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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Heidi One.swf

This is the info page for
Flash #69739

(Click the ID number above for more basic data on this flash file.)


Text
Congratulations!      You have completed Heidi One.

Visit BubbleBox.com to play Heidi One with high scores enabled, and extra bonus levels.

More retro games coming soon!

link opens in new window

visit Bubblebox.com

visit Bubblebox.com

presents

dedicated to sharing quality games

dedicated to sharing quality games

heidi one

credits

credits

heidi

One

start new game

start new game

start new game

configure

configure

missiles

gold:

0

shields

x 0

exit

exit

help

help

go back

go back

0

exit game

exit game

play more free games at BubbleBox.com   --  Heidi One, v1.1, playing at  Newgrounds.com  --  credits  --    Concept, Graphics & Programming: Martijn Kunst -

www.BubbleBox.com

www.BubbleBox.com

--   Soundtrack: based on 'Gallantry' from the SNES Raiden game (1991). Sequenced by Alluro95. Copyright Seibu Kaihatsu.   --   This game was inspired by:  Asteroids - Atari (1979), PacMan - Tohru Iwatani (1980), Doomrunner - Defrag Studios (2005).  -- copyright (c) 2006 BubbleBox.com  --  This game is freeware. Feel free to host it on your website. Decompilation or modification of the source code is prohibited.

14

exit

press any key to close

checkpoint

14

restore shield

Missiles

Gold

Collect these:

(missing a checkpoint costs 100 gold)

Destroy these:

controls:

forward:

turn left:

turn right:

fire plasma gun:

fire missile:

forward:

turn left:

turn right:

fire plasma gun:

fire missile:

press any key to continue

mission failed

press any key to start

avoid at all cost

instructions

instructions

info

info

buy missile

cost: 40

cost: 80

repair shield

upgrade shield

please wait

.

LAUNCH

LAUNCH

warning: low shields

game over

game over

level x

plasma

missile

forward

left

right

current keys:

alter keys

Press a key...

confirm

confirm

error: conflicting keys

configure

REDEFINE KEYS

ActionScript [AS1/AS2]

Frame 1
var \x01 = 458; // swfAction0x03 // Unknown action
Frame 3
var \x01 = 552; // swfAction0x03 // Unknown action
Frame 4
var \x01 = 503; // swfAction0x03 // Unknown action
Frame 5
var \x01 = 989; // swfAction0x03 // Unknown action
Frame 6
var \x01 = 613; // swfAction0x03 // Unknown action
Frame 7
!!!ERROR
Frame 8
!!!ERROR
Frame 9
!!!ERROR
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Frame 12
!!!ERROR
Frame 13
!!!ERROR
Frame 14
!!!ERROR
Frame 15
maakDemoArray1 = function () { aDemoToetsen = []; var _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); };
Frame 16
maakDemoArray2 = function () { aDemoToetsen = []; var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); };
Frame 17
maakDemoArray3 = function () { aDemoToetsen = []; var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); };
Frame 19
!!!ERROR
Frame 21
!!!ERROR
Frame 22
!!!ERROR
Frame 23
!!!ERROR
Frame 24
!!!ERROR
Frame 29
if (false) { }
Symbol 11 MovieClip [mcStars2] Frame 1
!!!ERROR
Symbol 18 MovieClip [mcStars1] Frame 1
!!!ERROR
Symbol 64 MovieClip Frame 1
!!!ERROR
Symbol 69 MovieClip [mcBg] Frame 1
!!!ERROR
Symbol 81 MovieClip Frame 1
!!!ERROR
Symbol 87 MovieClip Frame 1
!!!ERROR
Symbol 87 MovieClip Frame 8
!!!ERROR
Symbol 104 MovieClip [mcExplosieGeel] Frame 9
!!!ERROR
Symbol 125 MovieClip [mcExplosieGroot] Frame 11
!!!ERROR
Symbol 125 MovieClip [mcExplosieGroot] Frame 13
!!!ERROR
Symbol 143 MovieClip [mcExplosieRing] Frame 1
!!!ERROR
Symbol 143 MovieClip [mcExplosieRing] Frame 9
!!!ERROR
Symbol 146 MovieClip [mcCredits] Frame 1
!!!ERROR
Symbol 158 MovieClip Frame 1
!!!ERROR
Symbol 160 MovieClip Frame 1
!!!ERROR
Symbol 162 MovieClip Frame 1
!!!ERROR
Symbol 164 MovieClip Frame 1
!!!ERROR
Symbol 167 MovieClip Frame 1
!!!ERROR
Symbol 168 MovieClip Frame 1
!!!ERROR
Symbol 169 MovieClip [mcDemoHud] Frame 1
!!!ERROR
Symbol 186 MovieClip Frame 1
!!!ERROR
Symbol 189 MovieClip Frame 1
!!!ERROR
Symbol 194 MovieClip Frame 1
!!!ERROR
Symbol 199 MovieClip Frame 1
!!!ERROR
Symbol 206 MovieClip Frame 1
!!!ERROR
Symbol 208 MovieClip [mcScrollTekst_text] Frame 1
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 223 MovieClip [level0] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 231 MovieClip Frame 20
!!!ERROR
Symbol 233 MovieClip Frame 1
!!!ERROR
Symbol 234 MovieClip Frame 1
!!!ERROR
Symbol 236 MovieClip Frame 1
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 248 MovieClip [level1] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp13" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp13" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 270 MovieClip [level5] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 277 MovieClip [level6] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 300 MovieClip [mcCheckpoint] Frame 1
!!!ERROR
Symbol 305 MovieClip [mcDebris] Frame 1
!!!ERROR
Symbol 307 MovieClip [mcExitpoint] Frame 1
!!!ERROR
Symbol 308 MovieClip [mcExplosie] Frame 1
!!!ERROR
Symbol 308 MovieClip [mcExplosie] Frame 22
!!!ERROR
Symbol 313 MovieClip [mcGoud1] Frame 1
!!!ERROR
Symbol 317 MovieClip [mcGoud2] Frame 1
!!!ERROR
Symbol 320 MovieClip Frame 1
!!!ERROR
Symbol 328 MovieClip Frame 1
!!!ERROR
Symbol 331 MovieClip Frame 40
!!!ERROR
Symbol 334 MovieClip Frame 1
!!!ERROR
Symbol 337 MovieClip Frame 1
!!!ERROR
Symbol 340 MovieClip Frame 1
!!!ERROR
Symbol 345 MovieClip Frame 1
!!!ERROR
Symbol 356 MovieClip Frame 1
!!!ERROR
Symbol 357 MovieClip Frame 1
!!!ERROR
Symbol 359 MovieClip [mcPowerup_schild] Frame 1
!!!ERROR
Symbol 362 MovieClip [mcPowerup_rocket] Frame 1
!!!ERROR
Symbol 377 MovieClip Frame 1
!!!ERROR
Symbol 390 MovieClip [mcHelp] Frame 1
!!!ERROR
Instance of Symbol 317 MovieClip [mcGoud2] in Symbol 390 MovieClip [mcHelp] Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 397 MovieClip [mcMijn] Frame 1
!!!ERROR
Symbol 410 MovieClip [mcPlasmaSplat] Frame 1
!!!ERROR
Symbol 415 MovieClip [mcPlasmaSplatWit] Frame 1
!!!ERROR
Symbol 417 MovieClip [mcPressAnyKey] Frame 1
!!!ERROR
Symbol 437 MovieClip [mcStopLoop] Frame 1
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 1
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 2
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 3
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 4
!!!ERROR
Symbol 447 MovieClip [mcWave] Frame 1
!!!ERROR
Symbol 448 MovieClip [mcWitteFlash] Frame 1
!!!ERROR
Symbol 454 MovieClip Frame 1
!!!ERROR
Instance of Symbol 317 MovieClip [mcGoud2] in Symbol 454 MovieClip Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 456 MovieClip Frame 40
!!!ERROR
Symbol 459 MovieClip Frame 1
!!!ERROR
Symbol 460 MovieClip Frame 1
!!!ERROR
Symbol 463 MovieClip Frame 1
!!!ERROR
Symbol 464 MovieClip Frame 1
!!!ERROR
Symbol 472 MovieClip Frame 1
!!!ERROR
Symbol 480 MovieClip Frame 1
!!!ERROR
Symbol 485 MovieClip Frame 1
!!!ERROR
Symbol 488 MovieClip Frame 1
!!!ERROR
Symbol 494 MovieClip Frame 1
!!!ERROR
Symbol 495 MovieClip Frame 1
!!!ERROR
Symbol 512 MovieClip Frame 1
!!!ERROR
Symbol 513 MovieClip Frame 1
!!!ERROR
Symbol 518 MovieClip Frame 1
!!!ERROR
Symbol 520 MovieClip Frame 1
!!!ERROR
Symbol 520 MovieClip Frame 2
!!!ERROR
Symbol 523 MovieClip Frame 1
!!!ERROR
Symbol 526 MovieClip Frame 1
!!!ERROR
Symbol 529 MovieClip [mcShop] Frame 1
!!!ERROR
Symbol 529 MovieClip [mcShop] Frame 2
!!!ERROR
Symbol 535 MovieClip Frame 1
!!!ERROR
Symbol 536 MovieClip [mcBird] Frame 16
!!!ERROR
Symbol 539 MovieClip [mcPathfinder] Frame 19
!!!ERROR
Symbol 558 MovieClip Frame 1
!!!ERROR

