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palisade-guardian.swf

This is the info page for
Flash #69815

(Click the ID number above for more basic data on this flash file.)


Text
M1 Garand

BAR

M1919 Browning

M1 Carbine

M9 Bazooka

M1A1 Thompson

OK

Level Complete!

Buy Weapon

Purchased

Soldier, you failed.

Soldier, you make me proud. Victory is ours.
Developed and Programmed by:
Mark Loika
Fantastic artwork/visual effects:
Vortix Games Studio
Music:
Rolling Thunder - SoundRangers
Sounds:
37236 Shades Gun Pistol One Shot - Freesound.org
17823 pushtobreak_Earth4 - Freesound.org
various sounds purchased in sound packs
Thanks for playing!
Feel free to leave comments if you want to
influence what will be in Palisade Guardian 2!

main menu

The Wall was destroyed. The enemy has
invaded the house and captured
the top secret documents.
You fail.
And you call yourself a Soldier...

developed by mark loika and vortix games studio

v1.00

Wall: 1000

Developed and Programmed by:
Mark Loika
Fantastic artwork/visual effects:
Vortix Games Studio
Music:
Rolling Thunder - SoundRangers
Sounds:
37236 Shades Gun Pistol One Shot - Freesound.org
17823 pushtobreak_Earth4 - Freesound.org
various sounds purchased in sound packs
Thanks for playing!
Feel free to leave comments if you want to
influence what will be in Palisade Guardian 2!

ActionScript [AS3]

