STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #70513 |
L O A D I N G . |
L O A D I N G . . |
L O A D I N G . . . |
L O A D I N G . . . |
L O A D I N G . . . . |
L O A D I N G . . . . . |
L O A D I N G . . . . . . |
L O A D I N G . . . . . . . |
L O A D I N G . . . . . . . . |
L O A D I N G . . . . . . . . . |
L O A D I N G . . . . . . . . . . |
L O A D I N G . . . . . . . . . . . |
L O A D I N G . . . . . . . . . . . . |
L O A D I N G C O M P L E T E |
Knuxrouge's Christmas Gift to Newgrounds |
A Sprite Tutorial Continuation by popular demand |
Directory is this way. |
Directory is this way. |
Links are that way. |
Links are that way. |
Skye Studios |
Skye Studios is a solo subdivision of the SFC (Sonic Flash Crew) |
Denpatou By Asian Kung-Fu Generation |
Amazing By High and Mighty Color |
Last Dinosaur By The Pillows |
Hishoku no Sora By Kawada Mami |
Stop All Sounds |
Links |
Preloader Tutorial |
Sprite Tutorial |
Chaos Sonic Ch1 |
Chaos Sonic Ch 2 |
Back |
Seasons Greeting Newgrounders! |
Because alot of up and starting sprite flash artists and some other reviewers requested it, I've decided to make a continuation of the Sprite Tutorial I made earlier this year. If you are new to this, then please head to the "Links" section and check out the first Tutorial. For those who are familiar with it, please enjoy the new features. Same rules apply. Flash 8 and my individual methods only. Enjoy! |
To play another song, you must first stop the current one. |
Next |
Directory |
In depth Movie Clips |
In depth Sprites |
Buttons |
Timeline Effects |
Properties |
Quality |
Intermediate Stuff |
Another Alternative |
Musical Options |
Collaborate!! |
Questions? |
The Action doesn't stop! |
Conclusion |
This is the in depth Sprites section, here I will explain a few neat things about sprites and how you can use them other than their intended method. Press Next to continue. |
Editing Manually |
There are many ways to manually edit your sprites. I will show you some that you can use just inside the flash program. Keep in mind that you have to have the "Break Apart" function active. Also make sure to remember that this is to be used on raw sprites, fresh from the sheet. Not MCs, nor graphics or any flash applications used to hold sprites. |
2 |
3 |
4 |
Highlight the eraser tool --> And Zoom in --------------------------> And Zoom in to your preference, and be very careful while erasing. If you mess up somewhere, press Ctrl+Z or go to Edit > Undo |
Flash 8 has seemingly infinite undoes so don't be shy. |
Another method is a personal favorite for me. However this method is only effective on traced sprites. |
Simply go into the zoom in and select the specific pixel (if you use pixel tracing) or general group of color and delete it by pressing the backspace key. Continue until you find completion in your work. Remember the "Undo" if you screw up. |
Camouflage/Cropping |
This is like a cousin of the first sub-section in this section, In depth Sprites. This will describe the pros and cons and other details of cropping sprites and camouflaging otherwise. Press next to Continue |
1 |
First lets explain the pros and cons. |
The pros of using camouflage (Which should be used mainly in background and setting elements) is that it helps make up for any general lack of color or extension of the setting or background. It also helps in conjunction of editing sprites to your needs. The primary good side of camouflaging is the backgrounds, as you can easily copy the color of what you need and use the paint tool to add on to the color of the background. Very Useful. |
The cons of using camouflage lies mainly is detailed backgrounds. Its hard to use a camouflage in a background with alot of business in it. The same applies to general settings (Ground, foreground, etc.). |
The pros of cropping includes customizing your sprite construction, customizing backgrounds and settings to optimize file size, both which can go a long way . |
The cons of cropping is that its a messy job if you're new to it. And it's not very versatile is you're just using flash to do the job. Editing programs Like Gimp and Photoshop are much more adept at useful and professional cropping. Remember the "Undo" if you screw up. |
Back to camouflaging. Since you should already know the basic steps of cropping, due to the first subsection, here is a few tips on camouflaging. |
Aside from the painting method, the eraser tool is still just as useful, especially if you want it to blend in with a dark background (assuming you have a black background) or a bright background area. You can also use the circle and/or rectangle tool ----------------------------> and go on ahead and build your own objects to blend in or use them to camouflage the background in question. Remember if you want to go for one color, get rid of the line portion of the dimensions, it's easier to just block them out at the start. <--------------------------- |
Quality Issues |
Sprite flash artists arguably have the worst problems with quality. Most of the time, these problems can be solved simply by putting the quality on "Low", preferably at the beginning of the movie, but problems persist when tracing comes into play. |
The best way to fix this is to add in Quality buttons. How? |
Click here to head to the Quality section for a quick run through of making a button toggle through quality. |
Click here to head to the Quality section for a quick run through of making a button toggle through quality. |
Click here to head to the Quality section for a quick run through of making a button toggle through quality. |
Pixel tracing suffers quality decay the most, if you don't use pixel tracing then the quality button isn't as necessary, but is still good to keep around. |
Customizing |
There are hundreds of ways to customize your sprites, even those beyond the said methods here. You can always mirror images with the Modify > Transform > Flip Horizontal. FYI this can also be used for MCs and graphics, and just about anything. There are also many other options inside the Modify tab. Try it all out and find something that suits you. |
Back to The Directory |
In depth Movie Clips |
Here we will go into Movie Clips (or MCs for short). These can be used in many ways other than holding sprite animations. In this section I will explain how to use them even better and how they can be constructed in other ways. |
Action Script |
Ah the Action Script. Action Script changes how flash movies can be seen both in and outside production, but here I will just give some tips and some examples on how Action script can be integrated into MCs. |
First lets start with the basic tid bits. lets say that you have a Movie Clip that you don't want to loop, but rather stop at the ending frame. There is a foolish way to keep this from happening, that way would be just extending the last frame beyond what you know you need it for. This isn't a smart idea and is very makeshift. |
The proper way to approach this is very simple. Go into your Movie Clip. ------> Next just go to the last frame. -----------------------------------> And just go to your Actions panel. ------------------> |
Next just type in- The frame should have an "a" in it. -----------------> If it doesn't have that then make sure your frame is highlighted. Also, pay attention to where you're placing the AS. -----------------> |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">stop();</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
Now in the Movie, the Movie Clip will stop animating on the last frame. Good, just what we needed ^_^ |
Here is another example of using Action Script in Movie Clips. Lets say you wanted the MC to loop at a specific frame. This is easy. Taking the steps you used to make it stop you can do the same thing, you just need different Action Script. |
