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MaidRouser CAP [clocked].swf

This is the info page for
Flash #70999

(Click the ID number above for more basic data on this flash file.)


Text
A NEWGROUNDS EVENT

1

VARIANT EDITION

CLOCKDAY

MAIDROUSER CAPTIVATE

NOCTURNE BRIGADE

KWAN

SYNSANOKO STUDIOS presents
The Devil Kingdom Apocalypse Saga: The FIRST

SKIP TO GAME

SCENE SELECT

CHARACTERS

ABOUT

PREVIEW

OPENING CREDITS

SCENE FOUR

SCENE THREE

SCENE TWO

SCENE ONE

FAIRY TALE LAMENT

CAPTIVATE

WINNER

MAYER X. MAGELINE

About 60 years ago, she was a ruthless AntiChrist
Sentinel codenamed "Exodus". Now exocised by
"Uncle" Jesus Christ, she is an honorary Agent of
Heaven.

CHARACTER BIO

SAKAI DAMFREY

A long time soldier of the 2HERA 08th Team under
the order of Tifa Dyane.

WINNER ALI

DEVI RAMSEY-ALI

She use to be a rebellous teenager sixty years ago
until she was forced to become a GodRouser
candidate by her parents. Now after being part of
the team that helped ended the conflict, and
promoted to SaintRouser status, she has matured
and is married to Winner with one child.

TERABETH VANDERDOOM

ALYSSA RICHTER-PAYNE

LUNAR LITHIUM

THUMBELINA

BACKSTORY

May 17, 3172ARY
Nocturne Kingdom, Cresent Tear

Scene One: Before Crisis

You made it there all right?

Jesus Christ

Yeah, Uncle, the AilePack worked. But when I arrived here, I can’t
shake this uncomfortable feeling that I’m having right now.

Mayer Mageline

I’m sure it’s just motion sickness or something, you were flying
pretty fast. So you understand the mission, right?

Investigate the new Foxgrave threat, I know.

Alright, looks like everything is in gear, so good luck.

Are you sure, Mayer?

Mary Magdalene II

Mom, I’m sure, don’t worry.

How’s the flight?

Mary Magdalene I

Damn it! Can’t you see I’m talking here.

But I wanna know!!!

*mindless bickering*

Mary Magdalene I and II

.....................

SING THE LAMENT FOR THE FALLEN FAIRY TALE

THE ANGELS OF DARKNESS ARE APPROACHING

Ready

Stage One: Traitors

Episode One: "Once Upon a Time"

GO

LEFT and RIGHT - Movement
UP - Jump
SPACEBAR - Attack
DOWN - Defensive Shield

Mayer Mageline

Well well, Demon Avalon.

Darien Avalon

Speak for yourself, AntiChrist Exodus.

Fine, stalemate. So what do you want?

Just checking if you understand the concept of Style Practices.

Pretty much, don’t really know what mine is though.

All I can say is that, you better, because it’ll make things a heck lot
easier for you. Til then, I’ll be out scouting the area.

PSG DATA

Pagan Advance Tactics Gauge Data
Max AP Storage: 300
Accepts the following Drama Cards:
Support   Summon
Charge Type:
Offensive Primary

Christian Basic Gauge Data
Max AP Storage: 100
Accepts the following Drama Cards:
Support   Offense
Charge Type:
Offensive Primary

There are multiple power gauges like the two you see above. Each Practice Styles has a
different way on filling the gauge up. they can either fill up by walking, attacking, or
getting hit; depending on the Practice Styles that is used. When the gauge hits a certain
point, you can perform a super move, which is mapped to the SHIFT key.
Those who play Capcom/SNK fighting games such as Street Fighter or King of
Fighters should be comfortable using this to their advantage.

EXTRA INFO

CONTINUE

PAGAN ADVANCE TACTICS GAUGE

Sakai Damfrey

So you actually showed up.

Something wrong with that?

Well, we have been friends since childhood, and you were always
the slacker.

Then sue me.

*laughs* You were always the humorous one too. So do you have
your Drama Cards with you?

Err…..Never got ‘em.

………..Fine, take my level one CURE card. It’ll take only about 75AP.
Should come in handy.

Thanks.

No worries there.

X

PG DN

END

75

DELETE

Mapped to the DELETE (for Support), END (or Offensive), and PAGE DOWN (for S-
Striker) keys on the keyboard, you can perform Drama Commands via Drama Cards. In
case you have multiple cards of a certain type, you use INSERT and HOME to change
the SUPPORT and OFFENSIVE cards respectively. But you cannot switch S-Striker
cards when you are already playing a stage.
Drama Card System has been added, they are located at the bottom of the screen.

Lunar Lithium, you’re under arrest.

Lunar Lithium

Is that so? You know, we are both pretty much alike.

Well YOU have committed some pretty awful crimes. How about
betrayal of the royal family for one.

Well, you’ve committed the crime betrayal also, against Foxgrave.
So we are actually quite alike.

We’re not, as far as I know, I’ll beat you ass down.

Well try defeating me right here and now and we’ll see how alike
we are.

WARNING

THREAT LEVEL: HIGH

HOSTILE THREAT DETECTED

FOXGRAVE CUSTOM TACTICS

Was I too late?

Miss "Agito"

I don't like the looks of this.

Foxgrave might already be one step ahead...

Looks like it's time for me to go with Plan B

Sorry for stealing this belt...

...but I can assure you that it's in the right hands.

NOCTURNE BRIGADE MAIDROUSER: FAIRY TALE LAMENT

SING THE LAMENT OF THE FALLEN FAIRY TALE

...our Neverland, our Neverland, our Neverland...

