STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76361209?noj=FRM76361209-16DC" width="1" height="1"></div>

Project Inthri.swf

This is the info page for
Flash #70841

(Click the ID number above for more basic data on this flash file.)


Text
Loading

Project
Inthri

Project
Inthri

Loading.

Loading..

Loading...

Play

i

On the outer edge of the Andromeda
Galaxy, exists a group of six planets

Named by the people who live there,
the Inthri solar system

The citizens of the main three planets
live in peace and harmony, unaware...

that on the seemingly uninhabited sixth
planet, evil is stirring

A massive army appeared, and started
towards their first target, planet Ingnoid

Three heroes, after just completing
another mission, rush to Ingnoid

In hopes of being able to stop the
oncoming invasion, alone

i

PI

Name: Ether Xeotroid
A combat android originally from the
planet of Eviak, Ether now roams the
stars on a personal mission to stop
any and all evil she may find

Name: Astra Luchia Earth
A princess of Ingnoid, Astra is a free
spirit with few concerns.  She is a
powerful psychic, and a master of
defensive magic spells

Name: FX
A young man with a shady past, FX
thinks little of issues like right and
wrong, and tends to simply go with the
flow

Password

Password

Replay Intro

Replay Intro

Tutorial

Tutorial

Start Game

Start Game

Confirm

Confirm

Back

Back

Enter Password:

Welcome to the Project Inthri Tutorial
In this game, you play as Ether as she
fights against the Vontrin empire

To move your ship, simply move the
mouse around the screen

To fire a shot, click the left mouse
button. Due to the shots recharge time,
you can only fire three at once

Your shots are able to kill most enemies
in one hit, some will take more to destroy

At the top right of the screen is your
lifebar.  If an enemy shoots you, or
touches you, you'll lose 1 section

Lose all of your life, and you'll die, and be
sent back to the start of the level

One last thing, pressing Q during the
game will switch between high and low
quality mode

This concludes the tutorial,
enjoy the game!

Last Boss

Stage 5

Stage 4

Stage 3

Stage 2

Stage 1

i presents

Project Inthri

Distress Signal received,
Okoron is under heavy attack

Dammit, we're too late!

Entering the city airspace
now, let's do what we can

Vontrin will pay for this!

Stage 1
Preliminary Strike

Score:

Somethings approaching,
be careful!

Boss Life:

This area is now secure,
good job Ether

This area is now secure,
good job Astra

This area is now secure,
good job FX

This area is now secure,
good job MikeMan

This area is now secure,
good job MattMan

This area is now secure,
good work

This area is now secure,
good job Nemor

Pssh, I could've done that!

I got another transmission.
Condroth is under attack as
well, let's go

Stage Statistics

Stage Statistics

Score:

Score:
Life Bonus:

Score:
Life Bonus:
Boss Bonus:

Score:
Life Bonus:
Boss Bonus:
Total:

Score:
Life Bonus:
Boss Bonus:
Total:
Your Rank:

D

C

B

A

S

Planet Condroth

Stage 2
Battle Essence

I'm entering the city now.
Enemy forces made it
here first

Mini-Boss Life:

I'm detecting something in
the ocean nearby, going
to investigate now

I can't let you have all the fun!

Hello there ladies, it seems
you found my hiding spot!

Hello there fools, it seems
you found my hiding spot!

Aww, I was hoping for a
challenge, but its just you

You won't be so confident
after you see what our
secret weapon can do!

Try aiming for an open
missile hatch!

What? How could I have been
defeated? All forces, retreat!

Yeah, run away you coward!

Good job you two, let's follow
them and hit their base while
we can

Nu Command Ship

Stage 3
Head on Charge

There's too many of them! I'll
take out the mother ship, it's
our best chance!

Good idea, I'll lead the way.
Astra, will you be ok on
your own?

Good idea, I'll lead the way.
Ether, will you be ok on
your own?

Yeah, I'll be fine out here

Ok, we're going in

We’re nearing the core,
follow me closely

Core destroyed, we're
returning outside

I see some escape pods
coming out. They're heading
towards Vontrin!

It's time to end this, once and
for all.  Set course to Vontrin

Planet Vontrin

Stage 4
Final Attack

I'm under heavy attack here!

Let's take cover under the
water, hopefully we won't be
spotted there

Look below us, there's an
open hatch! This must be
where they're launching from!

It's about to close! Let's go!

Yeesh, they got enough
security around here?

They can hide all they want, it
won't do them any good!

This is it, their leaders
chamber.  Is everyone ready?

I've decided I'm taking him out
alone, don't try and follow me!

You want to get yourself
killed? Fine by me!

Well then, we finally meet. I
swear, for all my friends, my
family, and all those you killed

I will slay you with my own
two hands!

Darn it! Why won't you just die
already?

Astra, FX, thank you...
I'm sorry about running off, I
just didn't want you to get hurt

Ether, FX, thank you...
I'm sorry about running off, I
just didn't want you to get hurt

Astra, Ether, thank you...
I'm sorry about running off, I
just didn't want you to get hurt

It's ok, this time we fight
together!

It ends now!

Time to kill this overgrown
blue haired whore!

Stage 1:

Stage 1:
Stage 2:

Stage 1:
Stage 2:
Stage 3:

Stage 1:
Stage 2:
Stage 3:
Stage 4:

Stage 1:
Stage 2:
Stage 3:
Stage 4:
Total:

Stage 5
Die Jeremy: Part 3

Project Inthri
Programing: Jeremy Bush
Art: Jeremy Bush
Animation: Jeremy Bush
Storyline: Jeremy Bush
Character Design: Jeremy Bush
Beta Testing: Sarah Dawn
Music:
Intro: Silhouette Mirage - Track 20
Tutorial: Silhouette Mirage - Track 14
Stage 1: Guardian Heroes - Track 3
Boss 1: Panzer Dragoon - Track 9
Stage 2:  NiGHTS - "E-Le-Ki Sparkle"
Boss 2:  Panzer Dragoon - Track 6
Stage 3: Guardian Heroes - Track 15
Boss 3: Panzer Dragoon - Track 11
Stage 4: NiGHTS - "Deep It Lies"
Boss 4: Guardian Heroes - Track 13
Ending: Guardian Heres - Track 22
Special Thanks:
Treasure, for making great games like Ikaruga, Radiant
Silvergun, and Guardian Heroes, all of which helped to
inspire this
Layrinn, for helping me with some evil math crap
Matt, for reading the book
Sarah, sexiest beta tester ever
And you, for playing all the way to the end

The End

Congratulations!
For completing the game, you've unlocked
two new secret playable characters
Set 0 of 6 - Invalid Variable
To play as Ether, enter the password -
To play as Ether, enter the password -
Complete the game again, and you'll get another
hidden character set at random

Congratulations!
For completing the game, you've unlocked
two new secret playable characters
Set 1 of 6 - Teammates
To play as Astra, enter the password - sexyass
To play as FX, enter the password - greenyo
Complete the game again, and you'll get another
hidden character set at random

Congratulations!
For completing the game, you've unlocked
two new secret playable characters
Set 2 of 6 - Superheroes
To play as MikeMan, enter the password - burning
To play as MattMan, enter the password - saveday
Complete the game again, and you'll get another
hidden character set at random

Congratulations!
For completing the game, you've unlocked
two new secret playable characters
Set 3 of 6 - i VS PI
To play as i, enter the password - diebush
To play as PI, enter the passwor - flibook
Complete the game again, and you'll get another
hidden character set at random

Congratulations!
For completing the game, you've unlocked
two new secret playable characters
Set 4 of 6 - Naked With Apes
To play as Ethers Car, enter the password- racecar
To play as 51 Guard, enter the password- evagore
Complete the game again, and you'll get another
hidden character set at random

Congratulations!
For completing the game, you've unlocked
two new secret playable characters
Set 5 of 6 - Forgotten Heroes
To play as Vex, enter the password - varcoun
To play as Lance, enter the password - ingnoid
Complete the game again, and you'll get another
hidden character set at random

Congratulations!
For completing the game, you've unlocked
two new secret playable characters
Set 6 of 6 - Villains
To play as Nemor, enter the password - histeve
To play as Nu Ship, enter the password- enemies
Complete the game again, and you'll get another
hidden character set at random

And for your awesome score of over 100,000
To select a level, enter the password - yourule

Exit

Thanks for playing!
This has been an i production
© 2003 Jeremy Bush

ActionScript [AS1/AS2]

