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This is the info page for Flash #70237 |
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Wade (MaelstormM) Copyright 2003 |
<< For Play on>> Newgrounds.com ONLY |
"The Rise of Demonscorcher" |
BOLT BLASTER |
BOLT BLASTER |
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This game series tells the tale about the exploits of the legendary Godmech, Bolt Blaster, piloted by a demon known as Abadon. Since the introduction movie isn't done yet (and probably won't fit on Newgrounds due to the file size limit) some things probably won't be clear. I'll just give a really quick summary... |
This game series tells the tale about the exploits of the legendary Godmech, Bolt Blaster, piloted by a demon known as Abadon. Since the introduction movie isn't done yet (and probably won't fit on Newgrounds due to the file size limit) some things probably won't be clear. I'll just give a really quick summary... |
Sairah is the daughter of the Oddisey, the ruler of the gods on the planet Leihander. She has been gone with Abadon against her fathers wishes. Abadon is a extremely powerful demon lord of Hell who pilots a legendary Godmech, Bolt Blaster. Sairah finally comes to miss her father and her worshippers and wishes to return to them for a bit. So Abadon boards Bolt Blaster with Sairah and flies across dimensions and space to take her home... but the trip turns for the worst... |
Sairah is the daughter of the Oddisey, the ruler of the gods on the planet Leihander. She has been gone with Abadon against her fathers wishes. Abadon is a extremely powerful demon lord of Hell who pilots a legendary Godmech, Bolt Blaster. Sairah finally comes to miss her father and her worshippers and wishes to return to them for a bit. So Abadon boards Bolt Blaster with Sairah and flies across dimensions and space to take her home... but the trip turns for the worst... |
NOW A FEW THINGS BEFORE YOU PLAY 1) This game is very tough on the majority of computers. I'd recommend Right- Clicking and setting the quality to low right now and closing all other programs to free up resources. If it runs slow for you I can asure you it's either your computer sucks, or you have something draining your free resources. Either way it's not my fault so don't blame my game for your inability to play it. 2) This version of the game should only appear at Newgrounds.com ONLY, no where else. If anyone sees it elsewhere because a fucking dirtbag leecher stole it please email me "maelstormm@comcast.net". If you'd like this game on your site or so then ask. To the downloaders, I ask that you at least come back to the site to play it for the first few weeks. Pretty much if I'm taking a hit in my ratings/popularity because of thieves then don't expect this series (or others) to be public. Especially because swf/code thieves. 3) If you shouldn't be playing games with flashy graphics, titties, naughty words, etc... for whatever reason, then DON'T. If you don't like shooter games with highres graphics then DON'T play them, duh. 4) Bolt Blaster (Game, Character's and Story) are copyright by me 2003. 5) Websites advertisers (Such as Pornstarguru & Outwar) I'll follow the link and report you for spamming, then laugh at the thought of your characters being deleted >:) 6) That all aside, everyone who can play this enjoys my week of work :) |
NOW A FEW THINGS BEFORE YOU PLAY 1) This game is very tough on the majority of computers. I'd recommend Right- Clicking and setting the quality to low right now and closing all other programs to free up resources. If it runs slow for you I can asure you it's either your computer sucks, or you have something draining your free resources. Either way it's not my fault so don't blame my game for your inability to play it. 2) This version of the game should only appear at Newgrounds.com ONLY, no where else. If anyone sees it elsewhere because a fucking dirtbag leecher stole it please email me "maelstormm@comcast.net". If you'd like this game on your site or so then ask. To the downloaders, I ask that you at least come back to the site to play it for the first few weeks. Pretty much if I'm taking a hit in my ratings/popularity because of thieves then don't expect this series (or others) to be public. Especially because swf/code thieves. 3) If you shouldn't be playing games with flashy graphics, titties, naughty words, etc... for whatever reason, then DON'T. If you don't like shooter games with highres graphics then DON'T play them, duh. 4) Bolt Blaster (Game, Character's and Story) are copyright by me 2003. 5) Websites advertisers (Such as Pornstarguru & Outwar) I'll follow the link and report you for spamming, then laugh at the thought of your characters being deleted >:) 6) That all aside, everyone who can play this enjoys my week of work :) |
CONTROLS Arrow Keys - Move Bolt Blaster Space Bar - Shoots Thunder Blaster Z,X,C,V - Swings Bolt Razor Shift Key - Uses Angel of Death, your charge must be at least 100 to use. Abyss System Controls... A - Switches to Alpha Mode (Shield) S - Switches to Beta Mode (Forward) D - Switches to Meta Mode (Up & Down) F - Switches to Omega Mode (Backward) - Distance is how far to the boss - Look for Gold and Orange spheres |
CONTROLS Arrow Keys - Move Bolt Blaster Space Bar - Shoots Thunder Blaster Z,X,C,V - Swings Bolt Razor Shift Key - Uses Angel of Death, your charge must be at least 100 to use. Abyss System Controls... A - Switches to Alpha Mode (Shield) S - Switches to Beta Mode (Forward) D - Switches to Meta Mode (Up & Down) F - Switches to Omega Mode (Backward) - Distance is how far to the boss - Look for Gold and Orange spheres |
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... Well now... this IS quite a surprise! You actually managed to hurt me in that old clunker. I love it when a man acts all tough. It's a shame Lord Demonscorcher... |
... Well now... this IS quite a surprise! You actually managed to hurt me in that old clunker. I love it when a man acts all tough. It's a shame Lord Demonscorcher... |
... is going to grind you into dust when I tell him of what you're doing here. What a waste of a perfectly good piece of meat. |
... is going to grind you into dust when I tell him of what you're doing here. What a waste of a perfectly good piece of meat. |
I'd watch your lips, Hate. The only reason I haven't destroyed you is because you are no threat to me! Keep flapping those frozen lips of yours and I'll have Bolt Blaster tear them off. Now begone! |
I'd watch your lips, Hate. The only reason I haven't destroyed you is because you are no threat to me! Keep flapping those frozen lips of yours and I'll have Bolt Blaster tear them off. Now begone! |
You never were fun to play with. Then I'll accept your kiiiiind offer of retreat. Farewell backstabbing brother. |
You never were fun to play with. Then I'll accept your kiiiiind offer of retreat. Farewell backstabbing brother. |
Whew... that vile whore has finally left. Please hurry, Abadon! Father must be in trouble if demon lords are this far out! |
Whew... that vile whore has finally left. Please hurry, Abadon! Father must be in trouble if demon lords are this far out! |
... Abadon? Are you okay my love? |
... Abadon? Are you okay my love? |
... Sorry. I'm just thinking about the irony of the situation, that's all. Never over my entire millenium of life did I think I was going to be fighting against my people... not for a god anyway. |
... Sorry. I'm just thinking about the irony of the situation, that's all. Never over my entire millenium of life did I think I was going to be fighting against my people... not for a god anyway. |
It's even funnier because for some strange reason, this feels... good. Anyway... Bolt Blaster can't find a direct path to Leihander around the demon armies. |
It's even funnier because for some strange reason, this feels... good. Anyway... Bolt Blaster can't find a direct path to Leihander around the demon armies. |
Oh no! How will we get to father before Demonscorcher passes through the gate of hell to kill him?! |
Oh no! How will we get to father before Demonscorcher passes through the gate of hell to kill him?! |
We won't dodge them. We'll kill every single one of them till none remain! The fastest path to Leihander is straight through the Moon Infernus! Onward Bolt Blaster! |
We won't dodge them. We'll kill every single one of them till none remain! The fastest path to Leihander is straight through the Moon Infernus! Onward Bolt Blaster! |
Game by : Wade (MaelstormM) Music by : Dance Dance Revolution - Moonlight Shadow Nightwish Thanks to the Newgrounds crew for hosting these things |
Game by : Wade (MaelstormM) Music by : Dance Dance Revolution - Moonlight Shadow Nightwish Thanks to the Newgrounds crew for hosting these things |
THE END |
My! This machine can certainly fly fast! We are only a few more moments from Leihander. |
My! This machine can certainly fly fast! We are only a few more moments from Leihander. |
Wait... why's Leihander covered in darkness? I'm starting to feel demonic magic coming from that way! What's going on! |
Wait... why's Leihander covered in darkness? I'm starting to feel demonic magic coming from that way! What's going on! |
I'm not sure what's going on either, but I can sense my brothers and sisters from hell all around! What the?! Hang on Sairah, we are being contacted. |
I'm not sure what's going on either, but I can sense my brothers and sisters from hell all around! What the?! Hang on Sairah, we are being contacted. |
Abadon!? Well what a surprise to see that beautiful face here. We all thought you were dead since you never returned and Leihander still stood. Tell me dear brother, what are you doing here with the princess? |
Abadon!? Well what a surprise to see that beautiful face here. We all thought you were dead since you never returned and Leihander still stood. Tell me dear brother, what are you doing here with the princess? |
Hello, sister Hate. I've been enjoying my time here with Princess Sairah here. Now it's your turn to tell me why Demonscorcher is invading Leihander. |
Hello, sister Hate. I've been enjoying my time here with Princess Sairah here. Now it's your turn to tell me why Demonscorcher is invading Leihander. |
Isn't it obvious? We are finishing what you started. Demonscorcher grew tired of waiting for you so he gave the orders to reopen the gates of hell. Even our king is on his way here to kill Sairah's dear daddy. |
Isn't it obvious? We are finishing what you started. Demonscorcher grew tired of waiting for you so he gave the orders to reopen the gates of hell. Even our king is on his way here to kill Sairah's dear daddy. |
You foul beasts leave my father and people alone! King Oddisey hasn't attacked Hell in over five thousand years! Why does Demonscorcher suddenly desire war with the gods! |
You foul beasts leave my father and people alone! King Oddisey hasn't attacked Hell in over five thousand years! Why does Demonscorcher suddenly desire war with the gods! |
Honestly I don't know and I don't care either. It's been sooooo veeeery long since I've been able to pleasure myself with fresh mortal blood. I'm sure Abadon feels the same, don't you my beloved brother. |
Honestly I don't know and I don't care either. It's been sooooo veeeery long since I've been able to pleasure myself with fresh mortal blood. I'm sure Abadon feels the same, don't you my beloved brother. |
That's enough, Hate! Call off the attack now or I'll send you back to Hell the hard way! |
That's enough, Hate! Call off the attack now or I'll send you back to Hell the hard way! |
Hmmm... it seems that ever since you and the Godmech crossed paths, you've been getting funny ideals. Don't forget who is your elder! I'm easily stronger than you, Abadon. |
Hmmm... it seems that ever since you and the Godmech crossed paths, you've been getting funny ideals. Don't forget who is your elder! I'm easily stronger than you, Abadon. |
You may be stronger than me... but your opponent is us! Nothing will stop Bolt Blaster! Not you, not even Demonscorcher! Hold on Sairah, we're going down to the Aquaria moon after her! |
You may be stronger than me... but your opponent is us! Nothing will stop Bolt Blaster! Not you, not even Demonscorcher! Hold on Sairah, we're going down to the Aquaria moon after her! |
GAME OVER |
GAME OVER |
GAME OVER |
GAME OVER |
ActionScript [AS1/AS2]
