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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Munio.swf

This is the info page for
Flash #70983

(Click the ID number above for more basic data on this flash file.)


Text
MUNIO

To Defend...

1000/1000

Start

Start

www.retroflashgames.com

EMP Turret

Mid-range turret that slows
enemies in its blast range, but
deals no damage.

Laser Turret

Long range tower that deals
heavy damage, but has a slow
rate of fire.

Basic Turret

Basic mid-range turret that
rapidly fires on enemies,
dealing low damage per hit.

Inferno Turret

Mid-range tower that engulfs
an area in flame, damaging all
units in the area.

C&C Node

Non-combat turret that,
provides a damage bonus to
adjacent turrets.
Note: The effects of multiple
C&C Nodes do not stack.

Sonic Turret

Short-range turret that sends
a pulses of sound to damage
nearby enemies.

Next Wave

Start New Game

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Start at Wave</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Start at Wave</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Start at Wave</font></p>

Select Starting Wave

Enter password

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Proceed to game</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Proceed to game</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Proceed to game</font></p>

Game Over



Play more
great games at:

Anti-Land
+50% vs Land
-25% vs Sea
Cost: 3 Credits

Anti-Sea
+50% vs Sea
-25% vs Air
Cost: 3 Credits

Anti-Air
+50% vs Air
-25% vs Land
Cost: 3 Credits

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Help</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Help</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Help</font></p>

v1.09

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Back</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Back</font></p>

<p align="center"><font face="Arial" size="24" color="#333333" letterSpacing="0.000000" kerning="0">Back</font></p>

Laser Turret

The Laser Turret packs the hardest punch of all
your turrets and is also capable of delivering
this punch over a great distance.
It's main weakness is its slow firing rate,
caused by the recharge time of its laser
capacitors.
The Laser Turret is very well suited for dealing
with slow enemies that have a great deal of
health. It is much weaker against large groups
of fast weak enemies.

Basic Turret

The Basic Turret is a cheap rapid fire turret
that comes at a low price. Individually its
bursts do little damage, but after a short time
the hits start stacking up significant amounts
of damage.
Its cheap cost and rapid fire make the Basic
Turret very well suited for picking off straglers
that manage to get past your main defenses.
However in groups Basic Turrets are capable of
taking down almost any enemy.

EMP Turret

The EMP Turret is a highly specialized turret
that does not directly damage your enemies,
but instead fires a burst of concentrated EM
energy at an area, slowing all enemies in the
vicinity for a short duration, thus giving your
other turrets more time to finish them off.
Due to the limited range of the turret and the
relatively short duration of the EMP effect,
placement strategy is extremely important
while constructing an EMP Turret.

Inferno Turret

The Inferno Turret fires explosive rounds at a
target area, blasting the entire area with a
highly potent shockwave. All enemies caught it
its wake will be severely damaged.
While its damage and range are not as potent
as the Laser Turret, its ability to damage
multiple enemies in one shot makes it  a
devastating element in any defensive array.
Using an EMP Turret to slow and group
enemies closer together is highly reccomended
when using Inferno Turrets.

C&C Node

The C&C Node, or Command and Control
Node, helps coordinate surrounding turrets
more efficiently. When upgraded it has access
to more advance sensor data, which it feeds to
any turret adjacent to it, increasing their
damage significantly.
The C&C Node does not attack enemies
directly, its only purpose is to increase the
effectiveness of other turrets.
Note: Only one C&C Effect can be applied to
any given turret at a time. If multiple C&C
nodes are adjacent, the higest level C&C effect
will be applied.

Sonic Turret

The Sonic Turret rapid pulses of concentrated
sound at nearby enemies, while each pulse
only does relatively minor damage, they come
so quickly that the effect adds up very fast.
The main disadvantage of this tower is its
extremely limited range. The sonic pulses
loose their potency very rapidly and thus the
Sonic Turret is only effective at close range.

The enemy forces are attacking with all three
divisions of their armed forces; their Land
Army, their Navy and their Airforce.
Our defensive turrets are,
in their default setting,
equally effective against
all types of enemies. But with
a small investment they can be
optimized against one type of enemy, at the
cost of becoming weaker against another type
of enemy, while their damage against the third
type will remain normal.

Upgrade Overview

Any offensive turret can be upgraded for extra
effectiveness versus land-based enemies. This
will increase the turrets
damage against land
targets by 50%. While
reducing its damage
against naval targets
by 25%.  Damage dealt
to aerial units is unaffected.

Anti-Land

Any offensive turret can be upgraded for extra
effectiveness versus sea-based enemies. This
will increase the turrets
damage against naval
targets by 50%. While
reducing its damage
against Aerial targets
by 25%.  Damage dealt
to Groundunits is unaffected.

Anti-Sea

Any offensive turret can be upgraded for extra
effectiveness versus air-based enemies. This
will increase the turrets
damage against aerial
targets by 50%. While
reducing its damage
against landbased targets
by 25%.  Damage dealt
to naval units is unaffected.

Anti-Air

Objective

Your goal in this game is to prevent any enemy
vehicles from reaching  the Dome at the end of
the road. To do this you much destroy them by
building turrets.
When you have destroyed all 30 waves of
enemies, you will be victorious.
For every enemy that reaches the Dome, you
will lose one life. When you have lost all 20 of
your lives, the game is lost.

GamePlay

Turrets are the key to winning the game.
To build a turret, click on its button in the top
left corner, and click again on the location you
want to place it in. Turrets cannot be placed on
the path or outside the playing field.
Building turrets costs money, which is gained
through killing enemies. More powerful
enemies are worth more money.
You can upgrade an individual turret's damage
by selecting it and clicking the Upgrade
Damage button.

Munio Help

Welcome to the Munio Help Screen. Please
click a button on the left side of the screen for
more information on a topic.
To play more great games like Munio, please
click the link below.

Turrets Types

Turret Upgrades

Gameplay

Overview

Balance
+0% vs All
-0% vs All
Cost: 3 Credits

www.retroflashgames.com

Objective

Gameplay

Back To Start

Credits

MunioTD@Gmail.com

Credits

Programming & Concept
- Mark Jansen
Graphic Design
- Mark Jansen
- Chris Kay

For comments and
questions, please contact:

Victory is yours!





ActionScript [AS3]

