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Solid RPG.swf

This is the info page for
Flash #70969

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { function battleIt() { if (_root.char1Alive != true || _root.order1 != 'Order: 1') { if (_root.char2Alive == true) { _root.guy2 = 1; gotoAndPlay(17); } else { gotoAndPlay(2); } } else { gotoAndPlay(2); } } function missRateEnemy() { eneMiss = random(16 - _root.darknessInfect) + 1; switch (eneMiss) { case 3: _root.enemy.damage = 'MISS!'; _root.enemy.damage2 = 'MISS!'; _root.enemy.damage3 = 'MISS!'; break; default: } } function missRate() { missHah = random(13) + 1; switch (missHah) { case 2: _root.missyNow = 1; break; default: } if (missHah == 2) { _root.enemy1attacked._x -= 15; } } function genItemGer() { attack = random(4) + 1; attack = random(4) + 1; if (_root.genItem == 1) { attack = 1; } else { if (_root.genItem == 2) { attack = 2; } else { if (_root.genItem == 3) { attack = 3; } else { if (_root.genItem == 4) { attack = 4; } } } } _root.genItem = 0; switch (attack) { case 1: messy = 'You got a weapon!'; weaponDrop = 1; break; case 2: messy = 'You got armor!'; armorDrop = 1; break; case 3: messy = 'You got sunglasses!'; glassesDrop = 1; break; case 4: messy = 'You got a belt!'; beltDrop = 1; } switch (attack) { case 1: mess4 = 'Enemy dropped a weapon!'; weaponDrop = 1; break; case 2: mess4 = 'Enemy dropped armor!'; armorDrop = 1; break; case 3: mess4 = 'Enemy dropped sunglasses!'; glassesDrop = 1; break; case 4: mess4 = 'Enemy dropped a belt!'; beltDrop = 1; break; default: mess4 = 'Enemy dropped no equipment.'; } if (weaponDrop == 1) { weaponDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.weapon5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName5 = 'Superman'; break; case 2: _root.weaponName5 = 'the Wolf'; break; case 3: _root.weaponName5 = 'the Mouse'; break; case 4: _root.weaponName5 = 'the Lion'; break; case 5: _root.weaponName5 = 'the Hulk'; break; case 6: _root.weaponName5 = 'the moon'; break; case 7: _root.weaponName5 = 'Tyson'; break; case 8: _root.weaponName5 = 'the Jackel'; break; case 9: _root.weaponName5 = 'the Strongman'; break; case 10: _root.weaponName5 = 'the Fly'; break; case 11: _root.weaponName5 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill13 = 'OK damage'; break; case 2: _root.weaponSkill13 = 'Speed Plus'; break; case 3: _root.weaponSkill13 = 'Defense Plus'; break; case 4: _root.weaponSkill13 = 'HP Plus'; break; case 5: _root.weaponSkill13 = 'Skills Plus'; break; case 6: _root.weaponSkill13 = 'Speedy'; break; case 7: _root.weaponSkill13 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill14 = 'Double Strength'; break; case 2: _root.weaponSkill14 = 'More HP'; break; case 3: _root.weaponSkill14 = 'Super MP'; break; case 4: _root.weaponSkill14 = 'Strong'; break; case 5: _root.weaponSkill14 = 'Money Maker'; break; case 6: _root.weaponSkill14 = 'More Skills'; break; case 7: _root.weaponSkill14 = 'More MP'; break; case 8: _root.weaponSkill14 = 'Life Leech'; break; case 9: _root.weaponSkill14 = 'Mana Leech'; break; default: _root.weaponSkill14 = ''; } if (_root.weaponSkill14 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill15 = 'Super HP'; break; case 2: _root.weaponSkill15 = 'Super Speed'; break; case 3: _root.weaponSkill15 = 'EXP More'; break; case 4: _root.weaponSkill15 = 'Super Strength'; break; case 5: _root.weaponSkill15 = 'Super Skills'; break; case 6: _root.weaponSkill15 = 'Super Defense'; break; case 7: _root.weaponSkill15 = 'Invincible'; break; case 8: _root.weaponSkill15 = 'Immortal'; break; case 9: _root.weaponSkill15 = 'God'; break; case 10: _root.weaponSkill15 = 'Super Life Leech'; break; case 11: _root.weaponSkill15 = 'Super Mana Leech'; break; default: _root.weaponSkill15 = ''; } } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.weapon6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName6 = 'Superman'; break; case 2: _root.weaponName6 = 'the Wolf'; break; case 3: _root.weaponName6 = 'the Mouse'; break; case 4: _root.weaponName6 = 'the Lion'; break; case 5: _root.weaponName6 = 'the Hulk'; break; case 6: _root.weaponName6 = 'the moon'; break; case 7: _root.weaponName6 = 'Tyson'; break; case 8: _root.weaponName6 = 'the Jackel'; break; case 9: _root.weaponName6 = 'the Strongman'; break; case 10: _root.weaponName6 = 'the Fly'; break; case 11: _root.weaponName6 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill16 = 'OK damage'; break; case 2: _root.weaponSkill16 = 'Speed Plus'; break; case 3: _root.weaponSkill16 = 'Defense Plus'; break; case 4: _root.weaponSkill16 = 'HP Plus'; break; case 5: _root.weaponSkill16 = 'Skills Plus'; break; case 6: _root.weaponSkill16 = 'Speedy'; break; case 7: _root.weaponSkill16 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill17 = 'Double Strength'; break; case 2: _root.weaponSkill17 = 'More HP'; break; case 3: _root.weaponSkill17 = 'Super MP'; break; case 4: _root.weaponSkill17 = 'Strong'; break; case 5: _root.weaponSkill17 = 'Money Maker'; break; case 6: _root.weaponSkill17 = 'More Skills'; break; case 7: _root.weaponSkill17 = 'More MP'; break; case 8: _root.weaponSkill17 = 'Life Leech'; break; case 9: _root.weaponSkill17 = 'Mana Leech'; break; default: _root.weaponSkill17 = ''; } if (_root.weaponSkill17 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill18 = 'Super HP'; break; case 2: _root.weaponSkill18 = 'Super Speed'; break; case 3: _root.weaponSkill18 = 'EXP More'; break; case 4: _root.weaponSkill18 = 'Super Strength'; break; case 5: _root.weaponSkill18 = 'Super Skills'; break; case 6: _root.weaponSkill18 = 'Super Defense'; break; case 7: _root.weaponSkill18 = 'Invincible'; break; case 8: _root.weaponSkill18 = 'Immortal'; break; case 9: _root.weaponSkill18 = 'God'; break; case 10: _root.weaponSkill18 = 'Super Life Leech'; break; case 11: _root.weaponSkill18 = 'Super Mana Leech'; break; default: _root.weaponSkill18 = ''; } } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.weapon7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName7 = 'Superman'; break; case 2: _root.weaponName7 = 'the Wolf'; break; case 3: _root.weaponName7 = 'the Mouse'; break; case 4: _root.weaponName7 = 'the Lion'; break; case 5: _root.weaponName7 = 'the Hulk'; break; case 6: _root.weaponName7 = 'the moon'; break; case 7: _root.weaponName7 = 'Tyson'; break; case 8: _root.weaponName7 = 'the Jackel'; break; case 9: _root.weaponName7 = 'the Strongman'; break; case 10: _root.weaponName7 = 'the Fly'; break; case 11: _root.weaponName7 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill19 = 'OK damage'; break; case 2: _root.weaponSkill19 = 'Speed Plus'; break; case 3: _root.weaponSkill19 = 'Defense Plus'; break; case 4: _root.weaponSkill19 = 'HP Plus'; break; case 5: _root.weaponSkill19 = 'Skills Plus'; break; case 6: _root.weaponSkill19 = 'Speedy'; break; case 7: _root.weaponSkill19 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill20 = 'Double Strength'; break; case 2: _root.weaponSkill20 = 'More HP'; break; case 3: _root.weaponSkill20 = 'Super MP'; break; case 4: _root.weaponSkill20 = 'Strong'; break; case 5: _root.weaponSkill20 = 'Money Maker'; break; case 6: _root.weaponSkill20 = 'More Skills'; break; case 7: _root.weaponSkill20 = 'More MP'; break; case 8: _root.weaponSkill20 = 'Life Leech'; break; case 9: _root.weaponSkill20 = 'Mana Leech'; break; default: _root.weaponSkill20 = ''; } if (_root.weaponSkill20 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill21 = 'Super HP'; break; case 2: _root.weaponSkill21 = 'Super Speed'; break; case 3: _root.weaponSkill21 = 'EXP More'; break; case 4: _root.weaponSkill21 = 'Super Strength'; break; case 5: _root.weaponSkill21 = 'Super Skills'; break; case 6: _root.weaponSkill21 = 'Super Defense'; break; case 7: _root.weaponSkill21 = 'Invincible'; break; case 8: _root.weaponSkill21 = 'Immortal'; break; case 9: _root.weaponSkill21 = 'God'; break; case 10: _root.weaponSkill21 = 'Super Life Leech'; break; case 11: _root.weaponSkill21 = 'Super Mana Leech'; break; default: _root.weaponSkill21 = ''; } } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.weapon8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName8 = 'Superman'; break; case 2: _root.weaponName8 = 'the Wolf'; break; case 3: _root.weaponName8 = 'the Mouse'; break; case 4: _root.weaponName8 = 'the Lion'; break; case 5: _root.weaponName8 = 'the Hulk'; break; case 6: _root.weaponName8 = 'the moon'; break; case 7: _root.weaponName8 = 'Tyson'; break; case 8: _root.weaponName8 = 'the Jackel'; break; case 9: _root.weaponName8 = 'the Strongman'; break; case 10: _root.weaponName8 = 'the Fly'; break; case 11: _root.weaponName8 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill22 = 'OK damage'; break; case 2: _root.weaponSkill22 = 'Speed Plus'; break; case 3: _root.weaponSkill22 = 'Defense Plus'; break; case 4: _root.weaponSkill22 = 'HP Plus'; break; case 5: _root.weaponSkill22 = 'Skills Plus'; break; case 6: _root.weaponSkill22 = 'Speedy'; break; case 7: _root.weaponSkill22 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill23 = 'Double Strength'; break; case 2: _root.weaponSkill23 = 'More HP'; break; case 3: _root.weaponSkill23 = 'Super MP'; break; case 4: _root.weaponSkill23 = 'Strong'; break; case 5: _root.weaponSkill23 = 'Money Maker'; break; case 6: _root.weaponSkill23 = 'More Skills'; break; case 7: _root.weaponSkill23 = 'More MP'; break; case 8: _root.weaponSkill23 = 'Life Leech'; break; case 9: _root.weaponSkill23 = 'Mana Leech'; break; default: _root.weaponSkill23 = ''; } if (_root.weaponSkill23 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill24 = 'Super HP'; break; case 2: _root.weaponSkill24 = 'Super Speed'; break; case 3: _root.weaponSkill24 = 'EXP More'; break; case 4: _root.weaponSkill24 = 'Super Strength'; break; case 5: _root.weaponSkill24 = 'Super Skills'; break; case 6: _root.weaponSkill24 = 'Super Defense'; break; case 7: _root.weaponSkill24 = 'Invincible'; break; case 8: _root.weaponSkill24 = 'Immortal'; break; case 9: _root.weaponSkill24 = 'God'; break; case 10: _root.weaponSkill24 = 'Super Life Leech'; break; case 11: _root.weaponSkill24 = 'Super Mana Leech'; break; default: _root.weaponSkill24 = ''; } } } } } } } else { if (armorDrop == 1) { armorDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.armor5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName5 = 'Superman'; break; case 2: _root.armorName5 = 'the Wolf'; break; case 3: _root.armorName5 = 'the Mouse'; break; case 4: _root.armorName5 = 'the Lion'; break; case 5: _root.armorName5 = 'the Hulk'; break; case 6: _root.armorName5 = 'the moon'; break; case 7: _root.armorName5 = 'Tyson'; break; case 8: _root.armorName5 = 'the Jackel'; break; case 9: _root.armorName5 = 'the Strongman'; break; case 10: _root.armorName5 = 'the Fly'; break; case 11: _root.armorName5 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill13 = 'OK defense'; break; case 2: _root.armorSkill13 = 'Extra Fast'; break; case 3: _root.armorSkill13 = 'More MP'; break; case 4: _root.armorSkill13 = 'Skills Plus'; break; case 5: _root.armorSkill13 = 'Speed Plus'; break; case 6: _root.armorSkill13 = 'HP Plus'; break; case 7: _root.armorSkill13 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill14 = 'Double Defense'; break; case 2: _root.armorSkill14 = 'Extra Strength'; break; case 3: _root.armorSkill14 = 'More Defense'; break; case 4: _root.armorSkill14 = 'More Strength'; break; case 5: _root.armorSkill14 = 'More HP'; break; case 6: _root.armorSkill14 = 'MP Plus'; break; case 7: _root.armorSkill14 = 'More HP Plus'; break; case 8: _root.armorSkill14 = 'Giant Strength'; break; case 9: _root.armorSkill14 = 'Invulnerable'; break; default: _root.armorSkill14 = ''; } if (_root.armorSkill14 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill15 = 'Ultra HP'; break; case 2: _root.armorSkill15 = 'Ultra MP'; break; case 3: _root.armorSkill15 = 'Super Speed'; break; case 4: _root.armorSkill15 = 'Ultra Defense'; break; case 5: _root.armorSkill15 = 'Ultra Strength'; break; case 6: _root.armorSkill15 = 'Speed of light'; break; case 7: _root.armorSkill15 = 'Ultra Skills'; break; case 8: _root.armorSkill15 = 'MP times two'; break; case 9: _root.armorSkill15 = 'HP times two'; break; case 10: _root.armorSkill15 = 'Super Skilled'; break; case 11: _root.armorSkill15 = 'Superman Speed'; break; case 12: _root.armorSkill15 = 'SuperMan'; break; default: _root.armorSkill15 = ''; } } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.armor6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName6 = 'Superman'; break; case 2: _root.armorName6 = 'the Wolf'; break; case 3: _root.armorName6 = 'the Mouse'; break; case 4: _root.armorName6 = 'the Lion'; break; case 5: _root.armorName6 = 'the Hulk'; break; case 6: _root.armorName6 = 'the moon'; break; case 7: _root.armorName6 = 'Tyson'; break; case 8: _root.armorName6 = 'the Jackel'; break; case 9: _root.armorName6 = 'the Strongman'; break; case 10: _root.armorName6 = 'the Fly'; break; case 11: _root.armorName6 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill16 = 'OK defense'; break; case 2: _root.armorSkill16 = 'Extra Fast'; break; case 3: _root.armorSkill16 = 'More MP'; break; case 4: _root.armorSkill16 = 'Skills Plus'; break; case 5: _root.armorSkill16 = 'Speed Plus'; break; case 6: _root.armorSkill16 = 'HP Plus'; break; case 7: _root.armorSkill16 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill17 = 'Double Defense'; break; case 2: _root.armorSkill17 = 'Extra Strength'; break; case 3: _root.armorSkill17 = 'More Defense'; break; case 4: _root.armorSkill17 = 'More Strength'; break; case 5: _root.armorSkill17 = 'More HP'; break; case 6: _root.armorSkill17 = 'MP Plus'; break; case 7: _root.armorSkill17 = 'More HP Plus'; break; case 8: _root.armorSkill17 = 'Giant Strength'; break; case 9: _root.armorSkill17 = 'Invulnerable'; break; default: _root.armorSkill17 = ''; } if (_root.armorSkill17 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill18 = 'Ultra HP'; break; case 2: _root.armorSkill18 = 'Ultra MP'; break; case 3: _root.armorSkill18 = 'Super Speed'; break; case 4: _root.armorSkill18 = 'Ultra Defense'; break; case 5: _root.armorSkill18 = 'Ultra Strength'; break; case 6: _root.armorSkill18 = 'Speed of light'; break; case 7: _root.armorSkill18 = 'Ultra Skills'; break; case 8: _root.armorSkill18 = 'MP times two'; break; case 9: _root.armorSkill18 = 'HP times two'; break; case 10: _root.armorSkill18 = 'Super Skilled'; break; case 11: _root.armorSkill18 = 'Superman Speed'; break; case 12: _root.armorSkill18 = 'SuperMan'; break; default: _root.armorSkill18 = ''; } } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.armor7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName7 = 'Superman'; break; case 2: _root.armorName7 = 'the Wolf'; break; case 3: _root.armorName7 = 'the Mouse'; break; case 4: _root.armorName7 = 'the Lion'; break; case 5: _root.armorName7 = 'the Hulk'; break; case 6: _root.armorName7 = 'the moon'; break; case 7: _root.armorName7 = 'Tyson'; break; case 8: _root.armorName7 = 'the Jackel'; break; case 9: _root.armorName7 = 'the Strongman'; break; case 10: _root.armorName7 = 'the Fly'; break; case 11: _root.armorName7 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill19 = 'OK defense'; break; case 2: _root.armorSkill19 = 'Extra Fast'; break; case 3: _root.armorSkill19 = 'More MP'; break; case 4: _root.armorSkill19 = 'Skills Plus'; break; case 5: _root.armorSkill19 = 'Speed Plus'; break; case 6: _root.armorSkill19 = 'HP Plus'; break; case 7: _root.armorSkill19 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill20 = 'Double Defense'; break; case 2: _root.armorSkill20 = 'Extra Strength'; break; case 3: _root.armorSkill20 = 'More Defense'; break; case 4: _root.armorSkill20 = 'More Strength'; break; case 5: _root.armorSkill20 = 'More HP'; break; case 6: _root.armorSkill20 = 'MP Plus'; break; case 7: _root.armorSkill20 = 'More HP Plus'; break; case 8: _root.armorSkill20 = 'Giant Strength'; break; case 9: _root.armorSkill20 = 'Invulnerable'; break; default: _root.armorSkill20 = ''; } if (_root.armorSkill20 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill21 = 'Ultra HP'; break; case 2: _root.armorSkill21 = 'Ultra MP'; break; case 3: _root.armorSkill21 = 'Super Speed'; break; case 4: _root.armorSkill21 = 'Ultra Defense'; break; case 5: _root.armorSkill21 = 'Ultra Strength'; break; case 6: _root.armorSkill21 = 'Speed of light'; break; case 7: _root.armorSkill21 = 'Ultra Skills'; break; case 8: _root.armorSkill21 = 'MP times two'; break; case 9: _root.armorSkill21 = 'HP times two'; break; case 10: _root.armorSkill21 = 'Super Skilled'; break; case 11: _root.armorSkill21 = 'Superman Speed'; break; case 12: _root.armorSkill21 = 'SuperMan'; break; default: _root.armorSkill21 = ''; } } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.armor8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName8 = 'Superman'; break; case 2: _root.armorName8 = 'the Wolf'; break; case 3: _root.armorName8 = 'the Mouse'; break; case 4: _root.armorName8 = 'the Lion'; break; case 5: _root.armorName8 = 'the Hulk'; break; case 6: _root.armorName8 = 'the moon'; break; case 7: _root.armorName8 = 'Tyson'; break; case 8: _root.armorName8 = 'the Jackel'; break; case 9: _root.armorName8 = 'the Strongman'; break; case 10: _root.armorName8 = 'the Fly'; break; case 11: _root.armorName8 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill22 = 'OK defense'; break; case 2: _root.armorSkill22 = 'Extra Fast'; break; case 3: _root.armorSkill22 = 'More MP'; break; case 4: _root.armorSkill22 = 'Skills Plus'; break; case 5: _root.armorSkill22 = 'Speed Plus'; break; case 6: _root.armorSkill22 = 'HP Plus'; break; case 7: _root.armorSkill22 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill23 = 'Double Defense'; break; case 2: _root.armorSkill23 = 'Extra Strength'; break; case 3: _root.armorSkill23 = 'More Defense'; break; case 4: _root.armorSkill23 = 'More Strength'; break; case 5: _root.armorSkill23 = 'More HP'; break; case 6: _root.armorSkill23 = 'MP Plus'; break; case 7: _root.armorSkill23 = 'More HP Plus'; break; case 8: _root.armorSkill23 = 'Giant Strength'; break; case 9: _root.armorSkill23 = 'Invulnerable'; break; default: _root.armorSkill23 = ''; } if (_root.armorSkill23 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill24 = 'Ultra HP'; break; case 2: _root.armorSkill24 = 'Ultra MP'; break; case 3: _root.armorSkill24 = 'Super Speed'; break; case 4: _root.armorSkill24 = 'Ultra Defense'; break; case 5: _root.armorSkill24 = 'Ultra Strength'; break; case 6: _root.armorSkill24 = 'Speed of light'; break; case 7: _root.armorSkill24 = 'Ultra Skills'; break; case 8: _root.armorSkill24 = 'MP times two'; break; case 9: _root.armorSkill24 = 'HP times two'; break; case 10: _root.armorSkill24 = 'Super Skilled'; break; case 11: _root.armorSkill24 = 'Superman Speed'; break; case 12: _root.armorSkill24 = 'SuperMan'; break; default: _root.armorSkill24 = ''; } } } } } } } else { if (glassesDrop == 1) { glassesDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.glasses5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName5 = 'Superman'; break; case 2: _root.glassesName5 = 'the Wolf'; break; case 3: _root.glassesName5 = 'the Mouse'; break; case 4: _root.glassesName5 = 'the Lion'; break; case 5: _root.glassesName5 = 'the Hulk'; break; case 6: _root.glassesName5 = 'the moon'; break; case 7: _root.glassesName5 = 'Tyson'; break; case 8: _root.glassesName5 = 'the Jackel'; break; case 9: _root.glassesName5 = 'the Strongman'; break; case 10: _root.glassesName5 = 'the Fly'; break; case 11: _root.glassesName5 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill5 = 'More MP'; break; case 2: _root.glassesSkill5 = 'Defense'; break; case 3: _root.glassesSkill5 = 'Speedy'; break; case 4: _root.glassesSkill5 = 'Stronger'; break; case 5: _root.glassesSkill5 = 'Master'; break; case 6: _root.glassesSkill5 = 'Skillful'; break; case 7: _root.glassesSkill5 = 'Invincible'; break; case 8: _root.glassesSkill5 = 'More HP'; break; case 9: _root.glassesSkill5 = 'HP Plus'; break; case 10: _root.glassesSkill5 = 'Speedy Plus'; break; case 11: _root.glassesSkill5 = 'Double Strong'; break; case 12: _root.glassesSkill5 = 'MP Plus'; break; case 13: _root.glassesSkill5 = 'More Defense'; } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.glasses6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName6 = 'Superman'; break; case 2: _root.glassesName6 = 'the Wolf'; break; case 3: _root.glassesName6 = 'the Mouse'; break; case 4: _root.glassesName6 = 'the Lion'; break; case 5: _root.glassesName6 = 'the Hulk'; break; case 6: _root.glassesName6 = 'the moon'; break; case 7: _root.glassesName6 = 'Tyson'; break; case 8: _root.glassesName6 = 'the Jackel'; break; case 9: _root.glassesName6 = 'the Strongman'; break; case 10: _root.glassesName6 = 'the Fly'; break; case 11: _root.glassesName6 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill6 = 'More MP'; break; case 2: _root.glassesSkill6 = 'Defense'; break; case 3: _root.glassesSkill6 = 'Speedy'; break; case 4: _root.glassesSkill6 = 'Stronger'; break; case 5: _root.glassesSkill6 = 'Master'; break; case 6: _root.glassesSkill6 = 'Skillful'; break; case 7: _root.glassesSkill6 = 'Invincible'; break; case 8: _root.glassesSkill6 = 'More HP'; break; case 9: _root.glassesSkill6 = 'HP Plus'; break; case 10: _root.glassesSkill6 = 'Speedy Plus'; break; case 11: _root.glassesSkill6 = 'Double Strong'; break; case 12: _root.glassesSkill6 = 'MP Plus'; break; case 13: _root.glassesSkill6 = 'More Defense'; } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.glasses7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName7 = 'Superman'; break; case 2: _root.glassesName7 = 'the Wolf'; break; case 3: _root.glassesName7 = 'the Mouse'; break; case 4: _root.glassesName7 = 'the Lion'; break; case 5: _root.glassesName7 = 'the Hulk'; break; case 6: _root.glassesName7 = 'the moon'; break; case 7: _root.glassesName7 = 'Tyson'; break; case 8: _root.glassesName7 = 'the Jackel'; break; case 9: _root.glassesName7 = 'the Strongman'; break; case 10: _root.glassesName7 = 'the Fly'; break; case 11: _root.glassesName7 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill7 = 'More MP'; break; case 2: _root.glassesSkill7 = 'Defense'; break; case 3: _root.glassesSkill7 = 'Speedy'; break; case 4: _root.glassesSkill7 = 'Stronger'; break; case 5: _root.glassesSkill7 = 'Master'; break; case 6: _root.glassesSkill7 = 'Skillful'; break; case 7: _root.glassesSkill7 = 'Invincible'; break; case 8: _root.glassesSkill7 = 'More HP'; break; case 9: _root.glassesSkill7 = 'HP Plus'; break; case 10: _root.glassesSkill7 = 'Speedy Plus'; break; case 11: _root.glassesSkill7 = 'Double Strong'; break; case 12: _root.glassesSkill7 = 'MP Plus'; break; case 13: _root.glassesSkill7 = 'More Defense'; } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.glasses8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName8 = 'Superman'; break; case 2: _root.glassesName8 = 'the Wolf'; break; case 3: _root.glassesName8 = 'the Mouse'; break; case 4: _root.glassesName8 = 'the Lion'; break; case 5: _root.glassesName8 = 'the Hulk'; break; case 6: _root.glassesName8 = 'the moon'; break; case 7: _root.glassesName8 = 'Tyson'; break; case 8: _root.glassesName8 = 'the Jackel'; break; case 9: _root.glassesName8 = 'the Strongman'; break; case 10: _root.glassesName8 = 'the Fly'; break; case 11: _root.glassesName8 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill8 = 'More MP'; break; case 2: _root.glassesSkill8 = 'Defense'; break; case 3: _root.glassesSkill8 = 'Speedy'; break; case 4: _root.glassesSkill8 = 'Stronger'; break; case 5: _root.glassesSkill8 = 'Master'; break; case 6: _root.glassesSkill8 = 'Skillful'; break; case 7: _root.glassesSkill8 = 'Invincible'; break; case 8: _root.glassesSkill8 = 'More HP'; break; case 9: _root.glassesSkill8 = 'HP Plus'; break; case 10: _root.glassesSkill8 = 'Speedy Plus'; break; case 11: _root.glassesSkill8 = 'Double Strong'; break; case 12: _root.glassesSkill8 = 'MP Plus'; break; case 13: _root.glassesSkill8 = 'More Defense'; } } } } } } else { if (beltDrop == 1) { beltDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.belt5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName5 = 'Superman'; break; case 2: _root.beltName5 = 'the Wolf'; break; case 3: _root.beltName5 = 'the Mouse'; break; case 4: _root.beltName5 = 'the Lion'; break; case 5: _root.beltName5 = 'the Hulk'; break; case 6: _root.beltName5 = 'the moon'; break; case 7: _root.beltName5 = 'Tyson'; break; case 8: _root.beltName5 = 'the Jackel'; break; case 9: _root.beltName5 = 'the Strongman'; break; case 10: _root.beltName5 = 'the Fly'; break; case 11: _root.beltName5 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill5 = 'More MP'; break; case 2: _root.beltSkill5 = 'Defense'; break; case 3: _root.beltSkill5 = 'Speedy'; break; case 4: _root.beltSkill5 = 'Stronger'; break; case 5: _root.beltSkill5 = 'Master'; break; case 6: _root.beltSkill5 = 'Skillful'; break; case 7: _root.beltSkill5 = 'Invincible'; break; case 8: _root.beltSkill5 = 'More HP'; break; case 9: _root.beltSkill5 = 'HP Plus'; break; case 10: _root.beltSkill5 = 'Speedy Plus'; break; case 11: _root.beltSkill5 = 'Double Strong'; break; case 12: _root.beltSkill5 = 'MP Plus'; break; case 13: _root.beltSkill5 = 'More Defense'; } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.belt6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName6 = 'Superman'; break; case 2: _root.beltName6 = 'the Wolf'; break; case 3: _root.beltName6 = 'the Mouse'; break; case 4: _root.beltName6 = 'the Lion'; break; case 5: _root.beltName6 = 'the Hulk'; break; case 6: _root.beltName6 = 'the moon'; break; case 7: _root.beltName6 = 'Tyson'; break; case 8: _root.beltName6 = 'the Jackel'; break; case 9: _root.beltName6 = 'the Strongman'; break; case 10: _root.beltName6 = 'the Fly'; break; case 11: _root.beltName6 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill6 = 'More MP'; break; case 2: _root.beltSkill6 = 'Defense'; break; case 3: _root.beltSkill6 = 'Speedy'; break; case 4: _root.beltSkill6 = 'Stronger'; break; case 5: _root.beltSkill6 = 'Master'; break; case 6: _root.beltSkill6 = 'Skillful'; break; case 7: _root.beltSkill6 = 'Invincible'; break; case 8: _root.beltSkill6 = 'More HP'; break; case 9: _root.beltSkill6 = 'HP Plus'; break; case 10: _root.beltSkill6 = 'Speedy Plus'; break; case 11: _root.beltSkill6 = 'Double Strong'; break; case 12: _root.beltSkill6 = 'MP Plus'; break; case 13: _root.beltSkill6 = 'More Defense'; } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.belt7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName7 = 'Superman'; break; case 2: _root.beltName7 = 'the Wolf'; break; case 3: _root.beltName7 = 'the Mouse'; break; case 4: _root.beltName7 = 'the Lion'; break; case 5: _root.beltName7 = 'the Hulk'; break; case 6: _root.beltName7 = 'the moon'; break; case 7: _root.beltName7 = 'Tyson'; break; case 8: _root.beltName7 = 'the Jackel'; break; case 9: _root.beltName7 = 'the Strongman'; break; case 10: _root.beltName7 = 'the Fly'; break; case 11: _root.beltName7 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill7 = 'More MP'; break; case 2: _root.beltSkill7 = 'Defense'; break; case 3: _root.beltSkill7 = 'Speedy'; break; case 4: _root.beltSkill7 = 'Stronger'; break; case 5: _root.beltSkill7 = 'Master'; break; case 6: _root.beltSkill7 = 'Skillful'; break; case 7: _root.beltSkill7 = 'Invincible'; break; case 8: _root.beltSkill7 = 'More HP'; break; case 9: _root.beltSkill7 = 'HP Plus'; break; case 10: _root.beltSkill7 = 'Speedy Plus'; break; case 11: _root.beltSkill7 = 'Double Strong'; break; case 12: _root.beltSkill7 = 'MP Plus'; break; case 13: _root.beltSkill7 = 'More Defense'; } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.belt8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName8 = 'Superman'; break; case 2: _root.beltName8 = 'the Wolf'; break; case 3: _root.beltName8 = 'the Mouse'; break; case 4: _root.beltName8 = 'the Lion'; break; case 5: _root.beltName8 = 'the Hulk'; break; case 6: _root.beltName8 = 'the moon'; break; case 7: _root.beltName8 = 'Tyson'; break; case 8: _root.beltName8 = 'the Jackel'; break; case 9: _root.beltName8 = 'the Strongman'; break; case 10: _root.beltName8 = 'the Fly'; break; case 11: _root.beltName8 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill8 = 'More MP'; break; case 2: _root.beltSkill8 = 'Defense'; break; case 3: _root.beltSkill8 = 'Speedy'; break; case 4: _root.beltSkill8 = 'Stronger'; break; case 5: _root.beltSkill8 = 'Master'; break; case 6: _root.beltSkill8 = 'Skillful'; break; case 7: _root.beltSkill8 = 'Invincible'; break; case 8: _root.beltSkill8 = 'More HP'; break; case 9: _root.beltSkill8 = 'HP Plus'; break; case 10: _root.beltSkill8 = 'Speedy Plus'; break; case 11: _root.beltSkill8 = 'Double Strong'; break; case 12: _root.beltSkill8 = 'MP Plus'; break; case 13: _root.beltSkill8 = 'More Defense'; } } } } } } } } } } function defended() { _root.enemy.damage -= _root.powerDown; if (_root.PercentLoaded <= 50 || _root.PercentLoaded2 <= 50) { _root.enemy.damage -= _root.stickCourage * 25; } if (_root.smokeHatItem == 1) { _root.enemy.damage -= Math.ceil(_root.enemy.damage * 0.25); } if (_root.enemy.damage < 0) { _root.enemy.damage = 0; } if (_root.guy2 == 1) { if (_root.sheildo > 0) { _root.sheildo -= 1; _root.enemy.damage = Math.ceil(_root.enemy.damage * 0.5); } } if (_root.defendy1 == 1) { _root.enemy.damage = Math.ceil(_root.enemy.damage / 4); } _root.missRateEnemy(); } function genItemNar() { attack = random(4) + 1; if (_root.genItem == 1) { attack = 1; } else { if (_root.genItem == 2) { attack = 2; } else { if (_root.genItem == 3) { attack = 3; } else { if (_root.genItem == 4) { attack = 4; } } } } _root.genItem = 0; switch (attack) { case 1: messy = 'You got a weapon!'; weaponDrop = 1; break; case 2: messy = 'You got armor!'; armorDrop = 1; break; case 3: messy = 'You got sunglasses!'; glassesDrop = 1; break; case 4: messy = 'You got a belt!'; beltDrop = 1; } if (weaponDrop == 1) { weaponDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.weapon1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName1 = 'Superman'; break; case 2: _root.weaponName1 = 'the Wolf'; break; case 3: _root.weaponName1 = 'the Mouse'; break; case 4: _root.weaponName1 = 'the Lion'; break; case 5: _root.weaponName1 = 'the Hulk'; break; case 6: _root.weaponName1 = 'the moon'; break; case 7: _root.weaponName1 = 'Tyson'; break; case 8: _root.weaponName1 = 'the Jackel'; break; case 9: _root.weaponName1 = 'the Strongman'; break; case 10: _root.weaponName1 = 'the Fly'; break; case 11: _root.weaponName1 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill1 = 'OK damage'; break; case 2: _root.weaponSkill1 = 'Speed Plus'; break; case 3: _root.weaponSkill1 = 'Defense Plus'; break; case 4: _root.weaponSkill1 = 'HP Plus'; break; case 5: _root.weaponSkill1 = 'Skills Plus'; break; case 6: _root.weaponSkill1 = 'Speedy'; break; case 7: _root.weaponSkill1 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill2 = 'Double Strength'; break; case 2: _root.weaponSkill2 = 'More HP'; break; case 3: _root.weaponSkill2 = 'Super MP'; break; case 4: _root.weaponSkill2 = 'Strong'; break; case 5: _root.weaponSkill2 = 'Money Maker'; break; case 6: _root.weaponSkill2 = 'More Skills'; break; case 7: _root.weaponSkill2 = 'More MP'; break; case 8: _root.weaponSkill2 = 'Life Leech'; break; case 9: _root.weaponSkill2 = 'Mana Leech'; break; default: _root.weaponSkill2 = ''; } if (_root.weaponSkill2 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill3 = 'Super HP'; break; case 2: _root.weaponSkill3 = 'Super Speed'; break; case 3: _root.weaponSkill3 = 'EXP More'; break; case 4: _root.weaponSkill3 = 'Super Strength'; break; case 5: _root.weaponSkill3 = 'Super Skills'; break; case 6: _root.weaponSkill3 = 'Super Defense'; break; case 7: _root.weaponSkill3 = 'Invincible'; break; case 8: _root.weaponSkill3 = 'Immortal'; break; case 9: _root.weaponSkill3 = 'God'; break; case 10: _root.weaponSkill3 = 'Super Life Leech'; break; case 11: _root.weaponSkill3 = 'Super Mana Leech'; break; default: _root.weaponSkill3 = ''; } } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.weapon2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName2 = 'Superman'; break; case 2: _root.weaponName2 = 'the Wolf'; break; case 3: _root.weaponName2 = 'the Mouse'; break; case 4: _root.weaponName2 = 'the Lion'; break; case 5: _root.weaponName2 = 'the Hulk'; break; case 6: _root.weaponName2 = 'the moon'; break; case 7: _root.weaponName2 = 'Tyson'; break; case 8: _root.weaponName2 = 'the Jackel'; break; case 9: _root.weaponName2 = 'the Strongman'; break; case 10: _root.weaponName2 = 'the Fly'; break; case 11: _root.weaponName2 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill4 = 'OK damage'; break; case 2: _root.weaponSkill4 = 'Speed Plus'; break; case 3: _root.weaponSkill4 = 'Defense Plus'; break; case 4: _root.weaponSkill4 = 'HP Plus'; break; case 5: _root.weaponSkill4 = 'Skills Plus'; break; case 6: _root.weaponSkill4 = 'Speedy'; break; case 7: _root.weaponSkill4 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill5 = 'Double Strength'; break; case 2: _root.weaponSkill5 = 'More HP'; break; case 3: _root.weaponSkill5 = 'Super MP'; break; case 4: _root.weaponSkill5 = 'Strong'; break; case 5: _root.weaponSkill5 = 'Money Maker'; break; case 6: _root.weaponSkill5 = 'More Skills'; break; case 7: _root.weaponSkill5 = 'More MP'; break; case 8: _root.weaponSkill5 = 'Life Leech'; break; case 9: _root.weaponSkill5 = 'Mana Leech'; break; default: _root.weaponSkill5 = ''; } if (_root.weaponSkill5 != '') { attack = random(15) + 1; switch (attack) { case 1: _root.weaponSkill6 = 'Super HP'; break; case 2: _root.weaponSkill6 = 'Super Speed'; break; case 3: _root.weaponSkill6 = 'EXP More'; break; case 4: _root.weaponSkill6 = 'Super Strength'; break; case 5: _root.weaponSkill6 = 'Super Skills'; break; case 6: _root.weaponSkill6 = 'Super Defense'; break; case 7: _root.weaponSkill6 = 'Invincible'; break; case 8: _root.weaponSkill6 = 'Immortal'; break; case 9: _root.weaponSkill6 = 'God'; break; case 10: _root.weaponSkill6 = 'Super Life Leech'; break; case 11: _root.weaponSkill6 = 'Super Mana Leech'; break; default: _root.weaponSkill6 = ''; } } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.weapon3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName3 = 'Superman'; break; case 2: _root.weaponName3 = 'the Wolf'; break; case 3: _root.weaponName3 = 'the Mouse'; break; case 4: _root.weaponName3 = 'the Lion'; break; case 5: _root.weaponName3 = 'the Hulk'; break; case 6: _root.weaponName3 = 'the moon'; break; case 7: _root.weaponName3 = 'Tyson'; break; case 8: _root.weaponName3 = 'the Jackel'; break; case 9: _root.weaponName3 = 'the Strongman'; break; case 10: _root.weaponName3 = 'the Fly'; break; case 11: _root.weaponName3 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill7 = 'OK damage'; break; case 2: _root.weaponSkill7 = 'Speed Plus'; break; case 3: _root.weaponSkill7 = 'Defense Plus'; break; case 4: _root.weaponSkill7 = 'HP Plus'; break; case 5: _root.weaponSkill7 = 'Skills Plus'; break; case 6: _root.weaponSkill7 = 'Speedy'; break; case 7: _root.weaponSkill7 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill8 = 'Double Strength'; break; case 2: _root.weaponSkill8 = 'More HP'; break; case 3: _root.weaponSkill8 = 'Super MP'; break; case 4: _root.weaponSkill8 = 'Strong'; break; case 5: _root.weaponSkill8 = 'Money Maker'; break; case 6: _root.weaponSkill8 = 'More Skills'; break; case 7: _root.weaponSkill8 = 'More MP'; break; case 8: _root.weaponSkill8 = 'Life Leech'; break; case 9: _root.weaponSkill8 = 'Mana Leech'; break; default: _root.weaponSkill8 = ''; } if (_root.weaponSkill8 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill9 = 'Super HP'; break; case 2: _root.weaponSkill9 = 'Super Speed'; break; case 3: _root.weaponSkill9 = 'EXP More'; break; case 4: _root.weaponSkill9 = 'Super Strength'; break; case 5: _root.weaponSkill9 = 'Super Skills'; break; case 6: _root.weaponSkill9 = 'Super Defense'; break; case 7: _root.weaponSkill9 = 'Invincible'; break; case 8: _root.weaponSkill9 = 'Immortal'; break; case 9: _root.weaponSkill9 = 'God'; break; case 10: _root.weaponSkill9 = 'Super Life Leech'; break; case 11: _root.weaponSkill9 = 'Super Mana Leech'; break; default: _root.weaponSkill9 = ''; } } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.weapon4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName4 = 'Superman'; break; case 2: _root.weaponName4 = 'the Wolf'; break; case 3: _root.weaponName4 = 'the Mouse'; break; case 4: _root.weaponName4 = 'the Lion'; break; case 5: _root.weaponName4 = 'the Hulk'; break; case 6: _root.weaponName4 = 'the moon'; break; case 7: _root.weaponName4 = 'Tyson'; break; case 8: _root.weaponName4 = 'the Jackel'; break; case 9: _root.weaponName4 = 'the Strongman'; break; case 10: _root.weaponName4 = 'the Fly'; break; case 11: _root.weaponName4 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill10 = 'OK damage'; break; case 2: _root.weaponSkill10 = 'Speed Plus'; break; case 3: _root.weaponSkill10 = 'Defense Plus'; break; case 4: _root.weaponSkill10 = 'HP Plus'; break; case 5: _root.weaponSkill10 = 'Skills Plus'; break; case 6: _root.weaponSkill10 = 'Speedy'; break; case 7: _root.weaponSkill10 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill11 = 'Double Strength'; break; case 2: _root.weaponSkill11 = 'More HP'; break; case 3: _root.weaponSkill11 = 'Super MP'; break; case 4: _root.weaponSkill11 = 'Strong'; break; case 5: _root.weaponSkill11 = 'Money Maker'; break; case 6: _root.weaponSkill11 = 'More Skills'; break; case 7: _root.weaponSkill11 = 'More MP'; break; case 8: _root.weaponSkill11 = 'Life Leech'; break; case 9: _root.weaponSkill11 = 'Mana Leech'; break; default: _root.weaponSkill11 = ''; } if (_root.weaponSkill11 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill12 = 'Super HP'; break; case 2: _root.weaponSkill12 = 'Super Speed'; break; case 3: _root.weaponSkill12 = 'EXP More'; break; case 4: _root.weaponSkill12 = 'Super Strength'; break; case 5: _root.weaponSkill12 = 'Super Skills'; break; case 6: _root.weaponSkill12 = 'Super Defense'; break; case 7: _root.weaponSkill12 = 'Invincible'; break; case 8: _root.weaponSkill12 = 'Immortal'; break; case 9: _root.weaponSkill12 = 'God'; break; case 10: _root.weaponSkill12 = 'Super Life Leech'; break; case 11: _root.weaponSkill12 = 'Super Mana Leech'; break; default: _root.weaponSkill12 = ''; } } } } } } } else { if (armorDrop == 1) { armorDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.armor1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName1 = 'Superman'; break; case 2: _root.armorName1 = 'the Wolf'; break; case 3: _root.armorName1 = 'the Mouse'; break; case 4: _root.armorName1 = 'the Lion'; break; case 5: _root.armorName1 = 'the Hulk'; break; case 6: _root.armorName1 = 'the moon'; break; case 7: _root.armorName1 = 'Tyson'; break; case 8: _root.armorName1 = 'the Jackel'; break; case 9: _root.armorName1 = 'the Strongman'; break; case 10: _root.armorName1 = 'the Fly'; break; case 11: _root.armorName1 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill1 = 'OK defense'; break; case 2: _root.armorSkill1 = 'Extra Fast'; break; case 3: _root.armorSkill1 = 'More MP'; break; case 4: _root.armorSkill1 = 'Skills Plus'; break; case 5: _root.armorSkill1 = 'Speed Plus'; break; case 6: _root.armorSkill1 = 'HP Plus'; break; case 7: _root.armorSkill1 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill2 = 'Double Defense'; break; case 2: _root.armorSkill2 = 'Extra Strength'; break; case 3: _root.armorSkill2 = 'More Defense'; break; case 4: _root.armorSkill2 = 'More Strength'; break; case 5: _root.armorSkill2 = 'More HP'; break; case 6: _root.armorSkill2 = 'MP Plus'; break; case 7: _root.armorSkill2 = 'More HP Plus'; break; case 8: _root.armorSkill2 = 'Auto-Shell'; break; case 9: _root.armorSkill2 = 'Auto-Protect'; break; default: _root.armorSkill2 = ''; } if (_root.armorSkill2 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill3 = 'Ultra HP'; break; case 2: _root.armorSkill3 = 'Ultra MP'; break; case 3: _root.armorSkill3 = 'Super Speed'; break; case 4: _root.armorSkill3 = 'Ultra Defense'; break; case 5: _root.armorSkill3 = 'Ultra Strength'; break; case 6: _root.armorSkill3 = 'Speed of light'; break; case 7: _root.armorSkill3 = 'Ultra Skills'; break; case 8: _root.armorSkill3 = 'MP times two'; break; case 9: _root.armorSkill3 = 'HP times two'; break; case 10: _root.armorSkill3 = 'Auto-Haste'; break; case 11: _root.armorSkill3 = 'Auto-Recover'; break; default: _root.armorSkill3 = ''; } } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.armor2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName2 = 'Superman'; break; case 2: _root.armorName2 = 'the Wolf'; break; case 3: _root.armorName2 = 'the Mouse'; break; case 4: _root.armorName2 = 'the Lion'; break; case 5: _root.armorName2 = 'the Hulk'; break; case 6: _root.armorName2 = 'the moon'; break; case 7: _root.armorName2 = 'Tyson'; break; case 8: _root.armorName2 = 'the Jackel'; break; case 9: _root.armorName2 = 'the Strongman'; break; case 10: _root.armorName2 = 'the Fly'; break; case 11: _root.armorName2 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill4 = 'OK defense'; break; case 2: _root.armorSkill4 = 'Extra Fast'; break; case 3: _root.armorSkill4 = 'More MP'; break; case 4: _root.armorSkill4 = 'Skills Plus'; break; case 5: _root.armorSkill4 = 'Speed Plus'; break; case 6: _root.armorSkill4 = 'HP Plus'; break; case 7: _root.armorSkill4 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill5 = 'Double Defense'; break; case 2: _root.armorSkill5 = 'Extra Strength'; break; case 3: _root.armorSkill5 = 'More Defense'; break; case 4: _root.armorSkill5 = 'More Strength'; break; case 5: _root.armorSkill5 = 'More HP'; break; case 6: _root.armorSkill5 = 'MP Plus'; break; case 7: _root.armorSkill5 = 'More HP Plus'; break; case 8: _root.armorSkill5 = 'Auto-Shell'; break; case 9: _root.armorSkill5 = 'Auto-Protect'; break; default: _root.armorSkill5 = ''; } if (_root.armorSkill5 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill6 = 'Ultra HP'; break; case 2: _root.armorSkill6 = 'Ultra MP'; break; case 3: _root.armorSkill6 = 'Super Speed'; break; case 4: _root.armorSkill6 = 'Ultra Defense'; break; case 5: _root.armorSkill6 = 'Ultra Strength'; break; case 6: _root.armorSkill6 = 'Speed of light'; break; case 7: _root.armorSkill6 = 'Ultra Skills'; break; case 8: _root.armorSkill6 = 'MP times two'; break; case 9: _root.armorSkill6 = 'HP times two'; break; case 10: _root.armorSkill6 = 'Auto-Haste'; break; case 11: _root.armorSkill6 = 'Auto-Recover'; break; default: _root.armorSkill6 = ''; } } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.armor3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName3 = 'Superman'; break; case 2: _root.armorName3 = 'the Wolf'; break; case 3: _root.armorName3 = 'the Mouse'; break; case 4: _root.armorName3 = 'the Lion'; break; case 5: _root.armorName3 = 'the Hulk'; break; case 6: _root.armorName3 = 'the moon'; break; case 7: _root.armorName3 = 'Tyson'; break; case 8: _root.armorName3 = 'the Jackel'; break; case 9: _root.armorName3 = 'the Strongman'; break; case 10: _root.armorName3 = 'the Fly'; break; case 11: _root.armorName3 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill7 = 'OK defense'; break; case 2: _root.armorSkill7 = 'Extra Fast'; break; case 3: _root.armorSkill7 = 'More MP'; break; case 4: _root.armorSkill7 = 'Skills Plus'; break; case 5: _root.armorSkill7 = 'Speed Plus'; break; case 6: _root.armorSkill7 = 'HP Plus'; break; case 7: _root.armorSkill7 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill8 = 'Double Defense'; break; case 2: _root.armorSkill8 = 'Extra Strength'; break; case 3: _root.armorSkill8 = 'More Defense'; break; case 4: _root.armorSkill8 = 'More Strength'; break; case 5: _root.armorSkill8 = 'More HP'; break; case 6: _root.armorSkill8 = 'MP Plus'; break; case 7: _root.armorSkill8 = 'More HP Plus'; break; case 8: _root.armorSkill8 = 'Auto-Shell'; break; case 9: _root.armorSkill8 = 'Auto-Protect'; break; default: _root.armorSkill8 = ''; } if (_root.armorSkill8 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill9 = 'Ultra HP'; break; case 2: _root.armorSkill9 = 'Ultra MP'; break; case 3: _root.armorSkill9 = 'Super Speed'; break; case 4: _root.armorSkill9 = 'Ultra Defense'; break; case 5: _root.armorSkill9 = 'Ultra Strength'; break; case 6: _root.armorSkill9 = 'Speed of light'; break; case 7: _root.armorSkill9 = 'Ultra Skills'; break; case 8: _root.armorSkill9 = 'MP times two'; break; case 9: _root.armorSkill9 = 'HP times two'; break; case 10: _root.armorSkill9 = 'Auto-Haste'; break; case 11: _root.armorSkill9 = 'Auto-Recover'; break; default: _root.armorSkill9 = ''; } } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.armor4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName4 = 'Superman'; break; case 2: _root.armorName4 = 'the Wolf'; break; case 3: _root.armorName4 = 'the Mouse'; break; case 4: _root.armorName4 = 'the Lion'; break; case 5: _root.armorName4 = 'the Hulk'; break; case 6: _root.armorName4 = 'the moon'; break; case 7: _root.armorName4 = 'Tyson'; break; case 8: _root.armorName4 = 'the Jackel'; break; case 9: _root.armorName4 = 'the Strongman'; break; case 10: _root.armorName4 = 'the Fly'; break; case 11: _root.armorName4 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill10 = 'OK defense'; break; case 2: _root.armorSkill10 = 'Extra Fast'; break; case 3: _root.armorSkill10 = 'More MP'; break; case 4: _root.armorSkill10 = 'Skills Plus'; break; case 5: _root.armorSkill10 = 'Speed Plus'; break; case 6: _root.armorSkill10 = 'HP Plus'; break; case 7: _root.armorSkill10 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill11 = 'Double Defense'; break; case 2: _root.armorSkill11 = 'Extra Strength'; break; case 3: _root.armorSkill11 = 'More Defense'; break; case 4: _root.armorSkill11 = 'More Strength'; break; case 5: _root.armorSkill11 = 'More HP'; break; case 6: _root.armorSkill11 = 'MP Plus'; break; case 7: _root.armorSkill11 = 'More HP Plus'; break; case 8: _root.armorSkill11 = 'Auto-Shell'; break; case 9: _root.armorSkill11 = 'Auto-Protect'; break; default: _root.armorSkill11 = ''; } if (_root.armorSkill11 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill12 = 'Ultra HP'; break; case 2: _root.armorSkill12 = 'Ultra MP'; break; case 3: _root.armorSkill12 = 'Super Speed'; break; case 4: _root.armorSkill12 = 'Ultra Defense'; break; case 5: _root.armorSkill12 = 'Ultra Strength'; break; case 6: _root.armorSkill12 = 'Speed of light'; break; case 7: _root.armorSkill12 = 'Ultra Skills'; break; case 8: _root.armorSkill12 = 'MP times two'; break; case 9: _root.armorSkill12 = 'HP times two'; break; case 10: _root.armorSkill12 = 'Auto-Haste'; break; case 11: _root.armorSkill12 = 'Auto-Recover'; break; default: _root.armorSkill12 = ''; } } } } } } } else { if (glassesDrop == 1) { glassesDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.glasses1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName1 = 'Superman'; break; case 2: _root.glassesName1 = 'the Wolf'; break; case 3: _root.glassesName1 = 'the Mouse'; break; case 4: _root.glassesName1 = 'the Lion'; break; case 5: _root.glassesName1 = 'the Hulk'; break; case 6: _root.glassesName1 = 'the moon'; break; case 7: _root.glassesName1 = 'Tyson'; break; case 8: _root.glassesName1 = 'the Jackel'; break; case 9: _root.glassesName1 = 'the Strongman'; break; case 10: _root.glassesName1 = 'the Fly'; break; case 11: _root.glassesName1 = 'the Tiger'; } attack = random(15) + 1; switch (attack) { case 1: _root.glassesSkill1 = 'More MP'; break; case 2: _root.glassesSkill1 = 'Defense'; break; case 3: _root.glassesSkill1 = 'Speedy'; break; case 4: _root.glassesSkill1 = 'Stronger'; break; case 5: _root.glassesSkill1 = 'Master'; break; case 6: _root.glassesSkill1 = 'Skillful'; break; case 7: _root.glassesSkill1 = 'Invincible'; break; case 8: _root.glassesSkill1 = 'More HP'; break; case 9: _root.glassesSkill1 = 'HP Plus'; break; case 10: _root.glassesSkill1 = 'Speedy Plus'; break; case 11: _root.glassesSkill1 = 'Double Strong'; break; case 12: _root.glassesSkill1 = 'MP Plus'; break; case 13: _root.glassesSkill1 = 'More Defense'; break; case 14: _root.glassesSkill1 = 'Auto-Shell'; break; case 15: _root.glassesSkill1 = 'Auto-Protect'; } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.glasses2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName2 = 'Superman'; break; case 2: _root.glassesName2 = 'the Wolf'; break; case 3: _root.glassesName2 = 'the Mouse'; break; case 4: _root.glassesName2 = 'the Lion'; break; case 5: _root.glassesName2 = 'the Hulk'; break; case 6: _root.glassesName2 = 'the moon'; break; case 7: _root.glassesName2 = 'Tyson'; break; case 8: _root.glassesName2 = 'the Jackel'; break; case 9: _root.glassesName2 = 'the Strongman'; break; case 10: _root.glassesName2 = 'the Fly'; break; case 11: _root.glassesName2 = 'the Tiger'; } attack = random(15) + 1; switch (attack) { case 1: _root.glassesSkill2 = 'More MP'; break; case 2: _root.glassesSkill2 = 'Defense'; break; case 3: _root.glassesSkill2 = 'Speedy'; break; case 4: _root.glassesSkill2 = 'Stronger'; break; case 5: _root.glassesSkill2 = 'Master'; break; case 6: _root.glassesSkill2 = 'Skillful'; break; case 7: _root.glassesSkill2 = 'Invincible'; break; case 8: _root.glassesSkill2 = 'More HP'; break; case 9: _root.glassesSkill2 = 'HP Plus'; break; case 10: _root.glassesSkill2 = 'Speedy Plus'; break; case 11: _root.glassesSkill2 = 'Double Strong'; break; case 12: _root.glassesSkill2 = 'MP Plus'; break; case 13: _root.glassesSkill2 = 'More Defense'; break; case 14: _root.glassesSkill2 = 'Auto-Shell'; break; case 15: _root.glassesSkill2 = 'Auto-Protect'; } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.glasses3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName3 = 'Superman'; break; case 2: _root.glassesName3 = 'the Wolf'; break; case 3: _root.glassesName3 = 'the Mouse'; break; case 4: _root.glassesName3 = 'the Lion'; break; case 5: _root.glassesName3 = 'the Hulk'; break; case 6: _root.glassesName3 = 'the moon'; break; case 7: _root.glassesName3 = 'Tyson'; break; case 8: _root.glassesName3 = 'the Jackel'; break; case 9: _root.glassesName3 = 'the Strongman'; break; case 10: _root.glassesName3 = 'the Fly'; break; case 11: _root.glassesName3 = 'the Tiger'; } attack = random(15) + 1; switch (attack) { case 1: _root.glassesSkill3 = 'More MP'; break; case 2: _root.glassesSkill3 = 'Defense'; break; case 3: _root.glassesSkill3 = 'Speedy'; break; case 4: _root.glassesSkill3 = 'Stronger'; break; case 5: _root.glassesSkill3 = 'Master'; break; case 6: _root.glassesSkill3 = 'Skillful'; break; case 7: _root.glassesSkill3 = 'Invincible'; break; case 8: _root.glassesSkill3 = 'More HP'; break; case 9: _root.glassesSkill3 = 'HP Plus'; break; case 10: _root.glassesSkill3 = 'Speedy Plus'; break; case 11: _root.glassesSkill3 = 'Double Strong'; break; case 12: _root.glassesSkill3 = 'MP Plus'; break; case 13: _root.glassesSkill3 = 'More Defense'; break; case 14: _root.glassesSkill3 = 'Auto-Shell'; break; case 15: _root.glassesSkill3 = 'Auto-Protect'; } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.glasses4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName4 = 'Superman'; break; case 2: _root.glassesName4 = 'the Wolf'; break; case 3: _root.glassesName4 = 'the Mouse'; break; case 4: _root.glassesName4 = 'the Lion'; break; case 5: _root.glassesName4 = 'the Hulk'; break; case 6: _root.glassesName4 = 'the moon'; break; case 7: _root.glassesName4 = 'Tyson'; break; case 8: _root.glassesName4 = 'the Jackel'; break; case 9: _root.glassesName4 = 'the Strongman'; break; case 10: _root.glassesName4 = 'the Fly'; break; case 11: _root.glassesName4 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill4 = 'More MP'; break; case 2: _root.glassesSkill4 = 'Defense'; break; case 3: _root.glassesSkill4 = 'Speedy'; break; case 4: _root.glassesSkill4 = 'Stronger'; break; case 5: _root.glassesSkill4 = 'Master'; break; case 6: _root.glassesSkill4 = 'Skillful'; break; case 7: _root.glassesSkill4 = 'Invincible'; break; case 8: _root.glassesSkill4 = 'More HP'; break; case 9: _root.glassesSkill4 = 'HP Plus'; break; case 10: _root.glassesSkill4 = 'Speedy Plus'; break; case 11: _root.glassesSkill4 = 'Double Strong'; break; case 12: _root.glassesSkill4 = 'MP Plus'; break; case 13: _root.glassesSkill4 = 'More Defense'; break; case 14: _root.glassesSkill4 = 'Auto-Shell'; break; case 15: _root.glassesSkill4 = 'Auto-Protect'; } } } } } } else { if (beltDrop == 1) { beltDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.belt1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName1 = 'Superman'; break; case 2: _root.beltName1 = 'the Wolf'; break; case 3: _root.beltName1 = 'the Mouse'; break; case 4: _root.beltName1 = 'the Lion'; break; case 5: _root.beltName1 = 'the Hulk'; break; case 6: _root.beltName1 = 'the moon'; break; case 7: _root.beltName1 = 'Tyson'; break; case 8: _root.beltName1 = 'the Jackel'; break; case 9: _root.beltName1 = 'the Strongman'; break; case 10: _root.beltName1 = 'the Fly'; break; case 11: _root.beltName1 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill1 = 'More MP'; break; case 2: _root.beltSkill1 = 'Defense'; break; case 3: _root.beltSkill1 = 'Speedy'; break; case 4: _root.beltSkill1 = 'Stronger'; break; case 5: _root.beltSkill1 = 'Master'; break; case 6: _root.beltSkill1 = 'Skillful'; break; case 7: _root.beltSkill1 = 'Invincible'; break; case 8: _root.beltSkill1 = 'More HP'; break; case 9: _root.beltSkill1 = 'HP Plus'; break; case 10: _root.beltSkill1 = 'Speedy Plus'; break; case 11: _root.beltSkill1 = 'Double Strong'; break; case 12: _root.beltSkill1 = 'MP Plus'; break; case 13: _root.beltSkill1 = 'More Defense'; break; case 14: _root.beltSkill1 = 'Defense Plus'; break; case 15: _root.beltSkill1 = 'Strength Plus'; break; case 16: _root.beltSkill1 = 'Powerful'; } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.belt2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName2 = 'Superman'; break; case 2: _root.beltName2 = 'the Wolf'; break; case 3: _root.beltName2 = 'the Mouse'; break; case 4: _root.beltName2 = 'the Lion'; break; case 5: _root.beltName2 = 'the Hulk'; break; case 6: _root.beltName2 = 'the moon'; break; case 7: _root.beltName2 = 'Tyson'; break; case 8: _root.beltName2 = 'the Jackel'; break; case 9: _root.beltName2 = 'the Strongman'; break; case 10: _root.beltName2 = 'the Fly'; break; case 11: _root.beltName2 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill2 = 'More MP'; break; case 2: _root.beltSkill2 = 'Defense'; break; case 3: _root.beltSkill2 = 'Speedy'; break; case 4: _root.beltSkill2 = 'Stronger'; break; case 5: _root.beltSkill2 = 'Master'; break; case 6: _root.beltSkill2 = 'Skillful'; break; case 7: _root.beltSkill2 = 'Invincible'; break; case 8: _root.beltSkill2 = 'More HP'; break; case 9: _root.beltSkill2 = 'HP Plus'; break; case 10: _root.beltSkill2 = 'Speedy Plus'; break; case 11: _root.beltSkill2 = 'Double Strong'; break; case 12: _root.beltSkill2 = 'MP Plus'; break; case 13: _root.beltSkill2 = 'More Defense'; break; case 14: _root.beltSkill2 = 'Defense Plus'; break; case 15: _root.beltSkill2 = 'Strength Plus'; break; case 16: _root.beltSkill2 = 'Powerful'; } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.belt3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName3 = 'Superman'; break; case 2: _root.beltName3 = 'the Wolf'; break; case 3: _root.beltName3 = 'the Mouse'; break; case 4: _root.beltName3 = 'the Lion'; break; case 5: _root.beltName3 = 'the Hulk'; break; case 6: _root.beltName3 = 'the moon'; break; case 7: _root.beltName3 = 'Tyson'; break; case 8: _root.beltName3 = 'the Jackel'; break; case 9: _root.beltName3 = 'the Strongman'; break; case 10: _root.beltName3 = 'the Fly'; break; case 11: _root.beltName3 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill3 = 'More MP'; break; case 2: _root.beltSkill3 = 'Defense'; break; case 3: _root.beltSkill3 = 'Speedy'; break; case 4: _root.beltSkill3 = 'Stronger'; break; case 5: _root.beltSkill3 = 'Master'; break; case 6: _root.beltSkill3 = 'Skillful'; break; case 7: _root.beltSkill3 = 'Invincible'; break; case 8: _root.beltSkill3 = 'More HP'; break; case 9: _root.beltSkill3 = 'HP Plus'; break; case 10: _root.beltSkill3 = 'Speedy Plus'; break; case 11: _root.beltSkill3 = 'Double Strong'; break; case 12: _root.beltSkill3 = 'MP Plus'; break; case 13: _root.beltSkill3 = 'More Defense'; break; case 14: _root.beltSkill3 = 'Defense Plus'; break; case 15: _root.beltSkill3 = 'Strength Plus'; break; case 16: _root.beltSkill3 = 'Powerful'; } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.belt4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName4 = 'Superman'; break; case 2: _root.beltName4 = 'the Wolf'; break; case 3: _root.beltName4 = 'the Mouse'; break; case 4: _root.beltName4 = 'the Lion'; break; case 5: _root.beltName4 = 'the Hulk'; break; case 6: _root.beltName4 = 'the moon'; break; case 7: _root.beltName4 = 'Tyson'; break; case 8: _root.beltName4 = 'the Jackel'; break; case 9: _root.beltName4 = 'the Strongman'; break; case 10: _root.beltName4 = 'the Fly'; break; case 11: _root.beltName4 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill4 = 'More MP'; break; case 2: _root.beltSkill4 = 'Defense'; break; case 3: _root.beltSkill4 = 'Speedy'; break; case 4: _root.beltSkill4 = 'Stronger'; break; case 5: _root.beltSkill4 = 'Master'; break; case 6: _root.beltSkill4 = 'Skillful'; break; case 7: _root.beltSkill4 = 'Invincible'; break; case 8: _root.beltSkill4 = 'More HP'; break; case 9: _root.beltSkill4 = 'HP Plus'; break; case 10: _root.beltSkill4 = 'Speedy Plus'; break; case 11: _root.beltSkill4 = 'Double Strong'; break; case 12: _root.beltSkill4 = 'MP Plus'; break; case 13: _root.beltSkill4 = 'More Defense'; break; case 14: _root.beltSkill4 = 'Defense Plus'; break; case 15: _root.beltSkill4 = 'Strength Plus'; break; case 16: _root.beltSkill4 = 'Powerful'; } } } } } } } } } } function enemyPower() { _root.hah22 = 0; whoo = random(30) + 1; switch (whoo) { case 1: _root.hah22 = 1; _root.hlevel += _root.hah22; break; case 2: _root.hah22 = 2; _root.hlevel += _root.hah22; break; case 3: _root.hah22 = 3; _root.hlevel += _root.hah22; break; case 7: _root.hah22 = 4; _root.hlevel += _root.hah22; break; case 11: _root.hah22 = 5; _root.hlevel += _root.hah22; break; case 13: _root.hah22 = random(7) + 1; _root.hlevel += _root.hah22; break; default: } } function enemyAttackYou() { if (damage == 'MISS!') { } else { _level0.limit += (damage / 100) * 100; _level0.char1 -= damage; } _level0.enemydone = 0; _root.attackname = ''; if (_root.char1 <= 0) { _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } function doubTurnFunc() { if (_root.guy2 == 1) { if (_root.doubleTurn2 == 1) { _root.doubleTurn2 = 0; _root.attack2 = 100; } } else { if (_root.doubleTurn == 1) { _root.doubleTurn = 0; _root.attack = 100; } } } function qualFun() { if (_root._quality == 'BEST') { qual1 = 'High'; _root._quality = 'HIGH'; } else { if (_root._quality == 'HIGH') { qual1 = 'Medium'; _root._quality = 'MEDIUM'; } else { if (_root._quality == 'MEDIUM') { qual1 = 'Low'; _root._quality = 'LOW'; } else { qual1 = 'Best'; _root._quality = 'BEST'; } } } } _root.tomb1Activate = 1; sound1 = new Sound(); quickthrowskilled = 0; moneyskilled = 0; skillpointsskilled = 0; energyskilled = 0; vitalityskilled = 0; statusskilled = 0; expskilled = 0; shockwaveskilled = 0; powerbreakskilled = 0; multileechskilled = 0; multislashskilled = 0; counterskilled = 0; healskilled2 = 0; _root.attackStrength = 0; holyskilled = 0; fireswodskilled = 0; lightswodskilled = 0; enchantskilled = 0; demiskilled = 0; confuseskilled = 0; ballLightskilled = 0; berserkskilled = 0; sheildskilled = 0; frogskilled = 0; flareskilled = 0; cometskilled = 0; skillpoint3 = 20; _root.powerDown = 0; _root.lightAttacko = 0; _root.darknessInfect = 0; _root.speedShoes = 0; _root.enchant = 0; _root.lifePotion = 0; _root.strengthPotion = 0; _root.magLeech = 0; _root.lifeLeech = 0; _root.fadeOut = 1; order1 = 'Order: 1'; order2 = 'Order: 2'; goy = 0; firemanskilled = 0; lighthorseskilled = 0; dragonskilled = 0; hypnotistskilled = 0; _root.hah22 = 0; _level0.limit2 = 0; _root.defaultPower = 0; _root.enemyEncounter = 0; helpModeOn = 1; _root.critical2 = 0; _root.ap2 = 30; _root.exp2 = 0; _root.EXPNeeded2 = 15; _root.clockSeconds = 0; _root.clockMinutes = 0; _root.clockHours = 0; qattackskilled = 0; dattackskilled = 0; nightmareskilled = 0; hpdrainskilled = 0; mpdrainskilled = 0; deathskilled = 0; hlevel = 0; _root.energy2 = 0; _root.comebackskilled = 0; protectDefense = 0; shellDefense = 0; level2 = 1; defense2 = 3; vitality2 = 1; skills2 = 1; strength2 = 3; mp2 = 25; maxmp2 = 25; activeMode = 1; _root.charSwitchOn = true; _root.defense2 = 0; _root.char2 = 180; _root.maxhp2 = 180; _root.char2Alive = true; _root.hptwo2 = 1; _root.mptwo2 = 1; _root.char1Alive = true; revive = 0; _root.stealOn = 1; _root.money = 200; _root.phoneDone = 0; notAnother = 0; _root.ap = 60; _root.moHp = 0; ultimaskilled = 0; furystormskilled = 0; slowskilled = 0; stopskilled = 0; shellskilled = 0; protectskilled = 0; hasteskilled = 0; bioskilled = 0; sleepskilled = 0; reviveskilled = 0; replenishskilled = 0; leechskilled = 0; healskilled = 0; fireskilled = 0; lightskilled = 0; iceskilled = 0; skillpoint2 = 0; _root.attackname = ''; _root.pois = 0; _level0.attack2 = 0; _root.speedEx2 = 0; _level0.speed2 = 4; _root.moneyPlus = 1; _root.EXPMore = 1; _root.hptwo = 1; _root.mptwo = 1; _level0.walkSide4 = 0; _root.equipWeapon1 = 0; _root.equipWeapon2 = 0; _root.equipWeapon3 = 0; skills = 0; moEXP = 0; exp1 = 0; fight2 = 0; worldmap = 1; level = 1; speedEx = 1; defense = 4; energy = 0; vitality = 1; _root.strength = 5; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; hair = 0; potion = 2; ether = 2; hpotion = 2; xpotion = 2; elixir = 2; haste = 0; useHaste = 0; techAttack = 0; _level0.useSlow = 0; slow = 0; critical1 = 0; limit = 0; mp1 = 25; maxmp1 = 25; char1 = 150; maxhp = 150; attack = 0; speed = 5; timeyou = 70; turn = 0; done = 1; enemyattack = 0; enemyspeed = 4; enemytime = 70; enemydone = 0; enemyhp = 80; wait1 = 0; wait2 = 0; walkSide = 0; walkSide2 = 0; walkside3 = 0; dataForSave = new Array(char1, maxhp, money, reviveskilled, replenishskilled, leechskilled, healskilled, fireskilled, lightskilled, iceskilled, limit, skillpoint2, ap, hptwo, mptwo, equipWeapon1, equipWeapon2, equipWeapon3, equipWeapon4, moneyPlus, EXPMore, skills, moEXP, level, speedEx, defense, energy, maxmp1, vitality); Object.prototype.setCookie = function (c, n, v) { var v1 = SharedObject.getLocal(c); v1.data[n] = v; v1.flush(); }; Object.prototype.getCookie = function (c, n) { var v1 = SharedObject.getLocal(c); return v1.data[n]; }; Stage.showMenu = false; _root.moEXP = 0; _root.EXPNeeded = 20 + _root.moEXP; antidote = 4; _root.pois2 = 0; skillpoint2 = 0; activeMode = 0; waitMode = 1; revive = 3; _root._quality = 'HIGH'; _root.diff = 'Normal'; _root.spamItem = 1; _root.docStickItem = 0; _root.smokeHatItem = 0; _root.stickCourage = 0; _root.supeSpeed = 0; _root.doubleTurn = 0; _root.doubleTurn2 = 0; _root.saveyYo = getCookie('database0', 'itum273'); _root.saveyYo2 = getCookie('database1', 'itum326'); _root.saveyYo3 = getCookie('database2', 'itum326'); _root.noMouse = 1; _root.herosItem = 0; _root.heroRing = 1; skillpoint3 = 0; _root.keyMe = 0; _root.fluteItem = 0; _root.powerBoss = 0; _root.defensePotion = 0; _root.skillPotion = 0; _root.magicPotion = 0; _root.strengthPotion = 0; _root.lifePotion = 0; stop(); } movieClip 28 { } movieClip 32 { } button 39 { on (press) { getURL('http://www.geocities.com/gjlcards2', '_blank'); } } button 48 { on (release) { _root.playYoHah = 1; _root.gotoAndPlay(16); } } movieClip 49 { frame 1 { PercentLoaded2 = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded2 != 100) { eval(barr3)._xscale = PercentLoaded2; } else { gotoAndStop(3); } } frame 2 { gotoAndPlay(1); } frame 3 { eval(barr3)._xscale = PercentLoaded2; stop(); } } frame 2 { _root.char1Parted = 1; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; if (_root.boss2 == 1 || _root.boss3 == 1) { _root.sound1.attachSound('bossy1'); _root.sound1.start(0, 65000); } else { attack = random(2) + 1; if (attack == 1) { _root.sound1.attachSound('battle1'); _root.sound1.start(0, 65000); } else { _root.sound1.attachSound('battle2'); _root.sound1.start(0, 65000); } } } if (_root.supesCape == 1) { _root.berzerko2 = 3; } if (_root.autoShell1 == 1 || _root.autoShell2 == 1) { _root.shellDefense = 10 + 10 * _root.shellskilled; } if (_root.autoProtect1 == 1 || _root.autoProtect2 == 1) { _root.protectDefense = 10 + 10 * _root.protectskilled; } if (_root.autoHaste == 1) { if (_level0.useHaste != 1) { _level0.useHaste = 1; _level0.speed += 3; } _level0.hasteturn = 2 + _root.hasteskilled; } if (_root.autoRegen == 1) { _root.replenish = 1; } stop(); } movieClip 60 { frame 1 { if (_root.story >= 9 && _root.story < 11) { this.gotoAndPlay(2); } else { stop(); } } frame 6 { randHah = random(4) + 1; switch (randHah) { case 1: gotoAndPlay(7); break; case 2: gotoAndPlay(8); break; case 3: gotoAndPlay(9); break; case 4: gotoAndPlay(10); } } frame 11 { gotoAndPlay(2); } } movieClip 84 { frame 1 { if (_root.boss3 == 1) { gotoAndStop(15); } else { if (_root.groundo == 1) { _root.groundo = 0; gotoAndStop(14); } else { if (_root.snowy == 1) { _root.snowy = 0; backy = random(2) + 1; if (backy == 1) { gotoAndStop(12); } else { gotoAndStop(13); } } else { if (_root.boss2 == 1) { gotoAndStop(3); } else { if (_root.grave == 1) { _root.grave = 0; hi = random(2) + 1; switch (hi) { case 1: gotoAndStop(8); break; case 2: gotoAndStop(9); } } else { if (_root.beach != 1) { hi = random(7) + 1; switch (hi) { case 1: gotoAndStop(5); break; case 2: gotoAndStop(6); break; case 3: gotoAndStop(7); break; case 4: gotoAndStop(10); break; case 5: gotoAndStop(11); break; case 6: stop(); break; case 7: gotoAndStop(2); } } } } } } } } frame 2 { stop(); } frame 4 { gotoAndPlay(1); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } } movieClip 91 { } movieClip 100 { frame 1 { if (_root.yes >= 9) { gotoAndPlay(2); } else { stop(); } } } movieClip 102 { frame 1 { if (_root.leechOn > 0) { gotoAndPlay(2); } else { stop(); } } frame 7 { _root.yes += 1; if (_root.yes >= 6) { _root.yes = 0; dam = random(12) + 7 + (_root.leechskilled * 3 + 2); _level0.enemyhp -= dam; if (_level0.enemyhp <= 0) { _level0.enemyhp = 1; } _root.char1 += dam; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } gotoAndPlay(2); } frame 9 { if (_root.yes >= 6) { _root.yes = 0; dam = random(12) + 7 + (_root.leechskilled * 3 + 2); _level0.enemyhp -= dam; if (_level0.enemyhp <= 0) { _level0.enemyhp = 1; } _root.char1 += dam; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } gotoAndPlay(2); } } movieClip 103 { frame 1 { if (_root.stopIt == 1) { tellTarget ('_root.enemy1attacked') { stop(); } gotoAndPlay(2); } else { stop(); } } frame 10 { hah = random(30 + stopskilled * 3) + 1; switch (hah) { case 6: case 10: case 13: case 18: case 26: tellTarget ('_root.enemy1attacked') { gotoAndPlay(1); } _root.stopIt = 0; break; default: } gotoAndPlay(1); } } movieClip 109 { frame 1 { if (_root.pOn == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { if (_root.deadEnemy == 1 || _root.deadd == 1) { _root.pOn = 0; gotoAndPlay(1); } if (_root.pois2 >= 24) { _root.pois2 = 0; _root.enemyhp -= random(15 + _root.bioskilled * 2) + 5 + _root.bioskilled * 2; if (_root.enemyhp < 0) { _root.enemyhp = 1; } } } frame 7 { _root.pois2 += 3; gotoAndPlay(1); } } movieClip 111 { frame 1 { if (_root.enemySleepy == 1) { gotoAndPlay(2); } else { stop(); } } frame 11 { chance = random(28 + _root.sleepskilled * 2) + 1; switch (chance) { case 3: case 10: case 4: _root.enemySleepy = 0; gotoAndPlay(1); break; default: gotoAndPlay(2); } } } movieClip 115 { frame 1 { if (_root.confused > 0) { gotoAndPlay(2); } else { stop(); } } frame 6 { if (_root.attackSelf == 1) { _root.attackSelf = 0; _root.enemy1attacked.attacky.gotoAndPlay(2); } _root.confused -= 1; } } movieClip 125 { frame 1 { stop(); } frame 2 { damage = random(20 + _root.hlevel * 4) + (18 + _root.hlevel * 5); damage2 = '- ' + damage + ' HP!'; } frame 8 { _root.enemyhp -= damage; _level0.enemydone = 0; if (_level0.enemyhp <= 0) { if (_root.guy2 == 1) { _root.gotoAndStop(26); } else { _root.gotoAndPlay(10); } } } } movieClip 129 { frame 1 { if (_level0.infectedDarkness > 0) { gotoAndPlay(2); } else { stop(); } } frame 2 { } frame 7 { _root.infectedDarkness -= 1; if (_root.infectedDarkness <= 0) { _root.darknessInfect = 0; } } } movieClip 140 { frame 1 { if (_root.ballLight > 0) { gotoAndPlay(2); } else { stop(); } } frame 6 { _root.lightAttacko += 2; if (_level0.enemydone != 1 && _root.waitOn != 1) { if (_root.lightAttacko >= 50) { _root.lightAttacko = 0; _root.waitOn = 1; _level0.enemydone = 1; gotoAndPlay(7); } else { gotoAndPlay(1); } } else { gotoAndPlay(1); } } frame 8 { damage = random(20 + _root.skills2 + _root.ballLightskilled * 2) + 20 + _root.skills2 + _root.ballLightskilled; damage2 = '- ' + damage + ' HP!'; } frame 14 { _root.enemyhp -= damage; _root.waitOn = 0; _level0.enemydone = 0; _root.ballLight -= 1; if (_level0.enemyhp <= 0) { if (_root.guy2 == 1) { _root.gotoAndStop(26); } else { _root.gotoAndPlay(10); } } else { gotoAndPlay(1); } } } movieClip 167 { frame 1 { attack = random(5) + 1; switch (attack) { case 1: gotoAndPlay(2); break; case 2: gotoAndPlay(3); break; case 3: gotoAndPlay(4); break; case 4: gotoAndPlay(5); break; case 5: gotoAndPlay(6); } } } movieClip 188 { } movieClip 215 { } movieClip 227 { frame 1 { if (_root.enemySleepy == 1) { gotoAndStop(26); } } frame 25 { gotoAndPlay(1); } frame 26 { stop(); } } movieClip 353 { } movieClip 452 { frame 1 { colorin = new Color(this); if (_root.enemyColor == 1) { myColorTransform = {'ra': '100', 'rb': '111', 'ga': '100', 'gb': '0', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 2) { myColorTransform = {'ra': '100', 'rb': '111', 'ga': '100', 'gb': '96', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 3) { myColorTransform = {'ra': '100', 'rb': '0', 'ga': '100', 'gb': '0', 'ba': '100', 'bb': '61', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 4) { myColorTransform = {'ra': '100', 'rb': '86', 'ga': '100', 'gb': '35', 'ba': '100', 'bb': '51', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 5) { myColorTransform = {'ra': '100', 'rb': '0', 'ga': '100', 'gb': '45', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } } } } } if (_root.ghostEnemy == 5 || _root.ghostEnemy == 12) { this._alpha = 50; } if (_root.goFrog == 1) { _root.goFrog = 0; _root.turnedFrog = 0; gotoAndPlay(224); } else { if (_root.turnedFrog == 1) { gotoAndPlay(219); } else { if (_level0.enemy2 == 1) { gotoAndPlay(23); } else { if (_level0.enemy3 == 1) { gotoAndPlay(40); } else { if (_level0.enemy4 == 1) { gotoAndPlay(53); } else { if (_level0.enemy5 == 1) { gotoAndPlay(68); } else { if (_level0.enemy6 == 1) { gotoAndPlay(94); } else { if (_level0.enemy7 == 1) { gotoAndPlay(107); } else { if (_root.enemy8 == 1) { gotoAndPlay(120); } else { if (_root.enemy9 == 1) { gotoAndPlay(136); } else { if (_root.enemy10 == 1) { gotoAndPlay(151); } else { if (_root.enemy11 == 1) { gotoAndPlay(165); } else { if (_root.enemy12 == 1) { gotoAndPlay(179); } else { if (_root.enemy13 == 1) { gotoAndPlay(280); } else { if (_root.enemy14 == 1) { gotoAndPlay(191); } else { if (_root.enemy15 == 1) { gotoAndPlay(203); } else { if (_root.enemy16 == 1) { gotoAndPlay(212); } else { if (_root.enemy17 == 1) { gotoAndPlay(226); } else { if (_root.enemy18 == 1) { gotoAndPlay(235); } else { if (_root.enemy19 == 1) { gotoAndPlay(246); } else { if (_root.enemy20 == 1) { gotoAndPlay(257); } else { if (_root.boss1 == 1) { gotoAndPlay(266); } else { if (_root.enemy21 == 1) { gotoAndPlay(273); } else { if (_root.boss2 == 1) { gotoAndPlay(294); } else { if (_root.boss3 == 1) { gotoAndPlay(306); } } } } } } } } } } } } } } } } } } } } } } } } } } frame 2 { if (_level0.attacked.damage > 0) { gotoAndPlay(8); } } frame 3 { if (_level0.attacked.damage > 0) { gotoAndPlay(8); } } frame 4 { if (_level0.attacked.damage > 0) { gotoAndPlay(8); } } frame 5 { if (_level0.attacked.damage > 0) { gotoAndPlay(8); } } frame 6 { if (_level0.attacked.damage > 0) { gotoAndPlay(8); } } frame 7 { gotoAndPlay(1); } frame 12 { gotoAndPlay(1); } frame 22 { gotoAndPlay(1); } frame 23 { if (_level0.attacked.damage > 0) { gotoAndPlay(30); } } frame 24 { if (_level0.attacked.damage > 0) { gotoAndPlay(30); } } frame 25 { if (_level0.attacked.damage > 0) { gotoAndPlay(30); } } frame 26 { if (_level0.attacked.damage > 0) { gotoAndPlay(30); } } frame 27 { if (_level0.attacked.damage > 0) { gotoAndPlay(30); } } frame 28 { if (_level0.attacked.damage > 0) { gotoAndPlay(30); } } frame 29 { gotoAndPlay(23); } frame 39 { gotoAndPlay(23); } frame 40 { if (_level0.attacked.damage > 0) { gotoAndPlay(45); } } frame 41 { if (_level0.attacked.damage > 0) { gotoAndPlay(45); } } frame 42 { if (_level0.attacked.damage > 0) { gotoAndPlay(45); } } frame 43 { if (_level0.attacked.damage > 0) { gotoAndPlay(45); } } frame 44 { gotoAndPlay(40); } frame 52 { gotoAndPlay(40); } frame 53 { if (_level0.attacked.damage > 0) { gotoAndPlay(61); } } frame 54 { if (_level0.attacked.damage > 0) { gotoAndPlay(61); } } frame 55 { if (_level0.attacked.damage > 0) { gotoAndPlay(61); } } frame 56 { if (_level0.attacked.damage > 0) { gotoAndPlay(61); } } frame 57 { if (_level0.attacked.damage > 0) { gotoAndPlay(61); } } frame 58 { if (_level0.attacked.damage > 0) { gotoAndPlay(61); } } frame 59 { if (_level0.attacked.damage > 0) { gotoAndPlay(61); } } frame 60 { gotoAndPlay(53); } frame 67 { gotoAndPlay(53); } frame 93 { gotoAndPlay(68); } frame 94 { if (_level0.attacked.damage > 0) { gotoAndPlay(101); } } frame 95 { if (_level0.attacked.damage > 0) { gotoAndPlay(101); } } frame 96 { if (_level0.attacked.damage > 0) { gotoAndPlay(101); } } frame 97 { if (_level0.attacked.damage > 0) { gotoAndPlay(101); } } frame 98 { if (_level0.attacked.damage > 0) { gotoAndPlay(101); } } frame 99 { if (_level0.attacked.damage > 0) { gotoAndPlay(101); } } frame 100 { gotoAndPlay(94); } frame 106 { gotoAndPlay(94); } frame 107 { if (_level0.attacked.damage > 0) { gotoAndPlay(115); } } frame 108 { if (_level0.attacked.damage > 0) { gotoAndPlay(115); } } frame 109 { if (_level0.attacked.damage > 0) { gotoAndPlay(115); } } frame 110 { if (_level0.attacked.damage > 0) { gotoAndPlay(115); } } frame 111 { if (_level0.attacked.damage > 0) { gotoAndPlay(115); } } frame 112 { if (_level0.attacked.damage > 0) { gotoAndPlay(115); } } frame 113 { if (_level0.attacked.damage > 0) { gotoAndPlay(115); } } frame 114 { gotoAndPlay(107); } frame 119 { gotoAndPlay(107); } frame 120 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 121 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 122 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 123 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 124 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 125 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 126 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 127 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 128 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 129 { if (_level0.attacked.damage > 0) { gotoAndPlay(131); } } frame 130 { gotoAndPlay(120); } frame 135 { gotoAndPlay(120); } frame 136 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 137 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 138 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 139 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 140 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 141 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 142 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 143 { if (_level0.attacked.damage > 0) { gotoAndPlay(145); } } frame 144 { gotoAndPlay(136); } frame 150 { gotoAndPlay(136); } frame 151 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 152 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 153 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 154 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 155 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 156 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 157 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 158 { if (_level0.attacked.damage > 0) { gotoAndPlay(160); } } frame 159 { gotoAndPlay(151); } frame 164 { gotoAndPlay(151); } frame 165 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 166 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 167 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 168 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 169 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 170 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 171 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 172 { if (_level0.attacked.damage > 0) { gotoAndPlay(174); } } frame 173 { gotoAndPlay(165); } frame 178 { gotoAndPlay(165); } frame 179 { if (_level0.attacked.damage > 0) { gotoAndPlay(186); } } frame 180 { if (_level0.attacked.damage > 0) { gotoAndPlay(186); } } frame 181 { if (_level0.attacked.damage > 0) { gotoAndPlay(186); } } frame 182 { if (_level0.attacked.damage > 0) { gotoAndPlay(186); } } frame 183 { if (_level0.attacked.damage > 0) { gotoAndPlay(186); } } frame 184 { if (_level0.attacked.damage > 0) { gotoAndPlay(186); } } frame 185 { gotoAndPlay(179); } frame 190 { gotoAndPlay(179); } frame 191 { if (_level0.attacked.damage > 0) { gotoAndPlay(198); } } frame 192 { if (_level0.attacked.damage > 0) { gotoAndPlay(198); } } frame 193 { if (_level0.attacked.damage > 0) { gotoAndPlay(198); } } frame 194 { if (_level0.attacked.damage > 0) { gotoAndPlay(198); } } frame 195 { if (_level0.attacked.damage > 0) { gotoAndPlay(198); } } frame 196 { if (_level0.attacked.damage > 0) { gotoAndPlay(198); } } frame 197 { gotoAndPlay(191); } frame 202 { gotoAndPlay(191); } frame 203 { if (_level0.attacked.hitTest(_level0.enemy1attacked)) { gotoAndPlay(208); } } frame 204 { if (_level0.attacked.hitTest(_level0.enemy1attacked)) { gotoAndPlay(208); } } frame 205 { if (_level0.attacked.hitTest(_level0.enemy1attacked)) { gotoAndPlay(208); } } frame 206 { if (_level0.attacked.hitTest(_level0.enemy1attacked)) { gotoAndPlay(208); } } frame 207 { gotoAndPlay(203); } frame 211 { gotoAndPlay(203); } frame 218 { gotoAndPlay(212); } frame 223 { gotoAndPlay(219); } frame 225 { gotoAndPlay(1); } frame 226 { if (_level0.attacked.damage > 0) { gotoAndPlay(231); } } frame 227 { if (_level0.attacked.damage > 0) { gotoAndPlay(231); } } frame 228 { if (_level0.attacked.damage > 0) { gotoAndPlay(231); } } frame 229 { if (_level0.attacked.damage > 0) { gotoAndPlay(231); } } frame 230 { gotoAndPlay(226); } frame 234 { gotoAndPlay(226); } frame 235 { if (_level0.attacked.damage > 0) { gotoAndPlay(242); } } frame 236 { if (_level0.attacked.damage > 0) { gotoAndPlay(242); } } frame 237 { if (_level0.attacked.damage > 0) { gotoAndPlay(242); } } frame 238 { if (_level0.attacked.damage > 0) { gotoAndPlay(242); } } frame 239 { if (_level0.attacked.damage > 0) { gotoAndPlay(242); } } frame 240 { if (_level0.attacked.damage > 0) { gotoAndPlay(242); } } frame 241 { gotoAndPlay(235); } frame 245 { gotoAndPlay(235); } frame 246 { if (_level0.attacked.damage > 0) { gotoAndPlay(253); } } frame 247 { if (_level0.attacked.damage > 0) { gotoAndPlay(253); } } frame 248 { if (_level0.attacked.damage > 0) { gotoAndPlay(253); } } frame 249 { if (_level0.attacked.damage > 0) { gotoAndPlay(253); } } frame 250 { if (_level0.attacked.damage > 0) { gotoAndPlay(253); } } frame 251 { if (_level0.attacked.damage > 0) { gotoAndPlay(253); } } frame 252 { gotoAndPlay(246); } frame 256 { gotoAndPlay(246); } frame 257 { if (_level0.attacked.damage > 0) { gotoAndPlay(262); } } frame 258 { if (_level0.attacked.damage > 0) { gotoAndPlay(262); } } frame 259 { if (_level0.attacked.damage > 0) { gotoAndPlay(262); } } frame 260 { if (_level0.attacked.damage > 0) { gotoAndPlay(262); } } frame 261 { gotoAndPlay(257); } frame 265 { gotoAndPlay(257); } frame 272 { gotoAndPlay(266); } frame 279 { gotoAndPlay(273); } frame 280 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 281 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 282 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 283 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 284 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 285 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 286 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 287 { if (_level0.attacked.damage > 0) { gotoAndPlay(289); } } frame 288 { gotoAndPlay(280); } frame 293 { gotoAndPlay(280); } frame 294 { if (_level0.attacked.damage > 0) { gotoAndPlay(301); } } frame 295 { if (_level0.attacked.damage > 0) { gotoAndPlay(301); } } frame 296 { if (_level0.attacked.damage > 0) { gotoAndPlay(301); } } frame 297 { if (_level0.attacked.damage > 0) { gotoAndPlay(301); } } frame 298 { if (_level0.attacked.damage > 0) { gotoAndPlay(301); } } frame 299 { if (_level0.attacked.damage > 0) { gotoAndPlay(301); } } frame 300 { gotoAndPlay(294); } frame 305 { gotoAndPlay(294); } frame 306 { if (_level0.attacked.damage > 0) { gotoAndPlay(313); } } frame 307 { if (_level0.attacked.damage > 0) { gotoAndPlay(313); } } frame 308 { if (_level0.attacked.damage > 0) { gotoAndPlay(313); } } frame 309 { if (_level0.attacked.damage > 0) { gotoAndPlay(313); } } frame 310 { if (_level0.attacked.damage > 0) { gotoAndPlay(313); } } frame 311 { if (_level0.attacked.damage > 0) { gotoAndPlay(313); } } frame 312 { gotoAndPlay(306); } frame 317 { gotoAndPlay(306); } } movieClip 460 { frame 1 { if (_root.beltLook == 1) { gotoAndStop(2); } else { if (_root.beltLook == 2) { gotoAndStop(3); } else { if (_root.beltLook == 3) { gotoAndStop(4); } else { if (_root.beltLook == 4) { gotoAndStop(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 469 { frame 1 { if (_root.armorLook1 == 1) { gotoAndStop(2); } else { if (_root.armorLook1 == 2) { gotoAndStop(3); } else { if (_root.armorLook1 == 3) { gotoAndStop(4); } else { if (_root.armorLook1 == 4) { gotoAndStop(5); } else { if (_root.armorLook1 == 5) { gotoAndStop(6); } else { if (_root.armorLook1 == 6) { gotoAndStop(7); } else { if (_root.armorLook1 == 7) { gotoAndStop(8); } else { if (_root.armorLook1 == 8) { gotoAndStop(9); } else { if (_root.armorLook1 == 9) { gotoAndStop(10); } else { if (_root.armorLook1 == 10) { gotoAndStop(11); } else { stop(); } } } } } } } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } movieClip 480 { frame 1 { if (_root.weaponLook == 1) { gotoAndPlay(16); } else { if (_root.weaponLook == 2) { gotoAndPlay(17); } else { if (_root.weaponLook == 3) { gotoAndPlay(18); } else { if (_root.weaponLook == 4) { gotoAndPlay(19); } else { if (_root.weaponLook == 5) { gotoAndPlay(20); } else { if (_root.weaponLook == 6) { gotoAndPlay(21); } else { if (_root.weaponLook == 7) { gotoAndPlay(22); } else { stop(); } } } } } } } } frame 15 { } frame 16 { stop(); } frame 17 { stop(); } frame 18 { stop(); } frame 19 { stop(); } frame 20 { stop(); } frame 21 { stop(); } frame 22 { stop(); } } movieClip 489 { frame 1 { if (_root.ZombieInfected == 1) { gotoAndPlay(7); } else { if (_level0.PercentLoaded < 80 && _level0.PercentLoaded > 70) { gotoAndStop(2); } else { if (_level0.PercentLoaded < 70 && _level0.PercentLoaded > 50) { gotoAndStop(3); } else { if (_level0.PercentLoaded < 50 && _level0.PercentLoaded > 40) { gotoAndPlay(4); } else { if (_level0.PercentLoaded < 40 && _level0.PercentLoaded > 20) { gotoAndPlay(5); } else { if (_level0.PercentLoaded < 20) { gotoAndPlay(6); } else { stop(); } } } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { if (_root.ZombieInfected != 1) { gotoAndPlay(1); } } frame 8 { gotoAndPlay(7); } } movieClip 503 { frame 1 { if (_level0.glassesLook1 == 1) { gotoAndStop(26); } else { if (_level0.glassesLook1 == 2) { gotoAndStop(27); } else { if (_level0.glassesLook1 == 3) { gotoAndStop(28); } else { if (_root.sleepEl == 1) { gotoAndPlay(96); } } } } } frame 25 { gotoAndPlay(1); } frame 96 { if (_root.sleepEl == 0) { gotoAndPlay(1); } } frame 97 { gotoAndPlay(96); } } movieClip 505 { } movieClip 524 { frame 1 { colorin = new Color(this); if (_root.cowBoy == 1) { gotoAndStop(39); } else { if (_root.hairStyle == 1) { gotoAndStop(38); } else { if (_root.hairStyle == 2) { gotoAndStop(37); } else { if (_root.hairStyle == 3) { gotoAndStop(40); } else { if (_root.hairStyle == 4) { gotoAndStop(41); } else { if (_root.hairStyle == 5) { gotoAndStop(42); } else { if (_root.hairStyle == 6) { gotoAndStop(43); } else { if (_root.hairStyle == 7) { gotoAndStop(44); } else { if (_root.hairStyle == 8) { gotoAndStop(45); } else { if (_root.hairStyle == 9) { gotoAndStop(46); } else { if (_root.hairStyle == 10) { gotoAndStop(47); } else { if (_root.hairStyle == 11) { gotoAndStop(48); } else { if (_level0.hair == 1) { gotoAndStop(2); } else { if (_level0.hair == 2) { gotoAndStop(3); } else { if (_level0.hair == 3) { gotoAndStop(4); } else { if (_level0.hair == 4) { gotoAndStop(5); } else { if (_level0.hair == 5) { gotoAndStop(6); } else { stop(); } } } } } } } } } } } } } } } } } } frame 37 { stop(); } frame 38 { stop(); } frame 39 { stop(); } frame 40 { stop(); } frame 41 { stop(); } frame 42 { stop(); } frame 43 { stop(); } frame 44 { stop(); } frame 45 { stop(); } frame 46 { stop(); } frame 47 { stop(); } frame 48 { stop(); } } movieClip 525 { frame 1 { if (_root.playerpoison == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { if (_root.deadEnemy == 1 || _root.deadd == 1) { _root.playerpoison = 0; gotoAndPlay(1); } if (_root.pois >= 24) { _root.pois = 0; _root.char1 = _root.char1 - random(15) - 5; if (_root.char1 < 0) { _root.char1 = 1; } } } frame 7 { _root.pois += 3; gotoAndPlay(1); } } movieClip 526 { frame 1 { if (_root.sleepEl == 1) { gotoAndPlay(2); } else { stop(); } } frame 11 { chance = random(28) + 1; switch (chance) { case 3: case 10: case 4: _root.sleepEl = 0; gotoAndPlay(1); break; default: gotoAndPlay(2); } } } movieClip 528 { frame 1 { if (_root.replenish == 1) { gotoAndPlay(2); } else { stop(); } } frame 15 { if (_root.waitOn != 1) { _root.moHp += 4; if (_root.moHp >= 18) { _root.char1 = _root.char1 + random(10 + 2 * _root.replenishskilled) + 11 + 5 * _root.replenishskilled; _root.moHp = 0; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } } gotoAndPlay(1); } } movieClip 531 { frame 1 { if (_root.blind1 == 1) { gotoAndPlay(2); } else { stop(); } } frame 10 { gotoAndPlay(1); } } movieClip 537 { } movieClip 538 { frame 1 { if (_root.berzerko2 > 0) { gotoAndPlay(2); } else { stop(); } } } movieClip 561 { } movieClip 619 { frame 1 { if (_root.defendy1 == 1) { gotoAndPlay(34); } else { if (_level0.char1 <= 25) { gotoAndPlay(9); } } if (_root.miniYou == 2) { gotoAndPlay(31); } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(20); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(25); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(14); } } } } frame 2 { if (_root.miniYou == 2) { gotoAndPlay(31); } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(20); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(25); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(14); } } } } frame 3 { if (_root.miniYou == 2) { gotoAndPlay(31); } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(20); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(25); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(14); } } } } frame 4 { if (_root.miniYou == 2) { gotoAndPlay(31); } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(20); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(25); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(14); } } } } frame 5 { if (_root.miniYou == 2) { gotoAndPlay(31); } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(20); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(25); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(14); } } } } frame 6 { if (_root.miniYou == 2) { gotoAndPlay(31); } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(20); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(25); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(14); } } } } frame 7 { if (_root.miniYou == 2) { gotoAndPlay(31); } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(20); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(25); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(14); } } } } frame 8 { gotoAndPlay(1); } frame 10 { if (_level0.char1 > 25) { gotoAndPlay(1); } if (_level0.enemy.hittest(_level0.you)) { gotoAndPlay(14); } } frame 11 { if (_level0.enemy.hittest(_level0.you)) { gotoAndPlay(14); } } frame 12 { if (_level0.enemy.hittest(_level0.you)) { gotoAndPlay(14); } } frame 13 { gotoAndPlay(10); } frame 19 { gotoAndPlay(1); } frame 24 { if (_level0.enemy.damage == 'MISS!') { gotoAndPlay(23); } else { gotoAndPlay(1); } } frame 30 { gotoAndPlay(1); } frame 33 { _root.turn = 1; _root.attack = 0; _root.done = 1; gotoAndPlay(34); } frame 38 { if (_root.defendy1 == 0) { gotoAndPlay(38); } else { gotoAndPlay(34); } } frame 41 { gotoAndPlay(1); } } movieClip 623 { } movieClip 627 { frame 1 { if (_root.stopIt != 1) { if (_root.enemyhp <= 0 || _root.deaddy == 1 || _root.waitOn == 1 || _root.enemySleepy == 1 || _root.counterOn == 1) { } else { _level0.enemyattack += (_level0.enemyspeed / _level0.enemytime) * 100; } if (_level0.enemyattack != 100) { eval(bar)._xscale = _level0.enemyattack; } if (_level0.enemyattack >= 100) { _level0.wait1 = 1; gotoAndPlay(6); } } } frame 5 { gotoAndPlay(1); } frame 6 { if (_level0.done == 1) { _level0.wait1 = 0; gotoAndPlay(8); } else { if (_level0.enemyattack > 100) { gotoAndPlay(2); } } } frame 7 { gotoAndPlay(6); } frame 9 { if (_level0.slowturn > 0) { _level0.slowturn -= 1; if (_level0.slowturn == 0) { _level0.enemyspeed += 2; _level0.slowturn = -1; _level0.useSlow = 0; } } if (_root.confused > 0) { damYou = random(3) + 1; if (damYou == 2) { _root.attackSelf = 1; } } if (_level0.enemyattack < 100) { gotoAndPlay(1); } else { if (_root.enemyhp <= 0) { } else { if (_root.attackSelf == 1) { _level0.enemydone = 1; _level0.turn = 1; gotoAndPlay(10); } else { if (_root.guy2 == 1) { _root.gotoAndStop(19); } else { _root.gotoAndStop(4); } } } } } frame 10 { if (_level0.enemydone == 0) { _level0.enemyattack = 0; gotoAndPlay(1); } } frame 11 { gotoAndPlay(10); } } movieClip 652 { frame 1 { if (_level0.enemy2 == 1) { gotoAndStop(2); } else { if (_level0.enemy3 == 1) { gotoAndPlay(3); } else { if (_level0.enemy4 == 1) { gotoAndPlay(4); } else { if (_level0.enemy5 == 1) { gotoAndPlay(5); } else { if (_level0.enemy6 == 1) { gotoAndPlay(6); } else { if (_level0.enemy7 == 1) { gotoAndPlay(7); } else { if (_root.enemy8 == 1) { gotoAndPlay(8); } else { if (_root.enemy9 == 1) { gotoAndStop(9); } else { if (_root.enemy10 == 1) { gotoAndStop(10); } else { if (_root.enemy11 == 1) { gotoAndStop(11); } else { if (_root.enemy12 == 1) { gotoAndStop(12); } else { if (_root.enemy13 == 1) { gotoAndStop(13); } else { if (_root.enemy14 == 1) { gotoAndStop(14); } else { if (_root.enemy15 == 1) { gotoAndStop(15); } else { if (_root.enemy16 == 1) { gotoAndStop(16); } else { if (_root.enemy17 == 1) { gotoAndStop(17); } else { if (_root.enemy18 == 1) { gotoAndStop(18); } else { if (_root.enemy19 == 1) { gotoAndStop(19); } else { if (_root.enemy20 == 1) { gotoAndStop(20); } else { if (_root.enemy21 == 1) { gotoAndStop(23); } else { if (_root.boss1 == 1) { gotoAndStop(21); } else { if (_root.boss2 == 1) { gotoAndStop(22); } else { if (_root.boss3 == 1) { gotoAndStop(24); } else { stop(); } } } } } } } } } } } } } } } } } } } } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } frame 16 { stop(); } frame 17 { stop(); } frame 18 { stop(); } frame 19 { stop(); } frame 20 { stop(); } frame 21 { stop(); } frame 22 { stop(); } frame 23 { stop(); } frame 24 { stop(); } } movieClip 659 { frame 1 { stop(); } } movieClip 666 { frame 1 { if (_level0.critical1 != 100) { eval(bar5)._xscale = _level0.critical1; } } frame 2 { gotoAndPlay(1); } } button 669 { on (release) { _level0.tookturn = 1; _root.attackmoo = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(3); } } button 671 { on (release) { _level0.useMagic = 1; gotoAndPlay(2); } } button 673 { on (release) { _level0.useTech = 1; gotoAndPlay(3); } } button 675 { on (release) { _level0.useSummon = 1; gotoAndStop(4); } } button 677 { on (release) { _level0.useItems = 1; gotoAndPlay(5); } } button 679 { on (release) { dude = random(2) + 1; if (dude == 1) { _level0.tookturn = 1; _root.switchyGuy1 = 0; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(14); } else { _root.waitOn = 0; gotoAndPlay(9); } } } button 681 { on (release) { if (_root.char2Alive == true) { _level0.tookturn = 1; _root.switchyGuy1 = 1; _root.guy2 = 1; _root.tipBat = ''; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(14); } else { gotoAndPlay(13); } } } button 683 { on (release) { _root.youE.gotoAndPlay(31); _root.defendy1 = 1; _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } } } button 685 { on (release) { gotoAndStop(11); } } button 691 { on (rollOver) { _root.tipBat = 'Replenishs some HP'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 3) { _level0.tookturn = 1; _root.doMagic = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 694 { on (release) { _level0.useMagic = 0; gotoAndPlay(1); } } button 697 { on (rollOver) { _root.tipBat = 'Slows the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 5) { _level0.tookturn = 1; _root.doMagic = 1; _level0.turn = 0; _root.slow = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 700 { on (rollOver) { _root.tipBat = 'Causes fire damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 4) { _level0.tookturn = 1; _root.doMagic = 1; _level0.turn = 0; _root.fire = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 703 { on (rollOver) { _root.tipBat = 'Causes lightning damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 5) { _level0.tookturn = 1; _root.doMagic = 1; _level0.turn = 0; _root.light = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 706 { on (rollOver) { _root.tipBat = 'Increases your speed to attack'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 10) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.haste = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 709 { on (rollOver) { _root.tipBat = 'Causes ice damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 3) { _level0.tookturn = 1; _root.doMagic = 1; _level0.turn = 0; _root.ice = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 712 { on (rollOver) { _root.tipBat = 'Casts status: replenish'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 10) { _root.tookturn = 1; _root.doMagic = 1; _root.turn = 0; _root.recover = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { _root.score.timebar.menuu.gotoAndPlay(6); } } } button 715 { on (rollOver) { _root.tipBat = 'Stops the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 7) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.stopSting = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 718 { on (rollOver) { _root.tipBat = 'Casts status: Poison'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 10) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.bioyo = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 720 { on (release) { gotoAndPlay(10); } } button 723 { on (rollOver) { _root.tipBat = 'Revives you once when you die.'