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Turret Defense 3D.swf

This is the info page for
Flash #70662

(Click the ID number above for more basic data on this flash file.)


Text
group

1

1

1

1

FORTUNACUS LUCAS GAME PRODUCTION

TURRET DEFENSE
3D

PLAY

LOAD

INSTRUCTION

HIGHSCORE

MORE GAMES

CREDITS

BACK

BACK

NAVIGATE AROUND MAP
Place the mouse cursor on the edge of the stage.
BUY TURRET
Click the turret on the panel and place it inside the
building area (circle around building).
UPGRADE TURRET
Click an existing turret. Upgrade buttons will appear in
the bottom panel. Click one to upgrade.
ATTACK THE ENEMY
Click a building to activate all turrets in its area. Use
the mouse to aim and left click to fire.

KEYBOARD SHORTCUT
1 = select first building
2 = select second building
3 = select third building
W,A,S,D or Arrow button = Navigate the map
Z = buy first turret (gun)
X = buy second turret (missile)
C = buy third turret (laser)
F,G,H,V,B,N = upgrade turret

BARRACK

DOCK

LAB

POWER

TURRET

BUILDING

TURRET UPGRADES

gun(Z)

missile(X)

lazer(C)

power(F)

range(G)

speed(H)

gun
spread(V)

missile
explosion(V)

lazer
strength(V)

reload(B)

regen(N)

SPECIAL THANKS TO
Jesus Christ My Saviour
All FGL Staff especially Adam & Steve
CODING
Fortunatus
(fortunacus_lucas@yahoo.com)
GAME BALANCING & GRAPHIC DESIGNER
Moses Bounty
TESTER
Micho & One Tank
MUSIC
Perfect Dark - Air Base Remix by Waterflame
VISIT OUR WEB PORTAL

www.blessflasher.com

1

4541

4541

4541

3333

4541

4541

454

454

454

454544

CASH

SCORE

454544

QUALITY

l

m

h

RANGE

POWER

SPEED

RELOAD

REGEN

GUNGF

GUNGF

GUNGF

GUNGF

GUNGF

INFO:

GUNGF

SPECIALITY

TYPE

GUNGF

info :

PRESS "SPACE BAR" TO CANCEL

SELL

SELL

PAUSE

PAUSE

NEXT WAVE

WAVE :

ENEMIES :

WAVE :

ENEMIES :

WAVE

TIME

00

:

00

press 2 to activate group 2 and press 1 to back to group 1

TOTALSCORE :

88888888

TOTALKILL :

88888888

PAUSED

RESUME

RESUME

QUIT

QUIT

QUIT

YES

YES

NO

NO

COMPLETED

use arrow key or w,a,s,d to navigate map and click to select

TURRET STATUS

GUN TURRET

MISSILE TURRET

LASER TURRET

MAX HP

STRUCTURE STATUS

TURRET ALLOWED

TURRET AREA SIZE

BASE MONEY

1000

1000

1000

1000

AVAILABLE

1000

1000

MISSION SELECTED

VICTORY CONDITION

STRUCTURE NUMBER

AVAILABLE



SAVE

SAVE

SAVE

SHOP

SHOP

ENTER WARZONE

ENTER WARZONE

MISSION SELECT

EARNING PER SECOND

1000

MISSION result

score collected

AVAILABLE

bp gained

AVAILABLE

total bp

AVAILABLE

GUN TURRET

MISSILE TURRET

LASER TURRET

STRUCTURE UPGRADE

INCREASE MAX HP

INCREASE REGEN RATE

INCREASE MAX TURRET ALLOWED

INCREASE TURRET AREA SIZE

BUY

BUY

REGEN ABILITY

INCREASE MAX HP

CUT BUILD AND UPGRADE TIME

CUT BUILD AND UPGRADE PRICE

1000

1000

1000

1000

1000

1000

1000

1000

1000

1000

1000

CURRENT BP

SHOP AND UPGRADES

INCREASE BASE MONEY

1000

ADD MONEY PER SECOND

1000

OUR JOURNEY COME TO AN END
THE DATA HAS BEEN SAVED, THOUGH NO CERTAIN OUR ALLY COULD SAVE IT
BUT SOMEHOW THIS IS ALL WE COULD DONE
MAY THE POWER OF THE ORBS WILL BRING PEACE TO OUR WORLD
TO BE CONTINUED...
CREDITS
PROGRAMMING
FORTUNACUS LUCAS
ARTWORK
MOSES BOUNTY
MUSIC
PERFECT DARK : AIRBASE REMIX
THANK YOU FOR PLAYING

OUR REMAINING TEAM WERE SEPERATED FROM THE ALLY AND OUR COLONY
THE DISCERNTAL HAS MADE A TREMENDOUS ASSAULT
WE COULDN'T SAVE THE RESEARCH TEAM
EVEN A LOT OF OUR TROOPS WERE BADLY WOUNDED
BUT SOMEHOW THEY MANAGE TO SAVE THE DATA ABOUT THE ARTIFACT
IN THE LAST MINUTE...
OUR ALLY HAS HOLD THE DATA
AND MAYBE THEY COULD USED IT FOR THE USE OF OUR BENEFIT
IT WAS ABOUT AN ORBS
AN UNLIMITED ENERGY FOR LIFE
IS THIS TRUE, IS THIS WHAT WE ARE LOOKING FOR?
MAY IT BRING PEACE?
TO BE CONTINUED...
CREDITS
PROGRAMMING
FORTUNACUS LUCAS
ARTWORK
MOSES BOUNTY
MUSIC
PERFECT DARK : AIRBASE REMIX
THANK YOU FOR PLAYING

WE RECEIVED A DECRYPTED DATA FROM THE RESEARCH TEAM
EVEN IT HEAVILY DAMAGE AND A LOT OF MISSING CODE
WE SUCCEDED TO ENCRYPT IT
THE DATA HAS BEEN SAVED
ALTHOUGH IT WERE SENT IN THE LAST MINUTE
IT SAY SOMETHING ABOUT AN ORBS, ABOUT ENERGY
AN ALIEN FORM WERE GENERATED FROM THE ORBS
WE STILL NEED TO RESEARCH
TO BE CONTINUED...
CREDITS
PROGRAMMING
FORTUNACUS LUCAS
ARTWORK
MOSES BOUNTY
MUSIC
PERFECT DARK : AIRBASE REMIX
THANK YOU FOR PLAYING

ActionScript [AS1/AS2]

