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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #70841 |
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Project Inthri |
Project Inthri |
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Play |
i |
On the outer edge of the Andromeda Galaxy, exists a group of six planets |
Named by the people who live there, the Inthri solar system |
The citizens of the main three planets live in peace and harmony, unaware... |
that on the seemingly uninhabited sixth planet, evil is stirring |
A massive army appeared, and started towards their first target, planet Ingnoid |
Three heroes, after just completing another mission, rush to Ingnoid |
In hopes of being able to stop the oncoming invasion, alone |
i |
PI |
Name: Ether Xeotroid A combat android originally from the planet of Eviak, Ether now roams the stars on a personal mission to stop any and all evil she may find |
Name: Astra Luchia Earth A princess of Ingnoid, Astra is a free spirit with few concerns. She is a powerful psychic, and a master of defensive magic spells |
Name: FX A young man with a shady past, FX thinks little of issues like right and wrong, and tends to simply go with the flow |
Password |
Password |
Replay Intro |
Replay Intro |
Tutorial |
Tutorial |
Start Game |
Start Game |
Confirm |
Confirm |
Back |
Back |
Enter Password: |
Welcome to the Project Inthri Tutorial In this game, you play as Ether as she fights against the Vontrin empire |
To move your ship, simply move the mouse around the screen |
To fire a shot, click the left mouse button. Due to the shots recharge time, you can only fire three at once |
Your shots are able to kill most enemies in one hit, some will take more to destroy |
At the top right of the screen is your lifebar. If an enemy shoots you, or touches you, you'll lose 1 section |
Lose all of your life, and you'll die, and be sent back to the start of the level |
One last thing, pressing Q during the game will switch between high and low quality mode |
This concludes the tutorial, enjoy the game! |
Last Boss |
Stage 5 |
Stage 4 |
Stage 3 |
Stage 2 |
Stage 1 |
i presents |
Project Inthri |
Distress Signal received, Okoron is under heavy attack |
Dammit, we're too late! |
Entering the city airspace now, let's do what we can |
Vontrin will pay for this! |
Stage 1 Preliminary Strike |
Score: |
Somethings approaching, be careful! |
Boss Life: |
This area is now secure, good job Ether |
This area is now secure, good job Astra |
This area is now secure, good job FX |
This area is now secure, good job MikeMan |
This area is now secure, good job MattMan |
This area is now secure, good work |
This area is now secure, good job Nemor |
Pssh, I could've done that! |
I got another transmission. Condroth is under attack as well, let's go |
Stage Statistics |
Stage Statistics |
Score: |
Score: Life Bonus: |
Score: Life Bonus: Boss Bonus: |
Score: Life Bonus: Boss Bonus: Total: |
Score: Life Bonus: Boss Bonus: Total: Your Rank: |
D |
C |
B |
A |
S |
Planet Condroth |
Stage 2 Battle Essence |
I'm entering the city now. Enemy forces made it here first |
Mini-Boss Life: |
I'm detecting something in the ocean nearby, going to investigate now |
I can't let you have all the fun! |
Hello there ladies, it seems you found my hiding spot! |
Hello there fools, it seems you found my hiding spot! |
Aww, I was hoping for a challenge, but its just you |
You won't be so confident after you see what our secret weapon can do! |
Try aiming for an open missile hatch! |
What? How could I have been defeated? All forces, retreat! |
Yeah, run away you coward! |
Good job you two, let's follow them and hit their base while we can |
Nu Command Ship |
Stage 3 Head on Charge |
There's too many of them! I'll take out the mother ship, it's our best chance! |
Good idea, I'll lead the way. Astra, will you be ok on your own? |
Good idea, I'll lead the way. Ether, will you be ok on your own? |
Yeah, I'll be fine out here |
Ok, we're going in |
We’re nearing the core, follow me closely |
Core destroyed, we're returning outside |
I see some escape pods coming out. They're heading towards Vontrin! |
It's time to end this, once and for all. Set course to Vontrin |
Planet Vontrin |
Stage 4 Final Attack |
I'm under heavy attack here! |
Let's take cover under the water, hopefully we won't be spotted there |
Look below us, there's an open hatch! This must be where they're launching from! |
It's about to close! Let's go! |
Yeesh, they got enough security around here? |
They can hide all they want, it won't do them any good! |
This is it, their leaders chamber. Is everyone ready? |
I've decided I'm taking him out alone, don't try and follow me! |
You want to get yourself killed? Fine by me! |
Well then, we finally meet. I swear, for all my friends, my family, and all those you killed |
I will slay you with my own two hands! |
Darn it! Why won't you just die already? |
Astra, FX, thank you... I'm sorry about running off, I just didn't want you to get hurt |
Ether, FX, thank you... I'm sorry about running off, I just didn't want you to get hurt |
Astra, Ether, thank you... I'm sorry about running off, I just didn't want you to get hurt |
It's ok, this time we fight together! |
It ends now! |
Time to kill this overgrown blue haired whore! |
Stage 1: |
Stage 1: Stage 2: |
Stage 1: Stage 2: Stage 3: |
Stage 1: Stage 2: Stage 3: Stage 4: |
Stage 1: Stage 2: Stage 3: Stage 4: Total: |
Stage 5 Die Jeremy: Part 3 |
Project Inthri Programing: Jeremy Bush Art: Jeremy Bush Animation: Jeremy Bush Storyline: Jeremy Bush Character Design: Jeremy Bush Beta Testing: Sarah Dawn Music: Intro: Silhouette Mirage - Track 20 Tutorial: Silhouette Mirage - Track 14 Stage 1: Guardian Heroes - Track 3 Boss 1: Panzer Dragoon - Track 9 Stage 2: NiGHTS - "E-Le-Ki Sparkle" Boss 2: Panzer Dragoon - Track 6 Stage 3: Guardian Heroes - Track 15 Boss 3: Panzer Dragoon - Track 11 Stage 4: NiGHTS - "Deep It Lies" Boss 4: Guardian Heroes - Track 13 Ending: Guardian Heres - Track 22 Special Thanks: Treasure, for making great games like Ikaruga, Radiant Silvergun, and Guardian Heroes, all of which helped to inspire this Layrinn, for helping me with some evil math crap Matt, for reading the book Sarah, sexiest beta tester ever And you, for playing all the way to the end |
The End |
Congratulations! For completing the game, you've unlocked two new secret playable characters Set 0 of 6 - Invalid Variable To play as Ether, enter the password - To play as Ether, enter the password - Complete the game again, and you'll get another hidden character set at random |
Congratulations! For completing the game, you've unlocked two new secret playable characters Set 1 of 6 - Teammates To play as Astra, enter the password - sexyass To play as FX, enter the password - greenyo Complete the game again, and you'll get another hidden character set at random |
Congratulations! For completing the game, you've unlocked two new secret playable characters Set 2 of 6 - Superheroes To play as MikeMan, enter the password - burning To play as MattMan, enter the password - saveday Complete the game again, and you'll get another hidden character set at random |
Congratulations! For completing the game, you've unlocked two new secret playable characters Set 3 of 6 - i VS PI To play as i, enter the password - diebush To play as PI, enter the passwor - flibook Complete the game again, and you'll get another hidden character set at random |
Congratulations! For completing the game, you've unlocked two new secret playable characters Set 4 of 6 - Naked With Apes To play as Ethers Car, enter the password- racecar To play as 51 Guard, enter the password- evagore Complete the game again, and you'll get another hidden character set at random |
Congratulations! For completing the game, you've unlocked two new secret playable characters Set 5 of 6 - Forgotten Heroes To play as Vex, enter the password - varcoun To play as Lance, enter the password - ingnoid Complete the game again, and you'll get another hidden character set at random |
Congratulations! For completing the game, you've unlocked two new secret playable characters Set 6 of 6 - Villains To play as Nemor, enter the password - histeve To play as Nu Ship, enter the password- enemies Complete the game again, and you'll get another hidden character set at random |
And for your awesome score of over 100,000 To select a level, enter the password - yourule |
Exit |
Thanks for playing! This has been an i production © 2003 Jeremy Bush |
ActionScript [AS1/AS2]
Frame 1FrameLoad = int((50 / _totalframes) * _framesloaded); tellTarget ("/loader") { gotoAndStop(/:FrameLoad); }; play();Frame 2ifFrameLoaded (6144) { gotoAndStop (4); }Frame 3gotoAndPlay (1);Frame 4stop();Frame 5stopAllSounds(); secret = 1; level = 0; pass = ""; valid = ""; Mouse.show();Frame 45play(); Mouse.show();Frame 954Mouse.show();Frame 997stop();Frame 998play();Frame 1007stop();Frame 1012gotoAndPlay (992);Frame 1031stopAllSounds(); if ((Number(Go) == 1) and (Number(level) == 0)) { gotoAndPlay (1728); } if ((Number(Go) == 1) and (Number(level) == 1)) { gotoAndPlay (1727); } if (Number(Go) == 2) { gotoAndPlay (1032); } if (Number(Go) == 3) { gotoAndPlay (45); }Frame 1032stopAllSounds(); Mouse.show();Frame 1710stopAllSounds();Frame 1726gotoAndPlay (954);Frame 1727stop(); stopAllSounds(); Mouse.show();Frame 1728Mouse.show(); stopAllSounds(); play();Frame 1871Mouse.show();Frame 2176Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0; Rand = 200; Rand2 = 0; BX1 = 650; BY1 = 100; BL1 = 100; BX2 = 650; BY2 = 100; BL2 = 100; BX3 = 650; BY3 = 200; BL3 = 100; SX1 = -100; SY1 = -100; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = 1500; SY2 = 300; SL2 = 1; SSX2 = -100; SSY2 = -100; SX3 = 1050; SY3 = 300; SL3 = 1; SSX3 = -100; SSY3 = -100; SSX3 = -100; SSY3 = -100; DX1 = 700; DY1 = -100; DL1 = 1; DX2 = 800; DY2 = -100; DL2 = 1; DX3 = 800; DY3 = -100; DL3 = 1; DX4 = 800; DY4 = -100; DL4 = 1; ShipX = 100; ShipY = 100; BossX = 800; BossScore = 10000;Frame 2211Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (2213); } if (Number(Timer) < 5) { Timer = Number(Timer) + 1; } if (Number(Prog) == 1160) { stopAllSounds(); } if (Number(Prog) == 1200) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); if (1200 < Number(Prog)) { if (400 < Number(BX1)) { BX1 = BX1 - 5; } if (Number(ShipY) < Number(BY1)) { BY1 = BY1 - 5; } if (Number(BY1) < Number(ShipY)) { BY1 = Number(BY1) + 5; } if ((Number(SSX1) < Number(-50)) and (0 < Number(BL1))) { SSX1 = BX1; SSY1 = BY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } if (((((Number(ShipX) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(BL1))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShotY3))))) and (0 < Number(BL1))) { BL1 = BL1 - 1; } if (Number(BL1) == 1) { BL1 = 0; tellTarget ("/BC1") { gotoAndPlay (2); }; } else { setProperty("/B1", _x , BX1); setProperty("/B1", _y , BY1); setProperty("/BC1", _x , BX1); setProperty("/BC1", _y , BY1); setProperty("/B1", _alpha , BL1); } } if (1205 < Number(Prog)) { if (350 < Number(BX2)) { BX2 = BX2 - 5; } BY2 = BY2 - 5; if (Number(BY2) < Number(-30)) { BY2 = 580; } if ((Number(SSX2) < Number(-50)) and (0 < Number(BL2))) { SSX2 = BX2; SSY2 = BY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } if (((((Number(ShipX) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(BL2))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShotY3))))) and (0 < Number(BL2))) { BL2 = BL2 - 2; } if (Number(BL2) == 2) { BL2 = 0; tellTarget ("/BC2") { gotoAndPlay (2); }; } else { setProperty("/B2", _x , BX2); setProperty("/B2", _y , BY2); setProperty("/BC2", _x , BX2); setProperty("/BC2", _y , BY2); setProperty("/B2", _alpha , BL2); } } if (1215 < Number(Prog)) { if (450 < Number(BX3)) { BX3 = BX3 - 5; } if (Number(ShipY) < Number(BY3)) { BY3 = BY3 - Rand2; } if (Number(BY3) < Number(ShipY)) { BY3 = Number(BY3) + Number(Rand2); } if ((Number(SSX3) < Number(-50)) and (0 < Number(BL3))) { SSX3 = BX3; SSY3 = BY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } if (((((Number(ShipX) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(BL3))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShotY3))))) and (0 < Number(BL3))) { BL3 = BL3 - 1; } if (Number(BL3) == 1) { BL3 = 0; tellTarget ("/BC3") { gotoAndPlay (2); }; } else { setProperty("/B3", _x , BX3); setProperty("/B3", _y , BY3); setProperty("/BC3", _x , BX3); setProperty("/BC3", _y , BY3); setProperty("/B3", _alpha , BL3); } } SX1 = SX1 - 10; if (Number(ShipY) < Number(SY1)) { SY1 = SY1 - 5; } if (Number(SY1) < Number(ShipY)) { SY1 = Number(SY1) + 5; } setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if ((Number(SX1) < Number(-50)) and ((Number(Prog) < 350) or ((800 < Number(Prog)) and (Number(Prog) < 1100)))) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX1) == 500) or (Number(SX1) == 280)) or (Number(SX1) == 140)) and (Number(SL1) == 1)) { SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX1 = SSX1 - 25; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SX2 = SX2 - 10; if (Number(ShipY) < Number(SY2)) { SY2 = SY2 - 10; } if (Number(SY2) < Number(ShipY)) { SY2 = Number(SY2) + 10; } setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if ((Number(SX2) < Number(-50)) and ((Number(Prog) < 350) or ((820 < Number(Prog)) and (Number(Prog) < 1100)))) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX2) == 520) or (Number(SX2) == 300)) or (Number(SX2) == 160)) and (Number(SL2) == 1)) { SSX2 = SX2; SSY2 = SY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX2 = SSX2 - 25; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SX3 = SX3 - 10; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 7; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 7; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if ((Number(SX3) < Number(-50)) and ((Number(Prog) < 350) or ((840 < Number(Prog)) and (Number(Prog) < 1100)))) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX3) == 540) or (Number(SX3) == 320)) or (Number(SX3) == 180)) and (Number(SL3) == 1)) { SSX3 = SX3; SSY3 = SY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX3 = SSX3 - 25; setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } DX1 = Number(DX1) + 15; if (Number(ShipY) < Number(DY1)) { DY1 = DY1 - 5; } if (Number(DY1) < Number(ShipY)) { DY1 = Number(DY1) + 5; } setProperty("/D1", _x , DX1); setProperty("/D1", _y , DY1); if ((650 < Number(DX1)) and ((500 < Number(Prog)) and (Number(Prog) < 750))) { DX1 = -50; DY1 = Rand; DL1 = 1; tellTarget ("/D1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY3))))) and (Number(DL1) == 1)) { tellTarget ("/D1") { gotoAndPlay (2); }; DL1 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } DX2 = Number(DX2) + 15; if (Number(ShipY) < Number(DY2)) { DY2 = DY2 - 15; } if (Number(DY2) < Number(ShipY)) { DY2 = Number(DY2) + 15; } setProperty("/D2", _x , DX2); setProperty("/D2", _y , DY2); if ((650 < Number(DX2)) and ((510 < Number(Prog)) and (Number(Prog) < 750))) { DX2 = -50; DY2 = Rand; DL2 = 1; tellTarget ("/D2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY3))))) and (Number(DL2) == 1)) { tellTarget ("/D2") { gotoAndPlay (2); }; DL2 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } DX3 = Number(DX3) + 15; if (Number(ShipY) < Number(DY3)) { DY3 = DY3 - 10; } if (Number(DY3) < Number(ShipY)) { DY3 = Number(DY3) + 10; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if ((650 < Number(DX3)) and ((520 < Number(Prog)) and (Number(Prog) < 750))) { DX3 = -50; DY3 = Rand; DL3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (2); }; DL3 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } DX4 = Number(DX4) + 15; if (Number(ShipY) < Number(DY4)) { DY4 = DY4 - 15; } if (Number(DY4) < Number(ShipY)) { DY4 = Number(DY4) + 15; } setProperty("/D4", _x , DX4); setProperty("/D4", _y , DY4); if ((650 < Number(DX4)) and ((535 < Number(Prog)) and (Number(Prog) < 750))) { DX4 = -50; DY4 = Rand; DL4 = 1; tellTarget ("/D4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY3))))) and (Number(DL4) == 1)) { tellTarget ("/D4") { gotoAndPlay (2); }; DL4 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL4) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); setProperty("/Boss", _x , BossX); if (1200 < Number(Prog)) { BossScore = BossScore - 2; if (610 < Number(BossX)) { BossX = BossX - 2; } if (((Number(BL1) == 0) and (Number(BL2) == 0)) and (Number(BL3) == 0)) { tellTarget ("/Boss") { gotoAndPlay (2); }; tellTarget ("/BG2") { gotoAndPlay (1207); }; BL1 = -155; } if (Number(BL1) == Number(-155)) { BossX = BossX - 4; } if (Number(BossX) < 0) { gotoAndPlay (2271); } } play();Frame 2212prevFrame();Frame 2213stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };Frame 2270gotoAndPlay (2176);Frame 2500LifeScore = Life * 1000;Frame 2550Stage1 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);Frame 2575if (5000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (10000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (15000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (21000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (5); }; }Frame 2656stopAllSounds(); Mouse.show();Frame 2763Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -500; Shot1 = 0; ShotX2 = -100; ShotY2 = -500; Shot2 = 0; ShotX3 = -100; ShotY3 = -500; Shot3 = 0; Rand = 200; Rand2 = 0; SX1 = 1150; SY1 = 200; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = 850; SY2 = 300; SL2 = 1; SSX2 = -100; SSY2 = -100; DX1 = -100; DY1 = 20; DL1 = 1; DD1 = 1; DX2 = -100; DY2 = 20; DL2 = 1; DD2 = 1; DX3 = -10000; DY3 = -1000; DL3 = 1; DD3 = 1; DX4 = -10000; DY4 = -1000; DL4 = 1; DD4 = 1; AX = 200; AY = -50; BX = 800; BY = 200; BV = 3; BL = 10; BossScore = 10000; BCX = 800; BCY = 200; BCV = 0; BCA = 0; ShipX = 100; ShipY = 100; CSX = -2000; CSY = -2000; CST = 1; CX2 = -100; CY2 = 270; SSX3 = -100; SSY3 = -100; SSD3 = 1; CX = 800; CY = 300; CL = 250;Frame 2798Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (2800); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Prog) == 91250) { stopAllSounds(); } if (Number(Prog) == 91310) { tellTarget ("/Sound") { gotoAndPlay (12); }; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); SX1 = SX1 - 10; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if ((Number(SX1) < Number(-50)) and ((Number(Prog) < 400) or ((((505 < Number(Prog)) and (0 < Number(CX))) and (0 < Number(CL))) and (Number(Prog) < 90000)))) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX2 = SX2 - 10; setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if ((Number(SX2) < Number(-50)) and ((Number(Prog) < 400) or ((((525 < Number(Prog)) and (0 < Number(CX))) and (0 < Number(CL))) and (Number(Prog) < 90000)))) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD1) == 1) { DX1 = DX1 - 15; } if (Number(DD1) == 2) { DY1 = Number(DY1) + 15; } if (((Number(DX1) < Number(ShipX)) and (Number(DD1) == 1)) and (Number(DL1) == 1)) { tellTarget ("/D1") { gotoAndPlay (12); }; DD1 = 2; } setProperty("/D1", _x , DX1); setProperty("/D1", _y , DY1); if (((Number(DX1) < Number(-50)) or (450 < Number(DY1))) and ((90820 < Number(Prog)) and (Number(Prog) < 91200))) { DX1 = 600; DY1 = 20; DL1 = 1; DD1 = 1; tellTarget ("/D1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY3))))) and (Number(DL1) == 1)) { if (Number(DD1) == 2) { tellTarget ("/D1") { gotoAndPlay (18); }; } else { tellTarget ("/D1") { gotoAndPlay (2); }; } DL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD2) == 1) { DX2 = DX2 - 15; } if (Number(DD2) == 2) { DY2 = Number(DY2) + 15; } if (((Number(DX2) < Number(ShipX)) and (Number(DD2) == 1)) and (Number(DL2) == 1)) { tellTarget ("/D2") { gotoAndPlay (12); }; DD2 = 2; } setProperty("/D2", _x , DX2); setProperty("/D2", _y , DY2); if (((Number(DX2) < Number(-50)) or (450 < Number(DY2))) and ((90840 < Number(Prog)) and (Number(Prog) < 91200))) { DX2 = 600; DY2 = 20; DL2 = 1; DD2 = 1; tellTarget ("/D2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY3))))) and (Number(DL2) == 1)) { if (Number(DD2) == 2) { tellTarget ("/D2") { gotoAndPlay (18); }; } else { tellTarget ("/D2") { gotoAndPlay (2); }; } DL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD3) == 1) { DX3 = DX3 - 15; } if (Number(DD3) == 2) { DY3 = DY3 - 15; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (12); }; DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if (((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) and ((90830 < Number(Prog)) and (Number(Prog) < 91200))) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { if (Number(DD3) == 2) { tellTarget ("/D3") { gotoAndPlay (18); }; } else { tellTarget ("/D3") { gotoAndPlay (2); }; } DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD4) == 1) { DX4 = DX4 - 15; } if (Number(DD4) == 2) { DY4 = DY4 - 15; } if (((Number(DX4) < Number(ShipX)) and (Number(DD4) == 1)) and (Number(DL4) == 1)) { tellTarget ("/D4") { gotoAndPlay (12); }; DD4 = 2; } setProperty("/D4", _x , DX4); setProperty("/D4", _y , DY4); if (((Number(DX4) < Number(-50)) or (Number(DY4) < Number(-50))) and ((90850 < Number(Prog)) and (Number(Prog) < 91200))) { DX4 = 600; DY4 = 380; DL4 = 1; DD4 = 1; tellTarget ("/D4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY3))))) and (Number(DL4) == 1)) { if (Number(DD4) == 2) { tellTarget ("/D4") { gotoAndPlay (18); }; } else { tellTarget ("/D4") { gotoAndPlay (2); }; } DL4 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL4) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(AY) < 200) and (91250 < Number(Prog))) and (Number(Prog) < 91480)) { AY = Number(AY) + 5; } if (Number(Prog) == 91480) { tellTarget ("/A") { play(); }; } if (91480 < Number(Prog)) { if (Number(AY) < Number(ShipY)) { AY = Number(AY) + 4; } if (Number(ShipY) < Number(AY)) { AY = AY - 4; } } setProperty("/A", _x , AX); setProperty("/A", _y , AY); if ((500 < Number(BX)) and (91310 < Number(Prog))) { BX = BX - 4; } if (91480 < Number(Prog)) { BossScore = BossScore - 2; if (Number(BV) == 2) { tellTarget ("/Boss2") { gotoAndStop (2); }; } if (Number(BV) == 3) { tellTarget ("/Boss2") { gotoAndStop (3); }; } if ((Number(BV) == 2) and (Number(SSX1) < Number(-100))) { SSX1 = BX - 65; SSY1 = Number(BY) + 165; tellTarget ("/Sound") { gotoAndPlay (8); }; tellTarget ("/SS1") { gotoAndStop (1); }; } if ((Number(BV) == 3) and (Number(SSX2) < Number(-100))) { SSX2 = BX - 65; SSY2 = BY - 160; tellTarget ("/Sound") { gotoAndPlay (8); }; tellTarget ("/SS2") { gotoAndStop (1); }; } if ((((Number(ShipX) >= Number(BX - 10)) and (Number(Number(BX) + 65) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY - 195)) and (Number(Number(BY) + 195) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(ShipX) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(ShipX) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX - 120)) and (Number(BX - 100) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShotY3))))) and (Number(BV) == 2)) { BV = 3; BL = BL - 1; } if ((((((Number(ShotX1) >= Number(BX - 120)) and (Number(BX - 100) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShotY3))))) and (Number(BV) == 3)) { BV = 2; BL = BL - 1; } if (0 >= Number(BL)) { tellTarget ("/bg2") { gotoAndPlay (1537); }; gotoAndPlay (2858); } } if ((Number(Prog) == 91800) and (Number(BL) == 10)) { tellTarget ("/bg2") { gotoAndPlay (1487); }; } setProperty("/Boss2", _x , BX); setProperty("/Boss2", _y , BY); if ((500 < Number(BCX)) and (91310 < Number(Prog))) { BCX = BCX - 4; } if (91480 < Number(Prog)) { if ((Number(AY - 70) < Number(BCY)) and (Number(BCY) < Number(Number(AY) + 70))) { BCA = 1; } else { BCA = 2; } if (Number(BCA) == 1) { tellTarget ("/Cannon") { gotoAndStop (3); }; } if (Number(BCA) == 2) { tellTarget ("/Cannon") { gotoAndStop (2); }; } if (Number(BCV) == 0) { BCY = BCY - 5; } if (Number(BCV) == 1) { BCY = Number(BCY) + 5; } if (Number(BCY) == 100) { BCV = "1"; } if (Number(BCY) == 300) { BCV = "0"; } } if (((((Number(ShipX) >= Number(BCX - 300)) and (Number(BCX) >= Number(ShipX))) and ((Number(ShipY) >= Number(BCY - 60)) and (Number(Number(BCY) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(BCA) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(ShipY) >= Number(BCY - 60)) and (Number(Number(BCY) + 60) >= Number(ShipY))) and (Number(Timer) == 5)) and (Number(BCA) == 2)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/Cannon", _x , BCX); setProperty("/Cannon", _y , BCY); if (((Number(SX1) == 500) or (Number(SX1) == 230)) and (Number(SL1) == 1)) { tellTarget ("/SS1") { gotoAndStop (1); }; SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 5; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 5; } SSX1 = SSX1 - 25; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { tellTarget ("/SS1") { gotoAndPlay (2); }; Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; } if (((Number(SX2) == 520) or (Number(SX2) == 250)) and (Number(SL2) == 1)) { SSX2 = SX2; SSY2 = SY2; tellTarget ("/Sound") { gotoAndPlay (26); }; tellTarget ("/SS2") { gotoAndStop (1); }; } if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 5; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 5; } SSX2 = SSX2 - 25; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/SS2") { gotoAndPlay (2); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (Number(Prog) < 500) { CST = Number(CST) + 1; if (Number(Prog) < 450) { if (Number(ShipY) < Number(CSY)) { CSY = CSY - 4; } if (Number(CSY) < Number(ShipY)) { CSY = Number(CSY) + 4; } if (Number(ShipX) < Number(CSX)) { CSX = CSX - 4; } if (Number(CSX) < Number(ShipY)) { CSX = Number(CSX) + 4; } if (Number(CST) == 20) { CST = 1; CSY = Number(CY2) + 15; CSX = CX2; tellTarget ("/CS") { gotoAndPlay (1); }; } } if (Number(CST) == 10) { if ((((Number(ShipX) >= Number(CSX - 45)) and (Number(Number(CSX) + 45) >= Number(ShipX))) and ((Number(ShipY) >= Number(CSY - 60)) and (Number(Number(CSY) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } } setProperty("/CS", _x , CSX); setProperty("/CS", _y , CSY); } CX2 = Number(CX2) + 1.5; setProperty("/Crab2", _x , CX2); setProperty("/Crab2", _y , CY2); if ((((500 < Number(Prog)) and (Number(Prog) < 1600)) and (0 < Number(CL))) and (((Number(SSX3) < Number(-70)) and (Number(SSD3) == 1)) or ((670 < Number(SSX3)) and (Number(SSD3) == 2)))) { if (Number(ShipX) < Number(CX)) { SSD3 = 1; } else { SSD3 = 2; } SSX3 = Number(CX) + 20; SSY3 = Number(CY) + 50; tellTarget ("/Sound") { gotoAndPlay (24); }; tellTarget ("/SS3") { gotoAndPlay (1); }; } if (Number(SSD3) == 1) { SSX3 = SSX3 - 20; } if (Number(SSD3) == 2) { SSX3 = Number(SSX3) + 20; } if (Number(ShipY) < Number(SSY3)) { SSY3 = SSY3 - 5; } if (Number(SSY3) < Number(ShipY)) { SSY3 = Number(SSY3) + 5; } setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 45)) and (Number(Number(SSY3) + 45) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((500 < Number(Prog)) and (Number(Prog) < 91000)) { CX = CX - 1; if (((((Number(ShipX) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShipX))) and ((Number(ShipY) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(CL))) { Life = Life - 1; Timer = -5; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShotY3))))) and (0 < Number(CL))) { CL = CL - 1; } if (Number(CL) == 0) { tellTarget ("/bg2") { gotoAndPlay (547); }; Score = Number(Score) + 5000; tellTarget ("/Crab") { play(); }; CL = -100; } } if ((0 >= Number(CL)) and (Number(Prog) < 90700)) { CX = CX - 5; } if ((Number(CX) < Number(-500)) or (Number(Prog) == 1560)) { tellTarget ("/BG1") { gotoAndPlay (700); }; tellTarget ("/bg2") { gotoAndPlay (700); }; Prog = 90700 /* 0x01624C */; CX = 90000 /* 0x015F90 */; } setProperty("/Crab", _x , CX); setProperty("/Crab", _y , CY); play();Frame 2799prevFrame();Frame 2800stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };Frame 2857gotoAndPlay (2763);Frame 2858tellTarget ("/Boss2") { gotoAndPlay (4); }; tellTarget ("/Cannon") { gotoAndPlay (4); };Frame 3131LifeScore = Life * 1000;Frame 3181Stage2 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);Frame 3206if (7000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (14000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (20000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (26000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (5); }; }Frame 3287stopAllSounds(); Mouse.show();Frame 3394Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -100; ShotY3 = -200; Shot3 = 0; Rand = 200; Rand2 = 0; SX1 = -100; SY1 = -100; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = -100; SY2 = -100; SL2 = 1; SSX2 = -100; SSY2 = -100; SX3 = -100; SY3 = -100; SL3 = 1; SSX3 = -100; SSY3 = -100; SSX3 = -100; SSY3 = -100; DX3 = -10000; DY3 = -10000; DL3 = 1; DD3 = 1; TSX1 = -10000; TSY1 = -10000; TSS1 = 0; TX1 = -10000; TY1 = -10000; TSX2 = -10000; TSY2 = -10000; TSS2 = 0; TX2 = -10000; TY2 = -10000; X1 = -100; Y1 = -100; D1 = 0; X2 = -100; Y2 = -100; D2 = 0; X3 = -100; Y3 = -100; D3 = 0; X4 = -100; Y4 = -100; D4 = 0; X5 = -100; Y5 = -100; D5 = 0; X6 = -100; Y6 = -100; D6 = 0; X7 = -100; Y7 = -100; D7 = 0; X8 = -100; Y8 = -100; D8 = 0; X9 = -100; Y9 = -100; D9 = 0; X10 = -100; Y10 = -100; D10 = 0; X11 = -100; Y11 = -100; D11 = 0; X12 = -100; Y12 = -100; D12 = 0; X13 = -100; Y13 = -100; D13 = 0; X14 = -100; Y14 = -100; D14 = 0; X15 = -100; Y15 = -100; D15 = 0; B3X = 1500; B3Y = 200; B3L = 200; BossScore = 10000; Speed = 5; Drift = 0; WX1 = 600; WY1 = 200; WP1 = 2; WallRand = 1; WX2 = 925; WY2 = 200; WP2 = 2; FXX = 600; FXY = 200; FXP = 2; ShipX = 100; ShipY = 100;Frame 3429Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (3431); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Prog) == 1950) { tellTarget ("/Sound") { gotoAndPlay (14); }; } if (Number(Prog) == 1930) { stopAllSounds(); } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); SX1 = SX1 - 15; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if (((Number(SX1) < Number(-50)) and (115 < Number(Prog))) and (Number(Prog) < 600)) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX1) == 400) or (Number(SX1) == 405)) or (Number(SX1) == 410)) and (Number(SL1) == 1)) { SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (26); }; tellTarget ("/SS1") { gotoAndStop (1); }; } if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 5; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 5; } SSX1 = SSX1 - 25; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/SS1") { gotoAndPlay (2); }; } SX2 = SX2 - 15; if (Number(ShipY) < Number(SY2)) { SY2 = SY2 - 10; } if (Number(SY2) < Number(ShipY)) { SY2 = Number(SY2) + 10; } setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if ((Number(SX2) < Number(-50)) and (((100 < Number(Prog)) and (Number(Prog) < 600)) or ((840 < Number(Prog)) and (Number(Prog) < 1365)))) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX2) == 420) or (Number(SX2) == 415)) or (Number(SX2) == 410)) and (Number(SL2) == 1)) { SSX2 = SX2; SSY2 = SY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX2 = SSX2 - 25; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SX3 = SX3 - 15; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 7; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 7; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if ((Number(SX3) < Number(-50)) and (((130 < Number(Prog)) and (Number(Prog) < 600)) or ((860 < Number(Prog)) and (Number(Prog) < 1365)))) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX3) == 430) or (Number(SX3) == 435)) or (Number(SX3) == 440)) and (Number(SL3) == 1)) { SSX3 = SX3; SSY3 = SY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX3 = SSX3 - 25; setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if (Number(DD3) == 1) { DX3 = DX3 - 15; } if (Number(DD3) == 2) { DY3 = DY3 - 15; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (12); }; DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if ((((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) and (140 < Number(Prog))) and (Number(Prog) < 600)) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { if (Number(DD3) == 2) { tellTarget ("/D3") { gotoAndPlay (18); }; } else { tellTarget ("/D3") { gotoAndPlay (2); }; } DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(TX1 - 300) < Number(ShipX)) and (Number(ShipX) < Number(TX1))) and (Number(TSS1) == 0)) { TSS1 = 1; TSX1 = TX1; TSY1 = TY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } TSX1 = TSX1 - 18; TSY1 = TSY1 - 8; setProperty("/TS1", _x , TSX1); setProperty("/TS1", _y , TSY1); if ((((Number(ShipX) >= Number(TSX1 - 15)) and (Number(Number(TSX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(TSY1 - 30)) and (Number(Number(TSY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((Number(TSY1) < Number(-10)) or (Number(TSX1) < Number(-50))) { TSS1 = 0; } if (((Number(TX1) < Number(-50)) and (870 < Number(Prog))) and (Number(Prog) < 1365)) { TX1 = 600; TY1 = 350; } TX1 = TX1 - 8; setProperty("/T1", _x , TX1); setProperty("/T1", _y , TY1); if (((Number(TX2 - 300) < Number(ShipX)) and (Number(ShipX) < Number(TX2))) and (Number(TSS2) == 0)) { TSS2 = 1; TSX2 = TX2; TSY2 = TY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } TSX2 = TSX2 - 18; TSY2 = Number(TSY2) + 8; setProperty("/TS2", _x , TSX2); setProperty("/TS2", _y , TSY2); if ((((Number(ShipX) >= Number(TSX2 - 15)) and (Number(Number(TSX2) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(TSY2 - 30)) and (Number(Number(TSY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((Number(TSY2) < Number(-10)) or (Number(TSX2) < Number(-50))) { TSS2 = 0; } if (((Number(TX2) < Number(-50)) and (920 < Number(Prog))) and (Number(Prog) < 1365)) { TX2 = 600; TY2 = 50; } TX2 = TX2 - 8; setProperty("/T2", _x , TX2); setProperty("/T2", _y , TY2); if ((1950 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X1) < Number(-20)) { D1 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X1 = B3X; Y1 = B3Y; } X1 = X1 - Speed; Y1 = Y1 - D1; if ((((Number(ShipX) >= Number(X1 - 10)) and (Number(Number(X1) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y1 - 25)) and (Number(Number(Y1) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/1", _x , X1); setProperty("/1", _y , Y1); } if ((1955 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X2) < Number(-20)) { D2 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X2 = B3X; Y2 = B3Y; } X2 = X2 - Speed; Y2 = Y2 - D2; if ((((Number(ShipX) >= Number(X2 - 10)) and (Number(Number(X2) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y2 - 25)) and (Number(Number(Y2) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/2", _x , X2); setProperty("/2", _y , Y2); } if ((1960 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X3) < Number(-20)) { D3 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X3 = B3X; Y3 = B3Y; } X3 = X3 - Speed; Y3 = Y3 - D3; if ((((Number(ShipX) >= Number(X3 - 10)) and (Number(Number(X3) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y3 - 25)) and (Number(Number(Y3) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/3", _x , X3); setProperty("/3", _y , Y3); } if ((1965 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X4) < Number(-20)) { D4 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X4 = B3X; Y4 = B3Y; } X4 = X4 - Speed; Y4 = Y4 - D4; if ((((Number(ShipX) >= Number(X4 - 10)) and (Number(Number(X4) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y4 - 25)) and (Number(Number(Y4) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/4", _x , X4); setProperty("/4", _y , Y4); } if ((1970 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X5) < Number(-20)) { D5 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X5 = B3X; Y5 = B3Y; } X5 = X5 - Speed; Y5 = Y5 - D5; if ((((Number(ShipX) >= Number(X5 - 10)) and (Number(Number(X5) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y5 - 25)) and (Number(Number(Y5) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/5", _x , X5); setProperty("/5", _y , Y5); } if ((1975 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X6) < Number(-20)) { D6 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X6 = B3X; Y6 = B3Y; } X6 = X6 - Speed; Y6 = Y6 - D6; if ((((Number(ShipX) >= Number(X6 - 10)) and (Number(Number(X6) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y6 - 25)) and (Number(Number(Y6) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/6", _x , X6); setProperty("/6", _y , Y6); } if ((1980 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X7) < Number(-20)) { D7 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X7 = B3X; Y7 = B3Y; } X7 = X7 - Speed; Y7 = Y7 - D7; if ((((Number(ShipX) >= Number(X7 - 10)) and (Number(Number(X7) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y7 - 25)) and (Number(Number(Y7) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/7", _x , X7); setProperty("/7", _y , Y7); } if ((1985 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X8) < Number(-20)) { D8 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X8 = B3X; Y8 = B3Y; } X8 = X8 - Speed; Y8 = Y8 - D8; if ((((Number(ShipX) >= Number(X8 - 10)) and (Number(Number(X8) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y8 - 25)) and (Number(Number(Y8) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/8", _x , X8); setProperty("/8", _y , Y8); } if ((1990 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X9) < Number(-20)) { D9 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X9 = B3X; Y9 = B3Y; } X9 = X9 - Speed; Y9 = Y9 - D9; if ((((Number(ShipX) >= Number(X9 - 10)) and (Number(Number(X9) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y9 - 25)) and (Number(Number(Y9) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/9", _x , X9); setProperty("/9", _y , Y9); } if ((1995 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X10) < Number(-20)) { D10 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X10 = B3X; Y10 = B3Y; } X10 = X10 - Speed; Y10 = Y10 - D10; if ((((Number(ShipX) >= Number(X10 - 10)) and (Number(Number(X10) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y10 - 25)) and (Number(Number(Y10) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/10", _x , X10); setProperty("/10", _y , Y10); } if ((2000 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X11) < Number(-20)) { D11 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X11 = B3X; Y11 = B3Y; } X11 = X11 - Speed; Y11 = Y11 - D11; if ((((Number(ShipX) >= Number(X11 - 10)) and (Number(Number(X11) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y11 - 25)) and (Number(Number(Y11) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/11", _x , X11); setProperty("/11", _y , Y11); } if ((2005 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X12) < Number(-20)) { D12 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X12 = B3X; Y12 = B3Y; } X12 = X12 - Speed; Y12 = Y12 - D12; if ((((Number(ShipX) >= Number(X12 - 10)) and (Number(Number(X12) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y12 - 25)) and (Number(Number(Y12) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/12", _x , X12); setProperty("/12", _y , Y12); } if ((2010 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X13) < Number(-20)) { D13 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X13 = B3X; Y13 = B3Y; } X13 = X13 - Speed; Y13 = Y13 - D13; if ((((Number(ShipX) >= Number(X13 - 10)) and (Number(Number(X13) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y13 - 25)) and (Number(Number(Y13) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/13", _x , X13); setProperty("/13", _y , Y13); } if ((2015 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X14) < Number(-20)) { D14 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X14 = B3X; Y14 = B3Y; } X14 = X14 - Speed; Y14 = Y14 - D14; if ((((Number(ShipX) >= Number(X14 - 10)) and (Number(Number(X14) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y14 - 25)) and (Number(Number(Y14) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/14", _x , X14); setProperty("/14", _y , Y14); } if ((2020 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X15) < Number(-20)) { D15 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X15 = B3X; Y15 = B3Y; } X15 = X15 - Speed; Y15 = Y15 - D15; if ((((Number(ShipX) >= Number(X15 - 10)) and (Number(Number(X15) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y15 - 25)) and (Number(Number(Y15) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/15", _x , X15); setProperty("/15", _y , Y15); } setProperty("/B3", _x , B3X); setProperty("/B3", _y , B3Y); if ((1900 < Number(Prog)) and (Number(Prog) < 1950)) { B3X = B3X - 20; } if ((1900 < Number(Prog)) and (0 < Number(B3L))) { BossScore = BossScore - 1; } if (((Number(ShipX) >= Number(B3X - 40)) and (Number(Number(B3X) + 40) >= Number(ShipX))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShotX1) >= Number(B3X - 60)) and (Number(Number(B3X) + 60) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(B3Y - 60)) and (Number(Number(B3Y) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(B3X - 60)) and (Number(Number(B3X) + 60) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(B3Y - 60)) and (Number(Number(B3Y) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(B3X - 60)) and (Number(Number(B3X) + 60) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(B3Y - 60)) and (Number(Number(B3Y) + 60) >= Number(ShotY3))))) { B3L = B3L - 1; } if (Number(B3L) == 150) { Speed = 10; tellTarget ("/B3") { play(); }; B3L = 149; } if (Number(B3L) == 100) { Speed = 15; tellTarget ("/B3") { play(); }; B3L = 99; } if (Number(B3L) == 50) { Speed = 20; tellTarget ("/B3") { play(); }; B3L = 49; } if (Number(B3L) == 0) { tellTarget ("/B3") { gotoAndPlay (26); }; tellTarget ("/bg2") { gotoAndPlay (1947); }; gotoAndPlay (3489); } WallRand = random(5); if (1520 < Number(Prog)) { WX1 = WX1 - 20; } if (75 >= Number(WX1)) { FXP = WP2; } if ((Number(WX1) < Number(-50)) and (Number(Prog) < 1900)) { WX1 = 600; WP1 = WallRand; } if (Number(WP1) == 0) { tellTarget ("/W1") { gotoAndStop (1); }; } if (Number(WP1) == 1) { tellTarget ("/W1") { gotoAndStop (2); }; } if (Number(WP1) == 2) { tellTarget ("/W1") { gotoAndStop (3); }; } if (Number(WP1) == 3) { tellTarget ("/W1") { gotoAndStop (4); }; } if (Number(WP1) == 4) { tellTarget ("/W1") { gotoAndStop (5); }; } setProperty("/W1", _y , WY1); setProperty("/W1", _x , WX1); if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY1 - 300)) and (Number(Number(WY1) + 135) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP1) == 0)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY1 - 300)) and (Number(Number(WY1) + 60) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY1) + 130)) and (Number(Number(WY1) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY1 - 300)) and (Number(WY1 - 45) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY1) + 45)) and (Number(Number(WY1) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP1) == 2)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY1 - 300)) and (Number(WY1 - 135) >= Number(ShipY))) or ((Number(ShipY) >= Number(WY1 - 75)) and (Number(Number(WY1) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP1) == 3)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY1 - 145)) and (Number(Number(WY1) + 300) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP1) == 4)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (1520 < Number(Prog)) { WX2 = WX2 - 20; } if (75 >= Number(WX2)) { FXP = WP1; } if ((Number(WX2) < Number(-50)) and (Number(Prog) < 1900)) { WX2 = 600; WP2 = WallRand; } if (Number(WP2) == 0) { tellTarget ("/W2") { gotoAndStop (1); }; } if (Number(WP2) == 1) { tellTarget ("/W2") { gotoAndStop (2); }; } if (Number(WP2) == 2) { tellTarget ("/W2") { gotoAndStop (3); }; } if (Number(WP2) == 3) { tellTarget ("/W2") { gotoAndStop (4); }; } if (Number(WP2) == 4) { tellTarget ("/W2") { gotoAndStop (5); }; } setProperty("/W2", _y , WY2); setProperty("/W2", _x , WX2); if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY2 - 300)) and (Number(Number(WY2) + 135) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP2) == 0)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY2 - 300)) and (Number(Number(WY2) + 60) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY2) + 130)) and (Number(Number(WY2) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY2 - 300)) and (Number(WY2 - 45) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY2) + 45)) and (Number(Number(WY2) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP2) == 2)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY2 - 300)) and (Number(WY2 - 135) >= Number(ShipY))) or ((Number(ShipY) >= Number(WY2 - 75)) and (Number(Number(WY2) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP2) == 3)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY2 - 145)) and (Number(Number(WY2) + 300) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP2) == 4)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (1450 < Number(Prog)) { if (100 < Number(FXX)) { FXX = FXX - 10; } } if (1930 < Number(Prog)) { FXX = FXX - 5; } if ((Number(FXY) < 350) and (Number(FXP) == 0)) { FXY = Number(FXY) + 25; } if ((Number(FXY) < 300) and (Number(FXP) == 1)) { FXY = Number(FXY) + 25; } if ((Number(FXY) < 200) and (Number(FXP) == 2)) { FXY = Number(FXY) + 25; } if ((Number(FXY) < 100) and (Number(FXP) == 3)) { FXY = Number(FXY) + 25; } if ((300 < Number(FXY)) and (Number(FXP) == 1)) { FXY = FXY - 25; } if ((200 < Number(FXY)) and (Number(FXP) == 2)) { FXY = FXY - 25; } if ((100 < Number(FXY)) and (Number(FXP) == 3)) { FXY = FXY - 25; } if ((50 < Number(FXY)) and (Number(FXP) == 4)) { FXY = FXY - 25; } setProperty("/FX", _x , FXX); setProperty("/FX", _y , FXY); startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); play();Frame 3430prevFrame();Frame 3431stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };Frame 3488gotoAndPlay (3394);Frame 3771LifeScore = Life * 1000;Frame 3821Stage3 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);Frame 3846if (6000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (12000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (18000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (24000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (5); }; }Frame 3926stopAllSounds(); Mouse.show();Frame 4033Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0; Rand = 200; Rand2 = 0; NX1 = 700; NY1 = -100; ND1 = 1; NL1 = 100; NSX1 = -100; NSY1 = -100; NX2 = 700; NY2 = -100; ND2 = 1; NL2 = 100; NSX2 = -100; NSY2 = -100; NX3 = 700; NY3 = -100; ND3 = 1; NL3 = 100; NSX3 = -100; NSY3 = -100; NX4 = 700; NY4 = -100; ND4 = 1; NL4 = 100; NSX4 = -100; NSY4 = -100; DX3 = -10000; DY3 = -1000; DL3 = 1; DD3 = 1; DX4 = -10000; DY4 = -1000; DL4 = 1; DD4 = 1; SX1 = -100; SY1 = 200; SL1 = 1; SSX1 = -100; SSY1 = -100; SSX2 = -100; SSY2 = -100; SX3 = -100; SY3 = 300; SL3 = 1; SSX3 = -100; SSY3 = -100; SSX3 = -100; SSY3 = -100; TSX1 = -10000; TSY1 = -10000; TSS1 = 0; TX1 = -10000; TY1 = -10000; WY1 = -50; WLX1 = 0; WRX1 = 0; WD1 = 1; WY2 = -50; WLX2 = 0; WRX2 = 0; WD2 = 1; WY3 = -50; WLX3 = 0; WRX3 = 0; WD3 = 1; FX = 650; FY = 200; FYV = 14; FYD = 1; FXD = 1; FL = 100; ShipX = 100; ShipY = 100;Frame 4068Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (4070); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); if ((Number(NX1) == 378) and (0 < Number(NL1))) { NSX1 = NX1; NSY1 = NY1; tellTarget ("/NS1") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY1)) { NSY1 = NSY1 - 5; } if (Number(NSY1) < Number(ShipY)) { NSY1 = Number(NSY1) + 5; } NSX1 = NSX1 - 25; setProperty("/NS1", _x , NSX1); setProperty("/NS1", _y , NSY1); if ((((Number(ShipX) >= Number(NSX1 - 20)) and (Number(Number(NSX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY1 - 35)) and (Number(Number(NSY1) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS1") { gotoAndPlay (2); }; } ND1 = Number(ND1) + 1; NY1 = Number(NY1) + 7; NX1 = Number(NX1) + Number(ND1); setProperty("/N1", _x , NX1); setProperty("/N1", _y , NY1); if (((((((Number(Prog) == 100) or (Number(Prog) == 175)) or (Number(Prog) == 235)) or (Number(Prog) == 295)) or (Number(Prog) == 574)) or (Number(Prog) == 1500)) or (Number(Prog) == 1700)) { NX1 = 600; NY1 = 25; ND1 = -25; NL1 = 4; tellTarget ("/N1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShotY3))))) and (0 < Number(NL1))) { tellTarget ("/N1") { gotoAndStop (2); }; NL1 = NL1 - 1; } if (Number(NL1) == 0) { NL1 = -100; tellTarget ("/N1") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL1))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/N1", _x , NX1); setProperty("/N1", _y , NY1); if ((Number(NX2) == 378) and (0 < Number(NL2))) { NSX2 = NX2; NSY2 = NY2; tellTarget ("/NS2") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY2)) { NSY2 = NSY2 - 5; } if (Number(NSY2) < Number(ShipY)) { NSY2 = Number(NSY2) + 5; } NSX2 = NSX2 - 25; setProperty("/NS2", _x , NSX2); setProperty("/NS2", _y , NSY2); if ((((Number(ShipX) >= Number(NSX2 - 20)) and (Number(Number(NSX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY2 - 35)) and (Number(Number(NSY2) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS2") { gotoAndPlay (2); }; } ND2 = Number(ND2) + 1; NY2 = NY2 - 7; NX2 = Number(NX2) + Number(ND2); setProperty("/N2", _x , NX2); setProperty("/N2", _y , NY2); if (((((((((Number(Prog) == 155) or (Number(Prog) == 225)) or (Number(Prog) == 300)) or (Number(Prog) == 525)) or (Number(Prog) == 