Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
import Box2D.Common.*;
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
import Box2D.Common.*;
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
import Box2D.Common.*;
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
import Box2D.Common.*;
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = ((2 / 180) * b2_pi);
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = Math.PI;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = ((8 / 180) * b2_pi);
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import Script.Bodies.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
import Script.Bodies.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var classLink;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData:Sprite;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var isDynamic:Boolean;// = false
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var bodyName:uint;// = 0
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
isDynamic = false;
bodyName = 0;
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//Main (com.midasplayer.particle.Main)
package com.midasplayer.particle {
import flash.events.*;
import flash.display.*;
public class Main extends Sprite {
private var minAlpha:Number;// = 0.01
private var maxAlpha:Number;// = 0.02
private var emitter;
private var minXVel:Number;// = -1
private var minSize:Number;// = 12
private var maxXVel:Number;// = 1
private var maxSize:Number;// = 29
private var particles:Array;
private var numParticles:int;// = 20
private var minYVel:Number;// = -1
private var maxYVel:Number;// = 1
public function Main(){
numParticles = 20;
minXVel = -1;
maxXVel = 1;
minYVel = -1;
maxYVel = 1;
minSize = 12;
maxSize = 29;
minAlpha = 0.01;
maxAlpha = 0.02;
particles = new Array();
super();
addEventListener(Event.ENTER_FRAME, enterFrame);
}
public function setEmitterClip(_arg1):void{
emitter = _arg1;
}
private function randRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1);
return (_local3);
}
private function enterFrame(_arg1:Event){
createNewParticle();
}
public function kill():void{
var _local1:Number;
removeEventListener(Event.ENTER_FRAME, enterFrame);
_local1 = 0;
while (_local1 < particles.length) {
particles[_local1].destroy();
_local1++;
};
}
private function createNewParticle():void{
var _local1:*;
var _local2:Number;
_local1 = new Particle(spark, emitter, -10, -7, stage.stageWidth, stage.stageHeight);
_local1.setVel(randRange(minXVel, maxXVel), randRange(minYVel, maxYVel));
_local1.setSize(randRange(minSize, maxSize));
particles.push(_local1);
while (particles.length > numParticles) {
_local1 = particles.shift();
_local1.destroy();
};
_local2 = 0;
while (_local2 < particles.length) {
particles[_local2].update();
_local2++;
};
}
}
}//package com.midasplayer.particle
Section 76
//Particle (com.midasplayer.particle.Particle)
package com.midasplayer.particle {
import flash.display.*;
import flash.geom.*;
public class Particle {
private var _yVel:Number;
private var _xVel:Number;
private var _stageHeight:Number;
private var _alphaDecr:Number;// = 0
private var clip:DisplayObject;
private var _stageWidth:Number;
public function Particle(_arg1:Class, _arg2:DisplayObjectContainer, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){
_alphaDecr = 0;
super();
_stageWidth = _arg5;
_stageHeight = _arg6;
clip = new (_arg1);
_arg2.addChild(clip);
clip.x = _arg3;
clip.y = _arg4;
}
public function update(){
clip.x = (clip.x + _xVel);
clip.y = (clip.y + _yVel);
clip.alpha = (clip.alpha - _alphaDecr);
}
public function setSize(_arg1:Number){
clip.width = _arg1;
clip.height = _arg1;
}
public function setColour(_arg1:Number){
var _local2:ColorTransform;
_local2 = new ColorTransform();
_local2.color = _arg1;
clip.transform.colorTransform = _local2;
}
public function setAlphaDecr(_arg1:Number):void{
_alphaDecr = _arg1;
}
public function destroy():void{
clip.parent.removeChild(clip);
clip = null;
}
public function setVel(_arg1:Number, _arg2:Number){
_xVel = _arg1;
_yVel = _arg2;
}
}
}//package com.midasplayer.particle
Section 77
//DragonLoader (com.midasplayer.DragonLoader)
package com.midasplayer {
import flash.events.*;
import flash.display.*;
import fl.transitions.easing.*;
import fl.transitions.*;
import flash.utils.*;
import flash.media.*;
public class DragonLoader extends MovieClip {
public var fireLogoHolder:MovieClip;
public var mcPlayBtn:MovieClip;
private var m_dragonClip:MovieClip;
public var m_bannedSign:MovieClip;
private var m_glimmerTween:Tween;
private var m_bg:Sprite;
private var m_playBtnTween:Tween;
public var bannedSign:MovieClip;
public var m_fireLogoClip:MovieClip;
private var oldFrameRate:int;
private var m_fireLogoTween:Tween;
private var m_sndBell:Sound;
private var m_glimmer:MovieClip;
public var m_playBtn:MovieClip;
public static var LAUNCH_GAME:String = "launchGame";
public function DragonLoader(){
this.x = (this.y = 0);
m_bannedSign = bannedSign;
m_bannedSign.bg.width = stage.stageWidth;
m_bannedSign.bg.height = stage.stageHeight;
m_bannedSign.alpha = 0;
m_bannedSign.addEventListener(MouseEvent.CLICK, onMainMovie);
m_bannedSign.buttonMode = true;
m_fireLogoClip = fireLogoHolder;
m_fireLogoClip.x = ((m_bannedSign.bg.width - m_fireLogoClip.width) - 90);
m_fireLogoClip.y = (((m_bannedSign.bg.height / 2) - (m_fireLogoClip.height / 2)) - 60);
m_fireLogoClip.visible = false;
m_fireLogoClip.stop();
m_dragonClip = new mcDragon();
m_dragonClip.name = "dragon";
m_dragonClip.x = (m_bannedSign.bg.width - m_dragonClip.width);
m_dragonClip.y = ((m_bannedSign.bg.height / 2) - (m_dragonClip.height / 2));
m_dragonClip.stop();
m_playBtn = mcPlayBtn;
m_playBtn.buttonMode = true;
m_playBtn.alpha = 0;
m_sndBell = new sfxBell();
}
public function destroy():void{
var _local1:Sprite;
m_playBtn.removeEventListener(MouseEvent.ROLL_OVER, btnOver);
m_playBtn.removeEventListener(MouseEvent.ROLL_OUT, btnOut);
m_playBtn.removeEventListener(MouseEvent.MOUSE_DOWN, btnDown);
m_playBtn.removeEventListener(MouseEvent.MOUSE_UP, launchGame);
if (m_fireLogoTween != null){
m_fireLogoTween.removeEventListener(TweenEvent.MOTION_FINISH, logoInPlace);
m_fireLogoTween = null;
};
_local1 = (this.parent.getChildByName("clickBg") as Sprite);
this.parent.removeChild(_local1);
this.parent.removeChild(this);
}
public function onMainMovie(_arg1:MouseEvent):void{
KingAPI.openLoaderMovieLink();
}
public function playLoaderMovie():void{
this.addChild(m_dragonClip);
this.setChildIndex(m_dragonClip, 0);
m_dragonClip.addEventListener(Event.ENTER_FRAME, animationDone);
m_dragonClip.play();
}
public function init(_arg1:String, _arg2:String=""):void{
if (_arg2 != ""){
MochiBot.track(this, _arg2);
};
oldFrameRate = root.stage.frameRate;
root.stage.frameRate = 30;
if (KingAPI.banned){
showBannedScreen();
} else {
if (KingAPI.isHome){
launchGame(null);
} else {
playLoaderMovie();
};
};
}
private function btnDown(_arg1:MouseEvent):void{
m_playBtn.gotoAndStop("down");
}
public function animationDone(_arg1:Event):void{
if (m_dragonClip.currentFrame == 80){
m_fireLogoClip.visible = true;
m_fireLogoClip.play();
m_fireLogoTween = new Tween(m_fireLogoClip, "x", Regular.easeOut, m_fireLogoClip.x, 170, 1, true);
m_fireLogoTween.addEventListener(TweenEvent.MOTION_FINISH, logoInPlace);
};
if (m_dragonClip.currentFrame == m_dragonClip.totalFrames){
m_dragonClip.removeEventListener(Event.ENTER_FRAME, animationDone);
m_dragonClip.stop();
m_playBtn.x = 285;
m_playBtn.y = (m_fireLogoClip.y + 210);
m_playBtn.addEventListener(MouseEvent.ROLL_OVER, btnOver);
m_playBtn.addEventListener(MouseEvent.ROLL_OUT, btnOut);
m_playBtn.addEventListener(MouseEvent.MOUSE_DOWN, btnDown);
m_playBtn.addEventListener(MouseEvent.MOUSE_UP, launchGame);
};
}
private function onGlimmerTmr(_arg1:Event):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_fireLogoClip.x - m_glimmer.width);
_local3 = ((m_fireLogoClip.x + m_fireLogoClip.width) - 80);
m_glimmerTween = new Tween(m_glimmer, "x", None.easeNone, _local2, _local3, 0.5, true);
m_glimmerTween.addEventListener(TweenEvent.MOTION_FINISH, glimmerDone);
m_sndBell.play();
}
public function launchGame(_arg1:Event):void{
root.stage.frameRate = oldFrameRate;
this.dispatchEvent(new Event(LAUNCH_GAME));
}
private function btnOver(_arg1:MouseEvent):void{
m_playBtn.gotoAndStop("over");
}
private function logoVisible(_arg1:Event):void{
if (m_fireLogoClip.currentFrame == m_fireLogoClip.totalFrames){
m_fireLogoClip.removeEventListener(Event.ENTER_FRAME, logoVisible);
m_playBtnTween = new Tween(m_playBtn, "alpha", None.easeNone, 0, 1, 0.5, true);
m_glimmer = new mcGlimmer();
m_glimmer.x = (m_fireLogoClip.x - m_glimmer.width);
m_glimmer.y = (m_fireLogoClip.y + 112);
this.addChild(m_glimmer);
setTimeout(onGlimmerTmr, 1000, null);
};
}
private function btnOut(_arg1:MouseEvent):void{
m_playBtn.gotoAndStop("idle");
}
private function glimmerDone(_arg1:Event):void{
m_glimmerTween.removeEventListener(TweenEvent.MOTION_FINISH, glimmerDone);
this.removeChild(m_glimmer);
}
private function logoInPlace(_arg1:Event):void{
m_fireLogoClip.addEventListener(Event.ENTER_FRAME, logoVisible);
}
public function showBannedScreen():void{
m_bannedSign.alpha = 1;
}
}
}//package com.midasplayer
Section 78
//KingAPI (com.midasplayer.KingAPI)
package com.midasplayer {
import flash.events.*;
import flash.net.*;
import flash.external.*;
public class KingAPI {
public static const LINK_TYPE_RIGHT_CLICK:String = "rightclick";
public static const USER_TYPE_SUBSCRIPTION:int = 3;
public static const LINK_TYPE_HIGHSCORES:String = "highscores";
public static const LINK_TYPE_SIGN:String = "sign";
public static const INITIALIZED_EVENT:String = "initialized";
public static const LINK_TYPE_OTHER_GAMES:String = "other_games";
public static const USER_TYPE_REGISTERED:int = 1;
private static const SAK:String = "ggfd7sday923mdsfd8csfds34";
private static const loadHomeParametersURL:String = "http://www.king.com/servlet/FreeGameServlet?action=load";
public static const LINK_TYPE_LOADER_MOVIE:String = "loader_movie";
private static const bounceURL:String = "http://www.mygame.com/king/bounce.jsp";
public static const LINK_TYPE_PROTECT:String = "protect";
public static const LINK_TYPE_ADD_GAME:String = "add_game";
public static const USER_TYPE_GOLD:int = 2;
public static const USER_TYPE_UNREGISTERED:int = 0;
public static const HOST_BANNED_EVENT:String = "hostBanned";
private static const SK:String = "vf78hxcsjak77cxzhjkwad87s";
private static const loadCountURL:String = "http://www.mygame.com/king/loadcount.jsp";
public static const LINK_TYPE_LOADER_PROGRESS:String = "loader_progress";
private static var check:String = null;
public static var gameName:String;
public static var banned:Boolean = false;
protected static var dispatcher:EventDispatcher;
public static var isHome:Boolean = false;
private static var sessionID:String;
private static var iscore:int = 123;
public static var fromURL:String;
private static var SSK:String = "ng43ui54hy35tdsnd6f54rews";
private static function loadUrlErrorHandler(_arg1:Event):void{
trace(("Unable to load url: " + _arg1));
}
public static function resetScore():void{
iscore = 123;
check = null;
}
public static function openOfflineProtectionLink():void{
openKingPage(LINK_TYPE_PROTECT);
}
public static function init(_arg1:String, _arg2:String):void{
var loadCounter:URLLoader;
var reqvars:URLVariables;
var request:URLRequest;
var so:SharedObject;
var rnd1:Number;
var rnd2:Number;
var name = _arg1;
var from = _arg2;
gameName = name;
fromURL = from;
loadCounter = new URLLoader();
reqvars = new URLVariables();
reqvars.game = gameName;
reqvars.from = fromURL;
try {
so = SharedObject.getLocal("sessionId");
if (so.data.sessionID == null){
rnd1 = Math.abs(Math.floor((Math.random() * 4294967295)));
rnd2 = Math.abs(Math.floor((Math.random() * 4294967295)));
so.data.sessionID = (rnd1.toString(16) + rnd2.toString(16));
so.flush();
};
sessionID = so.data.sessionID;
} catch(e:Error) {
sessionID = "error";
};
reqvars.session = sessionID;
request = new URLRequest(((loadCountURL + "?") + reqvars.toString()));
loadCounter.addEventListener(Event.COMPLETE, loadCountHandler);
loadCounter.addEventListener(IOErrorEvent.IO_ERROR, loadUrlErrorHandler);
loadCounter.addEventListener(SecurityErrorEvent.SECURITY_ERROR, loadUrlErrorHandler);
try {
loadCounter.load(request);
} catch(error:Error) {
trace(("Unable to load loadcount url: " + loadCountURL));
trace(error.message);
};
}
private static function loadHomeParametersHandler(_arg1:Event):void{
var _local2:URLLoader;
_local2 = URLLoader(_arg1.target);
trace(("loadCounter.data" + _local2.data));
}
public static function submitInternalScore():void{
var _local1:int;
checkScore();
_local1 = ((iscore - 123) / 2);
submitScore(_local1);
}
public static function openOtherGamesLink():void{
openKingPage(LINK_TYPE_OTHER_GAMES);
}
public static function openKingPage(_arg1:String, _arg2:String=null):void{
var _local3:URLVariables;
var _local4:String;
_local3 = new URLVariables();
_local3.game = gameName;
_local3.from = fromURL;
_local3.type = _arg1;
_local3.session = sessionID;
if (_arg2 != null){
_local3.redirect = _arg2;
};
_local4 = "_blank";
if (isHome){
_local4 = "_top";
};
navigateToURL(new URLRequest(((bounceURL + "?") + _local3.toString())), _local4);
}
private static function loadCountHandler(_arg1:Event):void{
var loadCounter:URLLoader;
var vars:URLVariables;
var event = _arg1;
loadCounter = URLLoader(event.target);
trace(("loadCounter.data :" + loadCounter.data));
try {
vars = new URLVariables(loadCounter.data);
if (vars.h == "true"){
isHome = true;
};
if (vars.b == "true"){
banned = true;
dispatcher.dispatchEvent(new Event(HOST_BANNED_EVENT));
} else {
dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT));
};
trace((("::" + vars.h) + "::"));
trace((("::" + vars.b) + "::"));
} catch(e:Error) {
trace(("Error reading data from loadcount url: " + e));
};
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
if (dispatcher == null){
dispatcher = new EventDispatcher();
};
dispatcher.addEventListener(_arg1, _arg2);
}
public static function openLoaderMovieLink():void{
openKingPage(LINK_TYPE_LOADER_MOVIE);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
if (dispatcher == null){
return;
};
dispatcher.removeEventListener(_arg1, _arg2);
}
public static function submitScore(_arg1:int):void{
var hash:String;
var score = _arg1;
hash = md5.encrypt(((((score + ":") + gameName) + ":") + SSK));
try {
if (isHome){
ExternalInterface.call("submitScore", score, hash);
} else {
openKingPage(LINK_TYPE_HIGHSCORES, ((((("game/" + gameName) + "/submit/") + score) + ":") + hash));
};
} catch(e:Error) {
trace(e);
};
}
public static function submitLevel(_arg1:int):void{
var hash:String;
var level = _arg1;
hash = md5.encrypt(((((level + ":") + gameName) + ":") + SSK));
try {
if (isHome){
ExternalInterface.call("submitLevel", level, hash);
};
} catch(e:Error) {
trace(e);
};
}
public static function openHighscoresLink():void{
openKingPage(LINK_TYPE_HIGHSCORES, (("game/" + gameName) + "/highscores"));
}
public static function openSignLink():void{
if (!isHome){
openKingPage(LINK_TYPE_SIGN);
};
}
public static function openRightClickLink():void{
openKingPage(LINK_TYPE_RIGHT_CLICK);
}
private static function checkScore():void{
if (check != null){
if (check != md5.encrypt(((((iscore + ":") + gameName) + ":") + SK))){
SSK = "ng41ui54hy35tdsnd6f54rews";
};
};
}
public static function addScore(_arg1:int):int{
var _local2:int;
checkScore();
_local2 = ((iscore - 123) / 2);
_local2 = (_local2 + _arg1);
iscore = ((_local2 * 2) + 123);
check = md5.encrypt(((((iscore + ":") + gameName) + ":") + SK));
return (_local2);
}
public static function openLoaderProgressLink():void{
openKingPage(LINK_TYPE_LOADER_PROGRESS);
}
public static function openAddToWebsiteLink():void{
openKingPage(LINK_TYPE_ADD_GAME, "website_content.jsp");
}
public static function submitAchievement(_arg1:String):void{
var hash:String;
var achievement = _arg1;
hash = md5.encrypt(((((achievement + ":") + gameName) + ":") + SAK));
try {
if (isHome){
ExternalInterface.call("submitAchievement", achievement, hash);
};
} catch(e:Error) {
trace(e);
};
}
}
}//package com.midasplayer
Section 79
//md5 (com.midasplayer.md5)
package com.midasplayer {
public class md5 {
public static const HEX_FORMAT_LOWERCASE:uint = 0;
public static const HEX_FORMAT_UPPERCASE:uint = 1;
public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = "";
public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "=";
public static var hexcase:uint = 0;
public static var b64pad:String = "";
public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{
return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3));
}
public static function binl_md5(_arg1:Array, _arg2:Number):Array{
