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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21264494?noj=FRM21264494-20DC" width="1" height="1"></div>

LethalRpgWar.swf

This is the info page for
Flash #70201

(Click the ID number above for more basic data on this flash file.)


Text
A BenSpyda Game

LethalRpgWar

Welcome to LethalRpgWar

PLease select Your Race

Human

Ork

Blob

Dwarf

Miss

Miss

Miss

miss

Continue

White Knight

PLease tpye your characters
Name

Your name is:

General Shop

Your Statistics

Exp:

lvl:

Magic:

Money:

Race:

The Map

DarkWood

DarkWood

Castle

Castle

Desert

Desert

Volcanic Zone

Volcanic Zone

Return

Frozen Fridge

Frozen Fridge

Forest

Forest

Locket Sea

Forest

Random Battle

Future Realm

Future Realm

DarkLand

DarkLand

Tiny People

Elf Realm

Dark
Castle

Dark
Castle

Open Plains

Open Plains

DarkForce

DarkForce

Winner

Congratulations! you gain Gold and Magic

Return to Town

Failure

Whoops! you lost Experience and gold

Potions

Weapons

Your Stats

Exp:

lvl:

Magic:

Money:

Race:

Magic Info

RARE ITEMS

Armour

1 Potion: 10

25 Potion: 250

100 Potion: 900

200 Potion: 1500

Return

Magic: 100

Your Potions

Your Magic

100 Magic: 10000

PLease select Your Race

Return

THE QUEST ROOM

Quest 1

Quest 2

Quest 3

Quest 6

Quest 4

Quest 5

Flame

Lightning

Heavens Strike

Sacrifice

Summon Beast

Ultimate

none

2000XP

10000XP

20000XP

30000XP

Magic Usage

1

4

10

25

50

XP Needed

Magic

Your Stats

Your Password

Password Area

Input Password

Submit

Inportant Notice: A new password is given every 5 levels
gained. After Knight Level 5 a password is given every level you
advance. Passwords only restore experience, not magic or gold

Change
race

Quest Hall

Change
race

Password

Quest complete

Congratulations! you gain Gold,Magic & Exp

Accept

In the Far East of the Realm an amry
of Undead are attacking! The tiny
People have agreed to help you fight
the undead warriors. Are you prepared

Congratulations! you gain Gold,Magic & Exp

Dark forces are spawning from
the west and attacking our castle.
You must help us defend the castle
from the creatures, no matter what!

Will you Enter my
tournament. You better
Hope your prepared

You won the round
Next Round is up

Next Round

I cant Believe you
won. Well Done...

Gain reward

In the Dark Wood the dark trees
population is growing out of control due
to the Prophecy. Kill off some of the
trees in the Dark Wood and see if you
can find the souce of the outbreak.

Dispite our efforts, The Dark Forces
have smashed through one of the
supporting walls. We'll stop the forces
that managed to enter the castle, while
you stop any more from coming in. Take
a bow and arrow and quickly head to
the north tower.

Continue

Armour :1000

Sword Improvement :1000

Shoulder Improvement :1000

Character Upgrades

These Upgrades
upgrade every race.
You do not have to buy
each upgrade again
for changing race

Next Race

Godly Armour :10000

Godly  Sword Improvement :20000

Godly Shoulder Improvement :10000

Rare Upgrades

These Upgrades
upgrade only the character
specified.

Space Marine:50000

Human & Ork Crazy Boots:10000

Today is the day we attack The Dark
forces! We will fight along side
eachother as we attack the Dark Strong
Hold. Hopefully we can get in and take
back the prophecy! Its our only hope!

What do you meen the prophecy
vanished! Damn! We have got to find it
before the Dark forces use it. Luckily
they can't use it until the prophecy is at
its peak! We got to get it back!

Quest complete

I have finally tracked you down!
The prophecy is almost complete and
I can not let you get in the way of me
and my masters plans. Prepare for
your final battle, there is no way you
will beat me

Fight

Finally we have tracked down the
prophecy, but their is not much time.
Its located at the end of the earth,
openly placed on cliff. But count on it
being guarded buy god knows what!
Its do or Die!!!!

Miss

I give up

FOOL

Miss

Miss

Heals

Enemies Health

Sacrifice
Input

Potions to
heal with

1

Defend
& Heal

Attack

Flame

Lightning

HEAVENS
Strike

Sacrifice
Health

Summon
beast

Ultimate

Run

Heal

1

1

1

1

1

1

1

1

1

1

1

SKIP

LethalRpgWar

1

1

1

1

1

1

1

1

1

1

10000+

10000+

1

1

1

1

1

1

1

1

1

1

Castle

Time

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Foolish Mortal!! What do you
think you are going to do? I
am the lord of Doom and I
stand between you and the
only way of saving the puny
existance of the realm!

Prepare for a thousand
deaths. This fight will glorify
my victory! Ha ha ha

Allow me to help you
in your quest to save this
Lethal Realm. The Dark Lord
is strong but our combined
strength should overthrow
him

1

Angel
Force

Angel Force

Angel Force

Angel Force

Angel Force

Angel Force

Angel Force

Angel Force

1

What took you so long?
Just Kidding, Thanks for all
your hard work noble
warrier. I won't forget it!

Thanks For Playing

Animation & Models:
BenSpyda
B. Webb
Programming:
BenSpyda
Music:
Kingdom hearts
Worms
Beta Testing:
Chris. M
Mini
Nic

ActionScript [AS1/AS2]

