STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #70727 |
CLICK ANYWHERE TO ENTER |
START INSTRUCTIONS |
This indicates your position |
This indicates the goal position |
Next |
Main menu |
This is the ground floor |
This is a lift (Up and down) |
Prev |
This is a lift (Only down) |
This is a lift (Only up) |
This are the walls (you can not cross them) |
Use the direction keys to move and PageDown or PageUp or "U" or "D" to operate the lifts. |
5 |
5 |
5 |
s |
r |
o |
l |
F |
h |
t |
d |
i |
W |
g |
e |
H |
Play |
Keyobj |
ActionScript [AS1/AS2]
Frame 1stop(); Stage.scaleMode = "noScale"; Stage.showMenu = false;Frame 2Start.onRelease = function () { _root.gotoAndStop(4); }; Instructions.onRelease = function () { _root.gotoAndStop(3); };Frame 4var altoLaberinto = 5; var anchoLaberinto = 5; var plantasLaberinto = 5; HeMas.onRelease = function () { if (altoLaberinto < 10) { He.text = ++altoLaberinto; } }; WiMas.onRelease = function () { if (anchoLaberinto < 10) { Wi.text = ++anchoLaberinto; } }; FlMas.onRelease = function () { if (plantasLaberinto < 10) { Fl.text = ++plantasLaberinto; } }; HeMenos.onRelease = function () { if (altoLaberinto > 3) { He.text = --altoLaberinto; } }; WiMenos.onRelease = function () { if (anchoLaberinto > 3) { Wi.text = --anchoLaberinto; } }; FlMenos.onRelease = function () { if (plantasLaberinto > 3) { Fl.text = --plantasLaberinto; } }; Jugar.onRelease = function () { gotoAndStop (5); };Frame 5MainMenu.onRelease = function () { _root.gotoAndStop(1); };Symbol 18 MovieClip Frame 104stop(); _root.Entrar.onRelease = function () { _root.gotoAndStop(2); _root.Animacion.gotoAndStop("Fin"); };Symbol 48 MovieClip Frame 1stop();Instance of Symbol 28 MovieClip "Next" in Symbol 48 MovieClip Frame 1on (release) { this._parent.nextFrame(); }Instance of Symbol 30 MovieClip "MainMenu" in Symbol 48 MovieClip Frame 1on (release) { _root.gotoAndStop(2); }Instance of Symbol 36 MovieClip "Prev" in Symbol 48 MovieClip Frame 2on (release) { this._parent.prevFrame(); }Symbol 78 MovieClip Frame 1stop();Symbol 78 MovieClip Frame 2_parent._parent.complete = false;Symbol 78 MovieClip Frame 21_parent._parent.nextlevel(); gotoAndStop (1);Symbol 84 MovieClip Frame 1stop();Symbol 88 MovieClip Frame 1function buildMap(map) { currentMap = map; var _local7 = 40; var _local6 = 20; var _local3 = 0; var _local4 = 0; var _local2 = 0; f = currentFloor + 1; while (_local2 < (mapw * maph)) { duplicateMovieClip ("sq", (("sq" + f) + " ") + _local2, this.getNextHighestDepth()); _local3++; this[(("sq" + f) + " ") + _local2]._x = startx + ((_local7 / 2) * (_local3 - _local4)); this[(("sq" + f) + " ") + _local2]._y = starty + ((_local6 / 2) * (_local3 + _local4)); var _local5 = map[_local4][_local3 - 1]; this[(("sq" + f) + " ") + _local2].gotoAndStop(_local5); if (((_local4 == playerStart[1]) && ((_local3 - 1) == playerStart[0])) && (f == playerStart[2])) { this[(("sq" + f) + " ") + _local2].player._visible = 1; this.keyobj.pos = _local2; playerx = _local3 - 1; playery = _local4; playerz = f; } else { this[(("sq" + f) + " ") + _local2].player._visible = 0; } if (((_local4 == goal[1]) && ((_local3 - 1) == goal[0])) && (f == goal[2])) { this[(("sq" + f) + " ") + _local2].enemy._visible = true; this[(("sq" + f) + " ") + _local2].enemy2._visible = true; } else { this[(("sq" + f) + " ") + _local2].enemy._visible = false; this[(("sq" + f) + " ") + _local2].enemy2._visible = false; } if (_local3 >= mapw) { _local3 = 0; _local4++; } _local2++; } } function movePlayer(pos, dir) { var _local3 = pos; var _local6 = currentFloor; if (dir == "N") { _local3 = _local3 - mapw; var _local7 = this[(("sq" + currentFloor) + " ") + pos].n._visible; } if (dir == "S") { _local3 = _local3 + mapw; var _local7 = this[(("sq" + currentFloor) + " ") + pos].s._visible; } if (dir == "W") { _local3 = _local3 - 1; var _local7 = this[(("sq" + currentFloor) + " ") + pos].w._visible; } if (dir == "E") { _local3 = _local3 + 1; var _local7 = this[(("sq" + currentFloor) + " ") + pos].e._visible; } if (dir == "U") { _local6 = currentFloor + 1; var _local7 = this[(("sq" + currentFloor) + " ") + pos].u._visible; } if (dir == "D") { _local6 = currentFloor - 1; var _local7 = this[(("sq" + currentFloor) + " ") + pos].d._visible; } if (!_local7) { this[(("sq" + _local6) + " ") + _local3].player._visible = true; this[(("sq" + currentFloor) + " ") + pos].player._visible = false; this.keyobj.pos = _local3; if (dir == "N") { playery--; } if (dir == "S") { playery++; } if (dir == "W") { playerx--; } if (dir == "E") { playerx++; } if (dir == "U") { currentFloor++; } if (dir == "D") { currentFloor--; } _root._lev.text = (("Floor " + currentFloor) + " of ") + plantasLaberinto; _root.Todo._y = ((((10 - anchoLaberinto) + (10 - altoLaberinto)) * 5) + ((currentFloor - 1) * 220)) + 10; if (((playerx == goal[0]) && (playery == goal[1])) && (currentFloor == goal[2])) { _root.infor.text = "Solved! You win!"; this[(("sq" + _local6) + " ") + _local3].win.gotoAndPlay(2); return(undefined); } } else { return(undefined); } } function crearMapa() { var _local1 = new Array(); cantCasillasPlanta = anchoLaberinto * altoLaberinto; contPlanta = 0; while (contPlanta < plantasLaberinto) { _local1[contPlanta] = new Array(); cont = 0; while (cont < cantCasillasPlanta) { _local1[contPlanta][cont] = new Array(false, true, true, true, true, true, true); cont++; } contPlanta++; } var _local4 = cantCasillasPlanta * plantasLaberinto; pos = Math.round(Math.random() * (cantCasillasPlanta - 1)); posPlanta = Math.round(Math.random() * (plantasLaberinto - 1)); cont = 1; _local1[posPlanta][pos][0] = true; var _local3 = new Array(); var _local2 = new Array(); while (cont < _local4) { direccionPosible = ""; if ((pos > (anchoLaberinto - 1)) and (!_local1[posPlanta][pos - anchoLaberinto][0])) { direccionPosible = direccionPosible + "N"; } if (((pos + anchoLaberinto) < cantCasillasPlanta) and (!_local1[posPlanta][pos + anchoLaberinto][0])) { direccionPosible = direccionPosible + "S"; } if (((pos % anchoLaberinto) != 0) and (!_local1[posPlanta][pos - 1][0])) { direccionPosible = direccionPosible + "W"; } if (((pos % anchoLaberinto) != (anchoLaberinto - 1)) and (!_local1[posPlanta][pos + 1][0])) { direccionPosible = direccionPosible + "E"; } if ((posPlanta < (plantasLaberinto - 1)) and (!_local1[posPlanta + 1][pos][0])) { direccionPosible = direccionPosible + "U"; } if ((posPlanta > 0) and (!_local1[posPlanta - 1][pos][0])) { direccionPosible = direccionPosible + "D"; } if (direccionPosible != "") { cont++; _local3.push(pos); _local2.push(posPlanta); switch (direccionPosible.charAt(Math.floor(Math.random() * direccionPosible.length))) { case "N" : _local1[posPlanta][pos][1] = false; _local1[posPlanta][pos - anchoLaberinto][2] = false; pos = pos - anchoLaberinto; break; case "S" : _local1[posPlanta][pos][2] = false; _local1[posPlanta][pos + anchoLaberinto][1] = false; pos = pos + anchoLaberinto; break; case "W" : _local1[posPlanta][pos][3] = false; _local1[posPlanta][pos - 1][4] = false; pos--; break; case "E" : _local1[posPlanta][pos][4] = false; _local1[posPlanta][pos + 1][3] = false; pos++; break; case "U" : _local1[posPlanta][pos][5] = false; _local1[posPlanta + 1][pos][6] = false; posPlanta++; break; case "D" : _local1[posPlanta][pos][6] = false; _local1[posPlanta - 1][pos][5] = false; posPlanta--; } _local1[posPlanta][pos][0] = true; } else { pos = _local3.pop(); posPlanta = _local2.pop(); } } contPlantas = 0; while (contPlantas < plantasLaberinto) { floor[contPlantas] = new Array(); contAlto = 0; while (contAlto < altoLaberinto) { floor[contPlantas][contAlto] = new Array(); contAncho = 0; while (contAncho < anchoLaberinto) { direccionPosible = ""; if (_local1[contPlantas][(contAlto * anchoLaberinto) + contAncho][1]) { direccionPosible = direccionPosible + "N"; } else { direccionPosible = direccionPosible + "X"; } if (_local1[contPlantas][(contAlto * anchoLaberinto) + contAncho][2]) { direccionPosible = direccionPosible + "S"; } else { direccionPosible = direccionPosible + "X"; } if (_local1[contPlantas][(contAlto * anchoLaberinto) + contAncho][3]) { direccionPosible = direccionPosible + "W"; } else { direccionPosible = direccionPosible + "X"; } if (_local1[contPlantas][(contAlto * anchoLaberinto) + contAncho][4]) { direccionPosible = direccionPosible + "E"; } else { direccionPosible = direccionPosible + "X"; } if (_local1[contPlantas][(contAlto * anchoLaberinto) + contAncho][5]) { direccionPosible = direccionPosible + "U"; } else { direccionPosible = direccionPosible + "X"; } if (_local1[contPlantas][(contAlto * anchoLaberinto) + contAncho][6]) { direccionPosible = direccionPosible + "D"; } else { direccionPosible = direccionPosible + "X"; } floor[contPlantas][contAlto][contAncho] = direccionPosible; contAncho++; } contAlto++; } contPlantas++; } } stop(); floor = new Array(); anchoLaberinto = _root.anchoLaberinto; altoLaberinto = _root.altoLaberinto; plantasLaberinto = _root.plantasLaberinto; crearMapa(); playerStart = [0, altoLaberinto - 1, 1]; goal = [anchoLaberinto - 1, 0, plantasLaberinto]; currentFloor = 0; while (currentFloor < plantasLaberinto) { sq._visible = false; floor._visible = false; var startx = (185 + ((altoLaberinto - anchoLaberinto) * 10)); var starty = (-(currentFloor * 220)); map = floor[currentFloor]; mapw = map[0].length; maph = map.length; buildMap(map); currentFloor++; } currentFloor = 1; _root.Todo._y = ((((10 - anchoLaberinto) + (10 - altoLaberinto)) * 5) + ((currentFloor - 1) * 220)) + 10; _root._lev.text = (("Floor " + currentFloor) + " of ") + plantasLaberinto;Instance of Symbol 87 MovieClip "keyobj" in Symbol 88 MovieClip Frame 1onClipEvent (load) { this._visible = 0; } onClipEvent (keyDown) { if (Key.isDown(38)) { _parent.movePlayer(pos, "N"); } if (Key.isDown(40)) { _parent.movePlayer(pos, "S"); } if (Key.isDown(37)) { _parent.movePlayer(pos, "W"); } if (Key.isDown(39)) { _parent.movePlayer(pos, "E"); } if (Key.isDown(33) || (Key.isDown(85))) { _parent.movePlayer(pos, "U"); } if (Key.isDown(34) || (Key.isDown(68))) { _parent.movePlayer(pos, "D"); } updateAfterEvent(); }
Library Items
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Symbol 3 Graphic | Used by:4 | |
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Symbol 23 Text | Uses:16 | Used by:48 |
Symbol 24 Graphic | Used by:48 73 | |
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Symbol 26 Text | Uses:16 | Used by:48 |
Symbol 27 Graphic | Used by:28 30 36 | |
Symbol 28 MovieClip | Uses:27 | Used by:48 |
Symbol 29 Text | Uses:16 | Used by:48 Timeline |
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Symbol 41 Graphic | Used by:48 | |
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Symbol 45 Graphic | Used by:48 80 82 | |
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Symbol 48 MovieClip | Uses:22 23 24 25 26 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 47 | Used by:Timeline |
