Frame 2
_root.upgrade11 = 0;
_root.boots = 0;
_root.upgrade10 = 0;
_root.quest1 = 0;
_root.upgrade6 = 0;
_root.upgrade5 = 0;
_root.upgrade1 = 0;
_root.upgrade2 = 0;
_root.upgrade3 = 0;
_root.upgrade4 = 0;
_root.extra = 0;
_root.sectown = 0;
_root.finish = 0;
_root.unable = 0;
_root.race = 1;
_root.magic = 20;
_root.money = 200;
_root.potions = 1;
_root.heals = 0;
_root.XP = 1;
_root.LVL = "Level 1";
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
gotoAndPlay (277);
Frame 6
stop();
stopAllSounds();
if (_root.race == 1) {
_root.urace = "Human";
}
if (_root.race == 2) {
_root.urace = "Ork";
}
if (_root.race == 3) {
_root.urace = "Blob";
}
if (_root.race == 4) {
_root.urace = "Dwarf";
}
if (_root.race == 5) {
_root.urace = "Marine";
}
if (_root.race == 6) {
_root.urace = "Knight";
}
if (_root.finish >= 1) {
_root.nextown.gotoAndStop(2);
}
Frame 7
stop();
Frame 8
_root.money = _root.money + random(300);
_root.magic = _root.magic + 1;
stop();
Frame 9
_root.XP = _root.XP - 100;
_root.money = _root.money - random(300);
Mouse.show();
stop();
Frame 10
if (_root.race == 1) {
_root.urace = "Human";
}
if (_root.race == 2) {
_root.urace = "Ork";
}
if (_root.race == 3) {
_root.urace = "Blob";
}
if (_root.race == 4) {
_root.urace = "Dwarf";
}
if (_root.race == 5) {
_root.urace = "Marine";
}
if (_root.race == 6) {
_root.urace = "Knight";
}
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
_root.questlog = " ";
Frame 14
gotoAndPlay (70);
stop();
Frame 15
stop();
Frame 16
stop();
if (_root.XP > 0) {
_root.pass = "none";
}
if (_root.XP > 599) {
_root.pass = "RFDS";
}
if (_root.XP > 2999) {
_root.pass = "FROG";
}
if (_root.XP > 19999) {
_root.pass = "HGDV";
}
if (_root.XP > 29999) {
_root.pass = "TTYS";
}
if (_root.XP > 79999) {
_root.pass = "KDXD";
}
if (_root.XP > 199999) {
_root.pass = "FRYK";
}
if (_root.XP > 299999) {
_root.pass = "GYCK";
}
Frame 17
stop();
Frame 18
_root.money = _root.money + 500;
_root.magic = _root.magic + 10;
_root.XP = _root.XP + 1000;
_root.quest2 = 1;
stop();
Frame 19
stop();
Frame 20
_root.money = _root.money + 100;
_root.magic = _root.magic + 2;
_root.quest2 = 1;
stopAllSounds();
stop();
Frame 21
stop();
Frame 22
stop();
_root.choicemon = 0;
stopAllSounds();
Frame 23
stop();
if (_root.choicemon > 7) {
gotoAndPlay (24);
}
stopAllSounds();
Frame 24
stop();
stopAllSounds();
Frame 25
_root.money = _root.money + 4000;
_root.magic = _root.magic + 10;
_root.quest3 = 1;
Mouse.show();
stopAllSounds();
stop();
Frame 26
stop();
Frame 28
play();
Frame 67
_root.quest1 = _root.quest1 + 1;
_root.money = _root.money + 2000;
_root.magic = _root.magic + 5;
_root.quest2 = 1;
_root.quest1 = _root.quest1 + 1;
stop();
Frame 69
stop();
Frame 70
_root.nextrace = 5;
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
play();
Frame 71
stop();
Frame 72
_root.nextrace = 5;
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
play();
Frame 73
stop();
Frame 89
gotoAndPlay (1177);
Frame 90
_root.money = _root.money + 5000;
_root.magic = _root.magic + 20;
_root.quest4 = 1;
_root.quest3 = _root.quest3 + 1;
Mouse.show();
stopAllSounds();
stop();
Frame 91
stop();
Frame 92
stop();
Frame 93
_root.money = _root.money + 5000;
_root.magic = _root.magic + 20;
_root.quest5 = 1;
Mouse.show();
stopAllSounds();
stop();
Frame 94
stop();
Frame 95
play();
Frame 124
_root.money = _root.money + 5000;
_root.magic = _root.magic + 20;
_root.quest6 = 1;
Mouse.show();
stopAllSounds();
stop();
Frame 125
stop();
Frame 126
_root.money = _root.money + 50000;
_root.magic = _root.magic + 4000;
_root.quest6 = 1;
Mouse.show();
stopAllSounds();
stop();
Frame 127
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(3);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(1);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(2);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(3);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 1000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 2000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 3000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 4000 + random(111);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 139
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 145
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 151
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 152
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(3);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(4);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 50000 + random(111);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 164
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 170
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 176
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 177
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(7);
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(1);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(3);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(4);
}
if (_root.choicemon == 4) {
_root.enemy.gotoAndStop(5);
}
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(6);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 50000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 200000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 189
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 195
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 201
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 202
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(3);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(1);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(5);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(6);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 50000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 200000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 214
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 220
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 226
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 227
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(6);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(1);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(2);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(3);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(4);
}
if (_root.choicemon == 4) {
_root.enemy.gotoAndStop(5);
}
if (_root.choicemon == 5) {
_root.enemy.gotoAndStop(7);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 50000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 200000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 239
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 245
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 251
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 252
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(7);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(1);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(2);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(3);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(4);
}
if (_root.choicemon == 4) {
_root.enemy.gotoAndStop(5);
}
if (_root.choicemon == 5) {
_root.enemy.gotoAndStop(6);
}
if (_root.choicemon == 6) {
_root.enemy.gotoAndStop(7);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 264
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 270
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 276
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 679
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
Frame 802
gotoAndPlay (6);
Frame 803
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(0);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(10);
}
_root.choicesword = 0;
_root.choicesword = _root.choicesword + random(3);
if (_root.choicesword == 0) {
_root.enemy.ork.skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
_root.enemy.ork.skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
_root.enemy.ork.skullsword.gotoAndStop(3);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 815
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 821
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 827
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 828
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(7);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(2);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(2);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(3);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(4);
}
if (_root.choicemon == 4) {
_root.enemy.gotoAndStop(8);
}
if (_root.choicemon == 5) {
_root.enemy.gotoAndStop(6);
}
if (_root.choicemon == 6) {
_root.enemy.gotoAndStop(8);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 840
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 846
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 852
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 853
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(13);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(14);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 865
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 871
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 877
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 878
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(8);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(8);
}
_root.BHealth = random(30000);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 890
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 896
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 902
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 903
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(15);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(15);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 915
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 921
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 927
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 928
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100000 /* 0x0186A0 */;
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(10);
_root.enemy2.gotoAndStop(10);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(10);
_root.enemy2.gotoAndStop(10);
}
_root.BHealth = 50000;
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 933
_root.SideKick.side.play();
Frame 940
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
_root.enemy2.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
_root.enemy2.ork.play();
Frame 946
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 952
if (_root.BHealth <= 0) {
gotoAndPlay (28);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 953
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(4);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(10);
}
_root.BHealth = random(500);
if (_root.XP > 0) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
stop();
Frame 965
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 971
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 977
if (_root.BHealth <= 0) {
gotoAndPlay (978);
_root.victory = _root.victory + 1;
}
if (_root.victory == 5) {
gotoAndPlay (69);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 978
play();
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(10);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(4);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
_root.enemy.ork.gotoAndStop(1);
Frame 983
gotoAndPlay (977);
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
Frame 984
_root.timer = 60;
_root.castle = 20;
play();
Instance of Symbol 1732 MovieClip in Frame 984
onClipEvent (mouseDown) {
this.play();
_root.cross.play();
}
onClipEvent (enterFrame) {
this._x = (_root.cross._x / 2) + 350;
this._y = (_root.cross._y / 5) + 300;
dx = mx - this._x;
dy = my - this._y;
if (dx < 0) {
nom = -1 * dx;
} else {
nom = dx;
}
if (dy < 0) {
nom + (-1 * dy);
} else {
nom + dy;
}
dir = (90 * (dy / nom)) + 45;
this._rotation = dir;
}
Instance of Symbol 1736 MovieClip "cross" in Frame 984
onClipEvent (load) {
startDrag ("", true);
Mouse.hide();
}
Instance of Symbol 1743 MovieClip "runner2" in Frame 985
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Instance of Symbol 1743 MovieClip "runner3" in Frame 985
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Frame 986
if (_root.timer <= 0) {
gotoAndPlay (25);
}
if (_root.castle <= 0) {
gotoAndPlay (9);
}
_root.timer = _root.timer - 1;
Instance of Symbol 1743 MovieClip "runner" in Frame 989
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Frame 996
if (_root.timer <= 0) {
gotoAndPlay (25);
}
if (_root.castle <= 0) {
gotoAndPlay (9);
}
_root.timer = _root.timer - 1;
Frame 1009
if (_root.timer <= 0) {
gotoAndPlay (25);
}
if (_root.castle <= 0) {
gotoAndPlay (9);
}
_root.timer = _root.timer - 1;
Frame 1019