Frame 1
FrameLoad = int((50 / _totalframes) * _framesloaded); tellTarget ("/loader") { gotoAndStop(/:FrameLoad); }; play();
Frame 2
ifFrameLoaded (6144) { gotoAndStop (4); }
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 5
stopAllSounds(); secret = 1; level = 0; pass = ""; valid = ""; Mouse.show();
Frame 45
play(); Mouse.show();
Frame 954
Mouse.show();
Frame 997
stop();
Frame 998
play();
Frame 1007
stop();
Frame 1012
gotoAndPlay (992);
Frame 1031
stopAllSounds(); if ((Number(Go) == 1) and (Number(level) == 0)) { gotoAndPlay (1728); } if ((Number(Go) == 1) and (Number(level) == 1)) { gotoAndPlay (1727); } if (Number(Go) == 2) { gotoAndPlay (1032); } if (Number(Go) == 3) { gotoAndPlay (45); }
Frame 1032
stopAllSounds(); Mouse.show();
Frame 1710
stopAllSounds();
Frame 1726
gotoAndPlay (954);
Frame 1727
stop(); stopAllSounds(); Mouse.show();
Frame 1728
Mouse.show(); stopAllSounds(); play();
Frame 1871
Mouse.show();
Frame 2176
Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0; Rand = 200; Rand2 = 0; BX1 = 650; BY1 = 100; BL1 = 100; BX2 = 650; BY2 = 100; BL2 = 100; BX3 = 650; BY3 = 200; BL3 = 100; SX1 = -100; SY1 = -100; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = 1500; SY2 = 300; SL2 = 1; SSX2 = -100; SSY2 = -100; SX3 = 1050; SY3 = 300; SL3 = 1; SSX3 = -100; SSY3 = -100; SSX3 = -100; SSY3 = -100; DX1 = 700; DY1 = -100; DL1 = 1; DX2 = 800; DY2 = -100; DL2 = 1; DX3 = 800; DY3 = -100; DL3 = 1; DX4 = 800; DY4 = -100; DL4 = 1; ShipX = 100; ShipY = 100; BossX = 800; BossScore = 10000;
Frame 2211
Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (2213); } if (Number(Timer) < 5) { Timer = Number(Timer) + 1; } if (Number(Prog) == 1160) { stopAllSounds(); } if (Number(Prog) == 1200) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); if (1200 < Number(Prog)) { if (400 < Number(BX1)) { BX1 = BX1 - 5; } if (Number(ShipY) < Number(BY1)) { BY1 = BY1 - 5; } if (Number(BY1) < Number(ShipY)) { BY1 = Number(BY1) + 5; } if ((Number(SSX1) < Number(-50)) and (0 < Number(BL1))) { SSX1 = BX1; SSY1 = BY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } if (((((Number(ShipX) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(BL1))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX1 - 60)) and (Number(Number(BX1) + 5) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY1 - 60)) and (Number(Number(BY1) + 60) >= Number(ShotY3))))) and (0 < Number(BL1))) { BL1 = BL1 - 1; } if (Number(BL1) == 1) { BL1 = 0; tellTarget ("/BC1") { gotoAndPlay (2); }; } else { setProperty("/B1", _x , BX1); setProperty("/B1", _y , BY1); setProperty("/BC1", _x , BX1); setProperty("/BC1", _y , BY1); setProperty("/B1", _alpha , BL1); } } if (1205 < Number(Prog)) { if (350 < Number(BX2)) { BX2 = BX2 - 5; } BY2 = BY2 - 5; if (Number(BY2) < Number(-30)) { BY2 = 580; } if ((Number(SSX2) < Number(-50)) and (0 < Number(BL2))) { SSX2 = BX2; SSY2 = BY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } if (((((Number(ShipX) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(BL2))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX2 - 60)) and (Number(Number(BX2) + 5) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY2 - 60)) and (Number(Number(BY2) + 60) >= Number(ShotY3))))) and (0 < Number(BL2))) { BL2 = BL2 - 2; } if (Number(BL2) == 2) { BL2 = 0; tellTarget ("/BC2") { gotoAndPlay (2); }; } else { setProperty("/B2", _x , BX2); setProperty("/B2", _y , BY2); setProperty("/BC2", _x , BX2); setProperty("/BC2", _y , BY2); setProperty("/B2", _alpha , BL2); } } if (1215 < Number(Prog)) { if (450 < Number(BX3)) { BX3 = BX3 - 5; } if (Number(ShipY) < Number(BY3)) { BY3 = BY3 - Rand2; } if (Number(BY3) < Number(ShipY)) { BY3 = Number(BY3) + Number(Rand2); } if ((Number(SSX3) < Number(-50)) and (0 < Number(BL3))) { SSX3 = BX3; SSY3 = BY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } if (((((Number(ShipX) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(BL3))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX3 - 60)) and (Number(Number(BX3) + 5) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY3 - 60)) and (Number(Number(BY3) + 60) >= Number(ShotY3))))) and (0 < Number(BL3))) { BL3 = BL3 - 1; } if (Number(BL3) == 1) { BL3 = 0; tellTarget ("/BC3") { gotoAndPlay (2); }; } else { setProperty("/B3", _x , BX3); setProperty("/B3", _y , BY3); setProperty("/BC3", _x , BX3); setProperty("/BC3", _y , BY3); setProperty("/B3", _alpha , BL3); } } SX1 = SX1 - 10; if (Number(ShipY) < Number(SY1)) { SY1 = SY1 - 5; } if (Number(SY1) < Number(ShipY)) { SY1 = Number(SY1) + 5; } setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if ((Number(SX1) < Number(-50)) and ((Number(Prog) < 350) or ((800 < Number(Prog)) and (Number(Prog) < 1100)))) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX1) == 500) or (Number(SX1) == 280)) or (Number(SX1) == 140)) and (Number(SL1) == 1)) { SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX1 = SSX1 - 25; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SX2 = SX2 - 10; if (Number(ShipY) < Number(SY2)) { SY2 = SY2 - 10; } if (Number(SY2) < Number(ShipY)) { SY2 = Number(SY2) + 10; } setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if ((Number(SX2) < Number(-50)) and ((Number(Prog) < 350) or ((820 < Number(Prog)) and (Number(Prog) < 1100)))) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX2) == 520) or (Number(SX2) == 300)) or (Number(SX2) == 160)) and (Number(SL2) == 1)) { SSX2 = SX2; SSY2 = SY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX2 = SSX2 - 25; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SX3 = SX3 - 10; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 7; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 7; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if ((Number(SX3) < Number(-50)) and ((Number(Prog) < 350) or ((840 < Number(Prog)) and (Number(Prog) < 1100)))) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX3) == 540) or (Number(SX3) == 320)) or (Number(SX3) == 180)) and (Number(SL3) == 1)) { SSX3 = SX3; SSY3 = SY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX3 = SSX3 - 25; setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } DX1 = Number(DX1) + 15; if (Number(ShipY) < Number(DY1)) { DY1 = DY1 - 5; } if (Number(DY1) < Number(ShipY)) { DY1 = Number(DY1) + 5; } setProperty("/D1", _x , DX1); setProperty("/D1", _y , DY1); if ((650 < Number(DX1)) and ((500 < Number(Prog)) and (Number(Prog) < 750))) { DX1 = -50; DY1 = Rand; DL1 = 1; tellTarget ("/D1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY3))))) and (Number(DL1) == 1)) { tellTarget ("/D1") { gotoAndPlay (2); }; DL1 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX1 - 20)) and (Number(Number(DX1) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } DX2 = Number(DX2) + 15; if (Number(ShipY) < Number(DY2)) { DY2 = DY2 - 15; } if (Number(DY2) < Number(ShipY)) { DY2 = Number(DY2) + 15; } setProperty("/D2", _x , DX2); setProperty("/D2", _y , DY2); if ((650 < Number(DX2)) and ((510 < Number(Prog)) and (Number(Prog) < 750))) { DX2 = -50; DY2 = Rand; DL2 = 1; tellTarget ("/D2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY3))))) and (Number(DL2) == 1)) { tellTarget ("/D2") { gotoAndPlay (2); }; DL2 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX2 - 20)) and (Number(Number(DX2) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } DX3 = Number(DX3) + 15; if (Number(ShipY) < Number(DY3)) { DY3 = DY3 - 10; } if (Number(DY3) < Number(ShipY)) { DY3 = Number(DY3) + 10; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if ((650 < Number(DX3)) and ((520 < Number(Prog)) and (Number(Prog) < 750))) { DX3 = -50; DY3 = Rand; DL3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (2); }; DL3 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX3 - 20)) and (Number(Number(DX3) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } DX4 = Number(DX4) + 15; if (Number(ShipY) < Number(DY4)) { DY4 = DY4 - 15; } if (Number(DY4) < Number(ShipY)) { DY4 = Number(DY4) + 15; } setProperty("/D4", _x , DX4); setProperty("/D4", _y , DY4); if ((650 < Number(DX4)) and ((535 < Number(Prog)) and (Number(Prog) < 750))) { DX4 = -50; DY4 = Rand; DL4 = 1; tellTarget ("/D4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY3))))) and (Number(DL4) == 1)) { tellTarget ("/D4") { gotoAndPlay (2); }; DL4 = 0; Score = Number(Score) + 300; } if (((((Number(ShipX) >= Number(DX4 - 20)) and (Number(Number(DX4) + 17) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL4) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); setProperty("/Boss", _x , BossX); if (1200 < Number(Prog)) { BossScore = BossScore - 2; if (610 < Number(BossX)) { BossX = BossX - 2; } if (((Number(BL1) == 0) and (Number(BL2) == 0)) and (Number(BL3) == 0)) { tellTarget ("/Boss") { gotoAndPlay (2); }; tellTarget ("/BG2") { gotoAndPlay (1207); }; BL1 = -155; } if (Number(BL1) == Number(-155)) { BossX = BossX - 4; } if (Number(BossX) < 0) { gotoAndPlay (2271); } } play();
Frame 2212
prevFrame();
Frame 2213
stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };
Frame 2270
gotoAndPlay (2176);
Frame 2500
LifeScore = Life * 1000;
Frame 2550
Stage1 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);
Frame 2575
if (5000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (10000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (15000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (21000 < Number(Stage1)) { tellTarget ("/grade") { gotoAndStop (5); }; }
Frame 2656
stopAllSounds(); Mouse.show();
Frame 2763
Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -500; Shot1 = 0; ShotX2 = -100; ShotY2 = -500; Shot2 = 0; ShotX3 = -100; ShotY3 = -500; Shot3 = 0; Rand = 200; Rand2 = 0; SX1 = 1150; SY1 = 200; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = 850; SY2 = 300; SL2 = 1; SSX2 = -100; SSY2 = -100; DX1 = -100; DY1 = 20; DL1 = 1; DD1 = 1; DX2 = -100; DY2 = 20; DL2 = 1; DD2 = 1; DX3 = -10000; DY3 = -1000; DL3 = 1; DD3 = 1; DX4 = -10000; DY4 = -1000; DL4 = 1; DD4 = 1; AX = 200; AY = -50; BX = 800; BY = 200; BV = 3; BL = 10; BossScore = 10000; BCX = 800; BCY = 200; BCV = 0; BCA = 0; ShipX = 100; ShipY = 100; CSX = -2000; CSY = -2000; CST = 1; CX2 = -100; CY2 = 270; SSX3 = -100; SSY3 = -100; SSD3 = 1; CX = 800; CY = 300; CL = 250;
Frame 2798
Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (2800); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Prog) == 91250) { stopAllSounds(); } if (Number(Prog) == 91310) { tellTarget ("/Sound") { gotoAndPlay (12); }; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); SX1 = SX1 - 10; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if ((Number(SX1) < Number(-50)) and ((Number(Prog) < 400) or ((((505 < Number(Prog)) and (0 < Number(CX))) and (0 < Number(CL))) and (Number(Prog) < 90000)))) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX2 = SX2 - 10; setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if ((Number(SX2) < Number(-50)) and ((Number(Prog) < 400) or ((((525 < Number(Prog)) and (0 < Number(CX))) and (0 < Number(CL))) and (Number(Prog) < 90000)))) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD1) == 1) { DX1 = DX1 - 15; } if (Number(DD1) == 2) { DY1 = Number(DY1) + 15; } if (((Number(DX1) < Number(ShipX)) and (Number(DD1) == 1)) and (Number(DL1) == 1)) { tellTarget ("/D1") { gotoAndPlay (12); }; DD1 = 2; } setProperty("/D1", _x , DX1); setProperty("/D1", _y , DY1); if (((Number(DX1) < Number(-50)) or (450 < Number(DY1))) and ((90820 < Number(Prog)) and (Number(Prog) < 91200))) { DX1 = 600; DY1 = 20; DL1 = 1; DD1 = 1; tellTarget ("/D1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY3))))) and (Number(DL1) == 1)) { if (Number(DD1) == 2) { tellTarget ("/D1") { gotoAndPlay (18); }; } else { tellTarget ("/D1") { gotoAndPlay (2); }; } DL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD2) == 1) { DX2 = DX2 - 15; } if (Number(DD2) == 2) { DY2 = Number(DY2) + 15; } if (((Number(DX2) < Number(ShipX)) and (Number(DD2) == 1)) and (Number(DL2) == 1)) { tellTarget ("/D2") { gotoAndPlay (12); }; DD2 = 2; } setProperty("/D2", _x , DX2); setProperty("/D2", _y , DY2); if (((Number(DX2) < Number(-50)) or (450 < Number(DY2))) and ((90840 < Number(Prog)) and (Number(Prog) < 91200))) { DX2 = 600; DY2 = 20; DL2 = 1; DD2 = 1; tellTarget ("/D2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShotY3))))) and (Number(DL2) == 1)) { if (Number(DD2) == 2) { tellTarget ("/D2") { gotoAndPlay (18); }; } else { tellTarget ("/D2") { gotoAndPlay (2); }; } DL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX2 - 15)) and (Number(Number(DX2) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY2 - 30)) and (Number(Number(DY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD3) == 1) { DX3 = DX3 - 15; } if (Number(DD3) == 2) { DY3 = DY3 - 15; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (12); }; DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if (((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) and ((90830 < Number(Prog)) and (Number(Prog) < 91200))) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { if (Number(DD3) == 2) { tellTarget ("/D3") { gotoAndPlay (18); }; } else { tellTarget ("/D3") { gotoAndPlay (2); }; } DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD4) == 1) { DX4 = DX4 - 15; } if (Number(DD4) == 2) { DY4 = DY4 - 15; } if (((Number(DX4) < Number(ShipX)) and (Number(DD4) == 1)) and (Number(DL4) == 1)) { tellTarget ("/D4") { gotoAndPlay (12); }; DD4 = 2; } setProperty("/D4", _x , DX4); setProperty("/D4", _y , DY4); if (((Number(DX4) < Number(-50)) or (Number(DY4) < Number(-50))) and ((90850 < Number(Prog)) and (Number(Prog) < 91200))) { DX4 = 600; DY4 = 380; DL4 = 1; DD4 = 1; tellTarget ("/D4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY3))))) and (Number(DL4) == 1)) { if (Number(DD4) == 2) { tellTarget ("/D4") { gotoAndPlay (18); }; } else { tellTarget ("/D4") { gotoAndPlay (2); }; } DL4 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL4) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(AY) < 200) and (91250 < Number(Prog))) and (Number(Prog) < 91480)) { AY = Number(AY) + 5; } if (Number(Prog) == 91480) { tellTarget ("/A") { play(); }; } if (91480 < Number(Prog)) { if (Number(AY) < Number(ShipY)) { AY = Number(AY) + 4; } if (Number(ShipY) < Number(AY)) { AY = AY - 4; } } setProperty("/A", _x , AX); setProperty("/A", _y , AY); if ((500 < Number(BX)) and (91310 < Number(Prog))) { BX = BX - 4; } if (91480 < Number(Prog)) { BossScore = BossScore - 2; if (Number(BV) == 2) { tellTarget ("/Boss2") { gotoAndStop (2); }; } if (Number(BV) == 3) { tellTarget ("/Boss2") { gotoAndStop (3); }; } if ((Number(BV) == 2) and (Number(SSX1) < Number(-100))) { SSX1 = BX - 65; SSY1 = Number(BY) + 165; tellTarget ("/Sound") { gotoAndPlay (8); }; tellTarget ("/SS1") { gotoAndStop (1); }; } if ((Number(BV) == 3) and (Number(SSX2) < Number(-100))) { SSX2 = BX - 65; SSY2 = BY - 160; tellTarget ("/Sound") { gotoAndPlay (8); }; tellTarget ("/SS2") { gotoAndStop (1); }; } if ((((Number(ShipX) >= Number(BX - 10)) and (Number(Number(BX) + 65) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY - 195)) and (Number(Number(BY) + 195) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(ShipX) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(ShipX) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(BX - 120)) and (Number(BX - 100) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(Number(BY) + 125)) and (Number(Number(BY) + 200) >= Number(ShotY3))))) and (Number(BV) == 2)) { BV = 3; BL = BL - 1; } if ((((((Number(ShotX1) >= Number(BX - 120)) and (Number(BX - 100) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(BX - 120)) and (Number(Number(BX) + 10) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(BY - 195)) and (Number(BY - 125) >= Number(ShotY3))))) and (Number(BV) == 3)) { BV = 2; BL = BL - 1; } if (0 >= Number(BL)) { tellTarget ("/bg2") { gotoAndPlay (1537); }; gotoAndPlay (2858); } } if ((Number(Prog) == 91800) and (Number(BL) == 10)) { tellTarget ("/bg2") { gotoAndPlay (1487); }; } setProperty("/Boss2", _x , BX); setProperty("/Boss2", _y , BY); if ((500 < Number(BCX)) and (91310 < Number(Prog))) { BCX = BCX - 4; } if (91480 < Number(Prog)) { if ((Number(AY - 70) < Number(BCY)) and (Number(BCY) < Number(Number(AY) + 70))) { BCA = 1; } else { BCA = 2; } if (Number(BCA) == 1) { tellTarget ("/Cannon") { gotoAndStop (3); }; } if (Number(BCA) == 2) { tellTarget ("/Cannon") { gotoAndStop (2); }; } if (Number(BCV) == 0) { BCY = BCY - 5; } if (Number(BCV) == 1) { BCY = Number(BCY) + 5; } if (Number(BCY) == 100) { BCV = "1"; } if (Number(BCY) == 300) { BCV = "0"; } } if (((((Number(ShipX) >= Number(BCX - 300)) and (Number(BCX) >= Number(ShipX))) and ((Number(ShipY) >= Number(BCY - 60)) and (Number(Number(BCY) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(BCA) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(ShipY) >= Number(BCY - 60)) and (Number(Number(BCY) + 60) >= Number(ShipY))) and (Number(Timer) == 5)) and (Number(BCA) == 2)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/Cannon", _x , BCX); setProperty("/Cannon", _y , BCY); if (((Number(SX1) == 500) or (Number(SX1) == 230)) and (Number(SL1) == 1)) { tellTarget ("/SS1") { gotoAndStop (1); }; SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 5; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 5; } SSX1 = SSX1 - 25; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { tellTarget ("/SS1") { gotoAndPlay (2); }; Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; } if (((Number(SX2) == 520) or (Number(SX2) == 250)) and (Number(SL2) == 1)) { SSX2 = SX2; SSY2 = SY2; tellTarget ("/Sound") { gotoAndPlay (26); }; tellTarget ("/SS2") { gotoAndStop (1); }; } if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 5; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 5; } SSX2 = SSX2 - 25; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/SS2") { gotoAndPlay (2); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (Number(Prog) < 500) { CST = Number(CST) + 1; if (Number(Prog) < 450) { if (Number(ShipY) < Number(CSY)) { CSY = CSY - 4; } if (Number(CSY) < Number(ShipY)) { CSY = Number(CSY) + 4; } if (Number(ShipX) < Number(CSX)) { CSX = CSX - 4; } if (Number(CSX) < Number(ShipY)) { CSX = Number(CSX) + 4; } if (Number(CST) == 20) { CST = 1; CSY = Number(CY2) + 15; CSX = CX2; tellTarget ("/CS") { gotoAndPlay (1); }; } } if (Number(CST) == 10) { if ((((Number(ShipX) >= Number(CSX - 45)) and (Number(Number(CSX) + 45) >= Number(ShipX))) and ((Number(ShipY) >= Number(CSY - 60)) and (Number(Number(CSY) + 60) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } } setProperty("/CS", _x , CSX); setProperty("/CS", _y , CSY); } CX2 = Number(CX2) + 1.5; setProperty("/Crab2", _x , CX2); setProperty("/Crab2", _y , CY2); if ((((500 < Number(Prog)) and (Number(Prog) < 1600)) and (0 < Number(CL))) and (((Number(SSX3) < Number(-70)) and (Number(SSD3) == 1)) or ((670 < Number(SSX3)) and (Number(SSD3) == 2)))) { if (Number(ShipX) < Number(CX)) { SSD3 = 1; } else { SSD3 = 2; } SSX3 = Number(CX) + 20; SSY3 = Number(CY) + 50; tellTarget ("/Sound") { gotoAndPlay (24); }; tellTarget ("/SS3") { gotoAndPlay (1); }; } if (Number(SSD3) == 1) { SSX3 = SSX3 - 20; } if (Number(SSD3) == 2) { SSX3 = Number(SSX3) + 20; } if (Number(ShipY) < Number(SSY3)) { SSY3 = SSY3 - 5; } if (Number(SSY3) < Number(ShipY)) { SSY3 = Number(SSY3) + 5; } setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 45)) and (Number(Number(SSY3) + 45) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((500 < Number(Prog)) and (Number(Prog) < 91000)) { CX = CX - 1; if (((((Number(ShipX) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShipX))) and ((Number(ShipY) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(CL))) { Life = Life - 1; Timer = -5; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(CX - 95)) and (Number(Number(CX) + 100) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(CY - 75)) and (Number(Number(CY) + 15) >= Number(ShotY3))))) and (0 < Number(CL))) { CL = CL - 1; } if (Number(CL) == 0) { tellTarget ("/bg2") { gotoAndPlay (547); }; Score = Number(Score) + 5000; tellTarget ("/Crab") { play(); }; CL = -100; } } if ((0 >= Number(CL)) and (Number(Prog) < 90700)) { CX = CX - 5; } if ((Number(CX) < Number(-500)) or (Number(Prog) == 1560)) { tellTarget ("/BG1") { gotoAndPlay (700); }; tellTarget ("/bg2") { gotoAndPlay (700); }; Prog = 90700 /* 0x01624C */; CX = 90000 /* 0x015F90 */; } setProperty("/Crab", _x , CX); setProperty("/Crab", _y , CY); play();
