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HighRoller.swf

This is the info page for
Flash #69745

(Click the ID number above for more basic data on this flash file.)


Text
exit

i

c-point

fghfg

H

Hi

Hig

High

HighR

HighRo

HighRol

HighRoll

HighRolle

HighRoller

HighRoller

HighRoller

>

>>

>>

>> P

>> Pl

>> Pla

>> Play

>

>>

>>

>> S

>> St

>> Sto

>> Stor

>> Story

Escape the Factory

to move

Created by:
guillotine605

Level Design:
Anon., Tayta1

Level Design:
guillotine605

Graphics:
guillotine605

Music:
Nifflas

I awake...

next -->

i see my people in front of me...

... I realise
what is
happening.

I try to scream
but nothing. I
shut my eyes

and...

safe...

ActionScript [AS1/AS2]

Frame 2
stop();
Instance of Symbol 73 MovieClip in Frame 2
on (release) { nextFrame(); }
Frame 3
function ball_die() { bricks._x = 240 - (80 * _root.ball_start_x); bricks._y = 220 - (80 * _root.ball_start_y); xspeed = 0; yspeed = 0; draw_level(lev); } function draw_level(number) { yspeed = 0; xspeed = 0; level = new Array(); messages = new Array(); switch (number) { case 1 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12001, 12002, 11, 11, 12003); level[1] = new Array(0, 0, 0, 0, 1); level[2] = new Array(0, 0, 0, 0, 12004); level[3] = new Array(0, 0, 0, 0, 3); level[4] = new Array(0, 0, 0, 0, 12005); level[5] = new Array(0, 0, 0, 0, 6); level[6] = new Array(0, 0, 0, 0, 12006); level[7] = new Array(0, 0, 0, 0, 7); level[8] = new Array(0, 0, 0, 0, 12007); level[9] = new Array(0, 0, 0, 0, 8); level[10] = new Array(0, 0, 0, 0, 12008); level[11] = new Array(0, 0, 0, 0, 9); level[12] = new Array(0, 0, 0, 0, 12009); level[13] = new Array(0, 0, 0, 0, 13); level[14] = new Array(0, 0, 0, 0, 12010); level[15] = new Array(0, 0, 0, 0, 10); messages[1] = "Welcome to the game. LEVEL: Tutorial."; messages[2] = "This is a reverse tile. Your controls will be reversed while you are on it."; messages[3] = "Below is a normal tile."; messages[4] = "Direction tiles roll you in whichever direction they point."; messages[5] = "Below is a acid tile. When you roll onto it, it will start to fade away."; messages[6] = "Below is a speed-up tile. It will make you roll faster."; messages[7] = "Below is a slippery tile. You cannot change direction once on it."; messages[8] = "Below is an electro tile. Do not touch it when it is BRIGHT blue."; messages[9] = "Below is a checkpoint. Touch it and you will respawn there when you die."; messages[10] = "Below is the exit tile. Roll over it and proceed to the next level."; break; case 2 : _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12011, 1, 4, 4, 7, 1, 1, 1); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[4] = new Array(0, 0, 0, 0, 0, 0, 0, 3); level[5] = new Array(0, 0, 10, 6, 6, 1, 0, 1); level[6] = new Array(0, 0, 0, 0, 0, 1, 0, 1); level[7] = new Array(0, 0, 0, 0, 0, 9, 0, 9); level[8] = new Array(0, 0, 0, 0, 0, 11, 0, 1); level[9] = new Array(0, 0, 0, 0, 0, 11, 11, 1); messages[11] = "LEVEL: 1."; break; case 3 : _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12012, 6, 6, 9, 4, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[3] = new Array(0, 0, 0, 11, 11, 0, 0, 0); level[4] = new Array(0, 11, 11, 11, 0, 0, 0, 0); level[5] = new Array(0, 11, 0, 0, 0, 1, 1, 9); level[6] = new Array(0, 1, 2, 8, 1, 1, 0, 1); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 10); messages[12] = "LEVEL: 2."; break; case 4 : _root.ball_start_x = 2; _root.ball_start_y = 3; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 12013, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 5, 5, 5, 1, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 11, 0, 0, 0); level[6] = new Array(0, 0, 0, 0, 11, 11, 0, 0, 0); level[7] = new Array(0, 0, 0, 0, 7, 0, 10, 5, 5); level[8] = new Array(0, 0, 0, 0, 11, 1, 0, 0, 1); level[9] = new Array(0, 0, 0, 0, 0, 11, 0, 0, 1); level[10] = new Array(0, 0, 0, 0, 0, 13, 11, 8, 9); messages[13] = "LEVEL: 3."; break; case 5 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12014, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4); level[2] = new Array(0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 9, 0, 0, 6, 6, 6, 6, 6); level[4] = new Array(0, 0, 0, 0, 9, 11, 0, 13, 0, 6, 6, 6); level[5] = new Array(1, 8, 2, 10, 0, 11, 9, 11, 0, 6, 6, 0); level[6] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0); level[7] = new Array(4, 4, 4, 7, 7, 6, 6, 6, 6, 6, 6, 0); messages[14] = "LEVEL: 4."; break; case 6 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12015, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 6, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0); level[8] = new Array(0, 0, 0, 8, 0, 0, 0, 1, 8, 8, 5, 5, 5, 5); level[9] = new Array(0, 0, 0, 9, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0); level[10] = new Array(0, 0, 0, 1, 0, 11, 6, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(0, 0, 0, 13, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0); messages[15] = "LEVEL: 5."; break; case 7 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12016, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(1, 2, 0, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0); level[2] = new Array(0, 11, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0); level[3] = new Array(10, 0, 11, 2, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0); level[4] = new Array(9, 0, 0, 1, 7, 4, 6, 5, 13, 4, 6, 0, 0, 0); level[5] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0); level[6] = new Array(13, 0, 0, 0, 0, 0, 0, 0, 8, 0, 13, 5, 1, 2); level[7] = new Array(3, 11, 5, 11, 4, 9, 9, 0, 8, 0, 3, 0, 0, 2); level[8] = new Array(0, 0, 0, 0, 0, 0, 3, 0, 8, 0, 1, 0, 2, 1); level[9] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 8, 1, 3, 0, 2, 0); level[10] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 6, 0, 0, 2, 1, 0); level[11] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 2, 4, 4, 0, 0); level[12] = new Array(0, 0, 0, 0, 0, 0, 3, 4, 4, 13, 0, 0, 0, 0); messages[16] = "LEVEL: 6."; break; case 8 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12017, 3, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 5, 5, 5, 6, 6, 13); level[5] = new