Section 1
//Color (fl.motion.Color) package fl.motion { import flash.geom.*; import flash.display.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(redMultiplier:Number=1, greenMultiplier:Number=1, blueMultiplier:Number=1, alphaMultiplier:Number=1, redOffset:Number=0, greenOffset:Number=0, blueOffset:Number=0, alphaOffset:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(redMultiplier, greenMultiplier, blueMultiplier, alphaMultiplier, redOffset, greenOffset, blueOffset, alphaOffset); } public function setTint(tintColor:uint, tintMultiplier:Number):void{ var r:uint; var g:uint; var b:uint; this._tintColor = tintColor; this._tintMultiplier = tintMultiplier; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - tintMultiplier))); r = ((tintColor >> 16) & 0xFF); g = ((tintColor >> 8) & 0xFF); b = (tintColor & 0xFF); this.redOffset = Math.round((r * tintMultiplier)); this.greenOffset = Math.round((g * tintMultiplier)); this.blueOffset = Math.round((b * tintMultiplier)); } public function set tintColor(value:uint):void{ this.setTint(value, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var ratio:Number; var r:uint; var g:uint; var b:uint; var colorNum:uint; ratio = (1 / this.tintMultiplier); r = Math.round((this.redOffset * ratio)); g = Math.round((this.greenOffset * ratio)); b = Math.round((this.blueOffset * ratio)); colorNum = (((r << 16) | (g << 8)) | b); return (colorNum); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(value:Number):void{ var percent:Number; var offset:Number; if (value > 1){ value = 1; } else { if (value < -1){ value = -1; }; }; percent = (1 - Math.abs(value)); offset = 0; if (value > 0){ offset = (value * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = percent)); this.redOffset = (this.greenOffset = (this.blueOffset = offset)); } public function set tintMultiplier(value:Number):void{ this.setTint(this.tintColor, value); } private function parseXML(xml:XML=null):Color{ var firstChild:XML; var att:XML; var name:String; var tintColorNumber:uint; if (!xml){ return (this); }; firstChild = xml.elements()[0]; if (!firstChild){ return (this); }; for each (att in firstChild.attributes()) { name = att.localName(); if (name == "tintColor"){ tintColorNumber = (Number(att.toString()) as uint); this.tintColor = tintColorNumber; } else { this[name] = Number(att.toString()); }; }; return (this); } public static function interpolateColor(fromColor:uint, toColor:uint, progress:Number):uint{ var q:Number; var fromA:uint; var fromR:uint; var fromG:uint; var fromB:uint; var toA:uint; var toR:uint; var toG:uint; var toB:uint; var resultA:uint; var resultR:uint; var resultG:uint; var resultB:uint; var resultColor:uint; q = (1 - progress); fromA = ((fromColor >> 24) & 0xFF); fromR = ((fromColor >> 16) & 0xFF); fromG = ((fromColor >> 8) & 0xFF); fromB = (fromColor & 0xFF); toA = ((toColor >> 24) & 0xFF); toR = ((toColor >> 16) & 0xFF); toG = ((toColor >> 8) & 0xFF); toB = (toColor & 0xFF); resultA = ((fromA * q) + (toA * progress)); resultR = ((fromR * q) + (toR * progress)); resultG = ((fromG * q) + (toG * progress)); resultB = ((fromB * q) + (toB * progress)); resultColor = ((((resultA << 24) | (resultR << 16)) | (resultG << 8)) | resultB); return (resultColor); } public static function interpolateTransform(fromColor:ColorTransform, toColor:ColorTransform, progress:Number):ColorTransform{ var q:Number; var resultColor:ColorTransform; q = (1 - progress); resultColor = new ColorTransform(((fromColor.redMultiplier * q) + (toColor.redMultiplier * progress)), ((fromColor.greenMultiplier * q) + (toColor.greenMultiplier * progress)), ((fromColor.blueMultiplier * q) + (toColor.blueMultiplier * progress)), ((fromColor.alphaMultiplier * q) + (toColor.alphaMultiplier * progress)), ((fromColor.redOffset * q) + (toColor.redOffset * progress)), ((fromColor.greenOffset * q) + (toColor.greenOffset * progress)), ((fromColor.blueOffset * q) + (toColor.blueOffset * progress)), ((fromColor.alphaOffset * q) + (toColor.alphaOffset * progress))); return (resultColor); } public static function fromXML(xml:XML):Color{ return (Color(new (Color).parseXML(xml))); } } }//package fl.motion
Section 2
//BannerLink_mc_151 (Munio_fla.BannerLink_mc_151) package Munio_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class BannerLink_mc_151 extends MovieClip { public function BannerLink_mc_151(){ super(); addFrameScript(0, frame1); } public function callRetroLink(event:MouseEvent){ var url:String; var request:URLRequest; var event = event; url = "http://www.retroflashgames.com/"; request = new URLRequest(url); navigateToURL(request, "_blank"); //unresolved jump var _slot1 = e; trace("Error occurred!"); } function frame1(){ this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_DOWN, callRetroLink); } } }//package Munio_fla
Section 3
//MainTimeline (Munio_fla.MainTimeline) package Munio_fla { import flash.display.*; public dynamic class MainTimeline extends MovieClip { public var _mochiads_game_id:String; public function MainTimeline(){ super(); addFrameScript(0, frame1, 1, frame2, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19); } function frame18(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame1(){ _mochiads_game_id = "91d639d4d74d3403"; stop(); } function frame19(){ stop(); } function frame17(){ stop(); } function frame2(){ stop(); } } }//package Munio_fla
Section 4
//Sprite18_236 (Munio_fla.Sprite18_236) package Munio_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class Sprite18_236 extends MovieClip { public function Sprite18_236(){ super(); addFrameScript(0, frame1); } public function callRetroLink(event:MouseEvent){ var url:String; var request:URLRequest; var event = event; url = "http://www.targetedgames.com/"; request = new URLRequest(url); navigateToURL(request, "_blank"); //unresolved jump var _slot1 = e; trace("Error occurred!"); } function frame1(){ this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_DOWN, callRetroLink); } } }//package Munio_fla
Section 5
//Sprite21_234 (Munio_fla.Sprite21_234) package Munio_fla { import flash.display.*; public dynamic class Sprite21_234 extends MovieClip { public var GameBy:MovieClip; public var Retro_png:Banner; public var Effects:MovieClip; public function Sprite21_234(){ super(); addFrameScript(119, frame120); } function frame120(){ stop(); } } }//package Munio_fla
Section 6
//Sprite8_235 (Munio_fla.Sprite8_235) package Munio_fla { import flash.display.*; public dynamic class Sprite8_235 extends MovieClip { public function Sprite8_235(){ super(); addFrameScript(117, frame118); } function frame118(){ stop(); } } }//package Munio_fla
Section 7
//X_144 (Munio_fla.X_144) package Munio_fla { import flash.display.*; public dynamic class X_144 extends MovieClip { public function X_144(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Munio_fla
Section 8
//AirBtn_mc (AirBtn_mc) package { import flash.display.*; public dynamic class AirBtn_mc extends MovieClip { public function AirBtn_mc(){ super(); } } }//package
Section 9
//AirBtnDown_mc (AirBtnDown_mc) package { import flash.display.*; public dynamic class AirBtnDown_mc extends MovieClip { public function AirBtnDown_mc(){ super(); } } }//package
Section 10
//AirBtnOver_mc (AirBtnOver_mc) package { import flash.display.*; public dynamic class AirBtnOver_mc extends MovieClip { public function AirBtnOver_mc(){ super(); } } }//package
Section 11
//AirHelpHelp_mc (AirHelpHelp_mc) package { import flash.display.*; public dynamic class AirHelpHelp_mc extends MovieClip { public function AirHelpHelp_mc(){ super(); } } }//package
Section 12
//AirInfo (AirInfo) package { import flash.display.*; public dynamic class AirInfo extends MovieClip { public function AirInfo(){ super(); } } }//package
Section 13
//AuraTurret (AuraTurret) package { import flash.events.*; import flash.display.*; import flash.filters.*; public class AuraTurret extends MovieClip { public var WWLink; private var len; public var Range:int; public var SellPrice:int; public var EEturr;// = 0 public var NNturr;// = 0 private var Direction; public var NWLink; private var i; public var TurretType;// = 5 public var TurrID:int; public var WWturr;// = 0 public var SELink; private var RangeIndicator; private var RangeVisible:Boolean;// = false public var NELink; public var Gridnum; public var BaseDmg; public var SSLink; public var SWLink; public var EELink; public var DamageMultiplierLevel:int;// = 1 public var Selected:Boolean;// = false public var NWturr;// = 0 public var NEturr;// = 0 public var SEturr;// = 0 public var gridDirection; public var NNLink; public var SSturr;// = 0 public var SWturr;// = 0 private var MouseOver:Boolean;// = false public function AuraTurret(Speed:Number, Damage:Number, TurretRange:int, ID:int, GridLoc, Sell:int){ MouseOver = false; RangeVisible = false; DamageMultiplierLevel = 1; Selected = false; TurretType = 5; NWLink = new Link_mc(); NNLink = new Link_mc(); NELink = new Link_mc(); EELink = new Link_mc(); SELink = new Link_mc(); SSLink = new Link_mc(); SWLink = new Link_mc(); WWLink = new Link_mc(); NWturr = 0; NNturr = 0; NEturr = 0; EEturr = 0; SEturr = 0; SSturr = 0; SWturr = 0; WWturr = 0; super(); this.addEventListener(Event.ENTER_FRAME, ScanAdjacent); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.CLICK, SelectMe); BaseDmg = Damage; Range = TurretRange; TurrID = ID; Gridnum = GridLoc; SellPrice = Sell; NWLink.x = -6; NWLink.y = -6; NWLink.rotation = 45; NWLink.visible = false; this.addChild(NWLink); NNLink.y = -8; NNLink.rotation = 90; NNLink.visible = false; this.addChild(NNLink); NELink.y = -6; NELink.x = 6; NELink.rotation = 135; NELink.visible = false; this.addChild(NELink); EELink.x = 8; EELink.rotation = 180; EELink.visible = false; this.addChild(EELink); SELink.x = 6; SELink.y = 6; SELink.rotation = 225; SELink.visible = false; this.addChild(SELink); SSLink.y = 8; SSLink.rotation = 270; SSLink.visible = false; this.addChild(SSLink); SWLink.x = -6; SWLink.y = 6; SWLink.rotation = 315; SWLink.visible = false; this.addChild(SWLink); WWLink.x = -8; WWLink.rotation = 0; WWLink.visible = false; this.addChild(WWLink); } public function ScanAdjacent(event:Event){ var NW:*; var WW:*; var SW:*; var NN:*; var SS:*; var NE:*; var EE:*; var SE:*; NW = (Gridnum - 25); WW = (Gridnum - 24); SW = (Gridnum - 23); NN = (Gridnum - 1); SS = (Gridnum + 1); NE = (Gridnum + 23); EE = (Gridnum + 24); SE = (Gridnum + 25); if (MovieClip(parent).GridArray[NW] != undefined){ if (MovieClip(parent).GridArray[NW].IsBuilt == true){ NWLink.visible = true; gridDirection = 1; LinkAura(NW, gridDirection); } else { NWLink.visible = false; }; }; if (MovieClip(parent).GridArray[WW] != undefined){ if (MovieClip(parent).GridArray[WW].IsBuilt == true){ WWLink.visible = true; gridDirection = 2; LinkAura(WW, gridDirection); } else { WWLink.visible = false; }; }; if (MovieClip(parent).GridArray[SW] != undefined){ if (MovieClip(parent).GridArray[SW].IsBuilt == true){ SWLink.visible = true; gridDirection = 3; LinkAura(SW, gridDirection); } else { SWLink.visible = false; }; }; if (MovieClip(parent).GridArray[NN] != undefined){ if (MovieClip(parent).GridArray[NN].IsBuilt == true){ NNLink.visible = true; gridDirection = 4; LinkAura(NN, gridDirection); } else { NNLink.visible = false; }; }; if (MovieClip(parent).GridArray[SS] != undefined){ if (MovieClip(parent).GridArray[SS].IsBuilt == true){ SSLink.visible = true; gridDirection = 5; LinkAura(SS, gridDirection); } else { SSLink.visible = false; }; }; if (MovieClip(parent).GridArray[NE] != undefined){ if (MovieClip(parent).GridArray[NE].IsBuilt == true){ NELink.visible = true; gridDirection = 6; LinkAura(NE, gridDirection); } else { NELink.visible = false; }; }; if (MovieClip(parent).GridArray[EE] != undefined){ if (MovieClip(parent).GridArray[EE].IsBuilt == true){ EELink.visible = true; gridDirection = 7; LinkAura(EE, gridDirection); } else { EELink.visible = false; }; }; if (MovieClip(parent).GridArray[SE] != undefined){ if (MovieClip(parent).GridArray[SE].IsBuilt == true){ SELink.visible = true; gridDirection = 8; LinkAura(SE, gridDirection); } else { SELink.visible = false; }; }; } public function SellTurret(){ var i:*; if (NWturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == NWturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; if (NNturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == NNturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; if (NEturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == NEturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; if (EEturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == EEturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; if (SEturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == SEturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; if (SSturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == SSturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; if (SWturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == SWturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; if (WWturr != 0){ for (i in MovieClip(parent).TurretArray) { if (MovieClip(parent).TurretArray[i] == WWturr){ MovieClip(parent).TurretArray[i].UnLinkAura(); }; }; }; this.removeEventListener(Event.ENTER_FRAME, ScanAdjacent); this.removeEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.removeEventListener(MouseEvent.CLICK, SelectMe); MovieClip(parent).removeChild(this); } public function OnMouseOut(event:MouseEvent){ MovieClip(parent).AuraTurretInfoOff2(); MouseOver = false; if (RangeVisible == true){ MovieClip(parent).removeChild(RangeIndicator); RangeVisible = false; }; } public function LinkAura(AuraGrid, iDirection){ var i:*; i = (MovieClip(parent).TurretArray.length - 1); while (i >= 0) { if (MovieClip(parent).TurretArray[i].Gridnum == AuraGrid){ if (MovieClip(parent).TurretArray[i].TurretType != 5){ SaveTurret(i, iDirection); MovieClip(parent).TurretArray[i].LinkAura(TurrID, DamageMultiplierLevel); }; } else { if ((((MovieClip(parent).GridArray[AuraGrid].BuildType == 1)) || ((MovieClip(parent).GridArray[AuraGrid].BuildType == 4)))){ if (MovieClip(parent).TurretArray[i].TurrID == MovieClip(parent).GridArray[AuraGrid].BuildID){ SaveTurret(i, iDirection); MovieClip(parent).TurretArray[i].LinkAura(TurrID, DamageMultiplierLevel); }; }; }; i--; }; } public function SelectMe(event:MouseEvent){ if ((((Selected == false)) && ((MovieClip(parent).BuildModeActive == false)))){ if (MovieClip(parent).SelectActive == true){ MovieClip(parent).DeSelectTurret(); }; Selected = true; MovieClip(parent).BracketSelection(this.x, this.y, 0, this); MovieClip(parent).AuraTurretInfoOff2(); MovieClip(parent).AuraTurretSelected(DamageMultiplierLevel); }; } public function OnMouseOver(event:MouseEvent){ MouseOver = true; if (RangeVisible == false){ RangeVisible = true; RangeIndicator = new TurretRange(); RangeIndicator.width = Range; RangeIndicator.height = Range; RangeIndicator.x = this.x; RangeIndicator.y = this.y; RangeIndicator.alpha = 0.5; MovieClip(parent).addChild(RangeIndicator); MovieClip(parent).swapChildren(this, RangeIndicator); MovieClip(parent).AuraTurretInfoOn2(true, SellPrice, Range, BaseDmg); }; } public function SaveTurret(i, iDirection){ if (iDirection == 1){ NWturr = MovieClip(parent).TurretArray[i]; } else { if (iDirection == 2){ NNturr = MovieClip(parent).TurretArray[i]; } else { if (iDirection == 3){ NEturr = MovieClip(parent).TurretArray[i]; } else { if (iDirection == 4){ EEturr = MovieClip(parent).TurretArray[i]; } else { if (iDirection == 5){ SEturr = MovieClip(parent).TurretArray[i]; } else { if (iDirection == 6){ SSturr = MovieClip(parent).TurretArray[i]; } else { if (iDirection == 7){ SWturr = MovieClip(parent).TurretArray[i]; } else { if (iDirection == 8){ WWturr = MovieClip(parent).TurretArray[i]; }; }; }; }; }; }; }; }; } } }//package
Section 14
//AuraTurretHelp_mc (AuraTurretHelp_mc) package { import flash.display.*; public dynamic class AuraTurretHelp_mc extends MovieClip { public function AuraTurretHelp_mc(){ super(); } } }//package
Section 15
//AuraTurretImg (AuraTurretImg) package { import flash.display.*; public dynamic class AuraTurretImg extends MovieClip { public function AuraTurretImg(){ super(); } } }//package
Section 16
//AuraTurretInfo (AuraTurretInfo) package { import flash.display.*; public dynamic class AuraTurretInfo extends MovieClip { public function AuraTurretInfo(){ super(); } } }//package
Section 17
//BackBtn_mc (BackBtn_mc) package { import flash.display.*; public dynamic class BackBtn_mc extends MovieClip { public function BackBtn_mc(){ super(); } } }//package
Section 18
//BackBtnDown_mc (BackBtnDown_mc) package { import flash.display.*; public dynamic class BackBtnDown_mc extends MovieClip { public function BackBtnDown_mc(){ super(); } } }//package
Section 19
//BackBtnOver_mc (BackBtnOver_mc) package { import flash.display.*; public dynamic class BackBtnOver_mc extends MovieClip { public function BackBtnOver_mc(){ super(); } } }//package
Section 20
//Background_mc (Background_mc) package { import flash.display.*; public dynamic class Background_mc extends MovieClip { public function Background_mc(){ super(); } } }//package
Section 21
//BackToStartBtn_mc (BackToStartBtn_mc) package { import flash.display.*; public dynamic class BackToStartBtn_mc extends MovieClip { public function BackToStartBtn_mc(){ super(); } } }//package
Section 22
//BackToStartBtnDown_mc (BackToStartBtnDown_mc) package { import flash.display.*; public dynamic class BackToStartBtnDown_mc extends MovieClip { public function BackToStartBtnDown_mc(){ super(); } } }//package
Section 23
//BackToStartBtnOver_mc (BackToStartBtnOver_mc) package { import flash.display.*; public dynamic class BackToStartBtnOver_mc extends MovieClip { public function BackToStartBtnOver_mc(){ super(); } } }//package
Section 24
//BalanceBtn_mc (BalanceBtn_mc) package { import flash.display.*; public dynamic class BalanceBtn_mc extends MovieClip { public function BalanceBtn_mc(){ super(); } } }//package
Section 25
//BalanceBtnDown_mc (BalanceBtnDown_mc) package { import flash.display.*; public dynamic class BalanceBtnDown_mc extends MovieClip { public function BalanceBtnDown_mc(){ super(); } } }//package
Section 26
//BalanceBtnOver_mc (BalanceBtnOver_mc) package { import flash.display.*; public dynamic class BalanceBtnOver_mc extends MovieClip { public function BalanceBtnOver_mc(){ super(); } } }//package
Section 27
//BalanceInfo (BalanceInfo) package { import flash.display.*; public dynamic class BalanceInfo extends MovieClip { public function BalanceInfo(){ super(); } } }//package
Section 28
//Banner (Banner) package { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class Banner extends MovieClip { public function Banner(){ super(); addFrameScript(0, frame1); } public function callRetroLink(event:MouseEvent){ var url:String; var request:URLRequest; var event = event; url = "http://www.retroflashgames.com/"; request = new URLRequest(url); navigateToURL(request, "_blank"); //unresolved jump var _slot1 = e; trace("Error occurred!"); } function frame1(){ this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_DOWN, callRetroLink); } } }//package
Section 29
//BtnSq (BtnSq) package { import flash.display.*; public dynamic class BtnSq extends MovieClip { public function BtnSq(){ super(); } } }//package
Section 30
//BuildBtn1_mc (BuildBtn1_mc) package { import flash.display.*; public dynamic class BuildBtn1_mc extends MovieClip { public function BuildBtn1_mc(){ super(); } } }//package
Section 31
//BuildBtn1Down_mc (BuildBtn1Down_mc) package { import flash.display.*; public dynamic class BuildBtn1Down_mc extends MovieClip { public function BuildBtn1Down_mc(){ super(); } } }//package
Section 32
//BuildBtn2_mc (BuildBtn2_mc) package { import flash.display.*; public dynamic class BuildBtn2_mc extends MovieClip { public function BuildBtn2_mc(){ super(); } } }//package
Section 33
//BuildBtn2Down_mc (BuildBtn2Down_mc) package { import flash.display.*; public dynamic class BuildBtn2Down_mc extends MovieClip { public function BuildBtn2Down_mc(){ super(); } } }//package
Section 34
//BuildBtn3_mc (BuildBtn3_mc) package { import flash.display.*; public dynamic class BuildBtn3_mc extends MovieClip { public function BuildBtn3_mc(){ super(); } } }//package
Section 35
//BuildBtn3Down_mc (BuildBtn3Down_mc) package { import flash.display.*; public dynamic class BuildBtn3Down_mc extends MovieClip { public function BuildBtn3Down_mc(){ super(); } } }//package
Section 36
//BuildBtn4_mc (BuildBtn4_mc) package { import flash.display.*; public dynamic class BuildBtn4_mc extends MovieClip { public function BuildBtn4_mc(){ super(); } } }//package
Section 37
//BuildBtn4Down_mc (BuildBtn4Down_mc) package { import flash.display.*; public dynamic class BuildBtn4Down_mc extends MovieClip { public function BuildBtn4Down_mc(){ super(); } } }//package
Section 38
//BuildBtn5_mc (BuildBtn5_mc) package { import flash.display.*; public dynamic class BuildBtn5_mc extends MovieClip { public function BuildBtn5_mc(){ super(); } } }//package
Section 39
//BuildBtn5Down_mc (BuildBtn5Down_mc) package { import flash.display.*; public dynamic class BuildBtn5Down_mc extends MovieClip { public function BuildBtn5Down_mc(){ super(); } } }//package
Section 40
//BuildBtn6_mc (BuildBtn6_mc) package { import flash.display.*; public dynamic class BuildBtn6_mc extends MovieClip { public function BuildBtn6_mc(){ super(); } } }//package
Section 41
//BuildBtn6Down_mc (BuildBtn6Down_mc) package { import flash.display.*; public dynamic class BuildBtn6Down_mc extends MovieClip { public function BuildBtn6Down_mc(){ super(); } } }//package
Section 42
//BuildBtnRed (BuildBtnRed) package { import flash.display.*; public dynamic class BuildBtnRed extends MovieClip { public function BuildBtnRed(){ super(); } } }//package
Section 43
//Bullet_mc (Bullet_mc) package { import fl.motion.*; import flash.events.*; import flash.display.*; public class Bullet_mc extends MovieClip { private var DeathCounter:int; private var BulletSpeed; private var Death:int;// = 7 private var Direction; private var BulletType; private var Damage:Number; private var Target; private var ImpactY; private var TargetID; private var ImpactX; public var BulletElement:int; private var Special1; private var Special2; private var Used:Boolean;// = false private var BulletLifeCounter:int;// = 40 public function Bullet_mc(TurretType, BaseDmg, TargetNR, Speed, MobID, HitX, HitY, Special01, Special02, Element){ var ETint:Color; Used = false; Death = 7; BulletLifeCounter = 40; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); BulletType = TurretType; Damage = BaseDmg; Target = TargetNR; BulletSpeed = Speed; TargetID = MobID; BulletElement = Element; ImpactX = HitX; ImpactY = HitY; ETint = new Color(); if (BulletElement == 1){ ETint.setTint(0xFF00, 0.6); this.transform.colorTransform = ETint; } else { if (BulletElement == 2){ ETint.setTint(0xFF, 0.6); this.transform.colorTransform = ETint; } else { if (BulletElement == 3){ ETint.setTint(0xFFFF00, 0.6); this.transform.colorTransform = ETint; }; }; }; if (BulletType == 1){ this.addEventListener(Event.ENTER_FRAME, Bullet1Loop); } else { if (BulletType == 2){ this.addEventListener(Event.ENTER_FRAME, Bullet2Loop); Special1 = Special01; Special2 = Special02; } else { if (BulletType == 3){ this.addEventListener(Event.ENTER_FRAME, Bullet3Loop); Special1 = Special01; Special2 = Special02; } else { if (BulletType == 4){ this.addEventListener(Event.ENTER_FRAME, Bullet4Loop); }; }; }; }; } public function Bullet2Loop(event:Event){ var CritterDistanceX:*; var CritterDistanceY:*; if (MovieClip(parent).Paused == false){ BulletLifeCounter--; if (BulletLifeCounter <= 0){ RemoveBullet(); }; MoveBullet2(); CritterDistanceX = (this.x - ImpactX); CritterDistanceY = (this.y - ImpactY); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (BulletSpeed / 2)){ Bullet2Hit(); }; }; } public function Bullet2Hit(){ MovieClip(parent).ApplySplash(ImpactX, ImpactY, Special1, Special2, BulletElement); RemoveBullet(); } public function Bullet4Loop(event:Event){ var len:*; var i:*; if (MovieClip(parent).Paused == false){ BulletLifeCounter--; if (BulletLifeCounter <= 0){ RemoveBullet(); }; if (Used == true){ DeathCounter++; }; if (DeathCounter == Death){ RemoveBullet(); }; this.scaleX = (this.scaleX + 0.2); this.scaleY = (this.scaleY + 0.2); if (Used == false){ if (MovieClip(parent).CritterArray.length > 0){ if (MovieClip(parent).CritterArray[Target] != null){ if (MovieClip(parent).CritterArray[Target].MobID == TargetID){ MoveBullet4(); len = MovieClip(parent).CritterArray.length; i = (len - 1); while (i >= 0) { if (this.hitTestObject(MovieClip(parent).CritterArray[i])){ if (i == Target){ Bullet4Hit(); } else { Bullet4Collateral(i); }; }; i--; }; } else { RemoveBullet(); }; } else { RemoveBullet(); }; } else { RemoveBullet(); }; }; }; } public function Bullet4Collateral(victim){ MovieClip(parent).CritterArray[victim].HitCritter(Damage, BulletElement); } public function MoveBullet1(){ var CritterDistanceX:*; var CritterDistanceY:*; CritterDistanceX = (this.x - MovieClip(parent).CritterArray[Target].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[Target].y); Direction = Math.atan2(CritterDistanceY, CritterDistanceX); this.x = (this.x - (BulletSpeed * Math.cos(Direction))); this.y = (this.y - (BulletSpeed * Math.sin(Direction))); this.rotation = Math.round(((Direction * 180) / Math.PI)); } public function MoveBullet2(){ var CritterDistanceX:*; var CritterDistanceY:*; CritterDistanceX = (this.x - ImpactX); CritterDistanceY = (this.y - ImpactY); Direction = Math.atan2(CritterDistanceY, CritterDistanceX); this.x = (this.x - (BulletSpeed * Math.cos(Direction))); this.y = (this.y - (BulletSpeed * Math.sin(Direction))); this.rotation = Math.round(((Direction * 180) / Math.PI)); } public function MoveBullet4(){ var CritterDistanceX:*; var CritterDistanceY:*; CritterDistanceX = (this.x - MovieClip(parent).CritterArray[Target].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[Target].y); Direction = Math.atan2(CritterDistanceY, CritterDistanceX); this.x = (this.x - (BulletSpeed * Math.cos(Direction))); this.y = (this.y - (BulletSpeed * Math.sin(Direction))); this.scaleX = (this.scaleX + 0.05); this.rotation = Math.round(((Direction * 180) / Math.PI)); } public function MoveBullet3(){ var CritterDistanceX:*; var CritterDistanceY:*; CritterDistanceX = (this.x - ImpactX); CritterDistanceY = (this.y - ImpactY); Direction = Math.atan2(CritterDistanceY, CritterDistanceX); this.x = (this.x - (BulletSpeed * Math.cos(Direction))); this.y = (this.y - (BulletSpeed * Math.sin(Direction))); this.rotation = Math.round(((Direction * 180) / Math.PI)); } function frame3(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } public function Bullet3Hit(){ MovieClip(parent).ApplyFrost(ImpactX, ImpactY, Special1, Special2); RemoveBullet(); } public function Bullet3Loop(event:Event){ var CritterDistanceX:*; var CritterDistanceY:*; if (MovieClip(parent).Paused == false){ BulletLifeCounter--; if (BulletLifeCounter <= 0){ RemoveBullet(); }; MoveBullet3(); CritterDistanceX = (this.x - ImpactX); CritterDistanceY = (this.y - ImpactY); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (BulletSpeed / 2)){ Bullet3Hit(); }; }; } public function Bullet1Loop(event:Event){ if (MovieClip(parent).Paused == false){ BulletLifeCounter--; if (BulletLifeCounter <= 0){ RemoveBullet(); }; if (MovieClip(parent).CritterArray.length > 0){ if (MovieClip(parent).CritterArray[Target] != null){ if (MovieClip(parent).CritterArray[Target].MobID == TargetID){ MoveBullet1(); if (this.hitTestObject(MovieClip(parent).CritterArray[Target])){ Bullet1Hit(); }; } else { RemoveBullet(); }; } else { RemoveBullet(); }; } else { RemoveBullet(); }; }; } function frame1(){ stop(); } public function RemoveBullet(){ if (BulletType == 1){ this.removeEventListener(Event.ENTER_FRAME, Bullet1Loop); } else { if (BulletType == 2){ this.removeEventListener(Event.ENTER_FRAME, Bullet2Loop); } else { if (BulletType == 3){ this.removeEventListener(Event.ENTER_FRAME, Bullet3Loop); } else { if (BulletType == 4){ this.removeEventListener(Event.ENTER_FRAME, Bullet4Loop); }; }; }; }; parent.removeChild(this); } public function Bullet1Hit(){ MovieClip(parent).CritterArray[Target].HitCritter(Damage, BulletElement); RemoveBullet(); } public function Bullet4Hit(){ MovieClip(parent).CritterArray[Target].HitCritter(Damage, BulletElement); Used = true; } } }//package
Section 44
//CreditsBtn_mc (CreditsBtn_mc) package { import flash.display.*; public dynamic class CreditsBtn_mc extends MovieClip { public function CreditsBtn_mc(){ super(); } } }//package
Section 45
//CreditsBtnDown_mc (CreditsBtnDown_mc) package { import flash.display.*; public dynamic class CreditsBtnDown_mc extends MovieClip { public function CreditsBtnDown_mc(){ super(); } } }//package
Section 46
//CreditsBtnOver_mc (CreditsBtnOver_mc) package { import flash.display.*; public dynamic class CreditsBtnOver_mc extends MovieClip { public function CreditsBtnOver_mc(){ super(); } } }//package
Section 47
//CreditsFrame_mc (CreditsFrame_mc) package { import flash.display.*; public dynamic class CreditsFrame_mc extends MovieClip { public var EmailBtn:MovieClip; public function CreditsFrame_mc(){ super(); } } }//package
Section 48
//DeSelectIcon (DeSelectIcon) package { import flash.display.*; public dynamic class DeSelectIcon extends MovieClip { public function DeSelectIcon(){ super(); } } }//package
Section 49
//DeSelectOver (DeSelectOver) package { import flash.display.*; public dynamic class DeSelectOver extends MovieClip { public function DeSelectOver(){ super(); } } }//package
Section 50
//ElementBlocker_mc (ElementBlocker_mc) package { import flash.display.*; public dynamic class ElementBlocker_mc extends MovieClip { public function ElementBlocker_mc(){ super(); } } }//package
Section 51
//ElementBtn_mc (ElementBtn_mc) package { import flash.display.*; public dynamic class ElementBtn_mc extends MovieClip { public function ElementBtn_mc(){ super(); } } }//package
Section 52
//ElementBtnDown_mc (ElementBtnDown_mc) package { import flash.display.*; public dynamic class ElementBtnDown_mc extends MovieClip { public function ElementBtnDown_mc(){ super(); } } }//package
Section 53
//ElementBtnOver_mc (ElementBtnOver_mc) package { import flash.display.*; public dynamic class ElementBtnOver_mc extends MovieClip { public function ElementBtnOver_mc(){ super(); } } }//package
Section 54
//ElementFrame_mc (ElementFrame_mc) package { import flash.display.*; public dynamic class ElementFrame_mc extends MovieClip { public function ElementFrame_mc(){ super(); } } }//package
Section 55
//ElementFrameCorner (ElementFrameCorner) package { import flash.display.*; public dynamic class ElementFrameCorner extends MovieClip { public function ElementFrameCorner(){ super(); } } }//package
Section 56
//ElementHelp_mc (ElementHelp_mc) package { import flash.display.*; public dynamic class ElementHelp_mc extends MovieClip { public function ElementHelp_mc(){ super(); } } }//package
Section 57
//ElementSelected_mc (ElementSelected_mc) package { import flash.display.*; public dynamic class ElementSelected_mc extends MovieClip { public function ElementSelected_mc(){ super(); } } }//package
Section 58
//Explosion_mc (Explosion_mc) package { import flash.display.*; public dynamic class Explosion_mc extends MovieClip { public function Explosion_mc(){ super(); } } }//package
Section 59
//FlameTurret (FlameTurret) package { import fl.motion.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.filters.*; public class FlameTurret extends MovieClip { private var CritterDistanceX; public var AuraLinkID:int;// = 0 private var len; public var Element:int;// = 0 public var TurretTop; public var Range:int; public var DamageLevel:int;// = 1 public var NetDmg:Number; private var Direction; private var i; public var TurretType;// = 6 public var FiringSpeed:int; public var TurrID:int; public var AuraLinked:Boolean;// = false private var RangeIndicator; private var RangeVisible:Boolean;// = false public var PreAuraDmg:Number; public var Gridnum; public var FiringTimer:Timer; public var BaseDmg; public var DamageMultiplier:Number;// = 0 public var Selected:Boolean;// = false public var filterArray:Array; public var SellPrice:int; private var CritterDistanceY; public var AuraID:int;// = 0 private var FireReady:Boolean;// = false private var MouseOver:Boolean;// = false public function FlameTurret(Speed:Number, Damage:Number, TurretRange:int, ID:int, GridLoc, Sell:int){ MouseOver = false; RangeVisible = false; FireReady = false; DamageLevel = 1; Selected = false; AuraLinkID = 0; TurretType = 6; AuraLinked = false; AuraID = 0; DamageMultiplier = 0; filterArray = new Array(); Element = 0; super(); this.addEventListener(Event.ENTER_FRAME, TurretLoop); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.CLICK, SelectMe); TurretTop = new FlameTurretTop(); addChild(TurretTop); FiringSpeed = Speed; BaseDmg = Damage; PreAuraDmg = BaseDmg; NetDmg = (BaseDmg + ((DamageLevel - 1) * 0.25)); Range = TurretRange; TurrID = ID; Gridnum = GridLoc; SellPrice = Sell; FiringTimer = new Timer(FiringSpeed, 1); FiringTimer.addEventListener(TimerEvent.TIMER_COMPLETE, SetReady); FiringTimer.start(); } public function DamageAura(DmgMulti){ var dmgfilter:GlowFilter; if (DamageMultiplier == 0){ dmgfilter = new GlowFilter(MovieClip(parent).DmgAuraColor, 0.7); filterArray.push(dmgfilter); this.TurretTop.filters = filterArray; }; DamageMultiplier = DmgMulti; CalcNewDmg(); } public function SelectMe(event:MouseEvent){ if ((((Selected == false)) && ((MovieClip(parent).BuildModeActive == false)))){ if (MovieClip(parent).SelectActive == true){ MovieClip(parent).DeSelectTurret(); }; Selected = true; MovieClip(parent).BracketSelection(this.x, this.y, 0, this); MovieClip(parent).FlameTurretInfoOff2(); MovieClip(parent).FlameTurretSelected(DamageLevel); }; } public function CalcNewDmg(){ if (DamageLevel == 1){ NetDmg = BaseDmg; } else { if (DamageLevel == 2){ NetDmg = (BaseDmg + MovieClip(parent).FlameTurretDamageUpgrade); } else { if (DamageLevel == 3){ NetDmg = (BaseDmg + (3 * MovieClip(parent).FlameTurretDamageUpgrade)); } else { if (DamageLevel == 4){ NetDmg = (BaseDmg + (6 * MovieClip(parent).FlameTurretDamageUpgrade)); } else { if (DamageLevel == 5){ NetDmg = (BaseDmg + (10 * MovieClip(parent).FlameTurretDamageUpgrade)); }; }; }; }; }; NetDmg = (NetDmg * (1 + (DamageMultiplier / 10))); PreAuraDmg = (NetDmg / (1 + (DamageMultiplier / 10))); SellPrice = Math.floor((SellPrice + ((DamageLevel - 1) * 4))); } public function SellTurret(){ this.removeEventListener(Event.ENTER_FRAME, TurretLoop); this.removeEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.removeEventListener(MouseEvent.CLICK, SelectMe); MovieClip(parent).removeChild(this); } public function UnLinkAura(){ AuraLinked = false; AuraID = 0; this.filters = new Array(); this.TurretTop.filters = new Array(); DamageMultiplier = 0; CalcNewDmg(); } public function SetElement(newElement:int){ var ElementArray:Array; var Efilter1:GlowFilter; var Efilter2:GlowFilter; var ETint:Color; Element = newElement; ElementArray = new Array(); Efilter1 = new GlowFilter(); Efilter1.alpha = 0.7; Efilter1.inner = true; Efilter1.strength = 2; Efilter1.blurX = 3; Efilter1.blurY = 3; Efilter2 = new GlowFilter(); Efilter2.alpha = 0.7; Efilter2.inner = false; Efilter2.strength = 2; Efilter2.blurX = 3; Efilter2.blurY = 3; ETint = new Color(); if (Element == 0){ Efilter1.color = 0; Efilter1.alpha = 0; Efilter2.color = 0; Efilter2.alpha = 0; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0, 0); this.transform.colorTransform = ETint; } else { if (Element == 1){ Efilter1.color = 0xFF00; Efilter2.color = 0xFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF00, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 2){ Efilter1.color = 0xFF; Efilter2.color = 0xFF; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 3){ Efilter1.color = 0xFFFF00; Efilter2.color = 0xFFFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFFFF00, 0.1); this.transform.colorTransform = ETint; }; }; }; }; } private function SetReady(event:TimerEvent){ FireReady = true; } public function OnMouseOut(event:MouseEvent){ MovieClip(parent).FlameTurretInfoOff2(); MouseOver = false; if (RangeVisible == true){ MovieClip(parent).removeChild(RangeIndicator); RangeVisible = false; }; } public function LinkAura(Auraid, DmgMulti:int){ var filterArray:Array; var gfilter:GlowFilter; if (AuraLinked == false){ AuraLinked = true; AuraID = Auraid; filterArray = new Array(); gfilter = new GlowFilter(MovieClip(parent).AuraLinkedColor, 0.7); filterArray.push(gfilter); this.TurretTop.filters = filterArray; }; if (DamageMultiplier < DmgMulti){ DamageAura(DmgMulti); }; } public function TurretLoop(event:Event){ if (MovieClip(parent).Paused == false){ len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ Direction = Math.atan2(CritterDistanceY, CritterDistanceX); TurretTop.rotation = (Math.round(((Direction * 180) / Math.PI)) - 90); break; }; i++; }; }; if (FireReady == true){ FireTurret(); }; }; } public function OnMouseOver(event:MouseEvent){ MouseOver = true; if (RangeVisible == false){ RangeVisible = true; RangeIndicator = new TurretRange(); RangeIndicator.width = Range; RangeIndicator.height = Range; RangeIndicator.x = this.x; RangeIndicator.y = this.y; RangeIndicator.alpha = 0.5; MovieClip(parent).addChild(RangeIndicator); MovieClip(parent).swapChildren(this, RangeIndicator); MovieClip(parent).FlameTurretInfoOn2(true, SellPrice, Range, NetDmg, Element); }; } public function FireTurret(){ var len:*; var i:*; var CritterDistanceX:*; var CritterDistanceY:*; len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ MovieClip(parent).FireBullet(6, NetDmg, this.x, this.y, i, 0, 0, Element); FiringTimer.reset(); FiringTimer.start(); FireReady = false; break; }; i++; }; }; } } }//package
Section 60