Instead of typing "stop();" type- In the parenthesis type in the number frame that you want the MC to loop from. For example, if you wanted the clip to loop from the 4th frame, then you would type in- This way, the MC will loop from the 4th frame once the first primary animation is complete. Here is a good example. ------> Notice how the beginning animation never appears twice. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay();</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay(4);</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
Those two examples can go a long way. |
Specific looping |
Stop at the end |
"Full Animations" |
The quotations in "Full Animation" refers to the implying message that these are not normal sprited MCs, but rather consists of Full animations that you would normally individually put directly in your movie. |
These are tricky but are also useful when used correctly. One of the most effective usages of Full Animations is in collaborative projects (or collab for short). In certain collabs, many artists gather together and do themed skits, the primary contributors would do their entire contribution(s) in a Movie Clip. These very MCs are Full Animations. |
Full Animations are also useful for keeping several elements in your movie synchronized. In Action based sprite-flash movies, Full Animations are necessary to keep action scenes (and otherwise) perfectly in sync, although the entire fight scene does not have to be one big Full Animation, alot of elements in the fight scene will (or should) more than likely consist of one or two Full Animations. |
However, Full Animations are tricky to execute correctly. One of the biggest problems lie in the dimensions. Some Full Animations will include a background. It is important to keep the movie within the boundaries of your movie dimensions. The issues of failing to do so is obvious as your movie will not look right and the animations will not be displayed properly. |
It is also important to keep in mind that too much business inside your Full Animated MC will result in a very strong lag, and lagging is just about any sprite flash artist's worst issue. Experiment with Full Animations first to get the full hang of it. |
Layers |
Layers will grow to be any flash artist's (both sprite and non sprite) best friend. Layers will help correctly organize your movie the way you want it. |
Layers work in the order of Bottom to Top, Back to Front, meaning that the if object 1 is in a layer that is above the one that object 2 is in, then 1 will appear over 2. |
Here is a good example. |
Object 1 |
Object 2 |
Take your background for instance. Your background will more than likely be in the bottom layer, so it will be behind everything else (hence the term "background"). The next element will probably be individual items in the background, but these can also go in the bottom layer too if you don't want alot of layers. Then you have your setting, character layers, foreground, and miscellaneous stage elements. |
Any thing that has a timeline, has access to layers. This includes Buttons, Graphics and Movie Clips (of course). |
Layers serve a small importance to Movie Clips. It is magnanimously useful in Full Animations and customized/detailed preloaders. But in normal average MCs, they are situationally useful, especially when camouflaging sprites or customizing backgrounds. Remember that you can lock layers to make then non selectable and non editable and render them invisible (in the project only, not in the swf.) This can help you properly organize your movie Invisible--> Locked--> Invisible Layers cannot be edited either. |
Be sure to integrate all these elements (or at least those you find fundamentally useful) into your movie, try to combine two or three things together, you'll be surprised of what you find or what you can do. Putting Action script in your Full Animations can take you a long way, and Layers are eternally useful. |
Buttons |
Buttons are a very important asset to a well organized movie. Buttons are useful for jumping to other frames (like a control panel for a movie to make it skip to the next scene or previous one), toggling quality, making a play button for a title screen, a scenes buttons, and links to websites within your flash movie. Buttons will do the most efficient job organizing your movie navigation. |
Step by Step Basics |
Lets start with Insert > New Symbol and select Button. Now the button timeline is different from any other. There are 4 indicators that describes the button function when used. "Up", "Over", "Down", and "Hit". |
Up is the neutral position, the way it would look if it wasn't highlighted at all. Over is the highlighted position, the way it would look if your mouse was simply hovering over it. Down is the pushed position, the way it would look if you clicked and held down on it. And Hit is the finishing position, the way it would look after you've released the down position. Have a visual example. |
Notice how the "Hit" frame doesn't show. This really isn't too big of an issue. Just make sure not to put any thing spectacular in the last frame. The Hit frame is useful for putting music inside to trigger a song or a sound effect. |
Making a button is relatively easy. Just imagine what you want in each described frame and then go through the motions to make it so. |
Try and make a Sample button such as this one.-----> Select the circle tool and make sure your colors are what you want them to be. Make a circle and go to the next space. Right-click > Insert Keyframe. Now just highlight the color in the circle and edit it to a different color. Continue doing this til your done. And you're finished! |
A small tidbit that may prevent disappointment in the future. The frames inside a Button's timeline cannot have Action script put directly in it. |
Time to take another visit into the world of Action Script. In case you skipped the first subsection here, let me say again that you cannot put Action Script directly into a Button's timeline, so don't try. This subsection will go into how to use AS to make your buttons functional. However I'll only supply you with a few examples that are useful in your everyday average flash movie. |
Lets start with the most obvious approach, the Play Button. This button makes your movie play, whether you put it in a title screen, or after your preloader (or in any place you find it useful). This requires Action Script in both the main timeline and the button, because why make a play button if the timeline is playing anyway? |
The Action Script you place in both is really easy and kindergarten-grade for even your average programmer. In the Timeline, highlight the frame you want the play button to be in and put in the Action Script-- As the AS implies, this will make the movie stop upon reaching the said frame. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">stop();</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
Next, drag your button onto the frame where you put the AS on. Now, highlight the button and put in the following Action Script-- This will force the movie to play once that button reaches the Hit frame. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">play();</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
There. You now have a basic Play button. Told you it was easy. |
Now lets say that you want to make the button jump to another frame that is not immediately after it, for example, you're on frame 30 and you want to jump to frame 70 with the click of a button, this is also easy. Remember that you still need to make the frame in question (Frame 30) stop, so go back to get the steps to putting AS inside the frame to make it stop playing.. |
