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Executive Shootout 3.swf

This is the info page for
Flash #70099

(Click the ID number above for more basic data on this flash file.)


Text
Quality may be changed at any time by pressing the 'q' button
Press 'SPACE' to skip cutscenes

WARNING:If rated this game would acheive MA 15 :High Level Violence
WARNING:Graphic Intensive, To run acceptably in High Quality you need at least a 500mhz CPU

q

stream

PLAY

PLAY

EXTRAS

CREDITS

REPLAY INTRO

CREDITS

Artwork and Animation:Emeciton
ADITIONAL ARTWORK:ID SOFTWARE

Programming:Emeciton

Design and Concept:Emeciton

Made Using:Macromedia Flash 5
Creative Sound Recorder
Sound Recorder 3.2
qped II
cdex 1.40 beta 5
wINTEX 4.3

BACK TO MAIN MENU

Music:Linkin Park-With You
Linkin Park-One step Closer
Blur-Song2
Saliva-Superstar
korn-counting
Disturbed-Stupify
Will Loconto-Excerpt from
Roadhouse
SHIHAD (PACIFIER)-MY MIND'S
SEDATE

Sounds by:SoundDogs-half life
robert prince-doom2
SOUNDELUX
MEDIA LABS-QUAKE 2

Newgrounds.com
1001freefonts.com
Id Software AND
MCFRETN, FOR INSPIRATION

Special Thanks:MY FRIEND, Tapion

EXTRAS

PLAY EXECUTIVE SHOOTOUT 1

PLAY EXECUTIVE SHOOTOUT 2

STAGE SELECT

e-mail emeciton

visit the emeciton flash dimension

STAGE

Did you really think you were
going to get in that easy? If you
do happen to have the password
then please feel free to go right
ahead. Click inside the box below
type it in and press "enter"
Otherwise you'll need to finish
it for real. Or if you really
suck you can guess the code
go on....

LEVEL ONE CUTSCENE

LEVEL ONE

You must've either finished the game or entered the
right password at the extras menu to get here. The
password is "executive3"
with no quotation marks and it is case sensitive.

BOSS ONE CUTSCENE

BOSS ONE

LEVEL TWO CUTSCENE

LEVEL TWO

After defeating his second business Executive
Shootout decided that taking down businesses one
at a time is not fast enough to take them all down
in his lifetime, and would generate far to many
sequels (three is already pushing it), so he decided
to go after the business that owns all businesses,
BUSINESS INCORPORATED, or Binc for short.....

With his trusty "Executive Buster" shotgun at his side he
walked slowly towards his biggest challenge yet and the
beginning of.....

LEVEL ONE

You start with the Shotgun. Other weapons may be collected during
the game. To select them just press the number keys. The
corrseponding number is told to you when you get it.
To advance to the next level you must fight your way through the
wastelands. All the enemies in this level are equipped with a weapon
so kill them before they kill you. If you run out of health you die so
look out for medikits and dont let the enemy shoot you first.
Resistance will get heavier as you go, some enemies have more
health than others. Good Luck.

Health:

Kills:

weapon_control

l1_music

l1 dead checker

l1 dead checker

YOU'RE DEAD!!

TRY AGAIN?

WIMP OUT?

LEVEL ONE
CLEAR

db_control

music

BOSS ONE

It seems Binc. has employed some mechs for security. This one
shouldn't be too much of a problem, just shoot the cockpit to
disable it. Press 'Space' at any time to take cover from the
powerful chainguns it possesses. Dont let its comical appearance
fool you it can kill you in seconds.

damage

b1_deadchecker

music

BOSS ONE
CLEAR

YOU'RE
DEAD!!

LEVEL TWO

It seems Binc. has employed some armed soilders for security as
well. This is the same as level one just shoot them before they
shoot back. There aren't many soilders right here so dont worry
about only having a shotgun right now. If there are soilders there
should be better weapons around the place.

l2 dead checker

l2 dead checker

l2_music

Storage/
Armoury

After being ambushed by Binc. Soilders
Executive Shootout was knocked cold.
What will happen to him now? You may find
out in the second half of Exective Shootout 3!
Don't miss the concluding chapter in the
Executive Shootout series.

-PROGRAMMING-
EMECITON
-ARTWORK-
emciton
-animation-
emeciton
-design-
emeciton
-concept-
emeciton
-sound effects-
sound dogs
soundelux media labs
robert prince
-made using-
macromedia flash 5
cdex 1.40 beta 5
qped11
wintex 4.3
sound recorder 3.2
creative sound recorder
-additional artwork-
id software
-Music-
linkin park
blur
saliva
korn
disturbed
will loconto
shihad (pacifier)
-special thanks-
newgrounds.com
my bud, tapion
mcfretn (for inspiration)
id software
1001freefonts.com

ActionScript [AS1/AS2]