Don't Make a sound all around

SERIES CREATOR AND PLANNER

CHESTER KWAN

Silence is everywhere

MAYER MAGELINE & LUNAR LITHIUM
RENA FORREST/WHITE INFUSER "RIDER"

KAGOME HIGURASHI

It's in the clouds

WINNER ALI/SAINTROUSER MUSLIM

MOOSE1015

DEVI RAMSEY/SAINTROUSER HINDU

EMILY BULL

AIRETH SU FAIRE/MAIDENPINK

MARIA VU

ALYSSA RICHTER-PAYNE/MAIDENYELLOW

LUNA CATZ

There is a way across the time

SAKAI DAMFREY

N/A

TERABETH VANDERDOOM/MAIDENBLACK

MAIDROUSER COMPUTER VOICE

SAINTROUSER COMPUTER VOICE

FLASHANGEL COMPUTER VOICE

DARIEN AVALON

KAZUYA

Future is coming up

ALUCARDO BRIMSTONE

THOMAS TRUONG

TRINITY BRIMSTONE

MARY MAGDALENE I & II

MOONCHIKUS

JESUS CHRIST

CHIKI

Forgetting the past

CHARACTER AND MECHANICAL DESIGNS

JUMPING ENGINE

RYSTIC

ACTIONSCRIPTING

DIRECTION, PRODUCTION, AND EDITING

COMPOSER

NEMESISTHEORY

OPENING THEME

"NEVERLAND"

PERFORMANCE

KATE LESING

REMIXER

EN3RGIE

ENDING THEME

"ROSE AT DAWN"

saberspark77
shadehunter
smidget
smiley13
twissie
vampire_ninja
wasted__youf
westyx

kokanh
madforthefiddle
marvin_rock
mystikfuryss
naganootch
paulmeetsworld
phobia47
rb13
renshai

16waystosunday
angels_resolve
asira
chickstu
daemon_czar
dionsio
intt
jjvast40
kismetn

SPECIAL THANKS TO THE SPECIAL CHALLENGE PARTICIPATENTS
GAMING SURVEY APRIL 2006

The Voice Acting Club Forum
Rystic

newgrounds.com
deviantart.com
The girl_gamer LJ community

SPECIAL THANKS

I have to dream

Macromedia Flash MX 2004
Macromedia Freehand MX
Adobe Photoshop 7.0

CREATED WITH

newgrounds.com

THIS VERSION IS PRESENTED ONLY AT

I have to forget about these things

THANK YOU FOR PLAYING
AND
THANK YOU FOR WATCHING

About broken hearts That is beating so fast All the time when it rains

I want to fly

Just higher and higher out of sky

Wind blows out there and we're going forever to our Neverland

On Neverland, on Neverland...