Next, drag your button onto the frame where you put the AS on. Now, highlight the button and put in the following Action Script-- This will force the movie to jump directly to frame 70 once that button reaches the Hit frame. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay(70);</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
That last example is perfect for making a play/pause/next scene/etc. control panel. Why? Because the next scene and previous scene buttons can use the "gotoAndPlay" command. Not to mention having other separate features to allow access. |
Putting MCs inside |
One of the most creative ways to create buttons is to put Movie Clips inside of them. You can easily make a fancy button look any way you like! |
A prominent example is the Animating button you see down there, if you click on it, it will go to the next frame. |
And clicking on this one will go back to the previous frame. They look exactly like Movie clips, but they are buttons, neat right? |
The creativity doesn't need to stop there, you can put separate animated MCs inside your button to trigger a different animation for highlighting it and pushing down on it. This one also moves to the next frame. |
Its easy, just create a few MCs and synchronize them in each button frame. Just remember not to put anything spectacular in the Hit frame, as it does not show in the movie, but rather serves as an indicator that the button has been pushed. |
The beauty of buttons is that you can get them to do almost whatever you want them to do. For all you interested in AS programming, remember that most, if not all button functions start with the "on (release)" command, some others start with the "on (press)" command which utilizes the Down frame instead of the Hit frame. Just keep that in mind, with the things I've shown you here, you can easily customize yourself a fantastic button! |
Timeline Effects |
Timeline Effects apply to an effect you can put on an object to make a specific special effect in the timeline, they are like filters, in a way. Simply highlight whatever object you want, Right-click it and go to Timeline Effects. You are free to experiment from there. Keep in mind that after you've applied the effect, you mustn't try to edit it unless you are sure you want the effect to stay for good. Some times in the post-editing process of a Timeline Effected object you may lose the effect, so be careful. |
Properties |
What are properties? That tab at the bottom, when you have something highlighted, whether it be a MC, Graphic, Button, Tween, Text, just about anything. In the previous Tutorial, I talked about Filters, Tweening and Publishing properties, here I will talk about Applying basic properties to Movie Clips, Buttons, and Text. |
MCs/Buttons |
The Properties of Movie clips are generally basic. It cones with the standard Color adjustments and Blending. For Colors, you have Brightness, Tint, Alpha and Advanced. Brightness and Tint should be obvious. Alpha refers to Transparency, and Advanced is the first 3 all rolled up into one. |
MCs |
For Blend, You have: Normal, Layer, Darken, Multiply, Lighten, Screen, Overlay, Hard Light, Add, Subtract, Difference, Invert, Alpha, and Erase. |
You generally don't need to worry about Normal (default) and Layer. Darken And Multiply--> Lighten and Screen-> Overlay and Hard Light---------> Add, Subtract, and Difference--> Invert, Alpha and Erase---> * * Incase you're wondering, Alpha and Erase renders the MC invisible under normal circumstances. |
* |
Feel free to experiment to find what you may need and when to use it. * Tip: A white circle or box MC with the Difference Property applied is good for inverting all the colors behind it. You're looking at an example right now. Chaos Control anyone? Keep in mind that all these apply for buttons as well. |
Text |
Text has very different properties than that of a MC or Button. You have your Text format for quality purposes. Static text, Dynamic Text and Input Text. Sprite flash Artists need not worry about those, just putting it out there. |
You have your A/V meter Which can display letters further away or closer to each other as shown. |
You have your font changes, which is obvious for its use. But keep in mind that you only have as much font as your computer has, so download more fonts that you may like. |
You have your Subscript and Superscript meter. |
You have you anti-aliasing bar. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">And your selectable button, which makes <sbr />text inside the movie selectable like this, <sbr />you can right-click this, and copy it and <sbr />paste it somewhere else, pretty cool right?</font></p> |
Go on ahead and try everything out! |
Etc. |
When you highlight a MC or Button, you can change its usage properties, from Graphic to Button to MC. This is useful for editing symbols and changing them to other symbols. |
Oh yeah, and for those concerned about Graphics, the properties for them are like the ones for MCs and Buttons, except they don't have the Blend feature. |
Quality |
Quality refers to how well your flash movie is being viewed. The ordinary default is "High". Sprite flashes however are conventionally optimized to play under "Low" quality. Under normal circumstances, this is black and white as such. But for those who are forced or prefer tracing, Quality can be a heavy issue. |
Preferred Default |
As mentioned in the previous screen, if you just Right-click and Break Apart your sprites, then Low is the way to go. However problems arise when you perform Pixel Tracing. |
Pixel Tracing optimizes sprites, keeping every detail in the sheet picture perfect. In normal tracing, the images in the sheet aren't rendered properly, it blends color and smoothes out the pixels. Pixel Tracing looks cleaner. |
Very Tight Pixel |
The difference is hard to spot to the naked eye, but the pixel tracing renders the image intact, while the Very Tight tracing smoothed everything out. The difference is much more noticeable on text. |
<--Very Tight |
<--Pixel |
Now with Pixel Tracing comes a price, as the optimal quality of the finished traced image may differ from High, to Medium, to Low. Pixel Tracing will show really shabby in your movie, use this as an example. Use the Emerald, to toggle through Quality. |
There is no set quality to properly optimize Pixel Tracing, because of it's random quality output in the swf. But the least bothersome default you should run with (if you don't want a Quality Button) is Medium. |
Go to the first frame in your timeline on a layer different from the one your preloader is in, then put in the AS in the frame window-- Now your movie will instantly goto and stay at Medium quality. You can replace MEDIUM with HIGH, LOW, or BEST if you want the quality to be like that. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">_quality = "MEDIUM";</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
Quality Button |
Here you will learn to make a Quality Button. If you don't know how to make a button, |
click here to go to the Buttons section to learn how. |
click here to go to the Buttons section to learn how. |
click here to go to the Buttons section to learn how. |
Simple put the AS in the Actions window of your Quality Button. Press Next to Continue. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on(press){</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">if(_quality=="BEST"){_quality="LOW";}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">else <sbr />if(_quality=="LOW"){_quality="MEDIUM";}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">else <sbr />if(_quality=="MEDIUM"){_quality="HIGH";}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">else if(_quality=="HIGH"){_quality="BEST";}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
