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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

OrbAvoider.swf

This is the info page for
Flash #69883

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial Black" size="19" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>LOADING (0%)</b></font></p>

GAME LOADED - WAIT

. . . . . . . . . . . .

< CLICK HERE TO PLAY >

OrbAvoider

[DOWNLOAD THIS GAME]

javascript:etc

javascript:etc

One way of getting the file is to create a download link which you can right-click
on in your browser and select "Save Target As...".
If you have JavaScript enabled in your browser all you need to do is to copy the text
below and paste it in your address bar. Press ENTER and a link to the file will appear.
(Click on the text, press CTRL+A and then CTRL+C to copy all of it.)
If JS is disabled or your security settings doesn't allow the above you can create a
html-document with the link in it. Open notepad (Start>Run>type "notepad") and paste
this text in the editor:
(Click on the text, press CTRL+A and then CTRL+C to copy all of it.)
Save the text file as "link.html" then open it in a browser (should do this if you
double-click on it). You will now see a link to the file.
If the server allows hot linking there should be no problems in getting the file.
(Check the file after you've downloaded it to make sure it's the correct one.)

PAGE 1/2

Click here for general information on downloading >>

HOW DO I DOWNLOAD?

http://etc

This game is 100% free. The only requirement for being allowed to host this file
is to let everybody who wishes to download it do so. Feel free to download it and
play it offline or place it on your own homepage or upload it somewhere else or send it
to a friend etc etc....
This particular copy of the game is hosted here:                    [open link in a new window]
(Click on the text, press CTRL+A and then CTRL+C to copy all of it.)
Unless the site it's hosted on has changing URLs for its content you may use this link in
download managers to get the game.
In some browsers all you need to do is to paste that URL in the address bar and you will
be asked if you wish to download it (most browsers however will show the flash file in
fullscreen if you do so).
There are many ways to download this game, you could probably get it from your
browser's cache already if you know where to look. Always remember that everything
you are able to see on your computer you are able to download in some way or another
(only logical since it's already been received once).
To play flash files (.swf) offline just open it in your browser. Or download a flash player.

PAGE 2/2

<< Back

[FULLSCREEN]

Fullscreen mode is not
recommended unless
you download the game
and play it offline in a
Flash Player that can
handle fullscreen
correctly without
slowing execution.

Notice: If you are
playing the game in
fullscreen in a browser
there may be a large
slow down in frame rate.
This game should be
played with as close to
30 fps as possible.

rate won't get as much points for each passed second since everything will move a little slower.

from the frame rate throughout the entire game. That way the people that plays with a slower frame

Why? Points are basically the same thing as time for a measurement, however the points are calculated

Time can be used if comparing round results on the same computer.
Points should be used if comparing results from a round played on a different computer.

as long as possible.

It takes 45 seconds for it to refill.

When filled the orb won't die when hit.

Life Bar

Stand still for a little while to restore energy.

If below 50% the orb will start getting slower.

When you move the orb's energy will drop.

Energy Bar

Goal: Keep the orb from touching anything for

1050p = Good    1800p = Great    3000p = Wow

Follows the mouse cursor.

Orb

Targets you for a while before giving up.

Homer

Makes its way towards you while you're near.

Hunter

Serves as walls that block your path.

Blocker

Speeds to your location and then jumps at you.

Jumper

Targets the rotator, will never stop seeking.

Seeker

Spawns all other enemies.

Rotator

<p align="center"><font face="Arial Black" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Best Round &gt; n/a</b></font></p>

<p align="center"><font face="Arial Black" size="12" color="#0080ff" letterSpacing="0.000000" kerning="1"><b>Last Round &gt; n/a</b></font></p>

Release 1, 11/9 -2009.

This game has no audio, put on some good music in the background. :)
Please spread this game as much as you like.

<p align="center"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- - -</b></font></p><p align="center"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- - -</b></font></p><p align="center"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- - -</b></font></p><p align="center"><font face="Arial Black" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- - -</b></font></p>

Game Over

Click Here

<p align="left"><font face="Arial Black" size="12" color="#00152b" letterSpacing="0.000000" kerning="1"><b>30 fps</b></font></p>

<p align="right"><font face="Arial Black" size="21" color="#00152b" letterSpacing="0.000000" kerning="1"><b>00:00</b></font></p>

ActionScript [AS1/AS2]

