Frame 1
var \x01 = 458;
// swfAction0x03 // Unknown action
Frame 3
var \x01 = 552;
// swfAction0x03 // Unknown action
Frame 4
var \x01 = 503;
// swfAction0x03 // Unknown action
Frame 5
var \x01 = 989;
// swfAction0x03 // Unknown action
Frame 6
var \x01 = 613;
// swfAction0x03 // Unknown action
Frame 7
!!!ERROR
Frame 8
!!!ERROR
Frame 9
!!!ERROR
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Frame 12
!!!ERROR
Frame 13
!!!ERROR
Frame 14
!!!ERROR
Frame 15
maakDemoArray1 = function () {
aDemoToetsen = [];
var _local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
};
Frame 16
maakDemoArray2 = function () {
aDemoToetsen = [];
var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
};
Frame 17
maakDemoArray3 = function () {
aDemoToetsen = [];
var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
};
Frame 19
!!!ERROR
Frame 21
!!!ERROR
Frame 22
!!!ERROR
Frame 23
!!!ERROR
Frame 24
!!!ERROR
Frame 29
if (false) {
}
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!!!ERROR
Symbol 18 MovieClip [mcStars1] Frame 1
!!!ERROR
Symbol 64 MovieClip Frame 1
!!!ERROR
Symbol 69 MovieClip [mcBg] Frame 1
!!!ERROR
Symbol 81 MovieClip Frame 1
!!!ERROR
Symbol 87 MovieClip Frame 1
!!!ERROR
Symbol 87 MovieClip Frame 8
!!!ERROR
Symbol 104 MovieClip [mcExplosieGeel] Frame 9
!!!ERROR
Symbol 125 MovieClip [mcExplosieGroot] Frame 11
!!!ERROR
Symbol 125 MovieClip [mcExplosieGroot] Frame 13
!!!ERROR
Symbol 143 MovieClip [mcExplosieRing] Frame 1
!!!ERROR
Symbol 143 MovieClip [mcExplosieRing] Frame 9
!!!ERROR
Symbol 146 MovieClip [mcCredits] Frame 1
!!!ERROR
Symbol 158 MovieClip Frame 1
!!!ERROR
Symbol 160 MovieClip Frame 1
!!!ERROR
Symbol 162 MovieClip Frame 1
!!!ERROR
Symbol 164 MovieClip Frame 1
!!!ERROR
Symbol 167 MovieClip Frame 1
!!!ERROR
Symbol 168 MovieClip Frame 1
!!!ERROR
Symbol 169 MovieClip [mcDemoHud] Frame 1
!!!ERROR
Symbol 186 MovieClip Frame 1
!!!ERROR
Symbol 189 MovieClip Frame 1
!!!ERROR
Symbol 194 MovieClip Frame 1
!!!ERROR
Symbol 199 MovieClip Frame 1
!!!ERROR
Symbol 206 MovieClip Frame 1
!!!ERROR
Symbol 208 MovieClip [mcScrollTekst_text] Frame 1
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
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!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
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!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
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!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
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!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 223 MovieClip [level0] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 223 MovieClip [level0] Frame 1
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!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 223 MovieClip [level0] Frame 1
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!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 223 MovieClip [level0] Frame 1
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Instance of Symbol 220 MovieClip "wp7" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 223 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 231 MovieClip Frame 20
!!!ERROR
Symbol 233 MovieClip Frame 1
!!!ERROR
Symbol 234 MovieClip Frame 1
!!!ERROR
Symbol 236 MovieClip Frame 1
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 243 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 248 MovieClip [level1] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 248 MovieClip [level1] Frame 1
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!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 248 MovieClip [level1] Frame 1
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!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 248 MovieClip [level1] Frame 1
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!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 248 MovieClip [level1] Frame 1