Frame 2
_root.upgrade11 = 0; _root.boots = 0; _root.upgrade10 = 0; _root.quest1 = 0; _root.upgrade6 = 0; _root.upgrade5 = 0; _root.upgrade1 = 0; _root.upgrade2 = 0; _root.upgrade3 = 0; _root.upgrade4 = 0; _root.extra = 0; _root.sectown = 0; _root.finish = 0; _root.unable = 0; _root.race = 1; _root.magic = 20; _root.money = 200; _root.potions = 1; _root.heals = 0; _root.XP = 1; _root.LVL = "Level 1"; stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
gotoAndPlay (277);
Frame 6
stop(); stopAllSounds(); if (_root.race == 1) { _root.urace = "Human"; } if (_root.race == 2) { _root.urace = "Ork"; } if (_root.race == 3) { _root.urace = "Blob"; } if (_root.race == 4) { _root.urace = "Dwarf"; } if (_root.race == 5) { _root.urace = "Marine"; } if (_root.race == 6) { _root.urace = "Knight"; } if (_root.finish >= 1) { _root.nextown.gotoAndStop(2); }
Frame 7
stop();
Frame 8
_root.money = _root.money + random(300); _root.magic = _root.magic + 1; stop();
Frame 9
_root.XP = _root.XP - 100; _root.money = _root.money - random(300); Mouse.show(); stop();
Frame 10
if (_root.race == 1) { _root.urace = "Human"; } if (_root.race == 2) { _root.urace = "Ork"; } if (_root.race == 3) { _root.urace = "Blob"; } if (_root.race == 4) { _root.urace = "Dwarf"; } if (_root.race == 5) { _root.urace = "Marine"; } if (_root.race == 6) { _root.urace = "Knight"; } stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop(); _root.questlog = " ";
Frame 14
gotoAndPlay (70); stop();
Frame 15
stop();
Frame 16
stop(); if (_root.XP > 0) { _root.pass = "none"; } if (_root.XP > 599) { _root.pass = "RFDS"; } if (_root.XP > 2999) { _root.pass = "FROG"; } if (_root.XP > 19999) { _root.pass = "HGDV"; } if (_root.XP > 29999) { _root.pass = "TTYS"; } if (_root.XP > 79999) { _root.pass = "KDXD"; } if (_root.XP > 199999) { _root.pass = "FRYK"; } if (_root.XP > 299999) { _root.pass = "GYCK"; }
Frame 17
stop();
Frame 18
_root.money = _root.money + 500; _root.magic = _root.magic + 10; _root.XP = _root.XP + 1000; _root.quest2 = 1; stop();
Frame 19
stop();
Frame 20
_root.money = _root.money + 100; _root.magic = _root.magic + 2; _root.quest2 = 1; stopAllSounds(); stop();
Frame 21
stop();
Frame 22
stop(); _root.choicemon = 0; stopAllSounds();
Frame 23
stop(); if (_root.choicemon > 7) { gotoAndPlay (24); } stopAllSounds();
Frame 24
stop(); stopAllSounds();
Frame 25
_root.money = _root.money + 4000; _root.magic = _root.magic + 10; _root.quest3 = 1; Mouse.show(); stopAllSounds(); stop();
Frame 26
stop();
Frame 28
play();
Frame 67
_root.quest1 = _root.quest1 + 1; _root.money = _root.money + 2000; _root.magic = _root.magic + 5; _root.quest2 = 1; _root.quest1 = _root.quest1 + 1; stop();
Frame 69
stop();
Frame 70
_root.nextrace = 5; if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } play();
Frame 71
stop();
Frame 72
_root.nextrace = 5; if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } play();
Frame 73
stop();
Frame 89
gotoAndPlay (1177);
Frame 90
_root.money = _root.money + 5000; _root.magic = _root.magic + 20; _root.quest4 = 1; _root.quest3 = _root.quest3 + 1; Mouse.show(); stopAllSounds(); stop();
Frame 91
stop();
Frame 92
stop();
Frame 93
_root.money = _root.money + 5000; _root.magic = _root.magic + 20; _root.quest5 = 1; Mouse.show(); stopAllSounds(); stop();
Frame 94
stop();
Frame 95
play();
Frame 124
_root.money = _root.money + 5000; _root.magic = _root.magic + 20; _root.quest6 = 1; Mouse.show(); stopAllSounds(); stop();
Frame 125
stop();
Frame 126
_root.money = _root.money + 50000; _root.magic = _root.magic + 4000; _root.quest6 = 1; Mouse.show(); stopAllSounds(); stop();
Frame 127
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(3); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(3); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 1000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 2000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 3000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 4000 + random(111); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 139
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 145
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 151
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 152
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(3); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(4); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 50000 + random(111); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 164
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 170
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 176
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 177
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(7); if (_root.choicemon == 1) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(3); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 4) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 0) { _root.enemy.gotoAndStop(6); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 50000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 200000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 189
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 195
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 201
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 202
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(3); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(6); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 50000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 200000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 214
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 220
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 226
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 227
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(6); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(3); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 4) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 5) { _root.enemy.gotoAndStop(7); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 50000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 200000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 239
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 245
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 251
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 252
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(7); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(3); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 4) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 5) { _root.enemy.gotoAndStop(6); } if (_root.choicemon == 6) { _root.enemy.gotoAndStop(7); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 264
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 270
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 276
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 679
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); }
Frame 802
gotoAndPlay (6);
Frame 803
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(0); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(10); } _root.choicesword = 0; _root.choicesword = _root.choicesword + random(3); if (_root.choicesword == 0) { _root.enemy.ork.skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { _root.enemy.ork.skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { _root.enemy.ork.skullsword.gotoAndStop(3); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 815
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 821
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 827
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 828
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(7); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(3); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 4) { _root.enemy.gotoAndStop(8); } if (_root.choicemon == 5) { _root.enemy.gotoAndStop(6); } if (_root.choicemon == 6) { _root.enemy.gotoAndStop(8); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 840
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 846
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 852
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 853
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(13); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(14); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 865
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 871
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 877
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 878
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(8); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(8); } _root.BHealth = random(30000); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 890
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 896
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 902
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 903
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(15); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(15); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 915
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 921
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 927
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 928
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100000 /* 0x0186A0 */; if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(10); _root.enemy2.gotoAndStop(10); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(10); _root.enemy2.gotoAndStop(10); } _root.BHealth = 50000; if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 933
_root.SideKick.side.play();
Frame 940
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); _root.enemy2.ork.gotoAndPlay(12); } _root.enemy.ork.play(); _root.enemy2.ork.play();
Frame 946
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 952
if (_root.BHealth <= 0) { gotoAndPlay (28); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 953
if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(10); } _root.BHealth = random(500); if (_root.XP > 0) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } stop();
Frame 965
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 971
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 977
if (_root.BHealth <= 0) { gotoAndPlay (978); _root.victory = _root.victory + 1; } if (_root.victory == 5) { gotoAndPlay (69); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 978
play(); _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(10); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(4); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } _root.enemy.ork.gotoAndStop(1);
Frame 983
gotoAndPlay (977); if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); }
Frame 984
_root.timer = 60; _root.castle = 20; play();
Instance of Symbol 1732 MovieClip in Frame 984
onClipEvent (mouseDown) { this.play(); _root.cross.play(); } onClipEvent (enterFrame) { this._x = (_root.cross._x / 2) + 350; this._y = (_root.cross._y / 5) + 300; dx = mx - this._x; dy = my - this._y; if (dx < 0) { nom = -1 * dx; } else { nom = dx; } if (dy < 0) { nom + (-1 * dy); } else { nom + dy; } dir = (90 * (dy / nom)) + 45; this._rotation = dir; }
Instance of Symbol 1736 MovieClip "cross" in Frame 984
onClipEvent (load) { startDrag ("", true); Mouse.hide(); }
Instance of Symbol 1743 MovieClip "runner2" in Frame 985
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Instance of Symbol 1743 MovieClip "runner3" in Frame 985
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Frame 986
if (_root.timer <= 0) { gotoAndPlay (25); } if (_root.castle <= 0) { gotoAndPlay (9); } _root.timer = _root.timer - 1;
Instance of Symbol 1743 MovieClip "runner" in Frame 989
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Frame 996
if (_root.timer <= 0) { gotoAndPlay (25); } if (_root.castle <= 0) { gotoAndPlay (9); } _root.timer = _root.timer - 1;
Frame 1009
if (_root.timer <= 0) { gotoAndPlay (25); } if (_root.castle <= 0) { gotoAndPlay (9); } _root.timer = _root.timer - 1;
Frame 1019
_root.runner.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner" in Frame 1019
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Frame 1020
_root.castle = _root.castle + 1;
Frame 1026
_root.runner3.gotoAndStop(8); _root.runner2.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner2" in Frame 1026
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Instance of Symbol 1743 MovieClip "runner2" in Frame 1028
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Instance of Symbol 1743 MovieClip "runner3" in Frame 1028
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Frame 1029
if (_root.timer <= 0) { gotoAndPlay (25); } if (_root.castle <= 0) { gotoAndPlay (9); } _root.timer = _root.timer - 1;
Instance of Symbol 1743 MovieClip "runner" in Frame 1032
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Frame 1039
if (_root.timer <= 0) { gotoAndPlay (25); } if (_root.castle <= 0) { gotoAndPlay (9); } _root.timer = _root.timer - 1;
Frame 1052
if (_root.timer <= 0) { gotoAndPlay (25); } if (_root.castle <= 0) { gotoAndPlay (9); } _root.timer = _root.timer - 1;
Frame 1062
_root.runner.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner" in Frame 1062
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Frame 1063
_root.castle = _root.castle + 1;
Frame 1069
_root.runner3.gotoAndStop(8); _root.runner2.gotoAndStop(8);
Instance of Symbol 1743 MovieClip "runner2" in Frame 1069
onClipEvent (enterFrame) { if (this.hitTest(this._parent.block)) { _root.castle = _root.castle - 1; } } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay(5); } }
Frame 1070
gotoAndPlay (985);
Frame 1071
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(10); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(11); } _root.BHealth = random(30000); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1083
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1089
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1095
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1096
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(6); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(3); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 4) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 5) { _root.enemy.gotoAndStop(15); } _root.BHealth = random(2000); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1108
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1114
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1120
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1121
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(7); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 4) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 5) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 6) { _root.enemy.gotoAndStop(17); } _root.BHealth = random(2000); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1133
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1139
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1145
if (_root.BHealth <= 0) { gotoAndPlay (8); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1146
if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 1) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 0) { _root.enemy.gotoAndStop(17); } _root.BHealth = random(2000); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1158
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1164
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1170
if (_root.BHealth <= 0) { gotoAndPlay (1171); _root.victory = _root.victory + 1; } if (_root.victory == 5) { gotoAndPlay (74); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1171
play(); _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 1) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 0) { _root.enemy.gotoAndStop(17); } _root.BHealth = random(2000); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } _root.enemy.ork.gotoAndStop(1);
Frame 1176
gotoAndPlay (1170); if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); }
Frame 1177
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(0); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(18); } _root.BHealth = 30000; if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1189
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1195
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1201
if (_root.BHealth <= 0) { gotoAndPlay (90); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1202
_root.SideKick.gotoAndStop(2); if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(11); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(10); } _root.BHealth = random(500); if (_root.XP > 0) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1206
_root.SideKick.side.play();
Frame 1214
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1220
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1226
if (_root.BHealth <= 0) { gotoAndPlay (1227); _root.victory = _root.victory + 1; } if (_root.victory == 5) { gotoAndPlay (1233); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1227
play(); _root.choicemon = 0; _root.choicemon = _root.choicemon + random(2); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(10); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(11); } _root.BHealth = random(500); if (_root.XP > 200) { _root.BHealth = 600 + random(111); } if (_root.XP > 600) { _root.BHealth = 700 + random(111); } if (_root.XP > 1000) { _root.BHealth = 7000 + random(111); } if (_root.XP > 3000) { _root.BHealth = 10000 + random(111); } if (_root.XP > 5000) { _root.BHealth = 30000 + random(111); } if (_root.XP > 10000) { _root.BHealth = 40000 + random(111); } if (_root.XP > 12000) { _root.BHealth = 100000 + random(111); } if (_root.XP > 50000) { _root.BHealth = 60000 + random(100000); } if (_root.XP > 200000) { _root.BHealth = 400000 + random(100000); } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } _root.enemy.ork.gotoAndStop(1);
Frame 1232
gotoAndPlay (1226);
Frame 1233
play();
Frame 1288
gotoAndPlay (92);
Frame 1290
play(); _root.evilhead = 2;
Frame 1345
gotoAndPlay (1371);
Frame 1346
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.choicemon = 0; _root.choicemon = _root.choicemon + random(0); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(19); } _root.BHealth = 500000 /* 0x07A120 */; if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1358
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1364
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1370
if (_root.BHealth <= 0) { gotoAndPlay (95); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1371