Section 1
//ag_intro_mc_4 (defense_fla.ag_intro_mc_4) package defense_fla { import flash.display.*; public dynamic class ag_intro_mc_4 extends MovieClip { public function ag_intro_mc_4(){ addFrameScript(0, frame1, 217, frame218); } function frame218(){ stop(); } function frame1(){ gotoAndPlay(2); } } }//package defense_fla
Section 2
//bazookaShotInner_20 (defense_fla.bazookaShotInner_20) package defense_fla { import flash.display.*; public dynamic class bazookaShotInner_20 extends MovieClip { public function bazookaShotInner_20(){ addFrameScript(20, frame21); } function frame21(){ stop(); this.parent.removeChild(this); } } }//package defense_fla
Section 3
//explosion_30 (defense_fla.explosion_30) package defense_fla { import flash.display.*; public dynamic class explosion_30 extends MovieClip { public function explosion_30(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package defense_fla
Section 4
//howitzerBody_29 (defense_fla.howitzerBody_29) package defense_fla { import flash.display.*; public dynamic class howitzerBody_29 extends MovieClip { public function howitzerBody_29(){ addFrameScript(30, frame31, 40, frame41, 53, frame54); } function frame41(){ stop(); } function frame31(){ gotoAndPlay(1); } function frame54(){ stop(); } } }//package defense_fla
Section 5
//jeepBodyInner_41 (defense_fla.jeepBodyInner_41) package defense_fla { import flash.display.*; public dynamic class jeepBodyInner_41 extends MovieClip { public function jeepBodyInner_41(){ addFrameScript(12, frame13, 16, frame17, 33, frame34, 69, frame70); } function frame17(){ gotoAndPlay(1); } function frame70(){ gotoAndPlay(50); } function frame34(){ stop(); } function frame13(){ gotoAndPlay(1); } } }//package defense_fla
Section 6
//MainTimeline (defense_fla.MainTimeline) package defense_fla { import gs.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.text.*; import gs.easing.*; import flash.utils.*; import flash.errors.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var carbineAmmo:int; public var garandChannel:SoundChannel; public var aF:Font; public var menuMusic:SoundSkin; public var gameOverBox:MovieClip; public var channelSwitch:int; public var pcent:Number; public var totalShotsFired:int; public var restartButton:MenuButton; public var maxEnemies:int; public var fireTime:int; public var thompsonPrice:int; public var bullet_bar_mask:MovieClip; public var buildingHit:MovieClip; public var enemySpawnTime:int; public var bd:BitmapData; public var garandPurchased:Boolean; public var bazookaAmmo:int; public var shotCount:int; public var menuFont:Font; public var overlay:MovieClip; public var maxAmmo:int; public var ammoChannel:SoundChannel; public var carbinePrice:int; public var deadArray:Array; public var a:ActionFeed; public var thompsonAmmo:int; public var b:Bitmap; public var moreGames:MenuButton; public var maxTank; public var thompsonPurchased:Boolean; public var currentGunReloading:Boolean; public var bulletArray:Array; public var currentThompsonAmmo:int; public var maxMachineGunner; public var garandReloading:Boolean; public var garandPrice:int; public var groundHit:MovieClip; public var thompsonReloading:Boolean; public var credits:MenuButton; public var barPurchased:Boolean; public var bazookaPurchased:Boolean; public var solderName:String; public var aimMode:String; public var maxJeep; public var sFader:MovieClip; public var currentCarbineAmmo:int; public var wallHealth:int; public var ammo:int; public var barReloading:Boolean; public var reloadingGun:Boolean; public var ws:WeaponSwitch; public var bazookaReloading:Boolean; public var headshot:Boolean; public var totMoney:Number; public var maxHowitzer; public var xd:Number; public var ammoIndicator:AmmoBar; public var numHowitzer; public var loseCheck:Boolean; public var garandOutOfAmmo:Sound; public var reloadSound:Sound; public var firePoint:Point; public var barPrice:int; public var warSound:SoundSkin; public var yd:Number; public var currentBazookaAmmo:int; public var maxRifleman; public var feedFont:Font; public var soldierName:String; public var mgReloading:Boolean; public var numRifleman; public var gotoMainMenu:MovieClip; public var bkg:Background; public var gun:Gun; public var playGame:MenuButton; public var soundCount:int; public var gg1:Sound; public var gg2:Sound; public var gg3:Sound; public var ammoClick:Sound; public var bullet_bar:MovieClip; public var shooting:Boolean; public var cursor:Sight; public var winScreen:WinScreen; public var garandAmmo:int; public var fader:FadeOverlay; public var totalShotsHit:int; public var barAmmo:int; public var enterName:EnterName; public var level:int; public var carbinePurchased:Boolean; public var numTank; public var gamingNews:MenuButton; public var logo:MovieClip; public var playGame2:MenuButton; public var enemyArray:Array; public var carbineReloading:Boolean; public var browningPrice:int; public var radAngle:Number; public var soundChannel3:SoundChannel; public var numEnemies; public var soundChannel1:SoundChannel; public var soundChannel2:SoundChannel; public var currentGarandAmmo:int; public var currentBarAmmo:int; public var numMachineGunner; public var wallHealthLabel:TextField; public var numJeep; public var browningAmmo:int; public var loseScreen:LoseScreen; public var logo2:MovieClip; public var logo5:MovieClip; public var currentTime:int; public var statsScreen:MovieClip; public var currentBrowningAmmo:int; public var overStatus:String; public var browningPurchased:Boolean; public var bazookaPrice:int; public var game:MasterGame; public var numHeadshots:int; public function MainTimeline(){ addFrameScript(0, frame1, 2, frame3, 4, frame5, 9, frame10, 14, frame15, 23, frame24); } public function createTank():void{ var _local2:*; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); var _local1:Tank = new Tank(new tankBody(), this, new Tankwav(), new tankExplode()); _local1.x = ((0 - (Math.random() * 50)) - 100); _local1.y = (270 + ((Math.random() - 0.5) * 140)); numTank++; currentTime = 0; enemyArray.push(_local1); enemyArray.sortOn("y", Array.NUMERIC); addChildAt(_local1, (numChildren - 4)); for (_local2 in enemyArray) { enemyArray[_local2].parent.setChildIndex(enemyArray[_local2], (numChildren - 4)); }; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); } public function loader(_arg1:ProgressEvent):void{ pcent = (_arg1.bytesLoaded / _arg1.bytesTotal); trace(pcent); bullet_bar_mask.x = (bullet_bar.x + (pcent * bullet_bar.width)); if (pcent == 1){ trace("loading complete"); this.gotoAndStop(3); }; } public function gotoArmor2(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://armorgames.com/"); navigateToURL(_local2, "_blank"); } public function stopMenuMusic():void{ menuMusic.stop(); } public function fire():void{ var _local1:Boolean; var _local2:Boolean; var _local3:*; var _local4:String; var _local5:Boolean; var _local6:MovieClip; var _local7:int; var _local8:int; var _local9:*; var _local10:int; var _local11:MovieClip; var _local12:MovieClip; var _local13:MovieClip; var _local14:MovieClip; var _local15:MovieClip; var _local16:MovieClip; var _local17:MovieClip; currentGunReloading = false; if (gun.current_weapon == "thompson"){ if (thompsonReloading == true){ currentGunReloading = true; }; } else { if (gun.current_weapon == "carbine"){ if (carbineReloading == true){ currentGunReloading = true; }; } else { if (gun.current_weapon == "garand"){ if (garandReloading == true){ currentGunReloading = true; }; } else { if (gun.current_weapon == "bar"){ if (barReloading == true){ currentGunReloading = true; }; } else { if (gun.current_weapon == "mg"){ if (mgReloading == true){ currentGunReloading = true; }; } else { if (gun.current_weapon == "bazooka"){ if (bazookaReloading == true){ currentGunReloading = true; }; }; }; }; }; }; }; if (currentGunReloading == false){ if (gun.visible == true){ if (gun.changingWeapon == false){ totalShotsFired++; _local1 = false; if (gun.current_weapon == "thompson"){ if (currentThompsonAmmo > 0){ _local1 = true; cursor.firing = true; shooting = true; }; } else { if (gun.current_weapon == "carbine"){ if (currentCarbineAmmo > 0){ _local1 = true; cursor.firing = false; shooting = false; }; } else { if (gun.current_weapon == "garand"){ if (currentGarandAmmo > 0){ _local1 = true; cursor.firing = false; shooting = false; }; } else { if (gun.current_weapon == "bar"){ if (currentBarAmmo > 0){ _local1 = true; cursor.firing = true; shooting = true; }; } else { if (gun.current_weapon == "mg"){ if (currentBrowningAmmo > 0){ _local1 = true; cursor.firing = true; shooting = true; }; } else { if (gun.current_weapon == "bazooka"){ if (currentBazookaAmmo > 0){ _local1 = true; cursor.firing = false; shooting = false; }; }; }; }; }; }; }; if (_local1 == true){ if (channelSwitch == 0){ soundChannel1 = gg1.play(); } else { if (channelSwitch == 1){ soundChannel2 = gg2.play(); } else { if (channelSwitch == 2){ soundChannel3 = gg3.play(); }; }; }; if (channelSwitch == 0){ channelSwitch = 1; } else { if (channelSwitch == 1){ channelSwitch = 2; } else { if (channelSwitch == 2){ channelSwitch = 0; }; }; }; firePoint.x = (stage.mouseX + (((Math.random() - 0.5) * cursor.distance) * 2)); firePoint.y = (stage.mouseY + (((Math.random() - 0.5) * cursor.distance) * 2)); gun.recoil(); if (gun.current_weapon == "thompson"){ currentThompsonAmmo--; ammoIndicator.Update(currentThompsonAmmo); } else { if (gun.current_weapon == "carbine"){ currentCarbineAmmo--; ammoIndicator.Update(currentCarbineAmmo); } else { if (gun.current_weapon == "garand"){ currentGarandAmmo--; ammoIndicator.Update(currentGarandAmmo); if (currentGarandAmmo == 0){ garandChannel = garandOutOfAmmo.play(); }; } else { if (gun.current_weapon == "bar"){ currentBarAmmo--; ammoIndicator.Update(currentBarAmmo); } else { if (gun.current_weapon == "mg"){ currentBrowningAmmo--; ammoIndicator.Update(currentBrowningAmmo); } else { if (gun.current_weapon == "bazooka"){ currentBazookaAmmo--; ammoIndicator.Update(currentBazookaAmmo); }; }; }; }; }; }; if (aimMode == "hip"){ cursor.endDistance = (cursor.endDistance + 8); } else { if (aimMode == "sight"){ cursor.endDistance = (cursor.endDistance + 2); }; }; _local2 = false; _local3 = 1; headshot = false; if (gun.current_weapon == "bazooka"){ _local5 = false; if (groundHit.hitTestPoint(firePoint.x, firePoint.y, true)){ _local5 = true; } else { if (buildingHit.hitTestPoint(firePoint.x, firePoint.y, true)){ _local5 = true; }; }; if (_local5 == true){ _local6 = new bazookaShot(); _local6.x = firePoint.x; _local6.y = firePoint.y; addChildAt(_local6, (numChildren - 3)); shake(); _local7 = 0; while (_local7 < enemyArray.length) { _local8 = (((firePoint.x - enemyArray[_local7].x) * (firePoint.x - enemyArray[_local7].x)) + (((firePoint.y - enemyArray[_local7].y) + (enemyArray[_local7].height / 3)) * ((firePoint.y - enemyArray[_local7].y) + (enemyArray[_local7].height / 3)))); if (_local8 < 1700){ _local2 = true; enemyArray[_local7].takeDamage(10000); if (enemyArray[_local7].health < 1){ a.addKill(soldierName, new wIcon_Bazooka(), enemyArray[_local7].enemyType); enemyArray[_local7].kill(); enemyArray[_local7].parent.setChildIndex(enemyArray[_local7], (enemyArray[0].parent.getChildIndex(enemyArray[0]) - 1)); enemyArray.splice(_local7, 1); numEnemies++; _local7--; }; if (numEnemies == maxEnemies){ endLevel(); }; }; _local7++; }; if (_local2 == true){ totalShotsHit++; }; }; reload(); } else { for (_local9 in enemyArray) { _local10 = ((enemyArray.length - 1) - _local9); if (enemyArray[_local10].enemy.hitTestPoint(firePoint.x, firePoint.y, false)){ totalShotsHit++; if (enemyArray[_local10].enemyType == "Rifleman"){ _local4 = "Rifleman"; if (Math.abs((enemyArray[_local10].y - firePoint.y)) > 23){ if (Math.abs((enemyArray[_local10].y - firePoint.y)) < 29){ if (Math.abs((enemyArray[_local10].x - firePoint.x)) < 4){ enemyArray[_local10].headshot = true; enemyArray[_local10].takeDamage(100); headshot = true; _local3++; }; }; } else { _local11 = new blood_splat(); addChildAt(_local11, (numChildren - 3)); _local11.x = firePoint.x; _local11.y = firePoint.y; enemyArray[_local10].takeDamage((gun.damage / _local3)); _local3++; }; _local2 = true; } else { if (enemyArray[_local10].enemyType == "MachineGunner"){ _local4 = "Machine Gunner"; if (Math.abs((enemyArray[_local10].y - firePoint.y)) > 23){ if (Math.abs((enemyArray[_local10].y - firePoint.y)) < 29){ if (Math.abs((enemyArray[_local10].x - firePoint.x)) < 4){ enemyArray[_local10].headshot = true; enemyArray[_local10].takeDamage(100); headshot = true; _local3++; }; }; } else { _local12 = new blood_splat(); addChildAt(_local12, (numChildren - 3)); _local12.x = firePoint.x; _local12.y = firePoint.y; enemyArray[_local10].takeDamage((gun.damage / _local3)); }; _local2 = true; } else { if (enemyArray[_local10].enemyType == "Tank"){ if (Math.abs((enemyArray[_local10].x - firePoint.x)) < 30){ if ((enemyArray[_local10].y - firePoint.y) > 0){ if ((enemyArray[_local10].y - firePoint.y) < 40){ _local4 = "Tank"; _local13 = new sparks(); addChildAt(_local13, (numChildren - 3)); _local13.x = firePoint.x; _local13.y = firePoint.y; enemyArray[_local10].takeDamage((gun.damageVehicle / _local3)); _local2 = true; _local3++; }; }; }; } else { if (enemyArray[_local10].enemyType == "Jeep"){ if (Math.abs((enemyArray[_local10].x - firePoint.x)) < 30){ if ((enemyArray[_local10].y - firePoint.y) > 0){ if ((enemyArray[_local10].y - firePoint.y) < 40){ _local4 = "Jeep"; _local14 = new sparks(); addChildAt(_local14, (numChildren - 3)); _local14.x = firePoint.x; _local14.y = firePoint.y; enemyArray[_local10].takeDamage((gun.damageVehicle / _local3)); _local3++; _local2 = true; }; }; }; } else { if (enemyArray[_local10].enemyType == "Howitzer"){ if (Math.abs((enemyArray[_local10].x - firePoint.x)) < 25){ if ((enemyArray[_local10].y - firePoint.y) > 0){ if ((enemyArray[_local10].y - firePoint.y) < 35){ _local4 = "Howitzer"; _local15 = new sparks(); addChildAt(_local15, (numChildren - 3)); _local15.x = firePoint.x; _local15.y = firePoint.y; enemyArray[_local10].takeDamage((gun.damageVehicle / _local3)); _local3++; _local2 = true; }; }; }; }; }; }; }; }; if (enemyArray[_local10].health < 1){ enemyArray[_local10].kill(); enemyArray[_local10].parent.setChildIndex(enemyArray[_local10], (enemyArray[0].parent.getChildIndex(enemyArray[0]) - 1)); enemyArray.splice(_local10, 1); numEnemies++; if (headshot == true){ numHeadshots++; a.addKill(soldierName, new headshot_icon(), _local4); } else { if (gun.current_weapon == "thompson"){ a.addKill(soldierName, new wIcon_Thompson(), _local4); } else { if (gun.current_weapon == "carbine"){ a.addKill(soldierName, new wIcon_Carbine(), _local4); } else { if (gun.current_weapon == "garand"){ a.addKill(soldierName, new wIcon_Garand(), _local4); } else { if (gun.current_weapon == "bar"){ a.addKill(soldierName, new wIcon_BAR(), _local4); } else { if (gun.current_weapon == "mg"){ a.addKill(soldierName, new wIcon_Browning(), _local4); }; }; }; }; }; }; }; if (numEnemies == maxEnemies){ endLevel(); }; }; }; }; if (_local2 == false){ gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); if (groundHit.hitTestPoint(firePoint.x, firePoint.y, true)){ _local16 = new ground_hit(); addChildAt(_local16, (numChildren - 4)); _local16.x = firePoint.x; _local16.y = firePoint.y; bulletArray.push(_local16); } else { if (buildingHit.hitTestPoint(firePoint.x, firePoint.y, true)){ _local17 = new sparks2(); addChildAt(_local17, (numChildren - 4)); _local17.x = firePoint.x; _local17.y = firePoint.y; bulletArray.push(_local17); }; }; }; } else { if (reloadingGun == false){ ammoChannel = ammoClick.play(); cursor.firing = false; reload(); }; }; }; }; }; } public function createMachineGunner():void{ var _local2:*; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); var _local1:MachineGunner = new MachineGunner(new machineGunner(), this, new MachineGunnerwav()); _local1.x = (0 - (Math.random() * 150)); _local1.y = Math.round((270 + ((Math.random() - 0.5) * 140))); numMachineGunner++; currentTime = 0; enemyArray.push(_local1); enemyArray.sortOn("y", Array.NUMERIC); addChildAt(_local1, (numChildren - 4)); for (_local2 in enemyArray) { enemyArray[_local2].parent.setChildIndex(enemyArray[_local2], (numChildren - 4)); }; cursor.parent.setChildIndex(cursor, (numChildren - 1)); gun.parent.setChildIndex(gun, (numChildren - 2)); } public function onPlayGame(_arg1:MouseEvent):void{ playGame.parent.removeChild(playGame); credits.parent.removeChild(credits); if (currentFrame == 5){ fader.fadeIn(); addChild(fader); addChild(enterName); TweenMax.to(enterName, 0.5, {y:((stage.stageHeight / 2) - (enterName.height / 2))}); }; } public function createJeep():void{ var _local2:*; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); var _local1:Jeep = new Jeep(new jeepBody(), this, new Jeepwav(), new jeepExplode()); _local1.x = ((0 - (Math.random() * 50)) - 100); _local1.y = (270 + ((Math.random() - 0.5) * 140)); numJeep++; currentTime = 0; enemyArray.push(_local1); enemyArray.sortOn("y", Array.NUMERIC); addChildAt(_local1, (numChildren - 4)); for (_local2 in enemyArray) { enemyArray[_local2].parent.setChildIndex(enemyArray[_local2], (numChildren - 4)); }; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); } function frame10(){ playGame2 = new MenuButton("play game", menuFont, 24); addChild(playGame2); playGame2.addEventListener(MouseEvent.CLICK, onPlayGame2); playGame2.x = (325 - (playGame2.width / 2)); playGame2.y = 400; } public function nextLevel():void{ var _local1:Number; var _local2:Number; var _local3:Number; totalShotsFired = 0; totalShotsHit = 0; numHeadshots = 0; if (level < 35){ a.addAction((("Level " + String((level + 1))) + " Starting")); maxEnemies = (game.levelArray[level].numRifleman + game.levelArray[level].numMachineGunner); maxEnemies = (maxEnemies + ((game.levelArray[level].numTank + game.levelArray[level].numHowitzer) + game.levelArray[level].numJeep)); enemySpawnTime = game.levelArray[level].spawnTime; currentTime = enemySpawnTime; numEnemies = 0; numRifleman = 0; numMachineGunner = 0; numTank = 0; numHowitzer = 0; numJeep = 0; maxMachineGunner = game.levelArray[level].numMachineGunner; maxRifleman = game.levelArray[level].numRifleman; maxTank = game.levelArray[level].numTank; maxHowitzer = game.levelArray[level].numHowitzer; maxJeep = game.levelArray[level].numJeep; if (gun.current_weapon == "mg"){ gun.visible = true; } else { gun.visible = true; cursor.visible = true; aimMode = "hip"; gun.switchAimMode(aimMode); cursor.parent.setChildIndex(cursor, (numChildren - 1)); _local1 = (gun.x - stage.mouseX); _local2 = (gun.y - stage.mouseY); _local3 = Math.atan2(_local2, _local1); gun.rotation = ((((_local3 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; cursor.x = stage.mouseX; cursor.y = stage.mouseY; }; }; } public function onGotoCredits(_arg1:MouseEvent):void{ gotoAndStop(24); } public function setCursor():void{ var _local1:Number; var _local2:Number; var _local3:Number; if (gun.visible == true){ if (aimMode == "hip"){ _local1 = (gun.x - stage.mouseX); _local2 = (gun.y - stage.mouseY); _local3 = Math.atan2(_local2, _local1); gun.rotation = ((((_local3 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; } else { if (aimMode == "sight"){ gun.x = stage.mouseX; if (stage.mouseY > 125){ gun.y = stage.mouseY; } else { gun.y = 125; }; gun.rotation = 0; }; }; cursor.x = stage.mouseX; cursor.y = stage.mouseY; Mouse.hide(); }; } function frame15(){ stage.focus = stage; stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor); stage.addEventListener(MouseEvent.MOUSE_DOWN, onFire); stage.addEventListener(MouseEvent.MOUSE_UP, onFireStop); stage.addEventListener(Event.ENTER_FRAME, enterFrame); stage.addEventListener(KeyboardEvent.KEY_DOWN, onAim); stage.addEventListener(KeyboardEvent.KEY_UP, onHip); reloadSound = new reloadMP3(); ammoClick = new noAmmo(); ammoChannel = new SoundChannel(); ws = new WeaponSwitch(new thompson_select(), new carbine_select(), new garand_select(), new bar_select(), new mg_select(), new bazooka_select()); addChild(ws); ws.x = 500; ws.y = 360; bkg = new Background(new gameBackground()); addChildAt(bkg, 3); thompsonPurchased = true; carbinePurchased = false; garandPurchased = false; barPurchased = false; browningPurchased = false; bazookaPurchased = false; currentGunReloading = false; reloadingGun = false; thompsonPrice = 1000; carbinePrice = 700; garandPrice = 1750; barPrice = 2900; browningPrice = 4200; bazookaPrice = 5450; thompsonAmmo = 20; carbineAmmo = 15; garandAmmo = 8; barAmmo = 20; browningAmmo = 160; bazookaAmmo = 1; currentThompsonAmmo = thompsonAmmo; currentCarbineAmmo = carbineAmmo; currentGarandAmmo = garandAmmo; currentBarAmmo = barAmmo; currentBrowningAmmo = browningAmmo; currentBazookaAmmo = bazookaAmmo; garandOutOfAmmo = new garandNoAmmo(); garandChannel = new SoundChannel(); thompsonReloading = false; carbineReloading = false; garandReloading = false; barReloading = false; mgReloading = false; bazookaReloading = false; deadArray = new Array(); totMoney = 0; loseCheck = false; level = 0; feedFont = new MenuFont(); aF = new actionFont(); a = new ActionFeed(aF, stage, (("Level " + String((level + 1))) + " Starting")); addChild(a); a.x = 10; a.y = 30; totalShotsFired = 0; totalShotsHit = 0; numHeadshots = 0; TweenMax.to(overlay, 2, {alpha:0}); TweenMax.delayedCall(2, overlayOut); gun = new Gun(new muzzle_flash_hip(), new muzzle_flash_small(), new Thompson(), new Thompson_hip(), new Carbine(), new Carbine_hip(), new Bar(), new Bar_hip(), new Garand(), new Garand_hip(), new Browning(), new Bazooka(), new Bazooka_hip()); addChild(gun); headshot = false; xd = (gun.x - stage.mouseX); yd = (gun.y - stage.mouseY); radAngle = Math.atan2(yd, xd); gun.rotation = ((((radAngle * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; game = new MasterGame(); maxEnemies = (game.levelArray[level].numRifleman + game.levelArray[level].numMachineGunner); maxEnemies = (maxEnemies + ((game.levelArray[level].numTank + game.levelArray[level].numHowitzer) + game.levelArray[level].numJeep)); enemySpawnTime = game.levelArray[level].spawnTime; currentTime = enemySpawnTime; numEnemies = 0; numRifleman = 0; numMachineGunner = 0; numTank = 0; numHowitzer = 0; numJeep = 0; maxMachineGunner = game.levelArray[level].numMachineGunner; maxRifleman = game.levelArray[level].numRifleman; maxTank = game.levelArray[level].numTank; maxHowitzer = game.levelArray[level].numHowitzer; maxJeep = game.levelArray[level].numJeep; enemyArray = new Array(); shooting = false; shotCount = 1; wallHealth = 1000; maxAmmo = 20; ammo = maxAmmo; fireTime = gun.fireRate; soundCount = 4; aimMode = "hip"; cursor = new Sight(); addChild(cursor); channelSwitch = 0; gg1 = new gunSound(); gg2 = new gunSound(); gg3 = new gunSound(); bulletArray = new Array(); firePoint = new Point(); ammoIndicator = new AmmoBar(maxAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gameOverBox = new youLose(); restartButton = new MenuButton("continue", menuFont, 24); } public function onFireStop(_arg1:MouseEvent):void{ cursor.firing = false; shooting = false; } function frame1(){ stop(); bullet_bar.mask = bullet_bar_mask; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, loader); logo2.buttonMode = true; logo2.addEventListener(MouseEvent.CLICK, gotoArmor); } function frame3(){ stop(); logo.buttonMode = true; this.addEventListener(Event.ENTER_FRAME, checkLogo); logo.addEventListener(MouseEvent.CLICK, gotoArmor2); } public function onGotoArmor(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://armorgames.com/"); navigateToURL(_local2, "_blank"); } public function onGotoMenu(_arg1:MouseEvent):void{ menuMusic.stop(); warSound.stop(); menuMusic = null; warSound = null; gotoAndStop(5); } public function endStats(_arg1:MouseEvent):void{ TweenMax.to(statsScreen, 1, {alpha:0, blurFilter:{blurX:6, blurY:6, quality:2}}); TweenMax.delayedCall(1, nextLevel); TweenMax.to(menuMusic, 1, {volume:0}); TweenMax.to(warSound, 1, {volume:0.7}); } public function onPlayGame2(_arg1:MouseEvent):void{ playGame2.parent.removeChild(playGame2); gotoAndStop(15); TweenMax.to(menuMusic, 1, {volume:0}); TweenMax.to(warSound, 1, {volume:0.7}); } public function moveCursor(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; var _local4:Number; if (gun.visible == true){ if (aimMode == "hip"){ _local2 = (gun.x - stage.mouseX); _local3 = (gun.y - stage.mouseY); _local4 = Math.atan2(_local3, _local2); gun.rotation = ((((_local4 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; } else { if (aimMode == "sight"){ gun.x = stage.mouseX; if (stage.mouseY > 125){ gun.y = stage.mouseY; } else { gun.y = 125; }; gun.rotation = 0; }; }; cursor.x = stage.mouseX; cursor.y = stage.mouseY; Mouse.hide(); }; } function frame24(){ stop(); gotoMainMenu.buttonMode = true; gotoMainMenu.addEventListener(MouseEvent.CLICK, onGotoMenu); } public function createHowitzer():void{ var _local2:*; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); var _local1:Howitzer = new Howitzer(new howitzerBody(), this, new Howitzerwav(), new howitzerExplode()); _local1.x = ((0 - (Math.random() * 50)) - 100); _local1.y = (270 + ((Math.random() - 0.5) * 140)); numHowitzer++; currentTime = 0; enemyArray.push(_local1); enemyArray.sortOn("y", Array.NUMERIC); addChildAt(_local1, (numChildren - 4)); for (_local2 in enemyArray) { enemyArray[_local2].parent.setChildIndex(enemyArray[_local2], (numChildren - 4)); }; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); } public function restartGame(_arg1:MouseEvent):void{ totMoney = 0; level = 0; gameOverBox.parent.removeChild(gameOverBox); restartButton.parent.removeChild(restartButton); gotoAndStop(5); } public function onFire(_arg1:MouseEvent):void{ if (gun.current_weapon == "thompson"){ cursor.firing = true; shooting = true; } else { if (gun.current_weapon == "carbine"){ fire(); cursor.carbineShot(); } else { if (gun.current_weapon == "garand"){ fire(); cursor.garandShot(); } else { if (gun.current_weapon == "bar"){ cursor.firing = true; shooting = true; } else { if (gun.current_weapon == "mg"){ cursor.firing = true; shooting = true; } else { if (gun.current_weapon == "bazooka"){ fire(); cursor.bazookaShot(); }; }; }; }; }; }; } public function createRifleman():void{ var _local2:*; gun.parent.setChildIndex(gun, (numChildren - 1)); cursor.parent.setChildIndex(cursor, (numChildren - 1)); var _local1:Rifleman = new Rifleman(new enemyBody(), this, new Riflemanwav()); _local1.x = (0 - (Math.random() * 150)); _local1.y = Math.round((270 + ((Math.random() - 0.5) * 140))); numRifleman++; currentTime = 0; enemyArray.push(_local1); enemyArray.sortOn("y", Array.NUMERIC); addChildAt(_local1, (numChildren - 4)); for (_local2 in enemyArray) { enemyArray[_local2].parent.setChildIndex(enemyArray[_local2], (numChildren - 4)); }; cursor.parent.setChildIndex(cursor, (numChildren - 1)); gun.parent.setChildIndex(gun, (numChildren - 2)); } public function checkLogo(_arg1:Event):void{ if (logo.currentFrame == 218){ gotoAndStop(5); this.removeEventListener(Event.ENTER_FRAME, checkLogo); }; } function frame5(){ stop(); logo5.buttonMode = true; logo5.addEventListener(MouseEvent.CLICK, onGotoArmor); menuFont = new MenuFont(); warSound = new SoundSkin(new battleAmbience(), 10000); warSound.volume = 0; warSound.play(); menuMusic = new SoundSkin(new rollingThunder(), 10000); menuMusic.play(); menuMusic.volume = 0.5; playGame = new MenuButton("play game", menuFont, 24); addChild(playGame); playGame.addEventListener(MouseEvent.CLICK, onPlayGame); playGame.x = 140; playGame.y = 190; credits = new MenuButton("credits", menuFont, 24); addChild(credits); credits.x = 140; credits.y = 225; moreGames = new MenuButton("more games", menuFont, 24); moreGames.x = 140; moreGames.y = 260; addChild(moreGames); gamingNews = new MenuButton("gaming news", menuFont, 24); gamingNews.x = 140; gamingNews.y = 295; addChild(gamingNews); moreGames.addEventListener(MouseEvent.CLICK, onGotoArmor); gamingNews.addEventListener(MouseEvent.CLICK, onGotoArmor); fader = new FadeOverlay(stage.stageWidth, stage.stageHeight); enterName = new EnterName(menuFont, new OkButton(), stage, soldierName); enterName.x = ((stage.stageWidth / 2) - (enterName.width / 2)); enterName.y = (stage.stageHeight + 10); enterName.ok.addEventListener(MouseEvent.CLICK, killFade); credits.addEventListener(MouseEvent.CLICK, onGotoCredits); } public function overlayOut():void{ overlay.visible = false; } public function actualReload(_arg1:String):void{ var _local2:String = _arg1; if (_local2 == "thompson"){ thompsonReloading = false; a.addAction("Thompson Reloaded"); currentThompsonAmmo = thompsonAmmo; if (gun.current_weapon == _local2){ ammoIndicator.Update(currentThompsonAmmo); }; } else { if (_local2 == "carbine"){ carbineReloading = false; a.addAction("Carbine Reloaded"); currentCarbineAmmo = carbineAmmo; if (gun.current_weapon == _local2){ ammoIndicator.Update(currentCarbineAmmo); }; } else { if (_local2 == "garand"){ garandReloading = false; a.addAction("Garand Reloaded"); currentGarandAmmo = garandAmmo; if (gun.current_weapon == _local2){ ammoIndicator.Update(currentGarandAmmo); }; } else { if (_local2 == "bar"){ barReloading = false; a.addAction("BAR Reloaded"); currentBarAmmo = barAmmo; if (gun.current_weapon == _local2){ ammoIndicator.Update(currentBarAmmo); }; } else { if (_local2 == "mg"){ mgReloading = false; a.addAction("Browning Reloaded"); currentBrowningAmmo = browningAmmo; if (gun.current_weapon == _local2){ ammoIndicator.Update(currentBrowningAmmo); }; } else { if (_local2 == "bazooka"){ bazookaReloading = false; a.addAction("Bazooka Reloaded"); currentBazookaAmmo = bazookaAmmo; if (gun.current_weapon == _local2){ ammoIndicator.Update(currentBazookaAmmo); }; }; }; }; }; }; }; } public function onAim(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (gun.changingWeapon == false){ if (_arg1.keyCode == 40){ ws.weaponUp(); if (gun.current_weapon == ws.weapon){ } else { gun.switchWeapon(ws.weapon); if (ws.weapon == "thompson"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(thompsonAmmo); ammoIndicator.Update(currentThompsonAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new gunSound(); gg2 = new gunSound(); gg3 = new gunSound(); } else { if (ws.weapon == "carbine"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(carbineAmmo); ammoIndicator.Update(currentCarbineAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new carbineSound(); gg2 = new carbineSound(); gg3 = new carbineSound(); } else { if (ws.weapon == "garand"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(garandAmmo); ammoIndicator.Update(currentGarandAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new garandSound(); gg2 = new garandSound(); gg3 = new garandSound(); } else { if (ws.weapon == "bar"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(barAmmo); ammoIndicator.Update(currentBarAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new barSound(); gg2 = new barSound(); gg3 = new barSound(); } else { if (ws.weapon == "mg"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(browningAmmo); ammoIndicator.Update(currentBrowningAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new browningSound(); gg2 = new browningSound(); gg3 = new browningSound(); } else { if (ws.weapon == "bazooka"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(bazookaAmmo); ammoIndicator.Update(currentBazookaAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new Bazookawav(); gg2 = new Bazookawav(); gg3 = new Bazookawav(); }; }; }; }; }; }; _local2 = (gun.x - stage.mouseX); _local3 = (gun.y - stage.mouseY); _local4 = Math.atan2(_local3, _local2); gun.rotation = ((((_local4 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; if (gun.current_weapon == "mg"){ cursor.visible = false; aimMode = "sight"; } else { aimMode = "hip"; cursor.visible = true; }; }; }; if (_arg1.keyCode == 38){ ws.weaponDown(); if (gun.current_weapon == ws.weapon){ } else { gun.switchWeapon(ws.weapon); if (ws.weapon == "thompson"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(thompsonAmmo); ammoIndicator.Update(currentThompsonAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new gunSound(); gg2 = new gunSound(); gg3 = new gunSound(); } else { if (ws.weapon == "carbine"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(carbineAmmo); ammoIndicator.Update(currentCarbineAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new carbineSound(); gg2 = new carbineSound(); gg3 = new carbineSound(); } else { if (ws.weapon == "garand"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(garandAmmo); ammoIndicator.Update(currentGarandAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new garandSound(); gg2 = new garandSound(); gg3 = new garandSound(); } else { if (ws.weapon == "bar"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(barAmmo); ammoIndicator.Update(currentBarAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new barSound(); gg2 = new barSound(); gg3 = new barSound(); } else { if (ws.weapon == "mg"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(browningAmmo); ammoIndicator.Update(currentBrowningAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new browningSound(); gg2 = new browningSound(); gg3 = new browningSound(); } else { if (ws.weapon == "bazooka"){ ammoIndicator.parent.removeChild(ammoIndicator); ammoIndicator = new AmmoBar(bazookaAmmo); ammoIndicator.Update(currentBazookaAmmo); addChild(ammoIndicator); ammoIndicator.x = 10; ammoIndicator.y = 10; gg1 = new Bazookawav(); gg2 = new Bazookawav(); gg3 = new Bazookawav(); }; }; }; }; }; }; _local5 = (gun.x - stage.mouseX); _local6 = (gun.y - stage.mouseY); _local7 = Math.atan2(_local6, _local5); gun.rotation = ((((_local7 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; if (gun.current_weapon == "mg"){ cursor.visible = false; aimMode = "sight"; } else { aimMode = "hip"; cursor.visible = true; }; }; }; if (_arg1.keyCode == 82){ reload(); }; if (_arg1.keyCode == 32){ if (gun.current_weapon == "mg"){ } else { cursor.visible = false; gun.parent.setChildIndex(gun, (numChildren - 1)); aimMode = "sight"; gun.switchAimMode(aimMode); gun.x = stage.mouseX; gun.rotation = 0; gun.x = stage.mouseX; if (stage.mouseY > 125){ gun.y = stage.mouseY; } else { gun.y = 125; }; gun.rotation = 0; }; }; }; } public function killFade(_arg1:MouseEvent):void{ soldierName = enterName.finalName; fader.kill(); TweenMax.delayedCall(0.5, gotoGame); } public function shake():void{ TweenMax.to(this, 0.05, {x:((Math.random() - 0.5) * 5), y:((Math.random() - 0.5) * 5)}); TweenMax.to(this, 0.05, {x:((Math.random() - 0.5) * 5), y:((Math.random() - 0.5) * 5), delay:0.05}); TweenMax.to(this, 0.05, {x:((Math.random() - 0.5) * 5), y:((Math.random() - 0.5) * 5), delay:0.1}); TweenMax.to(this, 0.05, {x:((Math.random() - 0.5) * 5), y:((Math.random() - 0.5) * 5), delay:0.15}); TweenMax.to(this, 0.05, {x:0, y:0, delay:0.2}); } public function lose():void{ endGame(); } public function onHip(_arg1:KeyboardEvent):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; if (gun.changingWeapon == false){ if (gun.visible == true){ if (_arg1.keyCode == 32){ if (gun.current_weapon == "mg"){ } else { cursor.visible = true; aimMode = "hip"; gun.switchAimMode(aimMode); cursor.parent.setChildIndex(cursor, (numChildren - 1)); _local2 = (gun.x - stage.mouseX); _local3 = (gun.y - stage.mouseY); _local4 = Math.atan2(_local3, _local2); gun.rotation = ((((_local4 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; cursor.x = stage.mouseX; cursor.y = stage.mouseY; }; }; if (aimMode == "hip"){ _local5 = (gun.x - stage.mouseX); _local6 = (gun.y - stage.mouseY); _local7 = Math.atan2(_local6, _local5); gun.rotation = ((((_local7 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; } else { if (aimMode == "sight"){ gun.x = stage.mouseX; gun.y = stage.mouseY; gun.rotation = 0; }; }; if (aimMode == "hip"){ _local8 = (gun.x - stage.mouseX); _local9 = (gun.y - stage.mouseY); _local10 = Math.atan2(_local9, _local8); gun.rotation = ((((_local10 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; } else { if (aimMode == "sight"){ gun.x = stage.mouseX; gun.y = stage.mouseY; gun.rotation = 0; }; }; if (aimMode == "hip"){ _local11 = (gun.x - stage.mouseX); _local12 = (gun.y - stage.mouseY); _local13 = Math.atan2(_local12, _local11); gun.rotation = ((((_local13 * 360) / (Math.PI * 2)) - 90) + 30); gun.y = ((350 + (stage.mouseY * 0.75)) + (stage.mouseX / 4)); gun.x = (350 + (stage.mouseX / 2)); if (gun.y < (500 + (Math.abs(gun.rotation) * 5))){ gun.y = (500 + (Math.abs(gun.rotation) * 5)); }; } else { if (aimMode == "sight"){ gun.x = stage.mouseX; gun.y = stage.mouseY; gun.rotation = 0; }; }; cursor.x = stage.mouseX; cursor.y = stage.mouseY; Mouse.hide(); Mouse.hide(); }; }; } public function endLevel():void{ var _local1:*; var _local2:Stats; var _local3:BuyWeapons; var _local4:MenuButton; var _local5:MenuButton; level++; if (level < 35){ currentThompsonAmmo = thompsonAmmo; currentCarbineAmmo = carbineAmmo; currentGarandAmmo = garandAmmo; currentBarAmmo = barAmmo; currentBrowningAmmo = browningAmmo; currentBazookaAmmo = bazookaAmmo; if (gun.current_weapon == "thompson"){ currentThompsonAmmo--; ammoIndicator.Update(currentThompsonAmmo); } else { if (gun.current_weapon == "carbine"){ currentCarbineAmmo--; ammoIndicator.Update(currentCarbineAmmo); } else { if (gun.current_weapon == "garand"){ currentGarandAmmo--; ammoIndicator.Update(currentGarandAmmo); if (currentGarandAmmo == 0){ garandChannel = garandOutOfAmmo.play(); }; } else { if (gun.current_weapon == "bar"){ currentBarAmmo--; ammoIndicator.Update(currentBarAmmo); } else { if (gun.current_weapon == "mg"){ currentBrowningAmmo--; ammoIndicator.Update(currentBrowningAmmo); } else { if (gun.current_weapon == "bazooka"){ currentBazookaAmmo--; ammoIndicator.Update(currentBazookaAmmo); }; }; }; }; }; }; menuMusic.position = 0; TweenMax.to(warSound, 0.5, {volume:0}); TweenMax.to(menuMusic, 1, {volume:0.5}); for (_local1 in enemyArray) { enemyArray[0].kill(); enemyArray[0].parent.setChildIndex(enemyArray[_local1], (enemyArray[0].parent.getChildIndex(enemyArray[0]) - 1)); enemyArray.splice(0, 1); }; statsScreen = new MovieClip(); a.addAction((("Level " + String(level)) + " Complete!")); sFader = new MovieClip(); statsScreen.addChild(sFader); TweenMax.to(sFader, 1, {blurFilter:{blurX:6, blurY:6, quality:2}, colorMatrixFilter:{brightness:0.6, saturation:0.4}}); _local2 = new Stats(feedFont, maxRifleman, numRifleman, maxMachineGunner, numMachineGunner, maxJeep, numJeep, maxTank, numTank, maxHowitzer, numHowitzer, totalShotsFired, totalShotsHit, numHeadshots, level, totMoney); statsScreen.addChild(_local2); _local3 = new BuyWeapons(this, new buyButton(), _local2, ws, new thompson_up(), new carbine_up(), new garand_up(), new bar_up(), new browning_up(), new bazooka_up(), new arrowUp_up(), new arrowDown_up(), menuFont, new addHealth()); statsScreen.addChild(_local3); _local3.x = 500; _local3.y = 65; totMoney = _local2.totalMoneyAmount; _local4 = new MenuButton("Continue", menuFont, 24); _local5 = new MenuButton("More Games", menuFont, 24); statsScreen.addChild(_local5); statsScreen.addChild(_local4); _local5.x = 60; _local5.y = 380; _local4.x = 60; _local4.y = 350; _local4.addEventListener(MouseEvent.CLICK, endStats); _local5.addEventListener(MouseEvent.CLICK, onGotoArmor3); _local2.x = 20; _local2.y = 20; gun.visible = false; cursor.visible = false; Mouse.show(); addChild(statsScreen); } else { gun.visible = false; winScreen = new WinScreen(new Credits(), new CreditsBackground()); winScreen.main.playAgainButton.addEventListener(MouseEvent.CLICK, onPlayAgain); overStatus = "win"; addChild(winScreen); TweenMax.to(warSound, 0.5, {volume:0}); TweenMax.to(menuMusic, 1, {volume:0.5}); }; } public function onPlayAgain(_arg1:MouseEvent):void{ var _local2:*; for (_local2 in enemyArray) { enemyArray[_local2].destroy(); }; if (overStatus == "lost"){ loseScreen.parent.removeChild(loseScreen); } else { if (overStatus == "win"){ winScreen.parent.removeChild(winScreen); }; }; enemyArray = new Array(); thompsonPurchased = true; carbinePurchased = false; garandPurchased = false; barPurchased = false; browningPurchased = false; bazookaPurchased = false; currentThompsonAmmo = thompsonAmmo; currentCarbineAmmo = carbineAmmo; currentGarandAmmo = garandAmmo; currentBarAmmo = barAmmo; currentBrowningAmmo = browningAmmo; currentBazookaAmmo = bazookaAmmo; ws.Reset(); gun.parent.removeChild(gun); cursor.parent.removeChild(cursor); gun.switchWeapon("thompson"); totMoney = 0; wallHealth = 1000; level = 0; ws.parent.removeChild(ws); bkg.parent.removeChild(bkg); ammoIndicator.parent.removeChild(ammoIndicator); menuMusic.stop(); warSound.stop(); gotoAndStop(5); } public function enterFrame(_arg1:Event):void{ var _local2:*; if (wallHealth <= 0){ if (loseCheck == false){ gun.visible = false; loseCheck = true; loseScreen = new LoseScreen(new loseBackground(), menuFont); addChild(loseScreen); overStatus = "lost"; loseScreen.playAgain.addEventListener(MouseEvent.CLICK, onPlayAgain); menuMusic.position = 0; TweenMax.to(warSound, 0.5, {volume:0}); TweenMax.to(menuMusic, 1, {volume:0.5}); }; }; if (gun.visible == false){ Mouse.show(); }; for (_local2 in bulletArray) { bulletArray[_local2].alpha = (bulletArray[_local2].alpha - 0.1); if (bulletArray[_local2].alpha < 0.1){ bulletArray[_local2].parent.removeChild(bulletArray[_local2]); bulletArray.splice(_local2, 1); }; }; currentTime++; fireTime++; if (shooting == true){ if (fireTime >= gun.fireRate){ fire(); fireTime = 0; }; }; var _local3:Number = (Math.random() * 4); _local3 = Math.round(_local3); _local3++; if (currentTime > enemySpawnTime){ if (_local3 == 1){ if (numRifleman < maxRifleman){ createRifleman(); } else { _local3++; }; } else { if (_local3 == 2){ if (numMachineGunner < maxMachineGunner){ createMachineGunner(); } else { _local3++; }; } else { if (_local3 == 3){ if (numTank < maxTank){ createTank(); } else { _local3++; }; } else { if (_local3 == 4){ if (numHowitzer < maxHowitzer){ createHowitzer(); } else { _local3++; }; } else { if (_local3 == 5){ if (numJeep < maxJeep){ createJeep(); } else { _local3++; }; }; }; }; }; }; }; } public function onGotoArmor3(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://armorgames.com/"); navigateToURL(_local2, "_blank"); } public function endGame():void{ gun.visible = false; addChild(gameOverBox); gameOverBox.x = (stage.stageWidth / 2); gameOverBox.y = (stage.stageHeight / 2); addChild(restartButton); restartButton.x = ((stage.stageWidth / 2) - (restartButton.width / 2)); restartButton.y = (stage.stageWidth / 2); restartButton.addEventListener(MouseEvent.CLICK, restartGame); } public function reload():void{ var _local1:String = gun.current_weapon; var _local2:Array = new Array(); _local2.push(_local1); if (gun.current_weapon == "thompson"){ if (thompsonReloading == false){ a.addAction("Thompson Reloading..."); reloadSound.play(); TweenMax.delayedCall(0.8, actualReload, _local2); thompsonReloading = true; }; } else { if (gun.current_weapon == "carbine"){ if (carbineReloading == false){ a.addAction("Carbine Reloading..."); reloadSound.play(); TweenMax.delayedCall(0.4, actualReload, _local2); carbineReloading = true; }; } else { if (gun.current_weapon == "garand"){ if (garandReloading == false){ a.addAction("Garand Reloading..."); reloadSound.play(); TweenMax.delayedCall(0.6, actualReload, _local2); garandReloading = true; }; } else { if (gun.current_weapon == "bar"){ if (barReloading == false){ a.addAction("BAR Reloading..."); reloadSound.play(); TweenMax.delayedCall(1, actualReload, _local2); barReloading = true; }; } else { if (gun.current_weapon == "mg"){ if (mgReloading == false){ a.addAction("Browning Reloading..."); reloadSound.play(); TweenMax.delayedCall(1, actualReload, _local2); mgReloading = true; }; } else { if (gun.current_weapon == "bazooka"){ if (bazookaReloading == false){ a.addAction("Bazooka Reloading..."); reloadSound.play(); TweenMax.delayedCall(6, actualReload, _local2); bazookaReloading = true; }; }; }; }; }; }; }; } public function gotoArmor(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://armorgames.com/"); navigateToURL(_local2, "_blank"); } public function gotoGame():void{ gotoAndStop(10); } } }//package defense_fla
Section 7
//soldierDieNormal_31 (defense_fla.soldierDieNormal_31) package defense_fla { import flash.display.*; public dynamic class soldierDieNormal_31 extends MovieClip { public function soldierDieNormal_31(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package defense_fla
Section 8
//tankBodyInner_58 (defense_fla.tankBodyInner_58) package defense_fla { import flash.display.*; public dynamic class tankBodyInner_58 extends MovieClip { public function tankBodyInner_58(){ addFrameScript(5, frame6, 20, frame21, 53, frame54); } function frame6(){ gotoAndPlay(1); } function frame54(){ gotoAndPlay(45); } function frame21(){ stop(); } } }//package defense_fla
Section 9
//Cubic (gs.easing.Cubic) package gs.easing { public class Cubic { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } } }//package gs.easing
Section 10
//Elastic (gs.easing.Elastic) package gs.easing { public class Elastic { private static const _2PI:Number = 6.28318530717959; public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / _2PI) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6)))) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / _2PI) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6))) * 0.5) + _arg3) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / _2PI) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6))) + _arg3) + _arg2)); } } }//package gs.easing
Section 11
//TweenEvent (gs.events.TweenEvent) package gs.events { import flash.events.*; public class TweenEvent extends Event { public var info:Object; public static const UPDATE:String = "update"; public static const START:String = "start"; public static const version:Number = 0.9; public static const COMPLETE:String = "complete"; public function TweenEvent(_arg1:String, _arg2:Object=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.info = _arg2; } override public function clone():Event{ return (new TweenEvent(this.type, this.info, this.bubbles, this.cancelable)); } } }//package gs.events
Section 12
//AutoAlphaPlugin (gs.plugins.AutoAlphaPlugin) package gs.plugins { import gs.*; import flash.display.*; public class AutoAlphaPlugin extends TweenPlugin { protected var _tweenVisible:Boolean; protected var _target:Object; protected var _visible:Boolean; protected var _tween:TweenLite; public static const VERSION:Number = 1; public static const API:Number = 1; public function AutoAlphaPlugin(){ this.propName = "autoAlpha"; this.overwriteProps = ["alpha", "visible"]; this.onComplete = onCompleteTween; } override public function killProps(_arg1:Object):void{ super.killProps(_arg1); _tweenVisible = !(Boolean(("visible" in _arg1))); } public function onCompleteTween():void{ if (((((_tweenVisible) && (!((_tween.vars.runBackwards == true))))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(!((_arg2 == 0))); _tweenVisible = true; addTween(_arg1, "alpha", _arg1.alpha, _arg2, "alpha"); return (true); } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); if (((!((_target.visible == true))) && (_tweenVisible))){ _target.visible = true; }; } } }//package gs.plugins
Section 13
//BevelFilterPlugin (gs.plugins.BevelFilterPlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.filters.*; public class BevelFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BevelFilterPlugin(){ this.propName = "bevelFilter"; this.overwriteProps = ["bevelFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BevelFilter; initFilter(_arg2, new BevelFilter(0, 0, 0xFFFFFF, 0.5, 0, 0.5, 2, 2, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 14
//BezierPlugin (gs.plugins.BezierPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class BezierPlugin extends TweenPlugin { protected var _future:Object; protected var _orient:Boolean; protected var _orientData:Array; protected var _target:Object; protected var _beziers:Object; protected static const _RAD2DEG:Number = 57.2957795130823; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function BezierPlugin(){ _future = {}; super(); this.propName = "bezier"; this.overwriteProps = []; } override public function killProps(_arg1:Object):void{ var _local2:String; for (_local2 in _beziers) { if ((_local2 in _arg1)){ delete _beziers[_local2]; }; }; super.killProps(_arg1); } protected function init(_arg1:TweenLite, _arg2:Array, _arg3:Boolean):void{ var _local5:int; var _local6:String; _target = _arg1.target; if (_arg1.exposedVars.orientToBezier == true){ _orientData = [["x", "y", "rotation", 0]]; _orient = true; } else { if ((_arg1.exposedVars.orientToBezier is Array)){ _orientData = _arg1.exposedVars.orientToBezier; _orient = true; }; }; var _local4:Object = {}; _local5 = 0; while (_local5 < _arg2.length) { for (_local6 in _arg2[_local5]) { if (_local4[_local6] == undefined){ _local4[_local6] = [_arg1.target[_local6]]; }; if (typeof(_arg2[_local5][_local6]) == "number"){ _local4[_local6].push(_arg2[_local5][_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg2[_local5][_local6]))); }; }; _local5++; }; for (_local6 in _local4) { this.overwriteProps[this.overwriteProps.length] = _local6; if (_arg1.exposedVars[_local6] != undefined){ if (typeof(_arg1.exposedVars[_local6]) == "number"){ _local4[_local6].push(_arg1.exposedVars[_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg1.exposedVars[_local6]))); }; delete _arg1.exposedVars[_local6]; _local5 = (_arg1.tweens.length - 1); while (_local5 > -1) { if (_arg1.tweens[_local5].name == _local6){ _arg1.tweens.splice(_local5, 1); }; _local5--; }; }; }; _beziers = parseBeziers(_local4, _arg3); } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), false); return (true); } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:String; var _local4:Object; var _local5:Number; var _local6:uint; var _local7:Number; var _local8:int; var _local9:Object; var _local10:Boolean; var _local11:Number; var _local12:Number; var _local13:Array; var _local14:Number; if (_arg1 == 1){ for (_local3 in _beziers) { _local2 = (_beziers[_local3].length - 1); _target[_local3] = _beziers[_local3][_local2][2]; }; } else { for (_local3 in _beziers) { _local6 = _beziers[_local3].length; if (_arg1 < 0){ _local2 = 0; } else { if (_arg1 >= 1){ _local2 = (_local6 - 1); } else { _local2 = int((_local6 * _arg1)); }; }; _local5 = ((_arg1 - (_local2 * (1 / _local6))) * _local6); _local4 = _beziers[_local3][_local2]; if (this.round){ _local7 = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); _local8 = ((_local7)<0) ? -1 : 1; _target[_local3] = ((((_local7 % 1) * _local8))>0.5) ? (int(_local7) + _local8) : int(_local7); } else { _target[_local3] = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); }; }; }; if (_orient){ _local9 = _target; _local10 = this.round; _target = _future; this.round = false; _orient = false; this.changeFactor = (_arg1 + 0.01); _target = _local9; this.round = _local10; _orient = true; _local2 = 0; while (_local2 < _orientData.length) { _local13 = _orientData[_local2]; _local14 = ((_local13[3]) || (0)); _local11 = (_future[_local13[0]] - _target[_local13[0]]); _local12 = (_future[_local13[1]] - _target[_local13[1]]); _target[_local13[2]] = ((Math.atan2(_local12, _local11) * _RAD2DEG) + _local14); _local2++; }; }; } public static function parseBeziers(_arg1:Object, _arg2:Boolean=false):Object{ var _local3:int; var _local4:Array; var _local5:Object; var _local6:String; var _local7:Object = {}; if (_arg2){ for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 2){ _local5[_local5.length] = [_local4[0], (_local4[1] - ((_local4[2] - _local4[0]) / 4)), _local4[1]]; _local3 = 1; while (_local3 < (_local4.length - 1)) { _local5[_local5.length] = [_local4[_local3], (_local4[_local3] + (_local4[_local3] - _local5[(_local3 - 1)][1])), _local4[(_local3 + 1)]]; _local3++; }; } else { _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; } else { for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 3){ _local5[_local5.length] = [_local4[0], _local4[1], ((_local4[1] + _local4[2]) / 2)]; _local3 = 2; while (_local3 < (_local4.length - 2)) { _local5[_local5.length] = [_local5[(_local3 - 2)][2], _local4[_local3], ((_local4[_local3] + _local4[(_local3 + 1)]) / 2)]; _local3++; }; _local5[_local5.length] = [_local5[(_local5.length - 1)][2], _local4[(_local4.length - 2)], _local4[(_local4.length - 1)]]; } else { if (_local4.length == 3){ _local5[_local5.length] = [_local4[0], _local4[1], _local4[2]]; } else { if (_local4.length == 2){ _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; }; }; }; return (_local7); } } }//package gs.plugins
Section 15
//BezierThroughPlugin (gs.plugins.BezierThroughPlugin) package gs.plugins { import gs.*; public class BezierThroughPlugin extends BezierPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BezierThroughPlugin(){ this.propName = "bezierThrough"; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), true); return (true); } } }//package gs.plugins
Section 16
//BlurFilterPlugin (gs.plugins.BlurFilterPlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.filters.*; public class BlurFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BlurFilterPlugin(){ this.propName = "blurFilter"; this.overwriteProps = ["blurFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BlurFilter; initFilter(_arg2, new BlurFilter(0, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 17
//ColorMatrixFilterPlugin (gs.plugins.ColorMatrixFilterPlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.filters.*; public class ColorMatrixFilterPlugin extends FilterPlugin { protected var _matrix:Array; protected var _matrixTween:EndArrayPlugin; public static const API:Number = 1; public static const VERSION:Number = 1.1; protected static var _lumG:Number = 0.71516; protected static var _lumR:Number = 0.212671; protected static var _idMatrix:Array = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; protected static var _lumB:Number = 0.072169; public function ColorMatrixFilterPlugin(){ this.propName = "colorMatrixFilter"; this.overwriteProps = ["colorMatrixFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = ColorMatrixFilter; var _local4:Object = _arg2; initFilter({remove:_arg2.remove, index:_arg2.index, addFilter:_arg2.addFilter}, new ColorMatrixFilter(_idMatrix.slice())); _matrix = ColorMatrixFilter(_filter).matrix; var _local5:Array = []; if (((!((_local4.matrix == null))) && ((_local4.matrix is Array)))){ _local5 = _local4.matrix; } else { if (_local4.relative == true){ _local5 = _matrix.slice(); } else { _local5 = _idMatrix.slice(); }; _local5 = setBrightness(_local5, _local4.brightness); _local5 = setContrast(_local5, _local4.contrast); _local5 = setHue(_local5, _local4.hue); _local5 = setSaturation(_local5, _local4.saturation); _local5 = setThreshold(_local5, _local4.threshold); if (!isNaN(_local4.colorize)){ _local5 = colorize(_local5, _local4.colorize, _local4.amount); }; }; _matrixTween = new EndArrayPlugin(); _matrixTween.init(_matrix, _local5); return (true); } override public function set changeFactor(_arg1:Number):void{ _matrixTween.changeFactor = _arg1; ColorMatrixFilter(_filter).matrix = _matrix; super.changeFactor = _arg1; } public static function setSaturation(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; var _local3:Number = (1 - _arg2); var _local4:Number = (_local3 * _lumR); var _local5:Number = (_local3 * _lumG); var _local6:Number = (_local3 * _lumB); var _local7:Array = [(_local4 + _arg2), _local5, _local6, 0, 0, _local4, (_local5 + _arg2), _local6, 0, 0, _local4, _local5, (_local6 + _arg2), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local7, _arg1)); } public static function setHue(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 * (Math.PI / 180)); var _local3:Number = Math.cos(_arg2); var _local4:Number = Math.sin(_arg2); var _local5:Array = [((_lumR + (_local3 * (1 - _lumR))) + (_local4 * -(_lumR))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * -(_lumG))), ((_lumB + (_local3 * -(_lumB))) + (_local4 * (1 - _lumB))), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * 0.143)), ((_lumG + (_local3 * (1 - _lumG))) + (_local4 * 0.14)), ((_lumB + (_local3 * -(_lumB))) + (_local4 * -0.283)), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * -((1 - _lumR)))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * _lumG)), ((_lumB + (_local3 * (1 - _lumB))) + (_local4 * _lumB)), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]; return (applyMatrix(_local5, _arg1)); } public static function setThreshold(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; var _local3:Array = [(_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } public static function applyMatrix(_arg1:Array, _arg2:Array):Array{ var _local6:int; var _local7:int; if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (_arg2); }; var _local3:Array = []; var _local4:int; var _local5:int; _local6 = 0; while (_local6 < 4) { _local7 = 0; while (_local7 < 5) { if (_local7 == 4){ _local5 = _arg1[(_local4 + 4)]; } else { _local5 = 0; }; _local3[(_local4 + _local7)] = (((((_arg1[_local4] * _arg2[_local7]) + (_arg1[(_local4 + 1)] * _arg2[(_local7 + 5)])) + (_arg1[(_local4 + 2)] * _arg2[(_local7 + 10)])) + (_arg1[(_local4 + 3)] * _arg2[(_local7 + 15)])) + _local5); _local7++; }; _local4 = (_local4 + 5); _local6++; }; return (_local3); } public static function colorize(_arg1:Array, _arg2:Number, _arg3:Number=1):Array{ if (isNaN(_arg2)){ return (_arg1); }; if (isNaN(_arg3)){ _arg3 = 1; }; var _local4:Number = (((_arg2 >> 16) & 0xFF) / 0xFF); var _local5:Number = (((_arg2 >> 8) & 0xFF) / 0xFF); var _local6:Number = ((_arg2 & 0xFF) / 0xFF); var _local7:Number = (1 - _arg3); var _local8:Array = [(_local7 + ((_arg3 * _local4) * _lumR)), ((_arg3 * _local4) * _lumG), ((_arg3 * _local4) * _lumB), 0, 0, ((_arg3 * _local5) * _lumR), (_local7 + ((_arg3 * _local5) * _lumG)), ((_arg3 * _local5) * _lumB), 0, 0, ((_arg3 * _local6) * _lumR), ((_arg3 * _local6) * _lumG), (_local7 + ((_arg3 * _local6) * _lumB)), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local8, _arg1)); } public static function setBrightness(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = ((_arg2 * 100) - 100); return (applyMatrix([1, 0, 0, 0, _arg2, 0, 1, 0, 0, _arg2, 0, 0, 1, 0, _arg2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], _arg1)); } public static function setContrast(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 + 0.01); var _local3:Array = [_arg2, 0, 0, 0, (128 * (1 - _arg2)), 0, _arg2, 0, 0, (128 * (1 - _arg2)), 0, 0, _arg2, 0, (128 * (1 - _arg2)), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } } }//package gs.plugins
Section 18
//DropShadowFilterPlugin (gs.plugins.DropShadowFilterPlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.filters.*; public class DropShadowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function DropShadowFilterPlugin(){ this.propName = "dropShadowFilter"; this.overwriteProps = ["dropShadowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = DropShadowFilter; initFilter(_arg2, new DropShadowFilter(0, 45, 0, 0, 0, 0, 1, ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout, _arg2.hideObject)); return (true); } } }//package gs.plugins
Section 19
//EndArrayPlugin (gs.plugins.EndArrayPlugin) package gs.plugins { import gs.*; import flash.display.*; import gs.utils.tween.*; public class EndArrayPlugin extends TweenPlugin { protected var _a:Array; protected var _info:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function EndArrayPlugin(){ _info = []; super(); this.propName = "endArray"; this.overwriteProps = ["endArray"]; } public function init(_arg1:Array, _arg2:Array):void{ _a = _arg1; var _local3:int = (_arg2.length - 1); while (_local3 > -1) { if (((!((_arg1[_local3] == _arg2[_local3]))) && (!((_arg1[_local3] == null))))){ _info[_info.length] = new ArrayTweenInfo(_local3, _a[_local3], (_arg2[_local3] - _a[_local3])); }; _local3--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (false); }; init((_arg1 as Array), _arg2); return (true); } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:ArrayTweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _a[_local3.index] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _a[_local3.index] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } } }//package gs.plugins
Section 20
//FilterPlugin (gs.plugins.FilterPlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.filters.*; import gs.utils.tween.*; public class FilterPlugin extends TweenPlugin { protected var _remove:Boolean; protected var _target:Object; protected var _index:int; protected var _filter:BitmapFilter; protected var _type:Class; public static const VERSION:Number = 1.03; public static const API:Number = 1; public function onCompleteTween():void{ var _local1:int; var _local2:Array; if (_remove){ _local2 = _target.filters; if (!(_local2[_index] is _type)){ _local1 = (_local2.length - 1); while (_local1 > -1) { if ((_local2[_local1] is _type)){ _local2.splice(_local1, 1); break; }; _local1--; }; } else { _local2.splice(_index, 1); }; _target.filters = _local2; }; } protected function initFilter(_arg1:Object, _arg2:BitmapFilter):void{ var _local4:String; var _local5:int; var _local6:HexColorsPlugin; var _local3:Array = _target.filters; _index = -1; if (_arg1.index != null){ _index = _arg1.index; } else { _local5 = (_local3.length - 1); while (_local5 > -1) { if ((_local3[_local5] is _type)){ _index = _local5; break; }; _local5--; }; }; if ((((((_index == -1)) || ((_local3[_index] == null)))) || ((_arg1.addFilter == true)))){ _index = ((_arg1.index)!=null) ? _arg1.index : _local3.length; _local3[_index] = _arg2; _target.filters = _local3; }; _filter = _local3[_index]; _remove = Boolean((_arg1.remove == true)); if (_remove){ this.onComplete = onCompleteTween; }; var _local7:Object = ((_arg1.isTV)==true) ? _arg1.exposedVars : _arg1; for (_local4 in _local7) { if (((((((((!((_local4 in _filter))) || ((_filter[_local4] == _local7[_local4])))) || ((_local4 == "remove")))) || ((_local4 == "index")))) || ((_local4 == "addFilter")))){ } else { if ((((((_local4 == "color")) || ((_local4 == "highlightColor")))) || ((_local4 == "shadowColor")))){ _local6 = new HexColorsPlugin(); _local6.initColor(_filter, _local4, _filter[_local4], _local7[_local4]); _tweens[_tweens.length] = new TweenInfo(_local6, "changeFactor", 0, 1, _local4, false); } else { if ((((((((_local4 == "quality")) || ((_local4 == "inner")))) || ((_local4 == "knockout")))) || ((_local4 == "hideObject")))){ _filter[_local4] = _local7[_local4]; } else { addTween(_filter, _local4, _filter[_local4], _local7[_local4], _local4); }; }; }; }; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Array = _target.filters; _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; if (!(_local4[_index] is _type)){ _index = (_local4.length - 1); _local2 = (_local4.length - 1); while (_local2 > -1) { if ((_local4[_local2] is _type)){ _index = _local2; break; }; _local2--; }; }; _local4[_index] = _filter; _target.filters = _local4; } } }//package gs.plugins
Section 21
