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Bolt Blaster 1 - Stage 1.swf

This is the info page for
Flash #70237

(Click the ID number above for more basic data on this flash file.)


Text
I

Wade (MaelstormM)
Copyright 2003

<< For Play on>>
Newgrounds.com
ONLY

"The Rise of Demonscorcher"

BOLT BLASTER

BOLT BLASTER

0

0

This game series tells the tale about the exploits of the
legendary Godmech, Bolt Blaster, piloted by a demon known
as Abadon.
Since the introduction movie isn't done yet (and probably
won't fit on Newgrounds due to the file size limit) some things
probably won't be clear.  I'll just give a really quick
summary...

This game series tells the tale about the exploits of the
legendary Godmech, Bolt Blaster, piloted by a demon known
as Abadon.
Since the introduction movie isn't done yet (and probably
won't fit on Newgrounds due to the file size limit) some things
probably won't be clear.  I'll just give a really quick
summary...

Sairah is the daughter of the Oddisey, the ruler of the gods
on the planet Leihander. She has been gone with Abadon
against her fathers wishes.  Abadon is a extremely powerful
demon lord of Hell who pilots a legendary Godmech, Bolt
Blaster.  Sairah finally comes to miss her father and her
worshippers and wishes to return to them for a bit.  So Abadon
boards Bolt Blaster with Sairah and flies across dimensions
and space to take her home... but the trip turns for the worst...

Sairah is the daughter of the Oddisey, the ruler of the gods
on the planet Leihander. She has been gone with Abadon
against her fathers wishes.  Abadon is a extremely powerful
demon lord of Hell who pilots a legendary Godmech, Bolt
Blaster.  Sairah finally comes to miss her father and her
worshippers and wishes to return to them for a bit.  So Abadon
boards Bolt Blaster with Sairah and flies across dimensions
and space to take her home... but the trip turns for the worst...

NOW A FEW THINGS BEFORE YOU PLAY
1) This game is very tough on the majority of computers.  I'd recommend Right-
Clicking and setting the quality to low right now and closing all other programs to
free up resources.  If it runs slow for you I can asure you it's either your computer
sucks, or you have something draining your free resources.  Either way it's not my
fault so don't blame my game for your inability to play it.
2) This version of the game should only appear at Newgrounds.com ONLY, no where
else.  If anyone sees it elsewhere because a fucking dirtbag leecher stole it please
email me "maelstormm@comcast.net".  If you'd like this game on your site or so
then ask.  To the downloaders, I ask that you at least come back to the site to play it
for the first few weeks.  Pretty much if I'm taking a hit in my ratings/popularity
because of thieves then don't expect this series (or others) to be public.  Especially
because swf/code thieves.
3) If you shouldn't be playing games with flashy graphics, titties, naughty words,
etc... for whatever reason, then DON'T.  If you don't like shooter games with highres
graphics then DON'T play them, duh.
4) Bolt Blaster (Game, Character's and Story) are copyright by me 2003.
5) Websites advertisers (Such as Pornstarguru & Outwar)  I'll follow the link and
report you for spamming, then laugh at the thought of your characters being deleted
>:)
6) That all aside, everyone who can play this enjoys my week of work :)

NOW A FEW THINGS BEFORE YOU PLAY
1) This game is very tough on the majority of computers.  I'd recommend Right-
Clicking and setting the quality to low right now and closing all other programs to
free up resources.  If it runs slow for you I can asure you it's either your computer
sucks, or you have something draining your free resources.  Either way it's not my
fault so don't blame my game for your inability to play it.
2) This version of the game should only appear at Newgrounds.com ONLY, no where
else.  If anyone sees it elsewhere because a fucking dirtbag leecher stole it please
email me "maelstormm@comcast.net".  If you'd like this game on your site or so
then ask.  To the downloaders, I ask that you at least come back to the site to play it
for the first few weeks.  Pretty much if I'm taking a hit in my ratings/popularity
because of thieves then don't expect this series (or others) to be public.  Especially
because swf/code thieves.
3) If you shouldn't be playing games with flashy graphics, titties, naughty words,
etc... for whatever reason, then DON'T.  If you don't like shooter games with highres
graphics then DON'T play them, duh.
4) Bolt Blaster (Game, Character's and Story) are copyright by me 2003.
5) Websites advertisers (Such as Pornstarguru & Outwar)  I'll follow the link and
report you for spamming, then laugh at the thought of your characters being deleted
>:)
6) That all aside, everyone who can play this enjoys my week of work :)

CONTROLS
Arrow Keys - Move Bolt Blaster
Space Bar - Shoots Thunder Blaster
Z,X,C,V - Swings Bolt Razor
Shift Key - Uses Angel of Death, your
charge must be at least 100 to use.
Abyss System Controls...
A - Switches to Alpha Mode (Shield)
S - Switches to Beta Mode (Forward)
D - Switches to Meta Mode (Up & Down)
F - Switches to Omega Mode (Backward)
- Distance is how far to the boss
- Look for Gold and Orange spheres

CONTROLS
Arrow Keys - Move Bolt Blaster
Space Bar - Shoots Thunder Blaster
Z,X,C,V - Swings Bolt Razor
Shift Key - Uses Angel of Death, your
charge must be at least 100 to use.
Abyss System Controls...
A - Switches to Alpha Mode (Shield)
S - Switches to Beta Mode (Forward)
D - Switches to Meta Mode (Up & Down)
F - Switches to Omega Mode (Backward)
- Distance is how far to the boss
- Look for Gold and Orange spheres

0

0

0

X

0

0

0

... Well now... this IS quite a surprise!  You
actually managed to hurt me in that old
clunker.  I love it when a man acts all
tough.  It's a shame Lord Demonscorcher...

... Well now... this IS quite a surprise!  You
actually managed to hurt me in that old
clunker.  I love it when a man acts all
tough.  It's a shame Lord Demonscorcher...

... is going to grind you into dust when I tell
him of what you're doing here.  What a
waste of a perfectly good piece of meat.

... is going to grind you into dust when I tell
him of what you're doing here.  What a
waste of a perfectly good piece of meat.

I'd watch your lips, Hate.  The only reason
I haven't destroyed you is because you are
no threat to me!  Keep flapping those
frozen lips of yours and I'll have Bolt
Blaster tear them off.  Now begone!

I'd watch your lips, Hate.  The only reason
I haven't destroyed you is because you are
no threat to me!  Keep flapping those
frozen lips of yours and I'll have Bolt
Blaster tear them off.  Now begone!

You never were fun to play with.  Then I'll
accept your kiiiiind offer of retreat.
Farewell backstabbing brother.

You never were fun to play with.  Then I'll
accept your kiiiiind offer of retreat.
Farewell backstabbing brother.

Whew... that vile whore has finally left.
Please hurry, Abadon!  Father must be in
trouble if demon lords are this far out!

Whew... that vile whore has finally left.
Please hurry, Abadon!  Father must be in
trouble if demon lords are this far out!

... Abadon?  Are you okay my love?

... Abadon?  Are you okay my love?

... Sorry.  I'm just thinking about the irony
of the situation, that's all.  Never over my
entire millenium of life did I think I was
going to be fighting against my people... not
for a god anyway.

... Sorry.  I'm just thinking about the irony
of the situation, that's all.  Never over my
entire millenium of life did I think I was
going to be fighting against my people... not
for a god anyway.

It's even funnier because for some strange
reason, this feels... good.  Anyway... Bolt
Blaster can't find a direct path to
Leihander around the demon armies.

It's even funnier because for some strange
reason, this feels... good.  Anyway... Bolt
Blaster can't find a direct path to
Leihander around the demon armies.

Oh no!  How will we get to father before
Demonscorcher passes through the gate of
hell to kill him?!

Oh no!  How will we get to father before
Demonscorcher passes through the gate of
hell to kill him?!

We won't dodge them.  We'll kill every
single one of them till none remain!  The
fastest path to Leihander is straight
through the Moon Infernus!  Onward Bolt
Blaster!

We won't dodge them.  We'll kill every
single one of them till none remain!  The
fastest path to Leihander is straight
through the Moon Infernus!  Onward Bolt
Blaster!

Game by :
Wade (MaelstormM)
Music by :
Dance Dance Revolution - Moonlight Shadow
Nightwish
Thanks to the Newgrounds crew for hosting these things

Game by :
Wade (MaelstormM)
Music by :
Dance Dance Revolution - Moonlight Shadow
Nightwish
Thanks to the Newgrounds crew for hosting these things

THE END

My!  This machine can certainly fly fast!
We are only a few more moments from
Leihander.

My!  This machine can certainly fly fast!
We are only a few more moments from
Leihander.

Wait... why's Leihander covered in
darkness?  I'm starting to feel demonic
magic coming from that way!  What's going
on!

Wait... why's Leihander covered in
darkness?  I'm starting to feel demonic
magic coming from that way!  What's going
on!

I'm not sure what's going on either, but I
can sense my brothers and sisters from hell
all around!  What the?!  Hang on Sairah,
we are being contacted.

I'm not sure what's going on either, but I
can sense my brothers and sisters from hell
all around!  What the?!  Hang on Sairah,
we are being contacted.

Abadon!?  Well what a surprise to see that
beautiful face here.  We all thought you
were dead since you never returned and
Leihander still stood.  Tell me dear brother,
what are you doing here with the princess?

Abadon!?  Well what a surprise to see that
beautiful face here.  We all thought you
were dead since you never returned and
Leihander still stood.  Tell me dear brother,
what are you doing here with the princess?

Hello, sister Hate.  I've been enjoying my
time here with Princess Sairah here.  Now
it's your turn to tell me why
Demonscorcher is invading Leihander.

Hello, sister Hate.  I've been enjoying my
time here with Princess Sairah here.  Now
it's your turn to tell me why
Demonscorcher is invading Leihander.

Isn't it obvious?  We are finishing what you
started.  Demonscorcher grew tired of
waiting for you so he gave the orders to
reopen the gates of hell.  Even our king is
on his way here to kill Sairah's dear daddy.

Isn't it obvious?  We are finishing what you
started.  Demonscorcher grew tired of
waiting for you so he gave the orders to
reopen the gates of hell.  Even our king is
on his way here to kill Sairah's dear daddy.

You foul beasts leave my father and people
alone!  King Oddisey hasn't attacked Hell
in over five thousand years!  Why does
Demonscorcher suddenly desire war with
the gods!

You foul beasts leave my father and people
alone!  King Oddisey hasn't attacked Hell
in over five thousand years!  Why does
Demonscorcher suddenly desire war with
the gods!

Honestly I don't know and I don't care
either.  It's been sooooo veeeery long since
I've been able to pleasure myself with fresh
mortal blood.  I'm sure Abadon feels the
same, don't you my beloved brother.

Honestly I don't know and I don't care
either.  It's been sooooo veeeery long since
I've been able to pleasure myself with fresh
mortal blood.  I'm sure Abadon feels the
same, don't you my beloved brother.

That's enough, Hate!  Call off the attack
now or I'll send you back to Hell the hard
way!

That's enough, Hate!  Call off the attack
now or I'll send you back to Hell the hard
way!

Hmmm... it seems that ever since you and
the Godmech crossed paths, you've been
getting funny ideals.  Don't forget who is
your elder!  I'm easily stronger than you,
Abadon.

Hmmm... it seems that ever since you and
the Godmech crossed paths, you've been
getting funny ideals.  Don't forget who is
your elder!  I'm easily stronger than you,
Abadon.

You may be stronger than me... but your
opponent is us!  Nothing will stop Bolt
Blaster!  Not you, not even Demonscorcher!
Hold on Sairah, we're going down to the
Aquaria moon after her!

You may be stronger than me... but your
opponent is us!  Nothing will stop Bolt
Blaster!  Not you, not even Demonscorcher!
Hold on Sairah, we're going down to the
Aquaria moon after her!