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.evilhead = 2; _root.choicemon = 0; _root.choicemon = _root.choicemon + random(0); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(19); } _root.BHealth = _root.XP * 12; if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1383
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1389
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1395
if (_root.BHealth <= 0) { gotoAndPlay (1396); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; stop();
Frame 1396
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } play();
Frame 1401
_root.You.main.gotoAndPlay(3);
Frame 1597
stop();
Frame 1598
if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } _root.angelforce = 0; _root.choicemon = 0; _root.choicemon = _root.choicemon + random(0); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(20); } _root.BHealth = _root.XP * 15; if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } stop();
Frame 1610
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } _root.enemy.ork.play();
Frame 1616
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 1622
if (_root.BHealth <= 0) { gotoAndPlay (1623); } if (_root.GHealth <= 0) { gotoAndPlay (9); } _root.defend = 0; _root.quote = " "; if (_root.angelforce < 1) { _root.angelforcebar.nextFrame(); } stop();
Frame 1623
play();
Frame 1951
gotoAndPlay (126);
Symbol 26 Button
on (release) { _root.play(); }
Symbol 27 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 27 MovieClip Frame 2
gotoAndPlay (1);
Symbol 32 Button
on (release) { _root.You.gotoAndStop(1); _root.race = 1; }
Symbol 33 Button
on (release) { _root.You.gotoAndStop(2); _root.race = 2; }
Symbol 34 Button
on (release) { _root.You.gotoAndStop(3); _root.race = 3; }
Symbol 35 Button
on (release) { _root.You.gotoAndStop(4); _root.race = 4; }
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 2
stop();
Symbol 51 MovieClip Frame 1
if (_root.boots == 2) { boot.gotoAndStop(2); }
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 2
stop();
Symbol 57 MovieClip Frame 3
stop();
Symbol 58 MovieClip Frame 1
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 58 MovieClip Frame 2
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 2
stop();
Symbol 66 MovieClip Frame 3
stop();
Symbol 67 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 67 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 71 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol2.gotoAndStop(2); }
Symbol 71 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol2.gotoAndStop(2); }
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 3
stop();
Symbol 76 MovieClip Frame 1
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 76 MovieClip Frame 2
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 2
_root.AtChoice = 0; _root.AtChoice = _root.AtChoice + random(6); if (_root.AtChoice == 5) { gotoAndPlay (72); }
Symbol 120 MovieClip Frame 4
_root.BHealth = _root.BHealth - _root.extra; if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; }
Symbol 120 MovieClip Frame 5
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 120 MovieClip Frame 9
gotoAndPlay (1);
Symbol 120 MovieClip Frame 12
gotoAndPlay (1);
Symbol 120 MovieClip Frame 16
stop();
Symbol 120 MovieClip Frame 20
gotoAndPlay (1);
Symbol 120 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 300; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 120 MovieClip Frame 27
gotoAndPlay (1);
Symbol 120 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 1000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 120 MovieClip Frame 36
gotoAndPlay (1);
Symbol 120 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 5000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 120 MovieClip Frame 45
gotoAndPlay (1);
Symbol 120 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 20000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - _root.extra;
Symbol 120 MovieClip Frame 58
gotoAndPlay (1);
Symbol 120 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 2000000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 700; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 3200; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 7500; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 20000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 40000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 60000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 120 MovieClip Frame 70
gotoAndPlay (1);
Symbol 120 MovieClip Frame 78
gotoAndPlay (1);
Symbol 120 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 120 MovieClip Frame 90
gotoAndPlay (1);
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 2
stop();
Symbol 124 MovieClip Frame 3
stop();
Symbol 125 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 125 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
stop();
Symbol 135 MovieClip Frame 3
stop();
Symbol 136 MovieClip Frame 1
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 136 MovieClip Frame 2
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 3
stop();
Symbol 141 MovieClip Frame 1
if (_root.orkstrength == 2) { orcarm.gotoAndStop(2); } if (_root.swordyy == 3) { orcarm.gotoAndStop(3); }
Symbol 141 MovieClip Frame 2
if (_root.orkstrength == 2) { orcarm.gotoAndStop(2); } if (_root.swordyy == 3) { orcarm.gotoAndStop(3); }
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
_root.AtChoice = 0; _root.AtChoice = _root.AtChoice + random(6); if (_root.AtChoice == 5) { gotoAndPlay (72); }
Symbol 174 MovieClip Frame 4
if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - _root.extra;
Symbol 174 MovieClip Frame 9
gotoAndPlay (1);
Symbol 174 MovieClip Frame 12
gotoAndPlay (1);
Symbol 174 MovieClip Frame 16
stop();
Symbol 174 MovieClip Frame 20
gotoAndPlay (1);
Symbol 174 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 300; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 174 MovieClip Frame 27
gotoAndPlay (1);
Symbol 174 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 1000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 174 MovieClip Frame 36
gotoAndPlay (1);
Symbol 174 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 5000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 174 MovieClip Frame 45
gotoAndPlay (1);
Symbol 174 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 20000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - _root.extra;
Symbol 174 MovieClip Frame 58
gotoAndPlay (1);
Symbol 174 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 2000000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 700; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 3200; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 7500; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 20000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 40000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 60000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 174 MovieClip Frame 70
gotoAndPlay (1);
Symbol 174 MovieClip Frame 78
gotoAndPlay (1);
Symbol 174 MovieClip Frame 82
_root.BHealth = _root.BHealth + 1000000;
Symbol 174 MovieClip Frame 89
gotoAndPlay (1);
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
stop();
Symbol 178 MovieClip Frame 3
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 2
stop();
Symbol 186 MovieClip Frame 3
stop();
Symbol 187 MovieClip Frame 1
if (_root.Humanhelm == 2) { blobhelm.gotoAndStop(2); } if (_root.Humanshoulder == 2) { Blobshol.gotoAndStop(2); } if (_root.Humanhelm == 3) { blobhelm.gotoAndStop(3); } if (_root.Humanshoulder == 3) { Blobshol.gotoAndStop(3); }
Symbol 187 MovieClip Frame 2
if (_root.Humanhelm == 2) { blobhelm.gotoAndStop(2); } if (_root.Humanshoulder == 2) { Blobshol.gotoAndStop(2); }
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
stop();
Symbol 191 MovieClip Frame 3
stop();
Symbol 192 MovieClip Frame 1
if (_root.swordyy == 2) { Blobstr.gotoAndStop(2); } if (_root.swordyy == 3) { Blobstr.gotoAndStop(3); }
Symbol 192 MovieClip Frame 2
if (_root.swordyy == 2) { Blobstr.gotoAndStop(2); } if (_root.swordyy == 3) { Blobstr.gotoAndStop(3); }
Symbol 255 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 2
_root.AtChoice = 0; _root.AtChoice = _root.AtChoice + random(6); if (_root.AtChoice == 5) { gotoAndPlay (72); }
Symbol 255 MovieClip Frame 5
_root.BHealth = _root.BHealth - _root.extra; if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; }
Symbol 255 MovieClip Frame 6
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 255 MovieClip Frame 9
gotoAndPlay (1);
Symbol 255 MovieClip Frame 12
gotoAndPlay (1);
Symbol 255 MovieClip Frame 16
stop();
Symbol 255 MovieClip Frame 20
gotoAndPlay (1);
Symbol 255 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 300; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 255 MovieClip Frame 27
gotoAndPlay (1);
Symbol 255 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 1000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 255 MovieClip Frame 36
gotoAndPlay (1);
Symbol 255 MovieClip Frame 40
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 5000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 255 MovieClip Frame 45
gotoAndPlay (1);
Symbol 255 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 20000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - _root.extra;
Symbol 255 MovieClip Frame 58
gotoAndPlay (1);
Symbol 255 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 2000000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 700; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 3200; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 7500; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 20000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 40000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 60000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 255 MovieClip Frame 70
gotoAndPlay (1);
Symbol 255 MovieClip Frame 78
gotoAndPlay (1);
Symbol 255 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 255 MovieClip Frame 90
gotoAndPlay (1);
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 2
stop();
Symbol 267 MovieClip Frame 3
stop();
Symbol 268 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Dwarm.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Dwarm.gotoAndStop(3); }
Symbol 268 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Dwarm.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Dwarm.gotoAndStop(3); }
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 2
stop();
Symbol 274 MovieClip Frame 3
stop();
Symbol 275 MovieClip Frame 1
if (_root.swordyy == 2) { dwarfhammer.gotoAndStop(2); } if (_root.swordyy == 3) { dwarfhammer.gotoAndStop(3); }
Symbol 275 MovieClip Frame 2
if (_root.swordyy == 2) { dwarfhammer.gotoAndStop(2); } if (_root.swordyy == 3) { dwarfhammer.gotoAndStop(3); }
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
stop();
Symbol 279 MovieClip Frame 3
stop();
Symbol 280 MovieClip Frame 1
if (_root.Humanhelm == 2) { DWhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { DWhelm.gotoAndStop(3); }
Symbol 280 MovieClip Frame 2
if (_root.Humanhelm == 2) { DWhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { DWhelm.gotoAndStop(3); }
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
_root.AtChoice = 0; _root.AtChoice = _root.AtChoice + random(6); if (_root.AtChoice == 5) { gotoAndPlay (72); }
Symbol 295 MovieClip Frame 5
if (_root.dwarf == 2) { _root.GHealth = _root.GHealth + 1000; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - (_root.extra * 2); if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; }
Symbol 295 MovieClip Frame 9
gotoAndPlay (1);
Symbol 295 MovieClip Frame 12
gotoAndPlay (1);
Symbol 295 MovieClip Frame 16
stop();
Symbol 295 MovieClip Frame 20
gotoAndPlay (1);
Symbol 295 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 300; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 295 MovieClip Frame 27
gotoAndPlay (1);
Symbol 295 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 1000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 295 MovieClip Frame 36
gotoAndPlay (1);
Symbol 295 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 5000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 295 MovieClip Frame 45
gotoAndPlay (1);
Symbol 295 MovieClip Frame 54
_root.BHealth = _root.BHealth - _root.extra;
Symbol 295 MovieClip Frame 55
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 20000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 295 MovieClip Frame 58
gotoAndPlay (1);
Symbol 295 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 2000000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 700; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 3200; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 7500; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 20000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 40000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 60000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 295 MovieClip Frame 70
gotoAndPlay (1);
Symbol 295 MovieClip Frame 78
gotoAndPlay (1);
Symbol 295 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 295 MovieClip Frame 90
gotoAndPlay (1);
Symbol 333 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 2
_root.AtChoice = 0; _root.AtChoice = _root.AtChoice + random(6); if (_root.AtChoice == 5) { gotoAndPlay (72); }
Symbol 333 MovieClip Frame 5
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(200); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 333 MovieClip Frame 6
_root.BHealth = _root.BHealth - (random(2) * _root.extra);
Symbol 333 MovieClip Frame 9
gotoAndPlay (1);
Symbol 333 MovieClip Frame 12
gotoAndPlay (1);
Symbol 333 MovieClip Frame 16
stop();
Symbol 333 MovieClip Frame 20
gotoAndPlay (1);
Symbol 333 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 300; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 333 MovieClip Frame 27
gotoAndPlay (1);
Symbol 333 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 1000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 333 MovieClip Frame 36
gotoAndPlay (1);
Symbol 333 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 5000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 333 MovieClip Frame 45
gotoAndPlay (1);
Symbol 333 MovieClip Frame 53
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 20000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 333 MovieClip Frame 58
gotoAndPlay (1);
Symbol 333 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 2000000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 700; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 3200; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 7500; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 20000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 40000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 60000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 333 MovieClip Frame 70
gotoAndPlay (1);
Symbol 333 MovieClip Frame 78
gotoAndPlay (1);
Symbol 333 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 333 MovieClip Frame 90
gotoAndPlay (1);
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 2
stop();
Symbol 343 MovieClip Frame 3
stop();
Symbol 344 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 344 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
stop();
Symbol 350 MovieClip Frame 3
stop();
Symbol 351 MovieClip Frame 1
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 351 MovieClip Frame 2
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 2
stop();
Symbol 355 MovieClip Frame 3
stop();
Symbol 356 MovieClip Frame 1
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 356 MovieClip Frame 2
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 375 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 2
_root.AtChoice = 0; _root.AtChoice = _root.AtChoice + random(8); if (_root.AtChoice == 5) { gotoAndPlay (72); }
Symbol 375 MovieClip Frame 5
if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(200); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 375 MovieClip Frame 6
_root.BHealth = _root.BHealth - (random(2) * _root.extra);
Symbol 375 MovieClip Frame 9
gotoAndPlay (1);
Symbol 375 MovieClip Frame 12
gotoAndPlay (1);
Symbol 375 MovieClip Frame 16
stop();
Symbol 375 MovieClip Frame 20
gotoAndPlay (1);
Symbol 375 MovieClip Frame 25
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 300; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 375 MovieClip Frame 27
gotoAndPlay (1);
Symbol 375 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 1000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 375 MovieClip Frame 36
gotoAndPlay (1);
Symbol 375 MovieClip Frame 42
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 5000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 375 MovieClip Frame 45
gotoAndPlay (1);
Symbol 375 MovieClip Frame 50
_root.BHealth = _root.BHealth - _root.extra;
Symbol 375 MovieClip Frame 51
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 20000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 375 MovieClip Frame 58
gotoAndPlay (1);
Symbol 375 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - 2000000; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 700; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 3200; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 7500; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 20000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 40000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 60000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 375 MovieClip Frame 70
gotoAndPlay (1);
Symbol 375 MovieClip Frame 78
gotoAndPlay (1);
Symbol 375 MovieClip Frame 83
_root.BHealth = _root.BHealth + 1000000;
Symbol 375 MovieClip Frame 90
gotoAndPlay (1);
Symbol 376 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 2
stop();
Symbol 376 MovieClip Frame 3
stop();
Symbol 376 MovieClip Frame 4
stop();
Symbol 376 MovieClip Frame 5
stop();
Symbol 376 MovieClip Frame 6
stop();
Symbol 377 Button
on (release) { play(); }
Symbol 379 Button
on (release) { _root.You.gotoAndStop(6); _root.race = 6; }
Symbol 385 Button
on (release) { _root.YName = _root.TName; play(); }
Symbol 389 Button
on (release) { _root.YName = _root.TName; }
Symbol 396 Button
on (release) { gotoAndPlay (10); }
Symbol 399 Button
on (release) { play(); }
Symbol 413 Button
on (release) { gotoAndPlay (17); }
Symbol 421 Button
on (release) { gotoAndPlay (1121); }
Symbol 429 Button
on (release) { gotoAndPlay (252); _root.sectown = 0; }
Symbol 435 Button
on (release) { gotoAndPlay (152); _root.sectown = 0; }