Frame 1
mochi.MochiServices.connect("1b5d02ad2c5724df"); mochiscoreID = "a8d764f7884555b8";
Frame 3
stop();
Instance of Symbol 112 MovieClip in Frame 3
on (release) { getURL ("http://www.playedonline.com", "_blank"); }
Frame 6
function contras_change(val) { var _local1 = new Array(); _local1 = _local1.concat([1, 0, 0, 0, val]); _local1 = _local1.concat([0, 1, 0, 0, val]); _local1 = _local1.concat([0, 0, 1, 0, val]); _local1 = _local1.concat([0, 0, 0, 1, 0]); var _local3 = new flash.filters.ColorMatrixFilter(_local1); return(new Array(_local3)); } stop(); var mouseListener = new Object(); mouseListener.onMouseUp = function () { rapid_ok = false; }; mouseListener.onMouseDown = function () { if (!game_pause) { rapid_ok = true; } }; mouseListener.onMouseMove = function () { if (!game_pause) { xmouse = _xmouse; ymouse = _ymouse; } }; Mouse.addListener(mouseListener); fscommand ("showmenu", "false"); var stock_sound = new Sound(); stock_sound.attachSound("stock_sound"); var shot1_sound = new Sound(); shot1_sound.attachSound("shot1"); var shot2_sound = new Sound(); shot2_sound.attachSound("shot2"); var shot3_sound = new Sound(); shot3_sound.attachSound("shot3"); var boom_sound = new Sound(); boom_sound.attachSound("boom"); var voice1 = new Sound(); voice1.attachSound("affirmative_voice"); var voice2 = new Sound(); voice2.attachSound("rogerthat_voice"); var buysound = new Sound(); buysound.attachSound("buysound"); var gameover_voice = new Sound(); gameover_voice.attachSound("gameover_voice"); var bgm = new Sound(); bgm.attachSound("bgm"); bgm.start(0, 99999); mute = false; var my_so = SharedObject.getLocal("divergence3d", "/"); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain != "flashgamelicense.com") { }
Instance of Symbol 352 MovieClip in Frame 6
/* no clip actions */
Frame 9
function loadgame() { bp = my_so.data.bp; minimap_last_winned = my_so.data.minimap_last_winned; basemoney_lv = my_so.data.basemoney_lv; structure_maxhp_lv = my_so.data.structure_maxhp_lv; structure_regen_lv = my_so.data.structure_regen_lv; structure_maxturret_lv = my_so.data.structure_maxturret_lv; structure_turretarea_lv = my_so.data.structure_turretarea_lv; var _local1 = 0; while (_local1 <= 2) { turret_maxhp_lv[_local1] = my_so.data["turret_maxhp_lv" + _local1]; turret_builttime_lv[_local1] = my_so.data["turret_builttime_lv" + _local1]; turret_builtprice_lv[_local1] = my_so.data["turret_builtprice_lv" + _local1]; turret_available_array[_local1] = my_so.data["turret_available_array" + _local1]; turret_regen_enable[_local1] = my_so.data["turret_regen_enable" + _local1]; _local1++; } _local1 = 0; while (_local1 <= 23) { map_mission_status[_local1] = my_so.data["map_mission_status" + _local1]; _local1++; } } function savegame() { my_so.data.bp = bp; my_so.data.minimap_last_winned = minimap_last_winned; my_so.data.basemoney_lv = basemoney_lv; my_so.data.structure_maxhp_lv = structure_maxhp_lv; my_so.data.structure_regen_lv = structure_regen_lv; my_so.data.structure_maxturret_lv = structure_maxturret_lv; my_so.data.structure_turretarea_lv = structure_turretarea_lv; var _local1 = 0; while (_local1 <= 2) { my_so.data["turret_maxhp_lv" + _local1] = turret_maxhp_lv[_local1]; my_so.data["turret_builttime_lv" + _local1] = turret_builttime_lv[_local1]; my_so.data["turret_builtprice_lv" + _local1] = turret_builtprice_lv[_local1]; my_so.data["turret_available_array" + _local1] = turret_available_array[_local1]; my_so.data["turret_regen_enable" + _local1] = turret_regen_enable[_local1]; _local1++; } _local1 = 0; while (_local1 <= 23) { my_so.data["map_mission_status" + _local1] = map_mission_status[_local1]; if (map_mission_status[_local1] == 1) { my_so.data["map_mission_status" + _local1] = 0; } _local1++; } my_so.flush(); } function wave_init() { if (minimap_selected_pointer == 0) { total_timer = 50000; total_wave = 10; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 8]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 3]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 3]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 5]; wave_enemykiblat1 = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; wave_enemykiblat2 = [199, 199, 199, 199, 199, 199, 199, 199, 199, 199]; wave_enemydestination = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 5]; } if (minimap_selected_pointer == 1) { total_timer = 50000; total_wave = 12; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 10, 16]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 6, 5]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 6, 5]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 12, 6]; wave_enemykiblat1 = [200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200]; wave_enemykiblat2 = [299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 8, 6]; } if (minimap_selected_pointer == 2) { total_timer = 50000; total_wave = 14; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 1]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 1]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5]; wave_enemykiblat1 = [100, 200, 100, 200, 100, 200, 100, 200, 100, 200, 100, 200, 100, 200]; wave_enemykiblat2 = [199, 299, 199, 299, 199, 299, 199, 299, 199, 299, 199, 299, 199, 299]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 3, 3, 3, 5, 5, 5, 5, 5, 8, 8, 8, 8]; } if (minimap_selected_pointer == 3) { total_timer = 19200; total_wave = 16; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399]; wave_enemydestination = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5]; } if (minimap_selected_pointer == 4) { total_timer = 50000; total_wave = 16; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 12]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 4]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 4]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 40]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 10]; } if (minimap_selected_pointer == 5) { total_timer = 50000; total_wave = 18; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 12, 16]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 6, 7]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 6, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 12, 50]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 12, 50]; } if (minimap_selected_pointer == 6) { total_timer = 50000; total_wave = 18; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 10, 16]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 6, 7]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 6, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 12, 50]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 8, 50]; } if (minimap_selected_pointer == 7) { total_timer = 50000; total_wave = 20; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399]; wave_enemydestination = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6]; } if (minimap_selected_pointer == 8) { total_timer = 50000; total_wave = 20; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399]; wave_enemydestination = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6]; } if (minimap_selected_pointer == 9) { total_timer = 50000; total_wave = 22; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 12]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 5]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 5]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 120]; wave_enemykiblat1 = [100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0]; wave_enemykiblat2 = [199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 3]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 3]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 30]; } if (minimap_selected_pointer == 10) { total_timer = 50000; total_wave = 22; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 10]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 5]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 5]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 120]; wave_enemykiblat1 = [0, 100, 200, 0, 100, 200, 0, 100, 200, 0, 100, 200, 0, 100, 200, 0, 100, 200, 0, 100, 200, 0]; wave_enemykiblat2 = [99, 199, 299, 99, 199, 299, 99, 199, 299, 99, 199, 299, 99, 199, 299, 99, 199, 299, 99, 199, 299, 99]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 3]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 3]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 30]; } if (minimap_selected_pointer == 11) { total_timer = 50000; total_wave = 24; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 10, 16, 18, 10]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 6, 7]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 6, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 12, 50]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299, 299]; wave_enemydestination = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 12, 50]; } if (minimap_selected_pointer == 12) { total_timer = 19200; total_wave = 24; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 4, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 4, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 2, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 40, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12]; wave_enemykiblat1 = [100, 0, 100, 200, 100, 0, 100, 200, 100, 0, 100, 200, 100, 0, 100, 200, 100, 0, 100, 200, 100, 0, 100, 200]; wave_enemykiblat2 = [199, 99, 299, 299, 299, 99, 299, 299, 299, 99, 299, 299, 299, 99, 299, 299, 299, 99, 299, 299, 299, 99, 299, 299]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 10, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8]; } if (minimap_selected_pointer == 13) { total_timer = 50000; total_wave = 26; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 7, 4, 7]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 7, 4, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 50, 40, 50]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 12, 10, 12]; } if (minimap_selected_pointer == 14) { total_timer = 50000; total_wave = 26; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 10, 10]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 7, 4, 7]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 7, 4, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 20, 6, 12, 40, 6, 50, 40, 50]; wave_enemykiblat1 = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; wave_enemykiblat2 = [199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 12, 10, 12]; } if (minimap_selected_pointer == 15) { total_timer = 50000; total_wave = 26; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 10, 10, 10]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 7, 4, 7]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 7, 4, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 20, 6, 12, 40, 6, 50, 40, 50]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 2, 2, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 12, 10, 12]; } if (minimap_selected_pointer == 16) { total_timer = 50000; total_wave = 28; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 10, 12, 12, 18]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12, 40, 8, 50, 40]; wave_enemykiblat1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; wave_enemykiblat2 = [399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399, 399]; wave_enemydestination = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10]; } if (minimap_selected_pointer == 17) { total_timer = 50000; total_wave = 28; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18, 18, 18]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4]; wave_sprite2 = [1, 1, 4, 1, 1, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12, 40, 12, 50, 40]; wave_enemykiblat1 = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; wave_enemykiblat2 = [199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199]; wave_enemydestination = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10]; } if (minimap_selected_pointer == 18) { total_timer = 50000; total_wave = 28; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18, 18, 18]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4]; wave_sprite2 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12, 40, 12, 50, 40]; wave_enemykiblat1 = [100, 300, 100, 0, 300, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0]; wave_enemykiblat2 = [199, 399, 199, 99, 399, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10]; } if (minimap_selected_pointer == 19) { total_timer = 24000; total_wave = 30; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18, 18, 18, 19, 19]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35, 35, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7]; wave_sprite2 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3, 4, 4]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12, 40, 12, 50, 40, 12, 50]; wave_enemykiblat1 = [100, 300, 100, 0, 300, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0]; wave_enemykiblat2 = [199, 399, 199, 99, 399, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99, 199, 99]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550, 550, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50, 50, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10, 8, 12]; } if (minimap_selected_pointer == 20) { total_timer = 24000; total_wave = 30; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18, 18, 18, 19, 19]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35, 35, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 3, 4, 1, 1, 3, 2, 4, 5, 2, 4, 3, 3, 4, 5, 3, 4, 3, 4, 5, 6, 4, 3, 6, 4, 6, 7, 4, 6, 7]; wave_sprite2 = [1, 3, 4, 1, 1, 3, 2, 4, 5, 2, 4, 3, 3, 4, 5, 3, 4, 3, 4, 5, 6, 4, 3, 6, 4, 6, 7, 4, 6, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3, 4, 4]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 5, 5, 5, 6, 5, 5, 5, 40, 6, 12, 40, 5, 12, 40, 12, 50, 40, 12, 50]; wave_enemykiblat1 = [100, 300, 100, 100, 100, 300, 100, 100, 100, 100, 100, 300, 100, 100, 100, 100, 100, 300, 100, 100, 100, 100, 300, 100, 100, 100, 100, 100, 100, 100]; wave_enemykiblat2 = [199, 399, 199, 199, 199, 399, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 399, 199, 199, 199, 199, 399, 199, 199, 199, 199, 199, 199, 199]; wave_enemydestination = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550, 550, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50, 50, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10, 8, 12]; } if (minimap_selected_pointer == 21) { total_timer = 50000; total_wave = 30; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18, 18, 18, 19, 19]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35, 35, 35]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; wave_sprite1 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7]; wave_sprite2 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3, 