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Lonesoul - Episode 3.swf

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Flash #71110

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Text
Reno Zirconium built his first robot at the age of 15, a little
robotic spider which became the prototype for SPY-der
models later in his life. In grade school he drew dynamic and
complex diagrams of robots he would later make. His teachers
and classmates were amazed. He was outcast and deemed a
nerd, but he did not care. In high school he took mechanics,
advanced math and architecture to begin his background in
the robotics field. After high school, he studied robotics in
numerous colleges and went on to university, where he
attained a master's degree in the field of robotics. He later
completed another course and attained a master's in
biotechnology. His schooling completed, Reno Zirconium
started up a little company, entitled System. System started
out as a small robotics company, with few workers working on

Reno Zirconium built his first robot at the age of 15, a little
robotic spider which became the prototype for SPY-der
models later in his life. In grade school he drew dynamic and
complex diagrams of robots he would later make. His teachers
and classmates were amazed. He was outcast and deemed a
nerd, but he did not care. In high school he took mechanics,
advanced math and architecture to begin his background in
the robotics field. After high school, he studied robotics in
numerous colleges and went on to university, where he
attained a master's degree in the field of robotics. He later
completed another course and attained a master's in
biotechnology. His schooling completed, Reno Zirconium
started up a little company, entitled System. System started
out as a small robotics company, with few workers working on

original robotic creations. Reno ZIrconium knew what he
wanted and how he wanted it accomplished, and his will was
always done. System began to grow larger and larger in size
and net worth, and many robotic companies were thrust into
bankrupcy. One corporation resisted all takeovers, the Attix
Robotics Corp. With some "gentle persuasion" by the early
Soldier models, the president of the corporation agreed to
merge with System. Systematix was thus coined as the name
of this powerful robotics conglomerate. Reno fired all of the
Attix employees (president included) and replaced the
workforce with his own robotic breed. His robotic creations
began to become more and more advanced and could
function without sleep or nourishment of any sort thanks to
radinergy, a scientifical theory proved by Zirconium himself...

original robotic creations. Reno ZIrconium knew what he
wanted and how he wanted it accomplished, and his will was
always done. System began to grow larger and larger in size
and net worth, and many robotic companies were thrust into
bankrupcy. One corporation resisted all takeovers, the Attix
Robotics Corp. With some "gentle persuasion" by the early
Soldier models, the president of the corporation agreed to
merge with System. Systematix was thus coined as the name
of this powerful robotics conglomerate. Reno fired all of the
Attix employees (president included) and replaced the
workforce with his own robotic breed. His robotic creations
began to become more and more advanced and could
function without sleep or nourishment of any sort thanks to
radinergy, a scientifical theory proved by Zirconium himself...

This energy was produced by harnessing the alpha, beta and
gamma particles radiated from the surrounding matter of the
units. The lilttlest amounts, like those radiated from humans or
low-cost metals would fuel the robots for hours thanks to
particle accelerating mechanisms located in the robotic eye of
the robots, their green and blue-covered nervous systems. The
mech's memory cards were also located in this nervous
system, with 3 terabytes of memory per card. WIthout the
accelerator and memory cards, the robots could not function.
Over time, Reno Zirconium's once small hobby became a
Corporative Empire. He based his corporation in Earth's largest
city, which he re-named System City. The police, the firemen,
the swat teams, were all replaced by robots. The humans living
in this city were quarantined. Robotic guards were...

This energy was produced by harnessing the alpha, beta and
gamma particles radiated from the surrounding matter of the
units. The lilttlest amounts, like those radiated from humans or
low-cost metals would fuel the robots for hours thanks to
particle accelerating mechanisms located in the robotic eye of
the robots, their green and blue-covered nervous systems. The
mech's memory cards were also located in this nervous
system, with 3 terabytes of memory per card. WIthout the
accelerator and memory cards, the robots could not function.
Over time, Reno Zirconium's once small hobby became a
Corporative Empire. He based his corporation in Earth's largest
city, which he re-named System City. The police, the firemen,
the swat teams, were all replaced by robots. The humans living
in this city were quarantined. Robotic guards were...

posted on all city borders to prevent immigration. Escape and
Resistance were punished by penalty of death. Reno Zirconium
became power hungry and would not be satisified with what he
had. He focused on producing war machines, the new Soldier
01s, the SPY-ders, the War-sps, the Senti-pedes, the SN8-kes,
and the Go-liaths. He was not satisfied with robotics however,
he wanted more instruments of power. Thus, project illuminati
was formed. In the city, people began to resist the guards, new
corporations formed all over System City and little bands of
rebels and protagonists began to fight the empire. Many failed
and many others still stand in defiant opposition to Reno's
forces. Before forming Illuminati, Professor Zirconium dissapp-
eared for 20 years. Noone is quite sure where he went, but
when he returned, he wasn't the same,  his old friends said...

posted on all city borders to prevent immigration. Escape and
Resistance were punished by penalty of death. Reno Zirconium
became power hungry and would not be satisified with what he
had. He focused on producing war machines, the new Soldier
01s, the SPY-ders, the War-sps, the Senti-pedes, the SN8-kes,
and the Go-liaths. He was not satisfied with robotics however,
he wanted more instruments of power. Thus, project illuminati
was formed. In the city, people began to resist the guards, new
corporations formed all over System City and little bands of
rebels and protagonists began to fight the empire. Many failed
and many others still stand in defiant opposition to Reno's
forces. Before forming Illuminati, Professor Zirconium dissapp-
eared for 20 years. Noone is quite sure where he went, but
when he returned, he wasn't the same,  his old friends said...

"We've never seen the old Reno again, the man who returned
wasn't Reno, if he was a man at all..." When the Professor
returned, he was different. He had acquired and mastered
psychic powers and used them at will. He could create barriers
of energy, manipulate energy to move objects and if he tried
very hard, focus energy into one place. In a way, he was much
like Lonesoul. Many assasination attempts on his life ended in
failure as he stopped the bullets and energy blasts with his
inexplicable barriers. He studied the occult arts of magicke,
taking leave to Egypt and other ancient ruins to study the past
knowledge. But the Systematix Corporation was once again not
the only corporation battling for control of the city, new groups
were rising to power once more...

"We've never seen the old Reno again, the man who returned
wasn't Reno, if he was a man at all..." When the Professor
returned, he was different. He had acquired and mastered
psychic powers and used them at will. He could create barriers
of energy, manipulate energy to move objects and if he tried
very hard, focus energy into one place. In a way, he was much
like Lonesoul. Many assasination attempts on his life ended in
failure as he stopped the bullets and energy blasts with his
inexplicable barriers. He studied the occult arts of magicke,
taking leave to Egypt and other ancient ruins to study the past
knowledge. But the Systematix Corporation was once again not
the only corporation battling for control of the city, new groups
were rising to power once more...

After mastering robotics, and building a veritable army of
mechanizations, Reno Zirconium wanted more. After returning
from his 20 year absence, he wanted to find more people with
powers like his. At first, adults with powers, pyrokinesis,
electrokinesis, hydrokinesis, telekinesis and telepathy were
found, but they proved frail under Reno's tests. They were all
executed by Zirconium's minions. Reno Zirconium extended his
reach to children because he found them to have younger
minds, which enabled them to learn more, faster, and they had
much more potential energy then the worn-out old adults. The
children were stripped from their System City homes, their
memories erased or downloaded to databases, their hair dyed
grey. Many of the children were weak and flawed and many
were executed. Several special children were found in the
program, however. Lonesoul was one of these children.

After mastering robotics, and building a veritable army of
mechanizations, Reno Zirconium wanted more. After returning
from his 20 year absence, he wanted to find more people with
powers like his. At first, adults with powers, pyrokinesis,
electrokinesis, hydrokinesis, telekinesis and telepathy were
found, but they proved frail under Reno's tests. They were all
executed by Zirconium's minions. Reno Zirconium extended his
reach to children because he found them to have younger
minds, which enabled them to learn more, faster, and they had
much more potential energy then the worn-out old adults. The
children were stripped from their System City homes, their
memories erased or downloaded to databases, their hair dyed
grey. Many of the children were weak and flawed and many
were executed. Several special children were found in the
program, however. Lonesoul was one of these children.

Lonesoul - Episode 1: A young grey-haired boy is attacked on
a rooftop in System City by several soldier guards. He fights
them with martial arts and psychic abilities.
Lonesoul - Episode 2: Silent robotic assasins attempt to
murder Lonesoul while he sleeps. He takes on a swarm of
SPY-ders, and several War-sps. After the inspection of the
command memory of one of the downed War-sps, he discovers
that he is an asset to a covert project. He is unable to escape
the towering Go-liath that comes to return him to the facility.

Lonesoul - Episode 1: A young grey-haired boy is attacked on
a rooftop in System City by several soldier guards. He fights
them with martial arts and psychic abilities.
Lonesoul - Episode 2: Silent robotic assasins attempt to
murder Lonesoul while he sleeps. He takes on a swarm of
SPY-ders, and several War-sps. After the inspection of the
command memory of one of the downed War-sps, he discovers
that he is an asset to a covert project. He is unable to escape
the towering Go-liath that comes to return him to the facility.