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Symbol 56 Text | Uses:16 | Used by:Timeline |
Symbol 57 Text | Uses:16 | Used by:Timeline |
Symbol 58 Text | Uses:16 | Used by:Timeline |
Symbol 59 Text | Uses:16 | Used by:Timeline |
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Symbol 72 MovieClip | Uses:31 | Used by:84 |
Symbol 73 MovieClip | Uses:24 | Used by:84 |
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Symbol 75 Graphic | Used by:76 | |
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Symbol 85 Font | Used by:86 | |
Symbol 86 EditableText | Uses:85 | Used by:87 |
Symbol 87 MovieClip | Uses:86 | Used by:88 |
Symbol 88 MovieClip | Uses:84 87 | Used by:Timeline |
Instance Names
"Entrar" | Frame 1 | Symbol 2 MovieClip |
"Animacion" | Frame 1 | Symbol 18 MovieClip |
"Start" | Frame 2 | Symbol 20 MovieClip |
"Instructions" | Frame 2 | Symbol 21 MovieClip |
"He" | Frame 4 | Symbol 49 EditableText |
"Wi" | Frame 4 | Symbol 50 EditableText |
"Fl" | Frame 4 | Symbol 51 EditableText |
"HeMas" | Frame 4 | Symbol 47 MovieClip |
"WiMas" | Frame 4 | Symbol 47 MovieClip |
"FlMas" | Frame 4 | Symbol 47 MovieClip |
"HeMenos" | Frame 4 | Symbol 47 MovieClip |
"WiMenos" | Frame 4 | Symbol 47 MovieClip |
"FlMenos" | Frame 4 | Symbol 47 MovieClip |
"Jugar" | Frame 4 | Symbol 66 MovieClip |
"infor" | Frame 5 | Symbol 67 EditableText |
"_lev" | Frame 5 | Symbol 68 EditableText |
"MainMenu" | Frame 5 | Symbol 30 MovieClip |
"Todo" | Frame 5 | Symbol 88 MovieClip |
"Next" | Symbol 48 MovieClip Frame 1 | Symbol 28 MovieClip |
"MainMenu" | Symbol 48 MovieClip Frame 1 | Symbol 30 MovieClip |
"Prev" | Symbol 48 MovieClip Frame 2 | Symbol 36 MovieClip |
"d" | Symbol 84 MovieClip Frame 1 | Symbol 70 MovieClip |
"u" | Symbol 84 MovieClip Frame 1 | Symbol 71 MovieClip |
"floor" | Symbol 84 MovieClip Frame 1 | Symbol 72 MovieClip |
"enemy" | Symbol 84 MovieClip Frame 1 | Symbol 73 MovieClip |
"player" | Symbol 84 MovieClip Frame 1 | Symbol 74 MovieClip |
"enemy2" | Symbol 84 MovieClip Frame 1 | Symbol 76 MovieClip |
"win" | Symbol 84 MovieClip Frame 1 | Symbol 78 MovieClip |
"w" | Symbol 84 MovieClip Frame 2 | Symbol 79 MovieClip |
"n" | Symbol 84 MovieClip Frame 3 | Symbol 80 MovieClip |
"e" | Symbol 84 MovieClip Frame 4 | Symbol 81 MovieClip |
"s" | Symbol 84 MovieClip Frame 5 | Symbol 82 MovieClip |
"w" | Symbol 84 MovieClip Frame 6 | Symbol 79 MovieClip |
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"s" | Symbol 84 MovieClip Frame 7 | Symbol 82 MovieClip |
"w" | Symbol 84 MovieClip Frame 8 | Symbol 79 MovieClip |
"s" | Symbol 84 MovieClip Frame 9 | Symbol 82 MovieClip |
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"w" | Symbol 84 MovieClip Frame 11 | Symbol 79 MovieClip |
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"b" | Symbol 84 MovieClip Frame 17 | Symbol 83 MovieClip |
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"e" | Symbol 84 MovieClip Frame 57 | Symbol 81 MovieClip |
"n" | Symbol 84 MovieClip Frame 58 | Symbol 80 MovieClip |
"e" | Symbol 84 MovieClip Frame 59 | Symbol 81 MovieClip |
"s" | Symbol 84 MovieClip Frame 60 | Symbol 82 MovieClip |
"w" | Symbol 84 MovieClip Frame 61 | Symbol 79 MovieClip |
"sq" | Symbol 88 MovieClip Frame 1 | Symbol 84 MovieClip |
"keyobj" | Symbol 88 MovieClip Frame 1 | Symbol 87 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
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"NSWXXD" | Symbol 84 MovieClip Frame 58 |
"NXWEXD" | Symbol 84 MovieClip Frame 59 |
"NSXEXD" | Symbol 84 MovieClip Frame 60 |
"NSWEXD" | Symbol 84 MovieClip Frame 61 |
Dynamic Text Variables
TextField2 | Symbol 86 EditableText | "Keyobj " |
|