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A How To of Sprites +.swf

This is the info page for
Flash #70513

(Click the ID number above for more basic data on this flash file.)


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Knuxrouge's Christmas Gift to Newgrounds

A Sprite Tutorial Continuation
by popular demand

Directory is this way.

Directory is this way.

Links are that way.

Links are that way.

Skye Studios

Skye Studios is a solo subdivision of the SFC (Sonic Flash Crew)

Denpatou
By Asian Kung-Fu Generation

Amazing
By High and Mighty Color

Last Dinosaur
By The Pillows

Hishoku no Sora
By Kawada Mami

Stop All Sounds

Links

Preloader Tutorial

Sprite Tutorial

Chaos Sonic Ch1

Chaos Sonic Ch 2

Back

Seasons Greeting Newgrounders!

Because alot of up and starting
sprite flash artists and some
other reviewers requested it, I've
decided to make a continuation
of the Sprite Tutorial I made
earlier this year. If you are new
to this, then please head to the
"Links" section and check out the
first Tutorial. For those who are
familiar with it, please enjoy the
new features. Same rules apply.
Flash 8 and my individual
methods only.
Enjoy!

To play another song,
you must first stop
the current one.

Next

Directory

In depth Movie Clips

In depth Sprites

Buttons

Timeline Effects

Properties

Quality

Intermediate Stuff

Another Alternative

Musical Options

Collaborate!!

Questions?

The Action doesn't stop!

Conclusion

This is the in depth Sprites section, here I
will explain a few neat things about
sprites and how you can use them other
than their intended method.
Press Next to continue.

Editing Manually

There are many ways to manually edit
your sprites. I will show you some that you
can use just inside the flash program.
Keep in mind that you have to have the
"Break Apart" function active.
Also make sure to remember that this is to
be used on raw sprites, fresh from the sheet.
Not MCs, nor graphics or any flash
applications used to hold sprites.

2

3

4

Highlight the eraser tool -->
And Zoom in -------------------------->
And Zoom in to your
preference, and be very careful
while erasing.
If you mess up somewhere,
press Ctrl+Z or go to
Edit > Undo

Flash 8 has seemingly infinite undoes so
don't be shy.

Another method is a personal favorite for
me.
However this method is only effective on
traced sprites.

Simply go into the zoom in and select the
specific pixel (if you use pixel tracing) or
general group of color and
delete it by pressing the
backspace key.
Continue until you find
completion in your work.
Remember the "Undo" if you
screw up.

Camouflage/Cropping

This is like a cousin of the first sub-section
in this section, In depth Sprites.
This will describe the pros and cons and
other details of cropping sprites and
camouflaging otherwise.
Press next to Continue

1

First lets explain the pros and cons.

The pros of using camouflage (Which should
be used mainly in background and setting
elements) is that it helps make up for any
general lack of color or extension of the
setting or background.
It also helps in conjunction of editing
sprites to your needs.
The primary good side of camouflaging is
the backgrounds, as you can easily copy the
color of what you need and use the paint
tool to add on to the color of the
background.
Very Useful.

The cons of using camouflage lies mainly is
detailed backgrounds. Its hard to use a
camouflage in a background with alot of
business in it. The same applies to general
settings (Ground, foreground, etc.).

The pros of cropping includes customizing
your sprite construction, customizing
backgrounds and settings to optimize file
size, both which can go a long way .

The cons of cropping is that its a messy job
if you're new to it. And it's not very
versatile is you're just using flash to do the
job.
Editing programs Like Gimp and Photoshop
are much more adept at useful and
professional cropping.
Remember the "Undo" if you screw up.

Back to camouflaging.
Since you should already know the basic
steps of cropping, due to the first
subsection, here is a few tips on
camouflaging.

Aside from the painting method, the eraser
tool is still just as useful, especially if you
want it to blend in with a dark background
(assuming you have a black background) or
a bright background area. You can also use
the circle and/or
rectangle tool ---------------------------->
and go on ahead and build your
own objects to blend in or use
them to camouflage the
background in question.
Remember if you want to go for one color,
get rid of the line portion of the dimensions,
it's easier to just block them out at the
start.
<---------------------------

Quality Issues

Sprite flash artists arguably have the worst
problems with quality.
Most of the time, these problems can be
solved simply by putting the quality on
"Low", preferably at the beginning of the
movie, but problems persist when tracing
comes into play.