Menu

music

music

Play

Special
Features

creDits

A

P

dam

earson

roductions

ADam Pearson presents

ADam Pearson presents

Max Chau

Max Chau

John Pearson

John Pearson

l

3

l

3

Lonesoul episode 3

Lonesoul episode 3

Huh?

Huh?

Nice try kid, that won't work anymore!

Nice try kid, that won't work anymore!

All of the metal in this facility and all of the new mechs

All of the metal in this facility and all of the new mechs

10010100100110001001010101
00101001010101001001001010
10010010010010010101010010
101010100100100101010101010
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00101001010101001001001010
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10010010010010010101010010
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010101011010101010100010100
10100101010010010100101001
010101001010110011010101000
10010101001010010010010010
01010100100101001010100100

101010100100100101010101010
101010101010110100101000100
010101011010101010100010100
10100101010010010100101001
010101001010110011010101000
10010101001010010010010010
01010100100101001010100100
100101010100001010010101011

101010101010110100101000100
010101011010101010100010100
10100101010010010100101001
010101001010110011010101000
10010101001010010010010010
01010100100101001010100100
100101010100001010010101011
0000101010100100111111001011

have been implanted with a new type of metal

have been implanted with a new type of metal

developped by the Systematix Corporation

developped by the Systematix Corporation

This metal is an alloy made by the infusion of

This metal is an alloy made by the infusion of

many types of metallic compounds and chemicals.

many types of metallic compounds and chemicals.

It is resistant to all types of heat energy including

It is resistant to all types of heat energy including

your little... talent.

your little... talent.

Damn...

Damn...

We're gonna undo your bonds, but try anything funny,
and you will be incinerated.

We're gonna undo your bonds, but try anything funny,
and you will be incinerated.

You'd better sleep tonight, he'll be wanting to see you in
good physical health tomorrow.

You'd better sleep tonight, he'll be wanting to see you in
good physical health tomorrow.

Zirconium...

Zirconium...

Training

AREA #666 87450

Here is your energy source, Mr. Lonesoul.

Here is your energy source, Mr. Lonesoul.

Domo Arigato, Mister Roboto!

Domo Arigato, Mister Roboto!

(laughs)

(laughs)

Eat up, Professor is eager to see you again.

Eat up, Professor is eager to see you again.

We will be back in ten minutes.

We will be back in ten minutes.

SYSTEMATIX

Hurry up!

Hurry up!

C'mon!

C'mon!

He is in there...

He is in there...

Welcome back my son.

Welcome back my son.

Don't call me that.

Don't call me that.

Still with the attitude, I see.

Still with the attitude, I see.

Hate.

Long time no see little fellow, what's it been, two years?

Long time no see little fellow, what's it been, two years?

You've been very crafty, my boy!

You've been very crafty, my boy!

I told you not to call me that.

I told you not to call me that.

For two years we have been trying to invite you back to stay with us

For two years we have been trying to invite you back to stay with us

I have sent countless robots after you, in that time...

I have sent countless robots after you, in that time...

We first found you on a roof, in System City, I sent three of my fine

We first found you on a roof, in System City, I sent three of my fine

Soldiers, but you defeated them.

Soldiers, but you defeated them.

We lost touch with you for awhile, but eventually we found

We lost touch with you for awhile, but eventually we found

you had taken up residence in an abandoned house outside city limits

you had taken up residence in an abandoned house outside city limits

I sent a swarm of Spy-ders, hoping to lure you out of your little

I sent a swarm of Spy-ders, hoping to lure you out of your little

rabbit hole, but you made quick work of them.

rabbit hole, but you made quick work of them.

I even sent some War-sps, to knock you unconscious and bring you

I even sent some War-sps, to knock you unconscious and bring you

back to us, but you somehow got to them too...

back to us, but you somehow got to them too...

<command>locate lonesoul
<command>transport to facility
<purpose>lonesoul=key element
to project phoenix
<combat pattern> hawk dive
<end>

I finally had to dispatch a Go-liath, to retrieve you...

I finally had to dispatch a Go-liath, to retrieve you...

but you couldn't deal with him in the same way as the
others though, am I correct?

but you couldn't deal with him in the same way as the
others though, am I correct?

Wonder.

That metal... it blocked my power...

That metal... it blocked my power...

You see Lonesoul, in the time between your little rooftop battle

You see Lonesoul, in the time between your little rooftop battle

and the discovery of your little batcave, I invented a new kind of

and the discovery of your little batcave, I invented a new kind of

metal to prevent you from leaving us again...

metal to prevent you from leaving us again...

and hurting my little creations...

and hurting my little creations...

I know.

I know.

The Spy-ders and the War-sps that I sent to your house were my

The Spy-ders and the War-sps that I sent to your house were my

last batch of old-alloy bots, so I sent them to see if you wouldn't

last batch of old-alloy bots, so I sent them to see if you wouldn't

need any... heavier persuasion.

need any... heavier persuasion.

I had a feeling you would destroy them, no great loss though

I had a feeling you would destroy them, no great loss though

the new ones are much more efficient. In a way, you did me a

the new ones are much more efficient. In a way, you did me a

favour... you took out the trash...

favour... you took out the trash...

What do you want, Professor?

What do you want, Professor?

Only your assistance good lad! You see, we had some rival

Only your assistance good lad! You see, we had some rival

gangs and some small companies, which are causing us trouble

gangs and some small companies, which are causing us trouble

we'd like to use your... gift to... take care of them.

we'd like to use your... gift to... take care of them.

Why should I?

Why should I?

If you comply, the corporation will provide you with nice sleeping

If you comply, the corporation will provide you with nice sleeping

quarters, furnished rooms, delicious meals and anything else you

quarters, furnished rooms, delicious meals and anything else you

could possibly need... what do you think?

could possibly need... what do you think?

I refuse.

I refuse.

Oh my son! You dissappoint me...

Oh my son! You dissappoint me...

How about something else to...

How about something else to...

Shall we say...

Shall we say...

...sweeten the deal?

...sweeten the deal?

You have nothing else to offer.

You have nothing else to offer.

How about memories... from your past...?

How about memories... from your past...?

I have developped a machine which allows

I have developped a machine which allows

The transmission of memories from a database or disk source...

The transmission of memories from a database or disk source...

...to right here.

...to right here.

I-Impossible... You erased my memories!

I-Impossible... You erased my memories!

No, no! We merely extracted them.

No, no! We merely extracted them.

I have them all locked up in a safe place.

I have them all locked up in a safe place.

I can easily put them on disks for quick transmission...

I can easily put them on disks for quick transmission...

Fine, I'll do it...

Fine, I'll do it...

That's a good boy, I knew you'd come around!

That's a good boy, I knew you'd come around!

What will I have to do?

What will I have to do?

Oh, just small jobs, a little of this, and a little of that...

Oh, just small jobs, a little of this, and a little of that...

Is this Project Phoenix? Your little spy program?

Is this Project Phoenix? Your little spy program?

Project Phoenix? Why of course, boy! That's precisely it!

Project Phoenix? Why of course, boy! That's precisely it!

How did you ever know?

How did you ever know?

(Was that.... hesitation?)

(Was that.... hesitation?)

Guards! Please escort the boy to his new quarters!

Guards! Please escort the boy to his new quarters!

Yes sir!

Yes sir!

Another piece... falls... into place...

Another piece... falls... into place...

Another

Another

Piece

Piece

FalLs

Into

Place

LonesoulLonesoulLonesoulLonesoulLo
nesoulLonesoulLonesoulLonesoulLone

L

O

N

E

SOUL

An Adam Pearson Production
Directed By
Adam Pearson
Written By
Adam Pearson
Featuring
John Pearson as Professor Zirconium
Adam Pearson as Lonesoul
Max Chau as Soldier
Servi-bot as himself
Spy-ders as themselves
War-sps as themselves

Art and Animation By
Adam Pearson

Walk Cycles By
Alex Bezuska
Run Cycles By
Adam Pearson
Storyboarding By
Adam Pearson
Character Design By
Adam Pearson
Colouring By
Adam Pearson
Backgrounds By
Adam Pearson
Lighting  By
Adam Pearson
Music Selection By
Adam Pearson

Music Credits
The Last Stand
By
Tigernak
Untitled
By
Silverchair
You Know You're Right
By
Nirvana

Other Music
By
Calpomatt

And
Various Flashkit Artists


Special Thanks to all the Fans
And Newgrounds Reviewers

As well as
Tom and Wade Fulp

L
O
N
E
S
O
U
L

L

ONESOUL

3

LONESOUL

LONESOUL

LONESOUL EPISODE 3

Lonesoul

episode 3

LONESOUL

E

P

I

O

D

3

3

LONESOULONESOULONESOUL

LONESOULONESOULONESOULO

LONESOULONESOULONESOULON

L

s

LONESOUL

3

L O N E S O U L

E P I S O D E

LONESOUL

L O N E S O U L

LONESOUL

3

LONESOUL

L      N     S    U

O      E    O     L

ANOTHER
PIECE
FALLS
INTO
PLACE

F
A
L
L
E
N
P
I
E
C
E

FALLEN PIECE

FALLEN PIECE

FALLEN PIECE

THE BLACK CHERNOZEM

THE BLACK CHERNOZEM

hHIDDEN TRUTH

LONESOUL

THE BLACK CHERNOZEM

CHERNOZEMCHERNOZEMCHERNOZEMCHERNO

LONESOULONESOULONESOULONESOULONESOU

HERNOZEM

BIOTESTUNIT 01

C

Darkness obscures the light

All is often not what it seems

Truth and Lies are both born in the mind

Truth and Lies are both born in the mind

Truth and Lies are both work of the mind

Truth and Lies are both work of the mind

"WHY ARE THEY HUNTING FOR US?"