//FramePlugin (gs.plugins.FramePlugin) package gs.plugins { import gs.*; import flash.display.*; public class FramePlugin extends TweenPlugin { protected var _target:MovieClip; public var frame:int; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function FramePlugin(){ this.propName = "frame"; this.overwriteProps = ["frame"]; this.round = true; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is MovieClip))) || (isNaN(_arg2)))){ return (false); }; _target = (_arg1 as MovieClip); this.frame = _target.currentFrame; addTween(this, "frame", this.frame, _arg2, "frame"); return (true); } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.gotoAndStop(this.frame); } } }//package gs.plugins
Section 22
//GlowFilterPlugin (gs.plugins.GlowFilterPlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.filters.*; public class GlowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function GlowFilterPlugin(){ this.propName = "glowFilter"; this.overwriteProps = ["glowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = GlowFilter; initFilter(_arg2, new GlowFilter(0xFFFFFF, 0, 0, 0, ((_arg2.strength) || (1)), ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout)); return (true); } } }//package gs.plugins
Section 23
//HexColorsPlugin (gs.plugins.HexColorsPlugin) package gs.plugins { import gs.*; import flash.display.*; public class HexColorsPlugin extends TweenPlugin { protected var _colors:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function HexColorsPlugin(){ this.propName = "hexColors"; this.overwriteProps = []; _colors = []; } override public function killProps(_arg1:Object):void{ var _local2:int = (_colors.length - 1); while (_local2 > -1) { if (_arg1[_colors[_local2][1]] != undefined){ _colors.splice(_local2, 1); }; _local2--; }; super.killProps(_arg1); } public function initColor(_arg1:Object, _arg2:String, _arg3:uint, _arg4:uint):void{ var _local5:Number; var _local6:Number; var _local7:Number; if (_arg3 != _arg4){ _local5 = (_arg3 >> 16); _local6 = ((_arg3 >> 8) & 0xFF); _local7 = (_arg3 & 0xFF); _colors[_colors.length] = [_arg1, _arg2, _local5, ((_arg4 >> 16) - _local5), _local6, (((_arg4 >> 8) & 0xFF) - _local6), _local7, ((_arg4 & 0xFF) - _local7)]; this.overwriteProps[this.overwriteProps.length] = _arg2; }; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:Array; _local2 = (_colors.length - 1); while (_local2 > -1) { _local3 = _colors[_local2]; _local3[0][_local3[1]] = ((((_local3[2] + (_arg1 * _local3[3])) << 16) | ((_local3[4] + (_arg1 * _local3[5])) << 8)) | (_local3[6] + (_arg1 * _local3[7]))); _local2--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; for (_local4 in _arg2) { initColor(_arg1, _local4, uint(_arg1[_local4]), uint(_arg2[_local4])); }; return (true); } } }//package gs.plugins
Section 24
//RemoveTintPlugin (gs.plugins.RemoveTintPlugin) package gs.plugins { public class RemoveTintPlugin extends TintPlugin { public static const VERSION:Number = 1.01; public static const API:Number = 1; public function RemoveTintPlugin(){ this.propName = "removeTint"; } } }//package gs.plugins
Section 25
//RoundPropsPlugin (gs.plugins.RoundPropsPlugin) package gs.plugins { import gs.*; import flash.display.*; public class RoundPropsPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function RoundPropsPlugin(){ this.propName = "roundProps"; this.overwriteProps = []; this.round = true; } public function add(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ addTween(_arg1, _arg2, _arg3, (_arg3 + _arg4), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 26
//ShortRotationPlugin (gs.plugins.ShortRotationPlugin) package gs.plugins { import gs.*; import flash.display.*; public class ShortRotationPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function ShortRotationPlugin(){ this.propName = "shortRotation"; this.overwriteProps = []; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; if (typeof(_arg2) == "number"){ trace("WARNING: You appear to be using the old shortRotation syntax. Instead of passing a number, please pass an object with properties that correspond to the rotations values For example, TweenMax.to(mc, 2, {shortRotation:{rotationX:-170, rotationY:25}})"); return (false); }; for (_local4 in _arg2) { initRotation(_arg1, _local4, _arg1[_local4], _arg2[_local4]); }; return (true); } public function initRotation(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ var _local5:Number = ((_arg4 - _arg3) % 360); if (((_arg4 - _arg3) % 360) != (_local5 % 180)){ _local5 = ((_local5)<0) ? (_local5 + 360) : (_local5 - 360); }; addTween(_arg1, _arg2, _arg3, (_arg3 + _local5), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 27
//TintPlugin (gs.plugins.TintPlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.geom.*; import gs.utils.tween.*; public class TintPlugin extends TweenPlugin { protected var _target:DisplayObject; protected var _ct:ColorTransform; protected var _ignoreAlpha:Boolean; public static const VERSION:Number = 1.1; public static const API:Number = 1; protected static var _props:Array = ["redMultiplier", "greenMultiplier", "blueMultiplier", "alphaMultiplier", "redOffset", "greenOffset", "blueOffset", "alphaOffset"]; public function TintPlugin(){ this.propName = "tint"; this.overwriteProps = ["tint"]; } public function init(_arg1:DisplayObject, _arg2:ColorTransform):void{ var _local3:int; var _local4:String; _target = _arg1; _ct = _target.transform.colorTransform; _local3 = (_props.length - 1); while (_local3 > -1) { _local4 = _props[_local3]; if (_ct[_local4] != _arg2[_local4]){ _tweens[_tweens.length] = new TweenInfo(_ct, _local4, _ct[_local4], (_arg2[_local4] - _ct[_local4]), "tint", false); }; _local3--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg1 is DisplayObject)){ return (false); }; var _local4:ColorTransform = new ColorTransform(); if (((!((_arg2 == null))) && (!((_arg3.exposedVars.removeTint == true))))){ _local4.color = uint(_arg2); }; _ignoreAlpha = true; init((_arg1 as DisplayObject), _local4); return (true); } override public function set changeFactor(_arg1:Number):void{ var _local2:ColorTransform; updateTweens(_arg1); if (_ignoreAlpha){ _local2 = _target.transform.colorTransform; _ct.alphaMultiplier = _local2.alphaMultiplier; _ct.alphaOffset = _local2.alphaOffset; }; _target.transform.colorTransform = _ct; } } }//package gs.plugins
Section 28
//TweenPlugin (gs.plugins.TweenPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class TweenPlugin { public var overwriteProps:Array; protected var _tweens:Array; public var propName:String; public var onComplete:Function; public var round:Boolean; protected var _changeFactor:Number;// = 0 public static const VERSION:Number = 1.03; public static const API:Number = 1; public function TweenPlugin(){ _tweens = []; super(); } protected function updateTweens(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _local3.target[_local3.property] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _changeFactor = _arg1; } protected function addTween(_arg1:Object, _arg2:String, _arg3:Number, _arg4, _arg5:String=null):void{ var _local6:Number; if (_arg4 != null){ _local6 = ((typeof(_arg4))=="number") ? (_arg4 - _arg3) : Number(_arg4); if (_local6 != 0){ _tweens[_tweens.length] = new TweenInfo(_arg1, _arg2, _arg3, _local6, ((_arg5) || (_arg2)), false); }; }; } public function killProps(_arg1:Object):void{ var _local2:int; _local2 = (this.overwriteProps.length - 1); while (_local2 > -1) { if ((this.overwriteProps[_local2] in _arg1)){ this.overwriteProps.splice(_local2, 1); }; _local2--; }; _local2 = (_tweens.length - 1); while (_local2 > -1) { if ((_tweens[_local2].name in _arg1)){ _tweens.splice(_local2, 1); }; _local2--; }; } public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ addTween(_arg1, this.propName, _arg1[this.propName], _arg2, this.propName); return (true); } public function get changeFactor():Number{ return (_changeFactor); } public static function activate(_arg1:Array):Boolean{ var _local2:int; var _local3:Object; _local2 = (_arg1.length - 1); while (_local2 > -1) { _local3 = new (_arg1[_local2]); TweenLite.plugins[_local3.propName] = _arg1[_local2]; _local2--; }; return (true); } } }//package gs.plugins
Section 29
//VisiblePlugin (gs.plugins.VisiblePlugin) package gs.plugins { import gs.*; import flash.display.*; public class VisiblePlugin extends TweenPlugin { protected var _target:Object; protected var _visible:Boolean; protected var _tween:TweenLite; public static const VERSION:Number = 1; public static const API:Number = 1; public function VisiblePlugin(){ this.propName = "visible"; this.overwriteProps = ["visible"]; this.onComplete = onCompleteTween; } public function onCompleteTween():void{ if (((!((_tween.vars.runBackwards == true))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(_arg2); return (true); } override public function set changeFactor(_arg1:Number):void{ if (_target.visible != true){ _target.visible = true; }; } } }//package gs.plugins
Section 30
//VolumePlugin (gs.plugins.VolumePlugin) package gs.plugins { import gs.*; import flash.display.*; import flash.media.*; public class VolumePlugin extends TweenPlugin { protected var _target:Object; protected var _st:SoundTransform; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function VolumePlugin(){ this.propName = "volume"; this.overwriteProps = ["volume"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((isNaN(_arg2)) || (!(_arg1.hasOwnProperty("soundTransform"))))){ return (false); }; _target = _arg1; _st = _target.soundTransform; addTween(_st, "volume", _st.volume, _arg2, "volume"); return (true); } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.soundTransform = _st; } } }//package gs.plugins
Section 31
//ArrayTweenInfo (gs.utils.tween.ArrayTweenInfo) package gs.utils.tween { public class ArrayTweenInfo { public var change:Number; public var start:Number; public var index:uint; public function ArrayTweenInfo(_arg1:uint, _arg2:Number, _arg3:Number){ this.index = _arg1; this.start = _arg2; this.change = _arg3; } } }//package gs.utils.tween
Section 32
//TweenInfo (gs.utils.tween.TweenInfo) package gs.utils.tween { public class TweenInfo { public var start:Number; public var name:String; public var change:Number; public var target:Object; public var property:String; public var isPlugin:Boolean; public function TweenInfo(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean){ this.target = _arg1; this.property = _arg2; this.start = _arg3; this.change = _arg4; this.name = _arg5; this.isPlugin = _arg6; } } }//package gs.utils.tween
Section 33
//OverwriteManager (gs.OverwriteManager) package gs { import gs.utils.tween.*; import flash.utils.*; import flash.errors.*; public class OverwriteManager { public static const ALL:int = 1; public static const NONE:int = 0; public static const AUTO:int = 2; public static const CONCURRENT:int = 3; public static const version:Number = 3.12; public static var mode:int; public static var enabled:Boolean; public static function killVars(_arg1:Object, _arg2:Object, _arg3:Array):void{ var _local4:int; var _local5:String; var _local6:TweenInfo; _local4 = (_arg3.length - 1); while (_local4 > -1) { _local6 = _arg3[_local4]; if ((_local6.name in _arg1)){ _arg3.splice(_local4, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_arg1); if (_local6.target.overwriteProps.length == 0){ _arg3.splice(_local4, 1); }; }; }; _local4--; }; for (_local5 in _arg1) { delete _arg2[_local5]; }; } public static function manageOverwrites(_arg1:TweenLite, _arg2:Array):void{ var _local7:int; var _local8:TweenLite; var _local10:Array; var _local11:Object; var _local12:int; var _local13:TweenInfo; var _local14:Array; var _local3:Object = _arg1.vars; var _local4:int = ((_local3.overwrite)==undefined) ? mode : int(_local3.overwrite); if ((((_local4 < 2)) || ((_arg2 == null)))){ return; }; var _local5:Number = _arg1.startTime; var _local6:Array = []; var _local9 = -1; _local7 = (_arg2.length - 1); while (_local7 > -1) { _local8 = _arg2[_local7]; if (_local8 == _arg1){ _local9 = _local7; } else { if ((((((_local7 < _local9)) && ((_local8.startTime <= _local5)))) && (((_local8.startTime + ((_local8.duration * 1000) / _local8.combinedTimeScale)) > _local5)))){ _local6[_local6.length] = _local8; }; }; _local7--; }; if ((((_local6.length == 0)) || ((_arg1.tweens.length == 0)))){ return; }; if (_local4 == AUTO){ _local10 = _arg1.tweens; _local11 = {}; _local7 = (_local10.length - 1); while (_local7 > -1) { _local13 = _local10[_local7]; if (_local13.isPlugin){ if (_local13.name == "_MULTIPLE_"){ _local14 = _local13.target.overwriteProps; _local12 = (_local14.length - 1); while (_local12 > -1) { _local11[_local14[_local12]] = true; _local12--; }; } else { _local11[_local13.name] = true; }; _local11[_local13.target.propName] = true; } else { _local11[_local13.name] = true; }; _local7--; }; _local7 = (_local6.length - 1); while (_local7 > -1) { killVars(_local11, _local6[_local7].exposedVars, _local6[_local7].tweens); _local7--; }; } else { _local7 = (_local6.length - 1); while (_local7 > -1) { _local6[_local7].enabled = false; _local7--; }; }; } public static function init(_arg1:int=2):int{ if (TweenLite.version < 10.09){ trace("TweenLite warning: Your TweenLite class needs to be updated to work with OverwriteManager (or you may need to clear your ASO files). Please download and install the latest version from http://www.tweenlite.com."); }; TweenLite.overwriteManager = OverwriteManager; mode = _arg1; enabled = true; return (mode); } } }//package gs
Section 34
//TweenLite (gs.TweenLite) package gs { import flash.events.*; import flash.display.*; import gs.utils.tween.*; import gs.plugins.*; import flash.utils.*; public class TweenLite { public var started:Boolean; public var delay:Number; protected var _hasUpdate:Boolean; protected var _hasPlugins:Boolean; public var initted:Boolean; public var active:Boolean; public var startTime:Number; public var target:Object; public var duration:Number; public var gc:Boolean; public var tweens:Array; public var vars:Object; public var ease:Function; public var exposedVars:Object; public var initTime:Number; public var combinedTimeScale:Number; public static const version:Number = 10.091; private static var _timer:Timer = new Timer(2000); public static var defaultEase:Function = TweenLite.easeOut; public static var plugins:Object = {}; public static var currentTime:uint; public static var masterList:Dictionary = new Dictionary(false); protected static var _reservedProps:Object = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, roundProps:1, onStart:1, onStartParams:1, persist:1, renderOnStart:1, proxiedEase:1, easeParams:1, yoyo:1, loop:1, onCompleteListener:1, onUpdateListener:1, onStartListener:1, orientToBezier:1, timeScale:1}; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; public static var timingSprite:Sprite = new Sprite(); public static var overwriteManager:Object; private static var _tlInitted:Boolean; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ if (_arg1 == null){ return; }; if (!_tlInitted){ TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin]); currentTime = getTimer(); timingSprite.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; _timer.addEventListener("timer", killGarbage, false, 0, true); _timer.start(); _tlInitted = true; }; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); this.combinedTimeScale = ((_arg3.timeScale) || (1)); this.active = Boolean((((_arg2 == 0)) && ((this.delay == 0)))); this.target = _arg1; if (typeof(this.vars.ease) != "function"){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; this.ease = this.vars.ease; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedVars : this.vars; this.tweens = []; this.initTime = currentTime; this.startTime = (this.initTime + (this.delay * 1000)); var _local4:int = ((((_arg3.overwrite == undefined)) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); if (((!((_arg1 in masterList))) || ((_local4 == 1)))){ masterList[_arg1] = [this]; } else { masterList[_arg1].push(this); }; if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (this.active))){ initTweenVals(); if (this.active){ render((this.startTime + 1)); } else { render(this.startTime); }; if (((((!((this.exposedVars.visible == null))) && ((this.vars.runBackwards == true)))) && ((this.target is DisplayObject)))){ this.target.visible = this.exposedVars.visible; }; }; } public function get enabled():Boolean{ return ((this.gc) ? false : true); } public function set enabled(_arg1:Boolean):void{ var _local2:Array; var _local3:Boolean; var _local4:int; if (_arg1){ if (!(this.target in masterList)){ masterList[this.target] = [this]; } else { _local2 = masterList[this.target]; _local4 = (_local2.length - 1); while (_local4 > -1) { if (_local2[_local4] == this){ _local3 = true; break; }; _local4--; }; if (!_local3){ _local2[_local2.length] = this; }; }; }; this.gc = (_arg1) ? false : true; if (this.gc){ this.active = false; } else { this.active = this.started; }; } public function clear():void{ this.tweens = []; this.vars = (this.exposedVars = {ease:this.vars.ease}); _hasUpdate = false; } public function render(_arg1:uint):void{ var _local3:Number; var _local4:TweenInfo; var _local5:int; var _local2:Number = ((_arg1 - this.startTime) * 0.001); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } public function activate():void{ this.started = (this.active = true); if (!this.initted){ initTweenVals(); }; if (this.vars.onStart != null){ this.vars.onStart.apply(null, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; } public function initTweenVals():void{ var _local1:String; var _local2:int; var _local3:*; var _local4:TweenInfo; if (((!((this.exposedVars.timeScale == undefined))) && (this.target.hasOwnProperty("timeScale")))){ this.tweens[this.tweens.length] = new TweenInfo(this.target, "timeScale", this.target.timeScale, (this.exposedVars.timeScale - this.target.timeScale), "timeScale", false); }; for (_local1 in this.exposedVars) { if ((_local1 in _reservedProps)){ } else { if ((_local1 in plugins)){ _local3 = new (plugins[_local1]); if (_local3.onInitTween(this.target, this.exposedVars[_local1], this) == false){ this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); } else { this.tweens[this.tweens.length] = new TweenInfo(_local3, "changeFactor", 0, 1, ((_local3.overwriteProps.length)==1) ? _local3.overwriteProps[0] : "_MULTIPLE_", true); _hasPlugins = true; }; } else { this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); }; }; }; if (this.vars.runBackwards == true){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local4 = this.tweens[_local2]; this.tweens[_local2].start = (_local4.start + _local4.change); _local4.change = -(_local4.change); _local2--; }; }; if (this.vars.onUpdate != null){ _hasUpdate = true; }; if (((TweenLite.overwriteManager.enabled) && ((this.target in masterList)))){ overwriteManager.manageOverwrites(this, masterList[this.target]); }; this.initted = true; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function killVars(_arg1:Object):void{ if (overwriteManager.enabled){ overwriteManager.killVars(_arg1, this.exposedVars, this.tweens); }; } public function complete(_arg1:Boolean=false):void{ var _local2:int; if (!_arg1){ if (!this.initted){ initTweenVals(); }; this.startTime = (currentTime - ((this.duration * 1000) / this.combinedTimeScale)); render(currentTime); return; }; if (_hasPlugins){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { if (((this.tweens[_local2].isPlugin) && (!((this.tweens[_local2].target.onComplete == null))))){ this.tweens[_local2].target.onComplete(); }; _local2--; }; }; if (this.vars.persist != true){ this.enabled = false; }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); }; } public static function updateAll(_arg1:Event=null):void{ var _local4:Array; var _local5:int; var _local6:TweenLite; var _local2:uint = (currentTime = getTimer()); var _local3:Dictionary = masterList; for each (_local4 in _local3) { _local5 = (_local4.length - 1); while (_local5 > -1) { _local6 = _local4[_local5]; if (_local6.active){ _local6.render(_local2); } else { if (_local6.gc){ _local4.splice(_local5, 1); } else { if (_local2 >= _local6.startTime){ _local6.activate(); _local6.render(_local2); }; }; }; _local5--; }; }; } public static function removeTween(_arg1:TweenLite, _arg2:Boolean=true):void{ if (_arg1 != null){ if (_arg2){ _arg1.clear(); }; _arg1.enabled = false; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Array; var _local4:int; var _local5:TweenLite; if (((!((_arg1 == null))) && ((_arg1 in masterList)))){ _local3 = masterList[_arg1]; _local4 = (_local3.length - 1); while (_local4 > -1) { _local5 = _local3[_local4]; if (((_arg2) && (!(_local5.gc)))){ _local5.complete(false); }; _local5.clear(); _local4--; }; delete masterList[_arg1]; }; } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } protected static function killGarbage(_arg1:TimerEvent):void{ var _local3:Object; var _local2:Dictionary = masterList; for (_local3 in _local2) { if (_local2[_local3].length == 0){ delete _local2[_local3]; }; }; } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, overwrite:0})); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package gs
Section 35
//TweenMax (gs.TweenMax) package gs { import flash.events.*; import gs.utils.tween.*; import gs.plugins.*; import gs.events.*; import flash.utils.*; public class TweenMax extends TweenLite implements IEventDispatcher { protected var _dispatcher:EventDispatcher; protected var _callbacks:Object; public var pauseTime:Number; protected var _repeatCount:Number; protected var _timeScale:Number; public static const version:Number = 10.1; public static var removeTween:Function = TweenLite.removeTween; private static var _overwriteMode:int = (OverwriteManager.enabled) ? OverwriteManager.mode : OverwriteManager.init(); ; protected static var _pausedTweens:Dictionary = new Dictionary(false); protected static var _globalTimeScale:Number = 1; public static var killTweensOf:Function = TweenLite.killTweensOf; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; private static var _activatedPlugins:Boolean = TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin, HexColorsPlugin, BlurFilterPlugin, ColorMatrixFilterPlugin, BevelFilterPlugin, DropShadowFilterPlugin, GlowFilterPlugin, RoundPropsPlugin, BezierPlugin, BezierThroughPlugin, ShortRotationPlugin]); public function TweenMax(_arg1:Object, _arg2:Number, _arg3:Object){ super(_arg1, _arg2, _arg3); if (TweenLite.version < 10.09){ trace("TweenMax error! Please update your TweenLite class or try deleting your ASO files. TweenMax requires a more recent version. Download updates at http://www.TweenMax.com."); }; if (((!((this.combinedTimeScale == 1))) && ((this.target is TweenMax)))){ _timeScale = 1; this.combinedTimeScale = _globalTimeScale; } else { _timeScale = this.combinedTimeScale; this.combinedTimeScale = (this.combinedTimeScale * _globalTimeScale); }; if (((!((this.combinedTimeScale == 1))) && (!((this.delay == 0))))){ this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ initDispatcher(); if ((((_arg2 == 0)) && ((this.delay == 0)))){ onUpdateDispatcher(); onCompleteDispatcher(); }; }; _repeatCount = 0; if (((!(isNaN(this.vars.yoyo))) || (!(isNaN(this.vars.loop))))){ this.vars.persist = true; }; if ((((this.delay == 0)) && (!((this.exposedVars.startAt == null))))){ this.exposedVars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.exposedVars.startAt); }; } public function dispatchEvent(_arg1:Event):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.dispatchEvent(_arg1)); } public function get reversed():Boolean{ return ((this.ease == reverseEase)); } public function set reversed(_arg1:Boolean):void{ if (this.reversed != _arg1){ reverse(); }; } public function get progress():Number{ var _local1:Number = (isNaN(this.pauseTime)) ? currentTime : this.pauseTime; var _local2:Number = (((((_local1 - this.initTime) * 0.001) - (this.delay / this.combinedTimeScale)) / this.duration) * this.combinedTimeScale); if (_local2 > 1){ return (1); }; if (_local2 < 0){ return (0); }; return (_local2); } override public function set enabled(_arg1:Boolean):void{ if (!_arg1){ _pausedTweens[this] = null; delete _pausedTweens[this]; }; super.enabled = _arg1; if (_arg1){ this.combinedTimeScale = (_timeScale * _globalTimeScale); }; } protected function onStartDispatcher(... _args):void{ if (_callbacks.onStart != null){ _callbacks.onStart.apply(null, this.vars.onStartParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.START)); } public function setDestination(_arg1:String, _arg2, _arg3:Boolean=true):void{ var _local5:int; var _local6:TweenInfo; var _local7:Object; var _local8:Object; var _local9:Array; var _local10:Boolean; var _local11:Array; var _local12:Object; var _local4:Number = this.progress; if (this.initted){ if (!_arg3){ _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ _local6.target[_local6.property] = _local6.start; }; _local5--; }; }; _local7 = this.vars; _local8 = this.exposedVars; _local9 = this.tweens; _local10 = _hasPlugins; this.tweens = []; this.vars = (this.exposedVars = {}); this.vars[_arg1] = _arg2; initTweenVals(); if (((!((this.ease == reverseEase))) && ((_local7.ease is Function)))){ this.ease = _local7.ease; }; if (((_arg3) && (!((_local4 == 0))))){ adjustStartValues(); }; _local11 = this.tweens; this.vars = _local7; this.exposedVars = _local8; this.tweens = _local9; _local12 = {}; _local12[_arg1] = true; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ this.tweens.splice(_local5, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_local12); if (_local6.target.overwriteProps.length == 0){ this.tweens.splice(_local5, 1); }; }; }; _local5--; }; this.tweens = this.tweens.concat(_local11); _hasPlugins = Boolean(((_local10) || (_hasPlugins))); }; this.vars[_arg1] = (this.exposedVars[_arg1] = _arg2); } override public function initTweenVals():void{ var _local1:int; var _local2:int; var _local3:String; var _local4:String; var _local5:Array; var _local6:Object; var _local7:TweenInfo; if (((!((this.exposedVars.startAt == null))) && (!((this.delay == 0))))){ this.exposedVars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.exposedVars.startAt); }; super.initTweenVals(); if ((((this.exposedVars.roundProps is Array)) && (!((TweenLite.plugins.roundProps == null))))){ _local5 = this.exposedVars.roundProps; _local1 = (_local5.length - 1); while (_local1 > -1) { _local3 = _local5[_local1]; _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local7 = this.tweens[_local2]; if (_local7.name == _local3){ if (_local7.isPlugin){ _local7.target.round = true; } else { if (_local6 == null){ _local6 = new TweenLite.plugins.roundProps(); _local6.add(_local7.target, _local3, _local7.start, _local7.change); _hasPlugins = true; this.tweens[_local2] = new TweenInfo(_local6, "changeFactor", 0, 1, _local3, true); } else { _local6.add(_local7.target, _local3, _local7.start, _local7.change); this.tweens.splice(_local2, 1); }; }; } else { if (((((_local7.isPlugin) && ((_local7.name == "_MULTIPLE_")))) && (!(_local7.target.round)))){ _local4 = ((" " + _local7.target.overwriteProps.join(" ")) + " "); if (_local4.indexOf(((" " + _local3) + " ")) != -1){ _local7.target.round = true; }; }; }; _local2--; }; _local1--; }; }; } public function restart(_arg1:Boolean=false):void{ if (_arg1){ this.initTime = currentTime; this.startTime = (currentTime + (this.delay * (1000 / this.combinedTimeScale))); } else { this.startTime = currentTime; this.initTime = (currentTime - (this.delay * (1000 / this.combinedTimeScale))); }; _repeatCount = 0; if (this.target != this.vars.onComplete){ render(this.startTime); }; this.pauseTime = NaN; _pausedTweens[this] = null; delete _pausedTweens[this]; this.enabled = true; } public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ if (_dispatcher != null){ _dispatcher.removeEventListener(_arg1, _arg2, _arg3); }; } public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ if (_dispatcher == null){ initDispatcher(); }; if ((((_arg1 == TweenEvent.UPDATE)) && (!((this.vars.onUpdate == onUpdateDispatcher))))){ this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; _dispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } protected function adjustStartValues():void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:TweenInfo; var _local6:int; var _local1:Number = this.progress; if (_local1 != 0){ _local2 = this.ease(_local1, 0, 1, 1); _local3 = (1 / (1 - _local2)); _local6 = (this.tweens.length - 1); while (_local6 > -1) { _local5 = this.tweens[_local6]; _local4 = (_local5.start + _local5.change); if (_local5.isPlugin){ _local5.change = ((_local4 - _local2) * _local3); } else { _local5.change = ((_local4 - _local5.target[_local5.property]) * _local3); }; _local5.start = (_local4 - _local5.change); _local6--; }; }; } override public function render(_arg1:uint):void{ var _local3:Number; var _local4:TweenInfo; var _local5:int; var _local2:Number = (((_arg1 - this.startTime) * 0.001) * this.combinedTimeScale); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } protected function initDispatcher():void{ var _local1:Object; var _local2:String; if (_dispatcher == null){ _dispatcher = new EventDispatcher(this); _callbacks = {onStart:this.vars.onStart, onUpdate:this.vars.onUpdate, onComplete:this.vars.onComplete}; if (this.vars.isTV == true){ this.vars = this.vars.clone(); } else { _local1 = {}; for (_local2 in this.vars) { _local1[_local2] = this.vars[_local2]; }; this.vars = _local1; }; this.vars.onStart = onStartDispatcher; this.vars.onComplete = onCompleteDispatcher; if ((this.vars.onStartListener is Function)){ _dispatcher.addEventListener(TweenEvent.START, this.vars.onStartListener, false, 0, true); }; if ((this.vars.onUpdateListener is Function)){ _dispatcher.addEventListener(TweenEvent.UPDATE, this.vars.onUpdateListener, false, 0, true); this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; if ((this.vars.onCompleteListener is Function)){ _dispatcher.addEventListener(TweenEvent.COMPLETE, this.vars.onCompleteListener, false, 0, true); }; }; } public function willTrigger(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.willTrigger(_arg1)); } public function set progress(_arg1:Number):void{ this.startTime = (currentTime - ((this.duration * _arg1) * 1000)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); if (!this.started){ activate(); }; render(currentTime); if (!isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.active = false; }; } public function reverse(_arg1:Boolean=true, _arg2:Boolean=true):void{ this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; var _local3:Number = this.progress; if (((_arg1) && ((_local3 > 0)))){ this.startTime = (currentTime - ((((1 - _local3) * this.duration) * 1000) / this.combinedTimeScale)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); }; if (_arg2 != false){ if (_local3 < 1){ resume(); } else { restart(); }; }; } protected function onUpdateDispatcher(... _args):void{ if (_callbacks.onUpdate != null){ _callbacks.onUpdate.apply(null, this.vars.onUpdateParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.UPDATE)); } public function set paused(_arg1:Boolean):void{ if (_arg1){ pause(); } else { resume(); }; } public function resume():void{ this.enabled = true; if (!isNaN(this.pauseTime)){ this.initTime = (this.initTime + (currentTime - this.pauseTime)); this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); this.pauseTime = NaN; if (((!(this.started)) && ((currentTime >= this.startTime)))){ activate(); } else { this.active = this.started; }; _pausedTweens[this] = null; delete _pausedTweens[this]; }; } public function get paused():Boolean{ return (!