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
_arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32)));
_arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2;
_local3 = 1732584193;
_local4 = -271733879;
_local5 = -1732584194;
_local6 = 271733878;
_local7 = 0;
while (_local7 < _arg1.length) {
_local8 = _local3;
_local9 = _local4;
_local10 = _local5;
_local11 = _local6;
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551);
_local3 = safe_add(_local3, _local8);
_local4 = safe_add(_local4, _local9);
_local5 = safe_add(_local5, _local10);
_local6 = safe_add(_local6, _local11);
_local7 = (_local7 + 16);
};
return ([_local3, _local4, _local5, _local6]);
}
public static function str2rstr_utf16le(_arg1:String):String{
var _local2:String;
var _local3:Number;
_local2 = "";
_local3 = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function hex_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function binl2rstr(_arg1:Array):String{
var _local2:String;
var _local3:Number;
_local2 = "";
_local3 = 0;
while (_local3 < (_arg1.length * 32)) {
_local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF)));
_local3 = (_local3 + 8);
};
return (_local2);
}
public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function rstr2binl(_arg1:String):Array{
var _local2:Array;
var _local3:Number;
_local2 = Array((_arg1.length >> 2));
_local3 = 0;
while (_local3 < _local2.length) {
_local2[_local3] = 0;
_local3++;
};
_local3 = 0;
while (_local3 < (_arg1.length * 8)) {
_local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | ((_arg1.charCodeAt((_local3 / 8)) & 0xFF) << (_local3 % 32)));
_local3 = (_local3 + 8);
};
return (_local2);
}
public static function md5_vm_test():Boolean{
return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"));
}
public static function b64_md5(_arg1:String):String{
return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{
return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3));
}
public static function hex_md5(_arg1:String):String{
return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function bit_rol(_arg1:Number, _arg2:Number):Number{
return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2))));
}
public static function encrypt(_arg1:String):String{
return (hex_md5(_arg1));
}
public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function rstr2hex(_arg1:String):String{
var _local2:String;
var _local3:String;
var _local4:Number;
var _local5:Number;
_local2 = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef";
_local3 = "";
_local5 = 0;
while (_local5 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local5);
_local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15))));
_local5++;
};
return (_local3);
}
public static function any_md5(_arg1:String, _arg2:String):String{
return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2));
}
public static function b64_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function rstr2b64(_arg1:String):String{
var _local2:String;
var _local3:String;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
_local3 = "";
_local4 = _arg1.length;
_local5 = 0;
while (_local5 < _local4) {
_local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0);
_local7 = 0;
while (_local7 < 4) {
if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){
_local3 = (_local3 + b64pad);
} else {
_local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63)));
};
_local7++;
};
_local5 = (_local5 + 3);
};
return (_local3);
}
public static function safe_add(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
var _local4:Number;
_local3 = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF));
_local4 = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16));
return (((_local4 << 16) | (_local3 & 0xFFFF)));
}
public static function str2rstr_utf8(_arg1:String):String{
var _local2:String;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = "";
_local3 = -1;
while (++_local3 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local3);
_local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0;
if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){
_local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023));
_local3++;
};
if (_local4 <= 127){
_local2 = (_local2 + String.fromCharCode(_local4));
} else {
if (_local4 <= 2047){
_local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 0xFFFF){
_local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 2097151){
_local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
};
};
};
};
};
return (_local2);
}
public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{
var _local3:Array;
var _local4:Array;
var _local5:Array;
var _local6:Number;
var _local7:Array;
_local3 = rstr2binl(_arg1);
if (_local3.length > 16){
_local3 = binl_md5(_local3, (_arg1.length * 8));
};
_local4 = Array(16);
_local5 = Array(16);
_local6 = 0;
while (_local6 < 16) {
_local4[_local6] = (_local3[_local6] ^ 909522486);
_local5[_local6] = (_local3[_local6] ^ 1549556828);
_local6++;
};
_local7 = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8)));
return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128))));
}
public static function str2rstr_utf16be(_arg1:String):String{
var _local2:String;
var _local3:Number;
_local2 = "";
_local3 = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function rstr2any(_arg1:String, _arg2:String):String{
var _local3:Number;
var _local4:Array;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Array;
var _local9:Array;
var _local10:String;
_local3 = _arg2.length;
_local4 = [];
_local9 = Array((_arg1.length / 2));
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1)));
_local5++;
};
while (_local9.length > 0) {
_local8 = [];
_local7 = 0;
_local5 = 0;
while (_local5 < _local9.length) {
_local7 = ((_local7 << 16) + _local9[_local5]);
_local6 = Math.floor((_local7 / _local3));
_local7 = (_local7 - (_local6 * _local3));
if ((((_local8.length > 0)) || ((_local6 > 0)))){
_local8[_local8.length] = _local6;
};
_local5++;
};
_local4[_local4.length] = _local7;
_local9 = _local8;
};
_local10 = "";
_local5 = (_local4.length - 1);
while (_local5 >= 0) {
_local10 = (_local10 + _arg2.charAt(_local4[_local5]));
_local5--;
};
return (_local10);
}
public static function rstr_md5(_arg1:String):String{
return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8))));
}
}
}//package com.midasplayer
Section 80
//None (fl.transitions.easing.None)
package fl.transitions.easing {
public class None {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
}
}//package fl.transitions.easing
Section 81
//Regular (fl.transitions.easing.Regular)
package fl.transitions.easing {
public class Regular {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
return ((((_arg3 * _arg1) * _arg1) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2));
};
--_arg1;
return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2));
}
}
}//package fl.transitions.easing
Section 82
//Tween (fl.transitions.Tween)
package fl.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tween extends EventDispatcher {
private var _position:Number;// = NAN
public var prevTime:Number;// = NAN
public var prevPos:Number;// = NAN
public var isPlaying:Boolean;// = false
public var begin:Number;// = NAN
private var _fps:Number;// = NAN
private var _time:Number;// = NAN
public var change:Number;// = NAN
private var _finish:Number;// = NAN
public var looping:Boolean;// = false
private var _intervalID:uint;// = 0
public var func:Function;
private var _timer:Timer;// = null
private var _startTime:Number;// = NAN
public var prop:String;// = ""
private var _duration:Number;// = NAN
public var obj:Object;// = null
public var useSeconds:Boolean;// = false
protected static var _mc:MovieClip = new MovieClip();
public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){
isPlaying = false;
obj = null;
prop = "";
func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
};
begin = NaN;
change = NaN;
useSeconds = false;
prevTime = NaN;
prevPos = NaN;
looping = false;
_duration = NaN;
_time = NaN;
_fps = NaN;
_position = NaN;
_startTime = NaN;
_intervalID = 0;
_finish = NaN;
_timer = null;
super();
if (!arguments.length){
return;
};
this.obj = _arg1;
this.prop = _arg2;
this.begin = _arg4;
this.position = _arg4;
this.duration = _arg6;
this.useSeconds = _arg7;
if ((_arg3 is Function)){
this.func = _arg3;
};
this.finish = _arg5;
this._timer = new Timer(100);
this.start();
}
public function continueTo(_arg1:Number, _arg2:Number):void{
this.begin = this.position;
this.finish = _arg1;
if (!isNaN(_arg2)){
this.duration = _arg2;
};
this.start();
}
public function stop():void{
this.stopEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position));
}
private function fixTime():void{
if (this.useSeconds){
this._startTime = (getTimer() - (this._time * 1000));
};
}
public function set FPS(_arg1:Number):void{
var _local2:Boolean;
_local2 = this.isPlaying;
this.stopEnterFrame();
this._fps = _arg1;
if (_local2){
this.startEnterFrame();
};
}
public function get finish():Number{
return ((this.begin + this.change));
}
public function get duration():Number{
return (this._duration);
}
protected function startEnterFrame():void{
var _local1:Number;
if (isNaN(this._fps)){
_mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true);
} else {
_local1 = (1000 / this._fps);
this._timer.delay = _local1;
this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true);
this._timer.start();
};
this.isPlaying = true;
}
public function set time(_arg1:Number):void{
this.prevTime = this._time;
if (_arg1 > this.duration){
if (this.looping){
this.rewind((_arg1 - this._duration));
this.update();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position));
} else {
if (this.useSeconds){
this._time = this._duration;
this.update();
};
this.stop();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position));
};
} else {
if (_arg1 < 0){
this.rewind();
this.update();
} else {
this._time = _arg1;
this.update();
};
};
}
protected function stopEnterFrame():void{
if (isNaN(this._fps)){
_mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
} else {
this._timer.stop();
};
this.isPlaying = false;
}
public function getPosition(_arg1:Number=NaN):Number{
if (isNaN(_arg1)){
_arg1 = this._time;
};
return (this.func(_arg1, this.begin, this.change, this._duration));
}
public function set finish(_arg1:Number):void{
this.change = (_arg1 - this.begin);
}
public function set duration(_arg1:Number):void{
this._duration = ((_arg1)<=0) ? Infinity : _arg1;
}
public function setPosition(_arg1:Number):void{
this.prevPos = this._position;
if (this.prop.length){
this.obj[this.prop] = (this._position = _arg1);
};
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position));
}
public function resume():void{
this.fixTime();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position));
}
public function fforward():void{
this.time = this._duration;
this.fixTime();
}
protected function onEnterFrame(_arg1:Event):void{
this.nextFrame();
}
public function get position():Number{
return (this.getPosition(this._time));
}
public function yoyo():void{
this.continueTo(this.begin, this.time);
}
public function nextFrame():void{
if (this.useSeconds){
this.time = ((getTimer() - this._startTime) / 1000);
} else {
this.time = (this._time + 1);
};
}
protected function timerHandler(_arg1:TimerEvent):void{
this.nextFrame();
_arg1.updateAfterEvent();
}
public function get FPS():Number{
return (this._fps);
}
public function rewind(_arg1:Number=0):void{
this._time = _arg1;
this.fixTime();
this.update();
}
public function set position(_arg1:Number):void{
this.setPosition(_arg1);
}
public function get time():Number{
return (this._time);
}
private function update():void{
this.setPosition(this.getPosition(this._time));
}
public function start():void{
this.rewind();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position));
}
public function prevFrame():void{
if (!this.useSeconds){
this.time = (this._time - 1);
};
}
}
}//package fl.transitions
Section 83
//TweenEvent (fl.transitions.TweenEvent)
package fl.transitions {
import flash.events.*;
public class TweenEvent extends Event {
public var time:Number;// = NAN
public var position:Number;// = NAN
public static const MOTION_START:String = "motionStart";
public static const MOTION_STOP:String = "motionStop";
public static const MOTION_LOOP:String = "motionLoop";
public static const MOTION_CHANGE:String = "motionChange";
public static const MOTION_FINISH:String = "motionFinish";
public static const MOTION_RESUME:String = "motionResume";
public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){
time = NaN;
position = NaN;
super(_arg1, _arg4, _arg5);
this.time = _arg2;
this.position = _arg3;
}
override public function clone():Event{
return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable));
}
}
}//package fl.transitions
Section 84
//_Library_8 (go_fla._Library_8)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class _Library_8 extends MovieClip {
public function _Library_8(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 85
//Basket_183 (go_fla.Basket_183)
package go_fla {
import flash.display.*;
public dynamic class Basket_183 extends MovieClip {
public var door:BasketUp;
}
}//package go_fla
Section 86
//Basket_Move_182 (go_fla.Basket_Move_182)
package go_fla {
import flash.display.*;
public dynamic class Basket_Move_182 extends MovieClip {
public var sprite:MovieClip;
}
}//package go_fla
Section 87
//break_1_209 (go_fla.break_1_209)
package go_fla {
import flash.display.*;
public dynamic class break_1_209 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 88
//break_1_211 (go_fla.break_1_211)
package go_fla {
import flash.display.*;
public dynamic class break_1_211 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 89
//break_1_249 (go_fla.break_1_249)
package go_fla {
import flash.display.*;
public dynamic class break_1_249 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 90
//break_1_289 (go_fla.break_1_289)
package go_fla {
import flash.display.*;
public dynamic class break_1_289 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 91
//break_2_264 (go_fla.break_2_264)
package go_fla {
import flash.display.*;
public dynamic class break_2_264 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 92
//Bridges_163 (go_fla.Bridges_163)
package go_fla {
import flash.display.*;
public dynamic class Bridges_163 extends MovieClip {
public var bridge_1:MovieClip;
}
}//package go_fla
Section 93
//HandCursor_27 (go_fla.HandCursor_27)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class HandCursor_27 extends MovieClip {
public var hand:MovieClip;
public function HandCursor_27(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package go_fla
Section 94
//HandSprite_28 (go_fla.HandSprite_28)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class HandSprite_28 extends MovieClip {
public function HandSprite_28(){
addFrameScript(0, frame1, 5, frame6);
}
function frame6(){
gotoAndStop(1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 95
//Intro_71 (go_fla.Intro_71)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Intro_71 extends MovieClip {
public function Intro_71(){
addFrameScript(23, frame24);
}
function frame24(){
root.gotoAndStop("Menu");
}
}
}//package go_fla
Section 96
//Level_10_Bridges_167 (go_fla.Level_10_Bridges_167)
package go_fla {
import flash.display.*;
public dynamic class Level_10_Bridges_167 extends MovieClip {
public var bridge_1:MovieClip;
}
}//package go_fla
Section 97
//Level_10_Points_169 (go_fla.Level_10_Points_169)
package go_fla {
import flash.display.*;
public dynamic class Level_10_Points_169 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 98
//Level_10_Walls_171 (go_fla.Level_10_Walls_171)
package go_fla {
import flash.display.*;
public dynamic class Level_10_Walls_171 extends MovieClip {
public var wall_2:MovieClip;
}
}//package go_fla
Section 99
//Level_9_Points_296 (go_fla.Level_9_Points_296)
package go_fla {
import flash.display.*;
public dynamic class Level_9_Points_296 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 100
//Level_9_Walls_299 (go_fla.Level_9_Walls_299)
package go_fla {
import flash.display.*;
public dynamic class Level_9_Walls_299 extends MovieClip {
public var brake:MovieClip;
}
}//package go_fla
Section 101
//mcBannedSign_5 (go_fla.mcBannedSign_5)
package go_fla {
import flash.display.*;
public dynamic class mcBannedSign_5 extends MovieClip {
public var bg:MovieClip;
}
}//package go_fla
Section 102
//mcFireLogo_4 (go_fla.mcFireLogo_4)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class mcFireLogo_4 extends MovieClip {
public function mcFireLogo_4(){
addFrameScript(72, frame73);
}
function frame73(){
stop();
}
}
}//package go_fla