"WHY ARE THEY HUNTING FOR US?"

"WHY ARE THEY HUNTING FOR US?"

CHERNOZEM

SYScorp

"WHY CAN'T I HEAR YOUR VOICE?"

"WHY CAN'T I HEAR YOUR VOICE?"

Sometimes we have to go
places we don't want to...

Sometimes we have to go
places we don't want to...

"SAVE THE BOY!"

"SAVE THE BOY!"

"AMBUSH...TOO MANY!"

"AMBUSH...TOO MANY!"

"DEAR GOD HELP ME!"

"DEAR GOD HELP ME!"

"THIS IS IT, THIS IS THE END."

"THIS IS IT, THIS IS THE END."

L O N E S O U L

Special Features

Special Features

Lonesoul

episoDe 3

Lonesoul

episoDe 3

watch
movie

watch
movie

Scene
selection

Scene
selection

DataBase

DataBase

Characters

Characters

Mecha

Mecha

movie
info

Cast
aND Crew


Interviews


TrouBLE
shooting


Contact


Gallery


BehinD
the scenes

Scene selection

Scene selection

Special
features

1. Opening Credits

1. Opening Credits

Opening Credits

Opening Credits

2. Escape Attempt

2. Escape Attempt

3. Flashback

3. Flashback

4. Morning

4. Morning

5. Zirconium

5. Zirconium

6. Closing Credits

6. Closing Credits

IV. Fallen Piece

IV. Fallen Piece

Characters

Characters

Lonesoul
name: unknown
age: 15
Project Lonesoul is a boy
unlike any other. When he
was young he was stolen
away from his parents, and
brought to the infamous
"systematix institute" where
his hair was dyed grey and all of his memories were erased.
Here he was subjected to many tests and was made to
display his ability of concentrating energy into one place to
the point of explosion. He eventually escaped from the
institute at age 13, and has lived for 2 years alone, migrating
from place to place, hunted by the systematix robots.

Lonesoul
name: unknown
age: 15
Project Lonesoul is a boy
unlike any other. When he
was young he was stolen
away from his parents, and
brought to the infamous
"systematix institute" where
his hair was dyed grey and all of his memories were erased.
Here he was subjected to many tests and was made to
display his ability of concentrating energy into one place to
the point of explosion. He eventually escaped from the
institute at age 13, and has lived for 2 years alone, migrating
from place to place, hunted by the systematix robots.

Lonesoul

Professor
Zirconium

Lonesoul'S
Parents

Professor Zirconium
name: Reno A. Zirconium
age: 37
Professor Zirconium was
interested in robotics since
he was a little boy. After high
school he engaged in mult-
iple robotics programs, and
after attaining a masters' deg-
ree he got another masters' in the field of biotechnology. His
schooling done, he started up a company and named it
systematix corp. He began to rise in power and money until
he had the most advanced robots in the world. The
Systematix corporation increased it's reach to training
humans with abnormal powers. Lonesoul was recruited in
year 2 of this program.

Professor Zirconium
name: Reno A. Zirconium
age: 37
Professor Zirconium was
interested in robotics since
he was a little boy. After high
school he engaged in mult-
iple robotics programs, and
after attaining a masters' deg-
ree he got another masters' in the field of biotechnology. His
schooling done, he started up a company and named it
systematix corp. He began to rise in power and money until
he had the most advanced robots in the world. The
Systematix corporation increased it's reach to training
humans with abnormal powers. Lonesoul was recruited in
year 2 of this program.

Lonesoul's parents
name: ????????
age: ???
Lonesoul had a happy and
healthy childhood, living with
his parents. After he was sto-
len from them, to be brought
to the institute, most of his memories of them were erased.
Now he only receives bits and pieces of memories of them
when he least expects to. Lonesoul wants nothing more than
to be returned to his parents, but he knows this is a
hopeless dream, so he is willing to fight and do whatever it
takes to get his memories back...

Lonesoul's parents
name: ????????
age: ???
Lonesoul had a happy and
healthy childhood, living with
his parents. After he was sto-
len from them, to be brought
to the institute, most of his memories of them were erased.
Now he only receives bits and pieces of memories of them
when he least expects to. Lonesoul wants nothing more than
to be returned to his parents, but he knows this is a
hopeless dream, so he is willing to fight and do whatever it
takes to get his memories back...

mecha

mecha

Soldier
model: soldier-01
class: minion
Soldier-01s are actually not humans
contrary to popular belief. They are
purely cybernetic and have a very
intellectuallylow AI. They are sent in
groups to capture subjects who are
not suspected to be very danger-ous.
In Lonesoul: episode 1, Lonesoul destroyed
three of these robots, who had been sent to
return him to the systematix facility.

Soldier
model: soldier-01
class: minion
Soldier-01s are actually not humans
contrary to popular belief. They are
purely cybernetic and have a very
intellectuallylow AI. They are sent in
groups to capture subjects who are
not suspected to be very danger-ous.
In Lonesoul: episode 1, Lonesoul destroyed
three of these robots, who had been sent to
return him to the systematix facility.

SolDIER 01

SolDIER 02

Spy-der

war-sp

go-liath

Servi-Bot

PUmmel-
mech

Soldier
model: soldier-02
class: guardian
The Soldier 02 unit is the new-and-
improved version of the 01 model. New
additions include the new heat-resistant
metal and enhanced armor. The 02 mo-
dels also have more advanced AI than
the 01s, with a higher IQ and are equip-
pped with the now standard-issue pulse
rods, which emit a high-voltage electric charge once they
come into contact with any surface. They are turned on and
off by a button on the bottom, voltage can also be adjusted
at will.

Soldier
model: soldier-02
class: guardian
The Soldier 02 unit is the new-and-
improved version of the 01 model. New
additions include the new heat-resistant
metal and enhanced armor. The 02 mo-
dels also have more advanced AI than
the 01s, with a higher IQ and are equip-
pped with the now standard-issue pulse
rods, which emit a high-voltage electric charge once they
come into contact with any surface. They are turned on and
off by a button on the bottom, voltage can also be adjusted
at will.

Spy-der
model: spy-der s-37
class: scout
Spy-ders are robots of very low AI
who serve only two purposes: to spy
and to "self destruct in anattempt to
eliminate a subject so that something
bigger can be brought in to finish the job".
They attack in swarms, never alone, their
weakpoint, like for the War-sp 233s, is the
cynervous system - the wires under their green
"eye". This "eye" allows them to perceive their
surroundings in spherical acuracy.

Spy-der
model: spy-der s-37
class: scout
Spy-ders are robots of very low AI
who serve only two purposes: to spy
and to "self destruct in anattempt to
eliminate a subject so that something
bigger can be brought in to finish the job".
They attack in swarms, never alone, their
weakpoint, like for the War-sp 233s, is the
cynervous system - the wires under their green
"eye". This "eye" allows them to perceive their
surroundings in spherical acuracy.

War-sp
model: War-sp 233
class: bird of prey
War-sps fall into the "birds of
prey" class and they are com-
monly sent-in on search and
destroy missions. In Lonesoul
episode 2, they served as the
second phase of the operation to
retrieve Lonesoul. They used the "hawk dive" attack
pattern and dived at Lonesoul in a group of 3, trying to
knock him unconscious, for easy retrieval. Their more
powerful attack patterns can easily kill a subject.Their
weakness is the cynervous system under their green "eye".

War-sp
model: War-sp 233
class: bird of prey
War-sps fall into the "birds of
prey" class and they are com-
monly sent-in on search and
destroy missions. In Lonesoul
episode 2, they served as the
second phase of the operation to
retrieve Lonesoul. They used the "hawk dive" attack
pattern and dived at Lonesoul in a group of 3, trying to
knock him unconscious, for easy retrieval. Their more
powerful attack patterns can easily kill a subject.Their
weakness is the cynervous system under their green "eye".

Go-liath
model: Goliath-544
class: destroyer
The Go-liath is a very new model of
which Lonesoul did not even know of.
Only 5 were made to-date. They are
huge machines with insane power.
They carry twin-gamma cannons
on their hands as well as dual 9-slotted photon-missile
mounts. They are each issued with 32 such missiles, and
an infinite amount of gamma-ammunition. These metallic
beasts have the ability to destroy whole cities by a
combined effort of their missiles and gamma-cannons.
They are not to be taken lightly.

Go-liath
model: Goliath-544
class: destroyer
The Go-liath is a very new model of
which Lonesoul did not even know of.
Only 5 were made to-date. They are
huge machines with insane power.
They carry twin-gamma cannons
on their hands as well as dual 9-slotted photon-missile
mounts. They are each issued with 32 such missiles, and
an infinite amount of gamma-ammunition. These metallic
beasts have the ability to destroy whole cities by a
combined effort of their missiles and gamma-cannons.
They are not to be taken lightly.

