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Glow Effect.swf

This is the info page for
Flash #69928

(Click the ID number above for more basic data on this flash file.)


Text
Beat off the ball a bit.

Destroy the blocks to free the passage.

HELP

>>

>>

<<

<<

Drop keys to open the portal.

- Key.

- Portal.

Use anomalous zones.

- Teleport.

- Teleport exit.

- Gravity anomaly.

Drop bonuses for upgrade and scores.

- Fireball.

- 1 Life.

- More Time.

- Triple balls.

$

- SCORES.

Controls

(ESCAPE), (P) - Pause menu

(LEFT MOUSE) - More Ball gravity

(Q) - Change quality

<p align="center"><font face="_serif" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>...loading 0%...</b></font></p>

<p align="center"><font face="KrazyKool" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p><p align="center"><font face="KrazyKool" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Loading</b></font></p>

Free Flash Games

<p align="center"></p>

<p align="center"><font face="LC Blowzy" size="80" color="#dddddd" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p>

<p align="center"><font face="LC Blowzy" size="100" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00:00</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>ABOUT</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>AUTHORS</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ABOUT</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>AUTHORS</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>GOTO</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GOTO</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Menu</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>READ</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>HELP</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>READ</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HELP</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>LOAD</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LOAD</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="30" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p><p align="center"><font face="KrazyKool" size="30" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p><p align="center"><font face="KrazyKool" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>HIGH</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>SCORES</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HIGH</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>SCORES</b></font></p>

<p align="center"><font face="LC Blowzy" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Glow</b></font></p>

<p align="center"><font face="LC Blowzy" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Effect</b></font></p>

<p align="center"><font face="KrazyKool" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL</b></font></p><p align="center"><font face="KrazyKool" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>EDITOR</b></font></p>

<p align="center"><font face="KrazyKool" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL</b></font></p><p align="center"><font face="KrazyKool" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>EDITOR</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Next</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Next</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL</b></font></p><p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>COMPLETE</b></font></p>

<p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GAME</b></font></p><p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>OVER</b></font></p>

<p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GAME</b></font></p><p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Pause</b></font></p>

Progress is Saved.

<p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Submit</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Scores</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Submit</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Scores</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>More</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>Games</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>More</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Games</b></font></p>

ActionScript [AS3]