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 30) { _root.tookturn = 1; _root.doMagic = 1; _root.turn = 0; _root.backCome = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { _root.score.timebar.menuu.gotoAndPlay(6); } } } button 726 { on (release) { _level0.useTech = 0; gotoAndPlay(1); } } button 729 { on (rollOver) { _root.tipBat = 'Quikly attacks the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 5) { _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(6); } else { gotoAndPlay(8); } } } button 732 { on (rollOver) { _root.tipBat = 'Casts status: darkness'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 30) { _level0.tookturn = 1; _level0.turn = 0; _level0.darkness = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(6); } else { gotoAndPlay(8); } } } button 735 { on (rollOver) { _root.tipBat = 'Delays the enemy\'s attack'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 15) { _level0.tookturn = 1; _level0.turn = 0; _level0.delay = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(6); } else { gotoAndPlay(8); } } } button 740 { on (rollOver) { _root.tipBat = 'Steals an item from the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 25) { _level0.tookturn = 1; _level0.turn = 0; _root.stealAction = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(6); } else { gotoAndPlay(8); } } } button 743 { on (rollOver) { _root.tipBat = 'Displays the enemy\'s hp and p-level'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 10) { _level0.tookturn = 1; _level0.turn = 0; _level0.scanIt = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(6); } else { gotoAndPlay(8); } } } button 746 { on (rollOver) { _root.tipBat = 'Transfers HP from the enemy to you'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 30) { _level0.tookturn = 1; _level0.turn = 0; _root.drainithp = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(6); } else { gotoAndPlay(8); } } } button 749 { on (rollOver) { _root.tipBat = 'Transfers MP from the enemy to you'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 30) { _level0.tookturn = 1; _level0.turn = 0; _root.drainitmp = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(6); } else { gotoAndPlay(8); } } } button 752 { on (rollOver) { _root.tipBat = 'Take two turns for the price of one'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_root.ap >= 50) { _root.ap -= 50; _root.doubleTurn = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } this.gotoAndStop(1); } else { this.gotoAndStop(8); } } } button 755 { on (release) { _level0.useSummon = 0; gotoAndPlay(1); } } button 758 { on (rollOver) { _root.tipBat = 'Causes great fire damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 10) { _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(7); } else { gotoAndPlay(6); } } } button 761 { on (rollOver) { _root.tipBat = 'Casts great lightning damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 15) { _level0.tookturn = 1; _level0.turn = 0; _level0.horse = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(7); } else { gotoAndPlay(6); } } } button 764 { on (rollOver) { _root.tipBat = 'Causes great damage and casts poison'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 35) { _level0.tookturn = 1; _level0.turn = 0; _level0.dragoon = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(7); } else { gotoAndPlay(6); } } } button 767 { on (rollOver) { _root.tipBat = 'Causes great damage and casts sleep'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 40) { _level0.tookturn = 1; _level0.turn = 0; _level0.hypo = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(7); } else { gotoAndPlay(6); } } } button 770 { on (rollOver) { _root.tipBat = 'Causes great damage, casts poison, and sleep'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 75) { _level0.tookturn = 1; _level0.turn = 0; _level0.nighty = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(7); } else { gotoAndPlay(6); } } } button 773 { on (release) { _level0.useItems = 0; gotoAndPlay(1); } } button 775 { on (rollOver) { _root.tipBat = 'Replenishs 50 HP'; quant = _root.potion; } on (rollOut) { _root.tipBat = ''; quant = ''; } on (release) { if (_level0.potion > 0) { _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(8); } else { gotoAndPlay(7); } } } button 777 { on (rollOver) { _root.tipBat = 'Revives a fallen ally'; quant = _root.revive; } on (rollOut) { _root.tipBat = ''; quant = ''; } on (release) { if (_level0.revive > 0) { if (_root.char2Alive == false) { _root.revivey = 1; _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(8); } else { gotoAndStop(12); } } else { gotoAndPlay(7); } } } button 779 { on (rollOver) { _root.tipBat = 'Replenishs 20MP'; quant = _root.ether; } on (rollOut) { _root.tipBat = ''; quant = ''; } on (release) { if (_level0.ether > 0) { _level0.tookturn = 1; _level0.turn = 0; _level0.ethah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(8); } else { gotoAndPlay(7); } } } button 781 { on (rollOver) { _root.tipBat = 'Replenishs 300HP'; quant = _root.hpotion; } on (rollOut) { _root.tipBat = ''; quant = ''; } on (release) { if (_level0.hpotion > 0) { _level0.tookturn = 1; _level0.turn = 0; _level0.hpotions = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(8); } else { gotoAndPlay(7); } } } button 783 { on (rollOver) { _root.tipBat = 'Replenishs all HP'; quant = _root.xpotion; } on (rollOut) { _root.tipBat = ''; quant = ''; } on (release) { if (_level0.xpotion > 0) { _level0.tookturn = 1; _level0.turn = 0; _level0.xpotions = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(8); } else { gotoAndPlay(7); } } } button 785 { on (rollOver) { _root.tipBat = 'Replenishs all HP and MP'; quant = _root.elixir; } on (rollOut) { _root.tipBat = ''; quant = ''; } on (release) { if (_level0.elixir > 0) { _level0.tookturn = 1; _level0.turn = 0; _level0.elixah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(8); } else { gotoAndPlay(7); } } } button 787 { on (rollOver) { _root.tipBat = 'Removes all bad status effects'; quant = _root.antidote; } on (rollOut) { _root.tipBat = ''; quant = ''; } on (release) { if (_level0.antidote > 0) { _level0.tookturn = 1; _level0.turn = 0; _level0.antiHah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(8); } else { gotoAndPlay(7); } } } button 791 { on (release) { _root.tipBat = ''; gotoAndPlay(1); } } button 800 { on (release) { _level0.attack = 0; _root.runIt = 0; _root.waitOn = 0; tellTarget ('_root.score.timebar') { gotoAndPlay(1); } } } button 807 { on (rollOver) { _root.tipBat = 'Causes great damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 15) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.furStam = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 810 { on (rollOver) { _root.tipBat = 'Causes magic attacks to do less damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 5) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.shellglah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 812 { on (release) { gotoAndPlay(2); } } button 815 { on (rollOver) { _root.tipBat = 'Causes physical attacks to do less damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 6) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.protectgah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 818 { on (rollOver) { _root.tipBat = 'Casts status: Leech'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 35) { _level0.tookturn = 1; _root.doMagic = 1; _level0.turn = 0; _root.leechy = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { _root.score.timebar.menuu.gotoAndPlay(6); } } } button 821 { on (rollOver) { _root.tipBat = 'Casts sleep on the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 7) { _level0.tookturn = 1; _root.doMagic = 1; _level0.turn = 0; _root.sleepLa = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { _root.score.timebar.menuu.gotoAndPlay(6); } } } button 824 { on (rollOver) { _root.tipBat = 'Causes massive damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 50) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.ultimaMe = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 827 { on (rollOver) { _root.tipBat = 'Casts death on the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp1 >= 60) { _level0.tookturn = 1; _level0.turn = 0; _root.doMagic = 1; _root.deathyMe = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(5); } else { gotoAndPlay(6); } } } button 830 { on (rollOver) { _root.tipBat = 'Inflicts damage and causes random statuses'; } on (rollOut) { _root.tipBat = ''; } on (release) { _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(9); } } button 832 { on (rollOver) { _root.tipBat = 'Inflicts major damage according to level.'; } on (rollOut) { _root.tipBat = ''; } on (release) { _level0.tookturn = 1; _level0.turn = 0; _root.limity2 = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(9); } } button 834 { on (rollOver) { _root.tipBat = 'Either kills the enemy, or reduces hp of enemy by 1/2 or 1/3'; } on (rollOut) { _root.tipBat = ''; } on (release) { _level0.tookturn = 1; _level0.turn = 0; _root.limity3 = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(9); } } movieClip 839 { frame 1 { _root.defendy1 = 0; if (_root.limit != 100) { this.limy._visible = false; } if (_root.charSwitchOn == false) { _root.score.timebar.menuu.charSwitch._visible = false; } if (_root.runIt == 1) { gotoAndPlay(9); } else { if (_level0.useMagic == 1) { _level0.useMagic = 0; gotoAndPlay(2); } else { if (_level0.useSummon == 1) { _level0.useSummon = 0; gotoAndPlay(4); } else { if (_level0.useItems == 1) { _level0.useItems = 0; gotoAndPlay(5); } else { if (_level0.useTech == 1) { _level0.useTech = 0; gotoAndPlay(3); } else { stop(); } } } } } } frame 2 { if (_root.comebackskilled <= 0) { _root.score.timebar.menuu.comey._visible = false; } if (_root.hasteskilled <= 0) { _root.score.timebar.menuu.hasten._visible = false; } if (_root.stopskilled <= 0) { _root.score.timebar.menuu.slapt._visible = false; } if (_root.replenishskilled <= 0) { _root.score.timebar.menuu.replen._visible = false; } stop(); } frame 3 { if (_root.hpdrainskilled <= 0) { _root.score.timebar.menuu.moofAh._visible = false; } if (_root.mpdrainskilled <= 0) { _root.score.timebar.menuu.moofAh2._visible = false; } if (_root.doubleTurn > 0 || _root.supeSpeed == 0) { _root.score.timebar.menuu.doubTurn._visible = false; } stop(); } frame 4 { if (_root.lighthorseskilled <= 0) { _root.score.timebar.menuu.lightyHah._visible = false; } if (_root.dragonskilled <= 0) { _root.score.timebar.menuu.dragy._visible = false; } if (_root.hypnotistskilled <= 0) { _root.score.timebar.menuu.hypy._visible = false; } if (_root.nightmareskilled <= 0) { _root.score.timebar.menuu.nightmar._visible = false; } stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { _root.waitOn = 0; stop(); } frame 10 { if (_root.shellskilled <= 0) { _root.score.timebar.menuu.shellsa._visible = false; } if (_root.deathskilled <= 0) { _root.score.timebar.menuu.deeth._visible = false; } if (_root.sleepskilled <= 0) { _root.score.timebar.menuu.sleepah._visible = false; } if (_root.ultimaskilled <= 0) { _root.score.timebar.menuu.ulty._visible = false; } if (_root.leechskilled <= 0) { _root.score.timebar.menuu.leechy._visible = false; } if (_root.protectskilled <= 0) { _root.score.timebar.menuu.protectsa._visible = false; } if (_root.furystormskilled <= 0) { _root.score.timebar.menuu.furstame._visible = false; } stop(); } frame 11 { if (_root.level < 10) { this.limit2._visible = false; } if (_root.level < 17) { this.limit3._visible = false; } stop(); } frame 12 { stop(); } frame 13 { stop(); } } movieClip 843 { frame 1 { if (_root.helpModeOn == 1) { gotoAndStop(2); } else { stop(); } } } movieClip 846 { frame 1 { if (_root.waitMode == 1 && _level0.enemydone == 1) { } else { if (_root.enemyhp <= 0 || _root.char1 <= 0 || _root.sleepEl == 1) { } else { if (_root.PercentLoaded <= 50) { _level0.attack += ((_level0.speed + _root.speedEx * 0.09 + _root.stickCourage + 0.5) / _level0.timeyou) * 100; } else { _level0.attack += ((_level0.speed + _root.speedEx * 0.09) / _level0.timeyou) * 100; } } } if (_level0.attack != 100) { eval(bar)._xscale = _level0.attack; } if (_level0.attack >= 100) { _level0.turn = 0; _root.sound1.attachSound('menSound'); _root.sound1.start(); gotoAndPlay(6); } } frame 5 { gotoAndPlay(1); } frame 6 { if (_root.sleepEl == 1) { gotoAndPlay(15); } else { if (_root.waitMode == 1) { _root.waitOn = 1; } } if (_root.char1 <= 0) { _root.attack = 0; gotoAndPlay(1); } if (_root.enemyhp <= 0) { gotoAndPlay(13); } else { if (_level0.enemydone == 1) { _level0.wait2 = 1; gotoAndPlay(11); } else { if (_level0.tookturn == 1) { _level0.tookturn = 0; gotoAndPlay(8); } } } } frame 7 { gotoAndPlay(6); } frame 8 { _level0.done = 0; _root.tipBat = ''; _level0.useItems = 0; _level0.useMagic = 0; _level0.useSummon = 0; _level0.useTech = 0; if (_root.recoverTurn > 0) { _root.recoverTurn -= 1; if (_root.recoverTurn == 0) { _root.replenish = 0; } } if (_root.leechOn > 0) { _root.leechOn = _rootleechOn - 1; } if (_level0.hasteturn > 0) { _level0.hasteturn -= 1; if (_level0.hasteturn == 0) { _level0.speed -= 3; _level0.hasteturn = -1; _level0.useHaste = 0; } } } frame 9 { if (_level0.turn == 1) { _level0.turn = 0; _root.waitOn = 0; gotoAndPlay(1); } } frame 10 { gotoAndPlay(9); } frame 11 { if (_level0.enemydone == 0) { _level0.wait2 = 0; gotoAndPlay(6); } else { if (_level0.tookturn == 1) { _level0.tookturn = 0; _level0.wait2 = 0; gotoAndPlay(9); } } } frame 12 { gotoAndPlay(11); } frame 14 { gotoAndPlay(13); } frame 15 { if (_root.sleepEl == 0) { _root.asleep = 0; gotoAndPlay(6); } } frame 16 { asleep += 1; gotoAndPlay(15); } } movieClip 849 { } movieClip 850 { } movieClip 851 { frame 1 { _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; if (_level0.PercentLoaded != 100) { eval(bar)._xscale = _level0.PercentLoaded; } if (_level0.PercentLoaded >= 100) { this.bar._xscale = 103; } if (_level0.PercentLoaded <= 30) { gotoAndPlay(3); } } frame 2 { gotoAndPlay(1); } frame 3 { _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; if (_level0.PercentLoaded != 100) { eval(bar2)._xscale = _level0.PercentLoaded; } if (_level0.PercentLoaded > 30) { gotoAndPlay(1); } } frame 4 { gotoAndPlay(3); } } movieClip 858 { } movieClip 864 { frame 1 { if (_level0.limit == 100) { gotoAndPlay(2); } else { stop(); } } frame 10 { gotoAndPlay(1); } } movieClip 865 { frame 1 { if (_level0.limit >= 100) { _level0.limit = 100; if (limitSet != 1) { limitSet = 1; this.limitHah.gotoAndPlay(2); } } if (_level0.limit != 100) { eval(bar4)._xscale = _level0.limit; } else { this.bar4._xscale = 110; } } frame 2 { gotoAndPlay(1); } } button 870 { on (release) { if (_root.openIt != 1) { _root.openIt = 1; _root.score.statsOh.gotoAndPlay(2); } } } button 886 { on (release) { _root.openIt = 0; gotoAndPlay(6); } } movieClip 893 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } } movieClip 908 { frame 1 { stop(); } frame 5 { stop(); } instance of movieClip 893 { onClipEvent (load) { if (_root.sleepEl != 1) { this._visible = false; } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.sleepEl != 1) { this._visible = false; } else { this.gotoAndStop(2); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.playerpoison != 1) { this._visible = false; } else { this.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.playerpoison != 1) { this._visible = false; } else { this.gotoAndStop(1); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.blind1 != 1) { this._visible = false; } else { this.gotoAndStop(3); } } onClipEvent (enterFrame) { if (_root.blind1 != 1) { this._visible = false; } else { this.gotoAndStop(3); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.ZombieInfected != 1) { this._visible = false; } else { this.gotoAndStop(4); } } onClipEvent (enterFrame) { if (_root.ZombieInfected != 1) { this._visible = false; } else { this.gotoAndStop(4); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.replenish != 1) { this._visible = false; } else { this.gotoAndStop(5); } } onClipEvent (enterFrame) { if (_root.replenish != 1) { this._visible = false; } else { this.gotoAndStop(5); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.berzerko2 != 1) { this._visible = false; } else { this.gotoAndStop(6); } } onClipEvent (enterFrame) { if (_root.berzerko2 != 1) { this._visible = false; } else { this.gotoAndStop(6); } } } } movieClip 909 { frame 1 { if (_root.enemyInfo != 1) { _root.score.enInfo._visible = false; } } } movieClip 928 { } movieClip 970 { frame 1 { stop(); } frame 7 { if (_root.attackThis == 1) { _root.attackThis = 0; gotoAndPlay(26); } } frame 12 { hpUp = random(200) + 200; damage2 = '+ ' + hpUp + ' HP!'; } frame 25 { if (_root.guy2 == 1) { _root.char2 += hpUp; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { _root.char1 += hpUp; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } gotoAndStop(1); } frame 33 { dam = random(300) + 150; damage2 = '+ ' + dam + ' HP!'; } frame 46 { _root.enemyhp -= dam; } } movieClip 971 { frame 1 { daynight = new Date(); dayframe = daynight.getHours() + 2; this.gotoAndStop(dayframe); } } movieClip 972 { frame 1 { if (_root.fadeOut == 0) { gotoAndStop(7); } } frame 7 { if (_root.loadIt2 == 1) { _root.loadIt2 = 0; _root.fadeOut = 1; } else { _root.fadeOut = 0; } stop(); } } movieClip 973 { frame 9 { _root.clockSeconds += 1; if (_root.clockSeconds == 60) { _root.clockSeconds = 0; _root.clockMinutes += 1; } if (_root.clockMinutes == 60) { _root.clockMinutes = 0; _root.clockHours += 1; } } } frame 3 { stop(); } movieClip 1108 { frame 1 { if (_root.attackmoo != 1) { _root.gotoAndPlay(2); } else { _root.attackmoo = 0; _root.ap += 5; _level0.done = 0; attack = random(4) + 1; switch (attack) { case 1: break; case 2: gotoAndPlay(17); break; case 3: gotoAndPlay(33); break; case 4: gotoAndPlay(47); } } } frame 8 { damage = random(20 + _root.strength) + 10 + _root.strength; if (_root.statusskilled > 0) { temp = _root.statusskilled; while (temp > 0) { dudah = random(11) + 1; switch (dudah) { case 1: _root.pOn = 1; break; case 2: _root.stopIt = 1; break; case 3: _root.enemySleepy = 1; break; case 4: _root.confused = random(100) + 40; break; case 5: _root.ballLight = 3 + _root.ballLightskilled; break; case 6: _root.infectedDarkness = 120; _root.darknessInfect = 13; break; default: } --temp; } } if (_level0.critical1 == 100) { _level0.critical1 = 0; damage *= 2; } if (_root.miniYou == 1) { damage = 1; } if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; _root.missRate(); if (_root.blind1 == 1 || _root.enemy15 == 1 || _root.missyNow == 1) { damage = 0; damage2 = 'MISS!'; } if (_root.lifeLeech > 0) { gainBack = Math.ceil(_root.lifeLeech * 0.07000000000000001 * damage); _root.char1 += gainBack; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.magLeech > 0) { gainBack = Math.ceil(_root.magLeech * 0.04 * damage); _root.mp1 += gainBack; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } } frame 16 { _level0.critical1 += 10; if (_root.blind1 != 1 || _root.enemy15 != 1 || _root.missyNow != 1) { _level0.enemyhp -= damage; } if (_root.missyNow == 1) { _root.missyNow = 0; _root.enemy1attacked._x += 15; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndStop(2); } } frame 22 { damage = random(30 + _root.strength) + 12 + _root.strength; if (_root.statusskilled > 0) { temp = _root.statusskilled; while (temp > 0) { dudah = random(11) + 1; switch (dudah) { case 1: _root.pOn = 1; break; case 2: _root.stopIt = 1; break; case 3: _root.enemySleepy = 1; break; case 4: _root.confused = random(100) + 40; break; case 5: _root.ballLight = 3 + _root.ballLightskilled; break; case 6: _root.infectedDarkness = 120; _root.darknessInfect = 13; break; default: } --temp; } } if (_level0.critical1 == 100) { _level0.critical1 = 0; damage *= 2; } if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; _root.missRate(); if (_root.blind1 == 1 || _root.enemy15 == 1 || _root.missyNow == 1) { damage = 0; damage2 = 'MISS!'; } if (_root.lifeLeech > 0) { gainBack = Math.ceil(_root.lifeLeech * 0.07000000000000001 * damage); _root.char1 += gainBack; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.magLeech > 0) { gainBack = Math.ceil(_root.magLeech * 0.04 * damage); _root.mp1 += gainBack; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } _root.damaged2.gotoAndPlay(2); } frame 32 { call(16); } frame 39 { damage = random(30 + _root.strength) + 12 + _root.strength; if (_root.statusskilled > 0) { temp = _root.statusskilled; while (temp > 0) { dudah = random(11) + 1; switch (dudah) { case 1: _root.pOn = 1; break; case 2: _root.stopIt = 1; break; case 3: _root.enemySleepy = 1; break; case 4: _root.confused = random(100) + 40; break; case 5: _root.ballLight = 3 + _root.ballLightskilled; break; case 6: _root.infectedDarkness = 120; _root.darknessInfect = 13; break; default: } --temp; } } if (_level0.critical1 == 100) { _level0.critical1 = 0; damage *= 2; } if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; _root.missRate(); if (_root.blind1 == 1 || _root.enemy15 == 1 || _root.missyNow == 1) { damage = 0; damage2 = 'MISS!'; } if (_root.lifeLeech > 0) { gainBack = Math.ceil(_root.lifeLeech * 0.07000000000000001 * damage); _root.char1 += gainBack; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.magLeech > 0) { gainBack = Math.ceil(_root.magLeech * 0.04 * damage); _root.mp1 += gainBack; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } } frame 46 { call(16); } frame 54 { damage = random(40 + _root.strength) + 20 + _root.strength; if (_root.statusskilled > 0) { temp = _root.statusskilled; while (temp > 0) { dudah = random(11) + 1; switch (dudah) { case 1: _root.pOn = 1; break; case 2: _root.stopIt = 1; break; case 3: _root.enemySleepy = 1; break; case 4: _root.confused = random(100) + 40; break; case 5: _root.ballLight = 3 + _root.ballLightskilled; break; case 6: _root.infectedDarkness = 120; _root.darknessInfect = 13; break; default: } --temp; } } if (_level0.critical1 == 100) { _level0.critical1 = 0; damage *= 2; } if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; _root.missRate(); if (_root.blind1 == 1 || _root.enemy15 == 1 || _root.missyNow == 1) { damage = 0; damage2 = 'MISS!'; } if (_root.lifeLeech > 0) { gainBack = Math.ceil(_root.lifeLeech * 0.07000000000000001 * damage); _root.char1 += gainBack; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.magLeech > 0) { gainBack = Math.ceil(_root.magLeech * 0.04 * damage); _root.mp1 += gainBack; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } } frame 66 { call(16); } } frame 4 { stop(); } movieClip 2492 { } movieClip 2718 { frame 1 { _level0.enemydone = 1; _level0.turn = 1; colorin = new Color(this); if (_root.enemyColor == 1) { myColorTransform = {'ra': '100', 'rb': '111', 'ga': '100', 'gb': '0', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 2) { myColorTransform = {'ra': '100', 'rb': '111', 'ga': '100', 'gb': '96', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 3) { myColorTransform = {'ra': '100', 'rb': '0', 'ga': '100', 'gb': '0', 'ba': '100', 'bb': '61', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 4) { myColorTransform = {'ra': '100', 'rb': '86', 'ga': '100', 'gb': '35', 'ba': '100', 'bb': '51', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 5) { myColorTransform = {'ra': '100', 'rb': '0', 'ga': '100', 'gb': '45', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } } } } } if (_root.ghostEnemy == 5 || _root.ghostEnemy == 12) { this._alpha = 50; } if (_root.turnedFrog == 1) { gotoAndPlay(1011); } else { if (_level0.enemy2 == 1) { gotoAndPlay(72); } else { if (_level0.enemy3 == 1) { gotoAndPlay(134); } else { if (_level0.enemy4 == 1) { gotoAndPlay(180); } else { if (_level0.enemy5 == 1) { gotoAndPlay(238); } else { if (_level0.enemy6 == 1) { gotoAndPlay(304); } else { if (_level0.enemy7 == 1) { gotoAndPlay(373); } else { if (_root.enemy8 == 1) { gotoAndPlay(436); } else { if (_root.enemy9 == 1) { gotoAndPlay(501); } else { if (_root.enemy10 == 1) { gotoAndPlay(558); } else { if (_root.enemy11 == 1) { gotoAndPlay(615); } else { if (_root.enemy12 == 1) { gotoAndPlay(664); } else { if (_root.enemy13 == 1) { gotoAndPlay(1309); } else { if (_root.enemy14 == 1) { gotoAndPlay(781); } else { if (_root.enemy15 == 1) { gotoAndPlay(854); } else { if (_root.enemy16 == 1) { gotoAndPlay(942); } else { if (_root.enemy17 == 1) { gotoAndPlay(1028); } else { if (_root.enemy18 == 1) { gotoAndPlay(1066); } else { if (_root.enemy19 == 1) { gotoAndPlay(1103); } else { if (_root.enemy20 == 1) { gotoAndPlay(1154); } else { if (_root.boss1 == 1) { gotoAndPlay(1193); } else { if (_root.enemy21 == 1) { gotoAndPlay(1259); } else { if (_root.boss2 == 1) { gotoAndPlay(1353); } else { if (_root.boss3 == 1) { gotoAndPlay(1446); } else { attack = random(4) + 1; switch (attack) { case 1: attacky2 = 1; _root.attackname = 'Enigma'; break; case 2: gotoAndPlay(34); blah = 1; _root.attackname = 'Socko'; break; case 3: _root.attackname = 'Uppercut'; break; case 4: _root.attackname = 'Blue Beam'; gotoAndPlay(51); } } } } } } } } } } } } } } } } } } } } } } } } } } frame 6 { if (attacky2 == 1) { attacky2 = 0; gotoAndPlay(16); } } frame 9 { if (_root.guy2 == 1) { damage = random(10 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense2; } else { damage = random(10 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (_level0.infectedDarkness == 1) { attack = random(3) + 1; if (attack !== 2) { } else { damage = 'MISS!'; } } else {} if (damage == 'MISS!') { damage2 = ' ' + damage + ' '; } else { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 15 { call(35); } frame 21 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 2 + _root.hlevel * 4 - _root.defense2; } else { damage = random(20 + _root.hlevel * 4) + 2 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (_level0.infectedDarkness == 1) { attack = random(3) + 1; if (attack !== 2) { } else { damage = 'MISS!'; } } else {} if (damage == 'MISS!') { damage2 = ' ' + damage + ' '; } else { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 33 { if (damage == 'MISS!') { } else { if (_root.guy2 == 1) { _level0.limit2 += (damage / 310) * 100; _level0.char2 -= damage; } else { _level0.limit += (damage / 310) * 100; _level0.char1 -= damage; } } _level0.enemydone = 0; _root.attackname = ''; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 35 { if (blah != 1) { if (damage == 'MISS!') { } else { if (_root.guy2 == 1) { _level0.limit2 += (damage / 310) * 100; _level0.char2 -= damage; } else { _level0.limit += (damage / 310) * 100; _level0.char1 -= damage; } } _level0.enemydone = 0; _root.attackname = ''; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } } frame 43 { if (_root.guy2 == 1) { damage = random(23 + _root.hlevel * 4) + 7 + _root.hlevel * 4 - _root.defense2; } else { damage = random(23 + _root.hlevel * 4) + 7 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (_level0.infectedDarkness == 1) { attack = random(3) + 1; if (attack !== 2) { } else { damage = 'MISS!'; } } else {} if (damage == 'MISS!') { damage2 = ' ' + damage + ' '; } else { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 50 { call(33); } frame 57 { if (_root.guy2 == 1) { damage = random(15 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense2; } else { damage = random(15 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (_level0.infectedDarkness == 1) { attack = random(3) + 1; if (attack !== 2) { } else { damage = 'MISS!'; } } else {} if (damage == 'MISS!') { damage2 = ' ' + damage + ' '; } else { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 66 { call(33); } frame 72 { attack = random(4) + 1; switch (attack) { case 1: _root.attackname = 'Bomb Tackle'; gotoAndPlay(73); break; case 2: _root.attackname = 'Fire Spit'; gotoAndPlay(83); break; case 3: _root.attackname = 'Fire Breath'; gotoAndPlay(96); break; case 4: if (_root.enemyhp < 60) { _root.attackname = 'Self Destruct'; gotoAndPlay(117); break; break; } _root.attackname = 'Bomb Tackle'; gotoAndPlay(73); } } frame 76 { if (_root.guy2 == 1) { damage3 = random(20 + _root.hlevel * 4) + 12 + _root.hlevel * 4 - _root.defense2; } else { damage3 = random(20 + _root.hlevel * 4) + 12 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage3 < 0) { damage3 = 0; } _root.defended(); if (_level0.infectedDarkness == 1) { attack = random(3) + 1; if (attack !== 2) { } else { damage3 = 'MISS!'; } } else {} if (damage == 'MISS!') { damage2 = ' ' + damage3 + ' '; } else { damage2 = '- ' + damage3 + ' HP!'; } _root.damaged2.gotoAndStop(3); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 82 { if (damage3 == 'MISS!') { } else { if (_root.guy2 == 1) { _level0.limit2 += (damage3 / 310) * 100; _level0.char2 -= damage3; } else { _level0.limit += (damage3 / 310) * 100; _level0.char1 -= damage3; } } _level0.enemydone = 0; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.attackname = ''; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 87 { if (_root.guy2 == 1) { damage = random(22 + _root.hlevel * 4) + 10 + _root.hlevel * 4; } else { damage = random(22 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 95 { call(35); } frame 105 { if (_root.guy2 == 1) { damage = random(30 + _root.hlevel * 6) + 20 + _root.hlevel * 4; } else { damage = random(30 + _root.hlevel * 6) + 20 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 116 { call(35); } frame 125 { if (_root.guy2 == 1) { damage = _root.char2 - 1; } else { damage = _root.char1 - 1; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 133 { if (_root.guy2 == 1) { _level0.limit2 += (damage / 310) * 100; _level0.char2 = 1; } else { _level0.limit += (damage / 310) * 100; _level0.char1 = 1; } _level0.enemydone = 0; _level0.alreadyDead = 1; _level0.enemyhp = 0; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.attackname = ''; if (_root.guy2 == 1) { _root.gotoAndStop(26); } else { _root.gotoAndStop(10); } } frame 134 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Spike Attack'; gotoAndPlay(135); break; case 2: _root.attackname = 'Spike Launch'; gotoAndPlay(148); break; case 3: if (_root.enemyhp < 100) { _root.attackname = 'Cold Heal'; gotoAndPlay(166); break; break; } _root.attackname = 'Spike Launch'; gotoAndPlay(148); } } frame 138 { if (_root.guy2 == 1) { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense2; } else { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('slice2'); sound1.start(); } } frame 147 { call(35); } frame 156 { if (_root.guy2 == 1) { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense2; } else { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 157 { if (damage != 'MISS!') { sound1.attachSound('slice2'); sound1.start(); } } frame 161 { if (damage != 'MISS!') { sound1.attachSound('slice2'); sound1.start(); } } frame 165 { call(35); } frame 170 { heal = random(20 + _root.hlevel * 2) + 10 + _root.hlevel * 4; damage2 = '+ ' + heal + ' HP!'; } frame 179 { _level0.enemyhp += heal; _level0.enemydone = 0; _root.attackname = ''; if (_root.guy2 == 1) { _root.gotoAndPlay(17); } else { _root.gotoAndPlay(2); } } frame 180 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Zombie Hit'; gotoAndPlay(181); break; case 2: _root.attackname = 'Poison Breath'; gotoAndPlay(198); break; case 3: _root.attackname = 'Zombie Bite'; gotoAndPlay(218); } } frame 188 { if (_root.guy2 == 1) { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense2; } else { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('slice2'); sound1.start(); } } frame 197 { call(35); } frame 208 { damage = random(10) + 5 + _root.hlevel * 4; damage2 = '- ' + damage + ' HP!'; _root.damaged2.gotoAndStop(2); } frame 217 { if (_root.guy2 == 1) { _level0.limit2 += (damage / 310) * 100; _level0.char2 -= damage; _root.playerpoison2 = 1; } else { _level0.limit += (damage / 310) * 100; _level0.char1 -= damage; _root.playerpoison = 1; } _level0.enemydone = 0; tellTarget ('_root.score.youDude.poisItYe') { gotoAndPlay(2); } _root.attackname = ''; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 224 { damage = random(20 + _root.hlevel * 4) + 10 + _root.hlevel * 4; _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 226 { if (damage != 'MISS!') { sound1.attachSound('bite'); sound1.start(); } } frame 237 { call(35); } frame 238 { attack = random(2) + 1; switch (attack) { case 1: _root.attackname = 'Ghost Hit'; gotoAndPlay(239); break; case 2: _root.attackname = 'Soul Suck'; gotoAndPlay(269); } } frame 251 { damage = random(32 + _root.hlevel * 4) + 8 + _root.hlevel * 4; _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('slice2'); sound1.start(); } } frame 268 { call(35); } frame 281 { if (_root.guy2 == 1) { damage = random(10 + _root.hlevel * 4) + 10 + _root.hlevel * 4; } else { damage = random(10 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } damage2 = '- ' + damage + ' HP!'; damage3 = '+ ' + damage + ' HP!'; } frame 303 { if (_root.guy2 == 1) { _level0.limit2 += (damage / 310) * 100; _level0.char2 -= damage; } else { _level0.limit += (damage / 310) * 100; _level0.char1 -= damage; } _root.enemyhp += damage; _level0.enemydone = 0; _root.attackname = ''; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 304 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'The Claw'; gotoAndPlay(305); break; case 2: _root.attackname = 'Double Claw'; gotoAndPlay(327); break; case 3: if (_root.Zombie == 1 || _root.Zombie2 == 1) { gotoAndPlay(305); break; break; } _root.attackname = 'Zombie Maker'; gotoAndPlay(350); _root.Zombie = 1; } } frame 315 { if (_root.guy2 == 1) { damage = random(31 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.defense2; } else { damage = random(31 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('slice2'); } else { sound1.attachSound('slice1'); } sound1.start(); } } frame 326 { call(35); } frame 339 { if (_root.guy2 == 1) { damage = random(35 + _root.hlevel * 4) + 16 + _root.hlevel * 4 - _root.defense2; } else { damage = random(35 + _root.hlevel * 4) + 16 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('slice2'); } else { sound1.attachSound('slice1'); } sound1.start(); } } frame 349 { call(35); } frame 372 { if (_root.guy2 == 1) { _root.ZombieInfected2 = 1; } else { _root.ZombieInfected = 1; } _level0.enemydone = 0; _root.attackname = ''; if (_root.guy2 == 1) { _root.gotoAndPlay(17); } else { _root.gotoAndPlay(2); } } frame 373 { attack = random(3) + 1; if (_root.guy2 == 1) { if (_root.sleepEl2 == 1) { attack = random(2) + 1; } } else { if (_root.sleepEl == 1) { attack = random(2) + 1; } } switch (attack) { case 1: _root.attackname = 'Energy Attack'; gotoAndPlay(374); break; case 2: _root.attackname = 'Staff Hit'; gotoAndPlay(388); break; case 3: _root.attackname = 'Sweet Dreams'; gotoAndPlay(404); } } frame 380 { if (_root.guy2 == 1) { damage = random(18 + _root.hlevel * 4) + 9 + _root.hlevel * 4; } else { damage = random(18 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 387 { call(35); } frame 394 { if (_root.guy2 == 1) { damage3 = random(25 + _root.hlevel * 4) + 14 + _root.hlevel * 4; } else { damage3 = random(25 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.shellDefense; } if (damage3 < 0) { damage3 = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage3 + ' HP!'; } _root.damaged2.gotoAndStop(3); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('slice2'); } else { sound1.attachSound('slice1'); } sound1.start(); } } frame 403 { call(82); } frame 419 { _level0.enemydone = 0; if (_root.guy2 == 1) { _root.sleepEl2 = 1; } else { _root.sleepEl = 1; } _root.attackname = ''; if (_root.guy2 == 1) { _root.gotoAndPlay(17); } else { _root.gotoAndPlay(2); } } frame 428 { if (_root.guy2 == 1) { damage3 = random(25 + _root.hlevel * 4) + 14 + _root.hlevel * 4; } else { damage3 = random(25 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.shellDefense; } if (damage3 < 0) { damage3 = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage3 + ' HP!'; } _root.damaged2.gotoAndStop(3); } frame 435 { call(82); } frame 436 { attack = random(4) + 1; switch (attack) { case 1: _root.attackname = 'Spike Attack'; gotoAndPlay(437); break; case 2: _root.attackname = 'Multi-Hit'; gotoAndPlay(451); break; case 3: _root.attackname = 'Fly Attack'; gotoAndPlay(473); break; case 4: dude = random(10) + 1; switch (dude) { case 3: case 7: _root.attackname = 'The Great Escape'; gotoAndPlay(495); break; } _root.attackname = 'Spike Attack'; gotoAndPlay(437); } } frame 444 { if (_root.guy2 == 1) { damage3 = random(20 + _root.hlevel * 4) + 18 + _root.hlevel * 4; } else { damage3 = random(20 + _root.hlevel * 4) + 18 + _root.hlevel * 4; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage3 + ' HP!'; } _root.damaged2.gotoAndStop(3); } frame 445 { if (damage != 'MISS!') { sound1.attachSound('slice1'); sound1.start(); } } frame 450 { call(82); } frame 461 { if (_root.guy2 == 1) { damage = random(26 + _root.hlevel * 4) + 7 + _root.hlevel * 4 - _root.defense2; } else { damage = random(26 + _root.hlevel * 4) + 7 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('slice1'); sound1.start(); } } frame 462 { if (damage != 'MISS!') { sound1.attachSound('slice1'); sound1.start(); } } frame 464 { if (damage != 'MISS!') { sound1.attachSound('slice1'); sound1.start(); } } frame 472 { call(35); } frame 483 { if (_root.guy2 == 1) { damage = random(24 + _root.hlevel * 4) + 8 + _root.hlevel * 4 - _root.defense2; } else { damage = random(24 + _root.hlevel * 4) + 8 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 488 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 494 { call(35); } frame 500 { _root.enemyRan = 1; _level0.enemydone = 0; _root.attackname = ''; _root.enemyhp = 0; if (_root.guy2 == 1) { _root.gotoAndStop(27); } else { _root.gotoAndPlay(11); } } frame 501 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Robot Punch'; gotoAndPlay(502); break; case 2: _root.attackname = 'Gun Shot'; gotoAndPlay(517); break; case 3: _root.attackname = 'Energy Attack'; gotoAndPlay(535); } } frame 510 { if (_root.guy2 == 1) { damage = random(23 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.defense2; } else { damage = random(23 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch1); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 516 { call(35); } frame 524 { if (_root.guy2 == 1) { damage = random(27 + _root.hlevel * 4) + 8 + _root.hlevel * 4 - _root.defense2; } else { damage = random(27 + _root.hlevel * 4) + 8 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 534 { call(35); } frame 545 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 11 + _root.hlevel * 4; } else { damage = random(20 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 557 { call(35); } frame 558 { attack = random(4) + 1; switch (attack) { case 1: _root.attackname = 'Bite You'; gotoAndPlay(559); break; case 2: _root.attackname = 'Poison Spit'; gotoAndPlay(575); break; case 3: _root.attackname = 'Head Bunt'; gotoAndPlay(589); break; case 4: dude = random(4) + 1; switch (dude) { case 3: _root.attackname = 'Healin'; gotoAndPlay(607); break; } _root.attackname = 'Bite You'; gotoAndPlay(559); } } frame 564 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.defense2; } else { damage = random(20 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('bite'); sound1.start(); } } frame 574 { call(35); } frame 580 { if (_root.guy2 == 1) { damage = random(17 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.defense2; } else { damage = random(17 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.defense; } if (damage < 0) { damage = 0; } damage2 = '- ' + damage + ' HP!'; } frame 588 { call(217); } frame 595 { if (_root.guy2 == 1) { damage = random(21 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense2; } else { damage = random(21 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch2); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 606 { call(35); } frame 608 { heal = random(27 + _root.hlevel * 4) + 9 + _root.hlevel * 4; damage2 = '+ ' + heal + ' HP!'; } frame 614 { call(179); } frame 615 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Triple Punch'; gotoAndPlay(616); break; case 2: _root.attackname = 'Stretch Punch'; gotoAndPlay(632); break; case 3: _root.attackname = 'Fire Hair'; gotoAndPlay(646); } } frame 620 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 16 + _root.hlevel * 4 - _root.defense2; } else { damage = random(20 + _root.hlevel * 4) + 16 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 622 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 624 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 631 { call(35); } frame 637 { if (_root.guy2 == 1) { damage = random(10 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.defense2; } else { damage = random(10 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch1); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 645 { call(35); } frame 654 { if (_root.guy2 == 1) { damage = random(24 + _root.hlevel * 4) + 19 + _root.hlevel * 4; } else { damage = random(24 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 663 { call(35); } frame 664 { attack = random(4) + 1; if (_root.guy2 == 1) { if (_root.sleepEl2 == 1) { attack = random(3) + 1; } } else { if (_root.sleepEl == 1) { attack = random(3) + 1; } } switch (attack) { case 1: _root.attackname = 'Jay Punch'; gotoAndPlay(665); break; case 2: _root.attackname = 'Jay Kick'; gotoAndPlay(697); break; case 3: _root.attackname = 'Chin Attack'; gotoAndPlay(716); break; case 4: _root.attackname = 'Bad Comedy'; gotoAndPlay(681); } } frame 672 { if (_root.guy2 == 1) { damage = random(12 + _root.hlevel * 4) + 19 + _root.hlevel * 4; } else { damage = random(12 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch1); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 680 { call(35); } frame 696 { call(419); } frame 706 { if (_root.guy2 == 1) { damage3 = random(20 + _root.hlevel * 4) + 19 + _root.hlevel * 4; } else { damage3 = random(20 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.protectDefense; } if (damage3 < 0) { damage3 = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch2); dudey.start(); damage2 = '- ' + damage3 + ' HP!'; } _root.damaged2.gotoAndStop(3); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 715 { call(82); } frame 723 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 15 + _root.hlevel * 4; } else { damage = random(20 + _root.hlevel * 4) + 15 + _root.hlevel * 4 - _root.protectDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch2); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 733 { call(35); } frame 781 { attack = random(4) + 1; if (_root.guy2 == 1) { if (_root.blind2 == 1) { attack = random(3) + 1; } } else { if (_root.blind1 == 1) { attack = random(3) + 1; } } switch (attack) { case 1: _root.attackname = 'Pistol Shot'; gotoAndPlay(782); break; case 2: _root.attackname = 'Punch'; gotoAndPlay(791); break; case 3: _root.attackname = 'Pistol Whip'; gotoAndPlay(811); break; case 4: _root.attackname = 'Blind you'; gotoAndPlay(827); } } frame 784 { if (_root.guy2 == 1) { damage = random(25 + _root.hlevel * 4) + 13 + _root.hlevel * 4 - _root.defense2; } else { damage = random(25 + _root.hlevel * 4) + 13 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 790 { call(35); } frame 799 { if (_root.guy2 == 1) { damage = random(19 + _root.hlevel * 4) + 18 + _root.hlevel * 4 - _root.defense2; } else { damage = random(19 + _root.hlevel * 4) + 18 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch1); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 810 { call(35); } frame 816 { if (_root.guy2 == 1) { damage = random(19 + _root.hlevel * 4) + 15 + _root.hlevel * 4 - _root.defense2; } else { damage = random(19 + _root.hlevel * 4) + 15 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch2); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 826 { call(35); } frame 853 { _level0.enemydone = 0; if (_root.guy2 == 1) { _root.blind2 = 1; } else { _root.blind1 = 1; } _root.attackname = ''; if (_root.guy2 == 1) { _root.gotoAndPlay(17); } else { _root.gotoAndPlay(2); } } frame 854 { attack = random(5) + 1; if (_root.guy2 == 1) { if (_root.sleepEl2 == 1) { attack = random(4) + 1; } } else { if (_root.sleepEl == 1) { attack = random(4) + 1; } } switch (attack) { case 1: _root.attackname = 'Super Punch'; gotoAndPlay(855); break; case 2: _root.attackname = 'Heat Vision'; gotoAndPlay(876); break; case 3: moofy = random(2) + 1; if (moofy != 1) { _root.attackname = 'Heal'; gotoAndPlay(898); break; } else { _root.attackname = 'Super Punch'; gotoAndPlay(855); break; } case 4: _root.attackname = 'Triple Punch'; gotoAndPlay(909); break; case 5: _root.attackname = 'Frost breath'; gotoAndPlay(926); } } frame 869 { if (_root.guy2 == 1) { damage = random(140 + _root.hlevel * 4) + 70 + _root.hlevel * 4 - _root.defense2; } else { damage = random(140 + _root.hlevel * 4) + 70 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch1); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 875 { call(35); } frame 884 { if (_root.guy2 == 1) { damage = random(200 + _root.hlevel * 4) + 100 + _root.hlevel * 4; } else { damage = random(200 + _root.hlevel * 4) + 100 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 897 { call(35); } frame 899 { heal = random(100 + _root.hlevel * 4) + 30 + _root.hlevel * 4; damage2 = '+ ' + heal + ' HP!'; } frame 908 { call(179); } frame 914 { if (_root.guy2 == 1) { damage = random(150 + _root.hlevel * 4) + 89 + _root.hlevel * 4 - _root.defense2; } else { damage = random(150 + _root.hlevel * 4) + 89 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 917 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 919 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 925 { call(35); } frame 941 { call(419); } frame 942 { attack = random(3) + 1; if (_root.guy2 == 1) { if (_root.sleepEl2 == 1) { attack = random(2) + 1; } } else { if (_root.sleepEl == 1) { attack = random(2) + 1; } } switch (attack) { case 1: _root.attackname = 'Poison Bite'; gotoAndPlay(943); break; case 2: _root.attackname = 'Tail Ray'; gotoAndPlay(963); break; case 3: _root.attackname = 'Sleep Poison'; gotoAndPlay(991); } } frame 952 { if (_root.guy2 == 1) { damage = random(13 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.defense2; } else { damage = random(13 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } damage2 = '- ' + damage + ' HP!'; _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('bite'); sound1.start(); } } frame 962 { call(217); } frame 976 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 18 + _root.hlevel * 4 - _root.defense2; } else { damage = random(20 + _root.hlevel * 4) + 18 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 990 { call(35); } frame 1010 { call(419); } frame 1018 { damage = 1; if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('slice1'); } else { sound1.attachSound('slice2'); } sound1.start(); } } frame 1027 { _root.frogTurn -= 1; if (_root.frogTurn == 0) { _root.goFrog = 1; } call(35); } frame 1028 { attack = random(5) + 1; switch (attack) { case 1: _root.attackname = 'Status Slime'; gotoAndPlay(1053); break; case 2: _root.attackname = 'Laser Eye'; gotoAndPlay(1040); break; default: _root.attackname = 'Smack'; gotoAndPlay(1029); } } frame 1034 { if (_root.guy2 == 1) { damage = random(16 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.defense2; } else { damage = random(16 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch1); dudey.start(); damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 1039 { call(35); } frame 1045 { if (_root.guy2 == 1) { damage = random(19 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.defense2; } else { damage = random(19 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1052 { call(35); } frame 1059 { damageo = random(3) + 1; switch (damageo) { case 1: damage2 = 'Blind!'; if (_root.guy2 == 1) { _root.blind2 = 1; break; } else { _root.blind1 = 1; break; } case 2: damage2 = 'Sleep!'; if (_root.guy2 == 1) { _root.sleepEl2 = 1; } else { _root.sleepEl = 1; } break; case 3: damage2 = 'Poisoned!'; if (_root.guy2 == 1) { _root.playerpoison2 = 1; } else { _root.playerpoison = 1; } } _root.damaged2.gotoAndStop(2); } frame 1065 { _level0.enemydone = 0; _root.attackname = ''; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 1066 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Bad Breath'; gotoAndPlay(1067); break; case 2: _root.attackname = 'Head Bunt'; gotoAndPlay(1081); break; case 3: attack2 = random(3) + 1; if (attack2 == 2) { _root.attackname = 'Slug Heal'; gotoAndPlay(1092); break; break; } _root.attackname = 'Head Bunt'; gotoAndPlay(1081); } } frame 1072 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.defense2; } else { damage = random(20 + _root.hlevel * 4) + 14 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } damage2 = '- ' + damage + ' HP!'; _root.damaged2.gotoAndStop(2); } frame 1080 { call(217); } frame 1085 { if (_root.guy2 == 1) { damage3 = random(20 + _root.hlevel * 4) + 15 + _root.hlevel * 4 - _root.defense2; } else { damage3 = random(20 + _root.hlevel * 4) + 15 + _root.hlevel * 4 - _root.defense - _root.protectDefense; } if (damage3 < 0) { damage3 = 0; } _root.defended(); if (_level0.infectedDarkness == 1) { attack = random(3) + 1; if (attack !== 2) { } else { damage3 = 'MISS!'; } } else {} if (damage == 'MISS!') { dudey = new Sound(this); dudey.attachSound(punch2); dudey.start(); damage2 = ' ' + damage3 + ' '; } else { damage2 = '- ' + damage3 + ' HP!'; } _root.damaged2.gotoAndStop(3); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 1091 { call(82); } frame 1093 { heal = random(30) + 20; damage2 = '+ ' + heal + ' HP!'; } frame 1102 { call(179); } frame 1103 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Snow Ball'; gotoAndPlay(1104); break; case 2: _root.attackname = 'Snow Punch'; gotoAndPlay(1121); break; case 3: _root.attackname = 'Frozen Mist'; gotoAndPlay(1138); } } frame 1115 { if (_root.guy2 == 1) { damage = random(13 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.defense2; } else { damage = random(13 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1117 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 1120 { call(35); } frame 1129 { if (_root.guy2 == 1) { damage = random(13 + _root.hlevel * 4) + 19 + _root.hlevel * 4 - _root.defense2; } else { damage = random(10 + _root.hlevel * 4) + 15 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1130 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 1137 { call(35); } frame 1147 { damageo = random(3) + 1; switch (damageo) { case 1: damage2 = 'Blind!'; if (_root.guy2 == 1) { _root.blind2 = 1; break; } else { _root.blind1 = 1; break; } case 2: damage2 = 'Sleep!'; if (_root.guy2 == 1) { _root.sleepEl2 = 1; } else { _root.sleepEl = 1; } break; case 3: damage2 = 'Poisoned!'; if (_root.guy2 == 1) { _root.playerpoison2 = 1; } else { _root.playerpoison = 1; } } _root.damaged2.gotoAndStop(2); } frame 1153 { _level0.enemydone = 0; _root.attackname = ''; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 1154 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Ogre Punch'; gotoAndPlay(1155); break; case 2: _root.attackname = 'Ogre Bunt'; ogreBun = 1; gotoAndPlay(1155); break; case 3: _root.attackname = 'Power Up'; gotoAndPlay(1181); } } frame 1161 { if (ogreBun == 1) { ogreBun = 0; gotoAndPlay(1173); } } frame 1163 { if (_root.guy2 == 1) { damage = random(15 + _root.hlevel * 4) + 12 + _root.hlevel * 4 + _root.attackStrength - _root.defense2; } else { damage = random(15 + _root.hlevel * 4) + 12 + _root.hlevel * 4 + _root.attackStrength - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1165 { if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch1'); } else { sound1.attachSound('punch4'); } sound1.start(); } } frame 1172 { call(35); } frame 1175 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 19 + _root.hlevel * 4 + _root.attackStrength - _root.defense2; } else { damage = random(20 + _root.hlevel * 4) + 19 + _root.hlevel * 4 + _root.attackStrength - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 1180 { gotoAndPlay(1168); } frame 1192 { _root.attackStrength += random(10 + _root.hlevel * 2) + 4; _level0.enemydone = 0; _root.attackname = ''; if (_root.guy2 == 1) { _root.gotoAndPlay(17); } else { _root.gotoAndPlay(2); } } frame 1193 { attack = random(4) + 1; switch (attack) { case 1: _root.attackname = 'Eye Beam'; gotoAndPlay(1194); break; case 2: _root.attackname = 'Tackle'; gotoAndPlay(1213); break; case 3: _root.attackname = 'Eye Wave'; gotoAndPlay(1228); break; case 4: _root.attackname = 'Hypnotise'; attacky2 = 1; gotoAndPlay(1213); } } frame 1204 { if (_root.guy2 == 1) { damage = random(25 + _root.hlevel * 4) + 22 + _root.hlevel * 4 - _root.defense2; } else { damage = random(25 + _root.hlevel * 4) + 22 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1212 { call(35); } frame 1219 { if (attacky2 == 1) { attacky2 = 0; gotoAndPlay(1238); } } frame 1220 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.defense2; } else { damage = random(20 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 1227 { call(35); } frame 1231 { damageo = random(3) + 1; switch (damageo) { case 1: damage2 = 'Blind!'; if (_root.guy2 == 1) { _root.blind2 = 1; break; } else { _root.blind1 = 1; break; } case 2: damage2 = 'Sleep!'; if (_root.guy2 == 1) { _root.sleepEl2 = 1; } else { _root.sleepEl = 1; } break; case 3: damage2 = 'Poisoned!'; if (_root.guy2 == 1) { _root.playerpoison2 = 1; } else { _root.playerpoison = 1; } } _root.damaged2.gotoAndStop(2); } frame 1237 { _level0.enemydone = 0; _root.attackname = ''; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 1242 { if (_root.guy2 == 1) { damage = random(20 + _root.hlevel * 4) + 13 + _root.hlevel * 4; } else { damage = random(20 + _root.hlevel * 4) + 13 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } damage2 = '- ' + damage + ' HP!'; damage3 = '+ ' + damage + ' HP!'; } frame 1258 { if (_root.guy2 == 1) { _level0.limit2 += (damage / 310) * 100; _level0.char2 -= damage; } else { _level0.limit += (damage / 310) * 100; _level0.char1 -= damage; } _root.enemyhp += damage; _level0.enemydone = 0; _root.attackname = ''; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_root.guy2 == 1) { if (_root.char2 <= 0) { _root.gotoAndPlay(25); } else { if (_root.counter > 0) { _root.counter -= 1; hahMa = random(3) + 1; switch (hahMa) { case 2: _root.counterOn = 1; _root.gotoAndPlay(18); break; default: } if (hahMa != 2) { _root.gotoAndPlay(17); } } else { _root.gotoAndPlay(17); } } } else { if (_root.char1 <= 0) { _root.deadd = 1; _root.char1 = 0; _root.playerpoison = 0; _root.replenish = 0; _root.gotoAndPlay(13); } else { _root.gotoAndPlay(2); } } } frame 1259 { attack = random(4) + 1; switch (attack) { case 1: _root.attackname = 'Fork Beam'; gotoAndPlay(1260); break; case 2: _root.attackname = 'Fork Hit'; gotoAndPlay(1275); break; case 3: _root.attackname = 'Fork Fire'; attacky2 = 1; gotoAndPlay(1275); break; case 4: _root.attackname = 'Fork Heal'; gotoAndPlay(1302); } } frame 1269 { if (_root.guy2 == 1) { damage = random(25 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.defense2; } else { damage = random(25 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1274 { call(35); } frame 1282 { if (this.attacky2 == 1) { this.attacky2 = 0; gotoAndPlay(1290); } } frame 1283 { if (_root.guy2 == 1) { damage = random(10 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.defense2; } else { damage = random(10 + _root.hlevel * 4) + 9 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('slice1'); sound1.start(); } } frame 1289 { call(35); } frame 1293 { if (_root.guy2 == 1) { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.defense2; } else { damage = random(30 + _root.hlevel * 4) + 10 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1301 { call(35); } frame 1302 { heal = random(30) + 20; damage2 = '+ ' + heal + ' HP!'; } frame 1308 { call(179); } frame 1309 { attack = random(3) + 1; switch (attack) { case 1: _root.attackname = 'Spider Punch'; gotoAndPlay(1310); break; case 2: _root.attackname = 'Bite'; this.atta2 = 1; gotoAndPlay(1310); break; case 3: _root.attackname = 'Webbing'; gotoAndPlay(1340); } } frame 1317 { if (this.atta2 == 1) { this.atta2 = 0; gotoAndPlay(1327); } } frame 1319 { if (_root.guy2 == 1) { damage = random(15 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.defense2; } else { damage = random(15 + _root.hlevel * 4) + 11 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } } frame 1326 { call(35); } frame 1329 { if (_root.guy2 == 1) { damage = random(23 + _root.hlevel * 4) + 13 + _root.hlevel * 4 - _root.defense2; } else { damage = random(23 + _root.hlevel * 4) + 13 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { sound1.attachSound('bite'); sound1.start(); } } frame 1339 { call(35); } frame 1347 { damageo = random(3) + 1; switch (damageo) { case 1: damage2 = 'Blind!'; if (_root.guy2 == 1) { _root.blind2 = 1; break; } else { _root.blind1 = 1; break; } case 2: damage2 = 'Sleep!'; if (_root.guy2 == 1) { _root.sleepEl2 = 1; } else { _root.sleepEl = 1; } break; case 3: damage2 = 'Poisoned!'; if (_root.guy2 == 1) { _root.playerpoison2 = 1; } else { _root.playerpoison = 1; } } _root.damaged2.gotoAndStop(2); } frame 1352 { call(1153); } frame 1353 { attack = random(5) + 1; if (_root.guy == 1) { if (_root.char2 <= 95) { attack = random(4) + 1; } } else { if (_root.char1 <= 95) { attack = random(4) + 1; } } switch (attack) { case 1: _root.attackname = 'Slash'; gotoAndPlay(1354); break; case 2: _root.attackname = 'Steal Life'; gotoAndPlay(1367); break; case 3: _root.attackname = 'Status Goo'; gotoAndPlay(1395); break; case 4: _root.attackname = 'Tackle'; gotoAndPlay(1417); break; case 5: _root.attackname = 'Blue Laser'; gotoAndPlay(1431); } } frame 1357 { if (_root.guy2 == 1) { damage = random(23 + _root.hlevel * 4) + 13 + _root.hlevel * 4 - _root.defense2; } else { damage = random(23 + _root.hlevel * 4) + 13 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('slice2'); } else { sound1.attachSound('slice1'); } sound1.start(); } } frame 1366 { call(35); } frame 1379 { if (_root.guy2 == 1) { damage = random(27 + _root.hlevel * 4) + 18 + _root.hlevel * 4; } else { damage = random(27 + _root.hlevel * 4) + 18 + _root.hlevel * 4 - _root.shellDefense; } if (damage < 0) { damage = 0; } damage2 = '- ' + damage + ' HP!'; damage3 = '+ ' + damage + ' HP!'; } frame 1394 { call(1258); } frame 1408 { damageo = random(3) + 1; switch (damageo) { case 1: damage2 = 'Blind!'; if (_root.guy2 == 1) { _root.blind2 = 1; break; } else { _root.blind1 = 1; break; } case 2: damage2 = 'Sleep!'; if (_root.guy2 == 1) { _root.sleepEl2 = 1; } else { _root.sleepEl = 1; } break; case 3: damage2 = 'Poisoned!'; if (_root.guy2 == 1) { _root.playerpoison2 = 1; } else { _root.playerpoison = 1; } } _root.damaged2.gotoAndStop(2); } frame 1416 { call(1153); } frame 1423 { if (_root.guy2 == 1) { damage = random(35 + _root.hlevel * 4) + 16 + _root.hlevel * 4 - _root.defense2; } else { damage = random(35 + _root.hlevel * 4) + 16 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } _root.damaged2.gotoAndStop(2); } frame 1430 { call(35); } frame 1436 { if (_root.guy2 == 1) { damage = Math.ceil(_root.char1 / 4); } else { damage = Math.ceil(_root.char2 / 4); } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1445 { call(35); } frame 1446 { attack = random(5) + 1; if (_root.guy == 1) { if (_root.blind2 == 1) { attack = random(4) + 1; } } else { if (_root.blind1 == 1) { attack = random(4) + 1; } } switch (attack) { case 1: _root.attackname = 'Fireball'; gotoAndPlay(1447); break; case 2: _root.attackname = 'Lightning'; gotoAndPlay(1461); break; case 3: _root.attackname = 'Staff Hit'; gotoAndPlay(1481); break; case 4: _root.attackname = 'More Power'; gotoAndPlay(1511); break; case 5: _root.attackname = 'Status Spell'; gotoAndPlay(1447); statSpell = 1; } } frame 1449 { if (statSpell == 1) { statSpell = 0; gotoAndPlay(1499); } } frame 1455 { if (_root.guy2 == 1) { damage = random(85 + _root.hlevel * 4 + _root.powerBoss) + 30 + _root.hlevel * 4 - _root.defense2; } else { damage = random(85 + _root.hlevel * 4 + _root.powerBoss) + 30 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1460 { call(35); } frame 1474 { if (_root.guy2 == 1) { damage = random(100 + _root.hlevel * 4 + _root.powerBoss) + 14 + _root.hlevel * 4 - _root.defense2; } else { damage = random(100 + _root.hlevel * 4 + _root.powerBoss) + 14 + _root.hlevel * 4 - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } _root.damaged2.gotoAndStop(2); } frame 1480 { call(35); } frame 1491 { if (_root.guy2 == 1) { damage = random(30 + _root.hlevel * 4 + _root.powerBoss) + 25 + _root.hlevel * 4 + _root.powerBoss - _root.defense2; } else { damage = random(30 + _root.hlevel * 4 + _root.powerBoss) + 25 + _root.hlevel * 4 + _root.powerBoss - _root.protectDefense - _root.defense; } if (damage < 0) { damage = 0; } _root.defended(); if (damage != 'MISS!') { damage2 = '- ' + damage + ' HP!'; } if (damage != 'MISS!') { mah = random(2) + 1; if (mah == 1) { sound1.attachSound('punch2'); } else { sound1.attachSound('punch3'); } sound1.start(); } _root.damaged2.gotoAndStop(2); } frame 1498 { call(35); } frame 1505 { damage2 = 'All Statuses!'; if (_root.guy2 == 1) { _root.ZombieInfected2 = 1; _root.blind2 = 1; _root.sleepEl2 = 1; _root.playerpoison2 = 1; } else { _root.ZombieInfected = 1; _root.blind1 = 1; _root.sleepEl = 1; _root.playerpoison = 1; } _root.damaged2.gotoAndStop(2); } frame 1510 { call(1153); } frame 1515 { dude = random(2) + 1; switch (dude) { case 1: _root.powerBoss += random(10) + 8; damage2 = 'Powered Up!'; heal = 0; break; case 2: heal = random(50 + _root.powerBoss) + 10 + _root.powerBoss; damage2 = '+ ' + heal + ' HP!'; } } frame 1528 { _level0.enemyhp += heal; _level0.enemydone = 0; _root.attackname = ''; if (_root.guy2 == 1) { _root.gotoAndPlay(17); } else { _root.gotoAndPlay(2); } } } instance enemy of movieClip 2718 { onClipEvent (load) { this.sound1 = new Sound(); } } movieClip 2722 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } frame 5 { stop(); } movieClip 2812 { } movieClip 2981 { } movieClip 3020 { } movieClip 3263 { } movieClip 3472 { frame 1 { _level0.done = 0; if (_root.doMagic != 1) { _root.gotoAndPlay(2); } else { _root.doMagic = 0; } if (_root.slow == 1) { _root.slow = 0; gotoAndPlay(18); } else { if (_root.fire == 1) { _root.fire = 0; gotoAndPlay(42); } else { if (_root.light == 1) { _root.light = 0; gotoAndPlay(71); } else { if (_root.haste == 1) { _root.haste = 0; gotoAndPlay(98); } else { if (_root.recover == 1) { _root.recover = 0; gotoAndPlay(159); } else { if (_root.ice == 1) { _root.ice = 0; gotoAndPlay(129); } else { if (_root.leechy == 1) { _root.leechy = 0; gotoAndPlay(216); } else { if (_root.stopSting == 1) { _root.stopSting = 0; gotoAndPlay(285); } else { if (_root.bioyo == 1) { _root.bioyo = 0; gotoAndPlay(252); } else { if (_root.shellglah == 1) { _root.shellglah = 0; gotoAndPlay(319); } else { if (_root.protectgah == 1) { _root.protectgah = 0; gotoAndPlay(351); } else { if (_root.backCome == 1) { _root.backCome = 0; gotoAndPlay(186); } else { if (_root.sleepLa == 1) { _root.sleepLa = 0; gotoAndPlay(415); } else { if (_root.furStam == 1) { _root.furStam = 0; gotoAndPlay(379); } else { if (_root.deathyMe == 1) { _root.deathyMe = 0; gotoAndPlay(475); } else { if (_root.ultimaMe == 1) { _root.ultimaMe = 0; gotoAndPlay(441); } } } } } } } } } } } } } } } } } frame 4 { damage = random(20 + _root.skills + _root.healskilled * 3) + 20 + _root.skills + _root.healskilled * 10; if (_root.ZombieInfected == 1) { damage2 = '- ' + damage + ' HP!'; } else { damage2 = '+ ' + damage + ' HP!'; } } frame 17 { _level0.mp1 -= 3; if (_root.ZombieInfected == 1) { _level0.char1 -= damage; if (_root.char1 <= 0) { _root.gotoAndPlay(13); } } else { _level0.char1 += damage; } if (_level0.char1 > _level0.maxhp) { _level0.char1 = _level0.maxhp; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _root.gotoAndPlay(2); } frame 41 { _level0.mp1 -= 5; if (_level0.useSlow != 1) { _level0.useSlow = 1; _level0.enemyspeed -= 2; } _level0.slowturn = 3 + _root.slowskilled; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(2); } frame 58 { damage = random(50 + _root.skills + _root.fireskilled * 3) + 30 + _root.skills + _root.fireskilled * 10; damage2 = '- ' + damage + ' HP!'; } frame 70 { _level0.mp1 -= 4; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 82 { damage = random(80 + _root.skills + _root.lightskilled * 3) + 20 + _root.skills + _root.lightskilled * 10; damage2 = '- ' + damage + ' HP!'; } frame 97 { _level0.mp1 -= 5; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 128 { _level0.mp1 -= 10; if (_level0.useHaste != 1) { _level0.useHaste = 1; _level0.speed += 3; } _level0.hasteturn = 2 + _root.hasteskilled; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(2); } frame 146 { damage = random(55 + _root.skills + _root.iceskilled * 3) + 19 + _root.skills + _root.iceskilled * 10; damage2 = '- ' + damage + ' HP!'; } frame 158 { _level0.mp1 -= 3; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 185 { _level0.mp1 -= 10; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; tellTarget ('_root.score.youDude.replen344') { gotoAndPlay(2); } _root.replenish = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 215 { _level0.mp1 -= 30; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.comeBack = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 251 { _level0.mp1 -= 35; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.leechOn = 8; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 269 { damage = random(10 + _root.skills) + 5 + _root.skills; damage2 = '- ' + damage + ' HP!'; } frame 284 { _level0.mp1 -= 10; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.pOn = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 318 { _level0.mp1 -= 7; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.stopIt = 1; tellTarget ('_root.enemy1attacked') { stop(); } if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 350 { _level0.mp1 -= 5; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.shellDefense = 10 + 10 * _root.shellskilled; _root.gotoAndPlay(2); } frame 378 { _level0.mp1 -= 6; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.protectDefense = 10 + 10 * _root.protectskilled; _root.gotoAndPlay(2); } frame 398 { damage = random(100 + _root.skills + _root.furystormskilled * 15) + 50 + _root.skills + _root.furystormskilled * 7; damage2 = '- ' + damage + ' HP!'; } frame 414 { _level0.mp1 -= 15; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 440 { _level0.mp1 -= 7; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.enemySleepy = 1; _root.gotoAndPlay(2); } frame 453 { damage = random(400 + _root.skills + _root.ultimaskilled * 30) + 170 + _root.skills + _root.ultimaskilled * 20; damage2 = '- ' + damage + ' HP!'; } frame 474 { _level0.mp1 -= 50; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 503 { attack = random(3) + 1; if (attack == 1) { damage2 = 'Death'; } else { damage2 = 'Miss'; } } frame 527 { _level0.mp1 -= 60; if (attack == 1) { _root.enemyhp = 0; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } } frame 6 { stop(); } movieClip 3510 { frame 6 { _root.infectedDarkness -= 1; if (_root.infectedDarkness <= 0) { _root.darknessInfect = 0; } } } button 3636 { on (release) { gotoAndPlay(90); } } movieClip 3954 { frame 1 { _level0.done = 0; if (_root.scanIt == 1) { _root.scanIt = 0; gotoAndPlay(98); } else { if (_root.stealAction == 1) { _root.stealAction = 0; gotoAndPlay(52); } else { if (_root.darkness == 1) { _root.darkness = 0; gotoAndPlay(15); } else { if (_root.delay == 1) { _root.delay = 0; gotoAndPlay(37); } else { if (_root.drainithp == 1) { _root.drainithp = 0; gotoAndPlay(133); } else { if (_root.drainitmp == 1) { _root.drainitmp = 0; gotoAndPlay(175); } } } } } } } frame 4 { damage = random(30 + _root.strength) + 10 + _root.strength + _root.qattackskilled * 2; if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; } frame 14 { _root.ap -= 5; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 39 + _root.qattackskilled * 4; if (_level0.attack >= 50) { _level0.attack = 50; } _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndStop(2); } } frame 22 { damage = random(30 + _root.strength) + 10 + _root.strength; if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; } frame 36 { _root.ap -= 30; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.infectedDarkness = 120; _root.darknessInfect = 13; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndStop(2); } } frame 43 { damage = random(30 + _root.strength) + 10 + _root.strength + _root.dattackskilled * 2; if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; } frame 51 { _root.ap -= 15; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.enemyattack = _level0.enemyattack - 50 - _root.dattackskilled * 2; if (_level0.enemyattack < 0) { _level0.enemyattack = 0; } if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndStop(2); } } frame 76 { stealit = random(2) + 1; if (_root.stolen == 1) { stealit = 1; } } frame 77 { if (stealit == 1) { gotoAndPlay(84); } } frame 82 { dam = random(13) + 1; _root.stolen = 1; switch (dam) { case 1: dam2 = random(2) + 1; _root.elixir += dam2; itemFound = 'You stole ' + dam2 + ' elixirs!'; break; case 2: dam2 = random(2) + 1; _root.xpotion += dam2; itemFound = 'You stole ' + dam2 + ' xpotions!'; break; case 3: dam2 = random(2) + 1; _root.hpotion += dam2; itemFound = 'You stole ' + dam2 + ' Hi-Potions!'; break; case 4: dam2 = random(2) + 1; _root.ether += dam2; itemFound = 'You stole ' + dam2 + ' ethers!'; break; case 5: dam2 = random(250) + 40; _root.money += dam2; itemFound = 'You stole ' + dam2 + ' coins!'; break; case 6: dam2 = random(2) + 1; _root.antidote += dam2; itemFound = 'You stole ' + dam2 + ' antidotes!'; break; case 7: dam2 = random(2) + 1; _root.revive += dam2; itemFound = 'You stole ' + dam2 + ' revives!'; break; default: dam2 = random(2) + 1; _root.potion += dam2; itemFound = 'You stole ' + dam2 + ' potions!'; } } frame 83 { stop(); } frame 97 { _root.ap -= 25; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndStop(2); } frame 132 { _root.ap -= 10; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.enemyInfo = 1; _root.score.enInfo._visible = true; _root.gotoAndStop(2); } frame 147 { damage = random(30 + _root.skills + _root.hpdrainskilled * 5) + 10 + _root.skills + _root.hpdrainskilled * 4; damage2 = '- ' + damage + ' HP!'; damage3 = '+ ' + damage + ' HP!'; } frame 174 { _root.ap -= 30; _level0.enemyhp -= damage; _root.char1 += damage; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndStop(2); } } frame 191 { damage = random(8 + _root.skills + _root.mpdrainskilled * 2) + 5 + _root.mpdrainskilled * 2; damage2 = '+ ' + damage + ' MP!'; } frame 216 { _root.ap -= 30; _root.mp1 += damage; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.enemydrainhp = 1; _root.gotoAndStop(2); } } frame 7 { stop(); } movieClip 4027 { } movieClip 4042 { } movieClip 4307 { frame 1 { if (_level0.horse == 1) { _level0.horse = 0; gotoAndPlay(39); } else { if (_root.nighty == 1) { _root.nighty = 0; gotoAndPlay(158); } else { if (_root.hypo == 1) { _root.hypo = 0; gotoAndPlay(112); } else { if (_root.dragoon == 1) { _root.dragoon = 0; gotoAndPlay(80); } } } } } frame 26 { damage = random(100 + _root.skills + _root.firemanskilled * 3) + 50 + _root.firemanskilled * 4 + _root.skills; damage2 = '- ' + damage + ' HP!'; } frame 38 { _level0.mp1 -= 10; _level0.techAttack += 20; if (_level0.techAttack > 100) { _level0.techAttack = 100; } _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 64 { damage = random(200 + _root.skills + _root.lighthorseskilled * 4) + 50 + _root.lighthorseskilled * 3 + _root.skills; damage2 = '- ' + damage + ' HP!'; } frame 79 { _level0.mp1 -= 15; _level0.techAttack += 20; if (_level0.techAttack > 100) { _level0.techAttack = 100; } _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 96 { damage = random(210 + _root.skills + _root.dragonskilled * 3) + 90 + _root.dragonskilled * 4 + _root.skills; damage2 = '- ' + damage + ' HP!'; } frame 111 { _level0.mp1 -= 35; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.pOn = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 131 { damage = random(250 + _root.skills + _root.hypnotistskilled * 3) + 150 + _root.hypnotistskilled * 4 + _root.skills; damage2 = '- ' + damage + ' HP!'; } frame 157 { _level0.mp1 -= 40; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.enemySleepy = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 182 { damage = random(330 + _root.skills + _root.nightmareskilled * 3) + 200 + _root.nightmareskilled * 4 + _root.skills; damage2 = '- ' + damage + ' HP!'; } frame 205 { _level0.mp1 -= 75; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.enemySleepy = 1; _root.pOn = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } } frame 8 { stop(); } movieClip 4536 { frame 1 { if (_level0.ethah == 1) { _level0.ethah = 0; gotoAndPlay(36); } else { if (_level0.hpotions == 1) { _level0.hpotions = 0; gotoAndPlay(71); } else { if (_level0.xpotions == 1) { _level0.xpotions = 0; gotoAndPlay(106); } else { if (_level0.elixah == 1) { _level0.elixah = 0; gotoAndPlay(141); } else { if (_root.antiHah == 1) { _root.antiHah = 0; gotoAndPlay(176); } else { if (_root.revivey == 1) { _root.revivey = 0; gotoAndPlay(205); } } } } } } } frame 35 { _level0.potion -= 1; _level0.techAttack += 20; if (_level0.techAttack > 100) { _level0.techAttack = 100; } _level0.char1 += 50; if (_level0.char1 > _level0.maxhp) { _level0.char1 = _level0.maxhp; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _root.gotoAndPlay(2); } frame 70 { _level0.ether -= 1; _level0.mp1 += 20; _level0.techAttack += 20; if (_level0.techAttack > 100) { _level0.techAttack = 100; } if (_level0.mp1 > _level0.maxmp1) { _level0.mp1 = _level0.maxmp1; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(2); } frame 105 { _level0.hpotion -= 1; _level0.techAttack += 20; if (_level0.techAttack > 100) { _level0.techAttack = 100; } _level0.char1 += 300; if (_level0.char1 > _level0.maxhp) { _level0.char1 = _level0.maxhp; } _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _root.gotoAndPlay(2); } frame 140 { _level0.xpotion -= 1; _level0.techAttack += 20; if (_level0.techAttack > 100) { _level0.techAttack = 100; } _level0.char1 = _level0.maxhp; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _root.gotoAndPlay(2); } frame 175 { _level0.elixir -= 1; _level0.techAttack += 20; if (_level0.techAttack > 100) { _level0.techAttack = 100; } _level0.char1 = _level0.maxhp; _level0.mp1 = _level0.maxmp1; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _root.gotoAndPlay(2); } frame 204 { _level0.antidote -= 1; _root.playerpoison = 0; _root.blind1 = 0; _root.ZombieInfected = 0; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(2); } frame 233 { _level0.revive -= 1; _root.char2Alive = true; _root.char2 = 75; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(2); } } frame 9 { stop(); } movieClip 4718 { frame 1 { if (_root.limity2 == 1) { _root.limity2 = 0; gotoAndPlay(20); } else { if (_root.limity3 == 1) { _root.limity3 = 0; gotoAndPlay(40); } } } frame 9 { damage = random(40 + _root.strength) + 20 + _root.strength; if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; statusInfect = random(4) + 1; switch (statusInfect) { case 1: _root.pOn = 1; _root.infectedDarkness = 120; _root.darknessInfect = 13; statMess = 'Enemy infected with Darkness and Poison!'; break; case 2: _root.enemySleepy = 1; _root.pOn = 1; statMess = 'Enemy infected with Sleep and Poison!'; break; case 3: _root.confused = random(100 + _root.confuseskilled * 20) + 40 + _root.confuseskilled * 10; _root.enemySleepy = 1; _root.pOn = 1; statMess = 'Enemy infected with Sleep, Poison, and Confuse!'; break; case 4: _root.confused = random(100 + _root.confuseskilled * 20) + 40 + _root.confuseskilled * 10; _root.enemySleepy = 1; _root.infectedDarkness = 120; _root.darknessInfect = 13; statMess = 'Enemy infected with Confuse and Darkness!'; } } frame 19 { _root.limit = 0; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 27 { wholeDam = 0; temp = Math.ceil(_root.level / (random(6) + 4)); while (temp > 0) { damage = random(44 + _root.strength + _root.level * 2) + 16 + _root.strength + _root.level * 2; if (_root.berzerko2 > 0) { _root.berzerko2 -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } if (_root.lifeLeech > 0) { gainBack = Math.ceil(_root.lifeLeech * 0.07000000000000001 * damage); _root.char1 += gainBack; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.magLeech > 0) { gainBack = Math.ceil(_root.magLeech * 0.04 * damage); _root.mp1 += gainBack; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } wholeDam += damage; --temp; } damage2 = '- ' + wholeDam + ' HP!'; } frame 39 { _root.limit = 0; _level0.enemyhp -= wholeDam; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(10); } else { _root.gotoAndPlay(2); } } frame 49 { dam = random(3) + 1; switch (dam) { case 1: damage = _root.enemyhp / 2; break; case 2: damage = _root.enemyhp / 3; break; case 3: damagy = 'DEAD!'; damage = _root.enemyhp; } if (damage != 'DEAD!') { damage2 = '- ' + damage + ' HP!'; } else { damage2 = damagy; } } frame 60 { call(19); } } frame 10 { stop(); } movieClip 4988 { frame 1 { _root.deadEnemy = 1; _root.enemyhp = 0; colorin = new Color(this); if (_root.enemyColor == 1) { myColorTransform = {'ra': '100', 'rb': '111', 'ga': '100', 'gb': '0', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 2) { myColorTransform = {'ra': '100', 'rb': '111', 'ga': '100', 'gb': '96', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 3) { myColorTransform = {'ra': '100', 'rb': '0', 'ga': '100', 'gb': '0', 'ba': '100', 'bb': '61', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 4) { myColorTransform = {'ra': '100', 'rb': '86', 'ga': '100', 'gb': '35', 'ba': '100', 'bb': '51', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } else { if (_root.enemyColor == 5) { myColorTransform = {'ra': '100', 'rb': '0', 'ga': '100', 'gb': '45', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '100'}; colorin.setTransform(myColorTransform); } } } } } if (_root.ghostEnemy == 5 || _root.ghostEnemy == 12) { this._alpha = 50; } if (_root.turnedFrog == 1) { gotoAndPlay(176); } else { if (_level0.alreadyDead == 1) { _level0.alreadyDead = 0; gotoAndStop(14); } else { if (_level0.enemy2 == 1) { gotoAndPlay(15); } else { if (_level0.enemy3 == 1) { gotoAndPlay(28); } else { if (_level0.enemy4 == 1) { gotoAndPlay(39); } else { if (_level0.enemy5 == 1) { gotoAndPlay(49); } else { if (_level0.enemy6 == 1) { gotoAndPlay(57); } else { if (_level0.enemy7 == 1) { gotoAndPlay(68); } else { if (_root.enemy8 == 1) { gotoAndPlay(80); } else { if (_root.enemy9 == 1) { gotoAndPlay(89); } else { if (_root.enemy10 == 1) { gotoAndPlay(102); } else { if (_root.enemy11 == 1) { gotoAndPlay(111); } else { if (_root.enemy12 == 1) { gotoAndPlay(119); } else { if (_root.enemy13 == 1) { gotoAndPlay(134); } else { if (_root.enemy14 == 1) { gotoAndPlay(144); } else { if (_root.enemy15 == 1) { gotoAndPlay(155); } else { if (_root.enemy16 == 1) { gotoAndPlay(168); } else { if (_root.enemy17 == 1) { gotoAndPlay(185); } else { if (_root.enemy18 == 1) { gotoAndPlay(196); } else { if (_root.enemy19 == 1) { gotoAndPlay(204); } else { if (_root.enemy20 == 1) { gotoAndPlay(214); } else { if (_root.boss1 == 1) { gotoAndPlay(222); } else { if (_root.enemy21 == 1) { gotoAndPlay(228); } else { if (_root.boss2 == 1) { gotoAndPlay(238); } else { if (_root.boss3 == 1) { gotoAndPlay(249); } } } } } } } } } } } } } } } } } } } } } } } } } } frame 11 { if (_root.guy2 == 1) { _root.gotoAndPlay(27); } else { _root.gotoAndPlay(11); } } frame 14 { if (_root.guy2 == 1) { _root.gotoAndPlay(27); } else { _root.gotoAndPlay(11); } } frame 27 { call(14); } frame 38 { call(14); } frame 48 { call(14); } frame 56 { call(14); } frame 67 { call(14); } frame 79 { call(14); } frame 88 { call(14); } frame 101 { call(14); } frame 110 { call(14); } frame 118 { call(14); } frame 133 { call(14); } frame 143 { call(14); } frame 154 { call(14); } frame 167 { call(14); } frame 175 { call(14); } frame 184 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 195 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 203 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 213 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 221 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 227 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 237 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 248 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } frame 259 { _root.frogTurn = 0; _root.turnedFrog = 0; call(14); } } movieClip 4989 { frame 10 { if (_root.guy2 == 1) { _root.gotoAndPlay(27); } else { _root.gotoAndPlay(11); } } } frame 11 { if (_root.char2Parted == 1) { _root.char2Parted = 0; tellTarget ('_root.levelChar2') { gotoAndPlay(2); } } stop(); } movieClip 5019 { frame 1 { attack = random(2) + 1; switch (attack) { break; case 1: case 2: gotoAndPlay(17); } } frame 16 { gotoAndPlay(8); } frame 28 { stop(); } } button 5020 { on (release) { if (_root.moofer.skillpoint == 0 && _root.levelChar2.skillpoint == 0) { if (_level0.useHaste == 1) { _root.speed -= 3; } _level0.useHaste = 0; _root.townMusOn2 = 0; _root.stopMove22 = 1; _root.powerBoss = 0; _level0.useSlow = 0; _root.townMusOn = 0; _root.doubleTurn = 0; _root.doubleTurn2 = 0; _root.fadeOut = 1; _root.attackStrength = 0; _root.openIt = 0; _root.lightAttacko = 0; _root.ballLight = 0; _root.berzerko = 0; _root.sleepEl2 = 0; _root.sleepEl = 0; _root.darknessInfect = 0; _root.powerDown = 0; _root.confused = 0; _root.char1Parted = 0; _root.char2Parted = 0; _root.enemyInfo2 = 0; if (_root.leechy == 1) { _root.leechy = 0; _root.lifeLeech2 -= 3; _root.magLeech2 -= 3; } _root.ZombieInfected2 = 0; _root.hlevel -= _root.hah22; _root.hlevel -= _root.temp22; _root.blind1 = 0; _root.blind2 = 0; _root.guy2 = 0; _root.enemySleepy = 0; _level0.enemyattack = 0; counter = 0; protectDefense = 0; shellDefense = 0; _root.attack = 0; _root.attack2 = 0; _root.enchant = 0; _root.counter = 0; _root.stolen = 0; _root.shellDefense = 0; _root.protectDefense = 0; _root.pOn = 0; _root.comeback = 0; _root.Zombie = 0; _root.stopIt = 0; _root.enemy2 = 0; _root.enemy3 = 0; _root.enemy4 = 0; _root.enemy5 = 0; _root.enemy6 = 0; _root.enemy7 = 0; _root.enemy8 = 0; _root.enemy9 = 0; _root.enemy10 = 0; _root.enemy11 = 0; _root.enemy12 = 0; _root.enemy13 = 0; _root.enemy14 = 0; _root.enemy16 = 0; _root.enemy17 = 0; _root.enemy18 = 0; _root.enemy19 = 0; _root.enemy20 = 0; _root.enemy21 = 0; _root.runIt = 0; infectedDarkness = 0; ZombieInfected = 0; playerpoison = 0; playerpoison2 = 0; _root.deaddy = 0; deadEnemy = 0; enemyInfo = 0; _root.townMusOn = 0; stopAllSounds(); if (_root.story != 4 && _root.boss1 == 1) { _root.boss1 = 0; } if (_root.story != 16 && _root.boss3 == 1) { _root.boss3 = 0; } if (_root.story != 10 && _root.boss2 == 1) { _root.boss2 = 0; } if (_root.story == 16 && _root.boss3 == 1) { _root.story = 17; _root.boss3 = 0; gotoAndPlay(337); } else { if (_root.battleSpecA1 == 1) { _root.justStat = 1; _root.battleSpecA1 = 0; gotoAndPlay(371); } else { if (_root.battleSpecA2 == 1) { _root.justStat = 1; _root.battleSpecA2 = 0; gotoAndPlay(373); } else { if (_root.battleSpecA3 == 1) { _root.justStat = 1; _root.battleSpecA3 = 0; gotoAndPlay(375); } else { if (_root.battleSpecA4 == 1) { _root.justStat = 1; _root.battleSpecA4 = 0; gotoAndPlay(377); } else { if (_root.story == 10 && _root.boss2 == 1) { _root.story = 11; _root.boss2 = 0; gotoAndPlay(217); } else { if (_root.story == 4 && _root.boss1 == 1) { _root.story = 5; _root.boss1 = 0; gotoAndPlay(123); } else { if (_root.enemy15 == 1) { _root.enemy15 = 0; if (_root.supesCape != 1) { gotoAndPlay(445); } else { gotoAndPlay(482); } } else { if (_root.battleNow4 == 1) { _root.battleNow4 = 0; _root.savemap = 1; gotoAndPlay(439); } else { if (_root.battleNow3 == 1) { _root.battleNow3 = 0; _root.savemap = 1; gotoAndPlay(437); } else { if (_root.battleNow2 == 1) { _root.battleNow2 = 0; _root.savemap = 1; gotoAndPlay(435); } else { if (_root.battleNow == 1) { _root.battleNow = 0; _root.savemap = 1; gotoAndPlay(433); } else { gotoAndPlay(482); } } } } } } } } } } } } } } } button 5032 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.strength += 1; } } } button 5033 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.vitality += 1; _root.maxhp += (5 + _root.vitalityskilled) * _root.hptwo; } } } button 5034 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.energy += 1; _root.maxmp1 += (3 + _root.energyskilled) * _root.mptwo; } } } button 5035 { on (release) { if (skillpoint > 0 && _root.speedEx <= 150) { skillpoint -= 1; _root.speedEx += 1; } } } button 5036 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.skills += 1; } } } button 5037 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.defense += 1; } } } movieClip 5054 { frame 1 { if (_root.enemyRan == 1) { _root.enemyRan = 0; mess1 = 'You got 0 coins!!'; mess2 = 'You got 0 EXP!!'; mess3 = 'Enemy dropped nothing.'; mess4 = ''; skillpoint = 0; } else { skillpoint = 0; coins = (random(100 + _root.hlevel * 20 + _root.moneyskilled * 7) + 50 + _root.hlevel * 10 + _root.moneyskilled * 7) * _root.moneyPlus * _root.spamItem; _root.money += coins; moreEXP = (random(20 + _root.hlevel * 4 + _root.expskilled * 3) + 8 + _root.hlevel * 3 + _root.expskilled * 3) * _root.EXPMore * _root.heroRing; _root.exp1 += moreEXP; mess1 = 'You got ' + coins + ' coins!!'; mess2 = 'You got ' + moreEXP + ' EXP!!'; attack = random(18) + 1; switch (attack) { case 2: attack2 = random(2) + 1; _root.potion += attack2; mess3 = 'Item: ' + attack2 + ' potions!!'; break; case 4: attack2 = random(2) + 1; _root.xpotion += attack2; mess3 = 'Item: ' + attack2 + ' X-potions!!'; break; case 6: attack2 = random(2) + 1; _root.hpotion += attack2; mess3 = 'Item: ' + attack2 + ' Hi-potions!!'; break; case 7: attack2 = random(2) + 1; _root.ether += attack2; mess3 = 'Item: ' + attack2 + ' ethers!!'; break; case 10: attack2 = random(2) + 1; _root.elixir += attack2; mess3 = 'Item: ' + attack2 + ' elixirs!!'; break; case 11: attack2 = random(2) + 1; _root.potion += attack2; mess3 = 'Item: ' + attack2 + ' potions!!'; break; case 12: attack2 = random(2) + 1; _root.ether += attack2; mess3 = 'Item: ' + attack2 + ' ethers!!'; break; case 14: attack2 = random(2) + 1; _root.antidote += attack2; mess3 = 'Item: ' + attack2 + ' antidotes!!'; break; case 15: attack2 = random(2) + 1; _root.revive += attack2; mess3 = 'Item: ' + attack2 + ' revives!!'; break; default: mess3 = 'Enemy dropped nothing.'; } attack = random(14) + 1; switch (attack) { case 1: mess4 = 'Enemy dropped a weapon!'; weaponDrop = 1; break; case 2: mess4 = 'Enemy dropped armor!'; armorDrop = 1; break; case 3: mess4 = 'Enemy dropped sunglasses!'; glassesDrop = 1; break; case 4: mess4 = 'Enemy dropped a belt!'; beltDrop = 1; break; default: mess4 = 'Enemy dropped no equipment.'; } if (weaponDrop == 1) { weaponDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.weapon1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName1 = 'Superman'; break; case 2: _root.weaponName1 = 'the Wolf'; break; case 3: _root.weaponName1 = 'the Mouse'; break; case 4: _root.weaponName1 = 'the Lion'; break; case 5: _root.weaponName1 = 'the Hulk'; break; case 6: _root.weaponName1 = 'the moon'; break; case 7: _root.weaponName1 = 'Tyson'; break; case 8: _root.weaponName1 = 'the Jackel'; break; case 9: _root.weaponName1 = 'the Strongman'; break; case 10: _root.weaponName1 = 'the Fly'; break; case 11: _root.weaponName1 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill1 = 'OK damage'; break; case 2: _root.weaponSkill1 = 'Speed Plus'; break; case 3: _root.weaponSkill1 = 'Defense Plus'; break; case 4: _root.weaponSkill1 = 'HP Plus'; break; case 5: _root.weaponSkill1 = 'Skills Plus'; break; case 6: _root.weaponSkill1 = 'Speedy'; break; case 7: _root.weaponSkill1 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill2 = 'Double Strength'; break; case 2: _root.weaponSkill2 = 'More HP'; break; case 3: _root.weaponSkill2 = 'Super MP'; break; case 4: _root.weaponSkill2 = 'Strong'; break; case 5: _root.weaponSkill2 = 'Money Maker'; break; case 6: _root.weaponSkill2 = 'More Skills'; break; case 7: _root.weaponSkill2 = 'More MP'; break; case 8: _root.weaponSkill2 = 'Life Leech'; break; case 9: _root.weaponSkill2 = 'Mana Leech'; break; default: _root.weaponSkill2 = ''; } if (_root.weaponSkill2 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill3 = 'Super HP'; break; case 2: _root.weaponSkill3 = 'Super Speed'; break; case 3: _root.weaponSkill3 = 'EXP More'; break; case 4: _root.weaponSkill3 = 'Super Strength'; break; case 5: _root.weaponSkill3 = 'Super Skills'; break; case 6: _root.weaponSkill3 = 'Super Defense'; break; case 7: _root.weaponSkill3 = 'Invincible'; break; case 8: _root.weaponSkill3 = 'Immortal'; break; case 9: _root.weaponSkill3 = 'God'; break; case 10: _root.weaponSkill3 = 'Super Life Leech'; break; case 11: _root.weaponSkill3 = 'Super Mana Leech'; break; default: _root.weaponSkill3 = ''; } } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.weapon2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName2 = 'Superman'; break; case 2: _root.weaponName2 = 'the Wolf'; break; case 3: _root.weaponName2 = 'the Mouse'; break; case 4: _root.weaponName2 = 'the Lion'; break; case 5: _root.weaponName2 = 'the Hulk'; break; case 6: _root.weaponName2 = 'the moon'; break; case 7: _root.weaponName2 = 'Tyson'; break; case 8: _root.weaponName2 = 'the Jackel'; break; case 9: _root.weaponName2 = 'the Strongman'; break; case 10: _root.weaponName2 = 'the Fly'; break; case 11: _root.weaponName2 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill4 = 'OK damage'; break; case 2: _root.weaponSkill4 = 'Speed Plus'; break; case 3: _root.weaponSkill4 = 'Defense Plus'; break; case 4: _root.weaponSkill4 = 'HP Plus'; break; case 5: _root.weaponSkill4 = 'Skills Plus'; break; case 6: _root.weaponSkill4 = 'Speedy'; break; case 7: _root.weaponSkill4 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill5 = 'Double Strength'; break; case 2: _root.weaponSkill5 = 'More HP'; break; case 3: _root.weaponSkill5 = 'Super MP'; break; case 4: _root.weaponSkill5 = 'Strong'; break; case 5: _root.weaponSkill5 = 'Money Maker'; break; case 6: _root.weaponSkill5 = 'More Skills'; break; case 7: _root.weaponSkill5 = 'More MP'; break; case 8: _root.weaponSkill5 = 'Life Leech'; break; case 9: _root.weaponSkill5 = 'Mana Leech'; break; default: _root.weaponSkill5 = ''; } if (_root.weaponSkill5 != '') { attack = random(15) + 1; switch (attack) { case 1: _root.weaponSkill6 = 'Super HP'; break; case 2: _root.weaponSkill6 = 'Super Speed'; break; case 3: _root.weaponSkill6 = 'EXP More'; break; case 4: _root.weaponSkill6 = 'Super Strength'; break; case 5: _root.weaponSkill6 = 'Super Skills'; break; case 6: _root.weaponSkill6 = 'Super Defense'; break; case 7: _root.weaponSkill6 = 'Invincible'; break; case 8: _root.weaponSkill6 = 'Immortal'; break; case 9: _root.weaponSkill6 = 'God'; break; case 10: _root.weaponSkill6 = 'Super Life Leech'; break; case 11: _root.weaponSkill6 = 'Super Mana Leech'; break; default: _root.weaponSkill6 = ''; } } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.weapon3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName3 = 'Superman'; break; case 2: _root.weaponName3 = 'the Wolf'; break; case 3: _root.weaponName3 = 'the Mouse'; break; case 4: _root.weaponName3 = 'the Lion'; break; case 5: _root.weaponName3 = 'the Hulk'; break; case 6: _root.weaponName3 = 'the moon'; break; case 7: _root.weaponName3 = 'Tyson'; break; case 8: _root.weaponName3 = 'the Jackel'; break; case 9: _root.weaponName3 = 'the Strongman'; break; case 10: _root.weaponName3 = 'the Fly'; break; case 11: _root.weaponName3 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill7 = 'OK damage'; break; case 2: _root.weaponSkill7 = 'Speed Plus'; break; case 3: _root.weaponSkill7 = 'Defense Plus'; break; case 4: _root.weaponSkill7 = 'HP Plus'; break; case 5: _root.weaponSkill7 = 'Skills Plus'; break; case 6: _root.weaponSkill7 = 'Speedy'; break; case 7: _root.weaponSkill7 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill8 = 'Double Strength'; break; case 2: _root.weaponSkill8 = 'More HP'; break; case 3: _root.weaponSkill8 = 'Super MP'; break; case 4: _root.weaponSkill8 = 'Strong'; break; case 5: _root.weaponSkill8 = 'Money Maker'; break; case 6: _root.weaponSkill8 = 'More Skills'; break; case 7: _root.weaponSkill8 = 'More MP'; break; case 8: _root.weaponSkill8 = 'Life Leech'; break; case 9: _root.weaponSkill8 = 'Mana Leech'; break; default: _root.weaponSkill8 = ''; } if (_root.weaponSkill8 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill9 = 'Super HP'; break; case 2: _root.weaponSkill9 = 'Super Speed'; break; case 3: _root.weaponSkill9 = 'EXP More'; break; case 4: _root.weaponSkill9 = 'Super Strength'; break; case 5: _root.weaponSkill9 = 'Super Skills'; break; case 6: _root.weaponSkill9 = 'Super Defense'; break; case 7: _root.weaponSkill9 = 'Invincible'; break; case 8: _root.weaponSkill9 = 'Immortal'; break; case 9: _root.weaponSkill9 = 'God'; break; case 10: _root.weaponSkill9 = 'Super Life Leech'; break; case 11: _root.weaponSkill9 = 'Super Mana Leech'; break; default: _root.weaponSkill9 = ''; } } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.weapon4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName4 = 'Superman'; break; case 2: _root.weaponName4 = 'the Wolf'; break; case 3: _root.weaponName4 = 'the Mouse'; break; case 4: _root.weaponName4 = 'the Lion'; break; case 5: _root.weaponName4 = 'the Hulk'; break; case 6: _root.weaponName4 = 'the moon'; break; case 7: _root.weaponName4 = 'Tyson'; break; case 8: _root.weaponName4 = 'the Jackel'; break; case 9: _root.weaponName4 = 'the Strongman'; break; case 10: _root.weaponName4 = 'the Fly'; break; case 11: _root.weaponName4 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill10 = 'OK damage'; break; case 2: _root.weaponSkill10 = 'Speed Plus'; break; case 3: _root.weaponSkill10 = 'Defense Plus'; break; case 4: _root.weaponSkill10 = 'HP Plus'; break; case 5: _root.weaponSkill10 = 'Skills Plus'; break; case 6: _root.weaponSkill10 = 'Speedy'; break; case 7: _root.weaponSkill10 == 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill11 = 'Double Strength'; break; case 2: _root.weaponSkill11 = 'More HP'; break; case 3: _root.weaponSkill11 = 'Super MP'; break; case 4: _root.weaponSkill11 = 'Strong'; break; case 5: _root.weaponSkill11 = 'Money Maker'; break; case 6: _root.weaponSkill11 = 'More Skills'; break; case 7: _root.weaponSkill11 = 'More MP'; break; case 8: _root.weaponSkill11 = 'Life Leech'; break; case 9: _root.weaponSkill11 = 'Mana Leech'; break; default: _root.weaponSkill11 = ''; } if (_root.weaponSkill11 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill12 = 'Super HP'; break; case 2: _root.weaponSkill12 = 'Super Speed'; break; case 3: _root.weaponSkill12 = 'EXP More'; break; case 4: _root.weaponSkill12 = 'Super Strength'; break; case 5: _root.weaponSkill12 = 'Super Skills'; break; case 6: _root.weaponSkill12 = 'Super Defense'; break; case 7: _root.weaponSkill12 = 'Invincible'; break; case 8: _root.weaponSkill12 = 'Immortal'; break; case 9: _root.weaponSkill12 = 'God'; break; case 10: _root.weaponSkill12 = 'Super Life Leech'; break; case 11: _root.weaponSkill12 = 'Super Mana Leech'; break; default: _root.weaponSkill12 = ''; } } } } } } } else { if (armorDrop == 1) { armorDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.armor1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName1 = 'Superman'; break; case 2: _root.armorName1 = 'the Wolf'; break; case 3: _root.armorName1 = 'the Mouse'; break; case 4: _root.armorName1 = 'the Lion'; break; case 5: _root.armorName1 = 'the Hulk'; break; case 6: _root.armorName1 = 'the moon'; break; case 7: _root.armorName1 = 'Tyson'; break; case 8: _root.armorName1 = 'the Jackel'; break; case 9: _root.armorName1 = 'the Strongman'; break; case 10: _root.armorName1 = 'the Fly'; break; case 11: _root.armorName1 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill1 = 'OK defense'; break; case 2: _root.armorSkill1 = 'Extra Fast'; break; case 3: _root.armorSkill1 = 'More MP'; break; case 4: _root.armorSkill1 = 'Skills Plus'; break; case 5: _root.armorSkill1 = 'Speed Plus'; break; case 6: _root.armorSkill1 = 'HP Plus'; break; case 7: _root.armorSkill1 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill2 = 'Double Defense'; break; case 2: _root.armorSkill2 = 'Extra Strength'; break; case 3: _root.armorSkill2 = 'More Defense'; break; case 4: _root.armorSkill2 = 'More Strength'; break; case 5: _root.armorSkill2 = 'More HP'; break; case 6: _root.armorSkill2 = 'MP Plus'; break; case 7: _root.armorSkill2 = 'More HP Plus'; break; case 8: _root.armorSkill2 = 'Auto-Shell'; break; case 9: _root.armorSkill2 = 'Auto-Protect'; break; default: _root.armorSkill2 = ''; } if (_root.armorSkill2 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill3 = 'Ultra HP'; break; case 2: _root.armorSkill3 = 'Ultra MP'; break; case 3: _root.armorSkill3 = 'Super Speed'; break; case 4: _root.armorSkill3 = 'Ultra Defense'; break; case 5: _root.armorSkill3 = 'Ultra Strength'; break; case 6: _root.armorSkill3 = 'Speed of light'; break; case 7: _root.armorSkill3 = 'Ultra Skills'; break; case 8: _root.armorSkill3 = 'MP times two'; break; case 9: _root.armorSkill3 = 'HP times two'; break; case 10: _root.armorSkill3 = 'Auto-Haste'; break; case 11: _root.armorSkill3 = 'Auto-Recover'; break; default: _root.armorSkill3 = ''; } } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.armor2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName2 = 'Superman'; break; case 2: _root.armorName2 = 'the Wolf'; break; case 3: _root.armorName2 = 'the Mouse'; break; case 4: _root.armorName2 = 'the Lion'; break; case 5: _root.armorName2 = 'the Hulk'; break; case 6: _root.armorName2 = 'the moon'; break; case 7: _root.armorName2 = 'Tyson'; break; case 8: _root.armorName2 = 'the Jackel'; break; case 9: _root.armorName2 = 'the Strongman'; break; case 10: _root.armorName2 = 'the Fly'; break; case 11: _root.armorName2 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill4 = 'OK defense'; break; case 2: _root.armorSkill4 = 'Extra Fast'; break; case 3: _root.armorSkill4 = 'More MP'; break; case 4: _root.armorSkill4 = 'Skills Plus'; break; case 5: _root.armorSkill4 = 'Speed Plus'; break; case 6: _root.armorSkill4 = 'HP Plus'; break; case 7: _root.armorSkill4 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill5 = 'Double Defense'; break; case 2: _root.armorSkill5 = 'Extra Strength'; break; case 3: _root.armorSkill5 = 'More Defense'; break; case 4: _root.armorSkill5 = 'More Strength'; break; case 5: _root.armorSkill5 = 'More HP'; break; case 6: _root.armorSkill5 = 'MP Plus'; break; case 7: _root.armorSkill5 = 'More HP Plus'; break; case 8: _root.armorSkill5 = 'Auto-Shell'; break; case 9: _root.armorSkill5 = 'Auto-Protect'; break; default: _root.armorSkill5 = ''; } if (_root.armorSkill5 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill6 = 'Ultra HP'; break; case 2: _root.armorSkill6 = 'Ultra MP'; break; case 3: _root.armorSkill6 = 'Super Speed'; break; case 4: _root.armorSkill6 = 'Ultra Defense'; break; case 5: _root.armorSkill6 = 'Ultra Strength'; break; case 6: _root.armorSkill6 = 'Speed of light'; break; case 7: _root.armorSkill6 = 'Ultra Skills'; break; case 8: _root.armorSkill6 = 'MP times two'; break; case 9: _root.armorSkill6 = 'HP times two'; break; case 10: _root.armorSkill6 = 'Auto-Haste'; break; case 11: _root.armorSkill6 = 'Auto-Recover'; break; default: _root.armorSkill6 = ''; } } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.armor3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName3 = 'Superman'; break; case 2: _root.armorName3 = 'the Wolf'; break; case 3: _root.armorName3 = 'the Mouse'; break; case 4: _root.armorName3 = 'the Lion'; break; case 5: _root.armorName3 = 'the Hulk'; break; case 6: _root.armorName3 = 'the moon'; break; case 7: _root.armorName3 = 'Tyson'; break; case 8: _root.armorName3 = 'the Jackel'; break; case 9: _root.armorName3 = 'the Strongman'; break; case 10: _root.armorName3 = 'the Fly'; break; case 11: _root.armorName3 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill7 = 'OK defense'; break; case 2: _root.armorSkill7 = 'Extra Fast'; break; case 3: _root.armorSkill7 = 'More MP'; break; case 4: _root.armorSkill7 = 'Skills Plus'; break; case 5: _root.armorSkill7 = 'Speed Plus'; break; case 6: _root.armorSkill7 = 'HP Plus'; break; case 7: _root.armorSkill7 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill8 = 'Double Defense'; break; case 2: _root.armorSkill8 = 'Extra Strength'; break; case 3: _root.armorSkill8 = 'More Defense'; break; case 4: _root.armorSkill8 = 'More Strength'; break; case 5: _root.armorSkill8 = 'More HP'; break; case 6: _root.armorSkill8 = 'MP Plus'; break; case 7: _root.armorSkill8 = 'More HP Plus'; break; case 8: _root.armorSkill8 = 'Auto-Shell'; break; case 9: _root.armorSkill8 = 'Auto-Protect'; break; default: _root.armorSkill8 = ''; } if (_root.armorSkill8 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill9 = 'Ultra HP'; break; case 2: _root.armorSkill9 = 'Ultra MP'; break; case 3: _root.armorSkill9 = 'Super Speed'; break; case 4: _root.armorSkill9 = 'Ultra Defense'; break; case 5: _root.armorSkill9 = 'Ultra Strength'; break; case 6: _root.armorSkill9 = 'Speed of light'; break; case 7: _root.armorSkill9 = 'Ultra Skills'; break; case 8: _root.armorSkill9 = 'MP times two'; break; case 9: _root.armorSkill9 = 'HP times two'; break; case 10: _root.armorSkill9 = 'Auto-Haste'; break; case 11: _root.armorSkill9 = 'Auto-Recover'; break; default: _root.armorSkill9 = ''; } } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.armor4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName4 = 'Superman'; break; case 2: _root.armorName4 = 'the Wolf'; break; case 3: _root.armorName4 = 'the Mouse'; break; case 4: _root.armorName4 = 'the Lion'; break; case 5: _root.armorName4 = 'the Hulk'; break; case 6: _root.armorName4 = 'the moon'; break; case 7: _root.armorName4 = 'Tyson'; break; case 8: _root.armorName4 = 'the Jackel'; break; case 9: _root.armorName4 = 'the Strongman'; break; case 10: _root.armorName4 = 'the Fly'; break; case 11: _root.armorName4 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill10 = 'OK defense'; break; case 2: _root.armorSkill10 = 'Extra Fast'; break; case 3: _root.armorSkill10 = 'More MP'; break; case 4: _root.armorSkill10 = 'Skills Plus'; break; case 5: _root.armorSkill10 = 'Speed Plus'; break; case 6: _root.armorSkill10 = 'HP Plus'; break; case 7: _root.armorSkill10 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill11 = 'Double Defense'; break; case 2: _root.armorSkill11 = 'Extra Strength'; break; case 3: _root.armorSkill11 = 'More Defense'; break; case 4: _root.armorSkill11 = 'More Strength'; break; case 5: _root.armorSkill11 = 'More HP'; break; case 6: _root.armorSkill11 = 'MP Plus'; break; case 7: _root.armorSkill11 = 'More HP Plus'; break; case 8: _root.armorSkill11 = 'Auto-Shell'; break; case 9: _root.armorSkill11 = 'Auto-Protect'; break; default: _root.armorSkill11 = ''; } if (_root.armorSkill11 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.armorSkill12 = 'Ultra HP'; break; case 2: _root.armorSkill12 = 'Ultra MP'; break; case 3: _root.armorSkill12 = 'Super Speed'; break; case 4: _root.armorSkill12 = 'Ultra Defense'; break; case 5: _root.armorSkill12 = 'Ultra Strength'; break; case 6: _root.armorSkill12 = 'Speed of light'; break; case 7: _root.armorSkill12 = 'Ultra Skills'; break; case 8: _root.armorSkill12 = 'MP times two'; break; case 9: _root.armorSkill12 = 'HP times two'; break; case 10: _root.armorSkill12 = 'Auto-Haste'; break; case 11: _root.armorSkill12 = 'Auto-Recover'; break; default: _root.armorSkill12 = ''; } } } } } } } else { if (glassesDrop == 1) { glassesDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.glasses1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName1 = 'Superman'; break; case 2: _root.glassesName1 = 'the Wolf'; break; case 3: _root.glassesName1 = 'the Mouse'; break; case 4: _root.glassesName1 = 'the Lion'; break; case 5: _root.glassesName1 = 'the Hulk'; break; case 6: _root.glassesName1 = 'the moon'; break; case 7: _root.glassesName1 = 'Tyson'; break; case 8: _root.glassesName1 = 'the Jackel'; break; case 9: _root.glassesName1 = 'the Strongman'; break; case 10: _root.glassesName1 = 'the Fly'; break; case 11: _root.glassesName1 = 'the Tiger'; } attack = random(15) + 1; switch (attack) { case 1: _root.glassesSkill1 = 'More MP'; break; case 2: _root.glassesSkill1 = 'Defense'; break; case 3: _root.glassesSkill1 = 'Speedy'; break; case 4: _root.glassesSkill1 = 'Stronger'; break; case 5: _root.glassesSkill1 = 'Master'; break; case 6: _root.glassesSkill1 = 'Skillful'; break; case 7: _root.glassesSkill1 = 'Invincible'; break; case 8: _root.glassesSkill1 = 'More HP'; break; case 9: _root.glassesSkill1 = 'HP Plus'; break; case 10: _root.glassesSkill1 = 'Speedy Plus'; break; case 11: _root.glassesSkill1 = 'Double Strong'; break; case 12: _root.glassesSkill1 = 'MP Plus'; break; case 13: _root.glassesSkill1 = 'More Defense'; break; case 14: _root.glassesSkill1 = 'Auto-Shell'; break; case 15: _root.glassesSkill1 = 'Auto-Protect'; } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.glasses2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName2 = 'Superman'; break; case 2: _root.glassesName2 = 'the Wolf'; break; case 3: _root.glassesName2 = 'the Mouse'; break; case 4: _root.glassesName2 = 'the Lion'; break; case 5: _root.glassesName2 = 'the Hulk'; break; case 6: _root.glassesName2 = 'the moon'; break; case 7: _root.glassesName2 = 'Tyson'; break; case 8: _root.glassesName2 = 'the Jackel'; break; case 9: _root.glassesName2 = 'the Strongman'; break; case 10: _root.glassesName2 = 'the Fly'; break; case 11: _root.glassesName2 = 'the Tiger'; } attack = random(15) + 1; switch (attack) { case 1: _root.glassesSkill2 = 'More MP'; break; case 2: _root.glassesSkill2 = 'Defense'; break; case 3: _root.glassesSkill2 = 'Speedy'; break; case 4: _root.glassesSkill2 = 'Stronger'; break; case 5: _root.glassesSkill2 = 'Master'; break; case 6: _root.glassesSkill2 = 'Skillful'; break; case 7: _root.glassesSkill2 = 'Invincible'; break; case 8: _root.glassesSkill2 = 'More HP'; break; case 9: _root.glassesSkill2 = 'HP Plus'; break; case 10: _root.glassesSkill2 = 'Speedy Plus'; break; case 11: _root.glassesSkill2 = 'Double Strong'; break; case 12: _root.glassesSkill2 = 'MP Plus'; break; case 13: _root.glassesSkill2 = 'More Defense'; break; case 14: _root.glassesSkill2 = 'Auto-Shell'; break; case 15: _root.glassesSkill2 = 'Auto-Protect'; } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.glasses3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName3 = 'Superman'; break; case 2: _root.glassesName3 = 'the Wolf'; break; case 3: _root.glassesName3 = 'the Mouse'; break; case 4: _root.glassesName3 = 'the Lion'; break; case 5: _root.glassesName3 = 'the Hulk'; break; case 6: _root.glassesName3 = 'the moon'; break; case 7: _root.glassesName3 = 'Tyson'; break; case 8: _root.glassesName3 = 'the Jackel'; break; case 9: _root.glassesName3 = 'the Strongman'; break; case 10: _root.glassesName3 = 'the Fly'; break; case 11: _root.glassesName3 = 'the Tiger'; } attack = random(15) + 1; switch (attack) { case 1: _root.glassesSkill3 = 'More MP'; break; case 2: _root.glassesSkill3 = 'Defense'; break; case 3: _root.glassesSkill3 = 'Speedy'; break; case 4: _root.glassesSkill3 = 'Stronger'; break; case 5: _root.glassesSkill3 = 'Master'; break; case 6: _root.glassesSkill3 = 'Skillful'; break; case 7: _root.glassesSkill3 = 'Invincible'; break; case 8: _root.glassesSkill3 = 'More HP'; break; case 9: _root.glassesSkill3 = 'HP Plus'; break; case 10: _root.glassesSkill3 = 'Speedy Plus'; break; case 11: _root.glassesSkill3 = 'Double Strong'; break; case 12: _root.glassesSkill3 = 'MP Plus'; break; case 13: _root.glassesSkill3 = 'More Defense'; break; case 14: _root.glassesSkill3 = 'Auto-Shell'; break; case 15: _root.glassesSkill3 = 'Auto-Protect'; } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.glasses4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName4 = 'Superman'; break; case 2: _root.glassesName4 = 'the Wolf'; break; case 3: _root.glassesName4 = 'the Mouse'; break; case 4: _root.glassesName4 = 'the Lion'; break; case 5: _root.glassesName4 = 'the Hulk'; break; case 6: _root.glassesName4 = 'the moon'; break; case 7: _root.glassesName4 = 'Tyson'; break; case 8: _root.glassesName4 = 'the Jackel'; break; case 