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Celtic Village.swf

This is the info page for
Flash #70227

(Click the ID number above for more basic data on this flash file.)


Text
+1

+1

+1

+1

CELTIC VILLAGE

<p align="center"><font face="Arial" size="36" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://balgames.free.fr" target = "_blank">BALGAMES</a></font></p><p align="center"><font face="Arial" size="36" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://balgames.free.fr" target = "_blank">PRESENTS</a></font></p>

100

Game made by : Balvick
English version by : |)ereck

Please wait while loading...

balvick august 2006

Celtic village :
You got a village. Get villagers, make them work with some tasks to bet bigger and better.

One player

Multiplayer

Celtic Village

English V : 1.3

<p align="center"><font face="Comic Sans MS" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://www.celtic-game.com/en_index.php" target = "_blank"><b>Website : http://www.celtic-game.com/en_index.php</b></a></font></p>

Thanks to |)ereck for english version

CELTIC VILLAGE

INIT

Help before playing:

Be sure to have
them all working!

First,  upgrade your
houses to get more
villagers

INSTRUCTIONS :
Put your peasants on different tasks by clicking them, and then
click the chore you want them to do.
You must maintain a high food level, while having babies. To
get babies, click a female peasant, then 'get a child'. If you still
need help, there's the button '?' in game

Goal :
Get 30 villagers

PLAY

FONCTION PERSO

LOADING

Les Zones

00

00

00

00

00

2

00

3

00

4

00

5

00

6

00

7

00

8

00

9

00

10

00

00

00

00

00

00

00

00

Buildings

Peasants

999 / 999

999 / 999

999 / 999

10 / 20

Food

Wood

Stone

Resting

perso ferme

Your villagers and their current work :

Praying

YOUR MINERS :

Bob

IRON

GOLD

DIAMOND

Upgrading

YOUR SOLDIERS

WARRIOR

WIZARD

In progress

Peasants :

Name :

Age

M/F

Job :

Year :

Bob

11

F

F

200%

5000

Health

Habitants mort

Nom

age

sexe

metier

Année :

5000

santé

Age :

Job :

Gender

Info

Balvick R

Change
job

Save New
name

Health :

lvl1

Age :

Activity :

Gender

Info

Balvick R




Health :

Get a child

Change
activity

lvl1

Age :

Gender

Balvick R

DEAD

Remove
the
tomb

Rest In Peace

Buildings

Level

Building

11

Gods' statue

40

Nv

House 1

Upgrade

Current peasants

Tools :

2/2

Make one

The more tools you have, the more peasants you can have to work here.


Gods statue

Gods points :

200

Informations for the prayers

Prayer of work

Prayer of age

Prayer of speed

OPTIONS :

<p align="left"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://celtic.village.free.fr/loituma.swf" target = "_blank"><b>Music in-game</b></a></font></p>

<p align="left"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://celtic.village.free.fr/lire_score.php" target = "_blank"><b>See highscores</b></a></font></p>

<p align="right"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://www.celtic-game.com/en_index.php" target = "_blank"><b>Website</b></a></font></p>

Info

Goal :

- Get 30 peasants as fast
as you can!

Current year :

5000

<p align="left"><font face="Times New Roman" size="15" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://nwnbalvick.free.fr/phpBB5/viewforum.php?f=42" target = "_blank"><b>Forum / Help</b></a></font></p>

fps

120

Help

<p align="center"><font face="Times New Roman" size="11" color="#0000ff" letterSpacing="0.000000" kerning="0"><a href="http://www.celtic-game.com" target = "_blank">site Fr</a></font></p>

How can I get more peasants?

The only way to get more peasants is to click on a female peasant, and then click "get a child"

How can I get more resources stocks?

You must upgrade your buildings. In order to do this, you have to click a building, and then click "Upgrade"

+500 wood
+500 food
+500 stone

New man

New woman

Lumberjack

Rest

Farmer

Stone Collector

Jobs' informations

NAME

Jobs' informations

PSEUDO

Get a child

Prayer

Peasant

Harvester

FLEAUX

FINISHED

<p align="left"><font face="Arial" size="22" color="#0000ff" letterSpacing="0.000000" kerning="0"> votre SurNom:</font></p>

Aucun

OK

Petit Commentaire ^^ :

---HIGH-SCORE---

Votre Score :

5000

<p align="center"><font face="Arial" size="22" color="#0000ff" letterSpacing="0.000000" kerning="0"> votre SurNom:</font></p>

Aucun

<p align="center"><font face="Arial" size="22" color="#0000ff" letterSpacing="0.000000" kerning="0">Petit Commentaire ^^ :</font></p>

<p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">ENREGISTREMENT</font></p><p align="center"></p><p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">EN COURS</font></p>

<p align="center"><font face="Arial" size="22" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="http://celtic.village.free.fr/lire_score.php" target = "_blank">Voir les scores</a></font></p>

<p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">BRAVO, Tu as fini le jeu. mais tu peut continuer a joué. </font></p><p align="center"><font face="Arial" size="22" color="#000000" letterSpacing="0.000000" kerning="0">bon jeu</font></p>

ActionScript [AS1/AS2]

