STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #70919 |
The |
The |
Extreme!! |
RPG |
Tutorial |
ON |
OFF |
Begin! |
Ok, in this tutorial we will use symbols like movieclips and buttons so if you do not know them or how to make them click HERE but if you know continue |
on(release){ nextFrame(); } |
on(release){ prevFrame(); } |
Starting Out |
Ok, in this tutorial we will use symbols like movieclips and buttons so if you do not know them or how to make them click HERE but if you know continue |
Buttons |
Buttons are fairly easy to make so to make them press ctrl+f8 then you will see this pop out |
Select Button |
Then press OK |
Then look at the upper side you will see something like this |
Up - The look of your button without mouse detection |
Over - When your mouse is over the button |
Down - When you click your button |
on(release){ play(); } |
on (release) { gotoAndPlay(frame#) } |
on (release){ prevFrame(); } |
on (release){ nextFrame(); } |
And here are also some very handy actions that you can put in your button (press scene 1 at the top then click your button press f9 then put some of those handy actions - copy paste it) |
Movieclips |
When you press ctrl+f8 instead of buttons select movieclip then ok then you will be taken into a new DIMENSION :p or inside the movieclip you could animate inside it also. Movieclips are mostly used in games in making walking animations for your character and it is used in putting AS codes like in moving lifebars etc. |
Start Of the tutorial |
Ok now that you know "all of the need to know before to start things" let's get cracking! |
Ok 1st make a new flash document |
Ok to start make a new flash document |
I - Simple Movement |
Ok to start this tutorial 1st we're gonna learn how to move with walking animations! |
Like This |
I got this from my old tutorials I just used it again |
Well to start make your character convert it to a movieclip (Just saying you might have forgotten press ctrl+f8 to make a symbol then select movieclip as type) |
a |
a |
a |
a |
a |
a |
a |
a |
Now double click your character now you should be in it now make 4 keyframes with a stop action each now on each keyframe we're gonna make the direction of the facing of your character got it?? now on the 1st keyframe is up second down 3rd left fourth right now make every facing of the character a movieclip it means convert the character facing up a movieclip and the others too got it????? Now each of the facing of the character should be movieclip right you did that right? now make each of the facing a walking animation like the facing up of the character should have a animation of it facing up now look at the examples (rollover them) |
Press up and down arrowkeys to scroll at the text because their tooooo long |
Give this code to the MAIN CHARACTER not the walking animations (f9 to open the actions pannel) |
onClipEvent(load){ speed=5; } onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(2); } if(Key.isDown(Key.DOWN)){ this._y+=speed; this.gotoAndStop(1); } if(Key.isDown(Key.RIGHT)){ this._x+=speed; this.gotoAndStop(4); } if(Key.isDown(Key.LEFT)){ this._x-=speed; this.gotoAndStop(3); } } |
onClipEvent(enterFrame){ if(!Key.isDown(Key.DOWN)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Now give these actions to the given walking animation |
down |
onClipEvent(enterFrame){ if(!Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Up |
onClipEvent(enterFrame){ if(!Key.isDown(Key.LEFT)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Left |
onClipEvent(enterFrame){ if(!Key.isDown(Key.RIGHT)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Right |
Now that you know how to move with walking animations it's time to learn some walls and doors (next page) |
II - Walls and Doors |
In RPG games they have walls or boundaries to stop the character from going off-screen and also doors to go to the next level what we're gonna learn right now! |