Section 1
//BackgroundClass (backgrounds.BackgroundClass) package backgrounds { import objects.*; public class BackgroundClass extends LevelObject { } }//package backgrounds
Section 2
//Firefly (backgrounds.Firefly) package backgrounds { import elm.core.*; import flash.display.*; import elm.utils.*; import elm.game.particles.*; import objects.*; import gfx.*; import flash.filters.*; public class Firefly extends BackgroundClass { private var m_ps:ParticleSystem;// = null private var fires:Array; private static const TIME:Number = 3; private static const SPEED:Number = 50; public function Firefly(_arg1:ParticleSystem=null){ var _local2:DisplayObject; var _local3:int; var _local4:Object; m_ps = null; super(); filters = []; fires = []; _local3 = 0; while (_local3 < 10) { _local2 = Gfx.makeMovie("gfx.Fire", ("fire" + _local3)); _local2.x = (Math.random() * Gfx.Width); _local2.y = (Math.random() * Gfx.Height); _local2.rotation = (Math.random() * 360); _local2.blendMode = BlendMode.ADD; addChild(_local2); _local4 = {f:_local2, pos:new Vec2(_local2.x, _local2.y), speed:(SPEED + (Math.random() * SPEED)), angle:Angle.normal(_local2.rotation), d_angle:(Math.random() * 360), timer:(TIME + (Math.random() * TIME))}; if (Math.random() < 0.5){ _local4.dir = -1; }; fires.push(_local4); _local3++; }; m_ps = _arg1; } override public function Update(_arg1:Number):void{ var _local2:int; _local2 = 0; while (_local2 < fires.length) { fires[_local2].timer = (fires[_local2].timer - _arg1); if (fires[_local2].timer <= 0){ fires[_local2].timer = (TIME + (Math.random() * TIME)); fires[_local2].speed = (SPEED + (Math.random() * SPEED)); fires[_local2].d_angle = (Math.random() * 360); if (m_ps){ m_ps.CreateEmitterFromObjectAt(Main.emitterDefs.firefly, fires[_local2].f.x, fires[_local2].f.y); }; }; fires[_local2].angle = Angle.approach((100 * _arg1), fires[_local2].angle, fires[_local2].d_angle); fires[_local2].f.rotation = (fires[_local2].angle / 3); fires[_local2].pos.Move((fires[_local2].speed * _arg1), fires[_local2].angle); if (fires[_local2].pos.x > Gfx.Width){ fires[_local2].pos.x = Gfx.Width; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; if (fires[_local2].pos.x < 0){ fires[_local2].pos.x = 0; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; if (fires[_local2].pos.y > Gfx.Height){ fires[_local2].pos.y = Gfx.Height; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; if (fires[_local2].pos.y < 0){ fires[_local2].pos.y = 0; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; fires[_local2].f.x = fires[_local2].pos.x; fires[_local2].f.y = fires[_local2].pos.y; _local2++; }; } } }//package backgrounds
Section 3
//ImageFader (backgrounds.ImageFader) package backgrounds { import elm.core.*; import flash.display.*; public class ImageFader extends BackgroundClass { private var second:MovieClip;// = null private var images:Array; private var first:MovieClip;// = null private var is_clear:Boolean;// = true public function ImageFader(){ var _local1:MovieClip; var _local2:int; is_clear = true; first = null; second = null; super(); filters = []; images = []; _local2 = 0; while (_local2 < 5) { _local1 = (Gfx.makeMovie(("gfx.Back" + _local2), ("back" + _local2), {x:0, y:0, alpha:0}) as MovieClip); images.push(_local1); _local2++; }; } private function Clear():void{ removeChild(first); removeChild(second); first = null; second = null; is_clear = true; } private function Init():void{ first = images[Math.floor((Math.random() * images.length))]; do { second = images[Math.floor((Math.random() * images.length))]; } while (second == first); first.alpha = 1; addChild(first); addChild(second); is_clear = false; } override public function Update(_arg1:Number):void{ var i:int; var delta = _arg1; if (!Main.is_image){ if (!is_clear){ Clear(); }; return; } else { if (is_clear){ Init(); }; }; first.alpha = (first.alpha - (0.02 * delta)); second.alpha = (1 - first.alpha); if (first.alpha <= 0){ try { removeChild(first); first = second; first.alpha = 1; second = null; do { second = images[Math.floor((Math.random() * images.length))]; } while (second == first); second.alpha = 0; addChild(second); } catch(e) { i = 0; while (i < this.numChildren) { if (this.getChildAt(i) == first){ }; i = (i + 1); }; Game.setState("mainmenu"); }; }; } } }//package backgrounds
Section 4
//Score (backgrounds.Score) package backgrounds { import flash.display.*; import flash.text.*; public class Score extends Spin { public var score:TextField; private var last_score:int;// = 0 public function Score(){ last_score = 0; super(); blendMode = BlendMode.ADD; } override public function Update(_arg1:Number):void{ var _local2:int; super.Update(_arg1); if (!Main.is_text){ alpha = 0.1; } else { alpha = 1; }; _local2 = Math.floor(Gameplay.score); if (_local2 != last_score){ (this["score"] as TextField).text = ("$" + _local2); scaleX = 1.2; scaleY = 1.2; last_score = _local2; }; if (scaleX != 1){ scaleX = (scaleX - (_arg1 * 0.3)); if (scaleX < 1){ scaleX = 1; }; scaleY = scaleX; }; } } }//package backgrounds
Section 5
//SoundWave (backgrounds.SoundWave) package backgrounds { import flash.media.*; import flash.display.*; import flash.utils.*; public class SoundWave extends BackgroundClass { private var is_clear:Boolean;// = true public function SoundWave(){ is_clear = true; super(); } private function Clear():void{ graphics.clear(); is_clear = true; } override public function Update(_arg1:Number):void{ var _local2:ByteArray; var _local3:int; var _local4:int; var _local5:Graphics; var _local6:Number; var _local7:int; if (!Main.is_wave){ if (!is_clear){ Clear(); }; return; }; _local2 = new ByteArray(); _local3 = 500; _local4 = 50; SoundMixer.computeSpectrum(_local2, true, 0); _local5 = this.graphics; _local5.clear(); _local6 = 0; _local5.lineStyle(1, 0xFFFFFF, 1); _local5.moveTo(0, _local3); _local7 = 0; while (_local7 < _local4) { _local6 = _local2.readFloat(); _local6 = (_local6 * _local3); _local5.lineTo((_local7 * 10), (_local3 - _local6)); _local7++; }; is_clear = false; } } }//package backgrounds
Section 6
//Spin (backgrounds.Spin) package backgrounds { public class Spin extends BackgroundClass { var spin_dir:int; var spin_angle:Number; public function Spin(){ spin_dir = -1; if (Math.random() < 0.5){ spin_dir = 1; }; spin_angle = ((Math.random() * 40) - 20); } override public function Update(_arg1:Number):void{ spin_angle = (spin_angle + ((10 * spin_dir) * _arg1)); if (spin_angle > 20){ spin_dir = -1; }; if (spin_angle < -20){ spin_dir = 1; }; rotation = spin_angle; } } }//package backgrounds
Section 7
//Timer (backgrounds.Timer) package backgrounds { import flash.display.*; import flash.text.*; public class Timer extends Spin { public var time:TextField; public function Timer(){ blendMode = BlendMode.ADD; } override public function Update(_arg1:Number):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:String; super.Update(_arg1); if (!Main.is_text){ alpha = 0.1; } else { alpha = 1; }; _local2 = Gameplay.timer; if (_local2 < 0){ Gameplay.timer = 0; }; _local3 = Math.floor((_local2 / 60)); _local4 = Math.floor((_local2 - (_local3 * 60))); _local5 = ""; if (_local3 < 10){ _local5 = (_local5 + "0"); }; _local5 = (_local5 + (_local3 + ":")); if (_local4 < 10){ _local5 = (_local5 + "0"); }; _local5 = (_local5 + _local4); (this["time"] as TextField).text = _local5; } } }//package backgrounds
Section 8
//Bonus (bonuses.Bonus) package bonuses { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import objects.*; public class Bonus extends LevelObject { public var type:int;// = -1 public static const MONEY:int = 4; public static const TIME:int = 2; public static const BONUS_TIME:Array = [10, 0]; public static const FIREBALL:int = 0; public static const LIFE:int = 1; public static const TREEBALL:int = 3; public function Bonus(){ var _local1:Array; type = -1; super(); _local1 = filters; if (_local1.length > 0){ _local1[0].color = 0xFF0033; }; } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 16; _local1.density = 1; _local1.friction = 1; _local1.restitution = 1; _local1.isSensor = true; return (_local1); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ var _local2:b2Vec2; _local2 = body.GetPosition().Copy(); _local2.y = (_local2.y + (100 * _arg1)); body.SetXForm(_local2, 0); } public static function getBonusInfo(_arg1:int){ return ({type:_arg1, timer:BONUS_TIME[_arg1], time:BONUS_TIME[_arg1]}); } } }//package bonuses
Section 9
//FireballClass (bonuses.FireballClass) package bonuses { public class FireballClass extends Bonus { public function FireballClass(){ type = FIREBALL; } } }//package bonuses
Section 10
//LifeClass (bonuses.LifeClass) package bonuses { public class LifeClass extends Bonus { public function LifeClass(){ type = LIFE; } } }//package bonuses
Section 11
//MoneyClass (bonuses.MoneyClass) package bonuses { public class MoneyClass extends Bonus { public function MoneyClass(){ type = MONEY; } } }//package bonuses
Section 12
//TimeClass (bonuses.TimeClass) package bonuses { public class TimeClass extends Bonus { public function TimeClass(){ type = TIME; } } }//package bonuses
Section 13
//TreeballClass (bonuses.TreeballClass) package bonuses { public class TreeballClass extends Bonus { public function TreeballClass(){ type = TREEBALL; } } }//package bonuses
Section 14
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 15
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 16
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 17
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 18
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 19
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 20
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 21
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int; public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 22
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 23
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 24
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 25
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 26
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 27
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 28
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 29
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 30
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 31
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 32
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 33
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 34
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 4096; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 35
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 36
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 37
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 38
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 39
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 40
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 41
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 42
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 43
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 44
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 45
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 46
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 47
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 48
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 49
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 20; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 50
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 51
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 52
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 53
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 54
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 55
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 56
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 57
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 58
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 59
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 60
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 61
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 62
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 63
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 64
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 65
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 66
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 67
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 68
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 69
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 70
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 71
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 72
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 73
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 74
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 75
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 76
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 77
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 78
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 79
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 80
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 81
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 82
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 83
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 84
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 85
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 86
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 87
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 88
//Exploide (effects.Exploide) package effects { import elm.utils.*; import fl.motion.*; import flash.geom.*; import elm.game.particles.*; public class Exploide extends ParticleEmitter { private var is_init:Boolean;// = false private var par_d_scale:Number; private var par_speed:Number; private var par_d_alpha:Number; private var par_blend:String; private var classes:Array; private var par_color_begin:int; private var init_count:int;// = 0 private var par_scale_end:Number; private var par_alpha_end:Number; private var fps_timer:Number;// = 0 private var par_speed_rnd:Number; private var par_scale_begin:Number; private var par_life:Number; private var par_color_end:int; private var par_alpha_begin:Number; public function Exploide(_arg1){ fps_timer = 0; is_init = false; init_count = 0; super(_arg1); classes = _arg1.classes; sys_max = _arg1.system.max; sys_life = _arg1.system.life; sys_fps = (1 / _arg1.system.fps); sys_nodead = _arg1.system.nodead; par_life = _arg1.particle.life; par_color_begin = _arg1.particle.color_begin; par_color_end = _arg1.particle.color_end; par_alpha_begin = _arg1.particle.alpha_begin; par_alpha_end = _arg1.particle.alpha_end; par_d_alpha = ((par_alpha_end - par_alpha_begin) / par_life); par_scale_begin = _arg1.particle.scale_begin; par_scale_end = _arg1.particle.scale_end; par_d_scale = ((par_scale_end - par_scale_begin) / par_life); par_blend = _arg1.particle.blend; par_speed = _arg1.particle.speed; par_speed_rnd = _arg1.particle.speed_rnd; init_count = ((_arg1.init_count)<sys_max) ? _arg1.init_count : sys_max; } private function AddParticle():void{ var _local1:Particle; var _local2:ColorTransform; var _local3:Number; if (classes.length <= 0){ return; }; _local1 = (new (classes[Math.floor((Math.random() * classes.length))]) as Particle); _local2 = _local1.transform.colorTransform; _local2.color = par_color_begin; _local1.transform.colorTransform = _local2; _local1.alpha = par_alpha_begin; _local1.blendMode = par_blend; _local1.life = 0; _local1.x = sys_x; _local1.y = sys_y; _local3 = (Math.random() * 360); _local1.d_pos = new Vec2(0, 0); _local1.d_pos.Move(((par_speed * par_speed_rnd) + ((Math.random() * (1 - par_speed_rnd)) * par_speed)), _local3); _local1.rotation = (Math.random() * 360); m_particles.push(_local1); addChild(_local1); } override public function Update(_arg1:Number):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:uint; var _local6:ColorTransform; if (!is_init){ _local2 = 0; while (_local2 < init_count) { AddParticle(); _local2++; }; is_init = true; }; if (IsAlive()){ _local3 = (sys_max - m_particles.length); if (_local3 > 0){ fps_timer = (fps_timer + _arg1); if (fps_timer > sys_fps){ _local4 = Math.floor((fps_timer / sys_fps)); fps_timer = (fps_timer - (_local4 * sys_fps)); _local4 = ((_local4)>_local3) ? _local3 : _local4; _local2 = 0; while (_local2 < _local4) { AddParticle(); _local2++; }; }; }; }; _local2 = 0; while (_local2 < m_particles.length) { m_particles[_local2].life = (m_particles[_local2].life + _arg1); if (m_particles[_local2].life > par_life){ removeChild(m_particles[_local2]); m_particles.splice(_local2, 1); } else { _local5 = Color.interpolateColor(par_color_begin, par_color_end, (m_particles[_local2].life / par_life)); _local6 = m_particles[_local2].transform.colorTransform; _local6.color = _local5; m_particles[_local2].transform.colorTransform = _local6; m_particles[_local2].alpha = (par_alpha_begin + (par_d_alpha * m_particles[_local2].life)); m_particles[_local2].scaleX = (par_scale_begin + (par_d_scale * m_particles[_local2].life)); m_particles[_local2].scaleY = m_particles[_local2].scaleX; m_particles[_local2].x = (m_particles[_local2].x + (m_particles[_local2].d_pos.x * _arg1)); m_particles[_local2].y = (m_particles[_local2].y + (m_particles[_local2].d_pos.y * _arg1)); }; _local2++; }; return (super.Update(_arg1)); } } }//package effects
Section 89
//Lighting (effects.Lighting) package effects { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import elm.utils.*; import objects.*; public class Lighting extends LevelObject { private var b2:b2Body; private var len:Number; private var b1:b2Body; private var timer:Number; private var cnt:int; private var life_timer:Number; private var time:Number; public static const LIFE_TIME:Number = 1; public static const TIME:Number = 0.05; public function Lighting(_arg1:b2Body, _arg2:b2Body, _arg3:Number=1, _arg4:int=3, _arg5:Number=20, _arg6:Number=0.05){ b1 = _arg1; b2 = _arg2; life_timer = _arg3; cnt = _arg4; len = _arg5; this.time = _arg6; timer = 0; } public function IsDead():Boolean{ return ((life_timer <= 0)); } override public function Update(_arg1:Number):void{ var _local2:Vec2; var _local3:b2Vec2; var _local4:Number; var _local5:int; var _local6:Number; var _local7:int; var _local8:int; _local2 = new Vec2(b1.GetPosition().x, b1.GetPosition().y); _local3 = b2.GetPosition().Copy(); life_timer = (life_timer - _arg1); if (timer > 0){ timer = (timer - _arg1); } else { timer = time; graphics.clear(); graphics.lineStyle(2, 0xFFFFFF, 0.9); _local4 = _local2.DistanceTo(_local3); _local5 = (Math.floor((_local4 / len)) + 1); _local6 = len; _local7 = 0; while (_local7 < cnt) { graphics.moveTo(0, 0); _local8 = 1; while (_local8 < _local5) { graphics.lineTo((((Math.random() * 2) - 1) * _local6), (-(_local8) * len)); _local8++; }; graphics.lineTo(0, -(_local4)); _local7++; }; }; x = _local2.x; y = _local2.y; rotation = _local2.AngleTo(_local3); } } }//package effects
Section 90
//Game (elm.core.Game) package elm.core { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; public class Game { public static const MODE_BACK:int = 1; public static const MODE_FRONT:int = 0; private static var states:Object; private static var m_is_debug:Boolean = true; private static var vars:Object; public static var SYS:Layer; private static var state_curr:String; private static var fps_num:uint; public static var delta:Number; public static var clip:Layer; public static var mouseX:Number; public static var mouseY:Number; private static var last_time:Number; public static var fps:uint; private static var last_fps_time:Number; private static var state_old:String; public static function getStateName():String{ return (state_curr); } public static function clearSavesVars(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); _local2.clear(); } public static function init(_arg1:Layer){ Game.clip = _arg1; states = {}; state_curr = null; state_old = null; vars = []; _arg1.addEventListener(Event.ENTER_FRAME, Game.frame); SYS = Gfx.createLayer(null, "sys", 999, false); Gfx.createText(SYS, "fps", 0, 0, Gfx.Width, 20, {font:"_sans", embed:false, size:12, align:"center", color:0xCCCCCC, bold:false}, []); resetFps(); } public static function resetFps():void{ last_time = (last_fps_time = getTimer()); } public static function loadVars(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); vars = _local2.data.vars; } public static function get Width():Number{ return (Gfx.Width); } public static function getConfig(_arg1:String, _arg2){ var _local3:SharedObject; _local3 = SharedObject.getLocal("config"); if (_local3.data[_arg1] != undefined){ return (_local3.data[_arg1]); }; return (_arg2); } public static function get Debug():Boolean{ return (m_is_debug); } public static function setConfig(_arg1:String, _arg2):void{ var _local3:SharedObject; _local3 = SharedObject.getLocal("config"); _local3.data[_arg1] = _arg2; _local3.flush(); } public static function get Height():Number{ return (Gfx.Height); } public static function saveVars(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); _local2.data.vars = vars; _local2.flush(); } public static function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ clip.stage.removeEventListener(_arg1, _arg2, _arg3); } public static function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ clip.stage.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public static function setState(_arg1:String, _arg2:int=0, _arg3=null):State{ if (states[_arg1] == undefined){ Log.Error((("State '" + _arg1) + "' not found.")); return (null); }; if (state_old != null){ Log.Error((((("Old state '" + state_old) + "' not hided. New state '") + _arg1) + "'.")); }; if (state_curr == _arg1){ return (states[state_curr]); }; if (state_curr != null){ clip.stage.removeEventListener(MouseEvent.CLICK, states[state_curr].onMouseClick); clip.stage.removeEventListener(MouseEvent.DOUBLE_CLICK, states[state_curr].onMouseDoubleClick); clip.stage.removeEventListener(MouseEvent.MOUSE_DOWN, states[state_curr].onMouseDown); clip.stage.removeEventListener(MouseEvent.MOUSE_UP, states[state_curr].onMouseUp); clip.stage.removeEventListener(MouseEvent.MOUSE_MOVE, states[state_curr].onMouseMove); clip.stage.removeEventListener(KeyboardEvent.KEY_DOWN, states[state_curr].onKeyDown); clip.stage.removeEventListener(KeyboardEvent.KEY_UP, states[state_curr].onKeyUp); state_old = state_curr; }; state_curr = _arg1; if (_arg2 == MODE_FRONT){ clip.addChild(states[_arg1]); } else { if (_arg2 == MODE_BACK){ clip.addChildAt(states[_arg1], 0); }; }; if (_arg3 != null){ states[_arg1].setData(_arg3); }; if (!states[_arg1].init()){ clip.removeChild(states[_arg1]); Log.Error((("State '" + _arg1) + "' not inited.")); return (null); }; if (state_old == null){ state_old = ""; }; clip.stage.focus = null; return (states[state_curr]); } public static function getLoaderInfo():LoaderInfo{ return (clip.stage.loaderInfo); } public static function getState(_arg1:String=null):State{ if (_arg1 == null){ _arg1 = state_curr; }; if (((!((_arg1 == null))) && (!((states[_arg1] == undefined))))){ return (states[_arg1]); }; return (null); } private static function _initState(_arg1:String):void{ clip.stage.doubleClickEnabled = true; clip.stage.addEventListener(MouseEvent.CLICK, states[_arg1].onMouseClick); clip.stage.addEventListener(MouseEvent.MOUSE_DOWN, states[_arg1].onMouseDown); clip.stage.addEventListener(MouseEvent.MOUSE_UP, states[_arg1].onMouseUp); clip.stage.addEventListener(MouseEvent.MOUSE_MOVE, states[_arg1].onMouseMove); clip.stage.addEventListener(KeyboardEvent.KEY_DOWN, states[_arg1].onKeyDown); clip.stage.addEventListener(KeyboardEvent.KEY_UP, states[_arg1].onKeyUp); last_time = (last_fps_time = getTimer()); } public static function setVar(_arg1:String, _arg2):void{ vars[_arg1] = _arg2; } public static function set Debug(_arg1:Boolean):void{ var _local2:DisplayObject; m_is_debug = _arg1; _local2 = Gfx.getMovie(SYS, "fps"); if (_local2){ if (!m_is_debug){ _local2.y = -10; } else { _local2.y = 10; }; }; } public static function isSavedVars(_arg1:String):Boolean{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); return (!((_local2.data.vars == undefined))); } public static function frame(_arg1:Event){ var _local2:Boolean; var _local3:Boolean; delta = ((getTimer() - last_time) / 1000); last_time = getTimer(); fps_num++; if ((getTimer() - last_fps_time) >= 1000){ fps = fps_num; fps_num = 0; last_fps_time = getTimer(); }; mouseX = clip.mouseX; mouseY = clip.mouseY; if (state_old != null){ _local2 = (((state_old == "")) || (states[state_old].isHide())); _local3 = states[state_curr].isShow(); if (((_local2) && (_local3))){ if (state_old != ""){ states[state_old].free(); Gfx.freeLayers(state_old); }; _initState(state_curr); state_old = null; }; } else { if (state_curr != null){ states[state_curr].frame(); }; }; Sfx.frame(); Gfx.setText(SYS, "fps", ((((((fps + " fps, ") + delta) + " delta, x:") + mouseX) + ", y:") + mouseY)); } public static function getVar(_arg1:String){ return (vars[_arg1]); } public static function addState(_arg1:String, _arg2:State):void{ states[_arg1] = _arg2; } public static function set is_debug(_arg1:Boolean):void{ var _local2:DisplayObject; m_is_debug = _arg1; _local2 = Gfx.getMovie(SYS, "fps"); if (_local2){ if (!m_is_debug){ _local2.y = -10; } else { _local2.y = 10; }; }; } public static function isUrl(_arg1:Array):Boolean{ var _local2:String; var _local3:Number; var _local4:Number; var _local5:String; var _local6:Number; var _local7:Number; var _local8:int; _local2 = clip.stage.loaderInfo.loaderURL; _local3 = (_local2.indexOf("://") + 3); _local4 = _local2.indexOf("/", _local3); _local5 = _local2.substring(_local3, _local4); _local6 = (_local5.lastIndexOf(".") - 1); _local7 = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); _local8 = 0; while (_local8 < _arg1.length) { if (_local5 == _arg1[_local8]){ return (true); }; _local8++; }; return (false); } public static function get is_debug():Boolean{ return (m_is_debug); } } }//package elm.core
Section 91