Frame 1
Mouse.show(); stopAllSounds(); loadingstuff = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndStop (3); } num = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); loaderbar.gotoAndStop(num);
Frame 2
gotoAndPlay (1);
Frame 3
loadingstuff = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndStop (3); } num = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); loaderbar.gotoAndStop(num);
Frame 478
stop();
Frame 479
stop();
Frame 480
stop();
Frame 481
stop();
Frame 482
stop();
Frame 483
stop();
Frame 484
stop(); gotoAndStop (478);
Frame 485
stop();
Frame 486
stopAllSounds();
Frame 1157
stop();
Frame 1158
_root.play1health = 100; _root.killcounter = 0; _root.dbhave = no; startDrag ("_root.guns", true); Mouse.hide(); stop(); tellTarget ("_root.deadchecker") { gotoAndPlay (1); }; stop();
Frame 1159
play(); play();
Frame 1183
stop(); stop();
Frame 1184
play();
Frame 1194
stop();
Frame 1195
play();
Frame 1209
stop();
Frame 1210
play();
Frame 1232
stop();
Frame 1233
play();
Frame 1252
stop();
Frame 1253
play();
Frame 1271
stop();
Frame 1272
play();
Frame 1307
stop();
Frame 1308
play();
Frame 1320
stop();
Frame 1321
play();
Frame 1332
stop();
Frame 1333
play();
Frame 1344
stop(); stop();
Frame 1345
play();
Frame 1357
stop();
Frame 1358
play();
Frame 1432
stop();
Frame 1433
play();
Frame 1472
stop();
Frame 1473
play();
Frame 1492
stop();
Frame 1493
play();
Frame 1502
gotoAndPlay (1433);
Frame 1503
play();
Frame 1522
stop();
Frame 1523
play();
Frame 1582
stop();
Frame 1583
play();
Frame 1612
stop();
Frame 1613
play();
Frame 1662
stop();
Frame 1663
play();
Frame 1695
stop();
Frame 1696
play();
Frame 1727
stop();
Frame 1728
play();
Frame 1777
stop();
Frame 1778
play();
Frame 1840
stop();
Frame 1841
play();
Frame 1892
stop();
Frame 1893
stop();
Frame 1894
startDrag ("_root.guns", true); play();
Frame 1940
stop();
Frame 1941
play();
Frame 1962
stop();
Frame 1963
play();
Frame 2005
stop();
Frame 2006
play();
Frame 2045
stop();
Frame 2046
play();
Frame 2089
stop();
Frame 2090
play();
Frame 2121
stop();
Frame 2122
play();
Frame 2143
stop();
Frame 2144
play();
Frame 2167
stop();
Frame 2168
play();
Frame 2176
gotoAndPlay (2189);
Frame 2177
play();
Frame 2188
play();
Frame 2221
stop();
Frame 2222
play();
Frame 2242
gotoAndPlay (1358);
Frame 2243
stop(); Mouse.show();
Frame 2244
stop(); stopAllSounds(); Mouse.show();
Frame 2245
stopAllSounds(); gotoAndPlay (2246);
Frame 2378
stop();
Frame 2379
stop(); Mouse.show();
Frame 2380
_root.play1health = 100; _root.killcounter = 0; startDrag ("_root.guns", true); Mouse.hide(); stopAllSounds(); stop();
Frame 2381
play();
Frame 2399
stop(); Mouse.show(); stopAllSounds(); _root.killcounter = _root.killcounter + 1;
Frame 2400
Mouse.show(); stop();
Frame 2401
stopAllSounds();
Frame 2737
stop();
Frame 2738
stop();
Frame 2739
_root.play1health = 100; _root.killcounter = 0; startDrag ("_root.guns", true); Mouse.hide(); stop(); stop(); stop();
Frame 2740
play();
Frame 2749
stop();
Frame 2750
play();
Frame 2780
stop();
Frame 2781
play();
Frame 2803
stop();
Frame 2804
play();
Frame 2823
stop();
Frame 2824
play();
Frame 2833
stop();
Frame 2834
play();
Frame 2903
stop();
Frame 2904
play();
Frame 2942
stop();
Frame 2943
play();
Frame 2965
stop();
Frame 2966
play();
Frame 2976
stop();
Frame 2977
play();
Frame 2997
stop();
Frame 2998
play();
Frame 3056
stop();
Frame 3057
play();
Frame 3078
stop();
Frame 3079
play();
Frame 3098
stop();
Frame 3099
play();
Frame 3128
stop();
Frame 3129
play();
Frame 3158
stop();
Frame 3159
play();
Frame 3193
stop();
Frame 3194
play();
Frame 3248
stopAllSounds();
Frame 3552
stop(); Mouse.show();
Frame 3554
stop(); Mouse.show(); stop();
Symbol 16 Button
on (keyPress "q") { toggleHighQuality(); }
Symbol 23 Button
on (release) { gotoAndPlay (4); }
Symbol 28 Button
on (release) { gotoAndPlay (4); }
Symbol 33 Button
on (keyPress "<Space>") { gotoAndPlay (478); }
Symbol 36 MovieClip Frame 70
stop();
Symbol 39 Button
on (release) { tellTarget ("_root.guns.gun") { nextFrame(); }; }
Symbol 40 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 5
stop();
Symbol 73 MovieClip Frame 20
stop();
Symbol 105 MovieClip Frame 16
stop();
Symbol 142 MovieClip Frame 14
stop();
Symbol 219 Button
on (release) { gotoAndStop (482); }
Symbol 220 Button
on (release) { gotoAndPlay (486); }
Symbol 221 Button
on (release) { nextFrame(); }
Symbol 222 Button
on (release) { gotoAndPlay (4); }
Symbol 231 Button
on (release) { nextFrame(); }
Symbol 235 Button
on (release) { gotoAndPlay (478); }
Symbol 236 Button
on (release) { prevFrame(); }
Symbol 245 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=42531", "_blank"); }
Symbol 249 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=44479", "_blank"); }
Symbol 253 Button
on (release) { nextFrame(); }
Symbol 257 Button
on (release) { getURL ("mailto:screwlooseweb@hotmail.com"); }
Symbol 261 Button
on (release) { getURL ("http://emeciton.vze.com", "_blank"); }
Symbol 268 Button
on (keyPress "<Enter>") { if (_root.stage_password == "executive3") { gotoAndStop (485); } }
Symbol 272 Button
on (release) { gotoAndPlay (486); }
Symbol 276 Button
on (release) { gotoAndPlay (1158); }
Symbol 281 Button
on (release) { gotoAndPlay (2246); }
Symbol 285 Button
on (release) { gotoAndStop (2379); }
Symbol 289 Button
on (release) { gotoAndPlay (2401); }
Symbol 293 Button
on (release) { gotoAndPlay (2739); }
Symbol 298 Button
on (keyPress "q") { toggleHighQuality(); } on (keyPress "<Space>") { gotoAndPlay (945); }
Symbol 323 MovieClip Frame 10
stop();
Symbol 326 Button
on (release) { gotoAndStop (1158); }
Symbol 345 Button
on (release) { gotoAndPlay (9); }
Symbol 351 MovieClip Frame 1
play();
Symbol 351 MovieClip Frame 2
play();
Symbol 351 MovieClip Frame 3
play();
Symbol 351 MovieClip Frame 4
play();
Symbol 351 MovieClip Frame 5
play();
Symbol 351 MovieClip Frame 6
if (shotsfired > 7) { gotoAndPlay (9); } _root.active = "yes"; stop();
Symbol 351 MovieClip Frame 7
shotsfired = shotsfired + 1; play(); play();
Symbol 351 MovieClip Frame 8
gotoAndPlay (6);
Symbol 351 MovieClip Frame 9
play(); _root.active = "no"; play();
Symbol 351 MovieClip Frame 10
play(); play();
Symbol 351 MovieClip Frame 11
play(); play();
Symbol 351 MovieClip Frame 12
play(); play();
Symbol 351 MovieClip Frame 13
play(); play();
Symbol 351 MovieClip Frame 14
