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Christina's Tipsy!.swf

This is the info page for
Flash #70278

(Click the ID number above for more basic data on this flash file.)


Text
File Name: tipsy.swf
File Size:             bytes
Status: Loading...
To: Christina Peterson
From: Duane Dier

0

0

%

"Tipsy"

play

Welcome to Tipsy, the game where you
try to keep from falling over drunk.
You play as Christina Peterson, a
lush socialite who needs to escape
the dangers of the local watering
hole. Your goal is to walk as far as
you can in the general direction of
home before you pass out in the
gutter.

next

The position of the mouse (left and
right) helps Christina stay upright.

If the mouse
is on the
left side,
Christina
will want to
lean left

If the mouse
is on the
right side,
Christina
will want to
lean right

The further the mouse is,
the more she'll lean.

CP

play!

back

0

ft

Level 1

Level 1

0

Your Score:

High Score:

Play Again?

menu

ActionScript [AS1/AS2]

Frame 1
den = getBytesTotal(); high_score = 0;
Frame 2
num = getBytesLoaded(); rat = num / den; frame = Math.round(1000 * rat); per = Math.round(100 * rat); bar.gotoAndStop(frame);
Frame 3
if (rat == 1) { play(); } else { gotoAndPlay ("loading"); }
Frame 12
stop(); beep = new Sound(); beep.attachSound("beep"); wawa = new Sound(); wawa.attachSound("Loser3"); loop01 = new Sound(); loop01.attachSound("loop01"); loop02 = new Sound(); loop02.attachSound("loop02"); loop03 = new Sound(); loop03.attachSound("loop03"); loop04 = new Sound(); loop04.attachSound("loop04"); loop05 = new Sound(); loop05.attachSound("loop05"); loop06 = new Sound(); loop06.attachSound("loop06"); loop07 = new Sound(); loop07.attachSound("loop07"); loop01.start(0, 9999);
Frame 20
stop(); loop01.stop(); loop02.start(0, 9999);
Frame 30
stop();
Frame 35
stop(); bg.pavement.gotoAndPlay(1); bg.PT1.gotoAndPlay(1); bg.PT2.gotoAndPlay(1); christina._rotation = 0; christina.torso._rotation = 0; christina.torso.head._rotation = 0; christina.torso.arm_left = 0; christina.torso.arm_left.forearm = 0; christina.torso.arm_right = 0; christina.torso.arm_right.forearm = 0; christina.legs.play(); christina.gotoAndStop("dummy");
Frame 40
function update_angles() { x = (_root._xmouse - 153) - 126.5; _root.ddtheta = (((_root.K / _root.I) * x) + (_root.W * Math.sin(_root.theta))) + NOISE; _root.dtheta = (_root.ddtheta * _root.dt) + _root.dtheta; if (Math.abs(_root.dtheta) > _root.dtheta_max) { _root.dtheta = (_root.dtheta_max * Math.abs(_root.dtheta)) / _root.dtheta; } _root.theta = (_root.dtheta * _root.dt) + _root.theta; _root.christina._rotation = (_root.theta * 180) / Math.PI; _root.christina.torso._rotation = -1.2 * _root.christina._rotation; _root.christina.torso.arm_left._rotation = (0.2 * _root.christina._rotation) + (10 * Math.sin(1000 + (getTimer() / 501))); _root.christina.torso.arm_right._rotation = ((0.2 * _root.christina._rotation) + 180) + (10 * Math.sin(getTimer() / 499)); _root.christina.torso.arm_right.forearm._rotation = -0.4 * (10 * Math.sin(getTimer() / 499)); _root.christina.torso.arm_left.forearm._rotation = 0.4 * _root.christina.torso.arm_left._rotation; _root.christina.torso.head._rotation = 0.5 * _root.christina.torso._rotation; _root.christina.torso.chain._rotation = -0.25 * _root.christina.torso._rotation; if (Math.abs(_root.theta) >= _root.theta_max) { _root.theta = (_root.theta_max * Math.abs(_root.theta)) / _root.theta; _root.fallspeed = Math.abs(_root.dtheta); _root.dtheta = 0; _root.ddtheta = 0; _root.kill_it(); } } function kill_it() { clearInterval(IID); clearInterval(KSID); christina.legs.stop(); christina.torso.head.stop(); gotoAndStop ("fall"); } function monitor() { trace([_root._currentframe, " ", _root.christina.torso._currentframe, " ", getTimer()]); } function keep_score(t0, Kt) { _root.score = Math.round(Kt * (getTimer() - t0)); if (_root.score > _root.high_score) { _root.high_score = _root.score; } advance_level(); } function advance_level() { flag = 0; if ((_root.score / _root.fpl) >= _root.level) { flag = 1; _root.level = _root.level + 1; _root.level_str = "Level " + _root.level; _root.level_text.play(); _root.K = _root.K + 0.15; _root.W = _root.W + 0.25; _root.dtheta_max = _root.dtheta_max + 0.05; } if (flag == 1) { if (_root.level == 3) { stopAllSounds(); _root.loop07.start(0, 9999); _root.NOISE = 0; _root.bg.bum.play(); _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 4) { _root.NOISE = -1; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 5) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 6) { _root.NOISE = 1; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi and jack"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 7) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi and jack"); _root.christina.torso.arm_left.gotoAndStop("shots"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 8) { _root.NOISE = 1; _root.christina.torso.arm_left.forearm.gotoAndStop("beer"); _root.christina.torso.arm_right.forearm.gotoAndStop("bacardi and jack"); _root.christina.torso.arm_left.gotoAndStop("shots"); _root.christina.torso.arm_right.gotoAndStop("shots"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 9) { stopAllSounds(); _root.loop05.start(0, 9999); _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 10) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 11) { _root.NOISE = 1; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 12) { _root.NOISE = -0.5; _root.christina.torso.arm_left.forearm.gotoAndStop("purse"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 13) { _root.NOISE = -1.5; _root.christina.torso.arm_left.forearm.gotoAndStop("bling and purse"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 14) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("bling and purse"); _root.christina.torso.arm_right.forearm.gotoAndStop("bling and purse"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("chain"); } else if (_root.level == 15) { stopAllSounds(); _root.loop06.start(0, 9999); _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } else if (_root.level == 16) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndPlay("boy01"); } else if (_root.level == 17) { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("boy02"); } else { _root.NOISE = 0; _root.christina.torso.arm_left.forearm.gotoAndStop("empty"); _root.christina.torso.arm_right.forearm.gotoAndStop("empty"); _root.christina.torso.arm_left.gotoAndStop("empty"); _root.christina.torso.arm_right.gotoAndStop("empty"); _root.christina.torso.gotoAndStop("gameplay"); } } } stop(); loop02.stop(); loop03.start(0, 9999); I = 100; K = 1; W = 0; NOISE = 0; theta = christina._rotation; theta_max = 1.0471975511966; dtheta = 0; dtheta_max = 0.15; ddtheta = 0; dt = 0.1; Kt = 0.0015; level = 1; var level_str = ("Level " + level); fpl = 25; IID = setInterval(update_angles, 50); t0 = getTimer(); KSID = setInterval(keep_score, 10, t0, Kt);
Frame 50
function fall() { _root.count = _root.count + 1; flag01 = 0; if (Math.abs(_root.christina._rotation) < _root.crit_christina) { _root.christina._rotation = _root.christina._rotation + (_root.dir * _root.mag_christina); } else { flag01 = 1; } flag02 = 0; if (Math.abs(_root.christina.torso._rotation) > _root.crit_torso) { _root.christina.torso._rotation = _root.christina.torso._rotation + (_root.dir * _root.mag_torso); } else { flag02 = 1; } flag03 = 0; if (Math.round(Math.abs(_root.christina.torso.arm_right._rotation)) > _root.crit_RA) { _root.christina.torso.arm_right._rotation = Math.abs(_root.christina.torso.arm_right._rotation) - _root.mag_RA; } else { flag03 = 1; } flag04 = 0; if (Math.round(Math.abs(_root.christina.torso.arm_left._rotation)) < _root.crit_LA) { _root.christina.torso.arm_left._rotation = Math.abs(_root.christina.torso.arm_left._rotation) + _root.mag_LA; } else { flag04 = 1; } if (((((flag01 == 1) & (flag02 == 1)) & (flag03 == 1)) & (flag04 == 1)) || (_root.count > _root.count_max)) { clearInterval(FID); gotoAndPlay ("play again"); } } stop(); stopAllSounds(); wawa.start(); bg.pavement.stop(); bg.PT1.stop(); bg.PT2.stop(); dir = Math.abs(christina._rotation) / christina._rotation; crit_christina = 90; crit_torso = 5; crit_RA = 90; crit_LA = 90; mag_christina = 2 * fallspeed; mag_torso = 4 * fallspeed; mag_RA = 6 * fallspeed; mag_LA = 3 * fallspeed; fallfreq = 5; count = 0; count_max = 10000; FID = setInterval(fall, fallfreq);
Frame 70
stop();
Symbol 27 Button
on (release) { beep.start(); play(); }
Symbol 34 Button
on (release) { beep.start(); play(); }
Symbol 60 MovieClip Frame 1
this.play();
Symbol 61 MovieClip Frame 1
this.stop();
Symbol 62 MovieClip Frame 1
this.pavement.stop(); this.PT1.stop(); this.PT2.stop();
Symbol 94 MovieClip Frame 1
this.stop();
Symbol 97 MovieClip Frame 1
this.stop();
Symbol 119 MovieClip Frame 1
this.stop();
Symbol 119 MovieClip Frame 10
this.stop();
Symbol 119 MovieClip Frame 55
this.stop(); _root.G = _root.G + 0.25;
Symbol 119 MovieClip Frame 56
this.stop(); _root.G = _root.G + 0.25;
Symbol 120 MovieClip Frame 1
this.stop();
Symbol 120 MovieClip Frame 15
this.stop();
Symbol 120 MovieClip Frame 31
this.gotoAndStop("gameplay");
Symbol 124 Button
on (release) { beep.start(); play(); }
Symbol 127 Button
on (release) { beep.start(); gotoAndStop ("menu 1"); }
Symbol 140 MovieClip Frame 60
_root.play();
Symbol 140 MovieClip Frame 100
this.stop();
Symbol 146 MovieClip Frame 1
this.stop();
Symbol 153 Button
on (release) { beep.start(); gotoAndPlay ("start"); }
Symbol 155 Button
on (release) { beep.start(); gotoAndStop ("menu 1"); }