This will make the button switch to another quality when the Down frame is reached. The BEST quality isn't entirely needed as it's not that far from HIGH. |
Intermediate Stuff |
Here I will show you some random tidbits that may prove useful in your movie. I recommend going here after you've checked out the previous sections, but if you're confident enough, then proceed. Press Next to Continue. |
Mirroring |
Mirroring refers to flipping an object horizontally or vertically as shown below. |
5 |
6 |
This is really simple and there are two ways to do this, one is clearly easier than the other. The first method is going into Free Transform -----------------------> And edit the object in question till, it's properly mirrored the way you want it. |
This method is sloppy and requires alot of precision and practice. Three words: Remember the Undo. |
The other method is much easier to perform, after learning this, the previous method should become obsolete. Go to Modify > Transform > Flip Horizontal or Flip Vertical. Simple and easy. |
This is useful to displaying character MCs in the opposite direction. |
URL links (pop up and full page) |
One thing that is always useful are links in your movie that go to other websites or web pages. There are destinations for this, in a pop up (new window) or in your current window, both which has their usages. |
Make a Button, first. Next put the following AS in the Actions window of your Button. Press next to Continue. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release){</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"> getURL("http://www.newgrounds.com", <sbr />"_blank" );</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
This will make a new window that will load up Newgrounds, but lets say that for some reason, you want the current page to load up Newgrounds instead. The next page will show the editing in the Action Script to make it do so. |
<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release){</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"> getURL("http://www.newgrounds.com");</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p> |
This will use the very page that is viewing your movie to load up Newgrounds. The difference in the pop up and full page is that the pop up has the "_blank"" function, which indicates that the page must load up on a blank page, so one is created to load up the site. Isn't Action Script keen? |
Dimensions |
The Dimensions of your movie are very important. The are not only dependant on how big or small you want your screen to be, but is valuable to showing what happens inside the flash and not what goes on "off camera" |
The default is 550 x 400, this tutorial is 550 x 400. But you can edit it to anything you like. How? You can go to the Properties tab with nothing highlighted and select Properties. Or you can double-click the fps indicator and change it from there. |
with big backgrounds, it may be a bit too confusing to know what goes where in the dimensions. You can render the background invisible via Layer, or you can get rid of your Work Area. |
Work Area |
Your Work Area is everything beyond your movie dimensions. Getting rid of it can be very useful to help place objects in your movie to both optimize space and for careful synchronizing. |
To get rid of it is to get it out of your sight, not so much as to delete it all. To disable viewing your Work Area, goto View > Work Area It should be checked by default, uncheck it. |
This will help you organize your tweens and other things. But there may come a time where you'll need your Work Area again. Just recheck it when you need it. |
Music/Sounds |
Music and Sound is almost as important to your movie as the elements within it, it helps bring alive the experience of viewing your flash. There are plenty places to find music, one in question being the NG Audio Portal. But this subsection exist to show you how to properly use your music and sounds without having to worry about file size and lag. |
The name of the game here is stream. You set Music/Sounds directly in the timeline and then you have your own set of properties for that as well. |
As you see there are many ways to edit your song. Lets start with the general playback editing. On the spot that says Effect, you have: Left Channel, Right Channel Fade Left to right and Right to Left and Fade in and Fade out. |
Left and Right channel suggests the speaker position. If you pick Left Channel, then the music will only play in the left speaker/headphone and vise/versa. Fade Left to Right and Right to Left say that the music will fade from one speaker/headphone to the other in the order indicated by their title. Fade in makes the song fade in at the beginning and Fade out makes the song Fade out at the end. |
Then you finally have Custom which allows you to personally edit the volume and panning of the song. The Edit button directs you to the custom setting. |
Next you have your Sync. Your Synch gives you the options of Stream, Event, Play and Stop. Stream will play the music for as long as the frames that its on goes, the Repeat function isn't as important here. Event will play the song everytime that frame is reached. Play will play the song once that frame is reached. Stop will stop the song in question be it playing be Event or Play. You can select the song to repeat a set number of times or get it to loop infinitely. |
What we wan to get into is stream. Play and Event will drastically increase the file size of you swf. (which can be toned down once you compress the movie) while Stream keeps the file size at a normal pace. Compressing streaming music won't have that big of an effect. |
Before you start putting music in your movie lets take the time to set it right. My method does not include putting Music or Sounds directly in the Movie, but putting it inside of a movie clip instead and using that movie clip to put in the movie. Its very easy, just make a MC, and put the song in that timeline, remember to set the song to Stream. Make sure that you fill in the frames so that the song will play all the way. this is a proper example (although this is a Sound effect). |
Now put your MC into an empty Layer (for easy editing). The song will play and repeat itself until you remove that MC from the timeline by either putting in a blank Keyframe or deleting it completely. |
But lets say that you're using a Sound Effect, or you don't want your song to loop. Just use Action Script! Make a blank keyframe at the end of your MC and put in "stop ();". Now the MC will stop once it reaches the last frame. |
Now you have a way of seamlessly putting music in your movie without the trouble of errors in playback or playback time! |
External Library |
File > Import > Open External Library. This will allow you to open a separate Library of another Flash movie fla. This is useful if you're trying to run a sprite flash series and you want to move some MCs, Buttons and etc. into your new project. |
This also saves the trouble of opening up the entire flash all together, or if you're just preparing before production, this can speed things up. |
Tips from the Middle |
Another Alternative to Tracing |
This is just an easier way to get your tracing done. This one you will need a basic paint program. Load it up and load up your sprite sheet into it. Crop what you need out and change the dimensions and paste it back. Save As. Then Import it into your flash program. A shorter sheet will help save time while tracing. Its a good idea to use this for every animation you need. Perfect for slow computers. |
Audacity (Music/Sounds) |
Sometimes, Flash may not import certain songs. Go and get the Audacity program (Google it) and import and export your mp3. (or otherwise any file) as an mp3 (or whatever file you like that is also compatible with Flash 8). Everything should be fixed now. Audacity will grow to be a welcome member of your computer. |