play(); play();
Symbol 351 MovieClip Frame 15
play(); play();
Symbol 351 MovieClip Frame 16
play(); play();
Symbol 351 MovieClip Frame 17
play(); shotsfired = 0; play();
Symbol 351 MovieClip Frame 18
gotoAndPlay (6);
Symbol 371 MovieClip Frame 1
play();
Symbol 371 MovieClip Frame 2
play();
Symbol 371 MovieClip Frame 3
play();
Symbol 371 MovieClip Frame 4
play();
Symbol 371 MovieClip Frame 5
play();
Symbol 371 MovieClip Frame 6
stop(); _root.active = "yes";
Symbol 371 MovieClip Frame 7
_root.active = "no"; play();
Symbol 371 MovieClip Frame 8
play();
Symbol 371 MovieClip Frame 9
play();
Symbol 371 MovieClip Frame 10
play();
Symbol 371 MovieClip Frame 11
play();
Symbol 371 MovieClip Frame 12
play();
Symbol 371 MovieClip Frame 13
play();
Symbol 371 MovieClip Frame 14
play();
Symbol 371 MovieClip Frame 15
play();
Symbol 371 MovieClip Frame 16
play();
Symbol 371 MovieClip Frame 17
play();
Symbol 371 MovieClip Frame 18
play();
Symbol 371 MovieClip Frame 19
play();
Symbol 371 MovieClip Frame 20
play();
Symbol 371 MovieClip Frame 21
play();
Symbol 371 MovieClip Frame 22
play();
Symbol 371 MovieClip Frame 23
gotoAndStop (6);
Symbol 372 MovieClip Frame 1
stop(); _root.arms = "shotty";
Symbol 372 MovieClip Frame 2
stop(); _root.arms = "dbshotty";
Symbol 381 MovieClip Frame 1
if (Key.isDown(49)) { _root.guns.gotoAndStop(1); } if (Key.isDown(50) and (_root.dbhave == "yes")) { _root.guns.gotoAndStop(2); } else if (Key.isDown(50) and (_root.dbhave != "yes")) { _root.messages = "Out of Item: Double Barrel Shotgun"; _root.message_reset.gotoAndPlay(2); }
Symbol 381 MovieClip Frame 2
gotoAndPlay (1);
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2
play();
Symbol 382 MovieClip Frame 30
_root.messages = " "; gotoAndPlay (1);
Symbol 387 MovieClip Frame 1
stopAllSounds(); play();
Symbol 387 MovieClip Frame 2
stop();
Symbol 395 MovieClip Frame 1
if (_root.play1health < 1) { gotoAndPlay (3); }
Symbol 395 MovieClip Frame 2
gotoAndPlay (1);
Symbol 395 MovieClip Frame 20
tellTarget ("/") { gotoAndStop ("l1dead"); };
Symbol 395 MovieClip Frame 25
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 5
gotoAndPlay (1);
Symbol 403 Button
on (release) { if ((_root.arms == "shotty") and (_root.active == "yes")) { gotoAndPlay (117); _root.guns.gun.gotoAndPlay(7); } else if ((_root.arms == "dbshotty") and (_root.active == "yes")) { gotoAndPlay (117); _root.guns.gun.gotoAndPlay(7); } }
Symbol 410 MovieClip Frame 12
_root.play1health = _root.play1health - 9; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 411 Button
on (release) { if ((_root.arms == "shotty") and (_root.active == "yes")) { gotoAndPlay (128); _root.guns.gun.gotoAndPlay(7); } else if ((_root.arms == "dbshotty") and (_root.active == "yes")) { gotoAndPlay (128); _root.guns.gun.gotoAndPlay(7); } }
Symbol 477 MovieClip Frame 116
gotoAndPlay (17);
Symbol 477 MovieClip Frame 117
play(); _root.killcounter = _root.killcounter + 1;
Symbol 477 MovieClip Frame 127
stop();
Symbol 477 MovieClip Frame 128
play(); _root.killcounter = _root.killcounter + 1;
Symbol 477 MovieClip Frame 164
stop();
Symbol 477 MovieClip Frame 165
play(); _root.killcounter = _root.killcounter + 1;
Symbol 477 MovieClip Frame 176
stop();
Symbol 481 Button
on (release) { tellTarget ("_root.guns.gun") { nextFrame(); }; }
Symbol 483 Button
on (release) { gotoAndPlay (1894); }
Symbol 486 Button
on (release) { if ((_root.arms == "shotty") and (_root.active != "no")) { gotoAndPlay (117); _root.guns.gun.gotoAndPlay(7); } else if ((_root.arms == "dbshotty") and (_root.active != "no")) { gotoAndPlay (117); _root.guns.gun.gotoAndPlay(7); } }
Symbol 493 Button
on (release) { if ((_root.arms == "shotty") and (_root.active != "no")) { gotoAndPlay (128); _root.guns.gun.gotoAndPlay(7); } else if ((_root.arms == "dbshotty") and (_root.active != "no")) { gotoAndPlay (128); _root.guns.gun.gotoAndPlay(7); } }
Symbol 511 MovieClip Frame 116
gotoAndPlay (17);
Symbol 511 MovieClip Frame 117
play();
Symbol 511 MovieClip Frame 118
_root.killcounter = _root.killcounter + 1;
Symbol 511 MovieClip Frame 127
stop();
Symbol 511 MovieClip Frame 128
play(); _root.killcounter = _root.killcounter + 1;
Symbol 511 MovieClip Frame 164
stop();
Symbol 511 MovieClip Frame 165
play(); _root.killcounter = _root.killcounter + 1;
Symbol 511 MovieClip Frame 176
stop();
Symbol 512 Button
on (release) { gotoAndPlay (1321); }
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
stop();
Symbol 521 MovieClip Frame 3
stop();
Symbol 527 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 2
stop();
Symbol 527 MovieClip Frame 3
stop();
Symbol 527 MovieClip Frame 4
stop();
Symbol 527 MovieClip Frame 5
stop();
Symbol 534 Button
on (release) { if ((_root.arms == "shotty") and (_root.active == "yes")) { gotoAndPlay (61); _root.guns.gun.gotoAndPlay(7); } else if ((_root.arms == "dbshotty") and (_root.active == "yes")) { gotoAndPlay (61); _root.guns.gun.gotoAndPlay(7); } }
Symbol 536 Button
on (release) { if ((_root.arms == "shotty") and (_root.active == "yes")) { gotoAndPlay (82); _root.guns.gun.gotoAndPlay(7); } else if ((_root.arms == "dbshotty") and (_root.active == "yes")) { gotoAndPlay (61); _root.guns.gun.gotoAndPlay(7); } }
Symbol 596 Button
on (release) { if ((_root.arms == "shotty") and (_root.active == "yes")) { gotoAndPlay (61); _root.guns.gun.gotoAndPlay(7); } else if ((_root.arms == "dbshotty") and (_root.active == "yes")) { gotoAndPlay (117); _root.guns.gun.gotoAndPlay(7); } }
Symbol 598 MovieClip Frame 25
_root.play1health = _root.play1health - 18; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 598 MovieClip Frame 31
gotoAndPlay (17);
Symbol 598 MovieClip Frame 32
_root.killcounter = _root.killcounter + 1;
Symbol 598 MovieClip Frame 60
stop();
Symbol 598 MovieClip Frame 61
_root.killcounter = _root.killcounter + 1;
Symbol 598 MovieClip Frame 69
stop(); stop();
Symbol 598 MovieClip Frame 70
_root.killcounter = _root.killcounter + 1;
Symbol 598 MovieClip Frame 81
stop();
Symbol 598 MovieClip Frame 96
_root.play1health = _root.play1health - 18; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 598 MovieClip Frame 102
_root.play1health = _root.play1health - 18; gotoAndPlay (88);
Symbol 602 Button
on (release) { gotoAndStop (2); }
Symbol 604 MovieClip Frame 1
stop();
Symbol 604 MovieClip Frame 2