_root.runner.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner" in Frame 1019
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Frame 1020
_root.castle = _root.castle + 1;
Frame 1026
_root.runner3.gotoAndStop(8);
_root.runner2.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner2" in Frame 1026
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Instance of Symbol 1743 MovieClip "runner2" in Frame 1028
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Instance of Symbol 1743 MovieClip "runner3" in Frame 1028
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Frame 1029
if (_root.timer <= 0) {
gotoAndPlay (25);
}
if (_root.castle <= 0) {
gotoAndPlay (9);
}
_root.timer = _root.timer - 1;
Instance of Symbol 1743 MovieClip "runner" in Frame 1032
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Frame 1039
if (_root.timer <= 0) {
gotoAndPlay (25);
}
if (_root.castle <= 0) {
gotoAndPlay (9);
}
_root.timer = _root.timer - 1;
Frame 1052
if (_root.timer <= 0) {
gotoAndPlay (25);
}
if (_root.castle <= 0) {
gotoAndPlay (9);
}
_root.timer = _root.timer - 1;
Frame 1062
_root.runner.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner" in Frame 1062
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Frame 1063
_root.castle = _root.castle + 1;
Frame 1069
_root.runner3.gotoAndStop(8);
_root.runner2.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner2" in Frame 1069
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.block)) {
_root.castle = _root.castle - 1;
}
}
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndPlay(5);
}
}
Frame 1070
gotoAndPlay (985);
Frame 1071
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(10);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(11);
}
_root.BHealth = random(30000);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1083
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1089
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1095
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1096
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(6);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(1);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(2);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(3);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(4);
}
if (_root.choicemon == 4) {
_root.enemy.gotoAndStop(5);
}
if (_root.choicemon == 5) {
_root.enemy.gotoAndStop(15);
}
_root.BHealth = random(2000);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1108
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1114
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1120
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1121
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(7);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(1);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(2);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(16);
}
if (_root.choicemon == 4) {
_root.enemy.gotoAndStop(17);
}
if (_root.choicemon == 5) {
_root.enemy.gotoAndStop(16);
}
if (_root.choicemon == 6) {
_root.enemy.gotoAndStop(17);
}
_root.BHealth = random(2000);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1133
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1139
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1145
if (_root.BHealth <= 0) {
gotoAndPlay (8);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1146
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(4);
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(16);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(17);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(16);
}
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(17);
}
_root.BHealth = random(2000);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1158
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1164
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1170
if (_root.BHealth <= 0) {
gotoAndPlay (1171);
_root.victory = _root.victory + 1;
}
if (_root.victory == 5) {
gotoAndPlay (74);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1171
play();
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(4);
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(16);
}
if (_root.choicemon == 2) {
_root.enemy.gotoAndStop(17);
}
if (_root.choicemon == 3) {
_root.enemy.gotoAndStop(16);
}
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(17);
}
_root.BHealth = random(2000);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
_root.enemy.ork.gotoAndStop(1);
Frame 1176
gotoAndPlay (1170);
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
Frame 1177
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(0);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(18);
}
_root.BHealth = 30000;
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1189
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1195
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1201
if (_root.BHealth <= 0) {
gotoAndPlay (90);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1202
_root.SideKick.gotoAndStop(2);
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(11);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(10);
}
_root.BHealth = random(500);
if (_root.XP > 0) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1206
_root.SideKick.side.play();
Frame 1214
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1220
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1226
if (_root.BHealth <= 0) {
gotoAndPlay (1227);
_root.victory = _root.victory + 1;
}
if (_root.victory == 5) {
gotoAndPlay (1233);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1227
play();
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(2);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(10);
}
if (_root.choicemon == 1) {
_root.enemy.gotoAndStop(11);
}
_root.BHealth = random(500);
if (_root.XP > 200) {
_root.BHealth = 600 + random(111);
}
if (_root.XP > 600) {
_root.BHealth = 700 + random(111);
}
if (_root.XP > 1000) {
_root.BHealth = 7000 + random(111);
}
if (_root.XP > 3000) {
_root.BHealth = 10000 + random(111);
}
if (_root.XP > 5000) {
_root.BHealth = 30000 + random(111);
}
if (_root.XP > 10000) {
_root.BHealth = 40000 + random(111);
}
if (_root.XP > 12000) {
_root.BHealth = 100000 + random(111);
}
if (_root.XP > 50000) {
_root.BHealth = 60000 + random(100000);
}
if (_root.XP > 200000) {
_root.BHealth = 400000 + random(100000);
}
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
_root.enemy.ork.gotoAndStop(1);
Frame 1232
gotoAndPlay (1226);
Frame 1233
play();
Frame 1288
gotoAndPlay (92);
Frame 1290
play();
_root.evilhead = 2;
Frame 1345
gotoAndPlay (1371);
Frame 1346
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(0);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(19);
}
_root.BHealth = 500000 /* 0x07A120 */;
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1358
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1364
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1370
if (_root.BHealth <= 0) {
gotoAndPlay (95);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1371
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 400;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = 500;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = 600;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = 700;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = 800;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = 2000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = 3000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = 5000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = 7000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.evilhead = 2;
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(0);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(19);
}
_root.BHealth = _root.XP * 12;
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1383
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1389
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1395
if (_root.BHealth <= 0) {
gotoAndPlay (1396);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
stop();
Frame 1396
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
play();
Frame 1401
_root.You.main.gotoAndPlay(3);
Frame 1597
stop();
Frame 1598
if (_root.race == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.race == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.race == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.race == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.race == 5) {
_root.You.gotoAndPlay(5);
}
if (_root.race == 6) {
_root.You.gotoAndPlay(6);
}
if (_root.Humanshoulder == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanhelm == 2) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.1);
}
if (_root.Humanshoulder == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
if (_root.Humanhelm == 3) {
_root.GHealth = _root.GHealth + int(_root.GHealth * 0.3);
}
_root.angelforce = 0;
_root.choicemon = 0;
_root.choicemon = _root.choicemon + random(0);
if (_root.choicemon == 0) {
_root.enemy.gotoAndStop(20);
}
_root.BHealth = _root.XP * 15;
if (_root.XP < 0) {
_root.XP = 1;
}
if (_root.money < 0) {
_root.money = 0;
}
stop();
Frame 1610
if (_root.BHealth <= 0) {
_root.enemy.ork.gotoAndPlay(12);
}
_root.enemy.ork.play();
Frame 1616
if (_root.GHealth <= 0) {
_root.You.main.gotoAndPlay(14);
}
Frame 1622
if (_root.BHealth <= 0) {
gotoAndPlay (1623);
}
if (_root.GHealth <= 0) {
gotoAndPlay (9);
}
_root.defend = 0;
_root.quote = " ";
if (_root.angelforce < 1) {
_root.angelforcebar.nextFrame();
}
stop();
Frame 1623
play();
Frame 1951
gotoAndPlay (126);
Symbol 26 Button
on (release) {
_root.play();
}
Symbol 27 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
} else {
gotoAndStop ("loaded");
}
Symbol 27 MovieClip Frame 2
gotoAndPlay (1);
Symbol 32 Button
on (release) {
_root.You.gotoAndStop(1);
_root.race = 1;
}
Symbol 33 Button
on (release) {
_root.You.gotoAndStop(2);
_root.race = 2;
}
Symbol 34 Button
on (release) {
_root.You.gotoAndStop(3);
_root.race = 3;
}
Symbol 35 Button
on (release) {
_root.You.gotoAndStop(4);
_root.race = 4;
}
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 2
stop();
Symbol 51 MovieClip Frame 1
if (_root.boots == 2) {
boot.gotoAndStop(2);
}
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 2
stop();
Symbol 57 MovieClip Frame 3
stop();
Symbol 58 MovieClip Frame 1
if (_root.Humanhelm == 2) {
Huhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
Huhelm.gotoAndStop(3);
}
Symbol 58 MovieClip Frame 2
if (_root.Humanhelm == 2) {
Huhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
Huhelm.gotoAndStop(3);
}
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 2
stop();
Symbol 66 MovieClip Frame 3
stop();
Symbol 67 MovieClip Frame 1
if (_root.Humanshoulder == 2) {
Hushol.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Hushol.gotoAndStop(3);
}
Symbol 67 MovieClip Frame 2
if (_root.Humanshoulder == 2) {
Hushol.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Hushol.gotoAndStop(3);
}
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 71 MovieClip Frame 1
if (_root.Humanshoulder == 2) {
Hushol2.gotoAndStop(2);
}
Symbol 71 MovieClip Frame 2
if (_root.Humanshoulder == 2) {
Hushol2.gotoAndStop(2);
}
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 3
stop();
Symbol 76 MovieClip Frame 1
if (_root.swordyy == 2) {
swordy.gotoAndStop(2);
}
if (_root.swordyy == 3) {
swordy.gotoAndStop(3);
}
Symbol 76 MovieClip Frame 2
if (_root.swordyy == 2) {
swordy.gotoAndStop(2);
}
if (_root.swordyy == 3) {
swordy.gotoAndStop(3);
}
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 2
_root.AtChoice = 0;
_root.AtChoice = _root.AtChoice + random(6);
if (_root.AtChoice == 5) {
gotoAndPlay (72);
}
Symbol 120 MovieClip Frame 4
_root.BHealth = _root.BHealth - _root.extra;
if (_root.swordyy == 2) {
_root.BHealth = _root.BHealth - 200;
}
if (_root.swordyy == 3) {
_root.BHealth = _root.BHealth - 10000;
}
Symbol 120 MovieClip Frame 5
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - random(100);
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 120 MovieClip Frame 9
gotoAndPlay (1);
Symbol 120 MovieClip Frame 12
gotoAndPlay (1);
Symbol 120 MovieClip Frame 16
stop();
Symbol 120 MovieClip Frame 20
gotoAndPlay (1);
Symbol 120 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 300;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 120 MovieClip Frame 27
gotoAndPlay (1);
Symbol 120 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 1000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 120 MovieClip Frame 36
gotoAndPlay (1);
Symbol 120 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 5000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 120 MovieClip Frame 45
gotoAndPlay (1);
Symbol 120 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 20000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