GAME OVER

GAME OVER

GAME OVER

GAME OVER

ActionScript [AS1/AS2]

Frame 2
if (_framesloaded < _totalframes) { gotoAndPlay (1); }
Frame 3
var step; var bbd; var bbs; var bbl; var angel; var ax; var ay; var ad; var bbsn; var bgsn; var bgd; var dist; var bldraw; bgdraw = new Array(5); bgt = new Array(5); bgs = new Array(5); bgl = new Array(5); bgx = new Array(5); bgy = new Array(5); bbdraw = new Array(11); bst = new Array(11); bsd = new Array(11); bsx = new Array(11); bsy = new Array(11); bgsdraw = new Array(9); bgst = new Array(9); bgsd = new Array(9); bgsx = new Array(9); bgsy = new Array(9); var h1; var h2; var h3; h1 = 1; while (h1 < 10) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; h1++; } h1 = 1; while (h1 < 12) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; h1++; } abyssshot = new Sound(this); abyssshot.attachSound("laser"); abysshit = new Sound(this); abysshit.attachSound("Impact"); tblasthit = new Sound(this); tblasthit.attachSound("Explosion-4"); tblaster = new Sound(this); tblaster.attachSound("cityhit"); angeldeath1 = new Sound(this); angeldeath1.attachSound("thunder2"); angeldeath2 = new Sound(this); angeldeath2.attachSound("wind"); baddy1 = new Sound(this); baddy1.attachSound("biggun"); baddy2 = new Sound(this); baddy2.attachSound("Explosion-3"); brazor = new Sound(this); brazor.attachSound("electricity"); hatespray = new Sound(this); hatespray.attachSound("cannon_x"); stopAllSounds();
Frame 5
gotoAndPlay (4);
Frame 7
gotoAndPlay (6);
Frame 9
gotoAndPlay (8);
Frame 11
gotoAndPlay (10);
Frame 14
step = 1; bbd = 0; bbs = 0; bbl = 500; angel = 0; ad = 1; ad = 1; bbsn = 1; bgsn = 1; dist = 6000; h1 = 1; while (h1 < 12) { bgt[h1] = 0; bgs[h1] = 0; bgl[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; h1++; }
Frame 15
if (dist < 50) { ad = 1; if (bb._x > 100) { bb._x = bb._x - 12; } if (bb._x < 100) { bb._x = bb._x + 12; } if (bb._y > 250) { bb._y = bb._y - 12; } if (bb._y < 250) { bb._y = bb._y + 12; } } if (dist > 50) { if ((((dist == 500) or (dist == 1200)) or (dist == 2500)) or (dist == 3500)) { health._x = 850; health._y = random(400) + 100; } if (((dist == 800) or (dist == 2000)) or (dist == 3800)) { angelup._x = 850; angelup._y = random(400) + 100; } if (Key.isDown(38) and (bb._y > 80)) { bb._y = bb._y - 12; } if (Key.isDown(40) and (bb._y < 520)) { bb._y = bb._y + 12; } if (Key.isDown(37) and (bb._x > 80)) { bb._x = bb._x - 12; } if (Key.isDown(39) and (bb._x < 700)) { bb._x = bb._x + 12; } if (Key.isDown(65)) { ad = 1; } if (Key.isDown(83)) { ad = 2; } if (Key.isDown(68)) { ad = 3; } if (Key.isDown(70)) { ad = 4; } } if (bbd == 0) { angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); if (bbs < 30) { bbs = bbs + 1; } } if (bbd == 1) { bbs = bbs + 1; if ((bbs == 4) and (bst[bbsn] == 0)) { bst[bbsn] = 1; bsd[bbsn] = 0; bsx[bbsn] = bb._x + 120; bsy[bbsn] = bb._y; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bbs > 6) { bbd = 0; } } if (bbd == 2) { if ((bbs > 9) and (bbs < 15)) { h2 = 1; while (h2 < 6) { if (bgt[h2] > 0) { if (bgt[h2] == 14) { if (((((bb._x + 150) > (bgx[h2] + 10)) and ((bb._x - 10) < (bgx[h2] + 50))) and ((bb._y + 70) > (bgy[h2] - 20))) and ((bb._y - 140) < (bgy[h2] + 450))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); } } if ((bgt[h2] > 6) and (bgt[h2] < 11)) { if (((((bb._x + 150) > (bgx[h2] - 30)) and ((bb._x - 10) < (bgx[h2] + 30))) and ((bb._y + 70) > (bgy[h2] - 30))) and ((bb._y - 140) < (bgy[h2] + 30))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } if (bgt[h2] == 5) { if (((((bb._x + 150) > (bgx[h2] - 50)) and ((bb._x - 10) < (bgx[h2] + 180))) and ((bb._y + 70) > (bgy[h2] - 40))) and ((bb._y - 140) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } if (bgt[h2] == 3) { if (((((bb._x + 150) > (bgx[h2] - 40)) and ((bb._x - 10) < (bgx[h2] + 40))) and ((bb._y + 70) > (bgy[h2] - 40))) and ((bb._y - 140) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } if (bgt[h2] == 1) { if (((((bb._x + 150) > (bgx[h2] - 70)) and ((bb._x - 10) < (bgx[h2] + 70))) and ((bb._y + 70) > (bgy[h2] - 70))) and ((bb._y - 140) < (bgy[h2] + 70))) { if (bgl[h2] > 0) { angel = angel + 1; } bgl[h2] = bgl[h2] - 2; bgx[h2] = (bgx[h2] + 15) + random(5); bgy[h2] = (bgy[h2] - 8) + random(17); } } } h2++; } } bbs = bbs + 1; if (bbs > 16) { bbd = 0; } } if (bbd == 3) { h1 = 1; while (h1 < 6) { bgl[h1] = bgl[h1] - 1; h1++; } h1 = 1; while (h1 < 10) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; h1++; } bbs = bbs + 1; ad = 1; if (bbs > 21) { bbd = 0; angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); } } if (dist > 50) { if ((Key.isDown(16) and (bbd == 0)) and (angel > 99)) { angeldeath1.start(); baddy2.start(); angeldeath2.start(); bbd = 3; bbs = 1; angel = angel - 100; } if ((((Key.isDown(90) or Key.isDown(88)) or Key.isDown(67)) or Key.isDown(86)) and (bbd == 0)) { brazor.start(); bbd = 2; bbs = 1; } if ((Key.isDown(32) and (bbd == 0)) and (bbs > 9)) { tblaster.start(); bbd = 1; bbs = 0; } } if (ad == 1) { switch (step) { case 1 : ax = bb._x - 160; ay = bb._y - 220; break; case 2 : ax = bb._x - 100; ay = bb._y - 220; break; case 3 : ax = bb._x - 40; ay = bb._y - 180; break; case 4 : ax = bb._x - 10; ay = bb._y - 120; break; case 5 : ax = bb._x - 40; ay = bb._y - 60; break; case 6 : ax = bb._x - 100; ay = bb._y - 20; break; case 7 : ax = bb._x - 160; ay = bb._y - 20; break; case 8 : ax = bb._x - 220; ay = bb._y - 60; break; case 9 : ax = bb._x - 250; ay = bb._y - 120; break; case 10 : ax = bb._x - 220; ay = bb._y - 180; } } if (ad == 2) { if ((step == 1) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 2; bsd[bbsn] = 0; bsx[bbsn] = ax + 130; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if ((bb._x - 220) < ax) { ax = ax - 4; } if ((bb._x - 190) > ax) { ax = ax + 4; } if ((bb._y - 90) < ay) { ay = ay - 4; } if ((bb._y - 120) > ay) { ay = ay + 4; } } if (ad == 3) { if (step == 1) { if (bst[bbsn] == 0) { abyssshot.start(); bst[bbsn] = 3; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 70; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bst[bbsn] == 0) { bst[bbsn] = 4; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 130; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } } ay = bb._y - 150; if ((bb._x - 120) < ax) { ax = ax - 2; } if ((bb._x - 150) > ax) { ax = ax + 2; } } if (ad == 4) { if (((step == 1) or (step == 6)) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 5; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } ax = bb._x - 200; if ((bb._y - 120) < ay) { ay = ay - 2; } if ((bb._y - 150) > ay) { ay = ay + 2; } } h1 = 1; while (h1 < 12) { if ((bst[h1] > 0) and (bst[h1] < 6)) { h2 = 1; while (h2 < 6) { if (bst[h1] == 1) { if (bgt[h2] == 14) { if ((((((bsx[h1] + 30) > (bgx[h2] - 10)) and ((bsx[h1] - 90) < (bgx[h2] + 50))) and ((bsy[h1] + 30) > (bgy[h2] - 20))) and ((bsy[h1] - 30) < (bgy[h2] + 30))) or (((((bsx[h1] + 30) > (bgx[h2] + 50)) and ((bsx[h1] - 90) < (bgx[h2] + 100))) and ((bsy[h1] + 30) > (bgy[h2] + 10))) and ((bsy[h1] - 30) < (bgy[h2] + 450)))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if ((bgt[h2] > 6) and (bgt[h2] < 11)) { if (((((bsx[h1] + 30) > (bgx[h2] - 30)) and ((bsx[h1] - 90) < (bgx[h2] + 30))) and ((bsy[h1] + 30) > (bgy[h2] - 30))) and ((bsy[h1] - 30) < (bgy[h2] + 30))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if (bgt[h2] == 5) { if (((((bsx[h1] + 30) > (bgx[h2] - 50)) and ((bsx[h1] - 90) < (bgx[h2] + 150))) and ((bsy[h1] + 50) > (bgy[h2] - 40))) and ((bsy[h1] - 50) < (bgy[h2] + 40))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if (bgt[h2] == 3) { if (((((bsx[h1] + 30) > (bgx[h2] - 40)) and ((bsx[h1] - 90) < (bgx[h2] + 40))) and ((bsy[h1] + 30) > (bgy[h2] - 40))) and ((bsy[h1] - 30) < (bgy[h2] + 40))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } if (bgt[h2] == 1) { if (((((bsx[h1] + 30) > (bgx[h2] - 70)) and ((bsx[h1] - 90) < (bgx[h2] + 70))) and ((bsy[h1] + 45) > (bgy[h2] - 70))) and ((bsy[h1] - 45) < (bgy[h2] + 70))) { bgl[h2] = bgl[h2] - 3; tblasthit.start(); if (bgl[h2] > 0) { angel = angel + 1; bst[h1] = 6; bsd[h1] = 1; } } } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bgt[h2] == 14) { if ((((((bsx[h1] + 30) > (bgx[h2] - 10)) and ((bsx[h1] - 90) < (bgx[h2] + 50))) and ((bsy[h1] + 30) > (bgy[h2] - 20))) and ((bsy[h1] - 30) < (bgy[h2] + 30))) or (((((bsx[h1] + 30) > (bgx[h2] + 50)) and ((bsx[h1] - 90) < (bgx[h2] + 100))) and ((bsy[h1] + 30) > (bgy[h2] + 10))) and ((bsy[h1] - 30) < (bgy[h2] + 450)))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if ((bgt[h2] > 6) and (bgt[h2] < 11)) { if (((((bsx[h1] + 25) > (bgx[h2] - 30)) and ((bsx[h1] - 25) < (bgx[h2] + 30))) and ((bsy[h1] + 25) > (bgy[h2] - 30))) and ((bsy[h1] - 25) < (bgy[h2] + 30))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if (bgt[h2] == 5) { if (((((bsx[h1] + 25) > (bgx[h2] - 50)) and ((bsx[h1] - 25) < (bgx[h2] + 180))) and ((bsy[h1] + 25) > (bgy[h2] - 40))) and ((bsy[h1] - 25) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if (bgt[h2] == 3) { if (((((bsx[h1] + 25) > (bgx[h2] - 40)) and ((bsx[h1] - 25) < (bgx[h2] + 40))) and ((bsy[h1] + 25) > (bgy[h2] - 40))) and ((bsy[h1] - 25) < (bgy[h2] + 40))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } if (bgt[h2] == 1) { if (((((bsx[h1] + 25) > (bgx[h2] - 70)) and ((bsx[h1] - 25) < (bgx[h2] + 70))) and ((bsy[h1] + 25) > (bgy[h2] - 70))) and ((bsy[h1] - 25) < (bgy[h2] + 70))) { if (bgl[h2] > 0) { angel = angel + 1; } abysshit.start(); bgl[h2] = bgl[h2] - 1; bst[h1] = 7; bsd[h1] = 1; } } } h2++; } } h1++; } if (bbl < 1) { gotoAndPlay (76); } if (introd._y >= -600) { introd._y = introd._y - 4; if (introd._y < 300) { introd._alpha = introd._y / 3; } } h1 = 1; while (h1 < 6) { if (bgt[h1] == 0) { h3 = random(300 + (dist / 2)); if ((dist < 200) or (dist > 5800)) { h3 = 1000; } if ((dist == 50) or (dist == 49)) { h2 = 1; while (h2 < 6) { bgl[h2] = -1; h2++; } } if (h3 < 40) { bgt[h1] = 1; bgl[h1] = 7; bgx[h1] = 900 + random(400); bgy[h1] = (random(11) * 40) + 100; } if ((h3 > 39) and (h3 < 71)) { bgt[h1] = 3; bgl[h1] = 4; bgx[h1] = 900 + random(400); bgy[h1] = (random(11) * 40) + 100; } if ((h3 > 70) and (h3 < 81)) { bgt[h1] = 5; bgs[h1] = 1; bgl[h1] = 4; bgx[h1] = 700 + random(200); bgy[h1] = 650; } if ((h3 > 80) and (h3 < 100)) { bgt[h1] = 7; bgs[h1] = 1; bgl[h1] = 2; bgx[h1] = 800 + random(200); bgy[h1] = random(400) + 100; } if ((h3 > 100) and (h3 < 110)) { bgt[h1] = 8; bgs[h1] = 1; bgl[h1] = 1; bgx[h1] = -50 - random(200); bgy[h1] = random(400) + 100; } if ((h3 > 110) and (h3 < 120)) { bgt[h1] = 9; bgs[h1] = 1; bgl[h1] = 1; bgx[h1] = 500 + random(100); bgy[h1] = -50; } if ((h3 > 120) and (h3 < 130)) { bgt[h1] = 10; bgs[h1] = 1; bgl[h1] = 1; bgx[h1] = 500 + random(100); bgy[h1] = 650; } if ((h3 > 130) and (h3 < 136)) { bgt[h1] = 12; bgs[h1] = 1; bgl[h1] = 16; bgx[h1] = 650 + random(150); bgy[h1] = 600; } } if (bgt[h1] > 0) { if (bgt[h1] == 15) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 58; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 59; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 60; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 61; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 62; } if ((bgs[h1] == 11) or (bgs[h1] == 12)) { bgdraw[h1] = 63; } if ((bgs[h1] == 13) or (bgs[h1] == 14)) { bgdraw[h1] = 64; } if (bgs[h1] > 14) { bgdraw[h1] = 65; } bgx[h1] = bgx[h1] - 20; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 17) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 14) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 56; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 57; } if (step == 1) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = random(12) + 1; bgsx[bgsn] = bgx[h1] - 45; bgsy[bgsn] = bgy[h1] - 10; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[h1] = bgs[h1] + 1; if (bgs[h1] == 5) { bgs[h1] = 1; } bgx[h1] = bgx[h1] - 3; if (bgl[h1] < 1) { baddy2.start(); bgt[h1] = 15; bgs[h1] = 1; } if (((((bgx[h1] - 20) < bb._x) and ((bgx[h1] + 160) > bb._x)) and ((bgy[h1] - 20) < bb._y)) and ((bgy[h1] + 450) > bb._y)) { bbl = bbl - 5; bgx[h1] = bgx[h1] + 5; } if (bgx[h1] < -200) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 13) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 52; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 53; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 54; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 55; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 56; } if (bgs[h1] > 10) { bgdraw[h1] = 57; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 13) { bgt[h1] = 14; bgs[h1] = 1; } if (bgl[h1] < 1) { } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 10; bgy[h1] = bgy[h1] + 15; bbl = bbl - 5; } if (bgy[h1] < -50) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 12) { bgdraw[h1] = 50 + random(2); bgy[h1] = bgy[h1] - 10; if (bgy[h1] < 180) { bgt[h1] = 13; bgs[h1] = 1; } } if (bgt[h1] == 11) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 47; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 46; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 45; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 44; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 43; } if (bgs[h1] > 10) { bgdraw[h1] = 42; } bgx[h1] = bgx[h1] - 10; bgy[h1] = bgy[h1] + 17; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 13) { bgs[h1] = 1; } if ((bgx[h1] < -50) or (bgy[h1] > 650)) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 10) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 39; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 40; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 39; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 41; } bgx[h1] = bgx[h1] - 6; bgy[h1] = bgy[h1] - 12; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 10; bgy[h1] = bgy[h1] + 15; bbl = bbl - 5; } if (bgy[h1] < -50) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 9) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 36; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 37; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 36; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 38; } bgx[h1] = bgx[h1] - 6; bgy[h1] = bgy[h1] + 12; bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 10; bgy[h1] = bgy[h1] - 15; bbl = bbl - 5; } if (bgy[h1] > 650) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 8) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 33; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 34; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 33; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 35; } bgx[h1] = bgx[h1] + 12; if ((bgx[h1] - 20) > bb._x) { bgx[h1] = bgx[h1] + 16; } if (bb._y < bgy[h1]) { bgy[h1] = bgy[h1] - 6; } if (bb._y > bgy[h1]) { bgy[h1] = bgy[h1] + 6; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 130) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] - 15; bbl = bbl - 5; } if (bgx[h1] > 870) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 7) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 30; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 31; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 30; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 32; } bgx[h1] = bgx[h1] - 20; if (bb._y < bgy[h1]) { bgy[h1] = bgy[h1] - 6; } if (bb._y > bgy[h1]) { bgy[h1] = bgy[h1] + 6; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] > 8) { bgs[h1] = 1; } if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 11; bgs[h1] = 1; } if (((((bgx[h1] - 30) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 25) < bb._y)) and ((bgy[h1] + 25) > bb._y)) { bgx[h1] = bgx[h1] + 25; bbl = bbl - 5; } if (bgx[h1] < -500) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 5) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 20; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 21; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 22; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 23; h3 = random(6); if ((h3 == 1) and (bgst[bgsn] == 0)) { bgst[bgsn] = 1; bgsd[bgsn] = 9 + random(3); bgsx[bgsn] = bgx[h1] - 50; bgsy[bgsn] = bgy[h1]; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[h1] = bgs[h1] + 1; if (bgs[h1] == 9) { bgs[h1] = 1; } bgx[h1] = bgx[h1] - 6; bgy[h1] = bgy[h1] - 10; if (bgl[h1] < 1) { baddy1.start(); bgt[h1] = 6; bgs[h1] = 1; } if (((((bgx[h1] - 50) < bb._x) and ((bgx[h1] + 180) > bb._x)) and ((bgy[h1] - 60) < bb._y)) and ((bgy[h1] + 60) > bb._y)) { bbl = bbl - bgl[h1]; bgx[h1] = bgx[h1] + 15; } if ((bgx[h1] < -200) or (bgy[h1] < -50)) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 6) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 24; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 25; } if ((bgs[h1] == 5) or (bgs[h1] == 6)) { bgdraw[h1] = 26; } if ((bgs[h1] == 7) or (bgs[h1] == 8)) { bgdraw[h1] = 27; } if ((bgs[h1] == 9) or (bgs[h1] == 10)) { bgdraw[h1] = 28; } bgs[h1] = bgs[h1] + 1; if (bgs[h1] == 11) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 3) { bgdraw[h1] = 10; if (bgl[h1] < 3) { bgdraw[h1] = 11; } bgx[h1] = bgx[h1] - 30; if (bgl[h1] < 1) { baddy2.start(); bgt[h1] = 4; bgs[h1] = 1; } if (((((bgx[h1] - 50) < bb._x) and ((bgx[h1] + 110) > bb._x)) and ((bgy[h1] - 40) < bb._y)) and ((bgy[h1] + 50) > bb._y)) { bbl = bbl - (3 * bgl[h1]); baddy2.start(); bgt[h1] = 4; bgs[h1] = 1; } if (bgx[h1] < -500) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 4) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 12; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 13; } if (bgs[h1] > 4) { bgdraw[h1] = 14; } bgx[h1] = bgx[h1] - 40; if (bgs[h1] == 7) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } bgs[h1] = bgs[h1] + 1; } if (bgt[h1] == 1) { bgdraw[h1] = 2; if (bgl[h1] < 4) { bgdraw[h1] = 6; } bgx[h1] = bgx[h1] - 15; if (bgl[h1] < 1) { baddy2.start(); bgt[h1] = 2; bgs[h1] = 1; } if (((((bgx[h1] - 100) < bb._x) and ((bgx[h1] + 160) > bb._x)) and ((bgy[h1] - 100) < bb._y)) and ((bgy[h1] + 120) > bb._y)) { bbl = bbl - (3 * bgl[h1]); baddy2.start(); bgt[h1] = 2; bgs[h1] = 1; } if (bgx[h1] < -500) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } } if (bgt[h1] == 2) { if ((bgs[h1] == 1) or (bgs[h1] == 2)) { bgdraw[h1] = 3; } if ((bgs[h1] == 3) or (bgs[h1] == 4)) { bgdraw[h1] = 4; } if (bgs[h1] > 4) { bgdraw[h1] = 5; } bgx[h1] = bgx[h1] - 40; if (bgs[h1] == 7) { bgt[h1] = 0; bgx[h1] = -1000; bgy[h1] = 0; } bgs[h1] = bgs[h1] + 1; } } h1++; } h3 = 2; if ((step > 0) and (step < 4)) { h3 = 0; } if ((step > 3) and (step < 8)) { h3 = 1; } h1 = 1; while (h1 < 10) { if (bgst[h1] > 0) { if (bgst[h1] == 1) { if (bgsd[h1] == 1) { bgsdraw[h1] = 2 + h3; bgsy[h1] = bgsy[h1] - 12; } if (bgsd[h1] == 2) { bgsdraw[h1] = 5 + h3; bgsy[h1] = bgsy[h1] - 8; bgsx[h1] = bgsx[h1] + 5; } if (bgsd[h1] == 3) { bgsdraw[h1] = 8 + h3; bgsy[h1] = bgsy[h1] - 5; bgsx[h1] = bgsx[h1] + 8; } if (bgsd[h1] == 4) { bgsdraw[h1] = 11 + h3; bgsx[h1] = bgsx[h1] + 12; } if (bgsd[h1] == 5) { bgsdraw[h1] = 14 + h3; bgsy[h1] = bgsy[h1] + 5; bgsx[h1] = bgsx[h1] + 8; } if (bgsd[h1] == 6) { bgsdraw[h1] = 17 + h3; bgsy[h1] = bgsy[h1] + 8; bgsx[h1] = bgsx[h1] + 5; } if (bgsd[h1] == 7) { bgsdraw[h1] = 20 + h3; bgsy[h1] = bgsy[h1] + 12; } if (bgsd[h1] == 8) { bgsdraw[h1] = 23 + h3; bgsy[h1] = bgsy[h1] + 8; bgsx[h1] = bgsx[h1] - 5; } if (bgsd[h1] == 9) { bgsdraw[h1] = 26 + h3; bgsy[h1] = bgsy[h1] + 