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6 in 1 Noob tutorial 2.swf

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Flash #70578

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Text
LOADI NG...

P L AY

Mach

1

Productions

A Tutorial By

A Tutorial By

A Tutorial By

A Tutorial By

A Tutorial By

A Tutorial By

A Tutorial By

A Tutorial By

6-in-1 Tutorials

6-in-1 Tutorials

6-in-1 Tutorials

6-in-1 Tutorials

6-in-1 Tutorials

6-in-1 Tutorials

Hello again and welcome back!  You should be
learning some of the following in this tutorial that
I have prepared for you.

Motion Guides

Motion Guides

Car Controls

Car Controls

Digital Clocks

Digital Clocks

URL buttons

URL buttons

Cursor Follower

Cursor Follower

Custom Right Click Menu's

Custom Right Click Menu's

Motion Guides

Ok so you want to make something move with
out using a motion tween but you dont know
how? Problem solved! Use a motion guide and
I'm gonna tell you how! Just hit the next button.

Open flash, create a new document then using
the      tool to draw a circle on the stage.Then
click this        button to get started on the motion
guide.(Be sure to make the circle you drew a
movie clip or this wont work )

Ok now your timeline should look something like this
Now select the frames on both layers so it looks like this

Now hit F5 to add about 10 frames so it looks like this
Now put a keyframe at the end of the 10 frames
It should have11 frames and look like this

Now that you have 11 frames its time to draw the guide
so on your guide layer go to the first frame and draw your
guide

Finsh

Start

Ok Remeber the object you made ? well it now has a use !
Click on layer 1 on the first frame and put your object at your
starting point

Then on the last frame of the first layer move your object to
the finshing point

Now put a tween on these frames

And Your Done!

Menu

Car Controls

Ok here I'm gonna show you how to make a
car that you can play around with or take it to
the next level and make a simple game with it.
Click below to see what I'm talking about

CLICK ME

Hopefully you  took a look at what I'm talking
about so you can see what I'll be helping you
create....Time to get started  first off you need
to open up flash and make a new document.
Now  that flash is open draw your car I'll use
this one.

Ok highlight your car and hit F8 to make it a
movie clip

Now that your car is a movie clip we can add
the action script to it so go to the actions panel
and paste this script

onClipEvent (load) {
speed = 5;
}
onClipEvent (enterFrame) {
_root.speed = speed;
_root.mph = Number(speed)*2;
_root.mph -= _root.mph%1;
if (_root.mph<1) {
_root.mph = 1;
}
if (Key.isDown(Key.UP)) {
speed += 2;
}
if (Key.isDown(Key.DOWN)) {
speed -= 1;
}
if (Math.abs(speed)>20) {
speed *= .7;
}
if (Key.isDown(Key.LEFT)) {
_rotation -= 14;
}
if (Key.isDown(Key.RIGHT)) {
_rotation += 14;
}
speed *= .98;
x =
//this script created by bassfisher aka OneEyedYak
Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.boundary.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}
onClipEvent (enterFrame) {
if (this._x > 600) {
this._x = -50;
}
}
onClipEvent (enterFrame) {
if (this._y >
450) {
this._y = -50;
}
}
onClipEvent (enterFrame) {
if (this._x < -50) {
this._x = 600;
}
}
onClipEvent (enterFrame) {
if (this._y < -50) {
this._y = 450;
}
}

Test it out! Well if you did, it has the controls
of tank thats becuase the little      is in the
middle of the car to fix this double-click on the
car to go in its own timeline highlight the
whole car and drag it to where the     little
sybol is just behind the front or rear axel
would be both have car-like steering

It's your choice which to use but I recomend
placing it just the in front of the rear axel!

cs

Want to learn how to make a digital clock like
the one below? Hit the next button then!

Digital Clocks

First open flash and create a new document
then make to layers and add two frames like so

Digital Clocks

Now that you have two frames with two layers
name the first layer "Background" and the
second layer "Text"

Digital Clocks

Before

After

On the background layer use the        tool to
draw a square or rectangle as shown below.

On the Text layer use the     tool to create a
dynamic text box over the length of the square
like so. Type a few letters in the dynamic text
box so that the script has somthing to work
with, Be sure to make it the appropriate color,
font and size you want for the clock.

clocktxt

Ok now look right here see this ?
Well the script has to know what text to change
in order for the clock to work, so name it
"clock_txt"

clocktxt

In order to see
the instance
name you
have to be
typing in the
dynamic text
box.