//FlameTurretHelp_mc (FlameTurretHelp_mc) package { import flash.display.*; public dynamic class FlameTurretHelp_mc extends MovieClip { public function FlameTurretHelp_mc(){ super(); } } }//package
Section 61
//FlameTurretImg (FlameTurretImg) package { import flash.display.*; public dynamic class FlameTurretImg extends MovieClip { public function FlameTurretImg(){ super(); } } }//package
Section 62
//FlameTurretInfo (FlameTurretInfo) package { import flash.display.*; public dynamic class FlameTurretInfo extends MovieClip { public function FlameTurretInfo(){ super(); } } }//package
Section 63
//FlameTurretTop (FlameTurretTop) package { import flash.display.*; public dynamic class FlameTurretTop extends MovieClip { public function FlameTurretTop(){ super(); addFrameScript(0, frame1); } function frame1(){ this.mouseEnabled = false; } } }//package
Section 64
//Frame_mc (Frame_mc) package { import flash.display.*; public dynamic class Frame_mc extends MovieClip { public function Frame_mc(){ super(); } } }//package
Section 65
//FrameBase1 (FrameBase1) package { import flash.display.*; public dynamic class FrameBase1 extends MovieClip { public function FrameBase1(){ super(); } } }//package
Section 66
//FrameBase2 (FrameBase2) package { import flash.display.*; public dynamic class FrameBase2 extends MovieClip { public function FrameBase2(){ super(); } } }//package
Section 67
//FrameInfoPanel (FrameInfoPanel) package { import flash.display.*; public dynamic class FrameInfoPanel extends MovieClip { public function FrameInfoPanel(){ super(); } } }//package
Section 68
//Freeze_mc (Freeze_mc) package { import flash.events.*; import flash.display.*; public class Freeze_mc extends MovieClip { const Time:int = 7; private var Counter:int;// = 0 public function Freeze_mc(){ Counter = 0; super(); this.addEventListener(Event.ENTER_FRAME, FreezeLoop); } private function FreezeLoop(event:Event){ if (MovieClip(parent).Paused == false){ Counter++; if (Counter < 10){ this.scaleX = (this.scaleX + 0.2); this.scaleY = (this.scaleY + 0.2); this.alpha = (this.alpha - 0.05); } else { if (Counter == 10){ this.removeEventListener(Event.ENTER_FRAME, FreezeLoop); parent.removeChild(this); }; }; }; } } }//package
Section 69
//FrostTurret (FrostTurret) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.filters.*; public class FrostTurret extends MovieClip { private var CritterDistanceX; public var AuraLinkID:int;// = 0 private var len; public var TurretTop; private var FreezeRadius:Number;// = 100 public var Range:int; public var SellPrice:int; public var DamageLevel:int;// = 1 private var Direction; private var i; private var FreezeDuration:int;// = 50 public var TurretType;// = 3 public var FiringSpeed:int; public var TurrID:int; public var AuraLinked:Boolean;// = false private var RangeIndicator; private var RangeVisible:Boolean;// = false public var Gridnum; public var FiringTimer:Timer; public var BaseDmg; public var DamageMultiplier:Number;// = 0 public var Selected:Boolean;// = false public var filterArray:Array; private var CritterDistanceY; public var AuraID:int;// = 0 private var FireReady:Boolean;// = false private var MouseOver:Boolean;// = false public function FrostTurret(Speed:Number, Damage:Number, TurretRange:int, ID:int, GridLoc, Sell:int){ MouseOver = false; RangeVisible = false; FireReady = false; DamageLevel = 1; FreezeDuration = 50; FreezeRadius = 100; Selected = false; AuraLinkID = 0; TurretType = 3; AuraLinked = false; AuraID = 0; DamageMultiplier = 0; filterArray = new Array(); super(); this.addEventListener(Event.ENTER_FRAME, TurretLoop); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.CLICK, SelectMe); TurretTop = new FrostTurretTop(); addChild(TurretTop); FiringSpeed = Speed; BaseDmg = Damage; Range = TurretRange; TurrID = ID; Gridnum = GridLoc; SellPrice = Sell; FiringTimer = new Timer(FiringSpeed, 1); FiringTimer.addEventListener(TimerEvent.TIMER_COMPLETE, SetReady); FiringTimer.start(); } public function SelectMe(event:MouseEvent){ if ((((Selected == false)) && ((MovieClip(parent).BuildModeActive == false)))){ if (MovieClip(parent).SelectActive == true){ MovieClip(parent).DeSelectTurret(); }; Selected = true; MovieClip(parent).BracketSelection(this.x, this.y, 0, this); MovieClip(parent).FrostTurretInfoOff2(); MovieClip(parent).FrostTurretSelected(DamageLevel); }; } public function SellTurret(){ this.removeEventListener(Event.ENTER_FRAME, TurretLoop); this.removeEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.removeEventListener(MouseEvent.CLICK, SelectMe); MovieClip(parent).removeChild(this); } public function UnLinkAura(){ AuraLinked = false; AuraID = 0; this.filters = new Array(); this.TurretTop.filters = new Array(); } private function SetReady(event:TimerEvent){ FireReady = true; } public function OnMouseOut(event:MouseEvent){ MovieClip(parent).FrostTurretInfoOff2(); MouseOver = false; if (RangeVisible == true){ MovieClip(parent).removeChild(RangeIndicator); RangeVisible = false; }; } public function LinkAura(Auraid, DmgMulti:int){ var filterArray:Array; var gfilter:GlowFilter; if (AuraLinked == false){ AuraLinked = true; AuraID = Auraid; filterArray = new Array(); gfilter = new GlowFilter(MovieClip(parent).AuraLinkedColor, 0.7); filterArray.push(gfilter); this.filters = filterArray; }; } public function TurretLoop(event:Event){ if (MovieClip(parent).Paused == false){ len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ if (MovieClip(parent).CritterArray[i].Frozen == false){ Direction = Math.atan2(CritterDistanceY, CritterDistanceX); TurretTop.rotation = (Math.round(((Direction * 180) / Math.PI)) - 90); break; }; }; i++; }; }; if (FireReady == true){ FireTurret(); }; }; } public function OnMouseOver(event:MouseEvent){ MouseOver = true; if (RangeVisible == false){ RangeVisible = true; RangeIndicator = new TurretRange(); RangeIndicator.width = Range; RangeIndicator.height = Range; RangeIndicator.x = this.x; RangeIndicator.y = this.y; RangeIndicator.alpha = 0.5; MovieClip(parent).addChild(RangeIndicator); MovieClip(parent).swapChildren(this, RangeIndicator); MovieClip(parent).FrostTurretInfoOn2(true, SellPrice, Range, BaseDmg); }; } public function FireTurret(){ var len:*; var i:*; var CritterDistanceX:*; var CritterDistanceY:*; len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ if (MovieClip(parent).CritterArray[i].Frozen == false){ MovieClip(parent).FireBullet(3, BaseDmg, this.x, this.y, i, FreezeDuration, FreezeRadius, 0); FiringTimer.reset(); FiringTimer.start(); FireReady = false; break; }; }; i++; }; }; } } }//package
Section 70
//FrostTurretHelp_mc (FrostTurretHelp_mc) package { import flash.display.*; public dynamic class FrostTurretHelp_mc extends MovieClip { public function FrostTurretHelp_mc(){ super(); } } }//package
Section 71
//FrostTurretImg (FrostTurretImg) package { import flash.display.*; public dynamic class FrostTurretImg extends MovieClip { public function FrostTurretImg(){ super(); } } }//package
Section 72
//FrostTurretInfo (FrostTurretInfo) package { import flash.display.*; public dynamic class FrostTurretInfo extends MovieClip { public function FrostTurretInfo(){ super(); } } }//package
Section 73
//FrostTurretTop (FrostTurretTop) package { import flash.display.*; public dynamic class FrostTurretTop extends MovieClip { public function FrostTurretTop(){ super(); } } }//package
Section 74
//Game (Game) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class Game extends MovieClip { const LargeTurretRange:int = 300; const GridHeight:uint = 24; const SmallTurretDamageUpgrade:Number = 0.5; const AuraTurretFiringSpeed:Number = 0; const FlameTurretCost:int = 12; const LargeTurretDamageUpgradeCost:int = 12; const DmgAuraColor:int = 0xFF0000; const SplashTurretDamage:Number = 1.5; const AuraTurretDamageMulti:int = 10; const FlameTurretFiringSpeed:Number = 40; const AuraTurretRange:int = 65; const FrostTurretRange:int = 200; const FlameTurretRange:int = 125; const SmallTurretDamageUpgradeCost:int = 5; const SmallTurretCost:int = 6; const SplashTurretRange:int = 250; const AuraTurretDamageMultiCost:int = 10; const FrostTurretDamage:Number = 0; const InfoX:Number = 9; const FrostTurretFiringSpeed:Number = 1000; const InfoY:Number = 165; const SmallTurretFiringSpeed:Number = 400; const FlameTurretDamageUpgradeCost:int = 10; const LargeTurretDamageUpgrade:Number = 2.5; const AuraTurretDamage:Number = 0; const LargeTurretFiringSpeed:Number = 1500; const AuraTurretSpeedMulti:Number = 10; const GridWidth:uint = 24; const LargeTurretCost:int = 20; const FlameTurretDamageUpgrade:Number = 0.1; const SplashTurretDamageUpgrade:Number = 1.5; const FrostTurretCost:int = 20; const SplashTurretCost:int = 15; const AuraTurretCost:int = 5; const SmallTurretRange:int = 200; const SmallTurretDamage:Number = 0.5; const FlameTurretDamage:Number = 0.2; const LargeTurretDamage:Number = 3; const AuraLinkedColor:int = 16772744; const SpeedAuraColor:int = 0xFF; const AuraTurretSpeedMultiCost:int = 10; const GridLeftOffset:int = 160; const SplashTurretDamageUpgradeCost:int = 12; const SplashTurretFiringSpeed:Number = 1000; public var CurrSpeedBonus; public var GameStarted:Boolean;// = false public var SeaHelp; private var BuildBtn1Info; public var Buildmode2Cursor; public var BalanceHelp; public var DeSelectBtn:SimpleButton; public var GameOverState:Boolean;// = false private var MobText; public var BuildPanelLabel; private var Path; public var VolumeAdjustment:SoundTransform; public var LandBtn:SimpleButton; public var CurrDamage; public var NextDamage; public var SmallSound:sndSmall; public var NextWaveInfoBtn:SimpleButton; public var UnMuteBtn:SimpleButton; public var WaveCounter:uint; public var SonicPlaying:Boolean;// = false public var PauseBtn:SimpleButton; public var Money:int; public var SpeedBonusUpgradeCost; public var LargeBuildSound:sndLargeBuild; public var Minutes:String;// = "00" public var BuildBtn1:SimpleButton; private var StartCashArray:Array; public var BuildBtn3:SimpleButton; public var BuildBtn4:SimpleButton; public var BuildBtn5:SimpleButton; public var BuildBtn6:SimpleButton; public var BuildBtn2:SimpleButton; public var BuildBtn1Red; public var AirBtn:SimpleButton; public var Buildmode1Cursor; public var ButtonSound:sndButton; public var SeaBtnBlock; public var Channel:SoundChannel; public var Lives:int;// = 20 private var SelectedBtnFormat:TextFormat; public var DamageUpgradeCost; private var Flooded:Boolean;// = false public var UpgradeDamageBtnRed; public var Turret; public var BuildMode:int; private var UnFlooding:Boolean;// = false public var SecondsInt:uint;// = 0 public var Buildmode6Cursor; public var Bullet; public var ElementSwitchCost:int;// = 3 public var TurretUpgradeBtnText; public var BuildBtn2Red; private var Frame; public var Paused:Boolean;// = false private var Background; public var MobSpeed:Number; public var Muted:Boolean;// = false public var MobHealth:Number; public var EMPSound:sndEMP; public var MuteBtn:SimpleButton; public var MobStatArray:Array; public var SplashExplosionSound:sndSplashExplosion; public var SellBtn:SimpleButton; private var BuildBtn6Info; private var MobWaveSize:uint; public var MobSelected:Boolean;// = false public var StopWatchTimer:Timer; public var SirenSound:sndSiren; public var BuildBtn3Red; private var WaveCooldown:uint;// = 125 private var WaterPath; public var UpgradeDamageBtn:SimpleButton; public var Buildmode5Cursor; public var BuildPanelState:int;// = 1 public var SelectedObject; public var BuildBtn4Red; public var MoneyText; public var BuildIDcounter:int;// = 1 public var NextDmgBonus; private var MobDelayCounter:uint;// = 0 public var SelectedDamage; public var BalanceBtn:SimpleButton; public var NextWaveBtn:SimpleButton; private var BuildBtn5Info; public var WaveReady:Boolean;// = false public var CurrDmgBonus; public var TurretUpgradeText; public var BuildBtn5Red; public var Seconds:String;// = "00" public var SonicSound:sndSonic; public var PlayBtn:SimpleButton; public var BalanceBtnBlock; public var MobValue:int; private var Game2Format:TextFormat; private var MobDelay:uint;// = 20 public var HoursInt:uint;// = 0 private var SelectedFormat:TextFormat; private var BuildBtn4Info; public var Buildmode4Cursor; public var GridArray:Array; public var BuildBtn6Red; private var GameFormat3:TextFormat; private var RoadCounter:int;// = -1 public var CritterArray:Array; public var GameLoaded:Boolean;// = false public var StartBtn:SimpleButton; public var LargeSound:sndLarge; public var MinutesInt:uint;// = 0 private var GameFormat:TextFormat; public var BuidmodeRangeCursor; public var LandBtnBlock; public var TurretSellBtnText; public var SelectionType:int; private var MouseInfo:Boolean; public var SplashSound:sndSplash; public var AirBtnBlock; public var Hours:String;// = "00" public var RoadArray:Array; private var MobWaveSizeCounter:uint;// = 0 private var BuildBtn3Info; public var WavesDone:Boolean;// = false public var TurretArray:Array; public var TurretStatsText; public var SelectedRange; private var Flooding:Boolean;// = false public var SelectActive:Boolean;// = false public var Buildmode3Cursor; public var DmgBonusUpgradeCost; public var BuildModeActive:Boolean;// = false public var ElementName:String;// = "Land" public var AirHelp; public var SmallBuildSound:sndSmallBuild; private var BuildBtn2Info; private var NextWaveInfoVisible:Boolean;// = false public var NextSpeedBonus; public var SeaBtn:SimpleButton; private var WaveCooldownCounter:uint;// = 0 public var SelectedElement; public var SelectBracket; public var Critter; public var ElementFrame; public var LandHelp; public var MobID:int;// = 1 public function Game(){ var GridNum:int; var x:uint; var y:uint; var Gridblock:Grid; MobStatArray = new Array([0, 0, 0, 1, "", 1], [10, 3, 4, 1, "Minitanks", 1], [10, 4, 6, 1, "Hovercrafts", 2], [10, 3, 8, 1, "Attack\nGliders", 3], [20, 3, 8, 1, "Mini-Fighters", 3], [10, 4, 12, 2, "MotorCycles", 1], [10, 2, 22, 2, "SpinBots", 3], [15, 3, 27, 2, "Catamaran\nPods", 2], [10, 2, 40, 2, "Cruisers", 2], [5, 5, 40, 4, "Jetboats", 2], [1, 1, 500, 25, "Mothership", 3], [10, 3, 40, 2, "Lunar Rovers", 1], [10, 2, 50, 2, "Crawlers", 1], [15, 2, 60, 2, "Armored\nTrucks", 1], [10, 4, 63, 2, "Trimarans", 2], [5, 2, 95, 7, "Tankers", 2], [15, 4, 60, 3, "Stealth\nShips", 2], [20, 3, 65, 3, "Scout Rovers", 1], [10, 4, 70, 3, "Cruise\nMissiles", 3], [10, 3, 80, 3, "Hovertanks", 1], [1, 1, 750, 50, "Heavy\nMothership", 3], [10, 2, 100, 3, "Desert\nCrawlers", 1], [10, 3, 120, 3, "M2 HoverTanks", 1], [20, 3, 130, 2, "Micro-Fighters", 3], [5, 2, 170, 6, "Rhino Tanks", 1], [10, 4, 175, 4, "Torpedos", 2], [5, 2, 250, 8, "Dreadnoughts", 2], [15, 3, 260, 3, "Star Fighters", 3], [5, 2, 300, 8, "Mammoth Tanks", 1], [10, 3, 300, 4, "Stealth Subs", 2], [1, 1, 2500, 50, "Fleet Command", 2], [10, 2, 420, 4, "Shielded\nTankers", 2], [15, 3, 340, 3, "Dark Stars", 3], [10, 2, 455, 4, "Blimp Bombers", 3], [10, 3, 460, 4, "APC's", 1], [10, 3, 475, 4, "Arctic Subs", 2], [5, 5, 510, 10, "Heavy\nTrimarans", 2], [10, 3, 560, 5, "Hovercrafts", 1], [10, 4, 590, 5, "Stealth\nFighters", 3], [10, 3, 660, 5, "Dragon Tank", 1], [1, 1, 5000, 75, "Fleet\nAdmiral ", 2], [20, 3, 670, 3, "U.A.V.'s", 3], [10, 3, 720, 5, "Hydropods", 2], [10, 4, 750, 5, "CloakVans", 1], [15, 3, 770, 5, "Comet\nFighters", 3], [5, 4, 950, 10, "Jetboats", 2], [10, 3, 1000, 5, "HoverCapsule", 2], [10, 3, 1050, 5, "Cloak\nFighters", 3], [5, 2, 1200, 10, "Thor Tanks", 1], [10, 3, 1250, 5, "Gatling Jeeps", 1], [1, 1, 15000, 100, "Supreme\nMothership", 3]); WaveCounter = (GlobalVars.StartWave - 1); NextWaveInfoVisible = false; MobWaveSize = MobStatArray[WaveCounter][0]; StartCashArray = new Array(30, 40, 50, 70, 95, 105, 125, 140, 160, 170, 185, 205, 225, 0xFF, 275, 310, 340, 380, 400, 420, 450, 480, 520, 550, 590, 630, 675, 715, 755, 805, 845, 890, 930, 970, 1010, 1060, 1110, 1160, 1210, 0x0505, 1345, 1395, 1445, 1490, 1540, 1590, 1640, 1690, 1740, 1745); Lives = 20; Money = StartCashArray[WaveCounter]; ElementSwitchCost = 3; GameLoaded = false; GameStarted = false; GameOverState = false; BuildModeActive = false; Paused = false; MobSelected = false; GridArray = new Array(); TurretArray = new Array(); RoadCounter = -1; Flooded = false; Flooding = false; UnFlooding = false; RoadArray = new Array([554, 555], [530, 531], [506, 507], [482, 483], [458, 459], [434, 435], [410, 411], [386, 387], [388, 412], [389, 413], [364, 365], [340, 341], [316, 317], [292, 293], [268, 269], [244, 245], [220, 221], [196, 197], [172, 173], [171, 195], [170, 194], [146, 147], [122, 123], [98, 99], [74, 75], [50, 51], [52, 76], [53, 77], [54, 78], [55, 79], [56, 80], [57, 81], [104, 105], [128, 129], [152, 153], [176, 177], [200, 201], [224, 225], [248, 249], [272, 273], [296, 297], [320, 321], [344, 345], [368, 369], [392, 393], [416, 417], [440, 441], [464, 465], [488, 489], [0x0200, 513], [490, 0x0202], [491, 515], [492, 516], [493, 517], [494, 518], [495, 519], [496, 520], [497, 521], [498, 522], [499, 523], [500, 524], [501, 525], [502, 526], [477, 478], [453, 454], [429, 430], [405, 406], [381, 382], [357, 358], [333, 334], [309, 310], [285, 286], [261, 262], [237, 238], [213, 214], [189, 190], [165, 166], [141, 142], [117, 118], [93, 94], [69, 70], [68, 92], [67, 91], [66, 90], [65, 89], [64, 88], [112, 113], [136, 137], [160, 161], [184, 185], [208, 209], [232, 233], [0x0100, 0x0101], [280, 281], [304, 305], [282, 306], [329, 330], [353, 354], [377, 378], [401, 402], [425, 426], [400, 424], [399, 423], [398, 422], [397, 421], [397, 421], [396, 420], [372, 373], [348, 349], [324, 325], [300, 301], [276, 277], [252, 253], [228, 229], [204, 205], [180, 181], [156, 157], [132, 133], [108, 109], [84, 85], [60, 61], [36, 37]); Frame = new Frame_mc(); Background = new Background_mc(); Path = new Path_mc(); WaterPath = new WaterPath_mc(); StartBtn = new SimpleButton(new StartBtn_mc(), new StartBtnOver_mc(), new StartBtnDown_mc(), new StartBtn_mc()); NextWaveBtn = new SimpleButton(new NextWaveBtn_mc(), new NextWaveBtnOver_mc(), new NextWaveBtnDown_mc(), new NextWaveBtn_mc()); NextWaveInfoBtn = new SimpleButton(new NextWaveInfoBtn_mc(), new NextWaveInfoBtnOver_mc(), new NextWaveInfoBtnDown_mc(), new NextWaveInfoBtn_mc()); PauseBtn = new SimpleButton(new PauseBtn_mc(), new PauseBtnOver_mc(), new PauseBtnDown_mc(), new PauseBtn_mc()); PlayBtn = new SimpleButton(new PlayBtn_mc(), new PlayBtnOver_mc(), new PlayBtnDown_mc(), new PlayBtn_mc()); MuteBtn = new SimpleButton(new MuteBtn_mc(), new MuteBtnOver_mc(), new MuteBtnDown_mc(), new MuteBtn_mc()); UnMuteBtn = new SimpleButton(new UnMuteBtn_mc(), new UnMuteBtnOver_mc(), new UnMuteBtnDown_mc(), new UnMuteBtn_mc()); BuildPanelLabel = new TextField(); BuildPanelState = 1; BuildBtn1 = new SimpleButton(new BuildBtn1_mc(), new BuildBtn1_mc(), new BuildBtn1Down_mc(), new BuildBtn1_mc()); BuildBtn2 = new SimpleButton(new BuildBtn2_mc(), new BuildBtn2_mc(), new BuildBtn2Down_mc(), new BuildBtn2_mc()); BuildBtn3 = new SimpleButton(new BuildBtn3_mc(), new BuildBtn3_mc(), new BuildBtn3Down_mc(), new BuildBtn3_mc()); BuildBtn4 = new SimpleButton(new BuildBtn4_mc(), new BuildBtn4_mc(), new BuildBtn4Down_mc(), new BuildBtn4_mc()); BuildBtn5 = new SimpleButton(new BuildBtn5_mc(), new BuildBtn5_mc(), new BuildBtn5Down_mc(), new BuildBtn5_mc()); BuildBtn6 = new SimpleButton(new BuildBtn6_mc(), new BuildBtn6_mc(), new BuildBtn6Down_mc(), new BuildBtn6_mc()); BuildBtn1Red = new BuildBtnRed(); BuildBtn2Red = new BuildBtnRed(); BuildBtn3Red = new BuildBtnRed(); BuildBtn4Red = new BuildBtnRed(); BuildBtn5Red = new BuildBtnRed(); BuildBtn6Red = new BuildBtnRed(); UpgradeDamageBtn = new SimpleButton(new UpgradeBtn_mc(), new UpgradeBtn_mc(), new UpgradeBtnDown_mc(), new UpgradeBtn_mc()); DeSelectBtn = new SimpleButton(new DeSelectIcon(), new DeSelectOver(), new DeSelectOver(), new DeSelectIcon()); UpgradeDamageBtnRed = new UpgradeBtnRed_mc(); SellBtn = new SimpleButton(new UpgradeBtn_mc(), new UpgradeBtn_mc(), new UpgradeBtnDown_mc(), new UpgradeBtn_mc()); ElementFrame = new ElementFrame_mc(); SelectedElement = new ElementSelected_mc(); LandBtn = new SimpleButton(new LandBtn_mc(), new LandBtnOver_mc(), new LandBtnDown_mc(), new LandBtn_mc()); SeaBtn = new SimpleButton(new SeaBtn_mc(), new SeaBtnOver_mc(), new SeaBtnDown_mc(), new SeaBtn_mc()); AirBtn = new SimpleButton(new AirBtn_mc(), new AirBtnOver_mc(), new AirBtnDown_mc(), new AirBtn_mc()); BalanceBtn = new SimpleButton(new BalanceBtn_mc(), new BalanceBtnOver_mc(), new BalanceBtnDown_mc(), new BalanceBtn_mc()); LandBtnBlock = new ElementBlocker_mc(); SeaBtnBlock = new ElementBlocker_mc(); AirBtnBlock = new ElementBlocker_mc(); BalanceBtnBlock = new ElementBlocker_mc(); LandHelp = new LandInfo(); SeaHelp = new SeaInfo(); AirHelp = new AirInfo(); BalanceHelp = new BalanceInfo(); BuildBtn1Info = new LargeTurretInfo(); BuildBtn2Info = new SmallTurretInfo(); BuildBtn3Info = new FrostTurretInfo(); BuildBtn4Info = new SplashTurretInfo(); BuildBtn5Info = new AuraTurretInfo(); BuildBtn6Info = new FlameTurretInfo(); Buildmode1Cursor = new LargeTurretImg(); Buildmode2Cursor = new SmallTurretImg(); Buildmode3Cursor = new FrostTurretImg(); Buildmode4Cursor = new SplashTurretImg(); Buildmode5Cursor = new AuraTurretImg(); Buildmode6Cursor = new FlameTurretImg(); BuidmodeRangeCursor = new TurretRange(); TurretStatsText = new TextField(); BuildIDcounter = 1; SelectedFormat = new TextFormat(); TurretUpgradeText = new TextField(); SelectedBtnFormat = new TextFormat(); TurretUpgradeBtnText = new TextField(); TurretSellBtnText = new TextField(); SelectActive = false; GameFormat = new TextFormat(); Game2Format = new TextFormat(); GameFormat3 = new TextFormat(); MoneyText = new TextField(); MobText = new TextField(); MobDelayCounter = 0; MobDelay = 20; MobWaveSizeCounter = 0; WaveCooldownCounter = 0; WaveCooldown = 125; WavesDone = false; WaveReady = false; ElementName = "Land"; CritterArray = new Array(); MobID = 1; Muted = false; VolumeAdjustment = new SoundTransform(); LargeSound = new sndLarge(); SmallSound = new sndSmall(); EMPSound = new sndEMP(); SplashSound = new sndSplash(); SonicSound = new sndSonic(); SonicPlaying = false; SplashExplosionSound = new sndSplashExplosion(); SmallBuildSound = new sndSmallBuild(); LargeBuildSound = new sndLargeBuild(); SirenSound = new sndSiren(); ButtonSound = new sndButton(); SecondsInt = 0; Seconds = "00"; MinutesInt = 0; Minutes = "00"; HoursInt = 0; Hours = "00"; super(); this.addEventListener(Event.ENTER_FRAME, GameLoop); Muted = GlobalVars.Muted; Background.x = 160; Background.y = 0; Background.mouseEnabled = false; addChild(Background); Path.x = 160; Path.y = 0; Path.mouseEnabled = false; addChild(Path); WaterPath.x = Path.x; WaterPath.y = Path.y; WaterPath.mouseEnabled = false; WaterPath.alpha = 0; addChild(WaterPath); GridNum = 0; x = 0; while (x < GridWidth) { y = 0; while (y < GridHeight) { Gridblock = new Grid(GridNum); Gridblock.stop(); Gridblock.x = ((10 + GridLeftOffset) + (x * 20)); Gridblock.y = (10 + (y * 20)); addChild(Gridblock); GridArray.push(Gridblock); GridNum++; y++; }; x++; }; DrawRoad(); BuidmodeRangeCursor.x = -50; BuidmodeRangeCursor.alpha = 0; BuidmodeRangeCursor.mouseEnabled = false; addChild(BuidmodeRangeCursor); Buildmode1Cursor.x = -50; Buildmode1Cursor.alpha = 0; Buildmode1Cursor.mouseEnabled = false; addChild(Buildmode1Cursor); Buildmode2Cursor.x = -50; Buildmode2Cursor.alpha = 0; Buildmode2Cursor.mouseEnabled = false; addChild(Buildmode2Cursor); Buildmode3Cursor.x = -50; Buildmode3Cursor.alpha = 0; Buildmode3Cursor.mouseEnabled = false; addChild(Buildmode3Cursor); Buildmode4Cursor.x = -50; Buildmode4Cursor.alpha = 0; Buildmode4Cursor.mouseEnabled = false; addChild(Buildmode4Cursor); Buildmode5Cursor.x = -50; Buildmode5Cursor.alpha = 0; Buildmode5Cursor.mouseEnabled = false; addChild(Buildmode5Cursor); Buildmode6Cursor.x = -50; Buildmode6Cursor.alpha = 0; Buildmode6Cursor.mouseEnabled = false; addChild(Buildmode6Cursor); Frame.x = 0; Frame.y = 0; Frame.mouseEnabled = false; addChild(Frame); StartBtn.x = 80; StartBtn.y = 450; StartBtn.addEventListener(MouseEvent.CLICK, StartGame); addChild(StartBtn); NextWaveBtn.x = 80; NextWaveBtn.y = 450; NextWaveBtn.visible = false; NextWaveBtn.addEventListener(MouseEvent.CLICK, NextWave); addChild(NextWaveBtn); NextWaveInfoBtn.x = 119; NextWaveInfoBtn.y = 340; NextWaveInfoBtn.visible = true; NextWaveInfoBtn.addEventListener(MouseEvent.MOUSE_DOWN, ShowNextWaveInfo); NextWaveInfoBtn.addEventListener(MouseEvent.MOUSE_UP, ShowCurrentWaveInfo); NextWaveInfoBtn.addEventListener(MouseEvent.MOUSE_OUT, ShowCurrentWaveInfo); addChild(NextWaveInfoBtn); PauseBtn.x = NextWaveInfoBtn.x; PauseBtn.y = (NextWaveInfoBtn.y + NextWaveInfoBtn.height); PauseBtn.addEventListener(MouseEvent.CLICK, PauseGame); addChild(PauseBtn); PlayBtn.x = PauseBtn.x; PlayBtn.y = PauseBtn.y; PlayBtn.visible = false; PlayBtn.addEventListener(MouseEvent.CLICK, UnPauseGame); addChild(PlayBtn); MuteBtn.x = NextWaveInfoBtn.x; MuteBtn.y = (PauseBtn.y + PauseBtn.height); MuteBtn.addEventListener(MouseEvent.CLICK, MuteSound); addChild(MuteBtn); UnMuteBtn.x = MuteBtn.x; UnMuteBtn.y = MuteBtn.y; UnMuteBtn.addEventListener(MouseEvent.CLICK, UnMuteSound); addChild(UnMuteBtn); if (Muted == false){ UnMuteBtn.visible = false; } else { MuteBtn.visible = false; }; BuildBtn1.x = 35; BuildBtn1.y = 88; BuildBtn1.addEventListener(MouseEvent.CLICK, BuildModeLargeTurret); BuildBtn1.addEventListener(MouseEvent.MOUSE_OVER, LargeTurretInfoOn); BuildBtn1.addEventListener(MouseEvent.MOUSE_OUT, LargeTurretInfoOff); addChild(BuildBtn1); BuildBtn2.x = 81; BuildBtn2.y = 88; BuildBtn2.addEventListener(MouseEvent.CLICK, BuildModeSmallTurret); BuildBtn2.addEventListener(MouseEvent.MOUSE_OVER, SmallTurretInfoOn); BuildBtn2.addEventListener(MouseEvent.MOUSE_OUT, SmallTurretInfoOff); addChild(BuildBtn2); BuildBtn3.x = 127; BuildBtn3.y = 88; BuildBtn3.addEventListener(MouseEvent.CLICK, BuildModeFrostTurret); BuildBtn3.addEventListener(MouseEvent.MOUSE_OVER, FrostTurretInfoOn); BuildBtn3.addEventListener(MouseEvent.MOUSE_OUT, FrostTurretInfoOff); addChild(BuildBtn3); BuildBtn4.x = 35; BuildBtn4.y = 134; BuildBtn4.addEventListener(MouseEvent.CLICK, BuildModeSplashTurret); BuildBtn4.addEventListener(MouseEvent.MOUSE_OVER, SplashTurretInfoOn); BuildBtn4.addEventListener(MouseEvent.MOUSE_OUT, SplashTurretInfoOff); addChild(BuildBtn4); BuildBtn5.x = 81; BuildBtn5.y = 134; BuildBtn5.addEventListener(MouseEvent.CLICK, BuildModeAuraTurret); BuildBtn5.addEventListener(MouseEvent.MOUSE_OVER, AuraTurretInfoOn); BuildBtn5.addEventListener(MouseEvent.MOUSE_OUT, AuraTurretInfoOff); addChild(BuildBtn5); BuildBtn6.x = 127; BuildBtn6.y = 134; BuildBtn6.addEventListener(MouseEvent.CLICK, BuildModeFlameTurret); BuildBtn6.addEventListener(MouseEvent.MOUSE_OVER, FlameTurretInfoOn); BuildBtn6.addEventListener(MouseEvent.MOUSE_OUT, FlameTurretInfoOff); addChild(BuildBtn6); BuildBtn1Red.x = BuildBtn1.x; BuildBtn1Red.y = BuildBtn1.y; BuildBtn1Red.visible = false; BuildBtn1Red.addEventListener(MouseEvent.MOUSE_OVER, LargeTurretInfoOn); BuildBtn1Red.addEventListener(MouseEvent.MOUSE_OUT, LargeTurretInfoOff); addChild(BuildBtn1Red); BuildBtn2Red.x = BuildBtn2.x; BuildBtn2Red.y = BuildBtn2.y; BuildBtn2Red.visible = false; BuildBtn2Red.addEventListener(MouseEvent.MOUSE_OVER, SmallTurretInfoOn); BuildBtn2Red.addEventListener(MouseEvent.MOUSE_OUT, SmallTurretInfoOff); addChild(BuildBtn2Red); BuildBtn3Red.x = BuildBtn3.x; BuildBtn3Red.y = BuildBtn3.y; BuildBtn3Red.visible = false; BuildBtn3Red.addEventListener(MouseEvent.MOUSE_OVER, FrostTurretInfoOn); BuildBtn3Red.addEventListener(MouseEvent.MOUSE_OUT, FrostTurretInfoOff); addChild(BuildBtn3Red); BuildBtn4Red.x = BuildBtn4.x; BuildBtn4Red.y = BuildBtn4.y; BuildBtn4Red.visible = false; BuildBtn4Red.addEventListener(MouseEvent.MOUSE_OVER, SplashTurretInfoOn); BuildBtn4Red.addEventListener(MouseEvent.MOUSE_OUT, SplashTurretInfoOff); addChild(BuildBtn4Red); BuildBtn5Red.x = BuildBtn5.x; BuildBtn5Red.y = BuildBtn5.y; BuildBtn5Red.visible = false; BuildBtn5Red.addEventListener(MouseEvent.MOUSE_OVER, AuraTurretInfoOn); BuildBtn5Red.addEventListener(MouseEvent.MOUSE_OUT, AuraTurretInfoOff); addChild(BuildBtn5Red); BuildBtn6Red.x = BuildBtn6.x; BuildBtn6Red.y = BuildBtn6.y; BuildBtn6Red.visible = false; BuildBtn6Red.addEventListener(MouseEvent.MOUSE_OVER, FlameTurretInfoOn); BuildBtn6Red.addEventListener(MouseEvent.MOUSE_OUT, FlameTurretInfoOff); addChild(BuildBtn6Red); GameFormat.font = "Calibri"; GameFormat.size = 18; GameFormat.bold = true; GameFormat.align = "left"; Game2Format.font = "Calibri"; Game2Format.size = 12; Game2Format.bold = true; Game2Format.align = "center"; GameFormat3.font = "Calibri"; GameFormat3.size = 16; GameFormat3.bold = true; GameFormat3.align = "center"; SelectedFormat.font = "Calibri"; SelectedFormat.size = 14; SelectedFormat.bold = true; SelectedFormat.align = "center"; SelectedBtnFormat.font = "Calibri"; SelectedBtnFormat.size = 14; SelectedBtnFormat.bold = false; SelectedBtnFormat.align = "center"; BuildPanelLabel.defaultTextFormat = Game2Format; BuildPanelLabel.x = 5; BuildPanelLabel.y = 337; BuildPanelLabel.height = 105; BuildPanelLabel.width = 105; BuildPanelLabel.textColor = 0xFFFFFF; BuildPanelLabel.selectable = false; BuildPanelLabel.multiline = false; BuildPanelLabel.text = "\nClick Start\nto begin"; Frame.addChild(BuildPanelLabel); TurretStatsText.defaultTextFormat = GameFormat3; TurretStatsText.x = 15; TurretStatsText.y = 220; TurretStatsText.height = 100; TurretStatsText.width = 120; TurretStatsText.textColor = 0x333333; TurretStatsText.selectable = false; TurretStatsText.multiline = false; TurretStatsText.visible = false; Frame.addChild(TurretStatsText); UpgradeDamageBtn.x = 25; UpgradeDamageBtn.y = 187; UpgradeDamageBtn.visible = false; UpgradeDamageBtn.addEventListener(MouseEvent.CLICK, UpgradeDamage); Frame.addChild(UpgradeDamageBtn); ElementFrame.x = 45; ElementFrame.y = 261; ElementFrame.visible = false; Frame.addChild(ElementFrame); SelectedElement.x = ElementFrame.x; SelectedElement.y = ElementFrame.y; SelectedElement.visible = false; Frame.addChild(SelectedElement); LandBtn.x = ElementFrame.x; LandBtn.y = (ElementFrame.y + 20); LandBtn.addEventListener(MouseEvent.CLICK, SetToLand); LandBtn.addEventListener(MouseEvent.MOUSE_OVER, LandHelpOn); LandBtn.addEventListener(MouseEvent.MOUSE_OUT, LandHelpOff); LandBtn.visible = false; Frame.addChild(LandBtn); SeaBtn.x = (ElementFrame.x + 20); SeaBtn.y = (ElementFrame.y - 20); SeaBtn.addEventListener(MouseEvent.CLICK, SetToSea); SeaBtn.addEventListener(MouseEvent.MOUSE_OVER, SeaHelpOn); SeaBtn.addEventListener(MouseEvent.MOUSE_OUT, SeaHelpOff); SeaBtn.visible = false; Frame.addChild(SeaBtn); AirBtn.x = (ElementFrame.x - 20); AirBtn.y = (ElementFrame.y - 20); AirBtn.addEventListener(MouseEvent.CLICK, SetToAir); AirBtn.addEventListener(MouseEvent.MOUSE_OVER, AirHelpOn); AirBtn.addEventListener(MouseEvent.MOUSE_OUT, AirHelpOff); AirBtn.visible = false; Frame.addChild(AirBtn); BalanceBtn.x = ElementFrame.x; BalanceBtn.y = (ElementFrame.y - 5); BalanceBtn.addEventListener(MouseEvent.CLICK, SetToBalance); BalanceBtn.addEventListener(MouseEvent.MOUSE_OVER, BalanceHelpOn); BalanceBtn.addEventListener(MouseEvent.MOUSE_OUT, BalanceHelpOff); BalanceBtn.visible = false; Frame.addChild(BalanceBtn); LandBtnBlock.x = LandBtn.x; LandBtnBlock.y = LandBtn.y; LandBtnBlock.visible = false; LandBtnBlock.addEventListener(MouseEvent.MOUSE_OVER, LandHelpOn); LandBtnBlock.addEventListener(MouseEvent.MOUSE_OUT, LandHelpOff); Frame.addChild(LandBtnBlock); SeaBtnBlock.x = SeaBtn.x; SeaBtnBlock.y = SeaBtn.y; SeaBtnBlock.visible = false; SeaBtnBlock.addEventListener(MouseEvent.MOUSE_OVER, SeaHelpOn); SeaBtnBlock.addEventListener(MouseEvent.MOUSE_OUT, SeaHelpOff); Frame.addChild(SeaBtnBlock); AirBtnBlock.x = AirBtn.x; AirBtnBlock.y = AirBtn.y; AirBtnBlock.visible = false; AirBtnBlock.addEventListener(MouseEvent.MOUSE_OVER, AirHelpOn); AirBtnBlock.addEventListener(MouseEvent.MOUSE_OUT, AirHelpOff); Frame.addChild(AirBtnBlock); BalanceBtnBlock.x = BalanceBtn.x; BalanceBtnBlock.y = BalanceBtn.y; BalanceBtnBlock.visible = false; BalanceBtnBlock.addEventListener(MouseEvent.MOUSE_OVER, BalanceHelpOn); BalanceBtnBlock.addEventListener(MouseEvent.MOUSE_OUT, BalanceHelpOff); Frame.addChild(BalanceBtnBlock); LandHelp.x = 76; LandHelp.y = 235; LandHelp.visible = false; addChild(LandHelp); SeaHelp.x = LandHelp.x; SeaHelp.y = LandHelp.y; SeaHelp.visible = false; addChild(SeaHelp); AirHelp.x = LandHelp.x; AirHelp.y = LandHelp.y; AirHelp.visible = false; addChild(AirHelp); BalanceHelp.x = LandHelp.x; BalanceHelp.y = LandHelp.y; BalanceHelp.visible = false; addChild(BalanceHelp); SellBtn.x = 25; SellBtn.y = 295; SellBtn.height = 24; SellBtn.visible = false; SellBtn.addEventListener(MouseEvent.CLICK, SellTurret); Frame.addChild(SellBtn); TurretUpgradeText.defaultTextFormat = SelectedFormat; TurretUpgradeText.x = 20; TurretUpgradeText.y = 165; TurretUpgradeText.height = 200; TurretUpgradeText.width = 120; TurretUpgradeText.textColor = 0x333333; TurretUpgradeText.selectable = false; TurretUpgradeText.multiline = false; TurretUpgradeText.visible = false; TurretUpgradeText.mouseEnabled = false; Frame.addChild(TurretUpgradeText); TurretUpgradeBtnText.defaultTextFormat = SelectedBtnFormat; TurretUpgradeBtnText.x = 20; TurretUpgradeBtnText.y = 187; TurretUpgradeBtnText.height = 180; TurretUpgradeBtnText.width = 120; TurretUpgradeBtnText.textColor = 0x333333; TurretUpgradeBtnText.selectable = false; TurretUpgradeBtnText.multiline = false; TurretUpgradeBtnText.visible = false; TurretUpgradeBtnText.mouseEnabled = false; Frame.addChild(TurretUpgradeBtnText); DeSelectBtn.x = 135; DeSelectBtn.y = 172; DeSelectBtn.visible = false; DeSelectBtn.addEventListener(MouseEvent.CLICK, DeSelectBtnClick); Frame.addChild(DeSelectBtn); TurretSellBtnText.defaultTextFormat = SelectedBtnFormat; TurretSellBtnText.x = 20; TurretSellBtnText.y = 297; TurretSellBtnText.height = 180; TurretSellBtnText.width = 120; TurretSellBtnText.textColor = 0x333333; TurretSellBtnText.selectable = false; TurretSellBtnText.multiline = false; TurretSellBtnText.visible = false; TurretSellBtnText.mouseEnabled = false; Frame.addChild(TurretSellBtnText); UpgradeDamageBtnRed.x = UpgradeDamageBtn.x; UpgradeDamageBtnRed.y = UpgradeDamageBtn.y; UpgradeDamageBtnRed.visible = false; Frame.addChild(UpgradeDamageBtnRed); BuildBtn1Info.x = InfoX; BuildBtn1Info.y = InfoY; BuildBtn1Info.visible = false; Frame.addChild(BuildBtn1Info); BuildBtn2Info.x = InfoX; BuildBtn2Info.y = InfoY; BuildBtn2Info.visible = false; Frame.addChild(BuildBtn2Info); BuildBtn3Info.x = InfoX; BuildBtn3Info.y = InfoY; BuildBtn3Info.visible = false; Frame.addChild(BuildBtn3Info); BuildBtn4Info.x = InfoX; BuildBtn4Info.y = InfoY; BuildBtn4Info.visible = false; Frame.addChild(BuildBtn4Info); BuildBtn5Info.x = InfoX; BuildBtn5Info.y = InfoY; BuildBtn5Info.visible = false; Frame.addChild(BuildBtn5Info); BuildBtn6Info.x = InfoX; BuildBtn6Info.y = InfoY; BuildBtn6Info.visible = false; Frame.addChild(BuildBtn6Info); MoneyText.defaultTextFormat = GameFormat3; MoneyText.text = ((("Lives: " + Lives) + "\nCredits: ") + Money); MoneyText.x = 10; MoneyText.y = 8; MoneyText.height = 60; MoneyText.width = 95; MoneyText.textColor = 0xFFFFFF; MoneyText.selectable = false; MoneyText.multiline = false; addChild(MoneyText); MobText.defaultTextFormat = Game2Format; MobText.text = ((((((("Enemies Remaining: " + CritterArray.length) + "\nTime Spent: ") + Hours) + ":") + Minutes) + ":") + Seconds); MobText.x = 10; MobText.y = 430; MobText.height = 60; MobText.width = 140; MobText.textColor = 0xFFFFFF; MobText.selectable = false; MobText.multiline = false; MobText.visible = false; addChild(MobText); } public function GameOver(){ var restartwave:*; if (GameOverState == false){ restartwave = (WaveCounter - 1); if (restartwave < 1){ restartwave = 1; }; GlobalVars.GameOverWave = restartwave; GameOverState = true; MovieClip(parent).gotoAndStop("GameLost"); }; } public function DrawLargeTurret(TurretX:Number, TurretY:Number, TurretGrid){ var TurrGrid:*; var i:*; var j:*; var k:*; var l:*; var SellValue:int; TurrGrid = TurretGrid.GridNumber; i = (GridArray.length - 1); while (i >= 0) { if (GridArray[i] == TurretGrid){ j = (i + 24); k = (i + 1); l = (i + 25); break; }; i--; }; if ((((((GridArray[j].IsBuilt == false)) && ((GridArray[k].IsBuilt == false)))) && ((GridArray[l].IsBuilt == false)))){ if ((((((GridArray[j].IsRoad == false)) && ((GridArray[k].IsRoad == false)))) && ((GridArray[l].IsRoad == false)))){ GridArray[i].SetBuilt(1, BuildIDcounter); GridArray[j].SetBuilt(1, BuildIDcounter); GridArray[k].SetBuilt(1, BuildIDcounter); GridArray[l].SetBuilt(1, BuildIDcounter); SellValue = Math.floor((LargeTurretCost / 2)); Turret = new LargeTurret(LargeTurretFiringSpeed, LargeTurretDamage, LargeTurretRange, BuildIDcounter, TurrGrid, SellValue); BuildIDcounter++; Turret.x = (TurretX + 10); Turret.y = (TurretY + 10); this.addChild(Turret); PlaySound(LargeBuildSound, 8); TurretArray.push(Turret); UpdateCash(-(LargeTurretCost)); }; }; } public function ApplyFrost(ImpactX, ImpactY, FreezeDuration, FreezeRadius){ var Freeze:*; var len:*; var i:*; var CritterDistanceX:*; var CritterDistanceY:*; Freeze = new Freeze_mc(); Freeze.x = ImpactX; Freeze.y = ImpactY; Freeze.scaleX = 0.1; Freeze.scaleY = 0.1; addChild(Freeze); len = CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (ImpactX - CritterArray[i].x); CritterDistanceY = (ImpactY - CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (FreezeRadius / 2)){ CritterArray[i].ApplyFreeze(FreezeDuration); }; i++; }; }; } public function BalanceHelpOff(event:MouseEvent){ BalanceHelp.visible = false; } public function AuraTurretSelected(DamageMultiplierLevel){ SelectActive = true; SelectionType = 5; CurrDmgBonus = (DamageMultiplierLevel * AuraTurretDamageMulti); DeSelectBtn.visible = true; TurretUpgradeText.text = (("Dmg Bonus = " + CurrDmgBonus) + "%"); TurretSellBtnText.visible = true; if (DamageMultiplierLevel <= 4){ NextDmgBonus = (CurrDmgBonus + AuraTurretDamageMulti); DmgBonusUpgradeCost = ((DamageMultiplierLevel + 1) * AuraTurretDamageMultiCost); TurretUpgradeBtnText.text = (((("Upgrade to " + NextDmgBonus) + "%\nfor ") + DmgBonusUpgradeCost) + " credits"); TurretUpgradeBtnText.visible = true; UpgradeDamageBtn.visible = true; if (Money < DmgBonusUpgradeCost){ UpgradeDamageBtnRed.visible = true; } else { if (Money >= DmgBonusUpgradeCost){ UpgradeDamageBtnRed.visible = false; }; }; } else { if (DamageMultiplierLevel >= 5){ TurretUpgradeBtnText.visible = false; UpgradeDamageBtn.visible = false; }; }; TurretSellBtnText.text = (("Sell for " + SelectedObject.SellPrice) + " credits"); TurretUpgradeText.visible = true; SellBtn.visible = true; } public function BuildModeFlameTurret(event:MouseEvent){ DeSelectTurret(); PlaySound(ButtonSound, 0); if ((((BuildModeActive == true)) && ((BuildMode == 6)))){ EndBuildmode(); } else { BuildModeActive = true; BuildMode = 6; Buildmode6Cursor.alpha = 1; BuidmodeRangeCursor.width = FlameTurretRange; BuidmodeRangeCursor.height = FlameTurretRange; BuidmodeRangeCursor.alpha = 0.5; }; } public function BuildModeAuraTurret(event:MouseEvent){ DeSelectTurret(); PlaySound(ButtonSound, 0); if ((((BuildModeActive == true)) && ((BuildMode == 5)))){ EndBuildmode(); } else { BuildModeActive = true; BuildMode = 5; Buildmode5Cursor.alpha = 1; BuidmodeRangeCursor.width = AuraTurretRange; BuidmodeRangeCursor.height = AuraTurretRange; BuidmodeRangeCursor.alpha = 0.5; }; } public function SmallTurretInfoOff2(){ MouseInfo = false; BuildBtn2Info.visible = false; TurretStatsText.visible = false; } public function LargeTurretInfoOn2(MouseInfo, Cost, Range, Damage, Element){ var ElementText:String; var Damage2:*; if (Element == 0){ ElementText = "None"; } else { if (Element == 1){ ElementText = "Land"; } else { if (Element == 2){ ElementText = "Sea"; } else { if (Element == 3){ ElementText = "Air"; }; }; }; }; Damage2 = (Math.floor((Damage * 100)) / 100); if (SelectActive == false){ BuildBtn1Info.visible = true; if (MouseInfo == false){ TurretStatsText.text = ((((("Cost: " + Cost) + "\nRange: ") + Range) + "\nDamage: ") + Damage2); TurretStatsText.visible = true; } else { if (MouseInfo == true){ TurretStatsText.text = (((((("Range: " + Range) + "\nDamage: ") + Damage2) + "\nType: ") + ElementText) + "\nClick to Edit"); TurretStatsText.visible = true; }; }; }; } public function DeSelectCritter(critter){ var i:*; for (i in CritterArray) { if (CritterArray[i].Selected == true){ CritterArray[i].DeSelectMe(); }; }; } public function SplashTurretInfoOn2(MouseInfo, Cost, Range, Damage, Element){ var ElementText:String; var Damage2:*; if (Element == 0){ ElementText = "None"; } else { if (Element == 1){ ElementText = "Land"; } else { if (Element == 2){ ElementText = "Sea"; } else { if (Element == 3){ ElementText = "Air"; }; }; }; }; Damage2 = (Math.floor((Damage * 100)) / 100); if (SelectActive == false){ BuildBtn4Info.visible = true; if (MouseInfo == false){ TurretStatsText.text = ((((("Cost: " + Cost) + "\nRange: ") + Range) + "\nDamage: ") + Damage2); TurretStatsText.visible = true; } else { if (MouseInfo == true){ TurretStatsText.text = (((((("Range: " + Range) + "\nDamage: ") + Damage2) + "\nType: ") + ElementText) + "\nClick to Edit"); TurretStatsText.visible = true; }; }; }; } public function DeSelectTurret(){ if (SelectActive == true){ TurretUpgradeText.visible = false; TurretUpgradeBtnText.visible = false; TurretSellBtnText.visible = false; UpgradeDamageBtn.visible = false; UpgradeDamageBtnRed.visible = false; DeSelectBtn.visible = false; ElementFrame.visible = false; LandBtn.visible = false; SeaBtn.visible = false; AirBtn.visible = false; BalanceBtn.visible = false; SelectedElement.visible = false; LandBtnBlock.visible = false; SeaBtnBlock.visible = false; AirBtnBlock.visible = false; BalanceBtnBlock.visible = false; SellBtn.visible = false; this.removeChild(SelectBracket); SelectActive = false; SelectedObject.Selected = false; }; } public function SplashTurretInfoOn(event:MouseEvent){ MouseInfo = false; SplashTurretInfoOn2(MouseInfo, SplashTurretCost, SplashTurretRange, SplashTurretDamage, 0); } public function UnPauseGame(event:Event){ PlaySound(ButtonSound, 0); PauseBtn.visible = true; PlayBtn.visible = false; Paused = false; StartStopWatch(); } public function UpgradeDamage(event:MouseEvent){ var ValueInc:*; PlaySound(ButtonSound, 0); if (SelectedObject.TurretType != 5){ SelectedObject.DamageLevel = (SelectedObject.DamageLevel + 1); SelectedObject.CalcNewDmg(); UpdateCash(-(DamageUpgradeCost)); } else { if (SelectedObject.TurretType == 5){ SelectedObject.DamageMultiplierLevel = (SelectedObject.DamageMultiplierLevel + 1); UpdateCash(-(DmgBonusUpgradeCost)); ValueInc = (DmgBonusUpgradeCost / 2); SelectedObject.SellPrice = (SelectedObject.SellPrice + ValueInc); }; }; if (SelectionType == 1){ LargeTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 2){ SmallTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 3){ FrostTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 4){ SplashTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 5){ AuraTurretSelected(SelectedObject.DamageMultiplierLevel); } else { if (SelectionType == 6){ FlameTurretSelected(SelectedObject.DamageLevel); }; }; }; }; }; }; } public function SmallTurretSelected(DamageLevel){ SelectActive = true; SelectionType = 2; CurrDamage = SelectedObject.NetDmg; CurrDamage = (Math.floor((CurrDamage * 100)) / 100); TurretUpgradeText.text = ("Base Damage: " + CurrDamage); TurretUpgradeText.visible = true; DeSelectBtn.visible = true; if (DamageLevel <= 4){ CurrDamage = (Math.floor((CurrDamage * 100)) / 100); NextDamage = (CurrDamage + (DamageLevel * SmallTurretDamageUpgrade)); NextDamage = (Math.floor((NextDamage * 100)) / 100); DamageUpgradeCost = (DamageLevel * SmallTurretDamageUpgradeCost); TurretUpgradeBtnText.text = (((("Upgrade to " + NextDamage) + "\nfor ") + DamageUpgradeCost) + " credits"); TurretUpgradeBtnText.visible = true; UpgradeDamageBtn.visible = true; if (Money < DamageUpgradeCost){ UpgradeDamageBtnRed.visible = true; } else { if (Money >= DamageUpgradeCost){ UpgradeDamageBtnRed.visible = false; }; }; } else { if (DamageLevel >= 5){ TurretUpgradeBtnText.visible = false; UpgradeDamageBtn.visible = false; }; }; if (SelectedObject.Element == 1){ SelectedElement.x = LandBtn.x; SelectedElement.y = LandBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 2){ SelectedElement.x = SeaBtn.x; SelectedElement.y = SeaBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 3){ SelectedElement.x = AirBtn.x; SelectedElement.y = AirBtn.y; SelectedElement.visible = true; }; }; }; ElementFrame.visible = true; LandBtn.visible = true; SeaBtn.visible = true; AirBtn.visible = true; BalanceBtn.visible = true; if (Money < 3){ LandBtnBlock.visible = true; SeaBtnBlock.visible = true; AirBtnBlock.visible = true; BalanceBtnBlock.visible = true; }; TurretSellBtnText.text = (("Sell for " + SelectedObject.SellPrice) + " credits"); TurretSellBtnText.visible = true; SellBtn.visible = true; } public function NextWave(event:MouseEvent){ StartStopWatch(); PlaySound(SirenSound, 0); MobWaveSizeCounter = 0; WaveCounter++; if (MobStatArray[WaveCounter][5] == 1){ ElementName = "Land"; UnFlooding = true; } else { if (MobStatArray[WaveCounter][5] == 2){ ElementName = "Sea"; Flooding = true; UnFlooding = false; } else { if (MobStatArray[WaveCounter][5] == 3){ ElementName = "Air"; }; }; }; WaveReady = true; MobText.visible = true; NextWaveBtn.visible = false; BuildPanelLabel.text = ((((((((((("Wave " + WaveCounter) + ": \n") + MobStatArray[WaveCounter][0]) + " ") + MobStatArray[WaveCounter][4]) + "\nHealth: ") + MobStatArray[WaveCounter][2]) + "\nValue: ") + MobStatArray[WaveCounter][3]) + "\nType: ") + ElementName); if (WaveCounter == MobStatArray.length){ WavesDone = true; } else { MobWaveSize = MobStatArray[WaveCounter][0]; }; } public function DeSelectBtnClick(event:MouseEvent){ DeSelectTurret(); } public function SetToSea(event:MouseEvent){ if (SelectedObject.Element != 2){ PlaySound(ButtonSound, 0); SelectedObject.SetElement(2); UpdateCash(-(ElementSwitchCost)); }; SelectedElement.x = SeaBtn.x; SelectedElement.y = SeaBtn.y; SelectedElement.visible = true; } public function DrawAuraTurret(TurretX:Number, TurretY:Number, TurretGrid){ var TurrGrid:*; var SellValue:int; TurrGrid = TurretGrid.GridNumber; SellValue = Math.floor((AuraTurretCost / 2)); Turret = new AuraTurret(AuraTurretFiringSpeed, AuraTurretDamage, AuraTurretRange, BuildIDcounter, TurrGrid, SellValue); Turret.x = TurretX; Turret.y = TurretY; TurretGrid.SetBuilt(5, BuildIDcounter); BuildIDcounter++; this.addChild(Turret); PlaySound(SmallBuildSound, 9); TurretArray.push(Turret); UpdateCash(-(AuraTurretCost)); } public function DrawFrostTurret(TurretX:Number, TurretY:Number, TurretGrid){ var TurrGrid:*; var i:*; var j:*; var k:*; var l:*; var SellValue:int; TurrGrid = TurretGrid.GridNumber; i = (GridArray.length - 1); while (i >= 0) { if (GridArray[i] == TurretGrid){ j = (i + 24); k = (i + 1); l = (i + 25); break; }; i--; }; if ((((((GridArray[j].IsBuilt == false)) && ((GridArray[k].IsBuilt == false)))) && ((GridArray[l].IsBuilt == false)))){ if ((((((GridArray[j].IsRoad == false)) && ((GridArray[k].IsRoad == false)))) && ((GridArray[l].IsRoad == false)))){ GridArray[i].SetBuilt(3, BuildIDcounter); GridArray[j].SetBuilt(3, BuildIDcounter); GridArray[k].SetBuilt(3, BuildIDcounter); GridArray[l].SetBuilt(3, BuildIDcounter); SellValue = Math.floor((FrostTurretCost / 2)); Turret = new FrostTurret(FrostTurretFiringSpeed, FrostTurretDamage, FrostTurretRange, BuildIDcounter, TurrGrid, SellValue); BuildIDcounter++; Turret.x = (TurretX + 10); Turret.y = (TurretY + 10); this.addChild(Turret); PlaySound(LargeBuildSound, 8); TurretArray.push(Turret); UpdateCash(-(FrostTurretCost)); }; }; } public function DrawSmallTurret(TurretX:Number, TurretY:Number, TurretGrid){ var TurrGrid:*; var SellValue:int; TurrGrid = TurretGrid.GridNumber; SellValue = Math.floor((SmallTurretCost / 2)); Turret = new SmallTurret(SmallTurretFiringSpeed, SmallTurretDamage, SmallTurretRange, BuildIDcounter, TurrGrid, SellValue); Turret.x = TurretX; Turret.y = TurretY; TurretGrid.SetBuilt(2, BuildIDcounter); BuildIDcounter++; this.addChild(Turret); PlaySound(SmallBuildSound, 9); TurretArray.push(Turret); UpdateCash(-(SmallTurretCost)); } public function FrostTurretInfoOn(event:MouseEvent){ MouseInfo = false; FrostTurretInfoOn2(MouseInfo, FrostTurretCost, FrostTurretRange, FrostTurretDamage); } public function SmallTurretInfoOff(event:MouseEvent){ SmallTurretInfoOff2(); } public function FlameTurretInfoOff2(){ MouseInfo = false; BuildBtn6Info.visible = false; TurretStatsText.visible = false; } public function FlameTurretSelected(DamageLevel){ SelectActive = true; SelectionType = 6; CurrDamage = SelectedObject.NetDmg; CurrDamage = (Math.floor((CurrDamage * 100)) / 100); TurretUpgradeText.text = ("Base Damage: " + CurrDamage); TurretSellBtnText.visible = true; DeSelectBtn.visible = true; if (DamageLevel <= 4){ CurrDamage = (Math.floor((CurrDamage * 100)) / 100); NextDamage = (CurrDamage + (DamageLevel * FlameTurretDamageUpgrade)); NextDamage = (Math.floor((NextDamage * 100)) / 100); DamageUpgradeCost = (DamageLevel * FlameTurretDamageUpgradeCost); TurretUpgradeBtnText.text = (((("Upgrade to " + NextDamage) + "\nfor ") + DamageUpgradeCost) + " credits"); TurretUpgradeBtnText.visible = true; UpgradeDamageBtn.visible = true; if (Money < DamageUpgradeCost){ UpgradeDamageBtnRed.visible = true; } else { if (Money >= DamageUpgradeCost){ UpgradeDamageBtnRed.visible = false; }; }; } else { if (DamageLevel >= 5){ TurretUpgradeBtnText.visible = false; UpgradeDamageBtn.visible = false; }; }; if (SelectedObject.Element == 1){ SelectedElement.x = LandBtn.x; SelectedElement.y = LandBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 2){ SelectedElement.x = SeaBtn.x; SelectedElement.y = SeaBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 3){ SelectedElement.x = AirBtn.x; SelectedElement.y = AirBtn.y; SelectedElement.visible = true; }; }; }; ElementFrame.visible = true; LandBtn.visible = true; SeaBtn.visible = true; AirBtn.visible = true; BalanceBtn.visible = true; if (Money < 3){ LandBtnBlock.visible = true; SeaBtnBlock.visible = true; AirBtnBlock.visible = true; BalanceBtnBlock.visible = true; }; TurretSellBtnText.text = (("Sell for " + SelectedObject.SellPrice) + " credits"); TurretUpgradeText.visible = true; SellBtn.visible = true; } public function SetToAir(event:MouseEvent){ if (SelectedObject.Element != 3){ PlaySound(ButtonSound, 0); SelectedObject.SetElement(3); UpdateCash(-(ElementSwitchCost)); }; SelectedElement.x = AirBtn.x; SelectedElement.y = AirBtn.y; SelectedElement.visible = true; } public function AuraTurretInfoOn(event:MouseEvent){ MouseInfo = false; AuraTurretInfoOn2(MouseInfo, AuraTurretCost, AuraTurretRange, AuraTurretDamage); } public function DrawSplashTurret(TurretX:Number, TurretY:Number, TurretGrid){ var TurrGrid:*; var i:*; var j:*; var k:*; var l:*; var SellValue:int; TurrGrid = TurretGrid.GridNumber; i = (GridArray.length - 1); while (i >= 0) { if (GridArray[i] == TurretGrid){ j = (i + 24); k = (i + 1); l = (i + 25); break; }; i--; }; if ((((((GridArray[j].IsBuilt == false)) && ((GridArray[k].IsBuilt == false)))) && ((GridArray[l].IsBuilt == false)))){ if ((((((GridArray[j].IsRoad == false)) && ((GridArray[k].IsRoad == false)))) && ((GridArray[l].IsRoad == false)))){ GridArray[i].SetBuilt(4, BuildIDcounter); GridArray[j].SetBuilt(4, BuildIDcounter); GridArray[k].SetBuilt(4, BuildIDcounter); GridArray[l].SetBuilt(4, BuildIDcounter); SellValue = Math.floor((SplashTurretCost / 2)); Turret = new SplashTurret(SplashTurretFiringSpeed, SplashTurretDamage, SplashTurretRange, BuildIDcounter, TurrGrid, SellValue); BuildIDcounter++; Turret.x = (TurretX + 10); Turret.y = (TurretY + 10); this.addChild(Turret); PlaySound(LargeBuildSound, 8); TurretArray.push(Turret); UpdateCash(-(SplashTurretCost)); }; }; } public function GameLoop(event:Event){ var MobElement:*; if (GameLoaded == true){ if (BuildModeActive == true){ if (BuildMode == 1){ Buildmode1Cursor.x = (mouseX + 10); Buildmode1Cursor.y = (mouseY + 10); BuidmodeRangeCursor.x = (mouseX + 10); BuidmodeRangeCursor.y = (mouseY + 10); } else { if (BuildMode == 2){ Buildmode2Cursor.x = mouseX; Buildmode2Cursor.y = mouseY; BuidmodeRangeCursor.x = mouseX; BuidmodeRangeCursor.y = mouseY; } else { if (BuildMode == 3){ Buildmode3Cursor.x = (mouseX + 10); Buildmode3Cursor.y = (mouseY + 10); BuidmodeRangeCursor.x = (mouseX + 10); BuidmodeRangeCursor.y = (mouseY + 10); } else { if (BuildMode == 4){ Buildmode4Cursor.x = (mouseX + 10); Buildmode4Cursor.y = (mouseY + 10); BuidmodeRangeCursor.x = (mouseX + 10); BuidmodeRangeCursor.y = (mouseY + 10); } else { if (BuildMode == 5){ Buildmode5Cursor.x = mouseX; Buildmode5Cursor.y = mouseY; BuidmodeRangeCursor.x = mouseX; BuidmodeRangeCursor.y = mouseY; } else { if (BuildMode == 6){ Buildmode6Cursor.x = mouseX; Buildmode6Cursor.y = mouseY; BuidmodeRangeCursor.x = mouseX; BuidmodeRangeCursor.y = mouseY; }; }; }; }; }; }; }; if (GameStarted == true){ if (Paused == false){ if ((((Flooded == false)) && ((Flooding == true)))){ WaterPath.alpha = (WaterPath.alpha + 0.04); if (WaterPath.alpha >= 1){ Flooded = true; Flooding = false; }; }; if ((((Flooded == true)) && ((UnFlooding == true)))){ WaterPath.alpha = (WaterPath.alpha - 0.04); if (WaterPath.alpha <= 0){ Flooded = false; UnFlooding = false; }; }; if ((((SonicPlaying == true)) && ((Muted == false)))){ if (Channel.position > 800){ SonicPlaying = false; }; }; if (WavesDone == false){ if (WaveReady == true){ if (MobWaveSizeCounter < MobWaveSize){ MobDelayCounter++; } else { if (MobWaveSizeCounter == MobWaveSize){ WaveReady = false; }; }; if (MobDelayCounter == MobDelay){ MobDelayCounter = 0; MobWaveSizeCounter++; MobSpeed = MobStatArray[WaveCounter][1]; MobHealth = MobStatArray[WaveCounter][2]; MobValue = MobStatArray[WaveCounter][3]; MobID++; MobElement = MobStatArray[WaveCounter][5]; Critter = new Mob(MobSpeed, MobHealth, MobValue, MobID, MobElement); Critter.x = 660; Critter.y = 60; Critter.gotoAndPlay(WaveCounter); addChild(Critter); CritterArray.push(Critter); MobText.text = ((((((("Enemies Remaining: " + CritterArray.length) + "\nTime Spent: ") + Hours) + ":") + Minutes) + ":") + Seconds); }; }; }; }; }; }; } public function SetToBalance(event:MouseEvent){ if (SelectedObject.Element != 0){ PlaySound(ButtonSound, 0); SelectedObject.SetElement(0); UpdateCash(-(ElementSwitchCost)); }; SelectedElement.x = BalanceBtn.x; SelectedElement.y = BalanceBtn.y; SelectedElement.visible = true; } public function LandHelpOff(event:MouseEvent){ LandHelp.visible = false; } public function BracketSelection(Xloc, Yloc, Size, It){ SelectedObject = It; if (Size == 0){ SelectBracket = new SmallSelect(); } else { if (Size == 1){ SelectBracket = new LargeSelect(); }; }; SelectBracket.x = Xloc; SelectBracket.y = Yloc; SelectBracket.mouseEnabled = false; addChild(SelectBracket); } public function BuildModeSplashTurret(event:MouseEvent){ DeSelectTurret(); PlaySound(ButtonSound, 0); if ((((BuildModeActive == true)) && ((BuildMode == 4)))){ EndBuildmode(); } else { BuildModeActive = true; BuildMode = 4; Buildmode4Cursor.alpha = 1; BuidmodeRangeCursor.width = SplashTurretRange; BuidmodeRangeCursor.height = SplashTurretRange; BuidmodeRangeCursor.alpha = 0.5; }; } public function SmallTurretInfoOn2(MouseInfo, Cost, Range, Damage, Element){ var ElementText:String; var Damage2:*; if (Element == 0){ ElementText = "None"; } else { if (Element == 1){ ElementText = "Land"; } else { if (Element == 2){ ElementText = "Sea"; } else { if (Element == 3){ ElementText = "Air"; }; }; }; }; Damage2 = (Math.floor((Damage * 100)) / 100); if (SelectActive == false){ BuildBtn2Info.visible = true; if (MouseInfo == false){ TurretStatsText.text = ((((("Cost: " + Cost) + "\nRange: ") + Range) + "\nDamage: ") + Damage2); TurretStatsText.visible = true; } else { if (MouseInfo == true){ TurretStatsText.text = (((((("Range: " + Range) + "\nDamage: ") + Damage2) + "\nType: ") + ElementText) + "\nClick to Edit"); TurretStatsText.visible = true; }; }; }; } public function SplashTurretInfoOff2(){ BuildBtn4Info.visible = false; TurretStatsText.visible = false; } public function SetToLand(event:MouseEvent){ if (SelectedObject.Element != 1){ PlaySound(ButtonSound, 0); SelectedObject.SetElement(1); UpdateCash(-(ElementSwitchCost)); }; SelectedElement.x = LandBtn.x; SelectedElement.y = LandBtn.y; SelectedElement.visible = true; } public function AirHelpOff(event:MouseEvent){ AirHelp.visible = false; } public function DrawFlameTurret(TurretX:Number, TurretY:Number, TurretGrid){ var TurrGrid:*; var SellValue:int; TurrGrid = TurretGrid.GridNumber; SellValue = Math.floor((FlameTurretCost / 2)); Turret = new FlameTurret(FlameTurretFiringSpeed, FlameTurretDamage, FlameTurretRange, BuildIDcounter, TurrGrid, SellValue); Turret.x = TurretX; Turret.y = TurretY; TurretGrid.SetBuilt(2, BuildIDcounter); BuildIDcounter++; this.addChild(Turret); PlaySound(SmallBuildSound, 9); TurretArray.push(Turret); UpdateCash(-(FlameTurretCost)); } public function AuraTurretInfoOff(event:MouseEvent){ AuraTurretInfoOff2(); } public function SplashTurretSelected(DamageLevel){ SelectActive = true; SelectionType = 4; CurrDamage = SelectedObject.NetDmg; CurrDamage = (Math.floor((CurrDamage * 100)) / 100); TurretUpgradeText.text = ("Base Damage: " + CurrDamage); TurretUpgradeText.visible = true; DeSelectBtn.visible = true; if (DamageLevel <= 4){ NextDamage = (CurrDamage + (DamageLevel * SplashTurretDamageUpgrade)); NextDamage = (Math.floor((NextDamage * 100)) / 100); DamageUpgradeCost = (DamageLevel * SplashTurretDamageUpgradeCost); TurretUpgradeBtnText.text = (((("Upgrade to " + NextDamage) + "\nfor ") + DamageUpgradeCost) + " credits"); TurretUpgradeBtnText.visible = true; UpgradeDamageBtn.visible = true; if (Money < DamageUpgradeCost){ UpgradeDamageBtnRed.visible = true; } else { if (Money >= DamageUpgradeCost){ UpgradeDamageBtnRed.visible = false; }; }; } else { if (DamageLevel >= 5){ TurretUpgradeBtnText.visible = false; UpgradeDamageBtn.visible = false; }; }; if (SelectedObject.Element == 1){ SelectedElement.x = LandBtn.x; SelectedElement.y = LandBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 2){ SelectedElement.x = SeaBtn.x; SelectedElement.y = SeaBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 3){ SelectedElement.x = AirBtn.x; SelectedElement.y = AirBtn.y; SelectedElement.visible = true; }; }; }; ElementFrame.visible = true; LandBtn.visible = true; SeaBtn.visible = true; AirBtn.visible = true; BalanceBtn.visible = true; if (Money < 3){ LandBtnBlock.visible = true; SeaBtnBlock.visible = true; AirBtnBlock.visible = true; BalanceBtnBlock.visible = true; }; TurretSellBtnText.text = (("Sell for " + SelectedObject.SellPrice) + " credits"); TurretSellBtnText.visible = true; SellBtn.visible = true; } public function SeaHelpOn(event:MouseEvent){ SeaHelp.visible = true; } public function LoadGame(){ GameLoaded = true; } public function PlaySound(soundObject:Object, SoundType:int){ if (Muted == false){ if (SoundType == 0){ VolumeAdjustment.volume = 0.5; } else { if (SoundType == 1){ VolumeAdjustment.volume = 0.1; } else { if (SoundType == 2){ VolumeAdjustment.volume = 1.3; } else { if (SoundType == 3){ VolumeAdjustment.volume = 0.2; } else { if (SoundType == 4){ VolumeAdjustment.volume = 0.3; } else { if (SoundType == 5){ VolumeAdjustment.volume = 1; } else { if (SoundType == 6){ VolumeAdjustment.volume = 1.3; Channel.addEventListener(Event.SOUND_COMPLETE, onSonicSoundCompleted); } else { if (SoundType == 7){ VolumeAdjustment.volume = 0.3; } else { if (SoundType == 8){ VolumeAdjustment.volume = 0.7; } else { if (SoundType == 9){ VolumeAdjustment.volume = 0.3; } else { if (SoundType == 10){ VolumeAdjustment.volume = 1; }; }; }; }; }; }; }; }; }; }; }; Channel = soundObject.play(0, 0, VolumeAdjustment); }; } public function MuteSound(event:Event){ Muted = true; GlobalVars.Muted = Muted; MuteBtn.visible = false; UnMuteBtn.visible = true; } public function BuildModeLargeTurret(event:MouseEvent){ PlaySound(ButtonSound, 0); DeSelectTurret(); if ((((BuildModeActive == true)) && ((BuildMode == 1)))){ EndBuildmode(); } else { BuildModeActive = true; BuildMode = 1; Buildmode1Cursor.alpha = 1; BuidmodeRangeCursor.width = LargeTurretRange; BuidmodeRangeCursor.height = LargeTurretRange; BuidmodeRangeCursor.alpha = 0.5; }; } public function FlameTurretInfoOff(event:MouseEvent){ FlameTurretInfoOff2(); } public function FrostTurretInfoOff(event:MouseEvent){ FrostTurretInfoOff2(); } public function EndBuildmode(){ BuildModeActive = false; BuildMode = 0; Buildmode1Cursor.alpha = 0; Buildmode1Cursor.x = -50; Buildmode1Cursor.y = -50; Buildmode2Cursor.alpha = 0; Buildmode2Cursor.x = -50; Buildmode2Cursor.y = -50; Buildmode3Cursor.alpha = 0; Buildmode3Cursor.x = -50; Buildmode3Cursor.y = -50; Buildmode4Cursor.alpha = 0; Buildmode4Cursor.x = -50; Buildmode4Cursor.y = -50; Buildmode5Cursor.alpha = 0; Buildmode5Cursor.x = -50; Buildmode5Cursor.y = -50; Buildmode6Cursor.alpha = 0; Buildmode6Cursor.x = -50; Buildmode6Cursor.y = -50; BuidmodeRangeCursor.alpha = 0; BuidmodeRangeCursor.x = -50; BuidmodeRangeCursor.y = -50; } private function DrawRoad(){ var i:*; var one:*; var two:*; i = 0; while (i < RoadArray.length) { one = RoadArray[i][0]; two = RoadArray[i][1]; GridArray[one].MakeRoad(); GridArray[two].MakeRoad(); i++; }; LoadGame(); } public function SmallTurretInfoOn(event:MouseEvent){ MouseInfo = false; SmallTurretInfoOn2(MouseInfo, SmallTurretCost, SmallTurretRange, SmallTurretDamage, 0); } public function AuraTurretInfoOn2(MouseInfo, Cost, Range, Damage){ var Damage2:*; Damage2 = (Math.floor((Damage * 100)) / 100); if (SelectActive == false){ BuildBtn5Info.visible = true; if (MouseInfo == false){ TurretStatsText.text = ((((("Cost: " + Cost) + "\nRange: ") + Range) + "\nDamage: ") + Damage2); TurretStatsText.visible = true; } else { if (MouseInfo == true){ TurretStatsText.text = (((("Range: " + Range) + "\nDamage: ") + Damage2) + "\nClick to Edit"); TurretStatsText.visible = true; }; }; }; } public function AirHelpOn(event:MouseEvent){ AirHelp.visible = true; } public function LoopTimer(){ if ((((Paused == false)) && (!((CritterArray.length == 0))))){ StopWatchTimer.reset(); StopWatchTimer.start(); }; } public function PauseGame(event:Event){ PlaySound(ButtonSound, 0); PauseBtn.visible = false; PlayBtn.visible = true; Paused = true; StopWatchTimer.stop(); } public function onSonicSoundCompleted(event:Event){ SonicPlaying = false; } public function removeCritter(critter){ var i:*; for (i in CritterArray) { if (CritterArray[i] == critter){ CritterArray.splice(i, 1); if (CritterArray.length > 0){ MobText.text = ((((((("Enemies Remaining: " + CritterArray.length) + "\nTime Spent: ") + Hours) + ":") + Minutes) + ":") + Seconds); } else { if (CritterArray.length == 0){ MobText.visible = false; NextWaveBtn.visible = true; }; }; break; }; }; if (WaveCounter == (MobStatArray.length - 1)){ if (CritterArray.length == 0){ GameWon(); }; }; } public function LandHelpOn(event:MouseEvent){ LandHelp.visible = true; } public function BalanceHelpOn(event:MouseEvent){ BalanceHelp.visible = true; } public function FlameTurretInfoOn(event:MouseEvent){ MouseInfo = false; FlameTurretInfoOn2(MouseInfo, FlameTurretCost, FlameTurretRange, FlameTurretDamage, 0); } public function FireBullet(TurretType:int, BaseDmg:Number, OriginX:Number, OriginY:Number, TargetNR, Special1, Special2, BulletElement:int){ var BulletSpeed:*; var BulletType:*; var BElement:*; var TargetID:*; var ImpactX:*; var ImpactY:*; var CritterDistanceX:*; var CritterDistanceY:*; var Direction:*; BElement = BulletElement; if (TurretType == 1){ PlaySound(LargeSound, 1); BulletSpeed = 20; BulletType = 1; } else { if (TurretType == 2){ PlaySound(SmallSound, 2); BulletSpeed = 25; BulletType = 1; } else { if (TurretType == 3){ PlaySound(EMPSound, 3); BulletSpeed = 10; BulletType = 3; } else { if (TurretType == 4){ PlaySound(SplashSound, 4); BulletSpeed = 10; BulletType = 2; } else { if (TurretType == 6){ if (SonicPlaying == false){ SonicPlaying = true; PlaySound(SonicSound, 6); }; BulletSpeed = 6; BulletType = 4; }; }; }; }; }; TargetID = CritterArray[TargetNR].MobID; ImpactX = CritterArray[TargetNR].x; ImpactY = CritterArray[TargetNR].y; Bullet = new Bullet_mc(BulletType, BaseDmg, TargetNR, BulletSpeed, TargetID, ImpactX, ImpactY, Special1, Special2, BElement); CritterDistanceX = (OriginX - CritterArray[TargetNR].x); CritterDistanceY = (OriginY - CritterArray[TargetNR].y); Direction = Math.atan2(CritterDistanceY, CritterDistanceX); Bullet.rotation = Math.round(((Direction * 180) / Math.PI)); Bullet.y = OriginY; Bullet.x = OriginX; Bullet.mouseEnabled = false; Bullet.gotoAndStop(TurretType); this.addChild(Bullet); } public function ShowCurrentWaveInfo(event:MouseEvent){ if (NextWaveInfoVisible == true){ NextWaveInfoVisible = false; if (WaveCounter != 0){ BuildPanelLabel.text = ((((((((((("Wave " + WaveCounter) + ": \n") + MobStatArray[WaveCounter][0]) + " ") + MobStatArray[WaveCounter][4]) + "\nHealth: ") + MobStatArray[WaveCounter][2]) + "\nValue: ") + MobStatArray[WaveCounter][3]) + "\nType: ") + ElementName); } else { BuildPanelLabel.text = ((((((((((("Wave " + 1) + ": \n") + MobStatArray[1][0]) + " ") + MobStatArray[1][4]) + "\nHealth: ") + MobStatArray[1][2]) + "\nValue: ") + MobStatArray[1][3]) + "\nType: ") + ElementName); }; }; } public function SellTurret(event:MouseEvent){ var i:*; var j:*; PlaySound(ButtonSound, 0); UpdateCash(SelectedObject.SellPrice); i = (GridArray.length - 1); while (i >= 0) { if (GridArray[i].BuildID == SelectedObject.TurrID){ GridArray[i].IsBuilt = false; GridArray[i].BuildType = 0; GridArray[i].BuildID = 0; }; i--; }; DeSelectTurret(); for (j in TurretArray) { if (TurretArray[j] == SelectedObject){ TurretArray.splice(j, 1); break; }; }; SelectedObject.SellTurret(); } public function UpdateStopWatch(event:TimerEvent){ SecondsInt++; if (SecondsInt == 60){ SecondsInt = 0; MinutesInt++; }; if (MinutesInt == 60){ MinutesInt = 0; HoursInt++; }; if (SecondsInt < 10){ Seconds = ("0" + SecondsInt); } else { Seconds = SecondsInt.toString(); }; if (MinutesInt < 10){ Minutes = ("0" + MinutesInt); } else { Minutes = MinutesInt.toString(); }; if (HoursInt < 10){ Hours = ("0" + HoursInt); } else { Hours = HoursInt.toString(); }; MobText.text = ((((((("Enemies Remaining: " + CritterArray.length) + "\nTime Spent: ") + Hours) + ":") + Minutes) + ":") + Seconds); LoopTimer(); } public function BuildModeFrostTurret(event:MouseEvent){ DeSelectTurret(); PlaySound(ButtonSound, 0); if ((((BuildModeActive == true)) && ((BuildMode == 3)))){ EndBuildmode(); } else { BuildModeActive = true; BuildMode = 3; Buildmode3Cursor.alpha = 1; BuidmodeRangeCursor.width = FrostTurretRange; BuidmodeRangeCursor.height = FrostTurretRange; BuidmodeRangeCursor.alpha = 0.5; }; } public function BuildModeSmallTurret(event:MouseEvent){ DeSelectTurret(); PlaySound(ButtonSound, 0); if ((((BuildModeActive == true)) && ((BuildMode == 2)))){ EndBuildmode(); } else { BuildModeActive = true; BuildMode = 2; Buildmode2Cursor.alpha = 1; BuidmodeRangeCursor.width = SmallTurretRange; BuidmodeRangeCursor.height = SmallTurretRange; BuidmodeRangeCursor.alpha = 0.5; }; } public function ShowNextWaveInfo(event:MouseEvent){ var NextWave:*; var NextWaveElement:String; PlaySound(ButtonSound, 0); NextWaveInfoVisible = true; NextWave = (WaveCounter + 1); if (MobStatArray[NextWave][5] == 1){ NextWaveElement = "Land"; } else { if (MobStatArray[NextWave][5] == 2){ NextWaveElement = "Sea"; } else { if (MobStatArray[NextWave][5] == 3){ NextWaveElement = "Air"; }; }; }; BuildPanelLabel.text = ((((((((((("Next: Wave " + NextWave) + ": \n") + MobStatArray[NextWave][0]) + " ") + MobStatArray[NextWave][4]) + "\nHealth: ") + MobStatArray[NextWave][2]) + "\nValue: ") + MobStatArray[NextWave][3]) + "\nType: ") + NextWaveElement); } public function LargeTurretInfoOn(event:MouseEvent){ MouseInfo = false; LargeTurretInfoOn2(MouseInfo, LargeTurretCost, LargeTurretRange, LargeTurretDamage, 0); } public function GameWon(){ var restartwave:*; restartwave = WaveCounter; GlobalVars.StartWave = restartwave; GlobalVars.TimeSpent = ((((Hours + ":") + Minutes) + ":") + Seconds); MovieClip(parent).gotoAndStop("GameWon"); } public function SeaHelpOff(event:MouseEvent){ SeaHelp.visible = false; } public function FrostTurretInfoOff2(){ BuildBtn3Info.visible = false; TurretStatsText.visible = false; } public function ApplySplash(ImpactX, ImpactY, Damage, SplashRadius, SplashElement:int){ var Splash:*; var len:*; var i:*; var CritterDistanceX:*; var CritterDistanceY:*; Splash = new Splash_mc(SplashElement); Splash.x = ImpactX; Splash.y = ImpactY; Splash.scaleX = 0.1; Splash.scaleY = 0.1; addChild(Splash); PlaySound(SplashExplosionSound, 7); len = CritterArray.length; if (len > 0){ i = (len - 1); while (i >= 0) { CritterDistanceX = (ImpactX - CritterArray[i].x); CritterDistanceY = (ImpactY - CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (SplashRadius / 2)){ CritterArray[i].HitCritter(Damage, SplashElement); }; i--; }; }; } public function StartGame(event:MouseEvent){ PlaySound(SirenSound, 0); GameStarted = true; StartBtn.alpha = 0; StartBtn.enabled = false; NextWave(event); StartStopWatch(); } public function FrostTurretInfoOn2(MouseInfo, Cost, Range, Damage){ var Damage2:*; Damage2 = (Math.floor((Damage * 100)) / 100); if (SelectActive == false){ BuildBtn3Info.visible = true; if (MouseInfo == false){ TurretStatsText.text = ((((("Cost: " + Cost) + "\nRange: ") + Range) + "\nDamage: ") + Damage2); TurretStatsText.visible = true; } else { if (MouseInfo == true){ TurretStatsText.text = (((("Range: " + Range) + "\nDamage: ") + Damage2) + "\nClick to Edit"); TurretStatsText.visible = true; }; }; }; } public function FlameTurretInfoOn2(MouseInfo, Cost, Range, Damage, Element){ var ElementText:String; var Damage2:*; if (Element == 0){ ElementText = "None"; } else { if (Element == 1){ ElementText = "Land"; } else { if (Element == 2){ ElementText = "Sea"; } else { if (Element == 3){ ElementText = "Air"; }; }; }; }; Damage2 = (Math.floor((Damage * 100)) / 100); if (SelectActive == false){ BuildBtn6Info.visible = true; if (MouseInfo == false){ TurretStatsText.text = ((((("Cost: " + Cost) + "\nRange: ") + Range) + "\nDamage: ") + Damage2); TurretStatsText.visible = true; } else { if (MouseInfo == true){ TurretStatsText.text = (((((("Range: " + Range) + "\nDamage: ") + Damage2) + "\nType: ") + ElementText) + "\nClick to Edit"); TurretStatsText.visible = true; }; }; }; } public function FrostTurretSelected(DamageLevel){ SelectActive = true; SelectionType = 3; DeSelectBtn.visible = true; TurretSellBtnText.text = (("Sell for " + SelectedObject.SellPrice) + " credits"); TurretSellBtnText.visible = true; SellBtn.visible = true; } public function LargeTurretInfoOff(event:MouseEvent){ LargeTurretInfoOff2(); } public function LargeTurretInfoOff2(){ BuildBtn1Info.visible = false; TurretStatsText.visible = false; } public function SplashTurretInfoOff(event:MouseEvent){ SplashTurretInfoOff2(); } public function LargeTurretSelected(DamageLevel){ SelectActive = true; SelectionType = 1; CurrDamage = SelectedObject.NetDmg; CurrDamage = (Math.floor((CurrDamage * 100)) / 100); TurretUpgradeText.text = ("Base Damage: " + CurrDamage); TurretUpgradeText.visible = true; DeSelectBtn.visible = true; if (DamageLevel <= 4){ NextDamage = (CurrDamage + (DamageLevel * LargeTurretDamageUpgrade)); NextDamage = (Math.floor((NextDamage * 100)) / 100); DamageUpgradeCost = (DamageLevel * LargeTurretDamageUpgradeCost); TurretUpgradeBtnText.text = (((("Upgrade to " + NextDamage) + "\nfor ") + DamageUpgradeCost) + " credits"); TurretUpgradeBtnText.visible = true; UpgradeDamageBtn.visible = true; if (Money < DamageUpgradeCost){ UpgradeDamageBtnRed.visible = true; } else { if (Money >= DamageUpgradeCost){ UpgradeDamageBtnRed.visible = false; }; }; } else { if (DamageLevel >= 5){ TurretUpgradeBtnText.visible = false; UpgradeDamageBtn.visible = false; }; }; if (SelectedObject.Element == 1){ SelectedElement.x = LandBtn.x; SelectedElement.y = LandBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 2){ SelectedElement.x = SeaBtn.x; SelectedElement.y = SeaBtn.y; SelectedElement.visible = true; } else { if (SelectedObject.Element == 3){ SelectedElement.x = AirBtn.x; SelectedElement.y = AirBtn.y; SelectedElement.visible = true; }; }; }; ElementFrame.visible = true; LandBtn.visible = true; SeaBtn.visible = true; AirBtn.visible = true; BalanceBtn.visible = true; if (Money < 3){ LandBtnBlock.visible = true; SeaBtnBlock.visible = true; AirBtnBlock.visible = true; BalanceBtnBlock.visible = true; }; TurretSellBtnText.text = (("Sell for " + SelectedObject.SellPrice) + " credits"); TurretSellBtnText.visible = true; SellBtn.visible = true; } public function UpdateCash(Change:int){ Money = (Money + Change); if (Change < 0){ if (Money < LargeTurretCost){ BuildBtn1Red.visible = true; }; if (Money < SmallTurretCost){ BuildBtn2Red.visible = true; }; if (Money < FrostTurretCost){ BuildBtn3Red.visible = true; }; if (Money < SplashTurretCost){ BuildBtn4Red.visible = true; }; if (Money < AuraTurretCost){ BuildBtn5Red.visible = true; }; if (Money < FlameTurretCost){ BuildBtn6Red.visible = true; }; } else { if (Change > 0){ if (Money >= LargeTurretCost){ BuildBtn1Red.visible = false; }; if (Money >= SmallTurretCost){ BuildBtn2Red.visible = false; }; if (Money >= FrostTurretCost){ BuildBtn3Red.visible = false; }; if (Money >= SplashTurretCost){ BuildBtn4Red.visible = false; }; if (Money >= AuraTurretCost){ BuildBtn5Red.visible = false; }; if (Money >= FlameTurretCost){ BuildBtn6Red.visible = false; }; }; }; if (SelectActive == true){ if (SelectionType == 1){ LargeTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 2){ SmallTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 3){ FrostTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 4){ SplashTurretSelected(SelectedObject.DamageLevel); } else { if (SelectionType == 5){ AuraTurretSelected(SelectedObject.DamageMultiplierLevel); } else { if (SelectionType == 6){ FlameTurretSelected(SelectedObject.DamageLevel); }; }; }; }; }; }; if (Money >= 3){ LandBtnBlock.visible = false; SeaBtnBlock.visible = false; AirBtnBlock.visible = false; BalanceBtnBlock.visible = false; } else { if (Money < 3){ if (((!((SelectionType == 3))) && (!((SelectionType == 5))))){ LandBtnBlock.visible = true; SeaBtnBlock.visible = true; AirBtnBlock.visible = true; BalanceBtnBlock.visible = true; }; }; }; }; MoneyText.text = ((("Lives: " + Lives) + "\nCredits: ") + Money); } public function UnMuteSound(event:Event){ Muted = false; GlobalVars.Muted = Muted; PlaySound(ButtonSound, 0); MuteBtn.visible = true; UnMuteBtn.visible = false; } public function StartStopWatch(){ StopWatchTimer = new Timer(1000, 1); StopWatchTimer.addEventListener(TimerEvent.TIMER_COMPLETE, UpdateStopWatch); StopWatchTimer.start(); } public function AuraTurretInfoOff2(){ MouseInfo = false; BuildBtn5Info.visible = false; TurretStatsText.visible = false; } } }//package
Section 75
//GameLost (GameLost) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; public class GameLost extends MovieClip { public var Channel:SoundChannel; public var Wave:int; public var VolumeAdjustment:SoundTransform; public var Muted:Boolean;// = false public var Password:TextField; public var BackToStartBtn:SimpleButton; public var ButtonSound:sndButton; public var WavePasswordArray:Array; public function GameLost(){ BackToStartBtn = new SimpleButton(new BackToStartBtn_mc(), new BackToStartBtnOver_mc(), new BackToStartBtnDown_mc(), new BackToStartBtn_mc()); VolumeAdjustment = new SoundTransform(); ButtonSound = new sndButton(); Muted = false; super(); Wave = GlobalVars.GameOverWave; WavePasswordArray = GlobalVars.WavePasswordArray; Muted = GlobalVars.Muted; BackToStartBtn.x = 210; BackToStartBtn.y = 400; BackToStartBtn.addEventListener(MouseEvent.CLICK, GoToStart); addChild(BackToStartBtn); Password.multiline = true; Password.text = ((("Password for wave " + Wave) + " is:\n") + WavePasswordArray[Wave]); } public function PlaySound(soundObject:Object){ if (Muted == false){ VolumeAdjustment.volume = 0.5; Channel = soundObject.play(0, 0, VolumeAdjustment); }; } public function GoToStart(event:Event){ MovieClip(parent).gotoAndStop("Start"); } } }//package
