STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #70578 |
LOADI NG... |
P L AY |
Mach |
1 |
Productions |
A Tutorial By |
A Tutorial By |
A Tutorial By |
A Tutorial By |
A Tutorial By |
A Tutorial By |
A Tutorial By |
A Tutorial By |
6-in-1 Tutorials |
6-in-1 Tutorials |
6-in-1 Tutorials |
6-in-1 Tutorials |
6-in-1 Tutorials |
6-in-1 Tutorials |
Hello again and welcome back! You should be learning some of the following in this tutorial that I have prepared for you. |
Motion Guides |
Motion Guides |
Car Controls |
Car Controls |
Digital Clocks |
Digital Clocks |
URL buttons |
URL buttons |
Cursor Follower |
Cursor Follower |
Custom Right Click Menu's |
Custom Right Click Menu's |
Motion Guides |
Ok so you want to make something move with out using a motion tween but you dont know how? Problem solved! Use a motion guide and I'm gonna tell you how! Just hit the next button. |
Open flash, create a new document then using the tool to draw a circle on the stage.Then click this button to get started on the motion guide.(Be sure to make the circle you drew a movie clip or this wont work ) |
Ok now your timeline should look something like this Now select the frames on both layers so it looks like this |
Now hit F5 to add about 10 frames so it looks like this Now put a keyframe at the end of the 10 frames It should have11 frames and look like this |
Now that you have 11 frames its time to draw the guide so on your guide layer go to the first frame and draw your guide |
Finsh |
Start |
Ok Remeber the object you made ? well it now has a use ! Click on layer 1 on the first frame and put your object at your starting point |
Then on the last frame of the first layer move your object to the finshing point |
Now put a tween on these frames |
And Your Done! |
Menu |
Car Controls |
Ok here I'm gonna show you how to make a car that you can play around with or take it to the next level and make a simple game with it. Click below to see what I'm talking about |
CLICK ME |
Hopefully you took a look at what I'm talking about so you can see what I'll be helping you create....Time to get started first off you need to open up flash and make a new document. Now that flash is open draw your car I'll use this one. |
Ok highlight your car and hit F8 to make it a movie clip |
Now that your car is a movie clip we can add the action script to it so go to the actions panel and paste this script |
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed)*2; _root.mph -= _root.mph%1; if (_root.mph<1) { _root.mph = 1; } if (Key.isDown(Key.UP)) { speed += 2; } if (Key.isDown(Key.DOWN)) { speed -= 1; } if (Math.abs(speed)>20) { speed *= .7; } if (Key.isDown(Key.LEFT)) { _rotation -= 14; } if (Key.isDown(Key.RIGHT)) { _rotation += 14; } speed *= .98; x = //this script created by bassfisher aka OneEyedYak Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.boundary.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } onClipEvent (enterFrame) { if (this._x > 600) { this._x = -50; } } onClipEvent (enterFrame) { if (this._y > 450) { this._y = -50; } } onClipEvent (enterFrame) { if (this._x < -50) { this._x = 600; } } onClipEvent (enterFrame) { if (this._y < -50) { this._y = 450; } } |
Test it out! Well if you did, it has the controls of tank thats becuase the little is in the middle of the car to fix this double-click on the car to go in its own timeline highlight the whole car and drag it to where the little sybol is just behind the front or rear axel would be both have car-like steering |
It's your choice which to use but I recomend placing it just the in front of the rear axel! |
cs |
Want to learn how to make a digital clock like the one below? Hit the next button then! |
Digital Clocks |
First open flash and create a new document then make to layers and add two frames like so |
Digital Clocks |
Now that you have two frames with two layers name the first layer "Background" and the second layer "Text" |
Digital Clocks |
Before |
After |
On the background layer use the tool to draw a square or rectangle as shown below. |
On the Text layer use the tool to create a dynamic text box over the length of the square like so. Type a few letters in the dynamic text box so that the script has somthing to work with, Be sure to make it the appropriate color, font and size you want for the clock. |
clocktxt |
Ok now look right here see this ? Well the script has to know what text to change in order for the clock to work, so name it "clock_txt" |
clocktxt |
In order to see the instance name you have to be typing in the dynamic text box. |