Collaborate!! |
You're not alone in the vast Internet world, find some people who shares a common interest in what you want to do. People are also willing to help without you asking. Don't be afraid to get a collab going, but keep in mind that in order to post your collab on Newgrounds, you'll need a batting average of 3, or else moderators are authorized to look or delete it. If you're making a new collab as an up and starting sprite flash artist, then its best to either find another site to do it on, or collaborate indirectly. Still, 2 or 3 heads are better than one! |
Questions? |
If you have any Questions regarding sprites or flash in general, feel free to ask me, or you can always go to the Flash Forum and ask, there are people out there who know alot more than I do, maybe you can find better help! Click here to go there! |
If you have any Questions regarding sprites or flash in general, feel free to ask me, or you can always go to the Flash Forum and ask, there are people out there who know alot more than I do, maybe you can find better help! Click here to go there! |
If you have any Questions regarding sprites or flash in general, feel free to ask me, or you can always go to the Flash Forum and ask, there are people out there who know alot more than I do, maybe you can find better help! Click here to go there! |
The Action (Script) Doesn't stop here! |
You can find much more info on Action Script by visiting the AS Main. It has enough AS to satisfy anyone's curiosity. Click here to visit a renowned Newgrounds Treasure! |
You can find much more info on Action Script by visiting the AS Main. It has enough AS to satisfy anyone's curiosity. Click here to visit a renowned Newgrounds Treasure! |
You can find much more info on Action Script by visiting the AS Main. It has enough AS to satisfy anyone's curiosity. Click here to visit a renowned Newgrounds Treasure! |
There you have it, I have made a continuation of my Sprite Tutorial, I hope you find this individually useful in its contents and I hope you return to take a few extra notes. Take a look at the Links section if you haven't already. |
The End...? |
Have a Happy Holiday! |
Back to Title Screen |
Back to Title Screen |
ActionScript [AS1/AS2]
Frame 1NewgroundsAPI.connectMovie(6507); totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); }Instance of Symbol 18 MovieClip in Frame 1onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }Frame 2gotoAndPlay (1);Frame 3stopAllSounds();Frame 36stop();Frame 37stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Frame 54stop();Frame 55stop();Frame 56stop();Frame 57stop();Frame 58stop();Frame 59stop();Frame 60stop();Frame 61stop();Frame 62stop();Frame 63stop();Frame 64stop();Frame 65stop();Frame 66stop();Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop();Frame 71stop();Frame 72stop();Frame 73stop();Frame 74stop();Frame 75stop();Frame 76stop();Frame 77stop();Frame 78stop();Frame 79stop();Frame 80stop();Frame 81stop();Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96stop();Frame 97stop();Frame 98stop();Frame 99stop();Frame 100stop();Frame 101stop();Frame 102stop();Frame 103stop();Frame 104stop();Frame 105stop();Frame 106stop();Frame 107stop();Frame 108stop();Frame 109stop();Frame 110stop();Frame 111stop();Frame 112stop();Frame 113stop();Frame 114stop();Frame 115stop();Frame 116stop();Frame 117stop();Frame 118stop();Frame 119_quality = "HIGH"; stop();Frame 120stop();Frame 121_quality = "HIGH"; stop();Frame 122stop();Frame 123stop();Frame 124stop();Frame 125stop();Frame 126stop();Frame 127stop();Frame 128stop();Frame 129stop();Frame 130stop();Frame 131stop();Frame 132stop();Frame 133stop();Frame 134stop();Frame 135stop();Frame 136stop();Frame 137stop();Frame 138stop();Frame 139stop();Frame 140stop();Frame 141stop();Frame 142stop();Frame 143stop();Frame 144stop();Frame 145stop();Frame 146stop();Frame 147stop();Frame 148stop();Frame 149stop();Frame 150stop();Frame 151stop();Frame 152stop();Frame 153stop();Frame 154stop();Frame 155stop();Frame 156stop();Frame 157stop();Frame 159stop();Frame 160stop();Frame 161stop();Frame 162stop();Frame 163stop();Frame 164stop();Frame 165stop();Symbol 512 MovieClip [__Packages.NewgroundsAPI] Frame 0class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }Symbol 28 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 33 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 35 MovieClip Frame 1function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();Symbol 39 Buttonon (release) { gotoAndPlay (39); }Symbol 42 Buttonon (release) { play(); }Symbol 60 Buttonon (release) { stopAllSounds(); }Symbol 72 Buttonon (release) { gotoAndPlay (3); }Symbol 78 Buttonon (release) { play(); }Symbol 81 Buttonon (release) { gotoAndPlay (59); }Symbol 83 Buttonon (release) { nextFrame(); }Symbol 85 Buttonon (release) { gotoAndPlay (80); }Symbol 87 Buttonon (release) { gotoAndPlay (101); }Symbol 89 Buttonon (release) { gotoAndPlay (102); }Symbol 91 Buttonon (release) { gotoAndPlay (116); }Symbol 93 Buttonon (release) { gotoAndPlay (127); }Symbol 95 Buttonon (release) { gotoAndPlay (159); }Symbol 97 Buttonon (release) { gotoAndPlay (160); }Symbol 99 Buttonon (release) { gotoAndPlay (161); }Symbol 101 Buttonon (release) { gotoAndPlay (162); }Symbol 103 Buttonon (release) { gotoAndPlay (163); }Symbol 105 Buttonon (release) { gotoAndPlay (164); }Symbol 107 Buttonon (release) { prevFrame(); }Symbol 111 Buttonon (release) { gotoAndPlay (47); }Symbol 113 Buttonon (release) { gotoAndPlay (55); }Symbol 115 Buttonon (release) { gotoAndPlay (58); }Symbol 127 Buttonon (release) { gotoAndPlay (42); }Symbol 144 Buttonon (release) { gotoAndPlay (123); }Symbol 149 Buttonon (release) { gotoAndPlay (40); }Symbol 152 Buttonon (release) { gotoAndPlay (40); }Symbol 155 Buttonon (release) { gotoAndPlay (68); }Symbol 156 Buttonon (release) { gotoAndPlay (73); }Symbol 157 Buttonon (release) { gotoAndPlay (79); }Symbol 186 MovieClip Frame 36gotoAndPlay (23);Symbol 200 MovieClip Frame 19stop();Symbol 205 Buttonon (release) { gotoAndPlay (60); }Symbol 228 Buttonon (release) { gotoAndPlay (87); }Symbol 229 Buttonon (release) { gotoAndPlay (95); }Symbol 230 Buttonon (release) { gotoAndPlay (100); }Symbol 242 Buttonon (release) { gotoAndPlay (81); }Symbol 285 Buttonon (release) { play(); }Symbol 318 Buttonon (release) { prevFrame(); }Symbol 346 Buttonon (release) { play(); }Symbol 357 Buttonon (release) { gotoAndPlay (107); }Symbol 358 Buttonon (release) { gotoAndPlay (114); }Symbol 368 Buttonon (release) { gotoAndPlay (103); }Symbol 396 Buttonon (release) { gotoAndPlay (123); }Symbol 409 Buttonon (press) { if (_quality == "BEST") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } }Symbol 421 Buttonon (release) { gotoAndPlay (81); }Symbol 422 Buttonon (release) { gotoAndPlay (117); }Symbol 432 Buttonon (release) { gotoAndPlay (133); }Symbol 433 Buttonon (release) { gotoAndPlay (139); }Symbol 434 Buttonon (release) { gotoAndPlay (142); }Symbol 436 Buttonon (release) { gotoAndPlay (145); }Symbol 438 Buttonon (release) { gotoAndPlay (156); }Symbol 447 Buttonon (release) { gotoAndPlay (128); }Symbol 505 Buttonon (release) { getURL ("http://www.newgrounds.com/bbs/topic/638183", "_blank"); }Symbol 511 Buttonon (release) { gotoAndPlay (3); }
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:18 Timeline |
Symbol 3 Font | Used by:4 5 6 7 8 9 10 11 12 13 14 15 16 17 | |
Symbol 4 Text | Uses:3 | Used by:18 |
Symbol 5 Text | Uses:3 | Used by:18 |
Symbol 6 Text | Uses:3 | Used by:18 |
Symbol 7 Text | Uses:3 | Used by:18 |
Symbol 8 Text | Uses:3 | Used by:18 |
Symbol 9 Text | Uses:3 | Used by:18 |
Symbol 10 Text | Uses:3 | Used by:18 |