So we're gonna start with walls move the character around see if you can pass the walls |
Before you get all excited about the code give your character an INSTANCE NAME OF "HERO" no quotes. |
This could be found in the properties pannel and also dont take out the instance of your character NEVER! because most of the codes we're goinna use needs your character's instance name |
Now the code for walls depend where do they get hit so choose from those guys |
onClipEvent (enterFrame) { if(this.hitTest(_root.hero)){ _root.hero_y+=5; } } |
onClipEvent (enterFrame) { if(this.hitTest(_root.hero)){ _root.hero._x-=5; } } |
onClipEvent (enterFrame) { if(this.hitTest(_root.hero)){ _root.hero._x+=5; } } |
onClipEvent (enterFrame) { if(this.hitTest(_root.hero)){ _root.hero._y-=5; } } |
Hit from below, above, right, left |
Ok now we're on Doors make the character move to the door to get to the next page or you can just always press next |
Making doors is super easy just make a movieclip and put this code |
onClipEvent (enterFrame) { if(this.hitTest(_root.hero)){_root.gotoAndStop(frame# here) } } |
Change "frame# here" to the frame number you want it to got to when the character hits it |
Then after that you have a door! |
III - Buying |
Now we're gonna learn how to buy things like in stores when you click an item in lessens your money but increases your health and we're gonna learn how to do that |
<p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>on(press){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>if(_root.gold> 99){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health+= 30;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold-= 150;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p> |
Ok 1st click the text tool (press A) look in the properties pannel a drop down menu should be there saying Static Text change it to Dynamic Text |
<p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>on(press){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>if(_root.gold> 99){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health+= 30;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold-= 150;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p> |
Ok then make a Dynamic textbox then go at the Properties pannel again find the text saying Var: then type there "gold" no quotes |
<p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>on(press){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>if(_root.gold> 99){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health+= 30;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold-= 150;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p> |
Then make another dynamic textbox with the var name of "health" no quotes then put these actions in the frame |
<p align="left"><font face="Courier New" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold = 1000;</b></font></p><p align="left"><font face="Courier New" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health = 100;</b></font></p><p align="left"></p> |
This code will make both of you dynamic textboxes have the corresponding value in the code you can change them |
Or in other words it will make the gold textbox have 100 and the health textbox have 1000 |
on(press){ if(_root.gold> 149){ _root.health+= 30; _root.gold-= 150; } } |
Then make a button that's saying antidote or potion or whatever makes your characters life increase and give it this code |
This code will make you money decrease when you click the buttton and also make you life inscrease so you can change the numbers in anyway you like |
And also it will not work if your money is less that 149 and that's the purpose of the 2nd line of the code |
And the finished product |
How may I help you? |
Antidote |
Your Health |
Your Gold |
IV - Character Name |