Time For the ActionScript but the script doesn't actually go on the text, or the background instead it goes on the text layer So on the text layer click on first frame then click the actions panel |
clocktxt |
copy and paste the script below onto the actions panel for the first frame on the text layer |
time=new Date(); var seconds = time.getSeconds() var minutes = time.getMinutes() var hours = time.getHours() if (hours<12) { ampm = "AM"; } else{ ampm = "PM"; } while(hours >12){ hours = hours - 12; } if(hours<10){ hours = "0" + hours; } if(minutes<10){ minutes = "0" + minutes; }if(seconds<10){ seconds = "0" + seconds; } clock_txt.text = hours + ":" + minutes + ":" + seconds +" "+ ampm; |
If done correctly the timeline will look like this and your clock will work! |
clocktxt |
If your going to use this clock in a flash you'll hafta make a movie clip first so that the script will be able work with the text if not your clock will just be a dynamic text box and a clock background.Once there is a movie clip simply follow the steps in the previous section of the tutorial to finsh the clock |
Digital Clocks a little tip |
Custom Right Click Menus |
Right-click please see were it says "Main menu"? Well guess What?...... If you click it you'll go back to the main menu just like it says. Wanna put something like this into your flash? Hit the Next button ! |
Ok just select a flash that you have already made or you can open flash and make a new document if you want to get started. |
Now you can do one of two things |
1. You can have a link to a website |
1. You can have a link to a website |
1. You can have a link to a website |
2. You can have a link to a frame in your flash |
2. You can have a link to a frame in your flash |
2. You can have a link to a frame in your flash |
Right-click again...... See that a link to Newgrounds! I'm gonna tell you how to do that. Click it if you want. Now that your ready, make a new layer and put this script in the actions panel of the frame that you want it to be in your movie/game. |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("YOUR TEXT", itemHandler1)); function itemHandler1(obj, item){getURL("YOUR URL","_blank");} _root.menu=myMenu; |
Time for some explaining !! Ok see this ? put YOUR text in 1st line then look a the 2nd line listed here type in the URL including http:// , you can also change how it opens up by looking at this section of my tutorial |
myMenu.customItems.push(new ContextMenuItem("YOUR TEXT", itemHandler1)); function itemHandler1(obj, item){getURL("YOURURL","_blank");} |
1 |
2 |
Then Your Done ! |
At the begining of Custom Right Click Menus I said I would tell you how to make a menu item that that would take you back or forward to a frame in your flash well now im gonna tell you how. First open a premade document in flash and make a new layer name it "Script", make the frames on this layer the entire length of your flash. Now go to the first frame and open the Actions panel put this script in it |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("YOURPHRASE", itemHandler1)); function itemHandler1(obj, item){gotoAndPlay(YOURFRAME);} _root.menu=myMenu; |
In the 3 rd line of this script put the title of your page, For instance I put "Main Menu" for the Main Menu. In the 4 th line insert your frame label or the frame number. And Your Done! |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("YOURPHRASE", itemHandler1)); function itemHandler1(obj, item){gotoAndPlay(YOURFRAME);} _root.menu=myMenu; |
URL buttons |
Here I am going to tell you how to create a URL button that will open a website in either your current window or a new window. Open flash and create a new document, make a button with A website url or title on it like this : |
Newgrounds |
Now that you have your button time to make it do something. You can make it do one of two things it can open in a new window like mine did or open in the same window as the flash. It's completely up to you which it does, I have both scripts here both are very simple |
on(release){ getURL("YOURURL", "_blank"); } |
on(release){ getURL("YOURURL", "_self"); } |
New window |
Same window |
There you go your own URL button! |
Cursor Follower |
This is a relativialy simple and easy-to-use effect to put in a flash. The first thing you need to know is that if you have a custom cursor it is going to follow the little symbol |
Knowing that create what ever you want to follow or "chase" your cursor heres what I'm gonna use. Just be sure to make it a movie clip or this whole thing wont work. |