Section 76
//GamePlayBtn_mc (GamePlayBtn_mc) package { import flash.display.*; public dynamic class GamePlayBtn_mc extends MovieClip { public function GamePlayBtn_mc(){ super(); } } }//package
Section 77
//GamePlayBtnDown_mc (GamePlayBtnDown_mc) package { import flash.display.*; public dynamic class GamePlayBtnDown_mc extends MovieClip { public function GamePlayBtnDown_mc(){ super(); } } }//package
Section 78
//GamePlayBtnOver_mc (GamePlayBtnOver_mc) package { import flash.display.*; public dynamic class GamePlayBtnOver_mc extends MovieClip { public function GamePlayBtnOver_mc(){ super(); } } }//package
Section 79
//GamePlayHelp_mc (GamePlayHelp_mc) package { import flash.display.*; public dynamic class GamePlayHelp_mc extends MovieClip { public function GamePlayHelp_mc(){ super(); } } }//package
Section 80
//GameWon (GameWon) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; public class GameWon extends MovieClip { public var Channel:SoundChannel; public var VolumeAdjustment:SoundTransform; public var Muted:Boolean;// = false public var Password:TextField; public var BackToStartBtn:SimpleButton; public var ButtonSound:sndButton; public var WavePasswordArray:Array; public function GameWon(){ BackToStartBtn = new SimpleButton(new BackToStartBtn_mc(), new BackToStartBtnOver_mc(), new BackToStartBtnDown_mc(), new BackToStartBtn_mc()); VolumeAdjustment = new SoundTransform(); ButtonSound = new sndButton(); Muted = false; super(); WavePasswordArray = GlobalVars.WavePasswordArray; Muted = GlobalVars.Muted; BackToStartBtn.x = 210; BackToStartBtn.y = 400; BackToStartBtn.addEventListener(MouseEvent.CLICK, GoToStart); addChild(BackToStartBtn); Password.multiline = true; Password.text = ((("Time spent defeating enemies: " + GlobalVars.TimeSpent) + "\nPassword for wave 49 is:\n") + WavePasswordArray[49]); } public function PlaySound(soundObject:Object){ if (Muted == false){ VolumeAdjustment.volume = 0.5; Channel = soundObject.play(0, 0, VolumeAdjustment); }; } public function GoToStart(event:Event){ PlaySound(ButtonSound); MovieClip(parent).gotoAndStop("Start"); } } }//package
Section 81
//GlobalVars (GlobalVars) package { import flash.display.*; public class GlobalVars extends MovieClip { public static const WavePasswordArray:Array = new Array("!{}", "fail", "tron", "moonraker", "panzerfist", "hawking", "disco", "gnat", "swoosh", "armageddon", "mars", "caravan", "slowpoke", "delivery", "xwing", "blitzkrieg", "swarm", "explorer", "scorpion", "trantor", "deathstar", "crabcake", "holyhover", "locust", "rhinoceros", "uboat", "rowrow", "starfish", "wooly", "dasboat", "rowyourboat", "exxon", "blackhole", "kirov", "careface", "chill", "charm", "floaty", "blackhawk", "flameon", "ondeck", "raptor", "frog", "ghost", "haley", "gecko", "swift", "shade", "goliath", "stinger", "martian"); public static var TimeSpent:String; public static var Muted:Boolean = false; public static var StartWave:int = 1; public static var GameOverWave:int = 0; public function GlobalVars(){ super(); } } }//package
Section 82
//Grid (Grid) package { import flash.events.*; import flash.display.*; public class Grid extends MovieClip { public var IsBuilt:Boolean;// = false public var GridNumber:int; public var IsRoad:Boolean;// = false public var BuildType:int;// = 0 private var MouseDown:Boolean;// = false public var BuildID:int;// = 0 private var MouseOver:Boolean;// = false public function Grid(Num:int){ IsRoad = false; IsBuilt = false; BuildType = 0; BuildID = 0; MouseDown = false; MouseOver = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 10, frame11, 14, frame15); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.MOUSE_UP, OnMouseUp); GridNumber = Num; } public function OnMouseUp(event:MouseEvent){ var i:*; var j:*; var k:*; var l:*; if (MovieClip(parent).GameLoaded == true){ if (MovieClip(parent).SelectActive == true){ MovieClip(parent).DeSelectTurret(); }; this.gotoAndStop(1); i = (MovieClip(parent).GridArray.length - 1); while (i >= 0) { if (MovieClip(parent).GridArray[i] == this){ j = (i + 24); k = (i + 1); l = (i + 25); if (MovieClip(parent).GridArray[j] != undefined){ MovieClip(parent).GridArray[j].MultiGridMouseOut(); }; if (MovieClip(parent).GridArray[k] != undefined){ MovieClip(parent).GridArray[k].MultiGridMouseOut(); }; if (MovieClip(parent).GridArray[l] != undefined){ MovieClip(parent).GridArray[l].MultiGridMouseOut(); }; break; }; i--; }; if ((((IsRoad == false)) && ((IsBuilt == false)))){ MouseDown = false; if (MouseOver == true){ if (MovieClip(parent).BuildMode == 1){ MovieClip(parent).DrawLargeTurret(this.x, this.y, this); } else { if (MovieClip(parent).BuildMode == 2){ MovieClip(parent).DrawSmallTurret(this.x, this.y, this); } else { if (MovieClip(parent).BuildMode == 3){ MovieClip(parent).DrawFrostTurret(this.x, this.y, this); } else { if (MovieClip(parent).BuildMode == 4){ MovieClip(parent).DrawSplashTurret(this.x, this.y, this); } else { if (MovieClip(parent).BuildMode == 5){ MovieClip(parent).DrawAuraTurret(this.x, this.y, this); } else { if (MovieClip(parent).BuildMode == 6){ MovieClip(parent).DrawFlameTurret(this.x, this.y, this); }; }; }; }; }; }; MovieClip(parent).EndBuildmode(); } else { if (MouseOver == false){ this.gotoAndStop(1); }; }; }; }; } public function MakeRoad(){ IsRoad = true; this.gotoAndStop(15); } public function SetBuilt(Type, ID){ IsBuilt = true; BuildID = ID; BuildType = Type; this.gotoAndStop(1); } function frame3(){ stop(); } function frame15(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } public function OnMouseOut(event:MouseEvent){ var LastRow:Boolean; var i:*; var j:*; var k:*; var l:*; if (MovieClip(parent).GameLoaded == true){ if ((((IsRoad == false)) && ((IsBuilt == false)))){ MouseOver = false; this.gotoAndStop(1); LastRow = false; if (GridNumber > 552){ LastRow = true; }; if ((((((MovieClip(parent).BuildMode == 1)) || ((MovieClip(parent).BuildMode == 3)))) || ((MovieClip(parent).BuildMode == 4)))){ if (LastRow == false){ i = (MovieClip(parent).GridArray.length - 1); while (i >= 0) { if (MovieClip(parent).GridArray[i] == this){ j = (i + 24); k = (i + 1); l = (i + 25); MovieClip(parent).GridArray[j].MultiGridMouseOut(); MovieClip(parent).GridArray[k].MultiGridMouseOut(); MovieClip(parent).GridArray[l].MultiGridMouseOut(); break; }; i--; }; }; }; }; }; } function frame11(){ stop(); } public function MultiGridMouseOut(){ if (MovieClip(parent).GameLoaded == true){ if ((((IsRoad == false)) && ((IsBuilt == false)))){ MouseOver = false; this.gotoAndStop(1); }; }; } public function OnMouseOver(event:MouseEvent){ var LastRow:Boolean; var i:*; var j:*; var k:*; var l:*; if (MovieClip(parent).GameLoaded == true){ if ((((((IsRoad == false)) && ((IsBuilt == false)))) && ((MovieClip(parent).BuildModeActive == true)))){ MouseOver = true; this.gotoAndStop(2); LastRow = false; if (GridNumber > 552){ LastRow = true; }; if (LastRow == false){ if ((((((MovieClip(parent).BuildMode == 1)) || ((MovieClip(parent).BuildMode == 3)))) || ((MovieClip(parent).BuildMode == 4)))){ i = (MovieClip(parent).GridArray.length - 1); while (i >= 0) { if (MovieClip(parent).GridArray[i] == this){ j = (i + 24); k = (i + 1); l = (i + 25); MovieClip(parent).GridArray[j].MultiGridMouseOver(); MovieClip(parent).GridArray[k].MultiGridMouseOver(); MovieClip(parent).GridArray[l].MultiGridMouseOver(); break; }; i--; }; }; } else { if (LastRow == true){ if ((((MovieClip(parent).BuildMode == 1)) || ((MovieClip(parent).BuildMode == 4)))){ this.gotoAndStop(3); }; }; }; }; }; } public function MultiGridMouseOver(){ if (MovieClip(parent).GameLoaded == true){ if ((((IsRoad == false)) && ((IsBuilt == false)))){ MouseOver = true; this.gotoAndStop(2); }; }; } } }//package
Section 83
//Health_mc (Health_mc) package { import flash.display.*; public dynamic class Health_mc extends MovieClip { public function Health_mc(){ super(); } } }//package
Section 84
//Healthbar_mc (Healthbar_mc) package { import flash.display.*; import flash.text.*; public dynamic class Healthbar_mc extends MovieClip { public var HealthAmount:Health_mc; public var HealthText:TextField; public function Healthbar_mc(){ super(); } } }//package
Section 85
//Help (Help) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.net.*; public class Help extends MovieClip { public var Channel:SoundChannel; public var LandBtn:SimpleButton; public var GamePlayBtn:SimpleButton; public var VolumeAdjustment:SoundTransform; public var Muted:Boolean;// = false public var SMenu; public var TurretHelp; public var ObjectiveBtn:SimpleButton; public var BackgroundSymbols; public var LocalData:SharedObject; public var HelpFrame; public var CurrentHelp:int;// = 0 public var BuildBtn1:SimpleButton; public var BuildBtn3:SimpleButton; public var BuildBtn4:SimpleButton; public var BuildBtn5:SimpleButton; public var BuildBtn6:SimpleButton; public var BuildBtn2:SimpleButton; public var BackBtn:SimpleButton; public var AirBtn:SimpleButton; public var SeaBtn:SimpleButton; public var ButtonSound:sndButton; public var ElementBtn:SimpleButton; public function Help(){ BackgroundSymbols = new LargeSymbols(); SMenu = new HelpMenu(); HelpFrame = new HelpFrame_mc(); BackBtn = new SimpleButton(new BackBtn_mc(), new BackBtnOver_mc(), new BackBtnDown_mc(), new BackBtn_mc()); ObjectiveBtn = new SimpleButton(new ObjectiveBtn_mc(), new ObjectiveBtnOver_mc(), new ObjectiveBtnDown_mc(), new ObjectiveBtn_mc()); GamePlayBtn = new SimpleButton(new GamePlayBtn_mc(), new GamePlayBtnOver_mc(), new GamePlayBtnDown_mc(), new GamePlayBtn_mc()); BuildBtn1 = new SimpleButton(new BuildBtn1_mc(), new BuildBtn1_mc(), new BuildBtn1Down_mc(), new BuildBtn1_mc()); BuildBtn2 = new SimpleButton(new BuildBtn2_mc(), new BuildBtn2_mc(), new BuildBtn2Down_mc(), new BuildBtn2_mc()); BuildBtn3 = new SimpleButton(new BuildBtn3_mc(), new BuildBtn3_mc(), new BuildBtn3Down_mc(), new BuildBtn3_mc()); BuildBtn4 = new SimpleButton(new BuildBtn4_mc(), new BuildBtn4_mc(), new BuildBtn4Down_mc(), new BuildBtn4_mc()); BuildBtn5 = new SimpleButton(new BuildBtn5_mc(), new BuildBtn5_mc(), new BuildBtn5Down_mc(), new BuildBtn5_mc()); BuildBtn6 = new SimpleButton(new BuildBtn6_mc(), new BuildBtn6_mc(), new BuildBtn6Down_mc(), new BuildBtn6_mc()); ElementBtn = new SimpleButton(new ElementBtn_mc(), new ElementBtnOver_mc(), new ElementBtnDown_mc(), new ElementBtn_mc()); LandBtn = new SimpleButton(new TypeLandBtn_mc(), new TypeLandBtn_mc(), new TypeLandBtnDown_mc(), new TypeLandBtn_mc()); SeaBtn = new SimpleButton(new TypeSeaBtn_mc(), new TypeSeaBtn_mc(), new TypeSeaBtnDown_mc(), new TypeSeaBtn_mc()); AirBtn = new SimpleButton(new TypeAirBtn_mc(), new TypeAirBtn_mc(), new TypeAirBtnDown_mc(), new TypeAirBtn_mc()); TurretHelp = new TurretHelp_mc(); CurrentHelp = 0; VolumeAdjustment = new SoundTransform(); ButtonSound = new sndButton(); Muted = false; super(); addChild(BackgroundSymbols); SMenu.x = 30; addChild(SMenu); HelpFrame.x = 270; HelpFrame.y = 20; addChild(HelpFrame); TurretHelp.x = HelpFrame.x; TurretHelp.y = HelpFrame.y; TurretHelp.gotoAndStop(13); TurretHelp.stop(); addChild(TurretHelp); ObjectiveBtn.x = 40; ObjectiveBtn.y = 145; ObjectiveBtn.addEventListener(MouseEvent.CLICK, GoToObjectiveHelp); addChild(ObjectiveBtn); GamePlayBtn.x = (ObjectiveBtn.x + ObjectiveBtn.width); GamePlayBtn.y = ObjectiveBtn.y; GamePlayBtn.addEventListener(MouseEvent.CLICK, GoToGamePlayHelp); addChild(GamePlayBtn); BuildBtn1.width = 33; BuildBtn1.height = 33; BuildBtn1.x = 58; BuildBtn1.y = 250; BuildBtn1.addEventListener(MouseEvent.CLICK, GoToLargeTurretHelp); addChild(BuildBtn1); BuildBtn2.width = BuildBtn1.width; BuildBtn2.height = BuildBtn1.height; BuildBtn2.x = (BuildBtn1.x + BuildBtn1.width); BuildBtn2.y = BuildBtn1.y; BuildBtn2.addEventListener(MouseEvent.CLICK, GoToSmallTurretHelp); addChild(BuildBtn2); BuildBtn3.width = BuildBtn1.width; BuildBtn3.height = BuildBtn1.height; BuildBtn3.x = (BuildBtn1.x + (2 * BuildBtn1.width)); BuildBtn3.y = BuildBtn1.y; BuildBtn3.addEventListener(MouseEvent.CLICK, GoToFrostTurretHelp); addChild(BuildBtn3); BuildBtn4.width = BuildBtn1.width; BuildBtn4.height = BuildBtn1.height; BuildBtn4.x = (BuildBtn1.x + (3 * BuildBtn1.width)); BuildBtn4.y = BuildBtn1.y; BuildBtn4.addEventListener(MouseEvent.CLICK, GoToSplashTurretHelp); addChild(BuildBtn4); BuildBtn5.width = BuildBtn1.width; BuildBtn5.height = BuildBtn1.height; BuildBtn5.x = (BuildBtn1.x + (4 * BuildBtn1.width)); BuildBtn5.y = BuildBtn1.y; BuildBtn5.addEventListener(MouseEvent.CLICK, GoToAuraTurretHelp); addChild(BuildBtn5); BuildBtn6.width = BuildBtn1.width; BuildBtn6.height = BuildBtn1.height; BuildBtn6.x = (BuildBtn1.x + (5 * BuildBtn1.width)); BuildBtn6.y = BuildBtn1.y; BuildBtn6.addEventListener(MouseEvent.CLICK, GoToFlameTurretHelp); addChild(BuildBtn6); ElementBtn.x = 40; ElementBtn.y = 325; ElementBtn.addEventListener(MouseEvent.CLICK, GoToElementHelp); addChild(ElementBtn); LandBtn.x = (ElementBtn.x + ElementBtn.width); LandBtn.y = ElementBtn.y; LandBtn.addEventListener(MouseEvent.CLICK, GoToLandHelp); addChild(LandBtn); SeaBtn.x = ((ElementBtn.x + ElementBtn.width) + LandBtn.width); SeaBtn.y = ElementBtn.y; SeaBtn.addEventListener(MouseEvent.CLICK, GoToSeaHelp); addChild(SeaBtn); AirBtn.x = (((ElementBtn.x + ElementBtn.width) + LandBtn.width) + SeaBtn.width); AirBtn.y = ElementBtn.y; AirBtn.addEventListener(MouseEvent.CLICK, GoToAirHelp); addChild(AirBtn); BackBtn.x = 140; BackBtn.y = 450; BackBtn.addEventListener(MouseEvent.CLICK, BackToStart); addChild(BackBtn); } public function GoToElementHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 7){ TurretHelp.gotoAndStop(7); TurretHelp.visible = true; CurrentHelp = 7; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToSeaHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 9){ TurretHelp.gotoAndStop(9); TurretHelp.visible = true; CurrentHelp = 9; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToFrostTurretHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 3){ TurretHelp.gotoAndStop(3); TurretHelp.visible = true; CurrentHelp = 3; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function PlaySound(soundObject:Object){ if (Muted == false){ VolumeAdjustment.volume = 0.5; Channel = soundObject.play(0, 0, VolumeAdjustment); }; } public function GoToLandHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 8){ TurretHelp.gotoAndStop(8); TurretHelp.visible = true; CurrentHelp = 8; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToObjectiveHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 11){ TurretHelp.gotoAndStop(11); TurretHelp.visible = true; CurrentHelp = 11; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function BackToStart(event:Event){ PlaySound(ButtonSound); MovieClip(parent).gotoAndStop("Start"); } public function GoToAuraTurretHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 5){ TurretHelp.gotoAndStop(5); TurretHelp.visible = true; CurrentHelp = 5; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToAirHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 10){ TurretHelp.gotoAndStop(10); TurretHelp.visible = true; CurrentHelp = 10; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToFlameTurretHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 6){ TurretHelp.gotoAndStop(6); TurretHelp.visible = true; CurrentHelp = 6; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToSmallTurretHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 2){ TurretHelp.gotoAndStop(2); TurretHelp.visible = true; CurrentHelp = 2; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToLargeTurretHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 1){ TurretHelp.gotoAndStop(1); TurretHelp.visible = true; CurrentHelp = 1; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToSplashTurretHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 4){ TurretHelp.gotoAndStop(4); TurretHelp.visible = true; CurrentHelp = 4; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } public function GoToGamePlayHelp(event:Event){ PlaySound(ButtonSound); if (CurrentHelp != 12){ TurretHelp.gotoAndStop(12); TurretHelp.visible = true; CurrentHelp = 12; } else { TurretHelp.visible = false; CurrentHelp = 0; }; } } }//package
Section 86
//HelpBtn_mc (HelpBtn_mc) package { import flash.display.*; public dynamic class HelpBtn_mc extends MovieClip { public function HelpBtn_mc(){ super(); } } }//package
Section 87
//HelpBtnDown_mc (HelpBtnDown_mc) package { import flash.display.*; public dynamic class HelpBtnDown_mc extends MovieClip { public function HelpBtnDown_mc(){ super(); } } }//package
Section 88
//HelpBtnOver_mc (HelpBtnOver_mc) package { import flash.display.*; public dynamic class HelpBtnOver_mc extends MovieClip { public function HelpBtnOver_mc(){ super(); } } }//package
Section 89
//HelpFrame_mc (HelpFrame_mc) package { import flash.display.*; public dynamic class HelpFrame_mc extends MovieClip { public function HelpFrame_mc(){ super(); } } }//package
Section 90
//HelpMain (HelpMain) package { import flash.display.*; public dynamic class HelpMain extends MovieClip { public function HelpMain(){ super(); } } }//package
Section 91
//HelpMenu (HelpMenu) package { import flash.display.*; public dynamic class HelpMenu extends MovieClip { public function HelpMenu(){ super(); } } }//package
Section 92
//Intro (Intro) package { import flash.events.*; import flash.display.*; import flash.utils.*; public dynamic class Intro extends MovieClip { public var IntroTimer:Timer; public function Intro(){ super(); addFrameScript(0, frame1, 41, frame42); } function frame1(){ } public function FinishIntro(event:TimerEvent){ MovieClip(root).gotoAndStop("Start"); } function frame42(){ stop(); IntroTimer = new Timer(5000, 1); IntroTimer.addEventListener(TimerEvent.TIMER_COMPLETE, FinishIntro); IntroTimer.start(); } } }//package
Section 93
//LandBtn_mc (LandBtn_mc) package { import flash.display.*; public dynamic class LandBtn_mc extends MovieClip { public function LandBtn_mc(){ super(); } } }//package
Section 94
//LandBtnDown_mc (LandBtnDown_mc) package { import flash.display.*; public dynamic class LandBtnDown_mc extends MovieClip { public function LandBtnDown_mc(){ super(); } } }//package
Section 95
//LandBtnOver_mc (LandBtnOver_mc) package { import flash.display.*; public dynamic class LandBtnOver_mc extends MovieClip { public function LandBtnOver_mc(){ super(); } } }//package
Section 96
//LandHelpHelp_mc (LandHelpHelp_mc) package { import flash.display.*; public dynamic class LandHelpHelp_mc extends MovieClip { public function LandHelpHelp_mc(){ super(); } } }//package
Section 97
//LandInfo (LandInfo) package { import flash.display.*; public dynamic class LandInfo extends MovieClip { public function LandInfo(){ super(); } } }//package
Section 98
//LargeSelect (LargeSelect) package { import flash.display.*; public dynamic class LargeSelect extends MovieClip { public function LargeSelect(){ super(); } } }//package
Section 99
//LargeSymbols (LargeSymbols) package { import flash.display.*; public dynamic class LargeSymbols extends MovieClip { public function LargeSymbols(){ super(); } } }//package
Section 100
//LargeTurret (LargeTurret) package { import fl.motion.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.filters.*; public class LargeTurret extends MovieClip { private var CritterDistanceX; public var AuraLinkID:int;// = 0 private var len; public var Element:int;// = 0 public var TurretTop; public var Range:int; public var DamageLevel:int;// = 1 public var Grid4num; public var NetDmg:Number; private var Direction; private var i; public var TurretType;// = 1 public var FiringSpeed:int; public var TurrID:int; public var AuraLinked:Boolean;// = false private var RangeIndicator; private var RangeVisible:Boolean;// = false public var PreAuraDmg:Number; public var Gridnum; public var FiringTimer:Timer; public var BaseDmg; public var Grid2num; public var DamageMultiplier:Number;// = 0 public var Selected:Boolean;// = false public var filterArray:Array; public var SellPrice:int; public var Grid3num; private var CritterDistanceY; public var AuraID:int;// = 0 private var FireReady:Boolean;// = false private var MouseOver:Boolean;// = false public function LargeTurret(Speed:Number, Damage:Number, TurretRange:int, ID:int, GridLoc, Sell){ MouseOver = false; RangeVisible = false; FireReady = false; DamageLevel = 1; Selected = false; AuraLinkID = 0; TurretType = 1; AuraLinked = false; AuraID = 0; DamageMultiplier = 0; filterArray = new Array(); Element = 0; super(); this.addEventListener(Event.ENTER_FRAME, TurretLoop); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.CLICK, SelectMe); TurretTop = new LargeTurretTop(); addChild(TurretTop); FiringSpeed = Speed; BaseDmg = Damage; PreAuraDmg = BaseDmg; NetDmg = BaseDmg; Range = TurretRange; TurrID = ID; Gridnum = GridLoc; Grid2num = (GridLoc + 24); Grid3num = (GridLoc + 1); Grid4num = (GridLoc + 25); SellPrice = Sell; FiringTimer = new Timer(FiringSpeed, 1); FiringTimer.addEventListener(TimerEvent.TIMER_COMPLETE, SetReady); FiringTimer.start(); } public function DamageAura(DmgMulti){ var dmgfilter:GlowFilter; if (DamageMultiplier == 0){ dmgfilter = new GlowFilter(MovieClip(parent).DmgAuraColor, 0.7); filterArray.push(dmgfilter); this.TurretTop.filters = filterArray; }; DamageMultiplier = DmgMulti; CalcNewDmg(); } public function SelectMe(event:MouseEvent){ if ((((Selected == false)) && ((MovieClip(parent).BuildModeActive == false)))){ if (MovieClip(parent).SelectActive == true){ MovieClip(parent).DeSelectTurret(); }; Selected = true; MovieClip(parent).BracketSelection(this.x, this.y, 1, this); MovieClip(parent).LargeTurretInfoOff2(); MovieClip(parent).LargeTurretSelected(DamageLevel); }; } public function CalcNewDmg(){ if (DamageLevel == 1){ NetDmg = BaseDmg; } else { if (DamageLevel == 2){ NetDmg = (BaseDmg + MovieClip(parent).LargeTurretDamageUpgrade); } else { if (DamageLevel == 3){ NetDmg = (BaseDmg + (3 * MovieClip(parent).LargeTurretDamageUpgrade)); } else { if (DamageLevel == 4){ NetDmg = (BaseDmg + (6 * MovieClip(parent).LargeTurretDamageUpgrade)); } else { if (DamageLevel == 5){ NetDmg = (BaseDmg + (10 * MovieClip(parent).LargeTurretDamageUpgrade)); }; }; }; }; }; NetDmg = (NetDmg * (1 + (DamageMultiplier / 10))); PreAuraDmg = (NetDmg / (1 + (DamageMultiplier / 10))); SellPrice = (SellPrice + ((DamageLevel - 1) * 5)); } public function SellTurret(){ this.removeEventListener(Event.ENTER_FRAME, TurretLoop); this.removeEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.removeEventListener(MouseEvent.CLICK, SelectMe); MovieClip(parent).removeChild(this); } public function UnLinkAura(){ AuraLinked = false; AuraID = 0; filterArray = new Array(); this.filters = new Array(); this.TurretTop.filters = new Array(); DamageMultiplier = 0; CalcNewDmg(); } public function SetElement(newElement:int){ var ElementArray:Array; var Efilter1:GlowFilter; var Efilter2:GlowFilter; var ETint:Color; Element = newElement; ElementArray = new Array(); Efilter1 = new GlowFilter(); Efilter1.alpha = 0.7; Efilter1.inner = true; Efilter1.strength = 2; Efilter1.blurX = 3; Efilter1.blurY = 3; Efilter2 = new GlowFilter(); Efilter2.alpha = 0.7; Efilter2.inner = false; Efilter2.strength = 2; Efilter2.blurX = 3; Efilter2.blurY = 3; ETint = new Color(); if (Element == 0){ Efilter1.color = 0; Efilter1.alpha = 0; Efilter2.color = 0; Efilter2.alpha = 0; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0, 0); this.transform.colorTransform = ETint; } else { if (Element == 1){ Efilter1.color = 0xFF00; Efilter2.color = 0xFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF00, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 2){ Efilter1.color = 0xFF; Efilter2.color = 0xFF; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 3){ Efilter1.color = 0xFFFF00; Efilter2.color = 0xFFFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFFFF00, 0.1); this.transform.colorTransform = ETint; }; }; }; }; } private function SetReady(event:TimerEvent){ FireReady = true; } public function OnMouseOut(event:MouseEvent){ MouseOver = false; MovieClip(parent).LargeTurretInfoOff2(); if (RangeVisible == true){ MovieClip(parent).removeChild(RangeIndicator); RangeVisible = false; }; } public function LinkAura(Auraid, DmgMulti:int){ var filterArray:Array; var gfilter:GlowFilter; if (AuraLinked == false){ AuraLinked = true; AuraID = Auraid; filterArray = new Array(); gfilter = new GlowFilter(MovieClip(parent).AuraLinkedColor, 0.8); filterArray.push(gfilter); this.TurretTop.filters = filterArray; }; if (DamageMultiplier < DmgMulti){ DamageAura(DmgMulti); }; } public function TurretLoop(event:Event){ if (MovieClip(parent).Paused == false){ len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ Direction = Math.atan2(CritterDistanceY, CritterDistanceX); TurretTop.rotation = (Math.round(((Direction * 180) / Math.PI)) - 90); break; }; i++; }; }; if (FireReady == true){ TurretTop.gotoAndPlay("Fire"); FireTurret(); }; }; } public function OnMouseOver(event:MouseEvent){ MouseOver = true; if (RangeVisible == false){ RangeVisible = true; RangeIndicator = new TurretRange(); RangeIndicator.width = Range; RangeIndicator.height = Range; RangeIndicator.x = this.x; RangeIndicator.y = this.y; RangeIndicator.alpha = 0.5; MovieClip(parent).addChild(RangeIndicator); MovieClip(parent).swapChildren(this, RangeIndicator); MovieClip(parent).LargeTurretInfoOn2(true, SellPrice, Range, NetDmg, Element); }; } public function FireTurret(){ var len:*; var i:*; var CritterDistanceX:*; var CritterDistanceY:*; len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ MovieClip(parent).FireBullet(1, NetDmg, this.x, this.y, i, 0, 0, Element); FiringTimer.reset(); FiringTimer = new Timer(FiringSpeed, 1); FiringTimer.addEventListener(TimerEvent.TIMER_COMPLETE, SetReady); FiringTimer.start(); FireReady = false; TurretTop.gotoAndPlay("Inert"); break; }; i++; }; }; } } }//package
Section 101
//LargeTurretHelp_mc (LargeTurretHelp_mc) package { import flash.display.*; public dynamic class LargeTurretHelp_mc extends MovieClip { public function LargeTurretHelp_mc(){ super(); } } }//package
Section 102
//LargeTurretImg (LargeTurretImg) package { import flash.display.*; public dynamic class LargeTurretImg extends MovieClip { public function LargeTurretImg(){ super(); } } }//package
Section 103
//LargeTurretInfo (LargeTurretInfo) package { import flash.display.*; public dynamic class LargeTurretInfo extends MovieClip { public function LargeTurretInfo(){ super(); } } }//package
Section 104
//LargeTurretTop (LargeTurretTop) package { import flash.display.*; public dynamic class LargeTurretTop extends MovieClip { public function LargeTurretTop(){ super(); addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package
Section 105
//Link_mc (Link_mc) package { import flash.display.*; public dynamic class Link_mc extends MovieClip { public function Link_mc(){ super(); } } }//package
Section 106
//Loading (Loading) package { import flash.events.*; import flash.display.*; import flash.text.*; public class Loading extends MovieClip { public var LoadingFormat:TextFormat; public var LoadingBar; public var LoadingText; public function Loading(){ LoadingFormat = new TextFormat(); LoadingText = new TextField(); LoadingBar = new LoadingBar_mc(); super(); LoadingFormat.font = "Calibri"; LoadingFormat.size = 30; LoadingFormat.bold = true; LoadingFormat.align = "center"; LoadingText.defaultTextFormat = LoadingFormat; LoadingText.text = "Progress"; LoadingText.x = 160; LoadingText.y = 360; LoadingText.height = 40; LoadingText.width = 300; LoadingText.textColor = 0xFFFFFF; LoadingText.selectable = false; LoadingText.multiline = false; addChild(LoadingText); LoadingBar.x = 130; LoadingBar.y = 410; LoadingBar.scaleX = 0; addChild(LoadingBar); addEventListener(Event.ENTER_FRAME, loadProgress); } public function loadProgress(event:Event){ var movieBytesLoaded:int; var movieBytesTotal:int; var OnePercent:Number; var ProgressPercent:Number; movieBytesLoaded = this.root.loaderInfo.bytesLoaded; movieBytesTotal = this.root.loaderInfo.bytesTotal; OnePercent = (movieBytesTotal / 100); ProgressPercent = Math.floor((movieBytesLoaded / OnePercent)); LoadingText.text = (("Progress: " + ProgressPercent) + "%"); LoadingBar.scaleX = (ProgressPercent / 100); if (movieBytesLoaded >= movieBytesTotal){ removeEventListener(Event.ENTER_FRAME, loadProgress); MovieClip(root).gotoAndStop("Intro"); }; } } }//package
Section 107
//LoadingBar_mc (LoadingBar_mc) package { import flash.display.*; public dynamic class LoadingBar_mc extends MovieClip { public function LoadingBar_mc(){ super(); } } }//package
Section 108
//Logo (Logo) package { import flash.display.*; public dynamic class Logo extends MovieClip { public function Logo(){ super(); } } }//package
Section 109
//MapBackground (MapBackground) package { import flash.display.*; public dynamic class MapBackground extends MovieClip { public function MapBackground(){ super(); } } }//package
Section 110
//Mob (Mob) package { import fl.motion.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.filters.*; public class Mob extends MovieClip { public var MobID:int; public var Healthbar; private var Speed:Number; public var Anim:MovieClip; private var CurrentTarget:uint;// = 0 private var Ywaypoints:Array; public var VolumeAdjustment:SoundTransform; public var Health:Number; public var ShownHealth:Number; public var Selected:Boolean;// = false private var MaxHealth:Number; public var ExplodeSound:sndExplosion; public var Frozen:Boolean; public var WaveHealth:int; public var Element:int; public var Channel:SoundChannel; public var Mob06:MovieClip; private var Explosion; private var Xwaypoints:Array; private var Exploding:Boolean;// = false private var FreezeCounter:int;// = -1 private var ExplosionTimer:Timer; public var Value:int; private var FreezeDuration:int; public var waypoint_x; public var waypoint_y; private var ExplosionStarted:Boolean;// = false private var BaseSpeed:Number; public function Mob(MobSpeed:Number, MobHealth:Number, MobValue:int, ID:int, MobElement:int){ CurrentTarget = 0; Exploding = false; waypoint_x = new Array(500, 500, 320, 320, 220, 220, 580, 580, 220, 220, 400, 400, 500, 500, 140); waypoint_y = new Array(60, 100, 100, 60, 60, 180, 180, 440, 440, 340, 340, 360, 360, 260, 260); FreezeCounter = -1; Explosion = new Explosion_mc(); ExplosionStarted = false; Selected = false; VolumeAdjustment = new SoundTransform(); ExplodeSound = new sndExplosion(); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50); this.addEventListener(Event.ENTER_FRAME, MoveMob); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.CLICK, SelectMe); WaveHealth = MobHealth; Speed = MobSpeed; BaseSpeed = MobSpeed; Health = MobHealth; MaxHealth = MobHealth; Value = MobValue; MobID = ID; Element = MobElement; Healthbar = new Healthbar_mc(); Healthbar.mouseEnabled = false; this.addChild(Healthbar); Healthbar.HealthText.text = ""; } public function PlaySound(soundObject:Object){ if (MovieClip(parent).Muted == false){ VolumeAdjustment.volume = 1; Channel = soundObject.play(0, 0, VolumeAdjustment); }; } public function UpdateExplosion(event:TimerEvent){ Explosion.alpha = (Explosion.alpha + 0.3); Explosion.scaleX = (Explosion.scaleX + 0.3); Explosion.scaleY = (Explosion.scaleY + 0.3); Explosion.rotation = (Math.random() * 360); this.alpha = (this.alpha - 0.2); } function frame10(){ stop(); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame18(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ Mob06.addEventListener(Event.ENTER_FRAME, Mob06Loop); stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame23(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame9(){ stop(); } function frame17(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame21(){ stop(); } function frame26(){ stop(); } function frame29(){ stop(); } function frame22(){ stop(); } function frame36(){ stop(); } function frame30(){ stop(); } function frame35(){ stop(); } function frame8(){ stop(); } function frame38(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame34(){ stop(); } function frame27(){ stop(); } function frame20(){ stop(); } function frame33(){ stop(); } function frame39(){ stop(); } function frame28(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame40(){ stop(); } public function Mob06Loop(event:Event){ Mob06.rotation = (Mob06.rotation + 5); } function frame37(){ stop(); } function frame47(){ stop(); } function frame48(){ stop(); } function frame42(){ stop(); } function frame49(){ stop(); } function frame41(){ stop(); } public function RemoveCritter(Dead){ if (Dead == false){ if ((((((((((MovieClip(parent).WaveCounter == 10)) || ((MovieClip(parent).WaveCounter == 20)))) || ((MovieClip(parent).WaveCounter == 30)))) || ((MovieClip(parent).WaveCounter == 40)))) || ((MovieClip(parent).WaveCounter == 50)))){ MovieClip(parent).Lives = (MovieClip(parent).Lives - 3); } else { MovieClip(parent).Lives = (MovieClip(parent).Lives - 1); }; MovieClip(parent).MoneyText.text = ((("Lives: " + MovieClip(parent).Lives) + "\nCredits: ") + MovieClip(parent).Money); if (MovieClip(parent).Lives <= 0){ MovieClip(parent).GameOver(); }; }; if (MovieClip(parent).WaveCounter == MovieClip(parent).MobStatArray.length){ MovieClip(parent).GameWon(); } else { removeEventListener(Event.ENTER_FRAME, MoveMob); MovieClip(parent).removeCritter(this); parent.removeChild(this); }; } function frame43(){ stop(); } function frame44(){ stop(); } function frame50(){ stop(); } public function RunExplosion(){ Exploding = true; ExplosionTimer = new Timer(10, 5); ExplosionTimer.addEventListener(TimerEvent.TIMER, UpdateExplosion); ExplosionTimer.addEventListener(TimerEvent.TIMER_COMPLETE, FinishExplosion); Explosion.x = 0; Explosion.y = 0; Explosion.alpha = 0.5; Explosion.scaleX = 0.5; Explosion.scaleY = 0.5; this.addChild(Explosion); PlaySound(ExplodeSound); ExplosionTimer.start(); } public function HitCritter(Damage:Number, ElementDmg:int){ var NetDamage:Number; if (Exploding == false){ NetDamage = Damage; if (Element == ElementDmg){ NetDamage = (NetDamage * 1.5); } else { if ((((Element == 1)) && ((ElementDmg == 2)))){ NetDamage = (NetDamage * 0.75); } else { if ((((Element == 2)) && ((ElementDmg == 3)))){ NetDamage = (NetDamage * 0.75); } else { if ((((Element == 3)) && ((ElementDmg == 1)))){ NetDamage = (NetDamage * 0.75); }; }; }; }; Health = (Health - NetDamage); if (Selected == true){ ShownHealth = (Math.round((Health * 10)) / 10); Healthbar.HealthText.text = ((ShownHealth + "/") + WaveHealth); }; if (Health >= 0){ Healthbar.HealthAmount.scaleX = (Healthbar.HealthAmount.scaleX - (NetDamage / MaxHealth)); }; if (Health <= 0.1){ MovieClip(parent).UpdateCash(Value); RemoveCritter(true); }; }; } public function EndFreeze(){ var cTint:Color; Frozen = false; Speed = BaseSpeed; FreezeCounter = -1; cTint = new Color(); cTint.setTint(0, 0); this.transform.colorTransform = cTint; } public function MoveMob(event:Event){ var dist_x:*; var dist_y:*; var angle:*; if (MovieClip(parent).Paused == true){ if (Anim != null){ Anim.stop(); }; } else { if (MovieClip(parent).Paused == false){ if (Anim != null){ Anim.play(); }; if (Frozen == true){ FreezeCounter++; }; if (FreezeCounter == FreezeDuration){ EndFreeze(); }; if (this.x < 200){ if (ExplosionStarted == false){ ExplosionStarted = true; RunExplosion(); }; }; dist_x = (waypoint_x[CurrentTarget] - this.x); dist_y = (waypoint_y[CurrentTarget] - this.y); if ((((Math.abs(dist_x) < Speed)) && ((Math.abs(dist_y) < Speed)))){ this.x = waypoint_x[CurrentTarget]; this.y = waypoint_y[CurrentTarget]; CurrentTarget++; }; angle = Math.atan2(dist_y, dist_x); this.x = (this.x + (Speed * Math.cos(angle))); this.y = (this.y + (Speed * Math.sin(angle))); this.rotation = (((angle / Math.PI) * 180) - 90); Healthbar.rotation = -((((angle / Math.PI) * 180) - 90)); }; }; } public function DeSelectMe(){ Healthbar.HealthText.text = ""; Selected = false; } public function ApplyFreeze(Duration:int){ var cTint:Color; FreezeDuration = Duration; if (Frozen == false){ Frozen = true; Speed = (Speed / 2); cTint = new Color(); cTint.setTint(0xFF, 0.6); this.transform.colorTransform = cTint; } else { if (Frozen == true){ FreezeCounter = 0; }; }; } public function OnMouseOut(event:Event){ if (Selected == false){ Healthbar.HealthText.text = ""; }; } public function FinishExplosion(event:TimerEvent){ RemoveCritter(false); } public function SelectMe(event:Event){ if (MovieClip(parent).MobSelected == true){ MovieClip(parent).DeSelectCritter(this); }; Selected = true; MovieClip(parent).MobSelected = true; } public function OnMouseOver(event:Event){ ShownHealth = (Math.round((Health * 10)) / 10); Healthbar.HealthText.text = ((ShownHealth + "/") + WaveHealth); } } }//package
Section 111
//MuteBtn_mc (MuteBtn_mc) package { import flash.display.*; public dynamic class MuteBtn_mc extends MovieClip { public function MuteBtn_mc(){ super(); } } }//package
Section 112
//MuteBtnDown_mc (MuteBtnDown_mc) package { import flash.display.*; public dynamic class MuteBtnDown_mc extends MovieClip { public function MuteBtnDown_mc(){ super(); } } }//package
Section 113
//MuteBtnOver_mc (MuteBtnOver_mc) package { import flash.display.*; public dynamic class MuteBtnOver_mc extends MovieClip { public function MuteBtnOver_mc(){ super(); } } }//package
Section 114
//NextWaveBtn_mc (NextWaveBtn_mc) package { import flash.display.*; public dynamic class NextWaveBtn_mc extends MovieClip { public function NextWaveBtn_mc(){ super(); } } }//package
