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Spindle - Character Beta.swf

This is the info page for
Flash #70908

(Click the ID number above for more basic data on this flash file.)


Text
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SKIP

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Enter Character/AI Test

Arrows: Move
A: Guns
S: Fists
D: Jump

UP and A: "Back n' Forth"
DOWN and A: "Hindsight is 20/20"
UP and S, S, S: Quick Knockdown
S, S, S, A, A, A: "Taste of Steel"

*S, S, S, A, A, A, S, S: "Chin Up" (30%)
*S, S, S, A, A, A, S, A: "Headache Pill" (40%)
S, S, S, A, A, A, (UP and A): "Parting Gifts"
*decapitates some nme's
when nme HP < 30% or 40%

all Music, Art, and Programming
(c) 2003 Randall Kruse (AngryBinary)

Energy:

click character(s) to spawn

ActionScript [AS1/AS2]

Frame 1
for (name in _root) { name.removeMovieClip(); }
Frame 2
lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); allBytes = Math.floor(tBytes / 1024); percentLoaded = Math.floor((lBytes / tBytes) * 100); loadbar1._xscale = percentLoaded * 2; percent1.percent.text = ((percentLoaded + "% of ") + allBytes) + "K loaded."; if (lBytes >= tBytes) { gotoAndPlay (15); }
Frame 3
gotoAndPlay (2);
Frame 15
function wait(interval) { stop(); this.onEnterFrame = function () { count++; if (count > interval) { count = 0; play(); } }; } wait(132);
Frame 17
wait(125);
Frame 19
wait(200);
Frame 21
stop(); this.onEnterFrame = null;
Frame 22
this.onEnterFrame = null; stop(); layer++; attachMovie("spindle", "spindle", layer); layer++; spindle._x = 300; spindle._y = 250; _global.maxX = 700; _global.minX = 30; _global.maxY = 300; _global.minY = 200; baddiePlace = new Object(); baddiePlace._x = 600; baddiePlace._y = 200; headBounce = new Sound(); headBounce.attachSound("hit0");
Symbol 4 MovieClip [zero] Frame 1
gotoAndPlay (2);
Symbol 4 MovieClip [zero] Frame 21
stop(); this.removeMovieClip();
Symbol 7 MovieClip [one] Frame 1
gotoAndPlay (2);
Symbol 7 MovieClip [one] Frame 21
this.removeMovieClip();
Symbol 46 MovieClip Frame 16
gotoAndPlay (1);
Symbol 47 MovieClip [dusty] Frame 1
function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (78); } if (reWait) { standOffX = Math.floor((Math.random() * 600) + 50); standOffY = Math.floor((Math.random() * 100) + 200); gotoAndPlay (78); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HP = 110; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; HPmax = 110; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 10; speed = 2; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Dusty"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 47 MovieClip [dusty] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 47 MovieClip [dusty] Frame 13
gotoAndPlay (2);
Symbol 47 MovieClip [dusty] Frame 14
if (HP <= 0) { gotoAndPlay (96); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 47 MovieClip [dusty] Frame 19
gotoAndPlay (2);
Symbol 47 MovieClip [dusty] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 47 MovieClip [dusty] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 47 MovieClip [dusty] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = null;
Symbol 47 MovieClip [dusty] Frame 48
if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };
Symbol 47 MovieClip [dusty] Frame 57
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root.spindle) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };
Symbol 47 MovieClip [dusty] Frame 62
this.onEnterFrame = null; response = "fall"; if (hitArea.hitTest(_root[bullseye]) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 47 MovieClip [dusty] Frame 78
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 47 MovieClip [dusty] Frame 95
gotoAndPlay (78);
Symbol 47 MovieClip [dusty] Frame 96
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { _x = (_x + (16 * dir)); };
Symbol 47 MovieClip [dusty] Frame 105
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 47 MovieClip [dusty] Frame 114
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (115); } };
Symbol 47 MovieClip [dusty] Frame 124
gotoAndPlay (2);
Symbol 47 MovieClip [dusty] Frame 125
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (127); } else { gotoAndPlay (96); } } if (numShots > 7) { gotoAndPlay (96); numShots = 0; } this.onEnterFrame = null;
Symbol 47 MovieClip [dusty] Frame 126
gotoAndPlay (2);
Symbol 47 MovieClip [dusty] Frame 127
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (96); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { lift = lift * -0.6; _root.headBounce.start(); headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 47 MovieClip [dusty] Frame 198
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 72 MovieClip [locoRio] Frame 1
function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (69); } if (reWait) { standOffX = Math.floor((Math.random() * 600) + 50); standOffY = Math.floor((Math.random() * 100) + 200); gotoAndPlay (69); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HP = 90; smart = false; depthDelay = 5; zigZag = 1; waitCount = 60; HPmax = 90; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 10; speed = 4; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Loco Rio"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 72 MovieClip [locoRio] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 72 MovieClip [locoRio] Frame 13
gotoAndPlay (2);
Symbol 72 MovieClip [locoRio] Frame 14
if (HP <= 0) { gotoAndPlay (87); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 72 MovieClip [locoRio] Frame 19
gotoAndPlay (2);
Symbol 72 MovieClip [locoRio] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 72 MovieClip [locoRio] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 72 MovieClip [locoRio] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = function () { };
Symbol 72 MovieClip [locoRio] Frame 48
if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (4 * dir)); };
Symbol 72 MovieClip [locoRio] Frame 53
if (!hitTarget) { gotoAndPlay (2); } if (hitArea.hitTest(_root[bullseye]) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 72 MovieClip [locoRio] Frame 62
response = "fall"; if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 72 MovieClip [locoRio] Frame 68
gotoAndPlay (2);
Symbol 72 MovieClip [locoRio] Frame 69
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 72 MovieClip [locoRio] Frame 86
gotoAndPlay (69);
Symbol 72 MovieClip [locoRio] Frame 87
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { _x = (_x + (16 * dir)); };
Symbol 72 MovieClip [locoRio] Frame 96
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 72 MovieClip [locoRio] Frame 105
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (106); } };
Symbol 72 MovieClip [locoRio] Frame 115
gotoAndPlay (2);
Symbol 72 MovieClip [locoRio] Frame 118
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (120); } else { gotoAndPlay (87); } } if (numShots > 7) { gotoAndPlay (87); numShots = 0; } this.onEnterFrame = null;
Symbol 72 MovieClip [locoRio] Frame 119
gotoAndPlay (2);
Symbol 72 MovieClip [locoRio] Frame 120
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (87); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { lift = lift * -0.6; _root.headBounce.start(); headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 72 MovieClip [locoRio] Frame 191
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 78 MovieClip [chopper] Frame 1
function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (69); } if (reWait) { standOffX = Math.floor((Math.random() * 600) + 50); standOffY = Math.floor((Math.random() * 100) + 200); gotoAndPlay (69); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HP = 100; smart = false; depthDelay = 5; zigZag = 1; waitCount = 60; HPmax = 100; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 10; speed = 3; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Chopper"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 78 MovieClip [chopper] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 78 MovieClip [chopper] Frame 13
gotoAndPlay (2);
Symbol 78 MovieClip [chopper] Frame 14
if (HP <= 0) { gotoAndPlay (87); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 78 MovieClip [chopper] Frame 19
gotoAndPlay (2);
Symbol 78 MovieClip [chopper] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 78 MovieClip [chopper] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 78 MovieClip [chopper] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = function () { };
Symbol 78 MovieClip [chopper] Frame 47
if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (4 * dir)); };
Symbol 78 MovieClip [chopper] Frame 52
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } if (hitArea.hitTest(_root[bullseye]) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 78 MovieClip [chopper] Frame 58
this.onEnterFrame = null;
Symbol 78 MovieClip [chopper] Frame 61
response = "fall"; if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; _root.spindle.hitSound(); }
Symbol 78 MovieClip [chopper] Frame 68
gotoAndPlay (2);
Symbol 78 MovieClip [chopper] Frame 69
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 78 MovieClip [chopper] Frame 86
gotoAndPlay (69);
Symbol 78 MovieClip [chopper] Frame 87
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { _x = (_x + (16 * dir)); };
Symbol 78 MovieClip [chopper] Frame 96
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 78 MovieClip [chopper] Frame 105
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (106); } };
Symbol 78 MovieClip [chopper] Frame 115
gotoAndPlay (2);
Symbol 78 MovieClip [chopper] Frame 116
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (118); } else { gotoAndPlay (87); } } if (numShots > 7) { gotoAndPlay (87); numShots = 0; } this.onEnterFrame = null;
