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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

empty.swf

This is the info page for
Flash #70932

(Click the ID number above for more basic data on this flash file.)


Text
show

show

show

hide

hide

hide

get

get

get

set

set

set

<p align="left"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">var_name_TF</font></p>

<p align="left"><font face="Tahoma" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">var_value_TF</font></p>

made by ridiculous,

<p align="right"><font face="Tahoma" size="15" color="#97cce6" letterSpacing="0.000000" kerning="1"><b>peoplesoup@gmail.com.</b></font></p>

beta testing by scarecrow

and alienChickenPie.

music -Tority, by
JamesMillen.

play.

play.

empty.

music volume.

paused.

unpause.

unpause.

unpause.

explosion

square

field

poiner

spawner

status bar

- E -

<p align="center"></p>

score,

again.

again.

<p align="center"></p>

time,

<p align="left"><font face="Miriam" size="13" color="#287ba4" letterSpacing="0.000000" kerning="1">I&apos;m a hint!</font></p>

powerup

<p align="left"><font face="Tahoma" size="10" color="#3399cc" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); go = function () { title.play(); logo.play(); loader.play(); credits.play(); }; var menu = new ContextMenu(); menu.hideBuiltInItems();
Frame 2
music = new Sound(); music.stop(); delete music;
Frame 4
function init() { with (_root) { screenT = 0; screenL = 0; screenB = 400; screenR = 550; _global.field = _root.attachMovie("field", "gameField", _root.getNextHighestDepth()); field.L = screenL; field.R = screenR; field.T = screenT; field.B = screenB; field.attachMovie("player", "player", _root.getNextHighestDepth()); _root.player = field.player; player._x = -50; player._y = 200; player.radius = 15; player.speed = 2; player.ammoRate = 0.0833333333333333; player.shooting = false; player.shotType = "normal"; player.secondaryWeapon = "mine"; player.movementMode = "normal"; player.mass = 40; player.powerBullets = false; player.splashBullets = false; player.ammoRecharge = false; evilCount = 0; powerupCount = 0; explosionCount = 0; hintCount = 0; powerupChance = 10; timeFrozen = false; timeFrozenTimer = 0; running = true; musicVolume = 100; _root.powerupHintTime = 10; attachMovie("spawner", "spawner", _root.getNextHighestDepth()); spawner.delay = 60; spawner.chances = [80, 18, 2]; spawner.types = ["tracker", "rock", "boulder"]; spawner.startLevel = 0; spawner.levelInc = 1.2; spawner.spawning = true; timeLevelInc = 0; attachMovie("pointer", "pointer", _root.getNextHighestDepth()); hideMouse(); score = 0; frameCount = 0; normalBulletSpeed = 4; normalBulletDamage = 2; normalShootRate = 4; normalBulletMass = 5; normalBulletRadius = 2; mineSpeed = 25; mineDamage = 25; mineRadius = 10; mineFuse = 10; mineShootRate = 15; mineMass = 40; turretAttackRate = 50; turretBulletSpeed = 10; turretAttackDamage = 1.5; turretMass = 10; turretDamage = 10; turretLife = 50; fireBombSpeed = 50; fireBombRadius = 10; fireBombDamage = 0.208333333333333; fireBombFuse = 3; fireBombBurnTime = 2; tag = _root.attachMovie("statusBar", "statusBar", _root.getNextHighestDepth()); tag._x = 10; tag._y = 350; _global.music = new Sound(); music.attachSound("BGmusic"); music.start(); music.setVolume(100); music.onSoundComplete = function () { if (music.getVolume() > 0) { music.start(); } }; } } function movePlayer(where, howMuch) { newX = player._x; newY = player._y; if (player.movementMode == "normal") { switch (where) { case "up" : newY = newY - howMuch; break; case "down" : newY = newY + howMuch; break; case "left" : newX = newX - howMuch; break; case "right" : newX = newX + howMuch; } } else if (player.movementMode == "relative") { var _local6 = _root._xmouse - _root.player._x; var _local5 = _root._ymouse - _root.player._y; var _local4 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local3 = aMath.atan(_local5, _local6); if (_local4 > howMuch) { _local4 = howMuch; } switch (where) { case "up" : newX = newX + (_local4 * aMath.cos(_local3)); newY = newY + (_local4 * aMath.sin(_local3)); break; case "down" : newX = newX + (_local4 * aMath.cos(_local3 - 180)); newY = newY + (_local4 * aMath.sin(_local3 - 180)); break; case "left" : newX = newX + (howMuch * aMath.cos(_local3 - 90)); newY = newY + (howMuch * aMath.sin(_local3 - 90)); break; case "right" : newX = newX + (howMuch * aMath.cos(_local3 + 90)); newY = newY + (howMuch * aMath.sin(_local3 + 90)); } } if ((newX > screenL) and (newX < screenR)) { player._x = newX; } if ((newY > screenT) and (newY < screenB)) { player._y = newY; } } function createEvil(T, L) { switch (T) { case "tracker" : tag = field.evils.attachMovie("trackerEvil", "evil" + evilCount, field.evils.getNextHighestDepth()); tag.target = field.player; break; case "rock" : tag = field.evils.attachMovie("rockEvil", "evil" + evilCount, field.evils.getNextHighestDepth()); break; case "boulder" : tag = field.evils.attachMovie("boulderEvil", "evil" + evilCount, field.evils.getNextHighestDepth()); break; case "bullet" : tag = field.evils.attachMovie("evilBullet", "evil" + evilCount, field.evils.getNextHighestDepth()); break; case "cannon" : tag = field.evils.attachMovie("cannonEvil", "evil" + evilCount, field.evils.getNextHighestDepth()); } tag.level = L; evilCount++; return(tag); } function endGame() { gotoAndStop (35); } function pauseGame() { running = false; showMouse(); _root.attachMovie("pauseScreen", "pauseScreen", _root.getNextHighestDepth()); } function resumeGame() { running = true; hideMouse(); _root.pauseScreen.remove(); } function freezeTime(howLong) { if (!timeFrozen) { for (key in field.evils) { field.evils[key].active = false; } for (key in field.bullets) { field.bullets[key].active = false; } timeFrozenTimer = 0; timeFrozen = true; } timeFrozenTimer = timeFrozenTimer + howLong; } function unFreezeTime() { timeFrozen = false; timeFrozenTimer = 0; for (key in field.evils) { field.evils[key].active = true; } for (key in field.bullets) { field.bullets[key].active = true; } } function showMouse() { Mouse.show(); _root.pointer.gotoAndPlay(31); } function hideMouse() { _root.pointer.gotoAndPlay(2); Mouse.hide(); } init(); _root.onEnterFrame = function () { DX = 275 - player._x; player._x = player._x + (DX / 10); }; _global.dropPowerup = function (type) { tag = field.powerups.attachMovie("powerup", "powerup" + _root.powerupCount, field.powerups.getNextHighestDepth()); _root.powerupCount++; tag.type = type; tag.time = 20; tag.radius = 10; return(tag); }; _global.explode = function (X, Y, R) { tag = field.explosions.attachMovie("explosion", "explosion" + _root.explosionCount, field.explosions.getNextHighestDepth()); explosionCount++; tag._x = X; tag._y = Y; tag.radius = R; return(tag); }; _global.onScreen = function (what) { with (what) { if ((_x + radius) > (_root.screenL - field._x)) { if ((_x - radius) < (_root.screenR - field._x)) { if ((_y + radius) > (_root.screenT - field._y)) { if ((_y - radius) < (_root.screenB - field._y)) { return(true); } } } } } return(false); }; _global.onField = function (what) { with (what) { if ((_x + radius) > field.L) { if ((_x - radius) < field.R) { if ((_y + radius) > field.T) { if ((_y - radius) < field.B) { return(true); } } } } } }; _global.contact = function (A, B, N) { DX = A._x - B._x; DY = A._y - B._y; D = (DX * DX) + (DY * DY); R = A.radius + B.radius; if (!N) { N = 0; } if (D < ((R + N) * (R + N))) { return(true); } return(false); }; _global.applySplashDamage = function (X, Y, damage, blastPower, radius) { var _local1 = new Object(); _local1._x = X; _local1._y = Y; _local1.radius = radius; _local1.damage = damage; for (key in field.evils) { tag = field.evils[key]; if (tag.active and contact(_local1, tag)) { tag.hit(_local1); R = radius + tag.radius; DX = tag._x - _local1._x; DY = tag._y - _local1._y; D = Math.sqrt((DX * DX) + (DY * DY)); A = aMath.atan(DY, DX); P = R - D; DX = P * aMath.cos(A); DY = P * aMath.sin(A); tag.EFX = tag.EFX + ((blastPower * DX) / tag.mass); tag.EFY = tag.EFY + ((blastPower * DY) / tag.mass); } } }; _global.addHint = function (target, time) { tag = _root.attachMovie("hint", "hint" + _root.hintCount, _root.getNextHighestDepth()); tag.target = target; tag.time = time; _root.hintCount++; return(tag); };