Symbol 11 Text | Uses:3 | Used by:18 |
Symbol 12 Text | Uses:3 | Used by:18 |
Symbol 13 Text | Uses:3 | Used by:18 |
Symbol 14 Text | Uses:3 | Used by:18 |
Symbol 15 Text | Uses:3 | Used by:18 |
Symbol 16 Text | Uses:3 | Used by:18 |
Symbol 17 Text | Uses:3 | Used by:18 |
Symbol 18 MovieClip | Uses:2 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | Used by:Timeline |
Symbol 512 MovieClip [__Packages.NewgroundsAPI] | ||
Symbol 19 Graphic | Used by:20 34 | |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Font | Used by:22 36 37 38 40 41 43 44 61 79 80 82 84 86 88 90 92 94 96 98 100 102 104 150 222 349 351 390 428 489 506 | |
Symbol 22 Text | Uses:21 | Used by:Timeline |
Symbol 23 Graphic | Used by:35 | |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 Button | Uses:24 25 26 27 | Used by:35 |
Symbol 29 Graphic | Used by:35 | |
Symbol 30 Graphic | Used by:35 | |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 Button | Uses:31 32 | Used by:34 |
Symbol 34 MovieClip | Uses:19 33 | Used by:35 |
Symbol 35 MovieClip | Uses:23 28 29 30 34 | Used by:Timeline |
Symbol 36 Text | Uses:21 | Used by:Timeline |
Symbol 37 Text | Uses:21 | Used by:39 |
Symbol 38 Text | Uses:21 | Used by:39 |
Symbol 39 Button | Uses:37 38 | Used by:Timeline |
Symbol 40 Text | Uses:21 | Used by:42 |
Symbol 41 Text | Uses:21 | Used by:42 |
Symbol 42 Button | Uses:40 41 | Used by:Timeline |
Symbol 43 Text | Uses:21 | Used by:45 |
Symbol 44 Text | Uses:21 | Used by:45 |
Symbol 45 Button | Uses:43 44 | Used by:Timeline |
Symbol 46 Font | Used by:47 50 53 56 59 71 74 75 76 77 106 108 109 110 112 114 116 120 121 122 124 125 126 128 129 130 131 132 133 134 138 139 140 141 142 143 145 146 147 148 151 153 154 158 159 165 166 167 171 172 174 175 176 187 188 201 202 203 204 206 207 208 209 210 211 212 213 214 215 216 217 218 221 223 224 225 231 237 238 239 240 241 243 245 246 247 249 250 251 252 253 255 256 257 258 259 260 261 286 319 347 348 350 352 355 356 359 360 361 362 363 366 367 369 372 375 378 381 384 385 386 389 391 392 393 398 399 401 402 403 404 411 413 414 415 416 417 418 419 420 423 425 426 427 429 430 431 435 437 439 442 443 444 445 446 448 450 451 452 454 455 456 457 458 459 463 464 465 466 467 468 469 470 473 474 475 476 477 478 481 482 485 486 487 488 490 491 492 493 494 495 496 497 498 499 501 502 503 504 507 508 509 510 | |
Symbol 47 Text | Uses:46 | Used by:49 |
Symbol 48 Sound | Used by:49 Timeline | |
Symbol 49 Button | Uses:47 48 | Used by:Timeline |
Symbol 50 Text | Uses:46 | Used by:52 |
Symbol 51 Sound | Used by:52 Timeline | |
Symbol 52 Button | Uses:50 51 | Used by:Timeline |
Symbol 53 Text | Uses:46 | Used by:55 |
Symbol 54 Sound | Used by:55 | |
Symbol 55 Button | Uses:53 54 | Used by:Timeline |
Symbol 56 Text | Uses:46 | Used by:58 |
Symbol 57 Sound | Used by:58 | |
Symbol 58 Button | Uses:56 57 | Used by:Timeline |
Symbol 59 Text | Uses:46 | Used by:60 |
Symbol 60 Button | Uses:59 | Used by:Timeline |
Symbol 61 Text | Uses:21 | Used by:Timeline |
Symbol 62 Font | Used by:63 65 67 69 | |
Symbol 63 Text | Uses:62 | Used by:64 |
Symbol 64 Button | Uses:63 | Used by:Timeline |
Symbol 65 Text | Uses:62 | Used by:66 |
Symbol 66 Button | Uses:65 | Used by:Timeline |
Symbol 67 Text | Uses:62 | Used by:68 |
Symbol 68 Button | Uses:67 | Used by:Timeline |
Symbol 69 Text | Uses:62 | Used by:70 |
Symbol 70 Button | Uses:69 | Used by:Timeline |
Symbol 71 Text | Uses:46 | Used by:72 107 152 |
Symbol 72 Button | Uses:71 | Used by:Timeline |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Text | Uses:46 | Used by:Timeline |
Symbol 75 Text | Uses:46 | Used by:Timeline |
Symbol 76 Text | Uses:46 | Used by:Timeline |
Symbol 77 Text | Uses:46 | Used by:78 |
Symbol 78 Button | Uses:77 | Used by:Timeline |
Symbol 79 Text | Uses:21 | Used by:Timeline |
Symbol 80 Text | Uses:21 | Used by:81 |
Symbol 81 Button | Uses:80 | Used by:Timeline |
Symbol 82 Text | Uses:21 | Used by:83 Timeline |
Symbol 83 Button | Uses:82 | Used by:Timeline |
Symbol 84 Text | Uses:21 | Used by:85 |
Symbol 85 Button | Uses:84 | Used by:Timeline |
Symbol 86 Text | Uses:21 | Used by:87 |
Symbol 87 Button | Uses:86 | Used by:Timeline |
Symbol 88 Text | Uses:21 | Used by:89 |
Symbol 89 Button | Uses:88 | Used by:Timeline |
Symbol 90 Text | Uses:21 | Used by:91 |
Symbol 91 Button | Uses:90 | Used by:Timeline |
Symbol 92 Text | Uses:21 | Used by:93 |
Symbol 93 Button | Uses:92 | Used by:Timeline |
Symbol 94 Text | Uses:21 | Used by:95 |
Symbol 95 Button | Uses:94 | Used by:Timeline |
Symbol 96 Text | Uses:21 | Used by:97 |
Symbol 97 Button | Uses:96 | Used by:Timeline |
Symbol 98 Text | Uses:21 | Used by:99 |
Symbol 99 Button | Uses:98 | Used by:Timeline |
Symbol 100 Text | Uses:21 | Used by:101 |
Symbol 101 Button | Uses:100 | Used by:Timeline |
Symbol 102 Text | Uses:21 | Used by:103 |
Symbol 103 Button | Uses:102 | Used by:Timeline |
Symbol 104 Text | Uses:21 | Used by:105 |
Symbol 105 Button | Uses:104 | Used by:Timeline |
Symbol 106 Text | Uses:46 | Used by:Timeline |
Symbol 107 Button | Uses:71 | Used by:Timeline |
Symbol 108 Text | Uses:46 | Used by:Timeline |
Symbol 109 Text | Uses:46 | Used by:Timeline |
Symbol 110 Text | Uses:46 | Used by:111 155 228 357 396 432 |
Symbol 111 Button | Uses:110 | Used by:Timeline |
Symbol 112 Text | Uses:46 | Used by:113 156 229 358 433 |
Symbol 113 Button | Uses:112 | Used by:Timeline |
Symbol 114 Text | Uses:46 | Used by:115 157 230 434 |
Symbol 115 Button | Uses:114 | Used by:Timeline |
Symbol 116 Text | Uses:46 | Used by:Timeline |
Symbol 117 Bitmap | Used by:119 123 | |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:117 118 | Used by:Timeline |
Symbol 120 Text | Uses:46 | Used by:Timeline |
Symbol 121 Text | Uses:46 | Used by:Timeline |
Symbol 122 Text | Uses:46 | Used by:Timeline |
Symbol 123 Graphic | Uses:117 | Used by:Timeline |
Symbol 124 Text | Uses:46 | Used by:Timeline |
Symbol 125 Text | Uses:46 | Used by:Timeline |
Symbol 126 Text | Uses:46 | Used by:127 205 242 368 422 447 |
Symbol 127 Button | Uses:126 | Used by:Timeline |
Symbol 128 Text | Uses:46 | Used by:Timeline |
Symbol 129 Text | Uses:46 | Used by:Timeline |
Symbol 130 Text | Uses:46 | Used by:Timeline |
Symbol 131 Text | Uses:46 | Used by:Timeline |
Symbol 132 Text | Uses:46 | Used by:Timeline |
Symbol 133 Text | Uses:46 | Used by:Timeline |
Symbol 134 Text | Uses:46 | Used by:Timeline |
Symbol 135 Bitmap | Used by:137 | |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:135 136 | Used by:Timeline |
Symbol 138 Text | Uses:46 | Used by:Timeline |
Symbol 139 Text | Uses:46 | Used by:Timeline |
Symbol 140 Text | Uses:46 | Used by:Timeline |
Symbol 141 Text | Uses:46 | Used by:144 |
Symbol 142 Text | Uses:46 | Used by:144 |
Symbol 143 Text | Uses:46 | Used by:144 |
Symbol 144 Button | Uses:141 142 143 | Used by:Timeline |
Symbol 145 Text | Uses:46 | Used by:Timeline |
Symbol 146 Text | Uses:46 | Used by:Timeline |
Symbol 147 Text | Uses:46 | Used by:Timeline |
Symbol 148 Text | Uses:46 | Used by:149 |
Symbol 149 Button | Uses:148 | Used by:Timeline |
Symbol 150 Text | Uses:21 | Used by:Timeline |
Symbol 151 Text | Uses:46 | Used by:Timeline |
Symbol 152 Button | Uses:71 | Used by:Timeline |
Symbol 153 Text | Uses:46 | Used by:Timeline |
Symbol 154 Text | Uses:46 | Used by:Timeline |
Symbol 155 Button | Uses:110 | Used by:Timeline |
Symbol 156 Button | Uses:112 | Used by:Timeline |
Symbol 157 Button | Uses:114 | Used by:Timeline |
Symbol 158 Text | Uses:46 | Used by:Timeline |
Symbol 159 Text | Uses:46 | Used by:Timeline |
Symbol 160 Bitmap | Used by:163 | |
Symbol 161 Bitmap | Used by:163 | |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:160 161 162 | Used by:Timeline |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Text | Uses:46 | Used by:Timeline |
Symbol 166 EditableText | Uses:46 | Used by:Timeline |