Symbol 78 MovieClip [chopper] Frame 117
gotoAndPlay (2);
Symbol 78 MovieClip [chopper] Frame 118
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (87); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 78 MovieClip [chopper] Frame 189
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 101 MovieClip [jorge] Frame 1
function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if (((interval > 10) && (Math.abs(_root[bullseye]._x - _x) < 180)) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); interval = 0; } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; if (Math.abs(_root[bullseye]._x - _x) < 60) { attackMode = "backOff"; } _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { interval++; dir = (-1 * (_root[bullseye]._x - _x)) / Math.abs(_root[bullseye]._x - _x); if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 150) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 150) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if (((!xPlace) && (!yPlace)) && (attackMode != "backOff")) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "backOff" : if (Math.abs(_root[bullseye]._x - _x) < 400) { _x = (_x - (speed * xPlace)); _y = (_y - (speed * yPlace)); } else { attackMode = "standOff"; } case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 90)) { if (Math.random() > 0.5) { attackMode = "backOff"; } else { attackMode = "zigZag"; } } if (approach >= 50) { attackMode = "standOff"; approach = 0; } if (Math.abs(_root[bullseye]._x - _x) > 180) { _x = (_x + (speed * xPlace)); } _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (70); } if (reWait) { standOffX = Math.floor((Math.random() * 600) + 50); standOffY = Math.floor((Math.random() * 100) + 200); gotoAndPlay (70); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "backOff"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HP = 90; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; HPmax = 90; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 10; speed = 2; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Jorge"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 101 MovieClip [jorge] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 101 MovieClip [jorge] Frame 13
gotoAndPlay (2);
Symbol 101 MovieClip [jorge] Frame 14
if (HP <= 0) { gotoAndPlay (88); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 101 MovieClip [jorge] Frame 19
gotoAndPlay (2);
Symbol 101 MovieClip [jorge] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 101 MovieClip [jorge] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 101 MovieClip [jorge] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = function () { };
Symbol 101 MovieClip [jorge] Frame 52
response = "hit"; if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir; hitTarget = true; this.onEnterFrame = function () { _root[bullseye].dir = dir; _root[bullseye]._xscale = 100 * dir; _root[bullseye]._x = _x - (210 * dir); _root[bullseye]._y = _y; _root[bullseye].HP = _root[bullseye].HP - 2; chokeCount++; if ((chokeCount / 3) == Math.floor(chokeCount / 3)) { _root[bullseye].gotoAndPlay(response); } }; _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 101 MovieClip [jorge] Frame 56
if (!hitTarget) { gotoAndPlay (2); numHits = 0; }
Symbol 101 MovieClip [jorge] Frame 65
_root[bullseye].gotoAndPlay("fall"); this.onEnterFrame = null;
Symbol 101 MovieClip [jorge] Frame 70
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 101 MovieClip [jorge] Frame 87
gotoAndPlay (70);
Symbol 101 MovieClip [jorge] Frame 88
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { _x = (_x + (16 * dir)); };
Symbol 101 MovieClip [jorge] Frame 97
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 101 MovieClip [jorge] Frame 106
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (107); } };
Symbol 101 MovieClip [jorge] Frame 116
gotoAndPlay (2);
Symbol 101 MovieClip [jorge] Frame 119
shotSpot._y = -50 - (Math.random() * 50); attackMode = "zigZag"; numShots++; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (88); } } if (numShots > 7) { gotoAndPlay (88); numShots = 0; } this.onEnterFrame = null;
Symbol 101 MovieClip [jorge] Frame 120
gotoAndPlay (2);
Symbol 101 MovieClip [jorge] Frame 121
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (88); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 101 MovieClip [jorge] Frame 192
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 111 MovieClip [gorille] Frame 1
function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (76); } if (reWait) { standOffX = Math.floor((Math.random() * 600) + 50); standOffY = Math.floor((Math.random() * 100) + 200); gotoAndPlay (76); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 150; smart = true; depthDelay = 5; HP = 150; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 17; speed = 2; tillAttack = 0; interval = 40; bullseye = "spindle"; solid = true; title = "Gorill\u00E9"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 111 MovieClip [gorille] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 111 MovieClip [gorille] Frame 13
gotoAndPlay (2);
Symbol 111 MovieClip [gorille] Frame 14
if (HP <= 0) { gotoAndPlay (94); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 111 MovieClip [gorille] Frame 19
gotoAndPlay (2);
Symbol 111 MovieClip [gorille] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 111 MovieClip [gorille] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 111 MovieClip [gorille] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = null;
Symbol 111 MovieClip [gorille] Frame 46
if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };
Symbol 111 MovieClip [gorille] Frame 55
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root.spindle) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };
Symbol 111 MovieClip [gorille] Frame 63
this.onEnterFrame = null; response = "fall"; if (hitArea.hitTest(_root[bullseye]) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 111 MovieClip [gorille] Frame 76
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 111 MovieClip [gorille] Frame 93
gotoAndPlay (76);
Symbol 111 MovieClip [gorille] Frame 94
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { _x = (_x + (5 * dir)); };
Symbol 111 MovieClip [gorille] Frame 103
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 111 MovieClip [gorille] Frame 112
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (113); } };
Symbol 111 MovieClip [gorille] Frame 122
gotoAndPlay (2);
Symbol 111 MovieClip [gorille] Frame 123
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (125); } else { gotoAndPlay (94); } } if (numShots > 7) { gotoAndPlay (94); numShots = 0; } this.onEnterFrame = null;
Symbol 111 MovieClip [gorille] Frame 124
gotoAndPlay (2);
Symbol 111 MovieClip [gorille] Frame 125
gotoAndPlay (94);
Symbol 111 MovieClip [gorille] Frame 196
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 113 MovieClip [sepillo] Frame 1
function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (76); } if (reWait) { standOffX = Math.floor((Math.random() * 600) + 50); standOffY = Math.floor((Math.random() * 100) + 200); gotoAndPlay (76); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 170; smart = true; depthDelay = 5; HP = 170; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 12; speed = 3; tillAttack = 0; interval = 40; bullseye = "spindle"; solid = true; title = "Sepillo"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 113 MovieClip [sepillo] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 113 MovieClip [sepillo] Frame 13
gotoAndPlay (2);
Symbol 113 MovieClip [sepillo] Frame 14
if (HP <= 0) { gotoAndPlay (94); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 113 MovieClip [sepillo] Frame 19
gotoAndPlay (2);
Symbol 113 MovieClip [sepillo] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 113 MovieClip [sepillo] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 113 MovieClip [sepillo] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = null;
Symbol 113 MovieClip [sepillo] Frame 46
if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };
Symbol 113 MovieClip [sepillo] Frame 55
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root.spindle) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };
Symbol 113 MovieClip [sepillo] Frame 63
this.onEnterFrame = null; response = "stun"; if (hitArea.hitTest(_root[bullseye]) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 113 MovieClip [sepillo] Frame 76
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 113 MovieClip [sepillo] Frame 93
gotoAndPlay (76);
Symbol 113 MovieClip [sepillo] Frame 94
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { _x = (_x + (16 * dir)); };
Symbol 113 MovieClip [sepillo] Frame 103
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 113 MovieClip [sepillo] Frame 112
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (113); } };
Symbol 113 MovieClip [sepillo] Frame 122
gotoAndPlay (2);
Symbol 113 MovieClip [sepillo] Frame 123
shotSpot._y = -50 - (Math.random() * 50); attackMode = "zigZag"; numShots++; showHP(); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (125); } else { gotoAndPlay (94); } } if (numShots > 7) { gotoAndPlay (94); numShots = 0; } this.onEnterFrame = null;
Symbol 113 MovieClip [sepillo] Frame 124
gotoAndPlay (2);
Symbol 113 MovieClip [sepillo] Frame 125
gotoAndPlay (94);
Symbol 113 MovieClip [sepillo] Frame 196
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 118 MovieClip [bloodShot] Frame 5
stop(); this.onEnterFrame = function () { _alpha = (_alpha - 10); if (_alpha < 10) { this.removeMovieClip(); } };
Symbol 170 MovieClip Frame 1