Frame 34
stop(); _root.onEnterFrame = function () { if (running) { if (Key.isDown(80)) { pauseGame(); } if (Key.isDown(87)) { movePlayer("up", field.player.speed); } if (Key.isDown(83)) { movePlayer("down", field.player.speed); } if (Key.isDown(65)) { movePlayer("left", field.player.speed); } if (Key.isDown(68)) { movePlayer("right", field.player.speed); } if (Key.isDown(32)) { field.player.gun.shoot(player.secondaryWeapon); } if (timeFrozen) { timeFrozenTimer = timeFrozenTimer - 0.0166666666666667; if (timeFrozenTimer <= 0) { unFreezeTime(); } } else { spawner.level = spawner.level + timeLevelInc; frameCount++; } } }; _root.onMouseDown = function () { field.player.shooting = true; }; _root.onMouseUp = function () { field.player.shooting = false; };
Frame 35
tag = _root.attachMovie("gameOver", gameOver, _root.getNextHighestDepth()); skipHints = true; tag._x = 275; tag._y = 200; showMouse(); field.lightOnFire();
Symbol 23 MovieClip [console] Frame 1
tracking = false; bubbleUp = function () { i = 0; while ((this != _parent.getInstanceAtDepth(_parent.getNextHighestDepth() - 1)) and (i < 100)) { this.swapDepths(_parent.getNextHighestDepth() - 1); i++; } }; this.onEnterFrame = function () { if (tracking) { var_value_TF.text = eval (var_name_TF.text); } if (this != _parent.getInstanceAtDepth(_parent.getNextHighestDepth() - 1)) { bubbleUp(); } }; set_B.onRelease = function () { if (number) { Set(var_name_TF.text, Number(var_value_TF.text)); } else { Set(var_name_TF.text, var_value_TF.text); } get_B.onRelease(); }; get_B.onRelease = function () { tracking = true; }; var_value_TF.onSetFocus = function () { tracking = false; }; hide_B.onRelease = function () { BG._visible = false; var_name_TF._visible = false; var_value_TF._visible = false; set_B._visible = false; get_B._visible = false; hide_B._visible = false; show_B._visible = true; }; show_B.onRelease = function () { BG._visible = true; var_name_TF._visible = true; var_value_TF._visible = true; set_B._visible = true; get_B._visible = true; hide_B._visible = true; show_B._visible = false; }; hide_B.onRelease();
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 30
stop();
Symbol 34 MovieClip Frame 1
T = _root.getBytesTotal(); bar._xscale = 0; this.onEnterFrame = function () { L = _root.getBytesLoaded(); X = (L / T) * 100; DX = X - bar._xscale; bar._xscale = bar._xscale + (DX / 10); if (bar._xscale > 99) { _parent.play_B.play(); this.onEnterFrame = null; } };
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 2
play_B.onRelease = function () { gotoAndPlay (31); _root.go(); };
Symbol 39 MovieClip Frame 31
stop();
Symbol 39 MovieClip Frame 60
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 30
stop(); _root.play();
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 30
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 30
stop();
Symbol 163 MovieClip [__Packages.aMath] Frame 0
class aMath { function aMath () { } static function d2r(x) { return((x / 180) * Math.PI); } static function r2d(x) { return((x * 180) / Math.PI); } static function r2d2() { with (_root) { var bip = new TextField(); var format = new TextFormat(); var r2runner = new MovieClip(); _root.createTextField("bip", _root.getNextHighestDepth(), 150, 150, 250, 100); bip.text = "Bip Bip Bip."; bip.selectable = false; format.color = 16711680 /* 0xFF0000 */; format.size = 50; format.align = "center"; format.font = "Courier"; bip.setTextFormat(format); _root.createEmptyMovieClip("r2runner", _root.getNextHighestDepth()); r2runner.onEnterFrame = function () { if (!random(30)) { bip._x = random(300); bip._y = random(300); } }; } } static function sin(x) { return(Math.sin(d2r(x))); } static function cos(x) { return(Math.cos(d2r(x))); } static function tan(x) { return(Math.tan(d2r(x))); } static function asin(x) { return(r2d(Math.asin(x))); } static function acos(x) { return(r2d(Math.acos(x))); } static function atan(y, x) { return(r2d(Math.atan2(y, x))); } static function sign(num) { if (num > 0) { return(1); } if (num < 0) { return(-1); } return(0); } static function sRand(rand) { return(random((rand * 2) + 1) - rand); } static function limit(min, num, max) { if (num < min) { return(min); } if (num > max) { return(max); } return(num); } static function enclosed(num, min, max) { if (((num > min) and (num < max)) or ((num < min) and (num > max))) { return(true); } return(false); } static function solve(str) { var _local3; var _local5; var _local4; var _local1; _local1 = 1; while (_local1 < str.length) { switch (str.charAt(_local1)) { case "=" : case "+" : case "-" : case "*" : case "/" : _local3 = Number(str.substr(0, _local1)); _local5 = str.charAt(_local1); _local4 = Number(str.slice(_local1 + 1, str.length)); } if (_local3) { break; } _local1++; } switch (_local5) { case "=" : return(_local4); case "+" : return(_local3 + _local4); case "-" : return(_local3 - _local4); case "*" : return(_local3 * _local4); case "/" : return(_local3 / _local4); } return(undefined); } static function aRand(chanceList) { var _local2 = new Array(); var _local4; var _local1; _local2[0] = 0; _local1 = 0; while (_local1 < chanceList.length) { _local2[_local1 + 1] = _local2[_local1] + chanceList[_local1]; _local1++; } _local4 = random(_local2[_local2.length - 1]); _local1 = 0; while (_local1 < _local2.length) { if (_local4 < _local2[_local1 + 1]) { return(_local1); } _local1++; } return(undefined); } static function findDist(a, b) { var _local2 = getProperty(a, _x) - getProperty(b, _x); var _local1 = getProperty(a, _y) - getProperty(b, _y); return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } }
Symbol 54 MovieClip Frame 1
getValue = function () { return(((slider._x - 5) / 90) * 100); }; setValue = function (V) { slider._x = ((V / 100) * 90) + 5; }; this.addProperty("value", getValue, setValue); rail_B.onPress = function () { drag = true; offset = _xmouse - slider._x; }; rail_B.onRelease = function () { drag = false; }; rail_B.onReleaseOutside = function () { rail_B.onRelease(); }; this.onEnterFrame = function () { if (drag) { prevX = slider._x; slider._x = _xmouse - offset; slider._x = aMath.limit(5, slider._x, 95); if (slider._x != prevX) { this.onChanged(); } } }; onLoaded();
Symbol 61 MovieClip [pauseScreen] Frame 1