Library Items

Symbol 1 BitmapUsed by:2 322
Symbol 2 GraphicUses:1Used by:11
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:11
Symbol 5 BitmapUsed by:6 322
Symbol 6 GraphicUses:5Used by:11
Symbol 7 BitmapUsed by:8 322
Symbol 8 GraphicUses:7Used by:11
Symbol 9 BitmapUsed by:10 322
Symbol 10 GraphicUses:9Used by:11 18
Symbol 11 MovieClip [mcStars2]Uses:2 4 6 8 10Used by:558
Symbol 12 BitmapUsed by:13 322
Symbol 13 GraphicUses:12Used by:18
Symbol 14 BitmapUsed by:15 322
Symbol 15 GraphicUses:14Used by:18
Symbol 16 BitmapUsed by:17 322
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [mcStars1]Uses:13 15 17 10Used by:558
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:29
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:29
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:29
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:29
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [mcPlanets]Uses:20 22 24 26 28Used by:558
Symbol 30 MovieClip [mcFog]Used by:558
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip [fog_7]Uses:32Used by:558
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClip [fog_6]Uses:35Used by:558
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClip [fog_5]Uses:38Used by:558
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClip [fog_2]Uses:41Used by:558
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClip [fog_1]Uses:44Used by:558
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClip [fog_0]Uses:47Used by:558
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClip [fog_4]Uses:50Used by:324 558
Symbol 52 FontUsed by:53 62 63 83 144 145 156 157 165 166 352 360 363 364 365 368 379 380 381 382 383 384 385 386 387 388 389 400 416 457 458 461 462 467 478 479 486 487 492 493 498 500 501 502 503 504 505 511 521 522 527 528
Symbol 53 TextUses:52Used by:65
Symbol 54 BitmapUsed by:55 159
Symbol 55 GraphicUses:54Used by:65
Symbol 56 FontUsed by:57 58 60 153 171 176 177 178 183 184 185 187 188 192 193 196 197 198 319 398 496 497 506 507 508 509 510
Symbol 57 TextUses:56Used by:65
Symbol 58 TextUses:56Used by:65
Symbol 59 GraphicUsed by:64 146 158 167 518
Symbol 60 TextUses:56Used by:61
Symbol 61 MovieClipUses:60Used by:64
Symbol 62 TextUses:52Used by:64
Symbol 63 TextUses:52Used by:64
Symbol 64 MovieClipUses:59 61 62 63Used by:65
Symbol 65 MovieClip [mcEndOfGame]Uses:53 55 57 58 64Used by:558
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [fog_3]Uses:67Used by:324 558
Symbol 69 MovieClip [mcBg]Used by:558  Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 FontUsed by:72 75 79 299 489 524
Symbol 72 TextUses:71Used by:73
Symbol 73 MovieClipUses:72Used by:87
Symbol 74 GraphicUsed by:81 186 189 194 199 206 401 460 464 488 523
Symbol 75 TextUses:71Used by:81
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:81
Symbol 79 TextUses:71Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:74 75 76 78 79 80Used by:87
Symbol 82 GraphicUsed by:86
Symbol 83 TextUses:52Used by:86
Symbol 84 GraphicUsed by:85 390 454 488 523 529
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:82 83 85Used by:87
Symbol 87 MovieClipUses:73 81 86Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:104
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:104
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:104
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:104
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:104
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:104
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:104
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClip [mcExplosieGeel]Uses:89 91 93 95 97 99 101 103Used by:558
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:125
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:125
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:125
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:125
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:125
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:125
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:125
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:125
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:125
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClip [mcExplosieGroot]Uses:106 108 110 112 114 116 118 120 122 124Used by:558
Symbol 126 GraphicUsed by:143
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:143
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:143
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:143
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:143
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:143
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:143
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:143
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClip [mcExplosieRing]Uses:126 128 130 132 134 136 138 140 142Used by:558
Symbol 144 TextUses:52Used by:146
Symbol 145 TextUses:52Used by:146
Symbol 146 MovieClip [mcCredits]Uses:59 144 145Used by:558
Symbol 147 GraphicUsed by:169
Symbol 148 GraphicUsed by:168
Symbol 149 FontUsed by:151 152
Symbol 150 FontUsed by:151 152
Symbol 151 TextUses:149 150Used by:168
Symbol 152 TextUses:149 150Used by:168
Symbol 153 TextUses:56Used by:168
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:168
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Symbol 160 MovieClipUses:159Used by:164
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Symbol 162 MovieClipUsed by:163
Symbol 163 MovieClipUses:161 162Used by:164
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Symbol 166 TextUses:52Used by:167
Symbol 167 MovieClipUses:59 165 166Used by:168
Symbol 168 MovieClipUses:148 151 152 153 155 158 164 167Used by:169
Symbol 169 MovieClip [mcDemoHud]Uses:147 168Used by:558
Symbol 170 GraphicUsed by:191 195 200
Symbol 171 TextUses:56Used by:191 200
Symbol 172 GraphicUsed by:175
Symbol 173 MovieClipUses:161Used by:175 181
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:172 173 174Used by:191 200
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Symbol 177 EditableTextUses:56Used by:191
Symbol 178 TextUses:56Used by:191 200
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Symbol 180 GraphicUsed by:181
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Symbol 184 TextUses:56Used by:186
Symbol 185 TextUses:56Used by:186
Symbol 186 MovieClipUses:74 184 185Used by:191
Symbol 187 TextUses:56Used by:189
Symbol 188 TextUses:56Used by:189
Symbol 189 MovieClipUses:74 187 188Used by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [mcHud]Uses:170 171 175 176 177 178 181 182 183 186 189 190Used by:558  Timeline
Symbol 192 TextUses:56Used by:194
Symbol 193 TextUses:56Used by:194
Symbol 194 MovieClipUses:74 192 193Used by:195
Symbol 195 MovieClip [mcHudConfig]Uses:170 194Used by:558
Symbol 196 EditableTextUses:56Used by:200
Symbol 197 TextUses:56Used by:199
Symbol 198 TextUses:56Used by:199
Symbol 199 MovieClipUses:74 197 198Used by:200
Symbol 200 MovieClip [mcHudMenu]Uses:170 171 175 176 196 178 181 199Used by:558
Symbol 201 FontUsed by:203 207 306
Symbol 202 FontUsed by:203 204 205 207
Symbol 203 TextUses:201 202Used by:208
Symbol 204 TextUses:202Used by:206
Symbol 205 TextUses:202Used by:206
Symbol 206 MovieClipUses:74 204 205Used by:208
Symbol 207 TextUses:202 201Used by:208