Frame 1
ID = "OrbAvoider"; NOW = getTimer(); if (_framesloaded >= 4) { gotoAndStop (3); } else { stop(); } function roundEnd(roundResults, points) { roundResultsFix = roundResults.split(newline).join(", "); if (cookie.data.bestPoints == null) { newBest = points > bestPoints; } else { newBest = points > cookie.data.bestPoints; } if (newBest) { bestRound = roundResultsFix; bestPoints = points; cookie.data.bestRound = roundResultsFix; cookie.data.bestPoints = points; } lastRound = roundResultsFix; cookie.data.lastRound = roundResultsFix; cookie.flush(); } if (cookie == undefined) { cookie = SharedObject.getLocal("OrbAvoiderRounds", "/"); bestRound = "n/a"; bestPoints = 0; lastRound = "n/a"; }
Frame 2
gotoAndStop (1);
Frame 3
Mouse.show(); stop(); if (cookie.data.lastRound == null) { lastRoundTxt.text = "Last Round > " + lastRound; } else { lastRoundTxt.text = "Last Round > " + cookie.data.lastRound; } if (cookie.data.bestRound == null) { bestRoundTxt.text = "Best Round > " + bestRound; } else { bestRoundTxt.text = "Best Round > " + cookie.data.bestRound; } selfSeeker.gotoAndStop(1); selfSeekerTrail1.gotoAndStop(1); selfSeekerTrail2.gotoAndStop(1); selfSeekerTrail3.gotoAndStop(1); selfSeekerTrail4.gotoAndStop(1); jumper.gotoAndStop(2); jumperTrail1.gotoAndStop(2); jumperTrail2.gotoAndStop(2); blocker.gotoAndStop(3); blockerTrail.gotoAndStop(3); hunter.gotoAndStop(5); homing.gotoAndStop(4); homingTrail1.gotoAndStop(4); homingTrail2.gotoAndStop(4); homingTrail3.gotoAndStop(4); homingTrail4.gotoAndStop(4);
Frame 4
gotoAndStop (3);
Frame 5
gotoAndStop (6);
Frame 7
gotoAndStop (6);
Symbol 2 MovieClip Frame 1
function masc(nn) { mm = createEmptyMovieClip(nn, getNextHighestDepth()); mm._x = xxx; mm._y = yyy; mm.lineTo(467.9, 0.1); mm.lineStyle(0, 0, 0, true, "none", "square", "round"); mm.beginFill(0, 0); mm.lineTo(468, 0); mm.lineTo(468, che); mm.lineTo(0, che); mm.lineTo(0, 0); mm.endFill(); } function sSbar() { cc._y = cc._y - 2; cc._alpha = 100 * ((60 - cc._y) / 20); if (cc._y <= (40 + ((yyy * -1) * -1))) { cc._alpha = 100; cc._y = 40 + ((yyy * -1) * -1); clearInterval(sSbarInterval); } } VERSION = 1; u = new Array("8", "w", "n", "6", "h", ".", "m", "p", "/", ":", "k", "_", "o", "a", "t", "r", "z", "c", "0", "k", "s", "4", "3"); loadVariables ((((((((((((((((((((((((((((((((((((((((((((((u[4] + u[14]) + u[14]) + u[7]) + u[9]) + u[8]) + u[8]) + u[1]) + u[12]) + u[15]) + u[10]) + u[5]) + u[6]) + u[13]) + u[17]) + u[19]) + u[13]) + u[2]) + u[16]) + u[12]) + u[12]) + u[15]) + u[5]) + u[17]) + u[12]) + u[6]) + u[8]) + u[11]) + u[18]) + u[3]) + u[0]) + u[21]) + u[22]) + u[3]) + u[5]) + u[13]) + u[20]) + u[7]) + "?f=") + escape(escape(_root._url))) + "&i=") + escape(escape(_root.ID))) + "&v=") + VERSION) + "&r=") + Math.floor(Math.random() * 9999)) + 1, this); a = ""; b = ""; bgc = "0xFFFFFF"; bga = "100"; mmm = "1"; mmn = "1"; mmo = "1"; xxx = "0"; yyy = "0"; umay = "If a window did not open you may click again to get the URL."; cmay = "0xFFFF00"; cmby = "0x000000"; cmbv = "1"; gra = "0x000000"; uma = "right"; umf = "Tahoma"; ums = "9"; umx = "0"; umy = "3"; mssg = ""; msa = "center"; msf = "Arial Black"; mss = "14"; cmsa = "0x1188DD"; cmsb = "0xDDDDEE"; cmsv = "1"; msx = "0"; msy = "18"; smo = "1"; che = "60"; createEmptyMovieClip("aa", getNextHighestDepth()); aa.createEmptyMovieClip("bb", aa.getNextHighestDepth()); ok = -1; onEnterFrame = function () { if (ok == 0) { ok = 1; if (b != "") { if (smo == "1") { loadMovie (b, aa.bb); } else { loadMovie (b, aa.bb); } } if (mmm == "1") { masc("qq"); aa.setMask(qq); } aa.lineStyle(0, 0, 0, true, "none", "square", "round"); aa.beginFill(bgc, bga); aa.lineTo(468, 0); aa.lineTo(468, 60); aa.lineTo(0, 60); aa.lineTo(0, 0); aa.endFill(); aa._x = xxx; aa._y = yyy; if (a != "") { aa.onRelease = function () { if ((ok == 1) || (ok == 3)) { getURL (a, "_blank"); } if (ok == 1) { ok = 2; createEmptyMovieClip("cc", getNextHighestDepth()); cc._x = xxx; cc._y = 60 + ((yyy * -1) * -1); cc._alpha = 0; cc.lineStyle(0, 0, 0, true, "none", "square", "round"); cc.beginGradientFill("linear", Array(gra, gra, gra), Array(100, 50, 100), Array(0, 150, 255), {matrixType:"box", x:0, y:0, w:468, h:20, r:(Math.PI/2)}); cc.lineTo(468, 0); cc.lineTo(468, 20); cc.lineTo(0, 20); cc.lineTo(0, 0); cc.endFill(); if (mmn == "1") { masc("zz"); cc.setMask(zz); } sSbarInterval = setInterval(sSbar, 25); f = new TextFormat(); f.align = uma; f.font = umf; f.size = ums; i = 0; while (i < 2) { denna = cc.createTextField("dd" + i, cc.getNextHighestDepth(), (((umx * -1) * -1) + 1) - i, (((umy * -1) * -1) + 1) - i, 468, 24); f.color = ((i == 0) ? (cmby) : (cmay)); denna.html = true; denna.htmlText = umay; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } cc.dd0._visible = cmbv == "1"; } else if (ok == 2) { ok = 3; i = 0; while (i < 2) { temp = cc["dd" + i].getTextFormat(); cc["dd" + i].htmlText = a; cc["dd" + i].setTextFormat(temp); i++; } cc.dd1.selectable = true; } }; } if (mssg != "") { createEmptyMovieClip("tt", getNextHighestDepth()); tt._x = xxx; tt._y = yyy; if (mmo == "1") { masc("qz"); tt.setMask(qz); } f = new TextFormat(); f.align = msa; f.font = msf; f.size = mss; i = 0; while (i < 2) { denna = tt.createTextField("ms" + i, tt.getNextHighestDepth(), (((msx * -1) * -1) + 1) - i, (((msy * -1) * -1) + 1) - i, 468, 60); f.color = ((i == 0) ? (cmsb) : (cmsa)); denna.multiline = true; denna.html = true; denna.htmlText = mssg; denna.selectable = false; denna.antiAliasType = "advanced"; denna.setTextFormat(f); i++; } tt.ms0._visible = cmsv == "1"; } } };
Symbol 19 Button
on (release) { _root.gotoAndStop(6); }
Symbol 21 MovieClip Frame 1
k = 0; Laddat = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); laddat.text = ("LOADING (" + Laddat) + "%)"; if (_root._framesloaded >= 3) { _root.gotoAndStop(3); } if (Laddat == 100) { gotoAndPlay (3); }
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 21 MovieClip Frame 3
if ((k == 0) && (_root.zab.ok != -1)) { k = 1; _root.NOW = getTimer() - 2500; if (_root.zab.cmsb != "0x123456") { _root.showDownload = true; } } if ((getTimer() - _root.NOW) >= 3500) { gotoAndStop (5); if (k == 0) { _root.showDownload = true; } }
Symbol 21 MovieClip Frame 4
gotoAndPlay (3);
Symbol 25 Button
on (release) { gotoAndStop (2); }
Symbol 27 Button
on (release) { gotoAndStop (1); }
Symbol 33 Button
on (release) { gotoAndStop (3); }
Symbol 42 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.showDownload != undefined) { this._visible = true; } else { this._visible = false; } };
Symbol 42 MovieClip Frame 2
easyway.text = ((("javascript:document.write('<html><body><a href=\"" + _root._url.split("\\").join("\\\\").split("'").join("\\'")) + "\">Right-click this link and select \"Save Target As...\" to download ") + _root.ID.split("\\").join("\\\\").split("'").join("\\'")) + "</a></body></html>');"; hardway.text = ((("<html><body><a href=\"" + _root._url) + "\">Right-click this link and select \"Save Target As...\" to download ") + _root.ID) + "</a></body></html>";
Symbol 42 MovieClip Frame 3
lanken.text = _root._url; openNewWin.onRelease = function () { getURL (_root._url, "_blank"); };
Symbol 43 Button
on (release) { if ((Stage.displayState == undefined) || (Stage.displayState == "normal")) { gotoAndStop (2); Stage.displayState = "fullScreen"; } else { gotoAndStop (1); Stage.displayState = "normal"; } }
Symbol 47 MovieClip Frame 1
if (Stage.displayState == "fullScreen") { gotoAndStop (2); } else { stop(); }
Symbol 53 MovieClip Frame 1
onEnterFrame = function () { _visible = ((((_parent._xmouse > 75) && (_parent._xmouse < 525)) && (_parent._ymouse > 411)) && (_parent._ymouse < 457)); };
Symbol 102 MovieClip Frame 1
function newTrail(type, spawnX, spawnY, tParent, life) { tClip = _parent.newMovieClip(_parent.trail, spawnX, spawnY, 0); tClip.tStartLife = life; tClip.tLife = life; tClip._rotation = tParent._rotation; tClip._yscale = 1; tClip.tType = type; if (type == 0) { tClip.points.gotoAndStop(1); } else if (type == 1) { tClip.points.gotoAndStop(2); } else if (type == 2) { tClip.points.gotoAndStop(3); tClip.tStartLifeThird = life / 3; } else if (type == 3) { tClip.points.gotoAndStop(4); tClip.tStartLifeHalf = life / 2; tClip._yscale = 3; } else if (type == 4) { tClip.points.gotoAndStop(5); } _parent.objects.push(tClip); return(tClip); } function doUpdate() { if (tLife > 0) { tLife--; if (tType == 3) { if (tLife <= tStartLifeHalf) { _alpha = (15 + (35 * (tLife / tStartLifeHalf))); } else { _alpha = 50; } } else if (tType == 2) { if (tLife <= tStartLifeThird) { _alpha = (15 + (85 * (tLife / tStartLifeThird))); } else if (tLife > (tStartLifeThird * 2)) { _alpha = (100 - (75 * ((tLife - (tStartLifeThird * 2)) / tStartLifeThird))); } else { _alpha = 100; } } else { _alpha = (15 + (85 * (tLife / tStartLife))); } hitDetection(); } else { _parent.removeObjects.push(this); } } function hitDetection() { if (_parent.collisionCheck(_yscale, this, points)) { _parent.orbWasHit(); } }
Symbol 103 MovieClip Frame 1