Frame 2799
prevFrame();
Frame 2800
stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };
Frame 2857
gotoAndPlay (2763);
Frame 2858
tellTarget ("/Boss2") { gotoAndPlay (4); }; tellTarget ("/Cannon") { gotoAndPlay (4); };
Frame 3131
LifeScore = Life * 1000;
Frame 3181
Stage2 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);
Frame 3206
if (7000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (14000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (20000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (26000 < Number(Stage2)) { tellTarget ("/grade") { gotoAndStop (5); }; }
Frame 3287
stopAllSounds(); Mouse.show();
Frame 3394
Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -100; ShotY3 = -200; Shot3 = 0; Rand = 200; Rand2 = 0; SX1 = -100; SY1 = -100; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = -100; SY2 = -100; SL2 = 1; SSX2 = -100; SSY2 = -100; SX3 = -100; SY3 = -100; SL3 = 1; SSX3 = -100; SSY3 = -100; SSX3 = -100; SSY3 = -100; DX3 = -10000; DY3 = -10000; DL3 = 1; DD3 = 1; TSX1 = -10000; TSY1 = -10000; TSS1 = 0; TX1 = -10000; TY1 = -10000; TSX2 = -10000; TSY2 = -10000; TSS2 = 0; TX2 = -10000; TY2 = -10000; X1 = -100; Y1 = -100; D1 = 0; X2 = -100; Y2 = -100; D2 = 0; X3 = -100; Y3 = -100; D3 = 0; X4 = -100; Y4 = -100; D4 = 0; X5 = -100; Y5 = -100; D5 = 0; X6 = -100; Y6 = -100; D6 = 0; X7 = -100; Y7 = -100; D7 = 0; X8 = -100; Y8 = -100; D8 = 0; X9 = -100; Y9 = -100; D9 = 0; X10 = -100; Y10 = -100; D10 = 0; X11 = -100; Y11 = -100; D11 = 0; X12 = -100; Y12 = -100; D12 = 0; X13 = -100; Y13 = -100; D13 = 0; X14 = -100; Y14 = -100; D14 = 0; X15 = -100; Y15 = -100; D15 = 0; B3X = 1500; B3Y = 200; B3L = 200; BossScore = 10000; Speed = 5; Drift = 0; WX1 = 600; WY1 = 200; WP1 = 2; WallRand = 1; WX2 = 925; WY2 = 200; WP2 = 2; FXX = 600; FXY = 200; FXP = 2; ShipX = 100; ShipY = 100;
Frame 3429
Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (3431); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Prog) == 1950) { tellTarget ("/Sound") { gotoAndPlay (14); }; } if (Number(Prog) == 1930) { stopAllSounds(); } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); SX1 = SX1 - 15; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if (((Number(SX1) < Number(-50)) and (115 < Number(Prog))) and (Number(Prog) < 600)) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX1) == 400) or (Number(SX1) == 405)) or (Number(SX1) == 410)) and (Number(SL1) == 1)) { SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (26); }; tellTarget ("/SS1") { gotoAndStop (1); }; } if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 5; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 5; } SSX1 = SSX1 - 25; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/SS1") { gotoAndPlay (2); }; } SX2 = SX2 - 15; if (Number(ShipY) < Number(SY2)) { SY2 = SY2 - 10; } if (Number(SY2) < Number(ShipY)) { SY2 = Number(SY2) + 10; } setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if ((Number(SX2) < Number(-50)) and (((100 < Number(Prog)) and (Number(Prog) < 600)) or ((840 < Number(Prog)) and (Number(Prog) < 1365)))) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX2) == 420) or (Number(SX2) == 415)) or (Number(SX2) == 410)) and (Number(SL2) == 1)) { SSX2 = SX2; SSY2 = SY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX2 = SSX2 - 25; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SX3 = SX3 - 15; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 7; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 7; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if ((Number(SX3) < Number(-50)) and (((130 < Number(Prog)) and (Number(Prog) < 600)) or ((860 < Number(Prog)) and (Number(Prog) < 1365)))) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((Number(SX3) == 430) or (Number(SX3) == 435)) or (Number(SX3) == 440)) and (Number(SL3) == 1)) { SSX3 = SX3; SSY3 = SY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX3 = SSX3 - 25; setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if (Number(DD3) == 1) { DX3 = DX3 - 15; } if (Number(DD3) == 2) { DY3 = DY3 - 15; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (12); }; DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if ((((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) and (140 < Number(Prog))) and (Number(Prog) < 600)) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { if (Number(DD3) == 2) { tellTarget ("/D3") { gotoAndPlay (18); }; } else { tellTarget ("/D3") { gotoAndPlay (2); }; } DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(TX1 - 300) < Number(ShipX)) and (Number(ShipX) < Number(TX1))) and (Number(TSS1) == 0)) { TSS1 = 1; TSX1 = TX1; TSY1 = TY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } TSX1 = TSX1 - 18; TSY1 = TSY1 - 8; setProperty("/TS1", _x , TSX1); setProperty("/TS1", _y , TSY1); if ((((Number(ShipX) >= Number(TSX1 - 15)) and (Number(Number(TSX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(TSY1 - 30)) and (Number(Number(TSY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((Number(TSY1) < Number(-10)) or (Number(TSX1) < Number(-50))) { TSS1 = 0; } if (((Number(TX1) < Number(-50)) and (870 < Number(Prog))) and (Number(Prog) < 1365)) { TX1 = 600; TY1 = 350; } TX1 = TX1 - 8; setProperty("/T1", _x , TX1); setProperty("/T1", _y , TY1); if (((Number(TX2 - 300) < Number(ShipX)) and (Number(ShipX) < Number(TX2))) and (Number(TSS2) == 0)) { TSS2 = 1; TSX2 = TX2; TSY2 = TY2; tellTarget ("/Sound") { gotoAndPlay (8); }; } TSX2 = TSX2 - 18; TSY2 = Number(TSY2) + 8; setProperty("/TS2", _x , TSX2); setProperty("/TS2", _y , TSY2); if ((((Number(ShipX) >= Number(TSX2 - 15)) and (Number(Number(TSX2) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(TSY2 - 30)) and (Number(Number(TSY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((Number(TSY2) < Number(-10)) or (Number(TSX2) < Number(-50))) { TSS2 = 0; } if (((Number(TX2) < Number(-50)) and (920 < Number(Prog))) and (Number(Prog) < 1365)) { TX2 = 600; TY2 = 50; } TX2 = TX2 - 8; setProperty("/T2", _x , TX2); setProperty("/T2", _y , TY2); if ((1950 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X1) < Number(-20)) { D1 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X1 = B3X; Y1 = B3Y; } X1 = X1 - Speed; Y1 = Y1 - D1; if ((((Number(ShipX) >= Number(X1 - 10)) and (Number(Number(X1) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y1 - 25)) and (Number(Number(Y1) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/1", _x , X1); setProperty("/1", _y , Y1); } if ((1955 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X2) < Number(-20)) { D2 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X2 = B3X; Y2 = B3Y; } X2 = X2 - Speed; Y2 = Y2 - D2; if ((((Number(ShipX) >= Number(X2 - 10)) and (Number(Number(X2) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y2 - 25)) and (Number(Number(Y2) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/2", _x , X2); setProperty("/2", _y , Y2); } if ((1960 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X3) < Number(-20)) { D3 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X3 = B3X; Y3 = B3Y; } X3 = X3 - Speed; Y3 = Y3 - D3; if ((((Number(ShipX) >= Number(X3 - 10)) and (Number(Number(X3) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y3 - 25)) and (Number(Number(Y3) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/3", _x , X3); setProperty("/3", _y , Y3); } if ((1965 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X4) < Number(-20)) { D4 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X4 = B3X; Y4 = B3Y; } X4 = X4 - Speed; Y4 = Y4 - D4; if ((((Number(ShipX) >= Number(X4 - 10)) and (Number(Number(X4) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y4 - 25)) and (Number(Number(Y4) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/4", _x , X4); setProperty("/4", _y , Y4); } if ((1970 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X5) < Number(-20)) { D5 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X5 = B3X; Y5 = B3Y; } X5 = X5 - Speed; Y5 = Y5 - D5; if ((((Number(ShipX) >= Number(X5 - 10)) and (Number(Number(X5) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y5 - 25)) and (Number(Number(Y5) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/5", _x , X5); setProperty("/5", _y , Y5); } if ((1975 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X6) < Number(-20)) { D6 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X6 = B3X; Y6 = B3Y; } X6 = X6 - Speed; Y6 = Y6 - D6; if ((((Number(ShipX) >= Number(X6 - 10)) and (Number(Number(X6) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y6 - 25)) and (Number(Number(Y6) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/6", _x , X6); setProperty("/6", _y , Y6); } if ((1980 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X7) < Number(-20)) { D7 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X7 = B3X; Y7 = B3Y; } X7 = X7 - Speed; Y7 = Y7 - D7; if ((((Number(ShipX) >= Number(X7 - 10)) and (Number(Number(X7) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y7 - 25)) and (Number(Number(Y7) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/7", _x , X7); setProperty("/7", _y , Y7); } if ((1985 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X8) < Number(-20)) { D8 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X8 = B3X; Y8 = B3Y; } X8 = X8 - Speed; Y8 = Y8 - D8; if ((((Number(ShipX) >= Number(X8 - 10)) and (Number(Number(X8) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y8 - 25)) and (Number(Number(Y8) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/8", _x , X8); setProperty("/8", _y , Y8); } if ((1990 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X9) < Number(-20)) { D9 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X9 = B3X; Y9 = B3Y; } X9 = X9 - Speed; Y9 = Y9 - D9; if ((((Number(ShipX) >= Number(X9 - 10)) and (Number(Number(X9) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y9 - 25)) and (Number(Number(Y9) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/9", _x , X9); setProperty("/9", _y , Y9); } if ((1995 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X10) < Number(-20)) { D10 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X10 = B3X; Y10 = B3Y; } X10 = X10 - Speed; Y10 = Y10 - D10; if ((((Number(ShipX) >= Number(X10 - 10)) and (Number(Number(X10) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y10 - 25)) and (Number(Number(Y10) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/10", _x , X10); setProperty("/10", _y , Y10); } if ((2000 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X11) < Number(-20)) { D11 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X11 = B3X; Y11 = B3Y; } X11 = X11 - Speed; Y11 = Y11 - D11; if ((((Number(ShipX) >= Number(X11 - 10)) and (Number(Number(X11) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y11 - 25)) and (Number(Number(Y11) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/11", _x , X11); setProperty("/11", _y , Y11); } if ((2005 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X12) < Number(-20)) { D12 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X12 = B3X; Y12 = B3Y; } X12 = X12 - Speed; Y12 = Y12 - D12; if ((((Number(ShipX) >= Number(X12 - 10)) and (Number(Number(X12) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y12 - 25)) and (Number(Number(Y12) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/12", _x , X12); setProperty("/12", _y , Y12); } if ((2010 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X13) < Number(-20)) { D13 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X13 = B3X; Y13 = B3Y; } X13 = X13 - Speed; Y13 = Y13 - D13; if ((((Number(ShipX) >= Number(X13 - 10)) and (Number(Number(X13) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y13 - 25)) and (Number(Number(Y13) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/13", _x , X13); setProperty("/13", _y , Y13); } if ((2015 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X14) < Number(-20)) { D14 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X14 = B3X; Y14 = B3Y; } X14 = X14 - Speed; Y14 = Y14 - D14; if ((((Number(ShipX) >= Number(X14 - 10)) and (Number(Number(X14) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y14 - 25)) and (Number(Number(Y14) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/14", _x , X14); setProperty("/14", _y , Y14); } if ((2020 < Number(Prog)) and (0 < Number(B3L))) { if (Number(X15) < Number(-20)) { D15 = Number(random(10) - 5) + Number((Number(random(4)) + 1) / 4); X15 = B3X; Y15 = B3Y; } X15 = X15 - Speed; Y15 = Y15 - D15; if ((((Number(ShipX) >= Number(X15 - 10)) and (Number(Number(X15) + 10) >= Number(ShipX))) and ((Number(ShipY) >= Number(Y15 - 25)) and (Number(Number(Y15) + 25) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } setProperty("/15", _x , X15); setProperty("/15", _y , Y15); } setProperty("/B3", _x , B3X); setProperty("/B3", _y , B3Y); if ((1900 < Number(Prog)) and (Number(Prog) < 1950)) { B3X = B3X - 20; } if ((1900 < Number(Prog)) and (0 < Number(B3L))) { BossScore = BossScore - 1; } if (((Number(ShipX) >= Number(B3X - 40)) and (Number(Number(B3X) + 40) >= Number(ShipX))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShotX1) >= Number(B3X - 60)) and (Number(Number(B3X) + 60) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(B3Y - 60)) and (Number(Number(B3Y) + 60) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(B3X - 60)) and (Number(Number(B3X) + 60) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(B3Y - 60)) and (Number(Number(B3Y) + 60) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(B3X - 60)) and (Number(Number(B3X) + 60) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(B3Y - 60)) and (Number(Number(B3Y) + 60) >= Number(ShotY3))))) { B3L = B3L - 1; } if (Number(B3L) == 150) { Speed = 10; tellTarget ("/B3") { play(); }; B3L = 149; } if (Number(B3L) == 100) { Speed = 15; tellTarget ("/B3") { play(); }; B3L = 99; } if (Number(B3L) == 50) { Speed = 20; tellTarget ("/B3") { play(); }; B3L = 49; } if (Number(B3L) == 0) { tellTarget ("/B3") { gotoAndPlay (26); }; tellTarget ("/bg2") { gotoAndPlay (1947); }; gotoAndPlay (3489); } WallRand = random(5); if (1520 < Number(Prog)) { WX1 = WX1 - 20; } if (75 >= Number(WX1)) { FXP = WP2; } if ((Number(WX1) < Number(-50)) and (Number(Prog) < 1900)) { WX1 = 600; WP1 = WallRand; } if (Number(WP1) == 0) { tellTarget ("/W1") { gotoAndStop (1); }; } if (Number(WP1) == 1) { tellTarget ("/W1") { gotoAndStop (2); }; } if (Number(WP1) == 2) { tellTarget ("/W1") { gotoAndStop (3); }; } if (Number(WP1) == 3) { tellTarget ("/W1") { gotoAndStop (4); }; } if (Number(WP1) == 4) { tellTarget ("/W1") { gotoAndStop (5); }; } setProperty("/W1", _y , WY1); setProperty("/W1", _x , WX1); if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY1 - 300)) and (Number(Number(WY1) + 135) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP1) == 0)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY1 - 300)) and (Number(Number(WY1) + 60) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY1) + 130)) and (Number(Number(WY1) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY1 - 300)) and (Number(WY1 - 45) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY1) + 45)) and (Number(Number(WY1) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP1) == 2)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY1 - 300)) and (Number(WY1 - 135) >= Number(ShipY))) or ((Number(ShipY) >= Number(WY1 - 75)) and (Number(Number(WY1) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP1) == 3)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX1 - 22)) and (Number(Number(WX1) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY1 - 145)) and (Number(Number(WY1) + 300) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP1) == 4)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (1520 < Number(Prog)) { WX2 = WX2 - 20; } if (75 >= Number(WX2)) { FXP = WP1; } if ((Number(WX2) < Number(-50)) and (Number(Prog) < 1900)) { WX2 = 600; WP2 = WallRand; } if (Number(WP2) == 0) { tellTarget ("/W2") { gotoAndStop (1); }; } if (Number(WP2) == 1) { tellTarget ("/W2") { gotoAndStop (2); }; } if (Number(WP2) == 2) { tellTarget ("/W2") { gotoAndStop (3); }; } if (Number(WP2) == 3) { tellTarget ("/W2") { gotoAndStop (4); }; } if (Number(WP2) == 4) { tellTarget ("/W2") { gotoAndStop (5); }; } setProperty("/W2", _y , WY2); setProperty("/W2", _x , WX2); if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY2 - 300)) and (Number(Number(WY2) + 135) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP2) == 0)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY2 - 300)) and (Number(Number(WY2) + 60) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY2) + 130)) and (Number(Number(WY2) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY2 - 300)) and (Number(WY2 - 45) >= Number(ShipY))) or ((Number(ShipY) >= Number(Number(WY2) + 45)) and (Number(Number(WY2) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP2) == 2)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and (((Number(ShipY) >= Number(WY2 - 300)) and (Number(WY2 - 135) >= Number(ShipY))) or ((Number(ShipY) >= Number(WY2 - 75)) and (Number(Number(WY2) + 300) >= Number(ShipY))))) and (Number(Timer) == 5)) and (Number(WP2) == 3)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((((Number(ShipX) >= Number(WX2 - 22)) and (Number(Number(WX2) + 22) >= Number(ShipX))) and ((Number(ShipY) >= Number(WY2 - 145)) and (Number(Number(WY2) + 300) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(WP2) == 4)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (1450 < Number(Prog)) { if (100 < Number(FXX)) { FXX = FXX - 10; } } if (1930 < Number(Prog)) { FXX = FXX - 5; } if ((Number(FXY) < 350) and (Number(FXP) == 0)) { FXY = Number(FXY) + 25; } if ((Number(FXY) < 300) and (Number(FXP) == 1)) { FXY = Number(FXY) + 25; } if ((Number(FXY) < 200) and (Number(FXP) == 2)) { FXY = Number(FXY) + 25; } if ((Number(FXY) < 100) and (Number(FXP) == 3)) { FXY = Number(FXY) + 25; } if ((300 < Number(FXY)) and (Number(FXP) == 1)) { FXY = FXY - 25; } if ((200 < Number(FXY)) and (Number(FXP) == 2)) { FXY = FXY - 25; } if ((100 < Number(FXY)) and (Number(FXP) == 3)) { FXY = FXY - 25; } if ((50 < Number(FXY)) and (Number(FXP) == 4)) { FXY = FXY - 25; } setProperty("/FX", _x , FXX); setProperty("/FX", _y , FXY); startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); play();
Frame 3430
prevFrame();
Frame 3431
stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };
Frame 3488
gotoAndPlay (3394);
Frame 3771
LifeScore = Life * 1000;
Frame 3821
Stage3 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);
Frame 3846
if (6000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (12000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (18000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (24000 < Number(Stage3)) { tellTarget ("/grade") { gotoAndStop (5); }; }
Frame 3926
stopAllSounds(); Mouse.show();
Frame 4033
Score = 0; Prog = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0; Rand = 200; Rand2 = 0; NX1 = 700; NY1 = -100; ND1 = 1; NL1 = 100; NSX1 = -100; NSY1 = -100; NX2 = 700; NY2 = -100; ND2 = 1; NL2 = 100; NSX2 = -100; NSY2 = -100; NX3 = 700; NY3 = -100; ND3 = 1; NL3 = 100; NSX3 = -100; NSY3 = -100; NX4 = 700; NY4 = -100; ND4 = 1; NL4 = 100; NSX4 = -100; NSY4 = -100; DX3 = -10000; DY3 = -1000; DL3 = 1; DD3 = 1; DX4 = -10000; DY4 = -1000; DL4 = 1; DD4 = 1; SX1 = -100; SY1 = 200; SL1 = 1; SSX1 = -100; SSY1 = -100; SSX2 = -100; SSY2 = -100; SX3 = -100; SY3 = 300; SL3 = 1; SSX3 = -100; SSY3 = -100; SSX3 = -100; SSY3 = -100; TSX1 = -10000; TSY1 = -10000; TSS1 = 0; TX1 = -10000; TY1 = -10000; WY1 = -50; WLX1 = 0; WRX1 = 0; WD1 = 1; WY2 = -50; WLX2 = 0; WRX2 = 0; WD2 = 1; WY3 = -50; WLX3 = 0; WRX3 = 0; WD3 = 1; FX = 650; FY = 200; FYV = 14; FYD = 1; FXD = 1; FL = 100; ShipX = 100; ShipY = 100;
Frame 4068