We're almost done with this tutorial only 2 sections more! And now we're gonna learn how to do that character name. Right at some games they ask for your name then "magically" appear at the next frame or some other frames and I am gonna teach you how to do that |
<p align="left"></p> |
To have an example insert your name there then it will appear later |
Ok to start 1st make an input textbox with any var name you want then make a dynamic textbox with the var name you inserted at the input textbox then put at the another frame then test your movie then type whatever you want in the input textbox then go to the frame where you put your dynamic textbox then LOOK whatever you typed in the input textbox will also appear in the dynamic textbox BUT if you inserted it in an another frame |
And here's my example |
<p align="left"></p> |
OMG my name appeared!! |
V - Invetory |
Ok now we go back to our characters see my example below |
Invetory |
Item |
Pick up the item |
Ok to do that 1st make a box with NO FILL only outline convert it to a movieclip and give it an instance name of itemSlot1 |
Then give the frame these actions |
<p align="left"><font face="Courier New" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>currentslotnum = 1;stop ();function addToslot (item) { if (!item.found) { item._x = eval("itemSlot"+currentslotnum)._x; item._y = eval("itemSlot"+currentslotnum)._y; item.found = true; currentslotnum++; }}</b></font></p> |
Better use ctrl+a to select all cause you might miss some |
Then make your item convert it to a movieclip and give it this code |
<p align="center"><font face="Courier New" size="23" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) { if (_root.hero.hitTest(this)) { _root.addToslot(this); }}</b></font></p> |
Then test your movie whenever you character touches it it will automaitcally send it to the slot |
And that covers everything I know about Inventory! |
The Buh - Bye Section |
Hey thanks for looking at this tutorial I hoped it helped you also comment and review to improve this! |
Recommend this to a collection!! |
- Jaye19 |
ActionScript [AS1/AS2]
Frame 1function itemHandler1(obj, item) { } totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("It's Loading! It's Loading!", itemHandler1); item1.enabled = true; myMenu.customItems.push(item1, item1); _root.menu = myMenu;Instance of Symbol 5 MovieClip in Frame 1onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }Frame 2gotoAndPlay (1);Frame 3stop(); Stage.showMenu = true; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; myMenu.customItems.push(new ContextMenuItem("Ummm......... hi!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("why we're you right clicking???!!!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("are you trying to cheat hmmmm......", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("even though this is not a game hmmmm..", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("I like toast!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("I love chocolate", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Recommend this in the tutorials section!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("ran out of ideas.......................................", itemHandler1));Frame 81stop();Frame 82stop();Frame 128stop();Frame 129stop();Frame 130stop();Frame 131stop();Frame 132stop();Frame 133stop();Frame 134stop();Frame 135stop();Instance of Symbol 112 MovieClip "player" in Frame 135onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Frame 136stop();Frame 137stop();Frame 138stop();Frame 139stop();Frame 140stop();Frame 141stop();Instance of Symbol 112 MovieClip "player" in Frame 141onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Instance of Symbol 164 MovieClip in Frame 141onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }Instance of Symbol 166 MovieClip in Frame 141onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }Instance of Symbol 168 MovieClip in Frame 141onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }Instance