_root.BHealth = _root.BHealth - _root.extra;
Symbol 120 MovieClip Frame 58
gotoAndPlay (1);
Symbol 120 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 2000000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 700;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 3200;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 7500;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 10000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 15000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 20000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 30000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 40000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 50000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 60000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 120 MovieClip Frame 70
gotoAndPlay (1);
Symbol 120 MovieClip Frame 78
gotoAndPlay (1);
Symbol 120 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 120 MovieClip Frame 90
gotoAndPlay (1);
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 2
stop();
Symbol 124 MovieClip Frame 3
stop();
Symbol 125 MovieClip Frame 1
if (_root.Humanshoulder == 2) {
Hushol.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Hushol.gotoAndStop(3);
}
Symbol 125 MovieClip Frame 2
if (_root.Humanshoulder == 2) {
Hushol.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Hushol.gotoAndStop(3);
}
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
stop();
Symbol 135 MovieClip Frame 3
stop();
Symbol 136 MovieClip Frame 1
if (_root.Humanhelm == 2) {
Huhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
Huhelm.gotoAndStop(3);
}
Symbol 136 MovieClip Frame 2
if (_root.Humanhelm == 2) {
Huhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
Huhelm.gotoAndStop(3);
}
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 3
stop();
Symbol 141 MovieClip Frame 1
if (_root.orkstrength == 2) {
orcarm.gotoAndStop(2);
}
if (_root.swordyy == 3) {
orcarm.gotoAndStop(3);
}
Symbol 141 MovieClip Frame 2
if (_root.orkstrength == 2) {
orcarm.gotoAndStop(2);
}
if (_root.swordyy == 3) {
orcarm.gotoAndStop(3);
}
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
_root.AtChoice = 0;
_root.AtChoice = _root.AtChoice + random(6);
if (_root.AtChoice == 5) {
gotoAndPlay (72);
}
Symbol 174 MovieClip Frame 4
if (_root.swordyy == 2) {
_root.BHealth = _root.BHealth - 200;
}
if (_root.swordyy == 3) {
_root.BHealth = _root.BHealth - 10000;
}
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - random(100);
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
_root.BHealth = _root.BHealth - _root.extra;
Symbol 174 MovieClip Frame 9
gotoAndPlay (1);
Symbol 174 MovieClip Frame 12
gotoAndPlay (1);
Symbol 174 MovieClip Frame 16
stop();
Symbol 174 MovieClip Frame 20
gotoAndPlay (1);
Symbol 174 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 300;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 174 MovieClip Frame 27
gotoAndPlay (1);
Symbol 174 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 1000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 174 MovieClip Frame 36
gotoAndPlay (1);
Symbol 174 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 5000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 174 MovieClip Frame 45
gotoAndPlay (1);
Symbol 174 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 20000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
_root.BHealth = _root.BHealth - _root.extra;
Symbol 174 MovieClip Frame 58
gotoAndPlay (1);
Symbol 174 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 2000000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 700;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 3200;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 7500;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 10000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 15000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 20000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 30000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 40000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 50000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 60000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 174 MovieClip Frame 70
gotoAndPlay (1);
Symbol 174 MovieClip Frame 78
gotoAndPlay (1);
Symbol 174 MovieClip Frame 82
_root.BHealth = _root.BHealth + 1000000;
Symbol 174 MovieClip Frame 89
gotoAndPlay (1);
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
stop();
Symbol 178 MovieClip Frame 3
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 2
stop();
Symbol 186 MovieClip Frame 3
stop();
Symbol 187 MovieClip Frame 1
if (_root.Humanhelm == 2) {
blobhelm.gotoAndStop(2);
}
if (_root.Humanshoulder == 2) {
Blobshol.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
blobhelm.gotoAndStop(3);
}
if (_root.Humanshoulder == 3) {
Blobshol.gotoAndStop(3);
}
Symbol 187 MovieClip Frame 2
if (_root.Humanhelm == 2) {
blobhelm.gotoAndStop(2);
}
if (_root.Humanshoulder == 2) {
Blobshol.gotoAndStop(2);
}
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
stop();
Symbol 191 MovieClip Frame 3
stop();
Symbol 192 MovieClip Frame 1
if (_root.swordyy == 2) {
Blobstr.gotoAndStop(2);
}
if (_root.swordyy == 3) {
Blobstr.gotoAndStop(3);
}
Symbol 192 MovieClip Frame 2
if (_root.swordyy == 2) {
Blobstr.gotoAndStop(2);
}
if (_root.swordyy == 3) {
Blobstr.gotoAndStop(3);
}
Symbol 255 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 2
_root.AtChoice = 0;
_root.AtChoice = _root.AtChoice + random(6);
if (_root.AtChoice == 5) {
gotoAndPlay (72);
}
Symbol 255 MovieClip Frame 5
_root.BHealth = _root.BHealth - _root.extra;
if (_root.swordyy == 2) {
_root.BHealth = _root.BHealth - 200;
}
if (_root.swordyy == 3) {
_root.BHealth = _root.BHealth - 10000;
}
Symbol 255 MovieClip Frame 6
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - random(100);
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 255 MovieClip Frame 9
gotoAndPlay (1);
Symbol 255 MovieClip Frame 12
gotoAndPlay (1);
Symbol 255 MovieClip Frame 16
stop();
Symbol 255 MovieClip Frame 20
gotoAndPlay (1);
Symbol 255 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 300;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 255 MovieClip Frame 27
gotoAndPlay (1);
Symbol 255 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 1000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 255 MovieClip Frame 36
gotoAndPlay (1);
Symbol 255 MovieClip Frame 40
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 5000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 255 MovieClip Frame 45
gotoAndPlay (1);
Symbol 255 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 20000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
_root.BHealth = _root.BHealth - _root.extra;
Symbol 255 MovieClip Frame 58
gotoAndPlay (1);
Symbol 255 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 2000000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 700;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 3200;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 7500;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 10000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 15000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 20000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 30000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 40000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 50000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 60000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 255 MovieClip Frame 70
gotoAndPlay (1);
Symbol 255 MovieClip Frame 78
gotoAndPlay (1);
Symbol 255 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 255 MovieClip Frame 90
gotoAndPlay (1);
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 2
stop();
Symbol 267 MovieClip Frame 3
stop();
Symbol 268 MovieClip Frame 1
if (_root.Humanshoulder == 2) {
Dwarm.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Dwarm.gotoAndStop(3);
}
Symbol 268 MovieClip Frame 2
if (_root.Humanshoulder == 2) {
Dwarm.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Dwarm.gotoAndStop(3);
}
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 2
stop();
Symbol 274 MovieClip Frame 3
stop();
Symbol 275 MovieClip Frame 1
if (_root.swordyy == 2) {
dwarfhammer.gotoAndStop(2);
}
if (_root.swordyy == 3) {
dwarfhammer.gotoAndStop(3);
}
Symbol 275 MovieClip Frame 2
if (_root.swordyy == 2) {
dwarfhammer.gotoAndStop(2);
}
if (_root.swordyy == 3) {
dwarfhammer.gotoAndStop(3);
}
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
stop();
Symbol 279 MovieClip Frame 3
stop();
Symbol 280 MovieClip Frame 1
if (_root.Humanhelm == 2) {
DWhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
DWhelm.gotoAndStop(3);
}
Symbol 280 MovieClip Frame 2
if (_root.Humanhelm == 2) {
DWhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
DWhelm.gotoAndStop(3);
}
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
_root.AtChoice = 0;
_root.AtChoice = _root.AtChoice + random(6);
if (_root.AtChoice == 5) {
gotoAndPlay (72);
}
Symbol 295 MovieClip Frame 5
if (_root.dwarf == 2) {
_root.GHealth = _root.GHealth + 1000;
}
if (_root.swordyy == 3) {
_root.BHealth = _root.BHealth - 10000;
}
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - random(100);
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
_root.BHealth = _root.BHealth - (_root.extra * 2);
if (_root.swordyy == 2) {
_root.BHealth = _root.BHealth - 200;
}
Symbol 295 MovieClip Frame 9
gotoAndPlay (1);
Symbol 295 MovieClip Frame 12
gotoAndPlay (1);
Symbol 295 MovieClip Frame 16
stop();
Symbol 295 MovieClip Frame 20
gotoAndPlay (1);
Symbol 295 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 300;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 295 MovieClip Frame 27
gotoAndPlay (1);
Symbol 295 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 1000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 295 MovieClip Frame 36
gotoAndPlay (1);
Symbol 295 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 5000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 295 MovieClip Frame 45
gotoAndPlay (1);
Symbol 295 MovieClip Frame 54
_root.BHealth = _root.BHealth - _root.extra;
Symbol 295 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 20000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 295 MovieClip Frame 58
gotoAndPlay (1);
Symbol 295 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 2000000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 700;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 3200;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 7500;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 10000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 15000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 20000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 30000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 40000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 50000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 60000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 295 MovieClip Frame 70
gotoAndPlay (1);
Symbol 295 MovieClip Frame 78
gotoAndPlay (1);
Symbol 295 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 295 MovieClip Frame 90
gotoAndPlay (1);
Symbol 333 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 2
_root.AtChoice = 0;
_root.AtChoice = _root.AtChoice + random(6);
if (_root.AtChoice == 5) {
gotoAndPlay (72);
}
Symbol 333 MovieClip Frame 5
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - random(200);
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 333 MovieClip Frame 6
_root.BHealth = _root.BHealth - (random(2) * _root.extra);
Symbol 333 MovieClip Frame 9
gotoAndPlay (1);
Symbol 333 MovieClip Frame 12
gotoAndPlay (1);
Symbol 333 MovieClip Frame 16
stop();
Symbol 333 MovieClip Frame 20
gotoAndPlay (1);
Symbol 333 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 300;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 333 MovieClip Frame 27
gotoAndPlay (1);
Symbol 333 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 1000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 333 MovieClip Frame 36
gotoAndPlay (1);
Symbol 333 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 5000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 333 MovieClip Frame 45
gotoAndPlay (1);
Symbol 333 MovieClip Frame 53
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 20000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 333 MovieClip Frame 58
gotoAndPlay (1);