GAMEOVER

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 89
stop(); _root.start_btn.onRelease = function () { gotoAndPlay ("scene1"); }; _root.scene1_btn.onRelease = function () { gotoAndPlay ("scene1"); }; _root.game1_btn.onRelease = function () { gotoAndPlay ("game1"); }; _root.credits_btn.onRelease = function () { gotoAndPlay ("credits"); };
Frame 93
stop(); _root.sselect_btn.onRelease = function () { gotoAndPlay ("sselect"); }; _root.characters_btn.onRelease = function () { gotoAndPlay ("characters"); }; _root.about_btn.onRelease = function () { gotoAndPlay ("about"); };
Frame 97
stop(); _root.sselect_btn.onRelease = function () { gotoAndPlay ("sselect"); }; _root.characters_btn.onRelease = function () { gotoAndPlay ("characters"); }; _root.about_btn.onRelease = function () { gotoAndPlay ("about"); };
Frame 108
function onEnterFrame() { } _root.stop(); _root.cine_mc.pause_btn.onRelease = function () { _root.cine_mc.pause(); }; _root.cine_mc.play_btn.onRelease = function () { _root.cine_mc.play(); }; _root.cine_mc.skip_btn.onRelease = function () { _root.cine_mc.pause(); _root.play(); };
Instance of Symbol 252 MovieClip "hero" in Frame 132
onClipEvent (load) { fall = false; jump = 0; jumpheight = 28; maxfall = -30; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((Key.isDown(38) && (fall == false)) && (jump == undefined)) && (_root.cine == false)) { fall = true; _root.inAir = true; jump = jumpheight; _root.hero.hero.gotoAndStop("jump"); } if (_root.hero.jump != undefined) { if (_root.hero.jump > maxfall) { jump = jump - 3; } _y = (_y - jump); } }
Instance of Symbol 255 MovieClip "barrier_right" in Frame 132
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { if (hitTest(_root.hero)) { _root.hero._x = _root.hero._x - 8; } }
Instance of Symbol 255 MovieClip "barrier_left" in Frame 132
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { if (hitTest(_root.hero)) { _root.hero._x = _root.hero._x + 8; } }
Instance of Symbol 257 MovieClip in Frame 132
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.hero.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.hero.xMax > xMin) && (_root.hero.xMin < xMax)) && (_root.hero.yMax < yMin)) { if ((_root.hero.yMax - (_root.hero.jump * 2)) > yMin) { _root.hero._y = ymin - (_root.hero._height / 2); _root.hero.jump = undefined; _root.hero.fall = false; activated = true; } } if (Math.round(_root.hero.yMax) > Math.round(yMin)) { if (hitTest(_root.hero) && (_root.hero.xmax < xmin)) { _root.hero._x = _root.hero._x - _root.hero.speed; } if (hitTest(_root.hero) && (_root.hero.xmin > xmax)) { _root.hero._x = _root.hero._x + _root.hero.speed; } if ((hitTest(_root.hero) && (_root.hero.ymin > ymax)) && (_root.hero.jump > -1)) { _root.hero.jump = -1 * _root.hero.jump; } } if (((activated == true) && (!hitTest(_root.hero))) && (_root.hero.jump == undefined)) { _root.hero.jump = 0; activated = false; } if (((hitTest(_root.hero) && (_root.hero.ymax > ymin)) && (_root.hero.jump != undefined)) && (_root.hero._y < _y)) { _root.hero._y = ymin - (_root.hero.footing._height / 2); _root.hero.jump = undefined; _root.hero.fall = false; _root.inAir = false; _root.hero.hero.gotoAndStop("stand"); activated = true; } if ((((((_root.hero.ymax - _root.hero.jump) > ymin) && (_root.hero.footing.xMin < xMax)) && (_root.hero.footing.xMax > xMin)) && (_root.hero.jump != undefined)) && (_root.hero.footing._y < _y)) { _root.hero._y = ymin - (_root.hero.footing._height / 2); _root.hero.jump = undefined; _root.hero.fall = false; activated = true; } }
Instance of Symbol 257 MovieClip in Frame 132
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.hero.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.hero.xMax > xMin) && (_root.hero.xMin < xMax)) && (_root.hero.yMax < yMin)) { if ((_root.hero.yMax - (_root.hero.jump * 2)) > yMin) { _root.hero._y = ymin - (_root.hero._height / 2); _root.hero.jump = undefined; _root.hero.fall = false; activated = true; } } if (Math.round(_root.hero.yMax) > Math.round(yMin)) { if (hitTest(_root.hero) && (_root.hero.xmax < xmin)) { _root.hero._x = _root.hero._x - _root.hero.speed; } if (hitTest(_root.hero) && (_root.hero.xmin > xmax)) { _root.hero._x = _root.hero._x + _root.hero.speed; } if ((hitTest(_root.hero) && (_root.hero.ymin > ymax)) && (_root.hero.jump > -1)) { _root.hero.jump = -1 * _root.hero.jump; } } if (((activated == true) && (!hitTest(_root.hero))) && (_root.hero.jump == undefined)) { _root.hero.jump = 0; activated = false; } if (((hitTest(_root.hero) && (_root.hero.ymax > ymin)) && (_root.hero.jump != undefined)) && (_root.hero._y < _y)) { _root.hero._y = ymin - (_root.hero.footing._height / 2); _root.hero.jump = undefined; _root.hero.fall = false; _root.inAir = false; _root.hero.hero.gotoAndStop("stand"); activated = true; } if ((((((_root.hero.ymax - _root.hero.jump) > ymin) && (_root.hero.footing.xMin < xMax)) && (_root.hero.footing.xMax > xMin)) && (_root.hero.jump != undefined)) && (_root.hero.footing._y < _y)) { _root.hero._y = ymin - (_root.hero.footing._height / 2); _root.hero.jump = undefined; _root.hero.fall = false; activated = true; } }
Frame 201
