STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #70278 |
File Name: tipsy.swf File Size: bytes Status: Loading... To: Christina Peterson From: Duane Dier |
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"Tipsy" |
play |
Welcome to Tipsy, the game where you try to keep from falling over drunk. You play as Christina Peterson, a lush socialite who needs to escape the dangers of the local watering hole. Your goal is to walk as far as you can in the general direction of home before you pass out in the gutter. |
next |
The position of the mouse (left and right) helps Christina stay upright. |
If the mouse is on the left side, Christina will want to lean left |
If the mouse is on the right side, Christina will want to lean right |
The further the mouse is, the more she'll lean. |
CP |
play! |
back |
0 |
ft |
Level 1 |
Level 1 |
0 |
Your Score: |
High Score: |
Play Again? |
menu |
ActionScript [AS1/AS2]
Frame 1den = getBytesTotal(); high_score = 0;Frame 2num = getBytesLoaded(); rat = num / den; frame = Math.round(1000 * rat); per = Math.round(100 * rat); bar.gotoAndStop(frame);Frame 3if (rat == 1) { play(); } else { gotoAndPlay ("loading"); }Frame 12stop(); beep = new Sound(); beep.attachSound("beep"); wawa = new Sound(); wawa.attachSound("Loser3"); loop01 = new Sound(); loop01.attachSound("loop01"); loop02 = new Sound(); loop02.attachSound("loop02"); loop03 = new Sound(); loop03.attachSound("loop03"); loop04 = new Sound(); loop04.attachSound("loop04"); loop05 = new Sound(); loop05.attachSound("loop05"); loop06 = new Sound(); loop06.attachSound("loop06"); loop07 = new Sound(); loop07.attachSound("loop07"); loop01.start(0, 9999);Frame 20stop(); loop01.stop(); loop02.start(0, 9999);Frame 30stop();Frame 35stop(); bg.pavement.gotoAndPlay(1); bg.PT1.gotoAndPlay(1); bg.PT2.gotoAndPlay(1); christina._rotation = 0; christina.torso._rotation = 0; christina.torso.head._rotation = 0; christina.torso.arm_left = 0; christina.torso.arm_left.forearm = 0; christina.torso.arm_right = 0; christina.torso.arm_right.forearm = 0; christina.legs.play(); christina.gotoAndStop("dummy");Frame 40function update_angles() { x = (_root._xmouse - 153) - 126.5; _root.ddtheta = (((_root.K / _root.I) * x) + (_root.W * Math.sin(_root.theta))) + NOISE; _root.dtheta = (_root.ddtheta * _root.dt) + _root.dtheta; if (Math.abs(_root.dtheta) > _root.dtheta_max) { _root.dtheta = (_root.dtheta_max * Math.abs(_root.dtheta)) / _root.dtheta; } _root.theta = (_root.dtheta * _root.dt) + _root.theta; _root.christina._rotation = (_root.theta * 180) / Math.PI; _root.christina.torso._rotation = -1.2 * _root.christina._rotation; _root.christina.torso.arm_left._rotation = (0.2 * _root.christina._rotation) + (10 * Math.sin(1000 + (getTimer() / 501))); _root.christina.torso.arm_right._rotation = ((0.2 * _root.christina._rotation) + 180) + (10 * Math.sin(getTimer() / 499)); _root.christina.torso.arm_right.forearm._rotation = -0.4 * (10 * Math.sin(getTimer() / 499)); _root.christina.torso.arm_left.forearm._rotation = 0.4 * _root.christina.torso.arm_left._rotation; _root.christina.torso.head._rotation = 0.5 * _root.christina.torso._rotation; _root.christina.torso.chain._rotation = -0.25 * _root.christina.torso._rotation; if (Math.abs(_root.theta) >= _root.theta_max) { _root.theta = (_root.theta_max * Math.abs(_root.theta)) / _root.theta; _root.fallspeed = Math.abs(_root.dtheta); _root.dtheta = 0; _root.ddtheta = 0; _root.kill_it(); } } function kill_it() { clearInterval(IID); clearInterval(KSID); christina.legs.stop(); christina.torso.head.stop(); gotoAndStop ("fall"); } function