_alpha = 0; volume_B.onLoaded = function () { volume_B.value = music.getVolume(); }; volume_B.onChanged = function () { if ((volume_B.value > 0) and (music.getVolume() <= 0)) { music.start(); } music.setVolume(volume_B.value); if (volume_B.value <= 0) { music.stop(); } }; unpause.onRelease = function () { _root.resumeGame(); }; this.onEnterFrame = function () { _alpha = (_alpha + 3); if (_alpha >= 100) { this.onEnterFrame = null; } }; remove = function () { this.onEnterFrame = function () { _alpha = (_alpha - 5); if (_alpha <= 0) { this.removeMovieClip(); } }; };
Symbol 64 MovieClip [ammoUnit] Frame 1
stop(); this.onEnterFrame = function () { if (_parent.ammo > N) { play(); } };
Symbol 64 MovieClip [ammoUnit] Frame 11
stop(); this.onEnterFrame = function () { if (_parent.ammo <= N) { play(); } };
Symbol 66 MovieClip Frame 1
this.onEnterFrame = function () { scale = 50 + (_parent.energy / 2); _xscale = scale; _yscale = scale; };
Symbol 68 MovieClip Frame 1
ammo = 0; i = 1; while (i <= 24) { tag = attachMovie("ammoUnit", "ammoUnit" + ammo, this.getNextHighestDepth()); tag._rotation = i * 15; tag.N = i; i++; }
Symbol 72 MovieClip Frame 1
set = function (num) { thing._x = (-num) / 20; };
Symbol 74 MovieClip Frame 1
bulletCount = 0; shotTimer = 0; this.onEnterFrame = function () { if (_root.running) { if (shotTimer > 0) { shotTimer--; } } }; shoot = function (how) { if (shotTimer == 0) { switch (how) { case "normal" : if (ammo.ammo > 0.8) { ammo.ammo = ammo.ammo - 0.8; tag = createBullet("normalBullet", 15); tag.speed = _root.normalBulletSpeed; tag.damage = _root.normalBulletDamage; tag.mass = _root.normalBulletMass; tag.radius = _root.normalBulletRadius; if (_parent.powerBullets > 0) { tag.powerBullet = true; } if (_parent.splashBullets > 0) { tag.splash = true; } shotTimer = _root.normalShootRate; } break; case "mine" : if (ammo.ammo > 5) { ammo.ammo = ammo.ammo - 5; tag = createBullet("mine", 15); tag.speed = _root.mineSpeed; tag.damage = _root.mineDamage; tag.radius = _root.mineRadius; tag.fuse = _root.mineFuse; tag.mass = _root.mineMass; shotTimer = _root.mineShootRate; } break; case "fireBomb" : if (ammo.ammo <= 5) { break; } ammo.ammo = ammo.ammo - 5; tag = createBullet("fireBomb", 15); tag.speed = _root.fireBombSpeed; tag.damage = _root.fireBombDamage; tag.radius = _root.fireBombRadius; tag.fuse = _root.fireBombFuse; tag.burnTime = _root.fireBombBurnTime; shotTimer = _root.mineShootRate; } } }; createBullet = function (name, dist) { tag = field.bullets.attachMovie(name, "bullet" + bulletCount, field.bullets.getNextHighestDepth()); bulletCount++; tag._x = _parent._x; tag._y = _parent._y; tag._x = tag._x + (dist * aMath.cos(_rotation)); tag._y = tag._y + (dist * aMath.sin(_rotation)); tag._rotation = this._rotation; if (_root.timeFrozen) { tag.active = false; } else { tag.active = true; } return(tag); };
Symbol 75 MovieClip [player] Frame 1
if (!_root.skipHints) { tag = addHint(this, 10); tag.text = "this is you.\nSWAD to move.\nmouse to aim and shoot.\nspace to lay a mine.\nP to pause."; } var ammoCount = 0; energy = 100; energyRegen = 0.1; player = true; EFX = 0; EFY = 0; secondaryWeaponCount = 0; weaponPowerUpCount = 0; speedUpCount = 0; turretCount = 0; _xscale = (radius * 2); _yscale = (radius * 2); active = true; this.onEnterFrame = function () { if (_root.running) { if (active) { DX = field._xmouse - _x; DY = field._ymouse - _y; gun._rotation = aMath.atan(DY, DX); if (shooting) { gun.shoot(shotType); } if (gun.ammo.ammo < 24) { if (ammoRecharge > 0) { gun.ammo.ammo = gun.ammo.ammo + (ammoRate * 2); } gun.ammo.ammo = gun.ammo.ammo + ammoRate; } } for (key in field.evils) { tag = field.evils[key]; if (tag.active and contact(this, tag)) { evilHit(tag); } } if (energy <= 0) { die(); } if (energy < 100) { energy = energy + energyRegen; } if (!_root.timeFrozen) { if (splashBullets > 0) { splashBullets = splashBullets - 0.0166666666666667; } if (powerBullets > 0) { powerBullets = powerBullets - 0.0166666666666667; } if (ammoRecharge > 0) { ammoRecharge = ammoRecharge - 0.0166666666666667; } if (secondaryWeaponCount > 0) { secondaryWeaponCount = secondaryWeaponCount - 0.0166666666666667; } else if (secondaryWeaponCount <= 0) { secondaryWeapon = "mine"; } } if (active) { newX = _x + EFX; newY = _y + EFY; if ((newX > 0) and (newX < 550)) { _x = newX; } if ((newY > _root.screenT) and (newY < _root.screenB)) { _y = newY; } EFX = EFX * 0.9; EFY = EFY * 0.9; } } }; evilHit = function (tag) { energy = energy - tag.damage; if (energy < 0) { energy = 0; } DX = tag._x - this._x; DY = tag._y - this._y; this.EFX = this.EFX + ((-((tag.mass * DX) / this.mass)) / 10); this.EFY = this.EFY + ((-((tag.mass * DY) / this.mass)) / 10); tag.EFX = tag.EFX + (((this.mass * DX) / tag.mass) / 10); tag.EFY = tag.EFY + (((this.mass * DY) / tag.mass) / 10); tag.playerHit(); }; die = function () { _root.endGame(); }; activatePowerUp = function (type, time, who) { switch (type) { case "splash" : splashBullets = splashBullets + time; return; case "power" : powerBullets = powerBullets + time; return; case "ammoRecharge" : ammoRecharge = ammoRecharge + time; return; case "turret" : tag = gun.createBullet("turret", 15); tag._x = who._x; tag._y = who._y; tag.shootRate = _root.turretAttackRate; tag.turn = _root.turretTurn; tag.bulletSpeed = _root.turretBulletSpeed; tag.time = _root.turretTime; tag.mass = _root.turretMass; tag.damage = _root.turretDamage; tag.radius = 10; tag.life = _root.turretLife; return; case "heal" : energy = energy + 50; if (energy > 100) { energy = 100; } for (key in field.bullets) { tag = field.bullets[key]; if (tag.life) { tag.life = tag.baseLife; } } return; case "fireBomb" : secondaryWeaponCount = time; secondaryWeapon = "fireBomb"; return; case "speedUp" : if (speedUpCount <= 15) { speed = speed + 0.2; } case "weaponPowerUp" : if (weaponPowerUpCount <= 15) { with (_root) { normalBulletDamage = normalBulletDamage + 0.3; weaponPowerUpCount++; normalBulletRadius = normalBulletRadius + 0.05; mineDamage = mineDamage + 3; mineRadius = mineRadius + 0.1; turretAttackDamage = turretAttackDamage + 0.3; turretDamage = turretDamage + 5; turretLife = turretLife + 10; fireBombRadius = fireBombRadius + 0.1; fireBombDamage = fireBombDamage + 0.00416666666666667; fireBombBurnTime = fireBombBurnTime + 0.0833333333333333; } } return; case "freezeTime" : _root.freezeTime(5); } }; levelUp = function () { };
Symbol 78 MovieClip [explosion] Frame 1
_xscale = (radius * 2); _yscale = (radius * 2);
Symbol 78 MovieClip [explosion] Frame 15
this.removeMovieClip();
Symbol 81 MovieClip [field] Frame 1
this.createEmptyMovieClip("bullets", this.getNextHighestDepth()); player.swapDepths(this.getNextHighestDepth()); this.createEmptyMovieClip("evils", this.getNextHighestDepth()); this.createEmptyMovieClip("powerups", this.getNextHighestDepth()); this.createEmptyMovieClip("explosions", this.getNextHighestDepth()); burn = function () { powerups.removeMovieClip(); bullets.removeMovieClip(); evils.removeMovieClip(); explosions.removeMovieClip(); player.removeMovieClip(); this.removeMovieClip(); }; lightOnFire = function () { _root.onEnterFrame = null; player.active = false; a = 100; d = 0.0555555555555556; this.onEnterFrame = function () { _alpha = a; a = a - d; if (a < 0) { burn(); } }; };