Frame 2if (_framesloaded < _totalframes) { gotoAndPlay (1); }Frame 3var step; var bbd; var bbs; var bbl; var angel; var ax; var ay; var ad; var bbsn; var bgsn; var bgd; var dist; var bldraw; bgdraw = new Array(5); bgt = new Array(5); bgs = new Array(5); bgl = new Array(5); bgx = new Array(5); bgy = new Array(5); bbdraw = new Array(11); bst = new Array(11); bsd = new Array(11); bsx = new Array(11); bsy = new Array(11); bgsdraw = new Array(9); bgst = new Array(9); bgsd = new Array(9); bgsx = new Array(9); bgsy = new Array(9); var h1; var h2; var h3; h1 = 1; while (h1 < 10) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; h1++; } h1 = 1; while (h1 < 12) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; h1++; } abyssshot = new Sound(this); abyssshot.attachSound("laser"); abysshit = new Sound(this); abysshit.attachSound("Impact"); tblasthit = new Sound(this); tblasthit.attachSound("Explosion-4"); tblaster = new Sound(this); tblaster.attachSound("cityhit"); angeldeath1 = new Sound(this); angeldeath1.attachSound("thunder2"); angeldeath2 = new Sound(this); angeldeath2.attachSound("wind"); baddy1 = new Sound(this); baddy1.attachSound("biggun"); baddy2 = new Sound(this); baddy2.attachSound("Explosion-3"); brazor = new Sound(this); brazor.attachSound("electricity"); hatespray = new Sound(this); hatespray.attachSound("cannon_x"); stopAllSounds();Frame 5gotoAndPlay (4);Frame 7gotoAndPlay (6);Frame 9gotoAndPlay (8);Frame 11gotoAndPlay (10);Frame 14step = 1; bbd = 0; bbs = 0; bbl = 500; angel = 0; ad = 1; ad = 1; bbsn = 1; bgsn = 1; dist = 6000; h1 = 1; while (h1 < 12) { bgt[h1] = 0; bgs[h1] = 0; bgl[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; h1++; }Frame 15if (dist < 50) { ad = 1; if (bb._x > 100) { bb._x = bb._x - 12; } if (bb._x < 100) { bb._x = bb._x + 12; } if (bb._y > 250) { bb._y = bb._y - 12; } if (bb._y < 250) { bb._y = bb._y + 12; } } if (dist > 50) { if ((((dist == 500) or (dist == 1200)) or (dist == 2500)) or (dist == 3500)) { health._x = 850; health._y = random(400) + 100; } if (((dist == 800) or (dist == 2000)) or (dist == 3800)) { angelup._x = 850; angelup._y = random(400) + 100; } if (Key.isDown(38) and (bb._y > 80)) { bb._y = bb._y - 12; } if (Key.isDown(40) and (bb._y < 520)) { bb._y = bb._y + 12; } if (Key.isDown(37) and (bb._x > 80)) { bb._x = bb._x - 12; } if (Key.isDown(39) and (bb._x < 700)) { bb._x = bb._x + 12; } if (Key.isDown(65)) { ad = 1; } if (Key.isDown(83)) { ad = 2; } if (Key.isDown(68)) { ad = 3; } if (Key.isDown(70)) { ad = 4; } } if (bbd == 0) { angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); if (bbs < 30) { bbs = bbs + 1; } } if (bbd == 1) { bbs = bbs + 1; if ((bbs == 4) and (bst[bbsn] == 0)) { bst[bbsn] = 1; bsd[bbsn] = 0; bsx[bbsn] = bb._x + 120; bsy[bbsn] = bb._y; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bbs > 6) { bbd = 0; } } if (bbd == 2) { if ((bbs > 9) and (bbs < 15)) { h2 = 1; while (h2 < 6) { if (bgt[h2] > 0) { if (bgt[h2] == 14) { if (((((bb._x + 150) > (bgx[h2] + 10)) and ((bb._x - 10) < (bgx[h2] + 50))) and ((bb._y + 70) > (bgy[h2] - 20))) and ((bb._y - 140) < (bgy[h2] + 450))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); } } if ((bgt[h2] > 6) and (bgt[h2] < 11)) { if (((((bb._x + 150) > (bgx[h2] - 30)) and ((bb._x - 10) < (bgx[h2] + 30))) and ((bb._y + 70) > (bgy[h2] - 30))) and ((bb._y - 140) < (bgy[h2] + 30))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } if (bgt[h2] == 5) { if (((((bb._x + 150) > (bgx[h2] - 50)) and ((bb._x - 10) < (bgx[h2] + 180))) and ((bb._y + 70) > (bgy[h2] - 40))) and ((bb._y - 140) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } if (bgt[h2] == 3) { if (((((bb._x + 150) > (bgx[h2] - 40)) and ((bb._x - 10) < (bgx[h2] + 40))) and ((bb._y + 70) > (bgy[h2] - 40))) and ((bb._y - 140) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } if (bgt[h2] == 1) { if (((((bb._x + 150) > (bgx[h2] - 70)) and ((bb._x - 10) < (bgx[h2] + 70))) and ((bb._y + 70) > (bgy[h2] - 70))) and ((bb._y - 140) < (bgy[h2] + 70))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } } h2++; } } bbs = bbs + 1; if (bbs > 16) { bbd = 0; } } if (bbd == 3) { h1 = 1; while (h1 < 6) { bgl[h1] = bgl[h1] - 1; h1++; } h1 = 1; while (h1 < 10) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; h1++; } bbs = bbs + 1; ad = 1; if (bbs > 21) { bbd = 0; angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); } } if (dist > 50) { if ((Key.isDown(16) and (bbd == 0)) and (angel > 99)) { angeldeath1.start(); baddy2.start(); angeldeath2.start(); bbd = 3; bbs = 1; angel = angel - 100; } if ((((Key.isDown(90) or Key.isDown(88)) or Key.isDown(67)) or Key.isDown(86)) and (bbd == 0)) { brazor.start(); bbd = 2; bbs = 1; } if ((Key.isDown(32) and (bbd == 0)) and (bbs > 9)) { tblaster.start(); bbd = 1; bbs = 0; } } if (ad == 1) { switch (step) { case 1 : ax = bb._x - 160; ay = bb._y - 220; break; case 2 : ax = bb._x - 100; ay = bb._y - 220; break; case 3 : ax = bb._x - 40; ay = bb._y - 180; break; case 4 : ax = bb._x - 10; ay = bb._y - 120; break; case 5 : ax = bb._x - 40; ay = bb._y - 60; break; case 6 : ax = bb._x - 100; ay = bb._y - 20; break; case 7 : ax = bb._x - 160; ay = bb._y - 20; break; case 8 : ax = bb._x - 220; ay = bb._y - 60; break; case 9 : ax = bb._x - 250; ay = bb._y - 120; break; case 10 : ax = bb._x - 220; ay = bb._y - 180; } } if (ad == 2) { if ((step == 1) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 2; bsd[bbsn] = 0; bsx[bbsn] = ax + 130; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if ((bb._x - 220) < ax) { ax = ax - 4; } if ((bb._x - 190) > ax) { ax = ax + 4; } if ((bb._y - 90) < ay) { ay = ay - 4; } if ((bb._y - 120) > ay) { ay = ay + 4; } } if (ad == 3) { if (step == 1) { if (bst[bbsn] == 0) { abyssshot.start(); bst[bbsn] = 3; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 70; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bst[bbsn] == 0) { bst[bbsn] = 4; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 130; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } } ay = bb._y - 150; if ((bb._x - 120) < ax) { ax = ax - 2; } if ((bb._x - 150) > ax) { ax = ax + 2; } } if (ad == 4) { if (((step == 1) or (step == 6)) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 5; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } ax = bb._x - 200; if ((bb._y - 120) < ay) { ay = ay - 2; } if ((bb._y - 150) > ay) { ay = ay + 2; } } h1 = 1; while (h1 < 12) { if ((bst[h1] > 0) and (bst[h1] < 6)) { h2 = 1; while (h2 < 6) { if (bst[h1] == 1) { if (bgt[h2] == 14) { if ((((((bsx[h1] + 30) > (bgx[h2] - 10)) and ((bsx[h1] - 90) < (bgx[h2] + 50))) and ((bsy[h1] + 30) > (bgy[h2] - 20))) and ((bsy[h1] - 30) < (bgy[h2] + 30))) or (((((bsx[h1] + 30) > (bgx[h2] + 50)) and ((bsx[h1] - 90) < (bgx[h2] + 100))) and ((bsy[h1] + 30) > (bgy[h2] + 10))) and ((bsy[h1] - 30) < (bgy[h2] + 450)))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if ((bgt[h2] > 6) and (bgt[h2] < 11)) { if (((((bsx[h1] + 30) > (bgx[h2] - 30)) and ((bsx[h1] - 90) < (bgx[h2] + 30))) and ((bsy[h1] + 30) > (bgy[h2] - 30))) and ((bsy[h1] - 30) < (bgy[h2] + 30))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if (bgt[h2] == 5) { if (((((bsx[h1] + 30) > (bgx[h2] - 50)) and ((bsx[h1] - 90) < (bgx[h2] + 150))) and ((bsy[h1] + 50) > (bgy[h2] - 40))) and ((bsy[h1] - 50) < (bgy[h2] + 40))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if (bgt[h2] == 3) { if (((((bsx[h1] + 30) > (bgx[h2] - 40)) and ((bsx[h1] - 90) < (bgx[h2] + 40))) and ((bsy[h1] + 30) > (bgy[h2] - 40))) and ((bsy[h1] - 30) < (bgy[h2] + 40))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if (bgt[h2] == 1) { if (((((bsx[h1] + 30) > (bgx[h2] - 70)) and ((bsx[h1] - 90) < (bgx[h2] + 70))) and ((bsy[h1] + 45) > (bgy[h2] - 70))) and ((bsy[h1] - 45) < (bgy[h2] + 70))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bgt[h2] == 14) { if ((((((bsx[h1] + 30) > (bgx[h2] - 10)) and ((bsx[h1] - 90) < (bgx[h2] + 50))) and ((bsy[h1] + 30) > (bgy[h2] - 20))) and ((bsy[h1] - 30) < (bgy[h2] + 30))) or (((((bsx[h1] + 30) > (bgx[h2] + 50)) and ((bsx[h1] - 90) < (bgx[h2] + 100))) and ((bsy[h1] + 30) > (bgy[h2] + 10))) and ((bsy[h1] - 30) < (bgy[h2] + 450)))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if ((bgt[h2] > 6) and (bgt[h2] < 11)) { if (((((bsx[h1] + 25) > (bgx[h2] - 30)) and ((bsx[h1] - 25) < (bgx[h2] + 30))) and ((bsy[h1] + 25) > (bgy[h2] - 30))) and ((bsy[h1] - 25) < (bgy[h2] + 30))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if (bgt[h2] == 5) { if (((((bsx[h1] + 25) > (bgx[h2] - 50)) and ((bsx[h1] - 25) < (bgx[h2] + 180))) and ((bsy[h1] + 25) > (bgy[h2] - 40))) and ((bsy[h1] - 25) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if (bgt[h2] == 3) { if (((((bsx[h1] + 25) > (bgx[h2] - 40)) and ((bsx[h1] - 25) < (bgx[h2] + 40))) and ((bsy[h1] + 25) > (bgy[h2] - 40))) and ((bsy[h1] - 25) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if (bgt[h2] == 1) { if (((((bsx[h1] + 25) > (bgx[h2] - 70)) and ((bsx[h1] - 25) < (bgx[h2] + 70))) and ((bsy[h1] + 25) > (bgy[h2] - 70))) and ((bsy[h1] - 25) < (bgy[h2] + 70))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } } h2++; } } h1++; } if (bbl < 1) { gotoAndPlay (76); } if (introd._y >= -600) { introd._y = introd._y - 4; if (introd._y < 300) { introd._alpha = introd._y / 3; } } h1 = 1; while (h1 < 6) { if (bgt[h1] == 0) { h3 = random(300 + (dist / 2)); if ((dist < 200) or (dist > 5800)) { h3 = 1000; } if ((dist == 50) or (dist == 49)) { h2 = 1; while (h2 < 6) { bgl[h2] = -1; h2++; } } if (h3 < 40) { bgt[h1] = 1; bgl[h1] = 7; bgx[h1] = 900 + random(400); bgy[h1] = (random(11) * 40) + 100; } if ((h3 > 39) and (h3 < 71)) { bgt[h1] = 3; bgl[h1] = 4; bgx[h1] = 900 + random(400); bgy[h1] = (random(11) * 40) + 100; } if ((h3 > 70) and (h3 < 81)) { bgt[h1] = 5; bgs[h1] = 1; bgl[h1] = 4; bgx[h1] = 700 + random(200); bgy[h1] = 650; } if ((h3 > 80) and (h3 < 100)) { bgt[h1] = 7; bgs[h1] = 1; bgl[h1] = 2; bgx[h1] = 800 + random(200); bgy[h1] = random(400) + 100; } if ((h3 > 100) and (h3 < 110)) { bgt[h1] = 8; bgs[h1] = 1; bgl[h1] = 1; bgx[h1] = -50 - random(200); bgy[h1] = random(400) + 100; } if ((h3 > 110) and (h3 < 120)) { bgt[h1] = 9; bgs[h1] = 1; bgl[h1] = 1; bgx[h1] = 500 + random(100); bgy[h1] = -50; } if ((h3 > 120) and (h3 < 130)) { bgt[h1] = 10; bgs[h1] = 1; bgl[h1] = 1; bgx[h1] = 500 + random(100); bgy[h1] = 650; } if ((h3 > 130) and (h3 < 136)) { bgt[h1] = 12; bgs[h1] = 1; bgl[h1] = 16; bgx[h1] = 650 + random(150); bgy[h1] = 600; } } if (bgt[h1] > 0) { if (bgt[h1] == 15) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 58; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 59; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 60; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 61; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 62; } if ((bgs[h1] == 11) or (bgs[h1] == 12)) { bgdraw[h1] = 63; } if ((bgs[h1] == 13) or (bgs[h1] == 14)) { bgdraw[h1] = 64; } if (bgs[h1] > 14) { bgdraw[h1] = 65; } bgx[h1] = bgx[h1] - 20; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 17) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 14) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 56; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 57; } if (step == 1) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = random(12) + 1; bgsx[bgsn] = bgx[h1] - 45; bgsy[bgsn] = bgy[h1] - 10; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[h1] = bgs[h1] + 1; if (bgs[h1] == 5) { bgs[h1] = 1; } bgx[h1] = bgx[h1] - 3; if (bgl[h1] < 1) { baddy2.start(); bgt[h1] = 15; bgs[h1] = 1; } if (((((bgx[h1] - 20) < bb._x) and ((bgx[h1] + 160) > bb._x)) and ((bgy[h1] - 20) < bb._y)) and ((bgy[h1] + 450) > bb._y)) { bbl = bbl - 5; bgx[h1] = bgx[h1] + 5; } if (bgx[h1] < -200) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 13) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 52; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 53; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 54; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 55; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 56; } if (bgs[h1] > 10) { bgdraw[h1] = 57; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 13) { bgt[h1] = 14; bgs[h1] = 1; } if (bgl[h1] < 1) { } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 10; bgy[h1] = bgy[h1] + 15; bbl = bbl - 5; } if (bgy[h1] < -50) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 12) { bgdraw[h1] = 50 + random(2); bgy[h1] = bgy[h1] - 10; if (bgy[h1] < 180) { bgt[h1] = 13; bgs[h1] = 1; } } if (bgt[h1] == 11) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 47; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 46; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 45; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 44; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 43; } if (bgs[h1] > 10) { bgdraw[h1] = 42; } bgx[h1] = bgx[h1] - 10; bgy[h1] = bgy[h1] + 17; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 13) { bgs[h1] = 1; } if ((bgx[h1] < -50) or (bgy[h1] > 650)) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 10) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 39; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 40; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 39; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 41; } bgx[h1] = bgx[h1] - 6; bgy[h1] = bgy[h1] - 12; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 10; bgy[h1] = bgy[h1] + 15; bbl = bbl - 5; } if (bgy[h1] < -50) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 9) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 36; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 37; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 36; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 38; } bgx[h1] = bgx[h1] - 6; bgy[h1] = bgy[h1] + 12; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 10; bgy[h1] = bgy[h1] - 15; bbl = bbl - 5; } if (bgy[h1] > 650) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 8) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 33; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 34; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 33; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 35; } bgx[h1] = bgx[h1] + 12; if ((bgx[h1] - 20) > bb._x) { bgx[h1] = bgx[h1] + 16; } if (bb._y < bgy[h1]) { bgy[h1] = bgy[h1] - 6; } if (bb._y > bgy[h1]) { bgy[h1] = bgy[h1] + 6; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 130) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] - 15; bbl = bbl - 5; } if (bgx[h1] > 870) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 7) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 30; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 31; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 30; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 32; } bgx[h1] = bgx[h1] - 20; if (bb._y < bgy[h1]) { bgy[h1] = bgy[h1] - 6; } if (bb._y > bgy[h1]) { bgy[h1] = bgy[h1] + 6; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 25; bbl = bbl - 5; } if (bgx[h1] < -500) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 5) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 20; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 21; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 22; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 23; h3 = random(6); if ((h3 == 1) and (bgst[bgsn] == 0)) { bgst[bgsn] = 1; bgsd[bgsn] = 9 + random(3); bgsx[bgsn] = bgx[h1] - 50; bgsy[bgsn] = bgy[h1]; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[h1] = bgs[h1] + 1; if (bgs[h1] == 9) { bgs[h1] = 1; } bgx[h1] = bgx[h1] - 6; bgy[h1] = bgy[h1] - 10; if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 6; bgs[h1] = 1; } if (((((bgx[h1] - 50) < bb._x) and ((bgx[h1] + 180) > bb._x)) and ((bgy[h1] - 60) < bb._y)) and ((bgy[h1] + 60) > bb._y)) { bbl = bbl - bgl[h1]; bgx[h1] = bgx[h1] + 15; } if ((bgx[h1] < -200) or (bgy[h1] < -50)) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 6) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 24; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 25; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 26; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 27; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 28; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] == 11) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 3) { bgdraw[h1] = 10; if (bgl[h1] < 3) { bgdraw[h1] = 11; } bgx[h1] = bgx[h1] - 30; if (bgl[h1] < 1) { baddy2.start(); bgt[h1] = 4; bgs[h1] = 1; } if (((((bgx[h1] - 50) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 40) < bb._y)) and ((bgy[h1] + 50) > bb._y)) { bbl = bbl - (3 * bgl[h1]); baddy2.start(); bgt[h1] = 4; bgs[h1] = 1; } if (bgx[h1] < -500) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 4) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 12; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 13; } if (bgs[h1] > 4) { bgdraw[h1] = 14; } bgx[h1] = bgx[h1] - 40; if (bgs[h1] == 7) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } bgs[h1] = bgs[h1] + 1; } if (bgt[h1] == 1) { bgdraw[h1] = 2; if (bgl[h1] < 4) { bgdraw[h1] = 6; } bgx[h1] = bgx[h1] - 15; if (bgl[h1] < 1) { baddy2.start(); bgt[h1] = 2; bgs[h1] = 1; } if (((((bgx[h1] - 100) < bb._x) and ((bgx[h1] + 160) > bb._x)) and ((bgy[h1] - 100) < bb._y)) and ((bgy[h1] + 120) > bb._y)) { bbl = bbl - (3 * bgl[h1]); baddy2.start(); bgt[h1] = 2; bgs[h1] = 1; } if (bgx[h1] < -500) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 2) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 3; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 4; } if (bgs[h1] > 4) { bgdraw[h1] = 5; } bgx[h1] = bgx[h1] - 40; if (bgs[h1] == 7) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } bgs[h1] = bgs[h1] + 1; } } h1++; } h3 = 2; if ((step > 0) and (step < 4)) { h3 = 0; } if ((step > 3) and (step < 8)) { h3 = 1; } h1 = 1; while (h1 < 10) { if (bgst[h1] > 0) { if (bgst[h1] == 1) { if (bgsd[h1] == 1) { bgsdraw[h1] = 2 + h3; bgsy[h1] = bgsy[h1] - 12; } if (bgsd[h1] == 2) { bgsdraw[h1] = 5 + h3; bgsy[h1] = bgsy[h1] - 8; bgsx[h1] = bgsx[h1] + 5; } if (bgsd[h1] == 3) { bgsdraw[h1] = 8 + h3; bgsy[h1] = bgsy[h1] - 5; bgsx[h1] = bgsx[h1] + 8; } if (bgsd[h1] == 4) { bgsdraw[h1] = 11 + h3; bgsx[h1] = bgsx[h1] + 12; } if (bgsd[h1] == 5) { bgsdraw[h1] = 14 + h3; bgsy[h1] = bgsy[h1] + 5; bgsx[h1] = bgsx[h1] + 8; } if (bgsd[h1] == 6) { bgsdraw[h1] = 17 + h3; bgsy[h1] = bgsy[h1] + 8; bgsx[h1] = bgsx[h1] + 5; } if (bgsd[h1] == 7) { bgsdraw[h1] = 20 + h3; bgsy[h1] = bgsy[h1] + 12; } if (bgsd[h1] == 8) { bgsdraw[h1] = 23 + h3; bgsy[h1] = bgsy[h1] + 8; bgsx[h1] = bgsx[h1] - 5; } if (bgsd[h1] == 9) { bgsdraw[h1] = 26 + h3; bgsy[h1] = bgsy[h1] + 5; bgsx[h1] = bgsx[h1] - 8; } if (bgsd[h1] == 10) { bgsdraw[h1] = 29 + h3; bgsx[h1] = bgsx[h1] - 12; } if (bgsd[h1] == 11) { bgsdraw[h1] = 32 + h3; bgsy[h1] = bgsy[h1] - 5; bgsx[h1] = bgsx[h1] - 8; } if (bgsd[h1] == 12) { bgsdraw[h1] = 35 + h3; bgsy[h1] = bgsy[h1] - 8; bgsx[h1] = bgsx[h1] - 5; } if ((((bgsx[h1] < -50) or (bgsx[h1] > 850)) or (bgsy[h1] < -50)) or (bgsy[h1] > 650)) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } if (ad == 1) { if (((((bgsx[h1] - 35) < (ax + 105)) and ((bgsx[h1] + 35) > (ax + 25))) and ((bgsy[h1] - 35) < (ay + 105))) and ((bgsy[h1] + 35) > (ay + 25))) { bgst[h1] = 2; bgsd[h1] = 1; } } if (((((bgsx[h1] - 25) < (bb._x + 10)) and ((bgsx[h1] + 25) > (bb._x - 150))) and ((bgsy[h1] - 25) < bb._y)) and ((bgsy[h1] + 25) > bb._y)) { bbl = bbl - 10; bgst[h1] = 2; bgsd[h1] = 1; } } if (bgst[h1] == 2) { if ((bgsd[h1] == 1) or (bgsd[h1] == 2)) { bgsdraw[h1] = 38; } if ((bgsd[h1] == 3) or (bgsd[h1] == 4)) { bgsdraw[h1] = 39; } if (bgsd[h1] > 4) { bgsdraw[h1] = 40; } bgsx[h1] = bgsx[h1] - 15; bgsd[h1] = bgsd[h1] + 1; if (bgsd[h1] == 7) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } } } h1++; } if (bbd == 3) { bb.gotoAndStop(32 + bbs); angelofdeathfg.gotoAndStop(bbs + 1); angelofdeathbg.gotoAndStop(bbs + 1); } if (bbd == 2) { switch (bbs) { case 1 : bb.gotoAndStop(17); break; case 2 : bb.gotoAndStop(18); break; case 3 : bb.gotoAndStop(19); break; case 4 : bb.gotoAndStop(20); break; case 5 : bb.gotoAndStop(21); break; case 6 : bb.gotoAndStop(22); break; case 7 : bb.gotoAndStop(23); break; case 8 : bb.gotoAndStop(24); break; case 9 : bb.gotoAndStop(25); break; case 10 : bb.gotoAndStop(26); break; case 11 : bb.gotoAndStop(27); break; case 12 : bb.gotoAndStop(28); break; case 13 : bb.gotoAndStop(29); break; case 14 : bb.gotoAndStop(30); break; case 15 : bb.gotoAndStop(31); break; case 16 : bb.gotoAndStop(32); } } if (bbd == 1) { switch (bbs) { case 0 : bb.gotoAndStop(12); break; case 1 : bb.gotoAndStop(13); break; case 2 : bb.gotoAndStop(14); break; case 3 : bb.gotoAndStop(15); break; case 4 : bb.gotoAndStop(16); break; case 5 : bb.gotoAndStop(14); break; case 6 : bb.gotoAndStop(12); } } if (bbd == 0) { switch (step) { case 1 : bb.gotoAndStop(2); break; case 2 : bb.gotoAndStop(3); break; case 3 : bb.gotoAndStop(4); break; case 4 : bb.gotoAndStop(5); break; case 5 : bb.gotoAndStop(6); break; case 6 : bb.gotoAndStop(7); break; case 7 : bb.gotoAndStop(8); break; case 8 : bb.gotoAndStop(9); break; case 9 : bb.gotoAndStop(10); break; case 10 : bb.gotoAndStop(11); } } switch (step) { case 1 : abyss.gotoAndStop(2); break; case 2 : abyss.gotoAndStop(3); break; case 3 : abyss.gotoAndStop(4); break; case 4 : abyss.gotoAndStop(5); break; case 5 : abyss.gotoAndStop(6); break; case 6 : abyss.gotoAndStop(2); break; case 7 : abyss.gotoAndStop(3); break; case 8 : abyss.gotoAndStop(4); break; case 9 : abyss.gotoAndStop(5); break; case 10 : abyss.gotoAndStop(6); } if (ad == 1) { abyss.gotoAndStop(random(5) + 2); } abyss._x = ax; abyss._y = ay; s1._x = s1._x - 60; if ((s1._x < -200) and (dist > 60)) { s1._x = 800; s1.gotoAndStop(random(3) + 2); } s2._x = s2._x - 80; if ((s2._x < -400) and (dist > 40)) { s2._x = 800; s2.gotoAndStop(random(3) + 2); } s3._x = s3._x - 100; if ((s3._x < -600) and (dist > 30)) { s3._x = 800 + random(80); s3.gotoAndStop(random(5) + 2); } s4._x = s4._x - 120; if ((s4._x < -800) and (dist > 40)) { s4._x = 800 + random(100); s4.gotoAndStop(random(5) + 2); } s5._x = s5._x - 80; if ((s5._x < -400) and (dist > 50)) { s5._x = 800 + random(50); s5.gotoAndStop(random(5) + 2); } h1 = 1; while (h1 < 12) { if (bst[h1] == 0) { bbdraw[h1] = 1; } if (bst[h1] == 1) { if (bsd[h1] == 0) { bbdraw[h1] = 2; } if (bsd[h1] == 1) { bbdraw[h1] = 3; } if (bsd[h1] == 2) { bbdraw[h1] = 4; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } bsx[h1] = bsx[h1] + 30; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bsd[h1] == 0) { bbdraw[h1] = 5; } if (bsd[h1] == 1) { bbdraw[h1] = 6; } if (bsd[h1] == 2) { bbdraw[h1] = 7; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } if (bst[h1] == 2) { bsx[h1] = bsx[h1] + 20; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 3) { bsy[h1] = bsy[h1] - 20; if (bsy[h1] < -100) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 4) { bsy[h1] = bsy[h1] + 20; if (bsy[h1] > 700) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 5) { bsx[h1] = bsx[h1] - 20; if (bsx[h1] < -100) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } } if (bst[h1] == 6) { if (bsd[h1] == 1) { bbdraw[h1] = 8; } if (bsd[h1] == 2) { bbdraw[h1] = 9; } if (bsd[h1] == 3) { bbdraw[h1] = 10; } if (bsd[h1] > 3) { bbdraw[h1] = 11; } bsx[h1] = bsx[h1] - 35; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 6) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 7) { if (bsd[h1] == 1) { bbdraw[h1] = 12; } if (bsd[h1] == 2) { bbdraw[h1] = 13; } if (bsd[h1] > 2) { bbdraw[h1] = 14; } bsx[h1] = bsx[h1] - 45; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 5) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } h1++; } bgs1._x = bgsx[1]; bgs1._y = bgsy[1]; bgs2._x = bgsx[2]; bgs2._y = bgsy[2]; bgs3._x = bgsx[3]; bgs3._y = bgsy[3]; bgs4._x = bgsx[4]; bgs4._y = bgsy[4]; bgs5._x = bgsx[5]; bgs5._y = bgsy[5]; bgs6._x = bgsx[6]; bgs6._y = bgsy[6]; bgs7._x = bgsx[7]; bgs7._y = bgsy[7]; bgs8._x = bgsx[8]; bgs8._y = bgsy[8]; bgs9._x = bgsx[9]; bgs9._y = bgsy[9]; bbb1._x = bsx[1]; bbb1._y = bsy[1]; bbb2._x = bsx[2]; bbb2._y = bsy[2]; bbb3._x = bsx[3]; bbb3._y = bsy[3]; bbb4._x = bsx[4]; bbb4._y = bsy[4]; bbb5._x = bsx[5]; bbb5._y = bsy[5]; bbb6._x = bsx[6]; bbb6._y = bsy[6]; bbb7._x = bsx[7]; bbb7._y = bsy[7]; bbb8._x = bsx[8]; bbb8._y = bsy[8]; bbb9._x = bsx[9]; bbb9._y = bsy[9]; bbb10._x = bsx[10]; bbb10._y = bsy[10]; bbb11._x = bsx[11]; bbb11._y = bsy[11]; bgs1.gotoAndStop(bgsdraw[1]); bgs2.gotoAndStop(bgsdraw[2]); bgs3.gotoAndStop(bgsdraw[3]); bgs4.gotoAndStop(bgsdraw[4]); bgs5.gotoAndStop(bgsdraw[5]); bgs6.gotoAndStop(bgsdraw[6]); bgs7.gotoAndStop(bgsdraw[7]); bgs8.gotoAndStop(bgsdraw[8]); bgs9.gotoAndStop(bgsdraw[9]); bbb1.gotoAndStop(bbdraw[1]); bbb2.gotoAndStop(bbdraw[2]); bbb3.gotoAndStop(bbdraw[3]); bbb4.gotoAndStop(bbdraw[4]); bbb5.gotoAndStop(bbdraw[5]); bbb6.gotoAndStop(bbdraw[6]); bbb7.gotoAndStop(bbdraw[7]); bbb8.gotoAndStop(bbdraw[8]); bbb9.gotoAndStop(bbdraw[9]); bbb10.gotoAndStop(bbdraw[10]); bbb11.gotoAndStop(bbdraw[11]); bg1._x = bgx[1]; bg1._y = bgy[1]; bg2._x = bgx[2]; bg2._y = bgy[2]; bg3._x = bgx[3]; bg3._y = bgy[3]; bg4._x = bgx[4]; bg4._y = bgy[4]; bg5._x = bgx[5]; bg5._y = bgy[5]; bg1.gotoAndStop(bgdraw[1]); bg2.gotoAndStop(bgdraw[2]); bg3.gotoAndStop(bgdraw[3]); bg4.gotoAndStop(bgdraw[4]); bg5.gotoAndStop(bgdraw[5]); if (angelup._x > -1000) { angelup._x = angelup._x - 18; if ((((bb._x > (angelup._x - 40)) and ((bb._x - 180) < (angelup._x + 40))) and (bb._y > (angelup._y - 40))) and (bb._y < (angelup._y + 40))) { angelup._x = -1000; angel = angel + 100; } } if (health._x > -1000) { health._x = health._x - 18; if ((((bb._x > (health._x - 40)) and ((bb._x - 180) < (health._x + 40))) and (bb._y > (health._y - 40))) and (bb._y < (health._y + 40))) { health._x = -1000; bbl = bbl + 50; } }Frame 16step = step + 1; if (step > 10) { step = 1; } dist = dist - 1; if (dist > 1) { gotoAndPlay (15); } if (dist < 2) { gotoAndPlay (17); }Frame 17step = 1; bbd = 0; bbs = 0; ad = 1; ad = 1; bbsn = 1; bgsn = 1; bgd = 21; bgt[1] = 1; bgs[1] = 0; bgl[1] = 1000; bgx[1] = -200; bgy[1] = 250; angeldeath2.start();Frame 18if (Key.isDown(38) and (bb._y > 80)) { bb._y = bb._y - 12; } if (Key.isDown(40) and (bb._y < 520)) { bb._y = bb._y + 12; } if (Key.isDown(37) and (bb._x > 80)) { bb._x = bb._x - 12; } if (Key.isDown(39) and (bb._x < 700)) { bb._x = bb._x + 12; } if (Key.isDown(65)) { ad = 1; } if (Key.isDown(83)) { ad = 2; } if (Key.isDown(68)) { ad = 3; } if (Key.isDown(70)) { ad = 4; } if (bbd == 0) { angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); if (bbs < 30) { bbs = bbs + 1; } } if (bbd == 1) { bbs = bbs + 1; if ((bbs == 4) and (bst[bbsn] == 0)) { bst[bbsn] = 1; bsd[bbsn] = 0; bsx[bbsn] = bb._x + 120; bsy[bbsn] = bb._y; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bbs > 6) { bbd = 0; } } if (bbd == 2) { if ((bbs > 9) and (bbs < 15)) { h2 = 1; while (h2 < 6) { if (bgt[h2] > 0) { if (((((bb._x + 150) > (bgx[1] - 20)) and ((bb._x - 10) < (bgx[1] + 35))) and ((bb._y + 70) > (bgy[1] - 40))) and ((bb._y - 140) < (bgy[1] + 40))) { if (bgl[h2] > 0) { angel = angel + 2; } bgl[1] = bgl[1] - 2; bgx[1] = (bgx[1] + 2) + random(5); bgy[1] = (bgy[1] - 2) + random(5); } } h2++; } } bbs = bbs + 1; if (bbs > 16) { bbd = 0; } } if (bbd == 3) { bgl[1] = bgl[1] - 2; h1 = 1; while (h1 < 10) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; h1++; } bbs = bbs + 1; ad = 1; if (bbs > 21) { bbd = 0; angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); } } if ((Key.isDown(16) and (bbd == 0)) and (angel > 99)) { s6._x = s6._x + 3000; s7._x = s7._x + 3000; s8._x = s8._x + 3000; s9._x = s9._x + 3000; s10._x = s10._x + 3000; s11._x = s11._x + 3000; s12._x = s12._x + 3000; s13._x = s13._x + 3000; s14._x = s14._x + 3000; s15._x = s15._x + 3000; s16._x = s16._x + 3000; s17._x = s17._x + 3000; s18._x = s18._x + 3000; s19._x = s19._x + 3000; s20._x = s20._x + 3000; angeldeath1.start(); baddy2.start(); angeldeath2.start(); bbd = 3; bbs = 1; angel = angel - 100; } if ((((Key.isDown(90) or Key.isDown(88)) or Key.isDown(67)) or Key.isDown(86)) and (bbd == 0)) { brazor.start(); bbd = 2; bbs = 1; } if ((Key.isDown(32) and (bbd == 0)) and (bbs > 9)) { tblaster.start(); bbd = 1; bbs = 0; } if (ad == 1) { switch (step) { case 1 : ax = bb._x - 160; ay = bb._y - 220; break; case 2 : ax = bb._x - 100; ay = bb._y - 220; break; case 3 : ax = bb._x - 40; ay = bb._y - 180; break; case 4 : ax = bb._x - 10; ay = bb._y - 120; break; case 5 : ax = bb._x - 40; ay = bb._y - 60; break; case 6 : ax = bb._x - 100; ay = bb._y - 20; break; case 7 : ax = bb._x - 160; ay = bb._y - 20; break; case 8 : ax = bb._x - 220; ay = bb._y - 60; break; case 9 : ax = bb._x - 250; ay = bb._y - 120; break; case 10 : ax = bb._x - 220; ay = bb._y - 180; } } if (ad == 2) { if ((step == 1) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 2; bsd[bbsn] = 0; bsx[bbsn] = ax + 130; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if ((bb._x - 220) < ax) { ax = ax - 4; } if ((bb._x - 190) > ax) { ax = ax + 4; } if ((bb._y - 90) < ay) { ay = ay - 4; } if ((bb._y - 120) > ay) { ay = ay + 4; } } if (ad == 3) { if (step == 1) { if (bst[bbsn] == 0) { abyssshot.start(); bst[bbsn] = 3; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 70; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bst[bbsn] == 0) { bst[bbsn] = 4; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 130; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } } ay = bb._y - 150; if ((bb._x - 120) < ax) { ax = ax - 2; } if ((bb._x - 150) > ax) { ax = ax + 2; } } if (ad == 4) { if (((step == 1) or (step == 6)) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 5; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } ax = bb._x - 200; if ((bb._y - 120) < ay) { ay = ay - 2; } if ((bb._y - 150) > ay) { ay = ay + 2; } } h1 = 1; while (h1 < 12) { if ((bst[h1] > 0) and (bst[h1] < 6)) { if (bst[h1] == 1) { if (bgt[1] == 1) { if (((((bsx[h1] + 30) > (bgx[1] - 20)) and ((bsx[h1] - 90) < (bgx[1] + 35))) and ((bsy[h1] + 30) > (bgy[1] - 40))) and ((bsy[h1] - 30) < (bgy[1] + 40))) { tblasthit.start(); bgl[1] = bgl[1] - 3; if (bgl[1] > 0) { angel = angel + 3; bst[h1] = 6; bsd[h1] = 1; } } } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bgt[1] == 1) { if (((((bsx[h1] + 25) > (bgx[1] - 20)) and ((bsx[h1] - 25) < (bgx[1] + 35))) and ((bsy[h1] + 25) > (bgy[1] - 40))) and ((bsy[h1] - 25) < (bgy[1] + 40))) { if (bgl[1] > 0) { angel = angel + 1; } abysshit.start(); bgl[1] = bgl[1] - 1; bst[h1] = 7; bsd[h1] = 1; } } } } h1++; } if (bbl < 1) { gotoAndPlay (76); } hatedeath.gotoAndStop(0); h3 = random(100); if (h3 < 5) { hatedeath.gotoAndStop(random(4) + 2); } if (bgt[1] == 1) { if (bgd == 24) { if ((bgs[1] > 0) and (bgs[1] < 8)) { bgdraw[1] = 71; } if ((bgs[1] > 7) and (bgs[1] < 15)) { bgdraw[1] = 72; } if (bgs[1] > 14) { bgdraw[1] = 73; } hatedeath.gotoAndStop(bgs[1]); bgs[1] = bgs[1] + 1; if (bgs[1] > 50) { gotoAndPlay (20); } bgx[1] = bgx[1] - 4; bgy[1] = bgy[1] + 1; } if (bgd == 23) { if ((bgs[1] > 0) and (bgs[1] < 8)) { bgdraw[1] = 41; } if ((bgs[1] > 7) and (bgs[1] < 15)) { bgdraw[1] = 42; } if (bgs[1] > 14) { bgdraw[1] = 43; } hatedeath.gotoAndStop(bgs[1]); bgs[1] = bgs[1] + 1; if (bgs[1] > 50) { gotoAndPlay (20); } bgx[1] = bgx[1] - 4; bgy[1] = bgy[1] + 1; } if (bgd == 21) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 2; } if (bgs[1] == 3) { bgdraw[1] = 36; } if ((bgs[1] == 4) or (bgs[1] == 5)) { bgdraw[1] = 3; } if (bgs[1] == 6) { bgdraw[1] = 36; } bgs[1] = bgs[1] + 1; if (bgs[1] > 6) { bgs[1] = 1; } bgx[1] = bgx[1] + 20; if (bgx[1] > 690) { bgd = 11; bgs[1] = 1; } } if (bgd == 16) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 52; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 53; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 54; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 55; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 54; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 53; } if (bgs[1] > 12) { bgdraw[1] = 52; } if ((((bgs[1] == 2) or (bgs[1] == 6)) or (bgs[1] == 10)) or (bgs[1] == 14)) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 6; bgsx[bgsn] = -80 + (45 * bgs[1]); bgsy[bgsn] = -10; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 2; bgs[1] = 1; } } if (bgd == 15) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 8; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 9; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 10; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 11; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 10; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 9; } if (bgs[1] > 12) { bgdraw[1] = 8; } if ((((bgs[1] == 2) or (bgs[1] == 6)) or (bgs[1] == 10)) or (bgs[1] == 14)) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 8; bgsx[bgsn] = 880 - (45 * bgs[1]); bgsy[bgsn] = -10; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 1; bgs[1] = 1; } } if (bgd == 14) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 52; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 53; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 54; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 55; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 54; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 53; } if (bgs[1] > 12) { bgdraw[1] = 52; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { baddy1.start(); bgst[bgsn] = 3; bgsd[bgsn] = 2; bgsx[bgsn] = 180; bgsy[bgsn] = 640; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 2; bgs[1] = 1; } } if (bgd == 13) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 22; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 23; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 24; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 25; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 24; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 23; } if (bgs[1] > 12) { bgdraw[1] = 22; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { baddy1.start(); bgst[bgsn] = 3; bgsd[bgsn] = 1; bgsx[bgsn] = 610; bgsy[bgsn] = 700; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 1; bgs[1] = 1; } } if (bgd == 12) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 67; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 70; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 71; } if (bgs[1] > 6) { bgdraw[1] = 72; } bgs[1] = bgs[1] + 1; if (bgs[1] > 8) { bgd = 2; bgs[1] = 1; } } if (bgd == 11) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 37; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 38; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 39; } if (bgs[1] > 6) { bgdraw[1] = 40; } bgs[1] = bgs[1] + 1; if (bgs[1] > 8) { bgd = 1; bgs[1] = 1; } } if (bgd == 10) { bgdraw[1] = 36; bgx[1] = bgx[1] - ((bgx[1] - 100) / 12); bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 100; bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgd = 12; bgs[1] = 1; } } if (bgd == 9) { bgdraw[1] = 66; bgx[1] = bgx[1] + ((700 - bgx[1]) / 12); bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 700; bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgd = 11; bgs[1] = 1; } } if (bgd == 8) { bgdraw[1] = 66; bgx[1] = bgx[1] + ((400 - bgx[1]) / 12); bgy[1] = bgy[1] - ((bgy[1] - 150) / 15); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 400; bgy[1] = 150; bgd = 20; bgs[1] = 1; } } if (bgd == 7) { bgdraw[1] = 36; bgx[1] = bgx[1] - ((bgx[1] - 400) / 12); bgy[1] = bgy[1] - ((bgy[1] - 150) / 15); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 400; bgy[1] = 150; bgd = 20; bgs[1] = 1; } } if (bgd == 6) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 56; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 57; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 58; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 59; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 60; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 61; } if ((bgs[1] == 13) or (bgs[1] == 14)) { bgdraw[1] = 62; } if ((bgs[1] == 15) or (bgs[1] == 16)) { bgdraw[1] = 63; } if ((bgs[1] == 17) or (bgs[1] == 18)) { bgdraw[1] = 64; } if (bgs[1] > 18) { bgdraw[1] = 65; } bgs[1] = bgs[1] + 1; if (bgs[1] > 20) { bgd = 7; bgs[1] = 1; h3 = random(50); if ((h3 > 0) and (h3 < 20)) { bgd = 9; } if ((h3 > 20) and (h3 < 40)) { bgd = 10; } } } if (bgd == 5) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 26; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 27; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 28; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 29; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 30; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 31; } if ((bgs[1] == 13) or (bgs[1] == 14)) { bgdraw[1] = 32; } if ((bgs[1] == 15) or (bgs[1] == 16)) { bgdraw[1] = 33; } if ((bgs[1] == 17) or (bgs[1] == 18)) { bgdraw[1] = 34; } if (bgs[1] > 18) { bgdraw[1] = 35; } bgs[1] = bgs[1] + 1; if (bgs[1] > 20) { bgd = 7; bgs[1] = 1; h3 = random(50); if ((h3 > 0) and (h3 < 20)) { bgd = 9; } if ((h3 > 20) and (h3 < 40)) { bgd = 10; } } } if (bgd == 4) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 48; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 49; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 50; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 51; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 50; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 49; } if (bgs[1] > 12) { bgdraw[1] = 48; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 