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The Extreme RPG Tutorial.swf

This is the info page for
Flash #70919

(Click the ID number above for more basic data on this flash file.)


Text
The

The

Extreme!!

RPG

Tutorial

ON

OFF

Begin!

Ok, in this tutorial we will
use symbols like movieclips
and buttons so if you do not
know them or how to make
them click HERE but if you
know continue

on(release){
nextFrame();
}

on(release){
prevFrame();
}

Starting Out

Ok, in this tutorial we will
use symbols like movieclips
and buttons so if you do not
know them or how to make
them click HERE but if you
know continue

Buttons

Buttons are fairly easy to make
so to make them press ctrl+f8
then you will see this pop out

Select
Button

Then press OK

Then look at the upper side you
will see something like this

Up - The look of your button without
mouse detection

Over - When your mouse is over the
button

Down - When you click
your button

on(release){
play();
}

on (release)  {
gotoAndPlay(frame#)
}

on (release){
prevFrame();
}

on (release){
nextFrame();
}

And here are also some very handy actions that
you can put in your button (press scene 1 at the
top then click your button press f9 then put
some of those handy actions - copy paste it)

Movieclips

When you press ctrl+f8 instead of buttons select
movieclip then ok then you will be taken into a
new DIMENSION :p or inside the movieclip you
could animate inside it also. Movieclips are
mostly used in games in making walking animations
for your character and it is used in putting AS
codes like in moving lifebars etc.

Start Of the tutorial

Ok now that you know "all of the
need to know before to start
things" let's get cracking!

Ok 1st make a
new flash
document

Ok to start make a new
flash document

I - Simple Movement

Ok to start this tutorial 1st
we're gonna learn how to move
with walking animations!

Like This

I got this from my old tutorials
I just used it again

Well to start make your character
convert it to a movieclip (Just saying
you might have forgotten press ctrl+f8
to make a symbol then select movieclip
as type)

a

a

a

a

a

a

a

a

Now double click your
character now you should
be in it now make 4
keyframes with a stop
action each now on each
keyframe we're gonna
make the direction of
the facing of your
character got it?? now
on the 1st keyframe is
up second down 3rd left
fourth right now make
every facing of the
character a movieclip it
means convert the
character facing up a
movieclip and the others
too got it????? Now each
of the facing of the
character should be
movieclip right you did
that right? now make
each of the facing a
walking animation like
the facing up of the
character should have a
animation of it facing
up now look at the
examples
(rollover them)

Press up and down
arrowkeys to
scroll at the
text because
their tooooo long

Give this code to
the MAIN CHARACTER
not the walking
animations (f9 to
open the actions
pannel)

onClipEvent(load){
speed=5;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
this._y-=speed;
this.gotoAndStop(2);
}
if(Key.isDown(Key.DOWN)){
this._y+=speed;
this.gotoAndStop(1);
}
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
this.gotoAndStop(4);
}
if(Key.isDown(Key.LEFT)){
this._x-=speed;
this.gotoAndStop(3);
}
}

onClipEvent(enterFrame){
if(!Key.isDown(Key.DOWN)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Now give these actions to the given
walking animation

down

onClipEvent(enterFrame){
if(!Key.isDown(Key.UP)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Up

onClipEvent(enterFrame){
if(!Key.isDown(Key.LEFT)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Left

onClipEvent(enterFrame){
if(!Key.isDown(Key.RIGHT)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Right

Now that you know how to
move with walking
animations it's time to
learn some walls and
doors (next page)

II - Walls and Doors

In RPG games they have walls or
boundaries to stop the character from
going off-screen and also doors to go to
the next level what we're gonna learn
right now!

So we're gonna start with walls move the
character around see if you can pass the walls

Before you get all excited about
the code give your character an
INSTANCE NAME OF "HERO" no quotes.