function onEnterFrame() { _root.checkEdge(); _root.recovery(); _root.cine_mc.skip_btn.onRelease = function () { _root.cine_mc.pause(); _root.play(); }; if (_root.HP1 <= 0) { if (_root.death == false) { _root.hero.hero.gotoAndPlay("death"); this.death = true; _root.cine = true; } } if (_root.HP1 > _root.HP1max) { _root.HP1 = _root.HP1max; } if (MP > 300) { _root.MP = 300; } if (_root.hero._x < 0) { _root.hero._x = 0; } if (_root.hero._x > 800) { _root.hero._x = 800; } if ((_root.hero.hero.state != "guard") && (GP <= 99)) { _root.GP = _root.GP + 0.5; } if (_root.cine == false) { if ((_root.hero.hero.state != "attack") && (_root.hero.hero.state != "guard")) { _root.MPgauge.DCS(); if ((Key.isDown(37) && (_root.hero.hero.state != "attack")) && (_root.hero._x > 0)) { _root.hero._xscale = -100; _root.hero._x = _root.hero._x - 8; faceRight = false; if (inAir == false) { _root.hero.hero.gotoAndPlay("run"); } } if (Key.isDown(39) && (_root.hero._x < 800)) { _root.hero._xscale = 100; _root.hero._x = _root.hero._x + 8; faceRight = true; if (inAir == false) { _root.hero.hero.gotoAndPlay("run"); } } if (Key.isDown(32) && (_root.hero.hero.state != "jumpattack")) { _root.MP = _root.MP + 4; if (inAir == false) { _root.hero.hero.gotoAndPlay("attack"); } else { _root.hero.hero.gotoAndStop("jumpattack"); } } if (Key.isDown(16) && (_root.MP > 100)) { _root.MP = _root.MP - 100; _root.hero.hero.gotoAndPlay("special1"); } } if (Key.isDown(40) && (_root.GP >= 1)) { _root.GP = _root.GP - 1; _root.hero.hero.gotoAndPlay("guard"); } } } var currentHero = main; var gm = new GameManager(); var inAir = false; var faceRight = true; var death = false; var cine = false; var boss1 = true; var AttackPower = 10; var SpecialPower = 10; var HP1 = 150; var HP1max = 150; var MP = 0; var MPmax = 300; var bossHP = 500; var bossHPmax = 500; var CP = 100; var CPmax = 100; var GP = 100; var GPmax = 100; function checkEdge() { if (_root.hero._x < 0) { } if (_root.hero._x > 800) { } if (_root.hero._y < 0) { } if (_root.hero._y > 600) { _root.hero._y = _root.hero._y - 600; _root.gotoAndStop("s1c2"); } }
Frame 206
stop();
Frame 207
function checkEdge() { if (_root.hero._x < 0) { } if (_root.hero._x > 800) { } if (_root.hero._y < 0) { } if (_root.hero._y > 600) { } if (_root.hero.hitTest(_root.event_mc)) { _root.cine = true; _root.gotoAndPlay("s1c3"); } }
Instance of Symbol 255 MovieClip "barrier_right" in Frame 207
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { if (hitTest(_root.hero)) { _root.hero._x = _root.hero._x - 8; } }
Instance of Symbol 255 MovieClip "barrier_left" in Frame 207
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { if (hitTest(_root.hero)) { _root.hero._x = _root.hero._x + 8; } }
Frame 212
stop();
Frame 217
stop();
Frame 228
stop(); _root.continue_btn.onRelease = function () { gotoAndPlay ("s1c4"); };
Frame 239
function checkEdge() { if (_root.hero._x < 0) { } if (_root.hero._y < 0) { } if (_root.hero._y > 600) { _root.gotoAndPlay("s1c5"); _root.hero._y = _root.hero._y - 600; } } stop(); _root.cine = false;
Frame 240
function checkEdge() { if (_root.hero._x < 0) { } if (_root.hero._x >= 800) { } if (_root.hero._y < 0) { } if (_root.hero._y > 600) { } if (_root.hero.hitTest(_root.event_mc)) { _root.cine = true; _root.gotoAndPlay("s1c6"); } }
Frame 245
stop();
Frame 252
stop();
Frame 265
stop(); _root.continue_btn.onRelease = function () { gotoAndPlay ("s1c7"); };
Frame 276
function checkEdge() { if (_root.hero._x < 0) { } if (_root.hero._x >= 800) { _root.gotoAndPlay("s1c8"); _root.cine = true; _root.hero._x = _root.hero._x - 600; } if (_root.hero._y < 0) { } if (_root.hero._y > 600) { } } _root.cine = false;
Frame 282
stop();
Frame 286
stop();
Frame 393
_root.cine = false;
Frame 396
function checkEdge() { if (_root.bossHP <= 5) { _root.play(); } }
Frame 403
stop();
Frame 405
function checkEdge() { }
Frame 414
stop();
Frame 422
stop();
Frame 423
stop();
Frame 424
stop(); stopAllSounds();
Symbol 25 MovieClip [britanniasprite] Frame 1
#initclip 11 Object.registerClass("britanniasprite", Character); #endinitclip
Symbol 25 MovieClip [britanniasprite] Frame 6
stop();
Symbol 25 MovieClip [britanniasprite] Frame 10
gotoAndStop ("stand");
Symbol 25 MovieClip [britanniasprite] Frame 28
gotoAndStop ("stand");
Symbol 25 MovieClip [britanniasprite] Frame 35
stop();
Symbol 25 MovieClip [britanniasprite] Frame 44
gotoAndPlay ("standright");
Symbol 25 MovieClip [britanniasprite] Frame 49
gotoAndPlay ("standleft");
Symbol 25 MovieClip [britanniasprite] Frame 90
_root.gotoAndPlay("gameover"); _root.currentHero.HP = 200; _root.death = false;
Symbol 27 MovieClip [bulletleft] Frame 1
#initclip 7 Object.registerClass("bulletleft", Bulletleft); #endinitclip
Symbol 29 MovieClip [bullet] Frame 1
#initclip 8 Object.registerClass("bullet", Bullet); #endinitclip
Symbol 32 MovieClip [beamcannon] Frame 1
#initclip 9 Object.registerClass("beamcannon", specialattack); #endinitclip
Symbol 32 MovieClip [beamcannon] Frame 42
this.removeMovieClip();
Symbol 35 MovieClip [clocksummon] Frame 1
#initclip 10 Object.registerClass("clocksummon", Clock); #endinitclip
Symbol 35 MovieClip [clocksummon] Frame 100
this.removeMovieClip();
Symbol 57 Button
on (release) { _root.play(); }
Symbol 58 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar.bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 58 MovieClip Frame 2
gotoAndPlay (1);
Symbol 563 MovieClip [__Packages.Bulletleft] Frame 0
class Bulletleft extends MovieClip { var _x, _y; function Bulletleft () { super(); _x = _root.hero._x - 37; _y = _root.hero._y - 22; } function onEnterFrame() { _x = _x - 20; _root.gm.CheckForHits(this); } }
Symbol 564 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { var _x, _y; function Bullet () { super(); var _local4 = _root.hero._x + 37; var _local5 = _root.hero._y - 22; _x = _local4; _y = _local5; } function onEnterFrame() { _x = _x + 20; _root.gm.CheckForHits(this); } }
Symbol 565 MovieClip [__Packages.specialattack] Frame 0
class specialattack extends MovieClip { var _xscale, _x, _y; function specialattack () { super(); if (_root.faceRight) { var _local4 = _root.hero._x + 20; var _local5 = _root.hero._y - 20; } else { _xscale = -100; var _local4 = _root.hero._x - 20; var _local5 = _root.hero._y - 20; } _x = _local4; _y = _local5; } function onEnterFrame() { _root.gm.CheckSpecialHits(this); } }
Symbol 566 MovieClip [__Packages.Clock] Frame 0
class Clock extends MovieClip { var _x, _y, _rotation, xSpeed, ySpeed; function Clock () { super(); _x = _root.hero._x; _y = _root.hero._y; } function onEnterFrame() { if (_root.faceRight == true) { _x = _x + 15; } else { _x = _x - 15; } _rotation = _rotation + 20; checkBoundaries(); _root.gm.CheckForHits2(this); } function checkBoundaries() { if (((_x + xSpeed) < 10) || ((_x + xSpeed) > 790)) { xSpeed = -xSpeed; } if (((_y + ySpeed) < 10) || ((_y + ySpeed) > 590)) { ySpeed = -ySpeed; } } }