625)) or (Number(Prog) == 675)) or (Number(Prog) == 725)) or (Number(Prog) == 1550)) or (Number(Prog) == 1750)) { NX2 = 600; NY2 = 375; ND2 = -25; NL2 = 4; tellTarget ("/N2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShotY3))))) and (0 < Number(NL2))) { tellTarget ("/N2") { gotoAndStop (2); }; NL2 = NL2 - 1; } if (Number(NL2) == 0) { NL2 = -100; tellTarget ("/N2") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL2))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((Number(NX3) == 378) and (0 < Number(NL3))) { NSX3 = NX3; NSY3 = NY3; tellTarget ("/NS3") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY3)) { NSY3 = NSY3 - 5; } if (Number(NSY3) < Number(ShipY)) { NSY3 = Number(NSY3) + 5; } NSX3 = NSX3 - 25; setProperty("/NS3", _x , NSX3); setProperty("/NS3", _y , NSY3); if ((((Number(ShipX) >= Number(NSX3 - 20)) and (Number(Number(NSX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY3 - 35)) and (Number(Number(NSY3) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS3") { gotoAndPlay (2); }; } ND3 = Number(ND3) + 1; NY3 = Number(NY3) + 6; NX3 = Number(NX3) + Number(ND3); setProperty("/N3", _x , NX3); setProperty("/N3", _y , NY3); if ((((Number(Prog) == 245) or (Number(Prog) == 305)) or (Number(Prog) == 1600)) or (Number(Prog) == 1800)) { NX3 = 600; NY3 = 25; ND3 = -25; NL3 = 4; tellTarget ("/N3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShotY3))))) and (0 < Number(NL3))) { tellTarget ("/N3") { gotoAndStop (2); }; NL3 = NL3 - 1; } if (Number(NL3) == 0) { NL3 = -100; tellTarget ("/N3") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL3))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((Number(NX4) == 378) and (0 < Number(NL4))) { NSX4 = NX4; NSY4 = NY4; tellTarget ("/NS4") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY4)) { NSY4 = NSY4 - 5; } if (Number(NSY4) < Number(ShipY)) { NSY4 = Number(NSY4) + 5; } NSX4 = NSX4 - 25; setProperty("/NS4", _x , NSX4); setProperty("/NS4", _y , NSY4); if ((((Number(ShipX) >= Number(NSX4 - 20)) and (Number(Number(NSX4) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY4 - 35)) and (Number(Number(NSY4) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS4") { gotoAndPlay (2); }; } ND4 = Number(ND4) + 1; NY4 = NY4 - 6; NX4 = Number(NX4) + Number(ND4); setProperty("/N4", _x , NX4); setProperty("/N4", _y , NY4); if (((Number(Prog) == 310) or (Number(Prog) == 730)) or (Number(Prog) == 1650)) { NX4 = 600; NY4 = 375; ND4 = -25; NL4 = 4; tellTarget ("/N4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShotY3))))) and (0 < Number(NL4))) { tellTarget ("/N4") { gotoAndStop (2); }; NL4 = NL4 - 1; } if (Number(NL4) == 0) { NL4 = -100; tellTarget ("/N4") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL4))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD3) == 1) { DX3 = DX3 - 15; } if (Number(DD3) == 2) { DY3 = DY3 - 15; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (12); }; DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if (((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) and ((515 < Number(Prog)) and (Number(Prog) < 800))) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { if (Number(DD3) == 2) { tellTarget ("/D3") { gotoAndPlay (18); }; } else { tellTarget ("/D3") { gotoAndPlay (2); }; } DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD4) == 1) { DX4 = DX4 - 15; } if (Number(DD4) == 2) { DY4 = DY4 - 15; } if (((Number(DX4) < Number(ShipX)) and (Number(DD4) == 1)) and (Number(DL4) == 1)) { tellTarget ("/D4") { gotoAndPlay (12); }; DD4 = 2; } setProperty("/D4", _x , DX4); setProperty("/D4", _y , DY4); if (((Number(DX4) < Number(-50)) or (Number(DY4) < Number(-50))) and ((535 < Number(Prog)) and (Number(Prog) < 800))) { DX4 = 600; DY4 = 380; DL4 = 1; DD4 = 1; tellTarget ("/D4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY3))))) and (Number(DL4) == 1)) { if (Number(DD4) == 2) { tellTarget ("/D4") { gotoAndPlay (18); }; } else { tellTarget ("/D4") { gotoAndPlay (2); }; } DL4 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL4) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX1 = SX1 - 15; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if ((Number(SX1) < Number(-50)) and ((1430 < Number(Prog)) and (Number(Prog) < 1830))) { SX1 = 600; SY1 = Number(random(200)) + 100; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(SX1) == 510) or (Number(SX1) == 225)) and (Number(SL1) == 1)) { tellTarget ("/SS1") { gotoAndStop (1); }; SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 5; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 5; } SSX1 = SSX1 - 30; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { tellTarget ("/SS1") { gotoAndPlay (2); }; Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; } if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 5; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 5; } SSX2 = SSX2 - 30; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/SS2") { gotoAndPlay (2); }; } SX3 = SX3 - 15; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 7; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 7; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if (((Number(SX3) < Number(-50)) and (1450 < Number(Prog))) and (Number(Prog) < 1830)) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(SX3) == 540) or (Number(SX3) == 255)) and (Number(SL3) == 1)) { SSX3 = SX3; SSY3 = SY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX3 = SSX3 - 30; setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if (((Number(TX1 - 300) < Number(ShipX)) and (Number(ShipX) < Number(TX1))) and (Number(TSS1) == 0)) { TSS1 = 1; TSX1 = TX1; TSY1 = TY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } TSX1 = TSX1 - 23; TSY1 = TSY1 - 8; setProperty("/TS1", _x , TSX1); setProperty("/TS1", _y , TSY1); if ((((Number(ShipX) >= Number(TSX1 - 15)) and (Number(Number(TSX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(TSY1 - 30)) and (Number(Number(TSY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((Number(TSY1) < Number(-10)) or (Number(TSX1) < Number(-50))) { TSS1 = 0; } if (((Number(TX1) < Number(-50)) and (1430 < Number(Prog))) and (Number(Prog) < 1830)) { TX1 = 600; TY1 = 350; } TX1 = TX1 - 15; setProperty("/T1", _x , TX1); setProperty("/T1", _y , TY1); if (((Number(WY1) < Number(-50)) and (935 < Number(Prog))) and (Number(Prog) < 1235)) { WY1 = 450; WLX1 = Number(random(250)) + 50; WRX1 = Number(WLX1) + 200; WD1 = random(5); } if (Number(WD1) == 0) { WLX1 = Number(WLX1) + 4; } if (Number(WD1) == 1) { WLX1 = Number(WLX1) + 2; WRX1 = WRX1 - 2; } if (Number(WD1) == 2) { WRX1 = WRX1 - 4; } if (Number(WD1) == 3) { WLX1 = Number(WLX1) + 1; WRX1 = WRX1 - 3; } if (Number(WD1) == 4) { WLX1 = Number(WLX1) + 3; WRX1 = WRX1 - 1; } WY1 = WY1 - 15; setProperty("/WL1", _x , WLX1); setProperty("/WR1", _x , WRX1); setProperty("/WL1", _y , WY1); setProperty("/WR1", _y , WY1); if ((((Number(WLX1) >= Number(ShipX)) or (Number(ShipX) >= Number(WRX1))) and ((Number(ShipY) >= Number(WY1 - 15)) and (Number(Number(WY1) + 55) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(WY2) < Number(-50)) and (948 < Number(Prog))) and (Number(Prog) < 1235)) { WY2 = 450; WLX2 = Number(random(250)) + 50; WRX2 = Number(WLX2) + 200; WD2 = random(5); } if (Number(WD2) == 0) { WLX2 = Number(WLX2) + 4; } if (Number(WD2) == 1) { WLX2 = Number(WLX2) + 2; WRX2 = WRX2 - 2; } if (Number(WD2) == 2) { WRX2 = WRX2 - 4; } if (Number(WD2) == 3) { WLX2 = Number(WLX2) + 1; WRX2 = WRX2 - 3; } if (Number(WD2) == 4) { WLX2 = Number(WLX2) + 3; WRX2 = WRX2 - 1; } WY2 = WY2 - 15; setProperty("/WL2", _x , WLX2); setProperty("/WR2", _x , WRX2); setProperty("/WL2", _y , WY2); setProperty("/WR2", _y , WY2); if ((((Number(WLX2) >= Number(ShipX)) or (Number(ShipX) >= Number(WRX2))) and ((Number(ShipY) >= Number(WY2 - 15)) and (Number(Number(WY2) + 55) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(WY3) < Number(-50)) and (958 < Number(Prog))) and (Number(Prog) < 1235)) { WY3 = 450; WLX3 = Number(random(250)) + 50; WRX3 = Number(WLX3) + 200; WD3 = random(5); } if (Number(WD3) == 0) { WLX3 = Number(WLX3) + 4; } if (Number(WD3) == 1) { WLX3 = Number(WLX3) + 2; WRX3 = WRX3 - 2; } if (Number(WD3) == 2) { WRX3 = WRX3 - 4; } if (Number(WD3) == 3) { WLX3 = Number(WLX3) + 1; WRX3 = WRX3 - 3; } if (Number(WD3) == 4) { WLX3 = Number(WLX3) + 3; WRX3 = WRX3 - 1; } WY3 = WY3 - 15; setProperty("/WL3", _x , WLX3); setProperty("/WR3", _x , WRX3); setProperty("/WL3", _y , WY3); setProperty("/WR3", _y , WY3); if ((((Number(WLX3) >= Number(ShipX)) or (Number(ShipX) >= Number(WRX3))) and ((Number(ShipY) >= Number(WY3 - 15)) and (Number(Number(WY3) + 55) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((470 < Number(FX)) and (1920 < Number(Prog))) { FX = FX - 5; } if (1950 < Number(Prog)) { FY = FY - FYV; if (Number(FYD) == 1) { FYV = FYV - 1; } if (Number(FYD) == 2) { FYV = Number(FYV) + 1; } if ((Number(FYV) == 15) and (Number(FYD) == 2)) { FYD = 1; } if ((Number(FYV) == Number(-15)) and (Number(FYD) == 1)) { FYD = 2; } if (Number(SSX1) < Number(-50)) { tellTarget ("/SS1") { gotoAndStop (1); }; SSX1 = Number(FX) + 25; SSY1 = Number(FY) + 75; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(SSX2) < Number(-50)) { tellTarget ("/SS2") { gotoAndStop (1); }; SSX2 = Number(FX) + 25; SSY2 = FY - 90; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (((((Number(ShipX) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShipX))) and ((Number(ShipY) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(FL))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShotY3))))) and (0 < Number(FL))) { FL = FL - 1; } if (0 >= Number(FL)) { gotoAndPlay (4128); } } setProperty("/F", _x , FX); setProperty("/F", _y , FY); startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); play();Frame 4069prevFrame();Frame 4070stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };Frame 4127gotoAndPlay (4033);Frame 4128tellTarget ("/BG2") { play(); };Frame 4130tellTarget ("/F") { play(); };Frame 4188tellTarget ("/BG") { stop(); };Frame 4355ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y);Frame 4356stopDrag();Frame 4357ShipX = Number(ShipX) + 10; setProperty("/ship", _x , ShipX); setProperty("/ship", _y , ShipY); if (600 < Number(ShipX)) { gotoAndPlay (4359); } play();Frame 4358prevFrame();Frame 4389LifeScoreA = Life * 1000;Frame 4390stopAllSounds(); Life = 5; ZL = 10000; ZX = 600; ZY = 120; ZM = 0; ZT = -200; ZS = 15; ZSX1 = -100; ZSY1 = -100; SSX1 = -100; SSY1 = -100; SSX2 = -100; SSY2 = -100; SSX3 = -100; SSY3 = -100; LX = 1000; LY = 1000; ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0; play();Frame 4392ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (4394); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); LY = Number(LY) + 35; setProperty("/L", _x , LX); setProperty("/L", _y , LY); if ((((Number(ShipX) >= Number(LX - 55)) and (Number(Number(LX) + 60) >= Number(ShipX))) and ((Number(ShipY) >= Number(LY - 280)) and (Number(Number(LY) + 215) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } ZSX1 = ZSX1 - 40; setProperty("/ZS1", _x , ZSX1); setProperty("/ZS1", _y , ZSY1); if ((((Number(ShipX) >= Number(ZSX1 - 30)) and (Number(Number(ZSX1) + 45) >= Number(ShipX))) and ((Number(ShipY) >= Number(ZSY1 - 100)) and (Number(Number(ZSY1) + 100) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SSX1 = SSX1 - 25; if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 15; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 15; } setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX2 = SSX2 - 25; if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 10; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 10; } setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX3 = SSX3 - 25; if (Number(ShipY) < Number(SSY3)) { SSY3 = SSY3 - 5; } if (Number(SSY3) < Number(ShipY)) { SSY3 = Number(SSY3) + 5; } setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (350 < Number(ZX)) { ZX = ZX - 1.25; } setProperty("/Z", _x , ZX); setProperty("/Z", _y , ZY); ZT = Number(ZT) + 1; if ((Number(ZT) >= Number(ZS)) and (Number(ZM) == 0)) { ZM = Number(random(4)) + 1; ZT = 0; } if ((Number(ZM) == 1) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (100); }; } if ((Number(ZM) == 1) and (Number(ZT) == 3)) { ZSX1 = ZX; ZSY1 = ZY; } if ((Number(ZM) == 1) and (Number(ZT) == 13)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 2) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (130); }; } if ((Number(ZM) == 2) and (Number(ZT) == 5)) { ZSX1 = ZX; ZSY1 = Number(ZY) + 200; } if ((Number(ZM) == 2) and (Number(ZT) == 11)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 3) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (200); }; } if ((Number(ZM) == 3) and (Number(ZT) == 40)) { LX = ShipX; LY = -300; } if ((Number(ZM) == 3) and (Number(ZT) == 50)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 4) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (150); }; } if ((Number(ZM) == 4) and (Number(ZT) == 8)) { SSX1 = ZX - 40; SSY1 = Number(ZY) + 39; } if ((Number(ZM) == 4) and (Number(ZT) == 18)) { SSX2 = ZX - 40; SSY2 = Number(ZY) + 39; } if ((Number(ZM) == 4) and (Number(ZT) == 28)) { SSX3 = ZX - 40; SSY3 = Number(ZY) + 39; } if ((Number(ZM) == 4) and (Number(ZT) == 38)) { ZT = 0; ZM = 0; } if (Number(ZL) < 9900) { ZS = 10; } if (Number(ZL) < 9800) { ZS = 6; } if (Number(ZL) < 9700) { ZS = 1; } if (((((Number(ShotX1) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShotX1))) or ((Number(ShotX2) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShotX2)))) or ((Number(ShotX3) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShotX3)))) and (Number(ZT) >= 0)) { ZL = ZL - 1; } if (9600 >= Number(ZL)) { tellTarget ("/bg2") { gotoAndPlay (203); }; gotoAndPlay (4453); } if (((Number(ShipX) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShipX))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } play();Frame 4393prevFrame();Frame 4394stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };Frame 4451gotoAndPlay (4390);Frame 4539tellTarget ("/Z") { gotoAndPlay (300); };Frame 4666startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y);Frame 4828LifeScoreB = Life * 1000;Frame 4829Life = 5; ZL = 9600; ZX = 350; ZY = 120; ZM = 0; ZT = -1; ZS = 1; ZSX1 = -100; ZSY1 = -100; SSX1 = -100; SSY1 = -100; SSX2 = -100; SSY2 = -100; SSX3 = -100; SSY3 = -100; LX = 1000; LY = 1000; ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0;Frame 4830if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (4832); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (630 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (630 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (630 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); ZSX1 = ZSX1 - 40; setProperty("/ZS1", _x , ZSX1); setProperty("/ZS1", _y , ZSY1); if ((((Number(ShipX) >= Number(ZSX1 - 30)) and (Number(Number(ZSX1) + 45) >= Number(ShipX))) and ((Number(ShipY) >= Number(ZSY1 - 100)) and (Number(Number(ZSY1) + 100) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SSX1 = SSX1 - 25; if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 15; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 15; } setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX2 = SSX2 - 25; if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 10; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 10; } setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX3 = SSX3 - 25; if (Number(ShipY) < Number(SSY3)) { SSY3 = SSY3 - 5; } if (Number(SSY3) < Number(ShipY)) { SSY3 = Number(SSY3) + 5; } setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } LY = Number(LY) + 35; setProperty("/L", _x , LX); setProperty("/L", _y , LY); if ((((Number(ShipX) >= Number(LX - 55)) and (Number(Number(LX) + 60) >= Number(ShipX))) and ((Number(ShipY) >= Number(LY - 280)) and (Number(Number(LY) + 215) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (350 < Number(ZX)) { ZX = ZX - 1.25; } setProperty("/Z", _x , ZX); setProperty("/Z", _y , ZY); ZT = Number(ZT) + 1; if ((Number(ZT) >= Number(ZS)) and (Number(ZM) == 0)) { ZM = Number(random(3)) + 1; ZT = 0; } if ((Number(ZM) == 1) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (100); }; } if ((Number(ZM) == 1) and (Number(ZT) == 3)) { ZSX1 = ZX; ZSY1 = ZY; } if ((Number(ZM) == 1) and (Number(ZT) == 13)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 2) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (130); }; } if ((Number(ZM) == 2) and (Number(ZT) == 5)) { ZSX1 = ZX; ZSY1 = Number(ZY) + 200; } if ((Number(ZM) == 2) and (Number(ZT) == 11)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 3) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (150); }; } if ((Number(ZM) == 3) and (Number(ZT) == 8)) { SSX1 = ZX - 40; SSY1 = Number(ZY) + 39; } if ((Number(ZM) == 3) and (Number(ZT) == 18)) { SSX2 = ZX - 40; SSY2 = Number(ZY) + 39; } if ((Number(ZM) == 3) and (Number(ZT) == 28)) { SSX3 = ZX - 40; SSY3 = Number(ZY) + 39; } if ((Number(ZM) == 3) and (Number(ZT) == 38)) { ZT = 0; ZM = 0; } if (Number(ZL) < 9900) { ZS = 10; } if (Number(ZL) < 9800) { ZS = 6; } if (Number(ZL) < 9700) { ZS = 1; } if (((((Number(ShotX1) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 175) >= Number(ShotX1))) or ((Number(ShotX2) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 175) >= Number(ShotX2)))) or ((Number(ShotX3) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 175) >= Number(ShotX3)))) and (Number(ZT) >= 0)) { ZL = ZL - 50; } if (0 >= Number(ZL)) { tellTarget ("/bg2") { gotoAndPlay (8); }; stopAllSounds(); gotoAndPlay (4890); } if (((Number(ShipX) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShipX))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } play();Frame 4831prevFrame();Frame 4832stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };Frame 4889gotoAndPlay (4390);Frame 4892tellTarget ("/Z") { gotoAndPlay (450); };Frame 5091LifeScore = Number(Number(Life * 1000) + Number(LifeScoreA)) + Number(LifeScoreB);Frame 5116BossScore = 10000;Frame 5141Stage4 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);Frame 5166if (15000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (25000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (30000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (35000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (5); }; }Frame 5260Final = Number(Number(Number(Stage1) + Number(Stage2)) + Number(Stage3)) + Number(Stage4);Frame 5319gotoAndPlay (5415);Frame 5320Score = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -100; ShotY3 = -200; Shot3 = 0; Rand = 200; Rand2 = 0; SX1 = -100; SY1 = -100; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = -100; SY2 = -100; SL2 = 1; SSX2 = -100; SSY2 = -100; SX3 = -100; SY3 = -100; SL3 = 1; SSX3 = -100; SSY3 = -100; DX1 = -100; DY1 = 20; DL1 = 1; DD1 = 1; DX3 = -10000; DY3 = -1000; DL3 = 1; DD3 = 1; ShipX = 100; ShipY = 100;Frame 5355Mouse.hide(); if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (5357); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Prog) == 1950) { tellTarget ("/Sound") { gotoAndPlay (14); }; } if (Number(Prog) == 1930) { stopAllSounds(); } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); SX1 = SX1 - 25; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if (Number(ShipY) < Number(SY1)) { SY1 = SY1 - 10; } if (Number(SY1) < Number(ShipY)) { SY1 = Number(SY1) + 10; } if (Number(SX1) < Number(-50)) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX2 = SX2 - 27; if (Number(ShipY) < Number(SY2)) { SY2 = SY2 - 10; } if (Number(SY2) < Number(ShipY)) { SY2 = Number(SY2) + 10; } setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if (Number(SX2) < Number(-50)) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX3 = SX3 - 20; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 15; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 15; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if (Number(SX3) < Number(-50)) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD1) == 1) { DX1 = DX1 - 20; } if (Number(DD1) == 2) { DY1 = Number(DY1) + 20; } if (((Number(DX1) < Number(ShipX)) and (Number(DD1) == 1)) and (Number(DL1) == 1)) { DD1 = 2; } setProperty("/D1", _x , DX1); setProperty("/D1", _y , DY1); if ((Number(DX1) < Number(-50)) or (450 < Number(DY1))) { DX1 = 600; DY1 = 20; DL1 = 1; DD1 = 1; tellTarget ("/D1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY3))))) and (Number(DL1) == 1)) { tellTarget ("/D1") { gotoAndPlay (2); }; DL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD3) == 1) { DX3 = DX3 - 20; } if (Number(DD3) == 2) { DY3 = DY3 - 20; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if ((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (2); }; DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); play();Frame 5356prevFrame();Frame 5357stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };Frame 5414gotoAndPlay (5);Frame 5415Mouse.show(); Mouse.show(); Prize = Number(random(6)) + 1;Frame 6165play();Frame 6166if ((Number(Prize) == 1) and ((Number(Secret) == 2) or (Number(Secret) == 3))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 2) and ((Number(Secret) == 4) or (Number(Secret) == 5))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 3) and ((Number(Secret) == 6) or (Number(Secret) == 7))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 4) and ((Number(Secret) == 9) or (Number(Secret) == 13))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 5) and ((Number(Secret) == 10) or (Number(Secret) == 11))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 6) and ((Number(Secret) == 12) or (Number(Secret) == 8))) { Prize = Number(random(6)) + 1; } if (Number(Prize) == 1) { tellTarget ("/prize") { gotoAndStop (2); }; } if (Number(Prize) == 2) { tellTarget ("/prize") { gotoAndStop (3); }; } if (Number(Prize) == 3) { tellTarget ("/prize") { gotoAndStop (4); }; } if (Number(Prize) == 4) { tellTarget ("/prize") { gotoAndStop (5); }; } if (Number(Prize) == 5) { tellTarget ("/prize") { gotoAndStop (6); }; } if (Number(Prize) == 6) { tellTarget ("/prize") { gotoAndStop (7); }; } if (100000 < Number(Final)) { tellTarget ("/prize2") { gotoAndStop (50); }; }Frame 6230stop();Frame 6288gotoAndPlay (5);Symbol 13 MovieClip Frame 1stop();Symbol 16 Buttonon (release) { play(); }Symbol 21 Buttonon (release) { getURL ("http://www.inconsequentialexistence.com/", "_new"); }Symbol 38 Buttonon (release) { gotoAndPlay (954); }Symbol 89 MovieClip Frame 1stop();Symbol 89 MovieClip Frame 2stop(); stop();Symbol 89 MovieClip Frame 3stop();Symbol 89 MovieClip Frame 4stop();Symbol 89 MovieClip Frame 5stop();Symbol 89 MovieClip Frame 6stop();Symbol 89 MovieClip Frame 7stop();Symbol 89 MovieClip Frame 8stop();Symbol 89 MovieClip Frame 9stop();Symbol 89 MovieClip Frame 10stop();Symbol 89 MovieClip Frame 11stop();Symbol 89 MovieClip Frame 12stop();Symbol 89 MovieClip Frame 13stop();Symbol 126 MovieClip Frame 1stop();Symbol 126 MovieClip Frame 2stop();Symbol 126 MovieClip Frame 3stop();Symbol 126 MovieClip Frame 4stop();Symbol 126 MovieClip Frame 5stop();Symbol 126 MovieClip Frame 6stop();Symbol 126 MovieClip Frame 7stop();Symbol 126 MovieClip Frame 8stop();Symbol 126 MovieClip Frame 9stop();Symbol 126 MovieClip Frame 10stop();Symbol 126 MovieClip Frame 11stop();Symbol 126 MovieClip Frame 12stop();Symbol 126 MovieClip Frame 13stop();Symbol 130 MovieClip Frame 1if (Number(_level0:Secret) == 3) { nextFrame(); } stop();Symbol 130 MovieClip Frame 2stop();Symbol 147 Buttonon (release) { nextFrame(); }Symbol 148 Buttonon (release) { go = 3; gotoAndPlay (1013); }Symbol 149 Buttonon (release) { go = 2; gotoAndPlay (1013); }Symbol 150 Buttonon (release) { go = 1; gotoAndPlay (1013); }Symbol 155 Buttonon (release, keyPress "<Enter>") { if ((pass eq "sexyass") or (pass eq "SEXYASS")) { secret = 2; valid = "Password Accepted"; } else if ((pass eq "greenyo") or (pass eq "GREENYO")) { secret = 3; valid = "Password Accepted"; } else if ((pass eq "burning") or (pass eq "BURNING")) { secret = 4; valid = "Password Accepted"; } else if ((pass eq "saveday") or (pass eq "SAVEDAY")) { secret = 5; valid = "Password Accepted"; } else if ((pass eq "diebush") or (pass eq "DIEBUSH")) { secret = 6; valid = "Password Accepted"; } else if ((pass eq "flibook") or (pass eq "FLIBOOK")) { secret = 7; valid = "Password Accepted"; } else if ((pass eq "enemies") or (pass eq "ENEMIES")) { secret = 8; valid = "Password Accepted"; } else if ((pass eq "racecar") or (pass eq "RACECAR")) { secret = 9; valid = "Password Accepted"; } else if ((pass eq "varcoun") or (pass eq "VARCOUN")) { secret = 10; valid = "Password Accepted"; } else if ((pass eq "ingnoid") or (pass eq "INGNOID")) { secret = 11; valid = "Password Accepted"; } else if ((pass eq "histeve") or (pass eq "HISTEVE")) { secret = 12; valid = "Password Accepted"; } else if ((pass eq "evagore") or (pass eq "EVAGORE")) { secret = 13; valid = "Password Accepted"; } else if ((pass eq "yourule") or (pass eq "YOURULE")) { level = 1; valid = "Password Accepted"; } else { valid = "Password Invalid"; } }Symbol 158 Buttonon (release) { play(); }Symbol 197 MovieClip Frame 1stop();Symbol 197 MovieClip Frame 2stop();Symbol 197 MovieClip Frame 3stop();Symbol 197 MovieClip Frame 4stop();Symbol 197 MovieClip Frame 5stop();Symbol 197 MovieClip Frame 6stop();Symbol 197 MovieClip Frame 7stop();Symbol 197 MovieClip Frame 8stop();Symbol 197 MovieClip Frame 9stop();Symbol 197 MovieClip Frame 10stop();Symbol 197 MovieClip Frame 11stop();Symbol 197 MovieClip Frame 12stop();Symbol 197 MovieClip Frame 13stop();Symbol 248 Buttonon (release) { gotoAndPlay (4390); }Symbol 250 Buttonon (release) { gotoAndPlay (5320); }Symbol 252 Buttonon (release) { gotoAndPlay (4033); }Symbol 254 Buttonon (release) { gotoAndPlay (3394); }Symbol 256 Buttonon (release) { gotoAndPlay (2763); }Symbol 258 Buttonon (release) { gotoAndPlay (2176); }Symbol 266 MovieClip Frame 1if (Number(_level0:Secret) == 3) { nextFrame(); } stop();Symbol 266 MovieClip Frame 2stop();Symbol 274 MovieClip Frame 1if (Number(_level0:Secret) == 2) { gotoAndStop (16); } stop();Symbol 274 MovieClip Frame 15stop();Symbol 274 MovieClip Frame 16stop();Symbol 274 MovieClip Frame 30stop();Symbol 275 MovieClip Frame 1if (Number(_level0:Secret) == 2) { nextFrame(); } stop();Symbol 275 MovieClip Frame 2stop();Symbol 277 MovieClip Frame 1if (Number(_level0:Secret) == 2) { tellTarget ("ship") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("ship") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("ship") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("ship") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("ship") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("ship") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("ship") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("ship") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("ship") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("ship") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("ship") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("ship") { gotoAndStop (13); }; } stop();Symbol 277 MovieClip Frame 39stop();Symbol 278 MovieClip Frame 1if (Number(_level0:Secret) == 2) { tellTarget ("ship") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("ship") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("ship") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("ship") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("ship") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("ship") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("ship") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("ship") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("ship") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("ship") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("ship") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("ship") { gotoAndStop (13); }; }Symbol 288 MovieClip Frame 800stop();Symbol 288 MovieClip Frame 973stop();Symbol 290 MovieClip Frame 18stop();Symbol 295 MovieClip Frame 1stop();Symbol 295 MovieClip Frame 115stop();Symbol 296 MovieClip Frame 1stop();Symbol 296 MovieClip Frame 11stop();Symbol 297 MovieClip Frame 1stop();Symbol 297 MovieClip Frame 11stop();Symbol 299 MovieClip Frame 1stop();Symbol 299 MovieClip Frame 29stop();Symbol 300 MovieClip Frame 1stop();Symbol 300 MovieClip Frame 29stop();Symbol 301 MovieClip Frame 1if (Number(_level0:Secret) == 2) { tellTarget ("s") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("s") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("s") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("s") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("s") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("s") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("s") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("s") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("s") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("s") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("s") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("s") { gotoAndStop (13); }; } stop();Symbol 303 Buttonon (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }Symbol 310 MovieClip Frame 1stop();Symbol 310 MovieClip Frame 2play();Symbol 310 MovieClip Frame 3stop();Symbol 310 MovieClip Frame 4play();Symbol 310 MovieClip Frame 5stop();Symbol 310 MovieClip Frame 6play();Symbol 310 MovieClip Frame 7stop();Symbol 310 MovieClip Frame 8play();Symbol 310 MovieClip Frame 9stop();Symbol 310 MovieClip Frame 10play();Symbol 310 MovieClip Frame 11stop();Symbol 310 MovieClip Frame 12play();Symbol 310 MovieClip Frame 13stop();Symbol 310 MovieClip Frame 14play();Symbol 310 MovieClip Frame 15stop();Symbol 310 MovieClip Frame 20play();Symbol 310 MovieClip Frame 21stop();Symbol 310 MovieClip Frame 22play();Symbol 310 MovieClip Frame 23stop();Symbol 310 MovieClip Frame 24play();Symbol 310 MovieClip Frame 25stop();Symbol 310 MovieClip Frame 26play();Symbol 310 MovieClip Frame 27stop();Symbol 310 MovieClip Frame 45stop();Symbol 311 MovieClip Frame 1stop();Symbol 311 MovieClip Frame 2stop();Symbol 311 MovieClip Frame 3stop();Symbol 311 MovieClip Frame 4stop();Symbol 311 MovieClip Frame 5stop();Symbol 311 MovieClip Frame 6stop();Symbol 319 MovieClip Frame 1205BossLife = Number(Number(_level0:BL1) + Number(_level0:BL2)) + Number(_level0:BL3); play();Symbol 319 MovieClip Frame 1206prevFrame();Symbol 319 MovieClip Frame 1213stop();Symbol 327 MovieClip Frame 1stop(); if (Number(_level0:Secret) == 2) { gotoAndStop (2); } if (Number(_level0:Secret) == 3) { gotoAndStop (3); } if (Number(_level0:Secret) == 4) { gotoAndStop (4); } if (Number(_level0:Secret) == 5) { gotoAndStop (5); } if (Number(_level0:Secret) == 12) { gotoAndStop (7); } if ((5 < Number(_level0:Secret)) and (Number(_level0:Secret) != 9)) { gotoAndStop (6); }Symbol 327 MovieClip Frame 7stop();Symbol 354 MovieClip Frame 1stop();Symbol 369 MovieClip Frame 684stop();Symbol 369 MovieClip Frame 1241stop();Symbol 383 MovieClip Frame 31stop();Symbol 383 MovieClip Frame 61stop();Symbol 387 MovieClip Frame 7gotoAndPlay (4);Symbol 388 MovieClip Frame 15stop();Symbol 391 MovieClip Frame 1stop();Symbol 391 MovieClip Frame 13stop();Symbol 393 MovieClip Frame 1play();Symbol 393 MovieClip Frame 2stop();Symbol 398 MovieClip Frame 1stop();Symbol 398 MovieClip Frame 44stop();Symbol 400 MovieClip Frame 1stop();Symbol 400 MovieClip Frame 33stop();Symbol 401 MovieClip Frame 1stop();Symbol 401 MovieClip Frame 11stop();Symbol 401 MovieClip Frame 17stop();Symbol 401 MovieClip Frame 27stop();Symbol 402 MovieClip Frame 1stop();Symbol 402 MovieClip Frame 11stop();Symbol 403 Buttonon (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }Symbol 418 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 418 MovieClip Frame 2stop();Symbol 421 MovieClip Frame 1if ((2 < Number(_level0:Secret)) and (Number(_level0:Secret) != 9)) { nextFrame(); } stop();Symbol 421 MovieClip Frame 2stop(); stop();Symbol 426 MovieClip Frame 546stop();Symbol 426 MovieClip Frame 553stop();Symbol 426 MovieClip Frame 1484stop();Symbol 426 MovieClip Frame 1533stop();Symbol 426 MovieClip Frame 1543stop();Symbol 468 MovieClip Frame 1950stop();Symbol 474 MovieClip Frame 1stop();Symbol 474 MovieClip Frame 2stop();Symbol 474 MovieClip Frame 3stop();Symbol 474 MovieClip Frame 4stop();Symbol 474 MovieClip Frame 5stop();Symbol 481 MovieClip Frame 1stop();Symbol 481 MovieClip Frame 5stop();Symbol 481 MovieClip Frame 10stop();Symbol 481 MovieClip Frame 25stop();Symbol 481 MovieClip Frame 90stop();Symbol 486 MovieClip Frame 7stop();Symbol 487 Buttonon (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }Symbol 491 MovieClip Frame 1if (Number(_level0:Secret) == 2) { nextFrame(); } stop();Symbol 491 MovieClip Frame 2stop();Symbol 496 MovieClip Frame 1945BossLife = _level0:B3L; play();Symbol 496 MovieClip Frame 1946prevFrame();Symbol 