9: _root.glassesName4 = 'the Strongman'; break; case 10: _root.glassesName4 = 'the Fly'; break; case 11: _root.glassesName4 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill4 = 'More MP'; break; case 2: _root.glassesSkill4 = 'Defense'; break; case 3: _root.glassesSkill4 = 'Speedy'; break; case 4: _root.glassesSkill4 = 'Stronger'; break; case 5: _root.glassesSkill4 = 'Master'; break; case 6: _root.glassesSkill4 = 'Skillful'; break; case 7: _root.glassesSkill4 = 'Invincible'; break; case 8: _root.glassesSkill4 = 'More HP'; break; case 9: _root.glassesSkill4 = 'HP Plus'; break; case 10: _root.glassesSkill4 = 'Speedy Plus'; break; case 11: _root.glassesSkill4 = 'Double Strong'; break; case 12: _root.glassesSkill4 = 'MP Plus'; break; case 13: _root.glassesSkill4 = 'More Defense'; break; case 14: _root.glassesSkill4 = 'Auto-Shell'; break; case 15: _root.glassesSkill4 = 'Auto-Protect'; } } } } } } else { if (beltDrop == 1) { beltDrop = 0; if (_root.armor1 != 1 && _root.weapon1 != 1 && _root.belt1 != 1 && _root.glasses1 != 1) { _root.belt1 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName1 = 'Superman'; break; case 2: _root.beltName1 = 'the Wolf'; break; case 3: _root.beltName1 = 'the Mouse'; break; case 4: _root.beltName1 = 'the Lion'; break; case 5: _root.beltName1 = 'the Hulk'; break; case 6: _root.beltName1 = 'the moon'; break; case 7: _root.beltName1 = 'Tyson'; break; case 8: _root.beltName1 = 'the Jackel'; break; case 9: _root.beltName1 = 'the Strongman'; break; case 10: _root.beltName1 = 'the Fly'; break; case 11: _root.beltName1 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill1 = 'More MP'; break; case 2: _root.beltSkill1 = 'Defense'; break; case 3: _root.beltSkill1 = 'Speedy'; break; case 4: _root.beltSkill1 = 'Stronger'; break; case 5: _root.beltSkill1 = 'Master'; break; case 6: _root.beltSkill1 = 'Skillful'; break; case 7: _root.beltSkill1 = 'Invincible'; break; case 8: _root.beltSkill1 = 'More HP'; break; case 9: _root.beltSkill1 = 'HP Plus'; break; case 10: _root.beltSkill1 = 'Speedy Plus'; break; case 11: _root.beltSkill1 = 'Double Strong'; break; case 12: _root.beltSkill1 = 'MP Plus'; break; case 13: _root.beltSkill1 = 'More Defense'; break; case 14: _root.beltSkill1 = 'Defense Plus'; break; case 15: _root.beltSkill1 = 'Strength Plus'; break; case 16: _root.beltSkill1 = 'Powerful'; } } else { if (_root.armor2 != 1 && _root.weapon2 != 1 && _root.belt2 != 1 && _root.glasses2 != 1) { _root.belt2 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName2 = 'Superman'; break; case 2: _root.beltName2 = 'the Wolf'; break; case 3: _root.beltName2 = 'the Mouse'; break; case 4: _root.beltName2 = 'the Lion'; break; case 5: _root.beltName2 = 'the Hulk'; break; case 6: _root.beltName2 = 'the moon'; break; case 7: _root.beltName2 = 'Tyson'; break; case 8: _root.beltName2 = 'the Jackel'; break; case 9: _root.beltName2 = 'the Strongman'; break; case 10: _root.beltName2 = 'the Fly'; break; case 11: _root.beltName2 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill2 = 'More MP'; break; case 2: _root.beltSkill2 = 'Defense'; break; case 3: _root.beltSkill2 = 'Speedy'; break; case 4: _root.beltSkill2 = 'Stronger'; break; case 5: _root.beltSkill2 = 'Master'; break; case 6: _root.beltSkill2 = 'Skillful'; break; case 7: _root.beltSkill2 = 'Invincible'; break; case 8: _root.beltSkill2 = 'More HP'; break; case 9: _root.beltSkill2 = 'HP Plus'; break; case 10: _root.beltSkill2 = 'Speedy Plus'; break; case 11: _root.beltSkill2 = 'Double Strong'; break; case 12: _root.beltSkill2 = 'MP Plus'; break; case 13: _root.beltSkill2 = 'More Defense'; break; case 14: _root.beltSkill2 = 'Defense Plus'; break; case 15: _root.beltSkill2 = 'Strength Plus'; break; case 16: _root.beltSkill2 = 'Powerful'; } } else { if (_root.armor3 != 1 && _root.weapon3 != 1 && _root.belt3 != 1 && _root.glasses3 != 1) { _root.belt3 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName3 = 'Superman'; break; case 2: _root.beltName3 = 'the Wolf'; break; case 3: _root.beltName3 = 'the Mouse'; break; case 4: _root.beltName3 = 'the Lion'; break; case 5: _root.beltName3 = 'the Hulk'; break; case 6: _root.beltName3 = 'the moon'; break; case 7: _root.beltName3 = 'Tyson'; break; case 8: _root.beltName3 = 'the Jackel'; break; case 9: _root.beltName3 = 'the Strongman'; break; case 10: _root.beltName3 = 'the Fly'; break; case 11: _root.beltName3 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill3 = 'More MP'; break; case 2: _root.beltSkill3 = 'Defense'; break; case 3: _root.beltSkill3 = 'Speedy'; break; case 4: _root.beltSkill3 = 'Stronger'; break; case 5: _root.beltSkill3 = 'Master'; break; case 6: _root.beltSkill3 = 'Skillful'; break; case 7: _root.beltSkill3 = 'Invincible'; break; case 8: _root.beltSkill3 = 'More HP'; break; case 9: _root.beltSkill3 = 'HP Plus'; break; case 10: _root.beltSkill3 = 'Speedy Plus'; break; case 11: _root.beltSkill3 = 'Double Strong'; break; case 12: _root.beltSkill3 = 'MP Plus'; break; case 13: _root.beltSkill3 = 'More Defense'; break; case 14: _root.beltSkill3 = 'Defense Plus'; break; case 15: _root.beltSkill3 = 'Strength Plus'; break; case 16: _root.beltSkill3 = 'Powerful'; } } else { if (_root.armor4 != 1 && _root.weapon4 != 1 && _root.belt4 != 1 && _root.glasses4 != 1) { _root.belt4 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName4 = 'Superman'; break; case 2: _root.beltName4 = 'the Wolf'; break; case 3: _root.beltName4 = 'the Mouse'; break; case 4: _root.beltName4 = 'the Lion'; break; case 5: _root.beltName4 = 'the Hulk'; break; case 6: _root.beltName4 = 'the moon'; break; case 7: _root.beltName4 = 'Tyson'; break; case 8: _root.beltName4 = 'the Jackel'; break; case 9: _root.beltName4 = 'the Strongman'; break; case 10: _root.beltName4 = 'the Fly'; break; case 11: _root.beltName4 = 'the Tiger'; } attack = random(16) + 1; switch (attack) { case 1: _root.beltSkill4 = 'More MP'; break; case 2: _root.beltSkill4 = 'Defense'; break; case 3: _root.beltSkill4 = 'Speedy'; break; case 4: _root.beltSkill4 = 'Stronger'; break; case 5: _root.beltSkill4 = 'Master'; break; case 6: _root.beltSkill4 = 'Skillful'; break; case 7: _root.beltSkill4 = 'Invincible'; break; case 8: _root.beltSkill4 = 'More HP'; break; case 9: _root.beltSkill4 = 'HP Plus'; break; case 10: _root.beltSkill4 = 'Speedy Plus'; break; case 11: _root.beltSkill4 = 'Double Strong'; break; case 12: _root.beltSkill4 = 'MP Plus'; break; case 13: _root.beltSkill4 = 'More Defense'; break; case 14: _root.beltSkill4 = 'Defense Plus'; break; case 15: _root.beltSkill4 = 'Strength Plus'; break; case 16: _root.beltSkill4 = 'Powerful'; } } } } } } } } } if (_root.exp1 >= _root.EXPNeeded) { if (_root.level >= 35) { _root.EXPNeeded += 36 + random(6); } else { if (_root.level >= 20 && _root.level < 35) { _root.EXPNeeded += 20 + random(6); } else { if (_root.level >= 10 && _root.level < 20) { _root.EXPNeeded += 10 + random(6) + 1; } } } _root.EXPNeeded = _root.EXPNeeded + random(6) + 5; _root.exp1 = 0; gotoAndPlay(2); } } stop(); } frame 2 { _root.level += 1; _root.maxhp += 7; _root.strength += 1; _root.skills += 1; _root.defense += 1; _root.maxmp1 += random(4) + 2; lev = 'You went up to level ' + _root.level + '!!'; if (_root.heroRing != 2) { _root.skillpoint2 = _root.skillpoint2 + 2 + _root.skillpointsskilled; skillpoint = 8 + _root.skillpointsskilled; } else { _root.skillpoint2 = _root.skillpoint2 + 2 + _root.skillpointsskilled + 3; skillpoint = 8 + _root.skillpointsskilled + 3; } stop(); } } button 5059 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.strength2 += 1; } } } button 5060 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.vitality2 += 1; _root.maxhp2 += 5 * _root.hptwo2; } } } button 5061 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.energy2 += 1; _root.maxmp2 += 3 * _root.mptwo2; } } } button 5062 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.speedEx2 += 1; } } } button 5063 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.skills2 += 1; } } } button 5064 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.defense2 += 1; } } } movieClip 5072 { frame 1 { skillpoint = 0; stop(); } frame 2 { skillpoint = 0; moreEXP = (random(20 + _root.hlevel * 4 + _root.expskilled * 3) + 8 + _root.hlevel * 3 + _root.expskilled * 3) * _root.EXPMore * _root.heroRing; _root.exp2 += moreEXP; mess1 = 'Gerome got ' + moreEXP + ' EXP!!'; if (_root.exp2 >= _root.EXPNeeded2) { if (_root.level2 >= 35) { _root.EXPNeeded2 += 36 + random(6); } else { if (_root.level2 >= 20 && _root.level2 < 35) { _root.EXPNeeded2 += 20 + random(6); } else { if (_root.level2 >= 10 && _root.level2 < 20) { _root.EXPNeeded2 += 10 + random(6) + 1; } } } _root.EXPNeeded2 += random(6) + 5; _root.exp2 = 0; gotoAndPlay(3); } else { stop(); } } frame 3 { _root.level2 += 1; _root.strength2 += 1; _root.skills2 += 1; _root.defense2 += 1; _root.maxhp2 += 7; _root.maxmp2 += random(4) + 2; lev = 'Gerome went up to level ' + _root.level2 + '!!'; if (_root.heroRing != 2) { _root.skillpoint3 = _root.skillpoint3 + 2 + _root.skillpointsskilled; skillpoint = 8 + _root.skillpointsskilled; } else { _root.skillpoint3 = _root.skillpoint3 + 2 + _root.skillpointsskilled + 3; skillpoint = 8 + _root.skillpointsskilled + 3; } stop(); } } frame 12 { gotoAndPlay(11); } frame 13 { _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; stop(); } movieClip 5143 { frame 12 { if (_root.comeBack == 1) { _root.comeBack = 0; _root.deadd = 0; gotoAndPlay(13); } else { _root.deaddy = 1; _root.char1Alive = false; tellTarget ('_root.tryAgane') { gotoAndPlay(2); } stop(); } } frame 24 { _root.char1 = 60 + _root.comebackskilled * 15; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } _root.gotoAndPlay(2); } } movieClip 5144 { frame 1 { stop(); } frame 11 { if (_root.gotoThingy == 1) { _root.gotoThingy = 0; _root.gotoAndPlay(16); } else { _root.gotoNext = 1; } stop(); } } button 5146 { on (release) { if (_root.char1Alive == true) { _root.deadSwitch1 = 1; _root.openIt = 0; _root.gotoAndStop(15); } else { _root.deadSwitch1 = 2; _root.openIt = 0; _root.gotoAndStop(14); } } } movieClip 5147 { frame 1 { stop(); } frame 2 { if (_root.gotoNext == 1) { _root.gotoNext = 0; _root.gotoAndPlay(28); } if (_root.char1Alive == true || _root.char2Alive == true) { gotoAndStop(6); } else { mooffy = random(16) + 1; switch (mooffy) { case 1: _root.tippy = 'Attacking raises your AP(Ability Points) which can be used for techniques.'; break; case 2: _root.tippy = 'Think fast! The enemy will attack if you don\'t attack quick enough.'; break; case 3: _root.tippy = 'Keep an eye on your HP, when it gets low, heal.'; break; case 4: _root.tippy = 'Replenish HP by using items or magic: heal.'; break; case 5: _root.tippy = 'Use time magic (haste, stop, slow) to increase your number of turns.'; break; case 6: _root.tippy = 'Focus on one or two stats.......for example (vitality and strength)'; break; case 7: _root.tippy = 'Use the steal technique to get easy items.'; break; case 8: _root.tippy = 'Use summons to end battles quickly.'; break; case 9: _root.tippy = 'Use items to replenish your magic.'; break; case 10: _root.tippy = 'Attacking is the only way to replenish AP.'; break; case 11: _root.tippy = 'To be a speedy magic user, try to focus on the stats: energy, speed, and skills.'; break; case 12: _root.tippy = 'Be sure to equip equipment once you get it.'; break; case 13: _root.tippy = 'If the enemy seems too hard, then run away.'; break; case 14: _root.tippy = 'Switch your character out for the other if he is weak.'; break; case 15: _root.tippy = 'Use items on the world map (to heal characters).'; break; case 16: _root.tippy = 'Press spacebar for the Status/Equip Menu at anytime (in town, or world map).'; } } } instance of movieClip 5144 { onClipEvent (enterFrame) { if (dude != 1) { dude = 1; this.gotoAndPlay(2); } } } frame 3 { gotoAndPlay(2); } frame 6 { stop(); } } frame 14 { stop(); } movieClip 5175 { frame 1 { if (_root.armorLook2 == 1) { gotoAndStop(2); } else { if (_root.armorLook2 == 2) { gotoAndStop(3); } else { if (_root.armorLook2 == 3) { gotoAndStop(4); } else { stop(); } } } } } movieClip 5177 { } movieClip 5185 { frame 1 { if (_root.ZombieInfected2 == 1) { gotoAndStop(7); } else { if (_level0.PercentLoaded2 < 80 && _level0.PercentLoaded2 > 70) { gotoAndStop(2); } else { if (_level0.PercentLoaded2 < 70 && _level0.PercentLoaded2 > 50) { gotoAndStop(3); } else { if (_level0.PercentLoaded2 < 50 && _level0.PercentLoaded2 > 40) { gotoAndPlay(4); } else { if (_level0.PercentLoaded2 < 40 && _level0.PercentLoaded2 > 20) { gotoAndPlay(5); } else { if (_level0.PercentLoaded2 < 20) { gotoAndPlay(6); } else { stop(); } } } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 8 { gotoAndPlay(1); } } movieClip 5195 { frame 1 { if (_root.hairStyle2 == 1) { gotoAndStop(10); } else { if (_root.hairStyle2 == 2) { gotoAndStop(11); } else { if (_root.hairStyle2 == 3) { gotoAndStop(12); } else { if (_root.hairStyle2 == 4) { gotoAndStop(13); } else { if (_root.hairStyle2 == 5) { gotoAndStop(14); } else { if (_root.hairStyle2 == 6) { gotoAndStop(15); } else { if (_root.hairStyle2 == 7) { gotoAndStop(16); } else { if (_root.hairStyle2 == 8) { gotoAndStop(17); } else { if (_root.hairStyle2 == 9) { gotoAndStop(18); } else { if (_root.hairStyle2 == 10) { gotoAndStop(19); } else { if (_root.hairStyle2 == 11) { gotoAndStop(20); } else { stop(); } } } } } } } } } } } } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } frame 16 { stop(); } frame 17 { stop(); } frame 18 { stop(); } frame 19 { stop(); } frame 20 { stop(); } } movieClip 5209 { frame 1 { if (_level0.glassesLook2 == 1) { gotoAndStop(28); } else { if (_root.glassesLook2 == 2) { gotoAndStop(29); } else { if (_root.glassesLook2 == 3) { gotoAndStop(30); } else { if (_root.sleepEl2 == 1) { gotoAndPlay(26); } } } } } frame 26 { if (_root.sleepEl2 != 1) { gotoAndPlay(1); } } frame 27 { gotoAndPlay(1); } frame 28 { stop(); } frame 29 { stop(); } frame 30 { stop(); } } movieClip 5214 { frame 1 { if (_root.hands == false) { gotoAndStop(2); } else { stop(); } } } movieClip 5215 { frame 1 { if (_root.enchant >= 1) { gotoAndPlay(2); } else { stop(); } } } movieClip 5223 { frame 1 { if (_root.weaponLook2 == 1) { gotoAndStop(2); } else { if (_root.weaponLook2 == 2) { gotoAndStop(3); } else { if (_root.weaponLook2 == 3) { gotoAndStop(4); } else { if (_root.weaponLook2 == 4) { gotoAndStop(5); } else { if (_root.weaponLook2 == 5) { gotoAndStop(6); } else { if (_root.weaponLook2 == 6) { gotoAndStop(7); } else { if (_root.weaponLook2 == 7) { gotoAndStop(8); } else { stop(); } } } } } } } } } movieClip 5263 { frame 1 { if (_root.deadSwitch1 == 1) { _root.deadSwitch1 = 0; gotoAndPlay(33); } else { if (_root.deadSwitch1 == 2) { _root.deadSwitch1 = 0; gotoAndPlay(16); } } if (_root.runGuy2 == 1) { gotoAndPlay(25); } if (_root.switchy2 == 1 || _root.runGuy2 == 1) { gotoAndPlay(25); } } frame 15 { if (_root.switchyGuy1 == 1) { _root.switchGuy1 = 0; _root.openIt = 0; gotoAndPlay(16); } else { _root.runIt = 1; _root.gotoAndPlay(16); } } frame 24 { _root.guy2 = 1; _root.deaddy = 0; _root.deadd = 0; _root.waitOn = 0; _level0.turn = 1; _level0.attack2 = 100; _level0.done = 1; _root.gotoAndPlay(17); } frame 32 { if (_root.switchy2 == 1) { _root.switchy2 = 0; _root.openIt = 0; gotoAndPlay(33); } else { _root.runGuy2 = 0; _root.guy2 = 0; _root.runIt = 1; _root.gotoAndPlay(16); } } frame 40 { _root.guy2 = 0; _root.deaddy = 0; _root.deadd = 0; _level0.turn = 1; _level0.attack = 100; _level0.done = 1; _root.waitOn = 0; _root.gotoAndPlay(2); } } frame 15 { stop(); } movieClip 5270 { frame 1 { _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_level0.PercentLoaded2 != 100) { eval(bar)._xscale = _level0.PercentLoaded2; } if (_level0.PercentLoaded2 >= 100) { this.bar._xscale = 103; } if (_root.PercentLoaded2 <= 30) { gotoAndPlay(3); } } frame 2 { gotoAndPlay(1); } frame 3 { _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_level0.PercentLoaded2 != 100) { eval(bar2)._xscale = _root.PercentLoaded2; } if (_root.PercentLoaded2 > 30) { gotoAndPlay(1); } } frame 4 { gotoAndPlay(3); } } movieClip 5272 { frame 1 { if (_root.limit2 == 100) { gotoAndPlay(2); } else { stop(); } } frame 10 { gotoAndPlay(1); } } movieClip 5273 { frame 1 { if (_level0.limit2 > 100) { _level0.limit2 = 100; } if (_level0.limit2 != 100) { eval(bar4)._xscale = _level0.limit2; } else { this.bar4._xscale = 110; } } frame 2 { gotoAndPlay(1); } } button 5276 { on (release) { _level0.useMagic = 1; gotoAndPlay(2); } } button 5277 { on (release) { if (_root.char1Alive == true) { _level0.tookturn = 1; _root.switchy2 = 1; _root.tipBat = ''; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(15); } else { this.gotoAndStop(11); } } } button 5278 { on (release) { _level0.tookturn = 1; _root.attackmoo = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(18); } } button 5279 { on (release) { gotoAndPlay(6); } } button 5280 { on (release) { gotoAndPlay(3); } } button 5281 { on (release) { dude = random(2) + 1; if (dude == 1) { _level0.tookturn = 1; _root.runGuy2 = 1; _root.switchyGuy1 = 0; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(15); } else { _root.waitOn = 0; gotoAndPlay(8); } } } button 5282 { on (release) { _root.youE.gotoAndPlay(26); _root.defendy1 = 1; _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } } } button 5283 { on (release) { gotoAndStop(10); } } button 5285 { on (release) { _level0.useMagic = 0; gotoAndPlay(1); } } button 5288 { on (rollOver) { _root.tipBat = 'Causes lightning damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 5) { _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5291 { on (rollOver) { _root.tipBat = 'Causes fire damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 3) { _level0.tookturn = 1; _root.fireSwod = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5293 { on (rollOver) { _root.tipBat = 'Replenishes HP'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 20) { _level0.tookturn = 1; _root.hands = false; _root.fully = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5296 { on (rollOver) { _root.tipBat = 'Powers up all attacks'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 15) { _level0.tookturn = 1; _root.hands = false; _root.encha = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5299 { on (rollOver) { _root.tipBat = 'Reduces the enemie\'s hp by 1/4'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 25) { _level0.tookturn = 1; _root.demiGod = 1; _root.hands = false; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5302 { on (rollOver) { _root.tipBat = 'Turns the enemy into a frog'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 25) { _level0.tookturn = 1; _root.hands = false; _root.froggy = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5305 { on (rollOver) { _root.tipBat = 'Allows the chance for the enemy to attack itself'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 20) { _level0.tookturn = 1; _root.hands = false; _root.confusey = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5308 { on (rollOver) { _root.tipBat = 'Allows the chance to do double or triple damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 15) { _level0.tookturn = 1; _root.hands = false; _root.berserko = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5309 { on (release) { gotoAndStop(9); } } button 5312 { on (rollOver) { _root.tipBat = 'Causes lightning damage over a period of time'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 15) { _level0.tookturn = 1; _root.hands = false; _root.ballos = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5315 { on (rollOver) { _root.tipBat = 'Makes all attacks do 50% less damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 30) { _level0.tookturn = 1; _root.hands = false; _root.sheilda = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5317 { on (release) { _level0.useItems = 0; gotoAndPlay(1); } } button 5318 { on (rollOver) { quant = _root.potion; _root.tipBat = 'Replenishs 50HP'; } on (rollOut) { quant = ''; _root.tipBat = ''; } on (release) { if (_level0.potion > 0) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(22); } else { gotoAndPlay(5); } } } button 5319 { on (rollOver) { quant = _root.revive; _root.tipBat = 'Revives a fallen ally'; } on (rollOut) { quant = ''; _root.tipBat = ''; } on (release) { if (_level0.revive > 0) { if (_root.char1Alive == false) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _root.reviveyM = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(22); } else { gotoAndStop(12); } } else { gotoAndPlay(5); } } } button 5320 { on (rollOver) { quant = _root.ether; _root.tipBat = 'Replenishs 20MP'; } on (rollOut) { quant = ''; _root.tipBat = ''; } on (release) { if (_level0.ether > 0) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _level0.ethah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(22); } else { gotoAndPlay(5); } } } button 5321 { on (rollOver) { quant = _root.hpotion; _root.tipBat = 'Replenishs 300HP'; } on (rollOut) { quant = ''; _root.tipBat = ''; } on (release) { if (_level0.hpotion > 0) { _level0.tookturn = 1; _level0.turn = 0; _root.hands = false; _level0.hpotions = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(22); } else { gotoAndPlay(5); } } } button 5322 { on (rollOver) { quant = _root.xpotion; _root.tipBat = 'Replenishs all HP'; } on (rollOut) { quant = ''; _root.tipBat = ''; } on (release) { if (_level0.hpotion > 0) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _level0.xpotions = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(22); } else { gotoAndPlay(5); } } } button 5323 { on (rollOver) { quant = _root.elixir; _root.tipBat = 'Replenishs all HP and MP'; } on (rollOut) { quant = ''; _root.tipBat = ''; } on (release) { if (_level0.elixir > 0) { _level0.tookturn = 1; _level0.turn = 0; _root.hands = false; _level0.elixah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(22); } else { gotoAndPlay(5); } } } button 5325 { on (rollOver) { quant = _root.antidote; _root.tipBat = 'Removes all negative status effects'; } on (rollOut) { quant = ''; _root.tipBat = ''; } on (release) { if (_level0.antidote > 0) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _root.anti1 = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(22); } else { gotoAndPlay(5); } } } button 5327 { on (release) { gotoAndPlay(1); } } button 5330 { on (release) { gotoAndPlay(1); } } button 5334 { on (rollOver) { _root.tipBat = 'Gives the chance to counter an enemie\'s attack'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 30) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(21); } else { gotoAndPlay(7); } } } button 5337 { on (rollOver) { _root.tipBat = 'Slashes multiple times'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 35) { _level0.tookturn = 1; _root.multiSlash = 1; _root.doItMulti = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(7); } } } button 5340 { on (rollOver) { _root.tipBat = 'Allows you to absorb hp and mp on all physical attacks'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 45) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _root.leecho1 = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(21); } else { gotoAndPlay(7); } } } button 5341 { on (rollOver) { _root.tipBat = 'Displays how much hp and what plevel an enemy is'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 10) { _level0.tookturn = 1; _root.hands = false; _root.scany = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(7); } } } button 5344 { on (rollOver) { _root.tipBat = 'Weakens the enemy\'s attack'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 15) { _level0.tookturn = 1; _level0.turn = 0; _root.pBreak = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(21); } else { gotoAndPlay(7); } } } button 5347 { on (rollOver) { _root.tipBat = 'Attacks and steals items from the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 30) { _level0.tookturn = 1; _level0.turn = 0; _root.muggy = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(21); } else { gotoAndPlay(7); } } } button 5350 { on (rollOver) { _root.tipBat = 'Quickly attacks the enemy'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 10) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _root.quickT = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(21); } else { gotoAndPlay(7); } } } button 5353 { on (rollOver) { _root.tipBat = 'Does an amount of damage depending on your current HP'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 30) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _root.shockyYo = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(21); } else { gotoAndPlay(7); } } } button 5354 { on (rollOver) { _root.tipBat = 'Two turns for the price of one'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.ap2 >= 50) { _level0.ap2 -= 50; _root.doubleTurn2 = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } this.gotoAndStop(1); } else { this.gotoAndStop(7); } } } button 5358 { on (release) { _level0.attack2 = 0; _root.runIt = 0; _root.waitOn = 0; tellTarget ('_root.score.timebar') { gotoAndPlay(1); } } } button 5360 { on (release) { gotoAndStop(2); } } button 5363 { on (rollOver) { _root.tipBat = 'Causes massive non-elemental damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 35) { _level0.tookturn = 1; _root.flareY = 1; _root.hands = false; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5366 { on (rollOver) { _root.tipBat = 'Causes massive damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 50) { _level0.tookturn = 1; _root.hands = false; _root.cometo = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5369 { on (rollOver) { _root.tipBat = 'Causes massive light damage'; } on (rollOut) { _root.tipBat = ''; } on (release) { if (_level0.mp2 >= 60) { _level0.tookturn = 1; _root.hands = false; _root.holyola = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(20); } else { gotoAndPlay(4); } } } button 5371 { on (rollOver) { _root.tipBat = 'Casts a beam that causes damage depending on level'; } on (rollOut) { _root.tipBat = ''; } on (release) { _level0.tookturn = 1; _level0.turn = 0; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(23); } } button 5373 { on (rollOver) { _root.tipBat = 'A slash that causes damage depending on current mp and hp'; } on (rollOut) { _root.tipBat = ''; } on (release) { _level0.tookturn = 1; _level0.turn = 0; _root.supah = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(23); } } button 5375 { on (rollOver) { _root.tipBat = 'A slash that Gerome controls mentally'; } on (rollOut) { _root.tipBat = ''; } on (release) { _level0.tookturn = 1; _root.hands = false; _level0.turn = 0; _root.mentahSla = 1; if (_level0.enemyattack >= 100) { _level0.enemyattack = 95; } _root.gotoAndStop(23); } } movieClip 5381 { frame 1 { _root.defendy1 = 0; if (_root.limit2 != 100) { this.limy._visible = false; } if (_level0.useMagic == 1) { _level0.useMagic = 0; gotoAndPlay(2); } else { if (_level0.useItems == 1) { _level0.useItems = 0; gotoAndPlay(5); } else { stop(); } } } frame 2 { if (_root.demiskilled <= 0) { this.demuu._visible = false; } if (_root.confuseskilled <= 0) { this.confusy._visible = false; } if (_root.ballLightskilled <= 0) { this.lightoBall._visible = false; } if (_root.berserkskilled <= 0) { this.berserkah._visible = false; } if (_root.frogskilled <= 0) { this.frogOh._visible = false; } if (_root.sheildskilled <= 0) { this.sheildAh._visible = false; } stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { if (_root.multislashskilled <= 0) { this.multhah2._visible = false; } if (_root.multileechskilled <= 0) { this.multhah3._visible = false; } if (_root.shockwaveskilled <= 0) { this.shocky._visible = false; } if (_root.doubleTurn2 > 0 || _root.supeSpeed == 0) { this.doubTurn._visible = false; } stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { if (_root.flareskilled <= 0) { this.flareOh._visible = false; } if (_root.cometskilled <= 0) { this.cometOh._visible = false; } if (_root.holyskilled <= 0) { this.holahAh._visible = false; } stop(); } frame 10 { if (_root.level2 < 10) { this.limit2._visible = false; } if (_root.level2 < 17) { this.limit3._visible = false; } stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 5382 { frame 1 { if (_root.waitMode == 1 && _level0.enemydone == 1) { } else { if (_root.enemyhp <= 0 || _root.char2 <= 0 || _root.sleepEl2 == 1 || _root.counterOn == 1) { } else { if (_root.PercentLoaded2 <= 50) { _level0.attack2 += ((_level0.speed2 + _root.speedEx2 * 0.09 + _root.stickCourage + 0.5) / _level0.timeyou) * 100; } else { _level0.attack2 += ((_level0.speed2 + _root.speedEx2 * 0.09) / _level0.timeyou) * 100; } } } if (_level0.attack2 != 100) { eval(bar)._xscale = _level0.attack2; } if (_level0.attack2 >= 100) { _level0.turn = 0; _root.sound1.attachSound('menSound'); _root.sound1.start(); gotoAndPlay(6); } } frame 5 { gotoAndPlay(1); } frame 6 { if (_root.sleepEl2 == 1) { gotoAndPlay(15); } if (_root.waitMode == 1) { _root.waitOn = 1; } if (_root.char2 <= 0) { _root.attack2 = 0; gotoAndPlay(1); } else { if (_root.enemyhp <= 0) { gotoAndPlay(13); } else { if (_level0.enemydone == 1) { _level0.wait2 = 1; gotoAndPlay(11); } else { if (_level0.tookturn == 1) { _level0.tookturn = 0; gotoAndPlay(8); } } } } } frame 7 { gotoAndPlay(6); } frame 8 { _level0.done = 0; _level0.useItems = 0; _level0.useMagic = 0; _root.tipBat = ''; } frame 9 { if (_level0.turn == 1) { _level0.turn = 0; _root.waitOn = 0; gotoAndPlay(1); } } frame 10 { gotoAndPlay(9); } frame 11 { if (_level0.enemydone == 0) { _level0.wait2 = 0; gotoAndPlay(6); } else { if (_level0.tookturn == 1) { _level0.tookturn = 0; _level0.wait2 = 0; gotoAndPlay(8); } } } frame 12 { gotoAndPlay(11); } frame 14 { gotoAndPlay(13); } frame 15 { if (_root.sleepEl2 == 0) { _root.asleep = 0; gotoAndPlay(6); } } frame 16 { gotoAndPlay(15); } } button 5385 { on (release) { if (_root.openIt != 1) { _root.openIt = 1; _root.score.statsOh.gotoAndPlay(2); } } } button 5391 { on (release) { _root.openIt = 0; gotoAndPlay(6); } } movieClip 5400 { frame 1 { stop(); } frame 5 { stop(); } instance of movieClip 893 { onClipEvent (load) { if (_root.sleepEl2 != 1) { this._visible = false; } else { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.sleepEl2 != 1) { this._visible = false; } else { this.gotoAndStop(2); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.playerpoison2 != 1) { this._visible = false; } else { this.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.playerpoison2 != 1) { this._visible = false; } else { this.gotoAndStop(1); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.blind2 != 1) { this._visible = false; } else { this.gotoAndStop(3); } } onClipEvent (enterFrame) { if (_root.blind2 != 1) { this._visible = false; } else { this.gotoAndStop(3); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.ZombieInfected2 != 1) { this._visible = false; } else { this.gotoAndStop(4); } } onClipEvent (enterFrame) { if (_root.ZombieInfected2 != 1) { this._visible = false; } else { this.gotoAndStop(4); } } } instance of movieClip 893 { onClipEvent (load) { if (_root.berzerko != 1) { this._visible = false; } else { this.gotoAndStop(6); } } onClipEvent (enterFrame) { if (_root.berzerko != 1) { this._visible = false; } else { this.gotoAndStop(6); } } } } movieClip 5401 { frame 1 { if (_root.enemyInfo2 != 1) { _root.score.enInfo._visible = false; } } } frame 16 { if (_root.loadIt2 == 1) { if (_root.areaSave == 1) { _root.areaSave = 0; gotoAndPlay(369); } else { if (_root.areaSave == 2) { _root.areaSave = 0; gotoAndPlay(371); } else { if (_root.areaSave == 3) { _root.areaSave = 0; gotoAndPlay(373); } else { if (_root.areaSave == 4) { _root.areaSave = 0; gotoAndPlay(375); } else { if (_root.areaSave == 5) { _root.areaSave = 0; gotoAndPlay(377); } else { if (_root.areaSave == 6) { _root.areaSave = 0; gotoAndPlay(379); } else { gotoAndPlay(381); } } } } } } } if (_root.loadIt == 1) { _root.loadIt = 0; gotoAndPlay(32); } else { if (_root.testIt == 1) { _root.testIt = 0; gotoAndPlay(369); } else { if (_root.runIt == 1) { if (_level0.useHaste == 1) { _root.speed -= 3; } _level0.useHaste = 0; _root.ZombieInfected2 = 0; _root.townMusOn = 0; _root.stopMove22 = 1; _root.boss2 = 0; _level0.useSlow = 0; _root.powerBoss = 0; _root.townMusOn2 = 0; _root.doubleTurn = 0; _root.doubleTurn2 = 0; _root.sleepEl2 = 0; _root.berzerko = 0; _root.enemy20 = 0; _root.attackStrength = 0; _root.enemy19 = 0; _root.openIt = 0; _root.lightAttacko = 0; _root.ballLight = 0; _root.sleepEl = 0; _root.char1Parted = 0; _root.darknessInfect = 0; _root.powerDown = 0; _root.confused = 0; _root.char2Parted = 0; _root.enemyInfo2 = 0; _root.fadeOut = 1; if (_root.leechy == 1) { _root.leechy = 0; _root.lifeLeech2 -= 3; _root.magLeech2 -= 3; } _root.enchant = 0; _root.attack2 = 0; _root.hlevel -= _root.hah22; _root.hlevel -= _root.temp22; _root.blind1 = 0; _root.blind2 = 0; _root.enemySleepy = 0; _root.shellDefense = 0; _root.protectDefense = 0; _root.pOn = 0; _root.comeback = 0; _level0.enemyattack = 0; _root.waitOn = 0; _level0.turn = 1; _level0.attack = 0; _level0.done = 1; _root.stopIt = 0; _root.runIt = 0; _root.stolen = 0; _root.Zombie = 0; _root.enemy2 = 0; _root.enemy3 = 0; _root.enemy4 = 0; _root.enemy5 = 0; _root.enemy6 = 0; _root.enemy7 = 0; _root.enemy8 = 0; _root.enemy9 = 0; _root.enemy10 = 0; _root.enemy11 = 0; _root.enemy12 = 0; _root.enemy13 = 0; _root.enemy14 = 0; _root.enemy15 = 0; _root.enemy16 = 0; _root.enemy17 = 0; _root.enemy18 = 0; _root.enemy19 = 0; _root.enemy20 = 0; _root.enemy21 = 0; _root.boss1 = 0; _root.runIt = 0; enemy8 = 0; _root.miniYou = 0; infectedDarkness = 0; ZombieInfected = 0; playerpoison = 0; deadEnemy = 0; enemyInfo = 0; _root.boss1 = 0; _root.boss2 = 0; _root.boss3 = 0; stopAllSounds(); if (_root.battleSpecA1 == 1) { _root.justStat = 1; _root.battleSpecA1 = 0; gotoAndPlay(371); } else { if (_root.battleSpecA2 == 1) { _root.justStat = 1; _root.battleSpecA2 = 0; gotoAndPlay(373); } else { if (_root.battleSpecA3 == 1) { _root.justStat = 1; _root.battleSpecA3 = 0; gotoAndPlay(375); } else { if (_root.battleSpecA4 == 1) { _root.justStat = 1; _root.battleSpecA4 = 0; gotoAndPlay(377); } else { if (_root.battleNow4 == 1) { _root.battleNow4 = 0; _root.savemap = 1; gotoAndPlay(439); } else { if (_root.battleNow3 == 1) { _root.battleNow3 = 0; _root.savemap = 1; gotoAndPlay(437); } else { if (_root.battleNow2 == 1) { _root.battleNow2 = 0; _root.savemap = 1; gotoAndPlay(435); } else { if (_root.battleNow == 1) { _root.battleNow = 0; _root.savemap = 1; gotoAndPlay(433); } else { gotoAndPlay(482); } } } } } } } } } else { if (_root.playYoHah == 1) { _root.playYoHah = 0; gotoAndPlay(448); } else { if (_root.anotherChance == 1) { _root.anotherChance = 0; _root.boss2 = 0; _root.waitOn = 0; _root.boss1 = 0; _root.boss2 = 0; _root.boss3 = 0; if (_root.battleSpecA1 == 1) { _root.justStat = 1; _root.battleSpecA1 = 0; gotoAndPlay(371); } else { if (_root.battleSpecA2 == 1) { _root.justStat = 1; _root.battleSpecA2 = 0; gotoAndPlay(373); } else { if (_root.battleSpecA3 == 1) { _root.justStat = 1; _root.battleSpecA3 = 0; gotoAndPlay(375); } else { if (_root.battleSpecA4 == 1) { _root.justStat = 1; _root.battleSpecA4 = 0; gotoAndPlay(377); } else { if (_root.battleNow4 == 1) { _root.battleNow4 = 0; _root.savemap = 1; gotoAndPlay(439); } else { if (_root.battleNow3 == 1) { _root.battleNow3 = 0; gotoAndPlay(437); } else { if (_root.battleNow2 == 1) { _root.battleNow2 = 0; gotoAndPlay(435); } else { if (_root.battleNow == 1) { _root.battleNow = 0; gotoAndPlay(433); } else { gotoAndPlay(482); } } } } } } } } } } } } } } frame 17 { _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; if (_root.boss2 == 1 || _root.boss3 == 1) { _root.sound1.attachSound('bossy1'); _root.sound1.start(0, 65000); } else { attack = random(2) + 1; if (attack == 1) { _root.sound1.attachSound('battle1'); _root.sound1.start(0, 65000); } else { _root.sound1.attachSound('battle2'); _root.sound1.start(0, 65000); } } } if (_root.supesCape == 1) { _root.berzerko = 3; } _root.hands = true; _root.char2Parted = 1; stop(); } movieClip 5404 { frame 1 { if (_root.playerpoison2 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { if (_root.deadEnemy == 1 || _root.deadd2 == 1) { _root.playerpoison2 = 0; gotoAndPlay(1); } if (_root.pois2 >= 24) { _root.pois2 = 0; _root.char2 = _root.char2 - random(15) - 5; if (_root.char2 < 0) { _root.char2 = 1; } } } frame 7 { _root.pois2 += 3; gotoAndPlay(1); } } movieClip 5405 { frame 1 { if (_root.sleepEl2 == 1) { gotoAndPlay(2); } else { stop(); } } frame 11 { chance = random(28) + 1; switch (chance) { case 3: case 10: case 4: _root.sleepEl2 = 0; gotoAndPlay(1); break; default: gotoAndPlay(2); } } } movieClip 5407 { frame 1 { if (_root.blind2 == 1) { gotoAndPlay(2); } else { stop(); } } frame 10 { gotoAndPlay(1); } } movieClip 5412 { frame 1 { if (_root.sheildy == 1) { gotoAndPlay(2); } else { stop(); } } } movieClip 5413 { frame 1 { if (_root.berzerko > 0) { gotoAndPlay(2); } else { stop(); } } } movieClip 5420 { frame 1 { if (_root.sheildo > 0) { gotoAndPlay(2); } else { stop(); } } frame 2 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 3 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 4 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 5 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 6 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 7 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 8 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 9 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 10 { if (_root.sheildo <= 0) { gotoAndStop(1); } } frame 11 { if (_root.sheildo <= 0) { gotoAndStop(1); } } } movieClip 5485 { frame 1 { if (_root.defendy1 == 1) { gotoAndPlay(29); } else { if (_level0.enemy.damage3 > 0) { gotoAndPlay(18); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(8); } } } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(37); } } frame 2 { if (_level0.enemy.damage3 > 0) { gotoAndPlay(18); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(8); } } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(37); } } frame 3 { if (_level0.enemy.damage3 > 0) { gotoAndPlay(18); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(8); } } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(37); } } frame 4 { if (_level0.enemy.damage3 > 0) { gotoAndPlay(18); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(8); } } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(37); } } frame 5 { if (_level0.enemy.damage3 > 0) { gotoAndPlay(18); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(8); } } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(37); } } frame 6 { if (_level0.enemy.damage3 > 0) { gotoAndPlay(18); } else { if (_level0.enemy.damage > 0) { gotoAndPlay(8); } } if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(37); } } frame 7 { gotoAndPlay(1); } frame 17 { gotoAndPlay(1); } frame 25 { gotoAndPlay(1); } frame 28 { _level0.turn = 1; _level0.done = 1; _level0.attack2 = 0; gotoAndPlay(29); } frame 33 { if (_root.defendy1 == 0) { gotoAndPlay(34); } else { gotoAndPlay(29); } } frame 36 { gotoAndPlay(1); } frame 40 { if (_level0.enemy.damage == 'MISS!' || _level0.enemy.damage3 == 'MISS!') { gotoAndPlay(39); } else { gotoAndPlay(1); } } } frame 18 { stop(); } movieClip 5611 { frame 1 { dammm = random(3) + 1; switch (dammm) { case 1: gotoAndPlay(2); break; case 2: gotoAndPlay(23); break; case 3: gotoAndPlay(36); } } frame 14 { damage = random(20 + _root.strength2) + 10 + _root.strength2 + _root.enchant * 8; if (_root.statusskilled > 0) { temp = _root.statusskilled; while (temp > 0) { dudah = random(11) + 1; switch (dudah) { case 1: _root.pOn = 1; break; case 2: _root.stopIt = 1; break; case 3: _root.enemySleepy = 1; break; case 4: _root.confused = random(100) + 40; break; case 5: _root.ballLight = 3 + _root.ballLightskilled; break; case 6: _root.infectedDarkness = 120; _root.darknessInfect = 13; break; default: } --temp; } } if (_level0.critical2 == 100) { _level0.critical2 = 0; damage *= 2; } if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } _root.missRate(); damage2 = '- ' + damage + ' HP!'; if (_root.blind2 == 1 || _root.enemy15 == 1 || _root.missyNow == 1) { damage2 = 'MISS!'; } else { if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } } } frame 22 { _level0.critical2 += 10; _root.ap2 += 5; if (damage2 != 'MISS!') { _level0.enemyhp -= damage; } if (_root.missyNow == 1) { _root.missyNow = 0; _root.enemy1attacked._x -= 15; } _level0.turn = 1; if (_root.counterOn != 1) { _level0.attack2 = 0; } _root.doubTurnFunc(); _root.counterOn = 0; _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 26 { damage = random(20 + _root.strength2) + 10 + _root.strength2 + _root.enchant * 8; if (_root.statusskilled > 0) { temp = _root.statusskilled; while (temp > 0) { dudah = random(11) + 1; switch (dudah) { case 1: _root.pOn = 1; break; case 2: _root.stopIt = 1; break; case 3: _root.enemySleepy = 1; break; case 4: _root.confused = random(100) + 40; break; case 5: _root.ballLight = 3 + _root.ballLightskilled; break; case 6: _root.infectedDarkness = 120; _root.darknessInfect = 13; break; default: } --temp; } } if (_level0.critical2 == 100) { _level0.critical2 = 0; damage *= 2; } if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } _root.missRate(); damage2 = '- ' + damage + ' HP!'; if (_root.blind2 == 1 || _root.enemy15 == 1 || _root.missyNow == 1) { damage2 = 'MISS!'; } else { if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } } } frame 35 { call(22); } frame 49 { damage = random(20 + _root.strength2) + 10 + _root.strength2 + _root.enchant * 8; if (_root.statusskilled > 0) { temp = _root.statusskilled; while (temp > 0) { dudah = random(11) + 1; switch (dudah) { case 1: _root.pOn = 1; break; case 2: _root.stopIt = 1; break; case 3: _root.enemySleepy = 1; break; case 4: _root.confused = random(100) + 40; break; case 5: _root.ballLight = 3 + _root.ballLightskilled; break; case 6: _root.infectedDarkness = 120; _root.darknessInfect = 13; break; default: } --temp; } } if (_level0.critical2 == 100) { _level0.critical2 = 0; damage *= 2; } if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; _root.missRate(); if (_root.blind2 == 1 || _root.enemy15 == 1 || _root.missyNow == 1) { damage2 = 'MISS!'; } else { if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } } } frame 59 { call(22); } } frame 19 { stop(); } instance enemy of movieClip 2718 { onClipEvent (load) { this.sound1 = new Sound(); } } frame 20 { stop(); } movieClip 5753 { } movieClip 6016 { } movieClip 6235 { frame 1 { if (_root.fireSwod == 1) { _root.fireSwod = 0; gotoAndPlay(78); } else { if (_root.doItMulti == 1) { _root.doItMulti = 0; gotoAndPlay(60); } else { if (_root.fully == 1) { _root.fully = 0; gotoAndPlay(26); } else { if (_root.encha == 1) { _root.encha = 0; gotoAndPlay(97); } else { if (_root.cometo == 1 || _root.scany == 1 || _root.demiGod == 1 || _root.flareY == 1 || _root.froggy == 1 || _root.confusey == 1 || _root.berserko == 1 || _root.sheilda == 1 || _root.ballos == 1 || _root.holyola == 1) { _root.cometo = 0; gotoAndPlay(123); } } } } } } frame 15 { damage = random(30 + _root.skills2 + _root.lightswodskilled * 4) + 30 + _root.skills2 + _root.lightswodskilled * 3 + _root.enchant * 8; damage2 = '- ' + damage + ' HP'; } frame 25 { _root.mp2 -= 5; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 37 { damage = random(30 + _root.skills2 + _root.healskilled2 * 3) + 25 + _root.skills2 + _root.healskilled2 * 3 + _root.enchant * 8; damage2 = '+ ' + damage + ' HP'; } frame 59 { _root.mp2 -= 20; _root.hands = true; _root.char2 += damage; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.gotoAndStop(17); } frame 65 { damage = random(30 + _root.skills2 + _root.strength2 + _root.multislashskilled * 4) + 19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + _root.enchant * 8; if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP'; if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } } frame 68 { --_root.multiSlash; } frame 69 { _level0.enemyhp -= damage; if (_level0.enemyhp <= 0) { gotoAndPlay(75); } else { damage = random(30 + _root.skills2 + _root.strength2 + _root.multislashskilled * 4) + 19 + _root.multislashskilled * 2 + _root.skills2 + _root.strength2 + _root.enchant * 8; if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP'; } } frame 72 { _level0.enemyhp -= damage; if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_level0.enemyhp <= 0) { gotoAndPlay(75); } else { damage = random(30 + _root.skills2 + _root.strength2 + _root.multislashskilled * 4) + 19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + _root.enchant * 8; if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP'; } } frame 74 { if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.multiSlash != 0) { gotoAndPlay(69); } } frame 77 { _root.ap2 -= 35; _level0.turn = 1; _level0.enemyhp -= damage; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 90 { damage = random(22 + _root.skills2 + _root.fireswodskilled * 4) + 27 + _root.skills2 + _root.fireswodskilled * 3 + _root.enchant * 8; if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP'; } frame 96 { _root.mp2 -= 3; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 97 { _root.hands = false; } frame 122 { _root.mp2 -= 15; _root.hands = true; _root.enchant = 1 + _root.enchantskilled; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndStop(17); } frame 123 { _root.hands = false; } frame 134 { if (_root.scany == 1) { _root.scany = 0; gotoAndPlay(153); } else { if (_root.demiGod == 1) { _root.demiGod = 0; gotoAndPlay(176); } else { if (_root.flareY == 1) { _root.flareY = 0; gotoAndPlay(201); } else { if (_root.froggy == 1) { _root.froggy = 0; gotoAndPlay(230); } else { if (_root.confusey == 1) { _root.confusey = 0; gotoAndPlay(251); } else { if (_root.berserko == 1) { _root.berserko = 0; gotoAndPlay(276); } else { if (_root.sheilda == 1) { _root.sheilda = 0; gotoAndPlay(301); } else { if (_root.ballos == 1) { _root.ballos = 0; gotoAndPlay(322); } else { if (_root.holyola == 1) { _root.holyola = 0; gotoAndPlay(345); } } } } } } } } } } frame 138 { damage = random(300 + _root.skills2 + _root.cometskilled * 7) + 100 + _root.skills2 + _root.cometskilled * 4 + _root.enchant * 8; damage2 = '- ' + damage + ' HP'; } frame 152 { _root.mp2 -= 50; _root.hands = true; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 175 { _root.ap2 -= 10; _root.hands = true; _root.enemyInfo2 = 1; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.score.enInfo._visible = true; _root.gotoAndStop(17); } frame 180 { damage = Math.ceil(_root.enemyhp / 4) + _root.demiskilled * 2 + _root.skills2; damage2 = '- ' + damage + ' HP'; } frame 200 { _root.mp2 -= 25; _root.hands = true; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 201 { damage = random(200 + _root.flareskilled * 6 + _root.skills2) + 200 + _root.flareskilled * 4 + _root.skills2; damage2 = '- ' + damage + ' HP'; } frame 229 { _root.mp2 -= 35; _root.hands = true; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 236 { dam = random(4) + 1; _root.frogTurn = 2 + _root.frogskilled; switch (dam) { case 2: damage2 = 'Failed'; break; default: damage2 = 'Enemy was changed into a frog for ' + _root.frogTurn + ' turns!!'; } } frame 250 { if (dam != 2) { _root.turnedFrog = 1; } _root.mp2 -= 25; _root.hands = true; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndStop(17); } frame 275 { _root.mp2 -= 20; _root.hands = true; _root.confused = random(100 + _root.confuseskilled * 20) + 40 + _root.confuseskilled * 10 + _root.skills2; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndStop(17); } frame 300 { _root.mp2 -= 15; _root.hands = true; _root.berzerko = 2 + _root.berserkskilled; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndStop(17); } frame 321 { _root.mp2 -= 30; _root.hands = true; _root.sheildo = 3 + _root.sheildskilled; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndStop(17); } frame 344 { _root.mp2 -= 15; _root.hands = true; _root.ballLight = 3 + _root.ballLightskilled; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndStop(17); } frame 347 { damage = random(300 + _root.holyskilled * 8 + _root.skills2) + 300 + _root.holyskilled * 5 + _root.skills2; damage2 = '- ' + damage + ' HP'; } frame 369 { _root.mp2 -= 60; _root.hands = true; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } } frame 21 { stop(); } movieClip 6459 { frame 1 { if (_root.leecho1 == 1) { _root.leecho1 = 0; gotoAndPlay(19); } else { if (_root.pBreak == 1) { _root.pBreak = 0; gotoAndPlay(35); } else { if (_root.muggy == 1) { _root.muggy = 0; gotoAndPlay(45); } else { if (_root.quickT == 1) { _root.quickT = 0; gotoAndPlay(64); } else { if (_root.shockyYo == 1) { _root.shockyYo = 0; gotoAndPlay(82); } } } } } } frame 18 { _root.ap2 -= 30; _root.hands = true; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.counter = 2 + _root.counterskilled; _root.gotoAndStop(17); } frame 34 { _root.ap2 -= 45; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.leechy = 1; _root.hands = true; _root.lifeLeech2 = 3 + _root.multileechskilled; _root.magLeech2 = 3 + _root.multileechskilled; _root.gotoAndStop(17); } frame 38 { damage = random(25 + _root.strength2) + 17 + _root.strength2 + _root.enchant * 8; if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } } frame 44 { _root.ap2 -= 15; _root.enemyhp -= damage; _root.powerDown = random(10) + 10 + _root.powerbreakskilled * 3; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 53 { stealit = random(2) + 1; if (_root.stolen == 1) { stealit = 1; } if (stealit == 1) { itemFound = 'Steal Attempt Failed!'; } else { dam = random(13) + 1; _root.stolen = 1; switch (dam) { case 1: dam2 = random(2) + 1; _root.elixir += dam2; itemFound = 'You stole ' + dam2 + ' elixirs!'; break; case 2: dam2 = random(2) + 1; _root.xpotion += dam2; itemFound = 'You stole ' + dam2 + ' xpotions!'; break; case 3: dam2 = random(2) + 1; _root.hpotion += dam2; itemFound = 'You stole ' + dam2 + ' Hi-Potions!'; break; case 4: dam2 = random(2) + 1; _root.ether += dam2; itemFound = 'You stole ' + dam2 + ' ethers!'; break; case 5: dam2 = random(250) + 40; _root.money += dam2; itemFound = 'You stole ' + dam2 + ' coins!'; break; case 6: dam2 = random(2) + 1; _root.antidote += dam2; itemFound = 'You stole ' + dam2 + ' antidotes!'; break; case 7: dam2 = random(2) + 1; _root.revive += dam2; itemFound = 'You stole ' + dam2 + ' revives!'; break; default: dam2 = random(2) + 1; _root.potion += dam2; itemFound = 'You stole ' + dam2 + ' potions!'; } } } frame 56 { damage = random(25 + _root.strength2) + 22 + _root.strength2 + _root.enchant * 8; if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } } frame 63 { _root.ap2 -= 30; _root.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 69 { damage = random(36 + _root.strength2) + 22 + _root.strength2 + _root.enchant * 8; if (_root.berzerko > 0) { _root.berzerko -= 1; attack4 = random(4) + 1; switch (attack4) { case 1: damage *= 2; break; case 3: damage *= 3; break; default: } } damage2 = '- ' + damage + ' HP!'; if (_root.lifeLeech2 > 0) { gainBack = Math.ceil(_root.lifeLeech2 * 0.07000000000000001 * damage); _root.char2 += gainBack; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.magLeech2 > 0) { gainBack = Math.ceil(_root.magLeech2 * 0.04 * damage); _root.mp2 += gainBack; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } } frame 81 { _root.ap2 -= 10; _level0.enemyhp -= damage; _level0.turn = 1; _level0.attack2 = 39 + _root.quickthrowskilled * 2; if (_level0.attack2 >= 50) { _level0.attack2 = 50; } _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 90 { damage = _root.char2 / 2 - 5 + _root.enchant * 8 + _root.shockwaveskilled * 5; if (damage <= 0) { damage = 5; } damage2 = '- ' + damage + ' HP!'; } frame 100 { _root.ap2 -= 30; _level0.enemyhp -= damage; _level0.turn = 1; _level0.done = 1; _root.attack2 = 0; _root.doubTurnFunc(); if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } } frame 22 { stop(); } movieClip 6748 { frame 18 { if (_level0.ethah == 1) { _level0.ethah = 0; gotoAndPlay(39); } else { if (_level0.hpotions == 1) { _level0.hpotions = 0; gotoAndPlay(60); } else { if (_level0.xpotions == 1) { _level0.xpotions = 0; gotoAndPlay(81); } else { if (_level0.elixah == 1) { _level0.elixah = 0; gotoAndPlay(102); } else { if (_root.anti1 == 1) { _root.anti1 = 0; gotoAndPlay(123); } else { if (_root.reviveyM == 1) { _root.reviveyM = 0; gotoAndPlay(143); } } } } } } } frame 38 { _level0.potion -= 1; _level0.char2 += 50; if (_level0.char2 > _level0.maxhp2) { _level0.char2 = _level0.maxhp2; } _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.gotoAndPlay(17); } frame 59 { _level0.ether -= 1; _level0.mp2 += 20; if (_level0.mp2 > _level0.maxmp2) { _level0.mp2 = _level0.maxmp2; } _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(17); } frame 80 { _level0.hpotion -= 1; _level0.char2 += 300; if (_level0.char2 > _level0.maxhp2) { _level0.char2 = _level0.maxhp2; } _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.gotoAndPlay(17); } frame 101 { _level0.xpotion -= 1; _level0.char2 = _level0.maxhp2; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.gotoAndPlay(17); } frame 122 { _level0.elixir -= 1; _level0.char2 = _level0.maxhp2; _level0.mp2 = _level0.maxmp2; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.gotoAndPlay(17); } frame 142 { _level0.antidote -= 1; _root.playerpoison2 = 0; _root.blind2 = 0; _root.ZombieInfected2 = 0; _level0.turn = 1; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(17); } frame 159 { _level0.revive -= 1; _root.char1Alive = true; _root.char1 = 75; _level0.turn = 1; _level0.attack = 0; _root.doubTurnFunc(); _level0.done = 1; _root.gotoAndPlay(17); } } frame 23 { stop(); } movieClip 6865 { frame 1 { if (_root.supah == 1) { _root.supah = 0; gotoAndPlay(18); } else { if (_root.mentahSla == 1) { _root.mentahSla = 0; gotoAndPlay(42); } } } frame 8 { damage = random(100 + _root.level2 * 20) + 30 + _root.level2 * 4; damage2 = '- ' + damage + ' HP!'; } frame 17 { _level0.enemyhp -= damage; _level0.turn = 1; _level0.limit2 = 0; _level0.attack2 = 0; _root.doubTurnFunc(); _level0.done = 1; if (_level0.enemyhp <= 0) { _root.gotoAndStop(26); } else { _root.gotoAndStop(17); } } frame 28 { damage = Math.ceil((_root.char2 / (random(16) + 6)) * (_root.ap2 + random(3) + 1)); damage2 = '- ' + damage + ' HP!'; } frame 41 { call(17); } frame 53 { damage = Math.ceil(_root.mp2 * (_root.char2 / (random(5) + 1)) * random(4) / (_root.limit2 * random(3) + 1)); if (damage < 400) { damage = 400; } damage2 = '- ' + damage + ' HP!'; } frame 67 { call(17); } } frame 24 { stop(); } frame 25 { _root.hands = false; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; stop(); } movieClip 6880 { frame 2 { _root.char2 = 0; _root.deadd = 1; _root.playerpoison2 = 0; } frame 8 { _root.char2Alive = false; _root.deaddy = 1; tellTarget ('_root.tryAgane') { gotoAndPlay(2); } stop(); } } frame 26 { stop(); } frame 27 { _root.hands = false; if (_root.char1Parted == 1) { _root.char1Parted = 0; tellTarget ('_root.levy') { gotoAndPlay(2); } } stop(); } movieClip 6935 { frame 1 { attack = random(2) + 1; if (attack == 1) { gotoAndPlay(19); } } frame 18 { stop(); } frame 27 { stop(); } } button 6945 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.vitality2 += 1; _root.maxhp2 += (5 + _root.vitalityskilled) * _root.hptwo2; } } } button 6946 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.energy2 += 1; _root.maxmp2 += (3 + _root.energyskilled) * _root.mptwo2; } } } button 6947 { on (release) { if (skillpoint > 0 && _root.speedEx2 <= 150) { skillpoint -= 1; _root.speedEx2 += 1; } } } movieClip 6956 { frame 1 { if (_root.enemyRan == 1) { _root.enemyRan = 0; mess1 = 'You got 0 coins!!'; mess2 = 'You got 0 EXP!!'; mess3 = 'Enemy dropped nothing.'; mess4 = ''; skillpoint = 0; } else { skillpoint = 0; coins = (random(100 + _root.hlevel * 20 + _root.moneyskilled * 7) + 50 + _root.hlevel * 10 + _root.moneyskilled * 7) * _root.moneyPlus * _root.spamItem; _root.money += coins; moreEXP = (random(20 + _root.hlevel * 4 + _root.expskilled * 3) + 8 + _root.hlevel * 3 + _root.expskilled * 3) * _root.EXPMore * _root.heroRing; _root.exp2 += moreEXP; mess1 = 'You got ' + coins + ' coins!!'; mess2 = 'You got ' + moreEXP + ' EXP!!'; attack = random(18) + 1; switch (attack) { case 2: attack2 = random(2) + 1; _root.potion += attack2; mess3 = 'Item: ' + attack2 + ' potions!!'; break; case 4: attack2 = random(2) + 1; _root.xpotion += attack2; mess3 = 'Item: ' + attack2 + ' X-potions!!'; break; case 6: attack2 = random(2) + 1; _root.hpotion += attack2; mess3 = 'Item: ' + attack2 + ' Hi-potions!!'; break; case 7: attack2 = random(2) + 1; _root.ether += attack2; mess3 = 'Item: ' + attack2 + ' ethers!!'; break; case 10: attack2 = random(2) + 1; _root.elixir += attack2; mess3 = 'Item: ' + attack2 + ' elixirs!!'; break; case 11: attack2 = random(2) + 1; _root.potion += attack2; mess3 = 'Item: ' + attack2 + ' potions!!'; break; case 12: attack2 = random(2) + 1; _root.ether += attack2; mess3 = 'Item: ' + attack2 + ' ethers!!'; break; case 14: attack2 = random(2) + 1; _root.antidote += attack2; mess3 = 'Item: ' + attack2 + ' antidotes!!'; break; case 15: attack2 = random(2) + 1; _root.revive += attack2; mess3 = 'Item: ' + attack2 + ' revives!!'; break; default: mess3 = 'Enemy dropped nothing.'; } attack = random(14) + 1; switch (attack) { case 1: mess4 = 'Enemy dropped a weapon!'; weaponDrop = 1; break; case 2: mess4 = 'Enemy dropped armor!'; armorDrop = 1; break; case 3: mess4 = 'Enemy dropped sunglasses!'; glassesDrop = 1; break; case 4: mess4 = 'Enemy dropped a belt!'; beltDrop = 1; break; default: mess4 = 'Enemy dropped no equipment.'; } if (weaponDrop == 1) { weaponDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.weapon5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName5 = 'Superman'; break; case 2: _root.weaponName5 = 'the Wolf'; break; case 3: _root.weaponName5 = 'the Mouse'; break; case 4: _root.weaponName5 = 'the Lion'; break; case 5: _root.weaponName5 = 'the Hulk'; break; case 6: _root.weaponName5 = 'the moon'; break; case 7: _root.weaponName5 = 'Tyson'; break; case 8: _root.weaponName5 = 'the Jackel'; break; case 9: _root.weaponName5 = 'the Strongman'; break; case 10: _root.weaponName5 = 'the Fly'; break; case 11: _root.weaponName5 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill13 = 'OK damage'; break; case 2: _root.weaponSkill13 = 'Speed Plus'; break; case 3: _root.weaponSkill13 = 'Defense Plus'; break; case 4: _root.weaponSkill13 = 'HP Plus'; break; case 5: _root.weaponSkill13 = 'Skills Plus'; break; case 6: _root.weaponSkill13 = 'Speedy'; break; case 7: _root.weaponSkill13 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill14 = 'Double Strength'; break; case 2: _root.weaponSkill14 = 'More HP'; break; case 3: _root.weaponSkill14 = 'Super MP'; break; case 4: _root.weaponSkill14 = 'Strong'; break; case 5: _root.weaponSkill14 = 'Money Maker'; break; case 6: _root.weaponSkill14 = 'More Skills'; break; case 7: _root.weaponSkill14 = 'More MP'; break; case 8: _root.weaponSkill14 = 'Life Leech'; break; case 9: _root.weaponSkill14 = 'Mana Leech'; break; default: _root.weaponSkill14 = ''; } if (_root.weaponSkill14 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill15 = 'Super HP'; break; case 2: _root.weaponSkill15 = 'Super Speed'; break; case 3: _root.weaponSkill15 = 'EXP More'; break; case 4: _root.weaponSkill15 = 'Super Strength'; break; case 5: _root.weaponSkill15 = 'Super Skills'; break; case 6: _root.weaponSkill15 = 'Super Defense'; break; case 7: _root.weaponSkill15 = 'Invincible'; break; case 8: _root.weaponSkill15 = 'Immortal'; break; case 9: _root.weaponSkill15 = 'God'; break; case 10: _root.weaponSkill15 = 'Super Life Leech'; break; case 11: _root.weaponSkill15 = 'Super Mana Leech'; break; default: _root.weaponSkill15 = ''; } } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.weapon6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName6 = 'Superman'; break; case 2: _root.weaponName6 = 'the Wolf'; break; case 3: _root.weaponName6 = 'the Mouse'; break; case 4: _root.weaponName6 = 'the Lion'; break; case 5: _root.weaponName6 = 'the Hulk'; break; case 6: _root.weaponName6 = 'the moon'; break; case 7: _root.weaponName6 = 'Tyson'; break; case 8: _root.weaponName6 = 'the Jackel'; break; case 9: _root.weaponName6 = 'the Strongman'; break; case 10: _root.weaponName6 = 'the Fly'; break; case 11: _root.weaponName6 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill16 = 'OK damage'; break; case 2: _root.weaponSkill16 = 'Speed Plus'; break; case 3: _root.weaponSkill16 = 'Defense Plus'; break; case 4: _root.weaponSkill16 = 'HP Plus'; break; case 5: _root.weaponSkill16 = 'Skills Plus'; break; case 6: _root.weaponSkill16 = 'Speedy'; break; case 7: _root.weaponSkill16 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill17 = 'Double Strength'; break; case 2: _root.weaponSkill17 = 'More HP'; break; case 3: _root.weaponSkill17 = 'Super MP'; break; case 4: _root.weaponSkill17 = 'Strong'; break; case 5: _root.weaponSkill17 = 'Money Maker'; break; case 6: _root.weaponSkill17 = 'More Skills'; break; case 7: _root.weaponSkill17 = 'More MP'; break; case 8: _root.weaponSkill17 = 'Life Leech'; break; case 9: _root.weaponSkill17 = 'Mana Leech'; break; default: _root.weaponSkill17 = ''; } if (_root.weaponSkill17 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill18 = 'Super HP'; break; case 2: _root.weaponSkill18 = 'Super Speed'; break; case 3: _root.weaponSkill18 = 'EXP More'; break; case 4: _root.weaponSkill18 = 'Super Strength'; break; case 5: _root.weaponSkill18 = 'Super Skills'; break; case 6: _root.weaponSkill18 = 'Super Defense'; break; case 7: _root.weaponSkill18 = 'Invincible'; break; case 8: _root.weaponSkill18 = 'Immortal'; break; case 9: _root.weaponSkill18 = 'God'; break; case 10: _root.weaponSkill18 = 'Super Life Leech'; break; case 11: _root.weaponSkill18 = 'Super Mana Leech'; break; default: _root.weaponSkill18 = ''; } } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.weapon7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName7 = 'Superman'; break; case 2: _root.weaponName7 = 'the Wolf'; break; case 3: _root.weaponName7 = 'the Mouse'; break; case 4: _root.weaponName7 = 'the Lion'; break; case 5: _root.weaponName7 = 'the Hulk'; break; case 6: _root.weaponName7 = 'the moon'; break; case 7: _root.weaponName7 = 'Tyson'; break; case 8: _root.weaponName7 = 'the Jackel'; break; case 9: _root.weaponName7 = 'the Strongman'; break; case 10: _root.weaponName7 = 'the Fly'; break; case 11: _root.weaponName7 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill19 = 'OK damage'; break; case 2: _root.weaponSkill19 = 'Speed Plus'; break; case 3: _root.weaponSkill19 = 'Defense Plus'; break; case 4: _root.weaponSkill19 = 'HP Plus'; break; case 5: _root.weaponSkill19 = 'Skills Plus'; break; case 6: _root.weaponSkill19 = 'Speedy'; break; case 7: _root.weaponSkill19 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill20 = 'Double Strength'; break; case 2: _root.weaponSkill20 = 'More HP'; break; case 3: _root.weaponSkill20 = 'Super MP'; break; case 4: _root.weaponSkill20 = 'Strong'; break; case 5: _root.weaponSkill20 = 'Money Maker'; break; case 6: _root.weaponSkill20 = 'More Skills'; break; case 7: _root.weaponSkill20 = 'More MP'; break; case 8: _root.weaponSkill20 = 'Life Leech'; break; case 9: _root.weaponSkill20 = 'Mana Leech'; break; default: _root.weaponSkill20 = ''; } if (_root.weaponSkill20 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill21 = 'Super HP'; break; case 2: _root.weaponSkill21 = 'Super Speed'; break; case 3: _root.weaponSkill21 = 'EXP More'; break; case 4: _root.weaponSkill21 = 'Super Strength'; break; case 5: _root.weaponSkill21 = 'Super Skills'; break; case 6: _root.weaponSkill21 = 'Super Defense'; break; case 7: _root.weaponSkill21 = 'Invincible'; break; case 8: _root.weaponSkill21 = 'Immortal'; break; case 9: _root.weaponSkill21 = 'God'; break; case 10: _root.weaponSkill21 = 'Super Life Leech'; break; case 11: _root.weaponSkill21 = 'Super Mana Leech'; break; default: _root.weaponSkill21 = ''; } } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.weapon8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.weaponName8 = 'Superman'; break; case 2: _root.weaponName8 = 'the Wolf'; break; case 3: _root.weaponName8 = 'the Mouse'; break; case 4: _root.weaponName8 = 'the Lion'; break; case 5: _root.weaponName8 = 'the Hulk'; break; case 6: _root.weaponName8 = 'the moon'; break; case 7: _root.weaponName8 = 'Tyson'; break; case 8: _root.weaponName8 = 'the Jackel'; break; case 9: _root.weaponName8 = 'the Strongman'; break; case 10: _root.weaponName8 = 'the Fly'; break; case 11: _root.weaponName8 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.weaponSkill22 = 'OK damage'; break; case 2: _root.weaponSkill22 = 'Speed Plus'; break; case 3: _root.weaponSkill22 = 'Defense Plus'; break; case 4: _root.weaponSkill22 = 'HP Plus'; break; case 5: _root.weaponSkill22 = 'Skills Plus'; break; case 6: _root.weaponSkill22 = 'Speedy'; break; case 7: _root.weaponSkill22 = 'Skilled'; } attack = random(12) + 1; switch (attack) { case 1: _root.weaponSkill23 = 'Double Strength'; break; case 2: _root.weaponSkill23 = 'More HP'; break; case 3: _root.weaponSkill23 = 'Super MP'; break; case 4: _root.weaponSkill23 = 'Strong'; break; case 5: _root.weaponSkill23 = 'Money Maker'; break; case 6: _root.weaponSkill23 = 'More Skills'; break; case 7: _root.weaponSkill23 = 'More MP'; break; case 8: _root.weaponSkill23 = 'Life Leech'; break; case 9: _root.weaponSkill23 = 'Mana Leech'; break; default: _root.weaponSkill23 = ''; } if (_root.weaponSkill23 != '') { attack = random(17) + 1; switch (attack) { case 1: _root.weaponSkill24 = 'Super HP'; break; case 2: _root.weaponSkill24 = 'Super Speed'; break; case 3: _root.weaponSkill24 = 'EXP More'; break; case 4: _root.weaponSkill24 = 'Super Strength'; break; case 5: _root.weaponSkill24 = 'Super Skills'; break; case 6: _root.weaponSkill24 = 'Super Defense'; break; case 7: _root.weaponSkill24 = 'Invincible'; break; case 8: _root.weaponSkill24 = 'Immortal'; break; case 9: _root.weaponSkill24 = 'God'; break; case 10: _root.weaponSkill24 = 'Super Life Leech'; break; case 11: _root.weaponSkill24 = 'Super Mana Leech'; break; default: _root.weaponSkill24 = ''; } } } } } } } else { if (armorDrop == 1) { armorDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.armor5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName5 = 'Superman'; break; case 2: _root.armorName5 = 'the Wolf'; break; case 3: _root.armorName5 = 'the Mouse'; break; case 4: _root.armorName5 = 'the Lion'; break; case 5: _root.armorName5 = 'the Hulk'; break; case 6: _root.armorName5 = 'the moon'; break; case 7: _root.armorName5 = 'Tyson'; break; case 8: _root.armorName5 = 'the Jackel'; break; case 9: _root.armorName5 = 'the Strongman'; break; case 10: _root.armorName5 = 'the Fly'; break; case 11: _root.armorName5 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill13 = 'OK defense'; break; case 2: _root.armorSkill13 = 'Extra Fast'; break; case 3: _root.armorSkill13 = 'More MP'; break; case 4: _root.armorSkill13 = 'Skills Plus'; break; case 5: _root.armorSkill13 = 'Speed Plus'; break; case 6: _root.armorSkill13 = 'HP Plus'; break; case 7: _root.armorSkill13 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill14 = 'Double Defense'; break; case 2: _root.armorSkill14 = 'Extra Strength'; break; case 3: _root.armorSkill14 = 'More Defense'; break; case 4: _root.armorSkill14 = 'More Strength'; break; case 5: _root.armorSkill14 = 'More HP'; break; case 6: _root.armorSkill14 = 'MP Plus'; break; case 7: _root.armorSkill14 = 'More HP Plus'; break; case 8: _root.armorSkill14 = 'Giant Strength'; break; case 9: _root.armorSkill14 = 'Invulnerable'; break; default: _root.armorSkill14 = ''; } if (_root.armorSkill14 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill15 = 'Ultra HP'; break; case 2: _root.armorSkill15 = 'Ultra MP'; break; case 3: _root.armorSkill15 = 'Super Speed'; break; case 4: _root.armorSkill15 = 'Ultra Defense'; break; case 5: _root.armorSkill15 = 'Ultra Strength'; break; case 6: _root.armorSkill15 = 'Speed of light'; break; case 7: _root.armorSkill15 = 'Ultra Skills'; break; case 8: _root.armorSkill15 = 'MP times two'; break; case 9: _root.armorSkill15 = 'HP times two'; break; case 10: _root.armorSkill15 = 'Super Skilled'; break; case 11: _root.armorSkill15 = 'Superman Speed'; break; case 12: _root.armorSkill15 = 'SuperMan'; break; default: _root.armorSkill15 = ''; } } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.armor6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName6 = 'Superman'; break; case 2: _root.armorName6 = 'the Wolf'; break; case 3: _root.armorName6 = 'the Mouse'; break; case 4: _root.armorName6 = 'the Lion'; break; case 5: _root.armorName6 = 'the Hulk'; break; case 6: _root.armorName6 = 'the moon'; break; case 7: _root.armorName6 = 'Tyson'; break; case 8: _root.armorName6 = 'the Jackel'; break; case 9: _root.armorName6 = 'the Strongman'; break; case 10: _root.armorName6 = 'the Fly'; break; case 11: _root.armorName6 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill16 = 'OK defense'; break; case 2: _root.armorSkill16 = 'Extra Fast'; break; case 3: _root.armorSkill16 = 'More MP'; break; case 4: _root.armorSkill16 = 'Skills Plus'; break; case 5: _root.armorSkill16 = 'Speed Plus'; break; case 6: _root.armorSkill16 = 'HP Plus'; break; case 7: _root.armorSkill16 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill17 = 'Double Defense'; break; case 2: _root.armorSkill17 = 'Extra Strength'; break; case 3: _root.armorSkill17 = 'More Defense'; break; case 4: _root.armorSkill17 = 'More Strength'; break; case 5: _root.armorSkill17 = 'More HP'; break; case 6: _root.armorSkill17 = 'MP Plus'; break; case 7: _root.armorSkill17 = 'More HP Plus'; break; case 8: _root.armorSkill17 = 'Giant Strength'; break; case 9: _root.armorSkill17 = 'Invulnerable'; break; default: _root.armorSkill17 = ''; } if (_root.armorSkill17 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill18 = 'Ultra HP'; break; case 2: _root.armorSkill18 = 'Ultra MP'; break; case 3: _root.armorSkill18 = 'Super Speed'; break; case 4: _root.armorSkill18 = 'Ultra Defense'; break; case 5: _root.armorSkill18 = 'Ultra Strength'; break; case 6: _root.armorSkill18 = 'Speed of light'; break; case 7: _root.armorSkill18 = 'Ultra Skills'; break; case 8: _root.armorSkill18 = 'MP times two'; break; case 9: _root.armorSkill18 = 'HP times two'; break; case 10: _root.armorSkill18 = 'Super Skilled'; break; case 11: _root.armorSkill18 = 'Superman Speed'; break; case 12: _root.armorSkill18 = 'SuperMan'; break; default: _root.armorSkill18 = ''; } } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.armor7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName7 = 'Superman'; break; case 2: _root.armorName7 = 'the Wolf'; break; case 3: _root.armorName7 = 'the Mouse'; break; case 4: _root.armorName7 = 'the Lion'; break; case 5: _root.armorName7 = 'the Hulk'; break; case 6: _root.armorName7 = 'the moon'; break; case 7: _root.armorName7 = 'Tyson'; break; case 8: _root.armorName7 = 'the Jackel'; break; case 9: _root.armorName7 = 'the Strongman'; break; case 10: _root.armorName7 = 'the Fly'; break; case 11: _root.armorName7 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill19 = 'OK defense'; break; case 2: _root.armorSkill19 = 'Extra Fast'; break; case 3: _root.armorSkill19 = 'More MP'; break; case 4: _root.armorSkill19 = 'Skills Plus'; break; case 5: _root.armorSkill19 = 'Speed Plus'; break; case 6: _root.armorSkill19 = 'HP Plus'; break; case 7: _root.armorSkill19 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill20 = 'Double Defense'; break; case 2: _root.armorSkill20 = 'Extra Strength'; break; case 3: _root.armorSkill20 = 'More Defense'; break; case 4: _root.armorSkill20 = 'More Strength'; break; case 5: _root.armorSkill20 = 'More HP'; break; case 6: _root.armorSkill20 = 'MP Plus'; break; case 7: _root.armorSkill20 = 'More HP Plus'; break; case 8: _root.armorSkill20 = 'Giant Strength'; break; case 9: _root.armorSkill20 = 'Invulnerable'; break; default: _root.armorSkill20 = ''; } if (_root.armorSkill20 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill21 = 'Ultra HP'; break; case 2: _root.armorSkill21 = 'Ultra MP'; break; case 3: _root.armorSkill21 = 'Super Speed'; break; case 4: _root.armorSkill21 = 'Ultra Defense'; break; case 5: _root.armorSkill21 = 'Ultra Strength'; break; case 6: _root.armorSkill21 = 'Speed of light'; break; case 7: _root.armorSkill21 = 'Ultra Skills'; break; case 8: _root.armorSkill21 = 'MP times two'; break; case 9: _root.armorSkill21 = 'HP times two'; break; case 10: _root.armorSkill21 = 'Super Skilled'; break; case 11: _root.armorSkill21 = 'Superman Speed'; break; case 12: _root.armorSkill21 = 'SuperMan'; break; default: _root.armorSkill21 = ''; } } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.armor8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.armorName8 = 'Superman'; break; case 2: _root.armorName8 = 'the Wolf'; break; case 3: _root.armorName8 = 'the Mouse'; break; case 4: _root.armorName8 = 'the Lion'; break; case 5: _root.armorName8 = 'the Hulk'; break; case 6: _root.armorName8 = 'the moon'; break; case 7: _root.armorName8 = 'Tyson'; break; case 8: _root.armorName8 = 'the Jackel'; break; case 9: _root.armorName8 = 'the Strongman'; break; case 10: _root.armorName8 = 'the Fly'; break; case 11: _root.armorName8 = 'the Tiger'; } attack = random(7) + 1; switch (attack) { case 1: _root.armorSkill22 = 'OK defense'; break; case 2: _root.armorSkill22 = 'Extra Fast'; break; case 3: _root.armorSkill22 = 'More MP'; break; case 4: _root.armorSkill22 = 'Skills Plus'; break; case 5: _root.armorSkill22 = 'Speed Plus'; break; case 6: _root.armorSkill22 = 'HP Plus'; break; case 7: _root.armorSkill22 = 'Defense Plus'; } attack = random(13) + 1; switch (attack) { case 1: _root.armorSkill23 = 'Double Defense'; break; case 2: _root.armorSkill23 = 'Extra Strength'; break; case 3: _root.armorSkill23 = 'More Defense'; break; case 4: _root.armorSkill23 = 'More Strength'; break; case 5: _root.armorSkill23 = 'More HP'; break; case 6: _root.armorSkill23 = 'MP Plus'; break; case 7: _root.armorSkill23 = 'More HP Plus'; break; case 8: _root.armorSkill23 = 'Giant Strength'; break; case 9: _root.armorSkill23 = 'Invulnerable'; break; default: _root.armorSkill23 = ''; } if (_root.armorSkill23 != '') { attack = random(18) + 1; switch (attack) { case 1: _root.armorSkill24 = 'Ultra HP'; break; case 2: _root.armorSkill24 = 'Ultra MP'; break; case 3: _root.armorSkill24 = 'Super Speed'; break; case 4: _root.armorSkill24 = 'Ultra Defense'; break; case 5: _root.armorSkill24 = 'Ultra Strength'; break; case 6: _root.armorSkill24 = 'Speed of light'; break; case 7: _root.armorSkill24 = 'Ultra Skills'; break; case 8: _root.armorSkill24 = 'MP times two'; break; case 9: _root.armorSkill24 = 'HP times two'; break; case 10: _root.armorSkill24 = 'Super Skilled'; break; case 11: _root.armorSkill24 = 'Superman Speed'; break; case 12: _root.armorSkill24 = 'SuperMan'; break; default: _root.armorSkill24 = ''; } } } } } } } else { if (glassesDrop == 1) { glassesDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.glasses5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName5 = 'Superman'; break; case 2: _root.glassesName5 = 'the Wolf'; break; case 3: _root.glassesName5 = 'the Mouse'; break; case 4: _root.glassesName5 = 'the Lion'; break; case 5: _root.glassesName5 = 'the Hulk'; break; case 6: _root.glassesName5 = 'the moon'; break; case 7: _root.glassesName5 = 'Tyson'; break; case 8: _root.glassesName5 = 'the Jackel'; break; case 9: _root.glassesName5 = 'the Strongman'; break; case 10: _root.glassesName5 = 'the Fly'; break; case 11: _root.glassesName5 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill5 = 'More MP'; break; case 2: _root.glassesSkill5 = 'Defense'; break; case 3: _root.glassesSkill5 = 'Speedy'; break; case 4: _root.glassesSkill5 = 'Stronger'; break; case 5: _root.glassesSkill5 = 'Master'; break; case 6: _root.glassesSkill5 = 'Skillful'; break; case 7: _root.glassesSkill5 = 'Invincible'; break; case 8: _root.glassesSkill5 = 'More HP'; break; case 9: _root.glassesSkill5 = 'HP Plus'; break; case 10: _root.glassesSkill5 = 'Speedy Plus'; break; case 11: _root.glassesSkill5 = 'Double Strong'; break; case 12: _root.glassesSkill5 = 'MP Plus'; break; case 13: _root.glassesSkill5 = 'More Defense'; } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.glasses6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName6 = 'Superman'; break; case 2: _root.glassesName6 = 'the Wolf'; break; case 3: _root.glassesName6 = 'the Mouse'; break; case 4: _root.glassesName6 = 'the Lion'; break; case 5: _root.glassesName6 = 'the Hulk'; break; case 6: _root.glassesName6 = 'the moon'; break; case 7: _root.glassesName6 = 'Tyson'; break; case 8: _root.glassesName6 = 'the Jackel'; break; case 9: _root.glassesName6 = 'the Strongman'; break; case 10: _root.glassesName6 = 'the Fly'; break; case 11: _root.glassesName6 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill6 = 'More MP'; break; case 2: _root.glassesSkill6 = 'Defense'; break; case 3: _root.glassesSkill6 = 'Speedy'; break; case 4: _root.glassesSkill6 = 'Stronger'; break; case 5: _root.glassesSkill6 = 'Master'; break; case 6: _root.glassesSkill6 = 'Skillful'; break; case 7: _root.glassesSkill6 = 'Invincible'; break; case 8: _root.glassesSkill6 = 'More HP'; break; case 9: _root.glassesSkill6 = 'HP Plus'; break; case 10: _root.glassesSkill6 = 'Speedy Plus'; break; case 11: _root.glassesSkill6 = 'Double Strong'; break; case 12: _root.glassesSkill6 = 'MP Plus'; break; case 13: _root.glassesSkill6 = 'More Defense'; } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.glasses7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName7 = 'Superman'; break; case 2: _root.glassesName7 = 'the Wolf'; break; case 3: _root.glassesName7 = 'the Mouse'; break; case 4: _root.glassesName7 = 'the Lion'; break; case 5: _root.glassesName7 = 'the Hulk'; break; case 6: _root.glassesName7 = 'the moon'; break; case 7: _root.glassesName7 = 'Tyson'; break; case 8: _root.glassesName7 = 'the Jackel'; break; case 9: _root.glassesName7 = 'the Strongman'; break; case 10: _root.glassesName7 = 'the Fly'; break; case 11: _root.glassesName7 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill7 = 'More MP'; break; case 2: _root.glassesSkill7 = 'Defense'; break; case 3: _root.glassesSkill7 = 'Speedy'; break; case 4: _root.glassesSkill7 = 'Stronger'; break; case 5: _root.glassesSkill7 = 'Master'; break; case 6: _root.glassesSkill7 = 'Skillful'; break; case 7: _root.glassesSkill7 = 'Invincible'; break; case 8: _root.glassesSkill7 = 'More HP'; break; case 9: _root.glassesSkill7 = 'HP Plus'; break; case 10: _root.glassesSkill7 = 'Speedy Plus'; break; case 11: _root.glassesSkill7 = 'Double Strong'; break; case 12: _root.glassesSkill7 = 'MP Plus'; break; case 13: _root.glassesSkill7 = 'More Defense'; } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.glasses8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.glassesName8 = 'Superman'; break; case 2: _root.glassesName8 = 'the Wolf'; break; case 3: _root.glassesName8 = 'the Mouse'; break; case 4: _root.glassesName8 = 'the Lion'; break; case 5: _root.glassesName8 = 'the Hulk'; break; case 6: _root.glassesName8 = 'the moon'; break; case 7: _root.glassesName8 = 'Tyson'; break; case 8: _root.glassesName8 = 'the Jackel'; break; case 9: _root.glassesName8 = 'the Strongman'; break; case 10: _root.glassesName8 = 'the Fly'; break; case 11: _root.glassesName8 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.glassesSkill8 = 'More MP'; break; case 2: _root.glassesSkill8 = 'Defense'; break; case 3: _root.glassesSkill8 = 'Speedy'; break; case 4: _root.glassesSkill8 = 'Stronger'; break; case 5: _root.glassesSkill8 = 'Master'; break; case 6: _root.glassesSkill8 = 'Skillful'; break; case 7: _root.glassesSkill8 = 'Invincible'; break; case 8: _root.glassesSkill8 = 'More HP'; break; case 9: _root.glassesSkill8 = 'HP Plus'; break; case 10: _root.glassesSkill8 = 'Speedy Plus'; break; case 11: _root.glassesSkill8 = 'Double Strong'; break; case 12: _root.glassesSkill8 = 'MP Plus'; break; case 13: _root.glassesSkill8 = 'More Defense'; } } } } } } else { if (beltDrop == 1) { beltDrop = 0; if (_root.armor5 != 1 && _root.weapon5 != 1 && _root.belt5 != 1 && _root.glasses5 != 1) { _root.belt5 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName5 = 'Superman'; break; case 2: _root.beltName5 = 'the Wolf'; break; case 3: _root.beltName5 = 'the Mouse'; break; case 4: _root.beltName5 = 'the Lion'; break; case 5: _root.beltName5 = 'the Hulk'; break; case 6: _root.beltName5 = 'the moon'; break; case 7: _root.beltName5 = 'Tyson'; break; case 8: _root.beltName5 = 'the Jackel'; break; case 9: _root.beltName5 = 'the Strongman'; break; case 10: _root.beltName5 = 'the Fly'; break; case 11: _root.beltName5 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill5 = 'More MP'; break; case 2: _root.beltSkill5 = 'Defense'; break; case 3: _root.beltSkill5 = 'Speedy'; break; case 4: _root.beltSkill5 = 'Stronger'; break; case 5: _root.beltSkill5 = 'Master'; break; case 6: _root.beltSkill5 = 'Skillful'; break; case 7: _root.beltSkill5 = 'Invincible'; break; case 8: _root.beltSkill5 = 'More HP'; break; case 9: _root.beltSkill5 = 'HP Plus'; break; case 10: _root.beltSkill5 = 'Speedy Plus'; break; case 11: _root.beltSkill5 = 'Double Strong'; break; case 12: _root.beltSkill5 = 'MP Plus'; break; case 13: _root.beltSkill5 = 'More Defense'; } } else { if (_root.armor6 != 1 && _root.weapon6 != 1 && _root.belt6 != 1 && _root.glasses6 != 1) { _root.belt6 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName6 = 'Superman'; break; case 2: _root.beltName6 = 'the Wolf'; break; case 3: _root.beltName6 = 'the Mouse'; break; case 4: _root.beltName6 = 'the Lion'; break; case 5: _root.beltName6 = 'the Hulk'; break; case 6: _root.beltName6 = 'the moon'; break; case 7: _root.beltName6 = 'Tyson'; break; case 8: _root.beltName6 = 'the Jackel'; break; case 9: _root.beltName6 = 'the Strongman'; break; case 10: _root.beltName6 = 'the Fly'; break; case 11: _root.beltName6 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill6 = 'More MP'; break; case 2: _root.beltSkill6 = 'Defense'; break; case 3: _root.beltSkill6 = 'Speedy'; break; case 4: _root.beltSkill6 = 'Stronger'; break; case 5: _root.beltSkill6 = 'Master'; break; case 6: _root.beltSkill6 = 'Skillful'; break; case 7: _root.beltSkill6 = 'Invincible'; break; case 8: _root.beltSkill6 = 'More HP'; break; case 9: _root.beltSkill6 = 'HP Plus'; break; case 10: _root.beltSkill6 = 'Speedy Plus'; break; case 11: _root.beltSkill6 = 'Double Strong'; break; case 12: _root.beltSkill6 = 'MP Plus'; break; case 13: _root.beltSkill6 = 'More Defense'; } } else { if (_root.armor7 != 1 && _root.weapon7 != 1 && _root.belt7 != 1 && _root.glasses7 != 1) { _root.belt7 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName7 = 'Superman'; break; case 2: _root.beltName7 = 'the Wolf'; break; case 3: _root.beltName7 = 'the Mouse'; break; case 4: _root.beltName7 = 'the Lion'; break; case 5: _root.beltName7 = 'the Hulk'; break; case 6: _root.beltName7 = 'the moon'; break; case 7: _root.beltName7 = 'Tyson'; break; case 8: _root.beltName7 = 'the Jackel'; break; case 9: _root.beltName7 = 'the Strongman'; break; case 10: _root.beltName7 = 'the Fly'; break; case 11: _root.beltName7 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill7 = 'More MP'; break; case 2: _root.beltSkill7 = 'Defense'; break; case 3: _root.beltSkill7 = 'Speedy'; break; case 4: _root.beltSkill7 = 'Stronger'; break; case 5: _root.beltSkill7 = 'Master'; break; case 6: _root.beltSkill7 = 'Skillful'; break; case 7: _root.beltSkill7 = 'Invincible'; break; case 8: _root.beltSkill7 = 'More HP'; break; case 9: _root.beltSkill7 = 'HP Plus'; break; case 10: _root.beltSkill7 = 'Speedy Plus'; break; case 11: _root.beltSkill7 = 'Double Strong'; break; case 12: _root.beltSkill7 = 'MP Plus'; break; case 13: _root.beltSkill7 = 'More Defense'; } } else { if (_root.armor8 != 1 && _root.weapon8 != 1 && _root.belt8 != 1 && _root.glasses8 != 1) { _root.belt8 = 1; attack = random(11) + 1; switch (attack) { case 1: _root.beltName8 = 'Superman'; break; case 2: _root.beltName8 = 'the Wolf'; break; case 3: _root.beltName8 = 'the Mouse'; break; case 4: _root.beltName8 = 'the Lion'; break; case 5: _root.beltName8 = 'the Hulk'; break; case 6: _root.beltName8 = 'the moon'; break; case 7: _root.beltName8 = 'Tyson'; break; case 8: _root.beltName8 = 'the Jackel'; break; case 9: _root.beltName8 = 'the Strongman'; break; case 10: _root.beltName8 = 'the Fly'; break; case 11: _root.beltName8 = 'the Tiger'; } attack = random(13) + 1; switch (attack) { case 1: _root.beltSkill8 = 'More MP'; break; case 2: _root.beltSkill8 = 'Defense'; break; case 3: _root.beltSkill8 = 'Speedy'; break; case 4: _root.beltSkill8 = 'Stronger'; break; case 5: _root.beltSkill8 = 'Master'; break; case 6: _root.beltSkill8 = 'Skillful'; break; case 7: _root.beltSkill8 = 'Invincible'; break; case 8: _root.beltSkill8 = 'More HP'; break; case 9: _root.beltSkill8 = 'HP Plus'; break; case 10: _root.beltSkill8 = 'Speedy Plus'; break; case 11: _root.beltSkill8 = 'Double Strong'; break; case 12: _root.beltSkill8 = 'MP Plus'; break; case 13: _root.beltSkill8 = 'More Defense'; } } } } } } } } } if (_root.exp2 >= _root.EXPNeeded2) { if (_root.level2 >= 35) { _root.EXPNeeded2 += 36 + random(6); } else { if (_root.level2 >= 20 && _root.level2 < 35) { _root.EXPNeeded2 += 20 + random(6); } else { if (_root.level2 >= 10 && _root.level2 < 20) { _root.EXPNeeded2 += 10 + random(6) + 1; } } } _root.EXPNeeded2 += random(6) + 5; _root.exp2 = 0; gotoAndPlay(2); } } stop(); } frame 2 { _root.level2 += 1; _root.strength2 += 1; _root.skills2 += 1; _root.defense2 += 1; _root.maxhp2 += 7; _root.maxmp2 += random(4) + 2; lev = 'You went up to level ' + _root.level2 + '!!'; if (_root.heroRing != 2) { _root.skillpoint3 = _root.skillpoint3 + 2 + _root.skillpointsskilled; skillpoint = 8 + _root.skillpointsskilled; } else { _root.skillpoint3 = _root.skillpoint3 + 2 + _root.skillpointsskilled + 3; skillpoint = 8 + _root.skillpointsskilled + 3; } stop(); } } button 6957 { on (release) { if (_root.moofer.skillpoint == 0 && _root.levy.skillpoint == 0) { if (_level0.useHaste == 1) { _root.speed -= 3; } _level0.useHaste = 0; _root.hands = true; _root.stopMove22 = 1; _root.townMusOn = 0; _level0.useSlow = 0; _root.townMusOn2 = 0; _root.openIt = 0; _root.doubleTurn = 0; _root.doubleTurn2 = 0; _root.enemy20 = 0; _root.attackStrength = 0; _root.berzerko = 0; _root.enemy19 = 0; _root.lightAttacko = 0; _root.ballLight = 0; _root.darknessInfect = 0; _root.sleepEl2 = 0; _root.sleepEl = 0; _root.confused = 0; _root.powerDown = 0; _root.char1Parted = 0; _root.char2Parted = 0; _root.fadeOut = 1; _root.enemyInfo2 = 0; if (_root.leechy == 1) { _root.leechy = 0; _root.lifeLeech2 -= 3; _root.magLeech2 -= 3; } _root.enemy16 = 0; _root.ZombieInfected2 = 0; _root.hlevel -= _root.hah22; _root.hlevel -= _root.temp22; _root.blind1 = 0; _root.blind2 = 0; _root.guy2 = 0; _root.enemySleepy = 0; _level0.enemyattack = 0; counter = 0; protectDefense = 0; shellDefense = 0; _root.attack = 0; _root.attack2 = 0; _root.enchant = 0; _root.counter = 0; _root.stolen = 0; _root.enemy12 = 0; _root.shellDefense = 0; _root.enemy13 = 0; _root.enemy14 = 0; _root.protectDefense = 0; _root.pOn = 0; _root.comeback = 0; _root.Zombie = 0; _root.stopIt = 0; _root.enemy2 = 0; _root.powerBoss = 0; _root.enemy3 = 0; _root.enemy4 = 0; _root.enemy5 = 0; _root.enemy6 = 0; _root.enemy7 = 0; _root.enemy8 = 0; _root.enemy9 = 0; _root.enemy10 = 0; _root.enemy11 = 0; _root.enemy12 = 0; _root.enemy13 = 0; _root.enemy14 = 0; _root.enemy16 = 0; _root.enemy17 = 0; _root.enemy18 = 0; _root.enemy19 = 0; _root.enemy20 = 0; _root.enemy21 = 0; _root.runIt = 0; infectedDarkness = 0; ZombieInfected = 0; playerpoison = 0; playerpoison2 = 0; _root.deaddy = 0; deadEnemy = 0; enemyInfo = 0; _root.townMusOn = 0; stopAllSounds(); if (_root.story != 4 && _root.boss1 == 1) { _root.boss1 = 0; } if (_root.story != 16 && _root.boss3 == 1) { _root.boss3 = 0; } if (_root.story != 10 && _root.boss2 == 1) { _root.boss2 = 0; } if (_root.story == 16 && _root.boss3 == 1) { _root.story = 17; _root.boss3 = 0; gotoAndPlay(337); } else { if (_root.battleSpecA1 == 1) { _root.justStat = 1; _root.battleSpecA1 = 0; gotoAndPlay(371); } else { if (_root.battleSpecA2 == 1) { _root.justStat = 1; _root.battleSpecA2 = 0; gotoAndPlay(373); } else { if (_root.battleSpecA3 == 1) { _root.justStat = 1; _root.battleSpecA3 = 0; gotoAndPlay(375); } else { if (_root.battleSpecA4 == 1) { _root.justStat = 1; _root.battleSpecA4 = 0; gotoAndPlay(377); } else { if (_root.story == 10 && _root.boss2 == 1) { _root.story = 11; _root.boss2 = 0; gotoAndPlay(217); } else { if (_root.story == 4 && _root.boss1 == 1) { _root.story = 5; _root.boss1 = 0; gotoAndPlay(123); } else { if (_root.enemy15 == 1) { _root.enemy15 = 0; if (_root.supesCape != 1) { gotoAndPlay(445); } else { gotoAndPlay(482); } } else { if (_root.battleNow4 == 1) { _root.battleNow4 = 0; _root.savemap = 1; gotoAndPlay(439); } else { if (_root.battleNow3 == 1) { _root.battleNow3 = 0; _root.savemap = 1; gotoAndPlay(437); } else { if (_root.battleNow2 == 1) { _root.battleNow2 = 0; _root.savemap = 1; gotoAndPlay(435); } else { if (_root.battleNow == 1) { _root.battleNow = 0; _root.savemap = 1; gotoAndPlay(433); } else { gotoAndPlay(482); } } } } } } } } } } } } } } } button 6962 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.strength += 1; } } } button 6963 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.vitality += 1; _root.maxhp += 5 * _root.hptwo; } } } button 6964 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.energy += 1; _root.maxmp1 += 3 * _root.mptwo; } } } button 6965 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.speedEx += 1; } } } button 6966 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.skills += 1; } } } button 6967 { on (release) { if (skillpoint > 0) { skillpoint -= 1; _root.defense += 1; } } } movieClip 6975 { frame 1 { skillpoint = 0; stop(); } frame 2 { skillpoint = 0; moreEXP = (random(20 + _root.hlevel * 4 + _root.expskilled * 3) + 8 + _root.hlevel * 3 + _root.expskilled * 3) * _root.EXPMore * _root.heroRing; _root.exp1 += moreEXP; mess1 = 'Narashi got ' + moreEXP + ' EXP!!'; if (_root.exp1 >= _root.EXPNeeded) { if (_root.level >= 35) { _root.EXPNeeded += 36 + random(6); } else { if (_root.level >= 20 && _root.level < 35) { _root.EXPNeeded += 20 + random(6); } else { if (_root.level >= 10 && _root.level < 20) { _root.EXPNeeded += 10 + random(6) + 1; } } } _root.EXPNeeded = _root.EXPNeeded + random(6) + 5; _root.exp1 = 0; gotoAndPlay(3); } else { stop(); } } frame 3 { _root.level += 1; _root.maxhp += 7; _root.strength += 1; _root.skills += 1; _root.defense += 1; _root.maxmp1 += random(4) + 2; lev = 'Narashi went up to level ' + _root.level + '!!'; if (_root.heroRing != 2) { _root.skillpoint2 = _root.skillpoint2 + 2 + _root.skillpointsskilled; skillpoint = 8 + _root.skillpointsskilled; } else { _root.skillpoint2 = _root.skillpoint2 + 2 + _root.skillpointsskilled + 3; skillpoint = 8 + _root.skillpointsskilled + 3; } stop(); } } movieClip 6983 { } movieClip 6984 { } frame 31 { stop(); } button 6988 { on (release) { if (_level0.useHaste == 1) { _root.speed -= 3; } _level0.useHaste = 0; _root.char1Parted = 0; _root.doubleTurn = 0; _root.stopMove22 = 1; _root.powerBoss = 0; _root.townMusOn = 0; _root.enemy2 = 0; _root.townMusOn2 = 0; _level0.useSlow = 0; _root.enemy3 = 0; _root.enemy4 = 0; _root.boss2 = 0; _root.boss3 = 0; _root.enemy5 = 0; _root.enemy6 = 0; _root.enemy7 = 0; _root.enemy8 = 0; _root.enemy9 = 0; _root.enemy10 = 0; _root.enemy11 = 0; _root.enemy12 = 0; _root.enemy13 = 0; _root.enemy14 = 0; _root.enemy15 = 0; _root.enemy16 = 0; _root.enemy17 = 0; _root.enemy18 = 0; _root.enemy19 = 0; _root.enemy20 = 0; _root.enemy21 = 0; _root.boss1 = 0; _root.openIt = 0; _root.doubleTurn2 = 0; _root.darknessInfect = 0; _root.enemy19 = 0; _root.lightAttacko = 0; _root.enemy20 = 0; _root.attackStrength = 0; _root.ballLight = 0; _root.berzerko = 0; _root.sleepEl2 = 0; _root.sleepEl = 0; _root.char2Parted = 0; _root.powerDown = 0; _root.confused = 0; _root.deadd = 0; _root.enemyInfo2 = 0; if (_root.leechy == 1) { _root.leechy = 0; _root.lifeLeech2 -= 3; _root.magLeech2 -= 3; } _root.sleepEl = 0; _root.sleepEl2 = 0; _root.fadeOut = 1; _root.enemy16 = 0; _root.guy2 = 0; _root.attack2 = 0; _root.hlevel -= _root.hah22; _root.hlevel -= _root.temp22; _root.blind1 = 0; _root.enemy15 = 0; _root.blind2 = 0; _root.counter = 0; _root.ZombieInfected2 = 0; _root.char1Alive = true; _root.char2Alive = true; _root.enemy13 = 0; _root.enemy14 = 0; _root.shellDefense = 0; _root.enemy12 = 0; _root.protectDefense = 0; _root.enemy9 = 0; _root.enemy10 = 0; _level0.enemyattack = 0; _root.pOn = 0; _root.attack = 0; _root.comeback = 0; _root.protectDefense = 0; _root.shellDefense = 0; _root.enemyInfo = 0; _root.char1 = 60; _root.anotherChance = 1; _root.stolen = 0; _root.Zombie = 0; _root.enemy2 = 0; _root.enemy3 = 0; _root.enemy4 = 0; _root.enemy5 = 0; _root.enemy6 = 0; _root.enemy7 = 0; _root.runIt = 0; _root.enemy8 = 0; _root.miniYou = 0; _root.infectedDarkness = 0; _root.ZombieInfected = 0; _root.playerpoison = 0; _root.deadEnemy = 0; _root.deadd = 0; _root.enemy11 = 0; _root.char2 = 60; _root.deaddy = 0; _root.char1 = 60; _root.townMusOn = 0; _root.enchant = 0; _root.anotherChance = 1; stopAllSounds(); _root.gotoAndPlay(16); } } movieClip 6991 { frame 9 { stop(); } } frame 38 { stop(); } button 6998 { on (release) { gotoAndPlay(39); } } frame 43 { gotoAndPlay(44); } frame 44 { if (_root.soundOn != 1 && _root.musicOff != 1) { townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } } frame 49 { stop(); } button 7005 { on (release) { gotoAndStop(50); } } frame 50 { stop(); } button 7009 { on (release) { gotoAndPlay(51); } } frame 54 { stop(); } button 7020 { on (release) { gotoAndPlay(55); } } frame 61 { _root.story = 1; gotoAndPlay(383); } movieClip 7039 { } frame 66 { stop(); } button 7059 { on (release) { gotoAndPlay(67); } } button 7069 { on (release) { gotoAndPlay(68); } } frame 74 { stop(); } button 7107 { on (release) { gotoAndPlay(75); } } button 7113 { on (release) { gotoAndPlay(76); } } button 7121 { on (release) { gotoAndPlay(77); } } frame 82 { backFrom = 1; _root.mistOn = 1; _root.fight2 = 0; _root.story = 2; _root.girlBed = 1; gotoAndPlay(405); } frame 83 { stop(); } movieClip 7142 { frame 1 { if (_root.story >= 17) { gotoAndStop(3); } else { if (_root.girlBed == 1) { gotoAndStop(2); } else { stop(); } } } frame 2 { stop(); } frame 3 { stop(); } } button 7150 { on (release) { gotoAndPlay(84); } } button 7159 { on (release) { gotoAndPlay(85); } } button 7166 { on (release) { gotoAndPlay(86); } } button 7173 { on (release) { gotoAndPlay(87); } } frame 92 { storeleave = 1; _root.story = 3; gotoAndPlay(401); } frame 97 { stop(); } button 7211 { on (release) { gotoAndPlay(98); } } button 7216 { on (release) { gotoAndPlay(99); } } button 7221 { on (release) { gotoAndPlay(100); } } button 7226 { on (release) { gotoAndPlay(101); } } button 7233 { on (release) { gotoAndPlay(102); } } button 7241 { on (release) { gotoAndPlay(103); } } button 7249 { on (release) { gotoAndPlay(104); } } button 7257 { on (release) { gotoAndPlay(105); } } frame 110 { backFrom = 1; _root.story = 4; gotoAndPlay(405); } movieClip 7278 { frame 1 { stop(); } } instance enemy1attacked of movieClip 452 { onClipEvent (load) { this.gotoAndPlay(266); } } frame 115 { stop(); } button 7299 { on (release) { gotoAndStop(116); } } button 7305 { on (release) { gotoAndPlay(117); } } movieClip 7321 { frame 9 { stop(); } } movieClip 7323 { frame 1 { stop(); } instance of movieClip 7321 { onClipEvent (load) { this.gotoAndPlay(3); } } instance of movieClip 7321 { onClipEvent (load) { this.gotoAndPlay(3); } } instance of movieClip 7321 { onClipEvent (load) { this.gotoAndPlay(2); } } frame 14 { if (_root.level >= 32 || _root.level2 >= 32) { _root.stillHarder = 3; } else { if (_root.level >= 22 || _root.level2 >= 22) { _root.stillHarder = 2; } else { if (_root.level >= 14 || _root.level2 >= 14) { _root.stillHarder = 1; } else { _root.stillHarder = 0; } } } _root.stopMove = 0; _root.enemyPower(); _root.grave = 1; _root.enemyColor = 0; blah = random(17) + 1; if (blah == 5) { _root.enemyColor = random(5) + 1; temp = random(4) + 2; _root.hah22 += temp; _root.hlevel += temp; } ghostEnemy = random(22) + 1; _root.temp22 = 0; if (_root.ghostEnemy == 5 || _root.ghostEnemy == 12) { _root.temp22 = random(4) + 3; _root.hlevel += _root.temp22; } if (_root.enemyEncounter >= 7 - _root.stillHarder) { _root.enemyEncounter = 0; _root.defaultPower += 1; _root.hlevel += 1; } if (_root.diff == 'Hard') { _root.hah22 += 2; _root.hlevel += 2; } else { if (_root.diff == 'Harder') { _root.hah22 += 4; _root.hlevel += 4; } else { if (_root.diff == 'Hardest') { _root.hah22 += 5; _root.hlevel += 5; } } } _root.enemyEncounter += 1; _root.fight2 = 0; _root.enemyhp = random(100 + _root.hlevel * 20) + 40 + _root.hlevel * 30; moo = random(20) + 1; switch (moo) { case 1: break; case 2: _root.enemy2 = 1; break; case 3: _root.enemy3 = 1; break; case 4: _root.enemy4 = 1; break; case 5: _root.enemy5 = 1; break; case 6: _root.enemy6 = 1; break; case 7: _root.enemy7 = 1; break; case 8: _root.enemy8 = 1; break; case 9: _root.enemy9 = 1; break; case 10: _root.enemy10 = 1; break; case 11: _root.enemy11 = 1; break; case 12: _root.enemy12 = 1; break; case 13: _root.enemy14 = 1; break; case 14: _root.enemy16 = 1; break; case 15: _root.enemy17 = 1; break; case 16: _root.enemy18 = 1; break; case 17: _root.enemy19 = 1; break; case 18: _root.enemy20 = 1; break; case 19: _root.enemy13 = 1; break; case 20: _root.enemy21 = 1; } _root.enemyspeed = random(4 + _root.hlevel * 0.5) + 3; if (_root.enemyspeed > 13) { _root.enemyspeed = 13; } ++_root.battleOh; _root.soundOn = 0; stopAllSounds(); } } instance fightfight of movieClip 7323 { onClipEvent (load) { gotoAndPlay(45); } } button 7325 { on (keyPress '<Space>') { _root.cemy1 = 1; _root.savemap = 1; gotoAndPlay(460); } } frame 122 { _root.boss1 = 1; _root.enemyhp = 450 + _root.hlevel * 30; _root.temp22 = 0; _root.hah22 = 0; stopAllSounds(); _root.soundOn = 0; _root.enemyspeed = 5; _root.battleIt(); } frame 123 { if (_root.musicOff != 1) { townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } } frame 128 { stop(); } button 7360 { on (release) { gotoAndPlay(129); } } frame 137 { gotoAndPlay(423); } instance enemy1attacked of movieClip 452 { onClipEvent (load) { this.gotoAndPlay(266); } } movieClip 7393 { } movieClip 7398 { } frame 142 { stop(); } button 7406 { on (release) { gotoAndStop(143); } } button 7414 { on (release) { gotoAndStop(144); } } button 7420 { on (release) { gotoAndPlay(145); } } frame 148 { stop(); } button 7431 { on (release) { gotoAndPlay(149); } } button 7437 { on (release) { gotoAndPlay(150); } } button 7442 { on (release) { gotoAndStop(151); } } button 7449 { on (release) { gotoAndStop(152); } } button 7454 { on (release) { gotoAndPlay(153); } } button 7461 { on (release) { gotoAndPlay(154); } } button 7466 { on (release) { gotoAndPlay(155); } } frame 159 { _root.story = 6; backHah = 1; gotoAndPlay(425); } frame 163 { stop(); } button 7475 { on (release) { gotoAndPlay(164); } } button 7482 { on (release) { gotoAndPlay(165); } } button 7487 { on (release) { gotoAndStop(166); } } button 7494 { on (release) { gotoAndPlay(167); } } button 7499 { on (release) { gotoAndPlay(168); } } button 7505 { on (release) { gotoAndPlay(169); } } button 7510 { on (release) { gotoAndPlay(170); } } frame 174 { if (_root.story == 8) { _root.herosItem = 0; _root.story = 9; } else { _root.story = 7; } backFrom = 1; gotoAndPlay(405); } frame 178 { stop(); } button 7517 { on (release) { gotoAndPlay(179); } } button 7524 { on (release) { gotoAndPlay(180); } } frame 187 { stop(); } button 7531 { on (release) { gotoAndPlay(188); } } button 7538 { on (release) { gotoAndPlay(189); } } frame 190 { if (_root.musicOff != 1) { stopAllSounds(); townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } } movieClip 7546 { } button 7549 { on (keyPress '<Space>') { area5 = 1; gotoAndPlay(460); } } movieClip 7563 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { attack = random(6) + 1; if (_root.story >= 17) { switch (attack) { case 1: _root.say = 'I can\'t believe that Master Shinody died...'; break; case 2: _root.say = 'Shinody was a great man, I guess the mist just got to him...'; break; case 3: _root.say = 'You are a living legend now...I mean...wow.'; break; case 4: _root.say = 'You truely are a great man.'; break; default: _root.say = 'Everybody is very thankful for what you did.'; } } else { if (_root.story > 3 && _root.story < 17) { switch (attack) { case 1: _root.say = 'The mist sucks, I can\'t visit the other towns now.'; break; case 2: _root.say = 'Please be super careful. The monsters are out for blood out there.'; break; case 3: _root.say = 'Succeed, okay?'; break; case 4: _root.say = 'Adventuring must be fun'; break; default: _root.say = 'Good luck with your ventures.'; } } else { switch (attack) { case 1: _root.say = 'You\'re cool.'; break; case 2: _root.say = 'I want to be an adventerer too.'; break; case 3: _root.say = 'What up, Narashi?'; break; case 4: _root.say = 'You don\'t look too well.'; break; case 5: _root.say = 'You truely are my hero.'; break; case 6: _root.say = 'You rule, man!'; } } } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } frame 8 { stop(); } } instance guy8 of movieClip 7563 { onClipEvent (load) { this.gotoAndStop(8); } } frame 194 { stop(); } button 7567 { on (release) { gotoAndStop(195); } } button 7572 { on (release) { gotoAndPlay(196); } } frame 200 { _root.story = 10; gotBacko = 1; _root.townmap1 = 0; gotoAndPlay(393); } movieClip 7577 { frame 1 { if (_root.youmoo.hittest(_root.house)) { eval(_root.youmoo)._x = 200; } } frame 2 { gotoAndPlay(1); } } movieClip 7604 