Frame 1
MochiAd.showPreGameAd({id:"87f955b6db74b8f2", res:"655x482"});
Frame 2
stop();
Instance of Symbol 107 MovieClip in Frame 2
onClipEvent (load) { if (_root.getBytesTotal() < 1000) { this.filesize = Math.floor(_root.getBytesTotal()) + " bytes"; } else if (_root.getBytesTotal() > 1000000) { this.filesize = Math.floor(_root.getBytesTotal() / 1000000) + " mb"; } else { this.filesize = Math.floor(_root.getBytesTotal() / 1000) + " kb"; } } onClipEvent (enterFrame) { this.pourcentage = (Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%") + " du chargement du jeu"; fini = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (fini == 100) { _root.play(); } }
Frame 3
stop();
Frame 4
var perso = new Array(); var maisonA = new batiment("maison1", 55, 55); var maisonB = new batiment("maison2", 55, 55); var maisonC = new batiment("maison3", 55, 55); var ferme = new batiment("ferme", 30, 30); var bat_terre = new batiment("terre", 60, 20); var bat_bois = new batiment("bois", 20, 60); var bat_inactif = new batiment("inactif", 0, 0); var bat_prier = new batiment("prier", 0, 0); vitesseC = 200; _root.vitesse_metier = 3000; _root["vitesse_ann\u00E9e"] = 35000; _root.V_deplacement = 20; _root.nourriture = 60; _root.nourritureM = 100; _root.bois = 55; _root.boisM = 100; _root.terre = 55; _root.terreM = 100; _root.divin = 5; _root.bonus_recolte = 0; _root.bonus_vitesse = 0; _root.bonus_vie = 0; _root.habitantsM = 3; _root.habitants = 0; _root.viemax = 60; _root.annee = 100; _root.cheat = 0; _root.fin = 0;
Frame 7
function affiche_score() { _root.bois_info = (_root.bois + "/") + _root.boisM; _root.nourriture_info = (_root.nourriture + "/") + _root.nourritureM; _root.terre_info = (_root.terre + "/") + _root.terreM; _root.fer_info = (_root.fer + "/") + _root.ferM; _root.gold_info = (_root.gold + "/") + _root.goldM; _root.gemmes_info = (_root.gemmes + "/") + _root.gemmes; _root.habitants_info = (_root.habitants + "/") + _root.habitantsM; } function newperso(nom, ages, sexe, metier) { n = _root.perso.length; if (nom == "") { nom = nom_random(sexe); } profondeur = _root.emplacement.getDepth() + 1; trace(profondeur); if (sexe == "F") { _root.perso[n] = _root.attachMovie("persoF", "persoF" + n, profondeur + n); _root.perso[n].nom = nom; } else { _root.perso[n] = _root.attachMovie("persoM", "persoM" + n, profondeur + n); _root.perso[n].nom = nom; } _root.perso[n]._y = _root.zones.inactif._y; placement = _root.bat_inactif.ajout_perso(n, _root.perso[n].nom); _root.perso[n]._x = (_root.zones.inactif._x + ((placement - 1) * 18)) - 5; if (placement > 15) { _root.perso[n]._y = _root.perso[n]._y + 40; _root.perso[n]._x = _root.perso[n]._x - 270; } if (ages < 16) { _root.perso[n].type_perso.gotoAndStop("petit"); } else { _root.perso[n].type_perso.gotoAndStop(random(4) + 1); } _root.perso[n].ages = ages; _root.perso[n].sexe = sexe; _root.perso[n].metier = metier; _root.perso[n].sante = 100; _root.perso[n].niveauMetier = [1, 1, 1, 1]; _root.perso[n].dead = 0; _root.habitants = _root.habitants + 1; affiche_score(); trace("TAILLE" + _root.perso.length); } function up_metier(metier, idperso, bonus) { n = idperso; if (metier == "bucheron") { _root.perso[n].niveauMetier[0] = _root.perso[n].niveauMetier[0] + bonus; } if (metier == "fermier") { _root.perso[n].niveauMetier[1] = _root.perso[n].niveauMetier[1] + bonus; } if (metier == "pierre") { _root.perso[n].niveauMetier[2] = _root.perso[n].niveauMetier[2] + bonus; } if (metier == "prier") { _root.perso[n].niveauMetier[3] = _root.perso[n].niveauMetier[3] + bonus; } if (metier == "all") { _root.perso[n].niveauMetier[0] = _root.perso[n].niveauMetier[0] + bonus; _root.perso[n].niveauMetier[1] = _root.perso[n].niveauMetier[1] + bonus; _root.perso[n].niveauMetier[2] = _root.perso[n].niveauMetier[2] + bonus; _root.perso[n].niveauMetier[3] = _root.perso[n].niveauMetier[3] + bonus; } } function start_metier(metier, idperso) { clearInterval(_root.perso[idperso].metier_interval); if (metier == "inactif") { clearInterval(_root.perso[idperso].metier_interval); } else { _root.perso[idperso].metier_interval = setInterval(_root.metier_action, _root.vitesse_metier, idperso, metier); } } function metier_action(idperso, metier) { trace("METIER ACTION :" + metier); if ((metier == "bucheron") && ((random(150) + _root.perso[idperso].niveauMetier[0]) > 100)) { if (_root.bois < _root.boisM) { ress_gagner = 1 + random((Math.ceil(_root.perso[idperso].niveauMetier[1] / 10) + _root.bonus_recolte) + _root.bat_bois.niveau); _root.perso[idperso].gotoAndPlay("plus1"); _root.perso[idperso].recolte = "+" + ress_gagner; _root.bois = _root.bois + ress_gagner; affiche_score(); if ((random(100) > 50) && (_root.perso[idperso].niveauMetier[0] < 100)) { _root.perso[idperso].niveauMetier[0] = _root.perso[idperso].niveauMetier[0] + 1; } } else { first_moveperso(idperso, "inactif"); } } else if ((metier == "fermier") && ((random(150) + _root.perso[idperso].niveauMetier[1]) > 100)) { if (_root.nourriture < _root.nourritureM) { ress_gagner = 1 + random((Math.ceil(_root.perso[idperso].niveauMetier[1] / 10) + _root.bonus_recolte) + _root.ferme.niveau); _root.nourriture = _root.nourriture + ress_gagner; _root.perso[idperso].gotoAndPlay("plus1"); _root.perso[idperso].recolte = "+" + ress_gagner; affiche_score(); if ((random(100) > 50) && (_root.perso[idperso].niveauMetier[1] < 100)) { _root.perso[idperso].niveauMetier[1] = _root.perso[idperso].niveauMetier[1] + 1; } } else { first_moveperso(idperso, "inactif"); } } else if ((metier == "terre") && ((random(150) + _root.perso[idperso].niveauMetier[2]) > 100)) { if (_root.terre < _root.terreM) { ress_gagner = 1 + random((Math.ceil(_root.perso[idperso].niveauMetier[1] / 10) + _root.bonus_recolte) + _root.bat_terre.niveau); _root.terre = _root.terre + ress_gagner; _root.perso[idperso].gotoAndPlay("plus1"); _root.perso[idperso].recolte = "+" + ress_gagner; affiche_score(); if ((random(100) > 50) && (_root.perso[idperso].niveauMetier[2] < 100)) { _root.perso[idperso].niveauMetier[2] = _root.perso[idperso].niveauMetier[2] + 1; } } else { first_moveperso(idperso, "inactif"); } } } function prier() { ma_str = new String(_root.annee); val = Number(ma_str.slice(2)); _root.divin = _root.divin + _root.bat_prier.persoliveid(); id = random(_root.perso.length); if ((((val == 0) or (val == 3)) or (val == 6)) && (_root.perso[id].dead == 0)) { trace((Math.ceil(_root.habitants / 6) + "length prier :") + _root.bat_prier.persoliveid()); if (Math.ceil(_root.habitants / 6) > _root.bat_prier.persoliveid()) { if (random(50) > 25) { _root.fleaux._x = _root.perso[id]._x - 10; _root.fleaux._y = _root.perso[id]._y + 10; _root.fleaux.gotoAndPlay("eclair"); _root.perso[id].sante = _root.perso[id].sante - (random(60) + 20); } else { _root.fleaux._x = _root.perso[id]._x - 20; _root.fleaux._y = _root.perso[id]._y; _root.fleaux.gotoAndPlay("noir"); _root.perso[id].sante = _root.perso[id].sante - (random(20) + 20); _root.perso[id].type_perso.gotoAndStop("fantome"); } } } } function plus1ans() { _root.annee = _root.annee + 1; prier(); if (((_root.habitants == 30) and (_root.cheat == 0)) and (_root.fin == 0)) { _root.fin = 1; theend.gotoAndPlay(2); } consommation = 0; _root.info = ""; i = 0; while (i <= _root.perso.length) { if (_root.perso[i].dead == 0) { _root.perso[i].ages = _root.perso[i].ages + 1; if (_root.perso[i].ages < 17) { trace("PREADULTE:" + _root.perso[i].ages); _root.perso[i].ages = _root.perso[i].ages + 1; trace("PREADULTE2:" + _root.perso[i].ages); if (_root.perso[i].ages >= 15) { trace("ADULTE:" + _root.perso[i].ages); newname = random(4) + 1; _root.perso[i].type_perso.gotoAndStop(newname); } } if ((_root.perso[i].sexe == "M") && (_root.nourriture >= 4)) { _root.perso[i].ages = _root.perso[i].ages + 1; _root.nourriture = _root.nourriture - 2; consommation = consommation + 2; if ((_root.perso[i].sante < 95) && (_root.perso[i].metier == "inactif")) { _root.perso[i].sante = _root.perso[i].sante + 10; } } else if ((_root.perso[i].sexe == "F") && (_root.nourriture >= 2)) { _root.perso[i].ages = _root.perso[i].ages + 1; _root.nourriture = _root.nourriture - 1; consommation = consommation + 1; if ((_root.perso[i].sante < 95) && (_root.perso[i].metier == "inactif")) { _root.perso[i].sante = _root.perso[i].sante + 10; } } else { _root.perso[i].sante = _root.perso[i].sante - 25; if (_root.perso[i].sante < 1) { _root.dead(i); } else { _root.perso[i].gotoAndPlay("nourriture"); _root.info = _root.info + (("\n Warning " + _root.perso[i].nom) + " is sick!"); } } if (((_root.perso[i].ages > _root.viemax) && (_root.perso[i].sante > 0)) && (random(100) < _root.perso[i].ages)) { _root.dead(i); trace("DADEAD"); } else if ((_root.perso[i].ages > (_root.viemax - 5)) or (_root.perso[i].sante < 30)) { _root.perso[i].gotoAndPlay("avant_dead"); if (_root.perso[i].sante < 1) { _root.dead(i); } } } i++; } _root.info = _root.info + ("\n Your peasants food consomation is : " + consommation); if (_root.nourriture < 20) { _root.info = _root.info + " \n WARNING! You need more food!"; } affiche_score(); } function nom_random(sexe) { if (sexe == "F") { nom = ["Sophie", "Cindy", "Pam", "Pamy", "Lara", "Candy", "Moon", "Anna", "Nami", "Nina", "bulma"]; } else { nom = ["Chopper", "Luffy", "John", "Tom", "Actarus", "Malcolm", "Bal", "Lucius", "Carlos", "Doug"]; } return((nom[random(nom.length)] + " ") + random(100)); } function b\u00E9b\u00E9() { _root.nourriture = _root.nourriture - 30; quel_sexe = random(100); if (quel_sexe > 55) { newperso(nom_random("F"), 1, "F", "inactif"); } else { newperso(nom_random("M"), 1, "M", "inactif"); } }