The best way to fix this is to add in Quality
buttons.
How?

Click here to head to the Quality section
for a quick run through of making a
button toggle through quality.

Click here to head to the Quality section
for a quick run through of making a
button toggle through quality.

Click here to head to the Quality section
for a quick run through of making a
button toggle through quality.

Pixel tracing suffers quality decay the
most, if you don't use pixel tracing then the
quality button isn't as necessary, but is still
good to keep around.

Customizing

There are hundreds of ways to customize
your sprites, even those beyond the said
methods here.
You can always mirror images with the
Modify > Transform > Flip Horizontal.
FYI this can also be used for MCs and
graphics, and just about anything.
There are also many other options inside
the Modify tab. Try it all out and find
something that suits you.

Back to The Directory

In depth Movie Clips

Here we will go into Movie Clips (or MCs
for short). These can be used in many ways
other than holding sprite animations.
In this section I will explain how to use
them even better and how they can be
constructed in other ways.

Action Script

Ah the Action Script.
Action Script changes how flash movies
can be seen both in and outside production,
but here I will just give some tips and some
examples on how Action script can be
integrated into MCs.

First lets start with the basic tid bits.
lets say that you have a Movie Clip that
you don't want to loop, but rather stop at
the ending frame.
There is a foolish way to keep this from
happening, that way would be just
extending the last frame beyond what you
know you need it for.
This isn't a smart idea and is very
makeshift.

The proper way to approach this is very
simple.
Go into your Movie Clip.
------>
Next just go to the last frame.
----------------------------------->
And just go to your Actions panel.
------------------>

Next just type in-
The frame should have an "a" in it.
----------------->
If it doesn't have that then make sure your
frame is highlighted.
Also, pay attention to where you're placing
the AS. ----------------->

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">stop();</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

Now in the Movie, the Movie Clip will stop
animating on the last frame.
Good, just what we needed ^_^

Here is another example of using Action
Script in Movie Clips.
Lets say you wanted the MC to loop at a
specific frame.
This is easy.
Taking the steps you used to make it stop
you can do the same thing, you just need
different Action Script.

Instead of typing "stop();" type-
In the parenthesis type in the number
frame that you want the MC to loop from.
For example, if you wanted the clip to loop
from the 4th frame, then you would type
in-
This way, the MC will loop from the 4th
frame once the first primary animation is
complete.
Here is a good example. ------>
Notice how the beginning animation never
appears twice.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay();</font></p>

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay(4);</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

Those two examples can go a long way.

Specific looping

Stop at the end

"Full Animations"

The quotations in "Full Animation" refers
to the implying message that these are not
normal sprited MCs, but rather consists of
Full animations that you would normally
individually put directly in your movie.

These are tricky but are also useful when
used correctly.
One of the most effective usages of Full
Animations is in collaborative projects (or
collab for short). In certain collabs, many
artists gather together and do themed skits,
the primary contributors would do their
entire contribution(s) in a Movie Clip.
These very MCs are Full Animations.

Full Animations are also useful for keeping
several elements in your movie
synchronized. In Action based sprite-flash
movies, Full Animations are necessary to
keep action scenes (and otherwise) perfectly
in sync, although the entire fight scene does
not have to be one big Full Animation, alot
of elements in the fight scene will (or
should) more than likely consist of one or
two Full Animations.

However, Full Animations are tricky to
execute correctly. One of the biggest
problems lie in the dimensions.
Some Full Animations will include a
background. It is important to keep the
movie within the boundaries of your movie
dimensions. The issues of failing to do so is
obvious as your movie will not look right
and the animations will not be displayed
properly.

It is also important to keep in mind that
too much business inside your Full
Animated MC will result in a very strong
lag, and lagging is just about any sprite
flash artist's worst issue.
Experiment with Full Animations first to
get the full hang of it.

Layers

Layers will grow to be any flash artist's
(both sprite and non sprite) best friend.
Layers will help correctly organize your
movie the way you want it.