monitor() { trace([_root._currentframe, " ", _root.christina.torso._currentframe, " ", getTimer()]); } function keep_score(t0, Kt) { _root.score = Math.round(Kt * (getTimer() - t0)); if (_root.score > _root.high_score) { _root.high_score = _root.score; } advance_level(); } function advance_level() { flag = 0; if ((_root.score / _root.fpl) >= _root.level) { flag = 1; _root.level = _root.level + 1; _root.level_str = "Level " + _root.level; _root.level_text.play(); _root.K = _root.K + 0.15; _root.W = _root.W + 0.25; _root.dtheta_max = _root.dtheta_max + 0.05; } if (flag == 1) { if (_root.level == 3) { stopAllSounds(); _root.loop07.start(0, 9999); _root.NOISE = 0; _root.bg.bum.play(); _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 4) { _root.NOISE = -1; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 5) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 6) { _root.NOISE = 1; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi and jack"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 7) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi and jack"); _root.christina.torso.arm_left.gotoAndStop("shots"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 8) { _root.NOISE = 1; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi and jack"); _root.christina.torso.arm_left.gotoAndStop("shots"); _root.christina.torso.arm_right.gotoAndStop("shots"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 9) { stopAllSounds(); _root.loop05.start(0, 9999); _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 10) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 11) { _root.NOISE = 1; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 12) { _root.NOISE = -0.5; _root.christina.torso.arm_left.forearm.gotoAndStop("purse"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 13) { _root.NOISE = -1.5; _root.christina.torso.arm_left.forearm.gotoAndStop("bling and purse"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 14) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("bling and purse"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling and purse"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 15) { stopAllSounds(); _root.loop06.start(0, 9999); _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 16) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndPlay("boy01"); } else if (_root.level == 17) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("boy02"); } else { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } } } stop(); loop02.stop(); loop03.start(0, 9999); I = 100; K = 1; W = 0; NOISE = 0; theta = christina._rotation; theta_max = 1.0471975511966; dtheta = 0; dtheta_max = 0.15; ddtheta = 0; dt = 0.1; Kt = 0.0015; level = 1; var level_str = ("Level " + level); fpl = 25; IID = setInterval(update_angles, 50); t0 = getTimer(); KSID = setInterval(keep_score, 10, t0, Kt);Frame 50function fall() { _root.count = _root.count + 1; flag01 = 0; if (Math.abs(_root.christina._rotation) < _root.crit_christina) { _root.christina._rotation = _root.christina._rotation + (_root.dir * _root.mag_christina); } else { flag01 = 1; } flag02 = 0; if (Math.abs(_root.christina.torso._rotation) > _root.crit_torso) { _root.christina.torso._rotation = _root.christina.torso._rotation + (_root.dir * _root.mag_torso); } else { flag02 = 1; } flag03 = 0; if (Math.round(Math.abs(_root.christina.torso.arm_right._rotation)) > _root.crit_RA) { _root.christina.torso.arm_right._rotation = Math.abs(_root.christina.torso.arm_right._rotation) - _root.mag_RA; } else { flag03 = 1; } flag04 = 0; if (Math.round(Math.abs(_root.christina.torso.arm_left._rotation)) < _root.crit_LA) { _root.christina.torso.arm_left._rotation = Math.abs(_root.christina.torso.arm_left._rotation) + _root.mag_LA; } else { flag04 = 1; } if (((((flag01 == 1) & (flag02 == 1)) & (flag03 == 1)) & (flag04 == 1)) || (_root.count > _root.count_max)) { clearInterval(FID); gotoAndPlay ("play again"); } } stop(); stopAllSounds(); wawa.start(); bg.pavement.stop(); bg.PT1.stop(); bg.PT2.stop(); dir = Math.abs(christina._rotation) / christina._rotation; crit_christina = 90; crit_torso = 5; crit_RA = 90; crit_LA = 90; mag_christina = 2 * fallspeed; mag_torso = 4 * fallspeed; mag_RA = 6 * fallspeed; mag_LA = 3 * fallspeed; fallfreq = 5; count = 0; count_max = 10000; FID = setInterval(fall, fallfreq);Frame 70stop();Symbol 27 Buttonon (release) { beep.start(); play(); }Symbol 34 Buttonon (release) { beep.start(); play(); }Symbol 60 MovieClip Frame 1this.play();Symbol 61 MovieClip Frame 1this.stop();Symbol 62 MovieClip Frame 1this.pavement.stop(); this.PT1.stop(); this.PT2.stop();Symbol 94 MovieClip Frame 1this.stop();Symbol 97 MovieClip Frame 1this.stop();Symbol 119 MovieClip Frame 1this.stop();Symbol 119 MovieClip Frame 10this.stop();Symbol 119 MovieClip Frame 55this.stop(); _root.G = _root.G + 0.25;Symbol 119 MovieClip Frame 56this.stop(); _root.G = _root.G + 0.25;Symbol 120 MovieClip Frame 1this.stop();Symbol 120 MovieClip Frame 15this.stop();Symbol 120 MovieClip Frame 31this.gotoAndStop("gameplay");Symbol 124 Buttonon (release) { beep.start(); play(); }Symbol 127 Buttonon (release) { beep.start(); gotoAndStop ("menu 1"); }Symbol 140 MovieClip Frame 60_root.play();Symbol 140 MovieClip Frame 100this.stop();Symbol 146 MovieClip Frame 1this.stop();Symbol 153 Buttonon (release) { beep.start(); gotoAndPlay ("start"); }Symbol 155 Buttonon (release) { beep.start(); gotoAndStop ("menu 1"); }
Library Items
Symbol 1 Font | Used by:2 3 8 9 24 26 30 33 35 36 37 38 123 126 142 143 144 145 147 148 149 152 154 | |
Symbol 2 Text | Uses:1 | Used by:Timeline |
Symbol 3 EditableText | Uses:1 | Used by:Timeline |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:Timeline |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:12 Timeline |
Symbol 8 EditableText | Uses:1 | Used by:Timeline |
Symbol 9 Text | Uses:1 | Used by:Timeline |
Symbol 10 ShapeTweening | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:10 7 11 | Used by:Timeline |
Symbol 13 Sound [beep] | Used by:Timeline | |
Symbol 14 Sound [loop07] | Used by:Timeline | |
Symbol 15 Sound [loop01] | Used by:Timeline | |
Symbol 16 Sound [whistle] | Used by:61 Timeline | |
Symbol 17 Sound [loop02] | Used by:Timeline | |
Symbol 18 Sound [fart3] | Used by:61 119 Timeline | |
Symbol 19 Sound [loop03] | Used by:Timeline | |
Symbol 20 Sound [Loser3] | Used by:Timeline | |
Symbol 21 Sound [loop04] | Used by:Timeline | |
Symbol 22 Sound [loop05] | Used by:Timeline | |
Symbol 23 Sound [loop06] | Used by:Timeline | |
Symbol 24 Text | Uses:1 | Used by:Timeline |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Text | Uses:1 | Used by:27 |
Symbol 27 Button | Uses:25 26 | Used by:Timeline |
Symbol 28 ShapeTweening | Used by:Timeline | |
Symbol 29 Font | Used by:30 36 37 | |
Symbol 30 Text | Uses:1 29 | Used by:Timeline |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Text | Uses:1 | Used by:34 |
Symbol 34 Button | Uses:32 33 | Used by:Timeline |
Symbol 35 Text | Uses:1 | Used by:Timeline |
Symbol 36 Text | Uses:1 29 | Used by:Timeline |
Symbol 37 Text | Uses:1 29 | Used by:Timeline |
Symbol 38 Text | Uses:1 | Used by:Timeline |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Bitmap | Used by:42 | |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:40 41 | Used by:62 |