This could be found in
the properties pannel
and also dont take out
the instance of your
character NEVER!
because most of the
codes we're goinna use
needs your character's
instance name

Now the code for walls depend
where do they get hit so choose
from those guys

onClipEvent (enterFrame) {
if(this.hitTest(_root.hero)){
_root.hero_y+=5;
}
}


onClipEvent (enterFrame) {
if(this.hitTest(_root.hero)){
_root.hero._x-=5;
}
}

onClipEvent (enterFrame) {
if(this.hitTest(_root.hero)){
_root.hero._x+=5;
}
}

onClipEvent (enterFrame) {
if(this.hitTest(_root.hero)){
_root.hero._y-=5;
}
}

Hit from below,  above,   right,    left

Ok now we're on Doors make the
character move to the door to get to
the next page or you can just always
press next

Making doors is super easy
just make a movieclip and put
this code

onClipEvent (enterFrame) {
if(this.hitTest(_root.hero)){_root.gotoAndStop(frame# here)
}
}

Change "frame# here" to the frame number
you want it to got to when the character
hits it

Then after that
you have a door!

III - Buying

Now we're gonna learn how to
buy things like in stores when
you click an item in lessens
your money but increases your
health and we're gonna learn
how to do that

<p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>on(press){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>if(_root.gold&gt; 99){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health+= 30;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold-= 150;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p>

Ok 1st click the text tool (press
A) look in the properties pannel a
drop down menu should be there
saying Static Text change it to
Dynamic Text

<p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>on(press){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>if(_root.gold&gt; 99){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health+= 30;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold-= 150;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p>

Ok then make a Dynamic textbox
then go at the Properties pannel
again find the text saying Var:
then type there "gold" no quotes

<p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>on(press){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>if(_root.gold&gt; 99){</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health+= 30;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold-= 150;</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Courier New" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p>

Then make another dynamic textbox
with the var name of "health" no
quotes then put these actions in
the frame

<p align="left"><font face="Courier New" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.gold = 1000;</b></font></p><p align="left"><font face="Courier New" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.health = 100;</b></font></p><p align="left"></p>

This code will make
both of you dynamic
textboxes have the
corresponding value in
the code you can
change them

Or in other words it will make
the gold textbox have 100 and the
health textbox have 1000

on(press){
if(_root.gold> 149){
_root.health+= 30;
_root.gold-= 150;
}
}

Then make a button that's saying
antidote or potion or whatever
makes your characters life
increase and give it this code

This code will make you money
decrease when you click the
buttton and also make you life
inscrease so you can change the
numbers in anyway you like

And also it will not work if your money
is less that 149 and that's the purpose
of the 2nd line of the code

And the finished product

How may I help you?

Antidote

Your Health

Your Gold

IV - Character Name

We're almost done with this tutorial only
2 sections more! And now we're gonna learn
how to do that character name. Right at
some games they ask for your name then
"magically" appear at the next frame or
some other frames and I am gonna teach you
how to do that

<p align="left"></p>

To have an example insert your name
there then  it will appear later

Ok to start 1st make an input textbox
with any var name you want then make a
dynamic textbox with the var name you
inserted  at the input textbox then put
at the another frame then test your movie
then type whatever you want in the input
textbox then go to the frame where you
put your dynamic textbox then LOOK
whatever you typed in the input textbox
will also appear in the dynamic textbox
BUT if you inserted it in an another
frame

And here's my example

<p align="left"></p>

OMG my name appeared!!

V - Invetory

Ok now we go back to our
characters see my example below

Invetory

Item

Pick up the item

Ok to do that 1st make a box with NO
FILL only outline convert it to a
movieclip and give it an instance name
of itemSlot1

Then give the frame
these actions

<p align="left"><font face="Courier New" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>currentslotnum = 1;stop ();function addToslot (item) { &nbsp;&nbsp;&nbsp;if (!item.found) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;item._x = eval(&quot;itemSlot&quot;+currentslotnum)._x; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;item._y = eval(&quot;itemSlot&quot;+currentslotnum)._y; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;item.found = true; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;currentslotnum++; &nbsp;&nbsp;&nbsp;}}</b></font></p>

Better use ctrl+a to select all
cause you might miss some

Then make your item convert it to a
movieclip and give it this code

<p align="center"><font face="Courier New" size="23" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.hero.hitTest(this)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_root.addToslot(this); &nbsp;&nbsp;&nbsp;}}</b></font></p>

Then test your movie whenever you
character touches it it will
automaitcally send it to the slot

And that covers
everything I know
about Inventory!