Frame 8
function Newpartie() { newperso("", 25, "M", "inactif"); newperso("", 24, "M", "inactif"); newperso("", 16, "F", "inactif"); up_metier("all", 0, 30); up_metier("all", 1, 30); up_metier("all", 2, 30); affiche_score(); _root.evolution = setInterval(_root.plus1ans, _root["vitesse_ann\u00E9e"]); _root.ferme.ajoute_outil(2); } function dead(i) { if (_root.perso[i].dead == 0) { _root.perso[i].gotoAndStop(1); _root.ferme.sup_perso(i); _root.bat_inactif.sup_perso(i); _root.bat_terre.sup_perso(i); _root.bat_bois.sup_perso(i); _root.bat_prier.sup_perso(i); _root.perso[i].dead = 1; _root.perso[i].sante = 0; clearInterval(_root.perso[i].metier_interval); _root.perso[i].gotoAndPlay("dead"); _root.habitants = _root.habitants - 1; affiche_score(); } } function first_moveperso(idperso, metierx) { trace("metier=" + _root.perso[idperso].metier); if (_root.perso[idperso].metier == "bucheron") { _root.perso[idperso]._y = _root.zones.bois._y; } start_metier("inactif", idperso); _root.ferme.sup_perso(idperso); _root.bat_inactif.sup_perso(idperso); _root.bat_terre.sup_perso(idperso); _root.bat_bois.sup_perso(idperso); _root.bat_prier.sup_perso(idperso); _root.perso[idperso].metier = metierx; _root.perso[idperso].etape = 0; clearInterval(_root.perso[idperso].deplacement); _root.perso[idperso].deplacement = setInterval(_root.moveperso, _root.V_deplacement, idperso, metierx); } function moveperso(idperso, metier) { _root.perso[idperso].gotoAndStop(2); vx = _root.zones.route._x; vy = _root.zones.route._y; if (_root.perso[idperso].etape == 0) { persox = _root.perso[idperso]._x; if (persox < vx) { _root.perso[idperso]._x = _root.perso[idperso]._x + 1; mouvement_direction(idperso, "droite"); } else if (persox > (vx + 5)) { _root.perso[idperso]._x = _root.perso[idperso]._x - 1; mouvement_direction(idperso, "gauche"); } else { _root.perso[idperso].etape = 1; } } if (_root.perso[idperso].etape == 1) { if (metier == "bucheron") { _root.perso[idperso].ciblex = _root.zones.bois._x; _root.perso[idperso].cibley = _root.zones.bois._y; } if (metier == "fermier") { _root.perso[idperso].ciblex = _root.zones.fermier._x; _root.perso[idperso].cibley = _root.zones.fermier._y; } if (metier == "inactif") { _root.perso[idperso].ciblex = _root.zones.inactif._x; _root.perso[idperso].cibley = _root.zones.inactif._y; } if (metier == "terre") { _root.perso[idperso].ciblex = _root.zones.terre._x; _root.perso[idperso].cibley = _root.zones.terre._y; } if (metier == "fruits") { _root.perso[idperso].ciblex = _root.zones.fruits._x; _root.perso[idperso].cibley = _root.zones.fruits._y; } if (metier == "prier") { _root.perso[idperso].ciblex = _root.zones.prier._x; _root.perso[idperso].cibley = _root.zones.prier._y; } if (_root.perso[idperso].cibley > (perso[idperso]._y + 5)) { _root.perso[idperso]._y = _root.perso[idperso]._y + 1; mouvement_direction(idperso, "bas"); } else if (_root.perso[idperso].cibley < perso[idperso]._y) { _root.perso[idperso]._y = _root.perso[idperso]._y - 1; mouvement_direction(idperso, "haut"); } else { _root.perso[idperso].etape = 2; } } if (_root.perso[idperso].etape == 2) { if (_root.perso[idperso].ciblex > (perso[idperso]._x + 5)) { _root.perso[idperso]._x = _root.perso[idperso]._x + 1; mouvement_direction(idperso, "droite"); } else if (_root.perso[idperso].ciblex < perso[idperso]._x) { _root.perso[idperso]._x = _root.perso[idperso]._x - 1; mouvement_direction(idperso, "gauche"); } else { mouvement_direction(idperso, 1); _root.perso[idperso].etape = 0; clearInterval(_root.perso[idperso].deplacement); if (_root.perso[idperso].dead == 1) { _root.perso[idperso].gotoAndPlay("dead"); } else if (metier == "bucheron") { if (_root.bat_bois.persoliveid() < _root.bat_bois.outils) { _root.perso[idperso].type_perso.direction_perso.gotoAndStop("gauche"); _root.perso[idperso].gotoAndPlay("bois"); _root.start_metier("bucheron", idperso); placementperso = bat_bois.ajout_perso(idperso, _root.perso[idperso].nom) - 1; _root.perso[idperso]._y = _root.perso[idperso]._y - ((15 * placementperso) - 40); _root.perso[idperso].swapDepths(-placementperso); } else { first_moveperso(idperso, "inactif"); _root.info = "\n Not enough tools for wood "; } } else if ((metier == "fermier") or (metier == "fruits")) { if (_root.ferme.persoliveid() < _root.ferme.outils) { _root.perso[idperso].gotoAndPlay("coupe_bois"); _root.start_metier("fermier", idperso); if (metier == "fruits") { _root.perso[idperso].gotoAndPlay("fruits"); _root.perso[idperso]._x = _root.perso[idperso]._x + random(130); _root.perso[idperso]._y = _root.perso[idperso]._y + (random(20) - random(20)); ferme.ajout_perso(idperso, _root.perso[idperso].nom); } else { _root.perso[idperso]._y = _root.perso[idperso]._y + (random(20) - random(20)); _root.perso[idperso]._x = _root.perso[idperso]._x + (20 * (ferme.ajout_perso(idperso, _root.perso[idperso].nom) - 1)); } } else { first_moveperso(idperso, "inactif"); _root.info = _root.info + "\n Not enough tools for farm"; } } else if (metier == "terre") { if (_root.bat_terre.persoliveid() < _root.bat_terre.outils) { _root.perso[idperso].gotoAndPlay("coupe_bois"); _root.start_metier("terre", idperso); _root.perso[idperso]._x = _root.perso[idperso]._x + (20 * (bat_terre.ajout_perso(idperso, _root.perso[idperso].nom) - 1)); } else { first_moveperso(idperso, "inactif"); _root.info = _root.info + "\n Not enough tools for stone"; } } else if (metier == "prier") { if (_root.bat_prier.persoliveid() < 7) { _root.perso[idperso].type_perso.direction_perso.gotoAndStop("gauche"); _root.perso[idperso].gotoAndStop("prier"); _root.perso[idperso]._x = _root.perso[idperso]._x + (20 * (bat_prier.ajout_perso(idperso, _root.perso[idperso].nom) - 1)); _root.perso[idperso]._y = _root.perso[idperso]._y + (random(10) - random(10)); } else { first_moveperso(idperso, "inactif"); _root.info = _root.info + "\n You have the maximum prayers possible!"; } trace("Nbres prier" + _root.bat_prier.persoliveid()); } else if (metier == "inactif") { _root.perso[idperso].gotoAndPlay(1); _root.start_metier("inactif", idperso); _root.perso[idperso]._y = _root.zones.inactif._y; placement = _root.bat_inactif.ajout_perso(idperso, _root.perso[idperso].nom); _root.perso[idperso]._x = (_root.zones.inactif._x + ((placement - 1) * 18)) - 5; if (placement > 15) { _root.perso[idperso]._y = _root.perso[idperso]._y + 40; _root.perso[idperso]._x = _root.perso[idperso]._x - 270; } } } } } function mouvement_direction(idperso, la_direction) { if (_root.perso[idperso].la_direction != la_direction) { trace((idperso + " ") + la_direction); _root.perso[idperso].type_perso.direction_perso.gotoAndPlay(la_direction); _root.perso[idperso].la_direction = la_direction; } } stop(); _root.maisonA.decor = _root.emplacement.maison1; _root.maisonB.decor = _root.emplacement.maison2; _root.maisonC.decor = _root.emplacement.maison3; _root.ferme.decor = _root.emplacement.ferme; _root.bat_terre.decor = _root.emplacement.terre; _root.bat_bois.decor = _root.emplacement.bois; _root.bat_inactif.decor = _root.emplacement.inactif; Newpartie();
Instance of Symbol 100 MovieClip [persoM] "persoM" in Frame 8
onClipEvent (load) { this._visible = false; }
Instance of Symbol 55 MovieClip [persoF] "persoF" in Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 13 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 10
gotoAndPlay ("bas");
Symbol 13 MovieClip Frame 20
gotoAndPlay ("gauche");
Symbol 13 MovieClip Frame 29
gotoAndPlay ("haut");
Symbol 13 MovieClip Frame 39
gotoAndPlay ("droite");
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 10
gotoAndPlay ("bas");
Symbol 25 MovieClip Frame 20
gotoAndPlay ("gauche");
Symbol 25 MovieClip Frame 29
gotoAndPlay ("haut");
Symbol 25 MovieClip Frame 39
gotoAndPlay ("droite");
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 38 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 38 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 38 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 39 MovieClip Frame 1
stop();
Symbol 55 MovieClip [persoF] Frame 1
stop();
Instance of Symbol 39 MovieClip "type_perso" in Symbol 55 MovieClip [persoF] Frame 1
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); trace(_root.idselection); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("metierF"); }
Symbol 55 MovieClip [persoF] Frame 16
this.gotoAndPlay("coupe_bois");
Symbol 55 MovieClip [persoF] Frame 27
if (this.dead == 1) { gotoAndPlay ("dead"); } else if (this.metier == "fruits") { gotoAndStop ("fruits"); } else { gotoAndPlay ("coupe_bois"); }
Symbol 55 MovieClip [persoF] Frame 56
gotoAndStop (1);