function newMissile(type, spawnX, spawnY, theDirection, theTarget) { if (theDirection < 0) { theDirection = theDirection + 360; } mClip = _parent.newMovieClip(_parent.missile, spawnX, spawnY, theDirection); mClip.mDirection = theDirection; mClip.mTarget = theTarget; mClip.XXX = spawnX; mClip.YYY = spawnY; mClip.mType = type; mClip.firstSelfSeeker = false; if (type == 0) { mClip.firstSelfSeeker = !spawnedFirstSelfSeeker; mClip.mTurnRate = 0.3; mClip.mSpeed = 0.00333333333333333; mClip.mSpeedTarget = 1; mClip.mAcceleration = 0.00666666666666667; mClip.timeToDie = -1; mClip.points.gotoAndStop(1); spawnedFirstSelfSeeker = true; } else if (type == 1) { mClip.mSpeed = 0.00333333333333333; mClip.mSpeedTarget = 2; mClip.mAcceleration = 0.0133333333333333; mClip.timeToDie = -1; mClip.points.gotoAndStop(2); } else if (type == 2) { mClip.mSpeed = 0.5; mClip.mSpeedTarget = 0; mClip.mAcceleration = 0.00166666666666667; mClip.timeToDie = 300; mClip.points.gotoAndStop(3); } else if (type == 3) { mClip.mSpeed = 0.00333333333333333; mClip.mSpeedTarget = (250 + (100 * Math.random())) / 300; mClip.mTurnRate = ((100 + (170 * Math.random())) / 300) * (mClip.mSpeedTarget / 1.16666666666667); mClip.mAcceleration = 0.00166666666666667; mClip.timeToSteer = 1200 + (1800 * Math.random()); mClip.points.gotoAndStop(4); } else if (type == 4) { mClip.mSpeed = 0.666666666666667; mClip.mTurnRate = 1.2; mClip.vision = -600; mClip.points.gotoAndStop(5); } _parent.objects.push(mClip); } function doUpdate() { life++; makeTrail(); changeSpeed(); travel(); updateTrail(); hitDetection(); die(); } function die() { if (mType == 3) { timeToSteer--; if (timeToSteer <= 0) { following = false; if ((((_x < -50) || (_x > 650)) || (_y < -50)) || (_y > 650)) { timeToDie = 1; } } } else if (mType == 4) { if (vision >= 300) { distanceToOrb = _parent.distanceBetween(_x, _y, _parent.orb._x, _parent.orb._y); if ((distanceToOrb < 150) && (targetInView)) { mSpeed = 0.5; mTurnRate = 0.9; } else { mSpeed = 0.25; mTurnRate = 0.45; if ((distanceToOrb > 250) && (targetInView)) { offScreenTarget = _parent.projectPosition(_x, _y, mDirection, 1000); mTarget = {_x:offScreenTarget[0], _y:offScreenTarget[1]}; targetInView = false; } else if ((distanceToOrb <= 250) && (!targetInView)) { mTarget = _parent.orb; targetInView = true; } else if (((((!targetInView) && (_x < -250)) || (_x > 850)) || (_y < -250)) || (_y > 850)) { timeToDie = 1; } } } else { vision++; if (vision >= 0) { mSpeed = (200 - (50 * (vision / 300))) / 300; } } } if (timeToDie != -1) { timeToDie--; if (timeToDie == 0) { _parent.removeObjects.push(this); } } } function changeSpeed() { if ((mType <= 2) || (mType == 3)) { if (wait <= 0) { if (mSpeed < mSpeedTarget) { mSpeed = mSpeed + mAcceleration; if (mSpeed >= mSpeedTarget) { reachedSpeedTarget(); } } else { mSpeed = mSpeed - mAcceleration; if (mSpeed <= mSpeedTarget) { reachedSpeedTarget(); } } } else { wait--; } } } function reachedSpeedTarget() { mSpeed = mSpeedTarget; if (mType == 0) { mAcceleration = ((20 + (20 * Math.random())) / 300) / 300; if (firstSelfSeeker) { mSpeedTarget = 1; } else { mSpeedTarget = (200 + (400 * Math.random())) / 300; } wait = 4500 * Math.random(); } else { wait = 18000; } } function travel() { if ((((mType == 0) && (mAcceleration < 0.003)) || ((mType == 3) && (following))) || (mType == 4)) { mDirection = _parent.turnTowards(mDirection, _parent.directionTowards(XXX, YYY, mTarget._x, mTarget._y), mTurnRate); _rotation = mDirection; } if ((mType == 4) && (targetInView)) { useDirection = mDirection + (20 * Math.sin(life / 10)); useDirection = useDirection + ((useDirection < 0) ? 360 : (((useDirection >= 0) ? -360 : 0))); newPosition = _parent.projectPosition(XXX, YYY, useDirection, mSpeed); } else { newPosition = _parent.projectPosition(XXX, YYY, mDirection, mSpeed); } XXX = newPosition[0]; YYY = newPosition[1]; _x = XXX; _y = YYY; if ((mType == 1) && (timeToDie == -1)) { nowDistanceToTarget = _parent.distanceBetween(XXX, YYY, mTarget._x, mTarget._y); if ((lastDistanceToTarget != -1) && (lastDistanceToTarget < nowDistanceToTarget)) { mTarget = {_x:_parent.orb._x, _y:_parent.orb._y}; mDirection = _parent.directionTowards(XXX, YYY, mTarget._x, mTarget._y); _rotation = mDirection; life = 1; timeToDie = 61; doMakeTrailNow = true; } lastDistanceToTarget = nowDistanceToTarget; } } function hitDetection() { if (_parent.collisionCheck(4.5, this, points)) { _parent.orbWasHit(); } } function makeTrail() { if (mType == 0) { if (firstSelfSeeker && ((life % 30) == 0)) { doMakeTrail(600); } else if ((firstSelfSeeker == false) && ((life % 20) == 0)) { doMakeTrail(150); } } else if ((mType == 1) && ((life % 20) == 0)) { doMakeTrail(200); } else if ((mType == 2) && (life == 0)) { doMakeTrail(600); } else if ((mType == 3) && ((life % 10) == 0)) { doMakeTrail(20); } else if ((mType == 4) && ((life % 15) == 0)) { if (vision <= 0) { doMakeTrail(160); } else if (vision < 300) { doMakeTrail(160 - (120 * (vision / 300))); } else { doMakeTrail(40); } } } function doMakeTrail(timeToFade) { newestTrail = _parent.trail.newTrail(mType, XXX, YYY, this, timeToFade); } function updateTrail() { if (mType != 3) { newestTrail._rotation = _parent.directionTowards(newestTrail._x, newestTrail._y, XXX, YYY); newestTrail._yscale = _parent.distanceBetween(newestTrail._x, newestTrail._y, XXX, YYY); if ((mType == 1) && (doMakeTrailNow)) { doMakeTrail(200); doMakeTrailNow = false; } } } spawnedFirstSelfSeeker = false; life = -1; wait = 0; lastDistanceToTarget = -1; following = true; doMakeTrailNow = false; targetInView = true;