Symbol 333 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 2000000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 700;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 3200;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 7500;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 10000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 15000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 20000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 30000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 40000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 50000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 60000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 333 MovieClip Frame 70
gotoAndPlay (1);
Symbol 333 MovieClip Frame 78
gotoAndPlay (1);
Symbol 333 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 333 MovieClip Frame 90
gotoAndPlay (1);
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 2
stop();
Symbol 343 MovieClip Frame 3
stop();
Symbol 344 MovieClip Frame 1
if (_root.Humanshoulder == 2) {
Hushol.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Hushol.gotoAndStop(3);
}
Symbol 344 MovieClip Frame 2
if (_root.Humanshoulder == 2) {
Hushol.gotoAndStop(2);
}
if (_root.Humanshoulder == 3) {
Hushol.gotoAndStop(3);
}
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
stop();
Symbol 350 MovieClip Frame 3
stop();
Symbol 351 MovieClip Frame 1
if (_root.swordyy == 2) {
swordy.gotoAndStop(2);
}
if (_root.swordyy == 3) {
swordy.gotoAndStop(3);
}
Symbol 351 MovieClip Frame 2
if (_root.swordyy == 2) {
swordy.gotoAndStop(2);
}
if (_root.swordyy == 3) {
swordy.gotoAndStop(3);
}
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 2
stop();
Symbol 355 MovieClip Frame 3
stop();
Symbol 356 MovieClip Frame 1
if (_root.Humanhelm == 2) {
Huhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
Huhelm.gotoAndStop(3);
}
Symbol 356 MovieClip Frame 2
if (_root.Humanhelm == 2) {
Huhelm.gotoAndStop(2);
}
if (_root.Humanhelm == 3) {
Huhelm.gotoAndStop(3);
}
Symbol 375 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 2
_root.AtChoice = 0;
_root.AtChoice = _root.AtChoice + random(8);
if (_root.AtChoice == 5) {
gotoAndPlay (72);
}
Symbol 375 MovieClip Frame 5
if (_root.swordyy == 2) {
_root.BHealth = _root.BHealth - 200;
}
if (_root.swordyy == 3) {
_root.BHealth = _root.BHealth - 10000;
}
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - random(200);
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 375 MovieClip Frame 6
_root.BHealth = _root.BHealth - (random(2) * _root.extra);
Symbol 375 MovieClip Frame 9
gotoAndPlay (1);
Symbol 375 MovieClip Frame 12
gotoAndPlay (1);
Symbol 375 MovieClip Frame 16
stop();
Symbol 375 MovieClip Frame 20
gotoAndPlay (1);
Symbol 375 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 300;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 375 MovieClip Frame 27
gotoAndPlay (1);
Symbol 375 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 1000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 375 MovieClip Frame 36
gotoAndPlay (1);
Symbol 375 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 5000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 375 MovieClip Frame 45
gotoAndPlay (1);
Symbol 375 MovieClip Frame 50
_root.BHealth = _root.BHealth - _root.extra;
Symbol 375 MovieClip Frame 51
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 20000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 1100;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 1500;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 3000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 4000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 7000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 8000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 375 MovieClip Frame 58
gotoAndPlay (1);
Symbol 375 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8);
_root.BHealth = _root.BHealth - 2000000;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.BHealth = _root.BHealth - 20;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.BHealth = _root.BHealth - 50;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.BHealth = _root.BHealth - 100;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.BHealth = _root.BHealth - 200;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.BHealth = _root.BHealth - 500;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.BHealth = _root.BHealth - 700;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.BHealth = _root.BHealth - 1000;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.BHealth = _root.BHealth - 2000;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.BHealth = _root.BHealth - 3200;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.BHealth = _root.BHealth - 5000;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.BHealth = _root.BHealth - 7500;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.BHealth = _root.BHealth - 10000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.BHealth = _root.BHealth - 15000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.BHealth = _root.BHealth - 20000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.BHealth = _root.BHealth - 30000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.BHealth = _root.BHealth - 40000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.BHealth = _root.BHealth - 50000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.BHealth = _root.BHealth - 60000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.BHealth = _root.BHealth - 100000;
}
Symbol 375 MovieClip Frame 70
gotoAndPlay (1);
Symbol 375 MovieClip Frame 78
gotoAndPlay (1);
Symbol 375 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 375 MovieClip Frame 90
gotoAndPlay (1);
Symbol 376 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 2
stop();
Symbol 376 MovieClip Frame 3
stop();
Symbol 376 MovieClip Frame 4
stop();
Symbol 376 MovieClip Frame 5
stop();
Symbol 376 MovieClip Frame 6
stop();
Symbol 377 Button
on (release) {
play();
}
Symbol 379 Button
on (release) {
_root.You.gotoAndStop(6);
_root.race = 6;
}
Symbol 385 Button
on (release) {
_root.YName = _root.TName;
play();
}
Symbol 389 Button
on (release) {
_root.YName = _root.TName;
}
Symbol 396 Button
on (release) {
gotoAndPlay (10);
}
Symbol 399 Button
on (release) {
play();
}
Symbol 413 Button
on (release) {
gotoAndPlay (17);
}
Symbol 421 Button
on (release) {
gotoAndPlay (1121);
}
Symbol 429 Button
on (release) {
gotoAndPlay (252);
_root.sectown = 0;
}
Symbol 435 Button
on (release) {
gotoAndPlay (152);
_root.sectown = 0;
}
Symbol 440 Button
on (release) {
gotoAndPlay (177);
_root.sectown = 0;
}
Symbol 441 Button
on (release) {
gotoAndPlay (6);
}
Symbol 447 Button
on (release) {
gotoAndPlay (227);
_root.sectown = 0;
}
Symbol 452 Button
on (release) {
gotoAndPlay (127);
_root.sectown = 0;
}
Symbol 457 Button
on (release) {
gotoAndPlay (202);
_root.sectown = 0;
}
Symbol 458 Button
on (release) {
_root.sectown = 0;
_root.randombattle = 0;
_root.randombattle = _root.randombattle + random(12);
if (_root.randombattle == 1) {
gotoAndPlay (177);
}
if (_root.randombattle == 2) {
gotoAndPlay (127);
}
if (_root.randombattle == 3) {
gotoAndPlay (152);
}
if (_root.randombattle == 4) {
gotoAndPlay (177);
}
if (_root.randombattle == 5) {
gotoAndPlay (202);
}
if (_root.randombattle == 6) {
gotoAndPlay (227);
}
if (_root.randombattle == 7) {
gotoAndPlay (252);
}
if (_root.randombattle == 8) {
gotoAndPlay (803);
}
if (_root.randombattle == 9) {
gotoAndPlay (828);
}
if (_root.randombattle == 10) {
gotoAndPlay (853);
}
if (_root.randombattle == 11) {
gotoAndPlay (878);
}
if (_root.randombattle == 0) {
gotoAndPlay (903);
}
}
Symbol 464 Button
on (release) {
gotoAndPlay (853);
_root.sectown = 1;
}
Symbol 469 Button
on (release) {
gotoAndPlay (828);
_root.sectown = 1;
}
Symbol 474 Button
on (release) {
gotoAndPlay (903);
_root.sectown = 1;
}
Symbol 477 Button
on (release) {
gotoAndPlay (878);
_root.sectown = 1;
}
Symbol 482 Button
on (release) {
gotoAndPlay (803);
_root.sectown = 0;
}
Symbol 487 Button
on (release) {
gotoAndPlay (1096);
}
Symbol 492 Button
on (release) {
gotoAndPlay (1071);
}
Symbol 496 Button
on (release) {
gotoAndPlay (6);
stopAllSounds();
}
Symbol 498 Button
on (release) {
stopAllSounds();
_root.sectown = 0;
_root.randombattle = 0;
_root.randombattle = _root.randombattle + random(12);
if (_root.randombattle == 1) {
gotoAndPlay (177);
}
if (_root.randombattle == 2) {
gotoAndPlay (127);
}
if (_root.randombattle == 3) {
gotoAndPlay (152);
}
if (_root.randombattle == 4) {
gotoAndPlay (177);
}
if (_root.randombattle == 5) {
gotoAndPlay (202);
}
if (_root.randombattle == 6) {
gotoAndPlay (227);
}
if (_root.randombattle == 7) {
gotoAndPlay (252);
}
if (_root.randombattle == 8) {
gotoAndPlay (803);
}
if (_root.randombattle == 9) {
gotoAndPlay (828);
}
if (_root.randombattle == 10) {
gotoAndPlay (853);
}
if (_root.randombattle == 11) {
gotoAndPlay (878);
}
if (_root.randombattle == 0) {
gotoAndPlay (903);
}
}
Symbol 503 Button
on (release) {
gotoAndPlay (6);
stopAllSounds();
}
Symbol 523 Button
on (release) {
gotoAndPlay (11);
}
Symbol 526 Button
on (release) {
gotoAndPlay (14);
}
Symbol 527 Button
on (release) {
gotoAndPlay (15);
}
Symbol 529 Button
on (release) {
gotoAndPlay (72);
}
Symbol 534 Button
on (release) {
gotoAndPlay (14);
}
Symbol 545 Button
on (release) {
if (_root.money > 9) {
_root.money = _root.money - 10;
_root.heals = _root.heals + 1;
}
}
Symbol 546 Button
on (release) {
if (_root.money > 249) {
_root.money = _root.money - 250;
_root.heals = _root.heals + 25;
}
}
Symbol 547 Button
on (release) {
if (_root.money > 899) {
_root.money = _root.money - 900;
_root.heals = _root.heals + 100;
}
}
Symbol 548 Button
on (release) {
if (_root.money > 1499) {
_root.money = _root.money - 1500;
_root.heals = _root.heals + 200;
}
}
Symbol 549 Button
on (release) {
gotoAndPlay (10);
}
Symbol 552 Button
on (release) {
if (_root.money > 99) {
_root.money = _root.money - 100;
_root.magic = _root.magic + 1;
}
}
Symbol 558 Button
on (release) {
if (_root.money > 9999) {
_root.money = _root.money - 10000;
_root.magic = _root.magic + 100;
}
}
Symbol 560 Button
on (release) {
gotoAndPlay (17);
}
Symbol 566 Button
on (release) {
gotoAndPlay (17);
}
Symbol 569 Button
on (release) {
if (_root.quest1 < 4) {
gotoAndPlay (19);
} else {
_root.questlog = "Quest Max Reached";
}
}
Symbol 571 Button
on (release) {
if (_root.quest2 == 1) {
gotoAndPlay (21);
} else {
_root.questlog = "Quest not yet selectable";
}
}
Symbol 574 Button
on (release) {
if (_root.quest3 > 0) {
gotoAndPlay (26);
} else {
_root.questlog = "Quest not yet selectable";
}
}
Symbol 576 Button
on (release) {
if (_root.quest6 == 1) {
gotoAndPlay (125);
} else {
_root.questlog = "Quest not yet selectable";
}
}
Symbol 578 Button
on (release) {
if (_root.quest4 > 0) {
gotoAndPlay (91);
} else {
_root.questlog = "Quest not yet or no longer selectable";
}
}
Symbol 580 Button
on (release) {
if (_root.quest5 == 1) {
gotoAndPlay (94);
} else {
_root.questlog = "Quest not yet selectable";
}
}
Symbol 620 Button
on (release) {
if (_root.paas == "BOB") {
_root.money = 10000000 /* 0x989680 */;
_root.pass = "Accepted";
}
if (_root.paas == "QDJN") {
_root.finish = 1;
_root.pass = "Accepted";
}
if (_root.paas == "MARINE") {
_root.race = 5;
_root.pass = "Accepted";
}
if (_root.unable == 0) {
if (_root.paas == "BOB") {
_root.money = 10000000 /* 0x989680 */;
_root.pass = "Accepted";
_root.unable = _root.unable - 1;
}
if (_root.paas == "QDJN") {
_root.finish = 1;
_root.pass = "Accepted";
_root.unable = _root.unable - 1;
}
if (_root.paas == "MARINE") {
_root.race = 5;
_root.pass = "Accepted";
_root.unable = _root.unable - 1;
}
if (_root.paas == "RFDS") {
_root.XP = 600;
}
if (_root.paas == "FROG") {
_root.XP = 3000;
}
if (_root.paas == "HGDV") {
_root.XP = 20000;
}
if (_root.paas == "TTYS") {
_root.XP = 30000;
}
if (_root.paas == "KDXD") {
_root.XP = 80000 /* 0x013880 */;
}
if (_root.paas == "FRYK") {
_root.XP = 200000 /* 0x030D40 */;
}
if (_root.paas == "GYCK") {
_root.XP = 300000 /* 0x0493E0 */;
}
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = _root.GHealth + 0;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = _root.GHealth + 10;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = _root.GHealth + 25;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = _root.GHealth + 50;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = _root.GHealth + 75;
}
if (_root.XP > 900) {
_root.LVL = "Level 6";
_root.GHealth = _root.GHealth + 100;
}
if (_root.XP > 1200) {
_root.LVL = "Level 7";
_root.GHealth = _root.GHealth + 150;
}
if (_root.XP > 2000) {
_root.LVL = "Level 8";
_root.GHealth = _root.GHealth + 200;
}
if (_root.XP > 2500) {
_root.LVL = "Level 9";
_root.GHealth = _root.GHealth + 300;
}
if (_root.XP > 3000) {
_root.LVL = "Level 10";
_root.GHealth = _root.GHealth + 400;
}
if (_root.XP > 5000) {
_root.LVL = "Knight Level 1";
_root.GHealth = _root.GHealth + 1000;
}
if (_root.XP > 7000) {
_root.LVL = "Knight Level 2";