Symbol 440 Button
on (release) { gotoAndPlay (177); _root.sectown = 0; }
Symbol 441 Button
on (release) { gotoAndPlay (6); }
Symbol 447 Button
on (release) { gotoAndPlay (227); _root.sectown = 0; }
Symbol 452 Button
on (release) { gotoAndPlay (127); _root.sectown = 0; }
Symbol 457 Button
on (release) { gotoAndPlay (202); _root.sectown = 0; }
Symbol 458 Button
on (release) { _root.sectown = 0; _root.randombattle = 0; _root.randombattle = _root.randombattle + random(12); if (_root.randombattle == 1) { gotoAndPlay (177); } if (_root.randombattle == 2) { gotoAndPlay (127); } if (_root.randombattle == 3) { gotoAndPlay (152); } if (_root.randombattle == 4) { gotoAndPlay (177); } if (_root.randombattle == 5) { gotoAndPlay (202); } if (_root.randombattle == 6) { gotoAndPlay (227); } if (_root.randombattle == 7) { gotoAndPlay (252); } if (_root.randombattle == 8) { gotoAndPlay (803); } if (_root.randombattle == 9) { gotoAndPlay (828); } if (_root.randombattle == 10) { gotoAndPlay (853); } if (_root.randombattle == 11) { gotoAndPlay (878); } if (_root.randombattle == 0) { gotoAndPlay (903); } }
Symbol 464 Button
on (release) { gotoAndPlay (853); _root.sectown = 1; }
Symbol 469 Button
on (release) { gotoAndPlay (828); _root.sectown = 1; }
Symbol 474 Button
on (release) { gotoAndPlay (903); _root.sectown = 1; }
Symbol 477 Button
on (release) { gotoAndPlay (878); _root.sectown = 1; }
Symbol 482 Button
on (release) { gotoAndPlay (803); _root.sectown = 0; }
Symbol 487 Button
on (release) { gotoAndPlay (1096); }
Symbol 492 Button
on (release) { gotoAndPlay (1071); }
Symbol 496 Button
on (release) { gotoAndPlay (6); stopAllSounds(); }
Symbol 498 Button
on (release) { stopAllSounds(); _root.sectown = 0; _root.randombattle = 0; _root.randombattle = _root.randombattle + random(12); if (_root.randombattle == 1) { gotoAndPlay (177); } if (_root.randombattle == 2) { gotoAndPlay (127); } if (_root.randombattle == 3) { gotoAndPlay (152); } if (_root.randombattle == 4) { gotoAndPlay (177); } if (_root.randombattle == 5) { gotoAndPlay (202); } if (_root.randombattle == 6) { gotoAndPlay (227); } if (_root.randombattle == 7) { gotoAndPlay (252); } if (_root.randombattle == 8) { gotoAndPlay (803); } if (_root.randombattle == 9) { gotoAndPlay (828); } if (_root.randombattle == 10) { gotoAndPlay (853); } if (_root.randombattle == 11) { gotoAndPlay (878); } if (_root.randombattle == 0) { gotoAndPlay (903); } }
Symbol 503 Button
on (release) { gotoAndPlay (6); stopAllSounds(); }
Symbol 523 Button
on (release) { gotoAndPlay (11); }
Symbol 526 Button
on (release) { gotoAndPlay (14); }
Symbol 527 Button
on (release) { gotoAndPlay (15); }
Symbol 529 Button
on (release) { gotoAndPlay (72); }
Symbol 534 Button
on (release) { gotoAndPlay (14); }
Symbol 545 Button
on (release) { if (_root.money > 9) { _root.money = _root.money - 10; _root.heals = _root.heals + 1; } }
Symbol 546 Button
on (release) { if (_root.money > 249) { _root.money = _root.money - 250; _root.heals = _root.heals + 25; } }
Symbol 547 Button
on (release) { if (_root.money > 899) { _root.money = _root.money - 900; _root.heals = _root.heals + 100; } }
Symbol 548 Button
on (release) { if (_root.money > 1499) { _root.money = _root.money - 1500; _root.heals = _root.heals + 200; } }
Symbol 549 Button
on (release) { gotoAndPlay (10); }
Symbol 552 Button
on (release) { if (_root.money > 99) { _root.money = _root.money - 100; _root.magic = _root.magic + 1; } }
Symbol 558 Button
on (release) { if (_root.money > 9999) { _root.money = _root.money - 10000; _root.magic = _root.magic + 100; } }
Symbol 560 Button
on (release) { gotoAndPlay (17); }
Symbol 566 Button
on (release) { gotoAndPlay (17); }
Symbol 569 Button
on (release) { if (_root.quest1 < 4) { gotoAndPlay (19); } else { _root.questlog = "Quest Max Reached"; } }
Symbol 571 Button
on (release) { if (_root.quest2 == 1) { gotoAndPlay (21); } else { _root.questlog = "Quest not yet selectable"; } }
Symbol 574 Button
on (release) { if (_root.quest3 > 0) { gotoAndPlay (26); } else { _root.questlog = "Quest not yet selectable"; } }
Symbol 576 Button
on (release) { if (_root.quest6 == 1) { gotoAndPlay (125); } else { _root.questlog = "Quest not yet selectable"; } }
Symbol 578 Button
on (release) { if (_root.quest4 > 0) { gotoAndPlay (91); } else { _root.questlog = "Quest not yet or no longer selectable"; } }
Symbol 580 Button
on (release) { if (_root.quest5 == 1) { gotoAndPlay (94); } else { _root.questlog = "Quest not yet selectable"; } }
Symbol 620 Button
on (release) { if (_root.paas == "BOB") { _root.money = 10000000 /* 0x989680 */; _root.pass = "Accepted"; } if (_root.paas == "QDJN") { _root.finish = 1; _root.pass = "Accepted"; } if (_root.paas == "MARINE") { _root.race = 5; _root.pass = "Accepted"; } if (_root.unable == 0) { if (_root.paas == "BOB") { _root.money = 10000000 /* 0x989680 */; _root.pass = "Accepted"; _root.unable = _root.unable - 1; } if (_root.paas == "QDJN") { _root.finish = 1; _root.pass = "Accepted"; _root.unable = _root.unable - 1; } if (_root.paas == "MARINE") { _root.race = 5; _root.pass = "Accepted"; _root.unable = _root.unable - 1; } if (_root.paas == "RFDS") { _root.XP = 600; } if (_root.paas == "FROG") { _root.XP = 3000; } if (_root.paas == "HGDV") { _root.XP = 20000; } if (_root.paas == "TTYS") { _root.XP = 30000; } if (_root.paas == "KDXD") { _root.XP = 80000 /* 0x013880 */; } if (_root.paas == "FRYK") { _root.XP = 200000 /* 0x030D40 */; } if (_root.paas == "GYCK") { _root.XP = 300000 /* 0x0493E0 */; } if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = _root.GHealth + 0; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = _root.GHealth + 10; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = _root.GHealth + 25; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = _root.GHealth + 50; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = _root.GHealth + 75; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = _root.GHealth + 100; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = _root.GHealth + 150; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = _root.GHealth + 200; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = _root.GHealth + 300; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = _root.GHealth + 400; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = _root.GHealth + 1000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = _root.GHealth + 5000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = _root.GHealth + 10000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = _root.GHealth + 20000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = _root.GHealth + 30000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = _root.GHealth + 40000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = _root.GHealth + 80000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = _root.GHealth + 1000000; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = _root.GHealth + 200000; } _root.unable = _root.unable + 1; } }
Symbol 624 Button
on (release) { gotoAndPlay (12); }
Symbol 626 Button
on (release) { gotoAndPlay (13); }
Symbol 629 Button
on (release) { gotoAndPlay (16); }
Symbol 638 Button
on (release) { gotoAndPlay (6); stopAllSounds(); }
Symbol 640 Button
on (release) { gotoAndPlay (928); }
Symbol 652 Button
on (release) { gotoAndPlay (953); _root.victory = 0; _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 10000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 15000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } }
Symbol 655 Button
on (release) { if (_root.XP > 5000) { gotoAndPlay (828); } }
Symbol 658 Button
on (release) { if (_root.XP > 5000) { gotoAndPlay (828); _root.choicemon = _root.choicemon + 1; } }
Symbol 661 Button
on (release) { gotoAndPlay (25); }
Symbol 665 Button
on (release) { gotoAndPlay (1146); _root.victory = 0; _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 10000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 15000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } }
Symbol 666 Button
on (release) { gotoAndPlay (13); }
Symbol 681 MovieClip Frame 1
stop();
Symbol 681 MovieClip Frame 2
stop();
Symbol 681 MovieClip Frame 3
stop();
Symbol 708 Button
on (release) { gotoAndPlay (984); }
Symbol 717 Button
on (release) { if (_root.upgrade5 == 0) { if (_root.money > 999) { _root.money = _root.money - 1000; _root.Humanhelm = 2; if (_root.Humanhelm == 2) { _root.Huhelm.gotoAndStop(2); } _root.upgrade5 = 1; } } if (_root.upgrade5 == 1) { _root.Humanhelm = 2; } }
Symbol 719 Button
on (release) { if (_root.upgrade2 == 0) { if (_root.money > 999) { _root.money = _root.money - 1000; _root.swordyy = 2; _root.orkstrength = 2; _root.blobstrength = 2; _root.dwarfstrength = 2; _root.upgrade2 = 1; } } if (_root.upgrade2 == 1) { _root.swordyy = 2; _root.orkstrength = 2; _root.blobstrength = 2; _root.dwarfstrength = 2; } }
Symbol 721 Button
on (release) { if (_root.upgrade6 == 0) { if (_root.money > 999) { _root.money = _root.money - 1000; _root.Humanshoulder = 2; _root.upgrade6 = 1; } } if (_root.upgrade6 == 1) { _root.Humanshoulder = 2; } }
Symbol 724 Button
on (release) { _root.nextrace = _root.nextrace + 1; if (_root.nextrace == 1) { _root.You.gotoAndPlay(1); } if (_root.nextrace == 2) { _root.You.gotoAndPlay(2); } if (_root.nextrace == 3) { _root.You.gotoAndPlay(3); } if (_root.nextrace == 4) { _root.You.gotoAndPlay(4); } if (_root.nextrace == 5) { _root.You.gotoAndPlay(6); } if (_root.nextrace == 6) { _root.You.gotoAndPlay(1); _root.nextrace = 1; } }
Symbol 727 Button
on (release) { if (_root.upgrade1 == 0) { if (_root.money > 9999) { _root.money = _root.money - 10000; _root.Humanhelm = 3; if (_root.Humanhelm == 3) { _root.Huhelm.gotoAndStop(2); } _root.upgrade1 = 1; } } if (_root.upgrade1 == 1) { _root.Humanhelm = 3; } }
Symbol 729 Button
on (release) { if (_root.upgrade3 == 0) { if (_root.money > 19999) { _root.money = _root.money - 20000; _root.swordyy = 3; _root.orkstrength = 0; _root.blobstrength = 0; _root.dwarfstrength = 0; _root.upgrade3 = 1; } } if (_root.upgrade3 == 1) { _root.swordyy = 3; } }
Symbol 731 Button
on (release) { if (_root.upgrade4 == 0) { if (_root.money > 9999) { _root.money = _root.money - 10000; _root.Humanshoulder = 3; _root.upgrade4 = 1; } } if (_root.upgrade4 == 1) { _root.Humanshoulder = 3; } }
Symbol 740 Button
on (release) { if (_root.money > 49999) { if (_root.upgrade10 == 0) { _root.You.gotoAndStop(5); _root.race = 5; _root.money = _root.money - 50000; _root.upgrade10 = 1; } } if (_root.upgrade10 == 1) { _root.You.gotoAndStop(5); _root.race = 5; } }
Symbol 742 Button
on (release) { if (_root.money > 9999) { if (_root.upgrade11 == 0) { _root.boots = 2; _root.money = _root.money - 10000; _root.upgrade11 = 1; } } if (_root.upgrade11 == 1) { _root.boots = 2; } }
Symbol 760 Button
on (release) { gotoAndPlay (1202); _root.victory = 0; _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 10000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 15000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } }
Symbol 763 Button
on (release) { gotoAndPlay (93); _root.victory = 0; _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 10000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 15000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } }
Symbol 774 MovieClip Frame 1
stop();
Symbol 774 MovieClip Frame 2
stop();
Symbol 775 MovieClip Frame 1
if (_root.evilhead == 2) { head.gotoAndStop(2); }
Symbol 775 MovieClip Frame 2
if (_root.evilhead == 2) { head.gotoAndStop(2); }
Symbol 781 Button
on (release) { gotoAndPlay (1346); _root.victory = 0; _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 100; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 150; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 200; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 300; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 10000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 15000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "Ultimate God"; _root.GHealth = 1000000 /* 0x0F4240 */; } }
Symbol 789 Button
on (release) { gotoAndPlay (1290); }
Symbol 795 MovieClip Frame 1
stop();
Symbol 795 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 795 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 795 MovieClip Frame 6
gotoAndPlay (1);
Symbol 795 MovieClip Frame 10
gotoAndPlay (1);
Symbol 795 MovieClip Frame 16
stop();
Symbol 795 MovieClip Frame 20
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 795 MovieClip Frame 23
gotoAndPlay (1);
Symbol 810 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 810 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 810 MovieClip Frame 6
gotoAndPlay (1);
Symbol 810 MovieClip Frame 10
gotoAndPlay (1);
Symbol 810 MovieClip Frame 16
stop();
Symbol 810 MovieClip Frame 20
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(50); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 810 MovieClip Frame 23
gotoAndPlay (1);
Symbol 821 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 821 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 821 MovieClip Frame 6
gotoAndPlay (1);
Symbol 821 MovieClip Frame 10
gotoAndPlay (1);
Symbol 821 MovieClip Frame 16
stop();
Symbol 821 MovieClip Frame 20
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 821 MovieClip Frame 23
gotoAndPlay (1);
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 828 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(100); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 828 MovieClip Frame 6
gotoAndPlay (1);
Symbol 828 MovieClip Frame 10
gotoAndPlay (1);
Symbol 828 MovieClip Frame 16
stop();
Symbol 828 MovieClip Frame 23
gotoAndPlay (1);
Symbol 846 MovieClip Frame 1
stop();
Symbol 846 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 846 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(50); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(500); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(2000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 846 MovieClip Frame 6
gotoAndPlay (1);
Symbol 846 MovieClip Frame 10
gotoAndPlay (1);
Symbol 846 MovieClip Frame 16
stop();
Symbol 846 MovieClip Frame 23
gotoAndPlay (1);
Symbol 846 MovieClip Frame 29
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(100); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(500); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(2000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 846 MovieClip Frame 32
gotoAndPlay (1);
Symbol 866 MovieClip Frame 1
stop();
Symbol 866 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 866 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(50); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(500); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(2000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 866 MovieClip Frame 6
gotoAndPlay (1);
Symbol 866 MovieClip Frame 10
gotoAndPlay (1);
Symbol 866 MovieClip Frame 16
stop();
Symbol 866 MovieClip Frame 23
gotoAndPlay (1);
Symbol 866 MovieClip Frame 29
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(100); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(500); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(2000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 866 MovieClip Frame 32
gotoAndPlay (1);
Symbol 895 MovieClip Frame 1
stop();
Symbol 895 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 895 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(50); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(500); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(2000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 895 MovieClip Frame 6
gotoAndPlay (1);
Symbol 895 MovieClip Frame 10
gotoAndPlay (1);
Symbol 895 MovieClip Frame 16
stop();
Symbol 895 MovieClip Frame 23
gotoAndPlay (1);
Symbol 895 MovieClip Frame 29
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(100); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(500); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(2000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 895 MovieClip Frame 32
gotoAndPlay (1);
Symbol 914 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 914 MovieClip Frame 4
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(3000); if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(3000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(5000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 914 MovieClip Frame 6
gotoAndPlay (1);
Symbol 914 MovieClip Frame 10
gotoAndPlay (1);
Symbol 914 MovieClip Frame 16
stop();
Symbol 914 MovieClip Frame 23
gotoAndPlay (1);
Symbol 914 MovieClip Frame 29
_root.GHealth = _root.GHealth - random(10000); if (_root.XP > 200000) { _root.GHealth = _root.GHealth - 5000; } if (_root.XP > 300000) { _root.GHealth = _root.GHealth - random(100000); }
Symbol 914 MovieClip Frame 32
gotoAndPlay (1);
Symbol 917 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 917 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 30000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(500000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 917 MovieClip Frame 6
gotoAndPlay (1);
Symbol 917 MovieClip Frame 10
gotoAndPlay (1);
Symbol 917 MovieClip Frame 16
stop();
Symbol 917 MovieClip Frame 23
gotoAndPlay (1);
Symbol 917 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 917 MovieClip Frame 28
_root.GHealth = _root.GHealth - random(5000); _root.You.main.gotoAndPlay(18);
Symbol 917 MovieClip Frame 32
gotoAndPlay (1);
Symbol 921 MovieClip Frame 1
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } stop();
Symbol 921 MovieClip Frame 2
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } _root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 921 MovieClip Frame 3
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } if (_root.defend == 0) { _root.GHealth = _root.GHealth - 2500; if (_root.XP > 30000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(100); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 921 MovieClip Frame 4
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 5
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 6
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 921 MovieClip Frame 7
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 8
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 9
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 10
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 921 MovieClip Frame 11
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 12
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 13