//Gfx (elm.core.Gfx) package elm.core { import flash.display.*; import flash.utils.*; public class Gfx { public static var Width:Number; public static var Height:Number; private static var clip:Layer; public static function getText(_arg1:Layer, _arg2:String):String{ var _local3:Text; if (!_arg1){ _arg1 = (Game.getState() as Layer); }; _local3 = (_arg1.getChildByName(_arg2) as Text); if (_local3){ return (_local3.text); }; return (""); } public static function makeMovie(_arg1:String, _arg2:String, _arg3:Object=null):DisplayObject{ var _local4:Class; var _local5:*; var _local6:*; _local4 = (getDefinitionByName(_arg1) as Class); _local5 = new (_local4); for (_local6 in _arg3) { _local5[_local6] = _arg3[_local6]; }; _local5.name = _arg2; return ((_local5 as DisplayObject)); } public static function removeLayer(_arg1:Layer, _arg2:Layer){ var _local3:int; if (!_arg1){ _arg1 = (Game.getState() as Layer); }; _local3 = _arg1.autoLayer.indexOf(_arg2.name); if (_local3 >= 0){ _arg1.autoLayer.splice(_local3, 1); }; _local3 = _arg1.getChildIndex(_arg2); if (_local3 >= 0){ _arg1.depthLayer.splice(_local3, 1); _arg1.removeChildAt(_local3); }; } public static function freeLayers(_arg1:String=null){ var _local2:State; var _local3:Layer; var _local4:int; var _local5:Number; _local2 = Game.getState(_arg1); _local5 = 0; while (_local5 < _local2.autoLayer.length) { _local3 = (_local2.getChildByName(_local2.autoLayer[_local5]) as Layer); _local4 = _local2.getChildIndex(_local3); if (_local4 >= 0){ _local2.depthLayer.splice(_local4, 1); _local2.removeChildAt(_local4); }; _local5++; }; _local2.autoLayer = []; } public static function addMovie(_arg1:Layer, _arg2:DisplayObject, _arg3:String=null, _arg4:Object=null):DisplayObject{ var _local5:*; if (!_arg2){ return (null); }; if (!_arg1){ _arg1 = (Game.getState() as Layer); }; for (_local5 in _arg4) { _arg2[_local5] = _arg4[_local5]; }; _arg1.addChild(_arg2); if (_arg3){ _arg2.name = _arg3; }; return (_arg2); } public static function removeMovieByName(_arg1:Layer, _arg2:String):void{ if (!_arg1){ _arg1 = (Game.getState() as Layer); }; removeMovie(_arg1, _arg1.getChildByName(_arg2)); } public static function removeMovie(_arg1:Layer, _arg2:DisplayObject):void{ if (!_arg1){ _arg1 = (Game.getState() as Layer); }; _arg1.removeChild(_arg2); } public static function createMovie(_arg1:Layer, _arg2:String, _arg3:String, _arg4:Object=null):DisplayObject{ var _local5:Class; var _local6:*; var _local7:*; if (!_arg1){ _arg1 = (Game.getState() as Layer); }; _local5 = (getDefinitionByName(_arg2) as Class); _local6 = new (_local5); for (_local7 in _arg4) { _local6[_local7] = _arg4[_local7]; }; _arg1.addChild(_local6); _local6.name = _arg3; return ((_local6 as DisplayObject)); } public static function createLayer(_arg1:Layer, _arg2:String, _arg3:uint, _arg4:Boolean=true):Layer{ var _local5:Layer; var _local6:uint; var _local7:uint; if (!_arg1){ _arg1 = (Game.getState() as Layer); if (!_arg1){ Log.Message((("Create system layer '" + _arg2) + "'.")); _arg1 = clip; }; }; _local5 = new Layer(); _local5.name = _arg2; _local6 = _arg1.depthLayer.length; _local7 = 0; while (_local7 < _arg1.depthLayer.length) { if (_arg1.depthLayer[_local7] >= _arg3){ _local6 = _local7; break; }; _local7++; }; if (_arg4){ _arg1.autoLayer.push(_arg2); }; _arg1.depthLayer.splice(_local6, 0, _arg3); return ((_arg1.addChildAt(_local5, _local6) as Layer)); } public static function setText(_arg1:Layer, _arg2:String, _arg3:String):void{ var _local4:Text; if (!_arg1){ _arg1 = (Game.getState() as Layer); }; _local4 = (_arg1.getChildByName(_arg2) as Text); if (_local4){ _local4.text = _arg3; }; } public static function init(_arg1:Layer):void{ Gfx.clip = _arg1; Width = _arg1.stage.stageWidth; Height = _arg1.stage.stageHeight; Log.Message((((("elm.core.Gfx inited. (" + Width) + "x") + Height) + ")")); } public static function createText(_arg1:Layer, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Object, _arg8:Array):Text{ var _local9:Text; if (!_arg1){ _arg1 = (Game.getState() as Layer); }; _local9 = new Text(_arg3, _arg4, _arg5, _arg6, _arg7); _local9.name = _arg2; if (_arg8){ _local9.filters = _arg8; }; _arg1.addChild(_local9); return (_local9); } public static function getMovie(_arg1:Layer, _arg2:String):DisplayObject{ return ((_arg1.getChildByName(_arg2) as DisplayObject)); } public static function getLayerByName(_arg1:Layer, _arg2:String):Layer{ if (!_arg1){ _arg1 = (Game.getState() as Layer); }; return ((_arg1.getChildByName(_arg2) as Layer)); } } }//package elm.core
Section 92
//Kongregate (elm.core.Kongregate) package elm.core { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class Kongregate { public static var api; public static function onComplete(_arg1:Event):void{ api = _arg1.target.content; api.services.connect(); } public static function InDone():Boolean{ return (!((api == undefined))); } public static function connect():void{ var _local1:Object; var _local2:String; var _local3:URLRequest; var _local4:Loader; _local1 = LoaderInfo(Game.clip.root.loaderInfo).parameters; _local2 = ((_local1.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); _local3 = new URLRequest(_local2); Security.allowDomain(_local3.url); _local4 = new Loader(); _local4.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); _local4.load(_local3); Game.clip.addChild(_local4); } } }//package elm.core
Section 93
//Layer (elm.core.Layer) package elm.core { import flash.display.*; public class Layer extends Sprite { public var depthLayer:Array; public var autoLayer:Array; public function Layer(){ depthLayer = []; autoLayer = []; super(); } } }//package elm.core
Section 94
//Log (elm.core.Log) package elm.core { public class Log { public static function Error(_arg1:String=""){ Message(("Error: " + _arg1)); } public static function Message(_arg1:String=""){ } } }//package elm.core
Section 95
//RootLayer (elm.core.RootLayer) package elm.core { import flash.events.*; public class RootLayer extends Layer { public var layers:Layer; public function RootLayer(){ this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } public function init():void{ this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); Gfx.init(this); Sfx.init(this); Game.init(this); } public function onAddedToStage(_arg1:Event):void{ init(); } } }//package elm.core
Section 96
//Sfx (elm.core.Sfx) package elm.core { import flash.media.*; import flash.events.*; import flash.utils.*; public class Sfx { private static const T_MUS:int = 0; private static const V_DN:int = 1; private static const T_SND:int = 1; private static const V_UP:int = 0; private static var sfx:Object = {}; private static var samples:Object = {}; public static var clip:Layer = null; public static var sound_volume:Number = 1; private static var m_enable:Boolean = true; private static var channels:Array = []; public static var sound_count:int = 0; public static var music_volume:Number = 1; public static var music_count:int = 0; public static var music_volume_mod:Number = 0.4; public static function get enable():Boolean{ return (m_enable); } public static function set enable(_arg1:Boolean):void{ m_enable = _arg1; if (!m_enable){ Music_Stop(); Sound_Stop(); }; } public static function Music_Play(_arg1:String, _arg2:Boolean=false, _arg3:Function=null):SoundChannel{ var _local4:int; var _local5:Object; var _local6:int; var _local7:Class; if (!m_enable){ return (null); }; Log.Message((("Play '" + _arg1) + "' music.")); if (((!(samples[_arg1])) || ((samples[_arg1] == undefined)))){ _local7 = (getDefinitionByName(_arg1) as Class); if (!_local7){ Log.Error((("Sample '" + _arg1) + "' not found.")); return (null); }; samples[_arg1] = new (_local7); }; _local4 = 0; while (_local4 < channels.length) { if ((((channels[_local4].type == T_MUS)) && ((channels[_local4].name == _arg1)))){ if (channels[_local4].on_complete){ channels[_local4].on_complete(); }; channels[_local4].action = V_UP; channels[_local4].loop = _arg2; channels[_local4].on_complete = _arg3; return (channels[_local4].channel); }; _local4++; }; _local5 = {type:T_MUS, action:V_UP, channel:null, volume:0, name:_arg1, loop:_arg2, on_complete:_arg3}; _local6 = 0; if (_arg2){ _local6 = 9999; }; _local5.channel = (samples[_arg1] as Sound).play(0, _local6, new SoundTransform(0, 0)); channels.push(_local5); return (_local5.channel); } public static function Music_IsPlay(_arg1:String):Boolean{ var _local2:int; if (!m_enable){ return (false); }; _local2 = 0; while (_local2 < channels.length) { if ((((channels[_local2].type == T_MUS)) && ((channels[_local2].name == _arg1)))){ return (true); }; _local2++; }; return (false); } public static function Music_Stop():void{ var _local1:int; _local1 = 0; while (_local1 < channels.length) { if (channels[_local1].type == T_MUS){ channels[_local1].action = V_DN; }; _local1++; }; } public static function Sound_Play(_arg1:String, _arg2:Number=0, _arg3:Function=null):SoundChannel{ var _local4:Object; var _local5:Class; if (!m_enable){ return (null); }; if (((!(samples[_arg1])) || ((samples[_arg1] == undefined)))){ _local5 = (getDefinitionByName(_arg1) as Class); if (!_local5){ Log.Error((("Sample '" + _arg1) + "' not found.")); return (null); }; samples[_arg1] = new (_local5); }; _local4 = {type:T_SND, action:V_UP, channel:null, name:_arg1, on_complete:_arg3}; _local4.channel = (samples[_arg1] as Sound).play(0, 0, new SoundTransform(sound_volume, _arg2)); channels.push(_local4); return (_local4.channel); } public static function frame():void{ var _local1:Number; var _local2:int; var _local3:SoundTransform; if (!m_enable){ return; }; _local1 = Game.delta; music_count = 0; sound_count = 0; _local2 = 0; while (_local2 < channels.length) { if (channels[_local2].type == T_MUS){ music_count++; _local3 = (channels[_local2].channel as SoundChannel).soundTransform; if (channels[_local2].action == V_UP){ if (_local3.volume < music_volume){ channels[_local2].volume = (channels[_local2].volume + (_local1 * music_volume_mod)); _local3.volume = channels[_local2].volume; if (_local3.volume > music_volume){ _local3.volume = music_volume; }; }; } else { _local3.volume = (_local3.volume - (_local1 * music_volume_mod)); }; if (((((!(channels[_local2].loop)) && ((channels[_local2].channel.position >= samples[channels[_local2].name].length)))) || ((((_local3.volume <= 0)) && ((channels[_local2].action == V_DN)))))){ if (channels[_local2].on_complete){ channels[_local2].on_complete(); }; delete samples[channels[_local2].name]; (channels[_local2].channel as SoundChannel).stop(); channels.splice(_local2, 1); } else { (channels[_local2].channel as SoundChannel).soundTransform = _local3; }; } else { if (channels[_local2].type == T_SND){ sound_count++; if (((((channels[_local2].channel as SoundChannel).position >= (samples[channels[_local2].name] as Sound).length)) || ((channels[_local2].action == V_DN)))){ if (channels[_local2].on_complete){ channels[_local2].on_complete(); }; (channels[_local2].channel as SoundChannel).stop(); channels.splice(_local2, 1); }; } else { if (channels[_local2].channel){ channels[_local2].channel.stop(); }; channels.splice(_local2, 1); }; }; _local2++; }; } public static function Reset():void{ samples = {}; channels = []; } public static function init(_arg1:Layer){ Sfx.clip = _arg1; Reset(); } public static function Music_StopAndPlay(_arg1:String, _arg2:Boolean=false, _arg3:Function=null):SoundChannel{ Music_Stop(); return (Music_Play(_arg1, _arg2, _arg3)); } public static function Sound_Stop():void{ var _local1:int; _local1 = 0; while (_local1 < channels.length) { if (channels[_local1].type == T_SND){ channels[_local1].action = V_DN; }; _local1++; }; } public static function play(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:Function=null):SoundChannel{ return (Sound_Play(_arg1, _arg3, _arg4)); } public static function Sfx_Play(_arg1:String, _arg2:Number=0, _arg3:Function=null):SoundChannel{ if (((!(sfx[_arg1])) || ((sfx[_arg1].length == 0)))){ return (null); }; return (Sound_Play(sfx[_arg1][Math.floor((Math.random() * sfx[_arg1].length))], _arg2, _arg3)); } public static function Sfx_Add(_arg1:String, _arg2):void{ if (!_arg2){ return; }; if (!sfx[_arg1]){ sfx[_arg1] = []; }; if ((_arg2 is Array)){ sfx[_arg1] = sfx[_arg1].concat(_arg2); } else { if ((_arg2 is String)){ sfx[_arg1].push(_arg2); }; }; } } }//package elm.core
Section 97
//State (elm.core.State) package elm.core { import flash.events.*; public class State extends Layer { public function init():Boolean{ return (false); } public function onMouseClick(_arg1:MouseEvent):void{ } public function setData(_arg1):void{ } public function onMouseUp(_arg1:MouseEvent):void{ } public function isShow():Boolean{ return (true); } public function onMouseDoubleClick(_arg1:MouseEvent):void{ } public function frame():void{ } public function free():void{ } public function isHide():Boolean{ return (true); } public function onKeyUp(_arg1:KeyboardEvent):void{ } public function onKeyDown(_arg1:KeyboardEvent):void{ } public function onMouseDown(_arg1:MouseEvent):void{ } public function onMouseMove(_arg1:MouseEvent):void{ } } }//package elm.core
Section 98
//Text (elm.core.Text) package elm.core { import flash.display.*; import flash.text.*; public class Text extends MovieClip { private var _text:TextField; public function Text(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object){ var _local6:TextFormat; super(); this.x = (_arg1 + (_arg3 * 0.5)); this.y = (_arg2 + (_arg4 * 0.5)); _text = new TextField(); _text.x = (-(_arg3) * 0.5); _text.y = (-(_arg4) * 0.5); _text.width = _arg3; _text.height = _arg4; _text.selectable = false; _text.embedFonts = _arg5.embed; _text.multiline = true; _text.wordWrap = true; _text.antiAliasType = AntiAliasType.ADVANCED; _text.mouseEnabled = false; _local6 = new TextFormat(_arg5.font, _arg5.size, _arg5.color, _arg5.bold, _arg5.italic, _arg5.underline, _arg5.url, _arg5.target, _arg5.align, _arg5.leftMargin, _arg5.rightMargin, _arg5.indent, _arg5.leading); _text.defaultTextFormat = _local6; addChild(_text); } public function get text():String{ return (_text.text); } public function set text(_arg1:String):void{ _text.text = _arg1; } public function set a(_arg1:Number):void{ alpha = _arg1; _text.alpha = _arg1; } } }//package elm.core
Section 99
//Particle (elm.game.particles.Particle) package elm.game.particles { import flash.display.*; public dynamic class Particle extends Sprite { } }//package elm.game.particles
Section 100
//ParticleEmitter (elm.game.particles.ParticleEmitter) package elm.game.particles { import flash.display.*; public class ParticleEmitter extends Sprite { private var sys_life_timer:Number;// = 0 public var sys_life:Number;// = 0 public var sys_nodead:Boolean;// = true public var m_particles:Array; public var sys_fps:Number;// = 100 public var sys_y:Number;// = 0 public var sys_x:Number;// = 0 public var sys_max:int;// = 100 public function ParticleEmitter(_arg1){ sys_max = 100; sys_life = 0; sys_fps = 100; sys_nodead = true; sys_x = 0; sys_y = 0; sys_life_timer = 0; super(); m_particles = []; } public function Clear():void{ var _local1:int; m_particles = []; _local1 = 0; while (_local1 < this.numChildren) { removeChildAt(0); _local1++; }; } final public function Dead():void{ (parent as ParticleSystem).RemoveEmitter(this); } public function GetParticleCount():int{ return (m_particles.length); } public function IsAlive():Boolean{ return ((((sys_life_timer <= sys_life)) || (sys_nodead))); } public function IsDead():Boolean{ return ((((((sys_life_timer >= sys_life)) && (!(sys_nodead)))) && ((m_particles.length == 0)))); } public function Update(_arg1:Number):void{ x = 0; y = 0; if (!sys_nodead){ if (sys_life_timer <= sys_life){ sys_life_timer = (sys_life_timer + _arg1); }; if (IsDead()){ Dead(); }; }; } } }//package elm.game.particles
Section 101
//ParticleSystem (elm.game.particles.ParticleSystem) package elm.game.particles { import flash.display.*; public class ParticleSystem extends Sprite { private var emitters:Array; public function ParticleSystem(){ emitters = []; } public function Clear():void{ var _local1:int; _local1 = 0; while (_local1 < emitters.length) { emitters[_local1].Clear(); _local1++; }; } public function RemoveEmitter(_arg1:ParticleEmitter):Boolean{ var _local2:int; _local2 = 0; while (_local2 < emitters.length) { if (emitters[_local2] == _arg1){ removeChild(_arg1); emitters.splice(_local2, 1); return (true); }; _local2++; }; return (false); } public function DeadEmitter(_arg1:ParticleEmitter):void{ if (!_arg1){ return; }; _arg1.sys_nodead = false; _arg1.sys_life = 0; } public function CreateEmitterFromObjectAt(_arg1:Object, _arg2:Number, _arg3:Number):ParticleEmitter{ return (CreateEmitterAt(_arg1.emitter, _arg1.data, _arg2, _arg3)); } public function GetEmitterCount():int{ return (emitters.length); } public function GetParticleCount():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < emitters.length) { _local1 = (_local1 + emitters[_local2].GetParticleCount()); _local2++; }; return (_local1); } public function CreateEmitterAt(_arg1:Class, _arg2, _arg3:Number, _arg4:Number):ParticleEmitter{ return (AddEmitterAt(new _arg1(_arg2), _arg3, _arg4)); } public function AddEmitter(_arg1:ParticleEmitter):ParticleEmitter{ addChild(_arg1); emitters.push(_arg1); return (_arg1); } public function CreateEmitter(_arg1:Class, _arg2):ParticleEmitter{ return (AddEmitter(new _arg1(_arg2))); } public function IsAlive():Boolean{ var _local1:Boolean; var _local2:int; _local1 = false; _local2 = 0; while (_local2 < emitters.length) { _local1 = ((_local1) || (emitters[_local2].IsAlive())); _local2++; }; return (_local1); } public function AddEmitterAt(_arg1:ParticleEmitter, _arg2:Number, _arg3:Number):ParticleEmitter{ addChild(_arg1); emitters.push(_arg1); _arg1.sys_x = _arg2; _arg1.sys_y = _arg3; return (_arg1); } public function Update(_arg1:Number):void{ var _local2:int; _local2 = 0; while (_local2 < emitters.length) { emitters[_local2].Update(_arg1); _local2++; }; } } }//package elm.game.particles
Section 102
//VisualObject (elm.game.VisualObject) package elm.game { import flash.display.*; public class VisualObject extends MovieClip { public var is_dead:Boolean;// = false public function VisualObject(){ var _local1:*; is_dead = false; super(); stop(); for (_local1 in this) { if ((_local1 is MovieClip)){ _local1.stop(); }; }; } public function Destroy(_arg1:Boolean=false):void{ } public function Update(_arg1:Number):void{ } } }//package elm.game
Section 103
//Animation (elm.gfx.Animation) package elm.gfx { import elm.core.*; import flash.display.*; public dynamic class Animation extends MovieClip { private var ani:Object;// = null public var loaderbar:MovieClip; public static var FORVARD:uint = 0; public static var BACK:uint = 1; public static var PINPONG:uint = 2; public function Animation(){ ani = null; super(); ani = new Object(); } public function Reset(_arg1:String):void{ if (ani[_arg1].type == BACK){ ani[_arg1].curr = ani[_arg1].end; } else { ani[_arg1].curr = ani[_arg1].begin; }; } public function GetPercent(_arg1:String):uint{ var _local2:Number; var _local3:uint; _local2 = (((ani[_arg1].end - ani[_arg1].begin) + 1) * 0.01); _local3 = int((((ani[_arg1].curr - ani[_arg1].begin) + 1) / _local2)); if (_local3 > 100){ _local3 = 100; }; return (_local3); } public function IsParam(_arg1:String, _arg2:String){ if ((((ani[_arg1] == undefined)) || ((ani[_arg1][_arg2] == undefined)))){ return (false); }; return (ani[_arg1][_arg2]); } public function Set(_arg1:String, _arg2:Number, _arg3:uint, _arg4:uint, _arg5:uint=0, _arg6:Boolean=true):void{ ani[_arg1] = new Object(); ani[_arg1].timer = 0; if (_arg2 != 0){ ani[_arg1].fps = (1 / _arg2); } else { ani[_arg1].fps = 0; }; ani[_arg1].begin = _arg3; ani[_arg1].curr = _arg3; ani[_arg1].end = _arg4; ani[_arg1].type = _arg5; ani[_arg1].is_loop = _arg6; ani[_arg1].percent = -1; if (int(_arg5) == 1){ ani[_arg1].step = -1; } else { ani[_arg1].step = 1; if (int(_arg5) == 2){ ani[_arg1].is_loop = true; }; }; } public function IsStop(_arg1:String):Boolean{ if (ani[_arg1] == undefined){ return (true); }; if (ani[_arg1].is_loop){ return (false); }; if ((((ani[_arg1].type == FORVARD)) && ((ani[_arg1].curr == ani[_arg1].end)))){ return (true); }; if ((((ani[_arg1].type == BACK)) && ((ani[_arg1].curr == ani[_arg1].begin)))){ return (true); }; return (false); } public function SetPercent(_arg1:String, _arg2:uint):void{ var _local3:Number; if (_arg2 < 0){ _arg2 = 0; }; if (_arg2 > 100){ _arg2 = 100; }; if (ani[_arg1].percent == _arg2){ return; }; _local3 = ((ani[_arg1].end - ani[_arg1].begin) + 1); ani[_arg1].curr = (int((ani[_arg1].begin + ((_local3 * 0.01) * _arg2))) - 1); gotoAndStop(ani[_arg1].curr); ani[_arg1].percent = _arg2; } public function Update(_arg1:String, _arg2:Number):void{ var _local3:Number; if (ani[_arg1] == undefined){ Log.Error((((this.name + " error: Animation '") + _arg1) + "' not found.")); return; }; ani[_arg1].timer = (ani[_arg1].timer + _arg2); _local3 = 0; while (ani[_arg1].timer >= ani[_arg1].fps) { ani[_arg1].timer = (ani[_arg1].timer - ani[_arg1].fps); if (ani[_arg1].fps == 0){ ani[_arg1].timer = 0; }; ani[_arg1].curr = (ani[_arg1].curr + ani[_arg1].step); ani[_arg1].percent = -1; if (ani[_arg1].type == 0){ if (ani[_arg1].curr > ani[_arg1].end){ if (ani[_arg1].is_loop){ ani[_arg1].curr = ani[_arg1].begin; } else { ani[_arg1].curr = ani[_arg1].end; }; }; } else { if (ani[_arg1].atype == 1){ if (ani[_arg1].curr < ani[_arg1].begin){ if (ani[_arg1].is_loop){ ani[_arg1].curr = ani[_arg1].end; } else { ani[_arg1].curr = ani[_arg1].begin; }; }; } else { if ((((ani[_arg1].curr == ani[_arg1].begin)) || ((ani[_arg1].curr == ani[_arg1].end)))){ ani[_arg1].step = -(ani[_arg1].step); }; }; }; _local3++; if (_local3 > 10){ ani[_arg1].timer = 0; return; }; }; gotoAndStop(ani[_arg1].curr); } } }//package elm.gfx
Section 104
//Angle (elm.utils.Angle) package elm.utils { public class Angle { public static function approach(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = (_arg2 - _arg3); if (_local4 > 0){ if (_local4 < _arg1){ return (normal(_arg3)); }; if (_local4 < 180){ return (normal((_arg2 - _arg1))); }; return (normal((_arg2 + _arg1))); //unresolved jump }; if (_local4 < 0){ _local4 = -(_local4); if (_local4 < _arg1){ return (normal(_arg3)); }; if (_local4 < 180){ return (normal((_arg2 + _arg1))); }; return (normal((_arg2 - _arg1))); //unresolved jump }; return (normal(_arg3)); } public static function delta(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (normal(_arg2) - normal(_arg1)); if (_local3 > 0){ if (_local3 > 180){ _local3 = (360 - _local3); }; } else { if (_local3 < 0){ if (_local3 < -180){ _local3 = (360 + _local3); }; } else { _local3 = 0; }; }; return (_local3); } public static function normal(_arg1:Number):Number{ if (_arg1 >= 360){ return ((_arg1 - 360)); }; if (_arg1 < 0){ return ((_arg1 + 360)); }; return (_arg1); } } }//package elm.utils
Section 105
//Vec2 (elm.utils.Vec2) package elm.utils { import Box2D.Common.Math.*; public class Vec2 extends b2Vec2 { public function Vec2(_arg1:Number=0, _arg2:Number=0){ super(_arg1, _arg2); } public function MoveTo(_arg1:Number, _arg2:Vec2, _arg3:Boolean=true):void{ var _local4:Number; if (_arg3){ _local4 = DistanceTo(_arg2); if (_local4 < _arg1){ x = _arg2.x; y = _arg2.y; } else { Move(_arg1, AngleTo(_arg2)); }; } else { Move(_arg1, AngleTo(_arg2)); }; } public function AngleTo(_arg1:b2Vec2):Number{ var _local2:Number; if ((((x == _arg1.x)) && ((y == _arg1.y)))){ return (0); }; _local2 = ((Math.atan(((_arg1.y - y) / (_arg1.x - x))) * 180) / Math.PI); if (_arg1.x >= x){ return ((_local2 + 90)); }; return ((_local2 - 90)); } override public function Copy():b2Vec2{ return (new Vec2(x, y)); } public function Move(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.PI / 180) * _arg2); x = (x + (Math.sin(_local3) * _arg1)); y = (y - (Math.cos(_local3) * _arg1)); } public function Angle():Number{ var _local1:Vec2; _local1 = new Vec2(); return (_local1.AngleTo(this)); } public function DistanceTo(_arg1:b2Vec2):Number{ return (Math.sqrt((((_arg1.x - x) * (_arg1.x - x)) + ((_arg1.y - y) * (_arg1.y - y))))); } } }//package elm.utils
Section 106
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 107
//Anomaly (gfx.Anomaly) package gfx { import objects.*; public dynamic class Anomaly extends AnomalyClass { } }//package gfx
Section 108
//Back0 (gfx.Back0) package gfx { import flash.display.*; public dynamic class Back0 extends MovieClip { } }//package gfx
Section 109
//Back1 (gfx.Back1) package gfx { import flash.display.*; public dynamic class Back1 extends MovieClip { } }//package gfx
Section 110
//Back2 (gfx.Back2) package gfx { import flash.display.*; public dynamic class Back2 extends MovieClip { } }//package gfx
Section 111
//Back3 (gfx.Back3) package gfx { import flash.display.*; public dynamic class Back3 extends MovieClip { } }//package gfx
Section 112
//Back4 (gfx.Back4) package gfx { import flash.display.*; public dynamic class Back4 extends MovieClip { } }//package gfx
Section 113
//Background (gfx.Background) package gfx { import flash.display.*; public dynamic class Background extends MovieClip { } }//package gfx
Section 114
//Ball (gfx.Ball) package gfx { import objects.*; public dynamic class Ball extends BallClass { } }//package gfx
Section 115
//Bonus0 (gfx.Bonus0) package gfx { import bonuses.*; public dynamic class Bonus0 extends FireballClass { } }//package gfx
Section 116
//Bonus1 (gfx.Bonus1) package gfx { import bonuses.*; public dynamic class Bonus1 extends LifeClass { } }//package gfx
Section 117
//Bonus2 (gfx.Bonus2) package gfx { import bonuses.*; public dynamic class Bonus2 extends TimeClass { } }//package gfx
Section 118
//Bonus3 (gfx.Bonus3) package gfx { import bonuses.*; public dynamic class Bonus3 extends TreeballClass { } }//package gfx
Section 119
//Bonus4 (gfx.Bonus4) package gfx { import bonuses.*; public dynamic class Bonus4 extends MoneyClass { } }//package gfx
Section 120
//Exit (gfx.Exit) package gfx { import objects.*; public dynamic class Exit extends ExitClass { } }//package gfx
Section 121
//Fire (gfx.Fire) package gfx { import flash.display.*; public dynamic class Fire extends MovieClip { } }//package gfx
Section 122
//Help (gfx.Help) package gfx { import flash.display.*; public dynamic class Help extends MovieClip { public var panel:Panel; public var btn_left:SimpleButton; public var portal:Exit; public var btn_right:SimpleButton; public function Help(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ panel.gotoAndStop(4); } function frame2(){ portal.scaleX = 1; portal.scaleY = 1; } } }//package gfx
Section 123
//Key (gfx.Key) package gfx { import objects.*; public dynamic class Key extends KeyClass { } }//package gfx
Section 124
//Panel (gfx.Panel) package gfx { import objects.*; public dynamic class Panel extends PanelClass { } }//package gfx
Section 125
//Saved (gfx.Saved) package gfx { import flash.display.*; public dynamic class Saved extends MovieClip { } }//package gfx
Section 126
//Score (gfx.Score) package gfx { import backgrounds.*; public dynamic class Score extends Score { } }//package gfx
Section 127
//Teleport (gfx.Teleport) package gfx { import objects.*; public dynamic class Teleport extends TeleportClass { } }//package gfx
Section 128
//TeleportExit (gfx.TeleportExit) package gfx { import flash.display.*; public dynamic class TeleportExit extends MovieClip { } }//package gfx
Section 129
//Timer (gfx.Timer) package gfx { import backgrounds.*; public dynamic class Timer extends Timer { } }//package gfx
Section 130
//Wave0 (gfx.Wave0) package gfx { import flash.display.*; public dynamic class Wave0 extends MovieClip { } }//package gfx
Section 131
//Wave1 (gfx.Wave1) package gfx { import flash.display.*; public dynamic class Wave1 extends MovieClip { } }//package gfx
Section 132
//Wave2 (gfx.Wave2) package gfx { import flash.display.*; public dynamic class Wave2 extends MovieClip { } }//package gfx
Section 133
//bomb_smoker3_100 (GlowNoid_fla.bomb_smoker3_100) package GlowNoid_fla { import flash.display.*; public dynamic class bomb_smoker3_100 extends MovieClip { public var sm:MovieClip; } }//package GlowNoid_fla
Section 134