Mouse.hide(); Prog = Number(Prog) + 1; if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (4070); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); if ((Number(NX1) == 378) and (0 < Number(NL1))) { NSX1 = NX1; NSY1 = NY1; tellTarget ("/NS1") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY1)) { NSY1 = NSY1 - 5; } if (Number(NSY1) < Number(ShipY)) { NSY1 = Number(NSY1) + 5; } NSX1 = NSX1 - 25; setProperty("/NS1", _x , NSX1); setProperty("/NS1", _y , NSY1); if ((((Number(ShipX) >= Number(NSX1 - 20)) and (Number(Number(NSX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY1 - 35)) and (Number(Number(NSY1) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS1") { gotoAndPlay (2); }; } ND1 = Number(ND1) + 1; NY1 = Number(NY1) + 7; NX1 = Number(NX1) + Number(ND1); setProperty("/N1", _x , NX1); setProperty("/N1", _y , NY1); if (((((((Number(Prog) == 100) or (Number(Prog) == 175)) or (Number(Prog) == 235)) or (Number(Prog) == 295)) or (Number(Prog) == 574)) or (Number(Prog) == 1500)) or (Number(Prog) == 1700)) { NX1 = 600; NY1 = 25; ND1 = -25; NL1 = 4; tellTarget ("/N1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShotY3))))) and (0 < Number(NL1))) { tellTarget ("/N1") { gotoAndStop (2); }; NL1 = NL1 - 1; } if (Number(NL1) == 0) { NL1 = -100; tellTarget ("/N1") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX1 - 17)) and (Number(Number(NX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY1 - 35)) and (Number(Number(NY1) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL1))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/N1", _x , NX1); setProperty("/N1", _y , NY1); if ((Number(NX2) == 378) and (0 < Number(NL2))) { NSX2 = NX2; NSY2 = NY2; tellTarget ("/NS2") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY2)) { NSY2 = NSY2 - 5; } if (Number(NSY2) < Number(ShipY)) { NSY2 = Number(NSY2) + 5; } NSX2 = NSX2 - 25; setProperty("/NS2", _x , NSX2); setProperty("/NS2", _y , NSY2); if ((((Number(ShipX) >= Number(NSX2 - 20)) and (Number(Number(NSX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY2 - 35)) and (Number(Number(NSY2) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS2") { gotoAndPlay (2); }; } ND2 = Number(ND2) + 1; NY2 = NY2 - 7; NX2 = Number(NX2) + Number(ND2); setProperty("/N2", _x , NX2); setProperty("/N2", _y , NY2); if (((((((((Number(Prog) == 155) or (Number(Prog) == 225)) or (Number(Prog) == 300)) or (Number(Prog) == 525)) or (Number(Prog) == 625)) or (Number(Prog) == 675)) or (Number(Prog) == 725)) or (Number(Prog) == 1550)) or (Number(Prog) == 1750)) { NX2 = 600; NY2 = 375; ND2 = -25; NL2 = 4; tellTarget ("/N2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShotY3))))) and (0 < Number(NL2))) { tellTarget ("/N2") { gotoAndStop (2); }; NL2 = NL2 - 1; } if (Number(NL2) == 0) { NL2 = -100; tellTarget ("/N2") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX2 - 17)) and (Number(Number(NX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY2 - 35)) and (Number(Number(NY2) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL2))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((Number(NX3) == 378) and (0 < Number(NL3))) { NSX3 = NX3; NSY3 = NY3; tellTarget ("/NS3") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY3)) { NSY3 = NSY3 - 5; } if (Number(NSY3) < Number(ShipY)) { NSY3 = Number(NSY3) + 5; } NSX3 = NSX3 - 25; setProperty("/NS3", _x , NSX3); setProperty("/NS3", _y , NSY3); if ((((Number(ShipX) >= Number(NSX3 - 20)) and (Number(Number(NSX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY3 - 35)) and (Number(Number(NSY3) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS3") { gotoAndPlay (2); }; } ND3 = Number(ND3) + 1; NY3 = Number(NY3) + 6; NX3 = Number(NX3) + Number(ND3); setProperty("/N3", _x , NX3); setProperty("/N3", _y , NY3); if ((((Number(Prog) == 245) or (Number(Prog) == 305)) or (Number(Prog) == 1600)) or (Number(Prog) == 1800)) { NX3 = 600; NY3 = 25; ND3 = -25; NL3 = 4; tellTarget ("/N3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShotY3))))) and (0 < Number(NL3))) { tellTarget ("/N3") { gotoAndStop (2); }; NL3 = NL3 - 1; } if (Number(NL3) == 0) { NL3 = -100; tellTarget ("/N3") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX3 - 17)) and (Number(Number(NX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY3 - 35)) and (Number(Number(NY3) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL3))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((Number(NX4) == 378) and (0 < Number(NL4))) { NSX4 = NX4; NSY4 = NY4; tellTarget ("/NS4") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(NSY4)) { NSY4 = NSY4 - 5; } if (Number(NSY4) < Number(ShipY)) { NSY4 = Number(NSY4) + 5; } NSX4 = NSX4 - 25; setProperty("/NS4", _x , NSX4); setProperty("/NS4", _y , NSY4); if ((((Number(ShipX) >= Number(NSX4 - 20)) and (Number(Number(NSX4) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NSY4 - 35)) and (Number(Number(NSY4) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/NS4") { gotoAndPlay (2); }; } ND4 = Number(ND4) + 1; NY4 = NY4 - 6; NX4 = Number(NX4) + Number(ND4); setProperty("/N4", _x , NX4); setProperty("/N4", _y , NY4); if (((Number(Prog) == 310) or (Number(Prog) == 730)) or (Number(Prog) == 1650)) { NX4 = 600; NY4 = 375; ND4 = -25; NL4 = 4; tellTarget ("/N4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShotY3))))) and (0 < Number(NL4))) { tellTarget ("/N4") { gotoAndStop (2); }; NL4 = NL4 - 1; } if (Number(NL4) == 0) { NL4 = -100; tellTarget ("/N4") { gotoAndPlay (3); }; Score = Number(Score) + 500; } if (((((Number(ShipX) >= Number(NX4 - 17)) and (Number(Number(NX4) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(NY4 - 35)) and (Number(Number(NY4) + 35) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(NL4))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD3) == 1) { DX3 = DX3 - 15; } if (Number(DD3) == 2) { DY3 = DY3 - 15; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (12); }; DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if (((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) and ((515 < Number(Prog)) and (Number(Prog) < 800))) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { if (Number(DD3) == 2) { tellTarget ("/D3") { gotoAndPlay (18); }; } else { tellTarget ("/D3") { gotoAndPlay (2); }; } DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD4) == 1) { DX4 = DX4 - 15; } if (Number(DD4) == 2) { DY4 = DY4 - 15; } if (((Number(DX4) < Number(ShipX)) and (Number(DD4) == 1)) and (Number(DL4) == 1)) { tellTarget ("/D4") { gotoAndPlay (12); }; DD4 = 2; } setProperty("/D4", _x , DX4); setProperty("/D4", _y , DY4); if (((Number(DX4) < Number(-50)) or (Number(DY4) < Number(-50))) and ((535 < Number(Prog)) and (Number(Prog) < 800))) { DX4 = 600; DY4 = 380; DL4 = 1; DD4 = 1; tellTarget ("/D4") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShotY3))))) and (Number(DL4) == 1)) { if (Number(DD4) == 2) { tellTarget ("/D4") { gotoAndPlay (18); }; } else { tellTarget ("/D4") { gotoAndPlay (2); }; } DL4 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX4 - 15)) and (Number(Number(DX4) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY4 - 30)) and (Number(Number(DY4) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL4) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX1 = SX1 - 15; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if ((Number(SX1) < Number(-50)) and ((1430 < Number(Prog)) and (Number(Prog) < 1830))) { SX1 = 600; SY1 = Number(random(200)) + 100; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(SX1) == 510) or (Number(SX1) == 225)) and (Number(SL1) == 1)) { tellTarget ("/SS1") { gotoAndStop (1); }; SSX1 = SX1; SSY1 = SY1; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 5; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 5; } SSX1 = SSX1 - 30; setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { tellTarget ("/SS1") { gotoAndPlay (2); }; Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; } if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 5; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 5; } SSX2 = SSX2 - 30; setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (22); }; tellTarget ("/SS2") { gotoAndPlay (2); }; } SX3 = SX3 - 15; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 7; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 7; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if (((Number(SX3) < Number(-50)) and (1450 < Number(Prog))) and (Number(Prog) < 1830)) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(SX3) == 540) or (Number(SX3) == 255)) and (Number(SL3) == 1)) { SSX3 = SX3; SSY3 = SY3; tellTarget ("/Sound") { gotoAndPlay (8); }; } SSX3 = SSX3 - 30; setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if (((Number(TX1 - 300) < Number(ShipX)) and (Number(ShipX) < Number(TX1))) and (Number(TSS1) == 0)) { TSS1 = 1; TSX1 = TX1; TSY1 = TY1; tellTarget ("/Sound") { gotoAndPlay (8); }; } TSX1 = TSX1 - 23; TSY1 = TSY1 - 8; setProperty("/TS1", _x , TSX1); setProperty("/TS1", _y , TSY1); if ((((Number(ShipX) >= Number(TSX1 - 15)) and (Number(Number(TSX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(TSY1 - 30)) and (Number(Number(TSY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } if ((Number(TSY1) < Number(-10)) or (Number(TSX1) < Number(-50))) { TSS1 = 0; } if (((Number(TX1) < Number(-50)) and (1430 < Number(Prog))) and (Number(Prog) < 1830)) { TX1 = 600; TY1 = 350; } TX1 = TX1 - 15; setProperty("/T1", _x , TX1); setProperty("/T1", _y , TY1); if (((Number(WY1) < Number(-50)) and (935 < Number(Prog))) and (Number(Prog) < 1235)) { WY1 = 450; WLX1 = Number(random(250)) + 50; WRX1 = Number(WLX1) + 200; WD1 = random(5); } if (Number(WD1) == 0) { WLX1 = Number(WLX1) + 4; } if (Number(WD1) == 1) { WLX1 = Number(WLX1) + 2; WRX1 = WRX1 - 2; } if (Number(WD1) == 2) { WRX1 = WRX1 - 4; } if (Number(WD1) == 3) { WLX1 = Number(WLX1) + 1; WRX1 = WRX1 - 3; } if (Number(WD1) == 4) { WLX1 = Number(WLX1) + 3; WRX1 = WRX1 - 1; } WY1 = WY1 - 15; setProperty("/WL1", _x , WLX1); setProperty("/WR1", _x , WRX1); setProperty("/WL1", _y , WY1); setProperty("/WR1", _y , WY1); if ((((Number(WLX1) >= Number(ShipX)) or (Number(ShipX) >= Number(WRX1))) and ((Number(ShipY) >= Number(WY1 - 15)) and (Number(Number(WY1) + 55) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(WY2) < Number(-50)) and (948 < Number(Prog))) and (Number(Prog) < 1235)) { WY2 = 450; WLX2 = Number(random(250)) + 50; WRX2 = Number(WLX2) + 200; WD2 = random(5); } if (Number(WD2) == 0) { WLX2 = Number(WLX2) + 4; } if (Number(WD2) == 1) { WLX2 = Number(WLX2) + 2; WRX2 = WRX2 - 2; } if (Number(WD2) == 2) { WRX2 = WRX2 - 4; } if (Number(WD2) == 3) { WLX2 = Number(WLX2) + 1; WRX2 = WRX2 - 3; } if (Number(WD2) == 4) { WLX2 = Number(WLX2) + 3; WRX2 = WRX2 - 1; } WY2 = WY2 - 15; setProperty("/WL2", _x , WLX2); setProperty("/WR2", _x , WRX2); setProperty("/WL2", _y , WY2); setProperty("/WR2", _y , WY2); if ((((Number(WLX2) >= Number(ShipX)) or (Number(ShipX) >= Number(WRX2))) and ((Number(ShipY) >= Number(WY2 - 15)) and (Number(Number(WY2) + 55) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (((Number(WY3) < Number(-50)) and (958 < Number(Prog))) and (Number(Prog) < 1235)) { WY3 = 450; WLX3 = Number(random(250)) + 50; WRX3 = Number(WLX3) + 200; WD3 = random(5); } if (Number(WD3) == 0) { WLX3 = Number(WLX3) + 4; } if (Number(WD3) == 1) { WLX3 = Number(WLX3) + 2; WRX3 = WRX3 - 2; } if (Number(WD3) == 2) { WRX3 = WRX3 - 4; } if (Number(WD3) == 3) { WLX3 = Number(WLX3) + 1; WRX3 = WRX3 - 3; } if (Number(WD3) == 4) { WLX3 = Number(WLX3) + 3; WRX3 = WRX3 - 1; } WY3 = WY3 - 15; setProperty("/WL3", _x , WLX3); setProperty("/WR3", _x , WRX3); setProperty("/WL3", _y , WY3); setProperty("/WR3", _y , WY3); if ((((Number(WLX3) >= Number(ShipX)) or (Number(ShipX) >= Number(WRX3))) and ((Number(ShipY) >= Number(WY3 - 15)) and (Number(Number(WY3) + 55) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((470 < Number(FX)) and (1920 < Number(Prog))) { FX = FX - 5; } if (1950 < Number(Prog)) { FY = FY - FYV; if (Number(FYD) == 1) { FYV = FYV - 1; } if (Number(FYD) == 2) { FYV = Number(FYV) + 1; } if ((Number(FYV) == 15) and (Number(FYD) == 2)) { FYD = 1; } if ((Number(FYV) == Number(-15)) and (Number(FYD) == 1)) { FYD = 2; } if (Number(SSX1) < Number(-50)) { tellTarget ("/SS1") { gotoAndStop (1); }; SSX1 = Number(FX) + 25; SSY1 = Number(FY) + 75; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (Number(SSX2) < Number(-50)) { tellTarget ("/SS2") { gotoAndStop (1); }; SSX2 = Number(FX) + 25; SSY2 = FY - 90; tellTarget ("/Sound") { gotoAndPlay (26); }; } if (((((Number(ShipX) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShipX))) and ((Number(ShipY) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShipY)))) and (Number(Timer) == 5)) and (0 < Number(FL))) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if ((((((Number(ShotX1) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(FX - 40)) and (Number(Number(FX) + 55) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(FY - 105)) and (Number(Number(FY) + 90) >= Number(ShotY3))))) and (0 < Number(FL))) { FL = FL - 1; } if (0 >= Number(FL)) { gotoAndPlay (4128); } } setProperty("/F", _x , FX); setProperty("/F", _y , FY); startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); play();
Frame 4069
prevFrame();
Frame 4070
stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };
Frame 4127
gotoAndPlay (4033);
Frame 4128
tellTarget ("/BG2") { play(); };
Frame 4130
tellTarget ("/F") { play(); };
Frame 4188
tellTarget ("/BG") { stop(); };
Frame 4355
ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y);
Frame 4356
stopDrag();
Frame 4357
ShipX = Number(ShipX) + 10; setProperty("/ship", _x , ShipX); setProperty("/ship", _y , ShipY); if (600 < Number(ShipX)) { gotoAndPlay (4359); } play();
Frame 4358
prevFrame();
Frame 4389
LifeScoreA = Life * 1000;
Frame 4390
stopAllSounds(); Life = 5; ZL = 10000; ZX = 600; ZY = 120; ZM = 0; ZT = -200; ZS = 15; ZSX1 = -100; ZSY1 = -100; SSX1 = -100; SSY1 = -100; SSX2 = -100; SSY2 = -100; SSX3 = -100; SSY3 = -100; LX = 1000; LY = 1000; ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0; play();
Frame 4392
ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (4394); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); LY = Number(LY) + 35; setProperty("/L", _x , LX); setProperty("/L", _y , LY); if ((((Number(ShipX) >= Number(LX - 55)) and (Number(Number(LX) + 60) >= Number(ShipX))) and ((Number(ShipY) >= Number(LY - 280)) and (Number(Number(LY) + 215) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } ZSX1 = ZSX1 - 40; setProperty("/ZS1", _x , ZSX1); setProperty("/ZS1", _y , ZSY1); if ((((Number(ShipX) >= Number(ZSX1 - 30)) and (Number(Number(ZSX1) + 45) >= Number(ShipX))) and ((Number(ShipY) >= Number(ZSY1 - 100)) and (Number(Number(ZSY1) + 100) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SSX1 = SSX1 - 25; if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 15; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 15; } setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX2 = SSX2 - 25; if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 10; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 10; } setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX3 = SSX3 - 25; if (Number(ShipY) < Number(SSY3)) { SSY3 = SSY3 - 5; } if (Number(SSY3) < Number(ShipY)) { SSY3 = Number(SSY3) + 5; } setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (350 < Number(ZX)) { ZX = ZX - 1.25; } setProperty("/Z", _x , ZX); setProperty("/Z", _y , ZY); ZT = Number(ZT) + 1; if ((Number(ZT) >= Number(ZS)) and (Number(ZM) == 0)) { ZM = Number(random(4)) + 1; ZT = 0; } if ((Number(ZM) == 1) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (100); }; } if ((Number(ZM) == 1) and (Number(ZT) == 3)) { ZSX1 = ZX; ZSY1 = ZY; } if ((Number(ZM) == 1) and (Number(ZT) == 13)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 2) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (130); }; } if ((Number(ZM) == 2) and (Number(ZT) == 5)) { ZSX1 = ZX; ZSY1 = Number(ZY) + 200; } if ((Number(ZM) == 2) and (Number(ZT) == 11)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 3) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (200); }; } if ((Number(ZM) == 3) and (Number(ZT) == 40)) { LX = ShipX; LY = -300; } if ((Number(ZM) == 3) and (Number(ZT) == 50)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 4) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (150); }; } if ((Number(ZM) == 4) and (Number(ZT) == 8)) { SSX1 = ZX - 40; SSY1 = Number(ZY) + 39; } if ((Number(ZM) == 4) and (Number(ZT) == 18)) { SSX2 = ZX - 40; SSY2 = Number(ZY) + 39; } if ((Number(ZM) == 4) and (Number(ZT) == 28)) { SSX3 = ZX - 40; SSY3 = Number(ZY) + 39; } if ((Number(ZM) == 4) and (Number(ZT) == 38)) { ZT = 0; ZM = 0; } if (Number(ZL) < 9900) { ZS = 10; } if (Number(ZL) < 9800) { ZS = 6; } if (Number(ZL) < 9700) { ZS = 1; } if (((((Number(ShotX1) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShotX1))) or ((Number(ShotX2) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShotX2)))) or ((Number(ShotX3) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShotX3)))) and (Number(ZT) >= 0)) { ZL = ZL - 1; } if (9600 >= Number(ZL)) { tellTarget ("/bg2") { gotoAndPlay (203); }; gotoAndPlay (4453); } if (((Number(ShipX) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShipX))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } play();
Frame 4393
prevFrame();
Frame 4394
stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };
Frame 4451
gotoAndPlay (4390);
Frame 4539
tellTarget ("/Z") { gotoAndPlay (300); };
Frame 4666
startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y);
Frame 4828
LifeScoreB = Life * 1000;
Frame 4829
Life = 5; ZL = 9600; ZX = 350; ZY = 120; ZM = 0; ZT = -1; ZS = 1; ZSX1 = -100; ZSY1 = -100; SSX1 = -100; SSY1 = -100; SSX2 = -100; SSY2 = -100; SSX3 = -100; SSY3 = -100; LX = 1000; LY = 1000; ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -200; ShotY3 = -100; Shot3 = 0;
Frame 4830
if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (4832); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (630 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (630 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (630 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); ZSX1 = ZSX1 - 40; setProperty("/ZS1", _x , ZSX1); setProperty("/ZS1", _y , ZSY1); if ((((Number(ShipX) >= Number(ZSX1 - 30)) and (Number(Number(ZSX1) + 45) >= Number(ShipX))) and ((Number(ShipY) >= Number(ZSY1 - 100)) and (Number(Number(ZSY1) + 100) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SSX1 = SSX1 - 25; if (Number(ShipY) < Number(SSY1)) { SSY1 = SSY1 - 15; } if (Number(SSY1) < Number(ShipY)) { SSY1 = Number(SSY1) + 15; } setProperty("/SS1", _x , SSX1); setProperty("/SS1", _y , SSY1); if ((((Number(ShipX) >= Number(SSX1 - 30)) and (Number(Number(SSX1) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY1 - 15)) and (Number(Number(SSY1) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX2 = SSX2 - 25; if (Number(ShipY) < Number(SSY2)) { SSY2 = SSY2 - 10; } if (Number(SSY2) < Number(ShipY)) { SSY2 = Number(SSY2) + 10; } setProperty("/SS2", _x , SSX2); setProperty("/SS2", _y , SSY2); if ((((Number(ShipX) >= Number(SSX2 - 30)) and (Number(Number(SSX2) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY2 - 15)) and (Number(Number(SSY2) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } SSX3 = SSX3 - 25; if (Number(ShipY) < Number(SSY3)) { SSY3 = SSY3 - 5; } if (Number(SSY3) < Number(ShipY)) { SSY3 = Number(SSY3) + 5; } setProperty("/SS3", _x , SSX3); setProperty("/SS3", _y , SSY3); if ((((Number(ShipX) >= Number(SSX3 - 30)) and (Number(Number(SSX3) + 30) >= Number(ShipX))) and ((Number(ShipY) >= Number(SSY3 - 15)) and (Number(Number(SSY3) + 15) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } LY = Number(LY) + 35; setProperty("/L", _x , LX); setProperty("/L", _y , LY); if ((((Number(ShipX) >= Number(LX - 55)) and (Number(Number(LX) + 60) >= Number(ShipX))) and ((Number(ShipY) >= Number(LY - 280)) and (Number(Number(LY) + 215) >= Number(ShipY)))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (20); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); if (350 < Number(ZX)) { ZX = ZX - 1.25; } setProperty("/Z", _x , ZX); setProperty("/Z", _y , ZY); ZT = Number(ZT) + 1; if ((Number(ZT) >= Number(ZS)) and (Number(ZM) == 0)) { ZM = Number(random(3)) + 1; ZT = 0; } if ((Number(ZM) == 1) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (100); }; } if ((Number(ZM) == 1) and (Number(ZT) == 3)) { ZSX1 = ZX; ZSY1 = ZY; } if ((Number(ZM) == 1) and (Number(ZT) == 13)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 2) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (130); }; } if ((Number(ZM) == 2) and (Number(ZT) == 5)) { ZSX1 = ZX; ZSY1 = Number(ZY) + 200; } if ((Number(ZM) == 2) and (Number(ZT) == 11)) { ZT = 0; ZM = 0; } if ((Number(ZM) == 3) and (Number(ZT) == 0)) { tellTarget ("/Z") { gotoAndPlay (150); }; } if ((Number(ZM) == 3) and (Number(ZT) == 8)) { SSX1 = ZX - 40; SSY1 = Number(ZY) + 39; } if ((Number(ZM) == 3) and (Number(ZT) == 18)) { SSX2 = ZX - 40; SSY2 = Number(ZY) + 39; } if ((Number(ZM) == 3) and (Number(ZT) == 28)) { SSX3 = ZX - 40; SSY3 = Number(ZY) + 39; } if ((Number(ZM) == 3) and (Number(ZT) == 38)) { ZT = 0; ZM = 0; } if (Number(ZL) < 9900) { ZS = 10; } if (Number(ZL) < 9800) { ZS = 6; } if (Number(ZL) < 9700) { ZS = 1; } if (((((Number(ShotX1) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 175) >= Number(ShotX1))) or ((Number(ShotX2) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 175) >= Number(ShotX2)))) or ((Number(ShotX3) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 175) >= Number(ShotX3)))) and (Number(ZT) >= 0)) { ZL = ZL - 50; } if (0 >= Number(ZL)) { tellTarget ("/bg2") { gotoAndPlay (8); }; stopAllSounds(); gotoAndPlay (4890); } if (((Number(ShipX) >= Number(Number(ZX) + 50)) and (Number(Number(ZX) + 125) >= Number(ShipX))) and (Number(Timer) == 5)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } play();