Array(0, 0, 0, 0, 0, 13, 6, 6, 0, 6, 0, 0, 0, 0, 0, 9); level[6] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 9); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 0, 6, 0, 0, 0, 0, 0, 9); level[8] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 0, 6, 8, 8, 6, 6, 0, 6); level[9] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 6, 0, 6); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 6, 0, 6); level[11] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 13, 8, 8, 8, 4, 1, 0, 1); level[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); level[13] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 5); level[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 10, 5, 5); level[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 5, 5); messages[17] = "LEVEL: 7."; break; case 9 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12018, 8, 8, 8, 8, 8, 8, 8, 9, 9, 11, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 0, 2, 13, 11, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 4, 3, 3, 0); level[6] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 4, 10, 5, 0); level[7] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 6, 6, 6, 4, 2, 2, 0); level[8] = new Array(0, 4, 6, 5, 6, 4, 3, 0, 6, 0, 6, 6, 0, 0, 0); level[9] = new Array(0, 13, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0); level[10] = new Array(0, 7, 7, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0); level[11] = new Array(0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0); level[12] = new Array(0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0); level[13] = new Array(0, 0, 0, 0, 3, 12019, 8, 8, 8, 8, 8, 9, 0, 0, 0); messages[18] = "LEVEL: 8. Be warned - this level is the hardest yet..."; messages[19] = "... but it is the end."; break; case 10 : _root.ball_start_x = 1; _root.ball_start_y = 1; level[0] = new Array(14, 0, 0, 0); level[1] = new Array(0, 12020, 0, 14, 0); level[2] = new Array(0, 0, 0, 0); level[3] = new Array(0, 14, 0, 0); level[4] = new Array(0, 0, 0, 14); messages[20] = "CONGRATULATIONS! YOU WIN! YOU HAVE ESCAPED!"; } _root.createEmptyMovieClip("bricks", 2); bricks._x = 240 - (80 * ball_start_x); bricks._y = 220 - (80 * ball_start_y); y = 0; while (y <= 17) { x = 0; while (x <= 17) { if (level[y][x] > 0) { depth = (y * 12) + x; place_brick = bricks.attachMovie("brick", "brick_" + depth, bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); frame_to_stop = level[y][x]; if (frame_to_stop > 12000) { frame_to_stop = 12; } place_brick.gotoAndStop(frame_to_stop); } x++; } y++; } } _root.attachMovie("starz", "starz", 1, {_x:-20, _y:-20}); _root.attachMovie("ball", "ball", 3, {_x:240, _y:220}); _root.attachMovie("info_panel", "info_panel", 4, {_y:410, _alpha:50, _visible:false}); ball.texture.setMask(ball.ball_itself); yspeed = 0; xspeed = 0; checkpoint_passed = false; lev = 1; draw_level(lev); ball.onEnterFrame = function () { info_panel._visible = false; friction = 0.99; power = 0.4; brick_x = Math.floor((bricks._x - 200) / 80) * -1; brick_y = Math.floor((bricks._y - 180) / 80) * -1; type_of_tile = level[brick_y][brick_x]; if (type_of_tile > 12000) { message_to_show = messages[type_of_tile % 12000]; type_of_tile = 12; } switch (type_of_tile) { case 1 : break; case 2 : yspeed = yspeed + 0.3; break; case 3 : yspeed = yspeed - 0.3; break; case 4 : xspeed = xspeed - 0.3; break; case 5 : xspeed = xspeed + 0.3; break; case 6 : depth = (brick_y * 12) + brick_x; bricks["brick_" + depth]._alpha--; if (bricks["brick_" + depth]._alpha < 1) { level[brick_y][brick_x] = 0; } break; case 7 : xspeed = xspeed * 1.05; yspeed = yspeed * 1.05; break; case 8 : friction = 1; power = 0; break; case 9 : depth = (brick_y * 12) + brick_x; if (bricks["brick_" + depth].lava._currentframe > 90) { ball_die(); } break; case 10 : checkpoint_passed = false; lev++; _root.removeMovieClip("bricks"); draw_level(lev); break; case 11 : power = power * -1; break; case 12 : info_panel._visible = true; info_panel.message_text.text = message_to_show; break; case 13 : checkpoint_passed = true; save_x = brick_x; save_y = brick_y; break; case 14 : break; default : ball_die(); } if (Key.isDown(37)) { xspeed = xspeed - power; } if (Key.isDown(39)) { xspeed = xspeed + power; } if (Key.isDown(38)) { yspeed = yspeed - power; } if (Key.isDown(40)) { yspeed = yspeed + power; } xspeed = xspeed * friction; yspeed = yspeed * friction; if ((xspeed < 0.1) and (xspeed > -0.1)) { xspeed = 0; } if ((yspeed < 0.1) and (yspeed > -0.1)) { yspeed = 0; } bricks._y = bricks._y - yspeed; bricks._x = bricks._x - xspeed; starz._x = -20 + ((bricks._x - 240) / 10); starz._y = -20 + ((bricks._y - 220) / 10); this.texture._y = this.texture._y + yspeed; this.texture._x = this.texture._x + xspeed; if (this.texture._x > 53) { this.texture._x = this.texture._x - 63; } if (this.texture._x < -53) { this.texture._x = this.texture._x + 63; } if (this.texture._y > 53) { this.texture._y = this.texture._y - 63; } if (this.texture._y < -53) { this.texture._y = this.texture._y + 63; } };
Frame 51
gotoAndStop (2);
Symbol 28 MovieClip [brick] Frame 1
stop();
Symbol 28 MovieClip [brick] Frame 2
stop();
Symbol 28 MovieClip [brick] Frame 3
stop();
Symbol 28 MovieClip [brick] Frame 4
stop();
Symbol 28 MovieClip [brick] Frame 5
stop();
Symbol 28 MovieClip [brick] Frame 6
stop();
Symbol 28 MovieClip [brick] Frame 7
stop();
Symbol 28 MovieClip [brick] Frame 8
stop();
Symbol 28 MovieClip [brick] Frame 9
stop();
Symbol 28 MovieClip [brick] Frame 10
stop();
Symbol 28 MovieClip [brick] Frame 11
stop();
Symbol 28 MovieClip [brick] Frame 12
stop();
Symbol 28 MovieClip [brick] Frame 13
stop();
Symbol 28 MovieClip [brick] Frame 14
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Symbol 50 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 50 MovieClip Frame 37
startMovie();
Symbol 65 MovieClip Frame 33
gotoAndPlay (11);
Symbol 73 MovieClip Frame 7
stop();
Symbol 82 MovieClip Frame 8
stop();
Symbol 86 Button
on (release) { nextFrame(); }
Symbol 94 MovieClip Frame 375
gotoAndPlay (1);
Symbol 95 Button
on (release) { gotoAndStop (4); }
Symbol 100 Button
on (release) { nextFrame(); }
Symbol 110 Button
on (release) { gotoAndPlay (9); }