5; bgsx[h1] = bgsx[h1] - 8; } if (bgsd[h1] == 10) { bgsdraw[h1] = 29 + h3; bgsx[h1] = bgsx[h1] - 12; } if (bgsd[h1] == 11) { bgsdraw[h1] = 32 + h3; bgsy[h1] = bgsy[h1] - 5; bgsx[h1] = bgsx[h1] - 8; } if (bgsd[h1] == 12) { bgsdraw[h1] = 35 + h3; bgsy[h1] = bgsy[h1] - 8; bgsx[h1] = bgsx[h1] - 5; } if ((((bgsx[h1] < -50) or (bgsx[h1] > 850)) or (bgsy[h1] < -50)) or (bgsy[h1] > 650)) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } if (ad == 1) { if (((((bgsx[h1] - 35) < (ax + 105)) and ((bgsx[h1] + 35) > (ax + 25))) and ((bgsy[h1] - 35) < (ay + 105))) and ((bgsy[h1] + 35) > (ay + 25))) { bgst[h1] = 2; bgsd[h1] = 1; } } if (((((bgsx[h1] - 25) < (bb._x + 10)) and ((bgsx[h1] + 25) > (bb._x - 150))) and ((bgsy[h1] - 25) < bb._y)) and ((bgsy[h1] + 25) > bb._y)) { bbl = bbl - 10; bgst[h1] = 2; bgsd[h1] = 1; } } if (bgst[h1] == 2) { if ((bgsd[h1] == 1) or (bgsd[h1] == 2)) { bgsdraw[h1] = 38; } if ((bgsd[h1] == 3) or (bgsd[h1] == 4)) { bgsdraw[h1] = 39; } if (bgsd[h1] > 4) { bgsdraw[h1] = 40; } bgsx[h1] = bgsx[h1] - 15; bgsd[h1] = bgsd[h1] + 1; if (bgsd[h1] == 7) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } } } h1++; } if (bbd == 3) { bb.gotoAndStop(32 + bbs); angelofdeathfg.gotoAndStop(bbs + 1); angelofdeathbg.gotoAndStop(bbs + 1); } if (bbd == 2) { switch (bbs) { case 1 : bb.gotoAndStop(17); break; case 2 : bb.gotoAndStop(18); break; case 3 : bb.gotoAndStop(19); break; case 4 : bb.gotoAndStop(20); break; case 5 : bb.gotoAndStop(21); break; case 6 : bb.gotoAndStop(22); break; case 7 : bb.gotoAndStop(23); break; case 8 : bb.gotoAndStop(24); break; case 9 : bb.gotoAndStop(25); break; case 10 : bb.gotoAndStop(26); break; case 11 : bb.gotoAndStop(27); break; case 12 : bb.gotoAndStop(28); break; case 13 : bb.gotoAndStop(29); break; case 14 : bb.gotoAndStop(30); break; case 15 : bb.gotoAndStop(31); break; case 16 : bb.gotoAndStop(32); } } if (bbd == 1) { switch (bbs) { case 0 : bb.gotoAndStop(12); break; case 1 : bb.gotoAndStop(13); break; case 2 : bb.gotoAndStop(14); break; case 3 : bb.gotoAndStop(15); break; case 4 : bb.gotoAndStop(16); break; case 5 : bb.gotoAndStop(14); break; case 6 : bb.gotoAndStop(12); } } if (bbd == 0) { switch (step) { case 1 : bb.gotoAndStop(2); break; case 2 : bb.gotoAndStop(3); break; case 3 : bb.gotoAndStop(4); break; case 4 : bb.gotoAndStop(5); break; case 5 : bb.gotoAndStop(6); break; case 6 : bb.gotoAndStop(7); break; case 7 : bb.gotoAndStop(8); break; case 8 : bb.gotoAndStop(9); break; case 9 : bb.gotoAndStop(10); break; case 10 : bb.gotoAndStop(11); } } switch (step) { case 1 : abyss.gotoAndStop(2); break; case 2 : abyss.gotoAndStop(3); break; case 3 : abyss.gotoAndStop(4); break; case 4 : abyss.gotoAndStop(5); break; case 5 : abyss.gotoAndStop(6); break; case 6 : abyss.gotoAndStop(2); break; case 7 : abyss.gotoAndStop(3); break; case 8 : abyss.gotoAndStop(4); break; case 9 : abyss.gotoAndStop(5); break; case 10 : abyss.gotoAndStop(6); } if (ad == 1) { abyss.gotoAndStop(random(5) + 2); } abyss._x = ax; abyss._y = ay; s1._x = s1._x - 60; if ((s1._x < -200) and (dist > 60)) { s1._x = 800; s1.gotoAndStop(random(3) + 2); } s2._x = s2._x - 80; if ((s2._x < -400) and (dist > 40)) { s2._x = 800; s2.gotoAndStop(random(3) + 2); } s3._x = s3._x - 100; if ((s3._x < -600) and (dist > 30)) { s3._x = 800 + random(80); s3.gotoAndStop(random(5) + 2); } s4._x = s4._x - 120; if ((s4._x < -800) and (dist > 40)) { s4._x = 800 + random(100); s4.gotoAndStop(random(5) + 2); } s5._x = s5._x - 80; if ((s5._x < -400) and (dist > 50)) { s5._x = 800 + random(50); s5.gotoAndStop(random(5) + 2); } h1 = 1; while (h1 < 12) { if (bst[h1] == 0) { bbdraw[h1] = 1; } if (bst[h1] == 1) { if (bsd[h1] == 0) { bbdraw[h1] = 2; } if (bsd[h1] == 1) { bbdraw[h1] = 3; } if (bsd[h1] == 2) { bbdraw[h1] = 4; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } bsx[h1] = bsx[h1] + 30; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bsd[h1] == 0) { bbdraw[h1] = 5; } if (bsd[h1] == 1) { bbdraw[h1] = 6; } if (bsd[h1] == 2) { bbdraw[h1] = 7; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } if (bst[h1] == 2) { bsx[h1] = bsx[h1] + 20; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 3) { bsy[h1] = bsy[h1] - 20; if (bsy[h1] < -100) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 4) { bsy[h1] = bsy[h1] + 20; if (bsy[h1] > 700) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 5) { bsx[h1] = bsx[h1] - 20; if (bsx[h1] < -100) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } } if (bst[h1] == 6) { if (bsd[h1] == 1) { bbdraw[h1] = 8; } if (bsd[h1] == 2) { bbdraw[h1] = 9; } if (bsd[h1] == 3) { bbdraw[h1] = 10; } if (bsd[h1] > 3) { bbdraw[h1] = 11; } bsx[h1] = bsx[h1] - 35; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 6) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 7) { if (bsd[h1] == 1) { bbdraw[h1] = 12; } if (bsd[h1] == 2) { bbdraw[h1] = 13; } if (bsd[h1] > 2) { bbdraw[h1] = 14; } bsx[h1] = bsx[h1] - 45; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 5) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } h1++; } bgs1._x = bgsx[1]; bgs1._y = bgsy[1]; bgs2._x = bgsx[2]; bgs2._y = bgsy[2]; bgs3._x = bgsx[3]; bgs3._y = bgsy[3]; bgs4._x = bgsx[4]; bgs4._y = bgsy[4]; bgs5._x = bgsx[5]; bgs5._y = bgsy[5]; bgs6._x = bgsx[6]; bgs6._y = bgsy[6]; bgs7._x = bgsx[7]; bgs7._y = bgsy[7]; bgs8._x = bgsx[8]; bgs8._y = bgsy[8]; bgs9._x = bgsx[9]; bgs9._y = bgsy[9]; bbb1._x = bsx[1]; bbb1._y = bsy[1]; bbb2._x = bsx[2]; bbb2._y = bsy[2]; bbb3._x = bsx[3]; bbb3._y = bsy[3]; bbb4._x = bsx[4]; bbb4._y = bsy[4]; bbb5._x = bsx[5]; bbb5._y = bsy[5]; bbb6._x = bsx[6]; bbb6._y = bsy[6]; bbb7._x = bsx[7]; bbb7._y = bsy[7]; bbb8._x = bsx[8]; bbb8._y = bsy[8]; bbb9._x = bsx[9]; bbb9._y = bsy[9]; bbb10._x = bsx[10]; bbb10._y = bsy[10]; bbb11._x = bsx[11]; bbb11._y = bsy[11]; bgs1.gotoAndStop(bgsdraw[1]); bgs2.gotoAndStop(bgsdraw[2]); bgs3.gotoAndStop(bgsdraw[3]); bgs4.gotoAndStop(bgsdraw[4]); bgs5.gotoAndStop(bgsdraw[5]); bgs6.gotoAndStop(bgsdraw[6]); bgs7.gotoAndStop(bgsdraw[7]); bgs8.gotoAndStop(bgsdraw[8]); bgs9.gotoAndStop(bgsdraw[9]); bbb1.gotoAndStop(bbdraw[1]); bbb2.gotoAndStop(bbdraw[2]); bbb3.gotoAndStop(bbdraw[3]); bbb4.gotoAndStop(bbdraw[4]); bbb5.gotoAndStop(bbdraw[5]); bbb6.gotoAndStop(bbdraw[6]); bbb7.gotoAndStop(bbdraw[7]); bbb8.gotoAndStop(bbdraw[8]); bbb9.gotoAndStop(bbdraw[9]); bbb10.gotoAndStop(bbdraw[10]); bbb11.gotoAndStop(bbdraw[11]); bg1._x = bgx[1]; bg1._y = bgy[1]; bg2._x = bgx[2]; bg2._y = bgy[2]; bg3._x = bgx[3]; bg3._y = bgy[3]; bg4._x = bgx[4]; bg4._y = bgy[4]; bg5._x = bgx[5]; bg5._y = bgy[5]; bg1.gotoAndStop(bgdraw[1]); bg2.gotoAndStop(bgdraw[2]); bg3.gotoAndStop(bgdraw[3]); bg4.gotoAndStop(bgdraw[4]); bg5.gotoAndStop(bgdraw[5]); if (angelup._x > -1000) { angelup._x = angelup._x - 18; if ((((bb._x > (angelup._x - 40)) and ((bb._x - 180) < (angelup._x + 40))) and (bb._y > (angelup._y - 40))) and (bb._y < (angelup._y + 40))) { angelup._x = -1000; angel = angel + 100; } } if (health._x > -1000) { health._x = health._x - 18; if ((((bb._x > (health._x - 40)) and ((bb._x - 180) < (health._x + 40))) and (bb._y > (health._y - 40))) and (bb._y < (health._y + 40))) { health._x = -1000; bbl = bbl + 50; } }
Frame 16
step = step + 1; if (step > 10) { step = 1; } dist = dist - 1; if (dist > 1) { gotoAndPlay (15); } if (dist < 2) { gotoAndPlay (17); }
Frame 17
step = 1; bbd = 0; bbs = 0; ad = 1; ad = 1; bbsn = 1; bgsn = 1; bgd = 21; bgt[1] = 1; bgs[1] = 0; bgl[1] = 1000; bgx[1] = -200; bgy[1] = 250; angeldeath2.start();
Frame 18
if (Key.isDown(38) and (bb._y > 80)) { bb._y = bb._y - 12; } if (Key.isDown(40) and (bb._y < 520)) { bb._y = bb._y + 12; } if (Key.isDown(37) and (bb._x > 80)) { bb._x = bb._x - 12; } if (Key.isDown(39) and (bb._x < 700)) { bb._x = bb._x + 12; } if (Key.isDown(65)) { ad = 1; } if (Key.isDown(83)) { ad = 2; } if (Key.isDown(68)) { ad = 3; } if (Key.isDown(70)) { ad = 4; } if (bbd == 0) { angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); if (bbs < 30) { bbs = bbs + 1; } } if (bbd == 1) { bbs = bbs + 1; if ((bbs == 4) and (bst[bbsn] == 0)) { bst[bbsn] = 1; bsd[bbsn] = 0; bsx[bbsn] = bb._x + 120; bsy[bbsn] = bb._y; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bbs > 6) { bbd = 0; } } if (bbd == 2) { if ((bbs > 9) and (bbs < 15)) { h2 = 1; while (h2 < 6) { if (bgt[h2] > 0) { if (((((bb._x + 150) > (bgx[1] - 20)) and ((bb._x - 10) < (bgx[1] + 35))) and ((bb._y + 70) > (bgy[1] - 40))) and ((bb._y - 140) < (bgy[1] + 40))) { if (bgl[h2] > 0) { angel = angel + 2; } bgl[1] = bgl[1] - 2; bgx[1] = (bgx[1] + 2) + random(5); bgy[1] = (bgy[1] - 2) + random(5); } } h2++; } } bbs = bbs + 1; if (bbs > 16) { bbd = 0; } } if (bbd == 3) { bgl[1] = bgl[1] - 2; h1 = 1; while (h1 < 10) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; h1++; } bbs = bbs + 1; ad = 1; if (bbs > 21) { bbd = 0; angelofdeathfg.gotoAndStop(1); angelofdeathbg.gotoAndStop(1); } } if ((Key.isDown(16) and (bbd == 0)) and (angel > 99)) { s6._x = s6._x + 3000; s7._x = s7._x + 3000; s8._x = s8._x + 3000; s9._x = s9._x + 3000; s10._x = s10._x + 3000; s11._x = s11._x + 3000; s12._x = s12._x + 3000; s13._x = s13._x + 3000; s14._x = s14._x + 3000; s15._x = s15._x + 3000; s16._x = s16._x + 3000; s17._x = s17._x + 3000; s18._x = s18._x + 3000; s19._x = s19._x + 3000; s20._x = s20._x + 3000; angeldeath1.start(); baddy2.start(); angeldeath2.start(); bbd = 3; bbs = 1; angel = angel - 100; } if ((((Key.isDown(90) or Key.isDown(88)) or Key.isDown(67)) or Key.isDown(86)) and (bbd == 0)) { brazor.start(); bbd = 2; bbs = 1; } if ((Key.isDown(32) and (bbd == 0)) and (bbs > 9)) { tblaster.start(); bbd = 1; bbs = 0; } if (ad == 1) { switch (step) { case 1 : ax = bb._x - 160; ay = bb._y - 220; break; case 2 : ax = bb._x - 100; ay = bb._y - 220; break; case 3 : ax = bb._x - 40; ay = bb._y - 180; break; case 4 : ax = bb._x - 10; ay = bb._y - 120; break; case 5 : ax = bb._x - 40; ay = bb._y - 60; break; case 6 : ax = bb._x - 100; ay = bb._y - 20; break; case 7 : ax = bb._x - 160; ay = bb._y - 20; break; case 8 : ax = bb._x - 220; ay = bb._y - 60; break; case 9 : ax = bb._x - 250; ay = bb._y - 120; break; case 10 : ax = bb._x - 220; ay = bb._y - 180; } } if (ad == 2) { if ((step == 1) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 2; bsd[bbsn] = 0; bsx[bbsn] = ax + 130; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if ((bb._x - 220) < ax) { ax = ax - 4; } if ((bb._x - 190) > ax) { ax = ax + 4; } if ((bb._y - 90) < ay) { ay = ay - 4; } if ((bb._y - 120) > ay) { ay = ay + 4; } } if (ad == 3) { if (step == 1) { if (bst[bbsn] == 0) { abyssshot.start(); bst[bbsn] = 3; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 70; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } if (bst[bbsn] == 0) { bst[bbsn] = 4; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 130; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } } ay = bb._y - 150; if ((bb._x - 120) < ax) { ax = ax - 2; } if ((bb._x - 150) > ax) { ax = ax + 2; } } if (ad == 4) { if (((step == 1) or (step == 6)) and (bst[bbsn] == 0)) { abyssshot.start(); bst[bbsn] = 5; bsd[bbsn] = 0; bsx[bbsn] = ax + 100; bsy[bbsn] = ay + 100; bbsn = bbsn + 1; if (bbsn > 11) { bbsn = 1; } } ax = bb._x - 200; if ((bb._y - 120) < ay) { ay = ay - 2; } if ((bb._y - 150) > ay) { ay = ay + 2; } } h1 = 1; while (h1 < 12) { if ((bst[h1] > 0) and (bst[h1] < 6)) { if (bst[h1] == 1) { if (bgt[1] == 1) { if (((((bsx[h1] + 30) > (bgx[1] - 20)) and ((bsx[h1] - 90) < (bgx[1] + 35))) and ((bsy[h1] + 30) > (bgy[1] - 40))) and ((bsy[h1] - 30) < (bgy[1] + 40))) { tblasthit.start(); bgl[1] = bgl[1] - 3; if (bgl[1] > 0) { angel = angel + 3; bst[h1] = 6; bsd[h1] = 1; } } } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bgt[1] == 1) { if (((((bsx[h1] + 25) > (bgx[1] - 20)) and ((bsx[h1] - 25) < (bgx[1] + 35))) and ((bsy[h1] + 25) > (bgy[1] - 40))) and ((bsy[h1] - 25) < (bgy[1] + 40))) { if (bgl[1] > 0) { angel = angel + 1; } abysshit.start(); bgl[1] = bgl[1] - 1; bst[h1] = 7; bsd[h1] = 1; } } } } h1++; } if (bbl < 1) { gotoAndPlay (76); } hatedeath.gotoAndStop(0); h3 = random(100); if (h3 < 5) { hatedeath.gotoAndStop(random(4) + 2); } if (bgt[1] == 1) { if (bgd == 24) { if ((bgs[1] > 0) and (bgs[1] < 8)) { bgdraw[1] = 71; } if ((bgs[1] > 7) and (bgs[1] < 15)) { bgdraw[1] = 72; } if (bgs[1] > 14) { bgdraw[1] = 73; } hatedeath.gotoAndStop(bgs[1]); bgs[1] = bgs[1] + 1; if (bgs[1] > 50) { gotoAndPlay (20); } bgx[1] = bgx[1] - 4; bgy[1] = bgy[1] + 1; } if (bgd == 23) { if ((bgs[1] > 0) and (bgs[1] < 8)) { bgdraw[1] = 41; } if ((bgs[1] > 7) and (bgs[1] < 15)) { bgdraw[1] = 42; } if (bgs[1] > 14) { bgdraw[1] = 43; } hatedeath.gotoAndStop(bgs[1]); bgs[1] = bgs[1] + 1; if (bgs[1] > 50) { gotoAndPlay (20); } bgx[1] = bgx[1] - 4; bgy[1] = bgy[1] + 1; } if (bgd == 21) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 2; } if (bgs[1] == 3) { bgdraw[1] = 36; } if ((bgs[1] == 4) or (bgs[1] == 5)) { bgdraw[1] = 3; } if (bgs[1] == 6) { bgdraw[1] = 36; } bgs[1] = bgs[1] + 1; if (bgs[1] > 6) { bgs[1] = 1; } bgx[1] = bgx[1] + 20; if (bgx[1] > 690) { bgd = 11; bgs[1] = 1; } } if (bgd == 16) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 52; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 53; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 54; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 55; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 54; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 53; } if (bgs[1] > 12) { bgdraw[1] = 52; } if ((((bgs[1] == 2) or (bgs[1] == 6)) or (bgs[1] == 10)) or (bgs[1] == 14)) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 6; bgsx[bgsn] = -80 + (45 * bgs[1]); bgsy[bgsn] = -10; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 2; bgs[1] = 1; } } if (bgd == 15) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 8; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 9; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 10; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 11; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 10; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 9; } if (bgs[1] > 12) { bgdraw[1] = 8; } if ((((bgs[1] == 2) or (bgs[1] == 6)) or (bgs[1] == 10)) or (bgs[1] == 14)) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 8; bgsx[bgsn] = 880 - (45 * bgs[1]); bgsy[bgsn] = -10; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 1; bgs[1] = 1; } } if (bgd == 14) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 52; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 53; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 54; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 55; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 54; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 53; } if (bgs[1] > 12) { bgdraw[1] = 52; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { baddy1.start(); bgst[bgsn] = 3; bgsd[bgsn] = 2; bgsx[bgsn] = 180; bgsy[bgsn] = 640; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 2; bgs[1] = 1; } } if (bgd == 13) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 22; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 23; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 24; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 25; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 24; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 23; } if (bgs[1] > 12) { bgdraw[1] = 22; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { baddy1.start(); bgst[bgsn] = 3; bgsd[bgsn] = 1; bgsx[bgsn] = 610; bgsy[bgsn] = 700; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 1; bgs[1] = 1; } } if (bgd == 12) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 67; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 70; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 71; } if (bgs[1] > 6) { bgdraw[1] = 72; } bgs[1] = bgs[1] + 1; if (bgs[1] > 8) { bgd = 2; bgs[1] = 1; } } if (bgd == 11) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 37; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 38; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 39; } if (bgs[1] > 6) { bgdraw[1] = 40; } bgs[1] = bgs[1] + 1; if (bgs[1] > 8) { bgd = 1; bgs[1] = 1; } } if (bgd == 10) { bgdraw[1] = 36; bgx[1] = bgx[1] - ((bgx[1] - 100) / 12); bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 100; bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgd = 12; bgs[1] = 1; } } if (bgd == 9) { bgdraw[1] = 66; bgx[1] = bgx[1] + ((700 - bgx[1]) / 12); bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 700; bgy[1] = bgy[1] + ((bb._y - bgy[1]) / 10); bgd = 11; bgs[1] = 1; } } if (bgd == 8) { bgdraw[1] = 66; bgx[1] = bgx[1] + ((400 - bgx[1]) / 12); bgy[1] = bgy[1] - ((bgy[1] - 150) / 15); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 400; bgy[1] = 150; bgd = 20; bgs[1] = 1; } } if (bgd == 7) { bgdraw[1] = 36; bgx[1] = bgx[1] - ((bgx[1] - 400) / 12); bgy[1] = bgy[1] - ((bgy[1] - 150) / 15); bgs[1] = bgs[1] + 1; if (bgs[1] > 10) { bgx[1] = 400; bgy[1] = 150; bgd = 20; bgs[1] = 1; } } if (bgd == 6) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 56; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 57; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 58; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 59; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 60; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 61; } if ((bgs[1] == 13) or (bgs[1] == 14)) { bgdraw[1] = 62; } if ((bgs[1] == 15) or (bgs[1] == 16)) { bgdraw[1] = 63; } if ((bgs[1] == 17) or (bgs[1] == 18)) { bgdraw[1] = 64; } if (bgs[1] > 18) { bgdraw[1] = 65; } bgs[1] = bgs[1] + 1; if (bgs[1] > 20) { bgd = 7; bgs[1] = 1; h3 = random(50); if ((h3 > 0) and (h3 < 20)) { bgd = 9; } if ((h3 > 20) and (h3 < 40)) { bgd = 10; } } } if (bgd == 5) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 26; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 27; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 28; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 29; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 30; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 31; } if ((bgs[1] == 13) or (bgs[1] == 14)) { bgdraw[1] = 32; } if ((bgs[1] == 15) or (bgs[1] == 16)) { bgdraw[1] = 33; } if ((bgs[1] == 17) or (bgs[1] == 18)) { bgdraw[1] = 34; } if (bgs[1] > 18) { bgdraw[1] = 35; } bgs[1] = bgs[1] + 1; if (bgs[1] > 20) { bgd = 7; bgs[1] = 1; h3 = random(50); if ((h3 > 0) and (h3 < 20)) { bgd = 9; } if ((h3 > 20) and (h3 < 40)) { bgd = 10; } } } if (bgd == 4) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 48; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 49; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 50; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 51; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 50; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 49; } if (bgs[1] > 12) { bgdraw[1] = 48; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 3; bgsx[bgsn] = bgx[1] + 125; bgsy[bgsn] = bgy[1] - 55; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 4; bgsx[bgsn] = bgx[1] + 150; bgsy[bgsn] = bgy[1] - 40; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { hatespray.start(); bgst[bgsn] = 1; bgsd[bgsn] = 5; bgsx[bgsn] = bgx[1] + 125; bgsy[bgsn] = bgy[1] - 25; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 2; bgs[1] = 