4, 4]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12, 40, 12, 50, 40, 12, 50]; wave_enemykiblat1 = [100, 300, 300, 100, 300, 300, 100, 200, 300, 100, 200, 300, 100, 200, 300, 100, 200, 300, 100, 200, 300, 100, 200, 300, 100, 200, 300, 100, 200, 300]; wave_enemykiblat2 = [199, 399, 399, 199, 399, 399, 199, 299, 399, 199, 299, 399, 199, 299, 399, 199, 299, 399, 199, 299, 399, 199, 299, 399, 199, 299, 399, 199, 299, 399]; wave_enemydestination = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500, 0, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550, 550, 550]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50, 50, 50]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10, 8, 12]; } if (minimap_selected_pointer == 22) { total_timer = 50000; total_wave = 32; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18, 18, 18, 19, 19, 18, 19]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35, 35, 35, 30, 30]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3]; wave_sprite1 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7, 5, 7]; wave_sprite2 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7, 5, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3, 4, 4, 3, 4]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12, 40, 12, 50, 40, 12, 50, 120, 50]; wave_enemykiblat1 = [0, 300, 100, 300, 300, 200, 100, 300, 0, 200, 100, 300, 0, 200, 100, 300, 0, 200, 100, 300, 0, 200, 100, 300, 0, 200, 100, 300, 0, 200, 100, 300]; wave_enemykiblat2 = [99, 399, 199, 399, 399, 299, 199, 399, 99, 299, 199, 399, 99, 299, 199, 399, 99, 299, 199, 399, 99, 299, 199, 399, 99, 299, 199, 399, 99, 299, 199, 399]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500, 0, 0, 500, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550, 550, 550, 600, 600]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50, 50, 50, 40, 40]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, 9]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10, 8, 12, 30, 12]; } if (minimap_selected_pointer == 23) { total_timer = 36000; total_wave = 32; wave_numenemy = [12, 14, 14, 12, 14, 14, 12, 14, 14, 14, 16, 16, 14, 16, 16, 14, 16, 16, 16, 18, 18, 16, 18, 18, 16, 18, 18, 18, 19, 19, 18, 19]; wave_delay = [60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 50, 50, 50, 50, 50, 45, 45, 45, 45, 45, 40, 40, 40, 40, 40, 35, 35, 35, 35, 35, 30, 30]; wave_landorair = [1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2]; wave_enemyappearcount = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3]; wave_sprite1 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7, 5, 7]; wave_sprite2 = [1, 3, 4, 1, 3, 4, 2, 4, 5, 2, 4, 5, 3, 4, 5, 3, 4, 5, 4, 5, 6, 4, 5, 6, 4, 6, 7, 4, 6, 7, 5, 7]; wave_enemyspeed = [1, 1.5, 1.5, 1, 1.5, 1.5, 1, 1.5, 1.5, 1.5, 2, 2, 1.5, 2, 2, 1.5, 2, 2, 2, 3, 3, 2, 3, 3, 2, 3, 3, 3, 4, 4, 3, 4]; wave_enemyhp = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 40, 6, 12, 40, 6, 12, 40, 12, 50, 40, 12, 50, 120, 50]; wave_enemykiblat1 = [0, 300, 100, 100, 300, 200, 100, 100, 0, 200, 100, 100, 0, 200, 100, 100, 0, 200, 100, 100, 0, 200, 100, 100, 0, 200, 100, 100, 0, 200, 100, 100]; wave_enemykiblat2 = [99, 399, 199, 199, 399, 299, 199, 199, 99, 299, 199, 199, 99, 299, 199, 199, 99, 299, 199, 199, 99, 299, 199, 199, 99, 299, 199, 199, 99, 299, 199, 199]; wave_enemydestination = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2]; wave_enemyrangestop = [200, 0, 0, 200, 0, 0, 200, 0, 0, 300, 0, 0, 300, 0, 0, 300, 0, 0, 400, 0, 0, 400, 0, 0, 400, 0, 0, 500, 0, 0, 500, 0]; wave_enemyrangeattack = [300, 300, 300, 300, 300, 350, 350, 350, 350, 350, 400, 400, 400, 400, 400, 450, 450, 450, 450, 450, 500, 500, 500, 500, 500, 550, 550, 550, 550, 550, 600, 600]; wave_enemydelayattack = [100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 80, 80, 80, 80, 80, 70, 70, 70, 70, 70, 60, 60, 60, 60, 60, 50, 50, 50, 50, 50, 40, 40]; wave_enemybullettipe = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2, 3, 2]; wave_enemybulletspeed = [3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, 9]; wave_enemybulletdamage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 3, 2, 1, 3, 2, 3, 2, 2, 3, 2, 3, 2]; wave_enemybullethp = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3]; wave_enemymoney = [3, 3, 5, 3, 3, 5, 4, 5, 6, 4, 5, 6, 5, 5, 6, 5, 5, 6, 10, 6, 8, 10, 6, 8, 10, 8, 12, 10, 8, 12, 30, 12]; } } function cek_menang() { if (total_timer <= 0) { menangkalah = 1; } } function cek_kalah() { if (building_alive <= 0) { menangkalah = 2; } if (minimap_selected_pointer == 5) { if (structure[1].hp <= 0) { menangkalah = 2; } } if (minimap_selected_pointer == 6) { if (structure[1].hp <= 0) { menangkalah = 2; } } if (minimap_selected_pointer == 11) { if (structure[1].hp <= 0) { menangkalah = 2; } } if (minimap_selected_pointer == 17) { if (building_alive < num_building) { menangkalah = 2; } } if (minimap_selected_pointer == 21) { if (building_alive < num_building) { menangkalah = 2; } } if (minimap_selected_pointer == 22) { if (structure[1].hp <= 0) { menangkalah = 2; } } } stop(); total_score = 0; enemies_killed = 0; menangkalah = 0; basemoney_lv = 1; regenmoney_lv = 1; structure_maxhp_lv = 1; structure_regen_lv = 1; structure_maxturret_lv = 1; structure_turretarea_lv = 1; turret_maxhp_lv = [1, 1, 1]; turret_builttime_lv = [1, 1, 1]; turret_builtprice_lv = [1, 1, 1]; turret_available_array = [true, false, false]; turret_regen_enable = [false, false, false]; item = ["damagelv", "rangelv", "speedlv", "reloadlv", "regenlv", "speciallv"]; info_content = ["gun turret (z)\nlow damage", "missile turret (x)\nmed damage", "lazer turret (c)\nhigh damage", "increase damage (f)", "increase projectile range (g)", "increase projectile speed (h)", "increase reload speed (b)", "increase turret hp regen (n)", "increase projectile spread (v)", "increase explosion size (v)", "increase lazer strength (v)"]; turret_type_array = ["gun", "missile", "bullet"]; jumlah_gedung_array = [1, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 3, 2, 2, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2]; keterangan_misi_array = ["This is site 0. An unknown land. We are waiting for supply and backup. Defend this teritory", "Our supply are met. The backup is coming. Wacthout for the patrol.", "We are at the frontline. The Discerntal has spotted our town. Defend this perimeter.", "We find resource and supply in the North. The Discerntal will try to get it.", "This is the frontline. Defend it.", "We receive an incoming SOS. There are other colony at East. Block the path from Discerntal.", "We found the city. Defend the power plant while our men rescuing the survivor.", "Other colony inform about site that has been searched by Discerntal. Settle this area and wait.", "A new information arrive about an artifact and about energy in it. Patrol and wait for new information.", "All Discerntal army were sent to find this artifact. We have to find shelter to protect from their colony.", "Discerntal know the location. They decrypt on a code. We must get it.", "Discerntal know about this new shelter. We have to defend from the incoming wave.", "The code must be decipher. Protect the lab until we figure it out.", "Other colony has been engage. Send a batalyon to protect them.", "This is the path to artifact. The Discerntal must through this way. We must block it.", "Another wave from The Discerntal. They release their full squad.", "This is our last stand. Do not break it until we know what they looking for. Our victory is near", "We found the artifact. It's an orbs. Research team are set and we must defend from Discerntal.", "The remaining army of Discerntal. Will it be the end?", "We receive message about the artifact. It is hostile. The other troops are in critical situation. Save and rescue.", "The orbs are hostile. All the data about it has to be send to the other colony. Don't let Discerntal get it.", "We receive an incoming data about an orbs. The other troops inform that we must evacuate.", "Our research team cannot be save. We're in the middle of war. SOS!!..", "Our last resistance. Defend it while remaining survivor can evacuate."]; victory_condition_array = ["Survive until end of wave", "Survive until end of wave", "Survive until end of wave", "Survive until 8 minutes", "Survive until end of wave", "Defend the lab until end of wave", "Defend the power plant", "Survive until end of wave", "Survive until end of wave", "Survive until end of wave", "Survive until end of wave", "Defend the dock until end of wave", "Survive until 8 minutes", "Survive until end of wave", "Survive until end of wave", "Survive until end of wave", "Survive until end of wave", "Defend all building until end of wave", "Survive until end of wave", "Survive until 10 minutes", "Survive until 10 minutes", "Defend all building until end of wave", "Defend the dock until end of wave", "Survive until 15 minutes"]; map_mc = ["stage01", "stage02", "stage03", "stage041", "stage042", "stage051", "stage052", "stage061", "stage062", "stage071", "stage072", "stage081", "stage082", "stage091", "stage092", "stage093", "stage101", "stage102", "stage103", "stage111", "stage112", "stage113", "stage121", "stage122"]; mission_name_array = ["The Arrival", "Patrol", "Perimeter", "Find Resource", "Perimeter 2", "Other City", "Defend The City", "Bad News", "The Artifact", "Find The Shelter", "Get The Code", "Defend Shelter", "Decrypt", "Need Help", "The Path", "Left Flank", "Our Victory", "The Orbs", "Right Flank", "Danger", "Save The Data", "Data received", "SOS", "Last Resistance"]; map_mission_status = Array(25); map_displayed = Array(25); var i = 0; while (i <= 23) { map_mission_status[i] = 0; map_displayed[i] = 0; i++; } minimap_current_pointer = 0; minimap_last_winned = undefined; map_mission_status[0] = 1; next_count = Array(25); next1 = Array(25); next2 = Array(25); next_count[0] = 1; next1[0] = 1; next_count[1] = 1; next1[1] = 2; next_count[2] = 2; next1[2] = 3; next2[2] = 4; next_count[3] = 1; next1[3] = 5; next_count[4] = 1; next1[4] = 6; next_count[5] = 1; next1[5] = 7; next_count[6] = 1; next1[6] = 8; next_count[7] = 2; next1[7] = 9; next2[7] = 10; next_count[8] = 1; next1[8] = 9; next_count[9] = 1; next1[9] = 11; next_count[10] = 1; next1[10] = 12; next_count[11] = 2; next1[11] = 13; next2[11] = 15; next_count[12] = 1; next1[12] = 14; next_count[13] = 1; next1[13] = 16; next_count[14] = 1; next1[14] = 17; next_count[15] = 1; next1[15] = 18; next_count[16] = 1; next1[16] = 19; next_count[17] = 1; next1[17] = 20; next_count[18] = 1; next1[18] = 21; next_count[19] = 1; next1[19] = 22; next_count[20] = 0; next_count[21] = 1; next1[21] = 23; next_count[22] = 0; next_count[23] = 0; structure_maxhp_array = [200, 300, 400]; structure_regen_array = [0, 0.015, 0.03]; structure_maxturret_array = [2, 4, 6]; structure_turretarea_array = [200, 300, 400]; turret_maxhp_array = [[10, 12, 14], [15, 18, 21], [30, 35, 40]]; turret_builttimepercentage_array = [1, 0.75, 0.5]; turret_builtpricepercentage_array = [1, 0.75, 0.5]; turret_builtprice_array = [100, 200, 500]; turret_upgrade_array = [[40, 80], [40, 80], [100, 120], [100, 120], [140, 200], [200, 300]]; turret_delay_array = [[60, 80], [60, 80], [80, 100], [80, 100], [100, 150], [100, 150]]; turret_builttimer_array = [120, 160, 200]; max_reload_timer = 40; turret_regen_array = [0, 0.01, 0.02, 0.03]; bullet_speed_array = [[5, 7, 9], [7, 9, 11], [9, 11, 13]]; bullet_damage_array = [[2, 2.5, 3], [3, 4, 5], [5, 8, 11]]; bullet_reload_array = [[1, 2, 3], [0.5, 1, 2], [0.2, 0.5, 1]]; bullet_range_array = [[200, 250, 300], [300, 350, 400], [400, 450, 500]]; bullet_special_array = [[1, 2, 3], [100, 150, 200], [2, 3, 4]]; basemoney_array = [500, 1000, 2000]; regenmoney_array = [0, 1, 2]; max_level_upgrade = 3; score = 0; bp = 0; init_wave_timer = 1600; onEnterFrame = function () { };
Frame 15
gotoAndStop ("title");
Frame 18
onEnterFrame = function () { };
Instance of Symbol 422 MovieClip in Frame 20
on (release) { getURL ("http://www.blessflasher.com", "_blank"); }
Frame 23
function added_wave() { var _local3 = turn_container.createEmptyMovieClip("turn" + wave_number, turn_container.getNextHighestDepth()); _local3.numenemy = wave_numenemy[wave_number - 1]; _local3.maxdelay = (_local3._delay = wave_delay[wave_number - 1]); _local3.landorair = wave_landorair[wave_number - 1]; _local3.enemyappearcount = wave_enemyappearcount[wave_number - 1]; enemyspawned = enemyspawned + (_local3.numenemy * _local3.enemyappearcount); _local3.sprite1 = wave_sprite1[wave_number - 1]; _local3.sprite2 = wave_sprite2[wave_number - 1]; _local3.enemyspeed = wave_enemyspeed[wave_number - 1]; _local3.enemyhp = wave_enemyhp[wave_number - 1]; _local3.enemykiblat1 = wave_enemykiblat1[wave_number - 1]; _local3.enemykiblat2 = wave_enemykiblat2[wave_number - 1]; _local3.enemydestination = wave_enemydestination[wave_number - 1]; _local3.enemyrangestop = wave_enemyrangestop[wave_number - 1]; _local3.enemyrangeattack = wave_enemyrangeattack[wave_number - 1]; _local3.enemydelayattack = wave_enemydelayattack[wave_number - 1]; _local3.enemybullettipe = wave_enemybullettipe[wave_number - 1]; _local3.enemybulletspeed = wave_enemybulletspeed[wave_number - 1]; _local3.enemybulletdamage = wave_enemybulletdamage[wave_number - 1]; _local3.enemybullethp = wave_enemybullethp[wave_number - 1]; _local3.enemymoney = wave_enemymoney[wave_number - 1]; _local3.onEnterFrame = function () { if (!game_pause) { if (this.numenemy > 0) { if (this._delay > 0) { this._delay--; } else { var _local3 = 1; while (_local3 <= this.enemyappearcount) { var _local2 = randRange(this.enemykiblat1, this.enemykiblat2); if (_local2 < 100) { posx = -30; posy = (landheight / 100) * _local2; } else if (_local2 < 200) { _local2 = _local2 - 100; posx = (landwidth / 100) * _local2; posy = -30; } else if (_local2 < 300) { _local2 = _local2 - 200; posx = landwidth + 30; posy = (landheight / 100) * _local2; } else { _local2 = _local2 - 300; posx = (landwidth / 100) * _local2; posy = landheight + 30; } if (this.landorair == 1) { land_enemy(posx, posy, randRange(this.sprite1, this.sprite2), this.enemyhp, this.enemyspeed, this.enemydestination, this.enemyrangestop, this.enemyrangeattack, this.enemydelayattack, this.enemybullettipe, this.enemybulletspeed, this.enemybulletdamage, this.enemybullethp, this.enemymoney); } else { air_enemy(posx, posy, randRange(this.sprite1, this.sprite2), this.enemyhp, this.enemyspeed, this.enemydestination, this.enemyrangestop, this.enemyrangeattack, this.enemydelayattack, this.enemybullettipe, this.enemybulletspeed, this.enemybulletdamage, this.enemybullethp, this.enemymoney); } _local3++; } this.numenemy--; this._delay = this.maxdelay; } } else { this.removeMovieClip(); } } }; } function