Symbol 55 MovieClip [persoF] Frame 67
stop();
Symbol 55 MovieClip [persoF] Frame 103
gotoAndStop (1);
Instance of Symbol 52 MovieClip in Symbol 55 MovieClip [persoF] Frame 104
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("perso"); }
Symbol 55 MovieClip [persoF] Frame 145
stop(); this._visible = 0;
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 67 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 67 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 67 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 80 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 80 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 80 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 11
gotoAndPlay ("bas");
Symbol 92 MovieClip Frame 21
gotoAndPlay ("gauche");
Symbol 92 MovieClip Frame 30
gotoAndPlay ("haut");
Symbol 92 MovieClip Frame 40
gotoAndPlay ("droite");
Symbol 94 MovieClip Frame 1
stop();
Symbol 100 MovieClip [persoM] Frame 1
if (this.dead == 1) { gotoAndPlay ("dead"); }
Instance of Symbol 94 MovieClip "type_perso" in Symbol 100 MovieClip [persoM] Frame 1
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); trace(_root.idselection); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("metier"); }
Symbol 100 MovieClip [persoM] Frame 5
stop();
Symbol 100 MovieClip [persoM] Frame 17
this.gotoAndPlay("coupe_bois"); if (this.dead == 1) { gotoAndPlay ("dead"); }
Symbol 100 MovieClip [persoM] Frame 28
if (this.dead == 1) { gotoAndPlay ("dead"); } else if (this.metier == "bucheron") { gotoAndPlay ("bois"); } else { gotoAndPlay ("coupe_bois"); }
Symbol 100 MovieClip [persoM] Frame 58
gotoAndStop (1);
Symbol 100 MovieClip [persoM] Frame 73
gotoAndPlay ("bois"); if (this.dead == 1) { gotoAndPlay ("dead"); }
Symbol 100 MovieClip [persoM] Frame 105
gotoAndStop (1);
Instance of Symbol 52 MovieClip in Symbol 100 MovieClip [persoM] Frame 106
on (release) { ma_str = new String(this._parent); _root.idselection = ma_str.slice(14); _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("perso"); }
Symbol 100 MovieClip [persoM] Frame 170
stop(); this._visible = 0;
Symbol 536 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 537 MovieClip [__Packages.batiment] Frame 0
class batiment { var nom, decor; function batiment (nomA, boiso, terreo, fero, goldo, gemmeo) { nom = nomA; bois = boiso; terre = terreo; fer = fero; gold = goldo; gemme = gemmeo; personom_in = []; persoid_in = []; } function changenom(noma) { nom = noma; } function ajout_perso(nomid, noma) { var _local3 = 0; var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { trace("0==" + persoid_in[_local2]); if (persoid_in[_local2] == -1) { persoid_in[_local2] = nomid; personom_in[_local2] = noma; trace("Invert"); _local3 = 1; return(_local2 + 1); } _local2++; } if (_local3 == 0) { persoid_in.push(nomid); personom_in.push(noma); return(persoid_in.length); } } function ajoute_outil(fois) { outils = outils + fois; trace("longeur " + outils); } function sup_perso(nomid) { var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { if (nomid == persoid_in[_local2]) { persoid_in[_local2] = -1; personom_in[_local2] = undefined; } _local2++; } trace((personom_in + " ") + persoid_in); } function persolive() { var _local3 = ""; var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { if (undefined == personom_in[_local2]) { } else { _local3 = _local3 + (" " + personom_in[_local2]); } _local2++; } return(_local3); } function persoliveid() { var _local3 = 0; var _local2 = 0; while (_local2 <= (persoid_in.length - 1)) { if (undefined == personom_in[_local2]) { } else { _local3 = _local3 + 1; } _local2++; } return(_local3); } function lvlup_maison() { trace("up " + nom); building = 0; niveau = niveau + 1; bois = bois * 2; terre = terre * 2; decor.nextFrame(); if (nom.slice(0, 3) == "mai") { _root.habitantsM = _root.habitantsM + 3; } if (nom.slice(0, 3) == "fer") { _root.nourritureM = _root.nourritureM + 50; } if (nom.slice(0, 3) == "boi") { _root.boisM = _root.boisM + 50; terre = terre - (niveau * 11); } if (nom.slice(0, 3) == "ter") { _root.terreM = _root.terreM + 50; bois = bois - (niveau * 11); } _root.affiche_score(); } function lvlup_special() { bois = bois * 2; terre = bois * 2; fer = (fer * 2) + 50; gold = (gold * 2) + 50; gemme = (gemme * 2) + 50; } function prix_terre() { return(terre); } function building_maison(maison_pr_repere) { trace("pourcentage?" + maison_pr_repere.building); maison_pr_repere.building = maison_pr_repere.building + 1; maison_pr_repere.decor.build = maison_pr_repere.building; if (maison_pr_repere.building > 99) { maison_pr_repere.lvlup_maison(); clearInterval(maison_pr_repere.timing); } } function first_build(maison_pr_repere) { decor.nextFrame(); building = 0; timing = setInterval(building_maison, _root.vitesseC, maison_pr_repere); trace(((("VITESSE" + _root.vitesseC) + timing) + " ") + building); } var niveau = 0; var building = 0; var bois = 0; var terre = 0; var fer = 0; var gold = 0; var gemme = 0; var timing = 0; var personom_in = new Array(); var persoid_in = new Array(); var outils = 2; }
Symbol 124 Button
on (rollOver) { detail = "One player \n \n Try to make your village bigger and better as fast as possible !"; } on (release) { play(); }
Symbol 127 Button
on (rollOver) { detail = "Multiplayer Version \n \n Play with real people online for free!"; } on (release) { getURL ("http://www.celtic-game.com/en_index.php", "_blank"); }
Symbol 134 MovieClip Frame 1
homme.gotoAndPlay("droite");
Symbol 134 MovieClip Frame 2
homme.gotoAndPlay("droite");
Symbol 134 MovieClip Frame 72
homme.gotoAndPlay("gauche");
Symbol 134 MovieClip Frame 109
homme.gotoAndStop(1);
Symbol 160 Button
on (release) { play(); }
Symbol 165 MovieClip Frame 1
_root.stop();
Instance of Symbol 13 MovieClip in Symbol 165 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop("gauche"); }
Instance of Symbol 92 MovieClip in Symbol 165 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop("droite"); }
Symbol 165 MovieClip Frame 30
stop();
Symbol 165 MovieClip Frame 31
_root.play();
Symbol 165 MovieClip Frame 55
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 4
gotoAndStop (2);
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 4
gotoAndStop (2);
Symbol 253 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 4
gotoAndStop (2);
Symbol 259 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 4
gotoAndStop (2);
Symbol 261 MovieClip Frame 1
stop(); trace("deptgaDDD" + this.getDepth());
Instance of Symbol 190 MovieClip "maison1" in Symbol 261 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.maisonA; }
Instance of Symbol 190 MovieClip "maison2" in Symbol 261 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.maisonB; }
Instance of Symbol 190 MovieClip "maison3" in Symbol 261 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.maisonC; }
Instance of Symbol 238 MovieClip "ferme" in Symbol 261 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.ferme; }
Instance of Symbol 253 MovieClip "terre" in Symbol 261 MovieClip Frame 1
on (release) { _root.idselection = _root.bat_terre; _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); }
Instance of Symbol 259 MovieClip "bois" in Symbol 261 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("batiment"); _root.idselection = _root.bat_bois; }
Instance of Symbol 260 MovieClip in Symbol 261 MovieClip Frame 1
on (release) { _root.menu.gotoAndStop(1); _root.menu.gotoAndStop("divine"); }
Symbol 279 Button
on (press) { startDrag (this._parent); } on (release) { stopDrag(); }
Symbol 283 Button
on (release) { _root.menu.gotoAndStop(1); }
Symbol 295 Button
on (release) { _root.menu.gotoAndStop("l_perso"); }
Symbol 298 MovieClip Frame 1
_root.menu.metier_liste.b_terre._visible = false; _root.menu.metier_liste.b_inactif._visible = false; _root.menu.metier_liste.b_bois._visible = false; _root.menu.metier_liste.b_ferme._visible = false; _root.menu.metier_liste.b_prier._visible = false; var b_fermeL = new Array(); afficheF = 0; var b_inactifL = new Array(); afficheI = 0; var b_boisL = new Array(); afficheB = 0; var b_terreL = new Array(); afficheT = 0; var b_prierL = new Array(); afficheP = 0; Maxperso = (((_root.bat_prier.personom_in.length + _root.bat_inactif.personom_in.length) + _root.ferme.personom_in.length) + _root.bat_bois.personom_in.length) + _root.bat_terre.personom_in.length; trace("lengeur" + Maxperso); var j = 0; while (j < Maxperso) { if ((_root.bat_inactif.personom_in[j] != undefined) and (afficheI < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_inactif, "b_inactifL" + j, this.getNextHighestDepth()); ("b_inactifL" + j)[undefined] = undefined; _root.menu.metier_liste["b_inactifL" + j].texte = _root.bat_inactif.personom_in[j]; _root.menu.metier_liste["b_inactifL" + j]._y = b_inactif._y + (20 * afficheI); afficheI = afficheI + 1; trace("inactiff" + _root.bat_inactif.personom_in[j]); _root.menu.metier_liste["b_inactifL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(36)); _root.idselection = _root.bat_inactif.