//bomb_smoker4_99 (GlowNoid_fla.bomb_smoker4_99) package GlowNoid_fla { import flash.display.*; public dynamic class bomb_smoker4_99 extends MovieClip { public var sm:MovieClip; public function bomb_smoker4_99(){ addFrameScript(120, frame121); } function frame121(){ stop(); } } }//package GlowNoid_fla
Section 135
//export_12 (GlowNoid_fla.export_12) package GlowNoid_fla { import flash.display.*; public dynamic class export_12 extends MovieClip { public function export_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GlowNoid_fla
Section 136
//JuegosWeb_1 (GlowNoid_fla.JuegosWeb_1) package GlowNoid_fla { import flash.display.*; public dynamic class JuegosWeb_1 extends MovieClip { public function JuegosWeb_1(){ addFrameScript(149, frame150); } function frame150(){ stop(); } } }//package GlowNoid_fla
Section 137
//karmateam_prialka_16 (GlowNoid_fla.karmateam_prialka_16) package GlowNoid_fla { import flash.display.*; public dynamic class karmateam_prialka_16 extends MovieClip { public var roll:MovieClip; } }//package GlowNoid_fla
Section 138
//karmateam_print_14 (GlowNoid_fla.karmateam_print_14) package GlowNoid_fla { import flash.display.*; public dynamic class karmateam_print_14 extends MovieClip { public var prialka:MovieClip; } }//package GlowNoid_fla
Section 139
//sfx_export_20 (GlowNoid_fla.sfx_export_20) package GlowNoid_fla { import flash.display.*; public dynamic class sfx_export_20 extends MovieClip { public function sfx_export_20(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GlowNoid_fla
Section 140
//StarAnim_8 (GlowNoid_fla.StarAnim_8) package GlowNoid_fla { import flash.display.*; public dynamic class StarAnim_8 extends MovieClip { public function StarAnim_8(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package GlowNoid_fla
Section 141
//BtnAbout (gui.BtnAbout) package gui { public dynamic class BtnAbout extends SoundButton { } }//package gui
Section 142
//BtnAnomaly (gui.BtnAnomaly) package gui { import flash.display.*; public dynamic class BtnAnomaly extends MovieClip { } }//package gui
Section 143
//BtnBack (gui.BtnBack) package gui { public dynamic class BtnBack extends SoundButton { } }//package gui
Section 144
//BtnBlock (gui.BtnBlock) package gui { import flash.display.*; public dynamic class BtnBlock extends MovieClip { } }//package gui
Section 145
//BtnEditor (gui.BtnEditor) package gui { import flash.display.*; public dynamic class BtnEditor extends SimpleButton { } }//package gui
Section 146
//BtnExit (gui.BtnExit) package gui { import flash.display.*; public dynamic class BtnExit extends MovieClip { } }//package gui
Section 147
//BtnHelp (gui.BtnHelp) package gui { public dynamic class BtnHelp extends SoundButton { } }//package gui
Section 148
//BtnKey (gui.BtnKey) package gui { import flash.display.*; public dynamic class BtnKey extends MovieClip { } }//package gui
Section 149
//BtnLoad (gui.BtnLoad) package gui { public dynamic class BtnLoad extends SoundButton { } }//package gui
Section 150
//BtnMore (gui.BtnMore) package gui { import flash.display.*; public dynamic class BtnMore extends SimpleButton { } }//package gui
Section 151
//BtnNext (gui.BtnNext) package gui { public dynamic class BtnNext extends SoundButton { } }//package gui
Section 152
//BtnPlay (gui.BtnPlay) package gui { public dynamic class BtnPlay extends SoundButton { } }//package gui
Section 153
//BtnScores (gui.BtnScores) package gui { public dynamic class BtnScores extends SoundButton { } }//package gui
Section 154
//BtnSubmit (gui.BtnSubmit) package gui { public dynamic class BtnSubmit extends SoundButton { } }//package gui
Section 155
//BtnTeleport (gui.BtnTeleport) package gui { import flash.display.*; public dynamic class BtnTeleport extends MovieClip { } }//package gui
Section 156
//Complete (gui.Complete) package gui { import flash.display.*; public dynamic class Complete extends MovieClip { } }//package gui
Section 157
//GameLogo (gui.GameLogo) package gui { import flash.display.*; public dynamic class GameLogo extends MovieClip { } }//package gui
Section 158
//Gameover (gui.Gameover) package gui { import flash.display.*; public dynamic class Gameover extends MovieClip { } }//package gui
Section 159
//ImageControl (gui.ImageControl) package gui { import flash.display.*; public dynamic class ImageControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 160
//Pause (gui.Pause) package gui { import flash.display.*; public dynamic class Pause extends MovieClip { } }//package gui
Section 161
//SoundControl (gui.SoundControl) package gui { import flash.display.*; public dynamic class SoundControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 162
//TextControl (gui.TextControl) package gui { import flash.display.*; public dynamic class TextControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 163
//WaveControl (gui.WaveControl) package gui { import flash.display.*; public dynamic class WaveControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 164
//MochiScores (mochi.MochiScores) package mochi { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); //unresolved jump }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); //unresolved jump }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); //unresolved jump }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi
Section 165
//MochiServices (mochi.MochiServices) package mochi { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; private static var _sendChannel:LocalConnection; private static var _rcvChannelName:String; private static var _gatewayURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; private static var _timer:Timer; private static var _sendChannelName:String; private static var _startTime:Number; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__mochiservices"; private static var _rcvChannel:LocalConnection; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().getTime())); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } public static function get id():String{ return (_id); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var netup:Boolean; var vars:Object; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var err:Function; var complete:Function; var setURL:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; complete = function (_arg1:Object):void{ netup = true; _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); setURL = function ():void{ var _local1:String; var _local2:DisplayObject; if (netup){ _local1 = (url + s); } else { _local1 = burl; }; _local2 = clickMovie(_local1, onClick); btn.addChild(_local2); _local2.scaleX = (0.01 * btn.width); _local2.scaleY = (0.01 * btn.height); }; setTimeout(setURL, 1500); } public static function getVersion():String{ return ("1.35"); } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); _rcvChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; Security.allowDomain("*"); Security.allowInsecureDomain("*"); if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; return (_local2); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _rcvChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = this.client._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; //unresolved jump }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; _rcvChannel.connect(_rcvChannelName); _connecting = false; _connected = true; _listenChannel.close(); while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); _rcvChannelName = _arg1; initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var clipname:String; var f:Function; var req:URLRequest; var id = _arg1; var clip = _arg2; clipname = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; MochiServices.allowDomains(_gatewayURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); _timer = new Timer(1000, 0); _startTime = getTimer(); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); f = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); }; _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest(_gatewayURL); _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain("*", "localhost"); _rcvChannel.allowInsecureDomain("*", "localhost"); _rcvChannel.client = _clip; _clip._nextcallbackID = 0; _clip._callbacks = {}; listen(); return (_clip); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ _connecting = true; init(id, clip); }; //unresolved jump }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function connectWait(_arg1:TimerEvent):void{ if ((getTimer() - _startTime) > 10000){ if (!_connected){ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); }; _timer.stop(); }; } } }//package mochi
Section 166
//AnomalyClass (objects.AnomalyClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class AnomalyClass extends LevelObject { private var dir:int;// = -1 public function AnomalyClass(){ dir = -1; super(); } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 16; _local1.density = 0; _local1.friction = 0; _local1.restitution = 0; _local1.isSensor = true; return (_local1); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ alpha = (alpha + (((dir * 0.7) * Math.random()) * _arg1)); if (alpha <= 0.3){ dir = 1; }; if (alpha >= 1){ dir = -1; }; } } }//package objects
Section 167
//BallClass (objects.BallClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import elm.game.particles.*; import bonuses.*; public class BallClass extends LevelObject { private var new_pos:b2Vec2;// = null private var m_emitter:ParticleEmitter;// = null private var m_fireball:Boolean;// = false public function BallClass(){ new_pos = null; m_fireball = false; m_emitter = null; super(); blendMode = BlendMode.ADD; if (Gameplay.player){ fireball = Gameplay.player.IsBonus(Bonus.FIREBALL); }; } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 10; _local1.density = 1; _local1.friction = 0.3; _local1.restitution = 0.3; return (_local1); } public function get fireball():Boolean{ return (m_fireball); } public function Teleport(_arg1:b2Vec2):void{ new_pos = _arg1; } public function set fireball(_arg1:Boolean):void{ var _local2:Array; m_fireball = _arg1; _local2 = filters; if (_arg1){ gotoAndStop(2); if (_local2.length > 0){ _local2[0].color = 0xFF0033; }; m_emitter = Gameplay.ps.CreateEmitterFromObjectAt(Main.emitterDefs.fireball, 0, 0); } else { gotoAndStop(1); if (_local2.length > 0){ _local2[0].color = 3381759; }; Gameplay.ps.DeadEmitter(m_emitter); m_emitter = null; }; filters = _local2; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ rotation = (body.GetAngle() * (180 / Math.PI)); if (new_pos){ body.SetXForm(new_pos, body.GetAngle()); new_pos = null; }; if (m_fireball){ m_emitter.sys_x = body.GetPosition().x; m_emitter.sys_y = body.GetPosition().y; }; } } }//package objects
Section 168
//Block (objects.Block) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import elm.game.*; public class Block extends LevelObject { public var life:int;// = 1 private var id:int; public var bonus:int;// = -1 public var is_hide:Boolean;// = false private var vertices:Array; public static const LINE_COLORS:Array = [0xFFFFFF, 0, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF]; public static const FILL_COLORS:Array = [0xCCCCCC, 0, 16777011, 3407718, 3368703, 16724991, 0xFF0033, 0xFFFFFF]; public function Block(_arg1:Object){ life = 1; bonus = -1; is_hide = false; super(); vertices = _arg1.v; id = _arg1.id; life = _arg1.life; if (life == 6){ is_hide = true; }; if (_arg1.bonus != undefined){ bonus = _arg1.bonus; }; paint((life + 1)); } override public function getShapeDef():b2ShapeDef{ var _local1:b2PolygonDef; var _local2:int; _local1 = new b2PolygonDef(); _local1.vertexCount = vertices.length; _local2 = 0; while (_local2 < vertices.length) { _local1.vertices[_local2].Set(vertices[_local2].x, vertices[_local2].y); _local2++; }; _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; return (_local1); } public function paint(_arg1:uint){ var _local2:Number; var _local3:int; var _local4:Array; graphics.clear(); _local2 = 1; if (is_hide){ _local2 = 0.08; }; graphics.lineStyle(2, LINE_COLORS[_arg1], _local2); _local2 = 0.2; if (is_hide){ _local2 = 0.04; }; graphics.beginFill(FILL_COLORS[_arg1], _local2); x = vertices[0].x; y = vertices[0].y; graphics.moveTo(x, y); _local3 = 1; while (_local3 < vertices.length) { graphics.lineTo(vertices[_local3].x, vertices[_local3].y); _local3++; }; graphics.endFill(); _local4 = filters; if (_local4.length > 0){ _local4[0].color = FILL_COLORS[_arg1]; filters = _local4; }; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.Set(_arg1, _arg2); _local4.angle = _arg3; _local4.userData = this; return (_local4); } } }//package objects
Section 169
//ExitClass (objects.ExitClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class ExitClass extends LevelObject { private var lock_num:int; public function ExitClass(){ scaleX = 2; scaleY = 2; lock = 0; } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 32; _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; _local1.isSensor = true; return (_local1); } public function get lock():int{ return (lock_num); } public function set lock(_arg1:int):void{ var _local2:Array; lock_num = _arg1; gotoAndStop((9 - lock_num)); if (lock_num == 0){ _local2 = filters; _local2[0].color = 3407667; _local2[0].blurX = 10; _local2[0].blurY = 10; filters = _local2; } else { _local2 = filters; _local2[0].color = 0xFF0033; _local2[0].blurX = 5; _local2[0].blurY = 5; filters = _local2; }; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ rotation = (rotation + (10 * _arg1)); } } }//package objects
Section 170
//KeyClass (objects.KeyClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class KeyClass extends LevelObject { private const SLEEP_TIME:Number = 3; private var dir:int;// = -1 private var sleep_timer:Number;// = 0 public function KeyClass(){ sleep_timer = 0; dir = -1; super(); sleep_timer = (SLEEP_TIME + (Math.random() * SLEEP_TIME)); } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 17; _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; _local1.isSensor = true; return (_local1); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ } } }//package objects
Section 171
//LevelObject (objects.LevelObject) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import elm.core.*; import flash.display.*; import elm.game.*; import flash.filters.*; public class LevelObject extends VisualObject { public var body:b2Body;// = null public function LevelObject():void{ var _local1:Array; body = null; super(); _local1 = [new DropShadowFilter()]; _local1[0].color = 3381759; _local1[0].blurX = 5; _local1[0].blurY = 5; _local1[0].distance = 0; _local1[0].strength = 2; _local1[0].quality = BitmapFilterQuality.HIGH; filters = _local1; } public function Collision(_arg1:b2Body):void{ } public function getShapeDef():b2ShapeDef{ return (null); } public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ return (null); } } }//package objects
Section 172
//PanelClass (objects.PanelClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class PanelClass extends LevelObject { public function PanelClass(){ var _local1:Array; super(); _local1 = filters; if (_local1.length > 0){ _local1[0].color = 3407718; filters = _local1; }; } override public function getShapeDef():b2ShapeDef{ var _local1:b2PolygonDef; _local1 = new b2PolygonDef(); _local1.vertexCount = 4; _local1.vertices[0].Set((-64 + 16), 0); _local1.vertices[1].Set(-64, -16); _local1.vertices[2].Set(64, -16); _local1.vertices[3].Set((64 - 16), 0); _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; return (_local1); } public function ModifyX(_arg1:Number):Number{ var _local2:Number; var _local3:Number; _local2 = body.GetPosition().x; _local3 = (_arg1 - _local2); return (_local3); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } } }//package objects
Section 173
//TeleportClass (objects.TeleportClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import elm.core.*; public class TeleportClass extends LevelObject { private var exit_mov:LevelObject;// = null private var exit_pos:b2Vec2;// = null public function TeleportClass(){ exit_pos = null; exit_mov = null; super(); } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 6; _local1.density = 0; _local1.friction = 0; _local1.restitution = 0; return (_local1); } public function get exit():b2Vec2{ return (exit_pos); } public function set exit(_arg1:b2Vec2):void{ if (!exit_pos){ exit_pos = new b2Vec2(_arg1.x, _arg1.y); exit_mov = (Gfx.createMovie(Gameplay.WORLD, "gfx.TeleportExit", (name + "exit"), {x:_arg1.x, y:_arg1.y}) as LevelObject); } else { exit_pos.SetV(_arg1); exit_mov.x = _arg1.x; exit_mov.y = _arg1.y; }; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } } }//package objects
Section 174
//Block0 (sfx.Block0) package sfx { import flash.media.*; public dynamic class Block0 extends Sound { } }//package sfx
Section 175
//Block1 (sfx.Block1) package sfx { import flash.media.*; public dynamic class Block1 extends Sound { } }//package sfx
Section 176
//Block2 (sfx.Block2) package sfx { import flash.media.*; public dynamic class Block2 extends Sound { } }//package sfx
Section 177
//Block3 (sfx.Block3) package sfx { import flash.media.*; public dynamic class Block3 extends Sound { } }//package sfx
Section 178
//Block4 (sfx.Block4) package sfx { import flash.media.*; public dynamic class Block4 extends Sound { } }//package sfx
Section 179
//Block5 (sfx.Block5) package sfx { import flash.media.*; public dynamic class Block5 extends Sound { } }//package sfx
Section 180
//Block6 (sfx.Block6) package sfx { import flash.media.*; public dynamic class Block6 extends Sound { } }//package sfx
Section 181
//Bonus0 (sfx.Bonus0) package sfx { import flash.media.*; public dynamic class Bonus0 extends Sound { } }//package sfx
Section 182
//Bonus1 (sfx.Bonus1) package sfx { import flash.media.*; public dynamic class Bonus1 extends Sound { } }//package sfx
Section 183
//Bonus2 (sfx.Bonus2) package sfx { import flash.media.*; public dynamic class Bonus2 extends Sound { } }//package sfx
Section 184
//Complete (sfx.Complete) package sfx { import flash.media.*; public dynamic class Complete extends Sound { } }//package sfx
Section 185
//Death (sfx.Death) package sfx { import flash.media.*; public dynamic class Death extends Sound { } }//package sfx
Section 186
//Gameover (sfx.Gameover) package sfx { import flash.media.*; public dynamic class Gameover extends Sound { } }//package sfx
Section 187
//Panel0 (sfx.Panel0) package sfx { import flash.media.*; public dynamic class Panel0 extends Sound { } }//package sfx
Section 188
//Panel1 (sfx.Panel1) package sfx { import flash.media.*; public dynamic class Panel1 extends Sound { } }//package sfx
Section 189
//Panel2 (sfx.Panel2) package sfx { import flash.media.*; public dynamic class Panel2 extends Sound { } }//package sfx
Section 190
//Track0 (sfx.Track0) package sfx { import flash.media.*; public dynamic class Track0 extends Sound { } }//package sfx
Section 191
//Wall0 (sfx.Wall0) package sfx { import flash.media.*; public dynamic class Wall0 extends Sound { } }//package sfx
Section 192
//Wall1 (sfx.Wall1) package sfx { import flash.media.*; public dynamic class Wall1 extends Sound { } }//package sfx
Section 193
//Wall2 (sfx.Wall2) package sfx { import flash.media.*; public dynamic class Wall2 extends Sound { } }//package sfx
Section 194
//Wall3 (sfx.Wall3) package sfx { import flash.media.*; public dynamic class Wall3 extends Sound { } }//package sfx
Section 195
//Wall4 (sfx.Wall4) package sfx { import flash.media.*; public dynamic class Wall4 extends Sound { } }//package sfx
Section 196
//About (About) package { import elm.core.*; import flash.display.*; import flash.events.*; import backgrounds.*; import flash.net.*; public class About extends State { private var m_backs:Array; private var GUI:Layer; private var logo_mov:MovieClip;// = null private var BACK:Layer; public function About(){ logo_mov = null; super(); } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); BACK = Gfx.createLayer(null, "back", 10, true); m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40, scaleX:0.8, scaleY:0.8}); m.blendMode = BlendMode.ADD; logo_mov = (Gfx.createMovie(GUI, "karmateam_logo", "karmateam_logo", {x:250, y:250}) as MovieClip); logo_mov.useHandCursor = true; logo_mov.buttonMode = true; logo_mov.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ navigateToURL(new URLRequest("http://elmortem.mirgames.ru/karmateam/"), "_self"); }); m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); Gfx.createMovie(BACK, "gfx.Background", "background"); m_backs = []; m_backs.push(Gfx.addMovie(BACK, new Firefly(), "firefly")); m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave")); Log.Message("About init."); return (true); } override public function onMouseClick(_arg1:MouseEvent):void{ } override public function free():void{ Log.Message("About free."); } override public function frame():void{ var _local1:int; _local1 = 0; while (_local1 < m_backs.length) { m_backs[_local1].Update(Game.delta); _local1++; }; logo_mov["logo"]["prialka"]["roll"].rotation = (logo_mov["logo"]["prialka"]["roll"].rotation + (10 * Game.delta)); } override public function onKeyDown(_arg1:KeyboardEvent):void{ } } }//package
Section 197
//Background0 (Background0) package { import objects.*; public dynamic class Background0 extends LevelObject { } }//package
Section 198
//Background1 (Background1) package { import objects.*; public dynamic class Background1 extends LevelObject { } }//package
Section 199
//bomb_preloader (bomb_preloader) package { import elm.gfx.*; public dynamic class bomb_preloader extends Animation { public function bomb_preloader(){ addFrameScript(0, frame1, 859, frame860); } function frame1(){ stop(); } function frame860(){ stop(); } } }//package
Section 200
//Collision (Collision) package { import Box2D.Dynamics.*; import Box2D.Collision.*; public class Collision extends b2ContactListener { private var add_collision:Function;// = null private var remove_collision:Function;// = null public function Collision(_arg1:Function=null, _arg2:Function=null){ add_collision = null; remove_collision = null; super(); add_collision = _arg1; remove_collision = _arg2; } override public function Remove(_arg1:b2ContactPoint):void{ if (remove_collision != null){ remove_collision(_arg1); }; } override public function Add(_arg1:b2ContactPoint):void{ if (add_collision != null){ add_collision(_arg1); }; } } }//package
Section 201
//FontLogo (FontLogo) package { import flash.text.*; public dynamic class FontLogo extends Font { } }//package
Section 202
//Gameplay (Gameplay) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import elm.core.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; import elm.utils.*; import elm.game.particles.*; import objects.*; import flash.text.*; import gfx.*; import effects.*; import bonuses.*; import backgrounds.*; import flash.filters.*; public class Gameplay extends State { private var lighting:Array; private var m_backs:Array; private var collision:Collision; public var is_click:Boolean;// = false private var create_ball:Array; public var is_down:Boolean;// = false public static var ps:ParticleSystem; public static var level:int = -1; private static var is_gameover:Boolean = false; public static var EFFECT:Layer; public static var score:int = 0; public static var timer:Number = 0; static var ball_id:int = -1; private static var MSG:Text; public static var DEBUG_WORLD:Layer; public static var BACK:Layer; public static var player:Player = null; public static var GUI:Layer; public static var physic:b2World; private static var is_complete:Boolean = false; private static var is_pause:Boolean = false; public static var WORLD:Layer; public static var map:Object = {}; private static var anykey_timer:Number = 0; static var bonus_id:int = -1; public function Gameplay(){ is_down = false; is_click = false; create_ball = []; super(); } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); EFFECT = Gfx.createLayer(null, "effect", 70, true); WORLD = Gfx.createLayer(null, "world", 50, true); DEBUG_WORLD = Gfx.createLayer(null, "world", 49, true); BACK = Gfx.createLayer(null, "back", 10, true); MSG = Gfx.createText(GUI, "msg", 0, ((Gfx.Height - 40) * 0.5), Gfx.Width, 100, {font:"LC Blowzy", embed:true, size:30, align:"center", color:0xFFFFFF, bold:false}, [new DropShadowFilter(0, 0, 0xFF0033, 1, 5, 5, 2, BitmapFilterQuality.HIGH)]); MSG.addEventListener(Event.ENTER_FRAME, function (_arg1:Event){ if (_arg1.currentTarget.alpha > 0){ (_arg1.currentTarget as Text).alpha = ((_arg1.currentTarget as Text).alpha - (Game.delta * 0.5)); }; }); ps = new ParticleSystem(); Gfx.addMovie(EFFECT, ps, "ps"); m_backs = []; m_backs.push(Gfx.addMovie(BACK, new ImageFader(), "imagefader")); m_backs.push(Gfx.addMovie(BACK, new Firefly(ps), "firefly")); m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave")); m_backs.push(Gfx.createMovie(BACK, "gfx.Timer", "timer", {x:250, y:150})); m_backs.push(Gfx.createMovie(BACK, "gfx.Score", "score", {x:250, y:400})); lighting = []; ball_id = -1; bonus_id = -1; player = null; is_complete = false; is_gameover = false; is_pause = false; create_ball = []; initPhysic(); Gen(); Log.Message("Gameplay init."); return (true); } override public function onMouseClick(_arg1:MouseEvent):void{ if (((is_complete) && ((anykey_timer <= 0)))){ Game.setState("scores"); }; if (((is_gameover) && ((anykey_timer <= 0)))){ Game.setState("mainmenu"); }; } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2Vec2; var _local3:b2AABB; var _local4:int; var _local5:Array; var _local6:int; var _local7:b2Body; var _local8:int; var _local9:b2Shape; var _local10:Boolean; _local2 = new b2Vec2(Game.mouseX, Game.mouseY); _local3 = new b2AABB(); _local3.lowerBound.Set((_local2.x - 0.001), (_local2.y - 0.001)); _local3.upperBound.Set((_local2.x + 0.001), (_local2.y + 0.001)); _local4 = 10; _local5 = new Array(); _local6 = physic.Query(_local3, _local5, _local4); _local7 = null; _local8 = 0; while (_local8 < _local6) { if ((((_local5[_local8].GetBody().IsStatic() == false)) || (_arg1))){ _local9 = (_local5[_local8] as b2Shape); _local10 = (_local5[_local8] as b2Shape).TestPoint(_local9.GetBody().GetXForm(), _local2); if (_local10){ _local7 = _local9.GetBody(); break; }; }; _local8++; }; return (_local7); } public function onCollision(_arg1:b2ContactPoint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:b2Body; var _local6:b2Body; var _local7:b2Vec2; var _local8:int; var _local9:int; var _local10:Block; var _local11:b2Vec2; var _local12:Vec2; var _local13:Vec2; var _local14:Lighting; var _local15:Exit; var _local16:int; _local2 = null; _local3 = null; if ((_arg1.shape1.GetBody().GetUserData() is BallClass)){ _local2 = _arg1.shape1.GetBody(); _local3 = _arg1.shape2.GetBody(); } else { if ((_arg1.shape2.GetBody().GetUserData() is BallClass)){ _local2 = _arg1.shape2.GetBody(); _local3 = _arg1.shape1.GetBody(); }; }; _local4 = ((_arg1.position.x - 250) / 250); if (_local2){ if (_local3.GetUserData() == -999){ if (!Main.music_mute){ Sfx.play("sfx.Death", Main.music_volume, _local4); }; _local8 = -1; _local9 = 0; while (_local9 < player.balls.length) { if (player.balls[_local9].body == _local2){ _local8 = _local9; break; }; _local9++; }; if (_local8 >= 0){ player.balls.splice(_local8, 1); _local2.GetUserData().is_dead = true; if (player.balls.length <= 0){ ShowMessage("Try again!", 1); player.life = (player.life - 1); if (player.life <= 0){ Gameover(); }; }; return; }; } else { if ((_local3.GetUserData() is Block)){ if (!Main.music_mute){ Sfx.play(("sfx.Block" + Math.floor((Math.random() * 7))), Main.music_volume, _local4); }; ps.CreateEmitterFromObjectAt(Main.emitterDefs.block, _arg1.position.x, _arg1.position.y); _local10 = (_local3.GetUserData() as Block); if (_local10.life > 0){ _local10.life--; }; if ((((_local10.life == 0)) || (player.IsBonus(Bonus.FIREBALL)))){ score = (score + 10); _local10.is_dead = true; ps.CreateEmitterFromObjectAt(Main.emitterDefs.block2, _arg1.position.x, _arg1.position.y); _arg1.friction = 0; _arg1.restitution = 0; _arg1.separation = 0; } else { _local10.paint((_local10.life + 1)); }; } else { if ((_local3.GetUserData() is AnomalyClass)){ _local11 = _local2.GetLinearVelocity().Copy(); _local12 = new Vec2(_local11.x, _local11.y); _local13 = new Vec2(); _local13.Move(1, ((_local13.AngleTo(_local12) + (Math.random() * 90)) - 45)); _local13.Multiply(Player.SPEED[player.speed]); _local2.SetLinearVelocity(new b2Vec2(_local13.x, _local13.y)); } else { if ((_local3.GetUserData() is TeleportClass)){ _local2.GetUserData().Teleport((_local3.GetUserData() as TeleportClass).exit); } else { if ((_local3.GetUserData() is KeyClass)){ score = (score + 20); player.keys++; player.exit.lock = (player.exit.lock - 1); (_local3.GetUserData() as KeyClass).is_dead = true; _local14 = new Lighting(_local2, player.exit.body); Gfx.addMovie(EFFECT, _local14, ("effect" + Math.floor((Math.random() * int.MAX_VALUE)))); lighting.push(_local14); } else { if ((_local3.GetUserData() is ExitClass)){ _local15 = (_local3.GetUserData() as Exit); if (_local15.lock == 0){ Complete(); }; } else { ps.CreateEmitterFromObjectAt(Main.emitterDefs.block, _arg1.position.x, _arg1.position.y); if ((_local3.GetUserData() is PanelClass)){ if (!Main.music_mute){ Sfx.play(("sfx.Panel" + Math.floor((Math.random() * 3))), Main.music_volume, _local4); }; } else { if (!Main.music_mute){ Sfx.play(("sfx.Wall" + Math.floor((Math.random() * 5))), Main.music_volume, _local4); }; }; }; }; }; }; }; }; _local7 = _local2.GetLinearVelocity().Copy(); if ((((_local3.GetUserData() is PanelClass)) && ((_local7.y > 0)))){ _local7.y = -(_local7.y); _local7.x = (_local7.x + (_local3.GetUserData() as PanelClass).ModifyX(_local2.GetPosition().x)); _local2.SetLinearVelocity(_local7); }; return; }; _local5 = null; _local6 = null; if ((((_arg1.shape1.GetBody().GetUserData() is PanelClass)) && ((_arg1.shape2.GetBody().GetUserData() is Bonus)))){ _local5 = _arg1.shape1.GetBody(); _local6 = _arg1.shape2.GetBody(); } else { if ((((_arg1.shape2.GetBody().GetUserData() is PanelClass)) && ((_arg1.shape1.GetBody().GetUserData() is Bonus)))){ _local5 = _arg1.shape2.GetBody(); _local6 = _arg1.shape1.GetBody(); }; }; if (_local5){ score = (score + 30); if (!Main.music_mute){ Sfx.play(("sfx.Bonus" + Math.floor((Math.random() * 3))), Main.music_volume, _local4); }; ps.CreateEmitterFromObjectAt(Main.emitterDefs.bonus, _local6.GetPosition().x, _local6.GetPosition().y); switch ((_local6.GetUserData() as Bonus).type){ case Bonus.FIREBALL: player.AddBonus(Bonus.FIREBALL); break; case Bonus.LIFE: player.life = (player.life + 1); break; case Bonus.TREEBALL: _local16 = player.balls.length; _local9 = 0; while (_local9 < _local16) { create_ball.push(player.balls[_local9].body.GetPosition().Copy()); _local9++; }; break; case Bonus.TIME: timer = (timer + (map.time * 0.3)); break; case Bonus.MONEY: score = (score + 90); break; }; _local6.GetUserData().is_dead = true; }; } public function CreateLevelObject(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number):LevelObject{ var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2ShapeDef; var _local9:LevelObject; _local9 = (Gfx.createMovie(WORLD, _arg1, _arg2, {x:_arg3, y:_arg4}) as LevelObject); _local7 = _local9.getBodyDef(_arg3, _arg4); _local8 = _local9.getShapeDef(); _local6 = physic.