stop(); _root.message_reset.gotoAndPlay(2); _root.messages = "You picked up the Double Barrel Shotgun! Press 2 to select it."; _root.dbhave = "yes";
Symbol 605 Button
on (release) { gotoAndPlay (1333); }
Symbol 606 Button
on (release) { gotoAndPlay (1473); }
Symbol 607 Button
on (release) { gotoAndPlay (1503); }
Symbol 613 Button
on (release) { nextFrame(); }
Symbol 616 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 2
if (_root.play1health > 80) { _root.play1health = 100; } if (_root.play1health < 80) { _root.play1health = _root.play1health + 20; } _root.messages = "You picked up a Medikit."; _root.message_reset.gotoAndPlay(2);
Symbol 619 Button
on (release) { tellTarget ("_root.guns.gun") { nextFrame(); }; }
Symbol 621 MovieClip Frame 20
stop(); tellTarget ("/") { gotoAndStop ("l1end"); };
Symbol 622 Button
on (release) { gotoAndPlay (2144); }
Symbol 623 Button
on (release) { gotoAndPlay (2168); }
Symbol 624 Button
on (release) { gotoAndPlay (2177); }
Symbol 630 Button
on (release) { gotoAndPlay (1158); }
Symbol 634 Button
on (release) { gotoAndPlay (478); }
Symbol 645 Button
on (keyPress "2") { tellTarget ("_root.guns") { gotoAndStop (2); }; }
Symbol 646 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 2
stop();
Symbol 650 MovieClip Frame 3
stop();
Symbol 656 Button
on (keyPress "q") { toggleHighQuality(); } on (keyPress "<Space>") { gotoAndStop (2379); }
Symbol 694 MovieClip Frame 20
stop(); tellTarget ("/") { nextFrame(); };
Symbol 701 MovieClip Frame 1
stop();
Symbol 701 MovieClip Frame 2
stop();
Symbol 701 MovieClip Frame 3
stop();
Symbol 701 MovieClip Frame 4
stop();
Symbol 701 MovieClip Frame 5
stop();
Symbol 701 MovieClip Frame 6
stop();
Symbol 701 MovieClip Frame 7
stop();
Symbol 701 MovieClip Frame 8
stop();
Symbol 701 MovieClip Frame 9
stop();
Symbol 701 MovieClip Frame 10
stop();
Symbol 701 MovieClip Frame 11
stop();
Symbol 701 MovieClip Frame 12
stop();
Symbol 701 MovieClip Frame 13
stop();
Symbol 701 MovieClip Frame 14
stop();
Symbol 701 MovieClip Frame 15
stop();
Symbol 701 MovieClip Frame 16
stop();
Symbol 701 MovieClip Frame 17
stop();
Symbol 701 MovieClip Frame 18
stop();
Symbol 701 MovieClip Frame 19
stop();
Symbol 701 MovieClip Frame 20
tellTarget ("_root.boss1") { gotoAndPlay ("boss1_dead"); };
Symbol 703 Button
on (release) { if (_root.arms == "dbshotty") { tellTarget (_root.boss1.boss1_health) { nextFrame(); tellTarget (_root.boss1.boss1_health) { nextFrame(); }; }; } } on (release) { tellTarget ("_root.guns.gun") { nextFrame(); }; } on (release) { nextFrame(); } on (release) { tellTarget (_root.boss1.boss1_health) { nextFrame(); }; }
Symbol 706 MovieClip Frame 1
stop();
Symbol 706 MovieClip Frame 2
play();
Symbol 706 MovieClip Frame 15
gotoAndStop (1);
Symbol 717 MovieClip Frame 1
tellTarget ("_root.cover1.damage") { nextFrame(); };
Symbol 734 MovieClip Frame 1
play();
Symbol 734 MovieClip Frame 41
gotoAndPlay (1);
Symbol 734 MovieClip Frame 42
play(); _root.kill_counter = (_root.kill_counter = 1);
Symbol 734 MovieClip Frame 58
stop(); tellTarget ("/") { nextFrame(); };
Symbol 735 Button
on (keyPress "<Space>") { nextFrame(); }
Symbol 740 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 2
_root.play1health = _root.play1health - 15; tellTarget ("_root.pain") { gotoAndPlay (2); }; gotoAndStop (1);
Symbol 741 MovieClip Frame 1
stop();
Symbol 741 MovieClip Frame 2
play();
Symbol 741 MovieClip Frame 6
stop();
Symbol 741 MovieClip Frame 7
play();
Symbol 741 MovieClip Frame 11
gotoAndStop (1);
Symbol 751 MovieClip Frame 1
if (_root.play1health < 1) { gotoAndPlay (3); }
Symbol 751 MovieClip Frame 2
gotoAndPlay (1);
Symbol 751 MovieClip Frame 20
tellTarget ("/") { gotoAndStop ("b1_dead"); };
Symbol 751 MovieClip Frame 25
stop();
Symbol 755 MovieClip Frame 3
stop();
Symbol 755 MovieClip Frame 230
gotoAndPlay (3);
Symbol 760 Button
on (release) { gotoAndStop (2379); }
Symbol 761 Button
on (release) { gotoAndPlay (2401); }
Symbol 771 Button
on (keyPress "<Space>") { gotoAndPlay (2738); }
Symbol 783 MovieClip Frame 14
stop();
Symbol 803 MovieClip Frame 39
stop();
Symbol 806 MovieClip Frame 39
stop();
Symbol 853 MovieClip Frame 10
stop();
Symbol 860 Button
on (release) { gotoAndPlay (2739); }
Symbol 881 MovieClip Frame 1
stop();
Symbol 881 MovieClip Frame 2
stop();
Symbol 881 MovieClip Frame 3
stop();
Symbol 890 MovieClip Frame 1
stop();
Symbol 890 MovieClip Frame 2
stop();
Symbol 890 MovieClip Frame 3
stop();
Symbol 891 MovieClip Frame 1
stop();
Symbol 902 MovieClip Frame 16
stop();
Symbol 913 MovieClip Frame 1
if (_root.play1health < 1) { tellTarget ("/") { gotoAndPlay (3); }; }
Symbol 913 MovieClip Frame 2
gotoAndPlay (1);
Symbol 913 MovieClip Frame 20
tellTarget ("/") { gotoAndPlay ("l2_dead"); };
Symbol 913 MovieClip Frame 25
stop();
Symbol 918 MovieClip Frame 1
stopAllSounds(); play();
Symbol 918 MovieClip Frame 2
stop();
Symbol 923 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (30); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 924 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (18); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 932 MovieClip Frame 10
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 11
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 12
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 13
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 14
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 15
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 16
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 17
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 19
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 20
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 21
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 22
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 23
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 24
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 26
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 27
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 28
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 29
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 30
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 31
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 32
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 33
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 35