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Symbol 103 GraphicUsed by:Timeline
Symbol 104 TextUses:22Used by:Timeline
Symbol 105 TextUses:22Used by:Timeline
Symbol 106 TextUses:22Used by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 TextUses:22Used by:Timeline
Symbol 110 ButtonUses:99Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 GraphicUsed by:Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 GraphicUsed by:Timeline

Instance Names

"lava"Symbol 28 MovieClip [brick] Frame 9Symbol 14 MovieClip
"texture"Symbol 36 MovieClip [ball] Frame 1Symbol 34 MovieClip [texture]
"ball_itself"Symbol 36 MovieClip [ball] Frame 1Symbol 31 MovieClip [ball_itself]
"message_text"Symbol 40 MovieClip [info_panel] Frame 1Symbol 39 EditableText
"bar"Symbol 50 MovieClip Frame 1Symbol 44 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 28 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 29 as "starz"
ExportAssets (56)Timeline Frame 1Symbol 31 as "ball_itself"
ExportAssets (56)Timeline Frame 1Symbol 34 as "texture"
ExportAssets (56)Timeline Frame 1Symbol 36 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 40 as "info_panel"

Labels

"loaded"Symbol 50 MovieClip Frame 2




http://swfchan.com/14/69745/info.shtml
Created: 10/4 -2019 06:42:48 Last modified: 10/4 -2019 06:42:48 Server time: 05/11 -2024 06:46:04