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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

-Force leader 2-.swf

This is the info page for
Flash #70044

(Click the ID number above for more basic data on this flash file.)


Text
::FORCE LEADER 2::

LOADING

1.25 MB

LOADING.

START!

READY?

TURBO

GR5278

STOP

BLAST!!

BLAST!!

tree

BOAM!!

BOOAM!!

GO!

<<

TURBO

100

-THE END-

THANK YOU FOR PLAYING

WWW.NT3.IDV.TW

EXIT

0

FPS

1

ActionScript [AS1/AS2]

Frame 1
play();
Frame 3
ifFrameLoaded (85) { gotoAndStop (5); }
Frame 4
gotoAndPlay (1);
Frame 5
stop(); fscommand ("allowscale", 0);
Frame 6
stopAllSounds();
Frame 84
stop();
Symbol 8 Button
on (rollOver) { play(); }
Symbol 10 Button
on (rollOver) { gotoAndPlay (2); }
Symbol 11 MovieClip Frame 1
stop();
Symbol 97 Button
on (press) { getURL ("http://www.nt3.idv.tw/", "_top"); }
Symbol 99 MovieClip Frame 115
stop();
Symbol 104 Button
on (press) { play(); }
Symbol 107 MovieClip Frame 17
stop();
Symbol 108 MovieClip Frame 135
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
a = random(2) + 1; gotoAndStop(a);
Symbol 125 MovieClip Frame 1
fl = 100; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 125 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.crash.speed = _root.speed; _root.game.speed = _root.game.speed - 325; _root.game.crash.gotoAndPlay(2); _root.game.incar.life.nextFrame(); } gotoAndPlay (1); }
Symbol 125 MovieClip Frame 3
gotoAndPlay (2);
Symbol 128 MovieClip Frame 1
fl = 180; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 128 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.speed = _root.game.speed + 100; _root._root.game.bg.gotoAndPlay(2); _root._root._root.game.incar.gotoAndPlay(2); _root._root.game.ground.gotoAndPlay(2); _root.game.score = _root.game.score + 1; } gotoAndPlay (1); }
Symbol 128 MovieClip Frame 3
gotoAndPlay (2);
Symbol 131 MovieClip Frame 1
fl = 120; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 131 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.speed = _root.game.speed - 32; _root._root.game.carboom.gotoAndPlay(2); _root.game.score = _root.game.score + 1; } gotoAndPlay (1); }
Symbol 131 MovieClip Frame 3
gotoAndPlay (2);
Symbol 133 MovieClip Frame 1
fl = 100; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 133 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.speed = _root.game.speed - 10; _root._root.game.peo.gotoAndPlay(2); _root.game.score = _root.game.score + 1; } gotoAndPlay (1); }
Symbol 133 MovieClip Frame 3
gotoAndPlay (2);
Symbol 135 MovieClip Frame 1
fl = 100; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 135 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.speed = _root.game.speed - 10; _root._root.game.left.gotoAndPlay(2); _root.game.score = _root.game.score + 1; } gotoAndPlay (1); }
Symbol 135 MovieClip Frame 3
gotoAndPlay (2);
Symbol 137 MovieClip Frame 1
fl = 100; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 137 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.speed = _root.game.speed - 10; _root._root.game.right.gotoAndPlay(2); _root.game.score = _root.game.score + 1; } gotoAndPlay (1); }
Symbol 137 MovieClip Frame 3
gotoAndPlay (2);
Symbol 139 MovieClip Frame 1
fl = 100; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 139 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.speed = _root.game.speed - 25; _root._root.game.tree.gotoAndPlay(2); _root.game.score = _root.game.score + 1; } gotoAndPlay (1); }
Symbol 139 MovieClip Frame 3
gotoAndPlay (2);
Symbol 142 MovieClip Frame 1
fl = 120; x = (Math.random() * 10000) - 5000; y = 200; if (first) { z = 10000; } else { z = Math.random() * 10000; first = true; }
Symbol 142 MovieClip Frame 2
x = x + ((300 - _root._xmouse) / 2); z = z - _root.game.speed; scl = fl / (z + fl); _x = (x * scl); _y = (y * scl); _yscale = (scl * 100); _xscale = (scl * 100); _alpha = (scl * 700); if (z < 0) { if ((x > 200) || (x < -200)) { _root.game.speed++; } else { _root.game.speed = _root.game.speed - 10; _root._root.game.delstop.gotoAndPlay(2); _root.game.score = _root.game.score + 1; } gotoAndPlay (1); }
Symbol 142 MovieClip Frame 3
gotoAndPlay (2);
Symbol 143 MovieClip Frame 1
i = 1; while (i < 8) { duplicateMovieClip (line0, "line" + i, i); i++; }
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 2
if (_root.game.speed < 20) { _root.game.speed = 20; }
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 2
if (_root.game.speed < 20) { _root.game.speed = 20; }
Symbol 160 MovieClip Frame 16
stop();
Symbol 163 MovieClip Frame 8
stop();
Symbol 165 MovieClip Frame 1
tellTarget (_root.scoreg.score) { play(); };
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
if (_root.game.speed < 20) { _root.game.speed = 20; }
Symbol 179 MovieClip Frame 17
stop();
Symbol 190 MovieClip Frame 15
stop();
Symbol 204 MovieClip Frame 9
stop();
Symbol 205 MovieClip Frame 21
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 2
if (_root.game.speed < 20) { _root.game.speed = 20; }
Instance of Symbol 205 MovieClip "explosion" in Symbol 207 MovieClip Frame 2
/* no clip actions */
Symbol 210 MovieClip Frame 6
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 2
if (_root.game.speed < 60) { _root.game.speed = 60; }
Symbol 221 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 10
tellTarget (_root.game.gameover) { gotoAndPlay (2); };
Symbol 243 MovieClip Frame 1
stop();
Symbol 248 Button
on (rollOver) { play(); }
Symbol 250 MovieClip Frame 1
stop();
Symbol 260 Button
on (press) { fscommand ("quit"); }
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 2
stopAllSounds();
Symbol 262 MovieClip Frame 3
_root.game.speed = 0;
Symbol 262 MovieClip Frame 21
stop();
Symbol 267 MovieClip Frame 1
_root.game.score = 0; speed = 100;
Symbol 274 MovieClip Frame 1
Quality = ["low", "medium", "high", "best"]; currentQuality = 2; increaseQuality = function () { trace("Increase Quality"); currentQuality++; _quality = Quality[currentQuality]; trace("Current Quality : " + Quality[currentQuality]); }; decreaseQuality = function () { trace("Decrease Quality"); currentQuality--; _quality = Quality[currentQuality]; trace("Current Quality : " + Quality[currentQuality]); };
Symbol 274 MovieClip Frame 2
time = getTimer();
Symbol 274 MovieClip Frame 16
elapsed = getTimer() - time; rate = int((1000 / elapsed) * 15); bar._x = rate + 50; trace("rate : " + rate); if ((rate < 25) && (currentQuality > 0)) { decreaseQuality(); } else if ((rate >= 32) && (currentQuality < 3)) { increaseQuality(); } gotoAndPlay (2);