3; bgsx[bgsn] = bgx[1] + 125; bgsy[bgsn] = bgy[1] - 55; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 4; bgsx[bgsn] = bgx[1] + 150; bgsy[bgsn] = bgy[1] - 40; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { hatespray.start(); bgst[bgsn] = 1; bgsd[bgsn] = 5; bgsx[bgsn] = bgx[1] + 125; bgsy[bgsn] = bgy[1] - 25; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 2; bgs[1] = 1; } } if (bgd == 3) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 8; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 9; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 10; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 11; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 10; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 9; } if (bgs[1] > 12) { bgdraw[1] = 8; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { hatespray.start(); bgst[bgsn] = 1; bgsd[bgsn] = 11; bgsx[bgsn] = bgx[1] - 95; bgsy[bgsn] = bgy[1] - 55; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 10; bgsx[bgsn] = bgx[1] - 110; bgsy[bgsn] = bgy[1] - 40; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 9; bgsx[bgsn] = bgx[1] - 95; bgsy[bgsn] = bgy[1] - 25; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 1; bgs[1] = 1; } } if (bgd == 2) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 44; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 45; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 46; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 47; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 46; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 45; } bgs[1] = bgs[1] + 1; if (bgs[1] > 12) { bgs[1] = 1; } h3 = random(200); if ((h3 > 0) and (h3 < 10)) { bgd = 4; bgs[1] = 1; } if ((h3 > 10) and (h3 < 20)) { bgd = 6; bgs[1] = 1; } if (((h3 > 20) and (h3 < 30)) and (bgy[1] > 300)) { bgd = 14; bgs[1] = 1; } if (((h3 > 30) and (h3 < 40)) and (bgy[1] < 301)) { bgd = 16; angeldeath2.start(); bgs[1] = 1; } } if (bgd == 1) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 4; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 5; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 6; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 7; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 6; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 5; } bgs[1] = bgs[1] + 1; if (bgs[1] > 12) { bgs[1] = 1; } h3 = random(200); if ((h3 > 0) and (h3 < 10)) { bgd = 3; bgs[1] = 1; } if ((h3 > 10) and (h3 < 20)) { bgd = 5; bgs[1] = 1; } if (((h3 > 20) and (h3 < 30)) and (bgy[1] > 300)) { bgd = 13; bgs[1] = 1; } if (((h3 > 30) and (h3 < 40)) and (bgy[1] < 301)) { angeldeath1.start(); bgd = 15; bgs[1] = 1; } } if (bgd == 20) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 37; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 38; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 39; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 40; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 12; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 13; } if ((bgs[1] == 13) or (bgs[1] == 14)) { bgdraw[1] = 14; } if ((bgs[1] == 15) or (bgs[1] == 16)) { bgdraw[1] = 15; } if ((bgs[1] == 17) or (bgs[1] == 18)) { bgdraw[1] = 16; } if ((bgs[1] == 19) or (bgs[1] == 20)) { bgdraw[1] = 17; } if ((bgs[1] == 21) or (bgs[1] == 22)) { bgdraw[1] = 18; } if ((bgs[1] == 23) or (bgs[1] == 24)) { bgdraw[1] = 19; } if ((bgs[1] == 25) or (bgs[1] == 26)) { bgdraw[1] = 20; } if ((bgs[1] == 27) or (bgs[1] == 28)) { bgdraw[1] = 21; } if ((bgs[1] == 29) or (bgs[1] == 30)) { bgdraw[1] = 19; } if ((bgs[1] == 31) or (bgs[1] == 32)) { bgdraw[1] = 17; } if ((bgs[1] == 33) or (bgs[1] == 34)) { bgdraw[1] = 15; } if ((bgs[1] == 35) or (bgs[1] == 36)) { bgdraw[1] = 13; } if (bgs[1] == 28) { hatespray.start(); angeldeath1.start(); if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 7; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 6; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 8; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 5; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 9; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 4; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 10; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 3; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 11; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } if (bgs[1] > 36) { bgdraw[1] = 5; } bgs[1] = bgs[1] + 1; if (bgs[1] > 38) { bgd = 5; bgs[1] = 1; } } } h3 = 2; if ((step > 0) and (step < 4)) { h3 = 0; } if ((step > 3) and (step < 8)) { h3 = 1; } h1 = 1; while (h1 < 10) { if (bgst[h1] > 0) { if (bgst[h1] == 1) { if (bgsd[h1] == 1) { bgsdraw[h1] = 2 + h3; bgsy[h1] = bgsy[h1] - 15; } if (bgsd[h1] == 2) { bgsdraw[h1] = 5 + h3; bgsy[h1] = bgsy[h1] - 12; bgsx[h1] = bgsx[h1] + 9; } if (bgsd[h1] == 3) { bgsdraw[h1] = 8 + h3; bgsy[h1] = bgsy[h1] - 9; bgsx[h1] = bgsx[h1] + 12; } if (bgsd[h1] == 4) { bgsdraw[h1] = 11 + h3; bgsx[h1] = bgsx[h1] + 15; } if (bgsd[h1] == 5) { bgsdraw[h1] = 14 + h3; bgsy[h1] = bgsy[h1] + 9; bgsx[h1] = bgsx[h1] + 12; } if (bgsd[h1] == 6) { bgsdraw[h1] = 17 + h3; bgsy[h1] = bgsy[h1] + 12; bgsx[h1] = bgsx[h1] + 9; } if (bgsd[h1] == 7) { bgsdraw[h1] = 20 + h3; bgsy[h1] = bgsy[h1] + 15; } if (bgsd[h1] == 8) { bgsdraw[h1] = 23 + h3; bgsy[h1] = bgsy[h1] + 12; bgsx[h1] = bgsx[h1] - 9; } if (bgsd[h1] == 9) { bgsdraw[h1] = 26 + h3; bgsy[h1] = bgsy[h1] + 9; bgsx[h1] = bgsx[h1] - 12; } if (bgsd[h1] == 10) { bgsdraw[h1] = 29 + h3; bgsx[h1] = bgsx[h1] - 15; } if (bgsd[h1] == 11) { bgsdraw[h1] = 32 + h3; bgsy[h1] = bgsy[h1] - 9; bgsx[h1] = bgsx[h1] - 12; } if (bgsd[h1] == 12) { bgsdraw[h1] = 35 + h3; bgsy[h1] = bgsy[h1] - 12; bgsx[h1] = bgsx[h1] - 9; } if ((((bgsx[h1] < -50) or (bgsx[h1] > 850)) or (bgsy[h1] < -50)) or (bgsy[h1] > 650)) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } if (ad == 1) { if (((((bgsx[h1] - 35) < (ax + 105)) and ((bgsx[h1] + 35) > (ax + 25))) and ((bgsy[h1] - 35) < (ay + 105))) and ((bgsy[h1] + 35) > (ay + 25))) { bgst[h1] = 2; bgsd[h1] = 1; } } if (((((bgsx[h1] - 25) < (bb._x + 10)) and ((bgsx[h1] + 25) > (bb._x - 150))) and ((bgsy[h1] - 25) < bb._y)) and ((bgsy[h1] + 25) > bb._y)) { bbl = bbl - 10; bgst[h1] = 2; bgsd[h1] = 1; } } if (bgst[h1] == 2) { if ((bgsd[h1] == 1) or (bgsd[h1] == 2)) { bgsdraw[h1] = 38; } if ((bgsd[h1] == 3) or (bgsd[h1] == 4)) { bgsdraw[h1] = 39; } if (bgsd[h1] > 4) { bgsdraw[h1] = 40; } bgsx[h1] = bgsx[h1] - 15; bgsd[h1] = bgsd[h1] + 1; if (bgsd[h1] == 7) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } } if (bgst[h1] == 4) { if ((bgsd[h1] > 0) and (bgsd[h1] < 5)) { bgsdraw[h1] = 52; } if ((bgsd[h1] > 4) and (bgsd[h1] < 9)) { bgsdraw[h1] = 53; } if ((bgsd[h1] > 8) and (bgsd[h1] < 13)) { bgsdraw[h1] = 54; } if ((bgsd[h1] > 12) and (bgsd[h1] < 17)) { bgsdraw[h1] = 55; } if (bgsd[h1] > 16) { bgsdraw[h1] = 56; } bgsd[h1] = bgsd[h1] + 2; bgsx[h1] = bgsx[h1] - 40; if (bgsd[h1] > 22) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } } if (bgst[h1] == 3) { bgsdraw[h1] = 50 + random(2); bgsy[h1] = bgsy[h1] - 12; if (bgsd[h1] > 4) { bgsdraw[h1] = 40; } if (((((bgsx[h1] - 40) < (bb._x + 10)) and ((bgsx[h1] + 40) > (bb._x - 170))) and ((bgsy[h1] - 150) < bb._y)) and ((bgsy[h1] + 300) > bb._y)) { bbl = bbl - 5; } if (((bgsy[h1] == 508) and (bgsx[h1] > -50)) and (bgsx[h1] < 850)) { if (bgsd[h1] == 1) { if (bgst[bgsn] == 0) { baddy2.start(); bgst[bgsn] = 3; bgsd[bgsn] = 1; bgsx[bgsn] = bgsx[h1] - 100; bgsy[bgsn] = 700; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } if (bgsd[h1] == 2) { if (bgst[bgsn] == 0) { bgst[bgsn] = 3; bgsd[bgsn] = 2; bgsx[bgsn] = bgsx[h1] + 100; bgsy[bgsn] = 640; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } } if (bgsy[h1] < 470) { bgst[h1] = 4; } } } h1++; } if ((bgl[1] < 1) and (bgd < 23)) { bgs[1] = 1; hatespray.start(); baddy2.start(); angeldeath2.start(); if (bgx[1] > bb._x) { bgd = 23; } if (bgx[1] <= bb._x) { bgd = 24; } } if ((((((((bgx[1] - 40) < bb._x) and ((bgx[1] + 50) > bb._x)) and ((bgy[1] - 100) < bb._y)) and ((bgy[1] + 100) > bb._y)) and (bgl[1] > 0)) and ((bgd < 7) or (bgd > 12))) and (bgd != 21)) { bbl = bbl - 3; } if (bbd == 3) { bb.gotoAndStop(32 + bbs); angelofdeathfg.gotoAndStop(bbs + 1); angelofdeathbg.gotoAndStop(bbs + 1); } if (bbd == 2) { switch (bbs) { case 1 : bb.gotoAndStop(17); break; case 2 : bb.gotoAndStop(18); break; case 3 : bb.gotoAndStop(19); break; case 4 : bb.gotoAndStop(20); break; case 5 : bb.gotoAndStop(21); break; case 6 : bb.gotoAndStop(22); break; case 7 : bb.gotoAndStop(23); break; case 8 : bb.gotoAndStop(24); break; case 9 : bb.gotoAndStop(25); break; case 10 : bb.gotoAndStop(26); break; case 11 : bb.gotoAndStop(27); break; case 12 : bb.gotoAndStop(28); break; case 13 : bb.gotoAndStop(29); break; case 14 : bb.gotoAndStop(30); break; case 15 : bb.gotoAndStop(31); break; case 16 : bb.gotoAndStop(32); } } if (bbd == 1) { switch (bbs) { case 0 : bb.gotoAndStop(12); break; case 1 : bb.gotoAndStop(13); break; case 2 : bb.gotoAndStop(14); break; case 3 : bb.gotoAndStop(15); break; case 4 : bb.gotoAndStop(16); break; case 5 : bb.gotoAndStop(14); break; case 6 : bb.gotoAndStop(12); } } if (bbd == 0) { switch (step) { case 1 : bb.gotoAndStop(2); break; case 2 : bb.gotoAndStop(3); break; case 3 : bb.gotoAndStop(4); break; case 4 : bb.gotoAndStop(5); break; case 5 : bb.gotoAndStop(6); break; case 6 : bb.gotoAndStop(7); break; case 7 : bb.gotoAndStop(8); break; case 8 : bb.gotoAndStop(9); break; case 9 : bb.gotoAndStop(10); break; case 10 : bb.gotoAndStop(11); } } switch (step) { case 1 : abyss.gotoAndStop(2); break; case 2 : abyss.gotoAndStop(3); break; case 3 : abyss.gotoAndStop(4); break; case 4 : abyss.gotoAndStop(5); break; case 5 : abyss.gotoAndStop(6); break; case 6 : abyss.gotoAndStop(2); break; case 7 : abyss.gotoAndStop(3); break; case 8 : abyss.gotoAndStop(4); break; case 9 : abyss.gotoAndStop(5); break; case 10 : abyss.gotoAndStop(6); } if (ad == 1) { abyss.gotoAndStop(random(5) + 2); } abyss._x = ax; abyss._y = ay; s1._x = s1._x - 15; s1.gotoAndStop(random(3) + 1); if (s1._x < (bgx[1] - 300)) { s1._x = (bgx[1] - 50) + random(120); s1._y = (bgy[1] + 50) + random(70); } s2._x = s2._x - 20; s2.gotoAndStop(random(3) + 1); if (s2._x < (bgx[1] - 380)) { s2._x = (bgx[1] - 60) + random(140); s2._y = (bgy[1] + 50) + random(70); } s3._x = s3._x - 30; s3.gotoAndStop(random(3) + 1); if (s3._x < (bgx[1] - 400)) { s3._x = (bgx[1] - 60) + random(140); s3._y = (bgy[1] + 40) + random(70); } s4._x = s4._x - 35; s4.gotoAndStop(random(3) + 1); if (s4._x < (bgx[1] - 300)) { s4._x = (bgx[1] - 50) + random(120); s4._y = (bgy[1] + 30) + random(100); } s5._x = s5._x - 10; s5.gotoAndStop(random(3) + 1); if (s5._x < (bgx[1] - 120)) { s5._x = (bgx[1] - 40) + random(100); s5._y = (bgy[1] - 10) + random(160); } h1 = 1; while (h1 < 12) { if (bst[h1] == 0) { bbdraw[h1] = 1; } if (bst[h1] == 1) { if (bsd[h1] == 0) { bbdraw[h1] = 2; } if (bsd[h1] == 1) { bbdraw[h1] = 3; } if (bsd[h1] == 2) { bbdraw[h1] = 4; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } bsx[h1] = bsx[h1] + 30; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bsd[h1] == 0) { bbdraw[h1] = 5; } if (bsd[h1] == 1) { bbdraw[h1] = 6; } if (bsd[h1] == 2) { bbdraw[h1] = 7; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } if (bst[h1] == 2) { bsx[h1] = bsx[h1] + 20; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 3) { bsy[h1] = bsy[h1] - 20; if (bsy[h1] < -100) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 4) { bsy[h1] = bsy[h1] + 20; if (bsy[h1] > 700) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 5) { bsx[h1] = bsx[h1] - 20; if (bsx[h1] < -50) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } } if (bst[h1] == 6) { if (bsd[h1] == 1) { bbdraw[h1] = 8; } if (bsd[h1] == 2) { bbdraw[h1] = 9; } if (bsd[h1] == 3) { bbdraw[h1] = 10; } if (bsd[h1] > 3) { bbdraw[h1] = 11; } bsx[h1] = bsx[h1] - 35; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 6) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 7) { if (bsd[h1] == 1) { bbdraw[h1] = 12; } if (bsd[h1] == 2) { bbdraw[h1] = 13; } if (bsd[h1] > 2) { bbdraw[h1] = 14; } bsx[h1] = bsx[h1] - 45; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 5) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } h1++; } bgs1._x = bgsx[1]; bgs1._y = bgsy[1]; bgs2._x = bgsx[2]; bgs2._y = bgsy[2]; bgs3._x = bgsx[3]; bgs3._y = bgsy[3]; bgs4._x = bgsx[4]; bgs4._y = bgsy[4]; bgs5._x = bgsx[5]; bgs5._y = bgsy[5]; bgs6._x = bgsx[6]; bgs6._y = bgsy[6]; bgs7._x = bgsx[7]; bgs7._y = bgsy[7]; bgs8._x = bgsx[8]; bgs8._y = bgsy[8]; bgs9._x = bgsx[9]; bgs9._y = bgsy[9]; bbb1._x = bsx[1]; bbb1._y = bsy[1]; bbb2._x = bsx[2]; bbb2._y = bsy[2]; bbb3._x = bsx[3]; bbb3._y = bsy[3]; bbb4._x = bsx[4]; bbb4._y = bsy[4]; bbb5._x = bsx[5]; bbb5._y = bsy[5]; bbb6._x = bsx[6]; bbb6._y = bsy[6]; bbb7._x = bsx[7]; bbb7._y = bsy[7]; bbb8._x = bsx[8]; bbb8._y = bsy[8]; bbb9._x = bsx[9]; bbb9._y = bsy[9]; bbb10._x = bsx[10]; bbb10._y = bsy[10]; bbb11._x = bsx[11]; bbb11._y = bsy[11]; bgs1.gotoAndStop(bgsdraw[1]); bgs2.gotoAndStop(bgsdraw[2]); bgs3.gotoAndStop(bgsdraw[3]); bgs4.gotoAndStop(bgsdraw[4]); bgs5.gotoAndStop(bgsdraw[5]); bgs6.gotoAndStop(bgsdraw[6]); bgs7.gotoAndStop(bgsdraw[7]); bgs8.gotoAndStop(bgsdraw[8]); bgs9.gotoAndStop(bgsdraw[9]); bbb1.gotoAndStop(bbdraw[1]); bbb2.gotoAndStop(bbdraw[2]); bbb3.gotoAndStop(bbdraw[3]); bbb4.gotoAndStop(bbdraw[4]); bbb5.gotoAndStop(bbdraw[5]); bbb6.gotoAndStop(bbdraw[6]); bbb7.gotoAndStop(bbdraw[7]); bbb8.gotoAndStop(bbdraw[8]); bbb9.gotoAndStop(bbdraw[9]); bbb10.gotoAndStop(bbdraw[10]); bbb11.gotoAndStop(bbdraw[11]); bg1._x = bgx[1]; bg1._y = bgy[1]; bg1.gotoAndStop(bgdraw[1]); bldraw = bgl[1]; s6._x = (s6._x - 60) + random(15); s6._y = (s6._y - 10) + random(25); if ((s6._x < -25) or (s6._y > 620)) { s6._x = 820 + random(20); s6._y = 10 + random(520); s6.gotoAndStop(random(3) + 1); } s7._x = (s7._x - 45) + random(15); s7._y = (s7._y - 10) + random(25); if ((s7._x < -25) or (s7._y > 620)) { s7._x = 820 + random(20); s7._y = 10 + random(520); s7.gotoAndStop(random(3) + 1); } s8._x = (s8._x - 40) + random(15); s8._y = (s8._y - 12) + random(30); if ((s8._x < -25) or (s8._y > 620)) { s8._x = 820 + random(20); s8._y = 10 + random(520); s8.gotoAndStop(random(3) + 1); } s9._x = (s9._x - 40) + random(15); s9._y = (s9._y - 10) + random(30); if ((s9._x < -25) or (s9._y > 620)) { s9._x = 820 + random(20); s9._y = 10 + random(520); s9.gotoAndStop(random(3) + 1); } s10._x = (s10._x - 50) + random(10); s10._y = (s10._y - 5) + random(14); if ((s10._x < -25) or (s10._y > 620)) { s10._x = 820 + random(20); s10._y = 10 + random(520); s10.gotoAndStop(random(3) + 1); } s11._x = (s11._x - 20) + random(10); s11._y = (s11._y - 5) + random(14); if ((s11._x < -25) or (s11._y > 620)) { s11._x = 820 + random(20); s11._y = 10 + random(520); s11.gotoAndStop(random(3) + 1); } s12._x = (s12._x - 30) + random(10); s12._y = (s12._y - 5) + random(14); if ((s12._x < -25) or (s12._y > 620)) { s12._x = 820 + random(20); s12._y = 10 + random(520); s12.gotoAndStop(random(3) + 1); } s13._x = (s13._x - 30) + random(10); s13._y = (s13._y - 5) + random(14); if ((s13._x < -25) or (s13._y > 620)) { s13._x = 820 + random(20); s13._y = 10 + random(520); s13.gotoAndStop(random(3) + 1); } s13._x = (s13._x - 30) + random(13); s13._y = (s13._y - 12) + random(30); if ((s13._x < -25) or (s13._y > 620)) { s13._x = 820 + random(20); s13._y = 10 + random(520); s13.gotoAndStop(random(3) + 1); } s14._x = (s14._x - 45) + random(10); s14._y = (s14._y - 5) + random(14); if ((s14._x < -25) or (s14._y > 620)) { s14._x = 820 + random(20); s14._y = 10 + random(520); s14.gotoAndStop(random(3) + 1); } s15._x = (s15._x - 55) + random(10); s15._y = (s15._y - 5) + random(14); if ((s15._x < -25) or (s15._y > 620)) { s15._x = 820 + random(20); s15._y = 10 + random(520); s15.gotoAndStop(random(3) + 1); } s16._x = (s16._x - 55) + random(10); s16._y = (s16._y - 5) + random(14); if ((s16._x < -25) or (s16._y > 620)) { s16._x = 820 + random(20); s16._y = 10 + random(520); s16.gotoAndStop(random(3) + 1); } s17._x = (s17._x - 20) + random(10); s17._y = (s17._y - 5) + random(14); if ((s17._x < -25) or (s17._y > 620)) { s17._x = 820 + random(20); s17._y = 10 + random(520); s17.gotoAndStop(random(3) + 1); } s18._x = (s18._x - 60) + random(20); s18._y = (s18._y - 15) + random(35); if ((s18._x < -25) or (s18._y > 620)) { s18._x = 100 + random(670); s18._y = -20; s18.gotoAndStop(random(3) + 1); } s19._x = (s19._x - 25) + random(10); s19._y = (s19._y - 12) + random(30); if ((s19._x < -25) or (s19._y > 620)) { s19._x = 100 + random(670); s19._y = -20; s19.gotoAndStop(random(3) + 1); } s20._x = (s18._x - 40) + random(10); s20._y = (s18._y - 5) + random(14); if ((s20._x < -25) or (s20._y > 620)) { s20._x = 100 + random(670); s20._y = -20; s20.gotoAndStop(random(3) + 1); }Frame 19step = step + 1; if (step > 10) { step = 1; } gotoAndPlay (18);Frame 21gotoAndPlay (20);Frame 23gotoAndPlay (22);Frame 25gotoAndPlay (24);Frame 27gotoAndPlay (26);Frame 29gotoAndPlay (28);Frame 31gotoAndPlay (30);Frame 33gotoAndPlay (32);Frame 35gotoAndPlay (34);Frame 37gotoAndPlay (36);Frame 39gotoAndPlay (38);Frame 41gotoAndPlay (40);Frame 43gotoAndPlay (42);Frame 45gotoAndPlay (44);Frame 47gotoAndPlay (46);Frame 48stopAllSounds();Frame 49gotoAndPlay (48);Frame 51gotoAndPlay (50);Frame 53gotoAndPlay (52);Frame 55gotoAndPlay (54);Frame 57gotoAndPlay (56);Frame 59gotoAndPlay (58);Frame 61gotoAndPlay (60);Frame 63gotoAndPlay (62);Frame 65gotoAndPlay (64);Frame 67gotoAndPlay (66);Frame 69gotoAndPlay (68);Frame 71gotoAndPlay (70);Frame 73gotoAndPlay (72);Frame 75gotoAndPlay (74);Frame 77gotoAndPlay (76);Symbol 32 Buttonon (release) { gotoAndPlay (6); }Symbol 36 Buttonon (release) { gotoAndPlay (8); }Symbol 41 Buttonon (release) { gotoAndPlay (10); }Symbol 44 Buttonon (release) { stopAllSounds(); gotoAndPlay (48); }Symbol 486 Buttonon (release) { gotoAndPlay (22); }Symbol 487 Buttonon (release) { gotoAndPlay (24); }Symbol 501 Buttonon (release) { gotoAndPlay (26); }Symbol 504 Buttonon (release) { gotoAndPlay (28); }Symbol 518 Buttonon (release) { gotoAndPlay (30); }Symbol 523 Buttonon (release) { gotoAndPlay (32); }Symbol 537 Buttonon (release) { gotoAndPlay (34); }Symbol 545 Buttonon (release) { gotoAndPlay (36); }Symbol 546 Buttonon (release) { gotoAndPlay (38); }Symbol 552 Buttonon (release) { gotoAndPlay (40); }Symbol 555 Buttonon (release) { gotoAndPlay (42); }Symbol 558 Buttonon (release) { gotoAndPlay (44); }Symbol 561 Buttonon (release) { gotoAndPlay (46); }Symbol 565 Buttonon (release) { gotoAndPlay (3); }Symbol 567 Buttonon (release) { gotoAndPlay (50); }Symbol 568 Buttonon (release) { gotoAndPlay (52); }Symbol 571 Buttonon (release) { gotoAndPlay (54); }Symbol 574 Buttonon (release) { gotoAndPlay (56); }Symbol 579 Buttonon (release) { gotoAndPlay (58); }Symbol 580 Buttonon (release) { gotoAndPlay (60); }Symbol 583 Buttonon (release) { gotoAndPlay (62); }Symbol 586 Buttonon (release) { gotoAndPlay (64); }Symbol 589 Buttonon (release) { gotoAndPlay (66); }Symbol 594 Buttonon (release) { gotoAndPlay (68); }Symbol 595 Buttonon (release) { gotoAndPlay (70); }Symbol 598 Buttonon (release) { gotoAndPlay (72); }Symbol 601 Buttonon (release) { gotoAndPlay (74); }Symbol 604 Buttonon (release) { gotoAndPlay (12); }Symbol 609 Buttonon (release) { gotoAndPlay (4); stopAllSounds(); }
Library Items
Symbol 1 Sound [wind] | ||
Symbol 2 Sound [thunder2] | ||
Symbol 3 Sound [laser] | ||
Symbol 4 Sound [Impact] | ||
Symbol 5 Sound [Explosion-4] | ||
Symbol 6 Sound [Explosion-3] | ||
Symbol 7 Sound [electricity] | ||
Symbol 8 Sound [cityhit] | ||
Symbol 9 Sound [cannon_x] | ||
Symbol 10 Sound [biggun] | ||
Symbol 11 Font | Used by:12 13 14 15 16 17 19 20 33 34 37 38 42 43 45 46 77 78 79 80 365 366 367 499 500 502 503 516 517 519 520 535 536 541 542 550 551 553 554 556 557 559 560 562 563 566 569 570 572 573 575 576 581 582 584 585 587 588 590 591 596 597 599 600 602 603 605 606 610 611 612 613 | |
Symbol 12 Text | Uses:11 | Used by:Timeline |
Symbol 13 Text | Uses:11 | Used by:Timeline |
Symbol 14 Text | Uses:11 | Used by:Timeline |
Symbol 15 Text | Uses:11 | Used by:Timeline |
Symbol 16 Text | Uses:11 | Used by:Timeline |
Symbol 17 Text | Uses:11 | Used by:Timeline |
Symbol 18 Graphic | Used by:Timeline | |
Symbol 19 EditableText | Uses:11 | Used by:Timeline |
Symbol 20 EditableText | Uses:11 | Used by:Timeline |
Symbol 21 Bitmap | Used by:23 | |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:21 22 | Used by:Timeline |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:30 |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:30 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:25 27 29 | Used by:32 36 41 44 486 487 501 504 518 523 537 545 546 552 555 558 561 565 567 568 571 574 579 580 583 586 589 594 595 598 601 604 609 |
Symbol 31 Graphic | Used by:32 36 41 44 486 487 501 504 518 523 537 545 546 552 555 558 561 565 567 568 571 574 579 580 583 586 589 594 595 598 601 604 609 | |
Symbol 32 Button | Uses:30 31 | Used by:Timeline |
Symbol 33 Text | Uses:11 | Used by:Timeline |
Symbol 34 Text | Uses:11 | Used by:Timeline |
Symbol 35 Sound | Used by:Timeline | |
Symbol 36 Button | Uses:30 31 | Used by:Timeline |
Symbol 37 Text | Uses:11 | Used by:Timeline |
Symbol 38 Text | Uses:11 | Used by:Timeline |
Symbol 39 Bitmap | Used by:40 564 | |
Symbol 40 Graphic | Uses:39 | Used by:Timeline |
Symbol 41 Button | Uses:30 31 | Used by:Timeline |
Symbol 42 Text | Uses:11 | Used by:Timeline |
Symbol 43 Text | Uses:11 | Used by:Timeline |
Symbol 44 Button | Uses:30 31 | Used by:Timeline |
Symbol 45 Text | Uses:11 | Used by:Timeline |
Symbol 46 Text | Uses:11 | Used by:Timeline |
Symbol 47 Graphic | Used by:58 | |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:58 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:58 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:58 |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:58 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:58 |
Symbol 58 MovieClip | Uses:47 49 51 53 55 57 | Used by:Timeline |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:67 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:67 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:67 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:67 |
Symbol 67 MovieClip | Uses:60 62 64 66 | Used by:Timeline |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:74 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:74 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 MovieClip | Uses:69 71 73 | Used by:Timeline |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:Timeline |
Symbol 77 EditableText | Uses:11 | Used by:Timeline |
Symbol 78 EditableText | Uses:11 | Used by:Timeline |
Symbol 79 EditableText | Uses:11 | Used by:Timeline |
Symbol 80 Text | Uses:11 | Used by:Timeline |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:Timeline |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:85 |
Symbol 85 MovieClip | Uses:84 | Used by:Timeline |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:88 |
Symbol 88 MovieClip | Uses:87 | Used by:Timeline |
Symbol 89 Graphic | Used by:169 | |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:169 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:169 |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:169 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:169 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:169 |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:169 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:169 |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:169 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:169 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:169 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:169 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:169 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:169 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:169 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:169 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:169 |
Symbol 122 Bitmap | Used by:123 124 | |
Symbol 123 Graphic | Uses:122 | Used by:169 |
Symbol 124 Graphic | Uses:122 | Used by:169 |
Symbol 125 Bitmap | Used by:126 131 134 137 | |
Symbol 126 Graphic | Uses:125 | Used by:169 |
Symbol 127 Bitmap | Used by:128 132 135 138 | |
Symbol 128 Graphic | Uses:127 | Used by:169 |
Symbol 129 Bitmap | Used by:130 133 136 139 | |
Symbol 130 Graphic | Uses:129 | Used by:169 |
Symbol 131 Graphic | Uses:125 | Used by:169 |
Symbol 132 Graphic | Uses:127 | Used by:169 |
Symbol 133 Graphic | Uses:129 | Used by:169 |
Symbol 134 Graphic | Uses:125 | Used by:169 |
Symbol 135 Graphic | Uses:127 | Used by:169 |
Symbol 136 Graphic | Uses:129 | Used by:169 |
Symbol 137 Graphic | Uses:125 | Used by:169 |
Symbol 138 Graphic | Uses:127 | Used by:169 |
Symbol 139 Graphic | Uses:129 | Used by:169 |
Symbol 140 Bitmap | Used by:141 142 143 144 145 146 | |