496 MovieClip Frame 1947play();Symbol 496 MovieClip Frame 1953stop();Symbol 496 MovieClip Frame 2015stop();Symbol 533 MovieClip Frame 1973gotoAndPlay (1916);Symbol 533 MovieClip Frame 1980stop();Symbol 535 MovieClip Frame 1stop(); stop();Symbol 535 MovieClip Frame 25stop();Symbol 539 MovieClip Frame 1stop(); stop();Symbol 539 MovieClip Frame 2stop();Symbol 539 MovieClip Frame 12stop();Symbol 541 MovieClip Frame 1stop(); stop();Symbol 541 MovieClip Frame 19stop();Symbol 542 Buttonon (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }Symbol 543 MovieClip Frame 1stop();Symbol 543 MovieClip Frame 2play();Symbol 543 MovieClip Frame 3stop();Symbol 543 MovieClip Frame 4play();Symbol 543 MovieClip Frame 5stop();Symbol 543 MovieClip Frame 6play();Symbol 543 MovieClip Frame 7stop();Symbol 543 MovieClip Frame 8play();Symbol 543 MovieClip Frame 9stop();Symbol 543 MovieClip Frame 10play();Symbol 543 MovieClip Frame 12play();Symbol 543 MovieClip Frame 14play();Symbol 543 MovieClip Frame 20play();Symbol 543 MovieClip Frame 21stop();Symbol 543 MovieClip Frame 22play();Symbol 543 MovieClip Frame 23stop();Symbol 543 MovieClip Frame 24play();Symbol 543 MovieClip Frame 25stop();Symbol 543 MovieClip Frame 26play();Symbol 543 MovieClip Frame 27stop();Symbol 543 MovieClip Frame 45stop();Symbol 553 MovieClip Frame 1950stop();Symbol 553 MovieClip Frame 1957stop();Symbol 567 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 567 MovieClip Frame 2stop();Symbol 570 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 570 MovieClip Frame 2stop();Symbol 573 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 573 MovieClip Frame 2stop();Symbol 576 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 576 MovieClip Frame 2stop();Symbol 579 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 579 MovieClip Frame 2stop();Symbol 582 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 582 MovieClip Frame 2stop();Symbol 585 MovieClip Frame 1if (Number(_level0:Secret) == 12) { nextFrame(); } stop();Symbol 585 MovieClip Frame 2stop();Symbol 590 MovieClip Frame 1if (Number(_level0:Secret) == 3) { nextFrame(); } stop();Symbol 590 MovieClip Frame 2stop();Symbol 592 MovieClip Frame 31stop();Symbol 592 MovieClip Frame 32stop();Symbol 592 MovieClip Frame 113gotoAndPlay (31);Symbol 592 MovieClip Frame 141gotoAndPlay (31);Symbol 592 MovieClip Frame 188gotoAndPlay (31);Symbol 592 MovieClip Frame 250gotoAndPlay (31);Symbol 592 MovieClip Frame 316tellTarget ("Astra") { play(); };Symbol 592 MovieClip Frame 434stop();Symbol 592 MovieClip Frame 450play();Symbol 592 MovieClip Frame 583stop();Symbol 597 Buttonon (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }Symbol 603 MovieClip Frame 201play();Symbol 603 MovieClip Frame 202prevFrame();Symbol 603 MovieClip Frame 203play();Symbol 603 MovieClip Frame 209stop();Symbol 603 MovieClip Frame 271stop();Symbol 607 MovieClip Frame 1if (Number(_level0:Secret) == 2) { tellTarget ("ship") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("ship") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("ship") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("ship") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("ship") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("ship") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("ship") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("ship") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("ship") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("ship") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("ship") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("ship") { gotoAndStop (13); }; } stop();Symbol 607 MovieClip Frame 39stop();Symbol 611 MovieClip Frame 1if (Number(_level0:Secret) == 2) { gotoAndStop (2); } if (Number(_level0:Secret) == 3) { gotoAndStop (3); } stop();Symbol 611 MovieClip Frame 2stop();Symbol 611 MovieClip Frame 3stop();Symbol 615 MovieClip Frame 1if (Number(_level0:Secret) == 12) { gotoAndStop (2); } stop();Symbol 615 MovieClip Frame 2stop();Symbol 618 Buttonon (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }Symbol 620 MovieClip Frame 6play();Symbol 620 MovieClip Frame 7prevFrame();Symbol 620 MovieClip Frame 8play();Symbol 620 MovieClip Frame 14stop();Symbol 620 MovieClip Frame 76stop();Symbol 660 MovieClip Frame 1stop();Symbol 660 MovieClip Frame 11stop();Symbol 661 Buttonon (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }Symbol 680 MovieClip Frame 1stop();Symbol 684 Buttonon (release) { play(); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:11 16 | |
Symbol 3 Font | Used by:4 8 9 10 15 41 42 43 44 48 60 61 127 129 131 135 136 138 139 141 142 144 145 152 153 154 156 157 159 160 169 170 172 199 204 209 244 245 247 249 251 253 255 257 260 261 269 276 279 280 283 312 313 316 317 318 320 321 322 323 324 325 326 328 329 331 332 349 350 351 352 353 360 361 404 405 406 407 409 419 420 422 423 424 425 427 428 429 430 446 447 488 489 490 492 493 494 495 497 498 499 500 516 517 545 546 548 549 550 551 552 554 555 556 557 600 601 602 604 605 608 609 610 612 613 614 619 621 657 662 671 672 673 674 675 676 677 679 685 | |
Symbol 4 Text | Uses:3 | Used by:11 |
Symbol 5 Font | Used by:6 7 | |
Symbol 6 Text | Uses:5 | Used by:11 16 Timeline |
Symbol 7 Text | Uses:5 | Used by:11 16 Timeline |
Symbol 8 Text | Uses:3 | Used by:11 |
Symbol 9 Text | Uses:3 | Used by:11 |
Symbol 10 Text | Uses:3 | Used by:11 |
Symbol 11 MovieClip | Uses:2 4 6 7 8 9 10 | Used by:Timeline |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:Timeline |
Symbol 14 Graphic | Used by:Timeline | |
Symbol 15 Text | Uses:3 | Used by:16 |
Symbol 16 Button | Uses:2 15 6 7 | Used by:Timeline |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Font | Used by:20 73 75 314 | |
Symbol 20 Text | Uses:19 | Used by:21 |
Symbol 21 Button | Uses:18 20 | Used by:Timeline |
Symbol 22 Sound | Used by:Timeline | |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:533 Timeline |
Symbol 25 Bitmap | Used by:28 | |
Symbol 26 Bitmap | Used by:28 | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:25 26 27 | Used by:Timeline |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:Timeline |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:Timeline |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:Timeline |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 Button | Uses:37 | Used by:Timeline |
Symbol 39 Sound | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Text | Uses:3 | Used by:Timeline |
Symbol 42 Text | Uses:3 | Used by:Timeline |
Symbol 43 Text | Uses:3 | Used by:Timeline |
Symbol 44 Text | Uses:3 | Used by:Timeline |
Symbol 45 Graphic | Used by:533 Timeline | |
Symbol 46 Graphic | Used by:519 Timeline | |
Symbol 47 Graphic | Used by:519 Timeline | |
Symbol 48 Text | Uses:3 | Used by:Timeline |
Symbol 49 Graphic | Used by:402 Timeline | |
Symbol 50 Graphic | Used by:401 Timeline | |
Symbol 51 Graphic | Used by:297 402 Timeline | |
Symbol 52 Graphic | Used by:89 288 296 Timeline | |
Symbol 53 ShapeTweening | Used by:58 | |
Symbol 54 Graphic | Used by:58 | |
Symbol 55 Graphic | Used by:58 | |
Symbol 56 Graphic | Used by:58 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:53 54 55 56 57 | Used by:89 468 Timeline |
Symbol 59 Graphic | Used by:468 Timeline | |
Symbol 60 Text | Uses:3 | Used by:Timeline |
Symbol 61 Text | Uses:3 | Used by:Timeline |
Symbol 62 Graphic | Used by:468 Timeline | |
Symbol 63 Graphic | Used by:132 133 Timeline | |
Symbol 64 Graphic | Used by:89 266 274 | |
Symbol 65 Graphic | Used by:89 274 Timeline | |
Symbol 66 Graphic | Used by:89 266 Timeline | |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:68 | Used by:89 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:89 |
Symbol 72 Graphic | Used by:89 | |
Symbol 73 Text | Uses:19 | Used by:89 |
Symbol 74 Graphic | Used by:89 | |
Symbol 75 Text | Uses:19 | Used by:89 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:89 |
Symbol 78 Graphic | Used by:89 | |
Symbol 79 Graphic | Used by:89 | |
Symbol 80 Graphic | Used by:89 | |
Symbol 81 Graphic | Used by:89 | |
Symbol 82 Graphic | Used by:89 398 | |
Symbol 83 Graphic | Used by:89 400 | |
Symbol 84 Graphic | Used by:89 400 | |
Symbol 85 Graphic | Used by:89 126 | |
Symbol 86 Graphic | Used by:89 | |
Symbol 87 Graphic | Used by:89 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:64 65 66 69 71 58 72 73 74 75 77 52 78 79 80 81 82 83 84 85 86 87 88 | Used by:277 607 Timeline |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Graphic | Used by:126 130 275 468 | |
Symbol 92 Graphic | Used by:126 130 275 | |
Symbol 93 Graphic | Used by:126 130 275 | |
Symbol 94 Graphic | Used by:126 130 275 | |
Symbol 95 Graphic | Used by:126 130 275 | |
Symbol 96 Graphic | Used by:126 275 Timeline | |
Symbol 97 Graphic | Used by:126 | |
Symbol 98 Graphic | Used by:126 275 Timeline | |
Symbol 99 Graphic | Used by:126 275 Timeline | |
Symbol 100 Graphic | Used by:126 130 | |
Symbol 101 Graphic | Used by:126 130 | |
Symbol 102 Graphic | Used by:126 130 | |
Symbol 103 Graphic | Used by:126 130 | |
Symbol 104 Graphic | Used by:126 | |
Symbol 105 Graphic | Used by:126 | |
Symbol 106 Graphic | Used by:126 | |
Symbol 107 Graphic | Used by:126 | |
Symbol 108 Graphic | Used by:126 | |
Symbol 109 Graphic | Used by:126 | |
Symbol 110 Graphic | Used by:126 | |
Symbol 111 Graphic | Used by:126 | |
Symbol 112 Graphic | Used by:126 | |
Symbol 113 Graphic | Used by:126 | |
Symbol 114 Graphic | Used by:126 | |
Symbol 115 Graphic | Used by:126 | |
Symbol 116 Graphic | Used by:126 | |
Symbol 117 Graphic | Used by:126 | |
Symbol 118 Graphic | Used by:126 | |
Symbol 119 Graphic | Used by:126 | |
Symbol 120 Graphic | Used by:126 | |
Symbol 121 Graphic | Used by:126 | |
Symbol 122 Graphic | Used by:126 | |
Symbol 123 Graphic | Used by:126 | |
Symbol 124 Graphic | Used by:126 | |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 85 | Used by:278 Timeline |
Symbol 127 Text | Uses:3 | Used by:Timeline |
Symbol 128 Graphic | Used by:275 Timeline | |
Symbol 129 Text | Uses:3 | Used by:Timeline |
Symbol 130 MovieClip | Uses:100 101 102 103 91 92 93 94 95 | Used by:319 496 553 Timeline |
Symbol 131 Text | Uses:3 | Used by:Timeline |
Symbol 132 MovieClip | Uses:63 | Used by:468 Timeline |
Symbol 133 MovieClip | Uses:63 | Used by:468 Timeline |
Symbol 134 Graphic | Used by:137 140 143 146 147 148 149 150 155 158 248 250 252 254 256 258 | |
Symbol 135 Text | Uses:3 | Used by:137 147 |
Symbol 136 Text | Uses:3 | Used by:137 147 |
Symbol 137 Button | Uses:134 135 136 | Used by:Timeline |
Symbol 138 Text | Uses:3 | Used by:140 148 |
Symbol 139 Text | Uses:3 | Used by:140 148 |
Symbol 140 Button | Uses:134 138 139 | Used by:Timeline |
Symbol 141 Text | Uses:3 | Used by:143 149 |
Symbol 142 Text | Uses:3 | Used by:143 149 |
Symbol 143 Button | Uses:134 141 142 | Used by:Timeline |
Symbol 144 Text | Uses:3 | Used by:146 150 |
Symbol 145 Text | Uses:3 | Used by:146 150 |
Symbol 146 Button | Uses:134 144 145 | Used by:Timeline |
Symbol 147 Button | Uses:134 135 136 | Used by:Timeline |
Symbol 148 Button | Uses:134 138 139 | Used by:Timeline |
Symbol 149 Button | Uses:134 141 142 | Used by:Timeline |
Symbol 150 Button | Uses:134 144 145 | Used by:Timeline |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 EditableText | Uses:3 | Used by:Timeline |
Symbol 153 Text | Uses:3 | Used by:155 |
Symbol 154 Text | Uses:3 | Used by:155 |
Symbol 155 Button | Uses:134 153 154 | Used by:Timeline |
Symbol 156 Text | Uses:3 | Used by:158 |
Symbol 157 Text | Uses:3 | Used by:158 |
Symbol 158 Button | Uses:134 156 157 | Used by:Timeline |
Symbol 159 Text | Uses:3 | Used by:Timeline |
Symbol 160 EditableText | Uses:3 | Used by:Timeline |
Symbol 161 Graphic | Used by:288 Timeline | |
Symbol 162 Graphic | Used by:164 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:162 163 | Used by:288 Timeline |
Symbol 165 Graphic | Used by:288 Timeline | |
Symbol 166 Sound | Used by:Timeline | |
Symbol 167 Graphic | Used by:319 426 496 553 603 620 Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Text | Uses:3 | Used by:Timeline |
Symbol 170 Text | Uses:3 | Used by:Timeline |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Text | Uses:3 | Used by:Timeline |
Symbol 173 Graphic | Used by:197 590 595 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:197 |
Symbol 176 Graphic | Used by:197 590 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:197 |
Symbol 179 Graphic | Used by:197 | |
Symbol 180 ShapeTweening | Used by:183 | |
Symbol 181 Graphic | Used by:183 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:180 181 182 | Used by:184 |
Symbol 184 MovieClip | Uses:183 | Used by:197 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:197 |
Symbol 187 Graphic | Used by:191 Timeline | |
Symbol 188 Graphic | Used by:191 387 Timeline | |
Symbol 189 Graphic | Used by:191 387 Timeline | |
Symbol 190 Graphic | Used by:191 Timeline | |
Symbol 191 MovieClip | Uses:187 188 189 190 | Used by:197 388 Timeline |
Symbol 192 Graphic | Used by:197 | |
Symbol 193 Graphic | Used by:197 | |
Symbol 194 Graphic | Used by:197 | |
Symbol 195 Graphic | Used by:197 393 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:173 175 176 178 179 184 186 191 192 193 194 195 196 | Used by:301 617 Timeline |
Symbol 198 Sound | Used by:310 543 592 Timeline | |
Symbol 199 Text | Uses:3 | Used by:Timeline |
Symbol 200 Sound | Used by:277 295 296 297 299 300 310 401 402 539 543 592 607 660 Timeline | |
Symbol 201 ShapeTweening | Used by:277 296 297 401 402 535 539 607 660 Timeline | |
Symbol 202 ShapeTweening | Used by:277 296 297 401 402 535 539 607 660 Timeline | |
Symbol 203 Graphic | Used by:277 296 297 401 402 535 539 607 660 Timeline | |
Symbol 204 Text | Uses:3 | Used by:Timeline |
Symbol 205 Graphic | Used by:311 Timeline | |
Symbol 206 Sound | Used by:310 543 592 Timeline | |
Symbol 207 Sound | Used by:310 543 Timeline | |
Symbol 208 Sound | Used by:310 543 592 Timeline | |
Symbol 209 Text | Uses:3 | Used by:Timeline |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:277 290 295 299 300 398 400 481 535 592 607 Timeline |
Symbol 244 Text | Uses:3 | Used by:Timeline |
Symbol 245 Text | Uses:3 | Used by:Timeline |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Text | Uses:3 | Used by:248 |
Symbol 248 Button | Uses:134 247 | Used by:Timeline |
Symbol 249 Text | Uses:3 | Used by:250 |
Symbol 250 Button | Uses:134 249 | Used by:Timeline |
Symbol 251 Text | Uses:3 | Used by:252 |
Symbol 252 Button | Uses:134 251 | Used by:Timeline |
Symbol 253 Text | Uses:3 | Used by:254 |
Symbol 254 Button | Uses:134 253 | Used by:Timeline |
Symbol 255 Text | Uses:3 | Used by:256 |
Symbol 256 Button | Uses:134 255 | Used by:Timeline |
Symbol 257 Text | Uses:3 | Used by:258 |
Symbol 258 Button | Uses:134 257 | Used by:Timeline |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 Text | Uses:3 | Used by:Timeline |
Symbol 261 Text | Uses:3 | Used by:Timeline |
Symbol 262 Graphic | Used by:282 Timeline | |
Symbol 263 Graphic | Used by:282 Timeline | |
Symbol 264 Graphic | Used by:281 Timeline | |
Symbol 265 Graphic | Used by:281 288 319 Timeline | |
Symbol 266 MovieClip | Uses:66 64 | Used by:496 533 592 607 Timeline |
Symbol 267 Sound | Used by:Timeline | |
Symbol 268 Graphic | Used by:319 426 496 553 603 Timeline | |
Symbol 269 Text | Uses:3 | Used by:Timeline |
Symbol 270 ShapeTweening | Used by:274 | |
Symbol 271 Graphic | Used by:274 | |
Symbol 272 ShapeTweening | Used by:274 | |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:65 270 271 64 272 273 | Used by:533 592 607 Timeline |
Symbol 275 MovieClip | Uses:96 128 98 99 91 92 93 94 95 | Used by:426 496 553 Timeline |
Symbol 276 Text | Uses:3 | Used by:Timeline |
Symbol 277 MovieClip | Uses:89 201 202 203 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 278 MovieClip | Uses:126 | Used by:426 496 553 603 Timeline |
Symbol 279 Text | Uses:3 | Used by:Timeline |
Symbol 280 Text | Uses:3 | Used by:Timeline |
Symbol 281 MovieClip | Uses:264 265 | Used by:Timeline |
Symbol 282 MovieClip | Uses:262 263 | Used by:Timeline |
Symbol 283 Text | Uses:3 | Used by:Timeline |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 Sound | Used by:Timeline | |
Symbol 286 Graphic | Used by:288 Timeline | |
Symbol 287 Sound | Used by:288 | |
Symbol 288 MovieClip | Uses:161 286 265 165 52 287 164 | Used by:Timeline |