function hitCheck() { guyShot = false; for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root.spindle._y - _root[name]._y) < 25)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; } } } stop();
Symbol 170 MovieClip Frame 2
response = "fall"; damage = 2; hitCheck(); this.onEnterFrame = function () { _parent._x = _parent._x - (6 * _parent.dir); _parent.kick = true; };
Symbol 170 MovieClip Frame 6
gotoAndStop (1);
Symbol 170 MovieClip Frame 7
response = "shot"; hitCheck(); damage = 1; if (_parent.lift < 0) { _parent.lift = 0; } this.onEnterFrame = function () { _y = (_y - 4); _parent._x = _parent._x + (8 * _parent.dir); _parent.shoot = true; };
Symbol 170 MovieClip Frame 9
hitCheck();
Symbol 170 MovieClip Frame 11
hitCheck();
Symbol 170 MovieClip Frame 13
hitCheck();
Symbol 170 MovieClip Frame 15
this.onEnterFrame = null; gotoAndStop (1);
Symbol 203 MovieClip Frame 15
stop();
Symbol 205 MovieClip [spindle] Frame 1
function hitSound() { num = Math.floor(Math.random() * 3); this["hit" + num].start(); } function missSound() { num = Math.floor(Math.random() * 2); this["miss" + num].start(0.05); } function hitCheck() { guyShot = false; if (((((currentGuy && (currentGuy.HP > 0)) && (!guyShot)) && (!currentGuy.noHit)) && (hitArea.hitTest(currentGuy))) && (Math.abs(currentGuy._y - _y) < 18)) { currentGuy.gotoAndPlay(response); currentGuy.HP = currentGuy.HP - damage; guyShot = true; hitSound(); } else { for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root[name]._y - _y) < 18)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; currentGuy = _root[name]; hitSound(); } } if (!guyShot) { missSound(); } } } function hitCheck2() { guyShot = false; if (((((currentGuy && (currentGuy.HP > 0)) && (!guyShot)) && (!currentGuy.noHit)) && (hitArea.hitTest(currentGuy))) && (Math.abs(currentGuy._y - _y) < 18)) { currentGuy.gotoAndPlay(response); currentGuy.HP = currentGuy.HP - damage; guyShot = true; } else { for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root[name]._y - _y) < 18)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; currentGuy = _root[name]; } } } } function fight() { if (Key.isDown(39) || (Key.isDown(37))) { _x = (_x - (1 * dir)); } if ((!Key.isDown(fightKey)) && (!Key.isDown(shootKey))) { advance = true; } if (Key.isDown(fightKey) && (advance == true)) { gotoAndPlay(nextHit); } if ((Key.isDown(38) && (nextHit != "punch3")) && (nextHit != "punch4")) { nextHit = "punch3"; } if ((Key.isDown(shootKey) && (Key.isDown(40))) && (advance == true)) { gotoAndPlay (216); } else if (Key.isDown(shootKey) && (advance == true)) { gotoAndPlay(nextGun); } } function switchMode() { if (Key.isDown(32)) { switchCount++; if (switchCount == 1) { if (hitMode == "fire") { _root.stat2.quake.gotoAndPlay(1); hitMode = "quake"; } else if (hitMode == "quake") { _root.stat2.fire.gotoAndPlay(1); hitMode = "fire"; } } } else { switchCount = 0; } } function idle() { if (carry == true) { gotoAndPlay (1); } noHit = false; checkBounds(); checkDepth(); if (Key.isDown(pauseKey)) { pause(); } if (Key.isDown(hitKey)) { gotoAndPlay (118); } if (Key.isDown(fallKey)) { gotoAndPlay (125); } if (Key.isDown(jumpKey)) { gotoAndPlay (162); } if (Key.isDown(shootKey)) { gotoAndPlay (94); } if (Key.isDown(fightKey)) { gotoAndPlay (168); } if (Key.isDown(39)) { dir = -1; gotoAndPlay (83); } if (Key.isDown(37)) { dir = 1; gotoAndPlay (83); } if (Key.isDown(38) || (Key.isDown(40))) { gotoAndPlay (83); } _xscale = (100 * dir); } function checkDepth() { depthCountCheck++; switchMode(); if ((depthCountCheck / 3) == Math.floor(depthCountCheck / 3)) { for (name in _root) { if (currentGuy && ((((_root[name]._x < currentGuy._x) && (_root[name]._x > _x)) && (dir == -1)) || (((_root[name]._x > currentGuy._x) && (_root[name]._x < _x)) && (dir == 1)))) { currentGuy = _root[name]; } if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } if (_x > _global.maxX) { if (_root.roll == true) { _root._x = _root._x - speed; _root.BG2._x = _root.BG2._x + (speed * 0.8); _root.solidBG._x = _root.solidBG._x + (speed * 0.95); _root.stat2._x = _root.stat2._x + speed; _root.stat1._x = _root.stat1._x + speed; _root.nmeHP._x = _root.nmeHP._x + speed; _global.maxX = _global.maxX + speed; _global.minX = _global.minX + speed; _root.lives._x = _root.lives._x + speed; } _x = _global.maxX; } if (_x < _global.minX) { _x = minX; } } function walk() { if (carry == true) { gotoAndPlay (1); } checkBounds(); if (Key.isDown(jumpKey)) { gotoAndPlay (162); } else if (Key.isDown(fightKey)) { gotoAndPlay (168); } else if (Key.isDown(shootKey)) { gotoAndPlay (94); } else if (Key.isDown(39) and Key.isDown(38)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(39) and Key.isDown(40)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(37) and Key.isDown(38)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(37) and Key.isDown(40)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(39)) { dir = -1; _x = (_x + speed); } else if (Key.isDown(37)) { dir = 1; _x = (_x - speed); } else if (Key.isDown(38)) { _y = (_y - speed); } else if (Key.isDown(40)) { _y = (_y + speed); } else { gotoAndPlay (12); } _xscale = (100 * dir); } function jump() { checkDepth(); checkBounds(); jumping = true; if (Key.isDown(shootKey) && (shoot == false)) { jumpBody.gotoAndPlay("shoot"); } if (Key.isDown(fightKey) && (kick == false)) { jumpBody.gotoAndPlay("kick"); } if (Key.isDown(39) and Key.isDown(38)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(39) and Key.isDown(40)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(37) and Key.isDown(38)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(37) and Key.isDown(40)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(39)) { dir = -1; _x = (_x + speed); } else if (Key.isDown(37)) { dir = 1; _x = (_x - speed); } else if (Key.isDown(38)) { _y = (_y - speed); } else if (Key.isDown(40)) { _y = (_y + speed); } speed = baseSpeed; _xscale = (100 * dir); } function showHP() { _root.stat2.hpMask._xscale = (100 * HP) / HPmax; } this.onEnterFrame = eval (null)(); lives = 100; dir = -1; _xscale = -100; kick = false; fallKey = 66; shootKey = 65; fightKey = 83; jumpKey = 68; hitKey = 67; HPmax = 250; HP = 250; baseSpeed = 12; speed = baseSpeed; friendFoe = "spindle"; hit0 = new Sound(); hit1 = new Sound(); hit2 = new Sound(); hit3 = new Sound(); miss0 = new Sound(); miss1 = new Sound(); hit0.attachSound("hit0"); hit1.attachSound("hit1"); hit2.attachSound("hit2"); hit3.attachSound("hit3"); miss0.attachSound("miss0"); miss1.attachSound("miss1"); showHP();
Symbol 205 MovieClip [spindle] Frame 12
this.onEnterFrame = function () { idle(); currentGuy = null; };
Symbol 205 MovieClip [spindle] Frame 82
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 83
this.onEnterFrame = function () { walk(); checkDepth(); };
Symbol 205 MovieClip [spindle] Frame 93
gotoAndPlay (83);
Symbol 205 MovieClip [spindle] Frame 94
this.onEnterFrame = null; damage = 2; if (Key.isDown(40)) { gotoAndPlay (216); }
Symbol 205 MovieClip [spindle] Frame 99
response = "shot"; damage = 2; hitCheck2(); this.onEnterFrame = function () { checkDepth(); if (Key.isDown(38)) { gotoAndPlay (108); } if (Key.isDown(39)) { dir = -1; _xscale = (100 * dir); } if (Key.isDown(37)) { dir = 1; _xscale = (100 * dir); } if (!Key.isDown(shootKey)) { gotoAndPlay (12); } };
Symbol 205 MovieClip [spindle] Frame 101
hitCheck2();
Symbol 205 MovieClip [spindle] Frame 107
gotoAndPlay (99);
Symbol 205 MovieClip [spindle] Frame 109
damage = 5; response = "fall"; hitCheck2(); this.onEnterFrame = function () { depthCheck(); if (!Key.isDown(38)) { gotoAndPlay (99); } if (!Key.isDown(shootKey)) { gotoAndPlay (12); } };
Symbol 205 MovieClip [spindle] Frame 115
response = "shot"; hitCheck2();
Symbol 205 MovieClip [spindle] Frame 117
gotoAndPlay (109);
Symbol 205 MovieClip [spindle] Frame 118
showHP(); hitSound(); noHit = true; hits = hits + 1; if (jumping) { gotoAndPlay (125); } this.onEnterFrame = function () { _x = (_x + (3 * dir)); checkBounds(); };
Symbol 205 MovieClip [spindle] Frame 124
noHit = false; carry = false; if (HP <= 0) { gotoAndPlay (125); } else { gotoAndPlay (12); }
Symbol 205 MovieClip [spindle] Frame 125
jumping = false; stun = 0; noHit = true; falling = true; showHP(); this.onEnterFrame = function () { _x = (_x + (speed * dir)); };
Symbol 205 MovieClip [spindle] Frame 136
this.onEnterFrame = null;
Symbol 205 MovieClip [spindle] Frame 149
noHit = false; falling = false; if (HP <= 0) { gotoAndPlay (150); } else { gotoAndPlay (12); }
Symbol 205 MovieClip [spindle] Frame 150
noHit = true; this.onEnterFrame = function () { };
Symbol 205 MovieClip [spindle] Frame 155
lives--;
Symbol 205 MovieClip [spindle] Frame 161
stop(); this.onEnterFrame = function () { checkBounds(); _alpha = (_alpha - 3); if (_alpha <= 0) { if (lives > 0) { HP = HPmax; _x = minX; _y = minY; _alpha = 100; gotoAndPlay (1); _root.lives.gotoAndStop(lives); } else { _root.lives.gotoAndStop("zero"); _root.gotoAndPlay("gameOver" + _root.level); this.removeMovieClip(); } } };
Symbol 205 MovieClip [spindle] Frame 162
initY = jumpBody._y; lift = 10; this.onEnterFrame = function () { jump(); jumpBody._y = jumpBody._y - lift; lift = lift - 1; if (jumpBody._y >= initY) { jumpBody._y = initY; kick = false; shoot = false; jumping = false; gotoAndPlay (12); } };
Symbol 205 MovieClip [spindle] Frame 167
stop();
Symbol 205 MovieClip [spindle] Frame 168
this.onEnterFrame = null; gotoAndPlay (174);
Symbol 205 MovieClip [spindle] Frame 173
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 174
advance = false; response = "hit"; nextGun = "gunHit1"; nextHit = "punch2"; damage = 3; this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 176
hitCheck();
Symbol 205 MovieClip [spindle] Frame 182
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 183