Symbol 141 Graphic | Uses:140 | Used by:169 |
Symbol 142 Graphic | Uses:140 | Used by:169 |
Symbol 143 Graphic | Uses:140 | Used by:169 |
Symbol 144 Graphic | Uses:140 | Used by:169 |
Symbol 145 Graphic | Uses:140 | Used by:169 |
Symbol 146 Graphic | Uses:140 | Used by:169 |
Symbol 147 Bitmap | Used by:149 153 156 159 161 163 165 167 | |
Symbol 148 Bitmap | Used by:149 151 | |
Symbol 149 Graphic | Uses:147 148 | Used by:169 |
Symbol 150 Bitmap | Used by:151 154 157 160 162 164 166 168 | |
Symbol 151 Graphic | Uses:150 148 | Used by:169 |
Symbol 152 Bitmap | Used by:153 154 | |
Symbol 153 Graphic | Uses:147 152 | Used by:169 |
Symbol 154 Graphic | Uses:150 152 | Used by:169 |
Symbol 155 Bitmap | Used by:156 157 | |
Symbol 156 Graphic | Uses:147 155 | Used by:169 |
Symbol 157 Graphic | Uses:150 155 | Used by:169 |
Symbol 158 Bitmap | Used by:159 160 | |
Symbol 159 Graphic | Uses:147 158 | Used by:169 |
Symbol 160 Graphic | Uses:150 158 | Used by:169 |
Symbol 161 Graphic | Uses:147 | Used by:169 |
Symbol 162 Graphic | Uses:150 | Used by:169 |
Symbol 163 Graphic | Uses:147 | Used by:169 |
Symbol 164 Graphic | Uses:150 | Used by:169 |
Symbol 165 Graphic | Uses:147 | Used by:169 |
Symbol 166 Graphic | Uses:150 | Used by:169 |
Symbol 167 Graphic | Uses:147 | Used by:169 |
Symbol 168 Graphic | Uses:150 | Used by:169 |
Symbol 169 MovieClip | Uses:89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 124 126 128 130 131 132 133 134 135 136 137 138 139 141 142 143 144 145 146 149 151 153 154 156 157 159 160 161 162 163 164 165 166 167 168 | Used by:Timeline |
Symbol 170 Graphic | Used by:275 | |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:275 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:275 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:275 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:275 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:275 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:275 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:275 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:275 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:275 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:275 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:275 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:275 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:275 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:275 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:275 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:275 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:275 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:275 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:275 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:275 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:275 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:275 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:275 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:275 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:275 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:275 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:275 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:275 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:275 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:275 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:275 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:275 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:275 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:275 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:275 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:275 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:275 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:275 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:275 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:275 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:275 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:275 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:275 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:275 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:275 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:275 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:275 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:275 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:275 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:275 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:275 |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:275 |
Symbol 275 MovieClip | Uses:170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 | Used by:Timeline |
Symbol 276 Graphic | Used by:287 | |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:287 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:287 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:287 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:287 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:276 278 280 282 284 286 | Used by:Timeline |
Symbol 288 Graphic | Used by:315 | |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:291 |
Symbol 291 MovieClip | Uses:290 | Used by:315 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip | Uses:293 | Used by:315 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:297 |
Symbol 297 MovieClip | Uses:296 | Used by:315 |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:315 |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:315 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:315 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:315 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:315 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:315 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:315 |
Symbol 312 Bitmap | Used by:313 314 | |
Symbol 313 Graphic | Uses:312 | Used by:315 |
Symbol 314 Graphic | Uses:312 | Used by:315 |
Symbol 315 MovieClip | Uses:288 291 294 297 299 301 303 305 307 309 311 313 314 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:324 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:324 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:324 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:324 |
Symbol 324 MovieClip | Uses:317 319 321 323 | Used by:Timeline |
Symbol 325 Graphic | Used by:350 | |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:350 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:350 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:350 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:350 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:350 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:350 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:350 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:350 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:350 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:350 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:350 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:350 |
Symbol 350 MovieClip | Uses:325 327 329 331 333 335 337 339 341 343 345 347 349 | Used by:Timeline |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:353 |
Symbol 353 MovieClip | Uses:352 | Used by:Timeline |
Symbol 354 Sound | Used by:Timeline | |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:357 |
Symbol 357 MovieClip | Uses:356 | Used by:Timeline |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:364 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:364 |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:364 |
Symbol 364 MovieClip | Uses:359 361 363 | Used by:Timeline |
Symbol 365 EditableText | Uses:11 | Used by:Timeline |
Symbol 366 EditableText | Uses:11 | Used by:Timeline |
Symbol 367 EditableText | Uses:11 | Used by:Timeline |
Symbol 368 Graphic | Used by:483 | |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:483 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:483 |
Symbol 373 Bitmap | Used by:374 453 | |
Symbol 374 Graphic | Uses:373 | Used by:483 |
Symbol 375 Bitmap | Used by:376 454 | |
Symbol 376 Graphic | Uses:375 | Used by:483 |
Symbol 377 Bitmap | Used by:378 455 | |
Symbol 378 Graphic | Uses:377 | Used by:483 |
Symbol 379 Bitmap | Used by:380 456 | |
Symbol 380 Graphic | Uses:379 | Used by:483 |
Symbol 381 Bitmap | Used by:382 457 | |
Symbol 382 Graphic | Uses:381 | Used by:483 |
Symbol 383 Bitmap | Used by:384 458 | |
Symbol 384 Graphic | Uses:383 | Used by:483 |
Symbol 385 Bitmap | Used by:386 459 | |
Symbol 386 Graphic | Uses:385 | Used by:483 |
Symbol 387 Bitmap | Used by:388 460 | |
Symbol 388 Graphic | Uses:387 | Used by:483 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:483 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:483 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:483 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:483 |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:483 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:483 |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:483 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:483 |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:483 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:483 |
Symbol 409 Bitmap | Used by:410 461 | |
Symbol 410 Graphic | Uses:409 | Used by:483 |
Symbol 411 Bitmap | Used by:412 462 | |
Symbol 412 Graphic | Uses:411 | Used by:483 |
Symbol 413 Bitmap | Used by:414 463 | |
Symbol 414 Graphic | Uses:413 | Used by:483 |
Symbol 415 Bitmap | Used by:416 464 | |
Symbol 416 Graphic | Uses:415 | Used by:483 |
Symbol 417 Bitmap | Used by:418 465 | |
Symbol 418 Graphic | Uses:417 | Used by:483 |
Symbol 419 Bitmap | Used by:420 466 | |
Symbol 420 Graphic | Uses:419 | Used by:483 |
Symbol 421 Bitmap | Used by:422 467 | |
Symbol 422 Graphic | Uses:421 | Used by:483 |
Symbol 423 Bitmap | Used by:424 468 | |
Symbol 424 Graphic | Uses:423 | Used by:483 |
Symbol 425 Bitmap | Used by:426 469 | |
Symbol 426 Graphic | Uses:425 | Used by:483 |
Symbol 427 Bitmap | Used by:428 470 | |
Symbol 428 Graphic | Uses:427 | Used by:483 |
Symbol 429 Bitmap | Used by:430 471 | |
Symbol 430 Graphic | Uses:429 | Used by:483 |
Symbol 431 Bitmap | Used by:432 472 | |
Symbol 432 Graphic | Uses:431 | Used by:483 |
Symbol 433 Bitmap | Used by:434 473 | |
Symbol 434 Graphic | Uses:433 | Used by:483 |
Symbol 435 Bitmap | Used by:436 474 | |
Symbol 436 Graphic | Uses:435 | Used by:483 |
Symbol 437 Bitmap | Used by:438 475 | |
Symbol 438 Graphic | Uses:437 | Used by:483 |
Symbol 439 Bitmap | Used by:440 476 | |
Symbol 440 Graphic | Uses:439 | Used by:483 |
Symbol 441 Bitmap | Used by:442 477 | |
Symbol 442 Graphic | Uses:441 | Used by:483 |
Symbol 443 Bitmap | Used by:444 478 | |
Symbol 444 Graphic | Uses:443 | Used by:483 |
Symbol 445 Bitmap | Used by:446 479 | |
Symbol 446 Graphic | Uses:445 | Used by:483 |
Symbol 447 Bitmap | Used by:448 480 | |
Symbol 448 Graphic | Uses:447 | Used by:483 |
Symbol 449 Bitmap | Used by:450 481 | |
Symbol 450 Graphic | Uses:449 | Used by:483 |
Symbol 451 Bitmap | Used by:452 482 | |
Symbol 452 Graphic | Uses:451 | Used by:483 |
Symbol 453 Graphic | Uses:373 | Used by:483 |
Symbol 454 Graphic | Uses:375 | Used by:483 |
Symbol 455 Graphic | Uses:377 | Used by:483 |
Symbol 456 Graphic | Uses:379 | Used by:483 |
Symbol 457 Graphic | Uses:381 | Used by:483 |
Symbol 458 Graphic | Uses:383 | Used by:483 |
Symbol 459 Graphic | Uses:385 | Used by:483 |
Symbol 460 Graphic | Uses:387 | Used by:483 |
Symbol 461 Graphic | Uses:409 | Used by:483 |
Symbol 462 Graphic | Uses:411 | Used by:483 |
Symbol 463 Graphic | Uses:413 | Used by:483 |
Symbol 464 Graphic | Uses:415 | Used by:483 |
Symbol 465 Graphic | Uses:417 | Used by:483 |
Symbol 466 Graphic | Uses:419 | Used by:483 |
Symbol 467 Graphic | Uses:421 | Used by:483 |
Symbol 468 Graphic | Uses:423 | Used by:483 |
Symbol 469 Graphic | Uses:425 | Used by:483 |
Symbol 470 Graphic | Uses:427 | Used by:483 |
Symbol 471 Graphic | Uses:429 | Used by:483 |
Symbol 472 Graphic | Uses:431 | Used by:483 |
Symbol 473 Graphic | Uses:433 | Used by:483 |
Symbol 474 Graphic | Uses:435 | Used by:483 |
Symbol 475 Graphic | Uses:437 | Used by:483 |
Symbol 476 Graphic | Uses:439 | Used by:483 |
Symbol 477 Graphic | Uses:441 | Used by:483 |
Symbol 478 Graphic | Uses:443 | Used by:483 |
Symbol 479 Graphic | Uses:445 | Used by:483 |
Symbol 480 Graphic | Uses:447 | Used by:483 |