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.ferme.personom_in[j] != undefined) and (afficheF < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_ferme, "b_fermeL" + j, this.getNextHighestDepth()); ("b_fermeL" + j)[undefined] = undefined; _root.menu.metier_liste["b_fermeL" + j].texte = _root.ferme.personom_in[j]; _root.menu.metier_liste["b_fermeL" + j]._y = b_ferme._y + (20 * afficheF); afficheF = afficheF + 1; _root.menu.metier_liste["b_fermeL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(34)); _root.idselection = _root.ferme.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.bat_bois.personom_in[j] != undefined) and (afficheB < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_bois, "b_boisL" + j, this.getNextHighestDepth()); ("b_boisL" + j)[undefined] = undefined; _root.menu.metier_liste["b_boisL" + j].texte = _root.bat_bois.personom_in[j]; _root.menu.metier_liste["b_boisL" + j]._y = b_bois._y + (20 * afficheB); afficheB = afficheB + 1; _root.menu.metier_liste["b_boisL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(33)); _root.idselection = _root.bat_bois.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.bat_terre.personom_in[j] != undefined) and (afficheT < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_terre, "b_terreL" + j, this.getNextHighestDepth()); ("b_terreL" + j)[undefined] = undefined; _root.menu.metier_liste["b_terreL" + j].texte = _root.bat_terre.personom_in[j]; _root.menu.metier_liste["b_terreL" + j]._y = b_terre._y + (20 * afficheT); afficheT = afficheT + 1; _root.menu.metier_liste["b_terreL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(34)); _root.idselection = _root.bat_terre.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } if ((_root.bat_prier.personom_in[j] != undefined) and (afficheP < 10)) { (_root.menu.metier_liste);// not popped duplicateMovieClip (b_prier, "b_prierL" + j, this.getNextHighestDepth()); ("b_prierL" + j)[undefined] = undefined; _root.menu.metier_liste["b_prierL" + j].texte = _root.bat_prier.personom_in[j]; _root.menu.metier_liste["b_prierL" + j]._y = b_prier._y + (20 * afficheP); afficheP = afficheP + 1; _root.menu.metier_liste["b_prierL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(34)); _root.idselection = _root.bat_prier.persoid_in[val]; _root.menu.gotoAndStop("metier"); }; } j++; }
Symbol 302 Button
on (release) { this.gotoAndStop("perso"); }
Symbol 318 Button
on (release) { this._parent.gotoAndStop("habitants"); }
Symbol 327 Button
on (release) { play(); }
Symbol 336 MovieClip Frame 1
stop(); _root.menu.perso_liste.b_perso._visible = false; var b_persoL = new Array(); placement = 0; max = 25; var j = _root.perso.length; while ((j + 1) > 0) { if (((_root.perso[j].nom != undefined) and (_root.perso[j].dead == 0)) and (placement < max)) { (_root.menu.perso_liste);// not popped duplicateMovieClip (b_perso, "b_persoL" + j, this.getNextHighestDepth()); ("b_persoL" + j)[undefined] = undefined; _root.menu.perso_liste["b_persoL" + j].nom = _root.perso[j].nom; _root.menu.perso_liste["b_persoL" + j].age = _root.perso[j].ages; _root.menu.perso_liste["b_persoL" + j].sexe = _root.perso[j].sexe; _root.menu.perso_liste["b_persoL" + j].sante = _root.perso[j].sante + "%"; _root.menu.perso_liste["b_persoL" + j].metier = _root.perso[j].metier; _root.menu.perso_liste["b_persoL" + j]._y = b_perso._y + (12 * placement); placement = placement + 1; _root.menu.perso_liste["b_persoL" + j].onRelease = function () { ma_str = new String(this); val = Number(ma_str.slice(33)); _root.idselection = val; _root.menu.gotoAndStop("perso"); }; } j--; }
Symbol 336 MovieClip Frame 3
stop(); _root.menu.perso_liste.b_perso._visible = false; var b_persoL = new Array(); placement = 0; max = 25; var j = _root.perso.length; while ((j + 1) > 0) { _root.menu.perso_liste["b_persoL" + j]._visible = 0; if (((_root.perso[j].nom != undefined) and (_root.perso[j].dead == 1)) and (placement < max)) { _root.menu.perso_liste["b_persoL" + j]._visible = 1; (_root.menu.perso_liste);// not popped duplicateMovieClip (b_perso, "b_persoL" + j, this.getNextHighestDepth()); ("b_persoL" + j)[undefined] = undefined; _root.menu.perso_liste["b_persoL" + j].nom = _root.perso[j].nom; _root.menu.perso_liste["b_persoL" + j].age = _root.perso[j].ages; _root.menu.perso_liste["b_persoL" + j].sexe = _root.perso[j].sexe; _root.menu.perso_liste["b_persoL" + j].sante = _root.perso[j].sante + "%"; _root.menu.perso_liste["b_persoL" + j].metier = _root.perso[j].metier; _root.menu.perso_liste["b_persoL" + j]._y = b_perso._y + (12 * placement); placement = placement + 1; } j--; }
Symbol 340 Button
on (release) { _root.perso[_root.idselection].nom = nomperso; _root.menu.gotoAndStop(1); }
Symbol 341 Button
on (release) { _root.menu.gotoAndStop("metier"); }
Symbol 358 MovieClip Frame 1
n = _root.idselection; nomperso = _root.perso[n].nom; if ((_root.perso[n].sante < 1) or (_root.perso[n].dead == 1)) { _root.menu.gotoAndStop("persodead"); } if (_root.perso[n].sexe == "F") { _root.menu.gotoAndStop("persoF"); } age = _root.perso[n].ages; if (age < 16) { info = "What a beautiful child! \n he'll begin working at his 18th year"; b_metier._visible = false; } else if (age > 60) { info = "That peasant is old!"; } else { info = " Adult"; b_metier._visible = true; } sexe = _root.perso[n].sexe; metier = _root.perso[n].metier; if (metier == "bucheron") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[0]; metier = "Lumberjack"; } else if (metier == "fermier") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[1]; metier = "farmer"; } else if (metier == "terre") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[2]; metier = "Stone miner"; } sante = _root.perso[n].sante + " %";
Symbol 373 Button
on (release) { trace((Number(_root.habitantsM) + " >= ") + _root.habitants); if ((_root.habitantsM > _root.habitants) && (_root.nourriture > 30)) { trace("BEBE"); _root.b\u00E9b\u00E9(); _root.affiche_score(); _root.menu.gotoAndStop(1); } else { info = "Caution, too much babies reduce the level of food really fast!"; } } on (rollOver) { info = "You must have more houses to have more peasants or more food"; }
Symbol 375 Button
on (release) { _root.menu.gotoAndStop("metierF"); }
Symbol 378 MovieClip Frame 1
n = _root.idselection; nomperso = _root.perso[n].nom; if (_root.perso[n].sante < 1) { _root.menu.gotoAndStop("persodead"); } age = _root.perso[n].ages; if (age < 16) { info = "What a beautiful child! \n She'll be working /n at her 18th year"; bebe._visible = false; b_metier._visible = false; } else if (age > 60) { info = "That peasant is very old!"; } else { info = " Adult"; bebe._visible = true; b_metier._visible = true; } sexe = _root.perso[n].sexe; metier = _root.perso[n].metier; if (metier == "bucheron") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[0]; metier = "Lumberjack"; } else if ((metier == "fermier") or (metier == "fruits")) { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[1]; metier = "farmer"; } else if (metier == "terre") { niveau_metier = "Nv :" + _root.perso[n].niveauMetier[2]; metier = "Miner of stone"; } sante = _root.perso[n].sante + " %";
Symbol 386 Button
on (release) { _root.perso[n]._visible = false; _root.menu.gotoAndStop(1); }
Symbol 390 MovieClip Frame 1
n = _root.idselection; nomperso = _root.perso[n].nom; age = _root.perso[n].ages; sexe = _root.perso[n].sexe; metier = _root.perso[n].metier; sante = _root.perso[n].sante + " %"; _root.perso[n].gotoAndPlay("dead");
Symbol 397 Button
on (release) { _root.menu.gotoAndStop("divine"); }
Symbol 400 MovieClip Frame 1
maisonA.nom = "House1"; maisonA.level = _root.maisonA.niveau; maisonA.onRelease = function () { _root.idselection = _root.maisonA; _root.menu.gotoAndStop("batiment"); }; maisonB.nom = "House2"; maisonB.level = _root.maisonB.niveau; maisonB.onRelease = function () { _root.idselection = _root.maisonB; _root.menu.gotoAndStop("batiment"); }; maisonC.nom = "House3"; maisonC.level = _root.maisonC.niveau; maisonC.onRelease = function () { _root.idselection = _root.maisonC; _root.menu.gotoAndStop("batiment"); }; ferme.nom = "Farm"; ferme.level = _root.ferme.niveau; ferme.onRelease = function () { _root.idselection = _root.ferme; _root.menu.gotoAndStop("batiment"); }; terre.nom = "Stone"; terre.level = _root.bat_terre.niveau; terre.onRelease = function () { _root.idselection = _root.bat_terre; _root.menu.gotoAndStop("batiment"); }; bois.nom = "Wood"; bois.level = _root.bat_bois.niveau; bois.onRelease = function () { _root.idselection = _root.bat_bois; _root.menu.gotoAndStop("batiment"); };
Symbol 405 Button
on (release) { if ((_root.bois >= _root.idselection.bois) && (_root.terre >= _root.idselection.terre)) { _root.idselection.first_build(_root.idselection); _root.bois = _root.bois - _root.idselection.bois; _root.terre = _root.terre - _root.idselection.terre; _root.affiche_score(); _root.menu.gotoAndStop(1); } else { info = "\n Not enough resources!"; } } on (rollOver) { info = (((("\n Upgrade this building and its tools \n Level : " + niveauPlus) + "\n Price :") + bois) + ",") + terre; }
Symbol 411 Button