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local9.body = _local6; return (_local9); } private function Gen(){ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2ShapeDef; var _local4:LevelObject; var _local5:int; Gfx.createMovie(BACK, "Background0", "back", {x:0, y:0}); level = Game.getVar("level"); score = Game.getVar("score"); map = MapLoader.Load(level); timer = map.time; ShowMessage(map.title); player = new Player(); player.exit = (CreateLevelObject("gfx.Exit", "exit", map.exit.x, map.exit.y, 0) as Exit); player.exit.lock = map.exit.lock; _local5 = 0; while (_local5 < map.block.length) { _local4 = new Block(map.block[_local5]); _local2 = _local4.getBodyDef(map.block[_local5].p.x, map.block[_local5].p.y); _local3 = _local4.getShapeDef(); _local1 = physic.CreateBody(_local2); _local1.CreateShape(_local3); _local1.SetMassFromShapes(); _local4.body = _local1; Gfx.addMovie(WORLD, _local4, ("block" + _local5)); _local5++; }; _local5 = 0; while (_local5 < map.teleport.length) { _local4 = CreateLevelObject("gfx.Teleport", ("teleport" + _local5), map.teleport[_local5].x, map.teleport[_local5].y, 0); (_local4 as TeleportClass).exit = new b2Vec2(map.teleport[_local5].ex, map.teleport[_local5].ey); _local5++; }; _local5 = 0; while (_local5 < map.key.length) { CreateLevelObject("gfx.Key", ("key" + _local5), map.key[_local5].x, map.key[_local5].y, 0); _local5++; }; _local5 = 0; while (_local5 < map.anomaly.length) { CreateLevelObject("gfx.Anomaly", ("anomaly" + _local5), map.anomaly[_local5].x, map.anomaly[_local5].y, 0); _local5++; }; CreatePanel((Game.Width * 0.5), 500, 1); } public function CreateBall(_arg1:int, _arg2:int, _arg3:b2Vec2){ var _local4:BallClass; ball_id++; _local4 = (CreateLevelObject("gfx.Ball", ("ball" + ball_id), _arg1, _arg2, 0) as BallClass); _local4.body.SetLinearVelocity(_arg3); player.balls.push(_local4); } override public function onMouseUp(_arg1:MouseEvent):void{ is_down = false; } public function CreatePanel(_arg1:int, _arg2:int, _arg3:uint=0){ if (player.panel){ physic.DestroyBody(player.panel.body); Gfx.removeMovie(WORLD, player.panel); player.panel = null; }; player.panel = (CreateLevelObject("gfx.Panel", "panel", _arg1, _arg2, 0) as PanelClass); player.life = player.life; } override public function free():void{ Log.Message("Gameplay free."); } override public function frame():void{ var _local1:Number; var _local2:int; var _local3:b2Vec2; var _local4:b2Body; var _local5:Number; var _local6:b2Vec2; _local1 = Game.delta; if (anykey_timer > 0){ anykey_timer = (anykey_timer - _local1); }; if (is_pause){ _local1 = (_local1 * 0.2); }; ps.Update(_local1); _local2 = 0; while (_local2 < lighting.length) { lighting[_local2].Update(Game.delta); if (lighting[_local2].IsDead()){ Gfx.removeMovie(EFFECT, lighting[_local2]); lighting.splice(_local2, 1); }; _local2++; }; _local2 = 0; while (_local2 < m_backs.length) { (m_backs[_local2] as BackgroundClass).Update(_local1); _local2++; }; if (is_pause){ return; }; if (((is_complete) || (is_gameover))){ return; }; _local3 = new b2Vec2(Game.mouseX, Game.mouseY); if (player.panel){ _local5 = Game.mouseX; if (_local5 < (player.panel.width * 0.5)){ _local5 = (player.panel.width * 0.5); }; if (_local5 > (Game.Width - (player.panel.width * 0.5))){ _local5 = (Game.Width - (player.panel.width * 0.5)); }; player.panel.body.SetXForm(new b2Vec2(_local5, player.panel.body.GetPosition().y), 0); }; if (create_ball.length > 0){ Log.Message(("Create Ball Count: " + create_ball.length)); _local2 = 0; while (_local2 < create_ball.length) { CreateBall(create_ball[_local2].x, create_ball[_local2].y, new b2Vec2(((Math.random() * 100) - 50), ((Math.random() * 100) - 50))); CreateBall(create_ball[_local2].x, create_ball[_local2].y, new b2Vec2(((Math.random() * 100) - 50), ((Math.random() * 100) - 50))); _local2++; }; create_ball = []; }; physic.Step((Game.delta * 5), 10); _local2 = 0; while (_local2 < player.balls.length) { _local6 = player.balls[_local2].body.GetLinearVelocity().Copy(); if (_local6.Length() < Player.SPEED[player.speed]){ _local6.Normalize(); _local6.Multiply(Player.SPEED[player.speed]); }; if (is_down){ _local6.x = (_local6.x + ((Game.delta * Math.random()) * 20)); _local6.y = (_local6.y + (100 * Game.delta)); }; player.balls[_local2].body.SetLinearVelocity(_local6); _local2++; }; _local4 = physic.m_bodyList; while (_local4) { if ((_local4.m_userData is DisplayObject)){ _local4.m_userData.x = _local4.GetPosition().x; _local4.m_userData.y = _local4.GetPosition().y; if ((_local4.GetUserData() is LevelObject)){ _local4.GetUserData().Update(_local1); }; if ((((_local4.GetUserData() is LevelObject)) && (_local4.GetUserData().is_dead))){ if ((_local4.GetUserData() as Block)){ if (_local4.GetUserData().bonus >= 0){ bonus_id++; CreateLevelObject(("gfx.Bonus" + _local4.GetUserData().bonus), ("bonus" + bonus_id), _local4.GetPosition().x, _local4.GetPosition().y, 0); }; if (Math.random() < 0.2){ bonus_id++; CreateLevelObject(("gfx.Bonus" + Math.floor((Math.random() * 5))), ("bonus" + bonus_id), _local4.GetPosition().x, _local4.GetPosition().y, 0); }; }; _local4.GetUserData().Destroy(); Gfx.removeMovie(WORLD, _local4.GetUserData()); _local4.SetUserData(null); physic.DestroyBody(_local4); }; }; _local4 = _local4.m_next; }; player.Update(_local1); timer = (timer - _local1); if (timer > 0){ } else { Gameover(); }; is_click = false; } override public function onKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 81){ Main.changeQuality(); }; if (((is_complete) || (is_gameover))){ return; }; if ((((_arg1.keyCode == 27)) || ((_arg1.keyCode == 80)))){ Pause = !(Pause); }; if (is_pause){ return; }; } override public function onMouseDown(_arg1:MouseEvent):void{ is_down = true; is_click = true; if (((((is_pause) || (is_complete))) || (is_gameover))){ return; }; if (((is_click) && ((player.balls.length == 0)))){ CreateBall(player.panel.x, 470, new b2Vec2(0, -(Player.SPEED[player.speed]))); }; } private function initPhysic(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2Body; var _local5:b2BodyDef; var _local6:b2PolygonDef; var _local7:b2CircleDef; _local1 = new b2AABB(); _local1.lowerBound.Set(-10, -10); _local1.upperBound.Set(510, 570); _local2 = new b2Vec2(0, 0); _local3 = false; physic = new b2World(_local1, _local2, _local3); collision = new Collision(onCollision, null); physic.SetContactListener(collision); _local5 = new b2BodyDef(); _local5.position.Set(250, 550); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(300, 2); _local6.friction = 1; _local6.density = 0; _local5.userData = -999; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local5 = new b2BodyDef(); _local5.position.Set(250, 0); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(300, 2); _local6.friction = 1; _local6.density = 0; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local5 = new b2BodyDef(); _local5.position.Set(0, 250); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(2, 300); _local6.friction = 1; _local6.density = 0; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local5 = new b2BodyDef(); _local5.position.Set(500, 250); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(2, 300); _local6.friction = 1; _local6.density = 0; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); } override public function onMouseMove(_arg1:MouseEvent):void{ var _local2:Number; if (((player) && (player.panel))){ _local2 = _arg1.stageX; if (_local2 < (player.panel.width * 0.5)){ _local2 = (player.panel.width * 0.5); }; if (_local2 > (Game.Width - (player.panel.width * 0.5))){ _local2 = (Game.Width - (player.panel.width * 0.5)); }; player.panel.body.SetXForm(new b2Vec2(_local2, player.panel.body.GetPosition().y), 0); player.panel.x = _local2; }; } public static function get Pause():Boolean{ return (is_pause); } public static function Complete():void{ var _local1:DisplayObject; Game.setVar("level", (level + 1)); Game.setVar("score", score); Game.setVar("life", player.life); if (Game.getVar("level") > 11){ Game.clearSavesVars("autosave"); } else { Game.saveVars("autosave"); }; is_complete = true; Log.Message("COMPLETE."); if (!Main.music_mute){ Sfx.play("sfx.Complete", Main.music_volume, 0); }; _local1 = Gfx.createMovie(GUI, "gui.Complete", "complete", {x:250, y:250}); _local1.y = (_local1.y - (_local1.height * 0.5)); anykey_timer = 1; } public static function Gameover():void{ var _local1:DisplayObject; is_gameover = true; Log.Message("GAMEOVER."); if (!Main.music_mute){ Sfx.play("sfx.Gameover", Main.music_volume, 0); }; _local1 = Gfx.createMovie(GUI, "gui.Gameover", "gameover", {x:250, y:250}); _local1.y = (_local1.y - (_local1.height * 0.5)); anykey_timer = 1; } public static function ShowMessage(_arg1:String, _arg2:Number=2):void{ MSG.text = _arg1; MSG.alpha = _arg2; } public static function set Pause(_arg1:Boolean):void{ var m:DisplayObject; var val = _arg1; if (is_pause == val){ return; }; is_pause = val; if (val){ Log.Message("PAUSE."); m = Gfx.createMovie(GUI, "gui.Pause", "pause", {x:250, y:250}); m.y = (m.y - (m.height * 0.5)); m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:350}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); } else { Gfx.removeMovieByName(GUI, "pause"); Gfx.removeMovieByName(GUI, "btn_back"); }; } } }//package
Section 203
//Help (Help) package { import elm.core.*; import flash.display.*; import flash.events.*; import backgrounds.*; public class Help extends State { private var GUI:Layer; override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); m = Gfx.createMovie(GUI, "gfx.Help", "help", {x:0, y:0}); (m as MovieClip).stop(); m.blendMode = BlendMode.ADD; (m["btn_left"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var _local2:int; _local2 = ((_arg1.currentTarget.parent as MovieClip).currentFrame - 1); if (_local2 < 1){ _local2 = 4; }; (_arg1.currentTarget.parent as MovieClip).gotoAndStop(_local2); }); (m["btn_right"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var _local2:int; _local2 = ((_arg1.currentTarget.parent as MovieClip).currentFrame + 1); if (_local2 > 4){ _local2 = 1; }; (_arg1.currentTarget.parent as MovieClip).gotoAndStop(_local2); }); m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); Log.Message("Help init."); return (true); } override public function onMouseClick(_arg1:MouseEvent):void{ } override public function free():void{ Log.Message("Help free."); } override public function frame():void{ } override public function onKeyDown(_arg1:KeyboardEvent):void{ } } }//package
Section 204
//karmateam_logo (karmateam_logo) package { import flash.display.*; public dynamic class karmateam_logo extends MovieClip { public var logo:MovieClip; } }//package
Section 205
//KrazyKool (KrazyKool) package { import flash.text.*; public dynamic class KrazyKool extends Font { } }//package
Section 206
//Main (Main) package { import elm.core.*; import flash.media.*; import flash.display.*; import flash.events.*; import mochi.*; import effects.*; public class Main extends RootLayer { private static const qual_arr:Array = [StageQuality.LOW, StageQuality.MEDIUM, StageQuality.HIGH]; public static const MUSIC_MAX:int = 1; public static const MUSIC_VOLUME:Number = 1; public static var music_channel:SoundChannel = null; public static var is_image:Boolean = true; public static var is_wave:Boolean = true; public static var is_text:Boolean = true; public static var music_mute:Boolean = false; public static var music_volume:Number = 1; private static var qual:int = 1; public static var emitterDefs:Object; override public function init():void{ var _local1:*; super.init(); Kongregate.connect(); Game.Debug = false; Game.addState("mainmenu", new Mainmenu()); Game.addState("help", new Help()); Game.addState("about", new About()); Game.addState("scores", new Scores()); Game.addState("gameplay", new Gameplay()); if (!Game.isUrl(["kongregate.com"])){ MochiServices.connect("81eae728ffa6ad23", (Game.clip.parent as PreloaderClass)); }; Game.setState("mainmenu"); emitterDefs = {}; emitterDefs.block = {emitter:Exploide, data:{classes:[Par0], system:{max:50, life:0.01, fps:300, nodead:false, x:250, y:350}, particle:{life:0.7, color_begin:0xFFFFFF, color_end:16724787, alpha_begin:1, alpha_end:0.5, scale_begin:0.5, scale_end:1, blend:BlendMode.ADD, speed:50, speed_rnd:0.1}, init_count:200}}; emitterDefs.block2 = {emitter:Exploide, data:{classes:[Par2, Par3, Par4], system:{max:10, life:0.01, fps:100, nodead:false, x:250, y:350}, particle:{life:1.5, color_begin:0xFFFFFF, color_end:0xFFFFFF, alpha_begin:1, alpha_end:0, scale_begin:0.5, scale_end:1, blend:BlendMode.NORMAL, speed:60, speed_rnd:0.1}, init_count:20}}; emitterDefs.bonus = {emitter:Exploide, data:{classes:[Par1], system:{max:30, life:0.01, fps:300, nodead:false, x:250, y:350}, particle:{life:0.5, color_begin:0xFFFFFF, color_end:16724787, alpha_begin:1, alpha_end:0.5, scale_begin:0.5, scale_end:1, blend:BlendMode.ADD, speed:100, speed_rnd:0.7}, init_count:200}}; emitterDefs.fireball = {emitter:Exploide, data:{classes:[Par0], system:{max:50, life:0.01, fps:100, nodead:true, x:250, y:350}, particle:{life:0.5, color_begin:16724787, color_end:16777011, alpha_begin:1, alpha_end:0.5, scale_begin:3, scale_end:0, blend:BlendMode.ADD, speed:5, speed_rnd:0.2}, init_count:0}}; emitterDefs.firefly = {emitter:Exploide, data:{classes:[Par0], system:{max:5, life:2, fps:3, nodead:false, x:250, y:350}, particle:{life:2, color_begin:16777011, color_end:0xFF0033, alpha_begin:1, alpha_end:1, scale_begin:0.2, scale_end:0.5, blend:BlendMode.NORMAL, speed:70, speed_rnd:0.01}, init_count:0}}; _local1 = 0; Game.setVar("track", _local1); music_channel = Sfx.play(("sfx.Track" + _local1), music_volume, 0, onSoundComplete); Log.Message((("Play 'track" + _local1) + "'.")); } public function onSoundComplete(_arg1:Event){ var _local2:int; var _local3:int; music_channel.removeEventListener(Event.SOUND_COMPLETE, onSoundComplete); _local2 = Math.floor((Math.random() * MUSIC_MAX)); _local3 = Game.getVar("track"); while ((((MUSIC_MAX > 1)) && (!((_local2 == _local3))))) { _local2 = Math.floor((Math.random() * MUSIC_MAX)); }; Game.setVar("track", _local2); music_channel = Sfx.play(("sfx.Track" + _local2), music_volume, 0, onSoundComplete); Log.Message((("Play 'track" + _local2) + "'.")); } public static function changeQuality(_arg1:int=-1):void{ if (_arg1 >= 0){ qual = _arg1; } else { qual++; }; if (qual > 2){ qual = 0; }; Game.clip.stage.quality = qual_arr[qual]; } } }//package
Section 207
//Mainmenu (Mainmenu) package { import elm.core.*; import flash.media.*; import flash.display.*; import flash.events.*; import mochi.*; import backgrounds.*; import flash.net.*; import flash.filters.*; public class Mainmenu extends State { private var m_backs:Array; private var GUI:Layer; private var BACK:Layer; public function Mainmenu(){ var m:MovieClip; var f:Array; super(); m = (Gfx.createMovie(Game.SYS, "gui.SoundControl", "sound_control", {x:480, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var _local2:SoundTransform; _local2 = null; if (Main.music_channel){ _local2 = Main.music_channel.soundTransform; }; Main.music_mute = !(Main.music_mute); if (Main.music_mute){ _arg1.currentTarget.parent.gotoAndStop(2); Main.music_volume = 0; if (Main.music_channel){ _local2.volume = Main.music_volume; }; } else { _arg1.currentTarget.parent.gotoAndStop(1); Main.music_volume = Main.MUSIC_VOLUME; if (Main.music_channel){ _local2.volume = Main.music_volume; }; }; Main.music_channel.soundTransform = _local2; }); f = [new DropShadowFilter()]; f[0].color = 3381759; f[0].blurX = 5; f[0].blurY = 5; f[0].distance = 0; f[0].strength = 2; f[0].quality = BitmapFilterQuality.LOW; m.filters = f; m = (Gfx.createMovie(Game.SYS, "gui.WaveControl", "wave_control", {x:440, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Main.is_wave = !(Main.is_wave); if (Main.is_wave){ _arg1.currentTarget.parent.gotoAndStop(1); } else { _arg1.currentTarget.parent.gotoAndStop(2); }; }); m.filters = f; m = (Gfx.createMovie(Game.SYS, "gui.ImageControl", "image_control", {x:400, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Main.is_image = !(Main.is_image); if (Main.is_image){ _arg1.currentTarget.parent.gotoAndStop(1); } else { _arg1.currentTarget.parent.gotoAndStop(2); }; }); m.filters = f; m = (Gfx.createMovie(Game.SYS, "gui.TextControl", "text_control", {x:360, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Main.is_text = !(Main.is_text); if (Main.is_text){ _arg1.currentTarget.parent.gotoAndStop(1); } else { _arg1.currentTarget.parent.gotoAndStop(2); }; }); m.filters = f; Main.changeQuality(1); } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); BACK = Gfx.createLayer(null, "back", 10, true); m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40}); m.blendMode = BlendMode.ADD; if (Game.isSavedVars("autosave")){ m = Gfx.createMovie(GUI, "gui.BtnLoad", "btn_load", {x:150, y:200}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.loadVars("autosave"); Game.setState("gameplay"); }); }; m = Gfx.createMovie(GUI, "gui.BtnHelp", "btn_help", {x:350, y:200}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("help"); }); m = Gfx.createMovie(GUI, "gui.BtnPlay", "btn_play", {x:250, y:290}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setVar("level", 0); Game.setVar("score", 0); Game.setVar("life", 3); Game.setState("gameplay"); }); m = Gfx.createMovie(GUI, "gui.BtnAbout", "btn_about", {x:140, y:400}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("about"); }); m = Gfx.createMovie(GUI, "gui.BtnScores", "btn_score", {x:360, y:400}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var e = _arg1; if (Game.isUrl(["juegosweb.com", "flaxgames.com", "www.juegosweb.com", "www.flaxgames.com", "ateamworks.com", "oueo.ateamworks.com"])){ MochiScores.showLeaderboard({boardID:"2ad0ea8eb63764f4", onClose:function ():void{ }}); } else { MochiScores.showLeaderboard({boardID:"f0fe6885caf1c310", onClose:function ():void{ }}); }; }); m = Gfx.createMovie(GUI, "gui.BtnMore", "btn_more", {x:250, y:440}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.flaxgames.com")); }); Gfx.createMovie(BACK, "gfx.Background", "background"); m_backs = []; m_backs.push(Gfx.addMovie(BACK, new Firefly(), "firefly")); m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave")); Log.Message("Mainmenu init."); return (true); } override public function onMouseClick(_arg1:MouseEvent):void{ } override public function free():void{ Log.Message("Mainmenu free."); } override public function frame():void{ var _local1:int; _local1 = 0; while (_local1 < m_backs.length) { m_backs[_local1].Update(Game.delta); _local1++; }; } override public function onKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 81){ Main.changeQuality(); }; } } }//package
Section 208
//MapLoader (MapLoader) package { public class MapLoader { public static function Load(_arg1:int){ switch (_arg1){ case 0: return ({block:[{id:0, p:{x:228, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:1, p:{x:292, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:2, p:{x:212, y:196}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:3, p:{x:356, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:4, p:{x:148, y:196}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:5, p:{x:100, y:180}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:2}, {id:6, p:{x:164, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:7, p:{x:84, y:164}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:2}, {id:8, p:{x:292, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:9, p:{x:356, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:10, p:{x:420, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:11, p:{x:292, y:148}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:1}, {id:12, p:{x:356, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:13, p:{x:420, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:14, p:{x:164, y:148}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:1}, {id:15, p:{x:100, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:16, p:{x:84, y:132}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:17, p:{x:196, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:18, p:{x:260, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:19, p:{x:324, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:20, p:{x:180, y:228}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:21, p:{x:196, y:116}, v:[{x:0, y:0}, {x:0, y:-8}, {x:48, y:-8}, {x:48, y:0}], bonus:-1, life:2}, {id:22, p:{x:260, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:24, p:{x:324, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:25, p:{x:388, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:26, p:{x:180, y:108}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:27, p:{x:116, y:108}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:28, p:{x:100, y:100}, v:[{x:0, y:0}, {x:0, y:-8}, {x:48, y:-8}, {x:48, y:0}], bonus:-1, life:2}, {id:29, p:{x:164, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:30, p:{x:228, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:31, p:{x:292, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:32, p:{x:356, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:33, p:{x:164, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}, {id:34, p:{x:228, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}, {id:35, p:{x:292, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}], anomaly:[], teleport:[], key:[], exit:{x:252, y:156, lock:0}, time:180, title:"BEGINNER"}); case 1: return ({block:[{id:0, p:{x:252, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:1, p:{x:284, y:204}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:2, p:{x:220, y:204}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:3, p:{x:228, y:196}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:3, life:2}, {id:4, p:{x:276, y:196}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:1, life:2}, {id:5, p:{x:204, y:164}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:6, p:{x:212, y:124}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:7, p:{x:204, y:100}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:8, p:{x:172, y:76}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:9, p:{x:148, y:108}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:10, p:{x:156, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:11, p:{x:284, y:156}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:12, p:{x:276, y:132}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:13, p:{x:284, y:92}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:14, p:{x:332, y:76}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:15, p:{x:356, y:108}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:16, p:{x:332, y:140}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:18, p:{x:276, y:68}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:2}, {id:19, p:{x:308, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:20, p:{x:228, y:68}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:2}, {id:21, p:{x:196, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:22, p:{x:148, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:23, p:{x:100, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:24, p:{x:76, y:76}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:25, p:{x:68, y:108}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:27, p:{x:108, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:28, p:{x:132, y:164}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:29, p:{x:156, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:30, p:{x:356, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:31, p:{x:404, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:32, p:{x:444, y:68}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:33, p:{x:420, y:100}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:34, p:{x:396, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:35, p:{x:372, y:164}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:36, p:{x:348, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:37, p:{x:228, y:228}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:38, p:{x:276, y:228}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:39, p:{x:252, y:68}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:4, life:2}, {id:40, p:{x:300, y:260}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:41, p:{x:204, y:260}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}], anomaly:[], teleport:[], key:[{id:0, x:324, y:116}], exit:{x:180, y:116, lock:1}, time:180, title:"ONE, TWO, THRE"}); case 