(isNaN(this.pauseTime))); } public function reverseEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.ease((_arg4 - _arg1), _arg2, _arg3, _arg4)); } public function killProperties(_arg1:Array):void{ var _local3:int; var _local2:Object = {}; _local3 = (_arg1.length - 1); while (_local3 > -1) { _local2[_arg1[_local3]] = true; _local3--; }; killVars(_local2); } public function hasEventListener(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.hasEventListener(_arg1)); } public function pause():void{ if (isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.enabled = false; _pausedTweens[this] = this; }; } override public function complete(_arg1:Boolean=false):void{ if (((((!(isNaN(this.vars.yoyo))) && ((((_repeatCount < this.vars.yoyo)) || ((this.vars.yoyo == 0)))))) || (((!(isNaN(this.vars.loop))) && ((((_repeatCount < this.vars.loop)) || ((this.vars.loop == 0)))))))){ _repeatCount++; if (!isNaN(this.vars.yoyo)){ this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; }; this.startTime = (_arg1) ? (this.startTime + (this.duration * (1000 / this.combinedTimeScale))) : currentTime; this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); } else { if (this.vars.persist == true){ pause(); }; }; super.complete(_arg1); } public function set timeScale(_arg1:Number):void{ if (_arg1 < 1E-5){ _arg1 = (_timeScale = 1E-5); } else { _timeScale = _arg1; _arg1 = (_arg1 * _globalTimeScale); }; this.initTime = ((currentTime - ((((currentTime - this.initTime) - (this.delay * (1000 / this.combinedTimeScale))) * this.combinedTimeScale) * (1 / _arg1))) - (this.delay * (1000 / _arg1))); if (this.startTime != 999999999999999){ this.startTime = (this.initTime + (this.delay * (1000 / _arg1))); }; this.combinedTimeScale = _arg1; } public function invalidate(_arg1:Boolean=true):void{ var _local2:Number; if (this.initted){ _local2 = this.progress; if (((!(_arg1)) && (!((_local2 == 0))))){ this.progress = 0; }; this.tweens = []; _hasPlugins = false; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedProps : this.vars; initTweenVals(); _timeScale = ((this.vars.timeScale) || (1)); this.combinedTimeScale = (_timeScale * _globalTimeScale); this.delay = ((this.vars.delay) || (0)); if (isNaN(this.pauseTime)){ this.startTime = (this.initTime + ((this.delay * 1000) / this.combinedTimeScale)); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ if (_dispatcher != null){ this.vars.onStart = _callbacks.onStart; this.vars.onUpdate = _callbacks.onUpdate; this.vars.onComplete = _callbacks.onComplete; _dispatcher = null; }; initDispatcher(); }; if (_local2 != 0){ if (_arg1){ adjustStartValues(); } else { this.progress = _local2; }; }; }; } public function get timeScale():Number{ return (_timeScale); } protected function onCompleteDispatcher(... _args):void{ if (_callbacks.onComplete != null){ _callbacks.onComplete.apply(null, this.vars.onCompleteParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.COMPLETE)); } public static function set globalTimeScale(_arg1:Number):void{ setGlobalTimeScale(_arg1); } public static function pauseAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(true, _arg1, _arg2); } public static function killAllDelayedCalls(_arg1:Boolean=false):void{ killAll(_arg1, false, true); } public static function setGlobalTimeScale(_arg1:Number):void{ var _local3:int; var _local4:Array; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; var _local2:Dictionary = masterList; _globalTimeScale = _arg1; for each (_local4 in _local2) { _local3 = (_local4.length - 1); while (_local3 > -1) { if ((_local4[_local3] is TweenMax)){ _local4[_local3].timeScale = (_local4[_local3].timeScale * 1); }; _local3--; }; }; } public static function get globalTimeScale():Number{ return (_globalTimeScale); } public static function getTweensOf(_arg1:Object):Array{ var _local4:TweenLite; var _local5:int; var _local2:Array = masterList[_arg1]; var _local3:Array = []; if (_local2 != null){ _local5 = (_local2.length - 1); while (_local5 > -1) { if (!_local2[_local5].gc){ _local3[_local3.length] = _local2[_local5]; }; _local5--; }; }; for each (_local4 in _pausedTweens) { if (_local4.target == _arg1){ _local3[_local3.length] = _local4; }; }; return (_local3); } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4:Boolean=false):TweenMax{ return (new TweenMax(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, persist:_arg4, overwrite:0})); } public static function isTweening(_arg1:Object):Boolean{ var _local2:Array = getTweensOf(_arg1); var _local3:int = (_local2.length - 1); while (_local3 > -1) { if (((((_local2[_local3].active) || ((_local2[_local3].startTime == currentTime)))) && (!(_local2[_local3].gc)))){ return (true); }; _local3--; }; return (false); } public static function changePause(_arg1:Boolean, _arg2:Boolean=true, _arg3:Boolean=false):void{ var _local5:Boolean; var _local4:Array = getAllTweens(); var _local6:int = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local4[_local6] is TweenMax)) && ((((_local5 == _arg3)) || (!((_local5 == _arg2))))))){ _local4[_local6].paused = _arg1; }; _local6--; }; } public static function killAllTweens(_arg1:Boolean=false):void{ killAll(_arg1, true, false); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ _arg3.runBackwards = true; return (new TweenMax(_arg1, _arg2, _arg3)); } public static function killAll(_arg1:Boolean=false, _arg2:Boolean=true, _arg3:Boolean=true):void{ var _local5:Boolean; var _local6:int; var _local4:Array = getAllTweens(); _local6 = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local5 == _arg3)) || (!((_local5 == _arg2))))){ if (_arg1){ _local4[_local6].complete(false); _local4[_local6].clear(); } else { TweenLite.removeTween(_local4[_local6], true); }; }; _local6--; }; } public static function getAllTweens():Array{ var _local3:Array; var _local4:int; var _local5:TweenLite; var _local1:Dictionary = masterList; var _local2:Array = []; for each (_local3 in _local1) { _local4 = (_local3.length - 1); while (_local4 > -1) { if (!_local3[_local4].gc){ _local2[_local2.length] = _local3[_local4]; }; _local4--; }; }; for each (_local5 in _pausedTweens) { _local2[_local2.length] = _local5; }; return (_local2); } public static function resumeAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(false, _arg1, _arg2); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ return (new TweenMax(_arg1, _arg2, _arg3)); } } }//package gs
Section 36
//Action (Action) package { import gs.*; import flash.display.*; import flash.text.*; public class Action extends MovieClip { private var main:MovieClip; private var txt1:TextField; private var par:ActionFeed; private var textFormat:TextFormat; private var eFont:Font; private var aArray:Array; public var fading:Boolean;// = false public function Action(_arg1, _arg2:String, _arg3, _arg4):void{ main = new MovieClip(); txt1 = new TextField(); super(); par = _arg4; aArray = _arg3; eFont = _arg1; var _local5:TextFormat = new TextFormat(eFont.fontName, 13, 0xEEEEEE); txt1.text = _arg2; txt1.setTextFormat(_local5); txt1.autoSize = TextFieldAutoSize.LEFT; txt1.antiAliasType = AntiAliasType.ADVANCED; txt1.selectable = false; txt1.embedFonts = true; main.addChild(txt1); addChild(main); TweenMax.delayedCall(2.4, TimerComplete); this.alpha = 0; TweenMax.to(this, 0.4, {alpha:1}); } private function kill():void{ main.parent.removeChild(main); this.parent.removeChild(this); aArray.splice(aArray.indexOf(this), 1); par.minusAction(); } public function TimerComplete():void{ if (fading == false){ fadeOut(); fading = true; }; } public function fadeOut():void{ TweenMax.to(this, 0.4, {alpha:0}); TweenMax.delayedCall(0.4, kill); } } }//package
Section 37
//ActionFeed (ActionFeed) package { import gs.*; import flash.display.*; import flash.text.*; public class ActionFeed extends MovieClip { public var actionArray:Array; private var eFont:Font; private var numActions:int;// = 1 private var main:MovieClip; public function ActionFeed(_arg1:Font, _arg2, _arg3:String):void{ main = new MovieClip(); actionArray = new Array(); super(); eFont = _arg1; var _local4:Action = new Action(_arg1, _arg3, actionArray, this); main.addChild(_local4); actionArray.push(_local4); addChild(main); this.alpha = 0.8; } public function addKill(_arg1, _arg2, _arg3):void{ var _local5:*; numActions++; var _local4:ActionKill = new ActionKill(eFont, _arg1, _arg2, _arg3, actionArray, this); actionArray.unshift(_local4); main.addChild(_local4); _local4.y = -17; for (_local5 in actionArray) { TweenMax.to(actionArray[_local5], 0.4, {y:(_local5 * 17)}); }; if (numActions > 5){ actionArray[(actionArray.length - 1)].TimerComplete(); }; } public function minusAction():void{ numActions--; } public function addAction(_arg1):void{ var _local3:*; numActions++; var _local2:Action = new Action(eFont, _arg1, actionArray, this); actionArray.unshift(_local2); main.addChild(_local2); _local2.y = -17; for (_local3 in actionArray) { TweenMax.to(actionArray[_local3], 0.4, {y:(_local3 * 17)}); }; if (numActions > 5){ actionArray[(actionArray.length - 1)].TimerComplete(); }; } } }//package
Section 38
//actionFont (actionFont) package { import flash.text.*; public dynamic class actionFont extends Font { } }//package
Section 39
//ActionKill (ActionKill) package { import gs.*; import flash.display.*; import flash.filters.*; import flash.text.*; public class ActionKill extends MovieClip { private var main:MovieClip; private var txt1:TextField; private var par:ActionFeed; private var textFormat:TextFormat; private var eFont:Font; private var aArray:Array; public var fading:Boolean;// = false public function ActionKill(_arg1, _arg2:String, _arg3:MovieClip, _arg4:String, _arg5, _arg6):void{ main = new MovieClip(); txt1 = new TextField(); super(); var _local7:GlowFilter = new GlowFilter(0, 1, 1.5, 1.5, 6, 2); var _local8:Array = new Array(); _local8.push(_local7); par = _arg6; aArray = _arg5; eFont = _arg1; var _local9:TextFormat = new TextFormat(eFont.fontName, 13, 0xEEEEEE); txt1.text = _arg2; txt1.setTextFormat(_local9); txt1.autoSize = TextFieldAutoSize.LEFT; txt1.antiAliasType = AntiAliasType.ADVANCED; txt1.selectable = false; txt1.embedFonts = true; var _local10:TextField = new TextField(); _local10.text = _arg4; _local9.color = 0xFF0000; _local10.setTextFormat(_local9); _local10.autoSize = TextFieldAutoSize.LEFT; _local10.antiAliasType = AntiAliasType.ADVANCED; _local10.selectable = false; _local10.embedFonts = true; var _local11:MovieClip = _arg3; main.addChild(txt1); main.addChild(_local11); _local11.x = (txt1.width + 5); main.addChild(_local10); _local10.x = ((_local11.x + _local11.width) + 5); addChild(main); TweenMax.delayedCall(2.4, TimerComplete); this.alpha = 0; TweenMax.to(this, 0.4, {alpha:1}); } private function kill():void{ main.parent.removeChild(main); this.parent.removeChild(this); aArray.splice(aArray.indexOf(this), 1); par.minusAction(); } public function TimerComplete():void{ if (fading == false){ fadeOut(); fading = true; }; } public function fadeOut():void{ TweenMax.to(this, 0.4, {alpha:0}); TweenMax.delayedCall(0.4, kill); } } }//package
Section 40
//addHealth (addHealth) package { import flash.display.*; public dynamic class addHealth extends MovieClip { } }//package
Section 41
//AmmoBar (AmmoBar) package { import flash.display.*; public class AmmoBar extends MovieClip { public var ammoShape:Shape; public var ammoMC:MovieClip; public var barMC:MovieClip; public function AmmoBar(_arg1:int):void{ var _local4:Shape; barMC = new MovieClip(); ammoMC = new MovieClip(); ammoShape = new Shape(); super(); var _local2:int; var _local3:int = _arg1; _local2 = 0; while (_local2 < _local3) { _local4 = new Shape(); _local4.graphics.beginFill(0x333333); _local4.graphics.drawRect((_local2 * 3), 0, 1, 5); _local4.graphics.endFill(); barMC.addChild(_local4); _local2++; }; addChild(barMC); addChild(ammoMC); barMC.alpha = 0.5; Update(_arg1); } public function Update(_arg1:int):void{ ammoShape.graphics.clear(); var _local2:int; while (_local2 < _arg1) { ammoShape.graphics.beginFill(0xFFFFFF); ammoShape.graphics.drawRect((_local2 * 3), 0, 1, 5); ammoShape.graphics.endFill(); ammoMC.addChild(ammoShape); _local2++; }; } } }//package
Section 42
//arrowDown_up (arrowDown_up) package { import flash.display.*; public dynamic class arrowDown_up extends MovieClip { public var inner:MovieClip; } }//package
Section 43
//arrowUp_up (arrowUp_up) package { import flash.display.*; public dynamic class arrowUp_up extends MovieClip { public var inner:MovieClip; } }//package
Section 44
//Background (Background) package { import flash.display.*; public class Background extends MovieClip { private var main:MovieClip; public function Background(_arg1):void{ main = new MovieClip(); super(); main.addChild(_arg1); addChild(main); main.x = -10; main.y = -10; } } }//package
Section 45
//backgroundMC (backgroundMC) package { import flash.display.*; public dynamic class backgroundMC extends MovieClip { } }//package
Section 46
//Bar (Bar) package { import flash.display.*; public dynamic class Bar extends MovieClip { } }//package
Section 47
//Bar_hip (Bar_hip) package { import flash.display.*; public dynamic class Bar_hip extends MovieClip { } }//package
Section 48
//bar_select (bar_select) package { import flash.display.*; public dynamic class bar_select extends MovieClip { } }//package
Section 49
//Bar_sight (Bar_sight) package { import flash.display.*; public dynamic class Bar_sight extends MovieClip { } }//package
Section 50
//bar_up (bar_up) package { import flash.display.*; public dynamic class bar_up extends MovieClip { } }//package
Section 51
//barSound (barSound) package { import flash.media.*; public dynamic class barSound extends Sound { } }//package
Section 52
//battleAmbience (battleAmbience) package { import flash.media.*; public dynamic class battleAmbience extends Sound { } }//package
Section 53
//Bazooka (Bazooka) package { import flash.display.*; public dynamic class Bazooka extends MovieClip { } }//package
Section 54
//Bazooka_hip (Bazooka_hip) package { import flash.display.*; public dynamic class Bazooka_hip extends MovieClip { } }//package
Section 55
//bazooka_select (bazooka_select) package { import flash.display.*; public dynamic class bazooka_select extends MovieClip { } }//package
Section 56
//bazooka_up (bazooka_up) package { import flash.display.*; public dynamic class bazooka_up extends MovieClip { } }//package
Section 57
//bazookaShot (bazookaShot) package { import flash.display.*; public dynamic class bazookaShot extends MovieClip { } }//package
Section 58
//Bazookawav (Bazookawav) package { import flash.media.*; public dynamic class Bazookawav extends Sound { } }//package
Section 59
//blood (blood) package { import flash.display.*; public dynamic class blood extends MovieClip { public function blood(){ addFrameScript(4, frame5); } function frame5(){ stop(); this.parent.removeChild(this); } } }//package
Section 60
//blood_splat (blood_splat) package { import flash.display.*; public dynamic class blood_splat extends MovieClip { public function blood_splat(){ addFrameScript(8, frame9); } function frame9(){ stop(); this.parent.removeChild(this); } } }//package
Section 61
//Browning (Browning) package { import flash.display.*; public dynamic class Browning extends MovieClip { } }//package
Section 62
//browning_up (browning_up) package { import flash.display.*; public dynamic class browning_up extends MovieClip { } }//package
Section 63
//browningSound (browningSound) package { import flash.media.*; public dynamic class browningSound extends Sound { } }//package
Section 64
//bulletHole (bulletHole) package { import flash.display.*; public dynamic class bulletHole extends MovieClip { } }//package
Section 65
//buyButton (buyButton) package { import flash.display.*; public dynamic class buyButton extends MovieClip { public function buyButton(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package
Section 66
//BuyWeapons (BuyWeapons) package { import gs.*; import flash.events.*; import flash.display.*; import flash.filters.*; import flash.text.*; import gs.easing.*; public class BuyWeapons extends MovieClip { private var textFormat:TextFormat; private var space:int; private var downArrow:MovieClip; private var num:int;// = 0 private var carbine:MovieClip; private var priceText:TextField; private var garand:MovieClip; private var buyStatus:Boolean;// = true private var bar:MovieClip; private var weaponArray:Array; private var stats:Stats; private var reel:MovieClip; private var healthText:TextField; private var reelMask:MovieClip; private var upArrow:MovieClip; private var healthButton:MovieClip; private var filtersArray:Array; private var main:MovieClip; private var descriptionArray:Array; private var descriptionText:TextField; private var reference; private var font:Font; private var bazooka:MovieClip; private var noMoneyMC:MovieClip; private var buyButton:MovieClip; private var switcher:WeaponSwitch; private var glowFilter:GlowFilter; private var browning:MovieClip; private var n:int;// = 0 private var thompson:MovieClip; private var noMoney:TextField; public function BuyWeapons(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13, _arg14):void{ var _local22:*; var _local23:Shape; var _local24:Shape; thompson = new MovieClip(); carbine = new MovieClip(); garand = new MovieClip(); bar = new MovieClip(); browning = new MovieClip(); bazooka = new MovieClip(); weaponArray = new Array(); upArrow = new MovieClip(); downArrow = new MovieClip(); reel = new MovieClip(); reelMask = new MovieClip(); main = new MovieClip(); descriptionText = new TextField(); priceText = new TextField(); noMoney = new TextField(); noMoneyMC = new MovieClip(); descriptionArray = new Array(); healthText = new TextField(); filtersArray = new Array(); super(); glowFilter = new GlowFilter(0xFFFFFF, 2, 10, 10, 2, 2); filtersArray.push(glowFilter); healthButton = _arg14; noMoney.text = "Insufficient Funds"; noMoneyMC.addChild(noMoney); switcher = _arg4; stats = _arg3; buyButton = _arg2; buyButton.buttonMode = true; reference = _arg1; font = _arg13; textFormat = new TextFormat(font.fontName, 14, 0xEEEEEE); var _local15:TextField = new TextField(); _local15.text = "Buy new weapons and repair the house wall"; _local15.setTextFormat(textFormat); _local15.autoSize = TextFieldAutoSize.LEFT; _local15.antiAliasType = AntiAliasType.ADVANCED; _local15.selectable = false; _local15.embedFonts = true; addChild(main); upArrow = _arg11; downArrow = _arg12; thompson = _arg5; carbine = _arg6; garand = _arg7; bar = _arg8; browning = _arg9; bazooka = _arg10; var _local16 = "The M1A1 Thompson is a fully-automatic submachine gun with a high rate of fire. It's clip holds 20 .45 caliber rounds. 35 damage against infantry units, and 15 damage against vehicles and Howitzers. Reload time: .8 seconds."; var _local17 = "The M1 Carbine is an extremely accurate semi-automatic rifle. It's clip holds 15 .30 caliber rounds. 60 damage against infantry units, and 35 damage against vehicles and Howitzers. Reload time: .4 seconds."; var _local18 = "The M1 Garand is a powerful and accurate semi-automatic rifle. It's clip holds 8 .30-06 rounds. 120 damage against infantry units, and 65 damage against vehicles and Howitzers. Reload time: .6 seconds."; var _local19 = "The Browning Automatic Rifle, or BAR, is a fully-automatic rifle. It's clip holds 20 .30-6 rounds. 100 damage against infantry units, and 50 damage against vehicles and Howitzers. Reload time: 1 second."; var _local20 = "The M1919 Browning is a fully-automatic mounted machine gun. It's belt holds 160 .30-06 rounds. 115 damage against infantry units, and 65 damage against vehicles and Howitzers. Reload time: 1 second."; var _local21 = "The M9 bazooka fires a 60mm rocket. Will destroy everything it hits. Reload time: 6 seconds"; descriptionArray.push(_local16, _local17, _local18, _local19, _local20, _local21); weaponArray.push(thompson, carbine, garand, bar, browning, bazooka); space = (weaponArray[0].height + 10); for (_local22 in weaponArray) { weaponArray[_local22].cacheAsBitmap = true; weaponArray[_local22].buttonMode = true; reel.addChild(weaponArray[_local22]); if (_local22 > 0){ weaponArray[_local22].y = ((weaponArray[(_local22 - 1)].y + weaponArray[(_local22 - 1)].height) + 10); }; weaponArray[_local22].addEventListener(MouseEvent.MOUSE_OVER, weaponOver); weaponArray[_local22].addEventListener(MouseEvent.MOUSE_OUT, weaponOut); weaponArray[_local22].addEventListener(MouseEvent.CLICK, weaponInfo); weaponArray[_local22].name = String(_local22); weaponArray[_local22].mouseChildren = false; }; _local23 = new Shape(); _local23.graphics.beginFill(0); _local23.graphics.drawRect(0, 0, 140, 285); _local23.graphics.endFill(); reelMask.addChild(_local23); addChild(reelMask); reel.mask = reelMask; addChild(reel); reel.y = 33; reelMask.y = 33; addChild(upArrow); addChild(downArrow); upArrow.x = (reel.width / 2); downArrow.x = (reel.width / 2); upArrow.y = (-8 + 33); downArrow.y = (reelMask.height + 41); upArrow.buttonMode = true; downArrow.buttonMode = true; upArrow.addEventListener(MouseEvent.CLICK, weaponUp); upArrow.addEventListener(MouseEvent.ROLL_OVER, arrowOver); downArrow.addEventListener(MouseEvent.ROLL_OVER, arrowOver); upArrow.addEventListener(MouseEvent.ROLL_OUT, arrowOut); downArrow.addEventListener(MouseEvent.ROLL_OUT, arrowOut); downArrow.addEventListener(MouseEvent.CLICK, weaponDown); upArrow.visible = false; _local24 = new Shape(); _local24.graphics.beginFill(0); _local24.graphics.drawRect(0, 0, 365, 420); _local24.graphics.endFill(); _local24.alpha = 0.6; main.addChild(_local24); descriptionText.text = _local16; descriptionText.setTextFormat(textFormat); descriptionText.width = 175; descriptionText.wordWrap = true; descriptionText.multiline = true; descriptionText.height = 400; descriptionText.antiAliasType = AntiAliasType.ADVANCED; descriptionText.selectable = false; descriptionText.embedFonts = true; noMoney.setTextFormat(textFormat); noMoney.autoSize = TextFieldAutoSize.LEFT; noMoney.antiAliasType = AntiAliasType.ADVANCED; noMoney.selectable = false; noMoney.embedFonts = true; addChild(descriptionText); descriptionText.x = -200; descriptionText.y = 80; addChild(buyButton); buyButton.x = -200; buyButton.y = 302; buyButton.gotoAndStop("purchased"); buyButton.addEventListener(MouseEvent.CLICK, buyGun); main.x = -230; main.y = -50; _local15.x = -220; _local15.y = -40; addChild(priceText); priceText.x = -202; priceText.y = 277; priceText.visible = false; priceText.selectable = false; addChild(noMoneyMC); noMoneyMC.x = -202; noMoneyMC.y = 330; noMoneyMC.alpha = 0; addChild(healthButton); healthButton.x = -190; healthButton.y = -13; healthButton.addEventListener(MouseEvent.CLICK, onAddHealth); if (reference.wallHealth < 1000){ healthText.text = (("Your wall has " + String(reference.wallHealth)) + "/1000 health, you may want to repair it"); healthButton.buttonMode = true; } else { healthText.text = "Your wall is at full health, it does not need repair"; healthButton.buttonMode = false; }; textFormat.color = 0xFF0000; textFormat.size = 12; healthText.setTextFormat(textFormat); healthText.width = 140; healthText.wordWrap = true; healthText.multiline = true; healthText.antiAliasType = AntiAliasType.ADVANCED; healthText.selectable = false; healthText.embedFonts = true; var _local25:TextField = new TextField(); _local25.text = "Cost: 20 Wall Health: +25"; _local25.setTextFormat(textFormat); _local25.autoSize = TextFieldAutoSize.LEFT; _local25.antiAliasType = AntiAliasType.ADVANCED; _local25.selectable = false; _local25.embedFonts = true; addChild(_local25); _local25.x = -165; _local25.y = -38; textFormat.size = 14; healthText.x = -165; healthText.y = -23; addChild(healthText); healthText.multiline = true; textFormat.color = 0xEEEEEE; TweenMax.to(carbine, 0.3, {colorMatrixFilter:{contrast:1.6, brightness:1.6}}); setGunInfo(); } private function alert():void{ noMoneyMC.alpha = 1; TweenMax.to(noMoneyMC, 0.3, {alpha:0, delay:0.5}); } private function weaponOver(_arg1:MouseEvent):void{ TweenMax.to(_arg1.target, 0.3, {colorMatrixFilter:{contrast:1.6, brightness:1.6}}); } private function arrowOut(_arg1:MouseEvent):void{ TweenMax.to(_arg1.target.inner, 1, {scaleX:1, scaleY:1, colorMatrixFilter:{contrast:1, brightness:1}, ease:Elastic.easeOut}); } private function weaponOut(_arg1:MouseEvent):void{ var _local2:*; for (_local2 in weaponArray) { if (_local2 == n){ } else { TweenMax.to(weaponArray[_local2], 0.3, {colorMatrixFilter:{contrast:1, brightness:1}}); }; }; } private function onAddHealth(_arg1:MouseEvent):void{ textFormat.color = 0xFF0000; if (reference.wallHealth < 1000){ if (reference.totMoney >= 20){ reference.totMoney = (reference.totMoney - 20); reference.wallHealth = (reference.wallHealth + 25); if (reference.wallHealth > 1000){ reference.wallHealth = 1000; healthButton.buttonMode = false; healthText.text = "Your wall is at full health, it does not need repair"; textFormat.size = 12; healthText.setTextFormat(textFormat); healthText.antiAliasType = AntiAliasType.ADVANCED; healthText.selectable = false; healthText.embedFonts = true; healthText.width = 140; healthText.wordWrap = true; healthText.multiline = true; healthText.multiline = true; textFormat.size = 14; } else { healthButton.buttonMode = true; healthText.text = (("Your wall has " + String(reference.wallHealth)) + "/1000 health, you may want to repair it"); textFormat.size = 12; healthText.setTextFormat(textFormat); healthText.antiAliasType = AntiAliasType.ADVANCED; healthText.selectable = false; healthText.embedFonts = true; healthText.multiline = true; healthText.width = 140; healthText.wordWrap = true; healthText.multiline = true; textFormat.size = 14; }; stats.updateMoney(reference.totMoney); reference.wallHealthLabel.text = String(("Wall: " + reference.wallHealth)); }; }; textFormat.color = 0xEEEEEE; } private function setGunInfo():void{ n = 1; descriptionText.text = descriptionArray[n]; descriptionText.setTextFormat(textFormat); descriptionText.width = 175; descriptionText.wordWrap = true; descriptionText.multiline = true; descriptionText.height = 400; descriptionText.antiAliasType = AntiAliasType.ADVANCED; descriptionText.selectable = false; descriptionText.embedFonts = true; noMoneyMC.alpha = 0; if (n == 0){ if (reference.thompsonPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.thompsonPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 1){ if (reference.carbinePurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.carbinePrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 2){ if (reference.garandPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.garandPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 3){ if (reference.barPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.barPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 4){ if (reference.browningPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.browningPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 5){ if (reference.bazookaPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.bazookaPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; }; }; }; }; }; }; priceText.setTextFormat(textFormat); priceText.autoSize = TextFieldAutoSize.LEFT; priceText.antiAliasType = AntiAliasType.ADVANCED; priceText.selectable = false; priceText.embedFonts = true; } private function weaponUp(_arg1:MouseEvent):void{ downArrow.visible = true; if (num > 0){ num--; TweenMax.to(reel, 0.6, {y:(-((num * space)) + 30)}); } else { upArrow.visible = false; }; if (num == 0){ upArrow.visible = false; }; } private function buyGun(_arg1:MouseEvent):void{ if (buyStatus == false){ if (n == 0){ if (reference.totMoney >= reference.thompsonPrice){ reference.thompsonPurchased = true; reference.totMoney = (reference.totMoney - reference.thompsonPrice); buyStatus = true; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; stats.updateMoney(reference.totMoney); switcher.addWeapon("thompson"); priceText.text = ""; priceText.visible = false; } else { alert(); }; } else { if (n == 1){ if (reference.totMoney >= reference.carbinePrice){ reference.carbinePurchased = true; reference.totMoney = (reference.totMoney - reference.carbinePrice); buyStatus = true; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; stats.updateMoney(reference.totMoney); switcher.addWeapon("carbine"); priceText.text = ""; priceText.visible = false; } else { alert(); }; } else { if (n == 2){ if (reference.totMoney >= reference.garandPrice){ reference.garandPurchased = true; reference.totMoney = (reference.totMoney - reference.garandPrice); buyStatus = true; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; stats.updateMoney(reference.totMoney); switcher.addWeapon("garand"); priceText.text = ""; priceText.visible = false; } else { alert(); }; } else { if (n == 3){ if (reference.totMoney >= reference.barPrice){ reference.barPurchased = true; reference.totMoney = (reference.totMoney - reference.barPrice); buyStatus = true; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; stats.updateMoney(reference.totMoney); switcher.addWeapon("bar"); priceText.text = ""; priceText.visible = false; } else { alert(); }; } else { if (n == 4){ if (reference.totMoney >= reference.browningPrice){ reference.browningPurchased = true; reference.totMoney = (reference.totMoney - reference.browningPrice); buyStatus = true; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; stats.updateMoney(reference.totMoney); switcher.addWeapon("mg"); priceText.text = ""; priceText.visible = false; } else { alert(); }; } else { if (n == 5){ if (reference.totMoney >= reference.bazookaPrice){ reference.bazookaPurchased = true; reference.totMoney = (reference.totMoney - reference.bazookaPrice); buyStatus = true; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; stats.updateMoney(reference.totMoney); switcher.addWeapon("bazooka"); priceText.text = ""; priceText.visible = false; } else { alert(); }; }; }; }; }; }; }; priceText.setTextFormat(textFormat); priceText.autoSize = TextFieldAutoSize.LEFT; priceText.antiAliasType = AntiAliasType.ADVANCED; priceText.selectable = false; priceText.embedFonts = true; }; } private function weaponDown(_arg1:MouseEvent):void{ upArrow.visible = true; if (num < 3){ num++; TweenMax.to(reel, 0.6, {y:(-((num * space)) + 30)}); } else { downArrow.visible = false; }; if (num == 3){ downArrow.visible = false; }; } private function weaponInfo(_arg1:MouseEvent):void{ n = int(_arg1.target.name); descriptionText.text = descriptionArray[n]; descriptionText.setTextFormat(textFormat); descriptionText.width = 175; descriptionText.wordWrap = true; descriptionText.multiline = true; descriptionText.height = 400; descriptionText.antiAliasType = AntiAliasType.ADVANCED; descriptionText.selectable = false; descriptionText.embedFonts = true; noMoneyMC.alpha = 0; if (n == 0){ if (reference.thompsonPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.thompsonPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 1){ if (reference.carbinePurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.carbinePrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 2){ if (reference.garandPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.garandPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 3){ if (reference.barPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.barPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 4){ if (reference.browningPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.browningPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; } else { if (n == 5){ if (reference.bazookaPurchased == true){ priceText.text = ""; priceText.visible = false; buyButton.gotoAndStop("purchased"); buyButton.buttonMode = false; buyStatus = true; } else { priceText.visible = true; priceText.text = (("Price: " + String(reference.bazookaPrice)) + "$"); buyButton.gotoAndStop("buy"); buyButton.buttonMode = true; buyStatus = false; }; }; }; }; }; }; }; priceText.setTextFormat(textFormat); priceText.autoSize = TextFieldAutoSize.LEFT; priceText.antiAliasType = AntiAliasType.ADVANCED; priceText.selectable = false; priceText.embedFonts = true; } private function arrowOver(_arg1:MouseEvent):void{ TweenMax.to(_arg1.target.inner, 0.2, {scaleX:1.1, scaleY:1.1, colorMatrixFilter:{contrast:1.2, brightness:1.2}}); } } }//package