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 36
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 37
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 38
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 39
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 40
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 41
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 42
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 43
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 44
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 45
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 46
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 47
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 48
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 50
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 51
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 52
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 53
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 54
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 55
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 57
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 58
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 59
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 60
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 61
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 62
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 63
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 64
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 66
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 67
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 932 MovieClip Frame 68
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 69
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 70
_root.play1health = _root.play1health - 2;
Symbol 932 MovieClip Frame 71
_root.play1health = _root.play1health - 2; tellTarget ("_root.painv") { gotoAndPlay (2); };
Symbol 941 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (30); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (30); tellTarget ("_root.guns.gun") { nextFrame(); }; } }
Symbol 942 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (30); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 944 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (30); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (30); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 945 Button
on (release) { if (this.hitTest(_root.guns.gun.dbcrosshair)) { gotoAndPlay (30); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (this.hitTest(_root.guns.gun.sbcrosshair)) { gotoAndPlay (30); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 950 MovieClip Frame 22
stop();
Symbol 952 MovieClip Frame 17
stop();
Symbol 952 MovieClip Frame 18
tellTarget ("body") { nextFrame(); }; play();
Symbol 952 MovieClip Frame 23
stop();
Symbol 952 MovieClip Frame 24
tellTarget ("body") { nextFrame(); }; tellTarget ("head") { nextFrame(); }; play();
Symbol 952 MovieClip Frame 29
stop();
Symbol 952 MovieClip Frame 30
tellTarget ("body") { nextFrame(); }; tellTarget ("head") { gotoAndPlay (3); }; play(); _root.killcounter = _root.killcounter + 1;
Symbol 952 MovieClip Frame 43
stop();
Symbol 955 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (14); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (8); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 956 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (8); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (2); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 957 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (14); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (14); tellTarget ("_root.guns.gun") { nextFrame(); }; } }
Symbol 958 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (14); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (8); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 959 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (14); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (14); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 960 Button
on (release) { if (this.hitTest(_root.guns.gun.dbcrosshair)) { gotoAndPlay (14); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (this.hitTest(_root.guns.gun.sbcrosshair)) { gotoAndPlay (14); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } else if (this.hitTest(_root.guns.gun.dbcrosshair)) { gotoAndPlay (14); tellTarget ("_root.guns.gun") { nextFrame(); }; } }
Symbol 961 MovieClip Frame 1
stop();
Symbol 961 MovieClip Frame 2
tellTarget ("body") { nextFrame(); }; play();
Symbol 961 MovieClip Frame 7
stop();
Symbol 961 MovieClip Frame 8
tellTarget ("body") { nextFrame(); }; tellTarget ("head") { nextFrame(); }; play();
Symbol 961 MovieClip Frame 13
stop();
Symbol 961 MovieClip Frame 14
tellTarget ("body") { nextFrame(); }; tellTarget ("head") { gotoAndPlay (3); }; play(); _root.killcounter = _root.killcounter + 1;
Symbol 961 MovieClip Frame 27
stop();
Symbol 983 MovieClip Frame 30
stop();
Symbol 990 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (18); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 991 Button
on (release) { if (this.hitTest(_root.guns.gun.dbcrosshair)) { gotoAndPlay (18); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (this.hitTest(_root.guns.gun.sbcrosshair)) { gotoAndPlay (12); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 992 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { nextFrame(); }; } }
Symbol 993 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (18); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 994 Button
on (release) { if (_root.arms == "dbshotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (_root.arms == "shotty") { gotoAndPlay (24); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 995 Button
on (release) { if (this.hitTest(_root.guns.gun.dbcrosshair)) { gotoAndPlay (24); tellTarget ("_root.guns.gun") { nextFrame(); }; } else if (this.hitTest(_root.guns.gun.sbcrosshair)) { gotoAndPlay (24); tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 996 MovieClip Frame 11
stop();
Symbol 996 MovieClip Frame 12
tellTarget ("body") { nextFrame(); }; play();
Symbol 996 MovieClip Frame 17
stop();
Symbol 996 MovieClip Frame 18