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 14
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 15
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 16
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } stop();
Symbol 921 MovieClip Frame 17
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 18
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 19
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 20
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 21
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 22
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 23
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 921 MovieClip Frame 24
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 25
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 26
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 27
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } _root.BHealth = _root.BHealth + 1000;
Symbol 921 MovieClip Frame 28
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(20000); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 921 MovieClip Frame 29
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 30
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 31
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 32
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 921 MovieClip Frame 33
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 34
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 35
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 36
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 37
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 38
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 921 MovieClip Frame 39
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 943 MovieClip Frame 1
stop();
Symbol 943 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 943 MovieClip Frame 4
if (_root.defend == 0) { _root.GHealth = (_root.GHealth - 2000) - random(5000); if (_root.XP > 30000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 943 MovieClip Frame 6
gotoAndPlay (1);
Symbol 943 MovieClip Frame 10
gotoAndPlay (1);
Symbol 943 MovieClip Frame 16
stop();
Symbol 943 MovieClip Frame 23
gotoAndPlay (1);
Symbol 943 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 943 MovieClip Frame 28
_root.GHealth = _root.GHealth - random(5000); if (_root.XP > 30000) { _root.GHealth = _root.GHealth - random(300); } if (_root.XP > 40000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 943 MovieClip Frame 32
gotoAndPlay (1);
Symbol 943 MovieClip Frame 49
gotoAndPlay (1);
Symbol 957 MovieClip Frame 1
stop();
Symbol 957 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 957 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 957 MovieClip Frame 6
gotoAndPlay (1);
Symbol 957 MovieClip Frame 10
gotoAndPlay (1);
Symbol 957 MovieClip Frame 16
stop();
Symbol 957 MovieClip Frame 23
gotoAndPlay (1);
Symbol 957 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 957 MovieClip Frame 28
_root.GHealth = _root.GHealth - random(20000);
Symbol 957 MovieClip Frame 32
gotoAndPlay (1);
Symbol 967 MovieClip Frame 1
stop();
Symbol 967 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 967 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 967 MovieClip Frame 6
gotoAndPlay (1);
Symbol 967 MovieClip Frame 10
gotoAndPlay (1);
Symbol 967 MovieClip Frame 16
stop();
Symbol 967 MovieClip Frame 23
gotoAndPlay (1);
Symbol 967 MovieClip Frame 26
_root.GHealth = _root.GHealth - random(20000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); }
Symbol 967 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 967 MovieClip Frame 32
gotoAndPlay (1);
Symbol 981 MovieClip Frame 1
stop();
Symbol 981 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 981 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 981 MovieClip Frame 6
gotoAndPlay (1);
Symbol 981 MovieClip Frame 10
gotoAndPlay (1);
Symbol 981 MovieClip Frame 16
stop();
Symbol 981 MovieClip Frame 23
gotoAndPlay (1);
Symbol 981 MovieClip Frame 26
_root.GHealth = _root.GHealth - random(5000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); }
Symbol 981 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 981 MovieClip Frame 32
gotoAndPlay (1);
Symbol 991 MovieClip Frame 1
stop();
Symbol 991 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 991 MovieClip Frame 4
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 991 MovieClip Frame 6
gotoAndPlay (1);
Symbol 991 MovieClip Frame 10
gotoAndPlay (1);
Symbol 991 MovieClip Frame 16
stop();
Symbol 991 MovieClip Frame 20
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 991 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1008 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1008 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1008 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 16
stop();
Symbol 1008 MovieClip Frame 20
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1008 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1008 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 1
stop();
Symbol 1020 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1020 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1020 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 16
stop();
Symbol 1020 MovieClip Frame 20
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1020 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1020 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1026 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 2
stop();
Symbol 1027 MovieClip Frame 1
if (_root.evilhead == 2) { sword.gotoAndStop(2); }
Symbol 1027 MovieClip Frame 2
if (_root.evilhead == 2) { sword.gotoAndStop(2); }
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(32); }
Symbol 1052 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 16
stop();
Symbol 1052 MovieClip Frame 22
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 24
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 26
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 28
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 40
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 43
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 47
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1052 MovieClip Frame 48
gotoAndPlay (1);
Symbol 1052 MovieClip Frame 53
_root.BHealth = _root.BHealth - 1000000;
Symbol 1052 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 1
stop();
Symbol 1087 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(32); }
Symbol 1087 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 16
stop();
Symbol 1087 MovieClip Frame 22
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 24
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 26
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 28
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 40
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 43
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 46
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1087 MovieClip Frame 48
gotoAndPlay (1);
Symbol 1087 MovieClip Frame 53
_root.BHealth = _root.BHealth - 500000;
Symbol 1087 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1088 MovieClip Frame 1
stop();
Symbol 1088 MovieClip Frame 2
stop();
Symbol 1088 MovieClip Frame 3
stop();
Symbol 1088 MovieClip Frame 4
stop();
Symbol 1088 MovieClip Frame 5
stop();
Symbol 1088 MovieClip Frame 6
stop();
Symbol 1088 MovieClip Frame 7
stop();
Symbol 1088 MovieClip Frame 8
stop();
Symbol 1088 MovieClip Frame 9
stop();
Symbol 1088 MovieClip Frame 10
stop();
Symbol 1088 MovieClip Frame 11
stop();
Symbol 1088 MovieClip Frame 12
stop();
Symbol 1088 MovieClip Frame 13
stop();
Symbol 1088 MovieClip Frame 14
stop();
Symbol 1088 MovieClip Frame 15
stop();
Symbol 1088 MovieClip Frame 16
stop();
Symbol 1088 MovieClip Frame 17
stop();
Symbol 1088 MovieClip Frame 18
stop();
Symbol 1088 MovieClip Frame 19
stop();
Symbol 1088 MovieClip Frame 20
stop();
Symbol 1101 Button
on (release) { _root.defend = 1; gotoAndPlay (128); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1103 Button
on (release) { _root.You.main.gotoAndPlay(2); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } gotoAndPlay (128); }
Symbol 1105 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (128); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1107 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (128); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1109 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (128); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1111 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (128); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1113 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (128); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1115 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (128); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1117 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (128); } _root.quote = "Failed to escape!!"; }
Symbol 1119 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (128); }
Symbol 1138 Button
on (release) { _root.You.main.gotoAndPlay(2); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(100); } if (_root.XP > 10000) { _root.XP = _root.XP + random(100); } gotoAndPlay (128); }
Symbol 1151 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (153); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1152 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (153); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1153 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (153); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1154 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (153); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1155 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (153); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1156 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (153); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1157 Button
on (release) { _root.defend = 1; gotoAndPlay (153); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1158 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (153); _root.quote = "Failed to escape!!"; } }
Symbol 1159 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } gotoAndPlay (153); }
Symbol 1160 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (153); }
Symbol 1176 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (153); }
Symbol 1188 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (178); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1189 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (178); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1190 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (178); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1191 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (178); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1192 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (178); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1193 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (178); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1194 Button
on (release) { _root.defend = 1; gotoAndPlay (178); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1195 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (178); _root.quote = "Failed to escape!!"; } }
Symbol 1196 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (178); }
Symbol 1197 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (178); }
Symbol 1228 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (203); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1229 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (203); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1230 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (203); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1231 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (203); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1232 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (203); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1233 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (203); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1234 Button
on (release) { _root.defend = 1; gotoAndPlay (203); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1235 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (203); _root.quote = "Failed to escape!!"; } }
Symbol 1236 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (203); }
Symbol 1237 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (203); }
Symbol 1265 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (228); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1266 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (228); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1267 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (228); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1268 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (228); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1269 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (228); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1270 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (228); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1271 Button
on (release) { _root.defend = 1; gotoAndPlay (228); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1272 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (228); _root.quote = "Failed to escape!!"; } }
Symbol 1273 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (228); }
Symbol 1274 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (228); }
Symbol 1301 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (253); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1302 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (253); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1303 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (253); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1304 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (253); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1305 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (253); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1306 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (253); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1307 Button
on (release) { _root.defend = 1; gotoAndPlay (253); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1308 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (253); _root.quote = "Failed to escape!!"; } }
Symbol 1309 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (253); }
Symbol 1310 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (253); }
Symbol 1395 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (804); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1396 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (804); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1397 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (804); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1398 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (804); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1399 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (804); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1400 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (804); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1401 Button
on (release) { _root.defend = 1; gotoAndPlay (804); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1402 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (804); _root.quote = "Failed to escape!!"; } }
Symbol 1403 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (804); }
Symbol 1404 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (804); }
Symbol 1432 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (829); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1433 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (829); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1434 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (829); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1435 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (829); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1436 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (829); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1437 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (829); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1438 Button
on (release) { _root.defend = 1; gotoAndPlay (829); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1439 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (829); _root.quote = "Failed to escape!!"; } }
Symbol 1440 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (829); }
Symbol 1441 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (829); }
Symbol 1469 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (854); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1470 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (854); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1471 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (854); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1472 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (854); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1473 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (854); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1474 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (854); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1475 Button
on (release) { _root.defend = 1; gotoAndPlay (854); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1476 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (854); _root.quote = "Failed to escape!!"; } }
Symbol 1477 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (854); }
Symbol 1478 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (854); }
Symbol 1506 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (879); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1507 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (879); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1508 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (879); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1509 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (879); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1510 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (879); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1511 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (879); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1512 Button