Section 115
//NextWaveBtnDown_mc (NextWaveBtnDown_mc) package { import flash.display.*; public dynamic class NextWaveBtnDown_mc extends MovieClip { public function NextWaveBtnDown_mc(){ super(); } } }//package
Section 116
//NextWaveBtnOver_mc (NextWaveBtnOver_mc) package { import flash.display.*; public dynamic class NextWaveBtnOver_mc extends MovieClip { public function NextWaveBtnOver_mc(){ super(); } } }//package
Section 117
//NextWaveInfoBtn_mc (NextWaveInfoBtn_mc) package { import flash.display.*; public dynamic class NextWaveInfoBtn_mc extends MovieClip { public function NextWaveInfoBtn_mc(){ super(); } } }//package
Section 118
//NextWaveInfoBtnDown_mc (NextWaveInfoBtnDown_mc) package { import flash.display.*; public dynamic class NextWaveInfoBtnDown_mc extends MovieClip { public function NextWaveInfoBtnDown_mc(){ super(); } } }//package
Section 119
//NextWaveInfoBtnOver_mc (NextWaveInfoBtnOver_mc) package { import flash.display.*; public dynamic class NextWaveInfoBtnOver_mc extends MovieClip { public function NextWaveInfoBtnOver_mc(){ super(); } } }//package
Section 120
//ObjectiveBtn_mc (ObjectiveBtn_mc) package { import flash.display.*; public dynamic class ObjectiveBtn_mc extends MovieClip { public function ObjectiveBtn_mc(){ super(); } } }//package
Section 121
//ObjectiveBtnDown_mc (ObjectiveBtnDown_mc) package { import flash.display.*; public dynamic class ObjectiveBtnDown_mc extends MovieClip { public function ObjectiveBtnDown_mc(){ super(); } } }//package
Section 122
//ObjectiveBtnOver_mc (ObjectiveBtnOver_mc) package { import flash.display.*; public dynamic class ObjectiveBtnOver_mc extends MovieClip { public function ObjectiveBtnOver_mc(){ super(); } } }//package
Section 123
//ObjectiveHelp_mc (ObjectiveHelp_mc) package { import flash.display.*; public dynamic class ObjectiveHelp_mc extends MovieClip { public function ObjectiveHelp_mc(){ super(); } } }//package
Section 124
//Path_mc (Path_mc) package { import flash.display.*; public dynamic class Path_mc extends MovieClip { public function Path_mc(){ super(); } } }//package
Section 125
//PauseBtn_mc (PauseBtn_mc) package { import flash.display.*; public dynamic class PauseBtn_mc extends MovieClip { public function PauseBtn_mc(){ super(); } } }//package
Section 126
//PauseBtnDown_mc (PauseBtnDown_mc) package { import flash.display.*; public dynamic class PauseBtnDown_mc extends MovieClip { public function PauseBtnDown_mc(){ super(); } } }//package
Section 127
//PauseBtnOver_mc (PauseBtnOver_mc) package { import flash.display.*; public dynamic class PauseBtnOver_mc extends MovieClip { public function PauseBtnOver_mc(){ super(); } } }//package
Section 128
//PlayBtn_mc (PlayBtn_mc) package { import flash.display.*; public dynamic class PlayBtn_mc extends MovieClip { public function PlayBtn_mc(){ super(); } } }//package
Section 129
//PlayBtnDown_mc (PlayBtnDown_mc) package { import flash.display.*; public dynamic class PlayBtnDown_mc extends MovieClip { public function PlayBtnDown_mc(){ super(); } } }//package
Section 130
//PlayBtnOver_mc (PlayBtnOver_mc) package { import flash.display.*; public dynamic class PlayBtnOver_mc extends MovieClip { public function PlayBtnOver_mc(){ super(); } } }//package
Section 131
//ProceedBtn_mc (ProceedBtn_mc) package { import flash.display.*; public dynamic class ProceedBtn_mc extends MovieClip { public function ProceedBtn_mc(){ super(); } } }//package
Section 132
//ProceedBtnDown_mc (ProceedBtnDown_mc) package { import flash.display.*; public dynamic class ProceedBtnDown_mc extends MovieClip { public function ProceedBtnDown_mc(){ super(); } } }//package
Section 133
//ProceedBtnOver_mc (ProceedBtnOver_mc) package { import flash.display.*; public dynamic class ProceedBtnOver_mc extends MovieClip { public function ProceedBtnOver_mc(){ super(); } } }//package
Section 134
//SeaBtn_mc (SeaBtn_mc) package { import flash.display.*; public dynamic class SeaBtn_mc extends MovieClip { public function SeaBtn_mc(){ super(); } } }//package
Section 135
//SeaBtnDown_mc (SeaBtnDown_mc) package { import flash.display.*; public dynamic class SeaBtnDown_mc extends MovieClip { public function SeaBtnDown_mc(){ super(); } } }//package
Section 136
//SeaBtnOver_mc (SeaBtnOver_mc) package { import flash.display.*; public dynamic class SeaBtnOver_mc extends MovieClip { public function SeaBtnOver_mc(){ super(); } } }//package
Section 137
//SeaHelpHelp_mc (SeaHelpHelp_mc) package { import flash.display.*; public dynamic class SeaHelpHelp_mc extends MovieClip { public function SeaHelpHelp_mc(){ super(); } } }//package
Section 138
//SeaInfo (SeaInfo) package { import flash.display.*; public dynamic class SeaInfo extends MovieClip { public function SeaInfo(){ super(); } } }//package
Section 139
//SmallSelect (SmallSelect) package { import flash.display.*; public dynamic class SmallSelect extends MovieClip { public function SmallSelect(){ super(); } } }//package
Section 140
//SmallTurret (SmallTurret) package { import fl.motion.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.filters.*; public class SmallTurret extends MovieClip { private var CritterDistanceX; public var AuraLinkID:int;// = 0 private var len; public var Element:int;// = 0 public var TurretTop; public var Range:int; public var DamageLevel:int;// = 1 public var NetDmg:Number; private var Direction; private var i; public var TurretType;// = 2 public var FiringSpeed:int; public var TurrID:int; public var AuraLinked:Boolean;// = false private var RangeIndicator; private var RangeVisible:Boolean;// = false public var PreAuraDmg:Number; public var Gridnum; public var FiringTimer:Timer; public var BaseDmg; public var DamageMultiplier:Number;// = 0 public var Selected:Boolean;// = false public var filterArray:Array; public var SellPrice:int; private var CritterDistanceY; public var AuraID:int;// = 0 private var FireReady:Boolean;// = false private var MouseOver:Boolean;// = false public function SmallTurret(Speed:Number, Damage:Number, TurretRange:int, ID:int, GridLoc, Sell:int){ MouseOver = false; RangeVisible = false; FireReady = false; DamageLevel = 1; Selected = false; AuraLinkID = 0; TurretType = 2; AuraLinked = false; AuraID = 0; DamageMultiplier = 0; filterArray = new Array(); Element = 0; super(); this.addEventListener(Event.ENTER_FRAME, TurretLoop); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.CLICK, SelectMe); TurretTop = new SmallTurretTop(); addChild(TurretTop); FiringSpeed = Speed; BaseDmg = Damage; PreAuraDmg = BaseDmg; NetDmg = (BaseDmg + ((DamageLevel - 1) * 0.25)); Range = TurretRange; TurrID = ID; Gridnum = GridLoc; SellPrice = Sell; FiringTimer = new Timer(FiringSpeed, 1); FiringTimer.addEventListener(TimerEvent.TIMER_COMPLETE, SetReady); FiringTimer.start(); } public function DamageAura(DmgMulti){ var dmgfilter:GlowFilter; if (DamageMultiplier == 0){ dmgfilter = new GlowFilter(MovieClip(parent).DmgAuraColor, 0.7); filterArray.push(dmgfilter); this.TurretTop.filters = filterArray; }; DamageMultiplier = DmgMulti; CalcNewDmg(); } public function SelectMe(event:MouseEvent){ if ((((Selected == false)) && ((MovieClip(parent).BuildModeActive == false)))){ if (MovieClip(parent).SelectActive == true){ MovieClip(parent).DeSelectTurret(); }; Selected = true; MovieClip(parent).BracketSelection(this.x, this.y, 0, this); MovieClip(parent).SmallTurretInfoOff2(); MovieClip(parent).SmallTurretSelected(DamageLevel); }; } public function CalcNewDmg(){ if (DamageLevel == 1){ NetDmg = BaseDmg; } else { if (DamageLevel == 2){ NetDmg = (BaseDmg + MovieClip(parent).SmallTurretDamageUpgrade); } else { if (DamageLevel == 3){ NetDmg = (BaseDmg + (3 * MovieClip(parent).SmallTurretDamageUpgrade)); } else { if (DamageLevel == 4){ NetDmg = (BaseDmg + (6 * MovieClip(parent).SmallTurretDamageUpgrade)); } else { if (DamageLevel == 5){ NetDmg = (BaseDmg + (10 * MovieClip(parent).SmallTurretDamageUpgrade)); }; }; }; }; }; NetDmg = (NetDmg * (1 + (DamageMultiplier / 10))); PreAuraDmg = (NetDmg / (1 + (DamageMultiplier / 10))); SellPrice = (SellPrice + ((DamageLevel - 1) * 3)); } public function SellTurret(){ this.removeEventListener(Event.ENTER_FRAME, TurretLoop); this.removeEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.removeEventListener(MouseEvent.CLICK, SelectMe); MovieClip(parent).removeChild(this); } public function UnLinkAura(){ AuraLinked = false; AuraID = 0; this.filters = new Array(); this.TurretTop.filters = new Array(); DamageMultiplier = 0; CalcNewDmg(); } public function SetElement(newElement:int){ var ElementArray:Array; var Efilter1:GlowFilter; var Efilter2:GlowFilter; var ETint:Color; Element = newElement; ElementArray = new Array(); Efilter1 = new GlowFilter(); Efilter1.alpha = 0.7; Efilter1.inner = true; Efilter1.strength = 2; Efilter1.blurX = 3; Efilter1.blurY = 3; Efilter2 = new GlowFilter(); Efilter2.alpha = 0.7; Efilter2.inner = false; Efilter2.strength = 2; Efilter2.blurX = 3; Efilter2.blurY = 3; ETint = new Color(); if (Element == 0){ Efilter1.color = 0; Efilter1.alpha = 0; Efilter2.color = 0; Efilter2.alpha = 0; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0, 0); this.transform.colorTransform = ETint; } else { if (Element == 1){ Efilter1.color = 0xFF00; Efilter2.color = 0xFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF00, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 2){ Efilter1.color = 0xFF; Efilter2.color = 0xFF; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 3){ Efilter1.color = 0xFFFF00; Efilter2.color = 0xFFFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFFFF00, 0.1); this.transform.colorTransform = ETint; }; }; }; }; } private function SetReady(event:TimerEvent){ FireReady = true; } public function OnMouseOut(event:MouseEvent){ MovieClip(parent).SmallTurretInfoOff2(); MouseOver = false; if (RangeVisible == true){ MovieClip(parent).removeChild(RangeIndicator); RangeVisible = false; }; } public function LinkAura(Auraid, DmgMulti:int){ var filterArray:Array; var gfilter:GlowFilter; if (AuraLinked == false){ AuraLinked = true; AuraID = Auraid; filterArray = new Array(); gfilter = new GlowFilter(MovieClip(parent).AuraLinkedColor, 0.8); filterArray.push(gfilter); this.TurretTop.filters = filterArray; }; if (DamageMultiplier < DmgMulti){ DamageAura(DmgMulti); }; } public function TurretLoop(event:Event){ if (MovieClip(parent).Paused == false){ len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ Direction = Math.atan2(CritterDistanceY, CritterDistanceX); TurretTop.rotation = (Math.round(((Direction * 180) / Math.PI)) - 90); break; }; i++; }; }; if (FireReady == true){ FireTurret(); }; }; } public function OnMouseOver(event:MouseEvent){ MouseOver = true; if (RangeVisible == false){ RangeVisible = true; RangeIndicator = new TurretRange(); RangeIndicator.width = Range; RangeIndicator.height = Range; RangeIndicator.x = this.x; RangeIndicator.y = this.y; RangeIndicator.alpha = 0.5; MovieClip(parent).addChild(RangeIndicator); MovieClip(parent).swapChildren(this, RangeIndicator); MovieClip(parent).SmallTurretInfoOn2(true, SellPrice, Range, NetDmg, Element); }; } public function FireTurret(){ var len:*; var i:*; var CritterDistanceX:*; var CritterDistanceY:*; len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ TurretTop.gotoAndPlay("Fire"); MovieClip(parent).FireBullet(2, NetDmg, this.x, this.y, i, 0, 0, Element); FiringTimer.reset(); FiringTimer.start(); FireReady = false; break; }; i++; }; }; } } }//package
Section 141
//SmallTurretHelp_mc (SmallTurretHelp_mc) package { import flash.display.*; public dynamic class SmallTurretHelp_mc extends MovieClip { public function SmallTurretHelp_mc(){ super(); } } }//package
Section 142
//SmallTurretImg (SmallTurretImg) package { import flash.display.*; public dynamic class SmallTurretImg extends MovieClip { public function SmallTurretImg(){ super(); } } }//package
Section 143
//SmallTurretInfo (SmallTurretInfo) package { import flash.display.*; public dynamic class SmallTurretInfo extends MovieClip { public function SmallTurretInfo(){ super(); } } }//package
Section 144
//SmallTurretTop (SmallTurretTop) package { import flash.display.*; public dynamic class SmallTurretTop extends MovieClip { public function SmallTurretTop(){ super(); addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ gotoAndStop("Inert"); } } }//package
Section 145
//sndButton (sndButton) package { import flash.media.*; public dynamic class sndButton extends Sound { public function sndButton(){ super(); } } }//package
Section 146
//sndEMP (sndEMP) package { import flash.media.*; public dynamic class sndEMP extends Sound { public function sndEMP(){ super(); } } }//package
Section 147
//sndExplosion (sndExplosion) package { import flash.media.*; public dynamic class sndExplosion extends Sound { public function sndExplosion(){ super(); } } }//package
Section 148
//sndLarge (sndLarge) package { import flash.media.*; public dynamic class sndLarge extends Sound { public function sndLarge(){ super(); } } }//package
Section 149
//sndLargeBuild (sndLargeBuild) package { import flash.media.*; public dynamic class sndLargeBuild extends Sound { public function sndLargeBuild(){ super(); } } }//package
Section 150
//sndSiren (sndSiren) package { import flash.media.*; public dynamic class sndSiren extends Sound { public function sndSiren(){ super(); } } }//package
Section 151
//sndSmall (sndSmall) package { import flash.media.*; public dynamic class sndSmall extends Sound { public function sndSmall(){ super(); } } }//package
Section 152
//sndSmallBuild (sndSmallBuild) package { import flash.media.*; public dynamic class sndSmallBuild extends Sound { public function sndSmallBuild(){ super(); } } }//package
Section 153
//sndSonic (sndSonic) package { import flash.media.*; public dynamic class sndSonic extends Sound { public function sndSonic(){ super(); } } }//package
Section 154
//sndSplash (sndSplash) package { import flash.media.*; public dynamic class sndSplash extends Sound { public function sndSplash(){ super(); } } }//package
Section 155
//sndSplashExplosion (sndSplashExplosion) package { import flash.media.*; public dynamic class sndSplashExplosion extends Sound { public function sndSplashExplosion(){ super(); } } }//package
Section 156
//Splash_mc (Splash_mc) package { import fl.motion.*; import flash.events.*; import flash.display.*; public class Splash_mc extends MovieClip { const Time:int = 7; private var Counter:int;// = 0 public function Splash_mc(Element){ var ETint:Color; Counter = 0; super(); ETint = new Color(); if (Element == 1){ ETint.setTint(0xFF00, 0.6); this.transform.colorTransform = ETint; } else { if (Element == 2){ ETint.setTint(0xFF, 0.6); this.transform.colorTransform = ETint; } else { if (Element == 3){ ETint.setTint(0xFFFF00, 0.6); this.transform.colorTransform = ETint; }; }; }; this.addEventListener(Event.ENTER_FRAME, SplashLoop); } private function SplashLoop(event:Event){ if (MovieClip(parent).Paused == false){ Counter++; if (Counter < 10){ this.scaleX = (this.scaleX + 0.2); this.scaleY = (this.scaleY + 0.2); this.alpha = (this.alpha - 0.05); } else { if (Counter == 10){ this.removeEventListener(Event.ENTER_FRAME, SplashLoop); parent.removeChild(this); }; }; }; } } }//package
Section 157
//SplashTurret (SplashTurret) package { import fl.motion.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.filters.*; public class SplashTurret extends MovieClip { private var SplashRadius:int;// = 75 private var CritterDistanceX; public var AuraLinkID:int;// = 0 private var len; public var Element:int;// = 0 public var TurretTop; public var Range:int; public var DamageLevel:int;// = 1 public var NetDmg:Number; private var Direction; private var i; public var TurretType;// = 4 public var FiringSpeed:int; public var TurrID:int; public var AuraLinked:Boolean;// = false private var RangeIndicator; private var RangeVisible:Boolean;// = false public var PreAuraDmg:Number; public var Gridnum; public var FiringTimer:Timer; public var BaseDmg; public var DamageMultiplier:Number;// = 0 public var Selected:Boolean;// = false public var filterArray:Array; public var SellPrice:int; private var CritterDistanceY; public var AuraID:int;// = 0 private var FireReady:Boolean;// = false private var MouseOver:Boolean;// = false public function SplashTurret(Speed:Number, Damage:Number, TurretRange:int, ID:int, GridLoc, Sell:int){ MouseOver = false; RangeVisible = false; FireReady = false; DamageLevel = 1; SplashRadius = 75; Selected = false; AuraLinkID = 0; TurretType = 4; AuraLinked = false; AuraID = 0; DamageMultiplier = 0; filterArray = new Array(); Element = 0; super(); this.addEventListener(Event.ENTER_FRAME, TurretLoop); this.addEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.addEventListener(MouseEvent.CLICK, SelectMe); TurretTop = new SplashTurretTop(); addChild(TurretTop); FiringSpeed = Speed; BaseDmg = Damage; PreAuraDmg = BaseDmg; NetDmg = (BaseDmg + (DamageLevel - 1)); Range = TurretRange; TurrID = ID; Gridnum = GridLoc; SellPrice = Sell; FiringTimer = new Timer(FiringSpeed, 1); FiringTimer.addEventListener(TimerEvent.TIMER_COMPLETE, SetReady); FiringTimer.start(); } public function DamageAura(DmgMulti){ var dmgfilter:GlowFilter; if (DamageMultiplier == 0){ dmgfilter = new GlowFilter(MovieClip(parent).DmgAuraColor); filterArray.push(dmgfilter); this.TurretTop.filters = filterArray; }; DamageMultiplier = DmgMulti; CalcNewDmg(); } public function SelectMe(event:MouseEvent){ if ((((Selected == false)) && ((MovieClip(parent).BuildModeActive == false)))){ if (MovieClip(parent).SelectActive == true){ MovieClip(parent).DeSelectTurret(); }; Selected = true; MovieClip(parent).BracketSelection(this.x, this.y, 1, this); MovieClip(parent).SplashTurretInfoOff2(); MovieClip(parent).SplashTurretSelected(DamageLevel); }; } public function SellTurret(){ this.removeEventListener(Event.ENTER_FRAME, TurretLoop); this.removeEventListener(MouseEvent.MOUSE_OVER, OnMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, OnMouseOut); this.removeEventListener(MouseEvent.CLICK, SelectMe); MovieClip(parent).removeChild(this); } public function UnLinkAura(){ AuraLinked = false; AuraID = 0; this.filters = new Array(); this.TurretTop.filters = new Array(); DamageMultiplier = 0; CalcNewDmg(); } public function SetElement(newElement:int){ var ElementArray:Array; var Efilter1:GlowFilter; var Efilter2:GlowFilter; var ETint:Color; Element = newElement; ElementArray = new Array(); Efilter1 = new GlowFilter(); Efilter1.alpha = 0.7; Efilter1.inner = true; Efilter1.strength = 2; Efilter1.blurX = 3; Efilter1.blurY = 3; Efilter2 = new GlowFilter(); Efilter2.alpha = 0.7; Efilter2.inner = false; Efilter2.strength = 2; Efilter2.blurX = 3; Efilter2.blurY = 3; ETint = new Color(); if (Element == 0){ Efilter1.color = 0; Efilter1.alpha = 0; Efilter2.color = 0; Efilter2.alpha = 0; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0, 0); this.transform.colorTransform = ETint; } else { if (Element == 1){ Efilter1.color = 0xFF00; Efilter2.color = 0xFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF00, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 2){ Efilter1.color = 0xFF; Efilter2.color = 0xFF; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFF, 0.1); this.transform.colorTransform = ETint; } else { if (Element == 3){ Efilter1.color = 0xFFFF00; Efilter2.color = 0xFFFF00; ElementArray.push(Efilter1); ElementArray.push(Efilter2); this.filters = ElementArray; ETint.setTint(0xFFFF00, 0.1); this.transform.colorTransform = ETint; }; }; }; }; } private function SetReady(event:TimerEvent){ FireReady = true; } public function OnMouseOut(event:MouseEvent){ MovieClip(parent).SplashTurretInfoOff2(); MouseOver = false; if (RangeVisible == true){ MovieClip(parent).removeChild(RangeIndicator); RangeVisible = false; }; } public function CalcNewDmg(){ if (DamageLevel == 1){ NetDmg = BaseDmg; } else { if (DamageLevel == 2){ NetDmg = (BaseDmg + MovieClip(parent).SplashTurretDamageUpgrade); } else { if (DamageLevel == 3){ NetDmg = (BaseDmg + (3 * MovieClip(parent).SplashTurretDamageUpgrade)); } else { if (DamageLevel == 4){ NetDmg = (BaseDmg + (6 * MovieClip(parent).SplashTurretDamageUpgrade)); } else { if (DamageLevel == 5){ NetDmg = (BaseDmg + (10 * MovieClip(parent).SplashTurretDamageUpgrade)); }; }; }; }; }; NetDmg = (NetDmg * (1 + (DamageMultiplier / 10))); PreAuraDmg = (NetDmg / (1 + (DamageMultiplier / 10))); SellPrice = (SellPrice + ((DamageLevel - 1) * 6)); } public function LinkAura(Auraid, DmgMulti:int){ var filterArray:Array; var gfilter:GlowFilter; if (AuraLinked == false){ AuraLinked = true; AuraID = Auraid; filterArray = new Array(); gfilter = new GlowFilter(MovieClip(parent).AuraLinkedColor, 0.7); filterArray.push(gfilter); this.TurretTop.filters = filterArray; }; if (DamageMultiplier < DmgMulti){ DamageAura(DmgMulti); }; } public function TurretLoop(event:Event){ if (MovieClip(parent).Paused == false){ len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ Direction = Math.atan2(CritterDistanceY, CritterDistanceX); TurretTop.rotation = (Math.round(((Direction * 180) / Math.PI)) - 90); break; }; i++; }; }; if (FireReady == true){ FireTurret(); }; }; } public function OnMouseOver(event:MouseEvent){ MouseOver = true; if (RangeVisible == false){ RangeVisible = true; RangeIndicator = new TurretRange(); RangeIndicator.width = Range; RangeIndicator.height = Range; RangeIndicator.x = this.x; RangeIndicator.y = this.y; RangeIndicator.alpha = 0.5; MovieClip(parent).addChild(RangeIndicator); MovieClip(parent).swapChildren(this, RangeIndicator); MovieClip(parent).SplashTurretInfoOn2(true, SellPrice, Range, NetDmg, Element); }; } public function FireTurret(){ var len:*; var i:*; var CritterDistanceX:*; var CritterDistanceY:*; len = MovieClip(parent).CritterArray.length; if (len > 0){ i = 0; while (i < len) { CritterDistanceX = (this.x - MovieClip(parent).CritterArray[i].x); CritterDistanceY = (this.y - MovieClip(parent).CritterArray[i].y); if (Math.sqrt(((CritterDistanceX * CritterDistanceX) + (CritterDistanceY * CritterDistanceY))) < (Range / 2)){ MovieClip(parent).FireBullet(4, NetDmg, this.x, this.y, i, NetDmg, SplashRadius, Element); TurretTop.gotoAndPlay("Fire"); FiringTimer.reset(); FiringTimer.start(); FireReady = false; break; }; i++; }; }; } } }//package
Section 158
//SplashTurretHelp_mc (SplashTurretHelp_mc) package { import flash.display.*; public dynamic class SplashTurretHelp_mc extends MovieClip { public function SplashTurretHelp_mc(){ super(); } } }//package
Section 159
//SplashTurretImg (SplashTurretImg) package { import flash.display.*; public dynamic class SplashTurretImg extends MovieClip { public function SplashTurretImg(){ super(); } } }//package
Section 160
//SplashTurretInfo (SplashTurretInfo) package { import flash.display.*; public dynamic class SplashTurretInfo extends MovieClip { public function SplashTurretInfo(){ super(); } } }//package
Section 161
//SplashTurretTop (SplashTurretTop) package { import flash.display.*; public dynamic class SplashTurretTop extends MovieClip { public function SplashTurretTop(){ super(); addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ gotoAndStop("Inert"); } } }//package
Section 162
//Start (Start) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.net.*; public class Start extends MovieClip { const CreditsFrameHeight:int = 440; const WaveSelectFrameHeight:int = 200; const CreditsFrameWidth:int = 350; const CreditsFrameExpandSpeed:int = 30; const WaveSelectFrameWidth:int = 300; const WaveSelectFrameExpandSpeed:int = 30; public var WaveXStartBtn:SimpleButton; public var CurrWaveSelected:int;// = 0 private var CollapsingWaveSelect:Boolean;// = false public var SMenu; private var ExpandingWaveSelect:Boolean;// = false public var VolumeAdjustment:SoundTransform; public var StartGameBtn:SimpleButton; private var PasswordText:String;// = "" private var ExpandingCredits:Boolean;// = false public var BackgroundSymbols; public var ProceedBtnRed; public var WaveSelected:Boolean;// = false public var ButtonSound:sndButton; public var Channel:SoundChannel; public var ProceedBtn:SimpleButton; public var WaveSelectFrame; public var CreditsFrame; public var HelpBtn:SimpleButton; public var Muted:Boolean;// = false public var CreditsBtn:SimpleButton; private var baseText:String;// = "" public var CloseWaveSelectBtn:SimpleButton; private var VerticalExpand:Boolean;// = false private var VerticalCreditsExpand:Boolean;// = false public var WavePasswordArray:Array; private var CollapsingCredits:Boolean;// = false private var CreditsFrameActive:Boolean;// = false private var WaveFrameActive:Boolean;// = false private var HorizontalExpand:Boolean;// = false private var HorizontalCreditsExpand:Boolean;// = false public function Start(){ BackgroundSymbols = new LargeSymbols(); SMenu = new StartMenu(); StartGameBtn = new SimpleButton(new StartGameBtn_mc(), new StartGameBtnOver_mc(), new StartGameBtnDown_mc(), new StartGameBtn_mc()); WaveXStartBtn = new SimpleButton(new WaveXStartBtn_mc(), new WaveXStartBtnOver_mc(), new WaveXStartBtnDown_mc(), new WaveXStartBtn_mc()); HelpBtn = new SimpleButton(new HelpBtn_mc(), new HelpBtnOver_mc(), new HelpBtnDown_mc(), new HelpBtn_mc()); CreditsBtn = new SimpleButton(new CreditsBtn_mc(), new CreditsBtnOver_mc(), new CreditsBtnDown_mc(), new CreditsBtn_mc()); ProceedBtn = new SimpleButton(new ProceedBtn_mc(), new ProceedBtnOver_mc(), new ProceedBtnDown_mc(), new ProceedBtn_mc()); ProceedBtnRed = new BuildBtnRed(); CloseWaveSelectBtn = new SimpleButton(new DeSelectIcon(), new DeSelectOver(), new DeSelectOver(), new DeSelectIcon()); WaveSelectFrame = new WaveSelectFrame_mc(); CreditsFrame = new CreditsFrame_mc(); ExpandingWaveSelect = false; CollapsingWaveSelect = false; HorizontalExpand = false; VerticalExpand = false; WaveFrameActive = false; ExpandingCredits = false; CollapsingCredits = false; HorizontalCreditsExpand = false; VerticalCreditsExpand = false; CreditsFrameActive = false; WaveSelected = false; CurrWaveSelected = 0; baseText = ""; PasswordText = ""; VolumeAdjustment = new SoundTransform(); ButtonSound = new sndButton(); Muted = false; super(); WavePasswordArray = GlobalVars.WavePasswordArray; Muted = GlobalVars.Muted; GlobalVars.StartWave = 1; addChild(BackgroundSymbols); SMenu.x = 30; addChild(SMenu); StartGameBtn.x = 140; StartGameBtn.y = 135; StartGameBtn.addEventListener(MouseEvent.CLICK, StartGame); addChild(StartGameBtn); WaveXStartBtn.x = 140; WaveXStartBtn.y = 175; WaveXStartBtn.addEventListener(MouseEvent.CLICK, SetWaveAndPassword); addChild(WaveXStartBtn); HelpBtn.x = 140; HelpBtn.y = 215; HelpBtn.addEventListener(MouseEvent.CLICK, GoToHelp); addChild(HelpBtn); CreditsBtn.x = 140; CreditsBtn.y = 0xFF; CreditsBtn.addEventListener(MouseEvent.CLICK, GoToCredits); addChild(CreditsBtn); WaveSelectFrame.x = 240; WaveSelectFrame.y = 155; WaveSelectFrame.height = 40; WaveSelectFrame.width = 0; WaveSelectFrame.visible = false; addChild(WaveSelectFrame); WaveSelectFrame.PasswordLabel.selectable = false; WaveSelectFrame.PasswordInput.visible = false; CreditsFrame.x = 240; CreditsFrame.y = 0xFF; CreditsFrame.height = 40; CreditsFrame.width = 0; CreditsFrame.visible = false; CreditsFrame.EmailBtn.buttonMode = true; CreditsFrame.EmailBtn.addEventListener(MouseEvent.CLICK, SendEmail); addChild(CreditsFrame); CloseWaveSelectBtn.width = 25; CloseWaveSelectBtn.height = 25; CloseWaveSelectBtn.x = 268; CloseWaveSelectBtn.y = 12; CloseWaveSelectBtn.tabEnabled = false; CloseWaveSelectBtn.addEventListener(MouseEvent.CLICK, CloseWaveSelect); WaveSelectFrame.addChild(CloseWaveSelectBtn); ProceedBtn.x = 150; ProceedBtn.y = 160; ProceedBtn.addEventListener(MouseEvent.CLICK, StartGame); WaveSelectFrame.addChild(ProceedBtn); ProceedBtnRed.x = ProceedBtn.x; ProceedBtnRed.y = ProceedBtn.y; ProceedBtnRed.width = 200; ProceedBtnRed.height = 40; WaveSelectFrame.addChild(ProceedBtnRed); this.addEventListener(Event.ENTER_FRAME, StartLoop); } public function StartLoop(event:Event){ if (ExpandingWaveSelect == true){ if (CreditsFrameActive == true){ CreditsFrame.height = 40; CreditsFrame.width = 0; HorizontalCreditsExpand = false; CollapsingCredits = false; CreditsFrameActive = false; CreditsFrame.visible = false; }; WaveSelectFrame.visible = true; if (HorizontalExpand == true){ WaveSelectFrame.width = (WaveSelectFrame.width + WaveSelectFrameExpandSpeed); if (WaveSelectFrame.width >= WaveSelectFrameWidth){ WaveSelectFrame.width = WaveSelectFrameWidth; HorizontalExpand = false; VerticalExpand = true; }; }; if (VerticalExpand == true){ WaveSelectFrame.height = (WaveSelectFrame.height + WaveSelectFrameExpandSpeed); if (WaveSelectFrame.height >= WaveSelectFrameHeight){ WaveSelectFrame.height = WaveSelectFrameHeight; VerticalExpand = false; ExpandingWaveSelect = false; WaveFrameActive = true; }; }; } else { if (CollapsingWaveSelect == true){ if (VerticalExpand == true){ WaveSelectFrame.height = (WaveSelectFrame.height - WaveSelectFrameExpandSpeed); if (WaveSelectFrame.height <= 40){ WaveSelectFrame.height = 40; HorizontalExpand = true; VerticalExpand = false; }; }; if (HorizontalExpand == true){ WaveSelectFrame.width = (WaveSelectFrame.width - WaveSelectFrameExpandSpeed); if (WaveSelectFrame.width <= 0){ WaveSelectFrame.width = 0; HorizontalExpand = false; CollapsingWaveSelect = false; WaveFrameActive = false; WaveSelectFrame.visible = false; }; }; }; }; if (WaveFrameActive == true){ baseText = WaveSelectFrame.LvlSelect.text; if (baseText.length > 0){ WaveSelectFrame.PasswordInput.visible = true; } else { WaveSelectFrame.PasswordInput.visible = false; WaveSelectFrame.PasswordInput.text = ""; }; PasswordText = WaveSelectFrame.PasswordInput.text; if (PasswordText == WavePasswordArray[CurrWaveSelected]){ WaveSelectFrame.Check.gotoAndStop(2); ProceedBtnRed.visible = false; } else { WaveSelectFrame.Check.gotoAndStop(1); ProceedBtnRed.visible = true; }; CurrWaveSelected = parseInt(baseText); if (CurrWaveSelected == 0){ WaveSelectFrame.PasswordLabel.text = "Please enter starting wave"; } else { WaveSelectFrame.PasswordLabel.text = (("Enter wave " + CurrWaveSelected) + " password:"); }; }; if (ExpandingCredits == true){ CreditsFrame.visible = true; if (WaveFrameActive == true){ WaveSelectFrame.height = 40; WaveSelectFrame.width = 0; HorizontalExpand = false; CollapsingWaveSelect = false; WaveFrameActive = false; WaveSelectFrame.visible = false; }; if (HorizontalCreditsExpand == true){ CreditsFrame.width = (CreditsFrame.width + CreditsFrameExpandSpeed); if (CreditsFrame.width >= CreditsFrameWidth){ CreditsFrame.width = CreditsFrameWidth; HorizontalCreditsExpand = false; VerticalCreditsExpand = true; }; }; if (VerticalCreditsExpand == true){ CreditsFrame.height = (CreditsFrame.height + CreditsFrameExpandSpeed); if (CreditsFrame.height >= CreditsFrameHeight){ CreditsFrame.height = CreditsFrameHeight; VerticalCreditsExpand = false; ExpandingCredits = false; CreditsFrameActive = true; }; }; } else { if (CollapsingCredits == true){ if (VerticalCreditsExpand == true){ CreditsFrame.height = (CreditsFrame.height - CreditsFrameExpandSpeed); if (CreditsFrame.height <= 40){ CreditsFrame.height = 40; HorizontalCreditsExpand = true; VerticalCreditsExpand = false; }; }; if (HorizontalCreditsExpand == true){ CreditsFrame.width = (CreditsFrame.width - CreditsFrameExpandSpeed); if (CreditsFrame.width <= 21){ CreditsFrame.width = 0; HorizontalCreditsExpand = false; CollapsingCredits = false; CreditsFrameActive = false; CreditsFrame.visible = false; }; }; }; }; } public function PlaySound(soundObject:Object){ if (Muted == false){ VolumeAdjustment.volume = 0.5; Channel = soundObject.play(0, 0, VolumeAdjustment); }; } public function SetWaveAndPassword(event:Event){ PlaySound(ButtonSound); if (WaveFrameActive == false){ ExpandingWaveSelect = true; HorizontalExpand = true; } else { if (WaveFrameActive == true){ CollapsingWaveSelect = true; VerticalExpand = true; }; }; } public function SendEmail(event:Event){ navigateToURL(new URLRequest("mailto:MunioTD@Gmail.com?subject=Feedback")); } public function CloseWaveSelect(event:Event){ CollapsingWaveSelect = true; VerticalExpand = true; } public function StartGame(event:Event){ PlaySound(ButtonSound); if (event.target == ProceedBtn){ if (CurrWaveSelected != 0){ GlobalVars.StartWave = CurrWaveSelected; }; }; MovieClip(parent).gotoAndStop("Game"); } public function GoToCredits(event:Event){ PlaySound(ButtonSound); if (CreditsFrameActive == false){ ExpandingCredits = true; HorizontalCreditsExpand = true; } else { if (CreditsFrameActive == true){ CollapsingCredits = true; VerticalCreditsExpand = true; }; }; } public function GoToHelp(event:Event){ PlaySound(ButtonSound); MovieClip(parent).gotoAndStop("Help"); } } }//package
Section 163
//StartBtn_mc (StartBtn_mc) package { import flash.display.*; public dynamic class StartBtn_mc extends MovieClip { public function StartBtn_mc(){ super(); } } }//package
Section 164
//StartBtnDown_mc (StartBtnDown_mc) package { import flash.display.*; public dynamic class StartBtnDown_mc extends MovieClip { public function StartBtnDown_mc(){ super(); } } }//package
Section 165
//StartBtnOver_mc (StartBtnOver_mc) package { import flash.display.*; public dynamic class StartBtnOver_mc extends MovieClip { public function StartBtnOver_mc(){ super(); } } }//package
Section 166
//StartGameBtn_mc (StartGameBtn_mc) package { import flash.display.*; public dynamic class StartGameBtn_mc extends MovieClip { public function StartGameBtn_mc(){ super(); } } }//package
Section 167
//StartGameBtnDown_mc (StartGameBtnDown_mc) package { import flash.display.*; public dynamic class StartGameBtnDown_mc extends MovieClip { public function StartGameBtnDown_mc(){ super(); } } }//package
Section 168
//StartGameBtnOver_mc (StartGameBtnOver_mc) package { import flash.display.*; public dynamic class StartGameBtnOver_mc extends MovieClip { public function StartGameBtnOver_mc(){ super(); } } }//package
Section 169
//StartMenu (StartMenu) package { import flash.display.*; public dynamic class StartMenu extends MovieClip { public function StartMenu(){ super(); } } }//package
Section 170
//TurretHelp_mc (TurretHelp_mc) package { import flash.display.*; public dynamic class TurretHelp_mc extends MovieClip { public function TurretHelp_mc(){ super(); } } }//package
Section 171
//TurretRange (TurretRange) package { import flash.display.*; public dynamic class TurretRange extends MovieClip { public function TurretRange(){ super(); } } }//package
Section 172
//TypeAirBtn_mc (TypeAirBtn_mc) package { import flash.display.*; public dynamic class TypeAirBtn_mc extends MovieClip { public function TypeAirBtn_mc(){ super(); } } }//package
Section 173
//TypeAirBtnDown_mc (TypeAirBtnDown_mc) package { import flash.display.*; public dynamic class TypeAirBtnDown_mc extends MovieClip { public function TypeAirBtnDown_mc(){ super(); } } }//package
Section 174
//TypeLandBtn_mc (TypeLandBtn_mc) package { import flash.display.*; public dynamic class TypeLandBtn_mc extends MovieClip { public function TypeLandBtn_mc(){ super(); } } }//package
Section 175
//TypeLandBtnDown_mc (TypeLandBtnDown_mc) package { import flash.display.*; public dynamic class TypeLandBtnDown_mc extends MovieClip { public function TypeLandBtnDown_mc(){ super(); } } }//package
Section 176
//TypeSeaBtn_mc (TypeSeaBtn_mc) package { import flash.display.*; public dynamic class TypeSeaBtn_mc extends MovieClip { public function TypeSeaBtn_mc(){ super(); } } }//package
Section 177
//TypeSeaBtnDown_mc (TypeSeaBtnDown_mc) package { import flash.display.*; public dynamic class TypeSeaBtnDown_mc extends MovieClip { public function TypeSeaBtnDown_mc(){ super(); } } }//package
Section 178
//UnMuteBtn_mc (UnMuteBtn_mc) package { import flash.display.*; public dynamic class UnMuteBtn_mc extends MovieClip { public function UnMuteBtn_mc(){ super(); } } }//package
Section 179
//UnMuteBtnDown_mc (UnMuteBtnDown_mc) package { import flash.display.*; public dynamic class UnMuteBtnDown_mc extends MovieClip { public function UnMuteBtnDown_mc(){ super(); } } }//package
Section 180
//UnMuteBtnOver_mc (UnMuteBtnOver_mc) package { import flash.display.*; public dynamic class UnMuteBtnOver_mc extends MovieClip { public function UnMuteBtnOver_mc(){ super(); } } }//package
Section 181
//UpgradeBtn_mc (UpgradeBtn_mc) package { import flash.display.*; public dynamic class UpgradeBtn_mc extends MovieClip { public function UpgradeBtn_mc(){ super(); } } }//package
Section 182
//UpgradeBtnDown_mc (UpgradeBtnDown_mc) package { import flash.display.*; public dynamic class UpgradeBtnDown_mc extends MovieClip { public function UpgradeBtnDown_mc(){ super(); } } }//package
Section 183
//UpgradeBtnRed_mc (UpgradeBtnRed_mc) package { import flash.display.*; public dynamic class UpgradeBtnRed_mc extends MovieClip { public function UpgradeBtnRed_mc(){ super(); } } }//package
Section 184
//WaterPath_mc (WaterPath_mc) package { import flash.display.*; public dynamic class WaterPath_mc extends MovieClip { public function WaterPath_mc(){ super(); } } }//package
Section 185
//WaveSelectFrame_mc (WaveSelectFrame_mc) package { import flash.display.*; import flash.text.*; public dynamic class WaveSelectFrame_mc extends MovieClip { public var LvlSelect:TextField; public var PasswordInput:TextField; public var Check:MovieClip; public var PasswordLabel:TextField; public function WaveSelectFrame_mc(){ super(); } } }//package
Section 186
//WaveXStartBtn_mc (WaveXStartBtn_mc) package { import flash.display.*; public dynamic class WaveXStartBtn_mc extends MovieClip { public function WaveXStartBtn_mc(){ super(); } } }//package
Section 187
//WaveXStartBtnDown_mc (WaveXStartBtnDown_mc) package { import flash.display.*; public dynamic class WaveXStartBtnDown_mc extends MovieClip { public function WaveXStartBtnDown_mc(){ super(); } } }//package
Section 188
//WaveXStartBtnOver_mc (WaveXStartBtnOver_mc) package { import flash.display.*; public dynamic class WaveXStartBtnOver_mc extends MovieClip { public function WaveXStartBtnOver_mc(){ super(); } } }//package