2: return ({block:[{id:5, p:{x:260, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:6, p:{x:316, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:7, p:{x:372, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:8, p:{x:428, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:9, p:{x:244, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:10, p:{x:188, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:12, p:{x:132, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:13, p:{x:76, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:14, p:{x:36, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:16, p:{x:92, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:18, p:{x:148, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:19, p:{x:204, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:20, p:{x:260, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:21, p:{x:316, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:22, p:{x:372, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:25, p:{x:428, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:26, p:{x:36, y:140}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:3}, {id:27, p:{x:92, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:29, p:{x:148, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:30, p:{x:204, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:31, p:{x:260, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:32, p:{x:316, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:33, p:{x:372, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:34, p:{x:428, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:35, p:{x:36, y:100}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:36, p:{x:92, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:38, p:{x:148, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:39, p:{x:204, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:40, p:{x:260, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:41, p:{x:316, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:42, p:{x:372, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:43, p:{x:428, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:44, p:{x:36, y:60}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:1}, {id:45, p:{x:92, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:46, p:{x:148, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:47, p:{x:204, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:48, p:{x:260, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:49, p:{x:316, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:50, p:{x:372, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:51, p:{x:428, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:53, p:{x:476, y:188}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:54, p:{x:476, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:55, p:{x:476, y:108}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:56, p:{x:476, y:68}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:57, p:{x:28, y:188}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:58, p:{x:28, y:148}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:60, p:{x:28, y:108}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:61, p:{x:28, y:68}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}], anomaly:[], teleport:[], key:[], exit:{x:252, y:100, lock:0}, time:180, title:"CLASSIC"}); case 3: return ({block:[{id:10, p:{x:260, y:124}, v:[{x:0, y:0}, {x:40, y:16}, {x:24, y:32}, {x:0, y:24}], bonus:-1, life:3}, {id:11, p:{x:308, y:148}, v:[{x:0, y:0}, {x:16, y:40}, {x:-8, y:40}, {x:-16, y:16}], bonus:-1, life:3}, {id:12, p:{x:300, y:204}, v:[{x:0, y:0}, {x:24, y:0}, {x:8, y:40}, {x:-8, y:24}], bonus:-1, life:3}, {id:13, p:{x:284, y:236}, v:[{x:0, y:0}, {x:16, y:16}, {x:-24, y:32}, {x:-24, y:8}], bonus:-1, life:3}, {id:14, p:{x:220, y:236}, v:[{x:0, y:0}, {x:24, y:8}, {x:24, y:32}, {x:-16, y:16}], bonus:-1, life:3}, {id:16, p:{x:180, y:188}, v:[{x:0, y:0}, {x:16, y:-40}, {x:32, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:17, p:{x:204, y:140}, v:[{x:0, y:0}, {x:40, y:-16}, {x:40, y:8}, {x:16, y:16}], bonus:-1, life:3}, {id:18, p:{x:180, y:204}, v:[{x:0, y:0}, {x:24, y:0}, {x:32, y:24}, {x:16, y:40}], bonus:-1, life:3}, {id:20, p:{x:316, y:244}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:21, p:{x:316, y:252}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:22, p:{x:180, y:228}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:2}, {id:23, p:{x:148, y:252}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:24, p:{x:316, y:148}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:25, p:{x:316, y:140}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:26, p:{x:188, y:148}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:2}, {id:27, p:{x:148, y:140}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:28, p:{x:188, y:276}, v:[{x:0, y:0}, {x:8, y:-16}, {x:48, y:0}, {x:40, y:16}], bonus:-1, life:1}, {id:29, p:{x:308, y:260}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:32}, {x:-40, y:16}], bonus:-1, life:1}, {id:30, p:{x:244, y:276}, v:[{x:0, y:0}, {x:16, y:0}, {x:24, y:16}, {x:16, y:32}, {x:0, y:32}, {x:-8, y:16}], bonus:-1, life:1}, {id:31, p:{x:148, y:228}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:1}, {id:32, p:{x:100, y:228}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:3}, {id:33, p:{x:356, y:228}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:1}, {id:34, p:{x:396, y:244}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:3}, {id:37, p:{x:436, y:220}, v:[{x:0, y:0}, {x:0, y:-24}, {x:16, y:-32}, {x:16, y:8}], bonus:-1, life:1}, {id:38, p:{x:68, y:220}, v:[{x:0, y:0}, {x:-16, y:8}, {x:-16, y:-32}, {x:0, y:-24}], bonus:-1, life:1}, {id:39, p:{x:68, y:228}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-24, y:16}], bonus:-1, life:-1}, {id:40, p:{x:36, y:252}, v:[{x:0, y:0}, {x:8, y:8}, {x:-16, y:24}], bonus:-1, life:-1}, {id:41, p:{x:436, y:228}, v:[{x:0, y:0}, {x:24, y:16}, {x:16, y:24}], bonus:-1, life:-1}, {id:42, p:{x:460, y:260}, v:[{x:0, y:0}, {x:8, y:-8}, {x:24, y:16}], bonus:-1, life:-1}, {id:43, p:{x:116, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:44, p:{x:364, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:45, p:{x:124, y:188}, v:[{x:0, y:0}, {x:-8, y:-24}, {x:16, y:-24}, {x:8, y:0}], bonus:-1, life:3}, {id:46, p:{x:372, y:188}, v:[{x:0, y:0}, {x:-8, y:-24}, {x:16, y:-24}, {x:8, y:0}], bonus:-1, life:3}, {id:47, p:{x:52, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:16, y:-32}, {x:16, y:8}], bonus:-1, life:2}, {id:48, p:{x:44, y:156}, v:[{x:0, y:0}, {x:0, y:24}, {x:-16, y:32}, {x:-16, y:-8}], bonus:-1, life:2}, {id:50, p:{x:20, y:148}, v:[{x:0, y:0}, {x:0, y:40}, {x:-16, y:32}, {x:-16, y:8}], bonus:-1, life:2}, {id:52, p:{x:44, y:188}, v:[{x:0, y:0}, {x:0, y:40}, {x:-16, y:32}, {x:-16, y:8}], bonus:-1, life:1}, {id:53, p:{x:20, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-16, y:32}, {x:-16, y:-8}], bonus:-1, life:1}, {id:54, p:{x:460, y:188}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:32}, {x:0, y:40}], bonus:-1, life:1}, {id:55, p:{x:484, y:196}, v:[{x:0, y:0}, {x:16, y:-8}, {x:16, y:32}, {x:0, y:24}], bonus:-1, life:1}, {id:57, p:{x:436, y:188}, v:[{x:0, y:0}, {x:0, y:-40}, {x:16, y:-32}, {x:16, y:-8}], bonus:-1, life:2}, {id:58, p:{x:460, y:156}, v:[{x:0, y:0}, {x:16, y:-8}, {x:16, y:32}, {x:0, y:24}], bonus:-1, life:2}, {id:59, p:{x:484, y:148}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:32}, {x:0, y:40}], bonus:-1, life:2}, {id:60, p:{x:116, y:156}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:65, p:{x:364, y:156}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:66, p:{x:388, y:132}, v:[{x:0, y:0}, {x:24, y:0}, {x:16, y:24}, {x:8, y:24}], bonus:-1, life:1}, {id:67, p:{x:116, y:132}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-16, y:24}, {x:-24, y:0}], bonus:-1, life:1}, {id:68, p:{x:92, y:124}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:2}, {id:69, p:{x:388, y:124}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:2}, {id:71, p:{x:116, y:68}, v:[{x:0, y:0}, {x:8, y:16}, {x:32, y:16}, {x:40, y:0}], bonus:-1, life:3}, {id:72, p:{x:388, y:68}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:3}, {id:73, p:{x:156, y:84}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:-1}, {id:74, p:{x:340, y:68}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:-1}, {id:75, p:{x:196, y:68}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:76, p:{x:308, y:68}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:2}, {id:77, p:{x:252, y:76}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:16, y:-24}], bonus:-1, life:1}, {id:79, p:{x:236, y:36}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-72, y:8}, {x:-80, y:0}], bonus:-1, life:1}, {id:80, p:{x:268, y:36}, v:[{x:0, y:0}, {x:80, y:0}, {x:72, y:8}, {x:8, y:8}], bonus:-1, life:1}, {id:81, p:{x:348, y:44}, v:[{x:0, y:0}, {x:8, y:-8}, {x:32, y:-8}, {x:40, y:0}], bonus:-1, life:2}, {id:82, p:{x:148, y:36}, v:[{x:0, y:0}, {x:8, y:8}, {x:-32, y:8}, {x:-24, y:0}], bonus:-1, life:2}, {id:83, p:{x:388, y:28}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:84, p:{x:412, y:52}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:86, p:{x:100, y:44}, v:[{x:0, y:0}, {x:-16, y:-16}, {x:0, y:-32}, {x:16, y:-16}], bonus:-1, life:3}, {id:87, p:{x:92, y:52}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:3}, {id:88, p:{x:52, y:60}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:1}, {id:89, p:{x:436, y:76}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:1}, {id:91, p:{x:276, y:116}, v:[{x:0, y:0}, {x:8, y:-16}, {x:24, y:-8}, {x:16, y:8}], bonus:-1, life:1}, {id:92, p:{x:220, y:100}, v:[{x:0, y:0}, {x:8, y:16}, {x:-8, y:24}, {x:-16, y:8}], bonus:-1, life:1}], anomaly:[{id:0, x:100, y:196}, {id:1, x:404, y:196}], teleport:[], key:[{id:0, x:340, y:196}, {id:1, x:164, y:196}, {id:2, x:252, y:100}], exit:{x:252, y:196, lock:3}, time:180, title:"FORCE"}); case 4: return ({block:[{id:0, p:{x:252, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:1, p:{x:284, y:196}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:2, p:{x:316, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:3, p:{x:316, y:164}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:4, p:{x:348, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:5, p:{x:348, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:6, p:{x:284, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:7, p:{x:252, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:8, p:{x:252, y:164}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:9, p:{x:220, y:164}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-32, y:-32}, {x:0, y:-32}], bonus:-1, life:1}, {id:10, p:{x:220, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:11, p:{x:220, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:12, p:{x:188, y:164}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:13, p:{x:188, y:100}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:14, p:{x:156, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:15, p:{x:156, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:17, p:{x:124, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:18, p:{x:124, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:19, p:{x:156, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:20, p:{x:188, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:21, p:{x:188, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:22, p:{x:156, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:23, p:{x:220, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:24, p:{x:220, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:25, p:{x:252, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:26, p:{x:316, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:27, p:{x:284, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:28, p:{x:348, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:29, p:{x:252, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:30, p:{x:316, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:31, p:{x:284, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:32, p:{x:348, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:33, p:{x:380, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:34, p:{x:412, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:35, p:{x:444, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:36, p:{x:444, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:37, p:{x:380, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:38, p:{x:412, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:39, p:{x:124, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:40, p:{x:92, y:132}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-32, y:-32}, {x:0, y:-32}], bonus:-1, life:3}, {id:42, p:{x:60, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:43, p:{x:60, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:44, p:{x:60, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:45, p:{x:92, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:46, p:{x:92, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:47, p:{x:60, y:100}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:48, p:{x:60, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:49, p:{x:28, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:50, p:{x:92, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:51, p:{x:60, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:52, p:{x:412, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:53, p:{x:380, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:54, p:{x:444, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:56, p:{x:412, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:57, p:{x:380, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:58, p:{x:444, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:59, p:{x:60, y:100}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:60, p:{x:124, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:61, p:{x:188, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:63, p:{x:252, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:64, p:{x:316, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:65, p:{x:380, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:66, p:{x:444, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:67, p:{x:28, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:68, p:{x:92, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:69, p:{x:156, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:70, p:{x:220, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:71, p:{x:284, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:73, p:{x:348, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:74, p:{x:412, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:75, p:{x:28, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:76, p:{x:60, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:77, p:{x:124, y:68}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:78, p:{x:124, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:79, p:{x:156, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:80, p:{x:188, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:81, p:{x:220, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:82, p:{x:252, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:83, p:{x:284, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:84, p:{x:316, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:85, p:{x:348, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:86, p:{x:380, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:87, p:{x:412, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:88, p:{x:444, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:89, p:{x:28, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:90, p:{x:92, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:91, p:{x:156, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:92, p:{x:220, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:93, p:{x:284, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:94, p:{x:348, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:95, p:{x:412, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:96, p:{x:60, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:97, p:{x:124, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:98, p:{x:188, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:99, p:{x:252, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:100, p:{x:316, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:101, p:{x:380, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:102, p:{x:444, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:103, p:{x:28, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:104, p:{x:60, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:105, p:{x:92, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:106, p:{x:124, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:107, p:{x:156, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:108, p:{x:188, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:109, p:{x:220, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:110, p:{x:252, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:111, p:{x:284, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:112, p:{x:316, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:113, p:{x:348, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:114, p:{x:380, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:115, p:{x:412, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:116, p:{x:444, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}], anomaly:[], teleport:[{id:0, x:252, y:308, ex:252, ey:164}], key:[{id:0, x:428, y:84}, {id:1, x:428, y:244}, {id:2, x:76, y:244}, {id:3, x:76, y:84}], exit:{x:252, y:164, lock:4}, time:360, title:"CHESS"}); case 5: return ({block:[{id:25, p:{x:260, y:196}, v:[{x:0, y:0}, {x:-24, y:0}, {x:-40, y:-24}, {x:-24, y:-48}, {x:0, y:-48}, {x:16, y:-24}], bonus:-1, life:3}, {id:26, p:{x:236, y:148}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:27, p:{x:276, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:29, p:{x:220, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:-1}, {id:30, p:{x:260, y:148}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:31, p:{x:220, y:220}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:32, p:{x:220, y:124}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:33, p:{x:196, y:124}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-40, y:24}, {x:-56, y:0}, {x:-40, y:-24}, {x:-16, y:-24}], bonus:-1, life:-1}, {id:35, p:{x:300, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}, {id:36, p:{x:236, y:244}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:38, p:{x:180, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:39, p:{x:260, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:40, p:{x:220, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:41, p:{x:316, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:42, p:{x:316, y:196}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:43, p:{x:156, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:44, p:{x:156, y:196}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:45, p:{x:180, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:46, p:{x:260, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:47, p:{x:140, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:-1}, {id:48, p:{x:356, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:49, p:{x:356, y:124}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:50, p:{x:396, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:51, p:{x:436, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:52, p:{x:436, y:220}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:53, p:{x:140, y:124}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:54, p:{x:100, y:148}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:56, p:{x:36, y:172}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:57, p:{x:36, y:124}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:59, p:{x:380, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}, {id:60, p:{x:60, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}], anomaly:[], teleport:[{id:0, x:220, y:76, ex:76, ey:196}], key:[{id:0, x:412, y:220}, {id:1, x:84, y:124}, {id:2, x:300, y:220}, {id:3, x:196, y:220}, {id:4, x:276, y:76}], exit:{x:364, y:52, lock:5}, time:240, title:"LAKE"}); case 6: return ({block:[{id:0, p:{x:236, y:196}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:1, p:{x:252, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:2, p:{x:236, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:3, p:{x:236, y:196}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:4, p:{x:284, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:-1}, {id:5, p:{x:252, y:220}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-16, y:-24}], bonus:-1, life:-1}, {id:6, p:{x:220, y:172}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:7, p:{x:284, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:8, p:{x:220, y:220}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:9, p:{x:220, y:172}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:10, p:{x:316, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:12, p:{x:316, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:13, p:{x:220, y:220}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:14, p:{x:204, y:148}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:16, p:{x:204, y:148}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:17, p:{x:204, y:244}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:19, p:{x:332, y:196}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:21, p:{x:188, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:22, p:{x:204, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:-1}, {id:23, p:{x:332, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:24, p:{x:348, y:220}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:26, p:{x:188, y:268}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:27, p:{x:172, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:28, p:{x:204, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:30, p:{x:204, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:31, p:{x:220, y:76}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:32, p:{x:348, y:220}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:33, p:{x:156, y:268}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:34, p:{x:364, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:35, p:{x:140, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:36, p:{x:220, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:37, p:{x:236, y:52}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:-1}, {id:38, p:{x:140, y:244}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-32, y:0}], bonus:-1, life:-1}, {id:39, p:{x:364, y:244}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:-1}, {id:40, p:{x:108, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:41, p:{x:108, y:244}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:42, p:{x:252, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:43, p:{x:268, y:52}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:44, p:{x:364, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:45, p:{x:348, y:268}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}], anomaly:[{id:0, x:124, y:268}, {id:1, x:92, y:220}, {id:2, x:220, y:268}, {id:3, x:364, y:292}, {id:4, x:396, y:244}, {id:5, x:348, y:172}, {id:6, x:188, y:124}, {id:7, x:236, y:52}, {id:8, x:300, y:52}, {id:9, x:268, y:196}, {id:10, x:332, y:196}, {id:11, x:364, y:244}, {id:12, x:348, y:268}, {id:13, x:124, y:212}, {id:14, x:140, y:244}, {id:15, x:204, y:244}, {id:16, x:236, y:196}, {id:17, x:92, y:124}, {id:18, x:396, y:124}, {id:19, x:356, y:52}, {id:20, x:164, y:52}, {id:21, x:28, y:164}, {id:22, x:460, y:180}], teleport:[{id:0, x:172, y:196, ex:300, ey:244}, {id:1, x:348, y:100, ex:36, ey:36}], key:[{id:0, x:348, y:172}, {id:1, x:188, y:124}, {id:2, x:236, y:52}, {id:3, x:300, y:52}, {id:4, x:204, y:244}], exit:{x:284, y:124, lock:5}, time:240, title:"ANOMALY"}); case 7: return ({block:[{id:35, p:{x:252, y:196}, v:[{x:0, y:0}, {x:-96, y:-96}, {x:-88, y:-96}, {x:0, y:-8}], bonus:-1, life:1}, {id:37, p:{x:164, y:100}, v:[{x:0, y:0}, {x:-8, y:0}, {x:88, y:-96}, {x:88, y:-88}], bonus:-1, life:-1}, {id:38, p:{x:252, y:12}, v:[{x:0, y:0}, {x:0, y:-8}, {x:96, y:88}, {x:88, y:88}], bonus:-1, life:-1}, {id:39, p:{x:252, y:188}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:40, p:{x:252, y:196}, v:[{x:0, y:0}, {x:96, y:-96}, {x:96, y:-88}, {x:8, y:0}], bonus:-1, life:-1}, {id:41, p:{x:348, y:108}, v:[{x:0, y:0}, {x:0, y:-8}, {x:96, y:88}, {x:88, y:88}], bonus:-1, life:-1}, {id:42, p:{x:252, y:196}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:43, p:{x:348, y:284}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:44, p:{x:252, y:196}, v:[{x:0, y:0}, {x:96, y:96}, {x:88, y:96}, {x:0, y:8}], bonus:-1, life:-1}, {id:48, p:{x:156, y:100}, v:[{x:0, y:0}, {x:96, y:96}, {x:88, y:96}, {x:0, y:8}], bonus:-1, life:-1}, {id:49, p:{x:156, y:100}, v:[{x:0, y:0}, {x:0, y:8}, {x:-88, y:96}, {x:-96, y:96}], bonus:-1, life:-1}, {id:50, p:{x:60, y:196}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:51, p:{x:156, y:284}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:52, p:{x:156, y:292}, v:[{x:0, y:0}, {x:96, y:-96}, {x:96, y:-88}, {x:8, y:0}], bonus:-1, life:-1}, {id:54, p:{x:156, y:292}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:55, p:{x:252, y:380}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}], anomaly:[], teleport:[{id:0, x:252, y:100, ex:252, ey:292}, {id:1, x:196, y:292, ex:156, ey:196}, {id:2, x:308, y:292, ex:348, ey:196}, {id:3, x:252, y:348, ex:28, ey:196}, {id:4, x:476, y:196, ex:252, ey:44}, {id:5, x:404, y:196, ex:252, ey:236}, {id:6, x:100, y:196, ex:252, ey:236}, {id:7, x:196, y:20, ex:308, ey:20}], key:[{id:0, x:348, y:140}, {id:1, x:404, y:196}, {id:2, x:348, y:252}, {id:3, x:292, y:196}, {id:4, x:156, y:140}, {id:5, x:212, y:196}, {id:6, x:100, y:196}, {id:7, x:156, y:252}], exit:{x:252, y:100, lock:8}, time:360, title:"QUEST"}); case 