The Buh - Bye Section

Hey thanks for looking at this
tutorial I hoped it helped you also
comment and review to improve this!

Recommend this to a collection!!

- Jaye19

ActionScript [AS1/AS2]

Frame 1
function itemHandler1(obj, item) { } totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("It's Loading! It's Loading!", itemHandler1); item1.enabled = true; myMenu.customItems.push(item1, item1); _root.menu = myMenu;
Instance of Symbol 5 MovieClip in Frame 1
onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }
Frame 2
gotoAndPlay (1);
Frame 3
stop(); Stage.showMenu = true; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; myMenu.customItems.push(new ContextMenuItem("Ummm......... hi!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("why we're you right clicking???!!!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("are you trying to cheat hmmmm......", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("even though this is not a game hmmmm..", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("I like toast!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("I love chocolate", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Recommend this in the tutorials section!", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("ran out of ideas.......................................", itemHandler1));
Frame 81
stop();
Frame 82
stop();
Frame 128
stop();
Frame 129
stop();
Frame 130
stop();
Frame 131
stop();
Frame 132
stop();
Frame 133
stop();
Frame 134
stop();
Frame 135
stop();
Instance of Symbol 112 MovieClip "player" in Frame 135
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Frame 136
stop();
Frame 137
stop();
Frame 138
stop();
Frame 139
stop();
Frame 140
stop();
Frame 141
stop();
Instance of Symbol 112 MovieClip "player" in Frame 141
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Instance of Symbol 164 MovieClip in Frame 141
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }
Instance of Symbol 166 MovieClip in Frame 141
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }
Instance of Symbol 168 MovieClip in Frame 141
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }
Instance of Symbol 170 MovieClip in Frame 141
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Frame 142
stop();
Frame 143
stop();
Frame 144
stop();
Instance of Symbol 112 MovieClip "player" in Frame 144
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Instance of Symbol 170 MovieClip in Frame 144
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Instance of Symbol 187 MovieClip in Frame 144
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(145); } }
Frame 145
stop();
Frame 146
stop();
Frame 147
stop();
Frame 148
stop();
Frame 149
stop();
Frame 150
stop();
Frame 151
stop();
Frame 152
_root.gold = 1150; _root.health = 100; stop();
Frame 153
stop();
Frame 154
stop();
Frame 155
stop();
Frame 156
function addToslot(item) { if (!item.found) { item._x = eval ("itemSlot" + currentslotnum)._x; item._y = eval ("itemSlot" + currentslotnum)._y; item.found = true; currentslotnum++; } } stop(); currentslotnum = 1; stop();
Instance of Symbol 112 MovieClip "hero" in Frame 156
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Instance of Symbol 238 MovieClip in Frame 156
onClipEvent (enterFrame) { if (_root.hero.hitTest(this)) { _root.addToslot(this); } }
Frame 157
stop();
Frame 158
stop();
Frame 159
stop();
Frame 160
stop();
Frame 161
stop();
Symbol 12 MovieClip Frame 76
stop(); _root.play();
Symbol 34 MovieClip Frame 65
_root.play();
Symbol 38 Button
on (release) { stopAllSounds(); } on (release) { nextFrame(); }
Symbol 41 Button
on (release) { prevFrame(); } on (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye"); _root.mus.start(1, 20000); _root.mus.volume = 70; }
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
stop();
Symbol 43 MovieClip Frame 55
stop(); stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye"); _root.mus.start(0, 20000); _root.mus.volume = 70;
Symbol 47 Button
on (press) { _root.play(); }
Symbol 48 MovieClip Frame 16
stop();
Symbol 61 Button
on (release) { nextFrame(); }
Symbol 62 Button
on (release) { gotoAndStop (134); }
Symbol 72 Button
on (release) { nextFrame(); }
Symbol 73 Button
on (release) { prevFrame(); }
Symbol 96 Button
on (release) { gotoAndStop (135); }
Symbol 99 Button
on (release) { gotoAndStop (128); }
Symbol 111 MovieClip Frame 30
gotoAndPlay (1);
Symbol 112 MovieClip Frame 1
stop();
Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 1
onClipEvent (enterFrame) { if (!Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 112 MovieClip Frame 2
stop();
Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 2
onClipEvent (enterFrame) { if (!Key.isDown(40)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 112 MovieClip Frame 3
stop();
Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 3
onClipEvent (enterFrame) { if (!Key.isDown(37)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 112 MovieClip Frame 4
stop();
Instance of Symbol 111 MovieClip in Symbol 112 MovieClip Frame 4
onClipEvent (enterFrame) { if (!Key.isDown(39)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 127 MovieClip Frame 30
gotoAndPlay (1);
Symbol 128 MovieClip Frame 2
stop();
Symbol 132 MovieClip Frame 2
stop();
Symbol 136 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 2
stop();
Instance of Symbol 144 MovieClip in Symbol 145 MovieClip Frame 1
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } }
Symbol 218 Button
on (press) { if (_root.gold > 149) { _root.health = _root.health + 30; _root.gold = _root.gold - 150; } }