Time For the ActionScript but the script
doesn't actually go on the text, or the
background instead it goes on the text layer
So on the text layer click on first frame then
click the actions panel

clocktxt

copy and paste the script below onto the
actions panel for the first frame on the text
layer

time=new Date();
var seconds = time.getSeconds()
var minutes = time.getMinutes()
var hours = time.getHours()
if (hours<12) {
ampm = "AM";
} else{
ampm = "PM";
} while(hours >
12){
hours = hours - 12;
} if(hours<10){
hours = "0" + hours;
} if(minutes<10){
minutes = "0" + minutes;
}if(seconds<10){
seconds = "0" + seconds;
}
clock_txt.text = hours + ":" + minutes + ":" + seconds +" "+ ampm;

If done correctly the timeline will look like this
and your clock will work!

clocktxt

If your going to use this clock in a flash you'll
hafta make a movie clip first so that the script
will be able work with the text if not your clock
will just be a dynamic text box and a clock
background.Once there is a movie clip simply
follow the steps in the previous section of the
tutorial to finsh the clock

Digital Clocks a little tip

Custom Right Click Menus

Right-click please see were it says "Main menu"? Well guess
What?...... If you click it you'll go back to the main menu just
like it says. Wanna put something like this into your flash?
Hit the Next button !

Ok just select a flash that you have already made or you can
open flash and make a new document if you want to get
started.

Now you can do one of two things

1. You can have a link to a website

1. You can have a link to a website

1. You can have a link to a website

2. You can have a link to a frame in your flash

2. You can have a link to a frame in your flash

2. You can have a link to a frame in your flash

Right-click again...... See that a link to Newgrounds!
I'm gonna tell you how to do that. Click it if you want.
Now that your ready, make a new layer and put
this script in the actions panel of the frame that you want it to
be in your movie/game.

var myMenu=new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem("YOUR TEXT", itemHandler1));
function itemHandler1(obj, item){getURL("YOUR URL","_blank");}
_root.menu=myMenu;

Time for some explaining !! Ok see this ? put YOUR text in 1st
line then look a the 2nd line listed here    type in the URL
including http://   , you can also change   how it opens up by
looking at this section of my tutorial

myMenu.customItems.push(new ContextMenuItem("YOUR TEXT", itemHandler1));
function itemHandler1(obj, item){getURL("YOURURL","_blank");}

1

2

Then Your Done !

At the begining of Custom Right Click Menus I said I would
tell you how to make a menu item that that would take you
back or forward to a frame in your flash well now im gonna
tell you how. First open a premade document in flash and
make a new layer name it "Script", make the frames on this
layer the entire length of your flash. Now go to the first frame
and open the Actions panel put this script in it

var myMenu=new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem("YOURPHRASE", itemHandler1));
function itemHandler1(obj, item){gotoAndPlay(YOURFRAME);}
_root.menu=myMenu;

In the 3
rd
line of this script put the title of your page, For
instance I put "Main Menu" for the Main Menu. In the 4
th

line insert your frame label or the frame number.
And Your Done!

var myMenu=new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem("YOURPHRASE", itemHandler1));
function itemHandler1(obj, item){gotoAndPlay(YOURFRAME);}
_root.menu=myMenu;

URL buttons

Here I am going to tell you how to create a URL button that
will open a website in either your current window or a new
window. Open flash and create a new document, make a
button with A website url or title on it like this :

Newgrounds

Now that you have your button time to make it do something.
You can make it do one of two things it can open in a new
window like mine did or open in the same window as the
flash. It's completely up to you which it does, I have both
scripts here both are very simple

on(release){
getURL("YOURURL", "_blank");
}

on(release){
getURL("YOURURL", "_self");
}

New window

Same window

There you go your own URL button!

Cursor Follower

This is a relativialy simple and easy-to-use effect to put in
a flash. The first thing you need to know is that if you have a
custom cursor it is going to follow the little     symbol

Knowing that create what ever you want to follow or "chase"
your cursor heres what I'm gonna use. Just be sure to
make it a movie clip or this whole thing wont work.

To acheive this effect i had to move the little"crosshairs"
to the point of the arrow

Ok now for the script copy and paste this into the
actions panel

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}

If all went well you should have a cursor chaser!