Library Items

Symbol 1 FontUsed by:2 3 8 9 24 26 30 33 35 36 37 38 123 126 142 143 144 145 147 148 149 152 154
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 EditableTextUses:1Used by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:12  Timeline
Symbol 8 EditableTextUses:1Used by:Timeline
Symbol 9 TextUses:1Used by:Timeline
Symbol 10 ShapeTweeningUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 7 11Used by:Timeline
Symbol 13 Sound [beep]Used by:Timeline
Symbol 14 Sound [loop07]Used by:Timeline
Symbol 15 Sound [loop01]Used by:Timeline
Symbol 16 Sound [whistle]Used by:61  Timeline
Symbol 17 Sound [loop02]Used by:Timeline
Symbol 18 Sound [fart3]Used by:61 119  Timeline
Symbol 19 Sound [loop03]Used by:Timeline
Symbol 20 Sound [Loser3]Used by:Timeline
Symbol 21 Sound [loop04]Used by:Timeline
Symbol 22 Sound [loop05]Used by:Timeline
Symbol 23 Sound [loop06]Used by:Timeline
Symbol 24 TextUses:1Used by:Timeline
Symbol 25 GraphicUsed by:27
Symbol 26 TextUses:1Used by:27
Symbol 27 ButtonUses:25 26Used by:Timeline
Symbol 28 ShapeTweeningUsed by:Timeline
Symbol 29 FontUsed by:30 36 37
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Symbol 33 TextUses:1Used by:34
Symbol 34 ButtonUses:32 33Used by:Timeline
Symbol 35 TextUses:1Used by:Timeline
Symbol 36 TextUses:1 29Used by:Timeline
Symbol 37 TextUses:1 29Used by:Timeline
Symbol 38 TextUses:1Used by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 BitmapUsed by:42
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:40 41Used by:62
Symbol 43 GraphicUsed by:62
Symbol 44 BitmapUsed by:45 46
Symbol 45 GraphicUses:44Used by:47
Symbol 46 GraphicUses:44Used by:47
Symbol 47 MovieClipUses:45 46Used by:62
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Symbol 60 MovieClipUses:53 55 56 57 58 59Used by:61
Symbol 61 MovieClipUses:60 18 16Used by:62
Symbol 62 MovieClipUses:42 43 47 48 52 61Used by:Timeline
Symbol 63 BitmapUsed by:64
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Symbol 65 BitmapUsed by:66 67
Symbol 66 GraphicUses:65Used by:68
Symbol 67 GraphicUses:65Used by:68
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Symbol 69 BitmapUsed by:70 76 82
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Symbol 83 GraphicUsed by:94
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Symbol 86 GraphicUsed by:94
Symbol 87 BitmapUsed by:88 90
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Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89 87Used by:94
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUses:78Used by:94
Symbol 94 MovieClipUses:71 73 74 75 76 77 79 80 81 82 83 85 86 88 90 91 92 93Used by:97
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Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:109 111 112Used by:119
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:119
Symbol 116 Sound [whistledown]Used by:119
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:97 99 108 113 115 116 118 18Used by:120
Symbol 120 MovieClipUses:64 68 119Used by:Timeline
Symbol 121 ShapeTweeningUsed by:Timeline
Symbol 122 GraphicUsed by:124 153
Symbol 123 TextUses:1Used by:124 153
Symbol 124 ButtonUses:122 123Used by:Timeline
Symbol 125 GraphicUsed by:127 155
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Symbol 130 GraphicUsed by:131
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Symbol 152 TextUses:1Used by:Timeline
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Instance Names