Symbol 85 MovieClip [pointer] Frame 1
this.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; this._rotation = _root.player.gun._rotation; };
Symbol 85 MovieClip [pointer] Frame 30
stop();
Symbol 85 MovieClip [pointer] Frame 60
stop();
Symbol 87 MovieClip [spawner] Frame 1
var limits = new Array(); this.onEnterFrame = function () { if (_root.running) { if (_root.timeFrozen <= 0) { if (spawning) { if (timer <= 0) { type = types[aMath.aRand(chances)]; tag = _root.createEvil(type, level); A = random(360); tag._x = ((350 * aMath.cos(A)) + 275) - field._x; tag._y = ((350 * aMath.sin(A)) + 200) - field._y; CX = ((_root.screenR - _root.screenL) / 2) - field._x; CY = ((_root.screenB - _root.screenT) / 2) - field._y; DX = CX - tag._x; DY = CY - tag._y; tag._rotation = aMath.atan(DY, DX) + aMath.sRand(36); level = level + levelInc; timer = delay; } else { timer--; } } } } }; newPhase = function () { timer = delay; level = startLevel; }; newPhase();
Symbol 89 MovieClip [statusBar] Frame 1
i = 0; while (i < 5) { tag = attachMovie("timer", "timer" + i, this.getNextHighestDepth()); tag._x = 15; tag._y = -30 * i; tag._xscale = 75; tag._yscale = 75; tag.G.gotoAndStop(i + 1); tag._alpha = 50; tag.pie.set(0); i++; } timer0.target = "field.player.splashBullets"; timer0.mod = 10; timer1.target = "field.player.powerBullets"; timer1.mod = 10; timer2.target = "field.player.ammoRecharge"; timer2.mod = 10; timer3.target = "field.player.secondaryWeaponCount"; timer3.mod = 10; timer4.target = "_root.timeFrozenTimer"; timer4.mod = 20;
Symbol 95 MovieClip Frame 1
BP._visible = false; set = function (num) { if (num < 0) { num = 0; } if (num > 360) { num = 360; } if (num <= 180) { rightHalf._rotation = 180; leftHalf._rotation = num; } else { rightHalf._rotation = num; leftHalf._rotation = 180; } };
Symbol 103 MovieClip [timer] Frame 1
this.onEnterFrame = function () { if (eval (target) <= 0) { _visible = false; } else { _visible = true; pie.set(eval (target) * mod); } };
Symbol 106 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.running and _parent._parent.active) { play(); } else { stop(); } };
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 12
stop();
Symbol 109 MovieClip [fireBomb] Frame 1
stop(); bullet = true; impact = -1; anim.stop(); _xscale = (radius * 2); _yscale = (radius * 2); DX = speed * aMath.cos(_rotation); DY = speed * aMath.sin(_rotation); this.cacheAsBitmap = true; time = fuse; maxTime = time; burning = false; this.onEnterFrame = function () { if (_root.running) { if (active) { if (speed > 0.01) { _x = (_x + DX); _y = (_y + DY); DX = DX * 0.5; DY = DY * 0.5; if (!onField(this)) { this.removeMovieClip(); } speed = speed * 0.5; } else if (!burning) { if (time > 0) { time = time - 0.0166666666666667; pie.set(360 - ((time / maxTime) * 360)); } else { time = burnTime; burning = true; BG.play(); } } else if (time > 0) { time = time - 0.0166666666666667; applySplashDamage(_x, _y, damage, 0, radius * 4); } else { _alpha = (_alpha - 5); if (_alpha <= 0) { this.removeMovieClip(); } } } } };
Symbol 114 MovieClip [mine] Frame 1
stop(); bullet = true; impact = -1; anim.stop(); _xscale = (radius * 2); _yscale = (radius * 2); DX = speed * aMath.cos(_rotation); DY = speed * aMath.sin(_rotation); this.cacheAsBitmap = true; this.onEnterFrame = function () { if (_root.running) { if (active) { if (speed > 0.01) { _x = (_x + DX); _y = (_y + DY); DX = DX * 0.5; DY = DY * 0.5; if (!onField(this)) { this.removeMovieClip(); } speed = speed * 0.5; } else if (impact > 0) { impact--; } else if (impact == 0) { explode(_x, _y, radius * 3); applySplashDamage(_x, _y, damage, damage / 5, radius * 5); this.removeMovieClip(); } else { for (key in field.evils) { tag = field.evils[key]; if (tag.active and contact(this, tag, radius * 2)) { impact = fuse; anim.play(); } } } } } };
Symbol 116 MovieClip [normalBullet] Frame 1
stop(); bullet = true; _xscale = (radius * 2); _yscale = (radius * 2); if (powerBullet) { speed = speed * 2; mass = mass * 2; damage = damage * 2; _xscale = (_xscale * 2); } if (splash) { _yscale = (_yscale * 1.5); } XS = speed * aMath.cos(_rotation); YS = speed * aMath.sin(_rotation); this.cacheAsBitmap = true; this.onEnterFrame = function () { if (_root.running) { if (active) { _x = (_x + XS); _y = (_y + YS); if (!onField(this)) { this.removeMovieClip(); } for (key in field.evils) { tag = field.evils[key]; if (tag.active and contact(this, tag)) { if (splash) { applySplashDamage(_x, _y, damage, 0, radius * 3); explode(_x, _y, radius * 5); } else { tag.hit(this); explode(_x, _y, radius * 3); } this.removeMovieClip(); } } } } };
Symbol 119 MovieClip Frame 1
this.onEnterFrame = function () { R = (_parent.life / _parent.baseLife) * 100; D = R - _xscale; _xscale = (_xscale + (D / 5)); _xscale = ((_xscale < 0) ? 0 : (_xscale)); _yscale = _xscale; };
Symbol 120 MovieClip [turret] Frame 1
stop(); bullet = true; shootTimer = 0; maxTime = time; baseLife = life; _xscale = (radius * 2); _yscale = (radius * 2); spin = aMath.sRand(100) / 25; this.cacheAsBitmap = true; this.onEnterFrame = function () { if (_root.running) { if (active) { _rotation = (_rotation + spin); for (key in field.evils) { tag = field.evils[key]; if (tag.active and contact(this, tag)) { evilHit(tag); } } if (shootTimer <= 0) { target = findTarget(); if (target.active) { tag = createBullet(); DX = target._x - this._x; DY = target._y - this._y; tag._rotation = aMath.atan(DY, DX); this.swapDepths(tag); shootTimer = shootRate + aMath.sRand(15); } } shootTimer--; } } }; evilHit = function (what) { DX = what._x - this._x; DY = what._y - this._y; tag.EFX = tag.EFX + (((this.mass * DX) / what.mass) / 10); tag.EFY = tag.EFY + (((this.mass * DY) / what.mass) / 10); this.life = this.life - (what.damage * 2); what.playerHit(); if (life < 0) { die(); } }; die = function () { _alpha = 75; explode(_x, _y, 30); applySplashDamage(_x, _y, damage, damage / 5, radius / 2); this.onEnterFrame = function () { _alpha = (_alpha - 5); if (_alpha < 0) { this.removeMovieClip(); } }; }; findTarget = function () { var _local1 = []; for (key in field.evils) { tag = field.evils[key]; if (tag.active and tag.beenInside) { _local1.push(tag); } } target = _local1[random(_local1.length)]; return(target); }; createBullet = function () { tag = field.bullets.attachMovie("normalBullet", "bullet" + field.player.gun.bulletCount, field.bullets.getNextHighestDepth()); field.player.gun.bulletCount++; tag._x = this._x; tag._y = this._y; tag._x = tag._x + aMath.cos(gun._rotation); tag._y = tag._y + aMath.sin(gun._rotation); tag.radius = _root.normalBulletRadius * 1.5; tag.speed = bulletSpeed; tag.damage = _root.turretAttackDamage; tag.mass = _root.normalBulletMass * 0.75; tag.splash = false; tag.active = true; return(tag); };
Symbol 122 MovieClip [boulderEvil] Frame 1