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip {LoadingBar_mc}Uses:1
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClip {Banner}Uses:4Used by:518
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip {ElementFrameCorner}Uses:6Used by:10 13 16 19 27 357 358 359 360 361 362 436 437 438
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10 437 438
Symbol 10 MovieClip {BalanceBtnOver_mc}Uses:7 9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13 27 340 361 362 408 417 446 447
Symbol 13 MovieClip {AirBtnOver_mc}Uses:7 12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16 27 340 359 360 408 414 450 451
Symbol 16 MovieClip {SeaBtnOver_mc}Uses:7 15Used by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19 27 340 357 358 408 411 448 449
Symbol 19 MovieClip {LandBtnOver_mc}Uses:7 18Used by:Timeline
Symbol 20 MovieClip {GlobalVars}Used by:Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip {ElementFrame_mc}Uses:21Used by:27  Timeline
Symbol 23 FontUsed by:24
Symbol 24 TextUses:23Used by:27
Symbol 25 FontUsed by:26
Symbol 26 TextUses:25Used by:27
Symbol 27 MovieClip {Logo}Uses:22 7 15 18 12 24 26Used by:31 380 431
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip {FrameBase1}Uses:28Used by:30 247 331 380 431 482 486  Timeline
Symbol 30 MovieClip {HelpFrame_mc}Uses:29Used by:31 348 523  Timeline
Symbol 31 MovieClip {Loading}Uses:30 27Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {BtnSq}Uses:32Used by:36 39 204 205 214 231 238 239 240 241 242 272 273 277 278 283 284 301 302 303 306 307 308 311 312 313 315 316 317 319 321 323 333 335 337 354 355 356 373 375 377 382 384 386 433 434 435 446 447 448 449 450 451 453 454 455 457 458 459 461 462 463 466 467 468 471 472 473 478 479 480  Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip {LargeTurretImg}Uses:34Used by:36 239 390  Timeline
Symbol 36 MovieClip {BuildBtn1_mc}Uses:33 35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip {SmallTurretImg}Uses:37Used by:39 240 393  Timeline
Symbol 39 MovieClip {BuildBtn2_mc}Uses:33 38Used by:Timeline
Symbol 40 GraphicUsed by:45
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip {Bullet_mc}Uses:40 41 42 43 44Used by:Timeline
Symbol 46 MovieClip {Game}Used by:Timeline
Symbol 47 GraphicUsed by:55
Symbol 48 GraphicUsed by:55
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip {Grid}Uses:47 48 49 50 51 52 53 54Used by:Timeline
Symbol 56 FontUsed by:57 253 327 328 329 330 341 342 347 444 521 522
Symbol 57 EditableTextUses:56Used by:60
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {Health_mc}Uses:58Used by:60
Symbol 60 MovieClip {Healthbar_mc}Uses:57 59Used by:Timeline
Symbol 61 GraphicUsed by:74
Symbol 62 GraphicUsed by:74
Symbol 63 GraphicUsed by:74
Symbol 64 GraphicUsed by:74
Symbol 65 GraphicUsed by:74
Symbol 66 GraphicUsed by:74
Symbol 67 GraphicUsed by:74
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:61 62 63 64 65 66 67 68 69 70 71 72 73Used by:184
Symbol 75 GraphicUsed by:184
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:184
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:184
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:184
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:184
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:184
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:184
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:184
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:184
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:184
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:184
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:96 97 98 99Used by:184
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:184
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:184
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:184
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:184
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:184
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:184
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:184
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:184
Symbol 117 GraphicUsed by:121
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:117 118 119 120Used by:184
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:184
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:184
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:184
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:184
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:184
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:184
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:184
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:184
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:184
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:184
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:184
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:184
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:184
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:184
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:184
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:184
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:184
Symbol 156 GraphicUsed by:161 179
Symbol 157 GraphicUsed by:161
Symbol 158 GraphicUsed by:161 179
Symbol 159 GraphicUsed by:161 179
Symbol 160 GraphicUsed by:161 179
Symbol 161 MovieClipUses:156 157 158 159 160Used by:184
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:184
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:184
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:184
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:184
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:184
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:184
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:184
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:184
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:156 178 158 159 160Used by:184
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:184
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184
Symbol 184 MovieClip {Mob}Uses:74 75 77 79 81 83 85 87 89 91 93 95 100 102 104 106 108 110 112 114 116 121 123 125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155 161 163 165 167 169 171 173 175 177 179 181 183Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip {LargeTurret}Uses:185Used by:Timeline
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClip {LargeTurretTop}Uses:187 189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip {SmallTurret}Uses:191Used by:Timeline
Symbol 193 GraphicUsed by:199
Symbol 194 GraphicUsed by:199
Symbol 195 GraphicUsed by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip {SmallTurretTop}Uses:193 194 195 196 197 198Used by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip {TurretRange}Uses:200Used by:Timeline
Symbol 202 FontUsed by:203 237 257 260 263 266 288 298 300 314 318 320 322 332 334 336 372 374 376 379 381 383 385 460 477 481 483 484 485
Symbol 203 TextUses:202Used by:204 205 238
Symbol 204 MovieClip {StartBtn_mc}Uses:33 203Used by:Timeline
Symbol 205 MovieClip {StartBtnDown_mc}Uses:33 203Used by:Timeline
Symbol 206 GraphicUsed by:207 274
Symbol 207 MovieClip {BuildBtnRed}Uses:206Used by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip {FrostTurret}Uses:208Used by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClip {FrostTurretTop}Uses:210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip {FrostTurretImg}Uses:212Used by:214 241 396  Timeline
Symbol 214 MovieClip {BuildBtn3_mc}Uses:33 213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:219  Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219  Timeline
Symbol 219 MovieClip {Freeze_mc}Uses:216 218Used by:Timeline
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip {SplashTurretImg}Uses:220Used by:231 242 399  Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip {SplashTurret}Uses:222Used by:Timeline
Symbol 224 GraphicUsed by:230
Symbol 225 GraphicUsed by:230
Symbol 226 GraphicUsed by:230
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip {SplashTurretTop}Uses:224 225 226 227 228 229Used by:Timeline
Symbol 231 MovieClip {BuildBtn4_mc}Uses:33 221Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:236  Timeline
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:236  Timeline
Symbol 236 MovieClip {Splash_mc}Uses:233 235Used by:Timeline
Symbol 237 TextUses:202Used by:238
Symbol 238 MovieClip {StartBtnOver_mc}Uses:237 33 203Used by:Timeline
Symbol 239 MovieClip {BuildBtn1Down_mc}Uses:33 35Used by:Timeline
Symbol 240 MovieClip {BuildBtn2Down_mc}Uses:33 38Used by:Timeline
Symbol 241 MovieClip {BuildBtn3Down_mc}Uses:33 213Used by:Timeline
Symbol 242 MovieClip {BuildBtn4Down_mc}Uses:33 221Used by:Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip {FrameBase2}Uses:243Used by:247  Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip {FrameInfoPanel}Uses:245Used by:247  Timeline
Symbol 247 MovieClip {Frame_mc}Uses:29 244 246Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClip {Background_mc}Uses:249Used by:339  Timeline
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:254
Symbol 253 TextUses:56Used by:254
Symbol 254 MovieClip {Path_mc}Uses:252 253Used by:339  Timeline
Symbol 255 FontUsed by:256 259 262 265 287 297 318 320 322 332 334 336 372 374 376 381 383 385
Symbol 256 TextUses:255Used by:258
Symbol 257 TextUses:202Used by:258
Symbol 258 MovieClip {FrostTurretInfo}Uses:256 257Used by:Timeline
Symbol 259 TextUses:255Used by:261
Symbol 260 TextUses:202Used by:261
Symbol 261 MovieClip {LargeTurretInfo}Uses:259 260Used by:Timeline
Symbol 262 TextUses:255Used by:264
Symbol 263 TextUses:202Used by:264
Symbol 264 MovieClip {SmallTurretInfo}Uses:262 263Used by:Timeline
Symbol 265 TextUses:255Used by:267
Symbol 266 TextUses:202Used by:267
Symbol 267 MovieClip {SplashTurretInfo}Uses:265 266Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip {SmallSelect}Uses:268Used by:Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClip {LargeSelect}Uses:270Used by:Timeline
Symbol 272 MovieClip {UpgradeBtn_mc}Uses:33Used by:Timeline
Symbol 273 MovieClip {UpgradeBtnDown_mc}Uses:33Used by:Timeline
Symbol 274 MovieClip {UpgradeBtnRed_mc}Uses:206Used by:Timeline
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip {AuraTurretImg}Uses:275Used by:277 278 402  Timeline
Symbol 277 MovieClip {BuildBtn5_mc}Uses:33 276Used by:Timeline
Symbol 278 MovieClip {BuildBtn5Down_mc}Uses:33 276Used by:Timeline
Symbol 279 GraphicUsed by:282
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClip {FlameTurretTop}Uses:280Used by:282  Timeline
Symbol 282 MovieClip {FlameTurretImg}Uses:279 281Used by:283 284 405  Timeline
Symbol 283 MovieClip {BuildBtn6_mc}Uses:33 282Used by:Timeline
Symbol 284 MovieClip {BuildBtn6Down_mc}Uses:33 282Used by:Timeline
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip {AuraTurret}Uses:285Used by:Timeline
Symbol 287 TextUses:255Used by:289
Symbol 288 TextUses:202Used by:289
Symbol 289 MovieClip {AuraTurretInfo}Uses:287 288Used by:Timeline
Symbol 290 GraphicUsed by:294
Symbol 291 GraphicUsed by:294
Symbol 292 GraphicUsed by:294
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClip {Link_mc}Uses:290 291 292 293Used by:Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClip {FlameTurret}Uses:295Used by:Timeline
Symbol 297 TextUses:255Used by:299
Symbol 298 TextUses:202Used by:299
Symbol 299 MovieClip {FlameTurretInfo}Uses:297 298Used by:Timeline
Symbol 300 TextUses:202Used by:301 302 303
Symbol 301 MovieClip {NextWaveBtn_mc}Uses:33 300Used by:Timeline
Symbol 302 MovieClip {NextWaveBtnDown_mc}Uses:33 300Used by:Timeline
Symbol 303 MovieClip {NextWaveBtnOver_mc}Uses:33 300Used by:Timeline
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:306 307 308  Timeline
Symbol 306 MovieClip {PauseBtn_mc}Uses:33 305Used by:Timeline
Symbol 307 MovieClip {PauseBtnDown_mc}Uses:33 305Used by:Timeline
Symbol 308 MovieClip {PauseBtnOver_mc}Uses:33 305Used by:Timeline
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:311 312 313 353  Timeline
Symbol 311 MovieClip {PlayBtn_mc}Uses:33 310Used by:Timeline
Symbol 312 MovieClip {PlayBtnDown_mc}Uses:33 310Used by:Timeline
Symbol 313 MovieClip {PlayBtnOver_mc}Uses:33 310Used by:Timeline
Symbol 314 TextUses:202Used by:315 316 317
Symbol 315 MovieClip {StartGameBtn_mc}Uses:33 314Used by:Timeline
Symbol 316 MovieClip {StartGameBtnDown_mc}Uses:33 314Used by:Timeline
Symbol 317 MovieClip {StartGameBtnOver_mc}Uses:33 314Used by:Timeline
Symbol 318 EditableTextUses:202 255Used by:319
Symbol 319 MovieClip {WaveXStartBtn_mc}Uses:33 318Used by:Timeline
Symbol 320 EditableTextUses:202 255Used by:321
Symbol 321 MovieClip {WaveXStartBtnDown_mc}Uses:33 320Used by:Timeline
Symbol 322 EditableTextUses:202 255Used by:323
Symbol 323 MovieClip {WaveXStartBtnOver_mc}Uses:33 322Used by:Timeline
Symbol 324 GraphicUsed by:326
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClip {Munio_fla.X_144}Uses:324 325Used by:331
Symbol 327 EditableTextUses:56Used by:331
Symbol 328 EditableTextUses:56Used by:331
Symbol 329 EditableTextUses:56Used by:331
Symbol 330 EditableTextUses:56Used by:331
Symbol 331 MovieClip {WaveSelectFrame_mc}Uses:29 326 327 328 329 330Used by:Timeline
Symbol 332 EditableTextUses:202 255Used by:333
Symbol 333 MovieClip {ProceedBtn_mc}Uses:33 332Used by:Timeline
Symbol 334 EditableTextUses:202 255Used by:335
Symbol 335 MovieClip {ProceedBtnDown_mc}Uses:33 334Used by:Timeline
Symbol 336 EditableTextUses:202 255Used by:337
Symbol 337 MovieClip {ProceedBtnOver_mc}Uses:33 336Used by:Timeline
Symbol 338 GraphicUsed by:340
Symbol 339 MovieClip {MapBackground}Uses:250 254Used by:340
Symbol 340 MovieClip {LargeSymbols}Uses:338 339 15 12 18Used by:348 523  Timeline
Symbol 341 TextUses:56Used by:348
Symbol 342 EditableTextUses:56Used by:348
Symbol 343 BitmapUsed by:345 517
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:343 344Used by:346
Symbol 346 MovieClip {Munio_fla.BannerLink_mc_151}Uses:345Used by:348 380 426 523
Symbol 347 TextUses:56Used by:348 523
Symbol 348 MovieClip {GameLost}Uses:340 30 341 342 346 347Used by:Timeline
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClip {Explosion_mc}Uses:350Used by:Timeline
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352 310Used by:354 355 356
Symbol 354 MovieClip {NextWaveInfoBtn_mc}Uses:33 353Used by:Timeline
Symbol 355 MovieClip {NextWaveInfoBtnDown_mc}Uses:33 353Used by:Timeline
Symbol 356 MovieClip {NextWaveInfoBtnOver_mc}Uses:33 353Used by:Timeline
Symbol 357 MovieClip {LandBtn_mc}Uses:7 18Used by:Timeline
Symbol 358 MovieClip {LandBtnDown_mc}Uses:7 18Used by:Timeline
Symbol 359 MovieClip {SeaBtn_mc}Uses:7 15Used by:Timeline
Symbol 360 MovieClip {SeaBtnDown_mc}Uses:7 15Used by:Timeline
Symbol 361 MovieClip {AirBtn_mc}Uses:7 12Used by:Timeline
Symbol 362 MovieClip {AirBtnDown_mc}Uses:7 12Used by:Timeline
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClip {ElementSelected_mc}Uses:363Used by:Timeline
Symbol 365 FontUsed by:366 368 370 440
Symbol 366 TextUses:365Used by:367
Symbol 367 MovieClip {LandInfo}Uses:366Used by:Timeline
Symbol 368 TextUses:365Used by:369
Symbol 369 MovieClip {SeaInfo}Uses:368Used by:Timeline
Symbol 370 TextUses:365Used by:371
Symbol 371 MovieClip {AirInfo}Uses:370Used by:Timeline
Symbol 372 EditableTextUses:202 255Used by:373
Symbol 373 MovieClip {HelpBtn_mc}Uses:33 372Used by:Timeline
Symbol 374 EditableTextUses:202 255Used by:375
Symbol 375 MovieClip {HelpBtnDown_mc}Uses:33 374Used by:Timeline
Symbol 376 EditableTextUses:202 255Used by:377
Symbol 377 MovieClip {HelpBtnOver_mc}Uses:33 376Used by:Timeline
Symbol 378 MovieClip {Help}Used by:Timeline
Symbol 379 TextUses:202Used by:380
Symbol 380 MovieClip {StartMenu}Uses:29 27 346 379Used by:Timeline
Symbol 381 EditableTextUses:202 255Used by:382
Symbol 382 MovieClip {BackBtn_mc}Uses:33 381Used by:Timeline
Symbol 383 EditableTextUses:202 255Used by:384
Symbol 384 MovieClip {BackBtnDown_mc}Uses:33 383Used by:Timeline
Symbol 385 EditableTextUses:202 255Used by:386
Symbol 386 MovieClip {BackBtnOver_mc}Uses:33 385Used by:Timeline
Symbol 387 FontUsed by:388 389 391 392 394 395 397 398 400 401 403 404 406 407 409 410 412 413 415 416 418 419 421 422 424 425 428 429 430 432 452 456
Symbol 388 TextUses:387Used by:390
Symbol 389 TextUses:387Used by:390
Symbol 390 MovieClip {LargeTurretHelp_mc}Uses:388 389 35Used by:427
Symbol 391 TextUses:387Used by:393
Symbol 392 TextUses:387Used by:393
Symbol 393 MovieClip {SmallTurretHelp_mc}Uses:391 392 38Used by:427
Symbol 394 TextUses:387Used by:396
Symbol 395 TextUses:387Used by:396
Symbol 396 MovieClip {FrostTurretHelp_mc}Uses:394 395 213Used by:427
Symbol 397 TextUses:387Used by:399
Symbol 398 TextUses:387Used by:399
Symbol 399 MovieClip {SplashTurretHelp_mc}Uses:397 398 221Used by:427
Symbol 400 TextUses:387Used by:402
Symbol 401 TextUses:387Used by:402
Symbol 402 MovieClip {AuraTurretHelp_mc}Uses:400 401 276Used by:427
Symbol 403 TextUses:387Used by:405
Symbol 404 TextUses:387Used by:405
Symbol 405 MovieClip {FlameTurretHelp_mc}Uses:403 404 282Used by:427
Symbol 406 TextUses:387Used by:408
Symbol 407 TextUses:387Used by:408
Symbol 408 MovieClip {ElementHelp_mc}Uses:406 407 18 15 12Used by:427
Symbol 409 TextUses:387Used by:411
Symbol 410 TextUses:387Used by:411
Symbol 411 MovieClip {LandHelpHelp_mc}Uses:409 410 18Used by:427
Symbol 412 TextUses:387Used by:414
Symbol 413 TextUses:387Used by:414
Symbol 414 MovieClip {SeaHelpHelp_mc}Uses:412 413 15Used by:427
Symbol 415 TextUses:387Used by:417
Symbol 416 TextUses:387Used by:417
Symbol 417 MovieClip {AirHelpHelp_mc}Uses:415 416 12Used by:427
Symbol 418 TextUses:387Used by:420
Symbol 419 TextUses:387Used by:420
Symbol 420 MovieClip {ObjectiveHelp_mc}Uses:418 419Used by:427
Symbol 421 TextUses:387Used by:423
Symbol 422 TextUses:387Used by:423
Symbol 423 MovieClip {GamePlayHelp_mc}Uses:421 422Used by:427
Symbol 424 TextUses:387Used by:426
Symbol 425 TextUses:387Used by:426
Symbol 426 MovieClip {HelpMain}Uses:424 425 346Used by:427
Symbol 427 MovieClip {TurretHelp_mc}Uses:390 393 396 399 402 405 408 411 414 417 420 423 426Used by:Timeline
Symbol 428 TextUses:387Used by:431
Symbol 429 TextUses:387Used by:431
Symbol 430 TextUses:387Used by:431
Symbol 431 MovieClip {HelpMenu}Uses:29 27 428 429 430Used by:Timeline
Symbol 432 TextUses:387Used by:433 434 435
Symbol 433 MovieClip {ElementBtn_mc}Uses:33 432Used by:Timeline
Symbol 434 MovieClip {ElementBtnDown_mc}Uses:33 432Used by:Timeline
Symbol 435 MovieClip {ElementBtnOver_mc}Uses:33 432Used by:Timeline
Symbol 436 MovieClip {ElementBlocker_mc}Uses:7Used by:Timeline
Symbol 437 MovieClip {BalanceBtn_mc}Uses:7 9Used by:Timeline
Symbol 438 MovieClip {BalanceBtnDown_mc}Uses:7 9Used by:Timeline
Symbol 439 FontUsed by:440
Symbol 440 TextUses:439 365Used by:441
Symbol 441 MovieClip {BalanceInfo}Uses:440Used by:Timeline
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:445
Symbol 444 TextUses:56Used by:445
Symbol 445 MovieClip {WaterPath_mc}Uses:443 444Used by:Timeline
Symbol 446 MovieClip {TypeAirBtn_mc}Uses:33 12Used by:Timeline
Symbol 447 MovieClip {TypeAirBtnDown_mc}Uses:33 12Used by:Timeline
Symbol 448 MovieClip {TypeLandBtn_mc}Uses:33 18Used by:Timeline
Symbol 449 MovieClip {TypeLandBtnDown_mc}Uses:33 18Used by:Timeline
Symbol 450 MovieClip {TypeSeaBtn_mc}Uses:33 15Used by:Timeline
Symbol 451 MovieClip {TypeSeaBtnDown_mc}Uses:33 15Used by:Timeline
Symbol 452 TextUses:387Used by:453 454 455
Symbol 453 MovieClip {ObjectiveBtn_mc}Uses:33 452Used by:Timeline
Symbol 454 MovieClip {ObjectiveBtnDown_mc}Uses:33 452Used by:Timeline
Symbol 455 MovieClip {ObjectiveBtnOver_mc}Uses:33 452Used by:Timeline
Symbol 456 TextUses:387Used by:457 458 459
Symbol 457 MovieClip {GamePlayBtn_mc}Uses:33 456Used by:Timeline
Symbol 458 MovieClip {GamePlayBtnDown_mc}Uses:33 456Used by:Timeline
Symbol 459 MovieClip {GamePlayBtnOver_mc}Uses:33 456Used by:Timeline
Symbol 460 TextUses:202Used by:461 462 463
Symbol 461 MovieClip {BackToStartBtn_mc}Uses:33 460Used by:Timeline
Symbol 462 MovieClip {BackToStartBtnDown_mc}Uses:33 460Used by:Timeline
Symbol 463 MovieClip {BackToStartBtnOver_mc}Uses:33 460Used by:Timeline
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:464Used by:466 467 468  Timeline
Symbol 466 MovieClip {MuteBtn_mc}Uses:33 465Used by:Timeline
Symbol 467 MovieClip {MuteBtnDown_mc}Uses:33 465Used by:Timeline
Symbol 468 MovieClip {MuteBtnOver_mc}Uses:33 465Used by:Timeline
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:469Used by:471 472 473  Timeline
Symbol 471 MovieClip {UnMuteBtn_mc}Uses:33 470Used by:Timeline
Symbol 472 MovieClip {UnMuteBtnDown_mc}Uses:33 470Used by:Timeline
Symbol 473 MovieClip {UnMuteBtnOver_mc}Uses:33 470Used by:Timeline
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip {DeSelectIcon}Uses:474Used by:476  Timeline
Symbol 476 MovieClip {DeSelectOver}Uses:475Used by:Timeline
Symbol 477 TextUses:202Used by:478 479 480
Symbol 478 MovieClip {CreditsBtn_mc}Uses:33 477Used by:Timeline
Symbol 479 MovieClip {CreditsBtnDown_mc}Uses:33 477Used by:Timeline
Symbol 480 MovieClip {CreditsBtnOver_mc}Uses:33 477Used by:Timeline
Symbol 481 TextUses:202Used by:482
Symbol 482 MovieClipUses:29 481Used by:486
Symbol 483 TextUses:202Used by:486
Symbol 484 TextUses:202Used by:486
Symbol 485 TextUses:202Used by:486
Symbol 486 MovieClip {CreditsFrame_mc}Uses:29 482 483 484 485Used by:Timeline
Symbol 487 Sound {sndLarge}Used by:Timeline
Symbol 488 Sound {sndSmall}Used by:Timeline
Symbol 489 Sound {sndEMP}Used by:Timeline
Symbol 490 Sound {sndSplash}Used by:Timeline
Symbol 491 Sound {sndSonic}Used by:Timeline
Symbol 492 Sound {sndSplashExplosion}Used by:Timeline
Symbol 493 Sound {sndButton}Used by:Timeline
Symbol 494 Sound {sndLargeBuild}Used by:Timeline
Symbol 495 Sound {sndSmallBuild}Used by:Timeline
Symbol 496 Sound {sndSiren}Used by:Timeline
Symbol 497 Sound {sndExplosion}Used by:Timeline
Symbol 498 GraphicUsed by:519
Symbol 499 GraphicUsed by:518
Symbol 500 GraphicUsed by:504
Symbol 501 GraphicUsed by:504
Symbol 502 GraphicUsed by:504
Symbol 503 GraphicUsed by:504
Symbol 504 MovieClip {Munio_fla.Sprite8_235}Uses:500 501 502 503Used by:518
Symbol 505 GraphicUsed by:506
Symbol 506 MovieClip {Munio_fla.Sprite18_236}Uses:505Used by:518
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:518
Symbol 509 GraphicUsed by:516
Symbol 510 GraphicUsed by:516
Symbol 511 GraphicUsed by:516
Symbol 512 GraphicUsed by:516
Symbol 513 GraphicUsed by:516
Symbol 514 GraphicUsed by:516
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:509 510 511 512 513 514 515Used by:518
Symbol 517 GraphicUses:343Used by:518
Symbol 518 MovieClip {Munio_fla.Sprite21_234}Uses:499 504 506 508 516 5 517Used by:519
Symbol 519 MovieClip {Intro}Uses:498 518Used by:Timeline
Symbol 520 MovieClip {Start}Used by:Timeline
Symbol 521 TextUses:56Used by:523
Symbol 522 EditableTextUses:56Used by:523
Symbol 523 MovieClip {GameWon}Uses:340 30 521 522 346 347Used by:Timeline