Symbol 567 MovieClip [__Packages.Character] Frame 0
class Character extends MovieClip { var mySpeed, gravity, HP, MP, stun, cine, maxVis, originVis, _alpha; function Character () { super(); mySpeed = 5; gravity = 1; HP = 200; MP = 25; stun = 0; cine = false; maxVis = 100; originVis = _alpha; } function onRelease() { _root.currentHero = this; } function sliderAction(whichSlider, howMuch) { var _local3; howMuch = percentage; if (whichSlider == Vslider_mc) { _local3 = howMuch * maxVis; setVis(_local3); } } function setVis(aVis) { _alpha = aVis; setSliders(); setLabels(); } function setSliders() { Vslider_mc.setPosition(_alpha / maxVis); } function setLabels() { _root.visLabel.text = "Visiblity: " + _alpha; } function onRollOver() { } function onRollOut() { } var faceRight = true; }
Symbol 568 MovieClip [__Packages.GameManager] Frame 0
class GameManager { var numShot; function GameManager () { numShot = 0; } function fireLeft() { _root.attachMovie("bulletleft", "bullet" + numShot, _root.getNextHighestDepth()); numShot++; } function fireRight() { _root.attachMovie("bullet", "bullet" + numShot, _root.getNextHighestDepth()); numShot++; } function firespecial() { _root.attachMovie("beamcannon", "bullet" + numShot, _root.getNextHighestDepth()); numShot++; } function fireClock() { _root.attachMovie("clocksummon", "bullet" + numShot, _root.getNextHighestDepth()); numShot++; } function CheckForHits(shotFire, hitDamage) { var _local3 = 0; while (_local3 < enemyArray.length) { if (shotFire.hitTest(enemyArray[_local3])) { enemyArray[_local3].hp = enemyArray[_local3].hp - _root.AttackPower; shotFire.removeMovieClip(); } if (shotFire.hitTest(_root.boss_mc.vun)) { _root.bossHP = _root.bossHP - 10; shotFire.removeMovieClip(); } _local3++; } if ((shotFire._x < 0) || (shotFire._x > 800)) { shotFire.removeMovieClip(); } if ((shotFire._y < 0) || (shotFire._y > 600)) { shotFire.removeMovieClip(); } if ((_root.currentHero._x < 0) || (_root.currentHero._x > 800)) { shotFire.removeMovieClip(); } } function CheckForHits2(shotFire, hitDamage) { var _local3 = 0; while (_local3 < enemyArray.length) { if (shotFire.hitTest(enemyArray[_local3])) { enemyArray[_local3].hp = enemyArray[_local3].hp - _root.AttackPower; shotFire.removeMovieClip(); } if (shotFire.hitTest(_root.boss_mc.vun)) { _root.bossHP = _root.bossHP - 75; shotFire.removeMovieClip(); } _local3++; } if ((shotFire._x < 0) || (shotFire._x > 800)) { shotFire.removeMovieClip(); } if ((shotFire._y < 0) || (shotFire._y > 600)) { shotFire.removeMovieClip(); } if ((_root.currentHero._x < 0) || (_root.currentHero._x > 800)) { shotFire.removeMovieClip(); } } function CheckSpecialHits(shotFire, hitDamage) { var _local3 = 0; while (_local3 < enemyArray.length) { if (shotFire.hitTest(enemyArray[_local3])) { enemyArray[_local3].hp = enemyArray[_local3].hp - _root.AttackPower; } if (shotFire.hitTest(_root.boss_mc.vun)) { _root.bossHP = _root.bossHP - 1; } _local3++; } if ((shotFire._x < 0) || (shotFire._x > 800)) { shotFire.removeMovieClip(); } if ((shotFire._y < 0) || (shotFire._y > 600)) { shotFire.removeMovieClip(); } if ((_root.currentHero._x < 0) || (_root.currentHero._x > 800)) { shotFire.removeMovieClip(); } } var enemyArray = "enemy4"; }
Symbol 219 MovieClip Frame 1
function navi() { _root.pause_btn.onRelease = function () { this.pause(); }; _root.play_btn.onRelease = function () { this.play(); }; _root.skip_btn.onRelease = function () { this.pause(); _root.play(); }; }
Symbol 219 MovieClip Frame 1296
function onEnterFrame() { _root.play(); }
Symbol 248 MovieClip Frame 1
var state = "stand";
Symbol 248 MovieClip Frame 5
this.stop();
Symbol 248 MovieClip Frame 7
var state = "attack"; if (_root.faceRight == true) { _root.gm.fireRight(); } else { _root.gm.fireLeft(); }
Symbol 248 MovieClip Frame 11
var state = "stand";
Symbol 248 MovieClip Frame 12
this.gotoAndStop("stand");
Symbol 248 MovieClip Frame 13
var state = "run";
Symbol 248 MovieClip Frame 17
this.gotoAndStop("stand");
Symbol 248 MovieClip Frame 18
var state = "stand";
Symbol 248 MovieClip Frame 23
var state = "jumpattack"; if (_root.faceRight == true) { _root.gm.fireRight(); } else { _root.gm.fireLeft(); }
Symbol 248 MovieClip Frame 27
this.gotoAndStop("jump");
Symbol 248 MovieClip Frame 28
var state = "attack";
Symbol 248 MovieClip Frame 77
_root.gm.firespecial();
Symbol 248 MovieClip Frame 118
this.gotoAndStop("stand");
Symbol 248 MovieClip Frame 119
var state = "guard";
Symbol 248 MovieClip Frame 123
this.gotoAndStop("stand");
Symbol 248 MovieClip Frame 124
var state = "attack";
Symbol 248 MovieClip Frame 185
_root.gotoAndStop("gameover");
Symbol 252 MovieClip Frame 4
stop();
Symbol 252 MovieClip Frame 10
stop();
Symbol 281 MovieClip Frame 1
function onEnterFrame() { hp1_mc.bar._xscale = (_root.HP1 / _root.HP1max) * 100; hp2_mc.bar._xscale = (_root.HP2 / _root.HP2max) * 100; mp_mc.bar._xscale = (_root.MP / _root.MPmax) * 100; gp_mc.bar._xscale = (_root.GP / _root.GPmax) * 100; if (_root.MP < 299) { mp_txt.text = "MAX"; } else if (_root.MP < 199) { mp_txt.text = "2"; } else if (_root.MP < 99) { mp_txt.text = "1"; } else { mp_txt.text = "0"; } }
Symbol 315 MovieClip Frame 1
function navi() { _root.pause_btn.onRelease = function () { this.pause(); }; _root.play_btn.onRelease = function () { this.play(); }; _root.skip_btn.onRelease = function () { this.pause(); _root.play(); }; }
Symbol 315 MovieClip Frame 548
function onEnterFrame() { _root.play(); }
Symbol 332 MovieClip Frame 1
function onEnterFrame() { hp1_mc.bar._xscale = (_root.HP1 / _root.HP1max) * 100; hp2_mc.bar._xscale = (_root.HP2 / _root.HP2max) * 100; mp_mc.bar._xscale = (_root.MP / _root.MPmax) * 100; cp_mc.bar._xscale = (_root.CP / _root.CPmax) * 100; if (_root.MP < 299) { mp_txt.text = "MAX"; } else if (_root.MP < 199) { mp_txt.text = "2"; } else if (_root.MP < 99) { mp_txt.text = "1"; } else { mp_txt.text = "0"; } }