Section 67
//Carbine (Carbine) package { import flash.display.*; public dynamic class Carbine extends MovieClip { } }//package
Section 68
//Carbine_hip (Carbine_hip) package { import flash.display.*; public dynamic class Carbine_hip extends MovieClip { } }//package
Section 69
//carbine_select (carbine_select) package { import flash.display.*; public dynamic class carbine_select extends MovieClip { } }//package
Section 70
//carbine_up (carbine_up) package { import flash.display.*; public dynamic class carbine_up extends MovieClip { } }//package
Section 71
//carbineSound (carbineSound) package { import flash.media.*; public dynamic class carbineSound extends Sound { } }//package
Section 72
//Credits (Credits) package { import flash.display.*; public dynamic class Credits extends MovieClip { public var playAgainButton:MovieClip; public function Credits(){ addFrameScript(0, frame1); } function frame1(){ playAgainButton.buttonMode = true; } } }//package
Section 73
//CreditsBackground (CreditsBackground) package { import flash.display.*; public dynamic class CreditsBackground extends MovieClip { } }//package
Section 74
//enemyBody (enemyBody) package { import flash.display.*; public dynamic class enemyBody extends MovieClip { public function enemyBody(){ addFrameScript(14, frame15, 30, frame31, 68, frame69, 106, frame107); } function frame69(){ stop(); } function frame15(){ gotoAndPlay(1); } function frame107(){ stop(); } function frame31(){ stop(); } } }//package
Section 75
//EnterName (EnterName) package { import gs.*; import flash.events.*; import flash.display.*; import flash.text.*; public class EnterName extends MovieClip { public var finalName:String; public var ok:MenuButton; private var playerName:String; private var ref; private var inputText:TextField; private var main:MovieClip; private var disabled:Boolean;// = false public function EnterName(_arg1:Font, _arg2:MovieClip, _arg3, _arg4):void{ main = new MovieClip(); inputText = new TextField(); super(); finalName = _arg4; ref = _arg3; var _local5:Shape = new Shape(); _local5.graphics.beginFill(0x333333); _local5.graphics.drawRect(0, 0, 350, 120); _local5.graphics.endFill(); main.addChild(_local5); var _local6:Font = _arg1; var _local7:TextField = new TextField(); var _local8:TextFormat = new TextFormat(_local6.fontName, 20, 0xEEEEEE); _local7.text = "Soldier, enter your name"; _local7.setTextFormat(_local8); _local7.autoSize = TextFieldAutoSize.LEFT; _local7.antiAliasType = AntiAliasType.ADVANCED; _local7.selectable = false; _local7.embedFonts = true; _local7.x = ((_local5.width / 2) - (_local7.width / 2)); _local7.y = 10; main.addChild(_local7); var _local9:Shape = new Shape(); _local9.graphics.beginFill(0x666666); _local9.graphics.drawRect(0, 0, 200, 20); _local9.graphics.endFill(); main.addChild(_local9); _local9.x = ((_local5.width / 2) - (_local9.width / 2)); _local9.y = 50; _local8.size = 16; inputText.type = TextFieldType.INPUT; inputText.border = false; inputText.height = 20; inputText.width = 200; _local8.color = 0xEEEEEE; inputText.setTextFormat(_local8); _local7.embedFonts = true; _local7.antiAliasType = AntiAliasType.ADVANCED; main.addChild(inputText); inputText.x = _local9.x; inputText.y = _local9.y; inputText.addEventListener(TextEvent.TEXT_INPUT, onChangeText); ok = new MenuButton("ok", _local6, 20); main.addChild(ok); ok.x = ((_local5.width / 2) - (ok.width / 2)); ok.y = 80; ok.buttonMode = true; ok.addEventListener(MouseEvent.CLICK, onOK); addChild(main); } private function onChangeText(_arg1:TextEvent):void{ if (_arg1.target.text.length > 20){ _arg1.target.text = _arg1.target.text.substring(0, 20); }; } private function onOK(_arg1:MouseEvent):void{ if (disabled == false){ playerName = inputText.text; if (playerName == ""){ playerName = "Player1"; }; finalName = playerName; inputText.text = ""; ok.Disable(); TweenMax.to(this, 0.6, {alpha:0}); TweenMax.delayedCall(0.6, onKill); disabled = true; }; } private function onKill():void{ this.parent.removeChild(this); } } }//package
Section 76
//FadeOverlay (FadeOverlay) package { import gs.*; import flash.display.*; public class FadeOverlay extends MovieClip { private var main:MovieClip; public function FadeOverlay(_arg1, _arg2):void{ main = new MovieClip(); super(); var _local3:Shape = new Shape(); _local3.graphics.beginFill(0); _local3.graphics.drawRect(0, 0, _arg1, _arg2); _local3.graphics.endFill(); main.addChild(_local3); addChild(main); this.alpha = 0; } public function fadeIn():void{ TweenMax.to(this, 0.5, {alpha:0.6}); } private function destroy():void{ this.parent.removeChild(this); } public function kill():void{ TweenMax.to(this, 0.5, {alpha:0}); TweenMax.delayedCall(0.5, destroy); } } }//package
Section 77
//gameBackground (gameBackground) package { import flash.display.*; public dynamic class gameBackground extends MovieClip { } }//package
Section 78
//Garand (Garand) package { import flash.display.*; public dynamic class Garand extends MovieClip { } }//package
Section 79
//Garand_hip (Garand_hip) package { import flash.display.*; public dynamic class Garand_hip extends MovieClip { } }//package
Section 80
//garand_select (garand_select) package { import flash.display.*; public dynamic class garand_select extends MovieClip { } }//package
Section 81
//garand_up (garand_up) package { import flash.display.*; public dynamic class garand_up extends MovieClip { } }//package
Section 82
//garandNoAmmo (garandNoAmmo) package { import flash.media.*; public dynamic class garandNoAmmo extends Sound { } }//package
Section 83
//garandSound (garandSound) package { import flash.media.*; public dynamic class garandSound extends Sound { } }//package
Section 84
//ground_hit (ground_hit) package { import flash.display.*; public dynamic class ground_hit extends MovieClip { public function ground_hit(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package
Section 85
//Gun (Gun) package { import gs.*; import flash.display.*; import flash.geom.*; public class Gun extends MovieClip { private var Garand_Aim:MovieClip; private var Browning_Aim:MovieClip; private var sightVisible:Boolean;// = false private var Bazooka_Aim:MovieClip; private var gunX:int; private var gunY:int; private var bitmapData:BitmapData; public var sight:MovieClip; private var sightBD:BitmapData; public var current_weapon:String;// = "thompson" private var Bar_Hip:MovieClip; private var Carbine_Hip:MovieClip; private var bitmap:Bitmap; private var switching:Boolean;// = false public var fireRate:int; public var main:MovieClip; public var damageVehicle:int; private var flash_hip:MovieClip; private var flashAimX:Number; private var sightB:Bitmap; private var matrix:Matrix; private var recoilTween:TweenMax; private var Thompson_Hip:MovieClip; private var currentAimMode:String;// = "hip" private var flashHipX:Number; private var Garand_Hip:MovieClip; private var Carbine_Aim:MovieClip; private var Bar_Aim:MovieClip; public var aim_mode:String;// = "hip" private var Bazooka_Hip:MovieClip; private var flashAimY:Number; private var flashHipY:Number; public var changingWeapon:Boolean;// = false public var damage:int; private var flash_small:MovieClip; private var Thompson_Aim:MovieClip; public function Gun(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13):void{ sight = new MovieClip(); main = new MovieClip(); flash_hip = new MovieClip(); flash_small = new MovieClip(); Thompson_Aim = new MovieClip(); Thompson_Hip = new MovieClip(); Carbine_Aim = new MovieClip(); Carbine_Hip = new MovieClip(); Garand_Aim = new MovieClip(); Garand_Hip = new MovieClip(); Bar_Aim = new MovieClip(); Bar_Hip = new MovieClip(); Bazooka_Aim = new MovieClip(); Bazooka_Hip = new MovieClip(); Browning_Aim = new MovieClip(); matrix = new Matrix(); super(); if (current_weapon == "thompson"){ damage = 35; damageVehicle = 15; fireRate = 3; } else { if (current_weapon == "carbine"){ damage = 60; damageVehicle = 35; fireRate = 4; } else { if (current_weapon == "garand"){ damage = 120; damageVehicle = 65; fireRate = 4; } else { if (current_weapon == "bar"){ damage = 100; damageVehicle = 50; fireRate = 4; } else { if (current_weapon == "mg"){ damage = 115; damageVehicle = 65; fireRate = 3; }; }; }; }; }; flash_hip = _arg1; flash_small = _arg2; Thompson_Aim = _arg3; Thompson_Hip = _arg4; Carbine_Aim = _arg5; Carbine_Hip = _arg6; Bar_Aim = _arg7; Bar_Hip = _arg8; Garand_Aim = _arg9; Garand_Hip = _arg10; Bazooka_Aim = _arg12; Bazooka_Hip = _arg13; Browning_Aim = _arg11; addChild(main); main.addChild(flash_hip); main.addChild(flash_small); flash_hip.gotoAndStop(4); flash_small.gotoAndStop(4); gunX = -280; gunY = -320; bitmapData = new BitmapData(Thompson_Hip.width, Thompson_Hip.height, true, 0); bitmapData.draw(Thompson_Hip); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); flashHipX = ((main.width / 2) - 130); flashHipY = -50; flashAimX = ((main.width / 2) + 10); flashAimY = 20; flash_hip.x = flashHipX; flash_hip.y = flashHipY; flash_small.x = flashAimX; flash_small.y = flashAimY; main.x = gunX; main.y = gunY; } private function drawWeapon():void{ if (switching == true){ bitmapData.dispose(); }; if (current_weapon == "thompson"){ gunX = -280; gunY = -320; bitmapData.dispose(); bitmapData = new BitmapData(Thompson_Hip.width, Thompson_Hip.height, true, 0); bitmapData.draw(Thompson_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); flashHipX = ((main.width / 2) - 130); flashHipY = -50; flashAimX = ((main.width / 2) + 10); flashAimY = 20; flash_hip.x = flashHipX; flash_hip.y = flashHipY; flash_small.x = flashAimX; flash_small.y = flashAimY; switchAimMode(aim_mode); } else { if (current_weapon == "carbine"){ gunX = -280; gunY = -330; bitmapData.dispose(); bitmapData = new BitmapData(Carbine_Hip.width, Carbine_Hip.height, true, 0); bitmapData.draw(Carbine_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); flashHipX = ((main.width / 2) - 160); flashHipY = -60; flashAimX = (main.width / 2); flashAimY = 20; flash_hip.x = flashHipX; flash_hip.y = flashHipY; flash_small.x = flashAimX; flash_small.y = flashAimY; switchAimMode(aim_mode); } else { if (current_weapon == "garand"){ gunX = -280; gunY = -330; bitmapData.dispose(); bitmapData = new BitmapData(Garand_Hip.width, Garand_Hip.height, true, 0); bitmapData.draw(Garand_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); flashHipX = ((main.width / 2) - 160); flashHipY = -60; flashAimX = (main.width / 2); flashAimY = 20; flash_hip.x = flashHipX; flash_hip.y = flashHipY; flash_small.x = flashAimX; flash_small.y = flashAimY; switchAimMode(aim_mode); } else { if (current_weapon == "bar"){ gunX = -200; gunY = -330; bitmapData.dispose(); bitmapData = new BitmapData(Bar_Hip.width, Bar_Hip.height, true, 0); bitmapData.draw(Bar_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); flashHipX = ((main.width / 2) - 220); flashHipY = -70; flashAimX = ((main.width / 2) + 38); flashAimY = 24; flash_hip.x = flashHipX; flash_hip.y = flashHipY; flash_small.x = flashAimX; flash_small.y = flashAimY; switchAimMode(aim_mode); } else { if (current_weapon == "mg"){ bitmapData.dispose(); bitmapData = new BitmapData(Browning_Aim.width, Browning_Aim.height, true, 0); bitmapData.draw(Browning_Aim); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); flash_hip.visible = false; flash_small.visible = true; flashAimX = 114; flashAimY = 15; flash_small.x = flashAimX; flash_small.y = flashAimY; aim_mode = "sight"; gunX = -112; gunY = -14; main.x = gunX; main.y = gunY; switchAimMode(aim_mode); } else { if (current_weapon == "bazooka"){ bitmapData.dispose(); bitmapData = new BitmapData(Bazooka_Hip.width, Bazooka_Hip.height, true, 0); bitmapData.draw(Bazooka_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); flashAimX = 114; flashAimY = 15; flash_small.x = flashAimX; flash_small.y = flashAimY; gunX = -275; gunY = -330; main.x = gunX; main.y = gunY; switchAimMode(aim_mode); }; }; }; }; }; }; } public function switchAimMode(_arg1:String):void{ aim_mode = _arg1; if (aim_mode == currentAimMode){ } else { if (aim_mode == "sight"){ flash_hip.visible = false; flash_small.visible = true; TweenMax.removeTween(recoilTween); if (current_weapon == "thompson"){ gunX = -164; gunY = 0; bitmapData.dispose(); bitmapData = new BitmapData(Thompson_Aim.width, Thompson_Aim.height, true, 0); bitmapData.draw(Thompson_Aim); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); main.x = gunX; main.y = gunY; currentAimMode = "sight"; } else { if (current_weapon == "carbine"){ gunX = -167; gunY = -10; bitmapData.dispose(); bitmapData = new BitmapData(Carbine_Aim.width, Carbine_Aim.height, true, 0); bitmapData.draw(Carbine_Aim); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); main.x = gunX; main.y = gunY; currentAimMode = "sight"; } else { if (current_weapon == "garand"){ gunX = -164; gunY = -14; bitmapData.dispose(); bitmapData = new BitmapData(Garand_Aim.width, Garand_Aim.height, true, 0); bitmapData.draw(Garand_Aim); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); main.x = gunX; main.y = gunY; currentAimMode = "sight"; } else { if (current_weapon == "bar"){ gunX = -199; gunY = -28; bitmapData.dispose(); bitmapData = new BitmapData(Bar_Aim.width, Bar_Aim.height, true, 0); bitmapData.draw(Bar_Aim); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); main.x = gunX; main.y = gunY; currentAimMode = "sight"; } else { if (current_weapon == "bazooka"){ gunX = -164; gunY = 5; bitmapData.dispose(); bitmapData = new BitmapData(Bazooka_Aim.width, Bazooka_Aim.height, true, 0); bitmapData.draw(Bazooka_Aim); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); main.x = gunX; main.y = gunY; currentAimMode = "sight"; }; }; }; }; }; } else { if (aim_mode == "hip"){ flash_hip.visible = true; flash_small.visible = false; TweenMax.removeTween(recoilTween); if (current_weapon == "thompson"){ bitmapData.dispose(); bitmapData = new BitmapData(Thompson_Hip.width, Thompson_Hip.height, true, 0); bitmapData.draw(Thompson_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); gunX = -280; gunY = -320; main.x = gunX; main.y = gunY; currentAimMode = "hip"; } else { if (current_weapon == "carbine"){ bitmapData.dispose(); bitmapData = new BitmapData(Carbine_Hip.width, Carbine_Hip.height, true, 0); bitmapData.draw(Carbine_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); gunX = -280; gunY = -320; main.x = gunX; main.y = gunY; currentAimMode = "hip"; } else { if (current_weapon == "garand"){ bitmapData.dispose(); bitmapData = new BitmapData(Garand_Hip.width, Garand_Hip.height, true, 0); bitmapData.draw(Garand_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); gunX = -280; gunY = -320; main.x = gunX; main.y = gunY; currentAimMode = "hip"; } else { if (current_weapon == "bar"){ bitmapData.dispose(); bitmapData = new BitmapData(Bar_Hip.width, Bar_Hip.height, true, 0); bitmapData.draw(Bar_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); gunX = -200; gunY = -330; main.x = gunX; main.y = gunY; currentAimMode = "hip"; } else { if (current_weapon == "bazooka"){ bitmapData.dispose(); bitmapData = new BitmapData(Bazooka_Hip.width, Bazooka_Hip.height, true, 0); bitmapData.draw(Bazooka_Hip); main.removeChild(bitmap); bitmap = new Bitmap(bitmapData); bitmap.smoothing = true; main.addChild(bitmap); gunX = -275; gunY = -330; main.x = gunX; main.y = gunY; currentAimMode = "hip"; }; }; }; }; }; }; }; }; } function changingFalse():void{ changingWeapon = false; } public function recoil():void{ flash_hip.x = flashHipX; flash_hip.y = flashHipY; flash_small.x = flashAimX; flash_small.y = flashAimY; if (current_weapon == "thompson"){ if (aim_mode == "sight"){ flash_hip.visible = false; flash_small.visible = true; flash_small.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = ((gunX - 15) - ((Math.random() - 0.5) * 10)); matrix.ty = (gunY - ((Math.random() - 0.5) * 10)); } else { if (aim_mode == "hip"){ flash_hip.visible = true; flash_small.visible = false; flash_hip.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = (gunX - ((Math.random() - 0.5) * 10)); matrix.ty = (gunY - ((Math.random() - 0.5) * 10)); }; }; } else { if (current_weapon == "carbine"){ if (aim_mode == "sight"){ flash_hip.visible = false; flash_small.visible = true; flash_small.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = ((gunX - 15) - ((Math.random() - 0.5) * 6)); matrix.ty = (gunY - ((Math.random() - 0.5) * 6)); } else { if (aim_mode == "hip"){ flash_hip.visible = true; flash_small.visible = false; flash_hip.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = (gunX - ((Math.random() - 0.5) * 10)); matrix.ty = (gunY - ((Math.random() - 0.5) * 10)); }; }; } else { if (current_weapon == "garand"){ if (aim_mode == "sight"){ flash_hip.visible = false; flash_small.visible = true; flash_small.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = ((gunX - 15) - ((Math.random() - 0.5) * 6)); matrix.ty = (gunY - ((Math.random() - 0.5) * 6)); } else { if (aim_mode == "hip"){ flash_hip.visible = true; flash_small.visible = false; flash_hip.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = (gunX - ((Math.random() - 0.5) * 10)); matrix.ty = (gunY - ((Math.random() - 0.5) * 10)); }; }; } else { if (current_weapon == "bar"){ flash_hip.visible = false; flash_small.visible = true; if (aim_mode == "sight"){ flash_hip.visible = false; flash_small.visible = true; flash_small.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = ((gunX - 15) - ((Math.random() - 0.5) * 6)); matrix.ty = (gunY - ((Math.random() - 0.5) * 6)); } else { if (aim_mode == "hip"){ flash_hip.visible = true; flash_small.visible = false; flash_hip.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = (gunX - ((Math.random() - 0.5) * 10)); matrix.ty = (gunY - ((Math.random() - 0.5) * 10)); }; }; } else { if (current_weapon == "mg"){ flash_small.gotoAndPlay(1); matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = ((gunX - 15) - ((Math.random() - 0.5) * 6)); matrix.ty = (gunY - ((Math.random() - 0.5) * 6)); } else { if (current_weapon == "bazooka"){ matrix = new Matrix(); matrix.scale(1.1, 1.1); matrix.tx = ((gunX - 15) - ((Math.random() - 0.5) * 6)); matrix.ty = (gunY - ((Math.random() - 0.5) * 6)); }; }; }; }; }; }; main.transform.matrix = matrix; recoilTween = new TweenMax(main, 0.2, {scaleX:1, scaleY:1, x:gunX, y:gunY}); } private function actualSwitch():void{ drawWeapon(); switching = true; if (current_weapon == "thompson"){ damage = 35; damageVehicle = 15; gunX = -280; gunY = -320; fireRate = 3; } else { if (current_weapon == "carbine"){ damage = 60; damageVehicle = 35; gunX = -280; gunY = -320; fireRate = 6; } else { if (current_weapon == "garand"){ damage = 120; damageVehicle = 65; gunX = -280; gunY = -320; fireRate = 6; } else { if (current_weapon == "bar"){ damage = 100; damageVehicle = 50; gunX = -200; gunY = -330; fireRate = 4; } else { if (current_weapon == "mg"){ damage = 110; damageVehicle = 60; fireRate = 3; }; }; }; }; }; TweenMax.to(main, 0.4, {y:gunY, overwrite:1}); TweenMax.delayedCall(0.2, changingFalse); main.x = gunX; main.y = gunY; } public function switchWeapon(_arg1:String):void{ if (current_weapon == _arg1){ } else { if (_arg1 == "mg"){ } else { switchAimMode("hip"); }; changingWeapon = true; TweenMax.to(main, 0.4, {y:100, overwrite:1}); TweenMax.delayedCall(0.4, actualSwitch); current_weapon = _arg1; }; } } }//package
Section 86
//gunSound (gunSound) package { import flash.media.*; public dynamic class gunSound extends Sound { } }//package
Section 87
//headshot_icon (headshot_icon) package { import flash.display.*; public dynamic class headshot_icon extends MovieClip { } }//package
Section 88
//HealthBar (HealthBar) package { import flash.display.*; public class HealthBar extends MovieClip { private var maxHealth:int; private var red:Shape; private var barWidth:int; private var main:MovieClip; private var bar:Shape; public var health:int; public function HealthBar(_arg1, _arg2):void{ main = new MovieClip(); bar = new Shape(); red = new Shape(); super(); health = _arg1; maxHealth = _arg1; barWidth = _arg2; var _local3:Shape = new Shape(); _local3.graphics.beginFill(0x333333); _local3.graphics.drawRect(0, 0, (_arg2 + 2), 5); _local3.graphics.endFill(); bar.graphics.beginFill(2648359); bar.graphics.drawRect(1, 1, barWidth, 3); bar.graphics.endFill(); main.addChild(_local3); main.addChild(red); main.addChild(bar); addChild(main); main.alpha = 0.5; } public function updateBar(_arg1):void{ health = _arg1; if (health < 0){ health = 0; }; var _local2:int = ((health / maxHealth) * barWidth); bar.graphics.clear(); bar.graphics.beginFill(2648359); bar.graphics.drawRect(1, 1, _local2, 3); bar.graphics.endFill(); red.graphics.clear(); red.graphics.beginFill(11406605); red.graphics.drawRect((bar.x + bar.width), 1, (barWidth - _local2), 3); red.graphics.endFill(); if (health == 0){ this.parent.removeChild(this); }; } } }//package
Section 89
//Howitzer (Howitzer) package { import gs.*; import flash.events.*; import flash.display.*; import flash.media.*; public class Howitzer extends MovieClip { private var speed:Number;// = 1 public var enemy:MovieClip; private var shootTime:int;// = 130 private var sound:Sound; public var health:int;// = 350 private var explode:Sound; public var enemyType:String;// = "Howitzer" public var mode:String;// = "run" private var dead:Boolean;// = false private var currentTime:int; private var offset:int; private var deathFunction:Boolean;// = false private var dying:Boolean;// = false private var destroyFunction:Boolean;// = false private var s; private var hb:HealthBar; private var soundChannel:SoundChannel; public function Howitzer(_arg1:MovieClip, _arg2, _arg3, _arg4):void{ currentTime = shootTime; offset = ((Math.random() * 100) + 130); soundChannel = new SoundChannel(); super(); explode = _arg4; sound = _arg3; hb = new HealthBar(health, 40); enemy = _arg1.innerBody; addChild(enemy); enemy.addEventListener(Event.ENTER_FRAME, enterFrame); s = _arg2; hb.y = (enemy.y - 30); hb.x = (-((hb.width / 2)) - 5); addChild(hb); } public function destroy():void{ if (destroyFunction == false){ dead = true; this.parent.removeChild(this); destroyFunction = true; mode = "dead"; }; } private function enterFrame(_arg1:Event):void{ if (mode == "shoot"){ if (currentTime > shootTime){ attack(); currentTime = 0; }; currentTime++; } else { if (mode == "run"){ if (this.x < ((320 + (this.y / 2)) - offset)){ this.x = (this.x + speed); } else { mode = "shoot"; }; } else { if (mode == "dead"){ if (dead == false){ if (enemy.currentFrame == 54){ dying = true; }; if (dying == true){ if (deathFunction == false){ TweenMax.delayedCall(3, destroy); TweenMax.to(this, 0.5, {alpha:0, delay:2.5}); deathFunction = true; }; }; }; }; }; }; } public function attack():void{ soundChannel = sound.play(); s.wallHealth = (s.wallHealth - 15); enemy.gotoAndPlay("shoot"); s.wallHealthLabel.text = String(("Wall: " + s.wallHealth)); s.shake(); } public function takeDamage(_arg1:int):void{ health = (health - _arg1); hb.updateBar(health); } public function kill():void{ explode.play(); enemy.gotoAndPlay("die"); mode = "dead"; s.shake(); } } }//package
Section 90
//howitzerBody (howitzerBody) package { import flash.display.*; public dynamic class howitzerBody extends MovieClip { public var innerBody:MovieClip; } }//package
Section 91
//howitzerExplode (howitzerExplode) package { import flash.media.*; public dynamic class howitzerExplode extends Sound { } }//package
Section 92
//Howitzerwav (Howitzerwav) package { import flash.media.*; public dynamic class Howitzerwav extends Sound { } }//package
Section 93
//Jeep (Jeep) package { import gs.*; import flash.events.*; import flash.display.*; import flash.media.*; public class Jeep extends MovieClip { private var speed:Number;// = 3 public var enemy:MovieClip; private var shootTime:int;// = 100 private var sound:Sound; public var health:int;// = 300 private var explode:Sound; public var enemyType:String;// = "Jeep" public var mode:String;// = "run" private var dead:Boolean;// = false private var currentTime:int; private var offset:int; private var deathFunction:Boolean;// = false private var dying:Boolean;// = false private var destroyFunction:Boolean;// = false private var s; private var hb:HealthBar; private var soundChannel:SoundChannel; public function Jeep(_arg1:MovieClip, _arg2, _arg3, _arg4):void{ currentTime = shootTime; offset = ((Math.random() * 100) + 130); soundChannel = new SoundChannel(); super(); explode = _arg4; sound = _arg3; hb = new HealthBar(health, 30); enemy = _arg1.innerBody; addChild(enemy); enemy.addEventListener(Event.ENTER_FRAME, enterFrame); s = _arg2; hb.y = (enemy.y - 30); hb.x = (-((hb.width / 2)) - 5); addChild(hb); } public function destroy():void{ if (destroyFunction == false){ dead = true; this.parent.removeChild(this); destroyFunction = true; mode = "dead"; }; } private function enterFrame(_arg1:Event):void{ if (mode == "shoot"){ if (currentTime > shootTime){ attack(); currentTime = 0; }; currentTime++; } else { if (mode == "run"){ if (this.x < ((320 + (this.y / 2)) - offset)){ this.x = (this.x + speed); } else { mode = "shoot"; }; } else { if (mode == "dead"){ if (dead == false){ if (enemy.currentFrame == 70){ dying = true; }; if (dying == true){ if (deathFunction == false){ TweenMax.delayedCall(3, destroy); TweenMax.to(this, 0.5, {alpha:0, delay:2.5}); deathFunction = true; }; }; }; }; }; }; } public function attack():void{ soundChannel = sound.play(); s.wallHealth = (s.wallHealth - 10); enemy.gotoAndPlay("shoot"); s.wallHealthLabel.text = String(("Wall: " + s.wallHealth)); } public function takeDamage(_arg1:int):void{ health = (health - _arg1); hb.updateBar(health); } public function kill():void{ explode.play(); enemy.gotoAndPlay("die"); mode = "dead"; s.shake(); } } }//package
Section 94
//jeepBody (jeepBody) package { import flash.display.*; public dynamic class jeepBody extends MovieClip { public var innerBody:MovieClip; } }//package
Section 95
//jeepExplode (jeepExplode) package { import flash.media.*; public dynamic class jeepExplode extends Sound { } }//package
Section 96
//Jeepwav (Jeepwav) package { import flash.media.*; public dynamic class Jeepwav extends Sound { } }//package
Section 97
//Level (Level) package { public class Level { public var spawnTime:int; public var numJeep:int; public var numHowitzer:int; public var numTank:int; public var numRifleman:int; public var numMachineGunner:int; public function Level(_arg1:int=0, _arg2:int=0, _arg3:int=0, _arg4=0, _arg5=0, _arg6:int=10):void{ numRifleman = _arg1; numMachineGunner = _arg2; numTank = _arg3; numHowitzer = _arg4; numJeep = _arg5; spawnTime = _arg6; } } }//package
Section 98
//loaderBar (loaderBar) package { import flash.display.*; import flash.filters.*; public dynamic class loaderBar extends MovieClip { public var glowFilter:GlowFilter; public var innerLoader:MovieClip; public var filtersArray:Array; public function loaderBar(){ addFrameScript(0, frame1); } function frame1(){ glowFilter = new GlowFilter(0xFFFFFF, 1, 8, 8, 2, 2); filtersArray = new Array(); innerLoader.filters = filtersArray; } } }//package
Section 99
//loseBackground (loseBackground) package { import flash.display.*; public dynamic class loseBackground extends MovieClip { } }//package
Section 100
//LoseScreen (LoseScreen) package { import flash.display.*; import flash.text.*; public class LoseScreen extends MovieClip { public var playAgain:MenuButton; public function LoseScreen(_arg1:MovieClip, _arg2:Font):void{ addChild(_arg1); playAgain = new MenuButton("play again", _arg2, 26); addChild(playAgain); playAgain.x = (325 - (playAgain.width / 2)); playAgain.y = 400; } } }//package
Section 101
//MachineGunner (MachineGunner) package { import gs.*; import flash.events.*; import flash.display.*; import flash.media.*; public class MachineGunner extends MovieClip { private var soundChannel:SoundChannel; private var speed:Number;// = 2.2 public var enemy:MovieClip; private var shootTime:int;// = 30 private var offset:int; private var sound:Sound; public var headshot:Boolean;// = false public var health:int;// = 100 public var enemyType:String;// = "MachineGunner" public var mode:String;// = "run" private var dead:Boolean;// = false private var currentTime:int; private var deathFunction:Boolean;// = false private var destroyFunction:Boolean;// = false private var s; private var hb:HealthBar; public function MachineGunner(_arg1:MovieClip, _arg2, _arg3):void{ currentTime = shootTime; offset = (Math.random() * 50); soundChannel = new SoundChannel(); super(); sound = _arg3; hb = new HealthBar(health, 15); enemy = _arg1; addChild(enemy); enemy.addEventListener(Event.ENTER_FRAME, enterFrame); s = _arg2; addChild(hb); hb.y = (enemy.y - enemy.height); hb.x = -((hb.width / 2)); } public function destroy():void{ if (destroyFunction == false){ dead = true; this.parent.removeChild(this); destroyFunction = true; mode = "dead"; }; } public function attack():void{ soundChannel = sound.play(); s.wallHealth = (s.wallHealth - 2); enemy.gotoAndPlay("shoot"); s.wallHealthLabel.text = String(("Wall: " + s.wallHealth)); } public function takeDamage(_arg1:int):void{ health = (health - _arg1); hb.updateBar(health); } public function kill():void{ if (headshot == false){ enemy.gotoAndPlay("die"); } else { enemy.gotoAndPlay("headshot"); }; mode = "dead"; } private function enterFrame(_arg1:Event):void{ if (mode == "shoot"){ if (currentTime > shootTime){ attack(); currentTime = 0; }; currentTime++; } else { if (mode == "run"){ if (this.x < ((320 + (this.y / 2)) - offset)){ this.x = (this.x + speed); } else { mode = "shoot"; }; } else { if (mode == "dead"){ if (dead == false){ if (enemy.currentFrame == 63){ if (deathFunction == false){ TweenMax.delayedCall(3, destroy); TweenMax.to(this, 0.5, {alpha:0, delay:2.5}); deathFunction = true; }; } else { if (enemy.currentFrame == 101){ if (deathFunction == false){ TweenMax.delayedCall(3, destroy); TweenMax.to(this, 0.5, {alpha:0, delay:2.5}); deathFunction = true; }; }; }; }; }; }; }; } } }//package
Section 102
//machineGunner (machineGunner) package { import flash.display.*; public dynamic class machineGunner extends MovieClip { public function machineGunner(){ addFrameScript(14, frame15, 27, frame28, 62, frame63, 100, frame101); } function frame15(){ gotoAndPlay(1); } function frame63(){ stop(); } function frame28(){ stop(); } function frame101(){ stop(); } } }//package
Section 103
//MachineGunnerwav (MachineGunnerwav) package { import flash.media.*; public dynamic class MachineGunnerwav extends Sound { } }//package
Section 104