tellTarget ("body") { nextFrame(); }; tellTarget ("head") { nextFrame(); }; play();
Symbol 996 MovieClip Frame 23
stop();
Symbol 996 MovieClip Frame 24
tellTarget ("body") { nextFrame(); }; tellTarget ("head") { gotoAndPlay (3); }; play(); _root.killcounter = _root.killcounter + 1;
Symbol 996 MovieClip Frame 37
stop();
Symbol 1001 Button
on (release) { gotoAndPlay (2987); }
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1015 MovieClip Frame 2
stop();
Symbol 1015 MovieClip Frame 3
stop();
Symbol 1026 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 2
stop();
Symbol 1026 MovieClip Frame 3
stop();
Symbol 1028 Button
on (release) { gotoAndPlay (2); } on (release) { if (this.hitTest(_root.guns.gun.sbcrosshair)) { tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } else if (this.hitTest(_root.guns.gun.dbcrosshair)) { tellTarget ("_root.guns.gun") { nextFrame(); }; } }
Symbol 1029 Button
on (release) { gotoAndPlay (30); } on (release) { if (_root.arms == "shotty") { tellTarget ("_root.guns.gun") { }; } else if ((_root.arms == "dbshotty") and (_root.active == "yes")) { tellTarget ("_root.guns.gun") { gotoAndPlay (7); }; } }
Symbol 1056 MovieClip Frame 1
stop();
Symbol 1056 MovieClip Frame 2
_root.killcounter = _root.killcounter + 1; play(); tellTarget ("head") { gotoAndPlay ("e8cs"); }; tellTarget ("body") { gotoAndPlay ("e8bch"); };
Symbol 1056 MovieClip Frame 4
tellTarget ("head") { gotoAndPlay ("e8cs"); };
Symbol 1056 MovieClip Frame 29
stop();
Symbol 1056 MovieClip Frame 30
_root.killcounter = _root.killcounter + 1; play(); tellTarget ("head") { gotoAndPlay ("e8hs"); }; tellTarget ("body") { gotoAndPlay ("e8bhs"); };
Symbol 1056 MovieClip Frame 46
tellTarget ("head") { gotoAndPlay ("e8hs"); };
Symbol 1056 MovieClip Frame 56
tellTarget ("head") { gotoAndPlay ("e8hs"); };
Symbol 1056 MovieClip Frame 69
stop();
Symbol 1088 Button
on (release) { gotoAndPlay (485); }
Symbol 1089 Button
on (release) { gotoAndPlay (478); }
Symbol 1091 Button
on (release) { gotoAndPlay (2739); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
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Symbol 13 GraphicUsed by:14
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Symbol 37 GraphicUsed by:41
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Symbol 39 ButtonUses:38Used by:40 741  Timeline
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Symbol 85 MovieClipUses:84Used by:Timeline
Symbol 86 GraphicUsed by:Timeline
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Symbol 88 MovieClipUses:87Used by:351  Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:Timeline
Symbol 92 GraphicUsed by:Timeline
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Symbol 94 GraphicUsed by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 GraphicUsed by:Timeline
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Symbol 99 GraphicUsed by:Timeline
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Symbol 134 MovieClipUses:132 133Used by:136 142 148  Timeline
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Symbol 919 EditableTextUses:17Used by:Timeline
Symbol 920 GraphicUsed by:952
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClipUses:921Used by:952
Symbol 923 ButtonUses:343 344Used by:952
Symbol 924 ButtonUses:38Used by:952
Symbol 925 GraphicUsed by:952
Symbol 926 GraphicUsed by:952
Symbol 927 GraphicUsed by:952
Symbol 928 GraphicUsed by:952
Symbol 929 GraphicUsed by:952
Symbol 930 GraphicUsed by:952
Symbol 931 GraphicUsed by:950 952 961 996
Symbol 932 MovieClipUses:883 884 150 866 885Used by:952 961 996
Symbol 933 GraphicUsed by:936
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:934Used by:936 952 961 996
Symbol 936 MovieClipUses:933 935Used by:952 961 996
Symbol 937 GraphicUsed by:938
Symbol 938 MovieClipUses:937Used by:952 961 996
Symbol 939 GraphicUsed by:940
Symbol 940 MovieClipUses:939Used by:952 961 996
Symbol 941 ButtonUses:343 344Used by:952
Symbol 942 ButtonUses:38Used by:952
Symbol 943 SoundUsed by:952 961 996
Symbol 944 ButtonUses:343 344Used by:952
Symbol 945 ButtonUses:38Used by:952
Symbol 946 SoundUsed by:952 961 996
Symbol 947 GraphicUsed by:950
Symbol 948 GraphicUsed by:949
Symbol 949 MovieClipUses:948Used by:950 996
Symbol 950 MovieClipUses:931 947 949Used by:952 961 996
Symbol 951 SoundUsed by:952 961 996
Symbol 952 MovieClipUses:920 881 922 890 923 924 925 926 927 928 929 930 931 932 936 938 935 940 941 942 943 944 945 946 950 951Used by:Timeline
Symbol 953 GraphicUsed by:954
Symbol 954 MovieClipUses:953Used by:Timeline
Symbol 955 ButtonUses:343 344Used by:961
Symbol 956 ButtonUses:38Used by:961
Symbol 957 ButtonUses:343 344Used by:961
Symbol 958 ButtonUses:38Used by:961
Symbol 959 ButtonUses:343 344Used by:961
Symbol 960 ButtonUses:38Used by:961
Symbol 961 MovieClipUses:931 881 932 890 955 956 936 938 935 940 957 958 943 959 960 946 950 951Used by:Timeline
Symbol 962 GraphicUsed by:Timeline
Symbol 963 GraphicUsed by:964
Symbol 964 MovieClipUses:963Used by:Timeline
Symbol 965 GraphicUsed by:Timeline
Symbol 966 GraphicUsed by:983
Symbol 967 GraphicUsed by:968
Symbol 968 MovieClipUses:967Used by:983
Symbol 969 GraphicUsed by:983
Symbol 970 GraphicUsed by:983
Symbol 971 SoundUsed by:983  Timeline
Symbol 972 GraphicUsed by:983
Symbol 973 GraphicUsed by:983
Symbol 974 GraphicUsed by:975
Symbol 975 MovieClipUses:974Used by:983
Symbol 976 SoundUsed by:983
Symbol 977 GraphicUsed by:983
Symbol 978 GraphicUsed by:983
Symbol 979 GraphicUsed by:980
Symbol 980 MovieClipUses:979Used by:983
Symbol 981 SoundUsed by:983
Symbol 982 SoundUsed by:983
Symbol 983 MovieClipUses:966 968 969 970 971 972 973 150 719 975 976 977 978 980 981 895 982Used by:Timeline
Symbol 984 GraphicUsed by:Timeline
Symbol 985 GraphicUsed by:986
Symbol 986 MovieClipUses:985Used by:Timeline
Symbol 987 GraphicUsed by:996
Symbol 988 GraphicUsed by:996
Symbol 989 GraphicUsed by:996
Symbol 990 ButtonUses:343 344Used by:996
Symbol 991 ButtonUses:38Used by:996
Symbol 992 ButtonUses:343 344Used by:996
Symbol 993 ButtonUses:38Used by:996
Symbol 994 ButtonUses:343 344Used by:996
Symbol 995 ButtonUses:38Used by:996
Symbol 996 MovieClipUses:987 949 881 936 890 988 935 931 932 989 990 991 938 940 992 993 943 994 995 946 950 951Used by:Timeline
Symbol 997 GraphicUsed by:998
Symbol 998 MovieClipUses:997Used by:Timeline