upgrade_done(isi) { money = money - Math.round(turret_upgrade_array[isi][selected_turret[item[isi]] - 1] * turret_builtpricepercentage_array[turret_builtprice_lv[selected_turret.tipe - 1] - 1]); selected_turret.sell_price = selected_turret.sell_price + Math.round(turret_upgrade_array[isi][selected_turret[item[isi]] - 1] * turret_builtpricepercentage_array[turret_builtprice_lv[selected_turret.tipe - 1] - 1]); selected_turret.idle_timer = (selected_turret.max_idle_timer = turret_delay_array[isi][selected_turret[item[isi]] - 1] * turret_builttimepercentage_array[turret_builttime_lv[selected_turret.tipe - 1] - 1]); selected_turret[item[isi]]++; active_info_display(); } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function active_info_display() { type_active = ""; power_active = ""; range_active = ""; speed_active = ""; special_active = ""; reload_active = ""; regen_active = ""; upgrade_shop._visible = false; upgrade_shop.upgrade_btn5._visible = false; upgrade_shop.upgrade_price5._visible = false; if (selected_turret != undefined) { upgrade_shop._visible = true; upgrade_shop.upgrade_btn5._visible = turret_regen_enable[selected_turret.tipe - 1]; upgrade_shop.upgrade_price5._visible = turret_regen_enable[selected_turret.tipe - 1]; upgrade_shop.upgrade_btn6.gotoAndStop(selected_turret.tipe); var _local1 = 1; while (_local1 <= 6) { if (max_level_upgrade <= selected_turret[item[_local1 - 1]]) { upgrade_shop["upgrade_prc" + _local1] = "MAX"; } else { upgrade_shop["upgrade_prc" + _local1] = Math.round(turret_upgrade_array[_local1 - 1][selected_turret[item[_local1 - 1]] - 1] * turret_builtpricepercentage_array[turret_builtprice_lv[selected_turret.tipe - 1] - 1]); } _local1++; } type_active = turret_type_array[selected_turret.tipe - 1]; power_active = bullet_damage_array[selected_turret.tipe - 1][selected_turret.damagelv - 1]; range_active = bullet_range_array[selected_turret.tipe - 1][selected_turret.rangelv - 1]; speed_active = bullet_speed_array[selected_turret.tipe - 1][selected_turret.speedlv - 1]; special_active = "lv. " + selected_turret.speciallv; reload_active = bullet_reload_array[selected_turret.tipe - 1][selected_turret.reloadlv - 1]; regen_active = turret_regen_array[selected_turret.regenlv]; } } function search_destination(posx, posy) { var _local5 = 1; var _local2 = 1000000 /* 0x0F4240 */; var _local1 = 1; while (_local1 <= num_building) { if (structure[_local1].hp > 0) { temp = Math.sqrt(((structure[_local1]._x - posx) * (structure[_local1]._x - posx)) + ((structure[_local1]._y - posy) * (structure[_local1]._y - posy))); if (temp < _local2) { _local2 = temp; _local5 = _local1; } } _local1++; } if (structure[active_group].hp <= 0) { active_selected(_local5); } return(_local5); } function building(mc, _group, hp, range) { var _local2 = mc; _local2.gotoAndStop(1); _local2.contras = 0; structure[_group] = _local2; var _local11 = land.atas.attachMovie("turret_sensor", "structure_snsr" + _group, land.atas.getNextHighestDepth(), {_x:_local2._x, _y:_local2._y, _width:_local2.perim._width, _height:_local2.perim._height}); _local2.hp = (_local2.maxhp = hp); _local2.range._height = (_local2.range._width = range); _local2.range._x = (_local2.range._y = (-range) / 2); _local2._group = (_local2._counter = _group); _local2.num_turret = 0; var _local4 = map.container2.attachMovie("mapnode", "buildingnode" + _group, map.container2.getNextHighestDepth(), {_x:_local2._x * scalewidth, _y:_local2._y * scaleheight}); _local4.gotoAndStop(3); _local4.ring._height = (_local2.range._height * scaleheight) + 2; _local4.ring._width = (_local2.range._width * scalewidth) + 2; _local4._group = _group; _local2.node = _local4; var _local3 = 1; while (_local3 <= max_turret) { _local2["turret" + _local3] = "none"; _local3++; } _local2.onEnterFrame = function () { if (!game_pause) { if (this.hp > 0) { this.hp = this.hp + structure_regen_array[structure_regen_lv - 1]; } if (this.hp > this.maxhp) { this.hp = this.maxhp; } this.hpbar.bar._xscale = (this.hp * 100) / this.maxhp; if (this.contras > 0) { this.contras = this.contras - 10; this.filters = contras_change(this.contras); } } }; } function active_selected(nomor) { if ((structure[nomor].hp > 0) and (num_building >= nomor)) { active_change = true; destination_active_x = (-structure[nomor]._x) + (stagewidth / 2); destination_active_y = (-structure[nomor]._y) + (stageheight / 2); if (destination_active_x > 0) { destination_active_x = 0; } if (destination_active_x < ((-landwidth) + stagewidth)) { destination_active_x = (-landwidth) + stagewidth; } if (destination_active_y > 0) { destination_active_y = 0; } if (destination_active_y < ((-landheight) + stageheight)) { destination_active_y = (-landheight) + stageheight; } jarak_active = Math.sqrt(((destination_active_y - land._y) * (destination_active_y - land._y)) + ((destination_active_x - land._x) * (destination_active_x - land._x))); rot_tujuan_active = ((Math.atan2(destination_active_y - land._y, destination_active_x - land._x) * 180) / Math.PI) + 90; speed_active_x = Math.sin((Math.PI/180) * rot_tujuan_active); speed_active_y = Math.cos((Math.PI/180) * rot_tujuan_active); speed_map = 35; active_group = nomor; var _local1 = 1; while (_local1 <= num_building) { structure[_local1].node.ring.gotoAndStop(1); _local1++; } structure[nomor].node.ring.gotoAndStop(2); land.active_circle._width = (land.active_circle._height = structure[nomor].range._width + 7); land.active_circle._x = structure[nomor]._x; land.active_circle._y = structure[nomor]._y; } } function structure_damage(mc) { if (mc._currentframe < 3) { if (mc.hp <= 0) { mc.hp = 0; mc.node.removeMovieClip(); mc.gotoAndStop(3); building_alive--; explode_enemy(mc._x + randRange(-30, 30), mc._y + randRange(-30, 30)); explode_enemy(mc._x + randRange(-30, 30), mc._y + randRange(-30, 30)); explode_enemy(mc._x + randRange(-30, 30), mc._y + randRange(-30, 30)); explode_enemy(mc._x + randRange(-30, 30), mc._y + randRange(-30, 30)); var _local1 = 1; while (_local1 <= mc.num_turret) { mc["turret" + _local1].hp = 0; _local1++; } } else if (mc.hp <= (mc.maxhp * 0.4)) { mc.gotoAndStop(2); } } } function your_bullet(posx, posy, tipe, rotate, speed, damage, range, special) { _root[("shot" + tipe) + "_sound"].start(0, 1); var _local3 = land.bullet_area.attachMovie("bullet", "bullet" + (counter++), counter, {_x:posx, _y:posy}); _local3.gotoAndStop(tipe); _local3.counter = counter; _local3._rotation = rotate; _local3.dx = speed * Math.sin((Math.PI/180) * rotate); _local3.dy = speed * Math.cos((Math.PI/180) * rotate); _local3.perpindahan = Math.sqrt((_local3.dx * _local3.dx) + (_local3.dy * _local3.dy)); _local3.damage = damage; _local3.range = range; _local3.bullethp = 1; _local3.ledakansize = special; if (tipe == 3) { _local3.bullethp = special; } _local3.onEnterFrame = function () { if (!game_pause) { this._y = this._y - this.dy; this._x = this._x + this.dx; this.range = this.range - this.perpindahan; var _local2 = {x:this.perim._x, y:this.perim._y}; this.localToGlobal(_local2); if (land.atas.hitTest(_local2.x, _local2.y, true)) { for (var _local3 in land.atas) { if (this.perim.hitTest(land.atas[_local3]) and (land.atas[_local3]._name.substr(0, 5) == "pohon")) { if (this._currentframe != 3) { if (this._currentframe == 1) { explode_bullet(this._x, this._y, this._rotation); } if (this._currentframe == 2) { explode_missile(this._x, this._y, this.ledakansize, this.damage * 0.5, true); } this.bullethp--; } } } } if ((this.bullethp > 0) and land.enemy_area.hitTest(_local2.x, _local2.y, true)) { for (var _local3 in land.enemy_area) { if (((this.bullethp > 0) and (land.enemy_area[_local3].hp > 0)) and this.perim.hitTest(land.enemy_area[_local3].car.perim)) { if (!this["bc" + land.enemy_area[_local3].number]) { land.enemy_area[_local3].hp = land.enemy_area[_local3].hp - this.damage; land.enemy_area[_local3].contras = 100; this["bc" + land.enemy_area[_local3].number] = true; if (this._currentframe == 1) { explode_bullet(this._x, this._y, this._rotation); } if (this._currentframe == 2) { explode_missile(this._x, this._y, this.ledakansize, this.damage * 0.5, true); } this.bullethp--; } } } } if ((this.bullethp > 0) and land.air_area.hitTest(_local2.x, _local2.y, true)) { for (var _local3 in land.air_area) { if (((this.bullethp > 0) and (land.air_area[_local3].hp > 0)) and this.perim.hitTest(land.air_area[_local3].plane.perim)) { if (!this["bc" + land.air_area[_local3].number]) { land.air_area[_local3].hp = land.air_area[_local3].hp - this.damage; land.air_area[_local3].contras = 100; this["bc" + land.air_area[_local3].number] = true; if (this._currentframe == 1) { explode_bullet(this._x, this._y, this._rotation); } if (this._currentframe == 2) { explode_missile(this._x, this._y, this.ledakansize, this.damage * 0.5, true); } this.bullethp--; } } } } if ((this.bullethp <= 0) or (this.range <= 0)) { this.removeMovieClip(); } } }; } function en_bullet(posx, posy, tipe, rotate, speed, damage, bullethp, pesawat) { var _local2 = land.bullet_area.attachMovie("enemy_bullet", "bullet" + (counter++), counter, {_x:posx, _y:posy}); _local2.gotoAndStop(tipe); _local2.pesawat = pesawat; _local2.counter = counter; _local2._rotation = rotate; _local2.dx = speed * Math.sin((Math.PI/180) * rotate); _local2.dy = speed * Math.cos((Math.PI/180) * rotate); _local2.damage = damage; _local2.bullethp = 1; if (tipe == 3) { _local2.bullethp = bullethp; } _local2.onEnterFrame = function () { if (!game_pause) { this._y = this._y - this.dy; this._x = this._x + this.dx; var _local2 = {x:this.perim._x, y:this.perim._y}; this.localToGlobal(_local2); if (land.atas.hitTest(_local2.x, _local2.y, true) and (!this.pesawat)) { for (var _local3 in land.atas) { if (this.perim.hitTest(land.atas[_local3]) and (land.atas[_local3]._name.substr(0, 5) == "pohon")) { if (this._currentframe != 3) { if (this._currentframe == 1) { explode_bullet(this._x, this._y, this._rotation); } if (this._currentframe == 2) { explode_missile(this._x, this._y, 200, this.damage * 0.5, false); } this.bullethp--; } } } } if ((this.bullethp > 0) and land.building_area.hitTest(_local2.x, _local2.y, true)) { for (var _local3 in land.building_area) { if (((this.bullethp > 0) and (land.building_area[_local3].hp > 0)) and this.perim.hitTest(land.building_area[_local3].perim)) { if (!this["bc" + land.building_area[_local3]._counter]) { land.building_area[_local3].hp = land.building_area[_local3].hp - this.damage; land.building_area[_local3].contras = 100; this["bc" + land.building_area[_local3]._counter] = true; if (this._currentframe == 1) { explode_bullet(this._x, this._y, this._rotation); } if (this._currentframe == 2) { explode_missile(this._x, this._y, 200, this.damage * 0.5, false); } structure_damage(land.building_area[_local3]); this.bullethp--; } } } } if ((this.bullethp > 0) and land.turret_area.hitTest(_local2.x, _local2.y, true)) { for (var _local3 in land.turret_area) { if (((this.bullethp > 0) and (land.turret_area[_local3].hp > 0)) and this.perim.hitTest(land.turret_area[_local3].perim)) { if (!this["bc" + land.turret_area[_local3]._counter]) { land.turret_area[_local3].hp = land.turret_area[_local3].hp - this.damage; land.turret_area[_local3].contras = 100; this["bc" + land.turret_area[_local3]._counter] = true; if (this._currentframe == 1) { explode_bullet(this._x, this._y, this._rotation); } if (this._currentframe == 2) { explode_missile(this._x, this._y, 200, this.damage * 0.5, false); } this.bullethp--; } } } } if (((((this.bullethp <= 0) or (this._x < 0)) or (this._y < 0)) or (this._x > landwidth)) or (this._y > landheight)) { this.removeMovieClip(); } } }; } function explode_bullet(posx, posy, rot) { var _local3 = land.explode_area.attachMovie("bullet_explode", "be" + (counter++), counter, {_x:posx, _y:posy, _rotation:rot}); } function explode_enemy(posx, posy) { boom_sound.start(0, 1); var _local2 = land.explode_area.attachMovie("explode", "enemy" + (counter++), counter, {_x:posx, _y:posy, _xscale:150, _yscale:150}); } function explode_missile(posx, posy, scale, damage, isplayer) { boom_sound.start(0, 1); var _local3 = land.bullet_area.attachMovie("missile_explode", "em" + (counter++), counter, {_x:posx, _y:posy, _xscale:scale, _yscale:scale, damage:damage, isplayer:isplayer}); _local3.onEnterFrame = function () { if (!game_pause) { this.play(); if (this._currentframe == 5) { if (this.isplayer) { for (var _local2 in land.enemy_area) { if (this.perim.hitTest(land.enemy_area[_local2].car.perim)) { land.enemy_area[_local2].hp = land.enemy_area[_local2].hp - this.damage; land.enemy_area[_local2].contras = 100; } } for (var _local2 in land.air_area) { if (this.perim.hitTest(land.air_area[_local2].plane.perim)) { land.air_area[_local2].hp = land.air_area[_local2].hp - this.damage; land.air_area[_local2].contras = 100; } } } else { for (var _local2 in land.building_area) { if (this.perim.hitTest(land.building_area[_local2].perim)) { land.building_area[_local2].hp = land.building_area[_local2].hp - this.damage; structure_damage(land.building_area[_local2]); land.building_area[_local2].contras = 100; } } for (var _local2 in land.turret_area) { if (this.perim.hitTest(land.turret_area[_local2].perim)) { land.turret_area[_local2].hp = land.turret_area[_local2].hp - this.damage; land.turret_area[_local2].contras = 100; } } } } } else { this.stop(); } }; } function land_enemy(posx, posy, tipe, hp, speed, destination, rangestop, rangeattack, delayattack, bullettipe, bulletspeed, bulletdamage, bullethp, moneygained) { var _local2 = land.enemy_area.attachMovie("enemycar", "enemy" + (counter++), counter, {_x:posx, _y:posy, moneygained:moneygained}); var _local12 = land.perimeter_range.attachMovie("perimeter_range_box", "prs" + counter, land.perimeter_range.getNextHighestDepth()); var _local10 = land.perimeter_range.attachMovie("perimeter_range_box", "pra" + counter, land.perimeter_range.getNextHighestDepth()); var _local7 = map.container.attachMovie("mapnode", "enemynode" + counter, map.container.getNextHighestDepth(), {_x:posx * scalewidth, _y:posy * scaleheight}); _local7.gotoAndStop(1); _local2.prs = _local12; _local2.pra = _local10; var _local5 = rangestop - randRange(0, 80); if (_local5 < 10) { _local5 = 10; } _local2.prs._width = (_local2.prs._height = _local5); _local2.pra._width = (_local2.pra._height = rangeattack); _local2.prs._x = (_local2.pra._x = posx); _local2.prs._y = (_local2.pra._y = posy); _local2.prs.cacheAsBitmap = true; _local2.pra.cacheAsBitmap = true; _local2.node = _local7; enemyonscreen++; _local2.contras = 100; _local2.number = counter; _local2.car.gotoAndStop(tipe); _local2.car.perim._visible = false; _local2.hp = (_local2.maxhp = hp); _local2.speed = speed; _local2.destination = destination; _local2.target_building = 0; _local2.delayattack = 0; _local2.maxdelayattack = delayattack; _local2.bullettipe = bullettipe; _local2.bulletspeed = bulletspeed; _local2.bulletdamage = bulletdamage; _local2.bullethp = bullethp; _local2.radAngle = Math.atan2(structure[destination]._y - _local2._y, structure[destination]._x - _local2._x); _local2.rot_tujuan = ((_local2.radAngle * 180) / Math.PI) + 90; _local2.rot_mobil = ((_local2.radAngle * 180) / Math.PI) + 90; _local2.car._rotation = rot_mobil; _local2.countertemp = 6; _local2.onEnterFrame = function () { if (!game_pause) { if (this.hp > 0) { this.hpbar.bar._xscale = (this.hp * 100) / this.maxhp; if (this.contras > 0) { this.contras = this.contras - 10; this.filters = contras_change(this.contras); } if (structure[this.destination].hp <= 0) { this.destination = search_destination(this._x, this._y); } var _local6 = structure[this.destination]._x; var _local5 = structure[this.destination]._y; if (this.countertemp > 0) { this.countertemp--; } else { this.countertemp = 12; this.radAngle = Math.atan2(_local5 - this._y, _local6 - this._x); this.rot_tujuan = int(((this.radAngle * 180) / Math.PI) + 90); } var _local3 = {x:this.car.kiri._x, y:this.car.kiri._y}; var _local2 = {x:this.car.kanan._x, y:this.car.kanan._y}; this.car.localToGlobal(_local3); this.car.localToGlobal(_local2); if (land.atas.hitTest(_local3.x, _local3.y, true) or land.atas.hitTest(_local2.x, _local2.y, true)) { if (land.atas.hitTest(_local3.x, _local3.y, true)) { this.rot_mobil = this.rot_mobil + 2; } else { this.rot_mobil = this.rot_mobil - 2; } this.car._rotation = this.rot_mobil; } else { this.pergerakan = this.rot_tujuan - this.rot_mobil; if (this.pergerakan < -180) { this.pergerakan = this.pergerakan + 360; } if (this.pergerakan > 180) { this.pergerakan = this.pergerakan - 360; } if (Math.abs(this.pergerakan) > 5) { if (this.pergerakan > 0) { this.rot_mobil = this.rot_mobil + 2; } else { this.rot_mobil = this.rot_mobil - 2; } this.car._rotation = this.rot_mobil; } _local3 = {x:this.car.kiri._x, y:this.car.kiri._y}; _local2 = {x:this.car.kanan._x, y:this.car.kanan._y}; this.car.localToGlobal(_local3); this.car.localToGlobal(_local2); if (land.atas.hitTest(_local3.x, _local3.y, true)) { this.rot_mobil = this.rot_mobil + 2; } if (land.atas.hitTest(_local2.x, _local2.y, true)) { this.rot_mobil = this.rot_mobil - 2; } this.car._rotation = this.rot_mobil; } var _local4 = {x:structure[this.destination].perim._x, y:structure[this.destination].perim._y}; structure[this.destination].localToGlobal(_local4); if ((!this.prs.hitTest(_local4.x, _local4.y, true)) or (this.prs._width < 30)) { this._y = this._y - (this.speed * Math.cos((Math.PI/180) * this.car._rotation)); this._x = this._x + (this.speed * Math.sin((Math.PI/180) * this.car._rotation)); if (this.countertemp <= 0) { this.prs._x = (this.pra._x = this._x); this.prs._y = (this.pra._y = this._y); } } if (this.delayattack > 0) { this.delayattack--; } else { if (this.pra.hitTest(_local4.x, _local4.y, true)) { if (structure[this.destination].hp > 0) { this.target_building = this.destination; this.targetx = structure[this.destination]._x; this.targety = structure[this.destination]._y; } } if (this.target_building == 0) { if (structure[1].hp > 0) { _local4 = {x:structure[1].perim._x, y:structure[1].perim._y}; structure[1].localToGlobal(_local4); if (this.pra.hitTest(_local4.x, _local4.y, true)) { this.target_building = 1; } } else if ((num_building > 1) and (structure[2].hp > 0)) { _local4 = {x:structure[2].perim._x, y:structure[2].perim._y}; structure[2].localToGlobal(_local4); if (this.pra.hitTest(_local4.x, _local4.y, true)) { this.target_building = 2; } } else if ((num_building > 2) and (structure[3].hp > 0)) { _local4 = {x:structure[3].perim._x, y:structure[3].perim._y}; structure[3].localToGlobal(_local4); if (this.pra.hitTest(_local4.x, _local4.y, true)) { this.target_building = 3; } } this.targetx = structure[this.target_building]._x; this.targety = structure[this.target_building]._y; } else { this.turretAngle = Math.atan2(this.targety - this._y, this.targetx - this._x); this.rot_turret = int(((this.turretAngle * 180) / Math.PI) + 90); this.car.turret._rotation = (this.rot_turret - this.rot_mobil) + 180; en_bullet(this._x, this._y, this.bullettipe, this.rot_turret, this.bulletspeed, this.bulletdamage, this.bullethp, false); if ((!structure[this.target_building].perim.hitTest(this.pra)) or (structure[this.target_building].hp <= 0)) { this.target_building = 0; } } this.delayattack = this.maxdelayattack; } this.node._x = this._x * scalewidth; this.node._y = this._y * scaleheight; } else { money = money + this.moneygained; total_score = total_score + this.maxhp; enemies_killed++; score = score + this.maxhp; explode_enemy(this._x, this._y); enemyonscreen--; enemyspawned--; this.prs.removeMovieClip(); this.pra.removeMovieClip(); this.node.removeMovieClip(); this.removeMovieClip(); } } }; } function air_enemy(posx, posy, tipe, hp, speed, destination, rangestop, rangeattack, delayattack, bullettipe, bulletspeed, bulletdamage, bullethp, moneygained) { var _local2 = land.air_area.attachMovie("enemyair", "enemy" + (counter++), counter, {_x:posx, _y:posy, moneygained:moneygained}); var _local11 = land.perimeter_range.attachMovie("perimeter_range_box", "prs" + counter, land.perimeter_range.getNextHighestDepth()); var _local9 = land.perimeter_range.attachMovie("perimeter_range_box", "pra" + counter, land.perimeter_range.getNextHighestDepth()); var _local6 = map.container.attachMovie("mapnode", "enemynode" + counter, map.container.getNextHighestDepth(), {_x:posx * scalewidth, _y:posy * scaleheight}); _local6.gotoAndStop(1); _local2.prs = _local11; _local2.pra = _local9; var _local5 = rangestop - randRange(0, 80); if (_local5 < 10) { _local5 = 10; } _local2.prs._width = (_local2.prs._height = _local5); _local2.pra._width = (_local2.pra._height = rangeattack); _local2.prs._x = (_local2.pra._x = posx); _local2.prs._y = (_local2.pra._y = posy); _local2.prs.cacheAsBitmap = true; _local2.pra.cacheAsBitmap = true; _local2.node = _local6; enemyonscreen++; _local2.contras = 100; _local2.number = counter; _local2.plane.gotoAndStop(tipe); if (tipe < 4) { _local2.plane.turret._visible = false; } _local2.plane.perim._visible = false; _local2.speed = speed; _local2.hp = (_local2.maxhp = hp); _local2.destination = destination; _local2.target_building = 0; _local2.delayattack = 0; _local2.maxdelayattack = delayattack; _local2.bullettipe = bullettipe; _local2.bulletspeed = bulletspeed; _local2.bulletdamage = bulletdamage; _local2.bullethp = bullethp; _local2.radAngle = Math.atan2(structure[destination]._y - _local2._y, structure[destination]._x - _local2._x); _local2.rot_tujuan = ((_local2.radAngle * 180) / Math.PI) + 90; _local2.rot_mobil = ((_local2.radAngle * 180) / Math.PI) + 90; _local2.plane._rotation = rot_mobil; _local2.countertemp = 5; _local2.onEnterFrame = function () { if (!game_pause) { if (this.hp > 0) { this.hpbar.bar._xscale = (this.hp * 100) / this.maxhp; if (this.contras > 0) { this.contras = this.contras - 10; this.filters = contras_change(this.contras); } if (structure[this.destination].hp <= 0) { this.destination = search_destination(this._x, this._y); } var _local5 = structure[this.destination]._x; var _local4 = structure[this.destination]._y; if (this.countertemp > 0) { this.countertemp--; } else { this.countertemp = 12; this.radAngle = Math.atan2(_local4 - this._y, _local5 - this._x); this.rot_tujuan = int(((this.radAngle * 180) / Math.PI) + 90); } this.pergerakan = this.rot_tujuan - this.rot_mobil; if (this.pergerakan < -180) { this.pergerakan = this.pergerakan + 360; } if (this.pergerakan > 180) { this.pergerakan = this.pergerakan - 360; } if (Math.abs(this.pergerakan) > 5) { if (this.pergerakan > 0) { this.rot_mobil = this.rot_mobil + 2; } else { this.rot_mobil = this.rot_mobil - 2; } } this.plane._rotation = this.rot_mobil; var _local2 = {x:structure[this.destination].perim._x, y:structure[this.destination].perim._y}; structure[this.destination].localToGlobal(_local2); if ((!this.prs.hitTest(_local2.x, _local2.y, true)) or (this.prs._width < 20)) { this._y = this._y - (this.speed * Math.cos((Math.PI/180) * this.plane._rotation)); this._x = this._x + (this.speed * Math.sin((Math.PI/180) * this.plane._rotation)); if (this.countertemp <= 0) { this.prs._x = (this.pra._x = this._x); this.prs._y = (this.pra._y = this._y); } } if (this.plane.turret._visible) { if (this.delayattack > 0) { this.delayattack--; } else { if (this.pra.hitTest(_local2.x, _local2.y, true)) { if (structure[this.destination].hp > 0) { this.target_building = this.destination; this.targetx = structure[this.destination]._x; this.targety = structure[this.destination]._y; } } if (this.target_building == 0) { if (structure[1].hp > 0) { _local2 = {x:structure[1].perim._x, y:structure[1].perim._y}; structure[1].localToGlobal(_local2); if (this.pra.hitTest(_local2.x, _local2.y, true)) { this.target_building = 1; } } else if ((num_building > 1) and (structure[2].hp > 0)) { _local2 = {x:structure[2].perim._x, y:structure[2].perim._y}; structure[2].localToGlobal(_local2); if (this.pra.hitTest(_local2.x, _local2.y, true)) { this.target_building = 2; } } else if ((num_building > 2) and (structure[3].hp > 0)) { _local2 = {x:structure[3].perim._x, y:structure[3].perim._y}; structure[3].localToGlobal(_local2); if (this.pra.hitTest(_local2.x, _local2.y, true)) { this.target_building = 3; } } this.targetx = structure[this.target_building]._x; this.targety = structure[this.target_building]._y; } else { this.turretAngle = Math.atan2(this.targety - this._y, this.targetx - this._x); this.rot_turret = ((this.turretAngle * 180) / Math.PI) + 90; this.plane.turret._rotation = (this.rot_turret - this.rot_mobil) + 180; en_bullet(this._x, this._y, this.bullettipe, this.rot_turret, this.bulletspeed, this.bulletdamage, this.bullethp, true); if ((!structure[this.target_building].perim.hitTest(this.pra)) or (structure[this.target_building].hp <= 0)) { this.target_building = 0; } } this.delayattack = this.maxdelayattack; } } if (this.plane._currentframe < 4) { _local2 = {x:this.plane.perim._x, y:this.plane.perim._y}; this.plane.localToGlobal(_local2); if (land.building_area.hitTest(_local2.x, _local2.y, true)) { for (var _local3 in land.building_area) { if ((land.building_area[_local3].hp > 0) and this.plane.perim.hitTest(land.building_area[_local3].perim)) { land.building_area[_local3].hp = land.building_area[_local3].hp - this.maxhp; structure_damage(land.building_area[_local3]); this.hp = 0; } } } if ((this.hp > 0) and land.turret_area.hitTest(_local2.x, _local2.y, true)) { for (var _local3 in land.turret_area) { if (((this.hp > 0) and (land.turret_area[_local3].hp > 0)) and this.plane.perim.hitTest(land.turret_area[_local3].perim)) { land.turret_area[_local3].hp = land.turret_area[_local3].hp - this.maxhp; this.hp = 0; } } } } this.node._x = this._x * scalewidth; this.node._y = this._y * scaleheight; } else { money = money + this.moneygained; total_score = total_score + this.maxhp; enemies_killed++; score = score + this.maxhp; explode_enemy(this._x, this._y); enemyonscreen--; enemyspawned--; this.prs.removeMovieClip(); this.pra.removeMovieClip(); this.node.removeMovieClip(); this.removeMovieClip(); } } }; } function built_turret(posx, posy, tipe, group, hp) { var _local4 = land.turret_area.attachMovie("turret", "turret" + (counter++), counter, {_x:posx, _y:posy, tipe:tipe, _group:group, hp:hp, maxhp:hp}); var _local6 = map.container.attachMovie("mapnode", "towernode" + counter, map.container.getNextHighestDepth(), {_x:_local4._x * scalewidth, _y:_local4._y * scaleheight}); _local6.gotoAndStop(2); _local4.node = _local6; _local4.sell_price = turret_price_array[tipe - 1]; _local4.sold = false; _local4.idle_timer = (_local4.max_idle_timer = turret_builttimer_array[tipe - 1] * turret_builttimepercentage_array[turret_builttime_lv[tipe - 1] - 1]); _local4.gun.gotoAndStop(tipe); _local4.contras = 100; _local4.speedlv = 1; _local4.damagelv = 1; _local4.reloadlv = 1; _local4.rangelv = 1; _local4.speciallv = 1; _local4.regenlv = 0; if (turret_regen_enable[tipe - 1]) { _local4.regenlv = 1; } selected_turret = _local4; sellbutton._visible = true; land.selected_circle._x = selected_turret._x; land.selected_circle._y = selected_turret._y; active_info_display(); _local4.reload_timer = max_reload_timer; structure[group].num_turret++; structure[group]["turret" + structure[group].num_turret] = _local4; _local4.number = structure[group].num_turret; _local4._counter = counter; _local4.perim.onPress = function () { selected_turret = this._parent; sellbutton._visible = true; land.selected_circle._x = selected_turret._x; land.selected_circle._y = selected_turret._y; active_info_display(); }; _local4.onEnterFrame = function () { if (!game_pause) { if ((this.hp > 0) and (!this.sold)) { if (this.reload_timer < max_reload_timer) { this.reload_timer = this.reload_timer + bullet_reload_array[this.tipe - 1][this.reloadlv - 1]; } if (this.reload_timer > max_reload_timer) { this.reload_timer = max_reload_timer; } this.redbar._xscale = (this.reload_timer * 100) / max_reload_timer; if (this.contras > 0) { this.contras = this.contras - 10; this.filters = contras_change(this.contras); } this.hpbar.bar._xscale = (this.hp * 100) / this.maxhp; if (this.idle_timer > 0) { this.idle_timer--; this.progress_circle._visible = true; this.progress_circle.gotoAndStop(60 - Math.floor((this.idle_timer / this.max_idle_timer) * 60)); if (this.idle_timer <= 0) { active_info_display(); _root["voice" + randRange(1, 2)].start(0, 1); this.progress_circle._visible = false; } } else { if (this.hp < this.maxhp) { this.hp = this.hp + turret_regen_array[this.regenlv]; } if (this.hp > this.maxhp) { this.hp = this.maxhp; } if (this._group == active_group) { this.radAngle = Math.atan2((ymouse - this._y) - land._y, (xmouse - this._x) - land._x); this.gun._rotation = ((this.radAngle * 180) / Math.PI) + 90; if (rapid_ok and (this.reload_timer >= max_reload_timer)) { this.reload_timer = 0; if (this._group == active_group) { if (this.tipe == 1) { if (this.speciallv == 1) { your_bullet(this._x, this._y, this.tipe, this.gun._rotation, bullet_speed_array[this.tipe - 1][this.speedlv - 1], bullet_damage_array[this.tipe - 1][this.damagelv - 1], bullet_range_array[this.tipe - 1][this.rangelv - 1], this.speciallv); } if (this.speciallv == 2) { your_bullet(this._x, this._y, this.tipe, this.gun._rotation - 6, bullet_speed_array[this.tipe - 1][this.speedlv - 1], bullet_damage_array[this.tipe - 1][this.damagelv - 1], bullet_range_array[this.tipe - 1][this.rangelv - 1], this.speciallv); your_bullet(this._x, this._y, this.tipe, this.gun._rotation + 6, bullet_speed_array[this.tipe - 