Symbol 363 MovieClip Frame 1
function navi() { _root.pause_btn.onRelease = function () { this.pause(); }; _root.play_btn.onRelease = function () { this.play(); }; _root.skip_btn.onRelease = function () { this.pause(); _root.play(); }; }
Symbol 363 MovieClip Frame 448
function onEnterFrame() { _root.play(); }
Symbol 372 MovieClip Frame 1
function onEnterFrame() { hp1_mc.bar._xscale = (_root.HP1 / _root.HP1max) * 100; hp2_mc.bar._xscale = (_root.HP2 / _root.HP2max) * 100; mp_mc.bar._xscale = (_root.MP / _root.MPmax) * 100; cp_mc.bar._xscale = (_root.CP / _root.CPmax) * 100; if (this.wait > 0) { this.wait = this.wait - 1; } if (_root.MP < 299) { mp_txt.text = "MAX"; } else if (_root.MP < 199) { mp_txt.text = "2"; } else if (_root.MP < 99) { mp_txt.text = "1"; } else { mp_txt.text = "0"; } if ((Key.isDown(46) && (_root.MP > 75)) && (this.wait <= 2)) { _root.HP1 = _root.HP1 + 50; _root.MP = _root.MP - 75; this.wait = 5; } if ((Key.isDown(34) && (_root.MP > 150)) && (this.wait <= 2)) { _root.MP = _root.MP - 150; this.wait = 5; _root.gm.fireClock(); } } var wait = 0;
Symbol 415 MovieClip Frame 1
function navi() { _root.pause_btn.onRelease = function () { this.pause(); }; _root.play_btn.onRelease = function () { this.play(); }; _root.skip_btn.onRelease = function () { this.pause(); _root.play(); }; }
Symbol 415 MovieClip Frame 682
_root.play();
Symbol 437 MovieClip Frame 1
function onEnterFrame() { hp1_mc.bar._xscale = (_root.bossHP / _root.bossHPmax) * 100; hp2_mc.bar._xscale = (_root.HP2 / _root.HP2max) * 100; }
Symbol 439 MovieClip Frame 1
function onEnterFrame() { if (this.hitTest(_root.hero.hero.vun)) { _root.HP1 = _root.HP1 - 0.5; } }
Symbol 447 MovieClip Frame 1
function onEnterFrame() { if (this.hitTest(_root.hero.hero.vun)) { _root.HP1 = _root.HP1 - 2.5; } }
Symbol 486 MovieClip Frame 1
function navi() { _root.pause_btn.onRelease = function () { this.pause(); }; _root.play_btn.onRelease = function () { this.play(); }; _root.skip_btn.onRelease = function () { this.pause(); _root.play(); }; }
Symbol 486 MovieClip Frame 450
_root.play();
Symbol 561 MovieClip Frame 1
function navi() { _root.pause_btn.onRelease = function () { this.pause(); }; _root.play_btn.onRelease = function () { this.play(); }; _root.skip_btn.onRelease = function () { this.pause(); _root.play(); }; }
Symbol 561 MovieClip Frame 1549
_root.play();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:15 16 17 18 19 20 21
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:15 16 17 18 19 20 21
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:15 16 17 18 19 20 21
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:15 16 17 18 19 20 21
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:15 16 17 18 19 20 21
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:15 16 17 18 19 20 21
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15 16 17 18 19 20 21
Symbol 15 MovieClipUses:2 4 6 8 10 12 14Used by:25
Symbol 16 MovieClipUses:2 4 6 8 10 12 14Used by:25
Symbol 17 MovieClipUses:2 4 6 8 10 12 14Used by:25
Symbol 18 MovieClipUses:2 4 6 8 10 12 14Used by:25
Symbol 19 MovieClipUses:2 4 6 8 10 12 14Used by:25
Symbol 20 MovieClipUses:2 4 6 8 10 12 14Used by:25
Symbol 21 MovieClipUses:2 4 6 8 10 12 14Used by:25
Symbol 22 ShapeTweeningUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [britanniasprite]Uses:15 16 17 18 19 20 21 22 23 24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [bulletleft]Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [bullet]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [plasma]Uses:30Used by:32
Symbol 32 MovieClip [beamcannon]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClip [clocksummon]Uses:34
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 FontUsed by:39 40 41 42 43 44 45 562
Symbol 39 TextUses:38Used by:Timeline
Symbol 40 TextUses:38Used by:Timeline
Symbol 41 TextUses:38Used by:Timeline
Symbol 42 TextUses:38Used by:Timeline
Symbol 43 TextUses:38Used by:Timeline
Symbol 44 TextUses:38Used by:Timeline
Symbol 45 TextUses:38Used by:Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:50 57 278  Timeline
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:58
Symbol 52 GraphicUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 ButtonUses:49 54 55 56Used by:58
Symbol 58 MovieClipUses:51 52 53 57Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 563 MovieClip [__Packages.Bulletleft]
Symbol 564 MovieClip [__Packages.Bullet]
Symbol 565 MovieClip [__Packages.specialattack]
Symbol 566 MovieClip [__Packages.Clock]
Symbol 567 MovieClip [__Packages.Character]
Symbol 568 MovieClip [__Packages.GameManager]
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Symbol 64 GraphicUsed by:219  Timeline
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Symbol 69 GraphicUsed by:70
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Symbol 191 GraphicUsed by:219 486
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Symbol 279 MovieClipUses:278Used by:281 332 372 437 452  Timeline
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Symbol 379 ShapeTweeningUsed by:415
Symbol 380 ShapeTweeningUsed by:415
Symbol 381 GraphicUsed by:415
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Symbol 384 ShapeTweeningUsed by:415
Symbol 385 ShapeTweeningUsed by:415
Symbol 386 ShapeTweeningUsed by:415
Symbol 387 GraphicUsed by:415
Symbol 388 GraphicUsed by:415
Symbol 389 GraphicUsed by:397 452  Timeline
Symbol 390 GraphicUsed by:397 452  Timeline
Symbol 391 GraphicUsed by:397 452  Timeline
Symbol 392 GraphicUsed by:397 452  Timeline
Symbol 393 GraphicUsed by:397 452  Timeline
Symbol 394 GraphicUsed by:397 452  Timeline
Symbol 395 GraphicUsed by:397 452  Timeline
Symbol 396 GraphicUsed by:397 452  Timeline
Symbol 397 MovieClipUses:389 390 391 392 393 394 395 396Used by:415  Timeline