on (rollOver) { if (b_info_outil == "Cree un lit") { info = "\n permet de r\u00E9cuperer de la sant\u00E9 plus vite"; } else { info = ((("\n The more tools you have, the more peasants you can send to work here \n \n Price :" + prix_outils) + " wood, ") + prix_outils) + " stone"; } } on (release) { if ((_root.bois >= prix_outils) && (_root.terre >= prix_outils)) { _root.idselection.ajoute_outil(1); _root.bois = _root.bois - prix_outils; _root.terre = _root.terre - prix_outils; _root.affiche_score(); _root.menu.gotoAndStop(1); } }
Symbol 415 MovieClip Frame 1
stop(); bois = _root.idselection.bois + " wood"; terre = _root.idselection.terre + " stone"; nom = _root.idselection.nom; niveau = _root.idselection.niveau; niveauPlus = _root.idselection.niveau + 1; trace("1ER LETTRE:" + nom.slice(0, 3)); prix_outils = _root.idselection.outils * 6; if (_root.idselection.outils > 9) { b_outil._visible = false; } if (_root.idselection.building > 0) { info = ("batiment " + nom) + " Upgrading..."; b_bluid._visible = false; occupants = _root.idselection.persolive(); outils = (_root.idselection.persoliveid() + "/") + _root.idselection.outils; } else if (nom.slice(0, 3) == "mai") { occupants = _root.bat_inactif.persolive(); b_outil._visible = false; info_outil = " "; outils = " "; b_info_outil = " "; info = "Houses allow you to have more peasants"; if (niveau == 3) { b_bluid._visible = false; info = "Sorry, but you got the level max for this building!"; } } else if (nom.slice(0, 3) == "fer") { occupants = _root.ferme.persolive(); outils = (_root.ferme.persoliveid() + "/") + _root.ferme.outils; info = "This allow you to upgrade your stock, /n and also your tools"; } else if (nom.slice(0, 3) == "ter") { occupants = _root.bat_terre.persolive(); outils = (_root.bat_terre.persoliveid() + "/") + _root.bat_terre.outils; info = "This allow you to upgrade your stock, /n and also your tools"; } else if (nom.slice(0, 3) == "boi") { occupants = _root.bat_bois.persolive(); outils = (_root.bat_bois.persoliveid() + "/") + _root.bat_bois.outils; info = "This allow you to upgrade your stock, /n and also your tools"; } if (niveau == 3) { niveau = "3"; b_bluid._visible = false; info = "You've reached the max level for this building!"; }
Symbol 420 Button
on (rollOver) { Prix_divin = ((_root.bonus_recolte + 1) * 10) + _root.habitants; info = (("You'll get more resources \n Level : " + (_root.bonus_recolte + 1)) + "\n Required gods pts : ") + Prix_divin; } on (release) { if (_root.divin >= Prix_divin) { _root.divin = _root.divin - Prix_divin; _root.bonus_recolte = _root.bonus_recolte + 1; _root.menu.gotoAndStop(1); } }
Symbol 422 Button
on (rollOver) { Prix_divin = ((_root.bonus_vitesse + 1) * 8) + _root.habitants; info = (("Upgrade your villagers speed \n Level : " + (_root.bonus_vitesse + 1)) + "\n required Gods pts : ") + Prix_divin; } on (release) { if (_root.divin >= Prix_divin) { _root.divin = _root.divin - Prix_divin; _root.bonus_vitesse = _root.bonus_vitesse + 1; _root.V_deplacement = _root.V_deplacement - 4; _root.menu.gotoAndStop(1); } }
Symbol 423 Button
on (rollOver) { Prix_divin = ((_root.bonus_vie + 1) * 9) + _root.habitants; info = (("Your peasants will live longer \n Level : " + (_root.bonus_vie + 1)) + "\n Required gods pts : ") + Prix_divin; } on (release) { if (_root.divin >= Prix_divin) { _root.divin = _root.divin - Prix_divin; _root.bonus_vie = _root.bonus_vie + 1; _root.viemax = _root.viemax + 7; _root.menu.gotoAndStop(1); } }
Symbol 426 MovieClip Frame 1
if (_root.bonus_recolte == 3) { b_bonusR._visible = 0; } if (_root.bonus_vitesse == 3) { b_bonusV._visible = 0; } if (_root.bonus_vie == 3) { b_bonusA._visible = 0; }
Symbol 432 Button
on (release) { nextFrame(); }
Symbol 443 MovieClip Frame 1
now = new Date(); currentSecond = now.getSeconds(); previousSecond = currentSecond; textF = 0; counter = 0;
Symbol 443 MovieClip Frame 2
now = new Date(); currentSecond = now.getSeconds(); counter++; if (currentSecond != previousSecond) { previousSecond = currentSecond; textF = counter; counter = 0; }
Symbol 443 MovieClip Frame 3
gotoAndPlay (2);
Symbol 451 MovieClip Frame 1
stop();
Instance of Symbol 300 MovieClip in Symbol 451 MovieClip Frame 1
onClipEvent (load) { if (Key.isDown(40)) { his._visible1; _root.cheat = 1; } else { this._visible = 0; } } on (release) { _root.menu.gotoAndStop("cheat"); }
Symbol 452 Button
on (release) { _root.bois = _root.bois + 500; _root.nourriture = _root.nourriture + 500; _root.terre = _root.terre + 500; _root.divin = _root.divin + 100; _root.affiche_score(); }
Symbol 455 Button
on (release) { _root.newperso("", 30, "M", "inactif"); }
Symbol 457 Button
on (release) { _root.newperso("", 30, "F", "inactif"); }
Symbol 459 Button
on (release) { n = _root.idselection; trace("VALEUR DE N" + n); _root.first_moveperso(n, "bucheron"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Get wood to upgrade your buildings"; }
Symbol 462 Button
on (release) { n = _root.idselection; trace("VALEUR DE N" + n); _root.first_moveperso(n, "fermier"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Get food for your village"; }
Symbol 463 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "inactif"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "The villager doesn't work in order to \n regain Health "; }
Symbol 466 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "terre"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Make your villagers getting stone"; }
Symbol 472 Button
on (release) { _root.menu.gotoAndStop("perso"); } on (rollOver) { detail = "informations about that peasant"; }
Symbol 473 MovieClip Frame 1
n = _root.idselection; if ((_root.perso[n].sante < 1) or (_root.perso[n].dead == 1)) { _root.menu.gotoAndStop("persodead"); } if (_root.perso[n].ages < 16) { _root.menu.gotoAndStop("perso"); } if (_root.perso[n].sexe == "F") { _root.menu.gotoAndStop("metierF"); } nom = _root.perso[n].nom;
Symbol 474 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "fruits"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Your peasant will get fruits"; }
Symbol 475 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "inactif"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "This peasant doesn't work in order to regain Health"; }
Symbol 478 Button
on (release) { trace((Number(_root.habitantsM) + " >= ") + _root.habitants); if ((_root.habitantsM > _root.habitants) && (_root.nourriture > 30)) { trace("BEBE"); _root.b\u00E9b\u00E9(); _root.affiche_score(); _root.menu.gotoAndStop(1); } else { detail = "Need more place in your houses!"; if (_root.nourriture < 30) { detail = "You don't have enough food!"; } } } on (rollOver) { detail = "Allow you to get a baby (price = 30 food)"; }
Symbol 480 Button
on (release) { n = _root.idselection; _root.first_moveperso(n, "prier"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Avoid Gods wrath, and allow you to 'upgrade' your peasants"; }
Symbol 482 Button
on (release) { n = _root.idselection; trace("VALEUR DE N" + n); _root.first_moveperso(n, "fermier"); _root.menu.gotoAndStop(1); } on (rollOver) { detail = "Make the peasant harvesting food"; }
Symbol 485 Button
on (release) { _root.menu.gotoAndStop("perso"); } on (rollOver) { detail = "Informations about that peasant"; }
Symbol 486 MovieClip Frame 1
n = _root.idselection; if ((_root.perso[n].sante < 1) or (_root.perso[n].dead == 1)) { _root.menu.gotoAndStop("persodead"); } if (_root.perso[_root.idselection].ages < 16) { _root.menu.gotoAndStop("perso"); } nom = _root.perso[_root.idselection].nom;
Symbol 487 MovieClip Frame 1
stop(); this.swapDepths(10);
Instance of Symbol 264 MovieClip in Symbol 487 MovieClip Frame 1
on (release) { this._parent.gotoAndStop(1); this._parent.gotoAndStop("batiments"); }
Instance of Symbol 266 MovieClip in Symbol 487 MovieClip Frame 1
on (release) { this._parent.gotoAndStop(1); this._parent.gotoAndStop("options"); }
Instance of Symbol 269 MovieClip in Symbol 487 MovieClip Frame 1
on (release) { this._parent.gotoAndStop(1); this._parent.gotoAndStop("habitants"); }
Symbol 487 MovieClip Frame 15
stop();
Instance of Symbol 300 MovieClip in Symbol 487 MovieClip Frame 16
on (release) { this._parent.nextFrame(); }
Instance of Symbol 300 MovieClip in Symbol 487 MovieClip Frame 16
on (release) { this._parent.prevFrame(); }
Instance of Symbol 300 MovieClip in Symbol 487 MovieClip Frame 17
on (release) { this._parent.prevFrame(); }
Instance of Symbol 300 MovieClip in Symbol 487 MovieClip Frame 17
on (release) { this._parent.nextFrame(); }
Symbol 489 MovieClip Frame 1
this.swapDepths(9);
Symbol 512 MovieClip Frame 1
this.swapDepths(11);
Symbol 512 MovieClip Frame 2
stop();
Symbol 512 MovieClip Frame 45
gotoAndStop (2);
Symbol 512 MovieClip Frame 73
gotoAndStop (2);
Symbol 520 Button
on (release) { play(); }
Symbol 534 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 2
stop(); name = "Anonyme"; com = " ";
Symbol 534 MovieClip Frame 3
passw = "achanger"; name = name; _root.passw = "achanger"; com = com; score = _root.annee; loadVariablesNum ("http://celtic.village.free.fr/score.php", , "POST");
Symbol 534 MovieClip Frame 17
stop();
Symbol 534 MovieClip Frame 18
stop();