of Symbol 170 MovieClip in Frame 141onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Frame 142stop();Frame 143stop();Frame 144stop();Instance of Symbol 112 MovieClip "player" in Frame 144onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Instance of Symbol 170 MovieClip in Frame 144onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Instance of Symbol 187 MovieClip in Frame 144onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(145); } }Frame 145stop();Frame 146stop();Frame 147stop();Frame 148stop();Frame 149stop();Frame 150stop();Frame 151stop();Frame 152_root.gold = 1150; _root.health = 100; stop();Frame 153stop();Frame 154stop();Frame 155stop();Frame 156function addToslot(item) { if (!item.found) { item._x = eval ("itemSlot" + currentslotnum)._x; item._y = eval ("itemSlot" + currentslotnum)._y; item.found = true; currentslotnum++; } } stop(); currentslotnum = 1; stop();Instance of Symbol 112 MovieClip "hero" in Frame 156onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Instance of Symbol 238 MovieClip in Frame 156onClipEvent (enterFrame) { if (_root.hero.hitTest(this)) { _root.addToslot(this); } }Frame 157stop();Frame 158stop();Frame 159stop();Frame 160stop();Frame 161stop();Symbol 12 MovieClip Frame 76stop(); _root.play();Symbol 34 MovieClip Frame 65_root.play();Symbol 38 Buttonon (release) { stopAllSounds(); } on (release) { nextFrame(); }Symbol 41 Buttonon (release) { prevFrame(); } on (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye"); _root.mus.start(1, 20000); _root.mus.volume = 70; }Symbol 42 MovieClip Frame 1stop();Symbol 42 MovieClip Frame 2stop();Symbol 43 MovieClip Frame 55stop(); stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye"); _root.mus.start(0, 20000); _root.mus.volume = 70;Symbol 47 Buttonon (press) { _root.play(); }Symbol 48 MovieClip Frame 16stop();Symbol 61 Buttonon (release) { nextFrame(); }Symbol 62 Buttonon (release) { gotoAndStop (134); }Symbol 72 Buttonon (release) { nextFrame(); }Symbol 73 Buttonon (release) { prevFrame(); }Symbol 96 Buttonon (release) { gotoAndStop (135); }Symbol 99 Buttonon (release) { gotoAndStop (128); }Symbol 111 MovieClip Frame 30gotoAndPlay (1);Symbol 112 MovieClip Frame 1stop();Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 1onClipEvent (enterFrame) { if (!Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 112 MovieClip Frame 2stop();Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 2onClipEvent (enterFrame) { if (!Key.isDown(40)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 112 MovieClip Frame 3stop();Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 3onClipEvent (enterFrame) { if (!Key.isDown(37)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 112 MovieClip Frame 4stop();Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 4onClipEvent (enterFrame) { if (!Key.isDown(39)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 127 MovieClip Frame 30gotoAndPlay (1);Symbol 128 MovieClip Frame 2stop();Symbol 132 MovieClip Frame 2stop();Symbol 136 MovieClip Frame 2stop();Symbol 140 MovieClip Frame 2stop();Instance of Symbol 144 MovieClip in Symbol 145 MovieClip Frame 1onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } }Symbol 218 Buttonon (press) { if (_root.gold > 149) { _root.health = _root.health + 30; _root.gold = _root.gold - 150; } }
Library Items
Symbol 1 Sound [jaye] | ||
Symbol 2 Graphic | Used by:Timeline | |
Symbol 3 ShapeTweening | Used by:5 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:3 4 | Used by:Timeline |
Symbol 6 Graphic | Used by:8 Timeline | |
Symbol 7 ShapeTweening | Used by:12 | |
Symbol 8 MovieClip | Uses:6 | Used by:12 |
Symbol 9 ShapeTweening | Used by:12 | |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:7 8 9 10 11 | Used by:Timeline |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Font | Used by:15 17 222 227 | |
Symbol 15 Text | Uses:14 | Used by:Timeline |