Section 103
//mcLoadLogo_1 (go_fla.mcLoadLogo_1)
package go_fla {
import flash.display.*;
public dynamic class mcLoadLogo_1 extends MovieClip {
public var bar:MovieClip;
}
}//package go_fla
Section 104
//mcPlayBtn_7 (go_fla.mcPlayBtn_7)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class mcPlayBtn_7 extends MovieClip {
public function mcPlayBtn_7(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 105
//Numbers_95 (go_fla.Numbers_95)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Numbers_95 extends MovieClip {
public function Numbers_95(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 106
//Page_Credits_91 (go_fla.Page_Credits_91)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Page_Credits_91 extends MovieClip {
public var btnMainMenu:SimpleButton;
public function Page_Credits_91(){
addFrameScript(31, frame32);
}
function frame32(){
stop();
}
}
}//package go_fla
Section 107
//Page_MainMenu_74 (go_fla.Page_MainMenu_74)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Page_MainMenu_74 extends MovieClip {
public var btnHiScores:SimpleButton;
public var btnSoundSwitch:SimpleButton;
public var btnMoreGames:SimpleButton;
public var btnStartGame:SimpleButton;
public var btnCredits:SimpleButton;
public var btnnAddToWebsite:SimpleButton;
public var btnMusicSwitch:SimpleButton;
public var btnWalkthrough:BtnWalkthrough;
public function Page_MainMenu_74(){
addFrameScript(31, frame32);
}
function frame32(){
stop();
}
}
}//package go_fla
Section 108
//Page_SelectLevel_85 (go_fla.Page_SelectLevel_85)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Page_SelectLevel_85 extends MovieClip {
public var btnMainMenu:SimpleButton;
public var btnScrollDown:SimpleButton;
public var levelsList:MovieClip;
public var preview:MovieClip;
public var btnScrollUp:SimpleButton;
public function Page_SelectLevel_85(){
addFrameScript(30, frame31);
}
function frame31(){
stop();
}
}
}//package go_fla
Section 109
//Paper_Credits_90 (go_fla.Paper_Credits_90)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Paper_Credits_90 extends MovieClip {
public function Paper_Credits_90(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package go_fla
Section 110
//Paper_MainMenu_73 (go_fla.Paper_MainMenu_73)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Paper_MainMenu_73 extends MovieClip {
public function Paper_MainMenu_73(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package go_fla
Section 111
//Paper_Select_84 (go_fla.Paper_Select_84)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Paper_Select_84 extends MovieClip {
public function Paper_Select_84(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package go_fla
Section 112
//Points_117 (go_fla.Points_117)
package go_fla {
import flash.display.*;
public dynamic class Points_117 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 113
//Points_139 (go_fla.Points_139)
package go_fla {
import flash.display.*;
public dynamic class Points_139 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 114
//Points_150 (go_fla.Points_150)
package go_fla {
import flash.display.*;
public dynamic class Points_150 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 115
//Points_162 (go_fla.Points_162)
package go_fla {
import flash.display.*;
public dynamic class Points_162 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 116
//Points_175 (go_fla.Points_175)
package go_fla {
import flash.display.*;
public dynamic class Points_175 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 117
//Points_187 (go_fla.Points_187)
package go_fla {
import flash.display.*;
public dynamic class Points_187 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 118
//Points_195 (go_fla.Points_195)
package go_fla {
import flash.display.*;
public dynamic class Points_195 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 119
//Points_205 (go_fla.Points_205)
package go_fla {
import flash.display.*;
public dynamic class Points_205 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 120
//Points_218 (go_fla.Points_218)
package go_fla {
import flash.display.*;
public dynamic class Points_218 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 121
//Points_225 (go_fla.Points_225)
package go_fla {
import flash.display.*;
public dynamic class Points_225 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 122
//Points_232 (go_fla.Points_232)
package go_fla {
import flash.display.*;
public dynamic class Points_232 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 123
//Points_246 (go_fla.Points_246)
package go_fla {
import flash.display.*;
public dynamic class Points_246 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 124
//Points_260 (go_fla.Points_260)
package go_fla {
import flash.display.*;
public dynamic class Points_260 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 125
//Points_268 (go_fla.Points_268)
package go_fla {
import flash.display.*;
public dynamic class Points_268 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 126
//Points_273 (go_fla.Points_273)
package go_fla {
import flash.display.*;
public dynamic class Points_273 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 127
//Points_282 (go_fla.Points_282)
package go_fla {
import flash.display.*;
public dynamic class Points_282 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 128
//Points_286 (go_fla.Points_286)
package go_fla {
import flash.display.*;
public dynamic class Points_286 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 129
//Points_302 (go_fla.Points_302)
package go_fla {
import flash.display.*;
public dynamic class Points_302 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 130
//Points_308 (go_fla.Points_308)
package go_fla {
import flash.display.*;
public dynamic class Points_308 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 131
//Points_312 (go_fla.Points_312)
package go_fla {
import flash.display.*;
public dynamic class Points_312 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 132
//Points_320 (go_fla.Points_320)
package go_fla {
import flash.display.*;
public dynamic class Points_320 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 133
//Points_327 (go_fla.Points_327)
package go_fla {
import flash.display.*;
public dynamic class Points_327 extends MovieClip {
public var start:MovieClip;
public var end:MovieClip;
}
}//package go_fla
Section 134
//SpringAlert_23 (go_fla.SpringAlert_23)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class SpringAlert_23 extends MovieClip {
public var object:MovieClip;
public function SpringAlert_23(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 135
//Stars_112 (go_fla.Stars_112)
package go_fla {
import flash.display.*;
public dynamic class Stars_112 extends MovieClip {
public var star_13:MovieClip;
}
}//package go_fla
Section 136
//Stars_196 (go_fla.Stars_196)
package go_fla {
import flash.display.*;
public dynamic class Stars_196 extends MovieClip {
public var star_13:MovieClip;
}
}//package go_fla
Section 137
//Starter_L_Mov_126 (go_fla.Starter_L_Mov_126)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Starter_L_Mov_126 extends MovieClip {
public var starter:MovieClip;
public function Starter_L_Mov_126(){
addFrameScript(0, frame1, 6, frame7, 19, frame20, 26, frame27, 33, frame34, 37, frame38);
}
function frame7(){
starter.play();
}
function frame1(){
stop();
}
function frame20(){
starter.num.nextFrame();
}
function frame27(){
starter.play();
}
function frame34(){
if (starter.num.currentFrame == 5){
gotoAndStop(1);
};
}
function frame38(){
gotoAndPlay(2);
}
}
}//package go_fla
Section 138
//Starter_L_Sprite_127 (go_fla.Starter_L_Sprite_127)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Starter_L_Sprite_127 extends MovieClip {
public var num:MovieClip;
public function Starter_L_Sprite_127(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 139
//Starter_R_Mov_93 (go_fla.Starter_R_Mov_93)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Starter_R_Mov_93 extends MovieClip {
public var starter:MovieClip;
public function Starter_R_Mov_93(){
addFrameScript(0, frame1, 1, frame2, 6, frame7, 19, frame20, 26, frame27, 37, frame38);
}
function frame7(){
starter.play();
}
function frame1(){
stop();
}
function frame20(){
starter.num.nextFrame();
}
function frame2(){
if (starter.num.currentFrame == 5){
gotoAndStop(1);
};
}
function frame27(){
starter.play();
}
function frame38(){
gotoAndPlay(2);
}
}
}//package go_fla
Section 140
//Starter_R_Mov_Mask_149 (go_fla.Starter_R_Mov_Mask_149)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Starter_R_Mov_Mask_149 extends MovieClip {
public var starter:MovieClip;
public function Starter_R_Mov_Mask_149(){
addFrameScript(0, frame1, 6, frame7, 19, frame20, 26, frame27, 33, frame34, 37, frame38);
}
function frame7(){
starter.play();
}
function frame1(){
stop();
}
function frame20(){
starter.num.nextFrame();
}
function frame27(){
starter.play();
}
function frame34(){
if (starter.num.currentFrame == 5){
gotoAndStop(1);
};
}
function frame38(){
gotoAndPlay(2);
}
}
}//package go_fla
Section 141
//Starter_R_Sprite_94 (go_fla.Starter_R_Sprite_94)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Starter_R_Sprite_94 extends MovieClip {
public var num:MovieClip;
public function Starter_R_Sprite_94(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 142
//StarterW_L_Mov_265 (go_fla.StarterW_L_Mov_265)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class StarterW_L_Mov_265 extends MovieClip {
public var starter:MovieClip;
public function StarterW_L_Mov_265(){
addFrameScript(0, frame1, 6, frame7, 19, frame20, 26, frame27, 33, frame34, 37, frame38);
}
function frame7(){
starter.play();
}
function frame1(){
stop();
}
function frame20(){
starter.num.nextFrame();
}
function frame27(){
starter.play();
}
function frame34(){
if (starter.num.currentFrame == 5){
gotoAndStop(1);
};
}
function frame38(){
gotoAndPlay(2);
}
}
}//package go_fla
Section 143
//StarterW_L_Sprite_266 (go_fla.StarterW_L_Sprite_266)
package go_fla {
import flash.display.*;
public dynamic class StarterW_L_Sprite_266 extends MovieClip {
public var num:MovieClip;
}
}//package go_fla
Section 144
//StarterW_R_Mov_251 (go_fla.StarterW_R_Mov_251)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class StarterW_R_Mov_251 extends MovieClip {
public var starter:MovieClip;
public function StarterW_R_Mov_251(){
addFrameScript(0, frame1, 6, frame7, 19, frame20, 26, frame27, 33, frame34, 37, frame38);
}
function frame7(){
starter.play();
}
function frame1(){
stop();
}
function frame20(){
starter.num.nextFrame();
}
function frame27(){
starter.play();
}
function frame34(){
if (starter.num.currentFrame == 5){
gotoAndStop(1);
};
}
function frame38(){
gotoAndPlay(2);
}
}
}//package go_fla
Section 145
//StarterW_R_Sprite_252 (go_fla.StarterW_R_Sprite_252)
package go_fla {
import flash.display.*;
public dynamic class StarterW_R_Sprite_252 extends MovieClip {
public var num:MovieClip;
}
}//package go_fla
Section 146
//StickAlert_21 (go_fla.StickAlert_21)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class StickAlert_21 extends MovieClip {
public var object:MovieClip;
public function StickAlert_21(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package go_fla
Section 147
//thorns_1_315 (go_fla.thorns_1_315)
package go_fla {
import flash.display.*;
public dynamic class thorns_1_315 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 148
//Tutorial_2_Movie_155 (go_fla.Tutorial_2_Movie_155)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Tutorial_2_Movie_155 extends MovieClip {
public var spring:SpringActive;
public function Tutorial_2_Movie_155(){
addFrameScript(108, frame109);
}
function frame109(){
spring.anim.play();
}
}
}//package go_fla
Section 149
//Tutorial_3_Movie_181 (go_fla.Tutorial_3_Movie_181)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Tutorial_3_Movie_181 extends MovieClip {
public var basket:MovieClip;
public function Tutorial_3_Movie_181(){
addFrameScript(119, frame120, 184, frame185);
}
function frame185(){
basket.sprite.door.play();
}
function frame120(){
basket.sprite.door.play();
}
}
}//package go_fla
Section 150
//Tutorial_4_Movie_214 (go_fla.Tutorial_4_Movie_214)
package go_fla {
import flash.display.*;
public dynamic class Tutorial_4_Movie_214 extends MovieClip {
public var hand:MovieClip;
}
}//package go_fla
Section 151
//Tutorial_5_Movie_229 (go_fla.Tutorial_5_Movie_229)
package go_fla {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Tutorial_5_Movie_229 extends MovieClip {
public var spring:SpringActive;
public var object:MovieClip;
public function Tutorial_5_Movie_229(){
addFrameScript(181, frame182);
}
function frame182(){
spring.anim.play();
}
}
}//package go_fla
Section 152
//wall_1_106 (go_fla.wall_1_106)
package go_fla {
import flash.display.*;
public dynamic class wall_1_106 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 153
//wall_1_142 (go_fla.wall_1_142)
package go_fla {
import flash.display.*;
public dynamic class wall_1_142 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 154
//wall_1_143 (go_fla.wall_1_143)
package go_fla {
import flash.display.*;
public dynamic class wall_1_143 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 155
//wall_1_144 (go_fla.wall_1_144)
package go_fla {
import flash.display.*;
public dynamic class wall_1_144 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 156
//wall_1_160 (go_fla.wall_1_160)
package go_fla {
import flash.display.*;
public dynamic class wall_1_160 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 157
//wall_1_179 (go_fla.wall_1_179)
package go_fla {
import flash.display.*;
public dynamic class wall_1_179 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 158
//wall_1_198 (go_fla.wall_1_198)
package go_fla {
import flash.display.*;
public dynamic class wall_1_198 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 159
//wall_1_208 (go_fla.wall_1_208)
package go_fla {
import flash.display.*;
public dynamic class wall_1_208 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 160
//wall_1_212 (go_fla.wall_1_212)
package go_fla {
import flash.display.*;
public dynamic class wall_1_212 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 161
//wall_1_221 (go_fla.wall_1_221)
package go_fla {
import flash.display.*;
public dynamic class wall_1_221 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 162
//wall_1_263 (go_fla.wall_1_263)
package go_fla {
import flash.display.*;
public dynamic class wall_1_263 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 163
//wall_1_276 (go_fla.wall_1_276)
package go_fla {
import flash.display.*;
public dynamic class wall_1_276 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 164
//wall_1_277 (go_fla.wall_1_277)
package go_fla {
import flash.display.*;
public dynamic class wall_1_277 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 165
//wall_1_330 (go_fla.wall_1_330)
package go_fla {
import flash.display.*;
public dynamic class wall_1_330 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 166
//wall_2_108 (go_fla.wall_2_108)
package go_fla {
import flash.display.*;
public dynamic class wall_2_108 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 167
//wall_2_178 (go_fla.wall_2_178)
package go_fla {
import flash.display.*;
public dynamic class wall_2_178 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 168
//wall_2_190 (go_fla.wall_2_190)
package go_fla {
import flash.display.*;
public dynamic class wall_2_190 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 169
//wall_2_199 (go_fla.wall_2_199)
package go_fla {
import flash.display.*;
public dynamic class wall_2_199 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 170
//wall_2_235 (go_fla.wall_2_235)
package go_fla {
import flash.display.*;
public dynamic class wall_2_235 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 171
//wall_2_250 (go_fla.wall_2_250)
package go_fla {
import flash.display.*;
public dynamic class wall_2_250 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 172
//Wall_275 (go_fla.Wall_275)
package go_fla {
import flash.display.*;
public dynamic class Wall_275 extends MovieClip {
public var wall_2:MovieClip;
}
}//package go_fla
Section 173
//wall_3_109 (go_fla.wall_3_109)
package go_fla {
import flash.display.*;
public dynamic class wall_3_109 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 174
//wall_3_191 (go_fla.wall_3_191)
package go_fla {
import flash.display.*;
public dynamic class wall_3_191 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 175
//wall_3_200 (go_fla.wall_3_200)
package go_fla {
import flash.display.*;
public dynamic class wall_3_200 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 176
//wall_3_236 (go_fla.wall_3_236)
package go_fla {
import flash.display.*;