Symbol 167 EditableText | Uses:46 | Used by:Timeline |
Symbol 168 Bitmap | Used by:170 | |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:168 169 | Used by:Timeline |
Symbol 171 Text | Uses:46 | Used by:Timeline |
Symbol 172 Text | Uses:46 | Used by:Timeline |
Symbol 173 Graphic | Used by:Timeline | |
Symbol 174 Text | Uses:46 | Used by:Timeline |
Symbol 175 EditableText | Uses:46 | Used by:Timeline |
Symbol 176 EditableText | Uses:46 | Used by:Timeline |
Symbol 177 Graphic | Used by:186 | |
Symbol 178 Graphic | Used by:186 | |
Symbol 179 Graphic | Used by:186 | |
Symbol 180 Graphic | Used by:186 | |
Symbol 181 Graphic | Used by:186 | |
Symbol 182 Graphic | Used by:186 | |
Symbol 183 Graphic | Used by:186 | |
Symbol 184 Graphic | Used by:186 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:177 178 179 180 181 182 183 184 185 | Used by:Timeline |
Symbol 187 EditableText | Uses:46 | Used by:Timeline |
Symbol 188 Text | Uses:46 | Used by:Timeline |
Symbol 189 Bitmap | Used by:190 191 192 193 194 195 196 197 198 199 320 321 322 323 324 325 326 338 339 340 341 342 343 344 | |
Symbol 190 Graphic | Uses:189 | Used by:200 |
Symbol 191 Graphic | Uses:189 | Used by:200 |
Symbol 192 Graphic | Uses:189 | Used by:200 |
Symbol 193 Graphic | Uses:189 | Used by:200 |
Symbol 194 Graphic | Uses:189 | Used by:200 |
Symbol 195 Graphic | Uses:189 | Used by:200 |
Symbol 196 Graphic | Uses:189 | Used by:200 |
Symbol 197 Graphic | Uses:189 | Used by:200 |
Symbol 198 Graphic | Uses:189 | Used by:200 |
Symbol 199 Graphic | Uses:189 | Used by:200 |
Symbol 200 MovieClip | Uses:190 191 192 193 194 195 196 197 198 199 | Used by:Timeline |
Symbol 201 Text | Uses:46 | Used by:Timeline |
Symbol 202 Text | Uses:46 | Used by:Timeline |
Symbol 203 Text | Uses:46 | Used by:Timeline |
Symbol 204 Text | Uses:46 | Used by:Timeline |
Symbol 205 Button | Uses:126 | Used by:Timeline |
Symbol 206 Text | Uses:46 | Used by:Timeline |
Symbol 207 Text | Uses:46 | Used by:Timeline |
Symbol 208 Text | Uses:46 | Used by:Timeline |
Symbol 209 Text | Uses:46 | Used by:Timeline |
Symbol 210 Text | Uses:46 | Used by:Timeline |
Symbol 211 Text | Uses:46 | Used by:Timeline |
Symbol 212 Text | Uses:46 | Used by:Timeline |
Symbol 213 Text | Uses:46 | Used by:Timeline |
Symbol 214 Text | Uses:46 | Used by:Timeline |
Symbol 215 Text | Uses:46 | Used by:Timeline |
Symbol 216 Text | Uses:46 | Used by:Timeline |
Symbol 217 Text | Uses:46 | Used by:Timeline |
Symbol 218 Text | Uses:46 | Used by:Timeline |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:Timeline |
Symbol 221 Text | Uses:46 | Used by:Timeline |
Symbol 222 Text | Uses:21 | Used by:Timeline |
Symbol 223 Text | Uses:46 | Used by:Timeline |
Symbol 224 Text | Uses:46 | Used by:Timeline |
Symbol 225 Text | Uses:46 | Used by:Timeline |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:Timeline |
Symbol 228 Button | Uses:110 | Used by:Timeline |
Symbol 229 Button | Uses:112 | Used by:Timeline |
Symbol 230 Button | Uses:114 | Used by:Timeline |
Symbol 231 Text | Uses:46 | Used by:Timeline |
Symbol 232 Graphic | Used by:236 | |
Symbol 233 Graphic | Used by:236 | |
Symbol 234 Graphic | Used by:236 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 Button | Uses:232 233 234 235 | Used by:Timeline |
Symbol 237 Text | Uses:46 | Used by:Timeline |
Symbol 238 Text | Uses:46 | Used by:Timeline |
Symbol 239 Text | Uses:46 | Used by:Timeline |
Symbol 240 Text | Uses:46 | Used by:Timeline |
Symbol 241 Text | Uses:46 | Used by:Timeline |
Symbol 242 Button | Uses:126 | Used by:Timeline |
Symbol 243 Text | Uses:46 | Used by:Timeline |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Text | Uses:46 | Used by:Timeline |
Symbol 246 EditableText | Uses:46 | Used by:Timeline |
Symbol 247 EditableText | Uses:46 | Used by:Timeline |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Text | Uses:46 | Used by:Timeline |
Symbol 250 EditableText | Uses:46 | Used by:Timeline |
Symbol 251 EditableText | Uses:46 | Used by:Timeline |
Symbol 252 Text | Uses:46 | Used by:Timeline |
Symbol 253 Text | Uses:46 | Used by:Timeline |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Text | Uses:46 | Used by:Timeline |
Symbol 256 EditableText | Uses:46 | Used by:Timeline |
Symbol 257 EditableText | Uses:46 | Used by:Timeline |
Symbol 258 Text | Uses:46 | Used by:Timeline |
Symbol 259 Text | Uses:46 | Used by:Timeline |
Symbol 260 Text | Uses:46 | Used by:Timeline |
Symbol 261 Text | Uses:46 | Used by:Timeline |
Symbol 262 Graphic | Used by:284 285 | |
Symbol 263 Graphic | Used by:284 | |
Symbol 264 Graphic | Used by:284 | |
Symbol 265 Graphic | Used by:284 | |
Symbol 266 Graphic | Used by:284 | |
Symbol 267 Graphic | Used by:284 | |
Symbol 268 Graphic | Used by:284 | |
Symbol 269 Graphic | Used by:284 | |
Symbol 270 Graphic | Used by:284 | |
Symbol 271 Graphic | Used by:284 | |
Symbol 272 Graphic | Used by:284 | |
Symbol 273 Graphic | Used by:284 | |
Symbol 274 Graphic | Used by:284 | |
Symbol 275 Graphic | Used by:284 | |
Symbol 276 Graphic | Used by:284 | |
Symbol 277 Graphic | Used by:284 | |
Symbol 278 Graphic | Used by:284 | |
Symbol 279 Graphic | Used by:284 | |
Symbol 280 Graphic | Used by:284 | |
Symbol 281 Graphic | Used by:284 | |
Symbol 282 Graphic | Used by:284 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 | Used by:285 Timeline |
Symbol 285 Button | Uses:284 262 | Used by:Timeline |
Symbol 286 Text | Uses:46 | Used by:Timeline |
Symbol 287 Graphic | Used by:317 318 | |
Symbol 288 Graphic | Used by:317 | |
Symbol 289 Graphic | Used by:317 | |
Symbol 290 Graphic | Used by:317 | |
Symbol 291 Graphic | Used by:317 | |
Symbol 292 Graphic | Used by:317 | |
Symbol 293 Graphic | Used by:317 | |
Symbol 294 Graphic | Used by:317 | |
Symbol 295 Graphic | Used by:317 | |
Symbol 296 Graphic | Used by:317 | |
Symbol 297 Graphic | Used by:317 | |
Symbol 298 Graphic | Used by:317 | |
Symbol 299 Graphic | Used by:317 | |
Symbol 300 Graphic | Used by:317 | |
Symbol 301 Graphic | Used by:317 | |
Symbol 302 Graphic | Used by:317 | |
Symbol 303 Graphic | Used by:317 | |
Symbol 304 Graphic | Used by:317 | |
Symbol 305 Graphic | Used by:317 | |
Symbol 306 Graphic | Used by:317 | |
Symbol 307 Graphic | Used by:317 | |
Symbol 308 Graphic | Used by:317 | |
Symbol 309 Graphic | Used by:317 | |
Symbol 310 Graphic | Used by:317 | |
Symbol 311 Graphic | Used by:317 | |
Symbol 312 Graphic | Used by:317 | |
Symbol 313 Graphic | Used by:317 | |
Symbol 314 Graphic | Used by:317 | |
Symbol 315 Graphic | Used by:317 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 | Used by:318 |
Symbol 318 Button | Uses:317 287 | Used by:Timeline |
Symbol 319 Text | Uses:46 | Used by:Timeline |
Symbol 320 Graphic | Uses:189 | Used by:327 |
Symbol 321 Graphic | Uses:189 | Used by:327 |
Symbol 322 Graphic | Uses:189 | Used by:327 |
Symbol 323 Graphic | Uses:189 | Used by:327 |
Symbol 324 Graphic | Uses:189 | Used by:327 |
Symbol 325 Graphic | Uses:189 | Used by:327 |
Symbol 326 Graphic | Uses:189 | Used by:327 |
Symbol 327 MovieClip | Uses:320 321 322 323 324 325 326 | Used by:346 |
Symbol 328 Bitmap | Used by:329 330 331 332 333 334 335 336 | |
Symbol 329 Graphic | Uses:328 | Used by:337 |
Symbol 330 Graphic | Uses:328 | Used by:337 |
Symbol 331 Graphic | Uses:328 | Used by:337 |
Symbol 332 Graphic | Uses:328 | Used by:337 |
Symbol 333 Graphic | Uses:328 | Used by:337 |
Symbol 334 Graphic | Uses:328 | Used by:337 |
Symbol 335 Graphic | Uses:328 | Used by:337 |
Symbol 336 Graphic | Uses:328 | Used by:337 |
Symbol 337 MovieClip | Uses:329 330 331 332 333 334 335 336 | Used by:346 |
Symbol 338 Graphic | Uses:189 | Used by:345 346 |
Symbol 339 Graphic | Uses:189 | Used by:345 |
Symbol 340 Graphic | Uses:189 | Used by:345 |
Symbol 341 Graphic | Uses:189 | Used by:345 |
Symbol 342 Graphic | Uses:189 | Used by:345 |