Library Items

Symbol 1 GraphicUsed by:55 100
Symbol 2 GraphicUsed by:13
Symbol 3 GraphicUsed by:13
Symbol 4 GraphicUsed by:13
Symbol 5 GraphicUsed by:13
Symbol 6 GraphicUsed by:13
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
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Symbol 14 GraphicUsed by:25
Symbol 15 GraphicUsed by:25
Symbol 16 GraphicUsed by:25
Symbol 17 GraphicUsed by:25
Symbol 18 GraphicUsed by:25
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
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Symbol 26 GraphicUsed by:39
Symbol 27 GraphicUsed by:38
Symbol 28 GraphicUsed by:38
Symbol 29 GraphicUsed by:38
Symbol 30 GraphicUsed by:38
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
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Symbol 44 EditableTextUses:42Used by:55
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Symbol 46 GraphicUsed by:55 100
Symbol 47 GraphicUsed by:48
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Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55 100
Symbol 51 GraphicUsed by:52
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Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55 100
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Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:56 57 58 59 60 61 62 63 64 65 66Used by:94 134 165  Timeline
Symbol 68 GraphicUsed by:80
Symbol 69 GraphicUsed by:80
Symbol 70 GraphicUsed by:80
Symbol 71 GraphicUsed by:80
Symbol 72 GraphicUsed by:80
Symbol 73 GraphicUsed by:80
Symbol 74 GraphicUsed by:80
Symbol 75 GraphicUsed by:80
Symbol 76 GraphicUsed by:80
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
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Symbol 81 GraphicUsed by:92
Symbol 82 GraphicUsed by:92
Symbol 83 GraphicUsed by:92
Symbol 84 GraphicUsed by:92
Symbol 85 GraphicUsed by:92
Symbol 86 GraphicUsed by:92
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
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Symbol 93 GraphicUsed by:94
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Symbol 96 EditableTextUses:42Used by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [persoM]Uses:1 94 41 95 96 45 46 97 98 99 50 52 54Used by:Timeline
Symbol 536 MovieClip [__Packages.MochiAd]
Symbol 537 MovieClip [__Packages.batiment]
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Symbol 148 GraphicUsed by:165
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Symbol 464 TextUses:460Used by:473 486
Symbol 465 TextUses:460Used by:473
Symbol 466 ButtonUses:371 372Used by:473
Symbol 467 TextUses:460Used by:473
Symbol 468 GraphicUsed by:473 486
Symbol 469 FontUsed by:470
Symbol 470 EditableTextUses:469Used by:473
Symbol 471 EditableTextUses:346Used by:473
Symbol 472 ButtonUses:293 294Used by:473
Symbol 473 MovieClipUses:284 459 461 462 463 464 465 466 467 468 470 471 472Used by:487
Symbol 474 ButtonUses:371 372Used by:486
Symbol 475 ButtonUses:371 372Used by:486
Symbol 476 EditableTextUses:138Used by:486
Symbol 477 EditableTextUses:346Used by:486
Symbol 478 ButtonUses:371 372Used by:486
Symbol 479 EditableTextUses:460Used by:486
Symbol 480 ButtonUses:371 372Used by:486
Symbol 481 TextUses:460Used by:486
Symbol 482 ButtonUses:371 372Used by:486
Symbol 483 TextUses:460Used by:486
Symbol 484 TextUses:460Used by:486
Symbol 485 ButtonUses:293 294Used by:486
Symbol 486 MovieClipUses:284 474 475 464 468 476 477 478 479 480 481 482 483 484 485Used by:487
Symbol 487 MovieClipUses:264 266 269 270 272 273 274 275 298 284 299 300 302 303 304 305 307 308 309 310 311 336 358 378 390 400 415 426 451 452 454 455 456 457 458 473 486Used by:Timeline
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:488Used by:Timeline
Symbol 490 GraphicUsed by:512
Symbol 491 TextUses:135Used by:512
Symbol 492 GraphicUsed by:512
Symbol 493 GraphicUsed by:512
Symbol 494 GraphicUsed by:512
Symbol 495 GraphicUsed by:512
Symbol 496 GraphicUsed by:512
Symbol 497 GraphicUsed by:512
Symbol 498 GraphicUsed by:512
Symbol 499 GraphicUsed by:512
Symbol 500 GraphicUsed by:512
Symbol 501 GraphicUsed by:512
Symbol 502 GraphicUsed by:512
Symbol 503 GraphicUsed by:512
Symbol 504 GraphicUsed by:512
Symbol 505 GraphicUsed by:512
Symbol 506 GraphicUsed by:512
Symbol 507 GraphicUsed by:512
Symbol 508 GraphicUsed by:512
Symbol 509 GraphicUsed by:512
Symbol 510 GraphicUsed by:512
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511Used by:Timeline
Symbol 513 TextUses:131Used by:534
Symbol 514 GraphicUsed by:534
Symbol 515 EditableTextUses:42Used by:534
Symbol 516 EditableTextUses:398Used by:534
Symbol 517 GraphicUsed by:520
Symbol 518 TextUses:42Used by:520
Symbol 519 GraphicUsed by:520
Symbol 520 ButtonUses:517 518 519Used by:534
Symbol 521 EditableTextUses:42Used by:534
Symbol 522 TextUses:42Used by:534
Symbol 523 EditableTextUses:131Used by:534
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Symbol 526 GraphicUsed by:534
Symbol 527 EditableTextUses:42Used by:534
Symbol 528 EditableTextUses:398Used by:534
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Symbol 532 EditableTextUses:42Used by:534
Symbol 533 EditableTextUses:42Used by:534
Symbol 534 MovieClipUses:513 514 515 516 520 521 522 523 524 525 526 527 528 529 530 531 532 533Used by:Timeline
Symbol 535 EditableTextUses:138Used by:Timeline

Instance Names

"homme"Frame 2Symbol 67 MovieClip
"zones"Frame 8Symbol 173 MovieClip
"emplacement"Frame 8Symbol 261 MovieClip
"persoM"Frame 8Symbol 100 MovieClip [persoM]
"persoF"Frame 8Symbol 55 MovieClip [persoF]
"menu"Frame 8Symbol 487 MovieClip
"fleaux"Frame 8Symbol 512 MovieClip
"theend"Frame 8Symbol 534 MovieClip
"direction_perso"Symbol 39 MovieClip Frame 1Symbol 13 MovieClip
"direction_perso"Symbol 39 MovieClip Frame 2Symbol 25 MovieClip
"direction_perso"Symbol 39 MovieClip Frame 4Symbol 13 MovieClip
"direction_perso"Symbol 39 MovieClip Frame 25Symbol 38 MovieClip
"type_perso"Symbol 55 MovieClip [persoF] Frame 1Symbol 39 MovieClip
"direction_perso"Symbol 94 MovieClip Frame 1Symbol 67 MovieClip
"direction_perso"Symbol 94 MovieClip Frame 2Symbol 80 MovieClip
"direction_perso"Symbol 94 MovieClip Frame 3Symbol 92 MovieClip
"direction_perso"Symbol 94 MovieClip Frame 31Symbol 38 MovieClip
"type_perso"Symbol 100 MovieClip [persoM] Frame 1Symbol 94 MovieClip
"homme"Symbol 134 MovieClip Frame 1Symbol 67 MovieClip
"femmes1"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"inactif"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"bois"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"inactif"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"route"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"terre"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"fermier"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"fruits"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"prier"Symbol 173 MovieClip Frame 1Symbol 169 MovieClip
"maison1"Symbol 261 MovieClip Frame 1Symbol 190 MovieClip
"maison2"Symbol 261 MovieClip Frame 1Symbol 190 MovieClip
"maison3"Symbol 261 MovieClip Frame 1Symbol 190 MovieClip
"ferme"Symbol 261 MovieClip Frame 1Symbol 238 MovieClip
"terre"Symbol 261 MovieClip Frame 1Symbol 253 MovieClip
"bois"Symbol 261 MovieClip Frame 1Symbol 259 MovieClip
"test"Symbol 298 MovieClip Frame 1Symbol 284 MovieClip
"b_ferme"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_bois"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_inactif"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_terre"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_prier"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"b_perso"Symbol 336 MovieClip Frame 1Symbol 324 MovieClip
"b_perso"Symbol 336 MovieClip Frame 3Symbol 324 MovieClip
"b_metier"Symbol 358 MovieClip Frame 1Symbol 341 Button
"bebe"Symbol 378 MovieClip Frame 1Symbol 373 Button
"b_metier"Symbol 378 MovieClip Frame 1Symbol 375 Button
"ferme"Symbol 400 MovieClip Frame 1Symbol 396 MovieClip
"terre"Symbol 400 MovieClip Frame 1Symbol 396 MovieClip
"bois"Symbol 400 MovieClip Frame 1Symbol 396 MovieClip
"maisonA"Symbol 400 MovieClip Frame 1Symbol 396 MovieClip
"maisonB"Symbol 400 MovieClip Frame 1Symbol 396 MovieClip
"maisonC"Symbol 400 MovieClip Frame 1Symbol 396 MovieClip
"b_bluid"Symbol 415 MovieClip Frame 1Symbol 405 Button
"b_outil"Symbol 415 MovieClip Frame 1Symbol 411 Button
"b_bonusR"Symbol 426 MovieClip Frame 1Symbol 420 Button
"b_bonusV"Symbol 426 MovieClip Frame 1Symbol 422 Button
"b_bonusA"Symbol 426 MovieClip Frame 1Symbol 423 Button
"bebe"Symbol 486 MovieClip Frame 1Symbol 478 Button
"metier_liste"Symbol 487 MovieClip Frame 15Symbol 298 MovieClip
"perso_liste"Symbol 487 MovieClip Frame 19Symbol 336 MovieClip
"test"Symbol 487 MovieClip Frame 52Symbol 473 MovieClip
"name"Symbol 534 MovieClip Frame 2Symbol 516 EditableText
"com"Symbol 534 MovieClip Frame 2Symbol 521 EditableText
"name"Symbol 534 MovieClip Frame 3Symbol 528 EditableText
"com"Symbol 534 MovieClip Frame 3Symbol 529 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 55 as "persoF"
ExportAssets (56)Timeline Frame 1Symbol 100 as "persoM"
ExportAssets (56)Timeline Frame 1Symbol 536 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 537 as "__Packages.batiment"