public dynamic class wall_3_236 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 177
//wall_3_271 (go_fla.wall_3_271)
package go_fla {
import flash.display.*;
public dynamic class wall_3_271 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 178
//wall_3_300 (go_fla.wall_3_300)
package go_fla {
import flash.display.*;
public dynamic class wall_3_300 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 179
//wall_4_110 (go_fla.wall_4_110)
package go_fla {
import flash.display.*;
public dynamic class wall_4_110 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 180
//wall_4_237 (go_fla.wall_4_237)
package go_fla {
import flash.display.*;
public dynamic class wall_4_237 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 181
//wall_5_111 (go_fla.wall_5_111)
package go_fla {
import flash.display.*;
public dynamic class wall_5_111 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 182
//wall_5_238 (go_fla.wall_5_238)
package go_fla {
import flash.display.*;
public dynamic class wall_5_238 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 183
//wall_6_239 (go_fla.wall_6_239)
package go_fla {
import flash.display.*;
public dynamic class wall_6_239 extends MovieClip {
public var size:MovieClip;
}
}//package go_fla
Section 184
//Walls_105 (go_fla.Walls_105)
package go_fla {
import flash.display.*;
public dynamic class Walls_105 extends MovieClip {
public var wall_2:MovieClip;
public var wall_0:MovieClip;
}
}//package go_fla
Section 185
//Walls_141 (go_fla.Walls_141)
package go_fla {
import flash.display.*;
public dynamic class Walls_141 extends MovieClip {
public var wall_2:MovieClip;
public var wall_0:MovieClip;
}
}//package go_fla
Section 186
//Walls_152 (go_fla.Walls_152)
package go_fla {
import flash.display.*;
public dynamic class Walls_152 extends MovieClip {
public var wall_0:MovieClip;
}
}//package go_fla
Section 187
//Walls_159 (go_fla.Walls_159)
package go_fla {
import flash.display.*;
public dynamic class Walls_159 extends MovieClip {
public var wall_2:MovieClip;
public var wall_0:MovieClip;
}
}//package go_fla
Section 188
//Walls_177 (go_fla.Walls_177)
package go_fla {
import flash.display.*;
public dynamic class Walls_177 extends MovieClip {
public var wall_2:MovieClip;
}
}//package go_fla
Section 189
//Walls_189 (go_fla.Walls_189)
package go_fla {
import flash.display.*;
public dynamic class Walls_189 extends MovieClip {
public var wall_2:MovieClip;
}
}//package go_fla
Section 190
//Walls_207 (go_fla.Walls_207)
package go_fla {
import flash.display.*;
public dynamic class Walls_207 extends MovieClip {
public var brake:MovieClip;
public var wall_2:MovieClip;
}
}//package go_fla
Section 191
//Walls_220 (go_fla.Walls_220)
package go_fla {
import flash.display.*;
public dynamic class Walls_220 extends MovieClip {
public var brake:MovieClip;
public var wall_2:MovieClip;
}
}//package go_fla
Section 192
//Walls_227 (go_fla.Walls_227)
package go_fla {
import flash.display.*;
public dynamic class Walls_227 extends MovieClip {
public var wall_0:MovieClip;
}
}//package go_fla
Section 193
//Walls_248 (go_fla.Walls_248)
package go_fla {
import flash.display.*;
public dynamic class Walls_248 extends MovieClip {
public var brake:MovieClip;
public var wall_2:MovieClip;
}
}//package go_fla
Section 194
//Walls_262 (go_fla.Walls_262)
package go_fla {
import flash.display.*;
public dynamic class Walls_262 extends MovieClip {
public var brake:MovieClip;
}
}//package go_fla
Section 195
//Walls_270 (go_fla.Walls_270)
package go_fla {
import flash.display.*;
public dynamic class Walls_270 extends MovieClip {
public var wall_2:MovieClip;
}
}//package go_fla
Section 196
//Walls_284 (go_fla.Walls_284)
package go_fla {
import flash.display.*;
public dynamic class Walls_284 extends MovieClip {
public var wall_2:MovieClip;
}
}//package go_fla
Section 197
//Walls_288 (go_fla.Walls_288)
package go_fla {
import flash.display.*;
public dynamic class Walls_288 extends MovieClip {
public var wall_2:MovieClip;
public var brake:MovieClip;
public var wall_0:MovieClip;
}
}//package go_fla
Section 198
//Walls_304 (go_fla.Walls_304)
package go_fla {
import flash.display.*;
public dynamic class Walls_304 extends MovieClip {
public var brake:MovieClip;
public var wall_2:MovieClip;
}
}//package go_fla
Section 199
//Walls_310 (go_fla.Walls_310)
package go_fla {
import flash.display.*;
public dynamic class Walls_310 extends MovieClip {
public var wall_2:MovieClip;
}
}//package go_fla
Section 200
//Walls_314 (go_fla.Walls_314)
package go_fla {
import flash.display.*;
public dynamic class Walls_314 extends MovieClip {
public var brake:MovieClip;
public var thorns:MovieClip;
}
}//package go_fla
Section 201
//Walls_322 (go_fla.Walls_322)
package go_fla {
import flash.display.*;
public dynamic class Walls_322 extends MovieClip {
public var brake:MovieClip;
}
}//package go_fla
Section 202
//Walls_329 (go_fla.Walls_329)
package go_fla {
import flash.display.*;
public dynamic class Walls_329 extends MovieClip {
public var wall_2:MovieClip;
public var brake:MovieClip;
public var wall_0:MovieClip;
}
}//package go_fla
Section 203
//Ball (Script.Bodies.Ball)
package Script.Bodies {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.events.*;
import Script.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
import flash.geom.*;
public class Ball extends Sprite {
public var braking:Number;// = 0.13
private var side:String;
public var brakeName:String;
public var isBraking:Boolean;// = false
public var sprite;
public var ball:b2Body;
public function Ball(_arg1:int, _arg2:int, _arg3):void{
var _local4:BodyShape;
isBraking = false;
braking = 0.13;
super();
_local4 = new BodyShape("ball", new Array(16, new Point()), 0.8, 0.1, 0.4);
ball = BasicWorld.createBody(1, _local4, _arg1, _arg2, _arg3);
ball.isDynamic = true;
ball.classLink = this;
ball.SetBullet(true);
ball.AllowSleeping(false);
this.sprite = _arg3;
}
private function notOtherBrakes():Boolean{
var _local1:int;
var _local2:b2ContactEdge;
_local1 = 0;
_local2 = ball.m_contactList;
while (_local2) {
if (_local2.other.bodyName == 8){
_local1++;
};
_local2 = _local2.next;
};
if (_local1 > 1){
return (false);
};
return (true);
}
private function rightStop(_arg1:Event):void{
var _local2:Number;
_local2 = ball.GetAngularVelocity();
if (_local2 <= 0){
stopBraking();
} else {
ball.SetAngularVelocity((_local2 - braking));
};
}
public function startBraking():void{
var _local1:Number;
if (notOtherBrakes()){
_local1 = ball.GetAngularVelocity();
brakeName = ball.m_contactList.other.m_userData.name;
isBraking = true;
if (_local1 < 0){
side = "left";
addEventListener(Event.ENTER_FRAME, leftStop);
};
if (_local1 > 0){
side = "right";
addEventListener(Event.ENTER_FRAME, rightStop);
};
};
}
private function leftStop(_arg1:Event):void{
var _local2:Number;
_local2 = ball.GetAngularVelocity();
if (_local2 >= 0){
stopBraking();
} else {
ball.SetAngularVelocity((_local2 + braking));
};
}
public function resetBrakeName():void{
isBraking = false;
brakeName = null;
}
public function stopBraking():void{
if (side == "left"){
removeEventListener(Event.ENTER_FRAME, leftStop);
};
if (side == "right"){
removeEventListener(Event.ENTER_FRAME, rightStop);
};
side = null;
ball.SetAngularVelocity(0);
}
}
}//package Script.Bodies
Section 204
//Basket (Script.Bodies.Basket)
package Script.Bodies {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import flash.events.*;
import Script.*;
import flash.display.*;
import flash.utils.*;
import flash.geom.*;
public class Basket extends Shape {
public var node:b2Body;
public var joint:b2RevoluteJointDef;
public var basket:b2Body;
public var yPos:int;
private var basketShape:BodyShape;
public var basketButton:BasketButton;
private var closeTimeOut:Number;
public var basketSprite:Sprite;
private var closeTime:int;// = 500
private var nodeShape:BodyShape;
public var xPos:int;
public var upSprite:MovieClip;
public var dnSprite:Sprite;
public function Basket(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:MovieClip, _arg6:Sprite):void{
joint = new b2RevoluteJointDef();
basketButton = new BasketButton();
closeTime = 500;
super();
this.upSprite = _arg5;
this.dnSprite = _arg6;
this.xPos = _arg1;
this.yPos = _arg2;
nodeShape = new BodyShape("ball", new Array(10, new Point()));
basketShape = new BodyShape("box", new Array(5, 30, new Point(-23, 35), -15), 20);
basketShape.create("box", new Array(5, 30, new Point(23, 35), 15), 20);
basketShape.create("box", new Array(42, 5, new Point(0, 50), 0), 20);
basket = BasicWorld.createBody(0, basketShape, _arg1, (_arg2 + _arg3), _arg6, -3);
basket.isDynamic = true;
node = BasicWorld.createBody(0, nodeShape, _arg1, _arg2, basketButton);
_arg5.x = _arg1;
_arg5.y = (_arg2 + _arg3);
Root.worldUpSprite.addChild(_arg5);
basketSprite = basket.m_userData;
basket.ApplyImpulse(new b2Vec2(_arg4, -15), basket.GetWorldCenter());
joint.Initialize(node, basket, node.GetWorldCenter());
joint.collideConnected = true;
BasicWorld.world.CreateJoint(joint);
}
private function dropBall(_arg1:MouseEvent):void{
var _local2:b2Shape;
if (upSprite.currentFrame == 1){
_local2 = basket.m_shapeList;
basket.DestroyShape(_local2);
upSprite.play();
closeTimeOut = setTimeout(closeBasket, closeTime);
};
}
private function closeBasket():void{
var _local1:BodyShape;
upSprite.play();
closeTimeOut = 0;
_local1 = new BodyShape("box", new Array(42, 5, new Point(0, 50), 0), 20);
basket.CreateShape(_local1.shapes[0]);
basket.m_shapeList.m_filter.groupIndex = -3;
}
public function addListeners():void{
basketButton.x = xPos;
basketButton.y = yPos;
BasicWorld.gameRoot.addChild(basketButton);
basketButton.addEventListener(MouseEvent.MOUSE_OVER, overButton);
basketButton.addEventListener(MouseEvent.MOUSE_OUT, outButton);
basketButton.addEventListener(MouseEvent.MOUSE_DOWN, dropBall);
}
private function overButton(_arg1:MouseEvent):void{
if (((Root.enableCur) && (Root.input.cursor))){
Root.input.hideCursor();
};
}
private function outButton(_arg1:MouseEvent):void{
if (((Root.enableCur) && (Root.input.cursor))){
Root.input.showCursor();
};
}
public function removeListeners():void{
basketButton.removeEventListener(MouseEvent.MOUSE_OVER, overButton);
basketButton.removeEventListener(MouseEvent.MOUSE_OUT, outButton);
basketButton.removeEventListener(MouseEvent.MOUSE_DOWN, dropBall);
basketButton.parent.removeChild(basketButton);
}
}
}//package Script.Bodies
Section 205
//Island (Script.Bodies.Island)
package Script.Bodies {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import Script.*;
import flash.display.*;
import flash.geom.*;
public class Island {
private var rightBound:Number;
private var rangeLength:Number;
private var speedPrecent:Number;// = 0.35
private var islandShape:BodyShape;
private var speed:Number;
private var dnBound:Number;
private var island:b2Body;
private var physScale:int;// = 30
private var minSpeed:Number;
private var upBound:Number;
public var islandType:String;
private var easeLength:Number;
private var leftBound:Number;
private var easePrecent:Number;// = 0.25
public function Island(_arg1:String, _arg2:int, _arg3:int, _arg4:int, _arg5:Sprite, _arg6:int, _arg7:int, _arg8:Number):void{
physScale = 30;
speedPrecent = 0.35;
easePrecent = 0.25;
super();
islandType = _arg1;
if (_arg1 == "horisontal"){
leftBound = (_arg6 / physScale);
rightBound = (_arg7 / physScale);
} else {
if (_arg1 == "vertical"){
upBound = (_arg6 / physScale);
dnBound = (_arg7 / physScale);
};
};
islandShape = new BodyShape("box", new Array(_arg4, 10, new Point(), 0));
island = BasicWorld.createBody(8, islandShape, _arg2, _arg3, _arg5, -3);
island.isDynamic = true;
island.classLink = this;
island.m_userData.cacheAsBitmap = true;
rangeLength = ((_arg7 - _arg6) / physScale);
easeLength = (rangeLength * easePrecent);
this.speed = (_arg8 / 100);
minSpeed = (this.speed * speedPrecent);
}
public function moveVertical():void{
var _local1:Number;
var _local2:Number;
var _local3:*;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
_local1 = island.GetPosition().x;
_local2 = island.GetPosition().y;
_local3 = island.m_contactList;
_local5 = speed;
_local6 = (_local2 - upBound);
_local7 = (dnBound - _local2);
if (_local6 < easeLength){
_local5 = (speed * (_local6 / easeLength));
} else {
if (_local7 < easeLength){
_local5 = (speed * (_local7 / easeLength));
};
};
if (Math.abs(_local5) < Math.abs(minSpeed)){
_local5 = minSpeed;
};
_local4 = new b2Vec2(_local1, (_local2 + _local5));
island.SetXForm(_local4, 0);
if ((((((_local2 < upBound)) && ((speed < 0)))) || ((((_local2 > dnBound)) && ((speed > 0)))))){
speed = (speed * -1);
minSpeed = (minSpeed * -1);
};
if (_local3){
_local8 = _local3.other;
_local9 = _local8.GetLinearVelocity().x;
_local10 = _local8.GetLinearVelocity().y;
if (Math.abs(_local10) > 1){
_local8.SetLinearVelocity(new b2Vec2(_local9, 0));
};
_local4.x = _local8.GetPosition().x;
_local4.y = (_local8.GetPosition().y + _local5);
_local8.SetXForm(_local4, _local8.GetAngle());
};
}
public function moveHorisontal():void{
var _local1:Number;
var _local2:Number;
var _local3:*;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:b2Body;
_local1 = island.GetPosition().x;
_local2 = island.GetPosition().y;
_local3 = island.m_contactList;
_local5 = speed;
_local6 = (_local1 - leftBound);
_local7 = (rightBound - _local1);
if (_local6 < easeLength){
_local5 = (speed * (_local6 / easeLength));
} else {
if (_local7 < easeLength){
_local5 = (speed * (_local7 / easeLength));
};
};
if (Math.abs(_local5) < Math.abs(minSpeed)){
_local5 = minSpeed;
};
_local4 = new b2Vec2((_local1 + _local5), _local2);
island.SetXForm(_local4, 0);
if ((((((_local1 < leftBound)) && ((speed < 0)))) || ((((_local1 > rightBound)) && ((speed > 0)))))){
speed = (speed * -1);
minSpeed = (minSpeed * -1);
};
if (_local3){
_local8 = _local3.other;
_local4.x = (_local8.GetPosition().x + _local5);
_local4.y = _local8.GetPosition().y;
_local8.SetXForm(_local4, _local8.GetAngle());
};
}
}
}//package Script.Bodies
Section 206
//Spring (Script.Bodies.Spring)
package Script.Bodies {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import Script.*;
import flash.display.*;
import flash.utils.*;
import flash.geom.*;
public class Spring {
private var isCursor:Boolean;// = false
public var motorTime:int;// = 80
private var physPos:b2Vec2;
public var joint:b2PrismaticJoint;
public var motorTimeOut:Number;
public var spring:b2Body;
private var pixelPos:b2Vec2;
public var springSprite:Sprite;
public var contactZone:b2Body;
public function Spring(_arg1:int, _arg2:int, _arg3:Number=0, _arg4:Boolean=false, _arg5:Number=8):void{
var _local6:b2PrismaticJointDef;
var _local7:BodyShape;
var _local8:BodyShape;
var _local9:b2Vec2;
motorTime = 80;
isCursor = false;
super();
_local6 = new b2PrismaticJointDef();
_local7 = new BodyShape("box", new Array(49, 11, new Point(), _arg3), 10);
_local8 = new BodyShape("box", new Array(47, 2, new Point(), _arg3));
if (_arg4){
this.isCursor = _arg4;
springSprite = new SpringActive();
springSprite.rotation = _arg3;
springSprite.anim.gotoAndStop(1);
} else {
springSprite = new AnimSpring();
springSprite.rotation = _arg3;
};
spring = BasicWorld.createBody("123", _local7, _arg1, _arg2, springSprite, -3);
spring.m_type = b2Body.e_staticType;
spring.classLink = this;
_arg3 = (_arg3 * (Math.PI / 180));
_local9 = new b2Vec2(Math.sin(_arg3), -(Math.cos(_arg3)));
contactZone = BasicWorld.createBody(4, _local8, (_arg1 + (_local9.x * 5)), (_arg2 + (_local9.y * 5)), null, -3);
contactZone.classLink = this;
_local6.Initialize(BasicWorld.world.GetGroundBody(), spring, spring.GetWorldCenter(), _local9);
_local6.lowerTranslation = 0;
_local6.upperTranslation = 0.5;
_local6.enableLimit = true;
_local6.maxMotorForce = 1000;
_local6.motorSpeed = _arg5;
joint = BasicWorld.world.CreateJoint(_local6);
pixelPos = new b2Vec2(_arg1, _arg2);
physPos = new b2Vec2((_arg1 / 30), (_arg2 / 30));
}
private function stopMotor():void{
joint.EnableMotor(false);
spring.SetXForm(physPos, spring.GetAngle());
spring.m_userData.x = pixelPos.x;
spring.m_userData.y = pixelPos.y;
spring.m_type = b2Body.e_staticType;
}
public function startMotor():void{
if (spring.m_type == b2Body.e_staticType){
try {
if (isCursor){
springSprite.anim.play();
} else {
springSprite.play();
};
} catch(error) {
};
spring.m_type = b2Body.e_dynamicType;
joint.EnableMotor(true);
motorTimeOut = setTimeout(stopMotor, motorTime);
if (!Root.muteSound){
Root.sndSpring.play();
};
};
}
}
}//package Script.Bodies
Section 207
//Thorns (Script.Bodies.Thorns)
package Script.Bodies {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import Script.*;
import flash.display.*;
import flash.geom.*;
public class Thorns {
private var upBound:Number;
private var speed:Number;
private var dnBound:Number;
private var thorns:b2Body;