Symbol 999 GraphicUsed by:1000
Symbol 1000 MovieClipUses:999Used by:Timeline
Symbol 1001 ButtonUses:228 229 230Used by:Timeline
Symbol 1002 GraphicUsed by:1003
Symbol 1003 MovieClipUses:1002Used by:Timeline
Symbol 1004 GraphicUsed by:Timeline
Symbol 1005 GraphicUsed by:Timeline
Symbol 1006 GraphicUsed by:1007
Symbol 1007 MovieClipUses:1006Used by:Timeline
Symbol 1008 GraphicUsed by:Timeline
Symbol 1009 GraphicUsed by:Timeline
Symbol 1010 GraphicUsed by:1011
Symbol 1011 MovieClipUses:1010Used by:Timeline
Symbol 1012 GraphicUsed by:1015
Symbol 1013 GraphicUsed by:1015
Symbol 1014 GraphicUsed by:1015
Symbol 1015 MovieClipUses:1012 1013 1014Used by:1027 1056
Symbol 1016 GraphicUsed by:1027 1056
Symbol 1017 GraphicUsed by:1018
Symbol 1018 MovieClipUses:1017Used by:1027 1056
Symbol 1019 GraphicUsed by:1020
Symbol 1020 MovieClipUses:1019Used by:1027 1056
Symbol 1021 GraphicUsed by:1022
Symbol 1022 MovieClipUses:1021Used by:1027 1056
Symbol 1023 GraphicUsed by:1026
Symbol 1024 GraphicUsed by:1026
Symbol 1025 GraphicUsed by:1026
Symbol 1026 MovieClipUses:1023 1024 1025Used by:1027 1056
Symbol 1027 MovieClipUses:1015 1016 1018 1020 1022 1026Used by:1056
Symbol 1028 ButtonUses:38Used by:1056
Symbol 1029 ButtonUses:343 344Used by:1056
Symbol 1030 GraphicUsed by:1056
Symbol 1031 SoundUsed by:1056
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClipUses:1032Used by:1056
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClipUses:1034Used by:1056
Symbol 1036 GraphicUsed by:1037
Symbol 1037 MovieClipUses:1036Used by:1056
Symbol 1038 GraphicUsed by:1039
Symbol 1039 MovieClipUses:1038Used by:1056
Symbol 1040 SoundUsed by:1056
Symbol 1041 GraphicUsed by:1056
Symbol 1042 SoundUsed by:1056
Symbol 1043 GraphicUsed by:1056
Symbol 1044 GraphicUsed by:1056
Symbol 1045 GraphicUsed by:1056
Symbol 1046 GraphicUsed by:1056
Symbol 1047 GraphicUsed by:1056
Symbol 1048 GraphicUsed by:1056
Symbol 1049 GraphicUsed by:1056
Symbol 1050 GraphicUsed by:1056
Symbol 1051 GraphicUsed by:1056
Symbol 1052 GraphicUsed by:1056
Symbol 1053 GraphicUsed by:1056
Symbol 1054 GraphicUsed by:1056
Symbol 1055 GraphicUsed by:1056
Symbol 1056 MovieClipUses:1027 1028 1029 1016 1015 1026 557 1020 1018 1030 1031 1033 747 1035 1037 1022 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055Used by:Timeline
Symbol 1057 GraphicUsed by:Timeline
Symbol 1058 GraphicUsed by:Timeline
Symbol 1059 GraphicUsed by:Timeline
Symbol 1060 GraphicUsed by:Timeline
Symbol 1061 TextUses:17Used by:1063  Timeline
Symbol 1062 GraphicUsed by:1063
Symbol 1063 MovieClipUses:1062 1061Used by:Timeline
Symbol 1064 GraphicUsed by:Timeline
Symbol 1065 GraphicUsed by:1066
Symbol 1066 MovieClipUses:1065Used by:Timeline
Symbol 1067 GraphicUsed by:Timeline
Symbol 1068 GraphicUsed by:1069
Symbol 1069 MovieClipUses:1068Used by:Timeline
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClipUses:1070Used by:Timeline
Symbol 1072 GraphicUsed by:Timeline
Symbol 1073 GraphicUsed by:1075
Symbol 1074 GraphicUsed by:1075
Symbol 1075 MovieClipUses:1073 1074Used by:Timeline
Symbol 1076 GraphicUsed by:Timeline
Symbol 1077 GraphicUsed by:Timeline
Symbol 1078 ShapeTweeningUsed by:Timeline
Symbol 1079 GraphicUsed by:Timeline
Symbol 1080 GraphicUsed by:Timeline
Symbol 1081 TextUses:17Used by:1082
Symbol 1082 MovieClipUses:1081Used by:Timeline
Symbol 1083 ShapeTweeningUsed by:Timeline
Symbol 1084 TextUses:19Used by:1085
Symbol 1085 MovieClipUses:1084Used by:1086
Symbol 1086 MovieClipUses:1085Used by:Timeline
Symbol 1087 GraphicUsed by:Timeline
Symbol 1088 ButtonUses:250 251 252Used by:Timeline
Symbol 1089 ButtonUses:232 233 234Used by:Timeline
Symbol 1090 GraphicUsed by:Timeline
Symbol 1091 ButtonUses:627 628 629Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"loaderbar"Frame 1Symbol 14 MovieClip
"gunbutton"Frame 1158Symbol 40 MovieClip
"guns"Frame 1158Symbol 372 MovieClip
"message_reset"Frame 1158Symbol 382 MovieClip
"deadchecker"Frame 1158Symbol 395 MovieClip
"painv"Frame 1158Symbol 399 MovieClip
"db_control"Frame 2244Symbol 646 MovieClip
"messages"Frame 2244Symbol 382 MovieClip
"boss1"Frame 2380Symbol 734 MovieClip
"cover1"Frame 2380Symbol 741 MovieClip
"guns"Frame 2380Symbol 372 MovieClip
"messages"Frame 2380Symbol 382 MovieClip
"pain"Frame 2380Symbol 399 MovieClip
"db_control"Frame 2381Symbol 646 MovieClip
"db_control"Frame 2400Symbol 646 MovieClip
"gunbutton"Frame 2739Symbol 40 MovieClip
"guns"Frame 2739Symbol 372 MovieClip
"message_reset"Frame 2739Symbol 382 MovieClip
"painv"Frame 2739Symbol 399 MovieClip
"gunbutton"Frame 3158Symbol 40 MovieClip
"gunbutton"Frame 3159Symbol 40 MovieClip
"sbcrosshair"Symbol 351 MovieClip Frame 1Symbol 340 MovieClip
"dbcrosshair"Symbol 371 MovieClip Frame 1Symbol 355 MovieClip
"gun"Symbol 372 MovieClip Frame 1Symbol 351 MovieClip
"gun"Symbol 372 MovieClip Frame 2Symbol 371 MovieClip
"e3_body"Symbol 598 MovieClip Frame 1Symbol 521 MovieClip
"e3_head"Symbol 598 MovieClip Frame 1Symbol 527 MovieClip
"e3_body"Symbol 598 MovieClip Frame 70Symbol 521 MovieClip
"e3_head"Symbol 598 MovieClip Frame 75Symbol 527 MovieClip
"e3_body"Symbol 598 MovieClip Frame 82Symbol 521 MovieClip
"e3_head"Symbol 598 MovieClip Frame 82Symbol 527 MovieClip
"boss1_health"Symbol 734 MovieClip Frame 1Symbol 701 MovieClip
"damage"Symbol 741 MovieClip Frame 1Symbol 740 MovieClip
"body"Symbol 891 MovieClip Frame 1Symbol 881 MovieClip
"head"Symbol 891 MovieClip Frame 1Symbol 890 MovieClip
"body"Symbol 952 MovieClip Frame 1Symbol 881 MovieClip
"head"Symbol 952 MovieClip Frame 1Symbol 890 MovieClip
"body"Symbol 961 MovieClip Frame 1Symbol 881 MovieClip
"head"Symbol 961 MovieClip Frame 1Symbol 890 MovieClip
"body"Symbol 996 MovieClip Frame 1Symbol 881 MovieClip
"head"Symbol 996 MovieClip Frame 1Symbol 890 MovieClip
"head"Symbol 996 MovieClip Frame 11Symbol 890 MovieClip
"head"Symbol 996 MovieClip Frame 12Symbol 890 MovieClip
"body"Symbol 1027 MovieClip Frame 1Symbol 1015 MovieClip
"head"Symbol 1027 MovieClip Frame 1Symbol 1026 MovieClip
"body"Symbol 1056 MovieClip Frame 2Symbol 1015 MovieClip
"head"Symbol 1056 MovieClip Frame 2Symbol 1026 MovieClip
"head"Symbol 1056 MovieClip Frame 4Symbol 1026 MovieClip
"head"Symbol 1056 MovieClip Frame 30Symbol 1026 MovieClip
"head"Symbol 1056 MovieClip Frame 46Symbol 1026 MovieClip
"head"Symbol 1056 MovieClip Frame 56Symbol 1026 MovieClip

