi_minssioncomplate extends MyText { } }//packageSection 142//fanyi_name (fanyi_name) package { import game.*; public dynamic class fanyi_name extends MyText { } }//packageSection 143//fanyi_next (fanyi_next) package { import game.*; public dynamic class fanyi_next extends MyText { } }//packageSection 144//fanyi_ok (fanyi_ok) package { import game.*; public dynamic class fanyi_ok extends MyText { } }//packageSection 145//fanyi_rank (fanyi_rank) package { import game.*; public dynamic class fanyi_rank extends MyText { } }//packageSection 146//fanyi_renwu1 (fanyi_renwu1) package { import game.*; public dynamic class fanyi_renwu1 extends MyText { } }//packageSection 147//fanyi_renwu10 (fanyi_renwu10) package { import game.*; public dynamic class fanyi_renwu10 extends MyText { } }//packageSection 148//fanyi_renwu11 (fanyi_renwu11) package { import game.*; public dynamic class fanyi_renwu11 extends MyText { } }//packageSection 149//fanyi_renwu13 (fanyi_renwu13) package { import game.*; public dynamic class fanyi_renwu13 extends MyText { } }//packageSection 150//fanyi_renwu14 (fanyi_renwu14) package { import game.*; public dynamic class fanyi_renwu14 extends MyText { } }//packageSection 151//fanyi_renwu15 (fanyi_renwu15) package { import game.*; public dynamic class fanyi_renwu15 extends MyText { } }//packageSection 152//fanyi_renwu16 (fanyi_renwu16) package { import game.*; public dynamic class fanyi_renwu16 extends MyText { } }//packageSection 153//fanyi_renwu17 (fanyi_renwu17) package { import game.*; public dynamic class fanyi_renwu17 extends MyText { } }//packageSection 154//fanyi_renwu18 (fanyi_renwu18) package { import game.*; public dynamic class fanyi_renwu18 extends MyText { } }//packageSection 155//fanyi_renwu19 (fanyi_renwu19) package { import game.*; public dynamic class fanyi_renwu19 extends MyText { } }//packageSection 156//fanyi_renwu2 (fanyi_renwu2) package { import game.*; public dynamic class fanyi_renwu2 extends MyText { } }//packageSection 157//fanyi_renwu20 (fanyi_renwu20) package { import game.*; public dynamic class fanyi_renwu20 extends MyText { } }//packageSection 158//fanyi_renwu21 (fanyi_renwu21) package { import game.*; public dynamic class fanyi_renwu21 extends MyText { } }//packageSection 159//fanyi_renwu22 (fanyi_renwu22) package { import game.*; public dynamic class fanyi_renwu22 extends MyText { } }//packageSection 160//fanyi_renwu23 (fanyi_renwu23) package { import game.*; public dynamic class fanyi_renwu23 extends MyText { } }//packageSection 161//fanyi_renwu24 (fanyi_renwu24) package { import game.*; public dynamic class fanyi_renwu24 extends MyText { } }//packageSection 162//fanyi_renwu25 (fanyi_renwu25) package { import game.*; public dynamic class fanyi_renwu25 extends MyText { } }//packageSection 163//fanyi_renwu26 (fanyi_renwu26) package { import game.*; public dynamic class fanyi_renwu26 extends MyText { } }//packageSection 164//fanyi_renwu27 (fanyi_renwu27) package { import game.*; public dynamic class fanyi_renwu27 extends MyText { } }//packageSection 165//fanyi_renwu28 (fanyi_renwu28) package { import game.*; public dynamic class fanyi_renwu28 extends MyText { } }//packageSection 166//fanyi_renwu29 (fanyi_renwu29) package { import game.*; public dynamic class fanyi_renwu29 extends MyText { } }//packageSection 167//fanyi_renwu3 (fanyi_renwu3) package { import game.*; public dynamic class fanyi_renwu3 extends MyText { } }//packageSection 168//fanyi_renwu30 (fanyi_renwu30) package { import game.*; public dynamic class fanyi_renwu30 extends MyText { } }//packageSection 169//fanyi_renwu4 (fanyi_renwu4) package { import game.*; public dynamic class fanyi_renwu4 extends MyText { } }//packageSection 170//fanyi_renwu5 (fanyi_renwu5) package { import game.*; public dynamic class fanyi_renwu5 extends MyText { } }//packageSection 171//fanyi_renwu6 (fanyi_renwu6) package { import game.*; public dynamic class fanyi_renwu6 extends MyText { } }//packageSection 172//fanyi_renwu7 (fanyi_renwu7) package { import game.*; public dynamic class fanyi_renwu7 extends MyText { } }//packageSection 173//fanyi_renwu8 (fanyi_renwu8) package { import game.*; public dynamic class fanyi_renwu8 extends MyText { } }//packageSection 174//fanyi_renwu9 (fanyi_renwu9) package { import game.*; public dynamic class fanyi_renwu9 extends MyText { } }//packageSection 175//fanyi_right (fanyi_right) package { import game.*; public dynamic class fanyi_right extends MyText { } }//packageSection 176//fanyi_score (fanyi_score) package { import game.*; public dynamic class fanyi_score extends MyText { } }//packageSection 177//fanyi_spaceto (fanyi_spaceto) package { import game.*; public dynamic class fanyi_spaceto extends MyText { } }//packageSection 178//fanyi_storymode (fanyi_storymode) package { import game.*; public dynamic class fanyi_storymode extends MyText { } }//packageSection 179//fanyi_text1 (fanyi_text1) package { import game.*; public dynamic class fanyi_text1 extends MyText { } }//packageSection 180//fanyi_text10 (fanyi_text10) package { import game.*; public dynamic class fanyi_text10 extends MyText { } }//packageSection 181//fanyi_text11 (fanyi_text11) package { import game.*; public dynamic class fanyi_text11 extends MyText { } }//packageSection 182//fanyi_text12 (fanyi_text12) package { import game.*; public dynamic class fanyi_text12 extends MyText { } }//packageSection 183//fanyi_text13 (fanyi_text13) package { import game.*; public dynamic class fanyi_text13 extends MyText { } }//packageSection 184//fanyi_text14 (fanyi_text14) package { import game.*; public dynamic class fanyi_text14 extends MyText { } }//packageSection 185//fanyi_text15 (fanyi_text15) package { import game.*; public dynamic class fanyi_text15 extends MyText { } }//packageSection 186//fanyi_text16 (fanyi_text16) package { import game.*; public dynamic class fanyi_text16 extends MyText { } }//packageSection 187//fanyi_text17 (fanyi_text17) package { import game.*; public dynamic class fanyi_text17 extends MyText { } }//packageSection 188//fanyi_text18 (fanyi_text18) package { import game.*; public dynamic class fanyi_text18 extends MyText { } }//packageSection 189//fanyi_text3 (fanyi_text3) package { import game.*; public dynamic class fanyi_text3 extends MyText { } }//packageSection 190//fanyi_text4 (fanyi_text4) package { import game.*; public dynamic class fanyi_text4 extends MyText { } }//packageSection 191//fanyi_text5 (fanyi_text5) package { import game.*; public dynamic class fanyi_text5 extends MyText { } }//packageSection 192//fanyi_text6 (fanyi_text6) package { import game.*; public dynamic class fanyi_text6 extends MyText { } }//packageSection 193//fanyi_text7 (fanyi_text7) package { import game.*; public dynamic class fanyi_text7 extends MyText { } }//packageSection 194//fanyi_text8 (fanyi_text8) package { import game.*; public dynamic class fanyi_text8 extends MyText { } }//packageSection 195//fanyi_text9 (fanyi_text9) package { import game.*; public dynamic class fanyi_text9 extends MyText { } }//packageSection 196//fanyi_trick (fanyi_trick) package { import game.*; public dynamic class fanyi_trick extends MyText { } }//packageSection 197//fanyi_UI_bad (fanyi_UI_bad) package { import game.*; public dynamic class fanyi_UI_bad extends MyText { } }//packageSection 198//fanyi_UI_best (fanyi_UI_best) package { import game.*; public dynamic class fanyi_UI_best extends MyText { } }//packageSection 199//fanyi_UI_combo (fanyi_UI_combo) package { import game.*; public dynamic class fanyi_UI_combo extends MyText { } }//packageSection 200//fanyi_UI_mission (fanyi_UI_mission) package { import game.*; public dynamic class fanyi_UI_mission extends MyText { } }//packageSection 201//fanyi_UI_normal (fanyi_UI_normal) package { import game.*; public dynamic class fanyi_UI_normal extends MyText { } }//packageSection 202//fanyi_UI_quality (fanyi_UI_quality) package { import game.*; public dynamic class fanyi_UI_quality extends MyText { } }//packageSection 203//fanyi_UI_record (fanyi_UI_record) package { import game.*; public dynamic class fanyi_UI_record extends MyText { } }//packageSection 204//fanyi_UI_score (fanyi_UI_score) package { import game.*; public dynamic class fanyi_UI_score extends MyText { } }//packageSection 205//fanyi_UI_text2 (fanyi_UI_text2) package { import game.*; public dynamic class fanyi_UI_text2 extends MyText { } }//packageSection 206//fanyi_UI_trick (fanyi_UI_trick) package { import game.*; public dynamic class fanyi_UI_trick extends MyText { } }//packageSection 207//fanyi_UI_trick1 (fanyi_UI_trick1) package { import game.*; public dynamic class fanyi_UI_trick1 extends MyText { } }//packageSection 208//fanyi_world1 (fanyi_world1) package { import game.*; public dynamic class fanyi_world1 extends MyText { } }//packageSection 209//fanyi_world2 (fanyi_world2) package { import game.*; public dynamic class fanyi_world2 extends MyText { } }//packageSection 210//fanyi_world3 (fanyi_world3) package { import game.*; public dynamic class fanyi_world3 extends MyText { } }//packageSection 211//fanyi_world4 (fanyi_world4) package { import game.*; public dynamic class fanyi_world4 extends MyText { } }//packageSection 212//fanyi_worldcomplete (fanyi_worldcomplete) package { import game.*; public dynamic class fanyi_worldcomplete extends MyText { } }//packageSection 213//fanyi_worldmap (fanyi_worldmap) package { import game.*; public dynamic class fanyi_worldmap extends MyText { } }//packageSection 214//fanyi_yourname (fanyi_yourname) package { import game.*; public dynamic class fanyi_yourname extends MyText { } }//packageSection 215//fanyi_yourscore (fanyi_yourscore) package { import game.*; public dynamic class fanyi_yourscore extends MyText { } }//packageSection 216//Fire (Fire) package { import flash.display.*; public dynamic class Fire extends MovieClip { } }//packageSection 217//freemode (freemode) package { import game.*; public dynamic class freemode extends Button { } }//packageSection 218//hottoPalay (hottoPalay) package { import game.*; public dynamic class hottoPalay extends MyText { } }//packageSection 219//level2Gray (level2Gray) package { import game.*; public dynamic class level2Gray extends Button { } }//packageSection 220//newfayi (newfayi) package { import game.*; public dynamic class newfayi extends MyText { } }//packageSection 221//nextpage (nextpage) package { import game.*; public dynamic class nextpage extends Button { } }//packageSection 222//Point (Point) package { import flash.display.*; public dynamic class Point extends MovieClip { } }//packageSection 223//RightArc (RightArc) package { import flash.display.*; public dynamic class RightArc extends MovieClip { } }//packageSection 224//sd_bar (sd_bar) package { import flash.media.*; public dynamic class sd_bar extends Sound { } }//packageSection 225//sd_coin (sd_coin) package { import flash.media.*; public dynamic class sd_coin extends Sound { } }//packageSection 226//sd_combo (sd_combo) package { import flash.media.*; public dynamic class sd_combo extends Sound { } }//packageSection 227//sd_down (sd_down) package { import flash.media.*; public dynamic class sd_down extends Sound { } }//packageSection 228//sd_fall (sd_fall) package { import flash.media.*; public dynamic class sd_fall extends Sound { } }//packageSection 229//sd_getBar (sd_getBar) package { import flash.media.*; public dynamic class sd_getBar extends Sound { } }//packageSection 230//sd_jump (sd_jump) package { import flash.media.*; public dynamic class sd_jump extends Sound { } }//packageSection 231//sd_level1 (sd_level1) package { import flash.media.*; public dynamic class sd_level1 extends Sound { } }//packageSection 232//sd_level2 (sd_level2) package { import flash.media.*; public dynamic class sd_level2 extends Sound { } }//packageSection 233//sd_level3 (sd_level3) package { import flash.media.*; public dynamic class sd_level3 extends Sound { } }//packageSection 234//sd_level4 (sd_level4) package { import flash.media.*; public dynamic class sd_level4 extends Sound { } }//packageSection 235//sd_lose (sd_lose) package { import flash.media.*; public dynamic class sd_lose extends Sound { } }//packageSection 236//sd_mdown (sd_mdown) package { import flash.media.*; public dynamic class sd_mdown extends Sound { } }//packageSection 237//sd_menu (sd_menu) package { import flash.media.*; public dynamic class sd_menu extends Sound { } }//packageSection 238//sd_out (sd_out) package { import flash.media.*; public dynamic class sd_out extends Sound { } }//packageSection 239//sd_road (sd_road) package { import flash.media.*; public dynamic class sd_road extends Sound { } }//packageSection 240//sd_start (sd_start) package { import flash.media.*; public dynamic class sd_start extends Sound { } }//packageSection 241//sd_stop (sd_stop) package { import flash.media.*; public dynamic class sd_stop extends Sound { } }//packageSection 242//sd_touch (sd_touch) package { import flash.media.*; public dynamic class sd_touch extends Sound { } }//packageSection 243//sd_win (sd_win) package { import flash.media.*; public dynamic class sd_win extends Sound { } }//packageSection 244//Secret_Part1 (Secret_Part1) package { import flash.display.*; public dynamic class Secret_Part1 extends MovieClip { } }//packageSection 245//Secret_Part2 (Secret_Part2) package { import flash.display.*; public dynamic class Secret_Part2 extends MovieClip { } }//packageSection 246//Secret_Part3 (Secret_Part3) package { import flash.display.*; public dynamic class Secret_Part3 extends MovieClip { public var _m_hideWall:MovieClip; } }//packageSection 247//Secret_S1 (Secret_S1) package { import flash.display.*; public dynamic class Secret_S1 extends MovieClip { } }//packageSection 248//Secret_S2 (Secret_S2) package { import flash.display.*; public dynamic class Secret_S2 extends MovieClip { } }//packageSection 249//Secret_S3 (Secret_S3) package { import flash.display.*; public dynamic class Secret_S3 extends MovieClip { } }//packageSection 250//ShadowMask (ShadowMask) package { import flash.display.*; public dynamic class ShadowMask extends MovieClip { } }//packageSection 251//spill_group (spill_group) package { import game.*; public dynamic class spill_group extends Button { } }//packageSection 252//Star (Star) package { import flash.display.*; public dynamic class Star extends MovieClip { } }//packageSection 253//submit (submit) package { import game.*; public dynamic class submit extends Button { } }//packageSection 254//Test_Part1 (Test_Part1) package { import game.*; import flash.display.*; public dynamic class Test_Part1 extends MovieClip { public var _m_logo:MyLogo; } }//packageSection 255//Test_Part2 (Test_Part2) package { import game.*; import flash.display.*; public dynamic class Test_Part2 extends MovieClip { public var _m_logo:MyLogo; } }//packageSection 256//Test_Part3 (Test_Part3) package { import flash.display.*; public dynamic class Test_Part3 extends MovieClip { } }//packageSection 257//Test_Part4 (Test_Part4) package { import flash.display.*; public dynamic class Test_Part4 extends MovieClip { } }//packageSection 258//Test_S1 (Test_S1) package { import flash.display.*; public dynamic class Test_S1 extends MovieClip { } }//packageSection 259//Test_S2 (Test_S2) package { import flash.display.*; public dynamic class Test_S2 extends MovieClip { } }//packageSection 260//Test_S3 (Test_S3) package { import flash.display.*; public dynamic class Test_S3 extends MovieClip { } }//packageSection 261//Test_S4 (Test_S4) package { import flash.display.*; public dynamic class Test_S4 extends MovieClip { } }//packageSection 262//tick (tick) package { import game.*; public dynamic class tick extends Button { } }//packageSection 263//What_Part1 (What_Part1) package { import flash.display.*; public dynamic class What_Part1 extends MovieClip { } }//packageSection 264//What_Part2 (What_Part2) package { import flash.display.*; public dynamic class What_Part2 extends MovieClip { } }//packageSection 265//What_Part3 (What_Part3) package { import flash.display.*; public dynamic class What_Part3 extends MovieClip { } }//packageSection 266//What_Part4 (What_Part4) package { import game.*; import flash.display.*; public dynamic class What_Part4 extends MovieClip { public var _m_logo:MyLogo; } }//packageSection 267//What_Part5 (What_Part5) package { import flash.display.*; public dynamic class What_Part5 extends MovieClip { } }//packageSection 268//What_Part6 (What_Part6) package { import flash.display.*; public dynamic class What_Part6 extends MovieClip { } }//packageSection 269//What_S1 (What_S1) package { import flash.display.*; public dynamic class What_S1 extends MovieClip { } }//packageSection 270//What_S2 (What_S2) package { import flash.display.*; public dynamic class What_S2 extends MovieClip { } }//packageSection 271//What_S3 (What_S3) package { import flash.display.*; public dynamic class What_S3 extends MovieClip { } }//packageSection 272//What_S4 (What_S4) package { import flash.display.*; public dynamic class What_S4 extends MovieClip { } }//packageSection 273//What_S5 (What_S5) package { import flash.display.*; public dynamic class What_S5 extends MovieClip { } }//packageSection 274//What_S6 (What_S6) package { import flash.display.*; public dynamic class What_S6 extends MovieClip { } }//package
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip {Point} | Uses:1 | |
Symbol 3 Graphic | Used by:8 | |
Symbol 4 Graphic | Used by:8 | |
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip {game.MaskTween} | Uses:3 4 5 6 7 | |
Symbol 9 Graphic | Used by:126 | |
Symbol 10 Graphic | Used by:91 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:91 |
Symbol 13 Graphic | Used by:24 | |
Symbol 14 Graphic | Used by:24 | |
Symbol 15 Graphic | Used by:24 | |
Symbol 16 Graphic | Used by:24 | |
Symbol 17 Graphic | Used by:24 | |
Symbol 18 Graphic | Used by:24 | |
Symbol 19 Graphic | Used by:24 | |
Symbol 20 Graphic | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:13 14 15 16 17 18 19 20 21 23 | Used by:91 |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:91 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:91 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:91 |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:91 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:91 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:91 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:91 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:91 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:91 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:91 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:91 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:91 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:91 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:91 |
Symbol 53 Graphic | Used by:56 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:56 70 |
Symbol 56 MovieClip | Uses:53 55 | Used by:91 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:91 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:91 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:91 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:91 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:91 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:91 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 55 | Used by:91 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:91 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:91 |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:91 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:91 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:91 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:91 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:91 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:91 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:87 | Used by:91 |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:91 |
Symbol 91 MovieClip {game.MyLogo} | Uses:10 12 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 | Used by:126 296 490 616 702 1906 2000 2035 2044 2132 2299 |
Symbol 92 Font | Used by:93 94 95 96 97 98 99 100 101 106 107 108 155 183 184 186 187 188 189 190 191 192 193 196 197 198 215 216 217 218 219 220 221 224 225 226 235 236 237 238 241 242 243 247 248 249 250 251 252 253 254 255 258 259 263 264 265 266 267 268 269 270 271 274 275 280 281 282 283 284 285 286 289 290 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 319 320 321 325 326 327 328 329 330 333 334 337 338 339 340 341 342 345 348 349 350 351 352 353 354 355 356 359 360 377 378 379 380 381 382 383 384 385 388 389 390 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 427 428 434 435 436 437 438 439 440 441 442 445 446 447 454 455 456 457 458 459 460 461 462 465 466 467 474 475 476 477 478 479 480 483 484 485 507 508 509 510 511 514 515 516 523 524 525 526 527 528 529 532 533 534 538 539 540 541 542 543 544 547 548 552 553 554 555 556 557 558 559 560 563 564 565 569 570 571 572 573 574 575 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Symbol 93 Text | Uses:92 | Used by:113 |
Symbol 94 Text | Uses:92 | Used by:113 |
Symbol 95 Text | Uses:92 | Used by:113 |
Symbol 96 Text | Uses:92 | Used by:113 |
Symbol 97 Text | Uses:92 | Used by:113 |
Symbol 98 Text | Uses:92 | Used by:113 |
Symbol 99 Text | Uses:92 | Used by:113 |
Symbol 100 Text | Uses:92 | Used by:113 |
Symbol 101 Text | Uses:92 | Used by:113 |
Symbol 102 Font | Used by:103 104 158 194 195 222 223 239 240 256 257 272 273 287 288 317 318 331 332 343 344 357 358 386 387 425 426 443 444 463 464 481 482 512 513 530 531 639 640 657 658 674 675 693 694 712 713 733 734 749 750 762 763 777 778 1650 1651 1717 1718 1734 1735 1753 1754 1770 1771 1790 1791 1805 1806 1834 1835 1877 1878 2185 2186 2203 2204 2220 2221 2237 2238 2254 2255 2271 2272 2289 2290 2309 2310 2324 2325 2337 2373 2393 2427 2463 2477 2483 2487 2500 2504 2529 2530 2546 2547 2565 2566 2567 2588 2589 2659 2660 2677 2678 2679 2710 2711 2712 2713 2714 2715 2716 2763 2774 2775 2806 2807 2808 2809 2810 2811 2852 2853 2854 2855 2856 2857 2898 2899 2900 2901 2902 2942 2943 2944 2945 2946 2947 2988 2989 2990 2991 2992 3030 3031 3032 3033 3034 3074 3075 3076 3077 3078 3115 3116 3117 3118 3119 3120 3162 3163 3164 3165 3166 3167 3207 3208 3209 3210 3211 3212 3246 3247 3248 3249 3277 3278 3279 3280 3304 3305 3306 3307 3335 3336 3337 3338 3369 3370 3371 3372 3402 3403 3404 3405 3437 3438 3439 3440 3472 3473 3474 3475 3506 3507 3508 3509 3540 3541 3542 3543 3574 3575 3576 3577 3608 3609 3610 3611 3642 3643 3644 3645 3677 3678 3679 3680 3710 3711 3712 3713 3742 3743 3744 3745 3777 3778 3779 3780 3810 3811 3812 3813 3841 3842 3843 3844 3868 3869 | |
Symbol 103 Text | Uses:102 | Used by:113 |
Symbol 104 Text | Uses:102 | Used by:113 |
Symbol 105 Font | Used by:106 241 333 427 547 695 735 751 779 1652 1719 2311 2680 | |
Symbol 106 Text | Uses:92 105 | Used by:113 |
Symbol 107 Text | Uses:92 | Used by:113 |
Symbol 108 Text | Uses:92 | Used by:113 |
Symbol 109 Font | Used by:110 159 199 227 244 260 276 291 322 335 346 361 391 429 448 468 486 517 535 549 566 583 596 613 644 662 679 698 717 738 754 765 782 1655 1721 1740 1758 1775 1795 1810 1838 1854 1880 2189 2208 2225 2242 2259 2276 2294 2314 2329 2340 2374 2395 2428 2465 2480 2484 2488 2501 2505 2534 2551 2571 2592 2663 2683 2684 2724 2725 2726 2727 2765 2776 2820 2821 2822 2866 2867 2868 2909 2910 2911 2956 2957 2958 2999 3000 3001 3041 3042 3043 3084 3085 3086 3129 3130 3131 3176 3177 3178 3220 3221 3222 3256 3257 3287 3288 3311 3312 3345 3346 3378 3379 3412 3413 3447 3448 3482 3483 3516 3517 3550 3551 3584 3585 3617 3618 3652 3653 3687 3688 3720 3721 3752 3753 3787 3788 3817 3818 3851 3852 3872 | |
Symbol 110 Text | Uses:109 | Used by:113 |
Symbol 111 Font | Used by:112 160 200 228 245 261 277 292 323 362 392 430 449 469 487 518 536 550 567 584 597 614 645 663 680 699 718 739 755 766 783 1656 1722 1741 1759 1776 1796 1839 1855 1881 2190 2209 2226 2243 2260 2277 2295 2315 2330 2535 2552 2572 2593 2664 2685 2686 2728 2729 2766 2777 2823 2824 2825 2869 2870 2871 2912 2913 2914 2959 2960 2961 3002 3003 3004 3044 3045 3046 3087 3089 3090 3132 3133 3134 3179 3180 3181 3223 3224 3225 3258 3259 3289 3290 3313 3314 3347 3348 3380 3381 3414 3415 3449 3450 3484 3485 3518 3519 3552 3553 3586 3587 3619 3620 3654 3655 3689 3690 3722 3754 3755 3789 3790 3819 3820 3853 3854 3873 | |
Symbol 112 Text | Uses:111 | Used by:113 |
Symbol 113 MovieClip {fanyi_UI_text2} | Uses:93 94 95 96 97 98 99 100 101 103 104 106 107 108 110 112 | Used by:126 1906 |
Symbol 114 Bitmap | Used by:115 2114 2604 2606 2607 | |
Symbol 115 Graphic | Uses:114 | Used by:118 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:118 |
Symbol 118 MovieClip {fanyi_biaoti} | Uses:115 117 | Used by:126 794 |
Symbol 119 Graphic | Used by:125 | |
Symbol 120 Graphic | Used by:121 125 | |
Symbol 121 MovieClip | Uses:120 | Used by:125 |
Symbol 122 Bitmap | Used by:123 2357 | |
Symbol 123 Graphic | Uses:122 | Used by:124 1639 |
Symbol 124 MovieClip | Uses:123 | Used by:125 |
Symbol 125 MovieClip {SKATE_fla.loading_369} | Uses:119 120 121 124 | Used by:126 |
Symbol 126 MovieClip {game.Loading} | Uses:9 91 113 118 125 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:127 | Used by:Timeline |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Bitmap | Used by:131 3896 | |
Symbol 131 Graphic | Uses:130 | Used by:146 |
Symbol 132 Font | Used by:133 134 135 136 137 138 139 140 141 147 178 545 546 561 562 578 579 591 592 608 609 1849 1850 2760 3897 | |
Symbol 133 Text | Uses:132 | Used by:146 |
Symbol 134 Text | Uses:132 | Used by:146 |
Symbol 135 Text | Uses:132 | Used by:146 |
Symbol 136 Text | Uses:132 | Used by:146 |
Symbol 137 Text | Uses:132 | Used by:146 |
Symbol 138 Text | Uses:132 | Used by:146 |
Symbol 139 Text | Uses:132 | Used by:146 |
Symbol 140 Text | Uses:132 | Used by:146 |
Symbol 141 Text | Uses:132 | Used by:146 |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:142 143 | Used by:146 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip {game.Cat} | Uses:131 133 134 135 136 137 138 139 140 141 144 145 | Used by:Timeline |
Symbol 147 Text | Uses:132 | Used by:Timeline |
Symbol 148 Graphic | Used by:151 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:151 |
Symbol 151 MovieClip {game.BalanceBar} | Uses:148 150 | Used by:Timeline |
Symbol 152 Graphic | Used by:162 | |
Symbol 153 Font | Used by:154 156 157 163 234 473 522 1682 1688 1694 1708 2263 2319 2653 2666 2667 3859 | |
Symbol 154 Text | Uses:153 | Used by:161 |
Symbol 155 Text | Uses:92 | Used by:161 |
Symbol 156 Text | Uses:153 | Used by:161 |
Symbol 157 Text | Uses:153 | Used by:161 |
Symbol 158 Text | Uses:102 | Used by:161 |
Symbol 159 Text | Uses:109 | Used by:161 |
Symbol 160 Text | Uses:111 | Used by:161 |
Symbol 161 MovieClip {fanyi_UI_combo} | Uses:154 155 156 157 158 159 160 | Used by:162 |
Symbol 162 MovieClip | Uses:152 161 | Used by:166 |
Symbol 163 EditableText | Uses:153 | Used by:164 |
Symbol 164 MovieClip {SKATE_fla.Symbol1_10} | Uses:163 | Used by:165 |
Symbol 165 MovieClip {SKATE_fla.combo_num_9} | Uses:164 | Used by:166 |
Symbol 166 MovieClip {game.Combo} | Uses:162 165 | Used by:Timeline |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:180 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:177 1901 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:177 1901 |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:176 |
Symbol 176 MovieClip | Uses:173 175 | Used by:177 1901 |
Symbol 177 MovieClip {SKATE_fla.Symbol84_13} | Uses:170 172 176 | Used by:180 1906 |
Symbol 178 EditableText | Uses:132 | Used by:179 |
Symbol 179 MovieClip {SKATE_fla.Symbol1_18} | Uses:178 | Used by:180 |
Symbol 180 MovieClip {game.RotateDone} | Uses:168 177 179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:182 297 489 2176 | |
Symbol 182 Graphic | Uses:181 | Used by:296 |
Symbol 183 EditableText | Uses:92 | Used by:296 |
Symbol 184 EditableText | Uses:92 | Used by:296 |