var evil = true; var active = true; var beenInside = false; radius = 150 + (0.5 * (level - 1)); life = 1000 + (25 * (level - 1)); speed = 0.03; mass = 60 + (0.166666666666667 * (level - 1)); damage = radius / 20; baseLife = life; baseRadius = radius; score = life / 2; _xscale = (radius * 2); _yscale = (radius * 2); switch (random(4)) { case 0 : _x = (((_root.screenL - field._x) - radius) - 20); _y = (((_root.screenB - _root.screenT) / 2) - field._y); X = field.R; Y = random(field.B - field.T) + field.T; break; case 1 : _x = (((_root.screenR - _root.screenL) / 2) - field._x); _y = (((_root.screenT - field._y) - radius) - 20); X = random(field.R - field.L) + field.L; Y = field.B; break; case 2 : _x = (((_root.screenR - field._x) + radius) + 20); _y = (((_root.screenB - _root.screenT) / 2) - field._y); X = field.L; Y = random(field.B - field.T) + field.T; break; case 3 : _x = (((_root.screenR - _root.screenL) / 2) - field._x); _y = (((_root.screenB - field._y) + radius) + 20); X = random(field.R - field.L) + field.L; Y = field.T; } EFX = 0; EFY = 0; DX = X - this._x; DY = Y - this._y; _rotation = aMath.atan(DY, DX); DX = speed * aMath.cos(_rotation); DY = speed * aMath.sin(_rotation); i = 0; while (i < ((level + 60) / 30)) { tag = _root.createEvil("cannon", level); tag.A = random(360); tag.father = this; tag.active = true; i++; } _root.spawner.spawning = false; XL = _x; YL = _y; this.onEnterFrame = function () { if (_root.running) { if (active) { if (beenInside) { if (!onField(this)) { _root.spawner.spawning = true; this.removeMovieClip(); } } else if (onScreen(this)) { beenInside = true; } if (blink > 0) { blink--; } else if (blink == 0) { blink--; endBlink(); } if (life <= 0) { die(); } XL = XL + DX; YL = YL + DY; _x = XL; _y = YL; } } }; hit = function (byWhat) { life = life - ((blink > 0) ? (byWhat.damage * 1.5) : (byWhat.damage)); startBlink(2); }; die = function () { _root.score = _root.score + score; field.player.levelUp(); active = false; _root.spawner.spawning = true; BDX = ((_root.screenR - _root.screenL) / 2) - this._x; BDY = ((_root.screenB - _root.screenT) / 2) - this._y; A = aMath.atan(BDY, BDX); i = 0; while (i < ((level + 50) / 25)) { R = A + aMath.sRand(36); X = radius * aMath.cos(R); Y = radius * aMath.sin(R); tag = dropPowerup("random"); tag._x = _x + X; tag._y = _y + Y; i++; } this.onEnterFrame = function () { if (_root.running) { _alpha = (_alpha - 5); _xscale = (_xscale * 0.99); _yscale = (_yscale * 0.99); if (_alpha < 0) { this.removeMovieClip(); } _x = (_x + XS); _y = (_y + YS); } }; }; startBlink = function (time) { blink = time; _alpha = 85; }; endBlink = function () { _alpha = 100; };
Symbol 124 MovieClip [cannonEvil] Frame 1
var evil = true; radius = 15; life = father.life; mass = 60; damage = 2; score = father.score / 10; dir = aMath.sRand(500) / 250; dir = dir * 2; baseDir = dir; baseLife = life; spin = aMath.sRand(500) / 500; _rotation = A; mode = "orbiting"; R = father.radius; blink = 0; _xscale = (radius * 2); _yscale = (radius * 2); this.onEnterFrame = function () { if (_root.running) { if (active) { orbit(); switch (mode) { case "orbiting" : A = A + dir; _rotation = A; if (!random(360)) { mode = "stoping"; } break; case "stoping" : dir = dir * 0.94; A = A + dir; _rotation = A; if (Math.abs(dir) < 0.01) { mode = "spinning"; } break; case "spinning" : spin = spin * 1.05; _rotation = (_rotation + spin); if (Math.abs(spin) > 24) { mode = "shooting"; offset = 12; time = random(240) / 60; } break; case "shooting" : _rotation = (_rotation + spin); if (shootTimer <= 0) { tag = createBullet(); tag._x = _x; tag._y = _y; DX = field.player._x - tag._x; DY = field.player._y - tag._y; tag._rotation = aMath.atan(DY, DX) + (aMath.sRand(offset * 10) / 10); offset = offset * 0.85; shootTimer = 0.25; } shootTimer = shootTimer - 0.0166666666666667; time = time - 0.0166666666666667; if (time <= 0) { mode = "unspinning"; } break; case "unspinning" : spin = spin / 1.3; _rotation = (_rotation + spin); if (Math.abs(spin) < 0.1) { mode = "unstoping"; _rotation = A; } break; case "unstoping" : dir = dir / 0.9; A = A + dir; _rotation = A; if (Math.abs(dir) <= Math.abs(baseDir)) { break; } mode = "orbiting"; } if ((life <= 0) or (!father.active)) { die(); } if (blink > 0) { blink--; } else if (blink == 0) { blink--; endBlink(); } } } }; createBullet = function () { tag = _root.createEvil("bullet", 0); tag.radius = 7; tag.speed = 5; tag.damage = 15; tag.mass = 100; tag.active = true; return(tag); }; orbit = function () { _x = father._x; _y = father._y; _x = (_x + ((radius + R) * aMath.cos(A))); _y = (_y + ((radius + R) * aMath.sin(A))); }; hit = function (byWhat) { dmg = byWhat.damage; if (blink > 0) { dmg = dmg * 1.5; } life = life - dmg; startBlink(2); }; die = function () { _root.score = _root.score + score; field.player.levelUp(); active = false; if (random(100) < (_root.powerupChance * 2)) { tag = dropPowerup("random"); tag._x = _x; tag._y = _y; } this.onEnterFrame = function () { if (_root.running) { active = false; _alpha = (_alpha - 5); _xscale = (_xscale * 0.99); _yscale = (_yscale * 0.99); if (_alpha < 0) { this.removeMovieClip(); } } }; }; startBlink = function (time) { blink = time; _alpha = 85; }; endBlink = function () { _alpha = 100; };
Symbol 126 MovieClip [evilBullet] Frame 1
stop(); evil = true; _xscale = (radius * 2); _yscale = (radius * 2); score = 1; XS = speed * aMath.cos(_rotation); YS = speed * aMath.sin(_rotation); beenInside = false; this.cacheAsBitmap = true; this.onEnterFrame = function () { if (_root.running) { if (active) { _x = (_x + XS); _y = (_y + YS); if (beenInside) { if (!onField(this)) { this.removeMovieClip(); } } else if (onScreen(this)) { beenInside = true; } } } }; playerHit = function (byWhat) { explode(_x, _y, radius * 2); die(); }; hit = function (byWhat) { die(); }; die = function () { active = false; _root.score = _root.score + score; if (random(100) < _root.powerupChance) { tag = dropPowerup("random"); tag._x = _x; tag._y = _y; } this.onEnterFrame = function () { if (_root.running) { active = false; _alpha = (_alpha - 5); _xscale = (_xscale * 0.99); _yscale = (_yscale * 0.99); if (_alpha < 0) { this.removeMovieClip(); } _x = (_x + XS); _y = (_y + YS); XS = XS * 0.9; YS = YS * 0.9; } }; };
Symbol 128 MovieClip [rockEvil] Frame 1
var evil = true; var active = true; var beenInside = false; radius = 30 + (0.166666666666667 * (level - 1)); life = 10 + (1 * (level - 1)); speed = 0.1 + (0.00833333333333333 * (level - 1)); mass = 60 + (0.166666666666667 * (level - 1)); damage = radius / 2; score = life; baseLife = life; _xscale = (radius * 2); _yscale = (radius * 2); baseLife = life; EFX = 0; EFY = 0; blink = 0; X = random(field.R - field.L) + field.L; Y = random(field.B - field.T) + field.T; DX = X - this._x; DY = Y - this._y; _rotation = aMath.atan(DY, DX); DX = speed * aMath.cos(_rotation); DY = speed * aMath.sin(_rotation); this.onEnterFrame = function () { if (_root.running) { if (active) { if (beenInside) { if (!onField(this)) { this.removeMovieClip(); } } else if (onScreen(this)) { beenInside = true; } if (life <= 0) { die(); } if (blink > 0) { blink--; } else if (blink == 0) { blink--; endBlink(); } _x = (_x + (DX + EFX)); _y = (_y + (DY + EFY)); EFX = EFX * 0.9; EFY = EFY * 0.9; } } }; hit = function (byWhat) { dmg = byWhat.damage; if (blink > 0) { dmg = dmg * 1.5; } speed = speed - (dmg / baseLife); if (speed < 0) { speed = 0; } DX = speed * aMath.cos(_rotation); DY = speed * aMath.sin(_rotation); life = life - dmg; startBlink(2); }; die = function () { _root.score = _root.score + score; field.player.levelUp(); active = false; if (random(100) < _root.powerupChance) { tag = dropPowerup("random"); tag._x = _x; tag._y = _y; } this.onEnterFrame = function () { if (_root.running) { active = false; _alpha = (_alpha - 5); _xscale = (_xscale * 0.99); _yscale = (_yscale * 0.99); if (_alpha < 0) { this.removeMovieClip(); } _x = (_x + (DX + EFX)); _y = (_y + (DY + EFY)); EFX = EFX * 0.9; EFY = EFY * 0.9; } }; }; startBlink = function (time) { blink = time; _alpha = 85; }; endBlink = function () { _alpha = 100; };