Symbol 208 MovieClip [mcScrollTekst_text]Uses:203 206 207Used by:558
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:223
Symbol 211 GraphicUsed by:212 246
Symbol 212 MovieClipUses:211Used by:223
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:215 242 247 255 262 269 276 283 290
Symbol 215 MovieClipUses:214Used by:223
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:223 243 248 256 263 270 277 284 291
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:220
Symbol 220 MovieClipUses:219Used by:223 243 248 256 263 270 277 284 291
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223 243 248 256 263 270 277 284 291
Symbol 223 MovieClip [level0]Uses:210 212 215 217 220 222Used by:558
Symbol 224 GraphicUsed by:231
Symbol 225 GraphicUsed by:231
Symbol 226 GraphicUsed by:231
Symbol 227 GraphicUsed by:231
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:224 225 226 227 228 229 230Used by:234 236
Symbol 232 GraphicUsed by:233 234
Symbol 233 MovieClipUses:232Used by:234 236
Symbol 234 MovieClipUses:231 232 233Used by:237 249 250 257 264 271 278 285 292
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:231 235 233Used by:237 249 250 264
Symbol 237 MovieClip [levelBricks0]Uses:234 236Used by:558  Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:243
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:243
Symbol 242 MovieClipUses:214Used by:243
Symbol 243 MovieClip [level2]Uses:239 241 242 217 220 222Used by:558
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:248
Symbol 246 MovieClipUses:211Used by:248
Symbol 247 MovieClipUses:214Used by:248
Symbol 248 MovieClip [level1]Uses:245 246 247 217 220 222Used by:558  Timeline
Symbol 249 MovieClip [levelBricks1]Uses:234 236Used by:558
Symbol 250 MovieClip [levelBricks2]Uses:234 236Used by:558
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:256
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:256
Symbol 255 MovieClipUses:214Used by:256
Symbol 256 MovieClip [level3]Uses:252 254 255 220 222 217Used by:558
Symbol 257 MovieClip [levelBricks3]Uses:234Used by:558
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:263
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:263
Symbol 262 MovieClipUses:214Used by:263
Symbol 263 MovieClip [level4]Uses:259 261 262 220 222 217Used by:558
Symbol 264 MovieClip [levelBricks4]Uses:234 236Used by:558
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:270
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:270
Symbol 269 MovieClipUses:214Used by:270
Symbol 270 MovieClip [level5]Uses:266 268 269 217 220 222Used by:558
Symbol 271 MovieClip [levelBricks5]Uses:234Used by:558
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:277
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:277
Symbol 276 MovieClipUses:214Used by:277
Symbol 277 MovieClip [level6]Uses:273 275 276 217 220 222Used by:558
Symbol 278 MovieClip [levelBricks6]Uses:234Used by:558
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:284
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:284
Symbol 283 MovieClipUses:214Used by:284
Symbol 284 MovieClip [level7]Uses:280 282 283 220 222 217Used by:558
Symbol 285 MovieClip [levelBricks7]Uses:234Used by:558
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:291
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:291
Symbol 290 MovieClipUses:214Used by:291
Symbol 291 MovieClip [level8]Uses:287 289 290 220 222 217Used by:558
Symbol 292 MovieClip [levelBricks8]Uses:234Used by:558
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClip [mcAmmo]Uses:293Used by:558
Symbol 295 ShapeTweeningUsed by:298
Symbol 296 ShapeTweeningUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:295 296 297Used by:300 307
Symbol 299 EditableTextUses:71Used by:300
Symbol 300 MovieClip [mcCheckpoint]Uses:298 299Used by:558
Symbol 301 GraphicUsed by:305
Symbol 302 GraphicUsed by:305
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip [mcDebris]Uses:301 302 303 304Used by:558
Symbol 306 TextUses:201Used by:307
Symbol 307 MovieClip [mcExitpoint]Uses:298 306Used by:558
Symbol 308 MovieClip [mcExplosie]Used by:558
Symbol 309 ShapeTweeningUsed by:313
Symbol 310 ShapeTweeningUsed by:313
Symbol 311 ShapeTweeningUsed by:313
Symbol 312 GraphicUsed by:313 317
Symbol 313 MovieClip [mcGoud1]Uses:309 310 311 312Used by:558
Symbol 314 ShapeTweeningUsed by:317
Symbol 315 ShapeTweeningUsed by:317
Symbol 316 ShapeTweeningUsed by:317
Symbol 317 MovieClip [mcGoud2]Uses:314 315 316 312Used by:390 454 558
Symbol 318 GraphicUsed by:390 460 464
Symbol 319 TextUses:56Used by:320
Symbol 320 MovieClipUses:319Used by:390
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:5 321 1 16 14 12 7 9Used by:323
Symbol 323 MovieClipUses:322Used by:324
Symbol 324 MovieClipUses:68 51 323Used by:390
Symbol 325 GraphicUsed by:328
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328 340 377 535
Symbol 328 MovieClipUses:325 326 327Used by:390 454 539
Symbol 329 ShapeTweeningUsed by:331
Symbol 330 GraphicUsed by:331 456
Symbol 331 MovieClipUses:329 330Used by:390 454
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClipUses:333Used by:341
Symbol 335 GraphicUsed by:341
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:341
Symbol 338 GraphicUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:338 339 327Used by:341
Symbol 341 MovieClip [mcOverlord]Uses:334 335 337 340Used by:390 454 558
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:390 454 539
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:390 422 454
Symbol 346 GraphicUsed by:390 454
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:390 397 454
Symbol 349 GraphicUsed by:390 454
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:390 397 454
Symbol 352 TextUses:52Used by:390 454
Symbol 353 FontUsed by:354
Symbol 354 EditableTextUses:353Used by:357
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:357
Symbol 357 MovieClipUses:354 356Used by:390 454
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [mcPowerup_schild]Uses:358Used by:390 454 558
Symbol 360 TextUses:52Used by:390 454
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClip [mcPowerup_rocket]Uses:361Used by:390 454 558
Symbol 363 TextUses:52Used by:390 454
Symbol 364 TextUses:52Used by:390 454
Symbol 365 TextUses:52Used by:390 454
Symbol 366 FontUsed by:367 468 477 482 483
Symbol 367 TextUses:366Used by:390
Symbol 368 TextUses:52Used by:390 454
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:390 454 536
Symbol 371 GraphicUsed by:378
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:374
Symbol 374 MovieClipUses:373Used by:378
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:375 376 327Used by:378
Symbol 378 MovieClip [mcMini]Uses:371 374 377Used by:390 454 558
Symbol 379 TextUses:52Used by:390
Symbol 380 TextUses:52Used by:390
Symbol 381 TextUses:52Used by:390
Symbol 382 TextUses:52Used by:390
Symbol 383 TextUses:52Used by:390
Symbol 384 TextUses:52Used by:390
Symbol 385 EditableTextUses:52Used by:390
Symbol 386 EditableTextUses:52Used by:390
Symbol 387 EditableTextUses:52Used by:390
Symbol 388 EditableTextUses:52Used by:390
Symbol 389 EditableTextUses:52Used by:390
Symbol 390 MovieClip [mcHelp]Uses:318 320 324 328 331 341 343 345 346 348 349 351 84 352 357 359 360 362 363 364 317 365 367 368 370 378 379 380 381 382 383 384 385 386 387 388 389Used by:558