Servi-Bot
model: servi-bot 03
class: servant
The Servi-bot (the one featured in the im-
age to the right is the third version) w-
as originally conceived to cater to Pro-
fessor Zirconium, his business afilliates
and the participants in Project Illuminati.
It features a household-sanctioned hover
module, (which was tested again and again so as to stop it
from burning floors) and customizable hand attachments
which allow it to hold almost any object. It was encoded
with a synthesized voice pattern (like the Go-liath models)
and was programmed with a "Pleasant" AI program.

Servi-Bot
model: servi-bot 03
class: servant
The Servi-bot (the one featured in the im-
age to the right is the third version) w-
as originally conceived to cater to Pro-
fessor Zirconium, his business afilliates
and the participants in Project Illuminati.
It features a household-sanctioned hover
module, (which was tested again and again so as to stop it
from burning floors) and customizable hand attachments
which allow it to hold almost any object. It was encoded
with a synthesized voice pattern (like the Go-liath models)
and was programmed with a "Pleasant" AI program.

Pummel-mech
model: pummel-mech 02
class: training robot
The Pummle-mech was developped
as a fighting simulator to be used to
test and train participants of Project
Illuminati. It is equipped with two circ
-ular "fists" which allow it to beat it's opponent to the floor. It
can be set to continue beating if necessary. The strength of
attacks can also be selected. It's AI is very little and the
only command program it is equipped with is a program
developped by Professor Zirconium entitled "rocky.exe"
Early conceptuals of the Pummel-mech were based on the
modern stereotypical "hulking boxer" with his large chest.

Pummel-mech
model: pummel-mech 02
class: training robot
The Pummle-mech was developped
as a fighting simulator to be used to
test and train participants of Project
Illuminati. It is equipped with two circ
-ular "fists" which allow it to beat it's opponent to the floor. It
can be set to continue beating if necessary. The strength of
attacks can also be selected. It's AI is very little and the
only command program it is equipped with is a program
developped by Professor Zirconium entitled "rocky.exe"
Early conceptuals of the Pummel-mech were based on the
modern stereotypical "hulking boxer" with his large chest.

Run Time: 12 minutes 4 seconds
Production Time: 5 Months
Number of Symbols: 1051
Number of Motion Tweens: 572
Number of Layers: 54
Number of Frames: 7,818
Programs used: Macromedia Flash 5
Adobe Photoshop 7.0
Featuring: Adam Pearson as Lonesoul
Max Chau         as Soldier 02
John Pearson   as Professor Zirconium

Run Time: 12 minutes 4 seconds
Production Time: 5 Months
Number of Symbols: 1051
Number of Motion Tweens: 572
Number of Layers: 54
Number of Frames: 7,818
Programs used: Macromedia Flash 5
Adobe Photoshop 7.0
Featuring: Adam Pearson as Lonesoul
Max Chau         as Soldier 02
John Pearson   as Professor Zirconium

movie information

movie information

Cast anD Crew

Cast anD Crew

ADam Pearson

ADam Pearson

Adam Pearson was born April 18, 1988. His father an artists, he
quickly developped a love for art. At the age of 12, he made his
first animation in a french program entitled "Mon Théatre
Magique". Several months later, he made an animated movie of
his cartoon series, Sumo Man and French Fry using a program
entitled "Video Impression" This movie was made by drawing
every individual frame in MSPaint and importing them individually
into the program, a lengthy process. When Adam was 13 years of
age, he got Macromedia Flash 5, which he uses to this day. His
early films had choppy animation, horrible art and stick figured
characters. The Matrix (1-3), The Adventures of Justin (1-4),
Spynes, and the Ninja (1-2) were some of his early movies.
Eventually, Adam decided he was tired of stick figures and bad
art. He first pushed his abilities in the movie TN3 Deluxe (The

Adam Pearson was born April 18, 1988. His father an artists, he
quickly developped a love for art. At the age of 12, he made his
first animation in a french program entitled "Mon Théatre
Magique". Several months later, he made an animated movie of
his cartoon series, Sumo Man and French Fry using a program
entitled "Video Impression" This movie was made by drawing
every individual frame in MSPaint and importing them individually
into the program, a lengthy process. When Adam was 13 years of
age, he got Macromedia Flash 5, which he uses to this day. His
early films had choppy animation, horrible art and stick figured
characters. The Matrix (1-3), The Adventures of Justin (1-4),
Spynes, and the Ninja (1-2) were some of his early movies.
Eventually, Adam decided he was tired of stick figures and bad
art. He first pushed his abilities in the movie TN3 Deluxe (The

ADam
Pearson

Max
Chau

John
Pearson

NEXT

Ninja 3 Deluxe) which was the sequel to his first two ninja
movies. (Note: A special edition of TN3 will be arriving shortly)
After TN3 Deluxe, Adam created Lonesoul, which was his first
example of what he was capable of doing in flash. There was
much controversy, as people thought that Lonesoul was a copy
of an internet movie entitled Genryu's Blade, but Adam had only
seen Genryu's blade after Lonesoul - Episode 2 had been
completed! Adam is currently working on preliminary work for
Lonesoul - Episode 4 as well as some other mysterious projects.
Voice acting history:
The Ninja 3 (2000)
Lonesoul - Episode 1 (2001)
Lonesoul - Episode 2 (2002)
Lonesoul - Episode 3 (2003)

Ninja 3 Deluxe) which was the sequel to his first two ninja
movies. (Note: A special edition of TN3 will be arriving shortly)
After TN3 Deluxe, Adam created Lonesoul, which was his first
example of what he was capable of doing in flash. There was
much controversy, as people thought that Lonesoul was a copy
of an internet movie entitled Genryu's Blade, but Adam had only
seen Genryu's blade after Lonesoul - Episode 2 had been
completed! Adam is currently working on preliminary work for
Lonesoul - Episode 4 as well as some other mysterious projects.
Voice acting history:
The Ninja 3 (2000)
Lonesoul - Episode 1 (2001)
Lonesoul - Episode 2 (2002)
Lonesoul - Episode 3 (2003)

previous

Max Chau

Max Chau was born on the 10th of February, 1987. He loves
manga and animé and has made several comics. He is really
original and is always thinking of new and usually hilarious
things. Max made his debut in voice acting in Lonesoul -
Episode 1 and returns for the third episode. He is also
scheduled to do more voice acting in future episodes to come.
He is soon going into production of his first majour flash movie, a
movie about a war against a virus taking place inside the human
immunitary system.
When asked, "How would you describe yourself?", he answered,
"I'm just a simple man."
-Max will next be seen in Lonesoul - Episode 4

Max Chau

Max Chau was born on the 10th of February, 1987. He loves
manga and animé and has made several comics. He is really
original and is always thinking of new and usually hilarious
things. Max made his debut in voice acting in Lonesoul -
Episode 1 and returns for the third episode. He is also
scheduled to do more voice acting in future episodes to come.
He is soon going into production of his first majour flash movie, a
movie about a war against a virus taking place inside the human
immunitary system.
When asked, "How would you describe yourself?", he answered,
"I'm just a simple man."
-Max will next be seen in Lonesoul - Episode 4

Voice acting history:
Lonesoul - Episode 1 (2001)
Lonesoul - Episode 3 (2003)

Voice acting history:
Lonesoul - Episode 1 (2001)
Lonesoul - Episode 3 (2003)

John Pearson

John Pearson

John Charles Pearson was born on April 11, 1958. By the age of
15, John had watched every Charleton Heston movie including
The Omega Man, 3 times. Charleton Heston was an inspiration
to him and helps him find his voice during voice acting. During
his childhood, John had to move often because of his father's
work (he worked with a railroad company) and was in various
schools and places. John was selected by the director, Adam
Pearson because Adam felt he could show the part in the exact
way that he wanted it and was perfect for the role. He enjoys
playing guitar and listening to the classics of rock and roll. He is
also an artist and enjoys painting when he has time. He works
as a manager in an art gallery in Montréal, Québec. John makes
his debut in voice acting, in Lonesoul - Episode 3 and is planned
to return for the next episode.

John Charles Pearson was born on April 11, 1958. By the age of
15, John had watched every Charleton Heston movie including
The Omega Man, 3 times. Charleton Heston was an inspiration
to him and helps him find his voice during voice acting. During
his childhood, John had to move often because of his father's
work (he worked with a railroad company) and was in various
schools and places. John was selected by the director, Adam
Pearson because Adam felt he could show the part in the exact
way that he wanted it and was perfect for the role. He enjoys
playing guitar and listening to the classics of rock and roll. He is
also an artist and enjoys painting when he has time. He works
as a manager in an art gallery in Montréal, Québec. John makes
his debut in voice acting, in Lonesoul - Episode 3 and is planned
to return for the next episode.

Voice acting history
Lonesoul - Episode 3

Voice acting history
Lonesoul - Episode 3

Adam Pearson, is the director, animator, writer, producer and
even voice actor behind the Lonesoul series. We caught up with
Adam and he agreed to give us a few minutes of his time to talk
a little about Lonesoul - Episode 3 and his plans for the series.
APP: Hello, Mr. Pearson, how are you today?
Adam: Very well thanks, and you can call me Adam if you want.
APP: Very well, so Adam, how are you feeling about the new
Lonesoul Episode?
Adam: I'm feeling very good about it, it's very exciting, this is the
first new episode in almost a full year and it is a vast imp-
rovement over Lonesoul - Episode 2 in many ways. I am
sure the fans who have been waiting for it will be pleasa-
ntly surprised by how it's turned out, as I am.