_root.GHealth = _root.GHealth + 5000;
}
if (_root.XP > 10000) {
_root.LVL = "Knight Level 3";
_root.GHealth = _root.GHealth + 10000;
}
if (_root.XP > 15000) {
_root.LVL = "Knight Level 4";
_root.GHealth = _root.GHealth + 20000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = _root.GHealth + 30000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = _root.GHealth + 40000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = _root.GHealth + 80000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = _root.GHealth + 1000000;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = _root.GHealth + 200000;
}
_root.unable = _root.unable + 1;
}
}
Symbol 624 Button
on (release) {
gotoAndPlay (12);
}
Symbol 626 Button
on (release) {
gotoAndPlay (13);
}
Symbol 629 Button
on (release) {
gotoAndPlay (16);
}
Symbol 638 Button
on (release) {
gotoAndPlay (6);
stopAllSounds();
}
Symbol 640 Button
on (release) {
gotoAndPlay (928);
}
Symbol 652 Button
on (release) {
gotoAndPlay (953);
_root.victory = 0;
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 15000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
}
Symbol 655 Button
on (release) {
if (_root.XP > 5000) {
gotoAndPlay (828);
}
}
Symbol 658 Button
on (release) {
if (_root.XP > 5000) {
gotoAndPlay (828);
_root.choicemon = _root.choicemon + 1;
}
}
Symbol 661 Button
on (release) {
gotoAndPlay (25);
}
Symbol 665 Button
on (release) {
gotoAndPlay (1146);
_root.victory = 0;
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 15000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
}
Symbol 666 Button
on (release) {
gotoAndPlay (13);
}
Symbol 681 MovieClip Frame 1
stop();
Symbol 681 MovieClip Frame 2
stop();
Symbol 681 MovieClip Frame 3
stop();
Symbol 708 Button
on (release) {
gotoAndPlay (984);
}
Symbol 717 Button
on (release) {
if (_root.upgrade5 == 0) {
if (_root.money > 999) {
_root.money = _root.money - 1000;
_root.Humanhelm = 2;
if (_root.Humanhelm == 2) {
_root.Huhelm.gotoAndStop(2);
}
_root.upgrade5 = 1;
}
}
if (_root.upgrade5 == 1) {
_root.Humanhelm = 2;
}
}
Symbol 719 Button
on (release) {
if (_root.upgrade2 == 0) {
if (_root.money > 999) {
_root.money = _root.money - 1000;
_root.swordyy = 2;
_root.orkstrength = 2;
_root.blobstrength = 2;
_root.dwarfstrength = 2;
_root.upgrade2 = 1;
}
}
if (_root.upgrade2 == 1) {
_root.swordyy = 2;
_root.orkstrength = 2;
_root.blobstrength = 2;
_root.dwarfstrength = 2;
}
}
Symbol 721 Button
on (release) {
if (_root.upgrade6 == 0) {
if (_root.money > 999) {
_root.money = _root.money - 1000;
_root.Humanshoulder = 2;
_root.upgrade6 = 1;
}
}
if (_root.upgrade6 == 1) {
_root.Humanshoulder = 2;
}
}
Symbol 724 Button
on (release) {
_root.nextrace = _root.nextrace + 1;
if (_root.nextrace == 1) {
_root.You.gotoAndPlay(1);
}
if (_root.nextrace == 2) {
_root.You.gotoAndPlay(2);
}
if (_root.nextrace == 3) {
_root.You.gotoAndPlay(3);
}
if (_root.nextrace == 4) {
_root.You.gotoAndPlay(4);
}
if (_root.nextrace == 5) {
_root.You.gotoAndPlay(6);
}
if (_root.nextrace == 6) {
_root.You.gotoAndPlay(1);
_root.nextrace = 1;
}
}
Symbol 727 Button
on (release) {
if (_root.upgrade1 == 0) {
if (_root.money > 9999) {
_root.money = _root.money - 10000;
_root.Humanhelm = 3;
if (_root.Humanhelm == 3) {
_root.Huhelm.gotoAndStop(2);
}
_root.upgrade1 = 1;
}
}
if (_root.upgrade1 == 1) {
_root.Humanhelm = 3;
}
}
Symbol 729 Button
on (release) {
if (_root.upgrade3 == 0) {
if (_root.money > 19999) {
_root.money = _root.money - 20000;
_root.swordyy = 3;
_root.orkstrength = 0;
_root.blobstrength = 0;
_root.dwarfstrength = 0;
_root.upgrade3 = 1;
}
}
if (_root.upgrade3 == 1) {
_root.swordyy = 3;
}
}
Symbol 731 Button
on (release) {
if (_root.upgrade4 == 0) {
if (_root.money > 9999) {
_root.money = _root.money - 10000;
_root.Humanshoulder = 3;
_root.upgrade4 = 1;
}
}
if (_root.upgrade4 == 1) {
_root.Humanshoulder = 3;
}
}
Symbol 740 Button
on (release) {
if (_root.money > 49999) {
if (_root.upgrade10 == 0) {
_root.You.gotoAndStop(5);
_root.race = 5;
_root.money = _root.money - 50000;
_root.upgrade10 = 1;
}
}
if (_root.upgrade10 == 1) {
_root.You.gotoAndStop(5);
_root.race = 5;
}
}
Symbol 742 Button
on (release) {
if (_root.money > 9999) {
if (_root.upgrade11 == 0) {
_root.boots = 2;
_root.money = _root.money - 10000;
_root.upgrade11 = 1;
}
}
if (_root.upgrade11 == 1) {
_root.boots = 2;
}
}
Symbol 760 Button
on (release) {
gotoAndPlay (1202);
_root.victory = 0;
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 15000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
}
Symbol 763 Button
on (release) {
gotoAndPlay (93);
_root.victory = 0;
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 15000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
}
Symbol 774 MovieClip Frame 1
stop();
Symbol 774 MovieClip Frame 2
stop();
Symbol 775 MovieClip Frame 1
if (_root.evilhead == 2) {
head.gotoAndStop(2);
}
Symbol 775 MovieClip Frame 2
if (_root.evilhead == 2) {
head.gotoAndStop(2);
}
Symbol 781 Button
on (release) {
gotoAndPlay (1346);
_root.victory = 0;
_root.GHealth = 100;
if (_root.XP >= 1) {
_root.LVL = "Level 1";
_root.GHealth = 100;
}
if (_root.XP > 50) {
_root.LVL = "Level 2";
_root.GHealth = 150;
}
if (_root.XP > 200) {
_root.LVL = "Level 3";
_root.GHealth = 200;
}
if (_root.XP > 400) {
_root.LVL = "Level 4";
_root.GHealth = 300;
}
if (_root.XP > 600) {
_root.LVL = "Level 5";
_root.GHealth = 10000;
}
if (_root.XP > 20000) {
_root.LVL = "Knight Level 5";
_root.GHealth = 15000;
}
if (_root.XP > 30000) {
_root.LVL = "Ultimate";
_root.GHealth = 20000;
}
if (_root.XP > 80000) {
_root.LVL = "Ultimate King";
_root.GHealth = 30000;
}
if (_root.XP > 200000) {
_root.LVL = "God";
_root.GHealth = 100000 /* 0x0186A0 */;
}
if (_root.XP > 300000) {
_root.LVL = "Ultimate God";
_root.GHealth = 1000000 /* 0x0F4240 */;
}
}
Symbol 789 Button
on (release) {
gotoAndPlay (1290);
}
Symbol 795 MovieClip Frame 1
stop();
Symbol 795 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(3);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
Symbol 795 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 795 MovieClip Frame 6
gotoAndPlay (1);
Symbol 795 MovieClip Frame 10
gotoAndPlay (1);
Symbol 795 MovieClip Frame 16
stop();
Symbol 795 MovieClip Frame 20
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 795 MovieClip Frame 23
gotoAndPlay (1);
Symbol 810 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(3);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
Symbol 810 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 810 MovieClip Frame 6
gotoAndPlay (1);
Symbol 810 MovieClip Frame 10
gotoAndPlay (1);
Symbol 810 MovieClip Frame 16
stop();
Symbol 810 MovieClip Frame 20
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(50);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 810 MovieClip Frame 23
gotoAndPlay (1);
Symbol 821 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(3);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
Symbol 821 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 821 MovieClip Frame 6
gotoAndPlay (1);
Symbol 821 MovieClip Frame 10
gotoAndPlay (1);
Symbol 821 MovieClip Frame 16
stop();
Symbol 821 MovieClip Frame 20
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 821 MovieClip Frame 23
gotoAndPlay (1);
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(3);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
Symbol 828 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(100);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 828 MovieClip Frame 6
gotoAndPlay (1);
Symbol 828 MovieClip Frame 10
gotoAndPlay (1);
Symbol 828 MovieClip Frame 16
stop();
Symbol 828 MovieClip Frame 23
gotoAndPlay (1);
Symbol 846 MovieClip Frame 1
stop();
Symbol 846 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 846 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(50);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(500);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(2000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 846 MovieClip Frame 6
gotoAndPlay (1);
Symbol 846 MovieClip Frame 10
gotoAndPlay (1);
Symbol 846 MovieClip Frame 16
stop();
Symbol 846 MovieClip Frame 23
gotoAndPlay (1);
Symbol 846 MovieClip Frame 29
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(100);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(500);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(2000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 846 MovieClip Frame 32
gotoAndPlay (1);
Symbol 866 MovieClip Frame 1
stop();
Symbol 866 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 866 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(50);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(500);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(2000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 866 MovieClip Frame 6
gotoAndPlay (1);
Symbol 866 MovieClip Frame 10
gotoAndPlay (1);
Symbol 866 MovieClip Frame 16
stop();
Symbol 866 MovieClip Frame 23
gotoAndPlay (1);
Symbol 866 MovieClip Frame 29
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(100);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(500);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(2000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 866 MovieClip Frame 32
gotoAndPlay (1);
Symbol 895 MovieClip Frame 1
stop();
Symbol 895 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 895 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(50);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(500);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(2000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 895 MovieClip Frame 6
gotoAndPlay (1);
Symbol 895 MovieClip Frame 10
gotoAndPlay (1);
Symbol 895 MovieClip Frame 16
stop();
Symbol 895 MovieClip Frame 23
gotoAndPlay (1);
Symbol 895 MovieClip Frame 29
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(100);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(500);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(2000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 895 MovieClip Frame 32
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 914 MovieClip Frame 4
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(3000);
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(3000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(5000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 914 MovieClip Frame 6
gotoAndPlay (1);
Symbol 914 MovieClip Frame 10
gotoAndPlay (1);
Symbol 914 MovieClip Frame 16
stop();
Symbol 914 MovieClip Frame 23
gotoAndPlay (1);
Symbol 914 MovieClip Frame 29
_root.GHealth = _root.GHealth - random(10000);
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - 5000;
}
if (_root.XP > 300000) {
_root.GHealth = _root.GHealth - random(100000);
}
Symbol 914 MovieClip Frame 32
gotoAndPlay (1);
Symbol 917 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 917 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(5000);
if (_root.XP > 30000) {
_root.GHealth = _root.GHealth - random(5000);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(5000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(500000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 917 MovieClip Frame 6
gotoAndPlay (1);
Symbol 917 MovieClip Frame 10
gotoAndPlay (1);
Symbol 917 MovieClip Frame 16
stop();
Symbol 917 MovieClip Frame 23
gotoAndPlay (1);
Symbol 917 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 917 MovieClip Frame 28
_root.GHealth = _root.GHealth - random(5000);
_root.You.main.gotoAndPlay(18);
Symbol 917 MovieClip Frame 32
gotoAndPlay (1);
Symbol 921 MovieClip Frame 1
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
stop();
Symbol 921 MovieClip Frame 2
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 921 MovieClip Frame 3
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - 2500;
if (_root.XP > 30000) {
_root.GHealth = _root.GHealth - random(5000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(100);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 921 MovieClip Frame 4
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 5
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 6
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
gotoAndPlay (1);
Symbol 921 MovieClip Frame 7
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 8
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 9
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 10
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
gotoAndPlay (1);
Symbol 921 MovieClip Frame 11
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 12
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 13
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 14
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 15
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 16