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClip [mcHero]Uses:391Used by:558
Symbol 393 GraphicUsed by:395
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClip [mcHero_shield]Uses:393 394Used by:558
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClip [mcMijn]Uses:348 396 351Used by:558
Symbol 398 TextUses:56Used by:399
Symbol 399 MovieClipUses:398Used by:401
Symbol 400 TextUses:52Used by:401
Symbol 401 MovieClip [mcMislukt]Uses:74 399 400Used by:558
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClip [mcMissile]Uses:402Used by:558
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip [mcPlasma]Uses:404Used by:558
Symbol 406 GraphicUsed by:410
Symbol 407 GraphicUsed by:410
Symbol 408 GraphicUsed by:410
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClip [mcPlasmaSplat]Uses:406 407 408 409Used by:558
Symbol 411 GraphicUsed by:415
Symbol 412 GraphicUsed by:415
Symbol 413 GraphicUsed by:415
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClip [mcPlasmaSplatWit]Uses:411 412 413 414Used by:558
Symbol 416 TextUses:52Used by:417
Symbol 417 MovieClip [mcPressAnyKey]Uses:416Used by:558
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClip [mcRingBom]Uses:418Used by:558
Symbol 420 GraphicUsed by:422
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClip [mcRots]Uses:345 420 421Used by:558
Symbol 423 GraphicUsed by:424
Symbol 424 MovieClip [mcSeeker]Uses:423Used by:558
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClip [mcSeekerWit]Uses:425Used by:558
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:437
Symbol 429 FontUsed by:430 436
Symbol 430 EditableTextUses:429Used by:437
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:433
Symbol 433 MovieClipUses:432Used by:437
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:437
Symbol 436 EditableTextUses:429Used by:437
Symbol 437 MovieClip [mcStopLoop]Uses:428 430 433 435 436Used by:529 558
Symbol 438 GraphicUsed by:442
Symbol 439 GraphicUsed by:442
Symbol 440 GraphicUsed by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClip [mcTrail]Uses:438 439 440 441Used by:558
Symbol 443 GraphicUsed by:447
Symbol 444 GraphicUsed by:447
Symbol 445 GraphicUsed by:447
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClip [mcWave]Uses:443 444 445 446Used by:558
Symbol 448 MovieClip [mcWitteFlash]Uses:161Used by:558
Symbol 449 GraphicUsed by:529
Symbol 450 GraphicUsed by:454
Symbol 451 GraphicUsed by:454
Symbol 452 FontUsed by:453
Symbol 453 TextUses:452Used by:454
Symbol 454 MovieClipUses:450 328 331 341 343 345 346 348 349 351 84 352 357 359 360 362 363 364 317 365 368 370 378 451 453Used by:529
Symbol 455 ShapeTweeningUsed by:456
Symbol 456 MovieClipUses:455 330Used by:529
Symbol 457 TextUses:52Used by:459
Symbol 458 TextUses:52Used by:459
Symbol 459 MovieClipUses:457 458Used by:460
Symbol 460 MovieClipUses:318 459 74Used by:529
Symbol 461 TextUses:52Used by:463
Symbol 462 TextUses:52Used by:463
Symbol 463 MovieClipUses:461 462Used by:464
Symbol 464 MovieClipUses:318 463 74Used by:529
Symbol 465 BitmapUsed by:466 469 473 481
Symbol 466 GraphicUses:465Used by:472 512
Symbol 467 TextUses:52Used by:472
Symbol 468 EditableTextUses:366Used by:472
Symbol 469 GraphicUses:465Used by:472 512
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:472 485
Symbol 472 MovieClipUses:466 467 468 469 471Used by:529
Symbol 473 GraphicUses:465Used by:485
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:476
Symbol 476 MovieClipUses:475Used by:485
Symbol 477 EditableTextUses:366Used by:485
Symbol 478 TextUses:52Used by:480
Symbol 479 TextUses:52Used by:480
Symbol 480 MovieClipUses:478 479Used by:485
Symbol 481 GraphicUses:465Used by:485
Symbol 482 TextUses:366Used by:485
Symbol 483 TextUses:366Used by:484
Symbol 484 MovieClipUses:483Used by:485
Symbol 485 MovieClipUses:473 476 477 480 481 471 482 484Used by:529
Symbol 486 TextUses:52Used by:488
Symbol 487 TextUses:52Used by:488
Symbol 488 MovieClipUses:74 486 84 487Used by:495
Symbol 489 TextUses:71Used by:490
Symbol 490 MovieClipUses:489Used by:495
Symbol 491 GraphicUsed by:494
Symbol 492 TextUses:52Used by:494
Symbol 493 TextUses:52Used by:494
Symbol 494 MovieClipUses:491 492 493Used by:495
Symbol 495 MovieClipUses:488 490 494Used by:529
Symbol 496 EditableTextUses:56Used by:499
Symbol 497 EditableTextUses:56Used by:499
Symbol 498 EditableTextUses:52Used by:499
Symbol 499 MovieClipUses:496 497 498Used by:529
Symbol 500 TextUses:52Used by:513 529
Symbol 501 TextUses:52Used by:513 529
Symbol 502 TextUses:52Used by:513 529
Symbol 503 TextUses:52Used by:513 529
Symbol 504 TextUses:52Used by:513 529
Symbol 505 TextUses:52Used by:513
Symbol 506 EditableTextUses:56Used by:513
Symbol 507 EditableTextUses:56Used by:513
Symbol 508 EditableTextUses:56Used by:513
Symbol 509 EditableTextUses:56Used by:513
Symbol 510 EditableTextUses:56Used by:513
Symbol 511 TextUses:52Used by:512
Symbol 512 MovieClipUses:466 511 469Used by:513
Symbol 513 MovieClipUses:500 501 502 503 504 505 506 507 508 509 510 512Used by:529
Symbol 514 GraphicUsed by:529
Symbol 515 FontUsed by:516 517 519
Symbol 516 EditableTextUses:515Used by:518
Symbol 517 EditableTextUses:515Used by:518
Symbol 518 MovieClipUses:59 516 517Used by:520
Symbol 519 TextUses:515Used by:520
Symbol 520 MovieClipUses:518 519Used by:529
Symbol 521 TextUses:52Used by:523
Symbol 522 TextUses:52Used by:523
Symbol 523 MovieClipUses:74 521 84 522Used by:526
Symbol 524 TextUses:71Used by:525
Symbol 525 MovieClipUses:524Used by:526
Symbol 526 MovieClipUses:523 525Used by:529
Symbol 527 EditableTextUses:52Used by:529
Symbol 528 TextUses:52Used by:529
Symbol 529 MovieClip [mcShop]Uses:449 454 456 460 464 472 485 495 499 513 514 520 526 527 500 501 528 84 502 503 504 437Used by:558
Symbol 530 GraphicUsed by:536 539
Symbol 531 GraphicUsed by:536 539
Symbol 532 GraphicUsed by:536 539
Symbol 533 GraphicUsed by:535
Symbol 534 GraphicUsed by:535
Symbol 535 MovieClipUses:533 534 327Used by:536
Symbol 536 MovieClip [mcBird]Uses:530 531 370 532 535Used by:558
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClip [mcMiniPlasma]Uses:537Used by:558
Symbol 539 MovieClip [mcPathfinder]Uses:530 531 532 343 328Used by:558
Symbol 540 Sound [sfx_botsing]Used by:558
Symbol 541 Sound [sfx_checkpoint]Used by:558
Symbol 542 Sound [sfx_enemy_exp]Used by:558
Symbol 543 Sound [sfx_enemy_hit]Used by:558
Symbol 544 Sound [sfx_enemy_plasma]Used by:558
Symbol 545 Sound [sfx_enemy_rocket]Used by:558
Symbol 546 Sound [loop]Used by:558
Symbol 547 Sound [sfx_get_gold]Used by:558
Symbol 548 Sound [sfx_hero_exp]Used by:558
Symbol 549 Sound [sfx_hero_hit]Used by:558
Symbol 550 Sound [sfx_hero_rocket]Used by:558
Symbol 551 Sound [sfx_insert_overlord]Used by:558
Symbol 552 Sound [sfx_plasma]Used by:558
Symbol 553 Sound [sfx_ringbom]Used by:558
Symbol 554 Sound [sfx_rock_collision]Used by:558
Symbol 555 Sound [sfx_rock_exp]Used by:558
Symbol 556 Sound [sfx_rock_hit]Used by:558
Symbol 557 Sound [sfx_warp]Used by:558
Symbol 558 MovieClipUses:104 125 143 68 146 169 191 195 200 208 223 237 243 248 249 250 256 257 263 264 270 271 277 278 284 285 291 292 294 300 305 65 307 308 313 317 390 392 395 397 401 403 405 410 415 362 359 417 419 422 424 426 437 442 447 448 529 48 45 42 51 39 36 33 69 30 29 18 11 536 378 538 341 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557Used by:Timeline