Symbol 185 Graphic | Used by:296 | |
Symbol 186 Text | Uses:92 | Used by:201 |
Symbol 187 Text | Uses:92 | Used by:201 |
Symbol 188 Text | Uses:92 | Used by:201 |
Symbol 189 Text | Uses:92 | Used by:201 |
Symbol 190 Text | Uses:92 | Used by:201 |
Symbol 191 Text | Uses:92 | Used by:201 |
Symbol 192 Text | Uses:92 | Used by:201 |
Symbol 193 Text | Uses:92 | Used by:201 |
Symbol 194 Text | Uses:102 | Used by:201 |
Symbol 195 Text | Uses:102 | Used by:201 |
Symbol 196 Text | Uses:92 | Used by:201 |
Symbol 197 Text | Uses:92 | Used by:201 |
Symbol 198 Text | Uses:92 | Used by:201 |
Symbol 199 Text | Uses:109 | Used by:201 |
Symbol 200 Text | Uses:111 | Used by:201 |
Symbol 201 MovieClip {fanyi_gameover_continue} | Uses:186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | Used by:214 |
Symbol 202 Graphic | Used by:214 295 | |
Symbol 203 Graphic | Used by:212 | |
Symbol 204 Graphic | Used by:212 | |
Symbol 205 Graphic | Used by:212 | |
Symbol 206 Graphic | Used by:212 | |
Symbol 207 Graphic | Used by:212 373 | |
Symbol 208 Graphic | Used by:212 | |
Symbol 209 Graphic | Used by:212 | |
Symbol 210 Graphic | Used by:212 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip {SKATE_fla.wing_22} | Uses:203 204 205 206 207 208 209 210 211 | Used by:214 233 295 2193 2298 2318 |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip {b_continuee} | Uses:201 202 212 213 | Used by:296 |
Symbol 215 Text | Uses:92 | Used by:229 |
Symbol 216 Text | Uses:92 | Used by:229 |
Symbol 217 Text | Uses:92 | Used by:229 |
Symbol 218 Text | Uses:92 | Used by:229 |
Symbol 219 Text | Uses:92 | Used by:229 |
Symbol 220 Text | Uses:92 | Used by:229 |
Symbol 221 Text | Uses:92 | Used by:229 |
Symbol 222 Text | Uses:102 | Used by:229 |
Symbol 223 Text | Uses:102 | Used by:229 |
Symbol 224 Text | Uses:92 | Used by:229 |
Symbol 225 Text | Uses:92 | Used by:229 |
Symbol 226 Text | Uses:92 | Used by:229 |
Symbol 227 Text | Uses:109 | Used by:229 |
Symbol 228 Text | Uses:111 | Used by:229 |
Symbol 229 MovieClip {fanyi_gameover_submit} | Uses:215 216 217 218 219 220 221 222 223 224 225 226 227 228 | Used by:233 |
Symbol 230 Graphic | Used by:233 2298 | |
Symbol 231 Graphic | Used by:233 | |
Symbol 232 Graphic | Used by:233 395 521 666 2193 2298 2318 2769 2780 | |
Symbol 233 MovieClip {submit} | Uses:229 230 212 231 232 | Used by:296 2299 |
Symbol 234 Text | Uses:153 | Used by:246 |
Symbol 235 Text | Uses:92 | Used by:246 |
Symbol 236 Text | Uses:92 | Used by:246 |
Symbol 237 Text | Uses:92 | Used by:246 |
Symbol 238 Text | Uses:92 | Used by:246 |
Symbol 239 Text | Uses:102 | Used by:246 |
Symbol 240 Text | Uses:102 | Used by:246 |
Symbol 241 Text | Uses:92 105 | Used by:246 |
Symbol 242 Text | Uses:92 | Used by:246 |
Symbol 243 Text | Uses:92 | Used by:246 |
Symbol 244 Text | Uses:109 | Used by:246 |
Symbol 245 Text | Uses:111 | Used by:246 |
Symbol 246 MovieClip {fanyi_gameover} | Uses:234 235 236 237 238 239 240 241 242 243 244 245 | Used by:296 |
Symbol 247 Text | Uses:92 | Used by:262 |
Symbol 248 Text | Uses:92 | Used by:262 |
Symbol 249 Text | Uses:92 | Used by:262 |
Symbol 250 Text | Uses:92 | Used by:262 |
Symbol 251 Text | Uses:92 | Used by:262 |
Symbol 252 Text | Uses:92 | Used by:262 |
Symbol 253 Text | Uses:92 | Used by:262 |
Symbol 254 Text | Uses:92 | Used by:262 |
Symbol 255 Text | Uses:92 | Used by:262 |
Symbol 256 Text | Uses:102 | Used by:262 |
Symbol 257 Text | Uses:102 | Used by:262 |
Symbol 258 Text | Uses:92 | Used by:262 |
Symbol 259 Text | Uses:92 | Used by:262 |
Symbol 260 Text | Uses:109 | Used by:262 |
Symbol 261 Text | Uses:111 | Used by:262 336 |
Symbol 262 MovieClip {fanyi_yourname} | Uses:247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 | Used by:296 2299 |
Symbol 263 Text | Uses:92 | Used by:278 |
Symbol 264 Text | Uses:92 | Used by:278 |
Symbol 265 Text | Uses:92 | Used by:278 |
Symbol 266 Text | Uses:92 | Used by:278 |
Symbol 267 Text | Uses:92 | Used by:278 |
Symbol 268 Text | Uses:92 | Used by:278 |
Symbol 269 Text | Uses:92 | Used by:278 |
Symbol 270 Text | Uses:92 | Used by:278 |
Symbol 271 Text | Uses:92 | Used by:278 |
Symbol 272 Text | Uses:102 | Used by:278 |
Symbol 273 Text | Uses:102 | Used by:278 |
Symbol 274 Text | Uses:92 | Used by:278 |
Symbol 275 Text | Uses:92 | Used by:278 |
Symbol 276 Text | Uses:109 | Used by:278 |
Symbol 277 Text | Uses:111 | Used by:278 347 |
Symbol 278 MovieClip {fanyi_yourscore} | Uses:263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 | Used by:296 2299 |
Symbol 279 Graphic | Used by:296 | |
Symbol 280 Text | Uses:92 | Used by:293 |
Symbol 281 Text | Uses:92 | Used by:293 |
Symbol 282 Text | Uses:92 | Used by:293 |
Symbol 283 Text | Uses:92 | Used by:293 |
Symbol 284 Text | Uses:92 | Used by:293 |
Symbol 285 Text | Uses:92 | Used by:293 |
Symbol 286 Text | Uses:92 | Used by:293 |
Symbol 287 Text | Uses:102 | Used by:293 |
Symbol 288 Text | Uses:102 | Used by:293 |
Symbol 289 Text | Uses:92 | Used by:293 |
Symbol 290 Text | Uses:92 | Used by:293 |
Symbol 291 Text | Uses:109 | Used by:293 |
Symbol 292 Text | Uses:111 | Used by:293 |
Symbol 293 MovieClip {fanyi_gameover_MainMenu} | Uses:280 281 282 283 284 285 286 287 288 289 290 291 292 | Used by:295 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip {bMainMenu} | Uses:293 202 212 294 | Used by:296 2299 |
Symbol 296 MovieClip {game.GameOver} | Uses:182 183 184 185 214 233 91 246 262 278 279 295 | Used by:Timeline |
Symbol 297 Graphic | Uses:181 | Used by:490 |
Symbol 298 Text | Uses:92 | Used by:490 |
Symbol 299 Text | Uses:92 | Used by:490 |
Symbol 300 Text | Uses:92 | Used by:490 |
Symbol 301 Text | Uses:92 | Used by:490 |
Symbol 302 Text | Uses:92 | Used by:490 |
Symbol 303 Text | Uses:92 | Used by:490 |
Symbol 304 Text | Uses:92 | Used by:490 |
Symbol 305 Text | Uses:92 | Used by:490 |
Symbol 306 Text | Uses:92 | Used by:490 |
Symbol 307 Text | Uses:92 | Used by:490 |
Symbol 308 Text | Uses:92 | Used by:324 |
Symbol 309 Text | Uses:92 | Used by:324 |
Symbol 310 Text | Uses:92 | Used by:324 |
Symbol 311 Text | Uses:92 | Used by:324 |
Symbol 312 Text | Uses:92 | Used by:324 |
Symbol 313 Text | Uses:92 | Used by:324 |
Symbol 314 Text | Uses:92 | Used by:324 |
Symbol 315 Text | Uses:92 | Used by:324 |
Symbol 316 Text | Uses:92 | Used by:324 |
Symbol 317 Text | Uses:102 | Used by:324 |
Symbol 318 Text | Uses:102 | Used by:324 |
Symbol 319 Text | Uses:92 | Used by:324 |
Symbol 320 Text | Uses:92 | Used by:324 |
Symbol 321 Text | Uses:92 | Used by:324 |
Symbol 322 Text | Uses:109 | Used by:324 |
Symbol 323 Text | Uses:111 | Used by:324 |
Symbol 324 MovieClip {fanyi_rank} | Uses:308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 | Used by:490 |
Symbol 325 Text | Uses:92 | Used by:336 |
Symbol 326 Text | Uses:92 | Used by:336 |
Symbol 327 Text | Uses:92 | Used by:336 |
Symbol 328 Text | Uses:92 | Used by:336 |
Symbol 329 Text | Uses:92 | Used by:336 |
Symbol 330 Text | Uses:92 | Used by:336 |
Symbol 331 Text | Uses:102 | Used by:336 |
Symbol 332 Text | Uses:102 | Used by:336 |
Symbol 333 Text | Uses:105 92 | Used by:336 |
Symbol 334 Text | Uses:92 | Used by:336 |
Symbol 335 Text | Uses:109 | Used by:336 |
Symbol 336 MovieClip {fanyi_name} | Uses:325 326 327 328 329 330 331 332 333 334 335 261 | Used by:490 |
Symbol 337 Text | Uses:92 | Used by:347 |
Symbol 338 Text | Uses:92 | Used by:347 |
Symbol 339 Text | Uses:92 | Used by:347 |
Symbol 340 Text | Uses:92 | Used by:347 |
Symbol 341 Text | Uses:92 | Used by:347 |
Symbol 342 Text | Uses:92 | Used by:347 |
Symbol 343 Text | Uses:102 | Used by:347 |
Symbol 344 Text | Uses:102 | Used by:347 |
Symbol 345 Text | Uses:92 | Used by:347 |
Symbol 346 Text | Uses:109 | Used by:347 |
Symbol 347 MovieClip {fanyi_score} | Uses:337 338 339 340 341 342 343 344 345 346 277 | Used by:490 |
Symbol 348 Text | Uses:92 | Used by:363 |
Symbol 349 Text | Uses:92 | Used by:363 |
Symbol 350 Text | Uses:92 | Used by:363 |
Symbol 351 Text | Uses:92 | Used by:363 |
Symbol 352 Text | Uses:92 | Used by:363 |
Symbol 353 Text | Uses:92 | Used by:363 |
Symbol 354 Text | Uses:92 | Used by:363 |
Symbol 355 Text | Uses:92 | Used by:363 |
Symbol 356 Text | Uses:92 | Used by:363 |
Symbol 357 Text | Uses:102 | Used by:363 |
Symbol 358 Text | Uses:102 | Used by:363 |
Symbol 359 Text | Uses:92 | Used by:363 |
Symbol 360 Text | Uses:92 | Used by:363 |
Symbol 361 Text | Uses:109 | Used by:363 |
Symbol 362 Text | Uses:111 | Used by:363 |
Symbol 363 MovieClip {fanyi_howtoplay_3000} | Uses:348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 | Used by:376 |
Symbol 364 Graphic | Used by:376 395 521 648 666 684 702 722 1659 1665 1671 1677 1701 2596 2769 2780 3857 | |
Symbol 365 Graphic | Used by:373 | |
Symbol 366 Graphic | Used by:373 | |
Symbol 367 Graphic | Used by:373 | |
Symbol 368 Graphic | Used by:373 | |
Symbol 369 Graphic | Used by:373 | |
Symbol 370 Graphic | Used by:373 | |
Symbol 371 Graphic | Used by:373 | |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip {SKATE_fla.v_wing_73} | Uses:365 366 367 368 207 369 370 371 372 | Used by:376 395 521 648 666 684 702 722 1659 2769 2780 |
Symbol 374 Graphic | Used by:376 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip {btn_morer} | Uses:363 364 373 374 375 | Used by:490 616 |
Symbol 377 Text | Uses:92 | Used by:393 |
Symbol 378 Text | Uses:92 | Used by:393 |
Symbol 379 Text | Uses:92 | Used by:393 |
Symbol 380 Text | Uses:92 | Used by:393 |
Symbol 381 Text | Uses:92 | Used by:393 |
Symbol 382 Text | Uses:92 | Used by:393 |
Symbol 383 Text | Uses:92 | Used by:393 |
Symbol 384 Text | Uses:92 | Used by:393 |
Symbol 385 Text | Uses:92 | Used by:393 |
Symbol 386 Text | Uses:102 | Used by:393 |
Symbol 387 Text | Uses:102 | Used by:393 |
Symbol 388 Text | Uses:92 | Used by:393 |
Symbol 389 Text | Uses:92 | Used by:393 |
Symbol 390 Text | Uses:92 | Used by:393 |
Symbol 391 Text | Uses:109 | Used by:393 |
Symbol 392 Text | Uses:111 | Used by:393 |
Symbol 393 MovieClip {fanyi_choose_back} | Uses:377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 | Used by:395 |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip {btn_back} | Uses:393 364 373 394 232 | Used by:490 616 1815 2517 2733 |
Symbol 396 EditableText | Uses:92 | Used by:490 |
Symbol 397 EditableText | Uses:92 | Used by:490 |
Symbol 398 EditableText | Uses:92 | Used by:490 |
Symbol 399 EditableText | Uses:92 | Used by:490 |
Symbol 400 EditableText | Uses:92 | Used by:490 |
Symbol 401 EditableText | Uses:92 | Used by:490 |
Symbol 402 EditableText | Uses:92 | Used by:490 |
Symbol 403 EditableText | Uses:92 | Used by:490 |
Symbol 404 EditableText | Uses:92 | Used by:490 |
Symbol 405 EditableText | Uses:92 | Used by:490 |
Symbol 406 EditableText | Uses:92 | Used by:490 |
Symbol 407 EditableText | Uses:92 | Used by:490 |
Symbol 408 EditableText | Uses:92 | Used by:490 |
Symbol 409 EditableText | Uses:92 | Used by:490 |
Symbol 410 EditableText | Uses:92 | Used by:490 |
Symbol 411 EditableText | Uses:92 | Used by:490 |
Symbol 412 EditableText | Uses:92 | Used by:490 |
Symbol 413 EditableText | Uses:92 | Used by:490 |
Symbol 414 EditableText | Uses:92 | Used by:490 |
Symbol 415 EditableText | Uses:92 | Used by:490 |
Symbol 416 Text | Uses:92 | Used by:431 |
Symbol 417 Text | Uses:92 | Used by:431 |
Symbol 418 Text | Uses:92 | Used by:431 |
Symbol 419 Text | Uses:92 | Used by:431 |
Symbol 420 Text | Uses:92 | Used by:431 |
Symbol 421 Text | Uses:92 | Used by:431 |
Symbol 422 Text | Uses:92 | Used by:431 |
Symbol 423 Text | Uses:92 | Used by:431 |
Symbol 424 Text | Uses:92 | Used by:431 |
Symbol 425 Text | Uses:102 | Used by:431 |
Symbol 426 Text | Uses:102 | Used by:431 |
Symbol 427 Text | Uses:92 105 | Used by:431 |
Symbol 428 Text | Uses:92 | Used by:431 |
Symbol 429 Text | Uses:109 | Used by:431 |
Symbol 430 Text | Uses:111 | Used by:431 |
Symbol 431 MovieClip {newfayi} | Uses:416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 | Used by:432 |
Symbol 432 MovieClip | Uses:431 | Used by:490 |
Symbol 433 Graphic | Used by:452 | |
Symbol 434 Text | Uses:92 | Used by:450 |
Symbol 435 Text | Uses:92 | Used by:450 |
Symbol 436 Text | Uses:92 | Used by:450 |
Symbol 437 Text | Uses:92 | Used by:450 |
Symbol 438 Text | Uses:92 | Used by:450 |
Symbol 439 Text | Uses:92 | Used by:450 |
Symbol 440 Text | Uses:92 | Used by:450 |
Symbol 441 Text | Uses:92 | Used by:450 |
Symbol 442 Text | Uses:92 | Used by:450 |
Symbol 443 Text | Uses:102 | Used by:450 |
Symbol 444 Text | Uses:102 | Used by:450 |
Symbol 445 Text | Uses:92 | Used by:450 |
Symbol 446 Text | Uses:92 | Used by:450 |
Symbol 447 Text | Uses:92 | Used by:450 |
Symbol 448 Text | Uses:109 | Used by:450 |
Symbol 449 Text | Uses:111 | Used by:450 |
Symbol 450 MovieClip {fanyi_freemode} | Uses:434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 | Used by:452 |
Symbol 451 Graphic | Used by:452 | |
Symbol 452 MovieClip {b_free_h} | Uses:433 450 451 | Used by:490 |
Symbol 453 Graphic | Used by:472 | |
Symbol 454 Text | Uses:92 | Used by:470 |
Symbol 455 Text | Uses:92 | Used by:470 |
Symbol 456 Text | Uses:92 | Used by:470 |
Symbol 457 Text | Uses:92 | Used by:470 |
Symbol 458 Text | Uses:92 | Used by:470 |
Symbol 459 Text | Uses:92 | Used by:470 |
Symbol 460 Text | Uses:92 | Used by:470 |
Symbol 461 Text | Uses:92 | Used by:470 |
Symbol 462 Text | Uses:92 | Used by:470 |
Symbol 463 Text | Uses:102 | Used by:470 |
Symbol 464 Text | Uses:102 | Used by:470 |
Symbol 465 Text | Uses:92 | Used by:470 |
Symbol 466 Text | Uses:92 | Used by:470 |
Symbol 467 Text | Uses:92 | Used by:470 |
Symbol 468 Text | Uses:109 | Used by:470 |
Symbol 469 Text | Uses:111 | Used by:470 |
Symbol 470 MovieClip {fanyi_storymode} | Uses:454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 | Used by:472 |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip {b_mission} | Uses:453 470 471 | Used by:490 |
Symbol 473 Text | Uses:153 | Used by:488 |
Symbol 474 Text | Uses:92 | Used by:488 |
Symbol 475 Text | Uses:92 | Used by:488 |
Symbol 476 Text | Uses:92 | Used by:488 |
Symbol 477 Text | Uses:92 | Used by:488 |
Symbol 478 Text | Uses:92 | Used by:488 |
Symbol 479 Text | Uses:92 | Used by:488 |
Symbol 480 Text | Uses:92 | Used by:488 |
Symbol 481 Text | Uses:102 | Used by:488 |
Symbol 482 Text | Uses:102 | Used by:488 |
Symbol 483 Text | Uses:92 | Used by:488 |
Symbol 484 Text | Uses:92 | Used by:488 |
Symbol 485 Text | Uses:92 | Used by:488 |
Symbol 486 Text | Uses:109 | Used by:488 |
Symbol 487 Text | Uses:111 | Used by:488 |
Symbol 488 MovieClip {fanyi_highscore} | Uses:473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 | Used by:490 |
Symbol 489 Graphic | Uses:181 | Used by:490 |
Symbol 490 MovieClip {game.HighScore} | Uses:297 298 299 300 301 302 303 304 305 306 307 324 336 347 376 395 91 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 432 452 472 488 489 | Used by:Timeline |
Symbol 491 Bitmap | Used by:492 617 1641 2300 2634 | |
Symbol 492 Graphic | Uses:491 | Used by:616 |
Symbol 493 Graphic | Used by:616 1815 2517 | |
Symbol 494 Graphic | Used by:616 | |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:497 |
Symbol 497 MovieClip | Uses:496 | Used by:616 |
Symbol 498 Graphic | Used by:616 | |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:501 |
Symbol 501 MovieClip | Uses:500 | Used by:616 |
Symbol 502 Graphic | Used by:616 | |
Symbol 503 Bitmap | Used by:504 2367 2368 2387 2388 2389 2390 2413 2417 2419 2447 2448 2449 2451 | |
Symbol 504 Graphic | Uses:503 | Used by:505 |
Symbol 505 MovieClip | Uses:504 | Used by:616 |
Symbol 506 Graphic | Used by:616 | |
Symbol 507 Text | Uses:92 | Used by:519 |
Symbol 508 Text | Uses:92 | Used by:519 |
Symbol 509 Text | Uses:92 | Used by:519 |
Symbol 510 Text | Uses:92 | Used by:519 |
Symbol 511 Text | Uses:92 | Used by:519 |
Symbol 512 Text | Uses:102 | Used by:519 |
Symbol 513 Text | Uses:102 | Used by:519 |
Symbol 514 Text | Uses:92 | Used by:519 |
Symbol 515 Text | Uses:92 | Used by:519 |
Symbol 516 Text | Uses:92 | Used by:519 |
Symbol 517 Text | Uses:109 | Used by:519 |
Symbol 518 Text | Uses:111 | Used by:519 |
Symbol 519 MovieClip {fanyi_howtoplay_trick} | Uses:507 508 509 510 511 512 513 514 515 516 517 518 | Used by:521 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 MovieClip {tick} | Uses:519 364 373 520 232 | Used by:616 |
Symbol 522 Text | Uses:153 | Used by:537 |
Symbol 523 Text | Uses:92 | Used by:537 |
Symbol 524 Text | Uses:92 | Used by:537 |
Symbol 525 Text | Uses:92 | Used by:537 |
Symbol 526 Text | Uses:92 | Used by:537 |
Symbol 527 Text | Uses:92 | Used by:537 |
Symbol 528 Text | Uses:92 | Used by:537 |
Symbol 529 Text | Uses:92 | Used by:537 |
Symbol 530 Text | Uses:102 | Used by:537 |
Symbol 531 Text | Uses:102 | Used by:537 |
Symbol 532 Text | Uses:92 | Used by:537 |
Symbol 533 Text | Uses:92 | Used by:537 |
Symbol 534 Text | Uses:92 | Used by:537 |
Symbol 535 Text | Uses:109 | Used by:537 |
Symbol 536 Text | Uses:111 | Used by:537 |
Symbol 537 MovieClip {fanyi_howtoplay} | Uses:522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 | Used by:616 |
Symbol 538 Text | Uses:92 | Used by:551 |
Symbol 539 Text | Uses:92 | Used by:551 |
Symbol 540 Text | Uses:92 | Used by:551 |
Symbol 541 Text | Uses:92 | Used by:551 |
Symbol 542 Text | Uses:92 | Used by:551 |
Symbol 543 Text | Uses:92 | Used by:551 |
Symbol 544 Text | Uses:92 | Used by:551 |
Symbol 545 Text | Uses:132 | Used by:551 |
Symbol 546 Text | Uses:132 | Used by:551 |
Symbol 547 Text | Uses:92 105 | Used by:551 |
Symbol 548 Text | Uses:92 | Used by:551 |
Symbol 549 Text | Uses:109 | Used by:551 |
Symbol 550 Text | Uses:111 | Used by:551 |
Symbol 551 MovieClip {fanyi_right} | Uses:538 539 540 541 542 543 544 545 546 547 548 549 550 | Used by:616 |
Symbol 552 Text | Uses:92 | Used by:568 |
Symbol 553 Text | Uses:92 | Used by:568 |
Symbol 554 Text | Uses:92 | Used by:568 |
Symbol 555 Text | Uses:92 | Used by:568 |
Symbol 556 Text | Uses:92 | Used by:568 |
Symbol 557 Text | Uses:92 | Used by:568 |
Symbol 558 Text | Uses:92 | Used by:568 |
Symbol 559 Text | Uses:92 | Used by:568 |
Symbol 560 Text | Uses:92 | Used by:568 |
Symbol 561 Text | Uses:132 | Used by:568 |
Symbol 562 Text | Uses:132 | Used by:568 |
Symbol 563 Text | Uses:92 | Used by:568 |
Symbol 564 Text | Uses:92 | Used by:568 |
Symbol 565 Text | Uses:92 | Used by:568 |
Symbol 566 Text | Uses:109 | Used by:568 |
Symbol 567 Text | Uses:111 | Used by:568 |
Symbol 568 MovieClip {fanyi_left} | Uses:552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 | Used by:616 |
Symbol 569 Text | Uses:92 | Used by:585 |
Symbol 570 Text | Uses:92 | Used by:585 |
Symbol 571 Text | Uses:92 | Used by:585 |
Symbol 572 Text | Uses:92 | Used by:585 |
Symbol 573 Text | Uses:92 | Used by:585 |
Symbol 574 Text | Uses:92 | Used by:585 |
Symbol 575 Text | Uses:92 | Used by:585 |
Symbol 576 Text | Uses:92 | Used by:585 |
Symbol 577 Text | Uses:92 | Used by:585 |
Symbol 578 Text | Uses:132 | Used by:585 |
Symbol 579 Text | Uses:132 | Used by:585 |
Symbol 580 Text | Uses:92 | Used by:585 |
Symbol 581 Text | Uses:92 | Used by:585 |
Symbol 582 Text | Uses:92 | Used by:585 |
Symbol 583 Text | Uses:109 | Used by:585 |
Symbol 584 Text | Uses:111 | Used by:585 |
Symbol 585 MovieClip {fanyi_brake_stop} | Uses:569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 | Used by:616 |
Symbol 586 Text | Uses:92 | Used by:598 |
Symbol 587 Text | Uses:92 | Used by:598 |
Symbol 588 Text | Uses:92 | Used by:598 |
Symbol 589 Text | Uses:92 | Used by:598 |
Symbol 590 Text | Uses:92 | Used by:598 |
Symbol 591 Text | Uses:132 | Used by:598 |
Symbol 592 Text | Uses:132 | Used by:598 |
Symbol 593 Text | Uses:92 | Used by:598 |
Symbol 594 Text | Uses:92 | Used by:598 |
Symbol 595 Text | Uses:92 | Used by:598 |
Symbol 596 Text | Uses:109 | Used by:598 |
Symbol 597 Text | Uses:111 | Used by:598 |
Symbol 598 MovieClip {fanyi_trick} | Uses:586 587 588 589 590 591 592 593 594 595 596 597 | Used by:616 |
Symbol 599 Text | Uses:92 | Used by:615 |
Symbol 600 Text | Uses:92 | Used by:615 |
Symbol 601 Text | Uses:92 | Used by:615 |
Symbol 602 Text | Uses:92 | Used by:615 |
Symbol 603 Text | Uses:92 | Used by:615 |
Symbol 604 Text | Uses:92 | Used by:615 |
Symbol 605 Text | Uses:92 | Used by:615 |
Symbol 606 Text | Uses:92 | Used by:615 |
Symbol 607 Text | Uses:92 | Used by:615 |
Symbol 608 Text | Uses:132 | Used by:615 |
Symbol 609 Text | Uses:132 | Used by:615 |
Symbol 610 Text | Uses:92 | Used by:615 |
Symbol 611 Text | Uses:92 | Used by:615 |
Symbol 612 Text | Uses:92 | Used by:615 |
Symbol 613 Text | Uses:109 | Used by:615 |
Symbol 614 Text | Uses:111 | Used by:615 |
Symbol 615 MovieClip {fanyi_jump} | Uses:599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 | Used by:616 |
Symbol 616 MovieClip {game.PlayInstruct} | Uses:492 376 493 395 494 497 498 501 502 505 506 521 91 537 551 568 585 598 615 | Used by:Timeline |
Symbol 617 Graphic | Uses:491 | Used by:794 |
Symbol 618 Font | Used by:619 621 | |
Symbol 619 Text | Uses:618 | Used by:622 |
Symbol 620 Graphic | Used by:622 2318 | |
Symbol 621 Text | Uses:618 | Used by:622 |
Symbol 622 MovieClip {spill_group} | Uses:619 620 621 | Used by:794 |
Symbol 623 Graphic | Used by:624 | |
Symbol 624 MovieClip | Uses:623 | Used by:794 |
Symbol 625 Graphic | Used by:629 | |
Symbol 626 Graphic | Used by:629 | |
Symbol 627 Graphic | Used by:629 | |
Symbol 628 Graphic | Used by:629 | |
Symbol 629 MovieClip | Uses:625 626 627 628 | Used by:794 |
Symbol 630 Text | Uses:92 | Used by:646 |
Symbol 631 Text | Uses:92 | Used by:646 |
Symbol 632 Text | Uses:92 | Used by:646 |
Symbol 633 Text | Uses:92 | Used by:646 |
Symbol 634 Text | Uses:92 | Used by:646 |
Symbol 635 Text | Uses:92 | Used by:646 |
Symbol 636 Text | Uses:92 | Used by:646 |
Symbol 637 Text | Uses:92 | Used by:646 |
Symbol 638 Text | Uses:92 | Used by:646 |
Symbol 639 Text | Uses:102 | Used by:646 |
Symbol 640 Text | Uses:102 | Used by:646 |
Symbol 641 Text | Uses:92 | Used by:646 |
Symbol 642 Text | Uses:92 | Used by:646 |
Symbol 643 Text | Uses:92 | Used by:646 |
Symbol 644 Text | Uses:109 | Used by:646 |
Symbol 645 Text | Uses:111 | Used by:646 |
Symbol 646 MovieClip {fanyi_main_missionmode} | Uses:630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 | Used by:648 1815 |
Symbol 647 Graphic | Used by:648 | |
Symbol 648 MovieClip {btn_start} | Uses:364 646 373 647 | Used by:794 |
Symbol 649 Text | Uses:92 | Used by:664 |
Symbol 650 Text | Uses:92 | Used by:664 |
Symbol 651 Text | Uses:92 | Used by:664 |
Symbol 652 Text | Uses:92 | Used by:664 |
Symbol 653 Text | Uses:92 | Used by:664 |
Symbol 654 Text | Uses:92 | Used by:664 |
Symbol 655 Text | Uses:92 | Used by:664 |
Symbol 656 Text | Uses:92 | Used by:664 |
Symbol 657 Text | Uses:102 | Used by:664 |
Symbol 658 Text | Uses:102 | Used by:664 |
Symbol 659 Text | Uses:92 | Used by:664 |
Symbol 660 Text | Uses:92 | Used by:664 |
Symbol 661 Text | Uses:92 | Used by:664 |
Symbol 662 Text | Uses:109 | Used by:664 |
Symbol 663 Text | Uses:111 | Used by:664 |
Symbol 664 MovieClip {hottoPalay} | Uses:649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 | Used by:666 |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 MovieClip {btn_howtoplay} | Uses:364 664 373 665 232 | Used by:794 |
Symbol 667 Text | Uses:92 | Used by:681 |
Symbol 668 Text | Uses:92 | Used by:681 |
Symbol 669 Text | Uses:92 | Used by:681 |
Symbol 670 Text | Uses:92 | Used by:681 |
Symbol 671 Text | Uses:92 | Used by:681 |
Symbol 672 Text | Uses:92 | Used by:681 |
Symbol 673 Text | Uses:92 | Used by:681 |
Symbol 674 Text | Uses:102 | Used by:681 |
Symbol 675 Text | Uses:102 | Used by:681 |
Symbol 676 Text | Uses:92 | Used by:681 |
Symbol 677 Text | Uses:92 | Used by:681 |
Symbol 678 Text | Uses:92 | Used by:681 |
Symbol 679 Text | Uses:109 | Used by:681 |
Symbol 680 Text | Uses:111 | Used by:681 |
Symbol 681 MovieClip {fanyi_main_highscores} | Uses:667 668 669 670 671 672 673 674 675 676 677 678 679 680 | Used by:684 |
Symbol 682 Graphic | Used by:684 | |
Symbol 683 Graphic | Used by:684 702 | |
Symbol 684 MovieClip {btn_Highscores} | Uses:364 681 373 682 683 | Used by:794 |
Symbol 685 Text | Uses:92 | Used by:700 |
Symbol 686 Text | Uses:92 | Used by:700 |
Symbol 687 Text | Uses:92 | Used by:700 |
Symbol 688 Text | Uses:92 | Used by:700 |
Symbol 689 Text | Uses:92 | Used by:700 |
Symbol 690 Text | Uses:92 | Used by:700 |
Symbol 691 Text | Uses:92 | Used by:700 |
Symbol 692 Text | Uses:92 | Used by:700 |
Symbol 693 Text | Uses:102 | Used by:700 |
Symbol 694 Text | Uses:102 | Used by:700 |
Symbol 695 Text | Uses:92 105 | Used by:700 |
Symbol 696 Text | Uses:92 | Used by:700 |
Symbol 697 Text | Uses:92 | Used by:700 |
Symbol 698 Text | Uses:109 | Used by:700 |
Symbol 699 Text | Uses:111 | Used by:700 |
Symbol 700 MovieClip {fanyi_main_moregames} | Uses:685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 | Used by:702 |
Symbol 701 Graphic | Used by:702 | |
Symbol 702 MovieClip {btn_MoreGames} | Uses:364 700 91 373 701 683 | Used by:794 |
Symbol 703 Text | Uses:92 | Used by:719 |
Symbol 704 Text | Uses:92 | Used by:719 |
Symbol 705 Text | Uses:92 | Used by:719 |
Symbol 706 Text | Uses:92 | Used by:719 |
Symbol 707 Text | Uses:92 | Used by:719 |
Symbol 708 Text | Uses:92 | Used by:719 |
Symbol 709 Text | Uses:92 | Used by:719 |
Symbol 710 Text | Uses:92 | Used by:719 |
Symbol 711 Text | Uses:92 | Used by:719 |
Symbol 712 Text | Uses:102 | Used by:719 |
Symbol 713 Text | Uses:102 | Used by:719 |
Symbol 714 Text | Uses:92 | Used by:719 |
Symbol 715 Text | Uses:92 | Used by:719 |
Symbol 716 Text | Uses:92 | Used by:719 |
Symbol 717 Text | Uses:109 | Used by:719 |
Symbol 718 Text | Uses:111 | Used by:719 |
Symbol 719 MovieClip {fanyi_main_freemode} | Uses:703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 | Used by:722 1815 |
Symbol 720 Graphic | Used by:722 | |
Symbol 721 Graphic | Used by:722 | |
Symbol 722 MovieClip {freemode} | Uses:364 719 373 720 721 | Used by:794 |
Symbol 723 Graphic | Used by:794 | |
Symbol 724 Text | Uses:92 | Used by:740 |
Symbol 725 Text | Uses:92 | Used by:740 |
Symbol 726 Text | Uses:92 | Used by:740 |
Symbol 727 Text | Uses:92 | Used by:740 |
Symbol 728 Text | Uses:92 | Used by:740 |
Symbol 729 Text | Uses:92 | Used by:740 |
Symbol 730 Text | Uses:92 | Used by:740 |
Symbol 731 Text | Uses:92 | Used by:740 |
Symbol 732 Text | Uses:92 | Used by:740 |
Symbol 733 Text | Uses:102 | Used by:740 |
Symbol 734 Text | Uses:102 | Used by:740 |
Symbol 735 Text | Uses:92 105 | Used by:740 |
Symbol 736 Text | Uses:92 | Used by:740 |
Symbol 737 Text | Uses:92 | Used by:740 |
Symbol 738 Text | Uses:109 | Used by:740 |
Symbol 739 Text | Uses:111 | Used by:740 |
Symbol 740 MovieClip {fanyi_UI_best} | Uses:724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 | Used by:785 |
Symbol 741 Text | Uses:92 | Used by:756 |
Symbol 742 Text | Uses:92 | Used by:756 |
Symbol 743 Text | Uses:92 | Used by:756 |
Symbol 744 Text | Uses:92 | Used by:756 |
Symbol 745 Text | Uses:92 | Used by:756 |
Symbol 746 Text | Uses:92 | Used by:756 |
Symbol 747 Text | Uses:92 | Used by:756 |
Symbol 748 Text | Uses:92 | Used by:756 |
Symbol 749 Text | Uses:102 | Used by:756 |
Symbol 750 Text | Uses:102 | Used by:756 |
Symbol 751 Text | Uses:92 105 | Used by:756 |
Symbol 752 Text | Uses:92 | Used by:756 |
Symbol 753 Text | Uses:92 | Used by:756 |
Symbol 754 Text | Uses:109 | Used by:756 |
Symbol 755 Text | Uses:111 | Used by:756 |
Symbol 756 MovieClip {fanyi_UI_quality} | Uses:741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 | Used by:785 |
Symbol 757 Graphic | Used by:785 1867 | |
Symbol 758 Text | Uses:92 | Used by:767 |
Symbol 759 Text | Uses:92 | Used by:767 |
Symbol 760 Text | Uses:92 | Used by:767 |
Symbol 761 Text | Uses:92 | Used by:767 |
Symbol 762 Text | Uses:102 | Used by:767 |
Symbol 763 Text | Uses:102 | Used by:767 |
Symbol 764 Text | Uses:92 | Used by:767 |
Symbol 765 Text | Uses:109 | Used by:767 |
Symbol 766 Text | Uses:111 | Used by:767 |
Symbol 767 MovieClip {fanyi_UI_normal} | Uses:758 759 760 761 762 763 764 765 766 | Used by:785 |