Layers work in the order of Bottom to Top,
Back to Front, meaning that the if object 1
is in a layer that is above the one that
object 2 is in, then 1 will appear over 2.

Here is a good example.

Object 1

Object 2

Take your background for instance.
Your background will more than likely be
in the bottom layer, so it will be behind
everything else (hence the term
"background"). The next element will
probably be individual items in the
background, but these can also go in the
bottom layer too if you don't want alot of
layers. Then you have your setting,
character layers, foreground, and
miscellaneous stage elements.

Any thing that has a timeline, has access to
layers.
This includes Buttons, Graphics and Movie
Clips (of course).

Layers serve a small importance to Movie
Clips. It is magnanimously useful in Full
Animations and customized/detailed
preloaders.
But in normal average MCs, they are
situationally useful, especially when
camouflaging sprites or customizing
backgrounds.
Remember that you can lock layers to
make then non selectable and non editable
and render them invisible (in the project
only, not in the swf.) This can help you
properly organize your movie
Invisible-->
Locked-->
Invisible Layers cannot be edited either.

Be sure to integrate all these elements (or
at least those you find fundamentally
useful) into your movie, try to combine two
or three things together, you'll be surprised
of what you find or what you can do.
Putting Action script in your Full
Animations can take you a long way, and
Layers are eternally useful.

Buttons

Buttons are a very important asset to a
well organized movie. Buttons are useful
for jumping to other frames (like a control
panel for a movie to make it skip to the
next scene or previous one), toggling
quality, making a play button for a title
screen, a scenes buttons, and links to
websites within your flash movie.
Buttons will do the most efficient job
organizing your movie navigation.

Step by Step Basics

Lets start with Insert > New Symbol and
select Button.
Now the button timeline is different from
any other.
There are 4 indicators that describes the
button function when used.
"Up", "Over", "Down", and "Hit".

Up is the neutral position, the way it would
look if it wasn't highlighted at all.
Over is the highlighted position, the way it
would look if your mouse was simply
hovering over it.
Down is the pushed position, the way it
would look  if you clicked and held down on
it.
And Hit is the finishing position, the way
it would look after you've released the
down position.
Have a visual example.

Notice how the "Hit" frame doesn't show.
This really isn't too big of an issue.
Just make sure not to put any thing
spectacular in the last frame.
The Hit frame is useful for putting music
inside to trigger a song or a sound effect.

Making a button is relatively easy. Just
imagine what you want in each described
frame and then go through the motions to
make it so.

Try and make a Sample button such as this
one.----->
Select the circle tool and make sure your
colors are what you want them to be.
Make a circle and go to the next space.
Right-click > Insert Keyframe.
Now just highlight the color in the circle
and edit it to a different color.
Continue doing this til your done.
And you're finished!

A small tidbit that may prevent
disappointment in the future.
The frames inside a Button's timeline
cannot have Action script put directly in
it.

Time to take another visit into the world of
Action Script.
In case you skipped the first subsection
here, let me say again that you cannot put
Action Script directly into a Button's
timeline, so don't try.
This subsection will go into how to use AS
to make your buttons functional. However
I'll only supply you with a few examples
that are useful in your everyday average
flash movie.

Lets start with the most obvious approach,
the Play Button.
This button makes your movie play,
whether you put it in a title screen, or
after your preloader (or in any place you
find it useful).
This requires Action Script in both the
main timeline and the button, because why
make a play button if the timeline is
playing anyway?

The Action Script you place in both is
really easy and kindergarten-grade for
even your average programmer.
In the Timeline, highlight the frame you
want the play button to be in and put in
the Action Script--
As the AS implies, this will make the movie
stop upon reaching the said frame.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">stop();</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

Next, drag your button onto the frame
where you put the AS on. Now, highlight
the button and put in the following Action
Script--
This will force the movie to play once that
button reaches the Hit frame.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">play();</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

There.
You now have a basic Play button.
Told you it was easy.

Now lets say that you want to make the
button jump to another frame that is not
immediately after it, for example, you're
on frame 30 and you want to jump to
frame 70 with the click of a button, this is
also easy.
Remember that you still need to make the
frame in question (Frame 30) stop, so go
back to get the steps to putting AS inside
the frame to make it stop playing..