Library Items

Symbol 1 Sound [jaye]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 ShapeTweeningUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:3 4Used by:Timeline
Symbol 6 GraphicUsed by:8  Timeline
Symbol 7 ShapeTweeningUsed by:12
Symbol 8 MovieClipUses:6Used by:12
Symbol 9 ShapeTweeningUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:7 8 9 10 11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 FontUsed by:15 17 222 227
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 SoundUsed by:Timeline
Symbol 17 TextUses:14Used by:34  Timeline
Symbol 18 FontUsed by:19
Symbol 19 TextUses:18Used by:20 34  Timeline
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 FontUsed by:22
Symbol 22 TextUses:21Used by:34  Timeline
Symbol 23 FontUsed by:24
Symbol 24 TextUses:23Used by:34  Timeline
Symbol 25 SoundUsed by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:34
Symbol 28 ShapeTweeningUsed by:34
Symbol 29 ShapeTweeningUsed by:34
Symbol 30 ShapeTweeningUsed by:34
Symbol 31 ShapeTweeningUsed by:34
Symbol 32 ShapeTweeningUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:19 17 22 24 27 28 29 30 31 32 33Used by:Timeline
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Symbol 36 FontUsed by:37 40 59 91 95 102 103 113 162 173 176 190 191 224 228 252
Symbol 37 TextUses:36Used by:38
Symbol 38 ButtonUses:35 37Used by:42
Symbol 39 GraphicUsed by:41
Symbol 40 TextUses:36Used by:41
Symbol 41 ButtonUses:39 40Used by:42
Symbol 42 MovieClipUses:38 41Used by:43  Timeline
Symbol 43 MovieClipUses:42Used by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 FontUsed by:46 225 229 230
Symbol 46 TextUses:45Used by:47 48  Timeline
Symbol 47 ButtonUses:46Used by:48
Symbol 48 MovieClipUses:46 47Used by:Timeline
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Symbol 52 TextUses:51Used by:58  Timeline
Symbol 53 TextUses:49Used by:58  Timeline
Symbol 54 GraphicUsed by:55 62 72 73 96 99
Symbol 55 ButtonUses:54Used by:58  Timeline
Symbol 56 TextUses:49Used by:57
Symbol 57 MovieClipUses:56Used by:58  Timeline
Symbol 58 MovieClipUses:50 52 53 55 57Used by:Timeline
Symbol 59 TextUses:36Used by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:60Used by:Timeline
Symbol 62 ButtonUses:54Used by:Timeline
Symbol 63 FontUsed by:64 92 100
Symbol 64 TextUses:63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:Timeline
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Symbol 70 GraphicUsed by:Timeline
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Symbol 75 BitmapUsed by:76
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Symbol 80 FontUsed by:81 82 83 84 85 149
Symbol 81 EditableTextUses:80Used by:Timeline
Symbol 82 EditableTextUses:80Used by:Timeline
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Symbol 86 BitmapUsed by:87 115
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Symbol 93 BitmapUsed by:94 98
Symbol 94 GraphicUses:93Used by:Timeline
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Symbol 98 GraphicUses:93Used by:Timeline
Symbol 99 ButtonUses:54Used by:Timeline
Symbol 100 TextUses:63Used by:Timeline
Symbol 101 TextUses:49Used by:Timeline
Symbol 102 TextUses:36Used by:Timeline
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Symbol 104 GraphicUsed by:111