Library Items

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Symbol 3 FontUsed by:4 5 12 263
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Symbol 10 ButtonUses:7Used by:11
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Symbol 98 SoundUsed by:99
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Symbol 111 SoundUsed by:Timeline
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Symbol 240 SoundUsed by:243  Timeline
Symbol 241 SoundUsed by:243
Symbol 242 SoundUsed by:243
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Symbol 244 FontUsed by:245
Symbol 245 EditableTextUses:244Used by:267
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Symbol 248 ButtonUses:247Used by:250
Symbol 249 SoundUsed by:250
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Symbol 267 MovieClipUses:114 118 143 151 154 166 207 210 215 221 243 245 246 250 262 263 264 265 266Used by:Timeline
Symbol 268 GraphicUsed by:274
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Symbol 271 EditableTextUses:269Used by:274
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClipUses:268 270 271 273Used by:Timeline

Instance Names

"game"Frame 84Symbol 267 MovieClip
"shape"Symbol 125 MovieClip Frame 1Symbol 124 MovieClip
"line0"Symbol 143 MovieClip Frame 1Symbol 125 MovieClip
"bit101"Symbol 143 MovieClip Frame 1Symbol 128 MovieClip
"bit101"Symbol 143 MovieClip Frame 1Symbol 128 MovieClip
"explosion"Symbol 207 MovieClip Frame 2Symbol 205 MovieClip
"life"Symbol 243 MovieClip Frame 1Symbol 233 MovieClip
"bg"Symbol 267 MovieClip Frame 1Symbol 114 MovieClip
"ground"Symbol 267 MovieClip Frame 1Symbol 118 MovieClip
"peo"Symbol 267 MovieClip Frame 1Symbol 151 MovieClip
"delstop"Symbol 267 MovieClip Frame 1Symbol 154 MovieClip
"tree"Symbol 267 MovieClip Frame 1Symbol 166 MovieClip
"carboom"Symbol 267 MovieClip Frame 1Symbol 207 MovieClip
"crash"Symbol 267 MovieClip Frame 1Symbol 215 MovieClip
"left"Symbol 267 MovieClip Frame 1Symbol 221 MovieClip
"right"Symbol 267 MovieClip Frame 1Symbol 221 MovieClip
"incar"Symbol 267 MovieClip Frame 1Symbol 243 MovieClip
"gameover"Symbol 267 MovieClip Frame 1Symbol 262 MovieClip
"bar"Symbol 274 MovieClip Frame 1Symbol 273 MovieClip

Labels

"init"Symbol 274 MovieClip Frame 1
"loop"Symbol 274 MovieClip Frame 2

Dynamic Text Variables

speedSymbol 245 EditableText"100"
scoreSymbol 263 EditableText"0"
rateSymbol 271 EditableText"1"




http://swfchan.com/15/70044/info.shtml
Created: 10/4 -2019 03:07:08 Last modified: 10/4 -2019 03:07:08 Server time: 22/12 -2024 11:51:26