Labels

"menu"Frame 478
"stage"Frame 485
"l1_start"Frame 1158
"joiner"Frame 1358
"left_path_1"Frame 1894
"l1dead"Frame 2243
"l1end"Frame 2244
"write_up_b1"Frame 2379
"b1_dead"Frame 2400
"l2c_end"Frame 2738
"l2_start"Frame 2739
"start"Frame 2739
"l2dead"Frame 3554
"srload"Symbol 351 MovieClip Frame 9
"boss1_dead"Symbol 734 MovieClip Frame 42
"e4pain1"Symbol 952 MovieClip Frame 18
"e4pain2"Symbol 952 MovieClip Frame 24
"e4dead"Symbol 952 MovieClip Frame 30
"e4pain1"Symbol 961 MovieClip Frame 2
"e4pain2"Symbol 961 MovieClip Frame 8
"e4dead"Symbol 961 MovieClip Frame 14
"e4pain1"Symbol 996 MovieClip Frame 12
"e4pain2"Symbol 996 MovieClip Frame 18
"e4dead"Symbol 996 MovieClip Frame 24
"e8bhs"Symbol 1015 MovieClip Frame 2
"e8bch"Symbol 1015 MovieClip Frame 3
"e8hs"Symbol 1026 MovieClip Frame 2
"e8cs"Symbol 1026 MovieClip Frame 3

Dynamic Text Variables

loadingstuffSymbol 18 EditableText""
stage_passwordSymbol 265 EditableText""
play1healthSymbol 374 EditableText""
killcounterSymbol 377 EditableText""
messagesSymbol 400 EditableText""
play1healthSymbol 641 EditableText""
killcounterSymbol 642 EditableText""
play1healthSymbol 742 EditableText""
killcounterSymbol 743 EditableText""
play1healthSymbol 756 EditableText""
killcounterSymbol 757 EditableText""
play1healthSymbol 762 EditableText""
killcounterSymbol 763 EditableText""
play1healthSymbol 766 EditableText""
killcounterSymbol 767 EditableText""
play1healthSymbol 904 EditableText""
killcounterSymbol 905 EditableText""
messagesSymbol 919 EditableText""




http://swfchan.com/15/70099/info.shtml
Created: 10/4 -2019 02:18:40 Last modified: 10/4 -2019 02:18:40 Server time: 22/12 -2024 10:43:53