Instance Names

"mcBg"Frame 1Symbol 69 MovieClip [mcBg]
"level"Frame 29Symbol 248 MovieClip [level1]
"notice"Symbol 64 MovieClip Frame 1Symbol 61 MovieClip
"loadBar"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"presents"Symbol 87 MovieClip Frame 1Symbol 73 MovieClip
"fadeMc"Symbol 87 MovieClip Frame 1Symbol 81 MovieClip
"fadeMc"Symbol 87 MovieClip Frame 8Symbol 86 MovieClip
"tekst_container"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"start_new_game"Symbol 168 MovieClip Frame 2Symbol 158 MovieClip
"configure"Symbol 168 MovieClip Frame 2Symbol 167 MovieClip
"demoHud_content"Symbol 169 MovieClip [mcDemoHud] Frame 1Symbol 168 MovieClip
"missileMask"Symbol 175 MovieClip Frame 1Symbol 173 MovieClip
"shieldMask2"Symbol 181 MovieClip Frame 1Symbol 173 MovieClip
"shieldMask"Symbol 181 MovieClip Frame 1Symbol 173 MovieClip
"missileBar"Symbol 191 MovieClip [mcHud] Frame 1Symbol 175 MovieClip
"gold"Symbol 191 MovieClip [mcHud] Frame 1Symbol 177 EditableText
"shieldBar"Symbol 191 MovieClip [mcHud] Frame 1Symbol 181 MovieClip
"cpLeft"Symbol 191 MovieClip [mcHud] Frame 1Symbol 183 EditableText
"exit"Symbol 191 MovieClip [mcHud] Frame 1Symbol 186 MovieClip
"help"Symbol 191 MovieClip [mcHud] Frame 1Symbol 189 MovieClip
"go_back"Symbol 195 MovieClip [mcHudConfig] Frame 1Symbol 194 MovieClip
"missileBar"Symbol 200 MovieClip [mcHudMenu] Frame 1Symbol 175 MovieClip
"gold"Symbol 200 MovieClip [mcHudMenu] Frame 1Symbol 196 EditableText
"shieldBar"Symbol 200 MovieClip [mcHudMenu] Frame 1Symbol 181 MovieClip
"exit_game"Symbol 200 MovieClip [mcHudMenu] Frame 1Symbol 199 MovieClip
"link"Symbol 208 MovieClip [mcScrollTekst_text] Frame 1Symbol 206 MovieClip
"point1"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"point2"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"point3"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"point4"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"shipKeeper"Symbol 223 MovieClip [level0] Frame 1Symbol 210 MovieClip
"hittestWalls"Symbol 223 MovieClip [level0] Frame 1Symbol 212 MovieClip
"checkpoints"Symbol 223 MovieClip [level0] Frame 1Symbol 215 MovieClip
"t_0_3"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_0_5"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_0_4"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_1_4"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_1_5"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_1_0"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_1_1"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_1_2"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_1_3"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"wp4"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp10"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp11"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp9"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp5"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp1"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp2"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp3"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp6"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp7"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"t_2_3"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_2_2"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_2_1"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_2_0"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_2_5"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_2_4"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_3_3"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_3_2"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_3_1"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_3_0"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_3_5"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"t_3_4"Symbol 223 MovieClip [level0] Frame 1Symbol 217 MovieClip
"wp8"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"wp12"Symbol 223 MovieClip [level0] Frame 1Symbol 220 MovieClip
"entree"Symbol 223 MovieClip [level0] Frame 1Symbol 222 MovieClip
"doel"Symbol 223 MovieClip [level0] Frame 1Symbol 222 MovieClip
"mask"Symbol 234 MovieClip Frame 1Symbol 231 MovieClip
"mask"Symbol 236 MovieClip Frame 1Symbol 231 MovieClip
"shipKeeper"Symbol 243 MovieClip [level2] Frame 1Symbol 239 MovieClip
"hittestWalls"Symbol 243 MovieClip [level2] Frame 1Symbol 241 MovieClip
"checkpoints"Symbol 243 MovieClip [level2] Frame 1Symbol 242 MovieClip
"t_0_14"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_13"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_12"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_7"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_6"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_5"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_15"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_16"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_17"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_3"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_4"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"wp4"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp10"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp11"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp9"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp5"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp1"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp2"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp3"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp6"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp7"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"t_0_19"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_18"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_10"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_11"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_8"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"t_0_9"Symbol 243 MovieClip [level2] Frame 1Symbol 217 MovieClip
"wp8"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"wp12"Symbol 243 MovieClip [level2] Frame 1Symbol 220 MovieClip
"entree"Symbol 243 MovieClip [level2] Frame 1Symbol 222 MovieClip
"doel"Symbol 243 MovieClip [level2] Frame 1Symbol 222 MovieClip
"shipKeeper"Symbol 248 MovieClip [level1] Frame 1Symbol 245 MovieClip
"hittestWalls"Symbol 248 MovieClip [level1] Frame 1Symbol 246 MovieClip
"checkpoints"Symbol 248 MovieClip [level1] Frame 1Symbol 247 MovieClip
"t_0_3"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_0_5"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_0_4"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_1_4"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_1_5"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_1_0"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_1_1"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_1_2"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_1_3"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"wp4"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp10"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp11"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp9"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp5"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp1"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp2"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp3"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp6"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp7"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"t_2_3"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_2_2"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_2_1"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_2_0"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_2_5"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_2_4"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_3_3"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_3_2"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_3_1"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_3_0"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_3_5"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"t_3_4"Symbol 248 MovieClip [level1] Frame 1Symbol 217 MovieClip