Adam Pearson, is the director, animator, writer, producer and
even voice actor behind the Lonesoul series. We caught up with
Adam and he agreed to give us a few minutes of his time to talk
a little about Lonesoul - Episode 3 and his plans for the series.
APP: Hello, Mr. Pearson, how are you today?
Adam: Very well thanks, and you can call me Adam if you want.
APP: Very well, so Adam, how are you feeling about the new
Lonesoul Episode?
Adam: I'm feeling very good about it, it's very exciting, this is the
first new episode in almost a full year and it is a vast imp-
rovement over Lonesoul - Episode 2 in many ways. I am
sure the fans who have been waiting for it will be pleasa-
ntly surprised by how it's turned out, as I am.

more

Max
Chau

John
pearson

interviews

interviews

APP: Interesting! So can you tell us a little about the story of the
new episode?
Adam: Well, at the end of L2 (Lonesoul - Episode 2) Lonesoul
was taken into captivity by a Go-liath, which is one of the
most powerful Mecha in the Systematix Corporation's
arsenal, and in the new episode, Lonesoul is brought
back to the Facility where he spent much of his youth and
is forced to face the man he hates most in the world, but
this time there is a new twist...
APP: Sounds very interesting! Before, you mentioned how this
new installment was an improvement over the last epis-
ode, can you give us an idea of what some of the new fea-
tures or new effects are?
Adam: Well, the whole movie itself has gone through a huge...

.

APP: Interesting! So can you tell us a little about the story of the
new episode?
Adam: Well, at the end of L2 (Lonesoul - Episode 2) Lonesoul
was taken into captivity by a Go-liath, which is one of the
most powerful Mecha in the Systematix Corporation's
arsenal, and in the new episode, Lonesoul is brought
back to the Facility where he spent much of his youth and
is forced to face the man he hates most in the world, but
this time there is a new twist...
APP: Sounds very interesting! Before, you mentioned how this
new installment was an improvement over the last epis-
ode, can you give us an idea of what some of the new fea-
tures or new effects are?
Adam: Well, the whole movie itself has gone through a huge...

Adam: ...tune up, all of the graphics are a lot more professional
and a lot more fine and clean. There are also a lot of new
lighting effects which make this episode look a lot like a
movie or cartoon you'd see on TV or in the Theater. The-
re are re-designed robots, re-drawn characters and new
backgrounds of course, but in this episode, I used the pro
-gram Adobe Photoshop 7.0 to create even more spect-
acular effects. This is the first episode that actually conti-
nues and builds upon the story and is not just action. Th-
ere have been a lot of new changes, but I'm sure you'll fi-
nd as I have, that the essence of what makes Lonesoul
great is still there and very much alive, it feels like
Lonesoul.
APP: I understand you have been a lot more involved with the

Adam: ...tune up, all of the graphics are a lot more professional
and a lot more fine and clean. There are also a lot of new
lighting effects which make this episode look a lot like a
movie or cartoon you'd see on TV or in the Theater. The-
re are re-designed robots, re-drawn characters and new
backgrounds of course, but in this episode, I used the pro
-gram Adobe Photoshop 7.0 to create even more spect-
acular effects. This is the first episode that actually conti-
nues and builds upon the story and is not just action. Th-
ere have been a lot of new changes, but I'm sure you'll fi-
nd as I have, that the essence of what makes Lonesoul
great is still there and very much alive, it feels like
Lonesoul.
APP: I understand you have been a lot more involved with the

APP: directing and voice acting process in this episode, as opp-
osed to the others, tell us about that.
Adam: Ah yes. In the other episodes, I wasn't really there during
the recording process for all of the voice actors. For exa-
mple, during the production of L1, I simply emailed Max
Chau (who plays the Soldiers in L1 and L3) his lines and
some instructions on how I wanted them said eg. agress-
ive, and he would record them and send them back to me
for mastering and such. During the production of Lone-
soul 3, all of the voice actors came to my sound-studio
in my basement and I was there to give them instructions
and to really help direct them to what I wanted. I made th-
em record multiple takes and some of the recording was
very strenuous and tedious the results were well worth

APP: directing and voice acting process in this episode, as opp-
osed to the others, tell us about that.
Adam: Ah yes. In the other episodes, I wasn't really there during
the recording process for all of the voice actors. For exa-
mple, during the production of L1, I simply emailed Max
Chau (who plays the Soldiers in L1 and L3) his lines and
some instructions on how I wanted them said eg. agress-
ive, and he would record them and send them back to me
for mastering and such. During the production of Lone-
soul 3, all of the voice actors came to my sound-studio
in my basement and I was there to give them instructions
and to really help direct them to what I wanted. I made th-
em record multiple takes and some of the recording was
very strenuous and tedious the results were well worth

Adam: the effort that was put into it. I think the voice acting has
very much improved since Lonesoul 1 and it is plain to
see when you watch the new episode, I think.
APP: We're looking forward to it! Can you tell us about where
Lonesoul is headed?
Adam: Well, I don't want to give away too much... but I have be-
en planning Lonesoul - Episode 4 from the start and I am
looking forward to making it, but I am not yet ready to m-
ake it. As you might have noticed, I have tended to relea-
se one new episode every year (L1-2001, L2-2002, L3-
2003) so I will probably end up making it next year. I am
still planning out the future episodes, but the script for L4
is finished and ready when I am. I also hope to make a
Lonesoul game when the series is finished.

Adam: the effort that was put into it. I think the voice acting has
very much improved since Lonesoul 1 and it is plain to
see when you watch the new episode, I think.
APP: We're looking forward to it! Can you tell us about where
Lonesoul is headed?
Adam: Well, I don't want to give away too much... but I have be-
en planning Lonesoul - Episode 4 from the start and I am
looking forward to making it, but I am not yet ready to m-
ake it. As you might have noticed, I have tended to relea-
se one new episode every year (L1-2001, L2-2002, L3-
2003) so I will probably end up making it next year. I am
still planning out the future episodes, but the script for L4
is finished and ready when I am. I also hope to make a
Lonesoul game when the series is finished.

APP: Excellent! One final question, can you tell us anything ab-
out the secret movie that plays at the end of Lonesoul 3?
Adam: What secret movie?
Thus concludes our interview with the mastermind behind
Lonesoul, check out the other interviews with Max Chau and
John Pearson!

APP: Excellent! One final question, can you tell us anything ab-
out the secret movie that plays at the end of Lonesoul 3?
Adam: What secret movie?
Thus concludes our interview with the mastermind behind
Lonesoul, check out the other interviews with Max Chau and
John Pearson!

Max Chau plays the roll of the Soldier 02 robots in Lonesoul -
Episode 3. We caught up for Max for a brief interview, here it is.
Adam Pearson Productions: Hello Mr. Chau! How are you today?
Max Chau: Hey, good thanks.
APP: You play the role of the Soldier 02s in L3, correct? How
has your voice changed since Lonesoul 1's voice acting?
MC: Well, I think my voice has became more mature. It's
probably because of the age difference, I'm two years older
than I was back then.
APP: How was the procedure of recording different, last time you
recorded your lines alone at your house, right?
MC: This time, my microphone wouldn't work so I went to the...

Max Chau plays the roll of the Soldier 02 robots in Lonesoul -
Episode 3. We caught up for Max for a brief interview, here it is.
Adam Pearson Productions: Hello Mr. Chau! How are you today?
Max Chau: Hey, good thanks.
APP: You play the role of the Soldier 02s in L3, correct? How
has your voice changed since Lonesoul 1's voice acting?
MC: Well, I think my voice has became more mature. It's
probably because of the age difference, I'm two years older
than I was back then.
APP: How was the procedure of recording different, last time you
recorded your lines alone at your house, right?
MC: This time, my microphone wouldn't work so I went to the...

MC: Director's (Adam Pearson) house and recorded my lines
there, which was pretty fun because I got to eat pizza!
(laughs)
APP: (laughs) Awesome, Adam was a lot more involved in the
voice acting this time, correct? Last time he just gave you
written instructions but this time he was there, involved in
the procedure, was this better for you?
MC: Well of course he was there, I was at his house! (laughs)
APP: Did you prefer recording with him being there or not being
there?
MC: I don't know, it didn't really make a difference to me.
APP: Your new character is actually a new model of your old
character, do you prefer the old or new one?

MC: Director's (Adam Pearson) house and recorded my lines
there, which was pretty fun because I got to eat pizza!
(laughs)
APP: (laughs) Awesome, Adam was a lot more involved in the
voice acting this time, correct? Last time he just gave you
written instructions but this time he was there, involved in
the procedure, was this better for you?
MC: Well of course he was there, I was at his house! (laughs)
APP: Did you prefer recording with him being there or not being
there?
MC: I don't know, it didn't really make a difference to me.
APP: Your new character is actually a new model of your old
character, do you prefer the old or new one?