8: return ({block:[{id:0, p:{x:252, y:228}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-32}, {x:32, y:-32}], bonus:-1, life:1}, {id:1, p:{x:268, y:196}, v:[{x:0, y:0}, {x:-16, y:-16}, {x:-16, y:-32}, {x:16, y:0}], bonus:-1, life:3}, {id:2, p:{x:252, y:212}, v:[{x:0, y:0}, {x:0, y:16}, {x:-32, y:-16}, {x:-16, y:-16}], bonus:-1, life:3}, {id:3, p:{x:220, y:196}, v:[{x:0, y:0}, {x:32, y:-32}, {x:32, y:-16}, {x:16, y:0}], bonus:-1, life:1}, {id:4, p:{x:204, y:212}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-64}, {x:64, y:-64}, {x:96, y:-32}, {x:96, y:0}, {x:64, y:32}, {x:32, y:32}], bonus:-1, life:2}, {id:5, p:{x:188, y:220}, v:[{x:0, y:0}, {x:0, y:-48}, {x:40, y:-88}, {x:88, y:-88}, {x:128, y:-48}, {x:128, y:0}, {x:88, y:40}, {x:40, y:40}], bonus:-1, life:1}, {id:6, p:{x:164, y:228}, v:[{x:0, y:0}, {x:0, y:-64}, {x:56, y:-120}, {x:120, y:-120}, {x:176, y:-64}, {x:176, y:0}, {x:120, y:56}, {x:56, y:56}], bonus:-1, life:4}, {id:7, p:{x:132, y:220}, v:[{x:0, y:0}, {x:0, y:-56}, {x:88, y:-144}, {x:152, y:-144}, {x:240, y:-56}, {x:240, y:0}, {x:152, y:88}, {x:88, y:88}], bonus:-1, life:2}, {id:8, p:{x:300, y:292}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:9, p:{x:204, y:292}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:3}, {id:10, p:{x:172, y:292}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:5}, {id:11, p:{x:332, y:292}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:5}, {id:12, p:{x:356, y:132}, v:[{x:0, y:0}, {x:-40, y:-40}, {x:0, y:-40}], bonus:-1, life:5}, {id:13, p:{x:364, y:108}, v:[{x:0, y:0}, {x:0, y:-40}, {x:40, y:-40}], bonus:-1, life:5}, {id:14, p:{x:188, y:92}, v:[{x:0, y:0}, {x:-40, y:40}, {x:-40, y:0}], bonus:-1, life:5}, {id:15, p:{x:140, y:68}, v:[{x:0, y:0}, {x:0, y:40}, {x:-40, y:0}], bonus:-1, life:5}, {id:16, p:{x:252, y:68}, v:[{x:0, y:0}, {x:-32, y:-32}, {x:32, y:-32}], bonus:-1, life:4}, {id:17, p:{x:276, y:52}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}], bonus:-1, life:3}, {id:18, p:{x:212, y:36}, v:[{x:0, y:0}, {x:16, y:16}, {x:-16, y:16}], bonus:-1, life:3}, {id:19, p:{x:124, y:164}, v:[{x:0, y:0}, {x:0, y:56}, {x:-16, y:72}, {x:-32, y:56}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:-1}, {id:20, p:{x:380, y:220}, v:[{x:0, y:0}, {x:0, y:-56}, {x:16, y:-72}, {x:32, y:-56}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:-1}, {id:21, p:{x:132, y:292}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:22, p:{x:348, y:268}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:2}, {id:23, p:{x:124, y:292}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:1}, {id:24, p:{x:348, y:260}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:1}, {id:25, p:{x:108, y:244}, v:[{x:0, y:0}, {x:-24, y:-24}, {x:0, y:-48}, {x:24, y:-24}], bonus:-1, life:1}, {id:26, p:{x:84, y:164}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:27, p:{x:372, y:164}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:28, p:{x:420, y:220}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:1}, {id:29, p:{x:76, y:220}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:3}, {id:31, p:{x:76, y:164}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:3}, {id:32, p:{x:396, y:188}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:3}, {id:33, p:{x:396, y:132}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:3}, {id:34, p:{x:268, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:35, p:{x:212, y:28}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:1}, {id:36, p:{x:180, y:52}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:2}, {id:37, p:{x:292, y:20}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:2}, {id:38, p:{x:252, y:308}, v:[{x:0, y:0}, {x:-24, y:-24}, {x:0, y:-48}, {x:24, y:-24}], bonus:-1, life:5}, {id:40, p:{x:252, y:316}, v:[{x:0, y:0}, {x:-32, y:-32}, {x:0, y:-64}, {x:32, y:-32}], bonus:-1, life:4}, {id:41, p:{x:252, y:324}, v:[{x:0, y:0}, {x:-40, y:-40}, {x:0, y:-80}, {x:40, y:-40}], bonus:-1, life:3}, {id:42, p:{x:252, y:84}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}, {id:43, p:{x:252, y:76}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:4}, {id:44, p:{x:252, y:68}, v:[{x:0, y:0}, {x:40, y:40}, {x:0, y:80}, {x:-40, y:40}], bonus:-1, life:3}, {id:45, p:{x:332, y:196}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:46, p:{x:164, y:188}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:3}, {id:47, p:{x:164, y:180}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:4}, {id:48, p:{x:340, y:180}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:4}, {id:49, p:{x:164, y:172}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}, {id:50, p:{x:340, y:172}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}], anomaly:[], teleport:[], key:[{id:0, x:132, y:196}, {id:1, x:372, y:196}, {id:2, x:252, y:108}, {id:3, x:252, y:284}, {id:4, x:252, y:196}], exit:{x:252, y:196, lock:5}, time:240, title:"DOLLS"}); case 9: return ({block:[{id:2, p:{x:180, y:260}, v:[{x:0, y:0}, {x:48, y:16}, {x:48, y:72}, {x:8, y:64}], bonus:-1, life:5}, {id:3, p:{x:228, y:276}, v:[{x:0, y:0}, {x:24, y:0}, {x:24, y:40}, {x:0, y:48}], bonus:-1, life:5}, {id:4, p:{x:252, y:316}, v:[{x:0, y:0}, {x:0, y:-40}, {x:24, y:-40}, {x:24, y:8}], bonus:-1, life:5}, {id:5, p:{x:276, y:276}, v:[{x:0, y:0}, {x:48, y:-16}, {x:40, y:48}, {x:0, y:56}], bonus:-1, life:5}, {id:7, p:{x:188, y:324}, v:[{x:0, y:0}, {x:-8, y:-64}, {x:40, y:-48}, {x:40, y:8}], bonus:-1, life:2}, {id:8, p:{x:228, y:324}, v:[{x:0, y:0}, {x:0, y:-48}, {x:24, y:-48}, {x:24, y:-8}], bonus:-1, life:2}, {id:9, p:{x:252, y:316}, v:[{x:0, y:0}, {x:0, y:-40}, {x:24, y:-40}, {x:24, y:8}], bonus:-1, life:2}, {id:10, p:{x:276, y:332}, v:[{x:0, y:0}, {x:0, y:-56}, {x:48, y:-72}, {x:40, y:-8}], bonus:-1, life:2}, {id:14, p:{x:244, y:188}, v:[{x:0, y:0}, {x:-72, y:-24}, {x:-96, y:-8}, {x:-88, y:24}, {x:-48, y:32}, {x:0, y:8}], bonus:-1, life:5}, {id:15, p:{x:268, y:196}, v:[{x:0, y:0}, {x:0, y:-8}, {x:64, y:-32}, {x:88, y:-16}, {x:80, y:16}, {x:48, y:24}], bonus:-1, life:5}, {id:16, p:{x:180, y:260}, v:[{x:0, y:0}, {x:-40, y:-24}, {x:-56, y:-64}, {x:-56, y:-112}, {x:-48, y:-160}, {x:-32, y:-192}, {x:-8, y:-208}, {x:32, y:-216}, {x:112, y:-216}, {x:152, y:-208}, {x:176, y:-192}, {x:192, y:-160}, {x:200, y:-112}, {x:200, y:-64}, {x:184, y:-24}, {x:144, y:0}, {x:96, y:16}, {x:48, y:16}], bonus:-1, life:5}, {id:17, p:{x:180, y:260}, v:[{x:0, y:0}, {x:-40, y:-24}, {x:-56, y:-64}, {x:-56, y:-112}, {x:-48, y:-160}, {x:-32, y:-192}, {x:-8, y:-208}, {x:32, y:-216}, {x:112, y:-216}, {x:152, y:-208}, {x:176, y:-192}, {x:192, y:-160}, {x:200, y:-112}, {x:200, y:-64}, {x:184, y:-24}, {x:144, y:0}, {x:96, y:16}, {x:48, y:16}], bonus:-1, life:2}, {id:18, p:{x:156, y:212}, v:[{x:0, y:0}, {x:-8, y:-32}, {x:16, y:-48}, {x:88, y:-24}, {x:88, y:-16}, {x:40, y:8}], bonus:-1, life:5}, {id:19, p:{x:268, y:196}, v:[{x:0, y:0}, {x:0, y:-8}, {x:64, y:-32}, {x:88, y:-16}, {x:80, y:16}, {x:48, y:24}], bonus:-1, life:5}, {id:20, p:{x:260, y:140}, v:[{x:0, y:0}, {x:0, y:-32}, {x:24, y:-56}], bonus:-1, life:3}, {id:22, p:{x:244, y:108}, v:[{x:0, y:0}, {x:0, y:32}, {x:-24, y:-24}], bonus:-1, life:3}, {id:23, p:{x:252, y:100}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:24, p:{x:260, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:25, p:{x:244, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:27, p:{x:316, y:212}, v:[{x:0, y:0}, {x:0, y:-24}, {x:24, y:-24}, {x:24, y:0}], bonus:-1, life:1}, {id:28, p:{x:164, y:212}, v:[{x:0, y:0}, {x:0, y:-24}, {x:24, y:-24}, {x:24, y:0}], bonus:-1, life:1}, {id:29, p:{x:180, y:212}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:30, p:{x:316, y:204}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:31, p:{x:252, y:220}, v:[{x:0, y:0}, {x:0, y:32}, {x:-8, y:24}], bonus:-1, life:5}, {id:32, p:{x:252, y:252}, v:[{x:0, y:0}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:5}, {id:33, p:{x:188, y:324}, v:[{x:0, y:0}, {x:32, y:-8}, {x:40, y:8}], bonus:-1, life:5}, {id:34, p:{x:228, y:324}, v:[{x:0, y:0}, {x:16, y:-16}, {x:24, y:-8}], bonus:-1, life:5}, {id:35, p:{x:252, y:316}, v:[{x:0, y:0}, {x:8, y:-8}, {x:24, y:8}], bonus:-1, life:5}, {id:36, p:{x:276, y:332}, v:[{x:0, y:0}, {x:8, y:-16}, {x:40, y:-8}], bonus:-1, life:5}, {id:37, p:{x:132, y:100}, v:[{x:0, y:0}, {x:16, y:-32}, {x:8, y:0}, {x:-8, y:48}], bonus:-1, life:2}, {id:38, p:{x:356, y:68}, v:[{x:0, y:0}, {x:16, y:32}, {x:24, y:80}, {x:8, y:32}], bonus:-1, life:2}, {id:39, p:{x:420, y:260}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:40, p:{x:428, y:252}, v:[{x:0, y:0}, {x:8, y:-24}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:5}, {id:41, p:{x:436, y:260}, v:[{x:0, y:0}, {x:24, y:8}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:5}, {id:42, p:{x:428, y:268}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:5}, {id:43, p:{x:420, y:260}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:5}, {id:44, p:{x:44, y:228}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:45, p:{x:52, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:24, y:-16}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:4}, {id:46, p:{x:60, y:228}, v:[{x:0, y:0}, {x:24, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:4}, {id:47, p:{x:44, y:228}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:4}, {id:48, p:{x:44, y:228}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:32}, {x:-16, y:24}, {x:-24, y:8}], bonus:-1, life:4}, {id:50, p:{x:84, y:68}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:-1}, {id:51, p:{x:84, y:52}, v:[{x:0, y:0}, {x:8, y:-24}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:1}, {id:52, p:{x:92, y:60}, v:[{x:0, y:0}, {x:24, y:8}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:1}, {id:53, p:{x:84, y:68}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:1}, {id:54, p:{x:76, y:60}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:1}, {id:55, p:{x:452, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:-1}, {id:56, p:{x:452, y:68}, v:[{x:0, y:0}, {x:8, y:-24}, {x:24, y:-16}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:57, p:{x:460, y:76}, v:[{x:0, y:0}, {x:24, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:3}, {id:58, p:{x:452, y:84}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-24, y:16}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:3}, {id:59, p:{x:444, y:76}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:3}], anomaly:[], teleport:[{id:0, x:348, y:268, ex:156, ey:268}, {id:1, x:52, y:196, ex:428, ey:228}, {id:2, x:196, y:220, ex:316, ey:220}], key:[{id:0, x:316, y:188}, {id:1, x:188, y:188}, {id:2, x:252, y:276}, {id:3, x:428, y:260}, {id:4, x:52, y:228}, {id:5, x:220, y:84}, {id:6, x:284, y:84}, {id:7, x:252, y:140}], exit:{x:252, y:36, lock:8}, time:240, title:"SKULL"}); case 10: return ({block:[{id:5, p:{x:228, y:204}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:48, y:-16}, {x:56, y:-8}, {x:48, y:0}], bonus:-1, life:6}, {id:6, p:{x:276, y:188}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:7, p:{x:332, y:180}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:8, p:{x:388, y:172}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:9, p:{x:220, y:196}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:10, p:{x:164, y:188}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:13, p:{x:108, y:180}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:14, p:{x:52, y:172}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:15, p:{x:44, y:116}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:16, p:{x:452, y:172}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:17, p:{x:452, y:108}, v:[{x:0, y:0}, {x:0, y:-48}, {x:8, y:-56}, {x:16, y:-48}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:18, p:{x:220, y:180}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:-1}, {id:19, p:{x:276, y:204}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:20, p:{x:340, y:204}, v:[{x:0, y:0}, {x:48, y:0}, {x:56, y:8}, {x:48, y:16}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:21, p:{x:396, y:212}, v:[{x:0, y:0}, {x:48, y:0}, {x:56, y:8}, {x:48, y:16}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:22, p:{x:444, y:228}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:16, y:48}, {x:8, y:56}, {x:0, y:48}], bonus:-1, life:6}, {id:23, p:{x:228, y:204}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:6}, {id:24, p:{x:164, y:204}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-48, y:16}, {x:-56, y:8}, {x:-48, y:0}], bonus:-1, life:6}, {id:25, p:{x:108, y:212}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-48, y:16}, {x:-56, y:8}, {x:-48, y:0}], bonus:-1, life:6}, {id:26, p:{x:52, y:220}, v:[{x:0, y:0}, {x:8, y:8}, {x:8, y:56}, {x:0, y:64}, {x:-8, y:56}, {x:-8, y:8}], bonus:-1, life:6}, {id:27, p:{x:220, y:284}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:-1}, {id:28, p:{x:276, y:276}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:29, p:{x:332, y:268}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:30, p:{x:228, y:276}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:6}, {id:31, p:{x:164, y:276}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:32, p:{x:252, y:92}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:1}, {id:33, p:{x:252, y:92}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:1}, {id:34, p:{x:244, y:100}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:16, y:48}, {x:8, y:56}, {x:0, y:48}], bonus:-1, life:1}, {id:35, p:{x:252, y:92}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:1}, {id:36, p:{x:284, y:68}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:37, p:{x:284, y:116}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:38, p:{x:220, y:116}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:39, p:{x:220, y:52}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}], anomaly:[{id:0, x:284, y:196}, {id:1, x:220, y:196}, {id:2, x:108, y:268}, {id:3, x:396, y:268}, {id:4, x:452, y:284}, {id:5, x:52, y:284}, {id:6, x:420, y:196}, {id:7, x:84, y:196}, {id:8, x:252, y:92}], teleport:[], key:[{id:0, x:252, y:92}, {id:1, x:420, y:196}, {id:2, x:84, y:196}, {id:3, x:252, y:252}, {id:4, x:460, y:52}, {id:5, x:44, y:52}, {id:6, x:140, y:148}, {id:7, x:364, y:148}], exit:{x:252, y:4, lock:8}, time:240, title:"HIDDEN BLOCKS"}); case 11: return ({block:[{id:0, p:{x:228, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:1, p:{x:276, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:2, p:{x:228, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:2}, {id:3, p:{x:324, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:4, p:{x:180, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:2}, {id:5, p:{x:372, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:8, p:{x:132, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:3}, {id:9, p:{x:420, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:10, p:{x:84, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:4}, {id:11, p:{x:204, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:12, p:{x:252, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:13, p:{x:156, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:14, p:{x:108, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:15, p:{x:300, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:16, p:{x:348, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:17, p:{x:396, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:18, p:{x:60, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:19, p:{x:228, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:21, p:{x:276, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:22, p:{x:324, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:23, p:{x:180, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:24, p:{x:132, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:25, p:{x:372, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:26, p:{x:84, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:27, p:{x:204, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:28, p:{x:252, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:29, p:{x:300, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:30, p:{x:348, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:32, p:{x:156, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:33, p:{x:108, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:34, p:{x:228, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:35, p:{x:276, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:36, p:{x:180, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:37, p:{x:132, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:38, p:{x:324, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:39, p:{x:204, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:40, p:{x:252, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:41, p:{x:300, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:42, p:{x:156, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:43, p:{x:228, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:45, p:{x:276, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:46, p:{x:180, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:47, p:{x:204, y:28}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:48, p:{x:252, y:28}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:49, p:{x:204, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:50, p:{x:252, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:51, p:{x:300, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:53, p:{x:348, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:54, p:{x:156, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:55, p:{x:108, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:56, p:{x:228, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:57, p:{x:276, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:58, p:{x:180, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:59, p:{x:252, y:268}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:4}], anomaly:[{id:0, x:60, y:196}, {id:1, x:444, y:196}, {id:2, x:132, y:220}, {id:3, x:372, y:220}, {id:4, x:180, y:124}, {id:5, x:324, y:124}], teleport:[{id:0, x:52, y:276, ex:404, ey:68}, {id:1, x:116, y:276, ex:36, ey:68}, {id:2, x:180, y:276, ex:252, ey:68}, {id:3, x:340, y:68, ex:244, ey:276}, {id:4, x:308, y:276, ex:100, ey:68}, {id:5, x:372, y:284, ex:180, ey:68}, {id:6, x:212, y:244, ex:132, ey:116}, {id:7, x:436, y:276, ex:372, ey:148}, {id:8, x:476, y:244, ex:68, ey:172}, {id:9, x:340, y:244, ex:436, ey:132}, {id:10, x:260, y:244, ex:212, ey:148}, {id:11, x:148, y:212, ex:308, ey:148}, {id:12, x:20, y:228, ex:68, ey:116}, {id:13, x:84, y:228, ex:412, ey:196}, {id:14, x:404, y:132, ex:228, ey:108}, {id:15, x:292, y:28, ex:252, ey:204}, {id:16, x:116, y:164, ex:468, ey:76}, {id:17, x:132, y:52, ex:332, ey:188}, {id:18, x:28, y:116, ex:212, ey:28}, {id:19, x:252, y:140, ex:100, ey:108}], key:[{id:0, x:132, y:172}, {id:1, x:372, y:172}, {id:2, x:276, y:220}, {id:3, x:228, y:220}, {id:4, x:252, y:148}, {id:5, x:228, y:76}, {id:6, x:276, y:76}, {id:7, x:252, y:52}], exit:{x:252, y:4, lock:8}, time:240, title:"ROCK'N'ROLL"}); }; } } }//package
Section 209
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.7"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 210
//Par0 (Par0) package { import elm.game.particles.*; public dynamic class Par0 extends Particle { } }//package
Section 211
//Par1 (Par1) package { import elm.game.particles.*; public dynamic class Par1 extends Particle { } }//package
Section 212
//Par2 (Par2) package { import elm.game.particles.*; public dynamic class Par2 extends Particle { } }//package
Section 213
//Par3 (Par3) package { import elm.game.particles.*; public dynamic class Par3 extends Particle { } }//package
Section 214
//Par4 (Par4) package { import elm.game.particles.*; public dynamic class Par4 extends Particle { } }//package
Section 215
//Par5 (Par5) package { import elm.game.particles.*; public dynamic class Par5 extends Particle { } }//package
Section 216
//Player (Player) package { import Box2D.Dynamics.*; import elm.core.*; import objects.*; import bonuses.*; public class Player { public var panel:PanelClass; public var exit:ExitClass; public var balls:Array; private var m_life:int; public var speed:int; public var keys:int; public var bns:Array; public static const SPEED:Array = [50, 70, 100]; public static var ball_id:int; public function Player(){ ball_id = -1; life = Game.getVar("life"); speed = 0; balls = []; panel = null; bns = []; exit = null; keys = 0; } public function IsBonus(_arg1:int):Boolean{ var _local2:int; _local2 = 0; while (_local2 < bns.length) { if (bns[_local2].type == _arg1){ return (true); }; _local2++; }; return (false); } public function Update(_arg1:Number):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < bns.length) { bns[_local2].timer = (bns[_local2].timer - _arg1); if (bns[_local2].timer <= 0){ if (bns[_local2].type == Bonus.FIREBALL){ _local3 = 0; while (_local3 < balls.length) { balls[_local3].fireball = false; _local3++; }; }; bns.splice(_local2, 1); }; _local2++; }; } public function get life():int{ return (m_life); } public function AddBonus(_arg1:int):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < bns.length) { if (bns[_local2].type == _arg1){ bns[_local2].timer = bns[_local2].time; return; }; _local2++; }; bns.push(Bonus.getBonusInfo(_arg1)); if (_arg1 == Bonus.FIREBALL){ _local3 = 0; while (_local3 < balls.length) { balls[_local3].fireball = true; _local3++; }; }; } public function set life(_arg1:int):void{ if (_arg1 > 8){ _arg1 = 8; }; m_life = _arg1; if (panel){ panel.gotoAndStop(m_life); }; } } }//package
Section 217
//Preloader (Preloader) package { import flash.display.*; public dynamic class Preloader extends MovieClip { public var link_btn:SimpleButton; public var logo_mc:bomb_preloader; public function Preloader(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 218
//PreloaderClass (PreloaderClass) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; import flash.utils.*; public dynamic class PreloaderClass extends MovieClip { public var preloader:MovieClip; public var progress_field:TextField; private var old_fps:int;// = 120 public var domain:TextField; private var last_time:Number;// = 0 public static const ENTRY_FRAME:Number = 3; public static const DOCUMENT_CLASS:String = "Main"; public function PreloaderClass(){ last_time = 0; old_fps = 120; addFrameScript(2, frame3); super(); stop(); this["progress_field"].text = "...loading 0%..."; this["preloader"].stop(); this["preloader"].alpha = 0; if (!isUrl(["kongregate.com"])){ MochiAd.showPreGameAd({clip:this, id:"81eae728ffa6ad23", no_progress_bar:true, res:"500x500", background:0, color:3381759, outline:0xFFFFFF, no_bg:true, ad_finished:onCompleteAd, ad_progress:onProgressAd}); } else { addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); loaderInfo.addEventListener(Event.COMPLETE, onComplete); }; } public function onEnterFrameAd(_arg1:Event):void{ if (currentFrame >= ENTRY_FRAME){ removeEventListener(Event.ENTER_FRAME, onEnterFrameAd); stop(); main(); }; } private function onProgress(_arg1:ProgressEvent):void{ var _local2:uint; var _local3:uint; var _local4:Number; _local2 = _arg1.bytesLoaded; _local3 = _arg1.bytesTotal; _local4 = ((_local2 / _local3) * 100); this["progress_field"].text = (("...loading " + Math.round(_local4)) + "%..."); } private function onComplete(_arg1:Event):void{ last_time = getTimer(); addEventListener(Event.ENTER_FRAME, onEnterFrameAd); play(); } function frame3(){ stop(); } public function onCompleteAd():void{ addEventListener(Event.ENTER_FRAME, onEnterFrameAd); play(); } public function onProgressAd(_arg1:Number):void{ this["progress_field"].text = (("...loading " + Math.round(_arg1)) + "%..."); } public function onAddedToStage(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } private function main():void{ var _local1:Class; _local1 = (loaderInfo.applicationDomain.getDefinition(DOCUMENT_CLASS) as Class); addChild(new (_local1)); } public function onEnterFrame(_arg1:Event):void{ } public function isUrl(_arg1:Array):Boolean{ var _local2:String; var _local3:Number; var _local4:Number; var _local5:String; var _local6:Number; var _local7:Number; var _local8:int; _local2 = stage.loaderInfo.loaderURL; _local3 = (_local2.indexOf("://") + 3); _local4 = _local2.indexOf("/", _local3); _local5 = _local2.substring(_local3, _local4); _local6 = (_local5.lastIndexOf(".") - 1); _local7 = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); _local8 = 0; while (_local8 < _arg1.length) { if (_local5 == _arg1[_local8]){ return (true); }; _local8++; }; return (false); } } }//package
Section 219
//Scores (Scores) package { import elm.core.*; import flash.display.*; import flash.events.*; import mochi.*; import backgrounds.*; public class Scores extends State { private var GUI:Layer; private var BACK:Layer; override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); BACK = Gfx.createLayer(null, "back", 10, true); m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40, scaleX:0.8, scaleY:0.8}); m.blendMode = BlendMode.ADD; m = Gfx.createMovie(GUI, "gfx.Saved", "saved", {x:250, y:250}); m.blendMode = BlendMode.ADD; m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:150, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); if (Game.getVar("level") > 11){ m = Gfx.createMovie(GUI, "gui.BtnSubmit", "btn_submit", {x:350, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var e = _arg1; if (Game.isUrl(["kongregate.com"])){ if (Kongregate.InDone()){ Kongregate.api.scores.submit(Game.getVar("score")); Game.setState("mainmenu"); }; } else { MochiScores.showLeaderboard({boardID:"f0fe6885caf1c310", score:Game.getVar("score"), onClose:function ():void{ Game.setState("mainmenu"); }}); }; }); } else { m = Gfx.createMovie(GUI, "gui.BtnNext", "btn_next", {x:350, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("gameplay"); }); }; Gfx.createMovie(BACK, "gfx.Background", "background"); Log.Message("Scores init."); return (true); } override public function onMouseClick(_arg1:MouseEvent):void{ } override public function free():void{ Log.Message("Scores free."); } override public function frame():void{ } override public function onKeyDown(_arg1:KeyboardEvent):void{ } } }//package
Section 220
//SoundButton (SoundButton) package { import elm.core.*; import flash.display.*; import flash.events.*; public class SoundButton extends SimpleButton { public function SoundButton(){ this.addEventListener(MouseEvent.CLICK, this.onSoundClick); this.addEventListener(MouseEvent.ROLL_OVER, this.onSoundRollOver); } public function onSoundRollOver(_arg1:MouseEvent):void{ if (!Main.music_mute){ Sfx.play(("sfx.Block" + Math.floor((Math.random() * 7))), Main.music_volume, 0); }; } public function onSoundClick(_arg1:MouseEvent):void{ if (!Main.music_mute){ Sfx.play(("sfx.Wall" + Math.floor((Math.random() * 5))), Main.music_volume, 0); }; } } }//package