"wp8"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"wp12"Symbol 248 MovieClip [level1] Frame 1Symbol 220 MovieClip
"entree"Symbol 248 MovieClip [level1] Frame 1Symbol 222 MovieClip
"doel"Symbol 248 MovieClip [level1] Frame 1Symbol 222 MovieClip
"shipKeeper"Symbol 256 MovieClip [level3] Frame 1Symbol 252 MovieClip
"hittestWalls"Symbol 256 MovieClip [level3] Frame 1Symbol 254 MovieClip
"checkpoints"Symbol 256 MovieClip [level3] Frame 1Symbol 255 MovieClip
"wp7"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp14"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp15"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp11"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp8"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp1"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp2"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp3"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp6"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp9"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp10"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp16"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"entree"Symbol 256 MovieClip [level3] Frame 1Symbol 222 MovieClip
"doel"Symbol 256 MovieClip [level3] Frame 1Symbol 222 MovieClip
"wp12"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp4"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp5"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"wp13"Symbol 256 MovieClip [level3] Frame 1Symbol 220 MovieClip
"t_0_3"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_1_3"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_1_2"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_1_0"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_1_1"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_3_3"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_3_2"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_3_0"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_3_1"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_2_3"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_2_2"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_2_0"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"t_2_1"Symbol 256 MovieClip [level3] Frame 1Symbol 217 MovieClip
"shipKeeper"Symbol 263 MovieClip [level4] Frame 1Symbol 259 MovieClip
"hittestWalls"Symbol 263 MovieClip [level4] Frame 1Symbol 261 MovieClip
"checkpoints"Symbol 263 MovieClip [level4] Frame 1Symbol 262 MovieClip
"wp7"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp14"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp15"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp11"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp8"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp1"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp2"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp3"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp6"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp9"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp10"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp16"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"entree"Symbol 263 MovieClip [level4] Frame 1Symbol 222 MovieClip
"doel"Symbol 263 MovieClip [level4] Frame 1Symbol 222 MovieClip
"wp12"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp4"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp5"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"wp13"Symbol 263 MovieClip [level4] Frame 1Symbol 220 MovieClip
"t_0_7"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_8"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_3"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_6"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_4"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_5"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_9"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_3_3"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_3_4"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_3_5"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_3_2"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_3_0"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_3_1"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_10"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_11"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_12"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_16"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_15"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_14"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_13"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_20"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_21"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_22"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_23"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_17"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_18"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"t_0_19"Symbol 263 MovieClip [level4] Frame 1Symbol 217 MovieClip
"shipKeeper"Symbol 270 MovieClip [level5] Frame 1Symbol 266 MovieClip
"hittestWalls"Symbol 270 MovieClip [level5] Frame 1Symbol 268 MovieClip
"checkpoints"Symbol 270 MovieClip [level5] Frame 1Symbol 269 MovieClip
"t_0_3"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_0_5"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_0_4"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"wp4"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp8"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp9"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp7"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp1"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp2"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp3"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp5"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp6"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp11"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"wp10"Symbol 270 MovieClip [level5] Frame 1Symbol 220 MovieClip
"entree"Symbol 270 MovieClip [level5] Frame 1Symbol 222 MovieClip
"doel"Symbol 270 MovieClip [level5] Frame 1Symbol 222 MovieClip
"t_0_6"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_0_7"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_3"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_2"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_1"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_0"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_5"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_4"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_6"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"t_1_7"Symbol 270 MovieClip [level5] Frame 1Symbol 217 MovieClip
"shipKeeper"Symbol 277 MovieClip [level6] Frame 1Symbol 273 MovieClip
"hittestWalls"Symbol 277 MovieClip [level6] Frame 1Symbol 275 MovieClip
"checkpoints"Symbol 277 MovieClip [level6] Frame 1Symbol 276 MovieClip
"t_0_3"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"wp4"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp6"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp7"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp1"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp2"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp3"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp5"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp8"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp9"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"entree"Symbol 277 MovieClip [level6] Frame 1Symbol 222 MovieClip
"doel"Symbol 277 MovieClip [level6] Frame 1Symbol 222 MovieClip
"t_1_3"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"t_1_2"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"t_1_1"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"t_1_0"Symbol 277 MovieClip [level6] Frame 1Symbol 217 MovieClip
"wp10"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"wp11"Symbol 277 MovieClip [level6] Frame 1Symbol 220 MovieClip
"shipKeeper"Symbol 284 MovieClip [level7] Frame 1Symbol 280 MovieClip
"hittestWalls"Symbol 284 MovieClip [level7] Frame 1Symbol 282 MovieClip
"checkpoints"Symbol 284 MovieClip [level7] Frame 1Symbol 283 MovieClip