Frame 4831
prevFrame();
Frame 4832
stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };
Frame 4889
gotoAndPlay (4390);
Frame 4892
tellTarget ("/Z") { gotoAndPlay (450); };
Frame 5091
LifeScore = Number(Number(Life * 1000) + Number(LifeScoreA)) + Number(LifeScoreB);
Frame 5116
BossScore = 10000;
Frame 5141
Stage4 = Number(Number(Score) + Number(BossScore)) + Number(LifeScore);
Frame 5166
if (15000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (2); }; } if (25000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (3); }; } if (30000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (4); }; } if (35000 < Number(Stage4)) { tellTarget ("/grade") { gotoAndStop (5); }; }
Frame 5260
Final = Number(Number(Number(Stage1) + Number(Stage2)) + Number(Stage3)) + Number(Stage4);
Frame 5319
gotoAndPlay (5415);
Frame 5320
Score = 0; Life = 5; Timer = 0; stopAllSounds(); ShotX1 = -100; ShotY1 = -200; Shot1 = 0; ShotX2 = -100; ShotY2 = -200; Shot2 = 0; ShotX3 = -100; ShotY3 = -200; Shot3 = 0; Rand = 200; Rand2 = 0; SX1 = -100; SY1 = -100; SL1 = 1; SSX1 = -100; SSY1 = -100; SX2 = -100; SY2 = -100; SL2 = 1; SSX2 = -100; SSY2 = -100; SX3 = -100; SY3 = -100; SL3 = 1; SSX3 = -100; SSY3 = -100; DX1 = -100; DY1 = 20; DL1 = 1; DD1 = 1; DX3 = -10000; DY3 = -1000; DL3 = 1; DD3 = 1; ShipX = 100; ShipY = 100;
Frame 5355
Mouse.hide(); if (Number(Life) == 5) { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Number(Life) == 4) { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Number(Life) == 3) { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Number(Life) == 2) { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Number(Life) == 1) { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Number(Life) == 0) { tellTarget ("/Lifebar") { gotoAndStop (6); }; gotoAndPlay (5357); } if (Number(Timer) < 5) { Timer = Number(Timer) + 0.5; } if (Number(Prog) == 1950) { tellTarget ("/Sound") { gotoAndPlay (14); }; } if (Number(Prog) == 1930) { stopAllSounds(); } if (Number(Shot1) == 1) { ShotX1 = Number(ShotX1) + 15; } if (580 < Number(ShotX1)) { Shot1 = 0; ShotY1 = -500; } setProperty("/Shot1", _x , ShotX1); setProperty("/Shot1", _y , ShotY1); if (Number(Shot2) == 1) { ShotX2 = Number(ShotX2) + 15; } if (580 < Number(ShotX2)) { Shot2 = 0; ShotY2 = -500; } setProperty("/Shot2", _x , ShotX2); setProperty("/Shot2", _y , ShotY2); if (Number(Shot3) == 1) { ShotX3 = Number(ShotX3) + 15; } if (580 < Number(ShotX3)) { Shot3 = 0; ShotY3 = -500; } setProperty("/Shot3", _x , ShotX3); setProperty("/Shot3", _y , ShotY3); Rand = random(400); Rand2 = random(16); SX1 = SX1 - 25; setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if (Number(ShipY) < Number(SY1)) { SY1 = SY1 - 10; } if (Number(SY1) < Number(ShipY)) { SY1 = Number(SY1) + 10; } if (Number(SX1) < Number(-50)) { SX1 = 600; SY1 = Rand; SL1 = 1; tellTarget ("/S1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShotY3))))) and (Number(SL1) == 1)) { tellTarget ("/S1") { gotoAndPlay (2); }; SL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX1 - 17)) and (Number(Number(SX1) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY1 - 30)) and (Number(Number(SY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX2 = SX2 - 27; if (Number(ShipY) < Number(SY2)) { SY2 = SY2 - 10; } if (Number(SY2) < Number(ShipY)) { SY2 = Number(SY2) + 10; } setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if (Number(SX2) < Number(-50)) { SX2 = 600; SY2 = Rand; SL2 = 1; tellTarget ("/S2") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShotY3))))) and (Number(SL2) == 1)) { tellTarget ("/S2") { gotoAndPlay (2); }; SL2 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX2 - 17)) and (Number(Number(SX2) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY2 - 30)) and (Number(Number(SY2) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL2) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } SX3 = SX3 - 20; if (Number(ShipY) < Number(SY3)) { SY3 = SY3 - 15; } if (Number(SY3) < Number(ShipY)) { SY3 = Number(SY3) + 15; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if (Number(SX3) < Number(-50)) { SX3 = 600; SY3 = Rand; SL3 = 1; tellTarget ("/S3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShotY3))))) and (Number(SL3) == 1)) { tellTarget ("/S3") { gotoAndPlay (2); }; SL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(SX3 - 17)) and (Number(Number(SX3) + 20) >= Number(ShipX))) and ((Number(ShipY) >= Number(SY3 - 30)) and (Number(Number(SY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(SL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD1) == 1) { DX1 = DX1 - 20; } if (Number(DD1) == 2) { DY1 = Number(DY1) + 20; } if (((Number(DX1) < Number(ShipX)) and (Number(DD1) == 1)) and (Number(DL1) == 1)) { DD1 = 2; } setProperty("/D1", _x , DX1); setProperty("/D1", _y , DY1); if ((Number(DX1) < Number(-50)) or (450 < Number(DY1))) { DX1 = 600; DY1 = 20; DL1 = 1; DD1 = 1; tellTarget ("/D1") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShotY3))))) and (Number(DL1) == 1)) { tellTarget ("/D1") { gotoAndPlay (2); }; DL1 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX1 - 15)) and (Number(Number(DX1) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY1 - 30)) and (Number(Number(DY1) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL1) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (Number(DD3) == 1) { DX3 = DX3 - 20; } if (Number(DD3) == 2) { DY3 = DY3 - 20; } if (((Number(DX3) < Number(ShipX)) and (Number(DD3) == 1)) and (Number(DL3) == 1)) { DD3 = 2; } setProperty("/D3", _x , DX3); setProperty("/D3", _y , DY3); if ((Number(DX3) < Number(-50)) or (Number(DY3) < Number(-50))) { DX3 = 600; DY3 = 380; DL3 = 1; DD3 = 1; tellTarget ("/D3") { gotoAndStop (1); }; } if ((((((Number(ShotX1) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX1))) and ((Number(ShotY1) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY1)))) or (((Number(ShotX2) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX2))) and ((Number(ShotY2) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY2))))) or (((Number(ShotX3) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShotX3))) and ((Number(ShotY3) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShotY3))))) and (Number(DL3) == 1)) { tellTarget ("/D3") { gotoAndPlay (2); }; DL3 = 0; Score = Number(Score) + 150; } if (((((Number(ShipX) >= Number(DX3 - 15)) and (Number(Number(DX3) + 15) >= Number(ShipX))) and ((Number(ShipY) >= Number(DY3 - 30)) and (Number(Number(DY3) + 30) >= Number(ShipY)))) and (Number(Timer) == 5)) and (Number(DL3) == 1)) { Life = Life - 1; Timer = 0; tellTarget ("/Sound") { gotoAndPlay (4); }; } startDrag ("/ship", true, 0, 0, 550, 400); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); play();
Frame 5356
prevFrame();
Frame 5357
stopDrag(); tellTarget ("/ship") { gotoAndPlay (2); };
Frame 5414
gotoAndPlay (5);
Frame 5415
Mouse.show(); Mouse.show(); Prize = Number(random(6)) + 1;
Frame 6165
play();
Frame 6166
if ((Number(Prize) == 1) and ((Number(Secret) == 2) or (Number(Secret) == 3))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 2) and ((Number(Secret) == 4) or (Number(Secret) == 5))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 3) and ((Number(Secret) == 6) or (Number(Secret) == 7))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 4) and ((Number(Secret) == 9) or (Number(Secret) == 13))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 5) and ((Number(Secret) == 10) or (Number(Secret) == 11))) { Prize = Number(random(6)) + 1; } if ((Number(Prize) == 6) and ((Number(Secret) == 12) or (Number(Secret) == 8))) { Prize = Number(random(6)) + 1; } if (Number(Prize) == 1) { tellTarget ("/prize") { gotoAndStop (2); }; } if (Number(Prize) == 2) { tellTarget ("/prize") { gotoAndStop (3); }; } if (Number(Prize) == 3) { tellTarget ("/prize") { gotoAndStop (4); }; } if (Number(Prize) == 4) { tellTarget ("/prize") { gotoAndStop (5); }; } if (Number(Prize) == 5) { tellTarget ("/prize") { gotoAndStop (6); }; } if (Number(Prize) == 6) { tellTarget ("/prize") { gotoAndStop (7); }; } if (100000 < Number(Final)) { tellTarget ("/prize2") { gotoAndStop (50); }; }
Frame 6230
stop();
Frame 6288
gotoAndPlay (5);
Symbol 13 MovieClip Frame 1
stop();
Symbol 16 Button
on (release) { play(); }
Symbol 21 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/", "_new"); }
Symbol 38 Button
on (release) { gotoAndPlay (954); }
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop(); stop();
Symbol 89 MovieClip Frame 3
stop();
Symbol 89 MovieClip Frame 4
stop();
Symbol 89 MovieClip Frame 5
stop();
Symbol 89 MovieClip Frame 6
stop();
Symbol 89 MovieClip Frame 7
stop();
Symbol 89 MovieClip Frame 8
stop();
Symbol 89 MovieClip Frame 9
stop();
Symbol 89 MovieClip Frame 10
stop();
Symbol 89 MovieClip Frame 11
stop();
Symbol 89 MovieClip Frame 12
stop();
Symbol 89 MovieClip Frame 13
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
stop();
Symbol 126 MovieClip Frame 3
stop();
Symbol 126 MovieClip Frame 4
stop();
Symbol 126 MovieClip Frame 5
stop();
Symbol 126 MovieClip Frame 6
stop();
Symbol 126 MovieClip Frame 7
stop();
Symbol 126 MovieClip Frame 8
stop();
Symbol 126 MovieClip Frame 9
stop();
Symbol 126 MovieClip Frame 10
stop();
Symbol 126 MovieClip Frame 11
stop();
Symbol 126 MovieClip Frame 12
stop();
Symbol 126 MovieClip Frame 13
stop();
Symbol 130 MovieClip Frame 1
if (Number(_level0:Secret) == 3) { nextFrame(); } stop();
Symbol 130 MovieClip Frame 2
stop();
Symbol 147 Button
on (release) { nextFrame(); }
Symbol 148 Button
on (release) { go = 3; gotoAndPlay (1013); }
Symbol 149 Button
on (release) { go = 2; gotoAndPlay (1013); }
Symbol 150 Button
on (release) { go = 1; gotoAndPlay (1013); }
Symbol 155 Button
on (release, keyPress "<Enter>") { if ((pass eq "sexyass") or (pass eq "SEXYASS")) { secret = 2; valid = "Password Accepted"; } else if ((pass eq "greenyo") or (pass eq "GREENYO")) { secret = 3; valid = "Password Accepted"; } else if ((pass eq "burning") or (pass eq "BURNING")) { secret = 4; valid = "Password Accepted"; } else if ((pass eq "saveday") or (pass eq "SAVEDAY")) { secret = 5; valid = "Password Accepted"; } else if ((pass eq "diebush") or (pass eq "DIEBUSH")) { secret = 6; valid = "Password Accepted"; } else if ((pass eq "flibook") or (pass eq "FLIBOOK")) { secret = 7; valid = "Password Accepted"; } else if ((pass eq "enemies") or (pass eq "ENEMIES")) { secret = 8; valid = "Password Accepted"; } else if ((pass eq "racecar") or (pass eq "RACECAR")) { secret = 9; valid = "Password Accepted"; } else if ((pass eq "varcoun") or (pass eq "VARCOUN")) { secret = 10; valid = "Password Accepted"; } else if ((pass eq "ingnoid") or (pass eq "INGNOID")) { secret = 11; valid = "Password Accepted"; } else if ((pass eq "histeve") or (pass eq "HISTEVE")) { secret = 12; valid = "Password Accepted"; } else if ((pass eq "evagore") or (pass eq "EVAGORE")) { secret = 13; valid = "Password Accepted"; } else if ((pass eq "yourule") or (pass eq "YOURULE")) { level = 1; valid = "Password Accepted"; } else { valid = "Password Invalid"; } }
Symbol 158 Button
on (release) { play(); }
Symbol 197 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 2
stop();
Symbol 197 MovieClip Frame 3
stop();
Symbol 197 MovieClip Frame 4
stop();
Symbol 197 MovieClip Frame 5
stop();
Symbol 197 MovieClip Frame 6
stop();
Symbol 197 MovieClip Frame 7
stop();
Symbol 197 MovieClip Frame 8
stop();
Symbol 197 MovieClip Frame 9
stop();
Symbol 197 MovieClip Frame 10
stop();
Symbol 197 MovieClip Frame 11
stop();
Symbol 197 MovieClip Frame 12
stop();
Symbol 197 MovieClip Frame 13
stop();
Symbol 248 Button
on (release) { gotoAndPlay (4390); }
Symbol 250 Button
on (release) { gotoAndPlay (5320); }
Symbol 252 Button
on (release) { gotoAndPlay (4033); }
Symbol 254 Button
on (release) { gotoAndPlay (3394); }
Symbol 256 Button
on (release) { gotoAndPlay (2763); }
Symbol 258 Button
on (release) { gotoAndPlay (2176); }
Symbol 266 MovieClip Frame 1
if (Number(_level0:Secret) == 3) { nextFrame(); } stop();
Symbol 266 MovieClip Frame 2
stop();
Symbol 274 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { gotoAndStop (16); } stop();
Symbol 274 MovieClip Frame 15
stop();
Symbol 274 MovieClip Frame 16
stop();
Symbol 274 MovieClip Frame 30
stop();
Symbol 275 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { nextFrame(); } stop();
Symbol 275 MovieClip Frame 2
stop();
Symbol 277 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { tellTarget ("ship") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("ship") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("ship") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("ship") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("ship") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("ship") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("ship") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("ship") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("ship") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("ship") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("ship") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("ship") { gotoAndStop (13); }; } stop();
Symbol 277 MovieClip Frame 39
stop();
Symbol 278 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { tellTarget ("ship") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("ship") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("ship") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("ship") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("ship") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("ship") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("ship") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("ship") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("ship") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("ship") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("ship") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("ship") { gotoAndStop (13); }; }
Symbol 288 MovieClip Frame 800
stop();
Symbol 288 MovieClip Frame 973
stop();
Symbol 290 MovieClip Frame 18
stop();
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 115
stop();
Symbol 296 MovieClip Frame 1
stop();
Symbol 296 MovieClip Frame 11
stop();
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 11
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 29
stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 29
stop();
Symbol 301 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { tellTarget ("s") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("s") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("s") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("s") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("s") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("s") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("s") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("s") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("s") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("s") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("s") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("s") { gotoAndStop (13); }; } stop();
Symbol 303 Button
on (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 2
play();
Symbol 310 MovieClip Frame 3
stop();
Symbol 310 MovieClip Frame 4
play();
Symbol 310 MovieClip Frame 5
stop();
Symbol 310 MovieClip Frame 6
play();
Symbol 310 MovieClip Frame 7
stop();
Symbol 310 MovieClip Frame 8
play();
Symbol 310 MovieClip Frame 9
stop();
Symbol 310 MovieClip Frame 10
play();
Symbol 310 MovieClip Frame 11
stop();
Symbol 310 MovieClip Frame 12
play();
Symbol 310 MovieClip Frame 13
stop();
Symbol 310 MovieClip Frame 14
play();
Symbol 310 MovieClip Frame 15
stop();
Symbol 310 MovieClip Frame 20
play();
Symbol 310 MovieClip Frame 21
stop();
Symbol 310 MovieClip Frame 22
play();
Symbol 310 MovieClip Frame 23
stop();
Symbol 310 MovieClip Frame 24
play();
Symbol 310 MovieClip Frame 25
stop();
Symbol 310 MovieClip Frame 26
play();
Symbol 310 MovieClip Frame 27
stop();
Symbol 310 MovieClip Frame 45
stop();
Symbol 311 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 2
stop();
Symbol 311 MovieClip Frame 3
stop();
Symbol 311 MovieClip Frame 4
stop();
Symbol 311 MovieClip Frame 5
stop();
Symbol 311 MovieClip Frame 6
stop();
Symbol 319 MovieClip Frame 1205
BossLife = Number(Number(_level0:BL1) + Number(_level0:BL2)) + Number(_level0:BL3); play();
Symbol 319 MovieClip Frame 1206
prevFrame();
Symbol 319 MovieClip Frame 1213
stop();
Symbol 327 MovieClip Frame 1
stop(); if (Number(_level0:Secret) == 2) { gotoAndStop (2); } if (Number(_level0:Secret) == 3) { gotoAndStop (3); } if (Number(_level0:Secret) == 4) { gotoAndStop (4); } if (Number(_level0:Secret) == 5) { gotoAndStop (5); } if (Number(_level0:Secret) == 12) { gotoAndStop (7); } if ((5 < Number(_level0:Secret)) and (Number(_level0:Secret) != 9)) { gotoAndStop (6); }
Symbol 327 MovieClip Frame 7
stop();
Symbol 354 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 684
stop();
Symbol 369 MovieClip Frame 1241
stop();
Symbol 383 MovieClip Frame 31
stop();
Symbol 383 MovieClip Frame 61
stop();
Symbol 387 MovieClip Frame 7
gotoAndPlay (4);
Symbol 388 MovieClip Frame 15
stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 13
stop();
Symbol 393 MovieClip Frame 1
play();
Symbol 393 MovieClip Frame 2
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 44
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 33
stop();
Symbol 401 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 11
stop();
Symbol 401 MovieClip Frame 17
stop();
Symbol 401 MovieClip Frame 27
stop();
Symbol 402 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 11
stop();
Symbol 403 Button
on (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }
Symbol 418 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 418 MovieClip Frame 2
stop();
Symbol 421 MovieClip Frame 1
if ((2 < Number(_level0:Secret)) and (Number(_level0:Secret) != 9)) { nextFrame(); } stop();
Symbol 421 MovieClip Frame 2
stop(); stop();
Symbol 426 MovieClip Frame 546
stop();
Symbol 426 MovieClip Frame 553
stop();
Symbol 426 MovieClip Frame 1484
stop();
Symbol 426 MovieClip Frame 1533
stop();
Symbol 426 MovieClip Frame 1543
stop();
Symbol 468 MovieClip Frame 1950
stop();
Symbol 474 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 2
stop();
Symbol 474 MovieClip Frame 3
stop();