Symbol 131 MovieClip [trackerEvil] Frame 1
var evil = true; var active = true; var beenInside = false; radius = 10 + (0.0666666666666667 * (level - 1)); life = 1 + (0.08 * (level - 1)); speed = 1 + (0.0142857142857143 * (level - 1)); turn = 0.1 + (0.0666666666666667 * (level - 1)); mass = 10 + (0.0333333333333333 * (level - 1)); damage = 10; score = life; baseLife = life; _xscale = (radius * 2); _yscale = (radius * 2); baseLife = life; EFX = 0; EFY = 0; blink = 0; this.cacheAsBitmap = true; this.onEnterFrame = function () { if (_root.running) { if (active) { DX = target._x - this._x; DY = target._y - this._y; DX = DX + aMath.sRand(Math.abs(DY)); DY = DY + aMath.sRand(Math.abs(DX)); R = this._rotation; A = aMath.atan(DY, DX); D = A - R; if (D > 180) { D = -360 + D; } if (D < -180) { D = 360 - D; } D = aMath.limit(-turn, D, turn); _rotation = (_rotation + D); FX = speed * aMath.cos(_rotation); FY = speed * aMath.sin(_rotation); if (beenInside) { if (!onField(this)) { this.removeMovieClip(); } } else if (onScreen(this)) { beenInside = true; } if (life <= 0) { die(); } if (blink > 0) { blink--; } else if (blink == 0) { blink--; endBlink(); } _x = (_x + (FX + EFX)); _y = (_y + (FY + EFY)); EFX = EFX * 0.9; EFY = EFY * 0.9; } } }; hit = function (byWhat) { dmg = byWhat.damage; if (blink > 0) { dmg = dmg * 1.5; } speed = speed - (dmg / baseLife); if (speed < 0) { speed = 0; } turn = turn - dmg; if (turn < 0) { turn = 0; } life = life - dmg; startBlink(2); }; die = function () { active = false; dying = true; if (random(100) < _root.powerupChance) { tag = dropPowerup("random"); tag._x = _x; tag._y = _y; } }; die = function () { _root.score = _root.score + score; field.player.levelUp(); active = false; if (random(100) < _root.powerupChance) { tag = dropPowerup("random"); tag._x = _x; tag._y = _y; } this.onEnterFrame = function () { if (_root.running) { active = false; _alpha = (_alpha - 5); _xscale = (_xscale * 0.99); _yscale = (_yscale * 0.99); if (_alpha < 0) { this.removeMovieClip(); } _x = (_x + (FX + EFX)); _y = (_y + (FY + EFY)); EFX = EFX * 0.9; EFY = EFY * 0.9; } }; }; startBlink = function (time) { blink = time; _alpha = 85; }; endBlink = function () { _alpha = 100; };
Symbol 140 MovieClip Frame 1
level_TF.text = Math.round(_root.score) + "."; time_TF.text = Math.round(_root.frameCount / 60) + " seconds."; again_B.onRelease = function () { _parent.play(); };
Symbol 141 MovieClip [gameOver] Frame 1
this.onEnterFrame = function () { music.setVolume(music.getVolume() - 4); };
Symbol 141 MovieClip [gameOver] Frame 30
stop(); music.stop(); delete music;
Symbol 141 MovieClip [gameOver] Frame 31
field.d = 5;
Symbol 141 MovieClip [gameOver] Frame 60
field.burn(); _root.statusBar.removeMovieClip(); _root.spawner.removeMovieClip(); _root.pointer.removeMovieClip(); _root.gotoAndPlay(3); this.removeMovieClip();
Symbol 144 MovieClip [hint] Frame 1
TF.autoSize = true; TF.bold = true; TF.text = text; BG._xscale = TF._width; BG._yscale = TF._height; bubbleUp = function () { i = 0; while ((this != _root.getInstanceAtDepth(_root.getNextHighestDepth())) and (i < 100)) { this.swapDepths(_root.getNextHighestDepth()); i++; } }; this.onEnterFrame = function () { bubbleUp(); DX = target._x - this._x; DY = target._y - this._y; this._x = this._x + (DX / 15); this._y = this._y + (DY / 15); if (this._x < _root.screenL) { this._x = screenL; } if (this._x > (_root.screenR - TF._width)) { this._x = _root.screenR - TF._width; } if (this._y < _root.screenT) { this._y = screenT; } if (this._y > (_root.screenB - TF._height)) { this._y = _root.screenB - TF._height; } if (time > 0) { time = time - 0.0166666666666667; } else if ((time <= 0) and (time > -1)) { die(); } if (!eval (target)) { die(); } }; die = function () { this.onEnterFrame = function () { _x = (_x + (DX / 10)); _y = (_y + (DY / 10)); _alpha = (_alpha - 2); if (_alpha < 0) { this.removeMovieClip(); } }; };
Symbol 156 MovieClip Frame 1
_parent.type = "splash";
Symbol 156 MovieClip Frame 2
_parent.type = "power";
Symbol 156 MovieClip Frame 3
_parent.type = "ammoRecharge";
Symbol 156 MovieClip Frame 4
_parent.type = "turret";
Symbol 156 MovieClip Frame 5
_parent.type = "heal";
Symbol 156 MovieClip Frame 6
_parent.type = "fireBomb";
Symbol 156 MovieClip Frame 7
if (field.player.speedUpCount > 15) { _parent.chooseRandom(); } else { _parent.type = "speedUp"; }
Symbol 156 MovieClip Frame 8
if (field.player.weaponPowerUpCount > 15) { _parent.chooseRandom(); } else { _parent.type = "weaponPowerUp"; }
Symbol 156 MovieClip Frame 9
_parent.type = "freezeTime";
Symbol 157 MovieClip [powerup] Frame 1
if (!onField(this)) { this.removeMovieClip(); } taken = false; bonus = true; _xscale = (radius * 2); _yscale = (radius * 2); rotate = (random(2) ? -1 : 1); chooseRandom = function () { graphic.gotoAndStop(aMath.aRand([10, 10, 10, 20, 10, 10, 10, 10, 10]) + 1); }; if (type == "random") { chooseRandom(); } else { graphic.gotoAndStop(type); }
Symbol 157 MovieClip [powerup] Frame 30
stop(); time = 10; this.onEnterFrame = function () { if (_root.running) { _rotation = (_rotation + rotate); if (!taken) { time = time - 0.0166666666666667; if (time <= 0) { delete this.onEnterFrame; play(); } if (contact(this, field.player)) { taken = true; field.player.activatePowerUp(type, 20, this); } } else { gotoAndPlay (65); delete this.onEnterFrame; } } }; flag = ("_root." + type) + "powerupHinted"; if ((!_root.skipHints) and (!eval (flag))) { tag = addHint(this, 10); switch (type) { case "splash" : tag.text = "this adds splash demage to your bullets, for a limited time."; break; case "power" : tag.text = "this makes your bullets stronger, for a limited time."; break; case "ammoRecharge" : tag.text = "this increases your reload rate, for a limited time."; break; case "turret" : tag.text = "this creates a turret that attackes enemies."; break; case "heal" : tag.text = "this heals you and the turrets."; break; case "fireBomb" : tag.text = "this makes you shoot fire bombs instead of mines, for a limited time."; break; case "speedUp" : tag.text = "this makes you a little faster, permanently."; break; case "weaponPowerUp" : tag.text = "this makes your bullets, mines, and firebombs a little better, permanently."; break; case "freezeTime" : tag.text = "this freezes the time for a few seconds."; } Set(flag, true); }
Symbol 157 MovieClip [powerup] Frame 60
this.removeMovieClip();
Symbol 157 MovieClip [powerup] Frame 95
this.removeMovieClip();
Symbol 160 MovieClip Frame 1
time = getTimer(); prevFrameTime = 0; this.onEnterFrame = function () { frameTime = getTimer() - time; frameTime = 1 / (frameTime / 1000); if (((frameTime + prevFrameTime) / 2) < 30) { _root._quality = "LOW"; } else if (((frameTime + prevFrameTime) / 2) > 55) { _root._quality = "MEDIUM"; } time = getTimer(); prevFrameTime = frameTime; };
Symbol 162 MovieClip Frame 1
this.onEnterFrame = function () { level_TF.text = Math.round(_root.score); };