Instance Names

"HealthText"Symbol 60 MovieClip {Healthbar_mc} Frame 1Symbol 57 EditableText
"HealthAmount"Symbol 60 MovieClip {Healthbar_mc} Frame 1Symbol 59 MovieClip {Health_mc}
"Anim"Symbol 184 MovieClip {Mob} Frame 1Symbol 74 MovieClip
"Mob06"Symbol 184 MovieClip {Mob} Frame 6Symbol 85 MovieClip
"Anim"Symbol 184 MovieClip {Mob} Frame 12Symbol 100 MovieClip
"Check"Symbol 331 MovieClip {WaveSelectFrame_mc} Frame 1Symbol 326 MovieClip {Munio_fla.X_144}
"PasswordLabel"Symbol 331 MovieClip {WaveSelectFrame_mc} Frame 1Symbol 328 EditableText
"LvlSelect"Symbol 331 MovieClip {WaveSelectFrame_mc} Frame 1Symbol 329 EditableText
"PasswordInput"Symbol 331 MovieClip {WaveSelectFrame_mc} Frame 1Symbol 330 EditableText
"Password"Symbol 348 MovieClip {GameLost} Frame 1Symbol 342 EditableText
"EmailBtn"Symbol 486 MovieClip {CreditsFrame_mc} Frame 1Symbol 482 MovieClip
"Effects"Symbol 518 MovieClip {Munio_fla.Sprite21_234} Frame 6Symbol 504 MovieClip {Munio_fla.Sprite8_235}
"GameBy"Symbol 518 MovieClip {Munio_fla.Sprite21_234} Frame 38Symbol 516 MovieClip
"Retro_png"Symbol 518 MovieClip {Munio_fla.Sprite21_234} Frame 62Symbol 5 MovieClip {Banner}
"Password"Symbol 523 MovieClip {GameWon} Frame 1Symbol 522 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$hX$xyiQfC8A/Iqg98arM39IU/."

Labels

"Loading"Frame 1
"Container"Frame 2
"Intro"Frame 14
"Start"Frame 15
"Help"Frame 16
"Game"Frame 17
"GameWon"Frame 18
"GameLost"Frame 19
"Inactive"Symbol 55 MovieClip {Grid} Frame 1
"MouseOver"Symbol 55 MovieClip {Grid} Frame 2
"Selected"Symbol 55 MovieClip {Grid} Frame 3
"Road"Symbol 55 MovieClip {Grid} Frame 5
"1"Symbol 184 MovieClip {Mob} Frame 1
"2"Symbol 184 MovieClip {Mob} Frame 2
"3"Symbol 184 MovieClip {Mob} Frame 3
"4"Symbol 184 MovieClip {Mob} Frame 4
"5"Symbol 184 MovieClip {Mob} Frame 5
"6"Symbol 184 MovieClip {Mob} Frame 6
"_6"Symbol 184 MovieClip {Mob} Frame 6
"7"Symbol 184 MovieClip {Mob} Frame 7
"8"Symbol 184 MovieClip {Mob} Frame 8
"9"Symbol 184 MovieClip {Mob} Frame 9
"10"Symbol 184 MovieClip {Mob} Frame 10
"11"Symbol 184 MovieClip {Mob} Frame 11
"12"Symbol 184 MovieClip {Mob} Frame 12
"13"Symbol 184 MovieClip {Mob} Frame 13
"14"Symbol 184 MovieClip {Mob} Frame 14
"15"Symbol 184 MovieClip {Mob} Frame 15
"16"Symbol 184 MovieClip {Mob} Frame 16
"17"Symbol 184 MovieClip {Mob} Frame 17
"18"Symbol 184 MovieClip {Mob} Frame 18
"19"Symbol 184 MovieClip {Mob} Frame 19
"20"Symbol 184 MovieClip {Mob} Frame 20
"21"Symbol 184 MovieClip {Mob} Frame 21
"22"Symbol 184 MovieClip {Mob} Frame 22
"23"Symbol 184 MovieClip {Mob} Frame 23
"24"Symbol 184 MovieClip {Mob} Frame 24
"25"Symbol 184 MovieClip {Mob} Frame 25
"26"Symbol 184 MovieClip {Mob} Frame 26
"27"Symbol 184 MovieClip {Mob} Frame 27
"28"Symbol 184 MovieClip {Mob} Frame 28
"29"Symbol 184 MovieClip {Mob} Frame 29
"30"Symbol 184 MovieClip {Mob} Frame 30
"31"Symbol 184 MovieClip {Mob} Frame 31
"32"Symbol 184 MovieClip {Mob} Frame 32
"33"Symbol 184 MovieClip {Mob} Frame 33
"34"Symbol 184 MovieClip {Mob} Frame 34
"35"Symbol 184 MovieClip {Mob} Frame 35
"36"Symbol 184 MovieClip {Mob} Frame 36
"37"Symbol 184 MovieClip {Mob} Frame 37
"38"Symbol 184 MovieClip {Mob} Frame 38
"39"Symbol 184 MovieClip {Mob} Frame 39
"40"Symbol 184 MovieClip {Mob} Frame 40
"41"Symbol 184 MovieClip {Mob} Frame 41
"42"Symbol 184 MovieClip {Mob} Frame 42
"43"Symbol 184 MovieClip {Mob} Frame 43
"44"Symbol 184 MovieClip {Mob} Frame 44
"45"Symbol 184 MovieClip {Mob} Frame 45
"46"Symbol 184 MovieClip {Mob} Frame 46
"47"Symbol 184 MovieClip {Mob} Frame 47
"48"Symbol 184 MovieClip {Mob} Frame 48
"49"Symbol 184 MovieClip {Mob} Frame 49
"50"Symbol 184 MovieClip {Mob} Frame 50
"Intert"Symbol 190 MovieClip {LargeTurretTop} Frame 1
"Fire"Symbol 190 MovieClip {LargeTurretTop} Frame 2
"Inert"Symbol 199 MovieClip {SmallTurretTop} Frame 1
"Fire"Symbol 199 MovieClip {SmallTurretTop} Frame 2
"Inert"Symbol 230 MovieClip {SplashTurretTop} Frame 1
"Fire"Symbol 230 MovieClip {SplashTurretTop} Frame 2
"Inert"Symbol 281 MovieClip {FlameTurretTop} Frame 1




http://swfchan.com/15/70983/info.shtml
Created: 9/4 -2019 14:01:20 Last modified: 9/4 -2019 14:01:20 Server time: 23/12 -2024 01:46:44