Symbol 289 Graphic | Used by:295 | |
Symbol 290 MovieClip | Uses:211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:295 383 |
Symbol 291 ShapeTweening | Used by:295 | |
Symbol 292 Sound | Used by:295 383 398 481 535 592 Timeline | |
Symbol 293 ShapeTweening | Used by:295 | |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:289 290 200 291 211 292 213 215 217 219 221 293 223 225 227 229 231 233 235 237 239 241 243 294 | Used by:Timeline |
Symbol 296 MovieClip | Uses:52 200 201 202 203 | Used by:Timeline |
Symbol 297 MovieClip | Uses:51 200 201 202 203 | Used by:Timeline |
Symbol 298 Graphic | Used by:299 300 | |
Symbol 299 MovieClip | Uses:298 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 300 MovieClip | Uses:298 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 301 MovieClip | Uses:197 | Used by:Timeline |
Symbol 302 Graphic | Used by:303 403 487 542 597 618 661 | |
Symbol 303 Button | Uses:302 | Used by:Timeline |
Symbol 304 Sound | Used by:310 | |
Symbol 305 Sound | Used by:310 | |
Symbol 306 Sound | Used by:310 | |
Symbol 307 Sound | Used by:310 543 | |
Symbol 308 Sound | Used by:310 543 | |
Symbol 309 Sound | Used by:310 543 592 | |
Symbol 310 MovieClip | Uses:198 208 200 206 304 305 306 207 307 308 309 | Used by:Timeline |
Symbol 311 MovieClip | Uses:205 | Used by:Timeline |
Symbol 312 Text | Uses:3 | Used by:Timeline |
Symbol 313 EditableText | Uses:3 | Used by:Timeline |
Symbol 314 EditableText | Uses:19 | Used by:Timeline |
Symbol 315 Graphic | Used by:319 | |
Symbol 316 Text | Uses:3 | Used by:319 |
Symbol 317 EditableText | Uses:3 | Used by:319 |
Symbol 318 Text | Uses:3 | Used by:319 426 496 603 620 |
Symbol 319 MovieClip | Uses:265 315 268 130 316 167 317 318 | Used by:Timeline |
Symbol 320 Text | Uses:3 | Used by:327 |
Symbol 321 Text | Uses:3 | Used by:327 |
Symbol 322 Text | Uses:3 | Used by:327 |
Symbol 323 Text | Uses:3 | Used by:327 |
Symbol 324 Text | Uses:3 | Used by:327 |
Symbol 325 Text | Uses:3 | Used by:327 |
Symbol 326 Text | Uses:3 | Used by:327 |
Symbol 327 MovieClip | Uses:320 321 322 323 324 325 326 | Used by:Timeline |
Symbol 328 Text | Uses:3 | Used by:Timeline |
Symbol 329 Text | Uses:3 | Used by:Timeline |
Symbol 330 Graphic | Used by:Timeline | |
Symbol 331 Text | Uses:3 | Used by:Timeline |
Symbol 332 Text | Uses:3 | Used by:Timeline |
Symbol 333 Font | Used by:334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 355 356 357 358 431 432 433 434 435 436 437 438 439 440 441 442 443 444 501 502 503 504 505 506 507 508 509 510 511 512 513 514 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 663 670 671 672 673 674 675 676 677 679 682 | |
Symbol 334 Text | Uses:333 | Used by:Timeline |
Symbol 335 EditableText | Uses:333 | Used by:Timeline |
Symbol 336 Text | Uses:333 | Used by:Timeline |
Symbol 337 EditableText | Uses:333 | Used by:Timeline |
Symbol 338 EditableText | Uses:333 | Used by:Timeline |
Symbol 339 Text | Uses:333 | Used by:Timeline |
Symbol 340 EditableText | Uses:333 | Used by:Timeline |
Symbol 341 EditableText | Uses:333 | Used by:Timeline |
Symbol 342 EditableText | Uses:333 | Used by:Timeline |
Symbol 343 Text | Uses:333 | Used by:Timeline |
Symbol 344 EditableText | Uses:333 | Used by:Timeline |
Symbol 345 EditableText | Uses:333 | Used by:Timeline |
Symbol 346 EditableText | Uses:333 | Used by:Timeline |
Symbol 347 EditableText | Uses:333 | Used by:Timeline |
Symbol 348 Text | Uses:333 | Used by:Timeline |
Symbol 349 Text | Uses:3 | Used by:354 |
Symbol 350 Text | Uses:3 | Used by:354 |
Symbol 351 Text | Uses:3 | Used by:354 |
Symbol 352 Text | Uses:3 | Used by:354 |
Symbol 353 Text | Uses:3 | Used by:354 |
Symbol 354 MovieClip | Uses:349 350 351 352 353 | Used by:Timeline |
Symbol 355 EditableText | Uses:333 | Used by:Timeline |
Symbol 356 EditableText | Uses:333 | Used by:Timeline |
Symbol 357 EditableText | Uses:333 | Used by:Timeline |
Symbol 358 EditableText | Uses:333 | Used by:Timeline |
Symbol 359 Graphic | Used by:Timeline | |
Symbol 360 Text | Uses:3 | Used by:Timeline |
Symbol 361 Text | Uses:3 | Used by:Timeline |
Symbol 362 Sound | Used by:Timeline | |
Symbol 363 Graphic | Used by:369 Timeline | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:369 Timeline |
Symbol 366 Graphic | Used by:367 368 369 | |
Symbol 367 MovieClip | Uses:366 | Used by:369 Timeline |
Symbol 368 MovieClip | Uses:366 | Used by:369 Timeline |
Symbol 369 MovieClip | Uses:363 365 366 367 368 | Used by:Timeline |
Symbol 370 Graphic | Used by:372 373 | |
Symbol 371 Graphic | Used by:372 373 | |
Symbol 372 MovieClip | Uses:370 371 | Used by:383 |
Symbol 373 MovieClip | Uses:370 371 | Used by:383 |
Symbol 374 Graphic | Used by:381 | |
Symbol 375 Graphic | Used by:381 | |
Symbol 376 Graphic | Used by:381 | |
Symbol 377 Graphic | Used by:381 | |
Symbol 378 Graphic | Used by:381 | |
Symbol 379 Graphic | Used by:381 | |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:374 375 376 377 378 379 380 | Used by:383 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:372 373 381 382 290 292 | Used by:Timeline |
Symbol 384 Graphic | Used by:387 486 | |
Symbol 385 Graphic | Used by:387 | |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:384 188 189 385 386 | Used by:Timeline |
Symbol 388 MovieClip | Uses:191 | Used by:Timeline |
Symbol 389 Graphic | Used by:391 | |
Symbol 390 Graphic | Used by:391 541 | |
Symbol 391 MovieClip | Uses:389 390 | Used by:Timeline |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:195 392 | Used by:398 |
Symbol 394 Sound | Used by:398 592 | |
Symbol 395 Graphic | Used by:398 | |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:396 | Used by:398 |
Symbol 398 MovieClip | Uses:82 393 394 395 397 211 292 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:83 84 399 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 401 MovieClip | Uses:50 200 201 202 203 | Used by:Timeline |
Symbol 402 MovieClip | Uses:49 200 201 202 51 203 | Used by:Timeline |
Symbol 403 Button | Uses:302 | Used by:Timeline |
Symbol 404 Text | Uses:3 | Used by:426 |
Symbol 405 EditableText | Uses:3 | Used by:426 |
Symbol 406 Text | Uses:3 | Used by:426 553 |
Symbol 407 Text | Uses:3 | Used by:426 |
Symbol 408 Graphic | Used by:426 | |
Symbol 409 Text | Uses:3 | Used by:426 |
Symbol 410 Graphic | Used by:418 | |
Symbol 411 Graphic | Used by:418 | |
Symbol 412 Graphic | Used by:418 | |
Symbol 413 Graphic | Used by:418 | |
Symbol 414 Graphic | Used by:418 | |
Symbol 415 Graphic | Used by:418 | |
Symbol 416 Graphic | Used by:418 | |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:410 411 412 413 414 415 416 417 | Used by:426 Timeline |
Symbol 419 Text | Uses:3 | Used by:421 |
Symbol 420 Text | Uses:3 | Used by:421 |
Symbol 421 MovieClip | Uses:419 420 | Used by:426 |
Symbol 422 Text | Uses:3 | Used by:426 |
Symbol 423 Text | Uses:3 | Used by:426 |
Symbol 424 EditableText | Uses:3 | Used by:426 |
Symbol 425 Text | Uses:3 | Used by:426 |
Symbol 426 MovieClip | Uses:268 278 404 167 405 406 407 408 275 409 418 421 422 423 424 318 425 | Used by:Timeline |
Symbol 427 EditableText | Uses:3 | Used by:Timeline |
Symbol 428 Text | Uses:3 | Used by:Timeline |
Symbol 429 Text | Uses:3 | Used by:Timeline |
Symbol 430 Text | Uses:3 | Used by:Timeline |
Symbol 431 EditableText | Uses:333 | Used by:Timeline |
Symbol 432 EditableText | Uses:333 | Used by:Timeline |
Symbol 433 EditableText | Uses:333 | Used by:Timeline |
Symbol 434 EditableText | Uses:333 | Used by:Timeline |
Symbol 435 EditableText | Uses:333 | Used by:Timeline |
Symbol 436 EditableText | Uses:333 | Used by:Timeline |
Symbol 437 EditableText | Uses:333 | Used by:Timeline |
Symbol 438 EditableText | Uses:333 | Used by:Timeline |
Symbol 439 EditableText | Uses:333 | Used by:Timeline |
Symbol 440 EditableText | Uses:333 | Used by:Timeline |
Symbol 441 EditableText | Uses:333 | Used by:Timeline |
Symbol 442 EditableText | Uses:333 | Used by:Timeline |
Symbol 443 EditableText | Uses:333 | Used by:Timeline |
Symbol 444 EditableText | Uses:333 | Used by:Timeline |
Symbol 445 Graphic | Used by:Timeline | |
Symbol 446 Text | Uses:3 | Used by:Timeline |
Symbol 447 Text | Uses:3 | Used by:Timeline |
Symbol 448 Sound | Used by:Timeline | |
Symbol 449 Graphic | Used by:468 | |
Symbol 450 Graphic | Used by:468 | |
Symbol 451 ShapeTweening | Used by:468 | |
Symbol 452 ShapeTweening | Used by:468 | |
Symbol 453 ShapeTweening | Used by:468 | |
Symbol 454 ShapeTweening | Used by:468 | |
Symbol 455 ShapeTweening | Used by:468 | |
Symbol 456 ShapeTweening | Used by:468 | |
Symbol 457 Graphic | Used by:468 | |
Symbol 458 ShapeTweening | Used by:468 | |
Symbol 459 ShapeTweening | Used by:468 | |
Symbol 460 ShapeTweening | Used by:468 | |
Symbol 461 ShapeTweening | Used by:468 | |
Symbol 462 ShapeTweening | Used by:468 | |
Symbol 463 ShapeTweening | Used by:468 | |
Symbol 464 Graphic | Used by:468 | |
Symbol 465 Graphic | Used by:468 | |
Symbol 466 Graphic | Used by:468 | |
Symbol 467 Graphic | Used by:468 | |
Symbol 468 MovieClip | Uses:62 132 133 58 59 449 450 451 452 453 91 454 455 456 457 458 459 460 461 462 463 464 465 466 467 | Used by:Timeline |
Symbol 469 Graphic | Used by:474 | |
Symbol 470 Graphic | Used by:474 | |
Symbol 471 Graphic | Used by:474 | |
Symbol 472 Graphic | Used by:474 | |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:469 470 471 472 473 | Used by:Timeline |
Symbol 475 Graphic | Used by:481 | |
Symbol 476 ShapeTweening | Used by:479 | |
Symbol 477 ShapeTweening | Used by:479 | |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip | Uses:476 477 478 | Used by:481 |
Symbol 480 Graphic | Used by:481 | |
Symbol 481 MovieClip | Uses:475 479 211 292 213 480 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 482 Graphic | Used by:483 | |
Symbol 483 MovieClip | Uses:482 | Used by:Timeline |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 MovieClip | Uses:484 | Used by:Timeline |
Symbol 486 MovieClip | Uses:384 | Used by:Timeline |
Symbol 487 Button | Uses:302 | Used by:Timeline |
Symbol 488 Text | Uses:3 | Used by:496 |
Symbol 489 Text | Uses:3 | Used by:491 |
Symbol 490 Text | Uses:3 | Used by:491 |
Symbol 491 MovieClip | Uses:489 490 | Used by:496 |
Symbol 492 Text | Uses:3 | Used by:496 |
Symbol 493 Text | Uses:3 | Used by:496 |
Symbol 494 Text | Uses:3 | Used by:496 |
Symbol 495 EditableText | Uses:3 | Used by:496 |
Symbol 496 MovieClip | Uses:268 278 488 130 491 275 492 266 493 494 167 495 318 | Used by:Timeline |
Symbol 497 EditableText | Uses:3 | Used by:Timeline |
Symbol 498 Text | Uses:3 | Used by:Timeline |
Symbol 499 Text | Uses:3 | Used by:Timeline |
Symbol 500 Text | Uses:3 | Used by:Timeline |
Symbol 501 EditableText | Uses:333 | Used by:Timeline |
Symbol 502 EditableText | Uses:333 | Used by:Timeline |
Symbol 503 EditableText | Uses:333 | Used by:Timeline |
Symbol 504 EditableText | Uses:333 | Used by:Timeline |
Symbol 505 EditableText | Uses:333 | Used by:Timeline |
Symbol 506 EditableText | Uses:333 | Used by:Timeline |
Symbol 507 EditableText | Uses:333 | Used by:Timeline |
Symbol 508 EditableText | Uses:333 | Used by:Timeline |
Symbol 509 EditableText | Uses:333 | Used by:Timeline |
Symbol 510 EditableText | Uses:333 | Used by:Timeline |
Symbol 511 EditableText | Uses:333 | Used by:Timeline |
Symbol 512 EditableText | Uses:333 | Used by:Timeline |
Symbol 513 EditableText | Uses:333 | Used by:Timeline |
Symbol 514 EditableText | Uses:333 | Used by:Timeline |
Symbol 515 Graphic | Used by:Timeline | |
Symbol 516 Text | Uses:3 | Used by:Timeline |
Symbol 517 Text | Uses:3 | Used by:Timeline |
Symbol 518 Sound | Used by:Timeline | |
Symbol 519 MovieClip | Uses:46 47 | Used by:533 Timeline |
Symbol 520 Sound | Used by:533 | |
Symbol 521 Graphic | Used by:533 | |
Symbol 522 Graphic | Used by:533 | |
Symbol 523 Graphic | Used by:533 | |
Symbol 524 Graphic | Used by:533 | |
Symbol 525 Graphic | Used by:533 | |
Symbol 526 Graphic | Used by:533 | |
Symbol 527 Graphic | Used by:533 Timeline | |
Symbol 528 Graphic | Used by:533 | |
Symbol 529 Graphic | Used by:532 533 | |
Symbol 530 Graphic | Used by:532 533 | |
Symbol 531 Graphic | Used by:533 Timeline | |
Symbol 532 MovieClip | Uses:529 530 | Used by:533 |
Symbol 533 MovieClip | Uses:24 45 519 520 521 522 523 274 266 524 525 526 527 528 529 530 531 532 | Used by:Timeline |
Symbol 534 Graphic | Used by:535 538 539 | |
Symbol 535 MovieClip | Uses:534 211 292 213 201 215 217 202 219 221 223 225 227 203 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:536 | Used by:Timeline |
Symbol 538 MovieClip | Uses:534 | Used by:539 |
Symbol 539 MovieClip | Uses:534 538 200 201 202 203 | Used by:Timeline |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:540 390 | Used by:Timeline |
Symbol 542 Button | Uses:302 | Used by:Timeline |
Symbol 543 MovieClip | Uses:198 208 200 206 207 307 308 309 | Used by:Timeline |
Symbol 544 Graphic | Used by:553 | |
Symbol 545 Text | Uses:3 | Used by:553 |
Symbol 546 Text | Uses:3 | Used by:553 |
Symbol 547 Graphic | Used by:553 | |
Symbol 548 Text | Uses:3 | Used by:553 |
Symbol 549 Text | Uses:3 | Used by:553 |
Symbol 550 Text | Uses:3 | Used by:553 |
Symbol 551 Text | Uses:3 | Used by:553 |
Symbol 552 EditableText | Uses:3 | Used by:553 |
Symbol 553 MovieClip | Uses:544 268 278 545 130 546 547 275 548 549 550 551 167 552 406 | Used by:Timeline |
Symbol 554 EditableText | Uses:3 | Used by:Timeline |
Symbol 555 Text | Uses:3 | Used by:Timeline |
Symbol 556 Text | Uses:3 | Used by:Timeline |
Symbol 557 Text | Uses:3 | Used by:Timeline |
Symbol 558 ShapeTweening | Used by:Timeline | |
Symbol 559 Graphic | Used by:Timeline | |
Symbol 560 Graphic | Used by:Timeline | |
Symbol 561 Sound | Used by:Timeline | |
Symbol 562 Graphic | Used by:Timeline | |
Symbol 563 Graphic | Used by:567 592 | |
Symbol 564 Graphic | Used by:567 585 592 | |
Symbol 565 Graphic | Used by:567 585 592 | |
Symbol 566 Graphic | Used by:567 592 | |
Symbol 567 MovieClip | Uses:563 564 565 566 | Used by:592 |
Symbol 568 Graphic | Used by:570 | |
Symbol 569 Graphic | Used by:570 | |
Symbol 570 MovieClip | Uses:568 569 | Used by:592 |
Symbol 571 Graphic | Used by:573 | |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:571 572 | Used by:592 |
Symbol 574 Graphic | Used by:576 | |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip | Uses:574 575 | Used by:592 |
Symbol 577 Graphic | Used by:579 | |
Symbol 578 Graphic | Used by:579 | |
Symbol 579 MovieClip | Uses:577 578 | Used by:592 |
Symbol 580 Graphic | Used by:582 | |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:580 581 | Used by:592 |
Symbol 583 Graphic | Used by:585 | |
Symbol 584 Graphic | Used by:585 | |
Symbol 585 MovieClip | Uses:583 564 565 584 | Used by:592 |
Symbol 586 Graphic | Used by:592 | |
Symbol 587 Sound | Used by:592 | |
Symbol 588 Sound | Used by:592 | |
Symbol 589 Graphic | Used by:592 596 | |
Symbol 590 MovieClip | Uses:176 173 | Used by:592 |
Symbol 591 Sound | Used by:592 | |
Symbol 592 MovieClip | Uses:567 570 573 576 579 582 585 586 587 394 206 588 589 563 309 564 565 566 274 266 208 590 198 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 591 292 | Used by:Timeline |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:593 | Used by:Timeline |
Symbol 595 MovieClip | Uses:173 | Used by:Timeline |
Symbol 596 MovieClip | Uses:589 | Used by:Timeline |
Symbol 597 Button | Uses:302 | Used by:Timeline |
Symbol 598 ShapeTweening | Used by:603 | |
Symbol 599 Graphic | Used by:603 | |
Symbol 600 Text | Uses:3 | Used by:603 |
Symbol 601 Text | Uses:3 | Used by:603 |
Symbol 602 EditableText | Uses:3 | Used by:603 |
Symbol 603 MovieClip | Uses:598 599 268 278 600 601 167 602 318 | Used by:Timeline |
Symbol 604 EditableText | Uses:3 | Used by:Timeline |
Symbol 605 Text | Uses:3 | Used by:Timeline |
Symbol 606 Graphic | Used by:Timeline | |
Symbol 607 MovieClip | Uses:89 274 266 201 202 203 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 | Used by:Timeline |
Symbol 608 Text | Uses:3 | Used by:611 |
Symbol 609 Text | Uses:3 | Used by:611 |
Symbol 610 Text | Uses:3 | Used by:611 |
Symbol 611 MovieClip | Uses:608 609 610 | Used by:Timeline |
Symbol 612 Text | Uses:3 | Used by:Timeline |
Symbol 613 Text | Uses:3 | Used by:615 |
Symbol 614 Text | Uses:3 | Used by:615 |
Symbol 615 MovieClip | Uses:613 614 | Used by:Timeline |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:616 197 | Used by:Timeline |
Symbol 618 Button | Uses:302 | Used by:Timeline |