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 2 { attack = random(4) + 1; if (_root.story >= 17) { switch (attack) { case 1: _root.say = 'You truely are a hero.'; break; case 2: _root.say = 'Wow! You are the hero of this generation!'; break; case 3: _root.say = 'It\'s great, you finally defeated the mist.'; break; case 4: _root.say = 'Who would of known that Shinody was that evil?'; } } else { if (_root.story > 3 && _root.story < 17) { switch (attack) { case 1: _root.say = 'I can\'t believe that the mist has taken over once again...'; break; case 2: _root.say = 'Those monsters are fierce out there, be careful.'; break; case 3: _root.say = 'I hope that you get your job done right.'; break; case 4: _root.say = 'Be careful, I\'ve heard of these ultra powerful ghost monsters...'; } } else { switch (attack) { case 1: _root.say = 'What\'s up?'; break; case 2: _root.say = 'How are you doing?'; break; case 3: _root.say = 'You okay, Narashi?'; break; case 4: _root.say = 'How\'s it going?'; } } } } frame 3 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 4 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 5 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 6 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 7 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 8 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 9 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 10 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 11 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 12 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 13 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 14 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 15 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 16 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 17 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 18 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 19 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 20 { if (_root.talkGuy == 1) { gotoAndPlay(22); } } frame 21 { gotoAndPlay(1); } frame 26 { gotoAndPlay(1); } frame 27 { stop(); } } instance guy2 of movieClip 7604 { onClipEvent (load) { if (_root.story >= 9) { this.gotoAndStop(27); } } } instance enemy1attacked of movieClip 452 { onClipEvent (load) { this.gotoAndPlay(294); } } frame 204 { stop(); } button 7611 { on (release) { gotoAndStop(205); } } button 7615 { on (release) { gotoAndStop(206); } } button 7621 { on (release) { gotoAndPlay(207); } } frame 210 { stop(); } button 7631 { on (release) { gotoAndPlay(211); } } button 7636 { on (release) { gotoAndPlay(212); } } instance fightfight of movieClip 7323 { onClipEvent (load) { gotoAndPlay(45); } } frame 216 { _root.boss2 = 1; _root.enemyhp = 1500 + _root.hlevel * 40; _root.temp22 = 0; _root.hah22 = 0; stopAllSounds(); _root.soundOn = 0; _root.enemyspeed = 8.5; _root.battleIt(); } frame 217 { if (_root.musicOff != 1) { townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } stop(); } button 7642 { on (release) { gotoAndStop(218); } } button 7647 { on (release) { gotoAndPlay(219); } } button 7652 { on (release) { gotoAndPlay(220); } } frame 223 { gotoAndPlay(385); } frame 224 { if (_root.soundOn != 1 && _root.musicOff != 1) { stopAllSounds(); townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } } instance guy8 of movieClip 7563 { onClipEvent (load) { this.gotoAndStop(8); } } frame 228 { stop(); } button 7659 { on (release) { gotoAndStop(229); } } button 7664 { on (release) { gotoAndStop(230); } } button 7669 { on (release) { gotoAndPlay(231); } } frame 237 { _root.story = 12; gotoAndPlay(482); } frame 241 { stop(); } button 7676 { on (release) { gotoAndPlay(242); } } button 7681 { on (release) { gotoAndPlay(243); } } button 7686 { on (release) { gotoAndPlay(244); } } frame 248 { _root.story = 13; backFrom = 1; gotoAndPlay(405); } frame 252 { stop(); } button 7695 { on (release) { gotoAndPlay(253); } } button 7701 { on (release) { gotoAndPlay(254); } } button 7707 { on (release) { gotoAndPlay(255); } } button 7713 { on (release) { gotoAndPlay(256); } } button 7719 { on (release) { gotoAndPlay(257); } } frame 263 { stop(); } button 7744 { on (release) { gotoAndPlay(264); } } button 7750 { on (release) { gotoAndPlay(265); } } button 7754 { on (release) { gotoAndPlay(266); } } frame 274 { stop(); } button 7768 { on (release) { gotoAndPlay(275); } } button 7773 { on (release) { gotoAndPlay(276); } } button 7779 { on (release) { gotoAndStop(277); } } button 7784 { on (release) { gotoAndPlay(278); } } button 7791 { on (release) { gotoAndStop(279); } } button 7796 { on (release) { gotoAndPlay(280); } } button 7799 { on (release) { gotoAndPlay(281); } } button 7802 { on (release) { gotoAndPlay(282); } } button 7809 { on (release) { gotoAndPlay(283); } } button 7814 { on (release) { gotoAndPlay(284); } } button 7820 { on (release) { gotoAndPlay(285); } } button 7825 { on (release) { gotoAndPlay(286); } } button 7832 { on (release) { gotoAndPlay(287); } } button 7837 { on (release) { gotoAndStop(288); } } button 7843 { on (release) { gotoAndPlay(289); } } button 7848 { on (release) { gotoAndStop(290); } } button 7855 { on (release) { gotoAndPlay(291); } } button 7860 { on (release) { gotoAndPlay(292); } } frame 296 { _root.story = 14; backHah = 1; gotoAndPlay(425); } frame 297 { if (_root.musicOff != 1) { stopAllSounds(); townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } } movieClip 7867 { frame 1 { stop(); } frame 5 { stop(); } } instance doory of movieClip 7867 { onClipEvent (load) { if (_root.keyMe != 0) { this.gotoAndStop(5); } } } frame 301 { stop(); } button 7871 { on (release) { gotoAndPlay(302); } } button 7876 { on (release) { gotoAndPlay(303); } } button 7881 { on (release) { _root.keyMe = 0; gotoAndPlay(304); } } frame 308 { stop(); } button 7886 { on (release) { gotoAndPlay(309); } } button 7891 { on (release) { gotoAndPlay(310); } } frame 314 { _root.story = 16; gotoAndPlay(371); } frame 319 { stop(); } button 7899 { on (release) { gotoAndPlay(320); } } button 7906 { on (release) { gotoAndPlay(321); } } button 7911 { on (release) { gotoAndPlay(322); } } frame 329 { stop(); } button 7921 { on (release) { gotoAndPlay(330); } } button 7927 { on (release) { gotoAndPlay(331); } } instance fightfight of movieClip 7323 { onClipEvent (load) { gotoAndPlay(45); } } frame 336 { _root.boss3 = 1; _root.enemyhp = 3222 + _root.hlevel * 40; _root.temp22 = 0; _root.hah22 = 0; stopAllSounds(); _root.soundOn = 0; _root.enemyspeed = 12; _root.battleIt(); } frame 337 { if (_root.musicOff != 1) { townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } stop(); } button 7931 { on (release) { gotoAndPlay(338); } } frame 344 { stop(); } button 7937 { on (release) { gotoAndPlay(345); } } button 7942 { on (release) { gotoAndStop(346); } } button 7945 { on (release) { gotoAndPlay(347); } } button 7950 { on (release) { gotoAndPlay(348); } } button 7953 { on (release) { gotoAndPlay(349); } } frame 354 { stop(); } button 7960 { on (release) { gotoAndPlay(355); } } button 7965 { on (release) { gotoAndPlay(356); } } button 7970 { on (release) { gotoAndPlay(357); } } frame 361 { backo = 1; _root.mistOn = 2; _root.snowy = 0; _root.keyMe = 1; gotoAndPlay(369); } frame 362 { stop(); } movieClip 7984 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } } button 7991 { on (release) { gotoAndPlay(363); } } button 7998 { on (release) { gotoAndPlay(364); } } button 8007 { on (release) { gotoAndPlay(365); } } frame 368 { storeleave = 1; _root.story = 18; gotoAndPlay(401); } frame 369 { _root.snowy = 0; _root.groundo = 0; if (_root.story == 15) { gotoAndPlay(297); } else { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.townMusOn2 = 0; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(371); } else { if (_root.workJah.hitTest(_root.leaveIt)) { wMapBack = 1; _root.stopMove22 = 1; gotoAndPlay(482); } } } } } instance doory of movieClip 7867 { onClipEvent (load) { if (_root.keyMe != 0 || _root.story >= 16) { this.gotoAndStop(5); } } } movieClip 8012 { frame 1 { stop(); } frame 2 { stop(); } } instance chesty1 of movieClip 8012 { onClipEvent (load) { if (_root.gottsIt3 == 1) { this.gotoAndStop(2); } some = random(30) + 1; switch (some) { case 5: case 9: case 19: this._visible = true; blee = 1; break; default: this._visible = false; } } } movieClip 8017 { } movieClip 8033 { frame 6 { if (_root.docStickItem == 1) { if (_root.char1Alive == true) { _root.char1 += random(11) + 4; } if (_root.char1 >= _root.maxhp) { _root.char1 = _root.maxhp; } if (_root.char2Alive == true) { _root.char2 += random(11) + 4; } if (_root.char2 >= _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } movieClip 8038 { frame 4 { stop(); _root.open = 1; } } movieClip 8057 { frame 1 { colorin = new Color(this); if (_root.hairStyle == 1) { gotoAndStop(7); } else { if (_root.hairStyle == 2) { gotoAndStop(8); } else { if (_root.hairStyle == 3) { gotoAndStop(9); } else { if (_root.hairStyle == 4) { gotoAndStop(10); } else { if (_root.hairStyle == 5) { gotoAndStop(11); } else { if (_root.hairStyle == 6) { gotoAndStop(12); } else { if (_root.hairStyle == 7) { gotoAndStop(13); } else { if (_root.hairStyle == 8) { gotoAndStop(14); } else { if (_root.hairStyle == 9) { gotoAndStop(15); } else { if (_root.hairStyle == 10) { gotoAndStop(16); } else { if (_root.hairStyle == 11) { gotoAndStop(17); } else { if (_level0.hair == 1) { gotoAndPlay(2); } else { if (_level0.hair == 2) { gotoAndPlay(3); } else { if (_level0.hair == 3) { gotoAndPlay(4); } else { if (_level0.hair == 4) { gotoAndPlay(5); } else { if (_level0.hair == 5) { gotoAndPlay(6); } else { stop(); } } } } } } } } } } } } } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } frame 16 { stop(); } frame 17 { stop(); } } movieClip 8064 { frame 4 { if (_root.docStickItem == 1) { if (_root.char1Alive == true) { _root.char1 += random(8) + 2; } if (_root.char1 >= _root.maxhp) { _root.char1 = _root.maxhp; } if (_root.char2Alive == true) { _root.char2 += random(8) + 2; } if (_root.char2 >= _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } movieClip 8092 { frame 8 { _root.onPhone = 1; } frame 9 { if (_root.phoneDone == 1) { gotoAndPlay(11); } } frame 10 { gotoAndPlay(9); } frame 17 { _root.phoneDone = 0; } } movieClip 8095 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { hahLeft = 0; hahRight = 1; hahUp = 0; stop(); } frame 4 { hahLeft = 1; hahRight = 0; hahUp = 0; stop(); } frame 5 { stop(); } frame 6 { hahLeft = 0; hahRight = 0; hahUp = 1; stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.doory)) { _root.goNess = 1; } else { if (this.hitTest(_root.chesty1) && _root.gottsIt3 != 1 && _root.chesty1.blee == 1) { _root.talkGuy = 1; _root.gottsIt3 = 1; _root.talky.gotoAndStop(12); _root.chesty1.gotoAndStop(2); _root.sound1.attachSound('box'); _root.sound1.start(); attack = random(6) + 1; switch (attack) { case 1: if (_root.heroRing != 2) { _root.heroRing = 2; _root.say = 'You got the Hero\'s ring!!'; } else { _root.ether += 1; _root.say = 'You got an ether!'; } break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.lifePotion += 1; _root.say = 'You got a Potion of Life!'; break; case 5: if (_root.fluteItem != 1) { _root.fluteItem = 1; _root.say = 'You got the Flute of the Silence!'; } else { _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } break; default: _root.antidote += 1; _root.say = 'You got a antidote!'; } } else { _root.talky.gotoAndStop(1); _root.talkGuy = 0; } } } onClipEvent (load) { if (_root.backo == 1) { _root.backo = 0; eval(_root.workJah)._x = 232.3; eval(_root.workJah)._y = 186.6; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.workJah)._x = _root.saveX; eval(_root.workJah)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { stopAllSounds(); _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 7; this.gotoAndStop(6); this._y -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 7; this._y -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 7; this._x += 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 7; this._x -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 7; if (this._y < 246.1) { this._y = 246.2; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 7; if (this._y < 246.1) { this._y = 246.2; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8096 { on (keyPress '<Space>') { _root.areaSave = 1; gotoAndPlay(460); } } button 8099 { on (keyPress 'a') { _root.talkGuy = 0; _root.talkGuy2 = 0; talkoNow = ''; gotoAndStop(1); } on (release) { _root.talkGuy = 0; talkoNow = ''; _root.talkGuy2 = 0; gotoAndStop(1); } } button 8127 { on (release) { _root.enemy15 = 1; _root.temp22 = 0; _root.hah22 = 0; _root.enemyPower(); _root.talkGuy = 0; _root.enemyhp = 3000 + _root.hlevel * 25; _root.enemyspeed = 8.800000000000001; _root.soundOn = 0; stopAllSounds(); _root.gotoAndPlay(2); } } button 8143 { on (release) { sayin1 = '1) Darkness - Makes enemies miss more often, 2) Blindness - Same as Darkness, 3) Sleep) Causes you to sleep, causing your time bar to stop, 4) Stop - Similar to sleep, 5) Poison - Damages a little over time, 6) Confuse - Enemy has a chance to hit itself.'; gotoAndStop(15); } } button 8144 { on (release) { sayin1 = 'Equipment generates with random skills. This means that their can be many different types of equipment that generates with different skills.'; gotoAndStop(15); } } button 8145 { on (release) { sayin1 = 'You can get a new haircut at the hair salon in this town.'; gotoAndStop(15); } } button 8146 { on (release) { sayin1 = 'Sometimes an enemy will generate a few (or more) power levels above to what you have it set as. If you defeat the monster, you will get a lot more exp and coins. If the enemy is too powerful, you can always run away.'; gotoAndStop(15); } } button 8156 { on (release) { _root.char1 = _root.maxhp; _root.mp1 = _root.maxmp1; _root.char2 = _root.maxhp2; _root.mp2 = _root.maxmp2; _root.char2Alive = true; _root.char1Alive = true; talkoNow = 'Your party was healed!'; } } movieClip 8178 { frame 1 { _root.talkMenu = 0; this.stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } frame 16 { stop(); } frame 17 { stop(); } frame 18 { stop(); } frame 19 { stop(); } frame 20 { stop(); } frame 21 { stop(); } frame 22 { stop(); } frame 23 { stop(); } frame 24 { stop(); } frame 25 { stop(); } } frame 370 { gotoAndPlay(369); } frame 371 { _root.snowy = 0; _root.groundo = 1; if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } else { if (_root.workJah2.hitTest(_root.leaveIt2)) { backo = 1; gotoAndPlay(369); } else { if (_root.workJah2.hitTest(_root.goFor1)) { gotoAndPlay(373); } else { if (_root.fight2 > 93) { tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.battleSpecA1 = 1; _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } else { if (_root.battleOh == 2) { _root.battleOh = 0; _root.battleIt(); } } } } } } instance workJah2 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.doory)) { _root.goNess = 1; } } onClipEvent (load) { if (_root.backo == 1) { _root.backo = 0; eval(_root.workJah2)._x = 229.2; eval(_root.workJah2)._y = -15.4; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.workJah2)._x = _root.saveX; eval(_root.workJah2)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { _root.soundOn = 0; } this.speedy = 7 + _root.speedShoes * 4; } onClipEvent (enterFrame) { if (Key.isDown(39) || Key.isDown(37) || Key.isDown(38) || Key.isDown(40)) { _root.fight2 += random(4) + 3; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1 || _root.stopMove == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += this.speedy; this.gotoAndStop(6); this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= this.speedy; this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += this.speedy; this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += this.speedy; this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= this.speedy; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += this.speedy; _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8182 { on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.areaSave = 2; gotoAndPlay(460); } } } frame 372 { gotoAndPlay(371); } frame 373 { _root.snowy = 0; _root.groundo = 1; if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } else { if (_root.workJah3.hitTest(_root.leaveIt3)) { backo = 1; gotoAndPlay(371); } else { if (_root.workJah3.hitTest(_root.goFor2)) { gotoAndPlay(375); } else { if (_root.fight2 > 93) { tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.battleSpecA2 = 1; _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } else { if (_root.battleOh == 2) { _root.battleOh = 0; _root.battleIt(); } } } } } } instance workJah3 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.doory)) { _root.goNess = 1; } } onClipEvent (load) { if (_root.backo == 1 || _root.stopMove == 1) { _root.backo = 0; eval(_root.workJah3)._x = 229.2; eval(_root.workJah3)._y = -15.4; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.workJah3)._x = _root.saveX; eval(_root.workJah3)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { _root.soundOn = 0; } this.speedy = 7 + _root.speedShoes * 4; } onClipEvent (enterFrame) { if (Key.isDown(39) || Key.isDown(37) || Key.isDown(38) || Key.isDown(40)) { _root.fight2 += random(4) + 3; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += this.speedy; this.gotoAndStop(6); this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= this.speedy; this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += this.speedy; this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += this.speedy; this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= this.speedy; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += this.speedy; _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8184 { on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.areaSave = 3; gotoAndPlay(460); } } } frame 374 { gotoAndPlay(373); } frame 375 { _root.snowy = 1; if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } else { if (_root.workJah4.hitTest(_root.leaveIt4)) { backo = 1; gotoAndPlay(373); } else { if (_root.workJah4.hitTest(_root.goFor3)) { gotoAndPlay(377); } else { if (_root.fight2 > 93) { tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.battleSpecA3 = 1; _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } else { if (_root.battleOh == 2) { _root.battleOh = 0; _root.battleIt(); } } } } } } instance workJah4 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.doory)) { _root.goNess = 1; } } onClipEvent (load) { if (_root.backo == 1 || _root.stopMove == 1) { _root.backo = 0; eval(_root.workJah4)._x = 229.2; eval(_root.workJah4)._y = -15.4; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.workJah4)._x = _root.saveX; eval(_root.workJah4)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; this.speedy = 7 + _root.speedShoes * 4; if (_root.townMusOn != 1) { _root.soundOn = 0; } } onClipEvent (enterFrame) { if (Key.isDown(39) || Key.isDown(37) || Key.isDown(38) || Key.isDown(40)) { _root.fight2 += random(4) + 3; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += this.speedy; this.gotoAndStop(6); this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= this.speedy; this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += this.speedy; this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += this.speedy; this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= this.speedy; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += this.speedy; _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8186 { on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.areaSave = 4; gotoAndPlay(460); } } } frame 376 { gotoAndPlay(375); } frame 377 { _root.snowy = 1; if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } else { if (_root.workJah5.hitTest(_root.leaveIt5)) { backo = 1; gotoAndPlay(375); } else { if (_root.workJah5.hitTest(_root.goFor5)) { gotoAndPlay(379); } else { if (_root.fight2 > 93) { tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.battleSpecA4 = 1; _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } else { if (_root.battleOh == 2) { _root.battleOh = 0; _root.battleIt(); } } } } } } instance workJah5 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.doory)) { _root.goNess = 1; } } onClipEvent (load) { if (_root.backo == 1 || _root.stopMove == 1) { _root.backo = 0; eval(_root.workJah5)._x = 229.2; eval(_root.workJah5)._y = -15.4; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.workJah5)._x = _root.saveX; eval(_root.workJah5)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { _root.soundOn = 0; } this.speedy = 7 + _root.speedShoes * 4; } onClipEvent (enterFrame) { if (Key.isDown(39) || Key.isDown(37) || Key.isDown(38) || Key.isDown(40)) { _root.fight2 += random(4) + 3; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += this.speedy; this.gotoAndStop(6); this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= this.speedy; this._y -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += this.speedy; this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += this.speedy; this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= this.speedy; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= this.speedy; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += this.speedy; _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8188 { on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.areaSave = 5; gotoAndPlay(460); } } } frame 378 { gotoAndPlay(377); } frame 379 { if (_root.story == 16) { gotoAndPlay(315); } else { if (_root.workJah6.hitTest(_root.leaveIt6)) { backo = 1; gotoAndPlay(377); } } } instance workJah6 of movieClip 8095 { onClipEvent (load) { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.workJah6)._x = _root.saveX; eval(_root.workJah6)._y = _root.saveY; } _root.saveX = this._x; _root.saveY = this._y; this.speedy = 7 + _root.speedShoes * 4; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 7; this.gotoAndStop(6); this._y -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 7; this._y -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 7; this._x += 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 7; this._x -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 246.1) { this._y = 246.2; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 7; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 7; if (this._y < 246.1) { this._y = 246.2; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 7; if (this._y < 246.1) { this._y = 246.2; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8190 { on (keyPress '<Space>') { _root.areaSave = 6; gotoAndPlay(460); } } frame 380 { gotoAndPlay(379); } frame 381 { if (_root.soundOn != 1 && _root.musicOff != 1) { townMusOn = 1; _root.soundOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } if (_level0.leaveroom == 1) { _level0.leaveroom = 0; gotoAndPlay(383); } } button 8210 { on (release) { gotoAndStop(21); } } button 8212 { on (release) { _level0.walkSide = 0; _level0.walkSide4 = 0; gotoAndPlay(12); } } button 8233 { on (release) { tellTarget ('mooy') { gotoAndStop(2); } } } button 8237 { on (release) { _root.messy = ''; tellTarget ('mooy') { gotoAndStop(3); } } } button 8240 { on (release) { _root.messy = ''; gotoAndStop(11); } } button 8243 { on (release) { _root.pass = ''; _root.messy = ''; gotoAndStop(1); } } button 8245 { on (release, keyPress '<Enter>') { if (_root.pass == 'testBosso2') { _root.boss3 = 1; _root.enemyhp = 3222 + _root.hlevel * 40; _root.temp22 = 0; _root.hah22 = 0; stopAllSounds(); _root.soundOn = 0; _root.enemyspeed = 12; _root.battleIt(); } else { if (_root.pass == 'testBosso1') { _root.boss2 = 1; _root.enemyhp = 1250 + _root.hlevel * 40; _root.temp22 = 0; _root.hah22 = 0; stopAllSounds(); _root.soundOn = 0; _root.enemyspeed = 8.5; _root.battleIt(); } else { if (_root.pass == 'getMoGItems') { _root.defensePotion += 5; _root.skillPotion += 5; _root.magicPotion += 5; _root.messy = 'You got more good items!!'; } else { if (_root.pass == 'getGoodItems') { _root.strengthPotion += 5; _root.lifePotion += 5; _root.messy = 'You got good items!!'; } else { if (_root.pass == 'upGerSkills') { _root.skillpoint3 += 5; _root.messy = 'Gerome got 5 skillpoints!'; } else { if (_root.pass == 'upNarSkills') { _root.skillpoint2 += 5; _root.messy = 'Narashi got 5 skillpoints!'; } else { if (_root.pass == 'superStick') { _root.specialPlace1 = 1; _root.messy = 'Unlocked hidden SuperStick area!'; } else { if (_root.pass == 'testThing') { _root.testIt = 1; _root.gotoAndPlay(16); } else { if (_root.pass == 'cowBoy') { _root.cowBoy = 1; _root.messy = 'Narashi wears cowboy hat!'; } else { if (_root.pass == 'noDefault') { _root.hairStyle = 1; _root.messy = 'Narashi has different hair style!'; } else { if (_root.pass == 'defaultHair') { _root.hairStyle = 0; _root.cowBoy = 0; _root.messy = 'Back to default hair!'; } else { if (_root.pass == 'giveMeItems') { _root.potion += 10; _root.elixir += 10; _root.antidote += 10; _root.xpotion += 10; _root.hpotion += 10; _root.messy = 'You got 10 of each item!'; } else { if (_root.pass == 'moMoney') { _root.money += 1000; _root.messy = 'You got 1000 coins!!'; } else { if (_root.pass == 'generateItem1') { _root.genItemNar(); } else { if (_root.pass == 'generateItem2') { _root.genItemGer(); } else { messy = 'Password is not right.'; } } } } } } } } } } } } } } } } } button 8252 { on (release) { gotoAndStop(4); } } button 8257 { on (release) { gotoAndStop(5); } } button 8258 { on (release) { gotoAndStop(3); } } button 8263 { on (release) { gotoAndStop(6); } } button 8264 { on (release) { gotoAndStop(4); } } button 8271 { on (release) { gotoAndStop(5); } } button 8277 { on (release) { gotoAndStop(8); } } button 8281 { on (release) { gotoAndStop(7); } } movieClip 8282 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } } button 8284 { on (release) { tellTarget ('mooy') { gotoAndStop(7); } } } movieClip 8285 { frame 1 { if (_level0.room1 == 1) { gotoAndPlay(11); } _level0.room1 = 1; } frame 11 { _level0.room1 = 1; stop(); } frame 20 { _level0.room1 = 0; _level0.area1 = 1; _level0.leaveroom = 1; } frame 21 { stop(); } } instance of movieClip 8285 { onClipEvent (load) { if (_root.loadIt2 == 1) { _root.loadIt2 = 0; this.gotoAndStop(11); } } } instance of movieClip 972 { onClipEvent (load) { if (_root.loadIt2 != 1) { this._visible = false; } } } frame 382 { gotoAndPlay(381); } frame 383 { if (_root.helpModeOn == 1 && _root.youmoo.hitTest(_root.door)) { _root.tippy.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.youmoo.hitTest(_root.guy2)) { _root.tippy.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy.gotoAndStop(2); } } } if (_root.story == 10) { gotoAndPlay(201); } else { if (_root.youmoo.hitTest(_root.gohah)) { gotoAndPlay(385); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(381); } } } } instance guy2 of movieClip 7604 { onClipEvent (load) { if (_root.story >= 9 && _root.story < 11) { this.gotoAndStop(27); } } } instance youmoo of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.door)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (_root.youmoo.hitTest(_root.guy2) && _root.story != 9 && _root.story != 10) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(2); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.backNow == 1) { _root.backNow = 0; eval(_root.youmoo)._x = 540.5; eval(_root.youmoo)._y = _root.saveY; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.youmoo)._x = _root.saveX; eval(_root.youmoo)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 209.9) { this._x = 210; } if (this._y > 381.6) { this._y = 381.5; } if (this._y < 102.7) { this._y = 102.8; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 209.9) { this._x = 210; } if (this._y > 381.6) { this._y = 381.5; } if (this._y < 102.7) { this._y = 102.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 209.9) { this._x = 210; } if (this._y > 381.6) { this._y = 381.5; } if (this._y < 102.7) { this._y = 102.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 209.9) { this._x = 210; } if (this._y > 381.6) { this._y = 381.5; } if (this._y < 102.7) { this._y = 102.8; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 209.9) { this._x = 210; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 209.9) { this._x = 210; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 381.6) { this._y = 381.5; } if (this._y < 102.7) { this._y = 102.8; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 381.6) { this._y = 381.5; } if (this._y < 102.7) { this._y = 102.8; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8288 { on (keyPress '<Space>') { area = 1; area2 = 0; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } button 8294 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(399); } } } button 8296 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(387); } } } button 8298 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(391); } } } button 8300 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(381); } } } button 8302 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(395); } } } button 8305 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(482); } } } movieClip 8310 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } instance tippy of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 384 { gotoAndPlay(383); } frame 385 { if (_root.helpModeOn == 1 && _root.work.hitTest(_root.dfstore)) { _root.tippy2.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.work.hitTest(_root.guy3)) { _root.tippy2.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy2.gotoAndStop(2); } } } if (_root.work.hitTest(_root.gook)) { _root.backNow = 1; gotoAndPlay(383); } else { if (goFurthurAlright == 1) { goFurthurAlright = 0; gotoAndPlay(389); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(387); } } } } movieClip 8313 { frame 1 { if (_root.work.hitTest(_root.gofurthurok)) { _root.goFurthurAlright = 1; } } frame 2 { gotoAndPlay(1); } } movieClip 8380 { frame 1 { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndPlay(12); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndPlay(12); } else { if (_root.talkGuy == 1) { gotoAndPlay(7); } } } } frame 2 { attack = random(4) + 1; switch (attack) { case 1: _root.say = 'Do you think my rap is good?'; break; case 2: _root.say = 'I\'m a mack daddy, yo!'; break; case 3: _root.say = 'Wanna rap with me?'; break; case 4: _root.say = 'I\'m the best rapper!'; } } frame 3 { if (_root.talkGuy == 1) { gotoAndPlay(7); } } frame 4 { if (_root.talkGuy == 1) { gotoAndPlay(7); } } frame 5 { if (_root.talkGuy == 1) { gotoAndPlay(7); } } frame 6 { gotoAndPlay(1); } frame 11 { gotoAndPlay(1); } frame 12 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 13 { attack = random(4) + 1; switch (attack) { case 1: _root.say = 'What\'s up man?'; break; case 2: _root.say = 'Why are you out so late?'; break; case 3: _root.say = 'Wanna smoke?'; break; case 4: _root.say = 'Leave me alone.'; } } frame 14 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 15 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 16 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 17 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 18 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 19 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 20 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 21 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 22 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 23 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 24 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 25 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 26 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 27 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 28 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 29 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 30 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 31 { if (_root.talkGuy == 1) { gotoAndPlay(33); } } frame 32 { gotoAndPlay(12); } frame 37 { gotoAndPlay(12); } } instance guy3 of movieClip 8380 { onClipEvent (load) { if (_root.story >= 9 && _root.story < 11) { this._visible = false; } } } instance work of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.dfstore)) { _root.goNess = 1; } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3) && _root.story != 9 && _root.story != 10) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.backola == 1) { _root.backola = 0; eval(_root.work)._x = 348.3; eval(_root.work)._y = 310.6; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.work)._x = _root.saveX; eval(_root.work)._y = _root.saveY; } else { if (_root.storeleave == 1) { _root.storeleave = 0; _level0.walkSide = 0; _level0.walkSide4 = 0; eval(_root.work)._x = 389.1; eval(_root.work)._y = 148.4; } } } _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y < 166.9) { this._y = 167; } if (this._x > 481.1) { this._x = 481; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y < 166.9) { this._y = 167; } if (this._x > 481.1) { this._x = 481; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y < 166.9) { this._y = 167; } if (this._x > 481.1) { this._x = 481; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y < 166.9) { this._y = 167; } if (this._x > 481.1) { this._x = 481; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x > 481.1) { this._x = 481; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x > 481.1) { this._x = 481; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 166.9) { this._y = 167; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 166.9) { this._y = 167; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8381 { on (keyPress '<Space>') { area2 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } instance tippy2 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 386 { gotoAndPlay(385); } frame 387 { if (_root.chest1 == 1) { _root.chesto1.gotoAndStop(2); } if (_root.workJah.hitTest(_root.leaveStore)) { storeleave = 1; gotoAndPlay(385); } } movieClip 8390 { } movieClip 8397 { frame 1 { stop(); if (monkey > 0) { } else { monkey = 0; } if (monkey >= 2) { stop(); } } frame 9 { monkey += 1; gotoAndPlay(1); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto1)) { if (_root.chest1 != 1) { _root.chest1 = 1; _root.talkGuy = 1; _root.talky2.gotoAndStop(12); _root.chesto1.gotoAndStop(2); _root.sound1.attachSound('box'); _root.sound1.start(); attack = random(5) + 1; switch (attack) { case 1: _root.potion += 1; _root.say = 'You got a potion!'; break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.revive += 1; _root.say = 'You got a revive!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } else { if (this.hitTest(_root.dudeMan)) { _root.buyMen.gotoAndStop(2); _root.talkGuy = 1; _root.dudeMan.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8405 { on (release) { if (_root.money >= 50) { _root.money -= 50; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.potion += 1; messageAH = 'You bought a potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8409 { on (release) { if (_root.money >= 200) { _root.money -= 200; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.hpotion += 1; messageAH = 'You bought a Hi-potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8413 { on (release) { if (_root.money >= 150) { _root.money -= 150; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.ether += 1; messageAH = 'You bought a ether!'; } else { messageAH = 'Not enough money!!'; } } } button 8417 { on (release) { if (_root.money >= 300) { _root.money -= 300; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.xpotion += 1; messageAH = 'You bought a x-potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8422 { on (release) { if (_root.money >= 400) { _root.money -= 400; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.elixir += 1; messageAH = 'You bought a elixir!'; } else { messageAH = 'Not enough money!!'; } } } button 8428 { on (release) { _root.talkGuy = 0; gotoAndStop(1); } } button 8434 { on (release) { if (_root.money >= 35) { _root.money -= 35; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.antidote += 1; messageAH = 'You bought a antidote!'; } else { messageAH = 'Not enough money!!'; } } } button 8441 { on (release) { if (_root.money >= 25) { _root.money -= 25; _root.char1 = _root.maxhp; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.mp1 = _root.maxmp1; _root.char2 = _root.maxhp2; _root.mp2 = _root.maxmp2; _root.char2Alive = true; _root.char1Alive = true; _root.messageE = 'Thanks for staying!!'; } } } button 8450 { on (release) { if (_root.hair == 3) { messs1 = 'Your hair is that color!'; } else { if (_root.money >= 5) { _root.money -= 5; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.hair = 3; messs1 = 'Your hair is now Red!'; } else { messs1 = 'Not enough money!!'; } } } } button 8455 { on (release) { if (_root.hair == 1) { messs1 = 'Your hair is that color!'; } else { if (_root.money >= 5) { _root.money -= 5; _root.hair = 1; _root.sound1.attachSound('sale'); _root.sound1.start(); messs1 = 'Your hair is now Blue!'; } else { messs1 = 'Not enough money!!'; } } } } button 8460 { on (release) { if (_root.hair == 4) { messs1 = 'Your hair is that color!'; } else { if (_root.money >= 5) { _root.money -= 5; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.hair = 4; messs1 = 'Your hair is now Silver!'; } else { messs1 = 'Not enough money!!'; } } } } button 8465 { on (release) { if (_root.hair == 5) { messs1 = 'Your hair is that color!'; } else { if (_root.money >= 5) { _root.money -= 5; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.hair = 5; messs1 = 'Your hair is now Brown!'; } else { messs1 = 'Not enough money!!'; } } } } button 8470 { on (release) { if (_root.hair == 2) { messs1 = 'Your hair is that color!'; } else { if (_root.money >= 5) { _root.money -= 5; _root.hair = 2; _root.sound1.attachSound('sale'); _root.sound1.start(); messs1 = 'Your hair is now Blond!'; } else { messs1 = 'Not enough money!!'; } } } } button 8475 { on (release) { if (_root.hair == 0) { messs1 = 'Your hair is that color!'; } else { if (_root.money >= 5) { _root.money -= 5; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.hair = 0; messs1 = 'Your hair is now Black!'; } else { messs1 = 'Not enough money!!'; } } } } button 8485 { on (release) { if (_root.money >= 10) { _root.money -= 10; _root.char1 = _root.maxhp; _root.char2 = _root.maxhp2; _root.sound1.attachSound('sale'); _root.sound1.start(); messs1 = 'Thanks for your buisness!'; } else { messs1 = 'Not enough Money!'; } } } button 8490 { on (release) { if (_root.money >= 30) { _root.money -= 30; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.potion += 1; messageAH = 'You bought a potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8491 { on (release) { if (_root.money >= 140) { _root.money -= 140; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.hpotion += 1; messageAH = 'You bought a Hi-potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8492 { on (release) { if (_root.money >= 180) { _root.money -= 180; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.ether += 1; messageAH = 'You bought a ether!'; } else { messageAH = 'Not enough money!!'; } } } button 8493 { on (release) { if (_root.money >= 250) { _root.money -= 250; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.xpotion += 1; messageAH = 'You bought a x-potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8494 { on (release) { if (_root.money >= 410) { _root.money -= 410; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.elixir += 1; messageAH = 'You bought a elixir!'; } else { messageAH = 'Not enough money!!'; } } } button 8502 { on (release) { if (_root.money >= 16) { _root.money -= 16; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.antidote += 1; messageAH = 'You bought a antidote!'; } else { messageAH = 'Not enough money!!'; } } } button 8507 { on (release) { if (_root.money >= 100) { _root.money -= 100; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.revive += 1; messageAH = 'You bought a revive!'; } else { messageAH = 'Not enough money!!'; } } } button 8514 { on (release) { gotoAndStop(2); } } button 8518 { on (release) { if (_root.money >= 5 && _root.hairStyle != 2) { _root.money -= 5; _root.hairStyle = 2; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8520 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 2) { _root.money -= 5; _root.hairStyle2 = 2; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8522 { on (release) { gotoAndStop(3); } } button 8523 { on (release) { gotoAndStop(1); } } button 8525 { on (release) { if (_root.money >= 5 && _root.hairStyle != 1) { _root.money -= 5; _root.hairStyle = 1; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8526 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 1) { _root.money -= 5; _root.hairStyle2 = 1; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8528 { on (release) { gotoAndStop(4); } } button 8529 { on (release) { gotoAndStop(2); } } button 8531 { on (release) { if (_root.money >= 5 && _root.hairStyle != 3) { _root.money -= 5; _root.hairStyle = 3; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8532 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 3) { _root.money -= 5; _root.hairStyle2 = 3; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8534 { on (release) { gotoAndStop(5); } } button 8535 { on (release) { gotoAndStop(3); } } button 8537 { on (release) { if (_root.money >= 5 && _root.hairStyle != 4) { _root.money -= 5; _root.hairStyle = 4; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8538 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 4) { _root.money -= 5; _root.hairStyle2 = 4; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8540 { on (release) { gotoAndStop(4); } } button 8542 { on (release) { if (_root.money >= 5 && _root.hairStyle != 5) { _root.money -= 5; _root.hairStyle = 5; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8543 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 5) { _root.money -= 5; _root.hairStyle2 = 5; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8544 { on (release) { gotoAndStop(6); } } button 8546 { on (release) { gotoAndStop(5); } } button 8548 { on (release) { if (_root.money >= 5 && _root.hairStyle != 6) { _root.money -= 5; _root.hairStyle = 6; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8549 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 6) { _root.money -= 5; _root.hairStyle2 = 6; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8550 { on (release) { gotoAndStop(7); } } button 8552 { on (release) { gotoAndStop(6); } } button 8554 { on (release) { if (_root.money >= 5 && _root.hairStyle != 7) { _root.money -= 5; _root.hairStyle = 7; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8555 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 7) { _root.money -= 5; _root.hairStyle2 = 7; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8556 { on (release) { gotoAndStop(8); } } button 8558 { on (release) { gotoAndStop(7); } } button 8560 { on (release) { if (_root.money >= 5 && _root.hairStyle != 8) { _root.money -= 5; _root.hairStyle = 8; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8561 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 8) { _root.money -= 5; _root.hairStyle2 = 8; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8562 { on (release) { gotoAndStop(9); } } button 8564 { on (release) { gotoAndStop(8); } } button 8566 { on (release) { if (_root.money >= 5 && _root.hairStyle != 9) { _root.money -= 5; _root.hairStyle = 9; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8567 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 9) { _root.money -= 5; _root.hairStyle2 = 9; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8568 { on (release) { gotoAndStop(10); } } button 8570 { on (release) { gotoAndStop(9); } } button 8572 { on (release) { if (_root.money >= 5 && _root.hairStyle != 10) { _root.money -= 5; _root.hairStyle = 10; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8573 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 10) { _root.money -= 5; _root.hairStyle2 = 10; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8574 { on (release) { gotoAndStop(11); } } button 8576 { on (release) { gotoAndStop(10); } } button 8578 { on (release) { if (_root.money >= 5 && _root.hairStyle != 11) { _root.money -= 5; _root.hairStyle = 11; _root.messs1 = 'Narashi has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } button 8579 { on (release) { if (_root.money >= 5 && _root.hairStyle2 != 11) { _root.money -= 5; _root.hairStyle2 = 11; _root.messs1 = 'Gerome has that hairstyle now!'; } else { _root.messs1 = 'Not enough money or your hair is already that style.'; } } } movieClip 8580 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } button 8583 { on (release) { messs1 = 'Default hair!'; _root.hairStyle = 0; _root.hairStyle2 = 0; } } button 8590 { on (release) { buyArm = 1; gotoAndStop(9); } } button 8594 { on (release) { buyWep = 1; gotoAndStop(9); } } button 8598 { on (release) { buySun = 1; gotoAndStop(9); } } button 8602 { on (release) { buyBelt = 1; gotoAndStop(9); } } button 8610 { on (release) { if (buyArm == 1) { buyArm = 0; if (_root.money >= 2500) { _root.money -= 2500; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.genItem = 2; mesa2 = 'You bought armor for Narashi!'; _root.genItemNar(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } else { if (buyWep == 1) { buyWep = 0; if (_root.money >= 2500) { _root.money -= 2500; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.genItem = 1; mesa2 = 'You bought a Weapon for Narashi!'; _root.genItemNar(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } else { if (buyBelt == 1) { buyBelt = 0; if (_root.money >= 1000) { _root.money -= 1000; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.genItem = 4; mesa2 = 'You bought a belt for Narashi!'; _root.genItemNar(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } else { if (buySun == 1) { buySun = 0; if (_root.money >= 1000) { _root.money -= 1000; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.genItem = 3; mesa2 = 'You bought sunglasses for Narashi!'; _root.genItemNar(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } } } } } } button 8611 { on (release) { if (buyArm == 1) { buyArm = 0; if (_root.money >= 2500) { _root.money -= 2500; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.genItem = 2; mesa2 = 'You bought armor for Narashi!'; _root.genItemGer(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } else { if (buyWep == 1) { buyWep = 0; if (_root.money >= 2500) { _root.money -= 2500; _root.sound1.attachSound('sale'); _root.sound1.start(); _root.genItem = 1; mesa2 = 'You bought a Weapon for Narashi!'; _root.genItemGer(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } else { if (buyBelt == 1) { buyBelt = 0; if (_root.money >= 1000) { _root.money -= 1000; _root.genItem = 4; _root.sound1.attachSound('sale'); _root.sound1.start(); mesa2 = 'You bought a belt for Narashi!'; _root.genItemGer(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } else { if (buySun == 1) { buySun = 0; if (_root.money >= 1000) { _root.money -= 1000; _root.genItem = 3; _root.sound1.attachSound('sale'); _root.sound1.start(); mesa2 = 'You bought sunglasses for Narashi!'; _root.genItemGer(); gotoAndStop(8); } else { mesa2 = 'Not enough money!'; } } } } } } } button 8615 { on (release) { if (_root.money >= 20000) { _root.money -= 20000; _root.strengthPotion += 1; messageAH = 'You bought a strength potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8616 { on (release) { if (_root.money >= 40000) { _root.money -= 40000; _root.lifePotion += 1; messageAH = 'You bought a life potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8617 { on (release) { if (_root.money >= 30000) { _root.money -= 30000; _root.skillPotion += 1; messageAH = 'You bought a skill potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8618 { on (release) { if (_root.money >= 45000) { _root.money -= 45000; _root.magicPotion += 1; messageAH = 'You bought a magic potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8619 { on (release) { if (_root.money >= 20000) { _root.money -= 20000; _root.defensePotion += 1; messageAH = 'You bought a Defense potion!'; } else { messageAH = 'Not enough money!!'; } } } button 8626 { on (release) { _root.talkGuy = 0; talkoNow = ''; gotoAndStop(1); } } button 8628 { on (release) { talkoNow = ''; gotoAndStop(6); } } button 8630 { on (release) { talkoNow = ''; gotoAndStop(8); } } button 8632 { on (release) { talkoNow = ''; gotoAndStop(10); } } movieClip 8635 { frame 1 { stop(); } } frame 388 { gotoAndPlay(387); } frame 389 { if (_root.helpModeOn == 1 && _root.work2.hitTest(_root.hotelWhoo)) { _root.tippy3.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.work2.hitTest(_root.guy5)) { _root.tippy3.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy3.gotoAndStop(2); } } } if (_root.work2.hitTest(_root.goMoofy)) { area4 = 1; area3 = 0; gotoAndPlay(393); } else { if (_root.work2.hitTest(_root.backyCha)) { backola = 1; area2 = 1; area3 = 0; gotoAndPlay(385); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(391); } } } } movieClip 8642 { } movieClip 8653 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { attack = random(4) + 1; if (_root.story >= 17) { switch (attack) { case 1: _root.say = 'Amazing, you\'ve gotten so strong, and it really shows.'; break; case 2: _root.say = 'Congrats...hero...'; break; case 3: _root.say = 'All of that working out payed off, you really came through in the end.'; break; case 4: _root.say = 'I know you beat the ultimate evil because you were so buff.'; } } else { if (_root.story > 3 && _root.story < 17) { switch (attack) { case 1: _root.say = 'Level up often, these monsters are tough out there...'; break; case 2: _root.say = 'Putting skill points into strength will raise the damage of all physical attacks.'; break; case 3: _root.say = 'Destroy your enemies.'; break; case 4: _root.say = 'Defeat the ultimate evil, it\'s the only way to get this mist to disappear.'; } } else { switch (attack) { case 1: _root.say = 'You need to work out more.'; break; case 2: _root.say = 'Hit the gym, man.'; break; case 3: _root.say = 'Looking buff, man.'; break; case 4: _root.say = 'How\'s the exercise going?'; } } } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } frame 8 { stop(); } } instance guy5 of movieClip 8653 { onClipEvent (load) { if (_root.story >= 9 && _root.story < 11) { this.gotoAndStop(8); } } } instance work2 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.hotelWhoo)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guy5) && _root.story != 9 && _root.story != 10) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(5); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.left == 1) { _root.left = 0; eval(_root.work2)._x = 176.8; eval(_root.work2)._y = 201.2; } else { if (_root.hehe1 == 1) { _root.hehe1 = 0; eval(_root.work2)._x = 545; eval(_root.work2)._y = 266; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.work2)._x = _root.saveX; eval(_root.work2)._y = _root.saveY; } } } _root.saveX = this._x; _root.saveY = this._y; this.barUp = 222; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8654 { on (keyPress '<Space>') { area3 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } instance tippy3 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 390 { gotoAndPlay(389); } frame 391 { if (_root.workJah.hitTest(_root.leaveStore)) { left = 1; gotoAndPlay(389); } } movieClip 8663 { } movieClip 8670 { frame 1 { stop(); } frame 12 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.dudeMan)) { _root.buyMen.gotoAndStop(3); _root.talkGuy = 1; _root.dudeMan.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 392 { gotoAndPlay(391); } frame 393 { if (_root.helpModeOn == 1 && _root.work3.hitTest(_root.salonBoo)) { _root.tippy4.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.work3.hitTest(_root.dudey)) { _root.tippy4.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy4.gotoAndStop(2); } } } if (_root.work3.hitTest(_root.getOut)) { gotoAndPlay(397); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(395); } else { if (_root.work3.hitTest(_root.yes)) { hehe1 = 1; gotoAndPlay(389); } } } } movieClip 8673 { } movieClip 8687 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { if (_root.talkGuy2 != 1) { attack = random(7) + 1; if (_root.story >= 17) { switch (attack) { case 1: _root.say = 'You\'re a hero dude!'; break; case 2: _root.say = 'This will go down in history!'; break; case 3: _root.say = 'Dude, you can get all the babes now that you\'re a hero.'; break; case 4: _root.say = 'You must be super strong to be able to defeat the ultimate evil.'; break; default: _root.say = 'Congrats dude!'; } } else { if (_root.story > 3 && _root.story < 17) { switch (attack) { case 1: _root.say = 'Woah! The mist is like...Woah!'; break; case 2: _root.say = 'Careful dude, it\'s a scary place outside.'; break; case 3: _root.say = 'You need blond hair on your ventures, dude!'; break; case 4: _root.say = 'That ultimate evil sounds like one bad dude!'; break; default: _root.say = 'Good luck on everything, dude!'; } } else { switch (attack) { case 1: _root.say = 'Hey dude!'; break; case 2: _root.say = 'You cool man.'; break; case 3: _root.say = 'Want to go surfing?'; break; case 4: _root.say = 'Ever get attacked by a shark?'; break; case 5: _root.say = 'I love surfing. I surf almost everyday.'; break; case 6: _root.say = 'Do you like the long haired look?'; break; case 7: _root.say = 'You should dye your hair blond. It looks cool!'; } } } } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } frame 8 { stop(); } } instance dudey of movieClip 8687 { onClipEvent (load) { if (_root.story >= 9 && _root.story < 11) { this.gotoAndStop(8); } } } movieClip 8689 { } instance metal of movieClip 8689 { onClipEvent (load) { if (_root.story != 7 || _root.gotIt2 == 1) { this._name = 'deeeee'; this._visible = false; } } } instance work3 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.metal) && _root.gotIt2 != 1) { _root.gotIt2 = 1; _root.metal._visible = false; _root.herosItem += 1; _root.talkGuy2 = 1; _root.talkMenu = 1; if (_root.herosItem == 3) { _root.story = 8; _root.say = 'You found all three hero\'s metals!!'; } else { _root.say = 'You found a hero\'s metal!!'; } _root.talky.gotoAndStop(24); } else { if (this.hitTest(_root.salonBoo)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.dudey) && _root.story != 9 && _root.story != 10) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(6); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; _root.talkGuy2 = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } } onClipEvent (load) { if (_root.gotBacko == 1) { _root.gotBacko = 0; eval(_root.work3)._x = 496; eval(_root.work3)._y = 280; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.work3)._x = _root.saveX; eval(_root.work3)._y = _root.saveY; } else { if (_root.leavin == 1) { _root.leavin = 0; eval(_root.work3)._x = 326.1; eval(_root.work3)._y = 187.9; } } } _root.saveX = this._x; _root.saveY = this._y; this.barUp = 222; } onClipEvent (enterFrame) { if (_root.talkGuy == 1 || _root.talkGuy2 == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8690 { on (keyPress '<Space>') { area4 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } instance tippy4 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 394 { gotoAndPlay(393); } frame 395 { if (_root.workJah.hitTest(_root.leaveStore)) { leavin = 1; gotoAndPlay(393); } } movieClip 8708 { frame 1 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.dudeMan)) { _root.buyMen.gotoAndStop(4); _root.talkGuy = 1; _root.dudeMan.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 396 { gotoAndPlay(395); } frame 397 { if (_root.helpModeOn == 1 && _root.work4.hitTest(_root.BarHah)) { _root.tippy5.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.work4.hitTest(_root.guy8)) { _root.tippy5.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy5.gotoAndStop(2); } } } if (_root.story == 11) { gotoAndPlay(224); } if (_root.story == 9) { gotoAndPlay(190); } if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn2 = 0; _root.townMusOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(399); } else { if (_root.work4.hitTest(_root.gogoNow)) { _root.stopMove22 = 1; gotoAndPlay(482); } else { if (_root.work4.hitTest(_root.elBacko)) { gotBacko = 1; gotoAndPlay(393); } } } } } instance guy8 of movieClip 7563 { onClipEvent (load) { if (_root.story >= 9 && _root.story < 11) { this.gotoAndStop(8); } } } instance work4 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.BarHah)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guy8) && _root.story != 9 && _root.story != 10) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(7); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.leavin == 1) { _root.leavin = 0; eval(_root.work4)._x = 380.6; eval(_root.work4)._y = 177.6; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.work4)._x = _root.saveX; eval(_root.work4)._y = _root.saveY; } else { if (_root.townmap1 == 1) { _root.townmap1 = 0; _level0.walkSide = 0; _level0.walkSide4 = 0; eval(_root.work4)._x = 492.9; eval(_root.work4)._y = 260; } } } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { stopAllSounds(); _root.soundOn = 0; } this.barUp = 208; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8712 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(482); } } } instance tippy5 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 398 { gotoAndPlay(397); } frame 399 { if (_root.chest2 == 1) { _root.chesto1.gotoAndStop(2); } if (_root.workJah.hitTest(_root.leaveStore)) { leavin = 1; gotoAndPlay(397); } } movieClip 8727 { frame 1 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto1)) { if (_root.chest2 != 1) { _root.chest2 = 1; _root.talkGuy = 1; _root.talky2.gotoAndStop(12); _root.chesto1.gotoAndStop(2); _root.sound1.attachSound('box'); _root.sound1.start(); attack = random(5) + 1; switch (attack) { case 1: _root.strengthPotion += 1; _root.say = 'You got a Strength Potion!!'; break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(700) + 900; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.lifePotion += 1; _root.say = 'You got a life potion!!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } else { if (this.hitTest(_root.dudeMan)) { _root.buyMen.gotoAndStop(5); _root.talkGuy = 1; _root.dudeMan.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 400 { gotoAndPlay(399); } frame 401 { if (_root.helpModeOn == 1 && _root.work3.hitTest(_root.doctah)) { _root.tippy5.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.work3.hitTest(_root.guy9)) { _root.tippy5.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy5.gotoAndStop(2); } } } if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.townMusOn2 = 0; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(421); } else { if (_root.woof.hitTest(_root.blahness)) { gotoAndPlay(403); } else { if (_root.woof.hitTest(_root.mapBackYo)) { backTown2 = 1; _root.stopMove22 = 1; gotoAndPlay(482); } } } } } movieClip 8731 { } movieClip 8766 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 2 { if (_root.talkGuy == 1) { gotoAndPlay(14); } else { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'Say it loud and proud brother.'; break; case 2: _root.say = 'Save your girl man.'; break; case 3: _root.say = 'The illness is really spreading fast. I\'m getting scared.'; break; case 4: _root.say = 'I don\'t want to get infected like all the rest.'; break; case 5: _root.say = 'Did you know that hundreds have already died from the illness?'; break; case 6: _root.say = 'There are rumors that there is a cure to the disease on the highest mountain...'; break; case 7: _root.say = 'Think you can find the cure for everyone?'; } } } frame 3 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 4 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 5 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 6 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 7 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 8 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 9 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 10 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 11 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 12 { if (_root.talkGuy == 1) { gotoAndPlay(14); } } frame 13 { gotoAndPlay(1); } frame 18 { gotoAndPlay(1); } } instance woof of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.doctah)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guy9)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(8); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.storeleave == 1) { _root.storeleave = 0; eval(_root.woof)._x = 148.2; eval(_root.woof)._y = 265.6; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.woof)._x = _root.saveX; eval(_root.woof)._y = _root.saveY; } else { if (_root.gotBacko == 1) { _root.gotBacko = 0; eval(_root.woof)._x = 535.3; eval(_root.woof)._y = 290; } } } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { stopAllSounds(); _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 16.4) { this._x = 16.5; } if (this._y < 215.3) { this._y = 215.4; } if (this._y > 408) { this._y = 407.9; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 16.4) { this._x = 16.5; } if (this._y < 215.3) { this._y = 215.4; } if (this._y > 408) { this._y = 407.9; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 16.4) { this._x = 16.5; } if (this._y < 215.3) { this._y = 215.4; } if (this._y > 408) { this._y = 407.9; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 16.4) { this._x = 16.5; } if (this._y < 215.3) { this._y = 215.4; } if (this._y > 408) { this._y = 407.9; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 16.4) { this._x = 16.5; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 16.4) { this._x = 16.5; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 215.3) { this._y = 215.4; } if (this._y > 408) { this._y = 407.9; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 215.3) { this._y = 215.4; } if (this._y > 408) { this._y = 407.9; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8767 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { area66 = 1; gotoAndPlay(460); } } button 8769 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(407); } } } button 8770 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(409); } } } button 8771 { on (release) { if (_root.talkGuy != 1 && _root.talkGuy2 != 1) { backTown2 = 1; gotoAndPlay(482); } } } button 8773 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(415); } } } button 8775 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(421); } } } instance tippy6 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 402 { gotoAndPlay(401); } frame 403 { if (_root.helpModeOn == 1 && _root.work3.hitTest(_root.items2)) { _root.tippy6.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.work3.hitTest(_root.guyo0)) { _root.tippy6.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy6.gotoAndStop(2); } } } if (_root.work3.hitTest(_root.blahness1)) { gotBacko = 1; gotoAndPlay(401); } else { if (_root.work3.hitTest(_root.blahness2)) { gotoAndPlay(405); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(407); } } } } movieClip 8815 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 2 { if (_root.talkGuy == 1) { gotoAndPlay(16); } else { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'Be careful out there, the enemies are tough.'; break; case 2: _root.say = 'Try to use magic skills as much as possible.'; break; case 3: _root.say = 'Try to heal next turn if your HP is low.'; break; case 4: _root.say = 'Running away is not always shameful. I mean, you can run, but you can\'t hide.'; break; case 5: _root.say = 'You\'ll find a cure for the disease. I know you will.'; break; case 6: _root.say = 'I hope you succeed in your adventure.'; break; case 7: _root.say = 'Don\'t give up. You can do this!'; } } } frame 3 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 4 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 5 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 6 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 7 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 8 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 9 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 10 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 11 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 12 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 13 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 14 { if (_root.talkGuy == 1) { gotoAndPlay(16); } } frame 15 { gotoAndPlay(1); } frame 20 { gotoAndPlay(1); } } instance work3 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.items2)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guyo0)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(11); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.gotBackoA == 1) { _root.gotBackoA = 0; eval(_root.work3)._x = 535.9; eval(_root.work3)._y = 290; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.work3)._x = _root.saveX; eval(_root.work3)._y = _root.saveY; } else { if (_root.storeleave == 1) { _root.storeleave = 0; eval(_root.work3)._x = 339.5; eval(_root.work3)._y = 188.8; } } } _root.saveX = this._x; _root.saveY = this._y; this.barUp = 240; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8816 { on (keyPress '<Space>') { area77 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } frame 404 { gotoAndPlay(403); } frame 405 { if (_root.helpModeOn == 1 && _root.woof3.hitTest(_root.styly)) { _root.tippy7.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.woof3.hitTest(_root.guy11)) { _root.tippy7.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy7.gotoAndStop(2); } } } if (_root.woof3.hitTest(_root.blahness3)) { _root.gotBackoA = 1; gotoAndPlay(403); } else { if (_root.woof3.hitTest(_root.blahness4)) { gotoAndPlay(411); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(409); } } } } movieClip 8843 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(8); } } frame 2 { if (_root.talkGuy == 1) { gotoAndPlay(8); } else { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'This is where everybody gathers to talk.'; break; case 2: _root.say = 'How are you doing now a days?'; break; case 3: _root.say = 'Train harder to get stronger.'; break; case 4: _root.say = 'Never give up, never surender!'; break; case 5: _root.say = 'Stay cool man.'; break; case 6: _root.say = 'Never say, Never.'; break; case 7: _root.say = 'Do you like football?'; } } } frame 3 { if (_root.talkGuy == 1) { gotoAndPlay(8); } } frame 4 { if (_root.talkGuy == 1) { gotoAndPlay(8); } } frame 5 { if (_root.talkGuy == 1) { gotoAndPlay(8); } } frame 6 { if (_root.talkGuy == 1) { gotoAndPlay(8); } } frame 7 { gotoAndPlay(1); } frame 12 { gotoAndPlay(1); } } instance woof3 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.styly)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guy11)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(9); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.backFrom == 1) { _root.backFrom = 0; eval(_root.woof3)._x = 539.2000000000001; eval(_root.woof3)._y = 290; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.woof3)._x = _root.saveX; eval(_root.woof3)._y = _root.saveY; } else { if (_root.leavin == 1) { _root.leavin = 0; eval(_root.woof3)._x = 183.1; eval(_root.woof3)._y = 326.7; } } } _root.saveX = this._x; _root.saveY = this._y; this.barUp = 235; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8844 { on (keyPress '<Space>') { area88 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } instance tippy7 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 406 { gotoAndPlay(405); } frame 407 { if (_root.chest3 == 1) { _root.chesto1.gotoAndStop(2); } if (_root.workJah.hitTest(_root.leaveStore)) { storeleave = 1; gotoAndPlay(403); } } instance chesto1 of movieClip 8012 { onClipEvent (load) { if (_root.chest3 == 1 && _root.minutos <= _root.clockMinutes && _root.hoursos <= _root.clockHours) { _root.chest3 = 0; this.gotoAndStop(1); } } } movieClip 8854 { frame 1 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto1)) { if (_root.chest3 != 1) { _root.chest3 = 1; _root.talkGuy = 1; _root.minutos = _root.clockMinutes + 10; _root.hoursos = 0; _root.sound1.attachSound('box'); _root.sound1.start(); if (_root.minutos >= 60) { _root.minutos -= 60; _root.hoursos = _root.clockHours + 1; } _root.talky2.gotoAndStop(12); _root.chesto1.gotoAndStop(2); attack = random(5) + 1; switch (attack) { case 1: _root.lifePotion += 1; _root.say = 'You got a life Potion!'; break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: if (_root.speedShoes != 1) { _root.speedShoes = 1; _root.say = 'You got Boots of the Cheeta!'; break; } else { _root.revive += 1; _root.say = 'You got a revive!'; break; } case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } else { if (this.hitTest(_root.dudeYo)) { _root.buyMenu.gotoAndStop(6); _root.talkGuy = 1; _root.dudeYo.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 408 { gotoAndPlay(407); } frame 409 { if (_root.workJah2.hitTest(_root.leaveStore2)) { leavin = 1; gotoAndPlay(405); } } instance workJah2 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.dudeMan2)) { _root.buyMen2.gotoAndStop(7); _root.talkGuy = 1; _root.dudeMan2.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 410 { gotoAndPlay(409); } frame 411 { if (_root.helpModeOn == 1 && _root.woof3.hitTest(_root.guyy2)) { _root.tippy8.gotoAndStop(4); } else { if (_root.helpModeOn == 1 && _root.woof3.hitTest(_root.guyy1)) { _root.tippy8.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy8.gotoAndStop(2); } } } if (_root.story == 12) { gotoAndPlay(238); } else { if (_root.story == 8) { gotoAndPlay(175); } else { if (_root.story == 6) { gotoAndPlay(160); } else { if (_root.story == 3) { gotoAndPlay(93); } else { if (_root.story == 1) { gotoAndPlay(62); } } } } } if (_root.woof3.hitTest(_root.backah)) { backFrom = 1; gotoAndPlay(405); } else { if (_root.woof3.hitTest(_root.goAh1)) { gotoAndPlay(413); } } } movieClip 8867 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(7); } } frame 2 { if (_root.talkGuy == 1) { gotoAndPlay(7); } else { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'The mist is eviler then ever...'; break; case 2: _root.say = 'Fight hard. The monsters show no mercy.'; break; case 3: _root.say = 'You\'re the world\'s only hope.'; break; case 4: _root.say = 'Godspeed!'; break; case 5: _root.say = 'Save the world!'; break; case 6: _root.say = 'Peace Man!'; break; case 7: _root.say = 'Do it...do it...do it...'; } } } frame 3 { if (_root.talkGuy == 1) { gotoAndPlay(7); } } frame 4 { if (_root.talkGuy == 1) { gotoAndPlay(7); } } frame 5 { gotoAndPlay(1); } frame 10 { gotoAndPlay(1); } } movieClip 8884 { frame 1 { if (_root.talkGuy2 == 1) { gotoAndPlay(6); } } frame 2 { if (_root.talkGuy2 == 1) { gotoAndPlay(6); } } frame 3 { if (_root.talkGuy2 == 1) { gotoAndPlay(6); } } frame 4 { if (_root.talkGuy2 == 1) { gotoAndPlay(6); } } frame 5 { gotoAndPlay(1); } frame 10 { gotoAndPlay(1); } } instance guyy2 of movieClip 8884 { onClipEvent (load) { if (_root.story >= 9) { this._visible = false; } } } instance woof3 of movieClip 8095 { onClipEvent (keyPress 'a') { if (_root.talkMenu == 0) { if (this.hitTest(_root.guyy1)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(13); } } else { if (this.hitTest(_root.guyy2) && _root.story < 9) { _root.talkGuy2 = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(14); } } } } else { _root.talkMenu = 0; _root.talkGuy2 = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } onClipEvent (load) { if (_root.backFrom == 1) { _root.backFrom = 0; eval(_root.woof3)._x = 535.5; eval(_root.woof3)._y = 279.2; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.woof3)._x = _root.saveX; eval(_root.woof3)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; this.barUp = 222; } onClipEvent (enterFrame) { if (_root.talkGuy == 1 || _root.talkGuy2 == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8885 { on (keyPress '<Space>') { area99 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } button 8886 { on (release) { if (_root.talkGuy != 1 && _root.talkGuy2 != 1) { gotoAndPlay(407); } } } button 8887 { on (release) { if (_root.talkGuy != 1 && _root.talkGuy2 != 1) { gotoAndPlay(409); } } } button 8888 { on (release) { if (_root.talkGuy != 1 && _root.talkGuy2 != 1) { backTown2 = 1; gotoAndPlay(482); } } } button 8889 { on (release) { if (_root.talkGuy != 1 && _root.talkGuy2 != 1) { gotoAndPlay(415); } } } button 8890 { on (release) { if (_root.talkGuy != 1 && _root.talkGuy2 != 1) { gotoAndPlay(421); } } } instance tippy8 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 412 { gotoAndPlay(411); } frame 413 { if (_root.helpModeOn == 1 && _root.woof5.hitTest(_root.weaponGet)) { _root.tippy9.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.woof5.hitTest(_root.dudey1)) { _root.tippy9.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy9.gotoAndStop(2); } } } if (_root.chest4 == 1) { _root.chesto2.gotoAndStop(2); } if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(415); } else { if (_root.woof5.hitTest(_root.backah2)) { backFrom = 1; gotoAndPlay(411); } } } instance chesto2 of movieClip 8012 { onClipEvent (load) { if (_root.chest4 == 1 && _root.minutos2 <= _root.clockMinutes && _root.hoursos2 <= _root.clockHours) { _root.chest4 = 0; this.gotoAndStop(1); } } } movieClip 8904 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { if (_root.talkGuy2 != 1) { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'Don\'t give up man.'; break; case 2: _root.say = 'If you are having difficulty, look at the tutorial.'; break; case 3: _root.say = 'Be sure to level up, and use your skill points!'; break; case 4: _root.say = 'You are truely our only hope.'; break; case 5: _root.say = 'I wish you success on your venture.'; break; case 6: _root.say = 'You can do this...just think positivly.'; break; case 7: _root.say = 'Heal the world!'; } } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } } instance woof5 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto2) && _root.chest4 != 1) { _root.chest4 = 1; _root.talkMenu = 1; _root.talkGuy2 = 1; _root.minutos2 = _root.clockMinutes + 10; _root.hoursos2 = 0; _root.sound1.attachSound('box'); _root.sound1.start(); if (_root.minutos2 >= 60) { _root.minutos2 -= 60; _root.hoursos2 = _root.clockHours + 1; } _root.talky.gotoAndStop(12); _root.chesto2.gotoAndStop(2); attack = random(5) + 1; switch (attack) { case 1: _root.potion += 1; _root.say = 'You got a potion!'; break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.revive += 1; _root.say = 'You got a revive!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } } else { if (this.hitTest(_root.weaponGet)) { _root.talkMenu = 0; _root.talkGuy2 = 0; _root.talkGuy = 0; _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.dudey1)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(16); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; _root.talkGuy2 = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } } onClipEvent (load) { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.woof5)._x = _root.saveX; eval(_root.woof5)._y = _root.saveY; } else { if (_root.storeleave == 1) { _root.storeleave = 0; eval(_root.woof5)._x = 392.6; eval(_root.woof5)._y = 261.4; } } _root.saveX = this._x; _root.saveY = this._y; this.barUp = 228; } onClipEvent (enterFrame) { if (_root.talkGuy == 1 || _root.talkGuy2 == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 364.7) { this._y = 364.6; } if (this._y < this.barUp) { this._y = this.barUp + 0.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8905 { on (keyPress '<Space>') { area100 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } instance tippy9 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 414 { gotoAndPlay(413); } frame 415 { if (_root.chest5 == 1) { _root.chesto1.gotoAndStop(2); } if (_root.workJah.hitTest(_root.leaveStore)) { storeleave = 1; gotoAndPlay(413); } } movieClip 8914 { frame 1 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto1)) { if (_root.chest5 != 1) { _root.chest5 = 1; _root.talkGuy = 1; _root.sound1.attachSound('box'); _root.sound1.start(); _root.talky2.gotoAndStop(12); _root.chesto1.gotoAndStop(2); attack = random(5) + 1; switch (attack) { case 1: _root.strengthPotion += 1; _root.say = 'You got a Strength Potion!!'; break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(700) + 900; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.lifePotion += 1; _root.say = 'You got a life potion!!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } else { if (this.hitTest(_root.dudeMan)) { _root.buyMen.gotoAndStop(8); _root.talkGuy = 1; _root.dudeMan.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 416 { gotoAndPlay(415); } frame 417 { if (_root.helpModeOn == 1 && _root.blah1.hitTest(_root.newItems)) { _root.tippy10.gotoAndStop(3); } else { if (_root.helpModeOn == 1 && _root.blah1.hitTest(_root.guyo1)) { _root.tippy10.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy10.gotoAndStop(2); } } } if (_root.story == 4) { gotoAndPlay(111); } else { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.townMusOn2 = 0; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } } if (_root.blah1.hitTest(_root.backMapy)) { _root.backFromTown3 = 1; _root.stopMove22 = 1; gotoAndPlay(482); } else { if (_root.blah1.hitTest(_root.forwad1)) { gotoAndPlay(423); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(419); } } } } movieClip 8926 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'Some say that this town is haunted.'; break; case 2: _root.say = 'This town is creepy.'; break; case 3: _root.say = 'Maybe you should leave.'; break; case 4: _root.say = 'You can buy rare items at the store.'; break; case 5: _root.say = 'I wish this town was brighter.'; break; case 6: _root.say = 'Why stay here?'; break; case 7: _root.say = 'Get away from this place...it\'s a bad place to be.'; } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } } instance blah1 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.newItems)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guyo1)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(17); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.storeleave == 1) { _root.storeleave = 0; eval(_root.blah1)._x = 392.6; eval(_root.blah1)._y = 261.4; } else { if (_root.backHah == 1) { _root.backHah = 0; eval(_root.blah1)._x = 534.4; eval(_root.blah1)._y = 250; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.blah1)._x = _root.saveX; eval(_root.blah1)._y = _root.saveY; } } } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { _root.soundOn = 0; stopAllSounds(); } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } this._y -= 19; _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8927 { on (keyPress '<Space>') { area101 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } button 8929 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(419); } } } button 8930 { on (release) { if (_root.talkGuy != 1 && _root.talkGuy2 != 1) { _root.backFromTown3 = 1; gotoAndPlay(482); } } } button 8932 { on (release) { if (_root.talkGuy != 1) { gotoAndPlay(427); } } } instance tippy10 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 418 { gotoAndPlay(417); } frame 419 { if (_root.workJah.hitTest(_root.leaveStore)) { storeleave = 1; gotoAndPlay(417); } } movieClip 8947 { frame 1 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto1)) { if (_root.chest5 != 1) { _root.chest5 = 1; _root.talkGuy = 1; _root.talky2.gotoAndStop(12); _root.chesto1.gotoAndStop(2); attack = random(5) + 1; switch (attack) { case 1: _root.strengthPotion += 1; _root.say = 'You got a Strength Potion!!'; break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(700) + 900; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.lifePotion += 1; _root.say = 'You got a life potion!!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } else { if (this.hitTest(_root.dudeMan3)) { _root.buyMen.gotoAndStop(10); _root.talkGuy = 1; _root.dudeMan3.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 420 { gotoAndPlay(419); } frame 421 { if (_root.story == 2) { gotoAndPlay(83); } else { if (_root.story == 17) { gotoAndPlay(362); } } if (_root.workJah2.hitTest(_root.leaveStore)) { storeleave = 1; gotoAndPlay(401); } } instance workJah2 of movieClip 8095 { onClipEvent (keyPress 'a') { if (_root.talkMenu == 0) { if (this.hitTest(_root.guyLad)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(18); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 422 { gotoAndPlay(421); } frame 423 { if (_root.helpModeOn == 1 && _root.blah4.hitTest(_root.guyhe)) { _root.tippy11.gotoAndStop(4); } else { if (_root.helpModeOn == 1) { _root.tippy11.gotoAndStop(2); } } if (_root.blah4.hitTest(_root.backolamas)) { backHah = 1; gotoAndPlay(417); } else { if (_root.blah4.hitTest(_root.forwad2)) { gotoAndPlay(425); } } } movieClip 8957 { frame 1 { stop(); } frame 5 { stop(); } } instance tomb1 of movieClip 8957 { onClipEvent (load) { if (_root.tomb1Activate == 1) { gotoAndStop(385); } } } movieClip 8968 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { if (_root.talkGuy2 != 1) { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'This town is spooky.'; break; case 2: _root.say = 'There are weird people here.'; break; case 3: _root.say = 'Legends say that strange things go on here...'; break; case 4: _root.say = 'Why are you here?'; break; case 5: _root.say = 'I wish I could move...but I can\'t...'; break; case 6: _root.say = 'Get out of this town while you still can!'; break; case 7: _root.say = 'This town was destroyed in the last time of evil...'; } } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } } instance blah4 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.tomb1) && _root.tomb1Activate != 1) { _root.tomb1.gotoAndPlay(2); _root.tomb1Activate = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guyhe)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky2') { gotoAndStop(19); } } else { if (this.hitTest(_root.tomb1) && _root.tomb1Activate == 1 && _root.talkGuy2 != 1) { _root.talkGuy2 = 1; _root.talkMenu = 1; tellTarget ('_root.talky2') { gotoAndStop(23); } if (_root.story == 14) { _root.story = 15; } if (_root.jerarmsItem == 1) { _root.say = 'The symbols say to know the evil best, one may betray, that will be the test, for when the Ultimates are finally done, everything will be peaceful under the sun...to get in to the mountain of evil, simply know that you know all, and proclaim the words \'I will stand tall\''; } else { _root.say = 'I can\'t make out what the symbols say...'; } } } } else { _root.talkMenu = 0; _root.talkGuy2 = 0; _root.talkGuy = 0; tellTarget ('_root.talky2') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.backHah == 1) { _root.backHah = 0; eval(_root.blah4)._x = 534.4; eval(_root.blah4)._y = 250; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.blah4)._x = _root.saveX; eval(_root.blah4)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1 || _root.talkGuy2 == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } this._y -= 19; _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8969 { on (keyPress '<Space>') { area102 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } instance tippy11 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 424 { gotoAndPlay(423); } frame 425 { if (_root.helpModeOn == 1 && _root.blah5.hitTest(_root.guyo)) { _root.tippy11.gotoAndStop(4); } else { if (_root.helpModeOn == 1 && _root.blah5.hitTest(_root.itomes)) { _root.tippy11.gotoAndStop(3); } else { if (_root.helpModeOn == 1) { _root.tippy11.gotoAndStop(2); } } } if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(427); } else { if (_root.blah5.hitTest(_root.backoff)) { backHah = 1; gotoAndPlay(423); } } if (_root.blah5.hitTest(_root.goheHah)) { gotoAndPlay('ching'); } } movieClip 8983 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { attack = random(7) + 1; switch (attack) { case 1: _root.say = 'Most of this town was destroyed a long time ago...'; break; case 2: _root.say = 'A creapy old man lives deeper in town.'; break; case 3: _root.say = 'The mist outside is getting thicker...'; break; case 4: _root.say = 'I\'ve lived here all of my life, I hope the monsters don\'t destroy this place again.'; break; case 5: _root.say = 'If only the hero were still around today...'; break; case 6: _root.say = 'Nobody knows what will happen...'; break; case 7: _root.say = 'Please help us!'; } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } } instance blah5 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.itomes)) { _root.goNess = 1; } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.guyo)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky2') { gotoAndStop(21); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky2') { gotoAndStop(1); } } } } onClipEvent (load) { if (_root.storeLeave == 1) { _root.storeLeave = 0; eval(_root.blah5)._x = 170.5; eval(_root.blah5)._y = 181.4; } else { if (_root.backHah == 1) { _root.backHah = 0; eval(_root.blah5)._x = 534.4; eval(_root.blah5)._y = 250; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.blah5)._x = _root.saveX; eval(_root.blah5)._y = _root.saveY; } } } _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } this._y -= 19; _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 8984 { on (keyPress '<Space>') { area103 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } frame 426 { gotoAndPlay(425); } frame 427 { if (_root.workJah.hitTest(_root.leaveo)) { _root.storeLeave = 1; gotoAndPlay(425); } } movieClip 8999 { frame 1 { stop(); } } instance workJah of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.dudeMan3)) { _root.buyMen.gotoAndStop(11); _root.talkGuy = 1; _root.dudeMan3.gotoAndPlay(2); } else { if (_root.talkMenu != 1) { if (this.hitTest(_root.guy3)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { daynight = new Date(); dayframe = daynight.getHours() + 1; if (dayframe >= 1 && dayframe <= 6) { gotoAndStop(4); } else { if (dayframe >= 20 && dayframe <= 24) { gotoAndStop(4); } else { gotoAndStop(3); } } } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 428 { gotoAndPlay(427); } frame 429 { if (_root.helpModeOn == 1 && _root.woofle.hitTest(_root.guyHouse)) { _root.tippy12.gotoAndStop(3); } else { if (_root.helpModeOn == 1) { _root.tippy12.gotoAndStop(2); } } if (_root.story == 13) { gotoAndPlay(249); } else { if (_root.story == 5) { gotoAndPlay(138); } else { if (_root.goNess == 1) { _root.goNess = 0; gotoAndPlay(431); } else { if (_root.woofle.hitTest(gobacky)) { backHah = 1; gotoAndPlay(425); } } } } } instance chesto1 of movieClip 8012 { onClipEvent (load) { if (_root.gottsIt == 1) { this.gotoAndStop(2); } some = random(20) + 1; switch (some) { case 5: case 9: this._visible = true; blee = 1; break; default: this._visible = false; } } } instance metal of movieClip 8689 { onClipEvent (load) { if (_root.story != 7 || _root.gotIt3 == 1) { this._name = 'deeeee'; this._visible = false; } } } instance woofle of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.metal) && _root.gotIt3 != 1) { _root.gotIt3 = 1; _root.talkGuy = 1; _root.metal._visible = false; _root.herosItem += 1; if (_root.herosItem == 3) { _root.story = 8; _root.say = 'You found all three hero\'s metals!!'; } else { _root.say = 'You found a hero\'s metal!!'; } _root.talky2.gotoAndStop(24); } else { if (this.hitTest(_root.guyHouse)) { _root.goNess = 1; } else { if (this.hitTest(_root.chesto1) && _root.gottsIt != 1 && _root.chesto1.blee == 1) { _root.talkGuy = 1; _root.gottsIt = 1; _root.talky2.gotoAndStop(12); _root.chesto1.gotoAndStop(2); _root.sound1.attachSound('box'); _root.sound1.start(); attack = random(8) + 1; switch (attack) { case 1: if (_root.stickCourage != 1) { _root.stickCourage = 1; _root.say = 'You got Stickington\'s Courage!'; } else { _root.ether += 1; _root.say = 'You got an ether!'; } break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.magicPotion += 1; _root.say = 'You got a Potion of Magic!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; break; default: _root.potion += 1; _root.say = 'You got a potion!'; } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } } } onClipEvent (load) { if (_root.storeleave == 1) { _root.storeleave = 0; _root.woofle._x = 363.1; _root.woofle._y = 177.9; } else { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.woofle)._x = _root.saveX; eval(_root.woofle)._y = _root.saveY; } } _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } this._y -= 19; _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9002 { on (keyPress '<Space>') { area104 = 1; gotoAndPlay(460); } on (keyPress 'q') { _root.qualFun(); } } instance tippy12 of movieClip 8310 { onClipEvent (load) { if (_root.helpModeOn == 1) { this.gotoAndStop(2); } } } frame 430 { gotoAndPlay(429); } frame 431 { if (_root.workJah2.hitTest(_root.leavo)) { storeleave = 1; gotoAndPlay(429); } } movieClip 9015 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { attack = random(4) + 1; if (_root.story >= 17) { switch (attack) { case 1: _root.say = 'Shinody was a good man, but the mist just clouded his mind and his judgement.'; break; case 2: _root.say = 'After Jerarm destroyed the Ultimate Evil, it must have cursed Shinody so that one day he would become the ultimate evil.'; break; case 3: _root.say = 'Shinody\'s death will be remembered just like Jerarm\'s was...'; break; case 4: _root.say = 'I am very grateful that you two made the mist disappear. Your adventure will be remembered for a long long time...'; } } else { _root.say = 'Find out the secrets of the sacred wall, and you will prosper.'; } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } } instance workJah2 of movieClip 8095 { onClipEvent (keyPress 'a') { if (_root.talkMenu == 0) { if (this.hitTest(_root.guyLad)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky2') { gotoAndStop(22); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky2') { gotoAndStop(1); } } } onClipEvent (load) { _root.saveX = this._x; _root.saveY = this._y; } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } if (this._y < 213.2) { this._y = 213.3; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 29) { this._x = 29.1; } if (this._x > 500.9) { this._x = 500.8; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 213.2) { this._y = 213.3; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } frame 432 { gotoAndPlay(431); } frame 433 { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.townMusOn2 = 0; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } if (_root.fight2 > 93) { tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.battleNow = 1; _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } if (_root.battleOh == 2) { _root.battleOh = 0; _root.soundOn = 0; stopAllSounds(); _root.battleIt(); } else { if (_root.you3.hitTest(_root.goBackoMap)) { _root.backFromCem = 1; _root.stopMove22 = 1; gotoAndPlay(482); } else { if (_root.you3.hitTest(_root.goForwad)) { mootle = 1; gotoAndPlay(435); } } } } instance you3 of movieClip 8095 { onClipEvent (load) { if (_root.mooty == 1) { _root.mooty = 0; eval(_root.you3)._x = 479.8; eval(_root.you3)._y = 220.9; } else { if (_root.savemap == 1) { _root.savemap = 0; eval(_root.you3)._x = _root.saveX2; eval(_root.you3)._y = _root.saveY2; } } _root.saveX2 = this._x; _root.saveY2 = this._y; this.boundsUp = 132.9; if (_root.townMusOn != 1) { stopAllSounds(); _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.stopMove == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } } else { if (Key.isDown(39) && Key.isDown(38)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x += 11 + _root.speedShoes * 5; this.gotoAndStop(6); this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; } } else { if (Key.isDown(38) && Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x -= 11 + _root.speedShoes * 5; this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40) && Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(40) && Key.isDown(37)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true) || _root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true)) { } else { this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(38)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9018 { on (release) { _root.backFromCem = 1; gotoAndPlay(482); } } button 9019 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.cemy1 = 1; _root.savemap = 1; gotoAndPlay(460); } } } frame 434 { gotoAndPlay(433); } frame 435 { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } if (_root.battleOh == 2) { _root.battleOh = 0; _root.soundOn = 0; stopAllSounds(); _root.battleIt(); } else { if (_root.fight2 > 93) { tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.fight2 = 0; _root.battleNow2 = 1; _root.stopMove = 1; _root.battleOh = 1; } else { if (_root.you5.hitTest(_root.goBackoLast)) { mooty = 1; gotoAndPlay(433); } else { if (_root.you5.hitTest(_root.goFurthur)) { mootle = 1; gotoAndPlay(437); } } } } } instance chesto1 of movieClip 8012 { onClipEvent (load) { if (_root.gottsIt2 == 1) { this.gotoAndStop(2); } some = random(20) + 1; switch (some) { case 5: case 9: this._visible = true; blee = 1; break; default: this._visible = false; } } } instance metal of movieClip 8689 { onClipEvent (load) { if (_root.story != 7 || _root.gotIt1 == 1) { this._name = 'deeeee'; this._visible = false; } } } instance you5 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.metal) && _root.gotIt1 != 1) { _root.gotIt1 = 1; _root.metal._visible = false; _root.talkGuy = 1; _root.herosItem += 1; if (_root.herosItem == 3) { _root.story = 8; _root.say = 'You found all three hero\'s metals!!'; } else { _root.say = 'You found a hero\'s metal!!'; } _root.talky2.gotoAndStop(24); } else { if (this.hitTest(_root.chesto1) && _root.gottsIt2 != 1 && _root.chesto1.blee == 1) { _root.talkGuy = 1; _root.gottsIt2 = 1; _root.talky2.gotoAndStop(12); _root.chesto1.gotoAndStop(2); _root.chesto1._name = 'noGet'; _root.sound1.attachSound('box'); _root.sound1.start(); attack = random(8) + 1; switch (attack) { case 1: if (_root.docStickItem != 1) { _root.docStickItem = 1; _root.say = 'You got Evil Doctor Stick\'s Potion!'; } else { _root.ether += 1; _root.say = 'You got an ether!'; } break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.revive += 1; _root.say = 'You got a revive!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; break; default: _root.potion += 1; _root.say = 'You got a potion!'; } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } } onClipEvent (load) { if (_root.mootle == 1) { _root.mootle = 0; eval(_root.you5)._x = 20.9; eval(_root.you5)._y = 220.9; } else { if (_root.mooty == 1) { _root.mooty = 0; eval(_root.you5)._x = 479.8; eval(_root.you5)._y = 220.9; } else { if (_root.savemap == 1) { _root.savemap = 0; eval(_root.you5)._x = _root.saveX2; eval(_root.you5)._y = _root.saveY2; } } } _root.saveX2 = this._x; _root.saveY2 = this._y; this.boundsUp = 110.5; if (_root.townMusOn != 1) { _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.stopMove == 1 || _root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } } else { if (Key.isDown(39) && Key.isDown(38)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x += 11 + _root.speedShoes * 5; this.gotoAndStop(6); this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; } } else { if (Key.isDown(38) && Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x -= 11 + _root.speedShoes * 5; this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40) && Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(40) && Key.isDown(37)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true) || _root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true)) { } else { this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(38)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9021 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.cemy2 = 1; _root.savemap = 1; gotoAndPlay(460); } } } frame 436 { gotoAndPlay(435); } frame 437 { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } if (_root.battleOh == 2) { _root.battleOh = 0; _root.soundOn = 0; stopAllSounds(); _root.battleIt(); } if (_root.you4.hitTest(_root.meGo)) { gotoAndPlay(439); } else { if (_root.fight2 > 93) { _root.battleNow3 = 1; tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } } if (_root.you4.hitTest(_root.elBacko)) { mooty = 1; gotoAndPlay(435); } } instance you4 of movieClip 8095 { onClipEvent (load) { if (_root.gotBack == 1) { _root.gotBack = 0; eval(_root.you4)._x = 479.3; eval(_root.you4)._y = 257.1; } else { if (_root.savemap == 1) { _root.savemap = 0; eval(_root.you4)._x = _root.saveX2; eval(_root.you4)._y = _root.saveY2; } else { if (_root.mootle == 1) { _root.mootle = 0; eval(_root.you4)._x = 20.9; eval(_root.you4)._y = 220.9; } else { if (_root.mooty == 1) { _root.mooty = 0; eval(_root.you4)._x = 479.8; eval(_root.you4)._y = 220.9; } } } } _root.saveX2 = this._x; _root.saveY2 = this._y; this.boundsUp = 142.5; if (_root.townMusOn != 1) { _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.stopMove == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } } else { if (Key.isDown(39) && Key.isDown(38)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x += 11 + _root.speedShoes * 5; this.gotoAndStop(6); this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; } } else { if (Key.isDown(38) && Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x -= 11 + _root.speedShoes * 5; this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40) && Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(40) && Key.isDown(37)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true) || _root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true)) { } else { this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(38)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9023 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.cemy3 = 1; _root.savemap = 1; gotoAndPlay(460); } } } frame 438 { gotoAndPlay(437); } frame 439 { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } if (_root.fight2 > 93) { _root.battleNow4 = 1; tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } if (_root.battleOh == 2) { _root.battleOh = 0; _root.soundOn = 0; stopAllSounds(); _root.battleIt(); } if (_root.you6.hitTest(_root.hahBack)) { _root.gotBack = 1; gotoAndPlay(437); } if (_root.you6.hitTest(_root.goeyNow)) { gotoAndPlay(441); } } instance you6 of movieClip 8095 { onClipEvent (load) { if (_root.savemap == 1) { _root.savemap = 0; eval(this)._x = _root.saveX2; eval(this)._y = _root.saveY2; } else { if (_root.mooty == 1) { _root.mooty = 0; eval(this)._x = 479.8; eval(this)._y = 220.9; } } _root.saveX2 = this._x; _root.saveY2 = this._y; this.boundsUp = 144.4; if (_root.townMusOn != 1) { _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.stopMove == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } } else { if (Key.isDown(39) && Key.isDown(38)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x += 11 + _root.speedShoes * 5; this.gotoAndStop(6); this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; } } else { if (Key.isDown(38) && Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x -= 11 + _root.speedShoes * 5; this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40) && Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(40) && Key.isDown(37)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true) || _root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true)) { } else { this._x += 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._x -= 11 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.fight2 += 3.5; this.gotoAndStop(4); } } else { if (Key.isDown(38)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._y -= 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(6); } } else { if (Key.isDown(40)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 11 + _root.speedShoes * 5; if (this._y < this.boundsUp) { this._y = this.boundsUp + 0.1; } if (this._y > 318.9) { this._y = 318.8; } _root.saveY2 = this._y; _root.fight2 += 3.5; this.gotoAndStop(3); } } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9026 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.cemy4 = 1; _root.savemap = 1; gotoAndPlay(460); } } } frame 440 { gotoAndPlay(439); } frame 441 { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn = 1; _root.sound1.attachSound('saddy'); _root.sound1.start(0, 65000); } if (_root.you7.hitTest(_root.hahBack2)) { mooty = 1; gotoAndPlay(439); } if (_root.fight2 > 93) { _root.battleNow5 = 1; tellTarget ('_root.fightfight') { gotoAndPlay(2); } _root.fight2 = 0; _root.stopMove = 1; _root.battleOh = 1; } if (_root.battleOh == 2) { _root.battleOh = 0; _root.soundOn = 0; stopAllSounds(); _root.battleIt(); } } movieClip 9030 { } instance jeram of movieClip 9030 { onClipEvent (load) { if (_root.jerarmsItem == 1 || _root.story != 14) { this._visible = false; this._name = 'inactive'; } } } movieClip 9032 { } instance of movieClip 9032 { onClipEvent (load) { if (_root.story >= 17) { } else { this._visible = false; } } } instance chesto2 of movieClip 8012 { onClipEvent (load) { if (_root.chest11 == 1) { this.gotoAndStop(2); } if (_root.chest11 == 1 && _root.minutos11 <= _root.clockMinutes && _root.hoursos11 <= _root.clockHours) { _root.chest11 = 0; this.gotoAndStop(1); } } } instance you7 of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.jeram) && _root.jerarmsItem != 1) { _root.jerarmsItem = 1; _root.jeram._visible = false; _root.talkGuy = 1; _root.say = 'You found Jerarm\'s jar!! You can now read the symbols on the stone wall!'; _root.talky2.gotoAndStop(25); } else { if (this.hitTest(_root.chesto2) && _root.chest11 != 1) { if (_root.chest11 != 1) { _root.chest11 = 1; _root.talkGuy = 1; _root.minutos11 = _root.clockMinutes + 10; _root.hoursos11 = 0; _root.sound1.attachSound('box'); _root.sound1.start(); if (_root.minutos11 >= 60) { _root.minutos11 -= 60; _root.hoursos11 = _root.clockHours + 1; } _root.talky2.gotoAndStop(12); _root.chesto2.gotoAndStop(2); attack = random(5) + 1; switch (attack) { case 1: if (_root.heroRing != 2) { _root.heroRing = 2; _root.say = 'You found The Hero\'s Ring!'; } else { _root.skillPotion += 1; _root.say = 'You got a Potion of Skill!!'; } break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.revive += 1; _root.say = 'You got a revive!