Next, drag your button onto the frame
where you put the AS on. Now, highlight
the button and put in the following Action
Script--
This will force the movie to jump directly
to frame 70 once that button reaches the
Hit frame.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay(70);</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

That last example is perfect for making a
play/pause/next scene/etc. control panel.
Why? Because the next scene and previous
scene buttons can use the "gotoAndPlay"
command. Not to mention having other
separate features to allow access.

Putting MCs inside

One of the most creative ways to create
buttons is to put Movie Clips inside of them.
You can easily make a fancy button look
any way you like!

A prominent example is the Animating
button you see down there, if you click on
it, it will go to the next frame.

And clicking on this one will go back to the
previous frame. They look exactly like
Movie clips, but they are buttons, neat
right?

The creativity doesn't need to stop there,
you can put separate animated MCs inside
your button to trigger a different
animation for highlighting it and pushing
down on it.
This one also moves to the next frame.

Its easy, just create a few MCs and
synchronize them in each button frame.
Just remember not to put anything
spectacular in the Hit frame, as it does not
show in the movie, but rather serves as an
indicator that the button has been pushed.

The beauty of buttons is that you can get
them to do almost whatever you want
them to do.
For all you interested in AS programming,
remember that most, if not all button
functions start with the "on (release)"
command, some others start with the "on
(press)" command which utilizes the Down
frame instead of the Hit frame. Just keep
that in mind, with the things I've shown
you here, you can easily customize yourself
a fantastic button!

Timeline Effects

Timeline Effects apply to an effect you can
put on an object to make a specific special
effect in the timeline, they are like filters,
in a way.
Simply highlight whatever object you
want, Right-click it and go to Timeline
Effects.
You are free to experiment from there.
Keep in mind that after you've applied the
effect, you mustn't try to edit it unless you
are sure you want the effect to stay for
good.
Some times in the post-editing process of a
Timeline Effected object you may lose the
effect, so be careful.

Properties

What are properties?
That tab at the bottom, when you have
something highlighted, whether it be a MC,
Graphic, Button, Tween, Text, just about
anything.
In the previous Tutorial, I talked about
Filters, Tweening and Publishing
properties, here I will talk about Applying
basic properties to Movie Clips, Buttons,
and Text.

MCs/Buttons

The Properties of Movie clips are generally
basic. It cones with the standard Color
adjustments and Blending.
For Colors, you have Brightness, Tint,
Alpha and Advanced.
Brightness and Tint should be obvious.
Alpha refers to Transparency, and
Advanced is the first 3 all rolled up into
one.

MCs

For Blend, You have:
Normal, Layer, Darken, Multiply, Lighten,
Screen, Overlay, Hard Light, Add,
Subtract, Difference, Invert, Alpha, and
Erase.

You generally don't need to worry about
Normal (default) and Layer.
Darken And Multiply-->
Lighten and Screen->
Overlay and Hard Light--------->
Add, Subtract, and Difference-->
Invert, Alpha and Erase--->                        *
* Incase you're wondering, Alpha and
Erase renders the MC invisible under
normal circumstances.

*

Feel free to experiment to find what you
may need and when to use it.
* Tip: A white circle or box MC with the
Difference Property applied is good for
inverting all the colors behind it.
You're looking at an example right now.
Chaos Control anyone?
Keep in mind that all these apply for
buttons as well.

Text

Text has very different properties than
that of a MC or Button. You have your
Text format for quality purposes.
Static text, Dynamic Text and Input Text.
Sprite flash Artists need not worry about
those, just putting it out there.

You
have
your
A/V
meter
Which can display letters further away or
closer to each other as shown.

You have your font changes, which is
obvious for its use.
But keep in mind that you only have as
much font as your computer has, so
download more fonts that you may like.

You have your
Subscript
and
Superscript
meter.

You have you anti-aliasing bar.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">And your selectable button, which makes <sbr />text inside the movie selectable like this, <sbr />you can right-click this, and copy it and <sbr />paste it somewhere else, pretty cool right?</font></p>

Go on ahead and try everything out!

Etc.

When you highlight a MC or Button, you
can change its usage properties, from
Graphic to Button to MC.
This is useful for editing symbols and
changing them to other symbols.