Symbol 619 EditableText | Uses:3 | Used by:620 |
Symbol 620 MovieClip | Uses:167 619 318 | Used by:Timeline |
Symbol 621 EditableText | Uses:3 | Used by:Timeline |
Symbol 622 EditableText | Uses:333 | Used by:Timeline |
Symbol 623 EditableText | Uses:333 | Used by:Timeline |
Symbol 624 EditableText | Uses:333 | Used by:Timeline |
Symbol 625 EditableText | Uses:333 | Used by:Timeline |
Symbol 626 EditableText | Uses:333 | Used by:Timeline |
Symbol 627 EditableText | Uses:333 | Used by:Timeline |
Symbol 628 EditableText | Uses:333 | Used by:Timeline |
Symbol 629 EditableText | Uses:333 | Used by:Timeline |
Symbol 630 EditableText | Uses:333 | Used by:Timeline |
Symbol 631 EditableText | Uses:333 | Used by:Timeline |
Symbol 632 Text | Uses:333 | Used by:Timeline |
Symbol 633 EditableText | Uses:333 | Used by:Timeline |
Symbol 634 Text | Uses:333 | Used by:Timeline |
Symbol 635 EditableText | Uses:333 | Used by:Timeline |
Symbol 636 EditableText | Uses:333 | Used by:Timeline |
Symbol 637 Text | Uses:333 | Used by:Timeline |
Symbol 638 EditableText | Uses:333 | Used by:Timeline |
Symbol 639 EditableText | Uses:333 | Used by:Timeline |
Symbol 640 EditableText | Uses:333 | Used by:Timeline |
Symbol 641 Text | Uses:333 | Used by:Timeline |
Symbol 642 EditableText | Uses:333 | Used by:Timeline |
Symbol 643 EditableText | Uses:333 | Used by:Timeline |
Symbol 644 EditableText | Uses:333 | Used by:Timeline |
Symbol 645 EditableText | Uses:333 | Used by:Timeline |
Symbol 646 Text | Uses:333 | Used by:Timeline |
Symbol 647 EditableText | Uses:333 | Used by:Timeline |
Symbol 648 EditableText | Uses:333 | Used by:Timeline |
Symbol 649 EditableText | Uses:333 | Used by:Timeline |
Symbol 650 EditableText | Uses:333 | Used by:Timeline |
Symbol 651 EditableText | Uses:333 | Used by:Timeline |
Symbol 652 EditableText | Uses:333 | Used by:Timeline |
Symbol 653 EditableText | Uses:333 | Used by:Timeline |
Symbol 654 EditableText | Uses:333 | Used by:Timeline |
Symbol 655 EditableText | Uses:333 | Used by:Timeline |
Symbol 656 EditableText | Uses:333 | Used by:Timeline |
Symbol 657 Text | Uses:3 | Used by:Timeline |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:660 |
Symbol 660 MovieClip | Uses:659 200 201 202 203 | Used by:Timeline |
Symbol 661 Button | Uses:302 | Used by:Timeline |
Symbol 662 EditableText | Uses:3 | Used by:Timeline |
Symbol 663 Text | Uses:333 | Used by:Timeline |
Symbol 664 Graphic | Used by:Timeline | |
Symbol 665 Graphic | Used by:Timeline | |
Symbol 666 Graphic | Used by:Timeline | |
Symbol 667 Graphic | Used by:Timeline | |
Symbol 668 Graphic | Used by:Timeline | |
Symbol 669 Graphic | Used by:Timeline | |
Symbol 670 Text | Uses:333 | Used by:Timeline |
Symbol 671 Text | Uses:333 3 | Used by:678 |
Symbol 672 Text | Uses:333 3 | Used by:678 |
Symbol 673 Text | Uses:333 3 | Used by:678 |
Symbol 674 Text | Uses:333 3 | Used by:678 |
Symbol 675 Text | Uses:333 3 | Used by:678 |
Symbol 676 Text | Uses:333 3 | Used by:678 |
Symbol 677 Text | Uses:333 3 | Used by:678 |
Symbol 678 MovieClip | Uses:671 672 673 674 675 676 677 | Used by:Timeline |
Symbol 679 Text | Uses:3 333 | Used by:680 |
Symbol 680 MovieClip | Uses:679 | Used by:Timeline |
Symbol 681 Graphic | Used by:683 684 | |
Symbol 682 Text | Uses:333 | Used by:683 684 |
Symbol 683 Button | Uses:681 682 | Used by:Timeline |
Symbol 684 Button | Uses:681 682 | Used by:Timeline |
Symbol 685 Text | Uses:3 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 13 MovieClip |
"ship" | Frame 601 | Symbol 89 MovieClip |
"ship" | Frame 611 | Symbol 126 MovieClip |
"ship" | Frame 1054 | Symbol 89 MovieClip |
"s" | Frame 1223 | Symbol 197 MovieClip |
"s" | Frame 1254 | Symbol 197 MovieClip |
"s" | Frame 1259 | Symbol 197 MovieClip |
"s" | Frame 1266 | Symbol 197 MovieClip |
"s" | Frame 1328 | Symbol 197 MovieClip |
"ship" | Frame 2016 | Symbol 277 MovieClip |
"Boss" | Frame 2211 | Symbol 295 MovieClip |
"ship" | Frame 2211 | Symbol 277 MovieClip |
"D4" | Frame 2211 | Symbol 296 MovieClip |
"D3" | Frame 2211 | Symbol 296 MovieClip |
"D2" | Frame 2211 | Symbol 296 MovieClip |
"D1" | Frame 2211 | Symbol 296 MovieClip |
"SS3" | Frame 2211 | Symbol 191 MovieClip |
"S3" | Frame 2211 | Symbol 297 MovieClip |
"SS2" | Frame 2211 | Symbol 191 MovieClip |
"S2" | Frame 2211 | Symbol 297 MovieClip |
"SS1" | Frame 2211 | Symbol 191 MovieClip |
"S1" | Frame 2211 | Symbol 297 MovieClip |
"BC3" | Frame 2211 | Symbol 299 MovieClip |
"B3" | Frame 2211 | Symbol 300 MovieClip |
"BC2" | Frame 2211 | Symbol 299 MovieClip |
"B2" | Frame 2211 | Symbol 300 MovieClip |
"BC1" | Frame 2211 | Symbol 299 MovieClip |
"B1" | Frame 2211 | Symbol 300 MovieClip |
"Shot3" | Frame 2211 | Symbol 301 MovieClip |
"Shot2" | Frame 2211 | Symbol 301 MovieClip |
"Shot1" | Frame 2211 | Symbol 301 MovieClip |
"Sound" | Frame 2211 | Symbol 310 MovieClip |
"Lifebar" | Frame 2211 | Symbol 311 MovieClip |
"BG2" | Frame 2211 | Symbol 319 MovieClip |
"grade" | Frame 2575 | Symbol 354 MovieClip |
"ship" | Frame 2680 | Symbol 277 MovieClip |
"BG1" | Frame 2798 | Symbol 369 MovieClip |
"Crab" | Frame 2798 | Symbol 383 MovieClip |
"SS3" | Frame 2798 | Symbol 387 MovieClip |
"Crab2" | Frame 2798 | Symbol 383 MovieClip |
"CS" | Frame 2798 | Symbol 388 MovieClip |
"ship" | Frame 2798 | Symbol 277 MovieClip |
"SS2" | Frame 2798 | Symbol 391 MovieClip |
"SS1" | Frame 2798 | Symbol 391 MovieClip |
"Cannon" | Frame 2798 | Symbol 398 MovieClip |
"Boss2" | Frame 2798 | Symbol 400 MovieClip |
"A" | Frame 2798 | Symbol 274 MovieClip |
"D4" | Frame 2798 | Symbol 401 MovieClip |
"D3" | Frame 2798 | Symbol 401 MovieClip |
"D2" | Frame 2798 | Symbol 401 MovieClip |
"D1" | Frame 2798 | Symbol 401 MovieClip |
"S2" | Frame 2798 | Symbol 402 MovieClip |
"S1" | Frame 2798 | Symbol 402 MovieClip |
"Shot3" | Frame 2798 | Symbol 301 MovieClip |
"Shot2" | Frame 2798 | Symbol 301 MovieClip |
"Shot1" | Frame 2798 | Symbol 301 MovieClip |
"Sound" | Frame 2798 | Symbol 310 MovieClip |
"bg2" | Frame 2798 | Symbol 426 MovieClip |
"Lifebar" | Frame 2798 | Symbol 311 MovieClip |
"grade" | Frame 3206 | Symbol 354 MovieClip |
"ship" | Frame 3311 | Symbol 277 MovieClip |
"ship" | Frame 3341 | Symbol 277 MovieClip |
"BG" | Frame 3429 | Symbol 468 MovieClip |
"ship" | Frame 3429 | Symbol 277 MovieClip |
"FX" | Frame 3429 | Symbol 266 MovieClip |
"W2" | Frame 3429 | Symbol 474 MovieClip |
"W1" | Frame 3429 | Symbol 474 MovieClip |
"B3" | Frame 3429 | Symbol 481 MovieClip |
"15" | Frame 3429 | Symbol 483 MovieClip |
"14" | Frame 3429 | Symbol 483 MovieClip |
"13" | Frame 3429 | Symbol 483 MovieClip |
"12" | Frame 3429 | Symbol 483 MovieClip |
"11" | Frame 3429 | Symbol 483 MovieClip |
"10" | Frame 3429 | Symbol 483 MovieClip |
"6" | Frame 3429 | Symbol 483 MovieClip |
"9" | Frame 3429 | Symbol 483 MovieClip |
"8" | Frame 3429 | Symbol 483 MovieClip |
"7" | Frame 3429 | Symbol 483 MovieClip |
"5" | Frame 3429 | Symbol 483 MovieClip |
"4" | Frame 3429 | Symbol 483 MovieClip |
"3" | Frame 3429 | Symbol 483 MovieClip |
"2" | Frame 3429 | Symbol 483 MovieClip |
"1" | Frame 3429 | Symbol 483 MovieClip |
"T2" | Frame 3429 | Symbol 485 MovieClip |
"TS2" | Frame 3429 | Symbol 486 MovieClip |
"T1" | Frame 3429 | Symbol 485 MovieClip |
"TS1" | Frame 3429 | Symbol 486 MovieClip |
"D3" | Frame 3429 | Symbol 401 MovieClip |
"SS3" | Frame 3429 | Symbol 191 MovieClip |
"S3" | Frame 3429 | Symbol 297 MovieClip |
"SS2" | Frame 3429 | Symbol 191 MovieClip |
"S2" | Frame 3429 | Symbol 297 MovieClip |
"SS1" | Frame 3429 | Symbol 391 MovieClip |
"S1" | Frame 3429 | Symbol 402 MovieClip |
"Shot3" | Frame 3429 | Symbol 301 MovieClip |
"Shot2" | Frame 3429 | Symbol 301 MovieClip |
"Shot1" | Frame 3429 | Symbol 301 MovieClip |
"Sound" | Frame 3429 | Symbol 310 MovieClip |
"bg2" | Frame 3429 | Symbol 496 MovieClip |
"Lifebar" | Frame 3429 | Symbol 311 MovieClip |
"grade" | Frame 3846 | Symbol 354 MovieClip |
"ship" | Frame 3950 | Symbol 277 MovieClip |
"BG" | Frame 4068 | Symbol 533 MovieClip |
"ship" | Frame 4068 | Symbol 277 MovieClip |
"F" | Frame 4068 | Symbol 535 MovieClip |
"WR3" | Frame 4068 | Symbol 537 MovieClip |
"WL3" | Frame 4068 | Symbol 537 MovieClip |
"WR2" | Frame 4068 | Symbol 537 MovieClip |
"WL2" | Frame 4068 | Symbol 537 MovieClip |
"WR1" | Frame 4068 | Symbol 537 MovieClip |
"WL1" | Frame 4068 | Symbol 537 MovieClip |
"T1" | Frame 4068 | Symbol 485 MovieClip |
"TS1" | Frame 4068 | Symbol 486 MovieClip |
"SS3" | Frame 4068 | Symbol 191 MovieClip |
"S3" | Frame 4068 | Symbol 297 MovieClip |
"SS2" | Frame 4068 | Symbol 391 MovieClip |
"SS1" | Frame 4068 | Symbol 391 MovieClip |
"S1" | Frame 4068 | Symbol 402 MovieClip |
"D4" | Frame 4068 | Symbol 401 MovieClip |
"D3" | Frame 4068 | Symbol 401 MovieClip |
"N4" | Frame 4068 | Symbol 539 MovieClip |
"NS4" | Frame 4068 | Symbol 541 MovieClip |
"N3" | Frame 4068 | Symbol 539 MovieClip |
"NS3" | Frame 4068 | Symbol 541 MovieClip |
"N2" | Frame 4068 | Symbol 539 MovieClip |
"NS2" | Frame 4068 | Symbol 541 MovieClip |
"N1" | Frame 4068 | Symbol 539 MovieClip |
"NS1" | Frame 4068 | Symbol 541 MovieClip |
"Shot3" | Frame 4068 | Symbol 301 MovieClip |
"Shot2" | Frame 4068 | Symbol 301 MovieClip |
"Shot1" | Frame 4068 | Symbol 301 MovieClip |
"Sound" | Frame 4068 | Symbol 543 MovieClip |
"BG2" | Frame 4068 | Symbol 553 MovieClip |
"Lifebar" | Frame 4068 | Symbol 311 MovieClip |
"Z" | Frame 4392 | Symbol 592 MovieClip |
"ship" | Frame 4392 | Symbol 277 MovieClip |
"SS3" | Frame 4392 | Symbol 594 MovieClip |
"SS2" | Frame 4392 | Symbol 594 MovieClip |
"SS1" | Frame 4392 | Symbol 594 MovieClip |
"ZS1" | Frame 4392 | Symbol 595 MovieClip |
"L" | Frame 4392 | Symbol 596 MovieClip |
"Shot3" | Frame 4392 | Symbol 301 MovieClip |
"Shot2" | Frame 4392 | Symbol 301 MovieClip |
"Shot1" | Frame 4392 | Symbol 301 MovieClip |
"Sound" | Frame 4392 | Symbol 543 MovieClip |
"bg2" | Frame 4392 | Symbol 603 MovieClip |
"Lifebar" | Frame 4392 | Symbol 311 MovieClip |
"ship" | Frame 4453 | Symbol 277 MovieClip |
"ship" | Frame 4567 | Symbol 277 MovieClip |
"ship" | Frame 4666 | Symbol 607 MovieClip |
"Z" | Frame 4830 | Symbol 592 MovieClip |
"ship" | Frame 4830 | Symbol 607 MovieClip |
"L" | Frame 4830 | Symbol 596 MovieClip |
"SS3" | Frame 4830 | Symbol 594 MovieClip |
"SS2" | Frame 4830 | Symbol 594 MovieClip |
"SS1" | Frame 4830 | Symbol 594 MovieClip |
"ZS1" | Frame 4830 | Symbol 595 MovieClip |
"Shot3" | Frame 4830 | Symbol 617 MovieClip |
"Shot2" | Frame 4830 | Symbol 617 MovieClip |
"Shot1" | Frame 4830 | Symbol 617 MovieClip |
"Sound" | Frame 4830 | Symbol 543 MovieClip |
"bg2" | Frame 4830 | Symbol 620 MovieClip |
"Lifebar" | Frame 4830 | Symbol 311 MovieClip |
"grade" | Frame 5166 | Symbol 354 MovieClip |
"ship" | Frame 5355 | Symbol 277 MovieClip |
"D3" | Frame 5355 | Symbol 660 MovieClip |
"D1" | Frame 5355 | Symbol 660 MovieClip |
"S3" | Frame 5355 | Symbol 660 MovieClip |
"S2" | Frame 5355 | Symbol 660 MovieClip |
"S1" | Frame 5355 | Symbol 660 MovieClip |
"Shot3" | Frame 5355 | Symbol 301 MovieClip |
"Shot2" | Frame 5355 | Symbol 301 MovieClip |
"Shot1" | Frame 5355 | Symbol 301 MovieClip |
"Sound" | Frame 5355 | Symbol 543 MovieClip |
"Lifebar" | Frame 5355 | Symbol 311 MovieClip |
"ship" | Frame 5415 | Symbol 607 MovieClip |
"ship" | Frame 5645 | Symbol 607 MovieClip |
"ship" | Frame 5927 | Symbol 607 MovieClip |
"prize" | Frame 6166 | Symbol 678 MovieClip |
"prize2" | Frame 6166 | Symbol 680 MovieClip |
"mike" | Symbol 89 MovieClip Frame 4 | Symbol 69 MovieClip |
"Fireball" | Symbol 197 MovieClip Frame 2 | Symbol 175 MovieClip |
"Fireball" | Symbol 197 MovieClip Frame 4 | Symbol 178 MovieClip |
"SS1" | Symbol 197 MovieClip Frame 8 | Symbol 191 MovieClip |
"SS1" | Symbol 197 MovieClip Frame 8 | Symbol 191 MovieClip |
"ship" | Symbol 277 MovieClip Frame 1 | Symbol 89 MovieClip |
"ship" | Symbol 278 MovieClip Frame 1 | Symbol 126 MovieClip |
"s" | Symbol 301 MovieClip Frame 1 | Symbol 197 MovieClip |
"5" | Symbol 383 MovieClip Frame 1 | Symbol 372 MovieClip |
"4" | Symbol 383 MovieClip Frame 1 | Symbol 373 MovieClip |
"1" | Symbol 383 MovieClip Frame 17 | Symbol 372 MovieClip |
"2" | Symbol 383 MovieClip Frame 17 | Symbol 373 MovieClip |
"3" | Symbol 383 MovieClip Frame 31 | Symbol 372 MovieClip |
"6" | Symbol 383 MovieClip Frame 31 | Symbol 373 MovieClip |
"Astra" | Symbol 592 MovieClip Frame 315 | Symbol 274 MovieClip |
"shotfx" | Symbol 592 MovieClip Frame 381 | Symbol 590 MovieClip |
"ship" | Symbol 607 MovieClip Frame 1 | Symbol 89 MovieClip |
"Astra" | Symbol 607 MovieClip Frame 1 | Symbol 274 MovieClip |
"s" | Symbol 617 MovieClip Frame 1 | Symbol 197 MovieClip |
"s" | Symbol 617 MovieClip Frame 1 | Symbol 197 MovieClip |
"s" | Symbol 617 MovieClip Frame 1 | Symbol 197 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$HS$JJ6v6JspqTwt5ypw/2bce1." |
Dynamic Text Variables
pass | Symbol 152 EditableText | "" |
valid | Symbol 160 EditableText | "" |
Score | Symbol 313 EditableText | "" |
DY2 | Symbol 314 EditableText | "" |
BossLife | Symbol 317 EditableText | "" |
Score | Symbol 335 EditableText | "" |
Score | Symbol 337 EditableText | "" |
LifeScore | Symbol 338 EditableText | "" |
Score | Symbol 340 EditableText | "" |
LifeScore | Symbol 341 EditableText | "" |
BossScore | Symbol 342 EditableText | "" |
Score | Symbol 344 EditableText | "" |
LifeScore | Symbol 345 EditableText | "" |
BossScore | Symbol 346 EditableText | "" |
Stage1 | Symbol 347 EditableText | "" |
Score | Symbol 355 EditableText | "" |
LifeScore | Symbol 356 EditableText | "" |
BossScore | Symbol 357 EditableText | "" |
Stage1 | Symbol 358 EditableText | "" |
_level0:CL | Symbol 405 EditableText | "" |
_level0:BL | Symbol 424 EditableText | "" |
Score | Symbol 427 EditableText | "" |
Score | Symbol 431 EditableText | "" |
Score | Symbol 432 EditableText | "" |
LifeScore | Symbol 433 EditableText | "" |
Score | Symbol 434 EditableText | "" |
LifeScore | Symbol 435 EditableText | "" |
BossScore | Symbol 436 EditableText | "" |
Score | Symbol 437 EditableText | "" |
LifeScore | Symbol 438 EditableText | "" |
BossScore | Symbol 439 EditableText | "" |
Stage2 | Symbol 440 EditableText | "" |
Score | Symbol 441 EditableText | "" |
LifeScore | Symbol 442 EditableText | "" |
BossScore | Symbol 443 EditableText | "" |
Stage2 | Symbol 444 EditableText | "" |
BossLife | Symbol 495 EditableText | "" |
Score | Symbol 497 EditableText | "" |
Score | Symbol 501 EditableText | "" |
Score | Symbol 502 EditableText | "" |
LifeScore | Symbol 503 EditableText | "" |
Score | Symbol 504 EditableText | "" |
LifeScore | Symbol 505 EditableText | "" |
BossScore | Symbol 506 EditableText | "" |
Score | Symbol 507 EditableText | "" |
LifeScore | Symbol 508 EditableText | "" |
BossScore | Symbol 509 EditableText | "" |
Stage3 | Symbol 510 EditableText | "" |
Score | Symbol 511 EditableText | "" |
LifeScore | Symbol 512 EditableText | "" |
BossScore | Symbol 513 EditableText | "" |
Stage3 | Symbol 514 EditableText | "" |
_level0:FL | Symbol 552 EditableText | "" |
Score | Symbol 554 EditableText | "" |
_level0:ZL | Symbol 602 EditableText | "" |
Score | Symbol 604 EditableText | "" |
_level0:ZL | Symbol 619 EditableText | "" |
Score | Symbol 621 EditableText | "" |
Score | Symbol 622 EditableText | "" |
Score | Symbol 623 EditableText | "" |
LifeScore | Symbol 624 EditableText | "" |
Score | Symbol 625 EditableText | "" |
LifeScore | Symbol 626 EditableText | "" |
BossScore | Symbol 627 EditableText | "" |
Score | Symbol 628 EditableText | "" |
LifeScore | Symbol 629 EditableText | "" |
BossScore | Symbol 630 EditableText | "" |
Stage4 | Symbol 631 EditableText | "" |
Stage1 | Symbol 633 EditableText | "" |
Stage1 | Symbol 635 EditableText | "" |
Stage2 | Symbol 636 EditableText | "" |
Stage1 | Symbol 638 EditableText | "" |
Stage2 | Symbol 639 EditableText | "" |
Stage3 | Symbol 640 EditableText | "" |
Stage1 | Symbol 642 EditableText | "" |
Stage2 | Symbol 643 EditableText | "" |
Stage3 | Symbol 644 EditableText | "" |
Stage4 | Symbol 645 EditableText | "" |
Stage1 | Symbol 647 EditableText | "" |
Stage2 | Symbol 648 EditableText | "" |
Stage3 | Symbol 649 EditableText | "" |
Stage4 | Symbol 650 EditableText | "" |
Final | Symbol 651 EditableText | "" |
Stage1 | Symbol 652 EditableText | "" |
Stage2 | Symbol 653 EditableText | "" |
Stage3 | Symbol 654 EditableText | "" |
Stage4 | Symbol 655 EditableText | "" |
Final | Symbol 656 EditableText | "" |
Score | Symbol 662 EditableText | "" |
|