Symbol 768 Text | Uses:92 | Used by:784 |
Symbol 769 Text | Uses:92 | Used by:784 |
Symbol 770 Text | Uses:92 | Used by:784 |
Symbol 771 Text | Uses:92 | Used by:784 |
Symbol 772 Text | Uses:92 | Used by:784 |
Symbol 773 Text | Uses:92 | Used by:784 |
Symbol 774 Text | Uses:92 | Used by:784 |
Symbol 775 Text | Uses:92 | Used by:784 |
Symbol 776 Text | Uses:92 | Used by:784 |
Symbol 777 Text | Uses:102 | Used by:784 |
Symbol 778 Text | Uses:102 | Used by:784 |
Symbol 779 Text | Uses:92 105 | Used by:784 |
Symbol 780 Text | Uses:92 | Used by:784 |
Symbol 781 Text | Uses:92 | Used by:784 |
Symbol 782 Text | Uses:109 | Used by:784 |
Symbol 783 Text | Uses:111 | Used by:784 |
Symbol 784 MovieClip {fanyi_UI_bad} | Uses:768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 | Used by:785 |
Symbol 785 MovieClip | Uses:740 756 757 767 784 | Used by:794 |
Symbol 786 Graphic | Used by:789 793 2193 | |
Symbol 787 Graphic | Used by:789 | |
Symbol 788 Graphic | Used by:789 | |
Symbol 789 MovieClip | Uses:786 787 788 | Used by:794 |
Symbol 790 Graphic | Used by:794 | |
Symbol 791 Graphic | Used by:793 | |
Symbol 792 Graphic | Used by:793 | |
Symbol 793 MovieClip | Uses:791 786 792 | Used by:794 |
Symbol 794 MovieClip {game.MainMenu} | Uses:617 622 118 624 629 648 666 684 702 722 723 785 789 790 793 | Used by:Timeline |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:1639 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:1639 |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:1639 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:1639 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:1639 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:1639 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:1639 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:1639 |
Symbol 811 Bitmap | Used by:812 | |
Symbol 812 Graphic | Uses:811 | Used by:1639 |
Symbol 813 Bitmap | Used by:814 | |
Symbol 814 Graphic | Uses:813 | Used by:1639 |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:1639 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:1639 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:1639 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:1639 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:1639 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:1639 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:1639 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:1639 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:1639 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:1639 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:1639 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:1639 |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:1639 |
Symbol 841 Bitmap | Used by:842 | |
Symbol 842 Graphic | Uses:841 | Used by:1639 |
Symbol 843 Bitmap | Used by:844 | |
Symbol 844 Graphic | Uses:843 | Used by:1639 |
Symbol 845 Bitmap | Used by:846 | |
Symbol 846 Graphic | Uses:845 | Used by:1639 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:1639 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:1639 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:1639 |
Symbol 853 Bitmap | Used by:854 | |
Symbol 854 Graphic | Uses:853 | Used by:1639 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:1639 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:1639 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:1639 |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:1639 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:1639 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:1639 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:1639 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:1639 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:1639 |
Symbol 873 Bitmap | Used by:874 | |
Symbol 874 Graphic | Uses:873 | Used by:1639 |
Symbol 875 Bitmap | Used by:876 | |
Symbol 876 Graphic | Uses:875 | Used by:1639 |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:1639 |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:879 | Used by:1639 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:1639 |
Symbol 883 Bitmap | Used by:884 | |
Symbol 884 Graphic | Uses:883 | Used by:1639 |
Symbol 885 Bitmap | Used by:886 | |
Symbol 886 Graphic | Uses:885 | Used by:1639 |
Symbol 887 Bitmap | Used by:888 2342 | |
Symbol 888 Graphic | Uses:887 | Used by:1639 |
Symbol 889 Bitmap | Used by:890 2343 | |
Symbol 890 Graphic | Uses:889 | Used by:1639 |
Symbol 891 Bitmap | Used by:892 2344 | |
Symbol 892 Graphic | Uses:891 | Used by:1639 |
Symbol 893 Bitmap | Used by:894 2345 | |
Symbol 894 Graphic | Uses:893 | Used by:1639 |
Symbol 895 Bitmap | Used by:896 2346 | |
Symbol 896 Graphic | Uses:895 | Used by:1639 |
Symbol 897 Bitmap | Used by:898 2347 | |
Symbol 898 Graphic | Uses:897 | Used by:1639 |
Symbol 899 Bitmap | Used by:900 2348 | |
Symbol 900 Graphic | Uses:899 | Used by:1639 |
Symbol 901 Bitmap | Used by:902 2349 | |
Symbol 902 Graphic | Uses:901 | Used by:1639 |
Symbol 903 Bitmap | Used by:904 2350 | |
Symbol 904 Graphic | Uses:903 | Used by:1639 |
Symbol 905 Bitmap | Used by:906 2351 | |
Symbol 906 Graphic | Uses:905 | Used by:1639 |
Symbol 907 Bitmap | Used by:908 2352 | |
Symbol 908 Graphic | Uses:907 | Used by:1639 |
Symbol 909 Bitmap | Used by:910 2353 | |
Symbol 910 Graphic | Uses:909 | Used by:1639 |
Symbol 911 Bitmap | Used by:912 2354 | |
Symbol 912 Graphic | Uses:911 | Used by:1639 |
Symbol 913 Bitmap | Used by:914 2355 | |
Symbol 914 Graphic | Uses:913 | Used by:1639 |
Symbol 915 Bitmap | Used by:916 2356 | |
Symbol 916 Graphic | Uses:915 | Used by:1639 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:1639 2491 2493 |
Symbol 919 Bitmap | Used by:920 2358 | |
Symbol 920 Graphic | Uses:919 | Used by:1639 |
Symbol 921 Bitmap | Used by:922 2359 | |
Symbol 922 Graphic | Uses:921 | Used by:1639 |
Symbol 923 Bitmap | Used by:924 2360 | |
Symbol 924 Graphic | Uses:923 | Used by:1639 |
Symbol 925 Bitmap | Used by:926 2361 | |
Symbol 926 Graphic | Uses:925 | Used by:1639 |
Symbol 927 Bitmap | Used by:928 2362 | |
Symbol 928 Graphic | Uses:927 | Used by:1639 |
Symbol 929 Bitmap | Used by:930 2363 | |
Symbol 930 Graphic | Uses:929 | Used by:1639 |
Symbol 931 Bitmap | Used by:932 2364 | |
Symbol 932 Graphic | Uses:931 | Used by:1639 |
Symbol 933 Bitmap | Used by:934 | |
Symbol 934 Graphic | Uses:933 | Used by:1639 |
Symbol 935 Bitmap | Used by:936 | |
Symbol 936 Graphic | Uses:935 | Used by:1639 |
Symbol 937 Bitmap | Used by:938 | |
Symbol 938 Graphic | Uses:937 | Used by:1639 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:1639 |
Symbol 941 Bitmap | Used by:942 | |
Symbol 942 Graphic | Uses:941 | Used by:1639 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:1639 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:1639 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:1639 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:1639 |
Symbol 951 Bitmap | Used by:952 | |
Symbol 952 Graphic | Uses:951 | Used by:1639 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:1639 |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:1639 |
Symbol 957 Bitmap | Used by:958 | |
Symbol 958 Graphic | Uses:957 | Used by:1639 |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:1639 |
Symbol 961 Bitmap | Used by:962 | |
Symbol 962 Graphic | Uses:961 | Used by:1639 |
Symbol 963 Bitmap | Used by:964 | |
Symbol 964 Graphic | Uses:963 | Used by:1639 |
Symbol 965 Bitmap | Used by:966 | |
Symbol 966 Graphic | Uses:965 | Used by:1639 |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:1639 |
Symbol 969 Bitmap | Used by:970 | |
Symbol 970 Graphic | Uses:969 | Used by:1639 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:1639 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:1639 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:1639 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:1639 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:1639 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:1639 |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:1639 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:1639 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:1639 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:1639 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:1639 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:1639 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:1639 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:1639 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1639 |
Symbol 1001 Bitmap | Used by:1002 | |
Symbol 1002 Graphic | Uses:1001 | Used by:1639 |
Symbol 1003 Bitmap | Used by:1004 | |
Symbol 1004 Graphic | Uses:1003 | Used by:1639 |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1639 |
Symbol 1007 Bitmap | Used by:1008 | |
Symbol 1008 Graphic | Uses:1007 | Used by:1639 |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1639 |
Symbol 1011 Bitmap | Used by:1012 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1639 |
Symbol 1013 Bitmap | Used by:1014 | |
Symbol 1014 Graphic | Uses:1013 | Used by:1639 |
Symbol 1015 Bitmap | Used by:1016 | |
Symbol 1016 Graphic | Uses:1015 | Used by:1639 |
Symbol 1017 Bitmap | Used by:1018 | |
Symbol 1018 Graphic | Uses:1017 | Used by:1639 |
Symbol 1019 Bitmap | Used by:1020 | |
Symbol 1020 Graphic | Uses:1019 | Used by:1639 |
Symbol 1021 Bitmap | Used by:1022 | |
Symbol 1022 Graphic | Uses:1021 | Used by:1639 |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1639 |
Symbol 1025 Bitmap | Used by:1026 1027 | |
Symbol 1026 Graphic | Uses:1025 | Used by:1639 |
Symbol 1027 Graphic | Uses:1025 | Used by:1639 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1639 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1639 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1639 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1639 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1639 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1639 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1639 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1639 |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1639 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1639 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1639 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1639 |
Symbol 1052 Bitmap | Used by:1053 | |
Symbol 1053 Graphic | Uses:1052 | Used by:1639 |
Symbol 1054 Bitmap | Used by:1055 | |
Symbol 1055 Graphic | Uses:1054 | Used by:1639 |
Symbol 1056 Bitmap | Used by:1057 | |
Symbol 1057 Graphic | Uses:1056 | Used by:1639 |
Symbol 1058 Bitmap | Used by:1059 | |
Symbol 1059 Graphic | Uses:1058 | Used by:1639 |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1639 |
Symbol 1062 Bitmap | Used by:1063 | |
Symbol 1063 Graphic | Uses:1062 | Used by:1639 |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1639 |
Symbol 1066 Bitmap | Used by:1067 | |
Symbol 1067 Graphic | Uses:1066 | Used by:1639 |
Symbol 1068 Bitmap | Used by:1069 | |
Symbol 1069 Graphic | Uses:1068 | Used by:1639 |
Symbol 1070 Bitmap | Used by:1071 | |
Symbol 1071 Graphic | Uses:1070 | Used by:1639 |
Symbol 1072 Bitmap | Used by:1073 | |
Symbol 1073 Graphic | Uses:1072 | Used by:1639 |
Symbol 1074 Bitmap | Used by:1075 | |
Symbol 1075 Graphic | Uses:1074 | Used by:1639 |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:1639 |
Symbol 1078 Bitmap | Used by:1079 | |
Symbol 1079 Graphic | Uses:1078 | Used by:1639 |
Symbol 1080 Bitmap | Used by:1081 | |
Symbol 1081 Graphic | Uses:1080 | Used by:1639 |
Symbol 1082 Bitmap | Used by:1083 | |
Symbol 1083 Graphic | Uses:1082 | Used by:1639 |
Symbol 1084 Bitmap | Used by:1085 | |
Symbol 1085 Graphic | Uses:1084 | Used by:1639 |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 | Used by:1639 |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1639 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1639 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1639 |
Symbol 1094 Bitmap | Used by:1095 | |
Symbol 1095 Graphic | Uses:1094 | Used by:1639 |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:1639 2509 |
Symbol 1098 Bitmap | Used by:1099 | |
Symbol 1099 Graphic | Uses:1098 | Used by:1639 2509 |
Symbol 1100 Bitmap | Used by:1101 | |
Symbol 1101 Graphic | Uses:1100 | Used by:1639 2509 |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 | Used by:1639 2509 |
Symbol 1104 Bitmap | Used by:1105 | |
Symbol 1105 Graphic | Uses:1104 | Used by:1639 2509 |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1639 2509 |
Symbol 1108 Bitmap | Used by:1109 | |
Symbol 1109 Graphic | Uses:1108 | Used by:1639 2509 |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1110 | Used by:1639 2509 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1639 2509 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1639 2509 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1639 2509 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1639 2509 |
Symbol 1120 Bitmap | Used by:1121 | |
Symbol 1121 Graphic | Uses:1120 | Used by:1639 2509 |
Symbol 1122 Bitmap | Used by:1123 | |
Symbol 1123 Graphic | Uses:1122 | Used by:1639 2509 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1639 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1639 |
Symbol 1128 Bitmap | Used by:1129 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1639 |
Symbol 1130 Bitmap | Used by:1131 | |
Symbol 1131 Graphic | Uses:1130 | Used by:1639 |
Symbol 1132 Bitmap | Used by:1133 | |
Symbol 1133 Graphic | Uses:1132 | Used by:1639 |
Symbol 1134 Bitmap | Used by:1135 | |
Symbol 1135 Graphic | Uses:1134 | Used by:1639 |
Symbol 1136 Bitmap | Used by:1137 | |
Symbol 1137 Graphic | Uses:1136 | Used by:1639 |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1639 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1639 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1639 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1639 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1639 |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1639 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1639 |
Symbol 1152 Bitmap | Used by:1153 | |
Symbol 1153 Graphic | Uses:1152 | Used by:1639 |
Symbol 1154 Bitmap | Used by:1155 | |
Symbol 1155 Graphic | Uses:1154 | Used by:1639 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1639 |
Symbol 1158 Bitmap | Used by:1159 | |
Symbol 1159 Graphic | Uses:1158 | Used by:1639 |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1639 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1639 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1639 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1639 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1639 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1639 |
Symbol 1172 Bitmap | Used by:1173 | |
Symbol 1173 Graphic | Uses:1172 | Used by:1639 |
Symbol 1174 Bitmap | Used by:1175 | |
Symbol 1175 Graphic | Uses:1174 | Used by:1639 |
Symbol 1176 Bitmap | Used by:1177 | |
Symbol 1177 Graphic | Uses:1176 | Used by:1639 |
Symbol 1178 Bitmap | Used by:1179 | |
Symbol 1179 Graphic | Uses:1178 | Used by:1639 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1639 |
Symbol 1182 Bitmap | Used by:1183 | |
Symbol 1183 Graphic | Uses:1182 | Used by:1639 |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1639 |
Symbol 1186 Bitmap | Used by:1187 | |
Symbol 1187 Graphic | Uses:1186 | Used by:1639 |
Symbol 1188 Bitmap | Used by:1189 | |
Symbol 1189 Graphic | Uses:1188 | Used by:1639 |
Symbol 1190 Bitmap | Used by:1191 | |
Symbol 1191 Graphic | Uses:1190 | Used by:1639 |
Symbol 1192 Bitmap | Used by:1193 | |
Symbol 1193 Graphic | Uses:1192 | Used by:1639 |
Symbol 1194 Bitmap | Used by:1195 | |
Symbol 1195 Graphic | Uses:1194 | Used by:1639 |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1639 |
Symbol 1198 Bitmap | Used by:1199 | |
Symbol 1199 Graphic | Uses:1198 | Used by:1639 |
Symbol 1200 Bitmap | Used by:1201 | |
Symbol 1201 Graphic | Uses:1200 | Used by:1639 |
Symbol 1202 Bitmap | Used by:1203 | |
Symbol 1203 Graphic | Uses:1202 | Used by:1639 |
Symbol 1204 Bitmap | Used by:1205 | |
Symbol 1205 Graphic | Uses:1204 | Used by:1639 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1639 |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1639 |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1639 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1639 |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1639 |
Symbol 1216 Bitmap | Used by:1217 | |
Symbol 1217 Graphic | Uses:1216 | Used by:1639 |
Symbol 1218 Bitmap | Used by:1219 | |
Symbol 1219 Graphic | Uses:1218 | Used by:1639 |
Symbol 1220 Bitmap | Used by:1221 | |
Symbol 1221 Graphic | Uses:1220 | Used by:1639 |
Symbol 1222 Bitmap | Used by:1223 2377 | |
Symbol 1223 Graphic | Uses:1222 | Used by:1639 |
Symbol 1224 Bitmap | Used by:1225 2378 | |
Symbol 1225 Graphic | Uses:1224 | Used by:1639 |
Symbol 1226 Bitmap | Used by:1227 2379 | |
Symbol 1227 Graphic | Uses:1226 | Used by:1639 |
Symbol 1228 Bitmap | Used by:1229 2380 | |
Symbol 1229 Graphic | Uses:1228 | Used by:1639 |
Symbol 1230 Bitmap | Used by:1231 2381 | |
Symbol 1231 Graphic | Uses:1230 | Used by:1639 |
Symbol 1232 Bitmap | Used by:1233 2382 | |
Symbol 1233 Graphic | Uses:1232 | Used by:1639 |
Symbol 1234 Bitmap | Used by:1235 2383 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1639 |
Symbol 1236 Bitmap | Used by:1237 2384 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1639 |
Symbol 1238 Bitmap | Used by:1239 1627 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1639 |
Symbol 1240 Bitmap | Used by:1241 1628 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1639 |
Symbol 1242 Bitmap | Used by:1243 1629 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1639 |
Symbol 1244 Bitmap | Used by:1245 1630 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1639 2467 |
Symbol 1246 Bitmap | Used by:1247 1631 | |
Symbol 1247 Graphic | Uses:1246 | Used by:1639 2467 |
Symbol 1248 Bitmap | Used by:1249 1632 | |
Symbol 1249 Graphic | Uses:1248 | Used by:1639 2467 |
Symbol 1250 Bitmap | Used by:1251 1633 | |
Symbol 1251 Graphic | Uses:1250 | Used by:1639 2467 |
Symbol 1252 Bitmap | Used by:1253 1634 | |
Symbol 1253 Graphic | Uses:1252 | Used by:1639 2467 |
Symbol 1254 Bitmap | Used by:1255 1635 | |
Symbol 1255 Graphic | Uses:1254 | Used by:1639 2467 |
Symbol 1256 Bitmap | Used by:1257 1636 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1639 2467 |
Symbol 1258 Bitmap | Used by:1259 1637 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1639 2467 |
Symbol 1260 Bitmap | Used by:1261 1638 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1639 2467 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1639 2467 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1639 2467 |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1639 2467 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1639 2467 |
Symbol 1270 Bitmap | Used by:1271 | |
Symbol 1271 Graphic | Uses:1270 | Used by:1639 2467 |
Symbol 1272 Bitmap | Used by:1273 | |
Symbol 1273 Graphic | Uses:1272 | Used by:1639 2467 |
Symbol 1274 Bitmap | Used by:1275 | |
Symbol 1275 Graphic | Uses:1274 | Used by:1639 2467 |
Symbol 1276 Bitmap | Used by:1277 | |
Symbol 1277 Graphic | Uses:1276 | Used by:1639 2467 |
Symbol 1278 Bitmap | Used by:1279 | |
Symbol 1279 Graphic | Uses:1278 | Used by:1639 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1639 |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1639 |
Symbol 1284 Bitmap | Used by:1285 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1639 |
Symbol 1286 Bitmap | Used by:1287 | |
Symbol 1287 Graphic | Uses:1286 | Used by:1639 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1639 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1639 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1639 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1639 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1639 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1639 |
Symbol 1300 Bitmap | Used by:1301 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1639 |
Symbol 1302 Bitmap | Used by:1304 1362 2430 | |
Symbol 1303 Bitmap | Used by:1304 1339 1353 1355 1356 1393 2409 2430 2438 2443 2444 | |
Symbol 1304 Graphic | Uses:1302 1303 | Used by:1639 |
Symbol 1305 Bitmap | Used by:1307 1364 | |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1305 1306 | Used by:1639 2445 |
Symbol 1308 Bitmap | Used by:1310 1366 | |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1308 1309 | Used by:1639 2445 |
Symbol 1311 Bitmap | Used by:1313 1368 | |
Symbol 1312 Bitmap | Used by:1313 | |
Symbol 1313 Graphic | Uses:1311 1312 | Used by:1639 2445 |
Symbol 1314 Bitmap | Used by:1316 1370 | |
Symbol 1315 Bitmap | Used by:1316 | |
Symbol 1316 Graphic | Uses:1314 1315 | Used by:1639 2445 |
Symbol 1317 Bitmap | Used by:1319 1372 2397 2431 | |
Symbol 1318 Bitmap | Used by:1319 2431 | |
Symbol 1319 Graphic | Uses:1317 1318 | Used by:1639 |
Symbol 1320 Bitmap | Used by:1322 1374 2398 2432 | |
Symbol 1321 Bitmap | Used by:1322 2432 | |
Symbol 1322 Graphic | Uses:1320 1321 | Used by:1639 |
Symbol 1323 Bitmap | Used by:1325 1376 2399 2433 | |
Symbol 1324 Bitmap | Used by:1325 2433 | |
Symbol 1325 Graphic | Uses:1323 1324 | Used by:1639 |
Symbol 1326 Bitmap | Used by:1328 1378 2400 2434 | |
Symbol 1327 Bitmap | Used by:1328 2434 | |
Symbol 1328 Graphic | Uses:1326 1327 | Used by:1639 |
Symbol 1329 Bitmap | Used by:1331 1380 2401 2435 | |
Symbol 1330 Bitmap | Used by:1331 2435 | |
Symbol 1331 Graphic | Uses:1329 1330 | Used by:1639 |
Symbol 1332 Bitmap | Used by:1334 1382 2402 2436 | |
Symbol 1333 Bitmap | Used by:1334 2436 | |
Symbol 1334 Graphic | Uses:1332 1333 | Used by:1639 |
Symbol 1335 Bitmap | Used by:1337 1384 2403 2437 | |
Symbol 1336 Bitmap | Used by:1337 2437 | |
Symbol 1337 Graphic | Uses:1335 1336 | Used by:1639 |
Symbol 1338 Bitmap | Used by:1339 1386 2404 2438 | |
Symbol 1339 Graphic | Uses:1338 1303 | Used by:1639 |
Symbol 1340 Bitmap | Used by:1342 1388 2405 2439 | |
Symbol 1341 Bitmap | Used by:1342 2439 | |
Symbol 1342 Graphic | Uses:1340 1341 | Used by:1639 |
Symbol 1343 Bitmap | Used by:1345 1389 2406 2440 | |
Symbol 1344 Bitmap | Used by:1345 2440 | |
Symbol 1345 Graphic | Uses:1343 1344 | Used by:1639 |
Symbol 1346 Bitmap | Used by:1348 1390 2407 2441 | |
Symbol 1347 Bitmap | Used by:1348 2441 | |
Symbol 1348 Graphic | Uses:1346 1347 | Used by:1639 |
Symbol 1349 Bitmap | Used by:1351 1392 2408 2442 | |
Symbol 1350 Bitmap | Used by:1351 2442 | |
Symbol 1351 Graphic | Uses:1349 1350 | Used by:1639 |
Symbol 1352 Bitmap | Used by:1353 1393 2409 2443 | |
Symbol 1353 Graphic | Uses:1352 1303 | Used by:1639 |
Symbol 1354 Bitmap | Used by:1355 2444 | |
Symbol 1355 Graphic | Uses:1354 1303 | Used by:1639 |
Symbol 1356 Graphic | Uses:1303 | Used by:1639 2445 |
Symbol 1357 Bitmap | Used by:1358 | |
Symbol 1358 Graphic | Uses:1357 | Used by:1639 2445 |
Symbol 1359 Bitmap | Used by:1360 | |
Symbol 1360 Graphic | Uses:1359 | Used by:1639 2445 |
Symbol 1361 Bitmap | Used by:1362 | |
Symbol 1362 Graphic | Uses:1302 1361 | Used by:1639 2410 |
Symbol 1363 Bitmap | Used by:1364 | |
Symbol 1364 Graphic | Uses:1305 1363 | Used by:1639 2410 |
Symbol 1365 Bitmap | Used by:1366 | |
Symbol 1366 Graphic | Uses:1308 1365 | Used by:1639 2410 |
Symbol 1367 Bitmap | Used by:1368 | |
Symbol 1368 Graphic | Uses:1311 1367 | Used by:1639 2410 |
Symbol 1369 Bitmap | Used by:1370 | |
Symbol 1370 Graphic | Uses:1314 1369 | Used by:1639 2410 |
Symbol 1371 Bitmap | Used by:1372 2397 | |
Symbol 1372 Graphic | Uses:1317 1371 | Used by:1639 |
Symbol 1373 Bitmap | Used by:1374 2398 | |
Symbol 1374 Graphic | Uses:1320 1373 | Used by:1639 |
Symbol 1375 Bitmap | Used by:1376 2399 | |
Symbol 1376 Graphic | Uses:1323 1375 | Used by:1639 |
Symbol 1377 Bitmap | Used by:1378 2400 | |
Symbol 1378 Graphic | Uses:1326 1377 | Used by:1639 |
Symbol 1379 Bitmap | Used by:1380 2401 | |
Symbol 1380 Graphic | Uses:1329 1379 | Used by:1639 |
Symbol 1381 Bitmap | Used by:1382 2402 | |
Symbol 1382 Graphic | Uses:1332 1381 | Used by:1639 |
Symbol 1383 Bitmap | Used by:1384 2403 | |
Symbol 1384 Graphic | Uses:1335 1383 | Used by:1639 |
Symbol 1385 Bitmap | Used by:1386 1389 1390 2404 2406 2407 | |
Symbol 1386 Graphic | Uses:1338 1385 | Used by:1639 |
Symbol 1387 Bitmap | Used by:1388 2405 | |
Symbol 1388 Graphic | Uses:1340 1387 | Used by:1639 |
Symbol 1389 Graphic | Uses:1343 1385 | Used by:1639 |
Symbol 1390 Graphic | Uses:1346 1385 | Used by:1639 |
Symbol 1391 Bitmap | Used by:1392 2408 | |
Symbol 1392 Graphic | Uses:1349 1391 | Used by:1639 |
Symbol 1393 Graphic | Uses:1352 1303 | Used by:1639 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1639 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1639 |
Symbol 1398 Bitmap | Used by:1399 | |
Symbol 1399 Graphic | Uses:1398 | Used by:1639 |
Symbol 1400 Bitmap | Used by:1401 | |
Symbol 1401 Graphic | Uses:1400 | Used by:1639 |
Symbol 1402 Bitmap | Used by:1403 | |
Symbol 1403 Graphic | Uses:1402 | Used by:1639 |
Symbol 1404 Bitmap | Used by:1405 | |
Symbol 1405 Graphic | Uses:1404 | Used by:1639 |
Symbol 1406 Bitmap | Used by:1407 | |
Symbol 1407 Graphic | Uses:1406 | Used by:1639 |
Symbol 1408 Bitmap | Used by:1409 | |
Symbol 1409 Graphic | Uses:1408 | Used by:1639 |
Symbol 1410 Bitmap | Used by:1411 | |
Symbol 1411 Graphic | Uses:1410 | Used by:1639 |
Symbol 1412 Bitmap | Used by:1413 | |
Symbol 1413 Graphic | Uses:1412 | Used by:1639 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1639 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1639 |
Symbol 1418 Bitmap | Used by:1419 | |
Symbol 1419 Graphic | Uses:1418 | Used by:1639 |
Symbol 1420 Bitmap | Used by:1421 | |
Symbol 1421 Graphic | Uses:1420 | Used by:1639 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1639 |
Symbol 1424 Bitmap | Used by:1425 | |
Symbol 1425 Graphic | Uses:1424 | Used by:1639 |
Symbol 1426 Bitmap | Used by:1427 | |
Symbol 1427 Graphic | Uses:1426 | Used by:1639 |
Symbol 1428 Bitmap | Used by:1429 | |
Symbol 1429 Graphic | Uses:1428 | Used by:1639 |
Symbol 1430 Bitmap | Used by:1431 | |
Symbol 1431 Graphic | Uses:1430 | Used by:1639 |
Symbol 1432 Bitmap | Used by:1433 | |
Symbol 1433 Graphic | Uses:1432 | Used by:1639 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 | Used by:1639 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1639 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1639 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1639 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1639 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1639 |
Symbol 1446 Bitmap | Used by:1447 | |
Symbol 1447 Graphic | Uses:1446 | Used by:1639 |
Symbol 1448 Bitmap | Used by:1449 | |
Symbol 1449 Graphic | Uses:1448 | Used by:1639 |
Symbol 1450 Bitmap | Used by:1451 | |
Symbol 1451 Graphic | Uses:1450 | Used by:1639 |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1639 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1639 |
Symbol 1456 Bitmap | Used by:1457 | |
Symbol 1457 Graphic | Uses:1456 | Used by:1639 |
Symbol 1458 Bitmap | Used by:1459 | |
Symbol 1459 Graphic | Uses:1458 | Used by:1639 |
Symbol 1460 Bitmap | Used by:1461 | |
Symbol 1461 Graphic | Uses:1460 | Used by:1639 |
Symbol 1462 Bitmap | Used by:1463 | |
Symbol 1463 Graphic | Uses:1462 | Used by:1639 |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1639 |
Symbol 1466 Bitmap | Used by:1467 | |
Symbol 1467 Graphic | Uses:1466 | Used by:1639 |
Symbol 1468 Bitmap | Used by:1469 | |
Symbol 1469 Graphic | Uses:1468 | Used by:1639 |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1470 | Used by:1639 |
Symbol 1472 Bitmap | Used by:1473 | |
Symbol 1473 Graphic | Uses:1472 | Used by:1639 |
Symbol 1474 Bitmap | Used by:1475 | |
Symbol 1475 Graphic | Uses:1474 | Used by:1639 |
Symbol 1476 Bitmap | Used by:1477 | |
Symbol 1477 Graphic | Uses:1476 | Used by:1639 |
Symbol 1478 Bitmap | Used by:1479 | |