on (release) { _root.defend = 1; gotoAndPlay (879); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1513 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (879); _root.quote = "Failed to escape!!"; } }
Symbol 1514 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (879); }
Symbol 1515 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (879); }
Symbol 1543 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (904); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1544 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (904); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1545 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (904); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1546 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (904); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1547 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (904); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1548 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (904); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1549 Button
on (release) { _root.defend = 1; gotoAndPlay (904); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1550 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (904); _root.quote = "Failed to escape!!"; } }
Symbol 1551 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (904); }
Symbol 1552 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (904); }
Symbol 1577 MovieClip Frame 1
stop();
Symbol 1577 MovieClip Frame 2
_root.sideat = 0; _root.sideat = _root.sideat + random(3); if (_root.sideat == 1) { gotoAndPlay (8); } if (_root.sideat == 2) { gotoAndPlay (16); }
Symbol 1577 MovieClip Frame 7
gotoAndPlay (1);
Symbol 1577 MovieClip Frame 12
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.25);
Symbol 1577 MovieClip Frame 15
gotoAndPlay (1);
Symbol 1577 MovieClip Frame 21
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.35);
Symbol 1577 MovieClip Frame 24
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 1
stop();
Symbol 1587 MovieClip Frame 2
_root.sideat = 0; _root.sideat = _root.sideat + random(3); if (_root.sideat == 1) { gotoAndPlay (8); } if (_root.sideat == 2) { gotoAndPlay (16); }
Symbol 1587 MovieClip Frame 7
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 11
_root.BHealth = _root.BHealth - 1000;
Symbol 1587 MovieClip Frame 15
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 21
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.1);
Symbol 1587 MovieClip Frame 24
gotoAndPlay (1);
Symbol 1587 MovieClip Frame 26
_root.GHealth = _root.GHealth + 10000;
Symbol 1587 MovieClip Frame 30
gotoAndPlay (1);
Symbol 1588 MovieClip Frame 1
stop();
Symbol 1588 MovieClip Frame 2
stop();
Symbol 1595 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (929); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1596 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (929); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1597 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (929); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1598 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (929); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1599 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (929); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1600 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (929); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1601 Button
on (release) { _root.defend = 1; gotoAndPlay (929); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1602 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (929); _root.quote = "Failed to escape!!"; } }
Symbol 1603 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (929); }
Symbol 1604 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (929); }
Symbol 1633 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (954); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1634 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (954); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1635 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (954); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1636 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (954); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1637 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (954); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1638 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (954); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1639 Button
on (release) { _root.defend = 1; gotoAndPlay (954); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1640 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (954); _root.quote = "Failed to escape!!"; } }
Symbol 1641 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (954); }
Symbol 1642 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (954); }
Symbol 1732 MovieClip Frame 1
stop();
Symbol 1732 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1736 MovieClip Frame 1
stop();
Symbol 1743 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1743 MovieClip Frame 8
stop();
Symbol 1780 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1072); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1781 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1072); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1782 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1072); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1783 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1072); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1784 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1072); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1785 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (1072); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1786 Button
on (release) { _root.defend = 1; gotoAndPlay (1072); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1787 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1072); _root.quote = "Failed to escape!!"; } }
Symbol 1788 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1072); }
Symbol 1789 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1072); }
Symbol 1817 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1097); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1818 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1097); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1819 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1097); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1820 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1097); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1821 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1097); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1822 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (1097); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1823 Button
on (release) { _root.defend = 1; gotoAndPlay (1097); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1824 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1097); _root.quote = "Failed to escape!!"; } }
Symbol 1825 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1097); }
Symbol 1826 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1097); }
Symbol 1858 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1122); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1859 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1122); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1860 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1122); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1861 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1122); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1862 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1122); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1863 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (1122); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1864 Button
on (release) { _root.defend = 1; gotoAndPlay (1122); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1865 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1122); _root.quote = "Failed to escape!!"; } }
Symbol 1866 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1122); }
Symbol 1867 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1122); }
Symbol 1895 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1147); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1896 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1147); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1897 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1147); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1898 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1147); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1899 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1147); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1900 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (1147); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1901 Button
on (release) { _root.defend = 1; gotoAndPlay (1147); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1902 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1147); _root.quote = "Failed to escape!!"; } }
Symbol 1903 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1147); }
Symbol 1904 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1147); }
Symbol 1956 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1178); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1957 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1178); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1958 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1178); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1959 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1178); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1960 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1178); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1961 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (1178); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1962 Button
on (release) { _root.defend = 1; gotoAndPlay (1178); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 1963 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1178); _root.quote = "Failed to escape!!"; } }
Symbol 1964 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1178); }
Symbol 1965 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1178); }
Symbol 1993 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1203); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 1994 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1203); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1995 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1203); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1996 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1203); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1997 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1203); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1998 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(60); } _root.XP = _root.XP + random(50); gotoAndPlay (1203); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 1999 Button
on (release) { _root.defend = 1; gotoAndPlay (1203); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 2000 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1203); _root.quote = "Failed to escape!!"; } }
Symbol 2001 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1203); }
Symbol 2002 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1203); }
Symbol 2113 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1347); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 2114 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1347); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2115 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1347); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2116 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1347); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2117 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1347); if (_root.magic >= 25) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2118 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(79); } _root.XP = _root.XP + random(50); gotoAndPlay (1347); _root.enemy.ork.gotoAndPlay(49); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2119 Button
on (release) { _root.defend = 1; gotoAndPlay (1347); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 2120 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1347); _root.quote = "Failed to escape!!"; } }
Symbol 2121 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1347); }
Symbol 2122 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1347); }
Symbol 2150 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1372); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 2151 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1372); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2152 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1372); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2153 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1372); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2154 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1372); if (_root.magic >= 26) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2155 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(79); } _root.XP = _root.XP + random(50); gotoAndPlay (1372); _root.enemy.ork.gotoAndPlay(49); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2156 Button
on (release) { _root.defend = 1; gotoAndPlay (1372); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 2157 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1372); _root.quote = "Failed to escape!!"; } }
Symbol 2158 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1372); }
Symbol 2159 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1372); }
Symbol 2198 Button
on (release) { gotoAndPlay (1598); }
Symbol 2212 MovieClip Frame 1
stop();
Symbol 2212 MovieClip Frame 9
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.5);
Symbol 2212 MovieClip Frame 19
gotoAndPlay (1);
Symbol 2220 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(21); } _root.XP = _root.XP + random(50); gotoAndPlay (1599); if (_root.magic >= 1) { _root.magic = _root.magic - 1; } }
Symbol 2221 Button
on (release) { if (_root.XP > 2000) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(30); } _root.XP = _root.XP + random(50); gotoAndPlay (1599); if (_root.magic >= 4) { _root.magic = _root.magic - 4; } } if (_root.XP < 2000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2222 Button
on (release) { if (_root.XP > 10000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(38); } _root.XP = _root.XP + random(50); gotoAndPlay (1599); if (_root.magic >= 20) { _root.magic = _root.magic - 20; } } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2223 Button
on (release) { if (_root.XP > 10000) { if (_root.sac < _root.GHealth) { if (_root.sac > 1) { _root.BHealth = _root.BHealth - (_root.sac * random(4)); } if (_root.sac > 1) { _root.GHealth = _root.GHealth - _root.sac; } _root.XP = _root.XP + random(50); _root.ork.gotoAndPlay(7); _root.You.main.gotoAndPlay(10); } gotoAndPlay (1599); } if (_root.XP < 10000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2224 Button
on (release) { if (_root.XP > 20000) { if (_root.magic >= 25) { _root.You.main.gotoAndPlay(47); } _root.XP = _root.XP + random(50); gotoAndPlay (1599); if (_root.magic >= 26) { _root.magic = _root.magic - 25; } } if (_root.XP < 20000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2225 Button
on (release) { if (_root.XP > 30000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(79); } _root.XP = _root.XP + random(50); gotoAndPlay (1599); _root.enemy.ork.gotoAndPlay(49); if (_root.magic >= 50) { _root.magic = _root.magic - 50; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } }
Symbol 2226 Button
on (release) { _root.defend = 1; gotoAndPlay (1599); if (_root.heals >= 1) { _root.GHealth = _root.GHealth + 50; } if (_root.heals >= 1) { _root.heals = _root.heals - 1; } }
Symbol 2227 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (6); } if (_root.run == 1) { gotoAndPlay (1599); _root.quote = "Failed to escape!!"; } }
Symbol 2228 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.XP = _root.XP + random(20); if (_root.XP > 0) { _root.XP = _root.XP + random(50); } if (_root.XP > 1000) { _root.XP = _root.XP + random(100); } if (_root.XP > 3000) { _root.XP = _root.XP + random(500); } if (_root.XP > 10000) { _root.XP = _root.XP + random(700); } gotoAndPlay (1599); }
Symbol 2229 Button
on (release) { if (_root.XP > 200000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 10000); } } if (_root.XP > 10000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(1000)); } } if (_root.XP > 50000) { if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * random(500)); } } if (_root.heals >= _root.potions) { _root.GHealth = _root.GHealth + (_root.potions * 100); } if (_root.heals >= _root.potions) { _root.heals = _root.heals - _root.potions; } gotoAndPlay (1599); }
Symbol 2230 Button
on (release) { if (_root.angelforce == 1) { _root.Angel.Play(); _root.angelforcebar.gotoAndPlay(1)(); _root.angelforce = 0; _root.XP = _root.XP + random(50); gotoAndPlay (1599); } if (_root.angelforce < 1) { _root.quote = "Need a more Angel Power"; } }
Symbol 2250 MovieClip Frame 1
stop();
Symbol 2250 MovieClip Frame 2
stop();
Symbol 2250 MovieClip Frame 3
stop();
Symbol 2250 MovieClip Frame 4
stop();
Symbol 2250 MovieClip Frame 5
stop();
Symbol 2250 MovieClip Frame 6
stop();
Symbol 2250 MovieClip Frame 7
stop(); _root.angelforce = 1;
Symbol 2262 Button
on (release) { if (_root.angelforce == 1) { _root.angel.play(); _root.angelforcebar.gotoAndPlay(1)(); _root.angelforce = 0; _root.XP = _root.XP + random(50); } if (_root.angelforce < 1) { _root.quote = "Need a more Angel Power"; } }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:10
Symbol 3 GraphicUsed by:10
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
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Symbol 12 GraphicUsed by:14
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Instance Names