Symbol 398 ShapeTweeningUsed by:415
Symbol 399 TextUses:62Used by:415
Symbol 400 SoundUsed by:415
Symbol 401 ShapeTweeningUsed by:415
Symbol 402 GraphicUsed by:415
Symbol 403 GraphicUsed by:415
Symbol 404 TextUses:62Used by:415
Symbol 405 TextUses:62Used by:415
Symbol 406 SoundUsed by:415
Symbol 407 TextUses:62Used by:415
Symbol 408 SoundUsed by:415
Symbol 409 TextUses:62Used by:415
Symbol 410 SoundUsed by:415
Symbol 411 TextUses:62Used by:415
Symbol 412 SoundUsed by:415
Symbol 413 TextUses:62Used by:415
Symbol 414 SoundUsed by:415
Symbol 415 MovieClipUses:376 292 377 378 379 380 297 381 254 382 159 383 384 385 386 387 388 101 173 174 175 176 177 178 179 187 397 398 301 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414Used by:Timeline
Symbol 416 GraphicUsed by:Timeline
Symbol 417 GraphicUsed by:Timeline
Symbol 418 SoundUsed by:Timeline
Symbol 419 TextUses:62Used by:Timeline
Symbol 420 TextUses:62Used by:Timeline
Symbol 421 TextUses:62Used by:Timeline
Symbol 422 ShapeTweeningUsed by:Timeline
Symbol 423 ShapeTweeningUsed by:Timeline
Symbol 424 ShapeTweeningUsed by:Timeline
Symbol 425 ShapeTweeningUsed by:Timeline
Symbol 426 ShapeTweeningUsed by:Timeline
Symbol 427 ShapeTweeningUsed by:Timeline
Symbol 428 ShapeTweeningUsed by:Timeline
Symbol 429 GraphicUsed by:Timeline
Symbol 430 SoundUsed by:Timeline
Symbol 431 GraphicUsed by:Timeline
Symbol 432 GraphicUses:102Used by:Timeline
Symbol 433 ShapeTweeningUsed by:Timeline
Symbol 434 GraphicUsed by:Timeline
Symbol 435 ShapeTweeningUsed by:Timeline
Symbol 436 GraphicUses:102Used by:437
Symbol 437 MovieClipUses:279 436Used by:Timeline
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:438Used by:452
Symbol 440 GraphicUsed by:452
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:441Used by:452
Symbol 443 TextUses:62Used by:452
Symbol 444 GraphicUsed by:452
Symbol 445 ShapeTweeningUsed by:452
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:452
Symbol 448 ShapeTweeningUsed by:452
Symbol 449 ShapeTweeningUsed by:452
Symbol 450 GraphicUsed by:452
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:439 440 389 390 391 392 393 394 395 396 442 443 444 279 165 166 235 445 447 448 449 450 451Used by:Timeline
Symbol 453 GraphicUsed by:Timeline
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Symbol 455 GraphicUsed by:486
Symbol 456 ShapeTweeningUsed by:486
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Symbol 458 GraphicUsed by:486
Symbol 459 GraphicUsed by:486
Symbol 460 TextUses:62Used by:486
Symbol 461 TextUses:62Used by:486
Symbol 462 TextUses:62Used by:486
Symbol 463 TextUses:62Used by:486
Symbol 464 GraphicUsed by:486
Symbol 465 TextUses:62Used by:486
Symbol 466 ShapeTweeningUsed by:486
Symbol 467 TextUses:62Used by:486
Symbol 468 ShapeTweeningUsed by:486
Symbol 469 TextUses:62Used by:486
Symbol 470 ShapeTweeningUsed by:486
Symbol 471 ShapeTweeningUsed by:486
Symbol 472 ShapeTweeningUsed by:486
Symbol 473 ShapeTweeningUsed by:486
Symbol 474 ShapeTweeningUsed by:486
Symbol 475 ShapeTweeningUsed by:486
Symbol 476 GraphicUsed by:486
Symbol 477 GraphicUsed by:486
Symbol 478 GraphicUsed by:486
Symbol 479 ShapeTweeningUsed by:486
Symbol 480 ShapeTweeningUsed by:486
Symbol 481 TextUses:62Used by:486
Symbol 482 TextUses:62Used by:486
Symbol 483 GraphicUsed by:486
Symbol 484 ShapeTweeningUsed by:486
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:159 292 454 189 190 191 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485Used by:Timeline
Symbol 487 FontUsed by:488 491 497 500 509 518 526 549 554 556 557 558 559 560
Symbol 488 TextUses:487Used by:561
Symbol 489 GraphicUsed by:561
Symbol 490 GraphicUsed by:561
Symbol 491 TextUses:487Used by:561
Symbol 492 ShapeTweeningUsed by:561
Symbol 493 GraphicUsed by:561
Symbol 494 GraphicUsed by:561
Symbol 495 TextUses:62Used by:561
Symbol 496 TextUses:62Used by:561
Symbol 497 TextUses:487Used by:561
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Symbol 499 TextUses:62Used by:561
Symbol 500 TextUses:487Used by:561
Symbol 501 TextUses:62Used by:561
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Symbol 509 TextUses:487Used by:561
Symbol 510 TextUses:62Used by:561
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Symbol 512 TextUses:62Used by:561
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Symbol 518 TextUses:487Used by:561
Symbol 519 TextUses:62Used by:561
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Symbol 522 TextUses:62Used by:561
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Symbol 525 TextUses:62Used by:561
Symbol 526 TextUses:487Used by:561
Symbol 527 TextUses:62Used by:561
Symbol 528 TextUses:62Used by:561
Symbol 529 TextUses:62Used by:561
Symbol 530 TextUses:62Used by:561
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Symbol 534 TextUses:62Used by:561
Symbol 535 TextUses:62Used by:561
Symbol 536 TextUses:62Used by:561
Symbol 537 TextUses:62Used by:561
Symbol 538 TextUses:62Used by:561
Symbol 539 TextUses:62Used by:561
Symbol 540 TextUses:62Used by:561
Symbol 541 TextUses:62Used by:561
Symbol 542 TextUses:120Used by:561
Symbol 543 TextUses:120Used by:561
Symbol 544 TextUses:120Used by:561
Symbol 545 TextUses:62Used by:561
Symbol 546 TextUses:120Used by:561
Symbol 547 TextUses:120Used by:561
Symbol 548 TextUses:62Used by:561
Symbol 549 TextUses:487Used by:561
Symbol 550 TextUses:120Used by:561
Symbol 551 TextUses:62Used by:561
Symbol 552 TextUses:120Used by:561
Symbol 553 TextUses:62Used by:561
Symbol 554 TextUses:487Used by:561
Symbol 555 TextUses:120Used by:561
Symbol 556 TextUses:487Used by:561
Symbol 557 TextUses:487Used by:561
Symbol 558 TextUses:487Used by:561
Symbol 559 TextUses:487Used by:561
Symbol 560 TextUses:487Used by:561
Symbol 561 MovieClipUses:488 159 292 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 SS2Used by:Timeline
Symbol 562 TextUses:38Used by:Timeline
Streaming Sound 1Used by:Symbol 248 MovieClip
Streaming Sound 2Used by:Symbol 561 MovieClip