Library Items

Symbol 1 GraphicUsed by:32 33
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:31
Symbol 4 GraphicUsed by:5 6
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:4 5Used by:31
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Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}Uses:28Used by:30
Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99}Uses:29Used by:31
Symbol 31 MovieClip {bomb_preloader}Uses:3 6 11 13 15 22 24 26 30 SS1Used by:33
Symbol 32 ButtonUses:1Used by:33
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Symbol 135 GraphicUsed by:147
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Symbol 138 MovieClipUses:137Used by:139
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Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160
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Symbol 161 GraphicUsed by:184
Symbol 162 Sound {sfx.Track0}Used by:184
Symbol 163 Sound {sfx.Block0}Used by:184
Symbol 164 Sound {sfx.Block1}Used by:184
Symbol 165 Sound {sfx.Block2}Used by:184
Symbol 166 Sound {sfx.Block3}Used by:184
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Symbol 169 Sound {sfx.Block6}Used by:184
Symbol 170 Sound {sfx.Bonus0}Used by:184
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Symbol 175 Sound {sfx.Panel2}Used by:184
Symbol 176 Sound {sfx.Wall0}Used by:184
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Symbol 178 Sound {sfx.Wall2}Used by:184
Symbol 179 Sound {sfx.Wall3}Used by:184
Symbol 180 Sound {sfx.Wall4}Used by:184
Symbol 181 Sound {sfx.Complete}Used by:184
Symbol 182 Sound {sfx.Death}Used by:184
Symbol 183 Sound {sfx.Gameover}Used by:184
Symbol 184 MovieClip {GlowNoid_fla.sfx_export_20}Uses:161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183Used by:293
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Symbol 267 MovieClip {gui.Gameover}Uses:266Used by:293
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Symbol 269 MovieClip {gui.Pause}Uses:268Used by:293
Symbol 270 EditableTextUses:69Used by:271
Symbol 271 MovieClip {gfx.Saved}Uses:270Used by:293
Symbol 272 GraphicUsed by:276
Symbol 273 GraphicUsed by:274
Symbol 274 ButtonUses:273Used by:276 284 287 289
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip {gui.SoundControl}Uses:272 274 275Used by:293
Symbol 277 ButtonUses:79Used by:278
Symbol 278 ButtonUses:277Used by:293
Symbol 279 EditableTextUses:69Used by:281
Symbol 280 EditableTextUses:69Used by:281
Symbol 281 Button {gui.BtnSubmit}Uses:279 280Used by:293
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Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip {gui.WaveControl}Uses:282 274 283Used by:293
Symbol 285 GraphicUsed by:287
Symbol 286 GraphicUsed by:287 289
Symbol 287 MovieClip {gui.ImageControl}Uses:285 274 286Used by:293
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip {gui.TextControl}Uses:288 274 286Used by:293
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Symbol 291 EditableTextUses:69Used by:292
Symbol 292 Button {gui.BtnMore}Uses:290 291Used by:293
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Streaming Sound 1Used by:Symbol 31 MovieClip {bomb_preloader}

Instance Names

"progress_field"Frame 1Symbol 118 EditableText
"preloader"Frame 1Symbol 147 MovieClip {GlowNoid_fla.JuegosWeb_1}
"domain"Frame 1Symbol 149 EditableText
"sm"Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100} Frame 1Symbol 28 MovieClip
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 1Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 9Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 17Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 25Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 33Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 41Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 45Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 53Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 57Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 65Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 73Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 81Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 89Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 93Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 105Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 109Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"sm"Symbol 30 MovieClip {GlowNoid_fla.bomb_smoker4_99} Frame 117Symbol 29 MovieClip {GlowNoid_fla.bomb_smoker3_100}
"loaderbar"Symbol 31 MovieClip {bomb_preloader} Frame 1Symbol 22 MovieClip
"logo_mc"Symbol 33 MovieClip {Preloader} Frame 1Symbol 31 MovieClip {bomb_preloader}
"link_btn"Symbol 33 MovieClip {Preloader} Frame 1Symbol 32 Button
"panel"Symbol 116 MovieClip {gfx.Help} Frame 1Symbol 53 MovieClip {gfx.Panel}
"btn_right"Symbol 116 MovieClip {gfx.Help} Frame 1Symbol 64 Button
"btn_left"Symbol 116 MovieClip {gfx.Help} Frame 1Symbol 67 Button
"portal"Symbol 116 MovieClip {gfx.Help} Frame 2Symbol 80 MovieClip {gfx.Exit}
"roll"Symbol 156 MovieClip {GlowNoid_fla.karmateam_prialka_16} Frame 1Symbol 153 MovieClip
"prialka"Symbol 157 MovieClip {GlowNoid_fla.karmateam_print_14} Frame 1Symbol 156 MovieClip {GlowNoid_fla.karmateam_prialka_16}
"logo"Symbol 160 MovieClip {karmateam_logo} Frame 1Symbol 157 MovieClip {GlowNoid_fla.karmateam_print_14}
"score"Symbol 215 MovieClip {gfx.Score} Frame 1Symbol 214 EditableText
"time"Symbol 217 MovieClip {gfx.Timer} Frame 1Symbol 216 EditableText
"btn"Symbol 276 MovieClip {gui.SoundControl} Frame 1Symbol 274 Button
"btn"Symbol 284 MovieClip {gui.WaveControl} Frame 1Symbol 274 Button
"btn"Symbol 287 MovieClip {gui.ImageControl} Frame 1Symbol 274 Button
"btn"Symbol 289 MovieClip {gui.TextControl} Frame 1Symbol 274 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$CS$5T1/MbG5tAgtc22R1JiZb0."

Labels

"preloader"Frame 1
"export"Frame 2
"game"Frame 3
"preloader_check"Symbol 31 MovieClip {bomb_preloader} Frame 3




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Created: 10/4 -2019 05:05:43 Last modified: 10/4 -2019 05:05:43 Server time: 22/06 -2024 10:42:41