MC: I'm not sure, I think I like the new one better with it's blue
colours and detailed armour and stuff.
APP: We like the new one better too, Tell me, did you find voice
acting hard or easy?
MC: I don't know, easy I guess.
APP: Tell us about who your inspiration was for your character's
voice, do you have any one in movies or animé or video
games that inspired you for the voice acting?
MC: I don't really have any influences that inspired me, I just took
Adam's instructions and tried to be who he wanted me to be
and say the lineshow he told me too. It was pretty simple
and easy.
APP: Were there any funny moments during recording?

MC: I'm not sure, I think I like the new one better with it's blue
colours and detailed armour and stuff.
APP: We like the new one better too, Tell me, did you find voice
acting hard or easy?
MC: I don't know, easy I guess.
APP: Tell us about who your inspiration was for your character's
voice, do you have any one in movies or animé or video
games that inspired you for the voice acting?
MC: I don't really have any influences that inspired me, I just took
Adam's instructions and tried to be who he wanted me to be
and say the lineshow he told me too. It was pretty simple
and easy.
APP: Were there any funny moments during recording?

MC: Oh yes! There were lots! I was having trouble with some of
the lines and they were coming out really funny, for example
in one line  had to say facility, but I was having a lot of
trouble saying it and I kept saying factory, and we laughed
and laughed. We probably spent more time fooling around
then we did doing serious recording...(laughs)
APP: So, it wasn't a serious recording session? It was more laid
back?
MC: Yeah.. well it was serious, adam knew what he want and I
had to focus, but it was fun at the same time. It was easier
because I've known Adam for a few years, we met through
a (mutual) friend. Adam and I went to the same grade
school but I only found out later that he had been there...

MC: Oh yes! There were lots! I was having trouble with some of
the lines and they were coming out really funny, for example
in one line  had to say facility, but I was having a lot of
trouble saying it and I kept saying factory, and we laughed
and laughed. We probably spent more time fooling around
then we did doing serious recording...(laughs)
APP: So, it wasn't a serious recording session? It was more laid
back?
MC: Yeah.. well it was serious, adam knew what he want and I
had to focus, but it was fun at the same time. It was easier
because I've known Adam for a few years, we met through
a (mutual) friend. Adam and I went to the same grade
school but I only found out later that he had been there...

John Charles Pearson plays the role of the dark Professor
Zirconium, in Lonesoul - Episode 3. We caught up with John at
his Campsite in Southern Québec, Canada where we talked
about voice acting, Chareton Heston, and Adam Pearson's
directing skills.
APP: Hi, how are you John?
John: Fine, Thank you.
APP: Your normal voice is a lot different from the voice you used
while playing Professor Zirconium, did it take a lot of res-
earch to perfect that voice?
John: Well actually, ever since I was a little kid, I watched Charl-
eton Heston movies, I watched Omegaman three times in
a row, sitting in the first row of the theater and I knew back

John Charles Pearson plays the role of the dark Professor
Zirconium, in Lonesoul - Episode 3. We caught up with John at
his Campsite in Southern Québec, Canada where we talked
about voice acting, Chareton Heston, and Adam Pearson's
directing skills.
APP: Hi, how are you John?
John: Fine, Thank you.
APP: Your normal voice is a lot different from the voice you used
while playing Professor Zirconium, did it take a lot of res-
earch to perfect that voice?
John: Well actually, ever since I was a little kid, I watched Charl-
eton Heston movies, I watched Omegaman three times in
a row, sitting in the first row of the theater and I knew back

John: Back then that I was destined to play a role of that magni-
tude.
APP: Interesting! How did you find the voice acting process?
John: I found it very strenuous. My voice was very dry, my ears
were ringing from the director saying "Do it again" and
"You used a different voice than from the previous line, try
another take" not to mention the constant slaps. You have
to remember, we're not talking Spielberg here, the director
was a littler nazi, he wanted immediate results. You see,
the film was already four weeks behind schedule due to
irresponsibility on the sound masterer's (James Kerr) part
(In the end, Adam ended up doing the mastering) and a
little bit of pain from the director was called for, and as an
artist, I could understand that.

John: Back then that I was destined to play a role of that magni-
tude.
APP: Interesting! How did you find the voice acting process?
John: I found it very strenuous. My voice was very dry, my ears
were ringing from the director saying "Do it again" and
"You used a different voice than from the previous line, try
another take" not to mention the constant slaps. You have
to remember, we're not talking Spielberg here, the director
was a littler nazi, he wanted immediate results. You see,
the film was already four weeks behind schedule due to
irresponsibility on the sound masterer's (James Kerr) part
(In the end, Adam ended up doing the mastering) and a
little bit of pain from the director was called for, and as an
artist, I could understand that.

APP: How do you see Zirconinum as a father figure?
John: Actually, he's quite tender, and his motives are quite sinc-
ere for an evil no-goodnik, wishing only complete submis-
sion from the people that work for him and world dominat-
ion, much like our fair-haired director, a true task master.
(laughs)
APP: Were there any benefits to doing the role?
John: Oh yes, the direcotr would let me use my computer for an
extra 15 minutes if I was cooperative. (laughs)
APP: (laughs) What did you think or or what what was your imp-
ression of the graphic representation of Professor Zirconi-
um?
John: Butt-ugly, but he had a nice head of hair.

APP: How do you see Zirconinum as a father figure?
John: Actually, he's quite tender, and his motives are quite sinc-
ere for an evil no-goodnik, wishing only complete submis-
sion from the people that work for him and world dominat-
ion, much like our fair-haired director, a true task master.
(laughs)
APP: Were there any benefits to doing the role?
John: Oh yes, the direcotr would let me use my computer for an
extra 15 minutes if I was cooperative. (laughs)
APP: (laughs) What did you think or or what what was your imp-
ression of the graphic representation of Professor Zirconi-
um?
John: Butt-ugly, but he had a nice head of hair.

APP: You say that the director was such a taskmaster, tell us
about that?
John: Well, I'm sure that his goal was to create quality work and
perhaps I hit him one too many times with that inflateable
"Bozo the Clown" when he was a youngers, so I guess all
is good, "render onto Caesar what is Caesar's".
APP: What was it like seeing your voice in another person's bo-
dy when you watched the finished film?
John: Well it was quite fantastic! The artistic level of the produc-
tion was quite beyond my expectations. Adam's dedicati-
on to the restrictions of the media created astounding re-
sults. These results facilitated the delivery of my charact-
er, so to answer your question, it was like watching Rocky
and Bullwinkle for the first time and wishing I was Rocky

APP: You say that the director was such a taskmaster, tell us
about that?
John: Well, I'm sure that his goal was to create quality work and
perhaps I hit him one too many times with that inflateable
"Bozo the Clown" when he was a youngers, so I guess all
is good, "render onto Caesar what is Caesar's".
APP: What was it like seeing your voice in another person's bo-
dy when you watched the finished film?
John: Well it was quite fantastic! The artistic level of the produc-
tion was quite beyond my expectations. Adam's dedicati-
on to the restrictions of the media created astounding re-
sults. These results facilitated the delivery of my charact-
er, so to answer your question, it was like watching Rocky
and Bullwinkle for the first time and wishing I was Rocky

John: the flying squirrell.
APP: So, this film will be posted on www.newgrounds.com what
is your opinion of that website?
John: It is a vehicle which encourages creativity. The fact that
they showcase flash movies at various levels of skill, nev-
ermind the extremely high-level gratuitous-violence, is po-
sitive as it promotes art, and anything that promotes art
and graphic expression, is a good thing.
APP: Where do you go from here?
John: I'm committed to Lonesoul - Episode 4 and of course I'm
beholding to my thirty-five year contract to APP. So, for
the time being , I'll keep working the best work I'm capab-
le of and if I'm lucky one day, I'll replace that movie trailer
voice-over guy.

John: the flying squirrell.
APP: So, this film will be posted on www.newgrounds.com what
is your opinion of that website?
John: It is a vehicle which encourages creativity. The fact that
they showcase flash movies at various levels of skill, nev-
ermind the extremely high-level gratuitous-violence, is po-
sitive as it promotes art, and anything that promotes art
and graphic expression, is a good thing.
APP: Where do you go from here?
John: I'm committed to Lonesoul - Episode 4 and of course I'm
beholding to my thirty-five year contract to APP. So, for
the time being , I'll keep working the best work I'm capab-
le of and if I'm lucky one day, I'll replace that movie trailer
voice-over guy.

TrouBLESHOOTING

TrouBLESHOOTING

Problem: The lip syncing is off, the audio plays at wrong times
Solution: While watching the movie, right click on the window and uncheck
the PLAY writing. Next click on QUALITY (while still right-clicked)
and set it to LOW or MEDIUM. Next, re-check the PLAY and the au-
dio will be in sync.
Problem: Music continues to play after selecting a scene in Scene Selection
Solution: Before selecting the scene, click on the little SQUARE button in the
music controls, then select your scene, then you will have no music
troubles.