1; } } if (bgd == 3) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 8; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 9; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 10; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 11; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 10; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 9; } if (bgs[1] > 12) { bgdraw[1] = 8; } if (bgs[1] == 8) { if (bgst[bgsn] == 0) { hatespray.start(); bgst[bgsn] = 1; bgsd[bgsn] = 11; bgsx[bgsn] = bgx[1] - 95; bgsy[bgsn] = bgy[1] - 55; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 10; bgsx[bgsn] = bgx[1] - 110; bgsy[bgsn] = bgy[1] - 40; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 9; bgsx[bgsn] = bgx[1] - 95; bgsy[bgsn] = bgy[1] - 25; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } bgs[1] = bgs[1] + 1; if (bgs[1] > 14) { bgd = 1; bgs[1] = 1; } } if (bgd == 2) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 44; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 45; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 46; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 47; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 46; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 45; } bgs[1] = bgs[1] + 1; if (bgs[1] > 12) { bgs[1] = 1; } h3 = random(200); if ((h3 > 0) and (h3 < 10)) { bgd = 4; bgs[1] = 1; } if ((h3 > 10) and (h3 < 20)) { bgd = 6; bgs[1] = 1; } if (((h3 > 20) and (h3 < 30)) and (bgy[1] > 300)) { bgd = 14; bgs[1] = 1; } if (((h3 > 30) and (h3 < 40)) and (bgy[1] < 301)) { bgd = 16; angeldeath2.start(); bgs[1] = 1; } } if (bgd == 1) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 4; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 5; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 6; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 7; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 6; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 5; } bgs[1] = bgs[1] + 1; if (bgs[1] > 12) { bgs[1] = 1; } h3 = random(200); if ((h3 > 0) and (h3 < 10)) { bgd = 3; bgs[1] = 1; } if ((h3 > 10) and (h3 < 20)) { bgd = 5; bgs[1] = 1; } if (((h3 > 20) and (h3 < 30)) and (bgy[1] > 300)) { bgd = 13; bgs[1] = 1; } if (((h3 > 30) and (h3 < 40)) and (bgy[1] < 301)) { angeldeath1.start(); bgd = 15; bgs[1] = 1; } } if (bgd == 20) { if ((bgs[1] == 1) or (bgs[1] == 2)) { bgdraw[1] = 37; } if ((bgs[1] == 3) or (bgs[1] == 4)) { bgdraw[1] = 38; } if ((bgs[1] == 5) or (bgs[1] == 6)) { bgdraw[1] = 39; } if ((bgs[1] == 7) or (bgs[1] == 8)) { bgdraw[1] = 40; } if ((bgs[1] == 9) or (bgs[1] == 10)) { bgdraw[1] = 12; } if ((bgs[1] == 11) or (bgs[1] == 12)) { bgdraw[1] = 13; } if ((bgs[1] == 13) or (bgs[1] == 14)) { bgdraw[1] = 14; } if ((bgs[1] == 15) or (bgs[1] == 16)) { bgdraw[1] = 15; } if ((bgs[1] == 17) or (bgs[1] == 18)) { bgdraw[1] = 16; } if ((bgs[1] == 19) or (bgs[1] == 20)) { bgdraw[1] = 17; } if ((bgs[1] == 21) or (bgs[1] == 22)) { bgdraw[1] = 18; } if ((bgs[1] == 23) or (bgs[1] == 24)) { bgdraw[1] = 19; } if ((bgs[1] == 25) or (bgs[1] == 26)) { bgdraw[1] = 20; } if ((bgs[1] == 27) or (bgs[1] == 28)) { bgdraw[1] = 21; } if ((bgs[1] == 29) or (bgs[1] == 30)) { bgdraw[1] = 19; } if ((bgs[1] == 31) or (bgs[1] == 32)) { bgdraw[1] = 17; } if ((bgs[1] == 33) or (bgs[1] == 34)) { bgdraw[1] = 15; } if ((bgs[1] == 35) or (bgs[1] == 36)) { bgdraw[1] = 13; } if (bgs[1] == 28) { hatespray.start(); angeldeath1.start(); if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 7; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 6; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 8; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 5; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 9; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 4; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 10; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 3; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } if (bgst[bgsn] == 0) { bgst[bgsn] = 1; bgsd[bgsn] = 11; bgsx[bgsn] = bgx[1] - 10; bgsy[bgsn] = bgy[1] + 90; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } if (bgs[1] > 36) { bgdraw[1] = 5; } bgs[1] = bgs[1] + 1; if (bgs[1] > 38) { bgd = 5; bgs[1] = 1; } } } h3 = 2; if ((step > 0) and (step < 4)) { h3 = 0; } if ((step > 3) and (step < 8)) { h3 = 1; } h1 = 1; while (h1 < 10) { if (bgst[h1] > 0) { if (bgst[h1] == 1) { if (bgsd[h1] == 1) { bgsdraw[h1] = 2 + h3; bgsy[h1] = bgsy[h1] - 15; } if (bgsd[h1] == 2) { bgsdraw[h1] = 5 + h3; bgsy[h1] = bgsy[h1] - 12; bgsx[h1] = bgsx[h1] + 9; } if (bgsd[h1] == 3) { bgsdraw[h1] = 8 + h3; bgsy[h1] = bgsy[h1] - 9; bgsx[h1] = bgsx[h1] + 12; } if (bgsd[h1] == 4) { bgsdraw[h1] = 11 + h3; bgsx[h1] = bgsx[h1] + 15; } if (bgsd[h1] == 5) { bgsdraw[h1] = 14 + h3; bgsy[h1] = bgsy[h1] + 9; bgsx[h1] = bgsx[h1] + 12; } if (bgsd[h1] == 6) { bgsdraw[h1] = 17 + h3; bgsy[h1] = bgsy[h1] + 12; bgsx[h1] = bgsx[h1] + 9; } if (bgsd[h1] == 7) { bgsdraw[h1] = 20 + h3; bgsy[h1] = bgsy[h1] + 15; } if (bgsd[h1] == 8) { bgsdraw[h1] = 23 + h3; bgsy[h1] = bgsy[h1] + 12; bgsx[h1] = bgsx[h1] - 9; } if (bgsd[h1] == 9) { bgsdraw[h1] = 26 + h3; bgsy[h1] = bgsy[h1] + 9; bgsx[h1] = bgsx[h1] - 12; } if (bgsd[h1] == 10) { bgsdraw[h1] = 29 + h3; bgsx[h1] = bgsx[h1] - 15; } if (bgsd[h1] == 11) { bgsdraw[h1] = 32 + h3; bgsy[h1] = bgsy[h1] - 9; bgsx[h1] = bgsx[h1] - 12; } if (bgsd[h1] == 12) { bgsdraw[h1] = 35 + h3; bgsy[h1] = bgsy[h1] - 12; bgsx[h1] = bgsx[h1] - 9; } if ((((bgsx[h1] < -50) or (bgsx[h1] > 850)) or (bgsy[h1] < -50)) or (bgsy[h1] > 650)) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } if (ad == 1) { if (((((bgsx[h1] - 35) < (ax + 105)) and ((bgsx[h1] + 35) > (ax + 25))) and ((bgsy[h1] - 35) < (ay + 105))) and ((bgsy[h1] + 35) > (ay + 25))) { bgst[h1] = 2; bgsd[h1] = 1; } } if (((((bgsx[h1] - 25) < (bb._x + 10)) and ((bgsx[h1] + 25) > (bb._x - 150))) and ((bgsy[h1] - 25) < bb._y)) and ((bgsy[h1] + 25) > bb._y)) { bbl = bbl - 10; bgst[h1] = 2; bgsd[h1] = 1; } } if (bgst[h1] == 2) { if ((bgsd[h1] == 1) or (bgsd[h1] == 2)) { bgsdraw[h1] = 38; } if ((bgsd[h1] == 3) or (bgsd[h1] == 4)) { bgsdraw[h1] = 39; } if (bgsd[h1] > 4) { bgsdraw[h1] = 40; } bgsx[h1] = bgsx[h1] - 15; bgsd[h1] = bgsd[h1] + 1; if (bgsd[h1] == 7) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } } if (bgst[h1] == 4) { if ((bgsd[h1] > 0) and (bgsd[h1] < 5)) { bgsdraw[h1] = 52; } if ((bgsd[h1] > 4) and (bgsd[h1] < 9)) { bgsdraw[h1] = 53; } if ((bgsd[h1] > 8) and (bgsd[h1] < 13)) { bgsdraw[h1] = 54; } if ((bgsd[h1] > 12) and (bgsd[h1] < 17)) { bgsdraw[h1] = 55; } if (bgsd[h1] > 16) { bgsdraw[h1] = 56; } bgsd[h1] = bgsd[h1] + 2; bgsx[h1] = bgsx[h1] - 40; if (bgsd[h1] > 22) { bgst[h1] = 0; bgsd[h1] = 0; bgsx[h1] = -1000; bgsy[h1] = 0; } } if (bgst[h1] == 3) { bgsdraw[h1] = 50 + random(2); bgsy[h1] = bgsy[h1] - 12; if (bgsd[h1] > 4) { bgsdraw[h1] = 40; } if (((((bgsx[h1] - 40) < (bb._x + 10)) and ((bgsx[h1] + 40) > (bb._x - 170))) and ((bgsy[h1] - 150) < bb._y)) and ((bgsy[h1] + 300) > bb._y)) { bbl = bbl - 5; } if (((bgsy[h1] == 508) and (bgsx[h1] > -50)) and (bgsx[h1] < 850)) { if (bgsd[h1] == 1) { if (bgst[bgsn] == 0) { baddy2.start(); bgst[bgsn] = 3; bgsd[bgsn] = 1; bgsx[bgsn] = bgsx[h1] - 100; bgsy[bgsn] = 700; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } if (bgsd[h1] == 2) { if (bgst[bgsn] == 0) { bgst[bgsn] = 3; bgsd[bgsn] = 2; bgsx[bgsn] = bgsx[h1] + 100; bgsy[bgsn] = 640; bgsn = bgsn + 1; if (bgsn > 9) { bgsn = 1; } } } } if (bgsy[h1] < 470) { bgst[h1] = 4; } } } h1++; } if ((bgl[1] < 1) and (bgd < 23)) { bgs[1] = 1; hatespray.start(); baddy2.start(); angeldeath2.start(); if (bgx[1] > bb._x) { bgd = 23; } if (bgx[1] <= bb._x) { bgd = 24; } } if ((((((((bgx[1] - 40) < bb._x) and ((bgx[1] + 50) > bb._x)) and ((bgy[1] - 100) < bb._y)) and ((bgy[1] + 100) > bb._y)) and (bgl[1] > 0)) and ((bgd < 7) or (bgd > 12))) and (bgd != 21)) { bbl = bbl - 3; } if (bbd == 3) { bb.gotoAndStop(32 + bbs); angelofdeathfg.gotoAndStop(bbs + 1); angelofdeathbg.gotoAndStop(bbs + 1); } if (bbd == 2) { switch (bbs) { case 1 : bb.gotoAndStop(17); break; case 2 : bb.gotoAndStop(18); break; case 3 : bb.gotoAndStop(19); break; case 4 : bb.gotoAndStop(20); break; case 5 : bb.gotoAndStop(21); break; case 6 : bb.gotoAndStop(22); break; case 7 : bb.gotoAndStop(23); break; case 8 : bb.gotoAndStop(24); break; case 9 : bb.gotoAndStop(25); break; case 10 : bb.gotoAndStop(26); break; case 11 : bb.gotoAndStop(27); break; case 12 : bb.gotoAndStop(28); break; case 13 : bb.gotoAndStop(29); break; case 14 : bb.gotoAndStop(30); break; case 15 : bb.gotoAndStop(31); break; case 16 : bb.gotoAndStop(32); } } if (bbd == 1) { switch (bbs) { case 0 : bb.gotoAndStop(12); break; case 1 : bb.gotoAndStop(13); break; case 2 : bb.gotoAndStop(14); break; case 3 : bb.gotoAndStop(15); break; case 4 : bb.gotoAndStop(16); break; case 5 : bb.gotoAndStop(14); break; case 6 : bb.gotoAndStop(12); } } if (bbd == 0) { switch (step) { case 1 : bb.gotoAndStop(2); break; case 2 : bb.gotoAndStop(3); break; case 3 : bb.gotoAndStop(4); break; case 4 : bb.gotoAndStop(5); break; case 5 : bb.gotoAndStop(6); break; case 6 : bb.gotoAndStop(7); break; case 7 : bb.gotoAndStop(8); break; case 8 : bb.gotoAndStop(9); break; case 9 : bb.gotoAndStop(10); break; case 10 : bb.gotoAndStop(11); } } switch (step) { case 1 : abyss.gotoAndStop(2); break; case 2 : abyss.gotoAndStop(3); break; case 3 : abyss.gotoAndStop(4); break; case 4 : abyss.gotoAndStop(5); break; case 5 : abyss.gotoAndStop(6); break; case 6 : abyss.gotoAndStop(2); break; case 7 : abyss.gotoAndStop(3); break; case 8 : abyss.gotoAndStop(4); break; case 9 : abyss.gotoAndStop(5); break; case 10 : abyss.gotoAndStop(6); } if (ad == 1) { abyss.gotoAndStop(random(5) + 2); } abyss._x = ax; abyss._y = ay; s1._x = s1._x - 15; s1.gotoAndStop(random(3) + 1); if (s1._x < (bgx[1] - 300)) { s1._x = (bgx[1] - 50) + random(120); s1._y = (bgy[1] + 50) + random(70); } s2._x = s2._x - 20; s2.gotoAndStop(random(3) + 1); if (s2._x < (bgx[1] - 380)) { s2._x = (bgx[1] - 60) + random(140); s2._y = (bgy[1] + 50) + random(70); } s3._x = s3._x - 30; s3.gotoAndStop(random(3) + 1); if (s3._x < (bgx[1] - 400)) { s3._x = (bgx[1] - 60) + random(140); s3._y = (bgy[1] + 40) + random(70); } s4._x = s4._x - 35; s4.gotoAndStop(random(3) + 1); if (s4._x < (bgx[1] - 300)) { s4._x = (bgx[1] - 50) + random(120); s4._y = (bgy[1] + 30) + random(100); } s5._x = s5._x - 10; s5.gotoAndStop(random(3) + 1); if (s5._x < (bgx[1] - 120)) { s5._x = (bgx[1] - 40) + random(100); s5._y = (bgy[1] - 10) + random(160); } h1 = 1; while (h1 < 12) { if (bst[h1] == 0) { bbdraw[h1] = 1; } if (bst[h1] == 1) { if (bsd[h1] == 0) { bbdraw[h1] = 2; } if (bsd[h1] == 1) { bbdraw[h1] = 3; } if (bsd[h1] == 2) { bbdraw[h1] = 4; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } bsx[h1] = bsx[h1] + 30; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if ((bst[h1] > 1) and (bst[h1] < 6)) { if (bsd[h1] == 0) { bbdraw[h1] = 5; } if (bsd[h1] == 1) { bbdraw[h1] = 6; } if (bsd[h1] == 2) { bbdraw[h1] = 7; } bsd[h1] = bsd[h1] + 1; if (bsd[h1] > 2) { bsd[h1] = 0; } if (bst[h1] == 2) { bsx[h1] = bsx[h1] + 20; if (bsx[h1] > 900) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 3) { bsy[h1] = bsy[h1] - 20; if (bsy[h1] < -100) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 4) { bsy[h1] = bsy[h1] + 20; if (bsy[h1] > 700) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 5) { bsx[h1] = bsx[h1] - 20; if (bsx[h1] < -50) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } } if (bst[h1] == 6) { if (bsd[h1] == 1) { bbdraw[h1] = 8; } if (bsd[h1] == 2) { bbdraw[h1] = 9; } if (bsd[h1] == 3) { bbdraw[h1] = 10; } if (bsd[h1] > 3) { bbdraw[h1] = 11; } bsx[h1] = bsx[h1] - 35; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 6) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } if (bst[h1] == 7) { if (bsd[h1] == 1) { bbdraw[h1] = 12; } if (bsd[h1] == 2) { bbdraw[h1] = 13; } if (bsd[h1] > 2) { bbdraw[h1] = 14; } bsx[h1] = bsx[h1] - 45; bsd[h1] = bsd[h1] + 1; if (bsd[h1] == 5) { bst[h1] = 0; bsd[h1] = 0; bsx[h1] = -1000; bsy[h1] = 0; } } h1++; } bgs1._x = bgsx[1]; bgs1._y = bgsy[1]; bgs2._x = bgsx[2]; bgs2._y = bgsy[2]; bgs3._x = bgsx[3]; bgs3._y = bgsy[3]; bgs4._x = bgsx[4]; bgs4._y = bgsy[4]; bgs5._x = bgsx[5]; bgs5._y = bgsy[5]; bgs6._x = bgsx[6]; bgs6._y = bgsy[6]; bgs7._x = bgsx[7]; bgs7._y = bgsy[7]; bgs8._x = bgsx[8]; bgs8._y = bgsy[8]; bgs9._x = bgsx[9]; bgs9._y = bgsy[9]; bbb1._x = bsx[1]; bbb1._y = bsy[1]; bbb2._x = bsx[2]; bbb2._y = bsy[2]; bbb3._x = bsx[3]; bbb3._y = bsy[3]; bbb4._x = bsx[4]; bbb4._y = bsy[4]; bbb5._x = bsx[5]; bbb5._y = bsy[5]; bbb6._x = bsx[6]; bbb6._y = bsy[6]; bbb7._x = bsx[7]; bbb7._y = bsy[7]; bbb8._x = bsx[8]; bbb8._y = bsy[8]; bbb9._x = bsx[9]; bbb9._y = bsy[9]; bbb10._x = bsx[10]; bbb10._y = bsy[10]; bbb11._x = bsx[11]; bbb11._y = bsy[11]; bgs1.gotoAndStop(bgsdraw[1]); bgs2.gotoAndStop(bgsdraw[2]); bgs3.gotoAndStop(bgsdraw[3]); bgs4.gotoAndStop(bgsdraw[4]); bgs5.gotoAndStop(bgsdraw[5]); bgs6.gotoAndStop(bgsdraw[6]); bgs7.gotoAndStop(bgsdraw[7]); bgs8.gotoAndStop(bgsdraw[8]); bgs9.gotoAndStop(bgsdraw[9]); bbb1.gotoAndStop(bbdraw[1]); bbb2.gotoAndStop(bbdraw[2]); bbb3.gotoAndStop(bbdraw[3]); bbb4.gotoAndStop(bbdraw[4]); bbb5.gotoAndStop(bbdraw[5]); bbb6.gotoAndStop(bbdraw[6]); bbb7.gotoAndStop(bbdraw[7]); bbb8.gotoAndStop(bbdraw[8]); bbb9.gotoAndStop(bbdraw[9]); bbb10.gotoAndStop(bbdraw[10]); bbb11.gotoAndStop(bbdraw[11]); bg1._x = bgx[1]; bg1._y = bgy[1]; bg1.gotoAndStop(bgdraw[1]); bldraw = bgl[1]; s6._x = (s6._x - 60) + random(15); s6._y = (s6._y - 10) + random(25); if ((s6._x < -25) or (s6._y > 620)) { s6._x = 820 + random(20); s6._y = 10 + random(520); s6.gotoAndStop(random(3) + 1); } s7._x = (s7._x - 45) + random(15); s7._y = (s7._y - 10) + random(25); if ((s7._x < -25) or (s7._y > 620)) { s7._x = 820 + random(20); s7._y = 10 + random(520); s7.gotoAndStop(random(3) + 1); } s8._x = (s8._x - 40) + random(15); s8._y = (s8._y - 12) + random(30); if ((s8._x < -25) or (s8._y > 620)) { s8._x = 820 + random(20); s8._y = 10 + random(520); s8.gotoAndStop(random(3) + 1); } s9._x = (s9._x - 40) + random(15); s9._y = (s9._y - 10) + random(30); if ((s9._x < -25) or (s9._y > 620)) { s9._x = 820 + random(20); s9._y = 10 + random(520); s9.gotoAndStop(random(3) + 1); } s10._x = (s10._x - 50) + random(10); s10._y = (s10._y - 5) + random(14); if ((s10._x < -25) or (s10._y > 620)) { s10._x = 820 + random(20); s10._y = 10 + random(520); s10.gotoAndStop(random(3) + 1); } s11._x = (s11._x - 20) + random(10); s11._y = (s11._y - 5) + random(14); if ((s11._x < -25) or (s11._y > 620)) { s11._x = 820 + random(20); s11._y = 10 + random(520); s11.gotoAndStop(random(3) + 1); } s12._x = (s12._x - 30) + random(10); s12._y = (s12._y - 5) + random(14); if ((s12._x < -25) or (s12._y > 620)) { s12._x = 820 + random(20); s12._y = 10 + random(520); s12.gotoAndStop(random(3) + 1); } s13._x = (s13._x - 30) + random(10); s13._y = (s13._y - 5) + random(14); if ((s13._x < -25) or (s13._y > 620)) { s13._x = 820 + random(20); s13._y = 10 + random(520); s13.gotoAndStop(random(3) + 1); } s13._x = (s13._x - 30) + random(13); s13._y = (s13._y - 12) + random(30); if ((s13._x < -25) or (s13._y > 620)) { s13._x = 820 + random(20); s13._y = 10 + random(520); s13.gotoAndStop(random(3) + 1); } s14._x = (s14._x - 45) + random(10); s14._y = (s14._y - 5) + random(14); if ((s14._x < -25) or (s14._y > 620)) { s14._x = 820 + random(20); s14._y = 10 + random(520); s14.gotoAndStop(random(3) + 1); } s15._x = (s15._x - 55) + random(10); s15._y = (s15._y - 5) + random(14); if ((s15._x < -25) or (s15._y > 620)) { s15._x = 820 + random(20); s15._y = 10 + random(520); s15.gotoAndStop(random(3) + 1); } s16._x = (s16._x - 55) + random(10); s16._y = (s16._y - 5) + random(14); if ((s16._x < -25) or (s16._y > 620)) { s16._x = 820 + random(20); s16._y = 10 + random(520); s16.gotoAndStop(random(3) + 1); } s17._x = (s17._x - 20) + random(10); s17._y = (s17._y - 5) + random(14); if ((s17._x < -25) or (s17._y > 620)) { s17._x = 820 + random(20); s17._y = 10 + random(520); s17.gotoAndStop(random(3) + 1); } s18._x = (s18._x - 60) + random(20); s18._y = (s18._y - 15) + random(35); if ((s18._x < -25) or (s18._y > 620)) { s18._x = 100 + random(670); s18._y = -20; s18.gotoAndStop(random(3) + 1); } s19._x = (s19._x - 25) + random(10); s19._y = (s19._y - 12) + random(30); if ((s19._x < -25) or (s19._y > 620)) { s19._x = 100 + random(670); s19._y = -20; s19.gotoAndStop(random(3) + 1); } s20._x = (s18._x - 40) + random(10); s20._y = (s18._y - 5) + random(14); if ((s20._x < -25) or (s20._y > 620)) { s20._x = 100 + random(670); s20._y = -20; s20.gotoAndStop(random(3) + 1); }
Frame 19
step = step + 1; if (step > 10) { step = 1; } gotoAndPlay (18);
Frame 21
gotoAndPlay (20);
Frame 23
gotoAndPlay (22);
Frame 25
gotoAndPlay (24);
Frame 27
gotoAndPlay (26);
Frame 29
gotoAndPlay (28);
Frame 31
gotoAndPlay (30);
Frame 33
gotoAndPlay (32);
Frame 35
gotoAndPlay (34);
Frame 37
gotoAndPlay (36);
Frame 39
gotoAndPlay (38);
Frame 41
gotoAndPlay (40);
Frame 43
gotoAndPlay (42);
Frame 45
gotoAndPlay (44);
Frame 47
gotoAndPlay (46);
Frame 48
stopAllSounds();
Frame 49
gotoAndPlay (48);
Frame 51
gotoAndPlay (50);
Frame 53
gotoAndPlay (52);
Frame 55
gotoAndPlay (54);
Frame 57
gotoAndPlay (56);
Frame 59
gotoAndPlay (58);
Frame 61
gotoAndPlay (60);
Frame 63
gotoAndPlay (62);
Frame 65
gotoAndPlay (64);
Frame 67
gotoAndPlay (66);
Frame 69
gotoAndPlay (68);
Frame 71
gotoAndPlay (70);
Frame 73
gotoAndPlay (72);
Frame 75
gotoAndPlay (74);
Frame 77
gotoAndPlay (76);
Symbol 32 Button
on (release) { gotoAndPlay (6); }
Symbol 36 Button
on (release) { gotoAndPlay (8); }
Symbol 41 Button
on (release) { gotoAndPlay (10); }
Symbol 44 Button
on (release) { stopAllSounds(); gotoAndPlay (48); }
Symbol 486 Button
on (release) { gotoAndPlay (22); }
Symbol 487 Button
on (release) { gotoAndPlay (24); }
Symbol 501 Button
on (release) { gotoAndPlay (26); }
Symbol 504 Button
on (release) { gotoAndPlay (28); }
Symbol 518 Button
on (release) { gotoAndPlay (30); }
Symbol 523 Button
on (release) { gotoAndPlay (32); }
Symbol 537 Button
on (release) { gotoAndPlay (34); }
Symbol 545 Button
on (release) { gotoAndPlay (36); }
Symbol 546 Button
on (release) { gotoAndPlay (38); }
Symbol 552 Button
on (release) { gotoAndPlay (40); }
Symbol 555 Button
on (release) { gotoAndPlay (42); }
Symbol 558 Button
on (release) { gotoAndPlay (44); }
Symbol 561 Button
on (release) { gotoAndPlay (46); }
Symbol 565 Button
on (release) { gotoAndPlay (3); }
Symbol 567 Button
on (release) { gotoAndPlay (50); }
Symbol 568 Button
on (release) { gotoAndPlay (52); }
Symbol 571 Button
on (release) { gotoAndPlay (54); }
Symbol 574 Button
on (release) { gotoAndPlay (56); }
Symbol 579 Button
on (release) { gotoAndPlay (58); }
Symbol 580 Button
on (release) { gotoAndPlay (60); }
Symbol 583 Button
on (release) { gotoAndPlay (62); }
Symbol 586 Button
on (release) { gotoAndPlay (64); }
Symbol 589 Button
on (release) { gotoAndPlay (66); }
Symbol 594 Button
on (release) { gotoAndPlay (68); }
Symbol 595 Button
on (release) { gotoAndPlay (70); }
Symbol 598 Button
on (release) { gotoAndPlay (72); }
Symbol 601 Button
on (release) { gotoAndPlay (74); }
Symbol 604 Button
on (release) { gotoAndPlay (12); }
Symbol 609 Button
on (release) { gotoAndPlay (4); stopAllSounds(); }