Symbol 16 Sound | Used by:Timeline | |
Symbol 17 Text | Uses:14 | Used by:34 Timeline |
Symbol 18 Font | Used by:19 | |
Symbol 19 Text | Uses:18 | Used by:20 34 Timeline |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Font | Used by:22 | |
Symbol 22 Text | Uses:21 | Used by:34 Timeline |
Symbol 23 Font | Used by:24 | |
Symbol 24 Text | Uses:23 | Used by:34 Timeline |
Symbol 25 Sound | Used by:Timeline | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:34 |
Symbol 28 ShapeTweening | Used by:34 | |
Symbol 29 ShapeTweening | Used by:34 | |
Symbol 30 ShapeTweening | Used by:34 | |
Symbol 31 ShapeTweening | Used by:34 | |
Symbol 32 ShapeTweening | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:19 17 22 24 27 28 29 30 31 32 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Font | Used by:37 40 59 91 95 102 103 113 162 173 176 190 191 224 228 252 | |
Symbol 37 Text | Uses:36 | Used by:38 |
Symbol 38 Button | Uses:35 37 | Used by:42 |
Symbol 39 Graphic | Used by:41 | |
Symbol 40 Text | Uses:36 | Used by:41 |
Symbol 41 Button | Uses:39 40 | Used by:42 |
Symbol 42 MovieClip | Uses:38 41 | Used by:43 Timeline |
Symbol 43 MovieClip | Uses:42 | Used by:Timeline |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 Font | Used by:46 225 229 230 | |
Symbol 46 Text | Uses:45 | Used by:47 48 Timeline |
Symbol 47 Button | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:46 47 | Used by:Timeline |
Symbol 49 Font | Used by:50 53 56 77 78 79 88 89 90 97 101 143 146 159 161 171 178 189 192 193 223 226 231 232 239 249 250 251 253 | |
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Symbol 52 Text | Uses:51 | Used by:58 Timeline |
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Symbol 54 Graphic | Used by:55 62 72 73 96 99 | |
Symbol 55 Button | Uses:54 | Used by:58 Timeline |
Symbol 56 Text | Uses:49 | Used by:57 |
Symbol 57 MovieClip | Uses:56 | Used by:58 Timeline |
Symbol 58 MovieClip | Uses:50 52 53 55 57 | Used by:Timeline |
Symbol 59 Text | Uses:36 | Used by:Timeline |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 Button | Uses:60 | Used by:Timeline |
Symbol 62 Button | Uses:54 | Used by:Timeline |
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Symbol 64 Text | Uses:63 | Used by:Timeline |
Symbol 65 Bitmap | Used by:66 | |
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Symbol 67 Text | Uses:51 | Used by:Timeline |
Symbol 68 Text | Uses:51 | Used by:Timeline |
Symbol 69 Text | Uses:51 | Used by:Timeline |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Text | Uses:51 | Used by:Timeline |
Symbol 72 Button | Uses:54 | Used by:Timeline |
Symbol 73 Button | Uses:54 | Used by:Timeline |
Symbol 74 Text | Uses:51 | Used by:Timeline |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:Timeline |
Symbol 77 Text | Uses:49 | Used by:Timeline |
Symbol 78 Text | Uses:49 | Used by:Timeline |
Symbol 79 Text | Uses:49 | Used by:Timeline |
Symbol 80 Font | Used by:81 82 83 84 85 149 | |
Symbol 81 EditableText | Uses:80 | Used by:Timeline |
Symbol 82 EditableText | Uses:80 | Used by:Timeline |
Symbol 83 EditableText | Uses:80 | Used by:Timeline |
Symbol 84 EditableText | Uses:80 | Used by:Timeline |
Symbol 85 Text | Uses:80 | Used by:Timeline |
Symbol 86 Bitmap | Used by:87 115 | |
Symbol 87 Graphic | Uses:86 | Used by:Timeline |
Symbol 88 Text | Uses:49 | Used by:Timeline |
Symbol 89 Text | Uses:49 | Used by:Timeline |
Symbol 90 Text | Uses:49 | Used by:Timeline |
Symbol 91 Text | Uses:36 | Used by:Timeline |
Symbol 92 Text | Uses:63 | Used by:Timeline |
Symbol 93 Bitmap | Used by:94 98 | |
Symbol 94 Graphic | Uses:93 | Used by:Timeline |
Symbol 95 Text | Uses:36 | Used by:Timeline |
Symbol 96 Button | Uses:54 | Used by:Timeline |
Symbol 97 Text | Uses:49 | Used by:Timeline |
Symbol 98 Graphic | Uses:93 | Used by:Timeline |
Symbol 99 Button | Uses:54 | Used by:Timeline |
Symbol 100 Text | Uses:63 | Used by:Timeline |