To acheive this effect i had to move the little"crosshairs" to the point of the arrow |
Ok now for the script copy and paste this into the actions panel |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
If all went well you should have a cursor chaser! |
ActionScript [AS1/AS2]
Frame 1function itemHandler3(obj, item) { gotoAndStop ("menu"); } function itemHandler5(obj, item) { _quality = "high"; } function itemHandler6(obj, item) { _quality = "medium"; } function itemHandler7(obj, item) { _quality = "low"; } root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); ccc_cmi = new ContextMenuItem("Main Menu", itemHandler3); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm; stop();Instance of Symbol 28 MovieClip in Frame 1onClipEvent (load) { startDrag ("", true); Mouse.hide(); }Frame 70function itemHandler1(obj, item) { gotoAndPlay ("menu"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); _root.menu = myMenu; stop();Frame 71stop();Frame 72stop();Frame 73stop();Frame 74stop();Frame 75stop();Frame 76stop();Frame 77stop();Frame 78stop();Frame 80function itemHandler1(obj, item) { gotoAndPlay ("menu"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); _root.menu = myMenu; stop();Frame 81stop();Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96stop();Frame 100stop();Frame 101stop();Frame 102stop();Frame 103function itemHandler1(obj, item) { getURL ("http://newgrounds.com", "_blank"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Newgrounds", itemHandler1)); _root.menu = myMenu; stop();Frame 104stop();Frame 105function itemHandler1(obj, item) { gotoAndPlay ("menu"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); _root.menu = myMenu; stop();Frame 106stop();Frame 112stop();Instance of Symbol 124 MovieClip in Frame 112onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed) * 2; _root.mph = _root.mph - (_root.mph % 1); if (_root.mph < 1) { _root.mph = 1; } if (Key.isDown(38)) { speed = speed + 2; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 14); } if (Key.isDown(39)) { _rotation = (_rotation + 14); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.boundary.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (this.hitTest(_root.top)) { this._y = this._y + speed; } if (this.hitTest(_root.bottom)) { this._y = this._y - speed; } if (this.hitTest(_root.left)) { this._x = this._x + speed; } if (this.hitTest(_root.right)) { this._x = this._x - speed; } }Frame 125stop();Frame 126stop();Frame 127stop();Frame 130stop();Frame 131stop();Frame 132stop();Instance of Symbol 259 MovieClip in Frame 132onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }Frame 133stop();Instance of Symbol 259 MovieClip in Frame 133onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }Frame 134stop();Symbol 10 Buttonon (release) { _root.play(); }Symbol 11 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 11 MovieClip Frame 2gotoAndPlay (1);Symbol 49 Buttonon (release) { nextFrame(); }Symbol 52 Buttonon (release) { gotoAndStop ("car controls"); }Symbol 55 Buttonon (release) { gotoAndStop ("digitalclock"); }Symbol 58 Buttonon (release) { gotoAndStop ("URLbuttons"); }Symbol 61 Buttonon (release) { gotoAndStop ("follower"); }Symbol 64 Buttonon (release) { gotoAndStop ("Custom right"); }Symbol 69 Buttonon (release) { nextFrame(); }Symbol 71 Buttonon (release) { gotoAndStop (14); }Symbol 74 Buttonon (release) { prevFrame(); }Symbol 114 Buttonon (release) { gotoAndStop ("menu"); }Symbol 119 Buttonon (release) { gotoAndStop ("car game"); }Symbol 120 Buttonon (release) { nextFrame(); }Symbol 121 Buttonon (release) { gotoAndStop ("menu"); }Symbol 132 Buttonon (release) { prevFrame(); }Symbol 157 MovieClip Frame 1play();Symbol 163 MovieClip Frame 1time = new Date(); var seconds = time.getSeconds(); var minutes = time.getMinutes(); var hours = time.getHours(); if (hours < 12) { ampm = "AM"; } else { ampm = "PM"; } while (hours > 12) { hours = hours - 12; } if (hours < 10) { hours = "0" + hours; } if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } clock_txt.text = (((((hours + ":") + minutes) + ":") + seconds) + " ") + ampm;Symbol 208 MovieClip Frame 1time = new Date(); var seconds = time.getSeconds(); var minutes = time.getMinutes(); var hours = time.getHours(); if (hours < 12) { ampm = "AM"; } else { ampm = "PM"; } while (hours > 12) { hours = hours - 12; } if (hours < 10) { hours = "0" + hours; } if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } clock_txt.text = (((((hours + ":") + minutes) + ":") + seconds) + " ") + ampm;Symbol 218 Buttonon (release) { gotoAndStop ("website"); }Symbol 222 Buttonon (release) { gotoAndStop ("frame link"); }Symbol 231 Buttonon (release) { prevFrame(); }Symbol 240 Buttonon (release) { gotoAndStop ("car controls"); }Symbol 247 Buttonon (release) { getURL ("http://newgrounds.com", "_blank"); }