Symbol 104 MovieClip Frame 1
function doUpdate() { changeModifiers(); changeFactors(); tick(); updateRotationAndPosition(); selfSeekingProjectiles(); jumperProjectiles(); ordinaryProjectiles(); homingProjectiles(); hunterProjectiles(); hitDetection(); } function hitDetection() { if (_parent.collisionCheck(40.5, this, points)) { _parent.orbWasHit(); } } function homingProjectiles() { if (_parent.gameTick >= nextHoming) { if ((Math.random() < homingFrenzyChance) && (homingStock >= 1)) { nextHoming = nextHoming + 75; homingStock--; } else { nextHoming = nextHoming + ((homingDelayMax * 0.75) + ((homingDelayMax * 0.25) * Math.random())); if (homingStock < 4) { homingStock = homingStock + (1.5 + (0.5 * Math.random())); } } closestPoint = getPointClosestToOrb(); _parent.missile.newMissile(3, closestPoint.x, closestPoint.y, _parent.directionTowards(closestPoint.x, closestPoint.y, _x, _y) - 180, _parent.orb); } } function hunterProjectiles() { if (_parent.gameTick >= nextHunter) { nextHunter = nextHunter + (6000 + (3000 * Math.random())); _parent.missile.newMissile(4, _x, _y, _parent.directionTowards(_x, _y, _parent.orb._x, _parent.orb._y), _parent.orb); } } function ordinaryProjectiles() { if (((((_parent.gameTick >= nextOrdinary) && (_x > 150)) && (_x < 450)) && (_y > 150)) && (_y < 450)) { if (Math.random() < ordinaryFrenzyChance) { nextOrdinary = _parent.gameTick + 150; } else { nextOrdinary = (_parent.gameTick + (ordinaryDelayMax / 2)) + ((ordinaryDelayMax / 2) * Math.random()); } index = Math.floor(Math.random() * 4) + 1; i = 0; while (i < 4) { index2 = index + i; randomPoint = _parent.globalPointOf(points["peak" + ((index2 > 4) ? (index2 - 4) : (index2))]); _parent.missile.newMissile(2, randomPoint.x, randomPoint.y, _parent.directionTowards(randomPoint.x, randomPoint.y, _x, _y) - 180, null); if (Math.random() >= ordinaryManyChance) { break; } i++; } } } function jumperProjectiles() { if (_parent.gameTick >= nextJumper) { if (Math.random() < jumperFrenzyChance) { nextJumper = nextJumper + 150; } else { nextJumper = nextJumper + ((jumperDelayMax / 2) + ((jumperDelayMax / 2) * Math.random())); } tarrget = {_x:_parent.orb._x, _y:_parent.orb._y}; _parent.missile.newMissile(1, _x, _y, _parent.directionTowards(_x, _y, tarrget._x, tarrget._y), tarrget); } } function selfSeekingProjectiles() { if (_parent.gameTick == nextSelfSeeker) { selfSeekersSpawned++; nextSelfSeeker = nextSelfSeeker + (((selfSeekersSpawned < 4) ? 1500 : 4500) * selfSeekersSpawned); closestPoint = getPointClosestToOrb(); _parent.missile.newMissile(0, closestPoint.x, closestPoint.y, _parent.directionTowards(closestPoint.x, closestPoint.y, _x, _y) - 180, this); } } function getPointClosestToOrb() { smallest = 0; i = 1; while (i <= 4) { point = _parent.globalPointOf(points["peak" + i]); distance = _parent.distanceBetween(point.x, point.y, _parent.orb._x, _parent.orb._y); if ((i == 1) || (distance < smallest)) { closestPoint = point; smallest = distance; } i++; } return(closestPoint); } function updateRotationAndPosition() { points._rotation = points._rotation + (speed * 0.2); _x = (300 + (275 * Math.sin(pace * tick1))); _y = (300 + (275 * Math.cos(pace * tick2))); } function changeModifiers() { speed = speed + speedIncrease; if (waitMax > 350) { waitMax = waitMax - speedMaxDecrease; } if (jumperDelayMax > 3000) { jumperDelayMax = jumperDelayMax - jumperDelayMaxDecrease; } if (jumperFrenzyChance < 0.5) { jumperFrenzyChance = jumperFrenzyChance + jumperFrenzyChanceIncrease; } if (ordinaryDelayMax > 3000) { ordinaryDelayMax = ordinaryDelayMax - ordinaryDelayMaxDecrease; } if (ordinaryFrenzyChance < 0.65) { ordinaryFrenzyChance = ordinaryFrenzyChance + ordinaryFrenzyChanceIncrease; } if (ordinaryManyChance < 0.7) { ordinaryManyChance = ordinaryManyChance + ordinaryManyChanceIncrease; } if (homingDelayMax > 3000) { homingDelayMax = homingDelayMax - homingDelayMaxDecrease; } if (homingFrenzyChance < 0.7) { homingFrenzyChance = homingFrenzyChance + homingFrenzyChanceIncrease; } } function tick() { tick1 = tick1 + (factors[0][1] * speed); tick2 = tick2 + (factors[1][1] * speed); } function changeFactors() { i = 0; for ( ; i < 2 ; i++) { if (factors[i][0] <= 0) { if ((factors[i][1] == 1) && (factors[i][2] == -1)) { factors[i][3] = 0.6 + (Math.random() * 0.4); } else { if ((factors[i][1] == 1) && (factors[i][2] == 1)) { factors[i][2] = -1; factors[i][0] = (waitMax / 2) + ((waitMax / 2) * Math.random()); continue; } if (factors[i][1] == factors[i][3]) { factors[i][2] = 1; } } factors[i][1] = factors[i][1] + ((factors[i][2] * 0.0001) * speed); if (factors[i][1] <= factors[i][3]) { factors[i][1] = factors[i][3]; factors[i][0] = 225 * Math.random(); } else if (factors[i][1] > 1) { factors[i][1] = 1; } } else { factors[i][0]--; } } } speed = 2; waitMax = 4500; tick1 = Math.round(Math.random() * 10000); tick2 = tick1; factors = new Array(new Array(600 * Math.random(), 1, -1, 0), new Array(600 * Math.random(), 1, -1, 0)); pace = 0.00218166156499291; speedIncrease = 2.22222222222222E-5; speedMaxDecrease = 0.045; selfSeekersSpawned = 0; nextSelfSeeker = 1500; nextJumper = 750; jumperDelayMax = 6000; jumperDelayMaxDecrease = 0.0333333333333333; jumperFrenzyChance = 0.2; jumperFrenzyChanceIncrease = 4.07407407407407E-6; nextOrdinary = 2250; ordinaryDelayMax = 4500; ordinaryDelayMaxDecrease = 0.0555555555555556; ordinaryManyChance = 0.35; ordinaryManyChanceIncrease = 4.86111111111111E-6; ordinaryFrenzyChance = 0.1; ordinaryFrenzyChanceIncrease = 7.63888888888889E-6; nextHoming = 6000; homingDelayMax = 4500; homingDelayMaxDecrease = 0.0166666666666667; homingFrenzyChance = 0.2; homingFrenzyChanceIncrease = 9.25925925925926E-6; homingStock = 0; nextHunter = 4500;
Symbol 107 Button
on (release) { _root.gotoAndPlay(1); }
Symbol 110 MovieClip Frame 1
points = Math.floor(_parent._parent.score / 3); roundResults = (((((_parent._parent.makeTime(Math.floor(_parent._parent.timeMs / 1000)) + newline) + points) + " points\n") + _parent._parent.timesHit) + " hits\n") + _parent._parent.getAverageFps(); _root.roundEnd(roundResults, points); scoring.text = roundResults;
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 75
stop();
Symbol 114 MovieClip Frame 60
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
function doUpdate() { targetXY = new Array(_parent.mousex, _parent.mousey); distanceToTarget = _parent.distanceBetween(_x, _y, targetXY[0], targetXY[1]); if (distanceToTarget < 0.1) { _x = targetXY[0]; _y = targetXY[1]; hideMouse(!((((_parent._xmouse < 17.5) || (_parent._xmouse > 582.5)) || (_parent._ymouse < 17.5)) || (_parent._ymouse > 582.5))); updateEnergy(true); } else { hideMouse(false); if (energy >= 50) { speed = 7; } else { speed = (6.5 * (energy / 50)) + 0.5; } if (distanceToTarget <= speed) { _x = targetXY[0]; _y = targetXY[1]; } else { dir = _parent.directionTowards(_x, _y, targetXY[0], targetXY[1]); newPositionXY = _parent.projectPosition(_x, _y, dir, speed); _x = newPositionXY[0]; _y = newPositionXY[1]; } updateEnergy(false); } } function hideMouse(yes) { if (yes && (!mouseHidden)) { Mouse.hide(); mouseHidden = true; } else if ((!yes) && (mouseHidden)) { Mouse.show(); mouseHidden = false; } } function updateEnergy(gain) { if (((energy > 0) && (!gain)) || ((energy < 100) && (gain))) { if (gain) { if (energyTick == 0) { energyLowest = energy; } energyTick++; energy = energyLowest + (100 * (Math.pow(energyTick, 4) / enumb)); } else { energy = energy - 0.04; energyTick = 0; } energy = ((energy < 0) ? 0 : (((energy > 100) ? 100 : (energy)))); } } function updateFill() { fill._alpha = ((energy >= 50) ? 100 : (energy * 2)); } enumb = 8100000000; energyLowest = 100; energyTick = 0; energy = 100; mouseHidden = false;
Symbol 121 MovieClip Frame 1
function registerHit(XXX, YYY) { _x = XXX; _y = YYY; _alpha = 100; showHit = 1350; } function updateAppearance() { if (_alpha <= 1) { _visible = false; } else { _visible = true; _alpha = (100 * (Math.pow(showHit, 6) / enumb)); _xscale = (100 * (Math.pow(showHit, 4) / enumb2)); _yscale = _xscale; showHit--; } } enumb = 6.053445140625E18; enumb2 = 3321506250000; showHit = 0;
Symbol 122 MovieClip Frame 1
function updateAppearance() { if (_parent.lifeForce == 100) { g._xscale = 100; bg._visible = false; _alpha = 50; } else { g._xscale = _parent.lifeForce; bg._visible = true; _alpha = 100; } }
Symbol 125 MovieClip Frame 1
function updateAppearance() { energy = _parent.orb.energy; if (energy == 100) { g._visible = true; g._width = 289; } else if (energy == 0) { g._visible = false; } else { g._visible = true; g._width = (_parent.orb.energy / 100) * 289; } if (energy <= 50) { midd._visible = true; _alpha = 100; } else if (energy > 90) { midd._visible = false; _alpha = 50; } else { midd._visible = false; _alpha = (100 - (50 * ((energy - 50) / 40))); } }
Symbol 127 MovieClip Frame 1