Oh yeah, and for those concerned about
Graphics, the properties for them are like
the ones for MCs and Buttons, except they
don't have the Blend feature.

Quality

Quality refers to how well your flash
movie is being viewed.
The ordinary default is "High".
Sprite flashes however are conventionally
optimized to play under "Low" quality.
Under normal circumstances, this is black
and white as such.
But for those who are forced or prefer
tracing, Quality can be a heavy issue.

Preferred Default

As mentioned in the previous screen, if you
just Right-click and Break Apart your
sprites, then Low is the way to go.
However problems arise when you perform
Pixel Tracing.

Pixel Tracing optimizes sprites, keeping
every detail in the sheet picture perfect.
In normal tracing, the images in the sheet
aren't rendered properly, it blends color
and smoothes out the pixels.
Pixel Tracing looks cleaner.

Very Tight      Pixel

The difference is hard to spot to the naked
eye, but the pixel tracing renders the image
intact, while the Very Tight tracing
smoothed everything out.
The difference is much more noticeable on
text.

<--Very Tight

<--Pixel

Now with Pixel Tracing comes a price, as
the optimal quality of the finished traced
image may differ from High, to Medium, to
Low.
Pixel Tracing will show really shabby in
your movie, use this as an example.
Use the Emerald, to toggle through Quality.

There is no set quality to properly optimize
Pixel Tracing, because of it's random
quality output in the swf.
But the least bothersome default you should
run with (if you don't want a Quality
Button) is Medium.

Go to the first frame in your timeline on a
layer different from the one your preloader
is in, then put in the AS in the frame
window--
Now your movie will instantly goto and
stay at Medium quality.
You can replace MEDIUM with HIGH,
LOW, or BEST if you want the quality to be
like that.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">_quality = &quot;MEDIUM&quot;;</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

Quality Button

Here you will learn to make a Quality
Button.
If you don't know how to make a button,

click here to go to the Buttons section to
learn how.

click here to go to the Buttons section to
learn how.

click here to go to the Buttons section to
learn how.

Simple put the AS in the Actions window of
your Quality Button.
Press Next to Continue.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on(press){</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">if(_quality==&quot;BEST&quot;){_quality=&quot;LOW&quot;;}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">else <sbr />if(_quality==&quot;LOW&quot;){_quality=&quot;MEDIUM&quot;;}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">else <sbr />if(_quality==&quot;MEDIUM&quot;){_quality=&quot;HIGH&quot;;}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">else if(_quality==&quot;HIGH&quot;){_quality=&quot;BEST&quot;;}</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

This will make the button switch to another
quality when the Down frame is reached.
The BEST quality isn't entirely needed as
it's not that far from HIGH.

Intermediate Stuff

Here I will show you some random tidbits
that may prove useful in your movie.
I recommend going here after you've
checked out the previous sections, but if
you're confident enough, then proceed.
Press Next to Continue.

Mirroring

Mirroring refers to flipping an object
horizontally or vertically as shown below.

5

6

This is really simple and there are two
ways to do this, one is clearly easier than
the other.
The first method is going into Free
Transform ----------------------->
And edit the
object in question till, it's
properly mirrored the way
you want it.

This method is sloppy and requires alot of
precision and practice.
Three words: Remember the Undo.

The other method is much easier to
perform, after learning this, the previous
method should become obsolete.
Go to Modify > Transform > Flip
Horizontal or Flip Vertical.
Simple and easy.

This is useful to displaying character MCs
in the opposite direction.

URL links (pop up and full page)

One thing that is always useful are links in
your movie that go to other websites or web
pages.
There are destinations for this, in a pop up
(new window) or in your current window,
both which has their usages.

Make a Button, first.
Next put the following AS in the Actions
window of your Button.
Press next to Continue.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release){</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;&nbsp;&nbsp;getURL(&quot;http://www.newgrounds.com&quot;, <sbr />&quot;_blank&quot; );</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

This will make a new window that will
load up Newgrounds, but lets say that for
some reason, you want the current page to
load up Newgrounds instead.
The next page will show the editing in the
Action Script to make it do so.