//MasterGame (MasterGame) package { public class MasterGame { public var levelArray:Array; public function MasterGame():void{ levelArray = new Array(); super(); levelArray.push(new Level(15, 0, 0, 0, 0, 20)); levelArray.push(new Level(15, 5, 0, 0, 0, 20)); levelArray.push(new Level(15, 10, 0, 1, 0, 19)); levelArray.push(new Level(10, 15, 0, 2, 0, 19)); levelArray.push(new Level(10, 20, 0, 2, 0, 18)); levelArray.push(new Level(10, 10, 0, 2, 1, 18)); levelArray.push(new Level(15, 10, 0, 3, 2, 17)); levelArray.push(new Level(15, 10, 0, 5, 4, 17)); levelArray.push(new Level(15, 12, 0, 5, 5, 16)); levelArray.push(new Level(17, 17, 0, 5, 5, 16)); levelArray.push(new Level(18, 18, 0, 5, 6, 16)); levelArray.push(new Level(18, 18, 1, 3, 3, 16)); levelArray.push(new Level(20, 20, 1, 4, 4, 16)); levelArray.push(new Level(20, 20, 2, 5, 5, 16)); levelArray.push(new Level(20, 20, 3, 5, 5, 16)); levelArray.push(new Level(22, 22, 0, 7, 0, 15)); levelArray.push(new Level(20, 20, 3, 4, 4, 15)); levelArray.push(new Level(21, 21, 4, 5, 5, 15)); levelArray.push(new Level(22, 22, 5, 5, 5, 15)); levelArray.push(new Level(25, 25, 7, 2, 2, 15)); levelArray.push(new Level(25, 25, 5, 6, 6, 14)); levelArray.push(new Level(25, 25, 6, 6, 6, 14)); levelArray.push(new Level(25, 25, 7, 6, 6, 14)); levelArray.push(new Level(30, 30, 6, 6, 6, 14)); levelArray.push(new Level(30, 30, 7, 6, 6, 14)); levelArray.push(new Level(40, 40, 2, 2, 2, 13)); levelArray.push(new Level(30, 30, 6, 6, 6, 13)); levelArray.push(new Level(32, 32, 7, 7, 7, 13)); levelArray.push(new Level(15, 10, 12, 2, 2, 13)); levelArray.push(new Level(35, 35, 7, 7, 7, 13)); levelArray.push(new Level(36, 36, 8, 8, 8, 12)); levelArray.push(new Level(37, 37, 9, 8, 8, 12)); levelArray.push(new Level(38, 38, 9, 9, 9, 12)); levelArray.push(new Level(39, 39, 10, 9, 9, 11)); levelArray.push(new Level(45, 45, 12, 12, 12, 10)); } } }//package
Section 105
//MenuButton (MenuButton) package { import gs.*; import flash.events.*; import flash.display.*; import flash.text.*; import gs.easing.*; public class MenuButton extends MovieClip { private var disabled:Boolean;// = false private var inner:MovieClip; private var main:MovieClip; private var tick:MovieClip; public function MenuButton(_arg1, _arg2, _arg3):void{ main = new MovieClip(); inner = new MovieClip(); tick = new MovieClip(); super(); var _local4:Font = _arg2; var _local5:TextField = new TextField(); _local5.text = _arg1; var _local6:Shape = new Shape(); _local6.graphics.beginFill(0xEEEEEE); _local6.graphics.drawRect(0, -1, 10, 2); _local6.graphics.endFill(); tick.addChild(_local6); var _local7:TextFormat = new TextFormat(_local4.fontName, _arg3, 0xEEEEEE); _local5.setTextFormat(_local7); _local5.autoSize = TextFieldAutoSize.LEFT; _local5.antiAliasType = AntiAliasType.ADVANCED; _local5.selectable = false; _local5.embedFonts = true; var _local8:Shape = new Shape(); _local8.graphics.beginFill(0); _local8.graphics.drawRect(-2, 2, (_local5.width + 40), _local5.height); _local8.graphics.endFill(); _local8.alpha = 0; inner.addChild(_local5); main.addChild(_local8); main.addChild(inner); addChild(main); addChild(tick); tick.y = ((_local8.height / 2) + 3); tick.alpha = 0; tick.width = 2; this.buttonMode = true; this.mouseChildren = false; this.addEventListener(MouseEvent.MOUSE_OVER, onOver); this.addEventListener(MouseEvent.MOUSE_OUT, onOut); } public function onOver(_arg1:MouseEvent):void{ if (disabled == false){ TweenMax.to(inner, 0.2, {x:20, ease:Cubic.easeInOut}); TweenMax.to(tick, 0.2, {width:18, alpha:1, ease:Cubic.easeInOut}); }; } public function Disable():void{ disabled = true; this.buttonMode = false; TweenMax.to(inner, 0.2, {x:0, ease:Cubic.easeInOut}); TweenMax.to(tick, 0.2, {width:2, alpha:0, ease:Cubic.easeInOut}); } public function onOut(_arg1:MouseEvent):void{ if (disabled == false){ TweenMax.to(inner, 0.2, {x:0, ease:Cubic.easeInOut}); TweenMax.to(tick, 0.2, {width:2, alpha:0, ease:Cubic.easeInOut}); }; } } }//package
Section 106
//MenuFont (MenuFont) package { import flash.text.*; public dynamic class MenuFont extends Font { } }//package
Section 107
//mg_select (mg_select) package { import flash.display.*; public dynamic class mg_select extends MovieClip { } }//package
Section 108
//muzzle_flash (muzzle_flash) package { import flash.display.*; public dynamic class muzzle_flash extends MovieClip { public function muzzle_flash(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package
Section 109
//muzzle_flash_hip (muzzle_flash_hip) package { import flash.display.*; public dynamic class muzzle_flash_hip extends MovieClip { public function muzzle_flash_hip(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package
Section 110
//muzzle_flash_small (muzzle_flash_small) package { import flash.display.*; public dynamic class muzzle_flash_small extends MovieClip { public function muzzle_flash_small(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package
Section 111
//noAmmo (noAmmo) package { import flash.media.*; public dynamic class noAmmo extends Sound { } }//package
Section 112
//OkButton (OkButton) package { import flash.display.*; public dynamic class OkButton extends MovieClip { } }//package
Section 113
//reloadMP3 (reloadMP3) package { import flash.media.*; public dynamic class reloadMP3 extends Sound { } }//package
Section 114
//Rifleman (Rifleman) package { import gs.*; import flash.events.*; import flash.display.*; import flash.media.*; public class Rifleman extends MovieClip { private var soundChannel:SoundChannel; private var speed:Number;// = 2 public var enemy:MovieClip; private var shootTime:int;// = 60 private var offset:int; private var sound:Sound; public var headshot:Boolean;// = false public var health:int;// = 100 public var enemyType:String;// = "Rifleman" public var mode:String;// = "run" private var dead:Boolean;// = false private var currentTime:int;// = 60 private var deathFunction:Boolean;// = false private var destroyFunction:Boolean;// = false private var s; private var hb:HealthBar; public function Rifleman(_arg1:MovieClip, _arg2, _arg3):void{ offset = ((Math.random() * 150) + 80); soundChannel = new SoundChannel(); super(); sound = _arg3; hb = new HealthBar(health, 15); enemy = _arg1; addChild(enemy); enemy.addEventListener(Event.ENTER_FRAME, enterFrame); s = _arg2; addChild(hb); hb.y = (enemy.y - enemy.height); hb.x = -((hb.width / 2)); } public function destroy():void{ if (destroyFunction == false){ dead = true; this.parent.removeChild(this); destroyFunction = true; mode = "dead"; }; } public function attack():void{ soundChannel = sound.play(); s.wallHealth = (s.wallHealth - 3); enemy.gotoAndPlay("shoot"); s.wallHealthLabel.text = String(("Wall: " + s.wallHealth)); } public function takeDamage(_arg1:int):void{ health = (health - _arg1); hb.updateBar(health); } public function kill():void{ if (headshot == false){ enemy.gotoAndPlay("die"); } else { enemy.gotoAndPlay("headshot"); }; mode = "dead"; } private function enterFrame(_arg1:Event):void{ if (mode == "shoot"){ if (currentTime > shootTime){ attack(); currentTime = 0; }; currentTime++; } else { if (mode == "run"){ if (this.x < ((320 + (this.y / 2)) - offset)){ this.x = (this.x + speed); } else { mode = "shoot"; }; } else { if (mode == "dead"){ if (dead == false){ if (enemy.currentFrame == 69){ if (deathFunction == false){ TweenMax.delayedCall(3, destroy); TweenMax.to(this, 0.5, {alpha:0, delay:2.5}); deathFunction = true; }; } else { if (enemy.currentFrame == 107){ if (deathFunction == false){ TweenMax.delayedCall(3, destroy); TweenMax.to(this, 0.5, {alpha:0, delay:2.5}); deathFunction = true; }; }; }; }; }; }; }; } } }//package
Section 115
//Riflemanwav (Riflemanwav) package { import flash.media.*; public dynamic class Riflemanwav extends Sound { } }//package
Section 116
//rollingThunder (rollingThunder) package { import flash.media.*; public dynamic class rollingThunder extends Sound { } }//package
Section 117
//Sight (Sight) package { import flash.events.*; import flash.display.*; public class Sight extends MovieClip { private var main:MovieClip; private var size:int;// = 15 private var inner1:MovieClip; private var inner2:MovieClip; private var inner3:MovieClip; private var inner4:MovieClip; private var shape1:Shape; private var shape2:Shape; private var shape3:Shape; public var firing:Boolean;// = false public var distance:Number;// = 4 public var endDistance:Number;// = 4 public var maxDistance:int;// = 50 private var shape4:Shape; public function Sight():void{ main = new MovieClip(); inner1 = new MovieClip(); inner2 = new MovieClip(); inner3 = new MovieClip(); inner4 = new MovieClip(); shape1 = new Shape(); shape2 = new Shape(); shape3 = new Shape(); shape4 = new Shape(); super(); shape1.graphics.beginFill(0xFFFFFF); shape1.graphics.drawRect(0, -(size), 1, size); shape1.y = -(distance); shape2.graphics.beginFill(0xFFFFFF); shape2.graphics.drawRect(0, 0, size, 1); shape2.x = distance; shape3.graphics.beginFill(0xFFFFFF); shape3.graphics.drawRect(0, 0, 1, size); shape3.y = distance; shape4.graphics.beginFill(0xFFFFFF); shape4.graphics.drawRect(-(size), 0, size, 1); shape4.x = -(distance); main.addChild(shape1); main.addChild(shape2); main.addChild(shape3); main.addChild(shape4); addChild(main); this.addEventListener(Event.ENTER_FRAME, frame); } public function barShot():void{ distance = (distance + ((endDistance - distance) * 2)); size = ((70 - distance) / 2); if (size > 14){ size = 14; }; reDraw(); } public function reDraw():void{ shape1.graphics.clear(); shape1.graphics.beginFill(0xFFFFFF); shape1.graphics.drawRect(0, -(size), 1, size); shape1.y = -(distance); shape2.graphics.clear(); shape2.graphics.beginFill(0xFFFFFF); shape2.graphics.drawRect(0, 0, size, 1); shape2.x = distance; shape3.graphics.clear(); shape3.graphics.beginFill(0xFFFFFF); shape3.graphics.drawRect(0, 0, 1, size); shape3.y = distance; shape4.graphics.clear(); shape4.graphics.beginFill(0xFFFFFF); shape4.graphics.drawRect(-(size), 0, size, 1); shape4.x = -(distance); } public function garandShot():void{ distance = (distance + ((endDistance - distance) * 3)); size = ((70 - distance) / 2); if (size > 14){ size = 14; }; reDraw(); } public function bazookaShot():void{ distance = (distance + ((endDistance - distance) * 4)); size = ((70 - distance) / 4); if (size > 14){ size = 14; }; reDraw(); } public function carbineShot():void{ distance = (distance + ((endDistance - distance) * 2)); size = ((70 - distance) / 2); if (size > 14){ size = 14; }; reDraw(); } private function frame(_arg1:Event):void{ if (firing == false){ if (distance > 4){ distance = (distance - ((distance - 4) / 6)); } else { distance = 4; }; endDistance = distance; } else { distance = (distance + ((endDistance - distance) / 4)); }; if (distance > maxDistance){ distance = maxDistance; }; size = ((70 - distance) / 2); if (size > 14){ size = 14; }; reDraw(); } } }//package
Section 118
//SoundSkin (SoundSkin) package { import flash.events.*; import flash.media.*; import flash.net.*; public class SoundSkin extends EventDispatcher { private var _channel:SoundChannel; private var _loopCount:int;// = 0 private var _sound:Sound; public var loops:int;// = 1 private var _loaded:Boolean;// = false private var _playhead:Number;// = 0 private var _mute:Boolean;// = false private var _volume:Number;// = 1 public function SoundSkin(_arg1:Sound=null, _arg2:int=1, _arg3:Number=0):void{ _sound = ((_arg1 is Sound)) ? _arg1 : new Sound(); _loaded = !((_arg1 == null)); _playhead = _arg3; loops = _arg2; } public function get percentPlayback():Number{ var _local1:Number = (playing) ? (_channel.position / estimatedLength) : (_playhead / estimatedLength); return ((isNaN(_local1)) ? 0 : _local1); } public function set mute(_arg1:Boolean):void{ _mute = _arg1; volume = _volume; } public function get estimatedLength():Number{ var _local1:Number = (loaded) ? _sound.length : (_sound.length / percentLoaded); return ((isNaN(_local1)) ? 0 : _local1); } public function play():void{ if (((!(playing)) && ((percentLoaded > 0)))){ _channel = _sound.play(_playhead, 0, new SoundTransform((_mute) ? 0 : _volume)); if (_channel != null){ _channel.addEventListener(Event.SOUND_COMPLETE, this._onSoundComplete); }; }; } public function get loaded():Boolean{ return (_loaded); } public function set percentPlayback(_arg1:Number):void{ position = (estimatedLength * _arg1); } public function stop():void{ if (playing){ _playhead = _channel.position; _channel.stop(); _channel.removeEventListener(Event.SOUND_COMPLETE, this._onSoundComplete); _channel = null; }; } private function _onSoundComplete(_arg1:Event):void{ _channel.removeEventListener(Event.SOUND_COMPLETE, this._onSoundComplete); _channel = null; _loopCount++; if ((((loops <= 0)) || ((_loopCount < loops)))){ rewind(); play(); dispatchEvent(new SoundSkinEvent(SoundSkinEvent.SOUND_LOOP)); } else { reset(); dispatchEvent(new SoundSkinEvent(SoundSkinEvent.SOUND_COMPLETE)); }; } public function toggleMute():void{ mute = !(_mute); } public function set position(_arg1:Number):void{ var _local2:Boolean = playing; stop(); _playhead = Math.max(0, Math.min(_arg1, _sound.length)); if (_local2){ play(); }; } public function get mute():Boolean{ return (_mute); } public function get volume():Number{ return (_volume); } public function get sound():Sound{ return (_sound); } public function reset():void{ _loopCount = 0; rewind(); } public function get position():Number{ if (playing){ return (_channel.position); }; return (_playhead); } public function get percentLoaded():Number{ var _local1:Number = (_sound.bytesLoaded / _sound.bytesTotal); return ((isNaN(_local1)) ? 0 : _local1); } public function load(_arg1:String, _arg2:Number=1):void{ if ((((_sound.url == null)) && ((percentLoaded == 0)))){ _sound.addEventListener(Event.COMPLETE, this._onSoundLoad); _sound.load(new URLRequest(_arg1), new SoundLoaderContext((_arg2 * 1000))); }; } public function get playing():Boolean{ return (!((_channel == null))); } public function togglePlayback():void{ if (playing){ stop(); } else { play(); }; } public function set volume(_arg1:Number):void{ _volume = _arg1; if (playing){ _channel.soundTransform = new SoundTransform((_mute) ? 0 : _volume); }; } public function get length():Number{ return (_sound.length); } private function _onSoundLoad(_arg1:Event):void{ _sound.removeEventListener(Event.COMPLETE, this._onSoundLoad); _loaded = true; dispatchEvent(new SoundSkinEvent(SoundSkinEvent.SOUND_LOADED)); } public function destroy():void{ stop(); if (((!((_sound.url == null))) && (!(_loaded)))){ _sound.close(); }; _sound = null; _channel = null; } public function rewind():void{ if (playing){ stop(); _playhead = 0; play(); } else { _playhead = 0; }; } } }//package
Section 119
//SoundSkinEvent (SoundSkinEvent) package { import flash.events.*; public class SoundSkinEvent extends Event { public static const SOUND_LOOP:String = "soundSkinLoop"; public static const SOUND_LOADED:String = "soundSkinLoaded"; public static const SOUND_COMPLETE:String = "soundSkinComplete"; public static const SOUND_FADE:String = "soundSkinFade"; public function SoundSkinEvent(_arg1:String):void{ super(_arg1, false, false); } } }//package
Section 120
//sparks (sparks) package { import flash.display.*; public dynamic class sparks extends MovieClip { public function sparks(){ addFrameScript(6, frame7); } function frame7(){ stop(); this.parent.removeChild(this); } } }//package
Section 121
//sparks2 (sparks2) package { import flash.display.*; public dynamic class sparks2 extends MovieClip { public function sparks2(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package
Section 122
//Stats (Stats) package { import flash.display.*; import flash.text.*; public class Stats extends MovieClip { public var money:Number; private var textFormat:TextFormat; private var textArray:Array; private var font:Font; public var totalMoneyAmount:Number; private var totalMoney:TextField; public function Stats(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13, _arg14, _arg15, _arg16):void{ var _local33:*; var _local34:*; textArray = new Array(); totalMoney = new TextField(); super(); var _local17:Shape = new Shape(); _local17.graphics.beginFill(0); _local17.graphics.drawRect(0, 0, 10, 10); _local17.graphics.endFill(); var _local18:MovieClip = new MovieClip(); _local18.addChild(_local17); _local17.alpha = 0.6; addChild(_local18); font = _arg1; var _local19:TextField = new TextField(); _local19.text = ("Stats for Level " + String(_arg15)); var _local20:TextField = new TextField(); var _local21:TextField = new TextField(); var _local22:TextField = new TextField(); var _local23:TextField = new TextField(); var _local24:TextField = new TextField(); var _local25:TextField = new TextField(); var _local26:TextField = new TextField(); var _local27:TextField = new TextField(); var _local28:TextField = new TextField(); var _local29:TextField = new TextField(); textArray.push(_local20, _local21, _local22, _local24, _local23, _local25, _local26); textFormat = new TextFormat(font.fontName, 14, 0xEEEEEE); _local20.text = (((String(_arg3) + " of ") + String(_arg2)) + " Rifleman"); _local21.text = (((String(_arg5) + " of ") + String(_arg4)) + " Machine Gunners"); if (_arg7 == 0){ _local22.text = (((String(_arg7) + " of ") + String(_arg6)) + " Jeeps"); } else { if (_arg7 > 1){ _local22.text = (((String(_arg7) + " of ") + String(_arg6)) + " Jeeps"); } else { if (_arg7 == 1){ _local22.text = (((String(_arg7) + " of ") + String(_arg6)) + " Jeep"); }; }; }; if (_arg9 == 0){ _local23.text = (((String(_arg9) + " of ") + String(_arg8)) + " Tanks"); } else { if (_arg9 > 1){ _local23.text = (((String(_arg9) + " of ") + String(_arg8)) + " Tanks"); } else { if (_arg9 == 1){ _local23.text = (((String(_arg9) + " of ") + String(_arg8)) + " Tanks"); }; }; }; if (_arg11 == 0){ _local24.text = (((String(_arg11) + " of ") + String(_arg10)) + " Howitzers"); } else { if (_arg11 > 1){ _local24.text = (((String(_arg11) + " of ") + String(_arg10)) + " Howitzers"); } else { if (_arg11 == 1){ _local24.text = (((String(_arg11) + " of ") + String(_arg10)) + " Howitzer"); }; }; }; if (_arg14 == 1){ _local26.text = (String(_arg14) + " Headshot"); } else { _local26.text = (String(_arg14) + " Headshots"); }; _local25.text = String(((_arg13 / _arg12) * 100)); if (_local25.text.length > 5){ _local25.text = _local25.text.slice(0, 5); }; _local25.appendText("% Accuracy"); money = (((((_arg16 + (10 * _arg3)) + (12 * _arg5)) + (15 * _arg7)) + (17 * _arg11)) + (25 * _arg9)); var _local30:Number = ((money - _arg16) * (_arg13 / _arg12)); var _local31:Number = (20 * _arg14); _local27.text = formatDecimals((money - _arg16)); _local27.appendText("$"); _local27.text = ("Earned This Level: " + _local27.text); _local28.text = formatDecimals(_local30); _local28.appendText("$"); _local28.text = ("Accuracy Bonus: " + _local28.text); _local29.text = formatDecimals(_local31); _local29.appendText("$"); _local29.text = ("Headshot Bonus: " + _local29.text); totalMoney.text = formatDecimals(((money + _local30) + _local31)); totalMoney.appendText("$"); totalMoney.text = ("Total Money: " + totalMoney.text); totalMoneyAmount = ((money + _local30) + _local31); var _local32:Array = new Array(); _local32.push(_local27, _local28, _local29, totalMoney); for (_local33 in textArray) { textArray[_local33].setTextFormat(textFormat); textArray[_local33].autoSize = TextFieldAutoSize.LEFT; textArray[_local33].antiAliasType = AntiAliasType.ADVANCED; textArray[_local33].selectable = false; textArray[_local33].embedFonts = true; addChild(textArray[_local33]); textArray[_local33].y = ((_local33 + 2) * 20); }; for (_local34 in _local32) { _local32[_local34].setTextFormat(textFormat); _local32[_local34].autoSize = TextFieldAutoSize.LEFT; _local32[_local34].antiAliasType = AntiAliasType.ADVANCED; _local32[_local34].selectable = false; _local32[_local34].embedFonts = true; addChild(_local32[_local34]); _local32[_local34].y = (((_local34 + 4) + textArray.length) * 20); }; textFormat.size = 18; totalMoney.setTextFormat(textFormat); totalMoney.y = (totalMoney.y + 15); totalMoney.x = (totalMoney.x + 5); textFormat.size = 16; _local19.setTextFormat(textFormat); _local19.autoSize = TextFieldAutoSize.LEFT; _local19.antiAliasType = AntiAliasType.ADVANCED; _local19.selectable = false; _local19.embedFonts = true; addChild(_local19); _local18.height = 420; _local18.width = 240; _local18.x = -5; _local18.y = -5; } public function updateMoney(_arg1):void{ totalMoney.text = (("Total Money: " + String(formatDecimals(_arg1))) + "$"); textFormat.size = 18; totalMoney.setTextFormat(textFormat); totalMoney.autoSize = TextFieldAutoSize.LEFT; totalMoney.antiAliasType = AntiAliasType.ADVANCED; totalMoney.selectable = false; totalMoney.embedFonts = true; textFormat.size = 14; } private function formatDecimals(_arg1):String{ var _local2:Number; var _local3:String; _arg1 = (_arg1 * 100); _arg1 = Math.round(_arg1); _arg1 = String(Math.floor(_arg1)); if (_arg1.length == 1){ return (("0.0" + _arg1)); }; if (_arg1.length == 2){ return (("0." + _arg1)); }; _local2 = _arg1.slice(-2); _arg1 = _arg1.substring(0, (_arg1.length - 2)); if (_local2 == 0){ _local3 = (String(_arg1) + ".00"); } else { if (String(_local2).length == 1){ _local3 = (((String(_arg1) + ".") + String(_local2)) + "0"); } else { _local3 = ((String(_arg1) + ".") + String(_local2)); }; }; return (_local3); } } }//package
Section 123
//Tank (Tank) package { import gs.*; import flash.events.*; import flash.display.*; import flash.media.*; public class Tank extends MovieClip { private var speed:Number;// = 0.6 public var enemy:MovieClip; private var shootTime:int;// = 200 private var sound:Sound; public var health:int;// = 750 private var explode:Sound; public var enemyType:String;// = "Tank" public var mode:String;// = "run" private var dead:Boolean;// = false private var currentTime:int; private var offset:int; private var deathFunction:Boolean;// = false private var dying:Boolean;// = false private var destroyFunction:Boolean;// = false private var s; private var hb:HealthBar; private var soundChannel:SoundChannel; public function Tank(_arg1:MovieClip, _arg2, _arg3, _arg4):void{ currentTime = shootTime; offset = ((Math.random() * 150) + 190); soundChannel = new SoundChannel(); super(); explode = _arg4; sound = _arg3; hb = new HealthBar(health, 40); enemy = _arg1.innerBody; addChild(enemy); enemy.addEventListener(Event.ENTER_FRAME, enterFrame); s = _arg2; hb.y = (enemy.y - 30); hb.x = (-((hb.width / 2)) - 5); addChild(hb); } public function destroy():void{ if (destroyFunction == false){ dead = true; this.parent.removeChild(this); destroyFunction = true; mode = "dead"; }; } private function enterFrame(_arg1:Event):void{ if (mode == "shoot"){ if (currentTime > shootTime){ attack(); currentTime = 0; }; currentTime++; } else { if (mode == "run"){ if (this.x < ((320 + (this.y / 2)) - offset)){ this.x = (this.x + speed); } else { mode = "shoot"; }; } else { if (mode == "dead"){ if (dead == false){ if (enemy.currentFrame == 54){ dying = true; }; if (dying == true){ if (deathFunction == false){ TweenMax.delayedCall(3, destroy); TweenMax.to(this, 0.5, {alpha:0, delay:2.5}); deathFunction = true; }; }; }; }; }; }; } public function attack():void{ soundChannel = sound.play(); s.wallHealth = (s.wallHealth - 20); enemy.gotoAndPlay("shoot"); s.wallHealthLabel.text = String(("Wall: " + s.wallHealth)); s.shake(); } public function takeDamage(_arg1:int):void{ health = (health - _arg1); hb.updateBar(health); } public function kill():void{ explode.play(); enemy.gotoAndPlay("die"); mode = "dead"; s.shake(); } } }//package
Section 124
//tankBody (tankBody) package { import flash.display.*; public dynamic class tankBody extends MovieClip { public var innerBody:MovieClip; } }//package
Section 125
//tankExplode (tankExplode) package { import flash.media.*; public dynamic class tankExplode extends Sound { } }//package
Section 126
//Tankwav (Tankwav) package { import flash.media.*; public dynamic class Tankwav extends Sound { } }//package
Section 127
//Thompson (Thompson) package { import flash.display.*; public dynamic class Thompson extends MovieClip { } }//package
Section 128
//Thompson_hip (Thompson_hip) package { import flash.display.*; public dynamic class Thompson_hip extends MovieClip { } }//package
Section 129
//thompson_select (thompson_select) package { import flash.display.*; public dynamic class thompson_select extends MovieClip { } }//package
Section 130
//Thompson_sight (Thompson_sight) package { import flash.display.*; public dynamic class Thompson_sight extends MovieClip { } }//package
Section 131
//thompson_up (thompson_up) package { import flash.display.*; public dynamic class thompson_up extends MovieClip { } }//package
Section 132
//upgradeScreenBG (upgradeScreenBG) package { import flash.display.*; public dynamic class upgradeScreenBG extends MovieClip { } }//package
Section 133
//WeaponSwitch (WeaponSwitch) package { import gs.*; import flash.display.*; public class WeaponSwitch extends MovieClip { private var selected_weapon:int;// = 0 private var select5:String; private var select6:String; private var select4:String; private var bazooka:MovieClip; private var carbine:MovieClip; private var bar:MovieClip; private var mg:MovieClip; public var weapon:String;// = "thompson" private var weaponArray:Array; private var thompson:MovieClip; private var select1:String;// = "thompson" private var select2:String; private var select3:String; private var main:MovieClip; private var garand:MovieClip; public function WeaponSwitch(_arg1:MovieClip, _arg2:MovieClip, _arg3:MovieClip, _arg4:MovieClip, _arg5:MovieClip, _arg6:MovieClip):void{ weaponArray = new Array(); main = new MovieClip(); super(); thompson = _arg1; carbine = _arg2; garand = _arg3; bar = _arg4; mg = _arg5; bazooka = _arg6; carbine.alpha = 0; garand.alpha = 0; bar.alpha = 0; mg.alpha = 0; bazooka.alpha = 0; weaponArray.push(thompson); main.addChild(thompson); addChild(main); } public function addWeapon(_arg1):void{ if (_arg1 == "carbine"){ main.addChild(carbine); carbine.y = ((weaponArray[(weaponArray.length - 1)].y + weaponArray[(weaponArray.length - 1)].height) + 10); if ((weaponArray.length - 1) == 0){ select2 = "carbine"; } else { if ((weaponArray.length - 1) == 1){ select3 = "carbine"; } else { if ((weaponArray.length - 1) == 2){ select4 = "carbine"; } else { if ((weaponArray.length - 1) == 3){ select5 = "carbine"; } else { if ((weaponArray.length - 1) == 4){ select6 = "carbine"; }; }; }; }; }; weaponArray.push(carbine); } else { if (_arg1 == "garand"){ main.addChild(garand); garand.y = ((weaponArray[(weaponArray.length - 1)].y + weaponArray[(weaponArray.length - 1)].height) + 10); if ((weaponArray.length - 1) == 0){ select2 = "garand"; } else { if ((weaponArray.length - 1) == 1){ select3 = "garand"; } else { if ((weaponArray.length - 1) == 2){ select4 = "garand"; } else { if ((weaponArray.length - 1) == 3){ select5 = "garand"; } else { if ((weaponArray.length - 1) == 4){ select6 = "garand"; }; }; }; }; }; weaponArray.push(garand); } else { if (_arg1 == "bar"){ main.addChild(bar); bar.y = ((weaponArray[(weaponArray.length - 1)].y + weaponArray[(weaponArray.length - 1)].height) + 10); if ((weaponArray.length - 1) == 0){ select2 = "bar"; } else { if ((weaponArray.length - 1) == 1){ select3 = "bar"; } else { if ((weaponArray.length - 1) == 2){ select4 = "bar"; } else { if ((weaponArray.length - 1) == 3){ select5 = "bar"; } else { if ((weaponArray.length - 1) == 4){ select6 = "bar"; }; }; }; }; }; weaponArray.push(bar); } else { if (_arg1 == "mg"){ main.addChild(mg); mg.y = ((weaponArray[(weaponArray.length - 1)].y + weaponArray[(weaponArray.length - 1)].height) + 10); if ((weaponArray.length - 1) == 0){ select2 = "mg"; } else { if ((weaponArray.length - 1) == 1){ select3 = "mg"; } else { if ((weaponArray.length - 1) == 2){ select4 = "mg"; } else { if ((weaponArray.length - 1) == 3){ select5 = "mg"; } else { if ((weaponArray.length - 1) == 4){ select6 = "mg"; }; }; }; }; }; weaponArray.push(mg); } else { if (_arg1 == "bazooka"){ main.addChild(bazooka); bazooka.y = ((weaponArray[(weaponArray.length - 1)].y + weaponArray[(weaponArray.length - 1)].height) + 10); if ((weaponArray.length - 1) == 0){ select2 = "bazooka"; } else { if ((weaponArray.length - 1) == 1){ select3 = "bazooka"; } else { if ((weaponArray.length - 1) == 2){ select4 = "bazooka"; } else { if ((weaponArray.length - 1) == 3){ select5 = "bazooka"; } else { if ((weaponArray.length - 1) == 4){ select6 = "bazooka"; }; }; }; }; }; weaponArray.push(bazooka); }; }; }; }; }; } public function weaponUp():void{ var _local1:*; if (selected_weapon < (weaponArray.length - 1)){ selected_weapon++; if (selected_weapon == 0){ weapon = select1; } else { if (selected_weapon == 1){ weapon = select2; } else { if (selected_weapon == 2){ weapon = select3; } else { if (selected_weapon == 3){ weapon = select4; } else { if (selected_weapon == 4){ weapon = select5; } else { if (selected_weapon == 5){ weapon = select6; }; }; }; }; }; }; for (_local1 in weaponArray) { if (_local1 == selected_weapon){ TweenMax.to(weaponArray[_local1], 0.6, {alpha:1, overwrite:1}); } else { TweenMax.to(weaponArray[_local1], 0.4, {alpha:0, overwrite:1}); }; }; TweenMax.to(main, 0.6, {y:-(weaponArray[selected_weapon].y), overwrite:1}); }; } public function weaponDown():void{ var _local1:*; if (selected_weapon > 0){ selected_weapon--; if (selected_weapon == 0){ weapon = select1; } else { if (selected_weapon == 1){ weapon = select2; } else { if (selected_weapon == 2){ weapon = select3; } else { if (selected_weapon == 3){ weapon = select4; } else { if (selected_weapon == 4){ weapon = select5; } else { if (selected_weapon == 5){ weapon = select6; }; }; }; }; }; }; for (_local1 in weaponArray) { if (_local1 == selected_weapon){ TweenMax.to(weaponArray[_local1], 0.6, {alpha:1, overwrite:1}); } else { TweenMax.to(weaponArray[_local1], 0.4, {alpha:0, overwrite:1}); }; }; TweenMax.to(main, 0.6, {y:-(weaponArray[selected_weapon].y), overwrite:1}); }; } public function Reset():void{ carbine.alpha = 0; garand.alpha = 0; bar.alpha = 0; mg.alpha = 0; bazooka.alpha = 0; weaponArray = new Array(); main.parent.removeChild(main); main = new MovieClip(); main.addChild(thompson); addChild(main); weapon = "thompson"; select1 = "thompson"; select2 = ""; select3 = ""; select4 = ""; select5 = ""; select6 = ""; } } }//package
Section 134
//wIcon_BAR (wIcon_BAR) package { import flash.display.*; public dynamic class wIcon_BAR extends MovieClip { } }//package
Section 135
//wIcon_Bazooka (wIcon_Bazooka) package { import flash.display.*; public dynamic class wIcon_Bazooka extends MovieClip { } }//package
Section 136
//wIcon_Browning (wIcon_Browning) package { import flash.display.*; public dynamic class wIcon_Browning extends MovieClip { } }//package
Section 137
//wIcon_Carbine (wIcon_Carbine) package { import flash.display.*; public dynamic class wIcon_Carbine extends MovieClip { } }//package
Section 138
//wIcon_Garand (wIcon_Garand) package { import flash.display.*; public dynamic class wIcon_Garand extends MovieClip { } }//package
Section 139
//wIcon_Thompson (wIcon_Thompson) package { import flash.display.*; public dynamic class wIcon_Thompson extends MovieClip { } }//package
Section 140
//winJPG (winJPG) package { import flash.display.*; public dynamic class winJPG extends BitmapData { public function winJPG(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 141
//WinScreen (WinScreen) package { import flash.events.*; import flash.display.*; public class WinScreen extends MovieClip { public var main:MovieClip; public function WinScreen(_arg1, _arg2):void{ main = new MovieClip(); super(); addChild(_arg2); main = _arg1; addChild(main); main.y = 450; main.x = 325; this.addEventListener(Event.ENTER_FRAME, frame); } private function frame(_arg1:Event):void{ if (main.y > 10){ main.y = (main.y - 0.5); }; } } }//package
Section 142
//youLose (youLose) package { import flash.display.*; public dynamic class youLose extends MovieClip { } }//package