Symbol 1479 Graphic | Uses:1478 | Used by:1639 |
Symbol 1480 Bitmap | Used by:1481 | |
Symbol 1481 Graphic | Uses:1480 | Used by:1639 |
Symbol 1482 Bitmap | Used by:1483 | |
Symbol 1483 Graphic | Uses:1482 | Used by:1639 |
Symbol 1484 Bitmap | Used by:1485 | |
Symbol 1485 Graphic | Uses:1484 | Used by:1639 |
Symbol 1486 Bitmap | Used by:1487 | |
Symbol 1487 Graphic | Uses:1486 | Used by:1639 |
Symbol 1488 Bitmap | Used by:1489 | |
Symbol 1489 Graphic | Uses:1488 | Used by:1639 |
Symbol 1490 Bitmap | Used by:1491 | |
Symbol 1491 Graphic | Uses:1490 | Used by:1532 |
Symbol 1492 Bitmap | Used by:1493 | |
Symbol 1493 Graphic | Uses:1492 | Used by:1532 |
Symbol 1494 Bitmap | Used by:1495 | |
Symbol 1495 Graphic | Uses:1494 | Used by:1532 |
Symbol 1496 Bitmap | Used by:1497 | |
Symbol 1497 Graphic | Uses:1496 | Used by:1532 |
Symbol 1498 Bitmap | Used by:1499 | |
Symbol 1499 Graphic | Uses:1498 | Used by:1532 |
Symbol 1500 Bitmap | Used by:1501 | |
Symbol 1501 Graphic | Uses:1500 | Used by:1532 |
Symbol 1502 Bitmap | Used by:1503 | |
Symbol 1503 Graphic | Uses:1502 | Used by:1532 |
Symbol 1504 Bitmap | Used by:1505 | |
Symbol 1505 Graphic | Uses:1504 | Used by:1532 |
Symbol 1506 Bitmap | Used by:1507 | |
Symbol 1507 Graphic | Uses:1506 | Used by:1532 |
Symbol 1508 Bitmap | Used by:1509 | |
Symbol 1509 Graphic | Uses:1508 | Used by:1532 |
Symbol 1510 Bitmap | Used by:1511 | |
Symbol 1511 Graphic | Uses:1510 | Used by:1532 |
Symbol 1512 Bitmap | Used by:1513 | |
Symbol 1513 Graphic | Uses:1512 | Used by:1532 |
Symbol 1514 Bitmap | Used by:1515 | |
Symbol 1515 Graphic | Uses:1514 | Used by:1532 |
Symbol 1516 Bitmap | Used by:1517 | |
Symbol 1517 Graphic | Uses:1516 | Used by:1532 |
Symbol 1518 Bitmap | Used by:1519 | |
Symbol 1519 Graphic | Uses:1518 | Used by:1532 |
Symbol 1520 Bitmap | Used by:1521 | |
Symbol 1521 Graphic | Uses:1520 | Used by:1532 |
Symbol 1522 Bitmap | Used by:1523 | |
Symbol 1523 Graphic | Uses:1522 | Used by:1532 |
Symbol 1524 Bitmap | Used by:1525 | |
Symbol 1525 Graphic | Uses:1524 | Used by:1532 |
Symbol 1526 Bitmap | Used by:1527 | |
Symbol 1527 Graphic | Uses:1526 | Used by:1532 |
Symbol 1528 Bitmap | Used by:1529 | |
Symbol 1529 Graphic | Uses:1528 | Used by:1532 |
Symbol 1530 Bitmap | Used by:1531 | |
Symbol 1531 Graphic | Uses:1530 | Used by:1532 |
Symbol 1532 MovieClip | Uses:1491 1493 1495 1497 1499 1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525 1527 1529 1531 | Used by:1639 |
Symbol 1533 Bitmap | Used by:1534 | |
Symbol 1534 Graphic | Uses:1533 | Used by:1639 |
Symbol 1535 Bitmap | Used by:1536 | |
Symbol 1536 Graphic | Uses:1535 | Used by:1639 |
Symbol 1537 Bitmap | Used by:1538 | |
Symbol 1538 Graphic | Uses:1537 | Used by:1639 |
Symbol 1539 Bitmap | Used by:1540 | |
Symbol 1540 Graphic | Uses:1539 | Used by:1639 |
Symbol 1541 Bitmap | Used by:1542 | |
Symbol 1542 Graphic | Uses:1541 | Used by:1639 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1639 |
Symbol 1545 Bitmap | Used by:1546 | |
Symbol 1546 Graphic | Uses:1545 | Used by:1639 |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1639 |
Symbol 1549 Bitmap | Used by:1550 | |
Symbol 1550 Graphic | Uses:1549 | Used by:1639 |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1639 |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:1639 |
Symbol 1555 Bitmap | Used by:1556 | |
Symbol 1556 Graphic | Uses:1555 | Used by:1639 |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:1639 |
Symbol 1559 Bitmap | Used by:1560 | |
Symbol 1560 Graphic | Uses:1559 | Used by:1639 |
Symbol 1561 Bitmap | Used by:1562 | |
Symbol 1562 Graphic | Uses:1561 | Used by:1639 |
Symbol 1563 Bitmap | Used by:1564 | |
Symbol 1564 Graphic | Uses:1563 | Used by:1639 |
Symbol 1565 Bitmap | Used by:1566 | |
Symbol 1566 Graphic | Uses:1565 | Used by:1639 |
Symbol 1567 Bitmap | Used by:1568 | |
Symbol 1568 Graphic | Uses:1567 | Used by:1639 |
Symbol 1569 Bitmap | Used by:1570 | |
Symbol 1570 Graphic | Uses:1569 | Used by:1639 |
Symbol 1571 Bitmap | Used by:1572 | |
Symbol 1572 Graphic | Uses:1571 | Used by:1639 |
Symbol 1573 Bitmap | Used by:1574 | |
Symbol 1574 Graphic | Uses:1573 | Used by:1639 |
Symbol 1575 Bitmap | Used by:1576 | |
Symbol 1576 Graphic | Uses:1575 | Used by:1639 |
Symbol 1577 Bitmap | Used by:1578 | |
Symbol 1578 Graphic | Uses:1577 | Used by:1639 |
Symbol 1579 Bitmap | Used by:1580 | |
Symbol 1580 Graphic | Uses:1579 | Used by:1639 |
Symbol 1581 Bitmap | Used by:1582 | |
Symbol 1582 Graphic | Uses:1581 | Used by:1639 |
Symbol 1583 Bitmap | Used by:1584 | |
Symbol 1584 Graphic | Uses:1583 | Used by:1639 |
Symbol 1585 Bitmap | Used by:1586 | |
Symbol 1586 Graphic | Uses:1585 | Used by:1639 |
Symbol 1587 Bitmap | Used by:1588 | |
Symbol 1588 Graphic | Uses:1587 | Used by:1639 |
Symbol 1589 Bitmap | Used by:1590 | |
Symbol 1590 Graphic | Uses:1589 | Used by:1639 |
Symbol 1591 Bitmap | Used by:1592 | |
Symbol 1592 Graphic | Uses:1591 | Used by:1639 |
Symbol 1593 Bitmap | Used by:1594 | |
Symbol 1594 Graphic | Uses:1593 | Used by:1639 |
Symbol 1595 Bitmap | Used by:1596 | |
Symbol 1596 Graphic | Uses:1595 | Used by:1639 |
Symbol 1597 Bitmap | Used by:1598 | |
Symbol 1598 Graphic | Uses:1597 | Used by:1639 |
Symbol 1599 Bitmap | Used by:1600 | |
Symbol 1600 Graphic | Uses:1599 | Used by:1639 |
Symbol 1601 Bitmap | Used by:1602 | |
Symbol 1602 Graphic | Uses:1601 | Used by:1639 |
Symbol 1603 Bitmap | Used by:1604 | |
Symbol 1604 Graphic | Uses:1603 | Used by:1639 |
Symbol 1605 Bitmap | Used by:1606 | |
Symbol 1606 Graphic | Uses:1605 | Used by:1639 |
Symbol 1607 Bitmap | Used by:1608 | |
Symbol 1608 Graphic | Uses:1607 | Used by:1639 |
Symbol 1609 Bitmap | Used by:1610 | |
Symbol 1610 Graphic | Uses:1609 | Used by:1639 |
Symbol 1611 Bitmap | Used by:1612 | |
Symbol 1612 Graphic | Uses:1611 | Used by:1639 |
Symbol 1613 Bitmap | Used by:1614 | |
Symbol 1614 Graphic | Uses:1613 | Used by:1639 |
Symbol 1615 Bitmap | Used by:1616 | |
Symbol 1616 Graphic | Uses:1615 | Used by:1639 |
Symbol 1617 Bitmap | Used by:1618 | |
Symbol 1618 Graphic | Uses:1617 | Used by:1639 |
Symbol 1619 Bitmap | Used by:1620 | |
Symbol 1620 Graphic | Uses:1619 | Used by:1639 |
Symbol 1621 Bitmap | Used by:1622 | |
Symbol 1622 Graphic | Uses:1621 | Used by:1639 |
Symbol 1623 Bitmap | Used by:1624 | |
Symbol 1624 Graphic | Uses:1623 | Used by:1639 |
Symbol 1625 Bitmap | Used by:1626 | |
Symbol 1626 Graphic | Uses:1625 | Used by:1639 |
Symbol 1627 Graphic | Uses:1238 | Used by:1639 |
Symbol 1628 Graphic | Uses:1240 | Used by:1639 |
Symbol 1629 Graphic | Uses:1242 | Used by:1639 |
Symbol 1630 Graphic | Uses:1244 | Used by:1639 2453 |
Symbol 1631 Graphic | Uses:1246 | Used by:1639 2453 |
Symbol 1632 Graphic | Uses:1248 | Used by:1639 2453 |
Symbol 1633 Graphic | Uses:1250 | Used by:1639 2453 |
Symbol 1634 Graphic | Uses:1252 | Used by:1639 2453 |
Symbol 1635 Graphic | Uses:1254 | Used by:1639 2453 |
Symbol 1636 Graphic | Uses:1256 | Used by:1639 2453 |
Symbol 1637 Graphic | Uses:1258 | Used by:1639 2453 |
Symbol 1638 Graphic | Uses:1260 | Used by:1639 2453 |
Symbol 1639 MovieClip {game.Player} | Uses:796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 916 123 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 964 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020 1022 1024 1026 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1069 1071 1073 1075 1077 1079 1081 1083 1085 1087 1089 1091 1093 1095 1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197 1199 1201 1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 1243 1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1304 1307 1310 1313 1316 1319 1322 1325 1328 1331 1334 1337 1339 1342 1345 1348 1351 1353 1355 1356 1358 1360 1362 1364 1366 1368 1370 1372 1374 1376 1378 1380 1382 1384 1386 1388 1389 1390 1392 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576 1578 1580 1582 1584 1586 1588 1590 1592 1594 1596 1598 1600 1602 1604 1606 1608 1610 1612 1614 1616 1618 1620 1622 1624 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 | Used by:1640 |
Symbol 1640 MovieClip {game.Character} | Uses:1639 | Used by:Timeline |
Symbol 1641 Graphic | Uses:491 | Used by:1815 |
Symbol 1642 Text | Uses:92 | Used by:1657 |
Symbol 1643 Text | Uses:92 | Used by:1657 |
Symbol 1644 Text | Uses:92 | Used by:1657 |
Symbol 1645 Text | Uses:92 | Used by:1657 |
Symbol 1646 Text | Uses:92 | Used by:1657 |
Symbol 1647 Text | Uses:92 | Used by:1657 |
Symbol 1648 Text | Uses:92 | Used by:1657 |
Symbol 1649 Text | Uses:92 | Used by:1657 |
Symbol 1650 Text | Uses:102 | Used by:1657 |
Symbol 1651 Text | Uses:102 | Used by:1657 |
Symbol 1652 Text | Uses:92 105 | Used by:1657 |
Symbol 1653 Text | Uses:92 | Used by:1657 |
Symbol 1654 Text | Uses:92 | Used by:1657 |
Symbol 1655 Text | Uses:109 | Used by:1657 |
Symbol 1656 Text | Uses:111 | Used by:1657 |
Symbol 1657 MovieClip {fanyi_choose_play} | Uses:1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 | Used by:1659 |
Symbol 1658 Graphic | Used by:1659 | |
Symbol 1659 MovieClip {btn_play} | Uses:364 1657 373 1658 | Used by:1815 |
Symbol 1660 Graphic | Used by:1815 | |
Symbol 1661 Text | Uses:92 | Used by:1665 |
Symbol 1662 Text | Uses:92 | Used by:1665 |
Symbol 1663 Text | Uses:92 | Used by:1665 |
Symbol 1664 Graphic | Used by:1665 | |
Symbol 1665 MovieClip {btn_easy} | Uses:364 1661 1662 1663 1664 | Used by:1815 |
Symbol 1666 Text | Uses:92 | Used by:1671 |
Symbol 1667 Text | Uses:92 | Used by:1671 |
Symbol 1668 Text | Uses:92 | Used by:1671 |
Symbol 1669 Graphic | Used by:1671 | |
Symbol 1670 Text | Uses:92 | Used by:1671 |
Symbol 1671 MovieClip {btn_normal} | Uses:364 1666 1667 1668 1669 1670 | Used by:1815 |
Symbol 1672 Text | Uses:92 | Used by:1677 |
Symbol 1673 Text | Uses:92 | Used by:1677 |
Symbol 1674 Text | Uses:92 | Used by:1677 |
Symbol 1675 Graphic | Used by:1677 | |
Symbol 1676 Text | Uses:92 | Used by:1677 |
Symbol 1677 MovieClip {btn_hard} | Uses:1672 364 1673 1674 1675 1676 | Used by:1815 |
Symbol 1678 Bitmap | Used by:1679 | |
Symbol 1679 Graphic | Uses:1678 | Used by:1680 |
Symbol 1680 MovieClip | Uses:1679 | Used by:1681 1683 1814 |
Symbol 1681 MovieClip {SKATE_fla.map2_action_128} | Uses:1680 | Used by:1683 1814 |
Symbol 1682 Text | Uses:153 | Used by:1683 |
Symbol 1683 MovieClip {level2Gray} | Uses:1680 1681 1682 | Used by:1815 |
Symbol 1684 Bitmap | Used by:1685 | |
Symbol 1685 Graphic | Uses:1684 | Used by:1686 |
Symbol 1686 MovieClip | Uses:1685 | Used by:1687 1689 1780 |
Symbol 1687 MovieClip {SKATE_fla.map3_action_131} | Uses:1686 | Used by:1689 1780 |
Symbol 1688 Text | Uses:153 | Used by:1689 1706 1743 1780 1814 |
Symbol 1689 MovieClip {b_slelect_level3_gray} | Uses:1686 1687 1688 | Used by:1815 |
Symbol 1690 Bitmap | Used by:1691 | |
Symbol 1691 Graphic | Uses:1690 | Used by:1692 |
Symbol 1692 MovieClip | Uses:1691 | Used by:1693 1695 1815 |
Symbol 1693 MovieClip {SKATE_fla.map4_action_134} | Uses:1692 | Used by:1695 |
Symbol 1694 Text | Uses:153 | Used by:1695 |
Symbol 1695 MovieClip {b_select_level4} | Uses:1692 1693 1694 | Used by:1815 |
Symbol 1696 Text | Uses:92 | Used by:1701 |
Symbol 1697 Text | Uses:92 | Used by:1701 |
Symbol 1698 Text | Uses:92 | Used by:1701 |
Symbol 1699 Graphic | Used by:1701 | |
Symbol 1700 Text | Uses:92 | Used by:1701 |
Symbol 1701 MovieClip {b_FREE} | Uses:1696 364 1697 1698 1699 1700 | Used by:1815 |
Symbol 1702 Bitmap | Used by:1703 | |
Symbol 1703 Graphic | Uses:1702 | Used by:1704 |
Symbol 1704 MovieClip | Uses:1703 | Used by:1705 1706 1743 |
Symbol 1705 MovieClip {SKATE_fla.map1_action_138} | Uses:1704 | Used by:1706 1743 |
Symbol 1706 MovieClip {btn_choose_map_park} | Uses:1704 1705 1688 | Used by:1815 |
Symbol 1707 Graphic | Used by:1815 | |
Symbol 1708 Text | Uses:153 | Used by:1723 |
Symbol 1709 Text | Uses:92 | Used by:1723 |
Symbol 1710 Text | Uses:92 | Used by:1723 |
Symbol 1711 Text | Uses:92 | Used by:1723 |
Symbol 1712 Text | Uses:92 | Used by:1723 |
Symbol 1713 Text | Uses:92 | Used by:1723 |
Symbol 1714 Text | Uses:92 | Used by:1723 |
Symbol 1715 Text | Uses:92 | Used by:1723 |
Symbol 1716 Text | Uses:92 | Used by:1723 |
Symbol 1717 Text | Uses:102 | Used by:1723 |
Symbol 1718 Text | Uses:102 | Used by:1723 |
Symbol 1719 Text | Uses:92 105 | Used by:1723 |
Symbol 1720 Text | Uses:92 | Used by:1723 |
Symbol 1721 Text | Uses:109 | Used by:1723 |
Symbol 1722 Text | Uses:111 | Used by:1723 |
Symbol 1723 MovieClip {fanyi_worldmap} | Uses:1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 | Used by:1815 |
Symbol 1724 Graphic | Used by:1743 | |
Symbol 1725 Text | Uses:92 | Used by:1742 |
Symbol 1726 Text | Uses:92 | Used by:1742 1811 |
Symbol 1727 Text | Uses:92 | Used by:1742 |
Symbol 1728 Text | Uses:92 | Used by:1742 |
Symbol 1729 Text | Uses:92 | Used by:1742 |
Symbol 1730 Text | Uses:92 | Used by:1742 |
Symbol 1731 Text | Uses:92 | Used by:1742 |
Symbol 1732 Text | Uses:92 | Used by:1742 |
Symbol 1733 Text | Uses:92 | Used by:1742 1811 |
Symbol 1734 Text | Uses:102 | Used by:1742 |
Symbol 1735 Text | Uses:102 | Used by:1742 |
Symbol 1736 Font | Used by:1737 1755 1772 1792 1807 2531 2813 2814 2859 2860 2904 2949 2994 3036 3079 3122 3169 3214 3250 3251 3282 3308 3374 3442 3477 3510 3511 3544 3545 3579 3613 3646 3647 3682 3747 3782 3814 3845 | |
Symbol 1737 Text | Uses:92 1736 | Used by:1742 |
Symbol 1738 Text | Uses:92 | Used by:1742 |
Symbol 1739 Text | Uses:92 | Used by:1742 |
Symbol 1740 Text | Uses:109 | Used by:1742 |
Symbol 1741 Text | Uses:111 | Used by:1742 1811 |
Symbol 1742 MovieClip {fanyi_text1} | Uses:1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1737 1738 1739 1740 1741 | Used by:1743 |
Symbol 1743 MovieClip {b_choose_level1_gray} | Uses:1704 1688 1705 1724 1742 | Used by:1815 |
Symbol 1744 Text | Uses:92 | Used by:1760 |
Symbol 1745 Text | Uses:92 | Used by:1760 |
Symbol 1746 Text | Uses:92 | Used by:1760 |
Symbol 1747 Text | Uses:92 | Used by:1760 |
Symbol 1748 Text | Uses:92 | Used by:1760 |
Symbol 1749 Text | Uses:92 | Used by:1760 |
Symbol 1750 Text | Uses:92 | Used by:1760 |
Symbol 1751 Text | Uses:92 | Used by:1760 |
Symbol 1752 Text | Uses:92 | Used by:1760 |
Symbol 1753 Text | Uses:102 | Used by:1760 |
Symbol 1754 Text | Uses:102 | Used by:1760 |
Symbol 1755 Text | Uses:92 1736 | Used by:1760 |
Symbol 1756 Text | Uses:92 | Used by:1760 |
Symbol 1757 Text | Uses:92 | Used by:1760 |
Symbol 1758 Text | Uses:109 | Used by:1760 |
Symbol 1759 Text | Uses:111 | Used by:1760 |
Symbol 1760 MovieClip {fanyi_text5} | Uses:1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 | Used by:1778 |
Symbol 1761 Text | Uses:92 | Used by:1777 |
Symbol 1762 Text | Uses:92 | Used by:1777 |
Symbol 1763 Text | Uses:92 | Used by:1777 |
Symbol 1764 Text | Uses:92 | Used by:1777 |
Symbol 1765 Text | Uses:92 | Used by:1777 |
Symbol 1766 Text | Uses:92 | Used by:1777 |
Symbol 1767 Text | Uses:92 | Used by:1777 |
Symbol 1768 Text | Uses:92 | Used by:1777 |
Symbol 1769 Text | Uses:92 | Used by:1777 |
Symbol 1770 Text | Uses:102 | Used by:1777 |
Symbol 1771 Text | Uses:102 | Used by:1777 |
Symbol 1772 Text | Uses:92 1736 | Used by:1777 |
Symbol 1773 Text | Uses:92 | Used by:1777 |
Symbol 1774 Text | Uses:92 | Used by:1777 |
Symbol 1775 Text | Uses:109 | Used by:1777 |
Symbol 1776 Text | Uses:111 | Used by:1777 |
Symbol 1777 MovieClip {fanyi_text6} | Uses:1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 | Used by:1778 |
Symbol 1778 MovieClip | Uses:1760 1777 | Used by:1780 |
Symbol 1779 Graphic | Used by:1780 | |
Symbol 1780 MovieClip {b_slelect_level3} | Uses:1686 1688 1778 1687 1779 | Used by:1815 |
Symbol 1781 Text | Uses:92 | Used by:1797 |
Symbol 1782 Text | Uses:92 | Used by:1797 |
Symbol 1783 Text | Uses:92 | Used by:1797 |
Symbol 1784 Text | Uses:92 | Used by:1797 |
Symbol 1785 Text | Uses:92 | Used by:1797 |
Symbol 1786 Text | Uses:92 | Used by:1797 |
Symbol 1787 Text | Uses:92 | Used by:1797 |
Symbol 1788 Text | Uses:92 | Used by:1797 |
Symbol 1789 Text | Uses:92 | Used by:1797 |
Symbol 1790 Text | Uses:102 | Used by:1797 |
Symbol 1791 Text | Uses:102 | Used by:1797 |
Symbol 1792 Text | Uses:92 1736 | Used by:1797 |
Symbol 1793 Text | Uses:92 | Used by:1797 |
Symbol 1794 Text | Uses:92 | Used by:1797 |
Symbol 1795 Text | Uses:109 | Used by:1797 |
Symbol 1796 Text | Uses:111 | Used by:1797 |
Symbol 1797 MovieClip {fanyi_text3} | Uses:1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 | Used by:1812 |
Symbol 1798 Text | Uses:92 | Used by:1811 |
Symbol 1799 Text | Uses:92 | Used by:1811 |
Symbol 1800 Text | Uses:92 | Used by:1811 |
Symbol 1801 Text | Uses:92 | Used by:1811 |
Symbol 1802 Text | Uses:92 | Used by:1811 |
Symbol 1803 Text | Uses:92 | Used by:1811 |
Symbol 1804 Text | Uses:92 | Used by:1811 |
Symbol 1805 Text | Uses:102 | Used by:1811 |
Symbol 1806 Text | Uses:102 | Used by:1811 |
Symbol 1807 Text | Uses:92 1736 | Used by:1811 |
Symbol 1808 Text | Uses:92 | Used by:1811 |
Symbol 1809 Text | Uses:92 | Used by:1811 |
Symbol 1810 Text | Uses:109 | Used by:1811 |
Symbol 1811 MovieClip {fanyi_text4} | Uses:1798 1726 1799 1800 1801 1802 1803 1804 1733 1805 1806 1807 1808 1809 1810 1741 | Used by:1812 |
Symbol 1812 MovieClip | Uses:1797 1811 | Used by:1814 |
Symbol 1813 Graphic | Used by:1814 | |
Symbol 1814 MovieClip {b_select_level2} | Uses:1680 1688 1812 1681 1813 | Used by:1815 |
Symbol 1815 MovieClip {game.LevelChoose} | Uses:1641 395 493 1659 1660 1665 1671 1677 1683 1689 1695 1701 1706 1692 1707 1723 719 646 1743 1780 1814 | Used by:Timeline |
Symbol 1816 Graphic | Used by:1906 | |
Symbol 1817 EditableText | Uses:92 | Used by:1906 |
Symbol 1818 Graphic | Used by:1906 | |
Symbol 1819 Graphic | Used by:1823 | |
Symbol 1820 Bitmap | Used by:1821 | |
Symbol 1821 Graphic | Uses:1820 | Used by:1822 |
Symbol 1822 MovieClip | Uses:1821 | Used by:1823 |
Symbol 1823 MovieClip {SKATE_fla.v_progress_151} | Uses:1819 1822 | Used by:1906 |
Symbol 1824 Graphic | Used by:1825 | |
Symbol 1825 MovieClip | Uses:1824 | Used by:1906 |
Symbol 1826 Graphic | Used by:1906 | |
Symbol 1827 Graphic | Used by:1842 | |
Symbol 1828 Text | Uses:92 | Used by:1840 |
Symbol 1829 Text | Uses:92 | Used by:1840 |
Symbol 1830 Text | Uses:92 | Used by:1840 |
Symbol 1831 Text | Uses:92 | Used by:1840 |
Symbol 1832 Text | Uses:92 | Used by:1840 |
Symbol 1833 Text | Uses:92 | Used by:1840 |
Symbol 1834 Text | Uses:102 | Used by:1840 |
Symbol 1835 Text | Uses:102 | Used by:1840 |
Symbol 1836 Text | Uses:92 | Used by:1840 |
Symbol 1837 Text | Uses:92 | Used by:1840 |
Symbol 1838 Text | Uses:109 | Used by:1840 |
Symbol 1839 Text | Uses:111 | Used by:1840 |
Symbol 1840 MovieClip {fanyi_UI_mission} | Uses:1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 | Used by:1842 |
Symbol 1841 Graphic | Used by:1842 | |
Symbol 1842 MovieClip {bt_mission} | Uses:1827 1840 1841 | Used by:1906 |
Symbol 1843 Graphic | Used by:1858 | |
Symbol 1844 Text | Uses:92 | Used by:1856 |
Symbol 1845 Text | Uses:92 | Used by:1856 |
Symbol 1846 Text | Uses:92 | Used by:1856 |
Symbol 1847 Text | Uses:92 | Used by:1856 |
Symbol 1848 Text | Uses:92 | Used by:1856 |
Symbol 1849 Text | Uses:132 | Used by:1856 |
Symbol 1850 Text | Uses:132 | Used by:1856 |
Symbol 1851 Text | Uses:92 | Used by:1856 |
Symbol 1852 Text | Uses:92 | Used by:1856 |
Symbol 1853 Text | Uses:92 | Used by:1856 |
Symbol 1854 Text | Uses:109 | Used by:1856 |
Symbol 1855 Text | Uses:111 | Used by:1856 |
Symbol 1856 MovieClip {fanyi_UI_trick} | Uses:1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 | Used by:1858 |
Symbol 1857 Graphic | Used by:1858 | |
Symbol 1858 MovieClip {bt_tick} | Uses:1843 1856 1857 | Used by:1906 |
Symbol 1859 Graphic | Used by:1906 | |
Symbol 1860 Font | Used by:1861 1883 1884 1885 1886 1887 1891 1892 1893 | |
Symbol 1861 Text | Uses:1860 | Used by:1906 |
Symbol 1862 EditableText | Uses:92 | Used by:1906 |
Symbol 1863 MovieClip {game.Scores} | Used by:1906 2578 2758 Timeline | |
Symbol 1864 EditableText | Uses:92 | Used by:1906 |
Symbol 1865 Graphic | Used by:1867 | |
Symbol 1866 Graphic | Used by:1867 | |
Symbol 1867 MovieClip | Uses:1865 757 1866 | Used by:1906 |
Symbol 1868 Graphic | Used by:1870 | |
Symbol 1869 Graphic | Used by:1870 | |
Symbol 1870 MovieClip | Uses:1868 1869 | Used by:1906 |
Symbol 1871 Text | Uses:92 | Used by:1882 |
Symbol 1872 Text | Uses:92 | Used by:1882 |
Symbol 1873 Text | Uses:92 | Used by:1882 |
Symbol 1874 Text | Uses:92 | Used by:1882 |
Symbol 1875 Text | Uses:92 | Used by:1882 |
Symbol 1876 Text | Uses:92 | Used by:1882 |
Symbol 1877 Text | Uses:102 | Used by:1882 |
Symbol 1878 Text | Uses:102 | Used by:1882 |
Symbol 1879 Text | Uses:92 | Used by:1882 |
Symbol 1880 Text | Uses:109 | Used by:1882 |
Symbol 1881 Text | Uses:111 | Used by:1882 |
Symbol 1882 MovieClip {fanyi_UI_score} | Uses:1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 | Used by:1906 |
Symbol 1883 Text | Uses:1860 | Used by:1898 |
Symbol 1884 Text | Uses:1860 | Used by:1898 |
Symbol 1885 Text | Uses:1860 | Used by:1898 |
Symbol 1886 Text | Uses:1860 | Used by:1898 |
Symbol 1887 Text | Uses:1860 | Used by:1898 |
Symbol 1888 Font | Used by:1889 1890 | |
Symbol 1889 Text | Uses:1888 | Used by:1898 |
Symbol 1890 Text | Uses:1888 | Used by:1898 |
Symbol 1891 Text | Uses:1860 | Used by:1898 |
Symbol 1892 Text | Uses:1860 | Used by:1898 |
Symbol 1893 Text | Uses:1860 | Used by:1898 |
Symbol 1894 Font | Used by:1895 | |
Symbol 1895 Text | Uses:1894 | Used by:1898 |
Symbol 1896 Font | Used by:1897 | |
Symbol 1897 Text | Uses:1896 | Used by:1898 |
Symbol 1898 MovieClip {fanyi_UI_record} | Uses:1883 1884 1885 1886 1887 1889 1890 1891 1892 1893 1895 1897 | Used by:1906 |
Symbol 1899 Graphic | Used by:1900 | |
Symbol 1900 MovieClip | Uses:1899 | Used by:1905 |
Symbol 1901 MovieClip | Uses:170 172 176 | Used by:1905 |
Symbol 1902 Graphic | Used by:1905 | |
Symbol 1903 Graphic | Used by:1905 | |
Symbol 1904 Graphic | Used by:1905 | |
Symbol 1905 MovieClip {SKATE_fla.Timeline_164} | Uses:1900 1901 1902 1903 1904 | Used by:1906 |
Symbol 1906 MovieClip {game.ToolBar} | Uses:177 1816 1817 1818 1823 1825 1826 1842 1858 1859 1861 1862 1863 1864 91 1867 1870 1882 1898 113 1905 | Used by:Timeline |
Symbol 1907 EditableText | Uses:92 | Used by:1909 |
Symbol 1908 EditableText | Uses:92 | Used by:1909 |
Symbol 1909 MovieClip {game.MyNumber} | Uses:1907 1908 | Used by:Timeline |
Symbol 1910 Bitmap | Used by:1911 | |
Symbol 1911 Graphic | Uses:1910 | Used by:1912 |
Symbol 1912 MovieClip | Uses:1911 | Used by:1923 |
Symbol 1913 Bitmap | Used by:1914 1943 | |
Symbol 1914 Graphic | Uses:1913 | Used by:1915 |
Symbol 1915 MovieClip | Uses:1914 | Used by:1923 |
Symbol 1916 Bitmap | Used by:1917 | |
Symbol 1917 Graphic | Uses:1916 | Used by:1918 |
Symbol 1918 MovieClip | Uses:1917 | Used by:1923 |
Symbol 1919 Bitmap | Used by:1921 | |
Symbol 1920 Bitmap | Used by:1921 | |
Symbol 1921 Graphic | Uses:1919 1920 | Used by:1922 |
Symbol 1922 MovieClip | Uses:1921 | Used by:1923 |
Symbol 1923 MovieClip {BG_M_1} | Uses:1912 1915 1918 1922 | Used by:Timeline |
Symbol 1924 Bitmap | Used by:1925 | |
Symbol 1925 Graphic | Uses:1924 | Used by:1926 |
Symbol 1926 MovieClip | Uses:1925 | Used by:1939 |
Symbol 1927 Bitmap | Used by:1928 | |
Symbol 1928 Graphic | Uses:1927 | Used by:1929 |
Symbol 1929 MovieClip | Uses:1928 | Used by:1939 |
Symbol 1930 Bitmap | Used by:1931 | |
Symbol 1931 Graphic | Uses:1930 | Used by:1932 |
Symbol 1932 MovieClip | Uses:1931 | Used by:1939 |
Symbol 1933 Bitmap | Used by:1934 | |
Symbol 1934 Graphic | Uses:1933 | Used by:1935 |
Symbol 1935 MovieClip | Uses:1934 | Used by:1939 |
Symbol 1936 Bitmap | Used by:1937 | |
Symbol 1937 Graphic | Uses:1936 | Used by:1938 |
Symbol 1938 MovieClip | Uses:1937 | Used by:1939 |
Symbol 1939 MovieClip {BG_MM_1} | Uses:1926 1929 1932 1935 1938 | Used by:Timeline |
Symbol 1940 Bitmap | Used by:1941 | |
Symbol 1941 Graphic | Uses:1940 | Used by:1942 |
Symbol 1942 MovieClip | Uses:1941 | Used by:1989 2000 2008 |
Symbol 1943 Graphic | Uses:1913 | Used by:1944 |
Symbol 1944 MovieClip | Uses:1943 | Used by:1989 2000 2008 |
Symbol 1945 Bitmap | Used by:1946 | |
Symbol 1946 Graphic | Uses:1945 | Used by:1947 |
Symbol 1947 MovieClip | Uses:1946 | Used by:1989 2000 |
Symbol 1948 Graphic | Used by:1952 | |
Symbol 1949 Bitmap | Used by:1950 1961 | |
Symbol 1950 Graphic | Uses:1949 | Used by:1951 |
Symbol 1951 MovieClip | Uses:1950 | Used by:1952 |
Symbol 1952 MovieClip | Uses:1948 1951 | Used by:1989 2000 2008 |
Symbol 1953 Bitmap | Used by:1954 | |
Symbol 1954 Graphic | Uses:1953 | Used by:1955 |
Symbol 1955 MovieClip | Uses:1954 | Used by:1989 2000 2008 |
Symbol 1956 Bitmap | Used by:1958 | |
Symbol 1957 Bitmap | Used by:1958 | |
Symbol 1958 Graphic | Uses:1956 1957 | Used by:1959 |
Symbol 1959 MovieClip | Uses:1958 | Used by:1989 2000 |
Symbol 1960 Bitmap | Used by:1961 | |
Symbol 1961 Graphic | Uses:1960 1949 | Used by:1962 |
Symbol 1962 MovieClip | Uses:1961 | Used by:1989 2000 |
Symbol 1963 Bitmap | Used by:1965 | |
Symbol 1964 Bitmap | Used by:1965 | |
Symbol 1965 Graphic | Uses:1963 1964 | Used by:1966 |
Symbol 1966 MovieClip | Uses:1965 | Used by:1989 2000 |
Symbol 1967 Bitmap | Used by:1968 | |
Symbol 1968 Graphic | Uses:1967 | Used by:1969 |
Symbol 1969 MovieClip | Uses:1968 | Used by:1989 2008 2052 |
Symbol 1970 Bitmap | Used by:1971 | |
Symbol 1971 Graphic | Uses:1970 | Used by:1972 |
Symbol 1972 MovieClip | Uses:1971 | Used by:1989 2008 2052 |
Symbol 1973 Bitmap | Used by:1974 2031 2034 | |
Symbol 1974 Graphic | Uses:1973 | Used by:1975 |
Symbol 1975 MovieClip | Uses:1974 | Used by:1989 2008 |
Symbol 1976 Bitmap | Used by:1977 | |
Symbol 1977 Graphic | Uses:1976 | Used by:1978 |
Symbol 1978 MovieClip | Uses:1977 | Used by:1989 2008 2035 2044 2052 2107 2132 2140 2145 |
Symbol 1979 Bitmap | Used by:1980 1985 1986 1988 1990 1994 1995 1996 2001 2003 2004 2005 2030 2033 2036 2037 2038 2039 2103 2104 2105 2109 2110 2111 | |
Symbol 1980 Graphic | Uses:1979 | Used by:1981 2027 |
Symbol 1981 MovieClip | Uses:1980 | Used by:1989 2008 |
Symbol 1982 Bitmap | Used by:1983 | |
Symbol 1983 Graphic | Uses:1982 | Used by:1984 2029 |
Symbol 1984 MovieClip | Uses:1983 | Used by:1989 2000 2008 2035 2044 2052 2107 2113 2132 |
Symbol 1985 Graphic | Uses:1979 | Used by:1989 |
Symbol 1986 Graphic | Uses:1979 | Used by:1987 |
Symbol 1987 MovieClip | Uses:1986 | Used by:1989 |
Symbol 1988 Graphic | Uses:1979 | Used by:1989 |
Symbol 1989 MovieClip {City_Part1} | Uses:1942 1944 1947 1952 1955 1959 1962 1966 1969 1972 1975 1978 1981 1984 1985 1987 1988 | Used by:Timeline |
Symbol 1990 Graphic | Uses:1979 | Used by:2000 |
Symbol 1991 Bitmap | Used by:1992 | |
Symbol 1992 Graphic | Uses:1991 | Used by:1993 |
Symbol 1993 MovieClip | Uses:1992 | Used by:2000 2140 |
Symbol 1994 Graphic | Uses:1979 | Used by:2000 |
Symbol 1995 Graphic | Uses:1979 | Used by:2000 |
Symbol 1996 Graphic | Uses:1979 | Used by:2000 |
Symbol 1997 Bitmap | Used by:1998 | |
Symbol 1998 Graphic | Uses:1997 | Used by:1999 |
Symbol 1999 MovieClip | Uses:1998 | Used by:2000 2035 2044 2132 |
Symbol 2000 MovieClip {City_Part2} | Uses:1942 1947 1944 1952 1955 1962 1966 1959 1990 1993 1994 1995 1996 1984 1999 91 | Used by:Timeline |
Symbol 2001 Graphic | Uses:1979 | Used by:2002 |
Symbol 2002 MovieClip | Uses:2001 | Used by:2008 2035 2052 |
Symbol 2003 Graphic | Uses:1979 | Used by:2008 |
Symbol 2004 Graphic | Uses:1979 | Used by:2008 |
Symbol 2005 Graphic | Uses:1979 | Used by:2008 |
Symbol 2006 Bitmap | Used by:2007 2033 2034 2046 2047 2048 2049 | |
Symbol 2007 Graphic | Uses:2006 | Used by:2008 |
Symbol 2008 MovieClip {City_Part3} | Uses:1942 1944 1952 2002 1955 1969 1972 1975 1978 2003 1984 2004 2005 2007 1981 | Used by:Timeline |
Symbol 2009 Bitmap | Used by:2010 | |
Symbol 2010 Graphic | Uses:2009 | Used by:2011 |
Symbol 2011 MovieClip {BG_1} | Uses:2010 | Used by:Timeline |
Symbol 2012 Graphic | Used by:2013 | |
Symbol 2013 MovieClip {City_S1} | Uses:2012 | Used by:Timeline |
Symbol 2014 Graphic | Used by:2015 | |
Symbol 2015 MovieClip {City_S2} | Uses:2014 | Used by:Timeline |
Symbol 2016 Graphic | Used by:2017 | |
Symbol 2017 MovieClip {City_S3} | Uses:2016 | Used by:Timeline |