<p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release){</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;&nbsp;&nbsp;getURL(&quot;http://www.newgrounds.com&quot;);</font></p><p align="left"><font face="Lucida Calligraphy" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Lucida Calligraphy" size="11" color="#00ff00" letterSpacing="0.000000" kerning="1">Right-click, Select All, and Copy</font></p>

This will use the very page that is viewing
your movie to load up Newgrounds.
The difference in the pop up and full page
is that the pop up has the  "_blank""
function, which indicates that the page
must load up on a blank page, so one is
created to load up the site.
Isn't Action Script keen?

Dimensions

The Dimensions of your movie are very
important.
The are not only dependant on how big or
small you want your screen to be, but is
valuable to showing what happens inside
the flash and not what goes on "off camera"

The default is 550 x 400,
this tutorial is 550 x 400.
But you can edit it to anything you like.
How?
You can go to the Properties tab with
nothing highlighted and select Properties.
Or you can
double-click the
fps indicator
and change it from there.

with big backgrounds, it may be a bit too
confusing to know what goes where in the
dimensions.
You can render the background invisible
via Layer, or you can get rid of your Work
Area.

Work Area

Your Work Area is everything beyond
your movie dimensions.
Getting rid of it can be very useful to help
place objects in your movie to both
optimize space and  for careful
synchronizing.

To get rid of it is to get it out of your sight,
not so much as to delete it all.
To disable viewing your Work Area, goto
View > Work Area
It should be checked by default, uncheck it.

This will help you organize your tweens
and other things.
But there may come a time where you'll
need your Work Area again. Just recheck
it when you need it.

Music/Sounds

Music and Sound is almost as important to
your movie as the elements within it, it
helps bring alive the experience of viewing
your flash. There are plenty places to find
music, one in question being the NG Audio
Portal.
But this subsection exist to show you how
to properly use your music and sounds
without having to worry about file size
and lag.

The name of the game here is stream.
You set Music/Sounds directly in the
timeline and then you have your own set of
properties for that as well.

As you see there are many ways to edit
your song.
Lets start with the general playback
editing.
On the spot that says Effect, you have:
Left Channel, Right Channel
Fade Left to right and Right to Left
and Fade in and Fade out.

Left and Right channel suggests the speaker
position.
If you pick Left Channel, then the music
will only play in the left
speaker/headphone and vise/versa.
Fade Left to Right and Right to Left say
that the music will fade from one
speaker/headphone to the other in the
order indicated by their title.
Fade in makes the song fade in at the
beginning and Fade out makes the song
Fade out at the end.

Then you finally have Custom which allows
you to personally edit the volume and
panning of the song.
The Edit button directs you to the custom
setting.

Next you have your Sync.
Your Synch gives you the options of
Stream, Event, Play and Stop.
Stream will play the music for as long as
the frames that its on goes, the Repeat
function isn't as important here.
Event will play the song everytime that
frame is reached.
Play will play the song once that frame is
reached.
Stop will stop the song in question be it
playing be Event or Play.
You can select the song to repeat a set
number of times or get it to loop infinitely.

What we wan to get into is stream.
Play and Event will drastically increase
the file size of you swf. (which can be toned
down once you compress the movie) while
Stream keeps the file size at a normal pace.
Compressing streaming music won't have
that big of an effect.

Before you start putting music in your
movie lets take the time to set it right.
My method does not include putting Music
or Sounds directly in the Movie, but
putting it inside of a movie clip instead
and using that movie clip to put in the
movie.
Its very easy, just make a MC, and put the
song in that timeline, remember to set the
song to Stream.
Make sure that you fill in the frames so
that the song will play all the way. this is a
proper example (although this is a Sound
effect).

Now put your MC into an empty Layer
(for easy editing).
The song will play and repeat itself until
you remove that MC from the timeline by
either putting in a blank Keyframe or
deleting it completely.

But lets say that you're using a Sound
Effect, or you don't want your song to loop.
Just use Action Script!
Make a blank keyframe at the end of your
MC and put in "stop ();".
Now the MC will stop once it reaches the
last frame.

Now you have a way of seamlessly putting
music in your movie without the trouble of
errors in playback or playback time!