advance = false; nextHit = "punch5"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 191
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 192
advance = false; nextHit = "punch4"; nextGun = "punch4"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 200
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 201
advance = false; response = "fall"; hitCheck(); damage = 6; this.onEnterFrame = function () { };
Symbol 205 MovieClip [spindle] Frame 215
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 216
advance = false; hitCheck(); response = "fall"; damage = 3; this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 227
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 228
advance = "false"; nextHit = "punch6"; response = "hit"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 237
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 238
advance = "false"; nextHit = "punch3"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 247
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 248
advance = "false"; nextGun = "gunHit2"; damage = 4; response = "hit"; this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 250
hitCheck();
Symbol 205 MovieClip [spindle] Frame 256
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 257
advance = "false"; damage = 3; hitCheck(); nextGun = "gunHit3"; this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 265
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 266
advance = "false"; nextGun = "punch3"; nextHit = "punch7"; hitCheck(); this.onEnterFrame = function () { if (Key.isDown(38)) { nextGun = "gunHit4"; } fight(); };
Symbol 205 MovieClip [spindle] Frame 274
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 275
noHit = true; advance = "false"; response = "shot"; hitCheck2(); damage = 4; this.onEnterFrame = function () { _x = (_x + (9 * dir)); };
Symbol 205 MovieClip [spindle] Frame 277
hitCheck2();
Symbol 205 MovieClip [spindle] Frame 279
hitCheck2();
Symbol 205 MovieClip [spindle] Frame 281
hitCheck2();
Symbol 205 MovieClip [spindle] Frame 283
hitCheck2();
Symbol 205 MovieClip [spindle] Frame 285
hitCheck2();
Symbol 205 MovieClip [spindle] Frame 287
response = "fall"; hitCheck2();
Symbol 205 MovieClip [spindle] Frame 289
noHit = false; gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 290
advance = false; decap = 0.4; response = "shotDie"; damage = 10; this.onEnterFrame = function () { };
Symbol 205 MovieClip [spindle] Frame 295
hitCheck2();
Symbol 205 MovieClip [spindle] Frame 304
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 305
advance = "false"; nextGun = "gunHit5"; nextHit = "punch8"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 205 MovieClip [spindle] Frame 313
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 314
advance = false; decap = 0.3; damage = 8; response = "shotDie"; hitCheck(); this.onEnterFrame = function () { };
Symbol 205 MovieClip [spindle] Frame 325
gotoAndPlay (12);
Symbol 205 MovieClip [spindle] Frame 326
jumping = false; stun = 0; noHit = true; falling = true; showHP(); this.onEnterFrame = function () { _x = (_x + (speed * dir)); };
Symbol 205 MovieClip [spindle] Frame 337
this.onEnterFrame = null;
Symbol 205 MovieClip [spindle] Frame 350
noHit = false; falling = false; if (HP <= 0) { gotoAndPlay (150); } else { gotoAndPlay (12); }
Symbol 205 MovieClip [spindle] Frame 351
showHP(); hitSound(); if (stun == 1) { gotoAndPlay (125); } noHit = false; stun = 1; this.onEnterFrame = function () { _x = (_x + (1 * dir)); checkBounds(); };
Symbol 205 MovieClip [spindle] Frame 410
noHit = false; carry = false; gotoAndPlay (12);
Symbol 232 MovieClip Frame 10
stop();
Symbol 247 MovieClip [smokey] Frame 1
function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if (((Math.abs(_root[bullseye]._x - _x) < 180) && (Math.abs(_root[bullseye]._y - _y) < 30)) && (waitToHit > interval)) { gotoAndPlay (54); waitToHit = 0; } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { waitToHit++; if (attackMode != "standOff") { reWait = true; } if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if (dir == _root[bullseye].dir) { attackMode = "approach"; } if (reWait) { gotoAndPlay (112); } return; case "zigZag" : if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (Math.abs(_y - _root[bullseye]._y) < 25) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HP = 90; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; HPmax = 90; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 30; speed = 2; tillAttack = 0; interval = 25; bullseye = "spindle"; solid = true; title = "Smokey"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 247 MovieClip [smokey] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 247 MovieClip [smokey] Frame 13
gotoAndPlay (2);
Symbol 247 MovieClip [smokey] Frame 14
if (HP <= 0) { gotoAndPlay (161); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 247 MovieClip [smokey] Frame 19
gotoAndPlay (2);
Symbol 247 MovieClip [smokey] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 247 MovieClip [smokey] Frame 35
for (name in _root) { if ((_root[name] != this) && (_root[name].friendFoe == "foe")) { _root[name].gotoAndPlay("fall"); _root[name].HP = _root[name].HP - 20; } }
Symbol 247 MovieClip [smokey] Frame 53
_root.numKilled++; _root.numBaddies--; stop(); this.removeMovieClip();
Symbol 247 MovieClip [smokey] Frame 54
hitTarget = false; response = "fireFall"; this.onEnterFrame = null;
Symbol 247 MovieClip [smokey] Frame 56
this.onEnterFrame = null; response = "stun"; if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 247 MovieClip [smokey] Frame 58
this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye]))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 247 MovieClip [smokey] Frame 60
this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye]))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 247 MovieClip [smokey] Frame 62
this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye]))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 247 MovieClip [smokey] Frame 67
noHit = true;
Symbol 247 MovieClip [smokey] Frame 94
noHit = false;
Symbol 247 MovieClip [smokey] Frame 102
this.onEnterFrame = null; response = "fireFall"; if ((hitArea.hitTest(_root[bullseye]) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; attackMode = "standOff"; }
Symbol 247 MovieClip [smokey] Frame 111
noHit = false; gotoAndPlay (2);
Symbol 247 MovieClip [smokey] Frame 112
reWait = false; this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = true; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((Math.abs(_root.spindle._x - _x) < 180) && (waitCount > 10)) { waitCount = 0; attackMode = "fight"; reWait = true; gotoAndPlay (54); } };
Symbol 247 MovieClip [smokey] Frame 160
gotoAndPlay (112);
Symbol 247 MovieClip [smokey] Frame 161
noHit = true; if (HP <= 0) { gotoAndPlay (20); } showHP(); numShots = 0; this.onEnterFrame = function () { _x = (_x + (16 * dir)); };
Symbol 247 MovieClip [smokey] Frame 170
this.onEnterFrame = eval (null)();
Symbol 247 MovieClip [smokey] Frame 179
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (180); } };
Symbol 247 MovieClip [smokey] Frame 189
gotoAndPlay (2);
Symbol 247 MovieClip [smokey] Frame 190
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (192); } else { gotoAndPlay (161); } } if (numShots > 7) { gotoAndPlay (161); numShots = 0; } this.onEnterFrame = null;
Symbol 247 MovieClip [smokey] Frame 191
gotoAndPlay (2);
Symbol 247 MovieClip [smokey] Frame 192
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (161); } else { gotoAndPlay (20); }
Symbol 255 MovieClip Frame 1
gotoAndPlay (2);
Symbol 255 MovieClip Frame 133
stop();
Symbol 261 Button
on (release) { gotoAndPlay (22); }
Symbol 269 MovieClip Frame 1
gotoAndPlay (2);
Symbol 269 MovieClip Frame 10
function trails(interval, proddist, andist) { count++; if ((count % interval) == 0) { prodTrail._x = prod._x + proddist; anTrail._x = an._x - andist; if (Math.random() > 0.5) { attachMovie("one", "one" + count, count, anTrail); } else { attachMovie("zero", "zero" + count, count, anTrail); } if (Math.random() > 0.5) { attachMovie("one", "one" + count, count + 1, prodTrail); } else { attachMovie("zero", "zero" + count, count + 1, prodTrail); } } } prodTrail = new Object(); anTrail = new Object(); this.onEnterFrame = function () { trails(2, 40, 60); };
Symbol 269 MovieClip Frame 45
this.onEnterFrame = null;
Symbol 269 MovieClip Frame 90
this.onEnterFrame = function () { trails(2, 77, 60); };
Symbol 269 MovieClip Frame 109
this.onEnterFrame = null;
Symbol 269 MovieClip Frame 110
stop();
Symbol 372 MovieClip Frame 133
gotoAndPlay (71);
Symbol 379 MovieClip Frame 90
gotoAndPlay (21);
Symbol 380 MovieClip Frame 1
gotoAndPlay (2);
Symbol 380 MovieClip Frame 51
stop();
Symbol 381 MovieClip Frame 1
gotoAndPlay (2);
Symbol 381 MovieClip Frame 120
stop();
Symbol 385 Button
on (release) { gotoAndPlay (22); }
Symbol 409 Button
on (release) { layer++; _root.attachMovie("dusty", "dusty" + layer, _root.layer); layer++; }
Symbol 410 Button
on (release) { layer++; _root.attachMovie("chopper", "chopper" + layer, _root.layer); layer++; }
Symbol 411 Button
on (release) { layer++; _root.attachMovie("locoRio", "locoRio" + layer, _root.layer); layer++; }
Symbol 412 Button
on (release) { layer++; _root.attachMovie("jorge", "jorge" + layer, _root.layer); layer++; }
Symbol 413 Button
on (release) { layer++; _root.attachMovie("gorille", "gorille" + layer, _root.layer); layer++; }
Symbol 416 Button
on (release) { layer++; _root.attachMovie("smokey", "smokey" + layer, _root.layer); layer++; }
Symbol 417 Button
on (release) { layer++; _root.attachMovie("sepillo", "sepillo" + layer, _root.layer); layer++; }