Symbol 2018 Graphic | Used by:2019 | |
Symbol 2019 MovieClip {ShadowMask} | Uses:2018 | Used by:Timeline |
Symbol 2020 Bitmap | Used by:2021 | |
Symbol 2021 Graphic | Uses:2020 | Used by:2022 |
Symbol 2022 MovieClip {BG_2} | Uses:2021 | Used by:Timeline |
Symbol 2023 Bitmap | Used by:2025 | |
Symbol 2024 Bitmap | Used by:2025 | |
Symbol 2025 Graphic | Uses:2023 2024 | Used by:2026 |
Symbol 2026 MovieClip | Uses:2025 | Used by:2035 2044 2050 2052 |
Symbol 2027 MovieClip | Uses:1980 | Used by:2035 2050 |
Symbol 2028 Graphic | Used by:2035 | |
Symbol 2029 MovieClip | Uses:1983 | Used by:2035 2050 |
Symbol 2030 Graphic | Uses:1979 | Used by:2035 |
Symbol 2031 Graphic | Uses:1973 | Used by:2032 |
Symbol 2032 MovieClip | Uses:2031 | Used by:2035 2052 2107 2145 |
Symbol 2033 Graphic | Uses:2006 1979 | Used by:2035 |
Symbol 2034 Graphic | Uses:1973 2006 | Used by:2035 |
Symbol 2035 MovieClip {Test_Part1} | Uses:2026 1999 2027 2028 2029 2030 2002 2032 1978 1984 91 2033 2034 | Used by:Timeline |
Symbol 2036 Graphic | Uses:1979 | Used by:2044 |
Symbol 2037 Graphic | Uses:1979 | Used by:2044 |
Symbol 2038 Graphic | Uses:1979 | Used by:2044 |
Symbol 2039 Graphic | Uses:1979 | Used by:2044 |
Symbol 2040 Graphic | Used by:2044 | |
Symbol 2041 Bitmap | Used by:2042 2045 2048 | |
Symbol 2042 Graphic | Uses:2041 | Used by:2043 |
Symbol 2043 MovieClip | Uses:2042 | Used by:2044 |
Symbol 2044 MovieClip {Test_Part2} | Uses:2026 1999 1984 2036 2037 2038 2039 1978 2040 2043 91 | Used by:Timeline |
Symbol 2045 Graphic | Uses:2041 | Used by:2050 |
Symbol 2046 Graphic | Uses:2006 | Used by:2050 |
Symbol 2047 Graphic | Uses:2006 | Used by:2050 |
Symbol 2048 Graphic | Uses:2041 2006 | Used by:2050 |
Symbol 2049 Graphic | Uses:2006 | Used by:2050 |
Symbol 2050 MovieClip {Test_Part3} | Uses:2026 2045 2027 2029 2046 2047 2048 2049 | Used by:Timeline |
Symbol 2051 Graphic | Used by:2052 | |
Symbol 2052 MovieClip {Test_Part4} | Uses:2026 2002 2051 1969 1972 1984 2032 1978 | Used by:Timeline |
Symbol 2053 Graphic | Used by:2054 | |
Symbol 2054 MovieClip {Test_S1} | Uses:2053 | Used by:Timeline |
Symbol 2055 Graphic | Used by:2056 | |
Symbol 2056 MovieClip {Test_S2} | Uses:2055 | Used by:Timeline |
Symbol 2057 Bitmap | Used by:2058 2077 | |
Symbol 2058 Graphic | Uses:2057 | Used by:2059 |
Symbol 2059 MovieClip | Uses:2058 | Used by:2076 |
Symbol 2060 Bitmap | Used by:2061 | |
Symbol 2061 Graphic | Uses:2060 | Used by:2062 |
Symbol 2062 MovieClip | Uses:2061 | Used by:2076 |
Symbol 2063 Bitmap | Used by:2064 | |
Symbol 2064 Graphic | Uses:2063 | Used by:2065 |
Symbol 2065 MovieClip | Uses:2064 | Used by:2076 2092 |
Symbol 2066 Bitmap | Used by:2067 | |
Symbol 2067 Graphic | Uses:2066 | Used by:2068 |
Symbol 2068 MovieClip | Uses:2067 | Used by:2076 2092 |
Symbol 2069 Bitmap | Used by:2071 | |
Symbol 2070 Bitmap | Used by:2071 | |
Symbol 2071 Graphic | Uses:2069 2070 | Used by:2072 |
Symbol 2072 MovieClip | Uses:2071 | Used by:2076 2092 |
Symbol 2073 Bitmap | Used by:2074 | |
Symbol 2074 Graphic | Uses:2073 | Used by:2075 |
Symbol 2075 MovieClip | Uses:2074 | Used by:2076 2092 |
Symbol 2076 MovieClip {BG_M_2} | Uses:2059 2062 2065 2068 2072 2075 | Used by:Timeline |
Symbol 2077 Graphic | Uses:2057 | Used by:2078 |
Symbol 2078 MovieClip | Uses:2077 | Used by:2092 |
Symbol 2079 Bitmap | Used by:2080 | |
Symbol 2080 Graphic | Uses:2079 | Used by:2081 |
Symbol 2081 MovieClip | Uses:2080 | Used by:2092 |
Symbol 2082 Bitmap | Used by:2083 | |
Symbol 2083 Graphic | Uses:2082 | Used by:2084 |
Symbol 2084 MovieClip | Uses:2083 | Used by:2092 |
Symbol 2085 Bitmap | Used by:2087 | |
Symbol 2086 Bitmap | Used by:2087 | |
Symbol 2087 Graphic | Uses:2085 2086 | Used by:2088 |
Symbol 2088 MovieClip | Uses:2087 | Used by:2092 |
Symbol 2089 Bitmap | Used by:2090 | |
Symbol 2090 Graphic | Uses:2089 | Used by:2091 |
Symbol 2091 MovieClip | Uses:2090 | Used by:2092 |
Symbol 2092 MovieClip {BG_MM_2} | Uses:2078 2075 2081 2084 2088 2091 2068 2065 2072 | Used by:Timeline |
Symbol 2093 Bitmap | Used by:2096 2108 2119 2129 2133 2141 | |
Symbol 2094 Bitmap | Used by:2096 2108 2119 2128 2155 | |
Symbol 2095 Bitmap | Used by:2096 | |
Symbol 2096 Graphic | Uses:2093 2094 2095 | Used by:2107 |
Symbol 2097 Bitmap | Used by:2098 | |
Symbol 2098 Graphic | Uses:2097 | Used by:2099 |
Symbol 2099 MovieClip | Uses:2098 | Used by:2107 2113 2127 2132 2140 2145 |
Symbol 2100 Bitmap | Used by:2101 2102 2106 2108 2111 2112 2119 2125 2126 2129 2130 2131 2133 2134 2141 2142 2143 2144 | |
Symbol 2101 Graphic | Uses:2100 | Used by:2107 |
Symbol 2102 Graphic | Uses:2100 | Used by:2107 |
Symbol 2103 Graphic | Uses:1979 | Used by:2107 |
Symbol 2104 Graphic | Uses:1979 | Used by:2107 |
Symbol 2105 Graphic | Uses:1979 | Used by:2107 |
Symbol 2106 Graphic | Uses:2100 | Used by:2107 |
Symbol 2107 MovieClip {What_Part1} | Uses:2096 2099 2032 2101 1978 2102 1984 2103 2104 2105 2106 | Used by:Timeline |
Symbol 2108 Graphic | Uses:2100 2093 2094 | Used by:2113 |
Symbol 2109 Graphic | Uses:1979 | Used by:2113 |
Symbol 2110 Graphic | Uses:1979 | Used by:2113 |
Symbol 2111 Graphic | Uses:2100 1979 | Used by:2113 |
Symbol 2112 Graphic | Uses:2100 | Used by:2113 |
Symbol 2113 MovieClip {What_Part2} | Uses:2108 1984 2109 2110 2111 2112 2099 | Used by:Timeline |
Symbol 2114 Graphic | Uses:114 | Used by:2115 |
Symbol 2115 MovieClip {Secret_Part1} | Uses:2114 | Used by:Timeline |
Symbol 2116 Graphic | Used by:2117 | |
Symbol 2117 MovieClip {BG_M_4} | Uses:2116 | Used by:Timeline |
Symbol 2118 Bitmap | Used by:2119 2123 2124 2134 2135 | |
Symbol 2119 Graphic | Uses:2118 2100 2093 2094 | Used by:2127 |
Symbol 2120 Bitmap | Used by:2121 2136 2138 | |
Symbol 2121 Graphic | Uses:2120 | Used by:2122 |
Symbol 2122 MovieClip | Uses:2121 | Used by:2127 2132 2137 2140 2145 |
Symbol 2123 Graphic | Uses:2118 | Used by:2127 |
Symbol 2124 Graphic | Uses:2118 | Used by:2127 |
Symbol 2125 Graphic | Uses:2100 | Used by:2127 |
Symbol 2126 Graphic | Uses:2100 | Used by:2127 |
Symbol 2127 MovieClip {What_Part3} | Uses:2119 2122 2123 2124 2125 2099 2126 | Used by:Timeline |
Symbol 2128 Graphic | Uses:2094 | Used by:2132 |
Symbol 2129 Graphic | Uses:2100 2093 | Used by:2132 |
Symbol 2130 Graphic | Uses:2100 | Used by:2132 |
Symbol 2131 Graphic | Uses:2100 | Used by:2132 |
Symbol 2132 MovieClip {What_Part4} | Uses:2128 1999 2129 1978 2130 2122 1984 2131 2099 91 | Used by:Timeline |
Symbol 2133 Graphic | Uses:2100 2093 | Used by:2140 |
Symbol 2134 Graphic | Uses:2100 2118 | Used by:2140 |
Symbol 2135 Graphic | Uses:2118 | Used by:2140 |
Symbol 2136 Graphic | Uses:2120 | Used by:2137 |
Symbol 2137 MovieClip | Uses:2136 2122 | Used by:2140 |
Symbol 2138 Graphic | Uses:2120 | Used by:2139 |
Symbol 2139 MovieClip {RightArc} | Uses:2138 | Used by:2140 Timeline |
Symbol 2140 MovieClip {What_Part5} | Uses:2133 1978 2134 1993 2099 2135 2137 2139 2122 | Used by:Timeline |
Symbol 2141 Graphic | Uses:2100 2093 | Used by:2145 |
Symbol 2142 Graphic | Uses:2100 | Used by:2145 |
Symbol 2143 Graphic | Uses:2100 | Used by:2145 |
Symbol 2144 Graphic | Uses:2100 | Used by:2145 |
Symbol 2145 MovieClip {What_Part6} | Uses:2141 1978 2142 2032 2143 2144 2099 2122 | Used by:Timeline |
Symbol 2146 Bitmap | Used by:2147 | |
Symbol 2147 Graphic | Uses:2146 | Used by:2148 |
Symbol 2148 MovieClip {BG_3} | Uses:2147 | Used by:Timeline |
Symbol 2149 Bitmap | Used by:2150 | |
Symbol 2150 Graphic | Uses:2149 | Used by:2151 |
Symbol 2151 MovieClip {BG_MM_3} | Uses:2150 | Used by:Timeline |
Symbol 2152 Bitmap | Used by:2155 | |
Symbol 2153 Bitmap | Used by:2155 | |
Symbol 2154 Bitmap | Used by:2155 | |
Symbol 2155 Graphic | Uses:2152 2153 2094 2154 | Used by:2156 |
Symbol 2156 MovieClip {BG_M_3} | Uses:2155 | Used by:Timeline |
Symbol 2157 Bitmap | Used by:2159 | |
Symbol 2158 Bitmap | Used by:2159 2161 2174 | |
Symbol 2159 Graphic | Uses:2157 2158 | Used by:2175 |
Symbol 2160 Bitmap | Used by:2161 | |
Symbol 2161 Graphic | Uses:2160 2158 | Used by:2175 |
Symbol 2162 Bitmap | Used by:2163 | |
Symbol 2163 Graphic | Uses:2162 | Used by:2175 |
Symbol 2164 Bitmap | Used by:2165 | |
Symbol 2165 Graphic | Uses:2164 | Used by:2175 |
Symbol 2166 Bitmap | Used by:2167 | |
Symbol 2167 Graphic | Uses:2166 | Used by:2175 |
Symbol 2168 Bitmap | Used by:2169 | |
Symbol 2169 Graphic | Uses:2168 | Used by:2175 |
Symbol 2170 Bitmap | Used by:2171 | |
Symbol 2171 Graphic | Uses:2170 | Used by:2175 |
Symbol 2172 Bitmap | Used by:2173 | |
Symbol 2173 Graphic | Uses:2172 | Used by:2175 |
Symbol 2174 Graphic | Uses:2158 | Used by:2175 |
Symbol 2175 MovieClip {Star} | Uses:2159 2161 2163 2165 2167 2169 2171 2173 2174 | Used by:Timeline |
Symbol 2176 Graphic | Uses:181 | Used by:2299 |
Symbol 2177 EditableText | Uses:92 | Used by:2299 |
Symbol 2178 EditableText | Uses:92 | Used by:2299 |
Symbol 2179 Graphic | Used by:2299 | |
Symbol 2180 Text | Uses:92 | Used by:2191 |
Symbol 2181 Text | Uses:92 | Used by:2191 |
Symbol 2182 Text | Uses:92 | Used by:2191 |
Symbol 2183 Text | Uses:92 | Used by:2191 |
Symbol 2184 Text | Uses:92 | Used by:2191 |
Symbol 2185 Text | Uses:102 | Used by:2191 |
Symbol 2186 Text | Uses:102 | Used by:2191 |
Symbol 2187 Text | Uses:92 | Used by:2191 |
Symbol 2188 Text | Uses:92 | Used by:2191 |
Symbol 2189 Text | Uses:109 | Used by:2191 |
Symbol 2190 Text | Uses:111 | Used by:2191 |
Symbol 2191 MovieClip {fanyi_congratulations_credits} | Uses:2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 | Used by:2193 |
Symbol 2192 Graphic | Used by:2193 | |
Symbol 2193 MovieClip {credits} | Uses:2191 786 212 2192 232 | Used by:2299 |
Symbol 2194 Text | Uses:92 | Used by:2210 |
Symbol 2195 Text | Uses:92 | Used by:2210 |
Symbol 2196 Text | Uses:92 | Used by:2210 |
Symbol 2197 Text | Uses:92 | Used by:2210 |
Symbol 2198 Text | Uses:92 | Used by:2210 |
Symbol 2199 Text | Uses:92 | Used by:2210 |
Symbol 2200 Text | Uses:92 | Used by:2210 |
Symbol 2201 Text | Uses:92 | Used by:2210 |
Symbol 2202 Text | Uses:92 | Used by:2210 |
Symbol 2203 Text | Uses:102 | Used by:2210 |
Symbol 2204 Text | Uses:102 | Used by:2210 |
Symbol 2205 Text | Uses:92 | Used by:2210 |
Symbol 2206 Text | Uses:92 | Used by:2210 |
Symbol 2207 Text | Uses:92 | Used by:2210 |
Symbol 2208 Text | Uses:109 | Used by:2210 |
Symbol 2209 Text | Uses:111 | Used by:2210 |
Symbol 2210 MovieClip {fanyi_world1} | Uses:2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 | Used by:2262 |
Symbol 2211 Text | Uses:92 | Used by:2227 |
Symbol 2212 Text | Uses:92 | Used by:2227 |
Symbol 2213 Text | Uses:92 | Used by:2227 |
Symbol 2214 Text | Uses:92 | Used by:2227 |
Symbol 2215 Text | Uses:92 | Used by:2227 |
Symbol 2216 Text | Uses:92 | Used by:2227 |
Symbol 2217 Text | Uses:92 | Used by:2227 |
Symbol 2218 Text | Uses:92 | Used by:2227 |
Symbol 2219 Text | Uses:92 | Used by:2227 |
Symbol 2220 Text | Uses:102 | Used by:2227 |
Symbol 2221 Text | Uses:102 | Used by:2227 |
Symbol 2222 Text | Uses:92 | Used by:2227 |
Symbol 2223 Text | Uses:92 | Used by:2227 |
Symbol 2224 Text | Uses:92 | Used by:2227 |
Symbol 2225 Text | Uses:109 | Used by:2227 |
Symbol 2226 Text | Uses:111 | Used by:2227 |
Symbol 2227 MovieClip {fanyi_world2} | Uses:2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 | Used by:2262 |
Symbol 2228 Text | Uses:92 | Used by:2244 |
Symbol 2229 Text | Uses:92 | Used by:2244 |
Symbol 2230 Text | Uses:92 | Used by:2244 |
Symbol 2231 Text | Uses:92 | Used by:2244 |
Symbol 2232 Text | Uses:92 | Used by:2244 |
Symbol 2233 Text | Uses:92 | Used by:2244 |
Symbol 2234 Text | Uses:92 | Used by:2244 |
Symbol 2235 Text | Uses:92 | Used by:2244 |
Symbol 2236 Text | Uses:92 | Used by:2244 |
Symbol 2237 Text | Uses:102 | Used by:2244 |
Symbol 2238 Text | Uses:102 | Used by:2244 |
Symbol 2239 Text | Uses:92 | Used by:2244 |
Symbol 2240 Text | Uses:92 | Used by:2244 |
Symbol 2241 Text | Uses:92 | Used by:2244 |
Symbol 2242 Text | Uses:109 | Used by:2244 |
Symbol 2243 Text | Uses:111 | Used by:2244 |
Symbol 2244 MovieClip {fanyi_world3} | Uses:2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 | Used by:2262 |
Symbol 2245 Text | Uses:92 | Used by:2261 |
Symbol 2246 Text | Uses:92 | Used by:2261 |
Symbol 2247 Text | Uses:92 | Used by:2261 |
Symbol 2248 Text | Uses:92 | Used by:2261 |
Symbol 2249 Text | Uses:92 | Used by:2261 |
Symbol 2250 Text | Uses:92 | Used by:2261 |
Symbol 2251 Text | Uses:92 | Used by:2261 |
Symbol 2252 Text | Uses:92 | Used by:2261 |
Symbol 2253 Text | Uses:92 | Used by:2261 |
Symbol 2254 Text | Uses:102 | Used by:2261 |
Symbol 2255 Text | Uses:102 | Used by:2261 |
Symbol 2256 Text | Uses:92 | Used by:2261 |
Symbol 2257 Text | Uses:92 | Used by:2261 |
Symbol 2258 Text | Uses:92 | Used by:2261 |
Symbol 2259 Text | Uses:109 | Used by:2261 |
Symbol 2260 Text | Uses:111 | Used by:2261 |
Symbol 2261 MovieClip {fanyi_world4} | Uses:2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 | Used by:2262 |
Symbol 2262 MovieClip | Uses:2210 2227 2244 2261 | Used by:2299 |
Symbol 2263 Text | Uses:153 | Used by:2278 |
Symbol 2264 Text | Uses:92 | Used by:2278 |
Symbol 2265 Text | Uses:92 | Used by:2278 |
Symbol 2266 Text | Uses:92 | Used by:2278 |
Symbol 2267 Text | Uses:92 | Used by:2278 |
Symbol 2268 Text | Uses:92 | Used by:2278 |
Symbol 2269 Text | Uses:92 | Used by:2278 |
Symbol 2270 Text | Uses:92 | Used by:2278 |
Symbol 2271 Text | Uses:102 | Used by:2278 |
Symbol 2272 Text | Uses:102 | Used by:2278 |
Symbol 2273 Text | Uses:92 | Used by:2278 |
Symbol 2274 Text | Uses:92 | Used by:2278 |
Symbol 2275 Text | Uses:92 | Used by:2278 |
Symbol 2276 Text | Uses:109 | Used by:2278 |
Symbol 2277 Text | Uses:111 | Used by:2278 |
Symbol 2278 MovieClip {fanyi_congratuations} | Uses:2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 | Used by:2299 |
Symbol 2279 Graphic | Used by:2299 | |
Symbol 2280 Text | Uses:92 | Used by:2296 |
Symbol 2281 Text | Uses:92 | Used by:2296 |
Symbol 2282 Text | Uses:92 | Used by:2296 |
Symbol 2283 Text | Uses:92 | Used by:2296 |
Symbol 2284 Text | Uses:92 | Used by:2296 |
Symbol 2285 Text | Uses:92 | Used by:2296 |
Symbol 2286 Text | Uses:92 | Used by:2296 |
Symbol 2287 Text | Uses:92 | Used by:2296 |
Symbol 2288 Text | Uses:92 | Used by:2296 |
Symbol 2289 Text | Uses:102 | Used by:2296 |
Symbol 2290 Text | Uses:102 | Used by:2296 |
Symbol 2291 Text | Uses:92 | Used by:2296 |
Symbol 2292 Text | Uses:92 | Used by:2296 |
Symbol 2293 Text | Uses:92 | Used by:2296 |
Symbol 2294 Text | Uses:109 | Used by:2296 |
Symbol 2295 Text | Uses:111 | Used by:2296 |
Symbol 2296 MovieClip {fanyi_gameover_nextworld} | Uses:2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 | Used by:2298 |
Symbol 2297 Graphic | Used by:2298 | |
Symbol 2298 MovieClip {bnextworld} | Uses:2296 230 212 2297 232 | Used by:2299 |
Symbol 2299 MovieClip {game.GameWin} | Uses:2176 2177 2178 2179 233 2193 91 2262 2278 262 278 2279 2298 295 | Used by:Timeline |
Symbol 2300 Graphic | Uses:491 | Used by:2517 |
Symbol 2301 Text | Uses:92 | Used by:2316 |
Symbol 2302 Text | Uses:92 | Used by:2316 |
Symbol 2303 Text | Uses:92 | Used by:2316 |
Symbol 2304 Text | Uses:92 | Used by:2316 |
Symbol 2305 Text | Uses:92 | Used by:2316 |
Symbol 2306 Text | Uses:92 | Used by:2316 |
Symbol 2307 Text | Uses:92 | Used by:2316 |
Symbol 2308 Text | Uses:92 | Used by:2316 |
Symbol 2309 Text | Uses:102 | Used by:2316 |
Symbol 2310 Text | Uses:102 | Used by:2316 |
Symbol 2311 Text | Uses:105 92 | Used by:2316 |
Symbol 2312 Text | Uses:92 | Used by:2316 |
Symbol 2313 Text | Uses:92 | Used by:2316 |
Symbol 2314 Text | Uses:109 | Used by:2316 |
Symbol 2315 Text | Uses:111 | Used by:2316 |
Symbol 2316 MovieClip {fanyi_next} | Uses:2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 | Used by:2318 |
Symbol 2317 Graphic | Used by:2318 | |
Symbol 2318 MovieClip {nextpage} | Uses:2316 620 212 2317 232 | Used by:2517 |
Symbol 2319 Text | Uses:153 | Used by:2331 |
Symbol 2320 Text | Uses:92 | Used by:2331 |
Symbol 2321 Text | Uses:92 | Used by:2331 |
Symbol 2322 Text | Uses:92 | Used by:2331 |
Symbol 2323 Text | Uses:92 | Used by:2331 |
Symbol 2324 Text | Uses:102 | Used by:2331 |
Symbol 2325 Text | Uses:102 | Used by:2331 |
Symbol 2326 Text | Uses:92 | Used by:2331 |
Symbol 2327 Text | Uses:92 | Used by:2331 |
Symbol 2328 Text | Uses:92 | Used by:2331 |
Symbol 2329 Text | Uses:109 | Used by:2331 |
Symbol 2330 Text | Uses:111 | Used by:2331 |
Symbol 2331 MovieClip {fanyi_UI_trick1} | Uses:2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 | Used by:2517 |
Symbol 2332 Text | Uses:92 | Used by:2341 |
Symbol 2333 Text | Uses:92 | Used by:2341 |
Symbol 2334 Text | Uses:92 | Used by:2341 |
Symbol 2335 Text | Uses:92 | Used by:2341 |
Symbol 2336 Text | Uses:92 | Used by:2341 |
Symbol 2337 Text | Uses:102 | Used by:2341 |
Symbol 2338 Text | Uses:92 | Used by:2341 |
Symbol 2339 Text | Uses:92 | Used by:2341 |
Symbol 2340 Text | Uses:109 | Used by:2341 |
Symbol 2341 MovieClip {fanyi_text7} | Uses:2332 2333 2334 2335 2336 2337 2338 2339 2340 | Used by:2517 |
Symbol 2342 Graphic | Uses:887 | Used by:2365 2385 2491 2493 |
Symbol 2343 Graphic | Uses:889 | Used by:2365 2385 2491 2493 |
Symbol 2344 Graphic | Uses:891 | Used by:2365 2385 2491 2493 |
Symbol 2345 Graphic | Uses:893 | Used by:2365 2385 2491 2493 |
Symbol 2346 Graphic | Uses:895 | Used by:2365 2385 2491 2493 |
Symbol 2347 Graphic | Uses:897 | Used by:2365 2385 2491 2493 |
Symbol 2348 Graphic | Uses:899 | Used by:2365 2385 2491 2493 |
Symbol 2349 Graphic | Uses:901 | Used by:2365 2385 2491 2493 |
Symbol 2350 Graphic | Uses:903 | Used by:2365 2385 2491 2493 |
Symbol 2351 Graphic | Uses:905 | Used by:2365 2385 2491 2493 |
Symbol 2352 Graphic | Uses:907 | Used by:2365 2385 2491 2493 |
Symbol 2353 Graphic | Uses:909 | Used by:2365 2385 2491 2493 |
Symbol 2354 Graphic | Uses:911 | Used by:2365 2385 2491 2493 |
Symbol 2355 Graphic | Uses:913 | Used by:2365 |
Symbol 2356 Graphic | Uses:915 | Used by:2365 |
Symbol 2357 Graphic | Uses:122 | Used by:2365 2385 2491 2493 |
Symbol 2358 Graphic | Uses:919 | Used by:2365 |
Symbol 2359 Graphic | Uses:921 | Used by:2365 |
Symbol 2360 Graphic | Uses:923 | Used by:2365 |
Symbol 2361 Graphic | Uses:925 | Used by:2365 |
Symbol 2362 Graphic | Uses:927 | Used by:2365 |
Symbol 2363 Graphic | Uses:929 | Used by:2365 |
Symbol 2364 Graphic | Uses:931 | Used by:2365 |
Symbol 2365 MovieClip | Uses:2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 | Used by:2517 |
Symbol 2366 Graphic | Used by:2517 | |
Symbol 2367 Graphic | Uses:503 | Used by:2369 |
Symbol 2368 Graphic | Uses:503 | Used by:2369 |
Symbol 2369 MovieClip | Uses:2367 2368 | Used by:2517 |
Symbol 2370 Text | Uses:92 | Used by:2375 |
Symbol 2371 Text | Uses:92 | Used by:2375 |
Symbol 2372 Text | Uses:92 | Used by:2375 |
Symbol 2373 Text | Uses:102 | Used by:2375 |
Symbol 2374 Text | Uses:109 | Used by:2375 |
Symbol 2375 MovieClip {fanyi_text8} | Uses:2370 2371 2372 2373 2374 | Used by:2517 |
Symbol 2376 Graphic | Used by:2517 | |
Symbol 2377 Graphic | Uses:1222 | Used by:2385 |
Symbol 2378 Graphic | Uses:1224 | Used by:2385 |
Symbol 2379 Graphic | Uses:1226 | Used by:2385 |
Symbol 2380 Graphic | Uses:1228 | Used by:2385 |
Symbol 2381 Graphic | Uses:1230 | Used by:2385 |
Symbol 2382 Graphic | Uses:1232 | Used by:2385 |
Symbol 2383 Graphic | Uses:1234 | Used by:2385 |
Symbol 2384 Graphic | Uses:1236 | Used by:2385 |
Symbol 2385 MovieClip | Uses:2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2357 2377 2378 2379 2380 2381 2382 2383 2384 | Used by:2517 |
Symbol 2386 Bitmap | Used by:2387 2388 2389 2390 2413 2416 2418 2420 2447 2448 2449 2451 2510 2511 2512 2513 2514 2515 | |
Symbol 2387 Graphic | Uses:2386 503 | Used by:2391 |
Symbol 2388 Graphic | Uses:2386 503 | Used by:2391 |
Symbol 2389 Graphic | Uses:2386 503 | Used by:2391 |
Symbol 2390 Graphic | Uses:2386 503 | Used by:2391 |
Symbol 2391 MovieClip | Uses:2387 2388 2389 2390 | Used by:2517 |
Symbol 2392 Text | Uses:92 | Used by:2396 |
Symbol 2393 Text | Uses:102 | Used by:2396 |
Symbol 2394 Text | Uses:92 | Used by:2396 |
Symbol 2395 Text | Uses:109 | Used by:2396 |
Symbol 2396 MovieClip {fanyi_text9} | Uses:2392 2393 2394 2395 | Used by:2517 |
Symbol 2397 Graphic | Uses:1317 1371 | Used by:2410 |
Symbol 2398 Graphic | Uses:1320 1373 | Used by:2410 |
Symbol 2399 Graphic | Uses:1323 1375 | Used by:2410 |
Symbol 2400 Graphic | Uses:1326 1377 | Used by:2410 |
Symbol 2401 Graphic | Uses:1329 1379 | Used by:2410 |
Symbol 2402 Graphic | Uses:1332 1381 | Used by:2410 |
Symbol 2403 Graphic | Uses:1335 1383 | Used by:2410 |
Symbol 2404 Graphic | Uses:1338 1385 | Used by:2410 |
Symbol 2405 Graphic | Uses:1340 1387 | Used by:2410 |
Symbol 2406 Graphic | Uses:1343 1385 | Used by:2410 |
Symbol 2407 Graphic | Uses:1346 1385 | Used by:2410 |
Symbol 2408 Graphic | Uses:1349 1391 | Used by:2410 |
Symbol 2409 Graphic | Uses:1352 1303 | Used by:2410 |
Symbol 2410 MovieClip | Uses:1362 1364 1366 1368 1370 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 | Used by:2517 |
Symbol 2411 Graphic | Used by:2517 | |
Symbol 2412 Bitmap | Used by:2413 2416 2418 2420 2447 2448 2449 2451 2455 2456 2457 2458 2459 2460 2469 2470 2471 2472 2473 2474 2494 2495 2496 2511 2513 2515 | |
Symbol 2413 Graphic | Uses:2412 2386 503 | Used by:2421 |
Symbol 2414 Text | Uses:92 | Used by:2421 2452 2461 2475 2516 |
Symbol 2415 Graphic | Used by:2421 2452 | |
Symbol 2416 Graphic | Uses:2412 2386 | Used by:2421 |
Symbol 2417 Graphic | Uses:503 | Used by:2421 |
Symbol 2418 Graphic | Uses:2412 2386 | Used by:2421 |
Symbol 2419 Graphic | Uses:503 | Used by:2421 |
Symbol 2420 Graphic | Uses:2412 2386 | Used by:2421 |
Symbol 2421 MovieClip | Uses:2413 2414 2415 2416 2417 2418 2419 2420 | Used by:2517 |
Symbol 2422 Text | Uses:92 | Used by:2429 |
Symbol 2423 Text | Uses:92 | Used by:2429 |
Symbol 2424 Text | Uses:92 | Used by:2429 |
Symbol 2425 Text | Uses:92 | Used by:2429 |
Symbol 2426 Text | Uses:92 | Used by:2429 |
Symbol 2427 Text | Uses:102 | Used by:2429 |
Symbol 2428 Text | Uses:109 | Used by:2429 |
Symbol 2429 MovieClip {fanyi_text10} | Uses:2422 2423 2424 2425 2426 2427 2428 | Used by:2517 |
Symbol 2430 Graphic | Uses:1302 1303 | Used by:2445 |
Symbol 2431 Graphic | Uses:1317 1318 | Used by:2445 |
Symbol 2432 Graphic | Uses:1320 1321 | Used by:2445 |
Symbol 2433 Graphic | Uses:1323 1324 | Used by:2445 |
Symbol 2434 Graphic | Uses:1326 1327 | Used by:2445 |
Symbol 2435 Graphic | Uses:1329 1330 | Used by:2445 |
Symbol 2436 Graphic | Uses:1332 1333 | Used by:2445 |
Symbol 2437 Graphic | Uses:1335 1336 | Used by:2445 |
Symbol 2438 Graphic | Uses:1338 1303 | Used by:2445 |
Symbol 2439 Graphic | Uses:1340 1341 | Used by:2445 |
Symbol 2440 Graphic | Uses:1343 1344 | Used by:2445 |
Symbol 2441 Graphic | Uses:1346 1347 | Used by:2445 |
Symbol 2442 Graphic | Uses:1349 1350 | Used by:2445 |
Symbol 2443 Graphic | Uses:1352 1303 | Used by:2445 |
Symbol 2444 Graphic | Uses:1354 1303 | Used by:2445 |
Symbol 2445 MovieClip | Uses:2430 1307 1310 1313 1316 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 1356 1358 1360 | Used by:2517 |
Symbol 2446 Graphic | Used by:2517 | |
Symbol 2447 Graphic | Uses:2412 2386 503 | Used by:2452 |
Symbol 2448 Graphic | Uses:2412 2386 503 | Used by:2452 |
Symbol 2449 Graphic | Uses:2412 2386 503 | Used by:2452 |
Symbol 2450 Graphic | Used by:2452 | |
Symbol 2451 Graphic | Uses:2412 2386 503 | Used by:2452 |
Symbol 2452 MovieClip | Uses:2447 2414 2415 2448 2449 2450 2451 | Used by:2517 |
Symbol 2453 MovieClip | Uses:1630 1631 1632 1633 1634 1635 1636 1637 1638 | Used by:2517 |
Symbol 2454 Graphic | Used by:2517 | |
Symbol 2455 Graphic | Uses:2412 | Used by:2461 |
Symbol 2456 Graphic | Uses:2412 | Used by:2461 |
Symbol 2457 Graphic | Uses:2412 | Used by:2461 |
Symbol 2458 Graphic | Uses:2412 | Used by:2461 |
Symbol 2459 Graphic | Uses:2412 | Used by:2461 |
Symbol 2460 Graphic | Uses:2412 | Used by:2461 |
Symbol 2461 MovieClip | Uses:2455 2414 2456 2457 2458 2459 2460 | Used by:2517 |
Symbol 2462 Text | Uses:92 | Used by:2466 |
Symbol 2463 Text | Uses:102 | Used by:2466 |
Symbol 2464 Text | Uses:92 | Used by:2466 |
Symbol 2465 Text | Uses:109 | Used by:2466 |
Symbol 2466 MovieClip {fanyi_text11} | Uses:2462 2463 2464 2465 | Used by:2517 |
Symbol 2467 MovieClip | Uses:1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 | Used by:2517 |
Symbol 2468 Graphic | Used by:2517 | |
Symbol 2469 Graphic | Uses:2412 | Used by:2475 |
Symbol 2470 Graphic | Uses:2412 | Used by:2475 |
Symbol 2471 Graphic | Uses:2412 | Used by:2475 |
Symbol 2472 Graphic | Uses:2412 | Used by:2475 |
Symbol 2473 Graphic | Uses:2412 | Used by:2475 |
Symbol 2474 Graphic | Uses:2412 | Used by:2475 |
Symbol 2475 MovieClip | Uses:2469 2414 2470 2471 2472 2473 2474 | Used by:2517 |
Symbol 2476 Text | Uses:92 | Used by:2481 |
Symbol 2477 Text | Uses:102 | Used by:2481 |
Symbol 2478 Text | Uses:92 | Used by:2481 |
Symbol 2479 Text | Uses:92 | Used by:2481 |
Symbol 2480 Text | Uses:109 | Used by:2481 |
Symbol 2481 MovieClip {fanyi_text12} | Uses:2476 2477 2478 2479 2480 | Used by:2517 |
Symbol 2482 Text | Uses:92 | Used by:2485 |
Symbol 2483 Text | Uses:102 | Used by:2485 |
Symbol 2484 Text | Uses:109 | Used by:2485 |
Symbol 2485 MovieClip {fanyi_text13} | Uses:2482 2483 2484 | Used by:2517 |
Symbol 2486 Text | Uses:92 | Used by:2489 |
Symbol 2487 Text | Uses:102 | Used by:2489 |
Symbol 2488 Text | Uses:109 | Used by:2489 |
Symbol 2489 MovieClip {fanyi_text14} | Uses:2486 2487 2488 | Used by:2517 |
Symbol 2490 Graphic | Used by:2517 | |
Symbol 2491 MovieClip | Uses:2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2357 918 | Used by:2517 |
Symbol 2492 Graphic | Used by:2517 | |
Symbol 2493 MovieClip | Uses:2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2357 918 | Used by:2517 |
Symbol 2494 Graphic | Uses:2412 | Used by:2497 |
Symbol 2495 Graphic | Uses:2412 | Used by:2497 |
Symbol 2496 Graphic | Uses:2412 | Used by:2497 |
Symbol 2497 MovieClip | Uses:2494 2495 2496 | Used by:2517 |
Symbol 2498 Graphic | Used by:2517 | |
Symbol 2499 Text | Uses:92 | Used by:2502 |
Symbol 2500 Text | Uses:102 | Used by:2502 |
Symbol 2501 Text | Uses:109 | Used by:2502 |
Symbol 2502 MovieClip {fanyi_text15} | Uses:2499 2500 2501 | Used by:2517 |
Symbol 2503 Text | Uses:92 | Used by:2506 |
Symbol 2504 Text | Uses:102 | Used by:2506 |
Symbol 2505 Text | Uses:109 | Used by:2506 |
Symbol 2506 MovieClip {fanyi_text16} | Uses:2503 2504 2505 | Used by:2517 |
Symbol 2507 Graphic | Used by:2517 | |
Symbol 2508 Graphic | Used by:2517 | |
Symbol 2509 MovieClip | Uses:1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 | Used by:2517 |
Symbol 2510 Graphic | Uses:2386 | Used by:2516 |
Symbol 2511 Graphic | Uses:2386 2412 | Used by:2516 |
Symbol 2512 Graphic | Uses:2386 | Used by:2516 |
Symbol 2513 Graphic | Uses:2386 2412 | Used by:2516 |
Symbol 2514 Graphic | Uses:2386 | Used by:2516 |
Symbol 2515 Graphic | Uses:2386 2412 | Used by:2516 |
Symbol 2516 MovieClip | Uses:2510 2414 2511 2512 2513 2514 2515 | Used by:2517 |
Symbol 2517 MovieClip {game.Trick} | Uses:2300 2318 493 395 2331 2341 2365 2366 2369 2375 2376 2385 2391 2396 2410 2411 2421 2429 2445 2446 2452 2453 2454 2461 2466 2467 2468 2475 2481 2485 2489 2490 2491 2492 2493 2497 2498 2502 2506 2507 2508 2509 2516 | Used by:Timeline |
Symbol 2518 Graphic | Used by:2578 | |
Symbol 2519 Text | Uses:92 | Used by:2536 |
Symbol 2520 Text | Uses:92 | Used by:2536 |
Symbol 2521 Text | Uses:92 | Used by:2536 |
Symbol 2522 Text | Uses:92 | Used by:2536 |
Symbol 2523 Text | Uses:92 | Used by:2536 |
Symbol 2524 Text | Uses:92 | Used by:2536 |
Symbol 2525 Text | Uses:92 | Used by:2536 |
Symbol 2526 Text | Uses:92 | Used by:2536 |
Symbol 2527 Text | Uses:92 | Used by:2536 |
Symbol 2528 Text | Uses:92 | Used by:2536 |
Symbol 2529 Text | Uses:102 | Used by:2536 |
Symbol 2530 Text | Uses:102 | Used by:2536 |
Symbol 2531 Text | Uses:92 1736 | Used by:2536 |
Symbol 2532 Text | Uses:92 | Used by:2536 |
Symbol 2533 Text | Uses:92 | Used by:2536 |
Symbol 2534 Text | Uses:109 | Used by:2536 |
Symbol 2535 Text | Uses:111 | Used by:2536 |