Symbol 101 Text | Uses:49 | Used by:Timeline |
Symbol 102 Text | Uses:36 | Used by:Timeline |
Symbol 103 Text | Uses:36 | Used by:Timeline |
Symbol 104 Graphic | Used by:111 | |
Symbol 105 ShapeTweening | Used by:111 | |
Symbol 106 Graphic | Used by:111 | |
Symbol 107 ShapeTweening | Used by:111 | |
Symbol 108 ShapeTweening | Used by:111 | |
Symbol 109 Graphic | Used by:111 127 | |
Symbol 110 ShapeTweening | Used by:111 | |
Symbol 111 MovieClip | Uses:104 105 106 107 108 109 110 | Used by:112 |
Symbol 112 MovieClip | Uses:111 | Used by:Timeline |
Symbol 113 Text | Uses:36 | Used by:Timeline |
Symbol 114 Text | Uses:51 | Used by:Timeline |
Symbol 115 Graphic | Uses:86 | Used by:Timeline |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:129 133 137 141 | |
Symbol 118 Font | Used by:119 121 130 131 134 135 138 139 | |
Symbol 119 EditableText | Uses:118 | Used by:129 |
Symbol 120 Graphic | Used by:128 129 132 133 136 137 140 141 | |
Symbol 121 EditableText | Uses:118 | Used by:128 129 |
Symbol 122 Graphic | Used by:127 | |
Symbol 123 ShapeTweening | Used by:127 | |
Symbol 124 ShapeTweening | Used by:127 | |
Symbol 125 ShapeTweening | Used by:127 | |
Symbol 126 ShapeTweening | Used by:127 | |
Symbol 127 MovieClip | Uses:122 123 124 125 109 126 | Used by:128 132 136 140 |
Symbol 128 MovieClip | Uses:120 121 127 | Used by:129 |
Symbol 129 Button | Uses:117 119 128 120 121 | Used by:Timeline |
Symbol 130 EditableText | Uses:118 | Used by:133 |
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Symbol 132 MovieClip | Uses:120 131 127 | Used by:133 |
Symbol 133 Button | Uses:117 130 132 120 131 | Used by:Timeline |
Symbol 134 EditableText | Uses:118 | Used by:137 |
Symbol 135 EditableText | Uses:118 | Used by:136 137 |
Symbol 136 MovieClip | Uses:120 135 127 | Used by:137 |
Symbol 137 Button | Uses:117 134 136 120 135 | Used by:Timeline |
Symbol 138 EditableText | Uses:118 | Used by:141 |
Symbol 139 EditableText | Uses:118 | Used by:140 141 |
Symbol 140 MovieClip | Uses:120 139 127 | Used by:141 |
Symbol 141 Button | Uses:117 138 140 120 139 | Used by:Timeline |
Symbol 142 Graphic | Used by:145 | |
Symbol 143 Text | Uses:49 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:145 |
Symbol 145 MovieClip | Uses:142 144 | Used by:Timeline |
Symbol 146 Text | Uses:49 | Used by:Timeline |
Symbol 147 Font | Used by:148 150 151 152 153 154 155 156 157 158 | |
Symbol 148 Text | Uses:147 | Used by:Timeline |
Symbol 149 EditableText | Uses:80 | Used by:Timeline |
Symbol 150 EditableText | Uses:147 | Used by:Timeline |
Symbol 151 Text | Uses:147 | Used by:Timeline |
Symbol 152 Text | Uses:147 | Used by:Timeline |
Symbol 153 EditableText | Uses:147 | Used by:Timeline |
Symbol 154 Text | Uses:147 | Used by:Timeline |
Symbol 155 EditableText | Uses:147 | Used by:Timeline |
Symbol 156 Text | Uses:147 | Used by:Timeline |
Symbol 157 EditableText | Uses:147 | Used by:Timeline |
Symbol 158 Text | Uses:147 | Used by:Timeline |
Symbol 159 Text | Uses:49 | Used by:Timeline |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 Text | Uses:49 | Used by:Timeline |
Symbol 162 Text | Uses:36 | Used by:Timeline |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:Timeline |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:Timeline |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:Timeline |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:Timeline |
Symbol 171 Text | Uses:49 | Used by:Timeline |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Text | Uses:36 | Used by:Timeline |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:Timeline |
Symbol 176 Text | Uses:36 | Used by:Timeline |
Symbol 177 Graphic | Used by:Timeline | |
Symbol 178 Text | Uses:49 | Used by:Timeline |
Symbol 179 Font | Used by:180 181 182 183 185 188 | |
Symbol 180 EditableText | Uses:179 | Used by:Timeline |
Symbol 181 EditableText | Uses:179 | Used by:Timeline |