Library Items

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Symbol 605 GraphicUsed by:606
Symbol 606 MovieClip {defense_fla.soldierDieNormal_31}Uses:160 588 589 166 590 591 592 593 594 595 596 597 598 599 600 601 191 193 602 197 603 604 605Used by:615
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Symbol 616 MovieClip {howitzerBody}Uses:615
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:617Used by:619 620
Symbol 619 MovieClip {arrowUp_up}Uses:8 618
Symbol 620 MovieClip {arrowDown_up}Uses:8 618
Symbol 621 GraphicUsed by:625
Symbol 622 TextUses:14Used by:625
Symbol 623 GraphicUsed by:625
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Symbol 625 MovieClip {buyButton}Uses:621 622 623 624
Symbol 626 MovieClip {gameBackground}Uses:498
Symbol 627 GraphicUsed by:633
Symbol 628 GraphicUsed by:633
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Symbol 635 TextUses:13Used by:636
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Symbol 643 GraphicUsed by:645
Symbol 644 EditableTextUses:13Used by:645
Symbol 645 MovieClipUses:643 644Used by:646  Timeline
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Symbol 657 Bitmap {winJPG}Used by:658
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Symbol 659 GraphicUsed by:Timeline
Symbol 660 SoundUsed by:670
Symbol 661 SoundUsed by:670
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Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:Timeline
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Symbol 688 BitmapUsed by:689
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Symbol 690 MovieClipUses:689Used by:Timeline
Symbol 691 EditableTextUses:14Used by:Timeline
Symbol 692 TextUses:14Used by:Timeline

Instance Names

"bullet_bar"Frame 1Symbol 5 MovieClip
"bullet_bar_mask"Frame 1Symbol 7 MovieClip
"logo2"Frame 1Symbol 12 MovieClip
"logo"Frame 3Symbol 670 MovieClip {defense_fla.ag_intro_mc_4}
"logo5"Frame 5Symbol 12 MovieClip
"groundHit"Frame 15Symbol 685 MovieClip
"buildingHit"Frame 15Symbol 687 MovieClip
"overlay"Frame 15Symbol 690 MovieClip
"wallHealthLabel"Frame 15Symbol 691 EditableText
"gotoMainMenu"Frame 24Symbol 645 MovieClip
"innerBody"Symbol 377 MovieClip {tankBody} Frame 1Symbol 376 MovieClip {defense_fla.tankBodyInner_58}
"innerBody"Symbol 475 MovieClip {jeepBody} Frame 1Symbol 474 MovieClip {defense_fla.jeepBodyInner_41}
"innerBody"Symbol 616 MovieClip {howitzerBody} Frame 1Symbol 615 MovieClip {defense_fla.howitzerBody_29}
"inner"Symbol 619 MovieClip {arrowUp_up} Frame 1Symbol 618 MovieClip
"inner"Symbol 620 MovieClip {arrowDown_up} Frame 1Symbol 618 MovieClip
"playAgainButton"Symbol 646 MovieClip {Credits} Frame 1Symbol 645 MovieClip
"innerLoader"Symbol 656 MovieClip {loaderBar} Frame 1Symbol 655 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."

Labels

"shoot"Symbol 236 MovieClip {enemyBody} Frame 20
"die"Symbol 236 MovieClip {enemyBody} Frame 35
"deathComplete"Symbol 236 MovieClip {enemyBody} Frame 69
"headshot"Symbol 236 MovieClip {enemyBody} Frame 78
"shoot"Symbol 279 MovieClip {machineGunner} Frame 20
"die"Symbol 279 MovieClip {machineGunner} Frame 30
"deathComplete"Symbol 279 MovieClip {machineGunner} Frame 63
"headshot"Symbol 279 MovieClip {machineGunner} Frame 72
"shoot"Symbol 376 MovieClip {defense_fla.tankBodyInner_58} Frame 12
"die"Symbol 376 MovieClip {defense_fla.tankBodyInner_58} Frame 25
"deathComplete"Symbol 376 MovieClip {defense_fla.tankBodyInner_58} Frame 54
"shoot"Symbol 474 MovieClip {defense_fla.jeepBodyInner_41} Frame 21
"die"Symbol 474 MovieClip {defense_fla.jeepBodyInner_41} Frame 41
"shoot"Symbol 615 MovieClip {defense_fla.howitzerBody_29} Frame 35
"die"Symbol 615 MovieClip {defense_fla.howitzerBody_29} Frame 45
"buy"Symbol 625 MovieClip {buyButton} Frame 1
"purchased"Symbol 625 MovieClip {buyButton} Frame 10




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Created: 10/4 -2019 06:08:13 Last modified: 10/4 -2019 06:08:13 Server time: 22/12 -2024 08:23:24