Symbol 2536 MovieClip {fanyi_spaceto} | Uses:2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 | Used by:2537 |
Symbol 2537 MovieClip | Uses:2536 | Used by:2578 |
Symbol 2538 Text | Uses:92 | Used by:2553 |
Symbol 2539 Text | Uses:92 | Used by:2553 |
Symbol 2540 Text | Uses:92 | Used by:2553 |
Symbol 2541 Text | Uses:92 | Used by:2553 |
Symbol 2542 Text | Uses:92 | Used by:2553 |
Symbol 2543 Text | Uses:92 | Used by:2553 |
Symbol 2544 Text | Uses:92 | Used by:2553 |
Symbol 2545 Text | Uses:92 | Used by:2553 |
Symbol 2546 Text | Uses:102 | Used by:2553 |
Symbol 2547 Text | Uses:102 | Used by:2553 |
Symbol 2548 Text | Uses:92 | Used by:2553 |
Symbol 2549 Text | Uses:92 | Used by:2553 |
Symbol 2550 Text | Uses:92 | Used by:2553 |
Symbol 2551 Text | Uses:109 | Used by:2553 |
Symbol 2552 Text | Uses:111 | Used by:2553 |
Symbol 2553 MovieClip {fanyi_congratulations} | Uses:2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 | Used by:2578 |
Symbol 2554 Text | Uses:92 | Used by:2573 |
Symbol 2555 Text | Uses:92 | Used by:2573 |
Symbol 2556 Text | Uses:92 | Used by:2573 |
Symbol 2557 Text | Uses:92 | Used by:2573 |
Symbol 2558 Text | Uses:92 | Used by:2573 |
Symbol 2559 Text | Uses:92 | Used by:2573 |
Symbol 2560 Text | Uses:92 | Used by:2573 |
Symbol 2561 Text | Uses:92 | Used by:2573 |
Symbol 2562 Text | Uses:92 | Used by:2573 |
Symbol 2563 Text | Uses:92 | Used by:2573 |
Symbol 2564 Text | Uses:92 | Used by:2573 |
Symbol 2565 Text | Uses:102 | Used by:2573 |
Symbol 2566 Text | Uses:102 | Used by:2573 |
Symbol 2567 Text | Uses:102 | Used by:2573 |
Symbol 2568 Text | Uses:92 | Used by:2573 |
Symbol 2569 Text | Uses:92 | Used by:2573 |
Symbol 2570 Text | Uses:92 | Used by:2573 |
Symbol 2571 Text | Uses:109 | Used by:2573 |
Symbol 2572 Text | Uses:111 | Used by:2573 |
Symbol 2573 MovieClip {fanyi_bouns} | Uses:2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 | Used by:2578 |
Symbol 2574 Graphic | Used by:2577 | |
Symbol 2575 Graphic | Used by:2577 | |
Symbol 2576 Graphic | Used by:2577 | |
Symbol 2577 MovieClip {b_close} | Uses:2574 2575 2576 | Used by:2578 |
Symbol 2578 MovieClip {SKATE_fla.UI__290} | Uses:2518 2537 2553 2573 1863 2577 | Used by:2596 |
Symbol 2579 Text | Uses:92 | Used by:2594 |
Symbol 2580 Text | Uses:92 | Used by:2594 |
Symbol 2581 Text | Uses:92 | Used by:2594 |
Symbol 2582 Text | Uses:92 | Used by:2594 |
Symbol 2583 Text | Uses:92 | Used by:2594 |
Symbol 2584 Text | Uses:92 | Used by:2594 |
Symbol 2585 Text | Uses:92 | Used by:2594 |
Symbol 2586 Text | Uses:92 | Used by:2594 |
Symbol 2587 Text | Uses:92 | Used by:2594 |
Symbol 2588 Text | Uses:102 | Used by:2594 |
Symbol 2589 Text | Uses:102 | Used by:2594 |
Symbol 2590 Text | Uses:92 | Used by:2594 |
Symbol 2591 Text | Uses:92 | Used by:2594 |
Symbol 2592 Text | Uses:109 | Used by:2594 |
Symbol 2593 Text | Uses:111 | Used by:2594 |
Symbol 2594 MovieClip {fanyi_minssioncomplate} | Uses:2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 | Used by:2595 |
Symbol 2595 MovieClip | Uses:2594 | Used by:2596 |
Symbol 2596 MovieClip {game.MissionComplete} | Uses:364 2578 2595 | Used by:Timeline |
Symbol 2597 MovieClip {Secret_S1} | Used by:Timeline | |
Symbol 2598 MovieClip {Secret_S2} | Used by:Timeline | |
Symbol 2599 MovieClip {Secret_S3} | Used by:Timeline | |
Symbol 2600 Graphic | Used by:2601 | |
Symbol 2601 MovieClip {BG_4} | Uses:2600 | Used by:Timeline |
Symbol 2602 Graphic | Used by:2603 | |
Symbol 2603 MovieClip {BG_MM_4} | Uses:2602 | Used by:Timeline |
Symbol 2604 Graphic | Uses:114 | Used by:2605 |
Symbol 2605 MovieClip {Secret_Part2} | Uses:2604 | Used by:Timeline |
Symbol 2606 Graphic | Uses:114 | Used by:2610 |
Symbol 2607 Graphic | Uses:114 | Used by:2608 |
Symbol 2608 MovieClip | Uses:2607 | Used by:2610 |
Symbol 2609 Graphic | Used by:2610 | |
Symbol 2610 MovieClip {Secret_Part3} | Uses:2606 2608 2609 | Used by:Timeline |
Symbol 2611 Graphic | Used by:2613 | |
Symbol 2612 Graphic | Used by:2613 | |
Symbol 2613 MovieClip | Uses:2611 2612 | Used by:2614 |
Symbol 2614 MovieClip {Fire} | Uses:2613 | Used by:Timeline |
Symbol 2615 Graphic | Used by:2630 | |
Symbol 2616 EditableText | Uses:92 | Used by:2630 |
Symbol 2617 Graphic | Used by:2630 | |
Symbol 2618 Graphic | Used by:2630 | |
Symbol 2619 Graphic | Used by:2630 | |
Symbol 2620 Graphic | Used by:2630 | |
Symbol 2621 Graphic | Used by:2630 | |
Symbol 2622 Graphic | Used by:2630 | |
Symbol 2623 Graphic | Used by:2630 | |
Symbol 2624 Graphic | Used by:2630 | |
Symbol 2625 Graphic | Used by:2630 | |
Symbol 2626 EditableText | Uses:92 | Used by:2630 |
Symbol 2627 Graphic | Used by:2630 | |
Symbol 2628 Graphic | Used by:2630 | |
Symbol 2629 Graphic | Used by:2630 | |
Symbol 2630 MovieClip {Decounter} | Uses:2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 | Used by:Timeline |
Symbol 2631 EditableText | Uses:92 | Used by:2632 |
Symbol 2632 MovieClip {SKATE_fla.Timeline_310} | Uses:2631 | Used by:2633 |
Symbol 2633 MovieClip {game.NameEffect} | Uses:2632 | Used by:Timeline |
Symbol 2634 Graphic | Uses:491 | Used by:2733 |
Symbol 2635 Text | Uses:92 | Used by:2733 |
Symbol 2636 Text | Uses:92 | Used by:2733 |
Symbol 2637 Text | Uses:92 | Used by:2733 |
Symbol 2638 Text | Uses:92 | Used by:2733 |
Symbol 2639 Text | Uses:92 | Used by:2733 |
Symbol 2640 Text | Uses:92 | Used by:2733 |
Symbol 2641 Text | Uses:92 | Used by:2733 |
Symbol 2642 Text | Uses:92 | Used by:2733 |
Symbol 2643 Text | Uses:92 | Used by:2733 |
Symbol 2644 Text | Uses:92 | Used by:2733 |
Symbol 2645 Graphic | Used by:2733 | |
Symbol 2646 Font | Used by:2647 2648 2649 2650 2651 2652 | |
Symbol 2647 Text | Uses:2646 | Used by:2733 |
Symbol 2648 Text | Uses:2646 | Used by:2733 |
Symbol 2649 Text | Uses:2646 | Used by:2733 |
Symbol 2650 Text | Uses:2646 | Used by:2733 |
Symbol 2651 Text | Uses:2646 | Used by:2733 |
Symbol 2652 Text | Uses:2646 | Used by:2733 |
Symbol 2653 Text | Uses:153 | Used by:2665 |
Symbol 2654 Text | Uses:92 | Used by:2665 |
Symbol 2655 Text | Uses:92 | Used by:2665 |
Symbol 2656 Text | Uses:92 | Used by:2665 |
Symbol 2657 Text | Uses:92 | Used by:2665 |
Symbol 2658 Text | Uses:92 | Used by:2665 |
Symbol 2659 Text | Uses:102 | Used by:2665 |
Symbol 2660 Text | Uses:102 | Used by:2665 |
Symbol 2661 Text | Uses:92 | Used by:2665 |
Symbol 2662 Text | Uses:92 | Used by:2665 |
Symbol 2663 Text | Uses:109 | Used by:2665 |
Symbol 2664 Text | Uses:111 | Used by:2665 |
Symbol 2665 MovieClip {fanyi_credits} | Uses:2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 | Used by:2733 |
Symbol 2666 Text | Uses:153 | Used by:2687 |
Symbol 2667 Text | Uses:153 | Used by:2687 |
Symbol 2668 Text | Uses:92 | Used by:2687 |
Symbol 2669 Text | Uses:92 | Used by:2687 |
Symbol 2670 Text | Uses:92 | Used by:2687 |
Symbol 2671 Text | Uses:92 | Used by:2687 |
Symbol 2672 Text | Uses:92 | Used by:2687 |
Symbol 2673 Text | Uses:92 | Used by:2687 |
Symbol 2674 Text | Uses:92 | Used by:2687 |
Symbol 2675 Text | Uses:92 | Used by:2687 |
Symbol 2676 Text | Uses:92 | Used by:2687 |
Symbol 2677 Text | Uses:102 | Used by:2687 |
Symbol 2678 Text | Uses:102 | Used by:2687 |
Symbol 2679 Text | Uses:102 | Used by:2687 |
Symbol 2680 Text | Uses:92 105 | Used by:2687 |
Symbol 2681 Text | Uses:92 | Used by:2687 |
Symbol 2682 Text | Uses:92 | Used by:2687 |
Symbol 2683 Text | Uses:109 | Used by:2687 |
Symbol 2684 Text | Uses:109 | Used by:2687 |
Symbol 2685 Text | Uses:111 | Used by:2687 |
Symbol 2686 Text | Uses:111 | Used by:2687 |
Symbol 2687 MovieClip {fanyi_text17} | Uses:2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 | Used by:2733 |
Symbol 2688 Text | Uses:92 | Used by:2730 |
Symbol 2689 Text | Uses:92 | Used by:2730 |
Symbol 2690 Text | Uses:92 | Used by:2730 |
Symbol 2691 Text | Uses:92 | Used by:2730 |
Symbol 2692 Text | Uses:92 | Used by:2730 |
Symbol 2693 Text | Uses:92 | Used by:2730 |
Symbol 2694 Text | Uses:92 | Used by:2730 |
Symbol 2695 Text | Uses:92 | Used by:2730 |
Symbol 2696 Text | Uses:92 | Used by:2730 |
Symbol 2697 Text | Uses:92 | Used by:2730 |
Symbol 2698 Text | Uses:92 | Used by:2730 |
Symbol 2699 Text | Uses:92 | Used by:2730 |
Symbol 2700 Text | Uses:92 | Used by:2730 |
Symbol 2701 Text | Uses:92 | Used by:2730 |
Symbol 2702 Text | Uses:92 | Used by:2730 |
Symbol 2703 Text | Uses:92 | Used by:2730 |
Symbol 2704 Text | Uses:92 | Used by:2730 |
Symbol 2705 Text | Uses:92 | Used by:2730 |
Symbol 2706 Text | Uses:92 | Used by:2730 |
Symbol 2707 Text | Uses:92 | Used by:2730 |
Symbol 2708 Text | Uses:92 | Used by:2730 |
Symbol 2709 Text | Uses:92 | Used by:2730 |
Symbol 2710 Text | Uses:102 | Used by:2730 |
Symbol 2711 Text | Uses:102 | Used by:2730 |
Symbol 2712 Text | Uses:102 | Used by:2730 |
Symbol 2713 Text | Uses:102 | Used by:2730 |
Symbol 2714 Text | Uses:102 | Used by:2730 |
Symbol 2715 Text | Uses:102 | Used by:2730 |
Symbol 2716 Text | Uses:102 | Used by:2730 |
Symbol 2717 Text | Uses:92 | Used by:2730 |
Symbol 2718 Text | Uses:92 | Used by:2730 |
Symbol 2719 Text | Uses:92 | Used by:2730 |
Symbol 2720 Text | Uses:92 | Used by:2730 |
Symbol 2721 Text | Uses:92 | Used by:2730 |
Symbol 2722 Text | Uses:92 | Used by:2730 |
Symbol 2723 Text | Uses:92 | Used by:2730 |
Symbol 2724 Text | Uses:109 | Used by:2730 |
Symbol 2725 Text | Uses:109 | Used by:2730 |
Symbol 2726 Text | Uses:109 | Used by:2730 |
Symbol 2727 Text | Uses:109 | Used by:2730 |
Symbol 2728 Text | Uses:111 | Used by:2730 |
Symbol 2729 Text | Uses:111 | Used by:2730 |
Symbol 2730 MovieClip {fanyi_text18} | Uses:2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 | Used by:2733 |
Symbol 2731 Text | Uses:92 | Used by:2733 |
Symbol 2732 Text | Uses:92 | Used by:2733 |
Symbol 2733 MovieClip {game.Credits} | Uses:2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2647 2648 2649 2650 2651 2652 395 2665 2687 2730 2731 2732 | Used by:Timeline |
Symbol 2734 Font | Used by:2735 | |
Symbol 2735 Text | Uses:2734 | Used by:2756 |
Symbol 2736 Sound {sd_level1} | Used by:2756 | |
Symbol 2737 Sound {sd_level2} | Used by:2756 | |
Symbol 2738 Sound {sd_level3} | Used by:2756 | |
Symbol 2739 Sound {sd_level4} | Used by:2756 | |
Symbol 2740 Sound {sd_out} | Used by:2756 | |
Symbol 2741 Sound {sd_mdown} | Used by:2756 | |
Symbol 2742 Sound {sd_touch} | Used by:2756 | |
Symbol 2743 Sound {sd_menu} | Used by:2756 | |
Symbol 2744 Sound {sd_road} | Used by:2756 | |
Symbol 2745 Sound {sd_down} | Used by:2756 | |
Symbol 2746 Sound {sd_getBar} | Used by:2756 | |
Symbol 2747 Sound {sd_stop} | Used by:2756 | |
Symbol 2748 Sound {sd_bar} | Used by:2756 | |
Symbol 2749 Sound {sd_start} | Used by:2756 | |
Symbol 2750 Sound {sd_jump} | Used by:2756 | |
Symbol 2751 Sound {sd_win} | Used by:2756 | |
Symbol 2752 Sound {sd_lose} | Used by:2756 | |
Symbol 2753 Sound {sd_coin} | Used by:2756 | |
Symbol 2754 Sound {sd_combo} | Used by:2756 | |
Symbol 2755 Sound {sd_fall} | Used by:2756 | |
Symbol 2756 MovieClip | Uses:2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 | Used by:Timeline |
Symbol 2757 Graphic | Used by:Timeline | |
Symbol 2758 MovieClip {SKATE_fla.score_317} | Uses:1863 | Used by:2759 |
Symbol 2759 MovieClip {game.Effect} | Uses:2758 | Used by:Timeline |
Symbol 2760 Text | Uses:132 | Used by:Timeline |
Symbol 2761 Graphic | Used by:3856 | |
Symbol 2762 Text | Uses:92 | Used by:2767 |
Symbol 2763 Text | Uses:102 | Used by:2767 |
Symbol 2764 Text | Uses:92 | Used by:2767 |
Symbol 2765 Text | Uses:109 | Used by:2767 |
Symbol 2766 Text | Uses:111 | Used by:2767 |
Symbol 2767 MovieClip {fanyi_ok} | Uses:2762 2763 2764 2765 2766 | Used by:2769 |
Symbol 2768 Graphic | Used by:2769 | |
Symbol 2769 MovieClip {b_ok} | Uses:2767 364 373 2768 232 | Used by:3856 |
Symbol 2770 Text | Uses:92 | Used by:2778 |
Symbol 2771 Text | Uses:92 | Used by:2778 |
Symbol 2772 Text | Uses:92 | Used by:2778 |
Symbol 2773 Text | Uses:92 | Used by:2778 |
Symbol 2774 Text | Uses:102 | Used by:2778 |
Symbol 2775 Text | Uses:102 | Used by:2778 |
Symbol 2776 Text | Uses:109 | Used by:2778 |
Symbol 2777 Text | Uses:111 | Used by:2778 |
Symbol 2778 MovieClip {fanyi_choose_menu} | Uses:2770 2771 2772 2773 2774 2775 2776 2777 | Used by:2780 |
Symbol 2779 Graphic | Used by:2780 | |
Symbol 2780 MovieClip {b_menu} | Uses:2778 364 373 2779 232 | Used by:3856 |
Symbol 2781 Text | Uses:92 | Used by:2826 |
Symbol 2782 Text | Uses:92 | Used by:2826 |
Symbol 2783 Text | Uses:92 | Used by:2826 |
Symbol 2784 Text | Uses:92 | Used by:2826 |
Symbol 2785 Text | Uses:92 | Used by:2826 |
Symbol 2786 Text | Uses:92 | Used by:2826 |
Symbol 2787 Text | Uses:92 | Used by:2826 |
Symbol 2788 Text | Uses:92 | Used by:2826 |
Symbol 2789 Text | Uses:92 | Used by:2826 |
Symbol 2790 Text | Uses:92 | Used by:2826 |
Symbol 2791 Text | Uses:92 | Used by:2826 |
Symbol 2792 Text | Uses:92 | Used by:2826 |
Symbol 2793 Text | Uses:92 | Used by:2826 |
Symbol 2794 Text | Uses:92 | Used by:2826 |
Symbol 2795 Text | Uses:92 | Used by:2826 |
Symbol 2796 Text | Uses:92 | Used by:2826 |
Symbol 2797 Text | Uses:92 | Used by:2826 |
Symbol 2798 Text | Uses:92 | Used by:2826 |
Symbol 2799 Text | Uses:92 | Used by:2826 |
Symbol 2800 Text | Uses:92 | Used by:2826 |
Symbol 2801 Text | Uses:92 | Used by:2826 |
Symbol 2802 Text | Uses:92 | Used by:2826 |
Symbol 2803 Text | Uses:92 | Used by:2826 |
Symbol 2804 Text | Uses:92 | Used by:2826 |
Symbol 2805 Text | Uses:92 | Used by:2826 |
Symbol 2806 Text | Uses:102 | Used by:2826 |
Symbol 2807 Text | Uses:102 | Used by:2826 |
Symbol 2808 Text | Uses:102 | Used by:2826 |
Symbol 2809 Text | Uses:102 | Used by:2826 |
Symbol 2810 Text | Uses:102 | Used by:2826 |
Symbol 2811 Text | Uses:102 | Used by:2826 |
Symbol 2812 Text | Uses:92 | Used by:2826 |
Symbol 2813 Text | Uses:92 1736 | Used by:2826 |
Symbol 2814 Text | Uses:92 1736 | Used by:2826 |
Symbol 2815 Text | Uses:92 | Used by:2826 |
Symbol 2816 Text | Uses:92 | Used by:2826 |
Symbol 2817 Text | Uses:92 | Used by:2826 |
Symbol 2818 Text | Uses:92 | Used by:2826 |
Symbol 2819 Text | Uses:92 | Used by:2826 |
Symbol 2820 Text | Uses:109 | Used by:2826 |
Symbol 2821 Text | Uses:109 | Used by:2826 |
Symbol 2822 Text | Uses:109 | Used by:2826 |
Symbol 2823 Text | Uses:111 | Used by:2826 |
Symbol 2824 Text | Uses:111 | Used by:2826 |
Symbol 2825 Text | Uses:111 | Used by:2826 |
Symbol 2826 MovieClip {fanyi_renwu1} | Uses:2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 | Used by:3856 |
Symbol 2827 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2828 Text | Uses:92 | Used by:2872 |
Symbol 2829 Text | Uses:92 | Used by:2872 |
Symbol 2830 Text | Uses:92 | Used by:2872 |
Symbol 2831 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2832 Text | Uses:92 | Used by:2872 |
Symbol 2833 Text | Uses:92 | Used by:2872 |
Symbol 2834 Text | Uses:92 | Used by:2872 |
Symbol 2835 Text | Uses:92 | Used by:2872 |
Symbol 2836 Text | Uses:92 | Used by:2872 |
Symbol 2837 Text | Uses:92 | Used by:2872 |
Symbol 2838 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2839 Text | Uses:92 | Used by:2872 |
Symbol 2840 Text | Uses:92 | Used by:2872 |
Symbol 2841 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2842 Text | Uses:92 | Used by:2872 |
Symbol 2843 Text | Uses:92 | Used by:2872 |
Symbol 2844 Text | Uses:92 | Used by:2872 |
Symbol 2845 Text | Uses:92 | Used by:2872 |
Symbol 2846 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2847 Text | Uses:92 | Used by:2872 |
Symbol 2848 Text | Uses:92 | Used by:2872 |
Symbol 2849 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2850 Text | Uses:92 | Used by:2872 |
Symbol 2851 Text | Uses:92 | Used by:2872 |
Symbol 2852 Text | Uses:102 | Used by:2872 3260 3554 |
Symbol 2853 Text | Uses:102 | Used by:2872 |
Symbol 2854 Text | Uses:102 | Used by:2872 |
Symbol 2855 Text | Uses:102 | Used by:2872 3260 3554 |
Symbol 2856 Text | Uses:102 | Used by:2872 |
Symbol 2857 Text | Uses:102 | Used by:2872 |
Symbol 2858 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2859 Text | Uses:92 1736 | Used by:2872 |
Symbol 2860 Text | Uses:92 1736 | Used by:2872 |
Symbol 2861 Text | Uses:92 | Used by:2872 3260 3554 |
Symbol 2862 Text | Uses:92 | Used by:2872 |
Symbol 2863 Text | Uses:92 | Used by:2872 |
Symbol 2864 Text | Uses:92 | Used by:2872 |
Symbol 2865 Text | Uses:92 | Used by:2872 |
Symbol 2866 Text | Uses:109 | Used by:2872 3260 3554 |
Symbol 2867 Text | Uses:109 | Used by:2872 |
Symbol 2868 Text | Uses:109 | Used by:2872 |
Symbol 2869 Text | Uses:111 | Used by:2872 3260 3554 |
Symbol 2870 Text | Uses:111 | Used by:2872 3723 |
Symbol 2871 Text | Uses:111 | Used by:2872 |
Symbol 2872 MovieClip {fanyi_renwu2} | Uses:2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 | Used by:3856 |
Symbol 2873 Text | Uses:92 | Used by:2915 |
Symbol 2874 Text | Uses:92 | Used by:2915 |
Symbol 2875 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2876 Text | Uses:92 | Used by:2915 |
Symbol 2877 Text | Uses:92 | Used by:2915 |
Symbol 2878 Text | Uses:92 | Used by:2915 |
Symbol 2879 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2880 Text | Uses:92 | Used by:2915 |
Symbol 2881 Text | Uses:92 | Used by:2915 |
Symbol 2882 Text | Uses:92 | Used by:2915 |
Symbol 2883 Text | Uses:92 | Used by:2915 |
Symbol 2884 Text | Uses:92 | Used by:2915 |
Symbol 2885 Text | Uses:92 | Used by:2915 |
Symbol 2886 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2887 Text | Uses:92 | Used by:2915 |
Symbol 2888 Text | Uses:92 | Used by:2915 |
Symbol 2889 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2890 Text | Uses:92 | Used by:2915 |
Symbol 2891 Text | Uses:92 | Used by:2915 |
Symbol 2892 Text | Uses:92 | Used by:2915 |
Symbol 2893 Text | Uses:92 | Used by:2915 |
Symbol 2894 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2895 Text | Uses:92 | Used by:2915 |
Symbol 2896 Text | Uses:92 | Used by:2915 |
Symbol 2897 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2898 Text | Uses:102 | Used by:2915 |
Symbol 2899 Text | Uses:102 | Used by:2915 |
Symbol 2900 Text | Uses:102 | Used by:2915 3291 3588 |
Symbol 2901 Text | Uses:102 | Used by:2915 |
Symbol 2902 Text | Uses:102 | Used by:2915 3291 3588 |
Symbol 2903 Text | Uses:92 | Used by:2915 |
Symbol 2904 Text | Uses:92 1736 | Used by:2915 |
Symbol 2905 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2906 Text | Uses:92 | Used by:2915 |
Symbol 2907 Text | Uses:92 | Used by:2915 3291 3588 |
Symbol 2908 Text | Uses:92 | Used by:2915 |
Symbol 2909 Text | Uses:109 | Used by:2915 |
Symbol 2910 Text | Uses:109 | Used by:2915 |
Symbol 2911 Text | Uses:109 | Used by:2915 3291 3588 |
Symbol 2912 Text | Uses:111 | Used by:2915 |
Symbol 2913 Text | Uses:111 | Used by:2915 |
Symbol 2914 Text | Uses:111 | Used by:2915 3291 3588 |
Symbol 2915 MovieClip {fanyi_renwu3} | Uses:2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 | Used by:3856 |
Symbol 2916 Text | Uses:92 | Used by:2962 |
Symbol 2917 Text | Uses:92 | Used by:2962 |
Symbol 2918 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2919 Text | Uses:92 | Used by:2962 |
Symbol 2920 Text | Uses:92 | Used by:2962 |
Symbol 2921 Text | Uses:92 | Used by:2962 |
Symbol 2922 Text | Uses:92 | Used by:2962 |
Symbol 2923 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2924 Text | Uses:92 | Used by:2962 |
Symbol 2925 Text | Uses:92 | Used by:2962 |
Symbol 2926 Text | Uses:92 | Used by:2962 |
Symbol 2927 Text | Uses:92 | Used by:2962 |
Symbol 2928 Text | Uses:92 | Used by:2962 |
Symbol 2929 Text | Uses:92 | Used by:2962 |
Symbol 2930 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2931 Text | Uses:92 | Used by:2962 |
Symbol 2932 Text | Uses:92 | Used by:2962 |
Symbol 2933 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2934 Text | Uses:92 | Used by:2962 |
Symbol 2935 Text | Uses:92 | Used by:2962 |
Symbol 2936 Text | Uses:92 | Used by:2962 |
Symbol 2937 Text | Uses:92 | Used by:2962 |
Symbol 2938 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2939 Text | Uses:92 | Used by:2962 |
Symbol 2940 Text | Uses:92 | Used by:2962 |
Symbol 2941 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2942 Text | Uses:102 | Used by:2962 |
Symbol 2943 Text | Uses:102 | Used by:2962 |
Symbol 2944 Text | Uses:102 | Used by:2962 3315 3621 |
Symbol 2945 Text | Uses:102 | Used by:2962 |
Symbol 2946 Text | Uses:102 | Used by:2962 |
Symbol 2947 Text | Uses:102 | Used by:2962 3315 3621 |
Symbol 2948 Text | Uses:92 | Used by:2962 |
Symbol 2949 Text | Uses:1736 92 | Used by:2962 |
Symbol 2950 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2951 Text | Uses:92 | Used by:2962 |
Symbol 2952 Text | Uses:92 | Used by:2962 |
Symbol 2953 Text | Uses:92 | Used by:2962 3315 3621 |
Symbol 2954 Text | Uses:92 | Used by:2962 |
Symbol 2955 Text | Uses:92 | Used by:2962 |
Symbol 2956 Text | Uses:109 | Used by:2962 |
Symbol 2957 Text | Uses:109 | Used by:2962 |
Symbol 2958 Text | Uses:109 | Used by:2962 3315 3621 |
Symbol 2959 Text | Uses:111 | Used by:2962 |
Symbol 2960 Text | Uses:111 | Used by:2962 |
Symbol 2961 Text | Uses:111 | Used by:2962 3315 3621 |
Symbol 2962 MovieClip {fanyi_renwu4} | Uses:2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 | Used by:3856 |
Symbol 2963 Text | Uses:92 | Used by:3005 |
Symbol 2964 Text | Uses:92 | Used by:3005 |
Symbol 2965 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2966 Text | Uses:92 | Used by:3005 |
Symbol 2967 Text | Uses:92 | Used by:3005 |
Symbol 2968 Text | Uses:92 | Used by:3005 |
Symbol 2969 Text | Uses:92 | Used by:3005 |
Symbol 2970 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2971 Text | Uses:92 | Used by:3005 |
Symbol 2972 Text | Uses:92 | Used by:3005 |
Symbol 2973 Text | Uses:92 | Used by:3005 |
Symbol 2974 Text | Uses:92 | Used by:3005 |
Symbol 2975 Text | Uses:92 | Used by:3005 |
Symbol 2976 Text | Uses:92 | Used by:3005 |
Symbol 2977 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2978 Text | Uses:92 | Used by:3005 |
Symbol 2979 Text | Uses:92 | Used by:3005 |
Symbol 2980 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2981 Text | Uses:92 | Used by:3005 |
Symbol 2982 Text | Uses:92 | Used by:3005 |
Symbol 2983 Text | Uses:92 | Used by:3005 |
Symbol 2984 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2985 Text | Uses:92 | Used by:3005 |
Symbol 2986 Text | Uses:92 | Used by:3005 |
Symbol 2987 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2988 Text | Uses:102 | Used by:3005 |
Symbol 2989 Text | Uses:102 | Used by:3005 |
Symbol 2990 Text | Uses:102 | Used by:3005 3349 3656 |
Symbol 2991 Text | Uses:102 | Used by:3005 |
Symbol 2992 Text | Uses:102 | Used by:3005 3349 3656 |
Symbol 2993 Text | Uses:92 | Used by:3005 |
Symbol 2994 Text | Uses:92 1736 | Used by:3005 |
Symbol 2995 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2996 Text | Uses:92 | Used by:3005 |
Symbol 2997 Text | Uses:92 | Used by:3005 3349 3656 |
Symbol 2998 Text | Uses:92 | Used by:3005 |
Symbol 2999 Text | Uses:109 | Used by:3005 |
Symbol 3000 Text | Uses:109 | Used by:3005 |
Symbol 3001 Text | Uses:109 | Used by:3005 3349 3656 |
Symbol 3002 Text | Uses:111 | Used by:3005 |
Symbol 3003 Text | Uses:111 | Used by:3005 |
Symbol 3004 Text | Uses:111 | Used by:3005 3349 3656 |
Symbol 3005 MovieClip {fanyi_renwu5} | Uses:2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 | Used by:3856 |
Symbol 3006 Text | Uses:92 | Used by:3047 |
Symbol 3007 Text | Uses:92 | Used by:3047 |
Symbol 3008 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3009 Text | Uses:92 | Used by:3047 |
Symbol 3010 Text | Uses:92 | Used by:3047 |
Symbol 3011 Text | Uses:92 | Used by:3047 |
Symbol 3012 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3013 Text | Uses:92 | Used by:3047 |
Symbol 3014 Text | Uses:92 | Used by:3047 |
Symbol 3015 Text | Uses:92 | Used by:3047 |
Symbol 3016 Text | Uses:92 | Used by:3047 |
Symbol 3017 Text | Uses:92 | Used by:3047 |
Symbol 3018 Text | Uses:92 | Used by:3047 |
Symbol 3019 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3020 Text | Uses:92 | Used by:3047 |
Symbol 3021 Text | Uses:92 | Used by:3047 |
Symbol 3022 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3023 Text | Uses:92 | Used by:3047 |
Symbol 3024 Text | Uses:92 | Used by:3047 |
Symbol 3025 Text | Uses:92 | Used by:3047 |
Symbol 3026 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3027 Text | Uses:92 | Used by:3047 |
Symbol 3028 Text | Uses:92 | Used by:3047 |
Symbol 3029 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3030 Text | Uses:102 | Used by:3047 |
Symbol 3031 Text | Uses:102 | Used by:3047 |
Symbol 3032 Text | Uses:102 | Used by:3047 3382 3691 |
Symbol 3033 Text | Uses:102 | Used by:3047 |
Symbol 3034 Text | Uses:102 | Used by:3047 3382 3691 |
Symbol 3035 Text | Uses:92 | Used by:3047 |
Symbol 3036 Text | Uses:92 1736 | Used by:3047 |
Symbol 3037 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3038 Text | Uses:92 | Used by:3047 |
Symbol 3039 Text | Uses:92 | Used by:3047 3382 3691 |
Symbol 3040 Text | Uses:92 | Used by:3047 |
Symbol 3041 Text | Uses:109 | Used by:3047 |
Symbol 3042 Text | Uses:109 | Used by:3047 |
Symbol 3043 Text | Uses:109 | Used by:3047 3382 3691 |
Symbol 3044 Text | Uses:111 | Used by:3047 |
Symbol 3045 Text | Uses:111 | Used by:3047 |
Symbol 3046 Text | Uses:111 | Used by:3047 3382 3691 |
Symbol 3047 MovieClip {fanyi_renwu6} | Uses:3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 | Used by:3856 |
Symbol 3048 Text | Uses:92 | Used by:3091 |
Symbol 3049 Text | Uses:92 | Used by:3091 |
Symbol 3050 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3051 Text | Uses:92 | Used by:3091 |
Symbol 3052 Text | Uses:92 | Used by:3091 |
Symbol 3053 Text | Uses:92 | Used by:3091 |
Symbol 3054 Text | Uses:92 | Used by:3091 |
Symbol 3055 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3056 Text | Uses:92 | Used by:3091 |
Symbol 3057 Text | Uses:92 | Used by:3091 |
Symbol 3058 Text | Uses:92 | Used by:3091 |
Symbol 3059 Text | Uses:92 | Used by:3091 |
Symbol 3060 Text | Uses:92 | Used by:3091 |
Symbol 3061 Text | Uses:92 | Used by:3091 |
Symbol 3062 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3063 Text | Uses:92 | Used by:3091 |
Symbol 3064 Text | Uses:92 | Used by:3091 |
Symbol 3065 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3066 Text | Uses:92 | Used by:3091 |
Symbol 3067 Text | Uses:92 | Used by:3091 |
Symbol 3068 Text | Uses:92 | Used by:3091 |
Symbol 3069 Text | Uses:92 | Used by:3091 |
Symbol 3070 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3071 Text | Uses:92 | Used by:3091 |
Symbol 3072 Text | Uses:92 | Used by:3091 |
Symbol 3073 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3074 Text | Uses:102 | Used by:3091 |
Symbol 3075 Text | Uses:102 | Used by:3091 |
Symbol 3076 Text | Uses:102 | Used by:3091 3416 3723 |
Symbol 3077 Text | Uses:102 | Used by:3091 |
Symbol 3078 Text | Uses:102 | Used by:3091 3416 3723 |
Symbol 3079 Text | Uses:92 1736 | Used by:3091 |
Symbol 3080 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3081 Text | Uses:92 | Used by:3091 |
Symbol 3082 Text | Uses:92 | Used by:3091 3416 3723 |
Symbol 3083 Text | Uses:92 | Used by:3091 |
Symbol 3084 Text | Uses:109 | Used by:3091 |
Symbol 3085 Text | Uses:109 | Used by:3091 |
Symbol 3086 Text | Uses:109 | Used by:3091 3416 3723 |
Symbol 3087 Text | Uses:111 | Used by:3091 |
Symbol 3088 Font | Used by:3089 3133 | |
Symbol 3089 Text | Uses:111 3088 | Used by:3091 |
Symbol 3090 Text | Uses:111 | Used by:3091 3416 3723 |
Symbol 3091 MovieClip {fanyi_renwu7} | Uses:3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3089 3090 | Used by:3856 |
Symbol 3092 Text | Uses:92 | Used by:3135 |
Symbol 3093 Text | Uses:92 | Used by:3135 |
Symbol 3094 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3095 Text | Uses:92 | Used by:3135 |
Symbol 3096 Text | Uses:92 | Used by:3135 |
Symbol 3097 Text | Uses:92 | Used by:3135 |
Symbol 3098 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3099 Text | Uses:92 | Used by:3135 |
Symbol 3100 Text | Uses:92 | Used by:3135 |
Symbol 3101 Text | Uses:92 | Used by:3135 |
Symbol 3102 Text | Uses:92 | Used by:3135 |
Symbol 3103 Text | Uses:92 | Used by:3135 |
Symbol 3104 Text | Uses:92 | Used by:3135 |