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"Hushol"Symbol 795 MovieClip Frame 12Symbol 124 MovieClip
"orcarm"Symbol 795 MovieClip Frame 12Symbol 140 MovieClip
"Hushol"Symbol 795 MovieClip Frame 18Symbol 124 MovieClip
"boot"Symbol 795 MovieClip Frame 18Symbol 50 MovieClip
"boot"Symbol 795 MovieClip Frame 18Symbol 50 MovieClip
"Huhelm"Symbol 795 MovieClip Frame 18Symbol 135 MovieClip
"Hushol"Symbol 795 MovieClip Frame 18Symbol 124 MovieClip
"orcarm"Symbol 795 MovieClip Frame 18Symbol 140 MovieClip
"orcarm"Symbol 846 MovieClip Frame 1Symbol 140 MovieClip
"orcarm"Symbol 846 MovieClip Frame 7Symbol 140 MovieClip
"orcarm"Symbol 846 MovieClip Frame 11Symbol 140 MovieClip
"orcarm"Symbol 846 MovieClip Frame 13Symbol 140 MovieClip
"orcarm"Symbol 846 MovieClip Frame 18Symbol 140 MovieClip
"orcarm"Symbol 846 MovieClip Frame 24Symbol 140 MovieClip
"skullsword"Symbol 921 MovieClip Frame 1Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 3Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 3Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 4Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 6Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 19Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 19Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 20Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 22Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 27Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 27Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 29Symbol 681 MovieClip
"skullsword"Symbol 921 MovieClip Frame 29Symbol 681 MovieClip
"sword"Symbol 1027 MovieClip Frame 1Symbol 1026 MovieClip
"ork"Symbol 1088 MovieClip Frame 1Symbol 795 MovieClip
"ork"Symbol 1088 MovieClip Frame 2Symbol 810 MovieClip
"ork"Symbol 1088 MovieClip Frame 3Symbol 821 MovieClip
"ork"Symbol 1088 MovieClip Frame 4Symbol 828 MovieClip
"ork"Symbol 1088 MovieClip Frame 5Symbol 846 MovieClip
"ork"Symbol 1088 MovieClip Frame 6Symbol 866 MovieClip
"ork"Symbol 1088 MovieClip Frame 7Symbol 895 MovieClip
"ork"Symbol 1088 MovieClip Frame 8Symbol 914 MovieClip
"ork"Symbol 1088 MovieClip Frame 9Symbol 917 MovieClip
"ork"Symbol 1088 MovieClip Frame 10Symbol 921 MovieClip
"ork"Symbol 1088 MovieClip Frame 11Symbol 943 MovieClip
"ork"Symbol 1088 MovieClip Frame 12Symbol 957 MovieClip
"ork"Symbol 1088 MovieClip Frame 13Symbol 967 MovieClip
"ork"Symbol 1088 MovieClip Frame 14Symbol 981 MovieClip
"ork"Symbol 1088 MovieClip Frame 15Symbol 991 MovieClip
"ork"Symbol 1088 MovieClip Frame 16Symbol 1008 MovieClip
"ork"Symbol 1088 MovieClip Frame 18Symbol 1020 MovieClip
"ork"Symbol 1088 MovieClip Frame 19Symbol 1052 MovieClip
"ork"Symbol 1088 MovieClip Frame 20Symbol 1087 MovieClip
"side"Symbol 1588 MovieClip Frame 1Symbol 1577 MovieClip
"side"Symbol 1588 MovieClip Frame 2Symbol 1587 MovieClip
"skullsword"Symbol 1743 MovieClip Frame 1Symbol 681 MovieClip
"skullsword"Symbol 1743 MovieClip Frame 4Symbol 681 MovieClip