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
stop();
Symbol 921 MovieClip Frame 17
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 18
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 19
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 20
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 21
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 22
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 23
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
gotoAndPlay (1);
Symbol 921 MovieClip Frame 24
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 25
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 26
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 27
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
_root.BHealth = _root.BHealth + 1000;
Symbol 921 MovieClip Frame 28
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
_root.GHealth = _root.GHealth - random(5000);
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(20000);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 921 MovieClip Frame 29
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 30
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 31
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 32
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
gotoAndPlay (1);
Symbol 921 MovieClip Frame 33
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 34
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 35
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 36
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 37
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 38
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
Symbol 921 MovieClip Frame 39
if (_root.choicesword == 0) {
skullsword.gotoAndStop(1);
}
if (_root.choicesword == 1) {
skullsword.gotoAndStop(2);
}
if (_root.choicesword == 2) {
skullsword.gotoAndStop(3);
}
gotoAndPlay (1);
Symbol 943 MovieClip Frame 1
stop();
Symbol 943 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 943 MovieClip Frame 4
if (_root.defend == 0) {
_root.GHealth = (_root.GHealth - 2000) - random(5000);
if (_root.XP > 30000) {
_root.GHealth = _root.GHealth - random(5000);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(5000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 943 MovieClip Frame 6
gotoAndPlay (1);
Symbol 943 MovieClip Frame 10
gotoAndPlay (1);
Symbol 943 MovieClip Frame 16
stop();
Symbol 943 MovieClip Frame 23
gotoAndPlay (1);
Symbol 943 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 943 MovieClip Frame 28
_root.GHealth = _root.GHealth - random(5000);
if (_root.XP > 30000) {
_root.GHealth = _root.GHealth - random(300);
}
if (_root.XP > 40000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(5000);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 943 MovieClip Frame 32
gotoAndPlay (1);
Symbol 943 MovieClip Frame 49
gotoAndPlay (1);
Symbol 957 MovieClip Frame 1
stop();
Symbol 957 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 957 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(5000);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 957 MovieClip Frame 6
gotoAndPlay (1);
Symbol 957 MovieClip Frame 10
gotoAndPlay (1);
Symbol 957 MovieClip Frame 16
stop();
Symbol 957 MovieClip Frame 23
gotoAndPlay (1);
Symbol 957 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 957 MovieClip Frame 28
_root.GHealth = _root.GHealth - random(20000);
Symbol 957 MovieClip Frame 32
gotoAndPlay (1);
Symbol 967 MovieClip Frame 1
stop();
Symbol 967 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 967 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(5000);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 967 MovieClip Frame 6
gotoAndPlay (1);
Symbol 967 MovieClip Frame 10
gotoAndPlay (1);
Symbol 967 MovieClip Frame 16
stop();
Symbol 967 MovieClip Frame 23
gotoAndPlay (1);
Symbol 967 MovieClip Frame 26
_root.GHealth = _root.GHealth - random(20000);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
Symbol 967 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 967 MovieClip Frame 32
gotoAndPlay (1);
Symbol 981 MovieClip Frame 1
stop();
Symbol 981 MovieClip Frame 2
_root.BAttack = 0;
_root.BAttack = _root.BAttack + random(6);
if (_root.BAttack == 1) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 981 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(5000);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 981 MovieClip Frame 6
gotoAndPlay (1);
Symbol 981 MovieClip Frame 10
gotoAndPlay (1);
Symbol 981 MovieClip Frame 16
stop();
Symbol 981 MovieClip Frame 23
gotoAndPlay (1);
Symbol 981 MovieClip Frame 26
_root.GHealth = _root.GHealth - random(5000);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(20000);
}
Symbol 981 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 981 MovieClip Frame 32
gotoAndPlay (1);
Symbol 991 MovieClip Frame 1
stop();
Symbol 991 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(3);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
Symbol 991 MovieClip Frame 4
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 991 MovieClip Frame 6
gotoAndPlay (1);
Symbol 991 MovieClip Frame 10
gotoAndPlay (1);
Symbol 991 MovieClip Frame 16
stop();
Symbol 991 MovieClip Frame 20
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 991 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1008 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(4);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 1008 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1008 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 16
stop();
Symbol 1008 MovieClip Frame 20
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1008 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 1
stop();
Symbol 1020 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(4);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(24);
}
Symbol 1020 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1020 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 16
stop();
Symbol 1020 MovieClip Frame 20
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1020 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1026 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 2
stop();
Symbol 1027 MovieClip Frame 1
if (_root.evilhead == 2) {
sword.gotoAndStop(2);
}
Symbol 1027 MovieClip Frame 2
if (_root.evilhead == 2) {
sword.gotoAndStop(2);
}
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(4);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(32);
}
Symbol 1052 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 16
stop();
Symbol 1052 MovieClip Frame 22
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 24
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 26
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 28
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 40
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 43
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 47
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1052 MovieClip Frame 48
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 53
_root.BHealth = _root.BHealth - 1000000;
Symbol 1052 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 1
stop();
Symbol 1087 MovieClip Frame 2
_root.BAttack = 1;
_root.BAttack = _root.BAttack + random(4);
if (_root.BAttack == 2) {
_root.enemy.ork.gotoAndPlay(18);
}
if (_root.BAttack == 3) {
_root.enemy.ork.gotoAndPlay(32);
}
Symbol 1087 MovieClip Frame 3
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(15);
if (_root.XP > 1000) {
_root.GHealth = _root.GHealth - random(100);
}
if (_root.XP > 15000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 20000) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.XP > 80000) {
_root.GHealth = _root.GHealth - random(1000);
}
if (_root.XP > 200000) {
_root.GHealth = _root.GHealth - random(10000);
}
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 16
stop();
Symbol 1087 MovieClip Frame 22
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 24
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 26
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 28
if (_root.defend == 0) {
_root.GHealth = _root.GHealth - random(200);
}
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 40
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 43
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 46
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2);
if (_root.defend == 1) {
_root.You.main.gotoAndPlay(18);
}
if (_root.defend == 0) {
_root.You.main.gotoAndPlay(10);
}
Symbol 1087 MovieClip Frame 48
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 53
_root.BHealth = _root.BHealth - 500000;
Symbol 1087 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1088 MovieClip Frame 1
stop();
Symbol 1088 MovieClip Frame 2
stop();
Symbol 1088 MovieClip Frame 3
stop();
Symbol 1088 MovieClip Frame 4
stop();
Symbol 1088 MovieClip Frame 5
stop();
Symbol 1088 MovieClip Frame 6
stop();
Symbol 1088 MovieClip Frame 7
stop();
Symbol 1088 MovieClip Frame 8
stop();
Symbol 1088 MovieClip Frame 9
stop();
Symbol 1088 MovieClip Frame 10
stop();
Symbol 1088 MovieClip Frame 11
stop();
Symbol 1088 MovieClip Frame 12
stop();
Symbol 1088 MovieClip Frame 13
stop();
Symbol 1088 MovieClip Frame 14
stop();
Symbol 1088 MovieClip Frame 15
stop();
Symbol 1088 MovieClip Frame 16
stop();
Symbol 1088 MovieClip Frame 17
stop();
Symbol 1088 MovieClip Frame 18
stop();
Symbol 1088 MovieClip Frame 19
stop();
Symbol 1088 MovieClip Frame 20
stop();
Symbol 1101 Button
on (release) {
_root.defend = 1;
gotoAndPlay (128);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1103 Button
on (release) {
_root.You.main.gotoAndPlay(2);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
gotoAndPlay (128);
}
Symbol 1105 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (128);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1107 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (128);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1109 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (128);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1111 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (128);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1113 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (128);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1115 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (128);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1117 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (128);
}
_root.quote = "Failed to escape!!";
}
Symbol 1119 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (128);
}
Symbol 1138 Button
on (release) {
_root.You.main.gotoAndPlay(2);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(100);
}
gotoAndPlay (128);
}
Symbol 1151 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (153);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1152 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (153);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1153 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (153);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1154 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (153);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1155 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (153);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1156 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (153);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1157 Button
on (release) {
_root.defend = 1;
gotoAndPlay (153);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1158 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (153);
_root.quote = "Failed to escape!!";
}
}
Symbol 1159 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
gotoAndPlay (153);
}
Symbol 1160 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (153);
}
Symbol 1176 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (153);
}
Symbol 1188 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (178);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1189 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (178);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1190 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (178);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1191 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (178);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1192 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (178);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1193 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (178);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1194 Button
on (release) {
_root.defend = 1;
gotoAndPlay (178);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1195 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (178);