External Library

File > Import > Open External Library.
This will allow you to open a separate
Library of another Flash movie fla.
This is useful if you're trying to run a
sprite flash series and you want to move
some MCs, Buttons and etc. into your new
project.

This also saves the trouble of opening up
the entire flash all together, or if you're just
preparing before production, this can speed
things up.

Tips from the Middle

Another Alternative to Tracing

This is just an easier way to get your
tracing done. This one you will need a basic
paint program.
Load it up and load up your sprite sheet
into it.
Crop what you need out and change the
dimensions and paste it back.
Save As.
Then Import it into your flash program.
A shorter sheet will help save time while
tracing. Its a good idea to use this for every
animation you need. Perfect for slow
computers.

Audacity (Music/Sounds)

Sometimes, Flash may not import certain
songs.
Go and get the Audacity program (Google
it) and import and export your mp3. (or
otherwise any file) as an mp3 (or whatever
file you like that is also compatible with
Flash 8).
Everything should be fixed now.
Audacity will grow to be a welcome
member of your computer.

Collaborate!!

You're not alone in the vast Internet world,
find some people who shares a common
interest in what you want to do. People are
also willing to help without you asking.
Don't be afraid to get a collab going, but
keep in mind that in order to post your
collab on Newgrounds, you'll need a
batting average of 3, or else moderators are
authorized to look or delete it. If you're
making a new collab as an up and starting
sprite flash artist, then its best to either
find another site to do it on, or collaborate
indirectly.
Still, 2 or 3 heads are better than one!

Questions?

If you have any Questions regarding sprites
or flash in general, feel free to ask me, or
you can always go to the Flash Forum and
ask, there are people out there who know
alot more than I do, maybe you can find
better help! Click here to go there!

If you have any Questions regarding sprites
or flash in general, feel free to ask me, or
you can always go to the Flash Forum and
ask, there are people out there who know
alot more than I do, maybe you can find
better help! Click here to go there!

If you have any Questions regarding sprites
or flash in general, feel free to ask me, or
you can always go to the Flash Forum and
ask, there are people out there who know
alot more than I do, maybe you can find
better help! Click here to go there!

The Action (Script) Doesn't stop here!

You can find much more info on Action
Script by visiting the AS Main.
It has enough AS to satisfy anyone's
curiosity.
Click here to visit a renowned Newgrounds
Treasure!

You can find much more info on Action
Script by visiting the AS Main.
It has enough AS to satisfy anyone's
curiosity.
Click here to visit a renowned Newgrounds
Treasure!

You can find much more info on Action
Script by visiting the AS Main.
It has enough AS to satisfy anyone's
curiosity.
Click here to visit a renowned Newgrounds
Treasure!

There you have it, I have made a continuation of my Sprite Tutorial,
I hope you find this individually useful in its contents and I hope you
return to take a few extra notes. Take a look at the Links section
if you haven't already.

The End...?

Have a Happy Holiday!

Back to Title Screen

Back to Title Screen

ActionScript [AS1/AS2]