Labels

"loaded"Symbol 27 MovieClip Frame 3

Dynamic Text Variables

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YNameSymbol 387 EditableText""
TNameSymbol 388 EditableText""
YNameSymbol 390 EditableText""
XPSymbol 402 EditableText""
LVLSymbol 404 EditableText""
magicSymbol 406 EditableText""
moneySymbol 408 EditableText""
uraceSymbol 410 EditableText""
XPSymbol 512 EditableText""
LVLSymbol 514 EditableText""
magicSymbol 516 EditableText""
moneySymbol 518 EditableText""
uraceSymbol 520 EditableText""
XPSymbol 536 EditableText""
LVLSymbol 537 EditableText""
magicSymbol 538 EditableText""
moneySymbol 539 EditableText""
uraceSymbol 540 EditableText""
healsSymbol 554 EditableText""
magicSymbol 556 EditableText""
questlogSymbol 573 EditableText""
XPSymbol 584 EditableText""
LVLSymbol 585 EditableText""
magicSymbol 586 EditableText""
moneySymbol 587 EditableText""
uraceSymbol 588 EditableText""
XPSymbol 610 EditableText""
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magicSymbol 612 EditableText""
moneySymbol 613 EditableText""
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passSymbol 617 EditableText""
paasSymbol 619 EditableText""
XPSymbol 631 EditableText""
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XPSymbol 711 EditableText""
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magicSymbol 713 EditableText""
moneySymbol 714 EditableText""
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LVLSymbol 733 EditableText""
magicSymbol 734 EditableText""
moneySymbol 735 EditableText""
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YNameSymbol 1090 EditableText""
healsSymbol 1091 EditableText""
GHealthSymbol 1095 EditableText""
BHealthSymbol 1096 EditableText""
sacSymbol 1098 EditableText""
potionsSymbol 1100 EditableText"1"
XPSymbol 1121 EditableText""
magicSymbol 1122 EditableText""
moneySymbol 1123 EditableText""
LVLSymbol 1124 EditableText""
quoteSymbol 1125 EditableText""
GHealthSymbol 1127 EditableText""
BHealthSymbol 1128 EditableText""
quoteSymbol 1129 EditableText""
GHealthSymbol 1130 EditableText""
BHealthSymbol 1131 EditableText""
YNameSymbol 1132 EditableText""
GHealthSymbol 1134 EditableText""
BHealthSymbol 1135 EditableText""
sacSymbol 1136 EditableText""
potionsSymbol 1137 EditableText"1"
XPSymbol 1139 EditableText""
LVLSymbol 1140 EditableText""
magicSymbol 1141 EditableText""
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quoteSymbol 1143 EditableText""
YNameSymbol 1145 EditableText""
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GHealthSymbol 1147 EditableText""
BHealthSymbol 1148 EditableText""
sacSymbol 1149 EditableText""
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XPSymbol 1161 EditableText""
magicSymbol 1162 EditableText""
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LVLSymbol 1164 EditableText""
quoteSymbol 1165 EditableText""
GHealthSymbol 1166 EditableText""
BHealthSymbol 1167 EditableText""
quoteSymbol 1168 EditableText""
GHealthSymbol 1169 EditableText""
BHealthSymbol 1170 EditableText""
YNameSymbol 1171 EditableText""
GHealthSymbol 1172 EditableText""
BHealthSymbol 1173 EditableText""
sacSymbol 1174 EditableText""
potionsSymbol 1175 EditableText"1"
XPSymbol 1177 EditableText""
LVLSymbol 1178 EditableText""
magicSymbol 1179 EditableText""
moneySymbol 1180 EditableText""
quoteSymbol 1181 EditableText""
YNameSymbol 1182 EditableText""
healsSymbol 1183 EditableText""
GHealthSymbol 1184 EditableText""
BHealthSymbol 1185 EditableText""
sacSymbol 1186 EditableText""
potionsSymbol 1187 EditableText"1"
XPSymbol 1198 EditableText""
magicSymbol 1199 EditableText""
moneySymbol 1200 EditableText""
LVLSymbol 1201 EditableText""
quoteSymbol 1202 EditableText""
GHealthSymbol 1204 EditableText""
BHealthSymbol 1205 EditableText""
quoteSymbol 1206 EditableText""
GHealthSymbol 1207 EditableText""
BHealthSymbol 1208 EditableText""
YNameSymbol 1209 EditableText""
GHealthSymbol 1210 EditableText""
BHealthSymbol 1211 EditableText""
sacSymbol 1212 EditableText""
potionsSymbol 1213 EditableText"1"
XPSymbol 1214 EditableText""
LVLSymbol 1215 EditableText""
magicSymbol 1216 EditableText""
moneySymbol 1217 EditableText""
quoteSymbol 1218 EditableText""
YNameSymbol 1222 EditableText""
healsSymbol 1223 EditableText""
GHealthSymbol 1224 EditableText""
BHealthSymbol 1225 EditableText""
sacSymbol 1226 EditableText""
potionsSymbol 1227 EditableText"1"
XPSymbol 1238 EditableText""
magicSymbol 1239 EditableText""
moneySymbol 1240 EditableText""
LVLSymbol 1241 EditableText""
quoteSymbol 1242 EditableText""
GHealthSymbol 1243 EditableText""
BHealthSymbol 1244 EditableText""
quoteSymbol 1245 EditableText""
GHealthSymbol 1246 EditableText""
BHealthSymbol 1247 EditableText""
YNameSymbol 1248 EditableText""
GHealthSymbol 1249 EditableText""
BHealthSymbol 1250 EditableText""
sacSymbol 1251 EditableText""
potionsSymbol 1252 EditableText"1"
XPSymbol 1253 EditableText""
LVLSymbol 1254 EditableText""
magicSymbol 1255 EditableText""
moneySymbol 1256 EditableText""
quoteSymbol 1257 EditableText""
YNameSymbol 1259 EditableText""
healsSymbol 1260 EditableText""
GHealthSymbol 1261 EditableText""
BHealthSymbol 1262 EditableText""
sacSymbol 1263 EditableText""
potionsSymbol 1264 EditableText"1"
XPSymbol 1275 EditableText""
magicSymbol 1276 EditableText""
moneySymbol 1277 EditableText""
LVLSymbol 1278 EditableText""
quoteSymbol 1279 EditableText""
GHealthSymbol 1280 EditableText""
BHealthSymbol 1281 EditableText""
quoteSymbol 1282 EditableText""
GHealthSymbol 1283 EditableText""
BHealthSymbol 1284 EditableText""
YNameSymbol 1285 EditableText""
GHealthSymbol 1286 EditableText""
BHealthSymbol 1287 EditableText""
sacSymbol 1288 EditableText""
potionsSymbol 1289 EditableText"1"
XPSymbol 1290 EditableText""
LVLSymbol 1291 EditableText""
magicSymbol 1292 EditableText""
moneySymbol 1293 EditableText""
quoteSymbol 1294 EditableText""
YNameSymbol 1295 EditableText""
healsSymbol 1296 EditableText""
GHealthSymbol 1297 EditableText""
BHealthSymbol 1298 EditableText""
sacSymbol 1299 EditableText""
potionsSymbol 1300 EditableText"1"
XPSymbol 1311 EditableText""
magicSymbol 1312 EditableText""
moneySymbol 1313 EditableText""
LVLSymbol 1314 EditableText""
quoteSymbol 1315 EditableText""
GHealthSymbol 1316 EditableText""
BHealthSymbol 1317 EditableText""
quoteSymbol 1318 EditableText""
GHealthSymbol 1319 EditableText""
BHealthSymbol 1320 EditableText""
YNameSymbol 1321 EditableText""
GHealthSymbol 1322 EditableText""
BHealthSymbol 1323 EditableText""
sacSymbol 1324 EditableText""
potionsSymbol 1325 EditableText"1"
XPSymbol 1326 EditableText""
LVLSymbol 1327 EditableText""
magicSymbol 1328 EditableText""
moneySymbol 1329 EditableText""
quoteSymbol 1330 EditableText""
YNameSymbol 1389 EditableText""
healsSymbol 1390 EditableText""
GHealthSymbol 1391 EditableText""
BHealthSymbol 1392 EditableText""
sacSymbol 1393 EditableText""
potionsSymbol 1394 EditableText"1"
XPSymbol 1405 EditableText""
magicSymbol 1406 EditableText""
moneySymbol 1407 EditableText""
LVLSymbol 1408 EditableText""
quoteSymbol 1409 EditableText""
GHealthSymbol 1410 EditableText""
BHealthSymbol 1411 EditableText""
quoteSymbol 1412 EditableText""
GHealthSymbol 1413 EditableText""
BHealthSymbol 1414 EditableText""
YNameSymbol 1415 EditableText""
GHealthSymbol 1416 EditableText""
BHealthSymbol 1417 EditableText""
sacSymbol 1418 EditableText""
potionsSymbol 1419 EditableText"1"
XPSymbol 1420 EditableText""
LVLSymbol 1421 EditableText""
magicSymbol 1422 EditableText""
moneySymbol 1423 EditableText""
quoteSymbol 1424 EditableText""
YNameSymbol 1426 EditableText""
healsSymbol 1427 EditableText""
GHealthSymbol 1428 EditableText""
BHealthSymbol 1429 EditableText""
sacSymbol 1430 EditableText""
potionsSymbol 1431 EditableText"1"
XPSymbol 1442 EditableText""
magicSymbol 1443 EditableText""
moneySymbol 1444 EditableText""
LVLSymbol 1445 EditableText""
quoteSymbol 1446 EditableText""
GHealthSymbol 1447 EditableText""
BHealthSymbol 1448 EditableText""
quoteSymbol 1449 EditableText""
GHealthSymbol 1450 EditableText""
BHealthSymbol 1451 EditableText""
YNameSymbol 1452 EditableText""
GHealthSymbol 1453 EditableText""
BHealthSymbol 1454 EditableText""
sacSymbol 1455 EditableText""
potionsSymbol 1456 EditableText"1"
XPSymbol 1457 EditableText""
LVLSymbol 1458 EditableText""
magicSymbol 1459 EditableText""
moneySymbol 1460 EditableText""
quoteSymbol 1461 EditableText""
YNameSymbol 1463 EditableText""
healsSymbol 1464 EditableText""
GHealthSymbol 1465 EditableText""
BHealthSymbol 1466 EditableText""
sacSymbol 1467 EditableText""
potionsSymbol 1468 EditableText"1"
XPSymbol 1479 EditableText""
magicSymbol 1480 EditableText""
moneySymbol 1481 EditableText""
LVLSymbol 1482 EditableText""
quoteSymbol 1483 EditableText""
GHealthSymbol 1484 EditableText""
BHealthSymbol 1485 EditableText""
quoteSymbol 1486 EditableText""
GHealthSymbol 1487 EditableText""
BHealthSymbol 1488 EditableText""
YNameSymbol 1489 EditableText""
GHealthSymbol 1490 EditableText""
BHealthSymbol 1491 EditableText""
sacSymbol 1492 EditableText""
potionsSymbol 1493 EditableText"1"
XPSymbol 1494 EditableText""
LVLSymbol 1495 EditableText""
magicSymbol 1496 EditableText""
moneySymbol 1497 EditableText""
quoteSymbol 1498 EditableText""
YNameSymbol 1500 EditableText""
healsSymbol 1501 EditableText""
GHealthSymbol 1502 EditableText""
BHealthSymbol 1503 EditableText""
sacSymbol 1504 EditableText""
potionsSymbol 1505 EditableText"1"
XPSymbol 1516 EditableText""
magicSymbol 1517 EditableText""
moneySymbol 1518 EditableText""
LVLSymbol 1519 EditableText""
quoteSymbol 1520 EditableText""
GHealthSymbol 1521 EditableText""
BHealthSymbol 1522 EditableText""
quoteSymbol 1523 EditableText""
GHealthSymbol 1524 EditableText""
BHealthSymbol 1525 EditableText""
YNameSymbol 1526 EditableText""
GHealthSymbol 1527 EditableText""
BHealthSymbol 1528 EditableText""
sacSymbol 1529 EditableText""
potionsSymbol 1530 EditableText"1"
XPSymbol 1531 EditableText""
LVLSymbol 1532 EditableText""
magicSymbol 1533 EditableText""
moneySymbol 1534 EditableText""
quoteSymbol 1535 EditableText""
YNameSymbol 1537 EditableText""
healsSymbol 1538 EditableText""
GHealthSymbol 1539 EditableText""
BHealthSymbol 1540 EditableText""
sacSymbol 1541 EditableText""
potionsSymbol 1542 EditableText"1"
XPSymbol 1553 EditableText""
magicSymbol 1554 EditableText""
moneySymbol 1555 EditableText""
LVLSymbol 1556 EditableText""
quoteSymbol 1557 EditableText""
GHealthSymbol 1558 EditableText""
BHealthSymbol 1559 EditableText""
quoteSymbol 1560 EditableText""
GHealthSymbol 1561 EditableText""
BHealthSymbol 1562 EditableText""
YNameSymbol 1563 EditableText""
GHealthSymbol 1564 EditableText""
BHealthSymbol 1565 EditableText""
sacSymbol 1566 EditableText""
potionsSymbol 1567 EditableText"1"
XPSymbol 1568 EditableText""
LVLSymbol 1569 EditableText""
magicSymbol 1570 EditableText""
moneySymbol 1571 EditableText""
quoteSymbol 1572 EditableText""
YNameSymbol 1589 EditableText""
healsSymbol 1590 EditableText""
GHealthSymbol 1591 EditableText""
BHealthSymbol 1592 EditableText""
sacSymbol 1593 EditableText""
potionsSymbol 1594 EditableText"1"
XPSymbol 1605 EditableText""
magicSymbol 1606 EditableText""
moneySymbol 1607 EditableText""
LVLSymbol 1608 EditableText""
quoteSymbol 1609 EditableText""
GHealthSymbol 1610 EditableText""
BHealthSymbol 1611 EditableText""
quoteSymbol 1612 EditableText""
quoteSymbol 1613 EditableText""
GHealthSymbol 1614 EditableText""
BHealthSymbol 1615 EditableText""
YNameSymbol 1616 EditableText""
GHealthSymbol 1617 EditableText""
BHealthSymbol 1618 EditableText""
sacSymbol 1619 EditableText""
potionsSymbol 1620 EditableText"1"
XPSymbol 1621 EditableText""
LVLSymbol 1622 EditableText""
magicSymbol 1623 EditableText""
moneySymbol 1624 EditableText""
quoteSymbol 1625 EditableText""
YNameSymbol 1627 EditableText""
healsSymbol 1628 EditableText""
GHealthSymbol 1629 EditableText""
BHealthSymbol 1630 EditableText""
sacSymbol 1631 EditableText""
potionsSymbol 1632 EditableText"1"
XPSymbol 1643 EditableText""
LVLSymbol 1644 EditableText""
magicSymbol 1645 EditableText""
moneySymbol 1646 EditableText""
quoteSymbol 1647 EditableText""
GHealthSymbol 1648 EditableText""
BHealthSymbol 1649 EditableText""
quoteSymbol 1650 EditableText""
GHealthSymbol 1651 EditableText""
BHealthSymbol 1652 EditableText""
YNameSymbol 1653 EditableText""
GHealthSymbol 1654 EditableText""
BHealthSymbol 1655 EditableText""
sacSymbol 1656 EditableText""
potionsSymbol 1657 EditableText"1"
XPSymbol 1658 EditableText""
LVLSymbol 1659 EditableText""
magicSymbol 1660 EditableText""
moneySymbol 1661 EditableText""
quoteSymbol 1662 EditableText""
YNameSymbol 1663 EditableText""
healsSymbol 1664 EditableText""
GHealthSymbol 1665 EditableText""
BHealthSymbol 1666 EditableText""
sacSymbol 1667 EditableText""
potionsSymbol 1668 EditableText"1"
XPSymbol 1669 EditableText""
LVLSymbol 1670 EditableText""
magicSymbol 1671 EditableText""
moneySymbol 1672 EditableText""
quoteSymbol 1673 EditableText""
YNameSymbol 1674 EditableText""
healsSymbol 1675 EditableText""
GHealthSymbol 1676 EditableText""
BHealthSymbol 1677 EditableText""
sacSymbol 1678 EditableText""
potionsSymbol 1679 EditableText"1"
XPSymbol 1680 EditableText""
LVLSymbol 1681 EditableText""
magicSymbol 1682 EditableText""
moneySymbol 1683 EditableText""
quoteSymbol 1684 EditableText""
YNameSymbol 1685 EditableText""
healsSymbol 1686 EditableText""
GHealthSymbol 1687 EditableText""
BHealthSymbol 1688 EditableText""
sacSymbol 1689 EditableText""
potionsSymbol 1690 EditableText"1"
XPSymbol 1691 EditableText""
LVLSymbol 1692 EditableText""
magicSymbol 1693 EditableText""
moneySymbol 1694 EditableText""
quoteSymbol 1695 EditableText""
YNameSymbol 1696 EditableText""
healsSymbol 1697 EditableText""
GHealthSymbol 1698 EditableText""
BHealthSymbol 1699 EditableText""
sacSymbol 1700 EditableText""
potionsSymbol 1701 EditableText"1"
XPSymbol 1702 EditableText""
LVLSymbol 1703 EditableText""
magicSymbol 1704 EditableText""
moneySymbol 1705 EditableText""
quoteSymbol 1706 EditableText""
YNameSymbol 1707 EditableText""
healsSymbol 1708 EditableText""
GHealthSymbol 1709 EditableText""
BHealthSymbol 1710 EditableText""
sacSymbol 1711 EditableText""
potionsSymbol 1712 EditableText"1"
XPSymbol 1713 EditableText""
LVLSymbol 1714 EditableText""
magicSymbol 1715 EditableText""
moneySymbol 1716 EditableText""
quoteSymbol 1717 EditableText""
YNameSymbol 1718 EditableText""
healsSymbol 1719 EditableText""
GHealthSymbol 1720 EditableText""
BHealthSymbol 1721 EditableText""
sacSymbol 1722 EditableText""
potionsSymbol 1723 EditableText"1"
XPSymbol 1724 EditableText""
LVLSymbol 1725 EditableText""
magicSymbol 1726 EditableText""
moneySymbol 1727 EditableText""
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castleSymbol 1738 EditableText""
timerSymbol 1740 EditableText""
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timerSymbol 1751 EditableText""
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castleSymbol 1768 EditableText""
timerSymbol 1769 EditableText""
castleSymbol 1771 EditableText""
timerSymbol 1772 EditableText""
YNameSymbol 1774 EditableText""
healsSymbol 1775 EditableText""
GHealthSymbol 1776 EditableText""
BHealthSymbol 1777 EditableText""
sacSymbol 1778 EditableText""
potionsSymbol 1779 EditableText"1"
XPSymbol 1790 EditableText""
magicSymbol 1791 EditableText""
moneySymbol 1792 EditableText""
LVLSymbol 1793 EditableText""
quoteSymbol 1794 EditableText""
GHealthSymbol 1795 EditableText""
BHealthSymbol 1796 EditableText""
quoteSymbol 1797 EditableText""
GHealthSymbol 1798 EditableText""
BHealthSymbol 1799 EditableText""
YNameSymbol 1800 EditableText""
GHealthSymbol 1801 EditableText""
BHealthSymbol 1802 EditableText""
sacSymbol 1803 EditableText""
potionsSymbol 1804 EditableText"1"
XPSymbol 1805 EditableText""
LVLSymbol 1806 EditableText""
magicSymbol 1807 EditableText""
moneySymbol 1808 EditableText""
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YNameSymbol 1811 EditableText""
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GHealthSymbol 1813 EditableText""
BHealthSymbol 1814 EditableText""
sacSymbol 1815 EditableText""
potionsSymbol 1816 EditableText"1"
XPSymbol 1827 EditableText""
magicSymbol 1828 EditableText""
moneySymbol 1829 EditableText""
LVLSymbol 1830 EditableText""
quoteSymbol 1831 EditableText""
GHealthSymbol 1832 EditableText""
BHealthSymbol 1833 EditableText""
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BHealthSymbol 1836 EditableText""
YNameSymbol 1837 EditableText""
GHealthSymbol 1838 EditableText""
BHealthSymbol 1839 EditableText""
sacSymbol 1840 EditableText""
potionsSymbol 1841 EditableText"1"
XPSymbol 1842 EditableText""
LVLSymbol 1843 EditableText""
magicSymbol 1844 EditableText""
moneySymbol 1845 EditableText""
quoteSymbol 1846 EditableText""
YNameSymbol 1852 EditableText""
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LVLSymbol 1908 EditableText""
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GHealthSymbol 1916 EditableText""
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LVLSymbol 1921 EditableText""
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quoteSymbol 1924 EditableText""
YNameSymbol 1926 EditableText""
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BHealthSymbol 1929 EditableText""
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BHealthSymbol 1941 EditableText""
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moneySymbol 2006 EditableText""
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LVLSymbol 2020 EditableText""
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YNameSymbol 2047 EditableText""
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Created: 10/4 -2019 01:05:20 Last modified: 10/4 -2019 01:05:20 Server time: 20/05 -2024 18:12:25