Instance Names

"game1_btn"Frame 74Symbol 70 Button
"sselect_btn"Frame 74Symbol 74 Button
"characters_btn"Frame 74Symbol 76 Button
"about_btn"Frame 74Symbol 78 Button
"game3_btn"Frame 74Symbol 70 Button
"credits_btn"Frame 74Symbol 82 Button
"scene4_btn"Frame 74Symbol 84 Button
"scene3_btn"Frame 74Symbol 86 Button
"scene2_btn"Frame 74Symbol 88 Button
"scene1_btn"Frame 74Symbol 90 Button
"sselect_btn"Frame 93Symbol 74 Button
"about_btn"Frame 93Symbol 78 Button
"cine_mc"Frame 106Symbol 219 MovieClip
"hero"Frame 132Symbol 252 MovieClip
"barrier_right"Frame 132Symbol 255 MovieClip
"barrier_left"Frame 132Symbol 255 MovieClip
"event_mc"Frame 207Symbol 255 MovieClip
"barrier_right"Frame 207Symbol 255 MovieClip
"barrier_left"Frame 207Symbol 255 MovieClip
"cine_mc"Frame 213Symbol 315 MovieClip
"continue_btn"Frame 226Symbol 326 Button
"event_mc"Frame 240Symbol 255 MovieClip
"cine_mc"Frame 246Symbol 363 MovieClip
"continue_btn"Frame 259Symbol 326 Button
"cine_mc"Frame 283Symbol 415 MovieClip
"hp1_mc"Frame 346Symbol 279 MovieClip
"boss_mc"Frame 396Symbol 452 MovieClip
"cine_mc"Frame 415Symbol 561 MovieClip
"hero"Symbol 25 MovieClip [britanniasprite] Frame 1Symbol 15 MovieClip
"hero"Symbol 25 MovieClip [britanniasprite] Frame 8Symbol 16 MovieClip
"hero"Symbol 25 MovieClip [britanniasprite] Frame 11Symbol 17 MovieClip
"hero"Symbol 25 MovieClip [britanniasprite] Frame 16Symbol 18 MovieClip
"hero"Symbol 25 MovieClip [britanniasprite] Frame 30Symbol 19 MovieClip
"hero"Symbol 25 MovieClip [britanniasprite] Frame 38Symbol 20 MovieClip
"shot"Symbol 32 MovieClip [beamcannon] Frame 1Symbol 31 MovieClip [plasma]
"bar"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"bar"Symbol 58 MovieClip Frame 1Symbol 51 MovieClip
"skip_btn"Symbol 219 MovieClip Frame 1Symbol 159 Button
"vun"Symbol 248 MovieClip Frame 1Symbol 228 MovieClip
"vun"Symbol 248 MovieClip Frame 6Symbol 229 MovieClip
"vun"Symbol 248 MovieClip Frame 13Symbol 231 MovieClip
"vun"Symbol 248 MovieClip Frame 18Symbol 232 MovieClip
"vun"Symbol 248 MovieClip Frame 23Symbol 233 MovieClip
"hero"Symbol 252 MovieClip Frame 1Symbol 248 MovieClip
"footing"Symbol 252 MovieClip Frame 1Symbol 250 MovieClip
"bar"Symbol 279 MovieClip Frame 1Symbol 278 MovieClip
"gp_mc"Symbol 281 MovieClip Frame 1Symbol 279 MovieClip
"hp1_mc"Symbol 281 MovieClip Frame 1Symbol 279 MovieClip
"skip_btn"Symbol 315 MovieClip Frame 15Symbol 159 Button
"mp_mc"Symbol 332 MovieClip Frame 1Symbol 279 MovieClip
"skip_btn"Symbol 363 MovieClip Frame 15Symbol 159 Button
"mp_mc"Symbol 372 MovieClip Frame 1Symbol 279 MovieClip
"skip_btn"Symbol 415 MovieClip Frame 15Symbol 159 Button
"hp1_mc"Symbol 437 MovieClip Frame 1Symbol 279 MovieClip
"vun"Symbol 452 MovieClip Frame 1Symbol 442 MovieClip
"mp_mc"Symbol 452 MovieClip Frame 17Symbol 279 MovieClip
"skip_btn"Symbol 486 MovieClip Frame 1Symbol 159 Button
"skip_btn"Symbol 486 MovieClip Frame 1Symbol 159 Button
"skip_btn"Symbol 561 MovieClip Frame 1Symbol 159 Button
"skip_btn"Symbol 561 MovieClip Frame 1Symbol 159 Button

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 25 as "britanniasprite"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bulletleft"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 31 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 32 as "beamcannon"
ExportAssets (56)Timeline Frame 1Symbol 35 as "clocksummon"
ExportAssets (56)Timeline Frame 1Symbol 563 as "__Packages.Bulletleft"
ExportAssets (56)Timeline Frame 1Symbol 564 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 565 as "__Packages.specialattack"
ExportAssets (56)Timeline Frame 1Symbol 566 as "__Packages.Clock"
ExportAssets (56)Timeline Frame 1Symbol 567 as "__Packages.Character"
ExportAssets (56)Timeline Frame 1Symbol 568 as "__Packages.GameManager"

Labels

"main"Frame 4
"sselect"Frame 89
"character"Frame 93
"about"Frame 97
"scene1"Frame 106
"game1"Frame 131
"s1c1"Frame 201
"s1c2"Frame 207
"s1c3"Frame 213
"s1c4"Frame 229
"s1c5"Frame 240
"s1c6"Frame 246
"s1c7"Frame 266
"s1c8"Frame 283
"s1end"Frame 405
"credits"Frame 419
"gameover"Frame 424
"stand"Symbol 25 MovieClip [britanniasprite] Frame 1
"run"Symbol 25 MovieClip [britanniasprite] Frame 8
"attack"Symbol 25 MovieClip [britanniasprite] Frame 11
"runattack"Symbol 25 MovieClip [britanniasprite] Frame 30
"jump"Symbol 25 MovieClip [britanniasprite] Frame 38
"jumpattack"Symbol 25 MovieClip [britanniasprite] Frame 45
"sword"Symbol 25 MovieClip [britanniasprite] Frame 50
"death"Symbol 25 MovieClip [britanniasprite] Frame 58
"loaded"Symbol 58 MovieClip Frame 3
"mayer"Symbol 149 MovieClip Frame 1
"sakai"Symbol 149 MovieClip Frame 6
"winner"Symbol 149 MovieClip Frame 11
"devi"Symbol 149 MovieClip Frame 16
"terabeth"Symbol 149 MovieClip Frame 21
"alyssa"Symbol 149 MovieClip Frame 26
"lunar"Symbol 149 MovieClip Frame 31
"tinkerbell"Symbol 149 MovieClip Frame 36
"stand"Symbol 248 MovieClip Frame 1
"attack"Symbol 248 MovieClip Frame 7
"run"Symbol 248 MovieClip Frame 13
"jump"Symbol 248 MovieClip Frame 18
"jumpattack"Symbol 248 MovieClip Frame 23
"special1"Symbol 248 MovieClip Frame 28
"guard"Symbol 248 MovieClip Frame 119
"death"Symbol 248 MovieClip Frame 124
"mayer"Symbol 252 MovieClip Frame 1
"saka"Symbol 252 MovieClip Frame 6




http://swfchan.com/15/70999/info.shtml
Created: 9/4 -2019 13:54:23 Last modified: 9/4 -2019 13:54:23 Server time: 05/11 -2024 09:22:42