"wp7"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp14"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp15"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp11"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp8"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp1"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp2"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp3"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp6"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp9"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp10"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"wp16"Symbol 284 MovieClip [level7] Frame 1Symbol 220 MovieClip
"entree"Symbol 284 MovieClip [level7] Frame 1Symbol 222 MovieClip
"doel"Symbol 284 MovieClip [level7] Frame 1Symbol 222 MovieClip
"t_0_3"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_1_3"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_1_2"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_1_0"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_1_1"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_3_3"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_3_2"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_3_0"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_3_1"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_2_3"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_2_2"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_2_0"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_2_1"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_4_3"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_4_2"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_4_0"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"t_4_1"Symbol 284 MovieClip [level7] Frame 1Symbol 217 MovieClip
"shipKeeper"Symbol 291 MovieClip [level8] Frame 1Symbol 287 MovieClip
"hittestWalls"Symbol 291 MovieClip [level8] Frame 1Symbol 289 MovieClip
"checkpoints"Symbol 291 MovieClip [level8] Frame 1Symbol 290 MovieClip
"wp7"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp14"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp15"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp11"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp8"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp1"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp2"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp3"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp6"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp9"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp10"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"wp16"Symbol 291 MovieClip [level8] Frame 1Symbol 220 MovieClip
"entree"Symbol 291 MovieClip [level8] Frame 1Symbol 222 MovieClip
"doel"Symbol 291 MovieClip [level8] Frame 1Symbol 222 MovieClip
"t_0_3"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_0_2"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_0_0"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_0_1"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_1_3"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_1_2"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_1_0"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_1_1"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_2_3"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_2_2"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_2_0"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_2_1"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_3_3"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_3_2"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_3_0"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_3_1"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_4_3"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_4_2"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_4_0"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_4_1"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_5_3"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_5_2"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_5_0"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"t_5_1"Symbol 291 MovieClip [level8] Frame 1Symbol 217 MovieClip
"target"Symbol 300 MovieClip [mcCheckpoint] Frame 1Symbol 298 MovieClip
"target"Symbol 307 MovieClip [mcExitpoint] Frame 1Symbol 298 MovieClip
"hit"Symbol 341 MovieClip [mcOverlord] Frame 1Symbol 340 MovieClip
"hit"Symbol 378 MovieClip [mcMini] Frame 1Symbol 377 MovieClip
"pressAnyKey"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 320 MovieClip
"hit"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 328 MovieClip
"mask"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 331 MovieClip
"btm"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 348 MovieClip
"top"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 351 MovieClip
"forward"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 385 EditableText
"left"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 386 EditableText
"right"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 387 EditableText
"plasma"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 388 EditableText
"missile"Symbol 390 MovieClip [mcHelp] Frame 1Symbol 389 EditableText
"btm"Symbol 397 MovieClip [mcMijn] Frame 1Symbol 348 MovieClip
"top"Symbol 397 MovieClip [mcMijn] Frame 1Symbol 351 MovieClip
"press_any_key"Symbol 401 MovieClip [mcMislukt] Frame 1Symbol 399 MovieClip
"red"Symbol 437 MovieClip [mcStopLoop] Frame 1Symbol 433 MovieClip
"hit"Symbol 454 MovieClip Frame 1Symbol 328 MovieClip
"mask"Symbol 454 MovieClip Frame 1Symbol 331 MovieClip
"btm"Symbol 454 MovieClip Frame 1Symbol 348 MovieClip
"top"Symbol 454 MovieClip Frame 1Symbol 351 MovieClip
"ro"Symbol 460 MovieClip Frame 1Symbol 459 MovieClip
"ro"Symbol 464 MovieClip Frame 1Symbol 463 MovieClip
"cost"Symbol 472 MovieClip Frame 1Symbol 468 EditableText
"upgradeBlink"Symbol 485 MovieClip Frame 1Symbol 476 MovieClip
"cost"Symbol 485 MovieClip Frame 1Symbol 477 EditableText
"btn_text"Symbol 485 MovieClip Frame 1Symbol 480 MovieClip
"launch"Symbol 495 MovieClip Frame 1Symbol 488 MovieClip
"low_shields"Symbol 495 MovieClip Frame 1Symbol 490 MovieClip
"game_over"Symbol 495 MovieClip Frame 2Symbol 494 MovieClip
"veld"Symbol 499 MovieClip Frame 1Symbol 496 EditableText
"veld2"Symbol 499 MovieClip Frame 1Symbol 497 EditableText
"levelNr"Symbol 499 MovieClip Frame 1Symbol 498 EditableText
"keyForward"Symbol 513 MovieClip Frame 1Symbol 506 EditableText
"keyLeft"Symbol 513 MovieClip Frame 1Symbol 507 EditableText
"keyRight"Symbol 513 MovieClip Frame 1Symbol 508 EditableText
"keyPlasma"Symbol 513 MovieClip Frame 1Symbol 509 EditableText
"keyMissile"Symbol 513 MovieClip Frame 1Symbol 510 EditableText
"btn_alter_keys"Symbol 513 MovieClip Frame 1Symbol 512 MovieClip
"mcNaam"Symbol 520 MovieClip Frame 1Symbol 518 MovieClip
"submit_ro"Symbol 526 MovieClip Frame 1Symbol 523 MovieClip
"conflict"Symbol 526 MovieClip Frame 1Symbol 525 MovieClip
"help"Symbol 529 MovieClip [mcShop] Frame 1Symbol 454 MovieClip
"mask"Symbol 529 MovieClip [mcShop] Frame 1Symbol 456 MovieClip
"btnRechts"Symbol 529 MovieClip [mcShop] Frame 1Symbol 460 MovieClip
"btnLinks"Symbol 529 MovieClip [mcShop] Frame 1Symbol 464 MovieClip
"buy_missile"Symbol 529 MovieClip [mcShop] Frame 1Symbol 472 MovieClip
"buy_shield"Symbol 529 MovieClip [mcShop] Frame 1Symbol 485 MovieClip
"continue_game"Symbol 529 MovieClip [mcShop] Frame 1Symbol 495 MovieClip
"shop_text"Symbol 529 MovieClip [mcShop] Frame 1Symbol 499 MovieClip
"alter_keys"Symbol 529 MovieClip [mcShop] Frame 1Symbol 513 MovieClip
"keyPlasma"Symbol 529 MovieClip [mcShop] Frame 2Symbol 520 MovieClip
"keyMissile"Symbol 529 MovieClip [mcShop] Frame 2Symbol 520 MovieClip
"submit"Symbol 529 MovieClip [mcShop] Frame 2Symbol 526 MovieClip
"keyForward"Symbol 529 MovieClip [mcShop] Frame 2Symbol 520 MovieClip
"keyLeft"Symbol 529 MovieClip [mcShop] Frame 2Symbol 520 MovieClip
"keyRight"Symbol 529 MovieClip [mcShop] Frame 2Symbol 520 MovieClip
"levelNr"Symbol 529 MovieClip [mcShop] Frame 2Symbol 527 EditableText
"music"Symbol 529 MovieClip [mcShop] Frame 2Symbol 437 MovieClip [mcStopLoop]
"hit"Symbol 536 MovieClip [mcBird] Frame 16Symbol 535 MovieClip