1][this.speedlv - 1], bullet_damage_array[this.tipe - 1][this.damagelv - 1], bullet_range_array[this.tipe - 1][this.rangelv - 1], this.speciallv); } if (this.speciallv == 3) { your_bullet(this._x, this._y, this.tipe, this.gun._rotation - 15, bullet_speed_array[this.tipe - 1][this.speedlv - 1], bullet_damage_array[this.tipe - 1][this.damagelv - 1], bullet_range_array[this.tipe - 1][this.rangelv - 1], this.speciallv); your_bullet(this._x, this._y, this.tipe, this.gun._rotation, bullet_speed_array[this.tipe - 1][this.speedlv - 1], bullet_damage_array[this.tipe - 1][this.damagelv - 1], bullet_range_array[this.tipe - 1][this.rangelv - 1], this.speciallv); your_bullet(this._x, this._y, this.tipe, this.gun._rotation + 15, bullet_speed_array[this.tipe - 1][this.speedlv - 1], bullet_damage_array[this.tipe - 1][this.damagelv - 1], bullet_range_array[this.tipe - 1][this.rangelv - 1], this.speciallv); } } else { your_bullet(this._x, this._y, this.tipe, this.gun._rotation, bullet_speed_array[this.tipe - 1][this.speedlv - 1], bullet_damage_array[this.tipe - 1][this.damagelv - 1], bullet_range_array[this.tipe - 1][this.rangelv - 1], bullet_special_array[this.tipe - 1][this.speciallv - 1]); } } } } } } else { if (selected_turret == this) { selected_turret = undefined; sellbutton._visible = false; active_info_display(); land.selected_circle._x = -1000; land.selected_circle._y = -1000; } var _local3 = this.number; while (_local3 <= (structure[this._group].num_turret - 1)) { structure[this._group]["turret" + _local3] = structure[this._group]["turret" + (_local3 + 1)]; structure[this._group]["turret" + _local3].number = _local3; _local3++; } structure[this._group]["turret" + structure[this._group].num_turret] = "none"; structure[this._group].num_turret--; if (this.sold) { buysound.start(0, 1); money = money + Math.round(this.sell_price / 2); } else { explode_enemy(this._x, this._y); } this.node.removeMovieClip(); this.removeMovieClip(); } } }; } function main_game() { if (!game_pause) { if (regenmoneytimer > 0) { regenmoneytimer--; } else { regenmoneytimer = 40; money = money + getmoneypersecond; } if (total_timer > 0) { total_timer--; } timerdisplayminute = int(total_timer / 2400); timerdisplaysecond = int((total_timer % 2400) / 40); if (timerdisplaysecond <= 9) { timerdisplaysecond = "0" + timerdisplaysecond; } if (wave_number < total_wave) { if (!wave_skip) { if (wave_sign_appear < wave_timer) { wavebutton._alpha = 50; } else { wavebutton._alpha = 100; } wave_timer--; } else { wavebutton._alpha = 50; wave_timer = wave_timer - 50; money = money + 1; total_score = total_score + 3; score = score + 3; } if (wave_timer <= 0) { wave_number++; added_wave(); wave_timer = init_wave_timer; wave_skip = false; } } else { wavebar._visible = false; wavebutton._visible = false; if (enemyspawned <= 0) { menangkalah = 1; } } wavebar._width = (wave_timer / init_wave_timer) * 53; if (menangkalah == 0) { cek_menang(); cek_kalah(); } else if (winloseanim._currentframe == 1) { winloseanim.endgame.gotoAndStop(menangkalah); winloseanim.gotoAndPlay(2); } if (Key.isDown(49)) { active_selected(1); } if (Key.isDown(50)) { active_selected(2); } if (Key.isDown(51)) { active_selected(3); } if (Key.isDown(70)) { if (upgrade_shop.upgrade_btn1._alpha == 100) { upgrade_done(0); } } if (Key.isDown(71)) { if (upgrade_shop.upgrade_btn2._alpha == 100) { upgrade_done(1); } } if (Key.isDown(72)) { if (upgrade_shop.upgrade_btn3._alpha == 100) { upgrade_done(2); } } if (Key.isDown(86)) { if (upgrade_shop.upgrade_btn6._alpha == 100) { upgrade_done(5); } } if (Key.isDown(66)) { if (upgrade_shop.upgrade_btn4._alpha == 100) { upgrade_done(3); } } if (Key.isDown(78)) { if ((upgrade_shop.upgrade_btn5._alpha == 100) and (selected_turret.regenlv > 0)) { upgrade_done(4); } } if (!active_change) { if (mapmove) { map.box._x = map._xmouse - (map.box._width / 2); map.box._y = map._ymouse - (map.box._height / 2); if (map.box._x < 0) { map.box._x = 0; } if (map.box._y < 0) { map.box._y = 0; } if ((map.box._x + map.box._width) > mapwidth) { map.box._x = mapwidth - map.box._width; } if ((map.box._y + map.box._height) > mapheight) { map.box._y = mapheight - map.box._height; } land._x = (-map.box._x) / scalewidth; land._y = (-map.box._y) / scaleheight; } if (((Key.isDown(83) or Key.isDown(40)) or (ymouse > 490)) and ((landheight + land._y) > stageheight)) { land._y = land._y - scrollspeed; if ((landheight + land._y) < stageheight) { land._y = stageheight - landheight; } map.box._y = (-land._y) * scaleheight; } if (((Key.isDown(87) or Key.isDown(38)) or (ymouse < 20)) and (land._y < 0)) { land._y = land._y + scrollspeed; if (land._y > 0) { land._y = 0; } map.box._y = (-land._y) * scaleheight; } if (((Key.isDown(65) or Key.isDown(37)) or (xmouse < 20)) and (land._x < 0)) { land._x = land._x + scrollspeed; if (land._x > 0) { land._x = 0; } map.box._x = (-land._x) * scalewidth; } if (((Key.isDown(68) or Key.isDown(39)) or (xmouse > 535)) and ((landwidth + land._x) > stagewidth)) { land._x = land._x - scrollspeed; if ((landwidth + land._x) < stagewidth) { land._x = stagewidth - landwidth; } map.box._x = (-land._x) * scalewidth; } if ((Key.isDown(90) and turret_shop.buy_turret_btn1._visible) and (turret_shop.buy_turret_btn1._alpha == 100)) { dragged_turret._visible = (cancelsign._visible = true); dragged_turret.gun.gotoAndStop(1); } if ((Key.isDown(88) and turret_shop.buy_turret_btn2._visible) and (turret_shop.buy_turret_btn2._alpha == 100)) { dragged_turret._visible = (cancelsign._visible = true); dragged_turret.gun.gotoAndStop(2); } if ((Key.isDown(67) and turret_shop.buy_turret_btn3._visible) and (turret_shop.buy_turret_btn3._alpha == 100)) { dragged_turret._visible = (cancelsign._visible = true); dragged_turret.gun.gotoAndStop(3); } if (Key.isDown(32)) { dragged_turret._visible = (cancelsign._visible = false); } } else { if (jarak_active <= 250) { speed_map = speed_map * 0.9; } if (speed_map < 2) { speed_map = 2; } land._x = land._x + (speed_map * speed_active_x); land._y = land._y - (speed_map * speed_active_y); jarak_active = jarak_active - speed_map; if (jarak_active <= 0) { land._x = destination_active_x; land._y = destination_active_y; active_change = false; } map.box._x = (-land._x) * scalewidth; map.box._y = (-land._y) * scaleheight; } } } stop(); temp_score = total_score; temp_enemies_killed = enemies_killed; activate_sign._visible = false; if (minimap_selected_pointer == 1) { activate_sign._visible = true; } time_display._visible = false; if (minimap_selected_pointer == 3) { time_display._visible = true; } if (minimap_selected_pointer == 12) { time_display._visible = true; } if (minimap_selected_pointer == 19) { time_display._visible = true; } if (minimap_selected_pointer == 20) { time_display._visible = true; } if (minimap_selected_pointer == 23) { time_display._visible = true; } score = 0; regenmoneytimer = 40; getmoneypersecond = regenmoney_array[regenmoney_lv - 1]; winloseanim.gotoAndStop(1); winloseanim.endgame.gotoAndStop(1); minimapbg.gotoAndStop(minimap_selected_pointer + 1); land.bg.gotoAndStop(minimap_selected_pointer + 1); land.tree.gotoAndStop(minimap_selected_pointer + 1); land.atas.gotoAndStop(minimap_selected_pointer + 1); land.atas._visible = false; land.building_area.gotoAndStop(minimap_selected_pointer + 1); land.perimeter_range._visible = false; money = basemoney_array[basemoney_lv - 1]; turret_price_array = [turret_builtprice_array[0] * turret_builtpricepercentage_array[turret_builtprice_lv[0] - 1], turret_builtprice_array[1] * turret_builtpricepercentage_array[turret_builtprice_lv[1] - 1], turret_builtprice_array[2] * turret_builtpricepercentage_array[turret_builtprice_lv[2] - 1]]; var i = 0; while (i < 3) { turret_price_array[i] = Math.round(turret_price_array[i]); i++; } turret_hp_array = [turret_maxhp_array[0][turret_maxhp_lv[0] - 1], turret_maxhp_array[1][turret_maxhp_lv[1] - 1], turret_maxhp_array[2][turret_maxhp_lv[2] - 1]]; landwidth_array = [1000, 1000, 1000, 1000, 1000, 1200, 1200, 1200, 1200, 1200, 1200, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600]; landheight_array = [1000, 1000, 1000, 1000, 1000, 1200, 1200, 1200, 1200, 1200, 1200, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600, 1600]; landwidth = landwidth_array[minimap_selected_pointer]; landheight = landheight_array[minimap_selected_pointer]; num_building = 0; for (var i in land.building_area) { num_building++; } building_alive = num_building; max_turret = structure_maxturret_array[structure_maxturret_lv - 1]; menangkalah = 0; _root.turret_price1 = turret_price_array[0]; _root.turret_price2 = turret_price_array[1]; _root.turret_price3 = turret_price_array[2]; info_panel = ""; wave_skip = false; enemyonscreen = 0; wave_number = 0; enemyspawned = 0; wavebar._visible = true; wavebutton._visible = true; wave_timer = init_wave_timer / 5; wave_sign_appear = init_wave_timer * 0.99; wave_init(); var i = 1; while (i <= 3) { turret_shop["buy_turret_btn" + i].isi = i; turret_shop["buy_turret_btn" + i].onRollOver = function () { info_panel = info_content[this.isi - 1]; this.gotoAndStop(2); }; turret_shop["buy_turret_btn" + i].onRollOut = function () { info_panel = ""; this.gotoAndStop(1); }; turret_shop["buy_turret_btn" + i].onPress = function () { if (this._alpha == 100) { dragged_turret._visible = (cancelsign._visible = true); dragged_turret.gun.gotoAndStop(this.isi); } }; turret_shop["buy_turret_btn" + i].onEnterFrame = function () { this._alpha = 100; turret_shop["buy_turret_price" + this.isi]._alpha = 100; if (turret_price_array[this.isi - 1] > money) { this._alpha = 50; turret_shop["buy_turret_price" + this.isi]._alpha = 50; } }; turret_shop["buy_turret_btn" + i]._visible = turret_available_array[i - 1]; turret_shop["buy_turret_price" + i]._visible = turret_available_array[i - 1]; i++; } var i = 1; while (i <= 6) { upgrade_shop["upgrade_btn" + i].isi = i; if (i < 6) { upgrade_shop["upgrade_btn" + i].gotoAndStop(1); upgrade_shop["upgrade_btn" + i].onRollOver = function () { info_panel = info_content[this.isi + 2]; this.gotoAndStop(2); }; upgrade_shop["upgrade_btn" + i].onRollOut = function () { info_panel = ""; this.gotoAndStop(1); }; } upgrade_shop["upgrade_btn" + i].onPress = function () { if ((!game_pause) and (this._alpha == 100)) { upgrade_done(this.isi - 1); } }; upgrade_shop["upgrade_btn" + i].onEnterFrame = function () { this._alpha = 100; upgrade_shop["upgrade_price" + this.isi]._alpha = 100; if ((((upgrade_shop["upgrade_prc" + this.isi] > money) or (upgrade_shop["upgrade_prc" + this.isi] == "MAX")) or (selected_turret.idle_timer > 0)) or (!this._parent._visible)) { this._alpha = 50; upgrade_shop["upgrade_price" + this.isi]._alpha = 50; } }; i++; } upgrade_shop.upgrade_btn6.onRollOver = function () { info_panel = info_content[this._currentframe + 7]; this.btn.gotoAndStop(2); }; upgrade_shop.upgrade_btn6.onRollOut = function () { info_panel = ""; this.btn.gotoAndStop(1); }; game_pause = false; if (mute) { mute_but.gotoAndStop(2); bgm.setVolume(0); } else { mute_but.gotoAndStop(1); bgm.setVolume(100); } counter = 10; active_group = 1; stagewidth = 550; stageheight = 400; mapwidth = map.perimeter._width; mapheight = map.perimeter._height; map.box._width = (mapwidth * stagewidth) / landwidth; map.box._height = (mapheight * stageheight) / landheight; map.box._x = ((-land._x) / stagewidth) * map.box._width; map.box._y = ((-land._y) / stageheight) * map.box._height; scalewidth = map.box._width / stagewidth; scaleheight = map.box._height / stageheight; map.perimeter.cacheAsBitmap = true; map.box.cacheAsBitmap = true; map.useHandCursor = false; scrollspeed = 12; enemy_count = 0; dragged_turret._visible = false; dragged_turret.gun.gotoAndStop(1); dragged_turret.hpbar._visible = (dragged_turret.redbar._visible = (dragged_turret.progress_circle._visible = false)); startDrag (dragged_turret, true); selected_turret = undefined; sellbutton._visible = false; cancelsign._visible = false; active_info_display(); map.onPress = function () { mapmove = true; }; map.onRelease = function () { mapmove = false; }; map.onReleaseOutside = function () { mapmove = false; }; var structure = new Array(num_building + 1); var i = 1; while (i <= num_building) { building(land.building_area["d" + i], i, structure_maxhp_array[structure_maxhp_lv - 1], structure_turretarea_array[structure_turretarea_lv - 1]); i++; } active_selected(active_group); var i = 1; while (i <= num_building) { structure[i].onPress = function () { if (this.perim.hitTest(xmouse, ymouse, true)) { if (this.hp > 0) { active_group = this._group; var _local2 = 1; while (_local2 <= num_building) { structure[_local2].node.ring.gotoAndStop(1); _local2++; } this.node.ring.gotoAndStop(2); land.active_circle._width = (land.active_circle._height = this.range._width + 7); land.active_circle._x = this._x; land.active_circle._y = this._y; } } if ((((((this.hp > 0) and (this.num_turret < max_turret)) and (!land.atas.hitTest(xmouse, ymouse, true))) and dragged_turret._visible) and this.range.hitTest(xmouse, ymouse, true)) and (!this.perim.hitTest(dragged_turret.perim))) { var _local3 = true; var _local2 = 1; while (_local2 <= this.num_turret) { if (this["turret" + _local2].perim.hitTest(dragged_turret.perim)) { _local3 = false; break; } _local2++; } if (((_local3 and (!game_pause)) and (ymouse <= stageheight)) and (money >= turret_price_array[dragged_turret.gun._currentframe - 1])) { dragged_turret._visible = (cancelsign._visible = false); money = money - turret_price_array[dragged_turret.gun._currentframe - 1]; built_turret(xmouse - land._x, ymouse - land._y, dragged_turret.gun._currentframe, this._group, turret_hp_array[dragged_turret.gun._currentframe - 1]); } } }; i++; } onEnterFrame = main_game;
Instance of Symbol 617 MovieClip "mute_but" in Frame 23
on (release) { _root.mute = !_root.mute; if (_root.mute) { _root.mute_but.gotoAndStop(2); _root.bgm.setVolume(0); } else { _root.mute_but.gotoAndStop(1); _root.bgm.setVolume(100); } }
Frame 26