Library Items

Symbol 1 Sound [wind]
Symbol 2 Sound [thunder2]
Symbol 3 Sound [laser]
Symbol 4 Sound [Impact]
Symbol 5 Sound [Explosion-4]
Symbol 6 Sound [Explosion-3]
Symbol 7 Sound [electricity]
Symbol 8 Sound [cityhit]
Symbol 9 Sound [cannon_x]
Symbol 10 Sound [biggun]
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Symbol 13 TextUses:11Used by:Timeline
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Symbol 17 TextUses:11Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
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Symbol 20 EditableTextUses:11Used by:Timeline
Symbol 21 BitmapUsed by:23
Symbol 22 BitmapUsed by:23
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Symbol 24 BitmapUsed by:25
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Symbol 556 TextUses:11Used by:Timeline
Symbol 557 TextUses:11Used by:Timeline
Symbol 558 ButtonUses:30 31Used by:Timeline
Symbol 559 TextUses:11Used by:Timeline
Symbol 560 TextUses:11Used by:Timeline
Symbol 561 ButtonUses:30 31Used by:Timeline
Symbol 562 TextUses:11Used by:Timeline
Symbol 563 TextUses:11Used by:Timeline
Symbol 564 GraphicUses:39Used by:Timeline
Symbol 565 ButtonUses:30 31Used by:Timeline
Symbol 566 TextUses:11Used by:Timeline
Symbol 567 ButtonUses:30 31Used by:Timeline
Symbol 568 ButtonUses:30 31Used by:Timeline
Symbol 569 TextUses:11Used by:Timeline
Symbol 570 TextUses:11Used by:Timeline
Symbol 571 ButtonUses:30 31Used by:Timeline
Symbol 572 TextUses:11Used by:Timeline
Symbol 573 TextUses:11Used by:Timeline
Symbol 574 ButtonUses:30 31Used by:Timeline
Symbol 575 TextUses:11Used by:Timeline
Symbol 576 TextUses:11Used by:Timeline
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:Timeline
Symbol 579 ButtonUses:30 31Used by:Timeline
Symbol 580 ButtonUses:30 31Used by:Timeline
Symbol 581 TextUses:11Used by:Timeline
Symbol 582 TextUses:11Used by:Timeline
Symbol 583 ButtonUses:30 31Used by:Timeline
Symbol 584 TextUses:11Used by:Timeline
Symbol 585 TextUses:11Used by:Timeline
Symbol 586 ButtonUses:30 31Used by:Timeline
Symbol 587 TextUses:11Used by:Timeline
Symbol 588 TextUses:11Used by:Timeline
Symbol 589 ButtonUses:30 31Used by:Timeline
Symbol 590 TextUses:11Used by:Timeline
Symbol 591 TextUses:11Used by:Timeline
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:Timeline
Symbol 594 ButtonUses:30 31Used by:Timeline
Symbol 595 ButtonUses:30 31Used by:Timeline
Symbol 596 TextUses:11Used by:Timeline
Symbol 597 TextUses:11Used by:Timeline
Symbol 598 ButtonUses:30 31Used by:Timeline
Symbol 599 TextUses:11Used by:Timeline
Symbol 600 TextUses:11Used by:Timeline
Symbol 601 ButtonUses:30 31Used by:Timeline
Symbol 602 TextUses:11Used by:Timeline
Symbol 603 TextUses:11Used by:Timeline
Symbol 604 ButtonUses:30 31Used by:Timeline
Symbol 605 TextUses:11Used by:Timeline
Symbol 606 TextUses:11Used by:Timeline
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:607Used by:Timeline
Symbol 609 ButtonUses:30 31Used by:Timeline
Symbol 610 TextUses:11Used by:Timeline
Symbol 611 TextUses:11Used by:Timeline
Symbol 612 TextUses:11Used by:Timeline
Symbol 613 TextUses:11Used by:Timeline

Instance Names

"s5"Frame 15Symbol 58 MovieClip
"s1"Frame 15Symbol 58 MovieClip
"s2"Frame 15Symbol 58 MovieClip
"s3"Frame 15Symbol 58 MovieClip
"s4"Frame 15Symbol 58 MovieClip
"angelofdeathbg"Frame 15Symbol 74 MovieClip
"health"Frame 15Symbol 85 MovieClip
"angelup"Frame 15Symbol 88 MovieClip
"bg1"Frame 15Symbol 169 MovieClip
"bg2"Frame 15Symbol 169 MovieClip
"bg3"Frame 15Symbol 169 MovieClip
"bg4"Frame 15Symbol 169 MovieClip
"bg5"Frame 15Symbol 169 MovieClip
"bb"Frame 15Symbol 275 MovieClip
"abyss"Frame 15Symbol 287 MovieClip
"bgs1"Frame 15Symbol 315 MovieClip
"bgs2"Frame 15Symbol 315 MovieClip
"bgs3"Frame 15Symbol 315 MovieClip
"bgs4"Frame 15Symbol 315 MovieClip
"bgs5"Frame 15Symbol 315 MovieClip
"bgs6"Frame 15Symbol 315 MovieClip
"bgs7"Frame 15Symbol 315 MovieClip
"bgs8"Frame 15Symbol 315 MovieClip
"bgs9"Frame 15Symbol 315 MovieClip
"angelofdeathfg"Frame 15Symbol 324 MovieClip
"bbb1"Frame 15Symbol 350 MovieClip
"bbb2"Frame 15Symbol 350 MovieClip
"bbb3"Frame 15Symbol 350 MovieClip
"bbb4"Frame 15Symbol 350 MovieClip
"bbb5"Frame 15Symbol 350 MovieClip
"bbb6"Frame 15Symbol 350 MovieClip
"bbb7"Frame 15Symbol 350 MovieClip
"bbb8"Frame 15Symbol 350 MovieClip
"bbb9"Frame 15Symbol 350 MovieClip
"bbb10"Frame 15Symbol 350 MovieClip
"bbb11"Frame 15Symbol 350 MovieClip
"introd"Frame 15Symbol 353 MovieClip
"hatedeath"Frame 18Symbol 357 MovieClip
"angelofdeathbg"Frame 18Symbol 74 MovieClip
"s11"Frame 18Symbol 364 MovieClip
"s12"Frame 18Symbol 364 MovieClip
"s13"Frame 18Symbol 364 MovieClip
"s14"Frame 18Symbol 364 MovieClip
"s15"Frame 18Symbol 364 MovieClip
"s16"Frame 18Symbol 364 MovieClip
"s17"Frame 18Symbol 364 MovieClip
"s18"Frame 18Symbol 364 MovieClip
"s19"Frame 18Symbol 364 MovieClip
"bg1"Frame 18Symbol 483 MovieClip
"bb"Frame 18Symbol 275 MovieClip
"abyss"Frame 18Symbol 287 MovieClip
"s1"Frame 18Symbol 364 MovieClip
"s2"Frame 18Symbol 364 MovieClip
"s3"Frame 18Symbol 364 MovieClip
"s4"Frame 18Symbol 364 MovieClip
"s5"Frame 18Symbol 364 MovieClip
"bbb1"Frame 18Symbol 350 MovieClip
"bbb2"Frame 18Symbol 350 MovieClip
"bbb3"Frame 18Symbol 350 MovieClip
"bbb4"Frame 18Symbol 350 MovieClip
"bbb5"Frame 18Symbol 350 MovieClip
"bbb6"Frame 18Symbol 350 MovieClip
"bbb7"Frame 18Symbol 350 MovieClip
"bbb8"Frame 18Symbol 350 MovieClip
"bbb9"Frame 18Symbol 350 MovieClip
"bbb10"Frame 18Symbol 350 MovieClip
"bbb11"Frame 18Symbol 350 MovieClip
"angelofdeathfg"Frame 18Symbol 324 MovieClip
"bgs1"Frame 18Symbol 315 MovieClip
"bgs2"Frame 18Symbol 315 MovieClip
"bgs3"Frame 18Symbol 315 MovieClip
"bgs4"Frame 18Symbol 315 MovieClip
"bgs5"Frame 18Symbol 315 MovieClip
"bgs6"Frame 18Symbol 315 MovieClip
"bgs7"Frame 18Symbol 315 MovieClip
"bgs8"Frame 18Symbol 315 MovieClip
"bgs9"Frame 18Symbol 315 MovieClip
"s6"Frame 18Symbol 364 MovieClip
"s7"Frame 18Symbol 364 MovieClip
"s8"Frame 18Symbol 364 MovieClip
"s9"Frame 18Symbol 364 MovieClip
"s10"Frame 18Symbol 364 MovieClip
"icespike"Symbol 315 MovieClip Frame 2Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 3Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 4Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 5Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 6Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 7Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 8Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 9Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 10Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 11Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 12Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 13Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 14Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 15Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 16Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 17Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 18Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 19Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 20Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 21Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 22Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 23Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 24Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 25Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 26Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 27Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 28Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 29Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 30Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 31Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 32Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 33Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 34Symbol 297 MovieClip
"icespike"Symbol 315 MovieClip Frame 35Symbol 291 MovieClip
"icespike"Symbol 315 MovieClip Frame 36Symbol 294 MovieClip
"icespike"Symbol 315 MovieClip Frame 37Symbol 297 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$CP$80fXfgYy.oHp1SM29F/6H1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "wind"
ExportAssets (56)Timeline Frame 1Symbol 2 as "thunder2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Impact"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Explosion-4"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Explosion-3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "electricity"
ExportAssets (56)Timeline Frame 1Symbol 8 as "cityhit"
ExportAssets (56)Timeline Frame 1Symbol 9 as "cannon_x"
ExportAssets (56)Timeline Frame 1Symbol 10 as "biggun"

Dynamic Text Variables

_framesloadedSymbol 19 EditableText"0"
_totalframesSymbol 20 EditableText"0"
bblSymbol 77 EditableText"0"
angelSymbol 78 EditableText"0"
distSymbol 79 EditableText"0"
bblSymbol 365 EditableText"0"
angelSymbol 366 EditableText"0"
bldrawSymbol 367 EditableText"0"




http://swfchan.com/15/70237/info.shtml
Created: 10/4 -2019 00:33:51 Last modified: 10/4 -2019 00:33:51 Server time: 20/05 -2024 19:12:10