Symbol 474 MovieClip Frame 4
stop();
Symbol 474 MovieClip Frame 5
stop();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 5
stop();
Symbol 481 MovieClip Frame 10
stop();
Symbol 481 MovieClip Frame 25
stop();
Symbol 481 MovieClip Frame 90
stop();
Symbol 486 MovieClip Frame 7
stop();
Symbol 487 Button
on (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }
Symbol 491 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { nextFrame(); } stop();
Symbol 491 MovieClip Frame 2
stop();
Symbol 496 MovieClip Frame 1945
BossLife = _level0:B3L; play();
Symbol 496 MovieClip Frame 1946
prevFrame();
Symbol 496 MovieClip Frame 1947
play();
Symbol 496 MovieClip Frame 1953
stop();
Symbol 496 MovieClip Frame 2015
stop();
Symbol 533 MovieClip Frame 1973
gotoAndPlay (1916);
Symbol 533 MovieClip Frame 1980
stop();
Symbol 535 MovieClip Frame 1
stop(); stop();
Symbol 535 MovieClip Frame 25
stop();
Symbol 539 MovieClip Frame 1
stop(); stop();
Symbol 539 MovieClip Frame 2
stop();
Symbol 539 MovieClip Frame 12
stop();
Symbol 541 MovieClip Frame 1
stop(); stop();
Symbol 541 MovieClip Frame 19
stop();
Symbol 542 Button
on (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }
Symbol 543 MovieClip Frame 1
stop();
Symbol 543 MovieClip Frame 2
play();
Symbol 543 MovieClip Frame 3
stop();
Symbol 543 MovieClip Frame 4
play();
Symbol 543 MovieClip Frame 5
stop();
Symbol 543 MovieClip Frame 6
play();
Symbol 543 MovieClip Frame 7
stop();
Symbol 543 MovieClip Frame 8
play();
Symbol 543 MovieClip Frame 9
stop();
Symbol 543 MovieClip Frame 10
play();
Symbol 543 MovieClip Frame 12
play();
Symbol 543 MovieClip Frame 14
play();
Symbol 543 MovieClip Frame 20
play();
Symbol 543 MovieClip Frame 21
stop();
Symbol 543 MovieClip Frame 22
play();
Symbol 543 MovieClip Frame 23
stop();
Symbol 543 MovieClip Frame 24
play();
Symbol 543 MovieClip Frame 25
stop();
Symbol 543 MovieClip Frame 26
play();
Symbol 543 MovieClip Frame 27
stop();
Symbol 543 MovieClip Frame 45
stop();
Symbol 553 MovieClip Frame 1950
stop();
Symbol 553 MovieClip Frame 1957
stop();
Symbol 567 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 567 MovieClip Frame 2
stop();
Symbol 570 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 570 MovieClip Frame 2
stop();
Symbol 573 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 573 MovieClip Frame 2
stop();
Symbol 576 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 576 MovieClip Frame 2
stop();
Symbol 579 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 579 MovieClip Frame 2
stop();
Symbol 582 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 582 MovieClip Frame 2
stop();
Symbol 585 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { nextFrame(); } stop();
Symbol 585 MovieClip Frame 2
stop();
Symbol 590 MovieClip Frame 1
if (Number(_level0:Secret) == 3) { nextFrame(); } stop();
Symbol 590 MovieClip Frame 2
stop();
Symbol 592 MovieClip Frame 31
stop();
Symbol 592 MovieClip Frame 32
stop();
Symbol 592 MovieClip Frame 113
gotoAndPlay (31);
Symbol 592 MovieClip Frame 141
gotoAndPlay (31);
Symbol 592 MovieClip Frame 188
gotoAndPlay (31);
Symbol 592 MovieClip Frame 250
gotoAndPlay (31);
Symbol 592 MovieClip Frame 316
tellTarget ("Astra") { play(); };
Symbol 592 MovieClip Frame 434
stop();
Symbol 592 MovieClip Frame 450
play();
Symbol 592 MovieClip Frame 583
stop();
Symbol 597 Button
on (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }
Symbol 603 MovieClip Frame 201
play();
Symbol 603 MovieClip Frame 202
prevFrame();
Symbol 603 MovieClip Frame 203
play();
Symbol 603 MovieClip Frame 209
stop();
Symbol 603 MovieClip Frame 271
stop();
Symbol 607 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { tellTarget ("ship") { gotoAndStop (2); }; } if (Number(_level0:Secret) == 3) { tellTarget ("ship") { gotoAndStop (3); }; } if (Number(_level0:Secret) == 4) { tellTarget ("ship") { gotoAndStop (4); }; } if (Number(_level0:Secret) == 5) { tellTarget ("ship") { gotoAndStop (5); }; } if (Number(_level0:Secret) == 6) { tellTarget ("ship") { gotoAndStop (6); }; } if (Number(_level0:Secret) == 7) { tellTarget ("ship") { gotoAndStop (7); }; } if (Number(_level0:Secret) == 8) { tellTarget ("ship") { gotoAndStop (8); }; } if (Number(_level0:Secret) == 9) { tellTarget ("ship") { gotoAndStop (9); }; } if (Number(_level0:Secret) == 10) { tellTarget ("ship") { gotoAndStop (10); }; } if (Number(_level0:Secret) == 11) { tellTarget ("ship") { gotoAndStop (11); }; } if (Number(_level0:Secret) == 12) { tellTarget ("ship") { gotoAndStop (12); }; } if (Number(_level0:Secret) == 13) { tellTarget ("ship") { gotoAndStop (13); }; } stop();
Symbol 607 MovieClip Frame 39
stop();
Symbol 611 MovieClip Frame 1
if (Number(_level0:Secret) == 2) { gotoAndStop (2); } if (Number(_level0:Secret) == 3) { gotoAndStop (3); } stop();
Symbol 611 MovieClip Frame 2
stop();
Symbol 611 MovieClip Frame 3
stop();
Symbol 615 MovieClip Frame 1
if (Number(_level0:Secret) == 12) { gotoAndStop (2); } stop();
Symbol 615 MovieClip Frame 2
stop();
Symbol 618 Button
on (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }
Symbol 620 MovieClip Frame 6
play();
Symbol 620 MovieClip Frame 7
prevFrame();
Symbol 620 MovieClip Frame 8
play();
Symbol 620 MovieClip Frame 14
stop();
Symbol 620 MovieClip Frame 76
stop();
Symbol 660 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 11
stop();
Symbol 661 Button
on (press) { if (Number(Shot1) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot1 = 1; ShotY1 = ShipY; ShotX1 = Number(ShipX) + 10; } else if (Number(Shot2) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot2 = 1; ShotY2 = ShipY; ShotX2 = Number(ShipX) + 10; } else if (Number(Shot3) == 0) { tellTarget ("/Sound") { gotoAndPlay (2); }; Shot3 = 1; ShotY3 = ShipY; ShotX3 = Number(ShipX) + 10; } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); }
Symbol 680 MovieClip Frame 1
stop();
Symbol 684 Button
on (release) { play(); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:11 16
Symbol 3 FontUsed by:4 8 9 10 15 41 42 43 44 48 60 61 127 129 131 135 136 138 139 141 142 144 145 152 153 154 156 157 159 160 169 170 172 199 204 209 244 245 247 249 251 253 255 257 260 261 269 276 279 280 283 312 313 316 317 318 320 321 322 323 324 325 326 328 329 331 332 349 350 351 352 353 360 361 404 405 406 407 409 419 420 422 423 424 425 427 428 429 430 446 447 488 489 490 492 493 494 495 497 498 499 500 516 517 545 546 548 549 550 551 552 554 555 556 557 600 601 602 604 605 608 609 610 612 613 614 619 621 657 662 671 672 673 674 675 676 677 679 685
Symbol 4 TextUses:3Used by:11
Symbol 5 FontUsed by:6 7
Symbol 6 TextUses:5Used by:11 16  Timeline
Symbol 7 TextUses:5Used by:11 16  Timeline
Symbol 8 TextUses:3Used by:11
Symbol 9 TextUses:3Used by:11
Symbol 10 TextUses:3Used by:11
Symbol 11 MovieClipUses:2 4 6 7 8 9 10Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 TextUses:3Used by:16
Symbol 16 ButtonUses:2 15 6 7Used by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:21
Symbol 19 FontUsed by:20 73 75 314
Symbol 20 TextUses:19Used by:21
Symbol 21 ButtonUses:18 20Used by:Timeline
Symbol 22 SoundUsed by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:533  Timeline
Symbol 25 BitmapUsed by:28
Symbol 26 BitmapUsed by:28
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:25 26 27Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:Timeline
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:37Used by:Timeline
Symbol 39 SoundUsed by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 TextUses:3Used by:Timeline
Symbol 42 TextUses:3Used by:Timeline
Symbol 43 TextUses:3Used by:Timeline
Symbol 44 TextUses:3Used by:Timeline
Symbol 45 GraphicUsed by:533  Timeline
Symbol 46 GraphicUsed by:519  Timeline
Symbol 47 GraphicUsed by:519  Timeline
Symbol 48 TextUses:3Used by:Timeline
Symbol 49 GraphicUsed by:402  Timeline
Symbol 50 GraphicUsed by:401  Timeline
Symbol 51 GraphicUsed by:297 402  Timeline
Symbol 52 GraphicUsed by:89 288 296  Timeline
Symbol 53 ShapeTweeningUsed by:58
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:53 54 55 56 57Used by:89 468  Timeline
Symbol 59 GraphicUsed by:468  Timeline
Symbol 60 TextUses:3Used by:Timeline
Symbol 61 TextUses:3Used by:Timeline
Symbol 62 GraphicUsed by:468  Timeline
Symbol 63 GraphicUsed by:132 133  Timeline
Symbol 64 GraphicUsed by:89 266 274
Symbol 65 GraphicUsed by:89 274  Timeline
Symbol 66 GraphicUsed by:89 266  Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:89
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:89
Symbol 72 GraphicUsed by:89
Symbol 73 TextUses:19Used by:89
Symbol 74 GraphicUsed by:89
Symbol 75 TextUses:19Used by:89
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:89
Symbol 78 GraphicUsed by:89
Symbol 79 GraphicUsed by:89
Symbol 80 GraphicUsed by:89
Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:89 398
Symbol 83 GraphicUsed by:89 400
Symbol 84 GraphicUsed by:89 400
Symbol 85 GraphicUsed by:89 126
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:64 65 66 69 71 58 72 73 74 75 77 52 78 79 80 81 82 83 84 85 86 87 88Used by:277 607  Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:126 130 275 468
Symbol 92 GraphicUsed by:126 130 275
Symbol 93 GraphicUsed by:126 130 275
Symbol 94 GraphicUsed by:126 130 275
Symbol 95 GraphicUsed by:126 130 275
Symbol 96 GraphicUsed by:126 275  Timeline
Symbol 97 GraphicUsed by:126
Symbol 98 GraphicUsed by:126 275  Timeline
Symbol 99 GraphicUsed by:126 275  Timeline
Symbol 100 GraphicUsed by:126 130
Symbol 101 GraphicUsed by:126 130
Symbol 102 GraphicUsed by:126 130
Symbol 103 GraphicUsed by:126 130
Symbol 104 GraphicUsed by:126
Symbol 105 GraphicUsed by:126
Symbol 106 GraphicUsed by:126
Symbol 107 GraphicUsed by:126
Symbol 108 GraphicUsed by:126
Symbol 109 GraphicUsed by:126
Symbol 110 GraphicUsed by:126
Symbol 111 GraphicUsed by:126
Symbol 112 GraphicUsed by:126
Symbol 113 GraphicUsed by:126
Symbol 114 GraphicUsed by:126
Symbol 115 GraphicUsed by:126
Symbol 116 GraphicUsed by:126
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:126
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 85Used by:278  Timeline
Symbol 127 TextUses:3Used by:Timeline
Symbol 128 GraphicUsed by:275  Timeline
Symbol 129 TextUses:3Used by:Timeline
Symbol 130 MovieClipUses:100 101 102 103 91 92 93 94 95Used by:319 496 553  Timeline
Symbol 131 TextUses:3Used by:Timeline
Symbol 132 MovieClipUses:63Used by:468  Timeline
Symbol 133 MovieClipUses:63Used by:468  Timeline
Symbol 134 GraphicUsed by:137 140 143 146 147 148 149 150 155 158 248 250 252 254 256 258
Symbol 135 TextUses:3Used by:137 147
Symbol 136 TextUses:3Used by:137 147
Symbol 137 ButtonUses:134 135 136Used by:Timeline
Symbol 138 TextUses:3Used by:140 148
Symbol 139 TextUses:3Used by:140 148
Symbol 140 ButtonUses:134 138 139Used by:Timeline
Symbol 141 TextUses:3Used by:143 149
Symbol 142 TextUses:3Used by:143 149
Symbol 143 ButtonUses:134 141 142Used by:Timeline
Symbol 144 TextUses:3Used by:146 150
Symbol 145 TextUses:3Used by:146 150
Symbol 146 ButtonUses:134 144 145Used by:Timeline
Symbol 147 ButtonUses:134 135 136Used by:Timeline
Symbol 148 ButtonUses:134 138 139Used by:Timeline
Symbol 149 ButtonUses:134 141 142Used by:Timeline
Symbol 150 ButtonUses:134 144 145Used by:Timeline
Symbol 151 GraphicUsed by:Timeline
Symbol 152 EditableTextUses:3Used by:Timeline
Symbol 153 TextUses:3Used by:155
Symbol 154 TextUses:3Used by:155
Symbol 155 ButtonUses:134 153 154Used by:Timeline
Symbol 156 TextUses:3Used by:158
Symbol 157 TextUses:3Used by:158
Symbol 158 ButtonUses:134 156 157Used by:Timeline
Symbol 159 TextUses:3Used by:Timeline
Symbol 160 EditableTextUses:3Used by:Timeline
Symbol 161 GraphicUsed by:288  Timeline
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:162 163Used by:288  Timeline
Symbol 165 GraphicUsed by:288  Timeline
Symbol 166 SoundUsed by:Timeline
Symbol 167 GraphicUsed by:319 426 496 553 603 620  Timeline
Symbol 168 GraphicUsed by:Timeline
Symbol 169 TextUses:3Used by:Timeline
Symbol 170 TextUses:3Used by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 TextUses:3Used by:Timeline
Symbol 173 GraphicUsed by:197 590 595
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:197
Symbol 176 GraphicUsed by:197 590
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:197
Symbol 179 GraphicUsed by:197
Symbol 180 ShapeTweeningUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:180 181 182Used by:184
Symbol 184 MovieClipUses:183Used by:197
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:197
Symbol 187 GraphicUsed by:191  Timeline
Symbol 188 GraphicUsed by:191 387  Timeline
Symbol 189 GraphicUsed by:191 387  Timeline
Symbol 190 GraphicUsed by:191  Timeline
Symbol 191 MovieClipUses:187 188 189 190Used by:197 388  Timeline
Symbol 192 GraphicUsed by:197
Symbol 193 GraphicUsed by:197
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197 393
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:173 175 176 178 179 184 186 191 192 193 194 195 196Used by:301 617  Timeline
Symbol 198 SoundUsed by:310 543 592  Timeline
Symbol 199 TextUses:3Used by:Timeline
Symbol 200 SoundUsed by:277 295 296 297 299 300 310 401 402 539 543 592 607 660  Timeline
Symbol 201 ShapeTweeningUsed by:277 296 297 401 402 535 539 607 660  Timeline
Symbol 202 ShapeTweeningUsed by:277 296 297 401 402 535 539 607 660  Timeline
Symbol 203 GraphicUsed by:277 296 297 401 402 535 539 607 660  Timeline
Symbol 204 TextUses:3Used by:Timeline
Symbol 205 GraphicUsed by:311  Timeline
Symbol 206 SoundUsed by:310 543 592  Timeline
Symbol 207 SoundUsed by:310 543  Timeline
Symbol 208 SoundUsed by:310 543 592  Timeline
Symbol 209 TextUses:3Used by:Timeline
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:277 290 295 299 300 398 400 481 535 592 607  Timeline
Symbol 244 TextUses:3Used by:Timeline
Symbol 245 TextUses:3Used by:Timeline
Symbol 246 GraphicUsed by:Timeline
Symbol 247 TextUses:3Used by:248
Symbol 248 ButtonUses:134 247Used by:Timeline
Symbol 249 TextUses:3Used by:250
Symbol 250 ButtonUses:134 249Used by:Timeline
Symbol 251 TextUses:3Used by:252
Symbol 252 ButtonUses:134 251Used by:Timeline
Symbol 253 TextUses:3Used by:254
Symbol 254 ButtonUses:134 253Used by:Timeline
Symbol 255 TextUses:3Used by:256
Symbol 256 ButtonUses:134 255Used by:Timeline
Symbol 257 TextUses:3Used by:258
Symbol 258 ButtonUses:134 257Used by:Timeline
Symbol 259 GraphicUsed by:Timeline
Symbol 260 TextUses:3Used by:Timeline
Symbol 261 TextUses:3Used by:Timeline
Symbol 262 GraphicUsed by:282  Timeline
Symbol 263 GraphicUsed by:282  Timeline
Symbol 264 GraphicUsed by:281  Timeline
Symbol 265 GraphicUsed by:281 288 319  Timeline
Symbol 266 MovieClipUses:66 64Used by:496 533 592 607  Timeline
Symbol 267 SoundUsed by:Timeline
Symbol 268 GraphicUsed by:319 426 496 553 603  Timeline
Symbol 269 TextUses:3Used by:Timeline
Symbol 270 ShapeTweeningUsed by:274
Symbol 271 GraphicUsed by:274
Symbol 272 ShapeTweeningUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:65 270 271 64 272 273Used by:533 592 607  Timeline
Symbol 275 MovieClipUses:96 128 98 99 91 92 93 94 95Used by:426 496 553  Timeline
Symbol 276 TextUses:3Used by:Timeline
Symbol 277 MovieClipUses:89 201 202 203 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 278 MovieClipUses:126Used by:426 496 553 603  Timeline
Symbol 279 TextUses:3Used by:Timeline
Symbol 280 TextUses:3Used by:Timeline
Symbol 281 MovieClipUses:264 265Used by:Timeline
Symbol 282 MovieClipUses:262 263Used by:Timeline
Symbol 283 TextUses:3Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 SoundUsed by:Timeline
Symbol 286 GraphicUsed by:288  Timeline
Symbol 287 SoundUsed by:288
Symbol 288 MovieClipUses:161 286 265 165 52 287 164Used by:Timeline
Symbol 289 GraphicUsed by:295
Symbol 290 MovieClipUses:211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:295 383
Symbol 291 ShapeTweeningUsed by:295
Symbol 292 SoundUsed by:295 383 398 481 535 592  Timeline
Symbol 293 ShapeTweeningUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:289 290 200 291 211 292 213 215 217 219 221 293 223 225 227 229 231 233 235 237 239 241 243 294Used by:Timeline
Symbol 296 MovieClipUses:52 200 201 202 203Used by:Timeline
Symbol 297 MovieClipUses:51 200 201 202 203Used by:Timeline
Symbol 298 GraphicUsed by:299 300
Symbol 299 MovieClipUses:298 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 300 MovieClipUses:298 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 301 MovieClipUses:197Used by:Timeline
Symbol 302 GraphicUsed by:303 403 487 542 597 618 661
Symbol 303 ButtonUses:302Used by:Timeline
Symbol 304 SoundUsed by:310
Symbol 305 SoundUsed by:310
Symbol 306 SoundUsed by:310
Symbol 307 SoundUsed by:310 543
Symbol 308 SoundUsed by:310 543
Symbol 309 SoundUsed by:310 543 592
Symbol 310 MovieClipUses:198 208 200 206 304 305 306 207 307 308 309Used by:Timeline
Symbol 311 MovieClipUses:205Used by:Timeline
Symbol 312 TextUses:3Used by:Timeline
Symbol 313 EditableTextUses:3Used by:Timeline
Symbol 314 EditableTextUses:19Used by:Timeline
Symbol 315 GraphicUsed by:319
Symbol 316 TextUses:3Used by:319
Symbol 317 EditableTextUses:3Used by:319
Symbol 318 TextUses:3Used by:319 426 496 603 620
Symbol 319 MovieClipUses:265 315 268 130 316 167 317 318Used by:Timeline
Symbol 320 TextUses:3Used by:327
Symbol 321 TextUses:3Used by:327
Symbol 322 TextUses:3Used by:327
Symbol 323 TextUses:3Used by:327
Symbol 324 TextUses:3Used by:327
Symbol 325 TextUses:3Used by:327
Symbol 326 TextUses:3Used by:327
Symbol 327 MovieClipUses:320 321 322 323 324 325 326Used by:Timeline
Symbol 328 TextUses:3Used by:Timeline
Symbol 329 TextUses:3Used by:Timeline
Symbol 330 GraphicUsed by:Timeline
Symbol 331 TextUses:3Used by:Timeline
Symbol 332 TextUses:3Used by:Timeline
Symbol 333 FontUsed by:334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 355 356 357 358 431 432 433 434 435 436 437 438 439 440 441 442 443 444 501 502 503 504 505 506 507 508 509 510 511 512 513 514 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 663 670 671 672 673 674 675 676 677 679 682
Symbol 334 TextUses:333Used by:Timeline
Symbol 335 EditableTextUses:333Used by:Timeline
Symbol 336 TextUses:333Used by:Timeline
Symbol 337 EditableTextUses:333Used by:Timeline
Symbol 338 EditableTextUses:333Used by:Timeline
Symbol 339 TextUses:333Used by:Timeline
Symbol 340 EditableTextUses:333Used by:Timeline
Symbol 341 EditableTextUses:333Used by:Timeline
Symbol 342 EditableTextUses:333Used by:Timeline
Symbol 343 TextUses:333Used by:Timeline
Symbol 344 EditableTextUses:333Used by:Timeline
Symbol 345 EditableTextUses:333Used by:Timeline
Symbol 346 EditableTextUses:333Used by:Timeline
Symbol 347 EditableTextUses:333Used by:Timeline
Symbol 348 TextUses:333Used by:Timeline
Symbol 349 TextUses:3Used by:354
Symbol 350 TextUses:3Used by:354
Symbol 351 TextUses:3Used by:354
Symbol 352 TextUses:3Used by:354
Symbol 353 TextUses:3Used by:354
Symbol 354 MovieClipUses:349 350 351 352 353Used by:Timeline
Symbol 355 EditableTextUses:333Used by:Timeline
Symbol 356 EditableTextUses:333Used by:Timeline
Symbol 357 EditableTextUses:333Used by:Timeline
Symbol 358 EditableTextUses:333Used by:Timeline
Symbol 359 GraphicUsed by:Timeline
Symbol 360 TextUses:3Used by:Timeline
Symbol 361 TextUses:3Used by:Timeline
Symbol 362 SoundUsed by:Timeline
Symbol 363 GraphicUsed by:369  Timeline
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:369  Timeline
Symbol 366 GraphicUsed by:367 368 369
Symbol 367 MovieClipUses:366Used by:369  Timeline
Symbol 368 MovieClipUses:366Used by:369  Timeline
Symbol 369 MovieClipUses:363 365 366 367 368Used by:Timeline
Symbol 370 GraphicUsed by:372 373
Symbol 371 GraphicUsed by:372 373
Symbol 372 MovieClipUses:370 371Used by:383
Symbol 373 MovieClipUses:370 371Used by:383
Symbol 374 GraphicUsed by:381
Symbol 375 GraphicUsed by:381
Symbol 376 GraphicUsed by:381
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:374 375 376 377 378 379 380Used by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:372 373 381 382 290 292Used by:Timeline
Symbol 384 GraphicUsed by:387 486
Symbol 385 GraphicUsed by:387
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:384 188 189 385 386Used by:Timeline
Symbol 388 MovieClipUses:191Used by:Timeline
Symbol 389 GraphicUsed by:391
Symbol 390 GraphicUsed by:391 541