public function Thorns(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:Number, _arg6:Sprite):void{
var _local7:BodyShape;
super();
_local7 = new BodyShape("box", new Array(20, 100, new Point(), 0));
thorns = BasicWorld.createBody(7, _local7, _arg1, _arg2, _arg6, -3);
thorns.isDynamic = true;
upBound = (_arg3 / 30);
dnBound = (_arg4 / 30);
this.speed = (_arg5 / 100);
}
public function moveThorns():void{
var _local1:Number;
var _local2:Number;
_local1 = thorns.GetPosition().x;
_local2 = thorns.GetPosition().y;
if (_local2 < upBound){
thorns.SetXForm(new b2Vec2(_local1, upBound), 0);
speed = (speed * -1);
} else {
if (_local2 > dnBound){
thorns.SetXForm(new b2Vec2(_local1, dnBound), 0);
speed = (speed * -1);
};
};
thorns.SetXForm(new b2Vec2(_local1, (_local2 + speed)), 0);
}
}
}//package Script.Bodies
Section 208
//Trolley (Script.Bodies.Trolley)
package Script.Bodies {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import flash.events.*;
import Script.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
import flash.geom.*;
public class Trolley extends MovieClip {
public var torque;// = 10
public var secondAxis:b2Body;
public var speed;
public var secondWheel:b2Body;
public var secondMotor:b2RevoluteJoint;
public var firstAxis:b2Body;
public var trolley:b2Body;
public var firstWheel:b2Body;
public var firstMotor:b2RevoluteJoint;
public function Trolley(_arg1:int, _arg2:int, _arg3:Number, _arg4:Boolean):void{
var _local5:BodyShape;
var _local6:BodyShape;
var _local7:BodyShape;
var _local8:b2Shape;
var _local9:b2RevoluteJointDef;
var _local10:b2RevoluteJointDef;
var _local11:b2RevoluteJointDef;
var _local12:b2RevoluteJointDef;
var _local13:b2Vec2;
var _local14:b2Vec2;
torque = 10;
super();
this.speed = _arg3;
_local5 = new BodyShape("box", new Array(85, 10, new Point(), 0), 5);
_local5.create("box", new Array(40, 8, new Point(-45, -20), 60), 5);
_local5.create("box", new Array(40, 8, new Point(45, -20), -60), 5);
_local6 = new BodyShape("ball", new Array(5, new Point()), 5);
_local7 = new BodyShape("ball", new Array(14, new Point()), 5, 1);
trolley = BasicWorld.createBody(0, _local5, (_arg1 + 30), _arg2, new TrolleyBody());
firstWheel = BasicWorld.createBody(0, _local7, _arg1, _arg2, new TrolleyWheel());
secondWheel = BasicWorld.createBody(0, _local7, (_arg1 + 60), _arg2, new TrolleyWheel());
firstAxis = BasicWorld.createBody(0, _local6, _arg1, _arg2);
secondAxis = BasicWorld.createBody(0, _local6, (_arg1 + 60), _arg2);
Root.worldUpSprite.addChild((trolley.m_userData as Sprite));
Root.worldUpSprite.addChild((firstWheel.m_userData as Sprite));
Root.worldUpSprite.addChild((secondWheel.m_userData as Sprite));
trolley.isDynamic = true;
firstWheel.isDynamic = true;
secondWheel.isDynamic = true;
firstAxis.isDynamic = true;
secondAxis.isDynamic = true;
_local8 = trolley.m_shapeList;
while (_local8) {
_local8.m_filter.groupIndex = -2;
_local8 = _local8.GetNext();
};
firstWheel.m_shapeList.m_filter.groupIndex = -2;
secondWheel.m_shapeList.m_filter.groupIndex = -2;
firstAxis.m_shapeList.m_filter.groupIndex = -2;
secondAxis.m_shapeList.m_filter.groupIndex = -2;
_local9 = new b2RevoluteJointDef();
_local10 = new b2RevoluteJointDef();
_local11 = new b2RevoluteJointDef();
_local12 = new b2RevoluteJointDef();
_local9.Initialize(firstAxis, firstWheel, firstAxis.GetWorldCenter());
_local10.Initialize(secondAxis, secondWheel, secondAxis.GetWorldCenter());
firstMotor = BasicWorld.world.CreateJoint(_local9);
secondMotor = BasicWorld.world.CreateJoint(_local10);
_local13 = new b2Vec2(firstAxis.GetPosition().x, (firstAxis.GetPosition().y - 0.1));
_local14 = new b2Vec2(secondAxis.GetPosition().x, (secondAxis.GetPosition().y - 0.1));
_local11.Initialize(trolley, firstAxis, _local13);
_local12.Initialize(trolley, secondAxis, _local14);
_local11.enableLimit = true;
_local12.enableLimit = true;
BasicWorld.world.CreateJoint(_local11);
BasicWorld.world.CreateJoint(_local12);
if (_arg4){
startMotor();
};
}
private function ballInTrolley(_arg1:Event):void{
var _local2:b2ContactEdge;
_local2 = trolley.m_contactList;
while (_local2) {
if (_local2.other.bodyName == 1){
removeEventListener(Event.ENTER_FRAME, ballInTrolley);
startMotor();
break;
};
_local2 = _local2.next;
};
}
public function addMotorListener():void{
addEventListener(Event.ENTER_FRAME, ballInTrolley);
}
public function startMotor():void{
trolley.WakeUp();
firstMotor.EnableMotor(true);
firstMotor.SetMaxMotorTorque(torque);
firstMotor.SetMotorSpeed(speed);
secondMotor.EnableMotor(true);
secondMotor.SetMaxMotorTorque(torque);
secondMotor.SetMotorSpeed(speed);
}
}
}//package Script.Bodies
Section 209
//Wheel (Script.Bodies.Wheel)
package Script.Bodies {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import Script.*;
import flash.display.*;
import flash.geom.*;
public class Wheel {
var motor:b2Body;
var revJoint:b2RevoluteJointDef;
var beam:b2Body;
public function Wheel(_arg1:int, _arg2:int, _arg3:Number, _arg4:int=0):void{
var _local5:BodyShape;
var _local6:BodyShape;
var _local7:Sprite;
revJoint = new b2RevoluteJointDef();
super();
_local5 = new BodyShape("box", new Array(120, 8, new Point(), _arg4), 50);
_local5.create("box", new Array(8, 120, new Point(), _arg4), 50);
_local6 = new BodyShape("ball", new Array(8, new Point()));
_local7 = new MillBeams();
_local7.rotation = _arg4;
beam = BasicWorld.createBody(0, _local5, _arg1, _arg2, _local7, -3);
beam.isDynamic = true;
motor = BasicWorld.createBody(0, _local6, _arg1, _arg2, new MillMotor(), -3);
revJoint.Initialize(motor, beam, motor.GetWorldCenter());
revJoint.enableMotor = true;
revJoint.motorSpeed = _arg3;
revJoint.maxMotorTorque = 500;
BasicWorld.world.CreateJoint(revJoint);
}
}
}//package Script.Bodies
Section 210
//BasicWorld (Script.BasicWorld)
package Script {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.events.*;
import flash.display.*;
public class BasicWorld extends MovieClip {
public var yPhys:Number;
public var xPhys:Number;
public var bodyColor:uint;// = 7505097
public var mouseJoint:b2MouseJoint;
public static var PI:Number = (180 / Math.PI);
public static var world:b2World;
public static var gameRoot:Root;
public static var iterations:int = 10;
public static var physScale:Number = 30;
public static var timeStep:Number = 0.0333333333333333;
public function BasicWorld():void{
var _local1:b2AABB;
var _local2:b2Vec2;
var _local3:Boolean;
bodyColor = 7505097;
super();
_local1 = new b2AABB();
_local2 = new b2Vec2(0, 9.8);
_local3 = true;
_local1.lowerBound.Set((-1000 / physScale), (-1000 / physScale));
_local1.upperBound.Set((1000 / physScale), (1000 / physScale));
world = new b2World(_local1, _local2, _local3);
stage.addEventListener(MouseEvent.MOUSE_MOVE, updatePhysXY);
}
private function getBodyAtMouse(_arg1:Boolean=false):b2Body{
var _local2:b2AABB;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Body;
var _local6:Array;
var _local7:int;
var _local8:int;
var _local9:b2Shape;
var _local10:Boolean;
_local2 = new b2AABB();
_local2.lowerBound.Set((xPhys - 0.001), (yPhys - 0.001));
_local2.upperBound.Set((xPhys + 0.001), (yPhys + 0.001));
_local3 = new b2Vec2();
_local3.Set(xPhys, yPhys);
_local4 = 10;
_local5 = null;
_local6 = new Array();
_local7 = world.Query(_local2, _local6, _local4);
_local8 = 0;
while (_local8 < _local7) {
if ((((_local6[_local8].GetBody().IsStatic() == false)) || (_arg1))){
_local9 = (_local6[_local8] as b2Shape);
_local10 = (_local6[_local8] as b2Shape).TestPoint(_local9.GetBody().GetXForm(), _local3);
if (_local10){
_local5 = _local9.GetBody();
break;
};
};
_local8++;
};
return (_local5);
}
protected function debugMouse():void{
stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease);
}
private function mouseRelease(_arg1:MouseEvent):void{
if (mouseJoint){
world.DestroyJoint(mouseJoint);
mouseJoint = null;
};
}
private function mousePress(_arg1:MouseEvent):void{
var _local2:b2Body;
var _local3:b2MouseJointDef;
if (!mouseJoint){
_local2 = getBodyAtMouse();
if (_local2){
_local3 = new b2MouseJointDef();
_local3.body1 = world.GetGroundBody();
_local3.body2 = _local2;
_local3.target.Set(xPhys, yPhys);
_local3.maxForce = (300 * _local2.GetMass());
_local3.timeStep = timeStep;
mouseJoint = (world.CreateJoint(_local3) as b2MouseJoint);
_local2.WakeUp();
};
};
}
protected function worldStep():void{
var _local1:b2Body;
var _local2:Number;
var _local3:Sprite;
world.Step(timeStep, iterations);
_local1 = world.m_bodyList;
while (_local1) {
if (_local1.isDynamic){
_local2 = (_local1.GetAngle() * PI);
_local3 = _local1.m_userData;
_local3.x = (_local1.GetPosition().x * physScale);
_local3.y = (_local1.GetPosition().y * physScale);
if (_local1.bodyName == 1){
_local3.getChildAt(0).ball.rotation = _local2;
if (_local1.GetPosition().y > 17){
Root.worldSprite.removeChild(_local1.m_userData);
world.DestroyBody(_local1);
gameRoot.stopMessage("You have lost a ball");
};
} else {
_local3.rotation = _local2;
};
};
_local1 = _local1.m_next;
};
}
private function updatePhysXY(_arg1:MouseEvent):void{
var _local2:b2Vec2;
xPhys = (mouseX / physScale);
yPhys = (mouseY / physScale);
if (mouseJoint){
_local2 = new b2Vec2(xPhys, yPhys);
mouseJoint.SetTarget(_local2);
};
}
public static function createBody(_arg1:uint, _arg2:BodyShape, _arg3:int, _arg4:int, _arg5=null, _arg6:int=0):b2Body{
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:Sprite;
var _local10:int;
_local8 = new b2BodyDef();
_local9 = new Sprite();
_local9.x = _arg3;
_local9.y = _arg4;
Root.worldSprite.addChild(_local9);
_local8.userData = _local9;
if (_arg5 != null){
_local9.addChild(_arg5);
};
_local8.position.Set((_arg3 / physScale), (_arg4 / physScale));
_local7 = world.CreateBody(_local8);
_local10 = 0;
while (_local10 < _arg2.shapes.length) {
_arg2.shapes[_local10].filter.groupIndex = _arg6;
_local7.CreateShape(_arg2.shapes[_local10]);
_local10++;
};
_local7.SetMassFromShapes();
_local7.bodyName = _arg1;
return (_local7);
}
}
}//package Script
Section 211
//BodyShape (Script.BodyShape)
package Script {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
import flash.display.*;
public class BodyShape extends Sprite {
public var physScale:Number;// = 30
public var shapes:Array;
public function BodyShape(_arg1:String, _arg2:Array, _arg3:Number=0, _arg4:Number=0.2, _arg5:Number=0):void{
physScale = 30;
shapes = new Array();
super();
create(_arg1, _arg2, _arg3, _arg4, _arg5);
}
public function create(_arg1:String, _arg2:Array, _arg3:Number=0, _arg4:Number=0.2, _arg5:Number=0):void{
var _local6:b2ShapeDef;
var _local7:int;
if (_arg1 == "ball"){
_local6 = new b2CircleDef();
_local6.radius = (_arg2[0] / physScale);
_local6.localPosition = new b2Vec2((_arg2[1].x / physScale), (_arg2[1].y / physScale));
};
if (_arg1 == "box"){
_local6 = new b2PolygonDef();
_local6.SetAsOrientedBox(((_arg2[0] / physScale) / 2), ((_arg2[1] / physScale) / 2), new b2Vec2((_arg2[2].x / physScale), (_arg2[2].y / physScale)), ((_arg2[3] * Math.PI) / 180));
};
if (_arg1 == "poly"){
_local6 = new b2PolygonDef();
_local6.vertexCount = _arg2.length;
_local7 = 0;
while (_local7 < _arg2.length) {
_local6.vertices[_local7].Set((_arg2[_local7].x / physScale), (_arg2[_local7].y / physScale));
_local7++;
};
};
_local6.density = _arg3;
_local6.friction = _arg4;
_local6.restitution = _arg5;
shapes.push(_local6);
}
}
}//package Script
Section 212
//Delegate (Script.Delegate)
package Script {
public class Delegate {
public static function create(_arg1:Function, ... _args):Function{
var handler = _arg1;
var args = _args;
return (function (... _args):void{
handler.apply(this, _args.concat(args));
});
}
}
}//package Script
Section 213
//FastMenu (Script.FastMenu)
package Script {
import flash.events.*;
import flash.display.*;
import com.midasplayer.*;
public class FastMenu {
private var input:Input;
private var starter:MovieClip;
public var fastMenu:FastMenuSprite;
private var gameRoot:Root;
public function FastMenu():void{
gameRoot = BasicWorld.gameRoot;
}
private function shadeMuteButtons():void{
var _local2 = fastMenu;
with (_local2) {
if (Root.muteSound){
btnSoundOff.enabled = false;
btnSoundOff.alpha = 0.6;
btnSoundOn.enabled = true;
btnSoundOn.alpha = 1;
} else {
btnSoundOn.enabled = false;
btnSoundOn.alpha = 0.6;
btnSoundOff.enabled = true;
btnSoundOff.alpha = 1;
};
if (Root.muteMusic){
btnMusicOff.enabled = false;
btnMusicOff.alpha = 0.6;
btnMusicOn.enabled = true;
btnMusicOn.alpha = 1;
} else {
btnMusicOn.enabled = false;
btnMusicOn.alpha = 0.6;
btnMusicOff.enabled = true;
btnMusicOff.alpha = 1;
};
};
}
public function unlockMenu():void{
var _local2 = gameRoot.btnFastMenu;
with (_local2) {
enabled = true;
addEventListener(MouseEvent.CLICK, showFastMenu);
addEventListener(MouseEvent.ROLL_OVER, downBarOver);
addEventListener(MouseEvent.ROLL_OUT, downBarOut);
};
}
private function downBarOver(_arg1:MouseEvent):void{
if (((input) && (input.cursor))){
input.hideCursor();
};
}
public function setInput():void{
input = Root.input;
}
public function setStarter():void{
starter = gameRoot.starter;
}
private function soundOn(_arg1:MouseEvent):void{
Root.muteSound = false;
shadeMuteButtons();
}
private function musicOff(_arg1:MouseEvent):void{
Root.music.stop();
Root.muteMusic = true;
shadeMuteButtons();
}
private function fastRestart(_arg1:MouseEvent):void{
gameRoot.stopLevel();
gameRoot.restartLevel();
}
private function gotoKing(_arg1:MouseEvent):void{
KingAPI.openSignLink();
}
private function fastToMainMenu(_arg1:MouseEvent):void{
if (gameRoot.springs){
gameRoot.springs = null;
};
if (gameRoot.bridges){
gameRoot.bridges = null;
};
if (Root.stopMenu){
gameRoot.removeChild(Root.stopMenu);
};
if (Root.btnStart){
gameRoot.removeChild(Root.btnStart);
};
gameRoot.destroyLevel();
gameRoot.gotoAndStop("Menu");
gameRoot.removeChild(fastMenu);
fastMenu = null;
if (input){
input.destroyCursor();
input = null;
};
}
private function soundOff(_arg1:MouseEvent):void{
Root.muteSound = true;
shadeMuteButtons();
}
public function lockKing():void{
var _local2 = gameRoot.btnKing;
with (_local2) {
enabled = false;
removeEventListener(MouseEvent.CLICK, gotoKing);
removeEventListener(MouseEvent.ROLL_OVER, downBarOver);
removeEventListener(MouseEvent.ROLL_OUT, downBarOut);
};
}
public function lockRestart():void{
var _local2 = gameRoot.btnFastRestart;
with (_local2) {
enabled = false;
removeEventListener(MouseEvent.CLICK, fastRestart);
};
}
public function lockMenu():void{
var _local2 = gameRoot.btnFastMenu;
with (_local2) {
enabled = false;
removeEventListener(MouseEvent.CLICK, showFastMenu);
removeEventListener(MouseEvent.ROLL_OVER, downBarOver);
removeEventListener(MouseEvent.ROLL_OUT, downBarOut);
};
}
public function unlockRestart():void{
var _local2 = gameRoot.btnFastRestart;
with (_local2) {
enabled = true;
addEventListener(MouseEvent.CLICK, fastRestart);
addEventListener(MouseEvent.ROLL_OVER, downBarOver);
addEventListener(MouseEvent.ROLL_OUT, downBarOut);
};
}
private function showFastMenu(_arg1:MouseEvent):void{
var event = _arg1;
if (Root.gameTimer){
Root.gameTimer.stop();
};
starter.stop();
fastMenu = new FastMenuSprite();
gameRoot.worldStop();
gameRoot.addChild(fastMenu);
var _local3 = fastMenu;
with (_local3) {
btnWalktrough.addEventListener(MouseEvent.CLICK, gotoKing);
btnResumeGame.addEventListener(MouseEvent.CLICK, resumeGame);
btnMainMenu.addEventListener(MouseEvent.CLICK, fastToMainMenu);
btnMusicOn.addEventListener(MouseEvent.CLICK, musicOn);
btnMusicOff.addEventListener(MouseEvent.CLICK, musicOff);
btnSoundOn.addEventListener(MouseEvent.CLICK, soundOn);
btnSoundOff.addEventListener(MouseEvent.CLICK, soundOff);
};
shadeMuteButtons();
lockRestart();
lockMenu();
}
public function unlockKing():void{
var _local2 = gameRoot.btnKing;
with (_local2) {
enabled = true;
addEventListener(MouseEvent.CLICK, gotoKing);
addEventListener(MouseEvent.ROLL_OVER, downBarOver);
addEventListener(MouseEvent.ROLL_OUT, downBarOut);
};
}
private function musicOn(_arg1:MouseEvent):void{
if (Root.muteMusic){
Root.music = Root.sndMusic.play(0, 999);
Root.muteMusic = false;
shadeMuteButtons();
};
}
private function downBarOut(_arg1:MouseEvent):void{
if (((((input) && (input.cursor))) && ((fastMenu == null)))){
input.showCursor();
};
}
private function resumeGame(_arg1:MouseEvent):void{
if ((((Root.btnStart == null)) && ((Root.stopMenu == null)))){
if (Root.levelPlayed){
Root.gameTimer.start();
};
if (input.cursor){
input.showCursor();
};
starter.play();
gameRoot.worldStart();
unlockRestart();
};
unlockMenu();
gameRoot.removeChild(fastMenu);
fastMenu = null;
gameRoot.setKeyFocus();
}
}
}//package Script
Section 214
//Input (Script.Input)
package Script {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
import flash.events.*;
import flash.display.*;
import Script.Bodies.*;
import flash.utils.*;
import flash.geom.*;
import flash.ui.*;