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Symbol 44 Bitmap | Used by:45 46 | |
Symbol 45 Graphic | Uses:44 | Used by:47 |
Symbol 46 Graphic | Uses:44 | Used by:47 |
Symbol 47 MovieClip | Uses:45 46 | Used by:62 |
Symbol 48 Graphic | Used by:62 | |
Symbol 49 Bitmap | Used by:50 51 | |
Symbol 50 Graphic | Uses:49 | Used by:52 |
Symbol 51 Graphic | Uses:49 | Used by:52 |
Symbol 52 MovieClip | Uses:50 51 | Used by:62 |
Symbol 53 Graphic | Used by:60 | |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:60 |
Symbol 56 Graphic | Used by:60 | |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:53 55 56 57 58 59 | Used by:61 |
Symbol 61 MovieClip | Uses:60 18 16 | Used by:62 |
Symbol 62 MovieClip | Uses:42 43 47 48 52 61 | Used by:Timeline |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:120 |
Symbol 65 Bitmap | Used by:66 67 | |
Symbol 66 Graphic | Uses:65 | Used by:68 |
Symbol 67 Graphic | Uses:65 | Used by:68 |
Symbol 68 MovieClip | Uses:66 67 | Used by:120 |
Symbol 69 Bitmap | Used by:70 76 82 | |
Symbol 70 Graphic | Uses:69 | Used by:97 |
Symbol 71 Graphic | Used by:94 | |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:94 |
Symbol 74 Graphic | Used by:94 | |
Symbol 75 Graphic | Used by:94 | |
Symbol 76 Graphic | Uses:69 | Used by:94 |
Symbol 77 Graphic | Used by:94 | |
Symbol 78 Bitmap | Used by:79 93 | |
Symbol 79 Graphic | Uses:78 | Used by:94 |
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Symbol 82 Graphic | Uses:69 | Used by:94 |
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Symbol 90 Graphic | Uses:89 87 | Used by:94 |
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Symbol 94 MovieClip | Uses:71 73 74 75 76 77 79 80 81 82 83 85 86 88 90 91 92 93 | Used by:97 |
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Symbol 97 MovieClip | Uses:70 94 96 | Used by:119 |
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Symbol 107 Graphic | Uses:106 | Used by:108 |
Symbol 108 MovieClip | Uses:101 103 105 107 | Used by:119 |
Symbol 109 Graphic | Used by:113 | |
Symbol 110 Font | Used by:111 | |
Symbol 111 Text | Uses:110 | Used by:113 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:109 111 112 | Used by:119 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:119 |
Symbol 116 Sound [whistledown] | Used by:119 | |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:119 |
Symbol 119 MovieClip | Uses:97 99 108 113 115 116 118 18 | Used by:120 |
Symbol 120 MovieClip | Uses:64 68 119 | Used by:Timeline |
Symbol 121 ShapeTweening | Used by:Timeline | |
Symbol 122 Graphic | Used by:124 153 | |
Symbol 123 Text | Uses:1 | Used by:124 153 |
Symbol 124 Button | Uses:122 123 | Used by:Timeline |
Symbol 125 Graphic | Used by:127 155 | |
Symbol 126 Text | Uses:1 | Used by:127 |
Symbol 127 Button | Uses:125 126 | Used by:Timeline |
Symbol 128 ShapeTweening | Used by:131 | |
Symbol 129 ShapeTweening | Used by:131 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:128 129 130 | Used by:Timeline |
Symbol 132 ShapeTweening | Used by:140 | |
Symbol 133 ShapeTweening | Used by:140 | |
Symbol 134 Graphic | Used by:140 | |
Symbol 135 ShapeTweening | Used by:140 | |
Symbol 136 Graphic | Used by:140 | |
Symbol 137 ShapeTweening | Used by:140 | |
Symbol 138 Graphic | Used by:140 | |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:132 133 134 135 136 137 138 139 | Used by:Timeline |
Symbol 141 Graphic | Used by:Timeline | |
Symbol 142 EditableText | Uses:1 | Used by:Timeline |
Symbol 143 Text | Uses:1 | Used by:Timeline |
Symbol 144 EditableText | Uses:1 | Used by:146 |
Symbol 145 EditableText | Uses:1 | Used by:146 |