Symbol 343 Graphic | Uses:189 | Used by:345 |
Symbol 344 Graphic | Uses:189 | Used by:345 |
Symbol 345 MovieClip | Uses:338 339 340 341 342 343 344 | Used by:346 |
Symbol 346 Button | Uses:327 337 345 338 | Used by:Timeline |
Symbol 347 Text | Uses:46 | Used by:Timeline |
Symbol 348 Text | Uses:46 | Used by:Timeline |
Symbol 349 Text | Uses:21 | Used by:Timeline |
Symbol 350 Text | Uses:46 | Used by:Timeline |
Symbol 351 Text | Uses:21 | Used by:Timeline |
Symbol 352 Text | Uses:46 | Used by:Timeline |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:Timeline |
Symbol 355 Text | Uses:46 | Used by:Timeline |
Symbol 356 Text | Uses:46 | Used by:Timeline |
Symbol 357 Button | Uses:110 | Used by:Timeline |
Symbol 358 Button | Uses:112 | Used by:Timeline |
Symbol 359 Text | Uses:46 | Used by:Timeline |
Symbol 360 Text | Uses:46 | Used by:Timeline |
Symbol 361 Text | Uses:46 | Used by:Timeline |
Symbol 362 Text | Uses:46 | Used by:Timeline |
Symbol 363 Text | Uses:46 | Used by:Timeline |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:Timeline |
Symbol 366 Text | Uses:46 | Used by:Timeline |
Symbol 367 Text | Uses:46 | Used by:Timeline |
Symbol 368 Button | Uses:126 | Used by:Timeline |
Symbol 369 Text | Uses:46 | Used by:Timeline |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:Timeline |
Symbol 372 Text | Uses:46 | Used by:Timeline |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:Timeline |
Symbol 375 Text | Uses:46 | Used by:Timeline |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:Timeline |
Symbol 378 Text | Uses:46 | Used by:Timeline |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:Timeline |
Symbol 381 EditableText | Uses:46 | Used by:Timeline |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:Timeline |
Symbol 384 Text | Uses:46 | Used by:Timeline |
Symbol 385 Text | Uses:46 | Used by:Timeline |
Symbol 386 Text | Uses:46 | Used by:Timeline |
Symbol 387 Bitmap | Used by:388 | |
Symbol 388 Graphic | Uses:387 | Used by:Timeline |
Symbol 389 Text | Uses:46 | Used by:Timeline |
Symbol 390 Text | Uses:21 | Used by:Timeline |
Symbol 391 Text | Uses:46 | Used by:Timeline |
Symbol 392 Text | Uses:46 | Used by:Timeline |
Symbol 393 Text | Uses:46 | Used by:Timeline |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:Timeline |
Symbol 396 Button | Uses:110 | Used by:Timeline |
Symbol 397 Graphic | Used by:Timeline | |
Symbol 398 Text | Uses:46 | Used by:Timeline |
Symbol 399 Text | Uses:46 | Used by:Timeline |
Symbol 400 Graphic | Used by:Timeline | |
Symbol 401 Text | Uses:46 | Used by:Timeline |
Symbol 402 Text | Uses:46 | Used by:Timeline |
Symbol 403 Text | Uses:46 | Used by:Timeline |
Symbol 404 Text | Uses:46 | Used by:Timeline |
Symbol 405 Graphic | Used by:409 | |
Symbol 406 Graphic | Used by:409 | |
Symbol 407 Graphic | Used by:409 | |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 Button | Uses:405 406 407 408 | Used by:Timeline |
Symbol 410 Graphic | Used by:Timeline | |
Symbol 411 Text | Uses:46 | Used by:Timeline |
Symbol 412 Graphic | Used by:Timeline | |
Symbol 413 Text | Uses:46 | Used by:Timeline |
Symbol 414 EditableText | Uses:46 | Used by:Timeline |
Symbol 415 EditableText | Uses:46 | Used by:Timeline |
Symbol 416 Text | Uses:46 | Used by:Timeline |
Symbol 417 Text | Uses:46 | Used by:Timeline |
Symbol 418 Text | Uses:46 | Used by:421 |
Symbol 419 Text | Uses:46 | Used by:421 |
Symbol 420 Text | Uses:46 | Used by:421 |
Symbol 421 Button | Uses:418 419 420 | Used by:Timeline |
Symbol 422 Button | Uses:126 | Used by:Timeline |
Symbol 423 Text | Uses:46 | Used by:Timeline |
Symbol 424 Graphic | Used by:Timeline | |
Symbol 425 EditableText | Uses:46 | Used by:Timeline |
Symbol 426 EditableText | Uses:46 | Used by:Timeline |
Symbol 427 Text | Uses:46 | Used by:Timeline |
Symbol 428 Text | Uses:21 | Used by:Timeline |
Symbol 429 Text | Uses:46 | Used by:Timeline |
Symbol 430 Text | Uses:46 | Used by:Timeline |
Symbol 431 Text | Uses:46 | Used by:Timeline |
Symbol 432 Button | Uses:110 | Used by:Timeline |
Symbol 433 Button | Uses:112 | Used by:Timeline |
Symbol 434 Button | Uses:114 | Used by:Timeline |
Symbol 435 Text | Uses:46 | Used by:436 |
Symbol 436 Button | Uses:435 | Used by:Timeline |
Symbol 437 Text | Uses:46 | Used by:438 |
Symbol 438 Button | Uses:437 | Used by:Timeline |
Symbol 439 Text | Uses:46 | Used by:Timeline |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:Timeline |
Symbol 442 Text | Uses:46 | Used by:Timeline |
Symbol 443 Text | Uses:46 | Used by:Timeline |
Symbol 444 Text | Uses:46 | Used by:Timeline |
Symbol 445 Text | Uses:46 | Used by:Timeline |
Symbol 446 Text | Uses:46 | Used by:Timeline |
Symbol 447 Button | Uses:126 | Used by:Timeline |
Symbol 448 Text | Uses:46 | Used by:Timeline |
Symbol 449 Graphic | Used by:Timeline | |
Symbol 450 EditableText | Uses:46 | Used by:Timeline |
Symbol 451 EditableText | Uses:46 | Used by:Timeline |
Symbol 452 Text | Uses:46 | Used by:Timeline |
Symbol 453 Graphic | Used by:Timeline | |
Symbol 454 EditableText | Uses:46 | Used by:Timeline |
Symbol 455 EditableText | Uses:46 | Used by:Timeline |
Symbol 456 Text | Uses:46 | Used by:Timeline |
Symbol 457 Text | Uses:46 | Used by:Timeline |
Symbol 458 Text | Uses:46 | Used by:Timeline |
Symbol 459 Text | Uses:46 | Used by:Timeline |
Symbol 460 Bitmap | Used by:462 | |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:460 461 | Used by:Timeline |
Symbol 463 Text | Uses:46 | Used by:Timeline |
Symbol 464 Text | Uses:46 | Used by:Timeline |
Symbol 465 Text | Uses:46 | Used by:Timeline |
Symbol 466 Text | Uses:46 | Used by:Timeline |
Symbol 467 Text | Uses:46 | Used by:Timeline |
Symbol 468 Text | Uses:46 | Used by:Timeline |
Symbol 469 Text | Uses:46 | Used by:Timeline |
Symbol 470 Text | Uses:46 | Used by:Timeline |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:Timeline |
Symbol 473 Text | Uses:46 | Used by:Timeline |
Symbol 474 Text | Uses:46 | Used by:Timeline |
Symbol 475 Text | Uses:46 | Used by:Timeline |
Symbol 476 Text | Uses:46 | Used by:Timeline |
Symbol 477 Text | Uses:46 | Used by:Timeline |
Symbol 478 Text | Uses:46 | Used by:Timeline |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:Timeline |
Symbol 481 Text | Uses:46 | Used by:Timeline |
Symbol 482 Text | Uses:46 | Used by:Timeline |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:Timeline |
Symbol 485 Text | Uses:46 | Used by:Timeline |
Symbol 486 Text | Uses:46 | Used by:Timeline |
Symbol 487 Text | Uses:46 | Used by:Timeline |
Symbol 488 Text | Uses:46 | Used by:Timeline |
Symbol 489 Text | Uses:21 | Used by:Timeline |
Symbol 490 Text | Uses:46 | Used by:Timeline |
Symbol 491 Text | Uses:46 | Used by:Timeline |
Symbol 492 Text | Uses:46 | Used by:Timeline |
Symbol 493 Text | Uses:46 | Used by:Timeline |
Symbol 494 Text | Uses:46 | Used by:Timeline |
Symbol 495 Text | Uses:46 | Used by:Timeline |
Symbol 496 Text | Uses:46 | Used by:Timeline |
Symbol 497 Text | Uses:46 | Used by:500 |
Symbol 498 Text | Uses:46 | Used by:500 |
Symbol 499 Text | Uses:46 | Used by:500 |
Symbol 500 Button | Uses:497 498 499 | Used by:Timeline |
Symbol 501 Text | Uses:46 | Used by:Timeline |
Symbol 502 Text | Uses:46 | Used by:505 |
Symbol 503 Text | Uses:46 | Used by:505 |
Symbol 504 Text | Uses:46 | Used by:505 |
Symbol 505 Button | Uses:502 503 504 | Used by:Timeline |
Symbol 506 Text | Uses:21 | Used by:Timeline |
Symbol 507 Text | Uses:46 | Used by:Timeline |
Symbol 508 Text | Uses:46 | Used by:Timeline |
Symbol 509 Text | Uses:46 | Used by:511 |
Symbol 510 Text | Uses:46 | Used by:511 |
Symbol 511 Button | Uses:509 510 | Used by:Timeline |
Instance Names
"ng_ad" | Symbol 35 MovieClip Frame 1 | Symbol 34 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 512 as "__Packages.NewgroundsAPI" |
Labels
"start" | Frame 3 |
|