"hit"Symbol 539 MovieClip [mcPathfinder] Frame 19Symbol 328 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 11 as "mcStars2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mcStars1"
ExportAssets (56)Timeline Frame 1Symbol 29 as "mcPlanets"
ExportAssets (56)Timeline Frame 1Symbol 30 as "mcFog"
ExportAssets (56)Timeline Frame 1Symbol 33 as "fog_7"
ExportAssets (56)Timeline Frame 1Symbol 36 as "fog_6"
ExportAssets (56)Timeline Frame 1Symbol 39 as "fog_5"
ExportAssets (56)Timeline Frame 1Symbol 42 as "fog_2"
ExportAssets (56)Timeline Frame 1Symbol 45 as "fog_1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "fog_0"
ExportAssets (56)Timeline Frame 1Symbol 51 as "fog_4"
ExportAssets (56)Timeline Frame 1Symbol 65 as "mcEndOfGame"
ExportAssets (56)Timeline Frame 1Symbol 68 as "fog_3"
ExportAssets (56)Timeline Frame 1Symbol 69 as "mcBg"
ExportAssets (56)Timeline Frame 1Symbol 69 as "mcBg"
ExportAssets (56)Timeline Frame 2Symbol 69 as "mcBg"
ExportAssets (56)Timeline Frame 2Symbol 104 as "mcExplosieGeel"
ExportAssets (56)Timeline Frame 2Symbol 125 as "mcExplosieGroot"
ExportAssets (56)Timeline Frame 2Symbol 143 as "mcExplosieRing"
ExportAssets (56)Timeline Frame 2Symbol 68 as "fog_3"
ExportAssets (56)Timeline Frame 2Symbol 146 as "mcCredits"
ExportAssets (56)Timeline Frame 2Symbol 169 as "mcDemoHud"
ExportAssets (56)Timeline Frame 2Symbol 191 as "mcHud"
ExportAssets (56)Timeline Frame 2Symbol 195 as "mcHudConfig"
ExportAssets (56)Timeline Frame 2Symbol 200 as "mcHudMenu"
ExportAssets (56)Timeline Frame 2Symbol 208 as "mcScrollTekst_text"
ExportAssets (56)Timeline Frame 2Symbol 223 as "level0"
ExportAssets (56)Timeline Frame 2Symbol 237 as "levelBricks0"
ExportAssets (56)Timeline Frame 2Symbol 243 as "level2"
ExportAssets (56)Timeline Frame 2Symbol 248 as "level1"
ExportAssets (56)Timeline Frame 2Symbol 249 as "levelBricks1"
ExportAssets (56)Timeline Frame 2Symbol 250 as "levelBricks2"
ExportAssets (56)Timeline Frame 2Symbol 256 as "level3"
ExportAssets (56)Timeline Frame 2Symbol 257 as "levelBricks3"
ExportAssets (56)Timeline Frame 2Symbol 263 as "level4"
ExportAssets (56)Timeline Frame 2Symbol 264 as "levelBricks4"
ExportAssets (56)Timeline Frame 2Symbol 270 as "level5"
ExportAssets (56)Timeline Frame 2Symbol 271 as "levelBricks5"
ExportAssets (56)Timeline Frame 2Symbol 277 as "level6"
ExportAssets (56)Timeline Frame 2Symbol 278 as "levelBricks6"
ExportAssets (56)Timeline Frame 2Symbol 284 as "level7"
ExportAssets (56)Timeline Frame 2Symbol 285 as "levelBricks7"
ExportAssets (56)Timeline Frame 2Symbol 291 as "level8"
ExportAssets (56)Timeline Frame 2Symbol 292 as "levelBricks8"
ExportAssets (56)Timeline Frame 2Symbol 294 as "mcAmmo"
ExportAssets (56)Timeline Frame 2Symbol 300 as "mcCheckpoint"
ExportAssets (56)Timeline Frame 2Symbol 305 as "mcDebris"
ExportAssets (56)Timeline Frame 2Symbol 65 as "mcEndOfGame"
ExportAssets (56)Timeline Frame 2Symbol 307 as "mcExitpoint"
ExportAssets (56)Timeline Frame 2Symbol 308 as "mcExplosie"
ExportAssets (56)Timeline Frame 2Symbol 313 as "mcGoud1"
ExportAssets (56)Timeline Frame 2Symbol 317 as "mcGoud2"
ExportAssets (56)Timeline Frame 2Symbol 68 as "fog_3"
ExportAssets (56)Timeline Frame 2Symbol 51 as "fog_4"
ExportAssets (56)Timeline Frame 2Symbol 341 as "mcOverlord"
ExportAssets (56)Timeline Frame 2Symbol 359 as "mcPowerup_schild"
ExportAssets (56)Timeline Frame 2Symbol 362 as "mcPowerup_rocket"
ExportAssets (56)Timeline Frame 2Symbol 317 as "mcGoud2"
ExportAssets (56)Timeline Frame 2Symbol 378 as "mcMini"
ExportAssets (56)Timeline Frame 2Symbol 390 as "mcHelp"
ExportAssets (56)Timeline Frame 2Symbol 392 as "mcHero"
ExportAssets (56)Timeline Frame 2Symbol 395 as "mcHero_shield"
ExportAssets (56)Timeline Frame 2Symbol 397 as "mcMijn"
ExportAssets (56)Timeline Frame 2Symbol 401 as "mcMislukt"
ExportAssets (56)Timeline Frame 2Symbol 403 as "mcMissile"
ExportAssets (56)Timeline Frame 2Symbol 405 as "mcPlasma"
ExportAssets (56)Timeline Frame 2Symbol 410 as "mcPlasmaSplat"
ExportAssets (56)Timeline Frame 2Symbol 415 as "mcPlasmaSplatWit"
ExportAssets (56)Timeline Frame 2Symbol 362 as "mcPowerup_rocket"
ExportAssets (56)Timeline Frame 2Symbol 359 as "mcPowerup_schild"
ExportAssets (56)Timeline Frame 2Symbol 417 as "mcPressAnyKey"
ExportAssets (56)Timeline Frame 2Symbol 419 as "mcRingBom"
ExportAssets (56)Timeline Frame 2Symbol 422 as "mcRots"
ExportAssets (56)Timeline Frame 2Symbol 424 as "mcSeeker"
ExportAssets (56)Timeline Frame 2Symbol 426 as "mcSeekerWit"
ExportAssets (56)Timeline Frame 2Symbol 437 as "mcStopLoop"
ExportAssets (56)Timeline Frame 2Symbol 442 as "mcTrail"
ExportAssets (56)Timeline Frame 2Symbol 447 as "mcWave"
ExportAssets (56)Timeline Frame 2Symbol 448 as "mcWitteFlash"
ExportAssets (56)Timeline Frame 2Symbol 341 as "mcOverlord"
ExportAssets (56)Timeline Frame 2Symbol 359 as "mcPowerup_schild"
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Tag 0x0FD (253)Symbol 308 MovieClip [mcExplosie] Frame 1
Tag 0x0FD (253)Symbol 308 MovieClip [mcExplosie] Frame 22
Tag 0x0FD (253)Symbol 313 MovieClip [mcGoud1] Frame 1
Tag 0x0FD (253)Symbol 317 MovieClip [mcGoud2] Frame 1
Tag 0x0FD (253)Symbol 320 MovieClip Frame 1
Tag 0x0FD (253)Symbol 328 MovieClip Frame 1
Tag 0x0FD (253)Symbol 331 MovieClip Frame 40
Tag 0x0FD (253)Symbol 334 MovieClip Frame 1
Tag 0x0FD (253)Symbol 337 MovieClip Frame 1
Tag 0x0FD (253)Symbol 340 MovieClip Frame 1
Tag 0x0FD (253)Symbol 345 MovieClip Frame 1
Tag 0x0FD (253)Symbol 356 MovieClip Frame 1
Tag 0x0FD (253)Symbol 357 MovieClip Frame 1
Tag 0x0FD (253)Symbol 359 MovieClip [mcPowerup_schild] Frame 1
Tag 0x0FD (253)Symbol 362 MovieClip [mcPowerup_rocket] Frame 1
Tag 0x0FD (253)Symbol 377 MovieClip Frame 1
Tag 0x0FD (253)Symbol 390 MovieClip [mcHelp] Frame 1
Tag 0x0FD (253)Symbol 390 MovieClip [mcHelp] Frame 1
Tag 0x0FD (253)Symbol 397 MovieClip [mcMijn] Frame 1
Tag 0x0FD (253)Symbol 410 MovieClip [mcPlasmaSplat] Frame 1
Tag 0x0FD (253)Symbol 415 MovieClip [mcPlasmaSplatWit] Frame 1
Tag 0x0FD (253)Symbol 417 MovieClip [mcPressAnyKey] Frame 1
Tag 0x0FD (253)Symbol 437 MovieClip [mcStopLoop] Frame 1
Tag 0x0FD (253)Symbol 442 MovieClip [mcTrail] Frame 1
Tag 0x0FD (253)Symbol 442 MovieClip [mcTrail] Frame 2
Tag 0x0FD (253)Symbol 442 MovieClip [mcTrail] Frame 3
Tag 0x0FD (253)Symbol 442 MovieClip [mcTrail] Frame 4
Tag 0x0FD (253)Symbol 447 MovieClip [mcWave] Frame 1
Tag 0x0FD (253)Symbol 448 MovieClip [mcWitteFlash] Frame 1
Tag 0x0FD (253)Symbol 454 MovieClip Frame 1
Tag 0x0FD (253)Symbol 454 MovieClip Frame 1
Tag 0x0FD (253)Symbol 456 MovieClip Frame 40
Tag 0x0FD (253)Symbol 459 MovieClip Frame 1
Tag 0x0FD (253)Symbol 460 MovieClip Frame 1
Tag 0x0FD (253)Symbol 463 MovieClip Frame 1
Tag 0x0FD (253)Symbol 464 MovieClip Frame 1
Tag 0x0FD (253)Symbol 472 MovieClip Frame 1
Tag 0x0FD (253)Symbol 480 MovieClip Frame 1
Tag 0x0FD (253)Symbol 485 MovieClip Frame 1
Tag 0x0FD (253)Symbol 488 MovieClip Frame 1
Tag 0x0FD (253)Symbol 494 MovieClip Frame 1
Tag 0x0FD (253)Symbol 495 MovieClip Frame 1
Tag 0x0FD (253)Symbol 512 MovieClip Frame 1
Tag 0x0FD (253)Symbol 513 MovieClip Frame 1387 bytes "Ȋ...objKeys._global.saveConfig.keys.this.keyLeft.text.left.getKeyName.keyRight.right.keyForward.for ..."
Tag 0x0FD (253)Symbol 518 MovieClip Frame 1
Tag 0x0FD (253)Symbol 520 MovieClip Frame 1
Tag 0x0FD (253)Symbol 520 MovieClip Frame 2
Tag 0x0FD (253)Symbol 523 MovieClip Frame 1
Tag 0x0FD (253)Symbol 526 MovieClip Frame 1
Tag 0x0FD (253)Symbol 529 MovieClip [mcShop] Frame 1
Tag 0x0FD (253)Symbol 529 MovieClip [mcShop] Frame 2
Tag 0x0FD (253)Symbol 535 MovieClip Frame 1
Tag 0x0FD (253)Symbol 536 MovieClip [mcBird] Frame 16
Tag 0x0FD (253)Symbol 539 MovieClip [mcPathfinder] Frame 19
Tag 0x0FD (253)Symbol 558 MovieClip Frame 1

Labels

"demoscherm"Frame 21
"configure"Frame 22
"start_spel"Frame 23
"speel"Frame 24
"low_shields"Symbol 495 MovieClip Frame 1
"game_over"Symbol 495 MovieClip Frame 2
"low_shields"Symbol 526 MovieClip Frame 1
"launch"Symbol 529 MovieClip [mcShop] Frame 1

Dynamic Text Variables

secsSymbol 299 EditableText"14"
secsSymbol 354 EditableText"14"
descSymbol 430 EditableText""
descSymbol 436 EditableText""
naamSymbol 516 EditableText""
naamSymbol 517 EditableText""




http://swfchan.com/14/69739/info.shtml
Created: 10/4 -2019 06:45:01 Last modified: 10/4 -2019 06:45:01 Server time: 05/11 -2024 06:45:50