Contact

Contact

ADAM Pearson
adam_p89@hotmail.com
MAX CHAU
mchau3@hotmail.com
John Pearson
adam_p89@hotmail.com
(messages to John will be delivered as soon as possible)

BEHIND THE SCENES

BehinD THE SCENES


elcome to the Behind the Scenes section of the Special Features of
Lonesoul - Episode 3. Here you will find some inside-information and comments
from the director/animator/writer/voice actor Adam Pearson.
The Beginning
The original script for Lonesoul - Episode 3 was written several days after the com
pletion of Lonesoul - Episode 2. I had wrote it on paper, and had done some story-
boarding for it when one day, disaster struck. The script was lost. I had been very
happy with that script and was sure I could never write a better one. I searched for
the script for what seemed like ages and turned up with nothing. I told myself I
wouldn't make the episode until I found the original script. 3 or 4 months later I de-
cided to try re-writing the script. I thought of everything that I had written in the
original script and tried my best to incorporate all of the old elements and add a...

W


elcome to the Behind the Scenes section of the Special Features of
Lonesoul - Episode 3. Here you will find some inside-information and comments
from the director/animator/writer/voice actor Adam Pearson.
The Beginning
The original script for Lonesoul - Episode 3 was written several days after the com
pletion of Lonesoul - Episode 2. I had wrote it on paper, and had done some story-
boarding for it when one day, disaster struck. The script was lost. I had been very
happy with that script and was sure I could never write a better one. I searched for
the script for what seemed like ages and turned up with nothing. I told myself I
wouldn't make the episode until I found the original script. 3 or 4 months later I de-
cided to try re-writing the script. I thought of everything that I had written in the
original script and tried my best to incorporate all of the old elements and add a...

W

More

The Beginning (continued)
...few new scenes, the dialogue in several of these new scenes was a tad on the
humourous side. I was happy with the new script and so went on to doing some
basic concept art, which you will find in the Gallery section of the Special Featur-
es. I was happy with the results thus far, and had incorporated a new blue/grey
colour-scheme into the episode. As you probably know, it takes a lot of different
elements to make a good movie and it is important to take the time to enhance
these elements, one by one to make sure they improve upon these elements one
at a time and with careful care. While watching Lonesoul 2, I realised that the
graphics were a tad sketchy and the animation felt like a flash movie, nothing
more. In Lonesoul 3, I took lots of time and effort souping-up and smoothing and
fixing up the graphics to make them straight and cold, like the atmosphere of the
episode. I also designed the new character model for Professor Zirconium as well
as the new robot models (Soldier 02, Pummel-Mech, Servi-Bot) and was happy...

The Beginning (continued)
...few new scenes, the dialogue in several of these new scenes was a tad on the
humourous side. I was happy with the new script and so went on to doing some
basic concept art, which you will find in the Gallery section of the Special Featur-
es. I was happy with the results thus far, and had incorporated a new blue/grey
colour-scheme into the episode. As you probably know, it takes a lot of different
elements to make a good movie and it is important to take the time to enhance
these elements, one by one to make sure they improve upon these elements one
at a time and with careful care. While watching Lonesoul 2, I realised that the
graphics were a tad sketchy and the animation felt like a flash movie, nothing
more. In Lonesoul 3, I took lots of time and effort souping-up and smoothing and
fixing up the graphics to make them straight and cold, like the atmosphere of the
episode. I also designed the new character model for Professor Zirconium as well
as the new robot models (Soldier 02, Pummel-Mech, Servi-Bot) and was happy...

last

The Beginning (continued)
...with how things were coming along. I could feel that this episode was going to
be a big step for me in my animation career. I started work on some more finalized
images and realised what I had was movie-worthy.
The Inept Sound Masterer
Some more work was done on characters and such and Alex Bezuska, who made
the Project: Winter movies, agreed to help me with the walk cycles of the soldiers
and of Lonesoul. I appreciate his work and find that he did a very good job. After
this, I made the opening credits after searching for hours for the perfect music for
the Episode. I made the opening credits with Alex's finished credits but then
stopped, because there was nothing else I could do without the voice acting.
The next day, I recorded all of Lonesoul's character lines and was happy with how

The Beginning (continued)
...with how things were coming along. I could feel that this episode was going to
be a big step for me in my animation career. I started work on some more finalized
images and realised what I had was movie-worthy.
The Inept Sound Masterer
Some more work was done on characters and such and Alex Bezuska, who made
the Project: Winter movies, agreed to help me with the walk cycles of the soldiers
and of Lonesoul. I appreciate his work and find that he did a very good job. After
this, I made the opening credits after searching for hours for the perfect music for
the Episode. I made the opening credits with Alex's finished credits but then
stopped, because there was nothing else I could do without the voice acting.
The next day, I recorded all of Lonesoul's character lines and was happy with how

The Inept Sound Masterer (continued)
they turned out. I did some further work on backgrounds and such (even some
from the final scene with Professor Zirconium) and souped them up using Adobe
Photoshop, which I had only recently acquired. I worked on these backgrounds
and character models while I attempted to schedule Max Chau, to record his lines
for his characters, the Soldier 02 model robots. He was a busy man, but I eventu-
ally landed him here in my little studio to record his lines, offering to pay him in pi-
zza. We recorded all of his lines in a two hour period, laughing repeatedly at some
of the takes he recorded (note: I have all of these blooper lines still and am
thinking of making a blooper movie using them, I originally planned to include it in
these Special Features but decided not to because of filesize restraints. With
Max's lines completed, I was ready to continue the movie.... but something else
happened, James Kerr, a friend of mine offered to master all of the audio for the
film. I graciously accepted his offer (he had been a fan of Lonesoul since the first

The Inept Sound Masterer (continued)
they turned out. I did some further work on backgrounds and such (even some
from the final scene with Professor Zirconium) and souped them up using Adobe
Photoshop, which I had only recently acquired. I worked on these backgrounds
and character models while I attempted to schedule Max Chau, to record his lines
for his characters, the Soldier 02 model robots. He was a busy man, but I eventu-
ally landed him here in my little studio to record his lines, offering to pay him in pi-
zza. We recorded all of his lines in a two hour period, laughing repeatedly at some
of the takes he recorded (note: I have all of these blooper lines still and am
thinking of making a blooper movie using them, I originally planned to include it in
these Special Features but decided not to because of filesize restraints. With
Max's lines completed, I was ready to continue the movie.... but something else
happened, James Kerr, a friend of mine offered to master all of the audio for the
film. I graciously accepted his offer (he had been a fan of Lonesoul since the first

The Inept Sound Masterer (continued)
and I quickly grasped the occasion and brought him to the studio. I had previously
typed up all of his lines, referring to the hand-written script, and I printed out a
copy so he would have easy access during recording. We started recording at 7
p.m. and what followed was the most strenuous and hard sessions I have ever
gone through in my life. It took a good 20 minutes for us to find the right voice for
Zirconium, and after that we would take between 3 to 5 takes of each and every
line. At 10:00 or 10:30 around that time, we finished and it was such a relief to be
finished.*
The next day, I mastered all of his lines, a process which took around 3 to 4 hours
because of the length of his lines and such, and I added effects to Lonesoul and
Zirconium's lines from that final scene. I was excited by the way the movie was
*contrary to John's humourous interview, I never hit or slapped him during the recording session!

The Inept Sound Masterer (continued)
and I quickly grasped the occasion and brought him to the studio. I had previously
typed up all of his lines, referring to the hand-written script, and I printed out a
copy so he would have easy access during recording. We started recording at 7
p.m. and what followed was the most strenuous and hard sessions I have ever
gone through in my life. It took a good 20 minutes for us to find the right voice for
Zirconium, and after that we would take between 3 to 5 takes of each and every
line. At 10:00 or 10:30 around that time, we finished and it was such a relief to be
finished.*
The next day, I mastered all of his lines, a process which took around 3 to 4 hours
because of the length of his lines and such, and I added effects to Lonesoul and
Zirconium's lines from that final scene. I was excited by the way the movie was
*contrary to John's humourous interview, I never hit or slapped him during the recording session!

The Inept Sound Masterer (continued)
coming along, and was staying true to my vision of how I wanted it to be. It was
nearing completion....
Final Problems and Touches
And so after a total of 4 months and a half of hard work, I had almost finished the
full movie. I finished another segment and the credits, and was very happy with
how everything turned out. I next moved on to work on the Special Features and
such, but there were a lot of glitches and I spent several days trying to fix
everything (glitches like music would start playing for no reason, etc. this led to
the creation of the music controls) but in the end everything turned out great and
at the end of the five month period, you have what you are now looking at!
-Adam Pearson

The Inept Sound Masterer (continued)
coming along, and was staying true to my vision of how I wanted it to be. It was
nearing completion....
Final Problems and Touches
And so after a total of 4 months and a half of hard work, I had almost finished the
full movie. I finished another segment and the credits, and was very happy with
how everything turned out. I next moved on to work on the Special Features and
such, but there were a lot of glitches and I spent several days trying to fix
everything (glitches like music would start playing for no reason, etc. this led to
the creation of the music controls) but in the end everything turned out great and
at the end of the five month period, you have what you are now looking at!
-Adam Pearson

Art Gallery

Art Gallery

Concept Art #1
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #1
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

next

Concept Art #2
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #2
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #3
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #3
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #4
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #4
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #5
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #5
A sketch of Lonesoul, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #6
A more final sketch of Lonesoul, Pencil and colouring
pencils on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next two images are more finalised sketches.