Symbol 391 MovieClipUses:389 390Used by:Timeline
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:195 392Used by:398
Symbol 394 SoundUsed by:398 592
Symbol 395 GraphicUsed by:398
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:396Used by:398
Symbol 398 MovieClipUses:82 393 394 395 397 211 292 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:83 84 399 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 401 MovieClipUses:50 200 201 202 203Used by:Timeline
Symbol 402 MovieClipUses:49 200 201 202 51 203Used by:Timeline
Symbol 403 ButtonUses:302Used by:Timeline
Symbol 404 TextUses:3Used by:426
Symbol 405 EditableTextUses:3Used by:426
Symbol 406 TextUses:3Used by:426 553
Symbol 407 TextUses:3Used by:426
Symbol 408 GraphicUsed by:426
Symbol 409 TextUses:3Used by:426
Symbol 410 GraphicUsed by:418
Symbol 411 GraphicUsed by:418
Symbol 412 GraphicUsed by:418
Symbol 413 GraphicUsed by:418
Symbol 414 GraphicUsed by:418
Symbol 415 GraphicUsed by:418
Symbol 416 GraphicUsed by:418
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClipUses:410 411 412 413 414 415 416 417Used by:426  Timeline
Symbol 419 TextUses:3Used by:421
Symbol 420 TextUses:3Used by:421
Symbol 421 MovieClipUses:419 420Used by:426
Symbol 422 TextUses:3Used by:426
Symbol 423 TextUses:3Used by:426
Symbol 424 EditableTextUses:3Used by:426
Symbol 425 TextUses:3Used by:426
Symbol 426 MovieClipUses:268 278 404 167 405 406 407 408 275 409 418 421 422 423 424 318 425Used by:Timeline
Symbol 427 EditableTextUses:3Used by:Timeline
Symbol 428 TextUses:3Used by:Timeline
Symbol 429 TextUses:3Used by:Timeline
Symbol 430 TextUses:3Used by:Timeline
Symbol 431 EditableTextUses:333Used by:Timeline
Symbol 432 EditableTextUses:333Used by:Timeline
Symbol 433 EditableTextUses:333Used by:Timeline
Symbol 434 EditableTextUses:333Used by:Timeline
Symbol 435 EditableTextUses:333Used by:Timeline
Symbol 436 EditableTextUses:333Used by:Timeline
Symbol 437 EditableTextUses:333Used by:Timeline
Symbol 438 EditableTextUses:333Used by:Timeline
Symbol 439 EditableTextUses:333Used by:Timeline
Symbol 440 EditableTextUses:333Used by:Timeline
Symbol 441 EditableTextUses:333Used by:Timeline
Symbol 442 EditableTextUses:333Used by:Timeline
Symbol 443 EditableTextUses:333Used by:Timeline
Symbol 444 EditableTextUses:333Used by:Timeline
Symbol 445 GraphicUsed by:Timeline
Symbol 446 TextUses:3Used by:Timeline
Symbol 447 TextUses:3Used by:Timeline
Symbol 448 SoundUsed by:Timeline
Symbol 449 GraphicUsed by:468
Symbol 450 GraphicUsed by:468
Symbol 451 ShapeTweeningUsed by:468
Symbol 452 ShapeTweeningUsed by:468
Symbol 453 ShapeTweeningUsed by:468
Symbol 454 ShapeTweeningUsed by:468
Symbol 455 ShapeTweeningUsed by:468
Symbol 456 ShapeTweeningUsed by:468
Symbol 457 GraphicUsed by:468
Symbol 458 ShapeTweeningUsed by:468
Symbol 459 ShapeTweeningUsed by:468
Symbol 460 ShapeTweeningUsed by:468
Symbol 461 ShapeTweeningUsed by:468
Symbol 462 ShapeTweeningUsed by:468
Symbol 463 ShapeTweeningUsed by:468
Symbol 464 GraphicUsed by:468
Symbol 465 GraphicUsed by:468
Symbol 466 GraphicUsed by:468
Symbol 467 GraphicUsed by:468
Symbol 468 MovieClipUses:62 132 133 58 59 449 450 451 452 453 91 454 455 456 457 458 459 460 461 462 463 464 465 466 467Used by:Timeline
Symbol 469 GraphicUsed by:474
Symbol 470 GraphicUsed by:474
Symbol 471 GraphicUsed by:474
Symbol 472 GraphicUsed by:474
Symbol 473 GraphicUsed by:474
Symbol 474 MovieClipUses:469 470 471 472 473Used by:Timeline
Symbol 475 GraphicUsed by:481
Symbol 476 ShapeTweeningUsed by:479
Symbol 477 ShapeTweeningUsed by:479
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClipUses:476 477 478Used by:481
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:475 479 211 292 213 480 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:482Used by:Timeline
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:484Used by:Timeline
Symbol 486 MovieClipUses:384Used by:Timeline
Symbol 487 ButtonUses:302Used by:Timeline
Symbol 488 TextUses:3Used by:496
Symbol 489 TextUses:3Used by:491
Symbol 490 TextUses:3Used by:491
Symbol 491 MovieClipUses:489 490Used by:496
Symbol 492 TextUses:3Used by:496
Symbol 493 TextUses:3Used by:496
Symbol 494 TextUses:3Used by:496
Symbol 495 EditableTextUses:3Used by:496
Symbol 496 MovieClipUses:268 278 488 130 491 275 492 266 493 494 167 495 318Used by:Timeline
Symbol 497 EditableTextUses:3Used by:Timeline
Symbol 498 TextUses:3Used by:Timeline
Symbol 499 TextUses:3Used by:Timeline
Symbol 500 TextUses:3Used by:Timeline
Symbol 501 EditableTextUses:333Used by:Timeline
Symbol 502 EditableTextUses:333Used by:Timeline
Symbol 503 EditableTextUses:333Used by:Timeline
Symbol 504 EditableTextUses:333Used by:Timeline
Symbol 505 EditableTextUses:333Used by:Timeline
Symbol 506 EditableTextUses:333Used by:Timeline
Symbol 507 EditableTextUses:333Used by:Timeline
Symbol 508 EditableTextUses:333Used by:Timeline
Symbol 509 EditableTextUses:333Used by:Timeline
Symbol 510 EditableTextUses:333Used by:Timeline
Symbol 511 EditableTextUses:333Used by:Timeline
Symbol 512 EditableTextUses:333Used by:Timeline
Symbol 513 EditableTextUses:333Used by:Timeline
Symbol 514 EditableTextUses:333Used by:Timeline
Symbol 515 GraphicUsed by:Timeline
Symbol 516 TextUses:3Used by:Timeline
Symbol 517 TextUses:3Used by:Timeline
Symbol 518 SoundUsed by:Timeline
Symbol 519 MovieClipUses:46 47Used by:533  Timeline
Symbol 520 SoundUsed by:533
Symbol 521 GraphicUsed by:533
Symbol 522 GraphicUsed by:533
Symbol 523 GraphicUsed by:533
Symbol 524 GraphicUsed by:533
Symbol 525 GraphicUsed by:533
Symbol 526 GraphicUsed by:533
Symbol 527 GraphicUsed by:533  Timeline
Symbol 528 GraphicUsed by:533
Symbol 529 GraphicUsed by:532 533
Symbol 530 GraphicUsed by:532 533
Symbol 531 GraphicUsed by:533  Timeline
Symbol 532 MovieClipUses:529 530Used by:533
Symbol 533 MovieClipUses:24 45 519 520 521 522 523 274 266 524 525 526 527 528 529 530 531 532Used by:Timeline
Symbol 534 GraphicUsed by:535 538 539
Symbol 535 MovieClipUses:534 211 292 213 201 215 217 202 219 221 223 225 227 203 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536Used by:Timeline
Symbol 538 MovieClipUses:534Used by:539
Symbol 539 MovieClipUses:534 538 200 201 202 203Used by:Timeline
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540 390Used by:Timeline
Symbol 542 ButtonUses:302Used by:Timeline
Symbol 543 MovieClipUses:198 208 200 206 207 307 308 309Used by:Timeline
Symbol 544 GraphicUsed by:553
Symbol 545 TextUses:3Used by:553
Symbol 546 TextUses:3Used by:553
Symbol 547 GraphicUsed by:553
Symbol 548 TextUses:3Used by:553
Symbol 549 TextUses:3Used by:553
Symbol 550 TextUses:3Used by:553
Symbol 551 TextUses:3Used by:553
Symbol 552 EditableTextUses:3Used by:553
Symbol 553 MovieClipUses:544 268 278 545 130 546 547 275 548 549 550 551 167 552 406Used by:Timeline
Symbol 554 EditableTextUses:3Used by:Timeline
Symbol 555 TextUses:3Used by:Timeline
Symbol 556 TextUses:3Used by:Timeline
Symbol 557 TextUses:3Used by:Timeline
Symbol 558 ShapeTweeningUsed by:Timeline
Symbol 559 GraphicUsed by:Timeline
Symbol 560 GraphicUsed by:Timeline
Symbol 561 SoundUsed by:Timeline
Symbol 562 GraphicUsed by:Timeline
Symbol 563 GraphicUsed by:567 592
Symbol 564 GraphicUsed by:567 585 592
Symbol 565 GraphicUsed by:567 585 592
Symbol 566 GraphicUsed by:567 592
Symbol 567 MovieClipUses:563 564 565 566Used by:592
Symbol 568 GraphicUsed by:570
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClipUses:568 569Used by:592
Symbol 571 GraphicUsed by:573
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:571 572Used by:592
Symbol 574 GraphicUsed by:576
Symbol 575 GraphicUsed by:576
Symbol 576 MovieClipUses:574 575Used by:592
Symbol 577 GraphicUsed by:579
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:577 578Used by:592
Symbol 580 GraphicUsed by:582
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:580 581Used by:592
Symbol 583 GraphicUsed by:585
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:583 564 565 584Used by:592
Symbol 586 GraphicUsed by:592
Symbol 587 SoundUsed by:592
Symbol 588 SoundUsed by:592
Symbol 589 GraphicUsed by:592 596
Symbol 590 MovieClipUses:176 173Used by:592
Symbol 591 SoundUsed by:592
Symbol 592 MovieClipUses:567 570 573 576 579 582 585 586 587 394 206 588 589 563 309 564 565 566 274 266 208 590 198 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 591 292Used by:Timeline
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClipUses:593Used by:Timeline
Symbol 595 MovieClipUses:173Used by:Timeline
Symbol 596 MovieClipUses:589Used by:Timeline
Symbol 597 ButtonUses:302Used by:Timeline
Symbol 598 ShapeTweeningUsed by:603
Symbol 599 GraphicUsed by:603
Symbol 600 TextUses:3Used by:603
Symbol 601 TextUses:3Used by:603
Symbol 602 EditableTextUses:3Used by:603
Symbol 603 MovieClipUses:598 599 268 278 600 601 167 602 318Used by:Timeline
Symbol 604 EditableTextUses:3Used by:Timeline
Symbol 605 TextUses:3Used by:Timeline
Symbol 606 GraphicUsed by:Timeline
Symbol 607 MovieClipUses:89 274 266 201 202 203 211 200 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243Used by:Timeline
Symbol 608 TextUses:3Used by:611
Symbol 609 TextUses:3Used by:611
Symbol 610 TextUses:3Used by:611
Symbol 611 MovieClipUses:608 609 610Used by:Timeline
Symbol 612 TextUses:3Used by:Timeline
Symbol 613 TextUses:3Used by:615
Symbol 614 TextUses:3Used by:615
Symbol 615 MovieClipUses:613 614Used by:Timeline
Symbol 616 GraphicUsed by:617
Symbol 617 MovieClipUses:616 197Used by:Timeline
Symbol 618 ButtonUses:302Used by:Timeline
Symbol 619 EditableTextUses:3Used by:620
Symbol 620 MovieClipUses:167 619 318Used by:Timeline
Symbol 621 EditableTextUses:3Used by:Timeline
Symbol 622 EditableTextUses:333Used by:Timeline
Symbol 623 EditableTextUses:333Used by:Timeline
Symbol 624 EditableTextUses:333Used by:Timeline
Symbol 625 EditableTextUses:333Used by:Timeline
Symbol 626 EditableTextUses:333Used by:Timeline
Symbol 627 EditableTextUses:333Used by:Timeline
Symbol 628 EditableTextUses:333Used by:Timeline
Symbol 629 EditableTextUses:333Used by:Timeline
Symbol 630 EditableTextUses:333Used by:Timeline
Symbol 631 EditableTextUses:333Used by:Timeline
Symbol 632 TextUses:333Used by:Timeline
Symbol 633 EditableTextUses:333Used by:Timeline
Symbol 634 TextUses:333Used by:Timeline
Symbol 635 EditableTextUses:333Used by:Timeline
Symbol 636 EditableTextUses:333Used by:Timeline
Symbol 637 TextUses:333Used by:Timeline
Symbol 638 EditableTextUses:333Used by:Timeline
Symbol 639 EditableTextUses:333Used by:Timeline
Symbol 640 EditableTextUses:333Used by:Timeline
Symbol 641 TextUses:333Used by:Timeline
Symbol 642 EditableTextUses:333Used by:Timeline
Symbol 643 EditableTextUses:333Used by:Timeline
Symbol 644 EditableTextUses:333Used by:Timeline
Symbol 645 EditableTextUses:333Used by:Timeline
Symbol 646 TextUses:333Used by:Timeline
Symbol 647 EditableTextUses:333Used by:Timeline
Symbol 648 EditableTextUses:333Used by:Timeline
Symbol 649 EditableTextUses:333Used by:Timeline
Symbol 650 EditableTextUses:333Used by:Timeline
Symbol 651 EditableTextUses:333Used by:Timeline
Symbol 652 EditableTextUses:333Used by:Timeline
Symbol 653 EditableTextUses:333Used by:Timeline
Symbol 654 EditableTextUses:333Used by:Timeline
Symbol 655 EditableTextUses:333Used by:Timeline
Symbol 656 EditableTextUses:333Used by:Timeline
Symbol 657 TextUses:3Used by:Timeline
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:660
Symbol 660 MovieClipUses:659 200 201 202 203Used by:Timeline
Symbol 661 ButtonUses:302Used by:Timeline
Symbol 662 EditableTextUses:3Used by:Timeline
Symbol 663 TextUses:333Used by:Timeline
Symbol 664 GraphicUsed by:Timeline
Symbol 665 GraphicUsed by:Timeline
Symbol 666 GraphicUsed by:Timeline
Symbol 667 GraphicUsed by:Timeline
Symbol 668 GraphicUsed by:Timeline
Symbol 669 GraphicUsed by:Timeline
Symbol 670 TextUses:333Used by:Timeline
Symbol 671 TextUses:333 3Used by:678
Symbol 672 TextUses:333 3Used by:678
Symbol 673 TextUses:333 3Used by:678
Symbol 674 TextUses:333 3Used by:678
Symbol 675 TextUses:333 3Used by:678
Symbol 676 TextUses:333 3Used by:678
Symbol 677 TextUses:333 3Used by:678
Symbol 678 MovieClipUses:671 672 673 674 675 676 677Used by:Timeline
Symbol 679 TextUses:3 333Used by:680
Symbol 680 MovieClipUses:679Used by:Timeline
Symbol 681 GraphicUsed by:683 684
Symbol 682 TextUses:333Used by:683 684
Symbol 683 ButtonUses:681 682Used by:Timeline
Symbol 684 ButtonUses:681 682Used by:Timeline
Symbol 685 TextUses:3Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"loader"Frame 1Symbol 13 MovieClip
"ship"Frame 601Symbol 89 MovieClip
"ship"Frame 611Symbol 126 MovieClip
"ship"Frame 1054Symbol 89 MovieClip
"s"Frame 1223Symbol 197 MovieClip
"s"Frame 1254Symbol 197 MovieClip
"s"Frame 1259Symbol 197 MovieClip
"s"Frame 1266Symbol 197 MovieClip
"s"Frame 1328Symbol 197 MovieClip
"ship"Frame 2016Symbol 277 MovieClip
"Boss"Frame 2211Symbol 295 MovieClip
"ship"Frame 2211Symbol 277 MovieClip
"D4"Frame 2211Symbol 296 MovieClip
"D3"Frame 2211Symbol 296 MovieClip
"D2"Frame 2211Symbol 296 MovieClip
"D1"Frame 2211Symbol 296 MovieClip
"SS3"Frame 2211Symbol 191 MovieClip
"S3"Frame 2211Symbol 297 MovieClip
"SS2"Frame 2211Symbol 191 MovieClip
"S2"Frame 2211Symbol 297 MovieClip
"SS1"Frame 2211Symbol 191 MovieClip
"S1"Frame 2211Symbol 297 MovieClip
"BC3"Frame 2211Symbol 299 MovieClip
"B3"Frame 2211Symbol 300 MovieClip
"BC2"Frame 2211Symbol 299 MovieClip
"B2"Frame 2211Symbol 300 MovieClip
"BC1"Frame 2211Symbol 299 MovieClip
"B1"Frame 2211Symbol 300 MovieClip
"Shot3"Frame 2211Symbol 301 MovieClip
"Shot2"Frame 2211Symbol 301 MovieClip
"Shot1"Frame 2211Symbol 301 MovieClip
"Sound"Frame 2211Symbol 310 MovieClip
"Lifebar"Frame 2211Symbol 311 MovieClip
"BG2"Frame 2211Symbol 319 MovieClip
"grade"Frame 2575Symbol 354 MovieClip
"ship"Frame 2680Symbol 277 MovieClip
"BG1"Frame 2798Symbol 369 MovieClip
"Crab"Frame 2798Symbol 383 MovieClip
"SS3"Frame 2798Symbol 387 MovieClip
"Crab2"Frame 2798Symbol 383 MovieClip
"CS"Frame 2798Symbol 388 MovieClip
"ship"Frame 2798Symbol 277 MovieClip
"SS2"Frame 2798Symbol 391 MovieClip
"SS1"Frame 2798Symbol 391 MovieClip
"Cannon"Frame 2798Symbol 398 MovieClip
"Boss2"Frame 2798Symbol 400 MovieClip
"A"Frame 2798Symbol 274 MovieClip
"D4"Frame 2798Symbol 401 MovieClip
"D3"Frame 2798Symbol 401 MovieClip
"D2"Frame 2798Symbol 401 MovieClip
"D1"Frame 2798Symbol 401 MovieClip
"S2"Frame 2798Symbol 402 MovieClip
"S1"Frame 2798Symbol 402 MovieClip
"Shot3"Frame 2798Symbol 301 MovieClip
"Shot2"Frame 2798Symbol 301 MovieClip
"Shot1"Frame 2798Symbol 301 MovieClip
"Sound"Frame 2798Symbol 310 MovieClip
"bg2"Frame 2798Symbol 426 MovieClip
"Lifebar"Frame 2798Symbol 311 MovieClip
"grade"Frame 3206Symbol 354 MovieClip
"ship"Frame 3311Symbol 277 MovieClip
"ship"Frame 3341Symbol 277 MovieClip
"BG"Frame 3429Symbol 468 MovieClip
"ship"Frame 3429Symbol 277 MovieClip
"FX"Frame 3429Symbol 266 MovieClip
"W2"Frame 3429Symbol 474 MovieClip
"W1"Frame 3429Symbol 474 MovieClip
"B3"Frame 3429Symbol 481 MovieClip
"15"Frame 3429Symbol 483 MovieClip
"14"Frame 3429Symbol 483 MovieClip
"13"Frame 3429Symbol 483 MovieClip
"12"Frame 3429Symbol 483 MovieClip
"11"Frame 3429Symbol 483 MovieClip
"10"Frame 3429Symbol 483 MovieClip
"6"Frame 3429Symbol 483 MovieClip
"9"Frame 3429Symbol 483 MovieClip
"8"Frame 3429Symbol 483 MovieClip
"7"Frame 3429Symbol 483 MovieClip
"5"Frame 3429Symbol 483 MovieClip
"4"Frame 3429Symbol 483 MovieClip
"3"Frame 3429Symbol 483 MovieClip
"2"Frame 3429Symbol 483 MovieClip
"1"Frame 3429Symbol 483 MovieClip
"T2"Frame 3429Symbol 485 MovieClip
"TS2"Frame 3429Symbol 486 MovieClip
"T1"Frame 3429Symbol 485 MovieClip
"TS1"Frame 3429Symbol 486 MovieClip
"D3"Frame 3429Symbol 401 MovieClip
"SS3"Frame 3429Symbol 191 MovieClip
"S3"Frame 3429Symbol 297 MovieClip
"SS2"Frame 3429Symbol 191 MovieClip
"S2"Frame 3429Symbol 297 MovieClip
"SS1"Frame 3429Symbol 391 MovieClip
"S1"Frame 3429Symbol 402 MovieClip
"Shot3"Frame 3429Symbol 301 MovieClip
"Shot2"Frame 3429Symbol 301 MovieClip
"Shot1"Frame 3429Symbol 301 MovieClip
"Sound"Frame 3429Symbol 310 MovieClip
"bg2"Frame 3429Symbol 496 MovieClip
"Lifebar"Frame 3429Symbol 311 MovieClip
"grade"Frame 3846Symbol 354 MovieClip
"ship"Frame 3950Symbol 277 MovieClip
"BG"Frame 4068Symbol 533 MovieClip
"ship"Frame 4068Symbol 277 MovieClip
"F"Frame 4068Symbol 535 MovieClip
"WR3"Frame 4068Symbol 537 MovieClip
"WL3"Frame 4068Symbol 537 MovieClip
"WR2"Frame 4068Symbol 537 MovieClip
"WL2"Frame 4068Symbol 537 MovieClip
"WR1"Frame 4068Symbol 537 MovieClip
"WL1"Frame 4068Symbol 537 MovieClip
"T1"Frame 4068Symbol 485 MovieClip
"TS1"Frame 4068Symbol 486 MovieClip
"SS3"Frame 4068Symbol 191 MovieClip
"S3"Frame 4068Symbol 297 MovieClip
"SS2"Frame 4068Symbol 391 MovieClip
"SS1"Frame 4068Symbol 391 MovieClip
"S1"Frame 4068Symbol 402 MovieClip
"D4"Frame 4068Symbol 401 MovieClip
"D3"Frame 4068Symbol 401 MovieClip
"N4"Frame 4068Symbol 539 MovieClip
"NS4"Frame 4068Symbol 541 MovieClip
"N3"Frame 4068Symbol 539 MovieClip
"NS3"Frame 4068Symbol 541 MovieClip
"N2"Frame 4068Symbol 539 MovieClip
"NS2"Frame 4068Symbol 541 MovieClip
"N1"Frame 4068Symbol 539 MovieClip
"NS1"Frame 4068Symbol 541 MovieClip
"Shot3"Frame 4068Symbol 301 MovieClip
"Shot2"Frame 4068Symbol 301 MovieClip
"Shot1"Frame 4068Symbol 301 MovieClip
"Sound"Frame 4068Symbol 543 MovieClip
"BG2"Frame 4068Symbol 553 MovieClip
"Lifebar"Frame 4068Symbol 311 MovieClip
"Z"Frame 4392Symbol 592 MovieClip
"ship"Frame 4392Symbol 277 MovieClip
"SS3"Frame 4392Symbol 594 MovieClip
"SS2"Frame 4392Symbol 594 MovieClip
"SS1"Frame 4392Symbol 594 MovieClip
"ZS1"Frame 4392Symbol 595 MovieClip
"L"Frame 4392Symbol 596 MovieClip
"Shot3"Frame 4392Symbol 301 MovieClip
"Shot2"Frame 4392Symbol 301 MovieClip
"Shot1"Frame 4392Symbol 301 MovieClip
"Sound"Frame 4392Symbol 543 MovieClip
"bg2"Frame 4392Symbol 603 MovieClip
"Lifebar"Frame 4392Symbol 311 MovieClip
"ship"Frame 4453Symbol 277 MovieClip
"ship"Frame 4567Symbol 277 MovieClip
"ship"Frame 4666Symbol 607 MovieClip
"Z"Frame 4830Symbol 592 MovieClip
"ship"Frame 4830Symbol 607 MovieClip
"L"Frame 4830Symbol 596 MovieClip
"SS3"Frame 4830Symbol 594 MovieClip
"SS2"Frame 4830Symbol 594 MovieClip
"SS1"Frame 4830Symbol 594 MovieClip
"ZS1"Frame 4830Symbol 595 MovieClip
"Shot3"Frame 4830Symbol 617 MovieClip
"Shot2"Frame 4830Symbol 617 MovieClip
"Shot1"Frame 4830Symbol 617 MovieClip
"Sound"Frame 4830Symbol 543 MovieClip
"bg2"Frame 4830Symbol 620 MovieClip
"Lifebar"Frame 4830Symbol 311 MovieClip
"grade"Frame 5166Symbol 354 MovieClip
"ship"Frame 5355Symbol 277 MovieClip
"D3"Frame 5355Symbol 660 MovieClip
"D1"Frame 5355Symbol 660 MovieClip
"S3"Frame 5355Symbol 660 MovieClip
"S2"Frame 5355Symbol 660 MovieClip
"S1"Frame 5355Symbol 660 MovieClip
"Shot3"Frame 5355Symbol 301 MovieClip
"Shot2"Frame 5355Symbol 301 MovieClip
"Shot1"Frame 5355Symbol 301 MovieClip
"Sound"Frame 5355Symbol 543 MovieClip
"Lifebar"Frame 5355Symbol 311 MovieClip
"ship"Frame 5415Symbol 607 MovieClip
"ship"Frame 5645Symbol 607 MovieClip
"ship"Frame 5927Symbol 607 MovieClip
"prize"Frame 6166Symbol 678 MovieClip
"prize2"Frame 6166Symbol 680 MovieClip
"mike"Symbol 89 MovieClip Frame 4Symbol 69 MovieClip
"Fireball"Symbol 197 MovieClip Frame 2Symbol 175 MovieClip
"Fireball"Symbol 197 MovieClip Frame 4Symbol 178 MovieClip
"SS1"Symbol 197 MovieClip Frame 8Symbol 191 MovieClip
"SS1"Symbol 197 MovieClip Frame 8Symbol 191 MovieClip
"ship"Symbol 277 MovieClip Frame 1Symbol 89 MovieClip
"ship"Symbol 278 MovieClip Frame 1Symbol 126 MovieClip
"s"Symbol 301 MovieClip Frame 1Symbol 197 MovieClip
"5"Symbol 383 MovieClip Frame 1Symbol 372 MovieClip
"4"Symbol 383 MovieClip Frame 1Symbol 373 MovieClip
"1"Symbol 383 MovieClip Frame 17Symbol 372 MovieClip
"2"Symbol 383 MovieClip Frame 17Symbol 373 MovieClip
"3"Symbol 383 MovieClip Frame 31Symbol 372 MovieClip
"6"Symbol 383 MovieClip Frame 31Symbol 373 MovieClip
"Astra"Symbol 592 MovieClip Frame 315Symbol 274 MovieClip
"shotfx"Symbol 592 MovieClip Frame 381Symbol 590 MovieClip
"ship"Symbol 607 MovieClip Frame 1Symbol 89 MovieClip
"Astra"Symbol 607 MovieClip Frame 1Symbol 274 MovieClip
"s"Symbol 617 MovieClip Frame 1Symbol 197 MovieClip
"s"Symbol 617 MovieClip Frame 1Symbol 197 MovieClip
"s"Symbol 617 MovieClip Frame 1Symbol 197 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$HS$JJ6v6JspqTwt5ypw/2bce1."