Frame 1
NewgroundsAPI.connectMovie(6507); totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); }
Instance of Symbol 18 MovieClip in Frame 1
onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }
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Symbol 512 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
Symbol 28 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 33 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 35 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 39 Button
on (release) { gotoAndPlay (39); }
Symbol 42 Button
on (release) { play(); }
Symbol 60 Button
on (release) { stopAllSounds(); }
Symbol 72 Button
on (release) { gotoAndPlay (3); }
Symbol 78 Button
on (release) { play(); }
Symbol 81 Button
on (release) { gotoAndPlay (59); }
Symbol 83 Button
on (release) { nextFrame(); }
Symbol 85 Button
on (release) { gotoAndPlay (80); }
Symbol 87 Button
on (release) { gotoAndPlay (101); }
Symbol 89 Button
on (release) { gotoAndPlay (102); }
Symbol 91 Button
on (release) { gotoAndPlay (116); }
Symbol 93 Button
on (release) { gotoAndPlay (127); }
Symbol 95 Button
on (release) { gotoAndPlay (159); }
Symbol 97 Button
on (release) { gotoAndPlay (160); }
Symbol 99 Button
on (release) { gotoAndPlay (161); }
Symbol 101 Button
on (release) { gotoAndPlay (162); }
Symbol 103 Button
on (release) { gotoAndPlay (163); }
Symbol 105 Button
on (release) { gotoAndPlay (164); }
Symbol 107 Button
on (release) { prevFrame(); }
Symbol 111 Button
on (release) { gotoAndPlay (47); }
Symbol 113 Button
on (release) { gotoAndPlay (55); }
Symbol 115 Button
on (release) { gotoAndPlay (58); }
Symbol 127 Button
on (release) { gotoAndPlay (42); }
Symbol 144 Button
on (release) { gotoAndPlay (123); }
Symbol 149 Button
on (release) { gotoAndPlay (40); }
Symbol 152 Button
on (release) { gotoAndPlay (40); }
Symbol 155 Button
on (release) { gotoAndPlay (68); }
Symbol 156 Button
on (release) { gotoAndPlay (73); }
Symbol 157 Button
on (release) { gotoAndPlay (79); }
Symbol 186 MovieClip Frame 36
gotoAndPlay (23);
Symbol 200 MovieClip Frame 19
stop();
Symbol 205 Button
on (release) { gotoAndPlay (60); }
Symbol 228 Button
on (release) { gotoAndPlay (87); }
Symbol 229 Button
on (release) { gotoAndPlay (95); }
Symbol 230 Button
on (release) { gotoAndPlay (100); }
Symbol 242 Button
on (release) { gotoAndPlay (81); }
Symbol 285 Button
on (release) { play(); }
Symbol 318 Button
on (release) { prevFrame(); }
Symbol 346 Button
on (release) { play(); }
Symbol 357 Button
on (release) { gotoAndPlay (107); }
Symbol 358 Button
on (release) { gotoAndPlay (114); }
Symbol 368 Button
on (release) { gotoAndPlay (103); }
Symbol 396 Button
on (release) { gotoAndPlay (123); }
Symbol 409 Button
on (press) { if (_quality == "BEST") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } }
Symbol 421 Button
on (release) { gotoAndPlay (81); }
Symbol 422 Button
on (release) { gotoAndPlay (117); }
Symbol 432 Button
on (release) { gotoAndPlay (133); }
Symbol 433 Button
on (release) { gotoAndPlay (139); }
Symbol 434 Button
on (release) { gotoAndPlay (142); }
Symbol 436 Button
on (release) { gotoAndPlay (145); }
Symbol 438 Button
on (release) { gotoAndPlay (156); }
Symbol 447 Button
on (release) { gotoAndPlay (128); }
Symbol 505 Button
on (release) { getURL ("http://www.newgrounds.com/bbs/topic/638183", "_blank"); }
Symbol 511 Button
on (release) { gotoAndPlay (3); }

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Symbol 490 TextUses:46Used by:Timeline
Symbol 491 TextUses:46Used by:Timeline
Symbol 492 TextUses:46Used by:Timeline
Symbol 493 TextUses:46Used by:Timeline
Symbol 494 TextUses:46Used by:Timeline
Symbol 495 TextUses:46Used by:Timeline
Symbol 496 TextUses:46Used by:Timeline
Symbol 497 TextUses:46Used by:500
Symbol 498 TextUses:46Used by:500
Symbol 499 TextUses:46Used by:500
Symbol 500 ButtonUses:497 498 499Used by:Timeline
Symbol 501 TextUses:46Used by:Timeline
Symbol 502 TextUses:46Used by:505
Symbol 503 TextUses:46Used by:505
Symbol 504 TextUses:46Used by:505
Symbol 505 ButtonUses:502 503 504Used by:Timeline
Symbol 506 TextUses:21Used by:Timeline
Symbol 507 TextUses:46Used by:Timeline
Symbol 508 TextUses:46Used by:Timeline
Symbol 509 TextUses:46Used by:511
Symbol 510 TextUses:46Used by:511
Symbol 511 ButtonUses:509 510Used by:Timeline

Instance Names

"ng_ad"Symbol 35 MovieClip Frame 1Symbol 34 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 512 as "__Packages.NewgroundsAPI"

Labels

"start"Frame 3




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Created: 9/4 -2019 20:22:27 Last modified: 9/4 -2019 20:22:27 Server time: 22/12 -2024 08:16:43