public class Input {
public var types:Array;
private var stickCur:b2Body;
private var currentType:int;// = 0
public var cursor:Cursor;
private var leftKey:Boolean;
public var handTorque:Number;// = 1.7
private var rightKey:Boolean;
private var rotateSpeed:int;// = 10
private var hideTimeOut:Number;
private var currentCursor:String;
private var springCur:b2Body;
private var hideTime:int;// = 2000
public function Input():void{
rotateSpeed = 10;
currentType = 0;
hideTime = 2000;
handTorque = 1.7;
super();
cursor = new Cursor();
cursor.mouseEnabled = false;
cursor.mouseChildren = false;
}
public function curDown(_arg1:MouseEvent):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:BodyShape;
var _local6:Sprite;
var _local7:BodyShape;
var _local8:Spring;
var _local9:BodyShape;
var _local10:b2Vec2;
if (((((((cursor) && (cursor.visible))) && ((springCur == null)))) && ((stickCur == null)))){
_local2 = cursor.object.rotation;
_local3 = _arg1.stageX;
_local4 = _arg1.stageY;
if (cursor.currentLabel == "stick"){
_local5 = new BodyShape("box", new Array(85, 10, new Point(), _local2));
_local6 = new StickActive();
if (onTheBall(_local5, _local3, _local4)){
_local6.rotation = _local2;
stickCur = BasicWorld.createBody(0, _local5, _local3, _local4, _local6, -3);
hideTimeOut = setTimeout(hideCurObject, hideTime);
currentCursor = cursor.currentLabel;
};
} else {
if (cursor.currentLabel == "spring"){
_local7 = new BodyShape("box", new Array(50, 10, new Point(), _local2));
if (onTheBall(_local7, _local3, _local4)){
_local8 = new Spring(_local3, _local4, _local2, true);
springCur = _local8.spring;
hideTimeOut = setTimeout(hideCurObject, hideTime);
currentCursor = cursor.currentLabel;
};
} else {
if ((((cursor.currentLabel == "hand")) && ((cursor.object.hand.currentFrame == 1)))){
_local9 = new BodyShape("box", new Array(30, 30, new Point(), 0));
if (!onTheBall(_local9, _local3, _local4)){
_local10 = Root.ball.GetPosition();
currentCursor = cursor.currentLabel;
Root.ball.WakeUp();
cursor.object.hand.gotoAndPlay("push");
if (cursor.object.currentLabel == "left"){
Root.ball.ApplyImpulse(new b2Vec2(handTorque, 0), _local10);
} else {
if (cursor.object.currentLabel == "right"){
Root.ball.ApplyImpulse(new b2Vec2(-(handTorque), 0), _local10);
};
};
} else {
if (!Root.muteSound){
Root.sndClick.play();
};
cursor.object.hand.play();
};
};
};
};
};
}
public function curWheel(_arg1:MouseEvent):void{
if (_arg1.delta < 0){
rotateCur(rotateSpeed);
} else {
rotateCur(-(rotateSpeed));
};
}
public function showCursor():void{
cursor.visible = true;
Mouse.hide();
}
public function keyDown(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case 65:
case Keyboard.LEFT:
rotateCur(-(rotateSpeed));
break;
case 68:
case Keyboard.RIGHT:
rotateCur(rotateSpeed);
break;
case 87:
case Keyboard.UP:
changeCur(true);
break;
case 83:
case Keyboard.DOWN:
changeCur(false);
break;
case 82:
if (Root.fastMenu.fastMenu == null){
BasicWorld.gameRoot.stopLevel();
BasicWorld.gameRoot.restartLevel();
};
break;
};
}
public function setCursor():void{
cursor.gotoAndStop(types[0]);
}
private function onTheBall(_arg1:BodyShape, _arg2:int, _arg3:int):Boolean{
var _local4:b2Body;
_local4 = BasicWorld.createBody(5, _arg1, _arg2, _arg3);
if (_local4.m_contactList){
if (_local4.m_contactList.other.bodyName == 1){
BasicWorld.world.DestroyBody(_local4);
if (cursor.currentLabel == "hand"){
return (false);
};
cursor.object.play();
if (!Root.muteSound){
Root.sndClick.play();
};
return (false);
};
};
BasicWorld.world.DestroyBody(_local4);
return (true);
}
private function rotateCur(_arg1:Number):void{
if (((cursor) && (cursor.visible))){
if (cursor.currentLabel == "hand"){
if (_arg1 > 0){
cursor.object.nextFrame();
} else {
cursor.object.prevFrame();
};
} else {
if (cursor.currentLabel == "stick"){
cursor.object.rotation = (cursor.object.rotation + _arg1);
};
};
};
}
public function destroyCursor():void{
currentCursor = null;
if (cursor){
BasicWorld.gameRoot.removeChild(cursor);
cursor = null;
};
Mouse.show();
}
public function hideCursor():void{
cursor.visible = false;
Mouse.show();
}
private function hideCurObject():void{
if (currentCursor == "stick"){
Root.worldSprite.removeChild(stickCur.m_userData);
BasicWorld.world.DestroyBody(stickCur);
stickCur = null;
} else {
if (currentCursor == "spring"){
Root.worldSprite.removeChild(springCur.m_userData);
BasicWorld.world.DestroyBody(springCur.classLink.contactZone);
BasicWorld.world.DestroyBody(springCur);
springCur = null;
};
};
currentCursor = null;
hideTimeOut = 0;
}
private function changeCur(_arg1:Boolean):void{
var _local2:int;
if (((cursor) && (cursor.visible))){
_local2 = (types.length - 1);
if (_arg1){
currentType++;
if (currentType > _local2){
currentType = 0;
};
} else {
currentType--;
if (currentType < 0){
currentType = _local2;
};
};
cursor.gotoAndStop(types[currentType]);
};
}
}
}//package Script
Section 215
//Level (Script.Level)
package Script {
import Box2D.Common.Math.*;
import Box2D.Common.*;
import flash.display.*;
import Script.Bodies.*;
public class Level extends Sprite {
private var islands:Array;
public var listeners:Array;
public var vector:b2Vec2;
private var number:int;
private var thorns:Array;
public var levelTime:int;
private var baskets:Array;
private var wheels:Array;
private var trolleys:Array;
public function Level(){
vector = new b2Vec2(-1.5, 0);
super();
}
public function levelListeners(_arg1:int):void{
listeners = new Array();
switch (_arg1){
case 1:
Root.input.types = new Array("stick");
break;
case 2:
Root.input.types = new Array("stick");
break;
case 3:
Root.input.types = new Array("spring");
break;
case 4:
Root.input.types = new Array("spring");
break;
case 5:
Root.input.types = new Array("stick");
break;
case 6:
Root.input.types = new Array("stick");
basketButtons();
listeners.push((basketSprites as Function));
break;
case 7:
Root.input.types = new Array("spring", "stick");
basketButtons();
listeners.push((basketSprites as Function));
break;
case 8:
Root.input.types = new Array("arrow");
basketButtons();
listeners.push((basketSprites as Function));
break;
case 9:
Root.input.handTorque = 1.8;
Root.input.types = new Array("hand", "stick");
listeners.push((moveIslands as Function));
break;
case 10:
Root.input.types = new Array("hand");
listeners.push((moveThorns as Function));
listeners.push((moveIslands as Function));
break;
case 11:
Root.input.types = new Array("stick", "spring");
break;
case 12:
Root.input.types = new Array("spring", "stick");
break;
case 13:
Root.input.handTorque = 1.8;
Root.input.types = new Array("hand", "stick");
trolleys[0].addMotorListener();
listeners.push((moveIslands as Function));
break;
case 14:
Root.input.handTorque = 1.5;
Root.input.types = new Array("hand");
listeners.push((moveIslands as Function));
break;
case 15:
Root.input.types = new Array("spring");
break;
case 16:
Root.input.types = new Array("arrow");
trolleys[0].torque = 1000;
trolleys[0].startMotor();
basketButtons();
listeners.push((basketSprites as Function));
break;
case 17:
Root.input.types = new Array("stick");
basketButtons();
listeners.push((basketSprites as Function));
break;
case 18:
Root.input.handTorque = 2;
Root.input.types = new Array("hand");
listeners.push((moveThorns as Function));
listeners.push((moveIslands as Function));
break;
case 19:
Root.input.handTorque = 1.3;
Root.input.types = new Array("hand", "spring");
basketButtons();
listeners.push((basketSprites as Function));
listeners.push((moveIslands as Function));
break;
case 20:
Root.input.types = new Array("hand");
listeners.push((moveThorns as Function));
listeners.push((moveIslands as Function));
break;
case 21:
Root.input.types = new Array("stick", "spring");
break;
case 22:
Root.input.handTorque = 1.4;
Root.input.types = new Array("hand");
listeners.push((moveIslands as Function));
break;
case 23:
Root.input.handTorque = 1.5;
Root.input.types = new Array("hand", "stick");
basketButtons();
listeners.push((basketSprites as Function));
listeners.push((moveIslands as Function));
break;
case 24:
Root.input.handTorque = 2;
Root.input.types = new Array("stick", "hand", "spring");
listeners.push((moveIslands as Function));
break;
case 25:
break;
};
}
public function removeListeners():void{
var _local1:int;
if (baskets.length != 0){
_local1 = 0;
while (_local1 < baskets.length) {
baskets[_local1].removeListeners();
_local1++;
};
};
}
private function basketSprites():void{
var _local1:int;
var _local2:Sprite;
var _local3:Sprite;
var _local4:int;
_local1 = baskets.length;
_local4 = 0;
while (_local4 < _local1) {
_local2 = baskets[_local4].upSprite;
_local2;
_local3 = baskets[_local4].basketSprite;
_local3;
(_local2.x = _local3.x);
(_local2.y = _local3.y);
(_local2.rotation = _local3.rotation);
_local4++;
};
}
private function moveThorns():void{
var _local1:int;
var _local2:int;
_local1 = thorns.length;
_local2 = 0;
while (_local2 < _local1) {
thorns[_local2].moveThorns();
_local2++;
};
}
public function buildLevel(_arg1:int):void{
baskets = new Array();
wheels = new Array();
thorns = new Array();
islands = new Array();
trolleys = new Array();
number = _arg1;
switch (_arg1){
case 1:
levelTime = 15;
break;
case 2:
levelTime = 25;
vector = new b2Vec2(2, 0);
break;
case 3:
levelTime = 15;
vector = new b2Vec2(-2, 0);
break;
case 4:
levelTime = 25;
vector = new b2Vec2(-2, 0);
wheels.push(new Wheel(105, 115, -1, 45));
wheels.push(new Wheel(80, 230, 1));
break;
case 5:
levelTime = 20;
vector = new b2Vec2(3, -12);
break;
case 6:
levelTime = 20;
vector = new b2Vec2(-1.6, 0);
baskets.push(new Basket(210, 58, 150, -95, new BasketUp(), new BasketDn()));
break;
case 7:
levelTime = 20;
vector = new b2Vec2(1.6, 0);
baskets.push(new Basket(520, 20, 150, -50, new BasketUp(), new BasketDn()));
break;
case 8:
levelTime = 20;
vector = new b2Vec2(-1.2, 0);
baskets.push(new Basket(220, 170, 150, -100, new BasketUp(), new BasketDn()));
baskets.push(new Basket(470, 20, 150, 60, new BasketUp(), new BasketDn()));
break;
case 9:
levelTime = 35;
vector = new b2Vec2(-2, 0);
islands.push(new Island("horisontal", 220, 138, 100, new FlyIsland_1(), 190, 310, -6));
islands.push(new Island("horisontal", 350, 262, 100, new FlyIsland_1(), 325, 465, 6));
break;
case 10:
levelTime = 35;
vector = new b2Vec2(1, 0);
thorns.push(new Thorns(265, 90, 30, 150, 10, new ThornsSprite()));
thorns.push(new Thorns(400, 90, 30, 150, -10, new ThornsSprite()));
islands.push(new Island("horisontal", 180, 352, 100, new FlyIsland_1(), 155, 265, -5));
break;
case 11:
levelTime = 20;
vector = new b2Vec2(2, 0);
wheels.push(new Wheel(380, 130, 1));
break;
case 12:
levelTime = 20;
vector = new b2Vec2(-3, 0);
wheels.push(new Wheel(170, 340, -1, 45));
break;
case 13:
levelTime = 30;
vector = new b2Vec2(1.7, 0);
trolleys.push(new Trolley(550, 122, -3, false));
islands.push(new Island("vertical", 175, 30, 100, new FlyIsland_1(), 25, 280, -5));
break;
case 14:
levelTime = 50;
vector = new b2Vec2(-1, 0);
islands.push(new Island("vertical", 200, 200, 100, new FlyIslandW_1(), 50, 450, -7));
islands.push(new Island("vertical", 470, 400, 100, new FlyIslandW_2(), 110, 430, 7));
break;
case 15:
levelTime = 15;
vector = new b2Vec2(2, 0);
break;
case 16:
levelTime = 20;
vector = new b2Vec2(2, 0);
trolleys.push(new Trolley(-530, 360, 4, false));
baskets.push(new Basket(245, 20, 150, -60, new BasketUpW(), new BasketDnW()));
break;
case 17:
levelTime = 25;
vector = new b2Vec2(-3, 0);
baskets.push(new Basket(410, 170, 142, 50, new BasketUpW(), new BasketDnW()));
break;
case 18:
levelTime = 30;
vector = new b2Vec2(1.6, 0);
thorns.push(new Thorns(320, 90, 60, 130, -6, new ThornsSpriteW()));
islands.push(new Island("horisontal", 300, 317, 100, new FlyIslandW_1(), 235, 363, -5));
break;
case 19:
levelTime = 30;
vector = new b2Vec2(0, -6);
baskets.push(new Basket(433, 170, 150, -140, new BasketUpW(), new BasketDnW()));
islands.push(new Island("vertical", 55, 270, 100, new FlyIslandW_2(), 25, 275, -5));
break;
case 20:
levelTime = 30;
vector = new b2Vec2(-1.5, 0);
islands.push(new Island("vertical", 80, 300, 100, new FlyIslandW_1(), 60, 450, -5));
thorns.push(new Thorns(380, 300, 250, 370, 6, new ThornsSpriteW2()));
thorns.push(new Thorns(240, 300, 250, 370, -6, new ThornsSpriteW2()));
wheels.push(new Wheel(400, 120, 1));
break;
case 21:
levelTime = 20;
vector = new b2Vec2(-3, 0);
break;
case 22:
levelTime = 30;
vector = new b2Vec2(1.7, 0);
islands.push(new Island("vertical", 177, 740, 115, new FlyIslandW_115_1(), 270, 750, -5));
islands.push(new Island("vertical", 301, 840, 115, new FlyIslandW_115_2(), 175, 850, -5));
islands.push(new Island("vertical", 426, 940, 115, new FlyIslandW_115_1(), 50, 950, -5));
break;
case 23:
levelTime = 30;
baskets.push(new Basket(530, 45, 150, 40, new BasketUpW(), new BasketDnW()));
islands.push(new Island("horisontal", 530, 300, 100, new FlyIslandW_1(), 400, 550, -3));
break;
case 24:
levelTime = 35;
vector = new b2Vec2(1.35, 0);
islands.push(new Island("vertical", 590, 245, 90, new FlyIslandW_2(), 40, 250, -5));
wheels.push(new Wheel(104, 230, -1));
break;
case 25:
levelTime = 20;
break;
};
}
private function basketButtons():void{
var _local1:int;
var _local2:int;
_local1 = baskets.length;
_local2 = 0;
while (_local2 < _local1) {
baskets[_local2].addListeners();
_local2++;
};
}
private function moveIslands():void{
var _local1:int;
var _local2:int;
_local1 = islands.length;
_local2 = 0;
while (_local2 < _local1) {
if (islands[_local2].islandType == "horisontal"){
islands[_local2].moveHorisontal();
};
if (islands[_local2].islandType == "vertical"){
islands[_local2].moveVertical();
};
_local2++;
};
}
}
}//package Script
Section 216
//LevelBuilder (Script.LevelBuilder)
package Script {
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Script.Bodies.*;
import flash.geom.*;
public class LevelBuilder {
public static function putStars(_arg1:Sprite):void{
var _local2:int;
var _local3:Sprite;
var _local4:int;
var _local5:int;
var _local6:BodyShape;
_arg1.visible = false;
_local2 = 0;
while (_local2 < _arg1.numChildren) {
_local3 = _arg1.getChildAt(_local2);
_local4 = _local3.x;
_local5 = _local3.y;
_local6 = new BodyShape("ball", new Array(5, new Point()));
_local6.shapes[0].isSensor = true;
BasicWorld.createBody(3, _local6, _local4, _local5, new Star());
_local2++;
};
}
public static function buildWalls(_arg1:Sprite):void{
var _local2:int;
var _local3:Sprite;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:BodyShape;
_arg1.visible = false;
_local2 = 0;
while (_local2 < _arg1.numChildren) {
_local3 = _arg1.getChildAt(_local2);
_local4 = _local3.x;
_local5 = _local3.y;
_local6 = _local3.size.width;
_local7 = _local3.size.height;
_local8 = _local3.rotation;
_local9 = new BodyShape("box", new Array(_local6, _local7, new Point(), _local8));
if (_local3.name == "brake"){
BasicWorld.createBody(8, _local9, _local4, _local5, null, -3);
} else {
if (_local3.name == "thorns"){
BasicWorld.createBody(7, _local9, _local4, _local5, null, -3);
} else {
BasicWorld.createBody(2, _local9, _local4, _local5, null, -3);
};
};
_local2++;
};
}
public static function buildBridges(_arg1:Sprite):void{
var _local2:int;
var _local3:Sprite;
var _local4:int;
var _local5:Sprite;
var _local6:BodyShape;
var _local7:int;
var _local8:int;
var _local9:b2Body;
var _local10:b2Body;
var _local11:b2RevoluteJointDef;
var _local12:int;
_arg1.visible = false;
_local2 = 0;
while (_local2 < _arg1.numChildren) {
_local3 = _arg1.getChildAt(_local2);
_local4 = (_local3.numChildren - 1);
_local5 = _local3.getChildAt(0);
_local6 = new BodyShape("ball", new Array(8, new Point()));
_local7 = (_local5.x + _local3.x);
_local8 = (_local5.y + _local3.y);
_local9 = BasicWorld.createBody(0, _local6, _local7, _local8, new Bridge(), -3);
_local12 = 1;
while (_local12 <= _local4) {
_local5 = _local3.getChildAt(_local12);
if (_local12 == _local4){
_local6 = new BodyShape("ball", new Array(8, new Point()));
} else {
_local6 = new BodyShape("ball", new Array(8, new Point()), 3);
};
_local7 = (_local5.x + _local3.x);
_local8 = (_local5.y + _local3.y);
_local10 = BasicWorld.createBody(0, _local6, _local7, _local8, new Bridge(), -3);
_local10.isDynamic = true;
_local11 = new b2RevoluteJointDef();
if (_local12 == _local4){
_local11.Initialize(_local9, _local10, _local10.GetWorldCenter());
} else {
_local11.Initialize(_local9, _local10, _local9.GetWorldCenter());
};
BasicWorld.world.CreateJoint(_local11);
_local9 = _local10;
_local12++;
};
_local2++;
};
}
public static function putSprings(_arg1:Sprite):void{
var _local2:int;
var _local3:Sprite;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Spring;
_arg1.visible = false;
_local2 = 0;
while (_local2 < _arg1.numChildren) {
_local3 = _arg1.getChildAt(_local2);
_local4 = _local3.x;
_local5 = _local3.y;
_local6 = _local3.rotation;