Symbol 3105 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3106 Text | Uses:92 | Used by:3135 |
Symbol 3107 Text | Uses:92 | Used by:3135 |
Symbol 3108 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3109 Text | Uses:92 | Used by:3135 |
Symbol 3110 Text | Uses:92 | Used by:3135 |
Symbol 3111 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3112 Text | Uses:92 | Used by:3135 |
Symbol 3113 Text | Uses:92 | Used by:3135 |
Symbol 3114 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3115 Text | Uses:102 | Used by:3135 |
Symbol 3116 Text | Uses:102 | Used by:3135 |
Symbol 3117 Text | Uses:102 | Used by:3135 3451 3756 |
Symbol 3118 Text | Uses:102 | Used by:3135 |
Symbol 3119 Text | Uses:102 | Used by:3135 |
Symbol 3120 Text | Uses:102 | Used by:3135 3451 3756 |
Symbol 3121 Text | Uses:92 | Used by:3135 |
Symbol 3122 Text | Uses:92 1736 | Used by:3135 |
Symbol 3123 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3124 Text | Uses:92 | Used by:3135 |
Symbol 3125 Text | Uses:92 | Used by:3135 |
Symbol 3126 Text | Uses:92 | Used by:3135 3451 3756 |
Symbol 3127 Text | Uses:92 | Used by:3135 |
Symbol 3128 Text | Uses:92 | Used by:3135 |
Symbol 3129 Text | Uses:109 | Used by:3135 |
Symbol 3130 Text | Uses:109 | Used by:3135 |
Symbol 3131 Text | Uses:109 | Used by:3135 3451 3756 |
Symbol 3132 Text | Uses:111 | Used by:3135 |
Symbol 3133 Text | Uses:111 3088 | Used by:3135 |
Symbol 3134 Text | Uses:111 | Used by:3135 3451 3756 |
Symbol 3135 MovieClip {fanyi_renwu8} | Uses:3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 | Used by:3856 |
Symbol 3136 Text | Uses:92 | Used by:3182 |
Symbol 3137 Text | Uses:92 | Used by:3182 |
Symbol 3138 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3139 Text | Uses:92 | Used by:3182 |
Symbol 3140 Text | Uses:92 | Used by:3182 |
Symbol 3141 Text | Uses:92 | Used by:3182 |
Symbol 3142 Text | Uses:92 | Used by:3182 |
Symbol 3143 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3144 Text | Uses:92 | Used by:3182 |
Symbol 3145 Text | Uses:92 | Used by:3182 |
Symbol 3146 Text | Uses:92 | Used by:3182 |
Symbol 3147 Text | Uses:92 | Used by:3182 |
Symbol 3148 Text | Uses:92 | Used by:3182 |
Symbol 3149 Text | Uses:92 | Used by:3182 |
Symbol 3150 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3151 Text | Uses:92 | Used by:3182 |
Symbol 3152 Text | Uses:92 | Used by:3182 |
Symbol 3153 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3154 Text | Uses:92 | Used by:3182 |
Symbol 3155 Text | Uses:92 | Used by:3182 |
Symbol 3156 Text | Uses:92 | Used by:3182 |
Symbol 3157 Text | Uses:92 | Used by:3182 |
Symbol 3158 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3159 Text | Uses:92 | Used by:3182 |
Symbol 3160 Text | Uses:92 | Used by:3182 |
Symbol 3161 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3162 Text | Uses:102 | Used by:3182 |
Symbol 3163 Text | Uses:102 | Used by:3182 |
Symbol 3164 Text | Uses:102 | Used by:3182 3486 3791 |
Symbol 3165 Text | Uses:102 | Used by:3182 |
Symbol 3166 Text | Uses:102 | Used by:3182 |
Symbol 3167 Text | Uses:102 | Used by:3182 3486 3791 |
Symbol 3168 Text | Uses:92 | Used by:3182 |
Symbol 3169 Text | Uses:92 1736 | Used by:3182 |
Symbol 3170 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3171 Text | Uses:92 | Used by:3182 |
Symbol 3172 Text | Uses:92 | Used by:3182 |
Symbol 3173 Text | Uses:92 | Used by:3182 3486 3791 |
Symbol 3174 Text | Uses:92 | Used by:3182 |
Symbol 3175 Text | Uses:92 | Used by:3182 |
Symbol 3176 Text | Uses:109 | Used by:3182 |
Symbol 3177 Text | Uses:109 | Used by:3182 |
Symbol 3178 Text | Uses:109 | Used by:3182 3486 3791 |
Symbol 3179 Text | Uses:111 | Used by:3182 |
Symbol 3180 Text | Uses:111 | Used by:3182 |
Symbol 3181 Text | Uses:111 | Used by:3182 3486 3791 |
Symbol 3182 MovieClip {fanyi_renwu9} | Uses:3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 | Used by:3856 |
Symbol 3183 Text | Uses:92 | Used by:3226 |
Symbol 3184 Text | Uses:92 | Used by:3226 |
Symbol 3185 Text | Uses:92 | Used by:3226 3520 |
Symbol 3186 Text | Uses:92 | Used by:3226 |
Symbol 3187 Text | Uses:92 | Used by:3226 |
Symbol 3188 Text | Uses:92 | Used by:3226 |
Symbol 3189 Text | Uses:92 | Used by:3226 3520 |
Symbol 3190 Text | Uses:92 | Used by:3226 |
Symbol 3191 Text | Uses:92 | Used by:3226 |
Symbol 3192 Text | Uses:92 | Used by:3226 |
Symbol 3193 Text | Uses:92 | Used by:3226 |
Symbol 3194 Text | Uses:92 | Used by:3226 |
Symbol 3195 Text | Uses:92 | Used by:3226 3520 |
Symbol 3196 Text | Uses:92 | Used by:3226 |
Symbol 3197 Text | Uses:92 | Used by:3226 |
Symbol 3198 Text | Uses:92 | Used by:3226 3520 |
Symbol 3199 Text | Uses:92 | Used by:3226 |
Symbol 3200 Text | Uses:92 | Used by:3226 |
Symbol 3201 Text | Uses:92 | Used by:3226 |
Symbol 3202 Text | Uses:92 | Used by:3226 |
Symbol 3203 Text | Uses:92 | Used by:3226 3520 |
Symbol 3204 Text | Uses:92 | Used by:3226 |
Symbol 3205 Text | Uses:92 | Used by:3226 |
Symbol 3206 Text | Uses:92 | Used by:3226 3520 |
Symbol 3207 Text | Uses:102 | Used by:3226 |
Symbol 3208 Text | Uses:102 | Used by:3226 |
Symbol 3209 Text | Uses:102 | Used by:3226 3520 |
Symbol 3210 Text | Uses:102 | Used by:3226 |
Symbol 3211 Text | Uses:102 | Used by:3226 |
Symbol 3212 Text | Uses:102 | Used by:3226 3520 |
Symbol 3213 Text | Uses:92 | Used by:3226 |
Symbol 3214 Text | Uses:92 1736 | Used by:3226 |
Symbol 3215 Text | Uses:92 | Used by:3226 3520 |
Symbol 3216 Text | Uses:92 | Used by:3226 |
Symbol 3217 Text | Uses:92 | Used by:3226 |
Symbol 3218 Text | Uses:92 | Used by:3226 3520 |
Symbol 3219 Text | Uses:92 | Used by:3226 |
Symbol 3220 Text | Uses:109 | Used by:3226 |
Symbol 3221 Text | Uses:109 | Used by:3226 |
Symbol 3222 Text | Uses:109 | Used by:3226 3520 |
Symbol 3223 Text | Uses:111 | Used by:3226 |
Symbol 3224 Text | Uses:111 | Used by:3226 |
Symbol 3225 Text | Uses:111 | Used by:3226 3520 |
Symbol 3226 MovieClip {fanyi_renwu10} | Uses:3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 | Used by:3856 |
Symbol 3227 Text | Uses:92 | Used by:3260 |
Symbol 3228 Text | Uses:92 | Used by:3260 |
Symbol 3229 Text | Uses:92 | Used by:3260 |
Symbol 3230 Text | Uses:92 | Used by:3260 |
Symbol 3231 Text | Uses:92 | Used by:3260 |
Symbol 3232 Text | Uses:92 | Used by:3260 |
Symbol 3233 Text | Uses:92 | Used by:3260 |
Symbol 3234 Text | Uses:92 | Used by:3260 |
Symbol 3235 Text | Uses:92 | Used by:3260 |
Symbol 3236 Text | Uses:92 | Used by:3260 |
Symbol 3237 Text | Uses:92 | Used by:3260 |
Symbol 3238 Text | Uses:92 | Used by:3260 |
Symbol 3239 Text | Uses:92 | Used by:3260 |
Symbol 3240 Text | Uses:92 | Used by:3260 |
Symbol 3241 Text | Uses:92 | Used by:3260 |
Symbol 3242 Text | Uses:92 | Used by:3260 |
Symbol 3243 Text | Uses:92 | Used by:3260 |
Symbol 3244 Text | Uses:92 | Used by:3260 |
Symbol 3245 Text | Uses:92 | Used by:3260 |
Symbol 3246 Text | Uses:102 | Used by:3260 |
Symbol 3247 Text | Uses:102 | Used by:3260 |
Symbol 3248 Text | Uses:102 | Used by:3260 |
Symbol 3249 Text | Uses:102 | Used by:3260 |
Symbol 3250 Text | Uses:92 1736 | Used by:3260 |
Symbol 3251 Text | Uses:92 1736 | Used by:3260 |
Symbol 3252 Text | Uses:92 | Used by:3260 |
Symbol 3253 Text | Uses:92 | Used by:3260 |
Symbol 3254 Text | Uses:92 | Used by:3260 |
Symbol 3255 Text | Uses:92 | Used by:3260 |
Symbol 3256 Text | Uses:109 | Used by:3260 |
Symbol 3257 Text | Uses:109 | Used by:3260 |
Symbol 3258 Text | Uses:111 | Used by:3260 |
Symbol 3259 Text | Uses:111 | Used by:3260 |
Symbol 3260 MovieClip {fanyi_renwu11} | Uses:3227 3228 2827 3229 3230 3231 2831 3232 3233 3234 3235 3236 3237 2838 3238 3239 2841 3240 3241 3242 3243 2846 3244 3245 2849 3246 3247 2852 3248 3249 2855 3250 3251 2858 3252 3253 2861 3254 3255 3256 3257 2866 3258 3259 2869 | Used by:3856 |
Symbol 3261 Text | Uses:92 | Used by:3291 |
Symbol 3262 Text | Uses:92 | Used by:3291 |
Symbol 3263 Text | Uses:92 | Used by:3291 |
Symbol 3264 Text | Uses:92 | Used by:3291 |
Symbol 3265 Text | Uses:92 | Used by:3291 |
Symbol 3266 Text | Uses:92 | Used by:3291 |
Symbol 3267 Text | Uses:92 | Used by:3291 |
Symbol 3268 Text | Uses:92 | Used by:3291 |
Symbol 3269 Text | Uses:92 | Used by:3291 |
Symbol 3270 Text | Uses:92 | Used by:3291 |
Symbol 3271 Text | Uses:92 | Used by:3291 |
Symbol 3272 Text | Uses:92 | Used by:3291 |
Symbol 3273 Text | Uses:92 | Used by:3291 |
Symbol 3274 Text | Uses:92 | Used by:3291 |
Symbol 3275 Text | Uses:92 | Used by:3291 |
Symbol 3276 Text | Uses:92 | Used by:3291 |
Symbol 3277 Text | Uses:102 | Used by:3291 |
Symbol 3278 Text | Uses:102 | Used by:3291 |
Symbol 3279 Text | Uses:102 | Used by:3291 |
Symbol 3280 Text | Uses:102 | Used by:3291 |
Symbol 3281 Text | Uses:92 | Used by:3291 |
Symbol 3282 Text | Uses:92 1736 | Used by:3291 |
Symbol 3283 Text | Uses:92 | Used by:3291 |
Symbol 3284 Text | Uses:92 | Used by:3291 |
Symbol 3285 Text | Uses:92 | Used by:3291 |
Symbol 3286 Text | Uses:92 | Used by:3291 |
Symbol 3287 Text | Uses:109 | Used by:3291 |
Symbol 3288 Text | Uses:109 | Used by:3291 |
Symbol 3289 Text | Uses:111 | Used by:3291 |
Symbol 3290 Text | Uses:111 | Used by:3291 |
Symbol 3291 MovieClip {fanyi_renwu13} | Uses:3261 3262 2875 3263 3264 3265 2879 3266 3267 3268 3269 3270 2886 3271 2889 3272 3273 3274 2894 3275 3276 2897 3277 3278 2900 3279 3280 2902 3281 3282 2905 3283 3284 2907 3285 3286 3287 3288 2911 3289 3290 2914 | Used by:3856 |
Symbol 3292 Text | Uses:92 | Used by:3315 |
Symbol 3293 Text | Uses:92 | Used by:3315 |
Symbol 3294 Text | Uses:92 | Used by:3315 |
Symbol 3295 Text | Uses:92 | Used by:3315 |
Symbol 3296 Text | Uses:92 | Used by:3315 |
Symbol 3297 Text | Uses:92 | Used by:3315 |
Symbol 3298 Text | Uses:92 | Used by:3315 |
Symbol 3299 Text | Uses:92 | Used by:3315 |
Symbol 3300 Text | Uses:92 | Used by:3315 |
Symbol 3301 Text | Uses:92 | Used by:3315 |
Symbol 3302 Text | Uses:92 | Used by:3315 |
Symbol 3303 Text | Uses:92 | Used by:3315 |
Symbol 3304 Text | Uses:102 | Used by:3315 |
Symbol 3305 Text | Uses:102 | Used by:3315 |
Symbol 3306 Text | Uses:102 | Used by:3315 |
Symbol 3307 Text | Uses:102 | Used by:3315 |
Symbol 3308 Text | Uses:92 1736 | Used by:3315 |
Symbol 3309 Text | Uses:92 | Used by:3315 |
Symbol 3310 Text | Uses:92 | Used by:3315 |
Symbol 3311 Text | Uses:109 | Used by:3315 |
Symbol 3312 Text | Uses:109 | Used by:3315 |
Symbol 3313 Text | Uses:111 | Used by:3315 |
Symbol 3314 Text | Uses:111 | Used by:3315 |
Symbol 3315 MovieClip {fanyi_renwu14} | Uses:3292 3293 2918 3294 3295 2923 3296 3297 3298 3299 2930 3300 2933 3301 3302 2938 3303 2941 3304 3305 2944 3306 3307 2947 3308 2950 3309 2953 3310 3311 3312 2958 3313 3314 2961 | Used by:3856 |
Symbol 3316 Text | Uses:92 | Used by:3349 |
Symbol 3317 Text | Uses:92 | Used by:3349 |
Symbol 3318 Text | Uses:92 | Used by:3349 |
Symbol 3319 Text | Uses:92 | Used by:3349 |
Symbol 3320 Text | Uses:92 | Used by:3349 |
Symbol 3321 Text | Uses:92 | Used by:3349 |
Symbol 3322 Text | Uses:92 | Used by:3349 |
Symbol 3323 Text | Uses:92 | Used by:3349 |
Symbol 3324 Text | Uses:92 | Used by:3349 |
Symbol 3325 Text | Uses:92 | Used by:3349 |
Symbol 3326 Text | Uses:92 | Used by:3349 |
Symbol 3327 Text | Uses:92 | Used by:3349 |
Symbol 3328 Text | Uses:92 | Used by:3349 |
Symbol 3329 Text | Uses:92 | Used by:3349 |
Symbol 3330 Text | Uses:92 | Used by:3349 |
Symbol 3331 Text | Uses:92 | Used by:3349 |
Symbol 3332 Text | Uses:92 | Used by:3349 |
Symbol 3333 Text | Uses:92 | Used by:3349 |
Symbol 3334 Text | Uses:92 | Used by:3349 |
Symbol 3335 Text | Uses:102 | Used by:3349 |
Symbol 3336 Text | Uses:102 | Used by:3349 |
Symbol 3337 Text | Uses:102 | Used by:3349 |
Symbol 3338 Text | Uses:102 | Used by:3349 |
Symbol 3339 Text | Uses:92 | Used by:3349 |
Symbol 3340 Text | Uses:92 | Used by:3349 |
Symbol 3341 Text | Uses:92 | Used by:3349 |
Symbol 3342 Text | Uses:92 | Used by:3349 |
Symbol 3343 Text | Uses:92 | Used by:3349 |
Symbol 3344 Text | Uses:92 | Used by:3349 |
Symbol 3345 Text | Uses:109 | Used by:3349 |
Symbol 3346 Text | Uses:109 | Used by:3349 |
Symbol 3347 Text | Uses:111 | Used by:3349 |
Symbol 3348 Text | Uses:111 | Used by:3349 |
Symbol 3349 MovieClip {fanyi_renwu15} | Uses:3316 3317 2965 3318 3319 3320 2970 3321 3322 3323 3324 3325 3326 2977 3327 3328 2980 3329 3330 3331 3332 2984 3333 3334 2987 3335 3336 2990 3337 3338 2992 3339 3340 2995 3341 3342 2997 3343 3344 3345 3346 3001 3347 3348 3004 | Used by:3856 |
Symbol 3350 Text | Uses:92 | Used by:3382 |
Symbol 3351 Text | Uses:92 | Used by:3382 |
Symbol 3352 Text | Uses:92 | Used by:3382 |
Symbol 3353 Text | Uses:92 | Used by:3382 |
Symbol 3354 Text | Uses:92 | Used by:3382 |
Symbol 3355 Text | Uses:92 | Used by:3382 |
Symbol 3356 Text | Uses:92 | Used by:3382 |
Symbol 3357 Text | Uses:92 | Used by:3382 |
Symbol 3358 Text | Uses:92 | Used by:3382 |
Symbol 3359 Text | Uses:92 | Used by:3382 |
Symbol 3360 Text | Uses:92 | Used by:3382 |
Symbol 3361 Text | Uses:92 | Used by:3382 |
Symbol 3362 Text | Uses:92 | Used by:3382 |
Symbol 3363 Text | Uses:92 | Used by:3382 |
Symbol 3364 Text | Uses:92 | Used by:3382 |
Symbol 3365 Text | Uses:92 | Used by:3382 |
Symbol 3366 Text | Uses:92 | Used by:3382 |
Symbol 3367 Text | Uses:92 | Used by:3382 |
Symbol 3368 Text | Uses:92 | Used by:3382 |
Symbol 3369 Text | Uses:102 | Used by:3382 |
Symbol 3370 Text | Uses:102 | Used by:3382 |
Symbol 3371 Text | Uses:102 | Used by:3382 |
Symbol 3372 Text | Uses:102 | Used by:3382 |
Symbol 3373 Text | Uses:92 | Used by:3382 |
Symbol 3374 Text | Uses:92 1736 | Used by:3382 |
Symbol 3375 Text | Uses:92 | Used by:3382 |
Symbol 3376 Text | Uses:92 | Used by:3382 |
Symbol 3377 Text | Uses:92 | Used by:3382 |
Symbol 3378 Text | Uses:109 | Used by:3382 |
Symbol 3379 Text | Uses:109 | Used by:3382 |
Symbol 3380 Text | Uses:111 | Used by:3382 |
Symbol 3381 Text | Uses:111 | Used by:3382 |
Symbol 3382 MovieClip {fanyi_renwu16} | Uses:3350 3351 3008 3352 3353 3354 3012 3355 3356 3357 3358 3359 3360 3019 3361 3362 3022 3363 3364 3365 3366 3026 3367 3368 3029 3369 3370 3032 3371 3372 3034 3373 3374 3037 3375 3376 3039 3377 3378 3379 3043 3380 3381 3046 | Used by:3856 |
Symbol 3383 Text | Uses:92 | Used by:3416 |
Symbol 3384 Text | Uses:92 | Used by:3416 |
Symbol 3385 Text | Uses:92 | Used by:3416 |
Symbol 3386 Text | Uses:92 | Used by:3416 |
Symbol 3387 Text | Uses:92 | Used by:3416 |
Symbol 3388 Text | Uses:92 | Used by:3416 |
Symbol 3389 Text | Uses:92 | Used by:3416 |
Symbol 3390 Text | Uses:92 | Used by:3416 |
Symbol 3391 Text | Uses:92 | Used by:3416 |
Symbol 3392 Text | Uses:92 | Used by:3416 |
Symbol 3393 Text | Uses:92 | Used by:3416 |
Symbol 3394 Text | Uses:92 | Used by:3416 |
Symbol 3395 Text | Uses:92 | Used by:3416 |
Symbol 3396 Text | Uses:92 | Used by:3416 |
Symbol 3397 Text | Uses:92 | Used by:3416 |
Symbol 3398 Text | Uses:92 | Used by:3416 |
Symbol 3399 Text | Uses:92 | Used by:3416 |
Symbol 3400 Text | Uses:92 | Used by:3416 |
Symbol 3401 Text | Uses:92 | Used by:3416 |
Symbol 3402 Text | Uses:102 | Used by:3416 |
Symbol 3403 Text | Uses:102 | Used by:3416 |
Symbol 3404 Text | Uses:102 | Used by:3416 |
Symbol 3405 Text | Uses:102 | Used by:3416 |
Symbol 3406 Text | Uses:92 | Used by:3416 |
Symbol 3407 Text | Uses:92 | Used by:3416 |
Symbol 3408 Text | Uses:92 | Used by:3416 |
Symbol 3409 Text | Uses:92 | Used by:3416 |
Symbol 3410 Text | Uses:92 | Used by:3416 |
Symbol 3411 Text | Uses:92 | Used by:3416 |
Symbol 3412 Text | Uses:109 | Used by:3416 |
Symbol 3413 Text | Uses:109 | Used by:3416 |
Symbol 3414 Text | Uses:111 | Used by:3416 |
Symbol 3415 Text | Uses:111 | Used by:3416 |
Symbol 3416 MovieClip {fanyi_renwu17} | Uses:3383 3384 3050 3385 3386 3387 3055 3388 3389 3390 3391 3392 3393 3062 3394 3395 3065 3396 3397 3398 3399 3070 3400 3401 3073 3402 3403 3076 3404 3405 3078 3406 3407 3080 3408 3409 3082 3410 3411 3412 3413 3086 3414 3415 3090 | Used by:3856 |
Symbol 3417 Text | Uses:92 | Used by:3451 |
Symbol 3418 Text | Uses:92 | Used by:3451 |
Symbol 3419 Text | Uses:92 | Used by:3451 |
Symbol 3420 Text | Uses:92 | Used by:3451 |
Symbol 3421 Text | Uses:92 | Used by:3451 |
Symbol 3422 Text | Uses:92 | Used by:3451 |
Symbol 3423 Text | Uses:92 | Used by:3451 |
Symbol 3424 Text | Uses:92 | Used by:3451 |
Symbol 3425 Text | Uses:92 | Used by:3451 |
Symbol 3426 Text | Uses:92 | Used by:3451 |
Symbol 3427 Text | Uses:92 | Used by:3451 |
Symbol 3428 Text | Uses:92 | Used by:3451 |
Symbol 3429 Text | Uses:92 | Used by:3451 |
Symbol 3430 Text | Uses:92 | Used by:3451 |
Symbol 3431 Text | Uses:92 | Used by:3451 |
Symbol 3432 Text | Uses:92 | Used by:3451 |
Symbol 3433 Text | Uses:92 | Used by:3451 |
Symbol 3434 Text | Uses:92 | Used by:3451 |
Symbol 3435 Text | Uses:92 | Used by:3451 |
Symbol 3436 Text | Uses:92 | Used by:3451 |
Symbol 3437 Text | Uses:102 | Used by:3451 |
Symbol 3438 Text | Uses:102 | Used by:3451 |
Symbol 3439 Text | Uses:102 | Used by:3451 |
Symbol 3440 Text | Uses:102 | Used by:3451 |
Symbol 3441 Text | Uses:92 | Used by:3451 |
Symbol 3442 Text | Uses:92 1736 | Used by:3451 |
Symbol 3443 Text | Uses:92 | Used by:3451 |
Symbol 3444 Text | Uses:92 | Used by:3451 |
Symbol 3445 Text | Uses:92 | Used by:3451 |
Symbol 3446 Text | Uses:92 | Used by:3451 |
Symbol 3447 Text | Uses:109 | Used by:3451 |
Symbol 3448 Text | Uses:109 | Used by:3451 |
Symbol 3449 Text | Uses:111 | Used by:3451 |
Symbol 3450 Text | Uses:111 | Used by:3451 |
Symbol 3451 MovieClip {fanyi_renwu18} | Uses:3417 3418 3094 3419 3420 3421 3422 3098 3423 3424 3425 3426 3427 3428 3105 3429 3430 3108 3431 3432 3433 3434 3111 3435 3436 3114 3437 3438 3117 3439 3440 3120 3441 3442 3123 3443 3444 3126 3445 3446 3447 3448 3131 3449 3450 3134 | Used by:3856 |
Symbol 3452 Text | Uses:92 | Used by:3486 |
Symbol 3453 Text | Uses:92 | Used by:3486 |
Symbol 3454 Text | Uses:92 | Used by:3486 |
Symbol 3455 Text | Uses:92 | Used by:3486 |
Symbol 3456 Text | Uses:92 | Used by:3486 |
Symbol 3457 Text | Uses:92 | Used by:3486 |
Symbol 3458 Text | Uses:92 | Used by:3486 |
Symbol 3459 Text | Uses:92 | Used by:3486 |
Symbol 3460 Text | Uses:92 | Used by:3486 |
Symbol 3461 Text | Uses:92 | Used by:3486 |
Symbol 3462 Text | Uses:92 | Used by:3486 |
Symbol 3463 Text | Uses:92 | Used by:3486 |
Symbol 3464 Text | Uses:92 | Used by:3486 |
Symbol 3465 Text | Uses:92 | Used by:3486 |
Symbol 3466 Text | Uses:92 | Used by:3486 |
Symbol 3467 Text | Uses:92 | Used by:3486 |
Symbol 3468 Text | Uses:92 | Used by:3486 |
Symbol 3469 Text | Uses:92 | Used by:3486 |
Symbol 3470 Text | Uses:92 | Used by:3486 |
Symbol 3471 Text | Uses:92 | Used by:3486 |
Symbol 3472 Text | Uses:102 | Used by:3486 |
Symbol 3473 Text | Uses:102 | Used by:3486 |
Symbol 3474 Text | Uses:102 | Used by:3486 |
Symbol 3475 Text | Uses:102 | Used by:3486 |
Symbol 3476 Text | Uses:92 | Used by:3486 |
Symbol 3477 Text | Uses:92 1736 | Used by:3486 |
Symbol 3478 Text | Uses:92 | Used by:3486 |
Symbol 3479 Text | Uses:92 | Used by:3486 |
Symbol 3480 Text | Uses:92 | Used by:3486 |
Symbol 3481 Text | Uses:92 | Used by:3486 |
Symbol 3482 Text | Uses:109 | Used by:3486 |
Symbol 3483 Text | Uses:109 | Used by:3486 |
Symbol 3484 Text | Uses:111 | Used by:3486 |
Symbol 3485 Text | Uses:111 | Used by:3486 |
Symbol 3486 MovieClip {fanyi_renwu19} | Uses:3452 3453 3138 3454 3455 3456 3457 3143 3458 3459 3460 3461 3462 3463 3150 3464 3465 3153 3466 3467 3468 3469 3158 3470 3471 3161 3472 3473 3164 3474 3475 3167 3476 3477 3170 3478 3479 3173 3480 3481 3482 3483 3178 3484 3485 3181 | Used by:3856 |
Symbol 3487 Text | Uses:92 | Used by:3520 |
Symbol 3488 Text | Uses:92 | Used by:3520 |
Symbol 3489 Text | Uses:92 | Used by:3520 |
Symbol 3490 Text | Uses:92 | Used by:3520 |
Symbol 3491 Text | Uses:92 | Used by:3520 |
Symbol 3492 Text | Uses:92 | Used by:3520 |
Symbol 3493 Text | Uses:92 | Used by:3520 |
Symbol 3494 Text | Uses:92 | Used by:3520 |
Symbol 3495 Text | Uses:92 | Used by:3520 |
Symbol 3496 Text | Uses:92 | Used by:3520 |
Symbol 3497 Text | Uses:92 | Used by:3520 |
Symbol 3498 Text | Uses:92 | Used by:3520 |
Symbol 3499 Text | Uses:92 | Used by:3520 |
Symbol 3500 Text | Uses:92 | Used by:3520 |
Symbol 3501 Text | Uses:92 | Used by:3520 |
Symbol 3502 Text | Uses:92 | Used by:3520 |
Symbol 3503 Text | Uses:92 | Used by:3520 |
Symbol 3504 Text | Uses:92 | Used by:3520 |
Symbol 3505 Text | Uses:92 | Used by:3520 |
Symbol 3506 Text | Uses:102 | Used by:3520 |
Symbol 3507 Text | Uses:102 | Used by:3520 |
Symbol 3508 Text | Uses:102 | Used by:3520 |
Symbol 3509 Text | Uses:102 | Used by:3520 |
Symbol 3510 Text | Uses:92 1736 | Used by:3520 |
Symbol 3511 Text | Uses:1736 92 | Used by:3520 |
Symbol 3512 Text | Uses:92 | Used by:3520 |
Symbol 3513 Text | Uses:92 | Used by:3520 |
Symbol 3514 Text | Uses:92 | Used by:3520 |
Symbol 3515 Text | Uses:92 | Used by:3520 |
Symbol 3516 Text | Uses:109 | Used by:3520 |
Symbol 3517 Text | Uses:109 | Used by:3520 |
Symbol 3518 Text | Uses:111 | Used by:3520 |
Symbol 3519 Text | Uses:111 | Used by:3520 |
Symbol 3520 MovieClip {fanyi_renwu20} | Uses:3487 3488 3185 3489 3490 3491 3189 3492 3493 3494 3495 3496 3497 3195 3498 3499 3198 3500 3501 3502 3503 3203 3504 3505 3206 3506 3507 3209 3508 3509 3212 3510 3511 3215 3512 3513 3218 3514 3515 3516 3517 3222 3518 3519 3225 | Used by:3856 |
Symbol 3521 Text | Uses:92 | Used by:3554 |
Symbol 3522 Text | Uses:92 | Used by:3554 |
Symbol 3523 Text | Uses:92 | Used by:3554 |
Symbol 3524 Text | Uses:92 | Used by:3554 |
Symbol 3525 Text | Uses:92 | Used by:3554 |
Symbol 3526 Text | Uses:92 | Used by:3554 |
Symbol 3527 Text | Uses:92 | Used by:3554 |
Symbol 3528 Text | Uses:92 | Used by:3554 |
Symbol 3529 Text | Uses:92 | Used by:3554 |
Symbol 3530 Text | Uses:92 | Used by:3554 |
Symbol 3531 Text | Uses:92 | Used by:3554 |
Symbol 3532 Text | Uses:92 | Used by:3554 |
Symbol 3533 Text | Uses:92 | Used by:3554 |
Symbol 3534 Text | Uses:92 | Used by:3554 |
Symbol 3535 Text | Uses:92 | Used by:3554 |
Symbol 3536 Text | Uses:92 | Used by:3554 |
Symbol 3537 Text | Uses:92 | Used by:3554 |
Symbol 3538 Text | Uses:92 | Used by:3554 |
Symbol 3539 Text | Uses:92 | Used by:3554 |
Symbol 3540 Text | Uses:102 | Used by:3554 |
Symbol 3541 Text | Uses:102 | Used by:3554 |
Symbol 3542 Text | Uses:102 | Used by:3554 |
Symbol 3543 Text | Uses:102 | Used by:3554 |
Symbol 3544 Text | Uses:92 1736 | Used by:3554 |
Symbol 3545 Text | Uses:1736 92 | Used by:3554 |
Symbol 3546 Text | Uses:92 | Used by:3554 |
Symbol 3547 Text | Uses:92 | Used by:3554 |
Symbol 3548 Text | Uses:92 | Used by:3554 |
Symbol 3549 Text | Uses:92 | Used by:3554 |
Symbol 3550 Text | Uses:109 | Used by:3554 |
Symbol 3551 Text | Uses:109 | Used by:3554 |
Symbol 3552 Text | Uses:111 | Used by:3554 |
Symbol 3553 Text | Uses:111 | Used by:3554 |
Symbol 3554 MovieClip {fanyi_renwu21} | Uses:3521 3522 2827 3523 3524 3525 2831 3526 3527 3528 3529 3530 3531 2838 3532 3533 2841 3534 3535 3536 3537 2846 3538 3539 2849 3540 3541 2852 3542 3543 2855 3544 3545 2858 3546 3547 2861 3548 3549 3550 3551 2866 3552 3553 2869 | Used by:3856 |
Symbol 3555 Text | Uses:92 | Used by:3588 |
Symbol 3556 Text | Uses:92 | Used by:3588 |
Symbol 3557 Text | Uses:92 | Used by:3588 |
Symbol 3558 Text | Uses:92 | Used by:3588 |
Symbol 3559 Text | Uses:92 | Used by:3588 |
Symbol 3560 Text | Uses:92 | Used by:3588 |
Symbol 3561 Text | Uses:92 | Used by:3588 |
Symbol 3562 Text | Uses:92 | Used by:3588 |
Symbol 3563 Text | Uses:92 | Used by:3588 |
Symbol 3564 Text | Uses:92 | Used by:3588 |
Symbol 3565 Text | Uses:92 | Used by:3588 |
Symbol 3566 Text | Uses:92 | Used by:3588 |
Symbol 3567 Text | Uses:92 | Used by:3588 |
Symbol 3568 Text | Uses:92 | Used by:3588 |
Symbol 3569 Text | Uses:92 | Used by:3588 |
Symbol 3570 Text | Uses:92 | Used by:3588 |
Symbol 3571 Text | Uses:92 | Used by:3588 |
Symbol 3572 Text | Uses:92 | Used by:3588 |
Symbol 3573 Text | Uses:92 | Used by:3588 |
Symbol 3574 Text | Uses:102 | Used by:3588 |
Symbol 3575 Text | Uses:102 | Used by:3588 |
Symbol 3576 Text | Uses:102 | Used by:3588 |
Symbol 3577 Text | Uses:102 | Used by:3588 |
Symbol 3578 Text | Uses:92 | Used by:3588 |
Symbol 3579 Text | Uses:92 1736 | Used by:3588 |
Symbol 3580 Text | Uses:92 | Used by:3588 |
Symbol 3581 Text | Uses:92 | Used by:3588 |
Symbol 3582 Text | Uses:92 | Used by:3588 |
Symbol 3583 Text | Uses:92 | Used by:3588 |
Symbol 3584 Text | Uses:109 | Used by:3588 |
Symbol 3585 Text | Uses:109 | Used by:3588 |
Symbol 3586 Text | Uses:111 | Used by:3588 |
Symbol 3587 Text | Uses:111 | Used by:3588 |
Symbol 3588 MovieClip {fanyi_renwu22} | Uses:3555 3556 2875 3557 3558 3559 2879 3560 3561 3562 3563 3564 3565 2886 3566 3567 2889 3568 3569 3570 3571 2894 3572 3573 2897 3574 3575 2900 3576 3577 2902 3578 3579 2905 3580 3581 2907 3582 3583 3584 3585 2911 3586 3587 2914 | Used by:3856 |
Symbol 3589 Text | Uses:92 | Used by:3621 |
Symbol 3590 Text | Uses:92 | Used by:3621 |
Symbol 3591 Text | Uses:92 | Used by:3621 |
Symbol 3592 Text | Uses:92 | Used by:3621 |
Symbol 3593 Text | Uses:92 | Used by:3621 |
Symbol 3594 Text | Uses:92 | Used by:3621 |
Symbol 3595 Text | Uses:92 | Used by:3621 |
Symbol 3596 Text | Uses:92 | Used by:3621 |
Symbol 3597 Text | Uses:92 | Used by:3621 |
Symbol 3598 Text | Uses:92 | Used by:3621 |
Symbol 3599 Text | Uses:92 | Used by:3621 |
Symbol 3600 Text | Uses:92 | Used by:3621 |
Symbol 3601 Text | Uses:92 | Used by:3621 |
Symbol 3602 Text | Uses:92 | Used by:3621 |
Symbol 3603 Text | Uses:92 | Used by:3621 |
Symbol 3604 Text | Uses:92 | Used by:3621 |
Symbol 3605 Text | Uses:92 | Used by:3621 |
Symbol 3606 Text | Uses:92 | Used by:3621 |
Symbol 3607 Text | Uses:92 | Used by:3621 |
Symbol 3608 Text | Uses:102 | Used by:3621 |
Symbol 3609 Text | Uses:102 | Used by:3621 |
Symbol 3610 Text | Uses:102 | Used by:3621 |
Symbol 3611 Text | Uses:102 | Used by:3621 |
Symbol 3612 Text | Uses:92 | Used by:3621 |
Symbol 3613 Text | Uses:1736 92 | Used by:3621 |
Symbol 3614 Text | Uses:92 | Used by:3621 |
Symbol 3615 Text | Uses:92 | Used by:3621 |
Symbol 3616 Text | Uses:92 | Used by:3621 |
Symbol 3617 Text | Uses:109 | Used by:3621 |
Symbol 3618 Text | Uses:109 | Used by:3621 |
Symbol 3619 Text | Uses:111 | Used by:3621 |
Symbol 3620 Text | Uses:111 | Used by:3621 |
Symbol 3621 MovieClip {fanyi_renwu23} | Uses:3589 3590 2918 3591 3592 3593 2923 3594 3595 3596 3597 3598 3599 2930 3600 3601 2933 3602 3603 3604 3605 2938 3606 3607 2941 3608 3609 2944 3610 3611 2947 3612 3613 2950 3614 3615 2953 3616 3617 3618 2958 3619 3620 2961 | Used by:3856 |
Symbol 3622 Text | Uses:92 | Used by:3656 |
Symbol 3623 Text | Uses:92 | Used by:3656 |
Symbol 3624 Text | Uses:92 | Used by:3656 |
Symbol 3625 Text | Uses:92 | Used by:3656 |
Symbol 3626 Text | Uses:92 | Used by:3656 |
Symbol 3627 Text | Uses:92 | Used by:3656 |
Symbol 3628 Text | Uses:92 | Used by:3656 |
Symbol 3629 Text | Uses:92 | Used by:3656 |
Symbol 3630 Text | Uses:92 | Used by:3656 |
Symbol 3631 Text | Uses:92 | Used by:3656 |
Symbol 3632 Text | Uses:92 | Used by:3656 |
Symbol 3633 Text | Uses:92 | Used by:3656 |
Symbol 3634 Text | Uses:92 | Used by:3656 |
Symbol 3635 Text | Uses:92 | Used by:3656 |
Symbol 3636 Text | Uses:92 | Used by:3656 |
Symbol 3637 Text | Uses:92 | Used by:3656 |
Symbol 3638 Text | Uses:92 | Used by:3656 |
Symbol 3639 Text | Uses:92 | Used by:3656 |
Symbol 3640 Text | Uses:92 | Used by:3656 |
Symbol 3641 Text | Uses:92 | Used by:3656 |
Symbol 3642 Text | Uses:102 | Used by:3656 |
Symbol 3643 Text | Uses:102 | Used by:3656 |
Symbol 3644 Text | Uses:102 | Used by:3656 |
Symbol 3645 Text | Uses:102 | Used by:3656 |
Symbol 3646 Text | Uses:92 1736 | Used by:3656 |
Symbol 3647 Text | Uses:92 1736 | Used by:3656 |
Symbol 3648 Text | Uses:92 | Used by:3656 |
Symbol 3649 Text | Uses:92 | Used by:3656 |
Symbol 3650 Text | Uses:92 | Used by:3656 |
Symbol 3651 Text | Uses:92 | Used by:3656 |
Symbol 3652 Text | Uses:109 | Used by:3656 |
Symbol 3653 Text | Uses:109 | Used by:3656 |
Symbol 3654 Text | Uses:111 | Used by:3656 |
Symbol 3655 Text | Uses:111 | Used by:3656 |