Labels

"bas"Symbol 13 MovieClip Frame 2
"gauche"Symbol 13 MovieClip Frame 11
"haut"Symbol 13 MovieClip Frame 21
"droite"Symbol 13 MovieClip Frame 30
"bas"Symbol 25 MovieClip Frame 2
"gauche"Symbol 25 MovieClip Frame 11
"haut"Symbol 25 MovieClip Frame 21
"droite"Symbol 25 MovieClip Frame 30
"bas"Symbol 38 MovieClip Frame 2
"gauche"Symbol 38 MovieClip Frame 12
"haut"Symbol 38 MovieClip Frame 22
"droite"Symbol 38 MovieClip Frame 31
"standard"Symbol 39 MovieClip Frame 1
"petit"Symbol 39 MovieClip Frame 10
"fantome"Symbol 39 MovieClip Frame 25
"inactif"Symbol 55 MovieClip [persoF] Frame 1
"coupe_bois"Symbol 55 MovieClip [persoF] Frame 6
"plus1"Symbol 55 MovieClip [persoF] Frame 17
"nourriture"Symbol 55 MovieClip [persoF] Frame 28
"prier"Symbol 55 MovieClip [persoF] Frame 57
"fruits"Symbol 55 MovieClip [persoF] Frame 67
"avant_dead"Symbol 55 MovieClip [persoF] Frame 72
"dead"Symbol 55 MovieClip [persoF] Frame 104
"bas"Symbol 67 MovieClip Frame 2
"gauche"Symbol 67 MovieClip Frame 12
"haut"Symbol 67 MovieClip Frame 22
"droite"Symbol 67 MovieClip Frame 31
"bas"Symbol 80 MovieClip Frame 2
"gauche"Symbol 80 MovieClip Frame 12
"haut"Symbol 80 MovieClip Frame 22
"droite"Symbol 80 MovieClip Frame 31
"bas"Symbol 92 MovieClip Frame 2
"gauche"Symbol 92 MovieClip Frame 12
"haut"Symbol 92 MovieClip Frame 22
"droite"Symbol 92 MovieClip Frame 31
"un clip par perso et dans perso les directions"Symbol 94 MovieClip Frame 1
"standard"Symbol 94 MovieClip Frame 1
"petit"Symbol 94 MovieClip Frame 10
"guerrier"Symbol 94 MovieClip Frame 14
"mage"Symbol 94 MovieClip Frame 20
"priest"Symbol 94 MovieClip Frame 24
"fantome"Symbol 94 MovieClip Frame 31
"inactif"Symbol 100 MovieClip [persoM] Frame 2
"coupe_bois"Symbol 100 MovieClip [persoM] Frame 7
"plus1"Symbol 100 MovieClip [persoM] Frame 18
"nourriture"Symbol 100 MovieClip [persoM] Frame 29
"bois"Symbol 100 MovieClip [persoM] Frame 59
"avant_dead"Symbol 100 MovieClip [persoM] Frame 74
"dead"Symbol 100 MovieClip [persoM] Frame 106
"habitants"Symbol 487 MovieClip Frame 15
"l_perso"Symbol 487 MovieClip Frame 19
"perso"Symbol 487 MovieClip Frame 26
"persoF"Symbol 487 MovieClip Frame 27
"persodead"Symbol 487 MovieClip Frame 28
"batiments"Symbol 487 MovieClip Frame 34
"batiment"Symbol 487 MovieClip Frame 35
"divine"Symbol 487 MovieClip Frame 36
"options"Symbol 487 MovieClip Frame 43
"cheat"Symbol 487 MovieClip Frame 47
"metier"Symbol 487 MovieClip Frame 52
"metierF"Symbol 487 MovieClip Frame 56
"eclair"Symbol 512 MovieClip Frame 3
"noir"Symbol 512 MovieClip Frame 46
"score"Symbol 534 MovieClip Frame 2

Dynamic Text Variables

recolteSymbol 43 EditableText"+1"
recolteSymbol 44 EditableText"+1"
recolteSymbol 95 EditableText"+1"
recolteSymbol 96 EditableText"+1"
pourcentageSymbol 105 EditableText"100"
filesizeSymbol 106 EditableText""
detailSymbol 126 EditableText"Celtic village : You got a village. Get villagers, make them work with some tasks to bet bigger and better."
buildSymbol 183 EditableText"00"
buildSymbol 185 EditableText"00"
buildSymbol 188 EditableText"00"
buildSymbol 197 EditableText"00"
buildSymbol 203 EditableText"00"
buildSymbol 207 EditableText"00"
buildSymbol 211 EditableText"00"
buildSymbol 215 EditableText"00"
buildSymbol 219 EditableText"00"
buildSymbol 223 EditableText"00"
buildSymbol 227 EditableText"00"
buildSymbol 231 EditableText"00"
buildSymbol 235 EditableText"00"
buildSymbol 242 EditableText"00"
buildSymbol 244 EditableText"00"
buildSymbol 246 EditableText"00"
buildSymbol 247 EditableText"00"
buildSymbol 249 EditableText"00"
buildSymbol 250 EditableText"00"
buildSymbol 257 EditableText"00"
buildSymbol 258 EditableText"00"
_root.terre_infoSymbol 272 EditableText"999 / 999"
_root.nourriture_infoSymbol 273 EditableText"999 / 999"
_root.bois_infoSymbol 274 EditableText"999 / 999"
_root.habitants_infoSymbol 275 EditableText"10 / 20"
texteSymbol 290 EditableText"perso ferme"
nomSymbol 319 EditableText"Bob"
ageSymbol 320 EditableText"11"
sexeSymbol 321 EditableText"F"
metierSymbol 322 EditableText"F"
santeSymbol 323 EditableText"200%"
_root.anneeSymbol 325 EditableText"5000"
_root.anneeSymbol 334 EditableText"5000"
nompersoSymbol 347 EditableText"Balvick R"
ageSymbol 348 EditableText""
metierSymbol 349 EditableText""
sexeSymbol 350 EditableText""
infoSymbol 351 EditableText""
santeSymbol 355 EditableText""
niveau_metierSymbol 356 EditableText"lvl1"
nompersoSymbol 363 EditableText"Balvick R"
ageSymbol 364 EditableText""
metierSymbol 365 EditableText""
sexeSymbol 366 EditableText""
infoSymbol 367 EditableText" "
santeSymbol 369 EditableText""
niveau_metierSymbol 377 EditableText"lvl1"
nompersoSymbol 381 EditableText"Balvick R"
ageSymbol 382 EditableText""
sexeSymbol 383 EditableText""
nomSymbol 393 EditableText"Building"
levelSymbol 394 EditableText"11"
niveauSymbol 401 EditableText"40"
nomSymbol 404 EditableText"House 1"
occupantsSymbol 408 EditableText""
info_outilSymbol 409 EditableText"Tools :"
outilsSymbol 410 EditableText"2/2"
b_info_outilSymbol 412 EditableText"Make one"
infoSymbol 413 EditableText"The more tools you have, the more peasants you can have to work here. "
_root.divinSymbol 418 EditableText"200"
infoSymbol 419 EditableText"Informations for the prayers "
_root.infoSymbol 431 EditableText"Info"
_root.anneeSymbol 436 EditableText"5000"
textFSymbol 442 EditableText"120"
detailSymbol 470 EditableText"Jobs' informations"
nomSymbol 471 EditableText"NAME"
detailSymbol 476 EditableText"Jobs' informations"
nomSymbol 477 EditableText"PSEUDO"
nameSymbol 516 EditableText"Aucun"
comSymbol 521 EditableText""
_root.anneeSymbol 525 EditableText"5000"
nameSymbol 528 EditableText"Aucun"
comSymbol 529 EditableText""




http://swfchan.com/15/70227/info.shtml
Created: 10/4 -2019 00:45:32 Last modified: 10/4 -2019 00:45:32 Server time: 05/11 -2024 09:27:14