_local7 = new Spring(_local4, _local5, _local6);
_local2++;
};
}
}
}//package Script
Section 217
//MainMenu (Script.MainMenu)
package Script {
import flash.events.*;
import flash.display.*;
import com.midasplayer.*;
public class MainMenu extends Sprite {
private var gameRoot:Root;
private var scrollSpeed:int;// = 8
private var listMask:Shape;
public function MainMenu():void{
scrollSpeed = 8;
super();
gameRoot = BasicWorld.gameRoot;
listMask = new Shape();
listMask.graphics.beginFill(0);
listMask.graphics.moveTo(0, 0);
listMask.graphics.lineTo(130, 0);
listMask.graphics.lineTo(130, 246);
listMask.graphics.lineTo(0, 246);
listMask.graphics.lineTo(0, 0);
listMask.graphics.endFill();
}
private function scrollDown(_arg1:Event):void{
var _local2:Sprite;
var _local3:int;
_local2 = gameRoot.page.levelsList.getChildAt(0);
_local3 = -((_local2.height - 245));
_local2.y = (_local2.y - scrollSpeed);
if (_local2.y < _local3){
_local2.y = _local3;
};
}
private function soundSwitch(_arg1:MouseEvent):void{
var _local2:*;
_local2 = gameRoot.page.btnSoundSwitch;
if (Root.muteSound){
_local2.alpha = 1;
Root.muteSound = false;
} else {
_local2.alpha = 0.5;
Root.muteSound = true;
};
}
private function gotoSponsor(_arg1:MouseEvent):void{
KingAPI.openSignLink();
}
public function submitButtons():void{
var _local2 = gameRoot;
with (_local2) {
fldResult.text = ("Your score: " + Root.playerScore);
btnSubmit.addEventListener(MouseEvent.CLICK, submitScore);
btnMenu.addEventListener(MouseEvent.CLICK, mainMenu);
};
}
private function scrollUp(_arg1:Event):void{
var _local2:Sprite;
_local2 = gameRoot.page.levelsList.getChildAt(0);
_local2.y = (_local2.y + scrollSpeed);
if (_local2.y > 0){
_local2.y = 0;
};
}
private function submitScore(_arg1:MouseEvent):void{
KingAPI.submitScore(Root.playerScore);
gameRoot.gotoAndStop("Menu");
}
public function creditsMenuButtons():void{
gameRoot.page.btnMainMenu.addEventListener(MouseEvent.CLICK, mainMenu);
}
private function scrollDownPress(_arg1:MouseEvent):void{
addEventListener(Event.ENTER_FRAME, scrollDown);
}
private function moreGames(_arg1:MouseEvent):void{
KingAPI.openOtherGamesLink();
}
private function hiScores(_arg1:MouseEvent):void{
KingAPI.openHighscoresLink();
}
private function shadeSwitchButtons():void{
if (Root.muteMusic){
gameRoot.page.btnMusicSwitch.alpha = 0.5;
};
if (Root.muteSound){
gameRoot.page.btnSoundSwitch.alpha = 0.5;
};
}
private function aboutTeam(_arg1:MouseEvent):void{
gameRoot.gotoAndStop("Credits");
}
public function selectMenuButtons():void{
var lastLevel:int;
var list:Sprite;
var i:int;
var upState:Sprite;
var overState:Sprite;
var downState:Sprite;
var hitTestState:Sprite;
var btn:SimpleButton;
lastLevel = Root.saveGame.data.lastLevel;
list = new Sprite();
i = 1;
while (i < 25) {
upState = new btnUpState();
overState = new btnOverState();
downState = new btnDownState();
hitTestState = new btnHitTestState();
upState.field.text = ("Level " + i);
overState.field.text = ("Level " + i);
downState.field.text = ("Level " + i);
btn = new SimpleButton(upState, overState, downState, hitTestState);
btn.y = ((i - 1) * 35);
if (i > lastLevel){
btn.addEventListener(MouseEvent.MOUSE_OVER, Delegate.create(levelPreview, 25));
btn.alpha = 0.5;
} else {
btn.addEventListener(MouseEvent.MOUSE_OVER, Delegate.create(levelPreview, i));
btn.addEventListener(MouseEvent.CLICK, Delegate.create(gameRoot.selectLevelNum, i));
};
list.addChild(btn);
i = (i + 1);
};
var _local2 = gameRoot.page;
with (_local2) {
levelsList.addChildAt(list, 0);
levelsList.addChild(listMask);
levelsList.mask = listMask;
btnMainMenu.addEventListener(MouseEvent.CLICK, mainMenu);
btnScrollUp.addEventListener(MouseEvent.MOUSE_DOWN, scrollUpPress);
btnScrollUp.addEventListener(MouseEvent.MOUSE_UP, scrollUpRelease);
btnScrollUp.addEventListener(MouseEvent.MOUSE_OUT, scrollUpRelease);
btnScrollDown.addEventListener(MouseEvent.MOUSE_DOWN, scrollDownPress);
btnScrollDown.addEventListener(MouseEvent.MOUSE_UP, scrollDownRelease);
btnScrollDown.addEventListener(MouseEvent.MOUSE_OUT, scrollDownRelease);
};
}
private function scrollUpRelease(_arg1:MouseEvent):void{
removeEventListener(Event.ENTER_FRAME, scrollUp);
}
private function levelPreview(_arg1:MouseEvent, _arg2:int):void{
var levelSprite:LevelSprites;
var event = _arg1;
var number = _arg2;
levelSprite = new LevelSprites();
levelSprite.gotoAndStop(number);
var _local4 = gameRoot.page;
with (_local4) {
preview.removeChild(preview.getChildAt(0));
preview.addChild(levelSprite);
};
}
public function mainMenuButtons():void{
if (Root.music == null){
Root.music = Root.sndMusic.play(0, 999);
};
var _local2 = gameRoot.page;
with (_local2) {
btnStartGame.addEventListener(MouseEvent.CLICK, selectLevel);
btnMoreGames.addEventListener(MouseEvent.CLICK, moreGames);
btnHiScores.addEventListener(MouseEvent.CLICK, hiScores);
btnCredits.addEventListener(MouseEvent.CLICK, aboutTeam);
btnWalkthrough.addEventListener(MouseEvent.CLICK, gotoSponsor);
btnnAddToWebsite.addEventListener(MouseEvent.CLICK, addToWeb);
btnSoundSwitch.addEventListener(MouseEvent.CLICK, soundSwitch);
btnMusicSwitch.addEventListener(MouseEvent.CLICK, musicSwitch);
};
gameRoot.btnKing.addEventListener(MouseEvent.CLICK, gotoSponsor);
shadeSwitchButtons();
}
private function musicSwitch(_arg1:MouseEvent):void{
var _local2:*;
_local2 = gameRoot.page.btnMusicSwitch;
if (Root.muteMusic){
_local2.alpha = 1;
Root.music = Root.sndMusic.play(0, 999);
Root.muteMusic = false;
} else {
_local2.alpha = 0.5;
Root.music.stop();
Root.muteMusic = true;
};
}
private function mainMenu(_arg1:MouseEvent):void{
gameRoot.gotoAndStop("Menu");
}
private function addToWeb(_arg1:MouseEvent):void{
KingAPI.openAddToWebsiteLink();
}
private function scrollUpPress(_arg1:MouseEvent):void{
addEventListener(Event.ENTER_FRAME, scrollUp);
}
private function selectLevel(_arg1:MouseEvent):void{
gameRoot.gotoAndStop("Select");
}
private function scrollDownRelease(_arg1:MouseEvent):void{
removeEventListener(Event.ENTER_FRAME, scrollDown);
}
}
}//package Script
Section 218
//Root (Script.Root)
package Script {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
import com.midasplayer.*;
import Script.Bodies.*;
import com.midasplayer.particle.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
public class Root extends BasicWorld {
public var springs:MovieClip;
public var fldName:TextField;
public var bridges:MovieClip;
public var btnKing:SimpleButton;
public var btnFastRestart:SimpleButton;
public var bar:Sprite;
public var fldResult:TextField;
public var mcLoadLogoBg:MovieClip;
public var bg:Sprite;
public var btnFastMenu:SimpleButton;
public var stars:MovieClip;
public var intro:MovieClip;
public var starter:MovieClip;
public var page:MovieClip;
public var particles:Main;
public var game_name:String;
public var mcKingLoader:DragonLoader;
public var points:MovieClip;
public var tutorial:MovieClip;
public var fldTimer:TextField;
public var fieldStars:TextField;
public var btnSubmit:SimpleButton;
public var holder:Sprite;
public var mochi:String;
public var fieldScore:TextField;
public var fldLevel:TextField;
public var btnMenu:SimpleButton;
public var walls:MovieClip;
public static var stopMenu:StopMenu;
public static var levelPlayed:Boolean;
public static var debugSprite:Sprite = new Sprite();
public static var penalty:int = 10;
public static var currentLevel:int;
public static var muteMusic:Boolean;
public static var sponsorURL:URLRequest = new URLRequest("http://www.sponsor-site.com");
public static var saveGame:SharedObject;
public static var level:Level;
public static var scoreURL:URLRequest = new URLRequest("http://www.sponsor-site.com/score/");
public static var testFPS:TestFPS;
public static var debugMode:Boolean;
public static var sndClick:Sound;
public static var fldStars:TextField;
public static var music:SoundChannel;
public static var bonus:int = 100;
public static var loseCounter:int;
public static var playerScore:int;
public static var mainMenu:MainMenu;
public static var sndBlow:Sound;
public static var sndMusic:Sound;
public static var enableCur:Boolean = true;
public static var listeners:Array;
public static var timeOut:Number;
public static var sndComplete:Sound;
public static var starsInLevel:int;
public static var startTime:uint;
public static var input:Input;
public static var fldScore:TextField;
public static var sndSpring:Sound;
public static var starCounter:int;
public static var debugBack:Sprite = new Sprite();
public static var fastMenu:FastMenu;
public static var tutorial:Sprite;
public static var sndStar:Sound;
public static var btnStart:BtnStart;
public static var startBack:StartBack;
public static var worldUpSprite:Sprite;
public static var gameTimer:Timer;
public static var worldSprite:Sprite;
public static var muteSound:Boolean;
public static var ball:b2Body;
public function Root():void{
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39);
super();
stop();
gameRoot = this;
stage.scaleMode = "noScale";
stage.displayState = "normal";
stage.frameRate = 50;
stage.stageFocusRect = false;
stage.showDefaultContextMenu = false;
}
public function preload(_arg1:Event):void{
bg = new Sprite();
bg.buttonMode = true;
bg.name = "clickBg";
bg.graphics.beginFill(0, 0);
bg.graphics.lineTo(stage.stageWidth, 0);
bg.graphics.lineTo(stage.stageWidth, stage.stageHeight);
bg.graphics.lineTo(0, stage.stageHeight);
bg.graphics.lineTo(0, 0);
bg.graphics.endFill();
bg.addEventListener(MouseEvent.CLICK, openKingPage);
this.addChildAt(bg, this.getChildIndex(mcLoadLogoBg));
mcLoadLogoBg.x = ((stage.stageWidth / 2) - (mcLoadLogoBg.width / 2));
mcLoadLogoBg.y = ((stage.stageHeight / 2) - (mcLoadLogoBg.height / 2));
bar = new Sprite();
bar.graphics.beginFill(0xFFFFFF, 0);
bar.x = (mcLoadLogoBg.x + 5);
bar.y = (mcLoadLogoBg.y + 34);
bar.graphics.drawRect(0, 0, 96, 5);
bar.graphics.endFill();
this.addChild(bar);
holder = new Sprite();
this.addChild(holder);
holder.x = bar.x;
holder.y = bar.y;
particles = new Main();
particles.setEmitterClip(holder);
this.addChild(particles);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function setKeyFocus():void{
stage.focus = this;
}
private function startLevel(_arg1:MouseEvent=null):void{
removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
removeChild(btnStart);
btnStart = null;
if (startBack != null){
removeChild(startBack);
startBack = null;
};
if (debugMode){
addChild(debugBack);
addChild(debugSprite);
addChild(testFPS);
};
if (tutorial){
tutorial.visible = false;
};
input = new Input();
input.showCursor();
fastMenu.setInput();
addChild(input.cursor);
stage.focus = this;
stage.addEventListener(KeyboardEvent.KEY_DOWN, input.keyDown);
stage.addEventListener(MouseEvent.MOUSE_WHEEL, input.curWheel);
stage.addEventListener(MouseEvent.MOUSE_DOWN, input.curDown);
starter.starter.num.gotoAndStop(1);
starter.play();
worldStart();
level.levelListeners(currentLevel);
listeners = level.listeners;
input.setCursor();
stage.addEventListener(Event.ENTER_FRAME, startBall);
fastMenu.unlockRestart();
}
public function launchGame(_arg1):void{
mcKingLoader.destroy();
gotoAndStop(3);
}
private function debugDrawing():void{
var _local1:b2DebugDraw;
testFPS = new TestFPS();
debugBack.graphics.beginFill(0x666666, 1);
debugBack.graphics.drawRect(0, 0, 640, 480);
debugBack.graphics.endFill();
_local1 = new b2DebugDraw();
_local1.m_sprite = debugSprite;
_local1.m_drawScale = 30;
_local1.m_fillAlpha = 0.5;
_local1.m_lineThickness = 0;
_local1.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(_local1);
debugMode = true;
}
public function nextLevel():void{
destroyLevel();
currentLevel++;
if (currentLevel > 24){
gotoAndStop("Submit");
} else {
stage.addEventListener(Event.ENTER_FRAME, ifLevelFrame);
};
}
function frame16(){
stop();
}
function frame18(){
stop();
}
function frame15(){
stop();
}
function frame17(){
stop();
}
function frame2(){
mcKingLoader.addEventListener(DragonLoader.LAUNCH_GAME, launchGame);
mcKingLoader.init(game_name, mochi);
}
function frame3(){
Root.gameInit();
}
function frame4(){
Root.mainMenu.mainMenuButtons();
}
function frame5(){
Root.mainMenu.selectMenuButtons();
}
function frame6(){
Root.mainMenu.creditsMenuButtons();
}
function frame1(){
stop();
game_name = "go-home-ball";
mochi = "9b700bb8";
stage.scaleMode = "noScale";
KingAPI.addEventListener(KingAPI.INITIALIZED_EVENT, preload);
KingAPI.addEventListener(KingAPI.HOST_BANNED_EVENT, preload);
KingAPI.init(game_name, root.loaderInfo.url);
}
function frame19(){
stop();
}
function frame23(){
stop();
}
function frame24(){
stop();
}
function frame25(){
stop();
}
function frame26(){
stop();
}
function frame22(){
stop();
}
function frame21(){
stop();
}
public function selectLevelNum(_arg1:MouseEvent, _arg2:int):void{
playerScore = 0;
currentLevel = _arg2;
stage.addEventListener(Event.ENTER_FRAME, ifLevelFrame);
}
function frame20(){
stop();
}
function frame29(){
stop();
}
function frame36(){
stop();
}
function frame30(){
stop();
}
function frame27(){
stop();
}
function frame28(){
stop();
}
function frame37(){
stop();
}
function frame38(){
stop();
}
function frame31(){
stop();
}
function frame32(){
stop();
}
function frame34(){
stop();
}
function frame33(){
stop();
}
private function onTimer(_arg1:TimerEvent=null):void{
var _local2:int;
var _local3:int;
startTime--;
_local2 = (startTime / 60);
_local3 = (startTime % 60);
if (_local3 > 9){
fldTimer.text = ((_local2 + ":") + _local3);
} else {
fldTimer.text = ((_local2 + ":0") + _local3);
};
if ((((_local2 == 0)) && ((_local3 == 0)))){
gameTimer.removeEventListener(TimerEvent.TIMER, onTimer);
gameTimer.stop();
stopMessage("Time is out");
};
}
function frame35(){
stop();
}
public function stopLevel():void{
levelPlayed = false;
timeOut = 0;
worldStop();
fastMenu.lockRestart();
if (gameTimer){
gameTimer.stop();
gameTimer = null;
};
if (enableCur){
input.destroyCursor();
};
level.listeners = null;
listeners = new Array();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, input.keyDown);
stage.removeEventListener(MouseEvent.MOUSE_WHEEL, input.curWheel);
stage.removeEventListener(MouseEvent.MOUSE_DOWN, input.curDown);
if (debugMode){
removeChild(debugBack);
removeChild(debugSprite);
removeChild(testFPS);
};
}
function frame39(){
Root.mainMenu.submitButtons();
stop();
}
public function restartLevel():void{
changeScore(-(penalty));
loseCounter++;
destroyLevel();
buildLevel();
}
public function onEnterFrame(_arg1:Event):void{
holder.x = (bar.x + bar.width);
if (framesLoaded == totalFrames){
particles.kill();
this.removeChild(particles);
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
bg.removeEventListener(MouseEvent.CLICK, openKingPage);
this.removeChild(bar);
if (!KingAPI.isHome){
gotoAndStop(2);
} else {
gotoAndStop(3);
};
} else {
bar.scaleX = (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal);
mcLoadLogoBg.bar.scaleX = (1 - (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal));
};
}
private function keyPressed(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == Keyboard.SPACE){
startLevel();
};
}
public function worldStop():void{
removeEventListener(Event.ENTER_FRAME, worldUpdate);
}
private function worldUpdate(_arg1:Event):void{
var _local2:int;
var _local3:Ball;
var _local4:b2ContactEdge;
var _local5:b2Body;
input.cursor.x = mouseX;
input.cursor.y = mouseY;
if (ball.m_contactList){
_local3 = ball.classLink;
_local4 = ball.m_contactList;
while (_local4) {
_local5 = _local4.other;
switch (_local5.bodyName){
case 3:
worldSprite.removeChild(_local5.m_userData);
world.DestroyBody(_local5);
catchStar();
break;
case 4:
if (_local5.IsStatic()){
_local5.classLink.startMotor();
};
break;
case 6:
worldSprite.removeChild(ball.m_userData);
world.DestroyBody(ball);
stopMessage("Level Complete!");
break;
case 8:
if (_local3.brakeName != _local5.m_userData.name){
_local3.startBraking();
};
if (((_local4.next) && (!((_local4.next.other.bodyName == 3))))){
_local4 = null;
continue;
};
break;
case 2:
if (_local3.isBraking){
_local3.resetBrakeName();
};
if (((_local4.next) && ((_local4.next.other.bodyName == 8)))){
_local4 = null;
continue;
};
break;
case 7:
if (!muteSound){
sndBlow.play();
};
ball.classLink.sprite.play();
world.DestroyBody(ball);
timeOut = setTimeout(stopMessage, 500, "You have lost a ball");
break;
};
_local4 = _local4.next;
};
};
worldStep();
_local2 = 0;
while (_local2 < listeners.length) {
listeners[_local2].apply(this);
_local2++;
};
}
public function openKingPage(_arg1:Event):void{
KingAPI.openLoaderProgressLink();
}
private function ifLevelFrame(_arg1:Event):void{
if (currentLabel == ("Level_" + currentLevel)){
loseCounter = 0;
buildLevel();
stage.removeEventListener(Event.ENTER_FRAME, ifLevelFrame);
};
gotoAndStop(("Level_" + currentLevel));
}
private function startBall(_arg1:Event):void{