function worldmap_check() { if (world_map.bigmap._x > 0) { world_map.bigmap._x = 0; } if (world_map.bigmap._x < -354) { world_map.bigmap._x = -354; } if (world_map.bigmap._y > 0) { world_map.bigmap._y = 0; } if (world_map.bigmap._y < -301) { world_map.bigmap._y = -301; } } stop(); missionresultanim.gotoAndStop(1); missionresultanim._visible = false; if (menangkalah == 1) { missionresultanim._visible = true; bpgained = int(score / 10); bp = bp + bpgained; missionresultanim.gotoAndPlay(2); } status_turretavail1 = "AVAILABLE"; status_turretavail2 = "NONE"; if (turret_available_array[1]) { status_turretavail2 = "AVAILABLE"; } status_turretavail3 = "NONE"; if (turret_available_array[2]) { status_turretavail3 = "AVAILABLE"; } structure_maxhp = structure_maxhp_array[structure_maxhp_lv - 1]; structure_turretallowed = structure_maxturret_array[structure_maxturret_lv - 1]; structure_turretarea = structure_turretarea_array[structure_turretarea_lv - 1]; money = basemoney_array[basemoney_lv - 1]; getmoneypersecond = regenmoney_array[regenmoney_lv - 1]; minimap_selected_pointer = undefined; if (minimap_last_winned != undefined) { if (minimap_last_winned == 20) { gotoAndPlay ("ending1"); } if (minimap_last_winned == 22) { gotoAndPlay ("ending2"); } if (minimap_last_winned == 23) { gotoAndPlay ("ending3"); } map_mission_status[minimap_last_winned] = 2; var i = 0; while (i <= 23) { if (map_mission_status[i] != 2) { map_displayed[i] = 0; } else { map_displayed[i] = 100; } i++; } if (next_count[minimap_last_winned] >= 1) { map_mission_status[next1[minimap_last_winned]] = 1; } if (next_count[minimap_last_winned] >= 2) { map_mission_status[next2[minimap_last_winned]] = 1; } minimap_current_pointer = minimap_last_winned; } else { minimap_current_pointer = 0; map_mission_status[0] = 1; } world_map.bigmap._x = (-world_map.bigmap[map_mc[minimap_current_pointer]]._x) + 90; world_map.bigmap._y = (-world_map.bigmap[map_mc[minimap_current_pointer]]._y) + 70; worldmap_check(); var i = 0; while (i <= 23) { world_map.bigmap[map_mc[i]]._alpha = map_displayed[i]; world_map.bigmap[map_mc[i]]._visible = true; world_map.bigmap[map_mc[i]].gotoAndStop(i + 1); world_map.bigmap[map_mc[i]].blink._visible = false; world_map.bigmap[map_mc[i]].completed_sign._visible = false; world_map.bigmap[map_mc[i]].mapbox._visible = false; world_map.bigmap[map_mc[i]].isi = i; if (map_mission_status[i] == 0) { world_map.bigmap[map_mc[i]]._visible = false; } if (map_mission_status[i] == 2) { world_map.bigmap[map_mc[i]].completed_sign._visible = true; } world_map.bigmap[map_mc[i]].onRollOver = function () { if (map_mission_status[this.isi] == 1) { this.blink.gotoAndPlay(1); this.blink._visible = true; } }; world_map.bigmap[map_mc[i]].onRollOut = (world_map.bigmap[map_mc[i]].onDragOut = function () { this.blink._visible = false; }); world_map.bigmap[map_mc[i]].onPress = function () { if ((map_mission_status[this.isi] == 1) and (menangkalah != 1)) { var _local2 = 0; while (_local2 <= 23) { world_map.bigmap[map_mc[_local2]].mapbox._visible = false; _local2++; } this.mapbox._visible = true; minimap_selected_pointer = this.isi; mission_name = mission_name_array[minimap_selected_pointer]; jumlah_gedung = jumlah_gedung_array[minimap_selected_pointer]; victory_condition = victory_condition_array[minimap_selected_pointer]; keterangan_misi = keterangan_misi_array[minimap_selected_pointer]; enterwarzone_btn._visible = true; } }; world_map.bigmap[map_mc[i]].onEnterFrame = function () { if (((menangkalah != 1) and (map_mission_status[this.isi] == 1)) and (map_displayed[this.isi] < 100)) { map_displayed[this.isi] = map_displayed[this.isi] + 2; this._alpha = map_displayed[this.isi]; } }; i++; } mission_name = ""; jumlah_gedung = ""; victory_condition = ""; keterangan_misi = ""; yes._visible = (no._visible = false); enterwarzone_btn._visible = false; onEnterFrame = function () { if (menangkalah != 1) { if (Key.isDown(83) or Key.isDown(40)) { world_map.bigmap._y = world_map.bigmap._y - 15; } if (Key.isDown(87) or Key.isDown(38)) { world_map.bigmap._y = world_map.bigmap._y + 15; } if (Key.isDown(65) or Key.isDown(37)) { world_map.bigmap._x = world_map.bigmap._x + 15; } if (Key.isDown(68) or Key.isDown(39)) { world_map.bigmap._x = world_map.bigmap._x - 15; } } worldmap_check(); };
Frame 30
stop(); basemoney_bp = [150, 300]; regenmoney_bp = [150, 300]; turret_provide_bp = [0, 80, 160]; turret_regen_bp = [20, 40, 60]; turret_maxhp_bp = [[20, 30], [30, 40], [40, 50]]; turret_builttime_bp = [[40, 50], [50, 60], [60, 70]]; turret_builtprice_bp = [[40, 50], [50, 60], [60, 70]]; structure_maxhp_bp = [75, 150]; structure_regen_bp = [75, 150]; structure_maxturret_bp = [30, 60]; structure_turretarea_bp = [30, 60]; maxhp_button.onRelease = function () { if ((structure_maxhp_lv < 3) and (bp >= structure_maxhp_bp[structure_maxhp_lv - 1])) { bp = bp - structure_maxhp_bp[structure_maxhp_lv - 1]; structure_maxhp_lv++; } }; regen_button.onRelease = function () { if ((structure_regen_lv < 3) and (bp >= structure_regen_bp[structure_regen_lv - 1])) { bp = bp - structure_regen_bp[structure_regen_lv - 1]; structure_regen_lv++; } }; maxturret_button.onRelease = function () { if ((structure_maxturret_lv < 3) and (bp >= structure_maxturret_bp[structure_maxturret_lv - 1])) { bp = bp - structure_maxturret_bp[structure_maxturret_lv - 1]; structure_maxturret_lv++; } }; turretarea_button.onRelease = function () { if ((structure_turretarea_lv < 3) and (bp >= structure_turretarea_bp[structure_turretarea_lv - 1])) { bp = bp - structure_turretarea_bp[structure_turretarea_lv - 1]; structure_turretarea_lv++; } }; basemoney_button.onRelease = function () { if ((basemoney_lv < 3) and (bp >= basemoney_bp[basemoney_lv - 1])) { bp = bp - basemoney_bp[basemoney_lv - 1]; basemoney_lv++; } }; regenmoney_button.onRelease = function () { if ((regenmoney_lv < 3) and (bp >= regenmoney_bp[regenmoney_lv - 1])) { bp = bp - regenmoney_bp[regenmoney_lv - 1]; regenmoney_lv++; } }; turretbuy2_button.onRelease = function () { if ((!turret_available_array[1]) and (bp >= turret_provide_bp[1])) { turret_available_array[1] = true; bp = bp - turret_provide_bp[1]; } }; turretbuy3_button.onRelease = function () { if ((!turret_available_array[2]) and (bp >= turret_provide_bp[2])) { turret_available_array[2] = true; bp = bp - turret_provide_bp[2]; } }; var i = 1; while (i <= 3) { _root["turretshop" + i].isi = i; _root["turretshop" + i].regen_button.onRelease = function () { if ((!turret_regen_enable[this._parent.isi - 1]) and (bp >= turret_regen_bp[this._parent.isi - 1])) { turret_regen_enable[this._parent.isi - 1] = true; bp = bp - turret_regen_bp[this._parent.isi - 1]; } }; _root["turretshop" + i].maxhp_button.onRelease = function () { if ((turret_maxhp_lv[this._parent.isi - 1] < 3) and (bp >= turret_maxhp_bp[this._parent.isi - 1][turret_maxhp_lv[this._parent.isi - 1] - 1])) { bp = bp - turret_maxhp_bp[this._parent.isi - 1][turret_maxhp_lv[this._parent.isi - 1] - 1]; turret_maxhp_lv[this._parent.isi - 1]++; } }; _root["turretshop" + i].time_button.onRelease = function () { if ((turret_builttime_lv[this._parent.isi - 1] < 3) and (bp >= turret_builttime_bp[this._parent.isi - 1][turret_builttime_lv[this._parent.isi - 1] - 1])) { bp = bp - turret_builttime_bp[this._parent.isi - 1][turret_builttime_lv[this._parent.isi - 1] - 1]; turret_builttime_lv[this._parent.isi - 1]++; } }; _root["turretshop" + i].price_button.onRelease = function () { if ((turret_builtprice_lv[this._parent.isi - 1] < 3) and (bp >= turret_builtprice_bp[this._parent.isi - 1][turret_builtprice_lv[this._parent.isi - 1] - 1])) { bp = bp - turret_builtprice_bp[this._parent.isi - 1][turret_builtprice_lv[this._parent.isi - 1] - 1]; turret_builtprice_lv[this._parent.isi - 1]++; } }; i++; } onEnterFrame = function () { var _local2 = 1; while (_local2 <= 3) { if (turret_available_array[_local2 - 1]) { _root["turretshop" + _local2]._visible = true; _root[("turretbuy" + _local2) + "_button"]._visible = false; _root[("turretbuy" + _local2) + "_prc"] = "$OLD"; } else { _root["turretshop" + _local2]._visible = false; _root[("turretbuy" + _local2) + "_button"]._visible = true; _root[("turretbuy" + _local2) + "_prc"] = turret_provide_bp[_local2 - 1]; } if (turret_regen_enable[_local2 - 1]) { _root["turretshop" + _local2].regen_button._visible = false; _root["turretshop" + _local2].regen_prc = "$OLD"; } else { _root["turretshop" + _local2].regen_button._visible = true; _root["turretshop" + _local2].regen_prc = turret_regen_bp[_local2 - 1]; } if (turret_maxhp_lv[_local2 - 1] >= 3) { _root["turretshop" + _local2].maxhp_button._visible = false; _root["turretshop" + _local2].maxhp_prc = "$OLD"; } else { _root["turretshop" + _local2].maxhp_button._visible = true; _root["turretshop" + _local2].maxhp_prc = turret_maxhp_bp[_local2 - 1][turret_maxhp_lv[_local2 - 1] - 1]; } if (turret_builttime_lv[_local2 - 1] >= 3) { _root["turretshop" + _local2].time_button._visible = false; _root["turretshop" + _local2].time_prc = "$OLD"; } else { _root["turretshop" + _local2].time_button._visible = true; _root["turretshop" + _local2].time_prc = turret_builttime_bp[_local2 - 1][turret_builttime_lv[_local2 - 1] - 1]; } if (turret_builtprice_lv[_local2 - 1] >= 3) { _root["turretshop" + _local2].price_button._visible = false; _root["turretshop" + _local2].price_prc = "$OLD"; } else { _root["turretshop" + _local2].price_button._visible = true; _root["turretshop" + _local2].price_prc = turret_builtprice_bp[_local2 - 1][turret_builtprice_lv[_local2 - 1] - 1]; } _local2++; } if (structure_maxhp_lv < 3) { maxhp_button._visible = true; maxhp_prc = structure_maxhp_bp[structure_maxhp_lv - 1]; } else { maxhp_button._visible = false; maxhp_prc = "$OLD"; } if (structure_regen_lv < 3) { regen_button._visible = true; regen_prc = structure_regen_bp[structure_regen_lv - 1]; } else { regen_button._visible = false; regen_prc = "$OLD"; } if (structure_maxturret_lv < 3) { maxturret_button._visible = true; maxturret_prc = structure_maxturret_bp[structure_maxturret_lv - 1]; } else { maxturret_button._visible = false; maxturret_prc = "$OLD"; } if (structure_turretarea_lv < 3) { turretarea_button._visible = true; turretarea_prc = structure_turretarea_bp[structure_turretarea_lv - 1]; } else { turretarea_button._visible = false; turretarea_prc = "$OLD"; } if (basemoney_lv < 3) { basemoney_button._visible = true; basemoney_prc = basemoney_bp[basemoney_lv - 1]; } else { basemoney_button._visible = false; basemoney_prc = "$OLD"; } if (regenmoney_lv < 3) { regenmoney_button._visible = true; regenmoney_prc = regenmoney_bp[regenmoney_lv - 1]; } else { regenmoney_button._visible = false; regenmoney_prc = "$OLD"; } };
Frame 33
onEnterFrame = function () { };
Frame 37
total_score = 0; enemies_killed = 0; gotoAndStop ("world_map");
Frame 42
stop(); onEnterFrame = function () { };
Frame 45
stop(); onEnterFrame = function () { };
Frame 48
stop(); onEnterFrame = function () { };
Symbol 10 MovieClip Frame 1
_root.stop();
Symbol 10 MovieClip Frame 7
loaderbar.gotoAndStop(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); if ((_root.getBytesLoaded() / _root.getBytesTotal()) < 1) { gotoAndPlay (5); }
Symbol 10 MovieClip Frame 11
_root.play();
Symbol 860 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.35"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static function addLinkEvent(url, burl, btn, onClick) { var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { var _local3; var _local2 = new LoadVars(); var timeout = 1500; var t0 = getTimer(); var ping = this.createEmptyMovieClip("ping", 777); this.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; delete this.ping; getURL (url + s, "_blank"); } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; delete this.ping; getURL (burl, "_blank"); } }; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); if (onClick != undefined) { onClick(); } }; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 861 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 17 MovieClip Frame 77
stop();
Symbol 98 MovieClip Frame 164
stop(); _root.play();
Symbol 108 MovieClip Frame 135
stop();
Symbol 110 MovieClip Frame 136
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 267 MovieClip [explode] Frame 25
this.removeMovieClip();
Symbol 284 MovieClip [missile_explode] Frame 17
this.removeMovieClip();
Symbol 289 MovieClip Frame 17
_parent.removeMovieClip();
Symbol 325 MovieClip Frame 100
gotoAndPlay (1);
Symbol 346 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 123
_root.play();
Symbol 360 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 1
stop();
Symbol 363 Button
on (release) { _root.gotoAndStop("world_map"); }
Symbol 365 MovieClip Frame 1
stop();
Symbol 366 Button
on (release) { if (_root.my_so.data.bp != undefined) { _root.loadgame(); _root.gotoAndStop("world_map"); } }
Symbol 369 Button
on (release) { _root.gotoAndStop("instruction"); }
Symbol 371 MovieClip Frame 1
stop();
Symbol 372 Button
on (release) { mochi.MochiScores.showLeaderboard({boardID:_root.mochiscoreID}); _root.gotoAndStop("hsc"); }
Symbol 375 Button
on (release) { getURL ("http://www.playedonline.com", "_blank"); }
Symbol 376 Button
on (release) { _root.gotoAndStop("credits"); }
Symbol 377 MovieClip Frame 66
loadbutton._alpha = 100; if (_root.my_so.data.bp == undefined) { loadbutton._alpha = 50; }
Symbol 377 MovieClip Frame 89
stop();
Symbol 380 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 584 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 1
stop();
Symbol 588 MovieClip Frame 1
stop();
Symbol 600 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 621 Button
on (release) { _root._quality = "LOW"; }
Symbol 623 Button
on (release) { _root._quality = "MEDIUM"; }
Symbol 625 Button
on (release) { _root._quality = "HIGH"; }
Symbol 697 Button
on (release) { if (!_root.game_pause) { _root.selected_turret.sold = true; } }
Symbol 700 Button
on (release) { _root.pause_menu._x = 250; _root.pause_menu.yes._visible = false; _root.pause_menu.no._visible = false; _root.game_pause = true; }
Symbol 702 Button
on (release) { if (((!_root.game_pause) and (wave_sign_appear >= wave_timer)) and (!_root.wave_skip)) { voice2.start(0, 1); _root.wave_skip = true; } }
Symbol 723 Button
on (release) { this._x = 1000; _root.game_pause = false; }
Symbol 727 Button
on (release) { yes._visible = true; no._visible = true; }
Symbol 730 Button
on (release) { _root.total_score = _root.temp_score; _root.enemies_killed = _root.temp_enemies_killed; _root.gotoAndStop("world_map"); }
Symbol 733 Button
on (release) { yes._visible = false; no._visible = false; }
Symbol 739 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 106
if (_root.menangkalah == 1) { _root.minimap_last_winned = _root.minimap_selected_pointer; _root.gotoAndStop("world_map"); } else { mochi.MochiScores.showLeaderboard({boardID:_root.mochiscoreID, score:_root.total_score}); _root.gotoAndStop("hsc2"); }
Symbol 786 Button
on (release) { _root.savegame(); }
Symbol 789 Button
on (release) { if (_root.menangkalah != 1) { gotoAndStop ("shop"); } }
Symbol 792 Button
on (release) { gotoAndStop ("game_on"); }
Symbol 793 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 807 MovieClip Frame 123
_root.menangkalah = 0; stop();
Symbol 810 Button
on (release) { gotoAndStop ("world_map"); }
Symbol 852 MovieClip Frame 2398
stop();
Symbol 853 Button
on (release) { mochi.MochiScores.showLeaderboard({boardID:_root.mochiscoreID, score:_root.total_score}); _root.gotoAndStop("hsc"); }
Symbol 856 MovieClip Frame 2193
stop();
Symbol 859 MovieClip Frame 2058
stop();