Symbol 105 ShapeTweeningUsed by:111
Symbol 106 GraphicUsed by:111
Symbol 107 ShapeTweeningUsed by:111
Symbol 108 ShapeTweeningUsed by:111
Symbol 109 GraphicUsed by:111 127
Symbol 110 ShapeTweeningUsed by:111
Symbol 111 MovieClipUses:104 105 106 107 108 109 110Used by:112
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 TextUses:36Used by:Timeline
Symbol 114 TextUses:51Used by:Timeline
Symbol 115 GraphicUses:86Used by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:129 133 137 141
Symbol 118 FontUsed by:119 121 130 131 134 135 138 139
Symbol 119 EditableTextUses:118Used by:129
Symbol 120 GraphicUsed by:128 129 132 133 136 137 140 141
Symbol 121 EditableTextUses:118Used by:128 129
Symbol 122 GraphicUsed by:127
Symbol 123 ShapeTweeningUsed by:127
Symbol 124 ShapeTweeningUsed by:127
Symbol 125 ShapeTweeningUsed by:127
Symbol 126 ShapeTweeningUsed by:127
Symbol 127 MovieClipUses:122 123 124 125 109 126Used by:128 132 136 140
Symbol 128 MovieClipUses:120 121 127Used by:129
Symbol 129 ButtonUses:117 119 128 120 121Used by:Timeline
Symbol 130 EditableTextUses:118Used by:133
Symbol 131 EditableTextUses:118Used by:132 133
Symbol 132 MovieClipUses:120 131 127Used by:133
Symbol 133 ButtonUses:117 130 132 120 131Used by:Timeline
Symbol 134 EditableTextUses:118Used by:137
Symbol 135 EditableTextUses:118Used by:136 137
Symbol 136 MovieClipUses:120 135 127Used by:137
Symbol 137 ButtonUses:117 134 136 120 135Used by:Timeline
Symbol 138 EditableTextUses:118Used by:141
Symbol 139 EditableTextUses:118Used by:140 141
Symbol 140 MovieClipUses:120 139 127Used by:141
Symbol 141 ButtonUses:117 138 140 120 139Used by:Timeline
Symbol 142 GraphicUsed by:145
Symbol 143 TextUses:49Used by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:142 144Used by:Timeline
Symbol 146 TextUses:49Used by:Timeline
Symbol 147 FontUsed by:148 150 151 152 153 154 155 156 157 158
Symbol 148 TextUses:147Used by:Timeline
Symbol 149 EditableTextUses:80Used by:Timeline
Symbol 150 EditableTextUses:147Used by:Timeline
Symbol 151 TextUses:147Used by:Timeline
Symbol 152 TextUses:147Used by:Timeline
Symbol 153 EditableTextUses:147Used by:Timeline
Symbol 154 TextUses:147Used by:Timeline
Symbol 155 EditableTextUses:147Used by:Timeline
Symbol 156 TextUses:147Used by:Timeline
Symbol 157 EditableTextUses:147Used by:Timeline
Symbol 158 TextUses:147Used by:Timeline
Symbol 159 TextUses:49Used by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 TextUses:49Used by:Timeline
Symbol 162 TextUses:36Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:Timeline
Symbol 171 TextUses:49Used by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 TextUses:36Used by:Timeline
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:Timeline
Symbol 176 TextUses:36Used by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 TextUses:49Used by:Timeline
Symbol 179 FontUsed by:180 181 182 183 185 188
Symbol 180 EditableTextUses:179Used by:Timeline
Symbol 181 EditableTextUses:179Used by:Timeline
Symbol 182 EditableTextUses:179Used by:Timeline
Symbol 183 EditableTextUses:179Used by:Timeline
Symbol 184 TextUses:51Used by:Timeline
Symbol 185 TextUses:179Used by:Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:Timeline