Library Items

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Symbol 2 TextUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClip [zero]Uses:3
Symbol 5 TextUses:1Used by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip [one]Uses:6
Symbol 8 FontUsed by:9 259 390 391 392 393
Symbol 9 EditableTextUses:8Used by:10
Symbol 10 MovieClip [percentText]Uses:9Used by:Timeline
Symbol 11 GraphicUsed by:12 374
Symbol 12 MovieClip [loadBar1]Uses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 SoundUsed by:170 205 269 385  Timeline
Symbol 15 SoundUsed by:205  Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:47 72 78 101 111 113 205 247
Symbol 18 GraphicUsed by:47 78 247
Symbol 19 GraphicUsed by:47
Symbol 20 GraphicUsed by:21
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Symbol 22 GraphicUsed by:47 78 111 113
Symbol 23 GraphicUsed by:39 47
Symbol 24 GraphicUsed by:39 47
Symbol 25 GraphicUsed by:47 78
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:47 78 247
Symbol 28 GraphicUsed by:47 78 111 113
Symbol 29 GraphicUsed by:47 78 111 113
Symbol 30 GraphicUsed by:47 78 111 113
Symbol 31 GraphicUsed by:47 78 247
Symbol 32 GraphicUsed by:47 78
Symbol 33 GraphicUsed by:47 78 111 113 247
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:47 72 78 101 111 113
Symbol 36 GraphicUsed by:47 78
Symbol 37 GraphicUsed by:47 111 113 205
Symbol 38 GraphicUsed by:47
Symbol 39 MovieClipUses:23 24Used by:47  Timeline
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46 118
Symbol 46 MovieClipUses:40 41 42 43 45Used by:47 72 78 101
Symbol 47 MovieClip [dusty]Uses:17 18 19 21 22 23 24 25 27 28 29 30 31 32 33 35 36 37 38 39 46Used by:Timeline
Symbol 48 GraphicUsed by:72 101
Symbol 49 GraphicUsed by:71 72
Symbol 50 GraphicUsed by:72
Symbol 51 GraphicUsed by:52 70 72
Symbol 52 MovieClipUses:51Used by:72
Symbol 53 GraphicUsed by:70 72 77 78 99 101 111 113 170 205
Symbol 54 GraphicUsed by:72
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:72 101 111 113
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:72
Symbol 59 GraphicUsed by:72
Symbol 60 GraphicUsed by:72
Symbol 61 GraphicUsed by:72
Symbol 62 GraphicUsed by:72 101
Symbol 63 GraphicUsed by:72 78 101 111 113 170 205
Symbol 64 GraphicUsed by:72
Symbol 65 GraphicUsed by:72 78 101 111 113 170 205
Symbol 66 GraphicUsed by:72 101
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:72 78 111 113 170 204 205 415
Symbol 69 GraphicUsed by:72
Symbol 70 MovieClipUses:51 53Used by:72  Timeline
Symbol 71 MovieClipUses:49Used by:72
Symbol 72 MovieClip [locoRio]Uses:17 48 49 21 50 52 53 54 56 58 59 51 60 61 62 63 64 65 66 35 67 68 69 70 46 71Used by:Timeline
Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:77 78
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 MovieClipUses:74 53Used by:78  Timeline
Symbol 78 MovieClip [chopper]Uses:17 18 73 21 22 74 65 25 27 28 68 29 30 31 32 53 33 63 35 36 75 76 77 46Used by:Timeline
Symbol 79 GraphicUsed by:101
Symbol 80 GraphicUsed by:100 101
Symbol 81 GraphicUsed by:101
Symbol 82 GraphicUsed by:83 99 101
Symbol 83 MovieClipUses:82Used by:101
Symbol 84 GraphicUsed by:101
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:101
Symbol 87 GraphicUsed by:101
Symbol 88 GraphicUsed by:101
Symbol 89 GraphicUsed by:101
Symbol 90 GraphicUsed by:101
Symbol 91 GraphicUsed by:101
Symbol 92 GraphicUsed by:101
Symbol 93 GraphicUsed by:101
Symbol 94 GraphicUsed by:101
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 MovieClipUses:82 53Used by:101  Timeline
Symbol 100 MovieClipUses:80Used by:101
Symbol 101 MovieClip [jorge]Uses:17 79 80 81 83 53 84 56 86 87 88 82 89 90 62 21 63 91 92 65 66 93 94 95 35 96 97 48 98 99 46 100Used by:Timeline
Symbol 102 GraphicUsed by:111 113
Symbol 103 GraphicUsed by:111
Symbol 104 GraphicUsed by:111 113 415
Symbol 105 GraphicUsed by:111 113
Symbol 106 GraphicUsed by:111 113
Symbol 107 GraphicUsed by:111 113
Symbol 108 GraphicUsed by:111 113
Symbol 109 GraphicUsed by:111 113
Symbol 110 GraphicUsed by:111 113 170 204 205 415
Symbol 111 MovieClip [gorille]Uses:17 102 103 22 104 53 37 105 56 28 29 30 106 21 68 107 63 33 65 108 35 109 110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [sepillo]Uses:17 102 112 22 104 53 37 105 56 28 29 30 106 21 68 107 63 33 65 108 35 109 110Used by:Timeline
Symbol 114 GraphicUsed by:118
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [bloodShot]Uses:114 115 116 45 117Used by:Timeline
Symbol 119 GraphicUsed by:204 205
Symbol 120 GraphicUsed by:170 204 205
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:170 204 205
Symbol 123 GraphicUsed by:204 205
Symbol 124 GraphicUsed by:170 204 205 223
Symbol 125 GraphicUsed by:205
Symbol 126 GraphicUsed by:205
Symbol 127 GraphicUsed by:205
Symbol 128 GraphicUsed by:205
Symbol 129 GraphicUsed by:205
Symbol 130 GraphicUsed by:205
Symbol 131 GraphicUsed by:205
Symbol 132 GraphicUsed by:205
Symbol 133 GraphicUsed by:205
Symbol 134 GraphicUsed by:205
Symbol 135 GraphicUsed by:205
Symbol 136 GraphicUsed by:205
Symbol 137 GraphicUsed by:205
Symbol 138 GraphicUsed by:170 205
Symbol 139 GraphicUsed by:170 205
Symbol 140 GraphicUsed by:170 205
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:170 205 244 247
Symbol 143 GraphicUsed by:205
Symbol 144 GraphicUsed by:205
Symbol 145 GraphicUsed by:205
Symbol 146 GraphicUsed by:205
Symbol 147 GraphicUsed by:205
Symbol 148 GraphicUsed by:205
Symbol 149 GraphicUsed by:205
Symbol 150 GraphicUsed by:205
Symbol 151 GraphicUsed by:205
Symbol 152 GraphicUsed by:205
Symbol 153 GraphicUsed by:205
Symbol 154 GraphicUsed by:205
Symbol 155 GraphicUsed by:205
Symbol 156 GraphicUsed by:204 205
Symbol 157 GraphicUsed by:205
Symbol 158 GraphicUsed by:170 205
Symbol 159 GraphicUsed by:170 205
Symbol 160 GraphicUsed by:170 205
Symbol 161 GraphicUsed by:170 205
Symbol 162 GraphicUsed by:170 205
Symbol 163 Sound [hit3]Used by:170
Symbol 164 GraphicUsed by:170 205
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:170 205
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
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Symbol 172 GraphicUsed by:205
Symbol 173 GraphicUsed by:205
Symbol 174 GraphicUsed by:205
Symbol 175 GraphicUsed by:205
Symbol 176 GraphicUsed by:205
Symbol 177 GraphicUsed by:205
Symbol 178 GraphicUsed by:205
Symbol 179 GraphicUsed by:205
Symbol 180 GraphicUsed by:205
Symbol 181 GraphicUsed by:205
Symbol 182 GraphicUsed by:205
Symbol 183 GraphicUsed by:205
Symbol 184 GraphicUsed by:205
Symbol 185 GraphicUsed by:205
Symbol 186 GraphicUsed by:205
Symbol 187 GraphicUsed by:205
Symbol 188 GraphicUsed by:205
Symbol 189 GraphicUsed by:205
Symbol 190 GraphicUsed by:205
Symbol 191 GraphicUsed by:205
Symbol 192 GraphicUsed by:203
Symbol 193 GraphicUsed by:203
Symbol 194 GraphicUsed by:203
Symbol 195 GraphicUsed by:203
Symbol 196 GraphicUsed by:203
Symbol 197 GraphicUsed by:203
Symbol 198 GraphicUsed by:203
Symbol 199 GraphicUsed by:203
Symbol 200 GraphicUsed by:203
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
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Symbol 204 MovieClipUses:119 120 122 123 21 124 68 110 156Used by:205