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!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 248 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 255 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp13" in Symbol 256 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 262 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp12" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp13" in Symbol 263 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 270 MovieClip [level5] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 270 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 277 MovieClip [level6] Frame 1
!!!ERROR
Instance of Symbol 220 MovieClip "wp4" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp5" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 277 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 284 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 214 MovieClip in Symbol 290 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp7" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp14" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp15" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp11" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp8" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp1" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp2" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp3" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp6" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp9" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp10" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 220 MovieClip "wp16" in Symbol 291 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 300 MovieClip [mcCheckpoint] Frame 1
!!!ERROR
Symbol 305 MovieClip [mcDebris] Frame 1
!!!ERROR
Symbol 307 MovieClip [mcExitpoint] Frame 1
!!!ERROR
Symbol 308 MovieClip [mcExplosie] Frame 1
!!!ERROR
Symbol 308 MovieClip [mcExplosie] Frame 22
!!!ERROR
Symbol 313 MovieClip [mcGoud1] Frame 1
!!!ERROR
Symbol 317 MovieClip [mcGoud2] Frame 1
!!!ERROR
Symbol 320 MovieClip Frame 1
!!!ERROR
Symbol 328 MovieClip Frame 1
!!!ERROR
Symbol 331 MovieClip Frame 40
!!!ERROR
Symbol 334 MovieClip Frame 1
!!!ERROR
Symbol 337 MovieClip Frame 1
!!!ERROR
Symbol 340 MovieClip Frame 1
!!!ERROR
Symbol 345 MovieClip Frame 1
!!!ERROR
Symbol 356 MovieClip Frame 1
!!!ERROR
Symbol 357 MovieClip Frame 1
!!!ERROR
Symbol 359 MovieClip [mcPowerup_schild] Frame 1
!!!ERROR
Symbol 362 MovieClip [mcPowerup_rocket] Frame 1
!!!ERROR
Symbol 377 MovieClip Frame 1
!!!ERROR
Symbol 390 MovieClip [mcHelp] Frame 1
!!!ERROR
Instance of Symbol 317 MovieClip [mcGoud2] in Symbol 390 MovieClip [mcHelp] Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 397 MovieClip [mcMijn] Frame 1
!!!ERROR
Symbol 410 MovieClip [mcPlasmaSplat] Frame 1
!!!ERROR
Symbol 415 MovieClip [mcPlasmaSplatWit] Frame 1
!!!ERROR
Symbol 417 MovieClip [mcPressAnyKey] Frame 1
!!!ERROR
Symbol 437 MovieClip [mcStopLoop] Frame 1
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 1
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 2
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 3
!!!ERROR
Symbol 442 MovieClip [mcTrail] Frame 4
!!!ERROR
Symbol 447 MovieClip [mcWave] Frame 1
!!!ERROR
Symbol 448 MovieClip [mcWitteFlash] Frame 1
!!!ERROR
Symbol 454 MovieClip Frame 1
!!!ERROR
Instance of Symbol 317 MovieClip [mcGoud2] in Symbol 454 MovieClip Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 456 MovieClip Frame 40
!!!ERROR
Symbol 459 MovieClip Frame 1
!!!ERROR
Symbol 460 MovieClip Frame 1
!!!ERROR
Symbol 463 MovieClip Frame 1
!!!ERROR
Symbol 464 MovieClip Frame 1
!!!ERROR
Symbol 472 MovieClip Frame 1
!!!ERROR
Symbol 480 MovieClip Frame 1
!!!ERROR
Symbol 485 MovieClip Frame 1
!!!ERROR
Symbol 488 MovieClip Frame 1
!!!ERROR
Symbol 494 MovieClip Frame 1
!!!ERROR
Symbol 495 MovieClip Frame 1
!!!ERROR
Symbol 512 MovieClip Frame 1
!!!ERROR
Symbol 513 MovieClip Frame 1
!!!ERROR
Symbol 518 MovieClip Frame 1
!!!ERROR
Symbol 520 MovieClip Frame 1
!!!ERROR
Symbol 520 MovieClip Frame 2
!!!ERROR
Symbol 523 MovieClip Frame 1
!!!ERROR
Symbol 526 MovieClip Frame 1
!!!ERROR
Symbol 529 MovieClip [mcShop] Frame 1
!!!ERROR
Symbol 529 MovieClip [mcShop] Frame 2
!!!ERROR
Symbol 535 MovieClip Frame 1
!!!ERROR
Symbol 536 MovieClip [mcBird] Frame 16
!!!ERROR
Symbol 539 MovieClip [mcPathfinder] Frame 19
!!!ERROR
Symbol 558 MovieClip Frame 1
!!!ERROR