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; } } } else { _root.talky2.gotoAndStop(1); _root.talkGuy = 0; } } } onClipEvent (load) { if (_root.savemap == 1) { _root.savemap = 0; eval(this)._x = _root.saveX; eval(this)._y = _root.saveY; } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } this._y -= 19; _root.saveX = this._x; _root.saveY = this._y; } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x > 452.1) { this._x = 452; } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y > 392.4) { this._y = 392.3; } if (this._y < 196.4) { this._y = 196.5; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9033 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { if (_root.battleOh != 1) { _root.cemy5 = 1; _root.savemap = 1; gotoAndPlay(460); } } } frame 442 { gotoAndPlay(441); } frame 443 { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn2 = 0; _root.townMusOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } if (_root.chest6 == 1) { _root.chesto.gotoAndStop(2); } _root.beach = 0; if (_root.cha.hitTest(_root.backMap)) { _root.elBacko1 = 1; _root.stopMove22 = 1; gotoAndPlay(482); } } movieClip 9041 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { attack = random(4) + 1; switch (attack) { case 1: _root.say = 'Wanna test your strength?'; break; case 2: _root.say = 'Wanna fight?'; break; case 3: _root.say = 'Let\'s fight weakling!'; break; case 4: _root.say = 'You\'re nothing, wanna fight?'; } } } frame 2 { gotoAndPlay(1); } frame 6 { gotoAndPlay(1); } } instance chesto of movieClip 8012 { onClipEvent (load) { if (_root.chest6 == 1 && _root.minutos3 <= _root.clockMinutes && _root.hoursos3 <= _root.clockHours) { _root.chest6 = 0; this.gotoAndStop(1); } } } instance cha of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto)) { if (_root.chest6 != 1) { _root.chest6 = 1; _root.talkGuy = 1; _root.minutos3 = _root.clockMinutes + random(30) + 8; _root.hoursos3 = 0; if (_root.minutos3 >= 60) { _root.minutos3 -= 60; _root.hoursos3 = _root.clockHours + 1; } _root.talky.gotoAndStop(12); _root.chesto.gotoAndStop(2); attack = random(6) + 1; switch (attack) { case 1: if (_root.spamItem != 2) { _root.spamItem = 2; _root.say = 'You got SpamTheMan\'s Gloves!'; } else { _root.magicPotion += 1; _root.say = 'You got a Potion of Magic!'; } break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: _root.revive += 1; _root.say = 'You got a revive!'; break; case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; break; case 6: _root.strengthPotion += 1; _root.say = 'You got a Strength Potion!!'; } } else { _root.talky.gotoAndStop(1); _root.talkGuy = 0; } } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.supesy)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(10); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_level0.justStat == 1) { _level0.justStat = 0; eval(_root.cha)._x = _root.saveX; eval(_root.cha)._y = _root.saveY; } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { stopAllSounds(); _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; _root.saveX = this._x; _root.saveY = this._y; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; _root.saveY = this._y; if (this._y < 117) { this._y = 117.1; } this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 117) { this._y = 117.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9042 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { _root.specialPlacey = 1; gotoAndPlay(460); } } frame 444 { gotoAndPlay(443); } frame 445 { _root.supesCape = 1; if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn2 = 0; _root.townMusOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } stop(); } button 9048 { on (release) { _root.talkGuy = 0; gotoAndPlay(443); } } frame 446 { if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn2 = 0; _root.townMusOn = 1; _root.sound1.attachSound('town1'); _root.sound1.start(0, 65000); } if (_root.chest10 == 1) { _root.chesto2.gotoAndStop(2); } if (_root.cha.hitTest(_root.goith)) { backfromspec3 = 1; _root.stopMove22 = 1; gotoAndPlay(482); } } movieClip 9054 { } movieClip 9060 { frame 1 { if (_root.talkGuy == 1) { gotoAndPlay(3); } else { sayo = random(5) + 1; switch (sayo) { case 1: _root.say = 'Keep an eye out for many items and easter eggs from SuperStick RPG 2.'; break; case 2: _root.say = 'Hello there, if you hadn\'t noticed...I\'m dead...'; break; case 3: _root.say = 'Being dead is dull...nothing to do but stand here and look pretty.'; break; case 4: _root.say = 'Good luck on your ventures...'; break; case 5: _root.say = 'Did you know that this game took over a year to make?'; } } } frame 2 { gotoAndPlay(1); } frame 7 { gotoAndPlay(1); } } instance chesto2 of movieClip 8012 { onClipEvent (load) { if (_root.chest10 == 1 && _root.minutos10 <= _root.clockMinutes && _root.hoursos10 <= _root.clockHours) { _root.chest10 = 0; this.gotoAndStop(1); } } } instance cha of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.chesto2)) { if (_root.chest10 != 1) { _root.chest10 = 1; _root.talkGuy = 1; _root.minutos10 = _root.clockMinutes + random(30) + 8; _root.hoursos10 = 0; if (_root.minutos10 >= 60) { _root.minutos10 -= 60; _root.hoursos10 = _root.clockHours + 1; } _root.talky.gotoAndStop(12); _root.chesto2.gotoAndStop(2); attack = random(6) + 1; switch (attack) { case 1: if (_root.supeSpeed != 1) { _root.supeSpeed = 1; _root.say = 'You got the SuperStick Mini Statue!!'; } else { _root.defensePotion += 1; _root.say = 'You got a Potion of Defense!'; } break; case 2: _root.elixir += 1; _root.say = 'You got an elixir!'; break; case 3: coinage = random(500) + 700; _root.money += coinage; _root.say = 'You got ' + coinage + ' coins!'; break; case 4: if (_root.smokeHatItem != 1) { _root.smokeHatItem = 1; _root.say = 'You got Smokey\'s Legendary Hat!!'; break; } else { _root.skillPotion += 1; _root.say = 'You got a Potion of Skills!'; break; } case 5: _root.xpotion += 1; _root.say = 'You got an xpotion!!'; break; case 6: _root.strengthPotion += 1; _root.say = 'You got a Strength Potion!!'; } } else { _root.talky.gotoAndStop(1); _root.talkGuy = 0; } } else { if (_root.talkMenu == 0) { if (this.hitTest(_root.sticky)) { _root.talkGuy = 1; _root.talkMenu = 1; tellTarget ('_root.talky') { gotoAndStop(20); } } } else { _root.talkMenu = 0; _root.talkGuy = 0; tellTarget ('_root.talky') { gotoAndStop(1); } } } } onClipEvent (load) { if (_level0.justStat == 1) { _level0.justStat = 0; eval(this)._x = _root.saveX; eval(this)._y = _root.saveY; } _root.saveX = this._x; _root.saveY = this._y; if (_root.townMusOn != 1) { stopAllSounds(); _root.soundOn = 0; } } onClipEvent (enterFrame) { if (_root.talkGuy == 1) { } else { if (Key.isDown(39) && Key.isDown(38)) { this._x += 19; this.gotoAndStop(6); this._y -= 19; _root.saveX = this._x; _root.saveY = this._y; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } } else { if (Key.isDown(38) && Key.isDown(37)) { this._x -= 19; this._y -= 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(6); } else { if (Key.isDown(40) && Key.isDown(39)) { this._y += 19; this._x += 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(3); } else { if (Key.isDown(40) && Key.isDown(37)) { this._y += 19; this._x -= 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } if (this._y < 117) { this._y = 117.1; } _root.saveX = this._x; _root.saveY = this._y; this.gotoAndStop(4); } else { if (Key.isDown(39)) { this._x += 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } _root.saveX = this._x; this.gotoAndStop(3); } else { if (Key.isDown(37)) { this._x -= 19; if (this._x < 155.8) { this._x = 155.9; } else { if (this._x > 387.1) { this._x = 386.9; } } _root.saveX = this._x; this.gotoAndStop(4); } else { if (Key.isDown(38)) { this._y -= 19; _root.saveY = this._y; if (this._y < 117) { this._y = 117.1; } this.gotoAndStop(6); } else { if (Key.isDown(40)) { this._y += 19; if (this._y < 117) { this._y = 117.1; } _root.saveY = this._y; this.gotoAndStop(3); } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } button 9061 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { _root.specialPlacey2 = 1; gotoAndPlay(460); } } frame 447 { gotoAndPlay(446); } frame 448 { if (_root.gotoNext == 1) { _root.gotoNext = 0; gotoAndPlay(450); } if (_root.noMoto == 1) { _root.noMoto = 0; tellTarget ('_root.fadeO') { gotoAndPlay(2); } } } movieClip 9078 { frame 34 { _root.noMoto = 1; } frame 41 { stop(); } } movieClip 9094 { } button 9096 { on (press) { getURL('http://www.antitudegames.com', '_blank'); } } frame 449 { gotoAndPlay(448); } movieClip 9102 { } button 9103 { on (release) { _root.fadeOut = 1; if (_root.openTut == 1) { _root.tuty.gotoAndPlay(9); } if (_root.openOptions == 1) { _root.oppy.gotoAndPlay(9); } if (_root.loadOpen == 1) { _root.loddy.gotoAndPlay(9); } if (_root.creditOpen == 1) { _root.credy.gotoAndPlay(9); } gotoAndPlay(2); } } button 9108 { on (release) { if (_root.gotoThingy != 1) { _root.fadeO.gotoAndPlay(2); } _root.gotoThingy = 1; _root.loadIt = 1; stopAllSounds(); } } movieClip 9113 { frame 1 { stop(); } frame 5 { stop(); } } button 9115 { on (release) { if (_root.openTut == 1) { _root.tuty.gotoAndPlay(9); } if (_root.loadOpen == 1) { _root.loddy.gotoAndPlay(9); } if (_root.creditOpen == 1) { _root.credy.gotoAndPlay(9); } this.gotoAndPlay(2); } } button 9126 { on (release) { if (_root.musicOff != 1) { _root.musicOff = 1; musicOnOff = 'Off'; } else { _root.musicOff = 0; musicOnOff = 'On'; } } } button 9129 { on (release) { if (_root._quality == 'BEST') { qual1 = 'High'; _root._quality = 'HIGH'; } else { if (_root._quality == 'HIGH') { qual1 = 'Medium'; _root._quality = 'MEDIUM'; } else { if (_root._quality == 'MEDIUM') { qual1 = 'Low'; _root._quality = 'LOW'; } else { qual1 = 'Best'; _root._quality = 'BEST'; } } } } } button 9132 { on (release) { if (_root.diff == 'Normal') { _root.diff = 'Hard'; } else { if (_root.diff == 'Hard') { _root.diff = 'Harder'; } else { if (_root.diff == 'Harder') { _root.diff = 'Hardest'; } else { _root.diff = 'Normal'; } } } } } button 9134 { on (release) { this.gotoAndPlay(9); } } movieClip 9140 { frame 1 { stop(); } frame 8 { _root.openOptions = 1; if (_root.musicOff != 1) { musicOnOff = 'On'; } else { musicOnOff = 'Off'; } if (_root._quality == 'BEST') { qual1 = 'Best'; } else { if (_root._quality == 'HIGH') { qual1 = 'High'; } else { if (_root._quality == 'MEDIUM') { qual1 = 'Medium'; } else { qual1 = 'Low'; } } } if (_root.noMouse == 1) { _root.mouseo = 'Off'; } else { _root.mouseo = 'On'; } stop(); } frame 14 { _root.openOptions = 0; } } button 9142 { on (release) { if (_root.openTut == 1) { _root.tuty.gotoAndPlay(9); } if (_root.openOptions == 1) { _root.oppy.gotoAndPlay(9); } if (_root.creditOpen == 1) { _root.credy.gotoAndPlay(9); } gotoAndPlay(2); } } button 9156 { on (release) { _root.saveyFile = 0; _root.fadeOut = 1; _root.firemanskilled = getCookie('database' + _root.saveyFile, 'itum1'); _root.lighthorseskilled = getCookie('database' + _root.saveyFile, 'itum2'); _root.dragonskilled = getCookie('database' + _root.saveyFile, 'itum3'); _root.hypnotistskilled = getCookie('database' + _root.saveyFile, 'itum4'); _root.limit2 = getCookie('database' + _root.saveyFile, 'itum5'); _root.defaultPower = getCookie('database' + _root.saveyFile, 'itum6'); _root.enemyEncounter = getCookie('database' + _root.saveyFile, 'itum7'); _root.helpModeOn = getCookie('database' + _root.saveyFile, 'itum8'); _root.critical2 = getCookie('database' + _root.saveyFile, 'itum9'); _root.ap2 = getCookie('database' + _root.saveyFile, 'itum10'); _root.exp2 = getCookie('database' + _root.saveyFile, 'itum11'); _root.EXPNeeded2 = getCookie('database' + _root.saveyFile, 'itum12'); _root.clockSeconds = getCookie('database' + _root.saveyFile, 'itum13'); _root.clockMinutes = getCookie('database' + _root.saveyFile, 'itum14'); _root.clockHours = getCookie('database' + _root.saveyFile, 'itum15'); _root.qattackskilled = getCookie('database' + _root.saveyFile, 'itum16'); _root.dattackskilled = getCookie('database' + _root.saveyFile, 'itum17'); _root.nightmareskilled = getCookie('database' + _root.saveyFile, 'itum18'); _root.hpdrainskilled = getCookie('database' + _root.saveyFile, 'itum19'); _root.mpdrainskilled = getCookie('database' + _root.saveyFile, 'itum20'); _root.deathskilled = getCookie('database' + _root.saveyFile, 'itum21'); _root.hlevel = getCookie('database' + _root.saveyFile, 'itum22'); _root.energy2 = getCookie('database' + _root.saveyFile, 'itum23'); _root.comebackskilled = getCookie('database' + _root.saveyFile, 'itum24'); _root.protectDefense = getCookie('database' + _root.saveyFile, 'itum25'); _root.shellDefense = getCookie('database' + _root.saveyFile, 'itum26'); _root.level2 = getCookie('database' + _root.saveyFile, 'itum27'); _root.defense2 = getCookie('database' + _root.saveyFile, 'itum28'); _root.vitality2 = getCookie('database' + _root.saveyFile, 'itum29'); _root.skills2 = getCookie('database' + _root.saveyFile, 'itum30'); _root.strength2 = getCookie('database' + _root.saveyFile, 'itum31'); _root.mp2 = getCookie('database' + _root.saveyFile, 'itum32'); _root.maxmp2 = getCookie('database' + _root.saveyFile, 'itum33'); _root.activeMode = getCookie('database' + _root.saveyFile, 'itum34'); _root.charSwitchOn = getCookie('database' + _root.saveyFile, 'itum35'); _root.defense2 = getCookie('database' + _root.saveyFile, 'itum36'); _root.char2 = getCookie('database' + _root.saveyFile, 'itum37'); _root.maxhp2 = getCookie('database' + _root.saveyFile, 'itum38'); _root.char2Alive = getCookie('database' + _root.saveyFile, 'itum39'); _root.hptwo2 = getCookie('database' + _root.saveyFile, 'itum40'); _root.mptwo2 = getCookie('database' + _root.saveyFile, 'itum41'); _root.char1Alive = getCookie('database' + _root.saveyFile, 'itum42'); _root.revive = getCookie('database' + _root.saveyFile, 'itum43'); _root.money = getCookie('database' + _root.saveyFile, 'itum44'); _root.notAnother = getCookie('database' + _root.saveyFile, 'itum45'); _root.ap = getCookie('database' + _root.saveyFile, 'itum46'); _root.moHp = getCookie('database' + _root.saveyFile, 'itum47'); _root.ultimaskilled = getCookie('database' + _root.saveyFile, 'itum48'); _root.furystormskilled = getCookie('database' + _root.saveyFile, 'itum49'); _root.slowskilled = getCookie('database' + _root.saveyFile, 'itum50'); _root.stopskilled = getCookie('database' + _root.saveyFile, 'itum51'); _root.shellskilled = getCookie('database' + _root.saveyFile, 'itum52'); _root.protectskilled = getCookie('database' + _root.saveyFile, 'itum53'); _root.hasteskilled = getCookie('database' + _root.saveyFile, 'itum54'); _root.bioskilled = getCookie('database' + _root.saveyFile, 'itum55'); _root.sleepskilled = getCookie('database' + _root.saveyFile, 'itum56'); _root.reviveskilled = getCookie('database' + _root.saveyFile, 'itum57'); _root.replenishskilled = getCookie('database' + _root.saveyFile, 'itum58'); _root.leechskilled = getCookie('database' + _root.saveyFile, 'itum59'); _root.healskilled = getCookie('database' + _root.saveyFile, 'itum60'); _root.fireskilled = getCookie('database' + _root.saveyFile, 'itum61'); _root.lightskilled = getCookie('database' + _root.saveyFile, 'itum62'); _root.iceskilled = getCookie('database' + _root.saveyFile, 'itum63'); _root.skillpoint2 = getCookie('database' + _root.saveyFile, 'itum64'); _root.attack2 = getCookie('database' + _root.saveyFile, 'itum65'); _root.speedEx2 = getCookie('database' + _root.saveyFile, 'itum66'); _root.speed2 = getCookie('database' + _root.saveyFile, 'itum67'); _root.moneyPlus = getCookie('database' + _root.saveyFile, 'itum68'); _root.EXPMore = getCookie('database' + _root.saveyFile, 'itum69'); _root.hptwo = getCookie('database' + _root.saveyFile, 'itum70'); _root.mptwo = getCookie('database' + _root.saveyFile, 'itum71'); _root.equipWeapon1 = getCookie('database' + _root.saveyFile, 'itum72'); _root.equipWeapon2 = getCookie('database' + _root.saveyFile, 'itum73'); _root.equipWeapon3 = getCookie('database' + _root.saveyFile, 'itum74'); _root.equipWeapon4 = getCookie('database' + _root.saveyFile, 'itum75'); _root.equipWeapon5 = getCookie('database' + _root.saveyFile, 'itum76'); _root.equipWeapon6 = getCookie('database' + _root.saveyFile, 'itum77'); _root.equipWeapon7 = getCookie('database' + _root.saveyFile, 'itum78'); _root.equipWeapon8 = getCookie('database' + _root.saveyFile, 'itum79'); _root.skills = getCookie('database' + _root.saveyFile, 'itum80'); _root.moEXP = getCookie('database' + _root.saveyFile, 'itum81'); _root.exp1 = getCookie('database' + _root.saveyFile, 'itum82'); _root.fight2 = getCookie('database' + _root.saveyFile, 'itum83'); _root.worldmap = getCookie('database' + _root.saveyFile, 'itum84'); _root.level = getCookie('database' + _root.saveyFile, 'itum85'); _root.speedEx = getCookie('database' + _root.saveyFile, 'itum86'); _root.defense = getCookie('database' + _root.saveyFile, 'itum87'); _root.energy = getCookie('database' + _root.saveyFile, 'itum88'); _root.vitality = getCookie('database' + _root.saveyFile, 'itum89'); _root.strength = getCookie('database' + _root.saveyFile, 'itum90'); _root.PercentLoaded = getCookie('database' + _root.saveyFile, 'itum91'); _root.hair = getCookie('database' + _root.saveyFile, 'itum92'); _root.potion = getCookie('database' + _root.saveyFile, 'itum93'); _root.ether = getCookie('database' + _root.saveyFile, 'itum94'); _root.hpotion = getCookie('database' + _root.saveyFile, 'itum95'); _root.xpotion = getCookie('database' + _root.saveyFile, 'itum96'); _root.elixir = getCookie('database' + _root.saveyFile, 'itum97'); _root.critical1 = getCookie('database' + _root.saveyFile, 'itum98'); _root.limit = getCookie('database' + _root.saveyFile, 'itum99'); _root.mp1 = getCookie('database' + _root.saveyFile, 'itum100'); _root.maxmp1 = getCookie('database' + _root.saveyFile, 'itum101'); _root.char1 = getCookie('database' + _root.saveyFile, 'itum102'); _root.maxhp = getCookie('database' + _root.saveyFile, 'itum103'); _root.speed = getCookie('database' + _root.saveyFile, 'itum104'); _root.moEXP = getCookie('database' + _root.saveyFile, 'itum105'); _root.EXPNeeded = getCookie('database' + _root.saveyFile, 'itum106'); _root.antidote = getCookie('database' + _root.saveyFile, 'itum107'); _root.activeMode = getCookie('database' + _root.saveyFile, 'itum108'); _root.waitMode = getCookie('database' + _root.saveyFile, 'itum109'); _root.weapon1 = getCookie('database' + _root.saveyFile, 'itum110'); _root.weapon2 = getCookie('database' + _root.saveyFile, 'itum111'); _root.weapon3 = getCookie('database' + _root.saveyFile, 'itum112'); _root.weapon4 = getCookie('database' + _root.saveyFile, 'itum113'); _root.weapon5 = getCookie('database' + _root.saveyFile, 'itum114'); _root.weapon6 = getCookie('database' + _root.saveyFile, 'itum115'); _root.weapon7 = getCookie('database' + _root.saveyFile, 'itum116'); _root.weapon8 = getCookie('database' + _root.saveyFile, 'itum117'); _root.armor1 = getCookie('database' + _root.saveyFile, 'itum118'); _root.armor2 = getCookie('database' + _root.saveyFile, 'itum119'); _root.armor3 = getCookie('database' + _root.saveyFile, 'itum120'); _root.armor4 = getCookie('database' + _root.saveyFile, 'itum121'); _root.armor5 = getCookie('database' + _root.saveyFile, 'itum122'); _root.armor6 = getCookie('database' + _root.saveyFile, 'itum123'); _root.armor7 = getCookie('database' + _root.saveyFile, 'itum124'); _root.armor8 = getCookie('database' + _root.saveyFile, 'itum125'); _root.belt1 = getCookie('database' + _root.saveyFile, 'itum126'); _root.belt2 = getCookie('database' + _root.saveyFile, 'itum127'); _root.belt3 = getCookie('database' + _root.saveyFile, 'itum128'); _root.belt4 = getCookie('database' + _root.saveyFile, 'itum129'); _root.belt5 = getCookie('database' + _root.saveyFile, 'itum130'); _root.belt6 = getCookie('database' + _root.saveyFile, 'itum131'); _root.belt7 = getCookie('database' + _root.saveyFile, 'itum132'); _root.belt8 = getCookie('database' + _root.saveyFile, 'itum133'); _root.glasses1 = getCookie('database' + _root.saveyFile, 'itum134'); _root.glasses2 = getCookie('database' + _root.saveyFile, 'itum135'); _root.glasses3 = getCookie('database' + _root.saveyFile, 'itum136'); _root.glasses4 = getCookie('database' + _root.saveyFile, 'itum137'); _root.glasses5 = getCookie('database' + _root.saveyFile, 'itum138'); _root.glasses6 = getCookie('database' + _root.saveyFile, 'itum139'); _root.glasses7 = getCookie('database' + _root.saveyFile, 'itum140'); _root.glasses8 = getCookie('database' + _root.saveyFile, 'itum141'); _root.weaponLook = getCookie('database' + _root.saveyFile, 'itum142'); _root.weaponLook2 = getCookie('database' + _root.saveyFile, 'itum143'); _root.weaponSkill1 = getCookie('database' + _root.saveyFile, 'itum144'); _root.weaponSkill2 = getCookie('database' + _root.saveyFile, 'itum145'); _root.weaponSkill3 = getCookie('database' + _root.saveyFile, 'itum146'); _root.weaponSkill4 = getCookie('database' + _root.saveyFile, 'itum147'); _root.weaponSkill5 = getCookie('database' + _root.saveyFile, 'itum148'); _root.weaponSkill6 = getCookie('database' + _root.saveyFile, 'itum149'); _root.weaponSkill7 = getCookie('database' + _root.saveyFile, 'itum150'); _root.weaponSkill8 = getCookie('database' + _root.saveyFile, 'itum151'); _root.weaponSkill9 = getCookie('database' + _root.saveyFile, 'itum152'); _root.weaponSkill10 = getCookie('database' + _root.saveyFile, 'itum153'); _root.weaponSkill11 = getCookie('database' + _root.saveyFile, 'itum154'); _root.weaponSkill12 = getCookie('database' + _root.saveyFile, 'itum155'); _root.weaponSkill13 = getCookie('database' + _root.saveyFile, 'itum156'); _root.weaponSkill14 = getCookie('database' + _root.saveyFile, 'itum157'); _root.weaponSkill15 = getCookie('database' + _root.saveyFile, 'itum158'); _root.weaponSkill16 = getCookie('database' + _root.saveyFile, 'itum159'); _root.weaponSkill17 = getCookie('database' + _root.saveyFile, 'itum160'); _root.weaponSkill18 = getCookie('database' + _root.saveyFile, 'itum161'); _root.weaponSkill19 = getCookie('database' + _root.saveyFile, 'itum162'); _root.weaponSkill20 = getCookie('database' + _root.saveyFile, 'itum163'); _root.weaponSkill21 = getCookie('database' + _root.saveyFile, 'itum164'); _root.weaponSkill22 = getCookie('database' + _root.saveyFile, 'itum165'); _root.weaponSkill23 = getCookie('database' + _root.saveyFile, 'itum166'); _root.weaponSkill24 = getCookie('database' + _root.saveyFile, 'itum167'); _root.armorLook1 = getCookie('database' + _root.saveyFile, 'itum168'); _root.armorLook2 = getCookie('database' + _root.saveyFile, 'itum169'); _root.specialPlace1 = getCookie('database' + _root.saveyFile, 'itum170'); _root.hairStyle = getCookie('database' + _root.saveyFile, 'itum171'); _root.armorName1 = getCookie('database' + _root.saveyFile, 'itum172'); _root.armorName2 = getCookie('database' + _root.saveyFile, 'itum173'); _root.armorName3 = getCookie('database' + _root.saveyFile, 'itum174'); _root.armorName4 = getCookie('database' + _root.saveyFile, 'itum175'); _root.armorName5 = getCookie('database' + _root.saveyFile, 'itum176'); _root.armorName6 = getCookie('database' + _root.saveyFile, 'itum177'); _root.armorName7 = getCookie('database' + _root.saveyFile, 'itum178'); _root.armorName8 = getCookie('database' + _root.saveyFile, 'itum179'); _root.beltName1 = getCookie('database' + _root.saveyFile, 'itum180'); _root.beltName2 = getCookie('database' + _root.saveyFile, 'itum181'); _root.beltName3 = getCookie('database' + _root.saveyFile, 'itum182'); _root.beltName4 = getCookie('database' + _root.saveyFile, 'itum183'); _root.beltName5 = getCookie('database' + _root.saveyFile, 'itum184'); _root.beltName6 = getCookie('database' + _root.saveyFile, 'itum185'); _root.beltName7 = getCookie('database' + _root.saveyFile, 'itum186'); _root.beltName8 = getCookie('database' + _root.saveyFile, 'itum187'); _root.weaponName1 = getCookie('database' + _root.saveyFile, 'itum188'); _root.weaponName2 = getCookie('database' + _root.saveyFile, 'itum189'); _root.weaponName3 = getCookie('database' + _root.saveyFile, 'itum190'); _root.weaponName4 = getCookie('database' + _root.saveyFile, 'itum191'); _root.weaponName5 = getCookie('database' + _root.saveyFile, 'itum192'); _root.weaponName6 = getCookie('database' + _root.saveyFile, 'itum193'); _root.weaponName7 = getCookie('database' + _root.saveyFile, 'itum194'); _root.weaponName8 = getCookie('database' + _root.saveyFile, 'itum195'); _root.glassesName1 = getCookie('database' + _root.saveyFile, 'itum196'); _root.glassesName2 = getCookie('database' + _root.saveyFile, 'itum197'); _root.glassesName3 = getCookie('database' + _root.saveyFile, 'itum198'); _root.glassesName4 = getCookie('database' + _root.saveyFile, 'itum199'); _root.glassesName5 = getCookie('database' + _root.saveyFile, 'itum200'); _root.glassesName6 = getCookie('database' + _root.saveyFile, 'itum201'); _root.glassesName7 = getCookie('database' + _root.saveyFile, 'itum202'); _root.glassesName8 = getCookie('database' + _root.saveyFile, 'itum203'); _root.equipBelt1 = getCookie('database' + _root.saveyFile, 'itum204'); _root.equipBelt2 = getCookie('database' + _root.saveyFile, 'itum205'); _root.equipBelt3 = getCookie('database' + _root.saveyFile, 'itum206'); _root.equipBelt4 = getCookie('database' + _root.saveyFile, 'itum207'); _root.equipBelt5 = getCookie('database' + _root.saveyFile, 'itum208'); _root.equipBelt6 = getCookie('database' + _root.saveyFile, 'itum209'); _root.equipBelt7 = getCookie('database' + _root.saveyFile, 'itum210'); _root.equipBelt8 = getCookie('database' + _root.saveyFile, 'itum211'); _root.beltLook = getCookie('database' + _root.saveyFile, 'itum212'); _root.beltLook2 = getCookie('database' + _root.saveyFile, 'itum213'); _root.beltSkill1 = getCookie('database' + _root.saveyFile, 'itum214'); _root.beltSkill2 = getCookie('database' + _root.saveyFile, 'itum215'); _root.beltSkill3 = getCookie('database' + _root.saveyFile, 'itum216'); _root.beltSkill4 = getCookie('database' + _root.saveyFile, 'itum217'); _root.beltSkill5 = getCookie('database' + _root.saveyFile, 'itum218'); _root.beltSkill6 = getCookie('database' + _root.saveyFile, 'itum219'); _root.beltSkill7 = getCookie('database' + _root.saveyFile, 'itum220'); _root.beltSkill8 = getCookie('database' + _root.saveyFile, 'itum221'); _root.equipGlasses1 = getCookie('database' + _root.saveyFile, 'itum222'); _root.equipGlasses2 = getCookie('database' + _root.saveyFile, 'itum223'); _root.equipGlasses3 = getCookie('database' + _root.saveyFile, 'itum224'); _root.equipGlasses4 = getCookie('database' + _root.saveyFile, 'itum225'); _root.equipGlasses5 = getCookie('database' + _root.saveyFile, 'itum226'); _root.equipGlasses6 = getCookie('database' + _root.saveyFile, 'itum227'); _root.equipGlasses7 = getCookie('database' + _root.saveyFile, 'itum228'); _root.equipGlasses8 = getCookie('database' + _root.saveyFile, 'itum229'); _root.glassesLook1 = getCookie('database' + _root.saveyFile, 'itum230'); _root.glassesLook2 = getCookie('database' + _root.saveyFile, 'itum231'); _root.glassesSkill1 = getCookie('database' + _root.saveyFile, 'itum232'); _root.glassesSkill2 = getCookie('database' + _root.saveyFile, 'itum233'); _root.glassesSkill3 = getCookie('database' + _root.saveyFile, 'itum234'); _root.glassesSkill4 = getCookie('database' + _root.saveyFile, 'itum235'); _root.glassesSkill5 = getCookie('database' + _root.saveyFile, 'itum236'); _root.glassesSkill6 = getCookie('database' + _root.saveyFile, 'itum237'); _root.glassesSkill7 = getCookie('database' + _root.saveyFile, 'itum238'); _root.glassesSkill8 = getCookie('database' + _root.saveyFile, 'itum239'); _root.equipArmor1 = getCookie('database' + _root.saveyFile, 'itum240'); _root.equipArmor2 = getCookie('database' + _root.saveyFile, 'itum241'); _root.equipArmor3 = getCookie('database' + _root.saveyFile, 'itum242'); _root.equipArmor4 = getCookie('database' + _root.saveyFile, 'itum243'); _root.equipArmor5 = getCookie('database' + _root.saveyFile, 'itum244'); _root.equipArmor6 = getCookie('database' + _root.saveyFile, 'itum245'); _root.equipArmor7 = getCookie('database' + _root.saveyFile, 'itum246'); _root.equipArmor8 = getCookie('database' + _root.saveyFile, 'itum247'); _root.armorSkill1 = getCookie('database' + _root.saveyFile, 'itum248'); _root.armorSkill2 = getCookie('database' + _root.saveyFile, 'itum249'); _root.armorSkill3 = getCookie('database' + _root.saveyFile, 'itum250'); _root.armorSkill4 = getCookie('database' + _root.saveyFile, 'itum251'); _root.armorSkill5 = getCookie('database' + _root.saveyFile, 'itum252'); _root.armorSkill6 = getCookie('database' + _root.saveyFile, 'itum253'); _root.armorSkill7 = getCookie('database' + _root.saveyFile, 'itum254'); _root.armorSkill8 = getCookie('database' + _root.saveyFile, 'itum255'); _root.armorSkill9 = getCookie('database' + _root.saveyFile, 'itum256'); _root.armorSkill10 = getCookie('database' + _root.saveyFile, 'itum257'); _root.armorSkill11 = getCookie('database' + _root.saveyFile, 'itum258'); _root.armorSkill12 = getCookie('database' + _root.saveyFile, 'itum259'); _root.armorSkill13 = getCookie('database' + _root.saveyFile, 'itum260'); _root.armorSkill14 = getCookie('database' + _root.saveyFile, 'itum261'); _root.armorSkill15 = getCookie('database' + _root.saveyFile, 'itum262'); _root.armorSkill16 = getCookie('database' + _root.saveyFile, 'itum263'); _root.armorSkill17 = getCookie('database' + _root.saveyFile, 'itum264'); _root.armorSkill18 = getCookie('database' + _root.saveyFile, 'itum265'); _root.armorSkill19 = getCookie('database' + _root.saveyFile, 'itum266'); _root.armorSkill20 = getCookie('database' + _root.saveyFile, 'itum267'); _root.armorSkill21 = getCookie('database' + _root.saveyFile, 'itum268'); _root.armorSkill22 = getCookie('database' + _root.saveyFile, 'itum269'); _root.armorSkill23 = getCookie('database' + _root.saveyFile, 'itum270'); _root.armorSkill24 = getCookie('database' + _root.saveyFile, 'itum271'); _root.hairStyle2 = getCookie('database' + _root.saveyFile, 'itum272'); _root.order1 = getCookie('database' + _root.saveyFile, 'itum274'); _root.order2 = getCookie('database' + _root.saveyFile, 'itum275'); _root.lifeLeech = getCookie('database' + _root.saveyFile, 'itum276'); _root.magLeech = getCookie('database' + _root.saveyFile, 'itum277'); _root.helpModeOff = getCookie('database' + _root.saveyFile, 'itum278'); _root.chest1 = getCookie('database' + _root.saveyFile, 'itum279'); _root.chest2 = getCookie('database' + _root.saveyFile, 'itum280'); _root.chest3 = getCookie('database' + _root.saveyFile, 'itum281'); _root.chest4 = getCookie('database' + _root.saveyFile, 'itum282'); _root.chest5 = getCookie('database' + _root.saveyFile, 'itum283'); _root.minutos = getCookie('database' + _root.saveyFile, 'itum284'); _root.minutos2 = getCookie('database' + _root.saveyFile, 'itum285'); _root.hoursos = getCookie('database' + _root.saveyFile, 'itum286'); _root.hoursos2 = getCookie('database' + _root.saveyFile, 'itum287'); _root.speedShoes = getCookie('database' + _root.saveyFile, 'itum288'); _root.chest6 = getCookie('database' + _root.saveyFile, 'itum289'); _root.hoursos3 = getCookie('database' + _root.saveyFile, 'itum290'); _root.minutos3 = getCookie('database' + _root.saveyFile, 'itum291'); _root.healskilled2 = getCookie('database' + _root.saveyFile, 'itum292'); _root.fireswodskilled = getCookie('database' + _root.saveyFile, 'itum293'); _root.lightswodskilled = getCookie('database' + _root.saveyFile, 'itum294'); _root.enchantskilled = getCookie('database' + _root.saveyFile, 'itum295'); _root.demiskilled = getCookie('database' + _root.saveyFile, 'itum296'); _root.confuseskilled = getCookie('database' + _root.saveyFile, 'itum297'); _root.ballLightskilled = getCookie('database' + _root.saveyFile, 'itum298'); _root.berserkskilled = getCookie('database' + _root.saveyFile, 'itum299'); _root.sheildskilled = getCookie('database' + _root.saveyFile, 'itum300'); _root.frogskilled = getCookie('database' + _root.saveyFile, 'itum301'); _root.flareskilled = getCookie('database' + _root.saveyFile, 'itum302'); _root.cometskilled = getCookie('database' + _root.saveyFile, 'itum303'); _root.skillpoint3 = getCookie('database' + _root.saveyFile, 'itum304'); _root.holyskilled = getCookie('database' + _root.saveyFile, 'itum305'); _root.quickthrowskilled = getCookie('database' + _root.saveyFile, 'itum306'); _root.moneyskilled = getCookie('database' + _root.saveyFile, 'itum307'); _root.skillpointsskilled = getCookie('database' + _root.saveyFile, 'itum308'); _root.energyskilled = getCookie('database' + _root.saveyFile, 'itum309'); _root.vitalityskilled = getCookie('database' + _root.saveyFile, 'itum310'); _root.statusskilled = getCookie('database' + _root.saveyFile, 'itum311'); _root.expskilled = getCookie('database' + _root.saveyFile, 'itum312'); _root.shockwaveskilled = getCookie('database' + _root.saveyFile, 'itum313'); _root.powerbreakskilled = getCookie('database' + _root.saveyFile, 'itum314'); _root.multileechskilled = getCookie('database' + _root.saveyFile, 'itum315'); _root.multislashskilled = getCookie('database' + _root.saveyFile, 'itum316'); _root.counterskilled = getCookie('database' + _root.saveyFile, 'itum317'); _root.spamItem = getCookie('database' + _root.saveyFile, 'itum318'); _root.docStickItem = getCookie('database' + _root.saveyFile, 'itum319'); _root.smokeHatItem = getCookie('database' + _root.saveyFile, 'itum320'); _root.stickCourage = getCookie('database' + _root.saveyFile, 'itum321'); _root.supeSpeed = getCookie('database' + _root.saveyFile, 'itum322'); _root.mistOn = getCookie('database' + _root.saveyFile, 'itum323'); _root.girlBed = getCookie('database' + _root.saveyFile, 'itum324'); _root.story = getCookie('database' + _root.saveyFile, 'itum325'); _root.herosItem = getCookie('database' + _root.saveyFile, 'itum326'); _root.heroRing = getCookie('database' + _root.saveyFile, 'itum327'); _root.jerarmsItem = getCookie('database' + _root.saveyFile, 'itum328'); _root.gotIt1 = getCookie('database' + _root.saveyFile, 'itum329'); _root.gotIt2 = getCookie('database' + _root.saveyFile, 'itum330'); _root.gotIt3 = getCookie('database' + _root.saveyFile, 'itum331'); _root.areaSave = getCookie('database' + _root.saveyFile, 'itum332'); _root.keyMe = getCookie('database' + _root.saveyFile, 'itum333'); _root.fluteItem = getCookie('database' + _root.saveyFile, 'itum334'); _root.defensePotion = getCookie('database' + _root.saveyFile, 'itum335'); _root.skillPotion = getCookie('database' + _root.saveyFile, 'itum336'); _root.magicPotion = getCookie('database' + _root.saveyFile, 'itum337'); _root.strengthPotion = getCookie('database' + _root.saveyFile, 'itum338'); _root.lifePotion = getCookie('database' + _root.saveyFile, 'itum339'); _root.supesCape = getCookie('database' + _root.saveyFile, 'itum340'); if (isNaN(_root.defensePotion + 1) == true) { _root.defensePotion = 0; } if (isNaN(_root.skillPotion + 1) == true) { _root.skillPotion = 0; } if (isNaN(_root.magicPotion + 1) == true) { _root.magicPotion = 0; } if (isNaN(_root.strengthPotion + 1) == true) { _root.strengthPotion = 0; } if (isNaN(_root.lifePotion + 1) == true) { _root.lifePotion = 0; } _root.loadIt2 = 1; _root.fadeOut = 1; stopAllSounds(); if (_root.gotoThingy != 1) { _root.fadeO.gotoAndPlay(2); } _root.gotoThingy = 1; } } button 9157 { on (release) { _root.saveyFile = 1; _root.fadeOut = 1; _root.firemanskilled = getCookie('database' + _root.saveyFile, 'itum1'); _root.lighthorseskilled = getCookie('database' + _root.saveyFile, 'itum2'); _root.dragonskilled = getCookie('database' + _root.saveyFile, 'itum3'); _root.hypnotistskilled = getCookie('database' + _root.saveyFile, 'itum4'); _root.limit2 = getCookie('database' + _root.saveyFile, 'itum5'); _root.defaultPower = getCookie('database' + _root.saveyFile, 'itum6'); _root.enemyEncounter = getCookie('database' + _root.saveyFile, 'itum7'); _root.helpModeOn = getCookie('database' + _root.saveyFile, 'itum8'); _root.critical2 = getCookie('database' + _root.saveyFile, 'itum9'); _root.ap2 = getCookie('database' + _root.saveyFile, 'itum10'); _root.exp2 = getCookie('database' + _root.saveyFile, 'itum11'); _root.EXPNeeded2 = getCookie('database' + _root.saveyFile, 'itum12'); _root.clockSeconds = getCookie('database' + _root.saveyFile, 'itum13'); _root.clockMinutes = getCookie('database' + _root.saveyFile, 'itum14'); _root.clockHours = getCookie('database' + _root.saveyFile, 'itum15'); _root.qattackskilled = getCookie('database' + _root.saveyFile, 'itum16'); _root.dattackskilled = getCookie('database' + _root.saveyFile, 'itum17'); _root.nightmareskilled = getCookie('database' + _root.saveyFile, 'itum18'); _root.hpdrainskilled = getCookie('database' + _root.saveyFile, 'itum19'); _root.mpdrainskilled = getCookie('database' + _root.saveyFile, 'itum20'); _root.deathskilled = getCookie('database' + _root.saveyFile, 'itum21'); _root.hlevel = getCookie('database' + _root.saveyFile, 'itum22'); _root.energy2 = getCookie('database' + _root.saveyFile, 'itum23'); _root.comebackskilled = getCookie('database' + _root.saveyFile, 'itum24'); _root.protectDefense = getCookie('database' + _root.saveyFile, 'itum25'); _root.shellDefense = getCookie('database' + _root.saveyFile, 'itum26'); _root.level2 = getCookie('database' + _root.saveyFile, 'itum27'); _root.defense2 = getCookie('database' + _root.saveyFile, 'itum28'); _root.vitality2 = getCookie('database' + _root.saveyFile, 'itum29'); _root.skills2 = getCookie('database' + _root.saveyFile, 'itum30'); _root.strength2 = getCookie('database' + _root.saveyFile, 'itum31'); _root.mp2 = getCookie('database' + _root.saveyFile, 'itum32'); _root.maxmp2 = getCookie('database' + _root.saveyFile, 'itum33'); _root.activeMode = getCookie('database' + _root.saveyFile, 'itum34'); _root.charSwitchOn = getCookie('database' + _root.saveyFile, 'itum35'); _root.defense2 = getCookie('database' + _root.saveyFile, 'itum36'); _root.char2 = getCookie('database' + _root.saveyFile, 'itum37'); _root.maxhp2 = getCookie('database' + _root.saveyFile, 'itum38'); _root.char2Alive = getCookie('database' + _root.saveyFile, 'itum39'); _root.hptwo2 = getCookie('database' + _root.saveyFile, 'itum40'); _root.mptwo2 = getCookie('database' + _root.saveyFile, 'itum41'); _root.char1Alive = getCookie('database' + _root.saveyFile, 'itum42'); _root.revive = getCookie('database' + _root.saveyFile, 'itum43'); _root.money = getCookie('database' + _root.saveyFile, 'itum44'); _root.notAnother = getCookie('database' + _root.saveyFile, 'itum45'); _root.ap = getCookie('database' + _root.saveyFile, 'itum46'); _root.moHp = getCookie('database' + _root.saveyFile, 'itum47'); _root.ultimaskilled = getCookie('database' + _root.saveyFile, 'itum48'); _root.furystormskilled = getCookie('database' + _root.saveyFile, 'itum49'); _root.slowskilled = getCookie('database' + _root.saveyFile, 'itum50'); _root.stopskilled = getCookie('database' + _root.saveyFile, 'itum51'); _root.shellskilled = getCookie('database' + _root.saveyFile, 'itum52'); _root.protectskilled = getCookie('database' + _root.saveyFile, 'itum53'); _root.hasteskilled = getCookie('database' + _root.saveyFile, 'itum54'); _root.bioskilled = getCookie('database' + _root.saveyFile, 'itum55'); _root.sleepskilled = getCookie('database' + _root.saveyFile, 'itum56'); _root.reviveskilled = getCookie('database' + _root.saveyFile, 'itum57'); _root.replenishskilled = getCookie('database' + _root.saveyFile, 'itum58'); _root.leechskilled = getCookie('database' + _root.saveyFile, 'itum59'); _root.healskilled = getCookie('database' + _root.saveyFile, 'itum60'); _root.fireskilled = getCookie('database' + _root.saveyFile, 'itum61'); _root.lightskilled = getCookie('database' + _root.saveyFile, 'itum62'); _root.iceskilled = getCookie('database' + _root.saveyFile, 'itum63'); _root.skillpoint2 = getCookie('database' + _root.saveyFile, 'itum64'); _root.attack2 = getCookie('database' + _root.saveyFile, 'itum65'); _root.speedEx2 = getCookie('database' + _root.saveyFile, 'itum66'); _root.speed2 = getCookie('database' + _root.saveyFile, 'itum67'); _root.moneyPlus = getCookie('database' + _root.saveyFile, 'itum68'); _root.EXPMore = getCookie('database' + _root.saveyFile, 'itum69'); _root.hptwo = getCookie('database' + _root.saveyFile, 'itum70'); _root.mptwo = getCookie('database' + _root.saveyFile, 'itum71'); _root.equipWeapon1 = getCookie('database' + _root.saveyFile, 'itum72'); _root.equipWeapon2 = getCookie('database' + _root.saveyFile, 'itum73'); _root.equipWeapon3 = getCookie('database' + _root.saveyFile, 'itum74'); _root.equipWeapon4 = getCookie('database' + _root.saveyFile, 'itum75'); _root.equipWeapon5 = getCookie('database' + _root.saveyFile, 'itum76'); _root.equipWeapon6 = getCookie('database' + _root.saveyFile, 'itum77'); _root.equipWeapon7 = getCookie('database' + _root.saveyFile, 'itum78'); _root.equipWeapon8 = getCookie('database' + _root.saveyFile, 'itum79'); _root.skills = getCookie('database' + _root.saveyFile, 'itum80'); _root.moEXP = getCookie('database' + _root.saveyFile, 'itum81'); _root.exp1 = getCookie('database' + _root.saveyFile, 'itum82'); _root.fight2 = getCookie('database' + _root.saveyFile, 'itum83'); _root.worldmap = getCookie('database' + _root.saveyFile, 'itum84'); _root.level = getCookie('database' + _root.saveyFile, 'itum85'); _root.speedEx = getCookie('database' + _root.saveyFile, 'itum86'); _root.defense = getCookie('database' + _root.saveyFile, 'itum87'); _root.energy = getCookie('database' + _root.saveyFile, 'itum88'); _root.vitality = getCookie('database' + _root.saveyFile, 'itum89'); _root.strength = getCookie('database' + _root.saveyFile, 'itum90'); _root.PercentLoaded = getCookie('database' + _root.saveyFile, 'itum91'); _root.hair = getCookie('database' + _root.saveyFile, 'itum92'); _root.potion = getCookie('database' + _root.saveyFile, 'itum93'); _root.ether = getCookie('database' + _root.saveyFile, 'itum94'); _root.hpotion = getCookie('database' + _root.saveyFile, 'itum95'); _root.xpotion = getCookie('database' + _root.saveyFile, 'itum96'); _root.elixir = getCookie('database' + _root.saveyFile, 'itum97'); _root.critical1 = getCookie('database' + _root.saveyFile, 'itum98'); _root.limit = getCookie('database' + _root.saveyFile, 'itum99'); _root.mp1 = getCookie('database' + _root.saveyFile, 'itum100'); _root.maxmp1 = getCookie('database' + _root.saveyFile, 'itum101'); _root.char1 = getCookie('database' + _root.saveyFile, 'itum102'); _root.maxhp = getCookie('database' + _root.saveyFile, 'itum103'); _root.speed = getCookie('database' + _root.saveyFile, 'itum104'); _root.moEXP = getCookie('database' + _root.saveyFile, 'itum105'); _root.EXPNeeded = getCookie('database' + _root.saveyFile, 'itum106'); _root.antidote = getCookie('database' + _root.saveyFile, 'itum107'); _root.activeMode = getCookie('database' + _root.saveyFile, 'itum108'); _root.waitMode = getCookie('database' + _root.saveyFile, 'itum109'); _root.weapon1 = getCookie('database' + _root.saveyFile, 'itum110'); _root.weapon2 = getCookie('database' + _root.saveyFile, 'itum111'); _root.weapon3 = getCookie('database' + _root.saveyFile, 'itum112'); _root.weapon4 = getCookie('database' + _root.saveyFile, 'itum113'); _root.weapon5 = getCookie('database' + _root.saveyFile, 'itum114'); _root.weapon6 = getCookie('database' + _root.saveyFile, 'itum115'); _root.weapon7 = getCookie('database' + _root.saveyFile, 'itum116'); _root.weapon8 = getCookie('database' + _root.saveyFile, 'itum117'); _root.armor1 = getCookie('database' + _root.saveyFile, 'itum118'); _root.armor2 = getCookie('database' + _root.saveyFile, 'itum119'); _root.armor3 = getCookie('database' + _root.saveyFile, 'itum120'); _root.armor4 = getCookie('database' + _root.saveyFile, 'itum121'); _root.armor5 = getCookie('database' + _root.saveyFile, 'itum122'); _root.armor6 = getCookie('database' + _root.saveyFile, 'itum123'); _root.armor7 = getCookie('database' + _root.saveyFile, 'itum124'); _root.armor8 = getCookie('database' + _root.saveyFile, 'itum125'); _root.belt1 = getCookie('database' + _root.saveyFile, 'itum126'); _root.belt2 = getCookie('database' + _root.saveyFile, 'itum127'); _root.belt3 = getCookie('database' + _root.saveyFile, 'itum128'); _root.belt4 = getCookie('database' + _root.saveyFile, 'itum129'); _root.belt5 = getCookie('database' + _root.saveyFile, 'itum130'); _root.belt6 = getCookie('database' + _root.saveyFile, 'itum131'); _root.belt7 = getCookie('database' + _root.saveyFile, 'itum132'); _root.belt8 = getCookie('database' + _root.saveyFile, 'itum133'); _root.glasses1 = getCookie('database' + _root.saveyFile, 'itum134'); _root.glasses2 = getCookie('database' + _root.saveyFile, 'itum135'); _root.glasses3 = getCookie('database' + _root.saveyFile, 'itum136'); _root.glasses4 = getCookie('database' + _root.saveyFile, 'itum137'); _root.glasses5 = getCookie('database' + _root.saveyFile, 'itum138'); _root.glasses6 = getCookie('database' + _root.saveyFile, 'itum139'); _root.glasses7 = getCookie('database' + _root.saveyFile, 'itum140'); _root.glasses8 = getCookie('database' + _root.saveyFile, 'itum141'); _root.weaponLook = getCookie('database' + _root.saveyFile, 'itum142'); _root.weaponLook2 = getCookie('database' + _root.saveyFile, 'itum143'); _root.weaponSkill1 = getCookie('database' + _root.saveyFile, 'itum144'); _root.weaponSkill2 = getCookie('database' + _root.saveyFile, 'itum145'); _root.weaponSkill3 = getCookie('database' + _root.saveyFile, 'itum146'); _root.weaponSkill4 = getCookie('database' + _root.saveyFile, 'itum147'); _root.weaponSkill5 = getCookie('database' + _root.saveyFile, 'itum148'); _root.weaponSkill6 = getCookie('database' + _root.saveyFile, 'itum149'); _root.weaponSkill7 = getCookie('database' + _root.saveyFile, 'itum150'); _root.weaponSkill8 = getCookie('database' + _root.saveyFile, 'itum151'); _root.weaponSkill9 = getCookie('database' + _root.saveyFile, 'itum152'); _root.weaponSkill10 = getCookie('database' + _root.saveyFile, 'itum153'); _root.weaponSkill11 = getCookie('database' + _root.saveyFile, 'itum154'); _root.weaponSkill12 = getCookie('database' + _root.saveyFile, 'itum155'); _root.weaponSkill13 = getCookie('database' + _root.saveyFile, 'itum156'); _root.weaponSkill14 = getCookie('database' + _root.saveyFile, 'itum157'); _root.weaponSkill15 = getCookie('database' + _root.saveyFile, 'itum158'); _root.weaponSkill16 = getCookie('database' + _root.saveyFile, 'itum159'); _root.weaponSkill17 = getCookie('database' + _root.saveyFile, 'itum160'); _root.weaponSkill18 = getCookie('database' + _root.saveyFile, 'itum161'); _root.weaponSkill19 = getCookie('database' + _root.saveyFile, 'itum162'); _root.weaponSkill20 = getCookie('database' + _root.saveyFile, 'itum163'); _root.weaponSkill21 = getCookie('database' + _root.saveyFile, 'itum164'); _root.weaponSkill22 = getCookie('database' + _root.saveyFile, 'itum165'); _root.weaponSkill23 = getCookie('database' + _root.saveyFile, 'itum166'); _root.weaponSkill24 = getCookie('database' + _root.saveyFile, 'itum167'); _root.armorLook1 = getCookie('database' + _root.saveyFile, 'itum168'); _root.armorLook2 = getCookie('database' + _root.saveyFile, 'itum169'); _root.specialPlace1 = getCookie('database' + _root.saveyFile, 'itum170'); _root.hairStyle = getCookie('database' + _root.saveyFile, 'itum171'); _root.armorName1 = getCookie('database' + _root.saveyFile, 'itum172'); _root.armorName2 = getCookie('database' + _root.saveyFile, 'itum173'); _root.armorName3 = getCookie('database' + _root.saveyFile, 'itum174'); _root.armorName4 = getCookie('database' + _root.saveyFile, 'itum175'); _root.armorName5 = getCookie('database' + _root.saveyFile, 'itum176'); _root.armorName6 = getCookie('database' + _root.saveyFile, 'itum177'); _root.armorName7 = getCookie('database' + _root.saveyFile, 'itum178'); _root.armorName8 = getCookie('database' + _root.saveyFile, 'itum179'); _root.beltName1 = getCookie('database' + _root.saveyFile, 'itum180'); _root.beltName2 = getCookie('database' + _root.saveyFile, 'itum181'); _root.beltName3 = getCookie('database' + _root.saveyFile, 'itum182'); _root.beltName4 = getCookie('database' + _root.saveyFile, 'itum183'); _root.beltName5 = getCookie('database' + _root.saveyFile, 'itum184'); _root.beltName6 = getCookie('database' + _root.saveyFile, 'itum185'); _root.beltName7 = getCookie('database' + _root.saveyFile, 'itum186'); _root.beltName8 = getCookie('database' + _root.saveyFile, 'itum187'); _root.weaponName1 = getCookie('database' + _root.saveyFile, 'itum188'); _root.weaponName2 = getCookie('database' + _root.saveyFile, 'itum189'); _root.weaponName3 = getCookie('database' + _root.saveyFile, 'itum190'); _root.weaponName4 = getCookie('database' + _root.saveyFile, 'itum191'); _root.weaponName5 = getCookie('database' + _root.saveyFile, 'itum192'); _root.weaponName6 = getCookie('database' + _root.saveyFile, 'itum193'); _root.weaponName7 = getCookie('database' + _root.saveyFile, 'itum194'); _root.weaponName8 = getCookie('database' + _root.saveyFile, 'itum195'); _root.glassesName1 = getCookie('database' + _root.saveyFile, 'itum196'); _root.glassesName2 = getCookie('database' + _root.saveyFile, 'itum197'); _root.glassesName3 = getCookie('database' + _root.saveyFile, 'itum198'); _root.glassesName4 = getCookie('database' + _root.saveyFile, 'itum199'); _root.glassesName5 = getCookie('database' + _root.saveyFile, 'itum200'); _root.glassesName6 = getCookie('database' + _root.saveyFile, 'itum201'); _root.glassesName7 = getCookie('database' + _root.saveyFile, 'itum202'); _root.glassesName8 = getCookie('database' + _root.saveyFile, 'itum203'); _root.equipBelt1 = getCookie('database' + _root.saveyFile, 'itum204'); _root.equipBelt2 = getCookie('database' + _root.saveyFile, 'itum205'); _root.equipBelt3 = getCookie('database' + _root.saveyFile, 'itum206'); _root.equipBelt4 = getCookie('database' + _root.saveyFile, 'itum207'); _root.equipBelt5 = getCookie('database' + _root.saveyFile, 'itum208'); _root.equipBelt6 = getCookie('database' + _root.saveyFile, 'itum209'); _root.equipBelt7 = getCookie('database' + _root.saveyFile, 'itum210'); _root.equipBelt8 = getCookie('database' + _root.saveyFile, 'itum211'); _root.beltLook = getCookie('database' + _root.saveyFile, 'itum212'); _root.beltLook2 = getCookie('database' + _root.saveyFile, 'itum213'); _root.beltSkill1 = getCookie('database' + _root.saveyFile, 'itum214'); _root.beltSkill2 = getCookie('database' + _root.saveyFile, 'itum215'); _root.beltSkill3 = getCookie('database' + _root.saveyFile, 'itum216'); _root.beltSkill4 = getCookie('database' + _root.saveyFile, 'itum217'); _root.beltSkill5 = getCookie('database' + _root.saveyFile, 'itum218'); _root.beltSkill6 = getCookie('database' + _root.saveyFile, 'itum219'); _root.beltSkill7 = getCookie('database' + _root.saveyFile, 'itum220'); _root.beltSkill8 = getCookie('database' + _root.saveyFile, 'itum221'); _root.equipGlasses1 = getCookie('database' + _root.saveyFile, 'itum222'); _root.equipGlasses2 = getCookie('database' + _root.saveyFile, 'itum223'); _root.equipGlasses3 = getCookie('database' + _root.saveyFile, 'itum224'); _root.equipGlasses4 = getCookie('database' + _root.saveyFile, 'itum225'); _root.equipGlasses5 = getCookie('database' + _root.saveyFile, 'itum226'); _root.equipGlasses6 = getCookie('database' + _root.saveyFile, 'itum227'); _root.equipGlasses7 = getCookie('database' + _root.saveyFile, 'itum228'); _root.equipGlasses8 = getCookie('database' + _root.saveyFile, 'itum229'); _root.glassesLook1 = getCookie('database' + _root.saveyFile, 'itum230'); _root.glassesLook2 = getCookie('database' + _root.saveyFile, 'itum231'); _root.glassesSkill1 = getCookie('database' + _root.saveyFile, 'itum232'); _root.glassesSkill2 = getCookie('database' + _root.saveyFile, 'itum233'); _root.glassesSkill3 = getCookie('database' + _root.saveyFile, 'itum234'); _root.glassesSkill4 = getCookie('database' + _root.saveyFile, 'itum235'); _root.glassesSkill5 = getCookie('database' + _root.saveyFile, 'itum236'); _root.glassesSkill6 = getCookie('database' + _root.saveyFile, 'itum237'); _root.glassesSkill7 = getCookie('database' + _root.saveyFile, 'itum238'); _root.glassesSkill8 = getCookie('database' + _root.saveyFile, 'itum239'); _root.equipArmor1 = getCookie('database' + _root.saveyFile, 'itum240'); _root.equipArmor2 = getCookie('database' + _root.saveyFile, 'itum241'); _root.equipArmor3 = getCookie('database' + _root.saveyFile, 'itum242'); _root.equipArmor4 = getCookie('database' + _root.saveyFile, 'itum243'); _root.equipArmor5 = getCookie('database' + _root.saveyFile, 'itum244'); _root.equipArmor6 = getCookie('database' + _root.saveyFile, 'itum245'); _root.equipArmor7 = getCookie('database' + _root.saveyFile, 'itum246'); _root.equipArmor8 = getCookie('database' + _root.saveyFile, 'itum247'); _root.armorSkill1 = getCookie('database' + _root.saveyFile, 'itum248'); _root.armorSkill2 = getCookie('database' + _root.saveyFile, 'itum249'); _root.armorSkill3 = getCookie('database' + _root.saveyFile, 'itum250'); _root.armorSkill4 = getCookie('database' + _root.saveyFile, 'itum251'); _root.armorSkill5 = getCookie('database' + _root.saveyFile, 'itum252'); _root.armorSkill6 = getCookie('database' + _root.saveyFile, 'itum253'); _root.armorSkill7 = getCookie('database' + _root.saveyFile, 'itum254'); _root.armorSkill8 = getCookie('database' + _root.saveyFile, 'itum255'); _root.armorSkill9 = getCookie('database' + _root.saveyFile, 'itum256'); _root.armorSkill10 = getCookie('database' + _root.saveyFile, 'itum257'); _root.armorSkill11 = getCookie('database' + _root.saveyFile, 'itum258'); _root.armorSkill12 = getCookie('database' + _root.saveyFile, 'itum259'); _root.armorSkill13 = getCookie('database' + _root.saveyFile, 'itum260'); _root.armorSkill14 = getCookie('database' + _root.saveyFile, 'itum261'); _root.armorSkill15 = getCookie('database' + _root.saveyFile, 'itum262'); _root.armorSkill16 = getCookie('database' + _root.saveyFile, 'itum263'); _root.armorSkill17 = getCookie('database' + _root.saveyFile, 'itum264'); _root.armorSkill18 = getCookie('database' + _root.saveyFile, 'itum265'); _root.armorSkill19 = getCookie('database' + _root.saveyFile, 'itum266'); _root.armorSkill20 = getCookie('database' + _root.saveyFile, 'itum267'); _root.armorSkill21 = getCookie('database' + _root.saveyFile, 'itum268'); _root.armorSkill22 = getCookie('database' + _root.saveyFile, 'itum269'); _root.armorSkill23 = getCookie('database' + _root.saveyFile, 'itum270'); _root.armorSkill24 = getCookie('database' + _root.saveyFile, 'itum271'); _root.hairStyle2 = getCookie('database' + _root.saveyFile, 'itum272'); _root.order1 = getCookie('database' + _root.saveyFile, 'itum274'); _root.order2 = getCookie('database' + _root.saveyFile, 'itum275'); _root.lifeLeech = getCookie('database' + _root.saveyFile, 'itum276'); _root.magLeech = getCookie('database' + _root.saveyFile, 'itum277'); _root.helpModeOff = getCookie('database' + _root.saveyFile, 'itum278'); _root.chest1 = getCookie('database' + _root.saveyFile, 'itum279'); _root.chest2 = getCookie('database' + _root.saveyFile, 'itum280'); _root.chest3 = getCookie('database' + _root.saveyFile, 'itum281'); _root.chest4 = getCookie('database' + _root.saveyFile, 'itum282'); _root.chest5 = getCookie('database' + _root.saveyFile, 'itum283'); _root.minutos = getCookie('database' + _root.saveyFile, 'itum284'); _root.minutos2 = getCookie('database' + _root.saveyFile, 'itum285'); _root.hoursos = getCookie('database' + _root.saveyFile, 'itum286'); _root.hoursos2 = getCookie('database' + _root.saveyFile, 'itum287'); _root.speedShoes = getCookie('database' + _root.saveyFile, 'itum288'); _root.chest6 = getCookie('database' + _root.saveyFile, 'itum289'); _root.hoursos3 = getCookie('database' + _root.saveyFile, 'itum290'); _root.minutos3 = getCookie('database' + _root.saveyFile, 'itum291'); _root.healskilled2 = getCookie('database' + _root.saveyFile, 'itum292'); _root.fireswodskilled = getCookie('database' + _root.saveyFile, 'itum293'); _root.lightswodskilled = getCookie('database' + _root.saveyFile, 'itum294'); _root.enchantskilled = getCookie('database' + _root.saveyFile, 'itum295'); _root.demiskilled = getCookie('database' + _root.saveyFile, 'itum296'); _root.confuseskilled = getCookie('database' + _root.saveyFile, 'itum297'); _root.ballLightskilled = getCookie('database' + _root.saveyFile, 'itum298'); _root.berserkskilled = getCookie('database' + _root.saveyFile, 'itum299'); _root.sheildskilled = getCookie('database' + _root.saveyFile, 'itum300'); _root.frogskilled = getCookie('database' + _root.saveyFile, 'itum301'); _root.flareskilled = getCookie('database' + _root.saveyFile, 'itum302'); _root.cometskilled = getCookie('database' + _root.saveyFile, 'itum303'); _root.skillpoint3 = getCookie('database' + _root.saveyFile, 'itum304'); _root.holyskilled = getCookie('database' + _root.saveyFile, 'itum305'); _root.quickthrowskilled = getCookie('database' + _root.saveyFile, 'itum306'); _root.moneyskilled = getCookie('database' + _root.saveyFile, 'itum307'); _root.skillpointsskilled = getCookie('database' + _root.saveyFile, 'itum308'); _root.energyskilled = getCookie('database' + _root.saveyFile, 'itum309'); _root.vitalityskilled = getCookie('database' + _root.saveyFile, 'itum310'); _root.statusskilled = getCookie('database' + _root.saveyFile, 'itum311'); _root.expskilled = getCookie('database' + _root.saveyFile, 'itum312'); _root.shockwaveskilled = getCookie('database' + _root.saveyFile, 'itum313'); _root.powerbreakskilled = getCookie('database' + _root.saveyFile, 'itum314'); _root.multileechskilled = getCookie('database' + _root.saveyFile, 'itum315'); _root.multislashskilled = getCookie('database' + _root.saveyFile, 'itum316'); _root.counterskilled = getCookie('database' + _root.saveyFile, 'itum317'); _root.spamItem = getCookie('database' + _root.saveyFile, 'itum318'); _root.docStickItem = getCookie('database' + _root.saveyFile, 'itum319'); _root.smokeHatItem = getCookie('database' + _root.saveyFile, 'itum320'); _root.stickCourage = getCookie('database' + _root.saveyFile, 'itum321'); _root.supeSpeed = getCookie('database' + _root.saveyFile, 'itum322'); _root.mistOn = getCookie('database' + _root.saveyFile, 'itum323'); _root.girlBed = getCookie('database' + _root.saveyFile, 'itum324'); _root.story = getCookie('database' + _root.saveyFile, 'itum325'); _root.herosItem = getCookie('database' + _root.saveyFile, 'itum327'); _root.heroRing = getCookie('database' + _root.saveyFile, 'itum328'); _root.jerarmsItem = getCookie('database' + _root.saveyFile, 'itum329'); _root.gotIt1 = getCookie('database' + _root.saveyFile, 'itum330'); _root.gotIt2 = getCookie('database' + _root.saveyFile, 'itum331'); _root.gotIt3 = getCookie('database' + _root.saveyFile, 'itum332'); _root.areaSave = getCookie('database' + _root.saveyFile, 'itum333'); _root.keyMe = getCookie('database' + _root.saveyFile, 'itum334'); _root.fluteItem = getCookie('database' + _root.saveyFile, 'itum335'); _root.defensePotion = getCookie('database' + _root.saveyFile, 'itum336'); _root.skillPotion = getCookie('database' + _root.saveyFile, 'itum337'); _root.magicPotion = getCookie('database' + _root.saveyFile, 'itum338'); _root.strengthPotion = getCookie('database' + _root.saveyFile, 'itum339'); _root.lifePotion = getCookie('database' + _root.saveyFile, 'itum340'); _root.supesCape = getCookie('database' + _root.saveyFile, 'itum341'); if (isNaN(_root.defensePotion + 1) == true) { _root.defensePotion = 0; } if (isNaN(_root.skillPotion + 1) == true) { _root.skillPotion = 0; } if (isNaN(_root.magicPotion + 1) == true) { _root.magicPotion = 0; } if (isNaN(_root.strengthPotion + 1) == true) { _root.strengthPotion = 0; } if (isNaN(_root.lifePotion + 1) == true) { _root.lifePotion = 0; } _root.loadIt2 = 1; _root.fadeOut = 1; stopAllSounds(); if (_root.gotoThingy != 1) { _root.fadeO.gotoAndPlay(2); } _root.gotoThingy = 1; } } button 9158 { on (release) { _root.saveyFile = 2; _root.fadeOut = 1; _root.firemanskilled = getCookie('database' + _root.saveyFile, 'itum1'); _root.lighthorseskilled = getCookie('database' + _root.saveyFile, 'itum2'); _root.dragonskilled = getCookie('database' + _root.saveyFile, 'itum3'); _root.hypnotistskilled = getCookie('database' + _root.saveyFile, 'itum4'); _root.limit2 = getCookie('database' + _root.saveyFile, 'itum5'); _root.defaultPower = getCookie('database' + _root.saveyFile, 'itum6'); _root.enemyEncounter = getCookie('database' + _root.saveyFile, 'itum7'); _root.helpModeOn = getCookie('database' + _root.saveyFile, 'itum8'); _root.critical2 = getCookie('database' + _root.saveyFile, 'itum9'); _root.ap2 = getCookie('database' + _root.saveyFile, 'itum10'); _root.exp2 = getCookie('database' + _root.saveyFile, 'itum11'); _root.EXPNeeded2 = getCookie('database' + _root.saveyFile, 'itum12'); _root.clockSeconds = getCookie('database' + _root.saveyFile, 'itum13'); _root.clockMinutes = getCookie('database' + _root.saveyFile, 'itum14'); _root.clockHours = getCookie('database' + _root.saveyFile, 'itum15'); _root.qattackskilled = getCookie('database' + _root.saveyFile, 'itum16'); _root.dattackskilled = getCookie('database' + _root.saveyFile, 'itum17'); _root.nightmareskilled = getCookie('database' + _root.saveyFile, 'itum18'); _root.hpdrainskilled = getCookie('database' + _root.saveyFile, 'itum19'); _root.mpdrainskilled = getCookie('database' + _root.saveyFile, 'itum20'); _root.deathskilled = getCookie('database' + _root.saveyFile, 'itum21'); _root.hlevel = getCookie('database' + _root.saveyFile, 'itum22'); _root.energy2 = getCookie('database' + _root.saveyFile, 'itum23'); _root.comebackskilled = getCookie('database' + _root.saveyFile, 'itum24'); _root.protectDefense = getCookie('database' + _root.saveyFile, 'itum25'); _root.shellDefense = getCookie('database' + _root.saveyFile, 'itum26'); _root.level2 = getCookie('database' + _root.saveyFile, 'itum27'); _root.defense2 = getCookie('database' + _root.saveyFile, 'itum28'); _root.vitality2 = getCookie('database' + _root.saveyFile, 'itum29'); _root.skills2 = getCookie('database' + _root.saveyFile, 'itum30'); _root.strength2 = getCookie('database' + _root.saveyFile, 'itum31'); _root.mp2 = getCookie('database' + _root.saveyFile, 'itum32'); _root.maxmp2 = getCookie('database' + _root.saveyFile, 'itum33'); _root.activeMode = getCookie('database' + _root.saveyFile, 'itum34'); _root.charSwitchOn = getCookie('database' + _root.saveyFile, 'itum35'); _root.defense2 = getCookie('database' + _root.saveyFile, 'itum36'); _root.char2 = getCookie('database' + _root.saveyFile, 'itum37'); _root.maxhp2 = getCookie('database' + _root.saveyFile, 'itum38'); _root.char2Alive = getCookie('database' + _root.saveyFile, 'itum39'); _root.hptwo2 = getCookie('database' + _root.saveyFile, 'itum40'); _root.mptwo2 = getCookie('database' + _root.saveyFile, 'itum41'); _root.char1Alive = getCookie('database' + _root.saveyFile, 'itum42'); _root.revive = getCookie('database' + _root.saveyFile, 'itum43'); _root.money = getCookie('database' + _root.saveyFile, 'itum44'); _root.notAnother = getCookie('database' + _root.saveyFile, 'itum45'); _root.ap = getCookie('database' + _root.saveyFile, 'itum46'); _root.moHp = getCookie('database' + _root.saveyFile, 'itum47'); _root.ultimaskilled = getCookie('database' + _root.saveyFile, 'itum48'); _root.furystormskilled = getCookie('database' + _root.saveyFile, 'itum49'); _root.slowskilled = getCookie('database' + _root.saveyFile, 'itum50'); _root.stopskilled = getCookie('database' + _root.saveyFile, 'itum51'); _root.shellskilled = getCookie('database' + _root.saveyFile, 'itum52'); _root.protectskilled = getCookie('database' + _root.saveyFile, 'itum53'); _root.hasteskilled = getCookie('database' + _root.saveyFile, 'itum54'); _root.bioskilled = getCookie('database' + _root.saveyFile, 'itum55'); _root.sleepskilled = getCookie('database' + _root.saveyFile, 'itum56'); _root.reviveskilled = getCookie('database' + _root.saveyFile, 'itum57'); _root.replenishskilled = getCookie('database' + _root.saveyFile, 'itum58'); _root.leechskilled = getCookie('database' + _root.saveyFile, 'itum59'); _root.healskilled = getCookie('database' + _root.saveyFile, 'itum60'); _root.fireskilled = getCookie('database' + _root.saveyFile, 'itum61'); _root.lightskilled = getCookie('database' + _root.saveyFile, 'itum62'); _root.iceskilled = getCookie('database' + _root.saveyFile, 'itum63'); _root.skillpoint2 = getCookie('database' + _root.saveyFile, 'itum64'); _root.attack2 = getCookie('database' + _root.saveyFile, 'itum65'); _root.speedEx2 = getCookie('database' + _root.saveyFile, 'itum66'); _root.speed2 = getCookie('database' + _root.saveyFile, 'itum67'); _root.moneyPlus = getCookie('database' + _root.saveyFile, 'itum68'); _root.EXPMore = getCookie('database' + _root.saveyFile, 'itum69'); _root.hptwo = getCookie('database' + _root.saveyFile, 'itum70'); _root.mptwo = getCookie('database' + _root.saveyFile, 'itum71'); _root.equipWeapon1 = getCookie('database' + _root.saveyFile, 'itum72'); _root.equipWeapon2 = getCookie('database' + _root.saveyFile, 'itum73'); _root.equipWeapon3 = getCookie('database' + _root.saveyFile, 'itum74'); _root.equipWeapon4 = getCookie('database' + _root.saveyFile, 'itum75'); _root.equipWeapon5 = getCookie('database' + _root.saveyFile, 'itum76'); _root.equipWeapon6 = getCookie('database' + _root.saveyFile, 'itum77'); _root.equipWeapon7 = getCookie('database' + _root.saveyFile, 'itum78'); _root.equipWeapon8 = getCookie('database' + _root.saveyFile, 'itum79'); _root.skills = getCookie('database' + _root.saveyFile, 'itum80'); _root.moEXP = getCookie('database' + _root.saveyFile, 'itum81'); _root.exp1 = getCookie('database' + _root.saveyFile, 'itum82'); _root.fight2 = getCookie('database' + _root.saveyFile, 'itum83'); _root.worldmap = getCookie('database' + _root.saveyFile, 'itum84'); _root.level = getCookie('database' + _root.saveyFile, 'itum85'); _root.speedEx = getCookie('database' + _root.saveyFile, 'itum86'); _root.defense = getCookie('database' + _root.saveyFile, 'itum87'); _root.energy = getCookie('database' + _root.saveyFile, 'itum88'); _root.vitality = getCookie('database' + _root.saveyFile, 'itum89'); _root.strength = getCookie('database' + _root.saveyFile, 'itum90'); _root.PercentLoaded = getCookie('database' + _root.saveyFile, 'itum91'); _root.hair = getCookie('database' + _root.saveyFile, 'itum92'); _root.potion = getCookie('database' + _root.saveyFile, 'itum93'); _root.ether = getCookie('database' + _root.saveyFile, 'itum94'); _root.hpotion = getCookie('database' + _root.saveyFile, 'itum95'); _root.xpotion = getCookie('database' + _root.saveyFile, 'itum96'); _root.elixir = getCookie('database' + _root.saveyFile, 'itum97'); _root.critical1 = getCookie('database' + _root.saveyFile, 'itum98'); _root.limit = getCookie('database' + _root.saveyFile, 'itum99'); _root.mp1 = getCookie('database' + _root.saveyFile, 'itum100'); _root.maxmp1 = getCookie('database' + _root.saveyFile, 'itum101'); _root.char1 = getCookie('database' + _root.saveyFile, 'itum102'); _root.maxhp = getCookie('database' + _root.saveyFile, 'itum103'); _root.speed = getCookie('database' + _root.saveyFile, 'itum104'); _root.moEXP = getCookie('database' + _root.saveyFile, 'itum105'); _root.EXPNeeded = getCookie('database' + _root.saveyFile, 'itum106'); _root.antidote = getCookie('database' + _root.saveyFile, 'itum107'); _root.activeMode = getCookie('database' + _root.saveyFile, 'itum108'); _root.waitMode = getCookie('database' + _root.saveyFile, 'itum109'); _root.weapon1 = getCookie('database' + _root.saveyFile, 'itum110'); _root.weapon2 = getCookie('database' + _root.saveyFile, 'itum111'); _root.weapon3 = getCookie('database' + _root.saveyFile, 'itum112'); _root.weapon4 = getCookie('database' + _root.saveyFile, 'itum113'); _root.weapon5 = getCookie('database' + _root.saveyFile, 'itum114'); _root.weapon6 = getCookie('database' + _root.saveyFile, 'itum115'); _root.weapon7 = getCookie('database' + _root.saveyFile, 'itum116'); _root.weapon8 = getCookie('database' + _root.saveyFile, 'itum117'); _root.armor1 = getCookie('database' + _root.saveyFile, 'itum118'); _root.armor2 = getCookie('database' + _root.saveyFile, 'itum119'); _root.armor3 = getCookie('database' + _root.saveyFile, 'itum120'); _root.armor4 = getCookie('database' + _root.saveyFile, 'itum121'); _root.armor5 = getCookie('database' + _root.saveyFile, 'itum122'); _root.armor6 = getCookie('database' + _root.saveyFile, 'itum123'); _root.armor7 = getCookie('database' + _root.saveyFile, 'itum124'); _root.armor8 = getCookie('database' + _root.saveyFile, 'itum125'); _root.belt1 = getCookie('database' + _root.saveyFile, 'itum126'); _root.belt2 = getCookie('database' + _root.saveyFile, 'itum127'); _root.belt3 = getCookie('database' + _root.saveyFile, 'itum128'); _root.belt4 = getCookie('database' + _root.saveyFile, 'itum129'); _root.belt5 = getCookie('database' + _root.saveyFile, 'itum130'); _root.belt6 = getCookie('database' + _root.saveyFile, 'itum131'); _root.belt7 = getCookie('database' + _root.saveyFile, 'itum132'); _root.belt8 = getCookie('database' + _root.saveyFile, 'itum133'); _root.glasses1 = getCookie('database' + _root.saveyFile, 'itum134'); _root.glasses2 = getCookie('database' + _root.saveyFile, 'itum135'); _root.glasses3 = getCookie('database' + _root.saveyFile, 'itum136'); _root.glasses4 = getCookie('database' + _root.saveyFile, 'itum137'); _root.glasses5 = getCookie('database' + _root.saveyFile, 'itum138'); _root.glasses6 = getCookie('database' + _root.saveyFile, 'itum139'); _root.glasses7 = getCookie('database' + _root.saveyFile, 'itum140'); _root.glasses8 = getCookie('database' + _root.saveyFile, 'itum141'); _root.weaponLook = getCookie('database' + _root.saveyFile, 'itum142'); _root.weaponLook2 = getCookie('database' + _root.saveyFile, 'itum143'); _root.weaponSkill1 = getCookie('database' + _root.saveyFile, 'itum144'); _root.weaponSkill2 = getCookie('database' + _root.saveyFile, 'itum145'); _root.weaponSkill3 = getCookie('database' + _root.saveyFile, 'itum146'); _root.weaponSkill4 = getCookie('database' + _root.saveyFile, 'itum147'); _root.weaponSkill5 = getCookie('database' + _root.saveyFile, 'itum148'); _root.weaponSkill6 = getCookie('database' + _root.saveyFile, 'itum149'); _root.weaponSkill7 = getCookie('database' + _root.saveyFile, 'itum150'); _root.weaponSkill8 = getCookie('database' + _root.saveyFile, 'itum151'); _root.weaponSkill9 = getCookie('database' + _root.saveyFile, 'itum152'); _root.weaponSkill10 = getCookie('database' + _root.saveyFile, 'itum153'); _root.weaponSkill11 = getCookie('database' + _root.saveyFile, 'itum154'); _root.weaponSkill12 = getCookie('database' + _root.saveyFile, 'itum155'); _root.weaponSkill13 = getCookie('database' + _root.saveyFile, 'itum156'); _root.weaponSkill14 = getCookie('database' + _root.saveyFile, 'itum157'); _root.weaponSkill15 = getCookie('database' + _root.saveyFile, 'itum158'); _root.weaponSkill16 = getCookie('database' + _root.saveyFile, 'itum159'); _root.weaponSkill17 = getCookie('database' + _root.saveyFile, 'itum160'); _root.weaponSkill18 = getCookie('database' + _root.saveyFile, 'itum161'); _root.weaponSkill19 = getCookie('database' + _root.saveyFile, 'itum162'); _root.weaponSkill20 = getCookie('database' + _root.saveyFile, 'itum163'); _root.weaponSkill21 = getCookie('database' + _root.saveyFile, 'itum164'); _root.weaponSkill22 = getCookie('database' + _root.saveyFile, 'itum165'); _root.weaponSkill23 = getCookie('database' + _root.saveyFile, 'itum166'); _root.weaponSkill24 = getCookie('database' + _root.saveyFile, 'itum167'); _root.armorLook1 = getCookie('database' + _root.saveyFile, 'itum168'); _root.armorLook2 = getCookie('database' + _root.saveyFile, 'itum169'); _root.specialPlace1 = getCookie('database' + _root.saveyFile, 'itum170'); _root.hairStyle = getCookie('database' + _root.saveyFile, 'itum171'); _root.armorName1 = getCookie('database' + _root.saveyFile, 'itum172'); _root.armorName2 = getCookie('database' + _root.saveyFile, 'itum173'); _root.armorName3 = getCookie('database' + _root.saveyFile, 'itum174'); _root.armorName4 = getCookie('database' + _root.saveyFile, 'itum175'); _root.armorName5 = getCookie('database' + _root.saveyFile, 'itum176'); _root.armorName6 = getCookie('database' + _root.saveyFile, 'itum177'); _root.armorName7 = getCookie('database' + _root.saveyFile, 'itum178'); _root.armorName8 = getCookie('database' + _root.saveyFile, 'itum179'); _root.beltName1 = getCookie('database' + _root.saveyFile, 'itum180'); _root.beltName2 = getCookie('database' + _root.saveyFile, 'itum181'); _root.beltName3 = getCookie('database' + _root.saveyFile, 'itum182'); _root.beltName4 = getCookie('database' + _root.saveyFile, 'itum183'); _root.beltName5 = getCookie('database' + _root.saveyFile, 'itum184'); _root.beltName6 = getCookie('database' + _root.saveyFile, 'itum185'); _root.beltName7 = getCookie('database' + _root.saveyFile, 'itum186'); _root.beltName8 = getCookie('database' + _root.saveyFile, 'itum187'); _root.weaponName1 = getCookie('database' + _root.saveyFile, 'itum188'); _root.weaponName2 = getCookie('database' + _root.saveyFile, 'itum189'); _root.weaponName3 = getCookie('database' + _root.saveyFile, 'itum190'); _root.weaponName4 = getCookie('database' + _root.saveyFile, 'itum191'); _root.weaponName5 = getCookie('database' + _root.saveyFile, 'itum192'); _root.weaponName6 = getCookie('database' + _root.saveyFile, 'itum193'); _root.weaponName7 = getCookie('database' + _root.saveyFile, 'itum194'); _root.weaponName8 = getCookie('database' + _root.saveyFile, 'itum195'); _root.glassesName1 = getCookie('database' + _root.saveyFile, 'itum196'); _root.glassesName2 = getCookie('database' + _root.saveyFile, 'itum197'); _root.glassesName3 = getCookie('database' + _root.saveyFile, 'itum198'); _root.glassesName4 = getCookie('database' + _root.saveyFile, 'itum199'); _root.glassesName5 = getCookie('database' + _root.saveyFile, 'itum200'); _root.glassesName6 = getCookie('database' + _root.saveyFile, 'itum201'); _root.glassesName7 = getCookie('database' + _root.saveyFile, 'itum202'); _root.glassesName8 = getCookie('database' + _root.saveyFile, 'itum203'); _root.equipBelt1 = getCookie('database' + _root.saveyFile, 'itum204'); _root.equipBelt2 = getCookie('database' + _root.saveyFile, 'itum205'); _root.equipBelt3 = getCookie('database' + _root.saveyFile, 'itum206'); _root.equipBelt4 = getCookie('database' + _root.saveyFile, 'itum207'); _root.equipBelt5 = getCookie('database' + _root.saveyFile, 'itum208'); _root.equipBelt6 = getCookie('database' + _root.saveyFile, 'itum209'); _root.equipBelt7 = getCookie('database' + _root.saveyFile, 'itum210'); _root.equipBelt8 = getCookie('database' + _root.saveyFile, 'itum211'); _root.beltLook = getCookie('database' + _root.saveyFile, 'itum212'); _root.beltLook2 = getCookie('database' + _root.saveyFile, 'itum213'); _root.beltSkill1 = getCookie('database' + _root.saveyFile, 'itum214'); _root.beltSkill2 = getCookie('database' + _root.saveyFile, 'itum215'); _root.beltSkill3 = getCookie('database' + _root.saveyFile, 'itum216'); _root.beltSkill4 = getCookie('database' + _root.saveyFile, 'itum217'); _root.beltSkill5 = getCookie('database' + _root.saveyFile, 'itum218'); _root.beltSkill6 = getCookie('database' + _root.saveyFile, 'itum219'); _root.beltSkill7 = getCookie('database' + _root.saveyFile, 'itum220'); _root.beltSkill8 = getCookie('database' + _root.saveyFile, 'itum221'); _root.equipGlasses1 = getCookie('database' + _root.saveyFile, 'itum222'); _root.equipGlasses2 = getCookie('database' + _root.saveyFile, 'itum223'); _root.equipGlasses3 = getCookie('database' + _root.saveyFile, 'itum224'); _root.equipGlasses4 = getCookie('database' + _root.saveyFile, 'itum225'); _root.equipGlasses5 = getCookie('database' + _root.saveyFile, 'itum226'); _root.equipGlasses6 = getCookie('database' + _root.saveyFile, 'itum227'); _root.equipGlasses7 = getCookie('database' + _root.saveyFile, 'itum228'); _root.equipGlasses8 = getCookie('database' + _root.saveyFile, 'itum229'); _root.glassesLook1 = getCookie('database' + _root.saveyFile, 'itum230'); _root.glassesLook2 = getCookie('database' + _root.saveyFile, 'itum231'); _root.glassesSkill1 = getCookie('database' + _root.saveyFile, 'itum232'); _root.glassesSkill2 = getCookie('database' + _root.saveyFile, 'itum233'); _root.glassesSkill3 = getCookie('database' + _root.saveyFile, 'itum234'); _root.glassesSkill4 = getCookie('database' + _root.saveyFile, 'itum235'); _root.glassesSkill5 = getCookie('database' + _root.saveyFile, 'itum236'); _root.glassesSkill6 = getCookie('database' + _root.saveyFile, 'itum237'); _root.glassesSkill7 = getCookie('database' + _root.saveyFile, 'itum238'); _root.glassesSkill8 = getCookie('database' + _root.saveyFile, 'itum239'); _root.equipArmor1 = getCookie('database' + _root.saveyFile, 'itum240'); _root.equipArmor2 = getCookie('database' + _root.saveyFile, 'itum241'); _root.equipArmor3 = getCookie('database' + _root.saveyFile, 'itum242'); _root.equipArmor4 = getCookie('database' + _root.saveyFile, 'itum243'); _root.equipArmor5 = getCookie('database' + _root.saveyFile, 'itum244'); _root.equipArmor6 = getCookie('database' + _root.saveyFile, 'itum245'); _root.equipArmor7 = getCookie('database' + _root.saveyFile, 'itum246'); _root.equipArmor8 = getCookie('database' + _root.saveyFile, 'itum247'); _root.armorSkill1 = getCookie('database' + _root.saveyFile, 'itum248'); _root.armorSkill2 = getCookie('database' + _root.saveyFile, 'itum249'); _root.armorSkill3 = getCookie('database' + _root.saveyFile, 'itum250'); _root.armorSkill4 = getCookie('database' + _root.saveyFile, 'itum251'); _root.armorSkill5 = getCookie('database' + _root.saveyFile, 'itum252'); _root.armorSkill6 = getCookie('database' + _root.saveyFile, 'itum253'); _root.armorSkill7 = getCookie('database' + _root.saveyFile, 'itum254'); _root.armorSkill8 = getCookie('database' + _root.saveyFile, 'itum255'); _root.armorSkill9 = getCookie('database' + _root.saveyFile, 'itum256'); _root.armorSkill10 = getCookie('database' + _root.saveyFile, 'itum257'); _root.armorSkill11 = getCookie('database' + _root.saveyFile, 'itum258'); _root.armorSkill12 = getCookie('database' + _root.saveyFile, 'itum259'); _root.armorSkill13 = getCookie('database' + _root.saveyFile, 'itum260'); _root.armorSkill14 = getCookie('database' + _root.saveyFile, 'itum261'); _root.armorSkill15 = getCookie('database' + _root.saveyFile, 'itum262'); _root.armorSkill16 = getCookie('database' + _root.saveyFile, 'itum263'); _root.armorSkill17 = getCookie('database' + _root.saveyFile, 'itum264'); _root.armorSkill18 = getCookie('database' + _root.saveyFile, 'itum265'); _root.armorSkill19 = getCookie('database' + _root.saveyFile, 'itum266'); _root.armorSkill20 = getCookie('database' + _root.saveyFile, 'itum267'); _root.armorSkill21 = getCookie('database' + _root.saveyFile, 'itum268'); _root.armorSkill22 = getCookie('database' + _root.saveyFile, 'itum269'); _root.armorSkill23 = getCookie('database' + _root.saveyFile, 'itum270'); _root.armorSkill24 = getCookie('database' + _root.saveyFile, 'itum271'); _root.hairStyle2 = getCookie('database' + _root.saveyFile, 'itum272'); _root.order1 = getCookie('database' + _root.saveyFile, 'itum274'); _root.order2 = getCookie('database' + _root.saveyFile, 'itum275'); _root.lifeLeech = getCookie('database' + _root.saveyFile, 'itum276'); _root.magLeech = getCookie('database' + _root.saveyFile, 'itum277'); _root.helpModeOff = getCookie('database' + _root.saveyFile, 'itum278'); _root.chest1 = getCookie('database' + _root.saveyFile, 'itum279'); _root.chest2 = getCookie('database' + _root.saveyFile, 'itum280'); _root.chest3 = getCookie('database' + _root.saveyFile, 'itum281'); _root.chest4 = getCookie('database' + _root.saveyFile, 'itum282'); _root.chest5 = getCookie('database' + _root.saveyFile, 'itum283'); _root.minutos = getCookie('database' + _root.saveyFile, 'itum284'); _root.minutos2 = getCookie('database' + _root.saveyFile, 'itum285'); _root.hoursos = getCookie('database' + _root.saveyFile, 'itum286'); _root.hoursos2 = getCookie('database' + _root.saveyFile, 'itum287'); _root.speedShoes = getCookie('database' + _root.saveyFile, 'itum288'); _root.chest6 = getCookie('database' + _root.saveyFile, 'itum289'); _root.hoursos3 = getCookie('database' + _root.saveyFile, 'itum290'); _root.minutos3 = getCookie('database' + _root.saveyFile, 'itum291'); _root.healskilled2 = getCookie('database' + _root.saveyFile, 'itum292'); _root.fireswodskilled = getCookie('database' + _root.saveyFile, 'itum293'); _root.lightswodskilled = getCookie('database' + _root.saveyFile, 'itum294'); _root.enchantskilled = getCookie('database' + _root.saveyFile, 'itum295'); _root.demiskilled = getCookie('database' + _root.saveyFile, 'itum296'); _root.confuseskilled = getCookie('database' + _root.saveyFile, 'itum297'); _root.ballLightskilled = getCookie('database' + _root.saveyFile, 'itum298'); _root.berserkskilled = getCookie('database' + _root.saveyFile, 'itum299'); _root.sheildskilled = getCookie('database' + _root.saveyFile, 'itum300'); _root.frogskilled = getCookie('database' + _root.saveyFile, 'itum301'); _root.flareskilled = getCookie('database' + _root.saveyFile, 'itum302'); _root.cometskilled = getCookie('database' + _root.saveyFile, 'itum303'); _root.skillpoint3 = getCookie('database' + _root.saveyFile, 'itum304'); _root.holyskilled = getCookie('database' + _root.saveyFile, 'itum305'); _root.quickthrowskilled = getCookie('database' + _root.saveyFile, 'itum306'); _root.moneyskilled = getCookie('database' + _root.saveyFile, 'itum307'); _root.skillpointsskilled = getCookie('database' + _root.saveyFile, 'itum308'); _root.energyskilled = getCookie('database' + _root.saveyFile, 'itum309'); _root.vitalityskilled = getCookie('database' + _root.saveyFile, 'itum310'); _root.statusskilled = getCookie('database' + _root.saveyFile, 'itum311'); _root.expskilled = getCookie('database' + _root.saveyFile, 'itum312'); _root.shockwaveskilled = getCookie('database' + _root.saveyFile, 'itum313'); _root.powerbreakskilled = getCookie('database' + _root.saveyFile, 'itum314'); _root.multileechskilled = getCookie('database' + _root.saveyFile, 'itum315'); _root.multislashskilled = getCookie('database' + _root.saveyFile, 'itum316'); _root.counterskilled = getCookie('database' + _root.saveyFile, 'itum317'); _root.spamItem = getCookie('database' + _root.saveyFile, 'itum318'); _root.docStickItem = getCookie('database' + _root.saveyFile, 'itum319'); _root.smokeHatItem = getCookie('database' + _root.saveyFile, 'itum320'); _root.stickCourage = getCookie('database' + _root.saveyFile, 'itum321'); _root.supeSpeed = getCookie('database' + _root.saveyFile, 'itum322'); _root.mistOn = getCookie('database' + _root.saveyFile, 'itum323'); _root.girlBed = getCookie('database' + _root.saveyFile, 'itum324'); _root.story = getCookie('database' + _root.saveyFile, 'itum325'); _root.herosItem = getCookie('database' + _root.saveyFile, 'itum327'); _root.heroRing = getCookie('database' + _root.saveyFile, 'itum328'); _root.jerarmsItem = getCookie('database' + _root.saveyFile, 'itum329'); _root.gotIt1 = getCookie('database' + _root.saveyFile, 'itum330'); _root.gotIt2 = getCookie('database' + _root.saveyFile, 'itum331'); _root.gotIt3 = getCookie('database' + _root.saveyFile, 'itum332'); _root.areaSave = getCookie('database' + _root.saveyFile, 'itum333'); _root.keyMe = getCookie('database' + _root.saveyFile, 'itum334'); _root.fluteItem = getCookie('database' + _root.saveyFile, 'itum335'); _root.defensePotion = getCookie('database' + _root.saveyFile, 'itum336'); _root.skillPotion = getCookie('database' + _root.saveyFile, 'itum337'); _root.magicPotion = getCookie('database' + _root.saveyFile, 'itum338'); _root.strengthPotion = getCookie('database' + _root.saveyFile, 'itum339'); _root.lifePotion = getCookie('database' + _root.saveyFile, 'itum340'); _root.supesCape = getCookie('database' + _root.saveyFile, 'itum341'); if (isNaN(_root.defensePotion + 1) == true) { _root.defensePotion = 0; } if (isNaN(_root.skillPotion + 1) == true) { _root.skillPotion = 0; } if (isNaN(_root.magicPotion + 1) == true) { _root.magicPotion = 0; } if (isNaN(_root.strengthPotion + 1) == true) { _root.strengthPotion = 0; } if (isNaN(_root.lifePotion + 1) == true) { _root.lifePotion = 0; } _root.loadIt2 = 1; stopAllSounds(); _root.fadeOut = 1; if (_root.gotoThingy != 1) { _root.fadeO.gotoAndPlay(2); } _root.gotoThingy = 1; } } button 9159 { on (release) { gotoAndPlay(8); } } movieClip 9164 { frame 1 { stop(); } frame 7 { _root.loadOpen = 1; if (_root.saveyYo == 1) { data1 = 'Valid Data'; } else { data1 = 'No Data'; this.loadIt1._visible = false; } if (_root.saveyYo2 == 1) { data2 = 'Valid Data'; } else { data2 = 'No Data'; this.loadIt2._visible = false; } if (_root.saveyYo3 == 1) { data3 = 'Valid Data'; } else { data3 = 'No Data'; this.loadIt3._visible = false; } stop(); } frame 13 { _root.loadOpen = 0; gotoAndStop(1); } } button 9166 { on (release) { if (_root.loadOpen == 1) { _root.loddy.gotoAndPlay(9); } if (_root.openOptions == 1) { _root.oppy.gotoAndPlay(9); } if (_root.creditOpen == 1) { _root.credy.gotoAndPlay(9); } gotoAndPlay(2); } } button 9175 { on (release) { gotoAndStop(2); } } button 9176 { on (release) { gotoAndStop(2); } } button 9182 { on (release) { gotoAndStop(3); } } button 9183 { on (release) { gotoAndStop(5); } } button 9184 { on (release) { gotoAndStop(6); } } button 9185 { on (release) { gotoAndStop(8); } } button 9186 { on (release) { gotoAndStop(9); } } button 9188 { on (release) { gotoAndStop(10); } } button 9191 { on (release) { gotoAndStop(11); } } button 9193 { on (release) { gotoAndStop(3); } } button 9194 { on (release) { gotoAndStop(1); } } button 9196 { on (release) { gotoAndStop(4); } } button 9197 { on (release) { gotoAndStop(2); } } button 9220 { on (release) { gotoAndStop(5); } } button 9221 { on (release) { gotoAndStop(3); } } button 9223 { on (release) { gotoAndStop(6); } } button 9224 { on (release) { gotoAndStop(4); } } button 9226 { on (release) { gotoAndStop(7); } } button 9227 { on (release) { gotoAndStop(5); } } button 9230 { on (release) { gotoAndStop(8); } } button 9231 { on (release) { gotoAndStop(6); } } button 9234 { on (release) { gotoAndStop(7); } } button 9236 { on (release) { gotoAndStop(9); } } button 9237 { on (release) { gotoAndStop(8); } } button 9239 { on (release) { gotoAndStop(10); } } button 9240 { on (release) { gotoAndStop(9); } } button 9242 { on (release) { gotoAndStop(11); } } button 9243 { on (release) { gotoAndStop(10); } } movieClip 9245 { frame 1 { stop(); } } button 9246 { on (release) { gotoAndPlay(8); } } movieClip 9251 { frame 1 { stop(); } frame 7 { _root.openTut = 1; stop(); } frame 12 { _root.openTut = 0; } } frame 456 { gotoAndStop(459); } movieClip 9255 { frame 12 { stop(); } } button 9257 { on (release) { if (_root.saveyYo == 1) { _root.fadeOut = 1; _root.firemanskilled = getCookie('database', 'itum1'); _root.lighthorseskilled = getCookie('database', 'itum2'); _root.dragonskilled = getCookie('database', 'itum3'); _root.hypnotistskilled = getCookie('database', 'itum4'); _root.limit2 = getCookie('database', 'itum5'); _root.defaultPower = getCookie('database', 'itum6'); _root.enemyEncounter = getCookie('database', 'itum7'); _root.helpModeOn = getCookie('database', 'itum8'); _root.critical2 = getCookie('database', 'itum9'); _root.ap2 = getCookie('database', 'itum10'); _root.exp2 = getCookie('database', 'itum11'); _root.EXPNeeded2 = getCookie('database', 'itum12'); _root.clockSeconds = getCookie('database', 'itum13'); _root.clockMinutes = getCookie('database', 'itum14'); _root.clockHours = getCookie('database', 'itum15'); _root.qattackskilled = getCookie('database', 'itum16'); _root.dattackskilled = getCookie('database', 'itum17'); _root.nightmareskilled = getCookie('database', 'itum18'); _root.hpdrainskilled = getCookie('database', 'itum19'); _root.mpdrainskilled = getCookie('database', 'itum20'); _root.deathskilled = getCookie('database', 'itum21'); _root.hlevel = getCookie('database', 'itum22'); _root.energy2 = getCookie('database', 'itum23'); _root.comebackskilled = getCookie('database', 'itum24'); _root.protectDefense = getCookie('database', 'itum25'); _root.shellDefense = getCookie('database', 'itum26'); _root.level2 = getCookie('database', 'itum27'); _root.defense2 = getCookie('database', 'itum28'); _root.vitality2 = getCookie('database', 'itum29'); _root.skills2 = getCookie('database', 'itum30'); _root.strength2 = getCookie('database', 'itum31'); _root.mp2 = getCookie('database', 'itum32'); _root.maxmp2 = getCookie('database', 'itum33'); _root.activeMode = getCookie('database', 'itum34'); _root.charSwitchOn = getCookie('database', 'itum35'); _root.defense2 = getCookie('database', 'itum36'); _root.char2 = getCookie('database', 'itum37'); _root.maxhp2 = getCookie('database', 'itum38'); _root.char2Alive = getCookie('database', 'itum39'); _root.hptwo2 = getCookie('database', 'itum40'); _root.mptwo2 = getCookie('database', 'itum41'); _root.char1Alive = getCookie('database', 'itum42'); _root.revive = getCookie('database', 'itum43'); _root.money = getCookie('database', 'itum44'); _root.notAnother = getCookie('database', 'itum45'); _root.ap = getCookie('database', 'itum46'); _root.moHp = getCookie('database', 'itum47'); _root.ultimaskilled = getCookie('database', 'itum48'); _root.furystormskilled = getCookie('database', 'itum49'); _root.slowskilled = getCookie('database', 'itum50'); _root.stopskilled = getCookie('database', 'itum51'); _root.shellskilled = getCookie('database', 'itum52'); _root.protectskilled = getCookie('database', 'itum53'); _root.hasteskilled = getCookie('database', 'itum54'); _root.bioskilled = getCookie('database', 'itum55'); _root.sleepskilled = getCookie('database', 'itum56'); _root.reviveskilled = getCookie('database', 'itum57'); _root.replenishskilled = getCookie('database', 'itum58'); _root.leechskilled = getCookie('database', 'itum59'); _root.healskilled = getCookie('database', 'itum60'); _root.fireskilled = getCookie('database', 'itum61'); _root.lightskilled = getCookie('database', 'itum62'); _root.iceskilled = getCookie('database', 'itum63'); _root.skillpoint2 = getCookie('database', 'itum64'); _root.attack2 = getCookie('database', 'itum65'); _root.speedEx2 = getCookie('database', 'itum66'); _root.speed2 = getCookie('database', 'itum67'); _root.moneyPlus = getCookie('database', 'itum68'); _root.EXPMore = getCookie('database', 'itum69'); _root.hptwo = getCookie('database', 'itum70'); _root.mptwo = getCookie('database', 'itum71'); _root.equipWeapon1 = getCookie('database', 'itum72'); _root.equipWeapon2 = getCookie('database', 'itum73'); _root.equipWeapon3 = getCookie('database', 'itum74'); _root.equipWeapon4 = getCookie('database', 'itum75'); _root.equipWeapon5 = getCookie('database', 'itum76'); _root.equipWeapon6 = getCookie('database', 'itum77'); _root.equipWeapon7 = getCookie('database', 'itum78'); _root.equipWeapon8 = getCookie('database', 'itum79'); _root.skills = getCookie('database', 'itum80'); _root.moEXP = getCookie('database', 'itum81'); _root.exp1 = getCookie('database', 'itum82'); _root.fight2 = getCookie('database', 'itum83'); _root.worldmap = getCookie('database', 'itum84'); _root.level = getCookie('database', 'itum85'); _root.speedEx = getCookie('database', 'itum86'); _root.defense = getCookie('database', 'itum87'); _root.energy = getCookie('database', 'itum88'); _root.vitality = getCookie('database', 'itum89'); _root.strength = getCookie('database', 'itum90'); _root.PercentLoaded = getCookie('database', 'itum91'); _root.hair = getCookie('database', 'itum92'); _root.potion = getCookie('database', 'itum93'); _root.ether = getCookie('database', 'itum94'); _root.hpotion = getCookie('database', 'itum95'); _root.xpotion = getCookie('database', 'itum96'); _root.elixir = getCookie('database', 'itum97'); _root.critical1 = getCookie('database', 'itum98'); _root.limit = getCookie('database', 'itum99'); _root.mp1 = getCookie('database', 'itum100'); _root.maxmp1 = getCookie('database', 'itum101'); _root.char1 = getCookie('database', 'itum102'); _root.maxhp = getCookie('database', 'itum103'); _root.speed = getCookie('database', 'itum104'); _root.moEXP = getCookie('database', 'itum105'); _root.EXPNeeded = getCookie('database', 'itum106'); _root.antidote = getCookie('database', 'itum107'); _root.activeMode = getCookie('database', 'itum108'); _root.waitMode = getCookie('database', 'itum109'); _root.weapon1 = getCookie('database', 'itum110'); _root.weapon2 = getCookie('database', 'itum111'); _root.weapon3 = getCookie('database', 'itum112'); _root.weapon4 = getCookie('database', 'itum113'); _root.weapon5 = getCookie('database', 'itum114'); _root.weapon6 = getCookie('database', 'itum115'); _root.weapon7 = getCookie('database', 'itum116'); _root.weapon8 = getCookie('database', 'itum117'); _root.armor1 = getCookie('database', 'itum118'); _root.armor2 = getCookie('database', 'itum119'); _root.armor3 = getCookie('database', 'itum120'); _root.armor4 = getCookie('database', 'itum121'); _root.armor5 = getCookie('database', 'itum122'); _root.armor6 = getCookie('database', 'itum123'); _root.armor7 = getCookie('database', 'itum124'); _root.armor8 = getCookie('database', 'itum125'); _root.belt1 = getCookie('database', 'itum126'); _root.belt2 = getCookie('database', 'itum127'); _root.belt3 = getCookie('database', 'itum128'); _root.belt4 = getCookie('database', 'itum129'); _root.belt5 = getCookie('database', 'itum130'); _root.belt6 = getCookie('database', 'itum131'); _root.belt7 = getCookie('database', 'itum132'); _root.belt8 = getCookie('database', 'itum133'); _root.glasses1 = getCookie('database', 'itum134'); _root.glasses2 = getCookie('database', 'itum135'); _root.glasses3 = getCookie('database', 'itum136'); _root.glasses4 = getCookie('database', 'itum137'); _root.glasses5 = getCookie('database', 'itum138'); _root.glasses6 = getCookie('database', 'itum139'); _root.glasses7 = getCookie('database', 'itum140'); _root.glasses8 = getCookie('database', 'itum141'); _root.weaponLook = getCookie('database', 'itum142'); _root.weaponLook2 = getCookie('database', 'itum143'); _root.weaponSkill1 = getCookie('database', 'itum144'); _root.weaponSkill2 = getCookie('database', 'itum145'); _root.weaponSkill3 = getCookie('database', 'itum146'); _root.weaponSkill4 = getCookie('database', 'itum147'); _root.weaponSkill5 = getCookie('database', 'itum148'); _root.weaponSkill6 = getCookie('database', 'itum149'); _root.weaponSkill7 = getCookie('database', 'itum150'); _root.weaponSkill8 = getCookie('database', 'itum151'); _root.weaponSkill9 = getCookie('database', 'itum152'); _root.weaponSkill10 = getCookie('database', 'itum153'); _root.weaponSkill11 = getCookie('database', 'itum154'); _root.weaponSkill12 = getCookie('database', 'itum155'); _root.weaponSkill13 = getCookie('database', 'itum156'); _root.weaponSkill14 = getCookie('database', 'itum157'); _root.weaponSkill15 = getCookie('database', 'itum158'); _root.weaponSkill16 = getCookie('database', 'itum159'); _root.weaponSkill17 = getCookie('database', 'itum160'); _root.weaponSkill18 = getCookie('database', 'itum161'); _root.weaponSkill19 = getCookie('database', 'itum162'); _root.weaponSkill20 = getCookie('database', 'itum163'); _root.weaponSkill21 = getCookie('database', 'itum164'); _root.weaponSkill22 = getCookie('database', 'itum165'); _root.weaponSkill23 = getCookie('database', 'itum166'); _root.weaponSkill24 = getCookie('database', 'itum167'); _root.armorLook1 = getCookie('database', 'itum168'); _root.armorLook2 = getCookie('database', 'itum169'); _root.specialPlace1 = getCookie('database', 'itum170'); _root.hairStyle = getCookie('database', 'itum171'); _root.armorName1 = getCookie('database', 'itum172'); _root.armorName2 = getCookie('database', 'itum173'); _root.armorName3 = getCookie('database', 'itum174'); _root.armorName4 = getCookie('database', 'itum175'); _root.armorName5 = getCookie('database', 'itum176'); _root.armorName6 = getCookie('database', 'itum177'); _root.armorName7 = getCookie('database', 'itum178'); _root.armorName8 = getCookie('database', 'itum179'); _root.beltName1 = getCookie('database', 'itum180'); _root.beltName2 = getCookie('database', 'itum181'); _root.beltName3 = getCookie('database', 'itum182'); _root.beltName4 = getCookie('database', 'itum183'); _root.beltName5 = getCookie('database', 'itum184'); _root.beltName6 = getCookie('database', 'itum185'); _root.beltName7 = getCookie('database', 'itum186'); _root.beltName8 = getCookie('database', 'itum187'); _root.weaponName1 = getCookie('database', 'itum188'); _root.weaponName2 = getCookie('database', 'itum189'); _root.weaponName3 = getCookie('database', 'itum190'); _root.weaponName4 = getCookie('database', 'itum191'); _root.weaponName5 = getCookie('database', 'itum192'); _root.weaponName6 = getCookie('database', 'itum193'); _root.weaponName7 = getCookie('database', 'itum194'); _root.weaponName8 = getCookie('database', 'itum195'); _root.glassesName1 = getCookie('database', 'itum196'); _root.glassesName2 = getCookie('database', 'itum197'); _root.glassesName3 = getCookie('database', 'itum198'); _root.glassesName4 = getCookie('database', 'itum199'); _root.glassesName5 = getCookie('database', 'itum200'); _root.glassesName6 = getCookie('database', 'itum201'); _root.glassesName7 = getCookie('database', 'itum202'); _root.glassesName8 = getCookie('database', 'itum203'); _root.equipBelt1 = getCookie('database', 'itum204'); _root.equipBelt2 = getCookie('database', 'itum205'); _root.equipBelt3 = getCookie('database', 'itum206'); _root.equipBelt4 = getCookie('database', 'itum207'); _root.equipBelt5 = getCookie('database', 'itum208'); _root.equipBelt6 = getCookie('database', 'itum209'); _root.equipBelt7 = getCookie('database', 'itum210'); _root.equipBelt8 = getCookie('database', 'itum211'); _root.beltLook = getCookie('database', 'itum212'); _root.beltLook2 = getCookie('database', 'itum213'); _root.beltSkill1 = getCookie('database', 'itum214'); _root.beltSkill2 = getCookie('database', 'itum215'); _root.beltSkill3 = getCookie('database', 'itum216'); _root.beltSkill4 = getCookie('database', 'itum217'); _root.beltSkill5 = getCookie('database', 'itum218'); _root.beltSkill6 = getCookie('database', 'itum219'); _root.beltSkill7 = getCookie('database', 'itum220'); _root.beltSkill8 = getCookie('database', 'itum221'); _root.equipGlasses1 = getCookie('database', 'itum222'); _root.equipGlasses2 = getCookie('database', 'itum223'); _root.equipGlasses3 = getCookie('database', 'itum224'); _root.equipGlasses4 = getCookie('database', 'itum225'); _root.equipGlasses5 = getCookie('database', 'itum226'); _root.equipGlasses6 = getCookie('database', 'itum227'); _root.equipGlasses7 = getCookie('database', 'itum228'); _root.equipGlasses8 = getCookie('database', 'itum229'); _root.glassesLook1 = getCookie('database', 'itum230'); _root.glassesLook2 = getCookie('database', 'itum231'); _root.glassesSkill1 = getCookie('database', 'itum232'); _root.glassesSkill2 = getCookie('database', 'itum233'); _root.glassesSkill3 = getCookie('database', 'itum234'); _root.glassesSkill4 = getCookie('database', 'itum235'); _root.glassesSkill5 = getCookie('database', 'itum236'); _root.glassesSkill6 = getCookie('database', 'itum237'); _root.glassesSkill7 = getCookie('database', 'itum238'); _root.glassesSkill8 = getCookie('database', 'itum239'); _root.equipArmor1 = getCookie('database', 'itum240'); _root.equipArmor2 = getCookie('database', 'itum241'); _root.equipArmor3 = getCookie('database', 'itum242'); _root.equipArmor4 = getCookie('database', 'itum243'); _root.equipArmor5 = getCookie('database', 'itum244'); _root.equipArmor6 = getCookie('database', 'itum245'); _root.equipArmor7 = getCookie('database', 'itum246'); _root.equipArmor8 = getCookie('database', 'itum247'); _root.armorSkill1 = getCookie('database', 'itum248'); _root.armorSkill2 = getCookie('database', 'itum249'); _root.armorSkill3 = getCookie('database', 'itum250'); _root.armorSkill4 = getCookie('database', 'itum251'); _root.armorSkill5 = getCookie('database', 'itum252'); _root.armorSkill6 = getCookie('database', 'itum253'); _root.armorSkill7 = getCookie('database', 'itum254'); _root.armorSkill8 = getCookie('database', 'itum255'); _root.armorSkill9 = getCookie('database', 'itum256'); _root.armorSkill10 = getCookie('database', 'itum257'); _root.armorSkill11 = getCookie('database', 'itum258'); _root.armorSkill12 = getCookie('database', 'itum259'); _root.armorSkill13 = getCookie('database', 'itum260'); _root.armorSkill14 = getCookie('database', 'itum261'); _root.armorSkill15 = getCookie('database', 'itum262'); _root.armorSkill16 = getCookie('database', 'itum263'); _root.armorSkill17 = getCookie('database', 'itum264'); _root.armorSkill18 = getCookie('database', 'itum265'); _root.armorSkill19 = getCookie('database', 'itum266'); _root.armorSkill20 = getCookie('database', 'itum267'); _root.armorSkill21 = getCookie('database', 'itum268'); _root.armorSkill22 = getCookie('database', 'itum269'); _root.armorSkill23 = getCookie('database', 'itum270'); _root.armorSkill24 = getCookie('database', 'itum271'); _root.hairStyle2 = getCookie('database', 'itum272'); _root.order1 = getCookie('database', 'itum274'); _root.order2 = getCookie('database', 'itum275'); _root.lifeLeech = getCookie('database', 'itum276'); _root.magLeech = getCookie('database', 'itum277'); _root.helpModeOff = getCookie('database', 'itum278'); _root.chest1 = getCookie('database', 'itum279'); _root.chest2 = getCookie('database', 'itum280'); _root.chest3 = getCookie('database', 'itum281'); _root.chest4 = getCookie('database', 'itum282'); _root.chest5 = getCookie('database', 'itum283'); _root.minutos = getCookie('database', 'itum284'); _root.minutos2 = getCookie('database', 'itum285'); _root.hoursos = getCookie('database', 'itum286'); _root.hoursos2 = getCookie('database', 'itum287'); _root.speedShoes = getCookie('database', 'itum288'); _root.chest6 = getCookie('database', 'itum289'); _root.hoursos3 = getCookie('database', 'itum290'); _root.minutos3 = getCookie('database', 'itum291'); _root.healskilled2 = getCookie('database', 'itum292'); _root.fireswodskilled = getCookie('database', 'itum293'); _root.lightswodskilled = getCookie('database', 'itum294'); _root.enchantskilled = getCookie('database', 'itum295'); _root.demiskilled = getCookie('database', 'itum296'); _root.confuseskilled = getCookie('database', 'itum297'); _root.ballLightskilled = getCookie('database', 'itum298'); _root.berserkskilled = getCookie('database', 'itum299'); _root.sheildskilled = getCookie('database', 'itum300'); _root.frogskilled = getCookie('database', 'itum301'); _root.flareskilled = getCookie('database', 'itum302'); _root.cometskilled = getCookie('database', 'itum303'); _root.skillpoint3 = getCookie('database', 'itum304'); _root.holyskilled = getCookie('database', 'itum305'); _root.quickthrowskilled = getCookie('database', 'itum306'); _root.moneyskilled = getCookie('database', 'itum307'); _root.skillpointsskilled = getCookie('database', 'itum308'); _root.energyskilled = getCookie('database', 'itum309'); _root.vitalityskilled = getCookie('database', 'itum310'); _root.statusskilled = getCookie('database', 'itum311'); _root.expskilled = getCookie('database', 'itum312'); _root.shockwaveskilled = getCookie('database', 'itum313'); _root.powerbreakskilled = getCookie('database', 'itum314'); _root.multileechskilled = getCookie('database', 'itum315'); _root.multislashskilled = getCookie('database', 'itum316'); _root.counterskilled = getCookie('database', 'itum317'); gotoAndPlay(482); } } } button 9258 { on (release) { _root.fadeOut = 1; gotoAndPlay(482); } } button 9260 { on (release) { if (_root.openTut == 1) { _root.tuty.gotoAndPlay(9); } if (_root.openOptions == 1) { _root.oppy.gotoAndPlay(9); } if (_root.loadOpen == 1) { _root.loddy.gotoAndPlay(9); } gotoAndPlay(2); } } button 9270 { on (release) { gotoAndPlay(9); } } movieClip 9276 { frame 1 { stop(); } frame 8 { _root.creditOpen = 1; stop(); } frame 14 { _root.creditOpen = 0; } } frame 460 { if (helpModeOn == 1) { messyy = 'Press Spacebar to return to playing the game.'; } else { messyy = ''; } stop(); } button 9282 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Status: Check the status of both of your characters.'; } } on (rollOut) { messy2 = ''; } on (release) { _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; gotoAndStop(461); } } button 9285 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Equip: Equip equipment (armor, weapon, sunglasses, or belt) to your characters to make them more powerful.'; } } on (rollOut) { messy2 = ''; } on (release) { gotoAndPlay(472); } } button 9288 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Skills: Power up your skills and learn new skills with the Skill points that you get when you level up. You get 2 Skill point per level up.'; } } on (rollOut) { messy2 = ''; } on (release) { gotoAndPlay(475); } } button 9291 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Items: Use Items that you have to heal your characters.'; } } on (rollOut) { messy2 = ''; } on (release) { gotoAndPlay(465); } } button 9293 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Battle Mode: Decide between the two battle modes (active or wait mode), and toggle them whenever you want.'; } } on (rollOut) { messy2 = ''; } on (release) { gotoAndPlay(466); } } button 9295 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Difficulty: Toggle the difficulty to be harder or easier.'; } } on (rollOut) { messy2 = ''; } on (release) { gotoAndPlay(471); } } button 9297 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Tip Mode: Toggle tip mode to be on or off.'; } } on (rollOut) { messy2 = ''; } on (release) { gotoAndPlay(473); } } button 9298 { on (release) { gotoAndStop(481); } } button 9299 { on (rollOver) { if (helpModeOn == 1) { messy2 = 'Help: Tells you what you have to do next in terms of story'; } } on (rollOut) { messy2 = ''; } on (release) { _root.helpo.gotoAndStop(2); } } button 9302 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { messU = ''; messy2 = ''; _root.talkGuy = 0; _root.talkGuy2 = 0; _root.useItPotion = 0; _root.useItEther = 0; _root.useItRevive = 0; _root.useItHpotion = 0; _root.useItXpotion = 0; _root.useItElixir = 0; _root.useLifePotion = 0; _root.useStrengthPotion = 0; _root.useSkillPotion = 0; _root.useMagicPotion = 0; _root.useDefensePotion = 0; if (_root.areaSave == 1) { _root.justStat = 1; _root.areaSave = 0; gotoAndPlay(369); } else { if (_root.areaSave == 2) { _root.justStat = 1; _root.areaSave = 0; gotoAndPlay(371); } else { if (_root.areaSave == 3) { _root.justStat = 1; _root.areaSave = 0; gotoAndPlay(373); } else { if (_root.areaSave == 4) { _root.justStat = 1; _root.areaSave = 0; gotoAndPlay(375); } else { if (_root.areaSave == 5) { _root.justStat = 1; _root.areaSave = 0; gotoAndPlay(377); } else { if (_root.areaSave == 6) { _root.justStat = 1; _root.areaSave = 0; gotoAndPlay(379); } else { if (cemy5 == 1) { cemy5 = 0; gotoAndPlay(441); } else { if (cemy4 == 1) { cemy4 = 0; gotoAndPlay(439); } else { if (area104 == 1) { area104 = 0; _root.justStat = 1; gotoAndPlay(429); } else { if (area103 == 1) { area103 = 0; _root.justStat = 1; gotoAndPlay(425); } else { if (area102 == 1) { area102 = 0; _root.justStat = 1; gotoAndPlay(423); } else { if (area101 == 1) { area101 = 0; _root.justStat = 1; gotoAndPlay(417); } else { if (area100 == 1) { area100 = 0; _root.justStat = 1; gotoAndPlay(413); } else { if (_root.specialPlacey == 1) { _root.specialPlacey = 0; _root.justStat = 1; gotoAndPlay(443); } else { if (_root.specialPlacey2 == 1) { _root.specialPlacey2 = 0; _root.justStat = 1; gotoAndPlay(446); } else { if (wordmapmenu == 1) { wordmapmenu = 0; savemap = 1; gotoAndPlay(482); } else { if (area66 == 1) { area66 = 0; _level0.justStat = 1; gotoAndPlay(401); } else { if (area77 == 1) { area77 = 0; _level0.justStat = 1; gotoAndPlay(403); } else { if (area88 == 1) { area88 = 0; _level0.justStat = 1; gotoAndPlay(405); } else { if (_root.area99 == 1) { _root.area99 = 0; _level0.justStat = 1; gotoAndPlay(411); } else { if (_root.cemy1 == 1) { _root.cemy1 = 0; gotoAndPlay(433); } else { if (_root.cemy2 == 1) { _root.cemy2 = 0; gotoAndPlay(435); } else { if (_root.cemy3 == 1) { _root.cemy3 = 0; gotoAndPlay(437); } else { if (area5 == 1) { area5 = 0; justStat = 1; gotoAndPlay(397); } else { if (area4 == 1) { area4 = 0; justStat = 1; gotoAndPlay(393); } else { if (area3 == 1) { area3 = 0; justStat = 1; gotoAndPlay(389); } else { if (area2 == 1) { area2 = 0; justStat = 1; gotoAndPlay(385); } else { if (_level0.area == 1) { _root.area = 0; _level0.justStat = 1; gotoAndPlay(383); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } movieClip 9305 { frame 1 { showIt = _root.clockHours + ' : ' + _root.clockMinutes + ' : ' + _root.clockSeconds; } frame 2 { gotoAndPlay(1); } } movieClip 9311 { frame 1 { stop(); } } instance placeyMah of movieClip 9311 { onClipEvent (load) { if (_root.skillpoint2 > 0 || _root.skillpoint3 > 0) { _root.goIn = 'You have Skill points!'; } else { this._visible = false; } } } button 9314 { on (release) { this.gotoAndStop(1); } } movieClip 9315 { frame 1 { stop(); } frame 2 { if (_root.story == 1) { helpSay = 'Go find Master Shinody, located in the town, Abalonia'; } else { if (_root.story == 2) { helpSay = 'Speak with the doctor about Nara who can be find in Abalonia'; } else { if (_root.story == 3 || _root.story == 6 || _root.story == 8) { helpSay = 'Go speak with Master Shinody again'; } else { if (_root.story == 4 || _root.story == 5 || _root.story == 13) { helpSay = 'Find and talk to the wise old man in Blemington'; } else { if (_root.story == 7) { helpSay = 'Search the towns and the graveyard for the three hero\'s medals'; } else { if (_root.story == 9) { helpSay = 'Visit Master Shinody in Jennings'; } else { if (_root.story == 10 || _root.story == 11) { helpSay = 'Search Jennings for Master Shinody'; } else { if (_root.story == 12) { helpSay = 'Search Abalonia for Master Shinody'; } else { if (_root.story == 14) { helpSay = 'Search and find Jerarm\'s Jar in the graveyard, then read the stone wall'; } else { if (_root.story == 15 || _root.story == 16) { helpSay = 'Go to Mount Seymour and destroy the ultimate evil'; } else { helpSay = 'Side Quests: 1) Defeat Superstick 2) Collect all of the special items (all 9). Codes: testBosso1, testBosso2'; } } } } } } } } } } stop(); } } movieClip 9320 { frame 1 { stop(); } } frame 461 { _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; nextLevel = exp1 + ' / ' + EXPNeeded + ' needed to next level'; nextLevel2 = exp2 + ' / ' + EXPNeeded2 + ' needed to next level'; stop(); } button 9342 { on (release) { order1 = 'Order: 1'; order2 = 'Order: 2'; } } button 9344 { on (release) { order1 = 'Order: 2'; order2 = 'Order: 1'; } } frame 462 { _root.goIn = ''; stop(); } movieClip 9394 { } button 9398 { on (release) { if (_root.equipWeapon1 != 0) { _root.weaponLook = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon1 = 0; _root.equipWeapon2 = 0; _root.equipWeapon3 = 0; _root.equipWeapon4 = 0; if (_root.weaponSkill2 == 'OK damage' || _root.weaponSkill3 == 'OK damage' || _root.weaponSkill1 == 'OK damage') { _root.strength -= 5; } if (_root.weaponSkill2 == 'More MP' || _root.weaponSkill3 == 'More MP' || _root.weaponSkill1 == 'More MP') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.weaponSkill2 == 'Speedy' || _root.weaponSkill3 == 'Speedy' || _root.weaponSkill1 == 'Speedy') { _root.speedEx -= 3; } if (_root.weaponSkill2 == 'Double Strength' || _root.weaponSkill3 == 'Double Strength' || _root.weaponSkill1 == 'Double Strength') { _root.strength -= 10; } if (_root.weaponSkill2 == 'Super MP' || _root.weaponSkill3 == 'Super MP' || _root.weaponSkill1 == 'Super MP') { _root.maxmp1 -= 20; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.weaponSkill2 == 'HP Plus' || _root.weaponSkill3 == 'HP Plus' || _root.weaponSkill1 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill2 == 'More HP' || _root.weaponSkill3 == 'More HP' || _root.weaponSkill1 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill2 == 'Super HP' || _root.weaponSkill3 == 'Super HP' || _root.weaponSkill1 == 'Super HP') { _root.maxhp -= 100; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill2 == 'Speed Plus' || _root.weaponSkill3 == 'Speed Plus' || _root.weaponSkill1 == 'Speed Plus') { _root.speedEx -= 10; } if (_root.weaponSkill2 == 'Super Speed' || _root.weaponSkill3 == 'Super Speed' || _root.weaponSkill1 == 'Super Speed') { _root.speedEx -= 20; } if (_root.weaponSkill2 == 'Strong' || _root.weaponSkill3 == 'Strong' || _root.weaponSkill1 == 'Strong') { _root.strength -= 15; } if (_root.weaponSkill2 == 'Money Maker' || _root.weaponSkill3 == 'Money Maker' || _root.weaponSkill1 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill2 == 'EXP More' || _root.weaponSkill3 == 'EXP More' || _root.weaponSkill1 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill2 == 'Super Strength' || _root.weaponSkill3 == 'Super Strength' || _root.weaponSkill1 == 'Super Strength') { _root.strength -= 25; } if (_root.weaponSkill2 == 'Skills Plus' || _root.weaponSkill3 == 'Skills Plus' || _root.weaponSkill1 == 'Skills Plus') { _root.skills -= 10; } if (_root.weaponSkill2 == 'More Skills' || _root.weaponSkill3 == 'More Skills' || _root.weaponSkill1 == 'More Skills') { _root.skills -= 15; } if (_root.weaponSkill2 == 'Super Skills' || _root.weaponSkill3 == 'Super Skills' || _root.weaponSkill1 == 'Super Skills') { _root.skills -= 23; } if (_root.weaponSkill2 == 'Defense Plus' || _root.weaponSkill3 == 'Defense Plus' || _root.weaponSkill1 == 'Defense Plus') { _root.defense -= 10; } if (_root.weaponSkill2 == 'Super Defense' || _root.weaponSkill3 == 'Super Defense' || _root.weaponSkill1 == 'Super Defense') { _root.defense -= 30; } if (_root.weaponSkill2 == 'Invincible' || _root.weaponSkill3 == 'Invincible' || _root.weaponSkill1 == 'Invincible') { _root.defense -= 60; _root.maxhp -= 200; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill2 == 'Immortal' || _root.weaponSkill3 == 'Immortal' || _root.weaponSkill1 == 'Immortal') { _root.maxhp -= 500; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill2 == 'God' || _root.weaponSkill3 == 'God' || _root.weaponSkill1 == 'God') { _root.strength -= 70; _root.defense -= 50; _root.skills -= 50; _root.maxhp -= 700; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill1 == 'Skilled') { _root.skills -= 8; } if (_root.weaponSkill2 == 'Life Leech') { _root.lifeLeech -= 2; } if (_root.weaponSkill2 == 'Mana Leech') { _root.magLeech -= 2; } if (_root.weaponSkill3 == 'Super Life Leech') { _root.lifeLeech -= 5; } if (_root.weaponSkill3 == 'Super Mana Leech') { _root.magLeech -= 5; } } } } button 9401 { on (release) { if (_root.equipWeapon1 != 1) { _root.box1 = 0; _root.weapon1 = 0; _root.armor1 = 0; _root.belt1 = 0; _root.glasses1 = 0; gotoAndPlay(1); } } } movieClip 9412 { frame 1 { if (_root.equipWeapon1 == 1 || _root.equipArmor1 == 1 || _root.equipGlasses1 == 1 || _root.equipBelt1 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9415 { on (release) { if (_root.equipWeapon1 != 1 && _root.equipWeapon2 != 1 && _root.equipWeapon3 != 1 && _root.equipWeapon4 != 1) { _root.equipWeapon1 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.weaponLook = 1; break; case 2: _root.weaponLook = 2; break; case 3: _root.weaponLook = 3; break; case 4: _root.weaponLook = 4; break; case 5: _root.weaponLook = 5; break; case 6: _root.weaponLook = 6; break; case 7: _root.weaponLook = 7; } if (_root.weaponSkill2 == 'OK damage' || _root.weaponSkill3 == 'OK damage' || _root.weaponSkill1 == 'OK damage') { _root.strength += 5; } if (_root.weaponSkill2 == 'More MP' || _root.weaponSkill3 == 'More MP' || _root.weaponSkill1 == 'More MP') { _root.maxmp1 += 10; } if (_root.weaponSkill2 == 'Speedy' || _root.weaponSkill3 == 'Speedy' || _root.weaponSkill1 == 'Speedy') { _level0.speedEx += 3; } if (_root.weaponSkill2 == 'Double Strength' || _root.weaponSkill3 == 'Double Strength' || _root.weaponSkill1 == 'Double Strength') { _root.strength += 10; } if (_root.weaponSkill2 == 'Super MP' || _root.weaponSkill3 == 'Super MP' || _root.weaponSkill1 == 'Super MP') { _root.maxmp1 += 20; } if (_root.weaponSkill2 == 'HP Plus' || _root.weaponSkill3 == 'HP Plus' || _root.weaponSkill1 == 'HP Plus') { _root.maxhp += 30; } if (_root.weaponSkill2 == 'More HP' || _root.weaponSkill3 == 'More HP' || _root.weaponSkill1 == 'More HP') { _root.maxhp += 50; } if (_root.weaponSkill2 == 'Super HP' || _root.weaponSkill3 == 'Super HP' || _root.weaponSkill1 == 'Super HP') { _root.maxhp += 100; } if (_root.weaponSkill2 == 'Speed Plus' || _root.weaponSkill3 == 'Speed Plus' || _root.weaponSkill1 == 'Speed Plus') { _root.speedEx += 10; } if (_root.weaponSkill2 == 'Super Speed' || _root.weaponSkill3 == 'Super Speed' || _root.weaponSkill1 == 'Super Speed') { _root.speedEx += 20; } if (_root.weaponSkill2 == 'Strong' || _root.weaponSkill3 == 'Strong' || _root.weaponSkill1 == 'Strong') { _root.strength += 15; } if (_root.weaponSkill2 == 'Money Maker' || _root.weaponSkill3 == 'Money Maker' || _root.weaponSkill1 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill2 == 'EXP More' || _root.weaponSkill3 == 'EXP More' || _root.weaponSkill1 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill2 == 'Super Strength' || _root.weaponSkill3 == 'Super Strength' || _root.weaponSkill1 == 'Super Strength') { _root.strength += 25; } if (_root.weaponSkill2 == 'Skills Plus' || _root.weaponSkill3 == 'Skills Plus' || _root.weaponSkill1 == 'Skills Plus') { _root.skills += 10; } if (_root.weaponSkill2 == 'More Skills' || _root.weaponSkill3 == 'More Skills' || _root.weaponSkill1 == 'More Skills') { _root.skills += 15; } if (_root.weaponSkill2 == 'Super Skills' || _root.weaponSkill3 == 'Super Skills' || _root.weaponSkill1 == 'Super Skills') { _root.skills += 23; } if (_root.weaponSkill2 == 'Defense Plus' || _root.weaponSkill3 == 'Defense Plus' || _root.weaponSkill1 == 'Defense Plus') { _root.defense += 10; } if (_root.weaponSkill2 == 'Super Defense' || _root.weaponSkill3 == 'Super Defense' || _root.weaponSkill1 == 'Super Defense') { _root.defense += 30; } if (_root.weaponSkill2 == 'Invincible' || _root.weaponSkill3 == 'Invincible' || _root.weaponSkill1 == 'Invincible') { _root.defense += 60; _root.maxhp += 200; } if (_root.weaponSkill2 == 'Immortal' || _root.weaponSkill3 == 'Immortal' || _root.weaponSkill1 == 'Immortal') { _root.maxhp += 500; } if (_root.weaponSkill2 == 'God' || _root.weaponSkill3 == 'God' || _root.weaponSkill1 == 'God') { _root.strength += 70; _root.defense += 50; _root.skills += 50; _root.maxhp += 700; } if (_root.weaponSkill1 == 'Skilled') { _root.skills += 8; } if (_root.weaponSkill2 == 'Life Leech') { _root.lifeLeech += 2; } if (_root.weaponSkill2 == 'Mana Leech') { _root.magLeech += 2; } if (_root.weaponSkill3 == 'Super Life Leech') { _root.lifeLeech += 5; } if (_root.weaponSkill3 == 'Super Mana Leech') { _root.magLeech += 5; } } } } button 9416 { on (release) { if (_root.equipArmor1 != 0) { _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor1 = 0; _root.equipArmor2 = 0; _root.equipArmor3 = 0; _root.equipArmor4 = 0; _root.armorLook1 = 0; if (_root.armorSkill2 == 'OK defense' || _root.armorSkill3 == 'OK defense' || _root.armorSkill1 == 'OK defense') { _root.defense -= 5; } if (_root.armorSkill2 == 'Double Defense' || _root.armorSkill3 == 'Double Defense' || _root.armorSkill1 == 'Double Defense') { _root.defense -= 10; } if (_root.armorSkill2 == 'Extra Fast' || _root.armorSkill3 == 'Extra Fast' || _root.armorSkill1 == 'Extra Fast') { _root.speedEx -= 2; } if (_root.armorSkill2 == 'More MP' || _root.armorSkill3 == 'More MP' || _root.armorSkill1 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill2 == 'Extra Strength' || _root.armorSkill3 == 'Extra Strength' || _root.armorSkill1 == 'Extra Strength') { _root.strength -= 7; } if (_root.armorSkill2 == 'Skills Plus' || _root.armorSkill3 == 'Skills Plus' || _root.armorSkill1 == 'Skills Plus') { _root.skills -= 4; } if (_root.armorSkill2 == 'More Defense' || _root.armorSkill3 == 'More Defense' || _root.armorSkill1 == 'More Defense') { _root.defense -= 15; } if (_root.armorSkill2 == 'Speed Plus' || _root.armorSkill3 == 'Speed Plus' || _root.armorSkill1 == 'Speed Plus') { _root.speedEx -= 5; } if (_root.armorSkill2 == 'More Strength' || _root.armorSkill3 == 'More Strength' || _root.armorSkill1 == 'More Strength') { _root.strength -= 10; } if (_root.armorSkill2 == 'HP Plus' || _root.armorSkill3 == 'HP Plus' || _root.armorSkill1 == 'HP Plus') { _root.maxhp -= 20; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill2 == 'More HP' || _root.armorSkill3 == 'More HP' || _root.armorSkill1 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill2 == 'Ultra HP' || _root.armorSkill3 == 'Ultra HP' || _root.armorSkill1 == 'Ultra HP') { _root.maxhp -= 100; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill2 == 'Ultra MP' || _root.armorSkill3 == 'Ultra MP' || _root.armorSkill1 == 'Ultra MP') { _root.maxmp1 -= 30; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill2 == 'MP Plus' || _root.armorSkill3 == 'MP Plus' || _root.armorSkill1 == 'MP Plus') { _root.maxmp1 -= 7; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill2 == 'Super Speed' || _root.armorSkill3 == 'Super Speed' || _root.armorSkill1 == 'Super Speed') { _root.speedEx -= 20; } if (_root.armorSkill2 == 'Defense Plus' || _root.armorSkill3 == 'Defense Plus' || _root.armorSkill1 == 'Defense Plus') { _root.defense -= 7; } if (_root.armorSkill2 == 'Ultra Defense' || _root.armorSkill3 == 'Ultra Defense' || _root.armorSkill1 == 'Ultra Defense') { _root.defense -= 30; } if (_root.armorSkill2 == 'Ultra Strength' || _root.armorSkill3 == 'Ultra Strength' || _root.armorSkill1 == 'Ultra Strength') { _root.strength -= 20; } if (_root.armorSkill2 == 'Speed of light' || _root.armorSkill3 == 'Speed of light' || _root.armorSkill1 == 'Speed of light') { _root.speedEx -= 40; } if (_root.armorSkill2 == 'Ultra Skills' || _root.armorSkill3 == 'Ultra Skills' || _root.armorSkill1 == 'Ultra Skills') { _root.skills -= 15; } if (_root.armorSkill2 == 'More HP Plus' || _root.armorSkill3 == 'More HP Plus' || _root.armorSkill1 == 'More HP Plus') { _root.maxhp -= 75; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill2 == 'MP times two' || _root.armorSkill3 == 'MP times two' || _root.armorSkill1 == 'MP times two') { _root.mptwo = 1; _root.maxmp1 *= 0.5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill2 == 'HP times two' || _root.armorSkill3 == 'HP times two' || _root.armorSkill1 == 'HP times two') { _root.hptwo = 1; _root.maxhp *= 0.5; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill3 == 'Auto-Haste') { _root.autoHaste = 0; } if (_root.armorSkill3 == 'Auto-Recover') { _root.autoRegen = 0; } if (_root.armorSkill2 == 'Auto-Shell') { _root.autoShell2 = 0; } if (_root.armorSkill2 == 'Auto-Protect') { _root.autoProtect2 = 0; } } } } button 9417 { on (release) { if (_root.equipArmor1 != 1) { _root.weapon1 = 0; _root.armor1 = 0; _root.belt1 = 0; _root.glasses1 = 0; gotoAndPlay(1); } } } button 9427 { on (release) { if (_root.equipArmor1 != 1 && _root.equipArmor2 != 1 && _root.equipArmor3 != 1 && _root.equipArmor4 != 1) { _root.equipArmor1 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.armorLook1 = 1; break; case 2: _root.armorLook1 = 2; break; case 3: _root.armorLook1 = 3; break; case 4: _root.armorLook1 = 4; break; case 5: _root.armorLook1 = 5; break; case 6: _root.armorLook1 = 6; break; case 7: _root.armorLook1 = 7; break; case 8: _root.armorLook1 = 8; break; case 9: _root.armorLook1 = 9; break; case 10: _root.armorLook1 = 10; } if (_root.armorSkill2 == 'OK defense' || _root.armorSkill3 == 'OK defense' || _root.armorSkill1 == 'OK defense') { _root.defense += 5; } if (_root.armorSkill2 == 'Double Defense' || _root.armorSkill3 == 'Double Defense' || _root.armorSkill1 == 'Double Defense') { _root.defense += 10; } if (_root.armorSkill2 == 'Extra Fast' || _root.armorSkill3 == 'Extra Fast' || _root.armorSkill1 == 'Extra Fast') { _root.speedEx += 2; } if (_root.armorSkill2 == 'More MP' || _root.armorSkill3 == 'More MP' || _root.armorSkill1 == 'More MP') { _root.maxmp1 += 5; } if (_root.armorSkill2 == 'Extra Strength' || _root.armorSkill3 == 'Extra Strength' || _root.armorSkill1 == 'Extra Strength') { _root.strength += 7; } if (_root.armorSkill2 == 'Skills Plus' || _root.armorSkill3 == 'Skills Plus' || _root.armorSkill1 == 'Skills Plus') { _root.skills += 4; } if (_root.armorSkill2 == 'More Defense' || _root.armorSkill3 == 'More Defense' || _root.armorSkill1 == 'More Defense') { _root.defense += 15; } if (_root.armorSkill2 == 'Speed Plus' || _root.armorSkill3 == 'Speed Plus' || _root.armorSkill1 == 'Speed Plus') { _root.speedEx += 5; } if (_root.armorSkill2 == 'More Strength' || _root.armorSkill3 == 'More Strength' || _root.armorSkill1 == 'More Strength') { _root.strength += 10; } if (_root.armorSkill2 == 'HP Plus' || _root.armorSkill3 == 'HP Plus' || _root.armorSkill1 == 'HP Plus') { _root.maxhp += 20; } if (_root.armorSkill2 == 'More HP' || _root.armorSkill3 == 'More HP' || _root.armorSkill1 == 'More HP') { _root.maxhp += 50; } if (_root.armorSkill2 == 'Ultra HP' || _root.armorSkill3 == 'Ultra HP' || _root.armorSkill1 == 'Ultra HP') { _root.maxhp += 100; } if (_root.armorSkill2 == 'Ultra MP' || _root.armorSkill3 == 'Ultra MP' || _root.armorSkill1 == 'Ultra MP') { _root.maxmp1 += 30; } if (_root.armorSkill2 == 'MP Plus' || _root.armorSkill3 == 'MP Plus' || _root.armorSkill1 == 'MP Plus') { _root.maxmp1 += 7; } if (_root.armorSkill2 == 'Super Speed' || _root.armorSkill3 == 'Super Speed' || _root.armorSkill1 == 'Super Speed') { _root.speedEx += 20; } if (_root.armorSkill2 == 'Defense Plus' || _root.armorSkill3 == 'Defense Plus' || _root.armorSkill1 == 'Defense Plus') { _root.defense += 7; } if (_root.armorSkill2 == 'Ultra Defense' || _root.armorSkill3 == 'Ultra Defense' || _root.armorSkill1 == 'Ultra Defense') { _root.defense += 30; } if (_root.armorSkill2 == 'Ultra Strength' || _root.armorSkill3 == 'Ultra Strength' || _root.armorSkill1 == 'Ultra Strength') { _root.strength += 20; } if (_root.armorSkill2 == 'Speed of light' || _root.armorSkill3 == 'Speed of light' || _root.armorSkill1 == 'Speed of light') { _root.speedEx += 40; } if (_root.armorSkill2 == 'Ultra Skills' || _root.armorSkill3 == 'Ultra Skills' || _root.armorSkill1 == 'Ultra Skills') { _root.skills += 15; } if (_root.armorSkill2 == 'More HP Plus' || _root.armorSkill3 == 'More HP Plus' || _root.armorSkill1 == 'More HP Plus') { _root.maxhp += 75; } if (_root.armorSkill2 == 'MP times two' || _root.armorSkill3 == 'MP times two' || _root.armorSkill1 == 'MP times two') { _root.mptwo = 2; _root.maxmp1 *= 2; } if (_root.armorSkill2 == 'HP times two' || _root.armorSkill3 == 'HP times two' || _root.armorSkill1 == 'HP times two') { _root.hptwo = 2; _root.maxhp *= _root.hptwo; } if (_root.armorSkill3 == 'Auto-Haste') { _root.autoHaste = 1; } if (_root.armorSkill3 == 'Auto-Recover') { _root.autoRegen = 1; } if (_root.armorSkill2 == 'Auto-Shell') { _root.autoShell2 = 1; } if (_root.armorSkill2 == 'Auto-Protect') { _root.autoProtect2 = 1; } } } } button 9428 { on (release) { if (_root.equipBelt1 != 0) { _root.equipBelt1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt2 = 0; _root.equipBelt3 = 0; _root.equipBelt4 = 0; _root.beltLook = 0; if (_root.beltSkill1 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.beltSkill1 == 'Defense') { _root.defense -= 4; } else { if (_root.beltSkill1 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.beltSkill1 == 'Stronger') { _root.strength -= 5; } else { if (_root.beltSkill1 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.beltSkill1 == 'Skillful') { _root.skills -= 10; } else { if (_root.beltSkill1 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.beltSkill1 == 'MP Plus') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.beltSkill1 == 'More Defense') { _root.defense -= 10; } else { if (_root.beltSkill1 == 'Double Strong') { _root.strength -= 13; } else { if (_root.beltSkill1 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.beltSkill1 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.beltSkill1 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.beltSkill1 == 'Defense Plus') { _root.defense -= 4; } else { if (_root.beltSkill1 == 'Strength Plus') { _root.strength -= 7; } else { if (_root.beltSkill1 == 'Powerful') { _root.strength -= 10; _root.maxhp -= 10; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } } } } } } } } } } } } } } } } } } } button 9429 { on (release) { if (_root.equipBelt1 != 1) { _root.box1 = 0; _root.weapon1 = 0; _root.armor1 = 0; _root.belt1 = 0; _root.glasses1 = 0; gotoAndPlay(1); } } } button 9438 { on (release) { if (_root.equipBelt1 != 1 && _root.equipBelt2 != 1 && _root.equipBelt3 != 1 && _root.equipBelt4 != 1) { _root.equipBelt1 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook = 1; break; case 2: _root.beltLook = 2; break; case 3: _root.beltLook = 3; break; case 4: _root.beltLook = 4; } if (_root.beltSkill1 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.beltSkill1 == 'Defense') { _root.defense += 4; } else { if (_root.beltSkill1 == 'Speedy') { _root.speedEx += 2; } else { if (_root.beltSkill1 == 'Stronger') { _root.strength += 5; } else { if (_root.beltSkill1 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.beltSkill1 == 'Skillful') { _root.skills += 10; } else { if (_root.beltSkill1 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.beltSkill1 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.beltSkill1 == 'More Defense') { _root.defense += 10; } else { if (_root.beltSkill1 == 'Double Strong') { _root.strength += 13; } else { if (_root.beltSkill1 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.beltSkill1 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.beltSkill1 == 'More HP') { _root.maxhp += 50; } else { if (_root.beltSkill1 == 'Defense Plus') { _root.defense += 4; } else { if (_root.beltSkill1 == 'Strength Plus') { _root.strength += 7; } else { if (_root.beltSkill1 == 'Powerful') { _root.strength += 10; _root.maxhp += 10; } } } } } } } } } } } } } } } } } } } button 9439 { on (release) { if (_root.equipGlasses1 != 0) { _level0.glassesLook1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses1 = 0; _root.equipGlasses2 = 0; _root.equipGlasses3 = 0; _root.equipGlasses4 = 0; if (_root.glassesSkill1 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.glassesSkill1 == 'Defense') { _root.defense -= 4; } else { if (_root.glassesSkill1 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.glassesSkill1 == 'Stronger') { _root.strength -= 5; } else { if (_root.glassesSkill1 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.glassesSkill1 == 'Skillful') { _root.skills -= 10; } else { if (_root.glassesSkill1 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.glassesSkill1 == 'MP Plus') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.glassesSkill1 == 'More Defense') { _root.defense -= 10; } else { if (_root.glassesSkill1 == 'Double Strong') { _root.strength -= 13; } else { if (_root.glassesSkill1 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.glassesSkill1 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.glassesSkill1 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.glassesSkill1 == 'Auto-Shell') { _root.autoShell1 = 0; } else { if (_root.glassesSkill1 == 'Auto-Protect') { _root.autoProtect1 = 0; } } } } } } } } } } } } } } } } } } button 9440 { on (release) { if (_root.equipGlasses1 != 1) { _root.weapon1 = 0; _root.armor1 = 0; _root.belt1 = 0; _root.glasses1 = 0; gotoAndPlay(1); } } } button 9448 { on (release) { if (_root.equipGlasses1 != 1 && _root.equipGlasses2 != 1 && _root.equipGlasses3 != 1 && _root.equipGlasses4 != 1) { _root.equipGlasses1 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook1 = 1; break; case 2: _level0.glassesLook1 = 2; break; case 3: _level0.glassesLook1 = 3; } if (_root.glassesSkill1 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.glassesSkill1 == 'Defense') { _root.defense += 4; } else { if (_root.glassesSkill1 == 'Speedy') { _root.speedEx += 2; } else { if (_root.glassesSkill1 == 'Stronger') { _root.strength += 5; } else { if (_root.glassesSkill1 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.glassesSkill1 == 'Skillful') { _root.skills += 10; } else { if (_root.glassesSkill1 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.glassesSkill1 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.glassesSkill1 == 'More Defense') { _root.defense += 10; } else { if (_root.glassesSkill1 == 'Double Strong') { _root.strength += 13; } else { if (_root.glassesSkill1 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.glassesSkill1 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.glassesSkill1 == 'More HP') { _root.maxhp += 50; } else { if (_root.glassesSkill1 == 'Auto-Shell') { _root.autoShell1 = 1; } else { if (_root.glassesSkill1 == 'Auto-Protect') { _root.autoProtect1 = 1; } } } } } } } } } } } } } } } } } } movieClip 9449 { frame 1 { if (_root.weapon1 == 1) { gotoAndPlay(2); } else { if (_root.armor1 == 1) { gotoAndPlay(3); } else { if (_root.belt1 == 1) { gotoAndPlay(4); } else { if (_root.glasses1 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } button 9450 { on (release) { if (_root.equipWeapon2 != 0) { _root.weaponLook = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon1 = 0; _root.equipWeapon2 = 0; _root.equipWeapon3 = 0; _root.equipWeapon4 = 0; if (_root.weaponSkill4 == 'OK damage' || _root.weaponSkill5 == 'OK damage' || _root.weaponSkill6 == 'OK damage') { _root.strength -= 5; } if (_root.weaponSkill4 == 'More MP' || _root.weaponSkill5 == 'More MP' || _root.weaponSkill6 == 'More MP') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.weaponSkill4 == 'Speedy' || _root.weaponSkill5 == 'Speedy' || _root.weaponSkill6 == 'Speedy') { _level0.speedEx -= 3; } if (_root.weaponSkill4 == 'Double Strength' || _root.weaponSkill5 == 'Double Strength' || _root.weaponSkill6 == 'Double Strength') { _root.strength -= 10; } if (_root.weaponSkill4 == 'Super MP' || _root.weaponSkill5 == 'Super MP' || _root.weaponSkill6 == 'Super MP') { _root.maxmp1 -= 20; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.weaponSkill4 == 'HP Plus' || _root.weaponSkill5 == 'HP Plus' || _root.weaponSkill6 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill4 == 'More HP' || _root.weaponSkill5 == 'More HP' || _root.weaponSkill6 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill4 == 'Super HP' || _root.weaponSkill5 == 'Super HP' || _root.weaponSkill6 == 'Super HP') { _root.maxhp -= 100; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill4 == 'Speed Plus' || _root.weaponSkill5 == 'Speed Plus' || _root.weaponSkill6 == 'Speed Plus') { _level0.speedEx -= 10; } if (_root.weaponSkill4 == 'Super Speed' || _root.weaponSkill5 == 'Speed Plus' || _root.weaponSkill6 == 'Speed Plus') { _level0.speedEx -= 20; } if (_root.weaponSkill4 == 'Strong' || _root.weaponSkill5 == 'Strong' || _root.weaponSkill6 == 'Strong') { _root.strength -= 15; } if (_root.weaponSkill4 == 'Money Maker' || _root.weaponSkill5 == 'Money Maker' || _root.weaponSkill6 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill4 == 'EXP More' || _root.weaponSkill5 == 'EXP More' || _root.weaponSkill6 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill4 == 'Super Strength' || _root.weaponSkill5 == 'Super Strength' || _root.weaponSkill6 == 'Super Strength') { _root.strength -= 25; } if (_root.weaponSkill4 == 'Skills Plus' || _root.weaponSkill5 == 'Skills Plus' || _root.weaponSkill6 == 'Skills Plus') { _root.skills -= 10; } if (_root.weaponSkill4 == 'More Skills' || _root.weaponSkill5 == 'More Skills' || _root.weaponSkill6 == 'More Skills') { _root.skills -= 15; } if (_root.weaponSkill4 == 'Super Skills' || _root.weaponSkill5 == 'Super Skills' || _root.weaponSkill6 == 'Super Skills') { _root.skills -= 23; } if (_root.weaponSkill4 == 'Defense Plus' || _root.weaponSkill5 == 'Defense Plus' || _root.weaponSkill6 == 'Defense Plus') { _root.defense -= 10; } if (_root.weaponSkill4 == 'Super Defense' || _root.weaponSkill5 == 'Super Defense' || _root.weaponSkill6 == 'Super Defense') { _root.defense -= 30; } if (_root.weaponSkill4 == 'Invincible' || _root.weaponSkill5 == 'Invincible' || _root.weaponSkill6 == 'Invincible') { _root.defense -= 60; _root.maxhp -= 200; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill4 == 'Immortal' || _root.weaponSkill5 == 'Immortal' || _root.weaponSkill6 == 'Immortal') { _root.maxhp -= 500; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill4 == 'God' || _root.weaponSkill5 == 'God' || _root.weaponSkill6 == 'God') { _root.strength -= 70; _root.defense -= 50; _root.skills -= 50; _root.maxhp -= 700; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill4 == 'Skilled') { _root.skills -= 8; } if (_root.weaponSkill5 == 'Life Leech') { _root.lifeLeech -= 2; } if (_root.weaponSkill5 == 'Mana Leech') { _root.magLeech -= 2; } if (_root.weaponSkill6 == 'Super Life Leech') { _root.lifeLeech -= 5; } if (_root.weaponSkill6 == 'Super Mana Leech') { _root.magLeech -= 5; } } } } button 9451 { on (release) { if (_root.equipWeapon2 != 1) { _root.weapon2 = 0; _root.weaponLook = 0; _root.armor2 = 0; _root.belt2 = 0; _root.glasses2 = 0; gotoAndPlay(1); } } } movieClip 9458 { frame 1 { if (_root.equipWeapon2 == 1 || _root.equipArmor2 == 1 || _root.equipGlasses2 == 1 || _root.equipBelt2 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9460 { on (release) { if (_root.equipWeapon1 != 1 && _root.equipWeapon2 != 1 && _root.equipWeapon3 != 1 && _root.equipWeapon4 != 1) { _root.equipWeapon2 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.weaponLook = 1; break; case 2: _root.weaponLook = 2; break; case 3: _root.weaponLook = 3; break; case 4: _root.weaponLook = 4; break; case 5: _root.weaponLook = 5; break; case 6: _root.weaponLook = 6; break; case 7: _root.weaponLook = 7; } if (_root.weaponSkill4 == 'OK damage' || _root.weaponSkill5 == 'OK damage' || _root.weaponSkill6 == 'OK damage') { _root.strength += 5; } if (_root.weaponSkill4 == 'More MP' || _root.weaponSkill5 == 'More MP' || _root.weaponSkill6 == 'More MP') { _root.maxmp1 += 10; } if (_root.weaponSkill4 == 'Speedy' || _root.weaponSkill5 == 'Speedy' || _root.weaponSkill6 == 'Speedy') { _level0.speedEx += 3; } if (_root.weaponSkill4 == 'Double Strength' || _root.weaponSkill5 == 'Double Strength' || _root.weaponSkill6 == 'Double Strength') { _root.strength += 10; } if (_root.weaponSkill4 == 'Super MP' || _root.weaponSkill5 == 'Super MP' || _root.weaponSkill6 == 'Super MP') { _root.maxmp1 += 20; } if (_root.weaponSkill4 == 'HP Plus' || _root.weaponSkill5 == 'HP Plus' || _root.weaponSkill6 == 'HP Plus') { _root.maxhp += 30; } if (_root.weaponSkill4 == 'More HP' || _root.weaponSkill5 == 'More HP' || _root.weaponSkill6 == 'More HP') { _root.maxhp += 50; } if (_root.weaponSkill4 == 'Super HP' || _root.weaponSkill5 == 'Super HP' || _root.weaponSkill6 == 'Super HP') { _root.maxhp += 100; } if (_root.weaponSkill4 == 'Speed Plus' || _root.weaponSkill5 == 'Speed Plus' || _root.weaponSkill6 == 'Speed Plus') { _level0.speedEx += 10; } if (_root.weaponSkill4 == 'Super Speed' || _root.weaponSkill5 == 'Speed Plus' || _root.weaponSkill6 == 'Speed Plus') { _level0.speedEx += 20; } if (_root.weaponSkill4 == 'Strong' || _root.weaponSkill5 == 'Strong' || _root.weaponSkill6 == 'Strong') { _root.strength += 15; } if (_root.weaponSkill4 == 'Money Maker' || _root.weaponSkill5 == 'Money Maker' || _root.weaponSkill6 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill4 == 'EXP More' || _root.weaponSkill5 == 'EXP More' || _root.weaponSkill6 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill4 == 'Super Strength' || _root.weaponSkill5 == 'Super Strength' || _root.weaponSkill6 == 'Super Strength') { _root.strength += 25; } if (_root.weaponSkill4 == 'Skills Plus' || _root.weaponSkill5 == 'Skills Plus' || _root.weaponSkill6 == 'Skills Plus') { _root.skills += 10; } if (_root.weaponSkill4 == 'More Skills' || _root.weaponSkill5 == 'More Skills' || _root.weaponSkill6 == 'More Skills') { _root.skills += 15; } if (_root.weaponSkill4 == 'Super Skills' || _root.weaponSkill5 == 'Super Skills' || _root.weaponSkill6 == 'Super Skills') { _root.skills += 23; } if (_root.weaponSkill4 == 'Defense Plus' || _root.weaponSkill5 == 'Defense Plus' || _root.weaponSkill6 == 'Defense Plus') { _root.defense += 10; } if (_root.weaponSkill4 == 'Super Defense' || _root.weaponSkill5 == 'Super Defense' || _root.weaponSkill6 == 'Super Defense') { _root.defense += 30; } if (_root.weaponSkill4 == 'Invincible' || _root.weaponSkill5 == 'Invincible' || _root.weaponSkill6 == 'Invincible') { _root.defense += 60; _root.maxhp += 200; } if (_root.weaponSkill4 == 'Immortal' || _root.weaponSkill5 == 'Immortal' || _root.weaponSkill6 == 'Immortal') { _root.maxhp += 500; } if (_root.weaponSkill4 == 'God' || _root.weaponSkill5 == 'God' || _root.weaponSkill6 == 'God') { _root.strength += 70; _root.defense += 50; _root.skills += 50; _root.maxhp += 700; } if (_root.weaponSkill4 == 'Skilled') { _root.skills += 8; } if (_root.weaponSkill5 == 'Life Leech') { _root.lifeLeech += 2; } if (_root.weaponSkill5 == 'Mana Leech') { _root.magLeech += 2; } if (_root.weaponSkill6 == 'Super Life Leech') { _root.lifeLeech += 5; } if (_root.weaponSkill6 == 'Super Mana Leech') { _root.magLeech += 5; } } } } button 9461 { on (release) { if (_root.equipArmor2 != 0) { _root.armorLook1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor1 = 0; _root.equipArmor2 = 0; _root.equipArmor3 = 0; _root.equipArmor4 = 0; if (_root.armorSkill4 == 'OK defense' || _root.armorSkill5 == 'OK defense' || _root.armorSkill6 == 'OK defense') { _root.defense -= 5; } if (_root.armorSkill4 == 'Double Defense' || _root.armorSkill5 == 'Double Defense' || _root.armorSkill6 == 'Double Defense') { _root.defense -= 10; } if (_root.armorSkill4 == 'Extra Fast' || _root.armorSkill5 == 'Extra Fast' || _root.armorSkill6 == 'Extra Fast') { _root.speedEx -= 2; } if (_root.armorSkill4 == 'More MP' || _root.armorSkill5 == 'More MP' || _root.armorSkill6 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill4 == 'Extra Strength' || _root.armorSkill5 == 'Extra Strength' || _root.armorSkill6 == 'Extra Strength') { _root.strength -= 7; } if (_root.armorSkill4 == 'Skills Plus' || _root.armorSkill5 == 'Skills Plus' || _root.armorSkill6 == 'Skills Plus') { _root.skills -= 4; } if (_root.armorSkill4 == 'More Defense' || _root.armorSkill5 == 'More Defense' || _root.armorSkill6 == 'More Defense') { _root.defense -= 15; } if (_root.armorSkill4 == 'Speed Plus' || _root.armorSkill5 == 'Speed Plus' || _root.armorSkill6 == 'Speed Plus') { _root.speedEx -= 5; } if (_root.armorSkill4 == 'More Strength' || _root.armorSkill5 == 'More Strength' || _root.armorSkill6 == 'More Strength') { _root.strength -= 10; } if (_root.armorSkill4 == 'HP Plus' || _root.armorSkill5 == 'HP Plus' || _root.armorSkill6 == 'HP Plus') { _root.maxhp -= 20; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill4 == 'More HP' || _root.armorSkill5 == 'More HP' || _root.armorSkill6 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill4 == 'Ultra HP' || _root.armorSkill5 == 'Ultra HP' || _root.armorSkill6 == 'Ultra HP') { _root.maxhp -= 100; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill4 == 'Ultra MP' || _root.armorSkill5 == 'Ultra MP' || _root.armorSkill6 == 'Ultra MP') { _root.maxmp1 -= 30; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill4 == 'MP Plus' || _root.armorSkill5 == 'MP Plus' || _root.armorSkill6 == 'MP Plus') { _root.maxmp1 -= 7; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill4 == 'Super Speed' || _root.armorSkill5 == 'Super Speed' || _root.armorSkill6 == 'Super Speed') { _root.speedEx -= 20; } if (_root.armorSkill4 == 'Defense Plus' || _root.armorSkill5 == 'Defense Plus' || _root.armorSkill6 == 'Defense Plus') { _root.defense -= 7; } if (_root.armorSkill4 == 'Ultra Defense' || _root.armorSkill5 == 'Ultra Defense' || _root.armorSkill6 == 'Ultra Defense') { _root.defense -= 30; } if (_root.armorSkill4 == 'Ultra Strength' || _root.armorSkill5 == 'Ultra Strength' || _root.armorSkill6 == 'Ultra Strength') { _root.strength -= 20; } if (_root.armorSkill4 == 'Speed of light' || _root.armorSkill5 == 'Speed of light' || _root.armorSkill6 == 'Speed of light') { _root.speedEx -= 40; } if (_root.armorSkill4 == 'Ultra Skills' || _root.armorSkill5 == 'Ultra Skills' || _root.armorSkill6 == 'Ultra Skills') { _root.skills -= 15; } if (_root.armorSkill4 == 'More HP Plus' || _root.armorSkill5 == 'More HP Plus' || _root.armorSkill6 == 'More HP Plus') { _root.maxhp -= 75; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill4 == 'MP times two' || _root.armorSkill5 == 'MP times two' || _root.armorSkill6 == 'MP times two') { _root.mptwo = 1; _root.maxmp1 *= 0.5; } if (_root.armorSkill4 == 'HP times two' || _root.armorSkill5 == 'HP times two' || _root.armorSkill6 == 'HP times two') { _root.hptwo = 1; _root.maxhp *= 0.5; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill6 == 'Auto-Haste') { _root.autoHaste = 0; } if (_root.armorSkill6 == 'Auto-Recover') { _root.autoRegen = 0; } if (_root.armorSkill5 == 'Auto-Shell') { _root.autoShell2 = 0; } if (_root.armorSkill5 == 'Auto-Protect') { _root.autoProtect2 = 0; } } } } button 9462 { on (release) { if (_root.equipArmor2 != 1) { _root.weapon2 = 0; _root.armor2 = 0; _root.belt2 = 0; _root.glasses2 = 0; gotoAndPlay(1); } } } button 9463 { on (release) { if (_root.equipArmor1 != 1 && _root.equipArmor2 != 1 && _root.equipArmor3 != 1 && _root.equipArmor4 != 1) { _root.equipArmor2 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.armorLook1 = 1; break; case 2: _root.armorLook1 = 2; break; case 3: _root.armorLook1 = 3; break; case 4: _root.armorLook1 = 4; break; case 5: _root.armorLook1 = 5; break; case 6: _root.armorLook1 = 6; break; case 7: _root.armorLook1 = 7; break; case 8: _root.armorLook1 = 8; break; case 9: _root.armorLook1 = 9; break; case 10: _root.armorLook1 = 10; } if (_root.armorSkill4 == 'OK defense' || _root.armorSkill5 == 'OK defense' || _root.armorSkill6 == 'OK defense') { _root.defense += 5; } if (_root.armorSkill4 == 'Double Defense' || _root.armorSkill5 == 'Double Defense' || _root.armorSkill6 == 'Double Defense') { _root.defense += 10; } if (_root.armorSkill4 == 'Extra Fast' || _root.armorSkill5 == 'Extra Fast' || _root.armorSkill6 == 'Extra Fast') { _root.speedEx += 2; } if (_root.armorSkill4 == 'More MP' || _root.armorSkill5 == 'More MP' || _root.armorSkill6 == 'More MP') { _root.maxmp1 += 5; } if (_root.armorSkill4 == 'Extra Strength' || _root.armorSkill5 == 'Extra Strength' || _root.armorSkill6 == 'Extra Strength') { _root.strength += 7; } if (_root.armorSkill4 == 'Skills Plus' || _root.armorSkill5 == 'Skills Plus' || _root.armorSkill6 == 'Skills Plus') { _root.skills += 4; } if (_root.armorSkill4 == 'More Defense' || _root.armorSkill5 == 'More Defense' || _root.armorSkill6 == 'More Defense') { _root.defense += 15; } if (_root.armorSkill4 == 'Speed Plus' || _root.armorSkill5 == 'Speed Plus' || _root.armorSkill6 == 'Speed Plus') { _root.speedEx += 5; } if (_root.armorSkill4 == 'More Strength' || _root.armorSkill5 == 'More Strength' || _root.armorSkill6 == 'More Strength') { _root.strength += 10; } if (_root.armorSkill4 == 'HP Plus' || _root.armorSkill5 == 'HP Plus' || _root.armorSkill6 == 'HP Plus') { _root.maxhp += 20; } if (_root.armorSkill4 == 'More HP' || _root.armorSkill5 == 'More HP' || _root.armorSkill6 == 'More HP') { _root.maxhp += 50; } if (_root.armorSkill4 == 'Ultra HP' || _root.armorSkill5 == 'Ultra HP' || _root.armorSkill6 == 'Ultra HP') { _root.maxhp += 100; } if (_root.armorSkill4 == 'Ultra MP' || _root.armorSkill5 == 'Ultra MP' || _root.armorSkill6 == 'Ultra MP') { _root.maxmp1 += 30; } if (_root.armorSkill4 == 'MP Plus' || _root.armorSkill5 == 'MP Plus' || _root.armorSkill6 == 'MP Plus') { _root.maxmp1 += 7; } if (_root.armorSkill4 == 'Super Speed' || _root.armorSkill5 == 'Super Speed' || _root.armorSkill6 == 'Super Speed') { _root.speedEx += 20; } if (_root.armorSkill4 == 'Defense Plus' || _root.armorSkill5 == 'Defense Plus' || _root.armorSkill6 == 'Defense Plus') { _root.defense += 7; } if (_root.armorSkill4 == 'Ultra Defense' || _root.armorSkill5 == 'Ultra Defense' || _root.armorSkill6 == 'Ultra Defense') { _root.defense += 30; } if (_root.armorSkill4 == 'Ultra Strength' || _root.armorSkill5 == 'Ultra Strength' || _root.armorSkill6 == 'Ultra Strength') { _root.strength += 20; } if (_root.armorSkill4 == 'Speed of light' || _root.armorSkill5 == 'Speed of light' || _root.armorSkill6 == 'Speed of light') { _root.speedEx += 40; } if (_root.armorSkill4 == 'Ultra Skills' || _root.armorSkill5 == 'Ultra Skills' || _root.armorSkill6 == 'Ultra Skills') { _root.skills += 15; } if (_root.armorSkill4 == 'More HP Plus' || _root.armorSkill5 == 'More HP Plus' || _root.armorSkill6 == 'More HP Plus') { _root.maxhp += 75; } if (_root.armorSkill4 == 'MP times two' || _root.armorSkill5 == 'MP times two' || _root.armorSkill6 == 'MP times two') { _root.mptwo = 2; _root.maxmp1 *= _root.mptwo; } if (_root.armorSkill4 == 'HP times two' || _root.armorSkill5 == 'HP times two' || _root.armorSkill6 == 'HP times two') { _root.hptwo = 2; _root.maxhp *= _root.hptwo; } if (_root.armorSkill6 == 'Auto-Haste') { _root.autoHaste = 1; } if (_root.armorSkill6 == 'Auto-Recover') { _root.autoRegen = 1; } if (_root.armorSkill5 == 'Auto-Shell') { _root.autoShell2 = 1; } if (_root.armorSkill5 == 'Auto-Protect') { _root.autoProtect2 = 1; } } } } button 9471 { on (release) { if (_root.equipBelt2 != 0) { _root.equipBelt1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt2 = 0; _root.equipBelt3 = 0; _root.equipBelt4 = 0; _root.beltLook = 0; if (_root.beltSkill2 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.beltSkill2 == 'Defense') { _root.defense -= 4; } else { if (_root.beltSkill2 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.beltSkill2 == 'Stronger') { _root.strength -= 5; } else { if (_root.beltSkill2 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.beltSkill2 == 'Skillful') { _root.skills -= 10; } else { if (_root.beltSkill2 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.beltSkill2 == 'MP Plus') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.beltSkill2 == 'More Defense') { _root.defense -= 10; } else { if (_root.beltSkill2 == 'Double Strong') { _root.strength -= 13; } else { if (_root.beltSkill2 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.beltSkill2 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.beltSkill2 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.beltSkill2 == 'Defense Plus') { _root.defense -= 4; } else { if (_root.beltSkill2 == 'Strength Plus') { _root.strength -= 7; } else { if (_root.beltSkill2 == 'Powerful') { _root.strength -= 10; _root.maxhp -= 10; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } } } } } } } } } } } } } } } } } } } button 9472 { on (release) { if (_root.equipBelt2 != 1) { _root.weapon2 = 0; _root.armor2 = 0; _root.belt2 = 0; _root.glasses2 = 0; gotoAndPlay(1); } } } button 9476 { on (release) { if (_root.equipBelt1 != 1 && _root.equipBelt2 != 1 && _root.equipBelt3 != 1 && _root.equipBelt4 != 1) { _root.equipBelt2 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook = 1; break; case 2: _root.beltLook = 2; break; case 3: _root.beltLook = 3; break; case 4: _root.beltLook = 4; } if (_root.beltSkill2 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.beltSkill2 == 'Defense') { _root.defense += 4; } else { if (_root.beltSkill2 == 'Speedy') { _root.speedEx += 2; } else { if (_root.beltSkill2 == 'Stronger') { _root.strength += 5; } else { if (_root.beltSkill2 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.beltSkill2 == 'Skillful') { _root.skills += 10; } else { if (_root.beltSkill2 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.beltSkill2 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.beltSkill2 == 'More Defense') { _root.defense += 10; } else { if (_root.beltSkill2 == 'Double Strong') { _root.strength += 13; } else { if (_root.beltSkill2 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.beltSkill2 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.beltSkill2 == 'More HP') { _root.maxhp += 50; } else { if (_root.beltSkill2 == 'Defense Plus') { _root.defense += 4; } else { if (_root.beltSkill2 == 'Strength Plus') { _root.strength += 7; } else { if (_root.beltSkill2 == 'Powerful') { _root.strength += 10; _root.maxhp += 10; } } } } } } } } } } } } } } } } } } } button 9477 { on (release) { if (_root.equipGlasses2 != 0) { _level0.glassesLook1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses1 = 0; _root.equipGlasses2 = 0; _root.equipGlasses3 = 0; _root.equipGlasses4 = 0; if (_root.glassesSkill2 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.glassesSkill2 == 'Defense') { _root.defense -= 4; } else { if (_root.glassesSkill2 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.glassesSkill2 == 'Stronger') { _root.strength -= 5; } else { if (_root.glassesSkill2 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.glassesSkill2 == 'Skillful') { _root.skills -= 10; } else { if (_root.glassesSkill2 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.glassesSkill2 == 'MP Plus') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.glassesSkill2 == 'More Defense') { _root.defense -= 10; } else { if (_root.glassesSkill2 == 'Double Strong') { _root.strength -= 13; } else { if (_root.glassesSkill2 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.glassesSkill2 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.glassesSkill2 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.glassesSkill2 == 'Auto-Shell') { _root.autoShell1 = 0; } else { if (_root.glassesSkill2 == 'Auto-Protect') { _root.autoProtect1 = 0; } } } } } } } } } } } } } } } } } } button 9478 { on (release) { if (_root.equipGlasses2 != 1) { _root.weapon2 = 0; _root.armor2 = 0; _root.belt2 = 0; _root.glasses2 = 0; gotoAndPlay(1); } } } button 9483 { on (release) { if (_root.equipGlasses1 != 1 && _root.equipGlasses2 != 1 && _root.equipGlasses3 != 1 && _root.equipGlasses4 != 1) { _root.equipGlasses2 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook1 = 1; break; case 2: _level0.glassesLook1 = 2; break; case 3: _level0.glassesLook1 = 3; } if (_root.glassesSkill2 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.glassesSkill2 == 'Defense') { _root.defense += 4; } else { if (_root.glassesSkill2 == 'Speedy') { _root.speedEx += 2; } else { if (_root.glassesSkill2 == 'Stronger') { _root.strength += 5; } else { if (_root.glassesSkill2 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.glassesSkill2 == 'Skillful') { _root.skills += 10; } else { if (_root.glassesSkill2 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.glassesSkill2 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.glassesSkill2 == 'More Defense') { _root.defense += 10; } else { if (_root.glassesSkill2 == 'Double Strong') { _root.strength += 13; } else { if (_root.glassesSkill2 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.glassesSkill2 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.glassesSkill2 == 'More HP') { _root.maxhp += 50; } else { if (_root.glassesSkill2 == 'Auto-Shell') { _root.autoShell1 = 1; } else { if (_root.glassesSkill2 == 'Auto-Protect') { _root.autoProtect1 = 1; } } } } } } } } } } } } } } } } } } movieClip 9484 { frame 1 { if (_root.weapon2 == 1) { gotoAndPlay(2); } else { if (_root.armor2 == 1) { gotoAndPlay(3); } else { if (_root.belt2 == 1) { gotoAndPlay(4); } else { if (_root.glasses2 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } button 9485 { on (release) { if (_root.equipWeapon3 != 0) { _root.weaponLook = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon1 = 0; _root.equipWeapon2 = 0; _root.equipWeapon3 = 0; _root.equipWeapon4 = 0; if (_root.weaponSkill7 == 'OK damage' || _root.weaponSkill8 == 'OK damage' || _root.weaponSkill9 == 'OK damage') { _root.strength -= 5; } if (_root.weaponSkill7 == 'More MP' || _root.weaponSkill8 == 'More MP' || _root.weaponSkill9 == 'More MP') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.weaponSkill7 == 'Speedy' || _root.weaponSkill8 == 'Speedy' || _root.weaponSkill9 == 'Speedy') { _level0.speedEx -= 3; } if (_root.weaponSkill7 == 'Double Strength' || _root.weaponSkill8 == 'Double Strength' || _root.weaponSkill9 == 'Double Strength') { _root.strength -= 10; } if (_root.weaponSkill7 == 'Super MP' || _root.weaponSkill8 == 'Super MP' || _root.weaponSkill9 == 'Super MP') { _root.maxmp1 -= 20; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.weaponSkill7 == 'HP Plus' || _root.weaponSkill8 == 'HP Plus' || _root.weaponSkill9 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill7 == 'More HP' || _root.weaponSkill8 == 'More HP' || _root.weaponSkill9 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill7 == 'Super HP' || _root.weaponSkill8 == 'Super HP' || _root.weaponSkill9 == 'Super HP') { _root.maxhp -= 100; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill7 == 'Speed Plus' || _root.weaponSkill8 == 'Speed Plus' || _root.weaponSkill9 == 'Speed Plus') { _level0.speedEx -= 10; } if (_root.weaponSkill7 == 'Super Speed' || _root.weaponSkill8 == 'Speed Plus' || _root.weaponSkill9 == 'Speed Plus') { _level0.speedEx -= 20; } if (_root.weaponSkill7 == 'Strong' || _root.weaponSkill8 == 'Strong' || _root.weaponSkill9 == 'Strong') { _root.strength -= 15; } if (_root.weaponSkill7 == 'Money Maker' || _root.weaponSkill8 == 'Money Maker' || _root.weaponSkill9 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill7 == 'EXP More' || _root.weaponSkill8 == 'EXP More' || _root.weaponSkill9 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill7 == 'Super Strength' || _root.weaponSkill8 == 'Super Strength' || _root.weaponSkill9 == 'Super Strength') { _root.strength -= 25; } if (_root.weaponSkill7 == 'Skills Plus' || _root.weaponSkill8 == 'Skills Plus' || _root.weaponSkill9 == 'Skills Plus') { _root.skills -= 10; } if (_root.weaponSkill7 == 'More Skills' || _root.weaponSkill8 == 'More Skills' || _root.weaponSkill9 == 'More Skills') { _root.skills -= 15; } if (_root.weaponSkill7 == 'Super Skills' || _root.weaponSkill8 == 'Super Skills' || _root.weaponSkill9 == 'Super Skills') { _root.skills -= 23; } if (_root.weaponSkill7 == 'Defense Plus' || _root.weaponSkill8 == 'Defense Plus' || _root.weaponSkill9 == 'Defense Plus') { _root.defense -= 10; } if (_root.weaponSkill7 == 'Super Defense' || _root.weaponSkill8 == 'Super Defense' || _root.weaponSkill9 == 'Super Defense') { _root.defense -= 30; } if (_root.weaponSkill7 == 'Invincible' || _root.weaponSkill8 == 'Invincible' || _root.weaponSkill9 == 'Invincible') { _root.defense -= 60; _root.maxhp -= 200; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill7 == 'Immortal' || _root.weaponSkill8 == 'Immortal' || _root.weaponSkill9 == 'Immortal') { _root.maxhp -= 500; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill7 == 'God' || _root.weaponSkill8 == 'God' || _root.weaponSkill9 == 'God') { _root.strength -= 70; _root.defense -= 50; _root.skills -= 50; _root.maxhp -= 700; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.weaponSkill7 == 'Skilled') { _root.skills -= 8; } if (_root.weaponSkill8 == 'Life Leech') { _root.lifeLeech -= 2; } if (_root.weaponSkill8 == 'Mana Leech') { _root.magLeech -= 2; } if (_root.weaponSkill9 == 'Super Life Leech') { _root.lifeLeech -= 5; } if (_root.weaponSkill9 == 'Super Mana Leech') { _root.magLeech -= 5; } } } } button 9486 { on (release) { if (_root.equipWeapon3 != 1) { _root.weapon3 = 0; _root.armor3 = 0; _root.belt3 = 0; _root.glasses3 = 0; gotoAndPlay(1); } } } movieClip 9491 { frame 1 { if (_root.equipWeapon3 == 1 || _root.equipArmor3 == 1 || _root.equipGlasses3 == 1 || _root.equipBelt3 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9493 { on (release) { if (_root.equipWeapon1 != 1 && _root.equipWeapon2 != 1 && _root.equipWeapon3 != 1 && _root.equipWeapon4 != 1) { _root.equipWeapon3 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.weaponLook = 1; break; case 2: _root.weaponLook = 2; break; case 3: _root.weaponLook = 3; break; case 4: _root.weaponLook = 4; break; case 5: _root.weaponLook = 5; break; case 6: _root.weaponLook = 6; break; case 7: _root.weaponLook = 7; } if (_root.weaponSkill7 == 'OK damage' || _root.weaponSkill8 == 'OK damage' || _root.weaponSkill9 == 'OK damage') { _root.strength += 5; } if (_root.weaponSkill7 == 'More MP' || _root.weaponSkill8 == 'More MP' || _root.weaponSkill9 == 'More MP') { _root.maxmp1 += 10; } if (_root.weaponSkill7 == 'Speedy' || _root.weaponSkill8 == 'Speedy' || _root.weaponSkill9 == 'Speedy') { _level0.speedEx += 3; } if (_root.weaponSkill7 == 'Double Strength' || _root.weaponSkill8 == 'Double Strength' || _root.weaponSkill9 == 'Double Strength') { _root.strength += 10; } if (_root.weaponSkill7 == 'Super MP' || _root.weaponSkill8 == 'Super MP' || _root.weaponSkill9 == 'Super MP') { _root.maxmp1 += 20; } if (_root.weaponSkill7 == 'HP Plus' || _root.weaponSkill8 == 'HP Plus' || _root.weaponSkill9 == 'HP Plus') { _root.maxhp += 30; } if (_root.weaponSkill7 == 'More HP' || _root.weaponSkill8 == 'More HP' || _root.weaponSkill9 == 'More HP') { _root.maxhp += 50; } if (_root.weaponSkill7 == 'Super HP' || _root.weaponSkill8 == 'Super HP' || _root.weaponSkill9 == 'Super HP') { _root.maxhp += 100; } if (_root.weaponSkill7 == 'Speed Plus' || _root.weaponSkill8 == 'Speed Plus' || _root.weaponSkill9 == 'Speed Plus') { _level0.speedEx += 10; } if (_root.weaponSkill7 == 'Super Speed' || _root.weaponSkill8 == 'Speed Plus' || _root.weaponSkill9 == 'Speed Plus') { _level0.speedEx += 20; } if (_root.weaponSkill7 == 'Strong' || _root.weaponSkill8 == 'Strong' || _root.weaponSkill9 == 'Strong') { _root.strength += 15; } if (_root.weaponSkill7 == 'Money Maker' || _root.weaponSkill8 == 'Money Maker' || _root.weaponSkill9 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill7 == 'EXP More' || _root.weaponSkill8 == 'EXP More' || _root.weaponSkill9 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill7 == 'Super Strength' || _root.weaponSkill8 == 'Super Strength' || _root.weaponSkill9 == 'Super Strength') { _root.strength += 25; } if (_root.weaponSkill7 == 'Skills Plus' || _root.weaponSkill8 == 'Skills Plus' || _root.weaponSkill9 == 'Skills Plus') { _root.skills += 10; } if (_root.weaponSkill7 == 'More Skills' || _root.weaponSkill8 == 'More Skills' || _root.weaponSkill9 == 'More Skills') { _root.skills += 15; } if (_root.weaponSkill7 == 'Super Skills' || _root.weaponSkill8 == 'Super Skills' || _root.weaponSkill9 == 'Super Skills') { _root.skills += 23; } if (_root.weaponSkill7 == 'Defense Plus' || _root.weaponSkill8 == 'Defense Plus' || _root.weaponSkill9 == 'Defense Plus') { _root.defense += 10; } if (_root.weaponSkill7 == 'Super Defense' || _root.weaponSkill8 == 'Super Defense' || _root.weaponSkill9 == 'Super Defense') { _root.defense += 30; } if (_root.weaponSkill7 == 'Invincible' || _root.weaponSkill8 == 'Invincible' || _root.weaponSkill9 == 'Invincible') { _root.defense += 60; _root.maxhp += 200; } if (_root.weaponSkill7 == 'Immortal' || _root.weaponSkill8 == 'Immortal' || _root.weaponSkill9 == 'Immortal') { _root.maxhp += 500; } if (_root.weaponSkill7 == 'God' || _root.weaponSkill8 == 'God' || _root.weaponSkill9 == 'God') { _root.strength += 70; _root.defense += 50; _root.skills += 50; _root.maxhp += 700; } if (_root.weaponSkill7 == 'Skilled') { _root.skills += 8; } if (_root.weaponSkill8 == 'Life Leech') { _root.lifeLeech += 2; } if (_root.weaponSkill8 == 'Mana Leech') { _root.magLeech += 2; } if (_root.weaponSkill9 == 'Super Life Leech') { _root.lifeLeech += 5; } if (_root.weaponSkill9 == 'Super Mana Leech') { _root.magLeech += 5; } } } } button 9494 { on (release) { if (_root.equipArmor3 != 0) { _root.armorLook1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor1 = 0; _root.equipArmor2 = 0; _root.equipArmor3 = 0; _root.equipArmor4 = 0; if (_root.armorSkill7 == 'OK defense' || _root.armorSkill8 == 'OK defense' || _root.armorSkill9 == 'OK defense') { _root.defense -= 5; } if (_root.armorSkill7 == 'Double Defense' || _root.armorSkill8 == 'Double Defense' || _root.armorSkill9 == 'Double Defense') { _root.defense -= 10; } if (_root.armorSkill7 == 'Extra Fast' || _root.armorSkill8 == 'Extra Fast' || _root.armorSkill9 == 'Extra Fast') { _root.speedEx -= 2; } if (_root.armorSkill7 == 'More MP' || _root.armorSkill8 == 'More MP' || _root.armorSkill9 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill7 == 'Extra Strength' || _root.armorSkill8 == 'Extra Strength' || _root.armorSkill9 == 'Extra Strength') { _root.strength -= 7; } if (_root.armorSkill7 == 'Skills Plus' || _root.armorSkill8 == 'Skills Plus' || _root.armorSkill9 == 'Skills Plus') { _root.skills -= 4; } if (_root.armorSkill7 == 'More Defense' || _root.armorSkill8 == 'More Defense' || _root.armorSkill9 == 'More Defense') { _root.defense -= 15; } if (_root.armorSkill7 == 'Speed Plus' || _root.armorSkill8 == 'Speed Plus' || _root.armorSkill9 == 'Speed Plus') { _root.speedEx -= 5; } if (_root.armorSkill7 == 'More Strength' || _root.armorSkill8 == 'More Strength' || _root.armorSkill9 == 'More Strength') { _root.strength -= 10; } if (_root.armorSkill7 == 'HP Plus' || _root.armorSkill8 == 'HP Plus' || _root.armorSkill9 == 'HP Plus') { _root.maxhp -= 20; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill7 == 'More HP' || _root.armorSkill8 == 'More HP' || _root.armorSkill9 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill7 == 'Ultra HP' || _root.armorSkill8 == 'Ultra HP' || _root.armorSkill9 == 'Ultra HP') { _root.maxhp -= 100; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill7 == 'Ultra MP' || _root.armorSkill8 == 'Ultra MP' || _root.armorSkill9 == 'Ultra MP') { _root.maxmp1 -= 30; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill7 == 'MP Plus' || _root.armorSkill8 == 'MP Plus' || _root.armorSkill9 == 'MP Plus') { _root.maxmp1 -= 7; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } if (_root.armorSkill7 == 'Super Speed' || _root.armorSkill8 == 'Super Speed' || _root.armorSkill9 == 'Super Speed') { _root.speedEx -= 20; } if (_root.armorSkill7 == 'Defense Plus' || _root.armorSkill8 == 'Defense Plus' || _root.armorSkill9 == 'Defense Plus') { _root.defense -= 7; } if (_root.armorSkill7 == 'Ultra Defense' || _root.armorSkill8 == 'Ultra Defense' || _root.armorSkill9 == 'Ultra Defense') { _root.defense -= 30; } if (_root.armorSkill7 == 'Ultra Strength' || _root.armorSkill8 == 'Ultra Strength' || _root.armorSkill9 == 'Ultra Strength') { _root.strength -= 20; } if (_root.armorSkill7 == 'Speed of light' || _root.armorSkill8 == 'Speed of light' || _root.armorSkill9 == 'Speed of light') { _root.speedEx -= 40; } if (_root.armorSkill7 == 'Ultra Skills' || _root.armorSkill8 == 'Ultra Skills' || _root.armorSkill9 == 'Ultra Skills') { _root.skills -= 15; } if (_root.armorSkill7 == 'More HP Plus' || _root.armorSkill8 == 'More HP Plus' || _root.armorSkill9 == 'More HP Plus') { _root.maxhp -= 75; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } if (_root.armorSkill7 == 'MP times two' || _root.armorSkill8 == 'MP times two' || _root.armorSkill9 == 'MP times two') { _root.mptwo = 1; _root.maxmp1 *= 0.5; } if (_root.armorSkill7 == 'HP times two' || _root.armorSkill8 == 'HP times two' || _root.armorSkill9 == 'HP times two') { _root.hptwo = 1; _root.maxhp *= 0.5; } if (_root.armorSkill9 == 'Auto-Haste') { _root.autoHaste = 0; } if (_root.armorSkill9 == 'Auto-Recover') { _root.autoRegen = 0; } if (_root.armorSkill8 == 'Auto-Shell') { _root.autoShell2 = 0; } if (_root.armorSkill8 == 'Auto-Protect') { _root.autoProtect2 = 0; } } } } button 9495 { on (release) { if (_root.equipArmor3 != 1) { _root.weapon3 = 0; _root.armor3 = 0; _root.belt3 = 0; _root.glasses3 = 0; gotoAndPlay(1); } } } button 9502 { on (release) { if (_root.equipArmor1 != 1 && _root.equipArmor2 != 1 && _root.equipArmor3 != 1 && _root.equipArmor4 != 1) { _root.equipArmor3 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.armorLook1 = 1; break; case 2: _root.armorLook1 = 2; break; case 3: _root.armorLook1 = 3; break; case 4: _root.armorLook1 = 4; break; case 5: _root.armorLook1 = 5; break; case 6: _root.armorLook1 = 6; break; case 7: _root.armorLook1 = 7; break; case 8: _root.armorLook1 = 8; break; case 9: _root.armorLook1 = 9; break; case 10: _root.armorLook1 = 10; } if (_root.armorSkill7 == 'OK defense' || _root.armorSkill8 == 'OK defense' || _root.armorSkill9 == 'OK defense') { _root.defense += 5; } if (_root.armorSkill7 == 'Double Defense' || _root.armorSkill8 == 'Double Defense' || _root.armorSkill9 == 'Double Defense') { _root.defense += 10; } if (_root.armorSkill7 == 'Extra Fast' || _root.armorSkill8 == 'Extra Fast' || _root.armorSkill9 == 'Extra Fast') { _root.speedEx += 2; } if (_root.armorSkill7 == 'More MP' || _root.armorSkill8 == 'More MP' || _root.armorSkill9 == 'More MP') { _root.maxmp1 += 5; } if (_root.armorSkill7 == 'Extra Strength' || _root.armorSkill8 == 'Extra Strength' || _root.armorSkill9 == 'Extra Strength') { _root.strength += 7; } if (_root.armorSkill7 == 'Skills Plus' || _root.armorSkill8 == 'Skills Plus' || _root.armorSkill9 == 'Skills Plus') { _root.skills += 4; } if (_root.armorSkill7 == 'More Defense' || _root.armorSkill8 == 'More Defense' || _root.armorSkill9 == 'More Defense') { _root.defense += 15; } if (_root.armorSkill7 == 'Speed Plus' || _root.armorSkill8 == 'Speed Plus' || _root.armorSkill9 == 'Speed Plus') { _root.speedEx += 5; } if (_root.armorSkill7 == 'More Strength' || _root.armorSkill8 == 'More Strength' || _root.armorSkill9 == 'More Strength') { _root.strength += 10; } if (_root.armorSkill7 == 'HP Plus' || _root.armorSkill8 == 'HP Plus' || _root.armorSkill9 == 'HP Plus') { _root.maxhp += 20; } if (_root.armorSkill7 == 'More HP' || _root.armorSkill8 == 'More HP' || _root.armorSkill9 == 'More HP') { _root.maxhp += 50; } if (_root.armorSkill7 == 'Ultra HP' || _root.armorSkill8 == 'Ultra HP' || _root.armorSkill9 == 'Ultra HP') { _root.maxhp += 100; } if (_root.armorSkill7 == 'Ultra MP' || _root.armorSkill8 == 'Ultra MP' || _root.armorSkill9 == 'Ultra MP') { _root.maxmp1 += 30; } if (_root.armorSkill7 == 'MP Plus' || _root.armorSkill8 == 'MP Plus' || _root.armorSkill9 == 'MP Plus') { _root.maxmp1 += 7; } if (_root.armorSkill7 == 'Super Speed' || _root.armorSkill8 == 'Super Speed' || _root.armorSkill9 == 'Super Speed') { _root.speedEx += 20; } if (_root.armorSkill7 == 'Defense Plus' || _root.armorSkill8 == 'Defense Plus' || _root.armorSkill9 == 'Defense Plus') { _root.defense += 7; } if (_root.armorSkill7 == 'Ultra Defense' || _root.armorSkill8 == 'Ultra Defense' || _root.armorSkill9 == 'Ultra Defense') { _root.defense += 30; } if (_root.armorSkill7 == 'Ultra Strength' || _root.armorSkill8 == 'Ultra Strength' || _root.armorSkill9 == 'Ultra Strength') { _root.strength += 20; } if (_root.armorSkill7 == 'Speed of light' || _root.armorSkill8 == 'Speed of light' || _root.armorSkill9 == 'Speed of light') { _root.speedEx += 40; } if (_root.armorSkill7 == 'Ultra Skills' || _root.armorSkill8 == 'Ultra Skills' || _root.armorSkill9 == 'Ultra Skills') { _root.skills += 15; } if (_root.armorSkill7 == 'More HP Plus' || _root.armorSkill8 == 'More HP Plus' || _root.armorSkill9 == 'More HP Plus') { _root.maxhp += 75; } if (_root.armorSkill7 == 'MP times two' || _root.armorSkill8 == 'MP times two' || _root.armorSkill9 == 'MP times two') { _root.mptwo = 2; _root.maxmp1 *= 2; } if (_root.armorSkill7 == 'HP times two' || _root.armorSkill8 == 'HP times two' || _root.armorSkill9 == 'HP times two') { _root.hptwo = 2; _root.maxhp *= 2; } if (_root.armorSkill9 == 'Auto-Haste') { _root.autoHaste = 1; } if (_root.armorSkill9 == 'Auto-Recover') { _root.autoRegen = 1; } if (_root.armorSkill8 == 'Auto-Shell') { _root.autoShell2 = 1; } if (_root.armorSkill8 == 'Auto-Protect') { _root.autoProtect2 = 1; } } } } button 9503 { on (release) { if (_root.equipBelt3 != 0) { _root.equipBelt1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt2 = 0; _root.equipBelt3 = 0; _root.equipBelt4 = 0; _root.beltLook = 0; if (_root.beltSkill3 == 'More MP') { _root.maxmp1 -= 5; _root.mp1 = _root.maxmp1; } else { if (_root.beltSkill3 == 'Defense') { _root.defense -= 4; } else { if (_root.beltSkill3 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.beltSkill3 == 'Stronger') { _root.strength -= 5; } else { if (_root.beltSkill3 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.beltSkill3 == 'Skillful') { _root.skills -= 10; } else { if (_root.beltSkill3 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.beltSkill3 == 'MP Plus') { _root.maxmp1 -= 10; _root.mp1 = _root.maxmp1; } else { if (_root.beltSkill3 == 'More Defense') { _root.defense -= 10; } else { if (_root.beltSkill3 == 'Double Strong') { _root.strength -= 13; } else { if (_root.beltSkill3 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.beltSkill3 == 'HP Plus') { _root.char1 -= 30; _root.maxhp -= 30; } else { if (_root.beltSkill3 == 'More HP') { _root.char1 -= 50; _root.maxhp -= 50; } else { if (_root.beltSkill3 == 'Defense Plus') { _root.defense -= 4; } else { if (_root.beltSkill3 == 'Strength Plus') { _root.strength -= 7; } else { if (_root.beltSkill3 == 'Powerful') { _root.strength -= 10; _root.maxhp -= 10; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } } } } } } } } } } } } } } } } } } } button 9504 { on (release) { if (_root.equipBelt3 != 1) { _root.weapon3 = 0; _root.armor3 = 0; _root.belt3 = 0; _root.glasses3 = 0; gotoAndPlay(1); } } } button 9510 { on (release) { if (_root.equipBelt1 != 1 && _root.equipBelt2 != 1 && _root.equipBelt3 != 1 && _root.equipBelt4 != 1) { _root.equipBelt3 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook = 1; break; case 2: _root.beltLook = 2; break; case 3: _root.beltLook = 3; break; case 4: _root.beltLook = 4; } if (_root.beltSkill3 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.beltSkill3 == 'Defense') { _root.defense += 4; } else { if (_root.beltSkill3 == 'Speedy') { _root.speedEx += 2; } else { if (_root.beltSkill3 == 'Stronger') { _root.strength += 5; } else { if (_root.beltSkill3 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.beltSkill3 == 'Skillful') { _root.skills += 10; } else { if (_root.beltSkill3 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.beltSkill3 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.beltSkill3 == 'More Defense') { _root.defense += 10; } else { if (_root.beltSkill3 == 'Double Strong') { _root.strength += 13; } else { if (_root.beltSkill3 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.beltSkill3 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.beltSkill3 == 'More HP') { _root.maxhp += 50; } else { if (_root.beltSkill3 == 'Defense Plus') { _root.defense += 4; } else { if (_root.beltSkill3 == 'Strength Plus') { _root.strength += 7; } else { if (_root.beltSkill3 == 'Powerful') { _root.strength += 10; _root.maxhp += 10; } } } } } } } } } } } } } } } } } } } button 9511 { on (release) { if (_root.equipGlasses3 != 0) { _level0.glassesLook1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses1 = 0; _root.equipGlasses2 = 0; _root.equipGlasses3 = 0; _root.equipGlasses4 = 0; if (_root.glassesSkill3 == 'More MP') { _root.maxmp1 -= 5; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.glassesSkill3 == 'Defense') { _root.defense -= 4; } else { if (_root.glassesSkill3 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.glassesSkill3 == 'Stronger') { _root.strength -= 5; } else { if (_root.glassesSkill3 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.glassesSkill3 == 'Skillful') { _root.skills -= 10; } else { if (_root.glassesSkill3 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.glassesSkill3 == 'MP Plus') { _root.maxmp1 -= 10; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } } else { if (_root.glassesSkill3 == 'More Defense') { _root.defense -= 10; } else { if (_root.glassesSkill3 == 'Double Strong') { _root.strength -= 13; } else { if (_root.glassesSkill3 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.glassesSkill3 == 'HP Plus') { _root.maxhp -= 30; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.glassesSkill3 == 'More HP') { _root.maxhp -= 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } } else { if (_root.glassesSkill3 == 'Auto-Shell') { _root.autoShell1 = 0; } else { if (_root.glassesSkill3 == 'Auto-Protect') { _root.autoProtect1 = 0; } } } } } } } } } } } } } } } } } } button 9512 { on (release) { if (_root.equipGlasses3 != 1) { _root.weapon3 = 0; _root.armor3 = 0; _root.belt3 = 0; _root.glasses3 = 0; gotoAndPlay(1); } } } button 9517 { on (release) { if (_root.equipGlasses1 != 1 && _root.equipGlasses2 != 1 && _root.equipGlasses3 != 1 && _root.equipGlasses4 != 1) { _root.equipGlasses3 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook1 = 1; break; case 2: _level0.glassesLook1 = 2; break; case 3: _level0.glassesLook1 = 3; } if (_root.glassesSkill3 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.glassesSkill3 == 'Defense') { _root.defense += 4; } else { if (_root.glassesSkill3 == 'Speedy') { _root.speedEx += 2; } else { if (_root.glassesSkill3 == 'Stronger') { _root.strength += 5; } else { if (_root.glassesSkill3 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.glassesSkill3 == 'Skillful') { _root.skills += 10; } else { if (_root.glassesSkill3 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.glassesSkill3 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.glassesSkill3 == 'More Defense') { _root.defense += 10; } else { if (_root.glassesSkill3 == 'Double Strong') { _root.strength += 13; } else { if (_root.glassesSkill3 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.glassesSkill3 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.glassesSkill3 == 'More HP') { _root.maxhp += 50; } else { if (_root.glassesSkill3 == 'Auto-Shell') { _root.autoShell1 = 1; } else { if (_root.glassesSkill3 == 'Auto-Protect') { _root.autoProtect1 = 1; } } } } } } } } } } } } } } } } } } movieClip 9518 { frame 1 { if (_root.weapon3 == 1) { gotoAndPlay(2); } else { if (_root.armor3 == 1) { gotoAndPlay(3); } else { if (_root.belt3 == 1) { gotoAndPlay(4); } else { if (_root.glasses3 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } button 9519 { on (release) { if (_root.equipWeapon4 != 0) { _root.weaponLook = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon1 = 0; _root.equipWeapon2 = 0; _root.equipWeapon3 = 0; _root.equipWeapon4 = 0; if (_root.weaponSkill10 == 'OK damage' || _root.weaponSkill11 == 'OK damage' || _root.weaponSkill12 == 'OK damage') { _root.strength -= 5; } if (_root.weaponSkill10 == 'More MP' || _root.weaponSkill11 == 'More MP' || _root.weaponSkill12 == 'More MP') { _root.mp1 -= 10; _root.maxmp1 -= 10; } if (_root.weaponSkill10 == 'Speedy' || _root.weaponSkill11 == 'Speedy' || _root.weaponSkill12 == 'Speedy') { _level0.speedEx -= 3; } if (_root.weaponSkill10 == 'Double Strength' || _root.weaponSkill11 == 'Double Strength' || _root.weaponSkill12 == 'Double Strength') { _root.strength -= 10; } if (_root.weaponSkill10 == 'Super MP' || _root.weaponSkill11 == 'Super MP' || _root.weaponSkill12 == 'Super MP') { _root.mp1 -= 20; _root.maxmp1 -= 20; } if (_root.weaponSkill10 == 'HP Plus' || _root.weaponSkill11 == 'HP Plus' || _root.weaponSkill12 == 'HP Plus') { _root.char1 -= 30; _root.maxhp -= 30; } if (_root.weaponSkill10 == 'More HP' || _root.weaponSkill11 == 'More HP' || _root.weaponSkill12 == 'More HP') { _root.char1 -= 50; _root.maxhp -= 50; } if (_root.weaponSkill10 == 'Super HP' || _root.weaponSkill11 == 'Super HP' || _root.weaponSkill12 == 'Super HP') { _root.char1 -= 100; _root.maxhp -= 100; } if (_root.weaponSkill10 == 'Speed Plus' || _root.weaponSkill11 == 'Speed Plus' || _root.weaponSkill12 == 'Speed Plus') { _level0.speedEx -= 10; } if (_root.weaponSkill10 == 'Super Speed' || _root.weaponSkill11 == 'Speed Plus' || _root.weaponSkill12 == 'Speed Plus') { _level0.speedEx -= 20; } if (_root.weaponSkill10 == 'Strong' || _root.weaponSkill11 == 'Strong' || _root.weaponSkill12 == 'Strong') { _root.strength -= 15; } if (_root.weaponSkill10 == 'Money Maker' || _root.weaponSkill11 == 'Money Maker' || _root.weaponSkill12 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill10 == 'EXP More' || _root.weaponSkill11 == 'EXP More' || _root.weaponSkill12 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill10 == 'Super Strength' || _root.weaponSkill11 == 'Super Strength' || _root.weaponSkill12 == 'Super Strength') { _root.strength -= 25; } if (_root.weaponSkill10 == 'Skills Plus' || _root.weaponSkill11 == 'Skills Plus' || _root.weaponSkill12 == 'Skills Plus') { _root.skills -= 10; } if (_root.weaponSkill10 == 'More Skills' || _root.weaponSkill11 == 'More Skills' || _root.weaponSkill12 == 'More Skills') { _root.skills -= 15; } if (_root.weaponSkill10 == 'Super Skills' || _root.weaponSkill11 == 'Super Skills' || _root.weaponSkill12 == 'Super Skills') { _root.skills -= 23; } if (_root.weaponSkill10 == 'Defense Plus' || _root.weaponSkill11 == 'Defense Plus' || _root.weaponSkill12 == 'Defense Plus') { _root.defense -= 10; } if (_root.weaponSkill10 == 'Super Defense' || _root.weaponSkill11 == 'Super Defense' || _root.weaponSkill12 == 'Super Defense') { _root.defense -= 30; } if (_root.weaponSkill10 == 'Invincible' || _root.weaponSkill11 == 'Invincible' || _root.weaponSkill12 == 'Invincible') { _root.defense += 60; _root.char1 -= 200; _root.maxhp -= 200; } if (_root.weaponSkill10 == 'Immortal' || _root.weaponSkill11 == 'Immortal' || _root.weaponSkill12 == 'Immortal') { _root.char1 -= 500; _root.maxhp -= 500; } if (_root.weaponSkill10 == 'God' || _root.weaponSkill11 == 'God' || _root.weaponSkill12 == 'God') { _root.strength -= 70; _root.defense -= 50; _root.skills -= 50; _root.char1 -= 700; _root.maxhp -= 700; } if (_root.weaponSkill10 == 'Skilled') { _root.skills -= 8; } if (_root.weaponSkill11 == 'Life Leech') { _root.lifeLeech -= 2; } if (_root.weaponSkill11 == 'Mana Leech') { _root.magLeech -= 2; } if (_root.weaponSkill12 == 'Super Life Leech') { _root.lifeLeech -= 5; } if (_root.weaponSkill12 == 'Super Mana Leech') { _root.magLeech -= 5; } } } } button 9520 { on (release) { if (_root.equipWeapon4 != 1) { _root.weapon4 = 0; _root.armor4 = 0; _root.belt4 = 0; _root.glasses4 = 0; gotoAndPlay(1); } } } movieClip 9525 { frame 1 { if (_root.equipWeapon4 == 1 || _root.equipArmor4 == 1 || _root.equipGlasses4 == 1 || _root.equipBelt4 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9527 { on (release) { if (_root.equipWeapon1 != 1 && _root.equipWeapon2 != 1 && _root.equipWeapon3 != 1) { _root.equipWeapon4 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.weaponLook = 1; break; case 2: _root.weaponLook = 2; break; case 3: _root.weaponLook = 3; break; case 4: _root.weaponLook = 4; break; case 5: _root.weaponLook = 5; break; case 6: _root.weaponLook = 6; break; case 7: _root.weaponLook = 7; } if (_root.weaponSkill10 == 'OK damage' || _root.weaponSkill11 == 'OK damage' || _root.weaponSkill12 == 'OK damage') { _root.strength += 5; } if (_root.weaponSkill10 == 'More MP' || _root.weaponSkill11 == 'More MP' || _root.weaponSkill12 == 'More MP') { _root.maxmp1 += 10; } if (_root.weaponSkill10 == 'Speedy' || _root.weaponSkill11 == 'Speedy' || _root.weaponSkill12 == 'Speedy') { _level0.speedEx += 3; } if (_root.weaponSkill10 == 'Double Strength' || _root.weaponSkill11 == 'Double Strength' || _root.weaponSkill12 == 'Double Strength') { _root.strength += 10; } if (_root.weaponSkill10 == 'Super MP' || _root.weaponSkill11 == 'Super MP' || _root.weaponSkill12 == 'Super MP') { _root.maxmp1 += 20; } if (_root.weaponSkill10 == 'HP Plus' || _root.weaponSkill11 == 'HP Plus' || _root.weaponSkill12 == 'HP Plus') { _root.maxhp += 30; } if (_root.weaponSkill10 == 'More HP' || _root.weaponSkill11 == 'More HP' || _root.weaponSkill12 == 'More HP') { _root.maxhp += 50; } if (_root.weaponSkill10 == 'Super HP' || _root.weaponSkill11 == 'Super HP' || _root.weaponSkill12 == 'Super HP') { _root.maxhp += 100; } if (_root.weaponSkill10 == 'Speed Plus' || _root.weaponSkill11 == 'Speed Plus' || _root.weaponSkill12 == 'Speed Plus') { _level0.speedEx += 10; } if (_root.weaponSkill10 == 'Super Speed' || _root.weaponSkill11 == 'Speed Plus' || _root.weaponSkill12 == 'Speed Plus') { _level0.speedEx += 20; } if (_root.weaponSkill10 == 'Strong' || _root.weaponSkill11 == 'Strong' || _root.weaponSkill12 == 'Strong') { _root.strength += 15; } if (_root.weaponSkill10 == 'Money Maker' || _root.weaponSkill11 == 'Money Maker' || _root.weaponSkill12 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill10 == 'EXP More' || _root.weaponSkill11 == 'EXP More' || _root.weaponSkill12 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill10 == 'Super Strength' || _root.weaponSkill11 == 'Super Strength' || _root.weaponSkill12 == 'Super Strength') { _root.strength += 25; } if (_root.weaponSkill10 == 'Skills Plus' || _root.weaponSkill11 == 'Skills Plus' || _root.weaponSkill12 == 'Skills Plus') { _root.skills += 10; } if (_root.weaponSkill10 == 'More Skills' || _root.weaponSkill11 == 'More Skills' || _root.weaponSkill12 == 'More Skills') { _root.skills += 15; } if (_root.weaponSkill10 == 'Super Skills' || _root.weaponSkill11 == 'Super Skills' || _root.weaponSkill12 == 'Super Skills') { _root.skills += 23; } if (_root.weaponSkill10 == 'Defense Plus' || _root.weaponSkill11 == 'Defense Plus' || _root.weaponSkill12 == 'Defense Plus') { _root.defense += 10; } if (_root.weaponSkill10 == 'Super Defense' || _root.weaponSkill11 == 'Super Defense' || _root.weaponSkill12 == 'Super Defense') { _root.defense += 30; } if (_root.weaponSkill10 == 'Invincible' || _root.weaponSkill11 == 'Invincible' || _root.weaponSkill12 == 'Invincible') { _root.defense += 60; _root.maxhp += 200; } if (_root.weaponSkill10 == 'Immortal' || _root.weaponSkill11 == 'Immortal' || _root.weaponSkill12 == 'Immortal') { _root.maxhp += 500; } if (_root.weaponSkill10 == 'God' || _root.weaponSkill11 == 'God' || _root.weaponSkill12 == 'God') { _root.strength += 70; _root.defense += 50; _root.skills += 50; _root.maxhp += 700; } if (_root.weaponSkill10 == 'Skilled') { _root.skills += 8; } if (_root.weaponSkill11 == 'Life Leech') { _root.lifeLeech += 2; } if (_root.weaponSkill11 == 'Mana Leech') { _root.magLeech += 2; } if (_root.weaponSkill12 == 'Super Life Leech') { _root.lifeLeech += 5; } if (_root.weaponSkill12 == 'Super Mana Leech') { _root.magLeech += 5; } } } } button 9528 { on (release) { if (_root.equipArmor4 != 0) { _root.armorLook1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor1 = 0; _root.equipArmor2 = 0; _root.equipArmor3 = 0; _root.equipArmor4 = 0; if (_root.armorSkill10 == 'OK defense' || _root.armorSkill11 == 'OK defense' || _root.armorSkill12 == 'OK defense') { _root.defense -= 5; } if (_root.armorSkill10 == 'Double Defense' || _root.armorSkill11 == 'Double Defense' || _root.armorSkill12 == 'Double Defense') { _root.defense -= 10; } if (_root.armorSkill10 == 'Extra Fast' || _root.armorSkill11 == 'Extra Fast' || _root.armorSkill12 == 'Extra Fast') { _root.speedEx -= 2; } if (_root.armorSkill10 == 'More MP' || _root.armorSkill11 == 'More MP' || _root.armorSkill12 == 'More MP') { _root.maxmp1 -= 5; _root.mp1 = _root.maxmp1; } if (_root.armorSkill10 == 'Extra Strength' || _root.armorSkill11 == 'Extra Strength' || _root.armorSkill12 == 'Extra Strength') { _root.strength -= 7; } if (_root.armorSkill10 == 'Skills Plus' || _root.armorSkill11 == 'Skills Plus' || _root.armorSkill12 == 'Skills Plus') { _root.skills -= 4; } if (_root.armorSkill10 == 'More Defense' || _root.armorSkill11 == 'More Defense' || _root.armorSkill12 == 'More Defense') { _root.defense -= 15; } if (_root.armorSkill10 == 'Speed Plus' || _root.armorSkill11 == 'Speed Plus' || _root.armorSkill12 == 'Speed Plus') { _root.speedEx -= 5; } if (_root.armorSkill10 == 'More Strength' || _root.armorSkill11 == 'More Strength' || _root.armorSkill12 == 'More Strength') { _root.strength -= 10; } if (_root.armorSkill10 == 'HP Plus' || _root.armorSkill11 == 'HP Plus' || _root.armorSkill12 == 'HP Plus') { _root.char1 -= 20; _root.maxhp -= 20; } if (_root.armorSkill10 == 'More HP' || _root.armorSkill11 == 'More HP' || _root.armorSkill12 == 'More HP') { _root.char1 -= 50; _root.maxhp -= 50; } if (_root.armorSkill10 == 'Ultra HP' || _root.armorSkill11 == 'Ultra HP' || _root.armorSkill12 == 'Ultra HP') { _root.char1 -= 100; _root.maxhp -= 100; } if (_root.armorSkill10 == 'Ultra MP' || _root.armorSkill11 == 'Ultra MP' || _root.armorSkill12 == 'Ultra MP') { _root.maxmp1 -= 30; _root.mp1 = _root.maxmp1; } if (_root.armorSkill10 == 'MP Plus' || _root.armorSkill11 == 'MP Plus' || _root.armorSkill12 == 'MP Plus') { _root.maxmp1 -= 7; _root.mp1 = _root.maxmp1; } if (_root.armorSkill10 == 'Super Speed' || _root.armorSkill11 == 'Super Speed' || _root.armorSkill12 == 'Super Speed') { _root.speedEx -= 20; } if (_root.armorSkill10 == 'Defense Plus' || _root.armorSkill11 == 'Defense Plus' || _root.armorSkill12 == 'Defense Plus') { _root.defense -= 7; } if (_root.armorSkill10 == 'Ultra Defense' || _root.armorSkill11 == 'Ultra Defense' || _root.armorSkill12 == 'Ultra Defense') { _root.defense -= 30; } if (_root.armorSkill10 == 'Ultra Strength' || _root.armorSkill11 == 'Ultra Strength' || _root.armorSkill12 == 'Ultra Strength') { _root.strength -= 20; } if (_root.armorSkill10 == 'Speed of light' || _root.armorSkill11 == 'Speed of light' || _root.armorSkill12 == 'Speed of light') { _root.speedEx -= 40; } if (_root.armorSkill10 == 'Ultra Skills' || _root.armorSkill11 == 'Ultra Skills' || _root.armorSkill12 == 'Ultra Skills') { _root.skills -= 15; } if (_root.armorSkill10 == 'More HP Plus' || _root.armorSkill11 == 'More HP Plus' || _root.armorSkill12 == 'More HP Plus') { _root.maxhp -= 75; } if (_root.armorSkill10 == 'MP times two' || _root.armorSkill11 == 'MP times two' || _root.armorSkill12 == 'MP times two') { _root.mptwo = 1; _root.maxmp1 *= 0.5; } if (_root.armorSkill10 == 'HP times two' || _root.armorSkill11 == 'HP times two' || _root.armorSkill12 == 'HP times two') { _root.hptwo = 1; _root.maxhp *= 0.5; } if (_root.armorSkill12 == 'Auto-Haste') { _root.autoHaste = 0; } if (_root.armorSkill12 == 'Auto-Recover') { _root.autoRegen = 0; } if (_root.armorSkill11 == 'Auto-Shell') { _root.autoShell2 = 0; } if (_root.armorSkill11 == 'Auto-Protect') { _root.autoProtect2 = 0; } } } } button 9529 { on (release) { if (_root.equipArmor4 != 1) { _root.weapon4 = 0; _root.armor4 = 0; _root.belt4 = 0; _root.glasses4 = 0; gotoAndPlay(1); } } } button 9537 { on (release) { if (_root.equipArmor1 != 1 && _root.equipArmor2 != 1 && _root.equipArmor3 != 1 && _root.equipArmor4 != 1) { _root.equipArmor4 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.armorLook1 = 1; break; case 2: _root.armorLook1 = 2; break; case 3: _root.armorLook1 = 3; break; case 4: _root.armorLook1 = 4; break; case 5: _root.armorLook1 = 5; break; case 6: _root.armorLook1 = 6; break; case 7: _root.armorLook1 = 7; break; case 8: _root.armorLook1 = 8; break; case 9: _root.armorLook1 = 9; break; case 10: _root.armorLook1 = 10; } if (_root.armorSkill10 == 'OK defense' || _root.armorSkill11 == 'OK defense' || _root.armorSkill12 == 'OK defense') { _root.defense += 5; } if (_root.armorSkill10 == 'Double Defense' || _root.armorSkill11 == 'Double Defense' || _root.armorSkill12 == 'Double Defense') { _root.defense += 10; } if (_root.armorSkill10 == 'Extra Fast' || _root.armorSkill11 == 'Extra Fast' || _root.armorSkill12 == 'Extra Fast') { _root.speedEx += 2; } if (_root.armorSkill10 == 'More MP' || _root.armorSkill11 == 'More MP' || _root.armorSkill12 == 'More MP') { _root.maxmp1 += 5; } if (_root.armorSkill10 == 'Extra Strength' || _root.armorSkill11 == 'Extra Strength' || _root.armorSkill12 == 'Extra Strength') { _root.strength += 7; } if (_root.armorSkill10 == 'Skills Plus' || _root.armorSkill11 == 'Skills Plus' || _root.armorSkill12 == 'Skills Plus') { _root.skills += 4; } if (_root.armorSkill10 == 'More Defense' || _root.armorSkill11 == 'More Defense' || _root.armorSkill12 == 'More Defense') { _root.defense += 15; } if (_root.armorSkill10 == 'Speed Plus' || _root.armorSkill11 == 'Speed Plus' || _root.armorSkill12 == 'Speed Plus') { _root.speedEx += 5; } if (_root.armorSkill10 == 'More Strength' || _root.armorSkill11 == 'More Strength' || _root.armorSkill12 == 'More Strength') { _root.strength += 10; } if (_root.armorSkill10 == 'HP Plus' || _root.armorSkill11 == 'HP Plus' || _root.armorSkill12 == 'HP Plus') { _root.maxhp += 20; } if (_root.armorSkill10 == 'More HP' || _root.armorSkill11 == 'More HP' || _root.armorSkill12 == 'More HP') { _root.maxhp += 50; } if (_root.armorSkill10 == 'Ultra HP' || _root.armorSkill11 == 'Ultra HP' || _root.armorSkill12 == 'Ultra HP') { _root.maxhp += 100; } if (_root.armorSkill10 == 'Ultra MP' || _root.armorSkill11 == 'Ultra MP' || _root.armorSkill12 == 'Ultra MP') { _root.maxmp1 += 30; } if (_root.armorSkill10 == 'MP Plus' || _root.armorSkill11 == 'MP Plus' || _root.armorSkill12 == 'MP Plus') { _root.maxmp1 += 7; } if (_root.armorSkill10 == 'Super Speed' || _root.armorSkill11 == 'Super Speed' || _root.armorSkill12 == 'Super Speed') { _root.speedEx += 20; } if (_root.armorSkill10 == 'Defense Plus' || _root.armorSkill11 == 'Defense Plus' || _root.armorSkill12 == 'Defense Plus') { _root.defense += 7; } if (_root.armorSkill10 == 'Ultra Defense' || _root.armorSkill11 == 'Ultra Defense' || _root.armorSkill12 == 'Ultra Defense') { _root.defense += 30; } if (_root.armorSkill10 == 'Ultra Strength' || _root.armorSkill11 == 'Ultra Strength' || _root.armorSkill12 == 'Ultra Strength') { _root.strength += 20; } if (_root.armorSkill10 == 'Speed of light' || _root.armorSkill11 == 'Speed of light' || _root.armorSkill12 == 'Speed of light') { _root.speedEx += 40; } if (_root.armorSkill10 == 'Ultra Skills' || _root.armorSkill11 == 'Ultra Skills' || _root.armorSkill12 == 'Ultra Skills') { _root.skills += 15; } if (_root.armorSkill10 == 'More HP Plus' || _root.armorSkill11 == 'More HP Plus' || _root.armorSkill12 == 'More HP Plus') { _root.maxhp += 75; } if (_root.armorSkill10 == 'MP times two' || _root.armorSkill11 == 'MP times two' || _root.armorSkill12 == 'MP times two') { _root.mptwo = 2; _root.maxmp1 *= 2; } if (_root.armorSkill10 == 'HP times two' || _root.armorSkill11 == 'HP times two' || _root.armorSkill12 == 'HP times two') { _root.hptwo = 2; _root.maxhp *= 2; } if (_root.armorSkill12 == 'Auto-Haste') { _root.autoHaste = 1; } if (_root.armorSkill12 == 'Auto-Recover') { _root.autoRegen = 1; } if (_root.armorSkill11 == 'Auto-Shell') { _root.autoShell2 = 1; } if (_root.armorSkill11 == 'Auto-Protect') { _root.autoProtect2 = 1; } } } } button 9538 { on (release) { if (_root.equipBelt4 != 0) { _root.equipBelt1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt2 = 0; _root.equipBelt3 = 0; _root.equipBelt4 = 0; _root.beltLook = 1; if (_root.beltSkill4 == 'More MP') { _root.maxmp1 -= 5; _root.mp1 = _root.maxmp1; } else { if (_root.beltSkill4 == 'Defense') { _root.defense -= 4; } else { if (_root.beltSkill4 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.beltSkill4 == 'Stronger') { _root.strength -= 5; } else { if (_root.beltSkill4 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.beltSkill4 == 'Skillful') { _root.skills -= 10; } else { if (_root.beltSkill4 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.beltSkill4 == 'MP Plus') { _root.maxmp1 -= 10; _root.mp1 = _root.maxmp1; } else { if (_root.beltSkill4 == 'More Defense') { _root.defense -= 10; } else { if (_root.beltSkill4 == 'Double Strong') { _root.strength -= 13; } else { if (_root.beltSkill4 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.beltSkill4 == 'HP Plus') { _root.char1 -= 30; _root.maxhp -= 30; } else { if (_root.beltSkill4 == 'More HP') { _root.char1 -= 50; _root.maxhp -= 50; } else { if (_root.beltSkill4 == 'Defense Plus') { _root.defense -= 4; } else { if (_root.beltSkill4 == 'Strength Plus') { _root.strength -= 7; } else { if (_root.beltSkill4 == 'Powerful') { _root.strength -= 10; _root.maxhp -= 10; if (_root.char1 > _root.maxhp) { _root.maxhp = _root.char1; } } } } } } } } } } } } } } } } } } } } button 9539 { on (release) { if (_root.equipBelt4 != 1) { _root.weapon4 = 0; _root.armor4 = 0; _root.belt4 = 0; _root.glasses4 = 0; gotoAndPlay(1); } } } button 9544 { on (release) { if (_root.equipBelt1 != 1 && _root.equipBelt2 != 1 && _root.equipBelt3 != 1 && _root.equipBelt4 != 1) { _root.equipBelt4 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook = 1; break; case 2: _root.beltLook = 2; break; case 3: _root.beltLook = 3; break; case 4: _root.beltLook = 4; } if (_root.beltSkill4 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.beltSkill4 == 'Defense') { _root.defense += 4; } else { if (_root.beltSkill4 == 'Speedy') { _root.speedEx += 2; } else { if (_root.beltSkill4 == 'Stronger') { _root.strength += 5; } else { if (_root.beltSkill4 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.beltSkill4 == 'Skillful') { _root.skills += 10; } else { if (_root.beltSkill4 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.beltSkill4 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.beltSkill4 == 'More Defense') { _root.defense += 10; } else { if (_root.beltSkill4 == 'Double Strong') { _root.strength += 13; } else { if (_root.beltSkill4 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.beltSkill4 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.beltSkill4 == 'More HP') { _root.maxhp += 50; } else { if (_root.beltSkill4 == 'Defense Plus') { _root.defense += 4; } else { if (_root.beltSkill4 == 'Strength Plus') { _root.strength += 7; } else { if (_root.beltSkill4 == 'Powerful') { _root.strength += 10; _root.maxhp += 10; } } } } } } } } } } } } } } } } } } } button 9545 { on (release) { if (_root.equipGlasses4 != 0) { _level0.glassesLook1 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses1 = 0; _root.equipGlasses2 = 0; _root.equipGlasses3 = 0; _root.equipGlasses4 = 0; if (_root.glassesSkill4 == 'More MP') { _root.maxmp1 -= 5; _root.mp1 = _root.maxmp1; } else { if (_root.glassesSkill4 == 'Defense') { _root.defense -= 4; } else { if (_root.glassesSkill4 == 'Speedy') { _root.speedEx -= 2; } else { if (_root.glassesSkill4 == 'Stronger') { _root.strength -= 5; } else { if (_root.glassesSkill4 == 'Master') { _root.strength -= 8; _root.speedEx -= 3; } else { if (_root.glassesSkill4 == 'Skillful') { _root.skills -= 10; } else { if (_root.glassesSkill4 == 'Invincible') { _root.strength -= 10; _root.skills -= 10; _root.defense -= 10; } else { if (_root.glassesSkill4 == 'MP Plus') { _root.maxmp1 -= 10; _root.mp1 = _root.maxmp1; } else { if (_root.glassesSkill4 == 'More Defense') { _root.defense -= 10; } else { if (_root.glassesSkill4 == 'Double Strong') { _root.strength -= 13; } else { if (_root.glassesSkill4 == 'Speedy Plus') { _root.speedEx -= 7; } else { if (_root.glassesSkill4 == 'HP Plus') { _root.char1 -= 30; _root.maxhp -= 30; } else { if (_root.glassesSkill4 == 'More HP') { _root.char1 -= 50; _root.maxhp -= 50; } else { if (_root.glassesSkill4 == 'Auto-Shell') { _root.autoShell1 = 0; } else { if (_root.glassesSkill4 == 'Auto-Protect') { _root.autoProtect1 = 0; } } } } } } } } } } } } } } } } } } button 9546 { on (release) { if (_root.equipGlasses4 != 1) { _root.weapon4 = 0; _root.armor4 = 0; _root.belt4 = 0; _root.glasses4 = 0; gotoAndPlay(1); } } } button 9551 { on (release) { if (_root.equipGlasses1 != 1 && _root.equipGlasses2 != 1 && _root.equipGlasses3 != 1 && _root.equipGlasses4 != 1) { _root.equipGlasses4 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook1 = 1; break; case 2: _level0.glassesLook1 = 2; break; case 3: _level0.glassesLook1 = 3; } if (_root.glassesSkill4 == 'More MP') { _root.maxmp1 += 5; } else { if (_root.glassesSkill4 == 'Defense') { _root.defense += 4; } else { if (_root.glassesSkill4 == 'Speedy') { _root.speedEx += 2; } else { if (_root.glassesSkill4 == 'Stronger') { _root.strength += 5; } else { if (_root.glassesSkill4 == 'Master') { _root.strength += 8; _root.speedEx += 3; } else { if (_root.glassesSkill4 == 'Skillful') { _root.skills += 10; } else { if (_root.glassesSkill4 == 'Invincible') { _root.strength += 10; _root.skills += 10; _root.defense += 10; } else { if (_root.glassesSkill4 == 'MP Plus') { _root.maxmp1 += 10; } else { if (_root.glassesSkill4 == 'More Defense') { _root.defense += 10; } else { if (_root.glassesSkill4 == 'Double Strong') { _root.strength += 13; } else { if (_root.glassesSkill4 == 'Speedy Plus') { _root.speedEx += 7; } else { if (_root.glassesSkill4 == 'HP Plus') { _root.maxhp += 30; } else { if (_root.glassesSkill4 == 'More HP') { _root.maxhp += 50; } else { if (_root.glassesSkill4 == 'Auto-Shell') { _root.autoShell1 = 1; } else { if (_root.glassesSkill4 == 'Auto-Protect') { _root.autoProtect1 = 1; } } } } } } } } } } } } } } } } } } movieClip 9552 { frame 1 { if (_root.weapon4 == 1) { gotoAndPlay(2); } else { if (_root.armor4 == 1) { gotoAndPlay(3); } else { if (_root.belt4 == 1) { gotoAndPlay(4); } else { if (_root.glasses4 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } button 9556 { on (release) { gotoAndStop(2); } } button 9560 { on (release) { gotoAndStop(3); } } button 9561 { on (release) { gotoAndStop(1); } } button 9563 { on (release) { gotoAndStop(4); } } button 9565 { on (release) { gotoAndStop(2); } } button 9568 { on (release) { gotoAndStop(5); } } button 9570 { on (release) { gotoAndStop(3); } } button 9574 { on (release) { gotoAndStop(4); } } button 9575 { on (release) { gotoAndStop(6); } } movieClip 9580 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } } frame 463 { stop(); } button 9583 { on (release) { gotoAndStop(469); } } button 9586 { on (release) { gotoAndStop(470); } } button 9589 { on (release) { gotoAndStop(480); } } button 9591 { on (release) { gotoAndPlay(464); } } frame 464 { _root.goIn = ''; healin = 20 + _root.skills + _root.healskilled * 10 + ' - ' + (20 + _root.skills + _root.healskilled * 3 + 20 + _root.skills + _root.healskilled * 10); healin2 = 20 + _root.skills + _root.healskilled * 10 + 10 + ' - ' + (20 + _root.skills + _root.healskilled * 3 + 20 + _root.skills + _root.healskilled * 10 + 13); firein = 30 + _root.skills + _root.fireskilled * 10 + ' - ' + (50 + _root.skills + _root.fireskilled * 3 + 30 + _root.skills + _root.fireskilled * 10); firein2 = 30 + _root.skills + _root.fireskilled * 10 + 10 + ' - ' + (50 + _root.skills + _root.fireskilled * 3 + 30 + _root.skills + _root.fireskilled * 10 + 13); replenin = 11 + 5 * _root.replenishskilled + ' - ' + (10 + 2 * _root.replenishskilled + 11 + 5 * _root.replenishskilled); replenin2 = 11 + 5 * _root.replenishskilled + 5 + ' - ' + (10 + 2 * _root.replenishskilled + 11 + 5 * _root.replenishskilled + 7); icein = 19 + _root.skills + _root.iceskilled * 10 + ' - ' + (55 + _root.skills + _root.iceskilled * 3 + 19 + _root.skills + _root.iceskilled * 10); icein2 = 19 + _root.skills + _root.iceskilled * 10 + 10 + ' - ' + (55 + _root.skills + _root.iceskilled * 3 + 19 + _root.skills + _root.iceskilled * 10 + 13); damage = random(80 + _root.skills + _root.lightskilled * 3) + 20 + _root.skills + _root.lightskilled * 10; lightin = 20 + _root.skills + _root.lightskilled * 10 + ' - ' + (80 + _root.skills + _root.lightskilled * 3 + 20 + _root.skills + _root.lightskilled * 10); lightin2 = 20 + _root.skills + _root.lightskilled * 10 + 10 + ' - ' + (80 + _root.skills + _root.lightskilled * 3 + 20 + _root.skills + _root.lightskilled * 10 + 13); shellin = 10 + 10 * _root.shellskilled; shellin2 = 10 + 10 * _root.shellskilled + 10; stormin = 50 + _root.skills + _root.furystormskilled * 7 + ' - ' + (100 + _root.skills + _root.furystormskilled * 15 + 50 + _root.skills + _root.furystormskilled * 7); stormin2 = 50 + _root.skills + _root.furystormskilled * 7 + 7 + ' - ' + (100 + _root.skills + _root.furystormskilled * 15 + 50 + _root.skills + _root.furystormskilled * 7 + 22); protectin = 10 + 10 * _root.protectskilled; protectin2 = 10 + 10 * _root.protectskilled + 10; ultimain = 170 + _root.skills + _root.ultimaskilled * 20 + ' - ' + (400 + _root.skills + _root.ultimaskilled * 30 + 170 + _root.skills + _root.ultimaskilled * 20); ultimain2 = 170 + _root.skills + _root.ultimaskilled * 20 + 20 + ' - ' + (400 + _root.skills + _root.ultimaskilled * 30 + 170 + _root.skills + _root.ultimaskilled * 20 + 50); cbin = 60 + _root.comebackskilled * 