Library Items

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Symbol 23 MovieClip [console]Uses:2 8 12 16 20 21 22
Symbol 24 TextUses:3Used by:29
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Symbol 34 MovieClipUses:31 33Used by:40
Symbol 35 TextUses:3Used by:38
Symbol 36 TextUses:3Used by:38
Symbol 37 GraphicUsed by:38 137
Symbol 38 ButtonUses:35 36 37Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:34 39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 TextUses:3Used by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:Timeline
Symbol 163 MovieClip [__Packages.aMath]
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:61
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:50Used by:54
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:49 51 53Used by:61
Symbol 55 TextUses:6Used by:61
Symbol 56 TextUses:6Used by:61
Symbol 57 TextUses:3Used by:60
Symbol 58 TextUses:3Used by:60
Symbol 59 TextUses:3Used by:60
Symbol 60 ButtonUses:57 58 59Used by:61
Symbol 61 MovieClip [pauseScreen]Uses:48 54 55 56 60Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClip [ammoUnit]Uses:63Used by:Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:75
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:74
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:69 71Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:68 72 73Used by:75
Symbol 75 MovieClip [player]Uses:66 74Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClip [explosion]Uses:77Used by:Timeline
Symbol 79 TextUses:3Used by:Timeline
Symbol 80 TextUses:3Used by:Timeline
Symbol 81 MovieClip [field]Used by:Timeline
Symbol 82 TextUses:3Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClip [pointer]Uses:84Used by:Timeline
Symbol 86 TextUses:3Used by:Timeline
Symbol 87 MovieClip [spawner]Used by:Timeline
Symbol 88 TextUses:3Used by:Timeline
Symbol 89 MovieClip [statusBar]Used by:Timeline
Symbol 90 TextUses:3Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:92 94Used by:103 109
Symbol 96 GraphicUsed by:102
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:102 156
Symbol 99 GraphicUsed by:102 156
Symbol 100 GraphicUsed by:102 156
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:96 98 99 100 101Used by:103
Symbol 103 MovieClip [timer]Uses:95 102Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:109
Symbol 108 GraphicUsed by:109 152
Symbol 109 MovieClip [fireBomb]Uses:107 108 95Used by:Timeline
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:110 111 112Used by:114
Symbol 114 MovieClip [mine]Uses:113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [normalBullet]Uses:115Used by:Timeline
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120 122 124 128 131
Symbol 120 MovieClip [turret]Uses:117 119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [boulderEvil]Uses:121 119Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [cannonEvil]Uses:123 119Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [evilBullet]Uses:125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [rockEvil]Uses:127 119Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClip [trackerEvil]Uses:130 119Used by:Timeline
Symbol 132 TextUses:3Used by:140
Symbol 133 EditableTextUses:3Used by:140
Symbol 134 TextUses:3Used by:140
Symbol 135 TextUses:3Used by:137
Symbol 136 TextUses:3Used by:137
Symbol 137 ButtonUses:135 136 37Used by:140
Symbol 138 EditableTextUses:3Used by:140
Symbol 139 TextUses:3Used by:140
Symbol 140 MovieClipUses:132 133 134 137 138 139Used by:141
Symbol 141 MovieClip [gameOver]Uses:140Used by:Timeline
Symbol 142 FontUsed by:143
Symbol 143 EditableTextUses:142Used by:144
Symbol 144 MovieClip [hint]Uses:143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:157
Symbol 147 GraphicUsed by:156
Symbol 148 GraphicUsed by:156
Symbol 149 GraphicUsed by:156
Symbol 150 GraphicUsed by:156
Symbol 151 GraphicUsed by:156
Symbol 152 MovieClipUses:108Used by:156
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:147 98 99 148 149 100 150 151 152 154 155Used by:157
Symbol 157 MovieClip [powerup]Uses:146 156Used by:Timeline
Symbol 158 TextUses:3Used by:Timeline
Symbol 159 Sound [BGmusic]Used by:Timeline
Symbol 160 MovieClipUsed by:Timeline
Symbol 161 EditableTextUses:3Used by:162
Symbol 162 MovieClipUses:161Used by:Timeline