Symbol 481 Graphic | Uses:449 | Used by:483 |
Symbol 482 Graphic | Uses:451 | Used by:483 |
Symbol 483 MovieClip | Uses:368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444 446 448 450 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 | Used by:Timeline |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:Timeline |
Symbol 486 Button | Uses:30 31 | Used by:Timeline |
Symbol 487 Button | Uses:30 31 | Used by:Timeline |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:Timeline |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:498 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:498 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:498 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:498 |
Symbol 498 MovieClip | Uses:491 493 495 497 | Used by:Timeline |
Symbol 499 Text | Uses:11 | Used by:Timeline |
Symbol 500 Text | Uses:11 | Used by:Timeline |
Symbol 501 Button | Uses:30 31 | Used by:Timeline |
Symbol 502 Text | Uses:11 | Used by:Timeline |
Symbol 503 Text | Uses:11 | Used by:Timeline |
Symbol 504 Button | Uses:30 31 | Used by:Timeline |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:Timeline |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:515 549 |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:515 |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:515 549 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:515 549 |
Symbol 515 MovieClip | Uses:508 510 512 514 | Used by:Timeline |
Symbol 516 Text | Uses:11 | Used by:Timeline |
Symbol 517 Text | Uses:11 | Used by:Timeline |
Symbol 518 Button | Uses:30 31 | Used by:Timeline |
Symbol 519 Text | Uses:11 | Used by:Timeline |
Symbol 520 Text | Uses:11 | Used by:Timeline |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:Timeline |
Symbol 523 Button | Uses:30 31 | Used by:Timeline |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:Timeline |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:534 540 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:534 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:534 540 |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:534 540 |
Symbol 534 MovieClip | Uses:527 529 531 533 | Used by:Timeline |
Symbol 535 Text | Uses:11 | Used by:Timeline |
Symbol 536 Text | Uses:11 | Used by:Timeline |
Symbol 537 Button | Uses:30 31 | Used by:Timeline |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:540 |
Symbol 540 MovieClip | Uses:527 539 531 533 | Used by:Timeline |
Symbol 541 Text | Uses:11 | Used by:Timeline |
Symbol 542 Text | Uses:11 | Used by:Timeline |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:Timeline |
Symbol 545 Button | Uses:30 31 | Used by:Timeline |
Symbol 546 Button | Uses:30 31 | Used by:Timeline |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:549 |
Symbol 549 MovieClip | Uses:508 548 512 514 | Used by:Timeline |
Symbol 550 Text | Uses:11 | Used by:Timeline |
Symbol 551 Text | Uses:11 | Used by:Timeline |
Symbol 552 Button | Uses:30 31 | Used by:Timeline |
Symbol 553 Text | Uses:11 | Used by:Timeline |
Symbol 554 Text | Uses:11 | Used by:Timeline |
Symbol 555 Button | Uses:30 31 | Used by:Timeline |
Symbol 556 Text | Uses:11 | Used by:Timeline |
Symbol 557 Text | Uses:11 | Used by:Timeline |
Symbol 558 Button | Uses:30 31 | Used by:Timeline |
Symbol 559 Text | Uses:11 | Used by:Timeline |
Symbol 560 Text | Uses:11 | Used by:Timeline |
Symbol 561 Button | Uses:30 31 | Used by:Timeline |
Symbol 562 Text | Uses:11 | Used by:Timeline |
Symbol 563 Text | Uses:11 | Used by:Timeline |
Symbol 564 Graphic | Uses:39 | Used by:Timeline |
Symbol 565 Button | Uses:30 31 | Used by:Timeline |
Symbol 566 Text | Uses:11 | Used by:Timeline |
Symbol 567 Button | Uses:30 31 | Used by:Timeline |
Symbol 568 Button | Uses:30 31 | Used by:Timeline |
Symbol 569 Text | Uses:11 | Used by:Timeline |
Symbol 570 Text | Uses:11 | Used by:Timeline |
Symbol 571 Button | Uses:30 31 | Used by:Timeline |
Symbol 572 Text | Uses:11 | Used by:Timeline |
Symbol 573 Text | Uses:11 | Used by:Timeline |
Symbol 574 Button | Uses:30 31 | Used by:Timeline |
Symbol 575 Text | Uses:11 | Used by:Timeline |
Symbol 576 Text | Uses:11 | Used by:Timeline |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:Timeline |
Symbol 579 Button | Uses:30 31 | Used by:Timeline |
Symbol 580 Button | Uses:30 31 | Used by:Timeline |
Symbol 581 Text | Uses:11 | Used by:Timeline |
Symbol 582 Text | Uses:11 | Used by:Timeline |
Symbol 583 Button | Uses:30 31 | Used by:Timeline |
Symbol 584 Text | Uses:11 | Used by:Timeline |
Symbol 585 Text | Uses:11 | Used by:Timeline |
Symbol 586 Button | Uses:30 31 | Used by:Timeline |
Symbol 587 Text | Uses:11 | Used by:Timeline |
Symbol 588 Text | Uses:11 | Used by:Timeline |
Symbol 589 Button | Uses:30 31 | Used by:Timeline |
Symbol 590 Text | Uses:11 | Used by:Timeline |
Symbol 591 Text | Uses:11 | Used by:Timeline |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:Timeline |
Symbol 594 Button | Uses:30 31 | Used by:Timeline |
Symbol 595 Button | Uses:30 31 | Used by:Timeline |
Symbol 596 Text | Uses:11 | Used by:Timeline |
Symbol 597 Text | Uses:11 | Used by:Timeline |
Symbol 598 Button | Uses:30 31 | Used by:Timeline |
Symbol 599 Text | Uses:11 | Used by:Timeline |
Symbol 600 Text | Uses:11 | Used by:Timeline |
Symbol 601 Button | Uses:30 31 | Used by:Timeline |
Symbol 602 Text | Uses:11 | Used by:Timeline |
Symbol 603 Text | Uses:11 | Used by:Timeline |
Symbol 604 Button | Uses:30 31 | Used by:Timeline |
Symbol 605 Text | Uses:11 | Used by:Timeline |
Symbol 606 Text | Uses:11 | Used by:Timeline |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:Timeline |
Symbol 609 Button | Uses:30 31 | Used by:Timeline |
Symbol 610 Text | Uses:11 | Used by:Timeline |
Symbol 611 Text | Uses:11 | Used by:Timeline |
Symbol 612 Text | Uses:11 | Used by:Timeline |
Symbol 613 Text | Uses:11 | Used by:Timeline |
Instance Names
"s5" | Frame 15 | Symbol 58 MovieClip |
"s1" | Frame 15 | Symbol 58 MovieClip |
"s2" | Frame 15 | Symbol 58 MovieClip |
"s3" | Frame 15 | Symbol 58 MovieClip |
"s4" | Frame 15 | Symbol 58 MovieClip |
"angelofdeathbg" | Frame 15 | Symbol 74 MovieClip |
"health" | Frame 15 | Symbol 85 MovieClip |
"angelup" | Frame 15 | Symbol 88 MovieClip |
"bg1" | Frame 15 | Symbol 169 MovieClip |
"bg2" | Frame 15 | Symbol 169 MovieClip |
"bg3" | Frame 15 | Symbol 169 MovieClip |
"bg4" | Frame 15 | Symbol 169 MovieClip |
"bg5" | Frame 15 | Symbol 169 MovieClip |
"bb" | Frame 15 | Symbol 275 MovieClip |
"abyss" | Frame 15 | Symbol 287 MovieClip |
"bgs1" | Frame 15 | Symbol 315 MovieClip |
"bgs2" | Frame 15 | Symbol 315 MovieClip |
"bgs3" | Frame 15 | Symbol 315 MovieClip |
"bgs4" | Frame 15 | Symbol 315 MovieClip |
"bgs5" | Frame 15 | Symbol 315 MovieClip |
"bgs6" | Frame 15 | Symbol 315 MovieClip |
"bgs7" | Frame 15 | Symbol 315 MovieClip |
"bgs8" | Frame 15 | Symbol 315 MovieClip |
"bgs9" | Frame 15 | Symbol 315 MovieClip |
"angelofdeathfg" | Frame 15 | Symbol 324 MovieClip |
"bbb1" | Frame 15 | Symbol 350 MovieClip |
"bbb2" | Frame 15 | Symbol 350 MovieClip |
"bbb3" | Frame 15 | Symbol 350 MovieClip |
"bbb4" | Frame 15 | Symbol 350 MovieClip |
"bbb5" | Frame 15 | Symbol 350 MovieClip |
"bbb6" | Frame 15 | Symbol 350 MovieClip |
"bbb7" | Frame 15 | Symbol 350 MovieClip |
"bbb8" | Frame 15 | Symbol 350 MovieClip |
"bbb9" | Frame 15 | Symbol 350 MovieClip |
"bbb10" | Frame 15 | Symbol 350 MovieClip |
"bbb11" | Frame 15 | Symbol 350 MovieClip |
"introd" | Frame 15 | Symbol 353 MovieClip |
"hatedeath" | Frame 18 | Symbol 357 MovieClip |
"angelofdeathbg" | Frame 18 | Symbol 74 MovieClip |
"s11" | Frame 18 | Symbol 364 MovieClip |
"s12" | Frame 18 | Symbol 364 MovieClip |
"s13" | Frame 18 | Symbol 364 MovieClip |
"s14" | Frame 18 | Symbol 364 MovieClip |
"s15" | Frame 18 | Symbol 364 MovieClip |
"s16" | Frame 18 | Symbol 364 MovieClip |
"s17" | Frame 18 | Symbol 364 MovieClip |
"s18" | Frame 18 | Symbol 364 MovieClip |
"s19" | Frame 18 | Symbol 364 MovieClip |
"bg1" | Frame 18 | Symbol 483 MovieClip |
"bb" | Frame 18 | Symbol 275 MovieClip |
"abyss" | Frame 18 | Symbol 287 MovieClip |
"s1" | Frame 18 | Symbol 364 MovieClip |
"s2" | Frame 18 | Symbol 364 MovieClip |
"s3" | Frame 18 | Symbol 364 MovieClip |
"s4" | Frame 18 | Symbol 364 MovieClip |
"s5" | Frame 18 | Symbol 364 MovieClip |
"bbb1" | Frame 18 | Symbol 350 MovieClip |
"bbb2" | Frame 18 | Symbol 350 MovieClip |
"bbb3" | Frame 18 | Symbol 350 MovieClip |
"bbb4" | Frame 18 | Symbol 350 MovieClip |
"bbb5" | Frame 18 | Symbol 350 MovieClip |
"bbb6" | Frame 18 | Symbol 350 MovieClip |
"bbb7" | Frame 18 | Symbol 350 MovieClip |
"bbb8" | Frame 18 | Symbol 350 MovieClip |
"bbb9" | Frame 18 | Symbol 350 MovieClip |
"bbb10" | Frame 18 | Symbol 350 MovieClip |
"bbb11" | Frame 18 | Symbol 350 MovieClip |
"angelofdeathfg" | Frame 18 | Symbol 324 MovieClip |
"bgs1" | Frame 18 | Symbol 315 MovieClip |
"bgs2" | Frame 18 | Symbol 315 MovieClip |
"bgs3" | Frame 18 | Symbol 315 MovieClip |
"bgs4" | Frame 18 | Symbol 315 MovieClip |
"bgs5" | Frame 18 | Symbol 315 MovieClip |
"bgs6" | Frame 18 | Symbol 315 MovieClip |
"bgs7" | Frame 18 | Symbol 315 MovieClip |
"bgs8" | Frame 18 | Symbol 315 MovieClip |
"bgs9" | Frame 18 | Symbol 315 MovieClip |
"s6" | Frame 18 | Symbol 364 MovieClip |
"s7" | Frame 18 | Symbol 364 MovieClip |
"s8" | Frame 18 | Symbol 364 MovieClip |
"s9" | Frame 18 | Symbol 364 MovieClip |
"s10" | Frame 18 | Symbol 364 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 2 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 3 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 4 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 5 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 6 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 7 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 8 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 9 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 10 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 11 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 12 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 13 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 14 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 15 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 16 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 17 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 18 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 19 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 20 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 21 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 22 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 23 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 24 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 25 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 26 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 27 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 28 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 29 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 30 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 31 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 32 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 33 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 34 | Symbol 297 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 35 | Symbol 291 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 36 | Symbol 294 MovieClip |
"icespike" | Symbol 315 MovieClip Frame 37 | Symbol 297 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$CP$80fXfgYy.oHp1SM29F/6H1." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "wind" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "thunder2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Impact" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Explosion-4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Explosion-3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "electricity" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "cityhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "cannon_x" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "biggun" |
Dynamic Text Variables
_framesloaded | Symbol 19 EditableText | "0" |
_totalframes | Symbol 20 EditableText | "0" |
bbl | Symbol 77 EditableText | "0" |
angel | Symbol 78 EditableText | "0" |
dist | Symbol 79 EditableText | "0" |
bbl | Symbol 365 EditableText | "0" |
angel | Symbol 366 EditableText | "0" |
bldraw | Symbol 367 EditableText | "0" |
|