_root.quote = "Failed to escape!!";
}
}
Symbol 1196 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (178);
}
Symbol 1197 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (178);
}
Symbol 1228 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (203);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1229 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (203);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1230 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (203);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1231 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (203);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1232 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (203);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1233 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (203);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1234 Button
on (release) {
_root.defend = 1;
gotoAndPlay (203);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1235 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (203);
_root.quote = "Failed to escape!!";
}
}
Symbol 1236 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (203);
}
Symbol 1237 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (203);
}
Symbol 1265 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (228);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1266 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (228);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1267 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (228);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1268 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (228);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1269 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (228);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1270 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (228);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1271 Button
on (release) {
_root.defend = 1;
gotoAndPlay (228);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1272 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (228);
_root.quote = "Failed to escape!!";
}
}
Symbol 1273 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (228);
}
Symbol 1274 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (228);
}
Symbol 1301 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (253);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1302 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (253);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1303 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (253);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1304 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (253);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1305 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (253);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1306 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (253);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1307 Button
on (release) {
_root.defend = 1;
gotoAndPlay (253);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1308 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (253);
_root.quote = "Failed to escape!!";
}
}
Symbol 1309 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (253);
}
Symbol 1310 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (253);
}
Symbol 1395 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (804);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1396 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (804);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1397 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (804);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1398 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (804);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1399 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (804);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1400 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (804);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1401 Button
on (release) {
_root.defend = 1;
gotoAndPlay (804);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1402 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (804);
_root.quote = "Failed to escape!!";
}
}
Symbol 1403 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (804);
}
Symbol 1404 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (804);
}
Symbol 1432 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (829);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1433 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (829);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1434 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (829);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1435 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (829);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1436 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (829);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1437 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (829);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1438 Button
on (release) {
_root.defend = 1;
gotoAndPlay (829);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1439 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (829);
_root.quote = "Failed to escape!!";
}
}
Symbol 1440 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (829);
}
Symbol 1441 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (829);
}
Symbol 1469 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (854);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1470 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (854);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1471 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (854);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1472 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (854);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1473 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (854);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1474 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (854);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1475 Button
on (release) {
_root.defend = 1;
gotoAndPlay (854);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1476 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (854);
_root.quote = "Failed to escape!!";
}
}
Symbol 1477 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (854);
}
Symbol 1478 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (854);
}
Symbol 1506 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (879);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1507 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (879);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1508 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (879);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1509 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (879);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1510 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (879);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1511 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (879);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1512 Button
on (release) {
_root.defend = 1;
gotoAndPlay (879);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1513 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (879);
_root.quote = "Failed to escape!!";
}
}
Symbol 1514 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (879);
}
Symbol 1515 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (879);
}
Symbol 1543 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (904);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1544 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (904);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1545 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (904);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1546 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (904);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1547 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (904);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1548 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (904);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1549 Button
on (release) {
_root.defend = 1;
gotoAndPlay (904);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1550 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (904);
_root.quote = "Failed to escape!!";
}
}
Symbol 1551 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (904);
}
Symbol 1552 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (904);
}
Symbol 1577 MovieClip Frame 1
stop();
Symbol 1577 MovieClip Frame 2
_root.sideat = 0;
_root.sideat = _root.sideat + random(3);
if (_root.sideat == 1) {
gotoAndPlay (8);
}
if (_root.sideat == 2) {
gotoAndPlay (16);
}
Symbol 1577 MovieClip Frame 7
gotoAndPlay (1);
Symbol 1577 MovieClip Frame 12
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.25);
Symbol 1577 MovieClip Frame 15
gotoAndPlay (1);
Symbol 1577 MovieClip Frame 21
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.35);
Symbol 1577 MovieClip Frame 24
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 1
stop();
Symbol 1587 MovieClip Frame 2
_root.sideat = 0;
_root.sideat = _root.sideat + random(3);
if (_root.sideat == 1) {
gotoAndPlay (8);
}
if (_root.sideat == 2) {
gotoAndPlay (16);
}
Symbol 1587 MovieClip Frame 7
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 11
_root.BHealth = _root.BHealth - 1000;
Symbol 1587 MovieClip Frame 15
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 21
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.1);
Symbol 1587 MovieClip Frame 24
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 26
_root.GHealth = _root.GHealth + 10000;
Symbol 1587 MovieClip Frame 30
gotoAndPlay (1);
Symbol 1588 MovieClip Frame 1
stop();
Symbol 1588 MovieClip Frame 2
stop();
Symbol 1595 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (929);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1596 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (929);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1597 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (929);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1598 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (929);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1599 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (929);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1600 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (929);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1601 Button
on (release) {
_root.defend = 1;
gotoAndPlay (929);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1602 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (929);
_root.quote = "Failed to escape!!";
}
}
Symbol 1603 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (929);
}
Symbol 1604 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (929);
}
Symbol 1633 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (954);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1634 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (954);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1635 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (954);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1636 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (954);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1637 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (954);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1638 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (954);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1639 Button
on (release) {
_root.defend = 1;
gotoAndPlay (954);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1640 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (954);
_root.quote = "Failed to escape!!";
}
}
Symbol 1641 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (954);
}
Symbol 1642 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (954);
}
Symbol 1732 MovieClip Frame 1
stop();
Symbol 1732 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1736 MovieClip Frame 1
stop();
Symbol 1743 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1743 MovieClip Frame 8
stop();