ActionScript [AS1/AS2]

Frame 1
function itemHandler3(obj, item) { gotoAndStop ("menu"); } function itemHandler5(obj, item) { _quality = "high"; } function itemHandler6(obj, item) { _quality = "medium"; } function itemHandler7(obj, item) { _quality = "low"; } root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); ccc_cmi = new ContextMenuItem("Main Menu", itemHandler3); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm; stop();
Instance of Symbol 28 MovieClip in Frame 1
onClipEvent (load) { startDrag ("", true); Mouse.hide(); }
Frame 70
function itemHandler1(obj, item) { gotoAndPlay ("menu"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); _root.menu = myMenu; stop();
Frame 71
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
stop();
Frame 75
stop();
Frame 76
stop();
Frame 77
stop();
Frame 78
stop();
Frame 80
function itemHandler1(obj, item) { gotoAndPlay ("menu"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); _root.menu = myMenu; stop();
Frame 81
stop();
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
stop();
Frame 93
stop();
Frame 94
stop();
Frame 95
stop();
Frame 96
stop();
Frame 100
stop();
Frame 101
stop();
Frame 102
stop();
Frame 103
function itemHandler1(obj, item) { getURL ("http://newgrounds.com", "_blank"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Newgrounds", itemHandler1)); _root.menu = myMenu; stop();
Frame 104
stop();
Frame 105
function itemHandler1(obj, item) { gotoAndPlay ("menu"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); _root.menu = myMenu; stop();
Frame 106
stop();
Frame 112
stop();
Instance of Symbol 124 MovieClip in Frame 112
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed) * 2; _root.mph = _root.mph - (_root.mph % 1); if (_root.mph < 1) { _root.mph = 1; } if (Key.isDown(38)) { speed = speed + 2; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 14); } if (Key.isDown(39)) { _rotation = (_rotation + 14); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.boundary.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (this.hitTest(_root.top)) { this._y = this._y + speed; } if (this.hitTest(_root.bottom)) { this._y = this._y - speed; } if (this.hitTest(_root.left)) { this._x = this._x + speed; } if (this.hitTest(_root.right)) { this._x = this._x - speed; } }
Frame 125
stop();
Frame 126
stop();
Frame 127
stop();
Frame 130
stop();
Frame 131
stop();
Frame 132
stop();
Instance of Symbol 259 MovieClip in Frame 132
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }
Frame 133
stop();
Instance of Symbol 259 MovieClip in Frame 133
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._y = this._y + _root.yMove; this._x = this._x + _root.xMove; this._rotation = myDegrees + 90; }
Frame 134
stop();
Symbol 10 Button
on (release) { _root.play(); }
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 49 Button
on (release) { nextFrame(); }
Symbol 52 Button
on (release) { gotoAndStop ("car controls"); }
Symbol 55 Button
on (release) { gotoAndStop ("digitalclock"); }
Symbol 58 Button
on (release) { gotoAndStop ("URLbuttons"); }
Symbol 61 Button
on (release) { gotoAndStop ("follower"); }
Symbol 64 Button
on (release) { gotoAndStop ("Custom right"); }
Symbol 69 Button
on (release) { nextFrame(); }
Symbol 71 Button
on (release) { gotoAndStop (14); }
Symbol 74 Button
on (release) { prevFrame(); }
Symbol 114 Button
on (release) { gotoAndStop ("menu"); }
Symbol 119 Button
on (release) { gotoAndStop ("car game"); }
Symbol 120 Button
on (release) { nextFrame(); }
Symbol 121 Button
on (release) { gotoAndStop ("menu"); }
Symbol 132 Button
on (release) { prevFrame(); }
Symbol 157 MovieClip Frame 1
play();
Symbol 163 MovieClip Frame 1
time = new Date(); var seconds = time.getSeconds(); var minutes = time.getMinutes(); var hours = time.getHours(); if (hours < 12) { ampm = "AM"; } else { ampm = "PM"; } while (hours > 12) { hours = hours - 12; } if (hours < 10) { hours = "0" + hours; } if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } clock_txt.text = (((((hours + ":") + minutes) + ":") + seconds) + " ") + ampm;
Symbol 208 MovieClip Frame 1
time = new Date(); var seconds = time.getSeconds(); var minutes = time.getMinutes(); var hours = time.getHours(); if (hours < 12) { ampm = "AM"; } else { ampm = "PM"; } while (hours > 12) { hours = hours - 12; } if (hours < 10) { hours = "0" + hours; } if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } clock_txt.text = (((((hours + ":") + minutes) + ":") + seconds) + " ") + ampm;
Symbol 218 Button
on (release) { gotoAndStop ("website"); }
Symbol 222 Button
on (release) { gotoAndStop ("frame link"); }
Symbol 231 Button
on (release) { prevFrame(); }
Symbol 240 Button
on (release) { gotoAndStop ("car controls"); }
Symbol 247 Button
on (release) { getURL ("http://newgrounds.com", "_blank"); }