Symbol 146 MovieClip | Uses:144 145 | Used by:Timeline |
Symbol 147 EditableText | Uses:1 | Used by:Timeline |
Symbol 148 Text | Uses:1 | Used by:Timeline |
Symbol 149 Text | Uses:1 | Used by:Timeline |
Symbol 150 Graphic | Used by:Timeline | |
Symbol 151 ShapeTweening | Used by:Timeline | |
Symbol 152 Text | Uses:1 | Used by:Timeline |
Symbol 153 Button | Uses:122 123 | Used by:Timeline |
Symbol 154 Text | Uses:1 | Used by:155 |
Symbol 155 Button | Uses:125 154 | Used by:Timeline |
Instance Names
"preloader" | Frame 1 | Symbol 3 EditableText |
"bar" | Frame 2 | Symbol 12 MovieClip |
"bg" | Frame 30 | Symbol 62 MovieClip |
"christina" | Frame 30 | Symbol 120 MovieClip |
"level_text" | Frame 36 | Symbol 146 MovieClip |
"pavement" | Symbol 62 MovieClip Frame 1 | Symbol 47 MovieClip |
"PT1" | Symbol 62 MovieClip Frame 1 | Symbol 52 MovieClip |
"PT2" | Symbol 62 MovieClip Frame 1 | Symbol 52 MovieClip |
"bum" | Symbol 62 MovieClip Frame 1 | Symbol 61 MovieClip |
"forearm" | Symbol 97 MovieClip Frame 1 | Symbol 94 MovieClip |
"arm_left" | Symbol 119 MovieClip Frame 1 | Symbol 97 MovieClip |
"arm_right" | Symbol 119 MovieClip Frame 1 | Symbol 97 MovieClip |
"head" | Symbol 119 MovieClip Frame 1 | Symbol 108 MovieClip |
"chain" | Symbol 119 MovieClip Frame 10 | Symbol 113 MovieClip |
"legs" | Symbol 120 MovieClip Frame 15 | Symbol 68 MovieClip |
"torso" | Symbol 120 MovieClip Frame 15 | Symbol 119 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 4 | Symbol 13 as "beep" |
ExportAssets (56) | Timeline Frame 4 | Symbol 14 as "loop07" |
ExportAssets (56) | Timeline Frame 5 | Symbol 15 as "loop01" |
ExportAssets (56) | Timeline Frame 5 | Symbol 16 as "whistle" |
ExportAssets (56) | Timeline Frame 6 | Symbol 17 as "loop02" |
ExportAssets (56) | Timeline Frame 6 | Symbol 18 as "fart3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 19 as "loop03" |
ExportAssets (56) | Timeline Frame 8 | Symbol 20 as "Loser3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 21 as "loop04" |
ExportAssets (56) | Timeline Frame 10 | Symbol 22 as "loop05" |
ExportAssets (56) | Timeline Frame 11 | Symbol 23 as "loop06" |
ExportAssets (56) | Timeline Frame 30 | Symbol 18 as "fart3" |
ExportAssets (56) | Timeline Frame 30 | Symbol 16 as "whistle" |
ExportAssets (56) | Timeline Frame 30 | Symbol 116 as "whistledown" |
ExportAssets (56) | Timeline Frame 30 | Symbol 18 as "fart3" |
Labels
"loading" | Frame 2 |
"play button" | Frame 12 |
"menu 1" | Frame 20 |
"menu 2" | Frame 30 |
"start" | Frame 35 |
"gameplay" | Frame 40 |
"fall" | Frame 50 |
"play again" | Frame 60 |
"menu 3" | Frame 70 |
"empty" | Symbol 94 MovieClip Frame 1 |
"purse" | Symbol 94 MovieClip Frame 10 |
"beer" | Symbol 94 MovieClip Frame 20 |
"bacardi" | Symbol 94 MovieClip Frame 30 |
"bacardi and jack" | Symbol 94 MovieClip Frame 40 |
"bling" | Symbol 94 MovieClip Frame 50 |
"bling and purse" | Symbol 94 MovieClip Frame 60 |
"empty" | Symbol 97 MovieClip Frame 1 |
"shots" | Symbol 97 MovieClip Frame 10 |
"gameplay" | Symbol 119 MovieClip Frame 1 |
"chain" | Symbol 119 MovieClip Frame 10 |
"boy01" | Symbol 119 MovieClip Frame 20 |
"boy02" | Symbol 119 MovieClip Frame 56 |
"standing" | Symbol 120 MovieClip Frame 1 |
"gameplay" | Symbol 120 MovieClip Frame 15 |
"dummy" | Symbol 120 MovieClip Frame 31 |
Dynamic Text Variables
den | Symbol 3 EditableText | "0" |
per | Symbol 8 EditableText | "0" |
score | Symbol 142 EditableText | "0" |
_root.level_str | Symbol 144 EditableText | "Level 1" |
_root.level_str | Symbol 145 EditableText | "Level 1" |
high_score | Symbol 147 EditableText | "0" |
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