if ((((starter.currentFrame == 1)) && ((starter.starter.num.currentFrame == 5)))){
gameTimer = new Timer(1000);
gameTimer.addEventListener(TimerEvent.TIMER, onTimer);
gameTimer.start();
startTime = level.levelTime;
ball.ApplyImpulse(level.vector, ball.GetPosition());
levelPlayed = true;
stage.removeEventListener(Event.ENTER_FRAME, startBall);
};
}
public function destroyLevel():void{
var _local1:b2Body;
var _local2:b2Body;
if (getChildByName("btnStart") != null){
removeChild(btnStart);
};
level.removeListeners();
level = null;
startTime = 0;
removeChild(worldSprite);
removeChild(worldUpSprite);
_local1 = world.m_bodyList;
while (_local1) {
world.DestroyBody(_local1);
_local2 = _local1;
_local2 = null;
_local1 = _local1.m_next;
};
}
public function stopMessage(_arg1:String):void{
if ((((starCounter < starsInLevel)) && ((_arg1 == "Level Complete!")))){
_arg1 = "You haven't collected all stars";
};
stopMenu = new StopMenu(startTime, _arg1);
addChild(stopMenu);
stopLevel();
}
private function buildLevel():void{
var _local1:BodyShape;
fastMenu.lockRestart();
fastMenu.unlockMenu();
fastMenu.unlockKing();
fastMenu.setStarter();
worldStop();
if (tutorial){
tutorial.visible = true;
} else {
startBack = new StartBack();
addChild(startBack);
};
if (getChildByName("btnStart") == null){
};
btnStart = new BtnStart();
btnStart.name = "btnStart";
btnStart.x = 320;
btnStart.y = 240;
btnStart.addEventListener(MouseEvent.CLICK, startLevel);
if (tutorial){
btnStart.y = (btnStart.y + 150);
};
addChild(btnStart);
stage.focus = this;
addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
fldStars = fieldStars;
fldScore = fieldScore;
worldSprite = new Sprite();
worldUpSprite = new Sprite();
addChildAt(worldSprite, 3);
if (tutorial){
addChildAt(worldUpSprite, getChildIndex(tutorial));
} else {
if (debugMode){
addChildAt(worldUpSprite, (numChildren - 2));
} else {
addChild(worldUpSprite);
};
};
starCounter = 0;
starsInLevel = stars.numChildren;
fldStars.text = ((("Stars " + starCounter) + "/") + starsInLevel);
starter.gotoAndStop(1);
starter.starter.num.gotoAndStop(1);
points.visible = false;
LevelBuilder.putStars(stars);
LevelBuilder.buildWalls(walls);
if (bridges){
LevelBuilder.buildBridges(bridges);
};
if (springs){
LevelBuilder.putSprings(springs);
};
level = new Level();
level.buildLevel(currentLevel);
fldLevel.text = ("Level " + currentLevel);
fldTimer.text = ((Math.floor((level.levelTime / 60)) + ":") + (level.levelTime % 60));
_local1 = new BodyShape("box", new Array(points.end.width, points.end.height, new Point(), points.end.rotation));
createBody(6, _local1, points.end.x, points.end.y, null, -3);
ball = new Ball(points.start.x, points.start.y, new RedBall()).ball;
levelPlayed = false;
}
public function worldStart():void{
addEventListener(Event.ENTER_FRAME, worldUpdate);
}
public static function catchStar():void{
starCounter++;
if (!muteSound){
sndStar.play();
};
fldStars.text = ((("Stars " + starCounter) + "/") + starsInLevel);
}
public static function gameInit():void{
sndMusic = (new SndTrack() as Sound);
sndStar = (new SndStar() as Sound);
sndSpring = (new SndSpring() as Sound);
sndClick = (new SndClick() as Sound);
sndComplete = (new SndComplete() as Sound);
sndBlow = (new SndBlow() as Sound);
fastMenu = new FastMenu();
mainMenu = new MainMenu();
try {
saveGame = SharedObject.getLocal("saveGame");
if (saveGame.data.lastLevel == undefined){
saveGame.data.lastLevel = 1;
};
} catch(error) {
};
}
public static function changeScore(_arg1:int):void{
var _local2:String;
if ((playerScore + _arg1) < 0){
playerScore = 0;
} else {
playerScore = (playerScore + _arg1);
};
if (playerScore < 10){
_local2 = ("000" + playerScore);
} else {
if (playerScore < 100){
_local2 = ("00" + playerScore);
} else {
if (playerScore < 1000){
_local2 = ("0" + playerScore);
} else {
if (playerScore < 10000){
_local2 = playerScore;
};
};
};
};
fldScore.text = ("Score " + _local2);
}
}
}//package Script
Section 219
//StopMenu (Script.StopMenu)
package Script {
import flash.events.*;
import flash.display.*;
import com.midasplayer.*;
public class StopMenu extends Sprite {
private var btnRestart:BtnRestart;
private var yPos:int;// = 200
private var gameRoot:Root;
private var btnNext:BtnNext;
private var displayShadow:DisplayShadow;
private var xPos:int;// = 320
private var messageText:TextMessage;
private var btnWalkthrough:BtnWalkthrough;
private var scoreText:ScoreMessage;
public function StopMenu(_arg1:int, _arg2:String){
xPos = 320;
yPos = 200;
super();
gameRoot = BasicWorld.gameRoot;
displayShadow = new DisplayShadow();
addChild(displayShadow);
scoreText = new ScoreMessage();
scoreText.x = xPos;
scoreText.y = (yPos - 26);
addChild(scoreText);
if (_arg2 == "Level Complete!"){
levelComplete(_arg1);
} else {
levelLose();
};
messageText = new TextMessage();
messageText.field.text = _arg2;
messageText.x = xPos;
messageText.y = (yPos - 80);
addChild(messageText);
}
private function toNext(_arg1:MouseEvent):void{
gameRoot.removeChild(this);
gameRoot.nextLevel();
Root.stopMenu = null;
}
private function toRestart(_arg1:MouseEvent):void{
gameRoot.removeChild(this);
gameRoot.restartLevel();
Root.stopMenu = null;
}
private function gotoKing(_arg1:MouseEvent):void{
KingAPI.openSignLink();
}
private function levelLose():void{
Root.loseCounter++;
scoreText.field.text = (("You have lost " + Root.penalty) + " score points");
btnRestart = new BtnRestart();
btnRestart.x = xPos;
btnRestart.y = (yPos + 20);
btnRestart.addEventListener(MouseEvent.CLICK, toRestart);
btnWalkthrough = new BtnWalkthrough();
btnWalkthrough.x = xPos;
btnWalkthrough.y = (yPos + 60);
btnWalkthrough.addEventListener(MouseEvent.CLICK, gotoKing);
addChild(btnRestart);
addChild(btnWalkthrough);
}
private function levelComplete(_arg1:int):void{
var _local2:int;
var _local3:int;
if (!Root.muteSound){
Root.sndComplete.play();
};
_local2 = (_arg1 * 10);
_local3 = (Root.currentLevel + 1);
Root.changeScore(_local2);
scoreText.field.text = ("Your score " + _local2);
if (Root.saveGame.data.lastLevel < _local3){
Root.saveGame.data.lastLevel = _local3;
};
if (Root.loseCounter == 0){
Root.changeScore(Root.bonus);
scoreText.field.appendText((" + First time Bonus " + Root.bonus));
};
btnNext = new BtnNext();
btnNext.x = xPos;
btnNext.y = (yPos + 20);
btnNext.addEventListener(MouseEvent.CLICK, toNext);
addChild(btnNext);
}
}
}//package Script
Section 220
//TestFPS (Script.TestFPS)
package Script {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.system.*;
public class TestFPS extends Sprite {
private var memory:TextField;
private var fpsInterval:int;
private var fpsCounter:uint;// = 0
private var fps:TextField;
private var fpsTimer:Timer;
public function TestFPS(_arg1:int=1000){
fpsCounter = 0;
super();
initFields();
initEventListeners();
fpsInterval = _arg1;
fpsTimer = new Timer(fpsInterval);
fpsTimer.addEventListener(TimerEvent.TIMER, updateMeters);
fpsTimer.start();
}
private function initEventListeners():void{
addEventListener(Event.ADDED_TO_STAGE, initMeter);
addEventListener(Event.ENTER_FRAME, updateFields);
}
private function initFields():void{
var _local1:TextFormat;
_local1 = new TextFormat("Arial", 10, 0);
fps = new TextField();
fps.defaultTextFormat = _local1;
fps.selectable = false;
fps.x = 10;
fps.y = 3;
addChild(fps);
memory = new TextField();
memory.defaultTextFormat = _local1;
memory.selectable = false;
memory.x = 50;
memory.y = 3;
addChild(memory);
}
private function initMeter(_arg1:Event):void{
graphics.beginFill(0xCCCCCC, 0.7);
graphics.drawRect(5, 5, 105, 13);
graphics.endFill();
}
private function updateMeters(_arg1:TimerEvent):void{
fps.text = (Math.round(fpsCounter) + " fps");
memory.text = (Math.round((System.totalMemory / 0x0400)) + " Kb");
fpsCounter = 0;
}
private function updateFields(_arg1:Event):void{
fpsCounter = (fpsCounter + ((1 * 1000) / fpsInterval));
}
}
}//package Script
Section 221
//AnimSpring (AnimSpring)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class AnimSpring extends MovieClip {
public function AnimSpring(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 222
//BasketButton (BasketButton)
package {
import flash.display.*;
public dynamic class BasketButton extends SimpleButton {
}
}//package
Section 223
//BasketDn (BasketDn)
package {
import flash.display.*;
public dynamic class BasketDn extends MovieClip {
}
}//package
Section 224
//BasketDnW (BasketDnW)
package {
import flash.display.*;
public dynamic class BasketDnW extends MovieClip {
}
}//package
Section 225
//BasketUp (BasketUp)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class BasketUp extends MovieClip {
public function BasketUp(){
addFrameScript(0, frame1, 9, frame10, 18, frame19);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
function frame19(){
gotoAndStop(1);
}
}
}//package
Section 226
//BasketUpW (BasketUpW)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class BasketUpW extends MovieClip {
public function BasketUpW(){
addFrameScript(0, frame1, 9, frame10, 18, frame19);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
function frame19(){
gotoAndStop(1);
}
}
}//package
Section 227
//Bridge (Bridge)
package {
import flash.display.*;
public dynamic class Bridge extends MovieClip {
}
}//package
Section 228
//btnDownState (btnDownState)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btnDownState extends Sprite {
public var field:TextField;
}
}//package
Section 229
//btnHitTestState (btnHitTestState)
package {
import flash.display.*;
public dynamic class btnHitTestState extends Sprite {
}
}//package
Section 230
//BtnNext (BtnNext)
package {
import flash.display.*;
public dynamic class BtnNext extends SimpleButton {
}
}//package
Section 231
//btnOverState (btnOverState)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btnOverState extends Sprite {
public var field:TextField;
}
}//package
Section 232
//BtnRestart (BtnRestart)
package {
import flash.display.*;
public dynamic class BtnRestart extends SimpleButton {
}
}//package
Section 233
//BtnStart (BtnStart)
package {
import flash.display.*;
public dynamic class BtnStart extends SimpleButton {
}
}//package
Section 234
//btnUpState (btnUpState)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btnUpState extends Sprite {
public var field:TextField;
}
}//package
Section 235
//BtnWalkthrough (BtnWalkthrough)
package {
import flash.display.*;
public dynamic class BtnWalkthrough extends SimpleButton {
}
}//package
Section 236
//Cursor (Cursor)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class Cursor extends MovieClip {
public var object:MovieClip;
public function Cursor(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 237
//DisplayShadow (DisplayShadow)
package {
import flash.display.*;
public dynamic class DisplayShadow extends MovieClip {
}
}//package
Section 238
//FastMenuSprite (FastMenuSprite)
package {
import flash.display.*;
public dynamic class FastMenuSprite extends Sprite {
public var btnMainMenu:SimpleButton;
public var btnResumeGame:SimpleButton;
public var btnSoundOn:SimpleButton;
public var btnWalktrough:BtnWalkthrough;
public var btnSoundOff:SimpleButton;
public var btnMusicOff:SimpleButton;
public var btnMusicOn:SimpleButton;
}
}//package
Section 239
//FlyIsland_1 (FlyIsland_1)
package {
import flash.display.*;
public dynamic class FlyIsland_1 extends MovieClip {
}
}//package
Section 240
//FlyIslandW_1 (FlyIslandW_1)
package {
import flash.display.*;
public dynamic class FlyIslandW_1 extends MovieClip {
}
}//package
Section 241
//FlyIslandW_115_1 (FlyIslandW_115_1)
package {
import flash.display.*;
public dynamic class FlyIslandW_115_1 extends MovieClip {
}
}//package
Section 242
//FlyIslandW_115_2 (FlyIslandW_115_2)
package {
import flash.display.*;
public dynamic class FlyIslandW_115_2 extends MovieClip {
}
}//package
Section 243
//FlyIslandW_2 (FlyIslandW_2)
package {
import flash.display.*;
public dynamic class FlyIslandW_2 extends MovieClip {
}
}//package
Section 244
//FlyIslandW_3 (FlyIslandW_3)
package {
import flash.display.*;
public dynamic class FlyIslandW_3 extends MovieClip {
}
}//package
Section 245
//LevelSprites (LevelSprites)
package {
import flash.display.*;
public dynamic class LevelSprites extends MovieClip {
}
}//package
Section 246
//libGlow (libGlow)
package {
import flash.display.*;
public dynamic class libGlow extends MovieClip {
}
}//package
Section 247
//mcDragon (mcDragon)
package {
import flash.display.*;
public dynamic class mcDragon extends MovieClip {
}
}//package
Section 248
//mcGlimmer (mcGlimmer)
package {
import flash.display.*;
public dynamic class mcGlimmer extends MovieClip {
}
}//package
Section 249
//MillBeams (MillBeams)
package {
import flash.display.*;
public dynamic class MillBeams extends MovieClip {
}
}//package
Section 250
//MillMotor (MillMotor)
package {
import flash.display.*;
public dynamic class MillMotor extends MovieClip {
}
}//package
Section 251
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
var _local3:MochiBot;
var _local4:String;
var _local5:URLVariables;
var _local6:String;
var _local7:URLRequest;
var _local8:Loader;
if (Security.sandboxType == "localWithFile"){
return (null);
};
_local3 = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
_local4 = "http://core.mochibot.com/my/core.swf";
_local5 = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
_local6 = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
_local7 = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
_local8 = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 252
//RedBall (RedBall)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class RedBall extends MovieClip {
public var ball:MovieClip;
public function RedBall(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
}
}//package
Section 253
//ScoreMessage (ScoreMessage)
package {
import flash.display.*;
import flash.text.*;
public dynamic class ScoreMessage extends MovieClip {
public var field:TextField;
}
}//package
Section 254
//sfxBell (sfxBell)
package {
import flash.media.*;
public dynamic class sfxBell extends Sound {
}
}//package
Section 255
//SndBlow (SndBlow)
package {
import flash.media.*;
public dynamic class SndBlow extends Sound {
}
}//package
Section 256
//SndClick (SndClick)
package {
import flash.media.*;
public dynamic class SndClick extends Sound {
}
}//package
Section 257
//SndComplete (SndComplete)
package {
import flash.media.*;
public dynamic class SndComplete extends Sound {
}
}//package
Section 258
//SndSpring (SndSpring)
package {
import flash.media.*;
public dynamic class SndSpring extends Sound {
}
}//package
Section 259
//SndStar (SndStar)
package {
import flash.media.*;
public dynamic class SndStar extends Sound {
}
}//package
Section 260
//SndTrack (SndTrack)
package {
import flash.media.*;
public dynamic class SndTrack extends Sound {
}
}//package
Section 261
//spark (spark)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class spark extends MovieClip {
public function spark(){
addFrameScript(22, frame23);
}
function frame23(){
gotoAndStop("loop");
}
}
}//package
Section 262
//SpringActive (SpringActive)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class SpringActive extends MovieClip {
public var anim:AnimSpring;
public function SpringActive(){
addFrameScript(94, frame95);
}
function frame95(){
stop();
}
}
}//package
Section 263
//Star (Star)
package {
import flash.display.*;
public dynamic class Star extends MovieClip {
}
}//package
Section 264
//StartBack (StartBack)
package {
import flash.display.*;
public dynamic class StartBack extends MovieClip {
}
}//package
Section 265
//StickActive (StickActive)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.geom.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
public dynamic class StickActive extends MovieClip {
public function StickActive(){
addFrameScript(94, frame95);
}
function frame95(){
stop();
}
}
}//package
Section 266
//TextMessage (TextMessage)
package {
import flash.display.*;
import flash.text.*;
public dynamic class TextMessage extends MovieClip {
public var field:TextField;
}
}//package
Section 267
//ThornsSprite (ThornsSprite)
package {
import flash.display.*;
public dynamic class ThornsSprite extends Sprite {
}
}//package
Section 268
//ThornsSpriteW (ThornsSpriteW)
package {
import flash.display.*;
public dynamic class ThornsSpriteW extends MovieClip {
}
}//package
Section 269
//ThornsSpriteW2 (ThornsSpriteW2)
package {
import flash.display.*;
public dynamic class ThornsSpriteW2 extends Sprite {
}
}//package
Section 270
//TrolleyBody (TrolleyBody)
package {
import flash.display.*;
public dynamic class TrolleyBody extends Sprite {
}
}//package
Section 271
//TrolleyWheel (TrolleyWheel)
package {
import flash.display.*;
public dynamic class TrolleyWheel extends Sprite {
}
}//package