Symbol 188 TextUses:179Used by:Timeline
Symbol 189 EditableTextUses:49Used by:Timeline
Symbol 190 TextUses:36Used by:Timeline
Symbol 191 TextUses:36Used by:Timeline
Symbol 192 TextUses:49Used by:Timeline
Symbol 193 TextUses:49Used by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 EditableTextUses:51Used by:Timeline
Symbol 196 TextUses:51Used by:Timeline
Symbol 197 BitmapUsed by:199
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:197 198Used by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:Timeline
Symbol 202 EditableTextUses:51Used by:Timeline
Symbol 203 TextUses:51Used by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 EditableTextUses:51Used by:Timeline
Symbol 206 TextUses:51Used by:Timeline
Symbol 207 EditableTextUses:51Used by:Timeline
Symbol 208 TextUses:51Used by:Timeline
Symbol 209 TextUses:51Used by:Timeline
Symbol 210 EditableTextUses:51Used by:Timeline
Symbol 211 TextUses:51Used by:Timeline
Symbol 212 TextUses:51Used by:Timeline
Symbol 213 TextUses:51Used by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 TextUses:51Used by:Timeline
Symbol 216 TextUses:51Used by:Timeline
Symbol 217 TextUses:51Used by:218
Symbol 218 ButtonUses:217Used by:Timeline
Symbol 219 EditableTextUses:51Used by:Timeline
Symbol 220 TextUses:51Used by:Timeline
Symbol 221 TextUses:51Used by:Timeline
Symbol 222 EditableTextUses:14Used by:Timeline
Symbol 223 TextUses:49Used by:Timeline
Symbol 224 TextUses:36Used by:Timeline
Symbol 225 EditableTextUses:45Used by:Timeline
Symbol 226 TextUses:49Used by:Timeline
Symbol 227 TextUses:14Used by:Timeline
Symbol 228 TextUses:36Used by:Timeline
Symbol 229 EditableTextUses:45Used by:Timeline
Symbol 230 TextUses:45Used by:Timeline
Symbol 231 TextUses:49Used by:Timeline
Symbol 232 TextUses:49Used by:Timeline
Symbol 233 GraphicUsed by:235
Symbol 234 TextUses:51Used by:235
Symbol 235 MovieClipUses:233 234Used by:Timeline
Symbol 236 GraphicUsed by:238
Symbol 237 TextUses:51Used by:238
Symbol 238 MovieClipUses:236 237Used by:Timeline
Symbol 239 TextUses:49Used by:Timeline
Symbol 240 TextUses:51Used by:Timeline
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:Timeline
Symbol 243 TextUses:51Used by:Timeline
Symbol 244 EditableTextUses:51Used by:Timeline
Symbol 245 TextUses:51Used by:Timeline
Symbol 246 TextUses:51Used by:Timeline
Symbol 247 EditableTextUses:51Used by:Timeline
Symbol 248 TextUses:51Used by:Timeline
Symbol 249 TextUses:49Used by:Timeline
Symbol 250 TextUses:49Used by:Timeline
Symbol 251 TextUses:49Used by:Timeline
Symbol 252 TextUses:36Used by:Timeline
Symbol 253 TextUses:49Used by:Timeline

Instance Names

"asd"Frame 3Symbol 12 MovieClip
"player"Frame 135Symbol 112 MovieClip
"player"Frame 141Symbol 112 MovieClip
"player"Frame 144Symbol 112 MovieClip
"hero"Frame 156Symbol 112 MovieClip
"itemSlot1"Frame 156Symbol 235 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "jaye"

Labels

"start"Frame 3

Dynamic Text Variables

healthSymbol 219 EditableText""
goldSymbol 222 EditableText""
nameSymbol 225 EditableText"<p align="left"></p>"
nameSymbol 229 EditableText"<p align="left"></p>"




http://swfchan.com/15/70919/info.shtml
Created: 9/4 -2019 14:47:24 Last modified: 9/4 -2019 14:47:24 Server time: 13/05 -2024 03:41:54