function distanceBetween(fromX, fromY, toX, toY) { XDISTANCE = fromX - toX; YDISTANCE = fromY - toY; return(Math.sqrt((XDISTANCE * XDISTANCE) + (YDISTANCE * YDISTANCE))); } function directionTowards(fromX, fromY, toX, toY) { results = (Math.atan2(toY - fromY, toX - fromX) * 57.2957795) + 90; return(((results < 0) ? (results + 360) : (results))); } function projectPosition(originX, originY, directioN, distance) { directionRadians = directioN * 0.0174532925; return(new Array(originX + (Math.sin(directionRadians) * distance), originY - (Math.cos(directionRadians) * distance))); } function spheresCollision(xA, yA, diameterA, xB, yB, diameterB) { xd = xB - xA; yd = yB - yA; diasum = (diameterA / 2) + (diameterB / 2); return(((xd * xd) + (yd * yd)) < (diasum * diasum)); } function turnTowards(directioN, wantedDirection, maxTurnRate) { wannaTurn = directioN - wantedDirection; wannaTurn = wannaTurn + ((wannaTurn < 0) ? 360 : 0); if (wannaTurn > maxTurnRate) { directioN = directioN + ((wannaTurn > 180) ? (maxTurnRate) : (-maxTurnRate)); directioN = directioN + (((directioN >= 0) && (directioN < 360)) ? 0 : (((directioN >= 360) ? -360 : 360))); return(directioN); } return(wantedDirection); } function updateLogic() { mousex = ((_xmouse < 17.5) ? 17.5 : (((_xmouse > 582.5) ? 582.5 : (_xmouse)))); mousey = ((_ymouse < 17.5) ? 17.5 : (((_ymouse > 582.5) ? 582.5 : (_ymouse)))); i = 0; while (i < 10) { gameTick++; j = 0; while (j < objects.length) { objects[j].doUpdate(); j++; } j = 0; while (j < removeObjects.length) { toRemove = removeObjects.pop(); k = 0; while (k < objects.length) { if (objects[k] == toRemove) { objects.splice(k, 1); break; } k++; } removeMovieClip(toRemove); j++; } if (gameOver != 0) { return; } i++; } } function updateGraphics() { orb.updateFill(); gauge.updateAppearance(); gauge2.updateAppearance(); hit.updateAppearance(); if (gameOver != 0) { Mouse.show(); } } function updateTime() { invulnerability--; if (lifeForce < 100) { lifeForce = lifeForce + 0.0740740740740741; if (lifeForce > 100) { lifeForce = 100; } } now = getTimer(); timeSinceLastFrame = now - then; timeMs = timeMs + timeSinceLastFrame; then = now; timer.text = makeTime(Math.floor(timeMs / 1000)); collectedTime = collectedTime + timeSinceLastFrame; if (collectedTime >= 1000) { currentFps = Math.round(1000 / timeSinceLastFrame); if (currentFps > 30) { currentFps = 30; } fpsStorage[fpsStorageIndex++] = currentFps; if (fpsStorageIndex == 60) { fpsStorageIndex = 0; } collectedTime = 0; fps.text = currentFps + " fps"; score = score + currentFps; } } function getAverageFps() { sum = 0; cnt = 0; i = 0; while (i < 60) { if (fpsStorage[i] != 0) { sum = sum + fpsStorage[i]; cnt++; } i++; } afps = sum / cnt; rafps = Math.round(afps * 10) / 10; return(rafps + ((Math.round(afps) == rafps) ? ".0 fps" : " fps")); } function orbWasHit() { if (invulnerability <= 0) { timesHit++; if (lifeForce == 100) { lifeForce = 0; invulnerability = 30; hit.registerHit(orb._x, orb._y); orb.hitani.gotoAndPlay(2); } else { gameOver = 1; orb.endani.gotoAndPlay(2); orb.hitani.gotoAndPlay(2); gameOverScreen.gotoAndPlay(2); } } } function collisionCheck(boundingDiameter, movieClip, pointContainer) { if (spheresCollision(movieClip._x, movieClip._y, boundingDiameter, orb._x, orb._y, 15)) { for (p in pointContainer) { point = globalPointOf(pointContainer[p]); if (distanceBetween(point.x, point.y, orb._x, orb._y) < 7.5) { return(true); } } } return(false); } function globalPointOf(movieClip) { point = {x:movieClip._x, y:movieClip._y}; movieClip._parent.localToGlobal(point); return(point); } function makeTwo(nummer) { nummer = ("" + nummer) + ""; if (nummer.length > 2) { return(nummer); } return("00".substring(0, 2 - nummer.length) + nummer); } function makeTime(tidIsek) { sekunderna = tidIsek % 60; return((makeTwo(Math.floor(tidIsek / 60)) + ":") + makeTwo(sekunderna)); } function newMovieClip(originalMovieClip, xPos, yPos, theRotation) { theName = "M" + layer; duplicateMovieClip (originalMovieClip, theName, 10000); this[theName]._x = xPos; this[theName]._y = yPos; this[theName]._rotation = theRotation; this[theName].swapDepths(--layer); return(this[theName]); } orb._x = _xmouse; orb._y = _ymouse; objects = new Array(); objects.push(orb); objects.push(rotator); removeObjects = new Array(); rotator.swapDepths(64000); gameOverScreen.swapDepths(64001); gameOver = 0; timeMs = 0; then = getTimer(); collectedTime = 0; fpsStorage = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); fpsStorageIndex = 0; gameTick = 0; layer = 64000; invulnerability = 60; lifeForce = 100; score = 0; timesHit = 0; onEnterFrame = function () { if (gameOver == 0) { updateLogic(); updateGraphics(); updateTime(); } };