Symbol 205 MovieClip [spindle]Uses:17 119 120 122 21 123 124 53 110 125 126 127 37 65 63 128 129 130 131 132 133 134 68 135 136 137 138 139 140 142 14 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 15 170 158 171 159 172 161 173 174 175 176 177 162 178 164 179 180 181 182 183 184 160 167 185 186 187 188 189 190 191 203 204Used by:Timeline
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Symbol 207 GraphicUsed by:208
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Symbol 209 GraphicUsed by:247
Symbol 210 GraphicUsed by:215 247
Symbol 211 GraphicUsed by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:210 211 212 213 214Used by:247  Timeline
Symbol 216 GraphicUsed by:247  Timeline
Symbol 217 GraphicUsed by:247
Symbol 218 GraphicUsed by:247
Symbol 219 GraphicUsed by:247
Symbol 220 GraphicUsed by:247
Symbol 221 GraphicUsed by:247
Symbol 222 GraphicUsed by:232
Symbol 223 MovieClipUses:124Used by:232
Symbol 224 GraphicUsed by:232
Symbol 225 GraphicUsed by:232
Symbol 226 GraphicUsed by:232
Symbol 227 GraphicUsed by:232
Symbol 228 GraphicUsed by:232
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:222 223 224 225 226 227 228 229 230 231Used by:247
Symbol 233 SoundUsed by:247
Symbol 234 GraphicUsed by:247
Symbol 235 GraphicUsed by:244
Symbol 236 GraphicUsed by:244
Symbol 237 GraphicUsed by:244
Symbol 238 GraphicUsed by:244
Symbol 239 GraphicUsed by:244
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:142 235 236 237 238 239 240 241 242 243Used by:247
Symbol 245 SoundUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip [smokey]Uses:17 18 206 208 209 215 216 217 27 218 210 219 220 31 21 221 232 233 142 234 244 245 33 246Used by:Timeline
Symbol 248 Sound [hit0]Used by:Timeline
Symbol 249 Sound [hit1]Used by:Timeline
Symbol 250 Sound [hit2]Used by:255  Timeline
Symbol 251 Sound [miss1]Used by:Timeline
Symbol 252 Sound [miss0]Used by:255  Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClipUses:254 252 250Used by:Timeline
Symbol 256 GraphicUsed by:258
Symbol 257 SoundUsed by:258
Symbol 258 MovieClipUses:256 257Used by:Timeline
Symbol 259 TextUses:8Used by:261
Symbol 260 GraphicUsed by:261
Symbol 261 ButtonUses:259 260Used by:Timeline
Symbol 262 GraphicUsed by:269
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:269
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:269
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:269
Symbol 269 MovieClipUses:262 264 266 268 14Used by:Timeline
Symbol 270 GraphicUsed by:373
Symbol 271 FontUsed by:272 273 274 275 276 277 414
Symbol 272 TextUses:271Used by:373
Symbol 273 TextUses:271Used by:373
Symbol 274 TextUses:271Used by:373
Symbol 275 TextUses:271Used by:373
Symbol 276 TextUses:271Used by:373
Symbol 277 TextUses:271Used by:373
Symbol 278 GraphicUsed by:372
Symbol 279 GraphicUsed by:372
Symbol 280 GraphicUsed by:372
Symbol 281 GraphicUsed by:372
Symbol 282 GraphicUsed by:372
Symbol 283 GraphicUsed by:372
Symbol 284 GraphicUsed by:372
Symbol 285 GraphicUsed by:372
Symbol 286 GraphicUsed by:372
Symbol 287 GraphicUsed by:372
Symbol 288 GraphicUsed by:372
Symbol 289 GraphicUsed by:372
Symbol 290 GraphicUsed by:372
Symbol 291 GraphicUsed by:372
Symbol 292 GraphicUsed by:372
Symbol 293 GraphicUsed by:372
Symbol 294 GraphicUsed by:372
Symbol 295 GraphicUsed by:372
Symbol 296 GraphicUsed by:372
Symbol 297 GraphicUsed by:372
Symbol 298 GraphicUsed by:372
Symbol 299 GraphicUsed by:372
Symbol 300 GraphicUsed by:372
Symbol 301 GraphicUsed by:372
Symbol 302 GraphicUsed by:372
Symbol 303 GraphicUsed by:372
Symbol 304 GraphicUsed by:372
Symbol 305 GraphicUsed by:372
Symbol 306 GraphicUsed by:372
Symbol 307 GraphicUsed by:372
Symbol 308 GraphicUsed by:372
Symbol 309 GraphicUsed by:372
Symbol 310 GraphicUsed by:372
Symbol 311 GraphicUsed by:372
Symbol 312 GraphicUsed by:372
Symbol 313 GraphicUsed by:372
Symbol 314 GraphicUsed by:372
Symbol 315 GraphicUsed by:372
Symbol 316 GraphicUsed by:372
Symbol 317 GraphicUsed by:372
Symbol 318 GraphicUsed by:372
Symbol 319 GraphicUsed by:372
Symbol 320 GraphicUsed by:372
Symbol 321 GraphicUsed by:372
Symbol 322 GraphicUsed by:372
Symbol 323 GraphicUsed by:372
Symbol 324 GraphicUsed by:372
Symbol 325 GraphicUsed by:372
Symbol 326 GraphicUsed by:372
Symbol 327 GraphicUsed by:372
Symbol 328 GraphicUsed by:372
Symbol 329 GraphicUsed by:372
Symbol 330 GraphicUsed by:372
Symbol 331 GraphicUsed by:372
Symbol 332 GraphicUsed by:372
Symbol 333 GraphicUsed by:372
Symbol 334 GraphicUsed by:372
Symbol 335 GraphicUsed by:372
Symbol 336 GraphicUsed by:372
Symbol 337 GraphicUsed by:372
Symbol 338 GraphicUsed by:372
Symbol 339 GraphicUsed by:372
Symbol 340 GraphicUsed by:372
Symbol 341 GraphicUsed by:372
Symbol 342 GraphicUsed by:372
Symbol 343 GraphicUsed by:372
Symbol 344 GraphicUsed by:372
Symbol 345 GraphicUsed by:372
Symbol 346 GraphicUsed by:372
Symbol 347 GraphicUsed by:372
Symbol 348 GraphicUsed by:372
Symbol 349 GraphicUsed by:372
Symbol 350 GraphicUsed by:372
Symbol 351 GraphicUsed by:372
Symbol 352 GraphicUsed by:372
Symbol 353 GraphicUsed by:372
Symbol 354 GraphicUsed by:372
Symbol 355 GraphicUsed by:372
Symbol 356 GraphicUsed by:372
Symbol 357 GraphicUsed by:372
Symbol 358 GraphicUsed by:372
Symbol 359 GraphicUsed by:372
Symbol 360 GraphicUsed by:372
Symbol 361 GraphicUsed by:372
Symbol 362 GraphicUsed by:372
Symbol 363 GraphicUsed by:372
Symbol 364 GraphicUsed by:372
Symbol 365 GraphicUsed by:372
Symbol 366 GraphicUsed by:372
Symbol 367 GraphicUsed by:372
Symbol 368 GraphicUsed by:372
Symbol 369 GraphicUsed by:372
Symbol 370 GraphicUsed by:372
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371Used by:373
Symbol 373 MovieClipUses:270 272 273 274 275 276 277 372Used by:381
Symbol 374 MovieClipUses:11Used by:381
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:380
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:379
Symbol 379 MovieClipUses:378Used by:380
Symbol 380 MovieClipUses:376 379Used by:381
Symbol 381 MovieClipUses:373 374 380Used by:Timeline
Symbol 382 GraphicUsed by:385
Symbol 383 GraphicUsed by:385
Symbol 384 GraphicUsed by:385
Symbol 385 ButtonUses:382 383 384 14Used by:Timeline
Symbol 386 FontUsed by:387
Symbol 387 EditableTextUses:386Used by:Timeline
Symbol 388 GraphicUsed by:Timeline
Symbol 389 GraphicUsed by:Timeline
Symbol 390 TextUses:8Used by:Timeline
Symbol 391 TextUses:8Used by:Timeline
Symbol 392 TextUses:8Used by:Timeline
Symbol 393 TextUses:8Used by:Timeline
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:399
Symbol 396 FontUsed by:397 404
Symbol 397 EditableTextUses:396Used by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:395 397 398Used by:Timeline
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:400Used by:405
Symbol 402 GraphicUsed by:405
Symbol 403 GraphicUsed by:405
Symbol 404 TextUses:396Used by:405
Symbol 405 MovieClipUses:401 402 403 404Used by:Timeline
Symbol 406 GraphicUsed by:409 410 411 412 413 416 417
Symbol 407 GraphicUsed by:409 410 411 412 413 416 417
Symbol 408 GraphicUsed by:409 410 411 412 413 416 417
Symbol 409 ButtonUses:406 407 408Used by:Timeline
Symbol 410 ButtonUses:406 407 408Used by:Timeline
Symbol 411 ButtonUses:406 407 408Used by:Timeline
Symbol 412 ButtonUses:406 407 408Used by:Timeline
Symbol 413 ButtonUses:406 407 408Used by:Timeline
Symbol 414 TextUses:271Used by:Timeline
Symbol 415 MovieClipUses:104 68 110Used by:Timeline
Symbol 416 ButtonUses:406 407 408Used by:Timeline
Symbol 417 ButtonUses:406 407 408Used by:Timeline