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Symbol 179 GraphicUses:178Used by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 TextUses:38Used by:Timeline
Symbol 182 BitmapUsed by:184
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:182 183Used by:Timeline
Symbol 185 EditableTextUses:38Used by:Timeline
Symbol 186 TextUses:38Used by:Timeline
Symbol 187 EditableTextUses:38Used by:Timeline
Symbol 188 BitmapUsed by:190
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:188 189Used by:Timeline
Symbol 191 TextUses:38Used by:Timeline
Symbol 192 TextUses:38Used by:Timeline
Symbol 193 EditableTextUses:38Used by:Timeline
Symbol 194 BitmapUsed by:196
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:194 195Used by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 TextUses:38Used by:Timeline
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:Timeline
Symbol 201 EditableTextUses:38Used by:Timeline
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:Timeline
Symbol 204 TextUses:38Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:Timeline
Symbol 207 EditableTextUses:38Used by:208
Symbol 208 MovieClipUses:161 207Used by:Timeline
Symbol 209 TextUses:38Used by:Timeline
Symbol 210 TextUses:65Used by:Timeline
Symbol 211 TextUses:65Used by:Timeline
Symbol 212 TextUses:38Used by:Timeline
Symbol 213 TextUses:38Used by:Timeline
Symbol 214 TextUses:38Used by:Timeline
Symbol 215 TextUses:38Used by:218
Symbol 216 TextUses:38Used by:218
Symbol 217 TextUses:38Used by:218
Symbol 218 ButtonUses:215 216 217Used by:Timeline
Symbol 219 TextUses:38Used by:222
Symbol 220 TextUses:38Used by:222
Symbol 221 TextUses:38Used by:222
Symbol 222 ButtonUses:219 220 221Used by:Timeline
Symbol 223 TextUses:38Used by:Timeline
Symbol 224 FontUsed by:225 228 229 230 250 251
Symbol 225 EditableTextUses:224Used by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 TextUses:38Used by:Timeline
Symbol 228 TextUses:224Used by:Timeline
Symbol 229 TextUses:224Used by:Timeline
Symbol 230 TextUses:224Used by:Timeline
Symbol 231 ButtonUses:70Used by:Timeline
Symbol 232 TextUses:38Used by:Timeline
Symbol 233 GraphicUsed by:Timeline
Symbol 234 TextUses:38Used by:Timeline
Symbol 235 EditableTextUses:38Used by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 TextUses:38Used by:Timeline
Symbol 238 EditableTextUses:38Used by:Timeline
Symbol 239 GraphicUsed by:Timeline
Symbol 240 ButtonUses:70Used by:Timeline
Symbol 241 TextUses:65Used by:Timeline
Symbol 242 TextUses:38Used by:Timeline
Symbol 243 GraphicUsed by:247
Symbol 244 TextUses:38Used by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 ButtonUses:243 244 245 246Used by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 TextUses:38Used by:Timeline
Symbol 250 EditableTextUses:224Used by:Timeline
Symbol 251 EditableTextUses:224Used by:Timeline
Symbol 252 TextUses:38Used by:Timeline
Symbol 253 TextUses:38Used by:Timeline
Symbol 254 TextUses:38Used by:Timeline
Symbol 255 TextUses:65Used by:Timeline
Symbol 256 TextUses:38Used by:Timeline
Symbol 257 TextUses:38Used by:Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:Timeline
Symbol 260 TextUses:38Used by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 TextUses:38Used by:Timeline
Symbol 263 EditableTextUses:38Used by:Timeline
Symbol 264 TextUses:38Used by:Timeline

Instance Names

"clock_txt"Frame 92Symbol 187 EditableText
"clock_txt"Frame 93Symbol 193 EditableText
"bar"Symbol 11 MovieClip Frame 1Symbol 2 MovieClip
"clock_txt"Symbol 163 MovieClip Frame 1Symbol 162 EditableText
"clock_txt"Symbol 208 MovieClip Frame 1Symbol 207 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""

Labels

"menu"Frame 70
"car controls"Frame 80
"digitalclock"Frame 87
"Custom right"Frame 100
"website"Frame 103
"frame link"Frame 105
"car game"Frame 112
"URLbuttons"Frame 125
"follower"Frame 130
"loaded"Symbol 11 MovieClip Frame 3
"animation"Symbol 157 MovieClip Frame 1




http://swfchan.com/15/70578/info.shtml
Created: 9/4 -2019 19:36:20 Last modified: 9/4 -2019 19:36:20 Server time: 17/05 -2024 06:31:31