Library Items

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Symbol 2 MovieClipUsed by:Timeline
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Symbol 56 TextUses:3Used by:Timeline
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Symbol 58 TextUses:3Used by:Timeline
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Symbol 60 TextUses:3Used by:Timeline
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Symbol 62 GraphicUsed by:63 64 65
Symbol 63 MovieClipUses:62Used by:125  Timeline
Symbol 64 MovieClipUses:62Used by:125  Timeline
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Symbol 66 GraphicUsed by:67
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Symbol 68 TextUses:3Used by:Timeline
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Symbol 70 TextUses:3Used by:Timeline
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Symbol 72 GraphicUsed by:73 121
Symbol 73 MovieClipUses:72Used by:120  Timeline
Symbol 74 TextUses:3Used by:Timeline
Symbol 75 TextUses:3Used by:Timeline
Symbol 76 TextUses:3Used by:Timeline
Symbol 77 TextUses:3Used by:Timeline
Symbol 78 TextUses:3Used by:Timeline
Symbol 79 TextUses:3Used by:Timeline
Symbol 80 TextUses:3Used by:Timeline
Symbol 81 TextUses:3Used by:Timeline
Symbol 82 TextUses:3Used by:Timeline
Symbol 83 TextUses:3Used by:Timeline
Symbol 84 TextUses:3Used by:Timeline
Symbol 85 TextUses:3Used by:Timeline
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Symbol 87 GraphicUsed by:92 94
Symbol 88 GraphicUsed by:92 94
Symbol 89 GraphicUsed by:92 94
Symbol 90 GraphicUsed by:92
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Symbol 93 GraphicUsed by:94
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Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:86 95Used by:104  Timeline
Symbol 97 EditableTextUses:3Used by:Timeline
Symbol 98 EditableTextUses:3Used by:Timeline
Symbol 99 TextUses:3Used by:Timeline
Symbol 100 TextUses:3Used by:Timeline
Symbol 101 GraphicUsed by:Timeline
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Symbol 126 EditableTextUses:3Used by:127
Symbol 127 MovieClipUses:102 103 104 111 120 121 122 123 125 126Used by:Timeline

Instance Names

"zab"Frame 1Symbol 2 MovieClip
"Download"Frame 3Symbol 42 MovieClip
"g"Frame 3Symbol 63 MovieClip
"midd"Frame 3Symbol 64 MovieClip
"g"Frame 3Symbol 65 MovieClip
"bg"Frame 3Symbol 67 MovieClip
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"selfSeekerTrail3"Frame 3Symbol 92 MovieClip
"selfSeekerTrail2"Frame 3Symbol 92 MovieClip
"selfSeekerTrail1"Frame 3Symbol 92 MovieClip
"jumperTrail2"Frame 3Symbol 92 MovieClip
"homingTrail3"Frame 3Symbol 92 MovieClip
"homingTrail4"Frame 3Symbol 92 MovieClip
"homingTrail2"Frame 3Symbol 92 MovieClip
"homingTrail1"Frame 3Symbol 92 MovieClip
"homing"Frame 3Symbol 94 MovieClip
"hunter"Frame 3Symbol 94 MovieClip
"blocker"Frame 3Symbol 94 MovieClip
"blockerTrail"Frame 3Symbol 92 MovieClip
"jumper"Frame 3Symbol 94 MovieClip
"jumperTrail1"Frame 3Symbol 92 MovieClip
"selfSeeker"Frame 3Symbol 94 MovieClip
"bestRoundTxt"Frame 3Symbol 97 EditableText
"lastRoundTxt"Frame 3Symbol 98 EditableText
"laddat"Symbol 21 MovieClip Frame 1Symbol 4 EditableText
"hardway"Symbol 42 MovieClip Frame 2Symbol 29 EditableText
"easyway"Symbol 42 MovieClip Frame 2Symbol 30 EditableText
"openNewWin"Symbol 42 MovieClip Frame 3Symbol 37 Button
"lanken"Symbol 42 MovieClip Frame 3Symbol 38 EditableText
"peak3"Symbol 96 MovieClip Frame 1Symbol 86 MovieClip
"peak2"Symbol 96 MovieClip Frame 1Symbol 86 MovieClip
"peak4"Symbol 96 MovieClip Frame 1Symbol 86 MovieClip
"peak1"Symbol 96 MovieClip Frame 1Symbol 86 MovieClip
"points"Symbol 102 MovieClip Frame 1Symbol 92 MovieClip
"points"Symbol 103 MovieClip Frame 1Symbol 94 MovieClip
"points"Symbol 104 MovieClip Frame 1Symbol 96 MovieClip
"scoring"Symbol 110 MovieClip Frame 1Symbol 105 EditableText
"fill"Symbol 120 MovieClip Frame 1Symbol 73 MovieClip
"hitani"Symbol 120 MovieClip Frame 1Symbol 115 MovieClip
"endani"Symbol 120 MovieClip Frame 1Symbol 119 MovieClip
"g"Symbol 122 MovieClip Frame 1Symbol 65 MovieClip
"bg"Symbol 122 MovieClip Frame 1Symbol 67 MovieClip
"g"Symbol 125 MovieClip Frame 1Symbol 63 MovieClip
"midd"Symbol 125 MovieClip Frame 1Symbol 64 MovieClip
"trail"Symbol 127 MovieClip Frame 1Symbol 102 MovieClip
"missile"Symbol 127 MovieClip Frame 1Symbol 103 MovieClip
"rotator"Symbol 127 MovieClip Frame 1Symbol 104 MovieClip
"gameOverScreen"Symbol 127 MovieClip Frame 1Symbol 111 MovieClip
"orb"Symbol 127 MovieClip Frame 1Symbol 120 MovieClip
"hit"Symbol 127 MovieClip Frame 1Symbol 121 MovieClip
"gauge2"Symbol 127 MovieClip Frame 1Symbol 122 MovieClip
"fps"Symbol 127 MovieClip Frame 1Symbol 123 EditableText
"gauge"Symbol 127 MovieClip Frame 1Symbol 125 MovieClip
"timer"Symbol 127 MovieClip Frame 1Symbol 126 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.




http://swfchan.com/14/69883/info.shtml
Created: 10/4 -2019 05:25:36 Last modified: 10/4 -2019 05:25:36 Server time: 22/12 -2024 20:23:02