Instance Names

"loadbar1"Frame 2Symbol 12 MovieClip [loadBar1]
"percent1"Frame 2Symbol 10 MovieClip [percentText]
"nmeHP"Frame 22Symbol 399 MovieClip
"stat2"Frame 22Symbol 405 MovieClip
"percent"Symbol 10 MovieClip [percentText] Frame 1Symbol 9 EditableText
"hitArea"Symbol 47 MovieClip [dusty] Frame 48Symbol 35 MovieClip
"headOff"Symbol 47 MovieClip [dusty] Frame 127Symbol 39 MovieClip
"hitArea"Symbol 72 MovieClip [locoRio] Frame 48Symbol 35 MovieClip
"headOff"Symbol 72 MovieClip [locoRio] Frame 120Symbol 70 MovieClip
"hitArea"Symbol 78 MovieClip [chopper] Frame 47Symbol 35 MovieClip
"headOff"Symbol 78 MovieClip [chopper] Frame 118Symbol 77 MovieClip
"hitArea"Symbol 101 MovieClip [jorge] Frame 52Symbol 35 MovieClip
"headOff"Symbol 101 MovieClip [jorge] Frame 121Symbol 99 MovieClip
"hitArea"Symbol 111 MovieClip [gorille] Frame 46Symbol 35 MovieClip
"hitArea"Symbol 113 MovieClip [sepillo] Frame 46Symbol 35 MovieClip
"hitArea"Symbol 170 MovieClip Frame 2Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 99Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 109Symbol 142 MovieClip
"jumpBody"Symbol 205 MovieClip [spindle] Frame 162Symbol 170 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 176Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 183Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 192Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 201Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 216Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 228Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 238Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 250Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 257Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 266Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 275Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 295Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 305Symbol 142 MovieClip
"hitArea"Symbol 205 MovieClip [spindle] Frame 314Symbol 142 MovieClip
"hitArea"Symbol 247 MovieClip [smokey] Frame 33Symbol 232 MovieClip
"hitArea"Symbol 247 MovieClip [smokey] Frame 56Symbol 142 MovieClip
"hitArea"Symbol 247 MovieClip [smokey] Frame 96Symbol 244 MovieClip
"an"Symbol 269 MovieClip Frame 10Symbol 266 MovieClip
"prod"Symbol 269 MovieClip Frame 10Symbol 268 MovieClip
"nmeHPmask"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"nmeName"Symbol 399 MovieClip Frame 1Symbol 397 EditableText
"hpMask"Symbol 405 MovieClip Frame 1Symbol 401 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 4 as "zero"
ExportAssets (56)Timeline Frame 1Symbol 7 as "one"
ExportAssets (56)Timeline Frame 1Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 1Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 2Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 2Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 3Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 3Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 4Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 4Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 5Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 5Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 6Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 6Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 6Symbol 47 as "dusty"
ExportAssets (56)Timeline Frame 6Symbol 72 as "locoRio"
ExportAssets (56)Timeline Frame 6Symbol 78 as "chopper"
ExportAssets (56)Timeline Frame 6Symbol 101 as "jorge"
ExportAssets (56)Timeline Frame 6Symbol 111 as "gorille"
ExportAssets (56)Timeline Frame 6Symbol 113 as "sepillo"
ExportAssets (56)Timeline Frame 6Symbol 118 as "bloodShot"
ExportAssets (56)Timeline Frame 6Symbol 163 as "hit3"
ExportAssets (56)Timeline Frame 6Symbol 205 as "spindle"
ExportAssets (56)Timeline Frame 6Symbol 247 as "smokey"
ExportAssets (56)Timeline Frame 7Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 7Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 7Symbol 248 as "hit0"
ExportAssets (56)Timeline Frame 8Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 8Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 8Symbol 249 as "hit1"
ExportAssets (56)Timeline Frame 9Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 9Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 9Symbol 250 as "hit2"
ExportAssets (56)Timeline Frame 10Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 10Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 11Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 11Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 11Symbol 251 as "miss1"
ExportAssets (56)Timeline Frame 12Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 12Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 12Symbol 252 as "miss0"
ExportAssets (56)Timeline Frame 13Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 13Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 14Symbol 12 as "loadBar1"
ExportAssets (56)Timeline Frame 14Symbol 10 as "percentText"
ExportAssets (56)Timeline Frame 15Symbol 252 as "miss0"
ExportAssets (56)Timeline Frame 15Symbol 252 as "miss0"
ExportAssets (56)Timeline Frame 15Symbol 252 as "miss0"
ExportAssets (56)Timeline Frame 15Symbol 250 as "hit2"