Symbol 3656 MovieClip {fanyi_renwu24} | Uses:3622 3623 2965 3624 3625 3626 3627 2970 3628 3629 3630 3631 3632 3633 2977 3634 3635 2980 3636 3637 3638 3639 2984 3640 3641 2987 3642 3643 2990 3644 3645 2992 3646 3647 2995 3648 3649 2997 3650 3651 3652 3653 3001 3654 3655 3004 | Used by:3856 |
Symbol 3657 Text | Uses:92 | Used by:3691 |
Symbol 3658 Text | Uses:92 | Used by:3691 |
Symbol 3659 Text | Uses:92 | Used by:3691 |
Symbol 3660 Text | Uses:92 | Used by:3691 |
Symbol 3661 Text | Uses:92 | Used by:3691 |
Symbol 3662 Text | Uses:92 | Used by:3691 |
Symbol 3663 Text | Uses:92 | Used by:3691 |
Symbol 3664 Text | Uses:92 | Used by:3691 |
Symbol 3665 Text | Uses:92 | Used by:3691 |
Symbol 3666 Text | Uses:92 | Used by:3691 |
Symbol 3667 Text | Uses:92 | Used by:3691 |
Symbol 3668 Text | Uses:92 | Used by:3691 |
Symbol 3669 Text | Uses:92 | Used by:3691 |
Symbol 3670 Text | Uses:92 | Used by:3691 |
Symbol 3671 Text | Uses:92 | Used by:3691 |
Symbol 3672 Text | Uses:92 | Used by:3691 |
Symbol 3673 Text | Uses:92 | Used by:3691 |
Symbol 3674 Text | Uses:92 | Used by:3691 |
Symbol 3675 Text | Uses:92 | Used by:3691 |
Symbol 3676 Text | Uses:92 | Used by:3691 |
Symbol 3677 Text | Uses:102 | Used by:3691 |
Symbol 3678 Text | Uses:102 | Used by:3691 |
Symbol 3679 Text | Uses:102 | Used by:3691 |
Symbol 3680 Text | Uses:102 | Used by:3691 |
Symbol 3681 Text | Uses:92 | Used by:3691 |
Symbol 3682 Text | Uses:92 1736 | Used by:3691 |
Symbol 3683 Text | Uses:92 | Used by:3691 |
Symbol 3684 Text | Uses:92 | Used by:3691 |
Symbol 3685 Text | Uses:92 | Used by:3691 |
Symbol 3686 Text | Uses:92 | Used by:3691 |
Symbol 3687 Text | Uses:109 | Used by:3691 |
Symbol 3688 Text | Uses:109 | Used by:3691 |
Symbol 3689 Text | Uses:111 | Used by:3691 |
Symbol 3690 Text | Uses:111 | Used by:3691 |
Symbol 3691 MovieClip {fanyi_renwu25} | Uses:3657 3658 3008 3659 3660 3661 3662 3012 3663 3664 3665 3666 3667 3668 3019 3669 3670 3022 3671 3672 3673 3674 3026 3675 3676 3029 3677 3678 3032 3679 3680 3034 3681 3682 3037 3683 3684 3039 3685 3686 3687 3688 3043 3689 3690 3046 | Used by:3856 |
Symbol 3692 Text | Uses:92 | Used by:3723 |
Symbol 3693 Text | Uses:92 | Used by:3723 |
Symbol 3694 Text | Uses:92 | Used by:3723 |
Symbol 3695 Text | Uses:92 | Used by:3723 |
Symbol 3696 Text | Uses:92 | Used by:3723 |
Symbol 3697 Text | Uses:92 | Used by:3723 |
Symbol 3698 Text | Uses:92 | Used by:3723 |
Symbol 3699 Text | Uses:92 | Used by:3723 |
Symbol 3700 Text | Uses:92 | Used by:3723 |
Symbol 3701 Text | Uses:92 | Used by:3723 |
Symbol 3702 Text | Uses:92 | Used by:3723 |
Symbol 3703 Text | Uses:92 | Used by:3723 |
Symbol 3704 Text | Uses:92 | Used by:3723 |
Symbol 3705 Text | Uses:92 | Used by:3723 |
Symbol 3706 Text | Uses:92 | Used by:3723 |
Symbol 3707 Text | Uses:92 | Used by:3723 |
Symbol 3708 Text | Uses:92 | Used by:3723 |
Symbol 3709 Text | Uses:92 | Used by:3723 |
Symbol 3710 Text | Uses:102 | Used by:3723 |
Symbol 3711 Text | Uses:102 | Used by:3723 |
Symbol 3712 Text | Uses:102 | Used by:3723 |
Symbol 3713 Text | Uses:102 | Used by:3723 |
Symbol 3714 Text | Uses:92 | Used by:3723 |
Symbol 3715 Text | Uses:92 | Used by:3723 |
Symbol 3716 Text | Uses:92 | Used by:3723 |
Symbol 3717 Text | Uses:92 | Used by:3723 |
Symbol 3718 Text | Uses:92 | Used by:3723 |
Symbol 3719 Text | Uses:92 | Used by:3723 |
Symbol 3720 Text | Uses:109 | Used by:3723 |
Symbol 3721 Text | Uses:109 | Used by:3723 |
Symbol 3722 Text | Uses:111 | Used by:3723 |
Symbol 3723 MovieClip {fanyi_renwu26} | Uses:3692 3693 3050 3694 3695 3696 3055 3697 3698 3699 3700 3701 3702 3062 3703 3704 3065 3705 3706 3707 3070 3708 3709 3073 3710 3711 3076 3712 3713 3078 3714 3715 3080 3716 3717 3082 3718 3719 3720 3721 3086 2870 3722 3090 | Used by:3856 |
Symbol 3724 Text | Uses:92 | Used by:3756 |
Symbol 3725 Text | Uses:92 | Used by:3756 |
Symbol 3726 Text | Uses:92 | Used by:3756 |
Symbol 3727 Text | Uses:92 | Used by:3756 |
Symbol 3728 Text | Uses:92 | Used by:3756 |
Symbol 3729 Text | Uses:92 | Used by:3756 |
Symbol 3730 Text | Uses:92 | Used by:3756 |
Symbol 3731 Text | Uses:92 | Used by:3756 |
Symbol 3732 Text | Uses:92 | Used by:3756 |
Symbol 3733 Text | Uses:92 | Used by:3756 |
Symbol 3734 Text | Uses:92 | Used by:3756 |
Symbol 3735 Text | Uses:92 | Used by:3756 |
Symbol 3736 Text | Uses:92 | Used by:3756 |
Symbol 3737 Text | Uses:92 | Used by:3756 |
Symbol 3738 Text | Uses:92 | Used by:3756 |
Symbol 3739 Text | Uses:92 | Used by:3756 |
Symbol 3740 Text | Uses:92 | Used by:3756 |
Symbol 3741 Text | Uses:92 | Used by:3756 |
Symbol 3742 Text | Uses:102 | Used by:3756 |
Symbol 3743 Text | Uses:102 | Used by:3756 |
Symbol 3744 Text | Uses:102 | Used by:3756 |
Symbol 3745 Text | Uses:102 | Used by:3756 |
Symbol 3746 Text | Uses:92 | Used by:3756 |
Symbol 3747 Text | Uses:1736 92 | Used by:3756 |
Symbol 3748 Text | Uses:92 | Used by:3756 |
Symbol 3749 Text | Uses:92 | Used by:3756 |
Symbol 3750 Text | Uses:92 | Used by:3756 |
Symbol 3751 Text | Uses:92 | Used by:3756 |
Symbol 3752 Text | Uses:109 | Used by:3756 |
Symbol 3753 Text | Uses:109 | Used by:3756 |
Symbol 3754 Text | Uses:111 | Used by:3756 |
Symbol 3755 Text | Uses:111 | Used by:3756 |
Symbol 3756 MovieClip {fanyi_renwu27} | Uses:3724 3725 3094 3726 3727 3728 3098 3729 3730 3731 3732 3733 3105 3734 3735 3108 3736 3737 3738 3739 3111 3740 3741 3114 3742 3743 3117 3744 3745 3120 3746 3747 3123 3748 3749 3126 3750 3751 3752 3753 3131 3754 3755 3134 | Used by:3856 |
Symbol 3757 Text | Uses:92 | Used by:3791 |
Symbol 3758 Text | Uses:92 | Used by:3791 |
Symbol 3759 Text | Uses:92 | Used by:3791 |
Symbol 3760 Text | Uses:92 | Used by:3791 |
Symbol 3761 Text | Uses:92 | Used by:3791 |
Symbol 3762 Text | Uses:92 | Used by:3791 |
Symbol 3763 Text | Uses:92 | Used by:3791 |
Symbol 3764 Text | Uses:92 | Used by:3791 |
Symbol 3765 Text | Uses:92 | Used by:3791 |
Symbol 3766 Text | Uses:92 | Used by:3791 |
Symbol 3767 Text | Uses:92 | Used by:3791 |
Symbol 3768 Text | Uses:92 | Used by:3791 |
Symbol 3769 Text | Uses:92 | Used by:3791 |
Symbol 3770 Text | Uses:92 | Used by:3791 |
Symbol 3771 Text | Uses:92 | Used by:3791 |
Symbol 3772 Text | Uses:92 | Used by:3791 |
Symbol 3773 Text | Uses:92 | Used by:3791 |
Symbol 3774 Text | Uses:92 | Used by:3791 |
Symbol 3775 Text | Uses:92 | Used by:3791 |
Symbol 3776 Text | Uses:92 | Used by:3791 |
Symbol 3777 Text | Uses:102 | Used by:3791 |
Symbol 3778 Text | Uses:102 | Used by:3791 |
Symbol 3779 Text | Uses:102 | Used by:3791 |
Symbol 3780 Text | Uses:102 | Used by:3791 |
Symbol 3781 Text | Uses:92 | Used by:3791 |
Symbol 3782 Text | Uses:1736 92 | Used by:3791 |
Symbol 3783 Text | Uses:92 | Used by:3791 |
Symbol 3784 Text | Uses:92 | Used by:3791 |
Symbol 3785 Text | Uses:92 | Used by:3791 |
Symbol 3786 Text | Uses:92 | Used by:3791 |
Symbol 3787 Text | Uses:109 | Used by:3791 |
Symbol 3788 Text | Uses:109 | Used by:3791 |
Symbol 3789 Text | Uses:111 | Used by:3791 |
Symbol 3790 Text | Uses:111 | Used by:3791 |
Symbol 3791 MovieClip {fanyi_renwu28} | Uses:3757 3758 3138 3759 3760 3761 3762 3143 3763 3764 3765 3766 3767 3768 3150 3769 3770 3153 3771 3772 3773 3774 3158 3775 3776 3161 3777 3778 3164 3779 3780 3167 3781 3782 3170 3783 3784 3173 3785 3786 3787 3788 3178 3789 3790 3181 | Used by:3856 |
Symbol 3792 Text | Uses:92 | Used by:3821 |
Symbol 3793 Text | Uses:92 | Used by:3821 |
Symbol 3794 Text | Uses:92 | Used by:3821 |
Symbol 3795 Text | Uses:92 | Used by:3821 |
Symbol 3796 Text | Uses:92 | Used by:3821 |
Symbol 3797 Text | Uses:92 | Used by:3821 |
Symbol 3798 Text | Uses:92 | Used by:3821 |
Symbol 3799 Text | Uses:92 | Used by:3821 |
Symbol 3800 Text | Uses:92 | Used by:3821 |
Symbol 3801 Text | Uses:92 | Used by:3821 |
Symbol 3802 Text | Uses:92 | Used by:3821 |
Symbol 3803 Text | Uses:92 | Used by:3821 |
Symbol 3804 Text | Uses:92 | Used by:3821 |
Symbol 3805 Text | Uses:92 | Used by:3821 |
Symbol 3806 Text | Uses:92 | Used by:3821 |
Symbol 3807 Text | Uses:92 | Used by:3821 |
Symbol 3808 Text | Uses:92 | Used by:3821 |
Symbol 3809 Text | Uses:92 | Used by:3821 |
Symbol 3810 Text | Uses:102 | Used by:3821 |
Symbol 3811 Text | Uses:102 | Used by:3821 |
Symbol 3812 Text | Uses:102 | Used by:3821 |
Symbol 3813 Text | Uses:102 | Used by:3821 |
Symbol 3814 Text | Uses:92 1736 | Used by:3821 |
Symbol 3815 Text | Uses:92 | Used by:3821 |
Symbol 3816 Text | Uses:92 | Used by:3821 |
Symbol 3817 Text | Uses:109 | Used by:3821 |
Symbol 3818 Text | Uses:109 | Used by:3821 |
Symbol 3819 Text | Uses:111 | Used by:3821 |
Symbol 3820 Text | Uses:111 | Used by:3821 |
Symbol 3821 MovieClip {fanyi_renwu29} | Uses:3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 | Used by:3856 |
Symbol 3822 Text | Uses:92 | Used by:3855 |
Symbol 3823 Text | Uses:92 | Used by:3855 |
Symbol 3824 Text | Uses:92 | Used by:3855 |
Symbol 3825 Text | Uses:92 | Used by:3855 |
Symbol 3826 Text | Uses:92 | Used by:3855 |
Symbol 3827 Text | Uses:92 | Used by:3855 |
Symbol 3828 Text | Uses:92 | Used by:3855 |
Symbol 3829 Text | Uses:92 | Used by:3855 |
Symbol 3830 Text | Uses:92 | Used by:3855 |
Symbol 3831 Text | Uses:92 | Used by:3855 |
Symbol 3832 Text | Uses:92 | Used by:3855 |
Symbol 3833 Text | Uses:92 | Used by:3855 |
Symbol 3834 Text | Uses:92 | Used by:3855 |
Symbol 3835 Text | Uses:92 | Used by:3855 |
Symbol 3836 Text | Uses:92 | Used by:3855 |
Symbol 3837 Text | Uses:92 | Used by:3855 |
Symbol 3838 Text | Uses:92 | Used by:3855 |
Symbol 3839 Text | Uses:92 | Used by:3855 |
Symbol 3840 Text | Uses:92 | Used by:3855 |
Symbol 3841 Text | Uses:102 | Used by:3855 |
Symbol 3842 Text | Uses:102 | Used by:3855 |
Symbol 3843 Text | Uses:102 | Used by:3855 |
Symbol 3844 Text | Uses:102 | Used by:3855 |
Symbol 3845 Text | Uses:92 1736 | Used by:3855 |
Symbol 3846 Text | Uses:92 | Used by:3855 |
Symbol 3847 Text | Uses:92 | Used by:3855 |
Symbol 3848 Text | Uses:92 | Used by:3855 |
Symbol 3849 Text | Uses:92 | Used by:3855 |
Symbol 3850 Text | Uses:92 | Used by:3855 |
Symbol 3851 Text | Uses:109 | Used by:3855 |
Symbol 3852 Text | Uses:109 | Used by:3855 |
Symbol 3853 Text | Uses:111 | Used by:3855 |
Symbol 3854 Text | Uses:111 | Used by:3855 |
Symbol 3855 MovieClip {fanyi_renwu30} | Uses:3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 | Used by:3856 |
Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} | Uses:2761 2769 2780 2826 2872 2915 2962 3005 3047 3091 3135 3182 3226 3260 3291 3315 3349 3382 3416 3451 3486 3520 3554 3588 3621 3656 3691 3723 3756 3791 3821 3855 | Used by:3857 |
Symbol 3857 MovieClip {game.MissionDialog} | Uses:364 3856 | Used by:Timeline |
Symbol 3858 Graphic | Used by:3875 | |
Symbol 3859 Text | Uses:153 | Used by:3874 |
Symbol 3860 Text | Uses:92 | Used by:3874 |
Symbol 3861 Text | Uses:92 | Used by:3874 |
Symbol 3862 Text | Uses:92 | Used by:3874 |
Symbol 3863 Text | Uses:92 | Used by:3874 |
Symbol 3864 Text | Uses:92 | Used by:3874 |
Symbol 3865 Text | Uses:92 | Used by:3874 |
Symbol 3866 Text | Uses:92 | Used by:3874 |
Symbol 3867 Text | Uses:92 | Used by:3874 |
Symbol 3868 Text | Uses:102 | Used by:3874 |
Symbol 3869 Text | Uses:102 | Used by:3874 |
Symbol 3870 Text | Uses:92 | Used by:3874 |
Symbol 3871 Text | Uses:92 | Used by:3874 |
Symbol 3872 Text | Uses:109 | Used by:3874 |
Symbol 3873 Text | Uses:111 | Used by:3874 |
Symbol 3874 MovieClip {fanyi_worldcomplete} | Uses:3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 | Used by:3875 |
Symbol 3875 MovieClip | Uses:3858 3874 | Used by:3876 |
Symbol 3876 MovieClip {game.LevelOK} | Uses:3875 | Used by:Timeline |
Symbol 3877 Graphic | Used by:3878 | |
Symbol 3878 MovieClip {What_S1} | Uses:3877 | Used by:Timeline |
Symbol 3879 Graphic | Used by:3880 | |
Symbol 3880 MovieClip {What_S2} | Uses:3879 | Used by:Timeline |
Symbol 3881 Graphic | Used by:3882 | |
Symbol 3882 MovieClip {What_S3} | Uses:3881 | Used by:Timeline |
Symbol 3883 Graphic | Used by:3884 | |
Symbol 3884 MovieClip {What_S4} | Uses:3883 | Used by:Timeline |
Symbol 3885 Graphic | Used by:3886 | |
Symbol 3886 MovieClip {What_S5} | Uses:3885 | Used by:Timeline |
Symbol 3887 Graphic | Used by:3888 | |
Symbol 3888 MovieClip {What_S6} | Uses:3887 | Used by:Timeline |
Symbol 3889 Graphic | Used by:3890 | |
Symbol 3890 MovieClip {Test_S3} | Uses:3889 | Used by:Timeline |
Symbol 3891 Graphic | Used by:3892 | |
Symbol 3892 MovieClip {Test_S4} | Uses:3891 | Used by:Timeline |
Symbol 3893 Graphic | Used by:3898 | |
Symbol 3894 Graphic | Used by:3898 | |
Symbol 3895 Graphic | Used by:3898 | |
Symbol 3896 Graphic | Uses:130 | Used by:3898 |
Symbol 3897 EditableText | Uses:132 | Used by:3898 |
Symbol 3898 MovieClip | Uses:3893 3894 3895 3896 3897 | Used by:3899 |
Symbol 3899 MovieClip {game.CatIcon} | Uses:3898 | Used by:Timeline |
Instance Names
"_m_mask" | Frame 1 | Symbol 128 MovieClip |
"_m_progress" | Symbol 125 MovieClip {SKATE_fla.loading_369} Frame 1 | Symbol 121 MovieClip |
"_m_man" | Symbol 125 MovieClip {SKATE_fla.loading_369} Frame 1 | Symbol 124 MovieClip |
"_m_logo" | Symbol 126 MovieClip {game.Loading} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_bar" | Symbol 126 MovieClip {game.Loading} Frame 1 | Symbol 125 MovieClip {SKATE_fla.loading_369} |
"barBlock" | Symbol 151 MovieClip {game.BalanceBar} Frame 1 | Symbol 150 MovieClip |
"_txt" | Symbol 164 MovieClip {SKATE_fla.Symbol1_10} Frame 1 | Symbol 163 EditableText |
"_m_combNumber" | Symbol 165 MovieClip {SKATE_fla.combo_num_9} Frame 1 | Symbol 164 MovieClip {SKATE_fla.Symbol1_10} |
"_m_num" | Symbol 166 MovieClip {game.Combo} Frame 1 | Symbol 165 MovieClip {SKATE_fla.combo_num_9} |
"_t_score" | Symbol 179 MovieClip {SKATE_fla.Symbol1_18} Frame 1 | Symbol 178 EditableText |
"_m_score" | Symbol 180 MovieClip {game.RotateDone} Frame 1 | Symbol 179 MovieClip {SKATE_fla.Symbol1_18} |
"_t_name" | Symbol 296 MovieClip {game.GameOver} Frame 1 | Symbol 183 EditableText |
"_t_score" | Symbol 296 MovieClip {game.GameOver} Frame 1 | Symbol 184 EditableText |
"_b_continue" | Symbol 296 MovieClip {game.GameOver} Frame 1 | Symbol 214 MovieClip {b_continuee} |
"_b_sub" | Symbol 296 MovieClip {game.GameOver} Frame 1 | Symbol 233 MovieClip {submit} |
"_m_logo" | Symbol 296 MovieClip {game.GameOver} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_b_main" | Symbol 296 MovieClip {game.GameOver} Frame 1 | Symbol 295 MovieClip {bMainMenu} |
"_btn_more" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 376 MovieClip {btn_morer} |
"_btn_back" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 395 MovieClip {btn_back} |
"_m_logo" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"n1" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 396 EditableText |
"s1" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 397 EditableText |
"n2" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 398 EditableText |
"s2" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 399 EditableText |
"n3" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 400 EditableText |
"s3" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 401 EditableText |
"n4" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 402 EditableText |
"s4" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 403 EditableText |
"n5" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 404 EditableText |
"s5" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 405 EditableText |
"n6" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 406 EditableText |
"s6" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 407 EditableText |
"n7" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 408 EditableText |
"s7" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 409 EditableText |
"n8" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 410 EditableText |
"s8" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 411 EditableText |
"n9" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 412 EditableText |
"s9" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 413 EditableText |
"n10" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 414 EditableText |
"s10" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 415 EditableText |
"e1" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e2" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e3" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e4" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e5" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e6" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e7" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e8" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e9" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"e10" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 432 MovieClip |
"_b_free" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 452 MovieClip {b_free_h} |
"_b_story" | Symbol 490 MovieClip {game.HighScore} Frame 1 | Symbol 472 MovieClip {b_mission} |
"_btn_more" | Symbol 616 MovieClip {game.PlayInstruct} Frame 1 | Symbol 376 MovieClip {btn_morer} |
"_btn_back" | Symbol 616 MovieClip {game.PlayInstruct} Frame 1 | Symbol 395 MovieClip {btn_back} |
"_btn_trick" | Symbol 616 MovieClip {game.PlayInstruct} Frame 1 | Symbol 521 MovieClip {tick} |
"_m_logo" | Symbol 616 MovieClip {game.PlayInstruct} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_logo" | Symbol 702 MovieClip {btn_MoreGames} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_spilGames" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 622 MovieClip {spill_group} |
"_btn_start" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 648 MovieClip {btn_start} |
"_btn_how" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 666 MovieClip {btn_howtoplay} |
"_btn_high" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 684 MovieClip {btn_Highscores} |
"_btn_more" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 702 MovieClip {btn_MoreGames} |
"_btn_free" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 722 MovieClip {freemode} |
"_m_quality" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 785 MovieClip |
"_m_sound" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 789 MovieClip |
"_m_music" | Symbol 794 MovieClip {game.MainMenu} Frame 1 | Symbol 793 MovieClip |
"playerRight" | Symbol 1640 MovieClip {game.Character} Frame 1 | Symbol 1639 MovieClip {game.Player} |
"playerLeft" | Symbol 1640 MovieClip {game.Character} Frame 1 | Symbol 1639 MovieClip {game.Player} |
"_m_note" | Symbol 1780 MovieClip {b_slelect_level3} Frame 1 | Symbol 1778 MovieClip |
"_m_note" | Symbol 1814 MovieClip {b_select_level2} Frame 1 | Symbol 1812 MovieClip |
"_btn_back" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 395 MovieClip {btn_back} |
"_btn_play" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1659 MovieClip {btn_play} |
"_btn_easy" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1665 MovieClip {btn_easy} |
"_btn_normal" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1671 MovieClip {btn_normal} |
"_btn_hard" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1677 MovieClip {btn_hard} |
"_btn_level2" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1683 MovieClip {level2Gray} |
"_btn_level3" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1689 MovieClip {b_slelect_level3_gray} |
"_btn_level4" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1695 MovieClip {b_select_level4} |
"_btn_level1" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1706 MovieClip {btn_choose_map_park} |
"_m_vlevel4" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1692 MovieClip |
"_m_free" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 719 MovieClip {fanyi_main_freemode} |
"_m_mission" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 646 MovieClip {fanyi_main_missionmode} |
"_b_level1_gray" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1743 MovieClip {b_choose_level1_gray} |
"_b_level3_gray" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1780 MovieClip {b_slelect_level3} |
"_b_level2_gray" | Symbol 1815 MovieClip {game.LevelChoose} Frame 1 | Symbol 1814 MovieClip {b_select_level2} |
"_man_icon" | Symbol 1823 MovieClip {SKATE_fla.v_progress_151} Frame 1 | Symbol 1822 MovieClip |
"_m_explode" | Symbol 1905 MovieClip {SKATE_fla.Timeline_164} Frame 10 | Symbol 1901 MovieClip |
"_m_explode" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 177 MovieClip {SKATE_fla.Symbol84_13} |
"_timeTxt" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1817 EditableText |
"_progress_bar" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1823 MovieClip {SKATE_fla.v_progress_151} |
"_arrow" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1825 MovieClip |
"_b_mission" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1842 MovieClip {bt_mission} |
"_b_tick" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1858 MovieClip {bt_tick} |
"_txt" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1862 EditableText |
"_recordTxt" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1863 MovieClip {game.Scores} |
"_scoreTxt" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1863 MovieClip {game.Scores} |
"_t_count" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1864 EditableText |
"_m_logo" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_music" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1867 MovieClip |
"_m_sound" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1870 MovieClip |
"_m_record" | Symbol 1906 MovieClip {game.ToolBar} Frame 1 | Symbol 1905 MovieClip {SKATE_fla.Timeline_164} |
"_t_num1" | Symbol 1909 MovieClip {game.MyNumber} Frame 1 | Symbol 1907 EditableText |
"_t_num2" | Symbol 1909 MovieClip {game.MyNumber} Frame 1 | Symbol 1908 EditableText |
"_m_logo" | Symbol 2000 MovieClip {City_Part2} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_logo" | Symbol 2035 MovieClip {Test_Part1} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_logo" | Symbol 2044 MovieClip {Test_Part2} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_logo" | Symbol 2132 MovieClip {What_Part4} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_t_name" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 2177 EditableText |
"_t_score" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 2178 EditableText |
"_b_sub" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 233 MovieClip {submit} |
"_b_credits" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 2193 MovieClip {credits} |
"_m_logo" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 91 MovieClip {game.MyLogo} |
"_m_goal" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 2262 MovieClip |
"_b_next" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 2298 MovieClip {bnextworld} |
"_b_main" | Symbol 2299 MovieClip {game.GameWin} Frame 1 | Symbol 295 MovieClip {bMainMenu} |
"_b_next" | Symbol 2517 MovieClip {game.Trick} Frame 1 | Symbol 2318 MovieClip {nextpage} |
"_b_back" | Symbol 2517 MovieClip {game.Trick} Frame 1 | Symbol 395 MovieClip {btn_back} |
"_m_space" | Symbol 2578 MovieClip {SKATE_fla.UI__290} Frame 1 | Symbol 2537 MovieClip |
"_t_totalb" | Symbol 2578 MovieClip {SKATE_fla.UI__290} Frame 1 | Symbol 1863 MovieClip {game.Scores} |
"_t_timeb" | Symbol 2578 MovieClip {SKATE_fla.UI__290} Frame 1 | Symbol 1863 MovieClip {game.Scores} |
"_t_missionb" | Symbol 2578 MovieClip {SKATE_fla.UI__290} Frame 1 | Symbol 1863 MovieClip {game.Scores} |
"_b_close" | Symbol 2578 MovieClip {SKATE_fla.UI__290} Frame 1 | Symbol 2577 MovieClip {b_close} |
"_m_movie" | Symbol 2596 MovieClip {game.MissionComplete} Frame 1 | Symbol 2578 MovieClip {SKATE_fla.UI__290} |
"_m_hideWall" | Symbol 2610 MovieClip {Secret_Part3} Frame 1 | Symbol 2608 MovieClip |
"_t_decount" | Symbol 2630 MovieClip {Decounter} Frame 1 | Symbol 2616 EditableText |
"_t_decount" | Symbol 2630 MovieClip {Decounter} Frame 28 | Symbol 2626 EditableText |
"_txt" | Symbol 2632 MovieClip {SKATE_fla.Timeline_310} Frame 1 | Symbol 2631 EditableText |
"_m_text" | Symbol 2633 MovieClip {game.NameEffect} Frame 1 | Symbol 2632 MovieClip {SKATE_fla.Timeline_310} |
"_b_back" | Symbol 2733 MovieClip {game.Credits} Frame 1 | Symbol 395 MovieClip {btn_back} |
"_t_score" | Symbol 2758 MovieClip {SKATE_fla.score_317} Frame 1 | Symbol 1863 MovieClip {game.Scores} |
"_m_score" | Symbol 2759 MovieClip {game.Effect} Frame 1 | Symbol 2758 MovieClip {SKATE_fla.score_317} |
"_b_back" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 1 | Symbol 2769 MovieClip {b_ok} |
"_b_menu" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 1 | Symbol 2780 MovieClip {b_menu} |
"_m_note" | Symbol 3857 MovieClip {game.MissionDialog} Frame 1 | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} |
"_m_instance" | Symbol 3899 MovieClip {game.CatIcon} Frame 1 | Symbol 3898 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS3. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$c0$73w6t4x9wz3XGvXAvHSAl.." |
Labels
"in" | Symbol 8 MovieClip {game.MaskTween} Frame 1 |
"out" | Symbol 8 MovieClip {game.MaskTween} Frame 12 |
"cat" | Symbol 146 MovieClip {game.Cat} Frame 1 |
"S" | Symbol 146 MovieClip {game.Cat} Frame 6 |
"K" | Symbol 146 MovieClip {game.Cat} Frame 7 |
"A" | Symbol 146 MovieClip {game.Cat} Frame 8 |
"T" | Symbol 146 MovieClip {game.Cat} Frame 9 |
"E" | Symbol 146 MovieClip {game.Cat} Frame 10 |
"checkPoint" | Symbol 146 MovieClip {game.Cat} Frame 11 |
"shake" | Symbol 166 MovieClip {game.Combo} Frame 6 |
"skate" | Symbol 1639 MovieClip {game.Player} Frame 1 |
"speedUp" | Symbol 1639 MovieClip {game.Player} Frame 33 |
"jumpSquat" | Symbol 1639 MovieClip {game.Player} Frame 95 |
"jump" | Symbol 1639 MovieClip {game.Player} Frame 112 |
"inSky" | Symbol 1639 MovieClip {game.Player} Frame 119 |
"sky1" | Symbol 1639 MovieClip {game.Player} Frame 123 |
"sky2" | Symbol 1639 MovieClip {game.Player} Frame 143 |
"land" | Symbol 1639 MovieClip {game.Player} Frame 159 |
"standU" | Symbol 1639 MovieClip {game.Player} Frame 197 |
"balanceU" | Symbol 1639 MovieClip {game.Player} Frame 212 |
"downU" | Symbol 1639 MovieClip {game.Player} Frame 244 |
"downud" | Symbol 1639 MovieClip {game.Player} Frame 256 |
"uu" | Symbol 1639 MovieClip {game.Player} Frame 264 |
"dd" | Symbol 1639 MovieClip {game.Player} Frame 292 |
"doHStand" | Symbol 1639 MovieClip {game.Player} Frame 300 |
"hBalance" | Symbol 1639 MovieClip {game.Player} Frame 332 |
"hDown" | Symbol 1639 MovieClip {game.Player} Frame 384 |
"getBar" | Symbol 1639 MovieClip {game.Player} Frame 432 |
"downhd" | Symbol 1639 MovieClip {game.Player} Frame 437 |
"balanceBar" | Symbol 1639 MovieClip {game.Player} Frame 442 |
"gBalance" | Symbol 1639 MovieClip {game.Player} Frame 481 |
"balanceG" | Symbol 1639 MovieClip {game.Player} Frame 484 |
"gDown" | Symbol 1639 MovieClip {game.Player} Frame 512 |
"flip" | Symbol 1639 MovieClip {game.Player} Frame 524 |
"flip2" | Symbol 1639 MovieClip {game.Player} Frame 565 |
"start" | Symbol 1639 MovieClip {game.Player} Frame 604 |
"pullBoard" | Symbol 1639 MovieClip {game.Player} Frame 638 |
"squatStand" | Symbol 1639 MovieClip {game.Player} Frame 694 |
"fFall" | Symbol 1639 MovieClip {game.Player} Frame 711 |
"sky3" | Symbol 1639 MovieClip {game.Player} Frame 786 |
"climbUp" | Symbol 1639 MovieClip {game.Player} Frame 791 |
"gBalance2" | Symbol 1639 MovieClip {game.Player} Frame 814 |
"balanceG2" | Symbol 1639 MovieClip {game.Player} Frame 817 |
"empty" | Symbol 1905 MovieClip {SKATE_fla.Timeline_164} Frame 56 |
"getScore" | Symbol 2759 MovieClip {game.Effect} Frame 24 |
"loseScore" | Symbol 2759 MovieClip {game.Effect} Frame 79 |
"1-1" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 1 |
"1-2" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 4 |
"1-3" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 7 |
"2-1" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 10 |
"2-2" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 13 |
"2-3" | Symbol 3856 MovieClip {SKATE_fla.mission_text_box_319} Frame 16 |
"star" | Symbol 3898 MovieClip Frame 1 |
"checkPoint" | Symbol 3898 MovieClip Frame 2 |
"cat" | Symbol 3898 MovieClip Frame 3 |
"letter" | Symbol 3898 MovieClip Frame 4 |
"remove" | Symbol 3899 MovieClip {game.CatIcon} Frame 9 |
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