Concept Art #6
A more final sketch of Lonesoul, Pencil and colouring
pencils on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next two images are more finalised sketches.

Concept Art #7
A more final sketch of Lonesoul, Pencil and colouring
pencils on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next image are more finalised sketches.

Concept Art #7
A more final sketch of Lonesoul, Pencil and colouring
pencils on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next image are more finalised sketches.

Concept Art #8
A more final sketch of Lonesoul, Pencil and colouring
pencils on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the previous two images are more finalised
sketches.

Concept Art #8
A more final sketch of Lonesoul, Pencil and colouring
pencils on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the previous two images are more finalised
sketches.

Concept Art #9
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #9
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #10
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #10
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #11
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #11
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #12
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #12
A sketch of Professor Zirconium, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #13
A more final sketch of Professor Zirconium, Pencil
and pencil crayons on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next image are more finalised drawings.

Concept Art #13
A more final sketch of Professor Zirconium, Pencil
and pencil crayons on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next image are more finalised drawings.

Concept Art #14
A more final sketch of Professor Zirconium, Pencil
and pencil crayons on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next image are more finalised drawings.

Concept Art #14
A more final sketch of Professor Zirconium, Pencil
and pencil crayons on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3, this
and the next image are more finalised drawings.

Concept Art #15
A very early sketch of Soldier 02, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #15
A very early sketch of Soldier 02, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #16
A very early sketch of Servi-Bot, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #16
A very early sketch of Servi-Bot, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #17
A very early sketch of the Soldier 02's standard-issue
pulser rod, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #17
A very early sketch of the Soldier 02's standard-issue
pulser rod, Pencil on paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #18
A very early sketch of the big shot of Zirconium's
chamber, which was a basic storyboard, Pencil on
paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #18
A very early sketch of the big shot of Zirconium's
chamber, which was a basic storyboard, Pencil on
paper.
This was one of several of the original on-paper
sketches of Lonesoul for Lonesoul - Episode 3.

Concept Art #19
The first computer version of Lonesoul
for Lonesoul 3, mouse-drawn.
This was the first picture I drew on the
computer for Lonesoul - Episode 3.

L

Lonesoul Episode 3

Concept Art #19
The first computer version of Lonesoul
for Lonesoul 3, mouse-drawn.
This was the first picture I drew on the
computer for Lonesoul - Episode 3.

Concept Art #20
The first computer version of Zirconium
for Lonesoul 3, mouse-drawn.
This was the second picture I drew on
the computer for Lonesoul - Episode 3.

3

Concept Art #20
The first computer version of Zirconium
for Lonesoul 3, mouse-drawn.
This was the second picture I drew on
the computer for Lonesoul - Episode 3.

Concept Art #21
The first photoshop version of Zirconium
for Lonesoul 3, mouse-drawn.
This was the previous picture, enhanced
with photoshop for Lonesoul - Episode 3.

Concept Art #21
The first photoshop version of Zirconium
for Lonesoul 3, mouse-drawn.
This was the previous picture, enhanced
with photoshop for Lonesoul - Episode 3.

ActionScript [AS1/AS2]

Frame 67
stop();
Frame 85
stopAllSounds();
Frame 87
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Frame 804
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Frame 7530
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Frame 7532
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Frame 7577
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Frame 7578
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Frame 7579
stopAllSounds(); stop();
Frame 7580
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Frame 7581
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Frame 7582
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Frame 7583
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Frame 7584
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on (release) { nextFrame(); }
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Symbol 68 MovieClip Frame 2
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Symbol 74 Button
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on (release) { gotoAndPlay (1); }
Symbol 83 MovieClip Frame 1
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Symbol 83 MovieClip Frame 2
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Symbol 1779 Button
on (release) { gotoAndPlay (1533); }
Symbol 1784 Button
on (release) { gotoAndPlay (2527); }
Symbol 1790 Button
on (release) { gotoAndPlay (2906); }
Symbol 1796 Button
on (release) { gotoAndPlay (7575); }
Symbol 1797 Button
on (release) { gotoAndPlay (6031); }
Symbol 1803 Button
on (release) { gotoAndPlay (6798); }
Symbol 1817 Button
on (release) { gotoAndPlay (2); }
Symbol 1821 Button
on (release) { gotoAndPlay (3); }
Symbol 1825 Button
on (release) { gotoAndPlay (1); }
Symbol 1832 MovieClip Frame 1
stop();
Symbol 1832 MovieClip Frame 2
stop();
Symbol 1832 MovieClip Frame 3
stop();
Symbol 1847 Button
on (release) { gotoAndPlay (2); }
Symbol 1851 Button
on (release) { gotoAndPlay (3); }
Symbol 1855 Button
on (release) { gotoAndPlay (4); }
Symbol 1859 Button
on (release) { gotoAndPlay (5); }
Symbol 1863 Button
on (release) { gotoAndPlay (6); }
Symbol 1866 Button
on (release) { gotoAndPlay (6); }
Symbol 1870 Button
on (release) { gotoAndPlay (1); }
Symbol 1899 MovieClip Frame 1
stop();
Symbol 1899 MovieClip Frame 2
stop();
Symbol 1899 MovieClip Frame 3
stop();
Symbol 1899 MovieClip Frame 4
stop();
Symbol 1899 MovieClip Frame 5
stop();
Symbol 1899 MovieClip Frame 6
stop();
Symbol 1899 MovieClip Frame 7
stop();
Symbol 1919 Button
on (release) { gotoAndPlay (3); }
Symbol 1923 Button
on (release) { gotoAndPlay (5); }
Symbol 1927 Button
on (release) { nextFrame(); }
Symbol 1933 Button
on (release) { prevFrame(); }
Symbol 1938 Button
on (release) { gotoAndPlay (1); }
Symbol 1950 MovieClip Frame 1
stop();
Symbol 1950 MovieClip Frame 2
stop();
Symbol 1950 MovieClip Frame 3
stop();
Symbol 1950 MovieClip Frame 4
stop();
Symbol 1950 MovieClip Frame 5
stop();
Symbol 1950 MovieClip Frame 6
stop();
Symbol 1958 Button
on (release) { nextFrame(); }
Symbol 1963 Button
on (release) { gotoAndPlay (7); }
Symbol 1967 Button
on (release) { gotoAndPlay (11); }
Symbol 1973 Button
on (release) { gotoAndPlay (1); }
Symbol 2002 MovieClip Frame 1
stop();
Symbol 2002 MovieClip Frame 2
stop();
Symbol 2002 MovieClip Frame 3
stop();
Symbol 2002 MovieClip Frame 4
stop();
Symbol 2002 MovieClip Frame 5
stop();
Symbol 2002 MovieClip Frame 6
stop();
Symbol 2002 MovieClip Frame 7
stop();
Symbol 2002 MovieClip Frame 8
stop();
Symbol 2002 MovieClip Frame 9
stop();
Symbol 2002 MovieClip Frame 10
stop();
Symbol 2002 MovieClip Frame 11
stop();
Symbol 2002 MovieClip Frame 12
stop();
Symbol 2002 MovieClip Frame 13
stop();
Symbol 2002 MovieClip Frame 14
stop();
Symbol 2002 MovieClip Frame 15
stop();
Symbol 2006 MovieClip Frame 1
stop();
Symbol 2010 MovieClip Frame 1
stop();
Symbol 2023 Button
on (release) { nextFrame(); }
Symbol 2030 Button
on (release) { prevFrame(); }
Symbol 2039 MovieClip Frame 1
stop();
Symbol 2039 MovieClip Frame 2
stop();
Symbol 2039 MovieClip Frame 3
stop();
Symbol 2039 MovieClip Frame 4
stop();
Symbol 2039 MovieClip Frame 5
stop();
Symbol 2039 MovieClip Frame 6
stop();
Symbol 2051 Button
on (release) { nextFrame(); }
Symbol 2133 MovieClip Frame 1
stop();
Symbol 2133 MovieClip Frame 2
stop();
Symbol 2133 MovieClip Frame 3
stop();
Symbol 2133 MovieClip Frame 4
stop();
Symbol 2133 MovieClip Frame 5
stop();
Symbol 2133 MovieClip Frame 6
stop();
Symbol 2133 MovieClip Frame 7
stop();
Symbol 2133 MovieClip Frame 8
stop();
Symbol 2133 MovieClip Frame 9
stop();
Symbol 2133 MovieClip Frame 10
stop();
Symbol 2133 MovieClip Frame 11
stop();
Symbol 2133 MovieClip Frame 12
stop();
Symbol 2133 MovieClip Frame 13
stop();
Symbol 2133 MovieClip Frame 14
stop();
Symbol 2133 MovieClip Frame 15
stop();
Symbol 2133 MovieClip Frame 16
stop();
Symbol 2133 MovieClip Frame 17
stop();
Symbol 2133 MovieClip Frame 18
stop();
Symbol 2133 MovieClip Frame 19
stop();
Symbol 2133 MovieClip Frame 20
stop();
Symbol 2133 MovieClip Frame 21
stop();

Library Items

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Instance Names

"bar"Symbol 68 MovieClip Frame 1Symbol 61 MovieClip

Special Tags

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Created: 9/4 -2019 12:42:59 Last modified: 9/4 -2019 12:42:59 Server time: 05/11 -2024 06:42:06