Instance Names

"credits"Frame 1Symbol 30 MovieClip
"loader"Frame 1Symbol 40 MovieClip
"logo"Frame 1Symbol 42 MovieClip
"title"Frame 1Symbol 45 MovieClip
"scoreView"Frame 4Symbol 162 MovieClip
"BG"Symbol 23 MovieClip [console] Frame 1Symbol 2 MovieClip
"show_B"Symbol 23 MovieClip [console] Frame 1Symbol 8 Button
"hide_B"Symbol 23 MovieClip [console] Frame 1Symbol 12 Button
"get_B"Symbol 23 MovieClip [console] Frame 1Symbol 16 Button
"set_B"Symbol 23 MovieClip [console] Frame 1Symbol 20 Button
"var_name_TF"Symbol 23 MovieClip [console] Frame 1Symbol 21 EditableText
"var_value_TF"Symbol 23 MovieClip [console] Frame 1Symbol 22 EditableText
"bar"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"play_B"Symbol 39 MovieClip Frame 2Symbol 38 Button
"loader"Symbol 40 MovieClip Frame 1Symbol 34 MovieClip
"play_B"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"rail_B"Symbol 54 MovieClip Frame 1Symbol 51 Button
"slider"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"volume_B"Symbol 61 MovieClip [pauseScreen] Frame 1Symbol 54 MovieClip
"unpause"Symbol 61 MovieClip [pauseScreen] Frame 1Symbol 60 Button
"AUT"Symbol 64 MovieClip [ammoUnit] Frame 1Symbol 63 MovieClip
"thing"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"ammo"Symbol 74 MovieClip Frame 1Symbol 68 MovieClip
"barrel"Symbol 74 MovieClip Frame 1Symbol 72 MovieClip
"BG"Symbol 75 MovieClip [player] Frame 1Symbol 66 MovieClip
"gun"Symbol 75 MovieClip [player] Frame 1Symbol 74 MovieClip
"rightHalf"Symbol 95 MovieClip Frame 1Symbol 92 MovieClip
"leftHalf"Symbol 95 MovieClip Frame 1Symbol 92 MovieClip
"BP"Symbol 95 MovieClip Frame 1Symbol 94 MovieClip
"pie"Symbol 103 MovieClip [timer] Frame 1Symbol 95 MovieClip
"G"Symbol 103 MovieClip [timer] Frame 1Symbol 102 MovieClip
"BG"Symbol 109 MovieClip [fireBomb] Frame 1Symbol 107 MovieClip
"pie"Symbol 109 MovieClip [fireBomb] Frame 1Symbol 95 MovieClip
"anim"Symbol 114 MovieClip [mine] Frame 1Symbol 113 MovieClip
"level_TF"Symbol 140 MovieClip Frame 1Symbol 133 EditableText
"again_B"Symbol 140 MovieClip Frame 1Symbol 137 Button
"time_TF"Symbol 140 MovieClip Frame 1Symbol 138 EditableText
"TF"Symbol 144 MovieClip [hint] Frame 1Symbol 143 EditableText
"graphic"Symbol 157 MovieClip [powerup] Frame 1Symbol 156 MovieClip
"level_TF"Symbol 162 MovieClip Frame 1Symbol 161 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 23 as "console"
ExportAssets (56)Timeline Frame 1Symbol 163 as "__Packages.aMath"
ExportAssets (56)Timeline Frame 2Symbol 61 as "pauseScreen"
ExportAssets (56)Timeline Frame 2Symbol 64 as "ammoUnit"
ExportAssets (56)Timeline Frame 2Symbol 75 as "player"
ExportAssets (56)Timeline Frame 2Symbol 78 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 81 as "field"
ExportAssets (56)Timeline Frame 2Symbol 85 as "pointer"
ExportAssets (56)Timeline Frame 2Symbol 87 as "spawner"
ExportAssets (56)Timeline Frame 2Symbol 89 as "statusBar"
ExportAssets (56)Timeline Frame 2Symbol 103 as "timer"
ExportAssets (56)Timeline Frame 2Symbol 109 as "fireBomb"
ExportAssets (56)Timeline Frame 2Symbol 114 as "mine"
ExportAssets (56)Timeline Frame 2Symbol 116 as "normalBullet"
ExportAssets (56)Timeline Frame 2Symbol 120 as "turret"
ExportAssets (56)Timeline Frame 2Symbol 122 as "boulderEvil"
ExportAssets (56)Timeline Frame 2Symbol 124 as "cannonEvil"
ExportAssets (56)Timeline Frame 2Symbol 126 as "evilBullet"
ExportAssets (56)Timeline Frame 2Symbol 128 as "rockEvil"
ExportAssets (56)Timeline Frame 2Symbol 131 as "trackerEvil"
ExportAssets (56)Timeline Frame 2Symbol 141 as "gameOver"
ExportAssets (56)Timeline Frame 2Symbol 144 as "hint"
ExportAssets (56)Timeline Frame 2Symbol 157 as "powerup"
ExportAssets (56)Timeline Frame 2Symbol 159 as "BGmusic"

Labels

"splash"Symbol 156 MovieClip Frame 1
"power"Symbol 156 MovieClip Frame 2
"ammoRecharge"Symbol 156 MovieClip Frame 3
"turret"Symbol 156 MovieClip Frame 4
"heal"Symbol 156 MovieClip Frame 5
"fireBomb"Symbol 156 MovieClip Frame 6
"speedUp"Symbol 156 MovieClip Frame 7
"weaponPowerUp"Symbol 156 MovieClip Frame 8
"freezeTime"Symbol 156 MovieClip Frame 9




http://swfchan.com/15/70932/info.shtml
Created: 9/4 -2019 14:37:50 Last modified: 9/4 -2019 14:37:50 Server time: 05/11 -2024 06:50:01