Library Items

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Symbol 2 GraphicUsed by:753 754 757  Timeline
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Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
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Symbol 860 MovieClip [__Packages.mochi.MochiServices]
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Symbol 12 GraphicUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
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Symbol 340 Sound [stock_sound]Used by:346
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Instance Names

"land"Frame 23Symbol 557 MovieClip
"turn_container"Frame 23Symbol 506 MovieClip
"upgrade_shop"Frame 23Symbol 596 MovieClip
"turret_shop"Frame 23Symbol 610 MovieClip
"mute_but"Frame 23Symbol 617 MovieClip
"cancelsign"Frame 23Symbol 643 MovieClip
"minimapbg"Frame 23Symbol 692 MovieClip
"map"Frame 23Symbol 694 MovieClip
"sellbutton"Frame 23Symbol 697 Button
"wavebar"Frame 23Symbol 134 MovieClip
"wavebutton"Frame 23Symbol 702 Button
"time_display"Frame 23Symbol 712 MovieClip
"activate_sign"Frame 23Symbol 714 MovieClip
"pause_menu"Frame 23Symbol 734 MovieClip
"winloseanim"Frame 23Symbol 740 MovieClip
"dragged_turret"Frame 23Symbol 198 MovieClip [turret]
"world_map"Frame 26Symbol 757 MovieClip
"enterwarzone_btn"Frame 26Symbol 792 Button
"yes"Frame 26Symbol 793 Button
"no"Frame 26Symbol 733 Button
"missionresultanim"Frame 26Symbol 807 MovieClip
"turretbuy2_button"Frame 30Symbol 821 Button
"turretbuy3_button"Frame 30Symbol 821 Button
"maxhp_button"Frame 30Symbol 821 Button
"regen_button"Frame 30Symbol 821 Button
"maxturret_button"Frame 30Symbol 821 Button
"turretarea_button"Frame 30Symbol 821 Button
"turretshop1"Frame 30Symbol 830 MovieClip
"turretshop2"Frame 30Symbol 830 MovieClip
"turretshop3"Frame 30Symbol 830 MovieClip
"basemoney_button"Frame 30Symbol 821 Button
"regenmoney_button"Frame 30Symbol 821 Button
"loaderbar"Symbol 10 MovieClip Frame 5Symbol 9 MovieClip
"head_mc"Symbol 110 MovieClip Frame 6Symbol 108 MovieClip
"bar"Symbol 132 MovieClip Frame 1Symbol 130 MovieClip
"base"Symbol 198 MovieClip [turret] Frame 1Symbol 116 MovieClip
"perim"Symbol 198 MovieClip [turret] Frame 1Symbol 118 MovieClip
"gun"Symbol 198 MovieClip [turret] Frame 1Symbol 128 MovieClip
"hpbar"Symbol 198 MovieClip [turret] Frame 1Symbol 132 MovieClip
"redbar"Symbol 198 MovieClip [turret] Frame 1Symbol 134 MovieClip
"progress_circle"Symbol 198 MovieClip [turret] Frame 1Symbol 197 MovieClip
"kanan"Symbol 218 MovieClip Frame 1Symbol 118 MovieClip
"kiri"Symbol 218 MovieClip Frame 1Symbol 118 MovieClip
"perim"Symbol 218 MovieClip Frame 1Symbol 118 MovieClip
"turret"Symbol 218 MovieClip Frame 1Symbol 203 MovieClip
"turret"Symbol 218 MovieClip Frame 2Symbol 208 MovieClip
"turret"Symbol 218 MovieClip Frame 4Symbol 215 MovieClip
"car"Symbol 219 MovieClip [enemycar] Frame 1Symbol 218 MovieClip
"hpbar"Symbol 219 MovieClip [enemycar] Frame 1Symbol 132 MovieClip
"perim"Symbol 241 MovieClip Frame 1Symbol 118 MovieClip
"turret"Symbol 241 MovieClip Frame 1Symbol 203 MovieClip
"turret"Symbol 241 MovieClip Frame 6Symbol 208 MovieClip
"turret"Symbol 241 MovieClip Frame 8Symbol 215 MovieClip
"plane"Symbol 242 MovieClip [enemyair] Frame 1Symbol 241 MovieClip
"hpbar"Symbol 242 MovieClip [enemyair] Frame 1Symbol 132 MovieClip
"perim"Symbol 284 MovieClip [missile_explode] Frame 1Symbol 118 MovieClip
"anim"Symbol 290 MovieClip [bullet_explode] Frame 1Symbol 289 MovieClip
"perim"Symbol 300 MovieClip [enemy_bullet] Frame 1Symbol 118 MovieClip
"perim"Symbol 301 MovieClip [bullet] Frame 1Symbol 118 MovieClip
"perim"Symbol 302 MovieClip [turret_sensor] Frame 1Symbol 118 MovieClip
"range"Symbol 313 MovieClip Frame 1Symbol 304 MovieClip
"perim"Symbol 313 MovieClip Frame 1Symbol 118 MovieClip
"hpbar"Symbol 313 MovieClip Frame 1Symbol 132 MovieClip
"range"Symbol 319 MovieClip Frame 1Symbol 304 MovieClip
"perim"Symbol 319 MovieClip Frame 1Symbol 118 MovieClip
"hpbar"Symbol 319 MovieClip Frame 1Symbol 132 MovieClip
"range"Symbol 330 MovieClip Frame 1Symbol 304 MovieClip
"perim"Symbol 330 MovieClip Frame 1Symbol 118 MovieClip
"hpbar"Symbol 330 MovieClip Frame 1Symbol 132 MovieClip
"range"Symbol 336 MovieClip Frame 1Symbol 304 MovieClip
"perim"Symbol 336 MovieClip Frame 1Symbol 118 MovieClip
"hpbar"Symbol 336 MovieClip Frame 1Symbol 132 MovieClip
"loadbutton"Symbol 377 MovieClip Frame 66Symbol 366 Button
"soil"Symbol 505 MovieClip Frame 1Symbol 426 MovieClip
"soil"Symbol 505 MovieClip Frame 3Symbol 448 MovieClip
"soil"Symbol 505 MovieClip Frame 6Symbol 456 MovieClip
"soil"Symbol 505 MovieClip Frame 8Symbol 463 MovieClip
"soil"Symbol 505 MovieClip Frame 9Symbol 467 MovieClip
"soil"Symbol 505 MovieClip Frame 10Symbol 463 MovieClip
"soil"Symbol 505 MovieClip Frame 11Symbol 467 MovieClip
"soil"Symbol 505 MovieClip Frame 12Symbol 475 MovieClip
"soil"Symbol 505 MovieClip Frame 13Symbol 479 MovieClip
"soil"Symbol 505 MovieClip Frame 14Symbol 483 MovieClip
"soil"Symbol 505 MovieClip Frame 15Symbol 475 MovieClip
"soil"Symbol 505 MovieClip Frame 16Symbol 483 MovieClip
"soil"Symbol 505 MovieClip Frame 17Symbol 475 MovieClip
"soil"Symbol 505 MovieClip Frame 19Symbol 479 MovieClip
"soil"Symbol 505 MovieClip Frame 20Symbol 475 MovieClip
"soil"Symbol 505 MovieClip Frame 23Symbol 479 MovieClip
"d1"Symbol 507 MovieClip Frame 1Symbol 319 MovieClip
"d1"Symbol 507 MovieClip Frame 2Symbol 313 MovieClip
"d2"Symbol 507 MovieClip Frame 2Symbol 313 MovieClip
"d2"Symbol 507 MovieClip Frame 3Symbol 330 MovieClip
"d1"Symbol 507 MovieClip Frame 4Symbol 336 MovieClip
"d1"Symbol 507 MovieClip Frame 5Symbol 313 MovieClip
"d2"Symbol 507 MovieClip Frame 5Symbol 330 MovieClip
"d1"Symbol 507 MovieClip Frame 6Symbol 336 MovieClip
"d2"Symbol 507 MovieClip Frame 7Symbol 313 MovieClip
"d1"Symbol 507 MovieClip Frame 7Symbol 330 MovieClip
"d1"Symbol 507 MovieClip Frame 8Symbol 336 MovieClip
"d2"Symbol 507 MovieClip Frame 10Symbol 319 MovieClip
"d1"Symbol 507 MovieClip Frame 10Symbol 330 MovieClip
"d1"Symbol 507 MovieClip Frame 11Symbol 313 MovieClip
"d1"Symbol 507 MovieClip Frame 12Symbol 319 MovieClip
"d2"Symbol 507 MovieClip Frame 12Symbol 330 MovieClip
"d3"Symbol 507 MovieClip Frame 12Symbol 330 MovieClip
"d1"Symbol 507 MovieClip Frame 13Symbol 330 MovieClip
"d2"Symbol 507 MovieClip Frame 13Symbol 336 MovieClip
"d2"Symbol 507 MovieClip Frame 14Symbol 319 MovieClip
"d2"Symbol 507 MovieClip Frame 15Symbol 313 MovieClip
"d1"Symbol 507 MovieClip Frame 16Symbol 313 MovieClip
"d2"Symbol 507 MovieClip Frame 17Symbol 319 MovieClip
"d1"Symbol 507 MovieClip Frame 17Symbol 336 MovieClip
"d3"Symbol 507 MovieClip Frame 17Symbol 313 MovieClip
"d1"Symbol 507 MovieClip Frame 18Symbol 330 MovieClip
"d2"Symbol 507 MovieClip Frame 18Symbol 313 MovieClip
"d3"Symbol 507 MovieClip Frame 18Symbol 336 MovieClip
"d1"Symbol 507 MovieClip Frame 19Symbol 313 MovieClip
"d1"Symbol 507 MovieClip Frame 20Symbol 330 MovieClip
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"d2"Symbol 507 MovieClip Frame 21Symbol 313 MovieClip
"d3"Symbol 507 MovieClip Frame 21Symbol 336 MovieClip
"d2"Symbol 507 MovieClip Frame 22Symbol 336 MovieClip
"d3"Symbol 507 MovieClip Frame 22Symbol 330 MovieClip
"d1"Symbol 507 MovieClip Frame 23Symbol 319 MovieClip
"d2"Symbol 507 MovieClip Frame 23Symbol 330 MovieClip
"pohon1"Symbol 512 MovieClip Frame 1Symbol 118 MovieClip
"pohon2"Symbol 512 MovieClip Frame 1Symbol 118 MovieClip
"pohon3"Symbol 512 MovieClip Frame 2Symbol 118 MovieClip
"pohon2"Symbol 512 MovieClip Frame 2Symbol 118 MovieClip
"pohon1"Symbol 512 MovieClip Frame 3Symbol 118 MovieClip
"pohon4"Symbol 512 MovieClip Frame 3Symbol 118 MovieClip
"pohon2"Symbol 512 MovieClip Frame 3Symbol 118 MovieClip
"pohon2"Symbol 512 MovieClip Frame 4Symbol 118 MovieClip
"pohon3"Symbol 512 MovieClip Frame 4Symbol 118 MovieClip
"pohon5"Symbol 512 MovieClip Frame 4Symbol 118 MovieClip
"pohon6"Symbol 512 MovieClip Frame 5Symbol 118 MovieClip
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"pohon4"Symbol 512 MovieClip Frame 5Symbol 118 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shot3"
ExportAssets (56)Timeline Frame 1Symbol 860 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 861 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 6Symbol 198 as "turret"
ExportAssets (56)Timeline Frame 6Symbol 219 as "enemycar"
ExportAssets (56)Timeline Frame 6Symbol 242 as "enemyair"
ExportAssets (56)Timeline Frame 6Symbol 267 as "explode"
ExportAssets (56)Timeline Frame 6Symbol 284 as "missile_explode"
ExportAssets (56)Timeline Frame 6Symbol 290 as "bullet_explode"
ExportAssets (56)Timeline Frame 6Symbol 300 as "enemy_bullet"
ExportAssets (56)Timeline Frame 6Symbol 301 as "bullet"
ExportAssets (56)Timeline Frame 6Symbol 302 as "turret_sensor"
ExportAssets (56)Timeline Frame 6Symbol 337 as "shot2"
ExportAssets (56)Timeline Frame 6Symbol 338 as "boom"
ExportAssets (56)Timeline Frame 6Symbol 339 as "shot1"
ExportAssets (56)Timeline Frame 6Symbol 340 as "stock_sound"
ExportAssets (56)Timeline Frame 6Symbol 341 as "gameover_voice"
ExportAssets (56)Timeline Frame 6Symbol 342 as "buysound"
ExportAssets (56)Timeline Frame 6Symbol 343 as "rogerthat_voice"
ExportAssets (56)Timeline Frame 6Symbol 344 as "affirmative_voice"
ExportAssets (56)Timeline Frame 6Symbol 345 as "bgm"
ExportAssets (56)Timeline Frame 6Symbol 348 as "perimeter_range_box"
ExportAssets (56)Timeline Frame 23Symbol 570 as "mapnode"

Labels

"title"Frame 9
"hsc"Frame 12
"instruction"Frame 18
"credits"Frame 20
"game_on"Frame 23
"world_map"Frame 26
"shop"Frame 30
"hsc2"Frame 33
"ending1"Frame 42
"ending2"Frame 45
"ending3"Frame 48

Dynamic Text Variables

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_groupSymbol 326 EditableText"1"
_groupSymbol 333 EditableText"1"
fpsSymbol 559 EditableText""
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upgrade_prc1Symbol 590 EditableText"4541"
upgrade_prc2Symbol 591 EditableText"4541"
upgrade_prc3Symbol 592 EditableText"4541"
upgrade_prc6Symbol 593 EditableText"3333"
upgrade_prc4Symbol 594 EditableText"4541"
upgrade_prc5Symbol 595 EditableText"4541"
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_root.turret_price2Symbol 608 EditableText"454"
_root.turret_price3Symbol 609 EditableText"454"
moneySymbol 611 EditableText"454544"
scoreSymbol 614 EditableText"454544"
power_activeSymbol 631 EditableText"GUNGF"
range_activeSymbol 632 EditableText"GUNGF"
speed_activeSymbol 633 EditableText"GUNGF"
reload_activeSymbol 634 EditableText"GUNGF"
regen_activeSymbol 635 EditableText"GUNGF"
special_activeSymbol 637 EditableText"GUNGF"
type_activeSymbol 640 EditableText"GUNGF"
info_panelSymbol 641 EditableText"info :"
_root.wave_numberSymbol 705 EditableText"WAVE :"
_root.enemyonscreenSymbol 706 EditableText"ENEMIES :"
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_root.timerdisplaysecondSymbol 711 EditableText"00"
_root.total_scoreSymbol 716 EditableText"88888888"
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structure_maxhpSymbol 769 EditableText"1000"
structure_turretallowedSymbol 770 EditableText"1000"
structure_turretareaSymbol 771 EditableText"1000"
moneySymbol 772 EditableText"1000"
status_turretavail1Symbol 773 EditableText"AVAILABLE"
status_turretavail2Symbol 774 EditableText"1000"
status_turretavail3Symbol 775 EditableText"1000"
mission_nameSymbol 779 EditableText"AVAILABLE"
jumlah_gedungSymbol 780 EditableText""
keterangan_misiSymbol 781 EditableText" "
victory_conditionSymbol 782 EditableText""
getmoneypersecondSymbol 798 EditableText"1000"
_root.scoreSymbol 801 EditableText"AVAILABLE"
_root.bpgainedSymbol 803 EditableText"AVAILABLE"
_root.bpSymbol 805 EditableText"AVAILABLE"
regen_prcSymbol 826 EditableText"1000"
maxhp_prcSymbol 827 EditableText"1000"
time_prcSymbol 828 EditableText"1000"
price_prcSymbol 829 EditableText"1000"
turretbuy2_prcSymbol 831 EditableText"1000"
turretbuy3_prcSymbol 832 EditableText"1000"
maxhp_prcSymbol 833 EditableText"1000"
regen_prcSymbol 834 EditableText"1000"
maxturret_prcSymbol 835 EditableText"1000"
turretarea_prcSymbol 836 EditableText"1000"
bpSymbol 837 EditableText"1000"
basemoney_prcSymbol 843 EditableText"1000"
regenmoney_prcSymbol 845 EditableText"1000"




http://swfchan.com/15/70662/info.shtml
Created: 9/4 -2019 18:03:58 Last modified: 9/4 -2019 18:03:58 Server time: 18/06 -2024 07:13:13