Symbol 1780 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1072);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1781 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1072);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1782 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1072);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1783 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1072);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1784 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1072);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1785 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1072);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1786 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1072);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1787 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1072);
_root.quote = "Failed to escape!!";
}
}
Symbol 1788 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1072);
}
Symbol 1789 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1072);
}
Symbol 1817 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1097);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1818 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1097);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1819 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1097);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1820 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1097);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1821 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1097);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1822 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1097);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1823 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1097);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1824 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1097);
_root.quote = "Failed to escape!!";
}
}
Symbol 1825 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1097);
}
Symbol 1826 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1097);
}
Symbol 1858 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1122);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1859 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1122);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1860 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1122);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1861 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1122);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1862 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1122);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1863 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1122);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1864 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1122);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1865 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1122);
_root.quote = "Failed to escape!!";
}
}
Symbol 1866 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1122);
}
Symbol 1867 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1122);
}
Symbol 1895 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1147);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1896 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1147);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1897 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1147);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1898 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1147);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1899 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1147);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1900 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1147);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1901 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1147);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1902 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1147);
_root.quote = "Failed to escape!!";
}
}
Symbol 1903 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1147);
}
Symbol 1904 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1147);
}
Symbol 1956 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1178);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1957 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1178);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1958 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1178);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1959 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1178);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1960 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1178);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1961 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1178);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1962 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1178);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 1963 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1178);
_root.quote = "Failed to escape!!";
}
}
Symbol 1964 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1178);
}
Symbol 1965 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1178);
}
Symbol 1993 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1203);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 1994 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1203);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1995 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1203);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1996 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1203);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1997 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1203);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1998 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(60);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1203);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 1999 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1203);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 2000 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1203);
_root.quote = "Failed to escape!!";
}
}
Symbol 2001 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1203);
}
Symbol 2002 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1203);
}
Symbol 2113 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1347);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 2114 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1347);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2115 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1347);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2116 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1347);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2117 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1347);
if (_root.magic >= 25) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2118 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(79);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1347);
_root.enemy.ork.gotoAndPlay(49);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2119 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1347);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 2120 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1347);
_root.quote = "Failed to escape!!";
}
}
Symbol 2121 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1347);
}
Symbol 2122 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1347);
}
Symbol 2150 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1372);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 2151 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1372);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2152 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1372);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2153 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1372);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2154 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1372);
if (_root.magic >= 26) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2155 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(79);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1372);
_root.enemy.ork.gotoAndPlay(49);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2156 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1372);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 2157 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1372);
_root.quote = "Failed to escape!!";
}
}
Symbol 2158 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1372);
}
Symbol 2159 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1372);
}
Symbol 2198 Button
on (release) {
gotoAndPlay (1598);
}
Symbol 2212 MovieClip Frame 1
stop();
Symbol 2212 MovieClip Frame 9
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.5);
Symbol 2212 MovieClip Frame 19
gotoAndPlay (1);
Symbol 2220 Button
on (release) {
if (_root.magic >= 1) {
_root.You.main.gotoAndPlay(21);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1599);
if (_root.magic >= 1) {
_root.magic = _root.magic - 1;
}
}
Symbol 2221 Button
on (release) {
if (_root.XP > 2000) {
if (_root.magic >= 4) {
_root.You.main.gotoAndPlay(30);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1599);
if (_root.magic >= 4) {
_root.magic = _root.magic - 4;
}
}
if (_root.XP < 2000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2222 Button
on (release) {
if (_root.XP > 10000) {
if (_root.magic >= 20) {
_root.You.main.gotoAndPlay(38);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1599);
if (_root.magic >= 20) {
_root.magic = _root.magic - 20;
}
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2223 Button
on (release) {
if (_root.XP > 10000) {
if (_root.sac < _root.GHealth) {
if (_root.sac > 1) {
_root.BHealth = _root.BHealth - (_root.sac * random(4));
}
if (_root.sac > 1) {
_root.GHealth = _root.GHealth - _root.sac;
}
_root.XP = _root.XP + random(50);
_root.ork.gotoAndPlay(7);
_root.You.main.gotoAndPlay(10);
}
gotoAndPlay (1599);
}
if (_root.XP < 10000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2224 Button
on (release) {
if (_root.XP > 20000) {
if (_root.magic >= 25) {
_root.You.main.gotoAndPlay(47);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1599);
if (_root.magic >= 26) {
_root.magic = _root.magic - 25;
}
}
if (_root.XP < 20000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2225 Button
on (release) {
if (_root.XP > 30000) {
if (_root.magic >= 50) {
_root.You.main.gotoAndPlay(79);
}
_root.XP = _root.XP + random(50);
gotoAndPlay (1599);
_root.enemy.ork.gotoAndPlay(49);
if (_root.magic >= 50) {
_root.magic = _root.magic - 50;
}
}
if (_root.XP < 30000) {
_root.quote = "Need a higher Level to use";
}
}
Symbol 2226 Button
on (release) {
_root.defend = 1;
gotoAndPlay (1599);
if (_root.heals >= 1) {
_root.GHealth = _root.GHealth + 50;
}
if (_root.heals >= 1) {
_root.heals = _root.heals - 1;
}
}
Symbol 2227 Button
on (release) {
_root.run = 0;
_root.run = 0 + random(2);
if (_root.run == 0) {
gotoAndPlay (6);
}
if (_root.run == 1) {
gotoAndPlay (1599);
_root.quote = "Failed to escape!!";
}
}
Symbol 2228 Button
on (release) {
_root.You.main.gotoAndPlay(2);
_root.XP = _root.XP + random(20);
if (_root.XP > 0) {
_root.XP = _root.XP + random(50);
}
if (_root.XP > 1000) {
_root.XP = _root.XP + random(100);
}
if (_root.XP > 3000) {
_root.XP = _root.XP + random(500);
}
if (_root.XP > 10000) {
_root.XP = _root.XP + random(700);
}
gotoAndPlay (1599);
}
Symbol 2229 Button
on (release) {
if (_root.XP > 200000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 10000);
}
}
if (_root.XP > 10000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(1000));
}
}
if (_root.XP > 50000) {
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * random(500));
}
}
if (_root.heals >= _root.potions) {
_root.GHealth = _root.GHealth + (_root.potions * 100);
}
if (_root.heals >= _root.potions) {
_root.heals = _root.heals - _root.potions;
}
gotoAndPlay (1599);
}
Symbol 2230 Button
on (release) {
if (_root.angelforce == 1) {
_root.Angel.Play();
_root.angelforcebar.gotoAndPlay(1)();
_root.angelforce = 0;
_root.XP = _root.XP + random(50);
gotoAndPlay (1599);
}
if (_root.angelforce < 1) {
_root.quote = "Need a more Angel Power";
}
}
Symbol 2250 MovieClip Frame 1
stop();
Symbol 2250 MovieClip Frame 2
stop();
Symbol 2250 MovieClip Frame 3
stop();
Symbol 2250 MovieClip Frame 4
stop();
Symbol 2250 MovieClip Frame 5
stop();
Symbol 2250 MovieClip Frame 6
stop();
Symbol 2250 MovieClip Frame 7
stop();
_root.angelforce = 1;
Symbol 2262 Button
on (release) {
if (_root.angelforce == 1) {
_root.angel.play();
_root.angelforcebar.gotoAndPlay(1)();
_root.angelforce = 0;
_root.XP = _root.XP + random(50);
}
if (_root.angelforce < 1) {
_root.quote = "Need a more Angel Power";
}
}