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This is the info page for Flash #71062 |
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how to write good reviews What is the purpose of this flash? The purpose of this flash is to not only try and improve the review quality of users, but at the same time help and try to eliminate some users from writing abusive reviews, which prevents bans and deletion of reviews. |
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what should a review contain? If you notice many reviews consist of, "This was awesome" or "This sucks do better". These aren't reviews. They are just comments. A review should tell the author what to improve on, what you liked, what you didn't like, and if at all possible what the author could do to improve their flash. When I write reviews I like to separate them into sections. This allows your review to be more organized and easier to read, which in the long run makes your review more helpful to the author. When I write my reviews I like to break them up into the following sections. Animation / Graphics - Here you talk about how the quality, the smoothness, and the color. Write if it looks good and whether better colors could have been used. If you are experienced in flash you can give tips on how to improve the animation. Continues in next page |
what should a review contain? Ex. - Animation / Graphics - It was nice to see a little bit of animation in your dress up game. That is something that is missing from most games like that. Maybe you could add a couple other animated things next time you make a dress up game. Also, the drawings were done pretty good. Not the best I have ever seen, but again pretty good. Story - Here you write about the quality of the story. Was it good and did it make sense? Also, was it interesting? If it is suppose to be random or is suppose to prove a point then rate it on how well its random or how well it proves it's point. If it's a game that doesn't have a story behind it then rate on how easy the controls were and whether it could have been longer, have more levels, etc.. Ex - Story - There really isn't much of a story. It's just your generic dress-up game. It does look like you were going for more of the heavy metal style here. The controls were also very easy to use since all they were was click your mouse and drag. Continues in next page |
what should a review contain? Audio - This is more important than some people think. Was there sound? If so just write about it. Write about the quality and whether it ran well together with the flash or not. Ex - Audio - Heavy metal alright man! I recommend putting some other choices of songs on there too with a menu so people can select from different songs. Audio is always a big plus when making a dress up game. It really adds to the overall quality. Overall - This is the category where you describe what you think about the flash overall. Write about your final thoughts of the flash, etc.. Ex - Overall, not bad. It's a pretty good especially for a first time dress up game. I recommend you make another one, or maybe update this one with some of the effects and things that I mentioned. I'm sure the score of this flash would go up a little, or your next one would have a higher score. I will also recommend it to the dress up collection. Don't follow my guidelines exactly if you don't want. Adjust it to your style and start writing helpful reviews. |
what makes this helpful? This review is helpful because the reviewer stated what he liked and what he didn't like about the flash. He also stated what he thought could of been done to make the flash better. |
what makes this useless? This review is useless because he really isn't reviewing the movie. He is just stating an opinion on whether he liked it or not, but didn't include why he disliked it or what could of been done to make the flash better. |
what makes this abusive? This review is abusive because the reviewer talks about the author instead of the flash. The review space isn't used to review the author, only the flash. He also uses blam in a negative way. |
thanks for watching! Flash put together by: Phil All writing in tutorial: Corky52 Idea: Corky52 |
ActionScript [AS1/AS2]
Frame 1var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu;Frame 2stop();Symbol 9 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 17 Buttonon (release) { _root.play(); }Symbol 18 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 18 MovieClip Frame 2gotoAndPlay (1);Symbol 22 Buttonon (release) { gotoAndStop (3); }Symbol 29 Buttonon (release) { gotoAndStop (4); }Symbol 30 Buttonon (release) { gotoAndStop (2); }Symbol 33 Buttonon (release) { gotoAndStop (5); }Symbol 35 Buttonon (release) { gotoAndStop (6); }Symbol 39 Buttonon (release) { gotoAndStop (7); }Symbol 41 Buttonon (release) { gotoAndStop (8); }Symbol 45 Buttonon (release) { gotoAndStop (9); }
Library Items
Symbol 1 Graphic | Used by:18 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:18 |
Symbol 4 Graphic | Used by:18 | |
Symbol 5 Graphic | Used by:8 9 | |
Symbol 6 Graphic | Used by:8 9 | |
Symbol 7 Graphic | Used by:8 9 | |
Symbol 8 MovieClip | Uses:5 6 7 | Used by:9 |
Symbol 9 Button | Uses:8 5 6 7 | Used by:18 |
Symbol 10 Graphic | Used by:18 | |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:17 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:11 12 13 14 15 16 | Used by:18 |
Symbol 18 MovieClip | Uses:1 3 4 9 10 17 | Used by:Timeline |
Symbol 19 Graphic | Used by:21 22 29 30 33 35 39 41 45 | |
Symbol 20 Graphic | Used by:22 29 30 33 35 39 41 45 | |
Symbol 21 MovieClip | Uses:19 | Used by:22 29 30 33 35 39 41 45 |
Symbol 22 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 23 Font | Used by:24 31 | |
Symbol 24 Text | Uses:23 | Used by:Timeline |
Symbol 25 Font | Used by:27 32 34 36 40 42 46 51 | |
Symbol 26 Font | Used by:27 32 34 36 40 42 46 51 | |
Symbol 27 Text | Uses:25 26 | Used by:Timeline |
Symbol 28 Sound | Used by:Timeline | |
Symbol 29 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 30 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 31 Text | Uses:23 | Used by:Timeline |
Symbol 32 Text | Uses:25 26 | Used by:Timeline |
Symbol 33 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 34 Text | Uses:25 26 | Used by:Timeline |
Symbol 35 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 36 Text | Uses:25 26 | Used by:Timeline |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:Timeline |
Symbol 39 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 40 Text | Uses:25 26 | Used by:Timeline |
Symbol 41 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 42 Text | Uses:25 26 | Used by:Timeline |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:Timeline |
Symbol 45 Button | Uses:19 20 21 | Used by:Timeline |
Symbol 46 Text | Uses:25 26 | Used by:Timeline |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:49 |
Symbol 49 MovieClip | Uses:48 | Used by:50 |
Symbol 50 MovieClip | Uses:49 | Used by:Timeline |
Symbol 51 Text | Uses:25 26 | Used by:Timeline |
Instance Names
"bar" | Symbol 18 MovieClip Frame 1 | Symbol 3 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"loaded" | Symbol 18 MovieClip Frame 3 |
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