Dynamic Text Variables

passSymbol 152 EditableText""
validSymbol 160 EditableText""
ScoreSymbol 313 EditableText""
DY2Symbol 314 EditableText""
BossLifeSymbol 317 EditableText""
ScoreSymbol 335 EditableText""
ScoreSymbol 337 EditableText""
LifeScoreSymbol 338 EditableText""
ScoreSymbol 340 EditableText""
LifeScoreSymbol 341 EditableText""
BossScoreSymbol 342 EditableText""
ScoreSymbol 344 EditableText""
LifeScoreSymbol 345 EditableText""
BossScoreSymbol 346 EditableText""
Stage1Symbol 347 EditableText""
ScoreSymbol 355 EditableText""
LifeScoreSymbol 356 EditableText""
BossScoreSymbol 357 EditableText""
Stage1Symbol 358 EditableText""
_level0:CLSymbol 405 EditableText""
_level0:BLSymbol 424 EditableText""
ScoreSymbol 427 EditableText""
ScoreSymbol 431 EditableText""
ScoreSymbol 432 EditableText""
LifeScoreSymbol 433 EditableText""
ScoreSymbol 434 EditableText""
LifeScoreSymbol 435 EditableText""
BossScoreSymbol 436 EditableText""
ScoreSymbol 437 EditableText""
LifeScoreSymbol 438 EditableText""
BossScoreSymbol 439 EditableText""
Stage2Symbol 440 EditableText""
ScoreSymbol 441 EditableText""
LifeScoreSymbol 442 EditableText""
BossScoreSymbol 443 EditableText""
Stage2Symbol 444 EditableText""
BossLifeSymbol 495 EditableText""
ScoreSymbol 497 EditableText""
ScoreSymbol 501 EditableText""
ScoreSymbol 502 EditableText""
LifeScoreSymbol 503 EditableText""
ScoreSymbol 504 EditableText""
LifeScoreSymbol 505 EditableText""
BossScoreSymbol 506 EditableText""
ScoreSymbol 507 EditableText""
LifeScoreSymbol 508 EditableText""
BossScoreSymbol 509 EditableText""
Stage3Symbol 510 EditableText""
ScoreSymbol 511 EditableText""
LifeScoreSymbol 512 EditableText""
BossScoreSymbol 513 EditableText""
Stage3Symbol 514 EditableText""
_level0:FLSymbol 552 EditableText""
ScoreSymbol 554 EditableText""
_level0:ZLSymbol 602 EditableText""
ScoreSymbol 604 EditableText""
_level0:ZLSymbol 619 EditableText""
ScoreSymbol 621 EditableText""
ScoreSymbol 622 EditableText""
ScoreSymbol 623 EditableText""
LifeScoreSymbol 624 EditableText""
ScoreSymbol 625 EditableText""
LifeScoreSymbol 626 EditableText""
BossScoreSymbol 627 EditableText""
ScoreSymbol 628 EditableText""
LifeScoreSymbol 629 EditableText""
BossScoreSymbol 630 EditableText""
Stage4Symbol 631 EditableText""
Stage1Symbol 633 EditableText""
Stage1Symbol 635 EditableText""
Stage2Symbol 636 EditableText""
Stage1Symbol 638 EditableText""
Stage2Symbol 639 EditableText""
Stage3Symbol 640 EditableText""
Stage1Symbol 642 EditableText""
Stage2Symbol 643 EditableText""
Stage3Symbol 644 EditableText""
Stage4Symbol 645 EditableText""
Stage1Symbol 647 EditableText""
Stage2Symbol 648 EditableText""
Stage3Symbol 649 EditableText""
Stage4Symbol 650 EditableText""
FinalSymbol 651 EditableText""
Stage1Symbol 652 EditableText""
Stage2Symbol 653 EditableText""
Stage3Symbol 654 EditableText""
Stage4Symbol 655 EditableText""
FinalSymbol 656 EditableText""
ScoreSymbol 662 EditableText""




http://swfchan.com/15/70841/info.shtml
Created: 9/4 -2019 15:51:58 Last modified: 9/4 -2019 15:51:58 Server time: 16/05 -2024 07:00:47