Labels

"init"Symbol 47 MovieClip [dusty] Frame 1
"walkStart"Symbol 47 MovieClip [dusty] Frame 2
"walkEnd"Symbol 47 MovieClip [dusty] Frame 13
"hit"Symbol 47 MovieClip [dusty] Frame 14
"hitEnd"Symbol 47 MovieClip [dusty] Frame 19
"die"Symbol 47 MovieClip [dusty] Frame 20
"smashStart"Symbol 47 MovieClip [dusty] Frame 44
"punch1"Symbol 47 MovieClip [dusty] Frame 48
"punch2"Symbol 47 MovieClip [dusty] Frame 57
"punch3"Symbol 47 MovieClip [dusty] Frame 62
"wait"Symbol 47 MovieClip [dusty] Frame 78
"fall"Symbol 47 MovieClip [dusty] Frame 96
"getUp"Symbol 47 MovieClip [dusty] Frame 115
"shot"Symbol 47 MovieClip [dusty] Frame 125
"shotDie"Symbol 47 MovieClip [dusty] Frame 127
"init"Symbol 72 MovieClip [locoRio] Frame 1
"walkStart"Symbol 72 MovieClip [locoRio] Frame 2
"walkEnd"Symbol 72 MovieClip [locoRio] Frame 13
"hit"Symbol 72 MovieClip [locoRio] Frame 14
"hitEnd"Symbol 72 MovieClip [locoRio] Frame 19
"die"Symbol 72 MovieClip [locoRio] Frame 20
"smashStart"Symbol 72 MovieClip [locoRio] Frame 44
"punch1"Symbol 72 MovieClip [locoRio] Frame 48
"punch2"Symbol 72 MovieClip [locoRio] Frame 53
"punch3"Symbol 72 MovieClip [locoRio] Frame 62
"wait"Symbol 72 MovieClip [locoRio] Frame 69
"fall"Symbol 72 MovieClip [locoRio] Frame 87
"getUp"Symbol 72 MovieClip [locoRio] Frame 106
"shot"Symbol 72 MovieClip [locoRio] Frame 118
"shotDie"Symbol 72 MovieClip [locoRio] Frame 120
"init"Symbol 78 MovieClip [chopper] Frame 1
"walkStart"Symbol 78 MovieClip [chopper] Frame 2
"walkEnd"Symbol 78 MovieClip [chopper] Frame 13
"hit"Symbol 78 MovieClip [chopper] Frame 14
"hitEnd"Symbol 78 MovieClip [chopper] Frame 19
"die"Symbol 78 MovieClip [chopper] Frame 20
"smashStart"Symbol 78 MovieClip [chopper] Frame 44
"punch1"Symbol 78 MovieClip [chopper] Frame 47
"punch2"Symbol 78 MovieClip [chopper] Frame 52
"punch3"Symbol 78 MovieClip [chopper] Frame 61
"wait"Symbol 78 MovieClip [chopper] Frame 69
"fall"Symbol 78 MovieClip [chopper] Frame 87
"getUp"Symbol 78 MovieClip [chopper] Frame 106
"shot"Symbol 78 MovieClip [chopper] Frame 116
"shotDie"Symbol 78 MovieClip [chopper] Frame 118
"init"Symbol 101 MovieClip [jorge] Frame 1
"walkStart"Symbol 101 MovieClip [jorge] Frame 2
"walkEnd"Symbol 101 MovieClip [jorge] Frame 13
"hit"Symbol 101 MovieClip [jorge] Frame 14
"hitEnd"Symbol 101 MovieClip [jorge] Frame 19
"die"Symbol 101 MovieClip [jorge] Frame 20
"smashStart"Symbol 101 MovieClip [jorge] Frame 44
"wait"Symbol 101 MovieClip [jorge] Frame 70
"fall"Symbol 101 MovieClip [jorge] Frame 88
"getUp"Symbol 101 MovieClip [jorge] Frame 107
"shot"Symbol 101 MovieClip [jorge] Frame 119
"shotDie"Symbol 101 MovieClip [jorge] Frame 121
"init"Symbol 111 MovieClip [gorille] Frame 1
"walkStart"Symbol 111 MovieClip [gorille] Frame 2
"walkEnd"Symbol 111 MovieClip [gorille] Frame 13
"hit"Symbol 111 MovieClip [gorille] Frame 14
"hitEnd"Symbol 111 MovieClip [gorille] Frame 19
"die"Symbol 111 MovieClip [gorille] Frame 20
"smashStart"Symbol 111 MovieClip [gorille] Frame 44
"punch1"Symbol 111 MovieClip [gorille] Frame 46
"punch2"Symbol 111 MovieClip [gorille] Frame 55
"punch3"Symbol 111 MovieClip [gorille] Frame 60
"wait"Symbol 111 MovieClip [gorille] Frame 76
"fall"Symbol 111 MovieClip [gorille] Frame 94
"getUp"Symbol 111 MovieClip [gorille] Frame 113
"shot"Symbol 111 MovieClip [gorille] Frame 123
"shotDie"Symbol 111 MovieClip [gorille] Frame 125
"init"Symbol 113 MovieClip [sepillo] Frame 1
"walkStart"Symbol 113 MovieClip [sepillo] Frame 2
"walkEnd"Symbol 113 MovieClip [sepillo] Frame 13
"hit"Symbol 113 MovieClip [sepillo] Frame 14
"hitEnd"Symbol 113 MovieClip [sepillo] Frame 19
"die"Symbol 113 MovieClip [sepillo] Frame 20
"smashStart"Symbol 113 MovieClip [sepillo] Frame 44
"punch1"Symbol 113 MovieClip [sepillo] Frame 46
"punch2"Symbol 113 MovieClip [sepillo] Frame 55
"punch3"Symbol 113 MovieClip [sepillo] Frame 60
"wait"Symbol 113 MovieClip [sepillo] Frame 76
"fall"Symbol 113 MovieClip [sepillo] Frame 94
"getUp"Symbol 113 MovieClip [sepillo] Frame 113
"shot"Symbol 113 MovieClip [sepillo] Frame 123
"shotDie"Symbol 113 MovieClip [sepillo] Frame 125
"kick"Symbol 170 MovieClip Frame 2
"shoot"Symbol 170 MovieClip Frame 7
"spawn"Symbol 205 MovieClip [spindle] Frame 1
"idle"Symbol 205 MovieClip [spindle] Frame 12
"walkStart"Symbol 205 MovieClip [spindle] Frame 83
"walkEnd"Symbol 205 MovieClip [spindle] Frame 93
"gun"Symbol 205 MovieClip [spindle] Frame 94
"gun2"Symbol 205 MovieClip [spindle] Frame 99
"twoGun"Symbol 205 MovieClip [spindle] Frame 108
"twoGun2"Symbol 205 MovieClip [spindle] Frame 109
"hit"Symbol 205 MovieClip [spindle] Frame 118
"fall"Symbol 205 MovieClip [spindle] Frame 125
"die"Symbol 205 MovieClip [spindle] Frame 150
"dead"Symbol 205 MovieClip [spindle] Frame 155
"jump"Symbol 205 MovieClip [spindle] Frame 162
"fight"Symbol 205 MovieClip [spindle] Frame 168
"punch1"Symbol 205 MovieClip [spindle] Frame 174
"punch2"Symbol 205 MovieClip [spindle] Frame 183
"punch3"Symbol 205 MovieClip [spindle] Frame 192
"punch4"Symbol 205 MovieClip [spindle] Frame 201
"pistolWhip"Symbol 205 MovieClip [spindle] Frame 216
"punch5"Symbol 205 MovieClip [spindle] Frame 228
"punch6"Symbol 205 MovieClip [spindle] Frame 238
"gunHit1"Symbol 205 MovieClip [spindle] Frame 248
"gunHit2"Symbol 205 MovieClip [spindle] Frame 257
"gunHit3"Symbol 205 MovieClip [spindle] Frame 266
"gunHit4"Symbol 205 MovieClip [spindle] Frame 275
"gunHit5"Symbol 205 MovieClip [spindle] Frame 290
"punch7"Symbol 205 MovieClip [spindle] Frame 305
"punch8"Symbol 205 MovieClip [spindle] Frame 314
"fireFall"Symbol 205 MovieClip [spindle] Frame 326
"stun"Symbol 205 MovieClip [spindle] Frame 351
"init"Symbol 247 MovieClip [smokey] Frame 1
"walkStart"Symbol 247 MovieClip [smokey] Frame 2
"walkEnd"Symbol 247 MovieClip [smokey] Frame 13
"hit"Symbol 247 MovieClip [smokey] Frame 14
"hitEnd"Symbol 247 MovieClip [smokey] Frame 19
"die"Symbol 247 MovieClip [smokey] Frame 20
"smashStart"Symbol 247 MovieClip [smokey] Frame 54
"punch1"Symbol 247 MovieClip [smokey] Frame 63
"punch2"Symbol 247 MovieClip [smokey] Frame 93
"punch3"Symbol 247 MovieClip [smokey] Frame 102
"wait"Symbol 247 MovieClip [smokey] Frame 112
"fall"Symbol 247 MovieClip [smokey] Frame 161
"getUp"Symbol 247 MovieClip [smokey] Frame 180
"shot"Symbol 247 MovieClip [smokey] Frame 190
"shotDie"Symbol 247 MovieClip [smokey] Frame 192
"dripStart"Symbol 372 MovieClip Frame 71
"callBack"Symbol 379 MovieClip Frame 21




http://swfchan.com/15/70908/info.shtml
Created: 9/4 -2019 15:00:22 Last modified: 9/4 -2019 15:00:22 Server time: 05/11 -2024 06:47:16