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How to write good reviews.swf

This is the info page for
Flash #71062

(Click the ID number above for more basic data on this flash file.)


Text
>

how to write good reviews
What is the purpose of this flash?
The purpose of this flash is to not only try and improve the
review quality of users, but at the same time help and try to
eliminate some users from writing abusive reviews, which
prevents bans and deletion of reviews.

<

what should a review contain?
If you notice many reviews consist of, "This was awesome" or "This sucks do better". These
aren't reviews. They are just comments. A review should tell the author what to improve on,
what you liked, what you didn't like, and if at all possible what the author could do to
improve their flash.
When I write reviews I like to separate them into sections. This allows your review to be
more organized and easier to read, which in the long run makes your review more helpful to
the author.
When I write my reviews I like to break them up into the following sections.
Animation / Graphics - Here you talk about how the quality, the smoothness, and the color.
Write if it looks good and whether better colors could have been used. If you are
experienced in flash you can give tips on how to improve the animation.
Continues in next page

what should a review contain?
Ex. - Animation / Graphics - It was nice to see a little bit of animation in your dress up game.
That is something that is missing from most games like that. Maybe you could add a couple
other animated things next time you make a dress up game. Also, the drawings were done
pretty good. Not the best I have ever seen, but again pretty good.
Story - Here you write about the quality of the story. Was it good and did it make sense?
Also, was it interesting? If it is suppose to be random or is suppose to prove a point then
rate it on how well its random or how well it proves it's point. If it's a game that doesn't have
a story behind it then rate on how easy the controls were and whether it could have been
longer, have more levels, etc..
Ex - Story - There really isn't much of a story. It's just your generic dress-up game. It does
look like you were going for more of the heavy metal style here. The controls were also very
easy to use since all they were was click your mouse and drag.
Continues in next page

what should a review contain?
Audio - This is more important than some people think. Was there sound? If so just write
about it. Write about the quality and whether it ran well together with the flash or not.
Ex - Audio - Heavy metal alright man! I recommend putting some other choices of songs on
there too with a menu so people can select from different songs. Audio is always a big plus
when making a dress up game. It really adds to the overall quality.
Overall - This is the category where you describe what you think about the flash overall.
Write about your final thoughts of the flash, etc..
Ex - Overall, not bad. It's a pretty good especially for a first time dress up game. I
recommend you make another one, or maybe update this one with some of the effects and
things that I mentioned. I'm sure the score of this flash would go up a little, or your next one
would have a higher score. I will also recommend it to the dress up collection.
Don't follow my guidelines exactly if you don't want. Adjust it to your style and start writing
helpful reviews.

what makes this helpful?
This review is helpful because the reviewer stated what he liked and what he didn't like
about the flash. He also stated what he thought could of been done to make the flash better.

what makes this useless?
This review is useless because he really isn't reviewing the movie. He is just stating an
opinion on whether he liked it or not, but didn't include why he disliked it or what could of
been done to make the flash better.

what makes this abusive?
This review is abusive because the reviewer talks about the author instead of the flash. The
review space isn't used to review the author, only the flash. He also uses blam in a negative
way.

thanks for watching!
Flash put together by: Phil
All writing in tutorial: Corky52
Idea: Corky52

ActionScript [AS1/AS2]

Frame 1
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu;
Frame 2
stop();
Symbol 9 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 17 Button
on (release) { _root.play(); }
Symbol 18 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 18 MovieClip Frame 2
gotoAndPlay (1);
Symbol 22 Button
on (release) { gotoAndStop (3); }
Symbol 29 Button
on (release) { gotoAndStop (4); }
Symbol 30 Button
on (release) { gotoAndStop (2); }
Symbol 33 Button
on (release) { gotoAndStop (5); }
Symbol 35 Button
on (release) { gotoAndStop (6); }
Symbol 39 Button
on (release) { gotoAndStop (7); }
Symbol 41 Button
on (release) { gotoAndStop (8); }
Symbol 45 Button
on (release) { gotoAndStop (9); }

Library Items

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Instance Names

"bar"Symbol 18 MovieClip Frame 1Symbol 3 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""

Labels

"loaded"Symbol 18 MovieClip Frame 3




http://swfchan.com/15/71062/info.shtml
Created: 9/4 -2019 13:15:23 Last modified: 9/4 -2019 13:15:23 Server time: 18/05 -2024 08:48:44