15; cbin2 = 60 + _root.comebackskilled * 15 + 15; leechin = 7 + _root.leechskilled * 3 + 2 + ' - ' + (19 + _root.leechskilled * 3 + 2); leechin2 = 7 + _root.leechskilled * 3 + 2 + 3 + ' - ' + (19 + _root.leechskilled * 3 + 2 + 3); stop(); } button 9603 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; healskilled += 1; healin = 20 + _root.skills + _root.healskilled * 10 + ' - ' + (20 + _root.skills + _root.healskilled * 3 + 20 + _root.skills + _root.healskilled * 10); healin2 = 20 + _root.skills + _root.healskilled * 10 + 10 + ' - ' + (20 + _root.skills + _root.healskilled * 3 + 20 + _root.skills + _root.healskilled * 10 + 13); } } } button 9612 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; fireskilled += 1; firein = 30 + _root.skills + _root.fireskilled * 10 + ' - ' + (50 + _root.skills + _root.fireskilled * 3 + 30 + _root.skills + _root.fireskilled * 10); firein2 = 30 + _root.skills + _root.fireskilled * 10 + 10 + ' - ' + (50 + _root.skills + _root.fireskilled * 3 + 30 + _root.skills + _root.fireskilled * 10 + 13); } } } button 9620 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; iceskilled += 1; icein = 19 + _root.skills + _root.iceskilled * 10 + ' - ' + (55 + _root.skills + _root.iceskilled * 3 + 19 + _root.skills + _root.iceskilled * 10); icein2 = 19 + _root.skills + _root.iceskilled * 10 + 10 + ' - ' + (55 + _root.skills + _root.iceskilled * 3 + 19 + _root.skills + _root.iceskilled * 10 + 13); } } } button 9628 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; lightskilled += 1; lightin = 20 + _root.skills + _root.lightskilled * 10 + ' - ' + (80 + _root.skills + _root.lightskilled * 3 + 20 + _root.skills + _root.lightskilled * 10); lightin2 = 20 + _root.skills + _root.lightskilled * 10 + 10 + ' - ' + (80 + _root.skills + _root.lightskilled * 3 + 20 + _root.skills + _root.lightskilled * 10 + 13); } } } button 9643 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Heal'; } on (rollOut) { _root.goIn = ''; } on (release) { if (healskilled > 0) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.replenishskilled += 1; replenin = 11 + 5 * _root.replenishskilled + ' - ' + (10 + 2 * _root.replenishskilled + 11 + 5 * _root.replenishskilled); replenin2 = 11 + 5 * _root.replenishskilled + 5 + ' - ' + (10 + 2 * _root.replenishskilled + 11 + 5 * _root.replenishskilled + 7); } } else { messU = 'Heal does not have enough skill points to learn replenish.'; } } } button 9653 { on (rollOver) { _root.goIn = 'Requires 2 skill points in Replenish'; } on (rollOut) { _root.goIn = ''; } on (release) { if (replenishskilled > 1) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.comebackskilled += 1; cbin = 60 + _root.comebackskilled * 15; cbin2 = 60 + _root.comebackskilled * 15 + 15; } } else { messU = 'Repenish does not have enough skill points to learn Come-Back.'; } } } button 9664 { on (rollOver) { _root.goIn = 'Requires 3 skill points in Come Back'; } on (rollOut) { _root.goIn = ''; } on (release) { if (_root.comebackskilled > 2) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.leechskilled += 1; leechin = 7 + _root.leechskilled * 3 + 2 + ' - ' + (19 + _root.leechskilled * 3 + 2); leechin2 = 7 + _root.leechskilled * 3 + 2 + 3 + ' - ' + (19 + _root.leechskilled * 3 + 2 + 3); } } else { messU = 'Come-Back does not have enough skill points to learn Leech.'; } } } button 9673 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Lightning'; } on (rollOut) { _root.goIn = ''; } on (release) { if (lightskilled > 0) { if (skillpoint2 > 0) { skillpoint2 -= 1; shellskilled += 1; shellin = 10 + 10 * _root.shellskilled; shellin2 = 10 + 10 * _root.shellskilled + 10; } } else { messU = 'Not enough skill points in Lightning'; } } } button 9683 { on (rollOver) { _root.goIn = 'Requires 2 skill points in Shell'; } on (rollOut) { _root.goIn = ''; } on (release) { if (shellskilled > 1) { if (skillpoint2 > 0) { skillpoint2 -= 1; protectskilled += 1; protectin = 10 + 10 * _root.protectskilled; protectin2 = 10 + 10 * _root.protectskilled + 10; } } else { messU = 'Not enough skill points in Shell.'; } } } button 9692 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Fire and Ice'; } on (rollOut) { _root.goIn = ''; } on (release) { if (fireskilled > 0 && iceskilled > 0) { if (skillpoint2 > 0) { skillpoint2 -= 1; furystormskilled += 1; stormin = 50 + _root.skills + _root.furystormskilled * 7 + ' - ' + (100 + _root.skills + _root.furystormskilled * 15 + 50 + _root.skills + _root.furystormskilled * 7); stormin2 = 50 + _root.skills + _root.furystormskilled * 7 + 7 + ' - ' + (100 + _root.skills + _root.furystormskilled * 15 + 50 + _root.skills + _root.furystormskilled * 7 + 22); } } else { messU = 'Not enough skill points in Fire and Ice.'; } } } button 9701 { on (rollOver) { _root.goIn = 'Requires 3 skill points in Fury Storm, Leech, and Protect'; } on (rollOut) { _root.goIn = ''; } on (release) { if (furystormskilled > 2 && leechskilled > 2 && protectskilled > 2) { if (skillpoint2 > 0) { skillpoint2 -= 1; ultimaskilled += 1; ultimain = 170 + _root.skills + _root.ultimaskilled * 20 + ' - ' + (400 + _root.skills + _root.ultimaskilled * 30 + 170 + _root.skills + _root.ultimaskilled * 20); ultimain2 = 170 + _root.skills + _root.ultimaskilled * 20 + 20 + ' - ' + (400 + _root.skills + _root.ultimaskilled * 30 + 170 + _root.skills + _root.ultimaskilled * 20 + 50); } } else { messU = 'Not enough skill points in Fury Storm, Leech and Protect.'; } } } frame 465 { stop(); } button 9726 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { useItElixir = 1; tellTarget ('_root.mahHa12') { gotoAndPlay(2); } } } } button 9727 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { useItPotion = 1; tellTarget ('_root.mahHa12') { gotoAndPlay(2); } } } } button 9728 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { useItRevive = 1; tellTarget ('_root.mahHa12') { gotoAndPlay(2); } } } } button 9729 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { useItEther = 1; tellTarget ('_root.mahHa12') { gotoAndPlay(2); } } } } button 9730 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { useItHpotion = 1; tellTarget ('_root.mahHa12') { gotoAndPlay(2); } } } } button 9731 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { useItXpotion = 1; tellTarget ('_root.mahHa12') { gotoAndPlay(2); } } } } button 9735 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1) { _root.useItFlute = 1; tellTarget ('_root.mahHa12') { gotoAndStop(4); } } } } button 9737 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1) { _root.useItFlute = 0; tellTarget ('_root.mahHa12') { gotoAndStop(4); } } } } button 9743 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { _root.useStrengthPotion = 1; tellTarget ('_root.mahHa12') { gotoAndStop(2); } } } } button 9746 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { _root.useLifePotion = 1; tellTarget ('_root.mahHa12') { gotoAndStop(2); } } } } button 9750 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { _root.useSkillPotion = 1; tellTarget ('_root.mahHa12') { gotoAndStop(2); } } } } button 9754 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { _root.useMagicPotion = 1; tellTarget ('_root.mahHa12') { gotoAndStop(2); } } } } button 9761 { on (release) { if (_root.useItPotion != 1 && _root.useItRevive != 1 && _root.useItEther != 1 && _root.useItHpotion != 1 && _root.useItXpotion != 1 && _root.useItElixir != 1 && _root.useStrengthPotion != 1 && _root.useLifePotion != 1 && _root.useSkillPotion != 1 && _root.useMagicPotion != 1 && _root.useDefensePotion != 1) { _root.useDefensePotion = 1; tellTarget ('_root.mahHa12') { gotoAndStop(2); } } } } movieClip 9792 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } frame 16 { stop(); } frame 17 { stop(); } } instance of movieClip 9792 { onClipEvent (load) { if (_root.fluteItem != 1) { this._visible = false; } else { this.gotoAndStop(1); } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.lifePotion >= 1) { this.gotoAndStop(4); } else { this._visible = false; } } onClipEvent (enterFrame) { if (_root.lifePotion <= 0) { this._visible = false; } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.strengthPotion >= 1) { this.gotoAndStop(3); } else { this._visible = false; } } onClipEvent (enterFrame) { if (_root.strengthPotion <= 0) { this._visible = false; } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.speedShoes == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(5); } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.supesCape == 1) { this.gotoAndStop(8); } else { this._visible = false; } } } button 9793 { on (release) { gotoAndStop(478); } } instance of movieClip 9792 { onClipEvent (load) { if (_root.herosItem <= 0 && _root.jerarmsItem == 0) { this._visible = false; } else { if (_root.jerarmsItem == 1) { this.gotoAndStop(10); } else { this.gotoAndStop(16); } } } } button 9799 { on (release) { if (_root.useDefensePotion == 1) { _root.useDefensePotion = 0; _root.defense += 1; _root.defensePotion -= 1; gotoAndStop(1); } else { if (_root.useSkillPotion == 1) { _root.useSkillPotion = 0; _root.skills += 2; _root.skillPotion -= 1; gotoAndStop(1); } else { if (_root.useMagicPotion == 1) { _root.useMagicPotion = 0; _root.maxmp1 += 8; _root.magicPotion -= 1; gotoAndStop(1); } else { if (_root.useLifePotion == 1) { _root.useLifePotion = 0; _root.lifePotion -= 1; _root.maxhp += 15; gotoAndStop(1); } else { if (_root.useStrengthPotion == 1) { _root.useStrengthPotion = 0; _root.strengthPotion -= 1; _root.strength += 2; gotoAndStop(1); } else { if (_root.useItPotion == 1) { if (_root.potion > 0 && _root.char1Alive == true) { _root.char1 += 50; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } _root.useItPotion = 0; _root.potion -= 1; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; gotoAndStop(1); } else { if (_root.char1Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItRevive == 1) { if (_root.revive > 0 && _root.char1Alive == false) { _root.char1 = 70; _root.revive -= 1; _root.char1Alive = true; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; _root.useItRevive = 0; gotoAndStop(1); } else { if (_root.char1Alive != false) { notdeado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItEther == 1) { if (_root.ether > 0) { _root.mp1 += 20; if (_root.mp1 > _root.maxmp1) { _root.mp1 = _root.maxmp1; } _root.ether -= 1; _root.useItEther = 0; gotoAndStop(1); } else { gotoAndStop(3); } } else { if (_root.useItHpotion == 1 && _root.char1Alive == true) { if (_root.hpotion > 0) { _root.char1 += 300; if (_root.char1 > _root.maxhp) { _root.char1 = _root.maxhp; } _root.hpotion -= 1; _root.useItHpotion = 0; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; gotoAndStop(1); } else { if (_root.char1Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItXpotion == 1 && _root.char1Alive == true) { if (_root.xpotion > 0) { _root.char1 = _root.maxhp; _root.xpotion -= 1; _root.useItXpotion = 0; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; gotoAndStop(1); } else { if (_root.char1Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItElixir == 1 && _root.char1Alive == true) { if (_root.elixir > 0) { _root.char1 = _root.maxhp; _root.mp1 = _root.maxmp1; _root.elixir -= 1; _root.useItElixir = 0; _level0.PercentLoaded = (_level0.char1 / _level0.maxhp) * 100; gotoAndStop(1); } else { if (_root.char1Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } } } } } } } } } } } } } button 9800 { on (release) { if (_root.useDefensePotion == 1) { _root.useDefensePotion = 0; _root.defense2 += 1; _root.defensePotion -= 1; gotoAndStop(1); } else { if (_root.useSkillPotion == 1) { _root.useSkillPotion = 0; _root.skills2 += 2; _root.skillPotion -= 1; gotoAndStop(1); } else { if (_root.useMagicPotion == 1) { _root.useMagicPotion = 0; _root.maxmp2 += 8; _root.magicPotion -= 1; gotoAndStop(1); } else { if (_root.useLifePotion == 1) { _root.useLifePotion = 0; _root.lifePotion -= 1; _root.maxhp2 += 15; gotoAndStop(1); } else { if (_root.useStrengthPotion == 1) { _root.useStrengthPotion = 0; _root.strengthPotion -= 1; _root.strength2 += 2; gotoAndStop(1); } else { if (_root.useItPotion == 1 && _root.char2Alive == true) { if (_root.potion > 0) { _root.char2 += 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } _root.useItPotion = 0; _root.potion -= 1; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; gotoAndStop(1); } else { if (_root.char2Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItRevive == 1) { if (_root.revive > 0 && _root.char2Alive == false) { _root.char2 = 70; _root.revive -= 1; _root.char2Alive = true; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; _root.useItRevive = 0; gotoAndStop(1); } else { if (_root.char2Alive != false) { notdeado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItEther == 1) { if (_root.ether > 0) { _root.mp2 += 20; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } _root.ether -= 1; _root.useItEther = 0; gotoAndStop(1); } else { gotoAndStop(3); } } else { if (_root.useItHpotion == 1 && _root.char2Alive == true) { if (_root.hpotion > 0) { _root.char2 += 300; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } _root.hpotion -= 1; _root.useItHpotion = 0; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; gotoAndStop(1); } else { if (_root.char2Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItXpotion == 1 && _root.char2Alive == true) { if (_root.xpotion > 0) { _root.char2 = _root.maxhp2; _root.xpotion -= 1; _root.useItXpotion = 0; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; gotoAndStop(1); } else { if (_root.char2Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } else { if (_root.useItElixir == 1 && _root.char2Alive == true) { if (_root.elixir > 0) { _root.char2 = _root.maxhp2; _root.mp2 = _root.maxmp2; _root.elixir -= 1; _root.useItElixir = 0; _level0.PercentLoaded2 = (_level0.char2 / _level0.maxhp2) * 100; gotoAndStop(1); } else { if (_root.char2Alive != true) { deado = 1; gotoAndStop(3); } else { gotoAndStop(3); } } } } } } } } } } } } } } } button 9802 { on (release) { _root.useItPotion = 0; _root.useItEther = 0; _root.useItRevive = 0; _root.useItHpotion = 0; _root.useItXpotion = 0; _root.useItElixir = 0; _root.useLifePotion = 0; _root.useStrengthPotion = 0; _root.useSkillPotion = 0; _root.useMagicPotion = 0; _root.useDefensePotion = 0; gotoAndStop(1); } } button 9804 { on (release) { _root.useItPotion = 0; _root.useItEther = 0; _root.useItRevive = 0; _root.useItHpotion = 0; _root.useItXpotion = 0; _root.useItElixir = 0; _root.useLifePotion = 0; _root.useStrengthPotion = 0; _root.useSkillPotion = 0; _root.useMagicPotion = 0; _root.useDefensePotion = 0; gotoAndStop(1); } } movieClip 9806 { frame 1 { deado = 0; notdeado = 0; stop(); } frame 2 { if (_root.useItPotion == 1) { mess = 'Potion'; } else { if (_root.useItRevive == 1) { mess = 'Revive'; } else { if (_root.useItEther == 1) { mess = 'Ether'; } else { if (_root.useItHpotion == 1) { mess = 'Hi-Potion'; } else { if (_root.useItXpotion == 1) { mess = 'X-Potion'; } else { if (_root.useItElixir == 1) { mess = 'Elixir'; } else { if (_root.useStrengthPotion == 1) { mess = 'Strength Potion'; } else { mess = 'Item'; } } } } } } } stop(); } frame 3 { if (deado == 1) { mess2 = 'Must be revived first!'; } else { if (notdeado == 1) { mess2 = 'This character is alive!'; } else { mess2 = 'Not Enough ' + mess + 's!'; } } stop(); } frame 4 { if (_root.useItFlute == 1) { mess2 = 'The flute is on!'; } else { mess2 = 'The flute is off!'; } stop(); } } frame 466 { if (activeMode == 1) { _root.activeIt._visible = true; _root.waitIt._visible = false; } if (waitMode == 1) { _root.activeIt._visible = false; _root.waitIt._visible = true; } } movieClip 9811 { } button 9813 { on (release) { activeMode = 0; waitMode = 1; } } button 9817 { on (release) { activeMode = 1; waitMode = 0; } } frame 467 { gotoAndPlay(466); } frame 468 { stop(); } button 9820 { on (release) { if (_root.equipWeapon5 != 0) { _root.weaponLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon5 = 0; _root.equipWeapon6 = 0; _root.equipWeapon7 = 0; _root.equipWeapon8 = 0; if (_root.weaponSkill13 == 'OK damage' || _root.weaponSkill14 == 'OK damage' || _root.weaponSkill15 == 'OK damage') { _root.strength2 -= 5; } if (_root.weaponSkill13 == 'More MP' || _root.weaponSkill14 == 'More MP' || _root.weaponSkill15 == 'More MP') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill13 == 'Speedy' || _root.weaponSkill14 == 'Speedy' || _root.weaponSkill15 == 'Speedy') { _level0.speedEx2 -= 3; } if (_root.weaponSkill13 == 'Double Strength' || _root.weaponSkill14 == 'Double Strength' || _root.weaponSkill15 == 'Double Strength') { _root.strength2 -= 10; } if (_root.weaponSkill13 == 'Super MP' || _root.weaponSkill14 == 'Super MP' || _root.weaponSkill15 == 'Super MP') { _root.maxmp2 -= 20; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill13 == 'HP Plus' || _root.weaponSkill14 == 'HP Plus' || _root.weaponSkill15 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill13 == 'More HP' || _root.weaponSkill14 == 'More HP' || _root.weaponSkill15 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill13 == 'Super HP' || _root.weaponSkill14 == 'Super HP' || _root.weaponSkill15 == 'Super HP') { _root.maxhp2 -= 100; } if (_root.weaponSkill13 == 'Speed Plus' || _root.weaponSkill14 == 'Speed Plus' || _root.weaponSkill15 == 'Speed Plus') { _level0.speedEx2 -= 10; } if (_root.weaponSkill13 == 'Super Speed' || _root.weaponSkill14 == 'Speed Plus' || _root.weaponSkill15 == 'Speed Plus') { _level0.speedEx2 -= 20; } if (_root.weaponSkill13 == 'Strong' || _root.weaponSkill14 == 'Strong' || _root.weaponSkill15 == 'Strong') { _root.strength2 -= 15; } if (_root.weaponSkill13 == 'Money Maker' || _root.weaponSkill14 == 'Money Maker' || _root.weaponSkill15 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill13 == 'EXP More' || _root.weaponSkill14 == 'EXP More' || _root.weaponSkill15 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill13 == 'Super Strength' || _root.weaponSkill14 == 'Super Strength' || _root.weaponSkill15 == 'Super Strength') { _root.strength2 -= 25; } if (_root.weaponSkill13 == 'Skills Plus' || _root.weaponSkill14 == 'Skills Plus' || _root.weaponSkill15 == 'Skills Plus') { _root.skills2 -= 10; } if (_root.weaponSkill13 == 'More Skills' || _root.weaponSkill14 == 'More Skills' || _root.weaponSkill15 == 'More Skills') { _root.skills2 -= 15; } if (_root.weaponSkill13 == 'Super Skills' || _root.weaponSkill14 == 'Super Skills' || _root.weaponSkill15 == 'Super Skills') { _root.skills2 -= 23; } if (_root.weaponSkill13 == 'Defense Plus' || _root.weaponSkill14 == 'Defense Plus' || _root.weaponSkill15 == 'Defense Plus') { _root.defense2 -= 10; } if (_root.weaponSkill13 == 'Super Defense' || _root.weaponSkill14 == 'Super Defense' || _root.weaponSkill15 == 'Super Defense') { _root.defense2 -= 30; } if (_root.weaponSkill13 == 'Invincible' || _root.weaponSkill14 == 'Invincible' || _root.weaponSkill15 == 'Invincible') { _root.defense2 -= 60; _root.maxhp2 -= 200; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill13 == 'Immortal' || _root.weaponSkill14 == 'Immortal' || _root.weaponSkill15 == 'Immortal') { _root.maxhp2 -= 500; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill13 == 'God' || _root.weaponSkill14 == 'God' || _root.weaponSkill15 == 'God') { _root.strength2 -= 70; _root.defense2 -= 50; _root.skills2 -= 50; _root.maxhp2 -= 700; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill13 == 'Skilled') { _root.skills2 -= 8; } if (_root.weaponSkill4 == 'Life Leech') { _root.lifeLeech2 -= 2; } if (_root.weaponSkill4 == 'Mana Leech') { _root.magLeech2 -= 2; } if (_root.weaponSkill5 == 'Super Life Leech') { _root.lifeLeech2 -= 5; } if (_root.weaponSkill5 == 'Super Mana Leech') { _root.magLeech2 -= 5; } } } } button 9821 { on (release) { if (_root.equipWeapon5 != 1) { _root.weapon5 = 0; _root.armor5 = 0; _root.belt5 = 0; _root.glasses5 = 0; gotoAndPlay(1); } } } button 9822 { on (release) { if (_root.equipWeapon5 != 1 && _root.equipWeapon6 != 1 && _root.equipWeapon7 != 1 && _root.equipWeapon8 != 1) { _root.equipWeapon5 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(7) + 1; switch (attack) { case 1: _root.weaponLook2 = 1; break; case 2: _root.weaponLook2 = 2; break; case 3: _root.weaponLook2 = 3; break; case 4: _root.weaponLook2 = 4; break; case 5: _root.weaponLook2 = 5; break; case 6: _root.weaponLook2 = 6; break; case 7: _root.weaponLook2 = 7; } if (_root.weaponSkill13 == 'OK damage' || _root.weaponSkill14 == 'OK damage' || _root.weaponSkill15 == 'OK damage') { _root.strength2 += 5; } if (_root.weaponSkill13 == 'More MP' || _root.weaponSkill14 == 'More MP' || _root.weaponSkill15 == 'More MP') { _root.maxmp2 += 10; } if (_root.weaponSkill13 == 'Speedy' || _root.weaponSkill14 == 'Speedy' || _root.weaponSkill15 == 'Speedy') { _level0.speedEx2 += 3; } if (_root.weaponSkill13 == 'Double Strength' || _root.weaponSkill14 == 'Double Strength' || _root.weaponSkill15 == 'Double Strength') { _root.strength2 += 10; } if (_root.weaponSkill13 == 'Super MP' || _root.weaponSkill14 == 'Super MP' || _root.weaponSkill15 == 'Super MP') { _root.maxmp2 += 20; } if (_root.weaponSkill13 == 'HP Plus' || _root.weaponSkill14 == 'HP Plus' || _root.weaponSkill15 == 'HP Plus') { _root.maxhp2 += 30; } if (_root.weaponSkill13 == 'More HP' || _root.weaponSkill14 == 'More HP' || _root.weaponSkill15 == 'More HP') { _root.maxhp2 += 50; } if (_root.weaponSkill13 == 'Super HP' || _root.weaponSkill14 == 'Super HP' || _root.weaponSkill15 == 'Super HP') { _root.maxhp2 += 100; } if (_root.weaponSkill13 == 'Speed Plus' || _root.weaponSkill14 == 'Speed Plus' || _root.weaponSkill15 == 'Speed Plus') { _level0.speedEx2 += 10; } if (_root.weaponSkill13 == 'Super Speed' || _root.weaponSkill14 == 'Speed Plus' || _root.weaponSkill15 == 'Speed Plus') { _level0.speedEx2 += 20; } if (_root.weaponSkill13 == 'Strong' || _root.weaponSkill14 == 'Strong' || _root.weaponSkill15 == 'Strong') { _root.strength2 += 15; } if (_root.weaponSkill13 == 'Money Maker' || _root.weaponSkill14 == 'Money Maker' || _root.weaponSkill15 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill13 == 'EXP More' || _root.weaponSkill14 == 'EXP More' || _root.weaponSkill15 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill13 == 'Super Strength' || _root.weaponSkill14 == 'Super Strength' || _root.weaponSkill15 == 'Super Strength') { _root.strength2 += 25; } if (_root.weaponSkill13 == 'Skills Plus' || _root.weaponSkill14 == 'Skills Plus' || _root.weaponSkill15 == 'Skills Plus') { _root.skills2 += 10; } if (_root.weaponSkill13 == 'More Skills' || _root.weaponSkill14 == 'More Skills' || _root.weaponSkill15 == 'More Skills') { _root.skills2 += 15; } if (_root.weaponSkill13 == 'Super Skills' || _root.weaponSkill14 == 'Super Skills' || _root.weaponSkill15 == 'Super Skills') { _root.skills2 += 23; } if (_root.weaponSkill13 == 'Defense Plus' || _root.weaponSkill14 == 'Defense Plus' || _root.weaponSkill15 == 'Defense Plus') { _root.defense2 += 10; } if (_root.weaponSkill13 == 'Super Defense' || _root.weaponSkill14 == 'Super Defense' || _root.weaponSkill15 == 'Super Defense') { _root.defense2 += 30; } if (_root.weaponSkill13 == 'Invincible' || _root.weaponSkill14 == 'Invincible' || _root.weaponSkill15 == 'Invincible') { _root.defense2 += 60; _root.maxhp2 += 200; } if (_root.weaponSkill13 == 'Immortal' || _root.weaponSkill14 == 'Immortal' || _root.weaponSkill15 == 'Immortal') { _root.maxhp2 += 500; } if (_root.weaponSkill13 == 'God' || _root.weaponSkill14 == 'God' || _root.weaponSkill15 == 'God') { _root.strength2 += 70; _root.defense2 += 50; _root.skills2 += 50; _root.maxhp2 += 700; } if (_root.weaponSkill13 == 'Skilled') { _root.skills2 += 8; } if (_root.weaponSkill4 == 'Life Leech') { _root.lifeLeech2 += 2; } if (_root.weaponSkill4 == 'Mana Leech') { _root.magLeech2 += 2; } if (_root.weaponSkill5 == 'Super Life Leech') { _root.lifeLeech2 += 5; } if (_root.weaponSkill5 == 'Super Mana Leech') { _root.magLeech2 += 5; } } } } movieClip 9827 { frame 1 { if (_root.equipWeapon5 == 1 || _root.equipArmor5 == 1 || _root.equipGlasses5 == 1 || _root.equipBelt5 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9829 { on (release) { if (_root.equipArmor5 != 0) { _root.armorLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor5 = 0; _root.equipArmor6 = 0; _root.equipArmor7 = 0; _root.equipArmor8 = 0; if (_root.armorSkill13 == 'OK defense' || _root.armorSkill14 == 'OK defense' || _root.armorSkill15 == 'OK defense') { _root.defense2 -= 5; } if (_root.armorSkill13 == 'Double Defense' || _root.armorSkill14 == 'Double Defense' || _root.armorSkill15 == 'Double Defense') { _root.defense2 -= 10; } if (_root.armorSkill13 == 'Extra Fast' || _root.armorSkill14 == 'Extra Fast' || _root.armorSkill15 == 'Extra Fast') { _root.speedEx2 -= 2; } if (_root.armorSkill13 == 'More MP' || _root.armorSkill14 == 'More MP' || _root.armorSkill15 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill13 == 'Extra Strength' || _root.armorSkill14 == 'Extra Strength' || _root.armorSkill15 == 'Extra Strength') { _root.strength2 -= 7; } if (_root.armorSkill13 == 'Skills Plus' || _root.armorSkill14 == 'Skills Plus' || _root.armorSkill15 == 'Skills Plus') { _root.skills2 -= 4; } if (_root.armorSkill13 == 'More Defense' || _root.armorSkill14 == 'More Defense' || _root.armorSkill15 == 'More Defense') { _root.defense2 -= 15; } if (_root.armorSkill13 == 'Speed Plus' || _root.armorSkill14 == 'Speed Plus' || _root.armorSkill15 == 'Speed Plus') { _root.speedEx2 -= 5; } if (_root.armorSkill13 == 'More Strength' || _root.armorSkill14 == 'More Strength' || _root.armorSkill15 == 'More Strength') { _root.strength2 -= 10; } if (_root.armorSkill13 == 'HP Plus' || _root.armorSkill14 == 'HP Plus' || _root.armorSkill15 == 'HP Plus') { _root.maxhp2 -= 20; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill13 == 'More HP' || _root.armorSkill14 == 'More HP' || _root.armorSkill15 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill13 == 'Ultra HP' || _root.armorSkill14 == 'Ultra HP' || _root.armorSkill15 == 'Ultra HP') { _root.maxhp2 -= 100; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill13 == 'Ultra MP' || _root.armorSkill14 == 'Ultra MP' || _root.armorSkill15 == 'Ultra MP') { _root.maxmp2 -= 30; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill13 == 'MP Plus' || _root.armorSkill14 == 'MP Plus' || _root.armorSkill15 == 'MP Plus') { _root.maxmp2 -= 7; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill13 == 'Super Speed' || _root.armorSkill14 == 'Super Speed' || _root.armorSkill15 == 'Super Speed') { _root.speedEx2 -= 20; } if (_root.armorSkill13 == 'Defense Plus' || _root.armorSkill14 == 'Defense Plus' || _root.armorSkill15 == 'Defense Plus') { _root.defense2 -= 7; } if (_root.armorSkill13 == 'Ultra Defense' || _root.armorSkill14 == 'Ultra Defense' || _root.armorSkill15 == 'Ultra Defense') { _root.defense2 -= 30; } if (_root.armorSkill13 == 'Ultra Strength' || _root.armorSkill14 == 'Ultra Strength' || _root.armorSkill15 == 'Ultra Strength') { _root.strength2 -= 20; } if (_root.armorSkill13 == 'Speed of light' || _root.armorSkill14 == 'Speed of light' || _root.armorSkill15 == 'Speed of light') { _root.speedEx2 -= 40; } if (_root.armorSkill13 == 'Ultra Skills' || _root.armorSkill14 == 'Ultra Skills' || _root.armorSkill15 == 'Ultra Skills') { _root.skills2 -= 15; } if (_root.armorSkill13 == 'More HP Plus' || _root.armorSkill14 == 'More HP Plus' || _root.armorSkill15 == 'More HP Plus') { _root.maxhp2 -= 75; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill13 == 'MP times two' || _root.armorSkill14 == 'MP times two' || _root.armorSkill15 == 'MP times two') { _root.mptwo2 = 1; _root.maxmp2 *= 0.5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill13 == 'HP times two' || _root.armorSkill14 == 'HP times two' || _root.armorSkill15 == 'HP times two') { _root.hptwo2 = 1; _root.maxhp2 *= 0.5; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill14 == 'Giant Strength') { _root.strength2 -= 80; } if (_root.armorSkill15 == 'Super Skilled') { _root.skills2 -= 120; } if (_root.armorSkill15 == 'Superman Speed') { _root.speedEx2 -= 130; } if (_root.armorSkill14 == 'Invulnerable') { _root.defense2 -= 60; } if (_root.armorSkill15 == 'SuperMan') { _root.defense2 -= 120; _root.speedEx2 -= 140; _root.skills2 -= 140; _root.strength2 -= 100; } } } } button 9830 { on (release) { if (_root.equipArmor5 != 1) { _root.weapon5 = 0; _root.armor5 = 0; _root.belt5 = 0; _root.glasses5 = 0; gotoAndPlay(1); } } } button 9831 { on (release) { if (_root.equipArmor5 != 1 && _root.equipArmor6 != 1 && _root.equipArmor7 != 1 && _root.equipArmor8 != 1) { _root.equipArmor5 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _root.armorLook2 = 1; break; case 2: _root.armorLook2 = 2; break; case 3: _root.armorLook2 = 3; } if (_root.armorSkill13 == 'OK defense' || _root.armorSkill14 == 'OK defense' || _root.armorSkill15 == 'OK defense') { _root.defense2 += 5; } if (_root.armorSkill13 == 'Double Defense' || _root.armorSkill14 == 'Double Defense' || _root.armorSkill15 == 'Double Defense') { _root.defense2 += 10; } if (_root.armorSkill13 == 'Extra Fast' || _root.armorSkill14 == 'Extra Fast' || _root.armorSkill15 == 'Extra Fast') { _root.speedEx2 += 2; } if (_root.armorSkill13 == 'More MP' || _root.armorSkill14 == 'More MP' || _root.armorSkill15 == 'More MP') { _root.maxmp2 += 5; } if (_root.armorSkill13 == 'Extra Strength' || _root.armorSkill14 == 'Extra Strength' || _root.armorSkill15 == 'Extra Strength') { _root.strength2 += 7; } if (_root.armorSkill13 == 'Skills Plus' || _root.armorSkill14 == 'Skills Plus' || _root.armorSkill15 == 'Skills Plus') { _root.skills2 += 4; } if (_root.armorSkill13 == 'More Defense' || _root.armorSkill14 == 'More Defense' || _root.armorSkill15 == 'More Defense') { _root.defense2 += 15; } if (_root.armorSkill13 == 'Speed Plus' || _root.armorSkill14 == 'Speed Plus' || _root.armorSkill15 == 'Speed Plus') { _root.speedEx2 += 5; } if (_root.armorSkill13 == 'More Strength' || _root.armorSkill14 == 'More Strength' || _root.armorSkill15 == 'More Strength') { _root.strength2 += 10; } if (_root.armorSkill13 == 'HP Plus' || _root.armorSkill14 == 'HP Plus' || _root.armorSkill15 == 'HP Plus') { _root.maxhp2 += 20; } if (_root.armorSkill13 == 'More HP' || _root.armorSkill14 == 'More HP' || _root.armorSkill15 == 'More HP') { _root.maxhp2 += 50; } if (_root.armorSkill13 == 'Ultra HP' || _root.armorSkill14 == 'Ultra HP' || _root.armorSkill15 == 'Ultra HP') { _root.maxhp2 += 100; } if (_root.armorSkill13 == 'Ultra MP' || _root.armorSkill14 == 'Ultra MP' || _root.armorSkill15 == 'Ultra MP') { _root.maxmp2 += 30; } if (_root.armorSkill13 == 'MP Plus' || _root.armorSkill14 == 'MP Plus' || _root.armorSkill15 == 'MP Plus') { _root.maxmp2 += 7; } if (_root.armorSkill13 == 'Super Speed' || _root.armorSkill14 == 'Super Speed' || _root.armorSkill15 == 'Super Speed') { _root.speedEx2 += 20; } if (_root.armorSkill13 == 'Defense Plus' || _root.armorSkill14 == 'Defense Plus' || _root.armorSkill15 == 'Defense Plus') { _root.defense2 += 7; } if (_root.armorSkill13 == 'Ultra Defense' || _root.armorSkill14 == 'Ultra Defense' || _root.armorSkill15 == 'Ultra Defense') { _root.defense2 += 30; } if (_root.armorSkill13 == 'Ultra Strength' || _root.armorSkill14 == 'Ultra Strength' || _root.armorSkill15 == 'Ultra Strength') { _root.strength2 += 20; } if (_root.armorSkill13 == 'Speed of light' || _root.armorSkill14 == 'Speed of light' || _root.armorSkill15 == 'Speed of light') { _root.speedEx2 += 40; } if (_root.armorSkill13 == 'Ultra Skills' || _root.armorSkill14 == 'Ultra Skills' || _root.armorSkill15 == 'Ultra Skills') { _root.skills2 += 15; } if (_root.armorSkill13 == 'More HP Plus' || _root.armorSkill14 == 'More HP Plus' || _root.armorSkill15 == 'More HP Plus') { _root.maxhp2 += 75; } if (_root.armorSkill13 == 'MP times two' || _root.armorSkill14 == 'MP times two' || _root.armorSkill15 == 'MP times two') { _root.mptwo2 = 2; _root.maxmp2 *= 2; } if (_root.armorSkill13 == 'HP times two' || _root.armorSkill14 == 'HP times two' || _root.armorSkill15 == 'HP times two') { _root.hptwo2 = 2; _root.maxhp2 *= 2; } if (_root.armorSkill14 == 'Giant Strength') { _root.strength2 += 80; } if (_root.armorSkill15 == 'Super Skilled') { _root.skills2 += 120; } if (_root.armorSkill15 == 'Superman Speed') { _root.speedEx2 += 130; } if (_root.armorSkill14 == 'Invulnerable') { _root.defense2 += 60; } if (_root.armorSkill15 == 'SuperMan') { _root.defense2 += 120; _root.speedEx2 += 140; _root.skills2 += 140; _root.strength2 += 100; } } } } button 9839 { on (release) { if (_root.equipBelt5 != 0) { _root.equipBelt5 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt6 = 0; _root.equipBelt7 = 0; _root.equipBelt8 = 0; _root.beltLook2 = 1; if (_root.beltSkill5 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill5 == 'Defense') { _root.defense2 -= 4; } else { if (_root.beltSkill5 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.beltSkill5 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.beltSkill5 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.beltSkill5 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.beltSkill5 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.beltSkill5 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill5 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.beltSkill5 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.beltSkill5 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.beltSkill5 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.beltSkill5 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9840 { on (release) { if (_root.equipBelt5 != 1) { _root.weapon5 = 0; _root.armor5 = 0; _root.belt5 = 0; _root.glasses5 = 0; gotoAndPlay(1); } } } button 9841 { on (release) { if (_root.equipBelt5 != 1 && _root.equipBelt6 != 1 && _root.equipBelt7 != 1 && _root.equipBelt8 != 1) { _root.equipBelt5 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook2 = 1; break; case 2: _root.beltLook2 = 2; break; case 3: _root.beltLook2 = 3; break; case 4: _root.beltLook2 = 4; } if (_root.beltSkill5 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.beltSkill5 == 'Defense') { _root.defense2 += 4; } else { if (_root.beltSkill5 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.beltSkill5 == 'Stronger') { _root.strength2 += 5; } else { if (_root.beltSkill5 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.beltSkill5 == 'Skillful') { _root.skills2 += 10; } else { if (_root.beltSkill5 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.beltSkill5 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.beltSkill5 == 'More Defense') { _root.defense2 += 10; } else { if (_root.beltSkill5 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.beltSkill5 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.beltSkill5 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.beltSkill5 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } button 9845 { on (release) { if (_root.equipGlasses5 != 0) { _level0.glassesLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses5 = 0; _root.equipGlasses6 = 0; _root.equipGlasses7 = 0; _root.equipGlasses8 = 0; if (_root.glassesSkill5 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill5 == 'Defense') { _root.defense2 -= 4; } else { if (_root.glassesSkill5 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.glassesSkill5 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.glassesSkill5 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.glassesSkill5 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.glassesSkill5 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.glassesSkill5 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill5 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.glassesSkill5 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.glassesSkill5 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.glassesSkill5 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.glassesSkill5 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9846 { on (release) { if (_root.equipGlasses5 != 1) { _root.weapon5 = 0; _root.armor5 = 0; _root.belt5 = 0; _root.glasses5 = 0; gotoAndPlay(1); } } } button 9847 { on (release) { if (_root.equipGlasses5 != 1 && _root.equipGlasses6 != 1 && _root.equipGlasses7 != 1 && _root.equipGlasses8 != 1) { _root.equipGlasses5 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook2 = 1; break; case 2: _level0.glassesLook2 = 2; break; case 3: _level0.glassesLook2 = 3; } if (_root.glassesSkill5 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.glassesSkill5 == 'Defense') { _root.defense2 += 4; } else { if (_root.glassesSkill5 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.glassesSkill5 == 'Stronger') { _root.strength2 += 5; } else { if (_root.glassesSkill5 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.glassesSkill5 == 'Skillful') { _root.skills2 += 10; } else { if (_root.glassesSkill5 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.glassesSkill5 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.glassesSkill5 == 'More Defense') { _root.defense2 += 10; } else { if (_root.glassesSkill5 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.glassesSkill5 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.glassesSkill5 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.glassesSkill5 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } movieClip 9852 { frame 1 { if (_root.weapon5 == 1) { gotoAndPlay(2); } else { if (_root.armor5 == 1) { gotoAndPlay(3); } else { if (_root.belt5 == 1) { gotoAndPlay(4); } else { if (_root.glasses5 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } button 9853 { on (release) { if (_root.equipWeapon6 != 0) { _root.weaponLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon5 = 0; _root.equipWeapon6 = 0; _root.equipWeapon7 = 0; _root.equipWeapon8 = 0; if (_root.weaponSkill16 == 'OK damage' || _root.weaponSkill17 == 'OK damage' || _root.weaponSkill18 == 'OK damage') { _root.strength2 -= 5; } if (_root.weaponSkill16 == 'More MP' || _root.weaponSkill17 == 'More MP' || _root.weaponSkill18 == 'More MP') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill16 == 'Speedy' || _root.weaponSkill17 == 'Speedy' || _root.weaponSkill18 == 'Speedy') { _level0.speedEx2 -= 3; } if (_root.weaponSkill16 == 'Double Strength' || _root.weaponSkill17 == 'Double Strength' || _root.weaponSkill18 == 'Double Strength') { _root.strength2 -= 10; } if (_root.weaponSkill16 == 'Super MP' || _root.weaponSkill17 == 'Super MP' || _root.weaponSkill18 == 'Super MP') { _root.maxmp2 -= 20; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill16 == 'HP Plus' || _root.weaponSkill17 == 'HP Plus' || _root.weaponSkill18 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill16 == 'More HP' || _root.weaponSkill17 == 'More HP' || _root.weaponSkill18 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill16 == 'Super HP' || _root.weaponSkill17 == 'Super HP' || _root.weaponSkill18 == 'Super HP') { _root.maxhp2 -= 100; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill16 == 'Speed Plus' || _root.weaponSkill17 == 'Speed Plus' || _root.weaponSkill18 == 'Speed Plus') { _level0.speedEx2 -= 10; } if (_root.weaponSkill16 == 'Super Speed' || _root.weaponSkill17 == 'Speed Plus' || _root.weaponSkill18 == 'Speed Plus') { _level0.speedEx2 -= 20; } if (_root.weaponSkill16 == 'Strong' || _root.weaponSkill17 == 'Strong' || _root.weaponSkill18 == 'Strong') { _root.strength2 -= 15; } if (_root.weaponSkill16 == 'Money Maker' || _root.weaponSkill17 == 'Money Maker' || _root.weaponSkill18 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill16 == 'EXP More' || _root.weaponSkill17 == 'EXP More' || _root.weaponSkill18 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill16 == 'Super Strength' || _root.weaponSkill17 == 'Super Strength' || _root.weaponSkill18 == 'Super Strength') { _root.strength2 -= 25; } if (_root.weaponSkill16 == 'Skills Plus' || _root.weaponSkill17 == 'Skills Plus' || _root.weaponSkill18 == 'Skills Plus') { _root.skills2 -= 10; } if (_root.weaponSkill16 == 'More Skills' || _root.weaponSkill17 == 'More Skills' || _root.weaponSkill18 == 'More Skills') { _root.skills2 -= 15; } if (_root.weaponSkill16 == 'Super Skills' || _root.weaponSkill17 == 'Super Skills' || _root.weaponSkill18 == 'Super Skills') { _root.skills2 -= 23; } if (_root.weaponSkill16 == 'Defense Plus' || _root.weaponSkill17 == 'Defense Plus' || _root.weaponSkill18 == 'Defense Plus') { _root.defense2 -= 10; } if (_root.weaponSkill16 == 'Super Defense' || _root.weaponSkill17 == 'Super Defense' || _root.weaponSkill18 == 'Super Defense') { _root.defense2 -= 30; } if (_root.weaponSkill16 == 'Invincible' || _root.weaponSkill17 == 'Invincible' || _root.weaponSkill18 == 'Invincible') { _root.defense2 -= 60; _root.maxhp2 -= 200; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill16 == 'Immortal' || _root.weaponSkill17 == 'Immortal' || _root.weaponSkill18 == 'Immortal') { _root.maxhp2 -= 500; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill16 == 'God' || _root.weaponSkill17 == 'God' || _root.weaponSkill18 == 'God') { _root.strength2 -= 70; _root.defense2 -= 50; _root.skills2 -= 50; _root.maxhp2 -= 700; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill16 == 'Skilled') { _root.skills2 -= 8; } if (_root.weaponSkill17 == 'Life Leech') { _root.lifeLeech2 -= 2; } if (_root.weaponSkill17 == 'Mana Leech') { _root.magLeech2 -= 2; } if (_root.weaponSkill18 == 'Super Life Leech') { _root.lifeLeech2 -= 5; } if (_root.weaponSkill18 == 'Super Mana Leech') { _root.magLeech2 -= 5; } } } } button 9854 { on (release) { if (_root.equipWeapon6 != 1) { _root.weapon6 = 0; _root.armor6 = 0; _root.belt6 = 0; _root.glasses6 = 0; gotoAndPlay(1); } } } button 9855 { on (release) { if (_root.equipWeapon5 != 1 && _root.equipWeapon6 != 1 && _root.equipWeapon7 != 1 && _root.equipWeapon8 != 1) { _root.equipWeapon6 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(5) + 1; switch (attack) { case 1: _root.weaponLook2 = 1; break; case 2: _root.weaponLook2 = 2; break; case 3: _root.weaponLook2 = 3; break; case 4: _root.weaponLook2 = 4; break; case 5: _root.weaponLook2 = 5; break; case 6: _root.weaponLook2 = 6; break; case 7: _root.weaponLook2 = 7; } if (_root.weaponSkill16 == 'OK damage' || _root.weaponSkill17 == 'OK damage' || _root.weaponSkill18 == 'OK damage') { _root.strength2 += 5; } if (_root.weaponSkill16 == 'More MP' || _root.weaponSkill17 == 'More MP' || _root.weaponSkill18 == 'More MP') { _root.maxmp2 += 10; } if (_root.weaponSkill16 == 'Speedy' || _root.weaponSkill17 == 'Speedy' || _root.weaponSkill18 == 'Speedy') { _level0.speedEx2 += 3; } if (_root.weaponSkill16 == 'Double Strength' || _root.weaponSkill17 == 'Double Strength' || _root.weaponSkill18 == 'Double Strength') { _root.strength2 += 10; } if (_root.weaponSkill16 == 'Super MP' || _root.weaponSkill17 == 'Super MP' || _root.weaponSkill18 == 'Super MP') { _root.maxmp2 += 20; } if (_root.weaponSkill16 == 'HP Plus' || _root.weaponSkill17 == 'HP Plus' || _root.weaponSkill18 == 'HP Plus') { _root.maxhp2 += 30; } if (_root.weaponSkill16 == 'More HP' || _root.weaponSkill17 == 'More HP' || _root.weaponSkill18 == 'More HP') { _root.maxhp2 += 50; } if (_root.weaponSkill16 == 'Super HP' || _root.weaponSkill17 == 'Super HP' || _root.weaponSkill18 == 'Super HP') { _root.maxhp2 += 100; } if (_root.weaponSkill16 == 'Speed Plus' || _root.weaponSkill17 == 'Speed Plus' || _root.weaponSkill18 == 'Speed Plus') { _level0.speedEx2 += 10; } if (_root.weaponSkill16 == 'Super Speed' || _root.weaponSkill17 == 'Speed Plus' || _root.weaponSkill18 == 'Speed Plus') { _level0.speedEx2 += 20; } if (_root.weaponSkill16 == 'Strong' || _root.weaponSkill17 == 'Strong' || _root.weaponSkill18 == 'Strong') { _root.strength2 += 15; } if (_root.weaponSkill16 == 'Money Maker' || _root.weaponSkill17 == 'Money Maker' || _root.weaponSkill18 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill16 == 'EXP More' || _root.weaponSkill17 == 'EXP More' || _root.weaponSkill18 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill16 == 'Super Strength' || _root.weaponSkill17 == 'Super Strength' || _root.weaponSkill18 == 'Super Strength') { _root.strength2 += 25; } if (_root.weaponSkill16 == 'Skills Plus' || _root.weaponSkill17 == 'Skills Plus' || _root.weaponSkill18 == 'Skills Plus') { _root.skills2 += 10; } if (_root.weaponSkill16 == 'More Skills' || _root.weaponSkill17 == 'More Skills' || _root.weaponSkill18 == 'More Skills') { _root.skills2 += 15; } if (_root.weaponSkill16 == 'Super Skills' || _root.weaponSkill17 == 'Super Skills' || _root.weaponSkill18 == 'Super Skills') { _root.skills2 += 23; } if (_root.weaponSkill16 == 'Defense Plus' || _root.weaponSkill17 == 'Defense Plus' || _root.weaponSkill18 == 'Defense Plus') { _root.defense2 += 10; } if (_root.weaponSkill16 == 'Super Defense' || _root.weaponSkill17 == 'Super Defense' || _root.weaponSkill18 == 'Super Defense') { _root.defense2 += 30; } if (_root.weaponSkill16 == 'Invincible' || _root.weaponSkill17 == 'Invincible' || _root.weaponSkill18 == 'Invincible') { _root.defense2 += 60; _root.maxhp2 += 200; } if (_root.weaponSkill16 == 'Immortal' || _root.weaponSkill17 == 'Immortal' || _root.weaponSkill18 == 'Immortal') { _root.maxhp2 += 500; } if (_root.weaponSkill16 == 'God' || _root.weaponSkill17 == 'God' || _root.weaponSkill18 == 'God') { _root.strength2 += 70; _root.defense2 += 50; _root.skills2 += 50; _root.maxhp2 += 700; } if (_root.weaponSkill16 == 'Skilled') { _root.skills2 += 8; } if (_root.weaponSkill17 == 'Life Leech') { _root.lifeLeech2 += 2; } if (_root.weaponSkill17 == 'Mana Leech') { _root.magLeech2 += 2; } if (_root.weaponSkill18 == 'Super Life Leech') { _root.lifeLeech2 += 5; } if (_root.weaponSkill18 == 'Super Mana Leech') { _root.magLeech2 += 5; } } } } movieClip 9860 { frame 1 { if (_root.equipWeapon6 == 1 || _root.equipArmor6 == 1 || _root.equipGlasses6 == 1 || _root.equipBelt6 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9862 { on (release) { if (_root.equipArmor6 != 0) { _root.armorLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor5 = 0; _root.equipArmor6 = 0; _root.equipArmor7 = 0; _root.equipArmor8 = 0; if (_root.armorSkill16 == 'OK defense' || _root.armorSkill17 == 'OK defense' || _root.armorSkill18 == 'OK defense') { _root.defense2 -= 5; } if (_root.armorSkill16 == 'Double Defense' || _root.armorSkill17 == 'Double Defense' || _root.armorSkill18 == 'Double Defense') { _root.defense2 -= 10; } if (_root.armorSkill16 == 'Extra Fast' || _root.armorSkill17 == 'Extra Fast' || _root.armorSkill18 == 'Extra Fast') { _root.speedEx2 -= 2; } if (_root.armorSkill16 == 'More MP' || _root.armorSkill17 == 'More MP' || _root.armorSkill18 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill16 == 'Extra Strength' || _root.armorSkill17 == 'Extra Strength' || _root.armorSkill18 == 'Extra Strength') { _root.strength2 -= 7; } if (_root.armorSkill16 == 'Skills Plus' || _root.armorSkill17 == 'Skills Plus' || _root.armorSkill18 == 'Skills Plus') { _root.skills2 -= 4; } if (_root.armorSkill16 == 'More Defense' || _root.armorSkill17 == 'More Defense' || _root.armorSkill18 == 'More Defense') { _root.defense2 -= 15; } if (_root.armorSkill16 == 'Speed Plus' || _root.armorSkill17 == 'Speed Plus' || _root.armorSkill18 == 'Speed Plus') { _root.speedEx2 -= 5; } if (_root.armorSkill16 == 'More Strength' || _root.armorSkill17 == 'More Strength' || _root.armorSkill18 == 'More Strength') { _root.strength2 -= 10; } if (_root.armorSkill16 == 'HP Plus' || _root.armorSkill17 == 'HP Plus' || _root.armorSkill18 == 'HP Plus') { _root.maxhp2 -= 20; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill16 == 'More HP' || _root.armorSkill17 == 'More HP' || _root.armorSkill18 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill16 == 'Ultra HP' || _root.armorSkill17 == 'Ultra HP' || _root.armorSkill18 == 'Ultra HP') { _root.maxhp2 -= 100; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill16 == 'Ultra MP' || _root.armorSkill17 == 'Ultra MP' || _root.armorSkill18 == 'Ultra MP') { _root.maxmp2 -= 30; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill16 == 'MP Plus' || _root.armorSkill17 == 'MP Plus' || _root.armorSkill18 == 'MP Plus') { _root.maxmp2 -= 7; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill16 == 'Super Speed' || _root.armorSkill17 == 'Super Speed' || _root.armorSkill18 == 'Super Speed') { _root.speedEx2 -= 20; } if (_root.armorSkill16 == 'Defense Plus' || _root.armorSkill17 == 'Defense Plus' || _root.armorSkill18 == 'Defense Plus') { _root.defense2 -= 7; } if (_root.armorSkill16 == 'Ultra Defense' || _root.armorSkill17 == 'Ultra Defense' || _root.armorSkill18 == 'Ultra Defense') { _root.defense2 -= 30; } if (_root.armorSkill16 == 'Ultra Strength' || _root.armorSkill17 == 'Ultra Strength' || _root.armorSkill18 == 'Ultra Strength') { _root.strength2 -= 20; } if (_root.armorSkill16 == 'Speed of light' || _root.armorSkill17 == 'Speed of light' || _root.armorSkill18 == 'Speed of light') { _root.speedEx2 -= 40; } if (_root.armorSkill16 == 'Ultra Skills' || _root.armorSkill17 == 'Ultra Skills' || _root.armorSkill18 == 'Ultra Skills') { _root.skills2 -= 15; } if (_root.armorSkill16 == 'More HP Plus' || _root.armorSkill17 == 'More HP Plus' || _root.armorSkill18 == 'More HP Plus') { _root.maxhp2 -= 75; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill16 == 'MP times two' || _root.armorSkill17 == 'MP times two' || _root.armorSkill18 == 'MP times two') { _root.mptwo2 = 1; _root.maxmp2 *= 0.5; } if (_root.armorSkill16 == 'HP times two' || _root.armorSkill17 == 'HP times two' || _root.armorSkill18 == 'HP times two') { _root.hptwo2 = 1; _root.maxhp2 *= 0.5; } if (_root.armorSkill17 == 'Giant Strength') { _root.strength2 -= 80; } if (_root.armorSkill18 == 'Super Skilled') { _root.skills2 -= 120; } if (_root.armorSkill18 == 'Superman Speed') { _root.speedEx2 -= 130; } if (_root.armorSkill17 == 'Invulnerable') { _root.defense2 -= 60; } if (_root.armorSkill18 == 'SuperMan') { _root.defense2 -= 120; _root.speedEx2 -= 140; _root.skills2 -= 140; _root.strength2 -= 100; } } } } button 9863 { on (release) { if (_root.equipArmor6 != 1) { _root.weapon6 = 0; _root.armor6 = 0; _root.belt6 = 0; _root.glasses6 = 0; gotoAndPlay(1); } } } button 9864 { on (release) { if (_root.equipArmor5 != 1 && _root.equipArmor6 != 1 && _root.equipArmor7 != 1 && _root.equipArmor8 != 1) { _root.equipArmor6 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _root.armorLook2 = 1; break; case 2: _root.armorLook2 = 2; break; case 3: _root.armorLook2 = 3; } if (_root.armorSkill16 == 'OK defense' || _root.armorSkill17 == 'OK defense' || _root.armorSkill18 == 'OK defense') { _root.defense2 += 5; } if (_root.armorSkill16 == 'Double Defense' || _root.armorSkill17 == 'Double Defense' || _root.armorSkill18 == 'Double Defense') { _root.defense2 += 10; } if (_root.armorSkill16 == 'Extra Fast' || _root.armorSkill17 == 'Extra Fast' || _root.armorSkill18 == 'Extra Fast') { _root.speedEx2 += 2; } if (_root.armorSkill16 == 'More MP' || _root.armorSkill17 == 'More MP' || _root.armorSkill18 == 'More MP') { _root.maxmp2 += 5; } if (_root.armorSkill16 == 'Extra Strength' || _root.armorSkill17 == 'Extra Strength' || _root.armorSkill18 == 'Extra Strength') { _root.strength2 += 7; } if (_root.armorSkill16 == 'Skills Plus' || _root.armorSkill17 == 'Skills Plus' || _root.armorSkill18 == 'Skills Plus') { _root.skills2 += 4; } if (_root.armorSkill16 == 'More Defense' || _root.armorSkill17 == 'More Defense' || _root.armorSkill18 == 'More Defense') { _root.defense2 += 15; } if (_root.armorSkill16 == 'Speed Plus' || _root.armorSkill17 == 'Speed Plus' || _root.armorSkill18 == 'Speed Plus') { _root.speedEx2 += 5; } if (_root.armorSkill16 == 'More Strength' || _root.armorSkill17 == 'More Strength' || _root.armorSkill18 == 'More Strength') { _root.strength2 += 10; } if (_root.armorSkill16 == 'HP Plus' || _root.armorSkill17 == 'HP Plus' || _root.armorSkill18 == 'HP Plus') { _root.maxhp2 += 20; } if (_root.armorSkill16 == 'More HP' || _root.armorSkill17 == 'More HP' || _root.armorSkill18 == 'More HP') { _root.maxhp2 += 50; } if (_root.armorSkill16 == 'Ultra HP' || _root.armorSkill17 == 'Ultra HP' || _root.armorSkill18 == 'Ultra HP') { _root.maxhp2 += 100; } if (_root.armorSkill16 == 'Ultra MP' || _root.armorSkill17 == 'Ultra MP' || _root.armorSkill18 == 'Ultra MP') { _root.maxmp2 += 30; } if (_root.armorSkill16 == 'MP Plus' || _root.armorSkill17 == 'MP Plus' || _root.armorSkill18 == 'MP Plus') { _root.maxmp2 += 7; } if (_root.armorSkill16 == 'Super Speed' || _root.armorSkill17 == 'Super Speed' || _root.armorSkill18 == 'Super Speed') { _root.speedEx2 += 20; } if (_root.armorSkill16 == 'Defense Plus' || _root.armorSkill17 == 'Defense Plus' || _root.armorSkill18 == 'Defense Plus') { _root.defense2 += 7; } if (_root.armorSkill16 == 'Ultra Defense' || _root.armorSkill17 == 'Ultra Defense' || _root.armorSkill18 == 'Ultra Defense') { _root.defense2 += 30; } if (_root.armorSkill16 == 'Ultra Strength' || _root.armorSkill17 == 'Ultra Strength' || _root.armorSkill18 == 'Ultra Strength') { _root.strength2 += 20; } if (_root.armorSkill16 == 'Speed of light' || _root.armorSkill17 == 'Speed of light' || _root.armorSkill18 == 'Speed of light') { _root.speedEx2 += 40; } if (_root.armorSkill16 == 'Ultra Skills' || _root.armorSkill17 == 'Ultra Skills' || _root.armorSkill18 == 'Ultra Skills') { _root.skills2 += 15; } if (_root.armorSkill16 == 'More HP Plus' || _root.armorSkill17 == 'More HP Plus' || _root.armorSkill18 == 'More HP Plus') { _root.maxhp2 += 75; } if (_root.armorSkill16 == 'MP times two' || _root.armorSkill17 == 'MP times two' || _root.armorSkill18 == 'MP times two') { _root.mptwo2 = 2; _root.maxmp2 *= 2; } if (_root.armorSkill16 == 'HP times two' || _root.armorSkill17 == 'HP times two' || _root.armorSkill18 == 'HP times two') { _root.hptwo2 = 2; _root.maxhp2 *= 2; } if (_root.armorSkill17 == 'Giant Strength') { _root.strength2 += 80; } if (_root.armorSkill18 == 'Super Skilled') { _root.skills2 += 120; } if (_root.armorSkill18 == 'Superman Speed') { _root.speedEx2 += 130; } if (_root.armorSkill17 == 'Invulnerable') { _root.defense2 += 60; } if (_root.armorSkill18 == 'SuperMan') { _root.defense2 += 120; _root.speedEx2 += 140; _root.skills2 += 140; _root.strength2 += 100; } } } } button 9871 { on (release) { if (_root.equipBelt6 != 0) { _root.equipBelt5 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt6 = 0; _root.equipBelt7 = 0; _root.equipBelt8 = 0; _root.beltLook2 = 0; if (_root.beltSkill6 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill6 == 'Defense') { _root.defense2 -= 4; } else { if (_root.beltSkill6 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.beltSkill6 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.beltSkill6 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.beltSkill6 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.beltSkill6 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.beltSkill6 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill6 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.beltSkill6 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.beltSkill6 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.beltSkill6 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.beltSkill6 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9872 { on (release) { if (_root.equipBelt6 != 1) { _root.weapon6 = 0; _root.armor6 = 0; _root.belt6 = 0; _root.glasses6 = 0; gotoAndPlay(1); } } } button 9873 { on (release) { if (_root.equipBelt5 != 1 && _root.equipBelt6 != 1 && _root.equipBelt7 != 1 && _root.equipBelt8 != 1) { _root.equipBelt6 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook2 = 1; break; case 2: _root.beltLook2 = 2; break; case 3: _root.beltLook2 = 3; break; case 4: _root.beltLook2 = 4; } if (_root.beltSkill6 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.beltSkill6 == 'Defense') { _root.defense2 += 4; } else { if (_root.beltSkill6 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.beltSkill6 == 'Stronger') { _root.strength2 += 5; } else { if (_root.beltSkill6 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.beltSkill6 == 'Skillful') { _root.skills2 += 10; } else { if (_root.beltSkill6 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.beltSkill6 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.beltSkill6 == 'More Defense') { _root.defense2 += 10; } else { if (_root.beltSkill6 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.beltSkill6 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.beltSkill6 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.beltSkill6 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } button 9878 { on (release) { if (_root.equipGlasses6 != 0) { _level0.glassesLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses5 = 0; _root.equipGlasses6 = 0; _root.equipGlasses7 = 0; _root.equipGlasses8 = 0; if (_root.glassesSkill6 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill6 == 'Defense') { _root.defense2 -= 4; } else { if (_root.glassesSkill6 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.glassesSkill6 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.glassesSkill6 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.glassesSkill6 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.glassesSkill6 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.glassesSkill6 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill6 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.glassesSkill6 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.glassesSkill6 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.glassesSkill6 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.glassesSkill6 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9879 { on (release) { if (_root.equipGlasses6 != 1) { _root.weapon6 = 0; _root.armor6 = 0; _root.belt6 = 0; _root.glasses6 = 0; gotoAndPlay(1); } } } button 9880 { on (release) { if (_root.equipGlasses5 != 1 && _root.equipGlasses6 != 1 && _root.equipGlasses7 != 1 && _root.equipGlasses8 != 1) { _root.equipGlasses6 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook2 = 1; break; case 2: _level0.glassesLook2 = 2; break; case 3: _level0.glassesLook2 = 3; } if (_root.glassesSkill6 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.glassesSkill6 == 'Defense') { _root.defense2 += 4; } else { if (_root.glassesSkill6 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.glassesSkill6 == 'Stronger') { _root.strength2 += 5; } else { if (_root.glassesSkill6 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.glassesSkill6 == 'Skillful') { _root.skills2 += 10; } else { if (_root.glassesSkill6 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.glassesSkill6 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.glassesSkill6 == 'More Defense') { _root.defense2 += 10; } else { if (_root.glassesSkill6 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.glassesSkill6 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.glassesSkill6 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.glassesSkill6 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } movieClip 9885 { frame 1 { if (_root.weapon6 == 1) { gotoAndPlay(2); } else { if (_root.armor6 == 1) { gotoAndPlay(3); } else { if (_root.belt6 == 1) { gotoAndPlay(4); } else { if (_root.glasses6 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } button 9886 { on (release) { if (_root.equipWeapon7 != 0) { _root.weaponLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon5 = 0; _root.equipWeapon6 = 0; _root.equipWeapon7 = 0; _root.equipWeapon8 = 0; if (_root.weaponSkill19 == 'OK damage' || _root.weaponSkill20 == 'OK damage' || _root.weaponSkill21 == 'OK damage') { _root.strength2 -= 5; } if (_root.weaponSkill19 == 'More MP' || _root.weaponSkill20 == 'More MP' || _root.weaponSkill21 == 'More MP') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill19 == 'Speedy' || _root.weaponSkill20 == 'Speedy' || _root.weaponSkill21 == 'Speedy') { _level0.speedEx2 -= 3; } if (_root.weaponSkill19 == 'Double Strength' || _root.weaponSkill20 == 'Double Strength' || _root.weaponSkill21 == 'Double Strength') { _root.strength2 -= 10; } if (_root.weaponSkill19 == 'Super MP' || _root.weaponSkill20 == 'Super MP' || _root.weaponSkill21 == 'Super MP') { _root.maxmp2 -= 20; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill19 == 'HP Plus' || _root.weaponSkill20 == 'HP Plus' || _root.weaponSkill21 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill19 == 'More HP' || _root.weaponSkill20 == 'More HP' || _root.weaponSkill21 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill19 == 'Super HP' || _root.weaponSkill20 == 'Super HP' || _root.weaponSkill21 == 'Super HP') { _root.maxhp2 -= 100; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill19 == 'Speed Plus' || _root.weaponSkill20 == 'Speed Plus' || _root.weaponSkill21 == 'Speed Plus') { _level0.speedEx2 -= 10; } if (_root.weaponSkill19 == 'Super Speed' || _root.weaponSkill20 == 'Speed Plus' || _root.weaponSkill21 == 'Speed Plus') { _level0.speedEx2 -= 20; } if (_root.weaponSkill19 == 'Strong' || _root.weaponSkill20 == 'Strong' || _root.weaponSkill21 == 'Strong') { _root.strength2 -= 15; } if (_root.weaponSkill19 == 'Money Maker' || _root.weaponSkill20 == 'Money Maker' || _root.weaponSkill21 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill19 == 'EXP More' || _root.weaponSkill20 == 'EXP More' || _root.weaponSkill21 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill19 == 'Super Strength' || _root.weaponSkill20 == 'Super Strength' || _root.weaponSkill21 == 'Super Strength') { _root.strength2 -= 25; } if (_root.weaponSkill19 == 'Skills Plus' || _root.weaponSkill20 == 'Skills Plus' || _root.weaponSkill18 == 'Skills Plus') { _root.skills2 -= 10; } if (_root.weaponSkill19 == 'More Skills' || _root.weaponSkill20 == 'More Skills' || _root.weaponSkill21 == 'More Skills') { _root.skills2 -= 15; } if (_root.weaponSkill19 == 'Super Skills' || _root.weaponSkill20 == 'Super Skills' || _root.weaponSkill21 == 'Super Skills') { _root.skills2 -= 23; } if (_root.weaponSkill19 == 'Defense Plus' || _root.weaponSkill20 == 'Defense Plus' || _root.weaponSkill21 == 'Defense Plus') { _root.defense2 -= 10; } if (_root.weaponSkill19 == 'Super Defense' || _root.weaponSkill20 == 'Super Defense' || _root.weaponSkill21 == 'Super Defense') { _root.defense2 -= 30; } if (_root.weaponSkill19 == 'Invincible' || _root.weaponSkill20 == 'Invincible' || _root.weaponSkill21 == 'Invincible') { _root.defense2 -= 60; _root.maxhp2 -= 200; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill19 == 'Immortal' || _root.weaponSkill20 == 'Immortal' || _root.weaponSkill21 == 'Immortal') { _root.maxhp2 -= 500; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill19 == 'God' || _root.weaponSkill20 == 'God' || _root.weaponSkill21 == 'God') { _root.strength2 -= 70; _root.defense2 -= 50; _root.skills2 -= 50; _root.maxhp2 -= 700; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill19 == 'Skilled') { _root.skills2 -= 8; } if (_root.weaponSkill20 == 'Life Leech') { _root.lifeLeech2 -= 2; } if (_root.weaponSkill20 == 'Mana Leech') { _root.magLeech2 -= 2; } if (_root.weaponSkill21 == 'Super Life Leech') { _root.lifeLeech2 -= 5; } if (_root.weaponSkill21 == 'Super Mana Leech') { _root.magLeech2 -= 5; } } } } button 9887 { on (release) { if (_root.equipWeapon7 != 1) { _root.weapon7 = 0; _root.armor7 = 0; _root.belt7 = 0; _root.glasses7 = 0; gotoAndPlay(1); } } } button 9888 { on (release) { if (_root.equipWeapon5 != 1 && _root.equipWeapon6 != 1 && _root.equipWeapon7 != 1 && _root.equipWeapon8 != 1) { _root.equipWeapon7 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(5) + 1; switch (attack) { case 1: _root.weaponLook2 = 1; break; case 2: _root.weaponLook2 = 2; break; case 3: _root.weaponLook2 = 3; break; case 4: _root.weaponLook2 = 4; break; case 5: _root.weaponLook2 = 5; break; case 6: _root.weaponLook2 = 6; break; case 7: _root.weaponLook2 = 7; } if (_root.weaponSkill19 == 'OK damage' || _root.weaponSkill20 == 'OK damage' || _root.weaponSkill21 == 'OK damage') { _root.strength2 += 5; } if (_root.weaponSkill19 == 'More MP' || _root.weaponSkill20 == 'More MP' || _root.weaponSkill21 == 'More MP') { _root.maxmp2 += 10; } if (_root.weaponSkill19 == 'Speedy' || _root.weaponSkill20 == 'Speedy' || _root.weaponSkill21 == 'Speedy') { _level0.speedEx2 += 3; } if (_root.weaponSkill19 == 'Double Strength' || _root.weaponSkill20 == 'Double Strength' || _root.weaponSkill21 == 'Double Strength') { _root.strength2 += 10; } if (_root.weaponSkill19 == 'Super MP' || _root.weaponSkill20 == 'Super MP' || _root.weaponSkill21 == 'Super MP') { _root.maxmp2 += 20; } if (_root.weaponSkill19 == 'HP Plus' || _root.weaponSkill20 == 'HP Plus' || _root.weaponSkill21 == 'HP Plus') { _root.maxhp2 += 30; } if (_root.weaponSkill19 == 'More HP' || _root.weaponSkill20 == 'More HP' || _root.weaponSkill21 == 'More HP') { _root.maxhp2 += 50; } if (_root.weaponSkill19 == 'Super HP' || _root.weaponSkill20 == 'Super HP' || _root.weaponSkill21 == 'Super HP') { _root.maxhp2 += 100; } if (_root.weaponSkill19 == 'Speed Plus' || _root.weaponSkill20 == 'Speed Plus' || _root.weaponSkill21 == 'Speed Plus') { _level0.speedEx2 += 10; } if (_root.weaponSkill19 == 'Super Speed' || _root.weaponSkill20 == 'Speed Plus' || _root.weaponSkill21 == 'Speed Plus') { _level0.speedEx2 += 20; } if (_root.weaponSkill19 == 'Strong' || _root.weaponSkill20 == 'Strong' || _root.weaponSkill21 == 'Strong') { _root.strength2 += 15; } if (_root.weaponSkill19 == 'Money Maker' || _root.weaponSkill20 == 'Money Maker' || _root.weaponSkill21 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill19 == 'EXP More' || _root.weaponSkill20 == 'EXP More' || _root.weaponSkill21 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill19 == 'Super Strength' || _root.weaponSkill20 == 'Super Strength' || _root.weaponSkill21 == 'Super Strength') { _root.strength2 += 25; } if (_root.weaponSkill19 == 'Skills Plus' || _root.weaponSkill20 == 'Skills Plus' || _root.weaponSkill21 == 'Skills Plus') { _root.skills2 += 10; } if (_root.weaponSkill19 == 'More Skills' || _root.weaponSkill20 == 'More Skills' || _root.weaponSkill21 == 'More Skills') { _root.skills2 += 15; } if (_root.weaponSkill19 == 'Super Skills' || _root.weaponSkill20 == 'Super Skills' || _root.weaponSkill21 == 'Super Skills') { _root.skills2 += 23; } if (_root.weaponSkill19 == 'Defense Plus' || _root.weaponSkill20 == 'Defense Plus' || _root.weaponSkill21 == 'Defense Plus') { _root.defense2 += 10; } if (_root.weaponSkill19 == 'Super Defense' || _root.weaponSkill20 == 'Super Defense' || _root.weaponSkill21 == 'Super Defense') { _root.defense2 += 30; } if (_root.weaponSkill19 == 'Invincible' || _root.weaponSkill20 == 'Invincible' || _root.weaponSkill21 == 'Invincible') { _root.defense2 += 60; _root.maxhp2 += 200; } if (_root.weaponSkill19 == 'Immortal' || _root.weaponSkill20 == 'Immortal' || _root.weaponSkill21 == 'Immortal') { _root.maxhp2 += 500; } if (_root.weaponSkill19 == 'God' || _root.weaponSkill20 == 'God' || _root.weaponSkill21 == 'God') { _root.strength2 += 70; _root.defense2 += 50; _root.skills2 += 50; _root.maxhp2 += 700; } if (_root.weaponSkill19 == 'Skilled') { _root.skills2 += 8; } if (_root.weaponSkill20 == 'Life Leech') { _root.lifeLeech2 += 2; } if (_root.weaponSkill20 == 'Mana Leech') { _root.magLeech2 += 2; } if (_root.weaponSkill21 == 'Super Life Leech') { _root.lifeLeech2 += 5; } if (_root.weaponSkill21 == 'Super Mana Leech') { _root.magLeech2 += 5; } } } } movieClip 9893 { frame 1 { if (_root.equipWeapon7 == 1 || _root.equipArmor7 == 1 || _root.equipGlasses7 == 1 || _root.equipBelt7 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9895 { on (release) { if (_root.equipArmor7 != 0) { _root.armorLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor5 = 0; _root.equipArmor6 = 0; _root.equipArmor7 = 0; _root.equipArmor8 = 0; if (_root.armorSkill19 == 'OK defense' || _root.armorSkill20 == 'OK defense' || _root.armorSkill21 == 'OK defense') { _root.defense2 -= 5; } if (_root.armorSkill19 == 'Double Defense' || _root.armorSkill20 == 'Double Defense' || _root.armorSkill21 == 'Double Defense') { _root.defense2 -= 10; } if (_root.armorSkill19 == 'Extra Fast' || _root.armorSkill20 == 'Extra Fast' || _root.armorSkill21 == 'Extra Fast') { _root.speedEx2 -= 2; } if (_root.armorSkill19 == 'More MP' || _root.armorSkill120 == 'More MP' || _root.armorSkill21 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill19 == 'Extra Strength' || _root.armorSkill20 == 'Extra Strength' || _root.armorSkill21 == 'Extra Strength') { _root.strength2 -= 7; } if (_root.armorSkill19 == 'Skills Plus' || _root.armorSkill20 == 'Skills Plus' || _root.armorSkill21 == 'Skills Plus') { _root.skills2 -= 4; } if (_root.armorSkill19 == 'More Defense' || _root.armorSkill20 == 'More Defense' || _root.armorSkill21 == 'More Defense') { _root.defense2 -= 15; } if (_root.armorSkill19 == 'Speed Plus' || _root.armorSkill20 == 'Speed Plus' || _root.armorSkill21 == 'Speed Plus') { _root.speedEx2 -= 5; } if (_root.armorSkill19 == 'More Strength' || _root.armorSkill20 == 'More Strength' || _root.armorSkill21 == 'More Strength') { _root.strength2 -= 10; } if (_root.armorSkill19 == 'HP Plus' || _root.armorSkill20 == 'HP Plus' || _root.armorSkill21 == 'HP Plus') { _root.maxhp2 -= 20; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill19 == 'More HP' || _root.armorSkill20 == 'More HP' || _root.armorSkill21 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill19 == 'Ultra HP' || _root.armorSkill20 == 'Ultra HP' || _root.armorSkill21 == 'Ultra HP') { _root.maxhp2 -= 100; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill19 == 'Ultra MP' || _root.armorSkill20 == 'Ultra MP' || _root.armorSkill21 == 'Ultra MP') { _root.maxmp2 -= 30; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill19 == 'MP Plus' || _root.armorSkill20 == 'MP Plus' || _root.armorSkill21 == 'MP Plus') { _root.maxmp2 -= 7; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill19 == 'Super Speed' || _root.armorSkill20 == 'Super Speed' || _root.armorSkill21 == 'Super Speed') { _root.speedEx2 -= 20; } if (_root.armorSkill19 == 'Defense Plus' || _root.armorSkill20 == 'Defense Plus' || _root.armorSkill21 == 'Defense Plus') { _root.defense2 -= 7; } if (_root.armorSkill19 == 'Ultra Defense' || _root.armorSkill20 == 'Ultra Defense' || _root.armorSkill21 == 'Ultra Defense') { _root.defense2 -= 30; } if (_root.armorSkill19 == 'Ultra Strength' || _root.armorSkill20 == 'Ultra Strength' || _root.armorSkill21 == 'Ultra Strength') { _root.strength2 -= 20; } if (_root.armorSkill19 == 'Speed of light' || _root.armorSkill20 == 'Speed of light' || _root.armorSkill21 == 'Speed of light') { _root.speedEx2 -= 40; } if (_root.armorSkill19 == 'Ultra Skills' || _root.armorSkill20 == 'Ultra Skills' || _root.armorSkill21 == 'Ultra Skills') { _root.skills2 -= 15; } if (_root.armorSkill19 == 'More HP Plus' || _root.armorSkill20 == 'More HP Plus' || _root.armorSkill21 == 'More HP Plus') { _root.maxhp2 -= 75; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill19 == 'MP times two' || _root.armorSkill20 == 'MP times two' || _root.armorSkill21 == 'MP times two') { _root.mptwo2 = 1; _root.maxmp2 *= 0.5; } if (_root.armorSkill19 == 'HP times two' || _root.armorSkill20 == 'HP times two' || _root.armorSkill21 == 'HP times two') { _root.hptwo2 = 1; _root.maxhp2 *= 0.5; } if (_root.armorSkill20 == 'Giant Strength') { _root.strength2 -= 80; } if (_root.armorSkill21 == 'Super Skilled') { _root.skills2 -= 120; } if (_root.armorSkill21 == 'Superman Speed') { _root.speedEx2 -= 130; } if (_root.armorSkill20 == 'Invulnerable') { _root.defense2 -= 60; } if (_root.armorSkill21 == 'SuperMan') { _root.defense2 -= 120; _root.speedEx2 -= 140; _root.skills2 -= 140; _root.strength2 -= 100; } } } } button 9896 { on (release) { if (_root.equipArmor7 != 1) { _root.weapon7 = 0; _root.armor7 = 0; _root.belt7 = 0; _root.glasses7 = 0; gotoAndPlay(1); } } } button 9897 { on (release) { if (_root.equipArmor5 != 1 && _root.equipArmor6 != 1 && _root.equipArmor7 != 1 && _root.equipArmor8 != 1) { _root.equipArmor7 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _root.armorLook2 = 1; break; case 2: _root.armorLook2 = 2; break; case 3: _root.armorLook2 = 3; } if (_root.armorSkill19 == 'OK defense' || _root.armorSkill20 == 'OK defense' || _root.armorSkill21 == 'OK defense') { _root.defense2 += 5; } if (_root.armorSkill19 == 'Double Defense' || _root.armorSkill20 == 'Double Defense' || _root.armorSkill21 == 'Double Defense') { _root.defense2 += 10; } if (_root.armorSkill19 == 'Extra Fast' || _root.armorSkill20 == 'Extra Fast' || _root.armorSkill21 == 'Extra Fast') { _root.speedEx2 += 2; } if (_root.armorSkill19 == 'More MP' || _root.armorSkill20 == 'More MP' || _root.armorSkill21 == 'More MP') { _root.maxmp2 += 5; } if (_root.armorSkill19 == 'Extra Strength' || _root.armorSkill20 == 'Extra Strength' || _root.armorSkill21 == 'Extra Strength') { _root.strength2 += 7; } if (_root.armorSkill19 == 'Skills Plus' || _root.armorSkill20 == 'Skills Plus' || _root.armorSkill21 == 'Skills Plus') { _root.skills2 += 4; } if (_root.armorSkill19 == 'More Defense' || _root.armorSkill20 == 'More Defense' || _root.armorSkill21 == 'More Defense') { _root.defense2 += 15; } if (_root.armorSkill19 == 'Speed Plus' || _root.armorSkill20 == 'Speed Plus' || _root.armorSkill21 == 'Speed Plus') { _root.speedEx2 += 5; } if (_root.armorSkill19 == 'More Strength' || _root.armorSkill20 == 'More Strength' || _root.armorSkill21 == 'More Strength') { _root.strength2 += 10; } if (_root.armorSkill19 == 'HP Plus' || _root.armorSkill20 == 'HP Plus' || _root.armorSkill21 == 'HP Plus') { _root.maxhp2 += 20; } if (_root.armorSkill19 == 'More HP' || _root.armorSkill20 == 'More HP' || _root.armorSkill21 == 'More HP') { _root.maxhp2 += 50; } if (_root.armorSkill19 == 'Ultra HP' || _root.armorSkill20 == 'Ultra HP' || _root.armorSkill21 == 'Ultra HP') { _root.maxhp2 += 100; } if (_root.armorSkill19 == 'Ultra MP' || _root.armorSkill20 == 'Ultra MP' || _root.armorSkill21 == 'Ultra MP') { _root.maxmp2 += 30; } if (_root.armorSkill19 == 'MP Plus' || _root.armorSkill20 == 'MP Plus' || _root.armorSkill21 == 'MP Plus') { _root.maxmp2 += 7; } if (_root.armorSkill19 == 'Super Speed' || _root.armorSkill20 == 'Super Speed' || _root.armorSkill21 == 'Super Speed') { _root.speedEx2 += 20; } if (_root.armorSkill19 == 'Defense Plus' || _root.armorSkill20 == 'Defense Plus' || _root.armorSkill21 == 'Defense Plus') { _root.defense2 += 7; } if (_root.armorSkill19 == 'Ultra Defense' || _root.armorSkill20 == 'Ultra Defense' || _root.armorSkill21 == 'Ultra Defense') { _root.defense2 += 30; } if (_root.armorSkill19 == 'Ultra Strength' || _root.armorSkill20 == 'Ultra Strength' || _root.armorSkill21 == 'Ultra Strength') { _root.strength2 += 20; } if (_root.armorSkill19 == 'Speed of light' || _root.armorSkill20 == 'Speed of light' || _root.armorSkill21 == 'Speed of light') { _root.speedEx2 += 40; } if (_root.armorSkill19 == 'Ultra Skills' || _root.armorSkill20 == 'Ultra Skills' || _root.armorSkill21 == 'Ultra Skills') { _root.skills2 += 15; } if (_root.armorSkill19 == 'More HP Plus' || _root.armorSkill20 == 'More HP Plus' || _root.armorSkill21 == 'More HP Plus') { _root.maxhp2 += 75; } if (_root.armorSkill19 == 'MP times two' || _root.armorSkill20 == 'MP times two' || _root.armorSkill21 == 'MP times two') { _root.mptwo2 = 2; _root.maxmp2 *= 2; } if (_root.armorSkill19 == 'HP times two' || _root.armorSkill20 == 'HP times two' || _root.armorSkill21 == 'HP times two') { _root.hptwo2 = 2; _root.maxhp2 *= 2; } if (_root.armorSkill20 == 'Giant Strength') { _root.strength2 += 80; } if (_root.armorSkill21 == 'Super Skilled') { _root.skills2 += 120; } if (_root.armorSkill21 == 'Superman Speed') { _root.speedEx2 += 130; } if (_root.armorSkill20 == 'Invulnerable') { _root.defense2 += 60; } if (_root.armorSkill21 == 'SuperMan') { _root.defense2 += 120; _root.speedEx2 += 140; _root.skills2 += 140; _root.strength2 += 100; } } } } button 9903 { on (release) { if (_root.equipBelt7 != 0) { _root.equipBelt5 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt6 = 0; _root.equipBelt7 = 0; _root.equipBelt8 = 0; _root.beltLook2 = 0; if (_root.beltSkill7 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill7 == 'Defense') { _root.defense2 -= 4; } else { if (_root.beltSkill7 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.beltSkill7 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.beltSkill7 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.beltSkill7 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.beltSkill7 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.beltSkill7 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill7 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.beltSkill7 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.beltSkill7 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.beltSkill7 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.beltSkill7 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9904 { on (release) { if (_root.equipBelt7 != 1) { _root.weapon7 = 0; _root.armor7 = 0; _root.belt7 = 0; _root.glasses7 = 0; gotoAndPlay(1); } } } button 9905 { on (release) { if (_root.equipBelt5 != 1 && _root.equipBelt6 != 1 && _root.equipBelt7 != 1 && _root.equipBelt8 != 1) { _root.equipBelt7 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook2 = 1; break; case 2: _root.beltLook2 = 2; break; case 3: _root.beltLook2 = 3; break; case 4: _root.beltLook2 = 4; } if (_root.beltSkill7 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.beltSkill7 == 'Defense') { _root.defense2 += 4; } else { if (_root.beltSkill7 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.beltSkill7 == 'Stronger') { _root.strength2 += 5; } else { if (_root.beltSkill7 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.beltSkill7 == 'Skillful') { _root.skills2 += 10; } else { if (_root.beltSkill7 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.beltSkill7 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.beltSkill7 == 'More Defense') { _root.defense2 += 10; } else { if (_root.beltSkill7 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.beltSkill7 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.beltSkill7 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.beltSkill7 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } button 9910 { on (release) { if (_root.equipGlasses7 != 0) { _level0.glassesLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses5 = 0; _root.equipGlasses6 = 0; _root.equipGlasses7 = 0; _root.equipGlasses8 = 0; if (_root.glassesSkill7 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill7 == 'Defense') { _root.defense2 -= 4; } else { if (_root.glassesSkill7 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.glassesSkill7 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.glassesSkill7 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.glassesSkill7 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.glassesSkill7 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.glassesSkill7 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill7 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.glassesSkill7 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.glassesSkill7 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.glassesSkill7 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.glassesSkill7 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9911 { on (release) { if (_root.equipGlasses7 != 1) { _root.weapon7 = 0; _root.armor7 = 0; _root.belt7 = 0; _root.glasses7 = 0; gotoAndPlay(1); } } } button 9912 { on (release) { if (_root.equipGlasses5 != 1 && _root.equipGlasses6 != 1 && _root.equipGlasses7 != 1 && _root.equipGlasses8 != 1) { _root.equipGlasses7 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook2 = 1; break; case 2: _level0.glassesLook2 = 2; break; case 3: _level0.glassesLook2 = 3; } if (_root.glassesSkill7 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.glassesSkill7 == 'Defense') { _root.defense2 += 4; } else { if (_root.glassesSkill7 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.glassesSkill7 == 'Stronger') { _root.strength2 += 5; } else { if (_root.glassesSkill7 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.glassesSkill7 == 'Skillful') { _root.skills2 += 10; } else { if (_root.glassesSkill7 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.glassesSkill7 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.glassesSkill7 == 'More Defense') { _root.defense2 += 10; } else { if (_root.glassesSkill7 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.glassesSkill7 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.glassesSkill7 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.glassesSkill7 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } movieClip 9917 { frame 1 { if (_root.weapon7 == 1) { gotoAndPlay(2); } else { if (_root.armor7 == 1) { gotoAndPlay(3); } else { if (_root.belt7 == 1) { gotoAndPlay(4); } else { if (_root.glasses7 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } button 9919 { on (release) { if (_root.equipWeapon8 != 0) { _root.weaponLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipWeapon5 = 0; _root.equipWeapon6 = 0; _root.equipWeapon7 = 0; _root.equipWeapon8 = 0; if (_root.weaponSkill22 == 'OK damage' || _root.weaponSkill23 == 'OK damage' || _root.weaponSkill24 == 'OK damage') { _root.strength2 -= 5; } if (_root.weaponSkill22 == 'More MP' || _root.weaponSkill23 == 'More MP' || _root.weaponSkill24 == 'More MP') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill22 == 'Speedy' || _root.weaponSkill23 == 'Speedy' || _root.weaponSkill24 == 'Speedy') { _level0.speedEx2 -= 3; } if (_root.weaponSkill22 == 'Double Strength' || _root.weaponSkill23 == 'Double Strength' || _root.weaponSkill24 == 'Double Strength') { _root.strength2 -= 10; } if (_root.weaponSkill22 == 'Super MP' || _root.weaponSkill23 == 'Super MP' || _root.weaponSkill24 == 'Super MP') { _root.maxmp2 -= 20; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.weaponSkill22 == 'HP Plus' || _root.weaponSkill23 == 'HP Plus' || _root.weaponSkill24 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill22 == 'More HP' || _root.weaponSkill23 == 'More HP' || _root.weaponSkill24 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill22 == 'Super HP' || _root.weaponSkill23 == 'Super HP' || _root.weaponSkill24 == 'Super HP') { _root.maxhp2 -= 100; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill22 == 'Speed Plus' || _root.weaponSkill23 == 'Speed Plus' || _root.weaponSkill24 == 'Speed Plus') { _level0.speedEx2 -= 10; } if (_root.weaponSkill22 == 'Super Speed' || _root.weaponSkill23 == 'Speed Plus' || _root.weaponSkill24 == 'Speed Plus') { _level0.speedEx2 -= 20; } if (_root.weaponSkill22 == 'Strong' || _root.weaponSkill23 == 'Strong' || _root.weaponSkill24 == 'Strong') { _root.strength2 -= 15; } if (_root.weaponSkill22 == 'Money Maker' || _root.weaponSkill23 == 'Money Maker' || _root.weaponSkill24 == 'Money Maker') { _root.moneyPlus = 1; } if (_root.weaponSkill22 == 'EXP More' || _root.weaponSkill23 == 'EXP More' || _root.weaponSkill24 == 'EXP More') { _root.EXPMore = 1; } if (_root.weaponSkill22 == 'Super Strength' || _root.weaponSkill23 == 'Super Strength' || _root.weaponSkill24 == 'Super Strength') { _root.strength2 -= 25; } if (_root.weaponSkill22 == 'Skills Plus' || _root.weaponSkill23 == 'Skills Plus' || _root.weaponSkill24 == 'Skills Plus') { _root.skills2 -= 10; } if (_root.weaponSkill22 == 'More Skills' || _root.weaponSkill23 == 'More Skills' || _root.weaponSkill24 == 'More Skills') { _root.skills2 -= 15; } if (_root.weaponSkill22 == 'Super Skills' || _root.weaponSkill23 == 'Super Skills' || _root.weaponSkill24 == 'Super Skills') { _root.skills2 -= 23; } if (_root.weaponSkill22 == 'Defense Plus' || _root.weaponSkill23 == 'Defense Plus' || _root.weaponSkill24 == 'Defense Plus') { _root.defense2 -= 10; } if (_root.weaponSkill22 == 'Super Defense' || _root.weaponSkill23 == 'Super Defense' || _root.weaponSkill24 == 'Super Defense') { _root.defense2 -= 30; } if (_root.weaponSkill22 == 'Invincible' || _root.weaponSkill23 == 'Invincible' || _root.weaponSkill24 == 'Invincible') { _root.defense2 -= 60; _root.maxhp2 -= 200; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill22 == 'Immortal' || _root.weaponSkill23 == 'Immortal' || _root.weaponSkill24 == 'Immortal') { _root.maxhp2 -= 500; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill22 == 'God' || _root.weaponSkill23 == 'God' || _root.weaponSkill24 == 'God') { _root.strength2 -= 70; _root.defense2 -= 50; _root.skills2 -= 50; _root.maxhp2 -= 700; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.weaponSkill22 == 'Skilled') { _root.skills2 -= 8; } if (_root.weaponSkill23 == 'Life Leech') { _root.lifeLeech2 -= 2; } if (_root.weaponSkill23 == 'Mana Leech') { _root.magLeech2 -= 2; } if (_root.weaponSkill24 == 'Super Life Leech') { _root.lifeLeech2 -= 5; } if (_root.weaponSkill24 == 'Super Mana Leech') { _root.magLeech2 -= 5; } } } } button 9920 { on (release) { if (_root.equipWeapon8 != 1) { _root.weapon8 = 0; _root.armor8 = 0; _root.belt8 = 0; _root.glasses8 = 0; gotoAndPlay(1); } } } button 9921 { on (release) { if (_root.equipWeapon5 != 1 && _root.equipWeapon6 != 1 && _root.equipWeapon7 != 1 && _root.equipWeapon8 != 1) { _root.equipWeapon8 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(5) + 1; switch (attack) { case 1: _root.weaponLook2 = 1; break; case 2: _root.weaponLook2 = 2; break; case 3: _root.weaponLook2 = 3; break; case 4: _root.weaponLook2 = 4; break; case 5: _root.weaponLook2 = 5; break; case 6: _root.weaponLook2 = 6; break; case 7: _root.weaponLook2 = 7; } if (_root.weaponSkill22 == 'OK damage' || _root.weaponSkill23 == 'OK damage' || _root.weaponSkill24 == 'OK damage') { _root.strength2 += 5; } if (_root.weaponSkill22 == 'More MP' || _root.weaponSkill23 == 'More MP' || _root.weaponSkill24 == 'More MP') { _root.maxmp2 += 10; } if (_root.weaponSkill22 == 'Speedy' || _root.weaponSkill23 == 'Speedy' || _root.weaponSkill24 == 'Speedy') { _level0.speedEx2 += 3; } if (_root.weaponSkill22 == 'Double Strength' || _root.weaponSkill23 == 'Double Strength' || _root.weaponSkill24 == 'Double Strength') { _root.strength2 += 10; } if (_root.weaponSkill22 == 'Super MP' || _root.weaponSkill23 == 'Super MP' || _root.weaponSkill24 == 'Super MP') { _root.maxmp2 += 20; } if (_root.weaponSkill22 == 'HP Plus' || _root.weaponSkill23 == 'HP Plus' || _root.weaponSkill24 == 'HP Plus') { _root.maxhp2 += 30; } if (_root.weaponSkill22 == 'More HP' || _root.weaponSkill23 == 'More HP' || _root.weaponSkill24 == 'More HP') { _root.maxhp2 += 50; } if (_root.weaponSkill22 == 'Super HP' || _root.weaponSkill23 == 'Super HP' || _root.weaponSkill24 == 'Super HP') { _root.maxhp2 += 100; } if (_root.weaponSkill22 == 'Speed Plus' || _root.weaponSkill23 == 'Speed Plus' || _root.weaponSkill24 == 'Speed Plus') { _level0.speedEx2 += 10; } if (_root.weaponSkill22 == 'Super Speed' || _root.weaponSkill23 == 'Speed Plus' || _root.weaponSkill24 == 'Speed Plus') { _level0.speedEx2 += 20; } if (_root.weaponSkill22 == 'Strong' || _root.weaponSkill23 == 'Strong' || _root.weaponSkill24 == 'Strong') { _root.strength2 += 15; } if (_root.weaponSkill22 == 'Money Maker' || _root.weaponSkill23 == 'Money Maker' || _root.weaponSkill24 == 'Money Maker') { _root.moneyPlus = 2; } if (_root.weaponSkill22 == 'EXP More' || _root.weaponSkill23 == 'EXP More' || _root.weaponSkill24 == 'EXP More') { _root.EXPMore = 2; } if (_root.weaponSkill22 == 'Super Strength' || _root.weaponSkill23 == 'Super Strength' || _root.weaponSkill24 == 'Super Strength') { _root.strength2 += 25; } if (_root.weaponSkill22 == 'Skills Plus' || _root.weaponSkill23 == 'Skills Plus' || _root.weaponSkill24 == 'Skills Plus') { _root.skills2 += 10; } if (_root.weaponSkill22 == 'More Skills' || _root.weaponSkill23 == 'More Skills' || _root.weaponSkill24 == 'More Skills') { _root.skills2 += 15; } if (_root.weaponSkill22 == 'Super Skills' || _root.weaponSkill23 == 'Super Skills' || _root.weaponSkill24 == 'Super Skills') { _root.skills2 += 23; } if (_root.weaponSkill22 == 'Defense Plus' || _root.weaponSkill23 == 'Defense Plus' || _root.weaponSkill24 == 'Defense Plus') { _root.defense2 += 10; } if (_root.weaponSkill22 == 'Super Defense' || _root.weaponSkill23 == 'Super Defense' || _root.weaponSkill24 == 'Super Defense') { _root.defense2 += 30; } if (_root.weaponSkill22 == 'Invincible' || _root.weaponSkill23 == 'Invincible' || _root.weaponSkill24 == 'Invincible') { _root.defense2 += 60; _root.maxhp2 += 200; } if (_root.weaponSkill22 == 'Immortal' || _root.weaponSkill23 == 'Immortal' || _root.weaponSkill24 == 'Immortal') { _root.maxhp2 += 500; } if (_root.weaponSkill22 == 'God' || _root.weaponSkill23 == 'God' || _root.weaponSkill24 == 'God') { _root.strength2 += 70; _root.defense2 += 50; _root.skills2 += 50; _root.maxhp2 += 700; } if (_root.weaponSkill22 == 'Skilled') { _root.skills2 += 8; } if (_root.weaponSkill23 == 'Life Leech') { _root.lifeLeech2 += 2; } if (_root.weaponSkill23 == 'Mana Leech') { _root.magLeech2 += 2; } if (_root.weaponSkill24 == 'Super Life Leech') { _root.lifeLeech2 += 5; } if (_root.weaponSkill24 == 'Super Mana Leech') { _root.magLeech2 += 5; } } } } movieClip 9926 { frame 1 { if (_root.equipWeapon8 == 1 || _root.equipArmor8 == 1 || _root.equipGlasses8 == 1 || _root.equipBelt8 == 1) { gotoAndPlay(2); } else { stop(); } } frame 2 { stop(); } } button 9928 { on (release) { if (_root.equipArmor8 != 0) { _root.armorLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipArmor5 = 0; _root.equipArmor6 = 0; _root.equipArmor7 = 0; _root.equipArmor8 = 0; if (_root.armorSkill22 == 'OK defense' || _root.armorSkill23 == 'OK defense' || _root.armorSkill24 == 'OK defense') { _root.defense2 -= 5; } if (_root.armorSkill22 == 'Double Defense' || _root.armorSkill23 == 'Double Defense' || _root.armorSkill24 == 'Double Defense') { _root.defense2 -= 10; } if (_root.armorSkill22 == 'Extra Fast' || _root.armorSkill23 == 'Extra Fast' || _root.armorSkill24 == 'Extra Fast') { _root.speedEx2 -= 2; } if (_root.armorSkill22 == 'More MP' || _root.armorSkill23 == 'More MP' || _root.armorSkill24 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill22 == 'Extra Strength' || _root.armorSkill23 == 'Extra Strength' || _root.armorSkill24 == 'Extra Strength') { _root.strength2 -= 7; } if (_root.armorSkill22 == 'Skills Plus' || _root.armorSkill23 == 'Skills Plus' || _root.armorSkill24 == 'Skills Plus') { _root.skills2 -= 4; } if (_root.armorSkill22 == 'More Defense' || _root.armorSkill23 == 'More Defense' || _root.armorSkill24 == 'More Defense') { _root.defense2 -= 15; } if (_root.armorSkill22 == 'Speed Plus' || _root.armorSkill23 == 'Speed Plus' || _root.armorSkill24 == 'Speed Plus') { _root.speedEx2 -= 5; } if (_root.armorSkill22 == 'More Strength' || _root.armorSkill23 == 'More Strength' || _root.armorSkill24 == 'More Strength') { _root.strength2 -= 10; } if (_root.armorSkill22 == 'HP Plus' || _root.armorSkill23 == 'HP Plus' || _root.armorSkill24 == 'HP Plus') { _root.maxhp2 -= 20; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill22 == 'More HP' || _root.armorSkill23 == 'More HP' || _root.armorSkill24 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill22 == 'Ultra HP' || _root.armorSkill23 == 'Ultra HP' || _root.armorSkill24 == 'Ultra HP') { _root.maxhp2 -= 100; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill22 == 'Ultra MP' || _root.armorSkill23 == 'Ultra MP' || _root.armorSkill24 == 'Ultra MP') { _root.maxmp2 -= 30; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill22 == 'MP Plus' || _root.armorSkill23 == 'MP Plus' || _root.armorSkill24 == 'MP Plus') { _root.maxmp2 -= 7; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } if (_root.armorSkill22 == 'Super Speed' || _root.armorSkill23 == 'Super Speed' || _root.armorSkill24 == 'Super Speed') { _root.speedEx2 -= 20; } if (_root.armorSkill22 == 'Defense Plus' || _root.armorSkill23 == 'Defense Plus' || _root.armorSkill24 == 'Defense Plus') { _root.defense2 -= 7; } if (_root.armorSkill22 == 'Ultra Defense' || _root.armorSkill23 == 'Ultra Defense' || _root.armorSkill24 == 'Ultra Defense') { _root.defense2 -= 30; } if (_root.armorSkill22 == 'Ultra Strength' || _root.armorSkill23 == 'Ultra Strength' || _root.armorSkill24 == 'Ultra Strength') { _root.strength2 -= 20; } if (_root.armorSkill22 == 'Speed of light' || _root.armorSkill23 == 'Speed of light' || _root.armorSkill24 == 'Speed of light') { _root.speedEx2 -= 40; } if (_root.armorSkill22 == 'Ultra Skills' || _root.armorSkill23 == 'Ultra Skills' || _root.armorSkill24 == 'Ultra Skills') { _root.skills2 -= 15; } if (_root.armorSkill22 == 'More HP Plus' || _root.armorSkill23 == 'More HP Plus' || _root.armorSkill24 == 'More HP Plus') { _root.maxhp2 -= 75; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } if (_root.armorSkill22 == 'MP times two' || _root.armorSkill23 == 'MP times two' || _root.armorSkill24 == 'MP times two') { _root.mptwo2 = 1; _root.maxmp2 *= 0.5; } if (_root.armorSkill22 == 'HP times two' || _root.armorSkill23 == 'HP times two' || _root.armorSkill24 == 'HP times two') { _root.hptwo2 = 1; _root.maxhp2 *= 0.5; } if (_root.armorSkill23 == 'Giant Strength') { _root.strength2 -= 80; } if (_root.armorSkill24 == 'Super Skilled') { _root.skills2 -= 120; } if (_root.armorSkill24 == 'Superman Speed') { _root.speedEx2 -= 130; } if (_root.armorSkill23 == 'Invulnerable') { _root.defense2 -= 60; } if (_root.armorSkill24 == 'SuperMan') { _root.defense2 -= 120; _root.speedEx2 -= 140; _root.skills2 -= 140; _root.strength2 -= 100; } } } } button 9929 { on (release) { if (_root.equipArmor8 != 1) { _root.weapon8 = 0; _root.armor8 = 0; _root.belt8 = 0; _root.glasses8 = 0; gotoAndPlay(1); } } } button 9930 { on (release) { if (_root.equipArmor5 != 1 && _root.equipArmor6 != 1 && _root.equipArmor7 != 1 && _root.equipArmor8 != 1) { _root.equipArmor8 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _root.armorLook2 = 1; break; case 2: _root.armorLook2 = 2; break; case 3: _root.armorLook2 = 3; } if (_root.armorSkill22 == 'OK defense' || _root.armorSkill23 == 'OK defense' || _root.armorSkill24 == 'OK defense') { _root.defense2 += 5; } if (_root.armorSkill22 == 'Double Defense' || _root.armorSkill23 == 'Double Defense' || _root.armorSkill24 == 'Double Defense') { _root.defense2 += 10; } if (_root.armorSkill22 == 'Extra Fast' || _root.armorSkill23 == 'Extra Fast' || _root.armorSkill24 == 'Extra Fast') { _root.speedEx2 += 2; } if (_root.armorSkill22 == 'More MP' || _root.armorSkill23 == 'More MP' || _root.armorSkill24 == 'More MP') { _root.maxmp2 += 5; } if (_root.armorSkill22 == 'Extra Strength' || _root.armorSkill23 == 'Extra Strength' || _root.armorSkill24 == 'Extra Strength') { _root.strength2 += 7; } if (_root.armorSkill22 == 'Skills Plus' || _root.armorSkill23 == 'Skills Plus' || _root.armorSkill24 == 'Skills Plus') { _root.skills2 += 4; } if (_root.armorSkill22 == 'More Defense' || _root.armorSkill23 == 'More Defense' || _root.armorSkill24 == 'More Defense') { _root.defense2 += 15; } if (_root.armorSkill22 == 'Speed Plus' || _root.armorSkill23 == 'Speed Plus' || _root.armorSkill24 == 'Speed Plus') { _root.speedEx2 += 5; } if (_root.armorSkill22 == 'More Strength' || _root.armorSkill23 == 'More Strength' || _root.armorSkill24 == 'More Strength') { _root.strength2 += 10; } if (_root.armorSkill22 == 'HP Plus' || _root.armorSkill23 == 'HP Plus' || _root.armorSkill24 == 'HP Plus') { _root.maxhp2 += 20; } if (_root.armorSkill22 == 'More HP' || _root.armorSkill23 == 'More HP' || _root.armorSkill24 == 'More HP') { _root.maxhp2 += 50; } if (_root.armorSkill22 == 'Ultra HP' || _root.armorSkill23 == 'Ultra HP' || _root.armorSkill24 == 'Ultra HP') { _root.maxhp2 += 100; } if (_root.armorSkill22 == 'Ultra MP' || _root.armorSkill23 == 'Ultra MP' || _root.armorSkill24 == 'Ultra MP') { _root.maxmp2 += 30; } if (_root.armorSkill22 == 'MP Plus' || _root.armorSkill23 == 'MP Plus' || _root.armorSkill24 == 'MP Plus') { _root.maxmp2 += 7; } if (_root.armorSkill22 == 'Super Speed' || _root.armorSkill23 == 'Super Speed' || _root.armorSkill24 == 'Super Speed') { _root.speedEx2 += 20; } if (_root.armorSkill22 == 'Defense Plus' || _root.armorSkill23 == 'Defense Plus' || _root.armorSkill24 == 'Defense Plus') { _root.defense2 += 7; } if (_root.armorSkill22 == 'Ultra Defense' || _root.armorSkill23 == 'Ultra Defense' || _root.armorSkill24 == 'Ultra Defense') { _root.defense2 += 30; } if (_root.armorSkill22 == 'Ultra Strength' || _root.armorSkill23 == 'Ultra Strength' || _root.armorSkill24 == 'Ultra Strength') { _root.strength2 += 20; } if (_root.armorSkill22 == 'Speed of light' || _root.armorSkill23 == 'Speed of light' || _root.armorSkill24 == 'Speed of light') { _root.speedEx2 += 40; } if (_root.armorSkill22 == 'Ultra Skills' || _root.armorSkill23 == 'Ultra Skills' || _root.armorSkill24 == 'Ultra Skills') { _root.skills2 += 15; } if (_root.armorSkill22 == 'More HP Plus' || _root.armorSkill23 == 'More HP Plus' || _root.armorSkill24 == 'More HP Plus') { _root.maxhp2 += 75; } if (_root.armorSkill22 == 'MP times two' || _root.armorSkill23 == 'MP times two' || _root.armorSkill24 == 'MP times two') { _root.mptwo2 = 2; _root.maxmp2 *= 2; } if (_root.armorSkill22 == 'HP times two' || _root.armorSkill23 == 'HP times two' || _root.armorSkill24 == 'HP times two') { _root.hptwo2 = 2; _root.maxhp2 *= 2; } if (_root.armorSkill23 == 'Giant Strength') { _root.strength2 += 80; } if (_root.armorSkill24 == 'Super Skilled') { _root.skills2 += 120; } if (_root.armorSkill24 == 'Superman Speed') { _root.speedEx2 += 130; } if (_root.armorSkill23 == 'Invulnerable') { _root.defense2 += 60; } if (_root.armorSkill24 == 'SuperMan') { _root.defense2 += 120; _root.speedEx2 += 140; _root.skills2 += 140; _root.strength2 += 100; } } } } button 9936 { on (release) { if (_root.equipBelt8 != 0) { _root.equipBelt5 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipBelt6 = 0; _root.equipBelt7 = 0; _root.equipBelt8 = 0; _root.beltLook2 = 0; if (_root.beltSkill8 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill8 == 'Defense') { _root.defense2 -= 4; } else { if (_root.beltSkill8 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.beltSkill8 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.beltSkill8 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.beltSkill8 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.beltSkill8 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.beltSkill8 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.beltSkill8 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.beltSkill8 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.beltSkill8 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.beltSkill8 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.beltSkill8 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9937 { on (release) { if (_root.equipBelt8 != 1) { _root.weapon8 = 0; _root.armor8 = 0; _root.belt8 = 0; _root.glasses8 = 0; gotoAndPlay(1); } } } button 9938 { on (release) { if (_root.equipBelt5 != 1 && _root.equipBelt6 != 1 && _root.equipBelt7 != 1 && _root.equipBelt8 != 1) { _root.equipBelt8 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(4) + 1; switch (attack) { case 1: _root.beltLook2 = 1; break; case 2: _root.beltLook2 = 2; break; case 3: _root.beltLook2 = 3; break; case 4: _root.beltLook2 = 4; } if (_root.beltSkill8 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.beltSkill8 == 'Defense') { _root.defense2 += 4; } else { if (_root.beltSkill8 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.beltSkill8 == 'Stronger') { _root.strength2 += 5; } else { if (_root.beltSkill8 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.beltSkill8 == 'Skillful') { _root.skills2 += 10; } else { if (_root.beltSkill8 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.beltSkill8 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.beltSkill8 == 'More Defense') { _root.defense2 += 10; } else { if (_root.beltSkill8 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.beltSkill8 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.beltSkill8 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.beltSkill8 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } button 9942 { on (release) { if (_root.equipGlasses8 != 0) { _level0.glassesLook2 = 0; _root.sound1.attachSound('unEquip'); _root.sound1.start(); _root.equipGlasses5 = 0; _root.equipGlasses6 = 0; _root.equipGlasses7 = 0; _root.equipGlasses8 = 0; if (_root.glassesSkill8 == 'More MP') { _root.maxmp2 -= 5; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill8 == 'Defense') { _root.defense2 -= 4; } else { if (_root.glassesSkill8 == 'Speedy') { _root.speedEx2 -= 2; } else { if (_root.glassesSkill8 == 'Stronger') { _root.strength2 -= 5; } else { if (_root.glassesSkill8 == 'Master') { _root.strength2 -= 8; _root.speedEx2 -= 3; } else { if (_root.glassesSkill8 == 'Skillful') { _root.skills2 -= 10; } else { if (_root.glassesSkill8 == 'Invincible') { _root.strength2 -= 10; _root.skills2 -= 10; _root.defense2 -= 10; } else { if (_root.glassesSkill8 == 'MP Plus') { _root.maxmp2 -= 10; if (_root.mp2 > _root.maxmp2) { _root.mp2 = _root.maxmp2; } } else { if (_root.glassesSkill8 == 'More Defense') { _root.defense2 -= 10; } else { if (_root.glassesSkill8 == 'Double Strong') { _root.strength2 -= 13; } else { if (_root.glassesSkill8 == 'Speedy Plus') { _root.speedEx2 -= 7; } else { if (_root.glassesSkill8 == 'HP Plus') { _root.maxhp2 -= 30; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } else { if (_root.glassesSkill8 == 'More HP') { _root.maxhp2 -= 50; if (_root.char2 > _root.maxhp2) { _root.char2 = _root.maxhp2; } } } } } } } } } } } } } } } } } button 9943 { on (release) { if (_root.equipGlasses8 != 1) { _root.weapon8 = 0; _root.armor8 = 0; _root.belt8 = 0; _root.glasses8 = 0; gotoAndPlay(1); } } } button 9944 { on (release) { if (_root.equipGlasses5 != 1 && _root.equipGlasses6 != 1 && _root.equipGlasses7 != 1 && _root.equipGlasses8 != 1) { _root.equipGlasses8 = 1; _root.sound1.attachSound('equipSound'); _root.sound1.start(); attack = random(3) + 1; switch (attack) { case 1: _level0.glassesLook2 = 1; break; case 2: _level0.glassesLook2 = 2; break; case 3: _level0.glassesLook2 = 3; } if (_root.glassesSkill8 == 'More MP') { _root.maxmp2 += 5; } else { if (_root.glassesSkill8 == 'Defense') { _root.defense2 += 4; } else { if (_root.glassesSkill8 == 'Speedy') { _root.speedEx2 += 2; } else { if (_root.glassesSkill8 == 'Stronger') { _root.strength2 += 5; } else { if (_root.glassesSkill8 == 'Master') { _root.strength2 += 8; _root.speedEx2 += 3; } else { if (_root.glassesSkill8 == 'Skillful') { _root.skills2 += 10; } else { if (_root.glassesSkill8 == 'Invincible') { _root.strength2 += 10; _root.skills2 += 10; _root.defense2 += 10; } else { if (_root.glassesSkill8 == 'MP Plus') { _root.maxmp2 += 10; } else { if (_root.glassesSkill8 == 'More Defense') { _root.defense2 += 10; } else { if (_root.glassesSkill8 == 'Double Strong') { _root.strength2 += 13; } else { if (_root.glassesSkill8 == 'Speedy Plus') { _root.speedEx2 += 7; } else { if (_root.glassesSkill8 == 'HP Plus') { _root.maxhp2 += 30; } else { if (_root.glassesSkill8 == 'More HP') { _root.maxhp2 += 50; } } } } } } } } } } } } } } } } movieClip 9949 { frame 1 { if (_root.weapon8 == 1) { gotoAndPlay(2); } else { if (_root.armor8 == 1) { gotoAndPlay(3); } else { if (_root.belt8 == 1) { gotoAndPlay(4); } else { if (_root.glasses8 == 1) { gotoAndPlay(5); } else { stop(); } } } } } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } frame 469 { _root.goIn = ''; slowin = 3 + _root.slowskilled; slowin2 = 4 + _root.slowskilled; stopin = '1 - ' + (30 + stopskilled * 3 + 1); stopin2 = '1 - ' + (30 + stopskilled * 3 + 1 + 3); hastin = 2 + _root.hasteskilled; hastin2 = 2 + _root.hasteskilled + 1; bin = 5 + _root.bioskilled * 2 + ' - ' + (5 + _root.bioskilled * 2 + 15 + _root.bioskilled * 2); bin2 = 5 + _root.bioskilled * 2 + 2 + ' - ' + (5 + _root.bioskilled * 2 + 15 + _root.bioskilled * 2 + 4); sleepin = '1 - ' + (29 + _root.sleepskilled * 2); sleepin2 = '1 - ' + (29 + _root.sleepskilled * 2); stop(); } button 9960 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; slowskilled += 1; slowin = 3 + _root.slowskilled; slowin2 = 4 + _root.slowskilled; } } } button 9968 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Slow'; } on (rollOut) { _root.goIn = ''; } on (release) { if (slowskilled > 0) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.stopskilled += 1; stopin = '1 - ' + (30 + stopskilled * 3 + 1); stopin2 = '1 - ' + (30 + stopskilled * 3 + 1 + 3); } } else { messU = 'Not enough Skill points in Slow.'; } } } button 9976 { on (rollOver) { _root.goIn = 'Requires 2 skill point in Stop'; } on (rollOut) { _root.goIn = ''; } on (release) { if (stopskilled > 1) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.hasteskilled += 1; hastin = 2 + _root.hasteskilled; hastin2 = 2 + _root.hasteskilled + 1; } } else { messU = 'Not enough Skill points in Stop.'; } } } button 9985 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; bioskilled += 1; bin = 5 + _root.bioskilled * 2 + ' - ' + (5 + _root.bioskilled * 2 + 15 + _root.bioskilled * 2); bin2 = 5 + _root.bioskilled * 2 + 2 + ' - ' + (5 + _root.bioskilled * 2 + 15 + _root.bioskilled * 2 + 4); } } } button 9995 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Bio'; } on (rollOut) { _root.goIn = ''; } on (release) { if (bioskilled > 0) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.sleepskilled += 1; sleepin = '1 - ' + (29 + _root.sleepskilled * 2); sleepin2 = '1 - ' + (29 + _root.sleepskilled * 2); } } else { messU = 'Not enough Skill points in Bio.'; } } } button 9999 { on (rollOver) { _root.goIn = 'Requires 2 skill points in Sleep and 3 in Haste'; } on (rollOut) { _root.goIn = ''; } on (release) { if (sleepskilled > 1 && hasteskilled > 2) { if (deathskilled == 1) { messU = 'Only 1 skill point is required for this skill.'; } else { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.deathskilled += 1; } } } else { messU = 'Not enough Skill points in Sleep and/or Haste.'; } } } frame 470 { _root.goIn = ''; firemanin = 50 + _root.firemanskilled * 4 + _root.skills + ' - ' + (100 + _root.skills + _root.firemanskilled * 3 + 50 + _root.firemanskilled * 4 + _root.skills); firemanin2 = 50 + _root.firemanskilled * 4 + _root.skills + 4 + ' - ' + (100 + _root.skills + _root.firemanskilled * 3 + 50 + _root.firemanskilled * 4 + _root.skills + 7); lightyin = 50 + _root.lighthorseskilled * 3 + _root.skills + ' - ' + (200 + _root.skills + _root.lighthorseskilled * 4 + 50 + _root.lighthorseskilled * 3 + _root.skills); lightyin2 = 50 + _root.lighthorseskilled * 3 + _root.skills + 3 + ' - ' + (200 + _root.skills + _root.lighthorseskilled * 4 + 50 + _root.lighthorseskilled * 3 + _root.skills + 7); draggyDam = 90 + _root.dragonskilled * 4 + _root.skills + ' - ' + (210 + _root.skills + _root.dragonskilled * 3 + 90 + _root.dragonskilled * 4 + _root.skills); draggyDam2 = 90 + _root.dragonskilled * 4 + _root.skills + 4 + ' - ' + (210 + _root.skills + _root.dragonskilled * 3 + 90 + _root.dragonskilled * 4 + _root.skills + 7); damage = random(250 + _root.skills + _root.hypnotistskilled * 3) + 150 + _root.hypnotistskilled * 4 + _root.skills; _root.hypDamage = 150 + _root.hypnotistskilled * 4 + _root.skills + ' - ' + (250 + _root.skills + _root.hypnotistskilled * 3 + 150 + _root.hypnotistskilled * 4 + _root.skills); _root.hypDamage2 = 150 + _root.hypnotistskilled * 4 + _root.skills + 4 + ' - ' + (250 + _root.skills + _root.hypnotistskilled * 3 + 150 + _root.hypnotistskilled * 4 + _root.skills + 7); _root.nightDam = 200 + _root.nightmareskilled * 4 + _root.skills + ' - ' + (330 + _root.skills + _root.nightmareskilled * 3 + 200 + _root.nightmareskilled * 4 + _root.skills); _root.nightDam2 = 200 + _root.nightmareskilled * 4 + _root.skills + 4 + ' - ' + (330 + _root.skills + _root.nightmareskilled * 3 + 200 + _root.nightmareskilled * 4 + _root.skills + 7); _level0.qattackDam = 39 + _root.qattackskilled * 4; _level0.qattackDam2 = 39 + _root.qattackskilled * 4 + 4; if (_level0.qattackDam >= 63) { _level0.qattackDam = 63; } _level0.dattackDam = 50 + _root.dattackskilled * 2; _level0.dattackDam2 = 50 + _root.dattackskilled * 2 + 2; _level0.hpDrainy = 10 + _root.skills + _root.hpdrainskilled * 4 + ' - ' + (30 + _root.skills + _root.hpdrainskilled * 5 + 10 + _root.skills + _root.hpdrainskilled * 4); _level0.hpDrainy2 = 10 + _root.skills + _root.hpdrainskilled * 4 + 4 + ' - ' + (30 + _root.skills + _root.hpdrainskilled * 5 + 10 + _root.skills + _root.hpdrainskilled * 4 + 9); damage = random(8 + _root.skills + _root.mpdrainskilled * 2) + 5 + _root.mpdrainskilled * 2; _level0.mpDrainy = 5 + _root.mpdrainskilled * 2 + ' - ' + (8 + _root.skills + _root.mpdrainskilled * 2 + 5 + _root.mpdrainskilled * 2); _level0.mpDrainy2 = 5 + _root.mpdrainskilled * 2 + 2 + ' - ' + (8 + _root.skills + _root.mpdrainskilled * 2 + 5 + _root.mpdrainskilled * 2 + 4); stop(); } button 10012 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; firemanskilled += 1; firemanin = 50 + _root.firemanskilled * 4 + _root.skills + ' - ' + (100 + _root.skills + _root.firemanskilled * 3 + 50 + _root.firemanskilled * 4 + _root.skills); firemanin2 = 50 + _root.firemanskilled * 4 + _root.skills + 4 + ' - ' + (100 + _root.skills + _root.firemanskilled * 3 + 50 + _root.firemanskilled * 4 + _root.skills + 7); } } } button 10021 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Fire Man'; } on (rollOut) { _root.goIn = ''; } on (release) { if (firemanskilled > 0) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.lighthorseskilled += 1; lightyin = 50 + _root.lighthorseskilled * 3 + _root.skills + ' - ' + (200 + _root.skills + _root.lighthorseskilled * 4 + 50 + _root.lighthorseskilled * 3 + _root.skills); lightyin2 = 50 + _root.lighthorseskilled * 3 + _root.skills + 3 + ' - ' + (200 + _root.skills + _root.lighthorseskilled * 4 + 50 + _root.lighthorseskilled * 3 + _root.skills + 7); } } else { messU = 'Not enough Skill points in Fire Man.'; } } } button 10031 { on (rollOver) { _root.goIn = 'Requires 3 skill points in Light Horse'; } on (rollOut) { _root.goIn = ''; } on (release) { if (lighthorseskilled > 2) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.dragonskilled += 1; draggyDam = 90 + _root.dragonskilled * 4 + _root.skills + ' - ' + (210 + _root.skills + _root.dragonskilled * 3 + 90 + _root.dragonskilled * 4 + _root.skills); draggyDam2 = 90 + _root.dragonskilled * 4 + _root.skills + 4 + ' - ' + (210 + _root.skills + _root.dragonskilled * 3 + 90 + _root.dragonskilled * 4 + _root.skills + 7); } } else { messU = 'Not enough Skill points in LightHorse.'; } } } button 10039 { on (rollOver) { _root.goIn = 'Requires 3 skill points in Light Horse'; } on (rollOut) { _root.goIn = ''; } on (release) { if (lighthorseskilled > 2) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.hypnotistskilled += 1; _root.hypDamage = 150 + _root.hypnotistskilled * 4 + _root.skills + ' - ' + (250 + _root.skills + _root.hypnotistskilled * 3 + 150 + _root.hypnotistskilled * 4 + _root.skills); _root.hypDamage2 = 150 + _root.hypnotistskilled * 4 + _root.skills + 4 + ' - ' + (250 + _root.skills + _root.hypnotistskilled * 3 + 150 + _root.hypnotistskilled * 4 + _root.skills + 7); } } else { messU = 'Not enough Skill points in LightHorse.'; } } } button 10048 { on (rollOver) { _root.goIn = 'Requires 4 skill points in Super Dragon and Hypnotist'; } on (rollOut) { _root.goIn = ''; } on (release) { if (dragonskilled > 3 && hypnotistskilled > 3) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.nightmareskilled += 1; _root.nightDam = 200 + _root.nightmareskilled * 4 + _root.skills + ' - ' + (330 + _root.skills + _root.nightmareskilled * 3 + 200 + _root.nightmareskilled * 4 + _root.skills); _root.nightDam2 = 200 + _root.nightmareskilled * 4 + _root.skills + 4 + ' - ' + (330 + _root.skills + _root.nightmareskilled * 3 + 200 + _root.nightmareskilled * 4 + _root.skills + 7); } } else { messU = 'Not enough Skill points in Super Dragon and/or Hypnotist.'; } } } button 10058 { on (release) { if (skillpoint2 > 0) { skillpoint2 -= 1; qattackskilled += 1; _level0.qattackDam = 39 + _root.qattackskilled * 4; _level0.qattackDam2 = 39 + _root.qattackskilled * 4 + 4; } } } button 10067 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Quick Attack'; } on (rollOut) { _root.goIn = ''; } on (release) { if (qattackskilled > 0) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.dattackskilled += 1; _level0.dattackDam = 50 + _root.dattackskilled * 2; _level0.dattackDam2 = 50 + _root.dattackskilled * 2 + 2; } } else { messU = 'Not enough Skill points in Quick Attack.'; } } } button 10078 { on (rollOver) { _root.goIn = 'Requires 3 skill points in HP Drain'; } on (rollOut) { _root.goIn = ''; } on (release) { if (hpdrainskilled > 2) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.mpdrainskilled += 1; } } else { messU = 'Not enough Skill points in HP Drain.'; } } } button 10085 { on (rollOver) { _root.goIn = 'Requires 2 skill points in Delay Attack'; } on (rollOut) { _root.goIn = ''; } on (release) { if (dattackskilled > 1) { if (_root.skillpoint2 > 0) { _root.skillpoint2 -= 1; _root.hpdrainskilled += 1; _level0.hpDrainy = 10 + _root.skills + _root.hpdrainskilled * 4 + ' - ' + (30 + _root.skills + _root.hpdrainskilled * 5 + 10 + _root.skills + _root.hpdrainskilled * 4); _level0.hpDrainy2 = 10 + _root.skills + _root.hpdrainskilled * 4 + 4 + ' - ' + (30 + _root.skills + _root.hpdrainskilled * 5 + 10 + _root.skills + _root.hpdrainskilled * 4 + 9); } } else { messU = 'Not enough Skill points in Delay Attack.'; } } } frame 471 { stop(); } button 10092 { on (release) { hlevel += 1; } } button 10093 { on (release) { hlevel = _root.defaultPower; } } frame 472 { stop(); } button 10100 { on (release) { gotoAndStop(468); } } button 10102 { on (release) { gotoAndStop(462); } } frame 473 { if (helpModeOn == 1) { _root.activeIt._visible = true; _root.waitIt._visible = false; } if (helpModeOff == 1) { _root.activeIt._visible = false; _root.waitIt._visible = true; } } button 10109 { on (release) { helpModeOn = 1; helpModeOff = 0; } } button 10110 { on (release) { helpModeOn = 0; helpModeOff = 1; } } frame 474 { gotoAndPlay(473); } frame 475 { stop(); } button 10112 { on (release) { gotoAndPlay(463); } } button 10113 { on (release) { gotoAndPlay(476); } } frame 476 { stop(); } button 10115 { on (release) { gotoAndPlay(477); } } button 10117 { on (release) { gotoAndPlay(479); } } frame 477 { _root.goIn = ''; healin = 25 + _root.skills2 + _root.healskilled2 * 3 + ' - ' + (30 + _root.skills2 + _root.healskilled2 * 3 + 25 + _root.skills2 + _root.healskilled2 * 3); healin2 = 25 + _root.skills2 + _root.healskilled2 * 3 + 3 + ' - ' + (30 + _root.skills2 + _root.healskilled2 * 3 + 25 + _root.skills2 + _root.healskilled2 * 3 + 6); fireSkilled = 27 + _root.skills2 + _root.fireswodskilled * 3 + ' - ' + (22 + _root.skills2 + _root.fireswodskilled * 4 + 27 + _root.skills2 + _root.fireswodskilled * 3); fireSkilled2 = 27 + _root.skills2 + _root.fireswodskilled * 3 + 3 + ' - ' + (22 + _root.skills2 + _root.fireswodskilled * 4 + 27 + _root.skills2 + _root.fireswodskilled * 3 + 7); damage = random(30 + _root.skills2 + _root.lightswodskilled * 4) + 30 + _root.skills2 + _root.lightswodskilled * 3; lightyskill = 30 + _root.skills2 + _root.lightswodskilled * 3 + ' - ' + (30 + _root.skills2 + _root.lightswodskilled * 4 + 30 + _root.skills2 + _root.lightswodskilled * 3); lightyskill2 = 30 + _root.skills2 + _root.lightswodskilled * 3 + 3 + ' - ' + (30 + _root.skills2 + _root.lightswodskilled * 4 + 30 + _root.skills2 + _root.lightswodskilled * 3 + 7); enchow = (1 + _root.enchantskilled) * 8; enchow2 = (1 + _root.enchantskilled) * 8 + 8; berzskilled = 2 + _root.berserkskilled; berzskilled2 = 2 + _root.berserkskilled + 1; ballLighty1 = 3 + _root.ballLightskilled; ballLighty2 = 3 + _root.ballLightskilled + 1; confus1 = 40 + _root.confuseskilled * 10 + ' - ' + (100 + _root.confuseskilled * 20 + 40 + _root.confuseskilled * 10); confus2 = 40 + _root.confuseskilled * 10 + 10 + ' - ' + (100 + _root.confuseskilled * 20 + 40 + _root.confuseskilled * 10 + 30); _root.shenow = 3 + _root.sheildskilled; _root.shenow2 = 3 + _root.sheildskilled + 1; _root.frogo = 2 + _root.frogskilled; _root.frogo2 = 2 + _root.frogskilled + 1; random(200 + _root.flareskilled * 6) + 200 + _root.flareskilled * 4; flareo = 200 + _root.flareskilled * 4 + ' - ' + (200 + _root.flareskilled * 6 + 200 + _root.flareskilled * 4); flareo2 = 200 + _root.flareskilled * 4 + 4 + ' - ' + (200 + _root.flareskilled * 6 + 200 + _root.flareskilled * 4 + 10); damage = random(300 + _root.skills2 + _root.cometskilled * 7) + 100 + _root.skills2 + _root.cometskilled * 4; cometo = 100 + _root.skills2 + _root.cometskilled * 4 + ' - ' + (300 + _root.skills2 + _root.cometskilled * 7 + 100 + _root.skills2 + _root.cometskilled * 4); cometo2 = 100 + _root.skills2 + _root.cometskilled * 4 + 4 + ' - ' + (300 + _root.skills2 + _root.cometskilled * 7 + 100 + _root.skills2 + _root.cometskilled * 4 + 11); demo1 = _root.demiskilled * 2; demo2 = _root.demiskilled * 2 + 2; holyskillah = 300 + _root.holyskilled * 5 + ' - ' + (300 + _root.holyskilled * 8 + 300 + _root.holyskilled * 5); holyskillah2 = 300 + _root.holyskilled * 5 + 5 + ' - ' + (300 + _root.holyskilled * 8 + 300 + _root.holyskilled * 5 + 13); stop(); } button 10119 { on (release) { if (skillpoint3 > 0) { skillpoint3 -= 1; healskilled2 += 1; healin = 25 + _root.skills2 + _root.healskilled2 * 3 + ' - ' + (30 + _root.skills2 + _root.healskilled2 * 3 + 25 + _root.skills2 + _root.healskilled2 * 3); healin2 = 25 + _root.skills2 + _root.healskilled2 * 3 + 3 + ' - ' + (30 + _root.skills2 + _root.healskilled2 * 3 + 25 + _root.skills2 + _root.healskilled2 * 3 + 6); } } } button 10130 { on (release) { if (skillpoint3 > 0) { skillpoint3 -= 1; fireswodskilled += 1; fireSkilled = 27 + _root.skills2 + _root.fireswodskilled * 3 + ' - ' + (22 + _root.skills2 + _root.fireswodskilled * 4 + 27 + _root.skills2 + _root.fireswodskilled * 3); fireSkilled2 = 27 + _root.skills2 + _root.fireswodskilled * 3 + 3 + ' - ' + (22 + _root.skills2 + _root.fireswodskilled * 4 + 27 + _root.skills2 + _root.fireswodskilled * 3 + 7); } } } button 10137 { on (release) { if (skillpoint3 > 0) { skillpoint3 -= 1; lightswodskilled += 1; lightyskill = 30 + _root.skills2 + _root.lightswodskilled * 3 + ' - ' + (30 + _root.skills2 + _root.lightswodskilled * 4 + 30 + _root.skills2 + _root.lightswodskilled * 3); lightyskill2 = 30 + _root.skills2 + _root.lightswodskilled * 3 + 3 + ' - ' + (30 + _root.skills2 + _root.lightswodskilled * 4 + 30 + _root.skills2 + _root.lightswodskilled * 3 + 7); } } } button 10146 { on (release) { if (skillpoint3 > 0) { skillpoint3 -= 1; enchantskilled += 1; enchow = (1 + _root.enchantskilled) * 8; enchow2 = (1 + _root.enchantskilled) * 8 + 8; } } } button 10157 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Enchant'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && enchantskilled > 0) { skillpoint3 -= 1; berserkskilled += 1; berzskilled = 2 + _root.berserkskilled; berzskilled2 = 2 + _root.berserkskilled + 1; } } } button 10165 { on (rollOver) { _root.goIn = 'Requires 1 skill points in Light Sword'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && lightswodskilled > 0) { skillpoint3 -= 1; ballLightskilled += 1; ballLighty1 = 3 + _root.ballLightskilled; ballLighty2 = 3 + _root.ballLightskilled + 1; } } } button 10174 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Fire Sword'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && fireswodskilled > 0) { skillpoint3 -= 1; confuseskilled += 1; confus1 = 40 + _root.confuseskilled * 10 + ' - ' + (100 + _root.confuseskilled * 20 + 40 + _root.confuseskilled * 10); confus2 = 40 + _root.confuseskilled * 10 + 10 + ' - ' + (100 + _root.confuseskilled * 20 + 40 + _root.confuseskilled * 10 + 30); } } } button 10183 { on (rollOver) { _root.goIn = 'Requires 2 skill points in Berserk and Ball light'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && ballLightskilled > 1 && berserkskilled > 1) { skillpoint3 -= 1; sheildskilled += 1; _root.shenow = 3 + _root.sheildskilled; _root.shenow2 = 3 + _root.sheildskilled + 1; } } } button 10192 { on (rollOver) { _root.goIn = 'Requires 2 skill points in Confuse'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && confuseskilled > 1) { skillpoint3 -= 1; frogskilled += 1; _root.frogo = 2 + _root.frogskilled; _root.frogo2 = 2 + _root.frogskilled + 1; } } } button 10200 { on (rollOver) { _root.goIn = 'Requires 3 skill points in Frog'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && frogskilled > 2) { skillpoint3 -= 1; flareskilled += 1; flareo = 200 + _root.flareskilled * 4 + ' - ' + (200 + _root.flareskilled * 6 + 200 + _root.flareskilled * 4); flareo2 = 200 + _root.flareskilled * 4 + 4 + ' - ' + (200 + _root.flareskilled * 6 + 200 + _root.flareskilled * 4 + 10); } } } button 10208 { on (rollOver) { _root.goIn = 'Requires 3 skill points in Sheild'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && sheildskilled > 2) { skillpoint3 -= 1; cometskilled += 1; cometo = 100 + _root.skills2 + _root.cometskilled * 4 + ' - ' + (300 + _root.skills2 + _root.cometskilled * 7 + 100 + _root.skills2 + _root.cometskilled * 4); cometo2 = 100 + _root.skills2 + _root.cometskilled * 4 + 4 + ' - ' + (300 + _root.skills2 + _root.cometskilled * 7 + 100 + _root.skills2 + _root.cometskilled * 4 + 11); } } } button 10218 { on (rollOver) { _root.goIn = 'Requires 1 skill points in Heal'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && healskilled2 > 0) { skillpoint3 -= 1; demiskilled += 1; demo1 = _root.demiskilled * 2; demo2 = _root.demiskilled * 2 + 2; } } } button 10226 { on (rollOver) { _root.goIn = 'Requires 3 skill points in Flare and Comet'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && flareskilled > 2 && cometskilled > 2) { skillpoint3 -= 1; holyskilled += 1; holyskillah = 300 + _root.holyskilled * 5 + ' - ' + (300 + _root.holyskilled * 8 + 300 + _root.holyskilled * 5); holyskillah2 = 300 + _root.holyskilled * 5 + 5 + ' - ' + (300 + _root.holyskilled * 8 + 300 + _root.holyskilled * 5 + 13); } } } frame 478 { stop(); } instance of movieClip 9792 { onClipEvent (load) { if (_root.skillPotion >= 1) { this.gotoAndStop(6); } else { this._visible = false; } } onClipEvent (enterFrame) { if (_root.skillPotion <= 0) { this._visible = false; } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.magicPotion >= 1) { this.gotoAndStop(7); } else { this._visible = false; } } onClipEvent (enterFrame) { if (_root.magicPotion <= 0) { this._visible = false; } } } button 10230 { on (release) { gotoAndStop(465); } } instance of movieClip 9792 { onClipEvent (load) { if (_root.defensePotion >= 1) { this.gotoAndStop(9); } else { this._visible = false; } } onClipEvent (enterFrame) { if (_root.defensePotion <= 0) { this._visible = false; } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.spamItem != 2) { this._visible = false; } else { this.gotoAndStop(11); } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.docStickItem != 1) { this._visible = false; } else { this.gotoAndStop(12); } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.smokeHatItem != 1) { this._visible = false; } else { this.gotoAndStop(13); } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.stickCourage != 1) { this._visible = false; } else { this.gotoAndStop(14); } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.supeSpeed != 1) { this._visible = false; } else { this.gotoAndStop(15); } } } instance of movieClip 9792 { onClipEvent (load) { if (_root.heroRing != 2) { this._visible = false; } else { this.gotoAndStop(17); } } } frame 479 { _root.goIn = ''; _root.quicky1 = 39 + _root.quickthrowskilled * 2; _root.quicky2 = 39 + _root.quickthrowskilled * 2 + 2; powahBreak1 = 10 + _root.powerbreakskilled * 3 + ' - ' + (20 + _root.powerbreakskilled * 3); powahBreak2 = 10 + _root.powerbreakskilled * 3 + 3 + ' - ' + (20 + _root.powerbreakskilled * 3 + 3); county1 = 2 + _root.counterskilled; county2 = 2 + _root.counterskilled + 1; leechyHah1 = 3 + _root.multileechskilled; leechyHah2 = 3 + _root.multileechskilled + 1; multiheh1 = 19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + ' - ' + (19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + 30 + _root.skills2 + _root.strength2 + _root.multislashskilled * 4); multiheh2 = 19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + 2 + ' - ' + (19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + 30 + _root.skills2 + _root.strength2 + _root.multislashskilled * 4 + 6); shocky1 = _root.shockwaveskilled * 5; shocky2 = _root.shockwaveskilled * 5 + 5; stop(); } button 10242 { on (release) { if (skillpoint3 > 0) { skillpoint3 -= 1; quickthrowskilled += 1; _root.quicky1 = 39 + _root.quickthrowskilled * 2; _root.quicky2 = 39 + _root.quickthrowskilled * 2 + 2; } } } button 10250 { on (release) { if (skillpoint3 > 0) { skillpoint3 -= 1; counterskilled += 1; _root.county1 = 2 + _root.counterskilled; _root.county2 = 2 + _root.counterskilled + 1; } } } button 10258 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Q throw, power break and Counter'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && quickthrowskilled > 0 && powerbreakskilled > 0 && counterskilled > 0) { skillpoint3 -= 1; multislashskilled += 1; multiheh1 = 19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + ' - ' + (19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + 30 + _root.skills2 + _root.strength2 + _root.multislashskilled * 4); multiheh2 = 19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + 2 + ' - ' + (19 + _root.skills2 + _root.multislashskilled * 2 + _root.strength2 + 30 + _root.skills2 + _root.strength2 + _root.multislashskilled * 4 + 6); } } } button 10267 { on (rollOver) { _root.goIn = 'Requires 1 skill point in Q throw, power break and Counter'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && quickthrowskilled > 0 && powerbreakskilled > 0 && counterskilled > 0) { skillpoint3 -= 1; multileechskilled += 1; leechyHah1 = 3 + _root.multileechskilled; leechyHah2 = 3 + _root.multileechskilled + 1; } } } button 10276 { on (release) { if (skillpoint3 > 0) { skillpoint3 -= 1; powerbreakskilled += 1; _root.powahBreak1 = 10 + _root.powerbreakskilled * 3 + ' - ' + (20 + _root.powerbreakskilled * 3); _root.powahBreak2 = 10 + _root.powerbreakskilled * 3 + 3 + ' - ' + (20 + _root.powerbreakskilled * 3 + 3); } } } button 10285 { on (rollOver) { _root.goIn = 'Requires 2 skill points in Multi-Slash, and Multi-Leech'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 0 && multislashskilled > 1 && multileechskilled > 1) { skillpoint3 -= 1; shockwaveskilled += 1; shocky1 = _root.shockwaveskilled * 5; shocky2 = _root.shockwaveskilled * 5 + 5; } } } frame 480 { _root.goIn = ''; stop(); } button 10297 { on (rollOver) { _root.goIn = 'Requires 2 skill points from both characters'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 1 && skillpoint2 > 1) { skillpoint3 -= 2; skillpoint2 -= 2; moneyskilled += 1; } } } button 10300 { on (rollOver) { _root.goIn = 'Requires 3 skill points from both characters and 2 in Money+'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 2 && skillpoint2 > 2 && moneyskilled > 1) { skillpoint3 -= 3; skillpoint2 -= 3; expskilled += 1; } } } button 10304 { on (rollOver) { _root.goIn = 'Requires 4 skill points from both characters and 2 in EXP+'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 3 && skillpoint2 > 3 && expskilled > 1) { skillpoint3 -= 4; skillpoint2 -= 4; statusskilled += 1; } } } button 10308 { on (rollOver) { _root.goIn = 'Requires 3 skill points from both characters and 2 in Vitality+'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 2 && skillpoint2 > 2 && vitalityskilled > 1) { skillpoint3 -= 3; skillpoint2 -= 3; energyskilled += 1; } } } button 10312 { on (rollOver) { _root.goIn = 'Requires 2 skill points from both characters'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 1 && skillpoint2 > 1) { skillpoint3 -= 2; skillpoint2 -= 2; vitalityskilled += 1; } } } button 10316 { on (rollOver) { _root.goIn = 'Requires 5 skill points from both characters and 2 in Energy+'; } on (rollOut) { _root.goIn = ''; } on (release) { if (skillpoint3 > 4 && skillpoint2 > 4 && energyskilled > 1) { skillpoint3 -= 5; skillpoint2 -= 5; skillpointsskilled += 1; } } } frame 481 { if (_root.saveyYo == 1) { data1 = 'Valid Data'; } else { data1 = 'No Data'; this.loadIt1._visible = false; } if (_root.saveyYo2 == 1) { data2 = 'Valid Data'; } else { data2 = 'No Data'; this.loadIt2._visible = false; } if (_root.saveyYo3 == 1) { data3 = 'Valid Data'; } else { data3 = 'No Data'; this.loadIt3._visible = false; } stop(); } button 10327 { on (release) { _root.saveola.gotoAndPlay(2); _root.saveyYo = 1; _root.saveyFile = 0; setCookie('database' + _root.saveyFile, 'itum1', _root.firemanskilled); setCookie('database' + _root.saveyFile, 'itum2', _root.lighthorseskilled); setCookie('database' + _root.saveyFile, 'itum3', _root.dragonskilled); setCookie('database' + _root.saveyFile, 'itum4', _root.hypnotistskilled); setCookie('database' + _root.saveyFile, 'itum5', _root._level0.limit2); setCookie('database' + _root.saveyFile, 'itum6', _root.defaultPower); setCookie('database' + _root.saveyFile, 'itum7', _root.enemyEncounter); setCookie('database' + _root.saveyFile, 'itum8', _root.helpModeOn); setCookie('database' + _root.saveyFile, 'itum9', _root.critical2); setCookie('database' + _root.saveyFile, 'itum10', _root.ap2); setCookie('database' + _root.saveyFile, 'itum11', _root.exp2); setCookie('database' + _root.saveyFile, 'itum12', _root.EXPNeeded2); setCookie('database' + _root.saveyFile, 'itum13', _root.clockSeconds); setCookie('database' + _root.saveyFile, 'itum14', _root.clockMinutes); setCookie('database' + _root.saveyFile, 'itum15', _root.clockHours); setCookie('database' + _root.saveyFile, 'itum16', _root.qattackskilled); setCookie('database' + _root.saveyFile, 'itum17', _root.dattackskilled); setCookie('database' + _root.saveyFile, 'itum18', _root.nightmareskilled); setCookie('database' + _root.saveyFile, 'itum19', _root.hpdrainskilled); setCookie('database' + _root.saveyFile, 'itum20', _root.mpdrainskilled); setCookie('database' + _root.saveyFile, 'itum21', _root.deathskilled); setCookie('database' + _root.saveyFile, 'itum22', _root.hlevel); setCookie('database' + _root.saveyFile, 'itum23', _root.energy2); setCookie('database' + _root.saveyFile, 'itum24', _root.comebackskilled); setCookie('database' + _root.saveyFile, 'itum25', _root.protectDefense); setCookie('database' + _root.saveyFile, 'itum26', _root.shellDefense); setCookie('database' + _root.saveyFile, 'itum27', _root.level2); setCookie('database' + _root.saveyFile, 'itum28', _root.defense2); setCookie('database' + _root.saveyFile, 'itum29', _root.vitality2); setCookie('database' + _root.saveyFile, 'itum30', _root.skills2); setCookie('database' + _root.saveyFile, 'itum31', _root.strength2); setCookie('database' + _root.saveyFile, 'itum32', _root.mp2); setCookie('database' + _root.saveyFile, 'itum33', _root.maxmp2); setCookie('database' + _root.saveyFile, 'itum34', _root.activeMode); setCookie('database' + _root.saveyFile, 'itum35', _root.charSwitchOn); setCookie('database' + _root.saveyFile, 'itum36', _root.defense2); setCookie('database' + _root.saveyFile, 'itum37', _root.char2); setCookie('database' + _root.saveyFile, 'itum38', _root.maxhp2); setCookie('database' + _root.saveyFile, 'itum39', _root.char2Alive); setCookie('database' + _root.saveyFile, 'itum40', _root.hptwo2); setCookie('database' + _root.saveyFile, 'itum41', _root.mptwo2); setCookie('database' + _root.saveyFile, 'itum42', _root.char1Alive); setCookie('database' + _root.saveyFile, 'itum43', _root.revive); setCookie('database' + _root.saveyFile, 'itum44', _root.money); setCookie('database' + _root.saveyFile, 'itum45', _root.notAnother); setCookie('database' + _root.saveyFile, 'itum46', _root.ap); setCookie('database' + _root.saveyFile, 'itum47', _root.moHp); setCookie('database' + _root.saveyFile, 'itum48', _root.ultimaskilled); setCookie('database' + _root.saveyFile, 'itum49', _root.furystormskilled); setCookie('database' + _root.saveyFile, 'itum50', _root.slowskilled); setCookie('database' + _root.saveyFile, 'itum51', _root.stopskilled); setCookie('database' + _root.saveyFile, 'itum52', _root.shellskilled); setCookie('database' + _root.saveyFile, 'itum53', _root.protectskilled); setCookie('database' + _root.saveyFile, 'itum54', _root.hasteskilled); setCookie('database' + _root.saveyFile, 'itum55', _root.bioskilled); setCookie('database' + _root.saveyFile, 'itum56', _root.sleepskilled); setCookie('database' + _root.saveyFile, 'itum57', _root.reviveskilled); setCookie('database' + _root.saveyFile, 'itum58', _root.replenishskilled); setCookie('database' + _root.saveyFile, 'itum59', _root.leechskilled); setCookie('database' + _root.saveyFile, 'itum60', _root.healskilled); setCookie('database' + _root.saveyFile, 'itum61', _root.fireskilled); setCookie('database' + _root.saveyFile, 'itum62', _root.lightskilled); setCookie('database' + _root.saveyFile, 'itum63', _root.iceskilled); setCookie('database' + _root.saveyFile, 'itum64', _root.skillpoint2); setCookie('database' + _root.saveyFile, 'itum65', _root.attack2); setCookie('database' + _root.saveyFile, 'itum66', _root.speedEx2); setCookie('database' + _root.saveyFile, 'itum67', _root.speed2); setCookie('database' + _root.saveyFile, 'itum68', _root.moneyPlus); setCookie('database' + _root.saveyFile, 'itum69', _root.EXPMore); setCookie('database' + _root.saveyFile, 'itum70', _root.hptwo); setCookie('database' + _root.saveyFile, 'itum71', _root.mptwo); setCookie('database' + _root.saveyFile, 'itum72', _root.equipWeapon1); setCookie('database' + _root.saveyFile, 'itum73', _root.equipWeapon2); setCookie('database' + _root.saveyFile, 'itum74', _root.equipWeapon3); setCookie('database' + _root.saveyFile, 'itum75', _root.equipWeapon4); setCookie('database' + _root.saveyFile, 'itum76', _root.equipWeapon5); setCookie('database' + _root.saveyFile, 'itum77', _root.equipWeapon6); setCookie('database' + _root.saveyFile, 'itum78', _root.equipWeapon7); setCookie('database' + _root.saveyFile, 'itum79', _root.equipWeapon8); setCookie('database' + _root.saveyFile, 'itum80', _root.skills); setCookie('database' + _root.saveyFile, 'itum81', _root.moEXP); setCookie('database' + _root.saveyFile, 'itum82', _root.exp1); setCookie('database' + _root.saveyFile, 'itum83', _root.fight2); setCookie('database' + _root.saveyFile, 'itum84', _root.worldmap); setCookie('database' + _root.saveyFile, 'itum85', _root.level); setCookie('database' + _root.saveyFile, 'itum86', _root.speedEx); setCookie('database' + _root.saveyFile, 'itum87', _root.defense); setCookie('database' + _root.saveyFile, 'itum88', _root.energy); setCookie('database' + _root.saveyFile, 'itum89', _root.vitality); setCookie('database' + _root.saveyFile, 'itum90', _root.strength); setCookie('database' + _root.saveyFile, 'itum91', _root.PercentLoaded); setCookie('database' + _root.saveyFile, 'itum92', _root.hair); setCookie('database' + _root.saveyFile, 'itum93', _root.potion); setCookie('database' + _root.saveyFile, 'itum94', _root.ether); setCookie('database' + _root.saveyFile, 'itum95', _root.hpotion); setCookie('database' + _root.saveyFile, 'itum96', _root.xpotion); setCookie('database' + _root.saveyFile, 'itum97', _root.elixir); setCookie('database' + _root.saveyFile, 'itum98', _root.critical1); setCookie('database' + _root.saveyFile, 'itum99', _root.limit); setCookie('database' + _root.saveyFile, 'itum100', _root.mp1); setCookie('database' + _root.saveyFile, 'itum101', _root.maxmp1); setCookie('database' + _root.saveyFile, 'itum102', _root.char1); setCookie('database' + _root.saveyFile, 'itum103', _root.maxhp); setCookie('database' + _root.saveyFile, 'itum104', _root.speed); setCookie('database' + _root.saveyFile, 'itum105', _root.moEXP); setCookie('database' + _root.saveyFile, 'itum106', _root.EXPNeeded); setCookie('database' + _root.saveyFile, 'itum107', _root.antidote); setCookie('database' + _root.saveyFile, 'itum108', _root.activeMode); setCookie('database' + _root.saveyFile, 'itum109', _root.waitMode); setCookie('database' + _root.saveyFile, 'itum110', _root.weapon1); setCookie('database' + _root.saveyFile, 'itum111', _root.weapon2); setCookie('database' + _root.saveyFile, 'itum112', _root.weapon3); setCookie('database' + _root.saveyFile, 'itum113', _root.weapon4); setCookie('database' + _root.saveyFile, 'itum114', _root.weapon5); setCookie('database' + _root.saveyFile, 'itum115', _root.weapon6); setCookie('database' + _root.saveyFile, 'itum116', _root.weapon7); setCookie('database' + _root.saveyFile, 'itum117', _root.weapon8); setCookie('database' + _root.saveyFile, 'itum118', _root.armor1); setCookie('database' + _root.saveyFile, 'itum119', _root.armor2); setCookie('database' + _root.saveyFile, 'itum120', _root.armor3); setCookie('database' + _root.saveyFile, 'itum121', _root.armor4); setCookie('database' + _root.saveyFile, 'itum122', _root.armor5); setCookie('database' + _root.saveyFile, 'itum123', _root.armor6); setCookie('database' + _root.saveyFile, 'itum124', _root.armor7); setCookie('database' + _root.saveyFile, 'itum125', _root.armor8); setCookie('database' + _root.saveyFile, 'itum126', _root.belt1); setCookie('database' + _root.saveyFile, 'itum127', _root.belt2); setCookie('database' + _root.saveyFile, 'itum128', _root.belt3); setCookie('database' + _root.saveyFile, 'itum129', _root.belt4); setCookie('database' + _root.saveyFile, 'itum130', _root.belt5); setCookie('database' + _root.saveyFile, 'itum131', _root.belt6); setCookie('database' + _root.saveyFile, 'itum132', _root.belt7); setCookie('database' + _root.saveyFile, 'itum133', _root.belt8); setCookie('database' + _root.saveyFile, 'itum134', _root.glasses1); setCookie('database' + _root.saveyFile, 'itum135', _root.glasses2); setCookie('database' + _root.saveyFile, 'itum136', _root.glasses3); setCookie('database' + _root.saveyFile, 'itum137', _root.glasses4); setCookie('database' + _root.saveyFile, 'itum138', _root.glasses5); setCookie('database' + _root.saveyFile, 'itum139', _root.glasses6); setCookie('database' + _root.saveyFile, 'itum140', _root.glasses7); setCookie('database' + _root.saveyFile, 'itum141', _root.glasses8); setCookie('database' + _root.saveyFile, 'itum142', _root.weaponLook); setCookie('database' + _root.saveyFile, 'itum143', _root.weaponLook2); setCookie('database' + _root.saveyFile, 'itum144', _root.weaponSkill1); setCookie('database' + _root.saveyFile, 'itum145', _root.weaponSkill2); setCookie('database' + _root.saveyFile, 'itum146', _root.weaponSkill3); setCookie('database' + _root.saveyFile, 'itum147', _root.weaponSkill4); setCookie('database' + _root.saveyFile, 'itum148', _root.weaponSkill5); setCookie('database' + _root.saveyFile, 'itum149', _root.weaponSkill6); setCookie('database' + _root.saveyFile, 'itum150', _root.weaponSkill7); setCookie('database' + _root.saveyFile, 'itum151', _root.weaponSkill8); setCookie('database' + _root.saveyFile, 'itum152', _root.weaponSkill9); setCookie('database' + _root.saveyFile, 'itum153', _root.weaponSkill10); setCookie('database' + _root.saveyFile, 'itum154', _root.weaponSkill11); setCookie('database' + _root.saveyFile, 'itum155', _root.weaponSkill12); setCookie('database' + _root.saveyFile, 'itum156', _root.weaponSkill13); setCookie('database' + _root.saveyFile, 'itum157', _root.weaponSkill14); setCookie('database' + _root.saveyFile, 'itum158', _root.weaponSkill15); setCookie('database' + _root.saveyFile, 'itum159', _root.weaponSkill16); setCookie('database' + _root.saveyFile, 'itum160', _root.weaponSkill17); setCookie('database' + _root.saveyFile, 'itum161', _root.weaponSkill18); setCookie('database' + _root.saveyFile, 'itum162', _root.weaponSkill19); setCookie('database' + _root.saveyFile, 'itum163', _root.weaponSkill20); setCookie('database' + _root.saveyFile, 'itum164', _root.weaponSkill21); setCookie('database' + _root.saveyFile, 'itum165', _root.weaponSkill22); setCookie('database' + _root.saveyFile, 'itum166', _root.weaponSkill23); setCookie('database' + _root.saveyFile, 'itum167', _root.weaponSkill24); setCookie('database' + _root.saveyFile, 'itum168', _root.armorLook1); setCookie('database' + _root.saveyFile, 'itum169', _root.armorLook2); setCookie('database' + _root.saveyFile, 'itum170', _root.specialPlace1); setCookie('database' + _root.saveyFile, 'itum171', _root.hairStyle); setCookie('database' + _root.saveyFile, 'itum172', _root.armorName1); setCookie('database' + _root.saveyFile, 'itum173', _root.armorName2); setCookie('database' + _root.saveyFile, 'itum174', _root.armorName3); setCookie('database' + _root.saveyFile, 'itum175', _root.armorName4); setCookie('database' + _root.saveyFile, 'itum176', _root.armorName5); setCookie('database' + _root.saveyFile, 'itum177', _root.armorName6); setCookie('database' + _root.saveyFile, 'itum178', _root.armorName7); setCookie('database' + _root.saveyFile, 'itum179', _root.armorName8); setCookie('database' + _root.saveyFile, 'itum180', _root.beltName1); setCookie('database' + _root.saveyFile, 'itum181', _root.beltName2); setCookie('database' + _root.saveyFile, 'itum182', _root.beltName3); setCookie('database' + _root.saveyFile, 'itum183', _root.beltName4); setCookie('database' + _root.saveyFile, 'itum184', _root.beltName5); setCookie('database' + _root.saveyFile, 'itum185', _root.beltName6); setCookie('database' + _root.saveyFile, 'itum186', _root.beltName7); setCookie('database' + _root.saveyFile, 'itum187', _root.beltName8); setCookie('database' + _root.saveyFile, 'itum188', _root.weaponName1); setCookie('database' + _root.saveyFile, 'itum189', _root.weaponName2); setCookie('database' + _root.saveyFile, 'itum190', _root.weaponName3); setCookie('database' + _root.saveyFile, 'itum191', _root.weaponName4); setCookie('database' + _root.saveyFile, 'itum192', _root.weaponName5); setCookie('database' + _root.saveyFile, 'itum193', _root.weaponName6); setCookie('database' + _root.saveyFile, 'itum194', _root.weaponName7); setCookie('database' + _root.saveyFile, 'itum195', _root.weaponName8); setCookie('database' + _root.saveyFile, 'itum196', _root.glassesName1); setCookie('database' + _root.saveyFile, 'itum197', _root.glassesName2); setCookie('database' + _root.saveyFile, 'itum198', _root.glassesName3); setCookie('database' + _root.saveyFile, 'itum199', _root.glassesName4); setCookie('database' + _root.saveyFile, 'itum200', _root.glassesName5); setCookie('database' + _root.saveyFile, 'itum201', _root.glassesName6); setCookie('database' + _root.saveyFile, 'itum202', _root.glassesName7); setCookie('database' + _root.saveyFile, 'itum203', _root.glassesName8); setCookie('database' + _root.saveyFile, 'itum204', _root.equipBelt1); setCookie('database' + _root.saveyFile, 'itum205', _root.equipBelt2); setCookie('database' + _root.saveyFile, 'itum206', _root.equipBelt3); setCookie('database' + _root.saveyFile, 'itum207', _root.equipBelt4); setCookie('database' + _root.saveyFile, 'itum208', _root.equipBelt5); setCookie('database' + _root.saveyFile, 'itum209', _root.equipBelt6); setCookie('database' + _root.saveyFile, 'itum210', _root.equipBelt7); setCookie('database' + _root.saveyFile, 'itum211', _root.equipBelt8); setCookie('database' + _root.saveyFile, 'itum212', _root.beltLook); setCookie('database' + _root.saveyFile, 'itum213', _root.beltLook2); setCookie('database' + _root.saveyFile, 'itum214', _root.beltSkill1); setCookie('database' + _root.saveyFile, 'itum215', _root.beltSkill2); setCookie('database' + _root.saveyFile, 'itum216', _root.beltSkill3); setCookie('database' + _root.saveyFile, 'itum217', _root.beltSkill4); setCookie('database' + _root.saveyFile, 'itum218', _root.beltSkill5); setCookie('database' + _root.saveyFile, 'itum219', _root.beltSkill6); setCookie('database' + _root.saveyFile, 'itum220', _root.beltSkill7); setCookie('database' + _root.saveyFile, 'itum221', _root.beltSkill8); setCookie('database' + _root.saveyFile, 'itum222', _root.equipGlasses1); setCookie('database' + _root.saveyFile, 'itum223', _root.equipGlasses2); setCookie('database' + _root.saveyFile, 'itum224', _root.equipGlasses3); setCookie('database' + _root.saveyFile, 'itum225', _root.equipGlasses4); setCookie('database' + _root.saveyFile, 'itum226', _root.equipGlasses5); setCookie('database' + _root.saveyFile, 'itum227', _root.equipGlasses6); setCookie('database' + _root.saveyFile, 'itum228', _root.equipGlasses7); setCookie('database' + _root.saveyFile, 'itum229', _root.equipGlasses8); setCookie('database' + _root.saveyFile, 'itum230', _root.glassesLook1); setCookie('database' + _root.saveyFile, 'itum231', _root.glassesLook2); setCookie('database' + _root.saveyFile, 'itum232', _root.glassesSkill1); setCookie('database' + _root.saveyFile, 'itum233', _root.glassesSkill2); setCookie('database' + _root.saveyFile, 'itum234', _root.glassesSkill3); setCookie('database' + _root.saveyFile, 'itum235', _root.glassesSkill4); setCookie('database' + _root.saveyFile, 'itum236', _root.glassesSkill5); setCookie('database' + _root.saveyFile, 'itum237', _root.glassesSkill6); setCookie('database' + _root.saveyFile, 'itum238', _root.glassesSkill7); setCookie('database' + _root.saveyFile, 'itum239', _root.glassesSkill8); setCookie('database' + _root.saveyFile, 'itum240', _root.equipArmor1); setCookie('database' + _root.saveyFile, 'itum241', _root.equipArmor2); setCookie('database' + _root.saveyFile, 'itum242', _root.equipArmor3); setCookie('database' + _root.saveyFile, 'itum243', _root.equipArmor4); setCookie('database' + _root.saveyFile, 'itum244', _root.equipArmor5); setCookie('database' + _root.saveyFile, 'itum245', _root.equipArmor6); setCookie('database' + _root.saveyFile, 'itum246', _root.equipArmor7); setCookie('database' + _root.saveyFile, 'itum247', _root.equipArmor8); setCookie('database' + _root.saveyFile, 'itum248', _root.armorSkill1); setCookie('database' + _root.saveyFile, 'itum249', _root.armorSkill2); setCookie('database' + _root.saveyFile, 'itum250', _root.armorSkill3); setCookie('database' + _root.saveyFile, 'itum251', _root.armorSkill4); setCookie('database' + _root.saveyFile, 'itum252', _root.armorSkill5); setCookie('database' + _root.saveyFile, 'itum253', _root.armorSkill6); setCookie('database' + _root.saveyFile, 'itum254', _root.armorSkill7); setCookie('database' + _root.saveyFile, 'itum255', _root.armorSkill8); setCookie('database' + _root.saveyFile, 'itum256', _root.armorSkill9); setCookie('database' + _root.saveyFile, 'itum257', _root.armorSkill10); setCookie('database' + _root.saveyFile, 'itum258', _root.armorSkill11); setCookie('database' + _root.saveyFile, 'itum259', _root.armorSkill12); setCookie('database' + _root.saveyFile, 'itum260', _root.armorSkill13); setCookie('database' + _root.saveyFile, 'itum261', _root.armorSkill14); setCookie('database' + _root.saveyFile, 'itum262', _root.armorSkill15); setCookie('database' + _root.saveyFile, 'itum263', _root.armorSkill16); setCookie('database' + _root.saveyFile, 'itum264', _root.armorSkill17); setCookie('database' + _root.saveyFile, 'itum265', _root.armorSkill18); setCookie('database' + _root.saveyFile, 'itum266', _root.armorSkill19); setCookie('database' + _root.saveyFile, 'itum267', _root.armorSkill20); setCookie('database' + _root.saveyFile, 'itum268', _root.armorSkill21); setCookie('database' + _root.saveyFile, 'itum269', _root.armorSkill22); setCookie('database' + _root.saveyFile, 'itum270', _root.armorSkill23); setCookie('database' + _root.saveyFile, 'itum271', _root.armorSkill24); setCookie('database' + _root.saveyFile, 'itum272', _root.hairStyle2); setCookie('database' + _root.saveyFile, 'itum273', _root.saveyYo); setCookie('database' + _root.saveyFile, 'itum274', _root.order1); setCookie('database' + _root.saveyFile, 'itum275', _root.order2); setCookie('database' + _root.saveyFile, 'itum276', _root.lifeLeech); setCookie('database' + _root.saveyFile, 'itum277', _root.magLeech); setCookie('database' + _root.saveyFile, 'itum278', _root.helpModeOff); setCookie('database' + _root.saveyFile, 'itum279', _root.chest1); setCookie('database' + _root.saveyFile, 'itum280', _root.chest2); setCookie('database' + _root.saveyFile, 'itum281', _root.chest3); setCookie('database' + _root.saveyFile, 'itum282', _root.chest4); setCookie('database' + _root.saveyFile, 'itum283', _root.chest5); setCookie('database' + _root.saveyFile, 'itum284', _root.minutos); setCookie('database' + _root.saveyFile, 'itum285', _root.minutos2); setCookie('database' + _root.saveyFile, 'itum286', _root.hoursos); setCookie('database' + _root.saveyFile, 'itum287', _root.hoursos2); setCookie('database' + _root.saveyFile, 'itum288', _root.speedShoes); setCookie('database' + _root.saveyFile, 'itum289', _root.chest6); setCookie('database' + _root.saveyFile, 'itum290', _root.hoursos3); setCookie('database' + _root.saveyFile, 'itum291', _root.minutos3); setCookie('database' + _root.saveyFile, 'itum292', _root.healskilled2); setCookie('database' + _root.saveyFile, 'itum293', _root.fireswodskilled); setCookie('database' + _root.saveyFile, 'itum294', _root.lightswodskilled); setCookie('database' + _root.saveyFile, 'itum295', _root.enchantskilled); setCookie('database' + _root.saveyFile, 'itum296', _root.demiskilled); setCookie('database' + _root.saveyFile, 'itum297', _root.confuseskilled); setCookie('database' + _root.saveyFile, 'itum298', _root.ballLightskilled); setCookie('database' + _root.saveyFile, 'itum299', _root.berserkskilled); setCookie('database' + _root.saveyFile, 'itum300', _root.sheildskilled); setCookie('database' + _root.saveyFile, 'itum301', _root.frogskilled); setCookie('database' + _root.saveyFile, 'itum302', _root.flareskilled); setCookie('database' + _root.saveyFile, 'itum303', _root.cometskilled); setCookie('database' + _root.saveyFile, 'itum304', _root.skillpoint3); setCookie('database' + _root.saveyFile, 'itum305', _root.holyskilled); setCookie('database' + _root.saveyFile, 'itum306', _root.quickthrowskilled); setCookie('database' + _root.saveyFile, 'itum307', _root.moneyskilled); setCookie('database' + _root.saveyFile, 'itum308', _root.skillpointsskilled); setCookie('database' + _root.saveyFile, 'itum309', _root.energyskilled); setCookie('database' + _root.saveyFile, 'itum310', _root.vitalityskilled); setCookie('database' + _root.saveyFile, 'itum311', _root.statusskilled); setCookie('database' + _root.saveyFile, 'itum312', _root.expskilled); setCookie('database' + _root.saveyFile, 'itum313', _root.shockwaveskilled); setCookie('database' + _root.saveyFile, 'itum314', _root.powerbreakskilled); setCookie('database' + _root.saveyFile, 'itum315', _root.multileechskilled); setCookie('database' + _root.saveyFile, 'itum316', _root.multislashskilled); setCookie('database' + _root.saveyFile, 'itum317', _root.counterskilled); setCookie('database' + _root.saveyFile, 'itum318', _root.spamItem); setCookie('database' + _root.saveyFile, 'itum319', _root.docStickItem); setCookie('database' + _root.saveyFile, 'itum320', _root.smokeHatItem); setCookie('database' + _root.saveyFile, 'itum321', _root.stickCourage); setCookie('database' + _root.saveyFile, 'itum322', _root.supeSpeed); setCookie('database' + _root.saveyFile, 'itum323', _root.mistOn); setCookie('database' + _root.saveyFile, 'itum324', _root.girlBed); setCookie('database' + _root.saveyFile, 'itum325', _root.story); setCookie('database' + _root.saveyFile, 'itum326', _root.herosItem); setCookie('database' + _root.saveyFile, 'itum327', _root.heroRing); setCookie('database' + _root.saveyFile, 'itum328', _root.jerarmsItem); setCookie('database' + _root.saveyFile, 'itum329', _root.gotIt1); setCookie('database' + _root.saveyFile, 'itum330', _root.gotIt2); setCookie('database' + _root.saveyFile, 'itum331', _root.gotIt3); setCookie('database' + _root.saveyFile, 'itum332', _root.areaSave); setCookie('database' + _root.saveyFile, 'itum333', _root.keyMe); setCookie('database' + _root.saveyFile, 'itum334', _root.fluteItem); setCookie('database' + _root.saveyFile, 'itum335', _root.defensePotion); setCookie('database' + _root.saveyFile, 'itum336', _root.skillPotion); setCookie('database' + _root.saveyFile, 'itum337', _root.magicPotion); setCookie('database' + _root.saveyFile, 'itum338', _root.strengthPotion); setCookie('database' + _root.saveyFile, 'itum339', _root.lifePotion); setCookie('database' + _root.saveyFile, 'itum340', _root.supesCape); data1 = 'Valid Data'; } } button 10328 { on (release) { _root.saveola.gotoAndPlay(2); _root.saveyYo2 = 1; _root.saveyFile = 1; setCookie('database' + _root.saveyFile, 'itum1', _root.firemanskilled); setCookie('database' + _root.saveyFile, 'itum2', _root.lighthorseskilled); setCookie('database' + _root.saveyFile, 'itum3', _root.dragonskilled); setCookie('database' + _root.saveyFile, 'itum4', _root.hypnotistskilled); setCookie('database' + _root.saveyFile, 'itum5', _root._level0.limit2); setCookie('database' + _root.saveyFile, 'itum6', _root.defaultPower); setCookie('database' + _root.saveyFile, 'itum7', _root.enemyEncounter); setCookie('database' + _root.saveyFile, 'itum8', _root.helpModeOn); setCookie('database' + _root.saveyFile, 'itum9', _root.critical2); setCookie('database' + _root.saveyFile, 'itum10', _root.ap2); setCookie('database' + _root.saveyFile, 'itum11', _root.exp2); setCookie('database' + _root.saveyFile, 'itum12', _root.EXPNeeded2); setCookie('database' + _root.saveyFile, 'itum13', _root.clockSeconds); setCookie('database' + _root.saveyFile, 'itum14', _root.clockMinutes); setCookie('database' + _root.saveyFile, 'itum15', _root.clockHours); setCookie('database' + _root.saveyFile, 'itum16', _root.qattackskilled); setCookie('database' + _root.saveyFile, 'itum17', _root.dattackskilled); setCookie('database' + _root.saveyFile, 'itum18', _root.nightmareskilled); setCookie('database' + _root.saveyFile, 'itum19', _root.hpdrainskilled); setCookie('database' + _root.saveyFile, 'itum20', _root.mpdrainskilled); setCookie('database' + _root.saveyFile, 'itum21', _root.deathskilled); setCookie('database' + _root.saveyFile, 'itum22', _root.hlevel); setCookie('database' + _root.saveyFile, 'itum23', _root.energy2); setCookie('database' + _root.saveyFile, 'itum24', _root.comebackskilled); setCookie('database' + _root.saveyFile, 'itum25', _root.protectDefense); setCookie('database' + _root.saveyFile, 'itum26', _root.shellDefense); setCookie('database' + _root.saveyFile, 'itum27', _root.level2); setCookie('database' + _root.saveyFile, 'itum28', _root.defense2); setCookie('database' + _root.saveyFile, 'itum29', _root.vitality2); 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setCookie('database' + _root.saveyFile, 'itum76', _root.equipWeapon5); setCookie('database' + _root.saveyFile, 'itum77', _root.equipWeapon6); setCookie('database' + _root.saveyFile, 'itum78', _root.equipWeapon7); setCookie('database' + _root.saveyFile, 'itum79', _root.equipWeapon8); setCookie('database' + _root.saveyFile, 'itum80', _root.skills); setCookie('database' + _root.saveyFile, 'itum81', _root.moEXP); setCookie('database' + _root.saveyFile, 'itum82', _root.exp1); setCookie('database' + _root.saveyFile, 'itum83', _root.fight2); setCookie('database' + _root.saveyFile, 'itum84', _root.worldmap); setCookie('database' + _root.saveyFile, 'itum85', _root.level); setCookie('database' + _root.saveyFile, 'itum86', _root.speedEx); setCookie('database' + _root.saveyFile, 'itum87', _root.defense); setCookie('database' + _root.saveyFile, 'itum88', _root.energy); setCookie('database' + _root.saveyFile, 'itum89', _root.vitality); setCookie('database' + _root.saveyFile, 'itum90', _root.strength); 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setCookie('database' + _root.saveyFile, 'itum153', _root.weaponSkill10); setCookie('database' + _root.saveyFile, 'itum154', _root.weaponSkill11); setCookie('database' + _root.saveyFile, 'itum155', _root.weaponSkill12); setCookie('database' + _root.saveyFile, 'itum156', _root.weaponSkill13); setCookie('database' + _root.saveyFile, 'itum157', _root.weaponSkill14); setCookie('database' + _root.saveyFile, 'itum158', _root.weaponSkill15); setCookie('database' + _root.saveyFile, 'itum159', _root.weaponSkill16); setCookie('database' + _root.saveyFile, 'itum160', _root.weaponSkill17); setCookie('database' + _root.saveyFile, 'itum161', _root.weaponSkill18); setCookie('database' + _root.saveyFile, 'itum162', _root.weaponSkill19); setCookie('database' + _root.saveyFile, 'itum163', _root.weaponSkill20); setCookie('database' + _root.saveyFile, 'itum164', _root.weaponSkill21); setCookie('database' + _root.saveyFile, 'itum165', _root.weaponSkill22); setCookie('database' + _root.saveyFile, 'itum166', _root.weaponSkill23); setCookie('database' + _root.saveyFile, 'itum167', _root.weaponSkill24); setCookie('database' + _root.saveyFile, 'itum168', _root.armorLook1); setCookie('database' + _root.saveyFile, 'itum169', _root.armorLook2); setCookie('database' + _root.saveyFile, 'itum170', _root.specialPlace1); setCookie('database' + _root.saveyFile, 'itum171', _root.hairStyle); setCookie('database' + _root.saveyFile, 'itum172', _root.armorName1); setCookie('database' + _root.saveyFile, 'itum173', _root.armorName2); setCookie('database' + _root.saveyFile, 'itum174', _root.armorName3); setCookie('database' + _root.saveyFile, 'itum175', _root.armorName4); setCookie('database' + _root.saveyFile, 'itum176', _root.armorName5); setCookie('database' + _root.saveyFile, 'itum177', _root.armorName6); setCookie('database' + _root.saveyFile, 'itum178', _root.armorName7); setCookie('database' + _root.saveyFile, 'itum179', _root.armorName8); setCookie('database' + _root.saveyFile, 'itum180', _root.beltName1); setCookie('database' + _root.saveyFile, 'itum181', _root.beltName2); setCookie('database' + _root.saveyFile, 'itum182', _root.beltName3); setCookie('database' + _root.saveyFile, 'itum183', _root.beltName4); setCookie('database' + _root.saveyFile, 'itum184', _root.beltName5); setCookie('database' + _root.saveyFile, 'itum185', _root.beltName6); setCookie('database' + _root.saveyFile, 'itum186', _root.beltName7); setCookie('database' + _root.saveyFile, 'itum187', _root.beltName8); setCookie('database' + _root.saveyFile, 'itum188', _root.weaponName1); setCookie('database' + _root.saveyFile, 'itum189', _root.weaponName2); setCookie('database' + _root.saveyFile, 'itum190', _root.weaponName3); setCookie('database' + _root.saveyFile, 'itum191', _root.weaponName4); setCookie('database' + _root.saveyFile, 'itum192', _root.weaponName5); setCookie('database' + _root.saveyFile, 'itum193', _root.weaponName6); setCookie('database' + _root.saveyFile, 'itum194', _root.weaponName7); setCookie('database' + _root.saveyFile, 'itum195', _root.weaponName8); setCookie('database' + _root.saveyFile, 'itum196', _root.glassesName1); setCookie('database' + _root.saveyFile, 'itum197', _root.glassesName2); setCookie('database' + _root.saveyFile, 'itum198', _root.glassesName3); setCookie('database' + _root.saveyFile, 'itum199', _root.glassesName4); setCookie('database' + _root.saveyFile, 'itum200', _root.glassesName5); setCookie('database' + _root.saveyFile, 'itum201', _root.glassesName6); setCookie('database' + _root.saveyFile, 'itum202', _root.glassesName7); setCookie('database' + _root.saveyFile, 'itum203', _root.glassesName8); setCookie('database' + _root.saveyFile, 'itum204', _root.equipBelt1); setCookie('database' + _root.saveyFile, 'itum205', _root.equipBelt2); setCookie('database' + _root.saveyFile, 'itum206', _root.equipBelt3); setCookie('database' + _root.saveyFile, 'itum207', _root.equipBelt4); setCookie('database' + _root.saveyFile, 'itum208', _root.equipBelt5); setCookie('database' + _root.saveyFile, 'itum209', _root.equipBelt6); setCookie('database' + _root.saveyFile, 'itum210', _root.equipBelt7); setCookie('database' + _root.saveyFile, 'itum211', _root.equipBelt8); setCookie('database' + _root.saveyFile, 'itum212', _root.beltLook); setCookie('database' + _root.saveyFile, 'itum213', _root.beltLook2); setCookie('database' + _root.saveyFile, 'itum214', _root.beltSkill1); setCookie('database' + _root.saveyFile, 'itum215', _root.beltSkill2); setCookie('database' + _root.saveyFile, 'itum216', _root.beltSkill3); setCookie('database' + _root.saveyFile, 'itum217', _root.beltSkill4); setCookie('database' + _root.saveyFile, 'itum218', _root.beltSkill5); setCookie('database' + _root.saveyFile, 'itum219', _root.beltSkill6); setCookie('database' + _root.saveyFile, 'itum220', _root.beltSkill7); setCookie('database' + _root.saveyFile, 'itum221', _root.beltSkill8); setCookie('database' + _root.saveyFile, 'itum222', _root.equipGlasses1); setCookie('database' + _root.saveyFile, 'itum223', _root.equipGlasses2); setCookie('database' + _root.saveyFile, 'itum224', _root.equipGlasses3); setCookie('database' + _root.saveyFile, 'itum225', _root.equipGlasses4); setCookie('database' + _root.saveyFile, 'itum226', _root.equipGlasses5); setCookie('database' + _root.saveyFile, 'itum227', _root.equipGlasses6); setCookie('database' + _root.saveyFile, 'itum228', _root.equipGlasses7); setCookie('database' + _root.saveyFile, 'itum229', _root.equipGlasses8); setCookie('database' + _root.saveyFile, 'itum230', _root.glassesLook1); setCookie('database' + _root.saveyFile, 'itum231', _root.glassesLook2); setCookie('database' + _root.saveyFile, 'itum232', _root.glassesSkill1); setCookie('database' + _root.saveyFile, 'itum233', _root.glassesSkill2); setCookie('database' + _root.saveyFile, 'itum234', _root.glassesSkill3); setCookie('database' + _root.saveyFile, 'itum235', _root.glassesSkill4); setCookie('database' + _root.saveyFile, 'itum236', _root.glassesSkill5); setCookie('database' + _root.saveyFile, 'itum237', _root.glassesSkill6); setCookie('database' + _root.saveyFile, 'itum238', _root.glassesSkill7); setCookie('database' + _root.saveyFile, 'itum239', _root.glassesSkill8); setCookie('database' + _root.saveyFile, 'itum240', _root.equipArmor1); setCookie('database' + _root.saveyFile, 'itum241', _root.equipArmor2); setCookie('database' + _root.saveyFile, 'itum242', _root.equipArmor3); setCookie('database' + _root.saveyFile, 'itum243', _root.equipArmor4); setCookie('database' + _root.saveyFile, 'itum244', _root.equipArmor5); setCookie('database' + _root.saveyFile, 'itum245', _root.equipArmor6); setCookie('database' + _root.saveyFile, 'itum246', _root.equipArmor7); setCookie('database' + _root.saveyFile, 'itum247', _root.equipArmor8); setCookie('database' + _root.saveyFile, 'itum248', _root.armorSkill1); setCookie('database' + _root.saveyFile, 'itum249', _root.armorSkill2); setCookie('database' + _root.saveyFile, 'itum250', _root.armorSkill3); setCookie('database' + _root.saveyFile, 'itum251', _root.armorSkill4); setCookie('database' + _root.saveyFile, 'itum252', _root.armorSkill5); setCookie('database' + _root.saveyFile, 'itum253', _root.armorSkill6); setCookie('database' + _root.saveyFile, 'itum254', _root.armorSkill7); setCookie('database' + _root.saveyFile, 'itum255', _root.armorSkill8); setCookie('database' + _root.saveyFile, 'itum256', _root.armorSkill9); setCookie('database' + _root.saveyFile, 'itum257', _root.armorSkill10); setCookie('database' + _root.saveyFile, 'itum258', _root.armorSkill11); setCookie('database' + _root.saveyFile, 'itum259', _root.armorSkill12); setCookie('database' + _root.saveyFile, 'itum260', _root.armorSkill13); setCookie('database' + _root.saveyFile, 'itum261', _root.armorSkill14); setCookie('database' + _root.saveyFile, 'itum262', _root.armorSkill15); setCookie('database' + _root.saveyFile, 'itum263', _root.armorSkill16); setCookie('database' + _root.saveyFile, 'itum264', _root.armorSkill17); setCookie('database' + _root.saveyFile, 'itum265', _root.armorSkill18); setCookie('database' + _root.saveyFile, 'itum266', _root.armorSkill19); setCookie('database' + _root.saveyFile, 'itum267', _root.armorSkill20); setCookie('database' + _root.saveyFile, 'itum268', _root.armorSkill21); setCookie('database' + _root.saveyFile, 'itum269', _root.armorSkill22); setCookie('database' + _root.saveyFile, 'itum270', _root.armorSkill23); setCookie('database' + _root.saveyFile, 'itum271', _root.armorSkill24); setCookie('database' + _root.saveyFile, 'itum272', _root.hairStyle2); setCookie('database' + _root.saveyFile, 'itum273', _root.saveyYo); setCookie('database' + _root.saveyFile, 'itum274', _root.order1); setCookie('database' + _root.saveyFile, 'itum275', _root.order2); setCookie('database' + _root.saveyFile, 'itum276', _root.lifeLeech); setCookie('database' + _root.saveyFile, 'itum277', _root.magLeech); setCookie('database' + _root.saveyFile, 'itum278', _root.helpModeOff); setCookie('database' + _root.saveyFile, 'itum279', _root.chest1); setCookie('database' + _root.saveyFile, 'itum280', _root.chest2); setCookie('database' + _root.saveyFile, 'itum281', _root.chest3); setCookie('database' + _root.saveyFile, 'itum282', _root.chest4); setCookie('database' + _root.saveyFile, 'itum283', _root.chest5); setCookie('database' + _root.saveyFile, 'itum284', _root.minutos); setCookie('database' + _root.saveyFile, 'itum285', _root.minutos2); setCookie('database' + _root.saveyFile, 'itum286', _root.hoursos); setCookie('database' + _root.saveyFile, 'itum287', _root.hoursos2); setCookie('database' + _root.saveyFile, 'itum288', _root.speedShoes); setCookie('database' + _root.saveyFile, 'itum289', _root.chest6); setCookie('database' + _root.saveyFile, 'itum290', _root.hoursos3); setCookie('database' + _root.saveyFile, 'itum291', _root.minutos3); setCookie('database' + _root.saveyFile, 'itum292', _root.healskilled2); setCookie('database' + _root.saveyFile, 'itum293', _root.fireswodskilled); setCookie('database' + _root.saveyFile, 'itum294', _root.lightswodskilled); setCookie('database' + _root.saveyFile, 'itum295', _root.enchantskilled); setCookie('database' + _root.saveyFile, 'itum296', _root.demiskilled); setCookie('database' + _root.saveyFile, 'itum297', _root.confuseskilled); setCookie('database' + _root.saveyFile, 'itum298', _root.ballLightskilled); setCookie('database' + _root.saveyFile, 'itum299', _root.berserkskilled); setCookie('database' + _root.saveyFile, 'itum300', _root.sheildskilled); setCookie('database' + _root.saveyFile, 'itum301', _root.frogskilled); setCookie('database' + _root.saveyFile, 'itum302', _root.flareskilled); setCookie('database' + _root.saveyFile, 'itum303', _root.cometskilled); setCookie('database' + _root.saveyFile, 'itum304', _root.skillpoint3); setCookie('database' + _root.saveyFile, 'itum305', _root.holyskilled); setCookie('database' + _root.saveyFile, 'itum306', _root.quickthrowskilled); setCookie('database' + _root.saveyFile, 'itum307', _root.moneyskilled); setCookie('database' + _root.saveyFile, 'itum308', _root.skillpointsskilled); setCookie('database' + _root.saveyFile, 'itum309', _root.energyskilled); setCookie('database' + _root.saveyFile, 'itum310', _root.vitalityskilled); setCookie('database' + _root.saveyFile, 'itum311', _root.statusskilled); setCookie('database' + _root.saveyFile, 'itum312', _root.expskilled); setCookie('database' + _root.saveyFile, 'itum313', _root.shockwaveskilled); setCookie('database' + _root.saveyFile, 'itum314', _root.powerbreakskilled); setCookie('database' + _root.saveyFile, 'itum315', _root.multileechskilled); setCookie('database' + _root.saveyFile, 'itum316', _root.multislashskilled); setCookie('database' + _root.saveyFile, 'itum317', _root.counterskilled); setCookie('database' + _root.saveyFile, 'itum318', _root.spamItem); setCookie('database' + _root.saveyFile, 'itum319', _root.docStickItem); setCookie('database' + _root.saveyFile, 'itum320', _root.smokeHatItem); setCookie('database' + _root.saveyFile, 'itum321', _root.stickCourage); setCookie('database' + _root.saveyFile, 'itum322', _root.supeSpeed); setCookie('database' + _root.saveyFile, 'itum323', _root.mistOn); setCookie('database' + _root.saveyFile, 'itum324', _root.girlBed); setCookie('database' + _root.saveyFile, 'itum325', _root.story); setCookie('database' + _root.saveyFile, 'itum326', _root.saveyYo2); setCookie('database' + _root.saveyFile, 'itum327', _root.herosItem); setCookie('database' + _root.saveyFile, 'itum328', _root.heroRing); setCookie('database' + _root.saveyFile, 'itum329', _root.jerarmsItem); setCookie('database' + _root.saveyFile, 'itum330', _root.gotIt1); setCookie('database' + _root.saveyFile, 'itum331', _root.gotIt2); setCookie('database' + _root.saveyFile, 'itum332', _root.gotIt3); setCookie('database' + _root.saveyFile, 'itum333', _root.areaSave); setCookie('database' + _root.saveyFile, 'itum334', _root.keyMe); setCookie('database' + _root.saveyFile, 'itum335', _root.fluteItem); setCookie('database' + _root.saveyFile, 'itum336', _root.defensePotion); setCookie('database' + _root.saveyFile, 'itum337', _root.skillPotion); setCookie('database' + _root.saveyFile, 'itum338', _root.magicPotion); setCookie('database' + _root.saveyFile, 'itum339', _root.strengthPotion); setCookie('database' + _root.saveyFile, 'itum340', _root.lifePotion); setCookie('database' + _root.saveyFile, 'itum341', _root.supesCape); data2 = 'Valid Data'; } } button 10329 { on (release) { _root.saveola.gotoAndPlay(2); _root.saveyYo3 = 1; _root.saveyFile = 2; setCookie('database' + _root.saveyFile, 'itum1', _root.firemanskilled); setCookie('database' + _root.saveyFile, 'itum2', _root.lighthorseskilled); setCookie('database' + _root.saveyFile, 'itum3', _root.dragonskilled); setCookie('database' + _root.saveyFile, 'itum4', _root.hypnotistskilled); setCookie('database' + _root.saveyFile, 'itum5', _root._level0.limit2); setCookie('database' + _root.saveyFile, 'itum6', _root.defaultPower); setCookie('database' + _root.saveyFile, 'itum7', _root.enemyEncounter); setCookie('database' + _root.saveyFile, 'itum8', _root.helpModeOn); setCookie('database' + _root.saveyFile, 'itum9', _root.critical2); setCookie('database' + _root.saveyFile, 'itum10', _root.ap2); setCookie('database' + _root.saveyFile, 'itum11', _root.exp2); setCookie('database' + _root.saveyFile, 'itum12', _root.EXPNeeded2); setCookie('database' + _root.saveyFile, 'itum13', _root.clockSeconds); setCookie('database' + _root.saveyFile, 'itum14', _root.clockMinutes); setCookie('database' + _root.saveyFile, 'itum15', _root.clockHours); setCookie('database' + _root.saveyFile, 'itum16', _root.qattackskilled); setCookie('database' + _root.saveyFile, 'itum17', _root.dattackskilled); setCookie('database' + _root.saveyFile, 'itum18', _root.nightmareskilled); setCookie('database' + _root.saveyFile, 'itum19', _root.hpdrainskilled); setCookie('database' + _root.saveyFile, 'itum20', _root.mpdrainskilled); setCookie('database' + _root.saveyFile, 'itum21', _root.deathskilled); setCookie('database' + _root.saveyFile, 'itum22', _root.hlevel); setCookie('database' + _root.saveyFile, 'itum23', _root.energy2); setCookie('database' + _root.saveyFile, 'itum24', _root.comebackskilled); setCookie('database' + _root.saveyFile, 'itum25', _root.protectDefense); setCookie('database' + _root.saveyFile, 'itum26', _root.shellDefense); setCookie('database' + _root.saveyFile, 'itum27', _root.level2); setCookie('database' + _root.saveyFile, 'itum28', _root.defense2); setCookie('database' + _root.saveyFile, 'itum29', _root.vitality2); setCookie('database' + _root.saveyFile, 'itum30', _root.skills2); setCookie('database' + _root.saveyFile, 'itum31', _root.strength2); setCookie('database' + _root.saveyFile, 'itum32', _root.mp2); setCookie('database' + _root.saveyFile, 'itum33', _root.maxmp2); setCookie('database' + _root.saveyFile, 'itum34', _root.activeMode); setCookie('database' + _root.saveyFile, 'itum35', _root.charSwitchOn); setCookie('database' + _root.saveyFile, 'itum36', _root.defense2); setCookie('database' + _root.saveyFile, 'itum37', _root.char2); setCookie('database' + _root.saveyFile, 'itum38', _root.maxhp2); setCookie('database' + _root.saveyFile, 'itum39', _root.char2Alive); setCookie('database' + _root.saveyFile, 'itum40', _root.hptwo2); setCookie('database' + _root.saveyFile, 'itum41', _root.mptwo2); setCookie('database' + _root.saveyFile, 'itum42', _root.char1Alive); setCookie('database' + _root.saveyFile, 'itum43', _root.revive); setCookie('database' + _root.saveyFile, 'itum44', _root.money); setCookie('database' + _root.saveyFile, 'itum45', _root.notAnother); setCookie('database' + _root.saveyFile, 'itum46', _root.ap); setCookie('database' + _root.saveyFile, 'itum47', _root.moHp); setCookie('database' + _root.saveyFile, 'itum48', _root.ultimaskilled); setCookie('database' + _root.saveyFile, 'itum49', _root.furystormskilled); setCookie('database' + _root.saveyFile, 'itum50', _root.slowskilled); setCookie('database' + _root.saveyFile, 'itum51', _root.stopskilled); setCookie('database' + _root.saveyFile, 'itum52', _root.shellskilled); setCookie('database' + _root.saveyFile, 'itum53', _root.protectskilled); setCookie('database' + _root.saveyFile, 'itum54', _root.hasteskilled); setCookie('database' + _root.saveyFile, 'itum55', _root.bioskilled); setCookie('database' + _root.saveyFile, 'itum56', _root.sleepskilled); setCookie('database' + _root.saveyFile, 'itum57', _root.reviveskilled); setCookie('database' + _root.saveyFile, 'itum58', _root.replenishskilled); setCookie('database' + _root.saveyFile, 'itum59', _root.leechskilled); setCookie('database' + _root.saveyFile, 'itum60', _root.healskilled); setCookie('database' + _root.saveyFile, 'itum61', _root.fireskilled); setCookie('database' + _root.saveyFile, 'itum62', _root.lightskilled); setCookie('database' + _root.saveyFile, 'itum63', _root.iceskilled); setCookie('database' + _root.saveyFile, 'itum64', _root.skillpoint2); setCookie('database' + _root.saveyFile, 'itum65', _root.attack2); setCookie('database' + _root.saveyFile, 'itum66', _root.speedEx2); setCookie('database' + _root.saveyFile, 'itum67', _root.speed2); setCookie('database' + _root.saveyFile, 'itum68', _root.moneyPlus); setCookie('database' + _root.saveyFile, 'itum69', _root.EXPMore); setCookie('database' + _root.saveyFile, 'itum70', _root.hptwo); setCookie('database' + _root.saveyFile, 'itum71', _root.mptwo); setCookie('database' + _root.saveyFile, 'itum72', _root.equipWeapon1); setCookie('database' + _root.saveyFile, 'itum73', _root.equipWeapon2); setCookie('database' + _root.saveyFile, 'itum74', _root.equipWeapon3); setCookie('database' + _root.saveyFile, 'itum75', _root.equipWeapon4); setCookie('database' + _root.saveyFile, 'itum76', _root.equipWeapon5); setCookie('database' + _root.saveyFile, 'itum77', _root.equipWeapon6); setCookie('database' + _root.saveyFile, 'itum78', _root.equipWeapon7); setCookie('database' + _root.saveyFile, 'itum79', _root.equipWeapon8); setCookie('database' + _root.saveyFile, 'itum80', _root.skills); setCookie('database' + _root.saveyFile, 'itum81', _root.moEXP); setCookie('database' + _root.saveyFile, 'itum82', _root.exp1); setCookie('database' + _root.saveyFile, 'itum83', _root.fight2); setCookie('database' + _root.saveyFile, 'itum84', _root.worldmap); setCookie('database' + _root.saveyFile, 'itum85', _root.level); setCookie('database' + _root.saveyFile, 'itum86', _root.speedEx); setCookie('database' + _root.saveyFile, 'itum87', _root.defense); setCookie('database' + _root.saveyFile, 'itum88', _root.energy); setCookie('database' + _root.saveyFile, 'itum89', _root.vitality); setCookie('database' + _root.saveyFile, 'itum90', _root.strength); setCookie('database' + _root.saveyFile, 'itum91', _root.PercentLoaded); setCookie('database' + _root.saveyFile, 'itum92', _root.hair); setCookie('database' + _root.saveyFile, 'itum93', _root.potion); setCookie('database' + _root.saveyFile, 'itum94', _root.ether); setCookie('database' + _root.saveyFile, 'itum95', _root.hpotion); setCookie('database' + _root.saveyFile, 'itum96', _root.xpotion); setCookie('database' + _root.saveyFile, 'itum97', _root.elixir); setCookie('database' + _root.saveyFile, 'itum98', _root.critical1); setCookie('database' + _root.saveyFile, 'itum99', _root.limit); setCookie('database' + _root.saveyFile, 'itum100', _root.mp1); setCookie('database' + _root.saveyFile, 'itum101', _root.maxmp1); setCookie('database' + _root.saveyFile, 'itum102', _root.char1); setCookie('database' + _root.saveyFile, 'itum103', _root.maxhp); setCookie('database' + _root.saveyFile, 'itum104', _root.speed); setCookie('database' + _root.saveyFile, 'itum105', _root.moEXP); setCookie('database' + _root.saveyFile, 'itum106', _root.EXPNeeded); setCookie('database' + _root.saveyFile, 'itum107', _root.antidote); setCookie('database' + _root.saveyFile, 'itum108', _root.activeMode); setCookie('database' + _root.saveyFile, 'itum109', _root.waitMode); setCookie('database' + _root.saveyFile, 'itum110', _root.weapon1); setCookie('database' + _root.saveyFile, 'itum111', _root.weapon2); setCookie('database' + _root.saveyFile, 'itum112', _root.weapon3); setCookie('database' + _root.saveyFile, 'itum113', _root.weapon4); setCookie('database' + _root.saveyFile, 'itum114', _root.weapon5); setCookie('database' + _root.saveyFile, 'itum115', _root.weapon6); setCookie('database' + _root.saveyFile, 'itum116', _root.weapon7); setCookie('database' + _root.saveyFile, 'itum117', _root.weapon8); setCookie('database' + _root.saveyFile, 'itum118', _root.armor1); setCookie('database' + _root.saveyFile, 'itum119', _root.armor2); setCookie('database' + _root.saveyFile, 'itum120', _root.armor3); setCookie('database' + _root.saveyFile, 'itum121', _root.armor4); setCookie('database' + _root.saveyFile, 'itum122', _root.armor5); setCookie('database' + _root.saveyFile, 'itum123', _root.armor6); setCookie('database' + _root.saveyFile, 'itum124', _root.armor7); setCookie('database' + _root.saveyFile, 'itum125', _root.armor8); setCookie('database' + _root.saveyFile, 'itum126', _root.belt1); setCookie('database' + _root.saveyFile, 'itum127', _root.belt2); setCookie('database' + _root.saveyFile, 'itum128', _root.belt3); setCookie('database' + _root.saveyFile, 'itum129', _root.belt4); setCookie('database' + _root.saveyFile, 'itum130', _root.belt5); setCookie('database' + _root.saveyFile, 'itum131', _root.belt6); setCookie('database' + _root.saveyFile, 'itum132', _root.belt7); setCookie('database' + _root.saveyFile, 'itum133', _root.belt8); setCookie('database' + _root.saveyFile, 'itum134', _root.glasses1); setCookie('database' + _root.saveyFile, 'itum135', _root.glasses2); setCookie('database' + _root.saveyFile, 'itum136', _root.glasses3); setCookie('database' + _root.saveyFile, 'itum137', _root.glasses4); setCookie('database' + _root.saveyFile, 'itum138', _root.glasses5); setCookie('database' + _root.saveyFile, 'itum139', _root.glasses6); setCookie('database' + _root.saveyFile, 'itum140', _root.glasses7); setCookie('database' + _root.saveyFile, 'itum141', _root.glasses8); setCookie('database' + _root.saveyFile, 'itum142', _root.weaponLook); setCookie('database' + _root.saveyFile, 'itum143', _root.weaponLook2); setCookie('database' + _root.saveyFile, 'itum144', _root.weaponSkill1); setCookie('database' + _root.saveyFile, 'itum145', _root.weaponSkill2); setCookie('database' + _root.saveyFile, 'itum146', _root.weaponSkill3); setCookie('database' + _root.saveyFile, 'itum147', _root.weaponSkill4); setCookie('database' + _root.saveyFile, 'itum148', _root.weaponSkill5); setCookie('database' + _root.saveyFile, 'itum149', _root.weaponSkill6); setCookie('database' + _root.saveyFile, 'itum150', _root.weaponSkill7); setCookie('database' + _root.saveyFile, 'itum151', _root.weaponSkill8); setCookie('database' + _root.saveyFile, 'itum152', _root.weaponSkill9); setCookie('database' + _root.saveyFile, 'itum153', _root.weaponSkill10); setCookie('database' + _root.saveyFile, 'itum154', _root.weaponSkill11); setCookie('database' + _root.saveyFile, 'itum155', _root.weaponSkill12); setCookie('database' + _root.saveyFile, 'itum156', _root.weaponSkill13); setCookie('database' + _root.saveyFile, 'itum157', _root.weaponSkill14); setCookie('database' + _root.saveyFile, 'itum158', _root.weaponSkill15); setCookie('database' + _root.saveyFile, 'itum159', _root.weaponSkill16); setCookie('database' + _root.saveyFile, 'itum160', _root.weaponSkill17); setCookie('database' + _root.saveyFile, 'itum161', _root.weaponSkill18); setCookie('database' + _root.saveyFile, 'itum162', _root.weaponSkill19); setCookie('database' + _root.saveyFile, 'itum163', _root.weaponSkill20); setCookie('database' + _root.saveyFile, 'itum164', _root.weaponSkill21); setCookie('database' + _root.saveyFile, 'itum165', _root.weaponSkill22); setCookie('database' + _root.saveyFile, 'itum166', _root.weaponSkill23); setCookie('database' + _root.saveyFile, 'itum167', _root.weaponSkill24); setCookie('database' + _root.saveyFile, 'itum168', _root.armorLook1); setCookie('database' + _root.saveyFile, 'itum169', _root.armorLook2); setCookie('database' + _root.saveyFile, 'itum170', _root.specialPlace1); setCookie('database' + _root.saveyFile, 'itum171', _root.hairStyle); setCookie('database' + _root.saveyFile, 'itum172', _root.armorName1); setCookie('database' + _root.saveyFile, 'itum173', _root.armorName2); setCookie('database' + _root.saveyFile, 'itum174', _root.armorName3); setCookie('database' + _root.saveyFile, 'itum175', _root.armorName4); setCookie('database' + _root.saveyFile, 'itum176', _root.armorName5); setCookie('database' + _root.saveyFile, 'itum177', _root.armorName6); setCookie('database' + _root.saveyFile, 'itum178', _root.armorName7); setCookie('database' + _root.saveyFile, 'itum179', _root.armorName8); setCookie('database' + _root.saveyFile, 'itum180', _root.beltName1); setCookie('database' + _root.saveyFile, 'itum181', _root.beltName2); setCookie('database' + _root.saveyFile, 'itum182', _root.beltName3); setCookie('database' + _root.saveyFile, 'itum183', _root.beltName4); setCookie('database' + _root.saveyFile, 'itum184', _root.beltName5); setCookie('database' + _root.saveyFile, 'itum185', _root.beltName6); setCookie('database' + _root.saveyFile, 'itum186', _root.beltName7); setCookie('database' + _root.saveyFile, 'itum187', _root.beltName8); setCookie('database' + _root.saveyFile, 'itum188', _root.weaponName1); setCookie('database' + _root.saveyFile, 'itum189', _root.weaponName2); setCookie('database' + _root.saveyFile, 'itum190', _root.weaponName3); setCookie('database' + _root.saveyFile, 'itum191', _root.weaponName4); setCookie('database' + _root.saveyFile, 'itum192', _root.weaponName5); setCookie('database' + _root.saveyFile, 'itum193', _root.weaponName6); setCookie('database' + _root.saveyFile, 'itum194', _root.weaponName7); setCookie('database' + _root.saveyFile, 'itum195', _root.weaponName8); setCookie('database' + _root.saveyFile, 'itum196', _root.glassesName1); setCookie('database' + _root.saveyFile, 'itum197', _root.glassesName2); setCookie('database' + _root.saveyFile, 'itum198', _root.glassesName3); setCookie('database' + _root.saveyFile, 'itum199', _root.glassesName4); setCookie('database' + _root.saveyFile, 'itum200', _root.glassesName5); setCookie('database' + _root.saveyFile, 'itum201', _root.glassesName6); setCookie('database' + _root.saveyFile, 'itum202', _root.glassesName7); setCookie('database' + _root.saveyFile, 'itum203', _root.glassesName8); setCookie('database' + _root.saveyFile, 'itum204', _root.equipBelt1); setCookie('database' + _root.saveyFile, 'itum205', _root.equipBelt2); setCookie('database' + _root.saveyFile, 'itum206', _root.equipBelt3); setCookie('database' + _root.saveyFile, 'itum207', _root.equipBelt4); setCookie('database' + _root.saveyFile, 'itum208', _root.equipBelt5); setCookie('database' + _root.saveyFile, 'itum209', _root.equipBelt6); setCookie('database' + _root.saveyFile, 'itum210', _root.equipBelt7); setCookie('database' + _root.saveyFile, 'itum211', _root.equipBelt8); setCookie('database' + _root.saveyFile, 'itum212', _root.beltLook); setCookie('database' + _root.saveyFile, 'itum213', _root.beltLook2); setCookie('database' + _root.saveyFile, 'itum214', _root.beltSkill1); setCookie('database' + _root.saveyFile, 'itum215', _root.beltSkill2); setCookie('database' + _root.saveyFile, 'itum216', _root.beltSkill3); setCookie('database' + _root.saveyFile, 'itum217', _root.beltSkill4); setCookie('database' + _root.saveyFile, 'itum218', _root.beltSkill5); setCookie('database' + _root.saveyFile, 'itum219', _root.beltSkill6); setCookie('database' + _root.saveyFile, 'itum220', _root.beltSkill7); setCookie('database' + _root.saveyFile, 'itum221', _root.beltSkill8); setCookie('database' + _root.saveyFile, 'itum222', _root.equipGlasses1); setCookie('database' + _root.saveyFile, 'itum223', _root.equipGlasses2); setCookie('database' + _root.saveyFile, 'itum224', _root.equipGlasses3); setCookie('database' + _root.saveyFile, 'itum225', _root.equipGlasses4); setCookie('database' + _root.saveyFile, 'itum226', _root.equipGlasses5); setCookie('database' + _root.saveyFile, 'itum227', _root.equipGlasses6); setCookie('database' + _root.saveyFile, 'itum228', _root.equipGlasses7); setCookie('database' + _root.saveyFile, 'itum229', _root.equipGlasses8); setCookie('database' + _root.saveyFile, 'itum230', _root.glassesLook1); setCookie('database' + _root.saveyFile, 'itum231', _root.glassesLook2); setCookie('database' + _root.saveyFile, 'itum232', _root.glassesSkill1); setCookie('database' + _root.saveyFile, 'itum233', _root.glassesSkill2); setCookie('database' + _root.saveyFile, 'itum234', _root.glassesSkill3); setCookie('database' + _root.saveyFile, 'itum235', _root.glassesSkill4); setCookie('database' + _root.saveyFile, 'itum236', _root.glassesSkill5); setCookie('database' + _root.saveyFile, 'itum237', _root.glassesSkill6); setCookie('database' + _root.saveyFile, 'itum238', _root.glassesSkill7); setCookie('database' + _root.saveyFile, 'itum239', _root.glassesSkill8); setCookie('database' + _root.saveyFile, 'itum240', _root.equipArmor1); setCookie('database' + _root.saveyFile, 'itum241', _root.equipArmor2); setCookie('database' + _root.saveyFile, 'itum242', _root.equipArmor3); setCookie('database' + _root.saveyFile, 'itum243', _root.equipArmor4); setCookie('database' + _root.saveyFile, 'itum244', _root.equipArmor5); setCookie('database' + _root.saveyFile, 'itum245', _root.equipArmor6); setCookie('database' + _root.saveyFile, 'itum246', _root.equipArmor7); setCookie('database' + _root.saveyFile, 'itum247', _root.equipArmor8); setCookie('database' + _root.saveyFile, 'itum248', _root.armorSkill1); setCookie('database' + _root.saveyFile, 'itum249', _root.armorSkill2); setCookie('database' + _root.saveyFile, 'itum250', _root.armorSkill3); setCookie('database' + _root.saveyFile, 'itum251', _root.armorSkill4); setCookie('database' + _root.saveyFile, 'itum252', _root.armorSkill5); setCookie('database' + _root.saveyFile, 'itum253', _root.armorSkill6); setCookie('database' + _root.saveyFile, 'itum254', _root.armorSkill7); setCookie('database' + _root.saveyFile, 'itum255', _root.armorSkill8); setCookie('database' + _root.saveyFile, 'itum256', _root.armorSkill9); setCookie('database' + _root.saveyFile, 'itum257', _root.armorSkill10); setCookie('database' + _root.saveyFile, 'itum258', _root.armorSkill11); setCookie('database' + _root.saveyFile, 'itum259', _root.armorSkill12); setCookie('database' + _root.saveyFile, 'itum260', _root.armorSkill13); setCookie('database' + _root.saveyFile, 'itum261', _root.armorSkill14); setCookie('database' + _root.saveyFile, 'itum262', _root.armorSkill15); setCookie('database' + _root.saveyFile, 'itum263', _root.armorSkill16); setCookie('database' + _root.saveyFile, 'itum264', _root.armorSkill17); setCookie('database' + _root.saveyFile, 'itum265', _root.armorSkill18); setCookie('database' + _root.saveyFile, 'itum266', _root.armorSkill19); setCookie('database' + _root.saveyFile, 'itum267', _root.armorSkill20); setCookie('database' + _root.saveyFile, 'itum268', _root.armorSkill21); setCookie('database' + _root.saveyFile, 'itum269', _root.armorSkill22); setCookie('database' + _root.saveyFile, 'itum270', _root.armorSkill23); setCookie('database' + _root.saveyFile, 'itum271', _root.armorSkill24); setCookie('database' + _root.saveyFile, 'itum272', _root.hairStyle2); setCookie('database' + _root.saveyFile, 'itum273', _root.saveyYo); setCookie('database' + _root.saveyFile, 'itum274', _root.order1); setCookie('database' + _root.saveyFile, 'itum275', _root.order2); setCookie('database' + _root.saveyFile, 'itum276', _root.lifeLeech); setCookie('database' + _root.saveyFile, 'itum277', _root.magLeech); setCookie('database' + _root.saveyFile, 'itum278', _root.helpModeOff); setCookie('database' + _root.saveyFile, 'itum279', _root.chest1); setCookie('database' + _root.saveyFile, 'itum280', _root.chest2); setCookie('database' + _root.saveyFile, 'itum281', _root.chest3); setCookie('database' + _root.saveyFile, 'itum282', _root.chest4); setCookie('database' + _root.saveyFile, 'itum283', _root.chest5); setCookie('database' + _root.saveyFile, 'itum284', _root.minutos); setCookie('database' + _root.saveyFile, 'itum285', _root.minutos2); setCookie('database' + _root.saveyFile, 'itum286', _root.hoursos); setCookie('database' + _root.saveyFile, 'itum287', _root.hoursos2); setCookie('database' + _root.saveyFile, 'itum288', _root.speedShoes); setCookie('database' + _root.saveyFile, 'itum289', _root.chest6); setCookie('database' + _root.saveyFile, 'itum290', _root.hoursos3); setCookie('database' + _root.saveyFile, 'itum291', _root.minutos3); setCookie('database' + _root.saveyFile, 'itum292', _root.healskilled2); setCookie('database' + _root.saveyFile, 'itum293', _root.fireswodskilled); setCookie('database' + _root.saveyFile, 'itum294', _root.lightswodskilled); setCookie('database' + _root.saveyFile, 'itum295', _root.enchantskilled); setCookie('database' + _root.saveyFile, 'itum296', _root.demiskilled); setCookie('database' + _root.saveyFile, 'itum297', _root.confuseskilled); setCookie('database' + _root.saveyFile, 'itum298', _root.ballLightskilled); setCookie('database' + _root.saveyFile, 'itum299', _root.berserkskilled); setCookie('database' + _root.saveyFile, 'itum300', _root.sheildskilled); setCookie('database' + _root.saveyFile, 'itum301', _root.frogskilled); setCookie('database' + _root.saveyFile, 'itum302', _root.flareskilled); setCookie('database' + _root.saveyFile, 'itum303', _root.cometskilled); setCookie('database' + _root.saveyFile, 'itum304', _root.skillpoint3); setCookie('database' + _root.saveyFile, 'itum305', _root.holyskilled); setCookie('database' + _root.saveyFile, 'itum306', _root.quickthrowskilled); setCookie('database' + _root.saveyFile, 'itum307', _root.moneyskilled); setCookie('database' + _root.saveyFile, 'itum308', _root.skillpointsskilled); setCookie('database' + _root.saveyFile, 'itum309', _root.energyskilled); setCookie('database' + _root.saveyFile, 'itum310', _root.vitalityskilled); setCookie('database' + _root.saveyFile, 'itum311', _root.statusskilled); setCookie('database' + _root.saveyFile, 'itum312', _root.expskilled); setCookie('database' + _root.saveyFile, 'itum313', _root.shockwaveskilled); setCookie('database' + _root.saveyFile, 'itum314', _root.powerbreakskilled); setCookie('database' + _root.saveyFile, 'itum315', _root.multileechskilled); setCookie('database' + _root.saveyFile, 'itum316', _root.multislashskilled); setCookie('database' + _root.saveyFile, 'itum317', _root.counterskilled); setCookie('database' + _root.saveyFile, 'itum318', _root.spamItem); setCookie('database' + _root.saveyFile, 'itum319', _root.docStickItem); setCookie('database' + _root.saveyFile, 'itum320', _root.smokeHatItem); setCookie('database' + _root.saveyFile, 'itum321', _root.stickCourage); setCookie('database' + _root.saveyFile, 'itum322', _root.supeSpeed); setCookie('database' + _root.saveyFile, 'itum323', _root.mistOn); setCookie('database' + _root.saveyFile, 'itum324', _root.girlBed); setCookie('database' + _root.saveyFile, 'itum325', _root.story); setCookie('database' + _root.saveyFile, 'itum326', _root.saveyYo3); setCookie('database' + _root.saveyFile, 'itum327', _root.herosItem); setCookie('database' + _root.saveyFile, 'itum328', _root.heroRing); setCookie('database' + _root.saveyFile, 'itum329', _root.jerarmsItem); setCookie('database' + _root.saveyFile, 'itum330', _root.gotIt1); setCookie('database' + _root.saveyFile, 'itum331', _root.gotIt2); setCookie('database' + _root.saveyFile, 'itum332', _root.gotIt3); setCookie('database' + _root.saveyFile, 'itum333', _root.areaSave); setCookie('database' + _root.saveyFile, 'itum334', _root.keyMe); setCookie('database' + _root.saveyFile, 'itum335', _root.fluteItem); setCookie('database' + _root.saveyFile, 'itum336', _root.defensePotion); setCookie('database' + _root.saveyFile, 'itum337', _root.skillPotion); setCookie('database' + _root.saveyFile, 'itum338', _root.magicPotion); setCookie('database' + _root.saveyFile, 'itum339', _root.strengthPotion); setCookie('database' + _root.saveyFile, 'itum340', _root.lifePotion); setCookie('database' + _root.saveyFile, 'itum341', _root.supesCape); data3 = 'Valid Data'; } } frame 482 { if (_root.thisPlace.hitTest(_root.mapGuy) && _root.specialPlace1 == 1) { _root.placeyMah._visible = true; _root.goIn = 'Enter Unknown Place? Press a to enter'; } else { if (_root.doomMountain.hitTest(_root.mapGuy)) { _root.placeyMah._visible = true; _root.goIn = 'Enter Mount Seymour? Press a to enter'; } else { if (_root.cemeety.hitTest(_root.mapGuy)) { _root.placeyMah._visible = true; _root.goIn = 'Enter Graveyard? Press a'; } else { if (_root.towny3o.hitTest(_root.mapGuy)) { _root.placeyMah._visible = true; _root.goIn = 'Enter Blemington? Press a to enter town'; } else { if (_root.towny2.hitTest(_root.mapGuy)) { _root.placeyMah._visible = true; _root.goIn = 'Enter Abalonia? Press a to enter town'; } else { if (_root.towny1.hitTest(_root.mapGuy)) { _root.placeyMah._visible = true; _root.goIn = 'Enter Jennings? Press a to enter town'; } else { if (_root.thisPlace2.hitTest(_root.mapGuy) && _root.specialPlace2 == 1) { _root.placeyMah._visible = true; _root.goIn = 'Enter Unknown Place? Press a to enter'; } else { if (!_root.mapGuy.hitTest(_root.towny1) && !_root.mapGuy.hitTest(_root.thisPlace2) && !_root.mapGuy.hitTest(_root.thisPlace) && !_root.mapGuy.hitTest(_root.towny2) && !_root.mapGuy.hitTest(_root.towny3o) && !_root.mapGuy.hitTest(_root.cemeety) && !_root.mapGuy.hitTest(_root.doomMountain)) { _root.placeyMah._visible = false; } } } } } } } } if (_root.specialPlacey2 == 1) { _root.specialPlacey2 = 0; gotoAndPlay(446); } else { if (_root.mountySe == 1) { _root.mountySe = 0; gotoAndPlay(369); } else { if (_root.towno3 == 1) { _root.towno3 = 0; gotoAndPlay(417); } else { if (_root.specialPlacey1 == 1) { _root.specialPlacey1 = 0; gotoAndPlay(443); } else { if (_root.towny2GoGo == 1) { _root.towny2GoGo = 0; gotoAndPlay(401); } else { if (_root.fight2 > 80 && _root.story >= 2) { gotoAndPlay(484); } else { if (_root.cemmy1 == 1) { _root.cemmy1 = 0; gotoAndPlay(433); } else { if (_root.towny1GoGo == 1) { _root.towny1GoGo = 0; townmap1 = 1; gotoAndPlay(397); } } } } } } } } } movieClip 10334 { } movieClip 10335 { } movieClip 10338 { frame 1 { stop(); } } movieClip 10340 { frame 1 { stop(); } } movieClip 10342 { frame 1 { stop(); } } movieClip 10344 { frame 1 { stop(); } } movieClip 10347 { frame 1 { stop(); } frame 2 { _root.placeyMah.gotoAndStop(2); _root.goIn = 'Enter? Press a'; stop(); } } instance thisPlace of movieClip 10347 { onClipEvent (load) { if (_root.specialPlace1 != 1) { this._visible = false; } } } movieClip 10349 { } instance thisPlace2 of movieClip 10349 { onClipEvent (load) { if (_root.specialPlace2 != 1) { this._visible = false; } } onClipEvent (enterFrame) { if (_root.specialPlace2 != 1) { this._visible = false; } else { if (this.hitTest(_root.mapGuy)) { _root.placeyMah._visible = true; _root.goIn = 'Enter Unknown Place? Press a to enter'; } } } } instance mapGuy of movieClip 8095 { onClipEvent (keyPress 'a') { if (this.hitTest(_root.towny1)) { _root.towny1GoGo = 1; } else { if (this.hitTest(_root.towny2)) { _root.towny2GoGo = 1; } else { if (this.hitTest(_root.cemeety)) { _root.cemmy1 = 1; } else { if (this.hitTest(_root.towny3o)) { _root.towno3 = 1; } else { if (this.hitTest(_root.thisPlace)) { _root.specialPlacey1 = 1; } else { if (this.hitTest(_root.doomMountain)) { _root.mountySe = 1; } else { if (this.hitTest(_root.thisPlace2)) { _root.specialPlacey2 = 1; } } } } } } } } onClipEvent (load) { if (_root.backFromTown3 == 1) { _root.backFromTown3 = 0; eval(_root.mapGuy)._x = 396.3; eval(_root.mapGuy)._y = 286.4; } else { if (_root.backTown2 == 1) { _root.backTown2 = 0; eval(_root.mapGuy)._x = 217.1; eval(_root.mapGuy)._y = 225.8; } else { if (_root.backfromspec3 == 1) { _root.backfromspec3 = 0; eval(_root.mapGuy)._x = 292.5; eval(_root.mapGuy)._y = 363.3; } else { if (_root.wMapBack == 1) { _root.wMapBack = 0; eval(_root.mapGuy)._x = 437.9; eval(_root.mapGuy)._y = 175; } else { if (_root.elBacko1 == 1) { _root.elBacko1 = 0; eval(_root.mapGuy)._x = 135.1; eval(_root.mapGuy)._y = 235.6; } else { if (_root.savemap == 1) { _root.savemap = 0; eval(_root.mapGuy)._x = _root.saveX2; eval(_root.mapGuy)._y = _root.saveY2; } else { if (_root.backFromCem == 1) { _root.backFromCem = 0; eval(_root.mapGuy)._x = 519.1; eval(_root.mapGuy)._y = 339.9; } } } } } } } _root.saveX2 = this._x; _root.saveY2 = this._y; if (_root.clockHours >= 1) { _root.specialPlace1 = 1; } if (_root.clockHours >= 2) { _root.specialPlace2 = 1; } _root.stopMove22 = 0; if (_root.townMusOn2 != 1) { _root.soundOn = 0; _root.townMusOn = 0; stopAllSounds(); } if (_root.soundOn != 1 && _root.musicOff != 1) { _root.soundOn = 1; _root.townMusOn2 = 1; attack = random(2) + 1; if (attack == 1) { _root.sound1.attachSound('walkTheme1'); _root.sound1.start(0, 65000); } else { _root.sound1.attachSound('walkTheme2'); _root.sound1.start(0, 65000); } } } onClipEvent (enterFrame) { if (_root.fight2 > 80 && _root.story >= 2 && _root.mistOn != 0 || _root.stopMove22 == 1) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } else { if (Key.isDown(39) && Key.isDown(38)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x += 3 + _root.speedShoes * 5; this.gotoAndStop(6); this._y -= 3 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } } } else { if (Key.isDown(38) && Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._x -= 3 + _root.speedShoes * 5; this._y -= 3 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } this.gotoAndStop(6); } } else { if (Key.isDown(40) && Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true) || _root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 3 + _root.speedShoes * 5; this._x += 3 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } this.gotoAndStop(3); } } else { if (Key.isDown(40) && Key.isDown(37)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true) || _root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._y += 3 + _root.speedShoes * 5; this._x -= 3 + _root.speedShoes * 5; _root.saveX2 = this._x; _root.saveY2 = this._y; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } this.gotoAndStop(4); } } else { if (Key.isDown(39)) { if (_root.ocean.hitTest((getBounds(_root)).xMax, _y, true)) { } else { this._x += 3 + _root.speedShoes * 5; _root.saveX2 = this._x; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } this.gotoAndStop(3); } } else { if (Key.isDown(37)) { if (_root.ocean.hitTest((getBounds(_root)).xMin, _y, true)) { } else { this._x -= 3 + _root.speedShoes * 5; _root.saveX2 = this._x; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } this.gotoAndStop(4); } } else { if (Key.isDown(38)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMin, true)) { } else { this._y -= 3 + _root.speedShoes * 5; _root.saveY2 = this._y; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } this.gotoAndStop(6); } } else { if (Key.isDown(40)) { if (_root.ocean.hitTest(_x, (getBounds(_root)).yMax, true)) { } else { this._y += 3 + _root.speedShoes * 5; _root.saveY2 = this._y; if (_root.useItFlute != 1) { _root.fight2 += random(4) + 1; } this.gotoAndStop(3); } } else { if (!Key.isDown(39) && !Key.isDown(38) && !Key.isDown(37) && !Key.isDown(40)) { if (hahRight == 1) { hahRight = 0; this.gotoAndStop(1); } if (hahLeft == 1) { hahLeft = 0; this.gotoAndStop(2); } if (hahUp == 1) { hahUp = 0; this.gotoAndStop(9); } } } } } } } } } } } } } movieClip 10351 { frame 9 { gotoAndPlay(1); } } instance of movieClip 10351 { onClipEvent (load) { if (_root.mistOn != 1) { this._visible = false; } } } instance of movieClip 10351 { onClipEvent (load) { if (_root.mistOn != 1) { this._visible = false; } } } instance placeyMah of movieClip 9311 { onClipEvent (load) { this._visible = false; } } button 10352 { on (keyPress 'q') { _root.qualFun(); } on (keyPress '<Space>') { wordmapmenu = 1; gotoAndPlay(460); } } frame 483 { gotoAndPlay(482); } instance towny3o of movieClip 10338 { onClipEvent (enterFrame) { if (this.hitTest(_root.mapGuy)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance towny2 of movieClip 10340 { onClipEvent (enterFrame) { if (this.hitTest(_root.mapGuy)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance towny1 of movieClip 10342 { onClipEvent (enterFrame) { if (this.hitTest(_root.mapGuy)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance cemeety of movieClip 10344 { onClipEvent (enterFrame) { if (this.hitTest(_root.mapGuy)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } movieClip 10354 { frame 1 { if (_root.specialPlace1 == 1) { gotoAndStop(2); } else { stop(); } } frame 2 { stop(); } instance thisPlace of movieClip 10347 { onClipEvent (enterFrame) { if (this.hitTest(_root.mapGuy)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } } instance of movieClip 7321 { onClipEvent (load) { this.gotoAndPlay(3); } } instance of movieClip 7321 { onClipEvent (load) { this.gotoAndPlay(3); } } instance of movieClip 7321 { onClipEvent (load) { this.gotoAndPlay(2); } } frame 497 { if (_root.level >= 32 || _root.level2 >= 32) { _root.stillHarder = 3; } else { if (_root.level >= 22 || _root.level2 >= 22) { _root.stillHarder = 2; } else { if (_root.level >= 14 || _root.level2 >= 14) { _root.stillHarder = 1; } else { _root.stillHarder = 0; } } } savemap = 1; _root.soundOn = 0; _root.enemyPower(); _root.enemyColor = 0; blah = random(17) + 1; if (blah == 5) { _root.enemyColor = random(5) + 1; temp = random(4) + 2; _root.hah22 += temp; _root.hlevel += temp; } ghostEnemy = random(22) + 1; _root.temp22 = 0; if (_root.ghostEnemy == 5 || _root.ghostEnemy == 12) { _root.temp22 = random(7 + _root.hlevel) + 3; _root.hlevel += _root.temp22; } if (_root.enemyEncounter >= 7 - _root.stillHarder) { _root.enemyEncounter = 0; _root.defaultPower += 1; _root.hlevel += 1; } if (_root.diff == 'Hard') { _root.hah22 += 2; _root.hlevel += 2; } else { if (_root.diff == 'Harder') { _root.hah22 += 4; _root.hlevel += 4; } else { if (_root.diff == 'Hardest') { _root.hah22 += 5; _root.hlevel += 5; } } } _root.enemyEncounter += 1; _root.fight2 = 0; enemyhp = random(100 + _root.hlevel * 20) + 40 + _root.hlevel * 30; moo = random(21) + 1; switch (moo) { case 1: break; case 2: enemy2 = 1; break; case 3: enemy3 = 1; break; case 4: enemy4 = 1; break; case 5: enemy5 = 1; break; case 6: enemy6 = 1; break; case 7: enemy7 = 1; break; case 8: enemy8 = 1; break; case 9: enemy9 = 1; break; case 10: enemy10 = 1; break; case 11: _root.enemy11 = 1; break; case 12: _root.enemy12 = 1; break; case 13: _root.enemy14 = 1; break; case 14: _root.enemy16 = 1; break; case 15: _root.enemy17 = 1; break; case 16: _root.enemy18 = 1; break; case 17: _root.enemy19 = 1; break; case 18: _root.enemy20 = 1; break; case 19: _root.enemy13 = 1; break; case 20: _root.enemy21 = 1; break; case 21: if (_root.story >= 5) { _root.boss1 = 1; } } enemyspeed = random(4 + _root.hlevel * 0.5) + 3; if (enemyspeed > 13) { enemyspeed = 13; } stopAllSounds(); if (_root.char1Alive != true || _root.order1 != 'Order: 1') { if (_root.char2Alive == true) { _root.guy2 = 1; gotoAndPlay(17); } else { gotoAndPlay(2); } } else { gotoAndPlay(2); } }




http://swfchan.com/15/70969/info.shtml
Created: 9/4 -2019 14:09:46 Last modified: 9/4 -2019 14:09:46 Server time: 05/11 -2024 09:29:42