Symbol 182 EditableText | Uses:179 | Used by:Timeline |
Symbol 183 EditableText | Uses:179 | Used by:Timeline |
Symbol 184 Text | Uses:51 | Used by:Timeline |
Symbol 185 Text | Uses:179 | Used by:Timeline |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:Timeline |
Symbol 188 Text | Uses:179 | Used by:Timeline |
Symbol 189 EditableText | Uses:49 | Used by:Timeline |
Symbol 190 Text | Uses:36 | Used by:Timeline |
Symbol 191 Text | Uses:36 | Used by:Timeline |
Symbol 192 Text | Uses:49 | Used by:Timeline |
Symbol 193 Text | Uses:49 | Used by:Timeline |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 EditableText | Uses:51 | Used by:Timeline |
Symbol 196 Text | Uses:51 | Used by:Timeline |
Symbol 197 Bitmap | Used by:199 | |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:197 198 | Used by:Timeline |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:Timeline |
Symbol 202 EditableText | Uses:51 | Used by:Timeline |
Symbol 203 Text | Uses:51 | Used by:Timeline |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 EditableText | Uses:51 | Used by:Timeline |
Symbol 206 Text | Uses:51 | Used by:Timeline |
Symbol 207 EditableText | Uses:51 | Used by:Timeline |
Symbol 208 Text | Uses:51 | Used by:Timeline |
Symbol 209 Text | Uses:51 | Used by:Timeline |
Symbol 210 EditableText | Uses:51 | Used by:Timeline |
Symbol 211 Text | Uses:51 | Used by:Timeline |
Symbol 212 Text | Uses:51 | Used by:Timeline |
Symbol 213 Text | Uses:51 | Used by:Timeline |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Text | Uses:51 | Used by:Timeline |
Symbol 216 Text | Uses:51 | Used by:Timeline |
Symbol 217 Text | Uses:51 | Used by:218 |
Symbol 218 Button | Uses:217 | Used by:Timeline |
Symbol 219 EditableText | Uses:51 | Used by:Timeline |
Symbol 220 Text | Uses:51 | Used by:Timeline |
Symbol 221 Text | Uses:51 | Used by:Timeline |
Symbol 222 EditableText | Uses:14 | Used by:Timeline |
Symbol 223 Text | Uses:49 | Used by:Timeline |
Symbol 224 Text | Uses:36 | Used by:Timeline |
Symbol 225 EditableText | Uses:45 | Used by:Timeline |
Symbol 226 Text | Uses:49 | Used by:Timeline |
Symbol 227 Text | Uses:14 | Used by:Timeline |
Symbol 228 Text | Uses:36 | Used by:Timeline |
Symbol 229 EditableText | Uses:45 | Used by:Timeline |
Symbol 230 Text | Uses:45 | Used by:Timeline |
Symbol 231 Text | Uses:49 | Used by:Timeline |
Symbol 232 Text | Uses:49 | Used by:Timeline |
Symbol 233 Graphic | Used by:235 | |
Symbol 234 Text | Uses:51 | Used by:235 |
Symbol 235 MovieClip | Uses:233 234 | Used by:Timeline |
Symbol 236 Graphic | Used by:238 | |
Symbol 237 Text | Uses:51 | Used by:238 |
Symbol 238 MovieClip | Uses:236 237 | Used by:Timeline |
Symbol 239 Text | Uses:49 | Used by:Timeline |
Symbol 240 Text | Uses:51 | Used by:Timeline |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:Timeline |
Symbol 243 Text | Uses:51 | Used by:Timeline |
Symbol 244 EditableText | Uses:51 | Used by:Timeline |
Symbol 245 Text | Uses:51 | Used by:Timeline |
Symbol 246 Text | Uses:51 | Used by:Timeline |
Symbol 247 EditableText | Uses:51 | Used by:Timeline |
Symbol 248 Text | Uses:51 | Used by:Timeline |
Symbol 249 Text | Uses:49 | Used by:Timeline |
Symbol 250 Text | Uses:49 | Used by:Timeline |
Symbol 251 Text | Uses:49 | Used by:Timeline |
Symbol 252 Text | Uses:36 | Used by:Timeline |
Symbol 253 Text | Uses:49 | Used by:Timeline |
Instance Names
"asd" | Frame 3 | Symbol 12 MovieClip |
"player" | Frame 135 | Symbol 112 MovieClip |
"player" | Frame 141 | Symbol 112 MovieClip |
"player" | Frame 144 | Symbol 112 MovieClip |
"hero" | Frame 156 | Symbol 112 MovieClip |
"itemSlot1" | Frame 156 | Symbol 235 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "jaye" |
Labels
"start" | Frame 3 |
Dynamic Text Variables
health | Symbol 219 EditableText | "" |
gold | Symbol 222 EditableText | "" |
name | Symbol 225 EditableText | "<p align="left"></p>" |
name | Symbol 229 EditableText | "<p align="left"></p>" |
|