"preloader"Frame 1Symbol 3 EditableText
"bar"Frame 2Symbol 12 MovieClip
"bg"Frame 30Symbol 62 MovieClip
"christina"Frame 30Symbol 120 MovieClip
"level_text"Frame 36Symbol 146 MovieClip
"pavement"Symbol 62 MovieClip Frame 1Symbol 47 MovieClip
"PT1"Symbol 62 MovieClip Frame 1Symbol 52 MovieClip
"PT2"Symbol 62 MovieClip Frame 1Symbol 52 MovieClip
"bum"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"forearm"Symbol 97 MovieClip Frame 1Symbol 94 MovieClip
"arm_left"Symbol 119 MovieClip Frame 1Symbol 97 MovieClip
"arm_right"Symbol 119 MovieClip Frame 1Symbol 97 MovieClip
"head"Symbol 119 MovieClip Frame 1Symbol 108 MovieClip
"chain"Symbol 119 MovieClip Frame 10Symbol 113 MovieClip
"legs"Symbol 120 MovieClip Frame 15Symbol 68 MovieClip
"torso"Symbol 120 MovieClip Frame 15Symbol 119 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 4Symbol 13 as "beep"
ExportAssets (56)Timeline Frame 4Symbol 14 as "loop07"
ExportAssets (56)Timeline Frame 5Symbol 15 as "loop01"
ExportAssets (56)Timeline Frame 5Symbol 16 as "whistle"
ExportAssets (56)Timeline Frame 6Symbol 17 as "loop02"
ExportAssets (56)Timeline Frame 6Symbol 18 as "fart3"
ExportAssets (56)Timeline Frame 7Symbol 19 as "loop03"
ExportAssets (56)Timeline Frame 8Symbol 20 as "Loser3"
ExportAssets (56)Timeline Frame 9Symbol 21 as "loop04"
ExportAssets (56)Timeline Frame 10Symbol 22 as "loop05"
ExportAssets (56)Timeline Frame 11Symbol 23 as "loop06"
ExportAssets (56)Timeline Frame 30Symbol 18 as "fart3"
ExportAssets (56)Timeline Frame 30Symbol 16 as "whistle"
ExportAssets (56)Timeline Frame 30Symbol 116 as "whistledown"
ExportAssets (56)Timeline Frame 30Symbol 18 as "fart3"

Labels

"loading"Frame 2
"play button"Frame 12
"menu 1"Frame 20
"menu 2"Frame 30
"start"Frame 35
"gameplay"Frame 40
"fall"Frame 50
"play again"Frame 60
"menu 3"Frame 70
"empty"Symbol 94 MovieClip Frame 1
"purse"Symbol 94 MovieClip Frame 10
"beer"Symbol 94 MovieClip Frame 20
"bacardi"Symbol 94 MovieClip Frame 30
"bacardi and jack"Symbol 94 MovieClip Frame 40
"bling"Symbol 94 MovieClip Frame 50
"bling and purse"Symbol 94 MovieClip Frame 60
"empty"Symbol 97 MovieClip Frame 1
"shots"Symbol 97 MovieClip Frame 10
"gameplay"Symbol 119 MovieClip Frame 1
"chain"Symbol 119 MovieClip Frame 10
"boy01"Symbol 119 MovieClip Frame 20
"boy02"Symbol 119 MovieClip Frame 56
"standing"Symbol 120 MovieClip Frame 1
"gameplay"Symbol 120 MovieClip Frame 15
"dummy"Symbol 120 MovieClip Frame 31

Dynamic Text Variables

denSymbol 3 EditableText"0"
perSymbol 8 EditableText"0"
scoreSymbol 142 EditableText"0"
_root.level_strSymbol 144 EditableText"Level 1"
_root.level_strSymbol 145 EditableText"Level 1"
high_scoreSymbol 147 EditableText"0"




http://swfchan.com/15/70278/info.shtml
Created: 10/4 -2019 00:06:21 Last modified: 10/4 -2019 00:06:21 Server time: 10/05 -2024 00:13:05