Library Items
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Symbol 188 Bitmap | Used by:190 | |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:188 189 | Used by:Timeline |
Symbol 191 Text | Uses:38 | Used by:Timeline |
Symbol 192 Text | Uses:38 | Used by:Timeline |
Symbol 193 EditableText | Uses:38 | Used by:Timeline |
Symbol 194 Bitmap | Used by:196 | |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:194 195 | Used by:Timeline |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Text | Uses:38 | Used by:Timeline |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:Timeline |
Symbol 201 EditableText | Uses:38 | Used by:Timeline |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:Timeline |
Symbol 204 Text | Uses:38 | Used by:Timeline |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:Timeline |
Symbol 207 EditableText | Uses:38 | Used by:208 |
Symbol 208 MovieClip | Uses:161 207 | Used by:Timeline |
Symbol 209 Text | Uses:38 | Used by:Timeline |
Symbol 210 Text | Uses:65 | Used by:Timeline |
Symbol 211 Text | Uses:65 | Used by:Timeline |
Symbol 212 Text | Uses:38 | Used by:Timeline |
Symbol 213 Text | Uses:38 | Used by:Timeline |
Symbol 214 Text | Uses:38 | Used by:Timeline |
Symbol 215 Text | Uses:38 | Used by:218 |
Symbol 216 Text | Uses:38 | Used by:218 |
Symbol 217 Text | Uses:38 | Used by:218 |
Symbol 218 Button | Uses:215 216 217 | Used by:Timeline |
Symbol 219 Text | Uses:38 | Used by:222 |
Symbol 220 Text | Uses:38 | Used by:222 |
Symbol 221 Text | Uses:38 | Used by:222 |
Symbol 222 Button | Uses:219 220 221 | Used by:Timeline |
Symbol 223 Text | Uses:38 | Used by:Timeline |
Symbol 224 Font | Used by:225 228 229 230 250 251 | |
Symbol 225 EditableText | Uses:224 | Used by:Timeline |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Text | Uses:38 | Used by:Timeline |
Symbol 228 Text | Uses:224 | Used by:Timeline |
Symbol 229 Text | Uses:224 | Used by:Timeline |
Symbol 230 Text | Uses:224 | Used by:Timeline |
Symbol 231 Button | Uses:70 | Used by:Timeline |
Symbol 232 Text | Uses:38 | Used by:Timeline |
Symbol 233 Graphic | Used by:Timeline | |
Symbol 234 Text | Uses:38 | Used by:Timeline |
Symbol 235 EditableText | Uses:38 | Used by:Timeline |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Text | Uses:38 | Used by:Timeline |
Symbol 238 EditableText | Uses:38 | Used by:Timeline |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Button | Uses:70 | Used by:Timeline |
Symbol 241 Text | Uses:65 | Used by:Timeline |
Symbol 242 Text | Uses:38 | Used by:Timeline |
Symbol 243 Graphic | Used by:247 | |
Symbol 244 Text | Uses:38 | Used by:247 |
Symbol 245 Graphic | Used by:247 | |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 Button | Uses:243 244 245 246 | Used by:Timeline |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Text | Uses:38 | Used by:Timeline |
Symbol 250 EditableText | Uses:224 | Used by:Timeline |
Symbol 251 EditableText | Uses:224 | Used by:Timeline |
Symbol 252 Text | Uses:38 | Used by:Timeline |
Symbol 253 Text | Uses:38 | Used by:Timeline |
Symbol 254 Text | Uses:38 | Used by:Timeline |
Symbol 255 Text | Uses:65 | Used by:Timeline |
Symbol 256 Text | Uses:38 | Used by:Timeline |
Symbol 257 Text | Uses:38 | Used by:Timeline |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:Timeline |
Symbol 260 Text | Uses:38 | Used by:Timeline |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Text | Uses:38 | Used by:Timeline |
Symbol 263 EditableText | Uses:38 | Used by:Timeline |
Symbol 264 Text | Uses:38 | Used by:Timeline |
Instance Names
"clock_txt" | Frame 92 | Symbol 187 EditableText |
"clock_txt" | Frame 93 | Symbol 193 EditableText |
"bar" | Symbol 11 MovieClip Frame 1 | Symbol 2 MovieClip |
"clock_txt" | Symbol 163 MovieClip Frame 1 | Symbol 162 EditableText |
"clock_txt" | Symbol 208 MovieClip Frame 1 | Symbol 207 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"menu" | Frame 70 |
"car controls" | Frame 80 |
"digitalclock" | Frame 87 |
"Custom right" | Frame 100 |
"website" | Frame 103 |
"frame link" | Frame 105 |
"car game" | Frame 112 |
"URLbuttons" | Frame 125 |
"follower" | Frame 130 |
"loaded" | Symbol 11 MovieClip Frame 3 |
"animation" | Symbol 157 MovieClip Frame 1 |
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